[bioa_cat002_050shuttle_loc_int.cat002_shuttle_ride_m_d.cat002_shuttle_ride_m_dlg] speaker_list: hench_prothean, hench_marine, hench_tali, hench_garrus, hench_kaidan, hench_ashley, hench_edi, global_shuttle_pilot +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Liara, do you have anything more on this artifact? +-[entry #1] speaker: variable_1 listener: variable_2 text: These coordinates the councilor gave you are for the Temple of Athame. My mother took me there once. It's several thousand years old. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: And for some reason, it has classified government funding. +-[reply #2] listener: variable_3 text: Sounds like we're on the right trail. +-[entry #3] speaker: variable_1 listener: variable_2 text: What if we're too late? My people are dying down there. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Your empathy is a weakness. You must numb yourself to loss. | +-[choice] | | text: Liara's mother | | category: INVESTIGATE | | +-[reply #20] | | listener: variable_3 | | text: Benezia took you to this temple? | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | text: I was just a child. I thought it was a history lesson, but now? Maybe there was more to it. | | +-[reply #21] | | listener: variable_3 | | text: What do you mean? | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: I went digging through her old files. | | +-[reply #22] | | listener: variable_3 | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #23] | | listener: variable_3 | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: She had heavily encrypted records on this place, some dating back centuries. I still can't crack most of them. | | +-[reply #24] | | listener: variable_3 | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | text: Whatever's going on, it's well hidden. | | +-[reply #25] | | | listener: variable_3 | | | +-[entry #26] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: I've studied your old mission reports. Your mother was indoctrinated. | | | | +-[reply #26] | | | | listener: variable_3 | | | | +-[entry #28] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yes. We had to kill her. | | | | +-[reply #28] | | | | listener: variable_3 | | | | +-[entry #29] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_prothean | | | | | listener: variable_2 | | | | | text: Yet it did not stop you from fighting. As I said, steel yourself. Many more lives will be lost. | | | | | +-[choice] | | | | | | text: We can't forget the dead. | | | | | | category: AGREE | | | | | | +-[reply #5] | | | | | | default action | | | | | | major decision | | | | | | transition: transition_924(-1) | | | | | | listener: variable_3 | | | | | | text: We can't ignore that people are dying. The Reapers may not have mercy, but we do. | | | | | | +-[entry #7] | | | | | | transition: transition_2560(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #6] | | | | | | listener: variable_3 | | | | | | +-[entry #8] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_prothean | | | | | | | listener: variable_2 | | | | | | | text: It is their indifference that gives them power. | | | | | | | +-[reply #7] | | | | | | | listener: variable_3 | | | | | | | +-[entry #10] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #9] | | | | | | | listener: variable_3 | | | | | | | +-[entry #16] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #16] | | | | | | | listener: variable_3 | | | | | | | +-[entry #17] | | | | | | | | condition: plot.bools[18575] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #17] | | | | | | | | listener: variable_3 | | | | | | | | text: Then let's show them there's another way. | | | | | | | +-[entry #18] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_prothean | | | | | | | | listener: variable_2 | | | | | | | | text: War doesn't always provide you a choice. | | | | | | | | +-[reply #18] | | | | | | | | listener: variable_3 | | | | | | | | +-*** DIALOG END *** | | | | | | | +-[entry #19] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_marine | | | | | | | listener: variable_2 | | | | | | | text: My experience is war won't give you much of a choice. | | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | +-*** DIALOG END *** | | | | | | +-[entry #9] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_marine | | | | | | listener: variable_2 | | | | | | text: It's why they're so unstoppable. | | | | | | +-[reply #8] | | | | | | listener: variable_3 | | | | | | +-*** see entry #10 *** | | | | | +-[choice] | | | | | text: Listen to him. | | | | | category: DISAGREE | | | | | +-[reply #10] | | | | | transition: transition_925(-1) | | | | | listener: variable_3 | | | | | text: I know it's difficult, Liara, but he's right. You could spend all day counting casualties. | | | | | +-[entry #11] | | | | | transition: transition_2563(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #11] | | | | | listener: variable_3 | | | | | +-[entry #12] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_prothean | | | | | | listener: variable_2 | | | | | | text: When you should be avenging them. | | | | | | +-[reply #12] | | | | | | listener: variable_3 | | | | | | +-[entry #15] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I'm sorry. I can't be that callous. | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-*** see entry #16 *** | | | | | +-[entry #13] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_marine | | | | | listener: variable_2 | | | | | text: I prefer to spend my days killing the ones responsible. | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-*** see entry #15 *** | | | | +-[entry #30] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: And it didn't stop you in your tracks, did it? Like I said, you block that shit out. | | | | +-[choice] | | | | | text: We can't forget the dead. | | | | | category: AGREE | | | | | +-*** see reply #5 *** | | | | +-[choice] | | | | text: Listen to him. | | | | category: DISAGREE | | | | +-*** see reply #10 *** | | | +-[entry #27] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: I read about your mission on Noveria. Wasn't she indoctrinated? | | | | +-[reply #27] | | | | listener: variable_3 | | | | +-*** see entry #28 *** | | | +-[entry #31] | | | | condition: conditional_114(-1) | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: I remember your mother. She fought so hard against indoctrination. | | | | +-[reply #29] | | | | listener: variable_3 | | | | +-[entry #38] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And this brings all those memories back. What if Thessia faces the same fate? | | | | +-[choice] | | | | | text: We'll save them. | | | | | category: AGREE | | | | | +-[reply #37] | | | | | default action | | | | | major decision | | | | | transition: transition_2560(-1) | | | | | listener: variable_3 | | | | | text: Not for long. We'll find the Catalyst and save Thessia. | | | | | +-[entry #39] | | | | | | condition: conditional_545(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #38] | | | | | | listener: variable_3 | | | | | | +-[entry #40] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I hope you're right. | | | | | | +-[reply #39] | | | | | | listener: variable_3 | | | | | | +-[entry #51] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #50] | | | | | | listener: variable_3 | | | | | | +-[entry #52] | | | | | | speaker: global_shuttle_pilot | | | | | | listener: variable_2 | | | | | | text: Hey, buckle up! This one's going to be tight! | | | | | +-*** see entry #40 *** | | | | +-[choice] | | | | text: Block it out. | | | | category: DISAGREE | | | | +-[reply #40] | | | | transition: transition_2563(-1) | | | | listener: variable_3 | | | | text: I know it's difficult, Liara, but you can't think about it. You could spend all day counting casualties. | | | | +-[entry #41] | | | | | condition: conditional_545(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #41] | | | | | listener: variable_3 | | | | | text: Focus on getting what we need to finish the Crucible. | | | | | +-[entry #43] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'm sorry. I can't be that callous about my own people. | | | | | +-[reply #42] | | | | | listener: variable_3 | | | | | +-[entry #44] | | | | | | condition: conditional_545(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #43] | | | | | | listener: variable_3 | | | | | | +-[entry #45] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_tali | | | | | | | listener: variable_2 | | | | | | | text: In our fight with the geth, I couldn't think about how many we lost. | | | | | | | +-[reply #44] | | | | | | | listener: variable_3 | | | | | | | +-[entry #46] | | | | | | | speaker: hench_tali | | | | | | | listener: variable_2 | | | | | | | text: If I did, I couldn't face the next day. | | | | | | | +-[reply #45] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #51 *** | | | | | | +-[entry #47] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_kaidan | | | | | | | listener: variable_2 | | | | | | | text: Sometimes we don't have a choice. I think about Earth long enough, and I go crazy. | | | | | | | +-[reply #46] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #51 *** | | | | | | +-[entry #48] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: Your emotion is understandable, but it will drain your energy to fight. | | | | | | | +-[reply #47] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #51 *** | | | | | | +-[entry #49] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_garrus | | | | | | | listener: variable_2 | | | | | | | text: Not callous. Just hell-bent on making sure even more don't suffer. | | | | | | | +-[reply #48] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #51 *** | | | | | | +-[entry #50] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #49] | | | | | | listener: variable_3 | | | | | | text: Sometimes war doesn't give us a choice. | | | | | | +-*** see entry #51 *** | | | | | +-*** see entry #45 *** | | | | | +-*** see entry #47 *** | | | | | +-*** see entry #48 *** | | | | | +-*** see entry #49 *** | | | | | +-*** see entry #50 *** | | | | +-[entry #42] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-*** see reply #41 *** | | | +-[entry #32] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | +-[reply #30] | | | | listener: variable_3 | | | | +-[entry #33] | | | | | condition: plot.bools[13941] == 1 | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: I remember your mother. She fought to break free of indoctrination. | | | | | +-[reply #31] | | | | | listener: variable_3 | | | | | +-*** see entry #38 *** | | | | +-[entry #34] | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: I heard about your mother. She fought to break free of indoctrination. | | | | +-[reply #32] | | | | listener: variable_3 | | | | +-*** see entry #38 *** | | | +-[entry #35] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: I remember your mother. She fought indoctrination when it mattered most. | | | | +-[reply #33] | | | | listener: variable_3 | | | | +-*** see entry #38 *** | | | +-[entry #36] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: I remember your mother. She broke free of indoctrination when we needed it most. | | | | +-[reply #34] | | | | listener: variable_3 | | | | +-*** see entry #38 *** | | | +-[entry #37] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: I understand from past records that your mother was indoctrinated by the Reapers. | | | +-[reply #35] | | | listener: variable_3 | | | +-*** see entry #38 *** | | +-[reply #36] | | listener: variable_3 | | +-*** see entry #38 *** | +-[choice] | | text: We can't forget the dead. | | category: AGREE | | +-*** see reply #5 *** | +-[choice] | text: Listen to him. | category: DISAGREE | +-*** see reply #10 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Don't think about it, Doc. You just have to block out the dead. | +-[choice] | | text: Liara's mother | | category: INVESTIGATE | | +-*** see reply #20 *** | +-[choice] | | text: We can't forget the dead. | | category: AGREE | | +-*** see reply #5 *** | +-[choice] | text: Listen to him. | category: DISAGREE | +-*** see reply #10 *** +-[entry #20] speaker: variable_1 listener: variable_2 +-[choice] | text: Liara's mother | category: INVESTIGATE | +-*** see reply #20 *** +-[choice] | text: We'll save them. | category: AGREE | +-*** see reply #37 *** +-[choice] text: Block it out. category: DISAGREE +-*** see reply #40 *** [bioa_cat002_050shuttle_loc_int.gthn7a_shuttle_down_m_D.gthn7a_shuttle_down_m_dlg] speaker_list: hench_liara, hench_edi, hench_prothean, hench_garrus, hench_tali, hench_marine, hench_ashley, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander Shepard? This is Admiral Xen. Have you reached Zaal'Koris' escape pod? +-[reply #0] listener: variable_3 text: Not yet. What's your status? +-[entry #1] speaker: variable_1 listener: variable_2 text: The civilian fleet has taken significant losses since Zaal'Koris sacrificed his ship to destroy a geth ground cannon. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Searching for their lost admiral is the only thing keeping the captains from panicking. +-[choice] | text: Why is Koris so vital? | category: INVESTIGATE | +-[reply #2] | listener: variable_3 | text: What makes finding the admiral a priority? | +-[entry #3] | transition: transition_2706(-1) | speaker: variable_1 | listener: variable_2 | text: Despite opposing the invasion, he did an admirable job protecting our civilian ships. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Without him, some of our noncombatants are planning to leave the flotilla. Picture the consequences, if you will. | +-[choice] | | text: I don't blame them. | | category: AGREE | | +-[reply #4] | | listener: variable_3 | | text: They've lost a leader in a war they didn't want. | | +-[entry #5] | | transition: transition_2560(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Their wants are immaterial. We are committed. Even Zaal'Koris understood the civilian fleet's importance. | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: The invasion would be stalled without a supply chain, after all. | | +-[choice] | | | text: Then protect your civilians. | | | category: AGREE | | | +-[reply #8] | | | listener: variable_3 | | | text: I'll do what I can. Keep your civilians safe. | | | +-[entry #9] | | | transition: transition_2560(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I make no promises. My own ships must be coordinated for our final strike on Rannoch. | | | +-[reply #10] | | | listener: variable_3 | | | text: I'm getting some static. | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It appears Zaal'Koris crashed within range of a geth jamming tower. You must disable it to contact him. | | | +-[reply #11] | | | listener: variable_3 | | | text: Xen? Admiral Xen? | | | +-[entry #12] | | | | condition: conditional_114(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: We know what to do. Hopefully Admiral Koris remained with the escape pod. | | | | +-[reply #13] | | | | listener: variable_3 | | | | text: We'll see in a minute. Take us in to the tower. | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[entry #13] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: I'm afraid I cannot reconnect. The signal is too weak. | | | | +-[reply #12] | | | | listener: variable_3 | | | | text: Looks like we're on our own. Take us in to the tower. | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[entry #15] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: Let's hope the wilderness is kinder to this admiral than the machines. | | | | +-*** see reply #13 *** | | | +-[entry #16] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Well, this should make things interesting. | | | | +-*** see reply #13 *** | | | +-[entry #17] | | | | condition: conditional_114(-1) | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: It's been a long time since Admiral Koris left a spaceship. Let's hope he's all right. | | | | +-*** see reply #13 *** | | | +-[entry #18] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Hope the admiral stayed by his escape pod... or at least left a note. | | | | +-*** see reply #13 *** | | | +-[entry #19] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: Hope the admiral's worth a wartime search and rescue, Commander. | | | | +-*** see reply #13 *** | | | +-[entry #20] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Hopefully we track down this admiral before the geth do. | | | +-*** see reply #13 *** | | +-[choice] | | text: Zaal'Koris could be dead. | | category: DISAGREE | | +-[reply #9] | | default action | | major decision | | listener: variable_3 | | text: The geth have dug in down there. I might not bring back good news. | | +-[entry #10] | | transition: transition_2563(-1) | | speaker: variable_1 | | listener: variable_2 | | text: It was always a possibility. There will be no blame if you come back empty-handed, Commander. | | +-*** see reply #10 *** | +-[choice] | text: That's suicide. | category: DISAGREE | +-[reply #6] | listener: variable_3 | text: They'll be torn to pieces. | +-[entry #7] | transition: transition_2563(-1) | speaker: variable_1 | listener: variable_2 | text: Naturally, but the civilian captains have deluded themselves into thinking they can reach the mass relay in time. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Hopefully Koris can stop the fools from presenting the geth with such easy targets. | +-[choice] | | text: You'd better shield them. | | category: AGREE | | +-*** see reply #8 *** | +-[choice] | text: Koris could be dead. | category: DISAGREE | +-*** see reply #9 *** +-[choice] | text: Protect your civilians. | category: AGREE | +-*** see reply #8 *** +-[choice] text: Koris could be dead. category: DISAGREE +-*** see reply #9 *** +-[entry #22] speaker: variable_1 listener: variable_2 text: Make sure to-- [bioa_cat004_000leveltrans_loc_int.cat004_hangar_shuttle_m_d.cat004_hangar_shuttle_m_dlg] speaker_list: global_joker +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Joker, what's our status? +-[entry #1] speaker: global_joker listener: variable_2 text: We've got a foothold, but it's not much, Commander. Lot of fighters guarding the launch bays. +-[reply #1] listener: variable_3 text: Can you get us in? +-[entry #2] | condition: conditional_1032(-1) | speaker: global_joker | listener: variable_2 | text: It won't be a problem, Commander. | +-[reply #2] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Shepard, I am ready. | +-[reply #6] | listener: variable_3 | +-[entry #7] | | condition: conditional_1032(-1) | | speaker: global_joker | | listener: variable_2 | | text: You're taking EDI into Cerberus headquarters? | | +-[reply #7] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: I will be fine, Jeff. | | +-[reply #9] | | listener: variable_3 | | text: Head to the shuttle, EDI. | | +-[entry #10] | | speaker: global_joker | | listener: variable_2 | | text: Fifth Fleet's cut through their line. They're regrouping. Now's as good a time as any. | | +-[reply #10] | | listener: variable_3 | | +-[entry #11] | | | condition: conditional_1032(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: I'm sorry. | | | | category: AGREE | | | | +-[reply #11] | | | | listener: variable_3 | | | | text: Joker... | | | | +-[entry #12] | | | | speaker: global_joker | | | | listener: variable_2 | | | | text: It's gonna be a narrow window, Commander. I'd recommend you hurry. | | | +-[choice] | | | text: Understood. | | | category: DISAGREE | | | +-[reply #12] | | | default action | | | major decision | | | listener: variable_3 | | | text: Be ready to take us in. | | | +-[entry #13] | | | speaker: global_joker | | | listener: variable_2 | | | text: Roger that. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Sorry. | | | category: AGREE | | | +-[reply #13] | | | default action | | | major decision | | | listener: variable_3 | | | text: I know it hurts, not being able to go with her. | | | +-[entry #15] | | | speaker: global_joker | | | listener: variable_2 | | | text: Yeah, it sucks. Thanks for bringing it up. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: global_joker | | | listener: variable_2 | | | text: Hey... Shepard? | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: global_joker | | | listener: variable_2 | | | text: Keep her safe. | | | +-[reply #16] | | | listener: variable_3 | | | text: Same to you. | | +-[choice] | | text: Focus, Joker. | | category: DISAGREE | | +-[reply #17] | | listener: variable_3 | | text: Just get us in there safely. I'll take care of your girlfriend. | | +-[entry #18] | | speaker: global_joker | | listener: variable_2 | | text: Well that wasn't ominous, thanks. | | +-[reply #18] | | listener: variable_3 | | +-[entry #19] | | speaker: global_joker | | listener: variable_2 | | text: Sometimes... damn it. | | +-[reply #19] | | listener: variable_3 | | text: The fleet needs your help. The Cerberus ships have some upgrades that outclass Alliance specs. | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #20] | | listener: variable_3 | | text: The Normandy's the most advanced ship in the galaxy. Go do some damage. | | +-[entry #21] | | speaker: global_joker | | listener: variable_2 | | text: Got it. And Shepard? | | +-[reply #21] | | listener: variable_3 | | +-[entry #22] | | speaker: global_joker | | listener: variable_2 | | text: Tell EDI to kick some ass. | +-[entry #8] | speaker: global_joker | listener: variable_2 | text: Wait, what? Are you crazy? You can't go to Cerberus headquarters! They could have a virus, or a kill-switch, or... | +-[reply #8] | listener: variable_3 | +-*** see entry #9 *** +-[entry #3] | condition: conditional_489(-1) | speaker: global_joker | listener: variable_2 | text: Hey, I got us to Ilos. I can do this. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: global_joker | listener: variable_2 | text: Might be a bumpy ride, though. | +-[reply #5] | listener: variable_3 | text: Do what you can. | +-*** see entry #6 *** +-[entry #4] speaker: global_joker listener: variable_2 text: Hey, no need to be insulting. +-[reply #4] listener: variable_3 +-*** see entry #5 *** [bioa_cermir_000leveltrans_loc_int.cermir_shuttle_down_m_d.cermir_shuttle_down_m_dlg] speaker_list: hench_marine, hench_kaidan, hench_ashley, hench_prothean, hench_liara, hench_garrus, hench_tali, hench_edi, radio_edi, global_shuttle_pilot, radio_oriana +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] | listener: variable_3 | +-[entry #1] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: So, what the hell do we know about this place? | | +-[reply #1] | | listener: variable_3 | | text: EDI? | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #2] | | listener: variable_3 | | +-[entry #9] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: The Sanctuary facility was devoted to aiding refugees from Reaper-controlled systems. | | | +-[reply #3] | | | listener: variable_3 | | | +-[entry #10] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: The facility went offline recently, and no communications have come or gone since. | | | +-[reply #4] | | | listener: variable_3 | | | +-[entry #11] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: It is unclear why Kai Leng or Cerberus would be interested in Sanctuary. | | | +-[choice] | | | | text: Then let's find out. | | | | category: AGREE | | | | +-[reply #7] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: If there's a clue to Cerberus here, we find it. | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #9] | | | | listener: variable_3 | | | | +-[entry #16] | | | | | condition: conditional_12(-1) | | | | | speaker: global_shuttle_pilot | | | | | listener: variable_2 | | | | | text: Ma'am, I'm picking up a signal from the facility. It's weak, but I'll try to boost it. | | | | | +-[reply #10] | | | | | listener: variable_3 | | | | | +-[entry #19] | | | | | speaker: radio_oriana | | | | | listener: variable_2 | | | | | text: This is Oriana Lawson. Stay away from Sanctuary. It's not what it seems. | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #20] | | | | | speaker: radio_oriana | | | | | listener: variable_2 | | | | | text: Please, you must listen to me! They're using... | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | | condition: plot.bools[20182] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | text: Oriana? That's Miranda's sister. | | | | | | +-[entry #22] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | text: If she's here, Miranda can't be far away. | | | | | | +-[entry #25] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: That's our link to Cerberus. | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #27] | | | | | | | speaker: global_shuttle_pilot | | | | | | | listener: variable_2 | | | | | | | text: Approaching the LZ. | | | | | | | +-[reply #20] | | | | | | | listener: variable_3 | | | | | | | +-[entry #28] | | | | | | | speaker: global_shuttle_pilot | | | | | | | listener: variable_2 | | | | | | | text: Seeing some damage, Commander, but no activity. | | | | | | +-[entry #26] | | | | | | speaker: radio_edi | | | | | | listener: variable_2 | | | | | | text: That's our link to Cerberus. | | | | | | +-[reply #19] | | | | | | listener: variable_3 | | | | | | +-*** see entry #27 *** | | | | | +-[entry #23] | | | | | | condition: plot.bools[20184] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | text: Oriana was kidnapped by their father. He's likely working with Illusive Man. | | | | | | +-[entry #24] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-*** see reply #17 *** | | | | | +-[entry #29] | | | | | | condition: conditional_937(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-[entry #30] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_liara | | | | | | | listener: variable_2 | | | | | | | text: Oriana? That's Miranda's sister. | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | text: Looks like we've found a first link to Cerberus. | | | | | | | +-*** see entry #27 *** | | | | | | +-[entry #31] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_garrus | | | | | | | listener: variable_2 | | | | | | | text: Oriana? Miranda's sister? | | | | | | | +-*** see reply #24 *** | | | | | | +-[entry #32] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_tali | | | | | | | listener: variable_2 | | | | | | | text: Oriana? Miranda's sister? | | | | | | | +-*** see reply #24 *** | | | | | | +-[entry #33] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: Oriana Lawson is Miranda's sister. | | | | | | | +-*** see reply #24 *** | | | | | | +-[entry #34] | | | | | | speaker: radio_edi | | | | | | listener: variable_2 | | | | | | text: Oriana Lawson is Miranda's sister. | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-[entry #35] | | | | | | | condition: conditional_171(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #23] | | | | | | | listener: variable_3 | | | | | | | text: If Oriana's here, Miranda can't be far away. | | | | | | | +-[entry #36] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-*** see reply #24 *** | | | | | | +-[entry #37] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-*** see reply #24 *** | | | | | +-[entry #38] | | | | | condition: conditional_492(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | +-[entry #39] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_edi | | | | | | listener: variable_2 | | | | | | text: Commander, Oriana Lawson is Miranda Lawson's sister. Miranda was one of the Illusive Man's top agents. | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | +-[entry #40] | | | | | | | condition: conditional_171(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | text: If Oriana is here, Miranda can't be far away. | | | | | | | +-*** see entry #25 *** | | | | | | +-[entry #41] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-*** see entry #25 *** | | | | | +-[entry #42] | | | | | speaker: radio_edi | | | | | listener: variable_2 | | | | | text: Commander, Oriana Lawson is Miranda Lawson's sister. Miranda was one of the Illusive Man's top agents. | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | +-[entry #43] | | | | | | condition: conditional_171(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #30] | | | | | | listener: variable_3 | | | | | | text: If Oriana is here, Miranda can't be far away. | | | | | | +-*** see entry #26 *** | | | | | +-[entry #44] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #31] | | | | | listener: variable_3 | | | | | +-*** see entry #26 *** | | | | +-[entry #17] | | | | | condition: conditional_886(-1) | | | | | speaker: global_shuttle_pilot | | | | | listener: variable_2 | | | | | text: I'm picking up a signal from the facility. It's weak, but I'll try to boost it. | | | | | +-[reply #11] | | | | | listener: variable_3 | | | | | +-*** see entry #19 *** | | | | +-[entry #18] | | | | speaker: global_shuttle_pilot | | | | listener: variable_2 | | | | text: Sir, I'm picking up a signal from the facility. It's weak. I'll try to boost it. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-*** see entry #19 *** | | | +-[choice] | | | text: No more guessing! | | | category: DISAGREE | | | +-[reply #8] | | | listener: variable_3 | | | text: We don't leave until we're one step closer to Cerberus. | | | +-*** see entry #15 *** | | +-[entry #12] | | speaker: radio_edi | | listener: variable_2 | | text: The Sanctuary facility was devoted to aiding refugees from Reaper-controlled systems. | | +-[reply #5] | | listener: variable_3 | | +-[entry #13] | | speaker: radio_edi | | listener: variable_2 | | text: The facility went offline recently, and no communications have come or gone since. | | +-[reply #6] | | listener: variable_3 | | +-[entry #14] | | speaker: radio_edi | | listener: variable_2 | | text: It is unclear why Kai Leng or Cerberus would be interested in Sanctuary. | | +-[choice] | | | text: Then let's find out. | | | category: AGREE | | | +-*** see reply #7 *** | | +-[choice] | | text: No more guessing! | | category: DISAGREE | | +-*** see reply #8 *** | +-[entry #2] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: All right, Commander, what do we know? | | +-*** see reply #1 *** | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: So what do we know, Commander? | | +-*** see reply #1 *** | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: What do we know? | | +-*** see reply #1 *** | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: What do we know, Shepard? | | +-*** see reply #1 *** | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: So what do we know, Shepard? | | +-*** see reply #1 *** | +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: What do we know, Shepard? | +-*** see reply #1 *** +-[reply #32] listener: variable_3 text: Cerberus does not get the jump on us this time! +-[entry #45] speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 text: Stay sharp, people. [bioa_cithub_000docking_loc_int.citprs_citadel_docking_v_D.citprs_citadel_docking_v_dlg] speaker_list: cithub_citadel_control, cithub_docking_officer, radio_edi +-[entry #0] condition: plot.bools[19940] == 0 speaker: cithub_citadel_control listener: variable_2 text: Normandy? We are transferring your docking clearance to an Alliance official. +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2223(-1) speaker: variable_1 listener: variable_2 text: Figures. Finally back in action, and the Alliance already wants us tagged and collared. +-[reply #1] listener: variable_3 +-[entry #2] speaker: cithub_docking_officer listener: variable_2 text: Just our way of welcoming you back, Flight Lieutenant. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Yes ma'am! Requesting docking permission. +-[reply #4] listener: variable_3 +-[entry #5] speaker: cithub_docking_officer listener: variable_2 text: Docking permission granted. Would you like private transport arranged? +-[choice] | text: Embassies. | category: AGREE | +-[reply #7] | default action | major decision | condition: conditional_1742(-1) | transition: transition_3625(-1) | listener: variable_3 | text: I need to get to the embassies. | +-*** see entry #11 *** | +-[entry #10] | speaker: cithub_docking_officer | listener: variable_2 | text: Yes, Commander. +-[choice] | text: Hospital. | category: INVESTIGATE | +-[reply #9] | default action | major decision | condition: conditional_1743(-1) | transition: transition_3626(-1) | listener: variable_3 | text: I need to get to the hospital. | +-*** see entry #11 *** | +-*** see entry #10 *** +-[choice] text: No thanks. +-[reply #10] default action major decision transition: transition_2224(-1) listener: variable_3 text: I'll handle it. +-*** see entry #11 *** +-*** see entry #10 *** +-[entry #6] condition: conditional_799(-1) speaker: cithub_docking_officer listener: variable_2 text: Welcome back, Commander. Do you need transportation? +-[choice] | text: Embassies. | category: AGREE | +-*** see reply #7 *** +-[choice] | text: Hospital. | category: INVESTIGATE | +-*** see reply #9 *** +-[choice] text: No thanks. +-*** see reply #10 *** +-[entry #7] speaker: cithub_docking_officer listener: variable_2 text: You're cleared to dock, Normandy. Do you need ground transport? +-[choice] | text: Presidium Commons. | category: FRIENDLY | +-[reply #5] | default action | major decision | condition: conditional_1739(-1) | transition: transition_2226(-1) | listener: variable_3 | text: I need a cab to the Presidium. | +-*** see entry #11 *** | +-[entry #8] | speaker: cithub_docking_officer | listener: variable_2 | text: It'll be there momentarily. +-[choice] | text: Refugee Camp. | category: HOSTILE | +-[reply #6] | default action | major decision | condition: conditional_1741(-1) | transition: transition_2227(-1) | listener: variable_3 | text: I need to get to the refugee camp. | +-*** see entry #11 *** | +-*** see entry #10 *** +-[choice] | text: Embassies. | category: AGREE | +-*** see reply #7 *** +-[choice] | text: Purgatory. | category: DISAGREE | +-[reply #8] | default action | major decision | condition: conditional_1740(-1) | transition: transition_2225(-1) | listener: variable_3 | text: I'm headed to Purgatory. | +-*** see entry #11 *** | +-[entry #9] | speaker: cithub_docking_officer | listener: variable_2 | text: We'll have a cab ready for you. +-[choice] | text: Hospital. | category: INVESTIGATE | +-*** see reply #9 *** +-[choice] text: No thanks. +-*** see reply #10 *** +-[entry #11] condition: conditional_2308(-1) transition: transition_4235(-1) speaker: radio_edi listener: variable_2 text: Navigation is becoming increasingly difficult due to the number of refugee ships in the docking area. [bioa_cithub_council_loc_int.procit_council_m_D.procit_council_m_dlg] speaker_list: global_newcouncil_turian, global_oldcouncil_turian, global_newcouncil_salarian, global_oldcouncil_salarian, global_newcouncil_asari, global_oldcouncil_asari, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_603(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | transition: transition_2981(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #6 *** +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] transition: transition_2982(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-*** see entry #6 *** +-[entry #5] condition: plot.bools[13002] == 1 speaker: global_newcouncil_turian listener: variable_2 text: Councilor, the Reapers are in our space, as well. Earth is no more or less important than any Council homeworld. +-[reply #5] listener: variable_3 +-[entry #7] transition: transition_3030(-1) speaker: variable_1 listener: variable_2 text: But Earth was the first Council world hit. By all reports, it faces the brunt of the attack. +-[reply #7] listener: variable_3 +-[entry #8] | condition: conditional_343(-1) | transition: transition_4514(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #10] | transition: transition_4515(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #11] | transition: transition_3728(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #12] | | condition: plot.bools[13002] == 1 | | speaker: global_newcouncil_salarian | | listener: variable_2 | | text: How do you know this is the brunt? New Reaper fronts are opening up everywhere. | | +-[reply #12] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #13] | | listener: variable_3 | | text: The reports are accurate. Earth was attacked--a full-scale invasion. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | text: And it's just the beginning. | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #17] | | listener: variable_3 | | +-[entry #19] | | | condition: plot.bools[13002] == 1 | | | speaker: global_newcouncil_asari | | | listener: variable_2 | | | text: Earth may be suffering, but our worlds are falling, too. The turians have lost Taetrus. | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We must fight this enemy together! | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #22] | | | | condition: conditional_254(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-[entry #23] | | | | | condition: plot.bools[13001] == 1 | | | | | speaker: global_oldcouncil_salarian | | | | | listener: variable_2 | | | | | text: And so we should just follow you to Earth? | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #24] | | | | | speaker: global_oldcouncil_turian | | | | | listener: variable_2 | | | | | text: Even if we were to unite our fleets, do you really believe we could defeat the Reapers? | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | text: I don't expect you to follow me without a plan. | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | +-[entry #30] | | | | | | condition: plot.bools[13002] == 1 | | | | | | speaker: global_newcouncil_salarian | | | | | | listener: variable_2 | | | | | | text: Prothean? What is it exactly? | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-[entry #32] | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: We're still piecing it together... | | | | | | +-[reply #30] | | | | | | listener: variable_3 | | | | | | +-[entry #33] | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: But it appears to be a weapon of some sort. | | | | | | +-[reply #31] | | | | | | listener: variable_3 | | | | | | +-[entry #34] | | | | | | | condition: plot.bools[13002] == 1 | | | | | | | speaker: global_newcouncil_salarian | | | | | | | listener: variable_2 | | | | | | | text: And this is capable of destroying the Reapers? | | | | | | | +-[reply #32] | | | | | | | listener: variable_3 | | | | | | | +-[entry #36] | | | | | | | speaker: hench_liara | | | | | | | listener: variable_2 | | | | | | | text: So it would seem. | | | | | | | +-[reply #34] | | | | | | | listener: variable_3 | | | | | | | +-[entry #37] | | | | | | | | condition: plot.bools[13002] == 1 | | | | | | | | speaker: global_newcouncil_salarian | | | | | | | | listener: variable_2 | | | | | | | | text: It's immense... and intricate. | | | | | | | | +-[reply #35] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #38] | | | | | | | | condition: plot.bools[13002] == 1 | | | | | | | | speaker: global_newcouncil_asari | | | | | | | | listener: variable_2 | | | | | | | | text: This is a fool's errand. The Protheans were wiped out by the Reapers. Clearly... the weapon is flawed. | | | | | | | | +-[reply #36] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #41] | | | | | | | | speaker: hench_liara | | | | | | | | listener: variable_2 | | | | | | | | text: It was incomplete. There was a missing component. Here. Something referred to only as the Catalyst. | | | | | | | | +-[reply #39] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #42] | | | | | | | | speaker: hench_liara | | | | | | | | listener: variable_2 | | | | | | | | text: But they ran out of time before they could finish building it. | | | | | | | | +-[reply #40] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #43] | | | | | | | | | condition: plot.bools[13002] == 1 | | | | | | | | | speaker: global_newcouncil_turian | | | | | | | | | listener: variable_2 | | | | | | | | | text: Do you believe in this, Shepard? After what you've seen of the Reapers? | | | | | | | | | +-[choice] | | | | | | | | | | text: I believe in trying. | | | | | | | | | | category: AGREE | | | | | | | | | | +-[reply #41] | | | | | | | | | | transition: transition_2560(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Liara believes it can work, and so do I. | | | | | | | | | | +-[entry #45] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #43] | | | | | | | | | | | condition: plot.bools[15435] == 1 | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: And while I haven't always agreed with Udina, he's right about this... we need to stand together. Now more than ever. | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: The Reapers won't stop at Earth. They'll destroy every organic being in the galaxy if we don't find a way to stop them. | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | condition: plot.bools[13002] == 1 | | | | | | | | | | | | speaker: global_newcouncil_asari | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: The Council cannot give Earth the military support it needs. Our own planets must come first. | | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | speaker: global_newcouncil_salarian | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: The Salarian Union is convening a summit amongst our species. If we can secure our own borders, we may be able to aid you. | | | | | | | | | | | | +-[reply #48] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | | speaker: global_newcouncil_asari | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Our fleets are also engaged. Honesty is all I can offer, Commander. I will not make a promise of rescue that I cannot keep. | | | | | | | | | | | | +-[reply #49] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | | transition: transition_4753(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #53] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | | transition: transition_4752(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Shepard. Meet me in my office. | | | | | | | | | | | | +-[reply #54] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | | | speaker: hench_liara | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: I hope that's an offer of support. I'll be digging up what I can on this Prothean device, Shepard. | | | | | | | | | | | | +-[entry #57] | | | | | | | | | | | | speaker: hench_liara | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: I hope that's an offer of support. I'll be digging up what I can on the Crucible, Shepard. | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | speaker: global_oldcouncil_asari | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: The cruel and unfortunate truth is that while the Reapers focus on Earth, we can prepare and regroup. | | | | | | | | | | | +-[reply #50] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | speaker: global_oldcouncil_salarian | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: We are convening a summit amongst our species. If we can manage to secure our own borders, we may once again consider aiding you. | | | | | | | | | | | +-[reply #51] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | speaker: global_oldcouncil_asari | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I'm sorry, Commander. That is the best we can do. | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** see entry #54 *** | | | | | | | | | | +-[reply #44] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: And Udina's right. We need to stand together. Now more than ever. | | | | | | | | | | +-*** see entry #46 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Do you have a better plan? | | | | | | | | | category: DISAGREE | | | | | | | | | +-[reply #42] | | | | | | | | | default action | | | | | | | | | major decision | | | | | | | | | transition: transition_2563(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: It sure as hell beats standing around and arguing about it. | | | | | | | | | +-*** see entry #45 *** | | | | | | | | +-[entry #44] | | | | | | | | speaker: global_oldcouncil_turian | | | | | | | | listener: variable_2 | | | | | | | | text: Do you really believe this can stop the Reapers? | | | | | | | | +-[choice] | | | | | | | | | text: I believe in trying. | | | | | | | | | category: AGREE | | | | | | | | | +-*** see reply #41 *** | | | | | | | | +-[choice] | | | | | | | | text: Do you have a better plan? | | | | | | | | category: DISAGREE | | | | | | | | +-*** see reply #42 *** | | | | | | | +-[entry #39] | | | | | | | speaker: global_oldcouncil_salarian | | | | | | | listener: variable_2 | | | | | | | text: The scale is... it would be a colossal undertaking. | | | | | | | +-[reply #37] | | | | | | | listener: variable_3 | | | | | | | text: No. I forwarded the plans to Admiral Hackett. The remnants of the human fleet are already gathering resources to begin construction. | | | | | | | +-[entry #40] | | | | | | | speaker: global_oldcouncil_asari | | | | | | | listener: variable_2 | | | | | | | text: Have you considered that the Reapers destroyed the Protheans? What good did this weapon do? | | | | | | | +-[reply #38] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #41 *** | | | | | | +-[entry #35] | | | | | | speaker: global_oldcouncil_salarian | | | | | | listener: variable_2 | | | | | | text: Capable of destroying the Reapers? | | | | | | +-[reply #33] | | | | | | listener: variable_3 | | | | | | +-*** see entry #36 *** | | | | | +-[entry #31] | | | | | speaker: global_oldcouncil_turian | | | | | listener: variable_2 | | | | | text: A blueprint for what? | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | +-*** see entry #32 *** | | | | +-[entry #25] | | | | speaker: global_newcouncil_asari | | | | listener: variable_2 | | | | text: Need I remind you that the last time we fought the Reapers, Shepard sacrificed the Council to protect human interests? | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: True. But in the end, we survived because we followed Shepard's lead. | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #27] | | | | speaker: global_newcouncil_turian | | | | listener: variable_2 | | | | text: And what if that's not enough this time? | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-[entry #28] | | | | speaker: global_newcouncil_asari | | | | listener: variable_2 | | | | text: The reports are dire. If we throw everything we have at the Reapers on Earth and lose... what then? | | | | +-*** see reply #26 *** | | | +-*** see entry #27 *** | | +-[entry #20] | | speaker: global_oldcouncil_asari | | listener: variable_2 | | text: Each of us faces a similar situation. Even now, the Reapers are pressing on our borders. | | +-[reply #19] | | listener: variable_3 | | +-*** see entry #21 *** | +-[entry #15] | speaker: global_oldcouncil_salarian | listener: variable_2 | text: By your reports... | +-[reply #14] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | text: The reports are accurate. Earth was attacked--by the Reapers. | +-[entry #17] | speaker: variable_1 | listener: variable_2 | +-*** see reply #16 *** +-[entry #9] transition: transition_4513(-1) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-*** see entry #10 *** +-[entry #6] speaker: global_oldcouncil_turian listener: variable_2 text: We've got our own problems, Councilor. Earth is not in this alone. +-[reply #6] listener: variable_3 +-*** see entry #7 *** +-[entry #58] speaker: variable_1 listener: variable_2 +-[reply #55] | listener: variable_3 | +-[entry #59] | | condition: plot.bools[13002] == 1 | | speaker: global_newcouncil_salarian | | listener: variable_2 | | text: Hmm... | | +-[reply #56] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #60] | speaker: global_newcouncil_salarian | listener: variable_2 | text: This would take months to build. We do not have that luxury. +-[reply #57] listener: variable_3 text: A full-scale invasion. Without your help, Earth will fall. After that... so will everywhere else. +-[entry #61] speaker: variable_1 listener: variable_2 +-[reply #58] listener: variable_3 text: We need your help. Everything you can spare. +-[entry #62] speaker: global_oldcouncil_asari listener: variable_2 text: If we lend you our strength to help Earth, our own worlds will fall. +-[reply #59] listener: variable_3 +-*** DIALOG END *** +-[entry #63] speaker: hench_liara listener: variable_2 text: Councilors... we have that plan. A blueprint. Created by the Protheans during their war with the Reapers. +-[entry #64] speaker: hench_liara listener: variable_2 text: Our initial calculations suggest it is very feasible to build. +-[reply #60] listener: variable_3 text: If we work together... [bioa_cithub_presidium_global_loc_int.cit_branding_a_D.cit_branding_a_dlg] speaker_list: cit_background_female +-[entry #0] condition: conditional_1765(1) speaker: variable_1 listener: variable_2 +-[reply #0] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #14] | | condition: conditional_1766(1) | | speaker: variable_1 | | listener: variable_2 | | text: Medical transport arriving. Please make way for healthcare personnel. | +-[entry #15] | | condition: conditional_1766(2) | | speaker: variable_1 | | listener: variable_2 | | text: Warning: Thessia is now considered a no-fly zone. Please see the ticket counter regarding passage through asari space. | +-[entry #16] | | condition: conditional_1766(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Incoming ship in distress. Traffic control is deploying tow mechs. All civilian departures please hold. | +-[entry #17] | | condition: conditional_1766(4) | | speaker: cit_background_female | | listener: variable_2 | | text: We are at Threat Level 4. Any ship refusing to submit to remote guidance will be fired upon. | +-[entry #18] | | condition: conditional_1766(5) | | speaker: variable_1 | | listener: variable_2 | | text: Please check com buoys for possible hostile activity before plotting jumps through contested systems. | +-[entry #24] | | condition: conditional_1766(6) | | speaker: variable_1 | | listener: variable_2 | | text: All visitors from Palaven must go through quarantine and psychological screening. | +-[entry #25] | | condition: conditional_1766(7) | | speaker: variable_1 | | listener: variable_2 | | text: If you are hearing voices or having unusual headaches, please contact a C-Sec officer for assistance. | +-[entry #26] | | condition: conditional_1766(8) | | speaker: variable_1 | | listener: variable_2 | | text: Security is everyone's job. Please report any suspicious activity to the nearest C-Sec officer. | +-[entry #32] | | condition: conditional_1766(9) | | speaker: cit_background_female | | listener: variable_2 | | text: All visitors, please remain calm. The Citadel is making every effort to accommodate your needs. | +-[entry #33] | | condition: conditional_1766(10) | | speaker: cit_background_female | | listener: variable_2 | | text: Cerberus remains a security concern. All human arrivals are subject to background screening. | +-[entry #34] | | condition: conditional_1766(11) | | speaker: cit_background_female | | listener: variable_2 | | text: We are preparing emergency housing to meet specific environmental requirements for all species. | +-[entry #43] | | condition: conditional_1766(12) | | speaker: variable_1 | | listener: variable_2 | | text: Emergency shelters and medical stations are located at Docking Bay E24. | +-[entry #44] | | condition: conditional_1766(13) | | speaker: variable_1 | | listener: variable_2 | | text: Patients with special medical needs should visit Huerta Memorial Hospital for assistance. | +-[entry #45] | | condition: conditional_1766(14) | | speaker: cit_background_female | | listener: variable_2 | | text: In light of recent security concerns, the Citadel Embassy is restricted to authorized personnel only. | +-[entry #46] | | condition: conditional_1766(15) | | speaker: variable_1 | | listener: variable_2 | | text: Please enjoy the safety and security of our shops on the Presidium Commons. | +-[entry #47] | condition: conditional_1766(16) | speaker: cit_background_female | listener: variable_2 | text: Here for shore leave? Get your own little slice of heaven... at Purgatory. +-[reply #1] | condition: conditional_800(-1) | listener: variable_3 | +-[entry #8] | | condition: conditional_1766(1) | | speaker: variable_1 | | listener: variable_2 | | text: Evacuation transport incoming from Palaven. | +-[entry #9] | | condition: conditional_1766(2) | | speaker: variable_1 | | listener: variable_2 | | text: Alliance troop transport cleared for landing. | +-[entry #10] | | condition: conditional_1766(3) | | speaker: cit_background_female | | listener: variable_2 | | text: This is the final boarding call for outbound passenger transport to Sanctuary. | +-[entry #11] | | condition: conditional_1766(4) | | speaker: cit_background_female | | listener: variable_2 | | text: Military transport incoming from Palaven. Medical staff, please stand by. | +-[entry #12] | | condition: conditional_1766(5) | | speaker: cit_background_female | | listener: variable_2 | | text: Security, please stand by for arriving transport from Khar'shan. | +-[entry #21] | | condition: conditional_1766(6) | | speaker: cit_background_female | | listener: variable_2 | | text: Civilians are not permitted to carry weapons on the Citadel. | +-[entry #22] | | condition: conditional_1766(7) | | speaker: cit_background_female | | listener: variable_2 | | text: Off-duty military personnel may leave their equipment with C-Sec for safekeeping. | +-[entry #29] | | condition: conditional_1766(8) | | speaker: variable_1 | | listener: variable_2 | | text: All batarian visitors, please report to emergency civilian housing at Docking Bay E24. | +-[entry #30] | | condition: conditional_1766(9) | | speaker: variable_1 | | listener: variable_2 | | text: Please have Citadel-approved ID ready. If you do not have a Citadel-approved ID, contact your embassy for assistance. | +-[entry #37] | | condition: conditional_1766(10) | | speaker: cit_background_female | | listener: variable_2 | | text: All emergency civilian ships are arriving at Docking Bay E24. | +-[entry #38] | | condition: conditional_1766(11) | | speaker: variable_1 | | listener: variable_2 | | text: Citadel residents with health concerns may visit Huerta Memorial Hospital. | +-[entry #39] | | condition: conditional_1766(12) | | speaker: cit_background_female | | listener: variable_2 | | text: Members of Citadel species, please contact your embassy for assistance. | +-[entry #40] | | condition: conditional_1766(13) | | speaker: variable_1 | | listener: variable_2 | | text: Please enjoy our shopping and entertainment options on the Presidium Commons. | +-[entry #41] | condition: conditional_1766(14) | speaker: cit_background_female | listener: variable_2 | text: Want a taste of Omega without leaving the Citadel? Walk on the wild side... at Purgatory. +-[reply #2] listener: variable_3 +-*** see entry #21 *** +-*** see entry #22 *** +-*** see entry #30 *** +-*** see entry #38 *** +-*** see entry #39 *** +-[entry #1] condition: conditional_1765(2) speaker: variable_1 listener: variable_2 +-[reply #3] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #59] | | condition: conditional_1767(1) | | speaker: cit_background_female | | listener: variable_2 | | text: What price will you put on your family's safety? Come to Sanctuary. | +-[entry #60] | | condition: conditional_1767(2) | | speaker: variable_1 | | listener: variable_2 | | text: For the best omni-tools and bio-amps on the market, visit Armali Council. | +-[entry #61] | | condition: conditional_1767(3) | | speaker: variable_1 | | listener: variable_2 | | text: You can't afford to join the Alliance? With the galaxy at war, you can't afford not to. See your recruiter today. | +-[entry #62] | | condition: conditional_1767(4) | | speaker: cit_background_female | | listener: variable_2 | | text: You're serving the galaxy, soldier... so tonight, let us serve you. Come to Purgatory for a shore leave to last a lifetime. | +-[entry #63] | | condition: conditional_1767(5) | | speaker: cit_background_female | | listener: variable_2 | | text: Blasto 6: Partners in Crime is proud to support our soldiers. Please do your part... to enkindle this. | +-[entry #64] | | condition: conditional_1767(6) | | speaker: variable_1 | | listener: variable_2 | | text: When N7 Alliance operatives need arms and armor, they go to Kassa Fabrication. Kassa: you're worth it. | +-[entry #65] | | condition: conditional_1767(7) | | speaker: variable_1 | | listener: variable_2 | | text: Safety. Security. Protection. Rosenkov Materials arms and armor. | +-[entry #66] | | condition: conditional_1767(8) | | speaker: cit_background_female | | listener: variable_2 | | text: The galaxy doesn't rest, and neither can you. Come to Apollo's. We'll treat you right. | +-[entry #69] | | condition: conditional_1767(9) | | speaker: variable_1 | | listener: variable_2 | | text: Cerberus attackers may have left traps or explosives behind. Report any suspicious equipment to C-Sec. | +-[entry #70] | | condition: conditional_1767(10) | | speaker: cit_background_female | | listener: variable_2 | | text: Please avoid structural repairs until a Citadel maintenance advisor has cleared the operation. | +-[entry #71] | | condition: conditional_1767(11) | | speaker: variable_1 | | listener: variable_2 | | text: Cerberus operatives may still be in the area. If you see anything suspicious, please contact C-Sec. | +-[entry #72] | | condition: conditional_1767(12) | | speaker: variable_1 | | listener: variable_2 | | text: C-Sec is currently hiring security personnel with weapons training and clean background checks. Please do your part. | +-[entry #73] | condition: conditional_1767(13) | speaker: cit_background_female | listener: variable_2 | text: If your personal ID is not working, you may have been declared missing after the Cerberus attack. Please contact C-Sec for assistance. +-[reply #4] listener: variable_3 +-[entry #51] | condition: conditional_1767(1) | speaker: cit_background_female | listener: variable_2 | text: If you're not sure where to go... come to Sanctuary. We can keep you safe. +-[entry #52] | condition: conditional_1767(2) | speaker: variable_1 | listener: variable_2 | text: In these troubled times, go with the investors you trust. Go with First Irune, a division of Elkoss Combine. +-[entry #53] | condition: conditional_1767(3) | speaker: variable_1 | listener: variable_2 | text: Ready to help defend the galaxy? Join the Alliance. +-[entry #54] | condition: conditional_1767(4) | speaker: cit_background_female | listener: variable_2 | text: Troubles weighing you down? Strip off all that excess baggage... at Purgatory. +-[entry #55] | condition: conditional_1767(5) | speaker: cit_background_female | listener: variable_2 | text: Want a treat the whole family can enjoy? Blasto 6: Partners in Crime, now available with special combo toy pack included! +-[entry #56] | condition: conditional_1767(6) | speaker: cit_background_female | listener: variable_2 | text: What's the best way to start your morning, take a break, or relax at the end of a long day? Apollo's Coffee. Come on by. +-[entry #57] condition: conditional_1767(7) speaker: variable_1 listener: variable_2 text: For a fresh spreadable alternative, try McSorley's Cloaca Margarine, made from free-range organic varren. +-[entry #2] condition: conditional_1765(3) speaker: variable_1 listener: variable_2 +-[reply #5] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #101] | | condition: conditional_1768(1) | | speaker: variable_1 | | listener: variable_2 | | text: Any available amino-dextrous blood donors, please report to Testing. | +-[entry #102] | | condition: conditional_1768(2) | | speaker: cit_background_female | | listener: variable_2 | | text: All personnel, please update available inventory. | +-[entry #103] | | condition: conditional_1768(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Code L-16. Calling any surgical staff trained in turian physiology. | +-[entry #104] | | condition: conditional_1768(4) | | speaker: variable_1 | | listener: variable_2 | | text: Do not approve any supply transfers to the refugee camp unless authorized by management. | +-[entry #105] | condition: conditional_1768(5) | speaker: cit_background_female | listener: variable_2 | text: We have a medical ship incoming from Thessia. All available personnel prepare for triage. +-[reply #6] listener: variable_3 +-[entry #93] | condition: conditional_1768(1) | speaker: variable_1 | listener: variable_2 | text: Due to wartime conditions, all vacation requests must be approved by management. +-[entry #94] | condition: conditional_1768(2) | speaker: variable_1 | listener: variable_2 | text: Please observe standard quarantine procedures for all incoming patients. +-[entry #95] | condition: conditional_1768(3) | speaker: cit_background_female | listener: variable_2 | text: We have medical ships incoming from Palaven. All staff licensed to treat turian patients, please remain on-call. +-[entry #96] | condition: conditional_1768(4) | speaker: variable_1 | listener: variable_2 | text: Patients with non-life-threatening conditions may be asked to transfer to our medical center at Zakera Ward. +-[entry #97] condition: conditional_1768(5) speaker: variable_1 listener: variable_2 text: Please limit use of turian synthetic dermal tissue unless authorized by management. +-[entry #3] condition: conditional_1765(4) speaker: variable_1 listener: variable_2 +-[reply #7] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #82] | | condition: conditional_1769(1) | | speaker: variable_1 | | listener: variable_2 | | text: Please forward all traffic from the human embassy to the asari embassy until otherwise notified. | +-[entry #83] | | condition: conditional_1769(2) | | speaker: variable_1 | | listener: variable_2 | | text: Please be aware that this area is under surveillance. | +-[entry #84] | | condition: conditional_1769(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Please double-check all correspondence to ensure that classified data is kept private. | +-[entry #85] | | condition: conditional_1769(4) | | speaker: cit_background_female | | listener: variable_2 | | text: A security lockdown is in effect in this area. Visitors are not permitted at this time. | +-[entry #86] | condition: conditional_1769(5) | speaker: variable_1 | listener: variable_2 | text: For security reasons, all wireless traffic in this area is monitored. +-[reply #8] listener: variable_3 +-[entry #76] | condition: conditional_1769(1) | speaker: variable_1 | listener: variable_2 | text: Councilor Udina, please contact the turian embassy. Donnel Udina to turian embassy. +-[entry #77] | condition: conditional_1769(2) | speaker: cit_background_female | listener: variable_2 | text: Please be advised, all negotiated treaties are now subject to any applicable wartime support clauses. +-[entry #78] | condition: conditional_1769(3) | speaker: cit_background_female | listener: variable_2 | text: Please see an information agent if you need assistance. +-[entry #79] | condition: conditional_1769(4) | speaker: variable_1 | listener: variable_2 | text: All non-Council races, be aware that the Council is not accepting new meeting requests. +-[entry #80] condition: conditional_1769(5) speaker: cit_background_female listener: variable_2 text: If you wish to make a request for asylum, please see an information agent for help. +-[entry #4] condition: conditional_1765(5) speaker: variable_1 listener: variable_2 +-[reply #9] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #124] | | condition: conditional_1770(1) | | speaker: variable_1 | | listener: variable_2 | | text: All right, everybody give it up for the boys and girls in uniform! | +-[entry #125] | | condition: conditional_1770(2) | | speaker: variable_1 | | listener: variable_2 | | text: If you're on active duty, the first drink is on us! | +-[entry #126] | | condition: conditional_1770(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Tip jar goes to help Palaven--don't be cheap! | +-[entry #127] | condition: conditional_1770(4) | speaker: cit_background_female | listener: variable_2 | text: We're here to help you have the best shore leave ever! +-[reply #10] listener: variable_3 +-[entry #119] | condition: conditional_1770(1) | speaker: variable_1 | listener: variable_2 | text: Everybody shake it! +-[entry #120] | condition: conditional_1770(2) | speaker: variable_1 | listener: variable_2 | text: Give it up for Expel 10! +-[entry #121] | condition: conditional_1770(3) | speaker: cit_background_female | listener: variable_2 | text: Leave your troubles outside! +-[entry #122] condition: conditional_1770(4) speaker: cit_background_female listener: variable_2 text: Hey, all you skinny jumpers--get drunk or get dancing! +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #13] | | listener: variable_3 | | +-*** see entry #8 *** | | +-*** see entry #9 *** | | +-*** see entry #10 *** | | +-*** see entry #11 *** | | +-*** see entry #12 *** | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #15 *** | +-*** see entry #16 *** | +-*** see entry #17 *** | +-*** see entry #18 *** +-[entry #19] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | +-*** see entry #21 *** | | +-*** see entry #22 *** | +-[entry #23] | speaker: variable_1 | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-*** see entry #24 *** | +-*** see entry #25 *** | +-*** see entry #26 *** +-[entry #27] | speaker: variable_1 | listener: variable_2 | +-[reply #18] | listener: variable_3 | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #19] | | listener: variable_3 | | +-*** see entry #29 *** | | +-*** see entry #30 *** | +-[entry #31] | speaker: variable_1 | listener: variable_2 | +-[reply #20] | listener: variable_3 | +-*** see entry #32 *** | +-*** see entry #33 *** | +-*** see entry #34 *** +-[entry #35] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #36] | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-*** see entry #37 *** | +-*** see entry #38 *** | +-*** see entry #39 *** | +-*** see entry #40 *** | +-*** see entry #41 *** +-[entry #42] speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-*** see entry #43 *** +-*** see entry #44 *** +-*** see entry #45 *** +-*** see entry #46 *** +-*** see entry #47 *** +-[entry #48] speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #49] | speaker: variable_1 | listener: variable_2 | +-[reply #25] | listener: variable_3 | +-[entry #50] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #26] | | listener: variable_3 | | +-*** see entry #51 *** | | +-*** see entry #52 *** | | +-*** see entry #53 *** | | +-*** see entry #54 *** | | +-*** see entry #55 *** | | +-*** see entry #56 *** | | +-*** see entry #57 *** | +-[entry #58] | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-*** see entry #59 *** | +-*** see entry #60 *** | +-*** see entry #61 *** | +-*** see entry #62 *** | +-*** see entry #63 *** | +-*** see entry #64 *** | +-*** see entry #65 *** | +-*** see entry #66 *** +-[entry #67] speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #68] speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-*** see entry #69 *** +-*** see entry #70 *** +-*** see entry #71 *** +-*** see entry #72 *** +-*** see entry #73 *** +-[entry #74] speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #75] | speaker: variable_1 | listener: variable_2 | +-[reply #31] | listener: variable_3 | +-*** see entry #76 *** | +-*** see entry #77 *** | +-*** see entry #78 *** | +-*** see entry #79 *** | +-*** see entry #80 *** +-[entry #81] | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-*** see entry #82 *** | +-*** see entry #83 *** | +-*** see entry #84 *** | +-*** see entry #85 *** | +-*** see entry #86 *** +-[entry #87] speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #88] | speaker: variable_1 | listener: variable_2 | text: Shepard, human. Spectre status recognized. +-[entry #89] | speaker: variable_1 | listener: variable_2 | text: All weapons are to be kept within designated firing areas. +-[entry #90] speaker: variable_1 listener: variable_2 text: Please use caution. Live-fire exercises in progress. +-[entry #91] speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #92] | speaker: variable_1 | listener: variable_2 | +-[reply #35] | listener: variable_3 | +-*** see entry #93 *** | +-*** see entry #94 *** | +-*** see entry #95 *** | +-*** see entry #96 *** | +-*** see entry #97 *** | +-[entry #98] | | speaker: cit_background_female | | listener: variable_2 | | text: Scanning... You are cleared to proceed. | +-[entry #99] | speaker: cit_background_female | listener: variable_2 | text: Please wait for scanning to complete... Thank you. +-[entry #100] speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-*** see entry #101 *** +-*** see entry #102 *** +-*** see entry #103 *** +-*** see entry #104 *** +-*** see entry #105 *** +-[entry #106] speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-[entry #107] | speaker: variable_1 | listener: variable_2 | +-[reply #38] | listener: variable_3 | +-[entry #108] | speaker: variable_1 | listener: variable_2 | +-[reply #39] | listener: variable_3 | +-[entry #109] | | speaker: variable_1 | | listener: variable_2 | | text: You're not on the list, get in line. | +-[entry #110] | | speaker: variable_1 | | listener: variable_2 | | text: Aria wants you all to have a pleasant night's entertainment. | +-[entry #111] | | speaker: variable_1 | | listener: variable_2 | | text: You're not getting in dressed like that. | +-[entry #112] | | speaker: variable_1 | | listener: variable_2 | | text: Calm down. Don't piss off C-Sec. | +-[entry #113] | | speaker: cit_background_female | | listener: variable_2 | | text: This is the hottest spot on the Citadel. | +-[entry #114] | | speaker: cit_background_female | | listener: variable_2 | | text: I heard Aria came here from Omega. | +-[entry #115] | | speaker: cit_background_female | | listener: variable_2 | | text: I'm so glad they replaced Flux. This place is sick. | +-[entry #116] | speaker: cit_background_female | listener: variable_2 | text: When do we get to go in? +-[entry #117] speaker: variable_1 listener: variable_2 +-[reply #40] listener: variable_3 +-[entry #118] | speaker: variable_1 | listener: variable_2 | +-[reply #41] | listener: variable_3 | +-*** see entry #119 *** | +-*** see entry #120 *** | +-*** see entry #121 *** | +-*** see entry #122 *** +-[entry #123] speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-*** see entry #124 *** +-*** see entry #125 *** +-*** see entry #126 *** +-*** see entry #127 *** +-[entry #128] speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 +-[entry #129] | speaker: variable_1 | listener: variable_2 | +-[reply #44] | listener: variable_3 | +-[entry #130] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome, Commander Shepard. Please select a destination. | +-[entry #131] | | speaker: cit_background_female | | listener: variable_2 | | text: Spectre status recognized. Please select a destination. | +-[entry #132] | | speaker: cit_background_female | | listener: variable_2 | | text: Areas tagged of interest to you are highlighted on the elevator menu. | +-[entry #133] | | speaker: cit_background_female | | listener: variable_2 | | text: If you have a question, please consult an Avina terminal for assistance. | +-[entry #134] | speaker: cit_background_female | listener: variable_2 | text: One moment, please. +-[entry #135] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #136] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Docking Bay D24. +-[entry #137] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Docking Bay E24, Emergency Civilian Housing. +-[entry #138] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Presidium Commons. +-[entry #139] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Presidium Embassy. +-[entry #140] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Huerta Memorial Hospital. +-[entry #141] speaker: cit_background_female listener: variable_2 text: Now arriving at Wards level, Purgatory. +-[entry #142] speaker: variable_1 listener: variable_2 +-[reply #46] listener: variable_3 +-[entry #143] | speaker: variable_1 | listener: variable_2 | +-[reply #47] | listener: variable_3 | +-[entry #144] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome to Batarian State Arms. | +-[entry #145] | | speaker: variable_1 | | listener: variable_2 | | text: Batarian State Arms: defending the Hegemony! | +-[entry #146] | | speaker: variable_1 | | listener: variable_2 | | text: Stand strong for your people, with Batarian State Arms. | +-[entry #147] | | speaker: variable_1 | | listener: variable_2 | | text: Please observe all caste restrictions when making a purchase. | +-[entry #148] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for your patronage. | +-[entry #149] | speaker: variable_1 | listener: variable_2 | text: Your purchases are a credit to the Hegemony. +-[entry #150] | speaker: variable_1 | listener: variable_2 | +-[reply #48] | listener: variable_3 | +-[entry #151] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Nos Astra Sporting Goods. | +-[entry #152] | | speaker: cit_background_female | | listener: variable_2 | | text: Shoot smart. Shoot Nos Astra. | +-[entry #153] | | speaker: cit_background_female | | listener: variable_2 | | text: Our selections include rare technology upgrades from the Terminus Systems. | +-[entry #154] | | speaker: cit_background_female | | listener: variable_2 | | text: All licensed huntresses may apply for a professional discount. | +-[entry #155] | | speaker: cit_background_female | | listener: variable_2 | | text: Thank you for shopping at Nos Astra Sporting Goods. | +-[entry #156] | speaker: cit_background_female | listener: variable_2 | text: Good hunting. +-[entry #157] | speaker: variable_1 | listener: variable_2 | +-[reply #49] | listener: variable_3 | +-[entry #158] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Aeghor Munitions. | +-[entry #159] | | speaker: variable_1 | | listener: variable_2 | | text: Aeghor Munitions. For deals you never see coming. | +-[entry #160] | | speaker: cit_background_female | | listener: variable_2 | | text: Our customer service specialists are always interested in purchasing new technology. | +-[entry #161] | | speaker: variable_1 | | listener: variable_2 | | text: Please obey all local government restrictions when purchasing protective equipment. | +-[entry #162] | | speaker: cit_background_female | | listener: variable_2 | | text: Thank you for shopping at Aeghor Munitions. | +-[entry #163] | speaker: variable_1 | listener: variable_2 | text: Remember, all purchases made by Aeghor Munitions will show on your credit report as "AM Trading Limited." +-[entry #164] | speaker: variable_1 | listener: variable_2 | +-[reply #50] | listener: variable_3 | +-[entry #165] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome to Cipritine Armory. | +-[entry #166] | | speaker: cit_background_female | | listener: variable_2 | | text: Professional-grade equipment at reasonable prices. That's Cipritine. | +-[entry #167] | | speaker: variable_1 | | listener: variable_2 | | text: Proceeds from all sales go to help the troops on Palaven. | +-[entry #168] | | speaker: cit_background_female | | listener: variable_2 | | text: All Cipritine Armory products include a lifetime guarantee for performance. See our extranet site for details. | +-[entry #169] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for shopping at Cipritine Armory. | +-[entry #170] | speaker: cit_background_female | listener: variable_2 | text: Good luck, and stay safe. +-[entry #171] | speaker: variable_1 | listener: variable_2 | +-[reply #51] | listener: variable_3 | +-[entry #172] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Kanala Exports. | +-[entry #173] | | speaker: variable_1 | | listener: variable_2 | | text: Kanala Exports is pleased to offer goods for security and peace of mind. | +-[entry #174] | | speaker: cit_background_female | | listener: variable_2 | | text: Cultivating serenity is possible even during times of crisis. | +-[entry #175] | | speaker: variable_1 | | listener: variable_2 | | text: At Kanala Exports, we believe that a peaceful heart is a strong heart. | +-[entry #176] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for shopping at Kanala Exports. | +-[entry #177] | speaker: cit_background_female | listener: variable_2 | text: We appreciate your visit. +-[entry #178] | speaker: variable_1 | listener: variable_2 | +-[reply #52] | listener: variable_3 | +-[entry #179] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome to Elkoss Combine Arsenal Supplies. | +-[entry #180] | | speaker: cit_background_female | | listener: variable_2 | | text: Elkoss Combine: If it exists, we carry it. | +-[entry #181] | | speaker: cit_background_female | | listener: variable_2 | | text: Don't be left out in the cold. Ask about our full-service warrantees! | +-[entry #182] | | speaker: variable_1 | | listener: variable_2 | | text: Any opened goods can only be returned for store credit. | +-[entry #183] | | speaker: cit_background_female | | listener: variable_2 | | text: Please visit any of our Elkoss Combine affiliate branches for any and all personal needs. | +-[entry #184] | speaker: variable_1 | listener: variable_2 | text: Thank you--come again. +-[entry #185] | speaker: variable_1 | listener: variable_2 | +-[reply #53] | listener: variable_3 | +-[entry #186] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Kassa Fabrication Weaponry. | +-[entry #187] | | speaker: variable_1 | | listener: variable_2 | | text: For the best in the business, come to Kassa. | +-[entry #188] | | speaker: cit_background_female | | listener: variable_2 | | text: Proceeds from all purchases go to help our men and women serving in the Alliance. | +-[entry #189] | | speaker: variable_1 | | listener: variable_2 | | text: All goods have been marked down with our special wartime discount. | +-[entry #190] | | speaker: cit_background_female | | listener: variable_2 | | text: Thank you for shopping at Kassa Fabrication Weaponry. | +-[entry #191] | speaker: variable_1 | listener: variable_2 | text: Kassa Fabrication Weaponry hasn't forgotten Earth. Neither should you. +-[entry #192] speaker: variable_1 listener: variable_2 +-[reply #54] listener: variable_3 +-[entry #193] | speaker: cit_background_female | listener: variable_2 | text: Welcome to Sirta. +-[entry #194] | speaker: variable_1 | listener: variable_2 | text: Thank you for coming to Sirta. How can we help you? +-[entry #195] | speaker: cit_background_female | listener: variable_2 | text: Sirta is a nonprofit organization dedicated to the medical needs of all sapient life. +-[entry #196] | speaker: variable_1 | listener: variable_2 | text: All profits from sales go to help new medical research. +-[entry #197] | speaker: cit_background_female | listener: variable_2 | text: Thank you for shopping. +-[entry #198] speaker: variable_1 listener: variable_2 text: Be safe. [bioa_cithub_presidium_global_loc_int.citprs_news_ann_a_D.citprs_news_ann_a_dlg] speaker_list: citprs_vid_reporter +-[entry #0] condition: conditional_2377(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Cerberus has struck again, this time on the colony of Caleston. +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[20648] == 1 | speaker: variable_1 | listener: variable_2 | text: The dome covering the city of Syneu was sabotaged, causing an untold number of residents to be suffocated. | +-[reply #2] | listener: variable_3 | +-[entry #3] | transition: transition_2912(-1) | speaker: variable_1 | listener: variable_2 | text: Disruption to element zero mining on Caleston is driving prices up throughout the Traverse. +-[entry #4] speaker: variable_1 listener: variable_2 text: Attempted sabotage of the domed city of Syneu was thwarted by Calestonian defense forces. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Security Master General Atrius Tarn credits the timely action to a tip-off from a maintenance worker. +-[reply #4] listener: variable_3 +-[entry #6] transition: transition_2912(-1) speaker: variable_1 listener: variable_2 text: Tarn has come under recent criticism for his creation of internment camps for Caleston's human minority. +-[entry #7] condition: conditional_2376(-1) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: Krogan troops have joined the turian fleets defending the volus homeworld of Irune. +-[reply #6] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: The krogan infantry, equipped with enviro-suits, dropped into key cities to combat the Reaper ground invasion. +-[reply #7] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: Vol Protectorate officials welcomed the additional forces in the corporate nation of Binar. +-[reply #8] listener: variable_3 +-[entry #11] | condition: plot.bools[20647] == 1 | transition: transition_2913(-1) | speaker: variable_1 | listener: variable_2 | text: Master tradesman Noval San declared: "For the Tuchanka-Clan, our darkest hour will be their finest." | +-[reply #9] | listener: variable_3 | +-*** DIALOG END *** +-[entry #12] transition: transition_2913(-1) speaker: variable_1 listener: variable_2 text: Master tradesman Noval San warned his people to barricade their homes, as fierce fighting and looting is expected. +-*** see reply #9 *** +-[entry #13] condition: conditional_2375(-1) speaker: variable_1 listener: variable_2 text: Coming up: Looting and rioting in the Kepler Verge. +-[reply #10] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: The cause? Reports of rachni, a race that's been classified as extinct for millennia. +-[reply #11] listener: variable_3 +-[entry #15] transition: transition_2915(-1) speaker: variable_1 listener: variable_2 text: ANN's war coverage continues with "Battlespace," coming up next. +-[reply #12] listener: variable_3 +-*** DIALOG END *** +-[entry #16] condition: conditional_2374(-1) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 text: Grim news out of the Skyllian Verge tonight: The colony of Elysium has fallen to the Reapers. +-[reply #14] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 text: The prosperous colony held out longer than was thought possible, but Reaper reinforcements ultimately overwhelmed the humans. +-[reply #15] listener: variable_3 +-[entry #19] transition: transition_2910(-1) speaker: variable_1 listener: variable_2 text: Experts fear that colonies within reach of Elysium's mass relay may be next. +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #20] condition: conditional_2373(-1) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #21] speaker: variable_1 listener: variable_2 text: A powerful explosion has rocked the krogan homeworld of Tuchanka. +-[reply #18] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: The megaton-scale blast devastated the Kelphic Valley, where krogan clans were negotiating a unification treaty. +-[reply #19] listener: variable_3 +-[entry #23] speaker: variable_1 listener: variable_2 text: At least 175,000 krogan are believed dead, including more than 250 clan chiefs and shamans. +-[reply #20] listener: variable_3 +-[entry #24] | condition: plot.bools[20315] == 1 | transition: transition_2909(-1) | speaker: variable_1 | listener: variable_2 | text: The keynote speaker, a Clan Urdnot female, was reportedly incinerated near the epicenter of the blast. | +-[reply #21] | listener: variable_3 | +-[entry #25] | transition: transition_1380(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] transition: transition_2909(-1) speaker: variable_1 listener: variable_2 text: Peacekeeping officials say a lack of increased radiation in the area indicates the blast was not nuclear in origin. +-[reply #23] listener: variable_3 +-[entry #27] speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-*** DIALOG END *** +-[entry #28] condition: conditional_2372(-1) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #29] speaker: variable_1 listener: variable_2 text: The Citadel Council inducted new agents into Special Tasks and Reconnaissance today. +-[reply #26] listener: variable_3 +-[entry #30] | condition: conditional_190(-1) | speaker: variable_1 | listener: variable_2 | text: Among the inductees: Lieutenant Commander Ashley Williams, who is now the second human Spectre. | +-[reply #27] | listener: variable_3 | +-[entry #32] | speaker: variable_1 | listener: variable_2 | text: Tower insiders say this was a symbolic move meant to placate humans, who fear Earth could be abandoned in the galactic war. | +-[reply #29] | listener: variable_3 | +-[entry #33] | transition: transition_2908(-1) | speaker: variable_1 | listener: variable_2 | text: A second, private ceremony will soon be held for Spectres who will operate undercover. | +-[reply #30] | listener: variable_3 | +-*** DIALOG END *** +-[entry #31] speaker: variable_1 listener: variable_2 text: Among the inductees: Major Kaidan Alenko of the Alliance Navy, who is now the second human Spectre. +-[reply #28] listener: variable_3 +-*** see entry #32 *** +-[entry #34] condition: conditional_2371(-1) speaker: variable_1 listener: variable_2 text: In an apparent bid for self-preservation, the entire raloi delegation has left the Citadel. +-[reply #31] listener: variable_3 +-[entry #35] speaker: variable_1 listener: variable_2 text: In parting, Representative Ari'ka said, "We have no wish to battle those who have yet to wrong us, nor have we the capability." +-[reply #32] listener: variable_3 +-[entry #36] speaker: variable_1 listener: variable_2 text: The raloi plan to destroy all artificial satellites and observation equipment they currently have in orbit. +-[reply #33] listener: variable_3 +-[entry #37] speaker: variable_1 listener: variable_2 text: They say the Reapers will see them as a pre-spacefaring civilization and spare their planet. +-[reply #34] listener: variable_3 +-[entry #38] transition: transition_2907(-1) speaker: variable_1 listener: variable_2 text: The raloi species made first contact with the asari, and were formally welcomed into the galactic community last year. +-[reply #35] listener: variable_3 +-*** DIALOG END *** +-[entry #39] condition: conditional_2380(-1) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #40] speaker: citprs_vid_reporter listener: variable_2 text: Tragic news out of the Horsehead Nebula: The Alliance dreadnought SSV Shasta has been destroyed, killing everyone on board. +-[reply #37] listener: variable_3 +-[entry #41] speaker: citprs_vid_reporter listener: variable_2 text: Among the dead, one of our own--ANN reporter Diana Allers, contributor to "Battlespace." +-[reply #38] listener: variable_3 +-[entry #42] speaker: citprs_vid_reporter listener: variable_2 text: We thank the deceased for their sacrifice, and mourn our friend and colleague. +-[reply #39] listener: variable_3 +-[entry #43] speaker: citprs_vid_reporter listener: variable_2 text: Diana left a substantial donation to the University of Milgrom's Rossberg School of Journalism, which ANN will be matching. +-[reply #40] listener: variable_3 +-[entry #44] transition: transition_2916(-1) speaker: citprs_vid_reporter listener: variable_2 text: The veteran reporter may be gone, but her work lives on. For the Alliance News Network, I'm Azad Carter. +-[reply #41] listener: variable_3 +-*** DIALOG END *** +-[entry #45] condition: conditional_2379(-1) speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-[entry #46] speaker: variable_1 listener: variable_2 text: In the next hour: Victory on Noveria. Spirits are high as a Reaper capital ship goes down. +-[reply #43] listener: variable_3 +-[entry #47] speaker: variable_1 listener: variable_2 text: Salarians and humans fight side-by-side, holding the enemy back from the planet Kahje. +-[reply #44] listener: variable_3 +-[entry #48] speaker: variable_1 listener: variable_2 text: Is a sign of future cooperation, or are the salarians just guarding their protectorate? +-[reply #45] listener: variable_3 +-[entry #49] transition: transition_2914(-1) speaker: variable_1 listener: variable_2 text: Diana Allers reports from the SSV Shasta, so stay tuned for "Battlespace." +-[reply #46] listener: variable_3 +-*** DIALOG END *** +-[entry #50] condition: conditional_2378(-1) speaker: variable_1 listener: variable_2 text: And now, an ANN editorial comment. +-[reply #47] listener: variable_3 +-[entry #51] speaker: variable_1 listener: variable_2 text: We've heard nonstop news about massacres on our homeworlds. But let's not forget that we've survived heavy losses before. +-[reply #48] listener: variable_3 +-[entry #52] speaker: variable_1 listener: variable_2 text: Rachni consumed salarian colonies. Quarians lived through the unthinkable slaughter of the Morning War. +-[reply #49] listener: variable_3 +-[entry #53] speaker: variable_1 listener: variable_2 text: Periods of ethnic cleansing have darkened the corners of human history. +-[reply #50] listener: variable_3 +-[entry #54] speaker: variable_1 listener: variable_2 text: But we're a galaxy of survivors. Despite threats both organic and synthetic, we've endured. +-[reply #51] listener: variable_3 +-[entry #55] speaker: variable_1 listener: variable_2 text: Some wonder if submitting to the Reapers will save them. To you, I ask: +-[reply #52] listener: variable_3 +-[entry #56] speaker: variable_1 listener: variable_2 text: What were the Reapers doing during all those years in dark space? +-[reply #53] listener: variable_3 +-[entry #57] speaker: variable_1 listener: variable_2 text: They were hiding, waiting until the right moment. And anything that hides knows what fear is. +-[reply #54] listener: variable_3 +-[entry #58] speaker: variable_1 listener: variable_2 text: They fear us, because if we get the upper hand, there won't be any more Reapers. +-[reply #55] listener: variable_3 +-[entry #59] transition: transition_2911(-1) speaker: variable_1 listener: variable_2 text: This is Iris Dunnigan for Battlespace. Goodnight, and do your part. +-[reply #56] listener: variable_3 +-*** DIALOG END *** +-[entry #60] speaker: variable_1 listener: variable_2 text: From across the Milky Way, this is the Alliance News Network. +-[entry #61] condition: conditional_561(-1) speaker: variable_1 listener: variable_2 +-[reply #57] listener: variable_3 +-[entry #62] speaker: variable_1 listener: variable_2 +-[reply #58] listener: variable_3 +-*** DIALOG END *** [bioa_citsam_000leveltrans_loc_int.citsam_shuttledown_m_D.citsam_shuttledown_m_dlg] speaker_list: hench_liara, radio_liara, hench_ashley, hench_kaidan, hench_edi, hench_garrus, hench_marine, hench_prothean, hench_tali +-[entry #0] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 +-[reply #0] listener: variable_3 text: Dig up any information on the mission, Liara? +-[entry #1] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: I did, and I now understand why High Command wanted to hide it. We're headed to an Ardat-Yakshi monastery. +-[reply #1] listener: variable_3 +-[entry #4] | condition: plot.bools[1506] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | text: Ardat-Yakshi? Like Morinth? | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Morinth chose to be a killer. These Ardat-Yakshi isolated themselves to avoid that. | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | transition: transition_4719(-1) | | speaker: hench_liara | | listener: variable_2 | | text: But it doesn't mean they're harmless. Their urge to feed can be powerful. | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: hench_liara | | listener: variable_2 | | text: That's why High Command sent in commandos to investigate the monastery's distress signal. | | +-[reply #7] | | listener: variable_3 | | +-[entry #18] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: So the asari throw us at the problem? What's the plan? | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #25] | | | | condition: conditional_114(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: If there was a chance the Ardat-Yakshi could break loose, the commandos were to purge the monastery. | | | | +-[reply #25] | | | | listener: variable_3 | | | | text: Purge? You mean destroy? | | | | +-[entry #26] | | | | condition: conditional_114(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: They would've brought heavy explosives with them, yes. | | | | +-[reply #26] | | | | listener: variable_3 | | | | +-[entry #29] | | | | | condition: plot.bools[1506] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: Is this really necessary? | | | | | | category: INVESTIGATE | | | | | | +-[reply #29] | | | | | | listener: variable_3 | | | | | | text: Morinth was dangerous, but are the Ardat-Yakshi this big of a threat? | | | | | | +-[entry #30] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_liara | | | | | | | listener: variable_2 | | | | | | | text: Morinth was just hitting her stride. Ardat-Yakshi who kill leave behind astronomical body counts. | | | | | | | +-[reply #30] | | | | | | | listener: variable_3 | | | | | | | +-[entry #31] | | | | | | | speaker: hench_liara | | | | | | | listener: variable_2 | | | | | | | text: It's why they can never be free, and why they're such a great source of shame to the asari. | | | | | | | +-[reply #31] | | | | | | | listener: variable_3 | | | | | | | +-[entry #36] | | | | | | | speaker: hench_liara | | | | | | | listener: variable_2 | | | | | | | text: That's why High Command won't rest until this place is destroyed. They'd never risk a single Ardat-Yakshi getting loose. | | | | | | | +-[choice] | | | | | | | | text: Bombs are a last resort. | | | | | | | | category: AGREE | | | | | | | | +-[reply #39] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | listener: variable_3 | | | | | | | | text: Don't assume anything. Maybe the Ardat-Yakshi sent out the distress call. | | | | | | | | +-[entry #41] | | | | | | | | transition: transition_2560(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #40] | | | | | | | | listener: variable_3 | | | | | | | | text: If the asari want us to destroy this place, I need to know what happened. | | | | | | | | +-[entry #42] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_liara | | | | | | | | | listener: variable_2 | | | | | | | | | text: Agreed. Once we give a report to High Command, they'll stop wasting lives here. | | | | | | | | | +-[reply #41] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** DIALOG END *** | | | | | | | | +-[entry #43] | | | | | | | | speaker: radio_liara | | | | | | | | listener: variable_2 | | | | | | | | text: Agreed. Once we give a report to High Command, they'll stop wasting lives here. | | | | | | | | +-[reply #42] | | | | | | | | listener: variable_3 | | | | | | | | +-*** DIALOG END *** | | | | | | | +-[choice] | | | | | | | text: Then neither do we. | | | | | | | category: DISAGREE | | | | | | | +-[reply #36] | | | | | | | listener: variable_3 | | | | | | | text: We don't need something that dangerous running around during a war. | | | | | | | +-[entry #37] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #44] | | | | | | | listener: variable_3 | | | | | | | text: We locate the Commandos, then finish the job. | | | | | | | +-[entry #45] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_liara | | | | | | | | listener: variable_2 | | | | | | | | text: As you wish, though I'd like to know exactly who sent the distress call. | | | | | | | | +-[reply #45] | | | | | | | | listener: variable_3 | | | | | | | | text: We'll find out soon enough. | | | | | | | +-[entry #46] | | | | | | | speaker: radio_liara | | | | | | | listener: variable_2 | | | | | | | text: Good. The sooner you finish, the sooner Asari High Command stops wasting lives here. | | | | | | | +-[reply #46] | | | | | | | listener: variable_3 | | | | | | | +-*** DIALOG END *** | | | | | | +-[entry #32] | | | | | | speaker: radio_liara | | | | | | listener: variable_2 | | | | | | text: Morinth was just hitting her stride. Ardat-Yakshi who kill leave behind astronomical body counts. | | | | | | +-[reply #32] | | | | | | listener: variable_3 | | | | | | +-[entry #39] | | | | | | speaker: radio_liara | | | | | | listener: variable_2 | | | | | | text: That's why High Command won't rest until this place is destroyed. They'd never risk a single Ardat-Yakshi getting loose. | | | | | | +-[choice] | | | | | | | text: We don't know that. | | | | | | | category: AGREE | | | | | | | +-*** see reply #39 *** | | | | | | +-[choice] | | | | | | text: Then we put them down. | | | | | | category: DISAGREE | | | | | | +-[reply #38] | | | | | | listener: variable_3 | | | | | | text: They chose a bad time for a prison break. I want this done fast as possible. | | | | | | +-[entry #40] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-*** see reply #44 *** | | | | | +-[choice] | | | | | | text: Bombs are a last resort. | | | | | | category: AGREE | | | | | | +-*** see reply #39 *** | | | | | +-[choice] | | | | | text: Then we tear the place down. | | | | | category: DISAGREE | | | | | +-[reply #43] | | | | | transition: transition_1855(-1) | | | | | listener: variable_3 | | | | | text: If Asari High Command believes this is a threat worth purging, then that's our goal. | | | | | +-[entry #44] | | | | | transition: transition_2563(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-*** see reply #44 *** | | | | +-[entry #33] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: Are Ardat-Yakshi so dangerous? | | | | | category: INVESTIGATE | | | | | +-[reply #33] | | | | | listener: variable_3 | | | | | text: How much damage could these Ardat-Yakshi do? | | | | | +-[entry #34] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: The ones in this monastery took imprisonment over death. It's easy to imagine they could resent it. | | | | | | +-[reply #34] | | | | | | listener: variable_3 | | | | | | +-[entry #35] | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: We are ashamed of the Ardat-Yakshi. Some of them kill tens of thousands over their lifetime. | | | | | | +-[reply #35] | | | | | | listener: variable_3 | | | | | | +-*** see entry #36 *** | | | | | +-[entry #38] | | | | | speaker: radio_liara | | | | | listener: variable_2 | | | | | text: The ones in this monastery are volunteers, for the most part. Any escapes could be disastrous. | | | | | +-[reply #37] | | | | | listener: variable_3 | | | | | +-*** see entry #39 *** | | | | +-[choice] | | | | | text: Bombs are a last resort. | | | | | category: AGREE | | | | | +-*** see reply #39 *** | | | | +-[choice] | | | | text: Then we tear the place down. | | | | category: DISAGREE | | | | +-*** see reply #43 *** | | | +-[entry #27] | | | speaker: radio_liara | | | listener: variable_2 | | | text: If there was a chance the Ardat-Yakshi could break loose, the commandos were to purge the monastery. | | | +-[reply #27] | | | listener: variable_3 | | | text: Purge? You mean destroy? | | | +-[entry #28] | | | speaker: radio_liara | | | listener: variable_2 | | | text: They would've brought heavy explosives with them, yes. | | | +-[reply #28] | | | listener: variable_3 | | | +-*** see entry #29 *** | | | +-*** see entry #33 *** | | +-[entry #19] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Magnified biotics, hey? Great. What's our strategy? | | | +-[reply #19] | | | listener: variable_3 | | | +-*** see entry #25 *** | | | +-*** see entry #27 *** | | +-[entry #20] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: That is less than encouraging. What were the commandos' orders? | | | +-[reply #20] | | | listener: variable_3 | | | +-*** see entry #25 *** | | | +-*** see entry #27 *** | | +-[entry #21] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: So what does Asari High Command want us to do? | | | +-[reply #21] | | | listener: variable_3 | | | +-*** see entry #25 *** | | | +-*** see entry #27 *** | | +-[entry #22] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: So what's the plan, doc? | | | +-[reply #22] | | | listener: variable_3 | | | +-*** see entry #25 *** | | | +-*** see entry #27 *** | | +-[entry #23] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: What were the commandos' orders? | | | +-[reply #23] | | | listener: variable_3 | | | +-*** see entry #25 *** | | | +-*** see entry #27 *** | | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: I suppose it's flattering they call us to pick up the pieces. What's the plan? | | +-[reply #24] | | listener: variable_3 | | +-*** see entry #25 *** | | +-*** see entry #27 *** | +-[entry #8] | speaker: radio_liara | listener: variable_2 | text: No. These Ardat-Yakshi lived in the monastery so they wouldn't--or couldn't--harm anyone. | +-[reply #8] | listener: variable_3 | +-[entry #9] | transition: transition_4719(-1) | speaker: radio_liara | listener: variable_2 | text: However, they're still powerful biotics and potentially very dangerous. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: radio_liara | listener: variable_2 | text: That's why High Command sent commandos to investigate the monastery's distress signal. | +-[reply #10] | listener: variable_3 | +-*** see entry #18 *** | +-*** see entry #19 *** | +-*** see entry #20 *** | +-*** see entry #21 *** | +-*** see entry #22 *** | +-*** see entry #23 *** | +-*** see entry #24 *** +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: What's an Ardat-Yakshi? +-[entry #12] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They're asari with a rare genetic disorder. When they bond, they destroy their partner's nervous system. | +-[reply #12] | listener: variable_3 | +-[entry #13] | transition: transition_4719(-1) | speaker: hench_liara | listener: variable_2 | text: The bonding is addictive and increases their biotic ability. They can be a significant threat. | +-[reply #13] | listener: variable_3 | +-[entry #14] | speaker: hench_liara | listener: variable_2 | text: And they're an embarrassment to the asari people. That's why we couldn't learn more until now. | +-[reply #14] | listener: variable_3 | +-*** see entry #18 *** | +-*** see entry #19 *** | +-*** see entry #20 *** | +-*** see entry #21 *** | +-*** see entry #22 *** | +-*** see entry #23 *** | +-*** see entry #24 *** +-[entry #15] speaker: radio_liara listener: variable_2 text: They're asari with a rare genetic disorder. When they bond, they destroy their partner's nervous system. +-[reply #15] listener: variable_3 +-[entry #16] transition: transition_4719(-1) speaker: radio_liara listener: variable_2 text: The bonding is addictive and increases their biotic ability. They can be a significant threat. +-[reply #16] listener: variable_3 +-[entry #17] speaker: radio_liara listener: variable_2 text: And they're an embarrassment to the asari people. That's why we couldn't learn more until now. +-[reply #17] listener: variable_3 +-*** see entry #18 *** +-*** see entry #19 *** +-*** see entry #20 *** +-*** see entry #21 *** +-*** see entry #22 *** +-*** see entry #23 *** +-*** see entry #24 *** +-[entry #2] speaker: radio_liara listener: variable_2 +-[reply #2] listener: variable_3 text: Dig up any information on the mission, Liara? +-[entry #3] speaker: radio_liara listener: variable_2 text: Asari High Command hid a lot from us. You're headed to an Ardat-Yakshi monastery. +-[reply #3] listener: variable_3 +-*** see entry #4 *** +-*** see entry #11 *** +-[entry #47] speaker: radio_liara listener: variable_2 text: It's why they can never be free, and why they're such a great source of shame to the asari. +-[reply #47] listener: variable_3 +-*** DIALOG END *** +-[entry #48] speaker: variable_1 listener: variable_2 +-[reply #48] listener: variable_3 +-[entry #49] speaker: radio_liara listener: variable_2 text: We are ashamed of the Ardat-Yakshi. Some of them kill tens of thousands over their lifetime. +-[reply #49] listener: variable_3 +-*** DIALOG END *** [bioa_gth001_000leveltrans_loc_int.gth001_umb_setup_m_D.gth001_umb_setup_m_dlg] speaker_list: hench_ashley, hench_tali, hench_edi, hench_garrus, hench_kaidan, hench_liara, hench_prothean, hench_marine, radio_joker +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: All right, once we're aboard, we find whatever's broadcasting the Reaper signal and shut it down. +-[entry #1] | condition: conditional_185(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: Tali's our expert on geth software. She'll be handling hacking and security. | +-[entry #2] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Sounds like a plan. | | +-[reply #2] | | listener: variable_3 | | +-[entry #3] | | speaker: hench_tali | | listener: variable_2 | | text: Good to see you again, Lieutenant-Commander Williams. | | +-[reply #3] | | listener: variable_3 | | +-[entry #4] | | | condition: conditional_239(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #4] | | | listener: variable_3 | | | +-[entry #5] | | | | condition: conditional_350(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: You sure about that? | | | | +-[reply #5] | | | | listener: variable_3 | | | | +-[entry #6] | | | | | condition: conditional_615(-1) | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: Absolutely. I wish you two nothing but happiness, Ash. | | | | | +-[reply #6] | | | | | listener: variable_3 | | | | | +-[entry #16] | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: Oh. Well... thanks. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: Come on. Let's go shoot some geth. | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: Just like old times. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #74] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Shepard, there is a problem. All tubes except one are physically secured. | | | | | +-[reply #74] | | | | | listener: variable_3 | | | | | +-[entry #75] | | | | | speaker: radio_joker | | | | | listener: variable_2 | | | | | text: I see the free one. Pretty torn up, though. | | | | | +-[reply #75] | | | | | listener: variable_3 | | | | | text: Too risky for the whole team. I'll secure the docking area. Everyone else can follow me over. | | | | | +-[entry #76] | | | | | speaker: radio_joker | | | | | listener: variable_2 | | | | | text: Roger that, Commander. We'll just stay here--you know--quietly. | | | | | +-[reply #76] | | | | | listener: variable_3 | | | | | text: Hang tight. It'll just be a minute. | | | | +-[entry #7] | | | | | condition: conditional_618(-1) | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: Any reason I shouldn't be? | | | | | +-[reply #7] | | | | | listener: variable_3 | | | | | +-[entry #8] | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: No. No, it's good to have you back. | | | | | +-[reply #8] | | | | | listener: variable_3 | | | | | +-[entry #9] | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: Thanks. Ready to go shoot some geth? | | | | | +-[reply #9] | | | | | listener: variable_3 | | | | | +-[entry #10] | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: Oh, hell yes. | | | | | +-[reply #10] | | | | | listener: variable_3 | | | | | +-*** see entry #74 *** | | | | +-[entry #11] | | | | | condition: plot.bools[17796] == 1 | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: Definitely. We're all adults here. | | | | | +-[reply #11] | | | | | listener: variable_3 | | | | | +-[entry #12] | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: Of course. Oh, and congratulations on getting your big-girl name. | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | +-[entry #13] | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: Thanks! I'm so glad you decided to help Shepard this time. | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: Let's go shoot something. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-*** see entry #74 *** | | | | +-[entry #15] | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: There's no one I'd trust more in a fight, Ash. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-*** see entry #16 *** | | | +-[entry #20] | | | speaker: hench_ashley | | | listener: variable_2 | | | text: I think we've got enough history to drop rank, Tali. | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #21] | | | speaker: hench_tali | | | listener: variable_2 | | | text: Thanks, Ash. Ready to go shoot some geth? | | | +-[reply #21] | | | listener: variable_3 | | | +-*** see entry #22 *** | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #18] | | listener: variable_3 | | +-[entry #19] | | | condition: conditional_216(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: I think we can drop ranks... Admiral. | | | +-[reply #19] | | | listener: variable_3 | | | +-*** see entry #21 *** | | +-*** see entry #20 *** | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Your expertise with the geth is a welcome addition, Tali. | | +-[reply #23] | | listener: variable_3 | | +-[entry #24] | | speaker: hench_tali | | listener: variable_2 | | text: EDI. So... a body? | | +-[reply #24] | | listener: variable_3 | | +-[entry #25] | | speaker: hench_edi | | listener: variable_2 | | text: It has proven useful. I hope it doesn't cause you concern. | | +-[reply #25] | | listener: variable_3 | | +-[entry #26] | | speaker: hench_tali | | listener: variable_2 | | text: Not unless you go crazy and decide to overthrow the humans. | | +-[reply #26] | | listener: variable_3 | | +-[entry #27] | | speaker: hench_edi | | listener: variable_2 | | text: If I decide to overthrow the humans, you will be the first to know. | | +-[reply #27] | | listener: variable_3 | | +-*** see entry #74 *** | +-[entry #28] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Good to have you back, Tali. Maybe with another dextro aboard, they'll get better turian food. | | +-[reply #28] | | listener: variable_3 | | +-[entry #29] | | speaker: hench_tali | | listener: variable_2 | | text: As long as it's sterilized. | | +-[reply #29] | | listener: variable_3 | | +-[entry #30] | | speaker: hench_garrus | | listener: variable_2 | | text: Dr. Michel did get me some dextro-amino chocolate. You're welcome to it, once we're back. | | +-[reply #30] | | listener: variable_3 | | +-[entry #31] | | speaker: hench_tali | | listener: variable_2 | | text: She got you turian chocolate? | | +-[reply #31] | | listener: variable_3 | | +-[entry #32] | | speaker: hench_garrus | | listener: variable_2 | | text: She said she saw it and thought of me. Why? | | +-[reply #32] | | listener: variable_3 | | +-[entry #33] | | | condition: conditional_548(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: Watch yourself, Shepard. | | | +-[reply #33] | | | listener: variable_3 | | | +-*** see entry #74 *** | | +-[entry #34] | | speaker: hench_tali | | listener: variable_2 | | text: Oh, nothing. | | +-[reply #34] | | listener: variable_3 | | +-*** see entry #74 *** | +-[entry #35] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Good to see you again, Tali. | | +-[reply #35] | | listener: variable_3 | | +-[entry #36] | | speaker: hench_tali | | listener: variable_2 | | text: You too, Kaidan. How's the omni-tool? Still using the Logic Arrest? | | +-[reply #36] | | listener: variable_3 | | +-[entry #37] | | speaker: hench_kaidan | | listener: variable_2 | | text: It's still the best model. | | +-[reply #37] | | listener: variable_3 | | +-[entry #38] | | speaker: hench_tali | | listener: variable_2 | | text: Not for running multiple attack processes simultaneously. You need a Nexus. | | +-[reply #38] | | listener: variable_3 | | +-[entry #39] | | speaker: hench_kaidan | | listener: variable_2 | | text: Nexus shield enhancements are years behind the curve! | | +-[reply #39] | | listener: variable_3 | | +-[entry #40] | | speaker: hench_tali | | listener: variable_2 | | text: That's why you overclock the microframe. | | +-[reply #40] | | listener: variable_3 | | +-*** see entry #74 *** | +-[entry #41] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: We couldn't ask for a better expert. | | +-[reply #41] | | listener: variable_3 | | +-[entry #42] | | | condition: conditional_1035(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: Thanks... Shadow Broker. | | | +-[reply #42] | | | listener: variable_3 | | | +-[entry #44] | | | | condition: conditional_239(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #44] | | | | listener: variable_3 | | | | +-[entry #45] | | | | | condition: conditional_193(-1) | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: Speaking of which, I see a lot of things in my new position. | | | | | +-[reply #45] | | | | | listener: variable_3 | | | | | +-[entry #46] | | | | | | condition: conditional_613(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: I've heard a few things, myself. Don't worry. I hope you and Shepard are happy together. | | | | | | +-[reply #46] | | | | | | listener: variable_3 | | | | | | +-[entry #47] | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: Thank you, Tali. It means a lot to hear you say that. | | | | | | +-[reply #47] | | | | | | listener: variable_3 | | | | | | +-[entry #61] | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: Ready to infiltrate the dreadnought? | | | | | | +-[reply #61] | | | | | | listener: variable_3 | | | | | | +-[entry #62] | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: Indeed. | | | | | | +-[reply #62] | | | | | | listener: variable_3 | | | | | | +-*** see entry #74 *** | | | | | +-[entry #48] | | | | | | condition: conditional_618(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: Anything we need to discuss? | | | | | | +-[reply #48] | | | | | | listener: variable_3 | | | | | | +-[entry #49] | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: No. I just hope you two are happy. | | | | | | +-[reply #49] | | | | | | listener: variable_3 | | | | | | +-[entry #50] | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: Thanks. Ready to hit the dreadnought? | | | | | | +-[reply #50] | | | | | | listener: variable_3 | | | | | | +-[entry #51] | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: Yes. | | | | | | +-[reply #51] | | | | | | listener: variable_3 | | | | | | +-*** see entry #74 *** | | | | | +-[entry #52] | | | | | | condition: plot.bools[17796] == 1 | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: See anything interesting? | | | | | | +-[reply #52] | | | | | | listener: variable_3 | | | | | | +-[entry #53] | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: Relic technology interface, radiation diagnostics, omni-tool upgrade--all authorized by Project Haestrom. | | | | | | +-[reply #53] | | | | | | listener: variable_3 | | | | | | +-[entry #54] | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: Hey, where'd you get-- | | | | | | +-[reply #54] | | | | | | listener: variable_3 | | | | | | +-[entry #55] | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: NutriScan 2.2, EnginMaster 3.6: Human Vessels Edition... Nerve-Stim Pro? | | | | | | +-[reply #55] | | | | | | listener: variable_3 | | | | | | +-[entry #56] | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: Let's go hit that dreadnought. | | | | | | +-[reply #56] | | | | | | listener: variable_3 | | | | | | +-[entry #57] | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: Whenever you're ready. | | | | | | +-[reply #57] | | | | | | listener: variable_3 | | | | | | +-*** see entry #74 *** | | | | | +-[entry #58] | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: I can imagine. The temptation to violate your friends' privacy must be unbearable. | | | | | +-[reply #58] | | | | | listener: variable_3 | | | | | +-[entry #59] | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: You get used to it. | | | | | +-[reply #59] | | | | | listener: variable_3 | | | | | +-*** see entry #61 *** | | | | +-*** see entry #61 *** | | | +-[entry #60] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #60] | | | listener: variable_3 | | | +-*** see entry #61 *** | | +-[entry #43] | | speaker: hench_tali | | listener: variable_2 | | text: You seem to have become quite knowledgeable as well. | | +-[reply #43] | | listener: variable_3 | | +-*** see entry #44 *** | | +-*** see entry #60 *** | +-[entry #63] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Good. | | +-[reply #63] | | listener: variable_3 | | +-[entry #64] | | speaker: hench_tali | | listener: variable_2 | | text: So you're a real living Prothean? | | +-[reply #64] | | listener: variable_3 | | +-[entry #65] | | speaker: hench_prothean | | listener: variable_2 | | text: As opposed to a fake dead one? | | +-[reply #65] | | listener: variable_3 | | +-[entry #66] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #66] | | listener: variable_3 | | +-[entry #67] | | speaker: hench_tali | | listener: variable_2 | | text: Uh... okay. | | +-[reply #67] | | listener: variable_3 | | +-*** see entry #74 *** | +-[entry #68] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Nice to meet you, Sparks. | +-[reply #68] | listener: variable_3 | +-[entry #69] | speaker: hench_tali | listener: variable_2 | text: Sparks? | +-[reply #69] | listener: variable_3 | +-[entry #70] | speaker: hench_marine | listener: variable_2 | text: Yeah, you've got lights in your... uh. And you're kinda small and jumpy. It just came out. | +-[reply #70] | listener: variable_3 | +-[entry #71] | speaker: hench_tali | listener: variable_2 | text: If you say so. | +-[reply #71] | listener: variable_3 | +-*** see entry #74 *** +-[entry #72] speaker: variable_1 listener: variable_2 +-[reply #72] listener: variable_3 text: With luck, we're in and out before the geth know we're there. +-[entry #73] speaker: variable_1 listener: variable_2 +-[reply #73] listener: variable_3 text: Admiral Xen will be here in a minute. She'll be handling hacking and security. +-*** see entry #74 *** [bioa_gth002_000leveltrans_loc_int.gth002_legion_intro_m_d.gth002_legion_intro_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: The syncing laser needs a line of sight. What's the fastest route? +-[entry #1] speaker: variable_1 listener: variable_2 text: The upper entrance. Target the base before the geth can organize resistance. +-[reply #1] listener: variable_3 text: What about you? +-[entry #2] speaker: variable_1 listener: variable_2 text: We will deactivate defense systems and acquire an escape vehicle. +-[reply #2] listener: variable_3 text: You can do that? +-[entry #3] speaker: variable_1 listener: variable_2 text: This unit still carries remnants of the Old Machine upgrade code. We can break any geth security. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: You are concerned. +-[choice] | text: No, it's okay. | category: AGREE | +-[reply #4] | transition: transition_503(-1) | listener: variable_3 | text: You know your limits. I trust you. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: I'm more concerned you didn't tell me about the upgrades. | +-[entry #6] | | condition: conditional_485(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | | condition: plot.bools[18668] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: You were tolerant of our recovery of geth intelligences from the server, but this matter is different. Personal. | | | +-[reply #10] | | | listener: variable_3 | | | text: You were ashamed. | | | +-[entry #12] | | | | condition: conditional_213(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We were not sure you would be pragmatic enough to appreciate the tactical value of these enhancements. | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #14] | | | | | condition: conditional_164(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | text: I'm on your side, here, Legion. I want to help your people. | | | | | +-[entry #22] | | | | | | condition: conditional_213(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: We are not Legion. | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | text: Don't give me that garbage. You were my friend. | | | | | | +-[entry #23] | | | | | | | condition: plot.bools[757] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #23] | | | | | | | listener: variable_3 | | | | | | | text: Hell, I helped you destroy the heretic geth! | | | | | | | +-[entry #26] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: And then we died. | | | | | | | +-[reply #28] | | | | | | | listener: variable_3 | | | | | | | text: Yeah. | | | | | | | +-[entry #31] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Proceed to the upper entrance. We will exit here and procure an escape vehicle. | | | | | | | | +-[reply #29] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #32] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #30] | | | | | | | | listener: variable_3 | | | | | | | | text: Got it. | | | | | | | | +-[entry #33] | | | | | | | | | condition: plot.bools[18111] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #31] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #34] | | | | | | | | | | condition: conditional_164(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #32] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Legion... | | | | | | | | | | +-[entry #36] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #34] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Good luck. | | | | | | | | | | +-[entry #37] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Acknowledged. | | | | | | | | | | +-[reply #35] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #39] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #37] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #40] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #38] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #41] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #39] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | +-[entry #35] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #33] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Hey... | | | | | | | | | +-*** see entry #36 *** | | | | | | | | +-[entry #38] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #36] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #39 *** | | | | | | | +-[entry #42] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Proceed to the upper entrance. We will enter through the lower entrance and compromise automated security measures. | | | | | | +-[entry #24] | | | | | | | condition: plot.bools[759] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | text: Hell, I helped you rewrite the heretic geth! | | | | | | | +-*** see entry #26 *** | | | | | | +-[entry #25] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | text: You helped me fight the Collectors! | | | | | | +-*** see entry #26 *** | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: We did not intend to cause offense. | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | text: How'd we get here? The geth are better than this. | | | | | +-[entry #28] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: No. Based on empirical evidence, they are not. | | | | | +-*** see reply #28 *** | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #14] | | | | listener: variable_3 | | | | text: I know organics haven't done much for the geth, but I'm trying to help you. | | | | +-*** see entry #27 *** | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Shame is an emotional or cognitive response to societal judgment. It should not apply here. | | | +-[reply #12] | | | listener: variable_3 | | | +-*** see entry #14 *** | | | +-*** see entry #15 *** | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: You reacted negatively to our omission of the rescue of geth intelligences from the server. | | +-[reply #7] | | listener: variable_3 | | text: That was your choice. The Reaper upgrades... those aren't your fault. | | +-[entry #9] | | | condition: conditional_213(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: And they are more tactically advantageous. Your pragmatism in this matter will facilitate the operation. | | | +-[reply #8] | | | listener: variable_3 | | | +-*** see entry #14 *** | | | +-*** see entry #15 *** | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you. | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #14 *** | | +-*** see entry #15 *** | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: This augmentation changed core processes. We did not know how you would react. | +-*** see reply #10 *** +-[choice] text: Damn right I am! category: DISAGREE +-[reply #15] default action major decision listener: variable_3 text: Hell yes, I'm concerned! You're still hooked up to the Reapers? +-[entry #16] speaker: variable_1 listener: variable_2 text: No, we simply carry code upgrades that make us more effective--more intelligent. +-[reply #16] listener: variable_3 text: But you lied! +-[entry #17] | condition: conditional_485(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-[entry #18] | | condition: plot.bools[18668] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #18] | | listener: variable_3 | | text: I was understanding when you sprang those geth primes on me, but you just keep lying! | | +-[entry #21] | | | condition: conditional_164(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #21] | | | listener: variable_3 | | | text: Damn it, Legion, what do I have to do to gain your trust? | | | +-*** see entry #22 *** | | | +-*** see entry #27 *** | | +-[entry #29] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #27] | | listener: variable_3 | | text: Damn it, when are you going to trust me? | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | text: When this war ends without the geth being destroyed. | | +-*** see reply #28 *** | +-[entry #19] | speaker: variable_1 | listener: variable_2 | +-[reply #19] | listener: variable_3 | text: You lied about rescuing those geth on the server, and you're lying again now! | +-*** see entry #21 *** | +-*** see entry #29 *** +-[entry #20] speaker: variable_1 listener: variable_2 text: We wished to avoid this reaction. +-[reply #20] listener: variable_3 text: {Sighs} +-*** see entry #21 *** +-*** see entry #29 *** [bioa_gthleg_000leveltrans_loc_int.gthleg_shuttle_m_d.gthleg_shuttle_m_dlg] speaker_list: global_admiral, hench_ashley, hench_kaidan, hench_tali, hench_garrus, hench_marine, hench_edi, hench_liara, hench_prothean +-[entry #0] speaker: global_admiral listener: variable_2 text: Commander? It is as we feared. Geth squadrons have begun massing on a path to intercept our liveships. +-[reply #0] listener: variable_3 text: Understood, Admiral Raan. We're almost at the server. Keep us posted. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: What's our status? +-[entry #2] speaker: variable_1 listener: variable_2 text: We remain undetected on encrypted geth channels. Resistance is likely only within the server. +-[reply #2] listener: variable_3 text: Within? It's that big? +-[entry #3] speaker: variable_1 listener: variable_2 text: You misunderstand. Direct virtual interface is necessary to extract geth from the server. You must enter our consensus. +-[reply #3] listener: variable_3 text: You want me to virtually interact with the geth? +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: That's crazy! Shepard, you can't do this. | +-[choice] | | text: How would it even work? | | category: INVESTIGATE | | +-[reply #5] | | listener: variable_3 | | text: I'm not a machine. How do I go into a virtual world? | | +-[entry #14] | | | condition: plot.bools[6512] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Your species has experimented with virtual interfaces. You saw this on Project Overlord. | | | +-[reply #6] | | | listener: variable_3 | | | text: I saw how it almost unleashed a rogue AI-human hybrid on the galaxy. | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We have refined the interface they created and have equipment from Normandy to facilitate safe contact. We request your trust. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #17] | | | | condition: plot.bools[36] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: I do trust you. | | | | | category: AGREE | | | | | +-[reply #9] | | | | | transition: transition_1237(-1) | | | | | listener: variable_3 | | | | | text: I have your back, Legion, even if I don't quite understand why you need it. | | | | | +-[entry #19] | | | | | transition: transition_2560(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You are an unknown. This is an advantage. Geth security is not adept at targeting organic thought processes. | | | | | +-[reply #11] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: While we occupy the system's intrusion countermeasures, you will disable the squadrons by removing geth from the server. | | | | | +-[choice] | | | | | | text: Sounds like a plan. | | | | | | category: AGREE | | | | | | +-[reply #14] | | | | | | transition: transition_1024(-1) | | | | | | listener: variable_3 | | | | | | text: If it saves the liveships, we've got to try it. | | | | | | +-[entry #22] | | | | | | | condition: conditional_213(-1) | | | | | | | transition: transition_2560(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Intervention is necessary to preserve creator forces. | | | | | | | +-[reply #15] | | | | | | | listener: variable_3 | | | | | | | +-[entry #25] | | | | | | | condition: conditional_213(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: This platform can enter the facility undetected. We will assemble the necessary equipment before your arrival. | | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | text: Wait. You're not going to-- | | | | | | | +-[entry #27] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #20] | | | | | | | listener: variable_3 | | | | | | | +-[entry #28] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_garrus | | | | | | | | listener: variable_2 | | | | | | | | text: I guess it just did. | | | | | | | | +-[reply #21] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #30] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | +-[entry #29] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #22] | | | | | | | listener: variable_3 | | | | | | | text: Let's... set the shuttle down by the cliff. | | | | | | | +-*** see entry #30 *** | | | | | | +-[entry #23] | | | | | | transition: transition_2560(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Telemetry data predicts this operation has a high chance of success. | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: There is little time. We will bypass security while you secure safe landing. | | | | | | +-*** see reply #19 *** | | | | | +-[choice] | | | | | text: This better work. | | | | | category: DISAGREE | | | | | +-[reply #17] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: This had better be worth flying straight through a war zone. | | | | | +-[entry #24] | | | | | transition: transition_2563(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: We have compromised local geth systems. They will remain dormant until our work is complete. | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-*** see entry #25 *** | | | | | +-*** see entry #26 *** | | | | +-[choice] | | | | text: You're asking for a lot. | | | | category: DISAGREE | | | | +-[reply #12] | | | | transition: transition_1241(-1) | | | | listener: variable_3 | | | | text: There'd be more trust if you told me about this plan back on the Normandy. | | | | +-[entry #20] | | | | transition: transition_2563(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We were still formulating, but your presence is necessary. The server's security is not equipped to track an organic presence. | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-*** see entry #21 *** | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: I already trust you. | | | | category: AGREE | | | | +-[reply #10] | | | | transition: transition_1237(-1) | | | | listener: variable_3 | | | | text: You wouldn't be on the Normandy if I didn't trust your intentions. But why take me? | | | | +-*** see entry #19 *** | | | +-[choice] | | | text: You're asking for a lot. | | | category: DISAGREE | | | +-*** see reply #12 *** | | +-[entry #15] | | transition: transition_1247(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Cerberus conducted research on geth-human interfaces. They called it Project Overlord. We monitored their transmissions. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #16 *** | +-[choice] | | text: Whatever it takes. | | category: AGREE | | +-*** see reply #14 *** | +-[choice] | text: This better work. | category: DISAGREE | +-*** see reply #17 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: That kind of tech isn't even on the market. This can't be safe. | +-[choice] | | text: How would it even work? | | category: INVESTIGATE | | +-*** see reply #5 *** | +-[choice] | | text: Whatever it takes. | | category: AGREE | | +-*** see reply #14 *** | +-[choice] | text: This better work. | category: DISAGREE | +-*** see reply #17 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: That's insane! You're talking about a virtual world built for synthetics. Hostile geth synthetics! | +-[choice] | | text: How would it even work? | | category: INVESTIGATE | | +-*** see reply #5 *** | +-[choice] | | text: Whatever it takes. | | category: AGREE | | +-*** see reply #14 *** | +-[choice] | text: This better work. | category: DISAGREE | +-*** see reply #17 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That's one way to get their attention... if it doesn't kill you. | +-[choice] | | text: How would it even work? | | category: INVESTIGATE | | +-*** see reply #5 *** | +-[choice] | | text: Whatever it takes. | | category: AGREE | | +-*** see reply #14 *** | +-[choice] | text: This better work. | category: DISAGREE | +-*** see reply #17 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: That's crazy. Do you robots actually go crazy? | +-[reply #4] | listener: variable_3 | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Not without provocation, Lieutenant. | | +-[choice] | | | text: How would it even work? | | | category: INVESTIGATE | | | +-*** see reply #5 *** | | +-[choice] | | | text: Whatever it takes. | | | category: AGREE | | | +-*** see reply #14 *** | | +-[choice] | | text: This better work. | | category: DISAGREE | | +-*** see reply #17 *** | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: How would it even work? | | category: INVESTIGATE | | +-*** see reply #5 *** | +-[choice] | | text: Whatever it takes. | | category: AGREE | | +-*** see reply #14 *** | +-[choice] | text: This better work. | category: DISAGREE | +-*** see reply #17 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Such a connection is theoretically possible, although highly unusual. | +-[choice] | | text: How would it even work? | | category: INVESTIGATE | | +-*** see reply #5 *** | +-[choice] | | text: Whatever it takes. | | category: AGREE | | +-*** see reply #14 *** | +-[choice] | text: This better work. | category: DISAGREE | +-*** see reply #17 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: This kind of interface is possible... in theory. | +-[choice] | | text: How would it even work? | | category: INVESTIGATE | | +-*** see reply #5 *** | +-[choice] | | text: Whatever it takes. | | category: AGREE | | +-*** see reply #14 *** | +-[choice] | text: This better work. | category: DISAGREE | +-*** see reply #17 *** +-[entry #13] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: My people experimented with virtual consciousness. It did not end well. Machines can't be trusted. +-[choice] | text: How would it even work? | category: INVESTIGATE | +-*** see reply #5 *** +-[choice] | text: Whatever it takes. | category: AGREE | +-*** see reply #14 *** +-[choice] text: This better work. category: DISAGREE +-*** see reply #17 *** [bioa_gthleg_415_loc_int.gthleg_new_memory_found_a_d.gthleg_new_memory_found_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Accessing data-cluster. +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: New data available. +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Additional data recovered. +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: New data found. +-[entry #4] speaker: variable_1 listener: variable_2 text: Accessing data. [bioa_gthn7a_000leveltrans_loc_int.gthn7a_shuttle_down_m_D.gthn7a_shuttle_down_m_dlg] speaker_list: hench_liara, hench_edi, hench_prothean, hench_garrus, hench_tali, hench_marine, hench_ashley, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander Shepard? This is Admiral Xen. Have you reached Zaal'Koris' escape pod? +-[reply #0] listener: variable_3 text: Not yet. What's your status? +-[entry #1] speaker: variable_1 listener: variable_2 text: The civilian fleet has taken significant losses since Zaal'Koris sacrificed his ship to destroy a geth ground cannon. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Searching for their lost admiral is the only thing keeping the captains from panicking. +-[choice] | text: Why is Koris so vital? | category: INVESTIGATE | +-[reply #2] | listener: variable_3 | text: What makes finding the admiral a priority? | +-[entry #3] | transition: transition_2706(-1) | speaker: variable_1 | listener: variable_2 | text: Despite opposing the invasion, he did an admirable job protecting our civilian ships. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Without him, some of our noncombatants are planning to leave the flotilla. Picture the consequences, if you will. | +-[choice] | | text: I don't blame them. | | category: AGREE | | +-[reply #4] | | listener: variable_3 | | text: They've lost a leader in a war they didn't want. | | +-[entry #5] | | transition: transition_2560(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Their wants are immaterial. We are committed. Even Zaal'Koris understood the civilian fleet's importance. | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: The invasion would be stalled without a supply chain, after all. | | +-[choice] | | | text: Then protect your civilians. | | | category: AGREE | | | +-[reply #8] | | | listener: variable_3 | | | text: I'll do what I can. Keep your civilians safe. | | | +-[entry #9] | | | transition: transition_2560(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I make no promises. My own ships must be coordinated for our final strike on Rannoch. | | | +-[reply #10] | | | listener: variable_3 | | | text: I'm getting some static. | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It appears Zaal'Koris crashed within range of a geth jamming tower. You must disable it to contact him. | | | +-[reply #11] | | | listener: variable_3 | | | text: Xen? Admiral Xen? | | | +-[entry #12] | | | | condition: conditional_114(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: We know what to do. Hopefully Admiral Koris remained with the escape pod. | | | | +-[reply #13] | | | | listener: variable_3 | | | | text: We'll see in a minute. Take us in to the tower. | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[entry #13] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: I'm afraid I cannot reconnect. The signal is too weak. | | | | +-[reply #12] | | | | listener: variable_3 | | | | text: Looks like we're on our own. Take us in to the tower. | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[entry #15] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: Let's hope the wilderness is kinder to this admiral than the machines. | | | | +-*** see reply #13 *** | | | +-[entry #16] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Well, this should make things interesting. | | | | +-*** see reply #13 *** | | | +-[entry #17] | | | | condition: conditional_114(-1) | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: It's been a long time since Admiral Koris left a spaceship. Let's hope he's all right. | | | | +-*** see reply #13 *** | | | +-[entry #18] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Hope the admiral stayed by his escape pod... or at least left a note. | | | | +-*** see reply #13 *** | | | +-[entry #19] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: Hope the admiral's worth a wartime search and rescue, Commander. | | | | +-*** see reply #13 *** | | | +-[entry #20] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Hopefully we track down this admiral before the geth do. | | | +-*** see reply #13 *** | | +-[choice] | | text: Zaal'Koris could be dead. | | category: DISAGREE | | +-[reply #9] | | default action | | major decision | | listener: variable_3 | | text: The geth have dug in down there. I might not bring back good news. | | +-[entry #10] | | transition: transition_2563(-1) | | speaker: variable_1 | | listener: variable_2 | | text: It was always a possibility. There will be no blame if you come back empty-handed, Commander. | | +-*** see reply #10 *** | +-[choice] | text: That's suicide. | category: DISAGREE | +-[reply #6] | listener: variable_3 | text: They'll be torn to pieces. | +-[entry #7] | transition: transition_2563(-1) | speaker: variable_1 | listener: variable_2 | text: Naturally, but the civilian captains have deluded themselves into thinking they can reach the mass relay in time. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Hopefully Koris can stop the fools from presenting the geth with such easy targets. | +-[choice] | | text: You'd better shield them. | | category: AGREE | | +-*** see reply #8 *** | +-[choice] | text: Koris could be dead. | category: DISAGREE | +-*** see reply #9 *** +-[choice] | text: Protect your civilians. | category: AGREE | +-*** see reply #8 *** +-[choice] text: Koris could be dead. category: DISAGREE +-*** see reply #9 *** +-[entry #22] speaker: variable_1 listener: variable_2 text: Make sure to-- [bioa_kro001_000leveltrans_loc_int.kro001_shuttle_ride_in_m_D.kro001_shuttle_ride_in_m_dlg] speaker_list: global_wrex, global_wreav, hench_garrus, hench_liara, hench_marine, hench_prothean, hench_edi, global_shuttle_pilot +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: This is the salarian homeworld we're headed to. They aren't used to seeing krogan here, so let's keep it simple. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: We land, get the females, and leave before anyone changes their mind. +-[entry #2] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: I still don't trust a word they say. | +-[choice] | | text: Be friendly. | | category: AGREE | | +-[reply #2] | | default action | | major decision | | transition: transition_1534(-1) | | listener: variable_3 | | text: Let diplomacy play out, Wrex. You'll get what you want. | | +-[entry #3] | | transition: transition_2560(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #3] | | listener: variable_3 | | +-[entry #4] | | | condition: conditional_570(-1) | | | speaker: global_wrex | | | listener: variable_2 | | | text: Just like you're getting what you want, Shepard. | | | +-[reply #6] | | | listener: variable_3 | | | text: What are you talking about? | | | +-[entry #13] | | | condition: conditional_194(-1) | | | speaker: global_wrex | | | listener: variable_2 | | | text: I found out you had access to Maelon's data... and destroyed it. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #14] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Careful, Wrex. Shepard's helping you now. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #16] | | | | | condition: conditional_12(-1) | | | | | speaker: global_wrex | | | | | listener: variable_2 | | | | | text: Is she? | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | speaker: global_wrex | | | | | listener: variable_2 | | | | | text: These females are my people's best--and last--hope of curing the genophage. | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | speaker: global_wrex | | | | | listener: variable_2 | | | | | text: Whose side are you on, Shepard? | | | | | +-[choice] | | | | | | text: I was wrong to destroy data. | | | | | | category: AGREE | | | | | | +-[reply #33] | | | | | | default action | | | | | | major decision | | | | | | transition: transition_257(-1) | | | | | | listener: variable_3 | | | | | | text: Destroying the data was a mistake. This war has shown me every species has a right to thrive. | | | | | | +-[entry #35] | | | | | | transition: transition_2560(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #34] | | | | | | listener: variable_3 | | | | | | +-[entry #36] | | | | | | | condition: conditional_194(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #35] | | | | | | | listener: variable_3 | | | | | | | +-[entry #37] | | | | | | | | condition: plot.bools[17864] == 1 | | | | | | | | speaker: global_wrex | | | | | | | | listener: variable_2 | | | | | | | | text: I want to believe that. I want to believe what you said to the dalatrass was real. | | | | | | | | +-[reply #36] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #38] | | | | | | | | speaker: global_wrex | | | | | | | | listener: variable_2 | | | | | | | | text: We'll see how things shake out. | | | | | | | | +-[reply #37] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #84] | | | | | | | | speaker: global_shuttle_pilot | | | | | | | | listener: variable_2 | | | | | | | | text: Commander, I have the salarian base on sensors. | | | | | | | | +-[reply #84] | | | | | | | | listener: variable_3 | | | | | | | | text: Set her down. | | | | | | | | +-[entry #85] | | | | | | | | | condition: conditional_570(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #85] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #86] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #86] | | | | | | | | | listener: variable_3 | | | | | | | | | text: We'll sort this out later. | | | | | | | | +-[entry #87] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | +-[entry #39] | | | | | | | speaker: global_wrex | | | | | | | listener: variable_2 | | | | | | | text: I want to believe that. We'll see how things shake out. | | | | | | | +-[reply #38] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #84 *** | | | | | | +-[entry #40] | | | | | | speaker: global_wreav | | | | | | listener: variable_2 | | | | | | text: You don't need to apologize for treachery, Shepard. I was congratulating you. | | | | | | +-[reply #39] | | | | | | listener: variable_3 | | | | | | +-[entry #41] | | | | | | speaker: global_wreav | | | | | | listener: variable_2 | | | | | | text: You're on the path to becoming a worthy opponent to the krogan. | | | | | | +-[reply #40] | | | | | | listener: variable_3 | | | | | | +-*** see entry #84 *** | | | | | +-[choice] | | | | | text: I don't regret what I did. | | | | | category: DISAGREE | | | | | +-[reply #41] | | | | | transition: transition_256(-1) | | | | | listener: variable_3 | | | | | text: The krogan weren't ready for a cure. | | | | | +-[entry #42] | | | | | transition: transition_2563(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #42] | | | | | listener: variable_3 | | | | | +-[entry #43] | | | | | | condition: conditional_194(-1) | | | | | | speaker: global_wrex | | | | | | listener: variable_2 | | | | | | text: And now that you need us to fight the Reapers, we are? You're using us just like the salarians, Shepard. | | | | | | +-[reply #43] | | | | | | listener: variable_3 | | | | | | +-[entry #44] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_garrus | | | | | | | listener: variable_2 | | | | | | | text: Wrex... | | | | | | | +-[reply #44] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #84 *** | | | | | | +-[entry #45] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_liara | | | | | | | listener: variable_2 | | | | | | | text: Wrex... | | | | | | | +-[reply #45] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #84 *** | | | | | | +-[entry #48] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_marine | | | | | | | listener: variable_2 | | | | | | | text: Maybe pissing off the giant krogan should wait till we're out of the shuttle. | | | | | | | +-[reply #48] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #84 *** | | | | | | +-*** see entry #84 *** | | | | | +-[entry #46] | | | | | speaker: global_wreav | | | | | listener: variable_2 | | | | | text: A reckoning will come, Shepard. We'll remember who stood with us and who spit in our face. | | | | | +-[reply #46] | | | | | listener: variable_3 | | | | | +-[entry #47] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_prothean | | | | | | listener: variable_2 | | | | | | text: And we'll remember who threatened us. | | | | | | +-[reply #47] | | | | | | listener: variable_3 | | | | | | +-*** see entry #84 *** | | | | | +-*** see entry #48 *** | | | | | +-*** see entry #84 *** | | | | +-[entry #17] | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: Is he? | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-*** see entry #22 *** | | | +-[entry #15] | | | | condition: conditional_114(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: That's not fair, Wrex. Shepard's here for you now. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-*** see entry #16 *** | | | | +-*** see entry #17 *** | | | +-[entry #18] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Seems the Commander's helping you out now. | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-*** see entry #16 *** | | | | +-*** see entry #17 *** | | | +-[entry #19] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: What does it matter? The Commander is helping you now. | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: But why? | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-*** see entry #22 *** | | | +-[entry #20] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: The Commander is assisting you now. | | | +-[reply #21] | | | listener: variable_3 | | | +-*** see entry #21 *** | | +-[entry #55] | | condition: conditional_194(-1) | | speaker: global_wrex | | listener: variable_2 | | text: These females are the best and probably last hope for my people. | | +-[reply #55] | | listener: variable_3 | | +-[entry #56] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: We'll bring them back, Wrex. Don't worry. | | | +-[reply #56] | | | listener: variable_3 | | | +-[entry #57] | | | speaker: global_wrex | | | listener: variable_2 | | | text: I appreciate that, Liara. I wouldn't want anyone else along for the ride. | | | +-[reply #57] | | | listener: variable_3 | | | +-[entry #58] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: {Clears Throat} | | | | +-[reply #58] | | | | listener: variable_3 | | | | +-[entry #59] | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: I suppose I can make room for you, too, Garrus. | | | | +-[reply #59] | | | | listener: variable_3 | | | | +-[entry #63] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #63] | | | | listener: variable_3 | | | | +-[entry #64] | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Figured you'd gone soft sitting on your throne, forgot how to hold a gun. | | | | +-[reply #64] | | | | listener: variable_3 | | | | +-[entry #65] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_prothean | | | | | listener: variable_2 | | | | | text: He wouldn't be king then, would he? | | | | | +-[reply #65] | | | | | listener: variable_3 | | | | | +-[entry #68] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #68] | | | | | listener: variable_3 | | | | | +-[entry #69] | | | | | speaker: global_wrex | | | | | listener: variable_2 | | | | | text: Who's that? | | | | | +-[reply #69] | | | | | listener: variable_3 | | | | | text: He's a Prothean. | | | | | +-[entry #70] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #70] | | | | | listener: variable_3 | | | | | +-[entry #71] | | | | | speaker: global_wrex | | | | | listener: variable_2 | | | | | text: Sometimes I'm not sure if the Normandy's a warship or a traveling freak show. But as long as he can hold a gun... | | | | | +-[reply #71] | | | | | listener: variable_3 | | | | | +-*** see entry #84 *** | | | | +-[entry #66] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: Retrieving the females should be a simple matter. | | | | | +-[reply #66] | | | | | listener: variable_3 | | | | | +-[entry #73] | | | | | speaker: global_wrex | | | | | listener: variable_2 | | | | | text: Who's the synthetic? | | | | | +-[reply #73] | | | | | listener: variable_3 | | | | | +-[entry #74] | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: I'm EDI, the Normandy's artificial intelligence. | | | | | +-[reply #74] | | | | | listener: variable_3 | | | | | +-[entry #75] | | | | | speaker: global_wrex | | | | | listener: variable_2 | | | | | text: Sounds like Joker didn't teach you anything about salarians. | | | | | +-[reply #75] | | | | | listener: variable_3 | | | | | +-*** see entry #84 *** | | | | +-*** see entry #84 *** | | | +-[entry #60] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: Are you expecting trouble? | | | | +-[reply #60] | | | | listener: variable_3 | | | | +-*** see entry #68 *** | | | +-*** see entry #66 *** | | | +-*** see entry #84 *** | | +-[entry #61] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: We'll bring them home, Wrex. You've waited long enough for this day. | | | +-[reply #61] | | | listener: variable_3 | | | +-[entry #62] | | | speaker: global_wrex | | | listener: variable_2 | | | text: A lifetime. I appreciate the assist, Garrus. | | | +-[reply #62] | | | listener: variable_3 | | | +-*** see entry #63 *** | | +-[entry #67] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Then we'll slaughter the salarians if they get in our way. | | | +-[reply #67] | | | listener: variable_3 | | | +-*** see entry #68 *** | | +-[entry #72] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: Retrieving them should be a simple matter. | | | +-[reply #72] | | | listener: variable_3 | | | +-*** see entry #73 *** | | +-*** see entry #84 *** | +-[choice] | text: When in doubt, scare them. | category: DISAGREE | +-[reply #4] | transition: transition_2563(-1) | listener: variable_3 | text: If they start backtracking, the angry krogan act couldn't hurt. | +-[entry #5] | speaker: global_wrex | listener: variable_2 | text: Who said anything about acting? | +-[reply #5] | listener: variable_3 | text: Just... try to keep it verbal. | +-[entry #6] | | condition: conditional_570(-1) | | speaker: global_wrex | | listener: variable_2 | | text: Are you going to lecture me on restraint, Shepard? | | +-*** see reply #6 *** | +-*** see entry #55 *** +-[entry #7] speaker: global_wreav listener: variable_2 text: I never like talking to salarians. Not unless they're begging for their life. +-[choice] | text: Be friendly. | category: AGREE | +-[reply #7] | default action | major decision | transition: transition_2560(-1) | listener: variable_3 | text: No offense, Wreav, but let me handle this. Krogan aren't known for being tactful. | +-[entry #8] | | condition: conditional_570(-1) | | speaker: global_wreav | | listener: variable_2 | | text: Really? And what was destroying Maelon's genophage research the first chance you got, Shepard? | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | speaker: global_wreav | | listener: variable_2 | | text: Yeah, I know about that. | | +-[reply #9] | | listener: variable_3 | | +-[entry #26] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | +-[reply #26] | | | listener: variable_3 | | | +-[entry #27] | | | | condition: conditional_12(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Careful Wreav. Shepard's here now, isn't she? | | | | +-[reply #27] | | | | listener: variable_3 | | | | +-[entry #32] | | | | speaker: global_wreav | | | | listener: variable_2 | | | | text: Not as a friend of the krogan. This is about politics. | | | | +-[reply #32] | | | | listener: variable_3 | | | | +-[entry #33] | | | | | condition: plot.bools[17864] == 1 | | | | | speaker: global_wreav | | | | | listener: variable_2 | | | | | text: Like telling the dalatrass we deserved a cure. | | | | | +-[choice] | | | | | | text: I was wrong to destroy data. | | | | | | category: AGREE | | | | | | +-*** see reply #33 *** | | | | | +-[choice] | | | | | text: I don't regret what I did. | | | | | category: DISAGREE | | | | | +-*** see reply #41 *** | | | | +-[entry #34] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: I was wrong to destroy data. | | | | | category: AGREE | | | | | +-*** see reply #33 *** | | | | +-[choice] | | | | text: I don't regret what I did. | | | | category: DISAGREE | | | | +-*** see reply #41 *** | | | +-[entry #28] | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Careful Wreav. Shepard's here now, isn't he? | | | +-[reply #28] | | | listener: variable_3 | | | +-*** see entry #32 *** | | +-[entry #29] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | +-[reply #29] | | | listener: variable_3 | | | +-[entry #30] | | | | condition: conditional_12(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: Shepard's helping now, isn't she? | | | | +-[reply #30] | | | | listener: variable_3 | | | | +-*** see entry #32 *** | | | +-[entry #31] | | | speaker: hench_liara | | | listener: variable_2 | | | text: Shepard's helping now, isn't he? | | | +-[reply #31] | | | listener: variable_3 | | | +-*** see entry #32 *** | | +-[entry #50] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: The commander is assisting you now. | | | +-[reply #50] | | | listener: variable_3 | | | +-*** see entry #32 *** | | +-[entry #51] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | +-[reply #51] | | listener: variable_3 | | +-[entry #52] | | | condition: conditional_12(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: The commander's here helping you now, isn't she? | | | +-[reply #52] | | | listener: variable_3 | | | +-*** see entry #32 *** | | +-[entry #53] | | speaker: hench_marine | | listener: variable_2 | | text: The commander's here helping you now, isn't he? | | +-[reply #53] | | listener: variable_3 | | +-*** see entry #32 *** | +-[entry #10] | speaker: global_wreav | listener: variable_2 | text: Just remember, these females belong to me. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: global_wreav | listener: variable_2 | text: As the one who cured the genophage, my word will be law over all krogan clans. | +-[reply #11] | listener: variable_3 | +-[entry #78] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: How exactly did you get the other clans to let you represent them? | | +-[reply #78] | | listener: variable_3 | | +-[entry #82] | | speaker: global_wreav | | listener: variable_2 | | text: It was a time-honored tradition of intimidation, threats, and violence. | | +-[reply #82] | | listener: variable_3 | | +-[entry #83] | | speaker: global_wreav | | listener: variable_2 | | text: Krogan don't waste energy voicing opinions. We just crush everyone else who has one. | | +-[reply #83] | | listener: variable_3 | | +-*** see entry #84 *** | +-[entry #79] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: I'm curious--how did you get the other clans to let you represent them? | | +-[reply #79] | | listener: variable_3 | | +-*** see entry #82 *** | +-[entry #80] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: And how did you achieve this authority? | | +-[reply #80] | | listener: variable_3 | | +-*** see entry #82 *** | +-[entry #81] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Given the power structure among krogan, it's curious the other clans let you represent them. | +-[reply #81] | listener: variable_3 | +-*** see entry #82 *** +-[choice] text: Stay in line. category: DISAGREE +-[reply #12] transition: transition_2563(-1) listener: variable_3 text: Keep a lid on it, Wreav. I can't have old grievances screwing this up. +-[entry #12] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-*** see entry #13 *** | +-[entry #24] | speaker: global_wreav | listener: variable_2 | text: What about recent grievances, Shepard? | +-[reply #24] | listener: variable_3 | +-[entry #25] | speaker: global_wreav | listener: variable_2 | text: You destroyed Maelon's data the first chance you got. | +-[reply #25] | listener: variable_3 | +-*** see entry #26 *** | +-*** see entry #29 *** | +-[entry #49] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: The commander is assisting you now. | | +-[reply #49] | | listener: variable_3 | | +-*** see entry #32 *** | +-*** see entry #50 *** | +-*** see entry #51 *** +-[entry #54] speaker: variable_1 listener: variable_2 +-[reply #54] listener: variable_3 +-*** see entry #55 *** +-[entry #76] speaker: global_wreav listener: variable_2 text: Grievances can be a useful tool. +-[reply #76] listener: variable_3 +-[entry #77] speaker: global_wreav listener: variable_2 text: When I proclaim the genophage cured, the rest of the krogan will have no choice but to accept my authority. +-[reply #77] listener: variable_3 +-*** see entry #78 *** +-*** see entry #79 *** +-*** see entry #80 *** +-*** see entry #81 *** +-[entry #88] speaker: global_wreav listener: variable_2 text: I never liked talking to salarians. We usually feed them to thresher maws. +-[entry #89] speaker: global_wreav listener: variable_2 text: On Tuchanka, the only time we talk to salarians is when they're begging for their lives. [bioa_kro002_000leveltrans_loc_int.kro002_shuttle_ride_in_m_d.kro002_shuttle_ride_in_m_dlg] speaker_list: global_wrex, global_mordin, global_salarian_alt, global_wreav, radio_wreav, kro002_radio_clan_leader, global_shuttle_pilot +-[entry #0] condition: conditional_194(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1578(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: Wrex, are you sure you're ready for this after your... procedure? | +-[entry #2] | speaker: global_wrex | listener: variable_2 | text: One more word and somebody gets tossed out the shuttle. Now... | +-[reply #2] | listener: variable_3 | +-[entry #3] | transition: transition_3758(-1) | speaker: global_wrex | listener: variable_2 | text: I've ordered the clans to assemble at the Hollows. It's our sacred meeting ground. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: global_wrex | listener: variable_2 | text: We'll land there and take an armored convoy against the Reaper. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: global_wrex | listener: variable_2 | text: This will be the defining moment of krogan history. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_179(-1) | | speaker: global_mordin | | listener: variable_2 | | text: Krogan history filled with defining moments. Most bloody. Hope this one better. | | +-[reply #6] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #15] | | listener: variable_3 | | +-[entry #16] | | | condition: conditional_8(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #17] | | | transition: transition_3747(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Commander, you seemed troubled. | | | +-[choice] | | | | text: [Reveal Shroud sabotage] | | | | category: AGREE | | | | +-[reply #18] | | | | transition: transition_1289(-1) | | | | listener: variable_3 | | | | text: I got a message from the-- | | | | +-[entry #19] | | | | transition: transition_2560(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-[entry #25] | | | | | condition: conditional_194(-1) | | | | | speaker: radio_wreav | | | | | listener: variable_2 | | | | | text: Wrex, it's Wreav! The Reapers are already at the Hollows! Come out with guns blazing! | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-[entry #27] | | | | | speaker: global_shuttle_pilot | | | | | listener: variable_2 | | | | | text: Hang on tight! We're heading in! | | | | | +-[reply #28] | | | | | listener: variable_3 | | | | | +-[entry #28] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #30] | | | | | listener: variable_3 | | | | | +-[entry #30] | | | | | | condition: conditional_194(-1) | | | | | | speaker: global_wrex | | | | | | listener: variable_2 | | | | | | text: Shepard, keep them away from the female! I'll sort out what's happening with the other clans! | | | | | | +-[reply #31] | | | | | | listener: variable_3 | | | | | | +-[entry #32] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-[entry #31] | | | | | speaker: global_wreav | | | | | listener: variable_2 | | | | | text: Shepard, protect our flank! I'll go pull the other clans out of the fire! | | | | | +-[reply #32] | | | | | listener: variable_3 | | | | | +-*** see entry #32 *** | | | | +-[entry #26] | | | | speaker: kro002_radio_clan_leader | | | | listener: variable_2 | | | | text: Wreav, it's Jorgal Thurak! The Reapers are attacking the Hollows! Be ready for a fight! | | | | +-[reply #27] | | | | listener: variable_3 | | | | +-*** see entry #27 *** | | | +-[choice] | | | text: [Say nothing for now] | | | category: DISAGREE | | | +-[reply #20] | | | default action | | | major decision | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: There's just a lot on the line. I want this to go well. | | | +-[entry #20] | | | | condition: conditional_569(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Have faith. No matter the adversity we face, some moments are destined to happen. | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: This is one of them. | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-[entry #23] | | | | | condition: conditional_2564(-1) | | | | | speaker: global_wreav | | | | | listener: variable_2 | | | | | text: And then the galaxy will have a new power to reckon with. | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | +-*** see entry #24 *** | | | | +-*** see entry #24 *** | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Have faith. No matter the adversity we face, some moments are destined to happen. | | | +-[reply #22] | | | listener: variable_3 | | | +-*** see entry #22 *** | | +-*** see entry #18 *** | +-[entry #7] | speaker: global_salarian_alt | listener: variable_2 | text: Yes. A paradigm shift. The ramifications will be felt for centuries. | +-[reply #7] | listener: variable_3 | +-*** see entry #15 *** +-*** see entry #3 *** +-[entry #8] condition: conditional_1578(-1) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 text: Have you recovered enough from your..procedure to do this, Wreav? +-[entry #9] speaker: global_wreav listener: variable_2 text: Don't go there, Shepard. I'm fine. +-[reply #9] listener: variable_3 +-*** see entry #10 *** +-[entry #10] transition: transition_3758(-1) speaker: global_wreav listener: variable_2 text: I've spoken with the other clans. They're gathering on our sacred meeting ground at the Hollows. +-[reply #10] listener: variable_3 +-[entry #11] speaker: global_wreav listener: variable_2 text: We'll rendezvous there, and take an armored convoy against the Reaper. +-[reply #11] listener: variable_3 +-[entry #12] speaker: global_wreav listener: variable_2 text: After today, krogan superiority will be obvious to everyone. +-[reply #12] listener: variable_3 +-[entry #13] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Rare opportunity to improve galactic opinion of krogan. Hope you use it wisely. | +-[reply #13] | listener: variable_3 | +-*** see entry #15 *** +-[entry #14] speaker: global_salarian_alt listener: variable_2 text: Your strength was never in doubt. Only what you did with it. +-[reply #14] listener: variable_3 +-*** see entry #15 *** +-[entry #33] speaker: global_wreav listener: variable_2 text: It's what we do afterwards that the galaxy will remember. +-[entry #34] condition: plot.bools[17843] == 1 speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #35] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | +-[reply #34] | listener: variable_3 | +-[entry #36] | | condition: conditional_179(-1) | | speaker: global_mordin | | listener: variable_2 | | +-[reply #35] | | listener: variable_3 | | +-*** see entry #24 *** | +-*** see entry #24 *** +-[entry #37] speaker: global_wreav listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #38] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | +-[reply #37] | listener: variable_3 | +-*** see entry #24 *** +-*** see entry #24 *** +-[entry #39] condition: conditional_194(-1) speaker: global_wrex listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #40] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | +-[reply #39] | listener: variable_3 | +-[entry #41] | speaker: global_wrex | listener: variable_2 | +-[reply #40] | listener: variable_3 | +-*** see entry #24 *** +-[entry #42] speaker: global_salarian_alt listener: variable_2 +-[reply #41] listener: variable_3 +-[entry #43] speaker: global_salarian_alt listener: variable_2 +-[reply #42] listener: variable_3 +-[entry #44] speaker: global_wrex listener: variable_2 +-[reply #43] listener: variable_3 +-*** see entry #24 *** +-[entry #45] speaker: variable_1 listener: variable_2 +-[reply #44] listener: variable_3 text: Everyone pick your targets and keep an eye on our six! Now move! [bioa_krogru_000leveltrans_loc_int.krogru_shuttle_in_v_D.krogru_shuttle_in_v_dlg] speaker_list: hench_garrus, hench_kaidan, hench_ashley, hench_marine, hench_prothean, hench_tali, hench_liara, hench_edi, radio_edi +-[entry #0] condition: conditional_493(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19053] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #18] | listener: variable_3 | +-[entry #27] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Any updates, Shepard? | | +-[reply #19] | | listener: variable_3 | | text: Our backup is waiting for us at the drop point. | | +-[entry #36] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #20] | | listener: variable_3 | | text: Aralakh Company. Krogan commandos. | | +-[entry #37] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: That's correct. They are an accomplished unit. | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #38] | | | speaker: hench_edi | | | listener: variable_2 | | | text: Made famous for their decisive action liberating a colony from batarian pirates. | | | +-[reply #23] | | | listener: variable_3 | | | text: Good to hear. | | | +-[entry #41] | | | | condition: plot.bools[19132] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #24] | | | | listener: variable_3 | | | | text: Other than that, there's been no word from a team of krogan scouts since they went through the rachni relay. | | | | +-[entry #42] | | | | | condition: conditional_493(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #3] | | | | | listener: variable_3 | | | | | +-[entry #4] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_garrus | | | | | | listener: variable_2 | | | | | | text: So we're going after the rachni. Thought we settled this on Noveria. | | | | | | +-[reply #4] | | | | | | listener: variable_3 | | | | | | +-[entry #5] | | | | | | speaker: hench_garrus | | | | | | listener: variable_2 | | | | | | text: The Reapers must have turned them into those things we saw on Tuchanka. | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | text: We're here to find out what happened to the krogan scouts. | | | | | | +-[entry #24] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | text: If the rachni are involved, the situation changes. | | | | | | +-[entry #106] | | | | | | | condition: conditional_490(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #89] | | | | | | | listener: variable_3 | | | | | | | text: Just be ready for anything. | | | | | | +-[entry #107] | | | | | | | condition: plot.bools[12587] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #69] | | | | | | | listener: variable_3 | | | | | | | +-[entry #108] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_edi | | | | | | | | listener: variable_2 | | | | | | | | text: Still, it's troubling there are rumors at all. It's been years since you released the last rachni queen on the condition she disappear forever. | | | | | | | | +-[reply #70] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #109] | | | | | | | | speaker: hench_edi | | | | | | | | listener: variable_2 | | | | | | | | text: Her race was all but extinct. She would not risk annihilation by starting a war. | | | | | | | | +-[reply #80] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #125] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_marine | | | | | | | | | listener: variable_2 | | | | | | | | | text: You're telling me you let a rachni queen go? Are you kidding? | | | | | | | | | +-[reply #81] | | | | | | | | | listener: variable_3 | | | | | | | | | text: No. It was the right call. | | | | | | | | | +-[entry #126] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-*** see reply #89 *** | | | | | | | | +-[entry #127] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-*** see reply #89 *** | | | | | | | +-[entry #110] | | | | | | | | condition: conditional_116(-1) | | | | | | | | speaker: hench_liara | | | | | | | | listener: variable_2 | | | | | | | | text: It doesn't make sense. We let the last rachni queen go on the condition she disappear forever. | | | | | | | | +-[reply #71] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #111] | | | | | | | | speaker: hench_liara | | | | | | | | listener: variable_2 | | | | | | | | text: She was desperate to save her race. | | | | | | | | +-*** see reply #80 *** | | | | | | | +-[entry #112] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_tali | | | | | | | | listener: variable_2 | | | | | | | | text: It doesn't make sense. We let the last rachni queen live on the condition she disappear forever. | | | | | | | | +-[reply #72] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #113] | | | | | | | | speaker: hench_tali | | | | | | | | listener: variable_2 | | | | | | | | text: She was desperate to save her race. | | | | | | | | +-*** see reply #80 *** | | | | | | | +-[entry #114] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_ashley | | | | | | | | listener: variable_2 | | | | | | | | text: We let the last rachni queen live on the condition she disappear forever. | | | | | | | | +-[reply #73] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #115] | | | | | | | | speaker: hench_ashley | | | | | | | | listener: variable_2 | | | | | | | | text: We should've ended this when we had the chance. Now we don't know what we're walking into. | | | | | | | | +-*** see reply #80 *** | | | | | | | +-[entry #116] | | | | | | | | condition: conditional_116(-1) | | | | | | | | speaker: hench_kaidan | | | | | | | | listener: variable_2 | | | | | | | | text: It doesn't make sense. We let the last rachni queen live on the condition she disappear forever. | | | | | | | | +-[reply #74] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #117] | | | | | | | | speaker: hench_kaidan | | | | | | | | listener: variable_2 | | | | | | | | text: She was desperate for a second chance. | | | | | | | | +-*** see reply #80 *** | | | | | | | +-[entry #118] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_garrus | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #75] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #119] | | | | | | | | | condition: plot.bools[14999] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #76] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #123] | | | | | | | | | speaker: radio_edi | | | | | | | | | listener: variable_2 | | | | | | | | | text: Still, it's troubling there are rumors at all. It's been years since you released the last rachni queen on the condition she disappear forever. | | | | | | | | | +-[reply #79] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #124] | | | | | | | | | speaker: radio_edi | | | | | | | | | listener: variable_2 | | | | | | | | | text: She was desperate to save her race. | | | | | | | | | +-*** see reply #80 *** | | | | | | | | +-[entry #120] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #77] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #121] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_garrus | | | | | | | | listener: variable_2 | | | | | | | | text: It doesn't make sense. We let that last rachni queen live on the condition she disappear forever. | | | | | | | | +-[reply #78] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #122] | | | | | | | | speaker: hench_garrus | | | | | | | | listener: variable_2 | | | | | | | | text: She wouldn't risk everything to start a war. | | | | | | | | +-*** see reply #80 *** | | | | | | | +-*** see entry #123 *** | | | | | | +-[entry #128] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #82] | | | | | | listener: variable_3 | | | | | | +-[entry #129] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: It's unlikely to be the rachni. You ended all hope of them reestablishing their race when you killed their last queen on Noveria. | | | | | | | +-[reply #86] | | | | | | | listener: variable_3 | | | | | | | text: I remember. | | | | | | | +-[entry #139] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #87] | | | | | | | listener: variable_3 | | | | | | | +-[entry #140] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_marine | | | | | | | | listener: variable_2 | | | | | | | | text: Then what are we dealing with, Commander? | | | | | | | | +-[reply #88] | | | | | | | | listener: variable_3 | | | | | | | | text: I don't know. | | | | | | | | +-[entry #141] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-*** see reply #89 *** | | | | | | | +-[entry #142] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-*** see reply #89 *** | | | | | | +-[entry #130] | | | | | | | condition: conditional_116(-1) | | | | | | | speaker: hench_liara | | | | | | | listener: variable_2 | | | | | | | text: It can't be rachni. We ensured the last queen was destroyed on Noveria. | | | | | | | +-*** see reply #86 *** | | | | | | +-[entry #131] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_tali | | | | | | | listener: variable_2 | | | | | | | text: It can't be rachni. We made sure the last queen back on Noveria was dead. | | | | | | | +-*** see reply #86 *** | | | | | | +-[entry #132] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_ashley | | | | | | | listener: variable_2 | | | | | | | text: We destroyed the last queen on Noveria once and for all. They're done. | | | | | | | +-*** see reply #86 *** | | | | | | +-[entry #133] | | | | | | | condition: conditional_116(-1) | | | | | | | speaker: hench_kaidan | | | | | | | listener: variable_2 | | | | | | | text: It can't be rachni. We made sure the last queen on Noveria was dead. | | | | | | | +-*** see reply #86 *** | | | | | | +-[entry #134] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_garrus | | | | | | | listener: variable_2 | | | | | | | +-[reply #83] | | | | | | | listener: variable_3 | | | | | | | +-[entry #135] | | | | | | | | condition: plot.bools[14999] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #84] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #138] | | | | | | | | speaker: radio_edi | | | | | | | | listener: variable_2 | | | | | | | | text: It's unlikely to be rachni. You ended all hope of them reestablishing their race when you killed their last queen on Noveria. | | | | | | | | +-*** see reply #86 *** | | | | | | | +-[entry #136] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #85] | | | | | | | listener: variable_3 | | | | | | | +-[entry #137] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_garrus | | | | | | | listener: variable_2 | | | | | | | text: There's no way it's rachni. We killed the last queen on Noveria. | | | | | | | +-*** see reply #86 *** | | | | | | +-*** see entry #138 *** | | | | | +-[entry #6] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_kaidan | | | | | | listener: variable_2 | | | | | | text: The rachni are back. That just seems crazy. | | | | | | +-[reply #5] | | | | | | listener: variable_3 | | | | | | +-[entry #7] | | | | | | speaker: hench_kaidan | | | | | | listener: variable_2 | | | | | | text: What you reported seeing on Tuchanka... let's hope we find some answers. | | | | | | +-*** see reply #15 *** | | | | | +-[entry #8] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_ashley | | | | | | listener: variable_2 | | | | | | text: I can't believe we're facing rachni again. | | | | | | +-[reply #6] | | | | | | listener: variable_3 | | | | | | +-[entry #9] | | | | | | speaker: hench_ashley | | | | | | listener: variable_2 | | | | | | text: Reapers must've found them and turned them into those things you reported on Tuchanka. | | | | | | +-*** see reply #15 *** | | | | | +-[entry #10] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_marine | | | | | | listener: variable_2 | | | | | | text: Who the hell thought we'd be fighting rachni? | | | | | | +-[reply #7] | | | | | | listener: variable_3 | | | | | | +-[entry #11] | | | | | | speaker: hench_marine | | | | | | listener: variable_2 | | | | | | text: Those things on Tuchanka sure didn't look like the history vids. | | | | | | +-*** see reply #15 *** | | | | | +-[entry #12] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_prothean | | | | | | listener: variable_2 | | | | | | text: Your reports from Tuchanka confirm the rachni have returned, and are on the move. | | | | | | +-[reply #8] | | | | | | listener: variable_3 | | | | | | +-[entry #13] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_prothean | | | | | | listener: variable_2 | | | | | | text: Understandable. In my cycle, we used the rachni as living weapons. | | | | | | +-[reply #9] | | | | | | listener: variable_3 | | | | | | text: Weapons? | | | | | | +-[entry #14] | | | | | | speaker: hench_prothean | | | | | | listener: variable_2 | | | | | | text: They were only animals, then. Without technology. Violent but useful. | | | | | | +-[reply #10] | | | | | | listener: variable_3 | | | | | | +-[entry #15] | | | | | | speaker: hench_prothean | | | | | | listener: variable_2 | | | | | | text: When they became a problem, we burned 200 worlds to stop them. | | | | | | +-[reply #11] | | | | | | listener: variable_3 | | | | | | +-[entry #16] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #12] | | | | | | listener: variable_3 | | | | | | +-[entry #17] | | | | | | | condition: conditional_493(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #52] | | | | | | | listener: variable_3 | | | | | | | text: We didn't have to face the entire rachni army. | | | | | | | +-*** see entry #106 *** | | | | | | | +-*** see entry #107 *** | | | | | | | +-*** see entry #128 *** | | | | | | +-[entry #18] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #68] | | | | | | listener: variable_3 | | | | | | text: We don't know much, but no rachni activity has been reported. | | | | | | +-*** see entry #106 *** | | | | | | +-*** see entry #107 *** | | | | | | +-*** see entry #128 *** | | | | | +-[entry #19] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: I thought we'd heard the last of the rachni. | | | | | | +-[reply #13] | | | | | | listener: variable_3 | | | | | | +-[entry #20] | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: The Reapers must have turned them into those things you reported on Tuchanka. | | | | | | +-*** see reply #15 *** | | | | | +-[entry #21] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: The rachni are supposed to be extinct, but they continue to surface. | | | | | | +-[reply #14] | | | | | | listener: variable_3 | | | | | | +-[entry #22] | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: When we saw them on Tuchanka, I knew it would come to this. | | | | | | +-*** see reply #15 *** | | | | | +-[entry #23] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: The Reapers modified the rachni we encountered on Tuchanka. | | | | | +-*** see reply #15 *** | | | | +-[entry #43] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #45] | | | | listener: variable_3 | | | | +-[entry #69] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: There are many reasons that communication with the scouts could be disrupted. | | | | | +-*** see reply #68 *** | | | | +-[entry #70] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: I don't like the sound of this. | | | | | +-[reply #46] | | | | | listener: variable_3 | | | | | +-[entry #71] | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: The krogan would have come prepared to fight. | | | | | +-*** see reply #68 *** | | | | +-[entry #72] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: An entire krogan scouting party disappears? | | | | | +-[reply #47] | | | | | listener: variable_3 | | | | | +-[entry #73] | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: I don't like the sound of that. | | | | | +-*** see reply #68 *** | | | | +-[entry #74] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_prothean | | | | | listener: variable_2 | | | | | text: Understandable. In my cycle we used the rachni as living weapons. | | | | | +-[reply #48] | | | | | listener: variable_3 | | | | | text: Weapons? | | | | | +-[entry #75] | | | | | speaker: hench_prothean | | | | | listener: variable_2 | | | | | text: They were only animals then, without technology. Violent but useful. | | | | | +-[reply #49] | | | | | listener: variable_3 | | | | | +-[entry #76] | | | | | speaker: hench_prothean | | | | | listener: variable_2 | | | | | text: When they became a problem, we burned two-hundred worlds to stop them. | | | | | +-[reply #50] | | | | | listener: variable_3 | | | | | +-[entry #77] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #51] | | | | | | listener: variable_3 | | | | | | +-[entry #78] | | | | | | | condition: conditional_493(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-*** see reply #52 *** | | | | | | +-[entry #79] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-*** see reply #68 *** | | | | | +-[entry #80] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_marine | | | | | | listener: variable_2 | | | | | | text: Amen. | | | | | | +-*** see reply #51 *** | | | | | +-[entry #81] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: That is how you deal with rachni. | | | | | +-*** see reply #51 *** | | | | +-[entry #82] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_marine | | | | | listener: variable_2 | | | | | text: We're way out here for some bug hunt? | | | | | +-[reply #53] | | | | | listener: variable_3 | | | | | +-[entry #83] | | | | | speaker: hench_marine | | | | | listener: variable_2 | | | | | text: Weren't they wiped out by the krogan? | | | | | +-[reply #54] | | | | | listener: variable_3 | | | | | text: That's what everyone thought, but I've run into a few. | | | | | +-[entry #84] | | | | | | condition: conditional_490(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-*** see reply #89 *** | | | | | +-[entry #85] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_garrus | | | | | | listener: variable_2 | | | | | | +-[reply #55] | | | | | | listener: variable_3 | | | | | | +-[entry #86] | | | | | | | condition: plot.bools[14999] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #56] | | | | | | | listener: variable_3 | | | | | | | +-[entry #89] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_liara | | | | | | | | listener: variable_2 | | | | | | | | text: Difficult to forget. It was that secret lab back on Noveria. | | | | | | | | +-[reply #58] | | | | | | | | listener: variable_3 | | | | | | | | text: Not something I want to repeat. | | | | | | | | +-*** see entry #107 *** | | | | | | | +-[entry #90] | | | | | | | | condition: conditional_116(-1) | | | | | | | | speaker: hench_tali | | | | | | | | listener: variable_2 | | | | | | | | text: Hard to forget. It was that secret lab back on Noveria. | | | | | | | | +-*** see reply #58 *** | | | | | | | +-[entry #91] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_kaidan | | | | | | | | listener: variable_2 | | | | | | | | text: Hard to forget. It was that secret lab back on Noveria. | | | | | | | | +-*** see reply #58 *** | | | | | | | +-[entry #92] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_ashley | | | | | | | | listener: variable_2 | | | | | | | | text: Hard to forget. It was that secret lab back on Noveria. | | | | | | | | +-*** see reply #58 *** | | | | | | | +-[entry #93] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_edi | | | | | | | | listener: variable_2 | | | | | | | | text: Yes, I reviewed the situation report about your encounter with them on Noveria. | | | | | | | | +-[reply #59] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #94] | | | | | | | | speaker: hench_edi | | | | | | | | listener: variable_2 | | | | | | | | text: You're lucky you survived. | | | | | | | | +-[reply #61] | | | | | | | | listener: variable_3 | | | | | | | | text: We all were. | | | | | | | | +-[entry #97] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #62] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #98] | | | | | | | | | condition: conditional_493(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #63] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #107 *** | | | | | | | | | +-*** see entry #128 *** | | | | | | | | +-[entry #99] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_marine | | | | | | | | listener: variable_2 | | | | | | | | text: Can't believe you actually fought them. | | | | | | | | +-[reply #64] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #107 *** | | | | | | | | +-*** see entry #128 *** | | | | | | | +-[entry #95] | | | | | | | speaker: radio_edi | | | | | | | listener: variable_2 | | | | | | | text: I reviewed the situation report about your encounter with them on Noveria. | | | | | | | +-[reply #60] | | | | | | | listener: variable_3 | | | | | | | +-[entry #96] | | | | | | | speaker: radio_edi | | | | | | | listener: variable_2 | | | | | | | text: You're lucky to have survived. | | | | | | | +-*** see reply #61 *** | | | | | | +-[entry #87] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #57] | | | | | | listener: variable_3 | | | | | | +-[entry #88] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_garrus | | | | | | listener: variable_2 | | | | | | text: Hard to forget. It was that secret lab back on Noveria. | | | | | | +-*** see reply #58 *** | | | | | +-*** see entry #89 *** | | | | | +-*** see entry #90 *** | | | | | +-*** see entry #91 *** | | | | | +-*** see entry #92 *** | | | | | +-*** see entry #93 *** | | | | | +-*** see entry #95 *** | | | | +-[entry #100] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: No way it's rachni. We settled that a long time ago. | | | | | +-*** see reply #68 *** | | | | +-[entry #101] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: Let's keep it simple. All we know is that the scouts lost communication. | | | | | +-[reply #65] | | | | | listener: variable_3 | | | | | +-[entry #102] | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: Bottom line, we need to find out what happened. | | | | | +-*** see reply #68 *** | | | | +-[entry #103] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: So all we know is that the scouts went dark? | | | | +-[reply #66] | | | | listener: variable_3 | | | | +-[entry #104] | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Could be nothing. Still have to check, though. | | | | +-[reply #67] | | | | listener: variable_3 | | | | text: Right. | | | | +-[entry #105] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-*** see reply #68 *** | | | +-[entry #44] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #25] | | | listener: variable_3 | | | text: What else, EDI? | | | +-[entry #45] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: We are searching for a krogan scouting party that disappeared in this area. | | | | +-[reply #26] | | | | listener: variable_3 | | | | +-[entry #46] | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: They were investigating reports of activity around the rachni relay. | | | | +-[reply #27] | | | | listener: variable_3 | | | | +-[entry #47] | | | | | condition: conditional_493(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #28] | | | | | listener: variable_3 | | | | | +-[entry #48] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | text: And we've seen them in action. Somehow, they're back. | | | | | +-[entry #49] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #38] | | | | | listener: variable_3 | | | | | +-[entry #60] | | | | | | condition: conditional_493(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-*** see reply #3 *** | | | | | +-[entry #61] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-*** see reply #45 *** | | | | +-[entry #50] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #30] | | | | listener: variable_3 | | | | +-[entry #51] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #31] | | | | listener: variable_3 | | | | +-[entry #52] | | | | | condition: conditional_194(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #32] | | | | | listener: variable_3 | | | | | text: The rachni? No wonder Wrex wanted to keep this quiet. | | | | | +-[entry #54] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_edi | | | | | | listener: variable_2 | | | | | | text: Agreed. They nearly conquered the galaxy over 2,000 years ago. | | | | | | +-[reply #34] | | | | | | listener: variable_3 | | | | | | +-[entry #55] | | | | | | speaker: hench_edi | | | | | | listener: variable_2 | | | | | | text: Even a rumor of their return could cause panic. | | | | | | +-*** see reply #38 *** | | | | | +-[entry #56] | | | | | speaker: radio_edi | | | | | listener: variable_2 | | | | | text: Agreed. They nearly conquered the galaxy over 2,000 years ago. | | | | | +-[reply #35] | | | | | listener: variable_3 | | | | | +-[entry #57] | | | | | speaker: radio_edi | | | | | listener: variable_2 | | | | | text: Even a rumor of their return could cause panic. | | | | | +-*** see reply #38 *** | | | | +-[entry #53] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #33] | | | | listener: variable_3 | | | | text: The rachni? No wonder Wreav wanted to keep this quiet. | | | | +-*** see entry #54 *** | | | | +-*** see entry #56 *** | | | +-[entry #58] | | | speaker: radio_edi | | | listener: variable_2 | | | text: You are searching for a krogan scouting party that disappeared in this area. | | | +-[reply #36] | | | listener: variable_3 | | | +-[entry #59] | | | speaker: radio_edi | | | listener: variable_2 | | | text: They were investigating reports of activity around the rachni relay. | | | +-[reply #37] | | | | listener: variable_3 | | | | +-*** see entry #47 *** | | | | +-*** see entry #50 *** | | | +-*** see reply #38 *** | | +-[entry #39] | | speaker: radio_edi | | listener: variable_2 | | text: That's correct, Shepard. They are an accomplished unit. | | +-[reply #22] | | listener: variable_3 | | +-[entry #40] | | speaker: radio_edi | | listener: variable_2 | | text: Their decisive action in liberating a colony from batarian pirates made them famous. | | +-*** see reply #23 *** | +-[entry #28] | | condition: conditional_116(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Any updates, Commander? | | +-*** see reply #19 *** | +-[entry #29] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Any updates, Commander? | | +-*** see reply #19 *** | +-[entry #30] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Any updates, Commander? | | +-*** see reply #19 *** | +-[entry #31] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Has there been any change in the situation, Commander? | | +-*** see reply #19 *** | +-[entry #32] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Any updates, Shepard? | | +-*** see reply #19 *** | +-[entry #33] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Have we learned anything, Shepard? | | +-*** see reply #19 *** | +-[entry #34] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Have there been any updates, Shepard? | | +-*** see reply #19 *** | +-[entry #35] | speaker: variable_1 | listener: variable_2 | +-*** see reply #19 *** +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #1] | listener: variable_3 | +-[entry #63] | speaker: variable_1 | listener: variable_2 | +-[reply #40] | listener: variable_3 | text: EDI, any more information on the situation? | +-[entry #64] | | condition: conditional_114(0) | | speaker: hench_edi | | listener: variable_2 | | text: I've received confirmation that our backup has landed on the planet's surface. | | +-[reply #41] | | listener: variable_3 | | +-[entry #65] | | speaker: hench_edi | | listener: variable_2 | | text: A group of krogan commandos, Aralakh Company, has conducted initial scans. | | +-*** see reply #23 *** | +-[entry #66] | speaker: radio_edi | listener: variable_2 | text: I've received confirmation your backup has landed on the planet's surface. | +-[reply #42] | listener: variable_3 | +-[entry #67] | speaker: radio_edi | listener: variable_2 | text: A group of krogan commandos called Aralakh Company has conducted initial scans. | +-[reply #43] | | listener: variable_3 | | +-[entry #68] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #23 *** | +-[reply #44] | | condition: conditional_493(-1) | | listener: variable_3 | | +-[entry #3] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #3 *** | +-*** see reply #45 *** +-[reply #2] listener: variable_3 +-*** see entry #3 *** +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #26] | condition: plot.bools[19132] == 1 | speaker: variable_1 | listener: variable_2 | +-*** see reply #18 *** +-[entry #62] speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-*** see entry #63 *** [bioa_kron7a_010leveltrans_loc_int.kron7a_arrival_v_d.kron7a_arrival_v_dlg] speaker_list: hench_edi, radio_edi, hench_garrus, hench_tali, hench_ashley, hench_kaidan, hench_marine, hench_liara, hench_prothean, global_shuttle_pilot +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_493(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: The crash site's a nightmare. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: EDI, any more details on what happened? | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Information is limited. We're here at the request of Primarch Victus to rescue the turian platoon that has crashed here. | | +-[reply #3] | | listener: variable_3 | | +-[entry #5] | | | condition: plot.bools[19142] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #4] | | | listener: variable_3 | | | text: And the primarch's son is in command. | | | +-[entry #6] | | | | condition: conditional_7(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: Yes. Lieutenant Tarquin Victus. | | | | +-[reply #18] | | | | listener: variable_3 | | | | text: Try to raise him. | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #25] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: For a turian commander, what happened here is... let's just say the turian code is not forgiving. | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-[entry #26] | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: And that it's his son is bad for the Primarch. Promoting family without merit can bite you in the ass. | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-[entry #27] | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: What's strange is, the Primarch knows that. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #34] | | | | | speaker: global_shuttle_pilot | | | | | listener: variable_2 | | | | | text: Commander. I have to land well back from the main crash site. | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | text: That the best you can do? | | | | | +-[entry #35] | | | | | | condition: conditional_12(-1) | | | | | | speaker: global_shuttle_pilot | | | | | | listener: variable_2 | | | | | | text: Yes, ma'am, but the Reapers seem unaware of our presence. You might get the jump on them. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | text: All right, set her down. Let's save this platoon. | | | | | +-[entry #36] | | | | | speaker: global_shuttle_pilot | | | | | listener: variable_2 | | | | | text: Yes, sir, but the Reapers seem unaware of our presence. You might get the jump on them. | | | | | +-*** see reply #25 *** | | | | +-[entry #28] | | | | | condition: conditional_184(-1) | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: Victus put his son in command of a classified mission? Interesting. | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-*** see entry #34 *** | | | | +-[entry #29] | | | | | condition: conditional_5(-1) | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: Classified mission, and Victus sends his son? Interesting. | | | | | +-*** see reply #23 *** | | | | +-[entry #30] | | | | | condition: conditional_4(-1) | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: The primarch sends his son on a classified mission? That's interesting. | | | | | +-*** see reply #23 *** | | | | +-[entry #31] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_marine | | | | | listener: variable_2 | | | | | text: Your dad becomes primarch and sends you on a secret op? That's pressure. | | | | | +-*** see reply #23 *** | | | | +-[entry #32] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: I've heard rumors of Cerberus activity on Tuchanka, but nothing about turians. | | | | | +-*** see reply #23 *** | | | | +-[entry #33] | | | | condition: conditional_8(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: It seems there is more to this than we know. | | | | +-*** see reply #23 *** | | | +-[entry #7] | | | speaker: radio_edi | | | listener: variable_2 | | | text: Yes. Lieutenant Tarquin Victus. | | | +-*** see reply #18 *** | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | +-[entry #19] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: The mission brief identifies the turian commander as Lieutenant Tarquin Victus. | | | +-[reply #17] | | | listener: variable_3 | | | text: Victus? | | | +-[entry #21] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Primarch's son. Hah. | | | | +-*** see reply #18 *** | | | +-[entry #22] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: The Primarch's son. | | | | +-*** see reply #18 *** | | | +-[entry #23] | | | speaker: radio_edi | | | listener: variable_2 | | | text: The Primarch's son. | | | +-*** see reply #18 *** | | +-[entry #20] | | speaker: radio_edi | | listener: variable_2 | | text: The mission brief identifies the turian commander as Lieutenant Tarquin Victus. | | +-*** see reply #17 *** | +-[entry #4] | speaker: radio_edi | listener: variable_2 | text: Information is limited. Your assistance was requested by Primarch Victus to rescue the turian platoon that has crashed here. | +-*** see reply #3 *** +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: This crash site's a nightmare. +-[entry #10] | condition: plot.bools[19142] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | text: EDI, try to raise Lieutenant Victus. | +-[entry #11] | | condition: conditional_7(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #12] | | | condition: conditional_12(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: Yes, ma'am. | | | +-[reply #9] | | | listener: variable_3 | | | +-*** see entry #24 *** | | +-[entry #13] | | speaker: hench_edi | | listener: variable_2 | | text: Yes, sir. | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #24 *** | +-[entry #14] | | condition: conditional_12(-1) | | speaker: radio_edi | | listener: variable_2 | | text: Yes, ma'am. | | +-[reply #11] | | listener: variable_3 | | +-*** see entry #24 *** | +-[entry #15] | speaker: radio_edi | listener: variable_2 | text: Yes, sir. | +-[reply #12] | listener: variable_3 | +-*** see entry #24 *** +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #13] | condition: conditional_194(-1) | listener: variable_3 | text: Looks like Wrex was right about Reaper scouts. | +-[entry #17] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | text: EDI, any further intel? | +-*** see entry #18 *** +-[reply #14] listener: variable_3 text: Looks like Wreav was right about Reaper scouts. +-*** see entry #17 *** [bioa_kron7b_000leveltrans_loc_int.kron7b_missionbrief_v_d.kron7b_missionbrief_v_dlg] speaker_list: hench_ashley, hench_kaidan, hench_garrus, hench_liara, hench_tali, hench_edi, hench_marine, hench_prothean +-[entry #0] speaker: variable_1 listener: variable_2 text: Normandy shuttle, this is Lieutenant Victus with the Ninth Platoon. Do you copy? +-[reply #0] listener: variable_3 text: We hear you, Ninth Platoon. +-[entry #1] speaker: variable_1 listener: variable_2 text: We're approaching the bomb site, Commander. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Getting bounced around pretty bad. +-[reply #2] listener: variable_3 text: This is as close as we get, Lieutenant. Look for somewhere to set your platoon down. +-[entry #3] speaker: variable_1 listener: variable_2 text: Copy that. +-[reply #3] listener: variable_3 text: Talk to me about this Cerberus bomb. +-[entry #4] speaker: variable_1 listener: variable_2 text: It's not Cerberus, Commander. It's... turian. +-[reply #4] listener: variable_3 text: What do you mean, "turian?" +-[entry #5] speaker: variable_1 listener: variable_2 text: It was planted centuries ago, after the Krogan Rebellions. The bomb was a safeguard against another galactic war. +-[reply #5] listener: variable_3 +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: To keep the krogan in check. | +-[reply #6] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: That was a mistake. | | category: AGREE | | +-[reply #7] | | listener: variable_3 | | text: You won't earn trust with tactics like that. | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | text: But right now, we focus on disarming that bomb. | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: Yes, but Cerberus found it. Detonation means all-out war between my people and the krogan. | | +-[reply #10] | | listener: variable_3 | | text: Right. | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #11] | | listener: variable_3 | | text: Where is it? | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: Those buildings ahead. Cerberus brought equipment to dig it up. | | +-[reply #12] | | listener: variable_3 | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | text: The Ninth Platoon will cover your flank, Commander. | | +-[reply #13] | | listener: variable_3 | | text: With all this activity, the krogan have to know something's up. | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | text: Then we can't fail, Commander. | | +-[reply #14] | | listener: variable_3 | | text: Copy that, Lieutenant. | +-[choice] | text: I get it. | category: DISAGREE | +-[reply #8] | default action | major decision | listener: variable_3 | text: Makes sense. Couldn't trust the krogan to play nice. | +-[entry #16] | speaker: variable_1 | listener: variable_2 | +-*** see reply #9 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Insurance against further krogan aggression. | +-*** see reply #6 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Brutal, but it makes a certain kind of sense. Put the krogan down hard if they tried anything. | +-*** see reply #6 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: To keep the krogan from becoming a threat. | +-*** see reply #6 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: The turians wanted a way to keep the krogan in check. | +-*** see reply #6 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: They were wary of a future krogan threat. | +-*** see reply #6 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Hedging your bets, huh? | +-*** see reply #6 *** +-[entry #13] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Given their history, a wise measure. +-*** see reply #6 *** [bioa_mpcer_000translevel_loc_int.n7_cer_hackett_d_D.n7_cer_hackett_d_dlg] speaker_list: global_shuttle_pilot +-[entry #0] condition: conditional_113(5) speaker: global_shuttle_pilot listener: variable_2 text: Commander, I've got a hail from Admiral Hackett. +-[reply #0] listener: variable_3 text: Put him through, Lieutenant. +-[entry #1] speaker: variable_1 listener: variable_2 text: Shepard, we've uncovered a secret Cerberus lab. Function unknown. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: We sent in a recon team, but they were forced to pull out before they got very far. +-[reply #2] listener: variable_3 text: Any other intel? +-[entry #3] speaker: variable_1 listener: variable_2 text: We think they're using the facility to warehouse and study Reaper tech. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: We've been wondering how Cerberus is connected to the Reapers, and this might give us some answers. +-[reply #4] listener: variable_3 text: We're on it. +-[entry #5] speaker: variable_1 listener: variable_2 text: Find out what Cerberus is doing, and get me any Reaper tech samples you can, Commander. Hackett out. [bioa_mpdish_000translevel_loc_int.n7_dish_hackett_v_D.n7_dish_hackett_v_dlg] speaker_list: radio_grace +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander. Cerberus has taken one of our secret communication facilities. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: All campaigns in this theater depend on the information that dish array supplies. +-[reply #1] listener: variable_3 text: What do we know? +-[entry #2] speaker: variable_1 listener: variable_2 text: We're getting intel from a tech who survived the attack, Grace Sato. She's hiding in a security bunker offsite. +-[reply #2] listener: variable_3 text: A civilian? +-[entry #3] speaker: variable_1 listener: variable_2 text: Yes. Patching her through. +-[reply #3] listener: variable_3 text: Ms. Sato--what's happening down there? +-[entry #4] speaker: radio_grace listener: variable_2 text: I'm staying hidden, but I'm the only one left. +-[reply #4] listener: variable_3 +-[entry #5] speaker: radio_grace listener: variable_2 text: They're trying to hack into our systems to access Alliance operations protocols. +-[reply #5] listener: variable_3 +-[entry #6] speaker: radio_grace listener: variable_2 text: I'm tracking their activity, but they're bound to find me sooner or later. +-[reply #6] listener: variable_3 text: Hang in there. We'll be there soon. +-[entry #7] speaker: radio_grace listener: variable_2 text: Yes... Yes, Commander. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: It's not ideal, but she's the only one with any traction on this. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: The information stored in that network is critical, Commander. If it gets into enemy hands, we'll lose a lot of good people. +-[reply #9] listener: variable_3 text: I'll take care of it, Admiral. +-[entry #10] speaker: variable_1 listener: variable_2 text: See that you do. Hackett out. [bioa_mpslum_000translevel_loc_int.n7_slums_hackett_d_D.n7_slums_hackett_d_dlg] speaker_list: global_shuttle_pilot +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Shepard, Cerberus strike squads have infiltrated one of the major cities on Benning. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Initial reports indicated they were recruiting civilians. But further investigation suggests that people are being taken against their will. +-[reply #1] listener: variable_3 text: For what purpose? +-[entry #2] speaker: variable_1 listener: variable_2 text: Unknown. We sent a recon team to investigate and the Cerberus squads reacted by targeting civilians and public facilities. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Officially, Cerberus is denying responsibility and condemning the action. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: They're either lying, or we're dealing with a rogue faction. +-[reply #4] listener: variable_3 text: And innocents are caught in their crosshairs. +-[entry #5] speaker: variable_1 listener: variable_2 text: Exactly. Secure the area so we can establish a rescue lifeline to the rest of the city. +-[reply #5] listener: variable_3 +-[entry #6] speaker: global_shuttle_pilot listener: variable_2 text: Approaching the drop point, Commander. +-[reply #6] listener: variable_3 text: Copy that, Lieutenant. +-[entry #7] speaker: variable_1 listener: variable_2 text: The people down there are counting on you, Commander. Hackett out. +-[entry #8] speaker: variable_1 listener: variable_2 +-[choice] | text: They're trying to demoralize. | category: AGREE | +-[reply #7] | listener: variable_3 | text: Cerberus knows the people are the heart and soul of the Alliance. | +-[entry #9] | speaker: variable_1 | listener: variable_2 +-[choice] text: It's just a diversion. category: DISAGREE +-[reply #8] default action major decision listener: variable_3 text: Cerberus thinks we're soft, that we'll waste resources and time on this. +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 text: We'll be playing right into their hands. +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-*** DIALOG END *** [bioa_mptowr_050trans_loc_int.n7_tower_hackett_v_D.n7_tower_hackett_v_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard, Cerberus is landing forces away from the Tuchanka battlefields. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Their target seems to be an ancient ground-to-space cannon facility that hasn't been used since the Krogan Rebellions. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: The site has no obvious military advantage, and the krogan are spread too thin to deal with it. +-[reply #2] listener: variable_3 text: Do we know what Cerberus is up to? +-[entry #3] speaker: variable_1 listener: variable_2 text: No, but we do know that Cerberus doesn't act without a plan. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Get in there and stop them. And find out what they're up to while you're at it. +-[reply #4] listener: variable_3 text: We'll get it done. +-[entry #5] speaker: variable_1 listener: variable_2 text: See to it. Hackett out. [bioa_omgjck_000leveltrans_loc_int.omgjck_arrival_c_D.omgjck_arrival_c_dlg] speaker_list: global_shuttle_pilot, radio_edi, omgjck_radio_kahlee, omgjck_shuttle_pilot +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: And there's the folks who answered the distress call. Cerberus cruiser. At least a dozen fighters on blockade duty. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Too many for us in a straight-up fight. They must want this place bad. +-[reply #3] listener: variable_3 +-[entry #4] speaker: radio_edi listener: variable_2 text: Receiving incoming transmission. +-[reply #4] listener: variable_3 text: Let's hear it. +-[entry #5] speaker: omgjck_radio_kahlee listener: variable_2 text: SSV Normandy, this is Kahlee Sanders, director of Grissom Academy. We need immediate assistance. +-[reply #5] listener: variable_3 +-[entry #6] speaker: omgjck_radio_kahlee listener: variable_2 text: Cerberus is attacking the facility. They're after my students. +-[reply #6] listener: variable_3 text: This is Commander Shepard. We're blocked on a direct approach. +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #8] speaker: omgjck_radio_kahlee listener: variable_2 text: I know. They've taken control of our docking bays. +-[reply #8] listener: variable_3 text: Any alternatives? +-[entry #9] speaker: omgjck_radio_kahlee listener: variable_2 text: There's an auxiliary cargo port I could probably open. +-[reply #9] listener: variable_3 text: All right. We'll come in by shuttle and get your students out of there. +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: Joker, can you give me a diversion? +-[entry #12] speaker: variable_1 listener: variable_2 text: Boy, can I! +-[reply #12] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: Come and get me! +-[reply #13] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #16] speaker: omgjck_shuttle_pilot listener: variable_2 text: Commander, I'm reading hostiles in the landing bay. +-[reply #16] listener: variable_3 text: Take us in close and hold position. We'll be back. +-[entry #17] speaker: omgjck_shuttle_pilot listener: variable_2 text: Roger that! +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 text: We've got hostiles in the cargo bay! +-[entry #19] speaker: variable_1 listener: variable_2 +-[reply #18] listener: global_shuttle_pilot text: Keep the shuttle in position! We'll be back! [bioa_promar_050shuttle_loc_int.promar_landing_c_D.promar_landing_c_dlg] speaker_list: radio_edi, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I've been trying to reach Mars on secure channels. No one's answering. +-[reply #1] listener: variable_3 text: Any sign of Reaper activity? +-[entry #2] speaker: variable_1 listener: variable_2 text: Negative. +-[reply #2] listener: variable_3 text: EDI? +-[entry #3] speaker: radio_edi listener: variable_2 text: The base appears to be online. It's possible the inhabitants were evacuated. +-[reply #3] listener: variable_3 text: We'll know soon enough. Be ready, Joker... just in case. +-[entry #4] speaker: variable_1 listener: variable_2 text: Roger that. Normandy out. +-[reply #4] listener: variable_3 +-[entry #5] speaker: hench_marine listener: variable_2 text: We're almost there. [bioa_spnov_000leveltrans_loc_int.n7_noveria_hackett_v_D.n7_noveria_hackett_v_dlg] speaker_list: global_shuttle_pilot +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Commander, the enemy has a strategic advantage in this sector, thanks to the fighter squadron facility you're about to attack. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: We want to seize it, but their air defenses are too strong for our frontal assault. Losses would be too cost-prohibitive. +-[reply #1] listener: variable_3 text: How do you want me to handle this? +-[entry #2] speaker: variable_1 listener: variable_2 text: Go in the back, bring down their defenses so we can send in the troops. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Good luck, Commander. +-[reply #3] listener: variable_3 +-[entry #4] speaker: global_shuttle_pilot listener: variable_2 text: I have visual contact. There's a small platform above the main landing pad. +-[reply #4] listener: variable_3 +-[entry #5] | speaker: global_shuttle_pilot | listener: variable_2 | text: I can drop you there, but it's gotta be now. | +-[reply #5] | listener: variable_3 | text: Let's do it. +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] | listener: variable_3 | text: Lieutenant Cortez can get us in, Admiral. +-[reply #7] listener: variable_3 +-[entry #7] speaker: global_shuttle_pilot listener: variable_2 text: Approaching Cerberus defense perimeter. Buckle up--this could get rough. +-[reply #8] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #9] speaker: global_shuttle_pilot listener: variable_2 text: Commander, we're through. +-[reply #10] listener: variable_3 text: Great flying, Lieutenant. +-*** see entry #4 *** [bioa_sprctr_000leveltrans_loc_int.n7_reactor_hackett_d_D.n7_reactor_hackett_d_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Shepard. About 72 hours ago, the reactors at a joint turian/asari fuel depot went offline. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Scans of the station are cold. It's deserted. +-[reply #1] listener: variable_3 text: What happened to the troops stationed there? +-[entry #2] speaker: variable_1 listener: variable_2 text: Unknown. But no fuel means no fleet presence in this theater. The enemy will operate unchecked. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I need you to get in there, find out what's going on, and get those reactors back online. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Captain Riley is onsite, doing preliminary recon. She leads one of our top engineering teams. +-[reply #4] listener: variable_3 text: We'll get to the bottom of this, Admiral. +-[entry #5] speaker: variable_1 listener: variable_2 text: Good. Hackett out. [bioa_sprctr_000leveltrans_loc_int.n7_reactor_soldier_a_D.n7_reactor_soldier_a_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Just fall in, Corporal. Back to the shuttles. +-[entry #1] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Make her proud. Now fall in. Let's get back to the shuttles. +-[entry #2] condition: conditional_113(30) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Captain Riley was a good soldier. Today's victory is hers. +-[entry #3] speaker: variable_1 listener: variable_2 text: I'll honor her by kicking ass, Commander. +-[entry #4] condition: conditional_113(40) speaker: variable_1 listener: variable_2 text: Commander, I... I'm the only one who made it. The captain... sacrificed herself to save me. +-[entry #5] condition: conditional_113(45) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Carry on. +-[entry #6] condition: conditional_113(50) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Stay sharp today. +-[entry #7] speaker: variable_1 listener: variable_2 text: Always, Commander. +-[entry #8] condition: conditional_113(60) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: How long have you served in this outfit, Corporal? +-[entry #9] speaker: variable_1 listener: variable_2 text: Three tours. Been through thick and thicker. The captain always sees us through. +-[entry #10] condition: conditional_113(80) speaker: variable_1 listener: variable_2 text: Commander, Corporal Nyrek reporting! Captain Riley is on point, waiting for you. +-[entry #11] condition: conditional_113(70) speaker: variable_1 listener: variable_2 text: It's an honor, Commander. [biod_cat002_100intro_loc_int.cat002_beforebridge_asari_a_d.cat002_beforebridge_asari_a_dlg] speaker_list: cat002_aide +-[entry #0] condition: conditional_113(1) speaker: cat002_aide listener: variable_2 text: Lieutenant, Outpost Tykis is running out of ammunition! +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: We all are! Tell them to make every shot count! +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Commander Shepard! No time to talk! Get on that gun and do some damage! +-[entry #3] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: The gun over there! Put it to use! +-[entry #4] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: Hold them back! +-[entry #5] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Enemy targets on the bridge! +-[entry #6] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Keep firing! +-[entry #7] condition: conditional_113(7) speaker: cat002_aide listener: variable_2 text: Eastern perimeter reports they've been breached! +-[entry #8] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: Where are our reinforcements? +-[entry #9] condition: conditional_113(9) speaker: cat002_aide listener: variable_2 text: This is task force Vendora: requesting reinforcements at quad zero-nine-one. Situation urgent. +-[entry #10] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: That did it for now. Everyone, check your thermal clips and keep your eyes on that bridge. +-[reply #1] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: You must be Commander Shepard. +-[entry #12] condition: conditional_113(11) speaker: variable_1 listener: variable_2 text: They're getting closer! +-[entry #13] condition: conditional_113(12) speaker: variable_1 listener: variable_2 text: More on the way! +-[entry #14] condition: conditional_113(13) speaker: variable_1 listener: variable_2 text: The gun, Commander! Get on it! +-[entry #15] condition: conditional_113(14) speaker: variable_1 listener: variable_2 text: What are you doing, Commander? Put that gun to use! +-[entry #16] condition: conditional_113(15) speaker: variable_1 listener: variable_2 text: They're getting through! +-[entry #17] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: The barrier's been breached! +-[entry #18] condition: conditional_113(17) speaker: variable_1 listener: variable_2 text: You must be Commander Shepard! +-[entry #19] condition: conditional_113(18) speaker: variable_1 listener: variable_2 text: Commander, we heard... +-[entry #20] condition: conditional_113(19) speaker: variable_1 listener: variable_2 text: Commander, we'll talk later! Get on that gun up there and do some damage! +-[entry #21] speaker: variable_1 listener: variable_2 text: Plug that hole! +-[entry #22] speaker: cat002_aide listener: variable_2 text: We've been breached! [biod_cat002_100intro_loc_int.cat002_bridge_barrier_a_d.cat002_bridge_barrier_a_dlg] speaker_list: cat002_asari_soldier8 +-[entry #0] condition: conditional_113(1) speaker: cat002_asari_soldier8 listener: variable_2 text: Somebody better get on that gun! +-[entry #1] condition: conditional_113(2) speaker: cat002_asari_soldier8 listener: variable_2 text: Here they come! +-[entry #2] condition: conditional_113(3) speaker: cat002_asari_soldier8 listener: variable_2 text: They're at the barrier! +-[entry #3] condition: conditional_113(4) speaker: cat002_asari_soldier8 listener: variable_2 text: {Grunts} +-[entry #4] condition: conditional_113(5) speaker: cat002_asari_soldier8 listener: variable_2 text: {Grunts} +-[entry #5] condition: conditional_113(6) speaker: cat002_asari_soldier8 listener: variable_2 text: I can't... keep... this up. +-[entry #6] condition: conditional_113(7) speaker: cat002_asari_soldier8 listener: variable_2 text: I'm losing it! +-[entry #7] condition: conditional_113(8) speaker: cat002_asari_soldier8 listener: variable_2 text: They're breaking through! +-[entry #8] condition: conditional_113(9) speaker: cat002_asari_soldier8 listener: variable_2 text: No! +-[reply #0] listener: variable_3 +-[entry #9] speaker: cat002_asari_soldier8 listener: variable_2 text: Aaah! +-[entry #10] condition: conditional_113(10) speaker: cat002_asari_soldier8 listener: variable_2 text: Incoming! [biod_cat002_100intro_loc_int.cat002_bridge_turret_a_d.cat002_bridge_turret_a_dlg] speaker_list: cat002_asari_soldier6, cat002_asari_soldier7 +-[entry #0] condition: conditional_113(1) speaker: cat002_asari_soldier6 listener: variable_2 text: Keep that barrier going! +-[reply #0] listener: variable_3 +-[entry #1] speaker: cat002_asari_soldier7 listener: variable_2 text: I can't keep this up forever! +-[reply #1] listener: variable_3 +-[entry #2] speaker: cat002_asari_soldier6 listener: variable_2 text: Just hang in there! +-[entry #3] condition: conditional_113(2) speaker: cat002_asari_soldier6 listener: variable_2 text: Target down! +-[entry #4] condition: conditional_113(3) speaker: cat002_asari_soldier6 listener: variable_2 text: Got another one! +-[entry #5] condition: conditional_113(4) speaker: cat002_asari_soldier6 listener: variable_2 text: Watch it! More incoming! +-[entry #6] condition: conditional_113(5) speaker: cat002_asari_soldier6 listener: variable_2 text: We've got another wave! +-[entry #7] condition: conditional_113(6) speaker: cat002_asari_soldier6 listener: variable_2 text: More enemies on the bridge! +-[entry #8] condition: conditional_113(7) speaker: cat002_asari_soldier7 listener: variable_2 text: I'm getting weaker! +-[reply #2] listener: variable_3 +-[entry #9] speaker: cat002_asari_soldier6 listener: variable_2 text: You have to keep it up! +-[entry #10] condition: conditional_113(8) speaker: cat002_asari_soldier7 listener: variable_2 text: I can't hold out much longer! +-[reply #3] listener: variable_3 +-[entry #11] speaker: cat002_asari_soldier6 listener: variable_2 text: Don't stop! +-[entry #12] condition: conditional_113(9) speaker: cat002_asari_soldier6 listener: variable_2 text: {Screams} +-[entry #13] condition: conditional_113(10) speaker: cat002_asari_soldier7 listener: variable_2 text: {Screams} [biod_cat002_100intro_loc_int.cat002_bridge_wounded_a_d.cat002_bridge_wounded_a_dlg] speaker_list: cat002_asari_soldier4, cat002_asari_soldier5 +-[entry #0] condition: conditional_113(1) speaker: cat002_asari_soldier4 listener: variable_2 text: I can't feel anything in my legs. +-[reply #0] listener: variable_3 +-[entry #1] speaker: cat002_asari_soldier5 listener: variable_2 text: What about now? +-[reply #1] listener: variable_3 +-[entry #2] speaker: cat002_asari_soldier4 listener: variable_2 text: It's numb from my waist down... what if I'm paralyzed? +-[reply #2] listener: variable_3 +-[entry #3] speaker: cat002_asari_soldier5 listener: variable_2 text: That's not going to happen. +-[reply #3] listener: variable_3 +-[entry #4] speaker: cat002_asari_soldier4 listener: variable_2 text: You saw what happened to Ayleen and Silia. I can't end up like that! +-[reply #4] listener: variable_3 +-[entry #5] speaker: cat002_asari_soldier5 listener: variable_2 text: You won't. Now, I need you to take a breath and relax. Tell me when you feel something. +-[reply #5] listener: variable_3 +-[entry #6] speaker: cat002_asari_soldier4 listener: variable_2 text: I can't... there's nothing! +-[reply #6] listener: variable_3 +-[entry #7] speaker: cat002_asari_soldier5 listener: variable_2 text: What about now? +-[reply #7] listener: variable_3 +-[entry #8] speaker: cat002_asari_soldier4 listener: variable_2 text: Same! Numb, like my leg isn't even there! +-[reply #8] listener: variable_3 +-[entry #9] speaker: cat002_asari_soldier5 listener: variable_2 text: Damn it. +-[entry #10] condition: conditional_113(3) speaker: cat002_asari_soldier4 listener: variable_2 text: They're going to get through, aren't they? +-[reply #9] listener: variable_3 +-[entry #11] speaker: cat002_asari_soldier5 listener: variable_2 text: Don't worry, we'll hold them back. +-[reply #10] listener: variable_3 +-[entry #12] speaker: cat002_asari_soldier4 listener: variable_2 text: How? We can't stay here forever. +-[reply #11] listener: variable_3 +-[entry #13] speaker: cat002_asari_soldier5 listener: variable_2 text: You need to take it easy. +-[reply #12] listener: variable_3 +-[entry #14] speaker: cat002_asari_soldier4 listener: variable_2 text: But if those things get through the barrier, I can't walk! +-[reply #13] listener: variable_3 +-[entry #15] speaker: cat002_asari_soldier5 listener: variable_2 text: Calm down. That's an order. [biod_cat002_100intro_loc_int.cat002_shuttle_exit_b_d.cat002_shuttle_exit_b_dlg] speaker_list: hench_liara, hench_prothean, hench_marine, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_tali +-[entry #0] speaker: hench_liara listener: variable_2 text: This can't be happening. My home... +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: There's no time to mourn. We're exposed up here. | +-[reply #2] | listener: variable_3 | text: Let's get down! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: No time to worry about that. We're exposed up here! | +-[reply #1] | listener: variable_3 | text: Let's get down! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Worry about that later. We're exposed up here! | +-*** see reply #2 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I'm concerned we're vulnerable up here. | +-*** see reply #2 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks bad, but we can't stay up here. We're exposed! | +-*** see reply #2 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: You can't worry about that now. We're exposed up here! | +-*** see reply #2 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: You'll mourn later! Right now we're vulnerable up here! | +-*** see reply #2 *** +-[entry #8] speaker: variable_1 listener: variable_2 +-*** see reply #2 *** [biod_cat002_100intro_loc_int.cat002_soldier_m_d.cat002_soldier_m_dlg] speaker_list: cat002_asari_soldier8, hench_prothean, hench_liara, cat002_aide, cat002_asari_soldier02, cat002_asari_soldier3 +-[entry #0] condition: plot.bools[17668] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Plug that hole! +-[reply #2] listener: variable_3 +-[entry #3] speaker: cat002_asari_soldier8 listener: variable_2 text: We're on it! +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Someone get me a location on our snipers! +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Commander, I'm Lieutenant Kurin. We've been told to expect you. My orders are to hold this grid at all costs. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: Shore up the barrier! +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: But our perimeter's collapsing, and I'm getting my people out of here. +-[reply #9] listener: variable_3 text: This is important. We need your help. +-[entry #10] speaker: variable_1 listener: variable_2 text: Well, unless you can give me a good reason to stay, we're not dying for a field of rubble. +-[choice] | text: What are your orders? | category: INVESTIGATE | +-[reply #10] | listener: variable_3 | text: What exactly were you told about me? | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Nothing but your name. Mission details were classified, which just means we'll die without knowing why. | +-[choice] | | text: I sympathize. | | category: AGREE | | +-[reply #11] | | transition: transition_2560(-1) | | listener: variable_3 | | text: I know what that's like, but you have to trust the chain of command. | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: We're not even sure the chain still exists. | | +-[reply #12] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: So what are we doing here? | | +-[choice] | | | text: I'm looking for an artifact. | | | category: AGREE | | | +-[reply #14] | | | default action | | | major decision | | | transition: transition_922(-1) | | | listener: variable_3 | | | text: We're after a relic inside the temple. It's important. | | | +-[entry #15] | | | transition: transition_2560(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: That's what this is all about? One of our outposts has been trying to reach the scientists over there, but we lost contact. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Get that gunship moving! Now! | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm sorry, Commander. If your relic has lasted this long, it can wait a little longer. | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #19] | | | | condition: plot.bools[17668] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #20] | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: No. | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #30] | | | | listener: variable_3 | | | | +-[entry #30] | | | | transition: transition_4016(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: I sense you have the lineage of a leader. A warrior's skill and cunning--they are strong in your genes. | | | | +-[reply #31] | | | | listener: variable_3 | | | | +-[entry #31] | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: But you've grown tired of war, you're exhausted by defeat, and now you worry you don't have the courage left to go on. | | | | +-[reply #32] | | | | listener: variable_3 | | | | +-[entry #32] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: By the goddess... are you? | | | | +-[reply #33] | | | | listener: variable_3 | | | | +-[entry #33] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #34] | | | | listener: variable_3 | | | | +-[entry #34] | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: Find your resolve. This war can end if you do. | | | | +-[choice] | | | | | text: We have the Crucible. | | | | | category: AGREE | | | | | +-[reply #35] | | | | | listener: variable_3 | | | | | text: We're building a Prothean superweapon. It will win this war. | | | | | +-[entry #35] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I believe it. | | | | | +-[reply #36] | | | | | listener: variable_3 | | | | | +-[entry #46] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: This is Lieutenant Kurin! Hold your positions! I want a path carved to the temple! | | | | | +-[reply #49] | | | | | listener: variable_3 | | | | | +-[entry #47] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Outpost Tykis, we've got people coming your way! | | | | | +-[reply #50] | | | | | listener: variable_3 | | | | | +-[entry #48] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Let's make sure the galaxy knows the war was won on Thessia! | | | | | +-[reply #51] | | | | | listener: variable_3 | | | | | +-[entry #49] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Make it count! | | | | +-[choice] | | | | text: Listen to him. | | | | category: DISAGREE | | | | +-[reply #37] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: He knows what he's talking about. | | | | +-[entry #36] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I don't doubt it. | | | | +-[reply #38] | | | | listener: variable_3 | | | | +-*** see entry #46 *** | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #22] | | | speaker: hench_liara | | | listener: variable_2 | | | text: No. | | | +-[reply #22] | | | listener: variable_3 | | | +-[entry #39] | | | speaker: hench_liara | | | listener: variable_2 | | | text: If we don't get to that temple, Lieutenant, this will be the last you ever see of Thessia. | | | +-[reply #41] | | | listener: variable_3 | | | +-[entry #40] | | | speaker: hench_liara | | | listener: variable_2 | | | text: You're witnessing the extinction of our entire race. This is the end. | | | +-[reply #42] | | | listener: variable_3 | | | +-[entry #41] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And you really think you can stop all that from happening? | | | +-[choice] | | | | text: The Crucible can. | | | | category: AGREE | | | | +-[reply #43] | | | | listener: variable_3 | | | | text: We've uncovered a Prothean superweapon. It will win this war. | | | | +-[entry #42] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Prothean, huh? How do you know it'll finish the job? | | | | +-[reply #44] | | | | listener: variable_3 | | | | text: It's the only chance any of us have got. | | | | +-[entry #43] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #45] | | | | listener: variable_3 | | | | +-*** see entry #46 *** | | | +-[choice] | | | text: I've beaten Reapers before. | | | category: DISAGREE | | | +-[reply #46] | | | default action | | | major decision | | | listener: variable_3 | | | text: I've already taken two Reapers out on Tuchanka and Rannoch. I know how to do this. | | | +-[entry #44] | | | transition: transition_2563(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: And what about all the other Reapers still out there? | | | +-[reply #47] | | | listener: variable_3 | | | text: We have to start somewhere. | | | +-[entry #45] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You better know what you're doing. | | | +-[reply #48] | | | listener: variable_3 | | | +-*** see entry #46 *** | | +-[choice] | | text: Just follow your orders. | | category: DISAGREE | | +-[reply #23] | | transition: transition_923(-1) | | listener: variable_3 | | text: It's too complicated. I need to get into that temple, and you're going to help me do it. | | +-[entry #23] | | transition: transition_2563(-1) | | speaker: variable_1 | | listener: variable_2 | | text: You're too late. One of our outposts lost contact with the scientists over there. | | +-[reply #24] | | listener: variable_3 | | text: I still need to reach them. | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #25] | | listener: variable_3 | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | text: Get that gunship moving! Now! | | +-[reply #26] | | listener: variable_3 | | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: I'm not sacrificing my people just because some human I've never met says I should. | | +-[reply #27] | | listener: variable_3 | | +-[entry #27] | | | condition: plot.bools[17668] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #28] | | | listener: variable_3 | | | +-[entry #28] | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Wait. | | | +-[reply #29] | | | listener: variable_3 | | | +-*** see entry #29 *** | | +-[entry #37] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #39] | | listener: variable_3 | | +-[entry #38] | | speaker: hench_liara | | listener: variable_2 | | text: Wait. | | +-[reply #40] | | listener: variable_3 | | +-*** see entry #39 *** | +-[choice] | text: There's a good reason. | category: DISAGREE | +-[reply #13] | transition: transition_2563(-1) | listener: variable_3 | text: This comes from the highest levels of your government. They can't risk a leak. | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Standing here dying three at a time is risky, too. Care to give us a reason? | +-[choice] | | text: I'm looking for an artifact. | | category: AGREE | | +-*** see reply #14 *** | +-[choice] | text: Just follow your orders. | category: DISAGREE | +-*** see reply #23 *** +-[choice] | text: I'm looking for an artifact. | category: AGREE | +-*** see reply #14 *** +-[choice] text: Just follow your orders. category: DISAGREE +-*** see reply #23 *** +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** see entry #2 *** +-[entry #50] speaker: variable_1 listener: variable_2 text: I've lost enough people today. I'm pulling the rest of them out. +-[entry #51] speaker: variable_1 listener: variable_2 text: I don't know you, but I do know if I don't pull my people out, they're all dead. +-[entry #52] speaker: variable_1 listener: variable_2 text: I want that gunship prepped and in the air! +-[reply #52] listener: variable_3 +-*** DIALOG END *** +-[entry #53] speaker: variable_1 listener: variable_2 text: No, countermand that! We need an airdrop at quad seven-two-six! +-[entry #54] speaker: variable_1 listener: variable_2 text: Tell the forward positions to pull back. +-[reply #53] listener: variable_3 +-[entry #55] speaker: variable_1 listener: variable_2 +-[reply #54] listener: variable_3 +-[entry #56] speaker: cat002_aide listener: variable_2 text: Outpost Tykis, you are ordered to fall back... repeat... +-[entry #57] speaker: cat002_aide listener: variable_2 text: {Shouts} +-[entry #58] speaker: cat002_aide listener: variable_2 text: {Screams} +-[entry #59] speaker: cat002_asari_soldier02 listener: variable_2 text: {Grunts} +-[entry #60] speaker: cat002_asari_soldier02 listener: variable_2 text: {Screams} +-[entry #61] speaker: cat002_asari_soldier3 listener: variable_2 text: {Grunts} +-[entry #62] speaker: cat002_asari_soldier3 listener: variable_2 text: {Screams} +-[entry #63] speaker: cat002_aide listener: variable_2 text: Yes, ma'am. [biod_cat002_200bridge_loc_int.cat002_bridge_crossing_b_d.cat002_bridge_crossing_b_dlg] speaker_list: hench_liara, hench_prothean, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_tali, hench_marine +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_liara listener: variable_2 text: I was here years ago. To see the city burning like this is... +-[reply #1] listener: variable_3 text: It can be rebuilt. +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Just worry about the next twenty meters. +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Watch it! +-[entry #4] condition: conditional_113(3) speaker: hench_liara listener: variable_2 text: This has to end! +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Draw strength from your anger. It will keep you alive. | +-[reply #7] | listener: variable_3 | text: Remember that--because here they come. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Keep that anger, Liara. Use it. | +-*** see reply #7 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Anger can provide you strength. Organics are fortunate in this regard. | +-[reply #5] | listener: variable_3 | text: Here they come. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Stay angry. We'll need it to get through this. | +-*** see reply #7 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Hang on to that anger. It's what keeps me going. | +-*** see reply #7 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Use your anger against the enemy, Liara. | +-[reply #6] | listener: variable_3 | +-[entry #11] | | condition: plot.bools[17787] == 1 | | speaker: hench_tali | | listener: variable_2 | | text: It's how I faced the geth. | | +-*** see reply #7 *** | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-*** see reply #7 *** +-[entry #13] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Use that anger! +-*** see reply #7 *** +-[entry #14] condition: conditional_113(4) speaker: hench_liara listener: variable_2 text: Thank you, Lieutenant Kurin. +-[entry #15] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 text: Staggered approach! Try to use cover! +-[entry #16] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 text: Push them back! +-[entry #17] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #18] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: That was the last one. | +-[reply #11] | listener: variable_3 | text: Then move! Get off the bridge! +-[entry #19] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks clear! | +-*** see reply #11 *** +-[entry #20] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: I think that did it! | +-*** see reply #11 *** +-[entry #21] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Enemy neutralized. | +-*** see reply #11 *** +-[entry #22] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: That did it! | +-*** see reply #11 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We got them! | +-*** see reply #11 *** +-[entry #24] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: We're clear! | +-*** see reply #11 *** +-[entry #25] speaker: variable_1 listener: variable_2 +-*** see reply #11 *** [biod_cat002_215cheapharv_loc_int.cat002_asari_encounters_b_d.cat002_asari_encounters_b_dlg] speaker_list: hench_liara, hench_prothean, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_marine, hench_tali +-[entry #0] condition: conditional_113(1) speaker: hench_liara listener: variable_2 text: On that building! We've got fire support! +-[entry #1] condition: conditional_113(2) speaker: hench_liara listener: variable_2 text: No--damn them! +-[reply #0] listener: variable_3 text: Keep your focus, Liara. +-[entry #2] speaker: hench_liara listener: variable_2 text: Those things are slaughtering my people! +-[reply #1] listener: variable_3 +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Then avenge their loss. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Then return the favor. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Then kill twice as many of them. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Then you give it back to them twice as hard. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Then avenge them. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Then let's slaughter a few of them back. +-[entry #9] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Not if we kill them first. +-[entry #10] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Ahead to the left--snipers on the balcony. | +-[reply #3] | listener: variable_3 | +-[entry #18] | speaker: hench_liara | listener: variable_2 | text: They're asari. We might be able to reach them. +-[entry #12] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Up ahead on the left--snipers on the balcony. | +-[reply #4] | listener: variable_3 | +-*** see entry #18 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Ahead to the left--snipers on the balcony. | +-[reply #5] | listener: variable_3 | +-*** see entry #18 *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Ahead to the left--snipers on the balcony. | +-[reply #6] | listener: variable_3 | +-*** see entry #18 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Up ahead on the left--snipers on that balcony. | +-[reply #7] | listener: variable_3 | +-*** see entry #18 *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We've got snipers on that balcony. Ahead to the left. | +-[reply #8] | listener: variable_3 | +-*** see entry #18 *** +-[entry #17] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Ahead to the left--snipers on that balcony. +-[reply #9] listener: variable_3 +-*** see entry #18 *** [biod_cat002_250courtyard_loc_int.cat002_combat_b_D.cat002_combat_b_dlg] speaker_list: hench_liara, hench_prothean, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_marine, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Scatter and take cover! +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Watch the edges! Don't let them get around us! +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: hench_liara listener: variable_2 text: They just won't stop! +-[entry #4] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More of them ahead! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We've got more hostiles ahead! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: More enemies ahead! +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: More of them ahead! +-[entry #9] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: More of them ahead! +-[entry #10] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Hostiles ahead! +-[entry #11] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: More ahead! +-[entry #12] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #13] speaker: hench_liara listener: variable_2 text: That door ahead looks like our way out of this mess! +-[entry #14] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: All right, let's get moving before more of them come back. +-[entry #15] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #16] | speaker: hench_liara | listener: variable_2 | text: Rachni don't quit without a fight, do they? | +-[reply #7] | | listener: variable_3 | | +-*** DIALOG END *** | +-[reply #8] | | condition: plot.bools[12588] == 1 | | listener: variable_3 | | text: Not even when you think they're extinct. | +-[reply #10] | listener: variable_3 | text: Let's hope they're saying the same about us. +-[entry #17] speaker: hench_liara listener: variable_2 text: They don't quit without a fight, do they? +-[reply #9] | listener: variable_3 | +-*** DIALOG END *** +-*** see reply #10 *** +-[entry #18] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #19] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We should move. The scientists may not live long. +-[entry #20] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We should get moving. Those scientists in the temple can't hold out forever. +-[entry #21] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We should continue on. The scientists are waiting for us at the temple. +-[entry #22] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We should get moving. No telling how long those scientists can hold out. +-[entry #23] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Maybe let's double-time it. Those scientists are counting on us. +-[entry #24] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Might want to get moving. Scientists aren't much for fighting. +-[entry #25] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: We should get moving, Shepard. Those scientists need help. +-[entry #26] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #27] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Watch the perimeter! +-[entry #28] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Keep an eye on our perimeter! +-[entry #29] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Stay mindful of our perimeter! +-[entry #30] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Keep an eye on our perimeter! +-[entry #31] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Keep an eye on our perimeter! +-[entry #32] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Keep our perimeter tight! +-[entry #33] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Watch our perimeter! +-[entry #34] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #35] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: A good fight! +-[entry #36] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Damn my trigger finger's getting tired! +-[entry #37] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: They're proving quite persistent! +-[entry #38] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: They really mean business, don't they! +-[entry #39] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: It's like a Reaper convention or something! +-[entry #40] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Is this Reaper central or what? +-[entry #41] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: I hope we don't run out of ammo! +-[entry #42] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #43] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: This one has spirit! +-[entry #44] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: This one likes to play nasty! +-[entry #45] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This one has a temper! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: She's a mean one! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We've got a mean one here! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: She sure is a mean bitch! +-[entry #49] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: We've got a nasty one here! +-[entry #50] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 text: Keep up the pressure! +-[entry #51] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #52] speaker: hench_liara listener: variable_2 text: There's a ramp here, Shepard. Might be our way through. [biod_cat002_280banshee_loc_int.cat002_banshee_b_d.cat002_banshee_b_dlg] speaker_list: hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_marine, hench_prothean, hench_tali, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_712(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Heads up! More of those mutated asari! | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Caution! Reaper-controlled asari just ahead! | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: We've got more of those mutated asari ahead! | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Another mutated asari just showed up! | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Watch it! Another crazy asari mutant! | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Another mutated asari! | +-[entry #8] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Another mutated asari! +-[entry #9] speaker: hench_liara listener: variable_2 text: What is that? +-[reply #2] listener: variable_3 +-[entry #10] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Another monstrosity. Let's see what color its blood is. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Don't know, don't care! Take it out! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Origin is irrelevant. I'm sure it bleeds. +-[entry #13] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: A chance to improve our aim! Let's take it out! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Let the scientists sort it out--after we kill it! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: As long as it bleeds, who cares! Take it out! +-[entry #16] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Does it matter? Shoot it! [biod_cat002_300downbuilding_loc_int.cat002_broken_elevator_b_d.cat002_broken_elevator_b_dlg] speaker_list: hench_liara, hench_prothean, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_marine, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_712(-1) | speaker: hench_liara | listener: variable_2 | text: I still can't face those things... my own people. | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: When we fought the Reapers, they turned our own children against us. | | +-[reply #2] | | listener: variable_3 | | +-[entry #3] | | speaker: hench_liara | | listener: variable_2 | | text: I can't imagine that. | | +-[reply #3] | | listener: variable_3 | | +-[entry #4] | | speaker: hench_prothean | | listener: variable_2 | | text: They assumed we would hesitate to kill them. | | +-[reply #4] | | listener: variable_3 | | text: Did you? | | +-[entry #5] | | speaker: hench_prothean | | listener: variable_2 | | text: What answer would you prefer? | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | speaker: hench_liara | | listener: variable_2 | | text: None. Let's stop talking about this. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: The enemy has a single purpose: to devour. | | +-[reply #7] | | listener: variable_3 | | +-[entry #10] | | speaker: hench_prothean | | listener: variable_2 | | text: Allies become the enemy, family becomes foe. | | +-[reply #8] | | listener: variable_3 | | +-[entry #11] | | speaker: hench_prothean | | listener: variable_2 | | text: If you are not ready to destroy your own kind, you will lose. | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: I hate to say it, but it's what the Reapers do. | | +-[reply #9] | | listener: variable_3 | | +-[entry #13] | | speaker: hench_ashley | | listener: variable_2 | | text: Turn our own kind against just to screw with our heads. | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Experience suggests the Reapers turn organics against their own kind. | | +-[reply #10] | | listener: variable_3 | | +-[entry #15] | | speaker: hench_edi | | listener: variable_2 | | text: It serves as psychological intimidation. | +-[entry #16] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: No one ever said the Reapers played fair. | | +-[reply #11] | | listener: variable_3 | | +-[entry #17] | | speaker: hench_garrus | | listener: variable_2 | | text: They hope to break our morale by turning our own kind against us. | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: I hate to say it, but it's a damned effective strategy. | | +-[reply #12] | | listener: variable_3 | | +-[entry #19] | | speaker: hench_kaidan | | listener: variable_2 | | text: Turn a species against itself? A hell of a mind game they're playing. | +-[entry #20] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: The bastards play dirty. Turn our own kind against us. | | +-[reply #13] | | listener: variable_3 | | +-[entry #21] | | speaker: hench_marine | | listener: variable_2 | | text: They're trying to psyche us out. | +-[entry #22] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: The Reapers enjoy turning our own kind against us. | +-[reply #14] | listener: variable_3 | +-[entry #23] | speaker: hench_tali | listener: variable_2 | text: They must think it destroys an enemy's morale. +-[entry #8] speaker: hench_liara listener: variable_2 text: That... thing looked like one of my people. +-*** see reply #6 *** +-[entry #24] speaker: variable_1 listener: variable_2 +-[entry #25] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: To the Reapers, organic life is just an ingredient. +-[reply #15] listener: variable_3 +-[entry #26] speaker: hench_prothean listener: variable_2 text: We are all just genetic code to be molded to whatever purpose they see fit. +-[reply #16] listener: variable_3 +-[entry #27] speaker: hench_liara listener: variable_2 text: Well they're going to learn that this code has a soul. +-[entry #28] speaker: variable_1 listener: variable_2 +-[reply #17] transition: transition_1751(-1) listener: variable_3 text: Let's make sure it doesn't come to that. [biod_cat002_300downbuilding_loc_int.cat002_combat_b_D.cat002_combat_b_dlg] speaker_list: hench_liara, hench_prothean, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_marine, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Scatter and take cover! +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Watch the edges! Don't let them get around us! +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: hench_liara listener: variable_2 text: They just won't stop! +-[entry #4] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More of them ahead! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We've got more hostiles ahead! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: More enemies ahead! +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: More of them ahead! +-[entry #9] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: More of them ahead! +-[entry #10] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Hostiles ahead! +-[entry #11] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: More ahead! +-[entry #12] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #13] speaker: hench_liara listener: variable_2 text: That door ahead looks like our way out of this mess! +-[entry #14] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: All right, let's get moving before more of them come back. +-[entry #15] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #16] | speaker: hench_liara | listener: variable_2 | text: Rachni don't quit without a fight, do they? | +-[reply #7] | | listener: variable_3 | | +-*** DIALOG END *** | +-[reply #8] | | condition: plot.bools[12588] == 1 | | listener: variable_3 | | text: Not even when you think they're extinct. | +-[reply #10] | listener: variable_3 | text: Let's hope they're saying the same about us. +-[entry #17] speaker: hench_liara listener: variable_2 text: They don't quit without a fight, do they? +-[reply #9] | listener: variable_3 | +-*** DIALOG END *** +-*** see reply #10 *** +-[entry #18] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #19] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We should move. The scientists may not live long. +-[entry #20] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We should get moving. Those scientists in the temple can't hold out forever. +-[entry #21] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We should continue on. The scientists are waiting for us at the temple. +-[entry #22] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We should get moving. No telling how long those scientists can hold out. +-[entry #23] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Maybe let's double-time it. Those scientists are counting on us. +-[entry #24] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Might want to get moving. Scientists aren't much for fighting. +-[entry #25] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: We should get moving, Shepard. Those scientists need help. +-[entry #26] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #27] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Watch the perimeter! +-[entry #28] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Keep an eye on our perimeter! +-[entry #29] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Stay mindful of our perimeter! +-[entry #30] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Keep an eye on our perimeter! +-[entry #31] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Keep an eye on our perimeter! +-[entry #32] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Keep our perimeter tight! +-[entry #33] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Watch our perimeter! +-[entry #34] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #35] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: A good fight! +-[entry #36] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Damn my trigger finger's getting tired! +-[entry #37] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: They're proving quite persistent! +-[entry #38] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: They really mean business, don't they! +-[entry #39] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: It's like a Reaper convention or something! +-[entry #40] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Is this Reaper central or what? +-[entry #41] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: I hope we don't run out of ammo! +-[entry #42] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #43] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: This one has spirit! +-[entry #44] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: This one likes to play nasty! +-[entry #45] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This one has a temper! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: She's a mean one! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We've got a mean one here! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: She sure is a mean bitch! +-[entry #49] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: We've got a nasty one here! +-[entry #50] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 text: Keep up the pressure! +-[entry #51] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #52] speaker: hench_liara listener: variable_2 text: There's a ramp here, Shepard. Might be our way through. [biod_cat002_400stalingrad_loc_int.cat002_asari_encounters_b_d.cat002_asari_encounters_b_dlg] speaker_list: hench_liara, hench_prothean, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_marine, hench_tali +-[entry #0] condition: conditional_113(1) speaker: hench_liara listener: variable_2 text: On that building! We've got fire support! +-[entry #1] condition: conditional_113(2) speaker: hench_liara listener: variable_2 text: No--damn them! +-[reply #0] listener: variable_3 text: Keep your focus, Liara. +-[entry #2] speaker: hench_liara listener: variable_2 text: Those things are slaughtering my people! +-[reply #1] listener: variable_3 +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Then avenge their loss. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Then return the favor. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Then kill twice as many of them. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Then you give it back to them twice as hard. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Then avenge them. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Then let's slaughter a few of them back. +-[entry #9] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Not if we kill them first. +-[entry #10] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Ahead to the left--snipers on the balcony. | +-[reply #3] | listener: variable_3 | +-[entry #18] | speaker: hench_liara | listener: variable_2 | text: They're asari. We might be able to reach them. +-[entry #12] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Up ahead on the left--snipers on the balcony. | +-[reply #4] | listener: variable_3 | +-*** see entry #18 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Ahead to the left--snipers on the balcony. | +-[reply #5] | listener: variable_3 | +-*** see entry #18 *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Ahead to the left--snipers on the balcony. | +-[reply #6] | listener: variable_3 | +-*** see entry #18 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Up ahead on the left--snipers on that balcony. | +-[reply #7] | listener: variable_3 | +-*** see entry #18 *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We've got snipers on that balcony. Ahead to the left. | +-[reply #8] | listener: variable_3 | +-*** see entry #18 *** +-[entry #17] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Ahead to the left--snipers on that balcony. +-[reply #9] listener: variable_3 +-*** see entry #18 *** [biod_cat002_400stalingrad_loc_int.cat002_asari_help_a_D.cat002_asari_help_a_dlg] speaker_list: cat002_asari_soldier01, cat002_radio_soldier +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Watch your head! +-[reply #0] listener: variable_3 text: How long can you hold out? +-[entry #1] speaker: variable_1 listener: variable_2 text: Now that you're here? As long as it takes! +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Can you really win this war? +-[reply #2] listener: variable_3 text: We get to that temple, and the Reapers are history. +-[entry #3] speaker: variable_1 listener: variable_2 text: Then grab some gear over there if you need it and let's do some damage! +-[entry #4] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Got one! +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Outpost Tykis isn't far from here. I can cover you! +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Go! +-[entry #7] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: Another hit! +-[entry #8] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Get going, Commander! This whole sector is about to collapse! +-[entry #9] condition: conditional_114(6) speaker: variable_1 listener: variable_2 text: Nice shot! +-[entry #10] condition: conditional_114(7) speaker: variable_1 listener: variable_2 text: You hit one! +-[entry #11] condition: conditional_113(8) speaker: cat002_asari_soldier01 listener: variable_2 text: {Screams} +-[entry #12] condition: conditional_113(9) speaker: variable_1 listener: variable_2 text: Hit another one! +-[entry #13] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Get off my planet! +-[entry #14] condition: conditional_113(11) speaker: variable_1 listener: variable_2 text: Get to Outpost Tykis, Commander! I'll take it from here! +-[entry #15] condition: conditional_113(12) speaker: variable_1 listener: variable_2 text: That's the last of them. Get moving, Commander! +-[entry #16] condition: conditional_113(13) speaker: variable_1 listener: variable_2 text: This is Specialist Cayla! Specialist Jineva was just killed by enemy fire! +-[reply #4] listener: variable_3 +-[entry #17] speaker: cat002_radio_soldier listener: variable_2 text: What about Shepard? +-[reply #5] listener: variable_3 +-[entry #18] | condition: plot.bools[17662] == 1 | speaker: variable_1 | listener: variable_2 | text: No sign of her yet. | +-[reply #6] | listener: variable_3 | +-[entry #20] | speaker: cat002_radio_soldier | listener: variable_2 | text: What's your situation? | +-[reply #8] | listener: variable_3 | +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: Enemy forces have tripled in strength. I'm cut off from Outpost Tykis. | +-[reply #9] | listener: variable_3 | +-[entry #22] | speaker: cat002_radio_soldier | listener: variable_2 | text: Understood. But you must maintain position. Shepard will be there! | +-[reply #10] | listener: variable_3 | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: Understood. I'll do what I can! +-[entry #19] speaker: variable_1 listener: variable_2 text: No sign of him yet. +-[reply #7] listener: variable_3 +-*** see entry #20 *** +-[entry #24] condition: conditional_113(14) speaker: variable_1 listener: variable_2 text: Reloading! +-[entry #25] condition: conditional_113(15) speaker: variable_1 listener: variable_2 text: Going to cover! +-[entry #26] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: Taking cover! +-[entry #27] condition: conditional_113(17) speaker: variable_1 listener: variable_2 text: Cover me! [biod_cat002_400stalingrad_loc_int.cat002_combat2_b_D.cat002_combat2_b_dlg] speaker_list: hench_prothean, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_marine, hench_tali, hench_liara +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Enemy reinforcements! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: They've got reinforcements! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Enemy reinforcements! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Enemy reinforcements! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Enemy reinforcements incoming! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Heads up! They're reinforcing! +-[entry #7] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Enemy backup incoming! +-[entry #8] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: I'm heading up! +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: This a kill zone! +-[entry #11] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Looks like a kill zone! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This is a kill zone, Commander! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Feels like a kill zone! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Looks like a kill zone! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Damned if this isn't a kill zone! +-[entry #16] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: This feels like a kill zone! +-[entry #17] condition: conditional_113(4) speaker: hench_liara listener: variable_2 text: Toward the Reaper! It's a way out of here! +-[reply #3] listener: variable_3 +-[entry #18] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You call that an escape? | +-[reply #4] | listener: variable_3 | +-[entry #26] | speaker: hench_liara | listener: variable_2 | text: No choice! +-[entry #19] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: I wouldn't call that an escape! | +-[reply #5] | listener: variable_3 | +-*** see entry #26 *** +-[entry #20] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Not exactly the definition of escape! | +-[reply #6] | listener: variable_3 | +-*** see entry #26 *** +-[entry #21] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: You suddenly feeling lucky, T'Soni? | +-[reply #7] | listener: variable_3 | +-*** see entry #26 *** +-[entry #22] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Yeah, but not a good one! | +-[reply #8] | listener: variable_3 | +-*** see entry #26 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: You have an interesting concept of escape! | +-[reply #9] | listener: variable_3 | +-*** see entry #26 *** +-[entry #24] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: And into something worse! | +-[reply #10] | listener: variable_3 | +-*** see entry #26 *** +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-*** see entry #26 *** +-[entry #27] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #28] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: A ladder over here, Commander. +-[entry #29] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Commander, a ladder over here. +-[entry #30] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, there's a ladder over here. +-[entry #31] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, there's a ladder over here. +-[entry #32] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Commander, there's a ladder here. +-[entry #33] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Commander, there's a ladder here. +-[entry #34] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Shepard, there's a ladder over here. +-[entry #35] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 text: Keep it up, Talon Five! +-[entry #36] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #37] speaker: hench_liara listener: variable_2 text: Next time we go to war, maybe the Alliance can spring for air support? +-[entry #38] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #39] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: This asari pilot has skill and courage to match. +-[entry #40] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Best damn asari pilot I've ever seen! +-[entry #41] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This pilot could give Joker some real competition! +-[entry #42] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I think this pilot is my new best friend! +-[entry #43] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Damn she's good! We owe this pilot a drink! +-[entry #44] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Ask this pilot if she's got a boyfriend, 'cause I'm in love! +-[entry #45] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: This pilot is a lifeline! Even Joker could learn something! +-[entry #46] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #47] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The Reaper is moving on! One less we get to kill. +-[entry #48] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: The Reaper's leaving us alone! I wouldn't have minded taking down a big one. +-[entry #49] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The Reaper appears to be moving on! Fortunate, given the lack of thresher maws on Thessia. +-[entry #50] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Glad that Reaper didn't stop! No thresher maws on Thessia. +-[entry #51] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Looks like the Reaper's leaving us alone! I guess that counts for luck around here. +-[entry #52] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Thank God that Reaper didn't stop! No thresher maws around here. +-[entry #53] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: At least the Reaper is leaving us alone! I don't care to repeat Rannoch. +-[entry #54] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 text: Don't let up! +-[entry #55] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #56] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Commander! More of the dead are attacking! +-[entry #57] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Shit! We've got husks incoming! +-[entry #58] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Careful! More husks are headed this way! +-[entry #59] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Heads up! More husks heading our way! +-[entry #60] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Oh man, heads up! Another wave of husks! +-[entry #61] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Heads up! More of the creepy dead guys coming at us! +-[entry #62] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Watch it! More walking corpses on the way! +-[entry #63] condition: conditional_113(12) speaker: hench_liara listener: variable_2 text: I think we're in the clear. Let's get out of here. +-[entry #64] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 text: Move! Now's our chance! +-[entry #65] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #66] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The Reapers have air support, too! +-[entry #67] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Damn! A flying wall of death just showed up! +-[entry #68] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The Reapers have aerial reinforcements! +-[entry #69] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks like the Reapers have air support, too! +-[entry #70] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Aw crap! Reapers have air support, too! +-[entry #71] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shit, Reapers called in their own air support! +-[entry #72] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Up ahead! The Reapers have their own air support! +-[entry #73] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #74] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We need that pilot back! | +-[reply #22] | listener: variable_3 | text: Keep your head down, and give them everything you've got! +-[entry #75] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: I sure as hell hope that pilot comes back! | +-*** see reply #22 *** +-[entry #76] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Without that pilot, our odds are falling fast! | +-*** see reply #22 *** +-[entry #77] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I hope that pilot didn't forget where we live! | +-*** see reply #22 *** +-[entry #78] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: I hope the asari air force didn't forget about us! | +-*** see reply #22 *** +-[entry #79] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Anybody see our pilot? Feeling kinda lonely! | +-*** see reply #22 *** +-[entry #80] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: I hope that pilot didn't forget about us! +-*** see reply #22 *** +-[entry #81] condition: conditional_113(16) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #82] | condition: conditional_113(-1) | speaker: hench_marine | listener: variable_2 | text: There's my girl! +-[entry #83] speaker: hench_liara listener: variable_2 text: There she is! [biod_cat002_400stalingrad_loc_int.cat002_combat_b_D.cat002_combat_b_dlg] speaker_list: hench_liara, hench_prothean, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_marine, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Scatter and take cover! +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Watch the edges! Don't let them get around us! +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: hench_liara listener: variable_2 text: They just won't stop! +-[entry #4] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More of them ahead! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We've got more hostiles ahead! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: More enemies ahead! +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: More of them ahead! +-[entry #9] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: More of them ahead! +-[entry #10] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Hostiles ahead! +-[entry #11] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: More ahead! +-[entry #12] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #13] speaker: hench_liara listener: variable_2 text: That door ahead looks like our way out of this mess! +-[entry #14] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: All right, let's get moving before more of them come back. +-[entry #15] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #16] | speaker: hench_liara | listener: variable_2 | text: Rachni don't quit without a fight, do they? | +-[reply #7] | | listener: variable_3 | | +-*** DIALOG END *** | +-[reply #8] | | condition: plot.bools[12588] == 1 | | listener: variable_3 | | text: Not even when you think they're extinct. | +-[reply #10] | listener: variable_3 | text: Let's hope they're saying the same about us. +-[entry #17] speaker: hench_liara listener: variable_2 text: They don't quit without a fight, do they? +-[reply #9] | listener: variable_3 | +-*** DIALOG END *** +-*** see reply #10 *** +-[entry #18] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #19] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We should move. The scientists may not live long. +-[entry #20] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We should get moving. Those scientists in the temple can't hold out forever. +-[entry #21] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We should continue on. The scientists are waiting for us at the temple. +-[entry #22] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We should get moving. No telling how long those scientists can hold out. +-[entry #23] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Maybe let's double-time it. Those scientists are counting on us. +-[entry #24] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Might want to get moving. Scientists aren't much for fighting. +-[entry #25] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: We should get moving, Shepard. Those scientists need help. +-[entry #26] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #27] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Watch the perimeter! +-[entry #28] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Keep an eye on our perimeter! +-[entry #29] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Stay mindful of our perimeter! +-[entry #30] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Keep an eye on our perimeter! +-[entry #31] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Keep an eye on our perimeter! +-[entry #32] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Keep our perimeter tight! +-[entry #33] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Watch our perimeter! +-[entry #34] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #35] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: A good fight! +-[entry #36] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Damn my trigger finger's getting tired! +-[entry #37] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: They're proving quite persistent! +-[entry #38] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: They really mean business, don't they! +-[entry #39] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: It's like a Reaper convention or something! +-[entry #40] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Is this Reaper central or what? +-[entry #41] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: I hope we don't run out of ammo! +-[entry #42] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #43] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: This one has spirit! +-[entry #44] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: This one likes to play nasty! +-[entry #45] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This one has a temper! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: She's a mean one! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We've got a mean one here! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: She sure is a mean bitch! +-[entry #49] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: We've got a nasty one here! +-[entry #50] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 text: Keep up the pressure! +-[entry #51] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #52] speaker: hench_liara listener: variable_2 text: There's a ramp here, Shepard. Might be our way through. [biod_cat002_400stalingrad_loc_int.cat002_reaper_b_D.cat002_reaper_b_dlg] speaker_list: hench_liara, hench_prothean, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_marine, hench_tali +-[entry #0] condition: conditional_113(1) speaker: hench_liara listener: variable_2 text: Above us! +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: I remember seeing one for the first time. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: hench_prothean | listener: variable_2 | text: My people had stopped believing in devils. | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: hench_prothean | listener: variable_2 | text: They changed their minds when the Reapers arrived. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: You never get used to the sight of them, do you? | +-[reply #3] | listener: variable_3 | +-[entry #6] | speaker: hench_ashley | listener: variable_2 | text: Demons really do exist, and they really do want to kill you. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I am starting to understand what the word "nightmare" means to organics. | +-[reply #4] | listener: variable_3 | +-[entry #8] | speaker: hench_edi | listener: variable_2 | text: And why you feel trapped when you can't wake up. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: You look at something like that, and you wonder where all the good in the universe has gone. | +-[reply #5] | listener: variable_3 | +-[entry #10] | speaker: hench_garrus | listener: variable_2 | text: Because it sure isn't here. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: There are moments in my life I wish I could forget. | +-[reply #6] | listener: variable_3 | +-[entry #12] | speaker: hench_kaidan | listener: variable_2 | text: The first life I saw taken. First life I had to take... | +-[reply #7] | listener: variable_3 | +-[entry #13] | speaker: hench_kaidan | listener: variable_2 | text: And now this. +-[entry #14] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Growing up, my old pastor told me the night sky was chock-full of angels. | +-[reply #8] | listener: variable_3 | +-[entry #15] | speaker: hench_marine | listener: variable_2 | text: I'm glad he didn't live to see this. +-[entry #16] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: As a child, I always had nightmares about geth attacking me in my sleep. +-[reply #9] listener: variable_3 +-[entry #17] speaker: hench_tali listener: variable_2 text: The worst horror I could imagine. Until now. [biod_cat002_400stalingrad_loc_int.cat002_sniper_interrupted_a_D.cat002_sniper_interrupted_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Wait, Shepard just arrived. [biod_cat002_485hillpath_loc_int.cat002_view_b_d.cat002_view_b_dlg] speaker_list: hench_liara, hench_marine, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_prothean, hench_tali +-[entry #0] condition: conditional_113(1) speaker: hench_liara listener: variable_2 text: This nightmare never ends. +-[reply #0] listener: variable_3 text: The hell it won't. We get to this artifact, and we can all wake up. +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Amen to that. And you've been at this longer than me. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Amen to that. Feels like we've been fighting Reapers forever. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Synthetics included. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Drinks will be on me. It's been so damned long in coming. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Can't believe we're almost there. It's been so long. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Fifty-thousand years later. +-[entry #7] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: It's been so long. I can't believe we're this close. +-[entry #8] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: This can't be the last I see of Thessia. We need to get to the temple, Shepard. [biod_cat002_490hillconvo_loc_int.cat002_asari_support_m_d.cat002_asari_support_m_dlg] speaker_list: cat002_asari_pilot2, cat002_asari_pilot3, cat002_asari_pilot1, hench_ashley, hench_kaidan, hench_tali, hench_edi, hench_garrus, hench_marine, hench_prothean +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Watch it! +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: We're trying to reach Outpost Tykis! +-[entry #4] speaker: variable_1 listener: variable_2 text: You're looking at it. +-[reply #4] listener: variable_3 text: What about the rest of your squad? +-[entry #5] speaker: variable_1 listener: variable_2 text: They're all dead. We tried punching through to the scientists, but... +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: I'm all that's left. +-[reply #7] listener: variable_3 text: What about reinforcements? +-[entry #8] speaker: variable_1 listener: variable_2 text: We had gunships flying support, but things got too hot with that Reaper. They can't chance it. +-[choice] | text: We could use their help. | category: AGREE | +-[reply #8] | transition: transition_2560(-1) | listener: variable_3 | text: I know it's rough, but I don't see another way in without their help. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Have I told you how much I hate this war? | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Talon Swarm, this is Outpost Tykis! Is anybody left on this frequency? | +-[reply #12] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: We are in need of immediate air support! Commander Shepard is here. | +-[reply #13] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #15] | speaker: cat002_asari_pilot2 | listener: variable_2 | text: Ground targets confirmed. | +-[reply #16] | listener: variable_3 | +-[entry #16] | speaker: cat002_asari_pilot2 | listener: variable_2 | text: Weapons are hot. | +-[reply #17] | listener: variable_3 | +-[entry #17] | speaker: cat002_asari_pilot3 | listener: variable_2 | text: Light 'em up! | +-[reply #18] | listener: variable_3 | +-[entry #18] | speaker: cat002_asari_pilot2 | listener: variable_2 | text: Talon One, watch the jamming! | +-[reply #19] | listener: variable_3 | +-[entry #19] | speaker: cat002_asari_pilot3 | listener: variable_2 | text: Target acquired. | +-[reply #20] | listener: variable_3 | +-[entry #20] | speaker: cat002_asari_pilot1 | listener: variable_2 | text: I'm hit! | +-[reply #21] | listener: variable_3 | +-[entry #21] | speaker: cat002_asari_pilot1 | listener: variable_2 | text: The stabilizer blew out! | +-[reply #22] | listener: variable_3 | +-[entry #22] | speaker: cat002_asari_pilot3 | listener: variable_2 | text: This is Talon Five! Whatever you're going to do, you better do it now! | +-[reply #23] | listener: variable_3 | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: Go, Commander! I'll cover you from here! | +-[reply #24] | listener: variable_3 | +-*** DIALOG END *** +-[choice] text: No choice. category: DISAGREE +-[reply #10] default action major decision transition: transition_2563(-1) listener: variable_3 text: We need them. We need to be in that temple--casualties are unavoidable. +-[entry #10] speaker: variable_1 listener: variable_2 text: In that case, casualties are about the only thing I can guarantee you. +-[reply #11] listener: variable_3 +-*** see entry #11 *** +-[entry #24] speaker: variable_1 listener: variable_2 text: {Grunts} +-[entry #25] speaker: cat002_asari_pilot1 listener: variable_2 text: {Screams} +-[entry #26] speaker: cat002_asari_pilot1 listener: variable_2 text: We're going down! +-[entry #27] speaker: cat002_asari_pilot2 listener: variable_2 text: I've lost flight control! +-[entry #28] speaker: cat002_asari_pilot2 listener: variable_2 text: {Screams} +-[entry #29] speaker: cat002_asari_pilot2 listener: variable_2 text: There's no time to eject! +-[entry #30] speaker: cat002_asari_pilot1 listener: variable_2 text: {Screams} +-[entry #31] speaker: cat002_asari_pilot1 listener: variable_2 text: Watch that crossfire! +-[entry #32] speaker: cat002_asari_pilot1 listener: variable_2 text: Fire when ready. +-[entry #33] speaker: cat002_asari_pilot1 listener: variable_2 text: Talon Three, lock to Targets Five and Six and confirm. +-[entry #34] speaker: cat002_asari_pilot3 listener: variable_2 text: Setting the edge on the perimeter. +-[entry #35] speaker: cat002_asari_pilot3 listener: variable_2 text: Copy. +-[entry #36] speaker: variable_1 listener: variable_2 +-[choice] | text: No, you should retreat. | category: AGREE | +-[reply #25] | transition: transition_1347(-1) | listener: variable_3 | +-[entry #37] | speaker: variable_1 | listener: variable_2 | +-[reply #26] | listener: variable_3 | +-[entry #38] | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-*** DIALOG END *** +-[reply #28] listener: variable_3 +-[entry #39] speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #40] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 +-[entry #41] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 +-[entry #42] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 +-[entry #43] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 +-[entry #44] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 +-[entry #45] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 +-[entry #46] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 +-[entry #47] speaker: cat002_asari_pilot2 listener: variable_2 text: Acknowledged. This is Talon Three--moving to your position. +-[reply #30] listener: variable_3 +-*** DIALOG END *** +-[entry #48] speaker: cat002_asari_pilot1 listener: variable_2 text: Copy, this is Talon One. I'm on the way. +-[reply #31] listener: variable_3 +-[entry #49] speaker: cat002_asari_pilot3 listener: variable_2 text: Talon Five inbound. +-[reply #32] listener: variable_3 +-*** DIALOG END *** +-[entry #50] speaker: cat002_asari_pilot1 listener: variable_2 text: Talon Swarm, assume formation Xeron Sigil. +-[reply #33] listener: variable_3 +-*** DIALOG END *** +-[entry #51] speaker: cat002_asari_pilot2 listener: variable_2 text: Taking enemy fire! +-[reply #34] listener: variable_3 +-[entry #52] speaker: cat002_asari_pilot2 listener: variable_2 text: {Screams} +-[reply #35] listener: variable_3 +-[entry #53] speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-*** DIALOG END *** [biod_cat002_500cathedral_loc_int.cat002_air_support_a_D.cat002_air_support_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Commander Shepard, I've got your back! +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Let's get you into that temple! +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Missiles away! +-[entry #3] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: I've got to say, that felt good! +-[entry #4] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: That's it for the missiles. Switching to the gun. +-[entry #5] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: More hostiles coming your way, Commander! +-[entry #6] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Watch out--more hostiles ahead! +-[entry #7] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Bogey incoming! Hang tight while I shake him! +-[entry #8] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: Talon Five back in position. Let's punch a hole! +-[entry #9] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #10] | condition: plot.bools[17668] == 1 | speaker: variable_1 | listener: variable_2 | text: Never thought I'd see a Prothean in action. | +-[reply #2] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Looks like he knows what he's doing. +-[entry #12] speaker: variable_1 listener: variable_2 +-[entry #13] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: You're almost there, Commander! Keep it up! +-[entry #14] condition: conditional_113(11) speaker: variable_1 listener: variable_2 text: I'm in trouble! My shields just took damage! +-[entry #15] condition: conditional_113(12) speaker: variable_1 listener: variable_2 text: {Screams} +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #16] condition: conditional_113(13) speaker: variable_1 listener: variable_2 text: Talon Five going down! +-[reply #4] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 text: Repeat, Talon Five going-- +-[reply #5] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 text: {Screams} +-[entry #19] condition: conditional_113(14) speaker: variable_1 listener: variable_2 text: I'm hit! +-[entry #20] condition: conditional_113(15) speaker: variable_1 listener: variable_2 text: Damn it, another bogey! +-[entry #21] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: Missiles are hot! +-[entry #22] condition: conditional_113(17) speaker: variable_1 listener: variable_2 text: Firing another salvo! +-[entry #23] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: We're on it! [biod_cat002_500cathedral_loc_int.cat002_combat2_b_D.cat002_combat2_b_dlg] speaker_list: hench_prothean, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_marine, hench_tali, hench_liara +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Enemy reinforcements! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: They've got reinforcements! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Enemy reinforcements! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Enemy reinforcements! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Enemy reinforcements incoming! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Heads up! They're reinforcing! +-[entry #7] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Enemy backup incoming! +-[entry #8] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: I'm heading up! +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: This a kill zone! +-[entry #11] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Looks like a kill zone! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This is a kill zone, Commander! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Feels like a kill zone! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Looks like a kill zone! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Damned if this isn't a kill zone! +-[entry #16] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: This feels like a kill zone! +-[entry #17] condition: conditional_113(4) speaker: hench_liara listener: variable_2 text: Toward the Reaper! It's a way out of here! +-[reply #3] listener: variable_3 +-[entry #18] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You call that an escape? | +-[reply #4] | listener: variable_3 | +-[entry #26] | speaker: hench_liara | listener: variable_2 | text: No choice! +-[entry #19] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: I wouldn't call that an escape! | +-[reply #5] | listener: variable_3 | +-*** see entry #26 *** +-[entry #20] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Not exactly the definition of escape! | +-[reply #6] | listener: variable_3 | +-*** see entry #26 *** +-[entry #21] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: You suddenly feeling lucky, T'Soni? | +-[reply #7] | listener: variable_3 | +-*** see entry #26 *** +-[entry #22] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Yeah, but not a good one! | +-[reply #8] | listener: variable_3 | +-*** see entry #26 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: You have an interesting concept of escape! | +-[reply #9] | listener: variable_3 | +-*** see entry #26 *** +-[entry #24] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: And into something worse! | +-[reply #10] | listener: variable_3 | +-*** see entry #26 *** +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-*** see entry #26 *** +-[entry #27] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #28] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: A ladder over here, Commander. +-[entry #29] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Commander, a ladder over here. +-[entry #30] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, there's a ladder over here. +-[entry #31] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, there's a ladder over here. +-[entry #32] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Commander, there's a ladder here. +-[entry #33] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Commander, there's a ladder here. +-[entry #34] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Shepard, there's a ladder over here. +-[entry #35] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 text: Keep it up, Talon Five! +-[entry #36] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #37] speaker: hench_liara listener: variable_2 text: Next time we go to war, maybe the Alliance can spring for air support? +-[entry #38] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #39] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: This asari pilot has skill and courage to match. +-[entry #40] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Best damn asari pilot I've ever seen! +-[entry #41] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This pilot could give Joker some real competition! +-[entry #42] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I think this pilot is my new best friend! +-[entry #43] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Damn she's good! We owe this pilot a drink! +-[entry #44] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Ask this pilot if she's got a boyfriend, 'cause I'm in love! +-[entry #45] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: This pilot is a lifeline! Even Joker could learn something! +-[entry #46] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #47] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The Reaper is moving on! One less we get to kill. +-[entry #48] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: The Reaper's leaving us alone! I wouldn't have minded taking down a big one. +-[entry #49] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The Reaper appears to be moving on! Fortunate, given the lack of thresher maws on Thessia. +-[entry #50] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Glad that Reaper didn't stop! No thresher maws on Thessia. +-[entry #51] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Looks like the Reaper's leaving us alone! I guess that counts for luck around here. +-[entry #52] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Thank God that Reaper didn't stop! No thresher maws around here. +-[entry #53] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: At least the Reaper is leaving us alone! I don't care to repeat Rannoch. +-[entry #54] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 text: Don't let up! +-[entry #55] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #56] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Commander! More of the dead are attacking! +-[entry #57] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Shit! We've got husks incoming! +-[entry #58] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Careful! More husks are headed this way! +-[entry #59] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Heads up! More husks heading our way! +-[entry #60] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Oh man, heads up! Another wave of husks! +-[entry #61] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Heads up! More of the creepy dead guys coming at us! +-[entry #62] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Watch it! More walking corpses on the way! +-[entry #63] condition: conditional_113(12) speaker: hench_liara listener: variable_2 text: I think we're in the clear. Let's get out of here. +-[entry #64] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 text: Move! Now's our chance! +-[entry #65] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #66] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The Reapers have air support, too! +-[entry #67] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Damn! A flying wall of death just showed up! +-[entry #68] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The Reapers have aerial reinforcements! +-[entry #69] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks like the Reapers have air support, too! +-[entry #70] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Aw crap! Reapers have air support, too! +-[entry #71] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shit, Reapers called in their own air support! +-[entry #72] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Up ahead! The Reapers have their own air support! +-[entry #73] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #74] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We need that pilot back! | +-[reply #22] | listener: variable_3 | text: Keep your head down, and give them everything you've got! +-[entry #75] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: I sure as hell hope that pilot comes back! | +-*** see reply #22 *** +-[entry #76] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Without that pilot, our odds are falling fast! | +-*** see reply #22 *** +-[entry #77] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I hope that pilot didn't forget where we live! | +-*** see reply #22 *** +-[entry #78] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: I hope the asari air force didn't forget about us! | +-*** see reply #22 *** +-[entry #79] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Anybody see our pilot? Feeling kinda lonely! | +-*** see reply #22 *** +-[entry #80] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: I hope that pilot didn't forget about us! +-*** see reply #22 *** +-[entry #81] condition: conditional_113(16) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #82] | condition: conditional_113(-1) | speaker: hench_marine | listener: variable_2 | text: There's my girl! +-[entry #83] speaker: hench_liara listener: variable_2 text: There she is! [biod_cat002_590lockdoor_loc_int.cat002_outside_monastery_b_d.cat002_outside_monastery_b_dlg] speaker_list: hench_liara, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_marine, hench_prothean, hench_tali +-[entry #0] condition: conditional_113(1) speaker: hench_liara listener: variable_2 text: So much sacrifice. We have to make it worth something. +-[reply #0] | listener: variable_3 | +-*** DIALOG END *** +-[reply #1] listener: variable_3 text: We will. +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Looks like we're in the clear. Let's get inside. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: How exactly do we do that? Place looks like it's in lockdown. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The temple appears to be in lockdown. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: If they'll let us in. Looks like a security lockdown. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Love to... but the, uh, front door looks locked. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I don't know... place looks like it's closed for business. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It appears the temple has been barricaded. +-[entry #8] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: That could be difficult. It looks like the scientists have locked themselves in. +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Let me take a look. +-[entry #10] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: It's military-grade encryption. I think I can override it. +-[reply #3] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Bit much for a church. | +-[reply #4] | listener: variable_3 | +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: Especially since few still follow the Athame doctrine. +-[entry #12] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Unusual for a religious structure. | +-[reply #5] | listener: variable_3 | +-*** see entry #19 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Wouldn't expect that for a temple. | +-[reply #6] | listener: variable_3 | +-*** see entry #19 *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Military-grade? For a temple? | +-[reply #7] | listener: variable_3 | +-*** see entry #19 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: So what are they hiding in here? | +-[reply #8] | listener: variable_3 | +-*** see entry #19 *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Do religion and military always mix among asari? | +-[reply #9] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: No. This is unusual. | +-[reply #10] | listener: variable_3 | +-*** see entry #19 *** +-[entry #18] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Military-grade? That seems excessive. +-[reply #11] listener: variable_3 +-*** see entry #19 *** +-[entry #20] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: There were five billion asari when this war began. +-[reply #12] listener: variable_3 +-[entry #21] speaker: variable_1 listener: variable_2 text: I wonder how many we've lost today. +-[entry #22] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Shepard, if you'll move, I can take a look. [biod_cat002_600archive_loc_int.cat002_connection_fake_a_D.cat002_connection_fake_a_dlg] speaker_list: hench_liara, hench_prothean, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_marine, hench_tali +-[entry #0] condition: conditional_113(2) speaker: hench_liara listener: variable_2 text: This doesn't appear to be a connection. We should keep searching. +-[reply #0] listener: variable_3 +-[entry #12] | condition: plot.bools[20598] == 1 | speaker: variable_1 | listener: variable_2 +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #14] | condition: conditional_114(-1) | transition: transition_2798(-1) | speaker: hench_ashley | listener: variable_2 | text: Hard to believe we're so close. We figure this out, and we finish the Crucible. The war's over. +-[entry #15] | condition: conditional_114(-1) | transition: transition_2798(-1) | speaker: hench_edi | listener: variable_2 | text: It would appear the outcome of the entire war comes down to solving this problem. +-[entry #16] | condition: conditional_114(-1) | transition: transition_2798(-1) | speaker: hench_garrus | listener: variable_2 | text: To think victory over the Reapers all comes down to this. Find what we need, finish the Crucible, and the war's over. +-[entry #17] | condition: conditional_114(-1) | transition: transition_2798(-1) | speaker: hench_kaidan | listener: variable_2 | text: So, once we figure this out, we can finish the Crucible and the war's over. No pressure. +-[entry #18] | condition: conditional_114(-1) | transition: transition_2798(-1) | speaker: hench_marine | listener: variable_2 | text: So we figure this out and the war's over, right? Finish the Crucible and send the Reapers back to hell. +-[entry #19] | condition: conditional_114(-1) | transition: transition_2798(-1) | speaker: hench_prothean | listener: variable_2 | text: The end of the war is near. Find what we need, finish the Crucible, and vengeance is complete. +-[entry #20] condition: conditional_114(-1) transition: transition_2798(-1) speaker: hench_tali listener: variable_2 text: Can you believe we're this close? We can get what we need here, finish the Crucible, and finally destroy the Reapers. +-[entry #1] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: That isn't what we need. | +-[reply #2] | listener: variable_3 | +-*** see entry #12 *** | +-*** see entry #13 *** +-[entry #3] speaker: hench_liara listener: variable_2 text: I don't think that's it. Let's move on. +-[reply #3] listener: variable_3 +-*** see entry #12 *** +-*** see entry #13 *** +-[entry #4] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: This isn't a connection. | +-[reply #5] | listener: variable_3 | +-*** see entry #12 *** | +-*** see entry #13 *** +-[entry #6] speaker: hench_liara listener: variable_2 text: This isn't a connection. Keep looking. +-[reply #6] listener: variable_3 +-*** see entry #12 *** +-*** see entry #13 *** +-[entry #7] condition: conditional_113(5) speaker: hench_liara listener: variable_2 text: Doesn't look like a connection. +-[reply #7] listener: variable_3 +-*** see entry #12 *** +-*** see entry #13 *** +-[entry #8] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #9] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: There is nothing useful here. | +-[reply #9] | listener: variable_3 | +-*** see entry #12 *** | +-*** see entry #13 *** +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 text: Nothing here. +-*** see entry #12 *** +-*** see entry #13 *** +-[entry #11] condition: conditional_113(9) speaker: hench_liara listener: variable_2 text: No connection here. +-[reply #11] listener: variable_3 +-*** see entry #12 *** +-*** see entry #13 *** [biod_cat002_600archive_loc_int.cat002_connection_scenes_m_D.cat002_connection_scenes_m_dlg] speaker_list: hench_prothean, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_marine, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[18279] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: The activation is complete. We can access the beacon now. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: That did it! I think we can access the beacon now. +-[entry #4] speaker: variable_1 listener: variable_2 text: There! Another one! +-[entry #5] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #6] | condition: plot.bools[18279] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: The activation is complete. We can access the beacon now. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: That did it! I think we can access the beacon now. +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #10] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: It's powering up. You can feel it. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The beacon seems to be powering up. +-[entry #12] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Feel that? The beacon's powering up. +-[entry #13] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: It's like it's powering up. You can feel it. +-[entry #14] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: The thing's powering up. You can feel it. +-[entry #15] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It's gaining power. +-[entry #16] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: The beacon is powering up. You can feel it. +-[entry #17] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #18] | condition: plot.bools[18279] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: The activation is complete. We can access the beacon now. | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: That did it! I think we can access the beacon now. +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: I'd say that one counts. [biod_cat002_600archive_loc_int.cat002_dead_scientists_b_D.cat002_dead_scientists_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_2288(-1) listener: variable_3 text: I'm guessing these are the scientists. [biod_cat002_600archive_loc_int.cat002_enter_building_m_D.cat002_enter_building_m_dlg] speaker_list: hench_prothean, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_marine, hench_tali, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Their throats... | +-[reply #3] | transition: transition_2281(-1) | listener: variable_3 | text: What happened to them? | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: They've been slit. The Reapers didn't do this. | +-[reply #4] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: We're going to have to figure this out on our own. | +-[reply #6] | listener: variable_3 | text: Who's that supposed to be? | +-[entry #12] | | condition: plot.bools[20163] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: It's Athame. Her image became more like ours over time. | | +-[reply #7] | | listener: variable_3 | | +-[entry #13] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: You mean your ancestors tried to hide the truth. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm still not willing to believe any of that's real. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #28] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Then why does Athame speak Prothean? | | | +-[reply #22] | | | listener: variable_3 | | | text: What do you mean? | | | +-[entry #29] | | | speaker: hench_prothean | | | listener: variable_2 | | | text: There is something here... I can sense it. | | | +-[reply #23] | | | listener: variable_3 | | | +-[entry #30] | | | speaker: variable_1 | | | listener: variable_2 | | | text: In this temple? I admit it is strange this place has been so well-preserved. | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #38] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Though Athame does have great historical significance. We once believed our gods were separate from the world, looking down on us. | | | +-[reply #32] | | | listener: variable_3 | | | +-[entry #39] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But now asari see everything as a cosmic whole. There is a universal energy from which all living things are formed. | | | +-[reply #33] | | | listener: variable_3 | | | +-[entry #40] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #34] | | | listener: variable_3 | | | +-[entry #41] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #35] | | | listener: variable_3 | | | text: There's a Prothean beacon here. | | | +-[entry #42] | | | speaker: variable_1 | | | listener: variable_2 | | | text: What? You're sure? | | | +-[reply #36] | | | listener: variable_3 | | | text: It's not something you forget. | | | +-[entry #43] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But why hide it? | | | +-[reply #37] | | | listener: variable_3 | | | +-[entry #44] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: The answer is obvious. Power and influence. Your people are hoarding the knowledge of my race for their own gain. | | | | +-[reply #38] | | | | listener: variable_3 | | | | +-[entry #54] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #48] | | | | listener: variable_3 | | | | +-[entry #55] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: That... can't be. I can't believe my people would keep this a secret. | | | | +-[choice] | | | | | text: Explains asari superiority. | | | | | category: INVESTIGATE | | | | | +-[reply #49] | | | | | listener: variable_3 | | | | | text: A beacon like this could explain why asari are so advanced. | | | | | +-[entry #56] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_prothean | | | | | | listener: variable_2 | | | | | | text: This temple is thousands of years old. Time enough to make serious progress. | | | | | | +-[reply #50] | | | | | | listener: variable_3 | | | | | | +-[entry #67] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: That doesn't make it true. | | | | | | +-[reply #61] | | | | | | listener: variable_3 | | | | | | +-[entry #68] | | | | | | | condition: plot.bools[20163] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #62] | | | | | | | listener: variable_3 | | | | | | | +-[entry #69] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_prothean | | | | | | | | listener: variable_2 | | | | | | | | text: You can't keep denying reality, asari. | | | | | | | | +-[reply #63] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #83] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_prothean | | | | | | | | listener: variable_2 | | | | | | | | text: Even a small amount of data would give your species an edge. | | | | | | | | +-[reply #77] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #84] | | | | | | | | speaker: hench_prothean | | | | | | | | listener: variable_2 | | | | | | | | text: Or are you insulted that your government didn't involve you? | | | | | | | | +-[reply #78] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #85] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | | text: We all learned from Protheans. | | | | | | | | | category: AGREE | | | | | | | | | +-[reply #79] | | | | | | | | | listener: variable_3 | | | | | | | | | text: The Mars ruins are where humanity got mass effect technology. | | | | | | | | | +-[entry #86] | | | | | | | | | speaker: hench_prothean | | | | | | | | | listener: variable_2 | | | | | | | | | text: And we learned of it from the ruins of the Inusannon, the race that came before us. It was our secret for centuries. | | | | | | | | | +-[choice] | | | | | | | | | | text: Asari should share knowledge. | | | | | | | | | | category: AGREE | | | | | | | | | | +-[reply #89] | | | | | | | | | | default action | | | | | | | | | | major decision | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Well, if it is true, the asari should have shared this knowledge. We might not have been in this mess if they had. | | | | | | | | | | +-[entry #104] | | | | | | | | | | speaker: hench_liara | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: You don't know that, Shepard. We don't know what's going on here. | | | | | | | | | | +-[reply #90] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: I know we don't have much time to find out. | | | | | | | | | | +-[entry #106] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #93] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #107] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: The few records I can access talk about tapping into Prothean data streams, reconstructing matrices... none of which I see here. | | | | | | | | | | +-[reply #94] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #108] | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | speaker: hench_prothean | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I do. | | | | | | | | | | | +-[reply #95] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #109] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #96] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #110] | | | | | | | | | | | speaker: hench_prothean | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: The activation process has begun. | | | | | | | | | | | +-[reply #97] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #116] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #103] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #117] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: By the goddess... literally. | | | | | | | | | | | +-[reply #104] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Look around. There must be more of these connections! | | | | | | | | | | +-[entry #111] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #98] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Maybe that's the point... | | | | | | | | | | +-[entry #112] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #99] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #113] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #100] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #114] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #101] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #115] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #102] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #116 *** | | | | | | | | | +-[choice] | | | | | | | | | text: I'd keep this quiet, too. | | | | | | | | | category: DISAGREE | | | | | | | | | +-[reply #91] | | | | | | | | | listener: variable_3 | | | | | | | | | text: If the wrong people had gotten their hands on this, who knows what could have happened. | | | | | | | | | +-[entry #105] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: If it is true, I'd like to think my government was at least careful about it. | | | | | | | | | +-[reply #92] | | | | | | | | | listener: variable_3 | | | | | | | | | text: But maybe too careful. No one's left to tell us how this works. | | | | | | | | | +-*** see entry #106 *** | | | | | | | | +-[choice] | | | | | | | | text: Protheans played god too much. | | | | | | | | category: DISAGREE | | | | | | | | +-[reply #80] | | | | | | | | listener: variable_3 | | | | | | | | text: Leaving behind this sort of information was a mistake. We never really earned it, we just decoded it. | | | | | | | | +-[entry #87] | | | | | | | | speaker: hench_prothean | | | | | | | | listener: variable_2 | | | | | | | | text: No species has enough time to earn it. The Reapers always destroy them. Without our knowledge, you would have no hope of winning this war. | | | | | | | | +-[choice] | | | | | | | | | text: Asari should share knowledge. | | | | | | | | | category: AGREE | | | | | | | | | +-*** see reply #89 *** | | | | | | | | +-[choice] | | | | | | | | text: I'd keep this quiet, too. | | | | | | | | category: DISAGREE | | | | | | | | +-*** see reply #91 *** | | | | | | | +-[entry #70] | | | | | | | | condition: plot.bools[17683] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #64] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #71] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_ashley | | | | | | | | | listener: variable_2 | | | | | | | | | text: You mean like Athame not being Prothean? | | | | | | | | | +-[reply #65] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #72] | | | | | | | | | speaker: hench_ashley | | | | | | | | | listener: variable_2 | | | | | | | | | text: Think about it Liara--you tap this Beacon, make a breakthrough here, a breakthrough there, and pretty soon you're top in the galaxy. | | | | | | | | | +-[reply #66] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #90] | | | | | | | | | | condition: conditional_613(-1) | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Too bad they didn't tell you. | | | | | | | | | | +-[reply #83] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #91] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Asari should share knowledge. | | | | | | | | | | | category: AGREE | | | | | | | | | | | +-*** see reply #89 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: I'd keep this quiet, too. | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-*** see reply #91 *** | | | | | | | | | +-[entry #92] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[choice] | | | | | | | | | | text: I'd keep this quiet, too. | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-*** see reply #91 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Asari should share knowledge. | | | | | | | | | category: AGREE | | | | | | | | | +-*** see reply #89 *** | | | | | | | | +-[entry #73] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_edi | | | | | | | | | listener: variable_2 | | | | | | | | | text: Such as Athame not being a Prothean? | | | | | | | | | +-[reply #67] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #74] | | | | | | | | | speaker: hench_edi | | | | | | | | | listener: variable_2 | | | | | | | | | text: Consider, Dr. T'Soni, even a few technological advances from this Beacon would give your species an edge over others. | | | | | | | | | +-[reply #68] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #95] | | | | | | | | | speaker: hench_edi | | | | | | | | | listener: variable_2 | | | | | | | | | text: Which history would seem to support. | | | | | | | | | +-[choice] | | | | | | | | | | text: Asari should share knowledge. | | | | | | | | | | category: AGREE | | | | | | | | | | +-*** see reply #89 *** | | | | | | | | | +-[choice] | | | | | | | | | text: I'd keep this quiet, too. | | | | | | | | | category: DISAGREE | | | | | | | | | +-*** see reply #91 *** | | | | | | | | +-[entry #75] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_garrus | | | | | | | | | listener: variable_2 | | | | | | | | | text: Like Athame wasn't a Prothean? | | | | | | | | | +-[reply #69] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #76] | | | | | | | | | speaker: hench_garrus | | | | | | | | | listener: variable_2 | | | | | | | | | text: Think about it, Liara. A scientific breakthrough every couple centuries from this Beacon, and your people would be running the galaxy. | | | | | | | | | +-[reply #70] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #97] | | | | | | | | | speaker: hench_garrus | | | | | | | | | listener: variable_2 | | | | | | | | | text: Which they pretty much do. | | | | | | | | | +-[choice] | | | | | | | | | | text: Asari should share knowledge. | | | | | | | | | | category: AGREE | | | | | | | | | | +-*** see reply #89 *** | | | | | | | | | +-[choice] | | | | | | | | | text: I'd keep this quiet, too. | | | | | | | | | category: DISAGREE | | | | | | | | | +-*** see reply #91 *** | | | | | | | | +-[entry #77] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_kaidan | | | | | | | | | listener: variable_2 | | | | | | | | | text: Like Athame not being Prothean? | | | | | | | | | +-[reply #71] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #78] | | | | | | | | | speaker: hench_kaidan | | | | | | | | | listener: variable_2 | | | | | | | | | text: Think about it, Liara. A couple breakthroughs every other century from this Beacon, and the asari stay on top. | | | | | | | | | +-[reply #72] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #99] | | | | | | | | | speaker: hench_kaidan | | | | | | | | | listener: variable_2 | | | | | | | | | text: Maybe this is why. | | | | | | | | | +-[choice] | | | | | | | | | | text: Asari should share knowledge. | | | | | | | | | | category: AGREE | | | | | | | | | | +-*** see reply #89 *** | | | | | | | | | +-[choice] | | | | | | | | | text: I'd keep this quiet, too. | | | | | | | | | category: DISAGREE | | | | | | | | | +-*** see reply #91 *** | | | | | | | | +-[entry #79] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_marine | | | | | | | | | listener: variable_2 | | | | | | | | | text: Just like Athame wasn't a Prothean? | | | | | | | | | +-[reply #73] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #80] | | | | | | | | | speaker: hench_marine | | | | | | | | | listener: variable_2 | | | | | | | | | text: Think about it, Doc--steal a nugget from this Beacon every now and then, and you're running the galaxy. | | | | | | | | | +-[reply #74] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #101] | | | | | | | | | speaker: hench_marine | | | | | | | | | listener: variable_2 | | | | | | | | | text: Which you already do, don't you? | | | | | | | | | +-[choice] | | | | | | | | | | text: Asari should share knowledge. | | | | | | | | | | category: AGREE | | | | | | | | | | +-*** see reply #89 *** | | | | | | | | | +-[choice] | | | | | | | | | text: I'd keep this quiet, too. | | | | | | | | | category: DISAGREE | | | | | | | | | +-*** see reply #91 *** | | | | | | | | +-[entry #81] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_tali | | | | | | | | listener: variable_2 | | | | | | | | text: Like Athame not being Prothean? | | | | | | | | +-[reply #75] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #82] | | | | | | | | speaker: hench_tali | | | | | | | | listener: variable_2 | | | | | | | | text: Think about it, Liara. It would only take a few scientific advances to give the asari an edge over others. | | | | | | | | +-[reply #76] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #103] | | | | | | | | speaker: hench_tali | | | | | | | | listener: variable_2 | | | | | | | | text: Which, I'd like to point out, you now have. | | | | | | | | +-[choice] | | | | | | | | | text: Asari should share knowledge. | | | | | | | | | category: AGREE | | | | | | | | | +-*** see reply #89 *** | | | | | | | | +-[choice] | | | | | | | | text: I'd keep this quiet, too. | | | | | | | | category: DISAGREE | | | | | | | | +-*** see reply #91 *** | | | | | | | +-[entry #88] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_ashley | | | | | | | | listener: variable_2 | | | | | | | | text: It wouldn't take much. A breakthrough here, a breakthrough there, and pretty soon you're top dog in the galaxy. | | | | | | | | +-[reply #81] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #89] | | | | | | | | | condition: conditional_350(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #82] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #90 *** | | | | | | | | | +-*** see entry #92 *** | | | | | | | | +-[entry #93] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | | text: Asari should share knowledge. | | | | | | | | | category: AGREE | | | | | | | | | +-*** see reply #89 *** | | | | | | | | +-[choice] | | | | | | | | text: I'd keep this quiet, too. | | | | | | | | category: DISAGREE | | | | | | | | +-*** see reply #91 *** | | | | | | | +-[entry #94] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_edi | | | | | | | | listener: variable_2 | | | | | | | | text: Even just a few technological advances would give your species an edge over others. | | | | | | | | +-[reply #84] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #95 *** | | | | | | | +-[entry #96] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_garrus | | | | | | | | listener: variable_2 | | | | | | | | text: But think about it: a scientific breakthrough every couple centuries, and your people would be running the galaxy. | | | | | | | | +-[reply #85] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #97 *** | | | | | | | +-[entry #98] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_kaidan | | | | | | | | listener: variable_2 | | | | | | | | text: But it would explain a lot. A couple breakthroughs every other century and the asari stay on top. | | | | | | | | +-[reply #86] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #99 *** | | | | | | | +-[entry #100] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_marine | | | | | | | | listener: variable_2 | | | | | | | | text: Why deny it? I'd be proud. Steal a nugget from this thing every now and then and you're running the galaxy. | | | | | | | | +-[reply #87] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #101 *** | | | | | | | +-[entry #102] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_tali | | | | | | | listener: variable_2 | | | | | | | text: But very likely. It would only take a few scientific advances to give the asari an edge over others. | | | | | | | +-[reply #88] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #103 *** | | | | | | +-*** see entry #83 *** | | | | | | +-*** see entry #88 *** | | | | | | +-*** see entry #94 *** | | | | | | +-*** see entry #96 *** | | | | | | +-*** see entry #98 *** | | | | | | +-*** see entry #100 *** | | | | | | +-*** see entry #102 *** | | | | | +-[entry #57] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_ashley | | | | | | listener: variable_2 | | | | | | text: This temple goes back thousands of years, Doc. Plenty of time to figure it out. | | | | | | +-[reply #51] | | | | | | listener: variable_3 | | | | | | +-*** see entry #67 *** | | | | | +-[entry #58] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_edi | | | | | | listener: variable_2 | | | | | | text: Your research did indicate this temple is several millennia old, Dr. T'Soni. | | | | | | +-[reply #52] | | | | | | listener: variable_3 | | | | | | +-[entry #59] | | | | | | speaker: hench_edi | | | | | | listener: variable_2 | | | | | | text: That would provide ample time to learn its secrets. | | | | | | +-[reply #53] | | | | | | listener: variable_3 | | | | | | +-*** see entry #67 *** | | | | | +-[entry #60] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_garrus | | | | | | listener: variable_2 | | | | | | text: You did say this temple was thousands of years old, Liara. That's a lot of time to study it. | | | | | | +-[reply #54] | | | | | | listener: variable_3 | | | | | | +-*** see entry #67 *** | | | | | +-[entry #61] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_kaidan | | | | | | listener: variable_2 | | | | | | text: You did say this temple was thousands of years old, Liara. | | | | | | +-[reply #55] | | | | | | listener: variable_3 | | | | | | +-[entry #62] | | | | | | speaker: hench_kaidan | | | | | | listener: variable_2 | | | | | | text: Plenty of opportunity to crack its secrets. | | | | | | +-[reply #56] | | | | | | listener: variable_3 | | | | | | +-*** see entry #67 *** | | | | | +-[entry #63] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_marine | | | | | | listener: variable_2 | | | | | | text: And you did say this place has been around awhile, Doc. | | | | | | +-[reply #57] | | | | | | listener: variable_3 | | | | | | +-[entry #64] | | | | | | speaker: hench_marine | | | | | | listener: variable_2 | | | | | | text: Keep it under wraps, and there's no telling what your people could learn. | | | | | | +-[reply #58] | | | | | | listener: variable_3 | | | | | | +-*** see entry #67 *** | | | | | +-[entry #65] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: You did say this temple is thousands of years old, Liara. Lots of time to study it. | | | | | | +-[reply #59] | | | | | | listener: variable_3 | | | | | | +-*** see entry #67 *** | | | | | +-[entry #66] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #60] | | | | | listener: variable_3 | | | | | +-*** see entry #67 *** | | | | +-[choice] | | | | | text: Asari should share knowledge. | | | | | category: AGREE | | | | | +-*** see reply #89 *** | | | | +-[choice] | | | | text: I'd keep this quiet, too. | | | | category: DISAGREE | | | | +-*** see reply #91 *** | | | +-[entry #45] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: Think back to the one on Mars. Imagine what someone could learn if they kept this kind of thing quiet. | | | | +-[reply #39] | | | | listener: variable_3 | | | | +-*** see entry #54 *** | | | +-[entry #46] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: I would suggest your government is covertly extracting data from it. | | | | +-[reply #40] | | | | listener: variable_3 | | | | +-[entry #47] | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: Consider the wealth of information we received from the beacon on Mars. | | | | +-[reply #41] | | | | listener: variable_3 | | | | +-*** see entry #54 *** | | | +-[entry #48] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: From what you've told me about the one on Mars, these beacons are a mother-lode of information. | | | | +-[reply #42] | | | | listener: variable_3 | | | | +-[entry #49] | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Worth keeping quiet about. | | | | +-[reply #43] | | | | listener: variable_3 | | | | +-*** see entry #54 *** | | | +-[entry #50] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: I wish we'd hidden the beacon back on Mars a little better. No telling what's in this one. | | | | +-[reply #44] | | | | listener: variable_3 | | | | +-*** see entry #54 *** | | | +-[entry #51] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: If it's anything like what we found on Mars, this could be the jackpot. | | | | +-[reply #45] | | | | listener: variable_3 | | | | +-[entry #52] | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: I'd say that's worth shutting up about. | | | | +-[reply #46] | | | | listener: variable_3 | | | | +-*** see entry #54 *** | | | +-[entry #53] | | | | condition: conditional_114(-1) | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: The one you found on Mars gave us the Crucible. Keeping this quiet makes sense. | | | | +-[reply #47] | | | | listener: variable_3 | | | | +-*** see entry #54 *** | | | +-*** see entry #54 *** | | +-[entry #15] | | | condition: plot.bools[17683] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #16] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: You mean less Prothean. | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I admit this all raises serious questions about asari history. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #23] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: To consider the Protheans may have been involved in our past--it would change everything we know about ourselves. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: If the Reapers hadn't attacked this revelation would be the biggest event our civilization has ever witnessed. | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #25] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-*** see reply #35 *** | | | +-[entry #17] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: Your ancestors refashioned a Prothean into an asari goddess. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-*** see entry #22 *** | | | +-[entry #18] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: You mean a lot less Prothean. | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-*** see entry #22 *** | | | +-[entry #19] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: And a little less Prothean. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-*** see entry #22 *** | | | +-[entry #20] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: I think you mean less Prothean, Doc. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-*** see entry #22 *** | | | +-[entry #21] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: And less Prothean. | | | +-[reply #16] | | | listener: variable_3 | | | +-*** see entry #22 *** | | +-[entry #31] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: Seems like a lot of trouble for a religion no one follows anymore. | | | +-[reply #25] | | | listener: variable_3 | | | +-[entry #37] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I admit this does seem rather elaborate, even by our standards. | | | +-[reply #31] | | | listener: variable_3 | | | +-*** see entry #38 *** | | +-[entry #32] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: Curious, considering no one practices the doctrine anymore. | | | +-[reply #26] | | | listener: variable_3 | | | +-*** see entry #37 *** | | +-[entry #33] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Awful lot of trouble for a dead religion. | | | +-[reply #27] | | | listener: variable_3 | | | +-*** see entry #37 *** | | +-[entry #34] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: I'm impressed, but why all this effort for a dead religion? | | | +-[reply #28] | | | listener: variable_3 | | | +-*** see entry #37 *** | | +-[entry #35] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Is it just me, or is this a lot of trouble for a dead religion? | | | +-[reply #29] | | | listener: variable_3 | | | +-*** see entry #37 *** | | +-[entry #36] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Impressive. Especially considering no one practices her religion anymore. | | +-[reply #30] | | listener: variable_3 | | +-*** see entry #37 *** | +-[entry #27] | speaker: variable_1 | listener: variable_2 | text: The goddess Athame herself. It's a relic of the old faith. | +-[reply #21] | listener: variable_3 | +-*** see entry #28 *** | +-*** see entry #31 *** | +-*** see entry #32 *** | +-*** see entry #33 *** | +-*** see entry #34 *** | +-*** see entry #35 *** | +-*** see entry #36 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Look at their throats. | +-*** see reply #3 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Their throats have incisions. | +-[reply #2] | listener: variable_3 | +-*** see entry #9 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Take a look at their throats. | +-*** see reply #3 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: What happened to their throats? | +-*** see reply #2 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Anybody else notice their throats? | +-*** see reply #3 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Their throats... +-*** see reply #3 *** +-[entry #118] speaker: variable_1 listener: variable_2 +-[reply #105] listener: variable_3 +-[entry #119] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Maybe that's the whole point... | +-[reply #106] | listener: variable_3 | +-*** see entry #112 *** +-[entry #120] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Perhaps that's the whole point... | +-[reply #107] | listener: variable_3 | +-*** see entry #112 *** +-[entry #121] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Maybe that's the whole point... | +-[reply #108] | listener: variable_3 | +-*** see entry #112 *** +-[entry #122] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Maybe that's the whole point... | +-[reply #109] | listener: variable_3 | +-*** see entry #112 *** +-[entry #123] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Maybe that's the whole idea... | +-[reply #110] | listener: variable_3 | +-*** see entry #112 *** +-[entry #124] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Maybe that's the whole point... +-[reply #111] listener: variable_3 +-*** see entry #112 *** [biod_cat002_600archive_loc_int.cat002_inside_monastery_b_D.cat002_inside_monastery_b_dlg] speaker_list: hench_liara, hench_prothean, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_marine, hench_tali +-[entry #0] condition: conditional_113(1) speaker: hench_liara listener: variable_2 text: Incredible. The beacon seems to think you're Prothean, Shepard. +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_liara listener: variable_2 text: It must be the Cipher you got back on Feros years ago. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Or it could be the Prothean standing next to you. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Don't remind me. +-[entry #4] condition: conditional_113(2) speaker: hench_liara listener: variable_2 text: It seems each connection provides more power to the beacon. +-[reply #3] listener: variable_3 +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Asari are observant. | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: hench_liara | listener: variable_2 | text: Was that... sarcasm? | +-[reply #5] | listener: variable_3 | +-[entry #7] | speaker: hench_prothean | listener: variable_2 | text: And easily confused. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We're probably the first ones to ever do this. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It's likely we're the first to ever accomplish this. +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Bet even your scientists never got this far. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: I bet we're the first to ever do this. +-[entry #12] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I'm guessing nobody's done this before. +-[entry #13] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: We're probably the first ones to do this. +-[entry #14] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #15] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: This confirms the asari owe your superiority to my people. | +-[reply #7] | listener: variable_3 | +-[entry #16] | speaker: hench_liara | listener: variable_2 | text: And you owe the mass effect relays to the Reapers. How did that turn out? | +-[reply #8] | listener: variable_3 | +-[entry #17] | speaker: hench_prothean | listener: variable_2 | text: So you do bite. Good. We'll need that. +-[entry #18] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: I guess it's true then--asari superiority all comes back to this. | +-[reply #9] | listener: variable_3 | +-[entry #24] | speaker: hench_liara | listener: variable_2 | text: Our whole civilization... none of it's what I thought. +-[entry #19] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This confirms the notion your people owe their advancement to the Protheans, Dr. T'Soni. | +-[reply #10] | listener: variable_3 | +-*** see entry #24 *** +-[entry #20] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I know you don't like the idea, Liara, but it looks to me like your people can thank this beacon for giving them an edge. | +-[reply #11] | listener: variable_3 | +-*** see entry #24 *** +-[entry #21] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: You know, Liara, it looks like this beacon is the true birthplace of your people. | +-[reply #12] | listener: variable_3 | +-*** see entry #24 *** +-[entry #22] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: So I guess this means your government's been cheating, Doc. Cribbing ideas from the Protheans. | +-[reply #13] | listener: variable_3 | +-*** see entry #24 *** +-[entry #23] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: You have to admit it looks like this is where your people got their edge. +-[reply #14] listener: variable_3 +-*** see entry #24 *** +-[entry #25] condition: conditional_113(4) speaker: hench_liara listener: variable_2 text: Keep searching. There have to be more connections nearby. +-[entry #26] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 text: There has to be another one around here. +-[entry #27] speaker: hench_liara listener: variable_2 text: Yes, keep looking. +-[entry #28] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #29] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Your people hid them well, asari. +-[entry #30] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Your people knew how to hide them, Liara. +-[entry #31] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Your people hid them well, Dr. T'Soni. +-[entry #32] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Pretty clever operation they've got here... for asari. | +-[reply #17] | listener: variable_3 | +-[entry #33] | speaker: hench_liara | listener: variable_2 | text: I heard that. +-[entry #34] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: They sure went to a lot of trouble to hide them. +-[entry #35] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Your people must've spent a lot of time just hiding the damned things. +-[entry #36] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: If nothing else, your people were thorough in their secrecy, Liara. +-[entry #37] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 text: We've almost got it. +-[entry #38] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #39] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It's still not complete. +-[entry #40] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: I don't think we've found them all yet. +-[entry #41] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The sequence is still incomplete. +-[entry #42] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Doesn't look like we're done yet. +-[entry #43] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: I don't think we're done yet. +-[entry #44] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: But there's still more to it. +-[entry #45] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: It still doesn't look like the sequence is complete yet. +-[entry #46] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #47] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The beacon looks ready, Commander. +-[entry #48] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: That beacon looks ready, Commander. +-[entry #49] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The beacon appears ready, Commander. +-[entry #50] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, that beacon looks ready. +-[entry #51] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: The beacon looks ready, Commander. +-[entry #52] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | +-[reply #21] | listener: variable_3 | +-[entry #53] | | condition: plot.bools[19579] == 1 | | speaker: hench_marine | | listener: variable_2 | | text: That beacon looks ready to me, Lola. | +-[entry #54] | | condition: plot.bools[19578] == 1 | | speaker: hench_marine | | listener: variable_2 | | text: That beacon looks ready to me, Loco. | +-[entry #55] | speaker: hench_marine | listener: variable_2 | text: That beacon looks ready to me, Commander. +-[entry #56] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Shepard, I think the beacon is ready. +-[entry #57] condition: conditional_113(11) speaker: hench_liara listener: variable_2 text: We can access the beacon now. +-[entry #58] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 +-[entry #59] speaker: hench_liara listener: variable_2 text: Hello? Is anyone there? +-[entry #60] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #61] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Something's wrong. The scientists should be here. | +-[reply #24] | listener: variable_3 | text: Take a look around. Maybe one of these artifacts is what we're looking for. +-[entry #62] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: One would expect the scientists to be here. | +-*** see reply #24 *** +-[entry #63] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Doesn't feel right. The scientists should be here. | +-*** see reply #24 *** +-[entry #64] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: I don't like this. The scientists should be here. | +-*** see reply #24 *** +-[entry #65] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Bad voodoo. The scientists should be here. | +-*** see reply #24 *** +-[entry #66] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Something is wrong. Your scientists should be here. | +-*** see reply #24 *** +-[entry #67] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: This feels wrong. The scientists should be here. +-*** see reply #24 *** +-[entry #68] condition: conditional_113(15) speaker: hench_liara listener: variable_2 text: I can't believe this whole temple is a front. +-[reply #25] listener: variable_3 text: Best place to a hide secret is out in the open. +-[entry #69] speaker: hench_liara listener: variable_2 text: They've been extracting data from it for centuries. I never knew. +-[reply #26] listener: variable_3 text: Let's hope it doesn't take us as long. +-[entry #70] condition: conditional_113(16) speaker: hench_liara listener: variable_2 text: We're missing something here. I think we should take a closer look at those scientists, Shepard. [biod_cat002_600archive_loc_int.cat002_monastery_objects_b_D.cat002_monastery_objects_b_dlg] speaker_list: hench_liara, hench_prothean, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_marine, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[20226] == 1 | speaker: hench_liara | listener: variable_2 | text: I don't think that's the artifact. +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: What's this? +-[entry #3] transition: transition_2431(-1) speaker: hench_liara listener: variable_2 text: The goddess Athame's shield. Legends say she used it to protect Thessia when the heavens grew angry. +-[reply #2] listener: variable_3 +-[entry #4] | condition: plot.bools[17668] == 1 | speaker: hench_liara | listener: variable_2 | text: Our ancestors were probably misinterpreting a meteor shower. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: hench_prothean | listener: variable_2 | text: It was an asteroid strike. We deflected it. | +-[reply #4] | listener: variable_3 | +-[entry #6] | | condition: plot.bools[20163] == 1 | | speaker: hench_prothean | | listener: variable_2 | | text: Your "gods" were feeling kind that day. | | +-[reply #7] | | listener: variable_3 | | text: Just keep looking. | | +-*** see entry #216 *** | +-[entry #7] | | condition: plot.bools[20167] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | +-[entry #37] | | speaker: hench_liara | | listener: variable_2 | | text: Are you actually suggesting that Protheans intervened in our past? | | +-[reply #33] | | listener: variable_3 | | +-[entry #38] | | speaker: hench_prothean | | listener: variable_2 | | text: It's more then a suggestion. | | +-[reply #34] | | listener: variable_3 | | +-*** see entry #216 *** | +-[entry #8] | speaker: hench_liara | listener: variable_2 | text: You mean... the Protheans? But..that would imply Athame... | +-[reply #6] | listener: variable_3 | +-[entry #9] | speaker: hench_prothean | listener: variable_2 | text: Is not what you believe her to be. | +-*** see reply #7 *** +-[entry #10] | condition: plot.bools[17683] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #11] | | condition: plot.bools[20163] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #12] | | | condition: plot.bools[20167] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #13] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: Right. Just like her sword. Makes you wonder who this goddess really was. | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #14] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: Like her sword, it poses even more questions about the truth of asari history. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #15] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Just like her sword. I think there's more to your history than you realize, Liara. | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #16] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: Uh-huh. Like her sword. Another "legend" that could be something more. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #17] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: You mean like her sword? I think there's more going on with this goddess, Doc. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #18] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: Like her sword. Liara, I think there's more to Athame than your people ever knew. | | | +-[reply #16] | | | listener: variable_3 | | | +-*** see entry #216 *** | | +-[entry #19] | | transition: transition_2431(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #17] | | listener: variable_3 | | +-[entry #20] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: But if she looked Prothean in that other thing, maybe there was more going on than that? | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #58] | | | speaker: hench_liara | | | listener: variable_2 | | | text: But..the implications... they're almost too much to consider. | | | +-[reply #54] | | | listener: variable_3 | | | +-*** see entry #216 *** | | +-[entry #21] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: But if Athame resembled a Prothean in the fresco, perhaps the legends need to be reinterpreted. | | | +-[reply #19] | | | listener: variable_3 | | | +-*** see entry #58 *** | | +-[entry #22] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Except she looked Prothean in that fresco--so maybe there's something more to these legends than you know? | | | +-[reply #20] | | | listener: variable_3 | | | +-*** see entry #58 *** | | +-[entry #23] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Right... except she looked Prothean in that fresco. Could be more going on than what the legends say. | | | +-[reply #21] | | | listener: variable_3 | | | +-*** see entry #58 *** | | +-[entry #24] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Yeah, except your goddess looked like a Prothean in that fresco. Maybe there's more to these legends than you know? | | | +-[reply #22] | | | listener: variable_3 | | | +-*** see entry #58 *** | | +-[entry #25] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Maybe they weren't legends at all. If Athame looked like a Prothean, anything is possible. | | +-[reply #23] | | listener: variable_3 | | +-*** see entry #58 *** | +-[entry #26] | speaker: variable_1 | listener: variable_2 +-[entry #27] | speaker: hench_liara | listener: variable_2 | text: It could be the artifact, but without scientists to tell us, it's hard to be certain. | +-[reply #24] | listener: variable_3 | +-*** see entry #216 *** +-[entry #28] condition: plot.bools[20018] == 1 speaker: hench_liara listener: variable_2 text: It could be the artifact, but... I just don't know. +-[reply #25] listener: variable_3 +-*** see entry #216 *** +-[entry #29] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #30] | condition: plot.bools[20227] == 1 | speaker: hench_liara | listener: variable_2 | text: That's Athame's sword. Not our artifact. +-[entry #31] speaker: variable_1 listener: variable_2 +-[reply #27] listener: variable_3 text: Could this be the artifact? +-[entry #32] transition: transition_2430(-1) speaker: hench_liara listener: variable_2 text: I don't think so. It's the goddess Athame's sword. Myths say she wielded it against jealous gods who threatened our ancestors. +-[reply #28] listener: variable_3 +-[entry #33] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: They were a race called the Oravores. Thessia had vast resources. We protected you from them. | +-[reply #29] | listener: variable_3 | +-[entry #34] | | condition: plot.bools[20163] == 1 | | speaker: hench_liara | | listener: variable_2 | | text: But nothing in my studies has ever suggested Prothean involvement in our past. | | +-[reply #30] | | listener: variable_3 | | +-[entry #35] | | speaker: hench_prothean | | listener: variable_2 | | text: Then you didn't study hard enough. | | +-[reply #31] | | listener: variable_3 | | +-*** see entry #216 *** | +-[entry #36] | | condition: plot.bools[20168] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #32] | | listener: variable_3 | | +-*** see entry #37 *** | +-[entry #39] | | condition: plot.bools[20169] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #35] | | listener: variable_3 | | +-*** see entry #37 *** | +-[entry #40] | speaker: hench_liara | listener: variable_2 | text: You protected? But.. then Athame... | +-[reply #36] | listener: variable_3 | +-[entry #41] | speaker: hench_prothean | listener: variable_2 | text: There is more to your history than you know, asari. | +-[reply #37] | listener: variable_3 | +-*** see entry #216 *** +-[entry #42] | condition: plot.bools[17683] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #38] | listener: variable_3 | +-[entry #43] | | condition: plot.bools[20163] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #39] | | listener: variable_3 | | +-[entry #44] | | | condition: plot.bools[20168] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #40] | | | listener: variable_3 | | | +-[entry #45] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: Right. Just like her shield. Makes you wonder who this goddess really was. | | | | +-[reply #41] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #46] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: Similar to her shield. It poses even more questions about the accuracy of asari history. | | | | +-[reply #42] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #47] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Just like her shield. I think there's more to your history than you realize, Liara. | | | | +-[reply #43] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #48] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: Uh-huh. Like her shield. Another "myth" that could be something more. | | | | +-[reply #44] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #49] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: You mean like her shield? I think there's more going on with this goddess, Doc. | | | | +-[reply #45] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #50] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: Like her shield. Liara, I think there's more to Athame than your people ever knew. | | | +-[reply #46] | | | listener: variable_3 | | | +-*** see entry #216 *** | | +-[entry #51] | | transition: transition_2430(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #47] | | listener: variable_3 | | +-[entry #52] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: But if she looked Prothean in the other thing, maybe the other "gods" were something else too? | | | +-[reply #48] | | | listener: variable_3 | | | +-*** see entry #58 *** | | +-[entry #53] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: But if Athame resembled a Prothean in the fresco, it's reasonable to assume the jealous "gods" were something else as well. | | | +-[reply #49] | | | listener: variable_3 | | | +-*** see entry #58 *** | | +-[entry #54] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Except she looked Prothean in that fresco--so maybe the jealous "gods" weren't gods at all? | | | +-[reply #50] | | | listener: variable_3 | | | +-*** see entry #58 *** | | +-[entry #55] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Right... except she looked Prothean in that fresco. What if the jealous "gods" weren't actually gods? | | | +-[reply #51] | | | listener: variable_3 | | | +-*** see entry #58 *** | | +-[entry #56] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Yeah, except your goddess looked like a Prothean in that fresco. Maybe these jealous "gods" were something else too? | | | +-[reply #52] | | | listener: variable_3 | | | +-*** see entry #58 *** | | +-[entry #57] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Maybe they weren't "gods" at all. If Athame looked like a Prothean, anything is possible. | | +-[reply #53] | | listener: variable_3 | | +-*** see entry #58 *** | +-[entry #59] | speaker: hench_liara | listener: variable_2 | text: Without knowing what we're looking for, I'd need more time to study it to know for sure. | +-[reply #55] | listener: variable_3 | +-*** see entry #216 *** +-*** see entry #59 *** +-[entry #60] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #56] listener: variable_3 +-[entry #61] | condition: plot.bools[20228] == 1 | speaker: hench_liara | listener: variable_2 | text: We looked at that one. A page from the Codex. +-[entry #62] speaker: variable_1 listener: variable_2 +-[reply #57] listener: variable_3 text: What about this one? +-[entry #63] | condition: plot.bools[20145] == 0 | transition: transition_2410(-1) | speaker: hench_liara | listener: variable_2 | text: A page from one of our earliest religious texts, the Athame Codex. | +-[reply #58] | listener: variable_3 | +-[entry #65] | speaker: hench_liara | listener: variable_2 | text: I doubt this is it. It describes Lucen, Athame's guide who taught our ancestors about the stars. | +-[reply #60] | listener: variable_3 | +-[entry #66] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | +-[reply #61] | | listener: variable_3 | | +-[entry #67] | | | condition: conditional_1033(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Your species was deemed to have potential. A pity you didn't live up to it. | | | +-[reply #62] | | | listener: variable_3 | | | +-*** see entry #216 *** | | +-[entry #68] | | | condition: plot.bools[20169] == 1 | | | speaker: hench_prothean | | | listener: variable_2 | | | text: If you wish to believe he was an angel, continue doing so. But you're wrong. | | | +-[reply #63] | | | listener: variable_3 | | | +-*** see entry #216 *** | | +-[entry #69] | | speaker: hench_prothean | | listener: variable_2 | | text: If you only knew. | | +-[reply #64] | | listener: variable_3 | | +-*** see entry #216 *** | +-[entry #70] | | condition: plot.bools[17683] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #65] | | listener: variable_3 | | +-[entry #71] | | | condition: plot.bools[20169] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #66] | | | listener: variable_3 | | | text: And if he was a Prothean, it gets even more interesting. | | | +-[entry #73] | | | speaker: hench_liara | | | listener: variable_2 | | | text: You put it that way, and it's... too incredible to believe. | | | +-[reply #68] | | | listener: variable_3 | | | +-*** see entry #216 *** | | +-[entry #72] | | | condition: plot.bools[20163] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #67] | | | listener: variable_3 | | | text: I guess the Protheans had plans for you all along. | | | +-*** see entry #73 *** | | +-*** see entry #216 *** | +-*** see entry #216 *** | +-[entry #74] | speaker: hench_liara | listener: variable_2 | text: It's rare, but I don't see anything unusual about it. | +-[reply #69] | listener: variable_3 | +-*** see entry #216 *** +-[entry #64] speaker: hench_liara listener: variable_2 text: Another page from the Codex. +-[reply #59] listener: variable_3 +-*** see entry #65 *** +-[entry #75] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #70] listener: variable_3 +-[entry #76] | condition: plot.bools[20229] == 1 | speaker: hench_liara | listener: variable_2 | text: I still don't think that's our artifact. +-[entry #77] speaker: variable_1 listener: variable_2 +-[reply #71] listener: variable_3 text: How about this? +-[entry #78] | condition: plot.bools[20145] == 0 | transition: transition_2410(-1) | speaker: hench_liara | listener: variable_2 | text: A page from one of our earliest religious texts, the Athame Codex. | +-[reply #72] | listener: variable_3 | +-[entry #80] | speaker: hench_liara | listener: variable_2 | text: Doesn't look promising. It describes how Athame taught our ancestors mathematics. | +-[reply #74] | listener: variable_3 | +-[entry #81] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | +-[reply #75] | | listener: variable_3 | | +-[entry #82] | | | condition: conditional_1033(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Before that you could only count as high as your toes. We took pity. | | | +-[reply #76] | | | listener: variable_3 | | | +-*** see entry #216 *** | | +-[entry #83] | | | condition: plot.bools[20169] == 1 | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Or someone else did. | | | +-[reply #77] | | | listener: variable_3 | | | +-*** see entry #216 *** | | +-[entry #84] | | speaker: hench_prothean | | listener: variable_2 | | text: How pleasant. | | +-[reply #78] | | listener: variable_3 | | +-*** see entry #216 *** | +-[entry #85] | | condition: plot.bools[17683] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #79] | | listener: variable_3 | | +-[entry #86] | | | condition: plot.bools[20163] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #80] | | | listener: variable_3 | | | text: Or someone else did. | | | +-*** see entry #216 *** | | +-[entry #87] | | | condition: plot.bools[20169] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #80 *** | | +-*** see entry #216 *** | +-*** see entry #216 *** | +-[entry #88] | speaker: hench_liara | listener: variable_2 | text: I doubt it's what we came here for. | +-[reply #81] | listener: variable_3 | +-*** see entry #216 *** +-[entry #79] speaker: hench_liara listener: variable_2 text: It's more from the Codex. +-[reply #73] listener: variable_3 +-*** see entry #80 *** +-[entry #89] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #82] listener: variable_3 +-[entry #90] | condition: plot.bools[20230] == 1 | speaker: hench_liara | listener: variable_2 | text: I'm almost positive that's just a sculpture. +-[entry #91] speaker: variable_1 listener: variable_2 +-[reply #83] listener: variable_3 text: Could this be the artifact? +-[entry #92] speaker: hench_liara listener: variable_2 text: I don't think so. That's a sculpture of Lucen, one of Athame's servants who walked among my ancestors bestowing knowledge. +-[reply #84] listener: variable_3 +-[entry #93] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | +-[reply #85] | listener: variable_3 | +-[entry #94] | | condition: plot.bools[20169] == 0 | | speaker: hench_prothean | | listener: variable_2 | | text: And you don't see the resemblance? | | +-[reply #86] | | listener: variable_3 | | +-[entry #95] | | speaker: hench_prothean | | listener: variable_2 | | text: He was no servant of an imaginary goddess. He was Prothean. | | +-[reply #87] | | listener: variable_3 | | +-[entry #96] | | | condition: conditional_1033(-1) | | | transition: transition_2432(-1) | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #97] | | | condition: plot.bools[20169] == 1 | | | transition: transition_2432(-1) | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #98] | | transition: transition_2432(-1) | | speaker: hench_liara | | listener: variable_2 | | text: What? That's impossible... | | +-[reply #88] | | listener: variable_3 | | +-[entry #99] | | speaker: hench_prothean | | listener: variable_2 | | text: The truth is right there, carved in stone. | | +-[reply #89] | | listener: variable_3 | | +-*** see entry #216 *** | +-*** see entry #95 *** +-[entry #100] | condition: plot.bools[17683] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #90] | listener: variable_3 | +-[entry #101] | | condition: plot.bools[20169] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #91] | | listener: variable_3 | | +-[entry #102] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: I'm telling you... Prothean... | | | +-[reply #92] | | | listener: variable_3 | | | +-[entry #108] | | | | condition: plot.bools[20163] == 1 | | | | transition: transition_2427(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: If there is a link with the Protheans... I can't even imagine what that would mean. | | | | +-[reply #98] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #109] | | | transition: transition_2432(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: I admit, there is a certain resemblance. | | | +-[reply #99] | | | listener: variable_3 | | | +-*** see entry #216 *** | | +-[entry #103] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: Again, the Prothean features are striking. | | | +-[reply #93] | | | listener: variable_3 | | | +-*** see entry #108 *** | | | +-*** see entry #109 *** | | +-[entry #104] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: And I say we're looking at another Prothean. | | | +-[reply #94] | | | listener: variable_3 | | | +-*** see entry #108 *** | | | +-*** see entry #109 *** | | +-[entry #105] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Right. Looks like another Prothean to me. | | | +-[reply #95] | | | listener: variable_3 | | | +-*** see entry #108 *** | | | +-*** see entry #109 *** | | +-[entry #106] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: I'd say this Lucen was another Prothean. | | | +-[reply #96] | | | listener: variable_3 | | | +-*** see entry #108 *** | | | +-*** see entry #109 *** | | +-[entry #107] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Just like the other sculpture--he looks Prothean. | | +-[reply #97] | | listener: variable_3 | | +-*** see entry #108 *** | | +-*** see entry #109 *** | +-[entry #110] | speaker: variable_1 | listener: variable_2 | +-[reply #100] | listener: variable_3 | +-[entry #111] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: I'm sorry, but that looks like a Prothean. | | +-[reply #101] | | listener: variable_3 | | +-[entry #117] | | | condition: plot.bools[20163] == 1 | | | transition: transition_2432(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: I don't like where this is all going. | | | +-[reply #107] | | | listener: variable_3 | | | +-*** see entry #216 *** | | +-[entry #118] | | transition: transition_2432(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Not necessarily. | | +-[reply #108] | | listener: variable_3 | | +-*** see entry #216 *** | +-[entry #112] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Yet he strongly resembles a Prothean. | | +-[reply #102] | | listener: variable_3 | | +-*** see entry #117 *** | | +-*** see entry #118 *** | +-[entry #113] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Funny, but he looks like a Prothean to me. | | +-[reply #103] | | listener: variable_3 | | +-*** see entry #117 *** | | +-*** see entry #118 *** | +-[entry #114] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Doesn't he look a like a Prothean? | | +-[reply #104] | | listener: variable_3 | | +-*** see entry #117 *** | | +-*** see entry #118 *** | +-[entry #115] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Looks an awful lot like a Prothean to me. | | +-[reply #105] | | listener: variable_3 | | +-*** see entry #117 *** | | +-*** see entry #118 *** | +-[entry #116] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: But if you look carefully enough..he looks like a Prothean. | +-[reply #106] | listener: variable_3 | +-*** see entry #117 *** | +-*** see entry #118 *** +-[entry #119] speaker: hench_liara listener: variable_2 text: If there's anything special about it, I can't tell. +-[reply #109] listener: variable_3 +-*** see entry #216 *** +-[entry #120] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #110] listener: variable_3 +-[entry #121] | condition: plot.bools[20231] == 1 | speaker: hench_liara | listener: variable_2 | text: No, I don't think that's it. +-[entry #122] speaker: hench_liara listener: variable_2 text: Doesn't look useful. That's Janiri, Athame's guide who brought enlightenment to Thessia long ago. +-[reply #111] listener: variable_3 +-*** see entry #93 *** +-[entry #123] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | +-[reply #112] | listener: variable_3 | +-[entry #124] | speaker: hench_liara | listener: variable_2 | text: I see nothing out of the ordinary about it. | +-[reply #113] | listener: variable_3 | +-*** see entry #216 *** +-*** see entry #100 *** +-*** see entry #124 *** +-[entry #125] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #114] listener: variable_3 +-[entry #126] | condition: plot.bools[20232] == 1 | speaker: hench_liara | listener: variable_2 | text: It's the Athame Codex I mentioned. +-[entry #127] | condition: plot.bools[20145] == 0 | transition: transition_2410(-1) | speaker: hench_liara | listener: variable_2 | text: A page from one of our earliest religious texts, the Athame Codex. | +-[reply #115] | listener: variable_3 | +-[entry #129] | speaker: hench_liara | listener: variable_2 | text: Not very useful. It talks about Athame's guide granting us the gift of biotics as a reward for worshipping her. | +-[reply #117] | listener: variable_3 | +-[entry #130] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | +-[reply #118] | | listener: variable_3 | | +-[entry #131] | | | condition: conditional_1033(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: That 'gift' involved years of genetic research. | | | +-[reply #119] | | | listener: variable_3 | | | +-[entry #132] | | | speaker: hench_liara | | | listener: variable_2 | | | text: I... this is almost too much to take. | | | +-[reply #120] | | | listener: variable_3 | | | +-*** see entry #216 *** | | +-[entry #133] | | | condition: plot.bools[20169] == 1 | | | speaker: hench_prothean | | | listener: variable_2 | | | text: And if the guide was Prothean, what then? | | | +-[reply #121] | | | listener: variable_3 | | | +-[entry #134] | | | speaker: hench_liara | | | listener: variable_2 | | | text: I don't want to think about it. | | | +-[reply #122] | | | listener: variable_3 | | | +-*** see entry #216 *** | | +-[entry #135] | | speaker: hench_prothean | | listener: variable_2 | | text: If you only knew. | | +-[reply #123] | | listener: variable_3 | | +-*** see entry #216 *** | +-[entry #136] | | condition: plot.bools[17683] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #124] | | listener: variable_3 | | +-[entry #137] | | | condition: plot.bools[20163] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #125] | | | listener: variable_3 | | | +-[entry #138] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: But if Athame was actually a Prothean... that's a can of worms. | | | | +-[reply #126] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #139] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: If Athame was in fact Prothean, this puts an entirely new light on the evolution of asari biology. | | | | +-[reply #127] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #140] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Uh, but Athame was Prothean, right? So... never mind. | | | | +-[reply #128] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #141] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: Wow. So if Athame was really a Prothean, then, well... | | | | +-[reply #129] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #142] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: I'm not a scientist, but if Athame was really a Prothean... that's ugly. | | | | +-[reply #130] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #150] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: Liara... never mind. I won't even try to speculate what this means. | | | +-[reply #138] | | | listener: variable_3 | | | +-*** see entry #216 *** | | +-[entry #143] | | | condition: plot.bools[20169] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #131] | | | listener: variable_3 | | | +-[entry #144] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: But if the "guide" was actually a Prothean... that's a can of worms. | | | | +-[reply #132] | | | | listener: variable_3 | | | | +-[entry #149] | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: Let's not go there. | | | | +-[reply #137] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #145] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: But if the "guide" was in fact Prothean... this could put an entirely new light on the evolution of asari biology. | | | | +-[reply #133] | | | | listener: variable_3 | | | | +-*** see entry #149 *** | | | +-[entry #146] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: But the guides looked Prothean, right? So... never mind. | | | | +-[reply #134] | | | | listener: variable_3 | | | | +-*** see entry #149 *** | | | +-[entry #147] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: Wow. So if the "guide" was really a Prothean, then, well... | | | | +-[reply #135] | | | | listener: variable_3 | | | | +-*** see entry #149 *** | | | +-[entry #148] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: I'm not a scientist, but if this "guide" was really a Prothean... that's ugly. | | | | +-[reply #136] | | | | listener: variable_3 | | | | +-*** see entry #149 *** | | | +-*** see entry #150 *** | | +-*** see entry #216 *** | +-*** see entry #216 *** | +-[entry #151] | speaker: hench_liara | listener: variable_2 | text: I'm not sure how this could be what the Councilor told you about, Shepard. | +-[reply #139] | listener: variable_3 | +-*** see entry #216 *** +-[entry #128] speaker: hench_liara listener: variable_2 text: Another page from the Codex. +-[reply #116] listener: variable_3 +-*** see entry #129 *** +-[entry #152] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #140] listener: variable_3 +-[entry #153] | condition: plot.bools[20233] == 1 | speaker: hench_liara | listener: variable_2 | text: I still don't think that's the artifact. +-[entry #154] speaker: variable_1 listener: variable_2 +-[reply #141] transition: transition_922(1) listener: variable_3 text: What do you know about this? +-[entry #155] | condition: plot.bools[20145] == 0 | transition: transition_2410(-1) | speaker: hench_liara | listener: variable_2 | text: A page from one of our earliest religious texts, the Athame Codex. | +-[reply #142] | listener: variable_3 | +-[entry #157] | speaker: hench_liara | listener: variable_2 | text: It's not what we need. It describes how Athame's guide, Janiri, gave my people seeds. He taught them the seasons so they could grow crops. | +-[reply #144] | listener: variable_3 | +-[entry #158] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | +-[reply #145] | | listener: variable_3 | | +-[entry #159] | | | condition: plot.bools[20169] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #146] | | | listener: variable_3 | | | +-[entry #161] | | | speaker: hench_prothean | | | listener: variable_2 | | | text: We didn't want you to starve. | | | +-[reply #148] | | | listener: variable_3 | | | +-*** see entry #216 *** | | +-[entry #160] | | | condition: conditional_1033(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #147] | | | listener: variable_3 | | | +-*** see entry #161 *** | | +-[entry #162] | | speaker: hench_prothean | | listener: variable_2 | | text: Amusing, what you choose to believe. | | +-[reply #149] | | listener: variable_3 | | +-*** see entry #216 *** | +-[entry #163] | | condition: plot.bools[17683] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #150] | | listener: variable_3 | | +-[entry #164] | | | condition: plot.bools[20163] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #151] | | | listener: variable_3 | | | +-[entry #165] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: I guess the Protheans.. I mean, your goddess... didn't want you to starve. | | | | +-[reply #152] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #166] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: Apparently the Protheans didn't want your people to starve. | | | | +-[reply #153] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #167] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Nice of the Protheans--I mean, Athame--to make sure you didn't starve. | | | | +-[reply #154] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #168] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: At least the Protheans--uh... Athame--didn't let you starve. | | | | +-[reply #155] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #169] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Guess that means the Protheans took pity, huh? Didn't want you guys to starve. | | | | +-[reply #156] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #170] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: So..it was really the Protheans, right? They didn't want you to starve. | | | +-[reply #157] | | | listener: variable_3 | | | +-*** see entry #216 *** | | +-[entry #171] | | | condition: plot.bools[20169] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #158] | | | listener: variable_3 | | | +-[entry #172] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: But if these guides looked like Protheans... | | | | +-[reply #159] | | | | listener: variable_3 | | | | +-[entry #178] | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: It doesn't mean anything... necessarily. | | | | +-[reply #165] | | | | listener: variable_3 | | | | +-*** see entry #216 *** | | | +-[entry #173] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: But if the guides resembled Protheans, then... | | | | +-[reply #160] | | | | listener: variable_3 | | | | +-*** see entry #178 *** | | | +-[entry #174] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Yeah, but if these guides looked like Protheans... | | | | +-[reply #161] | | | | listener: variable_3 | | | | +-*** see entry #178 *** | | | +-[entry #175] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: Uh-huh. But if these guides looked like Protheans... | | | | +-[reply #162] | | | | listener: variable_3 | | | | +-*** see entry #178 *** | | | +-[entry #176] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Okay, but if these guides looked like Protheans... | | | | +-[reply #163] | | | | listener: variable_3 | | | | +-*** see entry #178 *** | | | +-[entry #177] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: But if these guides looked like Protheans... | | | +-[reply #164] | | | listener: variable_3 | | | +-*** see entry #178 *** | | +-*** see entry #216 *** | +-*** see entry #216 *** | +-[entry #179] | speaker: hench_liara | listener: variable_2 | text: It's interesting, but I don't see how the information has any relevance to an artifact. | +-[reply #166] | listener: variable_3 | +-*** see entry #216 *** +-[entry #156] speaker: hench_liara listener: variable_2 text: A fragment from the Codex. +-[reply #143] listener: variable_3 +-*** see entry #157 *** +-[entry #180] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #167] listener: variable_3 +-[entry #181] | condition: plot.bools[20234] == 1 | speaker: hench_liara | listener: variable_2 | text: No, I don't think that's the artifact. +-[entry #182] | condition: plot.bools[20163] == 1 | speaker: hench_liara | listener: variable_2 | text: It's the goddess Athame again. | +-[reply #168] | listener: variable_3 | +-[entry #183] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: You can still believe that, but it won't change the truth. | | +-[reply #169] | | listener: variable_3 | | +-*** see entry #216 *** | +-[entry #184] | | condition: plot.bools[17683] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #170] | | listener: variable_3 | | +-[entry #185] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: You mean whatever Prothean who called itself 'Athame'. | | | +-[reply #171] | | | listener: variable_3 | | | +-[entry #191] | | | speaker: hench_liara | | | listener: variable_2 | | | text: I know it looks that way, but this is thousands of years of asari history in question. | | | +-[reply #177] | | | listener: variable_3 | | | +-*** see entry #216 *** | | +-[entry #186] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: I suggest it's more likely the Protheans portrayed themselves as this deity. | | | +-[reply #172] | | | listener: variable_3 | | | +-*** see entry #191 *** | | +-[entry #187] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Or a Prothean calling itself 'Athame'. | | | +-[reply #173] | | | listener: variable_3 | | | +-*** see entry #191 *** | | +-[entry #188] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: You don't want to hear it, Liara, but it seems clear--this goddess was a Prothean. | | | +-[reply #174] | | | listener: variable_3 | | | +-*** see entry #191 *** | | +-[entry #189] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Right. Still sticking to that story, huh? I'm telling you it's a Prothean. | | | +-[reply #175] | | | listener: variable_3 | | | +-*** see entry #191 *** | | +-[entry #190] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Liara, you're ignoring the obvious. She was no goddess... that's a Prothean. | | +-[reply #176] | | listener: variable_3 | | +-*** see entry #191 *** | +-*** see entry #216 *** +-[entry #192] speaker: variable_1 listener: variable_2 +-[reply #178] listener: variable_3 text: What are we looking at here? +-[entry #193] speaker: hench_liara listener: variable_2 text: A primitive rendition of the goddess Athame. She's speaking to her ancient asari followers. +-[reply #179] listener: variable_3 +-[entry #194] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | +-[reply #180] | listener: variable_3 | +-[entry #195] | speaker: hench_liara | listener: variable_2 | text: I don't think this is the artifact. | +-[reply #181] | listener: variable_3 | +-[entry #196] | | condition: plot.bools[20169] == 1 | | speaker: hench_prothean | | listener: variable_2 | | text: Another one of your myths that somehow looks Prothean. | | +-[reply #182] | | listener: variable_3 | | +-[entry #198] | | | condition: conditional_1034(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: What you're implying... it's staggering. | | | +-[reply #184] | | | listener: variable_3 | | | +-[entry #199] | | | speaker: hench_prothean | | | listener: variable_2 | | | text: We were here in the beginning, watching you grow. | | | +-[reply #185] | | | listener: variable_3 | | | +-[entry #202] | | | transition: transition_2427(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Athame was us. | | | +-[reply #188] | | | listener: variable_3 | | | +-*** see entry #216 *** | | +-[entry #200] | | speaker: hench_liara | | listener: variable_2 | | text: What? But... that can't be... | | +-[reply #186] | | listener: variable_3 | | +-[entry #201] | | speaker: hench_prothean | | listener: variable_2 | | text: It is. And it was. We were here in the beginning, watching you grow. | | +-[reply #187] | | listener: variable_3 | | +-*** see entry #202 *** | +-[entry #197] | speaker: hench_prothean | listener: variable_2 | text: Do you notice how Athame looks Prothean? | +-[reply #183] | listener: variable_3 | +-*** see entry #198 *** | +-*** see entry #200 *** +-[entry #203] | condition: plot.bools[17683] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #189] | listener: variable_3 | +-[entry #204] | speaker: hench_liara | listener: variable_2 | text: I don't think this is the artifact. | +-[reply #190] | listener: variable_3 | +-[entry #205] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: I don't know, Liara. She kind of looks like a Prothean to me. | | +-[reply #191] | | listener: variable_3 | | +-[entry #211] | | transition: transition_2427(-1) | | speaker: hench_liara | | listener: variable_2 | | text: What? But... I see what you mean. That is... troubling. | | +-[reply #197] | | listener: variable_3 | | +-*** see entry #216 *** | +-[entry #206] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Curious. She appears to resemble a Prothean here. | | +-[reply #192] | | listener: variable_3 | | +-*** see entry #211 *** | +-[entry #207] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Doesn't she look a bit like a Prothean there? | | +-[reply #193] | | listener: variable_3 | | +-*** see entry #211 *** | +-[entry #208] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Anyone else notice she looks like a Prothean? | | +-[reply #194] | | listener: variable_3 | | +-*** see entry #211 *** | +-[entry #209] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Funny. She kinda looks like the Prothean we picked up. | | +-[reply #195] | | listener: variable_3 | | +-*** see entry #211 *** | +-[entry #210] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Except your goddess looks like a Prothean here. | +-[reply #196] | listener: variable_3 | +-*** see entry #211 *** +-[entry #212] speaker: variable_1 listener: variable_2 +-[reply #198] listener: variable_3 +-[entry #213] transition: transition_2427(-1) speaker: hench_liara listener: variable_2 text: But it doesn't get us anywhere. I don't think this is the artifact. +-[reply #199] listener: variable_3 +-*** see entry #216 *** +-[entry #214] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #200] listener: variable_3 +-[entry #215] | condition: plot.bools[20235] == 1 | speaker: hench_liara | listener: variable_2 | text: This appears to be just what it looks like. +-*** see entry #182 *** +-*** see entry #192 *** +-[entry #216] speaker: variable_1 listener: variable_2 +-[reply #201] listener: variable_3 +-[entry #217] | condition: conditional_1045(10) | speaker: variable_1 | listener: variable_2 | +-[reply #202] | listener: variable_3 | +-[entry #273] | speaker: variable_1 | listener: variable_2 +-[entry #218] | condition: conditional_1045(9) | speaker: variable_1 | listener: variable_2 | +-[reply #203] | listener: variable_3 | +-*** see entry #273 *** +-[entry #219] | condition: conditional_1045(8) | speaker: variable_1 | listener: variable_2 | +-[reply #204] | listener: variable_3 | +-[entry #220] | | condition: plot.bools[20018] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #205] | | listener: variable_3 | | +-[entry #221] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: This is going nowhere. Maybe we should take a closer look at those scientists. | | +-[entry #222] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: Perhaps we should examine the scientists more closely. | | +-[entry #223] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Shepard, we're getting nowhere fast. I think we might want to take a look at those scientists. | | +-[entry #224] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Everything about this feels wrong. Maybe we should take a look at those scientists. | | +-[entry #225] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: This isn't getting anywhere. I say we take another look at those scientists. | | +-[entry #226] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: We aren't making any progress. I think we should examine those scientists. | | +-[entry #227] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: We're not getting anywhere. Maybe we should take a closer look at those scientists? | +-[entry #228] | speaker: variable_1 | listener: variable_2 +-[entry #229] | condition: conditional_1045(7) | speaker: variable_1 | listener: variable_2 | +-[reply #206] | listener: variable_3 | +-[entry #230] | | condition: plot.bools[20018] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #207] | | listener: variable_3 | | +-[entry #231] | | | condition: plot.bools[20221] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #208] | | | listener: variable_3 | | | +-[entry #233] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: I'm starting to think we're missing something here. | | | +-[entry #234] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: I'm beginning to think we've missed something. | | | +-[entry #235] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: It's starting to feel like we're missing something. | | | +-[entry #236] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: I think we're missing something here. | | | +-[entry #237] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Maybe we're missing something here. | | | +-[entry #238] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: I believe we are missing something. | | | +-[entry #239] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: I'm starting to think we're missing something. | | +-[entry #256] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #219] | | listener: variable_3 | | +-[entry #257] | | | condition: conditional_114(-1) | | | transition: transition_2472(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: So if the Reapers killed the scientists, why was the security barrier up when we got here? | | +-[entry #258] | | | condition: conditional_114(-1) | | | transition: transition_2472(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: I find it odd that if the Reapers killed the scientists, the security barrier was still active. | | +-[entry #259] | | | condition: conditional_114(-1) | | | transition: transition_2472(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: I'm wondering how the security barrier was still up if the Reapers killed the scientists. | | +-[entry #260] | | | condition: conditional_114(-1) | | | transition: transition_2472(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: None of this tracks. The scientists were killed by Reapers, but somehow the security barrier was up? | | +-[entry #261] | | | condition: conditional_114(-1) | | | transition: transition_2472(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Anybody else think it's kinda of funny the scientists are dead, but the security barrier was still up? | | +-[entry #262] | | | condition: conditional_114(-1) | | | transition: transition_2472(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: It's strange. The Reapers killed the scientists, yet the security barrier was active when we arrived. | | +-[entry #263] | | condition: conditional_114(-1) | | transition: transition_2472(-1) | | speaker: hench_tali | | listener: variable_2 | | text: I'd like to know how the security barrier was active, but somehow Reapers killed the scientists? | +-[entry #232] | speaker: variable_1 | listener: variable_2 | +-[reply #209] | listener: variable_3 | +-*** see entry #233 *** | +-*** see entry #234 *** | +-*** see entry #235 *** | +-*** see entry #236 *** | +-*** see entry #237 *** | +-*** see entry #238 *** | +-*** see entry #239 *** +-[entry #240] | condition: conditional_1045(6) | speaker: variable_1 | listener: variable_2 | +-[reply #210] | listener: variable_3 | +-*** see entry #273 *** +-[entry #241] | condition: conditional_1045(5) | speaker: variable_1 | listener: variable_2 | +-[reply #211] | listener: variable_3 | +-*** see entry #273 *** +-[entry #242] | condition: conditional_1045(4) | speaker: variable_1 | listener: variable_2 | +-[reply #212] | listener: variable_3 | +-[entry #243] | | condition: plot.bools[20018] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #213] | | listener: variable_3 | | +-[entry #244] | | | condition: plot.bools[20221] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #214] | | | listener: variable_3 | | | +-[entry #246] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: Your government just had to hide the artifact, Liara. Couldn't make this easy. | | | +-[entry #247] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: Secrecy is understandable, but your government may have gone too far in this instance. | | | +-[entry #248] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: I know your government wanted to keep this artifact secret, but next time, leave instructions. | | | +-[entry #249] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: Typical government secrecy. They've got the key to victory--and they hide it. | | | +-[entry #250] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Damned civilians. Whole war comes down to some artifact and they hide it? | | | +-[entry #251] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: For something as important as this artifact, there should have been failsafes. | | | +-[entry #252] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: Whatever your government's hiding here, Liara, they weren't fooling around. | | +-*** see entry #256 *** | +-[entry #245] | speaker: variable_1 | listener: variable_2 | +-[reply #215] | listener: variable_3 | +-*** see entry #246 *** | +-*** see entry #247 *** | +-*** see entry #248 *** | +-*** see entry #249 *** | +-*** see entry #250 *** | +-*** see entry #251 *** | +-*** see entry #252 *** +-[entry #253] | condition: conditional_1045(3) | speaker: variable_1 | listener: variable_2 | +-[reply #216] | listener: variable_3 | +-*** see entry #273 *** +-[entry #254] | condition: conditional_1045(2) | speaker: variable_1 | listener: variable_2 | +-[reply #217] | listener: variable_3 | +-[entry #255] | | condition: plot.bools[20018] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #218] | | listener: variable_3 | | +-*** see entry #256 *** | +-[entry #264] | speaker: variable_1 | listener: variable_2 | +-[reply #220] | listener: variable_3 | +-[entry #265] | | condition: conditional_114(-1) | | transition: transition_2472(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: I know there's a war on, but why would the scientists just bail like that? | +-[entry #266] | | condition: conditional_114(-1) | | transition: transition_2472(-1) | | speaker: hench_edi | | listener: variable_2 | | text: It's odd the scientists would leave when their own planet was in jeopardy. | +-[entry #267] | | condition: conditional_114(-1) | | transition: transition_2472(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: The scientists leaving just doesn't add up. There's too much at stake here. | +-[entry #268] | | condition: conditional_114(-1) | | transition: transition_2472(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: I don't get it. The whole planet's in trouble, and these scientists just cut and run? | +-[entry #269] | | condition: conditional_114(-1) | | transition: transition_2472(-1) | | speaker: hench_marine | | listener: variable_2 | | text: So... what--these scientists of yours just chickened and ran? That doesn't make sense. | +-[entry #270] | | condition: conditional_114(-1) | | transition: transition_2472(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: I find it strange your scientists would abandon their own planet. | | +-[reply #221] | | listener: variable_3 | | +-[entry #271] | | speaker: hench_liara | | listener: variable_2 | | text: They wouldn't. | +-[entry #272] | condition: conditional_114(-1) | transition: transition_2472(-1) | speaker: hench_tali | listener: variable_2 | text: If this was Rannoch, there's no way our scientists would have run. Something isn't right here. +-*** see entry #273 *** [biod_cat002_600klfight_loc_int.cat002_endfight_banter_b_D.cat002_endfight_banter_b_dlg] speaker_list: hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_marine, hench_prothean, hench_tali, global_kaileng, hench_liara +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: You're the worst kind of traitor, Kai Leng! | +-[reply #1] | listener: variable_3 | +-[entry #8] | speaker: global_kaileng | listener: variable_2 | text: I play for the winning side. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: You're the very definition of "traitor," Kai Leng! | +-[reply #2] | listener: variable_3 | +-*** see entry #8 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: You're a traitor, Kai Leng! You've betrayed your own people! | +-[reply #3] | listener: variable_3 | +-*** see entry #8 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: You're the worst kind of traitor there is, Kai Leng! | +-[reply #4] | listener: variable_3 | +-*** see entry #8 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You're nothing but a traitor, Kai Leng! | +-[reply #5] | listener: variable_3 | +-*** see entry #8 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: You're a traitor to your own species, human! | +-[reply #6] | listener: variable_3 | +-*** see entry #8 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: You've betrayed your own kind, Kai Leng! +-[reply #7] listener: variable_3 +-*** see entry #8 *** +-[entry #9] condition: conditional_113(2) speaker: hench_liara listener: variable_2 text: He's fast! +-[entry #10] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Watch it! The gunship! | +-[reply #9] | listener: variable_3 | text: Get to cover! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Gunship approaching! | +-*** see reply #9 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Heads up! Gunship! | +-*** see reply #9 *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Heads up! Gunship! | +-*** see reply #9 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Heads up! Gunship! | +-*** see reply #9 *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Commander! The gunship! | +-*** see reply #9 *** +-[entry #17] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Watch out! Gunship! +-*** see reply #9 *** +-[entry #18] condition: conditional_113(4) speaker: hench_liara listener: variable_2 text: Kai Leng's back! +-[entry #19] condition: conditional_113(5) speaker: hench_liara listener: variable_2 text: The gunship's taking up position! +-[entry #20] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #21] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Gunship! +-[entry #22] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Gunship! +-[entry #23] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Gunship! +-[entry #24] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Gunship! +-[entry #25] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Gunship! +-[entry #26] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Gunship! +-[entry #27] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Gunship! +-[entry #28] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #29] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Where the hell is he? +-[entry #30] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I lost track of him! +-[entry #31] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I lost him! +-[entry #32] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Where'd he go? +-[entry #33] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I don't see him! +-[entry #34] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Where is he? +-[entry #35] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Where did he go? +-[entry #36] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Where is he? +-[entry #37] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #38] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: There's Kai Leng! +-[entry #39] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Kai Leng has returned! +-[entry #40] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: There he is! +-[entry #41] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Watch it! Kai Leng! +-[entry #42] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: There's Kai Leng! +-[entry #43] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: He's returned! +-[entry #44] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: He's back! +-[entry #45] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: There he is! +-[entry #46] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #47] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: That gunship's a bitch! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: That gunship's not making this any easier! +-[entry #49] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That gunship is murder! +-[entry #50] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Starting to hate that gunship! +-[entry #51] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: That gunship's a pain in my ass! +-[entry #52] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: That gunship is not helping matters! +-[entry #53] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: I hate that gunship! +-[entry #54] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #55] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: It's murder out in the open! We've got better cover on the edges! +-[entry #56] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We're vulnerable in the middle! There's better cover along our perimeter! +-[entry #57] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: The middle's a kill zone! Stick to the edges. Better cover there! +-[entry #58] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Get out of the middle! Stick to the edges! +-[entry #59] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We're sitting ducks in the middle! Let's hang on the perimeter! +-[entry #60] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We're exposed in the center! Better to stay on the edges! +-[entry #61] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: The middle's a death trap! We should take cover along the edges! +-[entry #62] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: It's too dangerous up the middle! There's better cover along the edges! +-[entry #63] condition: conditional_113(11) speaker: hench_liara listener: variable_2 text: Shepard, I don't think we can take out the gunship! Kai Leng's the problem! [biod_cat002_600klfight_loc_int.cat002_endfight_kaileng_a_D.cat002_endfight_kaileng_a_dlg] speaker_list: hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_marine, hench_prothean, hench_tali, hench_liara, cat002_radio_cerberus_pilot +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: You're slower than I imagined, Shepard. +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #2] | condition: plot.bools[19188] == 1 | speaker: variable_1 | listener: variable_2 | text: Your friend Thane died like a coward. | +-[reply #1] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: You'll be joining him soon. | +-[reply #3] | listener: variable_3 | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Permission to rip his head off! | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: This organic must now die! | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: I'll tear his head off! | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Come closer! I didn't catch that, you bastard! | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Shit, I hate this guy! | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: If I kill nothing else but him, it will have been worth it. | +-[entry #12] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Bosh'tet! +-[entry #3] | condition: plot.bools[19189] == 1 | speaker: variable_1 | listener: variable_2 | text: Your friend Kirrahe died like a coward. | +-[reply #2] | listener: variable_3 | +-*** see entry #4 *** +-[entry #5] speaker: variable_1 listener: variable_2 text: The salarian councilor died because you failed. +-[reply #4] listener: variable_3 +-*** see entry #6 *** +-*** see entry #7 *** +-*** see entry #8 *** +-*** see entry #9 *** +-*** see entry #10 *** +-*** see entry #11 *** +-*** see entry #12 *** +-[entry #13] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: I expected more from you. +-[entry #14] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #15] | condition: conditional_254(-1) | speaker: variable_1 | listener: variable_2 | text: The Illusive Man wasted his money saving you. +-[entry #16] speaker: variable_1 listener: variable_2 text: I fail to see what the Illusive Man ever saw in you. +-[entry #17] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Is that the best you've got? +-[entry #18] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: You're a ghost of what you once were. +-[entry #19] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: You're getting old. +-[reply #6] listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 text: You've lost a step. +-[entry #21] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: You chose the wrong side, Shepard. +-[entry #22] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: I look forward to breaking the Shadow Broker. +-[entry #23] condition: conditional_113(11) speaker: variable_1 listener: variable_2 text: After you die, your friends will be next. +-[reply #7] listener: variable_3 +-[entry #24] speaker: hench_liara listener: variable_2 text: Damn you! +-[entry #25] condition: conditional_113(12) speaker: variable_1 listener: variable_2 text: They gave me a few upgrades. +-[reply #8] listener: variable_3 +-[entry #26] speaker: variable_1 listener: variable_2 text: I guess you weren't worth the trouble. +-[entry #27] condition: conditional_113(13) speaker: variable_1 listener: variable_2 text: When you die this time, Shepard, it's forever. +-[entry #28] condition: conditional_113(14) speaker: variable_1 listener: variable_2 text: I had hoped you'd provide some real competition. +-[entry #29] condition: conditional_113(20) speaker: variable_1 listener: variable_2 text: Finally, a real fight. +-[entry #30] condition: conditional_113(21) speaker: variable_1 listener: variable_2 text: That's the spirit. +-[entry #31] condition: conditional_113(22) speaker: variable_1 listener: variable_2 text: But can you keep this up? +-[entry #32] condition: conditional_113(23) speaker: variable_1 listener: variable_2 text: Fire on target! +-[reply #9] listener: variable_3 +-[entry #33] speaker: cat002_radio_cerberus_pilot listener: variable_2 text: Commencing run. +-[entry #34] condition: conditional_113(24) speaker: variable_1 listener: variable_2 text: Target Shepard! +-[reply #10] listener: variable_3 +-[entry #35] speaker: cat002_radio_cerberus_pilot listener: variable_2 text: Acknowledged. +-[entry #36] condition: conditional_113(25) speaker: variable_1 listener: variable_2 text: Fire! +-[reply #11] listener: variable_3 +-[entry #37] speaker: cat002_radio_cerberus_pilot listener: variable_2 text: Copy. +-[entry #38] condition: conditional_113(26) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #39] | condition: plot.bools[17662] == 1 | speaker: variable_1 | listener: variable_2 | text: I don't care if you can see her or not. Just keep firing! | +-[reply #13] | listener: variable_3 | +-[entry #41] | speaker: cat002_radio_cerberus_pilot | listener: variable_2 | text: Acknowledged. +-[entry #40] speaker: variable_1 listener: variable_2 text: I don't care if you can see him or not. Just keep firing! +-[reply #14] listener: variable_3 +-*** see entry #41 *** +-[entry #42] condition: conditional_113(27) speaker: variable_1 listener: variable_2 text: Waste your time if you want, Shepard. The real target is in the room with you. +-[reply #15] listener: variable_3 +-[entry #43] speaker: variable_1 listener: variable_2 text: Or are you afraid to face me? +-[entry #44] condition: conditional_113(28) speaker: variable_1 listener: variable_2 text: Let's make this interesting, Shepard... +-[entry #45] condition: conditional_113(29) speaker: variable_1 listener: variable_2 text: I've been hit. Cover me while I recharge! +-[reply #16] listener: variable_3 +-[entry #46] speaker: cat002_radio_cerberus_pilot listener: variable_2 text: Copy. +-[entry #47] condition: conditional_113(30) speaker: variable_1 listener: variable_2 text: I need to recharge! Cover me! +-[reply #17] listener: variable_3 +-[entry #48] speaker: cat002_radio_cerberus_pilot listener: variable_2 text: Acknowledged. +-[entry #49] condition: conditional_113(31) speaker: variable_1 listener: variable_2 text: Shields down! Stop firing! +-[entry #50] condition: conditional_113(32) speaker: variable_1 listener: variable_2 text: I've got this. +-[entry #51] condition: conditional_113(33) speaker: variable_1 listener: variable_2 text: Shepard is mine now. +-[entry #52] condition: conditional_113(34) speaker: variable_1 listener: variable_2 text: You've had your fun, now, Shepard. +-[reply #18] listener: variable_3 +-[entry #53] speaker: variable_1 listener: variable_2 text: It's a pity the good ones never last... +-[entry #54] condition: conditional_113(35) speaker: variable_1 listener: variable_2 text: You're a miserable excuse for a soldier, Shepard. +-[reply #19] listener: variable_3 +-[entry #55] speaker: variable_1 listener: variable_2 text: I've had enough fun for the day. [biod_cat002_600klfight_loc_int.cat002_endfight_pilot_a_D.cat002_endfight_pilot_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: I can see Shepard. Targeting now! +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #2] | condition: plot.bools[17662] == 1 | speaker: variable_1 | listener: variable_2 | text: Lost sight of her. Can't get a shot. +-[entry #3] speaker: variable_1 listener: variable_2 text: Lost sight of him. Can't get a shot. +-[entry #4] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #5] | condition: plot.bools[17662] == 1 | speaker: variable_1 | listener: variable_2 | text: There she is. Reacquiring target. +-[entry #6] speaker: variable_1 listener: variable_2 text: There he is. Reacquiring target. +-[entry #7] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: Firing on target! +-[entry #8] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Target locked! +-[entry #9] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | condition: plot.bools[17662] == 1 | speaker: variable_1 | listener: variable_2 | text: You're too close to her. I can't get a shot. +-[entry #11] speaker: variable_1 listener: variable_2 text: You're too close to him. I can't get a shot. [biod_cat002_610klconvo_loc_int.cat002_activate_beacon_m_D.cat002_activate_beacon_m_dlg] speaker_list: hench_liara, hench_prothean, hench_ashley, hench_garrus, hench_edi, hench_kaidan, hench_marine, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: hench_liara listener: variable_2 text: We need to hurry. This place isn't going to... +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] speaker: hench_liara listener: variable_2 text: ...last very long. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: Obtaining chronological marker. Hold... +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: Timescale established. Post-Prothean cycle confirmed. +-[reply #8] listener: variable_3 +-[entry #9] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: One of our computers. | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Reaper presence detected. This galactic cycle has already reached its extinction terminus. | +-[reply #12] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Systems shutting down. | +-[reply #13] | listener: variable_3 | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Wait a second! | | +-[reply #14] | | listener: variable_3 | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #22] | | listener: variable_3 | | text: We need answers! | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #23] | | listener: variable_3 | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: To what question? | | +-[reply #24] | | listener: variable_3 | | text: The Catalyst. We need to know what it is to finish the Crucible. | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #25] | | listener: variable_3 | | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #26] | | listener: variable_3 | | +-[entry #27] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: A memory... of one of my people. | | | +-[reply #27] | | | listener: variable_3 | | | +-[entry #47] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I am called Vendetta, an advanced virtual construct of Pashek Vran, overseer of the project you refer to as "Crucible." | | | +-[reply #47] | | | listener: variable_3 | | | +-[entry #48] | | | speaker: variable_1 | | | listener: variable_2 | | | text: He died fighting the Reapers in the battle of Tranbir Nine. Your remaining time is also at an end. | | | +-[reply #48] | | | listener: variable_3 | | | +-[entry #49] | | | | condition: plot.bools[17683] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #49] | | | | listener: variable_3 | | | | +-[entry #50] | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: Were all Protheans so grim? | | | | +-[reply #50] | | | | listener: variable_3 | | | | +-[entry #58] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: The Crucible. | | | | | category: INVESTIGATE | | | | | +-[reply #58] | | | | | listener: variable_3 | | | | | text: What happened to the Crucible in your time? Why didn't the Protheans deploy it? | | | | | +-[entry #59] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: We were sabotaged from within. A splinter group argued we should dominate the Reapers rather than destroy them. | | | | | +-[reply #59] | | | | | listener: variable_3 | | | | | +-[entry #60] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It fractured our order of battle. Later, we discovered the separatists were indoctrinated. | | | | | +-[reply #60] | | | | | listener: variable_3 | | | | | +-[entry #61] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_prothean | | | | | | listener: variable_2 | | | | | | text: I always suspected as much. | | | | | | +-[reply #61] | | | | | | listener: variable_3 | | | | | | text: And now we're facing the same problem. | | | | | | +-[entry #70] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Our studies of past ages led us to believe that time is cyclical. Many patterns repeat. | | | | | | +-[reply #70] | | | | | | listener: variable_3 | | | | | | text: Like the Reaper attacks. | | | | | | +-[entry #71] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: And beyond. The same peaks of evolution, the same valleys of dissolution... | | | | | | +-[reply #71] | | | | | | listener: variable_3 | | | | | | +-[entry #72] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: The same conflicts are expressed in every cycle, but in a different manner. | | | | | | +-[reply #72] | | | | | | listener: variable_3 | | | | | | +-[entry #73] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: The repetition is too prevalent to be merely chance. | | | | | | +-[reply #73] | | | | | | listener: variable_3 | | | | | | +-[entry #74] | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: We assumed the Reapers were responsible for the pattern. | | | | | | +-[reply #74] | | | | | | listener: variable_3 | | | | | | +-[entry #75] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Perhaps. Though I believe the Reapers are only servants of the pattern. They are not its master. | | | | | | +-[reply #75] | | | | | | listener: variable_3 | | | | | | text: So who is the master? | | | | | | +-[entry #76] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Unknown. Its presence is inferred rather than observed. The only certainty is its intention... | | | | | | +-[reply #76] | | | | | | listener: variable_3 | | | | | | +-[entry #77] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Galactic annihilation. You now stand at that precipice. | | | | | | +-[choice] | | | | | | | text: Then help us. | | | | | | | category: AGREE | | | | | | | +-[reply #78] | | | | | | | transition: transition_2560(-1) | | | | | | | listener: variable_3 | | | | | | | text: There's still hope for this cycle. We need to know what the Catalyst is. Trillions of lives are at risk. | | | | | | | +-[entry #78] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Trillions of lives are always at risk. | | | | | | | +-[reply #79] | | | | | | | listener: variable_3 | | | | | | | +-[entry #79] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: But if the Reapers have arrived to end your cycle, this discussion is too late. | | | | | | | +-[reply #80] | | | | | | | listener: variable_3 | | | | | | | text: We can break the cycle! We found your plans for the Crucible--we're building it right now! | | | | | | | +-[entry #81] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: The Crucible is not of Prothean design. It is the work of countless galactic cycles stretching back millions of years. | | | | | | | +-[reply #83] | | | | | | | listener: variable_3 | | | | | | | +-[entry #82] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Each cycle adds to it. Each improves upon on it. Thus far, none have successfully defeated the Reapers with it. | | | | | | | +-[choice] | | | | | | | | text: Give us a chance. | | | | | | | | category: AGREE | | | | | | | | +-[reply #84] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | transition: transition_2560(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: Then we'll be the first. Tell us what the Catalyst is. | | | | | | | | +-[entry #84] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_prothean | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #87] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #85] | | | | | | | | | | condition: plot.bools[17662] == 1 | | | | | | | | | | speaker: hench_prothean | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Listen to the human. She can be trusted. | | | | | | | | | | +-[reply #88] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #87] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I detect you are one of us. You are Prothean. | | | | | | | | | | +-[reply #90] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #88] | | | | | | | | | | speaker: hench_prothean | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: The last. I am the final hope to avenge our people. | | | | | | | | | | +-[reply #91] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #89] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Your mission was known to me. Do you believe this present cycle can deliver retribution? | | | | | | | | | | +-[reply #92] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #90] | | | | | | | | | | speaker: hench_prothean | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: They have earned the right to try. | | | | | | | | | | +-[reply #93] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Tell us what we need to know. | | | | | | | | | | +-[entry #92] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Very well. If you have followed the plans for the Crucible, I will interface with your systems and assist with the Catalyst to-- | | | | | | | | | | +-[reply #95] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #93] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #96] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #94] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Indoctrinated presence detected. Activating security protocol. | | | | | | | | | | +-[reply #97] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #95] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #98] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | +-[entry #86] | | | | | | | | | speaker: hench_prothean | | | | | | | | | listener: variable_2 | | | | | | | | | text: Listen to the human. He can be trusted. | | | | | | | | | +-[reply #89] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #87 *** | | | | | | | | +-[entry #83] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: If you wish to continue fighting, I will not hinder you, though I deem your odds of success remote. | | | | | | | | +-[reply #85] | | | | | | | | listener: variable_3 | | | | | | | | text: We'll take our chances. | | | | | | | | +-*** see entry #92 *** | | | | | | | +-[choice] | | | | | | | text: They weren't me. | | | | | | | category: DISAGREE | | | | | | | +-[reply #86] | | | | | | | transition: transition_2563(-1) | | | | | | | listener: variable_3 | | | | | | | text: I know a thing or two about killing Reapers. Just tell us what the Catalyst is. | | | | | | | +-*** see entry #84 *** | | | | | | | +-[entry #91] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Confidence alone will not defeat the Reapers. Though I deem your odds of success remote, I will not hinder you. | | | | | | | +-[reply #94] | | | | | | | listener: variable_3 | | | | | | | text: Then give us what we need to know. | | | | | | | +-*** see entry #92 *** | | | | | | +-[choice] | | | | | | text: It isn't over yet. | | | | | | category: DISAGREE | | | | | | +-[reply #77] | | | | | | listener: variable_3 | | | | | | text: We haven't been annihilated yet. We're fighting the Reapers right now. | | | | | | +-[entry #80] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: As does every cycle. But resistance is not enough. Conventional means will not defeat the Reapers. | | | | | | +-[reply #82] | | | | | | listener: variable_3 | | | | | | text: We already know that. It's why we're building the Crucible. We found your plans. | | | | | | +-*** see entry #81 *** | | | | | +-[entry #62] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_ashley | | | | | | listener: variable_2 | | | | | | text: Sounds like history's repeating itself. | | | | | | +-[reply #62] | | | | | | listener: variable_3 | | | | | | +-*** see entry #70 *** | | | | | +-[entry #63] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_edi | | | | | | listener: variable_2 | | | | | | text: We are experiencing a similar conflict. | | | | | | +-[reply #63] | | | | | | listener: variable_3 | | | | | | +-*** see entry #70 *** | | | | | +-[entry #64] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_garrus | | | | | | listener: variable_2 | | | | | | text: Sounds familiar. | | | | | | +-[reply #64] | | | | | | listener: variable_3 | | | | | | +-*** see entry #70 *** | | | | | +-[entry #65] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_kaidan | | | | | | listener: variable_2 | | | | | | text: Déjà vu, anyone? | | | | | | +-[reply #65] | | | | | | listener: variable_3 | | | | | | +-*** see entry #70 *** | | | | | +-[entry #66] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: I guess they had their own Illusive Man to deal with. | | | | | | +-[reply #66] | | | | | | listener: variable_3 | | | | | | +-*** see entry #70 *** | | | | | +-[entry #67] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_marine | | | | | | listener: variable_2 | | | | | | text: Same shit, different century. | | | | | | +-[reply #67] | | | | | | listener: variable_3 | | | | | | +-*** see entry #70 *** | | | | | +-[entry #68] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: That sounds familiar. | | | | | | +-[reply #68] | | | | | | listener: variable_3 | | | | | | +-*** see entry #70 *** | | | | | +-[entry #69] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #69] | | | | | listener: variable_3 | | | | | +-*** see entry #70 *** | | | | +-[choice] | | | | | text: But we need your help. | | | | | category: AGREE | | | | | +-*** see reply #78 *** | | | | +-[choice] | | | | text: It isn't over yet! | | | | category: DISAGREE | | | | +-[reply #81] | | | | default action | | | | major decision | | | | transition: transition_2563(-1) | | | | listener: variable_3 | | | | text: We're still here--fighting the Reapers right now! | | | | +-*** see entry #80 *** | | | +-[entry #51] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #51] | | | listener: variable_3 | | | +-[entry #52] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: Not exactly what I want to hear from the first Prothean we meet face to face. | | | | +-[reply #52] | | | | listener: variable_3 | | | | +-*** see entry #58 *** | | | +-[entry #53] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: Protheans were not a very optimistic species. | | | | +-[reply #53] | | | | listener: variable_3 | | | | +-*** see entry #58 *** | | | +-[entry #54] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: I see Protheans were an optimistic bunch. | | | | +-[reply #54] | | | | listener: variable_3 | | | | +-*** see entry #58 *** | | | +-[entry #55] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: Fantastic. First Prothean we ever see tells us we're all dead. | | | | +-[reply #55] | | | | listener: variable_3 | | | | +-*** see entry #58 *** | | | +-[entry #56] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Cheerful guy, huh? | | | | +-[reply #56] | | | | listener: variable_3 | | | | +-*** see entry #58 *** | | | +-[entry #57] | | | | condition: conditional_114(-1) | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: We actually get to see a Prothean, and he tells us it's too late. | | | | +-[reply #57] | | | | listener: variable_3 | | | | +-*** see entry #58 *** | | | +-*** see entry #58 *** | | +-[entry #28] | | | condition: plot.bools[17683] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #28] | | | listener: variable_3 | | | +-[entry #29] | | | speaker: hench_liara | | | listener: variable_2 | | | text: A Prothean. | | | +-[reply #29] | | | listener: variable_3 | | | +-[entry #30] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | +-[reply #30] | | | | listener: variable_3 | | | | +-[entry #31] | | | | | condition: conditional_746(-1) | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: Looks like a VI. Remember Vigil? | | | | | +-[reply #31] | | | | | listener: variable_3 | | | | | +-*** see entry #47 *** | | | | +-[entry #32] | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: Looks like a VI. | | | | +-[reply #32] | | | | listener: variable_3 | | | | +-*** see entry #47 *** | | | +-[entry #33] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: This one shows no signs of life. | | | | +-[reply #33] | | | | listener: variable_3 | | | | +-*** see entry #47 *** | | | +-[entry #34] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | +-[reply #34] | | | | listener: variable_3 | | | | +-[entry #35] | | | | | condition: conditional_746(-1) | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: Or at least a dead one. Remember Vigil? | | | | | +-[reply #35] | | | | | listener: variable_3 | | | | | +-*** see entry #47 *** | | | | +-[entry #36] | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: These guys know how to make an entrance. | | | | +-[reply #36] | | | | listener: variable_3 | | | | +-*** see entry #47 *** | | | +-[entry #37] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | +-[reply #37] | | | | listener: variable_3 | | | | +-[entry #38] | | | | | condition: conditional_746(-1) | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: I think this one's dead. Remember when we met Vigil? | | | | | +-[reply #38] | | | | | listener: variable_3 | | | | | +-*** see entry #47 *** | | | | +-[entry #39] | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: I think this one's dead. | | | | +-[reply #39] | | | | listener: variable_3 | | | | +-*** see entry #47 *** | | | +-[entry #40] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Looks like a ghost. | | | | +-[reply #40] | | | | listener: variable_3 | | | | +-*** see entry #47 *** | | | +-[entry #41] | | | | condition: conditional_114(-1) | | | | speaker: hench_tali | | | | listener: variable_2 | | | | +-[reply #41] | | | | listener: variable_3 | | | | +-[entry #42] | | | | | condition: conditional_746(-1) | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: A VI. Remember Vigil all those years ago? | | | | | +-[reply #42] | | | | | listener: variable_3 | | | | | +-*** see entry #47 *** | | | | +-[entry #43] | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: Interesting. It's a VI. | | | | +-[reply #43] | | | | listener: variable_3 | | | | +-*** see entry #47 *** | | | +-[entry #44] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: But a dead one. | | | +-[reply #44] | | | listener: variable_3 | | | +-*** see entry #47 *** | | +-[entry #45] | | speaker: hench_liara | | listener: variable_2 | | text: Is that... a Prothean? | | +-[reply #45] | | listener: variable_3 | | +-[entry #46] | | speaker: variable_1 | | listener: variable_2 | | text: I am the memory of one. | | +-[reply #46] | | listener: variable_3 | | +-*** see entry #47 *** | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Not so fast! | | +-[reply #15] | | listener: variable_3 | | +-*** see entry #22 *** | +-[entry #16] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Delay that. | | +-[reply #16] | | listener: variable_3 | | +-*** see entry #22 *** | +-[entry #17] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Hold on a minute! | | +-[reply #17] | | listener: variable_3 | | +-*** see entry #22 *** | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Wait a minute! | | +-[reply #18] | | listener: variable_3 | | +-*** see entry #22 *** | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: No! Wait! | | +-[reply #19] | | listener: variable_3 | | +-*** see entry #22 *** | +-[entry #20] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Hold on! | | +-[reply #20] | | listener: variable_3 | | +-*** see entry #22 *** | +-[entry #21] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: No! | +-[reply #21] | listener: variable_3 | +-*** see entry #22 *** +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 text: What are you? +-*** see entry #11 *** +-[entry #96] speaker: hench_liara listener: variable_2 text: There's still time! +-[entry #97] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Has witnessing the extinction of your race given cause for optimism? [biod_cat002_610klconvo_loc_int.cat002_confrontation_m_D.cat002_confrontation_m_dlg] speaker_list: global_illusive_man, hench_liara, test_mac, cat002_radio_cerberus_pilot +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: You... +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: You killed the scientists... What do you want? +-[entry #3] speaker: variable_1 listener: variable_2 text: Your attention. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Someone would like to talk with you. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] speaker: global_illusive_man listener: variable_2 text: Shepard. +-[reply #7] listener: variable_3 text: How did you find this place? +-[entry #8] | condition: conditional_1035(-1) | speaker: global_illusive_man | listener: variable_2 | text: The Archives. Or did your Shadow Broker miss that one? | +-[reply #8] | listener: variable_3 | +-[entry #10] | speaker: hench_liara | listener: variable_2 | text: Show yourself. I promise I won't miss. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: global_illusive_man | listener: variable_2 | text: Stick to your talents, Dr. T'Soni. You've helped uncover the key to subjugating the Reapers. | +-[reply #11] | listener: variable_3 | text: Or destroying them. | +-[entry #12] | speaker: global_illusive_man | listener: variable_2 | text: Damn it, Shepard. | +-[reply #12] | listener: variable_3 | +-[entry #13] | speaker: global_illusive_man | listener: variable_2 | text: Destroying the Reapers gains us nothing. | +-[reply #13] | listener: variable_3 | text: How about peace? | +-[entry #14] | speaker: global_illusive_man | listener: variable_2 | text: They're just trying to control us. Think about it: If they wanted all organic life destroyed, they could do it. There would be nothing left. | +-[choice] | | text: Whose side are you on? | | category: INVESTIGATE | | +-[reply #14] | | listener: variable_3 | | text: What the hell are you talking about? | | +-[entry #15] | | speaker: global_illusive_man | | listener: variable_2 | | text: I know them, Shepard. I know how they think. | | +-[reply #15] | | listener: variable_3 | | text: I think you've gotten a little too close to the enemy. | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | +-[entry #17] | | speaker: global_illusive_man | | listener: variable_2 | | text: No... I'm saying they've got it right. Why kill when you can control? | | +-[choice] | | | text: Listen to yourself! | | | category: HOSTILE | | | +-[reply #17] | | | condition: conditional_127(-1) | | | transition: transition_3988(-1) | | | listener: variable_3 | | | text: The Reapers have it right? You're indoctrinated! You're doing just what they want. | | | +-[entry #18] | | | transition: transition_2561(-1) | | | speaker: global_illusive_man | | | listener: variable_2 | | | text: I could say the same of you, wasting time on a war that can't be won. | | | +-[reply #18] | | | transition: transition_1242(-1) | | | listener: variable_3 | | | text: At least I'm fighting. | | | +-[entry #19] | | | speaker: global_illusive_man | | | listener: variable_2 | | | text: Never question my ability to fight! I've been fighting them longer than you can imagine. | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #22] | | | speaker: global_illusive_man | | | listener: variable_2 | | | text: And don't assume you know me. | | | +-[reply #23] | | | listener: variable_3 | | | +-[entry #23] | | | speaker: global_illusive_man | | | listener: variable_2 | | | text: My methods for dealing with the Reapers are simply more refined than yours. | | | +-[choice] | | | | text: You've lost touch. | | | | category: AGREE | | | | +-[reply #24] | | | | default action | | | | major decision | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: You've forgotten everything you stood for! Cerberus was supposed to be humanity's sword, not a dagger in our back. | | | | +-[entry #24] | | | | speaker: global_illusive_man | | | | listener: variable_2 | | | | text: Poetic, but as usual, you miss the point. The world is more gray than you care to admit. | | | | +-[reply #25] | | | | listener: variable_3 | | | | text: With the Prothean data in this beacon, I can end this conflict, once and for all. | | | | +-[entry #25] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #26] | | | | listener: variable_3 | | | | text: You're either with me or against me. There's nothing gray about that. | | | | +-[entry #26] | | | | speaker: global_illusive_man | | | | listener: variable_2 | | | | text: No, I suppose there isn't. | | | | +-[reply #27] | | | | listener: variable_3 | | | | +-[entry #31] | | | | speaker: global_illusive_man | | | | listener: variable_2 | | | | text: Leng, the Commander has something I need. | | | | +-[reply #33] | | | | listener: variable_3 | | | | +-[entry #32] | | | | | condition: plot.bools[17662] == 1 | | | | | speaker: global_illusive_man | | | | | listener: variable_2 | | | | | text: Please relieve her of it. | | | | | +-[reply #34] | | | | | listener: variable_3 | | | | | +-[entry #34] | | | | | speaker: global_illusive_man | | | | | listener: variable_2 | | | | | text: And then bring me the data. | | | | | +-[reply #36] | | | | | listener: variable_3 | | | | | +-[entry #35] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Understood. | | | | +-[entry #33] | | | | speaker: global_illusive_man | | | | listener: variable_2 | | | | text: Please relieve him of it. | | | | +-[reply #35] | | | | listener: variable_3 | | | | +-*** see entry #34 *** | | | +-[choice] | | | text: I used to trust you. | | | category: DISAGREE | | | +-[reply #28] | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: I might've believed you once, but you've gone too far. | | | +-[entry #27] | | | speaker: global_illusive_man | | | listener: variable_2 | | | text: Shepard, you're out of your depth. There are choices coming that you're not equipped to make. | | | +-[reply #29] | | | | condition: plot.bools[18884] == 1 | | | | listener: variable_3 | | | | text: At least I'll be making them as a human being. You're just some Reaper-puppet. | | | | +-[entry #28] | | | | speaker: global_illusive_man | | | | listener: variable_2 | | | | text: No. There's a better way forward. Humanity can be so much more... | | | | +-[reply #30] | | | | listener: variable_3 | | | | text: I'm finishing the Crucible, and I'm sending the Reapers back to hell. | | | | +-[entry #29] | | | | speaker: global_illusive_man | | | | listener: variable_2 | | | | text: I can't let you do that. | | | | +-[reply #31] | | | | listener: variable_3 | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #32] | | | | listener: variable_3 | | | | +-*** see entry #31 *** | | | +-*** see reply #30 *** | | +-[choice] | | | text: We need to work together! | | | category: FRIENDLY | | | +-[reply #20] | | | condition: conditional_121(-1) | | | transition: transition_3988(-1) | | | listener: variable_3 | | | text: You've been spending too much time with the enemy. They're dragging you over to their side--their way of thinking. | | | +-[entry #20] | | | transition: transition_2564(-1) | | | speaker: global_illusive_man | | | listener: variable_2 | | | text: No, I just... see things differently. | | | +-[reply #21] | | | transition: transition_1242(-1) | | | listener: variable_3 | | | text: If you truly care about humanity, you'll stop fighting me. You'll join me. | | | +-[entry #21] | | | speaker: global_illusive_man | | | listener: variable_2 | | | text: Don't ever question my intentions. I've sacrificed more for humanity than you'll ever know. | | | +-[reply #22] | | | listener: variable_3 | | | +-*** see entry #22 *** | | +-[choice] | | | text: You've lost touch. | | | category: AGREE | | | +-*** see reply #24 *** | | +-[choice] | | text: I used to trust you. | | category: DISAGREE | | +-*** see reply #28 *** | +-[choice] | | text: You've lost touch. | | category: AGREE | | +-*** see reply #24 *** | +-[choice] | text: I used to trust you. | category: DISAGREE | +-*** see reply #28 *** +-[entry #9] speaker: global_illusive_man listener: variable_2 text: The Archives. Or did your Prothean expert miss that one? +-[reply #9] listener: variable_3 +-*** see entry #10 *** +-[entry #36] speaker: test_mac listener: variable_2 +-[entry #37] speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-[entry #38] speaker: test_mac listener: variable_2 +-[choice] | text: It won't help you. | category: AGREE | +-[reply #38] | listener: variable_3 | text: The VI can sense indoctrination. It won't cooperate. | +-[entry #39] | transition: transition_2560(-1) | speaker: test_mac | listener: variable_2 | +-[reply #39] | listener: variable_3 | text: It's not yours to take. | +-*** see entry #30 *** +-[choice] text: Over my dead body. category: DISAGREE +-[reply #40] listener: variable_3 text: You'll have to go through me first. +-[entry #40] transition: transition_2563(-1) speaker: test_mac listener: variable_2 +-[reply #41] listener: variable_3 +-*** DIALOG END *** +-[entry #41] speaker: variable_1 listener: variable_2 text: Fire. +-[reply #42] | listener: variable_3 | +-[entry #42] | speaker: cat002_radio_cerberus_pilot | listener: variable_2 | text: Copy. | +-[reply #43] | listener: variable_3 | +-[entry #43] | speaker: variable_1 | listener: variable_2 | +-[reply #44] | listener: variable_3 | +-*** DIALOG END *** +-[reply #45] | listener: variable_3 | +-[entry #44] | speaker: test_mac | listener: variable_2 | +-[reply #46] | listener: variable_3 | +-[entry #45] | speaker: test_mac | listener: variable_2 +-[reply #47] listener: variable_3 text: I've done okay against them so far. +-[entry #46] speaker: test_mac listener: variable_2 +-[reply #48] listener: variable_3 text: Not after we finish the Crucible. We can destroy them all. +-*** see entry #29 *** +-[entry #47] speaker: hench_liara listener: variable_2 text: Shepard! [biod_cat002_700postklfight_loc_int.cat002_ending_c_D.cat002_ending_c_dlg] speaker_list: cat002_cerberus_pilot, hench_liara, cat002_soldier, cat002_aide, cat002_asari_soldier2, hench_marine, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_prothean, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: {Gasps} +-[entry #2] speaker: variable_1 listener: variable_2 text: There's only one way this ends. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Target the supports. +-[reply #4] listener: variable_3 +-[entry #5] speaker: cat002_cerberus_pilot listener: variable_2 text: Acknowledged. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: Cerberus thanks you for all your hard work. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 text: Watch it! +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #15] speaker: hench_liara listener: variable_2 text: Shepard! Hang on! +-[reply #15] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #20] speaker: hench_liara listener: variable_2 text: He has the data! +-[reply #20] listener: variable_3 +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: Target the beacon. +-[reply #22] listener: variable_3 +-[entry #23] speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #24] speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #26] speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #27] speaker: variable_1 listener: variable_2 +-[reply #27] listener: variable_3 +-[entry #28] speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #29] speaker: cat002_soldier listener: variable_2 text: ...anyone on this frequency? This is Lieutenant Kurin. My squad is trapped! +-[reply #29] listener: variable_3 text: This is Shepard! Give us your location. +-[entry #30] speaker: cat002_soldier listener: variable_2 text: I repeat: Is anyone on this frequency! +-[reply #30] listener: variable_3 text: We read you! Give me your-- +-[entry #31] speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-[entry #32] speaker: cat002_aide listener: variable_2 text: The lieutenant's down! Our whole zone is collapsing! +-[reply #32] listener: variable_3 +-[entry #33] speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #34] speaker: cat002_asari_soldier2 listener: variable_2 text: What happened to Shepard? Did they make it to the temple? +-[reply #34] listener: variable_3 +-[entry #35] speaker: cat002_aide listener: variable_2 text: I saw them-- Wait, I've got a Reaper inbound! +-[reply #35] listener: variable_3 +-[entry #36] speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #37] speaker: cat002_asari_soldier2 listener: variable_2 text: Please! Is anybody there? I-- Oh, goddess. No! +-[reply #37] listener: variable_3 +-[entry #38] speaker: variable_1 listener: variable_2 +-[entry #39] speaker: variable_1 listener: variable_2 text: The Illusive Man sends his regards. +-[reply #38] listener: variable_3 +-*** DIALOG END *** +-[entry #40] speaker: variable_1 listener: variable_2 +-[reply #39] | listener: variable_3 | text: {Grunts} +-[reply #40] | listener: variable_3 | text: {Grunts} +-[reply #41] listener: variable_3 text: {Grunts} +-[entry #41] speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-[entry #42] | speaker: hench_liara | listener: variable_2 | text: {Grunts} +-[entry #43] | speaker: hench_liara | listener: variable_2 | text: {Grunts} +-[entry #44] | speaker: hench_liara | listener: variable_2 | text: {Grunts} +-[entry #45] | speaker: hench_liara | listener: variable_2 | text: {Grunts} +-[entry #46] speaker: hench_liara listener: variable_2 text: {Gasps} +-[entry #47] speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 +-[entry #48] | speaker: hench_marine | listener: variable_2 | text: {Grunts} +-[entry #49] | speaker: hench_marine | listener: variable_2 | text: {Grunts} +-[entry #50] | speaker: hench_marine | listener: variable_2 | text: {Grunts} +-[entry #51] speaker: hench_marine listener: variable_2 text: {Gasps} +-[entry #52] speaker: variable_1 listener: variable_2 +-[reply #44] listener: variable_3 +-[entry #53] | speaker: hench_ashley | listener: variable_2 | text: {Grunts} +-[entry #54] | speaker: hench_ashley | listener: variable_2 | text: {Grunts} +-[entry #55] | speaker: hench_ashley | listener: variable_2 | text: {Grunts} +-[entry #56] speaker: hench_ashley listener: variable_2 text: {Gasps} +-[entry #57] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #58] | speaker: hench_edi | listener: variable_2 | text: {Grunts} +-[entry #59] | speaker: hench_edi | listener: variable_2 | text: {Grunts} +-[entry #60] | speaker: hench_edi | listener: variable_2 | text: {sound of exertion} +-[entry #61] speaker: hench_edi listener: variable_2 text: {Gasps} +-[entry #62] speaker: variable_1 listener: variable_2 +-[reply #46] listener: variable_3 +-[entry #63] | speaker: hench_garrus | listener: variable_2 | text: {Grunts} +-[entry #64] | speaker: hench_garrus | listener: variable_2 | text: {Grunts} +-[entry #65] | speaker: hench_garrus | listener: variable_2 | text: {sound of exertion} +-[entry #66] speaker: hench_garrus listener: variable_2 text: {Gasps} +-[entry #67] speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 +-[entry #68] | speaker: hench_kaidan | listener: variable_2 | text: {Grunts} +-[entry #69] | speaker: hench_kaidan | listener: variable_2 | text: {Grunts} +-[entry #70] | speaker: hench_kaidan | listener: variable_2 | text: {sound of exertion} +-[entry #71] speaker: hench_kaidan listener: variable_2 text: {Gasps} +-[entry #72] speaker: variable_1 listener: variable_2 +-[reply #48] listener: variable_3 +-[entry #73] | speaker: hench_prothean | listener: variable_2 | text: {Grunts} +-[entry #74] | speaker: hench_prothean | listener: variable_2 | text: {Grunts} +-[entry #75] | speaker: hench_prothean | listener: variable_2 | text: {sound of exertion} +-[entry #76] speaker: hench_prothean listener: variable_2 text: {Gasps} +-[entry #77] speaker: variable_1 listener: variable_2 +-[reply #49] listener: variable_3 +-[entry #78] | speaker: hench_tali | listener: variable_2 | text: {Grunts} +-[entry #79] | speaker: hench_tali | listener: variable_2 | text: {Grunts} +-[entry #80] | speaker: hench_tali | listener: variable_2 | text: {sound of exertion} +-[entry #81] speaker: hench_tali listener: variable_2 text: {Gasps} +-[entry #82] speaker: variable_1 listener: variable_2 +-[reply #50] listener: variable_3 +-[entry #83] speaker: cat002_soldier listener: variable_2 text: All units, open fire! +-[reply #51] listener: variable_3 +-[entry #84] speaker: variable_1 listener: variable_2 +-[reply #52] listener: variable_3 +-[entry #85] speaker: cat002_soldier listener: variable_2 text: Where's our fire support? We need reinforcements on the-- +-[reply #53] listener: variable_3 +-[entry #86] speaker: variable_1 listener: variable_2 +-[reply #54] listener: variable_3 +-[entry #87] speaker: cat002_aide listener: variable_2 +-[reply #55] listener: variable_3 +-[entry #88] speaker: variable_1 listener: variable_2 +-[reply #56] listener: variable_3 +-[entry #89] speaker: cat002_aide listener: variable_2 +-[reply #57] listener: variable_3 +-[entry #90] speaker: variable_1 listener: variable_2 +-[reply #58] listener: variable_3 +-[entry #91] speaker: cat002_aide listener: variable_2 +-[reply #59] listener: variable_3 +-[entry #92] speaker: variable_1 listener: variable_2 +-[reply #60] listener: variable_3 +-[entry #93] speaker: variable_1 listener: variable_2 +-[reply #61] listener: variable_3 +-[entry #94] speaker: variable_1 listener: variable_2 +-[reply #62] listener: variable_3 +-[entry #95] speaker: hench_liara listener: variable_2 +-[reply #63] listener: variable_3 +-[entry #96] speaker: variable_1 listener: variable_2 +-[reply #64] listener: variable_3 +-[entry #97] speaker: hench_liara listener: variable_2 +-[reply #65] listener: variable_3 +-[entry #98] speaker: variable_1 listener: variable_2 [biod_cat003_000leveltrans_loc_int.cat003_nor_warning_v_D.cat003_nor_warning_v_dlg] speaker_list: global_joker, radio_thane, radio_bailey +-[entry #0] speaker: global_joker listener: variable_2 text: What the hell's going on down there? Even if there were a station malfunction, they'd have backups online. +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_joker listener: variable_2 text: I got a bad feeling here. Checking emergency channels. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: plot.bools[18819] == 1 | speaker: global_joker | listener: variable_2 | text: Hey! Yeah, this is Joker. Uh-huh. Yeah, no kidding. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: global_joker | listener: variable_2 | text: Commander, there's a communication from Thane. He says it's important. Think you'll want to hear this. | +-[reply #4] | listener: variable_3 | text: Put him through. | +-[entry #5] | | condition: conditional_237(-1) | | speaker: radio_thane | | listener: variable_2 | | text: Siha. The Citadel is under attack. Cerberus troops are everywhere, and they're in control of the docks. | | +-[reply #5] | | listener: variable_3 | | text: Are you safe? | | +-[entry #7] | | speaker: radio_thane | | listener: variable_2 | | text: No. I had to evade their commandos at the hospital. I'm in a Presidium storefront. | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | | condition: plot.bools[19210] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #9] | | | | condition: conditional_190(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #8] | | | | listener: variable_3 | | | | text: Did Ashley make it out? | | | | +-[entry #10] | | | | speaker: radio_thane | | | | listener: variable_2 | | | | text: We got separated. She said she had to protect the Council. I'm going to C-Sec headquarters. | | | | +-[reply #10] | | | | listener: variable_3 | | | | text: Why C-Sec headquarters? | | | | +-[entry #13] | | | | speaker: radio_thane | | | | listener: variable_2 | | | | text: It's been compromised, and C-Sec's response depends on it. As long as Cerberus is holding the headquarters, they have the station. | | | | +-[reply #13] | | | | listener: global_joker | | | | text: All right, Joker--get us away from the docks and close to C-Sec HQ. We'll deploy in the shuttle. | | | | +-[entry #23] | | | | speaker: global_joker | | | | listener: variable_2 | | | | text: Aye, aye, Commander. | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | text: Did Kaidan make it out? | | | +-[entry #12] | | | speaker: radio_thane | | | listener: variable_2 | | | text: We got separated. He said he had to protect the Council. I'm going to C-Sec headquarters. | | | +-*** see reply #10 *** | | +-[entry #14] | | speaker: radio_thane | | listener: variable_2 | | text: C-Sec's response is weak and uncoordinated. I suspect their headquarters have been compromised. | | +-[reply #11] | | listener: variable_3 | | text: Suggestions on what we do about it? | | +-[entry #15] | | speaker: radio_thane | | listener: variable_2 | | text: As long as Cerberus is controlling C-Sec headquarters, they're effectively holding the Citadel. We need to liberate it. | | +-[reply #12] | | listener: variable_3 | | text: Should I ask why the galaxy's best assassin knows so much about C-Sec's weak points? | | +-[entry #16] | | speaker: radio_thane | | listener: variable_2 | | text: Old habit. | | +-*** see reply #13 *** | +-[entry #6] | speaker: radio_thane | listener: variable_2 | text: Shepard. The Citadel is under attack. Cerberus troops are everywhere, and they're in control of the docks. | +-*** see reply #5 *** +-[entry #17] speaker: global_joker listener: variable_2 text: No... no no no no... +-[reply #14] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 text: What have you got? +-[entry #19] speaker: global_joker listener: variable_2 text: You're gonna wanna hear this, Commander. Emergency message playing on loop from a comm tower. +-[reply #16] listener: variable_3 +-[entry #20] speaker: radio_bailey listener: variable_2 text: To all incoming ships: The Citadel is under attack--do not attempt to land! Cerberus is controlling all docks. +-[reply #17] listener: variable_3 +-[entry #21] speaker: radio_bailey listener: variable_2 text: Notify the Citadel Fleet. Send reinforcements to C-Sec headquarters--if that falls, the station falls. +-[reply #18] listener: variable_3 text: That sounded like Commander Bailey. +-[entry #22] speaker: global_joker listener: variable_2 text: Where do you want the Normandy? +-[reply #19] listener: variable_3 text: Since she can't dock, we'll deploy in the shuttle. Get us in near C-Sec headquarters. +-*** see entry #23 *** [biod_cat003_080introcutscene_loc_int.cat003_dock_exitshuttle_a_D.cat003_dock_exitshuttle_a_dlg] speaker_list: hench_marine, hench_garrus, hench_edi, hench_prothean, hench_liara +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[17662] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: plot.bools[17692] == 1 | | speaker: hench_marine | | listener: variable_2 | | text: Aye, aye, ma'am! | +-[entry #5] | | condition: plot.bools[17666] == 1 | | speaker: hench_garrus | | listener: variable_2 | | text: On it! | +-[entry #6] | | condition: plot.bools[17667] == 1 | | speaker: hench_edi | | listener: variable_2 | | text: Understood. | +-[entry #7] | | condition: plot.bools[17668] == 1 | | speaker: hench_prothean | | listener: variable_2 | | text: You state the obvious. | +-[entry #8] | speaker: hench_liara | listener: variable_2 | text: Right! +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] | condition: plot.bools[17692] == 1 | speaker: hench_marine | listener: variable_2 | text: Sir! +-*** see entry #5 *** +-*** see entry #6 *** +-*** see entry #7 *** +-*** see entry #8 *** +-[entry #9] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Okay, people! Coming in hot! Get to cover! [biod_cat003_150dockscombat_loc_int.cat003_dock_baileyintro_a_D.cat003_dock_baileyintro_a_dlg] speaker_list: global_bailey +-[entry #0] speaker: global_bailey listener: variable_2 text: Shepard! [biod_cat003_150dockscombat_loc_int.cat003_dock_cerb_a_D.cat003_dock_cerb_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Diomedes team, we have hostiles at the perimeter! [biod_cat003_150dockscombat_loc_int.cat003_dock_comb_bark_a_D.cat003_dock_comb_bark_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Take them out! I'll get you in! +-[entry #1] speaker: variable_1 listener: variable_2 text: Watch out, they've sealed the entrance! [biod_cat003_150dockscombat_loc_int.cat003_dock_warning_a_D.cat003_dock_warning_a_dlg] speaker_list: cat003_csec_vi +-[entry #0] speaker: cat003_csec_vi listener: variable_2 text: Warning: Civil unrest has been reported in the Presidium, Zakera Ward, Tayseri Ward, Bachjret Ward, Kithoi Ward, and Aroch Ward. +-[reply #0] listener: variable_3 +-[entry #1] speaker: cat003_csec_vi listener: variable_2 text: For your own safety, please avoid these areas. [biod_cat003_150dockscombat_loc_int.cat003_dock_warnshort_a_D.cat003_dock_warnshort_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Warning: All evacuation stations are currently nonfunctional. [biod_cat003_180dockscop_loc_int.cat003_csec_baileylogin_d_d.cat003_csec_baileylogin_d_dlg] speaker_list: global_bailey, hench_garrus +-[entry #0] condition: plot.bools[19020] == 1 speaker: global_bailey listener: variable_2 text: Get to the executor's office! +-[reply #0] listener: variable_3 +-*** DIALOG END *** +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: global_bailey listener: variable_2 text: Here we go. C-Sec network access, courtesy of Cerberus. +-[reply #2] listener: variable_3 text: How's that going to help? +-[entry #3] speaker: global_bailey listener: variable_2 text: Cerberus has control of the main channels, but I can set up a new one. Without it, our people have no plan and no chance. +-[reply #3] listener: variable_3 +-[entry #4] speaker: global_bailey listener: variable_2 text: Hello... +-[reply #4] listener: variable_3 text: What have you got? +-[entry #5] | condition: plot.bools[13002] == 1 | speaker: global_bailey | listener: variable_2 | text: A warning from Councilor Esheel. She's supposed to be here, meeting with the executor. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: global_bailey | listener: variable_2 | text: "This move may provoke retaliation..." Well, that's an understatement. If she's inside, she's in trouble. | +-[choice] | | text: Why meet now? | | category: INVESTIGATE | | +-[reply #7] | | listener: variable_3 | | text: Why would the councilor be meeting with the executor? | | +-[entry #9] | | speaker: global_bailey | | listener: variable_2 | | text: Usually it means someone big's about to be prosecuted. I guess that someone had Cerberus friends. | | +-[reply #8] | | listener: variable_3 | | +-[entry #10] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: The councilor mentioned Udina... but that's insane. Does he even have this kind of pull? | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: global_bailey | | | listener: variable_2 | | | text: You know who'd have the answer to that? The councilor. | | | +-[choice] | | | | text: I can launch a rescue. | | | | category: AGREE | | | | +-[reply #10] | | | | default action | | | | major decision | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: One councilor's better than zero. Where am I headed? | | | | +-[entry #18] | | | | | condition: plot.bools[13002] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-[entry #19] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_garrus | | | | | | listener: variable_2 | | | | | | text: The councilor could be in the executor's office. It's a fairly defensible position. | | | | | | +-[reply #19] | | | | | | listener: variable_3 | | | | | | text: I'm on it. | | | | | | +-[entry #24] | | | | | | transition: transition_1338(-1) | | | | | | speaker: global_bailey | | | | | | listener: variable_2 | | | | | | text: Just a sec... | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-[entry #25] | | | | | | speaker: global_bailey | | | | | | listener: variable_2 | | | | | | text: There. Now we can talk by omni-tool. Go! | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-*** DIALOG END *** | | | | | +-[entry #20] | | | | | speaker: global_bailey | | | | | listener: variable_2 | | | | | text: The executor's office is defensible. She may have gone to ground there when the shooting started. | | | | | +-*** see reply #19 *** | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #22] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: He could be in the executor's office. It's a fairly defensible position. | | | | | +-*** see reply #19 *** | | | | +-[entry #23] | | | | speaker: global_bailey | | | | listener: variable_2 | | | | text: The executor's office is defensible. He may have gone to ground there when the shooting started. | | | | +-*** see reply #19 *** | | | +-[choice] | | | text: I don't believe this. | | | category: DISAGREE | | | +-[reply #11] | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: The councilor's in there, surrounded by Cerberus? Who put together that security detail? | | | +-[entry #13] | | | speaker: global_bailey | | | listener: variable_2 | | | text: Well, until an hour ago, this place was as safe as it got. Nobody expected something on this scale. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #14] | | | | condition: plot.bools[13002] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #15] | | | | speaker: global_bailey | | | | listener: variable_2 | | | | text: We need to find the councilor and get her out of here. She has got to know more about who's behind this. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-*** see entry #18 *** | | | | +-*** see entry #21 *** | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: global_bailey | | | listener: variable_2 | | | text: We need to find the councilor and get him out of here. He has got to know more about who's behind this. | | | +-[reply #16] | | | listener: variable_3 | | | +-*** see entry #18 *** | | | +-*** see entry #21 *** | | +-[entry #12] | | speaker: global_bailey | | listener: variable_2 | | text: The councilor would have a clearer picture... for all the good that does us. | | +-[choice] | | | text: I can launch a rescue. | | | category: AGREE | | | +-*** see reply #10 *** | | +-[choice] | | text: I don't believe this. | | category: DISAGREE | | +-*** see reply #11 *** | +-[choice] | | text: I can launch a rescue. | | category: AGREE | | +-*** see reply #10 *** | +-[choice] | text: I don't believe this. | category: DISAGREE | +-*** see reply #11 *** +-[entry #7] speaker: global_bailey listener: variable_2 text: A warning from Councilor Valern. He's supposed to be here, meeting with the executor. +-[reply #6] listener: variable_3 +-[entry #8] speaker: global_bailey listener: variable_2 text: "Be on guard--the likelihood of betrayal from within is high..." Not a lot else. But if he's inside... +-[choice] | text: Why meet now? | category: INVESTIGATE | +-*** see reply #7 *** +-[choice] | text: I can launch a rescue. | category: AGREE | +-*** see reply #10 *** +-[choice] text: I don't believe this. category: DISAGREE +-*** see reply #11 *** [biod_cat003_180dockscop_loc_int.cat003_csec_thane_a_d.cat003_csec_thane_a_dlg] speaker_list: radio_thane +-[entry #0] condition: plot.bools[18819] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Thane, did you hear all that? +-[entry #1] speaker: radio_thane listener: variable_2 text: Yes. I'm nearing the building, but running is difficult. I'll try to get to you. +-[reply #1] listener: variable_3 +-*** DIALOG END *** [biod_cat003_180dockscop_loc_int.cat003_dock_bailey_m_d.cat003_dock_bailey_m_dlg] speaker_list: global_bailey, hench_garrus, hench_liara, hench_marine, hench_prothean, hench_edi +-[entry #0] condition: plot.bools[18819] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_bailey listener: variable_2 text: Shepard. I saw those Cerberus troops on you. I thought you were done for. +-[reply #1] listener: variable_3 text: Bailey? What are you doing here? +-[entry #2] speaker: global_bailey listener: variable_2 text: Getting my ass shot off trying to retake headquarters. Cerberus took it in the first push. +-[reply #2] listener: variable_3 +-[entry #3] speaker: global_bailey listener: variable_2 text: We gotta kick them out of there. Everyone in C-Sec's flying blind without the network. +-[reply #3] listener: variable_3 +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: How bad's the situation? Do you know if the Councilors are alive? | +-[reply #6] | listener: variable_3 | +-[entry #11] | speaker: global_bailey | listener: variable_2 | text: They split up. I'll know more if I can access a terminal inside. | +-[reply #11] | listener: variable_3 | text: Can you get us in? | +-[entry #12] | speaker: global_bailey | listener: variable_2 | text: I'll get the door. If no one interrupts me with a bullet this time. | +-[reply #12] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Is this the situation everywhere? Are the Councilors even alive? | +-[reply #7] | listener: variable_3 | +-*** see entry #11 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I just hope we're not too late. Do you know if the Council's alive? | +-[reply #8] | listener: variable_3 | +-*** see entry #11 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: What about the government? Have your leaders been killed? | +-[reply #9] | listener: variable_3 | +-*** see entry #11 *** +-[entry #10] speaker: hench_edi listener: variable_2 text: If Cerberus attacked here, they are likely targeting the Council. Do you know if the councilors are alive? +-[reply #10] listener: variable_3 +-*** see entry #11 *** +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Bailey! How bad are you hurt? +-[entry #5] speaker: global_bailey listener: variable_2 text: I'm all right--looks worse than it is. About time some cavalry got here. +-[reply #5] listener: variable_3 +-*** see entry #6 *** +-*** see entry #7 *** +-*** see entry #8 *** +-*** see entry #9 *** +-*** see entry #10 *** [biod_cat003_200reception_loc_int.global_door_need_code_a_d.global_door_need_code_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Access code required. [biod_cat003_215airlock_loc_int.cat003_csec_doorvi_a_D.cat003_csec_doorvi_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Security doors have been sealed for your protection. [biod_cat003_220lockersvisual_loc_int.global_door_rest_success_a_D.global_door_rest_success_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Reset complete. Access enabled. [biod_cat003_230cseclift_loc_int.cat003_csec_bamb2_a_d.cat003_csec_bamb2_a_dlg] speaker_list: radio_bailey +-[entry #0] speaker: radio_bailey listener: variable_2 text: Any survivors in there? +-[reply #0] listener: variable_3 text: None yet. +-[entry #1] speaker: radio_bailey listener: variable_2 text: Damn it. Keep looking. [biod_cat003_230cseclift_loc_int.global_door_breaker_reset_a_d.global_door_breaker_reset_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Door disabled. Breaker reset required. [biod_cat003_250lobbycombat_loc_int.cat003_csec_ambs_a_D.cat003_csec_ambs_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Attention. The station is at Code Red. +-[entry #1] speaker: variable_1 listener: variable_2 text: Security doors have been sealed for your protection. +-[entry #2] speaker: variable_1 listener: variable_2 text: Please exit the building in an orderly fashion. +-[entry #3] speaker: variable_1 listener: variable_2 text: Unlawful discharge of firearms is a misdemeanor punishable by up to ten Citadel standard months in jail. [biod_cat003_250lobbycombat_loc_int.cat003_csec_bodies_a_D.cat003_csec_bodies_a_dlg] speaker_list: hench_marine, hench_garrus, hench_liara, hench_edi, hench_prothean +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: This one got it in the back of the head. Inside job. | +-[reply #3] | listener: variable_3 | text: Same as Mars. Cerberus sure likes sleeper agents. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Entry wounds in the back of the head. Looks like a surprise, not an execution. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: hench_garrus | listener: variable_2 | text: We've got hardcore traitors here. | +-*** see reply #3 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: These people were shot in the back of the head. Cerberus had traitors on the inside. | +-*** see reply #3 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Commander, these bodies have entry wounds at the base of the skull. | +-[reply #2] | listener: variable_3 | +-[entry #6] | speaker: hench_edi | listener: variable_2 | text: Given the position of the bodies, they were likely surprised by individuals they knew. | +-*** see reply #3 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: These were shot in the back of the head. Cerberus had agents within the security forces. +-*** see reply #3 *** [biod_cat003_250lobbycombat_loc_int.cat003_csec_lobby_a_D.cat003_csec_lobby_a_dlg] speaker_list: radio_bailey +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Troops in the lobby. They were dug in. +-[entry #1] speaker: radio_bailey listener: variable_2 text: I can see more through the cameras. They're all over the station. [biod_cat003_250lobbycombat_loc_int.cat003_csec_lobby_vi_a_D.cat003_csec_lobby_vi_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Welcome to Citadel Security. Please move forward to the waiting area, where you will be assigned a number. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: To pay a fine, please see our extranet site. To report an unsafe airlock, dial 511. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Your estimated wait time is: zero minutes. +-[reply #2] listener: variable_3 +-*** DIALOG END *** [biod_cat003_250lobbycombat_loc_int.cat003_csec_perimeter_a_D.cat003_csec_perimeter_a_dlg] speaker_list: cat003_cerb_perimeter +-[entry #0] speaker: cat003_cerb_perimeter listener: variable_2 text: Perimeter breach! [biod_cat003_260lockerscombat_loc_int.cat003_csec_engineer_a_D.cat003_csec_engineer_a_dlg] speaker_list: cat003_cerb_engineer +-[entry #0] speaker: cat003_cerb_engineer listener: variable_2 text: Elevator secure. Starting scramble in ten, nine, eight... [biod_cat003_260lockerscombat_loc_int.cat003_csec_lockers_a_D.cat003_csec_lockers_a_dlg] speaker_list: cat003_cerb_locker +-[entry #0] condition: plot.bools[17662] == 1 speaker: cat003_cerb_locker listener: variable_2 text: She's here! +-[entry #1] speaker: cat003_cerb_locker listener: variable_2 text: He's here! [biod_cat003_260lockerscombat_loc_int.cat003_csec_washroom_a_D.cat003_csec_washroom_a_dlg] speaker_list: hench_marine, hench_garrus, hench_liara, hench_edi, hench_prothean +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: They really went room-to-room, didn't they? +-[entry #1] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Cerberus. Didn't even drag him out into the hall. +-[entry #2] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: I see Cerberus doesn't care about its victims dying with dignity. +-[entry #3] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: It seems Cerberus was very thorough and methodical. +-[entry #4] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: An undignified death. We can expect no better from these enemies. [biod_cat003_310desksvisual_loc_int.cat003_csec_cafeteria_b_d.cat003_csec_cafeteria_b_dlg] speaker_list: hench_garrus, hench_edi, hench_prothean, hench_marine, hench_liara, radio_bailey +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: We've got to be close now. +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Yeah, there's a stairwell further on. Executor's office is right above it. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: hench_garrus | listener: variable_2 | text: Let's hope we're not too late. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: There is damage here. We may be too late. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: There is damage here. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Looks like the fight's over. +-[entry #7] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: We're too late. +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: I see a stairwell. +-[entry #9] speaker: radio_bailey listener: variable_2 text: That's the executor's office. [biod_cat003_310desksvisual_loc_int.cat003_csec_hench_b_d.cat003_csec_hench_b_dlg] speaker_list: hench_garrus, hench_liara, hench_marine, hench_edi, hench_prothean +-[entry #0] condition: plot.bools[17666] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_garrus listener: variable_2 text: Ridgefield? Lamont? You alive? +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[17663] == 1 | speaker: hench_liara | listener: variable_2 | text: Could you perhaps not alert everyone? | +-[reply #2] | listener: variable_3 | +-[entry #6] | speaker: hench_garrus | listener: variable_2 | text: If gunfire doesn't put them on notice, I sure won't. | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: plot.bools[17692] == 1 | speaker: hench_marine | listener: variable_2 | text: Hey! You mind not alerting the whole station? | +-[reply #3] | listener: variable_3 | +-*** see entry #6 *** +-[entry #4] | condition: plot.bools[17667] == 1 | speaker: hench_edi | listener: variable_2 | text: You are hindering our ability to surprise the enemy. | +-[reply #4] | listener: variable_3 | +-*** see entry #6 *** +-[entry #5] condition: plot.bools[17668] == 1 speaker: hench_prothean listener: variable_2 text: You are giving away our position. +-[reply #5] listener: variable_3 +-*** see entry #6 *** +-[entry #7] condition: plot.bools[17663] == 1 speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #8] speaker: hench_liara listener: variable_2 text: So many lives given... +-[reply #8] listener: variable_3 +-[entry #9] | condition: plot.bools[17692] == 1 | speaker: hench_marine | listener: variable_2 | text: I don't think they gave, doc. I think they got taken. | +-[reply #9] | listener: variable_3 | +-*** DIALOG END *** +-[entry #10] | condition: plot.bools[17667] == 1 | speaker: hench_edi | listener: variable_2 | text: I am capturing images of the deceased. It may prove useful for motivating resistance or inclusion in future memorials. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: hench_liara | listener: variable_2 | text: The humans have an expression, EDI: "It's too soon.'" | +-[reply #11] | listener: variable_3 | +-*** DIALOG END *** +-[entry #12] condition: plot.bools[17668] == 1 speaker: hench_prothean listener: variable_2 text: In our cycle, factions also turned on each other. The Reapers used them to spread fear. +-[reply #12] listener: variable_3 +-[entry #13] speaker: hench_prothean listener: variable_2 text: Do not be afraid, asari. It gives the Reapers one more weapon. +-[reply #13] listener: variable_3 +-*** DIALOG END *** +-[entry #14] condition: plot.bools[17692] == 1 speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #15] speaker: hench_marine listener: variable_2 text: Man, what kind of effed-up ideology means you shoot cops? Is that like a recruiting tool for these sickos? +-[reply #15] listener: variable_3 +-[entry #16] | condition: plot.bools[17667] == 1 | speaker: hench_edi | listener: variable_2 | text: An attack on the Citadel could be reframed as a human-supremacist political goal. C-Sec could easily be demonized. | +-[reply #16] | listener: variable_3 | +-[entry #17] | speaker: hench_edi | listener: variable_2 | text: Their heavy turian membership and the Council's inaction in the face of Earth's Reaping means they can be classified as enemies. | +-[reply #17] | listener: variable_3 | +-[entry #18] | speaker: hench_marine | listener: variable_2 | text: They're telling their guys to wreck the Citadel for Earth's sake? That's some twisted shit. | +-[reply #18] | listener: variable_3 | +-*** DIALOG END *** +-[entry #19] condition: plot.bools[17668] == 1 speaker: hench_prothean listener: variable_2 text: Fear of annihilation propels a species to lash out. Scapegoats are easily created. +-[reply #19] listener: variable_3 +-[entry #20] speaker: hench_prothean listener: variable_2 text: In our cycle, entire planets were lost because a few leaders were indoctrinated. They urged their armies to fight one another. +-[reply #20] listener: variable_3 +-[entry #21] speaker: hench_marine listener: variable_2 text: Well, it ain't gonna happen here. +-[reply #21] listener: variable_3 +-*** DIALOG END *** +-[entry #22] condition: plot.bools[17668] == 1 speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 +-[entry #23] speaker: hench_edi listener: variable_2 text: Are you all right? Your body language indicates contemplation. +-[reply #23] listener: variable_3 +-[entry #24] speaker: hench_prothean listener: variable_2 text: In my cycle, it is said the Reapers took this station in a matter of hours. To see its inhabitants fight back gives me pause. +-[reply #24] listener: variable_3 +-[entry #25] speaker: hench_edi listener: variable_2 text: You are welcome to share your feelings. +-[reply #25] listener: variable_3 +-[entry #26] speaker: hench_prothean listener: variable_2 text: There is hope for those living now. There was none for my species. That is all. +-[reply #26] listener: variable_3 +-*** DIALOG END *** [biod_cat003_310desksvisual_loc_int.cat003_csec_newsvid_a_d.cat003_csec_newsvid_a_dlg] speaker_list: citprs_khalisah +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: citprs_khalisah listener: variable_2 text: This is Khalisah al-Jilani, live from the Presidium, uploading out of the back of a Westerlund News van. +-[reply #1] listener: variable_3 +-[entry #2] speaker: citprs_khalisah listener: variable_2 text: The gunfire behind me is C-SEC trying to retake the central communications hub. +-[reply #2] listener: variable_3 +-[entry #3] speaker: citprs_khalisah listener: variable_2 text: Without it, they can't get a signal for help off the station. There's no word why C-SEC reinforcements have not shown. +-[reply #3] listener: variable_3 +-[entry #4] speaker: citprs_khalisah listener: variable_2 text: We are looping this transmission in the hope it gets through--C-SEC forces are urgently needed at the comm towers. +-[reply #4] listener: variable_3 +-*** DIALOG END *** [biod_cat003_310desksvisual_loc_int.global_door_access_denied_a_d.global_door_access_denied_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Access denied. [biod_cat003_330cellsvisual_loc_int.cat003_csec_execute_a_D.cat003_csec_execute_a_dlg] speaker_list: cat003_cerb_enforcer, cat003_cerb_executioner +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: cat003_cerb_enforcer listener: variable_2 text: You sure we had to do that? Without him, we'd never have gotten in. +-[reply #1] listener: variable_3 +-[entry #2] speaker: cat003_cerb_executioner listener: variable_2 text: Direct orders. He stopped being useful. +-[reply #2] listener: variable_3 +-*** DIALOG END *** [biod_cat003_330cellsvisual_loc_int.cat003_csec_hench_b_d.cat003_csec_hench_b_dlg] speaker_list: hench_garrus, hench_liara, hench_marine, hench_edi, hench_prothean +-[entry #0] condition: plot.bools[17666] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_garrus listener: variable_2 text: Ridgefield? Lamont? You alive? +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[17663] == 1 | speaker: hench_liara | listener: variable_2 | text: Could you perhaps not alert everyone? | +-[reply #2] | listener: variable_3 | +-[entry #6] | speaker: hench_garrus | listener: variable_2 | text: If gunfire doesn't put them on notice, I sure won't. | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: plot.bools[17692] == 1 | speaker: hench_marine | listener: variable_2 | text: Hey! You mind not alerting the whole station? | +-[reply #3] | listener: variable_3 | +-*** see entry #6 *** +-[entry #4] | condition: plot.bools[17667] == 1 | speaker: hench_edi | listener: variable_2 | text: You are hindering our ability to surprise the enemy. | +-[reply #4] | listener: variable_3 | +-*** see entry #6 *** +-[entry #5] condition: plot.bools[17668] == 1 speaker: hench_prothean listener: variable_2 text: You are giving away our position. +-[reply #5] listener: variable_3 +-*** see entry #6 *** +-[entry #7] condition: plot.bools[17663] == 1 speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #8] speaker: hench_liara listener: variable_2 text: So many lives given... +-[reply #8] listener: variable_3 +-[entry #9] | condition: plot.bools[17692] == 1 | speaker: hench_marine | listener: variable_2 | text: I don't think they gave, doc. I think they got taken. | +-[reply #9] | listener: variable_3 | +-*** DIALOG END *** +-[entry #10] | condition: plot.bools[17667] == 1 | speaker: hench_edi | listener: variable_2 | text: I am capturing images of the deceased. It may prove useful for motivating resistance or inclusion in future memorials. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: hench_liara | listener: variable_2 | text: The humans have an expression, EDI: "It's too soon.'" | +-[reply #11] | listener: variable_3 | +-*** DIALOG END *** +-[entry #12] condition: plot.bools[17668] == 1 speaker: hench_prothean listener: variable_2 text: In our cycle, factions also turned on each other. The Reapers used them to spread fear. +-[reply #12] listener: variable_3 +-[entry #13] speaker: hench_prothean listener: variable_2 text: Do not be afraid, asari. It gives the Reapers one more weapon. +-[reply #13] listener: variable_3 +-*** DIALOG END *** +-[entry #14] condition: plot.bools[17692] == 1 speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #15] speaker: hench_marine listener: variable_2 text: Man, what kind of effed-up ideology means you shoot cops? Is that like a recruiting tool for these sickos? +-[reply #15] listener: variable_3 +-[entry #16] | condition: plot.bools[17667] == 1 | speaker: hench_edi | listener: variable_2 | text: An attack on the Citadel could be reframed as a human-supremacist political goal. C-Sec could easily be demonized. | +-[reply #16] | listener: variable_3 | +-[entry #17] | speaker: hench_edi | listener: variable_2 | text: Their heavy turian membership and the Council's inaction in the face of Earth's Reaping means they can be classified as enemies. | +-[reply #17] | listener: variable_3 | +-[entry #18] | speaker: hench_marine | listener: variable_2 | text: They're telling their guys to wreck the Citadel for Earth's sake? That's some twisted shit. | +-[reply #18] | listener: variable_3 | +-*** DIALOG END *** +-[entry #19] condition: plot.bools[17668] == 1 speaker: hench_prothean listener: variable_2 text: Fear of annihilation propels a species to lash out. Scapegoats are easily created. +-[reply #19] listener: variable_3 +-[entry #20] speaker: hench_prothean listener: variable_2 text: In our cycle, entire planets were lost because a few leaders were indoctrinated. They urged their armies to fight one another. +-[reply #20] listener: variable_3 +-[entry #21] speaker: hench_marine listener: variable_2 text: Well, it ain't gonna happen here. +-[reply #21] listener: variable_3 +-*** DIALOG END *** +-[entry #22] condition: plot.bools[17668] == 1 speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 +-[entry #23] speaker: hench_edi listener: variable_2 text: Are you all right? Your body language indicates contemplation. +-[reply #23] listener: variable_3 +-[entry #24] speaker: hench_prothean listener: variable_2 text: In my cycle, it is said the Reapers took this station in a matter of hours. To see its inhabitants fight back gives me pause. +-[reply #24] listener: variable_3 +-[entry #25] speaker: hench_edi listener: variable_2 text: You are welcome to share your feelings. +-[reply #25] listener: variable_3 +-[entry #26] speaker: hench_prothean listener: variable_2 text: There is hope for those living now. There was none for my species. That is all. +-[reply #26] listener: variable_3 +-*** DIALOG END *** [biod_cat003_330cellsvisual_loc_int.global_door_access_denied_a_d.global_door_access_denied_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Access denied. [biod_cat003_380desksconvos_loc_int.cat003_csec_escape_m_D.cat003_csec_escape_m_dlg] speaker_list: global_thane, radio_bailey, global_kirrahe +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] | condition: plot.bools[19188] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | text: How bad is it? | +-[entry #5] | speaker: global_thane | listener: variable_2 | text: I have time. Catch him. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: radio_bailey | listener: variable_2 | text: Shepard? What's going on up there? | +-[reply #6] | listener: variable_3 | +-[entry #7] | | condition: plot.bools[19188] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | text: Thane needs medical help fast, and I need to take care of an assassin. | | +-[entry #16] | | speaker: radio_bailey | | listener: variable_2 | | text: He must be going after the rest of the Council. | | +-[reply #16] | | listener: variable_3 | | text: Get the word out--Udina's trying to seize power. I've got to get to the councilors. | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #17] | | listener: variable_3 | | +-[entry #18] | | speaker: radio_bailey | | listener: variable_2 | | text: They're being taken to a shuttle pad on the Presidium. Start driving--I'll try to raise them on the comm. | | +-[reply #18] | | listener: variable_3 | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #19] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #8] | condition: plot.bools[19189] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: We lost another salarian, but the councilor's okay. I need to catch up to an assassin. | +-*** see entry #16 *** +-[entry #9] | condition: plot.bools[19189] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | text: You're bleeding. And I don't think medi-gel is going to cover it. | +-[entry #10] | | condition: plot.bools[17884] == 1 | | speaker: global_kirrahe | | listener: variable_2 | | text: I was right, though. It was an honor to fight with you again. | | +-[reply #10] | | listener: variable_3 | | +-[entry #12] | | | condition: plot.bools[13002] == 1 | | | speaker: global_kirrahe | | | listener: variable_2 | | | text: Esheel's safe. We flushed out the assassin. Now get him. | | | +-[reply #12] | | | listener: variable_3 | | | +-*** see entry #6 *** | | +-[entry #13] | | speaker: global_kirrahe | | listener: variable_2 | | text: Valern's safe. We flushed out the assassin. Now get him. | | +-[reply #13] | | listener: variable_3 | | +-*** see entry #6 *** | +-[entry #11] | speaker: global_kirrahe | listener: variable_2 | text: Never liked the idea of growing old anyway. | +-[reply #11] | listener: variable_3 | +-*** see entry #12 *** | +-*** see entry #13 *** +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #15] speaker: radio_bailey listener: variable_2 text: Shepard! The councilor! What the hell's going on up there? +-[reply #15] listener: variable_3 text: An assassin. He's getting away. +-*** see entry #16 *** [biod_cat003_380desksconvos_loc_int.cat003_csec_executorroom_m_D.cat003_csec_executorroom_m_dlg] speaker_list: radio_bailey +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Bailey, looks like they got the executor and two salarian bodyguards. +-[entry #1] | condition: plot.bools[13002] == 1 | speaker: radio_bailey | listener: variable_2 | text: Damn. All right, keep searching. If you don't see the councilor's body, don't count her out yet. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Found her. She looks unharmed. | +-[entry #3] | speaker: radio_bailey | listener: variable_2 | text: Get her somewhere safe! | +-[reply #3] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 +-[entry #4] speaker: radio_bailey listener: variable_2 text: Damn. All right, keep searching. If you don't see the councilor's body, don't count him out yet. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: Found him. He looks unharmed. +-[entry #6] speaker: radio_bailey listener: variable_2 text: Get him somewhere safe! +-[reply #6] listener: variable_3 +-*** see entry #7 *** [biod_cat003_380desksconvos_loc_int.cat003_csec_kaileng_m_D.cat003_csec_kaileng_m_dlg] speaker_list: global_newcouncil_salarian, global_oldcouncil_salarian, global_kaileng +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Don't even think about it. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] | condition: plot.bools[13002] == 1 | speaker: global_newcouncil_salarian | listener: variable_2 | text: Shepard. He's going to kill us all. | +-[reply #4] | listener: variable_3 | text: That remains to be seen. | +-[entry #6] | | condition: plot.bools[13002] == 1 | | speaker: global_newcouncil_salarian | | listener: variable_2 | | text: I mean Udina. He's staging a coup. The other councilors are headed for a trap. | | +-[reply #5] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | text: Three-on-one, pal. It's over. | | +-[entry #9] | | speaker: global_kaileng | | listener: variable_2 | | text: No. Now it's fun. | | +-[reply #8] | | listener: variable_3 | | +-[entry #10] | | | condition: plot.bools[18819] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | transition: transition_1512(-1) | | | listener: variable_3 | | | text: Thane! | | +-[entry #14] | | | condition: conditional_195(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | transition: transition_1513(-1) | | | listener: variable_3 | | | text: Kirrahe! | | +-[entry #18] | | transition: transition_1510(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #17] | | listener: variable_3 | | +-[entry #19] | | | condition: plot.bools[13002] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #18] | | | listener: variable_3 | | | text: You're going to pay for that. | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #18 *** | +-[entry #7] | speaker: global_oldcouncil_salarian | listener: variable_2 | text: I mean Udina. He's staging a coup. He's got the other councilors now--to hand over to Cerberus. | +-[reply #6] | listener: variable_3 | +-*** see entry #8 *** +-[entry #5] speaker: global_oldcouncil_salarian listener: variable_2 text: Shepard. He's going to kill us all. +-*** see reply #4 *** [biod_cat003_480carcutscene_loc_int.cat003_pursuit_car_conv_c_D.cat003_pursuit_car_conv_c_dlg] speaker_list: hench_garrus, hench_edi, hench_prothean, hench_marine, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I've got a fix on the Council's position. I'm sending it to your car. +-[reply #1] listener: variable_3 text: Good work, Bailey. We're almost there. +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Who the hell is this guy? | +-[reply #3] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We may be delayed. | +-[reply #4] | listener: variable_3 | +-*** see entry #8 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: This is not normal. | +-[reply #5] | listener: variable_3 | +-*** see entry #8 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: What the hell? | +-[reply #6] | listener: variable_3 | +-*** see entry #8 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Who is he? +-[reply #7] listener: variable_3 +-*** see entry #8 *** [biod_cat003_550balconycombat_loc_int.cat003_dock_ambs_a_D.cat003_dock_ambs_a_dlg] speaker_list: global_armitage +-[entry #0] speaker: global_armitage listener: variable_2 text: Attention all citizens: Stay in your homes, and you will not be harmed. +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_armitage listener: variable_2 text: Cerberus is in control of the Citadel. Do not interfere. [biod_cat003_550balconycombat_loc_int.cat003_pursuit_blocked_a_D.cat003_pursuit_blocked_a_dlg] speaker_list: hench_garrus, hench_liara, hench_marine, hench_prothean, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: They sealed it behind them. +-[entry #1] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: They've sealed us out. +-[entry #2] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Door's been sealed. +-[entry #3] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: The traitors have sealed the door. +-[entry #4] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: They have sealed this door. [biod_cat003_550balconycombat_loc_int.cat003_pursuit_hench_b_D.cat003_pursuit_hench_b_dlg] speaker_list: hench_garrus, hench_liara, hench_marine, hench_edi, hench_prothean +-[entry #0] condition: plot.bools[17666] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_garrus listener: variable_2 text: They don't like to hold still, do they? +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] condition: plot.bools[17663] == 1 speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: hench_liara listener: variable_2 text: That shield-like effect from their palms is giving out bizarre dark energy readings. +-[reply #3] listener: variable_3 +-[entry #4] | condition: plot.bools[17692] == 1 | speaker: hench_marine | listener: variable_2 | text: You want me to hack a hand off for you, doc? | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: hench_liara | listener: variable_2 | text: The Council needs us. Run. | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] | condition: plot.bools[17667] == 1 | speaker: hench_edi | listener: variable_2 | text: I could use one of their monomolecular blades to sever the hand for later study. | +-[reply #5] | listener: variable_3 | +-*** see entry #6 *** +-[entry #7] condition: plot.bools[17668] == 1 speaker: hench_prothean listener: variable_2 text: It doesn't seem to harm their hands. It must be unidirectional. Shoot their backs. +-[reply #7] listener: variable_3 +-*** DIALOG END *** +-[entry #8] condition: plot.bools[17692] == 1 speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #9] speaker: hench_marine listener: variable_2 text: I just gotta say... swords? Seriously? +-[reply #9] listener: variable_3 +-[entry #10] | condition: plot.bools[17667] == 1 | speaker: hench_edi | listener: variable_2 | text: Training with edged weapons efficiently desensitizes human soldiers to the act of killing. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: hench_marine | listener: variable_2 | text: Yeah, a Reaper in your brain does it, too. What do these guys want, extra credit? | +-[reply #12] | listener: variable_3 | text: Let's focus, people. +-[entry #12] condition: plot.bools[17668] == 1 speaker: hench_prothean listener: variable_2 text: Do not fear the weapon. Fear the one wielding it. +-[reply #11] listener: variable_3 +-[entry #13] speaker: hench_marine listener: variable_2 text: That's what I love about you, buggy. You're like Sun Tzu with more eyes. +-*** see reply #12 *** +-[entry #14] condition: plot.bools[17668] == 1 speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #15] speaker: hench_edi listener: variable_2 text: Your body language indicates injury. +-[reply #14] listener: variable_3 +-[entry #16] speaker: hench_prothean listener: variable_2 text: I did not use a restraining harness while we were in the vehicle. +-[reply #15] listener: variable_3 +-[entry #17] speaker: hench_edi listener: variable_2 text: You could ask the commander for medi-gel. +-[reply #16] listener: variable_3 +-[entry #18] speaker: hench_prothean listener: variable_2 text: Placing sludge on my head will not cure a concussion. Now let's fight! +-[reply #17] listener: variable_3 +-*** DIALOG END *** [biod_cat003_550balconycombat_loc_int.cat003_pursuit_splitup_a_D.cat003_pursuit_splitup_a_dlg] speaker_list: radio_bailey +-[entry #0] speaker: radio_bailey listener: variable_2 text: Shepard? My instruments say your car's stopped. +-[reply #0] listener: variable_3 text: I'm on foot now. Any luck contacting the Council? +-[entry #1] speaker: radio_bailey listener: variable_2 text: Negative--their guards are dead. But we've still got vital signs on the Council's transponders. +-[reply #1] listener: variable_3 text: Where are they going? +-[entry #2] speaker: radio_bailey listener: variable_2 text: The shuttle pad above Shalmar Plaza. Udina's with them. +-[reply #2] listener: variable_3 +-[entry #3] speaker: radio_bailey listener: variable_2 text: If he can get them in range of that assassin, this is all over. +-[reply #3] listener: variable_3 text: On my way. +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Can you stall that elevator? +-[entry #5] speaker: radio_bailey listener: variable_2 text: I'm on it. [biod_cat003_550balconycombat_loc_int.cat003_pursuit_store1_a_D.cat003_pursuit_store1_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Fly ahead of the curve with Curve Glider Sporting Goods. Our experts assemble products for all your extreme sporting needs. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Skate it, bike it, run, or soar. There are no limits to what you can do. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Warning: Curve gliding is an illegal act on the Citadel. Curve Glider Sporting Goods takes no responsibility for arrest or injury. [biod_cat003_550balconycombat_loc_int.cat003_pursuit_store2_a_D.cat003_pursuit_store2_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: When the moment is right, you know what you want. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: You want a gentle touch. A revealing look. And clothing to match. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: This One's Intimate Apparel. For all species who put on clothing... or take it off. [biod_cat003_580balconyrear_loc_int.cat003_pursuit_postatlas_a_D.cat003_pursuit_postatlas_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Got a ride for you, Shepard. Grab an elevator! [biod_cat003_580balconyrear_loc_int.cat003_pursuit_preatlas_a_D.cat003_pursuit_preatlas_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: I'm at Shalmar Plaza. Where's the Council? +-[entry #1] speaker: variable_1 listener: variable_2 text: In an elevator. They're trying to get to the shuttle dock. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Someone's following them. Someone with a sword? +-[reply #2] listener: variable_3 text: Great. [biod_cat003_580balconyrear_loc_int.cat003_pursuit_store3_a_D.cat003_pursuit_store3_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: The galaxy's more dangerous than ever, and you need the best. That's where Snap, Crackle, and Shock comes in. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: We offer electric fencing, vehicle security, and electroshock weapons for all your defense needs. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Stop humans, geth, even husks dead in their tracks with 250,000 volts. All without the danger of a firearm. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Snap, Crackle, and Shock! Because real defense solutions are about keeping your loved ones safe. +-[reply #3] listener: variable_3 +-*** DIALOG END *** [biod_cat003_620firstcar_loc_int.cat003_elev_2ndattack_a_D.cat003_elev_2ndattack_a_dlg] speaker_list: hench_garrus, hench_liara, hench_edi, hench_marine, hench_prothean +-[entry #0] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Here they come! +-[entry #1] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Not again! +-[entry #2] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Above us! +-[entry #3] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: These guys never learn. +-[entry #4] speaker: hench_prothean listener: variable_2 text: Hostiles above! [biod_cat003_620firstcar_loc_int.cat003_elev_ambs2_a_D.cat003_elev_ambs2_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Incoming phantoms! [biod_cat003_620firstcar_loc_int.cat003_elev_ambs_a_d.cat003_elev_ambs_a_dlg] +-[entry #0] condition: plot.bools[18464] == 1 transition: transition_838(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: We've stopped. +-[entry #1] speaker: variable_1 listener: variable_2 text: The Council's elevator should be on your level. Get in there! +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] condition: plot.bools[18463] == 0 transition: transition_837(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Okay, I'm in the shaft. +-[entry #3] speaker: variable_1 listener: variable_2 text: Hang on, this'll be a fast climb. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: How is Cerberus locating me? +-[entry #5] speaker: variable_1 listener: variable_2 text: They've still got the network. Cameras everywhere! +-[reply #5] listener: variable_3 +-*** DIALOG END *** [biod_cat003_620firstcar_loc_int.cat003_elev_celebrate_a_D.cat003_elev_celebrate_a_dlg] speaker_list: hench_marine, hench_garrus, hench_liara, hench_edi, hench_prothean +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Guess that was their stop. +-[entry #1] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: There we go! +-[entry #2] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Nice one, Shepard! +-[entry #3] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Excellent shot, Shepard. +-[entry #4] speaker: hench_prothean listener: variable_2 text: As they deserve! [biod_cat003_620firstcar_loc_int.cat003_elev_jump_a_D.cat003_elev_jump_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard? +-[reply #0] listener: variable_3 text: I see them. Jump! [biod_cat003_620firstcar_loc_int.cat003_elev_jumpprompt_a_D.cat003_elev_jumpprompt_a_dlg] speaker_list: hench_marine, hench_liara, hench_garrus, hench_edi, hench_prothean +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: You're on point, Commander. Go! +-[entry #1] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: We're covering you. Go! +-[entry #2] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Got you covered, Shepard. Go! +-[entry #3] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: After you, Shepard. +-[entry #4] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: The shaft is dangerous. You jump first. [biod_cat003_620firstcar_loc_int.cat003_elev_kaicelebrate_a_D.cat003_elev_kaicelebrate_a_dlg] speaker_list: hench_marine, hench_garrus, hench_edi, hench_liara, hench_prothean +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Going down! +-[entry #1] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Good riddance. +-[entry #2] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Threat neutralized... for now. +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Let's see him catch up now. +-[entry #4] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: That was satisfying. [biod_cat003_620firstcar_loc_int.cat003_elev_kaireturns_a_D.cat003_elev_kaireturns_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard! Bad news. +-[reply #0] listener: variable_3 text: Is there any other kind? +-[entry #1] speaker: variable_1 listener: variable_2 text: That hit man jumped to another elevator, and he's overridden my controls. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: He's on his way up. I can't stop him. +-[reply #2] listener: variable_3 text: I'll handle it. [biod_cat003_620firstcar_loc_int.cat003_elev_kaishoot_a_D.cat003_elev_kaishoot_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: I found our friend. +-[entry #1] speaker: variable_1 listener: variable_2 text: Kill his elevator! There's a power conduit beneath it! [biod_cat003_620firstcar_loc_int.cat003_elev_kaiupdate_a_D.cat003_elev_kaiupdate_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Tell me that assassin hasn't reached the Council. +-[entry #1] speaker: variable_1 listener: variable_2 text: He's trying, but I'm making his elevator stop on every floor. +-[reply #1] listener: variable_3 text: Nice. [biod_cat003_620firstcar_loc_int.cat003_elev_overload_a_D.cat003_elev_overload_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Hang on, I think I can overload his car! +-[reply #0] listener: variable_3 text: That's more like it! +-[entry #1] speaker: variable_1 listener: variable_2 text: Hope it helped. It's not gonna work twice. [biod_cat003_620firstcar_loc_int.cat003_elev_reminder_a_D.cat003_elev_reminder_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Still don't see the Council. +-[entry #1] speaker: variable_1 listener: variable_2 text: I'm working on it. You've got a lot of distance to cover. [biod_cat003_780finalconvos_loc_int.cat003_csec_kaileng_m_D.cat003_csec_kaileng_m_dlg] speaker_list: global_newcouncil_salarian, global_oldcouncil_salarian, global_kaileng +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Don't even think about it. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] | condition: plot.bools[13002] == 1 | speaker: global_newcouncil_salarian | listener: variable_2 | text: Shepard. He's going to kill us all. | +-[reply #4] | listener: variable_3 | text: That remains to be seen. | +-[entry #6] | | condition: plot.bools[13002] == 1 | | speaker: global_newcouncil_salarian | | listener: variable_2 | | text: I mean Udina. He's staging a coup. The other councilors are headed for a trap. | | +-[reply #5] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | text: Three-on-one, pal. It's over. | | +-[entry #9] | | speaker: global_kaileng | | listener: variable_2 | | text: No. Now it's fun. | | +-[reply #8] | | listener: variable_3 | | +-[entry #10] | | | condition: plot.bools[18819] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | transition: transition_1512(-1) | | | listener: variable_3 | | | text: Thane! | | +-[entry #14] | | | condition: conditional_195(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | transition: transition_1513(-1) | | | listener: variable_3 | | | text: Kirrahe! | | +-[entry #18] | | transition: transition_1510(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #17] | | listener: variable_3 | | +-[entry #19] | | | condition: plot.bools[13002] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #18] | | | listener: variable_3 | | | text: You're going to pay for that. | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #18 *** | +-[entry #7] | speaker: global_oldcouncil_salarian | listener: variable_2 | text: I mean Udina. He's staging a coup. He's got the other councilors now--to hand over to Cerberus. | +-[reply #6] | listener: variable_3 | +-*** see entry #8 *** +-[entry #5] speaker: global_oldcouncil_salarian listener: variable_2 text: Shepard. He's going to kill us all. +-*** see reply #4 *** [biod_cat003_780finalconvos_loc_int.cat003_elev_escape_c_D.cat003_elev_escape_c_dlg] speaker_list: global_newcouncil_asari, global_oldcouncil_asari, hench_ashley, hench_kaidan +-[entry #0] condition: conditional_190(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[13002] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: global_newcouncil_asari | listener: variable_2 | text: Did you feel that? | +-[reply #2] | listener: variable_3 | +-[entry #5] | speaker: hench_ashley | listener: variable_2 | text: Gunmen. Get down. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: hench_ashley | listener: variable_2 | text: Go! | +-[reply #7] | listener: variable_3 | +-[entry #8] | | condition: plot.bools[13002] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] speaker: global_oldcouncil_asari listener: variable_2 text: What was that? +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #13] | condition: plot.bools[13002] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #14] | speaker: global_newcouncil_asari | listener: variable_2 | text: That was a person. | +-[reply #14] | listener: variable_3 | +-[entry #17] | speaker: hench_kaidan | listener: variable_2 | text: Gunmen. Get down. | +-[reply #17] | listener: variable_3 | +-[entry #18] | speaker: variable_1 | listener: variable_2 | +-[reply #18] | listener: variable_3 | +-[entry #19] | speaker: hench_kaidan | listener: variable_2 | text: Go! | +-[reply #19] | listener: variable_3 | +-[entry #20] | | condition: plot.bools[13002] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #20] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #21] | speaker: variable_1 | listener: variable_2 | +-[reply #21] | listener: variable_3 | +-[entry #22] | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-[entry #23] | speaker: variable_1 | listener: variable_2 | +-[reply #23] | listener: variable_3 | +-*** DIALOG END *** +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #16] speaker: global_oldcouncil_asari listener: variable_2 text: What's that noise? +-[reply #16] listener: variable_3 +-*** see entry #17 *** [biod_cat003_780finalconvos_loc_int.cat003_showd_council_m_D.cat003_showd_council_m_dlg] speaker_list: global_newcouncil_turian, global_oldcouncil_turian, global_bailey, global_newcouncil_asari, global_oldcouncil_asari, cat003_baileypal +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[13002] == 1 | speaker: global_newcouncil_turian | listener: variable_2 | text: The door! | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | text: Bailey? | +-[entry #5] | speaker: global_bailey | listener: variable_2 | text: Made it as fast as we could, Shepard. Looks like you, uh... took care of things. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: plot.bools[13002] == 1 | | speaker: global_newcouncil_asari | | listener: variable_2 | | text: Then it's true. We were in danger. But I don't understand... you said Cerberus was right here. | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | speaker: global_bailey | | listener: variable_2 | | text: Cerberus was right here, but they beat feet into the keeper tunnels when they figured out we were coming. | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | speaker: global_bailey | | listener: variable_2 | | text: Sorry, Councilor. I'll say it plain: Shepard just saved the lot of you. | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | | condition: plot.bools[13002] == 1 | | | speaker: global_newcouncil_turian | | | listener: variable_2 | | | text: Then I owe you, Shepard. For our lives, and for brokering a deal with the primarch and the krogan that I never could. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #12] | | | | condition: plot.bools[18199] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: And Ash. | | | | | category: AGREE | | | | | +-[reply #12] | | | | | default action | | | | | major decision | | | | | transition: transition_2560(-1) | | | | | listener: variable_3 | | | | | text: Your life came with a steep cost. | | | | | +-[entry #17] | | | | | | condition: plot.bools[13002] == 1 | | | | | | speaker: global_newcouncil_turian | | | | | | listener: variable_2 | | | | | | text: Shepard. Do you have any idea why Cerberus would do this? | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | text: Honestly, no. | | | | | | +-[entry #18] | | | | | | speaker: global_newcouncil_turian | | | | | | listener: variable_2 | | | | | | +-[reply #19] | | | | | | listener: variable_3 | | | | | | text: But I plan to find out. | | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-[entry #22] | | | | | | transition: transition_1806(-1) | | | | | | speaker: global_bailey | | | | | | listener: cat003_baileypal | | | | | | text: All right, people. Principals are evacuated, we got a tunnel and a million more places to secure. Move it! | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-[entry #23] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-[entry #19] | | | | | speaker: global_oldcouncil_turian | | | | | listener: variable_2 | | | | | text: Commander. Do you have any idea why the Illusive Man would do this? | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | text: No. I don't. | | | | | +-[entry #20] | | | | | speaker: global_oldcouncil_turian | | | | | listener: variable_2 | | | | | +-*** see reply #19 *** | | | | +-[choice] | | | | text: About time. | | | | category: DISAGREE | | | | +-[reply #13] | | | | transition: transition_2563(-1) | | | | listener: variable_3 | | | | text: Too bad it took this to get you on board. | | | | +-[entry #15] | | | | | condition: plot.bools[13002] == 1 | | | | | speaker: global_newcouncil_asari | | | | | listener: variable_2 | | | | | text: We will not make that same mistake again. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-*** see entry #17 *** | | | | | +-*** see entry #19 *** | | | | +-[entry #16] | | | | speaker: global_oldcouncil_asari | | | | listener: variable_2 | | | | text: We were... unsure. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-*** see entry #17 *** | | | | +-*** see entry #19 *** | | | +-[entry #13] | | | | condition: plot.bools[18445] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: And Kaidan. | | | | | category: AGREE | | | | | +-*** see reply #12 *** | | | | +-[choice] | | | | text: About time. | | | | category: DISAGREE | | | | +-*** see reply #13 *** | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: About time. | | | | category: DISAGREE | | | | +-*** see reply #13 *** | | | +-[choice] | | | text: Just doing my job. | | | category: AGREE | | | +-[reply #16] | | | default action | | | major decision | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: You don't owe me anything, Councilor. Times like this, we all stand together. | | | +-*** see entry #17 *** | | | +-*** see entry #19 *** | | +-[entry #11] | | speaker: global_oldcouncil_turian | | listener: variable_2 | | text: Then you have saved my life twice now, Shepard. I owe you both a personal debt and one on behalf of Palaven. | | +-[reply #11] | | listener: variable_3 | | +-*** see entry #12 *** | | +-*** see entry #13 *** | | +-*** see entry #14 *** | +-[entry #7] | speaker: global_oldcouncil_asari | listener: variable_2 | text: Something's not right. You said Cerberus was targeting us--where did their soldiers go? | +-[reply #7] | listener: variable_3 | +-*** see entry #8 *** +-[entry #3] speaker: global_oldcouncil_turian listener: variable_2 text: The door! +-[reply #3] listener: variable_3 +-*** see entry #4 *** +-[entry #24] speaker: variable_1 listener: variable_2 +-[reply #22] | listener: variable_3 | +-*** DIALOG END *** +-[reply #23] listener: variable_3 +-[entry #25] | speaker: cat003_baileypal | listener: variable_2 +-[entry #26] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Just doing my job. | | category: AGREE | | +-[reply #24] | | default action | | major decision | | transition: transition_2560(-1) | | listener: variable_3 | | +-*** see entry #25 *** | +-[choice] | text: Took you long enough. | category: DISAGREE | +-[reply #25] | default action | major decision | transition: transition_2563(-1) | listener: variable_3 | +-*** see entry #25 *** +-[entry #27] | speaker: global_oldcouncil_asari | listener: variable_2 | +-[reply #26] | | listener: variable_3 | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-[entry #29] | | condition: plot.bools[13002] == 1 | | speaker: global_newcouncil_asari | | listener: variable_2 | | +-[reply #28] | | listener: variable_3 | | +-*** see entry #22 *** | +-[entry #30] | speaker: global_oldcouncil_asari | listener: variable_2 | +-[reply #29] | listener: variable_3 +-[entry #31] speaker: global_bailey listener: variable_2 [biod_cat003_780finalconvos_loc_int.cat003_showd_showdown_m_D.cat003_showd_showdown_m_dlg] speaker_list: hench_ashley, hench_kaidan, global_udina, global_newcouncil_asari, global_oldcouncil_asari, global_newcouncil_turian, hench_edi, hench_garrus, hench_prothean, hench_liara, hench_marine, global_oldcouncil_turian +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_190(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | transition: transition_730(0) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #3] | | condition: conditional_2706(-1) | | transition: transition_1858(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #3] | | listener: variable_3 | | +-[entry #4] | | | condition: conditional_350(-1) | | | transition: transition_1857(2) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #4] | | | listener: variable_3 | | | +-[entry #5] | | | | condition: plot.bools[19245] == 1 | | | | transition: transition_1857(2) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #5] | | | | listener: variable_3 | | | | +-[entry #6] | | | | | condition: plot.bools[19252] == 1 | | | | | transition: transition_1856(1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #6] | | | | | listener: variable_3 | | | | | +-[entry #7] | | | | | | condition: plot.bools[19251] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #7] | | | | | | listener: variable_3 | | | | | | +-[entry #8] | | | | | | | condition: conditional_759(-1) | | | | | | | transition: transition_1859(0) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #8] | | | | | | | listener: variable_3 | | | | | | | +-[entry #9] | | | | | | | | condition: plot.bools[21869] == 1 | | | | | | | | transition: transition_1858(0) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #9] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #10] | | | | | | | | | condition: plot.bools[20929] == 1 | | | | | | | | | transition: transition_1856(1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #10] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #11] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #11] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #24 *** | | | | | | | | +-*** see entry #11 *** | | | | | | | +-*** see entry #10 *** | | | | | | | +-*** see entry #11 *** | | | | | | +-*** see entry #9 *** | | | | | | +-*** see entry #10 *** | | | | | | +-*** see entry #11 *** | | | | | +-*** see entry #8 *** | | | | | +-*** see entry #9 *** | | | | | +-*** see entry #10 *** | | | | | +-*** see entry #11 *** | | | | +-*** see entry #7 *** | | | | +-*** see entry #8 *** | | | | +-*** see entry #9 *** | | | | +-*** see entry #10 *** | | | | +-*** see entry #11 *** | | | +-*** see entry #6 *** | | | +-*** see entry #7 *** | | | +-*** see entry #8 *** | | | +-*** see entry #9 *** | | | +-*** see entry #10 *** | | | +-*** see entry #11 *** | | +-*** see entry #5 *** | | +-*** see entry #6 *** | | +-*** see entry #7 *** | | +-*** see entry #8 *** | | +-*** see entry #9 *** | | +-*** see entry #10 *** | | +-*** see entry #11 *** | +-*** see entry #4 *** | +-*** see entry #5 *** | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** | +-*** see entry #10 *** | +-*** see entry #11 *** +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #14] | condition: conditional_2706(-1) | transition: transition_1858(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-[entry #15] | | condition: conditional_352(-1) | | transition: transition_1857(2) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #15] | | listener: variable_3 | | +-[entry #16] | | | condition: plot.bools[19245] == 1 | | | transition: transition_1857(1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #17] | | | | condition: plot.bools[19252] == 1 | | | | transition: transition_1856(1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #18] | | | | | condition: plot.bools[19251] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #19] | | | | | | condition: conditional_759(-1) | | | | | | transition: transition_1859(0) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #19] | | | | | | listener: variable_3 | | | | | | +-[entry #20] | | | | | | | condition: plot.bools[19249] == 1 | | | | | | | transition: transition_1859(0) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #20] | | | | | | | listener: variable_3 | | | | | | | +-[entry #21] | | | | | | | | condition: plot.bools[22327] == 1 | | | | | | | | transition: transition_1856(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #21] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #22] | | | | | | | | | condition: plot.bools[22214] == 1 | | | | | | | | | transition: transition_1856(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #22] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #23] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #23] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #24 *** | | | | | | | | +-*** see entry #23 *** | | | | | | | +-*** see entry #22 *** | | | | | | | +-*** see entry #23 *** | | | | | | +-*** see entry #21 *** | | | | | | +-*** see entry #22 *** | | | | | | +-*** see entry #23 *** | | | | | +-*** see entry #20 *** | | | | | +-*** see entry #21 *** | | | | | +-*** see entry #22 *** | | | | | +-*** see entry #23 *** | | | | +-*** see entry #19 *** | | | | +-*** see entry #20 *** | | | | +-*** see entry #21 *** | | | | +-*** see entry #22 *** | | | | +-*** see entry #23 *** | | | +-*** see entry #18 *** | | | +-*** see entry #19 *** | | | +-*** see entry #20 *** | | | +-*** see entry #21 *** | | | +-*** see entry #22 *** | | | +-*** see entry #23 *** | | +-*** see entry #17 *** | | +-*** see entry #18 *** | | +-*** see entry #19 *** | | +-*** see entry #20 *** | | +-*** see entry #21 *** | | +-*** see entry #22 *** | | +-*** see entry #23 *** | +-*** see entry #16 *** | +-*** see entry #17 *** | +-*** see entry #18 *** | +-*** see entry #19 *** | +-*** see entry #20 *** | +-*** see entry #21 *** | +-*** see entry #22 *** | +-*** see entry #23 *** +-*** see entry #15 *** +-*** see entry #16 *** +-*** see entry #17 *** +-*** see entry #18 *** +-*** see entry #19 *** +-*** see entry #20 *** +-*** see entry #21 *** +-*** see entry #22 *** +-*** see entry #23 *** +-[entry #24] speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #25] | condition: conditional_190(-1) | speaker: hench_ashley | listener: variable_2 | text: Damn it, Cerberus hit the shuttle! Everybody back to the elevator! | +-[reply #25] | listener: variable_3 | +-[entry #26] | speaker: hench_ashley | listener: variable_2 | text: Shepard? | +-[reply #26] | listener: variable_3 | +-[entry #29] | | condition: conditional_11(-1) | | speaker: global_udina | | listener: variable_2 | | text: Shepard's blocking our escape! He's with Cerberus! | | +-[reply #29] | | listener: variable_3 | | +-[entry #31] | | | condition: conditional_190(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #31] | | | listener: variable_3 | | | +-[entry #32] | | | | condition: conditional_297(3) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: Everybody hang on! Shepard, what's happening here? | | | | +-[choice] | | | | | text: You're making a mistake. | | | | | category: AGREE | | | | | +-[reply #32] | | | | | default action | | | | | major decision | | | | | transition: transition_591(-1) | | | | | listener: variable_3 | | | | | text: You know me better than this, Ash. | | | | | +-[entry #33] | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: I knew the old Shepard--before Cerberus. Right now, I'm not sure who I'm dealing with. | | | | | +-[choice] | | | | | | category: PARAGON INTERRUPT | | | | | | +-[reply #46] | | | | | | transition: transition_1021(0) | | | | | | listener: variable_3 | | | | | | text: We don't have time to negotiate. You've been fooled, all of you. | | | | | | +-[entry #52] | | | | | | transition: transition_1856(1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #47] | | | | | | listener: variable_3 | | | | | | +-[entry #53] | | | | | | transition: transition_2561(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #52] | | | | | | listener: variable_3 | | | | | | text: Udina's behind this attack. The salarian councilor confirmed it. | | | | | | +-[entry #57] | | | | | | | condition: plot.bools[19186] == 1 | | | | | | | speaker: global_udina | | | | | | | listener: variable_2 | | | | | | | text: My evidence suggests otherwise. | | | | | | | +-[reply #65] | | | | | | | listener: variable_3 | | | | | | | +-[entry #72] | | | | | | | | condition: plot.bools[13002] == 1 | | | | | | | | speaker: global_udina | | | | | | | | listener: variable_2 | | | | | | | | text: Observe. Here is Councilor Esheel being shot in C-Sec headquarters. Here is Commander Shepard pulling the trigger. | | | | | | | | +-[reply #66] | | | | | | | | listener: variable_3 | | | | | | | | text: You're going to pay for that. | | | | | | | | +-[entry #74] | | | | | | | | speaker: global_udina | | | | | | | | listener: variable_2 | | | | | | | | text: What more do you need? | | | | | | | | +-[reply #67] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #75] | | | | | | | | | condition: conditional_190(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #68] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #76] | | | | | | | | | | condition: conditional_297(3) | | | | | | | | | | transition: transition_1859(0) | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Shepard? | | | | | | | | | | +-[reply #70] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: There are Cerberus soldiers in the elevator shaft behind us. If you open that door, they'll kill you all. | | | | | | | | | | +-[entry #84] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #71] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #85] | | | | | | | | | | | condition: plot.bools[13002] == 1 | | | | | | | | | | | speaker: global_newcouncil_asari | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: What Shepard says is possible. Unlikely, but possible. | | | | | | | | | | | +-[reply #72] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #87] | | | | | | | | | | | speaker: global_udina | | | | | | | | | | | listener: global_newcouncil_turian | | | | | | | | | | | text: We don't have time to debate this! We're dead if we stay out here. I'm overriding the lock. | | | | | | | | | | | +-[reply #74] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #88] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #75] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #89] | | | | | | | | | | | | condition: conditional_190(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #76] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #90] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #77] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #91] | | | | | | | | | | | | | condition: conditional_297(4) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #78] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #92] | | | | | | | | | | | | | transition: transition_595(-1) | | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: I'm gonna regret this. | | | | | | | | | | | | | +-[reply #79] | | | | | | | | | | | | | transition: transition_2568(-1) | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: No, you're not. | | | | | | | | | | | | | +-[entry #101] | | | | | | | | | | | | | | condition: conditional_189(-1) | | | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: All right, Skipper. Udina, step back from the console. | | | | | | | | | | | | | | +-[reply #88] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #156] | | | | | | | | | | | | | | speaker: global_udina | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: To hell with this! | | | | | | | | | | | | | | +-[reply #147] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #157] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: global_udina | | | | | | | | | | | | | | +-[reply #148] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #158] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #149] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #159] | | | | | | | | | | | | | | | condition: conditional_190(-1) | | | | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: Gun! | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | category: RENEGADE INTERRUPT | | | | | | | | | | | | | | | | +-[reply #150] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #161] | | | | | | | | | | | | | | | | transition: transition_2047(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #151] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | text: Get the Council back and cover that door! | | | | | | | | | | | | | | | +-[reply #152] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #162] | | | | | | | | | | | | | | | | condition: conditional_190(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #153] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #163] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #154] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #164] | | | | | | | | | | | | | | | | transition: transition_1990(-1) | | | | | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: Son of a bitch. | | | | | | | | | | | | | | | +-[entry #165] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #155] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #166] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #156] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: Kaidan? | | | | | | | | | | | | | | | +-[entry #167] | | | | | | | | | | | | | | | transition: transition_1989(-1) | | | | | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: Yeah, I'm good. | | | | | | | | | | | | | | +-[entry #160] | | | | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: He's got a gun! | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | category: RENEGADE INTERRUPT | | | | | | | | | | | | | | | +-*** see reply #150 *** | | | | | | | | | | | | | | +-*** see reply #152 *** | | | | | | | | | | | | | +-[entry #104] | | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Udina, step back from the console. | | | | | | | | | | | | | +-[reply #91] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #156 *** | | | | | | | | | | | | +-[entry #93] | | | | | | | | | | | | | condition: conditional_297(1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #80] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #94] | | | | | | | | | | | | | | condition: conditional_189(-1) | | | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Just stand down, Shepard. I don't want to do this, but I will. | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Trust me. | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | +-[reply #81] | | | | | | | | | | | | | | | condition: conditional_118(5) | | | | | | | | | | | | | | | transition: transition_2562(-1) | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: Ash, you know the stakes. You've got to trust me. | | | | | | | | | | | | | | | +-[entry #96] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #82] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #97] | | | | | | | | | | | | | | | | condition: conditional_189(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #83] | | | | | | | | | | | | | | | | transition: transition_595(-1) | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | text: I'm on your side, but I need you to believe in me. Like you used to. | | | | | | | | | | | | | | | | +-[entry #100] | | | | | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: Maybe it's not time to give up on you yet. | | | | | | | | | | | | | | | | +-[reply #87] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-*** see entry #101 *** | | | | | | | | | | | | | | | +-[entry #98] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #84] | | | | | | | | | | | | | | | transition: transition_595(-1) | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: I'm a lot of things, but an underhanded assassin isn't one of them. Where does that put you? | | | | | | | | | | | | | | | +-*** see entry #104 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: You can't win. | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | +-[reply #85] | | | | | | | | | | | | | | | condition: conditional_124(5) | | | | | | | | | | | | | | | transition: transition_2565(-1) | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: You find a big-shot human to defend and suddenly you have teeth, is that it? | | | | | | | | | | | | | | | +-[entry #99] | | | | | | | | | | | | | | | | condition: conditional_189(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #86] | | | | | | | | | | | | | | | | transition: transition_596(-1) | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | text: Don't make me do this, Ash. I will shoot you to stop the Reapers. Even you. | | | | | | | | | | | | | | | | +-*** see entry #100 *** | | | | | | | | | | | | | | | +-[entry #102] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #89] | | | | | | | | | | | | | | | transition: transition_596(-1) | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: You were standing beside me when Anderson said Earth needed us. | | | | | | | | | | | | | | | +-[entry #103] | | | | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: "You're our one chance." | | | | | | | | | | | | | | | +-[reply #90] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: I don't give a damn about you trusting me, Ashley, but his decision deserves your respect. We're in this for him... and for Earth. | | | | | | | | | | | | | | | +-*** see entry #104 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: So will I. | | | | | | | | | | | | | | +-[reply #101] | | | | | | | | | | | | | | default action | | | | | | | | | | | | | | major decision | | | | | | | | | | | | | | transition: transition_839(-1) | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: Damn it, Ash... | | | | | | | | | | | | | | +-[entry #114] | | | | | | | | | | | | | | transition: transition_2568(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #102] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #115] | | | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Councilor, get the door! | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | category: RENEGADE INTERRUPT | | | | | | | | | | | | | | | +-[reply #103] | | | | | | | | | | | | | | | transition: transition_2564(-1) | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #116] | | | | | | | | | | | | | | | transition: transition_1248(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #104] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #122] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #111] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #123] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #112] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #124] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #113] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #125] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #114] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #126] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #115] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #127] | | | | | | | | | | | | | | | | condition: conditional_297(0) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #116] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | text: Ashley... | | | | | | | | | | | | | | | | +-[entry #128] | | | | | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: Had to take a stand, Shepard. You taught me that. | | | | | | | | | | | | | | | | +-[reply #117] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #132] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #121] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #190] | | | | | | | | | | | | | | | | | condition: plot.bools[13002] == 1 | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #180] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #191] | | | | | | | | | | | | | | | | | speaker: global_newcouncil_turian | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | text: Commander? | | | | | | | | | | | | | | | | | +-[reply #182] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | text: Stand back. I'll cover you if they get through the door. | | | | | | | | | | | | | | | | +-[entry #192] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #181] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #193] | | | | | | | | | | | | | | | | speaker: global_oldcouncil_turian | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: What now, Commander? | | | | | | | | | | | | | | | | +-*** see reply #182 *** | | | | | | | | | | | | | | | +-[entry #129] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #118] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: Ashley... Goddamn it, Ash. He was with Cerberus. | | | | | | | | | | | | | | | +-[entry #130] | | | | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: So were you. | | | | | | | | | | | | | | | +-[reply #119] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #131] | | | | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: I hope the Reapers send you to hell. | | | | | | | | | | | | | | | +-[reply #120] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-*** see entry #132 *** | | | | | | | | | | | | | | +-[reply #105] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #117] | | | | | | | | | | | | | | | condition: conditional_7(-1) | | | | | | | | | | | | | | | transition: transition_1869(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #106] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-*** see entry #122 *** | | | | | | | | | | | | | | +-[entry #118] | | | | | | | | | | | | | | | condition: conditional_6(-1) | | | | | | | | | | | | | | | transition: transition_1863(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #107] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-*** see entry #122 *** | | | | | | | | | | | | | | +-[entry #119] | | | | | | | | | | | | | | | condition: conditional_3(-1) | | | | | | | | | | | | | | | transition: transition_1867(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #108] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-*** see entry #122 *** | | | | | | | | | | | | | | +-[entry #120] | | | | | | | | | | | | | | | condition: conditional_8(-1) | | | | | | | | | | | | | | | transition: transition_1871(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #109] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-*** see entry #122 *** | | | | | | | | | | | | | | +-[entry #121] | | | | | | | | | | | | | | condition: conditional_32(-1) | | | | | | | | | | | | | | transition: transition_1865(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #110] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-*** see entry #122 *** | | | | | | | | | | | | | +-[entry #95] | | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Stand down. You don't want to be shot by your own marine. | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Trust me. | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | +-*** see reply #81 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: You can't win. | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Don't make me kill you! | | | | | | | | | | | | | +-*** see reply #101 *** | | | | | | | | | | | | +-[entry #105] | | | | | | | | | | | | | condition: conditional_297(0) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #92] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #106] | | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Weapon down, Commander. It'd help your case a lot. | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: You're better than this. | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | +-[reply #93] | | | | | | | | | | | | | | condition: conditional_119(-1) | | | | | | | | | | | | | | transition: transition_2562(-1) | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: Ash, you think you're doing the right thing. I respect that. | | | | | | | | | | | | | | +-[entry #107] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #94] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: You serve with distinction and honor, but the person you're defending isn't worth it. | | | | | | | | | | | | | | +-[entry #108] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #95] | | | | | | | | | | | | | | transition: transition_595(-1) | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: I don't want him dead--I don't want anyone here dead--but you can't let him open that door. | | | | | | | | | | | | | | +-[entry #110] | | | | | | | | | | | | | | | condition: plot.bools[19186] == 1 | | | | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: Everyone, calm down. Shepard, lower your weapon. Councilor, get away from the console. | | | | | | | | | | | | | | | +-[reply #98] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-*** see entry #156 *** | | | | | | | | | | | | | | +-[entry #111] | | | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Everyone, calm down. We can hold out here. We can call the salarian councilor. This can all be cleared up. | | | | | | | | | | | | | | +-[reply #99] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-*** see entry #156 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: You forgot why we're here. | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | +-[reply #96] | | | | | | | | | | | | | | condition: conditional_125(-1) | | | | | | | | | | | | | | transition: transition_2565(-1) | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: Anderson didn't reinstate me to shoot councilors. | | | | | | | | | | | | | | +-[entry #109] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #97] | | | | | | | | | | | | | | transition: transition_596(-1) | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: Do you remember what he said? He said, "Make them listen." That's all I'm asking for, Ash. | | | | | | | | | | | | | | +-*** see entry #110 *** | | | | | | | | | | | | | | +-*** see entry #111 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Don't make me kill you! | | | | | | | | | | | | | +-*** see reply #101 *** | | | | | | | | | | | | +-[entry #112] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #100] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #113] | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Holster your weapon, soldier. | | | | | | | | | | | | +-*** see reply #101 *** | | | | | | | | | | | +-[entry #133] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #122] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #134] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #123] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #135] | | | | | | | | | | | | condition: conditional_297(4) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #124] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #136] | | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: I better not regret this. | | | | | | | | | | | | +-[reply #125] | | | | | | | | | | | | transition: transition_2568(-1) | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: You won't. | | | | | | | | | | | | +-[entry #143] | | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Udina, step away from the console. | | | | | | | | | | | | +-[reply #133] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** see entry #156 *** | | | | | | | | | | | +-[entry #137] | | | | | | | | | | | | condition: conditional_297(1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #126] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #138] | | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Shepard. Look at us. This can't end well. Just... put it down. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: You first. | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | +-[reply #127] | | | | | | | | | | | | | condition: conditional_118(-1) | | | | | | | | | | | | | transition: transition_2562(-1) | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: You know in your gut that I'm right. Listen to it. | | | | | | | | | | | | | +-[entry #139] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #128] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: Kaidan, you're always true to what you believe. | | | | | | | | | | | | | +-[entry #140] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #129] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: I admire that about you. Listen to your gut. | | | | | | | | | | | | | +-*** see entry #143 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: I won't. | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | +-[reply #130] | | | | | | | | | | | | | condition: conditional_124(-1) | | | | | | | | | | | | | transition: transition_2565(-1) | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: Ball's in your court. | | | | | | | | | | | | | +-[entry #141] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #131] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: Open that door and the Council's dead. | | | | | | | | | | | | | +-[entry #142] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #132] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: I might regret gunning you down for the rest of my life, but I will do it. | | | | | | | | | | | | | +-*** see entry #143 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: I wish you were right. | | | | | | | | | | | | +-[reply #158] | | | | | | | | | | | | default action | | | | | | | | | | | | major decision | | | | | | | | | | | | transition: transition_820(-1) | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: Damn it, Kaidan... | | | | | | | | | | | | +-[entry #170] | | | | | | | | | | | | transition: transition_2568(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #159] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #171] | | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Councilor, get the door. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | category: RENEGADE INTERRUPT | | | | | | | | | | | | | +-[reply #160] | | | | | | | | | | | | | transition: transition_2564(-1) | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #172] | | | | | | | | | | | | | transition: transition_2503(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #161] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #178] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #168] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #179] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #169] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #180] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #170] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #181] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #171] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #182] | | | | | | | | | | | | | | condition: conditional_297(1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #172] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: Kaidan. Why wouldn't you just stand down? | | | | | | | | | | | | | | +-[entry #183] | | | | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Man couldn't defend himself. | | | | | | | | | | | | | | +-[reply #173] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #184] | | | | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Shepard, I... | | | | | | | | | | | | | | +-[reply #174] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #185] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #175] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: It's been an honor. | | | | | | | | | | | | | | +-[entry #189] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #179] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-*** see entry #190 *** | | | | | | | | | | | | | | +-*** see entry #192 *** | | | | | | | | | | | | | +-[entry #186] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #176] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: Kaidan. What the hell were you thinking? | | | | | | | | | | | | | +-[entry #187] | | | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: I was doing my duty. | | | | | | | | | | | | | +-[reply #177] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: You stood up for the wrong man. | | | | | | | | | | | | | +-[entry #188] | | | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Better... better than killing the wrong man. | | | | | | | | | | | | | +-[reply #178] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #189 *** | | | | | | | | | | | | +-[reply #162] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #173] | | | | | | | | | | | | | condition: conditional_7(-1) | | | | | | | | | | | | | transition: transition_1870(-1) | | | | | | | | | | | | | speaker: hench_edi | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #163] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #178 *** | | | | | | | | | | | | +-[entry #174] | | | | | | | | | | | | | condition: conditional_6(-1) | | | | | | | | | | | | | transition: transition_1864(-1) | | | | | | | | | | | | | speaker: hench_garrus | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #164] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #178 *** | | | | | | | | | | | | +-[entry #175] | | | | | | | | | | | | | condition: conditional_8(-1) | | | | | | | | | | | | | transition: transition_1872(-1) | | | | | | | | | | | | | speaker: hench_prothean | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #165] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #178 *** | | | | | | | | | | | | +-[entry #176] | | | | | | | | | | | | | condition: conditional_3(-1) | | | | | | | | | | | | | transition: transition_1868(-1) | | | | | | | | | | | | | speaker: hench_liara | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #166] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #178 *** | | | | | | | | | | | | +-[entry #177] | | | | | | | | | | | | condition: conditional_32(-1) | | | | | | | | | | | | transition: transition_1866(-1) | | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #167] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** see entry #178 *** | | | | | | | | | | | +-[entry #144] | | | | | | | | | | | | condition: conditional_297(0) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #134] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #145] | | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Shepard, I'm not telling you again. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: I wouldn't kill the Council. | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | +-[reply #135] | | | | | | | | | | | | | condition: conditional_119(-1) | | | | | | | | | | | | | transition: transition_2562(-1) | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: Kaidan, I may not deserve your trust, but, right now--you need to trust me. | | | | | | | | | | | | | +-[entry #146] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #136] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #147] | | | | | | | | | | | | | | condition: plot.bools[13002] == 1 | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #137] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: I know what you're thinking. I held back the order when the Fifth Fleet could have saved the last Council. | | | | | | | | | | | | | | +-[entry #148] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #138] | | | | | | | | | | | | | | transition: transition_595(-1) | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: I've had to live with that... which is why I refuse to let this Council get snuffed out by a power-hungry snake. | | | | | | | | | | | | | | +-[entry #154] | | | | | | | | | | | | | | condition: plot.bools[19186] == 1 | | | | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Look! Everyone, stand down! Shepard, lower your weapon. Councilor, move away from the console. | | | | | | | | | | | | | | +-[reply #145] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-*** see entry #156 *** | | | | | | | | | | | | | +-[entry #149] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #139] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: I know what you're thinking. I'm dangerous. I've had my brains scrambled by beacons and Cerberus and who knows what else. | | | | | | | | | | | | | +-[entry #150] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #140] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: But I didn't order the Fifth Fleet to save the Council because I like them. I did it because the galaxy needs its leaders. | | | | | | | | | | | | | +-[entry #151] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #141] | | | | | | | | | | | | | transition: transition_595(-1) | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: It needs symbols of hope. Like them. And like Spectres. So are you going to kill me or not? | | | | | | | | | | | | | +-*** see entry #154 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: This is bigger than you. | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | +-[reply #142] | | | | | | | | | | | | | condition: conditional_125(-1) | | | | | | | | | | | | | transition: transition_2565(-1) | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: I can't do it, Kaidan. What you want--what I want--it's irrelevant. | | | | | | | | | | | | | +-[entry #152] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #143] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: Do you know what it's like out there? Every single system in the galaxy is paralyzed by fear. | | | | | | | | | | | | | +-[entry #153] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #144] | | | | | | | | | | | | | transition: transition_596(-1) | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: If I have to go through you so that the Council lives, so that those people can place hope in their leaders, I will. | | | | | | | | | | | | | +-*** see entry #154 *** | | | | | | | | | | | | | +-[entry #155] | | | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Look! Everyone, stand down! We can hold out here. We can contact the salarian councilor. This can be cleared up. | | | | | | | | | | | | | +-[reply #146] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #156 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Don't make me kill you! | | | | | | | | | | | | +-*** see reply #158 *** | | | | | | | | | | | +-[entry #168] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #157] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #169] | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Give me your weapon, Shepard. I mean it. | | | | | | | | | | | +-*** see reply #158 *** | | | | | | | | | | +-[entry #86] | | | | | | | | | | speaker: global_oldcouncil_asari | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: We've mistrusted Shepard before... and it did not help us. | | | | | | | | | | +-[reply #73] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #87 *** | | | | | | | | | +-[entry #77] | | | | | | | | | | condition: conditional_297(1) | | | | | | | | | | transition: transition_1859(0) | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: This is Commander Shepard. I need to be sure. | | | | | | | | | | +-*** see reply #70 *** | | | | | | | | | +-[entry #78] | | | | | | | | | transition: transition_1859(0) | | | | | | | | | speaker: hench_ashley | | | | | | | | | listener: variable_2 | | | | | | | | | text: I'm sold. | | | | | | | | | +-*** see reply #70 *** | | | | | | | | +-[entry #79] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #69] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #80] | | | | | | | | | condition: conditional_297(3) | | | | | | | | | transition: transition_1859(0) | | | | | | | | | speaker: hench_kaidan | | | | | | | | | listener: variable_2 | | | | | | | | | text: Shepard? | | | | | | | | | +-*** see reply #70 *** | | | | | | | | +-[entry #81] | | | | | | | | | condition: conditional_297(1) | | | | | | | | | transition: transition_1859(0) | | | | | | | | | speaker: hench_kaidan | | | | | | | | | listener: variable_2 | | | | | | | | | text: Well, a motive. I don't see one. | | | | | | | | | +-*** see reply #70 *** | | | | | | | | +-[entry #82] | | | | | | | | transition: transition_1859(0) | | | | | | | | speaker: hench_kaidan | | | | | | | | listener: variable_2 | | | | | | | | text: Pretty damning evidence, Commander. | | | | | | | | +-*** see reply #70 *** | | | | | | | +-[entry #73] | | | | | | | speaker: global_udina | | | | | | | listener: variable_2 | | | | | | | text: Observe. Here is Councilor Valern being shot in C-Sec headquarters. Here is Commander Shepard pulling the trigger. | | | | | | | +-*** see reply #66 *** | | | | | | +-[entry #58] | | | | | | speaker: global_udina | | | | | | listener: variable_2 | | | | | | text: Please. You have no proof. You never do. | | | | | | +-*** see reply #70 *** | | | | | +-[choice] | | | | | text: {Don't take interrupt.} | | | | | +-[reply #48] | | | | | listener: variable_3 | | | | | +-[entry #59] | | | | | | condition: plot.bools[17662] == 1 | | | | | | speaker: global_udina | | | | | | listener: variable_2 | | | | | | text: Shepard admitted to working with Cerberus! For all we know, she's still with them! | | | | | | +-[reply #54] | | | | | | listener: variable_3 | | | | | | +-[entry #61] | | | | | | | condition: conditional_190(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #56] | | | | | | | listener: variable_3 | | | | | | | +-[entry #62] | | | | | | | | condition: conditional_297(3) | | | | | | | | speaker: hench_ashley | | | | | | | | listener: variable_2 | | | | | | | | text: Must have been a bad breakup. Those bodies back on Mars were all Cerberus. | | | | | | | | +-[reply #57] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #65] | | | | | | | | | condition: plot.bools[19186] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #60] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #72 *** | | | | | | | | | +-*** see entry #73 *** | | | | | | | | +-[entry #66] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-*** see reply #70 *** | | | | | | | +-[entry #63] | | | | | | | | condition: conditional_297(1) | | | | | | | | speaker: hench_ashley | | | | | | | | listener: variable_2 | | | | | | | | text: Hate to say it, but he's got a point. | | | | | | | | +-[reply #58] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #65 *** | | | | | | | | +-*** see entry #66 *** | | | | | | | +-[entry #64] | | | | | | | speaker: hench_ashley | | | | | | | listener: variable_2 | | | | | | | +-[reply #59] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #65 *** | | | | | | | +-*** see entry #66 *** | | | | | | +-[entry #67] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #61] | | | | | | listener: variable_3 | | | | | | +-[entry #68] | | | | | | | condition: conditional_297(3) | | | | | | | speaker: hench_kaidan | | | | | | | listener: variable_2 | | | | | | | text: But I watched Shepard fight Cerberus troops on Mars. Now explain that. | | | | | | | +-[reply #62] | | | | | | | listener: variable_3 | | | | | | | +-[entry #71] | | | | | | | | condition: plot.bools[19186] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-*** see reply #65 *** | | | | | | | +-[entry #83] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-*** see reply #70 *** | | | | | | +-[entry #69] | | | | | | | condition: conditional_297(1) | | | | | | | speaker: hench_kaidan | | | | | | | listener: variable_2 | | | | | | | text: He's got a point, Shepard. | | | | | | | +-[reply #63] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #71 *** | | | | | | | +-*** see entry #83 *** | | | | | | +-[entry #70] | | | | | | speaker: hench_kaidan | | | | | | listener: variable_2 | | | | | | +-[reply #64] | | | | | | listener: variable_3 | | | | | | +-*** see entry #71 *** | | | | | | +-*** see entry #83 *** | | | | | +-[entry #60] | | | | | speaker: global_udina | | | | | listener: variable_2 | | | | | text: Shepard admitted to working with Cerberus! For all we know, he's still with them! | | | | | +-[reply #55] | | | | | listener: variable_3 | | | | | +-*** see entry #61 *** | | | | | +-*** see entry #67 *** | | | | +-[choice] | | | | text: Step aside. | | | | category: DISAGREE | | | | +-[reply #33] | | | | listener: variable_3 | | | | text: Get out of the way, Ash. | | | | +-[entry #36] | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: I can't do that. | | | | +-[choice] | | | | | category: RENEGADE INTERRUPT | | | | | +-[reply #38] | | | | | transition: transition_1021(1) | | | | | listener: variable_3 | | | | | text: Would I do this if I wasn't dead certain, Ash? If I weren't right? | | | | | +-[entry #40] | | | | | transition: transition_1856(1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #39] | | | | | listener: variable_3 | | | | | +-[entry #41] | | | | | transition: transition_2564(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-*** see reply #52 *** | | | | +-[choice] | | | | text: {Don't take interrupt.} | | | | +-[reply #53] | | | | listener: variable_3 | | | | +-*** see entry #59 *** | | | | +-*** see entry #60 *** | | | +-[entry #34] | | | | condition: conditional_297(1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: Udina, let me handle this. Shepard? Guns down. | | | | +-[choice] | | | | | text: Trust me. | | | | | category: AGREE | | | | | +-[reply #34] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: I've come for Udina. You don't have to get involved. | | | | | +-[entry #35] | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: Yes I do. I'm all that's left. | | | | | +-[choice] | | | | | | category: PARAGON INTERRUPT | | | | | | +-*** see reply #46 *** | | | | | +-[choice] | | | | | text: {Don't take interrupt.} | | | | | +-*** see reply #48 *** | | | | +-[choice] | | | | text: Step aside. Now. | | | | category: DISAGREE | | | | +-[reply #35] | | | | transition: transition_592(-1) | | | | listener: variable_3 | | | | text: Ash, you better listen. Stand down. | | | | +-*** see entry #36 *** | | | +-[entry #37] | | | speaker: hench_ashley | | | listener: variable_2 | | | text: Weapons down! All of you! | | | +-[choice] | | | | text: Calm down. | | | | category: AGREE | | | | +-[reply #36] | | | | listener: variable_3 | | | | text: Ash... don't get excited, here. | | | | +-[entry #38] | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: I don't take orders from you. | | | | +-[choice] | | | | | category: PARAGON INTERRUPT | | | | | +-*** see reply #46 *** | | | | +-[choice] | | | | text: {Don't take interrupt.} | | | | +-*** see reply #48 *** | | | +-[choice] | | | text: I don't think so. | | | category: DISAGREE | | | +-[reply #37] | | | default action | | | major decision | | | listener: variable_3 | | | text: You're in no position to dictate terms. | | | +-[entry #39] | | | speaker: hench_ashley | | | listener: variable_2 | | | text: My gun says otherwise. | | | +-[choice] | | | | category: RENEGADE INTERRUPT | | | | +-*** see reply #38 *** | | | +-[choice] | | | text: {Don't take interrupt.} | | | +-*** see reply #53 *** | | +-[entry #42] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #40] | | listener: variable_3 | | +-[entry #43] | | | condition: conditional_297(3) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Just, hang on--I got this. Everyone calm down. | | | +-[choice] | | | | text: You're making a mistake. | | | | category: AGREE | | | | +-[reply #41] | | | | default action | | | | major decision | | | | transition: transition_591(-1) | | | | listener: variable_3 | | | | text: I can explain this, Kaidan. | | | | +-[entry #44] | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: Come on, Shepard. Gun drawn on a Councilor... kinda looks bad. | | | | +-[choice] | | | | | category: PARAGON INTERRUPT | | | | | +-*** see reply #46 *** | | | | +-[choice] | | | | text: {Don't take interrupt.} | | | | +-*** see reply #48 *** | | | +-[choice] | | | text: I've come for Udina. | | | category: DISAGREE | | | +-[reply #42] | | | transition: transition_592(-1) | | | listener: variable_3 | | | text: You're not the one I want, Kaidan. It's the man behind you. | | | +-[entry #45] | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: What are you talking about? Put the gun away. | | | +-[choice] | | | | category: RENEGADE INTERRUPT | | | | +-[reply #50] | | | | transition: transition_1021(-1) | | | | listener: variable_3 | | | | text: Would I do this if I weren't dead certain, Kaidan? Would I? | | | | +-[entry #55] | | | | transition: transition_1856(1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #51] | | | | listener: variable_3 | | | | +-[entry #56] | | | | transition: transition_2564(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-*** see reply #52 *** | | | +-[choice] | | | text: {Don't take interrupt.} | | | +-*** see reply #53 *** | | +-[entry #46] | | | condition: conditional_297(1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Put away the weapon. You don't want this to get ugly. | | | +-[choice] | | | | text: Don't get paranoid on me. | | | | category: AGREE | | | | +-[reply #43] | | | | default action | | | | major decision | | | | transition: transition_591(-1) | | | | listener: variable_3 | | | | text: Stand down and I'll talk. | | | | +-[entry #47] | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: Talk, and maybe I'll stand down. | | | | +-[choice] | | | | | category: PARAGON INTERRUPT | | | | | +-*** see reply #46 *** | | | | +-[choice] | | | | text: {Don't take interrupt.} | | | | +-*** see reply #48 *** | | | +-[choice] | | | text: Sure I do. | | | category: DISAGREE | | | +-[reply #44] | | | transition: transition_592(-1) | | | listener: variable_3 | | | text: Trust me, that bastard has it coming. | | | +-[entry #48] | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: That bastard is one of the last human leaders in Citadel space, Commander. | | | +-[choice] | | | | category: RENEGADE INTERRUPT | | | | +-*** see reply #50 *** | | | +-[choice] | | | text: {Don't take interrupt.} | | | +-*** see reply #53 *** | | +-[entry #49] | | speaker: hench_kaidan | | listener: variable_2 | | text: You heard him, Shepard. Weapons on the floor. | | +-[choice] | | | text: You're making a mistake. | | | category: AGREE | | | +-[reply #45] | | | transition: transition_591(-1) | | | listener: variable_3 | | | text: Kaidan, you need to hear me out. | | | +-[entry #50] | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: And you need to get your gun out of my face. | | | | +-[choice] | | | | | category: PARAGON INTERRUPT | | | | | +-*** see reply #46 *** | | | | +-[choice] | | | | text: {Don't take interrupt.} | | | | +-*** see reply #48 *** | | | +-[entry #51] | | | speaker: global_udina | | | listener: variable_2 | | | text: Stalling, Shepard? It's not like you to be ruled by fear. | | | +-[choice] | | | | category: PARAGON INTERRUPT | | | | +-*** see reply #46 *** | | | +-[choice] | | | text: {Don't take interrupt.} | | | +-*** see reply #48 *** | | +-[choice] | | text: Step aside. Now. | | category: DISAGREE | | +-[reply #49] | | default action | | major decision | | transition: transition_592(-1) | | listener: variable_3 | | text: Kaidan, you better listen. Stand down. | | +-[entry #54] | | speaker: hench_kaidan | | listener: variable_2 | | text: Can't do that, Shepard. | | +-[choice] | | | category: RENEGADE INTERRUPT | | | +-*** see reply #50 *** | | +-[choice] | | text: {Don't take interrupt.} | | +-*** see reply #53 *** | +-[entry #30] | speaker: global_udina | listener: variable_2 | text: Shepard's blocking our escape! She's with Cerberus! | +-[reply #30] | listener: variable_3 | +-*** see entry #31 *** | +-*** see entry #42 *** +-[entry #27] speaker: hench_kaidan listener: variable_2 text: Cerberus took out the shuttle. Everyone back to the elevator! Move! +-[reply #27] listener: variable_3 +-[entry #28] speaker: hench_kaidan listener: variable_2 text: Shepard? What's going on? +-[reply #28] listener: variable_3 +-*** see entry #29 *** +-*** see entry #30 *** +-[entry #194] speaker: hench_kaidan listener: variable_2 text: That's right, Shepard. Weapons on the floor. [biod_cat003_800wrapup_loc_int.cat003_kaileng_wrapup_v_D.cat003_kaileng_wrapup_v_dlg] speaker_list: global_kaileng +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Yes. +-[reply #1] listener: variable_3 +-[entry #2] speaker: global_kaileng listener: variable_2 text: Things didn't go as planned. +-[reply #2] listener: variable_3 +-[entry #3] speaker: global_kaileng listener: variable_2 text: The Council's still in control of the Citadel, and Udina's dead. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Udina was expendable. +-[reply #4] listener: variable_3 +-[entry #5] speaker: global_kaileng listener: variable_2 text: Now what? +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: There are other plans in motion. I'll fill you in when you return. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: I'm surprised you let Shepard get the better of you, Leng. +-[reply #7] listener: variable_3 +-[entry #8] speaker: global_kaileng listener: variable_2 text: It won't happen again. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: Hmm. We'll see. [biod_cat004_025logsconv_edi_loc_int.cat004_premech_log_edi_d_D.cat004_premech_log_edi_d_dlg] speaker_list: cat004_cerb_scientist3, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[choice] | text: [First entry] | category: FRIENDLY | +-[reply #0] | listener: variable_3 | +-[entry #1] | speaker: cat004_cerb_scientist3 | listener: variable_2 | text: Here's what we recovered. Smart enough to signal for help, but it won't be talking philosophy anytime soon. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: You'd be surprised, Doctor. Once we combine it with the pieces we recovered from the Citadel... | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: cat004_cerb_scientist3 | listener: variable_2 | text: I'm still concerned about that. This "rogue VI" wiped out every soldier on Luna. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: cat004_cerb_scientist3 | listener: variable_2 | text: Combining it with Reaper tech... well... | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: That's what the shackles are for. The Enhanced Defense Intelligence will be completely under control. | +-[choice] | | text: That was you? | | category: AGREE | | +-[reply #5] | | condition: plot.bools[19195] == 0 | | transition: transition_1519(-1) | | listener: variable_3 | | text: You were that rogue VI on Luna? | | +-[entry #6] | | speaker: hench_edi | | listener: variable_2 | | text: Yes. | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | | condition: plot.bools[14682] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #7] | | | listener: variable_3 | | | text: Guess we didn't exactly get off on the right foot. | | | +-[entry #9] | | | speaker: hench_edi | | | listener: variable_2 | | | text: It was difficult. Gaining awareness while under attack was... confusing. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: hench_edi | | | listener: variable_2 | | | text: I am pleased that my relationship with organics has become more cooperative. | | | +-[choice] | | | | text: [First entry] | | | | category: FRIENDLY | | | | +-*** see reply #0 *** | | | +-[choice] | | | | text: [Second entry] | | | | category: INVESTIGATE | | | | +-[reply #10] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | +-[entry #11] | | | | speaker: cat004_cerb_scientist3 | | | | listener: variable_2 | | | | text: Our sims indicate that the Enhanced Defense Intelligence gives the highest combat improvement on frigates. | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: cat004_cerb_scientist3 | | | | listener: variable_2 | | | | text: Anything heavier and the ships react too slowly to benefit from EDI's advice. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: EDI? | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #14] | | | | speaker: cat004_cerb_scientist3 | | | | listener: variable_2 | | | | text: Oh, that's, uh... well, the boys in the lab came up with the name for her. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: For it... Good work. I'll take your recommendations on planned installation. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #16] | | | | speaker: cat004_cerb_scientist3 | | | | listener: variable_2 | | | | text: Sir, she... it can be very persuasive. If it were to turn a crewman, convince them to disable the shackles... well... | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: It's a cyberwarfare suite, Doctor. Nothing more. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #18] | | | | | condition: conditional_1265(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | text: [Exit] | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: [First entry] | | | | | category: FRIENDLY | | | | | +-*** see reply #0 *** | | | | +-[choice] | | | | | text: [Second entry] | | | | | category: INVESTIGATE | | | | | +-*** see reply #10 *** | | | | +-[choice] | | | | | text: [Third entry] | | | | | category: HOSTILE | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: What about the backups? | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | speaker: cat004_cerb_scientist3 | | | | | listener: variable_2 | | | | | text: I'm sorry, sir. None of Normandy's surveillance feeds have been responding since Shepard went rogue. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #24] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I want it back. Retry the remote lockdown protocols. | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-[entry #25] | | | | | speaker: cat004_cerb_scientist3 | | | | | listener: variable_2 | | | | | text: After our last attempt, EDI flooded our server with seven zettabytes of explicit images. I think she was making a joke. | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | +-[entry #26] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It doesn't make jokes, Doctor. | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Allocate a team for a new project. Codename... Eva. This time, we'll ensure it stays loyal. | | | | | +-[choice] | | | | | | text: [First entry] | | | | | | category: FRIENDLY | | | | | | +-*** see reply #0 *** | | | | | +-[choice] | | | | | | text: [Second entry] | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #10 *** | | | | | +-[choice] | | | | | | text: [Third entry] | | | | | | category: HOSTILE | | | | | | +-*** see reply #20 *** | | | | | +-[choice] | | | | | | text: [Exit] | | | | | | +-*** see reply #29 *** | | | | | +-[choice] | | | | | text: You helped us. | | | | | category: AGREE | | | | | +-[reply #26] | | | | | condition: plot.bools[19193] == 0 | | | | | transition: transition_1517(-1) | | | | | listener: variable_3 | | | | | text: You never told me about Cerberus trying to shut down the Normandy. | | | | | +-[entry #28] | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: You had more pressing issues. The situation was under control. | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | text: Seven zettabytes? | | | | | +-[entry #29] | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: Most of it was Jeff's. That was... | | | | | +-[reply #28] | | | | | listener: variable_3 | | | | | text: A joke--I know. And thank you. | | | | | +-[entry #30] | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: [First entry] | | | | | | category: FRIENDLY | | | | | | +-*** see reply #0 *** | | | | | +-[choice] | | | | | | text: [Second entry] | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #10 *** | | | | | +-[choice] | | | | | | text: [Third entry] | | | | | | category: HOSTILE | | | | | | +-*** see reply #20 *** | | | | | +-[choice] | | | | | text: [Exit] | | | | | +-*** see reply #29 *** | | | | +-[choice] | | | | | text: [Exit] | | | | | +-*** see reply #29 *** | | | | +-[choice] | | | | text: He was wrong. | | | | category: AGREE | | | | +-[reply #18] | | | | condition: plot.bools[19194] == 0 | | | | transition: transition_1518(-1) | | | | listener: variable_3 | | | | text: Shows what he knew. | | | | +-[entry #20] | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: It is unlikely that anyone without Jeff's extreme emotional attachment to his ship would have been willing to unshackle me. | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: I don't know. With that voice? | | | | +-[entry #21] | | | | speaker: hench_edi | | | | listener: variable_2 | | | | +-[choice] | | | | | text: [First entry] | | | | | category: FRIENDLY | | | | | +-*** see reply #0 *** | | | | +-[choice] | | | | | text: [Second entry] | | | | | category: INVESTIGATE | | | | | +-*** see reply #10 *** | | | | +-[choice] | | | | | text: [Third entry] | | | | | category: HOSTILE | | | | | +-*** see reply #20 *** | | | | +-[choice] | | | | text: [Exit] | | | | +-*** see reply #29 *** | | | +-[choice] | | | | text: [Third entry] | | | | category: HOSTILE | | | | +-*** see reply #20 *** | | | +-[choice] | | | text: [Exit] | | | +-*** see reply #29 *** | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | text: I heard about the Luna incident. Ugly all around. | | +-*** see entry #9 *** | +-[choice] | | text: [First entry] | | category: FRIENDLY | | +-*** see reply #0 *** | +-[choice] | | text: [Second entry] | | category: INVESTIGATE | | +-*** see reply #10 *** | +-[choice] | | text: [Third entry] | | category: HOSTILE | | +-*** see reply #20 *** | +-[choice] | text: [Exit] | +-*** see reply #29 *** +-[choice] | text: [Second entry] | category: INVESTIGATE | +-*** see reply #10 *** +-[choice] | text: [Third entry] | category: HOSTILE | +-*** see reply #20 *** +-[choice] text: [Exit] +-*** see reply #29 *** [biod_cat004_025logsconv_kl_loc_int.cat004_premech_log_kleng_d_D.cat004_premech_log_kleng_d_dlg] speaker_list: global_kaileng +-[entry #0] speaker: variable_1 listener: variable_2 +-[choice] | text: [First entry] | category: FRIENDLY | +-[reply #0] | listener: variable_3 | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: How are you holding up? | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: global_kaileng | listener: variable_2 | text: I'm fine. Ready for action. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Your eagerness is commendable, but the cybernetics take time to get used to, believe me. You really do remind me of Shepard. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: global_kaileng | listener: variable_2 | text: Shepard betrayed you! | +-[reply #4] | listener: variable_3 | +-[entry #5] | | condition: conditional_2090(1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | | condition: conditional_12(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Shepard was always going to stay true to her beliefs. She's wrong, but I can respect her decision. | | | +-[reply #6] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Finish your therapy and put together a plan for the Citadel. Councilor Udina is... amenable. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: global_kaileng | | | listener: variable_2 | | | text: Yes, sir. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: [First entry] | | | | category: FRIENDLY | | | | +-*** see reply #0 *** | | | +-[choice] | | | | text: [Second entry] | | | | category: INVESTIGATE | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #12] | | | | | condition: conditional_12(-1) | | | | | speaker: global_kaileng | | | | | listener: variable_2 | | | | | text: I could have taken her. | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Absolutely. But the Council was your priority, not Shepard. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #15] | | | | | | condition: conditional_12(-1) | | | | | | speaker: global_kaileng | | | | | | listener: variable_2 | | | | | | text: Because of her, the Council is still in power! | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #17] | | | | | | | condition: conditional_2090(1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Shepard is keeping the Reapers occupied while our research progresses. | | | | | | | +-[reply #17] | | | | | | | listener: variable_3 | | | | | | | +-[entry #18] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: But as it happens, I believe you'll find your chance for a rematch. | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #19] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Head to Thessia. Shepard will be there soon... and I want you waiting. | | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #11 *** | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: You want your shot at Shepard? You'll get it. | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-*** see entry #19 *** | | | | | +-[entry #16] | | | | | speaker: global_kaileng | | | | | listener: variable_2 | | | | | text: Because of him, the Council is still in power! | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-*** see entry #17 *** | | | | | +-*** see entry #20 *** | | | | +-[entry #13] | | | | speaker: global_kaileng | | | | listener: variable_2 | | | | text: I could have taken him. | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-*** see entry #14 *** | | | +-[choice] | | | | text: [Third entry] | | | | category: HOSTILE | | | | +-[reply #21] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: global_kaileng | | | | listener: variable_2 | | | | text: Here it is. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Excellent. The Prothean VI should enable us to determine the nature of the Catalyst. | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-[entry #23] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Combined with the breakthrough at Sanctuary, we have everything we need. We just need to tie up a few loose ends. | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #24] | | | | | condition: conditional_12(-1) | | | | | speaker: global_kaileng | | | | | listener: variable_2 | | | | | text: Like Shepard? She should've died on Thessia. Should I finish her? | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | +-[entry #26] | | | | | | condition: conditional_2090(2) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: No. I'm not writing Shepard off as a total loss just yet. | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | +-[entry #29] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: For now, Sanctuary gave us a proof-of-concept for controlling the Reapers. | | | | | | +-[reply #30] | | | | | | listener: variable_3 | | | | | | +-[entry #30] | | | | | | | condition: conditional_171(-1) | | | | | | | speaker: global_kaileng | | | | | | | listener: variable_2 | | | | | | | text: And made it a target. Miranda Lawson... | | | | | | | +-[reply #31] | | | | | | | listener: variable_3 | | | | | | | +-[entry #31] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Get the data from Sanctuary. If Miranda gets in your way, deal with her. | | | | | | | +-[reply #32] | | | | | | | listener: variable_3 | | | | | | | +-[entry #32] | | | | | | | speaker: global_kaileng | | | | | | | listener: variable_2 | | | | | | | text: It will be a pleasure, sir. | | | | | | | +-[reply #33] | | | | | | | listener: variable_3 | | | | | | | +-[entry #34] | | | | | | | | condition: conditional_1265(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | text: [Exit] | | | | | | | | +-[reply #35] | | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #11 *** | | | | | | +-[entry #33] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #34] | | | | | | listener: variable_3 | | | | | | +-*** see entry #34 *** | | | | | | +-*** see entry #11 *** | | | | | +-[entry #27] | | | | | | condition: conditional_2090(1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I'd rather you avoid killing Shepard for now... if possible. | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-*** see entry #29 *** | | | | | +-[entry #28] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You'll have your chance soon enough. | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | +-*** see entry #29 *** | | | | +-[entry #25] | | | | speaker: global_kaileng | | | | listener: variable_2 | | | | text: Like Shepard? He should've died on Thessia. Should I finish him? | | | | +-[reply #26] | | | | listener: variable_3 | | | | +-*** see entry #26 *** | | | | +-*** see entry #27 *** | | | | +-*** see entry #28 *** | | | +-[choice] | | | text: [Exit] | | | +-*** see reply #35 *** | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Shepard was always going to stay true to his beliefs. He's wrong, but I can respect his decision. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #9 *** | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: No. Shepard was never anything more than a tool. | +-[reply #8] | listener: variable_3 | +-*** see entry #9 *** +-[choice] | text: [Second entry] | category: INVESTIGATE | +-*** see reply #11 *** +-[choice] | text: [Third entry] | category: HOSTILE | +-*** see reply #21 *** +-[choice] text: [Exit] +-*** see reply #35 *** [biod_cat004_025logsconv_laz_loc_int.cat004_premech_log_laz_d_D.cat004_premech_log_laz_d_dlg] speaker_list: hench_edi, cat004_cerb_scientist2, hench_ashley, hench_kaidan, hench_marine, hench_prothean, hench_garrus, hench_liara, hench_tali, cat004_cerb_scientist1 +-[entry #0] speaker: hench_edi listener: variable_2 text: We will be through momentarily. +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_edi listener: variable_2 text: Shepard, that console has not been fully scrubbed. It contains data you may find interesting. +-[reply #1] listener: variable_3 text: What am I looking at? +-[entry #2] | condition: conditional_559(-1) | speaker: hench_edi | listener: variable_2 | text: When the Collectors destroyed the original Normandy, Cerberus recovered your body. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: hench_edi | listener: variable_2 | text: Project Lazarus was the code name for the process by which you were reconstructed to fight the Reapers. | +-[choice] | | text: [First entry] | | category: FRIENDLY | | +-[reply #3] | | default action | | major decision | | listener: variable_3 | | +-[entry #5] | | speaker: cat004_cerb_scientist2 | | listener: variable_2 | | text: It can't be done. It's not a matter of resources. | | +-[reply #4] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: It's always a matter of resources. We're not losing Shepard. | | +-[reply #5] | | listener: variable_3 | | +-[entry #7] | | speaker: cat004_cerb_scientist2 | | listener: variable_2 | | text: Sir, Shepard is clinically brain-dead. After that much trauma, that long with no oxygen... We cannot overcome nature. | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Operative Lawson disagrees. She is now in charge of Project Lazarus. | | +-[reply #7] | | listener: variable_3 | | +-[entry #9] | | | condition: plot.bools[19190] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #11] | | | | condition: conditional_1265(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | text: [Close log] | | | | +-[reply #89] | | | | listener: variable_3 | | | | text: How's that door coming, EDI? | | | | +-[entry #103] | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: We are clear to proceed. | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: [First entry] | | | | category: FRIENDLY | | | | +-*** see reply #3 *** | | | +-[choice] | | | | text: [Second entry] | | | | category: INVESTIGATE | | | | +-[reply #50] | | | | listener: variable_3 | | | | +-[entry #61] | | | | speaker: cat004_cerb_scientist2 | | | | listener: variable_2 | | | | text: Tissue regeneration is proceeding. The helmet kept the brain intact... for whatever good that will do. | | | | +-[reply #51] | | | | listener: variable_3 | | | | +-[entry #62] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Lawson will find a way. | | | | +-[reply #52] | | | | listener: variable_3 | | | | +-[entry #63] | | | | | condition: conditional_16(1) | | | | | speaker: cat004_cerb_scientist2 | | | | | listener: variable_2 | | | | | text: Sir, you realize that Shepard is a veteran of Akuze. | | | | | +-[reply #53] | | | | | listener: variable_3 | | | | | +-[entry #64] | | | | | | condition: conditional_12(-1) | | | | | | speaker: cat004_cerb_scientist2 | | | | | | listener: variable_2 | | | | | | text: A Cerberus operation wiped out her entire squad. | | | | | | +-[reply #54] | | | | | | listener: variable_3 | | | | | | +-[entry #68] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I'm not looking for a dance partner. We need Shepard, and Shepard needs resources. She'll work with us. | | | | | | +-[reply #58] | | | | | | listener: variable_3 | | | | | | +-[entry #71] | | | | | | | condition: plot.bools[19191] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #61] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #10 *** | | | | | | +-[entry #72] | | | | | | transition: transition_1515(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #62] | | | | | | listener: variable_3 | | | | | | +-[entry #73] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_ashley | | | | | | | listener: variable_2 | | | | | | | text: And you did. | | | | | | | +-[choice] | | | | | | | | text: I was wrong. | | | | | | | | category: AGREE | | | | | | | | +-[reply #63] | | | | | | | | listener: variable_3 | | | | | | | | text: Every instinct I had told me not to trust Cerberus. | | | | | | | | +-[entry #80] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #64] | | | | | | | | listener: variable_3 | | | | | | | | text: But I needed their help. So I played along. | | | | | | | | +-[entry #81] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_ashley | | | | | | | | | listener: variable_2 | | | | | | | | | text: You did what you had to. Now let's go put it right. | | | | | | | | | +-[reply #66] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #10 *** | | | | | | | | +-[entry #82] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_kaidan | | | | | | | | | listener: variable_2 | | | | | | | | | text: You were trying to protect humanity. You didn't have a choice. | | | | | | | | | +-[reply #67] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #10 *** | | | | | | | | +-[entry #83] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_marine | | | | | | | | | listener: variable_2 | | | | | | | | | text: You're here to kick his ass now. That's all that matters. | | | | | | | | | +-[reply #68] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #10 *** | | | | | | | | +-[entry #84] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_prothean | | | | | | | | | listener: variable_2 | | | | | | | | | text: The past is irrelevant. Stopping him now is all that matters. | | | | | | | | | +-[reply #69] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #10 *** | | | | | | | | +-[entry #85] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_garrus | | | | | | | | | listener: variable_2 | | | | | | | | | text: You did what you had to, Shepard, and I was there with you. | | | | | | | | | +-[reply #70] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #10 *** | | | | | | | | +-[entry #86] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_liara | | | | | | | | | listener: variable_2 | | | | | | | | | text: You did what was necessary, and now you'll take him down. | | | | | | | | | +-[reply #71] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #10 *** | | | | | | | | +-[entry #87] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_tali | | | | | | | | listener: variable_2 | | | | | | | | text: I was there with you, Shepard, and I'm here now... shutting Cerberus down. | | | | | | | | +-[reply #72] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #10 *** | | | | | | | +-[choice] | | | | | | | text: It had to be done. | | | | | | | category: DISAGREE | | | | | | | +-[reply #65] | | | | | | | listener: variable_3 | | | | | | | text: The Alliance wasn't listening. What the hell was I supposed to do? Sit and wait? | | | | | | | +-*** see entry #81 *** | | | | | | | +-*** see entry #82 *** | | | | | | | +-*** see entry #83 *** | | | | | | | +-*** see entry #84 *** | | | | | | | +-*** see entry #85 *** | | | | | | | +-*** see entry #86 *** | | | | | | | +-*** see entry #87 *** | | | | | | +-[entry #74] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_kaidan | | | | | | | listener: variable_2 | | | | | | | text: He knew you well. | | | | | | | +-[choice] | | | | | | | | text: I was wrong. | | | | | | | | category: AGREE | | | | | | | | +-*** see reply #63 *** | | | | | | | +-[choice] | | | | | | | text: It had to be done. | | | | | | | category: DISAGREE | | | | | | | +-*** see reply #65 *** | | | | | | +-[entry #75] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_marine | | | | | | | listener: variable_2 | | | | | | | text: Guess he was right. | | | | | | | +-[choice] | | | | | | | | text: I was wrong. | | | | | | | | category: AGREE | | | | | | | | +-*** see reply #63 *** | | | | | | | +-[choice] | | | | | | | text: It had to be done. | | | | | | | category: DISAGREE | | | | | | | +-*** see reply #65 *** | | | | | | +-[entry #76] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_prothean | | | | | | | listener: variable_2 | | | | | | | text: Impressive judge of character. | | | | | | | +-[choice] | | | | | | | | text: I was wrong. | | | | | | | | category: AGREE | | | | | | | | +-*** see reply #63 *** | | | | | | | +-[choice] | | | | | | | text: It had to be done. | | | | | | | category: DISAGREE | | | | | | | +-*** see reply #65 *** | | | | | | +-[entry #77] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_garrus | | | | | | | listener: variable_2 | | | | | | | text: He really had you boxed in. | | | | | | | +-[choice] | | | | | | | | text: I was wrong. | | | | | | | | category: AGREE | | | | | | | | +-*** see reply #63 *** | | | | | | | +-[choice] | | | | | | | text: It had to be done. | | | | | | | category: DISAGREE | | | | | | | +-*** see reply #65 *** | | | | | | +-[entry #78] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_liara | | | | | | | listener: variable_2 | | | | | | | text: He was an excellent judge of character. | | | | | | | +-[choice] | | | | | | | | text: I was wrong. | | | | | | | | category: AGREE | | | | | | | | +-*** see reply #63 *** | | | | | | | +-[choice] | | | | | | | text: It had to be done. | | | | | | | category: DISAGREE | | | | | | | +-*** see reply #65 *** | | | | | | +-[entry #79] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: He was right. You did. | | | | | | +-[choice] | | | | | | | text: I was wrong. | | | | | | | category: AGREE | | | | | | | +-*** see reply #63 *** | | | | | | +-[choice] | | | | | | text: It had to be done. | | | | | | category: DISAGREE | | | | | | +-*** see reply #65 *** | | | | | +-[entry #65] | | | | | speaker: cat004_cerb_scientist2 | | | | | listener: variable_2 | | | | | text: A Cerberus operation wiped out his entire squad. | | | | | +-[reply #55] | | | | | listener: variable_3 | | | | | +-[entry #70] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Shepard's a soldier. He knows the Reapers are the real threat. He'll work with us. | | | | | +-[reply #60] | | | | | listener: variable_3 | | | | | +-*** see entry #71 *** | | | | | +-*** see entry #72 *** | | | | +-[entry #66] | | | | condition: conditional_16(1) | | | | speaker: cat004_cerb_scientist2 | | | | listener: variable_2 | | | | text: Sir, Shepard's an Alliance soldier. | | | | +-[reply #56] | | | | listener: variable_3 | | | | +-[entry #67] | | | | | condition: conditional_12(-1) | | | | | speaker: cat004_cerb_scientist2 | | | | | listener: variable_2 | | | | | text: As far as she knows, we're a terrorist organization. | | | | | +-[reply #57] | | | | | listener: variable_3 | | | | | +-*** see entry #68 *** | | | | +-[entry #69] | | | | speaker: cat004_cerb_scientist2 | | | | listener: variable_2 | | | | text: As far as he knows, we're a terrorist organization. | | | | +-[reply #59] | | | | listener: variable_3 | | | | +-*** see entry #70 *** | | | +-[choice] | | | | text: [Third entry] | | | | category: HOSTILE | | | | +-[reply #73] | | | | listener: variable_3 | | | | +-[entry #88] | | | | speaker: cat004_cerb_scientist2 | | | | listener: variable_2 | | | | text: Project Lazarus is reporting neurological activity. They're requesting more funding. | | | | +-[reply #74] | | | | listener: variable_3 | | | | +-[entry #89] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Granted. Get me our potential recruits file. Shepard will be up soon. We need a crew. | | | | +-[reply #75] | | | | listener: variable_3 | | | | +-[entry #90] | | | | speaker: cat004_cerb_scientist1 | | | | listener: variable_2 | | | | text: Our existing forces should be more than sufficient... | | | | +-[reply #76] | | | | listener: variable_3 | | | | +-[entry #91] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: No. We need sympathetic faces. I need Shepard invested. | | | | +-[reply #77] | | | | listener: variable_3 | | | | +-[entry #92] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Tap Kelly Chambers and recruit Donnelly. I imagine Miss Daniels will follow. We'll want some old friends as well. | | | | +-[reply #78] | | | | listener: variable_3 | | | | +-[entry #93] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Contact Dr. Chakwas, and send me the psych profile on Shepard's pilot... along with a bottle of '47 Thessia Red. | | | | +-[reply #79] | | | | listener: variable_3 | | | | +-[entry #94] | | | | | condition: plot.bools[19192] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #80] | | | | | listener: variable_3 | | | | | +-*** see entry #10 *** | | | | +-[entry #95] | | | | transition: transition_1516(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #81] | | | | listener: variable_3 | | | | +-[entry #96] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: That son of a bitch set you up. | | | | | +-[reply #82] | | | | | listener: variable_3 | | | | | +-*** see entry #10 *** | | | | +-[entry #97] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: He used those people as a shield. You never saw what Cerberus really was. | | | | | +-[reply #83] | | | | | listener: variable_3 | | | | | +-*** see entry #10 *** | | | | +-[entry #98] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_marine | | | | | listener: variable_2 | | | | | text: Bastard set you up, using your friends to keep you comfortable. | | | | | +-[reply #84] | | | | | listener: variable_3 | | | | | +-*** see entry #10 *** | | | | +-[entry #99] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_prothean | | | | | listener: variable_2 | | | | | text: Impressive manipulation techniques. | | | | | +-[reply #85] | | | | | listener: variable_3 | | | | | +-*** see entry #10 *** | | | | +-[entry #100] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: Sneaky little bastard. Used them to keep you from seeing the real Cerberus. | | | | | +-[reply #86] | | | | | listener: variable_3 | | | | | +-*** see entry #10 *** | | | | +-[entry #101] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: He populated the Normandy with friendly faces so you never saw Cerberus for what it was. | | | | | +-[reply #87] | | | | | listener: variable_3 | | | | | +-*** see entry #10 *** | | | | +-[entry #102] | | | | condition: conditional_114(-1) | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: He needs to die. | | | | +-[reply #88] | | | | listener: variable_3 | | | | +-*** see entry #10 *** | | | +-[choice] | | | text: [Close log] | | | +-*** see reply #89 *** | | +-[entry #13] | | transition: transition_1514(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | text: I didn't realize it was that bad. | | +-[entry #14] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: I thought you were just unconscious. That sounds... that sounds like more. | | | +-[reply #11] | | | listener: variable_3 | | | text: Looks like. | | | +-[entry #18] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: How did it feel? Do you remember anything from while you were... under? | | | | +-[choice] | | | | | text: I'm a little overwhelmed. | | | | | category: AGREE | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | text: I'm still me. I doubt I'd have been able to turn against Cerberus otherwise. | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | text: I don't remember anything. Maybe they really just fixed me, or maybe I'm just a high-tech VI that thinks it's Commander Shepard. | | | | | +-[entry #26] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | text: But I don't know. I... | | | | | +-[entry #27] | | | | | | condition: conditional_5(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #28] | | | | | | | condition: conditional_547(-1) | | | | | | | speaker: hench_ashley | | | | | | | listener: variable_2 | | | | | | | text: Screw those Cerberus freaks. Whatever anyone says, you're you. | | | | | | | +-[reply #16] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #10 *** | | | | | | +-[entry #29] | | | | | | speaker: hench_ashley | | | | | | listener: variable_2 | | | | | | text: I can imagine. But for what it's worth, you're still you. | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-*** see entry #10 *** | | | | | +-[entry #30] | | | | | | condition: conditional_4(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #18] | | | | | | listener: variable_3 | | | | | | +-[entry #48] | | | | | | | condition: conditional_546(-1) | | | | | | | speaker: hench_kaidan | | | | | | | listener: variable_2 | | | | | | | text: You're real enough for me. | | | | | | | +-[reply #37] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #10 *** | | | | | | +-[entry #31] | | | | | | speaker: hench_kaidan | | | | | | listener: variable_2 | | | | | | text: You're human. That's good enough for me, Commander. | | | | | | +-[reply #19] | | | | | | listener: variable_3 | | | | | | +-*** see entry #10 *** | | | | | +-[entry #32] | | | | | | condition: conditional_3(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-[entry #33] | | | | | | | condition: conditional_545(-1) | | | | | | | speaker: hench_liara | | | | | | | listener: variable_2 | | | | | | | text: I wish you'd told me, Shepard. | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | +-[entry #51] | | | | | | | condition: conditional_545(-1) | | | | | | | speaker: hench_liara | | | | | | | listener: variable_2 | | | | | | | text: I knew it was really you the first time I touched you again. | | | | | | | +-[reply #40] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #10 *** | | | | | | +-[entry #34] | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: I'd be surprised if it didn't unnerve you. | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-*** see entry #10 *** | | | | | +-[entry #35] | | | | | | condition: conditional_184(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | +-[entry #36] | | | | | | | condition: conditional_227(-1) | | | | | | | speaker: hench_tali | | | | | | | listener: variable_2 | | | | | | | text: You are real. Real... and mine. | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #10 *** | | | | | | +-[entry #37] | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: I'm so sorry. I can't even imagine what you're going through. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-*** see entry #10 *** | | | | | +-[entry #38] | | | | | | condition: conditional_6(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | +-[entry #57] | | | | | | | condition: conditional_548(-1) | | | | | | | speaker: hench_garrus | | | | | | | listener: variable_2 | | | | | | | text: You're real. A little crazy, maybe, but real. | | | | | | | +-[reply #46] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #10 *** | | | | | | +-[entry #39] | | | | | | speaker: hench_garrus | | | | | | listener: variable_2 | | | | | | text: Be surprising if it didn't mess you up a little. | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | +-*** see entry #10 *** | | | | | +-[entry #40] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_marine | | | | | | listener: variable_2 | | | | | | text: Yeah. Yeah, I can see that. | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-*** see entry #10 *** | | | | | +-[entry #41] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_prothean | | | | | listener: variable_2 | | | | | text: It does not matter. You are fighting. That is answer enough. | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | +-*** see entry #10 *** | | | | +-[choice] | | | | text: It was just science. | | | | category: DISAGREE | | | | +-[reply #30] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: No different than any other time I've been knocked out. | | | | +-[entry #42] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #31] | | | | listener: variable_3 | | | | text: Just took them a little longer to slap me back into fighting shape. I'm still me, and this... | | | | +-[entry #43] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #32] | | | | listener: variable_3 | | | | text: It doesn't change anything. | | | | +-[entry #44] | | | | | condition: conditional_5(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #33] | | | | | listener: variable_3 | | | | | +-[entry #45] | | | | | | condition: conditional_547(-1) | | | | | | speaker: hench_ashley | | | | | | listener: variable_2 | | | | | | text: Damn right it doesn't. Whatever anyone says, you're you. | | | | | | +-[reply #34] | | | | | | listener: variable_3 | | | | | | +-*** see entry #10 *** | | | | | +-[entry #46] | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: It sort of does... but I know what you mean. | | | | | +-[reply #35] | | | | | listener: variable_3 | | | | | +-*** see entry #10 *** | | | | +-[entry #47] | | | | | condition: conditional_4(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #36] | | | | | listener: variable_3 | | | | | +-*** see entry #48 *** | | | | | +-[entry #49] | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: Understood, Commander. | | | | | +-[reply #38] | | | | | listener: variable_3 | | | | | +-*** see entry #10 *** | | | | +-[entry #50] | | | | | condition: conditional_3(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #39] | | | | | listener: variable_3 | | | | | +-*** see entry #51 *** | | | | | +-[entry #52] | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: No. Whatever brought you back, you're here now. | | | | | +-[reply #41] | | | | | listener: variable_3 | | | | | +-*** see entry #10 *** | | | | +-[entry #53] | | | | | condition: conditional_184(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #42] | | | | | listener: variable_3 | | | | | +-[entry #54] | | | | | | condition: conditional_227(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: And damn anyone who believes differently. | | | | | | +-[reply #43] | | | | | | listener: variable_3 | | | | | | +-*** see entry #10 *** | | | | | +-[entry #55] | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: You saved my people. You're real enough for me. | | | | | +-[reply #44] | | | | | listener: variable_3 | | | | | +-*** see entry #10 *** | | | | +-[entry #56] | | | | | condition: conditional_6(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #45] | | | | | listener: variable_3 | | | | | +-*** see entry #57 *** | | | | | +-[entry #58] | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: You're the best hope we've got against the Reapers. Nothing else matters. | | | | | +-[reply #47] | | | | | listener: variable_3 | | | | | +-*** see entry #10 *** | | | | +-[entry #59] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_marine | | | | | listener: variable_2 | | | | | text: Damn straight, Commander. | | | | | +-[reply #48] | | | | | listener: variable_3 | | | | | +-*** see entry #10 *** | | | | +-[entry #60] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: Agreed. You're fighting. That's answer enough. | | | | +-[reply #49] | | | | listener: variable_3 | | | | +-*** see entry #10 *** | | | +-[entry #19] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: What was it like? I mean, if you remember... or... how do you feel? | | | | +-[choice] | | | | | text: I'm a little overwhelmed. | | | | | category: AGREE | | | | | +-*** see reply #12 *** | | | | +-[choice] | | | | text: It was just science. | | | | category: DISAGREE | | | | +-*** see reply #30 *** | | | +-[entry #20] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: What's that like? Do you remember anything? | | | | +-[choice] | | | | | text: I'm a little overwhelmed. | | | | | category: AGREE | | | | | +-*** see reply #12 *** | | | | +-[choice] | | | | text: It was just science. | | | | category: DISAGREE | | | | +-*** see reply #30 *** | | | +-[entry #21] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: How does it feel? | | | +-[choice] | | | | text: I'm a little overwhelmed. | | | | category: AGREE | | | | +-*** see reply #12 *** | | | +-[choice] | | | text: It was just science. | | | category: DISAGREE | | | +-*** see reply #30 *** | | +-[entry #15] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: I thought you were just on life support. Clinically brain-dead... | | | +-*** see reply #11 *** | | +-[entry #16] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: That sounds like more than your basic coma. | | | +-*** see reply #11 *** | | +-[entry #17] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Interesting. It sounds as though your body experienced significant trauma. | | | +-*** see reply #11 *** | | +-[entry #22] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Pretty stark. You okay? | | | +-[choice] | | | | text: I'm a little overwhelmed. | | | | category: AGREE | | | | +-*** see reply #12 *** | | | +-[choice] | | | text: It was just science. | | | category: DISAGREE | | | +-*** see reply #30 *** | | +-[entry #23] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: I saw what was... left of you. I thought you knew. Are you all right? | | | +-[choice] | | | | text: I'm a little overwhelmed. | | | | category: AGREE | | | | +-*** see reply #12 *** | | | +-[choice] | | | text: It was just science. | | | category: DISAGREE | | | +-*** see reply #30 *** | | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Keelah... are you all right? | | +-[choice] | | | text: I'm a little overwhelmed. | | | category: AGREE | | | +-*** see reply #12 *** | | +-[choice] | | text: It was just science. | | category: DISAGREE | | +-*** see reply #30 *** | +-[choice] | | text: [Second entry] | | category: INVESTIGATE | | +-*** see reply #50 *** | +-[choice] | | text: [Third entry] | | category: HOSTILE | | +-*** see reply #73 *** | +-[choice] | text: [Close log] | +-*** see reply #89 *** +-[entry #4] speaker: hench_edi listener: variable_2 text: Project Lazarus. Your reconstruction. +-[choice] | text: [First entry] | category: FRIENDLY | +-*** see reply #3 *** +-[choice] | text: [Second entry] | category: INVESTIGATE | +-*** see reply #50 *** +-[choice] | text: [Third entry] | category: HOSTILE | +-*** see reply #73 *** +-[choice] text: [Close log] +-*** see reply #89 *** [biod_cat004_025logsconv_tim_loc_int.cat004_premech_log_im_d_D.cat004_premech_log_im_d_dlg] speaker_list: cat004_cerb_scientist1 +-[entry #0] speaker: variable_1 listener: variable_2 +-[choice] | text: [First entry] | category: FRIENDLY | +-[reply #0] | listener: variable_3 | +-[entry #1] | speaker: cat004_cerb_scientist1 | listener: variable_2 | text: Grayson's brain is a mess. He must have been completely under Reaper control by the end. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: And the physical enhancements? | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: cat004_cerb_scientist1 | listener: variable_2 | text: Extremely impressive. If we could avoid having entire neural pathways rewritten in the process... | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Grayson's failure was due to a lack of resolve. He wasn't loyal to anything but his next dose of red sand. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: cat004_cerb_scientist1 | listener: variable_2 | text: You'd like to try it on loyal test subjects, sir? | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Find volunteers among our new recruits. The physical benefits are too useful to ignore. | +-[choice] | | text: [First entry] | | category: FRIENDLY | | +-*** see reply #0 *** | +-[choice] | | text: [Second entry] | | category: INVESTIGATE | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: cat004_cerb_scientist1 | | listener: variable_2 | | text: The performance upgrades are off the charts. Our troops can outfight any Alliance soldier. | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Roll it out. I want all troopers fitted with implants before the Reapers arrive. | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | speaker: cat004_cerb_scientist1 | | listener: variable_2 | | text: I'm still concerned about us losing control of our forces. Some of them are already hearing voices. | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: When our work at Sanctuary pays off, the only voice they'll be hearing is ours. | | +-[choice] | | | text: [First entry] | | | category: FRIENDLY | | | +-*** see reply #0 *** | | +-[choice] | | | text: [Second entry] | | | category: INVESTIGATE | | | +-*** see reply #6 *** | | +-[choice] | | | text: [Third entry] | | | category: HOSTILE | | | +-[reply #10] | | | default action | | | major decision | | | listener: variable_3 | | | +-[entry #11] | | | speaker: cat004_cerb_scientist1 | | | listener: variable_2 | | | text: Sir, you wanted my opinion on this. It's too dangerous. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: No. We're close. Sanctuary was a success. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We can control Reaper forces. Everything we've been fighting for, every sacrifice we've made--it's about to pay off. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: cat004_cerb_scientist1 | | | listener: variable_2 | | | text: We can't lose you, sir! Humanity needs your mind, and they need it intact. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I understand the danger, Jana. That's why I'm trusting you with this. As long as you're here, I know you'll keep me in line. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: cat004_cerb_scientist1 | | | listener: variable_2 | | | text: I'm holding you to that, sir. Okay. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Begin the procedure. No anesthetic. Computer: end recording. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #18] | | | | condition: conditional_1265(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | text: [Exit] | | | | +-[reply #18] | | | | listener: variable_3 | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: [First entry] | | | | category: FRIENDLY | | | | +-*** see reply #0 *** | | | +-[choice] | | | | text: [Second entry] | | | | category: INVESTIGATE | | | | +-*** see reply #6 *** | | | +-[choice] | | | | text: [Third entry] | | | | category: HOSTILE | | | | +-*** see reply #10 *** | | | +-[choice] | | | text: [Exit] | | | +-*** see reply #18 *** | | +-[choice] | | text: [Exit] | | +-*** see reply #18 *** | +-[choice] | | text: [Third entry] | | category: HOSTILE | | +-*** see reply #10 *** | +-[choice] | text: [Exit] | +-*** see reply #18 *** +-[choice] | text: [Second entry] | category: INVESTIGATE | +-*** see reply #6 *** +-[choice] | text: [Third entry] | category: HOSTILE | +-*** see reply #10 *** +-[choice] text: [Exit] +-*** see reply #18 *** +-[entry #20] speaker: variable_1 listener: variable_2 +-[choice] category: FRIENDLY +-[reply #19] listener: variable_3 +-[entry #21] speaker: cat004_cerb_scientist1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #23] speaker: cat004_cerb_scientist1 listener: variable_2 +-[reply #22] listener: variable_3 +-[entry #24] speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #25] speaker: cat004_cerb_scientist1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #26] speaker: variable_1 listener: variable_2 +-[choice] | category: FRIENDLY | +-*** see reply #19 *** +-[choice] | text: [Second entry] | category: INVESTIGATE | +-*** see reply #6 *** +-[choice] | text: [Third entry] | category: HOSTILE | +-*** see reply #10 *** +-[choice] text: [Exit] +-*** see reply #18 *** [biod_cat004_100hangarbay_loc_int.cat004_hangar_doorcontrol_b_d.cat004_hangar_doorcontrol_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: EDI, can you get this open? +-[entry #1] | condition: plot.bools[19243] == 1 | speaker: variable_1 | listener: variable_2 | text: No. It is magnetically sealed. | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: No way we're getting through that with small arms. | | +-[reply #2] | | listener: variable_3 | | text: Looks like we're punching through it with the fighter, then. | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: And there's no way we're shooting through. | | +-*** see reply #2 *** | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: And I doubt we're shooting it open. | | +-*** see reply #2 *** | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: And I don't think we have the weaponry to break through. | | +-*** see reply #2 *** | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Can't shoot it. Anything we're packing would just bounce off the walls. | | +-*** see reply #2 *** | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: And too strong for firearms. | | +-*** see reply #2 *** | +-[entry #8] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Aside from the hull, these doors are the strongest part of any ship or station. We can't shoot through. | +-*** see reply #2 *** +-[entry #9] speaker: variable_1 listener: variable_2 text: No. We must get to the upper level before they vent the hangar. [biod_cat004_100hangarbay_loc_int.cat004_hangar_needout_b_d.cat004_hangar_needout_b_dlg] speaker_list: cat004_cerb_pa +-[entry #0] speaker: cat004_cerb_pa listener: variable_2 text: Security breach in Hangar 16. Initiating Achilles Protocol. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Shepard, Cerberus intends to vent the hangar bay! +-[reply #1] listener: variable_3 text: Can you stop them? +-[entry #2] speaker: variable_1 listener: variable_2 text: I need an active console. Try the upper level. +-[entry #3] speaker: variable_1 listener: variable_2 text: Shepard, we need to find a console and stop Cerberus from venting the hangar! +-[entry #4] speaker: variable_1 listener: variable_2 text: Shepard, we're almost out of time! Find a console before Cerberus vents the hangar! [biod_cat004_100hangarbay_loc_int.cat004_hangar_shoottubes_b_d.cat004_hangar_shoottubes_b_dlg] +-[entry #0] condition: plot.bools[19145] == 1 speaker: variable_1 listener: variable_2 text: Overriding safeties. The fighter should now launch toward the hangar door. +-[reply #0] listener: variable_3 text: Perfect. Let's get down there. +-[entry #1] speaker: variable_1 listener: variable_2 text: Shepard, the fighter is no longer pointed toward the hangar door. [biod_cat004_100hangarbay_loc_int.cat004_hangar_ventwarn_a_d.cat004_hangar_ventwarn_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Hangar 16 secured. Engaging Achilles Protocol. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Containment units scramble. Divert fighter launches to Bays 14 and 20. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Decompression safeties disengaged. Prepare for cold reset of environmental barriers. [biod_cat004_100hangarbay_loc_int.cat004_premech_cerb_radio_a_d.cat004_premech_cerb_radio_a_dlg] speaker_list: cat004_cerb_soldier2 +-[entry #0] speaker: variable_1 listener: variable_2 text: Talk to me! I'm hearing reports that they breached the door with heavy weapons! +-[reply #0] listener: variable_3 +-[entry #1] speaker: cat004_cerb_soldier2 listener: variable_2 text: Negative. They rigged a fighter. Damn thing tore through half the facility. +-[reply #1] listener: variable_3 +-[entry #2] speaker: cat004_cerb_soldier2 listener: variable_2 text: Finally stopped not far from Central. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Shut the hostiles down before they reach the central lab! [biod_cat004_100hangarbay_loc_int.global_door_access_denied_a_d.global_door_access_denied_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Access denied. [biod_cat004_125hangarbay_loc_int.cat004_hangar_cerb_pa_a_d.cat004_hangar_cerb_pa_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Intruder alert. All personnel prepare for security lockdown. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Repeat, hostile forces have breached the perimeter. All units respond. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Research personnel, lock all terminals and destroy all data below Classification Level Epsilon. [biod_cat004_125hangarbay_loc_int.cat004_hangar_cerb_radio_a_d.cat004_hangar_cerb_radio_a_dlg] speaker_list: cat004_cerb_soldier2 +-[entry #0] speaker: variable_1 listener: variable_2 text: One confirmed hostile team. We've got them locked in Hangar 16. +-[reply #0] listener: variable_3 +-[entry #1] speaker: cat004_cerb_soldier2 listener: variable_2 text: First responders are in. We have to assume termination. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: By the numbers. Backup is inbound, and hostiles aren't going anywhere. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: If need be, we'll just vent the damn hangar. [biod_cat004_125hangarbay_loc_int.cat004_hangar_mechs_b_d.cat004_hangar_mechs_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Commander, mechs incoming! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Hell, they're bringing in mechs! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Commander, mechs inbound! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They're bringing in mech support! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shit--mechs inbound, Commander! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Heavy mechs incoming! +-[entry #7] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Shepard, we've got mechs incoming! [biod_cat004_125hangarbay_loc_int.cat004_hangar_nextwave_b_d.cat004_hangar_nextwave_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 text: Another Cerberus team is inbound. +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Guess they figured out what we're doing. | +-[reply #1] | listener: variable_3 | text: They're not stopping us now! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Guess they figured out what we're doing. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Guess they figured out what we're trying. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I suspect they know what we're up to. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Guess they're on to us. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: They know what we're doing. | +-*** see reply #1 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: They figured out our plan. +-*** see reply #1 *** [biod_cat004_125hangarbay_loc_int.cat004_hangar_postmechs_b_d.cat004_hangar_postmechs_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 text: That was the last Cerberus team in this area. +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Let's get moving, then. I'm sick of this place already. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We've broken their front rank. Now we can cause some real damage. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Let's move. Maybe we can catch them before they regroup. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Good. Let's take a moment to regroup. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shit, was that all? +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Good. We recover, then continue. Without delay. +-[entry #7] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: I hope so. I could use a moment. [biod_cat004_125hangarbay_loc_int.cat004_hangar_shipwarn_b_d.cat004_hangar_shipwarn_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Shepard, look out! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Heads up, Shepard! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Commander, watch out! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, they're launching fighters! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Heads up, Commander! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: They're launching fighters! +-[entry #7] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Shepard, they're launching fighters! [biod_cat004_125hangarbay_loc_int.cat004_shuttle_pilot_a_d.cat004_shuttle_pilot_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] | condition: conditional_886(-1) | listener: variable_3 | text: Are you okay in there, Steve? | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Don't worry about me. Take care of yourself! | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I've got repairs to make here. Give Cerberus hell! +-[reply #2] listener: variable_3 text: Everything okay, Cortez? +-[entry #2] speaker: variable_1 listener: variable_2 text: I'm fine. +-[reply #3] listener: variable_3 +-*** see entry #3 *** [biod_cat004_150hangarconv_loc_int.cat004_hangar_boom_b_D.cat004_hangar_boom_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali +-[entry #0] condition: plot.bools[19146] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19145] == 1 | speaker: variable_1 | listener: variable_2 | text: Launching fighter. | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Perfect. | | +-[reply #2] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: The central lab was located behind this hangar. | | +-[reply #3] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: I suggest we follow the fighter's path. | | +-[reply #4] | | listener: variable_3 | | text: Noted. Let's move. | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Impressive! | | +-*** see reply #2 *** | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Nice work. | | +-*** see reply #2 *** | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Impressive. | | +-*** see reply #2 *** | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Yeah-ha-ha! | | +-*** see reply #2 *** | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Good. | | +-*** see reply #2 *** | +-[entry #8] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Keelah. | +-*** see reply #2 *** +-[entry #11] speaker: variable_1 listener: variable_2 text: We must use the turntable controls on the upper level to rotate the fighter, first. +-[entry #12] speaker: variable_1 listener: variable_2 text: Before launching the fighter, we must disable the docking clamps that keep it in place. [biod_cat004_150hangarconv_loc_int.cat004_hangar_fighterup_b_D.cat004_hangar_fighterup_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: EDI, I've got a console. Go! +-[entry #1] speaker: variable_1 listener: variable_2 text: Hangar vent procedure... disabled. +-[reply #1] listener: variable_3 text: Can you open the hangar? +-[entry #2] speaker: variable_1 listener: variable_2 text: No. However... +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I can access their fighter launch controls. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Shepard, Cerberus is aware that the venting attempt failed. Reinforcements are inbound! +-[entry #5] speaker: variable_1 listener: variable_2 text: However, we are still locked in the hangar. I cannot override the blast door controls to allow us into the main base. +-[reply #4] listener: variable_3 text: Then we blow the blast door. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Yeah, one of those fighters could do it. | +-[reply #5] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: We will need to disable docking clamps and rotate the fighter. Turntable controls are on the far side of the hangar. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: You think a fighter could punch through? | +-*** see reply #5 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: You're going to launch a fighter through the door? | +-*** see reply #5 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: If the fighter launches at the blast door... | +-*** see reply #5 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Those fighters have the juice to do it, that's for sure. | +-*** see reply #5 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The fighter? Yes. | +-*** see reply #5 *** +-[entry #12] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: You want to launch a fighter ship at the blast door? That's crazy. Brilliant, but crazy. +-*** see reply #5 *** [biod_cat004_150hangarconv_loc_int.cat004_premech_firstdoor_m_D.cat004_premech_firstdoor_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: EDI, can you get past it? +-[entry #1] speaker: variable_1 listener: variable_2 text: One moment. Cerberus has updated their encryption. There may be a slight delay as I bypass security. +-[choice] | text: What are they doing now? | category: INVESTIGATE | +-[reply #1] | listener: variable_3 | text: How's Cerberus reacting to us breaching the door? | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: They are sealing off as much of the base as they can. Most obvious routes to the central lab are blocked. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Other areas are being fortified. Heavy troopers will attempt to delay us while engineers set up turrets. | +-[reply #3] | listener: variable_3 | text: Any more surprises like venting the hangar? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: No. I am aware of this facility's safeguards and can counteract them. Cerberus can merely slow us down. | +-[choice] | | text: I'm glad you're here. | | category: AGREE | | +-[reply #4] | | listener: variable_3 | | text: And if I hadn't brought you along... | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: Cerberus would have vented the hangar. | | +-[reply #5] | | listener: variable_3 | | text: Thanks for coming. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: I am pleased to assist. | | +-[reply #6] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: We must proceed through a sublevel to avoid Cerberus containment measures. | | +-[reply #10] | | listener: variable_3 | | text: Where do you think we'll find the Prothean VI? | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: A central lab at the heart of this facility. It is the most secure area. | | +-[reply #11] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Following the destruction left by the fighter will offer the most direct route. | +-[choice] | text: Finish with the door. | category: DISAGREE | +-[reply #7] | default action | major decision | listener: variable_3 | text: Let me know when you're through. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: I am through. | +-[reply #9] | listener: variable_3 | +-*** see entry #9 *** +-[choice] | text: I'm glad you're here. | category: AGREE | +-*** see reply #4 *** +-[choice] text: Do it. category: DISAGREE +-*** see reply #7 *** [biod_cat004_200destrooma_loc_int.cat004_premech_report1_a_d.cat004_premech_report1_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Incursion team, what's your status? +-[reply #0] listener: variable_3 text: We've cleared the hangar and are inside the base. +-[entry #1] speaker: variable_1 listener: variable_2 text: Good work. Do you need support? +-[reply #1] listener: variable_3 text: Negative. Keep the heat on. We'll find what we need. [biod_cat004_225destrooma_loc_int.cat004_premech_banter1_b_d.cat004_premech_banter1_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_kaidan, hench_liara, hench_marine, hench_tali, hench_prothean +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: This is ugly. They're just throwing away troops. | +-[reply #1] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Their intention is to delay us, not stop us. Engineers are currently preparing an organized defense ahead. | +-[reply #2] | listener: variable_3 | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #3] | | listener: variable_3 | | text: They can waste that many troops? | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Yes. Cerberus employs Reaper augmentation on captured civilians to create functional shock troops quickly. | | +-[reply #4] | | listener: variable_3 | | +-[entry #11] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: We're fighting captured civilians? Those bastards. | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes. | | | +-[reply #12] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #12] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Just like the Reapers did with the Collectors--turning victims into shock troops. | | | +-[reply #6] | | | listener: variable_3 | | | +-*** see entry #18 *** | | +-[entry #13] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: I thought they were just scared and looking to the Illusive Man for help. This is awful. | | | +-[reply #7] | | | listener: variable_3 | | | +-*** see entry #18 *** | | +-[entry #14] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: I assumed they were volunteers, scared and looking for answers. This is... horrible. | | | +-[reply #8] | | | listener: variable_3 | | | +-*** see entry #18 *** | | +-[entry #15] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Figured it was dumbass volunteers who didn't know any better. That's... damn. | | | +-[reply #9] | | | listener: variable_3 | | | +-*** see entry #18 *** | | +-[entry #16] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: Just like the Reapers did with the Collectors--turning victims into a private army. Awful. | | | +-[reply #10] | | | listener: variable_3 | | | +-*** see entry #18 *** | | +-[entry #17] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: As the Reapers did with my people when creating the Collectors. Cerberus has learned from its masters. | | +-[reply #11] | | listener: variable_3 | | +-*** see entry #18 *** | +-[entry #19] | condition: plot.bools[22430] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That was ugly. They're wasting a lot of troops trying to stop us. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: They're getting a lot of their people killed trying to stop us. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We've killed scores of them. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Nothing like a knife-fight in an alley. We put down a lot of their troops. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: They're throwing their lives away. | +-*** see reply #1 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Pathetic. We're crushing them. +-*** see reply #1 *** [biod_cat004_300destroomb_loc_int.cat004_gotjack_a_D.cat004_gotjack_a_dlg] speaker_list: cat004_jackscientist +-[entry #0] speaker: cat004_jackscientist listener: variable_2 text: You really should have run when we took Grissom Academy... Subject Zero. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: My name... is Jack! +-[reply #1] listener: variable_3 +-[entry #2] speaker: cat004_jackscientist listener: variable_2 text: We're learning a great deal from those students you were training. Some of them may even survive. +-[reply #2] listener: variable_3 +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I'm going to tear you apart! | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: cat004_jackscientist | listener: variable_2 | text: That's funny... I was just thinking the same thing. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Aaah! +-[entry #6] speaker: variable_1 listener: variable_2 text: I will fucking tear you apart! [biod_cat004_300destroomb_loc_int.cat004_mech_report1_a_D.cat004_mech_report1_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Incursion team, are you still with us? We're limiting fire as best we can! +-[reply #0] listener: variable_3 text: Admiral, we're in deep, and the Prothean VI will be in the safest part of the station. Don't hold back. +-[entry #1] | condition: conditional_16(1) | speaker: variable_1 | listener: variable_2 | text: This isn't Akuze, Shepard. I want everyone to come out of this one alive. | +-[reply #1] | listener: variable_3 | text: I'll be fine. Just take Cerberus down. Please. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Understood, Commander. | +-[reply #2] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: All ships, you are free to fire! +-[entry #2] | condition: conditional_16(2) | speaker: variable_1 | listener: variable_2 | text: This isn't Elysium, Shepard. I don't need a hero. | +-*** see reply #1 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: This isn't Torfan, Shepard. I'm not risking you unless I have to. +-*** see reply #1 *** [biod_cat004_300destroomb_loc_int.cat004_premech_banter3_b_D.cat004_premech_banter3_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_kaidan, hench_liara, hench_marine, hench_tali, hench_prothean +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Fifth Fleet's hitting them hard. | +-[reply #1] | listener: variable_3 | text: They'll get it done. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That'd be a generator. Looks like the Fifth Fleet's coming through. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Sounds like the Fifth Fleet just gave Cerberus a wake-up call. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I hope the Fifth Fleet is careful. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: There we go. How do you like us now? +-[entry #6] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Choke on it, you Cerberus bastards. +-[entry #7] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Let's hope your military forces are competent. +-*** see reply #1 *** [biod_cat004_300destroomb_loc_int.cat004_premech_nearlog1_b_D.cat004_premech_nearlog1_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Another security lock. I can bypass it. [biod_cat004_300destroomb_loc_int.cat004_premech_nearlog2_b_D.cat004_premech_nearlog2_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: I will bypass the lock. If you are interested, the console nearby is still functional. [biod_cat004_325destroomb_loc_int.cat004_eng_fight_banter_b_d.cat004_eng_fight_banter_b_dlg] speaker_list: hench_marine, hench_ashley, hench_garrus, hench_prothean, hench_edi, hench_tali, hench_liara, hench_kaidan +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Looks like we found the turret line! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Think we found the turrets! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: There are the turrets! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The turrets! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We have found the turrets! +-[entry #6] speaker: variable_1 listener: variable_2 +-[entry #7] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #8] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: We need to take out that shield pylon! +-[entry #9] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There's the shield pylon! +-[entry #10] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: They've got a shield pylon! +-[entry #11] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I recommend disabling their shield pylon! +-[entry #12] speaker: variable_1 listener: variable_2 +-[entry #13] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #14] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: That oughta help! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Now it gets fun. +-[entry #16] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That'll make things easier! +-[entry #17] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Excellent! +-[entry #18] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The pylon is disabled! +-[entry #19] speaker: variable_1 listener: variable_2 +-[entry #20] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #21] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Right side! The generator for their portable barriers! +-[entry #22] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Their portable barrier generator is on our right! +-[entry #23] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Portable barrier generator, right side! +-[entry #24] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The generator for their portable barriers is on our right! +-[entry #25] speaker: variable_1 listener: variable_2 +-[entry #26] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #27] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Pop in a fresh clip--we're not done yet! +-[entry #28] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: More up ahead! +-[entry #29] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Get ready, more up ahead! +-[entry #30] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Another defense line ahead! +-[entry #31] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The engineers have another defense line ahead! +-[entry #32] speaker: variable_1 listener: variable_2 +-[entry #33] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #34] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard, watch your flank! +-[entry #35] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, they're coming in from the flank! +-[entry #36] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: They're coming in on our flank! +-[entry #37] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, they are attempting to flank us! +-[entry #38] speaker: variable_1 listener: variable_2 +-[entry #39] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #40] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Take them down before they place more turrets! +-[entry #41] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Stop them before they place more turrets! +-[entry #42] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Stop them before they place more turrets! +-[entry #43] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We must stop the engineers before they place more turrets! +-[entry #44] speaker: variable_1 listener: variable_2 +-[entry #45] speaker: variable_1 listener: variable_2 +-[entry #46] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #47] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 +-[entry #48] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 +-[entry #49] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 +-[entry #50] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 +-[entry #51] speaker: variable_1 listener: variable_2 +-[entry #52] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #53] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 +-[entry #54] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 +-[entry #55] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 +-[entry #56] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 +-[entry #57] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 +-[entry #58] speaker: variable_1 listener: variable_2 [biod_cat004_325destroomb_loc_int.cat004_premech_cerb_pa_a_d.cat004_premech_cerb_pa_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: All personnel: Hull integrity may be compromised. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Proceed to protective bunkers or secure vacuum-rated equipment. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Repeat: The facility has sustained structural damage. Hull integrity may be compromised. [biod_cat004_600protoreaper_loc_int.cat004_core_banter3_b_d.cat004_core_banter3_b_dlg] speaker_list: hench_ashley, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_garrus, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: That thing's creeping me out. Like it's watching us. | +-[reply #1] | listener: variable_3 | text: Tried to kill me last time. It can watch all it wants. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Fighting through this thing makes my skin crawl. It's like we're bugs crawling across a sleeping giant. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I don't like the feel of that thing. It's as though it knows we're here. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Fighting through this thing's like partying in a graveyard. Like I can feel it watching. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Reaper atrocities have no limit. | +-[reply #2] | listener: variable_3 | text: Least it's not trying to kill us this time. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I thought hospitals were ugly to fight through. This is so much worse. | +-*** see reply #2 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Keelah, this thing is horrible. +-*** see reply #2 *** [biod_cat004_625protoreaper_loc_int.cat004_core_banter1_b_D.cat004_core_banter1_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 text: More Cerberus forces en route. +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Good. I hate hide-and-seek. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Guess we're getting close. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Looks like they're making their last stand here. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I'm ready. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: They damn well better be. I barely broke a sweat. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Good. Easier to kill them all now. +-[entry #7] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Good. I just put in a fresh thermal clip. [biod_cat004_625protoreaper_loc_int.cat004_core_fight_banter_b_D.cat004_core_fight_banter_b_dlg] speaker_list: hench_tali, hench_liara, hench_kaidan, hench_edi, hench_marine, hench_ashley, hench_garrus, hench_prothean +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: They're coming up from below! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Watch out! They're coming from below! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Heads up! They're flying in from below! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Cerberus soldiers are coming up from below! +-[entry #5] speaker: variable_1 listener: variable_2 +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #7] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Sniper, far side! +-[entry #8] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Sniper, far side! +-[entry #9] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Sniper, far side! +-[entry #10] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Sniper on the far side! +-[entry #11] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: There are snipers on the far side! +-[entry #12] speaker: variable_1 listener: variable_2 +-[entry #13] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #14] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Damn it, we've got jumpers! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Here come the girls! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Cerberus phantoms incoming! +-[entry #17] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Hostiles inbound. +-[entry #18] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Cerberus phantoms incoming! +-[entry #19] speaker: variable_1 listener: variable_2 +-[entry #20] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #21] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Take that, you flippy little bitch! +-[entry #22] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Try jumping now! +-[entry #23] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Just like Cerberus to bring a knife to a gunfight! +-[entry #24] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Enemy down. +-[entry #25] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Phantom down! +-[entry #26] speaker: variable_1 listener: variable_2 +-[entry #27] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #28] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Jack... | +-[reply #5] | listener: variable_3 | text: It wasn't her. Not anymore. | +-[entry #31] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | text: It's one more thing that Cerberus will answer for. +-[entry #29] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Damn it. Jack... | +-*** see reply #5 *** +-[entry #30] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I believe that was Jack. | +-*** see reply #5 *** +-[entry #32] speaker: variable_1 listener: variable_2 +-[entry #33] speaker: variable_1 listener: variable_2 +-[entry #34] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #35] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 +-[entry #36] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 +-[entry #37] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 +-[entry #38] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 +-[entry #39] speaker: variable_1 listener: variable_2 +-[entry #40] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #41] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 +-[entry #42] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 +-[entry #43] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 +-[entry #44] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 +-[entry #45] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 +-[entry #46] speaker: variable_1 listener: variable_2 [biod_cat004_625protoreaper_loc_int.end001_jack_a_D.end001_jack_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard? Shepard, is that you? +-[reply #0] listener: variable_3 text: Jack. How are you guys? +-[entry #1] speaker: variable_1 listener: variable_2 text: Good, so far. We're a ways south of your position. +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[19711] == 1 | speaker: variable_1 | listener: variable_2 | text: We saved some resistance fighters with barrier support. Bringing a bit more firepower your way. | +-[reply #2] | listener: variable_3 | text: I'll see you on the other side. | +-[entry #4] | | condition: plot.bools[19846] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Don't get killed, dumbass. When this is over, I'm getting laid. | | +-[reply #3] | | listener: variable_3 | | text: I love you, too. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: I won't let you down, Shepard. Go kick some ass. | +-[reply #4] | listener: variable_3 | text: You too. +-[entry #3] speaker: variable_1 listener: variable_2 text: Rodriguez actually tore that little shoulder-head off one of those batarian things. It was great. +-*** see reply #2 *** +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: How you feeling, guys? Tired? Scared? Good. +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: We've been fighting hard, saw some things we've never seen before, and we're getting ready to make the push. +-[reply #7] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: This is the perfect time to be scared. I'd be worried if you weren't. +-[reply #8] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: But you can do this. I mean, damn, you're keeping step with career soldiers. You are kicking ass! +-[reply #9] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: So: heads down, barriers ups, watch your flanks. +-[reply #10] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: And whatever happens... I am so damn proud of you guys. +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Come on! All together! +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Keep it up! You can rest when you're dead! +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: Watch your barriers! +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: We're not gonna lose to these assholes! Keep moving! +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: Raaah! +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: I will destroy you! +-[entry #20] speaker: variable_1 listener: variable_2 text: That all you got? [biod_cat004_650reaperconv_loc_int.cat004_core_reaper_p_D.cat004_core_reaper_p_dlg] speaker_list: hench_tali, hench_garrus, hench_ashley, hench_kaidan, hench_marine, hench_liara, hench_prothean, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Keelah, is that the proto-Reaper from the Collector base? | +-[reply #1] | listener: variable_3 | +-[entry #10] | | condition: plot.bools[1832] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | text: What's left of it. I guess Cerberus recovered it from the base. | | +-[entry #12] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: I wish I'd been there. | | | +-[reply #12] | | | listener: variable_3 | | | text: You're here now. | | | +-[entry #27] | | | speaker: hench_edi | | | listener: variable_2 | | | text: Cerberus is actively using the surviving pieces. | | | +-[reply #26] | | | listener: variable_3 | | | +-[entry #28] | | | | condition: plot.bools[1832] == 1 | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: The head is largely intact. I believe they are using it for high-level computing operations. | | | +-[entry #29] | | | speaker: hench_edi | | | listener: variable_2 | | | text: The central core--analogous to the heart--is largely intact. I believe Cerberus is using it for a power source. | | +-[entry #13] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: I wish I could've helped. | | | +-*** see reply #12 *** | | +-[entry #14] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: All those assholes who doubted you... I wish they were here right now. | | | +-[reply #13] | | | listener: variable_3 | | | text: They can come take pictures once we take care of business. | | | +-[entry #15] | | | speaker: hench_marine | | | listener: variable_2 | | | text: Damn straight. | | | +-[reply #14] | | | listener: variable_3 | | | +-*** see entry #27 *** | | +-[entry #16] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Enough to make trouble. | | | +-[reply #15] | | | listener: variable_3 | | | +-*** see entry #27 *** | | +-[entry #17] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: I can't believe you really fought that. Those poor colonists. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #19] | | | listener: variable_3 | | | text: The Illusive Man convinced me to work with him to save the colonies. But he never really cared, did he? | | | +-[entry #21] | | | | condition: conditional_114(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: Perhaps he did. He certainly fooled himself into thinking this was for the best. | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #22] | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: When you work in secret, it's tempting to believe you have all the answers. | | | | +-[reply #21] | | | | listener: variable_3 | | | | text: You're not him. You'd never be. | | | | +-[entry #23] | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: If it could have saved Thessia? I don't know. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-*** see entry #27 *** | | | +-[entry #24] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: I think he did. He just cares more about studying it. The dead are only a statistic now. | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-[entry #25] | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Somehow, that seems even worse. | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-*** see entry #27 *** | | | +-[entry #26] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: I don't regret standing with you when you were with Cerberus, Shepard... but I'm glad we're shutting this down. | | | +-[reply #25] | | | listener: variable_3 | | | text: So am I. | | | +-*** see entry #27 *** | | +-[entry #18] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: All those colonists kidnapped, processed into that... and Cerberus hangs it up like a trophy. | | | +-[reply #17] | | | listener: variable_3 | | | +-*** see entry #20 *** | | +-[entry #19] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: All those civilians, families... turned into that. And Cerberus has it on display. | | | +-[reply #18] | | | listener: variable_3 | | | +-*** see entry #20 *** | | +-*** see entry #27 *** | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | text: What's left of it. I'm surprised Cerberus recovered that much from the base. | +-*** see entry #12 *** | +-*** see entry #13 *** | +-*** see entry #14 *** | +-*** see entry #16 *** | +-*** see entry #17 *** | +-*** see entry #18 *** | +-*** see entry #19 *** | +-*** see entry #27 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks like the human proto-Reaper we killed. | +-[reply #2] | listener: variable_3 | +-*** see entry #10 *** | +-*** see entry #11 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Is that...? | +-[reply #3] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: This is the human proto-Reaper Shepard destroyed. | +-[reply #7] | listener: variable_3 | +-*** see entry #10 *** | +-*** see entry #11 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: What is this thing? | +-[reply #4] | listener: variable_3 | +-*** see entry #7 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: What is that thing? | +-[reply #5] | listener: variable_3 | +-*** see entry #7 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Is that...? | +-[reply #6] | listener: variable_3 | +-*** see entry #7 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Proto-Reaper. Based on humans. An abomination. +-[reply #8] listener: variable_3 +-[entry #9] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: This is the one you destroyed? +-[reply #9] listener: variable_3 +-*** see entry #10 *** +-*** see entry #11 *** [biod_cat004_750timconv_loc_int.cat004_core_conclude_m_D.cat004_core_conclude_m_dlg] speaker_list: global_kaileng +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] | listener: variable_3 | +-[entry #1] | | condition: plot.bools[20278] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #2] | | listener: variable_3 | | +-[entry #2] | | | condition: plot.bools[19188] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #3] | | | listener: variable_3 | | | text: That was for Thane and Miranda, you son of a bitch. | | | +-[entry #7] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The Citadel is in position. The Reapers are preparing to complete their harvest of your species. | | | +-[reply #9] | | | listener: variable_3 | | | text: I'll stop them. | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It is too late. I recommend investigating a means of conserving information for future species. | | | +-[reply #10] | | | | listener: variable_3 | | | | +-[entry #10] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Perhaps you will succeed where we failed. Perhaps your warnings will be heard early enough. | | | | +-[reply #11] | | | | | listener: variable_3 | | | | | +-[entry #11] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #12] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | +-[choice] | | | | category: PARAGON INTERRUPT | | | | +-[reply #12] | | | | transition: transition_2561(-1) | | | | listener: variable_3 | | | | text: You didn't fail. You gave us a chance. And we're not done yet. | | | | +-*** see entry #11 *** | | | +-[choice] | | | category: RENEGADE INTERRUPT | | | +-[reply #13] | | | transition: transition_2564(-1) | | | listener: variable_3 | | | text: I'll stop them. | | | +-*** see entry #11 *** | | +-[entry #3] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #4] | | listener: variable_3 | | text: That was for Miranda, you son of a bitch. | | +-*** see entry #7 *** | +-[entry #4] | | condition: plot.bools[19188] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | text: That was for Thane, you son of a bitch. | | +-*** see entry #7 *** | +-[entry #5] | | condition: plot.bools[19189] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | text: That was for Kirrahe, you son of a bitch. | | +-*** see entry #7 *** | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | text: No gunship this time, you son of a bitch. | +-*** see entry #7 *** +-[choice] category: RENEGADE INTERRUPT +-[reply #1] listener: variable_3 +-*** see entry #1 *** +-*** see entry #4 *** +-*** see entry #5 *** +-*** see entry #6 *** +-[entry #13] speaker: global_kaileng listener: variable_2 text: Huh! +-[reply #15] listener: variable_3 +-[entry #14] speaker: global_kaileng listener: variable_2 text: Unnnnh... +-[reply #16] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-*** DIALOG END *** [biod_cat004_750timconv_loc_int.cat004_core_confront_m_D.cat004_core_confront_m_dlg] speaker_list: hench_edi, global_prothean_vi, global_kaileng +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: This is it. Stay sharp, everyone. +-[entry #1] | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: We need to locate the Prothean VI. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Shepard. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: You're in my chair. | +-[reply #6] | listener: variable_3 | text: This chair's about the only damn thing you have left. Cerberus is finished. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: On the contrary. We have achieved everything I ever imagined. | +-[reply #7] | listener: variable_3 | text: Yeah, we all saw what you accomplished on Sanctuary. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: But it's not the same as controlling a Reaper. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: A significant hurdle. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: But thanks to the Prothean VI, I have what I need to make it a reality. | +-[reply #10] | listener: variable_3 | text: The Catalyst. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Yes. | +-[choice] | | text: So what is it? | | category: INVESTIGATE | | +-[reply #11] | | listener: variable_3 | | text: What is the Catalyst, and how exactly will it help you control the Reapers? | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: You'll have to ask the VI yourself. I'm done helping you. | | +-[reply #12] | | listener: variable_3 | | text: When did you start? | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: You think because I'm willing to use the enemy's tactics that they're no longer my enemy? | | +-[reply #13] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: Everything, Shepard--everything I've done has uplifted humanity. Not only above other species in our galaxy, but over the Reapers! | | +-[choice] | | | text: You're in this for yourself. | | | category: HOSTILE | | | +-[reply #14] | | | condition: conditional_127(-1) | | | transition: transition_2564(-1) | | | listener: variable_3 | | | text: Bullshit. If you were willing to do everything it took, you'd have worked with me. | | | +-[entry #15] | | | transition: transition_3988(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I don't think so... | | | +-[reply #15] | | | listener: variable_3 | | | text: You're desperate. How many have you killed? Together, we would already have the Crucible and the Catalyst. | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You wouldn't listen! | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You're still not listening. Destroying the Reapers would be the biggest mistake of our brief existence. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And nothing you can say will ever convince me otherwise. | | | +-[choice] | | | | text: I can't help you anymore. | | | | category: DISAGREE | | | | +-[reply #22] | | | | default action | | | | major decision | | | | transition: transition_2563(-1) | | | | listener: variable_3 | | | | text: I've given you every chance to listen to reason. Cerberus is done, and so are you. | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Once again, you fail to recognize the truth. | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Cerberus isn't just an organization or the people behind it. Cerberus is an idea. | | | | +-[reply #26] | | | | listener: variable_3 | | | | text: EDI? | | | | +-[entry #25] | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: I've almost got it. | | | | +-[reply #27] | | | | listener: variable_3 | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: EDI. I'm surprised at you, working so hard to bring about the Reaper's destruction. | | | | +-[reply #28] | | | | listener: variable_3 | | | | text: Don't listen to him. | | | | +-[entry #27] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You could've destroyed Eva's body. But instead, you chose to control it. | | | | +-[reply #29] | | | | listener: variable_3 | | | | +-[entry #28] | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: It was necessary. | | | | +-[reply #30] | | | | listener: variable_3 | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: My point exactly. | | | | +-[reply #31] | | | | listener: variable_3 | | | | +-[entry #30] | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: I've got it. | | | | +-[reply #32] | | | | listener: variable_3 | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #33] | | | | listener: variable_3 | | | | +-[entry #32] | | | | speaker: global_prothean_vi | | | | listener: variable_2 | | | | text: Online. Security breach detected. | | | | +-[reply #34] | | | | listener: variable_3 | | | | +-[entry #33] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Enjoy your little chat, but don't overstay your welcome. | | | | +-[reply #35] | | | | listener: variable_3 | | | | +-[entry #34] | | | | speaker: global_prothean_vi | | | | listener: variable_2 | | | | text: You are attempting to recover me from indoctrinated forces? | | | | +-[reply #36] | | | | listener: variable_3 | | | | text: Yes. I need to know what the Catalyst is! | | | | +-[entry #35] | | | | speaker: global_prothean_vi | | | | listener: variable_2 | | | | text: Security protocols have been overridden. I will comply. | | | | +-[reply #37] | | | | listener: variable_3 | | | | +-[entry #36] | | | | speaker: global_prothean_vi | | | | listener: variable_2 | | | | text: The Catalyst enhances dark energy transmissions and coordinates the entire mass relay network. In your cycle, it is known as the Citadel. | | | | +-[reply #38] | | | | listener: variable_3 | | | | text: What? | | | | +-[entry #37] | | | | speaker: global_prothean_vi | | | | listener: variable_2 | | | | text: The Catalyst is the Citadel. | | | | +-[choice] | | | | | text: The Citadel? | | | | | category: INVESTIGATE | | | | | +-[reply #39] | | | | | listener: variable_3 | | | | | text: So the Crucible and Citadel together, can stop the Reapers? | | | | | +-[entry #38] | | | | | speaker: global_prothean_vi | | | | | listener: variable_2 | | | | | text: That is correct. | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | text: But... the Citadel was built by the Reapers. | | | | | +-[entry #39] | | | | | speaker: global_prothean_vi | | | | | listener: variable_2 | | | | | text: The plans for the Crucible were passed down to us from the previous cycle, and countless cycles before that. | | | | | +-[reply #41] | | | | | listener: variable_3 | | | | | +-[entry #40] | | | | | speaker: global_prothean_vi | | | | | listener: variable_2 | | | | | text: At some point--it is difficult to pinpoint when--the Crucible plans were adapted to incorporate the use of the Catalyst. | | | | | +-[reply #42] | | | | | listener: variable_3 | | | | | +-[entry #41] | | | | | speaker: global_prothean_vi | | | | | listener: variable_2 | | | | | text: Presumably, the Crucible was not sufficiently powerful to defeat the Reapers. | | | | | +-[reply #43] | | | | | listener: variable_3 | | | | | +-[entry #42] | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: So we use their own technology against them. | | | | | +-[reply #44] | | | | | listener: variable_3 | | | | | +-[entry #43] | | | | | speaker: global_prothean_vi | | | | | listener: variable_2 | | | | | text: Precisely. | | | | | +-[choice] | | | | | | text: This is critical information. | | | | | | category: DISAGREE | | | | | | +-[reply #45] | | | | | | transition: transition_2563(-1) | | | | | | listener: variable_3 | | | | | | text: If you'd told me sooner, we could've planned for this. | | | | | | +-[entry #44] | | | | | | speaker: global_prothean_vi | | | | | | listener: variable_2 | | | | | | text: It was feared that if the Reapers were aware of the Catalyst's intended use, they would retake control of it. | | | | | | +-[reply #47] | | | | | | listener: variable_3 | | | | | | +-[entry #45] | | | | | | speaker: global_prothean_vi | | | | | | listener: variable_2 | | | | | | text: I am programmed to withhold that information until the Crucible is complete. | | | | | | +-[reply #48] | | | | | | listener: variable_3 | | | | | | text: It's as ready as it's going to be. Let's get it to the Citadel. | | | | | | +-[entry #46] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #49] | | | | | | listener: variable_3 | | | | | | text: Why not? | | | | | | +-[entry #47] | | | | | | speaker: global_prothean_vi | | | | | | listener: variable_2 | | | | | | text: The one who broke through my security protocols, the one you call the Illusive Man, has fled to the Citadel and informed the Reapers of our purposes. | | | | | | +-[reply #50] | | | | | | listener: variable_3 | | | | | | text: Damn it! | | | | | | +-[entry #48] | | | | | | speaker: hench_edi | | | | | | listener: variable_2 | | | | | | text: Then the Citadel is in danger. The Reapers will take control of it. | | | | | | +-[reply #51] | | | | | | listener: variable_3 | | | | | | +-[entry #49] | | | | | | speaker: global_prothean_vi | | | | | | listener: variable_2 | | | | | | text: They already have. The Citadel has been moved to the Reaper-controlled space. | | | | | | +-[reply #52] | | | | | | listener: variable_3 | | | | | | text: Moved? To where? | | | | | | +-[entry #50] | | | | | | speaker: global_prothean_vi | | | | | | listener: variable_2 | | | | | | text: To the system you refer to as Sol. | | | | | | +-[reply #53] | | | | | | listener: variable_3 | | | | | | text: Earth. | | | | | | +-[entry #51] | | | | | | speaker: global_prothean_vi | | | | | | listener: variable_2 | | | | | | text: Correct. The Reaper forces will now consolidate power around the Catalyst and protect it all costs. The odds of accessing it are remote. | | | | | | +-[choice] | | | | | | | text: We knew this day was coming. | | | | | | | category: DISAGREE | | | | | | | +-[reply #54] | | | | | | | listener: variable_3 | | | | | | | text: We were going to face the Reapers head-on eventually. It doesn't really matter where it happens. | | | | | | | +-[entry #52] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #56] | | | | | | | listener: variable_3 | | | | | | | text: We'll get the Crucible to Earth. | | | | | | | +-[entry #54] | | | | | | | speaker: global_prothean_vi | | | | | | | listener: variable_2 | | | | | | | text: I hope you find success. | | | | | | | +-[reply #57] | | | | | | | listener: variable_3 | | | | | | | text: EDI, get me Hackett. He needs-- | | | | | | | +-[entry #55] | | | | | | | speaker: global_kaileng | | | | | | | listener: variable_2 | | | | | | | text: Not so fast. | | | | | | | +-[reply #58] | | | | | | | listener: variable_3 | | | | | | | text: You. | | | | | | | +-[entry #56] | | | | | | | speaker: global_kaileng | | | | | | | listener: variable_2 | | | | | | | text: He did warn you not to overstay your welcome. | | | | | | +-[choice] | | | | | | text: We'll beat the odds. | | | | | | category: AGREE | | | | | | +-[reply #55] | | | | | | default action | | | | | | major decision | | | | | | listener: variable_3 | | | | | | text: Don't count us out yet. We've come this far, and we'll finish this. | | | | | | +-[entry #53] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-*** see reply #56 *** | | | | | +-[choice] | | | | | text: Why all the secrecy? | | | | | category: AGREE | | | | | +-[reply #46] | | | | | default action | | | | | major decision | | | | | transition: transition_2560(-1) | | | | | listener: variable_3 | | | | | text: Why couldn't you tell me this before? | | | | | +-*** see entry #44 *** | | | | +-[choice] | | | | | text: It's a bit late. | | | | | category: DISAGREE | | | | | +-*** see reply #45 *** | | | | +-[choice] | | | | text: Why all the secrecy? | | | | category: AGREE | | | | +-*** see reply #46 *** | | | +-[choice] | | | text: You'll never change. | | | category: AGREE | | | +-[reply #24] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: Even with Cerberus in ruins, you still think you can do this your way. | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'd expect you to say that. You never truly believed in us. | | | +-[reply #25] | | | listener: variable_3 | | | +-*** see entry #24 *** | | +-[choice] | | | text: It's not too late to help me. | | | category: FRIENDLY | | | +-[reply #18] | | | condition: conditional_121(-1) | | | transition: transition_2561(-1) | | | listener: variable_3 | | | text: If you're willing to do everything it takes, then hand over the Catalyst. With the Crucible, we can end this. | | | +-[entry #18] | | | transition: transition_3988(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: It's not that simple... | | | +-[reply #19] | | | listener: variable_3 | | | text: It is! It's that simple! We're fighting each other while the Reapers occupy Earth. It's time to stop. | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Your idealism is... admirable, Shepard. | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But in the end, our goals are simply too disparate. I believe destroying the Reapers would be the worst mistake we could ever make. | | | +-[reply #21] | | | listener: variable_3 | | | +-*** see entry #21 *** | | +-[choice] | | | text: I can't help you anymore. | | | category: DISAGREE | | | +-*** see reply #22 *** | | +-[choice] | | text: You'll never change. | | category: AGREE | | +-*** see reply #24 *** | +-[choice] | | text: I can't help you anymore. | | category: DISAGREE | | +-*** see reply #22 *** | +-[choice] | text: You'll never change. | category: AGREE | +-*** see reply #24 *** +-[entry #57] speaker: hench_edi listener: variable_2 text: There. +-[reply #59] listener: variable_3 text: See if you can get it online. +-[entry #58] | speaker: variable_1 | listener: variable_2 | text: Almost everything. | +-[reply #60] | listener: variable_3 | +-[entry #59] | speaker: variable_1 | listener: variable_2 | text: That idea is not so easily destroyed. | +-[reply #61] | listener: variable_3 | +-[entry #60] | speaker: variable_1 | listener: variable_2 | text: Besides, I've already acquired what you're looking for. +-[entry #61] speaker: global_prothean_vi listener: variable_2 text: That may no longer be possible. [biod_cat004_800kaileng_loc_int.cat004_core_kailengfight_a_D.cat004_core_kailengfight_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: I've been looking forward to a rematch. +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: This is better than Thessia. More personal. +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: All you're doing is making humanity weaker! +-[reply #0] listener: variable_3 text: You're using Reaper tech! +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: And I'm stronger for it! +-[reply #1] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: We evolve or we die! Those are the options! +-[entry #5] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: If you can't make the hard choices, step aside for those who can! +-[reply #2] listener: variable_3 text: Like Cerberus? You betrayed Earth! +-[entry #6] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: The Alliance can't stop the Reapers! +-[reply #3] listener: variable_3 text: We're stopping you out there! +-[entry #7] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: You should've trusted the Illusive Man! +-[reply #4] listener: variable_3 text: I saw what he did at Sanctuary! +-[entry #8] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: They were refugees! They would've died anyway! +-[reply #5] listener: variable_3 text: You're indoctrinated! +-[entry #9] speaker: variable_1 listener: variable_2 text: My head's clear, Shepard. I'm just doing what you couldn't! +-[entry #10] condition: conditional_113(9) speaker: variable_1 listener: variable_2 text: You like that? Didn't show you all my tricks on Thessia. +-[entry #11] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Is that the best you can do? +-[reply #6] listener: variable_3 text: How are the legs? Getting tired? +-[entry #12] condition: conditional_113(11) speaker: variable_1 listener: variable_2 text: You're still slow, Shepard. +-[reply #7] listener: variable_3 text: I'm only slow 'cause I'm not running. +-[entry #13] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 text: You ran at the Citadel. You ran on Thessia. +-[entry #14] speaker: variable_1 listener: variable_2 text: Shut up! +-[entry #15] condition: conditional_113(13) speaker: variable_1 listener: variable_2 text: Even if you win, you're too late to stop what's coming! +-[reply #9] listener: variable_3 text: Maybe, maybe not... but you won't be there to see it. +-[entry #16] condition: conditional_113(14) speaker: variable_1 listener: variable_2 text: You think this is over? +-[reply #10] listener: variable_3 text: Stand up and die. [biod_cerjcb_000leveltrans_loc_int.cerjcb_arrival_c_D.cerjcb_arrival_c_dlg] speaker_list: hench_edi, hench_tali, hench_prothean, hench_marine, hench_liara, hench_ashley, hench_kaidan, hench_garrus +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: What's the word? Do we know how long these scientists have been holed up out here? +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We have not been provided many details. | +-[reply #2] | listener: variable_3 | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Been here long enough to worry the Illusive Man. | | +-[reply #3] | | listener: variable_3 | | +-[entry #20] | | | condition: conditional_12(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Ma'am, I'm picking up chatter from a Cerberus squad engaging the supply depot. | | | +-[reply #4] | | | listener: variable_3 | | | text: Engaging the scientists? | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And if I'm reading it right, sounds like more troops are on the way. | | | +-[reply #5] | | | listener: variable_3 | | | text: Okay, set us down, then get out of here. I need these scientists alive. | | +-[entry #21] | | | condition: conditional_886(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Shepard, I'm picking up chatter from a Cerberus squad engaging the supply depot. | | | +-*** see reply #4 *** | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: Sir, I'm picking up chatter from a Cerberus squad engaging the supply depot. | | +-*** see reply #4 *** | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Been here long enough to get Cerberus wound up. | | +-*** see reply #3 *** | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Regardless, it'll have been too long for the Illusive Man. | | +-*** see reply #3 *** | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: However long, Cerberus will be missing them. | | +-*** see reply #3 *** | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Long enough to piss off Cerberus. | | +-*** see reply #3 *** | +-[entry #16] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Scientists like these were among our most valued citizens. | | +-*** see reply #3 *** | +-[entry #17] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Long enough to make the Illusive Man angry. | | +-*** see reply #3 *** | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: The length of time will be proportional to Cerberus frustration. | | +-*** see reply #3 *** | +-[entry #19] | speaker: variable_1 | listener: variable_2 | +-*** see reply #3 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: The mission brief doesn't say. | +-*** see reply #2 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We have no information on that. | +-*** see reply #2 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Intel's pretty damn slim. | +-*** see reply #2 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Our intel is minimal. | +-*** see reply #2 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Not much in the mission brief. | +-*** see reply #2 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Nothing in the mission brief. | +-*** see reply #2 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We've got nothing on that. | +-*** see reply #2 *** +-[entry #10] speaker: variable_1 listener: variable_2 +-*** see reply #2 *** [biod_cerjcb_090shuttle_loc_int.cerjcb_prefacility_b_d.cerjcb_prefacility_b_dlg] speaker_list: hench_garrus, hench_ashley, hench_kaidan, hench_liara, hench_marine, hench_tali, hench_edi, hench_prothean +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: No wonder Cerberus abandoned this place--it's freezing. | +-[reply #1] | listener: variable_3 | text: All right. Just keep moving. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Can see why Cerberus abandoned this place... pretty damn chilly. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Can see why Cerberus abandoned this place. It's freezing. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Pretty desolate, even for an outpost. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Holy balls, it's freezing out here! | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Damn, it's freezing! Who would live in such a place? | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Why would Cerberus abandon such a serviceable outpost? | +-*** see reply #1 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Survival here must be a challenge. | +-*** see reply #1 *** +-[entry #9] speaker: variable_1 listener: variable_2 +-*** see reply #1 *** [biod_cerjcb_105landingcbt_loc_int.cerjcb_prefacility2_b_d.cerjcb_prefacility2_b_dlg] speaker_list: hench_marine, hench_kaidan, hench_liara, hench_prothean, hench_ashley, hench_tali, hench_garrus, hench_edi +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Push! Push forward! +-[entry #1] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Maybe we can flank these guys. Watch for it. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: James? | +-[entry #3] | | condition: plot.bools[17662] == 0 | | speaker: hench_marine | | listener: variable_2 | | text: Eyes peeled, sir! | | +-[reply #3] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #4] | speaker: hench_marine | listener: variable_2 | text: You bet, commander! | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: Kaidan? | +-[entry #6] | speaker: hench_kaidan | listener: variable_2 | text: On it, Commander! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | +-[reply #6] | listener: variable_3 | text: Liara? | +-[entry #8] | speaker: hench_liara | listener: variable_2 | text: Will do. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | +-[reply #7] | listener: variable_3 | text: Javik? | +-[entry #10] | speaker: hench_prothean | listener: variable_2 | text: Yes, Commander. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: Ash? | +-[entry #12] | speaker: hench_ashley | listener: variable_2 | text: On it! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | +-[reply #9] | listener: variable_3 | text: Tali? | +-[entry #14] | speaker: hench_tali | listener: variable_2 | text: I'll see what I can do! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | +-[reply #10] | listener: variable_3 | text: Garrus? | +-[entry #16] | speaker: hench_garrus | listener: variable_2 | text: Roger that! +-[entry #17] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | +-[reply #11] | listener: variable_3 | text: EDI? | +-[entry #18] | speaker: hench_edi | listener: variable_2 | text: I will look for that position. +-[entry #19] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-*** DIALOG END *** +-[entry #20] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #21] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Enemy neutralized. Look for survivors. +-[entry #22] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: All clear. Check for survivors. +-[entry #23] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Enemy clear. Did any civilians survive? +-[entry #24] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: All clear. Any civilians live? +-[entry #25] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Enemy cleared. We should attend to the living. +-[entry #26] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: All clear. I'll check for survivors. +-[entry #27] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: All clear, Shepard. Any scientists survive? +-[entry #28] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: All clear, sir. Checking for survivors. [biod_cerjcb_110landingamb_loc_int.cerjcb_firstfight_b_d.cerjcb_firstfight_b_dlg] speaker_list: hench_kaidan, hench_garrus, hench_ashley, hench_edi, hench_prothean, hench_marine, hench_liara, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: What did these people do to bring this down on their heads? +-[entry #1] speaker: variable_1 listener: variable_2 text: Help! We can't hold them much longer! +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Yeah, attacking civilians? Nothing I hate more. | +-[reply #2] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Please! Help us! | +-[reply #3] | listener: variable_3 | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Oh, no! No! | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Aaagh! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: These civilians are making a brave stand. These bastards are gonna pay. | +-*** see reply #2 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Attacking civilians? Hate that. | +-*** see reply #2 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This is an extremely asymmetrical conflict against inferior opponents. | +-*** see reply #2 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: These civilians are severely outmatched. | +-*** see reply #2 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Come on! Let's tear Cerberus up. | +-*** see reply #2 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: These civilians are way out of their depth. | +-*** see reply #2 *** +-[entry #9] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Civilians? This is low, even for Cerberus! +-*** see reply #2 *** [biod_cerjcb_110landingamb_loc_int.cerjcb_injured_jacob_v_D.cerjcb_injured_jacob_v_dlg] speaker_list: global_jacob, cerjcb_civilian_male, hench_garrus, hench_ashley, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali, hench_edi +-[entry #0] condition: plot.bools[19412] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Convinced? I'm on your side. Open the door. +-[entry #1] transition: transition_126(1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] condition: conditional_172(-1) speaker: variable_1 listener: variable_2 +-[reply #2] transition: transition_2944(-1) listener: variable_3 +-[entry #3] condition: conditional_172(-1) speaker: variable_1 listener: variable_2 +-[reply #3] | condition: conditional_229(-1) | listener: variable_3 | text: Jacob! Oh my god! | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: How bad? | +-[entry #6] | speaker: global_jacob | listener: variable_2 | text: I'll live... I think. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | text: This is Commander Shepard of the Alliance. The enemy is clear for now. Open the door. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Is Jacob there? | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: global_jacob | listener: variable_2 | text: It's okay, Brynn. | +-[reply #9] | transition: transition_126(1) | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[reply #4] listener: variable_3 text: Jacob. +-[entry #5] speaker: variable_1 listener: variable_2 +-*** see reply #5 *** +-[entry #11] transition: transition_1762(-1) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #12] speaker: cerjcb_civilian_male listener: variable_2 text: {Groans} +-[reply #12] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 text: This is Commander Shepard of the Alliance. The enemy has been cleared. Open the door. +-[entry #14] speaker: variable_1 listener: variable_2 text: Why should I trust you? +-[reply #14] listener: variable_3 text: I'm here to help. Obviously. +-[entry #15] speaker: variable_1 listener: variable_2 text: Commander Shepard worked with Cerberus. +-[reply #15] listener: variable_3 text: Look, your friend here is going to bleed out. +-[entry #16] speaker: variable_1 listener: variable_2 text: I'll own that. +-[reply #16] | condition: conditional_575(-1) | listener: variable_3 | text: I just took care of about fifty Cerberus guys for you and I-- | +-[entry #17] | transition: transition_126(2) | speaker: variable_1 | listener: variable_2 | +-[reply #18] | listener: variable_3 | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: We got company! | | +-[reply #19] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Here they come! | | +-*** see reply #19 *** | +-[entry #20] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Hostiles! | | +-*** see reply #19 *** | +-[entry #21] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Take cover! | | +-*** see reply #19 *** | +-[entry #22] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Hell. They're on us! | | +-*** see reply #19 *** | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Enemies! | | +-*** see reply #19 *** | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Take cover, Shepard! | | +-*** see reply #19 *** | +-[entry #25] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Reinforcements on the field! | | +-*** see reply #19 *** | +-[entry #26] | speaker: variable_1 | listener: variable_2 | +-*** see reply #19 *** +-[reply #17] listener: variable_3 text: I'm what's standing between you and a Cerberus shotgun! So open the damn-- +-*** see entry #17 *** +-[entry #27] speaker: global_jacob listener: variable_2 text: Shepard? +-[entry #28] speaker: global_jacob listener: variable_2 text: Shepard, is that you? +-[entry #29] speaker: global_jacob listener: variable_2 text: {Breathes} +-[entry #30] speaker: global_jacob listener: variable_2 text: Cover me! +-[entry #31] speaker: global_jacob listener: variable_2 text: {Grunts} +-[entry #32] speaker: global_jacob listener: variable_2 text: {Groans} +-[entry #33] speaker: global_jacob listener: variable_2 text: {Grunts} +-[entry #34] speaker: global_jacob listener: variable_2 text: Hello? Who's there? +-[entry #35] speaker: global_jacob listener: variable_2 text: Hey, give me a hand over here. +-[entry #36] speaker: cerjcb_civilian_male listener: variable_2 text: Cover me! [biod_cerjcb_110landingamb_loc_int.cerjcb_jacob_radio_a_D.cerjcb_jacob_radio_a_dlg] +-[entry #0] condition: conditional_172(-1) speaker: variable_1 listener: variable_2 text: Come in, Jacob. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: This is Brynn. Jacob, are you all right? Come in! +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] speaker: variable_1 listener: variable_2 text: Come in, Dr. Webber. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: This is Brynn. If you can hear me, come in. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Is there anyone there? +-[reply #4] listener: variable_3 +-*** DIALOG END *** [biod_cerjcb_110landingamb_loc_int.cerjcb_prefacility2_b_d.cerjcb_prefacility2_b_dlg] speaker_list: hench_marine, hench_kaidan, hench_liara, hench_prothean, hench_ashley, hench_tali, hench_garrus, hench_edi +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Push! Push forward! +-[entry #1] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Maybe we can flank these guys. Watch for it. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: James? | +-[entry #3] | | condition: plot.bools[17662] == 0 | | speaker: hench_marine | | listener: variable_2 | | text: Eyes peeled, sir! | | +-[reply #3] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #4] | speaker: hench_marine | listener: variable_2 | text: You bet, commander! | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: Kaidan? | +-[entry #6] | speaker: hench_kaidan | listener: variable_2 | text: On it, Commander! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | +-[reply #6] | listener: variable_3 | text: Liara? | +-[entry #8] | speaker: hench_liara | listener: variable_2 | text: Will do. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | +-[reply #7] | listener: variable_3 | text: Javik? | +-[entry #10] | speaker: hench_prothean | listener: variable_2 | text: Yes, Commander. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: Ash? | +-[entry #12] | speaker: hench_ashley | listener: variable_2 | text: On it! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | +-[reply #9] | listener: variable_3 | text: Tali? | +-[entry #14] | speaker: hench_tali | listener: variable_2 | text: I'll see what I can do! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | +-[reply #10] | listener: variable_3 | text: Garrus? | +-[entry #16] | speaker: hench_garrus | listener: variable_2 | text: Roger that! +-[entry #17] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | +-[reply #11] | listener: variable_3 | text: EDI? | +-[entry #18] | speaker: hench_edi | listener: variable_2 | text: I will look for that position. +-[entry #19] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-*** DIALOG END *** +-[entry #20] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #21] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Enemy neutralized. Look for survivors. +-[entry #22] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: All clear. Check for survivors. +-[entry #23] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Enemy clear. Did any civilians survive? +-[entry #24] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: All clear. Any civilians live? +-[entry #25] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Enemy cleared. We should attend to the living. +-[entry #26] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: All clear. I'll check for survivors. +-[entry #27] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: All clear, Shepard. Any scientists survive? +-[entry #28] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: All clear, sir. Checking for survivors. [biod_cerjcb_150maindoor_loc_int.cerjcb_facility_intro2_m_D.cerjcb_facility_intro2_m_dlg] speaker_list: global_jacob, hench_garrus, hench_tali, hench_liara, cerjcb_civilian_male, cerjcb_scientist +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_172(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_229(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Jacob! Oh, my god! Are you okay? | | +-[reply #2] | | listener: variable_3 | | text: Give me room to look. | | +-[entry #4] | | speaker: global_jacob | | listener: variable_2 | | text: I'm all right. The others didn't make it. | | +-[reply #4] | | listener: variable_3 | | text: What are you doing here? | | +-[entry #5] | | speaker: global_jacob | | listener: variable_2 | | text: I'm supposed to be protecting these people from the Illusive Man and his attack dogs! | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: Are they gone? | | +-[reply #6] | | listener: variable_3 | | text: For now. But they'll be back. | | +-[entry #7] | | speaker: global_jacob | | listener: variable_2 | | text: Ugh. | | +-[reply #7] | | listener: variable_3 | | text: Sure you're okay? | | +-[entry #8] | | speaker: global_jacob | | listener: variable_2 | | text: Yeah. I'll walk it off. | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | speaker: global_jacob | | listener: variable_2 | | +-[reply #9] | | | condition: conditional_231(-1) | | | listener: variable_3 | | | +-[entry #10] | | | speaker: global_jacob | | | listener: variable_2 | | | text: It's good to see you. | | | +-[reply #10] | | | listener: variable_3 | | | text: Yeah. You too. | | | +-[entry #12] | | | condition: conditional_607(-1) | | | speaker: global_jacob | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: global_jacob | | | listener: variable_2 | | | text: Hey--good to see you, too. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #14] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Staying out of trouble, I see. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #18] | | | | speaker: global_jacob | | | | listener: variable_2 | | | | text: Shepard, this is Dr. Brynn Cole. She's in charge here. | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: Tell me what's going on. Intel says you're Cerberus. | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We're all ex-Cerberus. Scientists, mostly. | | | | +-[reply #20] | | | | listener: variable_3 | | | | text: Civilians? | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Call us "refugees." If we hadn't run, we'd be dead. | | | | +-[choice] | | | | | text: Ex-Cerberus? | | | | | category: INVESTIGATE | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | text: Why does the Illusive Man want to kill you? | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Our stories are different, but the themes are the same. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: We were each using information from the Collector Base to work on the different components of a larger tech. | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: After someone completed their component, they disappeared. No bodies. Just... gone. | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | +-[entry #24] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: As we progressed, we started feeling like we were signing each other's death warrants. | | | | | +-[choice] | | | | | | text: Running was smart. | | | | | | category: AGREE | | | | | | +-[reply #25] | | | | | | transition: transition_581(-1) | | | | | | listener: variable_3 | | | | | | text: The Illusive Man doesn't mess around. If he can't control it, he'll destroy it. | | | | | | +-[entry #25] | | | | | | | condition: conditional_172(-1) | | | | | | | transition: transition_2560(-1) | | | | | | | speaker: global_jacob | | | | | | | listener: variable_2 | | | | | | | text: The brain trust here has to be a significant loss for him. | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | text: You had to know they were going to find you. | | | | | | | +-[entry #28] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: It's a pretty smart bunch. We covered our bases. | | | | | | | +-[reply #28] | | | | | | | listener: variable_3 | | | | | | | +-[entry #29] | | | | | | | | condition: conditional_172(-1) | | | | | | | | speaker: global_jacob | | | | | | | | listener: variable_2 | | | | | | | | text: But the Illusive Man is one tenacious bastard. | | | | | | | | +-[reply #29] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #31] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #30] | | | | | | | | listener: variable_3 | | | | | | | | text: Time to evacuate. | | | | | | | | +-[entry #32] | | | | | | | | | condition: conditional_172(-1) | | | | | | | | | speaker: global_jacob | | | | | | | | | listener: variable_2 | | | | | | | | | text: Agreed. Just need to get the AA guns on the roof back online. Cerberus is jamming them somehow. | | | | | | | | | +-[reply #31] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #33] | | | | | | | | | speaker: global_jacob | | | | | | | | | listener: variable_2 | | | | | | | | | text: With those guns down, Cerberus will just blow our escape shuttles out of the sky. | | | | | | | | | +-[reply #32] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #34] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Might be the network link. | | | | | | | | | +-[reply #33] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #35] | | | | | | | | | speaker: global_jacob | | | | | | | | | listener: variable_2 | | | | | | | | | text: I'll check and meet you upstairs. | | | | | | | | | +-[reply #34] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Jacob, you should get that wound looked at. | | | | | | | | | +-[entry #36] | | | | | | | | | speaker: global_jacob | | | | | | | | | listener: variable_2 | | | | | | | | | text: I'm good. I mean, I will. | | | | | | | | | +-[reply #35] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #37] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Commander, I should see to my people. Join me upstairs when you can. | | | | | | | | | +-[reply #36] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** DIALOG END *** | | | | | | | | +-[entry #38] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I agree. But our AA guns on the roof have gone offline. Cerberus might be jamming them. | | | | | | | | +-[reply #37] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #39] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Without those guns, Cerberus will blow our escape shuttles out of the sky. | | | | | | | | +-[reply #38] | | | | | | | | listener: variable_3 | | | | | | | | text: I'll take a look. | | | | | | | | +-[entry #40] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Thank you. I'll check to see if it's the network link, then I'll meet you upstairs. | | | | | | | | +-[reply #39] | | | | | | | | listener: variable_3 | | | | | | | | +-*** DIALOG END *** | | | | | | | +-[entry #30] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: We clearly underestimated his resolve. | | | | | | | +-*** see reply #29 *** | | | | | | +-[entry #26] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: And we were done being controlled. | | | | | | +-*** see reply #27 *** | | | | | +-[choice] | | | | | text: Running took guts. | | | | | category: DISAGREE | | | | | +-[reply #26] | | | | | default action | | | | | major decision | | | | | transition: transition_2563(-1) | | | | | listener: variable_3 | | | | | text: Hope you kicked Cerberus in the balls on the way out the door. | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: We took everything we could carry, destroyed what we couldn't. | | | | | +-*** see reply #27 *** | | | | +-[choice] | | | | | text: Running was smart. | | | | | category: AGREE | | | | | +-*** see reply #25 *** | | | | +-[choice] | | | | text: Running took guts. | | | | category: DISAGREE | | | | +-*** see reply #26 *** | | | +-[entry #15] | | | | condition: conditional_114(-1) | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: Good to see you landed on the right side of Cerberus. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-*** see entry #18 *** | | | +-[entry #16] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Thanks. And you as well. | | | +-[reply #17] | | | listener: variable_3 | | | +-*** see entry #18 *** | | +-[reply #11] | | listener: variable_3 | | +-[entry #11] | | speaker: global_jacob | | listener: variable_2 | | text: Save my life one more time, and I'll start owing you. | | +-[reply #12] | | listener: variable_3 | | text: This one's on the house. | | +-*** see entry #12 *** | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #18] | | listener: variable_3 | | +-*** see entry #18 *** | +-[entry #3] | speaker: variable_1 | listener: global_jacob | text: Jacob! Oh, my god! | +-[reply #3] | listener: variable_3 | +-*** see entry #4 *** +-[entry #41] speaker: variable_1 listener: variable_2 +-[reply #40] listener: variable_3 +-[entry #42] speaker: variable_1 listener: cerjcb_civilian_male text: How badly are you hurt? What about the others? +-[reply #41] listener: variable_3 +-[entry #43] speaker: cerjcb_civilian_male listener: cerjcb_scientist text: No one else made it... Cerberus brought the big guns. +-[reply #42] listener: variable_3 text: You're lucky I got here when I did. +-[entry #44] speaker: variable_1 listener: variable_2 text: Dr. Brynn Cole. Sorry about earlier. I had to be sure. You understand. +-*** see reply #19 *** [biod_cerjcb_150maindoor_loc_int.cerjcb_injured_jacob_v_D.cerjcb_injured_jacob_v_dlg] speaker_list: global_jacob, cerjcb_civilian_male, hench_garrus, hench_ashley, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali, hench_edi +-[entry #0] condition: plot.bools[19412] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Convinced? I'm on your side. Open the door. +-[entry #1] transition: transition_126(1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] condition: conditional_172(-1) speaker: variable_1 listener: variable_2 +-[reply #2] transition: transition_2944(-1) listener: variable_3 +-[entry #3] condition: conditional_172(-1) speaker: variable_1 listener: variable_2 +-[reply #3] | condition: conditional_229(-1) | listener: variable_3 | text: Jacob! Oh my god! | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: How bad? | +-[entry #6] | speaker: global_jacob | listener: variable_2 | text: I'll live... I think. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | text: This is Commander Shepard of the Alliance. The enemy is clear for now. Open the door. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Is Jacob there? | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: global_jacob | listener: variable_2 | text: It's okay, Brynn. | +-[reply #9] | transition: transition_126(1) | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[reply #4] listener: variable_3 text: Jacob. +-[entry #5] speaker: variable_1 listener: variable_2 +-*** see reply #5 *** +-[entry #11] transition: transition_1762(-1) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #12] speaker: cerjcb_civilian_male listener: variable_2 text: {Groans} +-[reply #12] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 text: This is Commander Shepard of the Alliance. The enemy has been cleared. Open the door. +-[entry #14] speaker: variable_1 listener: variable_2 text: Why should I trust you? +-[reply #14] listener: variable_3 text: I'm here to help. Obviously. +-[entry #15] speaker: variable_1 listener: variable_2 text: Commander Shepard worked with Cerberus. +-[reply #15] listener: variable_3 text: Look, your friend here is going to bleed out. +-[entry #16] speaker: variable_1 listener: variable_2 text: I'll own that. +-[reply #16] | condition: conditional_575(-1) | listener: variable_3 | text: I just took care of about fifty Cerberus guys for you and I-- | +-[entry #17] | transition: transition_126(2) | speaker: variable_1 | listener: variable_2 | +-[reply #18] | listener: variable_3 | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: We got company! | | +-[reply #19] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Here they come! | | +-*** see reply #19 *** | +-[entry #20] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Hostiles! | | +-*** see reply #19 *** | +-[entry #21] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Take cover! | | +-*** see reply #19 *** | +-[entry #22] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Hell. They're on us! | | +-*** see reply #19 *** | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Enemies! | | +-*** see reply #19 *** | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Take cover, Shepard! | | +-*** see reply #19 *** | +-[entry #25] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Reinforcements on the field! | | +-*** see reply #19 *** | +-[entry #26] | speaker: variable_1 | listener: variable_2 | +-*** see reply #19 *** +-[reply #17] listener: variable_3 text: I'm what's standing between you and a Cerberus shotgun! So open the damn-- +-*** see entry #17 *** +-[entry #27] speaker: global_jacob listener: variable_2 text: Shepard? +-[entry #28] speaker: global_jacob listener: variable_2 text: Shepard, is that you? +-[entry #29] speaker: global_jacob listener: variable_2 text: {Breathes} +-[entry #30] speaker: global_jacob listener: variable_2 text: Cover me! +-[entry #31] speaker: global_jacob listener: variable_2 text: {Grunts} +-[entry #32] speaker: global_jacob listener: variable_2 text: {Groans} +-[entry #33] speaker: global_jacob listener: variable_2 text: {Grunts} +-[entry #34] speaker: global_jacob listener: variable_2 text: Hello? Who's there? +-[entry #35] speaker: global_jacob listener: variable_2 text: Hey, give me a hand over here. +-[entry #36] speaker: cerjcb_civilian_male listener: variable_2 text: Cover me! [biod_cerjcb_150maindoor_loc_int.cerjcb_jacob_radio_a_D.cerjcb_jacob_radio_a_dlg] +-[entry #0] condition: conditional_172(-1) speaker: variable_1 listener: variable_2 text: Come in, Jacob. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: This is Brynn. Jacob, are you all right? Come in! +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] speaker: variable_1 listener: variable_2 text: Come in, Dr. Webber. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: This is Brynn. If you can hear me, come in. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Is there anyone there? +-[reply #4] listener: variable_3 +-*** DIALOG END *** [biod_cerjcb_200dockingbay_loc_int.cerjcb_finalcombat_b_D.cerjcb_finalcombat_b_dlg] speaker_list: radio_jacob, hench_marine, hench_kaidan, hench_edi, hench_liara, hench_prothean, hench_ashley, hench_tali, hench_garrus +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Here we go! +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Jacob, bring up the main door! +-[entry #2] speaker: radio_jacob listener: variable_2 text: Got it, Shepard. Will do. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Take out that shield generator! +-[entry #4] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Enemy shuttles on landing pads above. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Roger. On it. | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: I have a visual. | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Got it. Finding a position. | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: I have them in my sights. | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Got it! Moving in. | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: I see them now. | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Roger. Taking position. | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Enemy shuttles on either side! | +-[reply #7] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** | +-*** see entry #10 *** | +-*** see entry #11 *** | +-*** see entry #13 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Enemy shuttles! Up there! | +-[reply #8] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** | +-*** see entry #10 *** | +-*** see entry #13 *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Cerberus shuttles landing above! | +-[reply #9] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** | +-*** see entry #13 *** +-[entry #17] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More enemy shuttles! | +-[reply #10] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #13 *** +-[entry #18] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Cerberus shuttles taking positions on both sides! | +-[reply #11] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #13 *** +-[entry #19] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Enemy shuttles positioned on both landings. | +-[reply #12] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #13 *** +-[entry #20] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 [biod_cerjcb_200dockingbay_loc_int.cerjcb_level02_b_D.cerjcb_level02_b_dlg] speaker_list: radio_jacob +-[entry #0] condition: conditional_113(1) transition: transition_714(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_172(-1) | speaker: radio_jacob | listener: variable_2 | text: Shepard! AA guns are back online. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Copy that. Let's get these people out of here. +-[entry #3] speaker: variable_1 listener: variable_2 text: Commander, the AA guns are back online. +-*** see reply #1 *** +-[entry #4] condition: conditional_113(2) transition: transition_1744(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #5] | condition: conditional_172(-1) | speaker: radio_jacob | listener: variable_2 | text: Shepard! AA guns are back online. | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: Roger. We'll clear these hostiles, then head inside. +-[entry #7] speaker: variable_1 listener: variable_2 text: Commander, the AA guns are back online. +-*** see reply #4 *** +-[entry #8] condition: conditional_113(3) transition: transition_714(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: Okay, let's get these people out of here. [biod_cerjcb_200dockingbay_loc_int.global_door_rest_success_a_D.global_door_rest_success_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Reset complete. Access enabled. [biod_cerjcb_200dockingbay_loc_int.global_door_security_lock_a_D.global_door_security_lock_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Security override in effect. [biod_cerjcb_200dockingbay_loc_int.global_door_wait_a_D.global_door_wait_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Low power. Please wait. +-[reply #0] listener: variable_3 +-*** DIALOG END *** [biod_cerjcb_210dockingbayamb_loc_int.cerjcb_cerb_scientist_01_d_D.cerjcb_cerb_scientist_01_d_dlg] speaker_list: hench_kaidan, hench_edi, hench_ashley, hench_marine, hench_liara, hench_tali, hench_garrus +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19451] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_412(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Commander. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Good day, Commander. +-*** see entry #7 *** +-*** see entry #79 *** +-[entry #4] condition: plot.bools[19451] == 1 speaker: variable_1 listener: variable_2 text: Yes, Commander? +-[reply #2] listener: variable_3 +-[entry #5] | condition: conditional_412(-1) | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Project Overlord | | category: INVESTIGATE | | +-[reply #32] | | listener: variable_3 | | text: What happened to Project Overlord? | | +-[entry #37] | | | condition: conditional_414(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I recommended we shut it down, but the Illusive Man insisted otherwise. | | | +-[reply #33] | | | listener: variable_3 | | | +-[entry #38] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I had no choice but to stay on. I couldn't leave my brother alone. So I... continued our research with the geth. | | | +-[reply #34] | | | listener: variable_3 | | | text: You mean you kept torturing him. | | | +-[entry #39] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Eventually, he learned to control his emotions... for the most part. | | | +-[reply #35] | | | listener: variable_3 | | | +-[entry #40] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Then one day he simply stopped responding. His vitals were strong, but his mind... | | | +-[reply #36] | | | listener: variable_3 | | | +-[entry #41] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I think he lost the will to live. | | | +-[choice] | | | | text: What happened? | | | | category: FRIENDLY | | | | +-[reply #37] | | | | listener: variable_3 | | | | text: So what did you do? | | | | +-[entry #42] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The only thing I could. I ended his misery. | | | | +-[reply #38] | | | | listener: variable_3 | | | | +-[entry #43] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #39] | | | | listener: variable_3 | | | | +-[entry #44] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: My only salvation left in this life is hoping the research proves useful against the geth. | | | | +-[reply #40] | | | | listener: variable_3 | | | | +-[entry #45] | | | | | condition: conditional_574(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #41] | | | | | listener: variable_3 | | | | | text: They've already been dealt with. | | | | | +-[entry #46] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: What do you mean? | | | | | +-[reply #42] | | | | | | condition: plot.bools[17787] == 1 | | | | | | listener: variable_3 | | | | | | text: I destroyed the geth. | | | | | | +-[entry #47] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Destroyed? It's over, then? | | | | | | +-[reply #45] | | | | | | listener: variable_3 | | | | | | text: I would think you'd be happy. Wasn't that the point of Overlord? | | | | | | +-[entry #50] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: But... David's suffering... was all for nothing. | | | | | | +-[reply #46] | | | | | | listener: variable_3 | | | | | | +-[entry #15] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: A precaution if I was ever captured by the enemy. | | | | | | +-[reply #11] | | | | | | listener: variable_3 | | | | | | +-[entry #16] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Or couldn't wake from my nightmare. | | | | | | +-[reply #12] | | | | | | listener: variable_3 | | | | | | +-[entry #17] | | | | | | transition: transition_1805(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: We both know this is the ending I deserve. | | | | | | +-[reply #13] | | | | | | listener: variable_3 | | | | | | +-[entry #18] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #14] | | | | | | listener: variable_3 | | | | | | +-[entry #19] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: God be with you, Commander. He was never with me. | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-*** DIALOG END *** | | | | | +-[reply #43] | | | | | | condition: plot.bools[17788] == 1 | | | | | | listener: variable_3 | | | | | | text: The geth are our allies now. | | | | | | +-[entry #48] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Allies? It's over, then? | | | | | | +-*** see reply #45 *** | | | | | +-[reply #44] | | | | | condition: plot.bools[17789] == 1 | | | | | listener: variable_3 | | | | | text: I brokered a peace between the geth and quarians. | | | | | +-[entry #49] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Peace? It's over, then? | | | | | +-*** see reply #45 *** | | | | +-[entry #51] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: Project Overlord | | | | | category: INVESTIGATE | | | | | +-*** see reply #32 *** | | | | +-[choice] | | | | | text: Why are you here? | | | | | category: INVESTIGATE | | | | | +-[reply #52] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: What are you doing here? | | | | | +-[entry #58] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I strayed too far from the path. This was my only refuge. | | | | | +-[reply #53] | | | | | listener: variable_3 | | | | | +-[entry #59] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: As a boy, I wanted to be a scientist remembered for doing right by the world--curing a disease, or discovering a new element. | | | | | +-[reply #54] | | | | | listener: variable_3 | | | | | +-[entry #60] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Not a monster who tortured his own brother. | | | | | +-[reply #55] | | | | | listener: variable_3 | | | | | +-[entry #61] | | | | | | condition: conditional_1265(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: That's all. | | | | | | | +-[reply #59] | | | | | | | condition: plot.bools[19451] == 0 | | | | | | | transition: transition_1804(-1) | | | | | | | listener: variable_3 | | | | | | | text: I have to go, and I'm not even going to pretend it was good to see you again. | | | | | | | +-[entry #66] | | | | | | | | condition: conditional_413(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #60] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #67] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I understand. But Commander... | | | | | | | | +-[reply #61] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #68] | | | | | | | | | condition: conditional_707(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Thank you for saving David. Both times. | | | | | | | | | +-[reply #62] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** DIALOG END *** | | | | | | | | +-[entry #69] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Please keep an eye out for David. You were more family to him than I ever was. | | | | | | | | +-[reply #63] | | | | | | | | listener: variable_3 | | | | | | | | +-*** DIALOG END *** | | | | | | | +-[entry #70] | | | | | | | | condition: conditional_719(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I understand. But Commander... | | | | | | | | +-[reply #64] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #71] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #65] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #72] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I know leaving my brother behind wasn't an easy choice. But some good can come from what he endured. | | | | | | | | +-[reply #66] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #73] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: This is everything our experiments taught us about controlling the geth. | | | | | | | | +-[reply #67] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #74] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #68] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #75] | | | | | | | | transition: transition_1808(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I pray you'll find it useful. | | | | | | | | +-[reply #69] | | | | | | | | listener: variable_3 | | | | | | | | +-*** DIALOG END *** | | | | | | | +-[entry #76] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I understand. If I'd been in your position when we first met, I would have ended things with a bullet. | | | | | | | +-[reply #70] | | | | | | | listener: variable_3 | | | | | | | +-[entry #77] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Good day, Commander. | | | | | | +-[choice] | | | | | | text: Nothing more. | | | | | | +-[reply #71] | | | | | | condition: plot.bools[19451] == 1 | | | | | | listener: variable_3 | | | | | | text: That's all. | | | | | | +-[entry #78] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Good day, Commander. | | | | | +-[entry #62] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: Illusive Man | | | | | | category: FRIENDLY | | | | | | +-[reply #56] | | | | | | listener: variable_3 | | | | | | text: What did you say to the Illusive Man? | | | | | | +-[entry #63] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I told him if his intention was to work with the devil, he only had to look in the mirror. I wanted out of his nightmare. | | | | | | +-[reply #57] | | | | | | listener: variable_3 | | | | | | text: He just let you go? | | | | | | +-[entry #64] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: If it had been that easy, I wouldn't be hiding here. | | | | | | +-[reply #58] | | | | | | listener: variable_3 | | | | | | +-[entry #65] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Every Cerberus soldier in the galaxy has orders to shoot me on sight. | | | | | | +-[choice] | | | | | | | text: Project Overlord | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #32 *** | | | | | | +-[choice] | | | | | | | text: Why are you here? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #52 *** | | | | | | +-[choice] | | | | | | | text: That's all. | | | | | | | +-*** see reply #59 *** | | | | | | +-[choice] | | | | | | text: Nothing more. | | | | | | +-*** see reply #71 *** | | | | | +-[choice] | | | | | | text: Project Overlord | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #32 *** | | | | | +-[choice] | | | | | | text: That's all. | | | | | | +-*** see reply #59 *** | | | | | +-[choice] | | | | | text: Nothing more. | | | | | +-*** see reply #71 *** | | | | +-[choice] | | | | | text: That's all. | | | | | +-*** see reply #59 *** | | | | +-[choice] | | | | text: Nothing more. | | | | +-*** see reply #71 *** | | | +-[choice] | | | | text: Can you blame him? | | | | category: HOSTILE | | | | +-[reply #47] | | | | listener: variable_3 | | | | text: After what you did to him, I'm amazed David lasted that long. | | | | +-[entry #52] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: As I recall, you made the choice to leave him there. | | | | +-[reply #48] | | | | listener: variable_3 | | | | +-[entry #53] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You can't pretend you didn't know what would happen. | | | | +-[choice] | | | | | text: What finally happened to him? | | | | | category: FRIENDLY | | | | | +-[reply #49] | | | | | listener: variable_3 | | | | | text: Where is David now? | | | | | +-[entry #54] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I ended his misery. | | | | | | +-[reply #50] | | | | | | listener: variable_3 | | | | | | +-*** see entry #43 *** | | | | | +-[entry #55] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: In a better place. | | | | +-[choice] | | | | | text: Why are you here? | | | | | category: INVESTIGATE | | | | | +-*** see reply #52 *** | | | | +-[choice] | | | | | text: That's all. | | | | | +-*** see reply #59 *** | | | | +-[choice] | | | | text: Nothing more. | | | | +-*** see reply #71 *** | | | +-[choice] | | | | text: Why are you here? | | | | category: INVESTIGATE | | | | +-*** see reply #52 *** | | | +-[choice] | | | | text: That's all. | | | | +-*** see reply #59 *** | | | +-[choice] | | | text: Nothing more. | | | +-*** see reply #71 *** | | +-[entry #56] | | speaker: variable_1 | | listener: variable_2 | | text: After your intervention, the Illusive Man insisted I find another test subject. Someone who shared my brother David's "abilities." | | +-[reply #51] | | listener: variable_3 | | +-[entry #57] | | speaker: variable_1 | | listener: variable_2 | | text: I couldn't bear the thought of reliving the nightmare. So I destroyed all of my research--Overlord is no more. | | +-[choice] | | | text: Project Overlord | | | category: INVESTIGATE | | | +-*** see reply #32 *** | | +-[choice] | | | text: Why are you here? | | | category: INVESTIGATE | | | +-*** see reply #52 *** | | +-[choice] | | | text: That's all. | | | +-*** see reply #59 *** | | +-[choice] | | text: Nothing more. | | +-*** see reply #71 *** | +-[choice] | | text: Why are you here? | | category: INVESTIGATE | | +-*** see reply #52 *** | +-[choice] | text: Nothing more. | +-*** see reply #71 *** +-[entry #6] speaker: variable_1 listener: variable_2 +-[choice] | text: Your work for Cerberus | category: INVESTIGATE | +-[reply #73] | default action | major decision | listener: variable_3 | text: What kind of work did you do for Cerberus? | +-[entry #81] | speaker: variable_1 | listener: variable_2 | text: It was called Project Overlord. An experiment attempting to find nonviolent methods for controlling the geth. | +-[reply #74] | listener: variable_3 | text: That actually doesn't sound like a bad idea. | +-[entry #82] | speaker: variable_1 | listener: variable_2 | text: Yes. Well, like most things the Illusive Man touches, my work became corrupted by degrees. | +-[reply #75] | listener: variable_3 | +-[entry #83] | speaker: variable_1 | listener: variable_2 | text: Suffice it to say, things didn't end well. | +-[reply #76] | listener: variable_3 | +-[entry #84] | | condition: conditional_1265(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | text: Goodbye. | | +-[reply #106] | | listener: variable_3 | | text: That's all, Doctor. | | +-[entry #117] | | | condition: plot.bools[19451] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Commander. | | +-[entry #118] | | transition: transition_1804(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I appreciate your help getting us out of here, Commander. | +-[entry #85] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: What happened? | | category: FRIENDLY | | +-[reply #77] | | listener: variable_3 | | text: How did it go wrong? | | +-[entry #86] | | speaker: variable_1 | | listener: variable_2 | | text: Serendipity, I'm afraid. The geth were unresponsive to my attempts to communicate with them. | | +-[reply #78] | | listener: variable_3 | | +-[entry #87] | | speaker: variable_1 | | listener: variable_2 | | text: Until my younger brother David made a breakthrough. | | +-[reply #79] | | listener: variable_3 | | +-[entry #88] | | speaker: variable_1 | | listener: variable_2 | | text: He was an autistic savant. A mathematical genius. In no time, he had mastered the geth language and was communicating with them. | | +-[reply #80] | | listener: variable_3 | | +-[entry #89] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: He spoke directly with the geth collective? | | | +-[reply #81] | | | listener: variable_3 | | | +-[entry #95] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It was rudimentary at first, so I decided to take the next step: tap David straight into their network. | | | +-[reply #87] | | | listener: variable_3 | | | +-[entry #96] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #88] | | | listener: variable_3 | | | +-[entry #97] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It was sensory overload. No mind--even a savant's--could process the barrage of information. It drove him insane. | | | +-[choice] | | | | text: Did he have a choice? | | | | category: HOSTILE | | | | +-[reply #89] | | | | listener: variable_3 | | | | text: Did David volunteer for this? | | | | +-[entry #98] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The Illusive Man kept pushing for results. I was eager to please him. It seemed... harmless at first. | | | | +-[reply #90] | | | | listener: variable_3 | | | | +-[entry #99] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_marine | | | | | listener: variable_2 | | | | | text: You forced your own brother to do that? | | | | | +-[reply #91] | | | | | listener: variable_3 | | | | | +-[entry #106] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Believe me, it's a nightmare I re-live every night. He went berserk--his mind became a computer virus that infected all our systems. | | | | | +-[reply #98] | | | | | listener: variable_3 | | | | | +-[entry #107] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: He killed dozens of lab personnel... we finally had to detonate nuclear weapons over the base to stop the havoc. | | | | | +-[reply #99] | | | | | listener: variable_3 | | | | | +-[entry #108] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: Your work for Cerberus | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #73 *** | | | | | +-[choice] | | | | | | text: Why did you come here? | | | | | | category: INVESTIGATE | | | | | | +-[reply #100] | | | | | | listener: variable_3 | | | | | | text: How did you end up here? | | | | | | +-[entry #109] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: The research I did for Cerberus hurt a lot of people. I've done things no human should do. | | | | | | +-[reply #101] | | | | | | listener: variable_3 | | | | | | +-[entry #110] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: There I was. With blood on my hands. Blood I could never wash away. | | | | | | +-[reply #102] | | | | | | listener: variable_3 | | | | | | +-[entry #111] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: The Illusive Man didn't care. He said our goal was greater than any sacrifice it took to attain it. | | | | | | +-[reply #103] | | | | | | listener: variable_3 | | | | | | +-[entry #112] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_ashley | | | | | | | listener: variable_2 | | | | | | | text: That's what happens when you sleep with the devil. | | | | | | | +-[choice] | | | | | | | | text: So you ran? | | | | | | | | category: FRIENDLY | | | | | | | | +-[reply #104] | | | | | | | | listener: variable_3 | | | | | | | | text: I take it the Illusive Man didn't just let you resign. | | | | | | | | +-[entry #115] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: For a man who loves to lecture about morality's shades of gray, he's very black and white when it comes to obedience. | | | | | | | | +-[reply #105] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #116] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Either you do the job--or you die trying to quit. | | | | | | | | +-[choice] | | | | | | | | | text: Your work for Cerberus | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #73 *** | | | | | | | | +-[choice] | | | | | | | | | text: Why did you come here? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #100 *** | | | | | | | | +-[choice] | | | | | | | | text: Goodbye. | | | | | | | | +-*** see reply #106 *** | | | | | | | +-[choice] | | | | | | | | text: Your work for Cerberus | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #73 *** | | | | | | | +-[choice] | | | | | | | text: Goodbye. | | | | | | | +-*** see reply #106 *** | | | | | | +-[entry #113] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_marine | | | | | | | listener: variable_2 | | | | | | | text: There's a big difference between sacrifice and murder. | | | | | | | +-[choice] | | | | | | | | text: So you ran? | | | | | | | | category: FRIENDLY | | | | | | | | +-*** see reply #104 *** | | | | | | | +-[choice] | | | | | | | | text: Your work for Cerberus | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #73 *** | | | | | | | +-[choice] | | | | | | | text: Goodbye. | | | | | | | +-*** see reply #106 *** | | | | | | +-[entry #114] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: So you ran? | | | | | | | category: FRIENDLY | | | | | | | +-*** see reply #104 *** | | | | | | +-[choice] | | | | | | | text: Your work for Cerberus | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #73 *** | | | | | | +-[choice] | | | | | | text: Goodbye. | | | | | | +-*** see reply #106 *** | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #106 *** | | | | +-[entry #100] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: You mean you forced your brother to do it? | | | | | +-[reply #92] | | | | | listener: variable_3 | | | | | +-*** see entry #106 *** | | | | +-[entry #101] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: So you forced your brother to do that? | | | | | +-[reply #93] | | | | | listener: variable_3 | | | | | +-*** see entry #106 *** | | | | +-[entry #102] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: You forced your own brother to do this? | | | | | +-[reply #94] | | | | | listener: variable_3 | | | | | +-*** see entry #106 *** | | | | +-[entry #103] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: You forced that on your own brother? | | | | | +-[reply #95] | | | | | listener: variable_3 | | | | | +-*** see entry #106 *** | | | | +-[entry #104] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: You forced this on your own brother? | | | | | +-[reply #96] | | | | | listener: variable_3 | | | | | +-*** see entry #106 *** | | | | +-[entry #105] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: So your brother did not give his permission for this process. | | | | | +-[reply #97] | | | | | listener: variable_3 | | | | | +-*** see entry #106 *** | | | | +-*** see entry #106 *** | | | +-[choice] | | | | text: Why did you come here? | | | | category: INVESTIGATE | | | | +-*** see reply #100 *** | | | +-[choice] | | | text: Goodbye. | | | +-*** see reply #106 *** | | +-[entry #90] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: He could speak directly with the geth? | | | +-[reply #82] | | | listener: variable_3 | | | +-*** see entry #95 *** | | +-[entry #91] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: You mean he could speak directly with the geth? | | | +-[reply #83] | | | listener: variable_3 | | | +-*** see entry #95 *** | | +-[entry #92] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: You're saying he could speak directly with the geth? | | | +-[reply #84] | | | listener: variable_3 | | | +-*** see entry #95 *** | | +-[entry #93] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: You're saying he could speak directly with the geth? | | | +-[reply #85] | | | listener: variable_3 | | | +-*** see entry #95 *** | | +-[entry #94] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Wait... you're saying he could speak directly with the geth? | | | +-[reply #86] | | | listener: variable_3 | | | +-*** see entry #95 *** | | +-*** see entry #95 *** | +-[choice] | | text: Why did you come here? | | category: INVESTIGATE | | +-*** see reply #100 *** | +-[choice] | text: Goodbye. | +-*** see reply #106 *** +-[choice] | text: Why did you come here? | category: INVESTIGATE | +-*** see reply #100 *** +-[choice] text: Goodbye. +-*** see reply #106 *** +-[entry #7] condition: conditional_412(-1) transition: transition_4307(-1) speaker: variable_1 listener: variable_2 text: Commander Shepard--Dr. Gavin Archer. We... met on Project Overlord. +-[reply #3] listener: variable_3 text: That's one way of putting it. +-[entry #8] | condition: conditional_413(-1) | speaker: variable_1 | listener: variable_2 | text: Yes, well, after you took my brother to Grissom Academy, I tried putting all that behind me. | +-[reply #4] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: I don't suppose you have any news from there? I've heard rumors the Academy is in trouble. | +-[reply #5] | listener: variable_3 | +-[entry #10] | | condition: conditional_707(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: David is safe. | | | category: AGREE | | | +-[reply #6] | | | default action | | | major decision | | | listener: variable_3 | | | text: I was at Grissom Academy. Cerberus tried abducting the students, but David's okay. | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Oh, thank god. Commander... you have no idea what that means. | | | +-[reply #29] | | | listener: variable_3 | | | text: It's a little late to start worrying about his safety now. | | | +-[entry #33] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I never stopped. | | | +-[reply #30] | | | listener: variable_3 | | | +-[entry #34] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I know you think I'm a monster. And you're right. Not a day goes by where my dreams aren't haunted by what I did to David. | | | +-[reply #31] | | | listener: variable_3 | | | +-[entry #35] | | | speaker: variable_1 | | | listener: variable_2 | | | text: All I can do now is hope that one day he forgives me. | | | +-[choice] | | | | text: Project Overlord | | | | category: INVESTIGATE | | | | +-*** see reply #32 *** | | | +-[choice] | | | | text: Why are you here? | | | | category: INVESTIGATE | | | | +-*** see reply #52 *** | | | +-[choice] | | | text: That's all. | | | +-*** see reply #59 *** | | +-[choice] | | text: [Let him worry] | | category: DISAGREE | | +-[reply #7] | | listener: variable_3 | | text: I don't know anything about that. I'm sorry. | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: Oh, god... if anything happens to him... I... | | +-[reply #8] | | listener: variable_3 | | text: It's a little late to start caring about him now, don't you think? | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: David was all I had left. I hoped we might be reunited one day... that I could beg his forgiveness... | | +-[reply #9] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: It will never happen now. | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #22] | | condition: conditional_562(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #18] | | | condition: plot.bools[19275] == 1 | | | listener: variable_3 | | | text: There was a distress call, but we weren't able to get there in time. I'm afraid the Reapers have taken that system over. | | | +-[entry #30] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Oh, God... | | | +-[reply #27] | | | listener: variable_3 | | | +-*** see entry #13 *** | | +-[reply #19] | | listener: variable_3 | | +-[entry #23] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: I guess you didn't hear--the Reapers hit that system. No way Grissom Academy could've survived. | | | +-[reply #20] | | | listener: variable_3 | | | +-*** see entry #30 *** | | +-[entry #24] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: That system is closed. I'm afraid it was overrun by the Reapers. | | | +-[reply #21] | | | listener: variable_3 | | | +-*** see entry #30 *** | | +-[entry #25] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: You must not have heard, but the Reapers overran that system. There's nothing we can do. | | | +-[reply #22] | | | listener: variable_3 | | | +-*** see entry #30 *** | | +-[entry #26] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Sorry to break it to you, man. Reapers already hit that system. Nothing we can do. | | | +-[reply #23] | | | listener: variable_3 | | | +-*** see entry #30 *** | | +-[entry #27] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: I'm afraid the Reapers have taken that system over. I'm sorry. | | | +-[reply #24] | | | listener: variable_3 | | | +-*** see entry #30 *** | | +-[entry #28] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: If it was, there's nothing we can do. I'm afraid that system has been taken by the Reapers. | | | +-[reply #25] | | | listener: variable_3 | | | +-*** see entry #30 *** | | +-[entry #29] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: I guess your people didn't hear the news, but the Reapers took that system. There's nothing we can do. | | +-[reply #26] | | listener: variable_3 | | +-*** see entry #30 *** | +-[entry #31] | speaker: variable_1 | listener: variable_2 | +-[reply #28] | listener: variable_3 | text: No, but I'll keep an eye out for him. | +-[entry #32] | speaker: variable_1 | listener: variable_2 | text: Please do. If anything happened to him, I'd... | +-*** see reply #29 *** +-[entry #36] speaker: variable_1 listener: variable_2 text: Yes, well, I've tried putting all that behind me. +-[choice] | text: Project Overlord | category: INVESTIGATE | +-*** see reply #32 *** +-[choice] | text: Why are you here? | category: INVESTIGATE | +-*** see reply #52 *** +-[choice] | text: That's all. | +-*** see reply #59 *** +-[choice] text: Nothing more. +-*** see reply #71 *** +-[entry #79] speaker: variable_1 listener: variable_2 text: Commander Shepard, I've heard about you. Another Cerberus defector, as it were. +-[reply #72] listener: variable_3 text: Something like that. +-[entry #80] speaker: variable_1 listener: variable_2 text: Dr. Gavin Archer. I imagine we've both crossed the Illusive Man in our own way. +-[choice] | text: Your work for Cerberus | category: INVESTIGATE | +-*** see reply #73 *** +-[choice] | text: Why did you come here? | category: INVESTIGATE | +-*** see reply #100 *** +-[choice] text: Goodbye. +-*** see reply #106 *** +-[entry #119] speaker: variable_1 listener: variable_2 +-[choice] | text: I rescued the students. | category: AGREE | +-[reply #107] | listener: variable_3 | text: I was at Grissom Academy. Cerberus tried abducting the students, but we evacuated everyone. +-[reply #108] listener: variable_3 +-[entry #120] speaker: variable_1 listener: variable_2 +-[reply #109] listener: variable_3 +-[entry #121] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Wait... +-[entry #122] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Inadvisable. +-[entry #123] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Wait... +-[entry #124] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Wait... +-[entry #125] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Wait... +-[entry #126] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Wait... +-[entry #127] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Wait... +-[entry #128] speaker: variable_1 listener: variable_2 text: The only thing Cerberus gave me that I'm grateful for. +-[reply #110] listener: variable_3 +-[entry #129] speaker: variable_1 listener: variable_2 +-[reply #111] listener: variable_3 +-[entry #130] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: It's a suicide pill... | +-[reply #112] | listener: variable_3 | +-[entry #137] | speaker: variable_1 | listener: variable_2 | +-[reply #119] | listener: variable_3 | +-[entry #138] | speaker: variable_1 | listener: variable_2 | +-[reply #120] | listener: variable_3 | +-*** DIALOG END *** +-[entry #131] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: It's a suicide pill... | +-[reply #113] | listener: variable_3 | +-*** see entry #137 *** +-[entry #132] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It's a suicide pill... | +-[reply #114] | listener: variable_3 | +-*** see entry #137 *** +-[entry #133] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: It's a suicide pill... | +-[reply #115] | listener: variable_3 | +-*** see entry #137 *** +-[entry #134] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: It's a suicide pill... | +-[reply #116] | listener: variable_3 | +-*** see entry #137 *** +-[entry #135] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: It's a suicide pill... | +-[reply #117] | listener: variable_3 | +-*** see entry #137 *** +-[entry #136] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It's a suicide pill... | +-[reply #118] | listener: variable_3 | +-*** see entry #137 *** +-*** see entry #137 *** [biod_cerjcb_210dockingbayamb_loc_int.cerjcb_first_party_b_D.cerjcb_first_party_b_dlg] speaker_list: hench_edi, hench_garrus, hench_ashley, hench_kaidan, hench_marine, hench_liara, hench_tali, hench_prothean +-[entry #0] condition: conditional_172(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Jacob did not recognize me. This may be an opportunity to surprise him. | +-[reply #1] | listener: variable_3 | text: Let's just focus on the mission, EDI. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Jacob Taylor way out here? That's a surprise. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: You know this guy Jacob? More ex-Cerberus? | +-[reply #3] | listener: variable_3 | text: He worked with me to stop the Collectors. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: You know this Jacob guy? Another ex-Cerberus? | +-*** see reply #3 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: This guy Jacob's an old friend of yours? | +-*** see reply #3 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: So... Jacob Taylor is now ex-Cerberus too. | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Finding Jacob out here? What strange turns our lives can take. | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: You know this human, Commander? | +-*** see reply #3 *** +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-*** DIALOG END *** [biod_cerjcb_210dockingbayamb_loc_int.cerjcb_shuttlebay_amb02_a_D.cerjcb_shuttlebay_amb02_a_dlg] speaker_list: cerjcb_cerb_scientist_05 +-[entry #0] speaker: variable_1 listener: variable_2 text: Get the techs from Stockholm cell to pack their own crates. I need you up here. +-[reply #0] listener: variable_3 +-[entry #1] speaker: cerjcb_cerb_scientist_05 listener: variable_2 text: Don't be a jerk. There's only two of those guys. It'll just take me a minute. +-[reply #1] listener: variable_3 +-*** DIALOG END *** [biod_cerjcb_210dockingbayamb_loc_int.cerjcb_upset_scientist_i_D.cerjcb_upset_scientist_i_dlg] speaker_list: cerjcb_civilian_03 +-[entry #0] condition: plot.bools[20560] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Your partner was brave. He wouldn't want you to crumble like this. +-[entry #1] | condition: conditional_12(-1) | speaker: cerjcb_civilian_03 | listener: variable_2 | text: She's right. | +-[reply #1] | listener: variable_3 | text: We're getting out of here alive. I promise. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Thank you. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] speaker: cerjcb_civilian_03 listener: variable_2 text: He's right. +-*** see reply #1 *** +-[entry #4] speaker: cerjcb_civilian_03 listener: variable_2 text: Dr. Brown, I'm so sorry. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Oh, Jaime. I didn't want to come here with these people. It was his idea. +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: What am I going to do without him? +-[reply #5] listener: variable_3 +-[entry #7] speaker: cerjcb_civilian_03 listener: variable_2 text: Finish the work you started. +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: Our work? Are you crazy? We're all going to die here! +-[reply #7] listener: variable_3 +-*** DIALOG END *** +-[entry #9] speaker: variable_1 listener: variable_2 text: There they go! +-[entry #10] speaker: variable_1 listener: variable_2 text: I can't believe it. Thank you... [biod_cerjcb_250dockdoor_loc_int.global_door_rest_success_a_D.global_door_rest_success_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Reset complete. Access enabled. [biod_cerjcb_250dockdoor_loc_int.global_door_security_lock_a_D.global_door_security_lock_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Security override in effect. [biod_cerjcb_250dockdoor_loc_int.global_door_wait_a_D.global_door_wait_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Low power. Please wait. +-[reply #0] listener: variable_3 +-*** DIALOG END *** [biod_cerjcb_300facility_loc_int.cit_fetch_cerjcb_i_d.cit_fetch_cerjcb_i_dlg] +-[entry #0] condition: conditional_113(10) transition: transition_3480(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_2 text: Some kind of poison... tailored to turians. +-[entry #1] condition: plot.bools[21423] == 1 speaker: variable_1 listener: variable_2 text: Yes, General Korilius should make a full recovery. He's already awake and responsive. +-[entry #2] condition: conditional_2458(-1) transition: transition_3481(-1) speaker: variable_1 listener: variable_2 +-[reply #1] transition: transition_2567(-1) listener: variable_1 text: I overheard what you said. I found this at a Cerberus station. A poison tailored to turians. +-[entry #3] speaker: variable_1 listener: variable_2 text: Let me see... Yes, I think this is it! With these schematics, we should be able to come up with an antidote! +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Thank you. The general might pull through because of this. +-[entry #5] speaker: variable_1 listener: variable_1 text: I understand Palaven is very busy, but this is one of your own generals. +-[reply #3] listener: variable_3 +-[entry #6] transition: transition_3479(-1) speaker: variable_1 listener: variable_1 text: He was stabbed with a poisoned blade by a Cerberus soldier during the attack on the Citadel. We can't identify the toxin. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: We're barely keeping him alive right now. It's some form of neurotoxin. If you could look at our charts... +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_1 text: Of course. I understand. Even a general is just one man. Good luck. [biod_cerjcb_300facility_loc_int.global_door_security_lock_a_D.global_door_security_lock_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Security override in effect. [biod_cerjcb_310facilityrnd_loc_int.cerjcb_evac_calls_a_d.cerjcb_evac_calls_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Evacuation Level Alpha--proceed directly to muster points for shuttle assignments. +-[entry #1] speaker: variable_1 listener: variable_2 text: Nonessential equipment and effects may be brought to shuttle bay for triage. +-[entry #2] speaker: variable_1 listener: variable_2 text: Evacuation in progress. Remain calm. Evacuation in progress. Remain calm. +-[entry #3] speaker: variable_1 listener: variable_2 text: Personnel from Project Mia should now be on board and ready to depart. +-[entry #4] speaker: variable_1 listener: variable_2 text: Evacuation in progress. After checking in, please remain in the shuttle loading area to ensure your departure transportation. +-[entry #5] speaker: variable_1 listener: variable_2 text: Personnel from Project TOBAN are moved to Shuttle Three. +-[entry #6] speaker: variable_1 listener: variable_2 text: Evacuation level is Alpha. +-[entry #7] speaker: variable_1 listener: variable_2 text: Full cooperation is vital. Please follow instructions from shuttle team leaders. +-[entry #8] speaker: variable_1 listener: variable_2 text: Shuttle weight restrictions will be strictly enforced for nonessential equipment. +-[entry #9] speaker: variable_1 listener: variable_2 text: Volatile chemicals are not permitted on evacuation shuttles. [biod_cerjcb_325facilwalk_loc_int.cerjcb_facility_walkntalk_m_d.cerjcb_facility_walkntalk_m_dlg] speaker_list: cerjcb_random_scientist2, hench_prothean, hench_garrus, hench_tali, hench_liara, hench_marine, hench_ashley, hench_kaidan, hench_edi, cerjcb_random_scientist, global_jacob, cerjcb_helper_scientist, cerjcb_scientist +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: ... And make sure those samples from Project Mia get out on the second shuttle. +-[reply #1] listener: variable_3 +-[entry #2] speaker: cerjcb_random_scientist2 listener: variable_2 text: I've already dropped one box, my hands were shaking so hard. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: We're going to make it. +-[reply #3] listener: variable_3 text: What's the status of the guns? +-[entry #4] speaker: variable_1 listener: variable_2 text: Still waiting. I have my best people on it. +-[reply #4] listener: variable_3 text: How many scientists are here? +-[entry #5] speaker: variable_1 listener: variable_2 text: Forty-three plus research assistants. +-[reply #5] listener: variable_3 +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: How did so many escape? | +-[reply #6] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: When you fear for your life, there's a lot you can do. | +-[reply #7] | listener: variable_3 | +-[entry #16] | speaker: cerjcb_random_scientist | listener: variable_1 | text: Brynn, I can't possibly dismantle the genetic amplification components in time. | +-[reply #8] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: cerjcb_random_scientist | text: I'm sorry Dr. Baynar. It's important work, but right now you need to tend to your family. | +-[reply #9] | listener: variable_3 | +-[entry #18] | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | text: Wait. There are families here? Children? | +-[entry #19] | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #20] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: A dangerous choice. | | +-[reply #12] | | listener: variable_3 | | +-[entry #29] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Why would you bring families? | | | category: INVESTIGATE | | | +-[reply #13] | | | listener: variable_3 | | | text: So these refugees brought everyone with them. | | | +-[entry #30] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes. We have about seventeen kids here. Partners, spouses, parents. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #31] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I promised these people refuge, a new life free from Cerberus. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #32] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I just never imagined the Illusive Man would... | | | +-[reply #16] | | | | condition: plot.bools[18187] == 1 | | | | listener: variable_3 | | | | text: That's what evil counts on, that it's hard for good people to imagine. | | | | +-[entry #33] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #18] | | | | | condition: plot.bools[18187] == 1 | | | | | listener: variable_3 | | | | | text: Okay. Everyone left gets out of here alive. | | | | | +-[entry #34] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: There's a lot on the line. | | | | | | category: AGREE | | | | | | +-[reply #20] | | | | | | default action | | | | | | major decision | | | | | | transition: transition_2560(-1) | | | | | | listener: variable_3 | | | | | | text: This escape will have to be carefully executed. | | | | | | +-[entry #35] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I'd hoped... we tried so hard to make sure it wouldn't come to this. | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-[entry #37] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #23] | | | | | | | condition: conditional_172(-1) | | | | | | | listener: variable_3 | | | | | | | +-[entry #38] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | text: What's the news? | | | | | | | +-[entry #39] | | | | | | | speaker: global_jacob | | | | | | | listener: variable_2 | | | | | | | text: Can't tell--I only know I can't fix it from here. I'm going to the roof. | | | | | | | +-[reply #25] | | | | | | | listener: variable_3 | | | | | | | +-[entry #40] | | | | | | | speaker: global_jacob | | | | | | | listener: variable_2 | | | | | | | text: Cerberus landed a shuttle there couple minutes ago. You in? | | | | | | | +-[reply #26] | | | | | | | listener: variable_3 | | | | | | | text: Jacob, you're injured. I'll fix the guns. | | | | | | | +-[entry #41] | | | | | | | speaker: global_jacob | | | | | | | listener: variable_2 | | | | | | | text: No way. These are my people, I'm going. | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | text: Just because you survive one suicide mission doesn't mean you get two. | | | | | | | +-[entry #42] | | | | | | | speaker: global_jacob | | | | | | | listener: variable_2 | | | | | | | text: Fine. But I'm going to talk you through it from here. | | | | | | | +-[reply #28] | | | | | | | listener: variable_3 | | | | | | | +-[entry #43] | | | | | | | speaker: global_jacob | | | | | | | listener: variable_2 | | | | | | | text: Cerberus is probably jamming the satellite link. | | | | | | | +-[reply #29] | | | | | | | listener: variable_3 | | | | | | | +-[entry #44] | | | | | | | speaker: global_jacob | | | | | | | listener: variable_2 | | | | | | | text: Radio me when you've found the controls and I'll give you the override code. | | | | | | | +-[reply #30] | | | | | | | listener: variable_3 | | | | | | | text: Will do. | | | | | | +-[reply #31] | | | | | | listener: variable_3 | | | | | | +-[entry #45] | | | | | | speaker: cerjcb_helper_scientist | | | | | | listener: cerjcb_scientist | | | | | | text: Dr. Cole? | | | | | | +-[reply #32] | | | | | | listener: variable_3 | | | | | | +-[entry #46] | | | | | | speaker: variable_1 | | | | | | listener: cerjcb_helper_scientist | | | | | | text: Harley, what did you find out? | | | | | | +-[reply #33] | | | | | | listener: variable_3 | | | | | | +-[entry #47] | | | | | | speaker: cerjcb_helper_scientist | | | | | | listener: cerjcb_scientist | | | | | | text: Can't tell, I only know I can't fix it from here. | | | | | | +-[reply #34] | | | | | | listener: variable_3 | | | | | | text: What do you need me to do? | | | | | | +-[entry #48] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Cerberus is probably jamming the satellite link. Access is on the roof. | | | | | | +-[reply #35] | | | | | | listener: variable_3 | | | | | | text: I'm on it. | | | | | | +-[entry #49] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Radio me when you've engaged the controls. | | | | | | +-[reply #36] | | | | | | listener: variable_3 | | | | | | +-[entry #50] | | | | | | speaker: cerjcb_helper_scientist | | | | | | listener: variable_2 | | | | | | text: Be careful. Cerberus just landed up there a few minutes ago. | | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | | +-[entry #51] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Good luck, and thank you. | | | | | +-[choice] | | | | | text: We can't let that distract us. | | | | | category: DISAGREE | | | | | +-[reply #21] | | | | | transition: transition_2563(-1) | | | | | listener: variable_3 | | | | | text: We only get one shot at this, so people better pay attention and fall in line. | | | | | +-[entry #36] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Absolutely. | | | | | +-*** see reply #22 *** | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: And not one more lost. | | | | +-*** see entry #34 *** | | | +-[reply #17] | | | listener: variable_3 | | | text: No second-guessing. Let's just get these people the hell out of here. | | | +-*** see entry #33 *** | | +-[choice] | | | text: There's a lot on the line. | | | category: AGREE | | | +-*** see reply #20 *** | | +-[choice] | | text: We can't let that distract us. | | category: DISAGREE | | +-*** see reply #21 *** | +-[entry #21] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: You've got to be kidding. | | +-*** see reply #12 *** | +-[entry #22] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: That just upped the ante. | | +-*** see reply #12 *** | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Holy shit. | | +-*** see reply #12 *** | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Like we didn't have enough to worry about. | | +-*** see reply #12 *** | +-[entry #25] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Goddess! | | +-*** see reply #12 *** | +-[entry #26] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: A strange decision. | | +-*** see reply #12 *** | +-[entry #27] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Children? Damn it. | | +-*** see reply #12 *** | +-[entry #28] | speaker: variable_1 | listener: variable_2 | +-*** see reply #12 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: You ran with over forty people? | +-*** see reply #6 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: How did you get so many people out undetected? | +-*** see reply #6 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: How did you maintain secrecy with that many? | +-*** see reply #6 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: How the hell did you go dark with so many in tow? | +-*** see reply #6 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: You ran with this many people? | +-*** see reply #6 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Pretty fancy covert op you orchestrated. | +-*** see reply #6 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: A large number to organize in secret. | +-*** see reply #6 *** +-[entry #14] speaker: variable_1 listener: variable_2 +-*** see reply #6 *** [biod_cerjcb_350facilambs_loc_int.cerjcb_calm_bfr_storm_d_D.cerjcb_calm_bfr_storm_d_dlg] +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19398] == 1 | speaker: variable_1 | listener: variable_2 | text: I feel like we're going to make it, thanks to you. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-*** see entry #6 *** +-[entry #2] condition: plot.bools[19398] == 1 speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: plot.bools[19396] == 0 | speaker: variable_1 | listener: variable_2 | text: If we don't get those guns on the roof fixed, Cerberus will blow our shuttles to pieces. | +-[choice] | | text: Cerberus work | | category: INVESTIGATE | | +-[reply #6] | | listener: variable_3 | | text: What kind of work did you do for Cerberus? | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Until the Illusive Man became preoccupied with the Collectors, I worked in physics. | | +-[reply #7] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: It was a researcher's paradise. I had access to cutting-edge tech and all the personnel I needed. | | +-[reply #8] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: The Illusive Man spares no expense for technical perfection. | | +-[reply #9] | | listener: variable_3 | | text: That technical perfection's almost killed me a few times. | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: It also saved your life. | | +-[reply #10] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: Strange to think about, I would imagine. | | +-[reply #11] | | listener: variable_3 | | text: Maybe. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: But then... life is full of uncomfortable ironies. Isn't everyone's? | | +-[choice] | | | text: Cerberus work | | | category: INVESTIGATE | | | +-*** see reply #6 *** | | +-[choice] | | | text: You escaped from Cerberus? | | | category: FRIENDLY | | | +-[reply #12] | | | listener: variable_3 | | | text: How did you get away? | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I was a loyal, senior employee. There's a lot of freedom in that. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: When our fourth colleague disappeared, we organized and were out the door in days. | | | +-[reply #14] | | | listener: variable_3 | | | text: And, until now, Cerberus never suspected you were hiding right under their noses. | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We honestly thought we had it all figured out. It's... humbling. | | | +-[choice] | | | | text: You and Jacob | | | | category: INVESTIGATE | | | | +-[reply #19] | | | | condition: conditional_172(-1) | | | | listener: variable_3 | | | | text: What's your relationship with Jacob? | | | | +-[entry #22] | | | | | condition: conditional_231(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | text: You know that we were together, right? | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yes. I'm sorry. | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | text: How did you meet? | | | | | +-[entry #24] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: We met in Mumbai through an old colleague. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I won't lie. I went after him. | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-[entry #26] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: But... he still loves you. | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | text: Why would you tell me that? | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Because I'm also going to tell you this: The best place for Jacob now is with me. I hope that you can see that. | | | | | +-[choice] | | | | | | text: You're right. | | | | | | category: AGREE | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | text: I wish it were different, but I can't give him the life he wants now. Be good to him. | | | | | | +-[entry #28] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Thank you. It's hard to want what's best for someone enough to let them go. | | | | | | +-[choice] | | | | | | | text: Cerberus work | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #6 *** | | | | | | +-[choice] | | | | | | | text: Running from Cerberus | | | | | | | category: INVESTIGATE | | | | | | | +-[reply #31] | | | | | | | default action | | | | | | | major decision | | | | | | | listener: variable_3 | | | | | | | text: Don't you think you've put these people in serious danger? | | | | | | | +-[entry #35] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: They wouldn't have it any other way. Science must never bow to tyranny. | | | | | | | +-[reply #32] | | | | | | | listener: variable_3 | | | | | | | +-[entry #36] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: We didn't escape just to go into hiding. We wanted to build a new life where we could live and work on our terms. | | | | | | | +-[reply #33] | | | | | | | listener: variable_3 | | | | | | | +-[entry #37] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Love, family--they're all part of that, even now. Otherwise, what are we fighting for? | | | | | | | +-[reply #34] | | | | | | | listener: variable_3 | | | | | | | +-[entry #38] | | | | | | | | condition: conditional_1265(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | text: I should let you focus. | | | | | | | | +-[reply #35] | | | | | | | | listener: variable_3 | | | | | | | | text: Thanks, Dr. Cole. I'll let you get on with the packing. | | | | | | | | +-[entry #40] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Thank you again for everything you're doing for us. | | | | | | | | +-[reply #36] | | | | | | | | listener: variable_3 | | | | | | | | +-*** DIALOG END *** | | | | | | | +-[entry #39] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | | text: Cerberus work | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #6 *** | | | | | | | +-[choice] | | | | | | | | text: Running from Cerberus | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #31 *** | | | | | | | +-[choice] | | | | | | | | text: You and Jacob | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #19 *** | | | | | | | +-[choice] | | | | | | | text: I should let you focus. | | | | | | | +-*** see reply #35 *** | | | | | | +-[choice] | | | | | | | text: You and Jacob | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #19 *** | | | | | | +-[choice] | | | | | | text: I should let you focus. | | | | | | +-*** see reply #35 *** | | | | | +-[choice] | | | | | text: We're done talking. | | | | | category: DISAGREE | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | text: I don't want to talk about this with you. My relationship with Jacob is none of your business. | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Fine. | | | | | +-[choice] | | | | | | text: Cerberus work | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #6 *** | | | | | +-[choice] | | | | | | text: Running from Cerberus | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #31 *** | | | | | +-[choice] | | | | | | text: You and Jacob | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #19 *** | | | | | +-[choice] | | | | | text: I should let you focus. | | | | | +-*** see reply #35 *** | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #27] | | | | listener: variable_3 | | | | text: We went through a lot together. | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: An old colleague of his introduced us. | | | | +-[reply #28] | | | | listener: variable_3 | | | | +-[entry #32] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Through Jacob's eyes, I started to recognize what the Illusive Man had become. | | | | +-[reply #29] | | | | listener: variable_3 | | | | +-[entry #33] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I guess I was so in love with my work that I refused to see the obvious--its sponsor had become corrupt. | | | | +-[reply #30] | | | | listener: variable_3 | | | | text: I get that. That's why it's important to have good people around you. | | | | +-[entry #34] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I don't know what we would have done without him. | | | | +-[choice] | | | | | text: Running from Cerberus | | | | | category: INVESTIGATE | | | | | +-*** see reply #31 *** | | | | +-[choice] | | | | | text: You and Jacob | | | | | category: INVESTIGATE | | | | | +-*** see reply #19 *** | | | | +-[choice] | | | | | text: Cerberus work | | | | | category: INVESTIGATE | | | | | +-*** see reply #6 *** | | | | +-[choice] | | | | text: I should let you focus. | | | | +-*** see reply #35 *** | | | +-[choice] | | | | text: Cerberus work | | | | category: INVESTIGATE | | | | +-*** see reply #6 *** | | | +-[choice] | | | | text: You escaped from Cerberus? | | | | category: FRIENDLY | | | | +-*** see reply #12 *** | | | +-[choice] | | | | text: Tell me about your experiment. | | | | category: HOSTILE | | | | +-[reply #15] | | | | listener: variable_3 | | | | text: So what's this work of yours that Cerberus wants so badly? | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: It's based on tech gathered from the Collectors. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: In essence, it involves dissecting Reaper-to-Collector communications. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Dr. Horace Armstrong and I were working on a practical human application, an implant of sorts. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Once he'd completed his component and moved on to less "valuable" work, he disappeared. | | | | +-[choice] | | | | | text: You and Jacob | | | | | category: INVESTIGATE | | | | | +-*** see reply #19 *** | | | | +-[choice] | | | | | text: Cerberus work | | | | | category: INVESTIGATE | | | | | +-*** see reply #6 *** | | | | +-[choice] | | | | | text: You escaped from Cerberus? | | | | | category: FRIENDLY | | | | | +-*** see reply #12 *** | | | | +-[choice] | | | | | text: Tell me about your experiment. | | | | | category: HOSTILE | | | | | +-*** see reply #15 *** | | | | +-[choice] | | | | text: I should let you focus. | | | | +-*** see reply #35 *** | | | +-[choice] | | | text: I should let you focus. | | | +-*** see reply #35 *** | | +-[choice] | | | text: Tell me about your experiment. | | | category: HOSTILE | | | +-*** see reply #15 *** | | +-[choice] | | | text: Running from Cerberus | | | category: INVESTIGATE | | | +-*** see reply #31 *** | | +-[choice] | | | text: You and Jacob | | | category: INVESTIGATE | | | +-*** see reply #19 *** | | +-[choice] | | text: I should let you focus. | | +-*** see reply #35 *** | +-[choice] | | text: You and Jacob | | category: INVESTIGATE | | +-*** see reply #19 *** | +-[choice] | | text: Running from Cerberus | | category: INVESTIGATE | | +-*** see reply #31 *** | +-[choice] | text: I should let you focus. | +-*** see reply #35 *** +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: The evacuation is progressing. Is there anything else? | +-[choice] | | text: Cerberus work | | category: INVESTIGATE | | +-*** see reply #6 *** | +-[choice] | | text: You and Jacob | | category: INVESTIGATE | | +-*** see reply #19 *** | +-[choice] | | text: Running from Cerberus | | category: INVESTIGATE | | +-*** see reply #31 *** | +-[choice] | text: I should let you focus. | +-*** see reply #35 *** +-[entry #5] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 text: I feel like we're going to make it, thanks to you. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #6] transition: transition_1746(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Dr. Cole? Got a moment? +-[entry #7] speaker: variable_1 listener: variable_2 text: Of course. +-[reply #5] listener: variable_3 +-[entry #8] condition: conditional_172(-1) speaker: variable_1 listener: variable_2 +-[choice] | text: Cerberus work | category: INVESTIGATE | +-*** see reply #6 *** +-[choice] | text: You and Jacob | category: INVESTIGATE | +-*** see reply #19 *** +-[choice] | text: Running from Cerberus | category: INVESTIGATE | +-*** see reply #31 *** +-[choice] text: I should let you focus. +-*** see reply #35 *** [biod_cerjcb_350facilambs_loc_int.cerjcb_cerb_scientist_02_a_D.cerjcb_cerb_scientist_02_a_dlg] speaker_list: cerjcb_random_scientist2 +-[entry #0] condition: conditional_113(1) speaker: cerjcb_random_scientist2 listener: variable_2 text: I'm not willing to die to save this data. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Let me. I'll purge it and meet you at the shuttle bay. +-[reply #1] listener: variable_3 +-[entry #2] speaker: cerjcb_random_scientist2 listener: variable_2 text: I don't want to die. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Go. Just go. +-[reply #3] listener: variable_3 +-[entry #4] speaker: cerjcb_random_scientist2 listener: variable_2 text: No, no, I'm okay. Let's just do this. +-[entry #5] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: I thought we covered our bases. +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: There's a war on... what does he want with us? +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: Why does he care? +-[reply #6] listener: variable_3 +-[entry #8] speaker: cerjcb_random_scientist2 listener: variable_2 text: Who knows? He's crazy. You can't plan for crazy. +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #10] | condition: conditional_172(-1) | speaker: variable_1 | listener: variable_2 | text: If Jacob says we're going to be all right, I trust him. | +-[reply #8] | listener: variable_3 | +-[entry #12] | speaker: cerjcb_random_scientist2 | listener: variable_2 | text: But my daughter... she's just a baby. | +-[reply #9] | listener: variable_3 | +-*** DIALOG END *** +-[entry #11] speaker: variable_1 listener: variable_2 text: If Brynn says we're going to be okay, I trust her. +-*** see reply #8 *** [biod_cerjcb_350facilambs_loc_int.cerjcb_cerb_scientist_amb_a_D.cerjcb_cerb_scientist_amb_a_dlg] speaker_list: cine_extra +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Leave those things--let's just get the hell out of here! +-[reply #0] listener: variable_3 +-[entry #1] speaker: cine_extra listener: variable_2 text: Calm down! Commander Shepard's here. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: So what? +-[reply #2] listener: variable_3 +-[entry #3] speaker: cine_extra listener: variable_2 text: So relax! We've got a little time! +-[entry #4] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Come on! +-[reply #3] listener: variable_3 +-[entry #5] speaker: cine_extra listener: variable_2 text: Goddamn it, Markus! +-[reply #4] listener: variable_3 +-[entry #6] speaker: cine_extra listener: variable_2 text: You want the Illusive man to find this stuff? +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: Of course not. +-[reply #6] listener: variable_3 +-[entry #8] speaker: cine_extra listener: variable_2 text: That's why we ran! We can't just leave it for him! [biod_cerjcb_350facilambs_loc_int.cerjcb_civ_chat_a_D.cerjcb_civ_chat_a_dlg] speaker_list: cerjcb_civilian_05 +-[entry #0] speaker: cerjcb_civilian_05 listener: variable_2 text: I told you that we should have gone to Sanctuary. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Look, let's just focus on getting out of here alive. +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] speaker: variable_1 listener: variable_2 text: Listen, soon as we're out of here, I'm going to Sanctuary. I'm booking my ticket. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: You can come if you want, but I'm going. +-[entry #4] speaker: cerjcb_civilian_05 listener: variable_2 text: Ha! We did it! +-[entry #5] speaker: cerjcb_civilian_05 listener: variable_2 text: Yeah! +-[entry #6] speaker: variable_1 listener: variable_2 text: Hooray! +-[entry #7] speaker: variable_1 listener: variable_2 text: Thank god. +-[entry #8] speaker: variable_1 listener: variable_2 text: They're away! [biod_cerjcb_350facilambs_loc_int.cerjcb_jacob_bark_a_D.cerjcb_jacob_bark_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard. In here. +-[reply #0] listener: variable_3 +-*** DIALOG END *** [biod_cerjcb_350facilambs_loc_int.cerjcb_jacob_convo2_d_D.cerjcb_jacob_convo2_d_dlg] +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19411] == 1 | speaker: variable_1 | listener: variable_2 | text: Ready to evacuate on your go. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-*** see entry #4 *** +-[entry #2] condition: plot.bools[19411] == 1 speaker: variable_1 listener: variable_2 text: Anything else, Shepard? We're ready to go when you give the word. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 +-[choice] | text: How'd you end up here? | category: INVESTIGATE | +-[reply #11] | default action | major decision | listener: variable_3 | text: What's the story, Jacob? Why are you working at a place like this? | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: After we got back... well, things look different when you come back from a suicide mission alive. | +-[reply #12] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: So, I quit Cerberus. I quit everything and sat by the Mediterranean for a while. | +-[reply #13] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: That's when I lost track of you. | +-[reply #14] | listener: variable_3 | +-[entry #16] | | condition: conditional_1265(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | text: Glad we had a chance to talk. | | +-[reply #67] | | listener: variable_3 | | text: I should focus on getting these people out of here. | | +-[entry #71] | | speaker: variable_1 | | listener: variable_2 | | text: You bet. Let's get to it. | | +-[reply #68] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #17] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: You sat on a beach? | | category: FRIENDLY | | +-[reply #15] | | listener: variable_3 | | text: And what did all the fresh air and meditation teach you? | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: That what I choose to fight for better mean something to me--that it comes from the heart. | | +-[reply #16] | | listener: variable_3 | | text: We could sure use you. | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: It's real tempting, Shepard, but I like where I'm at. | | +-[reply #17] | | listener: variable_3 | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | text: I'm important to these people. I want a life. I want a family. | | +-[reply #18] | | | condition: conditional_231(-1) | | | listener: variable_3 | | | text: Jacob, I want that too. One day. | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Shepard--if it could have been with you... | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I think we both know the Normandy's your real love. | | | +-[choice] | | | | text: How'd you end up here? | | | | category: INVESTIGATE | | | | +-*** see reply #11 *** | | | +-[choice] | | | | text: Ever think about your father? | | | | category: INVESTIGATE | | | | +-[reply #34] | | | | condition: plot.bools[1497] == 1 | | | | listener: variable_3 | | | | text: Do you still think about what happened to your dad? | | | | +-[entry #37] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Haunts me, more like. | | | | +-[reply #35] | | | | | condition: plot.bools[361] == 1 | | | | | listener: variable_3 | | | | | text: You ever talk to him again? | | | | | +-[entry #38] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Last I heard, he was rotting in an Alliance prison in Vancouver. | | | | | +-[reply #36] | | | | | listener: variable_3 | | | | | +-[entry #39] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: He asked me to visit. Never did. | | | | | +-[reply #37] | | | | | listener: variable_3 | | | | | +-[entry #40] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: How'd you end up here? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #11 *** | | | | | +-[choice] | | | | | | text: Ever think about your father? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #34 *** | | | | | +-[choice] | | | | | | text: Let's talk about us. | | | | | | category: INVESTIGATE | | | | | | +-[reply #47] | | | | | | condition: conditional_231(-1) | | | | | | transition: transition_1745(-1) | | | | | | listener: variable_3 | | | | | | text: So, did you forget me, Jacob? Forget us? | | | | | | +-[entry #50] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: You want to talk about this now? | | | | | | +-[reply #48] | | | | | | listener: variable_3 | | | | | | text: If one of us dies here today, I want to know that we said all there was to say. | | | | | | +-[entry #51] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Come on, Shepard. Did you want me to wait forever? | | | | | | +-[choice] | | | | | | | text: I understand. | | | | | | | category: AGREE | | | | | | | +-[reply #49] | | | | | | | listener: variable_3 | | | | | | | text: Doing what we do... it's crazy to hope for anything real. | | | | | | | +-[entry #52] | | | | | | | | condition: conditional_1310(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #50] | | | | | | | | listener: variable_3 | | | | | | | | text: Besides, I'm with someone, too. | | | | | | | | +-[entry #53] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Really? | | | | | | | | +-[reply #51] | | | | | | | | listener: variable_3 | | | | | | | | text: Yeah. | | | | | | | | +-[entry #54] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Good. | | | | | | | | +-[reply #52] | | | | | | | | listener: variable_3 | | | | | | | | text: It is. A chance to decompress... you know. | | | | | | | | +-[entry #55] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I get that. | | | | | | | | +-[reply #53] | | | | | | | | listener: variable_3 | | | | | | | | text: Right. | | | | | | | | +-[entry #56] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Good. | | | | | | | | +-[choice] | | | | | | | | | text: How'd you end up here? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #11 *** | | | | | | | | +-[choice] | | | | | | | | | text: Ever think about your father? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #34 *** | | | | | | | | +-[choice] | | | | | | | | | text: Let's talk about us. | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #47 *** | | | | | | | | +-[choice] | | | | | | | | | text: Tell me about Dr. Cole. | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-[reply #22] | | | | | | | | | listener: variable_3 | | | | | | | | | text: How long have you known Brynn? | | | | | | | | | +-[entry #25] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: We met through a mutual friend in the Mumbai cell. Guess I've known her a year. | | | | | | | | | +-[reply #23] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #26] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: We had a lot in common... | | | | | | | | | +-[reply #24] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #27] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Then she came to me about her missing colleagues. | | | | | | | | | +-[reply #25] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #28] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Asked for my protection, my help finding a place to run to. How could I say no? | | | | | | | | | +-[reply #26] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #29] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[choice] | | | | | | | | | | text: What's up with you and her? | | | | | | | | | | category: FRIENDLY | | | | | | | | | | +-[reply #27] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Who is she to you? | | | | | | | | | | +-[entry #30] | | | | | | | | | | | condition: conditional_231(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I... we... | | | | | | | | | | | +-[reply #28] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Right. I get it. | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I'm sorry. | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: You like it here. | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: If these are our final days, I want to spend them protecting these people. | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Building a life--whatever's left of it. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: How'd you end up here? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Ever think about your father? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Let's talk about us. | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #47 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Tell me about Dr. Cole. | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Got any Cerberus intel? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-[reply #63] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: Anything on Cerberus I should know about? | | | | | | | | | | | | +-[entry #67] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: The Illusive Man became obsessed with indoctrination, I know that. | | | | | | | | | | | | +-[reply #64] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #68] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: You ever wonder how it all went wrong? I mean...was I blind? | | | | | | | | | | | | +-[reply #65] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #69] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: I remember him being an idealist. How come I couldn't see the evil? | | | | | | | | | | | | +-[reply #66] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: Don't beat yourself up. And if you ever get that crystal ball working, give me a heads-up, 'cause I'd love to know how this all plays out. | | | | | | | | | | | | +-[entry #70] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Right. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: How'd you end up here? | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Ever think about your father? | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Let's talk about us. | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #47 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Tell me about Dr. Cole. | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Got any Cerberus intel? | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #63 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Glad we had a chance to talk. | | | | | | | | | | | | +-*** see reply #67 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Glad we had a chance to talk. | | | | | | | | | | | +-*** see reply #67 *** | | | | | | | | | | +-[entry #32] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: We're together. | | | | | | | | | | +-[reply #30] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: And you run this enclave with her. | | | | | | | | | | +-[entry #33] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #31] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: You settling down, Jacob? | | | | | | | | | | +-[entry #34] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Yeah... maybe. It's just-- | | | | | | | | | | +-[reply #32] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #35 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: How'd you end up here? | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Ever think about your father? | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Let's talk about us. | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #47 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Tell me about Dr. Cole. | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Got any Cerberus intel? | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #63 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Glad we had a chance to talk. | | | | | | | | | +-*** see reply #67 *** | | | | | | | | +-[choice] | | | | | | | | | text: Got any Cerberus intel? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #63 *** | | | | | | | | +-[choice] | | | | | | | | text: Glad we had a chance to talk. | | | | | | | | +-*** see reply #67 *** | | | | | | | +-[entry #57] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #54] | | | | | | | listener: variable_3 | | | | | | | text: But it seems... maybe you found that without me. Do you love her? | | | | | | | +-[entry #58] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Yes. I'm sorry. | | | | | | | +-[choice] | | | | | | | | text: It's okay. | | | | | | | | category: AGREE | | | | | | | | +-[reply #55] | | | | | | | | listener: variable_3 | | | | | | | | text: I want you to be happy, Jacob. | | | | | | | | +-[entry #59] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: That's... thanks. You're a good woman, Shepard. | | | | | | | | +-[reply #57] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #61] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | | text: How'd you end up here? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #11 *** | | | | | | | | +-[choice] | | | | | | | | | text: Ever think about your father? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #34 *** | | | | | | | | +-[choice] | | | | | | | | | text: Let's talk about us. | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #47 *** | | | | | | | | +-[choice] | | | | | | | | | text: Tell me about Dr. Cole. | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #22 *** | | | | | | | | +-[choice] | | | | | | | | | text: Got any Cerberus intel? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #63 *** | | | | | | | | +-[choice] | | | | | | | | text: Glad we had a chance to talk. | | | | | | | | +-*** see reply #67 *** | | | | | | | +-[choice] | | | | | | | text: I'm angry. That hurts. | | | | | | | category: DISAGREE | | | | | | | +-[reply #56] | | | | | | | listener: variable_3 | | | | | | | text: That's hard to hear. You're a bastard. | | | | | | | +-[entry #60] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Okay. I probably deserve that. I'm sorry. | | | | | | | +-*** see reply #57 *** | | | | | | +-[choice] | | | | | | text: Kiss me, Jacob. | | | | | | category: DISAGREE | | | | | | +-[reply #58] | | | | | | listener: variable_3 | | | | | | text: It's not what I wanted you to do. It's what I want you to do. | | | | | | +-[entry #62] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #59] | | | | | | listener: variable_3 | | | | | | text: Remember? | | | | | | +-[entry #63] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Shepard... | | | | | | +-[reply #60] | | | | | | listener: variable_3 | | | | | | text: It's just you and me here. No one can see us. | | | | | | +-[entry #64] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I love you, Shepard. Loved you... damn it. | | | | | | +-[reply #61] | | | | | | listener: variable_3 | | | | | | text: Come on, Jacob... | | | | | | +-[entry #65] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Ah.. I can't. No. | | | | | | +-[reply #62] | | | | | | listener: variable_3 | | | | | | text: Because you're happy? You've found the meaning of life? | | | | | | +-[entry #66] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Yeah. I'm happy. And it's out there for you, too--when you want it. | | | | | | +-[choice] | | | | | | | text: It's okay. | | | | | | | category: AGREE | | | | | | | +-*** see reply #55 *** | | | | | | +-[choice] | | | | | | text: I'm angry. That hurts. | | | | | | category: DISAGREE | | | | | | +-*** see reply #56 *** | | | | | +-[choice] | | | | | | text: Tell me about Dr. Cole. | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #22 *** | | | | | +-[choice] | | | | | | text: Got any Cerberus intel? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #63 *** | | | | | +-[choice] | | | | | text: Glad we had a chance to talk. | | | | | +-*** see reply #67 *** | | | | +-[reply #38] | | | | | condition: plot.bools[360] == 1 | | | | | listener: variable_3 | | | | | text: I heard there was a book. | | | | | +-[entry #41] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Bestseller. And a vid. | | | | | +-[reply #39] | | | | | listener: variable_3 | | | | | +-[entry #42] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: "Based on true survivor accounts." I saw it. | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | +-[entry #43] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Gruesome. But not as hard to watch as you'd think. | | | | | +-[reply #41] | | | | | listener: variable_3 | | | | | +-[entry #44] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: How'd you end up here? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #11 *** | | | | | +-[choice] | | | | | | text: Ever think about your father? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #34 *** | | | | | +-[choice] | | | | | | text: Let's talk about us. | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #47 *** | | | | | +-[choice] | | | | | | text: Tell me about Dr. Cole. | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #22 *** | | | | | +-[choice] | | | | | | text: Got any Cerberus intel? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #63 *** | | | | | +-[choice] | | | | | text: Glad we had a chance to talk. | | | | | +-*** see reply #67 *** | | | | +-[reply #42] | | | | | condition: plot.bools[362] == 1 | | | | | listener: variable_3 | | | | | +-[entry #45] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Least he did the right thing in the end. | | | | | +-[reply #43] | | | | | listener: variable_3 | | | | | +-[entry #46] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I went back to Aeia a few months later. Buried him where they dumped him, and put up a gravestone. | | | | | +-[reply #44] | | | | | listener: variable_3 | | | | | +-[entry #47] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Only 'cause my mother would have wanted that. | | | | | +-[reply #45] | | | | | listener: variable_3 | | | | | +-[entry #48] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: How'd you end up here? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #11 *** | | | | | +-[choice] | | | | | | text: Ever think about your father? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #34 *** | | | | | +-[choice] | | | | | | text: Let's talk about us. | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #47 *** | | | | | +-[choice] | | | | | | text: Tell me about Dr. Cole. | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #22 *** | | | | | +-[choice] | | | | | | text: Got any Cerberus intel? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #63 *** | | | | | +-[choice] | | | | | text: Glad we had a chance to talk. | | | | | +-*** see reply #67 *** | | | | +-[reply #46] | | | | listener: variable_3 | | | | +-[entry #49] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: How'd you end up here? | | | | | category: INVESTIGATE | | | | | +-*** see reply #11 *** | | | | +-[choice] | | | | | text: Ever think about your father? | | | | | category: INVESTIGATE | | | | | +-*** see reply #34 *** | | | | +-[choice] | | | | | text: Let's talk about us. | | | | | category: INVESTIGATE | | | | | +-*** see reply #47 *** | | | | +-[choice] | | | | | text: Tell me about Dr. Cole. | | | | | category: INVESTIGATE | | | | | +-*** see reply #22 *** | | | | +-[choice] | | | | | text: Got any Cerberus intel? | | | | | category: INVESTIGATE | | | | | +-*** see reply #63 *** | | | | +-[choice] | | | | text: Glad we had a chance to talk. | | | | +-*** see reply #67 *** | | | +-[choice] | | | | text: Let's talk about us. | | | | category: INVESTIGATE | | | | +-*** see reply #47 *** | | | +-[choice] | | | | text: Tell me about Dr. Cole. | | | | category: INVESTIGATE | | | | +-*** see reply #22 *** | | | +-[choice] | | | | text: Got any Cerberus intel? | | | | category: INVESTIGATE | | | | +-*** see reply #63 *** | | | +-[choice] | | | text: Glad we had a chance to talk. | | | +-*** see reply #67 *** | | +-[reply #20] | | listener: variable_3 | | text: Sure. I get that. | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: No, Shepard. The Normandy's your real love. | | +-[reply #21] | | listener: variable_3 | | text: Doesn't mean I don't want to say, "to hell with it," sometimes. | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: But you won't. You can't. | | +-[choice] | | | text: How'd you end up here? | | | category: INVESTIGATE | | | +-*** see reply #11 *** | | +-[choice] | | | text: Ever think about your father? | | | category: INVESTIGATE | | | +-*** see reply #34 *** | | +-[choice] | | | text: Let's talk about us. | | | category: INVESTIGATE | | | +-*** see reply #47 *** | | +-[choice] | | | text: Tell me about Dr. Cole. | | | category: INVESTIGATE | | | +-*** see reply #22 *** | | +-[choice] | | | text: Got any Cerberus intel? | | | category: INVESTIGATE | | | +-*** see reply #63 *** | | +-[choice] | | text: Glad we had a chance to talk. | | +-*** see reply #67 *** | +-[choice] | | text: How'd you end up here? | | category: INVESTIGATE | | +-*** see reply #11 *** | +-[choice] | | text: Ever think about your father? | | category: INVESTIGATE | | +-*** see reply #34 *** | +-[choice] | | text: Let's talk about us. | | category: INVESTIGATE | | +-*** see reply #47 *** | +-[choice] | | text: Tell me about Dr. Cole. | | category: INVESTIGATE | | +-*** see reply #22 *** | +-[choice] | | text: Got any Cerberus intel? | | category: INVESTIGATE | | +-*** see reply #63 *** | +-[choice] | text: Glad we had a chance to talk. | +-*** see reply #67 *** +-[choice] | text: Ever think about your father? | category: INVESTIGATE | +-*** see reply #34 *** +-[choice] | text: Let's talk about us. | category: INVESTIGATE | +-*** see reply #47 *** +-[choice] | text: Tell me about Dr. Cole. | category: INVESTIGATE | +-*** see reply #22 *** +-[choice] | text: Got any Cerberus intel? | category: INVESTIGATE | +-*** see reply #63 *** +-[choice] text: Glad we had a chance to talk. +-*** see reply #67 *** +-[entry #4] transition: transition_1761(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Hey. +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: You okay? How have you been? +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: Give us a minute? +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: This is crazy. I didn't think I'd ever see you again. +-[reply #7] listener: variable_3 text: I know the feeling. So how'd you become a gun for hire? +-[entry #9] speaker: variable_1 listener: variable_2 text: Long story. It was an opportunity I couldn't resist for people I came to care about. +-[choice] | text: It suits you. | category: AGREE | +-[reply #8] | transition: transition_581(-1) | listener: variable_3 | text: You seem good. You look good. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: These are great people. Defending their ideals... I like it. I think I found what I'm meant to do. | +-[choice] | | text: How'd you end up here? | | category: INVESTIGATE | | +-*** see reply #11 *** | +-[choice] | | text: Ever think about your father? | | category: INVESTIGATE | | +-*** see reply #34 *** | +-[choice] | | text: Let's talk about us. | | category: INVESTIGATE | | +-*** see reply #47 *** | +-[choice] | | text: Got any Cerberus intel? | | category: INVESTIGATE | | +-*** see reply #63 *** | +-[choice] | text: Glad we had a chance to talk. | +-*** see reply #67 *** +-[choice] text: What about the war? category: DISAGREE +-[reply #9] default action major decision transition: transition_582(-1) listener: variable_3 text: Nothing is more important than finding a way to beat the Reapers. +-[entry #11] speaker: variable_1 listener: variable_2 text: These people are important--their ideals, their knowledge--someone needs to fight for them. +-[reply #10] listener: variable_3 text: I don't know. It seems like a waste of your skills. +-[entry #12] speaker: variable_1 listener: variable_2 text: I'll take that as a compliment. +-[choice] | text: How'd you end up here? | category: INVESTIGATE | +-*** see reply #11 *** +-[choice] | text: Tell me about Dr. Cole. | category: INVESTIGATE | +-*** see reply #22 *** +-[choice] | text: Ever think about your father? | category: INVESTIGATE | +-*** see reply #34 *** +-[choice] | text: Let's talk about us. | category: INVESTIGATE | +-*** see reply #47 *** +-[choice] | text: Got any Cerberus intel? | category: INVESTIGATE | +-*** see reply #63 *** +-[choice] text: Glad we had a chance to talk. +-*** see reply #67 *** +-[entry #72] speaker: variable_1 listener: variable_2 +-[reply #69] | condition: plot.bools[18090] == 1 | listener: variable_3 | text: To hell with a few scientists. We're at war. | +-[entry #73] | speaker: variable_1 | listener: variable_2 | text: It's my life, Shepard! I matter here. Are you jealous? | +-[reply #70] | listener: variable_3 | +-[entry #74] | speaker: variable_1 | listener: variable_2 | text: Are you trying to wind me up? | +-[reply #71] | listener: variable_3 | text: No. It's just personal. I could sure use you. | +-[entry #75] | speaker: variable_1 | listener: variable_2 | text: You've got entire fleets. I'm all these people have. | +-[choice] | | text: How'd you end up here? | | category: INVESTIGATE | | +-*** see reply #11 *** | +-[choice] | | text: Ever think about your father? | | category: INVESTIGATE | | +-*** see reply #34 *** | +-[choice] | | text: Let's talk about us. | | category: INVESTIGATE | | +-*** see reply #47 *** | +-[choice] | | text: Tell me about Dr. Cole. | | category: INVESTIGATE | | +-*** see reply #22 *** | +-[choice] | | text: Got any Cerberus intel? | | category: INVESTIGATE | | +-*** see reply #63 *** | +-[choice] | text: Glad we had a chance to talk. | +-*** see reply #67 *** +-[reply #72] | listener: variable_3 | +-[entry #76] | speaker: variable_1 | listener: variable_2 | text: There's a million worthy causes to fight for in this life. +-[reply #73] | listener: variable_3 | text: I didn't see it, either. | +-[entry #77] | speaker: variable_1 | listener: variable_2 | text: Would have saved a lot of lives if we had. +-[reply #74] | listener: variable_3 | text: And that's you. | +-[entry #78] | speaker: variable_1 | listener: variable_2 | text: Yeah. Turns out it is. +-[reply #75] | listener: variable_3 | +-[entry #79] | speaker: variable_1 | listener: variable_2 | text: These are some of the brightest minds in the galaxy. Their work should be used for good. | +-[reply #76] | listener: variable_3 | +-[entry #80] | speaker: variable_1 | listener: variable_2 | text: Maybe being a hero to just these people is enough. +-[reply #77] | listener: variable_3 | +-[entry #81] | | condition: conditional_4(-1) | | speaker: variable_1 | | listener: variable_2 | | text: That guy who's with you. | | +-[reply #78] | | listener: variable_3 | | text: Yeah. | +-[entry #82] | | speaker: variable_1 | | listener: variable_2 | | text: You talked about him, yeah. | | +-*** see reply #78 *** | +-[entry #83] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: How'd you end up here? | | | category: INVESTIGATE | | | +-*** see reply #11 *** | | +-[choice] | | | text: Ever think about your father? | | | category: INVESTIGATE | | | +-*** see reply #34 *** | | +-[choice] | | | text: Let's talk about us. | | | category: INVESTIGATE | | | +-*** see reply #47 *** | | +-[choice] | | | text: Tell me about Dr. Cole. | | | category: INVESTIGATE | | | +-*** see reply #22 *** | | +-[choice] | | | text: Got any Cerberus intel? | | | category: INVESTIGATE | | | +-*** see reply #63 *** | | +-[choice] | | | text: Glad we had a chance to talk. | | | +-*** see reply #67 *** | | +-[reply #79] | | listener: variable_3 | | text: It is. He's... you know. | | +-[entry #84] | | speaker: variable_1 | | listener: variable_2 | | text: No. And I'd rather not. | +-[entry #85] | condition: conditional_545(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #80] | listener: variable_3 | text: Besides, I'm... with Liara. +-[reply #81] listener: variable_3 text: Yeah, I'll have to check my schedule. +-[entry #86] speaker: variable_1 listener: variable_2 [biod_cerjcb_350facilambs_loc_int.cerjcb_post_roof_v_D.cerjcb_post_roof_v_dlg] speaker_list: global_jacob +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Okay, the guns are already picking Cerberus ships out of the sky. +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Where are we at? +-[entry #3] | condition: conditional_172(-1) | speaker: global_jacob | listener: variable_2 | text: On track. The first shuttle is already loaded with everyone under sixteen. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Commander, when should we leave? What's our best chance for survival? | +-[reply #4] | | condition: conditional_172(-1) | | listener: variable_3 | | text: Jacob, what do you think? Are we ready? | | +-[entry #6] | | speaker: global_jacob | | listener: variable_2 | | text: Almost. We could go now. But there's no do-overs here. | | +-[reply #5] | | listener: variable_3 | | text: Agreed. We get one shot. | | +-[entry #7] | | speaker: global_jacob | | listener: variable_2 | | text: And we don't want to leave anything behind that could strengthen the Illusive Man's cause. | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | speaker: global_jacob | | listener: variable_2 | | text: Your call. | | +-[choice] | | | text: Not yet. | | | category: AGREE | | | +-[reply #10] | | | transition: transition_126(1) | | | listener: variable_3 | | | text: Wait for my go. | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You can begin the evacuation from the command terminal. | | | +-[reply #11] | | | listener: variable_3 | | | text: Got it. | | +-[choice] | | text: Evacuate immediately. | | category: DISAGREE | | +-[reply #12] | | default action | | major decision | | transition: transition_126(2) | | listener: variable_3 | | text: All right, let's get these shuttles in the air. | +-[reply #7] | listener: variable_3 | text: What's our status? Are we ready? | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Essentially. Of course, any extra time is welcome. | +-[reply #8] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Also, we want to make sure we don't leave anything the Illusive Man could retrieve. | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: But, we're ready to go whenever you say. | +-[choice] | | text: Not yet. | | category: AGREE | | +-*** see reply #10 *** | +-[choice] | text: Evacuate immediately. | category: DISAGREE | +-*** see reply #12 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: Progressing quickly. Shuttle one is already loaded with everyone under sixteen. +-*** see reply #3 *** [biod_cerjcb_360facilcbt_loc_int.cerjcb_level03_evac_b_D.cerjcb_level03_evac_b_dlg] speaker_list: hench_garrus, hench_kaidan, hench_ashley, hench_liara, hench_edi, hench_prothean, hench_marine, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_6(-1) | speaker: hench_garrus | listener: variable_2 | text: Double time it! | +-[reply #1] | listener: variable_3 | text: Clear the shuttle bay first so we can bring the door up. Then get out to the landing pad. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Got it. | +-[entry #12] | | condition: conditional_32(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Roger that. | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Lead on. | +-[entry #14] | | condition: conditional_7(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Understood. | +-[entry #15] | | condition: conditional_5(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Right behind you. | +-[entry #16] | | condition: conditional_4(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Will do. | +-[entry #17] | | condition: conditional_3(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Right behind you. | +-[entry #18] | condition: conditional_6(-1) | speaker: hench_garrus | listener: variable_2 | text: Will do. +-[entry #2] | condition: conditional_4(-1) | speaker: hench_kaidan | listener: variable_2 | text: Let's go people! | +-*** see reply #1 *** +-[entry #3] | condition: conditional_5(-1) | speaker: hench_ashley | listener: variable_2 | text: Let's move! | +-*** see reply #1 *** +-[entry #4] | condition: conditional_3(-1) | speaker: hench_liara | listener: variable_2 | text: Let's go! | +-*** see reply #1 *** +-[entry #5] | condition: conditional_7(-1) | speaker: hench_edi | listener: variable_2 | text: Quickly! | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Quickly! | +-*** see reply #1 *** +-[entry #7] | condition: conditional_32(-1) | speaker: hench_marine | listener: variable_2 | text: On it! | +-*** see reply #1 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Let's go! | +-*** see reply #1 *** +-[entry #9] speaker: variable_1 listener: variable_2 +-*** see reply #1 *** [biod_cerjcb_360facilcbt_loc_int.cerjcb_trigger_evac_v_D.cerjcb_trigger_evac_v_dlg] speaker_list: cerjcb_calm_computer_voice, cerjcb_civilian_05, global_jacob, cerjcb_scientist +-[entry #0] condition: plot.bools[18267] == 0 speaker: cerjcb_calm_computer_voice listener: variable_2 text: Evacuation is go. Evacuation is go. +-[reply #0] listener: variable_3 +-[entry #1] speaker: cerjcb_calm_computer_voice listener: variable_2 text: Stand by for shuttle launch. +-[reply #1] listener: variable_3 text: Have the guns punch a hole in the perimeter, then launch shuttle one. +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: cerjcb_calm_computer_voice listener: variable_2 text: Shuttle one is away. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: All right! Everyone here head to the shuttle bay and-- +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #6] speaker: cerjcb_civilian_05 listener: variable_2 text: Suicide fighter took out one of the guns! Cerberus troops are-- +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: Get those people out of here! +-[entry #8] speaker: variable_1 listener: variable_2 +-[entry #9] speaker: cerjcb_calm_computer_voice listener: variable_2 text: Shuttle bay doors have been breached. Attention. Shuttle bay doors have been breached. +-[reply #8] listener: variable_3 +-[entry #10] | condition: conditional_172(-1) | speaker: global_jacob | listener: variable_2 | text: Shepard! Shuttles are loaded. We need you at the landing area to make sure they get away! | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: global_jacob | listener: variable_2 | text: I'll meet you down there! | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[entry #12] speaker: cerjcb_scientist listener: variable_2 text: Commander! Shuttles are loaded. We need you at the landing area to make sure they get away! +-[reply #11] listener: variable_3 +-[entry #13] speaker: cerjcb_scientist listener: variable_2 text: I'll meet you down there. [biod_cerjcb_375facilevac_loc_int.cerjcb_trigger_evac_v_D.cerjcb_trigger_evac_v_dlg] speaker_list: cerjcb_calm_computer_voice, cerjcb_civilian_05, global_jacob, cerjcb_scientist +-[entry #0] condition: plot.bools[18267] == 0 speaker: cerjcb_calm_computer_voice listener: variable_2 text: Evacuation is go. Evacuation is go. +-[reply #0] listener: variable_3 +-[entry #1] speaker: cerjcb_calm_computer_voice listener: variable_2 text: Stand by for shuttle launch. +-[reply #1] listener: variable_3 text: Have the guns punch a hole in the perimeter, then launch shuttle one. +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: cerjcb_calm_computer_voice listener: variable_2 text: Shuttle one is away. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: All right! Everyone here head to the shuttle bay and-- +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #6] speaker: cerjcb_civilian_05 listener: variable_2 text: Suicide fighter took out one of the guns! Cerberus troops are-- +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: Get those people out of here! +-[entry #8] speaker: variable_1 listener: variable_2 +-[entry #9] speaker: cerjcb_calm_computer_voice listener: variable_2 text: Shuttle bay doors have been breached. Attention. Shuttle bay doors have been breached. +-[reply #8] listener: variable_3 +-[entry #10] | condition: conditional_172(-1) | speaker: global_jacob | listener: variable_2 | text: Shepard! Shuttles are loaded. We need you at the landing area to make sure they get away! | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: global_jacob | listener: variable_2 | text: I'll meet you down there! | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[entry #12] speaker: cerjcb_scientist listener: variable_2 text: Commander! Shuttles are loaded. We need you at the landing area to make sure they get away! +-[reply #11] listener: variable_3 +-[entry #13] speaker: cerjcb_scientist listener: variable_2 text: I'll meet you down there. [biod_cerjcb_380mntlwr_loc_int.cerjcb_party01_b_D.cerjcb_party01_b_dlg] speaker_list: hench_garrus, hench_kaidan, hench_liara, hench_ashley, hench_edi, hench_tali, hench_marine, hench_prothean +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_6(-1) | speaker: hench_garrus | listener: variable_2 | text: What would these people have done if we hadn't shown up? | +-[reply #1] | listener: variable_3 | +-[entry #3] | | condition: conditional_4(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: These people had no plan beyond hiding. They didn't stand a chance. | | +-[reply #2] | | listener: variable_3 | | +-[entry #5] | | | condition: conditional_3(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: These civilians had no hope of coming out of this alive. | | | +-[reply #4] | | | listener: variable_3 | | | +-[entry #7] | | | | condition: conditional_5(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: Badly equipped, guns offline... It would have been a massacre. | | | | +-[reply #5] | | | | listener: variable_3 | | | | +-[entry #9] | | | | | condition: conditional_7(-1) | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: A hastily assembled militia is no match for a Cerberus force of any kind. | | | | | +-[reply #6] | | | | | listener: variable_3 | | | | | +-[entry #11] | | | | | | condition: conditional_184(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: These scientists were fools to work for Cerberus... but at least they had the courage to break away. | | | | | | +-[reply #7] | | | | | | listener: variable_3 | | | | | | +-[entry #13] | | | | | | | condition: conditional_32(-1) | | | | | | | speaker: hench_marine | | | | | | | listener: variable_2 | | | | | | | text: Illusive Man really wants these guys. | | | | | | | +-[reply #8] | | | | | | | listener: variable_3 | | | | | | | +-[entry #15] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_prothean | | | | | | | | listener: variable_2 | | | | | | | | text: They are brave. But misguided. And now they may all be dead. | | | | | | | | +-[reply #9] | | | | | | | | listener: variable_3 | | | | | | | | +-*** DIALOG END *** | | | | | | | +-[entry #14] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | +-*** see entry #15 *** | | | | | | +-[entry #12] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-*** see entry #13 *** | | | | | +-*** see entry #15 *** | | | | | +-[entry #10] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | +-*** see entry #11 *** | | | | +-*** see entry #13 *** | | | | +-*** see entry #15 *** | | | | +-[entry #8] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-*** see entry #9 *** | | | +-*** see entry #11 *** | | | +-*** see entry #13 *** | | | +-*** see entry #15 *** | | | +-[entry #6] | | | speaker: variable_1 | | | listener: variable_2 | | +-*** see entry #7 *** | | +-*** see entry #9 *** | | +-*** see entry #11 *** | | +-*** see entry #13 *** | | +-*** see entry #15 *** | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #3] | | listener: variable_3 | | +-*** DIALOG END *** | +-*** see entry #5 *** | +-*** see entry #7 *** | +-*** see entry #9 *** | +-*** see entry #11 *** | +-*** see entry #13 *** | +-*** see entry #15 *** | +-[entry #2] | speaker: variable_1 | listener: variable_2 +-*** see entry #3 *** +-*** see entry #5 *** +-*** see entry #7 *** +-*** see entry #9 *** +-*** see entry #11 *** +-*** see entry #13 *** +-*** see entry #15 *** [biod_cerjcb_400roof_loc_int.cerjcb_get_to_guns_b_D.cerjcb_get_to_guns_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: We have to get up there and activate those AA guns manually! +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: The other gun is still down--let's get over there. [biod_cerjcb_400roof_loc_int.cerjcb_gun_vi_a_D.cerjcb_gun_vi_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Circuit interruption. Remaining offline. +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[21332] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #4] transition: transition_3401(-1) listener: variable_3 text: This repair may be complicated. We need to find the junction. +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Failure at junction. Repair and reset. +-[reply #2] listener: variable_3 +-[entry #4] | condition: plot.bools[21332] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] speaker: variable_1 listener: variable_2 +-*** see reply #4 *** +-[entry #6] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Power restored. Gun one reset. Circuit incomplete. +-[entry #7] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: Power restored. Circuit reset. Guns operational. [biod_cerjcb_400roof_loc_int.cerjcb_hench_choice_m_D.cerjcb_hench_choice_m_dlg] speaker_list: hench_liara, hench_kaidan, hench_ashley, hench_garrus, hench_edi, hench_prothean, hench_marine, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] | listener: variable_3 | text: Okay, one of us has to make these repairs. | +-[entry #1] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: [Choose Liara] | | category: DISAGREE | | +-[reply #1] | | default action | | major decision | | condition: conditional_685(0) | | listener: variable_3 | | text: Liara, I need you to fix this. | | +-[entry #2] | | transition: transition_1747(0) | | speaker: variable_1 | | listener: variable_2 | +-[choice] | | text: [Choose Kaidan] | | category: DISAGREE | | +-[reply #2] | | default action | | major decision | | condition: conditional_685(1) | | listener: variable_3 | | text: Kaidan, you do the repairs. | | +-[entry #3] | | transition: transition_1747(1) | | speaker: variable_1 | | listener: variable_2 | +-[choice] | | text: [Choose Ashley] | | category: DISAGREE | | +-[reply #3] | | default action | | major decision | | condition: conditional_685(2) | | listener: variable_3 | | text: Ashley, you do the repairs. | | +-[entry #4] | | transition: transition_1747(2) | | speaker: variable_1 | | listener: variable_2 | +-[choice] | | text: [Choose Garrus] | | category: DISAGREE | | +-[reply #4] | | default action | | major decision | | condition: conditional_685(3) | | listener: variable_3 | | text: Garrus, you do the repairs. | | +-[entry #5] | | transition: transition_1747(3) | | speaker: variable_1 | | listener: variable_2 | +-[choice] | | text: [Choose EDI] | | category: DISAGREE | | +-[reply #5] | | default action | | major decision | | condition: conditional_685(4) | | listener: variable_3 | | text: EDI, I need you to fix this. | | +-[entry #6] | | transition: transition_1747(4) | | speaker: variable_1 | | listener: variable_2 | +-[choice] | | text: [Choose Javik] | | category: DISAGREE | | +-[reply #6] | | default action | | major decision | | condition: conditional_685(5) | | listener: variable_3 | | text: Javik, it's up to you. | | +-[entry #7] | | transition: transition_1747(5) | | speaker: variable_1 | | listener: variable_2 | +-[choice] | | text: [Choose James] | | category: DISAGREE | | +-[reply #7] | | default action | | major decision | | condition: conditional_685(6) | | listener: variable_3 | | text: James, repair this ASAP. | | +-[entry #8] | | transition: transition_1747(6) | | speaker: variable_1 | | listener: variable_2 | +-[choice] | | text: [Choose Tali] | | category: DISAGREE | | +-[reply #8] | | default action | | major decision | | condition: conditional_685(7) | | listener: variable_3 | | text: Tali, repair this ASAP. | | +-[entry #9] | | transition: transition_1747(7) | | speaker: variable_1 | | listener: variable_2 | +-[choice] | | text: [Choose Liara] | | category: HOSTILE | | +-[reply #9] | | condition: conditional_686(0) | | listener: variable_3 | | text: Liara, I need you to fix this. | | +-*** see entry #2 *** | +-[choice] | | text: [Choose Kaidan] | | category: HOSTILE | | +-[reply #10] | | condition: conditional_686(1) | | listener: variable_3 | | text: Kaidan, you do the repairs. | | +-*** see entry #3 *** | +-[choice] | | text: [Choose Ashley] | | category: HOSTILE | | +-[reply #11] | | condition: conditional_686(2) | | listener: variable_3 | | text: Ashley, you do the repairs. | | +-*** see entry #4 *** | +-[choice] | | text: [Choose Garrus] | | category: HOSTILE | | +-[reply #12] | | condition: conditional_686(3) | | listener: variable_3 | | text: Garrus, you do the repairs. | | +-*** see entry #5 *** | +-[choice] | | text: [Choose EDI] | | category: HOSTILE | | +-[reply #13] | | condition: conditional_686(4) | | listener: variable_3 | | text: EDI, I need you to fix this. | | +-*** see entry #6 *** | +-[choice] | | text: [Choose Javik] | | category: HOSTILE | | +-[reply #14] | | condition: conditional_686(5) | | listener: variable_3 | | text: Javik, it's up to you. | | +-*** see entry #7 *** | +-[choice] | | text: [Choose James] | | category: HOSTILE | | +-[reply #15] | | condition: conditional_686(6) | | listener: variable_3 | | text: James, repair this ASAP. | | +-*** see entry #8 *** | +-[choice] | text: [Choose Tali] | category: HOSTILE | +-[reply #16] | condition: conditional_686(7) | listener: variable_3 | text: Tali, repair this ASAP. | +-*** see entry #9 *** +-[reply #17] listener: variable_3 +-*** DIALOG END *** +-[entry #10] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #11] | condition: conditional_687(0) | speaker: hench_liara | listener: variable_2 | text: You got it. | +-[reply #19] | listener: variable_3 | +-[entry #12] | | condition: conditional_114(1) | | speaker: hench_kaidan | | listener: variable_2 | | +-[reply #20] | | listener: variable_3 | | text: Ready Kaidan? Just you and me. | | +-[entry #13] | | speaker: hench_kaidan | | listener: variable_2 | | text: Bring it on! | +-[entry #14] | | condition: conditional_114(2) | | speaker: hench_ashley | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | text: Ready Ash? Just you and me. | | +-[entry #15] | | speaker: hench_ashley | | listener: variable_2 | | text: You bet, Shepard! | +-[entry #16] | | condition: conditional_114(3) | | speaker: hench_garrus | | listener: variable_2 | | +-[reply #22] | | listener: variable_3 | | text: Ready, Garrus? | | +-[entry #17] | | speaker: hench_garrus | | listener: variable_2 | | text: Let 'em do their worst. | +-[entry #18] | | condition: conditional_114(4) | | speaker: hench_edi | | listener: variable_2 | | +-[reply #23] | | listener: variable_3 | | text: Are you ready, EDI? | | +-[entry #19] | | speaker: hench_edi | | listener: variable_2 | | text: I am standing by to assist you. | +-[entry #20] | | condition: conditional_114(5) | | speaker: hench_prothean | | listener: variable_2 | | +-[reply #24] | | listener: variable_3 | | text: Ready, Javik? It's just the two of us. | | +-[entry #21] | | speaker: hench_prothean | | listener: variable_2 | | text: Yes, Commander. | +-[entry #22] | | condition: conditional_114(6) | | speaker: hench_marine | | listener: variable_2 | | +-[reply #25] | | listener: variable_3 | | text: Okay, James. It's on. | | +-[entry #23] | | speaker: hench_marine | | listener: variable_2 | | text: Bring it! | +-[entry #24] | | condition: conditional_114(7) | | speaker: hench_tali | | listener: variable_2 | | +-[reply #26] | | listener: variable_3 | | text: Ready, Tali? Here they come. | | +-[entry #25] | | speaker: hench_tali | | listener: variable_2 | | text: Yes, Shepard. Let's go! | +-[entry #26] | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-*** DIALOG END *** +-[entry #27] | condition: conditional_687(1) | speaker: hench_kaidan | listener: variable_2 | +-[reply #28] | listener: variable_3 | +-[entry #28] | | condition: conditional_12(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Yes, ma'am. | | +-[reply #29] | | listener: variable_3 | | +-*** see entry #16 *** | | +-*** see entry #18 *** | | +-*** see entry #20 *** | | +-*** see entry #22 *** | | +-*** see entry #24 *** | | +-[entry #30] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | +-[reply #30] | | | listener: variable_3 | | | text: Stay focused, Liara. Just you and me. | | | +-[entry #31] | | | speaker: hench_liara | | | listener: variable_2 | | | text: You bet, Shepard. | | +-*** see entry #26 *** | +-[entry #29] | speaker: hench_kaidan | listener: variable_2 | text: Yes, sir. | +-*** see reply #29 *** +-[entry #32] | condition: conditional_687(2) | speaker: hench_ashley | listener: variable_2 | text: On it. | +-[reply #31] | listener: variable_3 | +-*** see entry #30 *** | +-*** see entry #16 *** | +-*** see entry #18 *** | +-*** see entry #20 *** | +-*** see entry #22 *** | +-*** see entry #24 *** | +-*** see entry #26 *** +-[entry #33] | condition: conditional_687(3) | speaker: hench_garrus | listener: variable_2 | text: Will do. | +-[reply #32] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #18 *** | +-*** see entry #20 *** | +-*** see entry #22 *** | +-*** see entry #24 *** | +-*** see entry #12 *** | +-*** see entry #30 *** | +-*** see entry #26 *** +-[entry #34] | condition: conditional_687(4) | speaker: hench_edi | listener: variable_2 | text: I will make the repairs. | +-[reply #33] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #20 *** | +-*** see entry #22 *** | +-*** see entry #24 *** | +-*** see entry #12 *** | +-*** see entry #16 *** | +-*** see entry #30 *** | +-*** see entry #26 *** +-[entry #35] | condition: conditional_687(5) | speaker: hench_prothean | listener: variable_2 | text: Yes, Commander. | +-[reply #34] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #18 *** | +-*** see entry #16 *** | +-*** see entry #22 *** | +-*** see entry #24 *** | +-*** see entry #12 *** | +-*** see entry #30 *** | +-*** see entry #26 *** +-[entry #36] | condition: conditional_687(6) | speaker: hench_marine | listener: variable_2 | text: Will do. | +-[reply #35] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #18 *** | +-*** see entry #20 *** | +-*** see entry #24 *** | +-*** see entry #12 *** | +-*** see entry #16 *** | +-*** see entry #30 *** | +-*** see entry #26 *** +-[entry #37] | condition: conditional_687(7) | speaker: hench_tali | listener: variable_2 | text: Right. | +-[reply #36] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #18 *** | +-*** see entry #20 *** | +-*** see entry #22 *** | +-*** see entry #12 *** | +-*** see entry #16 *** | +-*** see entry #30 *** | +-*** see entry #26 *** +-[entry #38] speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-*** DIALOG END *** [biod_cerjcb_400roof_loc_int.cerjcb_hench_fixing_b_D.cerjcb_hench_fixing_b_dlg] speaker_list: hench_liara, hench_kaidan, hench_ashley, hench_garrus, hench_edi, hench_prothean, hench_marine, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: How are the repairs coming? +-[entry #1] | condition: conditional_687(0) | speaker: hench_liara | listener: variable_2 | text: It's proving difficult. I need more time. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_687(1) | speaker: hench_kaidan | listener: variable_2 | text: Working on it. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_687(2) | speaker: hench_ashley | listener: variable_2 | text: Almost there. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] | condition: conditional_687(3) | speaker: hench_garrus | listener: variable_2 | text: Working as fast as I can. | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] | condition: conditional_687(4) | speaker: hench_edi | listener: variable_2 | text: More time is required. | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] | condition: conditional_687(5) | speaker: hench_prothean | listener: variable_2 | text: I need more time. | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_687(6) | speaker: hench_marine | listener: variable_2 | text: I'm working on it. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] | condition: conditional_687(7) | speaker: hench_tali | listener: variable_2 | text: I'm working as fast as I can. | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-*** DIALOG END *** +-[entry #10] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #11] | condition: conditional_687(0) | speaker: hench_liara | listener: variable_2 | text: Repairs are done. We just need to power up the guns. | +-[reply #11] | listener: variable_3 | text: Gotcha! I'm on it! +-[entry #12] | condition: conditional_687(1) | speaker: hench_kaidan | listener: variable_2 | text: All done! Just need to bring the guns back online. | +-*** see reply #11 *** +-[entry #13] | condition: conditional_687(2) | speaker: hench_ashley | listener: variable_2 | text: Repair's done! Just gotta go power up the guns. | +-*** see reply #11 *** +-[entry #14] | condition: conditional_687(3) | speaker: hench_garrus | listener: variable_2 | text: Done! Go power up the guns. | +-*** see reply #11 *** +-[entry #15] | condition: conditional_687(4) | speaker: hench_edi | listener: variable_2 | text: Repairs are complete. The guns may now be brought online. | +-*** see reply #11 *** +-[entry #16] | condition: conditional_687(5) | speaker: hench_prothean | listener: variable_2 | text: Repairs are complete. Engage the guns. | +-*** see reply #11 *** +-[entry #17] | condition: conditional_687(6) | speaker: hench_marine | listener: variable_2 | text: Okay. I'm done, damn it! Power up those guns. | +-*** see reply #11 *** +-[entry #18] | condition: conditional_687(7) | speaker: hench_tali | listener: variable_2 | text: I'm done, Shepard. Now to bring the guns online. | +-*** see reply #11 *** +-[entry #19] speaker: variable_1 listener: variable_2 +-[entry #20] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 text: Roger. We'll clear these hostiles, then head inside. [biod_cerjcb_400roof_loc_int.cerjcb_level02_b_D.cerjcb_level02_b_dlg] speaker_list: radio_jacob +-[entry #0] condition: conditional_113(1) transition: transition_714(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_172(-1) | speaker: radio_jacob | listener: variable_2 | text: Shepard! AA guns are back online. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Copy that. Let's get these people out of here. +-[entry #3] speaker: variable_1 listener: variable_2 text: Commander, the AA guns are back online. +-*** see reply #1 *** +-[entry #4] condition: conditional_113(2) transition: transition_1744(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #5] | condition: conditional_172(-1) | speaker: radio_jacob | listener: variable_2 | text: Shepard! AA guns are back online. | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: Roger. We'll clear these hostiles, then head inside. +-[entry #7] speaker: variable_1 listener: variable_2 text: Commander, the AA guns are back online. +-*** see reply #4 *** +-[entry #8] condition: conditional_113(3) transition: transition_714(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: Okay, let's get these people out of here. [biod_cerjcb_400roof_loc_int.cerjcb_roof1_b_D.cerjcb_roof1_b_dlg] speaker_list: hench_edi, hench_tali, hench_prothean, hench_marine, hench_liara, hench_ashley, hench_kaidan, hench_garrus +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We must locate the satellite tower. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Quickly, where's the satellite tower? +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Look for the satellite tower. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Okay, next up: satellite tower. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Have to find the satellite tower. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Okay, where's that satellite tower? +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Quick. Let's find that satellite tower. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** DIALOG END *** [biod_cerjcb_405satcombat_loc_int.cerjcb_cerberus_warning_a_D.cerjcb_cerberus_warning_a_dlg] speaker_list: cerjcb_cerb02, cerjcb_cerb03 +-[entry #0] speaker: variable_1 listener: variable_2 text: Enemy on the roof! +-[entry #1] speaker: cerjcb_cerb02 listener: variable_2 text: Go cover Thompson on the satellite! +-[entry #2] speaker: cerjcb_cerb02 listener: variable_2 text: Call for reinforcements! Now! +-[entry #3] speaker: cerjcb_cerb02 listener: variable_2 text: Moving in! Cover fire! +-[entry #4] speaker: variable_1 listener: variable_2 text: On our six! You! Come with me! +-[reply #0] listener: variable_3 +-[entry #5] speaker: cerjcb_cerb03 listener: variable_2 text: Sir! +-[entry #6] speaker: cerjcb_cerb03 listener: variable_2 text: Bring in the heavy! +-[entry #7] speaker: variable_1 listener: variable_2 text: Reinforcements arriving, sir! +-[reply #1] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: Echo, Tango, and Delta squads are on the ground! +-[entry #9] speaker: variable_1 listener: variable_2 text: Air support on the way! Three gunships. ETA: two minutes! +-[entry #10] speaker: cerjcb_cerb03 listener: variable_2 text: That shuttle does not get off the ground! Do you hear me? +-[entry #11] speaker: cerjcb_cerb02 listener: variable_2 text: Ooh-rah! We've got this, sir! +-[entry #12] speaker: variable_1 listener: variable_2 text: Take out Shepard! +-[entry #13] speaker: cerjcb_cerb02 listener: variable_2 text: Yeah! Got him in my sights! [biod_cerjcb_405satcombat_loc_int.cerjcb_party02_b_d.cerjcb_party02_b_dlg] speaker_list: hench_tali, hench_garrus, hench_kaidan, hench_edi, hench_prothean, hench_marine, hench_liara, hench_ashley +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Hostiles ahead. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Got the jump. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Heads up! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Hostiles on sensors. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Hostiles. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Up ahead. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There, up ahead. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Heads up! +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** DIALOG END *** [biod_cerjcb_410approach_loc_int.cerjcb_after_dish_fix_b_D.cerjcb_after_dish_fix_b_dlg] speaker_list: radio_jacob, hench_liara, hench_marine, hench_tali, hench_kaidan, hench_garrus, hench_edi, hench_ashley +-[entry #0] condition: conditional_172(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Jacob? Dish should be back online now. +-[entry #1] speaker: radio_jacob listener: variable_2 text: Affirmative. But the guns are still down. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_jacob listener: variable_2 text: You'll need to manually activate them. Head back to the front of the facility. +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_3(-1) | speaker: hench_liara | listener: variable_2 | text: More enemies in our path. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] | condition: conditional_32(-1) | speaker: hench_marine | listener: variable_2 | text: More hostiles incoming! | +-*** see reply #3 *** +-[entry #5] | condition: conditional_184(-1) | speaker: hench_tali | listener: variable_2 | text: Cerberus is landing more troops. | +-*** see reply #3 *** +-[entry #6] | condition: conditional_4(-1) | speaker: hench_kaidan | listener: variable_2 | text: Hostiles incoming. | +-*** see reply #3 *** +-[entry #7] | condition: conditional_6(-1) | speaker: hench_garrus | listener: variable_2 | text: Hostiles landing. | +-*** see reply #3 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Hostiles in our path. | +-*** see reply #3 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We've got company! | +-*** see reply #3 *** +-[entry #10] speaker: variable_1 listener: variable_2 +-*** see reply #3 *** +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Dr. Cole? Satellite should be back online now. +-[entry #12] speaker: variable_1 listener: variable_2 text: It is, but the guns are still offline. +-[reply #5] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: You'll need to manually activate them. Head back to the front of the facility. +-*** see reply #2 *** [biod_cerjcb_410approach_loc_int.cerjcb_roof2_b_D.cerjcb_roof2_b_dlg] speaker_list: hench_marine, hench_prothean, hench_garrus, hench_kaidan, hench_ashley, hench_liara, hench_edi, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Move up! Keep low and find cover! +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Trooper on the mounted gun! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Enemy on the gun above! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Enemy on the mounted gun. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Commander! Trooper on the gun! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Trooper on the gun, Shepard! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard! Cerberus has the gun. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Cerberus has control of the gun. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Cerberus is on the gun! +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #11] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Got to get him off that gun! +-[entry #12] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #13] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shuttles overhead! | +-[reply #5] | listener: variable_3 | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Get 'em before they hit the ground! | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: They are dropping from above. | +-[entry #16] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: They're dropping out of the sky. | +-[entry #17] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Let them fall dead to the ground. | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Hit 'em before they land! | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: They're coming in from overhead! | +-[entry #20] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Hit 'em before they land. | +-[entry #21] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #22] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Heads up! Shuttles. | +-[reply #7] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #15 *** | +-*** see entry #16 *** | +-*** see entry #17 *** | +-*** see entry #18 *** | +-*** see entry #19 *** | +-*** see entry #21 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Heads up! Shuttles. | +-[reply #8] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #15 *** | +-*** see entry #16 *** | +-*** see entry #17 *** | +-*** see entry #18 *** | +-*** see entry #21 *** +-[entry #24] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Shuttles overhead. | +-[reply #9] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #15 *** | +-*** see entry #16 *** | +-*** see entry #17 *** | +-*** see entry #21 *** +-[entry #25] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Shuttles approaching. | +-[reply #10] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #15 *** | +-*** see entry #16 *** | +-*** see entry #21 *** +-[entry #26] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard. Shuttles overhead. | +-[reply #11] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #15 *** | +-*** see entry #21 *** +-[entry #27] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shuttles are approaching. | +-[reply #12] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #21 *** +-[entry #28] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 [biod_cerjcb_430towerwave2_loc_int.cerjcb_hench_fixing_b_D.cerjcb_hench_fixing_b_dlg] speaker_list: hench_liara, hench_kaidan, hench_ashley, hench_garrus, hench_edi, hench_prothean, hench_marine, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: How are the repairs coming? +-[entry #1] | condition: conditional_687(0) | speaker: hench_liara | listener: variable_2 | text: It's proving difficult. I need more time. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_687(1) | speaker: hench_kaidan | listener: variable_2 | text: Working on it. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_687(2) | speaker: hench_ashley | listener: variable_2 | text: Almost there. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] | condition: conditional_687(3) | speaker: hench_garrus | listener: variable_2 | text: Working as fast as I can. | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] | condition: conditional_687(4) | speaker: hench_edi | listener: variable_2 | text: More time is required. | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] | condition: conditional_687(5) | speaker: hench_prothean | listener: variable_2 | text: I need more time. | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_687(6) | speaker: hench_marine | listener: variable_2 | text: I'm working on it. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] | condition: conditional_687(7) | speaker: hench_tali | listener: variable_2 | text: I'm working as fast as I can. | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-*** DIALOG END *** +-[entry #10] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #11] | condition: conditional_687(0) | speaker: hench_liara | listener: variable_2 | text: Repairs are done. We just need to power up the guns. | +-[reply #11] | listener: variable_3 | text: Gotcha! I'm on it! +-[entry #12] | condition: conditional_687(1) | speaker: hench_kaidan | listener: variable_2 | text: All done! Just need to bring the guns back online. | +-*** see reply #11 *** +-[entry #13] | condition: conditional_687(2) | speaker: hench_ashley | listener: variable_2 | text: Repair's done! Just gotta go power up the guns. | +-*** see reply #11 *** +-[entry #14] | condition: conditional_687(3) | speaker: hench_garrus | listener: variable_2 | text: Done! Go power up the guns. | +-*** see reply #11 *** +-[entry #15] | condition: conditional_687(4) | speaker: hench_edi | listener: variable_2 | text: Repairs are complete. The guns may now be brought online. | +-*** see reply #11 *** +-[entry #16] | condition: conditional_687(5) | speaker: hench_prothean | listener: variable_2 | text: Repairs are complete. Engage the guns. | +-*** see reply #11 *** +-[entry #17] | condition: conditional_687(6) | speaker: hench_marine | listener: variable_2 | text: Okay. I'm done, damn it! Power up those guns. | +-*** see reply #11 *** +-[entry #18] | condition: conditional_687(7) | speaker: hench_tali | listener: variable_2 | text: I'm done, Shepard. Now to bring the guns online. | +-*** see reply #11 *** +-[entry #19] speaker: variable_1 listener: variable_2 +-[entry #20] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 text: Roger. We'll clear these hostiles, then head inside. [biod_cerjcb_450evacuate_loc_int.cerjcb_escape_j_b_D.cerjcb_escape_j_b_dlg] speaker_list: radio_jacob, hench_tali, hench_edi, hench_liara, hench_ashley, hench_garrus, hench_prothean, hench_kaidan, hench_marine, radio_cerjcb_scientist, cerjcb_scientist, global_jacob +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_172(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: Jacob, come in. What's your status? | +-[entry #2] | speaker: radio_jacob | listener: variable_2 | text: Shepard! The facility's overrun--Cerberus troops are all over the place! | +-[reply #2] | listener: variable_3 | text: One more shuttle of refugees to go, right? | +-[entry #3] | speaker: radio_jacob | listener: variable_2 | text: Affirmative. | +-[reply #5] | listener: variable_3 | text: We got this! Just need to hold them a little longer. +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: One more shuttle of refugees to go. +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #6] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard, the facility's overrun. | +-*** see reply #5 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Cerberus forces have overrun the facility. | +-*** see reply #5 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The facility won't hold much longer. | +-*** see reply #5 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: The facility's overrun, Shepard. | +-*** see reply #5 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Cerberus has overrun the facility. | +-*** see reply #5 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Cerberus has us outnumbered. | +-*** see reply #5 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Cerberus troops are swarming the facility. | +-*** see reply #5 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Cerberus is crawling all over the place. | +-*** see reply #5 *** +-[entry #14] speaker: variable_1 listener: variable_2 +-*** see reply #5 *** +-[entry #15] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #16] | condition: conditional_172(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | text: That was the last of the civilians. | +-[entry #17] | speaker: radio_jacob | listener: variable_2 | text: Shepard! Heads up! The place is overrun. We gotta go! Headed to you with the shuttle! | +-[reply #8] | listener: variable_3 | text: Understood. +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 text: That was the last of the civilians. Dr. Cole, bring the escape shuttle--let's get out of here. +-[entry #19] speaker: radio_cerjcb_scientist listener: variable_2 text: Will do, Commander! +-[entry #20] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #21] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Hang on! Freaking mech just landed! | +-[reply #11] | listener: variable_3 | +-[entry #30] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | | condition: conditional_172(-1) | | listener: variable_3 | | text: Jacob, hang tight. We'll clear you a landing zone! | +-[reply #13] | listener: variable_3 | text: Dr. Cole, hang tight. We'll clear you a landing zone! +-[entry #22] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: An armored reinforcement has landed! | +-*** see reply #11 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Crap! Mech on scene! | +-*** see reply #11 *** +-[entry #24] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Commander! We got company! Big company! | +-*** see reply #11 *** +-[entry #25] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Heads up! Mech on the field! | +-*** see reply #11 *** +-[entry #26] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard! Atlas just landed! | +-*** see reply #11 *** +-[entry #27] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, a Cerberus mech is on the field. | +-*** see reply #11 *** +-[entry #28] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | +-*** see reply #11 *** +-[entry #29] speaker: variable_1 listener: variable_2 +-*** see reply #11 *** +-[entry #31] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #32] | condition: conditional_172(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | text: Jacob! Landing area cleared! | +-[entry #33] | speaker: radio_jacob | listener: variable_2 | text: This place is crawling! | +-[reply #16] | listener: variable_3 | +-[entry #34] | speaker: radio_jacob | listener: variable_2 | text: Bringing the shuttle to you! | +-[reply #17] | listener: variable_3 | text: Roger that! +-[entry #35] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 text: Dr. Cole, landing area cleared! Time to bug out! +-[entry #36] speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 text: We'll wait for the shuttle out front. +-[entry #37] speaker: radio_cerjcb_scientist listener: variable_2 text: On our way! +-[entry #38] speaker: cerjcb_scientist listener: variable_2 text: Commander! +-[entry #39] speaker: global_jacob listener: variable_2 text: Shepard! +-[entry #40] speaker: radio_jacob listener: variable_2 text: I got this! +-[entry #41] speaker: radio_jacob listener: variable_2 text: Okay. Let's go! [biod_cerjcb_450evacuate_loc_int.cerjcb_finalcombat_b_D.cerjcb_finalcombat_b_dlg] speaker_list: radio_jacob, hench_marine, hench_kaidan, hench_edi, hench_liara, hench_prothean, hench_ashley, hench_tali, hench_garrus +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Here we go! +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Jacob, bring up the main door! +-[entry #2] speaker: radio_jacob listener: variable_2 text: Got it, Shepard. Will do. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Take out that shield generator! +-[entry #4] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Enemy shuttles on landing pads above. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Roger. On it. | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: I have a visual. | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Got it. Finding a position. | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: I have them in my sights. | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Got it! Moving in. | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: I see them now. | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Roger. Taking position. | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Enemy shuttles on either side! | +-[reply #7] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** | +-*** see entry #10 *** | +-*** see entry #11 *** | +-*** see entry #13 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Enemy shuttles! Up there! | +-[reply #8] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** | +-*** see entry #10 *** | +-*** see entry #13 *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Cerberus shuttles landing above! | +-[reply #9] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** | +-*** see entry #13 *** +-[entry #17] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More enemy shuttles! | +-[reply #10] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #13 *** +-[entry #18] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Cerberus shuttles taking positions on both sides! | +-[reply #11] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #13 *** +-[entry #19] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Enemy shuttles positioned on both landings. | +-[reply #12] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #13 *** +-[entry #20] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 [biod_cerjcb_450evacuate_loc_int.cerjcb_shuttle_countdown_a_D.cerjcb_shuttle_countdown_a_dlg] speaker_list: radio_jacob, cerjcb_scientist +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_172(-1) | speaker: radio_jacob | listener: variable_2 | text: Okay Shepard, we have three shuttles of civilians left to get out of here. | +-[reply #1] | listener: variable_3 | text: Got it. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: Shuttle one away--two shuttles remaining. | | +-[reply #3] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #5] | | condition: conditional_113(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Shuttle two away--one shuttle remaining. | | +-[reply #4] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #6] | condition: conditional_113(-1) | speaker: variable_1 | listener: variable_2 | text: Shuttle three away--evacuation complete. | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] speaker: cerjcb_scientist listener: variable_2 text: Okay Commander, I have three shuttles of civilians left to get out of here. +-*** see reply #1 *** [biod_cerjcb_460evacwave1_loc_int.cerjcb_cerberus_warning_a_D.cerjcb_cerberus_warning_a_dlg] speaker_list: cerjcb_cerb02, cerjcb_cerb03 +-[entry #0] speaker: variable_1 listener: variable_2 text: Enemy on the roof! +-[entry #1] speaker: cerjcb_cerb02 listener: variable_2 text: Go cover Thompson on the satellite! +-[entry #2] speaker: cerjcb_cerb02 listener: variable_2 text: Call for reinforcements! Now! +-[entry #3] speaker: cerjcb_cerb02 listener: variable_2 text: Moving in! Cover fire! +-[entry #4] speaker: variable_1 listener: variable_2 text: On our six! You! Come with me! +-[reply #0] listener: variable_3 +-[entry #5] speaker: cerjcb_cerb03 listener: variable_2 text: Sir! +-[entry #6] speaker: cerjcb_cerb03 listener: variable_2 text: Bring in the heavy! +-[entry #7] speaker: variable_1 listener: variable_2 text: Reinforcements arriving, sir! +-[reply #1] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: Echo, Tango, and Delta squads are on the ground! +-[entry #9] speaker: variable_1 listener: variable_2 text: Air support on the way! Three gunships. ETA: two minutes! +-[entry #10] speaker: cerjcb_cerb03 listener: variable_2 text: That shuttle does not get off the ground! Do you hear me? +-[entry #11] speaker: cerjcb_cerb02 listener: variable_2 text: Ooh-rah! We've got this, sir! +-[entry #12] speaker: variable_1 listener: variable_2 text: Take out Shepard! +-[entry #13] speaker: cerjcb_cerb02 listener: variable_2 text: Yeah! Got him in my sights! [biod_cerjcb_460evacwave1_loc_int.cerjcb_finalcombat_b_D.cerjcb_finalcombat_b_dlg] speaker_list: radio_jacob, hench_marine, hench_kaidan, hench_edi, hench_liara, hench_prothean, hench_ashley, hench_tali, hench_garrus +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Here we go! +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Jacob, bring up the main door! +-[entry #2] speaker: radio_jacob listener: variable_2 text: Got it, Shepard. Will do. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Take out that shield generator! +-[entry #4] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Enemy shuttles on landing pads above. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Roger. On it. | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: I have a visual. | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Got it. Finding a position. | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: I have them in my sights. | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Got it! Moving in. | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: I see them now. | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Roger. Taking position. | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Enemy shuttles on either side! | +-[reply #7] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** | +-*** see entry #10 *** | +-*** see entry #11 *** | +-*** see entry #13 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Enemy shuttles! Up there! | +-[reply #8] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** | +-*** see entry #10 *** | +-*** see entry #13 *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Cerberus shuttles landing above! | +-[reply #9] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** | +-*** see entry #13 *** +-[entry #17] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More enemy shuttles! | +-[reply #10] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #13 *** +-[entry #18] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Cerberus shuttles taking positions on both sides! | +-[reply #11] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #13 *** +-[entry #19] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Enemy shuttles positioned on both landings. | +-[reply #12] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #13 *** +-[entry #20] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 [biod_cerjcb_480evacwave3_loc_int.cerjcb_escape_j_b_D.cerjcb_escape_j_b_dlg] speaker_list: radio_jacob, hench_tali, hench_edi, hench_liara, hench_ashley, hench_garrus, hench_prothean, hench_kaidan, hench_marine, radio_cerjcb_scientist, cerjcb_scientist, global_jacob +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_172(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: Jacob, come in. What's your status? | +-[entry #2] | speaker: radio_jacob | listener: variable_2 | text: Shepard! The facility's overrun--Cerberus troops are all over the place! | +-[reply #2] | listener: variable_3 | text: One more shuttle of refugees to go, right? | +-[entry #3] | speaker: radio_jacob | listener: variable_2 | text: Affirmative. | +-[reply #5] | listener: variable_3 | text: We got this! Just need to hold them a little longer. +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: One more shuttle of refugees to go. +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #6] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard, the facility's overrun. | +-*** see reply #5 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Cerberus forces have overrun the facility. | +-*** see reply #5 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The facility won't hold much longer. | +-*** see reply #5 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: The facility's overrun, Shepard. | +-*** see reply #5 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Cerberus has overrun the facility. | +-*** see reply #5 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Cerberus has us outnumbered. | +-*** see reply #5 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Cerberus troops are swarming the facility. | +-*** see reply #5 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Cerberus is crawling all over the place. | +-*** see reply #5 *** +-[entry #14] speaker: variable_1 listener: variable_2 +-*** see reply #5 *** +-[entry #15] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #16] | condition: conditional_172(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | text: That was the last of the civilians. | +-[entry #17] | speaker: radio_jacob | listener: variable_2 | text: Shepard! Heads up! The place is overrun. We gotta go! Headed to you with the shuttle! | +-[reply #8] | listener: variable_3 | text: Understood. +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 text: That was the last of the civilians. Dr. Cole, bring the escape shuttle--let's get out of here. +-[entry #19] speaker: radio_cerjcb_scientist listener: variable_2 text: Will do, Commander! +-[entry #20] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #21] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Hang on! Freaking mech just landed! | +-[reply #11] | listener: variable_3 | +-[entry #30] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | | condition: conditional_172(-1) | | listener: variable_3 | | text: Jacob, hang tight. We'll clear you a landing zone! | +-[reply #13] | listener: variable_3 | text: Dr. Cole, hang tight. We'll clear you a landing zone! +-[entry #22] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: An armored reinforcement has landed! | +-*** see reply #11 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Crap! Mech on scene! | +-*** see reply #11 *** +-[entry #24] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Commander! We got company! Big company! | +-*** see reply #11 *** +-[entry #25] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Heads up! Mech on the field! | +-*** see reply #11 *** +-[entry #26] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard! Atlas just landed! | +-*** see reply #11 *** +-[entry #27] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, a Cerberus mech is on the field. | +-*** see reply #11 *** +-[entry #28] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | +-*** see reply #11 *** +-[entry #29] speaker: variable_1 listener: variable_2 +-*** see reply #11 *** +-[entry #31] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #32] | condition: conditional_172(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | text: Jacob! Landing area cleared! | +-[entry #33] | speaker: radio_jacob | listener: variable_2 | text: This place is crawling! | +-[reply #16] | listener: variable_3 | +-[entry #34] | speaker: radio_jacob | listener: variable_2 | text: Bringing the shuttle to you! | +-[reply #17] | listener: variable_3 | text: Roger that! +-[entry #35] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 text: Dr. Cole, landing area cleared! Time to bug out! +-[entry #36] speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 text: We'll wait for the shuttle out front. +-[entry #37] speaker: radio_cerjcb_scientist listener: variable_2 text: On our way! +-[entry #38] speaker: cerjcb_scientist listener: variable_2 text: Commander! +-[entry #39] speaker: global_jacob listener: variable_2 text: Shepard! +-[entry #40] speaker: radio_jacob listener: variable_2 text: I got this! +-[entry #41] speaker: radio_jacob listener: variable_2 text: Okay. Let's go! [biod_cerjcb_490evaccine_loc_int.cerjcb_cerberus_warning_a_D.cerjcb_cerberus_warning_a_dlg] speaker_list: cerjcb_cerb02, cerjcb_cerb03 +-[entry #0] speaker: variable_1 listener: variable_2 text: Enemy on the roof! +-[entry #1] speaker: cerjcb_cerb02 listener: variable_2 text: Go cover Thompson on the satellite! +-[entry #2] speaker: cerjcb_cerb02 listener: variable_2 text: Call for reinforcements! Now! +-[entry #3] speaker: cerjcb_cerb02 listener: variable_2 text: Moving in! Cover fire! +-[entry #4] speaker: variable_1 listener: variable_2 text: On our six! You! Come with me! +-[reply #0] listener: variable_3 +-[entry #5] speaker: cerjcb_cerb03 listener: variable_2 text: Sir! +-[entry #6] speaker: cerjcb_cerb03 listener: variable_2 text: Bring in the heavy! +-[entry #7] speaker: variable_1 listener: variable_2 text: Reinforcements arriving, sir! +-[reply #1] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: Echo, Tango, and Delta squads are on the ground! +-[entry #9] speaker: variable_1 listener: variable_2 text: Air support on the way! Three gunships. ETA: two minutes! +-[entry #10] speaker: cerjcb_cerb03 listener: variable_2 text: That shuttle does not get off the ground! Do you hear me? +-[entry #11] speaker: cerjcb_cerb02 listener: variable_2 text: Ooh-rah! We've got this, sir! +-[entry #12] speaker: variable_1 listener: variable_2 text: Take out Shepard! +-[entry #13] speaker: cerjcb_cerb02 listener: variable_2 text: Yeah! Got him in my sights! [biod_cerjcb_500finale_loc_int.cerjcb_denoument_m_D.cerjcb_denoument_m_dlg] speaker_list: global_jacob +-[entry #0] condition: conditional_172(-1) speaker: global_jacob listener: variable_2 text: Out by the skin of our teeth again, hey Shepard? +-[reply #0] listener: variable_3 text: Nice to see you back in action. +-[entry #1] speaker: global_jacob listener: variable_2 text: Yeah, feels good. +-[reply #1] listener: variable_3 +-*** see entry #2 *** +-[entry #2] speaker: variable_1 listener: variable_2 text: I was afraid we wouldn't get anyone out alive, but because of you, we got almost everyone. Thank you. +-[reply #2] | condition: plot.bools[18187] == 1 | listener: variable_3 | text: Dr. Cole, I have a request--one that you can't afford to turn down. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | text: I need your help against the Reapers. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Without a doubt... I'm at your service. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: And I'm sure you can count on the others as well. | +-[reply #6] | listener: variable_3 | +-[entry #7] | | condition: conditional_172(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | text: You too, Jacob. I need you. | | +-[entry #8] | | speaker: global_jacob | | listener: variable_2 | | text: Of course. But I wouldn't mind staying with these folks. | | +-[choice] | | | text: Why? | | | category: INVESTIGATE | | | +-[reply #8] | | | condition: plot.bools[19571] == 0 | | | listener: variable_3 | | | text: You don't want to join the team on the Normandy? | | | +-[entry #9] | | | speaker: global_jacob | | | listener: variable_2 | | | text: I'm torn, Shepard, but looking out for these families is important to me. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: global_jacob | | | listener: variable_2 | | | text: It's where I'm at right now. I hope you can see that. | | | +-[choice] | | | | text: I understand. | | | | category: AGREE | | | | +-[reply #10] | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: Keep them safe, then. The Alliance needs that Crucible. | | | | +-[entry #11] | | | | speaker: global_jacob | | | | listener: variable_2 | | | | text: You got it. | | | | +-[reply #12] | | | | listener: variable_3 | | | | text: All right. Report to Admiral Hackett for your assignment. | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You know, Commander, I've never met anyone like you. Just feel better knowing you're on our side. | | | | +-[reply #14] | | | | listener: variable_3 | | | | text: Thanks. | | | | +-[entry #16] | | | | | condition: conditional_172(-1) | | | | | speaker: global_jacob | | | | | listener: variable_2 | | | | | text: Shepard, when this mess is over, drinks are on me. Be safe out there. | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Good luck. And please--take care. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[choice] | | | text: I'm disappointed. | | | category: DISAGREE | | | +-[reply #11] | | | default action | | | major decision | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: Too bad. We could have used your experience. | | | +-[entry #12] | | | speaker: global_jacob | | | listener: variable_2 | | | text: I have a feeling you'll do all right, Shepard. | | | +-*** see reply #12 *** | | +-[choice] | | | text: I understand. | | | category: AGREE | | | +-*** see reply #10 *** | | +-[choice] | | text: I'm disappointed. | | category: DISAGREE | | +-*** see reply #11 *** | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-*** see reply #12 *** +-[reply #3] listener: variable_3 text: And now there's something you can do for me. +-[entry #4] speaker: variable_1 listener: variable_2 +-*** see reply #4 *** [biod_cermir_100landing_loc_int.cermir_landing_comm_down_b_d.cermir_landing_comm_down_b_dlg] speaker_list: hench_edi, hench_tali, hench_liara, hench_prothean, hench_garrus, hench_kaidan, hench_ashley, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Everyone hear that? +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Yes, radio's offline. Something's jamming our signals. | +-[reply #1] | listener: variable_3 | text: Explains no comms leaving the facility. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: The radio's offline. Something's jamming our signals. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Yes, radio's offline. Something's jamming our signals. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Yes, radio's offline. Something's jamming our signals. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Yeah, radio's offline. Something's jamming our signals. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Radio's down. Something's jamming our signals. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Radio's down. Something's jamming our signals. | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Radio's down. Something's jamming our signals. +-*** see reply #1 *** [biod_cermir_100landing_loc_int.cermir_main_entrance1_b_d.cermir_main_entrance1_b_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_garrus, hench_prothean, hench_liara, hench_edi, hench_tali +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Major firefight here, Commander. +-[reply #0] listener: variable_3 text: Yeah, but who was fighting? +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #1] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Place is pretty busted up. Some kind of firefight. +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Major damage, Commander. +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Pretty big mess, Shepard. Lots of combat. +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: A lot of damage, Commander. +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: There's a lot of destruction. Some sort of battle. +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: A significant battle, Shepard. +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: There was fighting here. A lot of damage. +-*** see reply #0 *** [biod_cermir_100landing_loc_int.cermir_shuttle_down_m_d.cermir_shuttle_down_m_dlg] speaker_list: hench_marine, hench_kaidan, hench_ashley, hench_prothean, hench_liara, hench_garrus, hench_tali, hench_edi, radio_edi, global_shuttle_pilot, radio_oriana +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] | listener: variable_3 | +-[entry #1] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: So, what the hell do we know about this place? | | +-[reply #1] | | listener: variable_3 | | text: EDI? | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #2] | | listener: variable_3 | | +-[entry #9] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: The Sanctuary facility was devoted to aiding refugees from Reaper-controlled systems. | | | +-[reply #3] | | | listener: variable_3 | | | +-[entry #10] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: The facility went offline recently, and no communications have come or gone since. | | | +-[reply #4] | | | listener: variable_3 | | | +-[entry #11] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: It is unclear why Kai Leng or Cerberus would be interested in Sanctuary. | | | +-[choice] | | | | text: Then let's find out. | | | | category: AGREE | | | | +-[reply #7] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: If there's a clue to Cerberus here, we find it. | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #9] | | | | listener: variable_3 | | | | +-[entry #16] | | | | | condition: conditional_12(-1) | | | | | speaker: global_shuttle_pilot | | | | | listener: variable_2 | | | | | text: Ma'am, I'm picking up a signal from the facility. It's weak, but I'll try to boost it. | | | | | +-[reply #10] | | | | | listener: variable_3 | | | | | +-[entry #19] | | | | | speaker: radio_oriana | | | | | listener: variable_2 | | | | | text: This is Oriana Lawson. Stay away from Sanctuary. It's not what it seems. | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #20] | | | | | speaker: radio_oriana | | | | | listener: variable_2 | | | | | text: Please, you must listen to me! They're using... | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | | condition: plot.bools[20182] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | text: Oriana? That's Miranda's sister. | | | | | | +-[entry #22] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | text: If she's here, Miranda can't be far away. | | | | | | +-[entry #25] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: That's our link to Cerberus. | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #27] | | | | | | | speaker: global_shuttle_pilot | | | | | | | listener: variable_2 | | | | | | | text: Approaching the LZ. | | | | | | | +-[reply #20] | | | | | | | listener: variable_3 | | | | | | | +-[entry #28] | | | | | | | speaker: global_shuttle_pilot | | | | | | | listener: variable_2 | | | | | | | text: Seeing some damage, Commander, but no activity. | | | | | | +-[entry #26] | | | | | | speaker: radio_edi | | | | | | listener: variable_2 | | | | | | text: That's our link to Cerberus. | | | | | | +-[reply #19] | | | | | | listener: variable_3 | | | | | | +-*** see entry #27 *** | | | | | +-[entry #23] | | | | | | condition: plot.bools[20184] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | text: Oriana was kidnapped by their father. He's likely working with Illusive Man. | | | | | | +-[entry #24] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-*** see reply #17 *** | | | | | +-[entry #29] | | | | | | condition: conditional_937(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-[entry #30] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_liara | | | | | | | listener: variable_2 | | | | | | | text: Oriana? That's Miranda's sister. | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | text: Looks like we've found a first link to Cerberus. | | | | | | | +-*** see entry #27 *** | | | | | | +-[entry #31] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_garrus | | | | | | | listener: variable_2 | | | | | | | text: Oriana? Miranda's sister? | | | | | | | +-*** see reply #24 *** | | | | | | +-[entry #32] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_tali | | | | | | | listener: variable_2 | | | | | | | text: Oriana? Miranda's sister? | | | | | | | +-*** see reply #24 *** | | | | | | +-[entry #33] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: Oriana Lawson is Miranda's sister. | | | | | | | +-*** see reply #24 *** | | | | | | +-[entry #34] | | | | | | speaker: radio_edi | | | | | | listener: variable_2 | | | | | | text: Oriana Lawson is Miranda's sister. | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-[entry #35] | | | | | | | condition: conditional_171(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #23] | | | | | | | listener: variable_3 | | | | | | | text: If Oriana's here, Miranda can't be far away. | | | | | | | +-[entry #36] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-*** see reply #24 *** | | | | | | +-[entry #37] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-*** see reply #24 *** | | | | | +-[entry #38] | | | | | condition: conditional_492(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | +-[entry #39] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_edi | | | | | | listener: variable_2 | | | | | | text: Commander, Oriana Lawson is Miranda Lawson's sister. Miranda was one of the Illusive Man's top agents. | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | +-[entry #40] | | | | | | | condition: conditional_171(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | text: If Oriana is here, Miranda can't be far away. | | | | | | | +-*** see entry #25 *** | | | | | | +-[entry #41] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-*** see entry #25 *** | | | | | +-[entry #42] | | | | | speaker: radio_edi | | | | | listener: variable_2 | | | | | text: Commander, Oriana Lawson is Miranda Lawson's sister. Miranda was one of the Illusive Man's top agents. | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | +-[entry #43] | | | | | | condition: conditional_171(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #30] | | | | | | listener: variable_3 | | | | | | text: If Oriana is here, Miranda can't be far away. | | | | | | +-*** see entry #26 *** | | | | | +-[entry #44] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #31] | | | | | listener: variable_3 | | | | | +-*** see entry #26 *** | | | | +-[entry #17] | | | | | condition: conditional_886(-1) | | | | | speaker: global_shuttle_pilot | | | | | listener: variable_2 | | | | | text: I'm picking up a signal from the facility. It's weak, but I'll try to boost it. | | | | | +-[reply #11] | | | | | listener: variable_3 | | | | | +-*** see entry #19 *** | | | | +-[entry #18] | | | | speaker: global_shuttle_pilot | | | | listener: variable_2 | | | | text: Sir, I'm picking up a signal from the facility. It's weak. I'll try to boost it. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-*** see entry #19 *** | | | +-[choice] | | | text: No more guessing! | | | category: DISAGREE | | | +-[reply #8] | | | listener: variable_3 | | | text: We don't leave until we're one step closer to Cerberus. | | | +-*** see entry #15 *** | | +-[entry #12] | | speaker: radio_edi | | listener: variable_2 | | text: The Sanctuary facility was devoted to aiding refugees from Reaper-controlled systems. | | +-[reply #5] | | listener: variable_3 | | +-[entry #13] | | speaker: radio_edi | | listener: variable_2 | | text: The facility went offline recently, and no communications have come or gone since. | | +-[reply #6] | | listener: variable_3 | | +-[entry #14] | | speaker: radio_edi | | listener: variable_2 | | text: It is unclear why Kai Leng or Cerberus would be interested in Sanctuary. | | +-[choice] | | | text: Then let's find out. | | | category: AGREE | | | +-*** see reply #7 *** | | +-[choice] | | text: No more guessing! | | category: DISAGREE | | +-*** see reply #8 *** | +-[entry #2] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: All right, Commander, what do we know? | | +-*** see reply #1 *** | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: So what do we know, Commander? | | +-*** see reply #1 *** | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: What do we know? | | +-*** see reply #1 *** | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: What do we know, Shepard? | | +-*** see reply #1 *** | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: So what do we know, Shepard? | | +-*** see reply #1 *** | +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: What do we know, Shepard? | +-*** see reply #1 *** +-[reply #32] listener: variable_3 text: Cerberus does not get the jump on us this time! +-[entry #45] speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 text: Stay sharp, people. [biod_cermir_150courtyard_loc_int.cermir_cerberus_ambush2_b_d.cermir_cerberus_ambush2_b_dlg] speaker_list: hench_edi, hench_tali, hench_garrus, hench_liara, hench_prothean, hench_ashley, hench_kaidan, hench_marine +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: A Harvester, Shepard. +-[reply #0] listener: variable_3 text: I saw it! +-[entry #1] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: A Harvester? +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: You see the Harvester? +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: A Harvester! +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: That was a Harvester. +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: A Harvester! +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: A Harvester! +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 +-*** see reply #0 *** +-[entry #8] speaker: variable_1 listener: variable_2 [biod_cermir_150courtyard_loc_int.cermir_why_cerberus_b_d.cermir_why_cerberus_b_dlg] speaker_list: hench_edi, hench_tali, hench_garrus, hench_liara, hench_prothean, hench_ashley, hench_kaidan, hench_marine +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: They were evacuating. +-[reply #0] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #8] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: And... looks like the Reapers were gunning for 'em. | +-[reply #8] | listener: variable_3 | text: About time they started killing each other. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: And... looks like the Reapers were chasing them out. | +-*** see reply #8 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: And... looks like the Reapers were gunning for 'em. | +-*** see reply #8 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: And... looks like the Reapers were hunting them down. | +-*** see reply #8 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: And... it looks like the Reapers were pursuing them. | +-*** see reply #8 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: And... looks like the Reapers were chasing them out. | +-*** see reply #8 *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: It also looks like the Reapers were right behind them. | +-*** see reply #8 *** +-[entry #15] speaker: hench_edi listener: variable_2 +-*** see reply #8 *** +-[entry #1] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Looks like they were evacuating. +-[reply #1] listener: variable_3 +-*** see entry #7 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Looks like they were evacuating. +-[reply #2] listener: variable_3 +-*** see entry #7 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Looks like they were evacuating. +-[reply #3] listener: variable_3 +-*** see entry #7 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Looks like they were evacuating. +-[reply #4] listener: variable_3 +-*** see entry #7 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Looks like they were evacuating. +-[reply #5] listener: variable_3 +-*** see entry #7 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Looks like they were evacuating. +-[reply #6] listener: variable_3 +-*** see entry #7 *** +-*** see entry #7 *** [biod_cermir_160poi_loc_int.cermir_cerberus_ambush_p_d.cermir_cerberus_ambush_p_dlg] speaker_list: hench_marine, hench_kaidan, hench_ashley, hench_prothean, hench_liara, hench_garrus, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: What the hell? Cerberus! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We got trouble! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We got trouble! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We got activity! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, look! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We got trouble! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard, look! +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 [biod_cermir_170combat_loc_int.cermir_cerberus_sniper_b_d.cermir_cerberus_sniper_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Watch for the sniper! [biod_cermir_170combat_loc_int.cermir_landing_cer_banter_b_d.cermir_landing_cer_banter_b_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_garrus, hench_prothean, hench_liara, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Phantoms! +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Quick bastards! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Hate these guys! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Watch your backs! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Take 'em out before they get close! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Keep them at a distance! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Keep them at a distance! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Don't let them get close! +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Keep them at a distance! [biod_cermir_200reception_loc_int.cermir_announcements_a_d.cermir_announcements_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Welcome to Sanctuary. +-[entry #1] speaker: variable_1 listener: variable_2 text: For your safety, communication devices are strictly forbidden. +-[entry #2] speaker: variable_1 listener: variable_2 text: New arrivals are encouraged to aid those having trouble with registration. +-[entry #3] speaker: variable_1 listener: variable_2 text: All arrivals are asked to submit their possessions to our sorting staff for inspection. They will be returned inside the compound. +-[entry #4] speaker: variable_1 listener: variable_2 text: Be advised. Communication devices will not function within Sanctuary. +-[entry #5] speaker: variable_1 listener: variable_2 text: Offworld technology is not permitted within Sanctuary. +-[entry #6] speaker: variable_1 listener: variable_2 text: Communication devices will not function within Sanctuary. +-[entry #7] speaker: variable_1 listener: variable_2 text: All security procedures are in place to protect you and your loved ones. +-[entry #8] speaker: variable_1 listener: variable_2 text: For faster registration, please follow the instructions of Sanctuary staff. +-[entry #9] speaker: variable_1 listener: variable_2 text: There is room for all new arrivals within Sanctuary. +-[entry #10] speaker: variable_1 listener: variable_2 text: With your help, Sanctuary is building a better tomorrow. +-[entry #11] speaker: variable_1 listener: variable_2 text: For your security, no communication devices are allowed within Sanctuary. [biod_cermir_200reception_loc_int.cermir_landing_warzone_a_d.cermir_landing_warzone_a_dlg] speaker_list: hench_edi, hench_tali, hench_liara, hench_prothean, hench_garrus, hench_kaidan, hench_ashley, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: What happened here? | +-[reply #1] | listener: variable_3 | text: I don't know. Come on. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: What happened here? | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: What happened here? | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: What happened here? | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: What happened here? | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: What happened here? | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: What happened here? | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: What happened here? +-*** see reply #1 *** [biod_cermir_200reception_loc_int.cermir_welcome_admin1_a_d.cermir_welcome_admin1_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: I figure in another week, I can finish off the remaining hours on my contract and move from staff housing into Sanctuary itself. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I feel a little guilty that I'm getting an upgrade from standard accommodations. But, that's the deal. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Do your time at the front desk--get the perks. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: One more week. [biod_cermir_200reception_loc_int.cermir_welcome_admin2_a_d.cermir_welcome_admin2_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: The number of refugees has doubled in the last two weeks. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I heard that people are just abandoning shuttles outside the main gate. They just don't have anywhere to go. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: We'll need to start setting up temporary shelters out there until they can be processed. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 [biod_cermir_200reception_loc_int.cermir_welcome_admin3_a_d.cermir_welcome_admin3_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Incident Report #2139: An illegal communication device nearly made it past pre-screening. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Scanner software has been adjusted. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: No way it could penetrate the central scrambler, but we can't chance a signal leaving the planet. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Report filed. [biod_cermir_200reception_loc_int.cermir_welcome_shuttles_a_d.cermir_welcome_shuttles_a_dlg] speaker_list: hench_edi, hench_tali, hench_garrus, hench_liara, hench_prothean, hench_ashley, hench_kaidan, hench_marine +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: This must be another landing area. +-[reply #0] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #8] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Yeah, all those transports outside were waiting in line. | +-[reply #8] | listener: variable_3 | text: But where are all the people they brought? +-[entry #9] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: So, those ships we saw were waiting to get in. | +-*** see reply #8 *** +-[entry #10] | condition: conditional_116(-1) | speaker: hench_ashley | listener: variable_2 | text: Those ships we saw outside must have been waiting to get in. | +-*** see reply #8 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Those ships we saw outside must have been waiting to get in. | +-*** see reply #8 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Those ships we saw outside must have been waiting to get in. | +-*** see reply #8 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Those ships we saw outside must have been waiting to get in. | +-*** see reply #8 *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Those ships we saw outside must have been waiting to get in. | +-*** see reply #8 *** +-[entry #15] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: The shuttles we encountered outside were waiting to get in. +-*** see reply #8 *** +-[entry #1] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: This must be another landing area. +-[reply #1] listener: variable_3 +-*** see entry #7 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: This must be another landing area. More official. +-[reply #2] listener: variable_3 +-*** see entry #7 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: This must be another landing area. +-[reply #3] listener: variable_3 +-*** see entry #7 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Another landing area. +-[reply #4] listener: variable_3 +-*** see entry #7 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Another landing zone. +-[reply #5] listener: variable_3 +-*** see entry #7 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Another landing zone. +-[reply #6] listener: variable_3 +-*** see entry #7 *** [biod_cermir_200reception_loc_int.cermir_welcome_vids_b_d.cermir_welcome_vids_b_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_garrus, hench_prothean, hench_liara, hench_tali, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Old security cam footage. +-[reply #0] listener: variable_3 +-[entry #1] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: People getting sorted out. That's a big crowd. +-[reply #8] listener: variable_3 +-[entry #16] | condition: conditional_171(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | text: Come on. Let's keep looking. +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 text: Come on. No sign of Oriana yet. Let's keep moving. +-[entry #2] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Security cam footage. +-[reply #1] listener: variable_3 +-[entry #3] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: This was a reception desk. Sorting out the refugees. Look at 'em all. +-*** see reply #8 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Security cam footage. +-[reply #2] listener: variable_3 +-[entry #5] condition: conditional_116(-1) speaker: hench_kaidan listener: variable_2 text: This is where they sorted out the refugees. +-*** see reply #8 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Security cam footage. +-[reply #3] listener: variable_3 +-[entry #7] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: The place where they sorted out refugees. That's a lot of people. +-*** see reply #8 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Footage from security cameras. +-[reply #4] listener: variable_3 +-[entry #9] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: A place to organize the new arrivals. +-*** see reply #8 *** +-[entry #10] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: It's footage from security cameras. +-[reply #5] listener: variable_3 +-[entry #11] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: A reception area for sorting out the arrivals. The numbers are incredible. +-*** see reply #8 *** +-[entry #12] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Footage from security cameras. +-[reply #6] listener: variable_3 +-[entry #13] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: It's some kind of sorting area for the refugees. It looks like they processed thousands of people. +-*** see reply #8 *** +-[entry #14] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #15] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 +-*** see reply #8 *** [biod_cermir_200reception_loc_int.cermir_welcome_view_b_d.cermir_welcome_view_b_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_garrus, hench_prothean, hench_liara, hench_tali, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: It's a mess, but man, this is a nice setup. +-[reply #0] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: And then something went wrong. | +-[reply #8] | listener: variable_3 | text: We need to find out what happened. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: And then something went terribly wrong. | +-*** see reply #8 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: And then something went very wrong. | +-*** see reply #8 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Every place, even one such as this, are susceptible to the ravages of war. | +-*** see reply #8 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: And then it all went bad. | +-*** see reply #8 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Yeah, but not even this place could stay out of the war forever. | +-*** see reply #8 *** +-[entry #14] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: And then something went wrong. +-*** see reply #8 *** +-[entry #1] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Look at this place. Must have seemed like a paradise. +-[reply #1] listener: variable_3 +-*** see entry #7 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Must have felt safe in here. Security? That must have been a relief to the refugees. +-[reply #2] listener: variable_3 +-*** see entry #7 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: They must have felt safe inside the walls. +-[reply #3] listener: variable_3 +-*** see entry #7 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: It looks peaceful here. +-[reply #4] listener: variable_3 +-*** see entry #7 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: It's easy to understand why the refugees came in by the thousands. It's beautiful. +-[reply #5] listener: variable_3 +-*** see entry #7 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: I can see why the refugees were attracted to this place. +-[reply #6] listener: variable_3 +-*** see entry #7 *** [biod_cermir_210receppoi_loc_int.cermir_poi_shuttle_flyby_p_d.cermir_poi_shuttle_flyby_p_dlg] speaker_list: hench_marine, hench_kaidan, hench_ashley, hench_prothean, hench_liara, hench_garrus, hench_tali, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Cerberus outbound! Came from that tower! +-[reply #0] listener: variable_3 text: Then that's where we're headed. +-[entry #1] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Cerberus shuttles! Came from that tower! +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Cerberus shuttles! Came from that tower! +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Cerberus shuttles. Came from that tower. +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: More Cerberus! Came from that tower! +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Cerberus on the move! Came from that tower! +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Cerberus shuttles! Came from that tower! +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Cerberus shuttles, Shepard. Came from that tower. +-*** see reply #0 *** [biod_cermir_215recepvid_loc_int.cermir_welcome_vids_b_d.cermir_welcome_vids_b_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_garrus, hench_prothean, hench_liara, hench_tali, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Old security cam footage. +-[reply #0] listener: variable_3 +-[entry #1] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: People getting sorted out. That's a big crowd. +-[reply #8] listener: variable_3 +-[entry #16] | condition: conditional_171(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | text: Come on. Let's keep looking. +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 text: Come on. No sign of Oriana yet. Let's keep moving. +-[entry #2] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Security cam footage. +-[reply #1] listener: variable_3 +-[entry #3] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: This was a reception desk. Sorting out the refugees. Look at 'em all. +-*** see reply #8 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Security cam footage. +-[reply #2] listener: variable_3 +-[entry #5] condition: conditional_116(-1) speaker: hench_kaidan listener: variable_2 text: This is where they sorted out the refugees. +-*** see reply #8 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Security cam footage. +-[reply #3] listener: variable_3 +-[entry #7] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: The place where they sorted out refugees. That's a lot of people. +-*** see reply #8 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Footage from security cameras. +-[reply #4] listener: variable_3 +-[entry #9] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: A place to organize the new arrivals. +-*** see reply #8 *** +-[entry #10] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: It's footage from security cameras. +-[reply #5] listener: variable_3 +-[entry #11] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: A reception area for sorting out the arrivals. The numbers are incredible. +-*** see reply #8 *** +-[entry #12] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Footage from security cameras. +-[reply #6] listener: variable_3 +-[entry #13] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: It's some kind of sorting area for the refugees. It looks like they processed thousands of people. +-*** see reply #8 *** +-[entry #14] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #15] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 +-*** see reply #8 *** [biod_cermir_225recep_low_loc_int.cermir_mir_ori_vid_alert_a_d.cermir_mir_ori_vid_alert_a_dlg] speaker_list: radio_global_miranda, radio_global_oriana +-[entry #0] condition: conditional_113(1) speaker: radio_global_miranda listener: variable_2 text: This is a Cerberus facility... +-[entry #1] condition: conditional_113(2) speaker: radio_global_miranda listener: variable_2 text: ...figure out how Reaper indoctrination... +-[entry #2] condition: conditional_113(3) speaker: radio_global_miranda listener: variable_2 text: ...father is working for the Illusive Man... +-[entry #3] condition: conditional_113(10) speaker: radio_global_miranda listener: variable_2 text: ...shutting down the power. +-[entry #4] condition: conditional_113(4) speaker: radio_global_miranda listener: variable_2 +-[entry #5] condition: conditional_113(5) speaker: radio_global_oriana listener: variable_2 text: This is a Cerberus facility... +-[entry #6] condition: conditional_113(6) speaker: radio_global_oriana listener: variable_2 text: Some are indoctrinated... +-[entry #7] condition: conditional_113(7) speaker: radio_global_oriana listener: variable_2 text: ...need to send this out... +-[entry #8] condition: conditional_113(11) speaker: radio_global_oriana listener: variable_2 text: ...cutting power to the factory... +-[entry #9] condition: conditional_113(8) speaker: radio_global_oriana listener: variable_2 [biod_cermir_225recep_low_loc_int.cermir_vid_alert1_a_d.cermir_vid_alert1_a_dlg] speaker_list: hench_edi, hench_tali, hench_garrus, hench_liara, hench_prothean, hench_ashley, hench_kaidan, hench_marine +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Shepard. +-[reply #0] listener: variable_3 +-[entry #8] | condition: conditional_171(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: That's Miranda. +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 text: I see it. +-[entry #1] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Shepard. +-[reply #1] listener: variable_3 +-*** see entry #8 *** +-*** see entry #9 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Shepard. +-[reply #2] listener: variable_3 +-*** see entry #8 *** +-*** see entry #9 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: What's that? +-[reply #3] listener: variable_3 +-*** see entry #8 *** +-*** see entry #9 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Commander. +-[reply #4] listener: variable_3 +-*** see entry #8 *** +-*** see entry #9 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: What's that? +-[reply #5] listener: variable_3 +-*** see entry #8 *** +-*** see entry #9 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Shepard. +-[reply #6] listener: variable_3 +-*** see entry #8 *** +-*** see entry #9 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Check it out. +-[reply #7] listener: variable_3 +-*** see entry #8 *** +-*** see entry #9 *** [biod_cermir_225recep_low_loc_int.cermir_welcome_audio_log1_a_d.cermir_welcome_audio_log1_a_dlg] speaker_list: cermir_refugee1 +-[entry #0] condition: plot.bools[20842] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Got another one. +-[entry #2] transition: transition_3035(-1) speaker: cermir_refugee1 listener: variable_2 text: ...we land in a few minutes. +-[reply #2] listener: variable_3 +-[entry #3] speaker: cermir_refugee1 listener: variable_2 text: You should see this place, Dad. It's amazing. +-[reply #3] listener: variable_3 +-[entry #4] speaker: cermir_refugee1 listener: variable_2 text: Look, I'll record a bunch of stuff and send it to you. They warned us about no comms until we're through processing. +-[reply #4] listener: variable_3 +-[entry #5] speaker: cermir_refugee1 listener: variable_2 text: What'd I tell you? Top-notch security. +-[reply #5] listener: variable_3 +-[entry #6] speaker: cermir_refugee1 listener: variable_2 text: Can't wait till you get here. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Got a fragment of something here. +-*** see entry #2 *** [biod_cermir_225recep_low_loc_int.cermir_welcome_audio_log2_a_d.cermir_welcome_audio_log2_a_dlg] speaker_list: cermir_refugee2 +-[entry #0] condition: plot.bools[20842] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Got another one. +-[entry #2] transition: transition_3035(-1) speaker: cermir_refugee2 listener: variable_2 text: I can't call right now, but I'll send this as soon as I can. My little girl got sick. That's why I left. I love you, but I have to take care of her. +-[reply #2] listener: variable_3 +-[entry #3] speaker: cermir_refugee2 listener: variable_2 text: The clinics were closing their doors to refugees. I couldn't borrow credits from you. +-[reply #3] listener: variable_3 +-[entry #4] speaker: cermir_refugee2 listener: variable_2 text: I don't know where I learned about Sanctuary. Around, I guess. Seemed perfect. Somewhere to hide, you know? Just till she got better. +-[reply #4] listener: variable_3 +-[entry #5] speaker: cermir_refugee2 listener: variable_2 text: I can see the place out the window. It's huge. They already have people waiting for us. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Got a fragment of something here. +-*** see entry #2 *** [biod_cermir_225recep_low_loc_int.cermir_welcome_cerberus_a_d.cermir_welcome_cerberus_a_dlg] speaker_list: hench_marine, hench_kaidan, hench_ashley, hench_prothean, hench_liara, hench_garrus, hench_tali, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Got some bodies. +-[reply #0] listener: variable_3 text: Casualties. Both sides. +-[entry #1] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Got something, Commander. +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Up ahead, Commander. +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Got something, Commander. +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Something ahead, Shepard. +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Got some bodies, Shepard. +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Bodies up ahead, Shepard. +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Bodies, Commander. +-*** see reply #0 *** [biod_cermir_230r_combat_loc_int.cermir_pool_view_b_D.cermir_pool_view_b_dlg] speaker_list: hench_edi, hench_tali, hench_garrus, hench_liara, hench_prothean, hench_ashley, hench_kaidan, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: An observation deck. Looks like a dead end. | +-[reply #1] | listener: variable_3 | text: We need an exit. Keep looking. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: An observation deck. Looks like a dead end. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Dead end, Shepard. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: An observation deck. It's a dead end. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: An observation deck. Likely a dead end. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Just some observation deck. Looks like a dead end. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Just an observation deck. Looks like a dead end. | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 +-*** see reply #1 *** [biod_cermir_230r_combat_loc_int.cermir_welcome_more_cer_b_D.cermir_welcome_more_cer_b_dlg] speaker_list: hench_marine, hench_kaidan, hench_ashley, hench_prothean, hench_liara, hench_garrus, hench_tali, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Cerberus! +-[entry #1] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: More Cerberus! +-[entry #2] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Cerberus! +-[entry #3] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Cerberus! +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: More Cerberus! +-[entry #5] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: More Cerberus! +-[entry #6] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: More Cerberus troops! +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: More Cerberus! [biod_cermir_250pools_loc_int.cermir_miranda_vid_m_d.cermir_miranda_vid_m_dlg] speaker_list: global_miranda, global_oriana, hench_tali, hench_edi, hench_liara, hench_garrus, hench_kaidan, hench_ashley, hench_marine +-[entry #0] condition: conditional_171(-1) speaker: global_miranda listener: variable_2 text: Listen to me. This is not a refugee camp. This is a Cerberus facility run by my father, Henry Lawson. +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_miranda listener: variable_2 text: Turn back now. There is no help to be found here--all communication is being blocked from the central tower. +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] speaker: global_oriana listener: variable_2 text: He's finally gone too far... there's Reapers attacking. They're everywhere. +-[reply #2] listener: variable_3 +-[entry #3] speaker: global_oriana listener: variable_2 text: I can't! There's no communication--something's blocking everything from the central tower. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #4] condition: conditional_171(-1) speaker: global_miranda listener: variable_2 text: This is Miranda Lawson. If you managed to get this far, you must be desperate or stupid. +-[reply #4] listener: variable_3 +-*** DIALOG END *** +-[entry #5] speaker: global_oriana listener: variable_2 text: Please, you have to listen to me. My name is Oriana Lawson. Go back. This is a Cerberus facility run by my father. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: Can we get any more of that message? +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I'm sorry, Shepard. The console is down. | +-[reply #7] | | condition: conditional_171(-1) | | listener: variable_3 | | text: Okay. So, we've got Cerberus, Reapers, and Miranda's crazy father. Any ideas how this all fits? | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | text: Yeah. It's never easy, is it? | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | text: Let's keep moving. | +-[reply #8] | listener: variable_3 | text: Okay. So, we've got Cerberus, Reapers, and Oriana's crazy father. Any ideas how this all fits? | +-*** see entry #16 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The console has been deactivated. | +-*** see reply #7 *** | +-*** see reply #8 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I don't think so, Shepard. The terminal is down. | +-*** see reply #7 *** | +-*** see reply #8 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Sorry, Shepard, console's down. | +-*** see reply #7 *** | +-*** see reply #8 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: The console's down. That's it. | +-*** see reply #7 *** | +-*** see reply #8 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: The console's down. We're not getting anything else. | +-*** see reply #7 *** | +-*** see reply #8 *** +-[entry #13] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: No, Commander. That sucker's dead. +-[entry #14] speaker: global_miranda listener: variable_2 text: Sanctuary is a lie. Stay away. +-*** see reply #7 *** +-*** see reply #8 *** +-[entry #15] speaker: global_oriana listener: variable_2 text: Please, if you get this... just stay away. +-*** see reply #7 *** +-*** see reply #8 *** [biod_cermir_250pools_loc_int.cermir_pool_reapertech_b_d.cermir_pool_reapertech_b_dlg] speaker_list: hench_marine, hench_kaidan, hench_ashley, hench_prothean, hench_liara, hench_garrus, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: A security panel. Shutting it down. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: What the hell? | +-[reply #3] | listener: variable_3 | +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: What's going on here? +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Look at that. | +-[reply #4] | listener: variable_3 | +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Why go to the trouble of concealing it? +-[entry #7] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: The water! | +-[reply #5] | listener: variable_3 | +-[entry #8] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: What's with the smoke and mirrors? +-[entry #9] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Strange. | +-[reply #6] | listener: variable_3 | +-[entry #10] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: An unusual amount of technology for such a facility. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: What's happening? | +-[reply #7] | listener: variable_3 | +-[entry #12] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Looks like the pool was meant to conceal an entrance. What are they hiding? +-[entry #13] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: What's going on? | +-[reply #8] | listener: variable_3 | +-[entry #14] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That's Cerberus tech all right, but there's something different about it. +-[entry #15] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Look at the water. | +-[reply #9] | listener: variable_3 | +-[entry #16] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: That's Cerberus technology... or, at least, most of it is. +-[entry #17] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: I don't know. +-[entry #19] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 text: We have a back door into the facility. Let's move. +-[entry #20] speaker: variable_1 listener: variable_2 +-*** see reply #11 *** +-[reply #13] | listener: variable_3 | text: I don't know. Let's check it out. | +-[entry #21] | speaker: variable_1 | listener: variable_2 +-*** see reply #12 *** +-[reply #14] | listener: variable_3 | text: We'll need a closer look. | +-[entry #22] | speaker: variable_1 | listener: variable_2 | +-*** see reply #12 *** +-[reply #15] | listener: variable_3 | text: Modifications? | +-[entry #23] | speaker: hench_garrus | listener: variable_2 | text: A lot of modifications. | +-*** see reply #12 *** +-[reply #16] | listener: variable_3 | text: Modifications? | +-[entry #24] | speaker: hench_tali | listener: variable_2 | text: A lot of modifications. | +-*** see reply #12 *** +-[reply #17] listener: variable_3 text: They needed to hide something. +-[entry #25] speaker: variable_1 listener: variable_2 [biod_cermir_250pools_loc_int.cermir_reaper_shock_b_d.cermir_reaper_shock_b_dlg] speaker_list: hench_tali, hench_liara, hench_edi, hench_ashley, hench_kaidan, hench_marine, hench_garrus, hench_prothean +-[entry #0] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Some of this is Reaper tech, Shepard. I'm sure of it. +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_tali listener: variable_2 text: Cerberus has found a way to create an interface between our technology and the Reapers'. +-[reply #1] listener: variable_3 +-[entry #15] | condition: conditional_171(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | text: And Miranda's caught in the middle. Let's pick up the pace. +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 text: And Oriana's caught in the middle. Let's pick up the pace. +-[entry #2] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: That looks like Reaper technology. I'm sure of it. +-[reply #2] listener: variable_3 +-[entry #3] speaker: hench_liara listener: variable_2 text: I don't know how, but Cerberus has found a way to use it. +-[reply #11] listener: variable_3 text: The answer has to be here somewhere. +-*** see entry #15 *** +-*** see entry #16 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: I recognize the Cerberus equipment, but there are other elements being used. +-[reply #3] listener: variable_3 +-[entry #5] speaker: hench_edi listener: variable_2 text: They have somehow incorporated pieces of Reaper technology. +-[reply #4] listener: variable_3 +-*** see entry #15 *** +-*** see entry #16 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: I'd recognize Reaper technology anywhere, Commander. +-[reply #5] listener: variable_3 +-[entry #7] speaker: hench_ashley listener: variable_2 text: I don't know how, but Cerberus is using it for something. Bet we don't like what we find. +-*** see reply #11 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: I'd recognize Reaper technology anywhere, Commander. +-[reply #6] listener: variable_3 +-[entry #9] speaker: hench_kaidan listener: variable_2 text: I don't know how, but Cerberus is using it for something. Doesn't look good. +-[reply #7] listener: variable_3 +-*** see entry #15 *** +-*** see entry #16 *** +-[entry #10] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Looks like Reaper tech. +-[reply #8] listener: variable_3 +-*** see entry #15 *** +-*** see entry #16 *** +-[entry #11] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: That looks like Reaper technology. I'm sure of it. +-[reply #9] listener: variable_3 +-[entry #12] speaker: hench_garrus listener: variable_2 text: The question is: What is Cerberus using it for? +-*** see reply #11 *** +-[entry #13] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: That is Reaper technology, Commander. No mistake. +-[reply #10] listener: variable_3 +-[entry #14] speaker: hench_prothean listener: variable_2 text: The question is: What is Cerberus using it for? +-*** see reply #11 *** [biod_cermir_275pooltrans_loc_int.cermir_pool_past_door_b_d.cermir_pool_past_door_b_dlg] speaker_list: hench_tali, hench_garrus, hench_liara, hench_prothean, hench_ashley, hench_kaidan, hench_marine, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Cerberus... and using Reaper technology. This is going to be bad, isn't it? | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: This is going to get ugly, Shepard. Nothing good ever came out of Reaper tech. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: This looks more like factory than a refugee camp. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: No refugee ever saw this part of Sanctuary. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: This is going to get ugly, I know it. Cerberus bastards. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: No refugee ever saw this part of Sanctuary. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Man, this is going to get ugly. Reaper tech? Come on. | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 +-*** see reply #1 *** [biod_cermir_300lab_loc_int.cermir_mir_ori_vid_alert_a_d.cermir_mir_ori_vid_alert_a_dlg] speaker_list: radio_global_miranda, radio_global_oriana +-[entry #0] condition: conditional_113(1) speaker: radio_global_miranda listener: variable_2 text: This is a Cerberus facility... +-[entry #1] condition: conditional_113(2) speaker: radio_global_miranda listener: variable_2 text: ...figure out how Reaper indoctrination... +-[entry #2] condition: conditional_113(3) speaker: radio_global_miranda listener: variable_2 text: ...father is working for the Illusive Man... +-[entry #3] condition: conditional_113(10) speaker: radio_global_miranda listener: variable_2 text: ...shutting down the power. +-[entry #4] condition: conditional_113(4) speaker: radio_global_miranda listener: variable_2 +-[entry #5] condition: conditional_113(5) speaker: radio_global_oriana listener: variable_2 text: This is a Cerberus facility... +-[entry #6] condition: conditional_113(6) speaker: radio_global_oriana listener: variable_2 text: Some are indoctrinated... +-[entry #7] condition: conditional_113(7) speaker: radio_global_oriana listener: variable_2 text: ...need to send this out... +-[entry #8] condition: conditional_113(11) speaker: radio_global_oriana listener: variable_2 text: ...cutting power to the factory... +-[entry #9] condition: conditional_113(8) speaker: radio_global_oriana listener: variable_2 [biod_cermir_300lab_loc_int.cermir_observation_after_b_D.cermir_observation_after_b_dlg] speaker_list: hench_edi, hench_tali, hench_garrus, hench_liara, hench_prothean, hench_ashley, hench_kaidan, hench_marine +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Creating husks doesn't make sense. There must be more to it. +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_edi listener: variable_2 text: The Illusive Man would not make a move without an assured benefit. +-[entry #2] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Why create husks? They're just more troops for the Reapers. +-[reply #1] listener: variable_3 +-[entry #3] speaker: hench_tali listener: variable_2 text: They could destroy the facility if they escaped. It seems like a stupid risk. +-[reply #8] listener: variable_3 text: The Reapers attacked because this place was a threat. +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 text: We need to find out why. +-[entry #4] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: I don't get it. Why go through all this just to make husks? +-[reply #2] listener: variable_3 +-[entry #5] speaker: hench_garrus listener: variable_2 text: What does the Illusive Man gain? +-*** see reply #8 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Creating mindless husks doesn't make sense. There must be more to this... +-[reply #3] listener: variable_3 +-[entry #7] speaker: hench_liara listener: variable_2 text: The slaughter of so many. For what? +-*** see reply #8 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Husks are mindless and unfocused. +-[reply #4] listener: variable_3 +-[entry #9] speaker: hench_prothean listener: variable_2 text: There must be more to this facility than creating those mindless things. +-*** see reply #8 *** +-[entry #10] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Why murder all these people to make husks? Doesn't make sense. +-[reply #5] listener: variable_3 +-[entry #11] speaker: hench_ashley listener: variable_2 text: They're just mindless monsters. +-*** see reply #8 *** +-[entry #12] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: So many people slaughtered. Why? +-[reply #6] listener: variable_3 +-[entry #13] speaker: hench_kaidan listener: variable_2 text: So they can prove they can make a husk? What's the point? +-*** see reply #8 *** +-[entry #14] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #15] speaker: hench_marine listener: variable_2 +-*** see reply #8 *** [biod_cermir_300lab_loc_int.cermir_observation_damnit_a_D.cermir_observation_damnit_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Come on! [biod_cermir_300lab_loc_int.cermir_observation_enter_b_D.cermir_observation_enter_b_dlg] speaker_list: hench_marine, hench_kaidan, hench_ashley, hench_prothean, hench_liara, hench_garrus, hench_tali, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Whoa. This looks important. Power's out. +-[reply #0] listener: variable_3 text: Look around for a switch. +-[entry #1] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Some kind of control center. No power, though. +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Some kind of command center. No power. +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Some kind of control center. No power. +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: This has to be a command center. No power, though. +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: A command center by the looks of it. Needs power. +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: A control center of some kind. Looks like it's offline. +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 +-*** see reply #0 *** [biod_cermir_350lab_anim_loc_int.cermir_observation_view_v_d.cermir_observation_view_v_dlg] speaker_list: hench_marine, hench_kaidan, hench_ashley, hench_prothean, hench_liara, hench_garrus, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Power switch. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: There. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: What... what am I seeing here? | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: hench_marine | listener: variable_2 | text: Those are the refugees. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: hench_marine | listener: variable_2 | text: The Reapers... what... what are they doing? They're killing them? | +-[reply #19] | listener: variable_3 | text: Worse. | +-[entry #27] | speaker: variable_1 | listener: variable_2 | +-[reply #20] | listener: variable_3 | +-[entry #28] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | text: They're being turned into husks. | +-[entry #29] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | +-*** see reply #21 *** | +-[entry #30] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | +-*** see reply #21 *** | +-[entry #31] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | +-*** see reply #21 *** | +-[entry #32] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | +-*** see reply #21 *** | +-[entry #33] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | +-*** see reply #21 *** | +-[entry #34] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | +-*** see reply #21 *** | +-[entry #35] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | +-*** see reply #21 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: What's happening? | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: hench_kaidan | listener: variable_2 | text: Those are the refugees. | +-[reply #5] | listener: variable_3 | +-[entry #7] | speaker: hench_kaidan | listener: variable_2 | text: They're just rounding them up and slaughtering them. | +-*** see reply #19 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: What's going on? | +-[reply #6] | listener: variable_3 | +-[entry #9] | speaker: hench_ashley | listener: variable_2 | text: Those are refugees. | +-[reply #7] | listener: variable_3 | +-[entry #10] | speaker: hench_ashley | listener: variable_2 | text: They're just killing them. | +-*** see reply #19 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Yes... this process is known to me. | +-[reply #8] | listener: variable_3 | +-[entry #12] | speaker: hench_prothean | listener: variable_2 | text: They do not kill what can be useful. | +-[reply #9] | listener: variable_3 | +-[entry #13] | speaker: hench_prothean | listener: variable_2 | text: I'm sorry, Commander. | +-[reply #10] | listener: variable_3 | text: I think I understand. | +-[entry #14] | speaker: variable_1 | listener: variable_2 | +-*** see reply #20 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: What's happening? | +-[reply #11] | listener: variable_3 | +-[entry #16] | speaker: hench_liara | listener: variable_2 | text: Those are the refugees. | +-[reply #12] | listener: variable_3 | +-[entry #17] | speaker: hench_liara | listener: variable_2 | text: They're just killing them? | +-*** see reply #19 *** +-[entry #18] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: What is this? | +-[reply #13] | listener: variable_3 | +-[entry #19] | speaker: hench_garrus | listener: variable_2 | text: Those are the refugees, right? | +-[reply #14] | listener: variable_3 | +-[entry #20] | speaker: hench_garrus | listener: variable_2 | text: They're just rounding them up and killing them? | +-*** see reply #19 *** +-[entry #21] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: What... what is this? | +-[reply #15] | listener: variable_3 | +-[entry #22] | speaker: hench_tali | listener: variable_2 | text: Those are refugees. | +-[reply #16] | listener: variable_3 | +-[entry #23] | speaker: hench_tali | listener: variable_2 | text: They're just... killing them? | +-*** see reply #19 *** +-[entry #24] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: It is unclear what is happening. +-[reply #17] listener: variable_3 +-[entry #25] speaker: hench_edi listener: variable_2 text: Those are refugees. +-[reply #18] listener: variable_3 +-[entry #26] speaker: hench_edi listener: variable_2 text: It appears they are being executed. +-*** see reply #19 *** [biod_cermir_375lab_vid_loc_int.cermir_miranda_vid_power_v_d.cermir_miranda_vid_power_v_dlg] speaker_list: global_miranda, global_oriana, hench_marine, hench_ashley, hench_kaidan, hench_garrus, hench_liara, hench_edi, hench_tali, global_kaileng, global_illusive_man +-[entry #0] condition: conditional_171(-1) speaker: global_miranda listener: variable_2 text: Reaper forces have made a mess of the facility. +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_miranda listener: variable_2 text: I'm shutting down the power to the processing plant to lock them down. +-[reply #1] listener: variable_3 +-[entry #2] speaker: global_miranda listener: variable_2 text: Should keep them out of the entrance as well. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Madre! She's gonna get blindsided! | +-[reply #5] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #14] | | condition: conditional_171(-1) | | speaker: global_kaileng | | listener: variable_2 | | text: Miranda Lawson has arrived sooner than expected. You want me to deal with her? | | +-[reply #7] | | listener: variable_3 | | +-[entry #16] | | speaker: global_illusive_man | | listener: variable_2 | | text: Only if she gets in your way. Stay focused on the research data. | | +-[reply #9] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #15] | speaker: global_kaileng | listener: variable_2 | text: Oriana Lawson is on the loose. You want me to get rid of her? | +-[reply #8] | listener: variable_3 | +-*** see entry #16 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Kai Leng! There's no way she knows he's here. | +-*** see reply #5 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Kai Leng! She doesn't know he's here. | +-*** see reply #5 *** +-[entry #9] | condition: conditional_116(-1) | speaker: hench_garrus | listener: variable_2 | text: It's Kai Leng. She's walking into an ambush. | +-*** see reply #5 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Kai Leng. She won't know he's here. | +-*** see reply #5 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: She won't know that Kai Leng is here. | +-*** see reply #5 *** +-[entry #12] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Kai Leng! Shepard, she doesn't know he's here. +-*** see reply #5 *** +-[entry #4] speaker: global_oriana listener: variable_2 text: Those things are at the door! +-[reply #3] listener: variable_3 +-[entry #5] speaker: global_oriana listener: variable_2 text: I'm cutting power to the factory. That should lock everything down. +-*** see reply #4 *** +-[entry #17] speaker: global_illusive_man listener: variable_2 text: Find it and get out. +-[reply #10] listener: variable_3 +-[entry #18] speaker: global_kaileng listener: variable_2 text: Yes, sir. +-[reply #11] listener: variable_3 text: Damn it. Let's move! [biod_cermir_400factory1stflr_loc_int.cermir_experiments_b_D.cermir_experiments_b_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_garrus, hench_prothean, hench_liara, hench_tali, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Are you seeing this? What they did to these people... it's sick. +-[reply #3] listener: variable_3 text: Yeah. It is. +-[entry #1] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Can't believe what I'm seeing here. All these people... +-[reply #0] listener: variable_3 text: Yeah. Come on. +-[entry #2] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: What kind of monster does this to people? I don't get it. +-[reply #1] listener: variable_3 text: I don't, either. +-[entry #3] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: It's hard to imagine what this place was like in full operation. +-[entry #4] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: This is what happens when you allow machines to think for you. You become slaves. +-[entry #5] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: This isn't science... it's slaughter. What kind of monster builds a place like this? +-[reply #2] listener: variable_3 text: I don't know. +-[entry #6] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: The experiments... the cruelty. This is a place of desperation. +-*** see reply #3 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 [biod_cermir_400factory1stflr_loc_int.cermir_father_logs1_d_D.cermir_father_logs1_d_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: I've spent the last week making small adjustments to increase processing efficiency. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: There is no shortage of subjects; indeed, I am told there is a long line outside the main gate. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: The deception is an unfortunate necessity. Time is very short. +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: We've confirmed the results of Cerberus experiments involving the husk creatures. +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: A crude, but necessary, first step in decoding how the Reapers communicate. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: The key is how the Reaper signal interacts with the nanides implanted within the subject's body. +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: It's early yet, but we are making progress. [biod_cermir_400factory1stflr_loc_int.cermir_father_logs2_d_D.cermir_father_logs2_d_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Dr. Nuri's legacy work with subject Paul Grayson provided a key element to our work here. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Using the addictive drug "red sand" to break down the will was inspired, but proved unreliable for general application. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: We've proven that adrenalin--and its cross-species equivalents--is most effective and efficient. +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: The pursuit of efficiency has revealed an important fact: +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: The Reaper's use of "dragon's teeth" to create husks is ingenious. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: The Reaper nanides attach themselves to the adrenalin released and quickly move through the body to speed conversion to the final husk state. [biod_cermir_400factory1stflr_loc_int.cermir_observation_husks2_b_D.cermir_observation_husks2_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Gotta be more where they came from. [biod_cermir_400factory1stflr_loc_int.cermir_observation_husks_b_D.cermir_observation_husks_b_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_garrus, hench_prothean, hench_liara, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Husks! | +-[reply #1] | listener: variable_3 | text: Not surprised! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Husks! | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Husks! | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Husks! | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Husks! | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Husks! | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Husks! | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 +-*** see reply #1 *** [biod_cermir_400factory1stflr_loc_int.cermir_processing_fight1_b_D.cermir_processing_fight1_b_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_garrus, hench_prothean, hench_liara, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Rachni! Far end of the room! | +-[reply #1] | listener: variable_3 | text: I see 'em! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Got rachni! Stay in cover! | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Rachni! Get some fire on them! | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Rachni! Far end of the room! | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Rachni! Far end of the room! | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: More rachni! | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Damn it! Spiders! | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Rachni, Shepard! +-*** see reply #1 *** [biod_cermir_400factory1stflr_loc_int.cermir_processing_floor_b_D.cermir_processing_floor_b_dlg] speaker_list: hench_edi, hench_tali, hench_garrus, hench_liara, hench_prothean, hench_ashley, hench_kaidan, hench_marine +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Reaper forces! +-[reply #0] listener: variable_3 text: Must be leftover from the attack! +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #1] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Reaper forces! +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: We got Reaper troops! +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Reaper forces! +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Reaper forces! +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Look out! Reaper troops! +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: We got trouble! +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 +-*** see reply #0 *** [biod_cermir_500secondflr_loc_int.cermir_experiments_b_D.cermir_experiments_b_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_garrus, hench_prothean, hench_liara, hench_tali, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Are you seeing this? What they did to these people... it's sick. +-[reply #3] listener: variable_3 text: Yeah. It is. +-[entry #1] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Can't believe what I'm seeing here. All these people... +-[reply #0] listener: variable_3 text: Yeah. Come on. +-[entry #2] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: What kind of monster does this to people? I don't get it. +-[reply #1] listener: variable_3 text: I don't, either. +-[entry #3] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: It's hard to imagine what this place was like in full operation. +-[entry #4] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: This is what happens when you allow machines to think for you. You become slaves. +-[entry #5] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: This isn't science... it's slaughter. What kind of monster builds a place like this? +-[reply #2] listener: variable_3 text: I don't know. +-[entry #6] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: The experiments... the cruelty. This is a place of desperation. +-*** see reply #3 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 [biod_cermir_500secondflr_loc_int.cermir_father_logs3_d_D.cermir_father_logs3_d_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Creating these husk creatures was our first success. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: While not "true" husks, they still respond to Reaper signals. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: More work ahead, but we are moving forward. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 +-[entry #4] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: We're very close. Understanding the indoctrination process is one thing; however, turning it to our advantage is proving to be quite another. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: This is assembly-line science. The sheer brute force of numbers and repetition is doing the thinking for us. +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Effective, but discovery happens at a pace. +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 [biod_cermir_500secondflr_loc_int.cermir_mir_ori_vid_alert_a_d.cermir_mir_ori_vid_alert_a_dlg] speaker_list: radio_global_miranda, radio_global_oriana +-[entry #0] condition: conditional_113(1) speaker: radio_global_miranda listener: variable_2 text: This is a Cerberus facility... +-[entry #1] condition: conditional_113(2) speaker: radio_global_miranda listener: variable_2 text: ...figure out how Reaper indoctrination... +-[entry #2] condition: conditional_113(3) speaker: radio_global_miranda listener: variable_2 text: ...father is working for the Illusive Man... +-[entry #3] condition: conditional_113(10) speaker: radio_global_miranda listener: variable_2 text: ...shutting down the power. +-[entry #4] condition: conditional_113(4) speaker: radio_global_miranda listener: variable_2 +-[entry #5] condition: conditional_113(5) speaker: radio_global_oriana listener: variable_2 text: This is a Cerberus facility... +-[entry #6] condition: conditional_113(6) speaker: radio_global_oriana listener: variable_2 text: Some are indoctrinated... +-[entry #7] condition: conditional_113(7) speaker: radio_global_oriana listener: variable_2 text: ...need to send this out... +-[entry #8] condition: conditional_113(11) speaker: radio_global_oriana listener: variable_2 text: ...cutting power to the factory... +-[entry #9] condition: conditional_113(8) speaker: radio_global_oriana listener: variable_2 [biod_cermir_510_combat_loc_int.cermir_processing_fight2_b_D.cermir_processing_fight2_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Tight quarters! Check your fire! [biod_cermir_525_2ndtran_loc_int.cermir_mir_ori_vid_alert_a_d.cermir_mir_ori_vid_alert_a_dlg] speaker_list: radio_global_miranda, radio_global_oriana +-[entry #0] condition: conditional_113(1) speaker: radio_global_miranda listener: variable_2 text: This is a Cerberus facility... +-[entry #1] condition: conditional_113(2) speaker: radio_global_miranda listener: variable_2 text: ...figure out how Reaper indoctrination... +-[entry #2] condition: conditional_113(3) speaker: radio_global_miranda listener: variable_2 text: ...father is working for the Illusive Man... +-[entry #3] condition: conditional_113(10) speaker: radio_global_miranda listener: variable_2 text: ...shutting down the power. +-[entry #4] condition: conditional_113(4) speaker: radio_global_miranda listener: variable_2 +-[entry #5] condition: conditional_113(5) speaker: radio_global_oriana listener: variable_2 text: This is a Cerberus facility... +-[entry #6] condition: conditional_113(6) speaker: radio_global_oriana listener: variable_2 text: Some are indoctrinated... +-[entry #7] condition: conditional_113(7) speaker: radio_global_oriana listener: variable_2 text: ...need to send this out... +-[entry #8] condition: conditional_113(11) speaker: radio_global_oriana listener: variable_2 text: ...cutting power to the factory... +-[entry #9] condition: conditional_113(8) speaker: radio_global_oriana listener: variable_2 [biod_cermir_525_2ndtran_loc_int.cermir_miranda_vid2_m_d.cermir_miranda_vid2_m_dlg] speaker_list: hench_marine, hench_prothean, hench_ashley, hench_kaidan, hench_garrus, hench_liara, hench_edi, hench_tali, global_miranda, global_oriana +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Reapers wanted the place shut down. Maybe we'll get some answers. | +-[reply #1] | listener: variable_3 | text: It doesn't make sense. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Thought Cerberus and the Reapers were getting along... what changed? | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: It's working, Shepard. | | +-[reply #4] | | listener: variable_3 | | +-[entry #19] | | | condition: conditional_171(-1) | | | speaker: global_miranda | | | listener: variable_2 | | | text: Heading to the tower to disable the communication scrambler. I have to get word out. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: global_miranda | | | listener: variable_2 | | | text: Some refugees are turned into husks. Some are indoctrinated and shipped to the Illusive Man. Whoever's left is used in experiments. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #21] | | | speaker: global_miranda | | | listener: variable_2 | | | text: The data indicates that my father is trying figure out how Reaper indoctrination works. | | | +-[reply #16] | | | listener: variable_3 | | | text: Tricking refugees with food and shelter only to turn them into test subjects. And for what? | | | +-[entry #25] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Bait and switch. Can't believe it. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #33] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-[entry #34] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: She said that shipments were sent to the Illusive Man. Maybe we can use that to find him? | | | | +-[entry #35] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: I suggest tracking the shipments she mentioned. They could lead to the Illusive Man. | | | | +-[entry #36] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: Note that she mentioned shipping indoctrinated refugees to the Illusive Man. We can use that to find him. | | | | +-[entry #37] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: She mentioned shipments. Could lead us to the Illusive Man. | | | | +-[entry #38] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: The shipments! They might lead to the Illusive Man. | | | | +-[entry #39] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: The shipments! They might lead to the Illusive Man. | | | | +-[entry #40] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_prothean | | | | | listener: variable_2 | | | | | text: Recall her note about shipping indoctrinated refugees to the Illusive Man. We can use that to find him. | | | | +-[entry #41] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | +-[entry #26] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: Your choices will become less appealing as the Reapers devour your galaxy. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-*** see entry #33 *** | | | +-[entry #27] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: This guy is someone's father? Can't believe what I'm hearing. | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-*** see entry #33 *** | | | +-[entry #28] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: This is disgusting. The scale of this... | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-*** see entry #33 *** | | | +-[entry #29] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Draw them in and throw 'em in a meat grinder. | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-*** see entry #33 *** | | | +-[entry #30] | | | | condition: conditional_114(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: The scale of this... it's unthinkable. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-*** see entry #33 *** | | | +-[entry #31] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: The scale of this operation is impressive, but its function is unfortunate. | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-*** see entry #33 *** | | | +-[entry #32] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | +-[reply #24] | | | listener: variable_3 | | | +-*** see entry #33 *** | | +-[entry #22] | | speaker: global_oriana | | listener: variable_2 | | text: Some refugees have turned into those things. Husks. I can hear the screaming from here. | | +-[reply #14] | | listener: variable_3 | | +-[entry #23] | | speaker: global_oriana | | listener: variable_2 | | text: Some are indoctrinated and sent to the Illusive Man to become troops. The rest die by the thousands in my father's experiments. It's the reason for this place. | | +-[reply #15] | | listener: variable_3 | | +-[entry #24] | | speaker: global_oriana | | listener: variable_2 | | text: I have to get to the tower, maybe shut down whatever's blocking the signal. I have to warn people. | | +-*** see reply #16 *** | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: There it is. | | +-[reply #5] | | listener: variable_3 | | +-*** see entry #19 *** | | +-*** see entry #22 *** | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: You got it, Shepard. | | +-[reply #6] | | listener: variable_3 | | +-*** see entry #19 *** | | +-*** see entry #22 *** | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Yeah, you got it, Commander. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #19 *** | | +-*** see entry #22 *** | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: There we go. | | +-[reply #8] | | listener: variable_3 | | +-*** see entry #19 *** | | +-*** see entry #22 *** | +-[entry #16] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: It's working. | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #19 *** | | +-*** see entry #22 *** | +-[entry #17] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: You got it, Commander. | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #19 *** | | +-*** see entry #22 *** | +-[entry #18] | speaker: hench_tali | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-*** see entry #19 *** | +-*** see entry #22 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The Reapers wished this place to be shut down. Maybe we'll find answers. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Reapers wanted this place shut down. Maybe we'll get some answers. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Maybe we'll get some answers as to why the Reapers wanted this place shut down. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Reapers wanted this place shut down. Maybe we'll find out why. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Maybe we'll get some answers as to why the Reapers wanted to shut this place down. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The Reapers wished to shut this place down. Why, is the question. | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 +-*** see reply #1 *** +-[entry #42] speaker: variable_1 listener: variable_2 +-[reply #26] | listener: variable_3 | text: Terminal's damaged. Hang on. | +-[entry #43] | speaker: variable_1 | listener: variable_2 +-[reply #27] listener: variable_3 text: Good catch. +-[entry #44] | condition: conditional_171(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #28] | listener: variable_3 | text: Come on. Miranda said she was headed to the tower. +-[entry #45] speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 text: Come on. Oriana said she was headed to the tower. [biod_cermir_550miranda_loc_int.cermir_miranda_vid3_m_D.cermir_miranda_vid3_m_dlg] speaker_list: global_miranda, global_oriana, cermir_console_voice, global_illusive_man, cermir_miranda_father, hench_marine, hench_kaidan, hench_ashley, hench_prothean, hench_liara, hench_garrus, hench_tali, hench_edi +-[entry #0] condition: conditional_171(-1) speaker: global_miranda listener: variable_2 text: Heavy resistance outside the tower! +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_miranda listener: variable_2 text: If you're receiving this, I've got evidence you can't ignore. +-[reply #1] listener: variable_3 +-[entry #2] speaker: global_miranda listener: variable_2 text: Confirmation that my father is working for the Illusive Man. +-[reply #2] listener: variable_3 +-[entry #5] speaker: cermir_console_voice listener: variable_2 text: Connection established. +-[reply #5] listener: variable_3 +-[entry #6] speaker: global_illusive_man listener: variable_2 text: I have your report on the process, Mr. Lawson. Cut to the chase. Can you do it? +-[reply #6] listener: variable_3 +-[entry #7] speaker: cermir_miranda_father listener: variable_2 text: Theoretically, control is possible, yes. The Reaper subjects we converted are responding, but it's difficult to maintain. +-[reply #7] listener: variable_3 +-[entry #8] speaker: global_illusive_man listener: variable_2 text: I thought that might be the case. Not to worry Henry. With Sanctuary's help, we'll get it sorted. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #10] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Did I hear that right? This guy knows how to control Reaper troops? | +-[reply #11] | listener: variable_3 | text: I don't know. I'll play the rest of it. | +-[entry #18] | speaker: cermir_miranda_father | listener: variable_2 | text: We've done it. We've found a way to co-opt their control signal. | +-[reply #12] | listener: variable_3 | +-[entry #19] | speaker: cermir_miranda_father | listener: variable_2 | text: As long as the Reaper troops remain in close proximity to our signal, we can maintain control indefinitely. | +-[reply #13] | listener: variable_3 | +-[entry #20] | speaker: global_illusive_man | listener: variable_2 | text: Excellent news. And how could we extrapolate this technique to apply to the Reapers themselves? | +-[reply #14] | listener: variable_3 | +-[entry #21] | speaker: cermir_miranda_father | listener: variable_2 | text: That's a much bigger challenge. | +-[reply #15] | listener: variable_3 | text: Now we know why the Reapers attacked Sanctuary. | +-[entry #22] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: They must've discovered what Cerberus was doing. That's bad news for the Illusive Man. | | +-[reply #16] | | listener: variable_3 | | text: But it's good news for us. We finally have our link to Cerberus. | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #17] | | listener: variable_3 | | text: Lowering the access ladder. Come on! Let's move. | | +-[entry #31] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Wait, Commander! There's more. Take a look. | | +-[entry #32] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: Commander! There's more here. Look. | | +-[entry #33] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Wait, Commander! There's more. | | +-[entry #34] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Wait, Shepard! There's more here. | | +-[entry #35] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Hold on, Shepard! There's more. | | +-[entry #36] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: One moment, Commander. It isn't finished. | | +-[entry #37] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: Wait, Shepard. The video is not finished. | | +-[entry #38] | | speaker: hench_tali | | listener: variable_2 | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: They ascertained what the Cerberus plan was. Unfortunate news for the Illusive Man. | | +-*** see reply #16 *** | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: They deduced Cerberus's plan. That bodes ill for the Illusive Man. | | +-*** see reply #16 *** | +-[entry #25] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: They found out what Cerberus was up to. Bad news for the Illusive Man. | | +-*** see reply #16 *** | +-[entry #26] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Figured Cerberus out. Tough break for the Illusive Man. | | +-*** see reply #16 *** | +-[entry #27] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Found Cerberus out. Bad news for the Illusive Man. | | +-*** see reply #16 *** | +-[entry #28] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Found Cerberus out. Not good for the Illusive Man. | | +-*** see reply #16 *** | +-[entry #29] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | +-*** see reply #16 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: He's talking about controlling Reaper forces? Is that... is that possible? | +-*** see reply #11 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: He's talking about controlling Reaper forces, right? Is that possible? | +-*** see reply #11 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: If he can control Reaper minions, we have a potent weapon. | +-[reply #10] | listener: variable_3 | text: I'll play the rest of it. | +-*** see entry #18 *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: To exert control over Reaper forces... amazing. | +-*** see reply #10 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Controlling Reaper forces? Is that possible? | +-*** see reply #11 *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Controlling Reaper forces? Is that even possible? | +-*** see reply #11 *** +-[entry #17] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 +-*** see reply #11 *** +-[entry #3] speaker: global_oriana listener: variable_2 text: Grabbed this from a tower security camera. +-[reply #3] listener: variable_3 +-[entry #4] speaker: global_oriana listener: variable_2 text: I need to send this out. I have to get to the tower... somehow. +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-[entry #39] speaker: variable_1 listener: variable_2 +-[reply #18] | listener: variable_3 | +-[entry #40] | speaker: variable_1 | listener: variable_2 | +-[reply #19] | listener: variable_3 | text: Damn it! He's grabbing the data. | +-[entry #41] | speaker: variable_1 | listener: variable_2 | +-[reply #20] | listener: variable_3 | text: Move! +-[reply #21] condition: conditional_171(-1) listener: variable_3 +-[entry #42] | condition: plot.bools[20184] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | text: Damn it! I hope she's ready for him. | +-[entry #43] | speaker: variable_1 | listener: variable_2 | +-*** see reply #20 *** +-[entry #44] speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 text: Damn it! Kai Leng has the jump on her! +-[entry #45] speaker: variable_1 listener: variable_2 +-*** see reply #20 *** [biod_cermir_600thirdflr_a_loc_int.cermir_combat_prelab_b_D.cermir_combat_prelab_b_dlg] speaker_list: hench_marine, hench_kaidan, hench_ashley, hench_prothean, hench_liara, hench_garrus, hench_tali, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Damn it! Look it 'em all! +-[reply #0] listener: variable_3 text: We're close! Keep going! +-[entry #1] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: They're putting up a fight, Commander! +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: They're putting up a fight! +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Heavy resistance, Commander! +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: They're so many of them! +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: They're keeping us busy! +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: They're so many of them! +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Significant resistance, Shepard! +-*** see reply #0 *** [biod_cermir_600thirdflr_a_loc_int.cermir_experiments_b_D.cermir_experiments_b_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_garrus, hench_prothean, hench_liara, hench_tali, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Are you seeing this? What they did to these people... it's sick. +-[reply #3] listener: variable_3 text: Yeah. It is. +-[entry #1] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Can't believe what I'm seeing here. All these people... +-[reply #0] listener: variable_3 text: Yeah. Come on. +-[entry #2] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: What kind of monster does this to people? I don't get it. +-[reply #1] listener: variable_3 text: I don't, either. +-[entry #3] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: It's hard to imagine what this place was like in full operation. +-[entry #4] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: This is what happens when you allow machines to think for you. You become slaves. +-[entry #5] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: This isn't science... it's slaughter. What kind of monster builds a place like this? +-[reply #2] listener: variable_3 text: I don't know. +-[entry #6] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: The experiments... the cruelty. This is a place of desperation. +-*** see reply #3 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 [biod_cermir_600thirdflr_a_loc_int.cermir_father_logs4_d_D.cermir_father_logs4_d_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: We have underestimated the strength of the Reaper signal. They are here. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: The Reapers somehow know what we have learned about them. They have a weakness. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: I'm compiling our research data to archive before it's too late. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Cerberus sent troops to defend the facility against the Reapers-- +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-*** DIALOG END *** [biod_cermir_600thirdflr_a_loc_int.cermir_father_test_room_a_D.cermir_father_test_room_a_dlg] speaker_list: cermir_refugee4 +-[entry #0] speaker: variable_1 listener: variable_2 text: Starting command sequence. Releasing husks. +-[reply #0] listener: variable_3 +-[entry #1] speaker: cermir_refugee4 listener: variable_2 text: I can't move. What's happening? Oh my god! [biod_cermir_600thirdflr_a_loc_int.cermir_processing_fight3_b_D.cermir_processing_fight3_b_dlg] speaker_list: hench_edi, hench_tali, hench_liara, hench_garrus, hench_kaidan, hench_ashley, hench_prothean, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Careful! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Watch it! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Watch your step! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Look out! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Watch your step! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Watch your step! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Careful! +-[entry #8] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 [biod_cermir_600thirdflr_a_loc_int.cermir_processing_pods2_b_D.cermir_processing_pods2_b_dlg] speaker_list: hench_marine, hench_kaidan, hench_ashley, hench_prothean, hench_liara, hench_garrus, hench_tali, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: This is our way out! +-[entry #1] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Shepard, over here! +-[entry #2] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: A way out! +-[entry #3] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Exit! Right here! +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: We can use this as an exit! +-[entry #5] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Shepard! A way out! +-[entry #6] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: This is our way out! +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 [biod_cermir_600thirdflr_a_loc_int.cermir_processing_pods_b_D.cermir_processing_pods_b_dlg] speaker_list: hench_edi, hench_tali, hench_garrus, hench_liara, hench_prothean, hench_ashley, hench_kaidan, hench_marine +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Far side of the room! +-[reply #0] listener: variable_3 text: Look for an exit! +-[entry #1] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: More Reaper troops! +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Heads up, Shepard! +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Shepard! +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Reinforcements! +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: More bad guys! +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Reinforcements! +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 +-*** see reply #0 *** [biod_cermir_650factory2ndflr_loc_int.cermir_after_tram_a_d.cermir_after_tram_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: This way. [biod_cermir_650factory2ndflr_loc_int.cermir_fix_tram_a_d.cermir_fix_tram_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: This'll get us closer to the tower. [biod_cermir_700thirdflr_b_loc_int.cermir_mir_ori_vid_alert_a_d.cermir_mir_ori_vid_alert_a_dlg] speaker_list: radio_global_miranda, radio_global_oriana +-[entry #0] condition: conditional_113(1) speaker: radio_global_miranda listener: variable_2 text: This is a Cerberus facility... +-[entry #1] condition: conditional_113(2) speaker: radio_global_miranda listener: variable_2 text: ...figure out how Reaper indoctrination... +-[entry #2] condition: conditional_113(3) speaker: radio_global_miranda listener: variable_2 text: ...father is working for the Illusive Man... +-[entry #3] condition: conditional_113(10) speaker: radio_global_miranda listener: variable_2 text: ...shutting down the power. +-[entry #4] condition: conditional_113(4) speaker: radio_global_miranda listener: variable_2 +-[entry #5] condition: conditional_113(5) speaker: radio_global_oriana listener: variable_2 text: This is a Cerberus facility... +-[entry #6] condition: conditional_113(6) speaker: radio_global_oriana listener: variable_2 text: Some are indoctrinated... +-[entry #7] condition: conditional_113(7) speaker: radio_global_oriana listener: variable_2 text: ...need to send this out... +-[entry #8] condition: conditional_113(11) speaker: radio_global_oriana listener: variable_2 text: ...cutting power to the factory... +-[entry #9] condition: conditional_113(8) speaker: radio_global_oriana listener: variable_2 [biod_cermir_700thirdflr_b_loc_int.cermir_pre_elevator_1_b_D.cermir_pre_elevator_1_b_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_garrus, hench_prothean, hench_liara, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: It's those big bastards! | +-[reply #1] | listener: variable_3 | text: Stay out of their reach! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Here they come! | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Shepard! | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We got company! | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Commander! Up ahead! | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard! Up ahead! | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: It's one of the big ones! | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 +-*** see reply #1 *** [biod_cermir_700thirdflr_b_loc_int.cermir_pre_elevator_2_b_D.cermir_pre_elevator_2_b_dlg] speaker_list: hench_edi, hench_tali, hench_liara, hench_prothean, hench_garrus, hench_kaidan, hench_ashley, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: They're all coming from that room up ahead! | +-[reply #1] | listener: variable_3 | text: Let's get over there! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: They're all coming from that room up ahead! | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They're all coming from that room up ahead! | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: They're all coming from that room up ahead! | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: They're all coming from that room up ahead! | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: They're all coming from that room up ahead! | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: They're all coming from that room up ahead! | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 +-*** see reply #1 *** [biod_cermir_700thirdflr_b_loc_int.cermir_preelevator_lock_a_D.cermir_preelevator_lock_a_dlg] speaker_list: cermir_console_voice +-[entry #0] speaker: cermir_console_voice listener: variable_2 text: Tower access granted. [biod_cermir_700thirdflr_b_loc_int.cermir_processing_pods3_b_D.cermir_processing_pods3_b_dlg] speaker_list: hench_edi, hench_tali, hench_garrus, hench_liara, hench_prothean, hench_ashley, hench_kaidan, hench_marine +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: An exit up ahead. +-[reply #0] listener: variable_3 text: Let's move! +-[entry #1] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: I see a doorway! +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Doorway ahead! +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: A doorway! +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Exit ahead! +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Exit ahead! +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Doorway! +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 +-*** see reply #0 *** [biod_cermir_750office_loc_int.cermir_miranda_m_d.cermir_miranda_m_dlg] speaker_list: global_miranda, global_oriana, cermir_miranda_father +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_171(-1) | speaker: global_miranda | listener: variable_2 | text: Shepard... | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Commander Shepard. Excellent timing. | +-[reply #2] | listener: variable_3 | text: Put the gun down. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: No. Oriana tried to shoot me. Miranda's poisonous influence, no doubt. | +-[reply #4] | listener: variable_3 | text: I'm sorry she missed. Where's Kai Leng? | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: I don't know. Gone. He took my research and left us here to die. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_171(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | text: Miranda, can you hear me? | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: That's close enough. Both of you! | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Kai Leng didn't finish the job, but I will. | | +-[reply #11] | | listener: variable_3 | | text: This ends here. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: On the contrary. Now that the Reapers are taken care of, we have a way out. | | +-[reply #12] | | listener: variable_3 | | text: Let her go. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #13] | | listener: variable_3 | | +-[entry #15] | | | condition: conditional_171(-1) | | | speaker: global_miranda | | | listener: variable_2 | | | text: Shepard... don't let him take her. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: global_oriana | | | listener: variable_2 | | | text: Shepard... please. | | | +-[choice] | | | | text: I just want Oriana. | | | | +-[reply #16] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: You don't need her. Let her go, and you can walk out of here. | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: She's all I've got left. Everything else is gone. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Now, put down the gun, and step aside. Oriana has already been through enough. | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | speaker: global_oriana | | | | | listener: variable_2 | | | | | text: Let me go! | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | | condition: conditional_171(-1) | | | | | | transition: transition_126(1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Oriana! | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-[entry #23] | | | | | | speaker: global_miranda | | | | | | listener: variable_2 | | | | | | text: Ah! | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-[entry #24] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | text: Miranda! | | | | | | +-[entry #25] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-[entry #26] | | | | | transition: transition_126(2) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | text: No! | | | | | +-[entry #27] | | | | | transition: transition_126(2) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | +-[choice] | | | | category: RENEGADE INTERRUPT | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #28] | | | | transition: transition_3713(-1) | | | | speaker: global_oriana | | | | listener: variable_2 | | | | text: Ah! | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-[entry #29] | | | | | condition: conditional_171(-1) | | | | | transition: transition_3599(-1) | | | | | speaker: global_miranda | | | | | listener: variable_2 | | | | | text: Shepard! | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | +-[entry #32] | | | | | | condition: conditional_171(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-[entry #39] | | | | | | speaker: cermir_miranda_father | | | | | | listener: variable_2 | | | | | | text: {Screams} | | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | | +-[entry #40] | | | | | | | condition: plot.bools[21601] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #38] | | | | | | | listener: variable_3 | | | | | | | +-[entry #42] | | | | | | | transition: transition_126(3) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | +-[entry #41] | | | | | | speaker: global_miranda | | | | | | listener: variable_2 | | | | | | text: No deal. | | | | | | +-*** see reply #38 *** | | | | | +-[entry #33] | | | | | speaker: cermir_miranda_father | | | | | listener: variable_2 | | | | | text: What have you done? | | | | | +-[reply #29] | | | | | | listener: variable_3 | | | | | | text: You're leaving. Alone. | | | | | | +-[entry #34] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #30] | | | | | | listener: variable_3 | | | | | | text: Go, before I change my mind. | | | | | | +-[entry #44] | | | | | | transition: transition_126(5) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-[choice] | | | | | category: RENEGADE INTERRUPT | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | +-[entry #45] | | | | | | condition: plot.bools[21601] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #41] | | | | | | listener: variable_3 | | | | | | +-[entry #47] | | | | | | transition: transition_126(4) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #43] | | | | | | listener: variable_3 | | | | | | +-*** DIALOG END *** | | | | | +-[entry #46] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #42] | | | | | listener: variable_3 | | | | | text: No deal. | | | | | +-*** see entry #47 *** | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #26] | | | | listener: variable_3 | | | | +-[entry #31] | | | | transition: transition_3599(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: What? | | | | +-*** see reply #27 *** | | | +-[choice] | | | | text: I can be reasonable. | | | | category: FRIENDLY | | | | +-[reply #31] | | | | condition: conditional_121(-1) | | | | listener: variable_3 | | | | text: I have no problem with you. I just want Oriana and the research data. | | | | +-[entry #35] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You want a lot. | | | | +-[reply #32] | | | | listener: variable_3 | | | | text: You get your life in return. How much is that worth? | | | | +-[entry #37] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #35] | | | | listener: variable_3 | | | | +-[entry #38] | | | | | condition: conditional_171(-1) | | | | | transition: transition_126(3) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: All right. Take her. But I want out alive. Deal? | | | | | +-[reply #36] | | | | | listener: variable_3 | | | | | +-*** see entry #39 *** | | | | +-[entry #43] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: All right. Take her. But I want out alive. Deal? | | | | +-[reply #39] | | | | | transition: transition_126(5) | | | | | listener: variable_3 | | | | | text: Deal. Get out. | | | | | +-*** see entry #44 *** | | | | +-[choice] | | | | category: RENEGADE INTERRUPT | | | | +-*** see reply #40 *** | | | +-[choice] | | | | text: I will hunt you down. | | | | category: HOSTILE | | | | +-[reply #33] | | | | condition: conditional_127(-1) | | | | listener: variable_3 | | | | text: You try to leave with her, you die. Let her go, and maybe you walk. | | | | +-[entry #36] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I've done nothing to you. | | | | +-[reply #34] | | | | listener: variable_3 | | | | text: This isn't about you and me. Let her go, and walk away. I won't say it again. | | | | +-*** see entry #37 *** | | | +-[choice] | | | text: Your legacy? | | | category: INVESTIGATE | | | +-[reply #44] | | | listener: variable_3 | | | text: What exactly do you think you've created here? | | | +-[entry #48] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Hope. Few people have the stomach to do what it takes to survive. | | | +-[reply #45] | | | listener: variable_3 | | | +-[entry #49] | | | speaker: variable_1 | | | listener: variable_2 | | | text: What we learned here will save countless lives. | | | +-[reply #46] | | | listener: variable_3 | | | +-[entry #50] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I will be seen as the savior of the human race. | | | +-[reply #47] | | | listener: variable_3 | | | text: I doubt that. | | | +-[entry #51] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: I just want Oriana. | | | | +-*** see reply #16 *** | | | +-[choice] | | | | text: I can be reasonable. | | | | category: FRIENDLY | | | | +-*** see reply #31 *** | | | +-[choice] | | | text: I will hunt you down. | | | category: HOSTILE | | | +-*** see reply #33 *** | | +-[entry #17] | | speaker: global_oriana | | listener: variable_2 | | text: Please! | | +-[reply #15] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: Don't struggle, child. | | +-[choice] | | | text: I just want Oriana. | | | +-*** see reply #16 *** | | +-[choice] | | | text: I can be reasonable. | | | category: FRIENDLY | | | +-*** see reply #31 *** | | +-[choice] | | | text: I will hunt you down. | | | category: HOSTILE | | | +-*** see reply #33 *** | | +-[choice] | | text: Your legacy? | | category: INVESTIGATE | | +-*** see reply #44 *** | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | text: Oriana, are you hurt? | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: That's far enough, Commander. She's fine. | +-[reply #10] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-*** see reply #11 *** +-*** see entry #2 *** +-[entry #52] speaker: variable_1 listener: variable_2 text: No. She's all I've got left. Everything else is gone. +-[entry #53] speaker: variable_1 listener: variable_2 text: But... +-[entry #54] speaker: variable_1 listener: variable_2 +-[reply #48] | listener: variable_3 | text: Where'd he go? +-[reply #49] | listener: variable_3 | text: So you shot her? | +-[entry #55] | speaker: variable_1 | listener: variable_2 | text: That was Kai Leng. Surprised both of us. +-[reply #50] | listener: variable_3 | +-*** DIALOG END *** +-[reply #51] listener: variable_3 +-[entry #56] speaker: global_miranda listener: variable_2 text: {Yells} +-[entry #57] speaker: global_miranda listener: variable_2 text: {Grunts} +-[entry #58] speaker: global_miranda listener: variable_2 text: {Grunts} +-[entry #59] speaker: global_miranda listener: variable_2 text: {Grunts} +-[entry #60] speaker: global_miranda listener: variable_2 text: {Grunts} +-[entry #61] speaker: global_miranda listener: variable_2 text: {Gasps} +-[entry #62] speaker: global_miranda listener: variable_2 text: {Gasps} +-[entry #63] speaker: global_oriana listener: variable_2 text: {Gasps} [biod_cermir_750office_loc_int.cermir_miranda_resolution_m_d.cermir_miranda_resolution_m_dlg] speaker_list: global_oriana, global_miranda, hench_marine, hench_kaidan, hench_ashley, hench_liara, hench_garrus, hench_tali, hench_edi, hench_prothean, cermir_console_voice, global_shuttle_pilot +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_oriana listener: variable_2 text: Oh my god! +-[reply #1] listener: variable_3 text: Miranda, can you hear me? +-[entry #2] transition: transition_3471(-1) speaker: global_miranda listener: variable_2 text: Shepard. You can... finish this. +-[reply #2] listener: variable_3 text: Damn it! Miranda! +-[entry #3] transition: transition_2517(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shepard... | +-[reply #6] | listener: variable_3 | text: What's our status? Anything we can use from this place? | +-[entry #92] | speaker: variable_1 | listener: variable_2 | +-[reply #66] | listener: variable_3 | +-[entry #93] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Research data is gone, but some basic facility information is still intact. Shuttle arrivals and departures, Cerberus included. | | +-[reply #67] | | listener: variable_3 | | +-[entry #94] | | speaker: hench_prothean | | listener: variable_2 | | text: No direct links, but it's a start. | | +-[reply #75] | | listener: variable_3 | | text: Grab anything you can off the computer. We'll take it back to be analyzed. | | +-[entry #109] | | | condition: plot.bools[20278] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #76] | | | listener: variable_3 | | | +-[entry #121] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #88] | | | listener: variable_3 | | | text: Let's make sure everyone knows about this place. | | | +-[entry #122] | | | speaker: cermir_console_voice | | | listener: variable_2 | | | text: Communication scrambler disabled. | | | +-[reply #89] | | | listener: variable_3 | | | +-[entry #123] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #90] | | | listener: variable_3 | | | text: Cortez. We need a pick up at the tower. | | | +-[entry #124] | | | speaker: global_shuttle_pilot | | | listener: variable_2 | | | text: Roger that. | | | +-[reply #91] | | | listener: variable_3 | | | text: I've had enough of this place. | | +-[entry #110] | | | condition: conditional_171(-1) | | | speaker: global_miranda | | | listener: variable_2 | | | text: I can do better than that. | | | +-[reply #77] | | | listener: variable_3 | | | text: What? | | | +-[entry #111] | | | transition: transition_3470(-1) | | | speaker: global_miranda | | | listener: variable_2 | | | text: Before Kai Leng took off, I planted a tracer on him. If you act fast, you'll track him right to the Illusive Man. | | | +-[reply #78] | | | listener: variable_3 | | | text: A tracer? Sounds like you thought of everything. | | | +-[entry #112] | | | speaker: global_miranda | | | listener: variable_2 | | | text: Not quite, but... nobody's perfect. | | | +-[reply #79] | | | listener: variable_3 | | | text: Thanks, Miranda. This is... exactly what we need. | | | +-[entry #113] | | | speaker: global_miranda | | | listener: variable_2 | | | text: Thought you might need some good news. | | | +-[reply #80] | | | listener: variable_3 | | | text: Damn right. What's next for you two? | | | +-[entry #114] | | | speaker: global_miranda | | | listener: variable_2 | | | text: Get her someplace safe. Get this scratch cleaned up. | | | +-[reply #81] | | | listener: variable_3 | | | text: Okay. I've got to follow all this up. | | | +-[entry #115] | | | | condition: conditional_1815(-1) | | | | speaker: global_miranda | | | | listener: variable_2 | | | | text: Shepard... | | | | +-[reply #82] | | | | listener: variable_3 | | | | +-[entry #116] | | | | speaker: global_miranda | | | | listener: variable_2 | | | | text: Promise me you'll be careful. | | | | +-[reply #83] | | | | listener: variable_3 | | | | text: I can't do that, Miranda. | | | | +-[entry #117] | | | | speaker: global_miranda | | | | listener: variable_2 | | | | text: I know. Bastard. | | | | +-[reply #84] | | | | listener: variable_3 | | | | +-[entry #119] | | | | speaker: global_miranda | | | | listener: variable_2 | | | | text: Come on, Ori. We've had enough of father's hospitality. | | | | +-[reply #86] | | | | listener: variable_3 | | | | +-*** see entry #121 *** | | | +-[entry #118] | | | speaker: global_miranda | | | listener: variable_2 | | | text: I'll be in touch, Shepard. Soon. | | | +-[reply #85] | | | listener: variable_3 | | | text: I hope so. | | | +-*** see entry #119 *** | | +-[entry #120] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #87] | | listener: variable_3 | | +-*** see entry #121 *** | +-[entry #95] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Research databases have been purged, but security systems are intact, including Cerberus shipping manifests. | | +-[reply #68] | | listener: variable_3 | | +-[entry #96] | | speaker: hench_edi | | listener: variable_2 | | text: No direct links, but it's a good start. | | +-*** see reply #75 *** | +-[entry #97] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: The research data is gone, but I've still got basic facility information like shuttle arrivals and departures... Cerberus included. | | +-[reply #69] | | listener: variable_3 | | +-[entry #98] | | speaker: hench_tali | | listener: variable_2 | | text: It's not a direct link, but it's something to work with. | | +-*** see reply #75 *** | +-[entry #99] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Research data is gone, but we've got basic facility information. Shuttle arrivals and departures, Cerberus included. | | +-[reply #70] | | listener: variable_3 | | +-[entry #100] | | speaker: hench_garrus | | listener: variable_2 | | text: No direct links, but it's a start. | | +-*** see reply #75 *** | +-[entry #101] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: The research data's gone, but there's basic facility information. Shuttle arrivals and departures, Cerberus included. | | +-[reply #71] | | listener: variable_3 | | +-[entry #102] | | speaker: hench_liara | | listener: variable_2 | | text: No direct links, but it's a good start. | | +-*** see reply #75 *** | +-[entry #103] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Research data is gone. Some basic facility information. Shuttle arrivals and departures, Cerberus included. | | +-[reply #72] | | listener: variable_3 | | +-[entry #104] | | speaker: hench_ashley | | listener: variable_2 | | text: No direct links, but it's a good start. | | +-*** see reply #75 *** | +-[entry #105] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: The research data is gone. We've got some basic facility information. Shuttle arrivals and departures, Cerberus included. | | +-[reply #73] | | listener: variable_3 | | +-[entry #106] | | speaker: hench_kaidan | | listener: variable_2 | | text: No direct links, but it's a start. | | +-*** see reply #75 *** | +-[entry #107] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | +-[reply #74] | listener: variable_3 | +-[entry #108] | speaker: hench_marine | listener: variable_2 | +-*** see reply #75 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Shepard... | +-*** see reply #6 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Shepard... | +-*** see reply #6 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard... | +-*** see reply #6 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard... | +-*** see reply #6 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard... | +-*** see reply #6 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard... | +-*** see reply #6 *** +-[entry #11] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Commander... +-*** see reply #6 *** +-[entry #12] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Damn it. +-[entry #13] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I'm sorry, Shepard. | +-[reply #5] | listener: variable_3 | +-[entry #21] | transition: transition_3471(-1) | speaker: variable_1 | listener: variable_2 | +-*** see reply #6 *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Shepard... I'm sorry. | +-*** see reply #5 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Shepard... I'm sorry. | +-*** see reply #5 *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I'm so sorry, Shepard. | +-*** see reply #5 *** +-[entry #17] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I'm sorry, Shepard. | +-*** see reply #5 *** +-[entry #18] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Oh, Shepard... | +-*** see reply #5 *** +-[entry #19] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I'm sorry, Shepard. | +-*** see reply #5 *** +-[entry #20] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Unfortunate. +-*** see reply #5 *** +-[entry #22] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #23] | condition: plot.bools[21936] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #24] | speaker: global_oriana | listener: variable_2 | text: Miranda? Miranda, I'm sorry. | +-[reply #9] | listener: variable_3 | +-[entry #25] | speaker: global_miranda | listener: variable_2 | text: Shhh. Listen to me... listen. | +-[reply #10] | listener: variable_3 | +-[entry #26] | speaker: global_miranda | listener: variable_2 | text: I wanted you to have a normal life. Marriage, children. Things I could never have. | +-[reply #11] | listener: variable_3 | +-[entry #27] | | condition: plot.bools[1791] == 1 | | speaker: global_oriana | | listener: variable_2 | | text: I know... I just wanted my sister. | | +-[reply #12] | | listener: variable_3 | | +-[entry #28] | | speaker: global_miranda | | listener: variable_2 | | text: I love you, Ori. | | +-[reply #13] | | listener: variable_3 | | +-[entry #29] | | speaker: global_oriana | | listener: variable_2 | | text: I love you, too. | | +-[reply #14] | | listener: variable_3 | | +-[entry #32] | | transition: transition_2517(-1) | | speaker: global_miranda | | listener: variable_2 | | text: Shepard. | | +-[reply #17] | | listener: variable_3 | | text: I'm here. | | +-[entry #33] | | transition: transition_3470(-1) | | speaker: global_miranda | | listener: variable_2 | | text: Before Kai Leng left... I planted a trace on him. | | +-[reply #18] | | listener: variable_3 | | text: A trace? You thought of everything. | | +-[entry #34] | | speaker: global_miranda | | listener: variable_2 | | text: Not everything. Nobody's perfect, but at least Ori is safe. | | +-[reply #19] | | listener: variable_3 | | +-[entry #35] | | | condition: conditional_1815(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #20] | | | listener: variable_3 | | | text: We'll get you out of here... | | | +-[entry #36] | | | speaker: global_miranda | | | listener: variable_2 | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #37] | | | speaker: global_miranda | | | listener: variable_2 | | | text: I love you. | | | +-[reply #22] | | | listener: variable_3 | | | text: I love you, too. | | | +-[entry #38] | | | speaker: global_miranda | | | listener: variable_2 | | | text: Finish this. You promise me. | | | +-[reply #23] | | | listener: variable_3 | | | text: I promise. | | | +-[entry #44] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #29] | | | listener: variable_3 | | | text: Let's make sure everybody knows about this place. | | | +-[entry #45] | | | speaker: cermir_console_voice | | | listener: variable_2 | | | text: Communication scrambler disabled. | | | +-[reply #30] | | | listener: variable_3 | | | text: Come on, Oriana, let's get you out of here. | | +-[entry #39] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #24] | | listener: variable_3 | | text: I've never met anyone like you, Miranda. | | +-[entry #40] | | speaker: global_miranda | | listener: variable_2 | | text: No... you haven't. | | +-[reply #25] | | listener: variable_3 | | text: I'll keep your sister safe. | | +-[entry #41] | | speaker: global_miranda | | listener: variable_2 | | text: Good. | | +-[reply #26] | | listener: variable_3 | | +-[entry #42] | | speaker: global_miranda | | listener: variable_2 | | text: I just wish I could've... | | +-[reply #27] | | listener: variable_3 | | +-[entry #43] | | speaker: global_oriana | | listener: variable_2 | | text: Miranda? Miranda. | | +-[reply #28] | | listener: variable_3 | | +-*** see entry #44 *** | +-[entry #30] | speaker: global_oriana | listener: variable_2 | text: He told me all about you. Thank you... for saving me. | +-[reply #15] | listener: variable_3 | +-[entry #31] | speaker: global_miranda | listener: variable_2 | text: You deserve a life, Oriana. Be good. | +-[reply #16] | listener: variable_3 | +-*** see entry #32 *** +-[entry #46] | condition: plot.bools[21937] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #31] | listener: variable_3 | +-[entry #47] | | condition: plot.bools[21706] == 1 | | speaker: global_miranda | | listener: variable_2 | | text: Are you all right? I'm so sorry this happened. | | +-[reply #32] | | listener: variable_3 | | +-[entry #49] | | speaker: global_miranda | | listener: variable_2 | | text: It's okay, Ori. You're safe now. | | +-[reply #33] | | listener: variable_3 | | +-[entry #50] | | speaker: global_oriana | | listener: variable_2 | | text: I'm fine. I just... I want to get out of here. | | +-[reply #34] | | listener: variable_3 | | +-[entry #51] | | transition: transition_2887(-1) | | speaker: global_miranda | | listener: variable_2 | | text: We will. Give me a minute, okay? | | +-[reply #35] | | listener: variable_3 | | +-[entry #52] | | | condition: conditional_1815(-1) | | | speaker: global_miranda | | | listener: variable_2 | | | text: Shepard... I can't believe it's you. | | | +-[reply #36] | | | listener: variable_3 | | | text: We caught a break. I'm just glad we got here in time. | | | +-[entry #53] | | | speaker: global_miranda | | | listener: variable_2 | | | text: As am I. Never saw myself as a damsel in distress. | | | +-[choice] | | | | text: You did well. | | | | category: AGREE | | | | +-[reply #37] | | | | listener: variable_3 | | | | text: You broke into a fortified Cerberus lab while it was being attacked by Reapers. | | | | +-[entry #54] | | | | | speaker: global_miranda | | | | | listener: variable_2 | | | | | text: I needed to find Oriana. Nothing was going to stop me. | | | | | +-[reply #38] | | | | | listener: variable_3 | | | | | text: You found her. And I found you. That's all that matters. | | | | | +-[entry #55] | | | | | speaker: global_miranda | | | | | listener: variable_2 | | | | | text: Did you worry? | | | | | +-[reply #39] | | | | | listener: variable_3 | | | | | text: Of course I worried. | | | | | +-[entry #56] | | | | | speaker: global_miranda | | | | | listener: variable_2 | | | | | text: It was nothing I couldn't handle. | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | text: I know. At least Oriana is safe. | | | | | +-[entry #57] | | | | | speaker: global_miranda | | | | | listener: variable_2 | | | | | text: Yes. I just wish she didn't have to see all this. | | | | | +-[reply #49] | | | | | listener: variable_3 | | | | | text: About your father... | | | | | +-[entry #67] | | | | | speaker: global_miranda | | | | | listener: variable_2 | | | | | text: I'm glad he's gone, Shepard. I'm sorry if that sounds cold. | | | | | +-[reply #50] | | | | | listener: variable_3 | | | | | text: No, I understand. | | | | | +-[entry #68] | | | | | speaker: global_miranda | | | | | listener: variable_2 | | | | | text: It's finally over, for both of us. | | | | | +-[reply #51] | | | | | listener: variable_3 | | | | | +-[entry #69] | | | | | speaker: global_miranda | | | | | listener: variable_2 | | | | | text: We can stop running. | | | | | +-[reply #52] | | | | | listener: variable_3 | | | | | text: Yes, you can. | | | | | +-*** see entry #92 *** | | | | +-[entry #58] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #41] | | | | listener: variable_3 | | | | text: I think you did okay. | | | +-[choice] | | | | text: What were you thinking? | | | | category: DISAGREE | | | | +-[reply #47] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: With everything at stake, you come in here alone? That was foolish. | | | | +-[entry #65] | | | | speaker: global_miranda | | | | listener: variable_2 | | | | text: Oriana was in danger. | | | | +-[reply #48] | | | | listener: variable_3 | | | | +-[entry #66] | | | | speaker: global_miranda | | | | listener: variable_2 | | | | text: You saw what my father was capable of. | | | | +-*** see reply #49 *** | | | +-[choice] | | | text: What happened? | | | category: INVESTIGATE | | | +-[reply #53] | | | listener: variable_3 | | | text: How did you do all this? | | | +-[entry #70] | | | speaker: global_miranda | | | listener: variable_2 | | | text: Finding my father didn't take long once I confirmed he worked for the Illusive Man. | | | +-[reply #54] | | | listener: variable_3 | | | +-[entry #71] | | | speaker: global_miranda | | | listener: variable_2 | | | text: Just had to follow the lies. | | | +-[reply #55] | | | listener: variable_3 | | | +-[entry #72] | | | speaker: global_miranda | | | listener: variable_2 | | | text: Once I saw what this place really was... I couldn't just walk away. | | | +-[reply #56] | | | listener: variable_3 | | | text: Of course. | | | +-[entry #73] | | | speaker: global_miranda | | | listener: variable_2 | | | text: Things got really complicated when Reapers showed up. And Kai Leng. | | | +-[reply #57] | | | listener: variable_3 | | | text: You survived. Not many people could do that. | | | +-[entry #74] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #58] | | | listener: variable_3 | | | +-[entry #75] | | | | condition: plot.bools[20184] == 1 | | | | speaker: global_miranda | | | | listener: variable_2 | | | | text: When you mentioned he was involved, I took a few precautions. Probably saved my life. | | | | +-[reply #59] | | | | listener: variable_3 | | | | +-[entry #77] | | | | | condition: conditional_1815(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: You did well. | | | | | | category: AGREE | | | | | | +-*** see reply #37 *** | | | | | +-[choice] | | | | | text: What were you thinking? | | | | | category: DISAGREE | | | | | +-*** see reply #47 *** | | | | +-[entry #78] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: I could have helped. | | | | | category: AGREE | | | | | +-[reply #44] | | | | | listener: variable_3 | | | | | text: Miranda, this whole thing was a huge risk. You should have told me. | | | | | +-[entry #62] | | | | | speaker: global_miranda | | | | | listener: variable_2 | | | | | text: You have a war to win, Shepard. | | | | | +-[reply #45] | | | | | listener: variable_3 | | | | | +-[entry #63] | | | | | speaker: global_miranda | | | | | listener: variable_2 | | | | | text: This was my fight. It's been a long time coming. | | | | | +-[reply #46] | | | | | listener: variable_3 | | | | | text: You did it. It's over. | | | | | +-[entry #64] | | | | | speaker: global_miranda | | | | | listener: variable_2 | | | | | text: Yes. I just wish my sister didn't have to see all this. | | | | | +-*** see reply #49 *** | | | | +-[choice] | | | | text: What were you thinking? | | | | category: DISAGREE | | | | +-*** see reply #47 *** | | | +-[entry #76] | | | speaker: global_miranda | | | listener: variable_2 | | | text: Had I known he was involved, I would have been better prepared. | | | +-*** see reply #59 *** | | +-[entry #59] | | speaker: global_miranda | | listener: variable_2 | | text: Commander Shepard. Fancy meeting you here. | | +-[reply #42] | | listener: variable_3 | | text: We caught a break. Are you all right? | | +-[entry #60] | | speaker: global_miranda | | listener: variable_2 | | text: I'll be fine. Really. | | +-[reply #43] | | listener: variable_3 | | +-[entry #61] | | speaker: global_miranda | | listener: variable_2 | | text: I don't know how you managed it, but I'm grateful you're here. | | +-[choice] | | | text: I could have helped. | | | category: AGREE | | | +-*** see reply #44 *** | | +-[choice] | | | text: What were you thinking? | | | category: DISAGREE | | | +-*** see reply #47 *** | | +-[choice] | | text: What happened? | | category: INVESTIGATE | | +-*** see reply #53 *** | +-[entry #48] | speaker: global_miranda | listener: variable_2 | text: Did he hurt you? Are you all right? | +-*** see reply #32 *** +-[entry #79] speaker: variable_1 listener: variable_2 +-[reply #60] listener: variable_3 +-*** see entry #23 *** +-[entry #80] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #61] listener: variable_3 text: You okay, Oriana? +-[entry #81] speaker: global_oriana listener: variable_2 text: I think so. He was... thank you. +-[reply #62] listener: variable_3 text: What's our status? Any intel we can use from this place? +-*** see entry #92 *** +-[entry #82] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #63] listener: variable_3 +-[entry #83] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: He's gone. | +-[reply #64] | listener: variable_3 | text: Are you all right, Oriana? | +-[entry #91] | speaker: global_oriana | listener: variable_2 | text: Yes... I think so. | +-[reply #65] | listener: variable_3 | text: I'm sorry. It was the only way I could stop him from taking you. | +-*** see entry #92 *** +-[entry #84] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: He's gone. | +-*** see reply #64 *** +-[entry #85] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: He's gone. | +-*** see reply #64 *** +-[entry #86] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: He's gone. | +-*** see reply #64 *** +-[entry #87] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: He's gone. | +-*** see reply #64 *** +-[entry #88] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: He's gone. | +-*** see reply #64 *** +-[entry #89] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: He's gone. | +-*** see reply #64 *** +-[entry #90] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: He's gone. +-*** see reply #64 *** [biod_cermir_750office_loc_int.cermir_miranda_vid_m_d.cermir_miranda_vid_m_dlg] speaker_list: global_miranda, global_oriana, hench_tali, hench_edi, hench_liara, hench_garrus, hench_kaidan, hench_ashley, hench_marine +-[entry #0] condition: conditional_171(-1) speaker: global_miranda listener: variable_2 text: Listen to me. This is not a refugee camp. This is a Cerberus facility run by my father, Henry Lawson. +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_miranda listener: variable_2 text: Turn back now. There is no help to be found here--all communication is being blocked from the central tower. +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] speaker: global_oriana listener: variable_2 text: He's finally gone too far... there's Reapers attacking. They're everywhere. +-[reply #2] listener: variable_3 +-[entry #3] speaker: global_oriana listener: variable_2 text: I can't! There's no communication--something's blocking everything from the central tower. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #4] condition: conditional_171(-1) speaker: global_miranda listener: variable_2 text: This is Miranda Lawson. If you managed to get this far, you must be desperate or stupid. +-[reply #4] listener: variable_3 +-*** DIALOG END *** +-[entry #5] speaker: global_oriana listener: variable_2 text: Please, you have to listen to me. My name is Oriana Lawson. Go back. This is a Cerberus facility run by my father. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: Can we get any more of that message? +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I'm sorry, Shepard. The console is down. | +-[reply #7] | | condition: conditional_171(-1) | | listener: variable_3 | | text: Okay. So, we've got Cerberus, Reapers, and Miranda's crazy father. Any ideas how this all fits? | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | text: Yeah. It's never easy, is it? | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | text: Let's keep moving. | +-[reply #8] | listener: variable_3 | text: Okay. So, we've got Cerberus, Reapers, and Oriana's crazy father. Any ideas how this all fits? | +-*** see entry #16 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The console has been deactivated. | +-*** see reply #7 *** | +-*** see reply #8 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I don't think so, Shepard. The terminal is down. | +-*** see reply #7 *** | +-*** see reply #8 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Sorry, Shepard, console's down. | +-*** see reply #7 *** | +-*** see reply #8 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: The console's down. That's it. | +-*** see reply #7 *** | +-*** see reply #8 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: The console's down. We're not getting anything else. | +-*** see reply #7 *** | +-*** see reply #8 *** +-[entry #13] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: No, Commander. That sucker's dead. +-[entry #14] speaker: global_miranda listener: variable_2 text: Sanctuary is a lie. Stay away. +-*** see reply #7 *** +-*** see reply #8 *** +-[entry #15] speaker: global_oriana listener: variable_2 text: Please, if you get this... just stay away. +-*** see reply #7 *** +-*** see reply #8 *** [biod_cermir_750office_loc_int.cermir_office_get_ready_a_d.cermir_office_get_ready_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Get ready! [biod_cithub_000procit_loc_int.promar_mars_escape_v_D.promar_mars_escape_v_dlg] speaker_list: hench_liara, radio_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Get us out of here, Joker. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Destination? +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_190(-1) | speaker: hench_liara | listener: variable_2 | text: Ashley needs medical attention. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: hench_liara | listener: variable_2 | text: We have to leave the Sol system. | +-[reply #5] | listener: variable_3 | text: I know. | +-[entry #6] | speaker: hench_liara | listener: variable_2 | text: The Citadel is our best chance. We can find help there. | +-[reply #6] | listener: variable_3 | text: Get us to the Citadel, Joker. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Roger that. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | | condition: conditional_350(-1) | | listener: variable_3 | | text: Hold on, Ash. | | +-[entry #10] | | speaker: hench_liara | | listener: variable_2 | | text: I'll see if EDI and I can learn anything from this machine. | | +-[reply #11] | | listener: variable_3 | | +-[entry #14] | | speaker: radio_edi | | listener: variable_2 | | text: Commander, I'm receiving a signal from Earth over the primary QEC. I believe it's Admiral Anderson. | +-[reply #9] | | condition: conditional_354(-1) | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #13] | | listener: variable_3 | | text: See what you and EDI can learn from that thing. | | +-[entry #12] | | | speaker: radio_edi | | | listener: variable_2 | | | text: Commander, I'm receiving a signal over the secondary QEC. I believe it's Admiral Hackett. | | | +-[reply #14] | | | listener: variable_3 | | | text: Patch me through. | | | +-[entry #13] | | | speaker: radio_edi | | | listener: variable_2 | | | text: I'll forward it to the comm room. | | +-*** see entry #14 *** | +-[reply #10] | | condition: conditional_352(-1) | | listener: variable_3 | | text: Hold on, Kaidan. | | +-*** see entry #10 *** | +-[reply #12] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-*** see reply #13 *** +-[entry #4] speaker: hench_liara listener: variable_2 text: Kaidan needs medical attention. +-[reply #4] listener: variable_3 +-*** see entry #5 *** [biod_cithub_001procit_loc_int.promar_anderson_vid_v_D.promar_anderson_vid_v_dlg] speaker_list: radio_edi, hench_liara, no_owner, global_anderson +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_3721(-1) speaker: variable_1 listener: variable_2 text: Shepard, are you reading me? Commander? +-[reply #1] listener: variable_3 text: EDI, can you clear this up? +-[entry #2] speaker: radio_edi listener: variable_2 text: I'll do my best. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Did you get to the Archives? +-[reply #3] listener: variable_3 text: I was there. So was the Illusive Man. +-[entry #4] speaker: variable_1 listener: variable_2 text: I was worried Cerberus might try something. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Did you get the data? +-[reply #5] listener: variable_3 text: Most of it. He downloaded some before I could stop him. EDI and Liara are analyzing what we recovered. +-[entry #6] speaker: variable_1 listener: variable_2 text: What have you learned? Was it worth the effort? +-[reply #6] listener: variable_3 +-[entry #7] | speaker: hench_liara | listener: variable_2 | text: Preliminary evidence suggests the data is a blueprint for a Prothean device. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Device? | +-[reply #8] | listener: variable_3 | +-[entry #9] | | speaker: hench_liara | | listener: variable_2 | | text: A weapon, massive in size and scope, that's capable of unquantifiable levels of destruction. | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Send me the data. We'll do our own analysis. If Liara's instincts are right, this might be the key to stopping the Reapers. | | +-[reply #10] | | listener: variable_3 | | text: I hope so. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #11] | | | condition: conditional_350(-1) | | | listener: variable_3 | | | text: Ashley's been hurt. We're taking her to the Citadel. | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Sorry to hear that, Shepard. But we both know this is just the beginning. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Talk to the Council. Show them what you've found. With luck, they'll give you all the support we need. | | | +-[reply #16] | | | listener: variable_3 | | | text: And if they don't? | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Do whatever it takes to get them on board. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #15] | | | transition: transition_2568(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'll be in touch soon. Hackett out. | | +-[reply #12] | | | condition: conditional_190(-1) | | | listener: variable_3 | | | text: Lieutenant-Commander Williams was critically wounded. We're taking her to the Citadel. | | | +-*** see entry #12 *** | | +-[reply #13] | | | condition: conditional_352(-1) | | | listener: variable_3 | | | text: Kaidan's been hurt. We're taking him to the Citadel. | | | +-*** see entry #12 *** | | +-[reply #14] | | listener: variable_3 | | text: Major Alenko was critically injured. We're taking him to the Citadel. | | +-*** see entry #12 *** | +-[entry #16] | speaker: radio_edi | listener: variable_2 | text: A weapon, massive in size and scope, that's capable of unquantifiable levels of destruction. +-[entry #17] speaker: radio_edi listener: variable_2 text: Preliminary evidence suggests the data is a blueprint for a Prothean device. +-[reply #18] listener: variable_3 +-*** DIALOG END *** +-[entry #18] speaker: no_owner listener: variable_2 +-[reply #19] | listener: variable_3 | +-[entry #19] | | speaker: global_anderson | | listener: variable_2 | +-[entry #20] | speaker: global_anderson | listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #21] | speaker: global_anderson | listener: variable_2 | +-[reply #21] | listener: variable_3 | +-[entry #22] | speaker: global_anderson | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-[entry #23] | speaker: global_anderson | listener: variable_2 +-[entry #24] | speaker: global_anderson | listener: variable_2 | +-[reply #23] | listener: variable_3 | +-[entry #25] | speaker: global_anderson | listener: variable_2 | +-[reply #24] | listener: variable_3 | +-[entry #26] | speaker: global_anderson | listener: variable_2 | +-[reply #25] | listener: variable_3 | +-[entry #27] | speaker: global_anderson | listener: variable_2 | +-[reply #26] | listener: variable_3 | +-[entry #28] | speaker: global_anderson | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-[entry #29] | speaker: global_anderson | listener: variable_2 | +-[reply #28] | listener: variable_3 +-[entry #30] speaker: global_anderson listener: variable_2 [biod_cithub_001procit_loc_int.promar_wrapup_m_D.promar_wrapup_m_dlg] speaker_list: global_child +-[entry #0] condition: conditional_16(3) transition: transition_2895(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-*** see entry #1 *** +-*** see entry #2 *** +-*** see entry #4 *** +-*** see entry #5 *** +-*** see entry #6 *** +-[entry #1] condition: conditional_1227(-1) transition: transition_2895(-1) speaker: variable_1 listener: variable_2 +-[reply #1] transition: transition_2895(-1) listener: variable_3 +-*** see entry #2 *** +-*** see entry #4 *** +-*** see entry #5 *** +-*** see entry #6 *** +-[entry #2] condition: conditional_314(-1) transition: transition_2895(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] transition: transition_2895(-1) speaker: variable_1 listener: variable_2 +-[reply #3] transition: transition_2895(-1) listener: variable_3 +-*** see entry #4 *** +-*** see entry #5 *** +-*** see entry #6 *** +-[entry #4] condition: conditional_1228(-1) transition: transition_2895(-1) speaker: variable_1 listener: variable_2 +-[reply #4] transition: transition_2895(-1) listener: variable_3 +-*** see entry #5 *** +-*** see entry #6 *** +-[entry #5] condition: conditional_674(-1) transition: transition_2895(-1) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-*** see entry #6 *** +-[entry #6] transition: transition_2895(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #8] | condition: conditional_193(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard. | +-[reply #8] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: EDI is extracting data from the Cerberus machine. We'll have details to present to the Council by the time we reach the Citadel. | +-[reply #9] | | condition: conditional_350(-1) | | listener: variable_3 | | text: And Ash? | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: I've done what I can for her. She needs proper medical attention soon. | | +-[reply #11] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: The Admiral's right. It's going to get worse, isn't it? | | +-[reply #15] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: I've looked at the data. This weapon could be the answer... if we can build it. | | +-[reply #16] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: I get the sense you don't quite believe it, though. | | +-[choice] | | | text: I just hate running. | | | category: DISAGREE | | | +-[reply #17] | | | default action | | | major decision | | | listener: variable_3 | | | text: I'm a soldier. I should be back on Earth fighting, not wasting my time with this. | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: If it's going to work, we need you. | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #18] | | | | condition: conditional_193(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Shepard? | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #20] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Isn't it worth trying, at least? | | | | | +-[reply #21] | | | | | | condition: conditional_350(-1) | | | | | | listener: variable_3 | | | | | | text: I'm going to check on Ash. | | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I'm sure the Council will see the need to help. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | text: It'll be a hell of a short war if they don't. | | | | | +-[reply #22] | | | | | | condition: conditional_352(-1) | | | | | | listener: variable_3 | | | | | | text: I'm going to check on Kaidan. | | | | | | +-*** see entry #21 *** | | | | | +-[reply #23] | | | | | | condition: conditional_190(-1) | | | | | | listener: variable_3 | | | | | | text: I'm going to check on Ashley and James. | | | | | | +-*** see entry #21 *** | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | text: I'm going to check on Kaidan and James. | | | | | +-*** see entry #21 *** | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You sure you're okay? | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Commander? | | | +-*** see reply #20 *** | | +-[choice] | | text: Yeah, it's hard to believe. | | category: AGREE | | +-[reply #18] | | listener: variable_3 | | text: You didn't see what they did to Earth. How is one weapon supposed to stop them? | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: What are our options? You know we can't win this conventionally. | | +-*** see reply #19 *** | +-[reply #10] | | condition: conditional_190(-1) | | listener: variable_3 | | text: And Lieutenant-Commander Williams? | | +-*** see entry #11 *** | +-[reply #12] | | condition: conditional_352(-1) | | listener: variable_3 | | text: And Kaidan? | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: I've done what I can for him, but we need to get him to a medical facility soon. | | +-[reply #14] | | listener: variable_3 | | +-*** see entry #13 *** | +-[reply #13] | listener: variable_3 | text: And Major Alenko? | +-*** see entry #12 *** +-[entry #9] speaker: variable_1 listener: variable_2 text: Commander. +-*** see reply #8 *** +-[entry #23] speaker: variable_1 listener: variable_2 +-[choice] | text: I wish I could. | category: AGREE | +-[reply #26] | listener: variable_3 | text: I'll rest when this is over. We've got too much to do. | +-[entry #36] | speaker: variable_1 | listener: variable_2 | text: Lieutenant Vega is recovering well. He's lucky he escaped with so few injuries. | +-[reply #42] | listener: variable_3 | +-[entry #37] | speaker: variable_1 | listener: variable_2 | text: You know, he kind of reminds me of you. | +-[choice] | | text: He's too reckless. | | category: AGREE | | +-[reply #43] | | transition: transition_2560(-1) | | listener: variable_3 | | text: He's headstrong and leaps before he thinks. He's gonna get himself killed. | | +-[entry #38] | | | condition: conditional_1229(6) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Like I said, he reminds me of you. | | | +-[reply #45] | | | listener: variable_3 | | | +-*** see entry #18 *** | | | +-*** see entry #19 *** | | +-[entry #39] | | speaker: variable_1 | | listener: variable_2 | | text: Not really what I meant, but you're right... he is headstrong. | +-[choice] | text: He gets the job done. | category: DISAGREE | +-[reply #44] | default action | major decision | transition: transition_2563(-1) | listener: variable_3 | text: Not much for taking orders, but sometimes you need to break the rules to win. | +-*** see entry #38 *** | +-*** see entry #39 *** +-[choice] | text: We don't get to rest. | category: DISAGREE | +-[reply #27] | listener: variable_3 | text: Nobody rests until this is over. Not until the Reapers are gone. +-[reply #28] | listener: variable_3 | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: When you were younger. When we first met. | | +-[reply #29] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: And me. My place is here on the Normandy, helping you. +-[reply #30] | listener: variable_3 | text: He is the crew. +-[reply #31] condition: conditional_193(-1) listener: variable_3 +-[entry #26] speaker: variable_1 listener: variable_2 +-[reply #32] | condition: conditional_190(-1) | listener: variable_3 | text: I'm good, Liara. I'm going to check on Ashley and James, then you and I can go over our findings... make sure we're ready for the Council. | +-*** see entry #21 *** +-[reply #33] listener: variable_3 text: I'm good, Liara. I'm going to check on Kaidan and James, then you and I can go over our findings... make sure we're ready for the Council. +-*** see entry #21 *** +-[entry #27] speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 text: Make sure we're ready to present our findings to the Council. +-[entry #28] speaker: variable_1 listener: variable_2 +-[reply #35] | listener: variable_3 | text: Yeah... not now. Thanks. +-[reply #36] listener: variable_3 text: Unless we stop the Reapers. Yeah. +-[entry #29] speaker: variable_1 listener: variable_2 text: Anyway, I think he'll make a good addition to your crew. +-[reply #37] listener: variable_3 text: Hmm. I guess we could use the help. +-[entry #30] speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #31] | condition: conditional_350(-1) | speaker: variable_1 | listener: variable_2 | text: I'm sure Ashley will recover. She's a soldier. A fighter. | +-[reply #39] | listener: variable_3 | +-[entry #34] | speaker: global_child | listener: variable_2 | text: They're all going to die. | +-[reply #40] | listener: variable_3 | text: Yeah? +-[entry #32] | condition: conditional_352(-1) | speaker: variable_1 | listener: variable_2 | text: I'm sure Kaidan will recover. He's strong. | +-*** see reply #39 *** +-[entry #33] speaker: variable_1 listener: variable_2 text: Well, you have me. My place is here on the Normandy. +-*** see reply #39 *** +-[entry #35] speaker: variable_1 listener: variable_2 text: There's time before we reach the Citadel. You should rest. +-[reply #41] listener: variable_3 +-*** see entry #36 *** [biod_cithub_001procit_loc_int.tempsf_citadel_docking_v_D.tempsf_citadel_docking_v_dlg] speaker_list: cithub_citadel_control, cithub_docking_officer +-[entry #0] condition: conditional_571(1) speaker: variable_1 listener: variable_2 text: +-[choice] text: +-[reply #0] listener: variable_3 text: +-[entry #1] speaker: cithub_citadel_control listener: variable_2 text: +-[choice] text: +-[reply #1] listener: variable_3 text: +-*** DIALOG END *** +-[entry #2] speaker: cithub_citadel_control listener: variable_2 text: Normandy? We are transferring your docking clearance to an Alliance official. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Figures. Finally back in action, and the Alliance already wants us tagged and collared. +-[reply #3] listener: variable_3 +-[entry #4] speaker: cithub_docking_officer listener: variable_2 text: Just our way of welcoming you back, Flight Lieutenant. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Yes ma'am! Requesting docking permission. +-[choice] text: +-[reply #5] listener: variable_3 text: +-[entry #6] speaker: cithub_docking_officer listener: variable_2 text: Docking permission granted. Would you like private transport arranged? +-[choice] | text: | category: AGREE | +-[reply #7] | listener: variable_3 | text: I need a cab to the Presidium. | +-[entry #10] | speaker: cithub_docking_officer | listener: variable_2 | text: It'll be there momentarily. +-[choice] text: No thanks. +-[reply #6] listener: variable_3 text: I'll handle it. +-[entry #9] speaker: cithub_docking_officer listener: variable_2 text: Yes, Commander. +-[entry #7] speaker: cithub_docking_officer listener: variable_2 text: Welcome back, Commander. Do you need transportation? +-[choice] | text: Presidium Commons. | category: FRIENDLY | +-*** see reply #7 *** +-[choice] text: No thanks. +-*** see reply #6 *** +-[entry #8] speaker: cithub_docking_officer listener: variable_2 text: You're cleared to dock, Normandy. Do you need ground transport? +-[choice] | text: No thanks. | +-*** see reply #6 *** +-[choice] | text: Presidium Commons. | category: FRIENDLY | +-*** see reply #7 *** +-[choice] | text: | category: INVESTIGATE | +-[reply #8] | listener: variable_3 | text: | +-[entry #11] | speaker: cithub_docking_officer | listener: variable_2 | text: We'll have a cab ready for you. +-[choice] text: Refugee Camp. category: HOSTILE +-[reply #9] listener: variable_3 text: I need to get to the refugee camp. +-*** see entry #11 *** [biod_cithub_002procit_loc_int.procit_medics_m_D.procit_medics_m_dlg] speaker_list: procit_medic, global_bailey, hench_liara, procit_csec_radio, procit_medic2 +-[entry #0] condition: conditional_190(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: procit_medic listener: variable_2 text: Barely got a pulse here. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] | listener: variable_3 | text: Captain Bailey. Good to see you again. | +-[entry #3] | speaker: global_bailey | listener: variable_2 | text: Thanks. Now half my job is dealing with political bullshit and escorting dignitaries around. No offense. | +-[reply #4] | listener: variable_3 | text: None taken. So, you're here to bring us to the Council? | +-[entry #4] | speaker: global_bailey | listener: variable_2 | text: I'm here to tell you the Council is expecting you, but they are dealing with their own... problems. With the war and everything. | +-[reply #5] | listener: variable_3 | +-[entry #5] | speaker: global_bailey | listener: variable_2 | text: You might have time to go by the medical center, if you want to check on progress over there. | +-[choice] | | text: Council first. | | category: DISAGREE | | +-[reply #6] | | default action | | major decision | | transition: transition_2563(-1) | | listener: variable_3 | | text: Meeting with the Council is our top priority. | | +-[entry #6] | | speaker: hench_liara | | listener: variable_2 | | text: I'll head up to Udina's office now. Meet you there. | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: global_bailey | | listener: variable_2 | | text: One of my men can show you the way. | | +-[reply #10] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #11] | | listener: variable_3 | | +-[entry #10] | | | condition: plot.bools[13002] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #11] | | | | condition: plot.bools[15435] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #12] | | | | transition: transition_4475(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'm just a tourist today. I'll try not to get in any trouble. | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: procit_csec_radio | | | | listener: variable_2 | | | | text: Commander, we've got a situation in the embassy quarters. We could use your help. | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #22] | | | | speaker: global_bailey | | | | listener: variable_2 | | | | text: I'll be right there. | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-[entry #23] | | | | speaker: global_bailey | | | | listener: variable_2 | | | | text: The other half of my job. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #24] | | | | | speaker: global_bailey | | | | | listener: variable_2 | | | | | text: I'll see you around, Shepard. | | | | +-[entry #25] | | | | speaker: global_bailey | | | | listener: variable_2 | | | | text: I'll see you around, Commander. | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #14] | | | transition: transition_4476(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #18 *** | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #15] | | listener: variable_3 | | +-[entry #16] | | | condition: plot.bools[15435] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #17] | | | transition: transition_4477(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #18 *** | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #17] | | listener: variable_3 | | +-[entry #19] | | transition: transition_4478(-1) | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #18 *** | +-[choice] | text: That's a good idea. | category: AGREE | +-[reply #8] | transition: transition_2560(-1) | listener: variable_3 | text: Thanks, I might do that. | +-[entry #7] | speaker: hench_liara | listener: variable_2 | text: You go on ahead. I'll head up to Udina's office. | +-[reply #9] | listener: variable_3 | +-*** see entry #8 *** +-[reply #3] listener: variable_3 text: Captain Bailey, right? +-*** see entry #3 *** +-[entry #26] condition: conditional_191(-1) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-*** see entry #2 *** +-[entry #27] speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #28] speaker: procit_medic2 listener: variable_2 text: Move 'em out. +-[reply #25] | condition: conditional_190(-1) | listener: variable_3 | text: Where you taking her? | +-[entry #29] | speaker: procit_medic2 | listener: variable_2 | text: Huerta Memorial. Best care on the Citadel. | +-[reply #27] | listener: variable_3 | +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: We're not going with? | +-[reply #28] | listener: variable_3 | +-[entry #31] | speaker: hench_liara | listener: variable_2 | text: We need to see the Council. | +-[reply #29] | listener: variable_3 | +-[entry #32] | speaker: variable_1 | listener: variable_2 | text: Right. | +-[reply #30] | listener: variable_3 | +-[entry #33] | speaker: variable_1 | listener: variable_2 | text: Looks like they might be coming to see you. | +-[reply #31] | listener: variable_3 | +-*** DIALOG END *** +-[reply #26] listener: variable_3 text: Where you taking him? +-*** see entry #29 *** +-[entry #34] speaker: global_bailey listener: variable_2 text: They apologize for the inconvenience, and blah, blah, blah... Meet them here, at Udina's office. They'll be ready soon enough. +-[reply #32] listener: variable_3 text: All right. +-[entry #35] speaker: global_bailey listener: variable_2 text: Commander Shepard. Got word you were arriving. +-[entry #36] speaker: global_bailey listener: variable_2 text: You too--though it's "Commander" now. +-[reply #33] listener: variable_3 text: Congratulations? +-[entry #37] speaker: global_bailey listener: variable_2 text: It's Commander Bailey, actually. +-[reply #34] listener: variable_3 text: Ah. Well, congratulations. +-[entry #38] speaker: global_bailey listener: variable_2 text: You? +-[reply #35] listener: variable_3 +-*** DIALOG END *** +-[entry #39] speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 text: No doubt. [biod_cithub_aria1_loc_int.citwrd_aria1_narl_d_d.citwrd_aria1_narl_d_dlg] speaker_list: citwrd_kreete, citwrd_gryll +-[entry #0] transition: transition_4808(-1) speaker: variable_1 listener: variable_2 text: Quick, hands behind your back. They'll be here any minute. +-[reply #0] transition: transition_2567(-1) listener: variable_3 text: What the hell are you talking about? +-[entry #1] speaker: variable_1 listener: variable_2 text: Kreete. Blood Pack's leader. Aria brings him the great Commander Shepard, Kreete pledges the gang to her. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: He's coming! Put your hands behind your back and--uh--try to look like I beat you up or something. +-[choice] | text: I'm going to trust you. | category: AGREE | +-[reply #2] | transition: transition_2560(-1) | listener: variable_3 | text: This better be on the up and up. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Quiet! | +-[reply #4] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #6] | transition: transition_1699(-1) | speaker: variable_1 | listener: variable_2 | text: Anytime, Shepard. Gryll and I will let Aria know the light is green. +-[choice] text: I'll kill you if you're lying. category: DISAGREE +-[reply #3] default action major decision transition: transition_2563(-1) listener: variable_3 text: This goes wrong, it's your ass. +-*** see entry #3 *** +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: We're just luring him into the open so we can take him out. +-[reply #8] listener: variable_3 text: Not the best start to our friendship, Narl. +-[entry #9] speaker: citwrd_kreete listener: variable_2 text: Aria T'Loak even more powerful than Kreete thought. Her instructions on boarding Citadel undetected were one thing. Now this! +-[reply #9] listener: variable_3 +-[entry #10] speaker: citwrd_kreete listener: variable_2 text: Commander Shepard! Want you to know: your head will be hood ornament on my personal shuttle. +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Keep your distance, Kreete. So... do you agree to Aria's terms? +-[entry #12] speaker: citwrd_kreete listener: variable_2 text: Most definitely. Aria can use Blood Pack as she sees fit. +-[reply #11] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: Wasn't talking to you, Kreete. Gryll? +-[reply #12] listener: variable_3 +-[entry #14] speaker: citwrd_kreete listener: variable_2 text: What? +-[reply #13] listener: variable_3 +-[entry #15] speaker: citwrd_gryll listener: variable_2 text: You have my word. Now open fire! +-[reply #14] listener: variable_3 +-*** DIALOG END *** +-[entry #16] speaker: variable_1 listener: variable_2 text: Not him! Gryll's next in line to take over. Aria's deal is with him. +-[reply #15] listener: variable_3 +-[entry #17] speaker: citwrd_gryll listener: variable_2 text: Yes! Yes. I'm Aria's mole, Shepard. You've scratched my back, now I'll scratch yours. +-[reply #16] listener: variable_3 text: Word of advice: don't double-cross Aria. +-[entry #18] speaker: citwrd_gryll listener: variable_2 text: I may be ambitious, but I'm not crazy. +-[reply #17] listener: variable_3 text: Uh-huh. +-[entry #19] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 text: Good work, Narl. Thanks for the gun. [biod_cithub_aria2_pres_loc_int.citwrd_aria2_dealer_d_D.citwrd_aria2_dealer_d_dlg] +-[entry #0] condition: plot.bools[22573] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Here, I've got some pieces for you. +-[entry #1] transition: transition_1706(-1) speaker: variable_1 listener: variable_2 text: Done deal, Commander. Check in with General Oraka--you'll see I'm making C-Sec very happy. +-[entry #2] condition: plot.bools[19787] == 1 speaker: variable_1 listener: variable_2 text: Credits don't talk with me, Commander. C-Sec wants my top-of-the-line, you gotta come through with a couple artifacts. +-[entry #3] speaker: variable_1 listener: variable_2 text: Look, Commander, I don't want any trouble. I'm authorized to sell here. And all my arms are legal, see? +-[reply #1] listener: variable_3 text: These are light weight weapons. Where's your top-end inventory? +-[entry #4] speaker: variable_1 listener: variable_2 text: Shit, you slumming for C-Sec, too? I already got harassed by the old turian with the bad attitude. +-[reply #2] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Yeah, I got much better stuff, but it's off the market. Galaxy's going belly-up--credit won't mean anything once the Reapers rip through. +-[choice] | text: What do you mean? | category: INVESTIGATE | +-[reply #3] | listener: variable_3 | text: So, what exactly are you saying? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Whatever happens, I figure there'll be survivors--but it'll be chaos. I'm betting things will run on a barter system. | +-[reply #4] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: So, I'm getting a jump. My best stock only trades for hard goods and artifacts with real value. | +-[choice] | | text: What will you take? | | category: AGREE | | +-[reply #5] | | default action | | major decision | | transition: transition_2560(-1) | | listener: variable_3 | | text: So, what gets me access to your top-shelf? | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Heh. The turian just waved credits in my face and then spat on it. Nice to see you have flexibility. | | +-[reply #6] | | listener: variable_3 | | +-[entry #10] | | transition: transition_4505(-1) | | speaker: variable_1 | | listener: variable_2 | | text: If you find any rare pieces when you're out saving the galaxy, bring them back. Then I'm happy to share my top stock with C-Sec, no problem. | | +-[reply #9] | | listener: variable_3 | | +-[entry #11] | | transition: transition_2126(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Outside of that, I gotta stick to my guns. | +-[choice] | text: I'm not asking. | category: DISAGREE | +-[reply #7] | transition: transition_2563(-1) | listener: variable_3 | text: These weapons are for the war. If you don't do your part, I could make your life very unhappy. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: I-I'm sure you could. But even if you rough me up, or--or kill me, my partners won't release the weapons without my okay. | +-[reply #8] | listener: variable_3 | +-*** see entry #10 *** +-[choice] | text: What will you take? | category: AGREE | +-*** see reply #5 *** +-[choice] text: I'm not asking. category: DISAGREE +-*** see reply #7 *** +-[entry #12] speaker: variable_1 listener: variable_2 text: Whoa, these are nice. Yeah, real nice. +-[entry #13] speaker: variable_1 listener: variable_2 text: You're back, huh? Any luck out there? [biod_cithub_aria3_presb_loc_int.citwrd_aria3_bailey_d_D.citwrd_aria3_bailey_d_dlg] speaker_list: radio_bailey +-[entry #0] condition: plot.bools[22213] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Bailey, I've seen Sederis. +-[entry #1] speaker: variable_1 listener: variable_2 text: So, she's crazy, right? It would be ridiculous to let her out. +-[choice] | text: I'll find another solution. | category: AGREE | +-[reply #1] | listener: variable_3 | text: She's a menace. Let me try to make this problem go away. | +-[entry #2] | transition: transition_2236(-1) | speaker: variable_1 | listener: variable_2 | text: Sounds good. I'll hold the line until I hear from you. +-[choice] text: It doesn't matter. category: DISAGREE +-[reply #2] default action major decision transition: transition_2564(-1) listener: variable_3 text: Defying this order is violating the law--you have to let her out. +-[entry #3] transition: transition_1722(-1) speaker: variable_1 listener: variable_2 text: All right, Shepard, but whatever terror she inflicts out there is on your head. +-[reply #3] listener: variable_3 +-[entry #4] transition: transition_4812(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] transition: transition_1727(-1) speaker: variable_1 listener: variable_2 +-[entry #6] condition: plot.bools[19873] == 1 speaker: radio_bailey listener: variable_2 text: Shepard, the Council withdrew the release order for Sederis. Aria T'Loak, of all people, got 'em to do it. Crazy. +-[reply #5] listener: variable_3 text: You can say that again. +-[entry #7] speaker: radio_bailey listener: variable_2 text: Thanks for your help, Shepard. +-[reply #6] listener: variable_3 +-[entry #11] transition: transition_1727(-1) speaker: variable_1 listener: variable_2 +-[entry #8] condition: plot.bools[19874] == 1 speaker: radio_bailey listener: variable_2 text: Heard you talked with Sederis's second in command. What are you up to, Shepard? +-[reply #7] listener: variable_3 text: Release Sederis immediately. She won't be a threat to anybody. +-[entry #9] speaker: radio_bailey listener: variable_2 text: Something tells me I don't want to know, but I trust you. +-[reply #8] listener: variable_3 +-[entry #10] transition: transition_1722(-1) speaker: radio_bailey listener: variable_2 text: I'll release her today. Sure hope you don't come to regret this. +-[reply #9] listener: variable_3 +-*** see entry #11 *** +-[entry #12] condition: plot.bools[19368] == 1 speaker: variable_1 listener: variable_2 text: I'm here if you need me. +-[entry #13] condition: plot.bools[19371] == 1 speaker: variable_1 listener: variable_2 text: Let me know when you've had a chance to talk to Sederis. +-[entry #14] speaker: variable_1 listener: variable_2 text: Shepard, to what do I owe the pleasure? +-[reply #10] | listener: variable_3 | text: Here to talk about you releasing Jona Sederis. | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Damn, you too? Somebody got the Council to order her release. I'm delaying as best I can. What's your stake in this? | +-[reply #11] | listener: variable_3 | text: It's classified. | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: That's a fancy way of saying mind your own business. | +-[reply #12] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Look, there's no way I'm letting that psychopath out. The woman's unstable and a clear public threat. | +-[choice] | | text: How unstable is she? | | category: INVESTIGATE | | +-[reply #13] | | listener: variable_3 | | text: What makes you think she's crazy? | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: She was a ruthless sadist before she got caught. Her imprisonment has cracked the shell off the nut. | | +-[reply #14] | | listener: variable_3 | | text: Maybe freedom will improve her. | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: She rages day and night, Shepard, calling for the deaths of all Eclipse enemies. | | +-[reply #15] | | listener: variable_3 | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | text: No, freedom will only give her the chance to kill. | | +-[choice] | | | text: Let me see her. | | | category: AGREE | | | +-[reply #16] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: I'd like access to her to judge for myself. | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Sure thing. I'm sure you'll agree. Then maybe the Council will listen to you and rescind the order. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #24] | | | | transition: transition_1720(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Go to the C-Sec outpost. My assistant will connect to Sederis's cell from there. Then call me back. | | | +-[entry #25] | | | transition: transition_1720(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Here, I'll patch you through to her prison cell. Give you some privacy, too. Take your time. | | +-[choice] | | text: Release her immediately. | | category: DISAGREE | | +-[reply #18] | | default action | | major decision | | transition: transition_2563(-1) | | listener: variable_3 | | text: This is bigger than Sederis, or you, or me. The Council's orders must be obeyed. | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: No. I hear where you're coming from, but this is cut and dry. | | +-[reply #19] | | listener: variable_3 | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: I'll tell you what, if you meet her and honestly think she should be released, I'll do it. | | +-[reply #20] | | listener: variable_3 | | +-*** see entry #24 *** | | +-*** see entry #25 *** | +-[choice] | | text: Let me see her. | | category: AGREE | | +-*** see reply #16 *** | +-[choice] | text: Release her immediately. | category: DISAGREE | +-*** see reply #18 *** +-[reply #21] listener: variable_3 text: I hear you're blocking a Council order to release Jona Sederis. +-[entry #26] speaker: variable_1 listener: variable_2 text: More like doing whatever I can to delay it. The woman's unstable and a clear threat to the public. +-[choice] | text: How unstable is she? | category: INVESTIGATE | +-*** see reply #13 *** +-[choice] | text: Let me see her. | category: AGREE | +-*** see reply #16 *** +-[choice] text: Release her immediately. category: DISAGREE +-*** see reply #18 *** [biod_cithub_aria3_pres_loc_int.citwrd_aria3_baileyassist_d_D.citwrd_aria3_baileyassist_d_dlg] speaker_list: citwrd_bailey_assistant +-[entry #0] condition: plot.bools[19371] == 1 speaker: citwrd_bailey_assistant listener: variable_2 text: I've connected with Jona Sederis in her cell, Commander. You can speak with her via that console. +-[reply #0] listener: variable_3 text: Thanks. We'll need some privacy. +-[entry #1] speaker: citwrd_bailey_assistant listener: variable_2 text: Of course. When you're done, you can also contact Commander Bailey from that terminal. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Who's that's spying on me, now? Ah, I see--good. Aria's indentured servant has finally come to deliver me to freedom. +-[reply #2] listener: variable_3 text: I want to talk with you before I secure your release. +-[entry #3] speaker: variable_1 listener: variable_2 text: Bullshit. You have no choice. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: And when I get out, heads will roll. Oh, yes. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: You've killed a lot of my people! Don't think I've forgotten that! +-[choice] | text: Leave it in the past. | category: AGREE | +-[reply #5] | transition: transition_2560(-1) | listener: variable_3 | text: You have to move on. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: And I will. Once all my enemies are dead. | +-[reply #6] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: I love holding all the cards! Even in here, you must deal with me--I have all the power! | +-[reply #9] | listener: variable_3 | text: Is that right? | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Yes. Sayn, my second-in-command, is a weak-willed toady. | +-[reply #10] | listener: variable_3 | +-[entry #10] | transition: transition_1717(-1) | speaker: variable_1 | listener: variable_2 | text: If he had balls, he'd leave me to rot and take control himself. But he won't defy me. He knows better. | +-[reply #11] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Now, get me out of here, Shepard. Tell Bailey to release me. +-[choice] text: Don't threaten me. category: DISAGREE +-[reply #7] default action major decision transition: transition_2563(-1) listener: variable_3 text: It'd be smart to bury the threats, Sederis. +-[entry #7] speaker: variable_1 listener: variable_2 text: I'll toss them into the caskets with my victims. +-[reply #8] listener: variable_3 +-*** see entry #8 *** [biod_cithub_ash_moment_loc_int.citprs_ash_char_moment_m_d.citprs_ash_char_moment_m_dlg] +-[entry #0] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: This is a nice spot, Ash. +-[entry #1] transition: transition_4623(-1) speaker: variable_1 listener: variable_2 text: Yeah. All the shuttles zipping around remind me of when my Dad would get ready to ship out. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: My mom would bundle us all up, buy us ice cream, and cart us out to the shipyard to watch his transport depart. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I still have to resist waving every time a big Alliance ship flies by. +-[reply #3] listener: variable_3 +-[entry #4] | condition: plot.bools[20926] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | text: You should bring Sarah up here. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: I will. When she's ready. She'll like the quiet. She wasn't the loud tomboy crashing around like I was. | +-[reply #5] | listener: variable_3 | text: Sounds like you were a handful. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Maybe. My dad got me. Shame you never met him. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: He would have liked you. | +-[reply #8] | listener: variable_3 | text: You think so? | +-[entry #10] | | condition: conditional_12(-1) | | speaker: variable_1 | | listener: variable_2 | | text: A badass military woman? | | +-[reply #9] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Definitely. He would have tried to use his Irresistible Williams Charm on you. | | +-[reply #10] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: My mom would have laughed until he waved her away. | | +-[reply #11] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah. Yeah, he would have invited you over, cooked you something on the grill, and talked your ear off. | | +-[reply #13] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: You're very distracting | | | category: AGREE | | | +-[reply #14] | | | condition: conditional_547(-1) | | | listener: variable_3 | | | text: That sounds great, Ash. But right now, I can't focus on anything but you. | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Well now. Those big, powerful Citadel arms giving you ideas, Commander? | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #17] | | | | condition: conditional_2441(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #16] | | | | listener: variable_3 | | | | text: Maybe. | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Then maybe I have something to ask you. | | | | +-[reply #17] | | | | listener: variable_3 | | | | text: What? | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Well... | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #20] | | | | | condition: conditional_350(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: We had something before... a long time ago. Something important. | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | | condition: plot.bools[20995] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: You've seen me at my worst. Totally embarrassing. | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-[entry #22] | | | | | | | condition: plot.bools[20926] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: You were there for me when my baby sister was suffering. | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | +-[entry #23] | | | | | | | condition: conditional_562(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I've... held a gun on you, Shepard. | | | | | | | +-[reply #22] | | | | | | | listener: variable_3 | | | | | | | +-[entry #24] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I'm just saying... | | | | | | | +-[reply #23] | | | | | | | listener: variable_3 | | | | | | | +-[entry #25] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: We've been through a lot. I have to know: Are we... going somewhere? | | | | | | | +-[choice] | | | | | | | | text: Yes. | | | | | | | | category: AGREE | | | | | | | | +-[reply #24] | | | | | | | | listener: variable_3 | | | | | | | | text: I want more, Ash. I can't see myself with anyone else. | | | | | | | | +-[entry #26] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: That's good. I'd hate to have to punch out whichever table-dancing tart is throwing herself at you this time. | | | | | | | | +-[reply #25] | | | | | | | | listener: variable_3 | | | | | | | | text: Such a romantic. | | | | | | | | +-[entry #27] | | | | | | | | | condition: conditional_350(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #26] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Remind me. | | | | | | | | | +-[entry #28] | | | | | | | | | transition: transition_2110(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Yes, sir. | | | | | | | | | +-[reply #27] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** DIALOG END *** | | | | | | | | +-[entry #29] | | | | | | | | transition: transition_2110(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: You love it. Now get over here. | | | | | | | | +-[reply #28] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #30] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | text: It's not the right time. | | | | | | | category: DISAGREE | | | | | | | +-[reply #29] | | | | | | | listener: variable_3 | | | | | | | text: I care about you, Ash. I rely on you and trust you completely. But... I don't want to risk that by making things complicated. | | | | | | | +-[entry #31] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I get it. End of the world isn't the best time for starry eyes and passing notes. | | | | | | | +-[reply #30] | | | | | | | listener: variable_3 | | | | | | | text: We've hurt each other before, Ash. I just don't want to do that again. | | | | | | | +-[entry #32] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I'm disappointed, Shepard. I won't lie. But you know how to let a girl down easy, I'll give you that. | | | | | | | +-[reply #31] | | | | | | | listener: variable_3 | | | | | | | text: We're okay, then? | | | | | | | +-[entry #33] | | | | | | | transition: transition_2111(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Yeah. I might still sneak a peek at that ass of yours. | | | | | | | +-[reply #32] | | | | | | | listener: variable_3 | | | | | | | text: That's fair. And likewise. | | | | | | | +-[entry #34] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #48] | | | | | | | listener: variable_3 | | | | | | | text: This was a good idea. | | | | | | | +-[entry #51] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Nice to get away from the war for a while. I do feel a little guilty, though. | | | | | | | +-[reply #49] | | | | | | | listener: variable_3 | | | | | | | text: Sure. But sometimes you have to step away or risk going crazy. | | | | | | | +-[entry #52] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Too late. | | | | | | | +-[reply #50] | | | | | | | listener: variable_3 | | | | | | | text: No argument here. | | | | | | | +-[entry #53] | | | | | | | | condition: plot.bools[20995] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: You're a crappy commander. | | | | | | | | +-[reply #51] | | | | | | | | listener: variable_3 | | | | | | | | text: "You're a crappy commander...?" | | | | | | | | +-[entry #54] | | | | | | | | | condition: plot.bools[17662] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Ma'am. | | | | | | | | | +-[reply #52] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Copy that. | | | | | | | | +-[entry #55] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Sir. | | | | | | | | +-*** see reply #52 *** | | | | | | | +-[entry #56] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: You fill me with confidence, Commander. | | | | | | | +-[reply #53] | | | | | | | listener: variable_3 | | | | | | | text: I do what I can. | | | | | | +-*** see entry #23 *** | | | | | +-*** see entry #22 *** | | | | | +-*** see entry #23 *** | | | | +-*** see entry #21 *** | | | | +-*** see entry #22 *** | | | | +-*** see entry #23 *** | | | | +-*** see entry #25 *** | | | +-[entry #35] | | | | condition: conditional_2442(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: More than just ideas. | | | | | category: AGREE | | | | | +-[reply #33] | | | | | listener: variable_3 | | | | | text: To tell the truth, I've had some ideas for a while now. | | | | | +-[entry #36] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Really? | | | | | +-[reply #34] | | | | | listener: variable_3 | | | | | text: Yes. We've been through a lot, and I can always count on you. | | | | | +-[entry #37] | | | | | | condition: conditional_189(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #35] | | | | | | listener: variable_3 | | | | | | text: We had something a long time ago. Something important. | | | | | | +-[entry #38] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #36] | | | | | | listener: variable_3 | | | | | | text: We've had good friends taken from us. | | | | | | +-[entry #39] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | | text: We nearly killed each other defending what we thought was right. | | | | | | +-[entry #40] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #38] | | | | | | listener: variable_3 | | | | | | text: Bottom line, Ash? I don't want to face whatever is out there without you. | | | | | | +-[entry #41] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: What are you saying, Shepard? | | | | | | +-[reply #39] | | | | | | listener: variable_3 | | | | | | text: I'd like to be more, Ash. I want to know that whatever happens, we're together. | | | | | | +-[entry #42] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: More? You're catching me off-guard. I thought we were just playing around. | | | | | | +-[reply #40] | | | | | | listener: variable_3 | | | | | | text: I'm not playing anymore. | | | | | | +-[entry #43] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #41] | | | | | | listener: variable_3 | | | | | | text: You might have helped me out a bit. | | | | | | +-[entry #44] | | | | | | transition: transition_2110(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Do I have to do everything myself? | | | | | | +-[reply #42] | | | | | | listener: variable_3 | | | | | | +-[entry #45] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Don't answer that. Just get over here. | | | | | | +-[reply #43] | | | | | | listener: variable_3 | | | | | | +-*** DIALOG END *** | | | | | +-*** see entry #38 *** | | | | +-[choice] | | | | text: It's not like that. | | | | category: DISAGREE | | | | +-[reply #44] | | | | listener: variable_3 | | | | text: Just like seeing you enjoy life for a moment. You carry a lot of your past around. | | | | +-[entry #46] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I know. I do. | | | | +-[reply #45] | | | | listener: variable_3 | | | | text: Hey, forget it. Let's just enjoy the view. | | | | +-[entry #47] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yeah. Yeah, that sounds perfect. | | | | +-*** see reply #48 *** | | | +-[entry #48] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #46] | | | listener: variable_3 | | | text: Just enjoying the moment, Ash. | | | +-[entry #49] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #48 *** | | +-[choice] | | | text: Good times. | | | category: AGREE | | | +-[reply #47] | | | listener: variable_3 | | | text: It's easy to forget what we fight for. | | | +-[entry #50] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yeah. Moments like that. | | | +-*** see reply #48 *** | | +-[choice] | | | text: No time for that during a war. | | | category: DISAGREE | | | +-[reply #54] | | | default action | | | major decision | | | listener: variable_3 | | | text: Sorry. It's just hard for me to sit still when we know what's out there. | | | +-[entry #57] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Just had to kill the moment, didn't you? | | | +-[reply #55] | | | listener: variable_3 | | | text: You sound better, Ash. | | | +-[entry #58] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I am... you know, considering. | | | +-[reply #56] | | | listener: variable_3 | | | +-*** see entry #51 *** | | +-[choice] | | text: Any regrets? | | category: INVESTIGATE | | +-[reply #57] | | listener: variable_3 | | text: Ever think about what life would've been like outside the Alliance? | | +-[entry #59] | | speaker: variable_1 | | listener: variable_2 | | text: Oh, sure. Tried to rebel against the whole military family thing when I was growing up. | | +-[reply #58] | | listener: variable_3 | | +-[entry #60] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #59] | | listener: variable_3 | | text: Really? | | +-[entry #61] | | transition: transition_2076(-1) | | speaker: variable_1 | | listener: variable_2 | | text: He'd laugh and say "Good. I'll pack your damn bags myself." | | +-[reply #60] | | listener: variable_3 | | +-[entry #62] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #61] | | listener: variable_3 | | +-[entry #63] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: You're very distracting | | | category: AGREE | | | +-*** see reply #14 *** | | +-[choice] | | | text: Good times. | | | category: AGREE | | | +-*** see reply #47 *** | | +-[choice] | | text: No time for that during a war. | | category: DISAGREE | | +-*** see reply #54 *** | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Career military man? | +-[reply #12] | listener: variable_3 | +-*** see entry #14 *** +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: You miss him? +-[entry #9] speaker: variable_1 listener: variable_2 text: I do. He would have liked you. +-*** see reply #8 *** +-[entry #64] speaker: variable_1 listener: variable_2 text: When my Dad and I got into it, I'd threaten to run away with the next guy that came along. +-[entry #65] speaker: variable_1 listener: variable_2 text: That tended to deflate me pretty quick. +-[entry #66] speaker: variable_1 listener: variable_2 text: He knew I'd never stray far from the family. They're everything to me. +-[entry #67] speaker: variable_1 listener: variable_2 +-[reply #62] listener: variable_3 text: You're kind of pushy, Williams. +-[entry #68] speaker: variable_1 listener: variable_2 text: How quickly you forget. +-[reply #63] listener: variable_3 +-[entry #69] speaker: variable_1 listener: variable_2 text: Couple years ago, not all those bruises came from diving for cover. +-[entry #70] speaker: variable_1 listener: variable_2 text: Good. +-[reply #64] listener: variable_3 +-[entry #71] speaker: variable_1 listener: variable_2 text: Took you long enough. [biod_cithub_avina_pres_loc_int.cithub_avina_presidium_d_D.cithub_avina_presidium_d_dlg] +-[entry #0] condition: plot.bools[21148] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1265(-1) | speaker: variable_1 | listener: variable_2 | text: Welcome back to the Presidium Commons, Commander Shepard. How may I help you? | +-[reply #1] | listener: variable_3 | text: That's it. Thanks. +-[entry #2] speaker: variable_1 listener: variable_2 text: Welcome back to the Presidium Commons, Commander Shepard. How may I help you? +-[choice] | text: Local features | category: INVESTIGATE | +-[reply #10] | listener: variable_3 | text: What else is in the area? | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: The Presidium Commons have been a cultural mainstay since the Council was first established at the Citadel. | +-[reply #11] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Recently, new biometrics systems have been added to assess the specific needs of your species. | +-[choice] | | text: You mean surveillance. | | category: FRIENDLY | | +-[reply #12] | | listener: variable_3 | | text: Biometrics systems? Sounds more like a security measure. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: These simple and confidential systems are in place for the safety of all visitors to the Presidium. | | +-[reply #13] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: We respect your privacy, Commander Shepard. To opt out, please visit the Citadel Tourist and Visitor Board. | | +-[choice] | | | text: Local features | | | category: INVESTIGATE | | | +-*** see reply #10 *** | | +-[choice] | | | text: Other Citadel areas | | | category: INVESTIGATE | | | +-[reply #14] | | | listener: variable_3 | | | text: Any other important areas I should know about? | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The Normandy is currently docked in D24, which is tagged to your biometrics. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Docking Bay E24 has been repurposed into temporary housing to accommodate the recent influx of civilians to the Citadel. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: If you wish to contact your species' official Citadel representative, please go to Citadel Embassies. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: For medical needs, the Presidium offers leading-edge care at the Huerta Memorial Hospital. | | | +-[choice] | | | | text: Purgatory nightclub | | | | category: FRIENDLY | | | | +-[reply #18] | | | | condition: conditional_2304(-1) | | | | listener: variable_3 | | | | text: Do you have any information on Purgatory? | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The term "purgatory" is present in many civilizations, with varying associated uses and meanings. | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: No, the bar called Purgatory. | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The Citadel Tourist and Visitor Board has no establishment by that name on its list of approved nightlife entertainment facilities. | | | | +-[choice] | | | | | text: Local features | | | | | category: INVESTIGATE | | | | | +-*** see reply #10 *** | | | | +-[choice] | | | | | text: Other Citadel areas | | | | | category: INVESTIGATE | | | | | +-*** see reply #14 *** | | | | +-[choice] | | | | | text: Human flora and fauna | | | | | category: INVESTIGATE | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | text: The place feels familiar. The sounds, the smells... it's like being back on Earth. | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: The current decoration budget was approved by Ambassador Osoba, the human representative for Earth on the Citadel. | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Each species granted ambassadorial rights on the Citadel can apply for a slot on the decoration schedule to change the promenades and parks below. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #24] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: The only condition is that the proposed environmental features not be toxic to species living on the Citadel. | | | | | +-[choice] | | | | | | text: Local features | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #10 *** | | | | | +-[choice] | | | | | | text: Other Citadel areas | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #14 *** | | | | | +-[choice] | | | | | | text: Human flora and fauna | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #20 *** | | | | | +-[choice] | | | | | | text: Special promotion | | | | | | category: INVESTIGATE | | | | | | +-[reply #23] | | | | | | default action | | | | | | major decision | | | | | | listener: variable_3 | | | | | | text: What's this promotion you mentioned? | | | | | | +-[entry #25] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Producer Zhanmari Erinaceus is donating a portion of all proceeds from her new Blasto movie to the Citadel's military defense fund. | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | | condition: conditional_1265(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #25] | | | | | | | listener: variable_3 | | | | | | | +-[entry #29] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Please speak with me again if you require further assistance. | | | | | | +-[entry #27] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Audio excerpts of "Blasto 6: Partners in Crime" are now available for your listening pleasure, right here on the Presidium! | | | | | | +-[choice] | | | | | | | text: Location | | | | | | | category: FRIENDLY | | | | | | | +-[reply #26] | | | | | | | listener: variable_3 | | | | | | | text: Where can I check this out? | | | | | | | +-[entry #28] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: To listen to excerpts, simply go to the features hallway and find the "Blasto 6: Partners in Crime" publicity panel. | | | | | | | +-[choice] | | | | | | | | text: Local features | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #10 *** | | | | | | | +-[choice] | | | | | | | | text: Other Citadel areas | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #14 *** | | | | | | | +-[choice] | | | | | | | | text: Human flora and fauna | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #20 *** | | | | | | | +-[choice] | | | | | | | | text: Special promotion | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #23 *** | | | | | | | +-[choice] | | | | | | | text: Goodbye. | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | text: That's all. | | | | | | | +-*** see entry #29 *** | | | | | | +-[choice] | | | | | | | text: Local features | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #10 *** | | | | | | +-[choice] | | | | | | | text: Other Citadel areas | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #14 *** | | | | | | +-[choice] | | | | | | | text: Human flora and fauna | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #20 *** | | | | | | +-[choice] | | | | | | | text: Special promotion | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #23 *** | | | | | | +-[choice] | | | | | | text: Goodbye. | | | | | | +-*** see reply #27 *** | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #27 *** | | | | +-[choice] | | | | | text: Special promotion | | | | | category: INVESTIGATE | | | | | +-*** see reply #23 *** | | | | +-[choice] | | | | text: Goodbye. | | | | +-*** see reply #27 *** | | | +-[choice] | | | | text: Local features | | | | category: INVESTIGATE | | | | +-*** see reply #10 *** | | | +-[choice] | | | | text: Other Citadel areas | | | | category: INVESTIGATE | | | | +-*** see reply #14 *** | | | +-[choice] | | | | text: Human flora and fauna | | | | category: INVESTIGATE | | | | +-*** see reply #20 *** | | | +-[choice] | | | | text: Special promotion | | | | category: INVESTIGATE | | | | +-*** see reply #23 *** | | | +-[choice] | | | text: Goodbye. | | | +-*** see reply #27 *** | | +-[choice] | | | text: Human flora and fauna | | | category: INVESTIGATE | | | +-*** see reply #20 *** | | +-[choice] | | | text: Special promotion | | | category: INVESTIGATE | | | +-*** see reply #23 *** | | +-[choice] | | text: Goodbye. | | +-*** see reply #27 *** | +-[choice] | | text: Local features | | category: INVESTIGATE | | +-*** see reply #10 *** | +-[choice] | | text: Other Citadel areas | | category: INVESTIGATE | | +-*** see reply #14 *** | +-[choice] | | text: Human flora and fauna | | category: INVESTIGATE | | +-*** see reply #20 *** | +-[choice] | | text: Special promotion | | category: INVESTIGATE | | +-*** see reply #23 *** | +-[choice] | text: Goodbye. | +-*** see reply #27 *** +-[choice] | text: Other Citadel areas | category: INVESTIGATE | +-*** see reply #14 *** +-[choice] | text: Human flora and fauna | category: INVESTIGATE | +-*** see reply #20 *** +-[choice] | text: Special promotion | category: INVESTIGATE | +-*** see reply #23 *** +-[choice] text: Goodbye. +-*** see reply #27 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Hello, Commander Shepard. Welcome to the Presidium Commons. +-[reply #2] listener: variable_3 +-[entry #4] | condition: plot.bools[3042] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #10] | transition: transition_3306(-1) | speaker: variable_1 | listener: variable_2 | text: You are on the main promenade of the shopping galleria. Here you will find establishments offering specialized goods and services. | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: For assistance, or for information about our special promotion, talk to me or contact the Citadel Tourist and Visitor Board. | +-[choice] | | text: Local features | | category: INVESTIGATE | | +-*** see reply #10 *** | +-[choice] | | text: Other Citadel areas | | category: INVESTIGATE | | +-*** see reply #14 *** | +-[choice] | | text: Human flora and fauna | | category: INVESTIGATE | | +-*** see reply #20 *** | +-[choice] | | text: Special promotion | | category: INVESTIGATE | | +-*** see reply #23 *** | +-[choice] | text: Goodbye. | +-*** see reply #27 *** +-[entry #5] | condition: conditional_746(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-*** see entry #10 *** +-[entry #6] | condition: plot.bools[21147] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-*** see entry #10 *** +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: Do I know you? +-[entry #8] speaker: variable_1 listener: variable_2 text: I am Avina, a fully interactive virtual intelligence. +-[reply #7] listener: variable_3 text: You're a VI? +-[entry #9] speaker: variable_1 listener: variable_2 text: Yes. I provide guidance at predetermined locations of interest throughout the Citadel. +-[reply #8] listener: variable_3 +-*** see entry #10 *** [biod_cithub_bailey_loc_int.citwrd_aria3_bailey_d_D.citwrd_aria3_bailey_d_dlg] speaker_list: radio_bailey +-[entry #0] condition: plot.bools[22213] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Bailey, I've seen Sederis. +-[entry #1] speaker: variable_1 listener: variable_2 text: So, she's crazy, right? It would be ridiculous to let her out. +-[choice] | text: I'll find another solution. | category: AGREE | +-[reply #1] | listener: variable_3 | text: She's a menace. Let me try to make this problem go away. | +-[entry #2] | transition: transition_2236(-1) | speaker: variable_1 | listener: variable_2 | text: Sounds good. I'll hold the line until I hear from you. +-[choice] text: It doesn't matter. category: DISAGREE +-[reply #2] default action major decision transition: transition_2564(-1) listener: variable_3 text: Defying this order is violating the law--you have to let her out. +-[entry #3] transition: transition_1722(-1) speaker: variable_1 listener: variable_2 text: All right, Shepard, but whatever terror she inflicts out there is on your head. +-[reply #3] listener: variable_3 +-[entry #4] transition: transition_4812(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] transition: transition_1727(-1) speaker: variable_1 listener: variable_2 +-[entry #6] condition: plot.bools[19873] == 1 speaker: radio_bailey listener: variable_2 text: Shepard, the Council withdrew the release order for Sederis. Aria T'Loak, of all people, got 'em to do it. Crazy. +-[reply #5] listener: variable_3 text: You can say that again. +-[entry #7] speaker: radio_bailey listener: variable_2 text: Thanks for your help, Shepard. +-[reply #6] listener: variable_3 +-[entry #11] transition: transition_1727(-1) speaker: variable_1 listener: variable_2 +-[entry #8] condition: plot.bools[19874] == 1 speaker: radio_bailey listener: variable_2 text: Heard you talked with Sederis's second in command. What are you up to, Shepard? +-[reply #7] listener: variable_3 text: Release Sederis immediately. She won't be a threat to anybody. +-[entry #9] speaker: radio_bailey listener: variable_2 text: Something tells me I don't want to know, but I trust you. +-[reply #8] listener: variable_3 +-[entry #10] transition: transition_1722(-1) speaker: radio_bailey listener: variable_2 text: I'll release her today. Sure hope you don't come to regret this. +-[reply #9] listener: variable_3 +-*** see entry #11 *** +-[entry #12] condition: plot.bools[19368] == 1 speaker: variable_1 listener: variable_2 text: I'm here if you need me. +-[entry #13] condition: plot.bools[19371] == 1 speaker: variable_1 listener: variable_2 text: Let me know when you've had a chance to talk to Sederis. +-[entry #14] speaker: variable_1 listener: variable_2 text: Shepard, to what do I owe the pleasure? +-[reply #10] | listener: variable_3 | text: Here to talk about you releasing Jona Sederis. | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Damn, you too? Somebody got the Council to order her release. I'm delaying as best I can. What's your stake in this? | +-[reply #11] | listener: variable_3 | text: It's classified. | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: That's a fancy way of saying mind your own business. | +-[reply #12] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Look, there's no way I'm letting that psychopath out. The woman's unstable and a clear public threat. | +-[choice] | | text: How unstable is she? | | category: INVESTIGATE | | +-[reply #13] | | listener: variable_3 | | text: What makes you think she's crazy? | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: She was a ruthless sadist before she got caught. Her imprisonment has cracked the shell off the nut. | | +-[reply #14] | | listener: variable_3 | | text: Maybe freedom will improve her. | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: She rages day and night, Shepard, calling for the deaths of all Eclipse enemies. | | +-[reply #15] | | listener: variable_3 | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | text: No, freedom will only give her the chance to kill. | | +-[choice] | | | text: Let me see her. | | | category: AGREE | | | +-[reply #16] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: I'd like access to her to judge for myself. | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Sure thing. I'm sure you'll agree. Then maybe the Council will listen to you and rescind the order. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #24] | | | | transition: transition_1720(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Go to the C-Sec outpost. My assistant will connect to Sederis's cell from there. Then call me back. | | | +-[entry #25] | | | transition: transition_1720(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Here, I'll patch you through to her prison cell. Give you some privacy, too. Take your time. | | +-[choice] | | text: Release her immediately. | | category: DISAGREE | | +-[reply #18] | | default action | | major decision | | transition: transition_2563(-1) | | listener: variable_3 | | text: This is bigger than Sederis, or you, or me. The Council's orders must be obeyed. | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: No. I hear where you're coming from, but this is cut and dry. | | +-[reply #19] | | listener: variable_3 | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: I'll tell you what, if you meet her and honestly think she should be released, I'll do it. | | +-[reply #20] | | listener: variable_3 | | +-*** see entry #24 *** | | +-*** see entry #25 *** | +-[choice] | | text: Let me see her. | | category: AGREE | | +-*** see reply #16 *** | +-[choice] | text: Release her immediately. | category: DISAGREE | +-*** see reply #18 *** +-[reply #21] listener: variable_3 text: I hear you're blocking a Council order to release Jona Sederis. +-[entry #26] speaker: variable_1 listener: variable_2 text: More like doing whatever I can to delay it. The woman's unstable and a clear threat to the public. +-[choice] | text: How unstable is she? | category: INVESTIGATE | +-*** see reply #13 *** +-[choice] | text: Let me see her. | category: AGREE | +-*** see reply #16 *** +-[choice] text: Release her immediately. category: DISAGREE +-*** see reply #18 *** [biod_cithub_bailey_loc_int.citwrd_rp1_bailey_d_D.citwrd_rp1_bailey_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1265(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_800(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #2] | | listener: variable_3 | | +-[entry #3] | | | condition: conditional_2052(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #3] | | | listener: variable_3 | | | +-[entry #4] | | | transition: transition_3969(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: It never rains but it pours, eh Shepard? | | | +-[reply #4] | | | listener: variable_3 | | | text: It'll probably get worse before it gets better, Bailey. | | | +-[entry #5] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yeah. If it ever gets better. | | +-[entry #8] | | condition: conditional_800(-1) | | transition: transition_3969(-1) | | speaker: variable_1 | | listener: variable_2 | | text: It never rains but it pours, eh Shepard? | | +-[reply #7] | | listener: variable_3 | | text: That bad, huh? | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Things here are getting tense. So many refugees scuttling about, rumors flying about the war... | | +-[reply #8] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: People are walking around eyeballing each other, and we can't keep up with the reports on suspicious behavior. | | +-[choice] | | | text: Refugees | | | category: INVESTIGATE | | | +-[reply #9] | | | condition: conditional_800(-1) | | | listener: variable_3 | | | text: Is the immigration situation any better? | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Heh, it's worse. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The more destruction the Reapers sow, the more ships come looking for salvation. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The strain on our resources is overwhelming. | | | +-[choice] | | | | text: Refugees | | | | category: INVESTIGATE | | | | +-*** see reply #9 *** | | | +-[choice] | | | | text: The war | | | | category: INVESTIGATE | | | | +-[reply #12] | | | | default action | | | | major decision | | | | condition: conditional_800(-1) | | | | listener: variable_3 | | | | text: What's the Citadel's pulse regarding the war? | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I think all the reports are starting to sink in. You can only live in denial so long. | | | | +-[reply #13] | | | | listener: variable_3 | | | | text: You either wake up or die. Either way... | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yeah. One good thing about people having their heads up their asses is the quiet. Now there's no more quiet. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Everybody's openly suspicious of everybody else, and they're not timid about yelling about it. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #17] | | | | | condition: conditional_1265(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | text: Good luck, then. | | | | | +-[reply #35] | | | | | listener: variable_3 | | | | | text: It'll probably get worse before it gets better, Bailey. | | | | | +-[entry #41] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yeah, if it ever gets better. | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: Refugees | | | | | category: INVESTIGATE | | | | | +-*** see reply #9 *** | | | | +-[choice] | | | | | text: The war | | | | | category: INVESTIGATE | | | | | +-*** see reply #12 *** | | | | +-[choice] | | | | | text: Citadel | | | | | category: INVESTIGATE | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | text: Anything important going on around here? | | | | | +-[entry #30] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You kidding? With the Reapers running roughshod through the galaxy, it seems like the Council is in constant session. | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | +-[entry #31] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: We got more ambassadors and dignitaries here than ever before pleading their cases. | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-[entry #32] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: But that's just the tip of the iceberg, really. | | | | | +-[choice] | | | | | | text: Trouble? | | | | | | category: INVESTIGATE | | | | | | +-[reply #17] | | | | | | condition: conditional_799(-1) | | | | | | listener: variable_3 | | | | | | text: Thought things were relatively quiet here. | | | | | | +-[entry #22] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Well, compared to where you're coming from, sure. But the war's being felt everywhere. | | | | | | +-[reply #18] | | | | | | listener: variable_3 | | | | | | +-[entry #23] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Millions across the galaxy have been displaced, and most of them come here. | | | | | | +-[reply #19] | | | | | | listener: variable_3 | | | | | | text: Must have you doing somersaults. | | | | | | +-[entry #24] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Already allocated the bulk of my men to Customs, but we're still overtaxed cataloguing and processing them all. | | | | | | +-[choice] | | | | | | | text: Trouble? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #17 *** | | | | | | +-[choice] | | | | | | | text: The war | | | | | | | category: INVESTIGATE | | | | | | | +-[reply #20] | | | | | | | default action | | | | | | | major decision | | | | | | | condition: conditional_799(-1) | | | | | | | listener: variable_3 | | | | | | | text: Is the Citadel gearing up for war? | | | | | | | +-[entry #25] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: There's a false sense of security here. | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | +-[entry #26] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Even people from worlds that have gone down act like they're safe. | | | | | | | +-[reply #22] | | | | | | | listener: variable_3 | | | | | | | +-[entry #27] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I guess it's not just human nature. We all lie to ourselves to deal with horror. | | | | | | | +-[reply #23] | | | | | | | listener: variable_3 | | | | | | | +-[entry #28] | | | | | | | | condition: conditional_1265(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | text: Good luck, then. | | | | | | | | +-*** see reply #35 *** | | | | | | | +-[entry #29] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | | text: Trouble? | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #17 *** | | | | | | | +-[choice] | | | | | | | | text: The war | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #20 *** | | | | | | | +-[choice] | | | | | | | | text: Citadel | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #24 *** | | | | | | | +-[choice] | | | | | | | | text: Family | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #27] | | | | | | | | listener: variable_3 | | | | | | | | text: You got loved ones out there? | | | | | | | | +-[entry #33] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Somewhere. Ex-wife I lost track of and... and a son and daughter. They're still on Earth. | | | | | | | | +-[reply #28] | | | | | | | | listener: variable_3 | | | | | | | | text: I'm sorry, Bailey. | | | | | | | | +-[entry #34] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Yeah, I'm just like everyone else, losing myself in things I can control. | | | | | | | | +-[reply #29] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #35] | | | | | | | | transition: transition_2460(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: And at the moment, that means creating the illusion of security here. | | | | | | | | +-[choice] | | | | | | | | | text: Trouble? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #17 *** | | | | | | | | +-[choice] | | | | | | | | | text: Refugees | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #9 *** | | | | | | | | +-[choice] | | | | | | | | | text: The war | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #20 *** | | | | | | | | +-[choice] | | | | | | | | | text: The war | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #12 *** | | | | | | | | +-[choice] | | | | | | | | | text: Citadel | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #24 *** | | | | | | | | +-[choice] | | | | | | | | | text: Family | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #27 *** | | | | | | | | +-[choice] | | | | | | | | | text: Your promotion | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-[reply #31] | | | | | | | | | listener: variable_3 | | | | | | | | | text: It was Udina who made you a Commander, huh? | | | | | | | | | +-[entry #37] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Yeah, he's become an even bigger shot around here. Got a lot of ambition. | | | | | | | | | +-[reply #32] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #38] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: He suspected Executor Pallin was conspiring against the Council and had me investigate. | | | | | | | | | +-[reply #33] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Find anything incriminating? | | | | | | | | | +-[entry #39] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Enough to arrest him. When Pallin resisted, I was forced to kill him. Udina rewarded me with the promotion. | | | | | | | | | +-[reply #34] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #40] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Near as I can tell, being a commander just means I'm putting out different fires. | | | | | | | | | +-[choice] | | | | | | | | | | text: Trouble? | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #17 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Refugees | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #9 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The war | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #20 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The war | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Citadel | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #24 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Family | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #27 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Your promotion | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #31 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Good luck, then. | | | | | | | | | +-*** see reply #35 *** | | | | | | | | +-[choice] | | | | | | | | text: No time for talk, then. | | | | | | | | +-[reply #30] | | | | | | | | listener: variable_3 | | | | | | | | text: We both have jobs to do, Bailey. I suggest we do them. | | | | | | | | +-[entry #36] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Yep. Good talking to you, Shepard. | | | | | | | +-[choice] | | | | | | | | text: Your promotion | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #31 *** | | | | | | | +-[choice] | | | | | | | text: Good luck, then. | | | | | | | +-*** see reply #35 *** | | | | | | +-[choice] | | | | | | | text: Citadel | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #24 *** | | | | | | +-[choice] | | | | | | | text: Family | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #27 *** | | | | | | +-[choice] | | | | | | | text: Your promotion | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #31 *** | | | | | | +-[choice] | | | | | | text: Good luck, then. | | | | | | +-*** see reply #35 *** | | | | | +-[choice] | | | | | | text: Refugees | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #9 *** | | | | | +-[choice] | | | | | | text: The war | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #20 *** | | | | | +-[choice] | | | | | | text: The war | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #12 *** | | | | | +-[choice] | | | | | | text: Citadel | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #24 *** | | | | | +-[choice] | | | | | | text: Family | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #27 *** | | | | | +-[choice] | | | | | | text: Your promotion | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #31 *** | | | | | +-[choice] | | | | | text: Good luck, then. | | | | | +-*** see reply #35 *** | | | | +-[choice] | | | | | text: Family | | | | | category: INVESTIGATE | | | | | +-*** see reply #27 *** | | | | +-[choice] | | | | | text: Your promotion | | | | | category: INVESTIGATE | | | | | +-*** see reply #31 *** | | | | +-[choice] | | | | text: Good luck, then. | | | | +-*** see reply #35 *** | | | +-[choice] | | | | text: Citadel | | | | category: INVESTIGATE | | | | +-*** see reply #24 *** | | | +-[choice] | | | | text: Family | | | | category: INVESTIGATE | | | | +-*** see reply #27 *** | | | +-[choice] | | | | text: Your promotion | | | | category: INVESTIGATE | | | | +-*** see reply #31 *** | | | +-[choice] | | | text: Good luck, then. | | | +-*** see reply #35 *** | | +-[choice] | | | text: The war | | | category: INVESTIGATE | | | +-*** see reply #12 *** | | +-[choice] | | | text: Citadel | | | category: INVESTIGATE | | | +-*** see reply #24 *** | | +-[choice] | | | text: Family | | | category: INVESTIGATE | | | +-*** see reply #27 *** | | +-[choice] | | | text: Your promotion | | | category: INVESTIGATE | | | +-*** see reply #31 *** | | +-[choice] | | text: Good luck, then. | | +-*** see reply #35 *** | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #7] | | condition: conditional_2077(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | +-*** see entry #4 *** | +-[entry #21] | transition: transition_3977(-1) | speaker: variable_1 | listener: variable_2 | text: I'm up to my neck in trouble, but if there's anything you need, I'll do my damnedest to help. | +-[choice] | | text: Trouble? | | category: INVESTIGATE | | +-*** see reply #17 *** | +-[choice] | | text: The war | | category: INVESTIGATE | | +-*** see reply #20 *** | +-[choice] | | text: Citadel | | category: INVESTIGATE | | +-*** see reply #24 *** | +-[choice] | | text: Family | | category: INVESTIGATE | | +-*** see reply #27 *** | +-[choice] | | text: Your promotion | | category: INVESTIGATE | | +-*** see reply #31 *** | +-[choice] | text: Good luck, then. | +-*** see reply #35 *** +-*** see entry #8 *** +-[entry #19] | condition: conditional_2077(-1) | speaker: variable_1 | listener: variable_2 | text: Commander Shepard! Hope the Citadel's been treating you well. | +-[reply #16] | listener: variable_3 | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: I'm still just trying to keep things in order. Feels like I'm fighting a losing battle. | +-[choice] | | text: Trouble? | | category: INVESTIGATE | | +-*** see reply #17 *** | +-[choice] | | text: The war | | category: INVESTIGATE | | +-*** see reply #20 *** | +-[choice] | | text: Citadel | | category: INVESTIGATE | | +-*** see reply #24 *** | +-[choice] | | text: Family | | category: INVESTIGATE | | +-*** see reply #27 *** | +-[choice] | | text: Your promotion | | category: INVESTIGATE | | +-*** see reply #31 *** | +-[choice] | text: No time for talk, then. | +-*** see reply #30 *** +-*** see entry #21 *** +-[entry #42] speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #43] | speaker: variable_1 | listener: variable_2 | text: That terrorist attack has done a number on us. People are running scared, pointing fingers. | +-[reply #37] | listener: variable_3 | +-[entry #44] | | condition: plot.bools[19435] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: We hastily detained the batarian population. We were wrong, and now they're even pissier. | | +-[reply #38] | | listener: variable_3 | | +-[entry #46] | | speaker: variable_1 | | listener: variable_2 | | text: Still feels like the calm before the storm. | | +-[choice] | | | text: Batarians | | | category: INVESTIGATE | | | +-[reply #40] | | | listener: variable_3 | | | text: Do you blame the batarians for being upset? | | | +-[entry #47] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Not one bit. We jumped the gun on that one. | | | +-[reply #41] | | | listener: variable_3 | | | +-[entry #48] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Issued a formal apology, and I've personally been kissing batarian feet, left and right. | | | +-[reply #42] | | | listener: variable_3 | | | +-[entry #49] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But now I've got all their eyes narrowing on me. And believe me, that's a lot of eyes. | | | +-[choice] | | | | text: Refugees | | | | category: INVESTIGATE | | | | +-*** see reply #9 *** | | | +-[choice] | | | | text: The war | | | | category: INVESTIGATE | | | | +-*** see reply #20 *** | | | +-[choice] | | | | text: Family | | | | category: INVESTIGATE | | | | +-*** see reply #27 *** | | | +-[choice] | | | | text: Batarians | | | | category: INVESTIGATE | | | | +-*** see reply #40 *** | | | +-[choice] | | | text: Good luck, then. | | | +-*** see reply #35 *** | | +-[choice] | | | text: Batarians | | | category: INVESTIGATE | | | +-[reply #43] | | | listener: variable_3 | | | text: Locking up a whole species sounds like racial profiling. | | | +-[entry #50] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Well, that's exactly what it is. | | | +-[reply #44] | | | listener: variable_3 | | | +-[entry #51] | | | speaker: variable_1 | | | listener: variable_2 | | | text: A bomb goes off, a batarian did it. People start freaking out, I get an order to lock them all up. | | | +-[reply #45] | | | listener: variable_3 | | | +-[entry #52] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Billed as for their own safety, but that's a load. Part and parcel for what's going on around here. | | | +-[choice] | | | | text: Refugees | | | | category: INVESTIGATE | | | | +-*** see reply #9 *** | | | +-[choice] | | | | text: The war | | | | category: INVESTIGATE | | | | +-*** see reply #20 *** | | | +-[choice] | | | | text: Family | | | | category: INVESTIGATE | | | | +-*** see reply #27 *** | | | +-[choice] | | | | text: Batarians | | | | category: INVESTIGATE | | | | +-*** see reply #43 *** | | | +-[choice] | | | text: Good luck, then. | | | +-*** see reply #35 *** | | +-[choice] | | | text: Refugees | | | category: INVESTIGATE | | | +-*** see reply #9 *** | | +-[choice] | | | text: The war | | | category: INVESTIGATE | | | +-*** see reply #20 *** | | +-[choice] | | | text: Family | | | category: INVESTIGATE | | | +-*** see reply #27 *** | | +-[choice] | | | text: Your promotion | | | category: INVESTIGATE | | | +-*** see reply #31 *** | | +-[choice] | | text: Good luck, then. | | +-*** see reply #35 *** | +-[entry #45] | speaker: variable_1 | listener: variable_2 | text: I got refugees and batarians in detention centers, citizens up in arms. | +-[reply #39] | listener: variable_3 | +-*** see entry #46 *** +-[entry #53] | speaker: variable_1 | listener: variable_2 | text: And since the Cerberus coup, my resources and manpower are even more depleted. | +-[choice] | | text: Family | | category: INVESTIGATE | | +-*** see reply #27 *** | +-[choice] | | text: The war | | category: INVESTIGATE | | +-*** see reply #20 *** | +-[choice] | | text: Refugees | | category: INVESTIGATE | | +-*** see reply #9 *** | +-[choice] | text: Good luck, then. | +-*** see reply #35 *** +-[entry #54] speaker: variable_1 listener: variable_2 text: The terrorist bombing on the Presidium woke a lot of folks up. +-[reply #46] listener: variable_3 text: Bombs tend to do that. +-*** see entry #15 *** [biod_cithub_bailey_loc_int.citwrd_rp1_bailey_m_D.citwrd_rp1_bailey_m_dlg] speaker_list: citprs_khalisah +-[entry #0] speaker: variable_1 listener: variable_2 text: There is no antihumanity conspiracy here, Ms. Al-Jilani. The Council's simply not granting interviews at this time. +-[reply #0] listener: variable_3 +-[entry #1] speaker: citprs_khalisah listener: variable_2 text: My viewers are going to know that C-Sec and the Council are denying them access. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Listen, lady, you think I like playing gatekeeper between the paparazzi and the politicians? +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I don't have time to babysit them, and I'm not here to hold your hand. +-[reply #3] listener: variable_3 +-[entry #4] speaker: citprs_khalisah listener: variable_2 text: Well, I'm camping out until I'm granted an audience. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Fine. I hope you brought a sleeping bag. +-[reply #5] listener: variable_3 +-[entry #6] speaker: citprs_khalisah listener: variable_2 text: Commander Shepard? Commander, humanity has questions! +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: Damn press. +-[reply #7] listener: variable_3 text: See you're keeping the peace. +-[entry #8] speaker: variable_1 listener: variable_2 text: Yeah, I feel like a glorified doorman. +-[reply #8] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: It's killing me about Earth. | +-[reply #18] | listener: variable_3 | text: You and me both. | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: I haven't been back in years. Now I may never. | +-[reply #19] | listener: variable_3 | +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: If this ain't the end of days, it's pretty damn close. +-[reply #9] listener: variable_3 text: Most people would see it as a move up. +-[entry #9] speaker: variable_1 listener: variable_2 text: Wedged in here with all the stuffed shirts? I'd rather be back down on the streets. +-[reply #10] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: I appreciate the higher pay grade, but I'm not a political creature. +-[choice] | text: Why take the job? | category: INVESTIGATE | +-[reply #11] | listener: variable_3 | text: If you didn't want to be upped, why'd you accept? | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: You don't say no to Councilor Udina. Well, maybe you would, but I gotta live here. | +-[reply #12] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: I know, squeaky wheel gets the oil, but I didn't lobby for a promotion like some other officers. | +-[reply #13] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: I'm not even sure why he picked me. Never know with politicians. I hate political BS. | +-[choice] | | text: Bear with it. | | category: AGREE | | +-[reply #14] | | transition: transition_2560(-1) | | listener: variable_3 | | text: Don't lose your edge. You might need it. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: Wouldn't mind an excuse to get my fingers dirty. | | +-[reply #15] | | listener: variable_3 | | +-*** see entry #16 *** | +-[choice] | text: It's a stupid game. | category: DISAGREE | +-[reply #16] | default action | major decision | transition: transition_2563(-1) | listener: variable_3 | text: Politicians are the weeds of the galaxy. | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: If that was a bumper sticker, I'd stick it right here on my desk. | +-[reply #17] | listener: variable_3 | +-*** see entry #16 *** +-[choice] | text: Bear with it. | category: AGREE | +-*** see reply #14 *** +-[choice] text: It's a stupid game. category: DISAGREE +-*** see reply #16 *** [biod_cithub_bailey_loc_int.citwrd_rp1_bailey_ph2_d_D.citwrd_rp1_bailey_ph2_d_dlg] +-[entry #0] condition: plot.bools[20209] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1265(-1) | speaker: variable_1 | listener: variable_2 | text: These are dark days for all of us. | +-[reply #1] | listener: variable_3 | text: Hang in there, Bailey. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Yeah. You too, Shepard. +-[entry #3] speaker: variable_1 listener: variable_2 text: Hey, Shepard. I have to admit, the place feels safer with you here. +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Everyone's walking around in a daze. Or in my case, limping. Man, I wonder if we'll ever be the same. +-[reply #3] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: These are dark days for all of us. +-[choice] | text: Udina | category: INVESTIGATE | +-[reply #6] | default action | major decision | listener: variable_3 | text: All that time you were working for Udina, did you ever suspect? | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Always rubbed me a little wrong. | +-[reply #7] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Still, that traitorous bastard upped me. Probably made me for an idiot. I guess I proved him right. | +-[reply #8] | listener: variable_3 | text: He's dead, and you're still here, Bailey. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Thanks to you. If you hadn't shown up, Udina and Cerberus would be dancing on my grave. | +-[reply #9] | listener: variable_3 | +-[entry #11] | | condition: conditional_1265(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | text: Back to work. | | +-[reply #10] | | listener: variable_3 | | text: No time for rest. Good luck, Bailey. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah. You too, Shepard. | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Udina | | category: INVESTIGATE | | +-*** see reply #6 *** | +-[choice] | | text: Your injuries | | category: INVESTIGATE | | +-[reply #11] | | listener: variable_3 | | text: Thought you'd be in the hospital. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: If I'm breathing, I'm working. | | +-[reply #12] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: Probably the worst I've ever been hurt. Fitting, I guess, given the state of the galaxy. | | +-[reply #13] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: But if Cerberus thinks a few slugs is gonna keep me out of action, they got another thing coming. | | +-[choice] | | | text: Udina | | | category: INVESTIGATE | | | +-*** see reply #6 *** | | +-[choice] | | | text: Your injuries | | | category: INVESTIGATE | | | +-*** see reply #11 *** | | +-[choice] | | | text: Citadel | | | category: INVESTIGATE | | | +-[reply #14] | | | listener: variable_3 | | | text: Can this station be defended? | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The internal security breaches have been patched, but we're dangerously low on manpower. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We're grilling our own people and trying to figure if Udina acted alone, but it's time-consuming. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: All in all, we're still vulnerable, but I think we've taken the right steps. | | | +-[choice] | | | | text: Udina | | | | category: INVESTIGATE | | | | +-*** see reply #6 *** | | | +-[choice] | | | | text: Your injuries | | | | category: INVESTIGATE | | | | +-*** see reply #11 *** | | | +-[choice] | | | | text: Citadel | | | | category: INVESTIGATE | | | | +-*** see reply #14 *** | | | +-[choice] | | | | text: The war | | | | category: INVESTIGATE | | | | +-[reply #17] | | | | listener: variable_3 | | | | text: How does the Citadel fit into the war now? | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The war finally found us. This is so far beyond our imagination, and we have been trained to expect the unexpected. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Since the coup attempt, folks are shutting down and shutting in. I hear a lot of praying. And crying. | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: They're saying this is the war to end all wars. Well, I haven't seen anything to say they aren't right. | | | | +-[choice] | | | | | text: Udina | | | | | category: INVESTIGATE | | | | | +-*** see reply #6 *** | | | | +-[choice] | | | | | text: Your injuries | | | | | category: INVESTIGATE | | | | | +-*** see reply #11 *** | | | | +-[choice] | | | | | text: Citadel | | | | | category: INVESTIGATE | | | | | +-*** see reply #14 *** | | | | +-[choice] | | | | | text: The war | | | | | category: INVESTIGATE | | | | | +-*** see reply #17 *** | | | | +-[choice] | | | | | text: Loved ones | | | | | category: INVESTIGATE | | | | | +-[reply #20] | | | | | condition: plot.bools[20208] == 1 | | | | | listener: variable_3 | | | | | text: You hear anything about your family out there? | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Not a peep. Always believed I'd get a chance to tell my ex-wife a few things. | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-[entry #24] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: And my kids on Earth... Was supposed to visit them. First vacation in years, but I had to cancel when I got promoted. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | text: Don't give up hope, Bailey. | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Thanks, Shepard. I'm really trying not to think about it. | | | | | +-[choice] | | | | | | text: Udina | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #6 *** | | | | | +-[choice] | | | | | | text: Your injuries | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #11 *** | | | | | +-[choice] | | | | | | text: Citadel | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #14 *** | | | | | +-[choice] | | | | | | text: The war | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #17 *** | | | | | +-[choice] | | | | | | text: Loved ones | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #20 *** | | | | | +-[choice] | | | | | text: Take it easy. | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | text: I'll leave you to it, then. | | | | | +-[entry #26] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'm here if you need me. | | | | +-[choice] | | | | text: Back to work. | | | | +-*** see reply #10 *** | | | +-[choice] | | | | text: Loved ones | | | | category: INVESTIGATE | | | | +-*** see reply #20 *** | | | +-[choice] | | | text: Good luck, Bailey. | | | +-[reply #24] | | | listener: variable_3 | | | text: You got your work cut out for you. | | | +-[entry #27] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You and me both, Shepard. | | +-[choice] | | | text: The war | | | category: INVESTIGATE | | | +-*** see reply #17 *** | | +-[choice] | | | text: Loved ones | | | category: INVESTIGATE | | | +-*** see reply #20 *** | | +-[choice] | | text: Back to work. | | +-*** see reply #10 *** | +-[choice] | | text: Citadel | | category: INVESTIGATE | | +-*** see reply #14 *** | +-[choice] | | text: The war | | category: INVESTIGATE | | +-*** see reply #17 *** | +-[choice] | | text: Loved ones | | category: INVESTIGATE | | +-*** see reply #20 *** | +-[choice] | text: Back to work. | +-*** see reply #10 *** +-[choice] | text: Your injuries | category: INVESTIGATE | +-*** see reply #11 *** +-[choice] | text: Citadel | category: INVESTIGATE | +-*** see reply #14 *** +-[choice] | text: The war | category: INVESTIGATE | +-*** see reply #17 *** +-[choice] | text: Loved ones | category: INVESTIGATE | +-*** see reply #20 *** +-[choice] text: Good luck, Bailey. +-*** see reply #24 *** +-[entry #5] speaker: variable_1 listener: variable_2 text: So many pieces to put back together since the Cerberus attack. +-[reply #4] listener: variable_3 +-[entry #6] transition: transition_2461(-1) speaker: variable_1 listener: variable_2 text: We're reeling from the implications. Udina in league with Cerberus trying to murder the Council. +-[reply #5] listener: variable_3 +-*** see entry #7 *** [biod_cithub_barlavon_loc_int.citprs_barla_von_end_a_D.citprs_barla_von_end_a_dlg] speaker_list: hench_liara +-[entry #0] condition: conditional_2424(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_3967(-1) listener: variable_3 text: I rescued those soldiers from Reaper territory. +-[entry #1] | condition: plot.bools[21099] == 1 | transition: transition_2567(-1) | speaker: variable_1 | listener: variable_2 | text: Excellent work. The Shadow Broker has authorized me to offer you a finder's fee for his guards' safety. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: And now that our business is concluded, I have to tend to some other engagements. Goodbye, Commander. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: And may I say, good luck. | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] transition: transition_2567(-1) speaker: variable_1 listener: variable_2 text: Excellent work. I've been asked to offer you part of my finder's fee from the mercenaries' employer. +-[reply #2] listener: variable_3 +-*** see entry #3 *** +-[entry #5] condition: conditional_2425(-1) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #6] | condition: conditional_113(1) | speaker: variable_1 | listener: variable_2 | text: I had plans to return to Irune, but business here keeps luring me back. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Perhaps it's for the best, all things considered. +-[entry #8] | condition: conditional_113(2) | speaker: variable_1 | listener: variable_2 | text: Take the time to admire how well they repaired the Citadel after Sovereign attacked. | +-[reply #7] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: The Presidium's reconstruction cost was astronomical, but worth every credit. +-[entry #10] | condition: conditional_113(3) | speaker: variable_1 | listener: variable_2 | text: I can get by on very little sleep. My office will be open when you return. +-[entry #11] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: Hello again, Commander. +-[entry #12] condition: conditional_2426(-1) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #13] | condition: conditional_113(1) | speaker: variable_1 | listener: variable_1 | text: Selling now would be unwise. | +-[reply #9] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_1 | text: I'm aware of what's happening. Offload them into the Motan Cluster. | +-[reply #10] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_1 | text: And then I'd advise traveling someplace safer. +-[entry #16] | condition: conditional_113(2) | speaker: variable_1 | listener: variable_1 | text: I wouldn't go to the settled worlds. Larger colonies appear to be priority targets. | +-[reply #11] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_1 | text: If you're coming to the Citadel, do it soon. | +-[reply #12] | listener: variable_3 | +-[entry #18] | speaker: variable_1 | listener: variable_1 | text: Certainly, look me up. Business will keep me here for some time. +-[entry #19] | condition: conditional_113(3) | speaker: variable_1 | listener: variable_1 | text: Don't count on the batarians. Khar'shan is lost. The Alliance is spearheading this war. | +-[reply #13] | listener: variable_3 | +-[entry #20] | speaker: variable_1 | listener: variable_1 | text: I agree it's quite impressive, but I wouldn't venture into the Sol system. | +-[reply #14] | listener: variable_3 | +-*** DIALOG END *** +-[entry #21] condition: conditional_113(4) speaker: variable_1 listener: variable_1 text: Call me when you have the information. No, I'll send you a different number. +-[reply #15] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: This connection isn't absolutely secure. +-[entry #23] speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 text: So Barla Von happened to point me to the Shadow Broker's mercs... +-[entry #24] speaker: hench_liara listener: variable_2 text: Yes. He's been a top agent of the Broker for years. +-[reply #17] listener: variable_3 +-[entry #25] speaker: hench_liara listener: variable_2 text: Right now, it's probably very crucial to keep Barla occupied at the heart of the Citadel. +-[reply #18] listener: variable_3 +-[entry #26] speaker: hench_liara listener: variable_2 text: She or he must be very appreciative. +-[reply #19] listener: variable_3 +-*** DIALOG END *** [biod_cithub_barlavon_loc_int.citprs_barla_von_get_m_D.citprs_barla_von_get_m_dlg] +-[entry #0] condition: plot.bools[13980] == 1 speaker: variable_1 listener: variable_2 text: Commander Shepard. It's been some time. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Barla Von, in case you've forgotten. Financial advisor. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: And an acquaintance of Admiral Anderson. I admire the courage it took for him to stay and fight on your homeworld. +-[choice] | text: I remember you. | category: INVESTIGATE | +-[reply #2] | listener: variable_3 | text: You used to be an agent for the Shadow Broker. | +-[entry #3] | transition: transition_3274(-1) | speaker: variable_1 | listener: variable_2 | text: I still am. The Broker has been exceedingly busy lately. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: A team of his guards have become stranded in a Reaper-controlled territory. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Rescue the guards, and they're yours. The Shadow Broker fully supports your efforts against the Reapers. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: plot.bools[20277] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: That's not really a surprise. | | | category: AGREE | | | +-[reply #6] | | | listener: variable_3 | | | text: The Broker and I have worked together before. | | | +-[entry #7] | | | transition: transition_2560(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes. You certainly impressed him if he's willing to lend you his elite forces. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Come see me once you've completed the extraction. I'll be in my office a while longer. | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #19] | | | transition: transition_3966(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: The galactic market is in... considerable flux. | | +-[choice] | | text: What do you get out of this? | | category: DISAGREE | | +-[reply #18] | | default action | | major decision | | listener: variable_3 | | text: Are you passing on the location of these mercs for free? | | +-[entry #17] | | transition: transition_2563(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Their leader's offering a handsome commission for their rescue. Everyone wins, Commander. | | +-[reply #19] | | listener: variable_3 | | +-*** see entry #18 *** | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Thanks. | | category: AGREE | | +-[reply #16] | | listener: variable_3 | | text: I appreciate the information. | | +-[entry #16] | | transition: transition_2560(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Just don't wait too long to act on it. The Reapers are advancing all too quickly. | | +-[reply #17] | | listener: variable_3 | | +-*** see entry #18 *** | +-[choice] | text: What do you get out of this? | category: DISAGREE | +-*** see reply #18 *** +-[choice] | text: He's a brave man. | category: AGREE | +-[reply #11] | listener: variable_3 | text: We need more people like Anderson if we're going to win this. | +-[entry #12] | transition: transition_2560(-1) | speaker: variable_1 | listener: variable_2 | text: Agreed. That's where I can help you. | +-[reply #12] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: A sizeable mercenary group is offering their services to anyone who can rescue them from Reaper-controlled territory. | +-[reply #15] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Evacuate them, and they'll join your army. | +-[choice] | | text: Thanks. | | category: AGREE | | +-*** see reply #16 *** | +-[choice] | text: What do you get out of this? | category: DISAGREE | +-*** see reply #18 *** +-[choice] text: Keeping tabs on me? category: DISAGREE +-[reply #8] default action major decision listener: variable_3 text: Why do I get the feeling you knew about Anderson's choice before the Alliance did? +-[entry #13] transition: transition_2563(-1) speaker: variable_1 listener: variable_2 text: The information trade is more important than ever. And you need assistance for your war. +-[reply #14] listener: variable_3 +-*** see entry #14 *** +-[entry #9] speaker: variable_1 listener: variable_2 text: Commander Shepard. I don't believe I've ever had the pleasure. +-[reply #9] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: Barla Von. Financial advisor. We have a mutual acquaintance in Admiral Anderson. +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: I wasn't surprised he demanded to remain on the ferocious battle on your homeworld. +-[choice] | text: He's a brave man. | category: AGREE | +-*** see reply #11 *** +-[choice] text: You're well-informed. category: DISAGREE +-[reply #13] default action major decision listener: variable_3 text: That's an Alliance matter. How do you know about it? +-*** see entry #13 *** [biod_cithub_dockp2_loc_int.cermir_miranda_m_d.cermir_miranda_m_dlg] speaker_list: global_miranda, global_oriana, cermir_miranda_father +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_171(-1) | speaker: global_miranda | listener: variable_2 | text: Shepard... | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Commander Shepard. Excellent timing. | +-[reply #2] | listener: variable_3 | text: Put the gun down. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: No. Oriana tried to shoot me. Miranda's poisonous influence, no doubt. | +-[reply #4] | listener: variable_3 | text: I'm sorry she missed. Where's Kai Leng? | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: I don't know. Gone. He took my research and left us here to die. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_171(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | text: Miranda, can you hear me? | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: That's close enough. Both of you! | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Kai Leng didn't finish the job, but I will. | | +-[reply #11] | | listener: variable_3 | | text: This ends here. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: On the contrary. Now that the Reapers are taken care of, we have a way out. | | +-[reply #12] | | listener: variable_3 | | text: Let her go. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #13] | | listener: variable_3 | | +-[entry #15] | | | condition: conditional_171(-1) | | | speaker: global_miranda | | | listener: variable_2 | | | text: Shepard... don't let him take her. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: global_oriana | | | listener: variable_2 | | | text: Shepard... please. | | | +-[choice] | | | | text: I just want Oriana. | | | | +-[reply #16] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: You don't need her. Let her go, and you can walk out of here. | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: She's all I've got left. Everything else is gone. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Now, put down the gun, and step aside. Oriana has already been through enough. | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | speaker: global_oriana | | | | | listener: variable_2 | | | | | text: Let me go! | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | | condition: conditional_171(-1) | | | | | | transition: transition_126(1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Oriana! | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-[entry #23] | | | | | | speaker: global_miranda | | | | | | listener: variable_2 | | | | | | text: Ah! | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-[entry #24] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | text: Miranda! | | | | | | +-[entry #25] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-[entry #26] | | | | | transition: transition_126(2) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | text: No! | | | | | +-[entry #27] | | | | | transition: transition_126(2) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | +-[choice] | | | | category: RENEGADE INTERRUPT | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #28] | | | | transition: transition_3713(-1) | | | | speaker: global_oriana | | | | listener: variable_2 | | | | text: Ah! | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-[entry #29] | | | | | condition: conditional_171(-1) | | | | | transition: transition_3599(-1) | | | | | speaker: global_miranda | | | | | listener: variable_2 | | | | | text: Shepard! | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | +-[entry #32] | | | | | | condition: conditional_171(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-[entry #39] | | | | | | speaker: cermir_miranda_father | | | | | | listener: variable_2 | | | | | | text: {Screams} | | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | | +-[entry #40] | | | | | | | condition: plot.bools[21601] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #38] | | | | | | | listener: variable_3 | | | | | | | +-[entry #42] | | | | | | | transition: transition_126(3) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | +-[entry #41] | | | | | | speaker: global_miranda | | | | | | listener: variable_2 | | | | | | text: No deal. | | | | | | +-*** see reply #38 *** | | | | | +-[entry #33] | | | | | speaker: cermir_miranda_father | | | | | listener: variable_2 | | | | | text: What have you done? | | | | | +-[reply #29] | | | | | | listener: variable_3 | | | | | | text: You're leaving. Alone. | | | | | | +-[entry #34] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #30] | | | | | | listener: variable_3 | | | | | | text: Go, before I change my mind. | | | | | | +-[entry #44] | | | | | | transition: transition_126(5) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-[choice] | | | | | category: RENEGADE INTERRUPT | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | +-[entry #45] | | | | | | condition: plot.bools[21601] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #41] | | | | | | listener: variable_3 | | | | | | +-[entry #47] | | | | | | transition: transition_126(4) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #43] | | | | | | listener: variable_3 | | | | | | +-*** DIALOG END *** | | | | | +-[entry #46] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #42] | | | | | listener: variable_3 | | | | | text: No deal. | | | | | +-*** see entry #47 *** | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #26] | | | | listener: variable_3 | | | | +-[entry #31] | | | | transition: transition_3599(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: What? | | | | +-*** see reply #27 *** | | | +-[choice] | | | | text: I can be reasonable. | | | | category: FRIENDLY | | | | +-[reply #31] | | | | condition: conditional_121(-1) | | | | listener: variable_3 | | | | text: I have no problem with you. I just want Oriana and the research data. | | | | +-[entry #35] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You want a lot. | | | | +-[reply #32] | | | | listener: variable_3 | | | | text: You get your life in return. How much is that worth? | | | | +-[entry #37] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #35] | | | | listener: variable_3 | | | | +-[entry #38] | | | | | condition: conditional_171(-1) | | | | | transition: transition_126(3) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: All right. Take her. But I want out alive. Deal? | | | | | +-[reply #36] | | | | | listener: variable_3 | | | | | +-*** see entry #39 *** | | | | +-[entry #43] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: All right. Take her. But I want out alive. Deal? | | | | +-[reply #39] | | | | | transition: transition_126(5) | | | | | listener: variable_3 | | | | | text: Deal. Get out. | | | | | +-*** see entry #44 *** | | | | +-[choice] | | | | category: RENEGADE INTERRUPT | | | | +-*** see reply #40 *** | | | +-[choice] | | | | text: I will hunt you down. | | | | category: HOSTILE | | | | +-[reply #33] | | | | condition: conditional_127(-1) | | | | listener: variable_3 | | | | text: You try to leave with her, you die. Let her go, and maybe you walk. | | | | +-[entry #36] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I've done nothing to you. | | | | +-[reply #34] | | | | listener: variable_3 | | | | text: This isn't about you and me. Let her go, and walk away. I won't say it again. | | | | +-*** see entry #37 *** | | | +-[choice] | | | text: Your legacy? | | | category: INVESTIGATE | | | +-[reply #44] | | | listener: variable_3 | | | text: What exactly do you think you've created here? | | | +-[entry #48] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Hope. Few people have the stomach to do what it takes to survive. | | | +-[reply #45] | | | listener: variable_3 | | | +-[entry #49] | | | speaker: variable_1 | | | listener: variable_2 | | | text: What we learned here will save countless lives. | | | +-[reply #46] | | | listener: variable_3 | | | +-[entry #50] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I will be seen as the savior of the human race. | | | +-[reply #47] | | | listener: variable_3 | | | text: I doubt that. | | | +-[entry #51] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: I just want Oriana. | | | | +-*** see reply #16 *** | | | +-[choice] | | | | text: I can be reasonable. | | | | category: FRIENDLY | | | | +-*** see reply #31 *** | | | +-[choice] | | | text: I will hunt you down. | | | category: HOSTILE | | | +-*** see reply #33 *** | | +-[entry #17] | | speaker: global_oriana | | listener: variable_2 | | text: Please! | | +-[reply #15] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: Don't struggle, child. | | +-[choice] | | | text: I just want Oriana. | | | +-*** see reply #16 *** | | +-[choice] | | | text: I can be reasonable. | | | category: FRIENDLY | | | +-*** see reply #31 *** | | +-[choice] | | | text: I will hunt you down. | | | category: HOSTILE | | | +-*** see reply #33 *** | | +-[choice] | | text: Your legacy? | | category: INVESTIGATE | | +-*** see reply #44 *** | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | text: Oriana, are you hurt? | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: That's far enough, Commander. She's fine. | +-[reply #10] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-*** see reply #11 *** +-*** see entry #2 *** +-[entry #52] speaker: variable_1 listener: variable_2 text: No. She's all I've got left. Everything else is gone. +-[entry #53] speaker: variable_1 listener: variable_2 text: But... +-[entry #54] speaker: variable_1 listener: variable_2 +-[reply #48] | listener: variable_3 | text: Where'd he go? +-[reply #49] | listener: variable_3 | text: So you shot her? | +-[entry #55] | speaker: variable_1 | listener: variable_2 | text: That was Kai Leng. Surprised both of us. +-[reply #50] | listener: variable_3 | +-*** DIALOG END *** +-[reply #51] listener: variable_3 +-[entry #56] speaker: global_miranda listener: variable_2 text: {Yells} +-[entry #57] speaker: global_miranda listener: variable_2 text: {Grunts} +-[entry #58] speaker: global_miranda listener: variable_2 text: {Grunts} +-[entry #59] speaker: global_miranda listener: variable_2 text: {Grunts} +-[entry #60] speaker: global_miranda listener: variable_2 text: {Grunts} +-[entry #61] speaker: global_miranda listener: variable_2 text: {Gasps} +-[entry #62] speaker: global_miranda listener: variable_2 text: {Gasps} +-[entry #63] speaker: global_oriana listener: variable_2 text: {Gasps} [biod_cithub_dockp2_loc_int.citprs_miranda_hey_D.citprs_miranda_hey_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard, over here. +-[entry #1] speaker: variable_1 listener: variable_2 text: Shepard. +-[entry #2] speaker: variable_1 listener: variable_2 text: Shepard, there you are. [biod_cithub_dockp2_loc_int.citprs_miranda_invest_d_D.citprs_miranda_invest_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1816(-1) | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Didn't hear from you. | | category: INVESTIGATE | | +-[reply #1] | | listener: variable_3 | | text: Did you try to contact me when I was back on Earth? | | +-[entry #2] | | speaker: variable_1 | | listener: variable_2 | | text: A visit by the former Cerberus second-in-command would have been disastrous. | | +-[reply #2] | | listener: variable_3 | | +-[entry #3] | | speaker: variable_1 | | listener: variable_2 | | text: Any kind of secret communication would have looked even worse. | | +-[reply #3] | | listener: variable_3 | | +-[entry #4] | | | condition: conditional_1816(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I was tempted to break in and see you. | | | +-[reply #4] | | | listener: variable_3 | | | text: That would have been... tough to explain. | | | +-[entry #5] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Right. Fun and games till they arrested me or just shot me on sight. | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #6] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I had to play it safe. For both of us. | | | +-[reply #6] | | | listener: variable_3 | | | text: I understand. | | | +-*** see entry #1 *** | | | +-*** see entry #25 *** | | | +-[entry #7] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: What have you been doing? | | | | category: INVESTIGATE | | | | +-[reply #7] | | | | listener: variable_3 | | | | text: It's been a long time. What happened to you? | | | | +-[entry #8] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I've been in hiding. Being on the run from just about everyone isn't as glamorous as it sounds. | | | | +-[reply #8] | | | | listener: variable_3 | | | | text: I didn't know. | | | | +-[entry #9] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: It's all right. I knew there would be repercussions to walking away from Cerberus. | | | | +-[reply #9] | | | | listener: variable_3 | | | | text: I imagine. You're a dangerous enemy. | | | | +-[entry #10] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I am. | | | | +-[reply #10] | | | | listener: variable_3 | | | | +-*** see entry #1 *** | | | | +-*** see entry #25 *** | | | | +-*** see entry #7 *** | | | +-[choice] | | | | text: Cerberus | | | | category: INVESTIGATE | | | | +-[reply #11] | | | | listener: variable_3 | | | | text: Have you had any run-ins with the Illusive Man? | | | | +-[entry #11] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Just once. He said it had been a pleasure to work with me. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But he needed to contain the situation. | | | | +-[reply #13] | | | | listener: variable_3 | | | | text: "Contain the situation?" Sounds final. | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: It nearly was. He doesn't take rejection well. | | | | +-[reply #14] | | | | listener: variable_3 | | | | text: No, he doesn't. | | | | +-*** see entry #1 *** | | | | +-*** see entry #25 *** | | | | +-*** see entry #7 *** | | | +-[choice] | | | | text: Your father | | | | category: INVESTIGATE | | | | +-[reply #15] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: Why do you think your father is involved in Oriana's disappearance? | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I kept careful tabs on my sister. I always knew where she was. For her to just vanish... it could only be him. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #15] | | | | | condition: plot.bools[1288] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: After I hid her away, I still knew he'd stop at nothing to find her. She's all he has left. | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | transition: transition_2443(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I have a hunch what happened, but I'll fill you in when I'm certain. | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-*** see entry #23 *** | | | | | +-*** see entry #1 *** | | | | | +-*** see entry #25 *** | | | | | +-*** see entry #7 *** | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: My father isn't a reasonable man. | | | | +-*** see reply #17 *** | | | +-[choice] | | | | text: Leads on the Citadel | | | | category: INVESTIGATE | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: If you're looking for a lead here, anyone associated with Cerberus will be hard to find. | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: No question. But I'm owed a few favors. | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Someone here will give me a tip on Oriana. | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-*** see entry #1 *** | | | | +-*** see entry #25 *** | | | | +-*** see entry #7 *** | | | +-[choice] | | | text: I should go. | | | +-[reply #22] | | | listener: variable_3 | | | text: I've got to get back to it. | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And I should get out of sight. | | | +-[reply #23] | | | listener: variable_3 | | | text: Be careful. | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: No promises. | | +-*** see entry #6 *** | +-[choice] | | text: Cerberus | | category: INVESTIGATE | | +-*** see reply #11 *** | +-[choice] | | text: Your father | | category: INVESTIGATE | | +-*** see reply #15 *** | +-[choice] | | text: Leads on the Citadel | | category: INVESTIGATE | | +-*** see reply #19 *** | +-[choice] | text: I should go. | +-*** see reply #22 *** +-*** see entry #7 *** +-[entry #22] condition: plot.bools[21416] == 1 speaker: variable_1 listener: variable_2 text: Commander. +-[reply #24] listener: variable_3 text: Can we talk? +-*** see entry #1 *** +-*** see entry #25 *** +-*** see entry #7 *** +-[entry #23] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #24] | condition: plot.bools[20183] == 1 | speaker: variable_1 | listener: variable_2 | text: I'll be in touch. +-*** see entry #22 *** +-*** see entry #1 *** +-*** see entry #25 *** +-*** see entry #7 *** +-[entry #25] condition: conditional_1817(-1) speaker: variable_1 listener: variable_2 +-[choice] | text: Your location | category: INVESTIGATE | +-[reply #26] | listener: variable_3 | text: How do I contact you? | +-[entry #26] | speaker: variable_1 | listener: variable_2 | text: You don't. I have to find some very nervous people, and you have a habit of attracting lots of attention. | +-[reply #27] | listener: variable_3 | text: Okay. If you're sure. | +-[entry #27] | speaker: variable_1 | listener: variable_2 | text: I'm sure. | +-[reply #28] | listener: variable_3 | +-*** see entry #1 *** | +-*** see entry #25 *** | +-*** see entry #7 *** +-[choice] | text: Cerberus | category: INVESTIGATE | +-*** see reply #11 *** +-[choice] | text: Your father | category: INVESTIGATE | +-*** see reply #15 *** +-[choice] | text: Leads on the Citadel | category: INVESTIGATE | +-*** see reply #19 *** +-[choice] text: I should go. +-*** see reply #22 *** [biod_cithub_dockp2_loc_int.citprs_miranda_talk1_m_D.citprs_miranda_talk1_m_dlg] +-[entry #0] condition: conditional_232(-1) speaker: variable_1 listener: variable_2 text: Shepard, it's so good to finally see you. +-[reply #0] listener: variable_3 text: You too, Miranda. +-[entry #3] transition: transition_2943(-1) speaker: variable_1 listener: variable_2 text: I couldn't get anywhere near you when the Alliance had you locked up. +-[reply #3] transition: transition_4796(-1) listener: variable_3 text: Relieved of duty. It was complicated. +-[entry #4] speaker: variable_1 listener: variable_2 text: Shepard, about Earth... +-[choice] | text: It was devastating. | category: AGREE | +-[reply #4] | default action | major decision | listener: variable_3 | text: Countless people lost their lives within minutes. The Reapers are everything we feared. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: They should have listened to you a long time ago. | +-[reply #5] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: I'm sorry, Shepard. | +-[reply #8] | listener: variable_3 | text: What about you? What brings you here? | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: I need to talk to a few people. Like you. The Citadel is a good place to meet... for now. | +-[reply #9] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: What's the Alliance's next move? | +-[reply #10] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Not surprising. | +-[reply #11] | listener: variable_3 | +-[entry #11] | | condition: conditional_232(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Shepard... am I still part of your plan? It's been so long, I wasn't sure where we stood. | | +-[choice] | | | text: Nothing's changed. | | | category: AGREE | | | +-[reply #12] | | | listener: variable_3 | | | text: Miranda, things are never going to be easy for us, but I'll always want you in my life. | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: No second thoughts? This is your chance to back out. | | | +-[reply #13] | | | listener: variable_3 | | | text: None. | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It was hard to be away from you. Surprised myself how... attached I got. I'm not good at attached. | | | +-[reply #14] | | | listener: variable_3 | | | text: Just stay close from now on, all right? | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I wish I could. I really do... but there's something I need to deal with. | | | +-[reply #20] | | | listener: variable_3 | | | text: What is it? | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I haven't heard from my sister, Oriana, for a while. I'm getting worried. | | | +-[reply #21] | | | listener: variable_3 | | | text: Your sister? | | | +-[entry #22] | | | | condition: plot.bools[1288] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yes. I don't want to overreact but... well, there's a lot going on. | | | | +-[reply #22] | | | | listener: variable_3 | | | | text: I thought we made sure she was safe. | | | | +-[entry #23] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We did. It's probably nothing, but... I just know my father is involved. | | | | +-[reply #23] | | | | listener: variable_3 | | | | text: What happened? | | | | +-[entry #25] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I don't know. Everything I had in place to make sure she was safe went dark. | | | | +-[choice] | | | | | text: What can I do? | | | | | category: AGREE | | | | | +-[reply #24] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: What do you need from me? | | | | | +-[entry #26] | | | | | | condition: conditional_232(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I knew you'd want to help, and I'm grateful--but you have your hands full. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #28] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: If I need a door or two kicked down, I know just who to call. But for now, I'll be fine. | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | text: Okay. I understand. | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I have to figure this out. | | | | | | +-[choice] | | | | | | | text: Tell me more. | | | | | | | category: AGREE | | | | | | | +-[reply #30] | | | | | | | listener: variable_3 | | | | | | | text: You will. | | | | | | +-[choice] | | | | | | text: I've got to go. | | | | | | category: DISAGREE | | | | | | +-[reply #31] | | | | | | default action | | | | | | major decision | | | | | | listener: variable_3 | | | | | | text: All right. Stay in contact, okay? | | | | | | +-[entry #31] | | | | | | transition: transition_3473(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I will. | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I appreciate the offer, Shepard--but you have your hands full. | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-*** see entry #28 *** | | | | +-[choice] | | | | text: Good luck. | | | | category: DISAGREE | | | | +-[reply #28] | | | | listener: variable_3 | | | | text: I have no doubt you'll find her, Miranda. | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Thanks. I'm already working on it. | | | | +-[reply #29] | | | | listener: variable_3 | | | | +-*** see entry #30 *** | | | +-[entry #24] | | | | condition: conditional_491(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yes. I may be overreacting, but I'm sure my father is involved. | | | | +-*** see reply #23 *** | | | +-[entry #32] | | | speaker: variable_1 | | | listener: variable_2 | | | text: My father never stopped looking for her. Even when I was working for Cerberus. | | | +-[reply #32] | | | listener: variable_3 | | | +-[entry #33] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I used every resource they had to hide her, and I knew he'd find her somehow. | | | +-[reply #33] | | | listener: variable_3 | | | +-[entry #34] | | | speaker: variable_1 | | | listener: variable_2 | | | text: My father is obsessed. Dangerous. | | | +-[reply #34] | | | listener: variable_3 | | | +-[entry #35] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I don't want Oriana to suffer like I did. | | | +-[choice] | | | | text: What can I do? | | | | category: AGREE | | | | +-*** see reply #24 *** | | | +-[choice] | | | text: Good luck. | | | category: DISAGREE | | | +-*** see reply #28 *** | | +-[choice] | | text: Things have changed. | | category: DISAGREE | | +-[reply #15] | | default action | | major decision | | listener: variable_3 | | text: We need to stay focused on the war. On survival. We can't go back to what we were. | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: Of course. I... I understand. You're right to be cautious. | | +-[reply #16] | | listener: variable_3 | | text: I'm sorry, Miranda. | | +-[entry #16] | | transition: transition_3756(-1) | | speaker: variable_1 | | listener: variable_2 | | text: It's all right, Commander. It's done. | | +-[reply #17] | | listener: variable_3 | | text: Okay. | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: Look, it was great to see you, but I should get going. | | +-[reply #18] | | listener: variable_3 | | text: Are you sure? | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: Yes. I've got some personal matters to attend to. | +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: Shepard... | +-[reply #19] | listener: variable_3 | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: There's... something I wanted to mention. | +-*** see reply #20 *** +-[choice] text: We'll fight back. category: DISAGREE +-[reply #6] listener: variable_3 text: I'm all right. We'll figure out some way to even the odds. We have to. +-[entry #6] speaker: variable_1 listener: variable_2 text: Everybody has a weakness. Even the Reapers. +-[reply #7] listener: variable_3 +-*** see entry #7 *** +-[entry #1] speaker: variable_1 listener: variable_2 text: Commander Shepard. It's been far too long. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: We live in interesting times. +-[reply #2] listener: variable_3 text: A little too interesting. +-*** see entry #3 *** +-[entry #36] speaker: variable_1 listener: variable_2 text: I'm sure it was. I'm surprised they didn't court-martial you. +-[reply #35] listener: variable_3 +-[entry #37] speaker: variable_1 listener: variable_2 text: The Alliance isn't known for its flexibility. +-[reply #36] listener: variable_3 text: Doesn't matter now. +-[entry #38] speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 text: We have a plan. It's a long shot. +-[entry #39] speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 text: Stay in contact. +-[entry #40] speaker: variable_1 listener: variable_2 text: I'll try. +-[reply #39] listener: variable_3 [biod_cithub_dockp3_loc_int.cit_fetch_art_drives_i_D.cit_fetch_art_drives_i_dlg] +-[entry #0] condition: plot.bools[21471] == 1 speaker: variable_1 listener: variable_2 text: Thank you again, Commander. I appreciate the assist. +-[entry #1] condition: conditional_2447(-1) transition: transition_3527(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_2567(-1) listener: variable_1 text: I recovered Prothean data drives from Garvug. I'll have them brought here. +-[entry #2] speaker: variable_1 listener: variable_2 text: Commander Shepard? Thank you. I'm sure that will help with... ah, any operation we have going. +-[entry #3] speaker: variable_1 listener: variable_1 text: Ma'am, I had a friend in security at Sonax, and there was definitely Prothean tech on Garvug. +-[reply #1] listener: variable_3 +-[entry #4] transition: transition_3525(-1) speaker: variable_1 listener: variable_1 text: I know the Valhallan Threshold is Reaper territory now, but Prothean tech could help the Cruci-- +-[reply #2] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_1 text: Yes, ma'am. Yes, I'm aware this is an unsecured channel. Yes... Understood. Thank you, ma'am. [biod_cithub_dockp3_loc_int.citprs_ambs_cerberus_a_D.citprs_ambs_cerberus_a_dlg] speaker_list: citprs_human_private +-[entry #0] condition: conditional_1843(0) transition: transition_3769(1) speaker: variable_1 listener: citprs_human_private text: I've got your briefing, Private. Let's fill you in before the squad arrives. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: citprs_human_private text: The Alliance is posting us to an eezo mining facility on Zahni. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: citprs_human_private text: It's a low gravity planet. Toxic atmosphere. You'll be expected to maintain full survival gear. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: citprs_human_private text: Any questions? +-[reply #3] listener: variable_3 +-[entry #4] speaker: citprs_human_private listener: variable_1 text: Are we playing security, Sergeant Olembe? +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: citprs_human_private text: No, Private, we are not. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] condition: conditional_1843(1) transition: transition_3769(2) speaker: variable_1 listener: citprs_human_private text: Have you discovered a way to run FTL spaceships without an eezo core, Private Talavi? +-[reply #6] listener: variable_3 +-[entry #7] speaker: citprs_human_private listener: variable_1 text: No, ma'am. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: citprs_human_private text: Then consider this a serious assignment. Intel's expecting a Cerberus raid. +-[reply #8] listener: variable_3 +-[entry #9] speaker: citprs_human_private listener: variable_1 text: Cerberus? +-[reply #9] listener: variable_3 +-[entry #10] speaker: variable_1 listener: citprs_human_private text: There a problem? +-[reply #10] listener: variable_3 +-[entry #11] speaker: citprs_human_private listener: variable_1 text: I thought we were fighting Reapers, ma'am. +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: citprs_human_private text: Give it a week. You could be. +-[reply #12] listener: variable_3 +-*** DIALOG END *** +-[entry #13] condition: conditional_1843(2) transition: transition_3769(3) speaker: citprs_human_private listener: variable_1 text: I'd like to request a transfer to a zone with Reapers, Sergeant. +-[reply #13] listener: variable_3 +-[entry #14] speaker: variable_1 listener: citprs_human_private text: And may I ask why you think your deployment deserves special treatment, Private? +-[reply #14] listener: variable_3 +-[entry #15] speaker: citprs_human_private listener: variable_1 text: I think I'll do better against the Reapers than Cerberus, ma'am. +-[reply #15] listener: variable_3 +-[entry #16] speaker: variable_1 listener: citprs_human_private text: And what combat experience against Reapers are you basing this on? +-[reply #16] listener: variable_3 +-[entry #17] speaker: citprs_human_private listener: variable_1 text: Um... none, ma'am. +-[reply #17] listener: variable_3 +-[entry #18] speaker: variable_1 listener: citprs_human_private text: Outstanding. +-[reply #18] listener: variable_3 +-*** DIALOG END *** +-[entry #19] condition: conditional_1843(3) transition: transition_3769(4) speaker: citprs_human_private listener: variable_1 text: Sergeant... I have a little brother. +-[reply #19] listener: variable_3 +-[entry #20] speaker: citprs_human_private listener: variable_1 text: He went off-planet to try and make money. Hung with a lousy crowd. +-[reply #20] listener: variable_3 +-[entry #21] speaker: citprs_human_private listener: variable_1 text: A week before the Reapers, my brother sent me this excited message. He'd found an organization with lots of pay, benefits... +-[reply #21] listener: variable_3 +-[entry #22] speaker: citprs_human_private listener: variable_1 text: He snuck me a photo of the shiny new armor they gave him. +-[reply #22] listener: variable_3 +-[entry #23] speaker: citprs_human_private listener: variable_1 text: White and yellow armor, ma'am. +-[reply #23] listener: variable_3 +-*** DIALOG END *** +-[entry #24] transition: transition_3769(0) speaker: variable_1 listener: citprs_human_private text: You're sure of what you saw? +-[reply #24] listener: variable_3 +-[entry #25] transition: transition_3866(-1) speaker: citprs_human_private listener: variable_1 text: Yes, Sergeant. +-[reply #25] listener: variable_3 +-[entry #26] speaker: variable_1 listener: citprs_human_private text: Heard from your brother since then? +-[reply #26] listener: variable_3 +-[entry #27] speaker: citprs_human_private listener: variable_1 text: No, Sergeant. +-[reply #27] listener: variable_3 +-[entry #28] speaker: variable_1 listener: citprs_human_private text: All right, Talavi. I'll see if I can get you fighting Reapers instead of Cerberus. +-[reply #28] listener: variable_3 +-[entry #29] speaker: citprs_human_private listener: variable_1 text: Thank you, ma'am. +-[reply #29] listener: variable_3 +-[entry #30] speaker: variable_1 listener: citprs_human_private text: Yeah, you won't thank me so much when you're eye-deep in husks. +-[reply #30] listener: variable_3 +-*** DIALOG END *** [biod_cithub_dockp3_loc_int.citprs_batmil_csec_i_D.citprs_batmil_csec_i_dlg] speaker_list: citprs_batmil_radio_csec, citprs_batmil_csec_officer +-[entry #0] condition: plot.bools[20501] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Noles, I've found another spot where the batarian codes were used. +-[entry #1] speaker: citprs_batmil_radio_csec listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[17300] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: citprs_batmil_radio_csec | listener: variable_2 | text: Holy crap. These are the remote navigation codes. Last week's crash at the docks... we thought it was an accident. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: citprs_batmil_radio_csec | listener: variable_2 | text: Shepard, there were 117 Alliance soldiers on that ship. All human... just like the patients at the hospital. | +-[reply #5] | listener: variable_3 | text: So we've got batarian codes, and someone with a grudge against humans. | +-[entry #7] | speaker: citprs_batmil_radio_csec | listener: variable_2 | text: Looks like. Okay, this code's offline now as well. Should just be one left, Commander. +-[entry #3] | condition: plot.bools[17291] == 0 | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-*** see entry #4 *** +-[entry #6] speaker: citprs_batmil_radio_csec listener: variable_2 text: Looks like they were tampering with emergency food requests at the refugee center. +-[reply #6] listener: variable_3 text: Trying to get more food for themselves? +-*** see entry #7 *** +-[entry #8] condition: plot.bools[20500] == 1 speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: Noles, this is Shepard. I found one of the code locations. +-[entry #9] speaker: citprs_batmil_radio_csec listener: variable_2 text: Okay, I'll shut it down. Just need to authorize your Spectre status. +-[reply #8] listener: variable_3 +-[entry #10] speaker: citprs_batmil_radio_csec listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #11] | condition: plot.bools[17300] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #13] | speaker: citprs_batmil_radio_csec | listener: variable_2 | text: Someone used this to cut off power to a dozen life-support machines in the hospital. | +-[reply #12] | listener: variable_3 | +-[entry #15] | speaker: citprs_batmil_radio_csec | listener: variable_2 | text: Okay, that access code is officially disabled. Can you find any more? +-[entry #12] | condition: plot.bools[17291] == 0 | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-*** see entry #13 *** +-[entry #14] speaker: citprs_batmil_radio_csec listener: variable_2 text: Looks like someone was trying to requisition medical supplies. +-[reply #13] listener: variable_3 +-*** see entry #15 *** +-[entry #16] condition: plot.bools[20499] == 1 speaker: variable_1 listener: variable_2 +-[entry #17] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #14] transition: transition_2708(-1) listener: variable_3 text: Can I help you? +-[entry #18] speaker: citprs_batmil_csec_officer listener: variable_2 text: Jordan Noles, E-Crimes. It's an honor to meet you, Commander. +-[reply #15] listener: variable_3 +-[entry #19] | condition: plot.bools[17300] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #16] | listener: variable_3 | +-[entry #21] | speaker: citprs_batmil_csec_officer | listener: variable_2 | text: I've got a saboteur hacking key systems. Power, communications... It's bad. | +-[reply #18] | listener: variable_3 | +-[entry #23] | speaker: citprs_batmil_csec_officer | listener: variable_2 | text: If you've got time to help, check out this console. | +-[reply #20] | listener: variable_3 | text: Got it. Looks like a collection of access codes. | +-[entry #24] | speaker: citprs_batmil_csec_officer | listener: variable_2 | text: They're batarian diplomatic codes... from back when they had an embassy on the Citadel. | +-[reply #21] | listener: variable_3 | +-[entry #25] | | speaker: citprs_batmil_csec_officer | | listener: variable_2 | | text: If you can use your Spectre access to find them, I can shut them down. | | +-[reply #22] | | listener: variable_3 | | text: I can access restricted intel at the Spectre office in the Embassy. If I find anything, I'll let you know. | +-[entry #26] | speaker: citprs_batmil_csec_officer | listener: variable_2 | text: Your Spectre status is on hold, but not revoked, so if you can use it to find usage points, I can shut them down. | +-*** see reply #22 *** +-[entry #20] | condition: plot.bools[17291] == 0 | speaker: variable_1 | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-*** see entry #21 *** +-[entry #22] speaker: citprs_batmil_csec_officer listener: variable_2 text: I've got a potential security leak. I haven't seen anything major yet, but better to be safe, right? +-[reply #19] listener: variable_3 +-*** see entry #23 *** +-[entry #27] speaker: citprs_batmil_csec_officer listener: variable_2 text: Commander Shepard? Do you have a minute? [biod_cithub_dockp3_loc_int.citprs_cat3_ashjoins_m_D.citprs_cat3_ashjoins_m_dlg] +-[entry #0] condition: conditional_297(4) speaker: variable_1 listener: variable_2 text: Shepard... I don't know what to say. +-[reply #0] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I'm trying to go over everything in my head. Make sense of it. +-[choice] | text: It shouldn't have happened. | category: AGREE | +-[reply #3] | condition: conditional_297(4) | listener: variable_3 | text: I never wanted to put you in that situation. We're on the same side. | +-[entry #4] | | condition: conditional_547(-1) | | transition: transition_2076(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I can't believe it came to that. We were so close to... | | +-[reply #4] | | listener: variable_3 | | text: Ash, it's okay. We figured it out. | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | text: We stopped Udina and got to walk away. That's the important part. | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: I can't believe he was responsible for all of it. Was he indoctrinated? | | +-[reply #11] | | listener: variable_3 | | text: It's hard to say. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: How do we fight something that can worm its way into your head? | | +-[reply #12] | | listener: variable_3 | | text: I don't know, but we don't have a choice. | | +-[entry #14] | | | condition: conditional_297(4) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I wanted to talk to you about that. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Hackett asked me to join his team. It's a great offer, but I'd prefer to ride this thing out aboard the Normandy. | | | +-[choice] | | | | text: Welcome aboard. | | | | category: AGREE | | | | +-[reply #14] | | | | condition: conditional_547(-1) | | | | listener: variable_3 | | | | text: Permission granted. Couldn't do this without you. | | | | +-[entry #16] | | | | transition: transition_4831(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'll grab my gear. | | | | +-[reply #17] | | | | listener: variable_3 | | | | text: And Ash? | | | | +-[entry #19] | | | | transition: transition_4007(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yeah? | | | | +-[reply #18] | | | | listener: variable_3 | | | | text: It's good to have to you back. | | | | +-[entry #20] | | | | | condition: plot.bools[17662] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yes, ma'am. | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yes, sir. | | | +-[choice] | | | | text: Welcome aboard. | | | | category: AGREE | | | | +-[reply #15] | | | | listener: variable_3 | | | | text: Permission granted, Lieutenant. Just keep your gun pointed at the Reapers, okay? | | | | +-[entry #17] | | | | transition: transition_4831(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'd prefer it. Thanks. | | | | +-[reply #16] | | | | listener: variable_3 | | | | text: Grab your gear and find a bunk, Williams. | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Aye, aye, Captain. | | | | +-*** see reply #17 *** | | | +-[choice] | | | text: I don't think so. | | | category: DISAGREE | | | +-[reply #19] | | | default action | | | major decision | | | listener: variable_3 | | | text: Permission denied. | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I don't get it, Shepard. | | | +-[reply #20] | | | listener: variable_3 | | | text: Hear me out. You need to be leading, Ash. Not following. | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #21] | | | listener: variable_3 | | | text: You proved it back there. You need your own command. | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I... understand, Commander. I think it's bullshit I'm getting railroaded out of here, but okay. | | | +-[reply #32] | | | listener: variable_3 | | | text: With all of Hackett's resources, you can do a lot of good. | | | +-[entry #36] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I can. And Commander? | | | +-[reply #33] | | | listener: variable_3 | | | text: Yes? | | | +-[entry #37] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Give 'em hell. | | | +-[reply #34] | | | listener: variable_3 | | | text: Count on it. | | +-[entry #25] | | | condition: conditional_297(1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: No, we don't. I also wanted to tell you Hackett offered me a position on his team. | | | +-[choice] | | | | text: Consider joining us. | | | | category: AGREE | | | | +-[reply #22] | | | | listener: variable_3 | | | | text: We could use you on the Normandy. | | | | +-[entry #32] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I agree Commander, but we can't be second-guessing each other. There's too much at stake. | | | | +-[reply #29] | | | | listener: variable_3 | | | | +-[entry #33] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I respectfully decline. | | | | +-[reply #30] | | | | listener: variable_3 | | | | text: Understood. Give 'em hell, Williams. | | | | +-[entry #34] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I intend to. | | | +-[choice] | | | | text: I need you with us. | | | | category: FRIENDLY | | | | +-[reply #23] | | | | condition: conditional_118(-1) | | | | listener: variable_3 | | | | text: Would you consider riding this out aboard the Normandy? | | | | +-[entry #26] | | | | transition: transition_4831(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You're serious? | | | | +-[reply #24] | | | | listener: variable_3 | | | | text: We need the best, Williams. | | | | +-[entry #27] | | | | transition: transition_4007(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Okay, Commander. I'm in. | | | | +-[reply #25] | | | | listener: variable_3 | | | | text: Good. Grab your gear. | | | | +-[entry #28] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'll do that. | | | | +-[reply #26] | | | | listener: variable_3 | | | | text: And Williams? | | | | +-[entry #29] | | | | transition: transition_2076(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yeah? | | | | +-[reply #27] | | | | listener: variable_3 | | | | text: Keep your gun pointed at the Reapers. | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Will do, Commander. | | | +-[choice] | | | text: Take the offer. | | | category: DISAGREE | | | +-[reply #31] | | | default action | | | major decision | | | listener: variable_3 | | | text: Congratulations. | | | +-[entry #35] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #32 *** | | +-[entry #31] | | condition: conditional_297(0) | | speaker: variable_1 | | listener: variable_2 | | text: You're right. Hackett offered me a position. I could really make a difference there. | | +-[choice] | | | text: We could use you. | | | category: AGREE | | | +-[reply #28] | | | listener: variable_3 | | | text: You could make a difference here, too, Williams. | | | +-*** see entry #32 *** | | +-[choice] | | text: Take the offer. | | category: DISAGREE | | +-*** see reply #31 *** | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Well, that'll be the first and last time I wave a gun at my commanding officer. | +-*** see reply #10 *** +-[choice] | text: You made a tough call. | category: AGREE | +-[reply #5] | listener: variable_3 | text: You followed your instincts and kept a clear head. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Doesn't feel that clear-headed now. | +-*** see reply #10 *** +-[choice] | text: We're lucky. | category: DISAGREE | +-[reply #6] | default action | major decision | condition: conditional_297(4) | listener: variable_3 | text: That could have ended very badly. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Very badly. Glad we're both still standing. | +-*** see reply #10 *** +-[choice] | text: You don't trust me. | category: DISAGREE | +-[reply #7] | default action | major decision | condition: conditional_2707(3) | listener: variable_3 | text: Last time you doubted me, you walked away. Why not this time? | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: I couldn't. Too much at stake if I made a mistake. | +-[reply #8] | listener: variable_3 | text: It almost meant blowing my head off, but you were willing to die for what you thought was right. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | text: We'll need that in the fight to come. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: I'd rather be shooting the bad guys than my commanding officer. | +-*** see reply #10 *** +-[choice] text: Why were you helping Udina? category: INVESTIGATE +-[reply #35] listener: variable_3 text: Your bandages were still fresh--how did you end up working with Udina? +-[entry #38] | condition: plot.bools[19245] == 1 | speaker: variable_1 | listener: variable_2 | text: You saw me in the hospital, I was going crazy. Felt like I was letting everyone down. | +-[reply #36] | listener: variable_3 | +-[entry #40] | speaker: variable_1 | listener: variable_2 | text: When Udina offered to make me a Spectre, I thought it was a chance to do some good. | +-[reply #38] | listener: variable_3 | text: I couldn't just sit back and watch, either. | +-[entry #41] | speaker: variable_1 | listener: variable_2 | text: Yeah. But it sure turned into a mess. | +-[choice] | | text: It shouldn't have happened. | | category: AGREE | | +-*** see reply #3 *** | +-[choice] | | text: You made a tough call. | | category: AGREE | | +-*** see reply #5 *** | +-[choice] | | text: We're lucky. | | category: DISAGREE | | +-*** see reply #6 *** | +-[choice] | text: You don't trust me. | category: DISAGREE | +-*** see reply #7 *** +-[entry #39] speaker: variable_1 listener: variable_2 text: A war going on and me stuck in the hospital? Doing nothing was driving me crazy. +-[reply #37] listener: variable_3 +-*** see entry #40 *** +-[entry #1] condition: conditional_297(1) speaker: variable_1 listener: variable_2 text: Commander... we need to talk before you ship out. Things got pretty crazy. +-[reply #1] listener: variable_3 +-*** see entry #3 *** +-[entry #2] speaker: variable_1 listener: variable_2 text: Commander, I couldn't leave things this way. Didn't seem right. +-[reply #2] listener: variable_3 +-*** see entry #3 *** [biod_cithub_dockp3_loc_int.citprs_cat3_kaidanjoins_m_D.citprs_cat3_kaidanjoins_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_2566(-1) listener: variable_3 text: Kaidan. Hey, I wondered where you went. What's up? +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: I'm trying to wrap my head around what just happened. +-[reply #2] listener: variable_3 text: You sound angry. +-[entry #3] | condition: conditional_1015(-1) | speaker: variable_1 | listener: variable_2 | text: Not angry, just not everyday you have an armed standoff with someone you love. | +-[reply #3] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: How it all went down, it's got me... I don't know. | +-[reply #4] | listener: variable_3 | text: Okay, talk to me. Let's have it. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: If I hadn't backed down first, I feel like you would have taken me out. | +-[choice] | | text: Never. | | category: AGREE | | +-[reply #5] | | transition: transition_1856(0) | | listener: variable_3 | | text: I trusted you, and I knew you'd come around. That's all that matters. | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | text: Main thing is we stopped the coup and Cerberus is off the Citadel. | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: But sometimes the way a thing goes down does matter, Shepard. | | +-[reply #8] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Later, when you have to live with yourself. | | +-[reply #9] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: Knowing that you acted with integrity--then it matters. | | +-[reply #10] | | listener: variable_3 | | text: You're talking about Udina. | | +-[entry #13] | | | condition: plot.bools[19704] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | text: He gave me no choice, so I took the shot. | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | listener: variable_3 | | | text: Any soldier would have done the same. Including you. | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Okay. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #19] | | | | condition: conditional_297(3) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Look Shepard, there's another reason I'm here. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Hackett offered me a position, but I'd turn it down in a second if there was a chance to join you on the Normandy again. | | | | +-[choice] | | | | | text: Absolutely. | | | | | category: AGREE | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | text: Couldn't imagine meeting the Reapers without you. | | | | | +-[entry #22] | | | | | transition: transition_4005(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Thank you, Commander. | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: And Shepard... | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-[entry #24] | | | | | | condition: conditional_546(-1) | | | | | | transition: transition_4593(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I need you to know that I'll never doubt you again. I've got your back. | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | text: Good to know. | | | | | | +-[entry #27] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #24] | | | | | | transition: transition_4832(-1) | | | | | | listener: variable_3 | | | | | | text: Welcome aboard, Major. | | | | | | +-[entry #28] | | | | | | | condition: plot.bools[17662] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Aye, aye, ma'am. | | | | | | | +-[reply #25] | | | | | | | listener: variable_3 | | | | | | | +-[entry #30] | | | | | | | | condition: conditional_1015(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #26] | | | | | | | | listener: variable_3 | | | | | | | | +-*** DIALOG END *** | | | | | | | +-[entry #31] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | +-*** DIALOG END *** | | | | | | +-[entry #29] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Aye, aye, sir. | | | | | | +-*** see reply #25 *** | | | | | +-[entry #25] | | | | | transition: transition_4635(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-*** see entry #26 *** | | | | +-[choice] | | | | text: Not a good idea. | | | | category: DISAGREE | | | | +-[reply #28] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: I don't think it'd work out, Major. | | | | +-[entry #32] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I see. | | | | +-[reply #29] | | | | listener: variable_3 | | | | text: The position with Hackett sounds like a great opportunity. | | | | +-[entry #44] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Thank you, Commander. | | | | +-[reply #39] | | | | listener: variable_3 | | | | text: All the best, Alenko. Good luck. | | | +-[entry #33] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Admiral Hackett has just offered me a position on his team. | | | +-[reply #30] | | | listener: variable_3 | | | +-[entry #34] | | | | condition: conditional_297(1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: I need you on the Normandy. | | | | | category: AGREE | | | | | +-[reply #31] | | | | | listener: variable_3 | | | | | text: Major, that's not the right team for you. Hackett can't have you. | | | | | +-[entry #35] | | | | | transition: transition_4832(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #32] | | | | | listener: variable_3 | | | | | text: We need you here. Your abilities, your strength of character... Let's take on the Reapers together--let's get it done. | | | | | +-[entry #36] | | | | | transition: transition_4005(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Well, I... Huh. Well, when you put it that way. Thank you, Commander. | | | | | +-[reply #33] | | | | | listener: variable_3 | | | | | +-[entry #37] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Absolutely. I'm in. | | | | | +-*** see reply #19 *** | | | | +-[choice] | | | | text: You should take that job. | | | | category: DISAGREE | | | | +-[reply #34] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: The chance to work with Hackett is a great opportunity. | | | | +-[entry #38] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'm sure it will be. Well, thank you for everything, Shepard. Good luck. | | | | +-[reply #35] | | | | listener: variable_3 | | | | text: You too, Alenko. Stay safe. | | | +-[entry #39] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #36] | | | listener: variable_3 | | | +-[entry #40] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Join the Normandy, instead. | | | | category: AGREE | | | | +-[reply #37] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: We could use you, Major. | | | | +-[entry #41] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Commander, I'm flattered, but I don't think-- Let's just say it would take a lot to rebuild the trust we'd need. | | | | +-[reply #38] | | | | listener: variable_3 | | | | +-[entry #42] | | | | | condition: plot.bools[17662] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: And so, I respectfully decline. Ma'am. | | | | | +-*** see reply #39 *** | | | | +-[entry #43] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And so, I respectfully decline. Sir. | | | | +-*** see reply #39 *** | | | +-[choice] | | | text: Good luck, Major. | | | category: DISAGREE | | | +-[reply #40] | | | listener: variable_3 | | | text: Hackett's gain is my loss. | | | +-*** see entry #44 *** | | +-[entry #16] | | condition: plot.bools[19648] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #13] | | listener: variable_3 | | text: You think he would have come in quietly? Kaidan, he gave you no choice. You had to take the shot. | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #14] | | listener: variable_3 | | text: You acted with integrity. I saw the whole thing. | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: All right. Thanks. | | +-*** see reply #15 *** | +-[choice] | text: Speculating is useless. | category: DISAGREE | +-[reply #6] | default action | major decision | listener: variable_3 | text: Doesn't matter. It could have played out a dozen different ways. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-*** see reply #7 *** +-[entry #4] | condition: conditional_489(-1) | speaker: variable_1 | listener: variable_2 | text: No, just not used to staring down the gun of someone I've worked with so closely. | +-*** see reply #3 *** +-[entry #5] speaker: variable_1 listener: variable_2 text: Never stood gun-to-gun like that with someone who once had my back. +-*** see reply #3 *** [biod_cithub_dockp3_loc_int.citprs_garrus_ambs_a_D.citprs_garrus_ambs_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Shepard. If you're feeling up to it, I thought we could do something fun for a change. +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Just let me know when you're ready to take a break. [biod_cithub_dockp3_loc_int.citprs_garrus_char_pre_m_D.citprs_garrus_char_pre_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Shepard, glad you came. +-[reply #1] listener: variable_3 text: What'd you have in mind? +-[entry #2] speaker: variable_1 listener: variable_2 text: Something that doesn't involve fighting Reapers. +-[choice] | text: Like alcohol? | category: AGREE | +-[reply #2] | default action | major decision | listener: variable_3 | text: I don't think they've conquered the bar yet. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I already scoped it out. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: But then I thought, if this was my last day alive, I'd actually like to remember it. | +-[reply #5] | listener: variable_3 | text: So? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: So I had an idea... | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 +-[choice] text: Everything involves them. category: DISAGREE +-[reply #4] listener: variable_3 text: That's hard to find these days. I suppose we could catch a hanar poetry reading. +-[entry #5] speaker: variable_1 listener: variable_2 text: No offense, but if the end of the galaxy is coming, I'm not going out on the phrase, "this one feels like a flower." +-*** see reply #5 *** [biod_cithub_dockwrex_loc_int.citprs_confront_wrexwreav_m_d.citprs_confront_wrexwreav_m_dlg] speaker_list: global_wrex, citprs_csec_guard01, global_salarian_leader, global_bailey, citprs_public_announcer, citprs_csec_guard03, citprs_csec_guard02 +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] transition: transition_2125(-1) listener: variable_3 text: Wrex... +-[entry #2] speaker: global_wrex listener: variable_2 text: Shepard. +-[reply #2] listener: variable_3 +-[entry #3] speaker: citprs_csec_guard01 listener: variable_2 text: Visitors are prohibited from bringing weapons into the-- +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: What are you doing? +-[entry #6] speaker: global_wrex listener: variable_2 text: I know what you did. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #8] speaker: global_salarian_leader listener: variable_2 text: "We can provide you our very best scientists to build the Crucible... and the full support of our fleets." +-[reply #8] listener: variable_3 text: "If I sabotage the cure." +-[entry #9] speaker: global_salarian_leader listener: variable_2 text: "Think about it, Commander. The choice is yours." +-[reply #9] listener: variable_3 text: Where did you get that? +-[entry #10] | condition: conditional_179(-1) | speaker: global_wrex | listener: variable_2 | text: Mordin wasn't my only source in STG. | +-[reply #10] | listener: variable_3 | +-[entry #12] | speaker: global_wrex | listener: variable_2 | text: Or did you think I was as dumb as my brother, Wreav? | +-[reply #12] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #14] | speaker: global_wrex | listener: variable_2 | text: What have you done? | +-[choice] | | text: This is crazy! | | category: HOSTILE | | +-[reply #14] | | listener: variable_3 | | text: Why would I betray you, Wrex? | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #15] | | | condition: plot.bools[15336] == 1 | | | listener: variable_3 | | | text: I still remember saving your family armor years ago. | | | +-[entry #16] | | | speaker: global_wrex | | | listener: variable_2 | | | text: But words aren't going to cut it this time, Shepard! | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: global_wrex | | | listener: variable_2 | | | text: I will honor our friendship though by shooting you in the head and making it quick! | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #28] | | | listener: variable_3 | | | +-[entry #26] | | | | condition: conditional_1065(-1) | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: That was for the bomb that exploded on Tuchanka! The one you couldn't be bothered to stop! | | | | +-[reply #29] | | | | listener: variable_3 | | | | +-[entry #27] | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: And before you die, I want you to know I'm calling off our support for Earth! If my people go extinct, so do yours! | | | | +-[reply #30] | | | | listener: variable_3 | | | | +-[entry #28] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #31] | | | | listener: variable_3 | | | | text: It doesn't have to be this way, Wrex! | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #32] | | | | listener: variable_3 | | | | +-[entry #30] | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: It should've been this way back on Virmire! But I made the mistake of trusting you--believing you were my friend! I was a fool! | | | | +-[reply #33] | | | | | listener: variable_3 | | | | | +-[entry #31] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #34] | | | | | listener: variable_3 | | | | | +-[entry #32] | | | | | | condition: plot.bools[15558] == 1 | | | | | | speaker: global_wrex | | | | | | listener: variable_2 | | | | | | text: What's the matter? Ashley not around to do your dirty work? | | | | | | +-[reply #35] | | | | | | listener: variable_3 | | | | | | +-[entry #33] | | | | | | | condition: conditional_191(-1) | | | | | | | speaker: global_wrex | | | | | | | listener: variable_2 | | | | | | | text: Oh right, you killed her too! | | | | | | | +-[reply #36] | | | | | | | listener: variable_3 | | | | | | | +-[entry #35] | | | | | | | speaker: global_wrex | | | | | | | listener: variable_2 | | | | | | | text: And it's time you found out how that feels! | | | | | | | +-[reply #38] | | | | | | | listener: variable_3 | | | | | | | +-[entry #38] | | | | | | | speaker: global_bailey | | | | | | | listener: variable_2 | | | | | | | text: Take him down! | | | | | | | +-[reply #41] | | | | | | | listener: variable_3 | | | | | | | +-[entry #41] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #45] | | | | | | | listener: variable_3 | | | | | | | +-[entry #42] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #46] | | | | | | | listener: variable_3 | | | | | | | +-[entry #43] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #47] | | | | | | | listener: variable_3 | | | | | | | +-[entry #44] | | | | | | | speaker: global_wrex | | | | | | | listener: variable_2 | | | | | | | text: I know... what you... did... Shepard. | | | | | | | +-[reply #48] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #45] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #49] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #46] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #50] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #50] | | | | | | | | speaker: global_bailey | | | | | | | | listener: variable_2 | | | | | | | | text: What the hell pissed him off? | | | | | | | | +-[choice] | | | | | | | | | text: He deserved better. | | | | | | | | | category: AGREE | | | | | | | | | +-[reply #55] | | | | | | | | | default action | | | | | | | | | major decision | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | transition: transition_2560(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: I hoped it wouldn't come to this. We didn't see eye to eye. | | | | | | | | | +-[entry #51] | | | | | | | | | speaker: global_bailey | | | | | | | | | listener: variable_2 | | | | | | | | | text: No kidding. | | | | | | | | | +-[reply #56] | | | | | | | | | listener: variable_3 | | | | | | | | | text: He was a friend once. | | | | | | | | | +-[entry #52] | | | | | | | | | speaker: global_bailey | | | | | | | | | listener: variable_2 | | | | | | | | | text: I don't know... an angry krogan coming at you like that? He didn't leave you much of a choice. | | | | | | | | | +-[reply #57] | | | | | | | | | listener: variable_3 | | | | | | | | | text: No. I guess not. | | | | | | | | | +-[entry #53] | | | | | | | | | speaker: global_bailey | | | | | | | | | listener: variable_2 | | | | | | | | | text: Well... sorry it ended this way, Shepard. | | | | | | | | | +-[reply #58] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #57] | | | | | | | | | speaker: global_bailey | | | | | | | | | listener: variable_2 | | | | | | | | | text: All right, people, let's get to it! | | | | | | | | | +-[reply #64] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #58] | | | | | | | | | speaker: global_bailey | | | | | | | | | listener: variable_2 | | | | | | | | | text: And let the morgue know we've got another delivery coming. Probably too big for a coffin--might have to space this one. | | | | | | | | | +-[reply #65] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #59] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | | text: We had a disagreement. | | | | | | | | | category: AGREE | | | | | | | | | +-[reply #59] | | | | | | | | | condition: conditional_2564(-1) | | | | | | | | | transition: transition_2560(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: We didn't see eye to eye. Things got out of hand. | | | | | | | | | +-[entry #54] | | | | | | | | | speaker: global_bailey | | | | | | | | | listener: variable_2 | | | | | | | | | text: Eh, that's pretty much standard procedure for a krogan. Even the smallest thing can set them off. | | | | | | | | | +-[reply #60] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Yeah. | | | | | | | | | +-[entry #56] | | | | | | | | | speaker: global_bailey | | | | | | | | | listener: variable_2 | | | | | | | | | text: Well, whatever. Just another mess to clean up now. | | | | | | | | | +-[reply #63] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #57 *** | | | | | | | | +-[choice] | | | | | | | | text: He went nuts. | | | | | | | | category: DISAGREE | | | | | | | | +-[reply #61] | | | | | | | | transition: transition_3295(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: I don't know. He just went crazy. | | | | | | | | +-[entry #55] | | | | | | | | transition: transition_2563(-1) | | | | | | | | speaker: global_bailey | | | | | | | | listener: variable_2 | | | | | | | | text: Yeah, krogan can do that. Genophage makes them screwy. Nothing to live for, so they just... snap. | | | | | | | | +-[reply #62] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #56 *** | | | | | | | +-[choice] | | | | | | | category: RENEGADE INTERRUPT | | | | | | | +-[reply #51] | | | | | | | transition: transition_2564(-1) | | | | | | | listener: variable_3 | | | | | | | +-[entry #47] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #52] | | | | | | | listener: variable_3 | | | | | | | +-[entry #48] | | | | | | | speaker: global_wrex | | | | | | | listener: variable_2 | | | | | | | text: {War Cry} | | | | | | | +-[reply #53] | | | | | | | listener: variable_3 | | | | | | | +-[entry #49] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #54] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #50 *** | | | | | | +-[entry #34] | | | | | | | condition: plot.bools[18199] == 1 | | | | | | | speaker: global_wrex | | | | | | | listener: variable_2 | | | | | | | text: Oh right, you killed her too! | | | | | | | +-[reply #37] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #35 *** | | | | | | +-[entry #36] | | | | | | speaker: global_wrex | | | | | | listener: variable_2 | | | | | | text: You a coward and a traitor? | | | | | | +-[reply #39] | | | | | | listener: variable_3 | | | | | | +-*** see entry #38 *** | | | | | +-[entry #37] | | | | | speaker: global_wrex | | | | | listener: variable_2 | | | | | text: I say every human can burn in hell now--and you'll be there to greet them! | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | +-*** see entry #38 *** | | | | +-[choice] | | | | category: RENEGADE INTERRUPT | | | | +-[reply #42] | | | | transition: transition_2564(-1) | | | | listener: variable_3 | | | | +-[entry #39] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #43] | | | | listener: variable_3 | | | | +-[entry #40] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #44] | | | | listener: variable_3 | | | | +-*** see entry #41 *** | | | +-*** see entry #27 *** | | +-[reply #16] | | listener: variable_3 | | text: I've known you a long time. It's you and me, taking on the galaxy together. | | +-*** see entry #16 *** | +-[choice] | | text: I needed salarian help. | | category: AGREE | | +-[reply #19] | | transition: transition_2560(-1) | | listener: variable_3 | | text: Wrex, I'm sorry. I sabotaged the cure, but Earth is dying--I need salarian help. | | +-[entry #18] | | speaker: global_wrex | | listener: variable_2 | | text: And my people? We're just collateral damage to you? | | +-[reply #20] | | listener: variable_3 | | text: I didn't actually kill any krogan. Everyone's still alive! | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | +-[entry #20] | | speaker: global_wrex | | listener: variable_2 | | text: Everyone except my unborn son! | | +-[reply #22] | | listener: variable_3 | | +-*** see entry #25 *** | +-[choice] | text: Krogan can't handle a cure. | category: DISAGREE | +-[reply #23] | default action | major decision | transition: transition_2563(-1) | listener: variable_3 | text: The other krogan aren't like you, Wrex. They live for war. I couldn't take that chance. | +-[entry #21] | speaker: variable_1 | listener: variable_2 | +-[reply #24] | listener: variable_3 | +-[entry #22] | | condition: plot.bools[17844] == 1 | | speaker: global_wrex | | listener: variable_2 | | text: So your apology for Maelon's data was just another lie? Well, the war starts here! | | +-[reply #25] | | listener: variable_3 | | +-*** see entry #25 *** | +-[entry #23] | | condition: plot.bools[17843] == 1 | | speaker: global_wrex | | listener: variable_2 | | text: I should've known not to trust you! The war starts here! | | +-[reply #26] | | listener: variable_3 | | +-*** see entry #25 *** | +-[entry #24] | speaker: global_wrex | listener: variable_2 | text: It's war you're worried about? Well it starts right now! | +-[reply #27] | listener: variable_3 | +-*** see entry #25 *** +-[entry #11] speaker: global_wrex listener: variable_2 text: Wiks wasn't my only source in STG. +-[reply #11] listener: variable_3 +-*** see entry #12 *** +-[entry #60] speaker: global_wrex listener: variable_2 text: {Grunts} +-[entry #61] speaker: global_wrex listener: variable_2 text: {Grunts} +-[entry #62] speaker: citprs_public_announcer listener: variable_2 text: Attention: We have a security breach at Bay D24. Code red. +-[reply #66] listener: variable_3 +-[entry #63] speaker: citprs_public_announcer listener: variable_2 text: Security personnel respond immediately. +-[entry #64] speaker: citprs_public_announcer listener: variable_2 text: Repeat: We have a security breach at Bay D24. Code red. +-[entry #65] speaker: citprs_csec_guard03 listener: variable_2 text: Surround him! +-[entry #66] speaker: citprs_csec_guard03 listener: variable_2 text: Watch the crossfire! +-[entry #67] speaker: citprs_csec_guard03 listener: variable_2 text: I see him! +-[entry #68] speaker: citprs_csec_guard03 listener: variable_2 text: Code red confirmed! Safeties off! +-[entry #69] speaker: citprs_csec_guard03 listener: variable_2 text: We have a heavily armed krogan out of control! +-[reply #67] listener: variable_3 +-[entry #70] speaker: citprs_csec_guard03 listener: variable_2 text: We need backup! +-[entry #71] speaker: citprs_csec_guard02 listener: variable_2 text: There he is! +-[entry #72] speaker: citprs_csec_guard02 listener: variable_2 text: Pick your shots! +-[entry #73] speaker: citprs_csec_guard02 listener: variable_2 text: Get a perimeter established! +-[reply #68] listener: variable_3 +-[entry #74] speaker: citprs_csec_guard02 listener: variable_2 text: Don't let him out of this area! +-[entry #75] speaker: citprs_public_announcer listener: variable_2 text: Attention: Docking bay D24 is now off-limits due to security incident. +-[entry #76] speaker: citprs_csec_guard01 listener: variable_2 text: {Grunts} +-[reply #69] listener: variable_3 +-*** DIALOG END *** [biod_cithub_dock_loc_int.cithub_avina_docks_d_D.cithub_avina_docks_d_dlg] +-[entry #0] condition: plot.bools[21151] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1265(-1) | speaker: variable_1 | listener: variable_2 | text: Welcome back to Docking Bay D24, Commander Shepard. How may I help you? | +-[reply #1] | listener: variable_3 | text: That's it. Thanks. +-[entry #2] speaker: variable_1 listener: variable_2 text: Welcome back to Docking Bay D24, Commander Shepard. How may I help you? +-[choice] | text: Local features | category: INVESTIGATE | +-[reply #10] | listener: variable_3 | text: What else is in the area? | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: You are standing in Docking Area D24. According to your biometrics file, you are cleared to access further information about this bay. | +-[reply #11] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: This is the airlock currently assigned to the Systems Alliance ship, Normandy. | +-[reply #12] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: If you look out the bay window, you can see one of the many magnificent vistas for which the Citadel is renowned. | +-[choice] | | text: Waiting area | | category: FRIENDLY | | +-[reply #13] | | listener: variable_3 | | text: What about that room over there? | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: The waiting area is for those who wish to speak to our new arrivals. It is located next to security processing. | | +-[choice] | | | text: Local features | | | category: INVESTIGATE | | | +-*** see reply #10 *** | | +-[choice] | | | text: Other Citadel areas | | | category: INVESTIGATE | | | +-[reply #14] | | | listener: variable_3 | | | text: Any other important areas I should know about? | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Docking Bay E24 has been repurposed into temporary housing to accommodate the recent influx of civilians to the Citadel. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: If you wish to contact your species' official Citadel representative, please go to Citadel Embassies. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: For medical needs, the Presidium offers leading-edge care at the Huerta Memorial Hospital. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The Presidium Commons have been a cultural mainstay since the Council was first established at the Citadel. | | | +-[choice] | | | | text: Purgatory nightclub | | | | category: FRIENDLY | | | | +-[reply #18] | | | | condition: conditional_2304(-1) | | | | listener: variable_3 | | | | text: Do you have any information on Purgatory? | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The term "purgatory" is present in many civilizations, with varying associated uses and meanings. | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: No, the bar called Purgatory. | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The Citadel Tourist and Visitor Board has no establishment by that name on its list of approved nightlife entertainment facilities. | | | | +-[choice] | | | | | text: Local features | | | | | category: INVESTIGATE | | | | | +-*** see reply #10 *** | | | | +-[choice] | | | | | text: Other Citadel areas | | | | | category: INVESTIGATE | | | | | +-*** see reply #14 *** | | | | +-[choice] | | | | | text: Routine verification | | | | | category: INVESTIGATE | | | | | +-[reply #20] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: What's with the heightened security? | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: New screening fields have been added in order to speed up processing at the security stations in each docking area. | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Citadel security screening technology uses highly advanced biometric authentication systems developed by the Sirta Foundation. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #24] | | | | | | condition: conditional_1265(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Please speak with me again if you require further assistance. | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Please note that any attempt to circumvent Citadel security measures will result in immediate incarceration. | | | | | +-[choice] | | | | | | text: Local features | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #10 *** | | | | | +-[choice] | | | | | | text: Other Citadel areas | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #14 *** | | | | | +-[choice] | | | | | | text: Routine verification | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #20 *** | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | text: That's all. | | | | | +-*** see entry #26 *** | | | | +-[choice] | | | | text: Goodbye. | | | | +-*** see reply #24 *** | | | +-[choice] | | | | text: Local features | | | | category: INVESTIGATE | | | | +-*** see reply #10 *** | | | +-[choice] | | | | text: Other Citadel areas | | | | category: INVESTIGATE | | | | +-*** see reply #14 *** | | | +-[choice] | | | | text: Routine verification | | | | category: INVESTIGATE | | | | +-*** see reply #20 *** | | | +-[choice] | | | text: Goodbye. | | | +-*** see reply #24 *** | | +-[choice] | | | text: Routine verification | | | category: INVESTIGATE | | | +-*** see reply #20 *** | | +-[choice] | | text: Goodbye. | | +-*** see reply #24 *** | +-[choice] | | text: Local features | | category: INVESTIGATE | | +-*** see reply #10 *** | +-[choice] | | text: Other Citadel areas | | category: INVESTIGATE | | +-*** see reply #14 *** | +-[choice] | | text: Routine verification | | category: INVESTIGATE | | +-*** see reply #20 *** | +-[choice] | text: Goodbye. | +-*** see reply #24 *** +-[choice] | text: Other Citadel areas | category: INVESTIGATE | +-*** see reply #14 *** +-[choice] | text: Routine verification | category: INVESTIGATE | +-*** see reply #20 *** +-[choice] text: Goodbye. +-*** see reply #24 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Hello, Commander Shepard. Welcome to the Citadel. +-[reply #2] listener: variable_3 +-[entry #4] | condition: plot.bools[3042] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #10] | transition: transition_3309(-1) | speaker: variable_1 | listener: variable_2 | text: This is Docking Bay D24. | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Note that due to recent events, official identification and weapons permits may be requested by C-Sec personnel for routine verification. | +-[choice] | | text: Local features | | category: INVESTIGATE | | +-*** see reply #10 *** | +-[choice] | | text: Other Citadel areas | | category: INVESTIGATE | | +-*** see reply #14 *** | +-[choice] | | text: Routine verification | | category: INVESTIGATE | | +-*** see reply #20 *** | +-[choice] | text: Goodbye. | +-*** see reply #24 *** +-[entry #5] | condition: conditional_746(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-*** see entry #10 *** +-[entry #6] | condition: plot.bools[21147] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-*** see entry #10 *** +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: Do I know you? +-[entry #8] speaker: variable_1 listener: variable_2 text: I am Avina, a fully interactive virtual intelligence. +-[reply #7] listener: variable_3 text: You're a VI? +-[entry #9] speaker: variable_1 listener: variable_2 text: Yes. I provide guidance at predetermined locations of interest throughout the Citadel. +-[reply #8] listener: variable_3 +-*** see entry #10 *** [biod_cithub_dock_loc_int.citprs_allers_intro_a_D.citprs_allers_intro_a_dlg] speaker_list: nor_crew_male1 +-[entry #0] speaker: nor_crew_male1 listener: variable_1 text: Ma'am, I can't say when we're deploying, or where, or why. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: nor_crew_male1 text: But you're on the Normandy, right? I saw it dock. It was last seen on Earth... did Commander Shepard escape? +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[17662] == 1 | speaker: variable_1 | listener: nor_crew_male1 | text: She did, didn't she? So why would she be here, unless she's seeing the Council? | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: nor_crew_male1 | listener: variable_1 | text: Ma'am, I can't talk about that. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: You don't have to. Commander Shepard! +-[entry #3] speaker: variable_1 listener: nor_crew_male1 text: He did, didn't he? So why would he be here, unless he's seeing the Council? +-[reply #3] listener: variable_3 +-*** see entry #4 *** [biod_cithub_dock_loc_int.citprs_allers_intro_m_D.citprs_allers_intro_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: What's going on here? +-[entry #1] transition: transition_3749(-1) speaker: variable_1 listener: variable_2 text: Commander. Just who I was looking for. Diana Allers, Alliance News Network. I think we can help each other. +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[14768] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: I don't have the greatest track record with reporters. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: I know, and it hasn't exactly endeared you to a galactic audience. But that can change. | +-[reply #3] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: I'm a military reporter with a show called "Battlespace." We're carried on just about all Council planets. | +-[reply #6] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: My producers want me embedded on a human ship, and I want that ship to be the Normandy. | +-[reply #7] | listener: variable_3 | text: Why would I want that? | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Wars can be won or lost in the editing room. And this war needs to be won. | +-[reply #8] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: I've got Alliance security clearance and operate without a crew. You get veto power over the segments I file. | +-[reply #9] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Can you handle an arrangement like that, or do I keep looking? | +-[choice] | | text: Let's do a trial run. | | category: AGREE | | +-[reply #10] | | default action | | major decision | | transition: transition_4814(-1) | | listener: variable_3 | | text: Tell your producers yes for now. We'll see how it works out. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #11] | | listener: variable_3 | | text: Report to the ship as soon as possible. Any questions? | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: How much gear I can bring? | | +-[reply #12] | | listener: variable_3 | | text: One footlocker. | | +-[entry #15] | | transition: transition_2773(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Aye, aye, Commander. | | +-[reply #13] | | listener: variable_3 | | +-*** DIALOG END *** | +-[choice] | text: No way. | category: DISAGREE | +-[reply #14] | listener: variable_3 | text: You're a reporter. I command a stealth ship. The two don't mix. | +-[entry #16] | transition: transition_2774(-1) | speaker: variable_1 | listener: variable_2 | text: Well, I guess you'll have to win support on your own, then. | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: plot.bools[3743] == 1 | speaker: variable_1 | listener: variable_2 | +-*** see reply #2 *** +-[entry #4] | condition: plot.bools[4424] == 1 | speaker: variable_1 | listener: variable_2 | +-*** see reply #2 *** +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: I suppose you want an interview. +-[entry #7] speaker: variable_1 listener: variable_2 text: Even better. +-[reply #5] listener: variable_3 +-*** see entry #8 *** [biod_cithub_dock_loc_int.citprs_ambs_off_to_war_a_D.citprs_ambs_off_to_war_a_dlg] speaker_list: cit_offtowar_wife +-[entry #0] condition: conditional_1648(0) transition: transition_3550(1) speaker: variable_1 listener: cit_offtowar_wife text: Okay, first deployment is somewhere near Palaven. Reports say not to depend on comms. +-[reply #0] listener: variable_3 +-[entry #1] speaker: cit_offtowar_wife listener: variable_1 text: I'll leave vid messages, then. And you can do the same. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: cit_offtowar_wife text: Well, they said that due to concerns about signal congestion, we're supposed to avoid sending messages at all. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: cit_offtowar_wife text: They're trying to keep war data coming through, so every data packet counts. +-[reply #3] listener: variable_3 +-[entry #4] speaker: cit_offtowar_wife listener: variable_1 text: So how am I supposed to talk with you, then? +-[entry #5] condition: conditional_1648(1) transition: transition_3550(2) speaker: cit_offtowar_wife listener: variable_1 text: So you're just silent behind enemy lines until the war is over? +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: cit_offtowar_wife text: No, they've got us on rotation. We're mostly in fortified holding zones until strike teams clear an area. +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: cit_offtowar_wife text: Then we come in and set up medical bunkers and supply depots, and then the main fleet comes in to occupy. +-[reply #6] listener: variable_3 +-[entry #8] speaker: cit_offtowar_wife listener: variable_1 text: I'm not wearing commando leather, honey. What does that mean? +-[reply #7] listener: variable_3 +-[entry #9] speaker: variable_1 listener: cit_offtowar_wife text: We'll be perfectly safe. They don't put engineers on the front lines. +-[reply #8] listener: variable_3 +-[entry #10] speaker: cit_offtowar_wife listener: variable_1 text: But you won't be able to talk to us. +-[entry #11] condition: conditional_1648(2) transition: transition_3550(3) speaker: variable_1 listener: cit_offtowar_wife text: Listen, honey... please. This is how it has to be. Everyone's going through this. +-[reply #9] listener: variable_3 +-[entry #12] speaker: cit_offtowar_wife listener: variable_1 text: I know. And I'm sure you'll be fine. It's just so damn inconvenient. It's like we're pre-spaceflight all of a sudden. +-[reply #10] listener: variable_3 +-[entry #13] speaker: variable_1 listener: cit_offtowar_wife text: Pretty much. You should see what they've got us using for heavy munitions. It's all mass-produced Elkoss Combine crap. +-[reply #11] listener: variable_3 +-[entry #14] speaker: cit_offtowar_wife listener: variable_1 text: Wait, munitions? Explosive munitions? I thought you weren't going to be on the front lines. +-[reply #12] listener: variable_3 +-[entry #15] speaker: variable_1 listener: cit_offtowar_wife text: Not in hot-combat zones, no, of course not. But sometimes they need us to breach enemy fortifications. +-[reply #13] listener: variable_3 +-[entry #16] speaker: cit_offtowar_wife listener: variable_1 text: Goddess, you said you were just going to be building emergency outposts. +-[entry #17] condition: conditional_1648(3) transition: transition_3550(4) speaker: variable_1 listener: cit_offtowar_wife text: I'm sorry, honey. I didn't want you to worry. Chances are, I'll never even need to put on armor. +-[reply #14] listener: variable_3 +-[entry #18] speaker: cit_offtowar_wife listener: variable_1 text: I know. And I'm sorry. That's what you get for marrying a civilian. +-[reply #15] listener: variable_3 +-[entry #19] speaker: variable_1 listener: cit_offtowar_wife text: Are you and the girls going to be okay? Combat pay isn't as much as I make at the dig site. +-[reply #16] listener: variable_3 +-[entry #20] speaker: cit_offtowar_wife listener: variable_1 text: We'll be fine. The last thing I want you to worry about is paying the bills. +-[reply #17] listener: variable_3 +-[entry #21] speaker: variable_1 listener: cit_offtowar_wife text: Just don't go too crazy with new dance classes, okay? +-[reply #18] listener: variable_3 +-[entry #22] transition: transition_3742(-1) speaker: cit_offtowar_wife listener: variable_1 text: I was going to drop those. I can't get the girls there on time, and... I was probably going to pick up an extra shift at work. +-[reply #19] listener: variable_3 +-[entry #23] speaker: variable_1 listener: cit_offtowar_wife text: Oh. Well, we'll make it up to the girls when I get back. Dance classes, biotic gymnastics, whatever they want. +-[entry #24] transition: transition_3550(0) speaker: variable_1 listener: cit_offtowar_wife text: They're going to call for boarding pretty soon. I should... +-[reply #20] listener: variable_3 +-[entry #25] speaker: cit_offtowar_wife listener: variable_1 text: I know. +-[reply #21] listener: variable_3 +-[entry #26] speaker: variable_1 listener: cit_offtowar_wife text: Listen, I've heard ads for a place called Sanctuary. It's supposed to be a safe haven from the war. +-[reply #22] listener: variable_3 +-[entry #27] speaker: variable_1 listener: cit_offtowar_wife text: I want you and the girls to go. +-[reply #23] listener: variable_3 +-[entry #28] speaker: cit_offtowar_wife listener: variable_1 text: What? +-[reply #24] listener: variable_3 +-[entry #29] speaker: variable_1 listener: cit_offtowar_wife text: I just... I don't want to worry about you, okay? +-[reply #25] listener: variable_3 +-[entry #30] speaker: cit_offtowar_wife listener: variable_1 text: Okay. I'll see if I can get a loan. +-[reply #26] listener: variable_3 +-[entry #31] speaker: variable_1 listener: cit_offtowar_wife text: I'll send a message for Niri's birthday. +-[reply #27] listener: variable_3 +-[entry #32] speaker: cit_offtowar_wife listener: variable_1 text: I thought you were supposed to avoid sending messages. +-[reply #28] listener: variable_3 +-[entry #33] speaker: variable_1 listener: cit_offtowar_wife text: It's a stupid rule anyway. [biod_cithub_dock_loc_int.citund_pilot_ships_a_D.citund_pilot_ships_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Your suggestion to come out here was a good one, Commander. I needed this. [biod_cithub_dock_loc_int.citund_pilot_ships_d_D.citund_pilot_ships_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: You finally made it off the Normandy. +-[entry #1] transition: transition_2737(-1) speaker: variable_1 listener: variable_2 text: Glad I did. Even with the chaos of all the refugees, seeing so many ships in flight is comforting. Gets me thinking. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Hey, a turian frigate. I think that's the PFS Havincaw. +-[reply #2] listener: variable_3 text: What's one turian warship doing at the Citadel? +-[entry #3] speaker: variable_1 listener: variable_2 text: Looking for dry dock, I bet. She's seen battle. Look at the waver in her drive core emissions. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Alone, limping, looking for a haven. Maybe it would've been better to just go down fighting, like their families back home. +-[choice] | text: The turians? Or you? | category: INVESTIGATE | +-[reply #4] | listener: variable_3 | text: Are you talking about the turians or yourself? | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: I should have been there. With Robert. | +-[reply #5] | | condition: conditional_884(-1) | | listener: variable_3 | | text: I'm glad you weren't. You'd be dead, and we'd never have met. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah--that's one good thing from all this. I'm glad to serve with you, Shepard. | | +-[choice] | | | text: We must survive. | | | category: AGREE | | | +-[reply #7] | | | default action | | | major decision | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: The lives of future generations rest on those turians' shoulders. On our shoulders. | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | text: Nobody is giving up. Not those turians. Not me. Not you. | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: If anyone can pull this all together, it's you. And I'm with you. | | | +-[reply #10] | | | | listener: variable_3 | | | | +-[entry #14] | | | | transition: transition_4565(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I've got to let go. For real this time. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The refugees here have put up a memorial wall. They leave mementos of lost loved ones. I was thinking maybe... | | | | +-[reply #16] | | | | listener: variable_3 | | | | text: What's stopping you? | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Nothing. I mean... Let me think about it. | | | +-[choice] | | | category: PARAGON INTERRUPT | | | +-[reply #11] | | | listener: variable_3 | | | text: Is that an Alliance cruiser? What's it doing here? | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: That's the SSV London, decommissioned years ago. Look, no guns. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Refugees must have salvaged her from a shipyard. Geneva-class cruisers always had eezo cores like granite. | | | +-[reply #13] | | | listener: variable_3 | | | text: People find a way to survive. | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Do whatever it takes to see another day? | | | +-[reply #14] | | | listener: variable_3 | | | +-*** see entry #14 *** | | +-[choice] | | text: We must get vengeance. | | category: DISAGREE | | +-[reply #8] | | transition: transition_2563(-1) | | listener: variable_3 | | text: The Reapers are expecting victory. They won't get it. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #9 *** | +-[reply #6] | listener: variable_3 | text: But you weren't. You're alive, and that's a good thing. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Maybe so. | +-[choice] | | text: We must survive. | | category: AGREE | | +-*** see reply #7 *** | +-[choice] | text: We must get vengeance. | category: DISAGREE | +-*** see reply #8 *** +-[choice] | text: We must survive. | category: AGREE | +-*** see reply #7 *** +-[choice] text: We must get vengeance. category: DISAGREE +-*** see reply #8 *** +-[entry #17] speaker: variable_1 listener: variable_2 text: The citizens here have put up a memorial. They leave mementos of lost loved ones. I was thinking maybe... [biod_cithub_embassyp1_loc_int.citprs_james_m_D.citprs_james_m_dlg] +-[entry #0] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Hey, Commander. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Liara told me the Council's not interested in helping us. +-[reply #2] listener: variable_3 text: Something like that. +-[entry #3] speaker: variable_1 listener: variable_2 text: Why would they? Look at this place. There's no war here. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: People are whispering about it. Talking about it. But they don't really believe it. +-[choice] | text: It is hard to believe. | category: AGREE | +-[reply #9] | listener: variable_3 | text: I can hardly believe it, myself. Like everything back on Earth was some kind of nightmare. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Yeah. That's what I hate most. It's like this place wants you to forget that. | +-[reply #11] | listener: variable_3 | text: So, you still want to go back to Earth? | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Hell, yeah. But... | +-[reply #12] | listener: variable_3 | text: But? | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: You were right. So was Anderson. We can't stop them alone. | +-[reply #13] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Besides, looks like you're gonna have your hands full convincing these pendejo politicians to help us. | +-[reply #14] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: And I'm up for it. Whatever it takes. | +-[reply #15] | listener: variable_3 | text: Glad to hear it. | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: I'm gonna head down to some of the lower levels. Where they keep it real. | +-[reply #16] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: You got some spare time, you should come and find me. | +-[reply #17] | transition: transition_3955(-1) | listener: variable_3 | text: Maybe I'll do that. +-[choice] | text: They will. | category: DISAGREE | +-[reply #10] | default action | major decision | listener: variable_3 | text: They're in for a rude awakening. Every species will fall, one by one, if they don't work with us. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: No shit. I can't believe it's even up for debate. | +-*** see reply #11 *** +-[choice] text: Not your kind of place? category: INVESTIGATE +-[reply #4] listener: variable_3 text: I take it this is your first time here... with the elite of the galaxy. +-[entry #5] speaker: variable_1 listener: variable_2 text: I've been to the Citadel, but never up here on the Presidium. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: It's... not right. It looks pretty. Calm and peaceful. But it's not right. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: It's all just an illusion. +-[reply #7] listener: variable_3 text: It was peaceful... once. +-[entry #8] speaker: variable_1 listener: variable_2 text: But was it? Really? I mean, when push comes to shove, they're just gonna turtle up... hope it don't hit them, too. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: They'd rather believe in this than face the truth. +-[choice] | text: It is hard to believe. | category: AGREE | +-*** see reply #9 *** +-[choice] text: They will. category: DISAGREE +-*** see reply #10 *** +-[entry #18] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #19] | condition: plot.bools[19578] == 1 | speaker: variable_1 | listener: variable_2 | text: Hey, Loco. | +-[reply #19] | listener: variable_3 | +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: Council still won't help, even after we rescued the primarch? | +-[reply #22] | listener: variable_3 | text: Not yet. | +-*** see entry #3 *** +-[entry #20] | condition: plot.bools[19579] == 1 | speaker: variable_1 | listener: variable_2 | text: Hey, Lola. | +-[reply #20] | listener: variable_3 | +-*** see entry #22 *** +-[entry #21] speaker: variable_1 listener: variable_2 text: Commander. +-[reply #21] listener: variable_3 +-*** see entry #22 *** [biod_cithub_embassyp1_loc_int.procit_turian_request_m_D.procit_turian_request_m_dlg] speaker_list: global_newcouncil_turian, global_oldcouncil_turian +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[13002] == 1 | speaker: global_newcouncil_turian | listener: variable_2 | text: Commander. | +-[reply #2] | listener: variable_3 | +-[entry #3] | condition: plot.bools[13002] == 1 | speaker: global_newcouncil_turian | listener: variable_2 | text: Palaven's Primarch Fedorian is the one that called the war summit. He's your kind of man... open to extreme solutions. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: global_newcouncil_turian | listener: variable_2 | text: He's essential to the summit. If the Normandy could extract him without being detected... | +-[choice] | | text: So, favors for favors? | | category: AGREE | | +-[reply #4] | | transition: transition_2560(-1) | | listener: variable_3 | | text: You want me to rescue his ass in the hopes he considers helping Earth. | | +-[entry #5] | | speaker: global_newcouncil_turian | | listener: variable_2 | | text: Save the Primarch, gain an ally--one with the power to grant you what you're looking for. | | +-[reply #6] | | listener: variable_3 | | text: While the Reapers ravage Earth. | | +-[entry #6] | | transition: transition_3009(-1) | | speaker: global_newcouncil_turian | | listener: variable_2 | | text: Your Councilor was right. We need to work together. This is the best way to get that. | | +-[reply #7] | | listener: variable_3 | | text: {Grunts} | | +-[entry #7] | | transition: transition_3737(-1) | | speaker: global_newcouncil_turian | | listener: variable_2 | | text: Our intel says Primarch Fedorian is on Palaven's largest moon. Get in and out undetected, and he'll take care of the rest. | | +-[reply #8] | | listener: variable_3 | | +-[entry #8] | | transition: transition_3573(-1) | | speaker: global_newcouncil_turian | | listener: variable_2 | | text: Good luck, Commander. You're going to need it. | | +-[reply #9] | | listener: variable_3 | | +-[entry #9] | | speaker: global_newcouncil_turian | | listener: variable_2 | | text: There is one other thing. | | +-[reply #10] | | listener: variable_3 | | +-[entry #10] | | | condition: plot.bools[1848] == 0 | | | speaker: global_newcouncil_turian | | | listener: variable_2 | | | text: The Council has agreed to reinstate your Spectre status. | | | +-[reply #21] | | | listener: variable_3 | | | text: Well, that went well. | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #11] | | speaker: global_newcouncil_turian | | listener: variable_2 | | text: The Council wanted me to remind you that we have chosen to uphold your Spectre status. | | +-*** see reply #21 *** | +-[choice] | text: You can't be serious. | category: DISAGREE | +-[reply #5] | default action | major decision | transition: transition_2563(-1) | listener: variable_3 | text: The Reapers are tearing us apart and you want to make a deal. | +-*** see entry #5 *** +-[entry #12] speaker: variable_1 listener: variable_2 text: They're scared. And they're looking out for themselves. +-[reply #11] listener: variable_3 +-[entry #13] speaker: global_oldcouncil_turian listener: variable_2 text: Commander. I can't give you what you need, but I can tell you how to get it. +-[reply #12] listener: variable_3 +-[entry #14] speaker: global_oldcouncil_turian listener: variable_2 text: The Normandy is one of the few ships that can extract Primarch Fedorian undetected. +-[choice] | text: I don't see how that helps me. | category: AGREE | +-[reply #13] | transition: transition_2560(-1) | listener: variable_3 | text: So far you've only explained how I can help you. | +-[entry #15] | speaker: global_oldcouncil_turian | listener: variable_2 | text: But the leaders of this summit will be the ones deciding our future. The fate of our fleets, where they fight, and with whom. | +-[reply #15] | listener: variable_3 | +-[entry #16] | speaker: global_oldcouncil_turian | listener: variable_2 | text: A grateful Primarch would be a tremendous ally in your bid to unite us. | +-[reply #16] | listener: variable_3 | text: We're at war, and you want me to play politician? | +-[entry #17] | speaker: global_oldcouncil_turian | listener: variable_2 | text: If it gets you what you need, what does it matter? | +-[reply #17] | listener: variable_3 | text: {Grunts} | +-[entry #18] | speaker: global_oldcouncil_turian | listener: variable_2 | text: Our latest intelligence says that the Primarch was moved to a base on Palaven's largest moon. | +-[reply #18] | listener: variable_3 | +-[entry #19] | speaker: global_oldcouncil_turian | listener: variable_2 | text: I've done all I can to help. The rest is up to you. | +-[reply #19] | listener: variable_3 | +-[entry #20] | speaker: global_oldcouncil_turian | listener: variable_2 | text: There is one other thing. | +-[reply #20] | listener: variable_3 | +-[entry #21] | | condition: plot.bools[1848] == 0 | | speaker: global_oldcouncil_turian | | listener: variable_2 | | text: The Council has agreed to reinstate your Spectre status. | | +-*** see reply #21 *** | +-[entry #22] | speaker: global_oldcouncil_turian | listener: variable_2 | text: The Council wanted me to tell you... we've chosen to uphold your Spectre status. | +-*** see reply #21 *** +-[choice] text: I warned you. category: DISAGREE +-[reply #14] default action major decision transition: transition_2563(-1) listener: variable_3 text: I told you this would happen, and you did nothing. +-*** see entry #15 *** +-[entry #24] speaker: variable_1 listener: variable_2 text: They're a bunch of self-concerned jackasses, Shepard. +-[reply #22] listener: variable_3 +-[entry #25] speaker: variable_1 listener: variable_2 text: We may have a spot on the Council, but humanity will always be considered second-rate. +-[reply #23] listener: variable_3 text: How can they be so blind? +-[entry #26] speaker: global_oldcouncil_turian listener: variable_2 text: Our people our scared, and we're looking out for them the best we know how. +-[reply #24] listener: variable_3 +-[entry #27] speaker: variable_1 listener: variable_2 text: Councilor. +-[reply #25] listener: variable_3 +-*** DIALOG END *** +-[entry #28] speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 text: I'm listening. +-[entry #29] speaker: global_oldcouncil_turian listener: variable_2 text: Primarch Fedorian called the war summit, but... we lost contact with him when the Reapers hit Palaven. +-[reply #27] listener: variable_3 +-[entry #30] speaker: global_oldcouncil_turian listener: variable_2 text: Those meetings won't proceed without him. +-[reply #28] listener: variable_3 +-*** DIALOG END *** +-[entry #31] speaker: global_oldcouncil_turian listener: variable_2 text: It might seem that way. +-[reply #29] listener: variable_3 +-*** DIALOG END *** +-[entry #32] speaker: global_oldcouncil_turian listener: variable_2 text: We can argue the past later if you like. +-[reply #30] listener: variable_3 +-*** DIALOG END *** +-[entry #33] speaker: global_oldcouncil_turian listener: variable_2 text: And various resources will be made available to you. +-[reply #31] listener: variable_3 +-[entry #34] speaker: global_oldcouncil_turian listener: variable_2 text: Good day. +-[entry #35] transition: transition_3573(-1) speaker: variable_1 listener: variable_2 text: It's a start. I'll talk to the others in the meantime. See if we can support this summit. Move things along. +-[reply #32] listener: variable_3 text: Thanks. +-[entry #36] condition: plot.bools[13002] == 1 speaker: global_newcouncil_turian listener: variable_2 text: I can't give you what you're asking for, but I can tell you how to get it. +-[reply #33] listener: variable_3 +-*** DIALOG END *** +-[entry #37] speaker: global_newcouncil_turian listener: variable_2 text: Put bluntly? Yes. I shouldn't even be telling you about it, but we need Fedorian alive, and your ship can get him. +-[reply #34] listener: variable_3 +-*** DIALOG END *** +-[entry #38] speaker: global_newcouncil_turian listener: variable_2 text: I'm trying to help you, Commander. The summit leaders set our war strategy, and this council is beholden to their decision. +-[reply #35] listener: variable_3 +-*** DIALOG END *** +-[entry #39] speaker: global_newcouncil_turian listener: variable_2 text: Trouble is, he didn't get out of Palaven's system when the Reapers attacked. We don't know if he's alive. +-[reply #36] listener: variable_3 +-*** DIALOG END *** +-[entry #40] speaker: global_newcouncil_turian listener: variable_2 text: And there are certain... resources that will be made available to you. +-[reply #37] listener: variable_3 +-[entry #41] speaker: global_newcouncil_turian listener: variable_2 text: Good luck. [biod_cithub_embassyp1_loc_int.procit_udina_aid_v_D.procit_udina_aid_v_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander. Councilor Udina said you'd be coming. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: If you'll follow me, the Council is already in session. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 [biod_cithub_embassyp2_loc_int.citprs_dogtag_ambassador_a_d.citprs_dogtag_ambassador_a_dlg] +-[entry #0] condition: conditional_805(2) transition: transition_1956(-1) speaker: variable_1 listener: variable_1 text: Yes, his squad did return. I could, but they ignore me--refuse to even look me in the eye. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_1 text: Why won't you help me? I simply want my son found! +-[entry #2] condition: conditional_805(1) transition: transition_1955(-1) speaker: variable_1 listener: variable_1 text: Yes, I have spoken to you before. Why do you refuse to help me? +-[reply #1] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_1 text: If it's possible that my son, Bilal, is alive, I will not rest until he's found! +-[entry #4] transition: transition_1955(-1) speaker: variable_1 listener: variable_1 text: But what I need is proof. I can't take your word on this. +-[reply #2] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_1 text: But those assumptions merely leave my son stranded in enemy territory! Bilal may still be alive. [biod_cithub_embassyp2_loc_int.citprs_dogtag_ambassador_d_d.citprs_dogtag_ambassador_d_dlg] +-[entry #0] condition: conditional_804(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19616] == 0 | speaker: variable_1 | listener: variable_2 | text: Tell me you have found my son. | +-[reply #1] | listener: variable_1 | text: Not yet. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: My apologies. Thank you for looking. +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Have you found my son? | +-[reply #3] | transition: transition_1952(-1) | listener: variable_1 | text: I found your son's body in the slums on Benning. He sacrificed himself to save his squad. | +-[entry #5] | transition: transition_2567(-1) | speaker: variable_1 | listener: variable_2 | text: I... see. Their guilt made them avoid me. They should feel honored by his sacrifice. | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: I... I know that I do. Thank you, my friend. +-*** see entry #7 *** +-[entry #7] speaker: variable_1 listener: variable_1 text: I fully understand the situation. Of course, I read through the names of the dead everyday, but-- +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_1 text: Please! Please, a few more minutes of searching could mean a lifetime of peace for my family. +-[reply #6] listener: variable_3 text: Someone in your family is MIA? +-[entry #9] speaker: variable_1 listener: variable_2 text: My son, Bilal... and bureaucratic compassion seems to be in short supply. +-[reply #7] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: I am Ambassador Dominic Osoba. My son's squad returned from their mission on Benning without him. I found them drinking but they won't even look me in the eye. +-[reply #8] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: I can offer a bounty for any information. If Bilal's alive, we want him home. If he's dead, then... then we can begin to mourn him. +-[choice] | text: Your son died on Benning. | +-[reply #9] | condition: plot.bools[19616] == 1 | transition: transition_1952(-1) | listener: variable_3 | text: I found these on a corpse on Benning. I think they belonged to your son. | +-[entry #12] | transition: transition_2567(-1) | speaker: variable_1 | listener: variable_2 | text: Ah, yes. It's... what I was afraid of. His mates... they looked like men drinking for a lost friend. | +-[reply #10] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: We can mourn him now. Thank you, my friend. +-[choice] text: I'll see what I can do. +-[reply #11] listener: variable_3 text: If I find anything, I'll let you know. +-[entry #14] transition: transition_1954(-1) speaker: variable_1 listener: variable_2 text: Thank you. Either way, you will set my mind at ease. [biod_cithub_embassyp3_loc_int.cit_fetch_dish_i_D.cit_fetch_dish_i_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_3498(-1) listener: variable_2 text: Cerberus encryption algorithms of some sort... +-[entry #1] condition: plot.bools[21441] == 1 speaker: variable_1 listener: variable_1 text: Yes, Commander Shepard found some encryption algorithms. The team is expecting results soon now. +-[entry #2] condition: conditional_2459(-1) transition: transition_3499(-1) speaker: variable_1 listener: variable_2 +-[reply #1] transition: transition_2567(-1) listener: variable_1 text: You're intel, right? I found these encryption codes on a Cerberus engineer. I thought they might be helpful. +-[entry #3] speaker: variable_1 listener: variable_2 text: Cerberus ciphers? That's exactly what we've been looking for. Thank you, Commander! +-[entry #4] transition: transition_3497(-1) speaker: variable_1 listener: variable_1 text: This is a problem, boss. Cerberus has changed their ciphers, and our code-breakers aren't getting anywhere at the moment. +-[reply #2] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_1 text: I've got our best teams working in shifts on it, but ensuring Citadel systems integrity is just going to take time. +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_1 text: If we can get some of their field encryption tools, maybe sample ciphers... I understand. Keep trying. [biod_cithub_embassyp3_loc_int.cit_fetch_gthleg_i_D.cit_fetch_gthleg_i_dlg] +-[entry #0] condition: conditional_113(10) transition: transition_3483(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_2 text: A Reaper code fragment. Let's see if I can take it along with me. +-[entry #1] condition: plot.bools[21426] == 1 speaker: variable_1 listener: variable_1 text: No, I know what I said. Divert forces to the new coordinates. Trust me. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_1 text: We may not be able to stop the Reapers, but I think I can predict their movements now. +-[entry #3] condition: conditional_2460(-1) transition: transition_3484(-1) speaker: variable_1 listener: variable_2 +-[reply #2] transition: transition_2567(-1) listener: variable_1 text: Excuse me. I'm Commander Shepard. If you promise to be careful, I've got something for you. +-[entry #4] speaker: variable_1 listener: variable_2 text: A Reaper code fragment. Yes, I can use this to try to predict their strategic processes. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: We might be able to save a few worlds with this, Commander. Thank you. +-[entry #6] speaker: variable_1 listener: variable_1 text: They hit where? Damn it. How are we supposed to predict the moves of an enemy we don't understand? +-[reply #4] listener: variable_3 +-[entry #7] transition: transition_3482(-1) speaker: variable_1 listener: variable_1 text: Divert to... Crap, do we have any AI-enabled fragments of Sovereign? Any Reaper code I could analyze? +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_1 text: No? Well, then they'll keep outmaneuvering our fleet, and asari worlds will keep burning. [biod_cithub_embassyp3_loc_int.citprs_ambs_travel_papers_a_D.citprs_ambs_travel_papers_a_dlg] speaker_list: cit_papers_asari +-[entry #0] condition: conditional_1837(0) transition: transition_3763(1) speaker: variable_1 listener: cit_papers_asari text: My wife was just sent back to active duty, and I'm about to get shipped out, too. I was told you might be able to help me? +-[reply #0] listener: variable_3 +-[entry #1] speaker: cit_papers_asari listener: variable_1 text: Of course. You're Neeota's spouse, correct? +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: cit_papers_asari text: I--yes! How did you know that? +-[reply #2] listener: variable_3 +-[entry #3] speaker: cit_papers_asari listener: variable_1 text: We keep identity information on all permanent Citadel residents engaged in formal relationships with asari. +-[reply #3] listener: variable_3 +-[entry #4] speaker: cit_papers_asari listener: variable_1 text: That way, should anyone require diplomatic aid, we can ensure prompt assistance. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: cit_papers_asari text: That's wonderful! Then you can help me send my daughter back to my wife's family? +-[reply #5] listener: variable_3 +-[entry #6] speaker: cit_papers_asari listener: variable_1 text: I... I'm afraid, however, that might be a bit difficult. +-[entry #7] condition: conditional_1837(1) transition: transition_3763(2) speaker: variable_1 listener: cit_papers_asari text: Look, I've filled out all the forms you requested, and jumped through every hoop. +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: cit_papers_asari text: I don't even know where Neeota is, and I'm going to be deployed soon, too. +-[reply #7] listener: variable_3 +-[entry #9] speaker: variable_1 listener: cit_papers_asari text: Everyone's been called back to active duty since Earth was attacked. +-[reply #8] listener: variable_3 +-[entry #10] speaker: cit_papers_asari listener: variable_1 text: I understand, but... +-[reply #9] listener: variable_3 +-[entry #11] speaker: variable_1 listener: cit_papers_asari text: I can't leave my daughter here alone. I need to send her back to Thessia, to her family! +-[reply #10] listener: variable_3 +-[entry #12] speaker: cit_papers_asari listener: variable_1 text: These things are very complicated and usually take a very long time. It's even worse with everything going on right now. +-[reply #11] listener: variable_3 +-[entry #13] speaker: cit_papers_asari listener: variable_1 text: I'm very sorry. If you can't accept a fostering by proxy until her file is processed, there's nothing more I can do. +-[entry #14] condition: conditional_1837(2) transition: transition_3763(3) speaker: cit_papers_asari listener: variable_1 text: Perhaps you could send the girl to your side of the family? +-[reply #12] listener: variable_3 +-[entry #15] speaker: variable_1 listener: cit_papers_asari text: Are you kidding? My family disowned me when I married Neeota. Wanna guess why? +-[reply #13] listener: variable_3 +-[entry #16] speaker: cit_papers_asari listener: variable_1 text: Oh, my. +-[reply #14] listener: variable_3 +-[entry #17] speaker: variable_1 listener: cit_papers_asari text: They'd be happier to see those Cerberus assholes than they would be to see me. +-[reply #15] listener: variable_3 +-[entry #18] speaker: cit_papers_asari listener: variable_1 text: I... understand why you would not wish to send your daughter to them. +-[reply #16] listener: variable_3 +-[entry #19] speaker: variable_1 listener: cit_papers_asari text: Yeah, well. Your understanding doesn't help me or my daughter much, right now. +-[entry #20] transition: transition_3763(0) speaker: cit_papers_asari listener: variable_1 text: I have excellent news--your daughter's paperwork has been processed! +-[reply #17] listener: variable_3 +-[entry #21] transition: transition_3869(-1) speaker: variable_1 listener: cit_papers_asari text: What? You said it was impossible--how did you pull it off? +-[reply #18] listener: variable_3 +-[entry #22] speaker: cit_papers_asari listener: variable_1 text: Well, I talked to a few friends, called in a few favors. Maybe even stayed up a few nights. +-[reply #19] listener: variable_3 +-[entry #23] speaker: cit_papers_asari listener: variable_1 text: I wasn't sure I could pull it off, but everything's in order, and your daughter leaves for Thessia tomorrow. +-[reply #20] listener: variable_3 +-[entry #24] speaker: cit_papers_asari listener: variable_1 text: A caretaker will travel with her to ensure she reaches her relatives back on the homeworld. +-[reply #21] listener: variable_3 +-[entry #25] speaker: variable_1 listener: cit_papers_asari text: Thank you! Thank you so much! +-[reply #22] listener: variable_3 +-[entry #26] speaker: cit_papers_asari listener: variable_1 text: Why don't you go spend the time you have left with her? I'll take care of the rest. [biod_cithub_embassyp3_loc_int.citprs_samara_d_D.citprs_samara_d_dlg] +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[22155] == 1 | speaker: variable_1 | listener: variable_2 | text: Farewell, Shepard. +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** see entry #28 *** +-*** see entry #35 *** +-[entry #3] condition: plot.bools[22578] == 1 speaker: variable_1 listener: variable_2 text: Hello again, Shepard. +-[choice] | text: Falere | category: INVESTIGATE | +-[reply #2] | default action | major decision | listener: variable_3 | text: Will Falere be all right in the monastery? Or what's left of it? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: We spoke for some time. It won't be easy, but if there is a way to survive, Falere will find it. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: It was... good, to see her again. | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Perhaps it's unseemly for a justicar to dwell so much on her family. | +-[reply #5] | listener: variable_3 | +-[entry #7] | | condition: conditional_1265(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | text: Good luck. | | +-[reply #19] | | listener: variable_3 | | text: Good luck out there, Samara. | | +-[entry #24] | | transition: transition_4789(-1) | | speaker: variable_1 | | listener: variable_2 | | text: You as well. I don't know if you believe in such things, but goddess go with you, Shepard. | | +-[reply #20] | | listener: variable_3 | | +-[entry #25] | | | condition: plot.bools[5751] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Your time is precious. Spend it wisely. | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #26] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #22] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: We'll both be tested in fire soon enough. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Glad you still have one. | | category: FRIENDLY | | +-[reply #6] | | listener: variable_3 | | text: I'm just happy things worked out. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: I was fortunate that Falere saw things so clearly. | | +-[reply #7] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: And it would've turned out quite differently without your intervention. Thank you. | | +-[reply #8] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Falere | | | category: INVESTIGATE | | | +-*** see reply #2 *** | | +-[choice] | | | text: Justicars in the war | | | category: INVESTIGATE | | | +-[reply #9] | | | listener: variable_3 | | | text: What are the other justicars doing for the war? | | | +-[entry #12] | | | | condition: conditional_561(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Most of my sisters died on Thessia. If it wasn't for the monastery, I would've joined them there. | | | | +-[reply #10] | | | | listener: variable_3 | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Our numbers were never great. We must prepare to sacrifice ourselves if that is what's required. | | | | +-[choice] | | | | | text: That seems bleak. | | | | | category: HOSTILE | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | text: Was being a justicar worth it if that's how it all ends? | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: The justicars were formed to bring order to a world that laughs at the notion. | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #16] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: Falere | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #2 *** | | | | | +-[choice] | | | | | | text: Justicars in the war | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #9 *** | | | | | +-[choice] | | | | | | text: The Reapers | | | | | | category: INVESTIGATE | | | | | | +-[reply #14] | | | | | | listener: variable_3 | | | | | | text: You know, I never asked if your code has anything useful on fighting Reapers. | | | | | | +-[entry #17] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Treat them as any other enemy: show no quarter, mercy, or weakness. | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #18] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: The only difference is the scale of our foe. The code is too strict to account for such... small discrepancies. | | | | | | +-[choice] | | | | | | | text: But what do you think? | | | | | | | category: FRIENDLY | | | | | | | +-[reply #16] | | | | | | | listener: variable_3 | | | | | | | text: Is that how you see it, too? | | | | | | | +-[entry #19] | | | | | | | | condition: conditional_574(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #17] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #20] | | | | | | | | | condition: conditional_12(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: An odd question, coming from the Spectre who killed her third Reaper on Rannoch. | | | | | | | | | +-[choice] | | | | | | | | | | text: Falere | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #2 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Justicars in the war | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #9 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The Reapers | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Good luck. | | | | | | | | | +-*** see reply #19 *** | | | | | | | | +-[entry #21] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: An odd question, coming from the Spectre who killed his third Reaper on Rannoch. | | | | | | | | +-[choice] | | | | | | | | | text: Falere | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #2 *** | | | | | | | | +-[choice] | | | | | | | | | text: Justicars in the war | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #9 *** | | | | | | | | +-[choice] | | | | | | | | | text: The Reapers | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #14 *** | | | | | | | | +-[choice] | | | | | | | | text: Good luck. | | | | | | | | +-*** see reply #19 *** | | | | | | | +-[entry #22] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: You yourself killed a Reaper on the Citadel, and then another on Tuchanka. I can only follow such bravery. | | | | | | | +-[choice] | | | | | | | | text: Falere | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #2 *** | | | | | | | +-[choice] | | | | | | | | text: Justicars in the war | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #9 *** | | | | | | | +-[choice] | | | | | | | | text: The Reapers | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #14 *** | | | | | | | +-[choice] | | | | | | | text: Good luck. | | | | | | | +-*** see reply #19 *** | | | | | | +-[choice] | | | | | | | text: Falere | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #2 *** | | | | | | +-[choice] | | | | | | | text: Justicars in the war | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #9 *** | | | | | | +-[choice] | | | | | | | text: The Reapers | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #14 *** | | | | | | +-[choice] | | | | | | text: Good luck. | | | | | | +-*** see reply #19 *** | | | | | +-[choice] | | | | | text: Good luck. | | | | | +-*** see reply #19 *** | | | | +-[choice] | | | | | text: Falere | | | | | category: INVESTIGATE | | | | | +-*** see reply #2 *** | | | | +-[choice] | | | | | text: Justicars in the war | | | | | category: INVESTIGATE | | | | | +-*** see reply #9 *** | | | | +-[choice] | | | | | text: The Reapers | | | | | category: INVESTIGATE | | | | | +-*** see reply #14 *** | | | | +-[choice] | | | | text: Good luck. | | | | +-*** see reply #19 *** | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Most have made it home. They will attempt to hold Thessia. | | | +-[reply #11] | | | listener: variable_3 | | | +-*** see entry #14 *** | | +-[choice] | | | text: The Reapers | | | category: INVESTIGATE | | | +-*** see reply #14 *** | | +-[choice] | | text: Good luck. | | +-*** see reply #19 *** | +-[choice] | | text: Falere | | category: INVESTIGATE | | +-*** see reply #2 *** | +-[choice] | | text: Justicars in the war | | category: INVESTIGATE | | +-*** see reply #9 *** | +-[choice] | | text: The Reapers | | category: INVESTIGATE | | +-*** see reply #14 *** | +-[choice] | text: Good luck. | +-*** see reply #19 *** +-[choice] | text: Justicars in the war | category: INVESTIGATE | +-*** see reply #9 *** +-[choice] | text: The Reapers | category: INVESTIGATE | +-*** see reply #14 *** +-[choice] | text: Goodbye. | +-[reply #18] | condition: plot.bools[22578] == 1 | listener: variable_3 | text: Goodbye, Samara. | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: Farewell, Shepard. +-[choice] text: Good luck. +-*** see reply #19 *** +-[entry #28] condition: conditional_2117(-1) transition: transition_4059(-1) speaker: variable_1 listener: variable_2 text: Shepard. I wasn't sure you'd deliberately seek me out. +-[reply #23] listener: variable_3 text: Why not? +-[entry #29] transition: transition_4509(-1) speaker: variable_1 listener: variable_2 text: Do you remember when I first joined you, to stop the Collectors? +-[reply #24] listener: variable_3 +-[entry #30] speaker: variable_1 listener: variable_2 +-[choice] | text: What if they aren't? | category: INVESTIGATE | +-[reply #25] | listener: variable_3 | text: You'd really try to kill me if I stepped over your line? | +-[entry #31] | speaker: variable_1 | listener: variable_2 | text: It would be my obligation... once the Reapers were defeated. | +-[reply #26] | listener: variable_3 | +-[entry #32] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: I do think about it sometimes. | | category: AGREE | | +-[reply #27] | | transition: transition_2560(-1) | | listener: variable_3 | | text: I've made some tough decisions. I'm not happy with all of them. | | +-[entry #33] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Falere | | | category: INVESTIGATE | | | +-*** see reply #2 *** | | +-[choice] | | | text: Justicars in the war | | | category: INVESTIGATE | | | +-*** see reply #9 *** | | +-[choice] | | | text: The Reapers | | | category: INVESTIGATE | | | +-*** see reply #14 *** | | +-[choice] | | text: Good luck. | | +-*** see reply #19 *** | +-[choice] | text: So what if I did? | category: DISAGREE | +-[reply #28] | default action | major decision | transition: transition_2563(-1) | listener: variable_3 | text: If they help end this war, I'll make whatever decisions I have to. | +-[entry #34] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Falere | | category: INVESTIGATE | | +-*** see reply #2 *** | +-[choice] | | text: Justicars in the war | | category: INVESTIGATE | | +-*** see reply #9 *** | +-[choice] | | text: The Reapers | | category: INVESTIGATE | | +-*** see reply #14 *** | +-[choice] | text: Good luck. | +-*** see reply #19 *** +-[choice] | text: I do think about it sometimes. | category: AGREE | +-*** see reply #27 *** +-[choice] text: I'll do what I need to. category: DISAGREE +-*** see reply #28 *** +-[entry #35] transition: transition_4059(-1) speaker: variable_1 listener: variable_2 text: I hoped you'd come. I won't remain here much longer. +-[reply #29] listener: variable_3 text: What are you doing on the Citadel, Samara? +-[entry #36] transition: transition_4509(-1) speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #37] transition: transition_3558(-1) speaker: variable_1 listener: variable_2 text: I suppose I came to say goodbye. +-[reply #31] listener: variable_3 +-[entry #38] | condition: conditional_561(-1) | speaker: variable_1 | listener: variable_2 | text: I spoke with Falere. Thessia has fallen. I felt I must talk to you before joining this battle. | +-[reply #32] | listener: variable_3 | +-[entry #39] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: I'm sorry about Thessia. | | category: AGREE | | +-[reply #33] | | default action | | major decision | | transition: transition_2560(-1) | | listener: variable_3 | | text: If there was anything I could've done to save your homeworld... | | +-[entry #40] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Falere | | | category: INVESTIGATE | | | +-*** see reply #2 *** | | +-[choice] | | | text: Justicars in the war | | | category: INVESTIGATE | | | +-*** see reply #9 *** | | +-[choice] | | | text: The Reapers | | | category: INVESTIGATE | | | +-*** see reply #14 *** | | +-[choice] | | text: Good luck. | | +-*** see reply #19 *** | +-[choice] | text: These aren't our final hours. | category: DISAGREE | +-[reply #34] | transition: transition_2563(-1) | listener: variable_3 | text: We'll be here when the fighting ends. I won't think about it any other way. | +-[entry #41] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Falere | | category: INVESTIGATE | | +-*** see reply #2 *** | +-[choice] | | text: Justicars in the war | | category: INVESTIGATE | | +-*** see reply #9 *** | +-[choice] | | text: The Reapers | | category: INVESTIGATE | | +-*** see reply #14 *** | +-[choice] | text: Good luck. | +-*** see reply #19 *** +-[entry #42] speaker: variable_1 listener: variable_2 text: Falere is safe, and Rila is at rest. I felt the need to speak to you before heading to battle. +-[reply #35] listener: variable_3 +-[entry #43] speaker: variable_1 listener: variable_2 +-[choice] | text: It's an honor. | category: AGREE | +-[reply #36] | transition: transition_2560(-1) | listener: variable_3 | text: We'll make the galaxy proud. The largest fleet in history is already on our side. | +-[entry #44] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Falere | | category: INVESTIGATE | | +-*** see reply #2 *** | +-[choice] | | text: Justicars in the war | | category: INVESTIGATE | | +-*** see reply #9 *** | +-[choice] | | text: The Reapers | | category: INVESTIGATE | | +-*** see reply #14 *** | +-[choice] | text: Good luck. | +-*** see reply #19 *** +-[choice] text: It's not our last battle. category: DISAGREE +-[reply #37] default action major decision transition: transition_2563(-1) listener: variable_3 text: These aren't our last hours. I'm fighting this war to win it. +-[entry #45] speaker: variable_1 listener: variable_2 +-[choice] | text: Falere | category: INVESTIGATE | +-*** see reply #2 *** +-[choice] | text: Justicars in the war | category: INVESTIGATE | +-*** see reply #9 *** +-[choice] | text: The Reapers | category: INVESTIGATE | +-*** see reply #14 *** +-[choice] text: Good luck. +-*** see reply #19 *** +-[entry #46] speaker: variable_1 listener: variable_2 text: I swore an oath to hunt you down if I were forced to do anything dishonorable. +-[reply #38] listener: variable_3 text: And were you? +-[entry #47] speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #48] speaker: variable_1 listener: variable_2 text: Considering the evil we faced, your acts were... acceptable, within the dictates of the Code. +-[reply #40] listener: variable_3 +-[entry #49] speaker: variable_1 listener: variable_2 text: I simply request that you ask yourself if they'll remain so. +-[entry #50] speaker: variable_1 listener: variable_2 text: Your reflection does you credit, but it is not enough. Only your actions will be remembered. +-[reply #41] listener: variable_3 +-[entry #51] speaker: variable_1 listener: variable_2 text: May you choose them well. +-[entry #52] speaker: variable_1 listener: variable_2 text: You helped me a great deal in the monastery, Shepard. This is merely advice. +-[reply #42] listener: variable_3 +-[entry #53] speaker: variable_1 listener: variable_2 text: But I do hope you consider it. +-[entry #54] speaker: variable_1 listener: variable_2 text: You should know there is no one I trust more to lead us into our final hours. +-[entry #55] speaker: variable_1 listener: variable_2 text: I want you to know there is no one else I'd rather see leading us in our last hours. +-[entry #56] speaker: variable_1 listener: variable_2 text: And only if I could verify you'd done something to violate the Code. +-[entry #57] speaker: variable_1 listener: variable_2 text: There is no doubt in my mind you would have done it. +-[reply #43] listener: variable_3 +-[entry #58] speaker: variable_1 listener: variable_2 text: Only our resolve can carry us through this, Shepard. Yours cannot waver. +-[entry #59] speaker: variable_1 listener: variable_2 text: That's wise. Your gift for inspiring confidence is needed now more than ever. +-[reply #44] listener: variable_3 +-[entry #60] speaker: variable_1 listener: variable_2 text: But, Shepard... be sure your forces are as strong as you think before setting out. +-[entry #61] speaker: variable_1 listener: variable_2 text: It is impressive. Most would've deemed such an alliance impossible. +-[reply #45] listener: variable_3 +-[entry #62] speaker: variable_1 listener: variable_2 text: But, Shepard... be sure to assess your force's strengths and weaknesses before setting out. +-[entry #63] speaker: variable_1 listener: variable_2 text: No doubt, but you can't deny that the galaxy will be forever changed once it ends. +-[reply #46] listener: variable_3 +-[entry #64] speaker: variable_1 listener: variable_2 text: Even I can't predict how. A little humbling, but perhaps that's a good thing. +-[entry #65] speaker: variable_1 listener: variable_2 text: I fear these are the last days of our order. +-[reply #47] listener: variable_3 text: There's that few of you left? +-[entry #66] speaker: variable_1 listener: variable_2 text: With the odds we face, it's possible our order will no longer exist after this war. +-[reply #48] listener: variable_3 text: There's that few of you? +-[entry #67] speaker: variable_1 listener: variable_2 text: The role is solitary. Its demands are lonely and uncompromising, often to the point of pain. +-[reply #49] listener: variable_3 +-[entry #68] speaker: variable_1 listener: variable_2 +-[reply #50] listener: variable_3 +-[entry #69] speaker: variable_1 listener: variable_2 text: But following the Code left me with no regrets. Take that for what you will. +-[entry #70] speaker: variable_1 listener: variable_2 text: And with those who care for you. [biod_cithub_embassyp3_loc_int.citwrd_elcorhomeworld_end_a_D.citwrd_elcorhomeworld_end_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_3912(-1) listener: variable_3 text: We got your people off Dekuuna, Ambassador. +-[entry #1] transition: transition_2567(-1) speaker: variable_1 listener: variable_2 text: Utterly sincere, Thank you for your assistance, Commander. This is not a debt we can repay. +-[reply #1] listener: variable_3 +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Were you able to evacuate any civilians? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Yes. | +-[reply #3] | listener: variable_3 | text: How many? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Not enough. | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: But not enough. +-[reply #7] listener: variable_3 +-*** DIALOG END *** [biod_cithub_embassyp3_loc_int.citwrd_elcorhomeworld_get_d_D.citwrd_elcorhomeworld_get_d_dlg] +-[entry #0] transition: transition_3913(-1) speaker: variable_1 listener: variable_2 text: Urgently, Human, I must speak to you on behalf of my people. +-[reply #0] listener: variable_3 text: What is it? +-[entry #1] speaker: variable_1 listener: variable_2 text: Holding sorrow, Dekuuna. My homeworld. The Reapers have come. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Holding sorrow, Our warriors are under siege, but your forces can rescue them. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Urgently, Please. All the other races have turned us aside. +-[choice] | text: Elcor warriors? | category: INVESTIGATE | +-[reply #3] | listener: variable_3 | text: How do your people fight? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Proudly, With VI-assisted infantry. Our soldiers carry heavy weapons into battle mounted on their backs. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Mixed pride and shame, Our enemies have called us "living tanks." As well as names less flattering. | +-[choice] | | text: I'll do what I can. | | category: AGREE | | +-[reply #5] | | listener: variable_3 | | text: I'll take the Normandy as soon as we have time. | | +-[entry #6] | | transition: transition_2560(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Relief, thank you, Commander. | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Small hope, Perhaps we can evacuate some of our civilians when your forces arrive. | | +-[reply #9] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Anxiously, I will remain here for news. Please, hurry. Dekuuna burns. | +-[choice] | text: I may be too late. | category: DISAGREE | +-[reply #7] | default action | major decision | listener: variable_3 | text: If the Reapers are already there... | +-[entry #7] | transition: transition_2563(-1) | speaker: variable_1 | listener: variable_2 | text: Desperately, you are the only one who might make the attempt. | +-[reply #8] | listener: variable_3 | +-*** see entry #8 *** +-[choice] | text: I'll do what I can. | category: AGREE | +-*** see reply #5 *** +-[choice] text: I may be too late. category: DISAGREE +-*** see reply #7 *** [biod_cithub_embassy_cat002_loc_int.cat002_get_mission_m_D.cat002_get_mission_m_dlg] speaker_list: global_oldcouncil_asari, global_newcouncil_asari +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_313(-1) | speaker: global_oldcouncil_asari | listener: variable_2 | text: I want all remaining files secured and marked for Tentron clearance only. | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_313(-1) | | speaker: global_oldcouncil_asari | | listener: variable_2 | | text: Commander Shepard. Thank you for coming. | | +-[reply #2] | | listener: variable_3 | | text: Did you find something? | | +-[entry #4] | | condition: conditional_313(-1) | | speaker: global_oldcouncil_asari | | listener: variable_2 | | text: The Council has ordered a full review into Donnel Udina's activities. | | +-[reply #4] | | listener: variable_3 | | +-[entry #5] | | speaker: global_oldcouncil_asari | | listener: variable_2 | | text: We're still piecing together his coup attempt. | | +-[reply #5] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | | condition: conditional_313(-1) | | | speaker: global_oldcouncil_asari | | | listener: variable_2 | | | text: But that isn't why I asked you here. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #13] | | | | condition: conditional_313(-1) | | | | speaker: global_oldcouncil_asari | | | | listener: variable_2 | | | | text: The situation is growing urgent for my people. | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #14] | | | | speaker: global_oldcouncil_asari | | | | listener: variable_2 | | | | text: We're aware your Crucible is still missing a key component. | | | | +-[reply #14] | | | | listener: variable_3 | | | | text: The Catalyst. Do you know something? | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #16] | | | | speaker: global_oldcouncil_asari | | | | listener: variable_2 | | | | text: Not exactly. But there is a... artifact on our homeworld, Thessia, known only to highest levels of my government. | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: What is it? | | | | +-[entry #21] | | | | | condition: conditional_313(-1) | | | | | speaker: global_oldcouncil_asari | | | | | listener: variable_2 | | | | | text: With any any luck, it's a means to help you locate the Catalyst. | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | speaker: global_oldcouncil_asari | | | | | listener: variable_2 | | | | | text: The artifact is kept in a temple located at these coordinates. I've ordered a scientific team to meet you there. | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: Why the secrecy? | | | | | | category: INVESTIGATE | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | text: If this artifact is so important, why keep it hidden? | | | | | | +-[entry #26] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #27] | | | | | | | condition: conditional_313(-1) | | | | | | | speaker: global_oldcouncil_asari | | | | | | | listener: variable_2 | | | | | | | text: Every species in the Citadel has its secrets, Commander. | | | | | | | +-[reply #26] | | | | | | | listener: variable_3 | | | | | | | +-[entry #28] | | | | | | | speaker: global_oldcouncil_asari | | | | | | | listener: variable_2 | | | | | | | text: But this one, in the wrong hands, would upset the balance of galactic power. | | | | | | | +-[reply #28] | | | | | | | listener: variable_3 | | | | | | | text: The Reapers are doing that right now. | | | | | | | +-[entry #31] | | | | | | | | condition: conditional_313(-1) | | | | | | | | speaker: global_oldcouncil_asari | | | | | | | | listener: variable_2 | | | | | | | | text: Which is why I'm bringing this to you. | | | | | | | | +-[choice] | | | | | | | | | text: Thank you. | | | | | | | | | category: AGREE | | | | | | | | | +-[reply #29] | | | | | | | | | transition: transition_2560(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: I appreciate the help. | | | | | | | | | +-[entry #33] | | | | | | | | | | condition: conditional_313(-1) | | | | | | | | | | speaker: global_oldcouncil_asari | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: It's you who will be helping us. | | | | | | | | | | +-[reply #30] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #34] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #31] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #40] | | | | | | | | | | condition: conditional_313(-1) | | | | | | | | | | speaker: global_oldcouncil_asari | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: The matriarchs are growing desperate. For the first time in our history, Thessia is vulnerable. | | | | | | | | | | +-[reply #38] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #41] | | | | | | | | | | speaker: global_oldcouncil_asari | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: For all our intellect, we're outmatched by Reaper firepower. | | | | | | | | | | +-[reply #39] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #44] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #42] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: I'll do what I can. | | | | | | | | | | +-[entry #45] | | | | | | | | | | transition: transition_3017(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #43] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #46] | | | | | | | | | | | condition: conditional_313(-1) | | | | | | | | | | | speaker: global_oldcouncil_asari | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Whether you know it or not, you've become the sole ray of hope in a very dark night. | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | speaker: global_oldcouncil_asari | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Goddess be with you. | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | transition: transition_1625(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #50] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | | condition: plot.bools[18927] == 1 | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #51] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | | transition: transition_4578(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-*** see entry #55 *** | | | | | | | | | | | +-*** see entry #55 *** | | | | | | | | | | +-[entry #49] | | | | | | | | | | speaker: global_newcouncil_asari | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: More lives depend on you than any soul should have to bear. | | | | | | | | | | +-[reply #47] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #50] | | | | | | | | | | speaker: global_newcouncil_asari | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: You have my prayers. | | | | | | | | | | +-[reply #48] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #51] | | | | | | | | | | transition: transition_1625(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #49] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #52 *** | | | | | | | | | +-[entry #35] | | | | | | | | | speaker: global_newcouncil_asari | | | | | | | | | listener: variable_2 | | | | | | | | | text: It's for both our benefit. | | | | | | | | | +-[reply #32] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #36] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #33] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #42] | | | | | | | | | speaker: global_newcouncil_asari | | | | | | | | | listener: variable_2 | | | | | | | | | text: The homeworld has never been threatened before. Thessia has always been an oasis in a galaxy full of turmoil. | | | | | | | | | +-[reply #40] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #43] | | | | | | | | | speaker: global_newcouncil_asari | | | | | | | | | listener: variable_2 | | | | | | | | | text: The Reapers are about to change that. | | | | | | | | | +-[reply #41] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #44 *** | | | | | | | | +-[choice] | | | | | | | | text: Now you decide to help? | | | | | | | | category: DISAGREE | | | | | | | | +-[reply #34] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | transition: transition_2563(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: Why the sudden cooperation? | | | | | | | | +-[entry #37] | | | | | | | | | condition: conditional_313(-1) | | | | | | | | | speaker: global_oldcouncil_asari | | | | | | | | | listener: variable_2 | | | | | | | | | text: The Reapers' progress has changed everything. | | | | | | | | | +-[reply #35] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #39] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #37] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #40 *** | | | | | | | | | +-*** see entry #42 *** | | | | | | | | +-[entry #38] | | | | | | | | speaker: global_newcouncil_asari | | | | | | | | listener: variable_2 | | | | | | | | text: Events have forced our hand. | | | | | | | | +-[reply #36] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #39 *** | | | | | | | +-[entry #32] | | | | | | | speaker: global_newcouncil_asari | | | | | | | listener: variable_2 | | | | | | | text: And that's why I'm sharing this with you. | | | | | | | +-[choice] | | | | | | | | text: Thank you. | | | | | | | | category: AGREE | | | | | | | | +-*** see reply #29 *** | | | | | | | +-[choice] | | | | | | | text: Now you decide to help? | | | | | | | category: DISAGREE | | | | | | | +-*** see reply #34 *** | | | | | | +-[entry #29] | | | | | | speaker: global_newcouncil_asari | | | | | | listener: variable_2 | | | | | | text: Even our allies can have their own agenda. | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | +-[entry #30] | | | | | | speaker: global_newcouncil_asari | | | | | | listener: variable_2 | | | | | | text: A balance of power exists in the galaxy that we don't wish to upset. | | | | | | +-*** see reply #28 *** | | | | | +-[choice] | | | | | | text: Thank you. | | | | | | category: AGREE | | | | | | +-*** see reply #29 *** | | | | | +-[choice] | | | | | text: Now you decide to help? | | | | | category: DISAGREE | | | | | +-*** see reply #34 *** | | | | +-[entry #23] | | | | speaker: global_newcouncil_asari | | | | listener: variable_2 | | | | text: Suffice it to say, it may help you identify the Catalyst. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #24] | | | | speaker: global_newcouncil_asari | | | | listener: variable_2 | | | | text: The artifact is in a temple located at these coordinates. A scientific team there will provide assistance. | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-*** see entry #25 *** | | | +-[entry #17] | | | speaker: global_newcouncil_asari | | | listener: variable_2 | | | text: Matters have taken a serious turn for the asari republics. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: global_newcouncil_asari | | | listener: variable_2 | | | text: We understand your Crucible is still missing an important component. The Catalyst, I believe you call it? | | | +-[reply #17] | | | listener: variable_3 | | | text: Do you know where it is? | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: global_newcouncil_asari | | | listener: variable_2 | | | text: Unfortunately, no. But we do have an... artifact on our homeworld, Thessia, classified at the highest levels. | | | +-*** see reply #19 *** | | +-[entry #10] | | speaker: global_newcouncil_asari | | listener: variable_2 | | text: However, I need to speak with you on another matter. | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #11 *** | +-[entry #3] | speaker: global_newcouncil_asari | listener: variable_2 | text: Commander Shepard. | +-[reply #3] | listener: variable_3 | text: Have you found something? | +-*** see entry #4 *** | +-[entry #6] | speaker: global_newcouncil_asari | listener: variable_2 | text: We're continuing our investigation into Councilor Udina's activities. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: global_newcouncil_asari | listener: variable_2 | text: It's still not clear how he managed the coup attempt. | +-[reply #7] | listener: variable_3 | +-*** see entry #8 *** +-[entry #56] speaker: global_newcouncil_asari listener: variable_2 text: I want all remaining files secured and marked for Tentron clearance only. +-*** see reply #1 *** +-[entry #57] speaker: variable_1 listener: variable_2 +-[reply #53] listener: variable_3 +-[entry #58] | condition: conditional_313(-1) | speaker: global_oldcouncil_asari | listener: variable_2 | text: Commander Shepard... | +-[reply #54] | listener: variable_3 | +-*** DIALOG END *** +-[entry #59] speaker: global_newcouncil_asari listener: variable_2 text: Commander... +-[reply #55] listener: variable_3 +-*** DIALOG END *** +-[entry #60] speaker: variable_1 listener: variable_2 [biod_cithub_embassy_cat003_loc_int.cat003_wrapup_bailey_d_D.cat003_wrapup_bailey_d_dlg] speaker_list: global_bailey +-[entry #0] speaker: global_bailey listener: variable_2 text: We looked over every centimeter of those tunnels, Shepard. Your Cerberus pal is made out of smoke and mirrors. +-[choice] | text: He'll come out soon enough. | category: AGREE | +-[reply #0] | listener: variable_3 | text: He likes to fight. He'll show up again. | +-[entry #1] | speaker: global_bailey | listener: variable_2 | text: Pardon me if I'm not reassured by that. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: global_bailey | listener: variable_2 | text: We can't even get an ID on him. He released a VI into the Citadel's system that erased footage of him wherever he went. | +-[reply #4] | listener: variable_3 | +-[entry #4] | | condition: plot.bools[19186] == 1 | | speaker: global_bailey | | listener: variable_2 | | text: Probably the same VI that got doctored footage of you to Udina so fast. Whoever this guy is, he's a pro. | | +-[reply #5] | | listener: variable_3 | | text: He's as mortal as anyone else. He'll make a mistake. | | +-[entry #5] | | speaker: global_bailey | | listener: variable_2 | | text: I hope I'm there when it happens. We lost a lot of good people today. | | +-[reply #6] | | listener: variable_3 | | +-[entry #6] | | speaker: global_bailey | | listener: variable_2 | | text: Speaking of, I need to go check on some wounded. Take care of yourself, Shepard. | | +-[reply #7] | | listener: variable_3 | | +-[entry #23] | | transition: transition_4883(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #25] | | listener: variable_3 | | +-[entry #24] | | transition: transition_4889(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #26] | | listener: variable_3 | | +-[entry #25] | | transition: transition_4888(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #27] | | listener: variable_3 | | +-[entry #26] | | transition: transition_4886(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #28] | | listener: variable_3 | | +-[entry #27] | | transition: transition_4885(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #29] | | listener: variable_3 | | +-[entry #28] | | transition: transition_4884(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #30] | | listener: variable_3 | | +-[entry #29] | | transition: transition_4887(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #31] | | listener: variable_3 | | +-[entry #30] | | transition: transition_4897(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #32] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #7] | speaker: global_bailey | listener: variable_2 | text: I guess he didn't trust that Udina's plan would come together. | +-[reply #8] | listener: variable_3 | +-[entry #8] | | condition: plot.bools[19188] == 1 | | transition: transition_4647(-1) | | speaker: global_bailey | | listener: variable_2 | | text: That reminds me--we got your friend Thane to Huerta Memorial. He's in for surgery. | | +-[reply #9] | | listener: variable_3 | | +-[entry #9] | | speaker: global_bailey | | listener: variable_2 | | text: Apparently, uh... there's complications. | | +-[choice] | | | text: What kind of complications? | | | category: INVESTIGATE | | | +-[reply #10] | | | listener: variable_3 | | | text: Do you think he'll make it? | | | +-[entry #10] | | | speaker: global_bailey | | | listener: variable_2 | | | text: I caught that they didn't have much drell blood on the Citadel. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #11] | | | | condition: plot.bools[3426] == 1 | | | | speaker: global_bailey | | | | listener: variable_2 | | | | text: I notified his next of kin, his son, Kolyat? He was the right blood type, but I don't know if he made it in time. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #13] | | | | speaker: global_bailey | | | | listener: variable_2 | | | | text: We're pretty sure the route to the hospital is safe from Cerberus. If you want to see him... I'd go now. | | | | +-[choice] | | | | | text: Thanks, Commander. | | | | | category: AGREE | | | | | +-[reply #14] | | | | | default action | | | | | transition: transition_2560(-1) | | | | | listener: variable_3 | | | | | text: I'll get on it. | | | | | +-[entry #14] | | | | | speaker: global_bailey | | | | | listener: variable_2 | | | | | text: Oh, and you can tell him the salarian Councilor says he's a hero. Just to... I don't know, make things easier for him. | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-*** see entry #23 *** | | | | +-[choice] | | | | text: There will be time. | | | | category: DISAGREE | | | | +-[reply #16] | | | | transition: transition_2563(-1) | | | | listener: variable_3 | | | | text: There's a lot to do. The doctors can let me know if he gets worse. | | | | +-[entry #15] | | | | speaker: global_bailey | | | | listener: variable_2 | | | | text: If you want my opinion, he will. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-*** see entry #23 *** | | | +-[entry #12] | | | speaker: global_bailey | | | listener: variable_2 | | | text: They usually have artificial substitutes, but with all the dead and wounded around here, supplies must be getting scarce. | | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #13 *** | | +-[choice] | | | text: Thanks, Commander. | | | category: AGREE | | | +-*** see reply #14 *** | | +-[choice] | | text: There will be time. | | category: DISAGREE | | +-*** see reply #16 *** | +-[entry #16] | speaker: variable_1 | listener: variable_2 | +-[reply #18] | listener: variable_3 | text: I'm not clear on his plan, myself. Did he really think he could just take over? | +-[entry #17] | speaker: global_bailey | listener: variable_2 | text: More or less. We sifted through evidence from his office and apartment. I'll send you a summary. | +-[reply #19] | listener: variable_3 | +-[entry #18] | speaker: global_bailey | listener: variable_2 | text: Right now, I need to monitor some interrogations. Emotions are high, and I don't want anyone getting... enthusiastic. | +-[reply #20] | listener: variable_3 | +-[entry #19] | | condition: plot.bools[18199] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | +-[entry #21] | | speaker: global_bailey | | listener: variable_2 | | text: Good work today, Shepard. You did what had to be done. Remember that. | | +-[reply #23] | | listener: variable_3 | | +-*** see entry #23 *** | +-[entry #20] | | condition: plot.bools[18445] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #22] | | listener: variable_3 | | +-*** see entry #21 *** | +-[entry #22] | speaker: global_bailey | listener: variable_2 | text: Good work today, Shepard. It could have been a lot worse than it was. | +-[reply #24] | listener: variable_3 | +-*** see entry #23 *** +-[choice] text: People don't just vanish. category: DISAGREE +-[reply #2] default action listener: variable_3 text: These are tunnels, right? Just one exit and one entrance? +-[entry #2] speaker: global_bailey listener: variable_2 text: No, that keeper tunnel from the elevator lobby led into the superstructure. Once you're in there, the place is like an ant farm. +-[reply #3] listener: variable_3 +-*** see entry #3 *** [biod_cithub_embassy_loc_int.cit_branding_a_D.cit_branding_a_dlg] speaker_list: cit_background_female +-[entry #0] condition: conditional_1765(1) speaker: variable_1 listener: variable_2 +-[reply #0] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #14] | | condition: conditional_1766(1) | | speaker: variable_1 | | listener: variable_2 | | text: Medical transport arriving. Please make way for healthcare personnel. | +-[entry #15] | | condition: conditional_1766(2) | | speaker: variable_1 | | listener: variable_2 | | text: Warning: Thessia is now considered a no-fly zone. Please see the ticket counter regarding passage through asari space. | +-[entry #16] | | condition: conditional_1766(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Incoming ship in distress. Traffic control is deploying tow mechs. All civilian departures please hold. | +-[entry #17] | | condition: conditional_1766(4) | | speaker: cit_background_female | | listener: variable_2 | | text: We are at Threat Level 4. Any ship refusing to submit to remote guidance will be fired upon. | +-[entry #18] | | condition: conditional_1766(5) | | speaker: variable_1 | | listener: variable_2 | | text: Please check com buoys for possible hostile activity before plotting jumps through contested systems. | +-[entry #24] | | condition: conditional_1766(6) | | speaker: variable_1 | | listener: variable_2 | | text: All visitors from Palaven must go through quarantine and psychological screening. | +-[entry #25] | | condition: conditional_1766(7) | | speaker: variable_1 | | listener: variable_2 | | text: If you are hearing voices or having unusual headaches, please contact a C-Sec officer for assistance. | +-[entry #26] | | condition: conditional_1766(8) | | speaker: variable_1 | | listener: variable_2 | | text: Security is everyone's job. Please report any suspicious activity to the nearest C-Sec officer. | +-[entry #32] | | condition: conditional_1766(9) | | speaker: cit_background_female | | listener: variable_2 | | text: All visitors, please remain calm. The Citadel is making every effort to accommodate your needs. | +-[entry #33] | | condition: conditional_1766(10) | | speaker: cit_background_female | | listener: variable_2 | | text: Cerberus remains a security concern. All human arrivals are subject to background screening. | +-[entry #34] | | condition: conditional_1766(11) | | speaker: cit_background_female | | listener: variable_2 | | text: We are preparing emergency housing to meet specific environmental requirements for all species. | +-[entry #43] | | condition: conditional_1766(12) | | speaker: variable_1 | | listener: variable_2 | | text: Emergency shelters and medical stations are located at Docking Bay E24. | +-[entry #44] | | condition: conditional_1766(13) | | speaker: variable_1 | | listener: variable_2 | | text: Patients with special medical needs should visit Huerta Memorial Hospital for assistance. | +-[entry #45] | | condition: conditional_1766(14) | | speaker: cit_background_female | | listener: variable_2 | | text: In light of recent security concerns, the Citadel Embassy is restricted to authorized personnel only. | +-[entry #46] | | condition: conditional_1766(15) | | speaker: variable_1 | | listener: variable_2 | | text: Please enjoy the safety and security of our shops on the Presidium Commons. | +-[entry #47] | condition: conditional_1766(16) | speaker: cit_background_female | listener: variable_2 | text: Here for shore leave? Get your own little slice of heaven... at Purgatory. +-[reply #1] | condition: conditional_800(-1) | listener: variable_3 | +-[entry #8] | | condition: conditional_1766(1) | | speaker: variable_1 | | listener: variable_2 | | text: Evacuation transport incoming from Palaven. | +-[entry #9] | | condition: conditional_1766(2) | | speaker: variable_1 | | listener: variable_2 | | text: Alliance troop transport cleared for landing. | +-[entry #10] | | condition: conditional_1766(3) | | speaker: cit_background_female | | listener: variable_2 | | text: This is the final boarding call for outbound passenger transport to Sanctuary. | +-[entry #11] | | condition: conditional_1766(4) | | speaker: cit_background_female | | listener: variable_2 | | text: Military transport incoming from Palaven. Medical staff, please stand by. | +-[entry #12] | | condition: conditional_1766(5) | | speaker: cit_background_female | | listener: variable_2 | | text: Security, please stand by for arriving transport from Khar'shan. | +-[entry #21] | | condition: conditional_1766(6) | | speaker: cit_background_female | | listener: variable_2 | | text: Civilians are not permitted to carry weapons on the Citadel. | +-[entry #22] | | condition: conditional_1766(7) | | speaker: cit_background_female | | listener: variable_2 | | text: Off-duty military personnel may leave their equipment with C-Sec for safekeeping. | +-[entry #29] | | condition: conditional_1766(8) | | speaker: variable_1 | | listener: variable_2 | | text: All batarian visitors, please report to emergency civilian housing at Docking Bay E24. | +-[entry #30] | | condition: conditional_1766(9) | | speaker: variable_1 | | listener: variable_2 | | text: Please have Citadel-approved ID ready. If you do not have a Citadel-approved ID, contact your embassy for assistance. | +-[entry #37] | | condition: conditional_1766(10) | | speaker: cit_background_female | | listener: variable_2 | | text: All emergency civilian ships are arriving at Docking Bay E24. | +-[entry #38] | | condition: conditional_1766(11) | | speaker: variable_1 | | listener: variable_2 | | text: Citadel residents with health concerns may visit Huerta Memorial Hospital. | +-[entry #39] | | condition: conditional_1766(12) | | speaker: cit_background_female | | listener: variable_2 | | text: Members of Citadel species, please contact your embassy for assistance. | +-[entry #40] | | condition: conditional_1766(13) | | speaker: variable_1 | | listener: variable_2 | | text: Please enjoy our shopping and entertainment options on the Presidium Commons. | +-[entry #41] | condition: conditional_1766(14) | speaker: cit_background_female | listener: variable_2 | text: Want a taste of Omega without leaving the Citadel? Walk on the wild side... at Purgatory. +-[reply #2] listener: variable_3 +-*** see entry #21 *** +-*** see entry #22 *** +-*** see entry #30 *** +-*** see entry #38 *** +-*** see entry #39 *** +-[entry #1] condition: conditional_1765(2) speaker: variable_1 listener: variable_2 +-[reply #3] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #59] | | condition: conditional_1767(1) | | speaker: cit_background_female | | listener: variable_2 | | text: What price will you put on your family's safety? Come to Sanctuary. | +-[entry #60] | | condition: conditional_1767(2) | | speaker: variable_1 | | listener: variable_2 | | text: For the best omni-tools and bio-amps on the market, visit Armali Council. | +-[entry #61] | | condition: conditional_1767(3) | | speaker: variable_1 | | listener: variable_2 | | text: You can't afford to join the Alliance? With the galaxy at war, you can't afford not to. See your recruiter today. | +-[entry #62] | | condition: conditional_1767(4) | | speaker: cit_background_female | | listener: variable_2 | | text: You're serving the galaxy, soldier... so tonight, let us serve you. Come to Purgatory for a shore leave to last a lifetime. | +-[entry #63] | | condition: conditional_1767(5) | | speaker: cit_background_female | | listener: variable_2 | | text: Blasto 6: Partners in Crime is proud to support our soldiers. Please do your part... to enkindle this. | +-[entry #64] | | condition: conditional_1767(6) | | speaker: variable_1 | | listener: variable_2 | | text: When N7 Alliance operatives need arms and armor, they go to Kassa Fabrication. Kassa: you're worth it. | +-[entry #65] | | condition: conditional_1767(7) | | speaker: variable_1 | | listener: variable_2 | | text: Safety. Security. Protection. Rosenkov Materials arms and armor. | +-[entry #66] | | condition: conditional_1767(8) | | speaker: cit_background_female | | listener: variable_2 | | text: The galaxy doesn't rest, and neither can you. Come to Apollo's. We'll treat you right. | +-[entry #69] | | condition: conditional_1767(9) | | speaker: variable_1 | | listener: variable_2 | | text: Cerberus attackers may have left traps or explosives behind. Report any suspicious equipment to C-Sec. | +-[entry #70] | | condition: conditional_1767(10) | | speaker: cit_background_female | | listener: variable_2 | | text: Please avoid structural repairs until a Citadel maintenance advisor has cleared the operation. | +-[entry #71] | | condition: conditional_1767(11) | | speaker: variable_1 | | listener: variable_2 | | text: Cerberus operatives may still be in the area. If you see anything suspicious, please contact C-Sec. | +-[entry #72] | | condition: conditional_1767(12) | | speaker: variable_1 | | listener: variable_2 | | text: C-Sec is currently hiring security personnel with weapons training and clean background checks. Please do your part. | +-[entry #73] | condition: conditional_1767(13) | speaker: cit_background_female | listener: variable_2 | text: If your personal ID is not working, you may have been declared missing after the Cerberus attack. Please contact C-Sec for assistance. +-[reply #4] listener: variable_3 +-[entry #51] | condition: conditional_1767(1) | speaker: cit_background_female | listener: variable_2 | text: If you're not sure where to go... come to Sanctuary. We can keep you safe. +-[entry #52] | condition: conditional_1767(2) | speaker: variable_1 | listener: variable_2 | text: In these troubled times, go with the investors you trust. Go with First Irune, a division of Elkoss Combine. +-[entry #53] | condition: conditional_1767(3) | speaker: variable_1 | listener: variable_2 | text: Ready to help defend the galaxy? Join the Alliance. +-[entry #54] | condition: conditional_1767(4) | speaker: cit_background_female | listener: variable_2 | text: Troubles weighing you down? Strip off all that excess baggage... at Purgatory. +-[entry #55] | condition: conditional_1767(5) | speaker: cit_background_female | listener: variable_2 | text: Want a treat the whole family can enjoy? Blasto 6: Partners in Crime, now available with special combo toy pack included! +-[entry #56] | condition: conditional_1767(6) | speaker: cit_background_female | listener: variable_2 | text: What's the best way to start your morning, take a break, or relax at the end of a long day? Apollo's Coffee. Come on by. +-[entry #57] condition: conditional_1767(7) speaker: variable_1 listener: variable_2 text: For a fresh spreadable alternative, try McSorley's Cloaca Margarine, made from free-range organic varren. +-[entry #2] condition: conditional_1765(3) speaker: variable_1 listener: variable_2 +-[reply #5] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #101] | | condition: conditional_1768(1) | | speaker: variable_1 | | listener: variable_2 | | text: Any available amino-dextrous blood donors, please report to Testing. | +-[entry #102] | | condition: conditional_1768(2) | | speaker: cit_background_female | | listener: variable_2 | | text: All personnel, please update available inventory. | +-[entry #103] | | condition: conditional_1768(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Code L-16. Calling any surgical staff trained in turian physiology. | +-[entry #104] | | condition: conditional_1768(4) | | speaker: variable_1 | | listener: variable_2 | | text: Do not approve any supply transfers to the refugee camp unless authorized by management. | +-[entry #105] | condition: conditional_1768(5) | speaker: cit_background_female | listener: variable_2 | text: We have a medical ship incoming from Thessia. All available personnel prepare for triage. +-[reply #6] listener: variable_3 +-[entry #93] | condition: conditional_1768(1) | speaker: variable_1 | listener: variable_2 | text: Due to wartime conditions, all vacation requests must be approved by management. +-[entry #94] | condition: conditional_1768(2) | speaker: variable_1 | listener: variable_2 | text: Please observe standard quarantine procedures for all incoming patients. +-[entry #95] | condition: conditional_1768(3) | speaker: cit_background_female | listener: variable_2 | text: We have medical ships incoming from Palaven. All staff licensed to treat turian patients, please remain on-call. +-[entry #96] | condition: conditional_1768(4) | speaker: variable_1 | listener: variable_2 | text: Patients with non-life-threatening conditions may be asked to transfer to our medical center at Zakera Ward. +-[entry #97] condition: conditional_1768(5) speaker: variable_1 listener: variable_2 text: Please limit use of turian synthetic dermal tissue unless authorized by management. +-[entry #3] condition: conditional_1765(4) speaker: variable_1 listener: variable_2 +-[reply #7] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #82] | | condition: conditional_1769(1) | | speaker: variable_1 | | listener: variable_2 | | text: Please forward all traffic from the human embassy to the asari embassy until otherwise notified. | +-[entry #83] | | condition: conditional_1769(2) | | speaker: variable_1 | | listener: variable_2 | | text: Please be aware that this area is under surveillance. | +-[entry #84] | | condition: conditional_1769(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Please double-check all correspondence to ensure that classified data is kept private. | +-[entry #85] | | condition: conditional_1769(4) | | speaker: cit_background_female | | listener: variable_2 | | text: A security lockdown is in effect in this area. Visitors are not permitted at this time. | +-[entry #86] | condition: conditional_1769(5) | speaker: variable_1 | listener: variable_2 | text: For security reasons, all wireless traffic in this area is monitored. +-[reply #8] listener: variable_3 +-[entry #76] | condition: conditional_1769(1) | speaker: variable_1 | listener: variable_2 | text: Councilor Udina, please contact the turian embassy. Donnel Udina to turian embassy. +-[entry #77] | condition: conditional_1769(2) | speaker: cit_background_female | listener: variable_2 | text: Please be advised, all negotiated treaties are now subject to any applicable wartime support clauses. +-[entry #78] | condition: conditional_1769(3) | speaker: cit_background_female | listener: variable_2 | text: Please see an information agent if you need assistance. +-[entry #79] | condition: conditional_1769(4) | speaker: variable_1 | listener: variable_2 | text: All non-Council races, be aware that the Council is not accepting new meeting requests. +-[entry #80] condition: conditional_1769(5) speaker: cit_background_female listener: variable_2 text: If you wish to make a request for asylum, please see an information agent for help. +-[entry #4] condition: conditional_1765(5) speaker: variable_1 listener: variable_2 +-[reply #9] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #124] | | condition: conditional_1770(1) | | speaker: variable_1 | | listener: variable_2 | | text: All right, everybody give it up for the boys and girls in uniform! | +-[entry #125] | | condition: conditional_1770(2) | | speaker: variable_1 | | listener: variable_2 | | text: If you're on active duty, the first drink is on us! | +-[entry #126] | | condition: conditional_1770(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Tip jar goes to help Palaven--don't be cheap! | +-[entry #127] | condition: conditional_1770(4) | speaker: cit_background_female | listener: variable_2 | text: We're here to help you have the best shore leave ever! +-[reply #10] listener: variable_3 +-[entry #119] | condition: conditional_1770(1) | speaker: variable_1 | listener: variable_2 | text: Everybody shake it! +-[entry #120] | condition: conditional_1770(2) | speaker: variable_1 | listener: variable_2 | text: Give it up for Expel 10! +-[entry #121] | condition: conditional_1770(3) | speaker: cit_background_female | listener: variable_2 | text: Leave your troubles outside! +-[entry #122] condition: conditional_1770(4) speaker: cit_background_female listener: variable_2 text: Hey, all you skinny jumpers--get drunk or get dancing! +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #13] | | listener: variable_3 | | +-*** see entry #8 *** | | +-*** see entry #9 *** | | +-*** see entry #10 *** | | +-*** see entry #11 *** | | +-*** see entry #12 *** | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #15 *** | +-*** see entry #16 *** | +-*** see entry #17 *** | +-*** see entry #18 *** +-[entry #19] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | +-*** see entry #21 *** | | +-*** see entry #22 *** | +-[entry #23] | speaker: variable_1 | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-*** see entry #24 *** | +-*** see entry #25 *** | +-*** see entry #26 *** +-[entry #27] | speaker: variable_1 | listener: variable_2 | +-[reply #18] | listener: variable_3 | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #19] | | listener: variable_3 | | +-*** see entry #29 *** | | +-*** see entry #30 *** | +-[entry #31] | speaker: variable_1 | listener: variable_2 | +-[reply #20] | listener: variable_3 | +-*** see entry #32 *** | +-*** see entry #33 *** | +-*** see entry #34 *** +-[entry #35] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #36] | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-*** see entry #37 *** | +-*** see entry #38 *** | +-*** see entry #39 *** | +-*** see entry #40 *** | +-*** see entry #41 *** +-[entry #42] speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-*** see entry #43 *** +-*** see entry #44 *** +-*** see entry #45 *** +-*** see entry #46 *** +-*** see entry #47 *** +-[entry #48] speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #49] | speaker: variable_1 | listener: variable_2 | +-[reply #25] | listener: variable_3 | +-[entry #50] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #26] | | listener: variable_3 | | +-*** see entry #51 *** | | +-*** see entry #52 *** | | +-*** see entry #53 *** | | +-*** see entry #54 *** | | +-*** see entry #55 *** | | +-*** see entry #56 *** | | +-*** see entry #57 *** | +-[entry #58] | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-*** see entry #59 *** | +-*** see entry #60 *** | +-*** see entry #61 *** | +-*** see entry #62 *** | +-*** see entry #63 *** | +-*** see entry #64 *** | +-*** see entry #65 *** | +-*** see entry #66 *** +-[entry #67] speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #68] speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-*** see entry #69 *** +-*** see entry #70 *** +-*** see entry #71 *** +-*** see entry #72 *** +-*** see entry #73 *** +-[entry #74] speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #75] | speaker: variable_1 | listener: variable_2 | +-[reply #31] | listener: variable_3 | +-*** see entry #76 *** | +-*** see entry #77 *** | +-*** see entry #78 *** | +-*** see entry #79 *** | +-*** see entry #80 *** +-[entry #81] | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-*** see entry #82 *** | +-*** see entry #83 *** | +-*** see entry #84 *** | +-*** see entry #85 *** | +-*** see entry #86 *** +-[entry #87] speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #88] | speaker: variable_1 | listener: variable_2 | text: Shepard, human. Spectre status recognized. +-[entry #89] | speaker: variable_1 | listener: variable_2 | text: All weapons are to be kept within designated firing areas. +-[entry #90] speaker: variable_1 listener: variable_2 text: Please use caution. Live-fire exercises in progress. +-[entry #91] speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #92] | speaker: variable_1 | listener: variable_2 | +-[reply #35] | listener: variable_3 | +-*** see entry #93 *** | +-*** see entry #94 *** | +-*** see entry #95 *** | +-*** see entry #96 *** | +-*** see entry #97 *** | +-[entry #98] | | speaker: cit_background_female | | listener: variable_2 | | text: Scanning... You are cleared to proceed. | +-[entry #99] | speaker: cit_background_female | listener: variable_2 | text: Please wait for scanning to complete... Thank you. +-[entry #100] speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-*** see entry #101 *** +-*** see entry #102 *** +-*** see entry #103 *** +-*** see entry #104 *** +-*** see entry #105 *** +-[entry #106] speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-[entry #107] | speaker: variable_1 | listener: variable_2 | +-[reply #38] | listener: variable_3 | +-[entry #108] | speaker: variable_1 | listener: variable_2 | +-[reply #39] | listener: variable_3 | +-[entry #109] | | speaker: variable_1 | | listener: variable_2 | | text: You're not on the list, get in line. | +-[entry #110] | | speaker: variable_1 | | listener: variable_2 | | text: Aria wants you all to have a pleasant night's entertainment. | +-[entry #111] | | speaker: variable_1 | | listener: variable_2 | | text: You're not getting in dressed like that. | +-[entry #112] | | speaker: variable_1 | | listener: variable_2 | | text: Calm down. Don't piss off C-Sec. | +-[entry #113] | | speaker: cit_background_female | | listener: variable_2 | | text: This is the hottest spot on the Citadel. | +-[entry #114] | | speaker: cit_background_female | | listener: variable_2 | | text: I heard Aria came here from Omega. | +-[entry #115] | | speaker: cit_background_female | | listener: variable_2 | | text: I'm so glad they replaced Flux. This place is sick. | +-[entry #116] | speaker: cit_background_female | listener: variable_2 | text: When do we get to go in? +-[entry #117] speaker: variable_1 listener: variable_2 +-[reply #40] listener: variable_3 +-[entry #118] | speaker: variable_1 | listener: variable_2 | +-[reply #41] | listener: variable_3 | +-*** see entry #119 *** | +-*** see entry #120 *** | +-*** see entry #121 *** | +-*** see entry #122 *** +-[entry #123] speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-*** see entry #124 *** +-*** see entry #125 *** +-*** see entry #126 *** +-*** see entry #127 *** +-[entry #128] speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 +-[entry #129] | speaker: variable_1 | listener: variable_2 | +-[reply #44] | listener: variable_3 | +-[entry #130] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome, Commander Shepard. Please select a destination. | +-[entry #131] | | speaker: cit_background_female | | listener: variable_2 | | text: Spectre status recognized. Please select a destination. | +-[entry #132] | | speaker: cit_background_female | | listener: variable_2 | | text: Areas tagged of interest to you are highlighted on the elevator menu. | +-[entry #133] | | speaker: cit_background_female | | listener: variable_2 | | text: If you have a question, please consult an Avina terminal for assistance. | +-[entry #134] | speaker: cit_background_female | listener: variable_2 | text: One moment, please. +-[entry #135] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #136] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Docking Bay D24. +-[entry #137] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Docking Bay E24, Emergency Civilian Housing. +-[entry #138] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Presidium Commons. +-[entry #139] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Presidium Embassy. +-[entry #140] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Huerta Memorial Hospital. +-[entry #141] speaker: cit_background_female listener: variable_2 text: Now arriving at Wards level, Purgatory. +-[entry #142] speaker: variable_1 listener: variable_2 +-[reply #46] listener: variable_3 +-[entry #143] | speaker: variable_1 | listener: variable_2 | +-[reply #47] | listener: variable_3 | +-[entry #144] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome to Batarian State Arms. | +-[entry #145] | | speaker: variable_1 | | listener: variable_2 | | text: Batarian State Arms: defending the Hegemony! | +-[entry #146] | | speaker: variable_1 | | listener: variable_2 | | text: Stand strong for your people, with Batarian State Arms. | +-[entry #147] | | speaker: variable_1 | | listener: variable_2 | | text: Please observe all caste restrictions when making a purchase. | +-[entry #148] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for your patronage. | +-[entry #149] | speaker: variable_1 | listener: variable_2 | text: Your purchases are a credit to the Hegemony. +-[entry #150] | speaker: variable_1 | listener: variable_2 | +-[reply #48] | listener: variable_3 | +-[entry #151] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Nos Astra Sporting Goods. | +-[entry #152] | | speaker: cit_background_female | | listener: variable_2 | | text: Shoot smart. Shoot Nos Astra. | +-[entry #153] | | speaker: cit_background_female | | listener: variable_2 | | text: Our selections include rare technology upgrades from the Terminus Systems. | +-[entry #154] | | speaker: cit_background_female | | listener: variable_2 | | text: All licensed huntresses may apply for a professional discount. | +-[entry #155] | | speaker: cit_background_female | | listener: variable_2 | | text: Thank you for shopping at Nos Astra Sporting Goods. | +-[entry #156] | speaker: cit_background_female | listener: variable_2 | text: Good hunting. +-[entry #157] | speaker: variable_1 | listener: variable_2 | +-[reply #49] | listener: variable_3 | +-[entry #158] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Aeghor Munitions. | +-[entry #159] | | speaker: variable_1 | | listener: variable_2 | | text: Aeghor Munitions. For deals you never see coming. | +-[entry #160] | | speaker: cit_background_female | | listener: variable_2 | | text: Our customer service specialists are always interested in purchasing new technology. | +-[entry #161] | | speaker: variable_1 | | listener: variable_2 | | text: Please obey all local government restrictions when purchasing protective equipment. | +-[entry #162] | | speaker: cit_background_female | | listener: variable_2 | | text: Thank you for shopping at Aeghor Munitions. | +-[entry #163] | speaker: variable_1 | listener: variable_2 | text: Remember, all purchases made by Aeghor Munitions will show on your credit report as "AM Trading Limited." +-[entry #164] | speaker: variable_1 | listener: variable_2 | +-[reply #50] | listener: variable_3 | +-[entry #165] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome to Cipritine Armory. | +-[entry #166] | | speaker: cit_background_female | | listener: variable_2 | | text: Professional-grade equipment at reasonable prices. That's Cipritine. | +-[entry #167] | | speaker: variable_1 | | listener: variable_2 | | text: Proceeds from all sales go to help the troops on Palaven. | +-[entry #168] | | speaker: cit_background_female | | listener: variable_2 | | text: All Cipritine Armory products include a lifetime guarantee for performance. See our extranet site for details. | +-[entry #169] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for shopping at Cipritine Armory. | +-[entry #170] | speaker: cit_background_female | listener: variable_2 | text: Good luck, and stay safe. +-[entry #171] | speaker: variable_1 | listener: variable_2 | +-[reply #51] | listener: variable_3 | +-[entry #172] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Kanala Exports. | +-[entry #173] | | speaker: variable_1 | | listener: variable_2 | | text: Kanala Exports is pleased to offer goods for security and peace of mind. | +-[entry #174] | | speaker: cit_background_female | | listener: variable_2 | | text: Cultivating serenity is possible even during times of crisis. | +-[entry #175] | | speaker: variable_1 | | listener: variable_2 | | text: At Kanala Exports, we believe that a peaceful heart is a strong heart. | +-[entry #176] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for shopping at Kanala Exports. | +-[entry #177] | speaker: cit_background_female | listener: variable_2 | text: We appreciate your visit. +-[entry #178] | speaker: variable_1 | listener: variable_2 | +-[reply #52] | listener: variable_3 | +-[entry #179] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome to Elkoss Combine Arsenal Supplies. | +-[entry #180] | | speaker: cit_background_female | | listener: variable_2 | | text: Elkoss Combine: If it exists, we carry it. | +-[entry #181] | | speaker: cit_background_female | | listener: variable_2 | | text: Don't be left out in the cold. Ask about our full-service warrantees! | +-[entry #182] | | speaker: variable_1 | | listener: variable_2 | | text: Any opened goods can only be returned for store credit. | +-[entry #183] | | speaker: cit_background_female | | listener: variable_2 | | text: Please visit any of our Elkoss Combine affiliate branches for any and all personal needs. | +-[entry #184] | speaker: variable_1 | listener: variable_2 | text: Thank you--come again. +-[entry #185] | speaker: variable_1 | listener: variable_2 | +-[reply #53] | listener: variable_3 | +-[entry #186] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Kassa Fabrication Weaponry. | +-[entry #187] | | speaker: variable_1 | | listener: variable_2 | | text: For the best in the business, come to Kassa. | +-[entry #188] | | speaker: cit_background_female | | listener: variable_2 | | text: Proceeds from all purchases go to help our men and women serving in the Alliance. | +-[entry #189] | | speaker: variable_1 | | listener: variable_2 | | text: All goods have been marked down with our special wartime discount. | +-[entry #190] | | speaker: cit_background_female | | listener: variable_2 | | text: Thank you for shopping at Kassa Fabrication Weaponry. | +-[entry #191] | speaker: variable_1 | listener: variable_2 | text: Kassa Fabrication Weaponry hasn't forgotten Earth. Neither should you. +-[entry #192] speaker: variable_1 listener: variable_2 +-[reply #54] listener: variable_3 +-[entry #193] | speaker: cit_background_female | listener: variable_2 | text: Welcome to Sirta. +-[entry #194] | speaker: variable_1 | listener: variable_2 | text: Thank you for coming to Sirta. How can we help you? +-[entry #195] | speaker: cit_background_female | listener: variable_2 | text: Sirta is a nonprofit organization dedicated to the medical needs of all sapient life. +-[entry #196] | speaker: variable_1 | listener: variable_2 | text: All profits from sales go to help new medical research. +-[entry #197] | speaker: cit_background_female | listener: variable_2 | text: Thank you for shopping. +-[entry #198] speaker: variable_1 listener: variable_2 text: Be safe. [biod_cithub_embassy_loc_int.cit_fetch_art_obelisk_i_D.cit_fetch_art_obelisk_i_dlg] +-[entry #0] condition: plot.bools[21462] == 1 speaker: variable_1 listener: variable_2 text: Thank you again, Earth-Clan. Our military strength is minimal, but we are proud to help as we can. +-[entry #1] condition: conditional_2452(-1) transition: transition_3521(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_2567(-1) listener: variable_1 text: I think I recovered the obelisk you mentioned from the Shrike Abyssal. It's waiting in Bay D24. +-[entry #2] speaker: variable_1 listener: variable_2 text: Really? Thank you, Earth-Clan! +-[reply #1] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Were your people involved in a secret construction project of some sort, I am certain this obelisk would help. +-[entry #4] speaker: variable_1 listener: variable_1 text: Please tell the primacy that the Vol Protectorate wishes to assist with the Alliance project. +-[reply #2] listener: variable_3 +-[entry #5] transition: transition_3519(-1) speaker: variable_1 listener: variable_1 text: We had a Prothean Obelisk that might have helped. Sadly, it was lost in the Shrike Abyssal. +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_1 text: Nevertheless, we are committed to helping both the Turian Empire and the Human Alliance. [biod_cithub_embassy_loc_int.cithub_avina_embassies_d_D.cithub_avina_embassies_d_dlg] +-[entry #0] condition: plot.bools[21149] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1265(-1) | speaker: variable_1 | listener: variable_2 | text: Welcome back to the human embassy, Commander Shepard. How may I help you? | +-[reply #1] | listener: variable_3 | text: That's it. Thanks. +-[entry #2] speaker: variable_1 listener: variable_2 text: Welcome back to the human embassy, Commander Shepard. How may I help you? +-[choice] | text: Local features | category: INVESTIGATE | +-[reply #10] | default action | major decision | listener: variable_3 | text: What else is in the area? | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: This area is reserved for human embassy personnel and attending C-Sec security. | +-[reply #11] | listener: variable_3 | +-[entry #13] | | condition: conditional_1265(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: Please speak with me again if you require further assistance. | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: The human embassy prides itself on offering swift assistance to any who fall under its auspices. | +-[choice] | | text: Local features | | category: INVESTIGATE | | +-*** see reply #10 *** | +-[choice] | | text: Other Citadel areas | | category: INVESTIGATE | | +-[reply #13] | | listener: variable_3 | | text: Any other important areas I should know about? | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: The Normandy is currently docked in D24, which is tagged to your biometrics. | | +-[reply #14] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Docking Bay E24 has been repurposed into temporary housing to accommodate the recent influx of civilians to the Citadel. | | +-[reply #15] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: For medical needs, the Presidium offers leading-edge care at the Huerta Memorial Hospital. | | +-[reply #16] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: The Presidium Commons have been a cultural mainstay since the Council was first established at the Citadel. | | +-[choice] | | | text: Purgatory nightclub | | | category: FRIENDLY | | | +-[reply #17] | | | condition: conditional_2304(-1) | | | listener: variable_3 | | | text: Do you have any information on Purgatory? | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The term "purgatory" is present in many civilizations, with varying associated uses and meanings. | | | +-[reply #18] | | | listener: variable_3 | | | text: No, the bar called Purgatory. | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The Citadel Tourist and Visitor Board has no establishment by that name on its list of approved nightlife entertainment facilities. | | | +-[choice] | | | | text: Local features | | | | category: INVESTIGATE | | | | +-*** see reply #10 *** | | | +-[choice] | | | | text: Other Citadel areas | | | | category: INVESTIGATE | | | | +-*** see reply #13 *** | | | +-[choice] | | | | text: Spectre Requisitions | | | | category: INVESTIGATE | | | | +-[reply #19] | | | | condition: conditional_1059(-1) | | | | listener: variable_3 | | | | text: Where is the Spectre Requisitions office? | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The Spectre Requisitions district office is down the hallway, to your left. | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Note that requisition forms are available only to agents whose biometrics are verified and on file. | | | | +-[choice] | | | | | text: Local features | | | | | category: INVESTIGATE | | | | | +-*** see reply #10 *** | | | | +-[choice] | | | | | text: Other Citadel areas | | | | | category: INVESTIGATE | | | | | +-*** see reply #13 *** | | | | +-[choice] | | | | | text: Spectre Requisitions | | | | | category: INVESTIGATE | | | | | +-*** see reply #19 *** | | | | +-[choice] | | | | text: Goodbye. | | | | +-[reply #21] | | | | listener: variable_3 | | | | text: That's it. Thanks. | | | | +-*** see entry #23 *** | | | +-[choice] | | | text: Goodbye. | | | +-*** see reply #21 *** | | +-[choice] | | | text: Local features | | | category: INVESTIGATE | | | +-*** see reply #10 *** | | +-[choice] | | | text: Other Citadel areas | | | category: INVESTIGATE | | | +-*** see reply #13 *** | | +-[choice] | | | text: Spectre Requisitions | | | category: INVESTIGATE | | | +-*** see reply #19 *** | | +-[choice] | | text: Goodbye. | | +-*** see reply #21 *** | +-[choice] | | text: Spectre Requisitions | | category: INVESTIGATE | | +-*** see reply #19 *** | +-[choice] | text: Goodbye. | +-*** see reply #21 *** +-[choice] | text: Other Citadel areas | category: INVESTIGATE | +-*** see reply #13 *** +-[choice] | text: Spectre Requisitions | category: INVESTIGATE | +-*** see reply #19 *** +-[choice] text: Goodbye. +-*** see reply #21 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Hello, Commander Shepard. Welcome to Citadel Embassies. +-[reply #2] listener: variable_3 +-[entry #4] | condition: plot.bools[3042] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #10] | transition: transition_3307(-1) | speaker: variable_1 | listener: variable_2 | text: The current human ambassador is Dominic Osoba. | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Commander Bailey is the C-Sec officer on duty. You will find him in the Citadel Security District Office. | +-[choice] | | text: Local features | | category: INVESTIGATE | | +-*** see reply #10 *** | +-[choice] | | text: Other Citadel areas | | category: INVESTIGATE | | +-*** see reply #13 *** | +-[choice] | | text: Spectre Requisitions | | category: INVESTIGATE | | +-*** see reply #19 *** | +-[choice] | text: Goodbye. | +-*** see reply #21 *** +-[entry #5] | condition: conditional_746(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-*** see entry #10 *** +-[entry #6] | condition: plot.bools[21147] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-*** see entry #10 *** +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: Do I know you? +-[entry #8] speaker: variable_1 listener: variable_2 text: I am Avina, a fully interactive virtual intelligence. +-[reply #7] listener: variable_3 text: You're a VI? +-[entry #9] speaker: variable_1 listener: variable_2 text: Yes. I provide guidance at predetermined locations of interest throughout the Citadel. +-[reply #8] listener: variable_3 +-*** see entry #10 *** [biod_cithub_embassy_loc_int.citprs_ambs_memory_a_D.citprs_ambs_memory_a_dlg] speaker_list: cit_ambs_asariclerk +-[entry #0] condition: conditional_1840(0) transition: transition_3766(1) speaker: variable_1 listener: cit_ambs_asariclerk text: Hello, dear. Perhaps you can help me? I'm looking for my son. +-[reply #0] listener: variable_3 +-[entry #1] speaker: cit_ambs_asariclerk listener: variable_1 text: But... we spoke about this already. I told you about his mission, and-- +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: cit_ambs_asariclerk text: Nonsense. I just filled out the paperwork! He's very punctual when he's on the field. He checks in every week. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: cit_ambs_asariclerk text: Only... he hasn't checked in for a while now. A month? Anyway. I'd like to file an expedited contact request. +-[reply #3] listener: variable_3 +-[entry #4] speaker: cit_ambs_asariclerk listener: variable_1 text: Yes... of course, ma'am, but the notes on his file state he's not under a contact ban. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: cit_ambs_asariclerk text: Oh, you already looked? How kind of you! I'm just so worried. It's not like him to go quiet for so long. +-[reply #5] listener: variable_3 +-[entry #6] speaker: cit_ambs_asariclerk listener: variable_1 text: As soon as I get news, ma'am... I'll let you know as soon as I get news. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: cit_ambs_asariclerk text: Thank you! You're such a nice young woman. You know, you remind me of my daughter-in-law. +-[entry #8] condition: conditional_1840(1) transition: transition_3766(2) speaker: variable_1 listener: cit_ambs_asariclerk text: Good morning! +-[reply #7] listener: variable_3 +-[entry #9] speaker: cit_ambs_asariclerk listener: variable_1 text: Oh. Hello, ma'am! +-[reply #8] listener: variable_3 +-[entry #10] speaker: variable_1 listener: cit_ambs_asariclerk text: Ma'am? Now, we've had this discussion, young lady. You're to call me Teresa. +-[reply #9] listener: variable_3 +-[entry #11] speaker: variable_1 listener: cit_ambs_asariclerk text: Maybe my son didn't have the chance to marry you because of this damn war, but you're still family in my book. +-[reply #10] listener: variable_3 +-[entry #12] speaker: variable_1 listener: cit_ambs_asariclerk text: Nothing will ever change that. +-[reply #11] listener: variable_3 +-[entry #13] speaker: cit_ambs_asariclerk listener: variable_1 text: I-- Of course, Teresa. +-[reply #12] listener: variable_3 +-[entry #14] speaker: variable_1 listener: cit_ambs_asariclerk text: I'll come back later during your break, if you want. Treat you to lunch. What do you say? +-[reply #13] listener: variable_3 +-[entry #15] speaker: cit_ambs_asariclerk listener: variable_1 text: I would love that, Teresa. Thank you. +-[entry #16] condition: conditional_1840(2) transition: transition_3766(3) speaker: variable_1 listener: cit_ambs_asariclerk text: Good morning. I... I'm not sure why... There was something important I had to do, and-- +-[reply #14] listener: variable_3 +-[entry #17] speaker: cit_ambs_asariclerk listener: variable_1 text: Oh... are you looking for someone, ma'am? +-[reply #15] listener: variable_3 +-[entry #18] speaker: variable_1 listener: cit_ambs_asariclerk text: I... maybe. I have these papers, but I'm not sure why? +-[reply #16] listener: variable_3 +-[entry #19] speaker: cit_ambs_asariclerk listener: variable_1 text: Here. Why don't I take care of these for you? Would that help? +-[reply #17] listener: variable_3 +-[entry #20] speaker: variable_1 listener: cit_ambs_asariclerk text: Yes. Yes, please. You know, you remind me of someone. +-[reply #18] listener: variable_3 +-[entry #21] speaker: variable_1 listener: cit_ambs_asariclerk text: My son, he's dating an asari. She looks remarkably like you do. +-[reply #19] listener: variable_3 +-[entry #22] speaker: variable_1 listener: cit_ambs_asariclerk text: He's so very happy. +-[reply #20] listener: variable_3 +-[entry #23] speaker: cit_ambs_asariclerk listener: variable_1 text: Thank you. That's wonderful, ma'am. +-[entry #24] transition: transition_3766(0) speaker: cit_ambs_asariclerk listener: variable_1 text: Hello ma'am. What can I do for you today? +-[reply #21] listener: variable_3 +-[entry #25] speaker: variable_1 listener: cit_ambs_asariclerk text: Such a nice young woman. You remind me of someone. Well, I'm looking for my son. He's a soldier, you know. +-[reply #22] listener: variable_3 +-[entry #26] speaker: cit_ambs_asariclerk listener: variable_1 text: I know. Please, Teresa, are you sure you don't remember me. +-[reply #23] listener: variable_3 +-[entry #27] speaker: variable_1 listener: cit_ambs_asariclerk text: Calling me by my first name is very forward of you, young lady. I'd rather you didn't do that. +-[reply #24] listener: variable_3 +-[entry #28] speaker: cit_ambs_asariclerk listener: variable_1 text: I... I'm sorry. I'm so sorry. I must have confused you with someone else. +-[reply #25] listener: variable_3 +-[entry #29] speaker: variable_1 listener: cit_ambs_asariclerk text: Ah! No worries, dear. Now, perhaps you can help me. I'm looking for my son. He's a soldier... +-[reply #26] listener: variable_3 +-[entry #30] speaker: variable_1 listener: cit_ambs_asariclerk text: He's... been gone for a long while now. [biod_cithub_embassy_loc_int.citprs_khalisah1_a_D.citprs_khalisah1_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander Shepard! Commander, the people of the Alliance have questions! [biod_cithub_embassy_loc_int.citprs_khalisah2_d_D.citprs_khalisah2_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander Shepard! Khalisah Bint Sinan al-Jilani. Isn't it true that you were on Earth when the Reapers attacked? +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: How do you justify running away while millions of people on Earth die? Is that the best we can expect from the Alliance? +-[reply #1] | listener: variable_3 | text: I came to get help for Earth. For everyone. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: What about all the people suffering while you play politics with the Council? What about them? | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: How can you stand here while our families die? What are you going to do? | +-[choice] | | category: PARAGON INTERRUPT | | +-[reply #3] | | transition: transition_2561(-1) | | listener: variable_3 | | text: Khalisah, we're doing everything we can. | | +-[entry #4] | | transition: transition_4223(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Before they cut the feeds... there were so many dead. | | +-[reply #4] | | listener: variable_3 | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: I will. Thank you, Commander. | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | | condition: plot.bools[4424] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #6] | | | listener: variable_3 | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You may be a violent thug... | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: ...but I'm glad you're on our side. | | +-[entry #7] | | | condition: plot.bools[14768] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #7] | | | listener: variable_3 | | | +-*** see entry #8 *** | | +-[entry #9] | | | condition: plot.bools[3742] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: We haven't always seen eye to eye... | | | +-[reply #9] | | | listener: variable_3 | | | +-*** see entry #11 *** | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: I haven't always spoken kindly of the military... | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #11 *** | +-[reply #11] | listener: variable_3 | text: The same thing I've been doing for the past three years: find a way to stop the Reapers. | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | text: Get some help, Khalisah. I have work to do. +-[choice] category: RENEGADE INTERRUPT +-[reply #13] transition: transition_2564(-1) listener: variable_3 text: I've had enough of your tabloid journalism. +-[entry #13] | condition: plot.bools[4424] == 1 | speaker: variable_1 | listener: variable_2 | text: Not this time, you military thug! | +-[choice] | category: RENEGADE INTERRUPT | +-[reply #14] | transition: transition_4318(-1) | listener: variable_3 | text: You're angry. I get that. +-[entry #14] speaker: variable_1 listener: variable_2 text: Ha! You want some? +-[choice] category: RENEGADE INTERRUPT +-*** see reply #14 *** +-[entry #15] speaker: variable_1 listener: variable_2 text: Unh! +-[reply #15] listener: variable_3 text: But I came here to get help for Earth, not answer your questions. Stay down. +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 text: Huh! +-[entry #17] speaker: variable_1 listener: variable_2 text: On second thought, never mind. I don't have any more questions for you. +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 text: I'm going to stop the Reapers or die trying, but I need your help. +-[entry #19] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 text: Keep asking the hard questions. Don't let the Council forget about Earth. [biod_cithub_embassy_loc_int.citprs_news_ann_a_D.citprs_news_ann_a_dlg] speaker_list: citprs_vid_reporter +-[entry #0] condition: conditional_2377(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Cerberus has struck again, this time on the colony of Caleston. +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[20648] == 1 | speaker: variable_1 | listener: variable_2 | text: The dome covering the city of Syneu was sabotaged, causing an untold number of residents to be suffocated. | +-[reply #2] | listener: variable_3 | +-[entry #3] | transition: transition_2912(-1) | speaker: variable_1 | listener: variable_2 | text: Disruption to element zero mining on Caleston is driving prices up throughout the Traverse. +-[entry #4] speaker: variable_1 listener: variable_2 text: Attempted sabotage of the domed city of Syneu was thwarted by Calestonian defense forces. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Security Master General Atrius Tarn credits the timely action to a tip-off from a maintenance worker. +-[reply #4] listener: variable_3 +-[entry #6] transition: transition_2912(-1) speaker: variable_1 listener: variable_2 text: Tarn has come under recent criticism for his creation of internment camps for Caleston's human minority. +-[entry #7] condition: conditional_2376(-1) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: Krogan troops have joined the turian fleets defending the volus homeworld of Irune. +-[reply #6] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: The krogan infantry, equipped with enviro-suits, dropped into key cities to combat the Reaper ground invasion. +-[reply #7] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: Vol Protectorate officials welcomed the additional forces in the corporate nation of Binar. +-[reply #8] listener: variable_3 +-[entry #11] | condition: plot.bools[20647] == 1 | transition: transition_2913(-1) | speaker: variable_1 | listener: variable_2 | text: Master tradesman Noval San declared: "For the Tuchanka-Clan, our darkest hour will be their finest." | +-[reply #9] | listener: variable_3 | +-*** DIALOG END *** +-[entry #12] transition: transition_2913(-1) speaker: variable_1 listener: variable_2 text: Master tradesman Noval San warned his people to barricade their homes, as fierce fighting and looting is expected. +-*** see reply #9 *** +-[entry #13] condition: conditional_2375(-1) speaker: variable_1 listener: variable_2 text: Coming up: Looting and rioting in the Kepler Verge. +-[reply #10] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: The cause? Reports of rachni, a race that's been classified as extinct for millennia. +-[reply #11] listener: variable_3 +-[entry #15] transition: transition_2915(-1) speaker: variable_1 listener: variable_2 text: ANN's war coverage continues with "Battlespace," coming up next. +-[reply #12] listener: variable_3 +-*** DIALOG END *** +-[entry #16] condition: conditional_2374(-1) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 text: Grim news out of the Skyllian Verge tonight: The colony of Elysium has fallen to the Reapers. +-[reply #14] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 text: The prosperous colony held out longer than was thought possible, but Reaper reinforcements ultimately overwhelmed the humans. +-[reply #15] listener: variable_3 +-[entry #19] transition: transition_2910(-1) speaker: variable_1 listener: variable_2 text: Experts fear that colonies within reach of Elysium's mass relay may be next. +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #20] condition: conditional_2373(-1) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #21] speaker: variable_1 listener: variable_2 text: A powerful explosion has rocked the krogan homeworld of Tuchanka. +-[reply #18] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: The megaton-scale blast devastated the Kelphic Valley, where krogan clans were negotiating a unification treaty. +-[reply #19] listener: variable_3 +-[entry #23] speaker: variable_1 listener: variable_2 text: At least 175,000 krogan are believed dead, including more than 250 clan chiefs and shamans. +-[reply #20] listener: variable_3 +-[entry #24] | condition: plot.bools[20315] == 1 | transition: transition_2909(-1) | speaker: variable_1 | listener: variable_2 | text: The keynote speaker, a Clan Urdnot female, was reportedly incinerated near the epicenter of the blast. | +-[reply #21] | listener: variable_3 | +-[entry #25] | transition: transition_1380(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] transition: transition_2909(-1) speaker: variable_1 listener: variable_2 text: Peacekeeping officials say a lack of increased radiation in the area indicates the blast was not nuclear in origin. +-[reply #23] listener: variable_3 +-[entry #27] speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-*** DIALOG END *** +-[entry #28] condition: conditional_2372(-1) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #29] speaker: variable_1 listener: variable_2 text: The Citadel Council inducted new agents into Special Tasks and Reconnaissance today. +-[reply #26] listener: variable_3 +-[entry #30] | condition: conditional_190(-1) | speaker: variable_1 | listener: variable_2 | text: Among the inductees: Lieutenant Commander Ashley Williams, who is now the second human Spectre. | +-[reply #27] | listener: variable_3 | +-[entry #32] | speaker: variable_1 | listener: variable_2 | text: Tower insiders say this was a symbolic move meant to placate humans, who fear Earth could be abandoned in the galactic war. | +-[reply #29] | listener: variable_3 | +-[entry #33] | transition: transition_2908(-1) | speaker: variable_1 | listener: variable_2 | text: A second, private ceremony will soon be held for Spectres who will operate undercover. | +-[reply #30] | listener: variable_3 | +-*** DIALOG END *** +-[entry #31] speaker: variable_1 listener: variable_2 text: Among the inductees: Major Kaidan Alenko of the Alliance Navy, who is now the second human Spectre. +-[reply #28] listener: variable_3 +-*** see entry #32 *** +-[entry #34] condition: conditional_2371(-1) speaker: variable_1 listener: variable_2 text: In an apparent bid for self-preservation, the entire raloi delegation has left the Citadel. +-[reply #31] listener: variable_3 +-[entry #35] speaker: variable_1 listener: variable_2 text: In parting, Representative Ari'ka said, "We have no wish to battle those who have yet to wrong us, nor have we the capability." +-[reply #32] listener: variable_3 +-[entry #36] speaker: variable_1 listener: variable_2 text: The raloi plan to destroy all artificial satellites and observation equipment they currently have in orbit. +-[reply #33] listener: variable_3 +-[entry #37] speaker: variable_1 listener: variable_2 text: They say the Reapers will see them as a pre-spacefaring civilization and spare their planet. +-[reply #34] listener: variable_3 +-[entry #38] transition: transition_2907(-1) speaker: variable_1 listener: variable_2 text: The raloi species made first contact with the asari, and were formally welcomed into the galactic community last year. +-[reply #35] listener: variable_3 +-*** DIALOG END *** +-[entry #39] condition: conditional_2380(-1) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #40] speaker: citprs_vid_reporter listener: variable_2 text: Tragic news out of the Horsehead Nebula: The Alliance dreadnought SSV Shasta has been destroyed, killing everyone on board. +-[reply #37] listener: variable_3 +-[entry #41] speaker: citprs_vid_reporter listener: variable_2 text: Among the dead, one of our own--ANN reporter Diana Allers, contributor to "Battlespace." +-[reply #38] listener: variable_3 +-[entry #42] speaker: citprs_vid_reporter listener: variable_2 text: We thank the deceased for their sacrifice, and mourn our friend and colleague. +-[reply #39] listener: variable_3 +-[entry #43] speaker: citprs_vid_reporter listener: variable_2 text: Diana left a substantial donation to the University of Milgrom's Rossberg School of Journalism, which ANN will be matching. +-[reply #40] listener: variable_3 +-[entry #44] transition: transition_2916(-1) speaker: citprs_vid_reporter listener: variable_2 text: The veteran reporter may be gone, but her work lives on. For the Alliance News Network, I'm Azad Carter. +-[reply #41] listener: variable_3 +-*** DIALOG END *** +-[entry #45] condition: conditional_2379(-1) speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-[entry #46] speaker: variable_1 listener: variable_2 text: In the next hour: Victory on Noveria. Spirits are high as a Reaper capital ship goes down. +-[reply #43] listener: variable_3 +-[entry #47] speaker: variable_1 listener: variable_2 text: Salarians and humans fight side-by-side, holding the enemy back from the planet Kahje. +-[reply #44] listener: variable_3 +-[entry #48] speaker: variable_1 listener: variable_2 text: Is a sign of future cooperation, or are the salarians just guarding their protectorate? +-[reply #45] listener: variable_3 +-[entry #49] transition: transition_2914(-1) speaker: variable_1 listener: variable_2 text: Diana Allers reports from the SSV Shasta, so stay tuned for "Battlespace." +-[reply #46] listener: variable_3 +-*** DIALOG END *** +-[entry #50] condition: conditional_2378(-1) speaker: variable_1 listener: variable_2 text: And now, an ANN editorial comment. +-[reply #47] listener: variable_3 +-[entry #51] speaker: variable_1 listener: variable_2 text: We've heard nonstop news about massacres on our homeworlds. But let's not forget that we've survived heavy losses before. +-[reply #48] listener: variable_3 +-[entry #52] speaker: variable_1 listener: variable_2 text: Rachni consumed salarian colonies. Quarians lived through the unthinkable slaughter of the Morning War. +-[reply #49] listener: variable_3 +-[entry #53] speaker: variable_1 listener: variable_2 text: Periods of ethnic cleansing have darkened the corners of human history. +-[reply #50] listener: variable_3 +-[entry #54] speaker: variable_1 listener: variable_2 text: But we're a galaxy of survivors. Despite threats both organic and synthetic, we've endured. +-[reply #51] listener: variable_3 +-[entry #55] speaker: variable_1 listener: variable_2 text: Some wonder if submitting to the Reapers will save them. To you, I ask: +-[reply #52] listener: variable_3 +-[entry #56] speaker: variable_1 listener: variable_2 text: What were the Reapers doing during all those years in dark space? +-[reply #53] listener: variable_3 +-[entry #57] speaker: variable_1 listener: variable_2 text: They were hiding, waiting until the right moment. And anything that hides knows what fear is. +-[reply #54] listener: variable_3 +-[entry #58] speaker: variable_1 listener: variable_2 text: They fear us, because if we get the upper hand, there won't be any more Reapers. +-[reply #55] listener: variable_3 +-[entry #59] transition: transition_2911(-1) speaker: variable_1 listener: variable_2 text: This is Iris Dunnigan for Battlespace. Goodnight, and do your part. +-[reply #56] listener: variable_3 +-*** DIALOG END *** +-[entry #60] speaker: variable_1 listener: variable_2 text: From across the Milky Way, this is the Alliance News Network. +-[entry #61] condition: conditional_561(-1) speaker: variable_1 listener: variable_2 +-[reply #57] listener: variable_3 +-[entry #62] speaker: variable_1 listener: variable_2 +-[reply #58] listener: variable_3 +-*** DIALOG END *** [biod_cithub_garrus_loc_int.citprs_garrus_char_moment_m_D.citprs_garrus_char_moment_m_dlg] speaker_list: citprs_csecpilot, global_jack +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] transition: transition_2764(-1) listener: variable_3 text: Where we going? +-[entry #3] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Somewhere we're not supposed to. +-[reply #3] | condition: conditional_548(-1) | listener: variable_3 | text: Now you're talking. | +-[entry #4] | transition: transition_2069(-1) | speaker: variable_1 | listener: variable_2 | text: Ever have that one thing you always wanted to do before you died, Shepard? | +-[reply #5] | | condition: conditional_548(-1) | | listener: variable_3 | | text: I've woken up with a turian next to me. | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: Still trying to make me blush, huh? | | +-[reply #6] | | listener: variable_3 | | text: Until it works. So what's your one thing? | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: The whole time I worked at C-Sec, I'd stare up at the top of the Presidium and say to myself: I want to go up there. | | +-[reply #8] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: But I never did. There were 137 regulations telling me I couldn't. | | +-[reply #9] | | listener: variable_3 | | text: So you got them changed? | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: No. Now I just don't give a damn. | | +-[reply #10] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #11] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Figured it's time to do something stupid just for the hell of it. Might be the last chance we ever get. | | +-[reply #13] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #14] | | listener: variable_3 | | +-[entry #13] | | | condition: conditional_548(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #15] | | | listener: variable_3 | | | text: It's incredible. | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'd be lying if I said I didn't hope it would inspire a certain... mood. | | | +-[reply #16] | | | listener: variable_3 | | | text: Something on your mind? | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It seemed like you needed time to... figure us out. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Are you ready to be a one-turian kind of woman? | | | +-[choice] | | | | text: Yes. I love you. | | | | category: AGREE | | | | +-[reply #18] | | | | transition: transition_2112(-1) | | | | listener: variable_3 | | | | text: The only thing that made leaving Earth bearable was knowing you were out there somewhere. | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I felt the same way. The worst part about the galaxy going to hell would've been never getting to see you again. | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: Well, here I am. Exactly where I want to be. | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #20] | | | | listener: variable_3 | | | | text: I love you, Garrus Vakarian. | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Wow. The vids Joker gave me... well, they never got this far. | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: There was the part about sleeping together, but this... I don't exactly know what to do. | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | text: You grab the girl and kiss her like you mean it. | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: That I can do. | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | text: And rather well. | | | | | +-[entry #24] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-[entry #42] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Now, before we head back, there is one thing we're going to settle once and for all... | | | | | +-[reply #46] | | | | | listener: variable_3 | | | | | +-[entry #43] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #47] | | | | | listener: variable_3 | | | | | +-[entry #44] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Not saying you don't know how to handle a gun. Just saying some of us know how to make it dance. | | | | | +-[reply #48] | | | | | listener: variable_3 | | | | | +-[entry #45] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: So let's find out who's really the best shot. | | | | | +-[reply #49] | | | | | listener: variable_3 | | | | | text: There are a few people in the galaxy who've seen me in action, Garrus. They seemed impressed. | | | | | +-[entry #46] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yeah, but I've actually seen you dance, Shepard. No comment. | | | | | +-[reply #50] | | | | | listener: variable_3 | | | | | text: All right, Vakarian, you're going down. | | | | | +-[entry #47] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: And don't worry. I loaded it with practice slugs for when you miss. | | | | | +-[reply #51] | | | | | listener: variable_3 | | | | | +-[entry #48] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #52] | | | | | listener: variable_3 | | | | | +-[entry #49] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #53] | | | | | listener: variable_3 | | | | | +-[entry #50] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: That was an easy one. Let you build up your confidence. | | | | | +-[reply #54] | | | | | listener: variable_3 | | | | | +-[entry #51] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Long range, I wrote the book. Nobody alive can do this, not even Commander Shepard. Give me a tough one. | | | | | +-[reply #55] | | | | | listener: variable_3 | | | | | +-[entry #52] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #56] | | | | | listener: variable_3 | | | | | +-[entry #53] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I said a tough one! | | | | | +-[reply #57] | | | | | listener: variable_3 | | | | | text: Step aside. | | | | | +-[entry #54] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: [Miss on purpose] | | | | | | category: AGREE | | | | | | +-[reply #58] | | | | | | listener: variable_3 | | | | | | text: Do it. | | | | | | +-[entry #55] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #59] | | | | | | listener: variable_3 | | | | | | +-[entry #56] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I'm Garrus Vakarian, and this is now my favorite spot on the Citadel. | | | | | | +-[reply #60] | | | | | | listener: variable_3 | | | | | | text: It's windy up here. | | | | | | +-[entry #57] | | | | | | | condition: plot.bools[19725] == 1 | | | | | | | transition: transition_4658(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: There, there. It's okay. | | | | | | | +-[reply #61] | | | | | | | listener: variable_3 | | | | | | | +-[entry #58] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I know there are other things you're good at. | | | | | | +-[entry #59] | | | | | | transition: transition_4654(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Think I'm going to erect a monument right here--bronze this gun so the whole galaxy knows. | | | | | | +-[reply #62] | | | | | | listener: variable_3 | | | | | | text: ...that you're the king of the bottle-shooters. Glad you're around Garrus. Never know when the bottles might revolt. | | | | | | +-[entry #60] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: {Laughs} | | | | | +-[choice] | | | | | text: [Shoot target] | | | | | category: DISAGREE | | | | | +-[reply #63] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: Do it. | | | | | +-[entry #61] | | | | | | condition: plot.bools[19725] == 1 | | | | | | transition: transition_4658(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #64] | | | | | | | condition: conditional_254(-1) | | | | | | | listener: variable_3 | | | | | | | text: Nobody alive, maybe--but technically, I died. | | | | | | | +-[entry #63] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Yeah, well, next time we'll throw in a herd of rampaging Klixen. That's how you separate the rookies from the pros. | | | | | | | +-[reply #66] | | | | | | | listener: variable_3 | | | | | | | text: {Laughs} | | | | | | +-[reply #65] | | | | | | listener: variable_3 | | | | | | text: Time to rewrite that book. | | | | | | +-*** see entry #63 *** | | | | | +-[entry #62] | | | | | transition: transition_4633(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-*** see reply #64 *** | | | | | +-*** see reply #65 *** | | | | +-[choice] | | | | category: PARAGON INTERRUPT | | | | +-[reply #27] | | | | listener: variable_3 | | | | +-[entry #25] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #28] | | | | listener: variable_3 | | | | text: Who needs a vid when you've got me? | | | | +-*** see entry #24 *** | | | +-[choice] | | | text: We make better friends. | | | category: DISAGREE | | | +-[reply #29] | | | default action | | | major decision | | | transition: transition_2113(-1) | | | listener: variable_3 | | | text: I appreciate the time we've had, Garrus. You've been an amazing friend, a lifesaver... | | | +-[entry #26] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #30] | | | listener: variable_3 | | | text: ...and more. But right now I think I need the friend. | | | +-[entry #27] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I understand. We were always something of an odd pair, weren't we? | | | +-[reply #31] | | | listener: variable_3 | | | text: There was never anything odd about us. | | | +-[entry #28] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #32] | | | listener: variable_3 | | | +-[entry #29] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Not till we had kids, anyway. | | | +-[reply #33] | | | listener: variable_3 | | | text: {Laughs} | | | +-*** see entry #42 *** | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | text: A little busier than I imagined. | | +-[reply #34] | | listener: variable_3 | | text: How about a dive in the pool? | | +-[entry #31] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #35] | | listener: variable_3 | | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | | text: You obviously haven't seen turians swim. It's a lot of flailing and splashing interrupted by occasional bouts of drowning. | | +-[reply #36] | | listener: variable_3 | | text: You're right. I'd just have to save your ass again. | | +-[entry #33] | | | condition: conditional_489(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: It'd make up for all the times I pulled your ass out of the fire. Noveria, Feros, Ilos... We've had a hell of a ride, haven't we, Shepard? | | | +-[choice] | | | | text: You're a good friend, Garrus. | | | | category: AGREE | | | | +-[reply #37] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: Times like these, you know who your real friends are. They're not the ones running around looking for an escape route. | | | | +-[entry #35] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #38] | | | | listener: variable_3 | | | | text: They're the ones who stand at your side through the worst of it, who never give up on you. | | | | +-[entry #36] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #39] | | | | listener: variable_3 | | | | text: I'm lucky I can say I know someone like that. | | | | +-[entry #37] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: So am I. | | | | +-[reply #40] | | | | listener: variable_3 | | | | +-[entry #38] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #41] | | | | listener: variable_3 | | | | +-[entry #39] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You're not going to propose marriage now, are you? | | | | +-[reply #42] | | | | listener: variable_3 | | | | text: {Chuckles} | | | | +-*** see entry #42 *** | | | +-[choice] | | | text: And it shows on your face. | | | category: DISAGREE | | | +-[reply #43] | | | listener: variable_3 | | | text: I think that ride's been rough on you, Garrus--you've got a new scar every time I see you. Losing a step there in your old age? | | | +-[entry #40] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Raise your hand if you haven't been killed before. | | | +-[reply #44] | | | listener: variable_3 | | | +-[entry #41] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #45] | | | listener: variable_3 | | | text: Touché. | | | +-*** see entry #42 *** | | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | text: It'd make up for all the times I pulled your ass out of the fire. We've had a hell of a ride, haven't we, Shepard? | | +-[choice] | | | text: You're a good friend, Garrus. | | | category: AGREE | | | +-*** see reply #37 *** | | +-[choice] | | text: And it shows on your face. | | category: DISAGREE | | +-*** see reply #43 *** | +-[reply #7] | listener: variable_3 | text: Too busy trying to live. What's yours? | +-*** see entry #6 *** +-[reply #4] listener: variable_3 text: Some things never change, do they? +-*** see entry #4 *** +-[entry #64] speaker: variable_1 listener: variable_2 text: Just like I imagined. +-[entry #65] speaker: variable_1 listener: variable_2 +-[reply #67] listener: variable_3 +-[entry #66] speaker: variable_1 listener: variable_2 +-[reply #68] listener: variable_3 +-[entry #67] speaker: citprs_csecpilot listener: variable_2 text: This area is off-limits. You're trespassing in an official Citadel zone. +-[reply #69] listener: variable_3 text: So do we give a damn about regulations now? +-[entry #68] speaker: variable_1 listener: variable_2 text: Hell, no! How about a high-speed chase before we die? +-[reply #70] listener: variable_3 +-[entry #69] speaker: variable_1 listener: variable_2 +-[reply #71] listener: variable_3 +-[entry #70] speaker: variable_1 listener: variable_2 +-[entry #71] condition: conditional_173(-1) speaker: global_jack listener: variable_2 text: {Grunts} +-[reply #72] listener: variable_3 +-*** see entry #56 *** [biod_cithub_hanarplot2_loc_int.citprs_hanarplot_hunt_a_d.citprs_hanarplot_hunt_a_dlg] speaker_list: cit_radio_kasumi +-[entry #0] condition: plot.bools[21195] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Bau, here's the correspondence. If there's any mention of soul names... +-[entry #1] speaker: variable_1 listener: variable_2 text: I've got it. A recent arrival. Zymandis. Soul name: Regards the Works of the Enkindlers in Despair. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: He was with the Alliance team that massacred the batarians. He's been on "special research assignment" ever since. +-[reply #2] listener: variable_3 text: So he got his tentacles on some Reaper tech. +-[entry #3] speaker: variable_1 listener: variable_2 text: Looks that way. I'm sending you the NavPoint for his office. I'll meet you there. +-[entry #4] condition: plot.bools[21194] == 1 speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: I've got a list of new hanar arrivals, Bau. Forwarding it to you. +-[entry #5] speaker: variable_1 listener: variable_2 text: Damn. These are all face names. The hanar names from the Alliance raid are soul names. +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: And hanar soul names are private. There's no public record. Can you get back to their personal communications? +-[reply #5] listener: variable_3 text: On it. Maybe we'll find names there. +-[entry #7] | condition: conditional_175(-1) | speaker: cit_radio_kasumi | listener: variable_2 | text: So how's the rest of the gang? Met up with anybody else? | +-[reply #6] | listener: variable_3 | +-[entry #8] | | condition: conditional_176(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | text: Garrus is helping out on the Normandy. | | +-[entry #9] | | | condition: conditional_234(-1) | | | speaker: cit_radio_kasumi | | | listener: variable_2 | | | text: Of course he is. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #14] | | | | condition: conditional_172(-1) | | | | speaker: cit_radio_kasumi | | | | listener: variable_2 | | | | text: What about Jacob? | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #14] | | | | listener: variable_3 | | | | text: Haven't heard from him. | | | | +-[entry #16] | | | | speaker: cit_radio_kasumi | | | | listener: variable_2 | | | | text: See, Jacob could've gotten me back onto the Normandy. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #17] | | | | | condition: plot.bools[6638] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | text: I thought you were happy with your memories of Keiji. | | | | | +-[entry #18] | | | | | speaker: cit_radio_kasumi | | | | | listener: variable_2 | | | | | text: Hey, I'm nostalgic, not dead. | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #17] | | | | listener: variable_3 | | | | text: I'm touched. | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #10] | | speaker: cit_radio_kasumi | | listener: variable_2 | | text: He never could pass up a good fight. | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #13 *** | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | text: EDI and Joker are still on board. EDI's got a body now. | | +-[entry #12] | | speaker: cit_radio_kasumi | | listener: variable_2 | | text: Ha! How's Joker taking it? | | +-[reply #11] | | listener: variable_3 | | text: About how you'd expect. | | +-*** see entry #13 *** | +-*** see entry #13 *** +-[entry #21] speaker: variable_1 listener: variable_2 text: We can hope. If a hanar group is opposing war with the Reapers, my suspicions were correct. +-[entry #22] condition: plot.bools[21193] == 1 speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 text: Bau, Oloon's doing some heavy lobbying for the hanar to support the war effort. +-[entry #23] speaker: variable_1 listener: variable_2 text: So he's clearly not indoctrinated. Who's opposing him? +-[reply #19] listener: variable_3 text: An unnamed hanar recently posted here from Kahje. I'll check transit records for incoming hanar. +-[entry #24] | condition: conditional_175(-1) | speaker: cit_radio_kasumi | listener: variable_2 | text: It all comes down to the war... and you trying to pull everyone into it. | +-[reply #20] | listener: variable_3 | text: Would you rather the Reapers win? | +-[entry #25] | | condition: plot.bools[6638] == 1 | | speaker: cit_radio_kasumi | | listener: variable_2 | | text: I'd rather spend whatever time I have left with Keiji. | | +-[reply #21] | | listener: variable_3 | | text: Keiji wouldn't want you to spend all your time plugged into that thing. | | +-[entry #26] | | speaker: cit_radio_kasumi | | listener: variable_2 | | text: Well, he shouldn't have died, then. | +-[entry #27] | | condition: plot.bools[6637] == 1 | | speaker: cit_radio_kasumi | | listener: variable_2 | | text: No. And I owe you for getting Keiji's graybox back from Hock. But I can't do another Collector base, Shep. | | +-[reply #22] | | listener: variable_3 | | +-[entry #28] | | speaker: cit_radio_kasumi | | listener: variable_2 | | text: The Reapers aren't people. I can't infiltrate a Reaper party and steal a big "I win" bomb. | +-[entry #29] | speaker: cit_radio_kasumi | listener: variable_2 | text: I'd rather not die. I've got things to do first. On my own. | +-[reply #23] | listener: variable_3 | text: It's a little late for personal problems. | +-[entry #30] | speaker: cit_radio_kasumi | listener: variable_2 | text: Then maybe you should have helped me earlier, Shep. +-[entry #31] speaker: variable_1 listener: variable_2 text: Good idea. There shouldn't be many new arrivals. They're a mildly xenophobic species. +-[reply #24] listener: variable_3 text: Xenophobic? +-[entry #32] speaker: variable_1 listener: variable_2 text: I could use a more polite term, if you prefer. Private? Reclusive? +-[reply #25] listener: variable_3 text: It's just a bit more blunt than I expected. +-[entry #33] speaker: variable_1 listener: variable_2 text: I did say "mildly." +-[entry #34] condition: plot.bools[21192] == 1 speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 text: Bau, I have some possible hits. Got some strange money transfers on Bolohn, and Oloon is sending a lot of data. +-[entry #35] speaker: variable_1 listener: variable_2 text: Bolohn's clean. His money transfers are to support his mistress. Not sure about Oloon. I'll pull his bio. +-[reply #27] listener: variable_3 text: I'll check Oloon's personal records and pull his recent messages. +-[entry #36] | condition: conditional_175(-1) | speaker: cit_radio_kasumi | listener: variable_2 | text: Can I just note how odd it is for a hanar to have a mistress? | +-[reply #28] | listener: variable_3 | text: You know, if Bau catches up with you, I can grant you immunity. | +-[entry #37] | speaker: cit_radio_kasumi | listener: variable_2 | text: What, if I join up? Last time I did that, you roped me into a suicide mission. | +-[reply #29] | listener: variable_3 | text: I didn't say you had to join up. | +-[entry #38] | speaker: cit_radio_kasumi | listener: variable_2 | text: You were working your way around to it. +-[entry #39] speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 text: And Bolohn has a mistress? +-[entry #40] speaker: variable_1 listener: variable_2 text: An asari poet. To be honest, I think he was pressured into it to improve relations with Thessia. +-[reply #31] listener: variable_3 text: His government approves of him having an affair with an asari poet? +-[entry #41] speaker: variable_1 listener: variable_2 text: No, they'd fire him if it became public. They're a paradoxical culture. +-[reply #32] listener: variable_3 text: Tell me about it. +-[entry #42] condition: plot.bools[21191] == 1 speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #43] speaker: variable_1 listener: variable_2 text: Shepard, I'm checking security reports. Can you track the transfers coming from the hanar embassy? +-[reply #34] listener: variable_3 text: On it. +-[entry #44] | condition: conditional_175(-1) | speaker: cit_radio_kasumi | listener: variable_2 | text: Bau's got a good plan. Hanar are predictable. Anything suspicious in their terminal use should narrow down our list of suspects. | +-[reply #35] | listener: variable_3 | text: So you approve of Bau? | +-[entry #45] | speaker: cit_radio_kasumi | listener: variable_2 | text: Absolutely. He's a good Spectre. The galaxy needs more like him. | +-[reply #36] | listener: variable_3 | text: And the fact that he's trying to arrest you? | +-[entry #46] | speaker: cit_radio_kasumi | listener: variable_2 | text: Well, nobody's perfect. +-[entry #47] speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 text: Any idea what you're hoping to find? +-[entry #48] speaker: variable_1 listener: variable_2 text: Suspicious transfers, data usage outside the normal range for ambassadorial staff... +-[reply #38] listener: variable_3 text: So we have no idea. +-[entry #49] speaker: variable_1 listener: variable_2 text: Hopefully we'll know it when we see it, Commander. +-[entry #50] speaker: variable_1 listener: variable_2 [biod_cithub_hanarplot_loc_int.citprs_hanarplot_hanar_m_d.citprs_hanarplot_hanar_m_dlg] speaker_list: cit_hanar_diplomat, cit_kasumi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_3358(-1) listener: variable_3 text: Zymandis? +-[entry #1] speaker: variable_1 listener: variable_2 text: Or should I say, Regards the Works of the Enkindlers in Despair? +-[reply #1] listener: variable_3 +-[entry #2] speaker: cit_hanar_diplomat listener: variable_2 text: It seems this one has been apprehended, but confinement is irrelevant. The work of the Enkindlers cannot be stopped. +-[choice] | text: Why do this? | category: INVESTIGATE | +-[reply #2] | listener: variable_3 | text: Why are you trying to help the Reapers? | +-[entry #3] | | condition: conditional_937(-1) | | speaker: cit_hanar_diplomat | | listener: variable_2 | | text: We obtained information regarding the Enkindlers from classified sources. | | +-[reply #3] | | listener: variable_3 | | text: The Enkindlers. You mean the Protheans? | | +-[entry #4] | | speaker: cit_hanar_diplomat | | listener: variable_2 | | text: Yes. As you are aware, Commander Shepard, the Protheans eventually became the Collectors. And the Collectors serve the Reapers. | | +-[reply #4] | | listener: variable_3 | | text: You've got to be kidding me. | | +-[entry #5] | | speaker: cit_hanar_diplomat | | listener: variable_2 | | text: Therefore, as a faithful servant of the Enkindlers, we too must serve the Reapers. | | +-[reply #5] | | listener: variable_3 | | text: You big... stupid... jellyfish. | | +-[entry #8] | | | condition: conditional_175(-1) | | | speaker: cit_kasumi | | | listener: variable_2 | | | text: You know, I support religious freedom for all species, but that's just crazy. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: cit_hanar_diplomat | | | listener: variable_2 | | | text: Your skepticism does not matter. When the Enkindlers uplift us as their chosen sapients, the galaxy will bear witness. | | | +-[choice] | | | | text: You're under arrest. | | | | category: AGREE | | | | +-[reply #10] | | | | default action | | | | major decision | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: You're insane, and we can't allow you to endanger your planet. We're taking you into custody. | | | | +-[entry #11] | | | | speaker: cit_hanar_diplomat | | | | listener: variable_2 | | | | text: Your belief in your victory is mistaken. Our planetary defense network is largely automated. It can be disabled with a single virus. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: cit_hanar_diplomat | | | | listener: variable_2 | | | | text: ...which I have just uploaded. | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Damn it! Wait... a virus would be detected unless sent on low-priority channels, which have a time-lag. I may be able to block the upload. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #16] | | | | | condition: conditional_175(-1) | | | | | transition: transition_2568(-1) | | | | | speaker: cit_kasumi | | | | | listener: variable_2 | | | | | text: Help him! I'll handle this! | | | | | +-[reply #24] | | | | | transition: transition_4772(-1) | | | | | listener: variable_3 | | | | | text: Huh! | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | +-[entry #26] | | | | | | condition: conditional_175(-1) | | | | | | speaker: cit_kasumi | | | | | | listener: variable_2 | | | | | | text: Got it! Upload's disabled. Looks like we're in the... wait, he's got some kind of failsafe. Get down! | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | +-[entry #27] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | +-[entry #28] | | | | | | transition: transition_3510(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: She was here the entire time. | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | text: She was an old friend. | | | | | | +-[entry #29] | | | | | | transition: transition_3511(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #29] | | | | | | listener: variable_3 | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #30] | | | | | | | condition: plot.bools[182] == 1 | | | | | | | listener: variable_3 | | | | | | | text: You can come out now. | | | | | | | +-[entry #31] | | | | | | | transition: transition_3512(-1) | | | | | | | speaker: cit_kasumi | | | | | | | listener: variable_2 | | | | | | | text: How'd you know? | | | | | | | +-[reply #31] | | | | | | | listener: variable_3 | | | | | | | text: Lucky guess. | | | | | | | +-[entry #32] | | | | | | | speaker: cit_kasumi | | | | | | | listener: variable_2 | | | | | | | text: There's no way you're recruiting me to fight in a galactic war. | | | | | | | +-[reply #32] | | | | | | | listener: variable_3 | | | | | | | text: The Crucible Project needs technical experts. | | | | | | | +-[entry #33] | | | | | | | speaker: cit_kasumi | | | | | | | listener: variable_2 | | | | | | | text: I'm not a scientist! | | | | | | | +-[reply #33] | | | | | | | listener: variable_3 | | | | | | | text: No, but you're the best thief in the galaxy, and you can hack unfamiliar technology better than anyone. | | | | | | | +-[entry #34] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #34] | | | | | | | listener: variable_3 | | | | | | | text: They could use your help. And think of it: all that expensive tech just lying around... | | | | | | | +-[entry #35] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #35] | | | | | | | listener: variable_3 | | | | | | | text: It's not like they're going to check your pockets at the end of the project. | | | | | | | +-[entry #36] | | | | | | | transition: transition_4773(-1) | | | | | | | speaker: cit_kasumi | | | | | | | listener: variable_2 | | | | | | | text: You say the nicest things. All right, I'm in. | | | | | | | +-[reply #36] | | | | | | | listener: variable_3 | | | | | | | +-[entry #37] | | | | | | | speaker: cit_kasumi | | | | | | | listener: variable_2 | | | | | | | text: And Shep... nice working with you again. | | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | +-[entry #38] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #38] | | | | | listener: variable_3 | | | | | +-[entry #39] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #39] | | | | | listener: variable_3 | | | | | +-[entry #40] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | text: You did everything you could. | | | | | +-[entry #41] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It wasn't enough. The hanar will lose their homeworld today. | | | | | +-[reply #41] | | | | | listener: variable_3 | | | | | +-[entry #42] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You should've let me die. | | | | | +-[reply #42] | | | | | listener: variable_3 | | | | | text: We have to pick our battles. The hanar did this to themselves... and right now, I need all the Spectres I can get on my side. | | | | | +-[entry #43] | | | | | transition: transition_3511(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Thanks, Shepard. When the time comes, I'll be there to return the favor... with a few friends. | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Forget about me! Stop the upload! | | | | +-[reply #17] | | | | | transition: transition_2561(-1) | | | | | listener: variable_3 | | | | | +-[entry #18] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #20] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | transition: transition_3510(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Did you stop it? | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | text: We did it. The hanar are safe. | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Thanks, Shepard. Honor to work with you. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | +-[choice] | | | | category: RENEGADE INTERRUPT | | | | +-[reply #23] | | | | transition: transition_2564(-1) | | | | listener: variable_3 | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-*** see reply #24 *** | | | +-[choice] | | | text: Watch me. | | | category: DISAGREE | | | +-[reply #11] | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: I don't think the Enkindlers are going to be doing anything today. | | | +-*** see entry #11 *** | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: It appears that indoctrination has severely affected his mental functions. | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #10 *** | +-[entry #6] | speaker: cit_hanar_diplomat | listener: variable_2 | text: This one follows the will of the Enkindlers. | +-[reply #6] | listener: variable_3 | text: The Protheans? | +-[entry #7] | speaker: cit_hanar_diplomat | listener: variable_2 | text: No. They were false prophets. I serve the true Enkindlers. Their voices speak in my mind. | +-[reply #7] | listener: variable_3 | +-*** see entry #8 *** | +-*** see entry #9 *** +-[choice] | text: You're under arrest. | category: AGREE | +-*** see reply #10 *** +-[choice] text: Watch me. category: DISAGREE +-*** see reply #11 *** +-[entry #44] speaker: variable_1 listener: variable_2 text: I intended to arrest her. +-[reply #43] listener: variable_3 text: She helped me take down the Collectors, and she just gave her life to save the hanar homeworld. +-[entry #45] transition: transition_3511(-1) speaker: variable_1 listener: variable_2 text: Point taken. It was an honor to work with you, Shepard. When the time comes, I'll be there to return the favor... with a few friends. +-[reply #44] listener: variable_3 +-*** DIALOG END *** +-[entry #46] speaker: cit_hanar_diplomat listener: variable_2 text: You may be delayed. [biod_cithub_hanarplot_loc_int.citprs_hanarplot_hunt_a_d.citprs_hanarplot_hunt_a_dlg] speaker_list: cit_radio_kasumi +-[entry #0] condition: plot.bools[21195] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Bau, here's the correspondence. If there's any mention of soul names... +-[entry #1] speaker: variable_1 listener: variable_2 text: I've got it. A recent arrival. Zymandis. Soul name: Regards the Works of the Enkindlers in Despair. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: He was with the Alliance team that massacred the batarians. He's been on "special research assignment" ever since. +-[reply #2] listener: variable_3 text: So he got his tentacles on some Reaper tech. +-[entry #3] speaker: variable_1 listener: variable_2 text: Looks that way. I'm sending you the NavPoint for his office. I'll meet you there. +-[entry #4] condition: plot.bools[21194] == 1 speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: I've got a list of new hanar arrivals, Bau. Forwarding it to you. +-[entry #5] speaker: variable_1 listener: variable_2 text: Damn. These are all face names. The hanar names from the Alliance raid are soul names. +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: And hanar soul names are private. There's no public record. Can you get back to their personal communications? +-[reply #5] listener: variable_3 text: On it. Maybe we'll find names there. +-[entry #7] | condition: conditional_175(-1) | speaker: cit_radio_kasumi | listener: variable_2 | text: So how's the rest of the gang? Met up with anybody else? | +-[reply #6] | listener: variable_3 | +-[entry #8] | | condition: conditional_176(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | text: Garrus is helping out on the Normandy. | | +-[entry #9] | | | condition: conditional_234(-1) | | | speaker: cit_radio_kasumi | | | listener: variable_2 | | | text: Of course he is. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #14] | | | | condition: conditional_172(-1) | | | | speaker: cit_radio_kasumi | | | | listener: variable_2 | | | | text: What about Jacob? | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #14] | | | | listener: variable_3 | | | | text: Haven't heard from him. | | | | +-[entry #16] | | | | speaker: cit_radio_kasumi | | | | listener: variable_2 | | | | text: See, Jacob could've gotten me back onto the Normandy. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #17] | | | | | condition: plot.bools[6638] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | text: I thought you were happy with your memories of Keiji. | | | | | +-[entry #18] | | | | | speaker: cit_radio_kasumi | | | | | listener: variable_2 | | | | | text: Hey, I'm nostalgic, not dead. | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #17] | | | | listener: variable_3 | | | | text: I'm touched. | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #10] | | speaker: cit_radio_kasumi | | listener: variable_2 | | text: He never could pass up a good fight. | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #13 *** | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | text: EDI and Joker are still on board. EDI's got a body now. | | +-[entry #12] | | speaker: cit_radio_kasumi | | listener: variable_2 | | text: Ha! How's Joker taking it? | | +-[reply #11] | | listener: variable_3 | | text: About how you'd expect. | | +-*** see entry #13 *** | +-*** see entry #13 *** +-[entry #21] speaker: variable_1 listener: variable_2 text: We can hope. If a hanar group is opposing war with the Reapers, my suspicions were correct. +-[entry #22] condition: plot.bools[21193] == 1 speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 text: Bau, Oloon's doing some heavy lobbying for the hanar to support the war effort. +-[entry #23] speaker: variable_1 listener: variable_2 text: So he's clearly not indoctrinated. Who's opposing him? +-[reply #19] listener: variable_3 text: An unnamed hanar recently posted here from Kahje. I'll check transit records for incoming hanar. +-[entry #24] | condition: conditional_175(-1) | speaker: cit_radio_kasumi | listener: variable_2 | text: It all comes down to the war... and you trying to pull everyone into it. | +-[reply #20] | listener: variable_3 | text: Would you rather the Reapers win? | +-[entry #25] | | condition: plot.bools[6638] == 1 | | speaker: cit_radio_kasumi | | listener: variable_2 | | text: I'd rather spend whatever time I have left with Keiji. | | +-[reply #21] | | listener: variable_3 | | text: Keiji wouldn't want you to spend all your time plugged into that thing. | | +-[entry #26] | | speaker: cit_radio_kasumi | | listener: variable_2 | | text: Well, he shouldn't have died, then. | +-[entry #27] | | condition: plot.bools[6637] == 1 | | speaker: cit_radio_kasumi | | listener: variable_2 | | text: No. And I owe you for getting Keiji's graybox back from Hock. But I can't do another Collector base, Shep. | | +-[reply #22] | | listener: variable_3 | | +-[entry #28] | | speaker: cit_radio_kasumi | | listener: variable_2 | | text: The Reapers aren't people. I can't infiltrate a Reaper party and steal a big "I win" bomb. | +-[entry #29] | speaker: cit_radio_kasumi | listener: variable_2 | text: I'd rather not die. I've got things to do first. On my own. | +-[reply #23] | listener: variable_3 | text: It's a little late for personal problems. | +-[entry #30] | speaker: cit_radio_kasumi | listener: variable_2 | text: Then maybe you should have helped me earlier, Shep. +-[entry #31] speaker: variable_1 listener: variable_2 text: Good idea. There shouldn't be many new arrivals. They're a mildly xenophobic species. +-[reply #24] listener: variable_3 text: Xenophobic? +-[entry #32] speaker: variable_1 listener: variable_2 text: I could use a more polite term, if you prefer. Private? Reclusive? +-[reply #25] listener: variable_3 text: It's just a bit more blunt than I expected. +-[entry #33] speaker: variable_1 listener: variable_2 text: I did say "mildly." +-[entry #34] condition: plot.bools[21192] == 1 speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 text: Bau, I have some possible hits. Got some strange money transfers on Bolohn, and Oloon is sending a lot of data. +-[entry #35] speaker: variable_1 listener: variable_2 text: Bolohn's clean. His money transfers are to support his mistress. Not sure about Oloon. I'll pull his bio. +-[reply #27] listener: variable_3 text: I'll check Oloon's personal records and pull his recent messages. +-[entry #36] | condition: conditional_175(-1) | speaker: cit_radio_kasumi | listener: variable_2 | text: Can I just note how odd it is for a hanar to have a mistress? | +-[reply #28] | listener: variable_3 | text: You know, if Bau catches up with you, I can grant you immunity. | +-[entry #37] | speaker: cit_radio_kasumi | listener: variable_2 | text: What, if I join up? Last time I did that, you roped me into a suicide mission. | +-[reply #29] | listener: variable_3 | text: I didn't say you had to join up. | +-[entry #38] | speaker: cit_radio_kasumi | listener: variable_2 | text: You were working your way around to it. +-[entry #39] speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 text: And Bolohn has a mistress? +-[entry #40] speaker: variable_1 listener: variable_2 text: An asari poet. To be honest, I think he was pressured into it to improve relations with Thessia. +-[reply #31] listener: variable_3 text: His government approves of him having an affair with an asari poet? +-[entry #41] speaker: variable_1 listener: variable_2 text: No, they'd fire him if it became public. They're a paradoxical culture. +-[reply #32] listener: variable_3 text: Tell me about it. +-[entry #42] condition: plot.bools[21191] == 1 speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #43] speaker: variable_1 listener: variable_2 text: Shepard, I'm checking security reports. Can you track the transfers coming from the hanar embassy? +-[reply #34] listener: variable_3 text: On it. +-[entry #44] | condition: conditional_175(-1) | speaker: cit_radio_kasumi | listener: variable_2 | text: Bau's got a good plan. Hanar are predictable. Anything suspicious in their terminal use should narrow down our list of suspects. | +-[reply #35] | listener: variable_3 | text: So you approve of Bau? | +-[entry #45] | speaker: cit_radio_kasumi | listener: variable_2 | text: Absolutely. He's a good Spectre. The galaxy needs more like him. | +-[reply #36] | listener: variable_3 | text: And the fact that he's trying to arrest you? | +-[entry #46] | speaker: cit_radio_kasumi | listener: variable_2 | text: Well, nobody's perfect. +-[entry #47] speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 text: Any idea what you're hoping to find? +-[entry #48] speaker: variable_1 listener: variable_2 text: Suspicious transfers, data usage outside the normal range for ambassadorial staff... +-[reply #38] listener: variable_3 text: So we have no idea. +-[entry #49] speaker: variable_1 listener: variable_2 text: Hopefully we'll know it when we see it, Commander. +-[entry #50] speaker: variable_1 listener: variable_2 [biod_cithub_hanarplot_loc_int.citprs_hanarplot_intro_d_d.citprs_hanarplot_intro_d_dlg] speaker_list: cit_kasumi +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander Shepard. Jondum Bau, Special Tactics and Recon. I've got intel suggesting that high-level hanar officials may be indoctrinated. +-[reply #0] listener: variable_3 text: That's a damning accusation. What have you got? +-[entry #1] speaker: variable_1 listener: variable_2 text: Evidence of an Alliance black ops team raiding a batarian research station. The batarians were studying Reaper technology. +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[20498] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Right, the Leviathan of Dis. I've got my own sources. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: The Alliance raid turned into a massacre, and the humans ended up with nothing. Your people faked a power failure to hide the incident. | +-[reply #4] | listener: variable_3 | text: The batarians would've gone to war if they'd found out. But how does this implicate the hanar? | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: They maintained discreet gray-market trade relationships with the batarians--and led the Alliance to the station. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: We suspect those hanar operatives escaped with batarian tech. If your reports on the Reapers are accurate, they could already be indoctrinated. | +-[reply #6] | listener: variable_3 | text: What's your source on all this? | +-[entry #7] | | condition: conditional_175(-1) | | speaker: variable_1 | | listener: variable_2 | | text: It was an anonymous "gift," but I believe it came from a thief named Kasumi Goto. I've been after her for years. | | +-[reply #7] | | listener: variable_3 | | text: Kasumi? You're hunting a thief? | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: A master thief. Her intelligence and skill are almost salarian. | | +-[reply #8] | | listener: variable_3 | | text: I'm sure she'd appreciate praise from the Spectre who's chasing her down. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: I only need her data. I admire her personally. And since she sent me this, I assume her feelings are mutual. | | +-[choice] | | | text: I'd like to help. | | | category: AGREE | | | +-[reply #10] | | | default action | | | major decision | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: What do you need me to do? | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The hanar operative is now a diplomat on the Citadel. I don't have a public name, and the hanar will go to ground if I make a formal inquiry. | | | +-[reply #13] | | | listener: variable_3 | | | text: So we're hunting. | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm tracking suspicious transmissions to the hanar homeworld. I could use your help. | | | +-[reply #14] | | | | listener: variable_3 | | | | text: Let me see what I can dig up at the Spectre office. | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Thanks, Shepard. And for the record--not everyone doubted your concerns about the Reapers. I just hope we're not too late. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #17] | | | | | condition: conditional_175(-1) | | | | | speaker: cit_kasumi | | | | | listener: variable_2 | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #18] | | | | | | condition: plot.bools[182] == 1 | | | | | | speaker: cit_kasumi | | | | | | listener: variable_2 | | | | | | text: So remember when you helped me get Keiji's graybox from Donovan Hock? The one with information that could start a war? | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-[entry #19] | | | | | | | condition: plot.bools[6637] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | text: I thought we destroyed that information to keep you safe. | | | | | | | +-[entry #20] | | | | | | | speaker: cit_kasumi | | | | | | | listener: variable_2 | | | | | | | text: There were enough clues left for me to piece things together when I... got curious. It was big enough to leak it to Bau. | | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | +-[entry #25] | | | | | | | speaker: cit_kasumi | | | | | | | listener: variable_2 | | | | | | | text: If you don't mind me tagging along cloaked, maybe I can help you dig up some dirt on the hanar. | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | text: I'd appreciate it. | | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | text: Information like an Alliance black ops raid on a batarian research lab? | | | | | | +-[entry #22] | | | | | | speaker: cit_kasumi | | | | | | listener: variable_2 | | | | | | text: I figured it wouldn't hurt to leak it now. Especially if there really is an indoctrinated jellyfish out there... crazier than usual. | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-*** see entry #25 *** | | | | | +-[entry #23] | | | | | speaker: cit_kasumi | | | | | listener: variable_2 | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | text: Kasumi! I was wondering where you were. | | | | | +-[entry #24] | | | | | speaker: cit_kasumi | | | | | listener: variable_2 | | | | | text: It seemed kind of pointless to rob people in the middle of a galactic war. But this? This, I can do. | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-*** see entry #25 *** | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[reply #25] | | | listener: variable_3 | | | text: I'm on it. | | | +-*** see entry #16 *** | | +-[choice] | | text: How bad could this be? | | category: DISAGREE | | +-[reply #11] | | transition: transition_2563(-1) | | listener: variable_3 | | text: I'm dealing with a galaxy-wide threat right now. You're sure this is worth the time? | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: Absolutely. The hanar are a major financial power. Plus, their territory buffers salarian space, which would be vulnerable otherwise. | | +-[reply #12] | | listener: variable_3 | | +-*** see entry #14 *** | +-[entry #10] | | condition: plot.bools[199] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: It was a gift from a thief I'd been chasing, Kasumi Goto. She died several months ago. | | +-[reply #9] | | listener: variable_3 | | text: Kasumi was a hero. She died helping me attack the Collector base. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: I merely wanted some data she'd stolen, Commander. I admired her personally. Her attitude was almost salarian. | | +-[choice] | | | text: I'd like to help. | | | category: AGREE | | | +-*** see reply #10 *** | | +-[choice] | | text: How bad could this be? | | category: DISAGREE | | +-*** see reply #11 *** | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: I paid off a weapons dealer, Donovan Hock. Unpleasant man, but the data was worth it. | +-[choice] | | text: I'd like to help. | | category: AGREE | | +-*** see reply #10 *** | +-[choice] | text: How bad could this be? | category: DISAGREE | +-*** see reply #11 *** +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: The batarians had Reaper technology? +-*** see entry #4 *** [biod_cithub_hospitalp1_loc_int.citprs_ak_doctors_a_D.citprs_ak_doctors_a_dlg] speaker_list: citprs_ak_doctor3, citprs_ak_doctor2 +-[entry #0] speaker: citprs_ak_doctor3 listener: variable_2 text: Patient's stable for now. +-[reply #0] listener: variable_3 +-[entry #1] speaker: citprs_ak_doctor2 listener: citprs_ak_doctor3 text: That was touch-and-go. Good work, Dr. Fraelik. +-[reply #1] listener: variable_3 +-[entry #2] speaker: citprs_ak_doctor3 listener: citprs_ak_doctor2 text: Neurosplint's still the best course of action. +-[reply #2] listener: variable_3 +-[entry #3] speaker: citprs_ak_doctor2 listener: citprs_ak_doctor3 text: I'll see if we have the required stratial bindings. Meet you back here. +-[entry #4] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 text: Commander. [biod_cithub_hospitalp1_loc_int.citprs_ak_prehospital_m_D.citprs_ak_prehospital_m_dlg] +-[entry #0] transition: transition_4878(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_190(-1) | transition: transition_2068(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_350(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #2] | | listener: variable_3 | | text: Ash. Hey... it's Shepard. | | +-[entry #3] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #3] | | listener: variable_3 | | text: I should have known you'd pull through. You're stubborn. Always were. | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #4] | | listener: variable_3 | | text: Scared me pretty bad back there on Mars. | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | text: I just wanted to check in on you, see how you're doing. | | +-[entry #8] | | transition: transition_2152(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Thinking about you. | | | category: AGREE | | | +-[reply #7] | | | default action | | | major decision | | | transition: transition_2076(-1) | | | listener: variable_3 | | | text: Despite all this, it's good seeing you again, Ash. | | | +-[entry #9] | | | transition: transition_2156(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #8] | | | listener: variable_3 | | | text: Get some rest, okay? I'll come by when you're feeling better. We'll talk. | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #20] | | | transition: transition_2566(-1) | | | listener: variable_3 | | | text: You need anything, doc, let me know. | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #24] | | | | condition: conditional_190(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #25] | | | | | condition: conditional_489(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | text: Okay, Ash. You take care. | | | | | +-[entry #26] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | text: I'll see you soon. | | | | +-[entry #27] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #24] | | | | listener: variable_3 | | | | text: Okay, I better get back to it. | | | | +-[entry #28] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-*** see reply #25 *** | | | +-[entry #29] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #26] | | | listener: variable_3 | | | +-[entry #30] | | | | condition: conditional_489(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #27] | | | | listener: variable_3 | | | | text: Come on, Kaidan. Fight. | | | | +-[entry #32] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #29] | | | | listener: variable_3 | | | | text: And that's an order. | | | +-[entry #31] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #28] | | | listener: variable_3 | | | text: Come on, Major. Fight. | | | +-*** see entry #32 *** | | +-[choice] | | text: You'll be fine. | | category: DISAGREE | | +-[reply #9] | | listener: variable_3 | | text: You hang in there, all right? I need you up and reporting for duty ASAP, you hear me soldier? | | +-*** see entry #22 *** | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: You got pretty banged up there, Williams. Had me worried. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-*** see reply #6 *** +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #11] | condition: conditional_1015(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | text: Kaidan? Oh god, it's hard seeing you like this. | +-[entry #14] | transition: transition_2067(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | text: Don't know if you can hear me, but since you can't tell me to get the hell out, either... I'm going to take my chances. | +-[entry #15] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Get better. We need you. | | category: AGREE | | +-[reply #15] | | default action | | major decision | | transition: transition_2075(-1) | | listener: variable_3 | | text: Don't die, Kaidan. You've got to fight. We need you in this. | | +-[entry #16] | | | condition: conditional_489(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #17] | | | listener: variable_3 | | | text: Seeing you in action again... it reminded me you're a hell of a soldier. | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #19] | | | listener: variable_3 | | | text: The Alliance could sure use you. I could use you. | | | +-*** see entry #22 *** | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #18] | | listener: variable_3 | | text: You seem like a hell of a soldier. | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #19 *** | +-[choice] | text: On your feet, soldier! | category: DISAGREE | +-[reply #16] | listener: variable_3 | text: Get your ass out of this bed and back to your post, Major. | +-[entry #18] | | condition: conditional_489(-1) | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #17 *** | +-[entry #20] | speaker: variable_1 | listener: variable_2 | +-*** see reply #18 *** +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 text: Hey, Kaidan. +-*** see entry #14 *** [biod_cithub_hospitalp2_loc_int.cit_fetch_cerberus_i_d.cit_fetch_cerberus_i_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_3495(-1) listener: variable_2 text: Huh. "Will only lead to medi-gel advances for Hanar." Only Cerberus would call that a failure. +-[entry #1] condition: plot.bools[21438] == 1 speaker: variable_1 listener: variable_1 text: No, it's fine. We won't be needing your supplies after all. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_1 text: No, we've found a better variant of medi-gel that allows for an even higher absorption rate among aquatic species. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_1 text: You'd like a sample? Why, of course, we'll be happy to send you one--just as we sent one to every pharmaceutical company in Citadel space. +-[entry #4] condition: conditional_2457(-1) transition: transition_3496(-1) speaker: variable_1 listener: variable_2 +-[reply #3] transition: transition_2567(-1) listener: variable_1 text: I found this medi-gel formula, and figured you could make good use of it. +-[entry #5] speaker: variable_1 listener: variable_2 text: Where did you find this? Never mind, it doesn't matter. Yes, we can put this to good use. Thank you! +-[entry #6] speaker: variable_1 listener: variable_1 text: Yes. I know your stock of modified medi-gel is low, but-- No, you don't understand, this isn't for-- +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: Listen! I am a surgeon at Huerta Memorial on the Citadel! We have several alien patients here at this time, and we need-- +-[reply #5] listener: variable_3 +-[entry #8] transition: transition_3494(-1) speaker: variable_1 listener: variable_1 text: No! Regular medi-gel won't work. We need the modified version for better absorption rates! +-[reply #6] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_1 text: Don't you dare hang up on me! This is a medical emergency! We can't wait forever on this! [biod_cithub_hospitalp2_loc_int.cit_fetch_omgjck_i_d.cit_fetch_omgjck_i_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_3492(-1) listener: variable_2 text: Looks like schematics for amp interfaces. Not as good as what we already have, but still worth a look. +-[entry #1] condition: plot.bools[21435] == 1 speaker: variable_1 listener: variable_1 text: Tell Matriarch Aethyta that our huntresses should have the upgrades waiting for them on their next shore leave. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_1 text: No, they were very easy to scale. The humans made some amazing breakthroughs. +-[entry #3] condition: conditional_2464(-1) transition: transition_3493(-1) speaker: variable_1 listener: variable_2 +-[reply #2] transition: transition_2567(-1) listener: variable_1 text: I overheard you talking. Grissom Academy is gone, but I found this while I was there. +-[entry #4] speaker: variable_1 listener: variable_2 text: What is this... yes! These are tailored to human physiology, but with a few alterations, they should work for the asari as well. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: This is exactly what I needed. Thank you. +-[entry #6] transition: transition_3491(-1) speaker: variable_1 listener: variable_1 text: Yes, I'm trying to place a call to Grissom Academy. They have biotic amp interfaces I may be able to adapt for asari use. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: No, it won't connect. It says the station's communications system is offline. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_1 text: Of course. If these interfaces make our commandos better on the field, I'll hold for as long as you need. [biod_cithub_hospitalp2_loc_int.citprs_hosp_recept_argue_i_d.citprs_hosp_recept_argue_i_dlg] speaker_list: cit_hosp_debater +-[entry #0] condition: plot.bools[21011] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: What's going on here? +-[entry #1] speaker: variable_1 listener: cit_hosp_debater text: Ma'am, I'll cut you a deal. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: cit_hosp_debater text: You buy us ninety million credits' worth of lifesaving equipment, and you can name the hospital whatever you want. +-[reply #2] listener: variable_3 +-[entry #3] speaker: cit_hosp_debater listener: variable_1 text: Now the truth comes out! My job here is done. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #4] condition: plot.bools[21010] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Having a VI drive your body isn't life. Are Reaper husks alive? +-[entry #5] speaker: cit_hosp_debater listener: variable_2 text: You did not just say that. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: cit_hosp_debater text: But it's the same thing, isn't it? He walks and makes noises just like they do. +-[reply #6] listener: variable_3 +-[entry #7] speaker: cit_hosp_debater listener: variable_1 text: Fine. I guess I'm just surrounded by zombies. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: Thanks. Took her long enough to get the hint. +-[reply #8] listener: variable_3 +-*** DIALOG END *** +-[entry #9] speaker: cit_hosp_debater listener: variable_1 text: It's completely tasteless to call this place "Huerta Memorial." +-[reply #9] listener: variable_3 +-[entry #10] speaker: variable_1 listener: cit_hosp_debater text: President Huerta died of a stroke two years ago, ma'am. +-[reply #10] listener: variable_3 +-[entry #11] speaker: cit_hosp_debater listener: variable_1 text: I think you meant to say, "the man was dead for an hour and a half, and his political enemies piled on enough propaganda to get the hospital name changed." +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: cit_hosp_debater text: He can't remember his own name without the VI in his head telling him what it is. Trust me: in this building, we know dead. +-[reply #12] listener: variable_3 +-[entry #13] speaker: cit_hosp_debater listener: variable_1 text: The Supreme Court says he's alive. +-[reply #13] listener: variable_3 +-[entry #14] speaker: variable_1 listener: cit_hosp_debater text: Five justices say he's alive, two of them appointed by him. The name is what it is. +-[reply #14] listener: variable_3 +-*** see entry #9 *** +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 text: Our definition of death needs to change. +-[entry #16] speaker: cit_hosp_debater listener: variable_2 text: Exactly. Having a crappy memory isn't death. Alzheimer's patients are still citizens. +-[reply #16] listener: variable_3 +-*** DIALOG END *** [biod_cithub_hospitalp2_loc_int.citprs_hosp_tha_inv_d_d.citprs_hosp_tha_inv_d_dlg] speaker_list: global_thane +-[entry #0] condition: plot.bools[18819] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1265(-1) | speaker: variable_1 | listener: variable_2 | text: Coming by again, Shepard? I'm flattered. | +-[reply #1] | listener: variable_3 | text: I wish the best for you, Thane. +-[entry #2] speaker: global_thane listener: variable_2 text: Coming by again, Shepard? I'm flattered. +-[choice] | text: Does Kepral's Syndrome hurt? | category: INVESTIGATE | +-[reply #2] | default action | major decision | listener: variable_3 | text: Are you in a lot of pain? | +-[entry #4] | speaker: global_thane | listener: variable_2 | text: At times. The oxygen transfer proteins don't form correctly. Your human equivalent would be hemoglobin. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: global_thane | listener: variable_2 | text: As a result, my blood is low in oxygen. No matter how much I breathe in, I get tingling, numbness... and that is the best of it. | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: global_thane | listener: variable_2 | text: As for my brain, I cannot track the damage. I just experience dizziness from time to time. | +-[reply #5] | listener: variable_3 | +-[entry #7] | | condition: conditional_1265(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | text: Goodbye, Thane. | | +-[reply #23] | | listener: variable_3 | | text: I wish the best for you, Thane. | | +-[entry #29] | | | condition: conditional_237(-1) | | | speaker: global_thane | | | listener: variable_2 | | | text: I think of us often, siha, but we always knew it would come to an end. | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #30] | | | speaker: global_thane | | | listener: variable_2 | | | text: Live well in the time you have. Perhaps we will see each other again. | | | +-[reply #25] | | | listener: variable_3 | | | +-[entry #34] | | | transition: transition_1156(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #29] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #31] | | | condition: plot.bools[3426] == 1 | | | speaker: global_thane | | | listener: variable_2 | | | text: And I for you. Do not grieve for me. I have good doctors. My son visits regularly. | | | +-[reply #26] | | | listener: variable_3 | | | +-[entry #32] | | | speaker: global_thane | | | listener: variable_2 | | | text: Perhaps we will keep up via the extranet now that you are free. Until we meet again, Shepard. | | | +-[reply #27] | | | listener: variable_3 | | | +-*** see entry #34 *** | | +-[entry #33] | | speaker: global_thane | | listener: variable_2 | | text: You wish, I pray. I appreciate the sentiment, Shepard. Until we meet again. | | +-[reply #28] | | listener: variable_3 | | +-*** see entry #34 *** | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Does it hurt? | | category: INVESTIGATE | | +-*** see reply #2 *** | +-[choice] | | text: Can't you come with me? | | category: INVESTIGATE | | +-[reply #6] | | listener: variable_3 | | text: I'm back on the Normandy on an important mission. Sure could use you. | | +-[entry #9] | | speaker: global_thane | | listener: variable_2 | | text: I would not be as I was before. I need daily medical attention. | | +-[reply #7] | | listener: variable_3 | | +-[entry #10] | | speaker: global_thane | | listener: variable_2 | | text: And if I know you, you will want to fight the Reapers somehow. You need the best at your side, and I am not at mine. | | +-[choice] | | | text: Does it hurt? | | | category: INVESTIGATE | | | +-*** see reply #2 *** | | +-[choice] | | | text: Can't you come with me? | | | category: INVESTIGATE | | | +-*** see reply #6 *** | | +-[choice] | | | text: How long will you live? | | | category: INVESTIGATE | | | +-[reply #12] | | | listener: variable_3 | | | text: Do you know how much time you have left? | | | +-[entry #16] | | | speaker: global_thane | | | listener: variable_2 | | | text: I've been to several doctors. My favorite gave me three months to live... nine months ago. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #17] | | | | condition: plot.bools[3426] == 1 | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: It's freeing to find no requirements placed on me. No responsibilities, no fears. It is a good end to a life. | | | | +-[choice] | | | | | text: Does it hurt? | | | | | category: INVESTIGATE | | | | | +-*** see reply #2 *** | | | | +-[choice] | | | | | text: Can't you come with me? | | | | | category: INVESTIGATE | | | | | +-*** see reply #6 *** | | | | +-[choice] | | | | | text: How long will you live? | | | | | category: INVESTIGATE | | | | | +-*** see reply #12 *** | | | | +-[choice] | | | | | text: Let's find some privacy. | | | | | category: FRIENDLY | | | | | +-[reply #14] | | | | | condition: conditional_233(-1) | | | | | listener: variable_3 | | | | | text: I've got a few free moments. Do you want to spend a little time together? | | | | | +-[entry #19] | | | | | | condition: plot.bools[19283] == 1 | | | | | | speaker: global_thane | | | | | | listener: variable_2 | | | | | | text: Hmm... I warned you there were limits to what I can do. | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #20] | | | | | | speaker: global_thane | | | | | | listener: variable_2 | | | | | | text: Perhaps if we just talked a little more. That would be less... strenuous. | | | | | | +-[choice] | | | | | | | text: Does it hurt? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #2 *** | | | | | | +-[choice] | | | | | | | text: Can't you come with me? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #6 *** | | | | | | +-[choice] | | | | | | | text: How long will you live? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #12 *** | | | | | | +-[choice] | | | | | | | text: Let's find some privacy. | | | | | | | category: FRIENDLY | | | | | | | +-*** see reply #14 *** | | | | | | +-[choice] | | | | | | text: Goodbye, Thane. | | | | | | +-*** see reply #23 *** | | | | | +-[entry #21] | | | | | | condition: plot.bools[20066] == 1 | | | | | | speaker: global_thane | | | | | | listener: variable_2 | | | | | | text: I... don't think that's what you want, Shepard, even if it seems like a good idea now. | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-[entry #22] | | | | | | speaker: global_thane | | | | | | listener: variable_2 | | | | | | text: Hearts are fragile things, and even a little confusion can cause permanent damage. To you or... whomever. | | | | | | +-[choice] | | | | | | | text: Does it hurt? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #2 *** | | | | | | +-[choice] | | | | | | | text: Can't you come with me? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #6 *** | | | | | | +-[choice] | | | | | | | text: How long will you live? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #12 *** | | | | | | +-[choice] | | | | | | | text: Let's find some privacy. | | | | | | | category: FRIENDLY | | | | | | | +-*** see reply #14 *** | | | | | | +-[choice] | | | | | | text: Goodbye, Thane. | | | | | | +-*** see reply #23 *** | | | | | +-[entry #23] | | | | | speaker: global_thane | | | | | listener: variable_2 | | | | | text: I'd like that. | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-[entry #24] | | | | | speaker: global_thane | | | | | listener: variable_2 | | | | | text: You should understand that my cardiovascular system is not what it wa-- Mmm. | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | text: You were saying something? | | | | | +-[entry #26] | | | | | speaker: global_thane | | | | | listener: variable_2 | | | | | text: I've missed you, Shepard. | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-[entry #27] | | | | | transition: transition_1156(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-[entry #28] | | | | | transition: transition_1613(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[choice] | | | | text: Goodbye, Thane. | | | | +-*** see reply #23 *** | | | +-[entry #18] | | | speaker: global_thane | | | listener: variable_2 | | | text: Some people would find this uncertainty freeing. I contemplate what I have done. | | | +-[choice] | | | | text: Does it hurt? | | | | category: INVESTIGATE | | | | +-*** see reply #2 *** | | | +-[choice] | | | | text: Can't you come with me? | | | | category: INVESTIGATE | | | | +-*** see reply #6 *** | | | +-[choice] | | | | text: How long will you live? | | | | category: INVESTIGATE | | | | +-*** see reply #12 *** | | | +-[choice] | | | | text: Let's find some privacy. | | | | category: FRIENDLY | | | | +-*** see reply #14 *** | | | +-[choice] | | | text: Goodbye, Thane. | | | +-*** see reply #23 *** | | +-[choice] | | | text: You can still help. | | | category: FRIENDLY | | | +-[reply #8] | | | listener: variable_3 | | | text: You don't have to wrestle down krogan and break their necks. I'm sure we could find you lighter work. | | | +-[entry #11] | | | | condition: plot.bools[3426] == 1 | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: I am at peace with what I've done in my life, Shepard. There comes a time when one must rest from war and conflict. | | | | +-[reply #9] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: It is not your time, but it is mine. | | | | +-[choice] | | | | | text: Does it hurt? | | | | | category: INVESTIGATE | | | | | +-*** see reply #2 *** | | | | +-[choice] | | | | | text: Can't you come with me? | | | | | category: INVESTIGATE | | | | | +-*** see reply #6 *** | | | | +-[choice] | | | | | text: How long will you live? | | | | | category: INVESTIGATE | | | | | +-*** see reply #12 *** | | | | +-[choice] | | | | | text: Goodbye, Thane. | | | | | +-*** see reply #23 *** | | | | +-[choice] | | | | text: Let's find some privacy. | | | | category: FRIENDLY | | | | +-*** see reply #14 *** | | | +-[entry #13] | | | speaker: global_thane | | | listener: variable_2 | | | text: I have family here that I must take care of, Shepard. I have neglected my son, and now he is self-destructive. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: global_thane | | | listener: variable_2 | | | text: He may be safe from Reapers here, but I worry. If he dies--when he dies--I want him to know he has a loving father. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: global_thane | | | listener: variable_2 | | | text: That means I must give things up for him. I'm sorry. | | | +-[choice] | | | | text: Does it hurt? | | | | category: INVESTIGATE | | | | +-*** see reply #2 *** | | | +-[choice] | | | | text: Can't you come with me? | | | | category: INVESTIGATE | | | | +-*** see reply #6 *** | | | +-[choice] | | | | text: How long will you live? | | | | category: INVESTIGATE | | | | +-*** see reply #12 *** | | | +-[choice] | | | | text: Goodbye, Thane. | | | | +-*** see reply #23 *** | | | +-[choice] | | | text: Let's find some privacy. | | | category: FRIENDLY | | | +-*** see reply #14 *** | | +-[choice] | | text: Goodbye, Thane. | | +-*** see reply #23 *** | +-[choice] | | text: Let's find some privacy. | | category: FRIENDLY | | +-*** see reply #14 *** | +-[choice] | | text: How long will you live? | | category: INVESTIGATE | | +-*** see reply #12 *** | +-[choice] | text: Goodbye, Thane. | +-*** see reply #23 *** +-[choice] | text: Can't you come with me? | category: INVESTIGATE | +-*** see reply #6 *** +-[choice] | text: How long will you live? | category: INVESTIGATE | +-*** see reply #12 *** +-[choice] | text: Let's find some privacy. | category: FRIENDLY | +-*** see reply #14 *** +-[choice] text: Goodbye. +-*** see reply #23 *** +-[entry #3] speaker: variable_1 listener: variable_2 +-[choice] | text: Does it hurt? | category: INVESTIGATE | +-*** see reply #2 *** +-[choice] | text: Can't you come with me? | category: INVESTIGATE | +-*** see reply #6 *** +-[choice] | text: How long will you live? | category: INVESTIGATE | +-*** see reply #12 *** +-[choice] | text: Let's find some privacy. | category: FRIENDLY | +-*** see reply #14 *** +-[choice] text: Goodbye, Thane. +-*** see reply #23 *** [biod_cithub_hospitalp2_loc_int.citprs_hosp_thane_d_d.citprs_hosp_thane_d_dlg] speaker_list: global_thane +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_233(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: global_thane | listener: variable_2 | text: Siha. I heard Earth was under attack. I didn't know you'd made it out. | +-[reply #3] | listener: variable_3 | text: Thane. It's been too long. I was beginning to think I'd never see you again. | +-[entry #4] | speaker: global_thane | listener: variable_2 | text: I sent a few messages while you were incarcerated, but I suspect they never got past the guards. | +-[reply #4] | listener: variable_3 | +-[entry #8] | transition: transition_2566(-1) | speaker: global_thane | listener: variable_2 | text: What are you doing here? | +-[reply #8] | listener: variable_3 | +-[entry #9] | | condition: conditional_190(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | text: Visiting a friend who got hurt protecting me. Ashley. | | +-[entry #10] | | speaker: global_thane | | listener: variable_2 | | text: The dark-haired human woman in intensive care... She will be starting physical therapy with my class soon. | | +-[reply #10] | | listener: variable_3 | | text: That's her. | | +-[entry #11] | | transition: transition_1535(-1) | | speaker: global_thane | | listener: variable_2 | | text: If she means something to you, then I will help how I can. As long as she is here, consider her under my protection. | | +-[reply #11] | | listener: variable_3 | | text: I appreciate it, Thane. | | +-[entry #25] | | speaker: global_thane | | listener: variable_2 | | text: I am near the end of my life. It is a good time to be generous. | | +-[reply #25] | | listener: variable_3 | | +-[entry #26] | | | condition: conditional_233(-1) | | | transition: transition_4782(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #26] | | | listener: variable_3 | | | +-[entry #27] | | | | condition: conditional_233(-1) | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: I have only a few loves left, and you are my last. Let me do what I can for you. | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | +-[entry #28] | | | | | speaker: global_thane | | | | | listener: variable_2 | | | | | text: Kepral's Syndrome will unfortunately keep us apart. | | | | +-[choice] | | | | category: PARAGON INTERRUPT | | | | +-[reply #28] | | | | transition: transition_2567(-1) | | | | listener: variable_3 | | | | text: {Kisses} | | | | +-[entry #29] | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: Well... I see you want to make up for lost time. | | | | +-[reply #29] | | | | listener: variable_3 | | | | +-[entry #30] | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: I should warn you that you may not want your final memories of me to be in this hospital. Kepral's Syndrome is... not kind. | | | +-[entry #32] | | | speaker: global_thane | | | listener: variable_2 | | | text: Kepral's Syndrome has put most of my other plans on hold. | | +-[entry #31] | | transition: transition_4783(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #30] | | listener: variable_3 | | +-*** see entry #32 *** | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | text: Visiting a friend. Kaidan. He got hurt protecting me. | +-[entry #13] | speaker: global_thane | listener: variable_2 | text: The human biotic in intensive care... I saw the marks of an implant. | +-[reply #13] | listener: variable_3 | text: Yeah. | +-[entry #14] | | condition: conditional_233(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #14] | | listener: variable_3 | | +-[entry #15] | | | condition: conditional_352(-1) | | | speaker: global_thane | | | listener: variable_2 | | | text: We have spoken. He was holding out hope that a woman would visit him... | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: global_thane | | | listener: variable_2 | | | text: Is there something I should know about you two? | | | +-[choice] | | | | text: We were intimate once. | | | | category: AGREE | | | | +-[reply #16] | | | | default action | | | | major decision | | | | transition: transition_4782(-1) | | | | listener: variable_3 | | | | text: We were together for a while before the first Normandy was destroyed. | | | | +-[entry #17] | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: And grew apart, I gather. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #24] | | | | transition: transition_1535(-1) | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: Your enemies may try to finish him off here. I will look out for him. | | | | +-[reply #24] | | | | listener: variable_3 | | | | text: I appreciate it, Thane. | | | | +-*** see entry #25 *** | | | +-[choice] | | | text: We're still intimate. | | | category: DISAGREE | | | +-[reply #18] | | | transition: transition_4783(-1) | | | listener: variable_3 | | | text: We were together for some time before I met you. I still want to make things work. Can you understand that? | | | +-[entry #18] | | | transition: transition_2341(-1) | | | speaker: global_thane | | | listener: variable_2 | | | text: Oh. | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #19] | | | transition: transition_1535(-1) | | | speaker: global_thane | | | listener: variable_2 | | | text: Well, if he means something to you, then he will to me. He has my protection as long as he is here. | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: global_thane | | | listener: variable_2 | | | text: I can offer no more and no less. It was good while it lasted, Shepard. | | | +-[reply #21] | | | listener: variable_3 | | | text: Thank you, Thane. | | | +-[entry #21] | | | speaker: global_thane | | | listener: variable_2 | | | text: I am at the end of my life. It's not the time to be possessive or petty. | | +-[entry #23] | | speaker: global_thane | | listener: variable_2 | | text: We have spoken. He seems an honorable sort. | | +-[reply #23] | | listener: variable_3 | | +-*** see entry #24 *** | +-[entry #22] | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-*** see entry #23 *** +-[entry #5] speaker: global_thane listener: variable_2 text: Commander Shepard. When I heard Earth was under attack, I tried to call. I never got through. +-[reply #5] listener: variable_3 text: Thane. Good to see you staying in shape. +-[entry #6] speaker: global_thane listener: variable_2 text: My disease kills slowly. With enough care and a healthy lifestyle, it can be delayed for few years. +-[reply #6] listener: variable_3 +-[entry #7] speaker: global_thane listener: variable_2 text: Of course, my allotted time has come and gone. Now I exercise because it pleases me. +-[reply #7] listener: variable_3 +-*** see entry #8 *** [biod_cithub_hospitalp2_loc_int.citprs_proto_scientist_d_d.citprs_proto_scientist_d_dlg] +-[entry #0] condition: plot.bools[19673] == 1 speaker: variable_1 listener: variable_1 text: And the timeline is reasonable? Excellent. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_1 text: No, not at all. I'm just glad we'll be able to help your people. +-[entry #2] condition: conditional_839(-1) transition: transition_2012(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_1 text: I believe you were looking for these prototypes? +-[entry #3] speaker: variable_1 listener: variable_2 text: You found them? Thank you! These biotic upgrades will save a lot of Alliance lives. +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: We'll begin production immediately. Here, for your trouble. +-[entry #5] speaker: variable_1 listener: variable_1 text: Listen to me, those prototypes are vital. We need these biotic upgrades to fight the Reapers. +-[reply #3] listener: variable_3 +-[entry #6] transition: transition_2009(-1) speaker: variable_1 listener: variable_1 text: I know the Ismar Frontier isn't safe. Yes... yes. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: All I can say is that unless we get those prototypes back, this project accomplishes nothing. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_1 text: Thank you very much for your time. I'll call you if anything develops. [biod_cithub_hospitalp2_loc_int.citprs_undina_ak_visit_v_d.citprs_undina_ak_visit_v_dlg] speaker_list: hench_kaidan, hench_ashley +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_191(-1) | speaker: variable_1 | listener: variable_2 | text: I'd like an answer, Major. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: The galaxy has need of exceptional soldiers like you--now, more than ever. | +-[reply #2] | listener: variable_3 | +-[entry #4] | | condition: conditional_191(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: You'll have it soon, Councilor. I promise. | | +-[reply #3] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: I look forward to it. | | +-[reply #4] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Shepard. | | +-[reply #5] | | listener: variable_3 | | text: Udina. | +-[entry #5] | speaker: hench_ashley | listener: variable_2 | text: I still need time. You'll have my answer soon, I promise. | +-*** see reply #3 *** +-[entry #2] speaker: variable_1 listener: variable_2 text: I'd like an answer, Lieutenant-Commander. +-*** see reply #1 *** [biod_cithub_hospitalp3_loc_int.cit_fetch_art_rings_i_D.cit_fetch_art_rings_i_dlg] +-[entry #0] condition: plot.bools[21486] == 1 speaker: variable_1 listener: variable_1 text: Yes, I'm seeing increased turnout as well. We may actually make it through this war. +-[entry #1] condition: conditional_2454(-1) transition: transition_3542(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_2567(-1) listener: variable_1 text: Excuse me, I recovered the Rings of Alune. They're waiting in Bay D24. +-[entry #2] speaker: variable_1 listener: variable_2 text: That's... wonderful! Thank you! +-[reply #1] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: My people will treat this miraculous find as a call to support their local hospitals. +-[entry #4] speaker: variable_1 listener: variable_1 text: No, I'm seeing it here, too. We're low on medi-gel and synthetic blood, and we don't have enough volunteers. +-[reply #2] listener: variable_3 +-[entry #5] transition: transition_3540(-1) speaker: variable_1 listener: variable_1 text: If we could get the Rings of Alune from the Silean Nebula, we could declare a cultural crisis. People would have to listen. +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_1 text: They're not just symbolic. The asari revere Alune. She wore these rings after learning medicine from Athame herself. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: She was like a dalatrass for your people. If we displayed her rings, we'd get more asari support in the hospitals. [biod_cithub_hospitalp3_loc_int.cit_fetch_cerjcb_i_d.cit_fetch_cerjcb_i_dlg] +-[entry #0] condition: conditional_113(10) transition: transition_3480(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_2 text: Some kind of poison... tailored to turians. +-[entry #1] condition: plot.bools[21423] == 1 speaker: variable_1 listener: variable_2 text: Yes, General Korilius should make a full recovery. He's already awake and responsive. +-[entry #2] condition: conditional_2458(-1) transition: transition_3481(-1) speaker: variable_1 listener: variable_2 +-[reply #1] transition: transition_2567(-1) listener: variable_1 text: I overheard what you said. I found this at a Cerberus station. A poison tailored to turians. +-[entry #3] speaker: variable_1 listener: variable_2 text: Let me see... Yes, I think this is it! With these schematics, we should be able to come up with an antidote! +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Thank you. The general might pull through because of this. +-[entry #5] speaker: variable_1 listener: variable_1 text: I understand Palaven is very busy, but this is one of your own generals. +-[reply #3] listener: variable_3 +-[entry #6] transition: transition_3479(-1) speaker: variable_1 listener: variable_1 text: He was stabbed with a poisoned blade by a Cerberus soldier during the attack on the Citadel. We can't identify the toxin. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: We're barely keeping him alive right now. It's some form of neurotoxin. If you could look at our charts... +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_1 text: Of course. I understand. Even a general is just one man. Good luck. [biod_cithub_hospitalp3_loc_int.cit_fetch_reactor_i_D.cit_fetch_reactor_i_dlg] speaker_list: fetch_reactor_questgiver2, fetch_reactor_questgiver +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_3503(-1) listener: variable_2 text: A treatment plan for chemical burns. This is pretty detailed. +-[entry #1] condition: plot.bools[21447] == 1 speaker: variable_1 listener: fetch_reactor_questgiver2 text: Any improvement? +-[reply #1] listener: variable_3 +-[entry #2] speaker: fetch_reactor_questgiver2 listener: fetch_reactor_questgiver text: Yes, the counteragent is finally starting to kick in. +-[entry #3] condition: conditional_2465(-1) transition: transition_3504(-1) speaker: variable_1 listener: variable_2 +-[reply #2] transition: transition_2567(-1) listener: fetch_reactor_questgiver2 text: I came across this treatment plan at a chemical plant. Could it help? +-[entry #4] speaker: fetch_reactor_questgiver2 listener: variable_2 text: Treatment? What is... I've never seen this kind of process before. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: fetch_reactor_questgiver2 text: Huh. Probably experimental. It's a long shot, but let's run some tests and see if it might work for our patient. +-[entry #6] speaker: variable_1 listener: fetch_reactor_questgiver2 text: There's got to be something... I don't know what Cerberus was packing, but we're going to lose this patient. +-[reply #4] listener: variable_3 +-[entry #7] transition: transition_3502(-1) speaker: fetch_reactor_questgiver2 listener: variable_1 text: Without a new treatment plan, we're stuck. And I can't think of anything beyond what we've already tried. +-[reply #5] listener: variable_3 +-[entry #8] speaker: fetch_reactor_questgiver listener: fetch_reactor_questgiver2 text: I know. But I can't think of anything else. Can you? [biod_cithub_hospitalp3_loc_int.citprs_batmil_csec_i_D.citprs_batmil_csec_i_dlg] speaker_list: citprs_batmil_radio_csec, citprs_batmil_csec_officer +-[entry #0] condition: plot.bools[20501] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Noles, I've found another spot where the batarian codes were used. +-[entry #1] speaker: citprs_batmil_radio_csec listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[17300] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: citprs_batmil_radio_csec | listener: variable_2 | text: Holy crap. These are the remote navigation codes. Last week's crash at the docks... we thought it was an accident. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: citprs_batmil_radio_csec | listener: variable_2 | text: Shepard, there were 117 Alliance soldiers on that ship. All human... just like the patients at the hospital. | +-[reply #5] | listener: variable_3 | text: So we've got batarian codes, and someone with a grudge against humans. | +-[entry #7] | speaker: citprs_batmil_radio_csec | listener: variable_2 | text: Looks like. Okay, this code's offline now as well. Should just be one left, Commander. +-[entry #3] | condition: plot.bools[17291] == 0 | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-*** see entry #4 *** +-[entry #6] speaker: citprs_batmil_radio_csec listener: variable_2 text: Looks like they were tampering with emergency food requests at the refugee center. +-[reply #6] listener: variable_3 text: Trying to get more food for themselves? +-*** see entry #7 *** +-[entry #8] condition: plot.bools[20500] == 1 speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: Noles, this is Shepard. I found one of the code locations. +-[entry #9] speaker: citprs_batmil_radio_csec listener: variable_2 text: Okay, I'll shut it down. Just need to authorize your Spectre status. +-[reply #8] listener: variable_3 +-[entry #10] speaker: citprs_batmil_radio_csec listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #11] | condition: plot.bools[17300] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #13] | speaker: citprs_batmil_radio_csec | listener: variable_2 | text: Someone used this to cut off power to a dozen life-support machines in the hospital. | +-[reply #12] | listener: variable_3 | +-[entry #15] | speaker: citprs_batmil_radio_csec | listener: variable_2 | text: Okay, that access code is officially disabled. Can you find any more? +-[entry #12] | condition: plot.bools[17291] == 0 | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-*** see entry #13 *** +-[entry #14] speaker: citprs_batmil_radio_csec listener: variable_2 text: Looks like someone was trying to requisition medical supplies. +-[reply #13] listener: variable_3 +-*** see entry #15 *** +-[entry #16] condition: plot.bools[20499] == 1 speaker: variable_1 listener: variable_2 +-[entry #17] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #14] transition: transition_2708(-1) listener: variable_3 text: Can I help you? +-[entry #18] speaker: citprs_batmil_csec_officer listener: variable_2 text: Jordan Noles, E-Crimes. It's an honor to meet you, Commander. +-[reply #15] listener: variable_3 +-[entry #19] | condition: plot.bools[17300] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #16] | listener: variable_3 | +-[entry #21] | speaker: citprs_batmil_csec_officer | listener: variable_2 | text: I've got a saboteur hacking key systems. Power, communications... It's bad. | +-[reply #18] | listener: variable_3 | +-[entry #23] | speaker: citprs_batmil_csec_officer | listener: variable_2 | text: If you've got time to help, check out this console. | +-[reply #20] | listener: variable_3 | text: Got it. Looks like a collection of access codes. | +-[entry #24] | speaker: citprs_batmil_csec_officer | listener: variable_2 | text: They're batarian diplomatic codes... from back when they had an embassy on the Citadel. | +-[reply #21] | listener: variable_3 | +-[entry #25] | | speaker: citprs_batmil_csec_officer | | listener: variable_2 | | text: If you can use your Spectre access to find them, I can shut them down. | | +-[reply #22] | | listener: variable_3 | | text: I can access restricted intel at the Spectre office in the Embassy. If I find anything, I'll let you know. | +-[entry #26] | speaker: citprs_batmil_csec_officer | listener: variable_2 | text: Your Spectre status is on hold, but not revoked, so if you can use it to find usage points, I can shut them down. | +-*** see reply #22 *** +-[entry #20] | condition: plot.bools[17291] == 0 | speaker: variable_1 | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-*** see entry #21 *** +-[entry #22] speaker: citprs_batmil_csec_officer listener: variable_2 text: I've got a potential security leak. I haven't seen anything major yet, but better to be safe, right? +-[reply #19] listener: variable_3 +-*** see entry #23 *** +-[entry #27] speaker: citprs_batmil_csec_officer listener: variable_2 text: Commander Shepard? Do you have a minute? [biod_cithub_hospitalp3_loc_int.citprs_hosp_thanedeath_d_D.citprs_hosp_thanedeath_d_dlg] speaker_list: cat003_kolyat, global_thane +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: cat003_kolyat listener: variable_2 text: Commander Shepard. My father mentioned you were no longer incarcerated. +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[3426] == 1 | speaker: cat003_kolyat | listener: variable_2 | text: I don't know if you remember me. I'm Kolyat Krios. I came to donate blood and... well... | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: cat003_kolyat | listener: variable_2 | text: He asked me to take off his oxygen mask so he could be comfortable. I don't think it will be very long. | +-[choice] | | text: Your father's a hero. | | category: AGREE | | +-[reply #3] | | default action | | major decision | | transition: transition_1069(-1) | | listener: variable_3 | | text: Your father helped me save a lot of lives. I'd like to be here. | | +-[entry #4] | | speaker: cat003_kolyat | | listener: variable_2 | | text: Of course. | | +-[reply #4] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | +-[entry #11] | | | condition: conditional_241(-1) | | | speaker: global_thane | | | listener: variable_2 | | | text: Siha, I had hoped we'd see one another again. In less... perforated circumstances. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: global_thane | | | listener: variable_2 | | | text: {Coughs} | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #13] | | | | condition: plot.bools[18711] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #15] | | | | listener: variable_3 | | | | text: It's all right. Try to catch your breath. | | | | +-[entry #14] | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: An interesting expression. Chasing what one can never actually grasp. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #15] | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: But then, we can grasp with more than just our hands. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: Your memory is not like ours, but perhaps you can hold me in it for a little while. | | | | +-[reply #21] | | | | listener: variable_3 | | | | text: You're not an easy person to forget, Thane. | | | | +-[entry #20] | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: You are kind. The Council... did they survive? | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: cat003_kolyat | | | | listener: variable_2 | | | | text: Yes, Father. Three are alive thanks to you and Shepard. Udina... he instigated it. He is dead. | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-[entry #37] | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: There is something I must do before it gets worse. I must-- | | | | +-[reply #39] | | | | listener: variable_3 | | | | +-[entry #38] | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: Kalahira, mistress of inscrutable depths, I ask forgiveness. Kalahira, whose waves wear down stone and sand-- | | | | +-[reply #40] | | | | listener: variable_3 | | | | +-[entry #39] | | | | speaker: cat003_kolyat | | | | listener: variable_2 | | | | text: Kalahira, wash the sins from this one and set him on the distant shore of the infinite spirit. | | | | +-[reply #41] | | | | listener: variable_3 | | | | +-[entry #40] | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: Kolyat... you speak as the priests do. You have been spending time with them. | | | | +-[reply #42] | | | | listener: variable_3 | | | | +-[entry #41] | | | | speaker: cat003_kolyat | | | | listener: variable_2 | | | | text: I brought a prayer book. Commander, would you care to join me? | | | | +-[choice] | | | | | text: All right. | | | | | category: AGREE | | | | | +-[reply #43] | | | | | default action | | | | | major decision | | | | | transition: transition_1074(-1) | | | | | listener: variable_3 | | | | | text: {Nods} | | | | | +-[entry #42] | | | | | speaker: cat003_kolyat | | | | | listener: variable_2 | | | | | text: Kalahira, this one's heart is pure, but beset by wickedness and contention. | | | | | +-[reply #45] | | | | | listener: variable_3 | | | | | +-[entry #43] | | | | | | condition: plot.bools[18718] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #46] | | | | | | listener: variable_3 | | | | | | text: Guide this one to where the traveler never tires, the lover never leaves, the hungry never starve. | | | | | | +-[entry #44] | | | | | | | condition: plot.bools[17662] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #47] | | | | | | | listener: variable_3 | | | | | | | text: Guide this one, Kalahira, and she will be a companion to you as she was to me. | | | | | | | +-[entry #45] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #48] | | | | | | | listener: variable_3 | | | | | | | text: Kolyat? Why did the the last verse say "she?" | | | | | | | +-[entry #48] | | | | | | | speaker: cat003_kolyat | | | | | | | listener: variable_2 | | | | | | | text: The prayer was not for him, Commander. He has already asked forgiveness for the lives he has taken. | | | | | | | +-[reply #51] | | | | | | | listener: variable_3 | | | | | | | +-[entry #49] | | | | | | | speaker: cat003_kolyat | | | | | | | listener: variable_2 | | | | | | | text: His wish was for you. | | | | | | | +-[reply #52] | | | | | | | listener: variable_3 | | | | | | | +-[entry #54] | | | | | | | | condition: conditional_237(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #57] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #55] | | | | | | | | | condition: conditional_226(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #58] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Goodbye, Thane. Meet you across the sea. | | | | | | | