Fallout 4 Commands / Functions


ID Name Arguments
0   GameMode  
1   MenuMode Integer
2 ref. OnActivate Actor
3 ref. OnAdd Container
4 ref. OnEquip Container
5 ref. OnUnequip Container
6 ref. OnDrop Container
7 ref. SayToDone Topic
8 ref. OnHit Actor
9 ref. OnHitWith ObjectID
10 ref. OnDeath Actor
11 ref. OnMurder Actor
12 ref. OnCombatEnd  
13 ref. Unused  
14 ref. Unused2  
15 ref. OnPackageStart Package
16 ref. OnPackageDone (OnPackageEnd) Package
17 ref. ScriptEffectStart  
18 ref. ScriptEffectFinish  
19 ref. ScriptEffectUpdate  
20 ref. OnPackageChange Package
21 ref. OnLoad  
22 ref. OnMagicEffectHit Magic Effect
23 ref. OnSell Actor
24 ref. OnTrigger ObjectReferenceID
25 ref. OnStartCombat Actor
26 ref. OnTriggerEnter ObjectReferenceID
27 ref. OnTriggerLeave ObjectReferenceID
28 ref. OnActorEquip ObjectID
29 ref. OnActorUnequip ObjectID
30 ref. OnReset  
31 ref. OnOpen  
32 ref. OnClose  
33 ref. OnGrab  
34 ref. OnRelease  
35 ref. OnDestructionStageChange Integer

Console Commands

ID Name Arguments
256   Show (TST) Float
  Show global scripts and variables.
257 ref. ShowVars (SV) String
  Show variables on object. You can optionally specified a papyrus variable or script to filter with [player->sv]
258   ShowGlobalVars (SGLV)  
  Show all global variables.
259   ShowQuestVars (SQV) Quest, String
  Show quest variables. You can optionally specified a papyrus variable or script to filter with [svq QuestID]
260   ShowQuests (SQ)  
  List quests.
261   ShowQuestAliases Quest
  Show quest aliases. [ShowQuestAliases QuestID]
262   SetPapyrusQuestVar (SETPQV) Quest, String, String
  Set a Papyrus property on the specified quest.
263   SetPapyrusVar (SETPV) String, String
  Set a Papyrus property on the selected ref.
264   SetQuestAliases Quest
  Set quest aliases. [SetQuestAliases QuestID]
265   ClearQuestAliases Quest
  Clears quest aliases. [ClearQuestAliases QuestID]
266   ToggleCombatStats (TCS)  
267   ToggleSafeZone (TSZ)  
  Display the television 85% safe zone.
268   ToggleAI (TAI) Actor
269   ToggleCollisionGeometry (TCG)  
  Show collision geometry.
270   ToggleMaterialGeometry (TMG)  
  Show material geometry.
271   ToggleStairsGeometry (TSG)  
  Show stairs geometry.
272   ToggleHiResHeightfieldGeometry (THRHG)  
  Show HiRes Heightfield geometry.
273   ToggleBorders (TB)  
  Show border lines for each cell.
274   ToggleSky (TS)  
275   ToggleWireframe (TWF)  
  Show the world as wireframe.
276   ToggleCollision (TCL)  
277   ToggleDebugText (TDT)  
  Show debug numbers on the screen.
278   ToggleMenus (TM)  
  Hide all the menus. Used for taking screen shots.
279   TogglePrimitives (TPR)  
280   ShowScenegraph (SSG) Integer
  Create a window with the full game scene graph or the scene graph of the selected reference. SSG 1 for PC overlay version.
281   ShowScenegraph (SFSG)  
  Create a window with the full game scene graph, open to the node corresponding to the selected reference (if any).
282   ToggleMagicStats (TMS)  
283 ref. ShowAnim (SA)  
  Show Animation and Actor status.
284   Show1stPerson (S1ST)  
  Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both.
285   Help String, Integer, String
  Show this help.
286   ToggleNavMesh (TNM) Integer
  Toggle blocked display.
287   TogglePathLine (TPL) String
  Toggle path display.
288   PickRefByID (PRID) ObjectReferenceID
  Select a reference by id for the console.
289   PickLastRef (PLR)  
  Select the last created ref for the console.
290   PickNextRef (PNR)  
  Select the the next ref in the center of the screen outside the console
291   PickNextActor (PNA)  
  Select the the next actor in the center of the screen outside the console
292   PickClosestActor (PCA)  
  Select the the closest actor to the player
293   GetSelectedRef (GSR)  
  Get the currently selected ref
294 ref. IsLastRef  
  Check if this is one of the last created refs
295   SetLightingPasses (SLP) String
  4 (0/1) values. amb|diff|tex|spec ex: 1010
296   ToggleLODLand (TLL) String, String, String, String
297   TriggerPipboyEffect (PIP) String, String, String, String
298   CharacterLight (CL) String, String, String, String
299   ShowLightBounds (SLB) String, String, String, String
300   VatsTarget (VT) String
301   ToggleAmbientOcclusion (AO) String, String, String, String
302   ToggleScalableAmbientOcclusion (SAO) String, String, String, String
303   ToggleMotionBlur (MB) String, String, String, String
304   ToggleScreenSpaceReflections (SSR)  
305   ToggleScreenSpaceSubsurfaceScattering (TSSS)  
306   ToggleFXAA (FXAA) String, String, String, String
307   ToggleTAA (TAA) String, String, String, String
308   ToggleHDRCS (HDRCS) String, String, String, String
309   ViewGBuffer (gbuffer) String, String, String, String
310   ToggleCombinedWeapon (cmb) String
  cmb sutil | meshc | meshc2
311   ToggleMeshCombinerGPU (tcm)  
312   ToggleWeaponCombination (twc)  
313   ToggleWeaponCombinationBounds (twb)  
314   SetThreadsNumMeshCombiner (trdmc) Integer
315   CombineObject (cmbobj) String
  cmbobj filter
316   ToggleHandsCulled (cullhnd)  
317   ToggleBokehDof (BOK)  
318   ToggleLensFlare (LF)  
319   Sunbeams (SB) String, String, String, String
320   RenderLocalMap (rlm) String, String, String, String
321   SetLODObjectDistance (SLOD) Float, Float, Float, Float
322   ToggleGrassUpdate (TGU)  
323   CenterOnCell (COC) String
324   SetGameSetting (SetGS) String, String
325   SetINISetting (SetINI) String, String
  "setting:category" value
326   GetINISetting (GetINI) String
327   CenterOnExterior (COE) Integer, Integer
328 ref. CalcPathToPoint (P2P)  
329 ref. CalcLowPathToPoint (LP2P) Integer, Integer, Integer
  ignore locks, allow disabled doors, ignore min use
330   SetFog Integer, Integer
  2 floats, start and end depths
331   SetClipDist Float
  float, new clip distance
332   ToggleShadowVolumes (TSV)  
333   SetForceWetness (SFW) Float
  float, set force wetness
334   SetWetnessLevel (SWL) Float
  float, new world wetness level
335   SetRainLevel (SRL) Float
  float, new world rain level
336   SetImageSpaceGlow (SISG) Integer, Float, Float, Float
337   ToggleDetection (TDETECT)  
338   ToggleHighProcess (THIGHPROCESS)  
339   ToggleLowProcess (TLOWPROCESS)  
340   ToggleMiddleLowProcess (TMLOWPROCESS)  
341   ToggleMiddleHighProcess (TMHIGHPROCESS)  
342   ToggleAiSchedules (TAIS)  
343 ref. SpeakSound Filename, Emotion, EmotionValue
344   BetaComment (BC) String
  Add comment to [General] 'sBetaCommentFile' file. NOTE: select object first. [bc "This rock is too high."]
345   GameComment (GC) String
  Adds a comment about the game to the GameCommentDB. (Ex. This monster is too hard)
346   ToggleCellNode (TCN) Integer
  Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active
347   ToggleTrees (TT)  
  Turn trees on/off
348   SetCameraFOV (FOV) Float, Float
  Change the camera's field of view (in deg): default 75
349   ToggleGodMode (TGM)  
  Toggle God mode
350   RefreshShaders (RS) String
  Reload HLSL shaders from disk
351   ReloadFXP (RFXP) String
  Reload a single fxp archive
352   ToggleScripts (TSCR)  
  Turn Script processing on/off
353   ToggleConversations (TCONV)  
  Toggle conversation stats
354   ToggleFullHelp (TFH)  
  Toggle Full Help
355   ShowQuestLog (SQL) Integer
  Show Quest Log
356   ShowFullQuestLog (SFQL) Quest
  Show all log entries for a single quest
357   DumpTexturePalette (DTP) String
  Dump texture palette contents to file param is sort type f-filename, s-size, c-count)
358   DumpModelMap (DMM) String
  Dump model map contents to file
359   DumpSoundMap (DSM)  
  Dump sound map contents to logfile
360   CenterOnWorld (COW) WorldSpace, Cell X, Cell Y
  [COW worldname -10 5]
361   ToggleGrass (TG)  
  Toggle grass display.
362   CreateGrassAt (cga) Float, Float
363 ref. AddFaceAnimNote (AFAN) String
364   RefreshINI (REFINI)  
  Refresh INI settings from file.
365   ToggleEmotions (temo)  
  Toggle NPC facial emotions.
366   AddDecal  
367   TestCode String
368   PlayerSpellBook (psb)  
  Add all spells to player.
369   PrintAiList (pai)  
  Printed Ai Lists.
370   ShowQuestTargets (SQT)  
  Show current quest targets
371   HairTint Integer, Integer, Integer
  3 ints, RGB
372   SaveGame (save) String, Integer, Integer, Integer, Integer
  SaveGame <filename>
373   LoadGame (load) String, Integer, Integer, Integer, Integer
  LoadGame <filename>
374   DisplayPlayerIDs (dpid)  
375   SetDisplayPlayerID (spid) String
  SetDisplayPlayerID <filename>
376   TestAllCells (TAC) Integer, Integer, Integer, Integer, String
  Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world)
377   RenderTestCell (rtc)  
  runs Render Test on player's current parent cell
378   RenderTestHere (rth)  
  runs Render Test on player's current position
379   SaveWorld String
  Save hkWorld <filename>
380   ReloadCurrentClimate (rcc)  
  Reloads values from the current climate
381   ReloadCurrentWeather (rcw)  
  Reloads values from the current weather
382   TestSeenData (tsd)  
  Visually displays the current seen data
383   TestLocalMap (tlm) Integer
  Simulates the local map. (1 or 0 for FOW on or off)
384   MoveToQuestTarget (movetoqt) Quest, Integer
  Move player to current quest target.
385   PrintNPCDialog (pdialog)  
  Prints NPC dialog
386   ShowSubtitle Integer
  show all dialog subtitles (1 shows always, 0 hides always)
387   ShowRenderPasses (srp)  
  display render passes for the next frame
388   FreezeRenderAccumulation (fra)  
  only re-render geometry visible during this frame
389   ToggleOcclusion (tocc)  
  toggle occlusion query for geometry
390   OutputMemContexts (omc) String
  Output Mem Context info to a file
391   OutputMemStats (oms) String
  Output Mem Stats info to a file
392   SetMemCheckPoint (smcp) Integer, String
  Set the current memory checkpoint (value, optional context name)
393   GetMemCheckPoint (gmcp) String
  Get the current memory checkpoint (optional context name)
394   IncMemCheckPoint (imcp) String
  Increment the current memory checkpoint (optional context name)
395   OutputAllocations (outalloc) String, String, Integer, Integer
  Output memory allocations (file, optional context name, optional start context, optional end context)
396   AddWatchAddress (awa) String, Integer
  Adds an address range to watch out for.
397   RemoveWatchAddress (rwa) String
  Removes an address range that we no longer want to watch.
398   ToggleDetectionStats (tds) Actor
  Show the detection stats of the current seletected Ref.
399   SetTargetRefraction (str) Float
  Sets the refractive value of the target
400   SetTargetRefractionFire (strf) Float, Int
  Sets the refractive fire value of the target
401   ToggleRefractionDebug (trd)  
  Toggles refraction debug render texture
402   ToggleCharControllerShape (TCCS)  
  Toggle char controller shape type.
403 ref. ShowHeadTrackTarget (SHeadT)  
  Show the head track target if set from look function
404   SetCinematicParam (SCP) Float, Float, Float
  Sets various values for the imagespace cinematics
405   SetTintParam (STP) Float, Float, Float, Float
  Sets various values for the imagespace tint
406   SetHDRParam (SHP) Float, Float, Float, Float, Float, Float, Float, Float, Float
  Sets various values for the HDR shader
407 ref. VisualRefPosition (VRP)  
  Places and axis object at the ref position.
408 ref. ShowPivot (SP)  
  Puts a temporary yellow plus at the pivot point of the selected reference.
409   PrintHDRParam (PHP)  
  Prints current HDR settings.
410   ToggleHDRDebug (THD)  
  Toggles HDR debug textures.
411   RevertWorld (rw)  
  Revert the world
412   OutputArchiveProfile (oap) String
  Output Archive profile info to a file
413   QuitGame (qqq)  
  Exit game without going through menus.
414   Screenshot  
  Take a screenshot
415   SaveIniFiles (saveini)  
  Writes all the .ini files.
416   SetDebugText (sdt) String, Integer
  Sets which debug text is shown.
417   GetDebugText (gdt) String, Integer
  Gets which debug text is shown.
418   ToggleLiteBrite (tlb)  
  Toggles lite brite render mode.
419   RunMemoryPass (rmp) Integer
  Runs a cleanup memory pass
420   ResetMemContexts (rmc)  
  Reset Max Mem Contexts
421   ToggleWaterSystem (TWS)  
  Toggles the water system
422   ToggleWaterRadius (TWR)  
423   ShowWhoDetectsPlayer (SWDP)  
  Show who detects the player
424   ToggleCombatAI (tcai)  
  Toggles ALL Combat AI
425   ToggleGamePause (tgp)  
  Toggles game pause state
426   StepOneFrame (sof)  
  Advances the game one frame
427   ToggleFlyCam (tfc) Integer
  Toggles the Free Fly camera (UFO cam).
428   ToggleFXCam (tfxc) String
  Toggles the FX camera.
429   ModWaterShader (mws) String, Float
  Modifies water shader settings
430   WaterColor (mwc) Integer, Float, Float, Float
  Modifies water color
431   BeginTrace (bt)  
  Creates a trace file (Xenon only)
432   RunCellTest (rct) Integer
  Runs a cell test
433   StartAllQuests (saq)  
  Starts all quests
434   CompleteAllQuestStages (caqs)  
  Sets all quest stages
435   ToggleFogOfWar (TFOW)  
  Turns fog of war on or off.
436   OutputLocalMapPictures (OLMP)  
  Writes out the current local map.
437   SetGamma (sg) Float
  Sets new gamma ramp.
438   WasteMemory (wm) Float
  Allocates some memory (in MB).
439   ClearAdaptedLight (cal)  
  Clears the HDR adapted light texture
440   ToggleCastShadows (tsh) Integer
441   SetHudGlowConstants (shgc) Float, Float, Float, Float
  Set parameters for HUD glow.
442   CloseFile String
443   SetTreeMipmapBias (stmb) Float, Float
  Set mipmap LOD bias values for tree billboards.
444   SendSherlockDebugText (ssdt) String
445   OutputMemStats (omsfw) String
  Output Mem Stats info to a file
446   PlayExplosion  
  Plays explosion seq in selected obj
447   SetMaxAniso (sma) Float
  Sets Depth of Field focal distance
448   SetMeshLODLevel (smll) Float
  Sets Depth of Field range
449   SetTargetDOF (stdof)  
  Sets the depth of field based on the target
450   ToggleFullScreenMotionBlur (tfsmb)  
  Toggles Full screen motion blur
451   SetTriLinearThreshold (stlt) Float
  Set the motion blur params
452 ref. SetVel Axis, Float
  Sets Velocity on a reference
453   DebugCombat (dc) String, String, String, String, String, String, String, String, String, String
  Debugs combat systems
454   ToggleCombatDebug (tcd) String
  Toggles combat debug info
455   TogglePathingInfoFunction (TPI)  
  Toggle pathing information.
456 ref. ShowInventory (inv) Integer
  Shows reference inventory [1 = Show Armor Addons]
457 ref. ShowInventoryVars (siv) String
  Shows reference inventory script data
458   ResetPerformanceTimers (rpt)  
  Resets the performance timers
459   ToggleDebugDecal (TDD) Integer
  Toggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform
460   ToggleDecalRendering (TDR)  
  Toggle decal rendering
461   SetImageSpaceModifiersEnable (sisme) Integer
  Set imagespace modifiers enable: 0-Off, 1-On
462   SetUFOCamSpeedMult (sucsm) Float, Float
  Set speed mult for free camera. (Speed Mult, Look Mult Optional)
463   ToggleTestLight (TTL) Integer, Float, Float
  Toggle test light (radius, magnitude).
464   PlaceLocationMarker (plm) X, Y, Z, Name, Color
  PlaceLocationMarker x y z (optional name) (optional color )
465   ClearLocationMarkers (clm)  
466   ToggleMultiboundCheck (mbc)  
  Toggle all Multibound check functionality
467   AddOcclusionPlane (AOP) Float, Float
  Add Occlusion plane (x size, y size).
468   SetGlobalRadialBlur (sgrb) Float, Float, Float, Float, Float
  Set parameters for the global radial blur
469   OutputTextureUseMap (OTUM) String
  Writes out texture use map data to file.
470   ClearScreenBlood (csb)  
  Clear screen blood
471   ResetDialogueFlags (rdf)  
  Debug resets SayOnce, TalkedToPc, etc.
472 ref. GetValueInfo Actor Value
  Get details about a reference value.
473   ToggleBoundVisGeom (tbvg)  
  Toggles bound visualization for a ref
474   SetConsoleOuputFile (scof) String
  Sets the given file as target for console output.
475   IgnoreRenderPass (irp) Integer, Integer
  Ignore the given renderpass
476   PlayVATSCameras (pvc) String
  Play this set of VATS cameras for the next VATS playback.
477   SetTargetFalloff (stfo) Float, Float, Float, Float
  Sets the falloff of the target
478   ToggleActorMover (tam)  
  Toggles actor movement through pathing system
479   CopySaves (CopySaves) String
  Copy save games from the host machine or a memory stick (ms).
480   ToggleEOFImageSpace (teofis)  
  Toggles end of frame imagespace effects
481   ForceFileCache (ffc)  
  Enumerates Miles samples and streams
482   DumpNiUpdates (dnu)  
  Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds)
483   TestDegrade Integer
  degrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds)
484   ToggleDepthBias (tdb)  
  toggles depth bias for decals on or off
485   ToggleSPURenderBatch (tSPURB)  
  toggles the SPU render batch on or off
486   ToggleSPUTransformUpdate (tSPUTU)  
  toggles the SPU transform update on or off
487   ToggleSPUCulling (tSPUC)  
  toggles the SPU culling on or off
488   ModifyFaceGen (mfg) String, Integer, Integer
  Modify FaceGen Functionality
489   ForceRSXCrash (fRSX)  
  Forces an RSX crash
490   SetEmitterParticleMax Integer
  Sets the maximum number of particles emitted by a non-master particle system emitter
491   SetMPSParticleMax Integer
  Sets the maximum number of particles emitted by master particle system emitter set
492   SetTaskThreadSleep Integer
  Sets the task thread sleep value (-1 to disable).
493   SetTaskThreadUpdateSleep Integer
  Sets the task thread update sleep value (-1 to disable).
494   EvalActorTextures (EAT)  
495   CreateSaveData (createsaves) Integer, Integer
  Creates save data.
496   CreateGameData String, Integer
  Creates game data.
497   LoadFlashMovie String
  Loads a Flash movie for the GUI
498   ShowMenu String
  Show or create a menu
499   HideMenu String, Integer
  Hide or close a menu
500   RecvAnimEvent (rae) String, String
  Simulate recieving an animation event from an animation graph.
501   RunConsoleBatch (bat) String
  Run a console batch file
502   LTGraph (LTGraph) String
  Sets the input-to-player movement graph
503   RTGraph (RTGraph) String
  Sets the input-to-camera movement graph
504   ToggleHeapTracking (THT)  
  Toggle Heap Tracking
505   TogglePoolTracking (TPT)  
  Toggle Pool Tracking
506   RumbleManager (RM) Float, Float, Float, Float
507   InstallMemoryTracker (IMT) String
  Install Memory Tracker
508   UninstallMemoryTracker (UMT)  
  Uninstall Memory Tracker
509   CheckMemory (chkmem)  
  Check Memory
510   SetStackDepth (SSD) Integer
  Set Stack Depth
511 ref. PathToRef (PTR) TESObjectREFR
  Force actor to path to reference.
512   StartAIControlledRobotTest (SPTP) String, String, String
  Starts player pathing memory test.
513   TestHandleManagerWarnAndKillSDM (THMWAKS)  
  Purely for testing: lists every un-destroyed handle, then destroys it.
514 ref. SetFaceTarget (SFT) TESObjectREFR, Float, Float
  Force actor to face a reference.
515   PrecomputedLOSGeneration (plg) String, String, String
516   PrecomputedLOSDebug (pld) String, String, String
517   GenerateCoverEdges (gce) String, String, String
518   GenerateCoverDebug (gcd) String, String, String
519 ref. SetPathSprinting (SPS) Integer
  Force actor to sprint.
520   SetAnimGraphVar (sgv) String, String, String, String, String
  Set an animation graph variable.
521   SetTreeTrunkFlexibility (STSTF) Float
  Set the flexibility of trees trunk.
522   SetTreeBranchFlexibility (STSBF) Float
  Set the flexibility of trees branches.
523   SetTreeBranchAnimationRange (STSBR) Integer, Integer
  Restrict the range of tree branch animations.
524   SetTreeLeafFlexibility (STSLF) Float
  Set the flexibility of trees leaves.
525   SetTreeLeafAmplitude (STSLAMP) Float
  Set the amplitude of trees leaves.
526   SetTreeLeafFrequency (STSLFRQ) Float
  Set the frequency of trees leaves.
527   SetTreeWindDirection (STSWD) Float, Float
  Set the tree system wind direction.
528   SetTreeWindMagnitude (STSWM) Float
  Set the tree system wind magnitude.
529   SetBloodParam (SBP) String, Float
  Set blood parameters.
530   RegisterPrefix (RPRFX) String
  Register all resources at a path prefix.
531   ToggleEventLog (TEL)  
  Show a log of misc. events for the selected debug REFR.
532   ExportPerfTrackingData (EPTD)  
  Export performance monitor tracking data to a file.
533   DisplayGraphVariable (dgv) String
  Gives control of variable filters used on the animation debug text page.
534 ref. ToggleMotionDriven (TMD) Integer
  Toggles motion driven animation
535 ref. ToggleControlsDriven (TC) Integer
  Toggles controls driven character
536   ToggleGUIOverlay (TGO)  
  Toggles the graphical overlay
537   ModifyGUIOverlay (MGO) String, String, Integer, Integer
  Modifies a graphical overlay
538   AddCustomOverlay (ACO) String, String
  Adds a custom overlay
539   SetCustomOverlayForm (SetCOF) Integer, String
  Sets the form for a custom overlay
540   CloseCustomOverlay (CloseCO) Integer
  Closes a custom overlay
541 ref. SetActionComplete (SAC)  
  Sets all active actions on actor in scene complete
542   SetConsoleScopeQuest (SSQ) Quest
  Sets the scope quest for all console functions. No param clears current scope quest.
543   GetDistanceFromActorsPath (GDFAP) TESObjectREFR
  Prints out the distance from a reference to an actor's path.
544   ClearConsole (clear)  
  Clears the console log
545   ToggleMarkers (TMK)  
  Toggle markers
546   KillAllProjectiles (kap)  
  Kill all projectiles
547   PlayTerrainEffect (PTFX) String
  Plays a terrain effect at target REFR
548   CellInfo  
  Toggle Cell Info
549   Textures (tx)  
  Toggle Texture Info
550   Timing (FPS)  
  Toggle Timing Info
551   Polygons (Polys)  
  Toggle Mesh Render Info
552   Actors (Actors)  
  Toggle Actor Info
553   Quest (Quest)  
  Toggle Quest Event Info
554   Particles (Particles)  
  Toggle Particle Info
555   Memory  
  Toggle Memory Info
556   FileStreamerStats (fsstats)  
  File streamer stats
557   SetGraphicMemoryHysteresis (SetGMH) String, Integer, Integer
  Set graphic memory hysteresis
558   AllocateGraphicMemory (AllocGM) Integer, Integer
  Allocate graphic memory to check hysteresis
559 ref. ShowNodes String, Float
  Show nodes- [All], [Off]
560 ref. ShowBones String, Float
  Show bones- [All], [Off]
561   SaveDebugTextPages (SaveDTP)  
  Save Debug Text Pages settings to .ini file.
562   OutputFixedStringTable (OFST)  
  Output the fixed string table to a file.
563   AttachPapyrusScript (APS) String, String
  Attaches a papyrus script to a reference
564   SaveHavokSnapshot (SHS) String, Integer
  Saves a Havok snapshot of the hkpWorld the player is currently in
565 ref. SetNPCWeight (SNPCW) Float
  [0-100]: Sets the weight of an NPC and reloads his 3D to visualize the weight change
566   ShowClosestLocationForSphere (SCLFS) Float, Float, Int
  Finds the closest location where a sphere can fit in the navmesh, and displays it
567   PrintShaderMacros (PSM) String, String
  Given a shader and technique ID, prints the macros used to compile its shader.
568   ToggleAudioOverlay (TAO) String, String, String
  Toggle the Audio Debug Overlay.
569   TogglePapyrusLog (TPLog)  
  Toggle the Papyrus Log Overlay.
570   ToggleContextOverlay (TCO)  
  Toggle the Context Overlay.
571   ForceOutOfMemory (FOOM)  
  Forces an OOM state.
572   ToggleMovement (TMOVE)  
  Toggles all actor movement
573   ToggleAnimations (TANIM)  
  Toggles all actor animations
574   SetWarning String, Integer
  Params: Name [0/1]. 0 is default for 2nd param.
575   TestFadeNodes (TestFN)  
576   ShowLowMaxHeights (slmh) Integer, Integer
577   ShowHighMaxHeights (shmh) Integer
578   EnableStoryManagerLogging (esml) String
  Enable story manager logging.
579   DumpPapyrusStacks (dps)  
  Dumps all Papyrus stack information to the log
580   DumpPapyrusTimers (dpt)  
  Dumps all Papyrus timer registrations to the log
581   DumpPapyrusLOSEvents (dple)  
  Dumps all Papyrus LOS event registrations to the log
582   DumpPapyrusDistanceEvents (dpde)  
  Dumps all Papyrus distance event registrations to the log
583   DumpPapyrusPersistenceInfo (dppi) String
  Dumps everything in Papyrus persisting the reference called on, or passed in
584   DumpPapyrusEventRegistrations (dper) String, String
  Dumps all Papyrus event registrations for the specified object (and script)
585   SoundCatMod (scm) SoundCategory, String, Float
  In-game control of sound categories.
586   RunCompaction (rcmpct)  
  Run a pass of compaction if possible.
587   ToggleAnimatorCam (animcam)  
  Toggles a 3rd-person camera mode designed for animators' ease-of-use
588   ToggleImmortalMode (TIM)  
  Toggle Immortal mode
589   SetSubgraphToDebug (sgd) Integer
  Subgraph To Debug
590   EnableRumble Integer
591   HavokVDBCapture (vdbcapture) String, Integer
  Havok VDB Capture
592   ToggleMapCam (tmc)  
  toggle a view mode similar to the map camera for debugging
593   ToggleNavmeshInfo (tni)  
  toggle a view mode similar to the map camera and displays navmesh infos
594 ref. PlaySyncAnim (syncanim) String, ObjectReferenceID
  Play Sync Anim
595   SetFormKnown String, Integer
  Sets the known flag on a form
596   SetDebugQuest Quest, Integer, State
  Sets the quest to be the only one startable for its event type.
597   SetQuestAliasLogging (sqal) Quest, Integer
  Turns alias logging on/off for a quest.
598   SetRace String
  Sets the passed in actor's race.
599   FindForm (find) String, String
  Find a form
600   StartPapyrusScriptProfile (StartPSP) String
  Starts profiling a Papyrus script.
601   StopPapyrusScriptProfile (StopPSP) String
  Stops profiling a Papyrus script.
602   StartPapyrusFormProfile (StartPFP) Form
  Starts profiling Papyrus scripts on a form.
603   StopPapyrusFormProfile (StopPFP) Form
  Stops profiling Papyrus scripts on a form.
604   StartPapyrusStackRootProfile (StartPSRP) String, Form
  Starts profiling all Papyrus stacks starting at a script.
605   StopPapyrusStackRootProfile (StopPSRP) String, Form
  Stops profiling all Papyrus stacks starting at a script.
606   TogglePapyrusGlobalProfiler (TPGP)  
  Toggles Papyrus global profiling on and off (profiles *everything*).
607   PrintQuestSceneInfo (PrintS) Quest
  Prints to the Quest Inf file the current state of scenes.
608 ref. IsInvulnerable (isinv)  
  Is the actor invulnerable?
609   ExportInventoryItemInfo (eiii) Integer
610   CollisionMesh (colmesh)  
  Toggle Mesh Collision Info
611   HavokWorldStep (hkstep)  
  Toggle bhkWorld Havok Step Info
612   IsolateRendering (ir)  
613   ToggleWaterCurrentGeometry (twcg) Integer
614 ref. PerformAction (pa) Action, Int
615   StartTrackPlayerDoors (StartTPD)  
616   StopTrackPlayerDoors (StopTPD)  
617   CheckPlayerDoors (CheckPD) Integer
618   SetInChargen Integer, Integer, Integer
619   ClearAchievement Integer
620   ForceReset  
621   ForceCloseFiles (FCF)  
  Close masterfile & plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.]
622   HotLoadPlugin (HLP) String
  Load or reload the named plugin. Useful for getting changes without restarting. See also ForceCloseFiles. [Caution: Use at own risk! Modified running quests will be stopped (and restarted if possible). Gameplay and new savegames may be unstable.]
623   GenerateBendableSpline (Spline) Float, Float, Float, Float, Float, Float, Float, Float
624   ReloadScript String
  Reloads the specified Papyrus script
625 ref. TestAim (ta) Float, Float, Float
  Test an actor's aim
626   PushCamera (pushcam) Integer
  Push camera to editor
627   MoveToEditorCamera (movetocam)  
  Move to the editor camera
628   MoveToEditorSelection (movetosel)  
  Move to the editor selection
629   PlaceFurnitureTester (PFT) ObjectID
  Place actor, who will use the selected furniture. Can specify actor type via optional parameter.
630   DumpConditionFunctions (DCF)  
631   ReloadAnimationGraphs (RAG)  
632   ToggleHUDOverlay (tho)  
  Toggle the HUD overlay.
633   SetHUDOverlayMode (shom) Integer
  Set HUD Overlay Mode (0 none, 1 pickref, 2 ammo, 3 all)
634   ToggleWeaponOverlay (two)  
  Toggle the weapon overlay.
635 ref. ForceDetect (fd) TESObjectREFR, Flag
636   ToggleAnimationOverlay (tano)  
  Toggle the animation overlay
637   Warnings  
  Toggle Warnings Overlay
638   ShowSPECIALMenu  
639   ChangeAnimArchetype (caa) String
  Change the selected actor's anim archetype
640   ChangeAnimFlavor (caf) String
  Change the selected actor's anim flavor
641 ref. SetAngryWithPlayer (sawp) Integer
  Set the angry with player flag
642 ref. ForceRepath (frp)  
  Force the actor to repath
643 ref. ForcePathFailure (fpf)  
  Force the actor's path to fail
644   DumpFormList (dfl) Form List
  Dump the contents of the given formlist to the console output
645 ref. TraceAnimationEvents (tae)  
  Trace an actor's animation events
646 ref. ShowMods (mods) String
  Show all property mods on an object
647   DumpInputEnableLayers (diel)  
  Dumps all currently used input enable layers to the console
648   AttachMod (amod) Form, Int, Int
  Attach a mod to an object
649   RemoveMod (rmod) Form
  Remove a mod from an object
650   SpawnTemplatedObject (sto) Object, Level, Keyword, Keyword, Keyword
  Spawn a ref to a templated object.[object, ilevel, pkeyword1, pkeyword2]
651 ref. CallFunction (cf) String, String, String, String, String, String, String, String, String, String
  Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters
652   CallQuestFunction (cqf) Quest, String, String, String, String, String, String, String, String, String, String
  Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters
653   CallGlobalFunction (cgf) String, String, String, String, String, String, String, String, String, String
  Calls a global papyrus function. First parameter is the function, the rest are parameters
654   ResetInputEnableLayer (riel) Integer
  Resets all control disables on a specific input enable layer
655   ForceEnablePlayerControls (fepc) Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer
  Force-enables the player's controls, regardless of layers, see EnablePlayerControls
656   ResetForceEnabledPlayerControls (rfepc)  
  Resets all force-enabled player controls
657 ref. GetActorRefOwner (garo)  
658 ref. SetActorRefOwner (saro) Actor
659 ref. HasActorRefOwner (haro)  
660 ref. SetOutfit Form
  Change the default outfit for the actor
661   PassTime Integer
662   LinkLocations Location, Location, Keyword
663   ShowLinkedLocations Location, Keyword
664 ref. SetLinkedRef TESObjectREFR, Keyword
665   ResetContainer Integer
666   SetSceneForDebug Scene
667 ref. PreloadExterior  
668   TestPath (tp) String, Integer
669   ToggleControlsOverlay (tcon)  
  Toggle Controls Overlay
670 ref. Refresh  
671   ToggleMTR (tMTR) String
  Toggles the multi-thread rendering on or off
672   DynamicResolution (dr) String, String, String, String
  Change the dynamic resolution settings
673   TestLoadingMenu  
674   RecalcInstanceData (rid)  
675   DismemberActor (dismember) String, Integer, Float
  Bone Name, SegmentID, Cut Offset
676   ToggleReferencePose (trp)  
677   PyConsole (py)  
  Switch to Python console
678   LuaConsole (lua)  
  Switch to Lua console
679 ref. SetPersistLocation Location
680 ref. SetLocationRefType Location, RefType
681   ShowLocData (sld) Location
682   ReserveLoc (rsv) Location, Integer
683 ref. UpdateAwakeSound (UAS) String, String, String
  Update the selected actor's current conscious loop.
684   PrintAudioDeviceInfo (padi)  
  Print audio device data to the console log.
685   SetHarvested Integer
  Mark the current reference as Harvested or not..
686   PauseScene Scene, Integer
  Pause or unpause the specified scene
687 ref. SpawnDupe  
  Make a duplicate ref of the selected ref
688   CombineLoadedObjects (clo) String
  Runs object combination on all applicable refs in the loaded area.
689   ShowCombinedObjects (sco) Integer
  Shows/Hides combined objects in the loaded area.
690   ShowMeshLOD (smlod)  
  Shows/Hides tint for mesh LOD to see current levels.
691   ForceKillSound (fks) Integer
  Force kill the sound with the given ID (pass 0 or nothing for all sounds).
692 ref. DisableDistantReferences (ddr) Float
  Disable references more than a certain distance from the selected ref
693   FireAssert String, Integer
  Fire an assert
694 ref. ForcePersistent (fp)  
  Force a reference to become persistent
695   PlayEventCamera (tec) Form, ObjectReferenceID
  Play this event camera on the reference
696 ref. ChangeStance (chs) Integer, Integer
  Change the actor's stance
697   AuditionSoundDescriptor (ASD) String, String, String, String
  Set of commands for auditioning sound descriptors.
698   PushSoundCategorySnapshot (PSCS) Form, Float
  Push the given Sound Category Snapshot to the stack.
699   RemoveSoundCategorySnapshot (RSCS) Form
  Remove the given Sound Category Snapshot from the stack.
700   BuildAnimationData (bad)  
  Build the animation data for the actor
701   SetNumMTRJobs Integer
702   SwitchSkeleton Integer
703 ref. GetHelloorGreeting Actor
704   CaptureNextFrameGPU (gpucap) Integer, Integer
  Take GPU capture of next frame
705   TogglePreCulling (tpc)  
  Turn use of pre-culled obects on/off
706   DumpPowerGrids (dpg)  
707 ref. SetBoneTintRegion (sbtr) Integer
708   ToggleContextRollOptim (tcro)  
  Toggles context roll optim
709 ref. SendDialogueEvent (sde) Actor
  Sends a dialogue event for the selected and target actor
710   RefreshGlobalTexture (rgt) String
  refreshes a global texture
711   SetForceSpeechChallengeAlwaysSucceed Integer
  player will always succeed at speech challenge
712   SetForceSpeechChallengeAlwaysFail Integer
  player will always fail at speech challenge
713 ref. RunMaterialsAnalysis (rma)  
  Compares the materials of the selected reference
714   CaptureMessages String
  Captures DebugString, USER1 and USER2 messages using a Message Event Listener and sends the outout to CaptureMessage.lua
715   SetSSRIntensity (ssri) Float
  Set overall intensity of Screen Space Reflections : default 1.0
716   SetSSRBlendingPower (ssrbp) Float
  Set blending power of Screen Space Reflections : default 1.0
717   SetSSRAngleThreshold (ssrat) Float
  Set angle threshold of Screen Space Reflections : default 0.2
718   SetSSREdgeFadeFactor (ssreff) Float
  Set edge fade factor of Screen Space Reflections : default 0.2
719   SetSSRVerticalBlurPower (ssrvbp) Float
  Set vertical blur power of Screen Space Reflections : default 50
720   SetSSRVerticalAlignmentPower (ssrvap) Float
  Set vertical alignemnt power of Screen Space Reflections : default 2
721   SetSSRVerticalStretchingPower (ssrvsp) Float
  Set vertical streching power of Screen Space Reflections(0.0 ~ 1.0) : default 0
722   SetSSRRayStepScale (ssrrss) Float
  Set ray step scale of Screen Space Reflections : default 8
723   ToggleZPrepass (zpp)  
  Toggle Z Prepass : default false
724   RainOcclusion (ro)  
  Toggle Rain Occlusion
725   SetGpuMemoryPriority Integer
726   ToggleRainSplash (trs)  
  Toggle Rain Splashes
727   CaptureMessage String
  on to turn on else off
728   ToggleTrijuice (TJ)  
729   SetPresentThreshold (spt) Integer
  Set percentage (0 - 100) of scanlines covered before swap threshold is hit: default 0 (always swap)
730   PlatformLogin (login) String, String
  Login to Bethesda.net: login <username> <password>
731   PlatformLogout (logout)  
  Logout of Bethesda.net
732   IsLoggedIn (isonline)  
  Is the player logged in to Bethesda.net?
733   GetProfileStat (getstat) String
  Retrieves a profile stat from Bethesda.net: getstat <name>
734   GetProfileStats (getstats) String
  Retrieves profile stats from Bethesda.net: getstats <optional root>
735   SetProfileStatInt (setstati) String, Integer
  Updates a profile stat on Bethesda.net: setstati <name> <int value>
736   SetProfileStatFloat (setstatf) String, Float
  Updates a profile stat on Bethesda.net: setstatf <name> <float value>
737   SetProfileStatString (setstatstr) String, String
  Updates a profile stat on Bethesda.net: setstatstr <name> <string value>
738   DeleteProfileStat (deletestat) String
  Removes a profile stat on Bethesda.net: deletestat <name>
739   ToggleMTRDeferredLights (tMTRDFL)  
  Toggles the multi-thread deferred lights rendering on or off
740   UpdateGodraySettings (gr) String, Float, Float, Float, Float
  Modifies the Godray configuration settings
741   UpdateHBAOSettings (hbao) String, Float, Float, Float, Float
  Modifies the HBAO+ configuration settings
742 ref. ExportWorkshopPowerGrid (export) String
  Exports the selected Workshop's power grid.
743   StartWorkshop (workshop)  
  Enter Workshop mode if the player is within the buildable area of a Workshop.
744   ToggleVBlankOptim (tvbo)  
  Toggles VBlank optim
745   ProcessValidDismemberments (pvdo)  
  Processes valid dismemberment cut offsets on an actor
746   ToggleSegmentVisibility (tsgv) Integer, Integer
  Toggle Segment Visibility
747 ref. AddKeyword Keyword
748   SetAmbientParticlesEnabled (sape) Integer
749   ToggleDOQM (tDOQM)  
  Toggles the dynamic object query manager on or off
750   ScrapAll  
  Scraps all eligible references in the loaded area.
751   GetBudgetCounts  
  Gets the counts of draws and triangles in the loaded area for Workshop budget definition.
752   WorkshopBudget  
  Gets numbers for establishing the budget for a workshop.
753   ToggleLookAtDebug (tLAD)  
  Toggles the LookAt debug on or off
754   SetESRAMSetup (esram) Integer
  Force specific ESRAM setup (-1 for automatic setup)
755   ToggleESRAM (tesram)  
  Toggle ESRAM on/off
756   SetBookViewPort (setbookvp) Float, Float, Float, Float
  Set the text render viewport on a book
757   SetBookOffset (setbookoffset) Integer, Integer
  Set the text display offset on a book
758   ToggleMTA (tMTA)  
  Toggles the multi-thread accumulation on or off
759   SetPresentInterval (spi) Integer
  Set the present interval.
760   CallStackTraceDepth (trace) Integer
  Set the callstack depth when tracing it.


ID Name Arguments
4096 ref. GetWantBlocking  
4097 ref. GetDistance ObjectReferenceID
4098   AddItem ObjectID, Count, Flag
4099   SetEssential Actor Base, Integer
4100 ref. Rotate Axis, Speed
4101 ref. GetLocked  
4102 ref. GetPos Axis
4103 ref. SetPos Axis, Float
4104 ref. GetAngle Axis
4105 ref. SetAngle Axis, Float
4106 ref. GetStartingPos Axis
4107 ref. GetStartingAngle Axis
4108   GetSecondsPassed  
4109 ref. Activate ObjectReferenceID, Integer
4110 ref. GetValue (GetAV) Actor Value
  Get a reference's value for the given property. [player.getvalue luck]
4111 ref. SetValue (SetAV) Actor Value, Amount
  Set a reference's value for the given property. [player.setvalue luck, 75]
4112 ref. ModValue (ModAV) Actor Value, Amount
  Modify a reference's value for the given property. [player.modvalue luck, -10]
4113 ref. SetAtStart  
4114   GetCurrentTime  
4115 ref. PlayGroup Animation Group, Flags
  IE: PlayGroup SEQNAME 1
4116 ref. LoopGroup Animation Group, Integer, Flags
4117 ref. SkipAnim  
4118 ref. StartCombat Actor, Int
4119 ref. StopCombat  
4120 ref. GetScale  
4121 ref. IsMoving  
  Is the actor moving?
4122 ref. IsTurning  
  Is the actor turning?
4123 ref. GetLineOfSight (GetLOS) ObjectReferenceID
4124 ref. AddSpell Spell Item
4125 ref. RemoveSpell Spell Item
4126 ref. Cast Magic Item, ObjectReferenceID, Source
4127   GetButtonPressed  
4128 ref. GetInSameCell ObjectReferenceID
4129 ref. Enable Integer
4130 ref. Disable Integer
4131 ref. GetDisabled  
4132   MenuMode Integer
4133   PlaceAtMe ObjectID, Count, Distance, Direction
4134   PlaySound Sound, Integer
  Play a 2D sound. (Optional: 1 to indicate a system sound, 0 otherwise.
4135 ref. GetDisease  
4136   FailAllObjectives Quest
  Fail all of a quest's objectives
4137 ref. GetClothingValue  
4138 ref. SameFaction Actor
4139 ref. SameRace Actor
4140 ref. SameSex Actor
4141 ref. GetDetected Actor
4142 ref. GetDead  
4143 ref. GetItemCount ObjectID
4144 ref. GetGold  
4145 ref. GetSleeping  
4146 ref. GetTalkedToPC  
4147 ref. Say Topic, Integer, Actor Base, Integer, Integer
4148 ref. SayTo Actor, Topic, Integer, Integer
4149   ShowHelpMessage Message, String, Float, Float, Integer
4150   StartQuest Quest
4151   StopQuest Quest
4152   GetQuestRunning (GetQR) Quest
4153   SetStage Quest, Stage
4154   GetStage Quest
4155   GetStageDone Quest, Stage
4156 ref. GetFactionRankDifference Faction, Actor
4157 ref. GetAlarmed  
4158   IsRaining  
4159 ref. GetAttacked  
4160 ref. GetIsCreature  
4161 ref. GetLockLevel  
4162 ref. GetShouldAttack Actor
4163 ref. GetInCell Cell
4164 ref. GetIsClass Class
4165 ref. GetIsRace Race
4166 ref. GetIsSex Sex
4167 ref. GetInFaction Faction
4168 ref. GetIsID ObjectID
4169 ref. GetFactionRank Faction
4170   GetGlobalValue Global
4171   IsSnowing  
4172   FastTravel (ft) TESObjectREFR
  Player Fast Travel to Marker
4173   GetRandomPercent  
4174   RemoveMusic Music
4175 ref. WouldBeStealing TESObjectREFR
4176 ref. GetLevel  
4177 ref. IsRotating  
4178 ref. RemoveItem ObjectID, Count, Flag
4179 ref. GetLeveledEncounterValue Integer
4180   GetDeadCount Actor Base
4181   AddToMap (ShowMap) Map Marker, Integer
4182 ref. StartConversation TESObjectREFR, Topic, TESObjectREFR, TESObjectREFR, Integer, Integer
  Start a conversation [Bob.StartConversation Joe, SecretTopic]
4183 ref. Drop ObjectID, Count
4184   AddTopic Topic
4185   ShowMessage Message
4186 ref. SetAlert Integer
4187 ref. GetIsAlerted  
4188 ref. Look ObjectReferenceID, Integer
4189 ref. StopLook  
4190 ref. EvaluatePackage (evp)  
4191   SendAssaultAlarm Actor, Faction
4192   EnablePlayerControls (epc) Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer
  10 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|vats|favorites ex: 1 0 0 1 0 0 0 0 0 0 0
4193   DisablePlayerControls (dpc) Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer
  10 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|vats|favorites ex: 1 0 0 1 0 0 0 0 0 0 0
4194   GetPlayerControlsDisabled (gpc) Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer
  10 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|vats|favorites ex: 1 0 0 1 0 0 0 0 0 0 0
4195 ref. GetHeadingAngle ObjectReferenceID
4196 ref. PickIdle  
4197 ref. IsWeaponMagicOut  
4198 ref. IsTorchOut  
4199 ref. IsShieldOut  
4200 ref. CreateDetectionEvent TESObjectREFR, Integer
4201 ref. IsActionRef ObjectReferenceID
4202 ref. IsFacingUp  
4203 ref. GetKnockedState  
4204 ref. GetWeaponAnimType  
4205 ref. IsWeaponSkillType Actor Value
4206 ref. GetCurrentAIPackage  
4207 ref. IsWaiting  
4208 ref. IsIdlePlaying  
4209   CompleteQuest Quest
4210 ref. Lock Integer, Integer
4211 ref. UnLock Integer
4212 ref. IsIntimidatedbyPlayer  
4213   IsPlayerInRegion Region
4214 ref. GetActorAggroRadiusViolated  
4215 ref. GetCrimeKnown Crime Type, Criminal, Victim
4216   SetEnemy Faction, Faction, Value, Value
4217   SetAlly Faction, Faction, Value, Value
4218 ref. GetCrime Actor, Crime Type
4219 ref. IsGreetingPlayer  
4220 ref. StartMisterSandMan Actor
4221 ref. IsGuard  
4222 ref. StartCannibal Actor
4223 ref. HasBeenEaten  
4224 ref. GetStaminaPercentage (GetStamina)  
4225 ref. HasBeenRead  
4226 ref. GetDying  
4227   GetSceneActionPercent Scene, Action
4228 ref. WouldRefuseCommand TESObjectREFR
4229 ref. SameFactionAsPC  
4230 ref. SameRaceAsPC  
4231 ref. SameSexAsPC  
4232 ref. GetIsReference ObjectReferenceID
4233 ref. SetFactionRank Faction, Value
4234 ref. ModFactionRank Faction, Value
4235 ref. KillActor (kill) Actor, Integer, Integer
4236 ref. ResurrectActor (resurrect) Integer
4237 ref. IsTalking  
4238 ref. GetComponentCount ObjectID
4239 ref. GetCurrentAIProcedure  
4240 ref. GetTrespassWarningLevel  
4241 ref. IsTrespassing  
4242 ref. IsInMyOwnedCell  
4243   GetWindSpeed  
4244   GetCurrentWeatherPercent (getweatherpct)  
4245   GetIsCurrentWeather (getweather) Weather ID
4246 ref. IsContinuingPackagePCNear  
4247 ref. SetCrimeFaction Faction
4248 ref. GetIsCrimeFaction Faction
4249 ref. CanHaveFlames  
4250 ref. HasFlames  
4251 ref. AddFlames  
4252 ref. RemoveFlames  
4253 ref. GetOpenState  
4254 ref. MoveToMarker (MoveTo) ObjectReferenceID, Float, Float, Float
4255 ref. GetSitting  
4256 ref. GetFurnitureMarkerID  
4257 ref. GetIsCurrentPackage Package
4258 ref. IsCurrentFurnitureRef ObjectReferenceID
4259 ref. IsCurrentFurnitureObj Furniture
4260 ref. SetSize (CSize) Float
  Shrink/Grow an actor. [player.shrink 0.0 or radius]
4261 ref. RemoveMe Container
4262 ref. DropMe  
4263   GetFactionReaction Faction, Faction
4264   SetFactionReaction Faction, Faction, Value
4265   ModFactionReaction Faction, Faction, Value
4266   GetDayOfWeek  
4267 ref. IgnoreCrime Integer
4268   GetTalkedToPCParam Actor
4269 ref. RemoveAllItems Container, Ownership Added
4270   WakeUpPC Integer
4271   IsPCSleeping  
4272   IsPCAMurderer  
4273 ref. SetCombatStyle (setcs) Combat Style
4274   PlaySound3D Sound
4275   SelectPlayerSpell (spspell) Spell Item, Casting Source
4276 ref. HasSameEditorLocationAsRef TESObjectREFR, Keyword
4277 ref. HasSameEditorLocationAsRefAlias QuestAlias, Keyword
4278 ref. GetEquipped ObjectID
4279 ref. Wait Package
4280 ref. StopWaiting Package
4281 ref. IsSwimming  
4282   ScriptEffectElapsedSeconds  
4283   SetCellPublicFlag (setpublic) Cell, Flag
  Set public flag on cell. [setpublic MyCell 1]
4284   GetPCSleepHours  
4285   SetPCSleepHours Integer
4286   GetAmountSoldStolen  
4287   ModAmountSoldStolen Integer
4288   GetIgnoreCrime  
4289   GetPCExpelled Faction
4290   SetPCExpelled Faction, Value
4291   GetPCFactionMurder Faction
4292   SetPCFactionMurder Faction, Value
4293   GetPCEnemyofFaction Faction
4294   SetPCEnemyofFaction Faction, Value
4295   GetPCFactionAttack Faction
4296   SetPCFactionAttack Faction, Value
4297   StartScene Scene, Integer
4298   StopScene Scene
4299 ref. GetDestroyed  
4300 ref. SetDestroyed Integer
4301 ref. GetActionRef (getAR)  
4302 ref. GetSelf (this)  
4303 ref. GetContainer  
4304 ref. GetForceRun  
4305 ref. SetForceRun Integer
4306 ref. GetForceSneak  
4307 ref. SetForceSneak Integer
4308   AdvancePCSkill (AdvSkill) Actor Value, Amount
  Give the player the given amount of skill usage [advskill onehanded 100]
4309   AdvancePCLevel (AdvLevel)  
4310 ref. HasMagicEffect Magic Effect
4311 ref. GetDefaultOpen  
  Returns 1 if this object is open by default.
4312 ref. SetDefaultOpen Integer
  A value of 1 will make the object open by default.
4313   ShowClassMenu  
4314   ShowLooksMenu (SLM) ObjectReferenceID, Integer
  ShowLooksMenu no second parameter will bring up the Looks menu, parameter=1 the Haircut, parameter=2 the Plastic surgery
4315   Spawn ObjectID, Count, Distance, Direction
4316   ShowNameMenu  
4317 ref. SetOpenState Integer
  A value of 1 will make the object open.
4318 ref. ResetReference (RecycleActor) ObjectReferenceID
  Optional destination reference.
4319 ref. IsSpellTarget Magic Item
4320   GetVATSMode  
4321   GetPersuasionNumber  
4322 ref. GetVampireFeed  
4323 ref. GetCannibal  
4324   GetIsClassDefault Class
4325   GetClassDefaultMatch  
4326   GetInCellParam Cell, ObjectReferenceID
4327   GetPlayerDialogueInput  
4328 ref. GetCombatTarget  
4329 ref. GetPackageTarget  
4330   ShowSpellMaking  
4331   GetVatsTargetHeight  
4332 ref. SetGhost Integer
  A value of 1 will make the NPC act as a 'ghost'.
4333 ref. GetIsGhost  
  Returns 1 if the actor is acting as a 'ghost'.
4334 ref. EquipItem (EquipObject) ObjectID, Flag, Hand, MessageFlag
4335 ref. UnequipItem (UnEquipObject) ObjectID, Flag, Hand, MessageFlag
4336 ref. SetClass Class
4337   SetUnconscious Integer
  A value of 1 will be unconscious.
4338 ref. GetUnconscious  
  Returns 1 if is unconscious.
4339   SetRestrained Integer
  A value of 1 will be restrained.
4340 ref. GetRestrained  
  Returns 1 if is restrained.
4341 ref. ForceFlee (Flee) Cell, ObjectReferenceID
  Forces a actor to flee if destination or cell is passed in uses them
4342   GetIsUsedItem ObjectID
4343   GetIsUsedItemType Form Type
4344   IsScenePlaying Scene
4345 ref. IsInDialogueWithPlayer  
  True if actor is currently in a dialogue state with player
4346   GetLocationCleared Location
4347   SetLocationCleared Location, Integer
4348 ref. ForceRefIntoAlias QuestAlias
4349   EmptyRefAlias QuestAlias
4350 ref. GetIsPlayableRace  
4351 ref. GetOffersServicesNow  
4352   GetGameSetting (GetGS) String
4353 ref. StopCombatAlarmOnActor (SCAOnActor)  
4354 ref. HasAssociationType Actor, AssociationType
4355 ref. HasFamilyRelationship (Family) Actor
4356   SetWeather (sw) Weather ID, Integer
  Sets the active weather to the specified type
4357 ref. HasParentRelationship (IsParent) Actor
4358 ref. IsWarningAbout Form List
4359 ref. IsWeaponOut  
4360 ref. HasSpell Spell Item
4361   IsTimePassing  
4362   IsPleasant  
4363   IsCloudy  
4364   TrapUpdate  
4365   ShowQuestObjectives (SQO) Quest
  Shows the list of current quest objectives
4366 ref. ForceValue (ForceAV) Actor Value, Amount
  Does modav XXX (value - getav XXX). [player.forceav luck 25]
4367   IncrementPCSkill (IncPCS) Actor Value
  Increase the player's skill by one point. [IncrementSkill onehanded]
4368 ref. DoTrap Trap, Damage, Lev. Damage, Pushback, Death Pushback, Min. Velocity, Continuous, Stagger
4369   EnableFastTravel (EnableFast) Integer
4370 ref. IsSmallBump  
4371 ref. GetParentRef  
4373 ref. GetBaseValue (GetBaseAV) Actor Value
  Get the base value of a property on the reference. [player.getbasevalue luck]
4374 ref. IsOwner Owner
  get the ownership of the ref
4375 ref. SetOwnership Owner
4376 ref. IsCellOwner Cell, Owner
  get the ownership of the ref
4377   SetCellOwnership Cell, Owner
4378 ref. IsHorseStolen  
4379   SetCellFullName Cell, Message
4380 ref. SetActorFullName Message
4381 ref. IsLeftUp  
4382 ref. IsSneaking  
4383 ref. IsRunning  
4384 ref. GetFriendHit  
4385 ref. IsInCombat Integer
4386 ref. SetPackDuration (SPDur) Float
4387 ref. PlayMagicShaderVisuals (PMS) Effect Shader ID, Time
4388 ref. PlayMagicEffectVisuals (PME) Magic Effect, Time
4389 ref. StopMagicShaderVisuals (SMS) Effect Shader ID
4390 ref. StopMagicEffectVisuals (SME) Magic Effect
4391   ResetInterior Cell
4392 ref. IsAnimPlaying Animation Group
4393 ref. SetActorAlpha (SAA) Float, Int
4394 ref. EnableLinkedPathPoints  
4395 ref. DisableLinkedPathPoints  
4396 ref. IsInInterior  
4397   ForceWeather (fw) Weather ID, Integer
  Forces the active weather to the specified type, without transition.
4398 ref. ToggleActorsAI  
4399 ref. IsActorsAIOff  
4400 ref. IsWaterObject  
  Water condition used for drinking animation.
4401 ref. GetPlayerAction  
4402 ref. IsActorUsingATorch  
4403 ref. SetLevel Integer, Integer, Integer, Integer
4404 ref. ResetFallDamageTimer  
4405   IsXBox  
4406 ref. GetInWorldspace WorldSpace
4407   ModPCMiscStat (ModPCMS) String, Integer
4408   GetPCMiscStat (GetPCMS) Miscellaneous Stat
4409 ref. GetPairedAnimation (GPA)  
  See if this reference is currently playing a paired animation.
4410 ref. IsActorAVictim  
4411   GetTotalPersuasionNumber  
4412 ref. SetScale Float
  Set the scale of an object
4413 ref. ModScale Float
  Modify the scale of an object
4414   GetIdleDoneOnce  
4415   KillAllActors (killall) Actor
4416 ref. GetNoRumors  
4417 ref. SetNoRumors Integer
4418 ref. Dispel Magic Item
4419 ref. GetCombatState  
4420   TriggerHitShader (ths) Float
4421 ref. GetWithinPackageLocation PackageData (Location)
4422   Reset3DState  
4423 ref. IsRidingMount  
4424 ref. DispelAllSpells  
4425 ref. IsFleeing  
4426   AddAchievement Integer
4427 ref. DuplicateAllItems Container, Ownership Added
4428 ref. IsInDangerousWater  
4429   EssentialDeathReload String
4430   SetShowQuestItems Integer
4431 ref. DuplicateNPCStats Actor
4432 ref. ResetHealth  
4433 ref. SetIgnoreFriendlyHits (sifh) Integer
  Set whether an actor should ignore friendly hits (0-no, 1-yes)
4434 ref. GetIgnoreFriendlyHits (gifh)  
  See if an actor is ignoring friendly hits
4435 ref. IsPlayersLastRiddenMount  
4436 ref. SetActorRefraction (sar) Float
4437 ref. SetItemValue Integer
4438   SetRigidBodyMass Float
4439 ref. ShowViewerStrings (svs)  
4440   ReleaseWeatherOverride (rwo)  
4441   SetAllReachable Integer
4442   SetAllVisible Integer
4443   SetNoAvoidance Integer
4444 ref. SendTrespassAlarm Actor
4445   SetSceneIsComplex Integer
4446   Autosave  
4447   StartMasterFileSeekData  
4448   DumpMasterFileSeekData  
4449 ref. IsActor  
4450 ref. IsEssential  
4451 ref. PreloadMagicEffect Magic Effect
4452   ShowDialogSubtitles Integer
4453 ref. SetPlayerResistingArrest  
4454   IsPlayerMovingIntoNewSpace  
4455 ref. GetInCurrentLocation Location
4456 ref. GetInCurrentLocationAlias QuestAlias
4457 ref. GetTimeDead  
4458 ref. HasLinkedRef Keyword
4459 ref. GetLinkedRef Keyword
4460 ref. DamageObject (do) Float
4461 ref. IsChild  
4462   GetStolenItemValueNoCrime Faction
4463   GetLastPlayerAction  
4464   IsPlayerActionActive Integer
4465 ref. SetTalkingActivatorActor Actor
4466 ref. IsTalkingActivatorActor Actor
4467 ref. ShowBarterMenu (sbm) Integer
4468 ref. IsInList Form List
4469   GetStolenItemValue Faction
4470 ref. AddPerk Perk
4471 ref. GetCrimeGoldViolent (getviolent) Faction
4472 ref. GetCrimeGoldNonviolent (getnonviolent) Faction
4473   ShowRepairMenu (srm)  
4474 ref. IsOwnedBy Actor
4475   AddNote (AN) Note
4476   GetCommandDistance  
4477   GetCommandLocationDistance  
4478 ref. AddToFaction (Addfac) Faction, Value
4479 ref. RemoveFromFaction (Removefac) Faction
4480 ref. DamageValue (DamageAV) Actor Value, Amount
  Damage the value of the given property.
4481 ref. RestoreValue (RestoreAV) Actor Value, Amount
  Restore the value of the given property.
4482   TriggerHUDShudder (hudsh) Float, Float, Float, Float
  Trigger shudder effect on HUD. Params=Intensity/Duration.
4483   GetObjectiveFailed Quest, Integer
4484   SetObjectiveFailed Quest, Integer, State
4485   SetGlobalTimeMultiplier (sgtm) Float, Float
4486 ref. GetHitLocation  
  What BGSBodyPartDefs::LIMB_ENUM was hit. -1 = none, 0 = torso, ...
4487   IsPC1stPerson (pc1st)  
  Is the player playing in 1st person mode?
4488   PurgeCellBuffers (pcb)  
  Forcibly unloads all unattached cells in cell buffers.
4489 ref. PushActorAway ObjectReferenceID, Integer
4490 ref. SetActorsAI Integer
4491 ref. ClearOwnership  
4492 ref. GetCauseofDeath  
  What killed the actor
4493 ref. IsLimbGone Integer
  Is BGSBodyPartDefs::LIMB_ENUM been dismembered
4494 ref. IsWeaponInList Form List
  Is the current weapon in the form list
4495 ref. PlayIdle String, ObjectReferenceID
  Play this idle on the current actor.
4496   ApplyImageSpaceModifier (imod) Imagespace Modifier ID, Float
  Adds an imagespace modifier to the active list
4497   RemoveImageSpaceModifier (rimod) Imagespace Modifier ID, Float
  Removes an imagespace modifier from the active list
4498 ref. IsBribedbyPlayer  
4499 ref. GetRelationshipRank Actor
4500 ref. SetRelationshipRank Actor, Value
4501   SetCellImageSpace Cell, ImageSpace
4502   ShowChargenMenu (scgm)  
4503   GetVATSValue Integer, Integer
4504 ref. IsKiller Actor
4505 ref. IsKillerObject Form List
4506   GetFactionCombatReaction Faction, Faction
4507 ref. UseWeapon Weapon, Location, Target, NumAttacks, CrouchToReload, HoldFire, AlwaysHit, DoNoDamage, TargetLocation
4508 ref. EvaluateSpellConditions (esc)  
4509   ToggleMotionBlur (tmb)  
  Toggle Motion Blur for the selected reference
4510 ref. Exists ObjectReferenceID
4511 ref. GetGroupMemberCount  
4512 ref. GetGroupTargetCount  
4513   SetObjectiveCompleted Quest, Integer, State
  Set objective completion status: 0-Off, 1-On
4514   SetObjectiveDisplayed Quest, Integer, State
  Set objective displayed status: 0-Off, 1-On
4515   GetObjectiveCompleted Quest, Integer
  Get objective completion status: 0-Off, 1-On
4516   GetObjectiveDisplayed Quest, Integer
  Get objective displayed status: 0-Off, 1-On
4517   SetImageSpace ImageSpace
4518   PipboyRadio (prad) String, Float
  Control the Pipboy radio. Enable, Disable, Tune
4519 ref. RemovePerk Perk
4520 ref. DisableAllActors (DisAA)  
4521 ref. GetIsFormType String
4522 ref. GetIsVoiceType VoiceType
4523 ref. GetPlantedExplosive  
4524   CompleteAllObjectives Quest
  Complete all of a quest's objectives
4525 ref. IsScenePackageRunning  
4526 ref. GetHealthPercentage  
4527   SetAudioMultithreading (SAM) Integer
4528 ref. GetIsObjectType Form Type
4529   ShowChargenMenuParams (scgmp) Integer, Integer, Integer
4530 ref. PlayerVisualDetection (PVD)  
4531 ref. PlayerAudioDetection (PAD)  
4532   ExitGame (exit)  
4533 ref. GetIsCreatureType Integer
4534 ref. HasKey TESObjectREFR
4535 ref. IsFurnitureEntryType Furniture Entry Type
4536   ShowWarning String
4537 ref. EnterTrigger ObjectReferenceID
4538 ref. MarkForDelete  
4539   SetPlayerAIDriven Integer
4540 ref. GetInCurrentLocationFormList Form List
4541 ref. GetInZone EncounterZone
4542 ref. GetVelocity Axis
  Gets Velocity on a reference
4543 ref. GetGraphVariableFloat String
4544 ref. HasPerk Perk
4545 ref. GetFactionRelation Actor
4546 ref. IsLastIdlePlayed Idle Form
4547   SetNPCRadio (snr) Integer, ObjectReferenceID
  Enable/Disable NPC radio playback: 0-Off, 1-On
4548 ref. SetPlayerTeammate Integer
4549 ref. GetPlayerTeammate  
4550   GetPlayerTeammateCount  
4551 ref. OpenActorContainer Integer
4552   ClearFactionPlayerEnemyFlag Faction
4553 ref. ClearActorsFactionsPlayerEnemyFlag  
4554 ref. GetActorCrimePlayerEnemy  
4555 ref. GetCrimeGold Faction
4556 ref. SetCrimeGold Integer , Faction
4557 ref. ModCrimeGold Integer , Integer, Faction
4558   GetPlayerGrabbedRef  
4559   IsPlayerGrabbedRef TESObjectREFR
4560   PlaceLeveledActorAtMe ObjectID, LevelModifier, ForcedZone
4561 ref. GetKeywordItemCount Keyword
4562   ShowLockpickMenu (slpm) Integer
4563 ref. GetBroadcastState  
4564 ref. SetBroadcastState Integer
4565 ref. StartRadioConversation Topic
4566 ref. GetDestructionStage  
4567 ref. ClearDestruction  
4568 ref. CastImmediateOnSelf (cios) Magic Item
4569 ref. GetIsAlignment Alignment
4570   ResetQuest Quest
4571   SetQuestDelay Quest, Float
4572 ref. IsProtected  
4573 ref. GetThreatRatio Actor
4574 ref. MatchFaceGeometry Actor, Value
4575 ref. GetIsUsedItemEquipType EquipType
4576   GetPlayerName  
4577 ref. FireWeapon Weapon
4578 ref. PayCrimeGold Integer, Integer, Faction
4579 ref. GetPlayerActivated  
4580 ref. MatchRace Actor
4581   GetFullyEnabledActorsInHigh  
4582   SexChange Sex, Integer
4583 ref. IsCarryable  
4584 ref. GetConcussed  
4585   SetZoneRespawns EncounterZone, Integer
4586 ref. SetVATSTarget Integer
4587 ref. GetMapMarkerVisible  
4588 ref. ResetInventory  
4589   PlayerKnows Knowable Form
4590 ref. GetPermanentValue Actor Value
  Get the value of a property ignoring temporary modifiers. [player.getpermanentvalue luck]
4591 ref. GetKillingBlowLimb  
  Which BGSBodyPartDefs::LIMB_ENUM received the killing blow
4592 ref. GoToJail Faction, Integer, Integer
4593 ref. CanPayCrimeGold Faction
4594   ServeTime  
4595 ref. GetDaysInJail  
4596   EPAlchemyGetMakingPoison  
4597   EPAlchemyEffectHasKeyword Keyword
4598   ShowAllMapMarkers (tmm) Integer, Integer, Integer
  Shows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default)).
4599 ref. GetAllowWorldInteractions  
4600 ref. ResetAI  
4601   SetRumble Float, Float, Float
  Creates rumble in the controller (left motor) (right motor) (duration)
4602   DialogueGetAv Actor Value
4603   DialogueHasPerk Perk
4604 ref. GetLastHitCritical  
4605   AddMusic Music
4606   DialogueGetItemCount ObjectID
4607 ref. LastCrippledCondition Actor Value
4608 ref. HasSharedPowerGrid (spg) ObjectReferenceID
  Does given reference share the same power grid?
4609 ref. IsCombatTarget Actor
4610   TriggerScreenBlood (tsb) Integer
  Trigger screen blood
4611 ref. GetVATSRightAreaFree TESObjectREFR
4612 ref. GetVATSLeftAreaFree TESObjectREFR
4613 ref. GetVATSBackAreaFree TESObjectREFR
4614 ref. GetVATSFrontAreaFree TESObjectREFR
4615 ref. GetIsLockBroken  
4616   IsPS3  
4617   IsWindowsPC  
4618 ref. GetVATSRightTargetVisible TESObjectREFR
4619 ref. GetVATSLeftTargetVisible TESObjectREFR
4620 ref. GetVATSBackTargetVisible TESObjectREFR
4621 ref. GetVATSFrontTargetVisible TESObjectREFR
4622 ref. AttachAshPile Integer
4623 ref. SetCriticalStage CriticalStage
4624 ref. IsInCriticalStage CriticalStage
4625 ref. RemoveFromAllFactions  
4626   GetXPForNextLevel  
4627   ShowLockpickMenuDebug (slpmd) Integer
4628   ForceSave  
4629   GetInfamy Faction
4630   GetInfamyViolent Faction
4631   GetInfamyNonViolent Faction
4632   GetTypeCommandPerforming  
4633   Sin Float, Int
4634   Cos Float, Int
4635   Tan Float, Int
4636   Sqrt Float
4637   Log Float, Float
4638   Abs Float
4639   GetQuestCompleted (GetQC) Quest
4640   GetSpeechChallengeSuccessLevel  
4641   PipBoyRadioOff  
4642   AutoDisplayObjectives Integer
4643   IsGoreDisabled  
4644   FadeSFX (FSFX) Float
4645 ref. SetMinimalUse Integer
4646   IsSceneActionComplete Scene, Action
4647   ShowQuestStages (SQS) Quest
4648 ref. GetSpellUsageNum Magic Item
4649   ForceRadioStationUpdate (FRSU)  
4650   GetActorsInHigh  
4651   HasLoaded3D  
4652   DisableAllMines  
4653   SetLastExtDoorActivated ObjectReferenceID
4654   KillQuestUpdates (KQU)  
4655   IsImageSpaceActive Imagespace Modifier ID
4656 ref. HasKeyword Keyword
4657 ref. HasRefType RefType
4658 ref. LocationHasKeyword Keyword
4659 ref. LocationHasRefType RefType
4660   CreateEvent Keyword, Location, Ref 1, Ref 2, Value 1, Value 2
4661 ref. GetIsEditorLocation Location
4662 ref. GetIsAliasRef QuestAlias
4663 ref. GetIsEditorLocationAlias QuestAlias
4664 ref. IsSprinting  
4665 ref. IsBlocking  
4666 ref. HasEquippedSpell (hasspell) Casting Source
4667 ref. GetCurrentCastingType (getcasting) Casting Source
4668 ref. GetCurrentDeliveryType (getdelivery) Casting Source
4669 ref. EquipSpell Spell Item, Casting Source
4670 ref. GetAttackState  
  0 = None, 1 = Draw, 2 = Swing, 3 = Hit, 4 = Next Attack, 5 = Follow Through, 6 = Bash
4671   GetAliasedRef QuestAlias
4672   GetEventData Event Function, Event Member, Data
4673 ref. IsCloserToAThanB TESObjectREFR, TESObjectREFR
4674 ref. LevelMinusPCLevel  
4676 ref. IsBleedingOut  
4677   UnlockWord  
4678   TeachWord  
4679 ref. AddToContainer TESObjectREFR, Flag
4680 ref. GetRelativeAngle ObjectReferenceID, Axis
4681   SendAnimEvent (sae) String, String
  Send an event to the animation graph and an optional animation.
4685 ref. GetMovementDirection  
4686 ref. IsInScene  
4687   GetRefTypeDeadCount Location, RefType
4688   GetRefTypeAliveCount Location, RefType
4689 ref. ApplyHavokImpulse Float, Float, Float, Float
4690 ref. GetIsFlying  
4691 ref. IsCurrentSpell Spell Item, Casting Source
4692 ref. SpellHasKeyword Casting Source, Keyword
4693 ref. GetEquippedItemType Casting Source
4694   GetLocationAliasCleared QuestAlias
4695   SetLocationAliasCleared QuestAlias
4696   GetLocationAliasRefTypeDeadCount QuestAlias, RefType
4697   GetLocationAliasRefTypeAliveCount QuestAlias, RefType
4698 ref. IsWardState Ward State
4699 ref. IsInSameCurrentLocationAsRef TESObjectREFR, Keyword
4700 ref. IsInSameCurrentLocationAsRefAlias QuestAlias, Keyword
4701   LocationAliasIsLocation QuestAlias, Location
4702   GetKeywordDataForLocation Location, Keyword
4703   SetKeywordDataForLocation Location, Keyword, Value
4704   GetKeywordDataForAlias QuestAlias, Keyword
4705   SetKeywordDataForAlias QuestAlias, Keyword, Value
4706   LocationAliasHasKeyword QuestAlias, Keyword
4707 ref. IsNullPackageData PackageData (Possibly Null)
4708 ref. GetNumericPackageData PackageData (Numeric)
4709   IsPlayerRadioOn  
4710   GetPlayerRadioFrequency  
4711 ref. GetHighestRelationshipRank  
4712 ref. GetLowestRelationshipRank  
4713 ref. HasAssociationTypeAny AssociationType
4714 ref. HasFamilyRelationshipAny  
4715 ref. GetPathingTargetOffset Axis
4716 ref. GetPathingTargetAngleOffset Axis
4717 ref. GetPathingTargetSpeed  
4718 ref. GetPathingTargetSpeedAngle Axis
4719 ref. GetMovementSpeed  
4720 ref. GetInContainer TESObjectREFR
4721   IsLocationLoaded Location
4722   IsLocationAliasLoaded QuestAlias
4723 ref. IsDualCasting  
4724 ref. DualCast Magic Item, ObjectReferenceID
4725   GetVMQuestVariable Quest, Papyrus Variable Name
4726 ref. GetCombatAudioDetection (adcombat)  
4727 ref. GetCombatVisualDetection (vdcombat)  
4728 ref. IsCasting  
4729 ref. GetFlyingState  
4730 ref. SetCommandState Integer
4731 ref. IsInFavorState  
4732 ref. HasTwoHandedWeaponEquipped  
4733 ref. IsFurnitureExitType Furniture Entry Type
4734 ref. IsInFriendStatewithPlayer  
4735 ref. GetWithinDistance ObjectReferenceID, Float
4736 ref. GetValuePercent Actor Value
4737 ref. IsUnique  
4738 ref. GetLastBumpDirection  
4739   CameraShake Float, Float
4740   GetInfoChallangeSuccess  
4741 ref. GetIsInjured  
4742 ref. GetIsCrashLandRequest  
4743 ref. GetIsHastyLandRequest  
4744   UpdateQuestInstanceGlobal Quest, Global
4745 ref. SetAllowFlying Integer, Integer
4746 ref. IsLinkedTo TESObjectREFR, Keyword
4747 ref. GetKeywordDataForCurrentLocation Keyword
4748 ref. GetInSharedCrimeFaction TESObjectREFR
4749 ref. GetBribeAmount  
4750 ref. GetBribeSuccess  
4751 ref. GetIntimidateSuccess  
4752 ref. GetArrestedState  
4753 ref. GetArrestingActor  
4754 ref. ClearArrestState  
4755 ref. HasVMScript Papyrus Script
4756   GetVMScriptVariable Papyrus Script, Papyrus Variable Name
4757 ref. GetWorkshopResourceDamage Actor Value
4759   ForceLocationIntoAlias Location, QuestAlias
4760 ref. HasValidRumorTopic Quest
4761 ref. SetHorseActor TESObjectREFR
4762 ref. PlayReferenceEffect (pre) Reference Effect, Time, Aim-at target
4763 ref. StopReferenceEffect (sre) Reference Effect
4764   PlayShaderParticleGeometry (pspg) Form, Float
4765   StopShaderParticleGeometry (sspg) Form, Float
4766   ApplyImageSpaceModifierCrossFade (imodcf) Imagespace Modifier ID, Float
  Adds a crossfade imagespace modifier to the active list
4767   RemoveImageSpaceModifierCrossFade (rimodcf) Float
  Remove a crossfade imagespace modifier from the active list
4768 ref. IsAttacking  
4769 ref. IsPowerAttacking  
4770 ref. IsLastHostileActor  
4771 ref. GetGraphVariableInt String
4773 ref. PlayImpactEffect (pie) String, String, Float, Float, Float, Float, Int, Int
4774 ref. ShouldAttackKill Actor
4775 ref. SendStealAlarm (steal) Actor
4776 ref. GetActivationHeight  
4778 ref. WornHasKeyword Keyword
4779 ref. GetPathingCurrentSpeed  
4780 ref. GetPathingCurrentSpeedAngle Axis
4781 ref. KnockAreaEffect (kae) Float, Float
4782 ref. InterruptCast  
4783   AddFormToFormList Form, Form
4784   RevertFormList Form
4785   AddFormToLeveledList Form, Form, Int, Int
4786   RevertLeveledList Form
4787   GetWorkshopObjectCount ObjectID
4789   EPMagic_SpellHasKeyword Keyword
4790 ref. GetNoBleedoutRecovery  
4791 ref. SetNoBleedoutRecovery Integer
4792   EPMagic_SpellHasSkill Actor Value
4793   IsAttackType Keyword
4794 ref. IsAllowedToFly  
4795 ref. HasMagicEffectKeyword Keyword
4796 ref. IsCommandedActor  
4797 ref. IsStaggered  
4798 ref. IsRecoiling  
4799 ref. HasScopeWeaponEquipped  
4800 ref. IsPathing  
4801 ref. GetShouldHelp Actor
4802 ref. HasBoundWeaponEquipped Casting Source
4803 ref. GetCombatTargetHasKeyword (gcthk) Keyword
4804   UpdateLevel  
  Update the player's level based on current skill usage amounts.
4805 ref. GetCombatGroupMemberCount (gcgmc)  
4806 ref. IsIgnoringCombat  
4807 ref. GetLightLevel (gll)  
4808   SavePCFace (spf) String
4809   SpellHasCastingPerk Perk
4810 ref. IsBeingRidden  
4811 ref. IsUndead  
4812   GetRealHoursPassed  
4813   UnequipAll  
4814 ref. IsUnlockedDoor  
4815 ref. IsHostileToActor Actor
4816 ref. GetTargetHeight TESObjectREFR
  Get the delta on z between two references
4817 ref. IsPoison  
  Is the object a Poison potion
4818 ref. WornApparelHasKeywordCount Keyword
4819 ref. GetItemHealthPercent  
4820 ref. EffectWasDualCast  
4821 ref. GetKnockStateEnum  
4822   DoesNotExist  
4823   ShowGenericMenu (sgm) String, String, String, Integer, Integer
  1st: .swf name without '.swf'
4824   GetPlayerWalkAwayFromDialogueScene  
4825 ref. GetActorStance  
4826 ref. Unused24  
4827 ref. UnequipItemSlot Integer
4828 ref. MountActor TESObjectREFR
4829 ref. DismountActor  
4830 ref. CanProduceForWorkshop  
4831 ref. CanFlyHere  
4832   EPIsDamageType Damage Type
4833   Unused15  
4834 ref. GetActorGunState  
4835 ref. GetVoiceLineLength  
4836 ref. ModPos Axis, Float
4837   ObjectTemplateItem_HasKeyword Keyword
4838   ObjectTemplateItem_HasUniqueKeyword Keyword
4839   ObjectTemplateItem_GetLevel  
4840   MovementIdleMatches MovementSelectIdleFromState, MovementSelectIdleToState
4841   GetActionData  
4842   GetActionDataShort Integer
4843   GetActionDataByte Integer
4844   GetActionDataFlag Integer
4845   ModdedItemHasKeyword Keyword
4846 ref. GetAngryWithPlayer (gawp)  
4847   IsCameraUnderWater  
  Is the camera under the water?
4848 ref. ModAngle Axis, Float
4849 ref. IsActorRefOwner Actor
  get the Actor ref ownership of the ref
4850 ref. HasActorRefOwner Actor
  check whether the ref ever had Actor ownership assigned
4851   PlaceThere (pt) ObjectID, Count, Distance, Direction
4852 ref. GetLoadedAmmoCount  
4853   IsTimeSpanSunrise  
4854   IsTimeSpanMorning  
4855   IsTimeSpanAfternoon  
4856   IsTimeSpanEvening  
4857   IsTimeSpanSunset  
4858   IsTimeSpanNight  
4859   IsTimeSpanMidnight  
4860   IsTimeSpanAnyDay  
4861   IsTimeSpanAnyNight  
4862 ref. CurrentFurnitureHasKeyword Keyword
4863 ref. GetWeaponEquipIndex  
4864   KillAllHostile (kah) Actor
4865 ref. IsOverEncumbered  
  Is the actor overencumbered?
4866 ref. IsPackageRequestingBlockedIdles  
  Is the package requesting no idles?
4867   GetActionDataInt  
4868 ref. GetVATSRightMinusLeftAreaFree TESObjectREFR
4869 ref. GetInIronSights TESObjectREFR
4870 ref. GetActorStaggerDirection  
4871 ref. GetActorStaggerMagnitude  
4872 ref. WornCoversBipedSlot Integer
4873 ref. GetInventoryValue  
4874 ref. IsPlayerInConversation  
  True if Player is in the current conversation
4875   IsInDialogueCamera  
  True if in the DialogueCamera state
4876 ref. IsMyDialogueTargetPlayer  
4877 ref. IsMyDialogueTargetActor  
4878 ref. GetMyDialogueTargetDistance  
  True if in the DialogueCamera state
4879 ref. IsSeatOccupied Keyword
  True if the seat is occupied
4880 ref. IsPlayerRiding  
  True if the player is riding the subject
4881   IsTryingEventCamera  
  True if trying to find/play an event camera
4882   UseLeftSideCamera  
  True if we want a left side camera
4883 ref. GetNoteType  
4884 ref. LocationHasPlayerOwnedWorkshop  
4885 ref. IsStartingAction  
4886 ref. IsMidAction  
4887 ref. IsWeaponChargeAttack  
  True if currently equipped weapon has a charging attack
4888   IsInWorkshopMode  
  True if the player is in workshop mode
4889 ref. IsWeaponChargingHoldAttack  
  True if currently equipped weapon has an attack charged by holding an input
4890 ref. IsEncounterAbovePlayerLevel  
  True if the ref this is called on is in a zone which is higher than player level.
4891 ref. IsMeleeAttacking  
4892   GetVATSQueuedTargetsUnique  
  Returns the number of unique targets in the vats queue.
4893 ref. GetCurrentLocationCleared  
4894 ref. IsPowered  
4895 ref. GetTransmitterDistance  
4896   GetCameraPlaybackTime  
  Returns the amount of time since the beginning of dialogue/VATS playback
4897 ref. IsInWater  
  Returns if an actor is in water or not.
4898 ref. GetWithinActivateDistance ObjectReferenceID
4899 ref. IsUnderWater  
  Returns if an actor is under water or not.
4900 ref. IsInSameSpace TESObjectREFR
  Returns if two refs are in the space.
4901 ref. LocationAllowsReset  
  Returns if the ref's current location allows reset.
4902 ref. GetVATSBackRightAreaFree TESObjectREFR
4903 ref. GetVATSBackLeftAreaFree TESObjectREFR
4904 ref. GetVATSBackRightTargetVisible TESObjectREFR
4905 ref. GetVATSBackLeftTargetVisible TESObjectREFR
4906 ref. GetVATSTargetLimbVisible TESObjectREFR
4907 ref. IsPlayerListening Float
4908 ref. GetPathingRequestedQuickTurn  
4909   EPIsCalculatingBaseDamage  
4910   GetReanimating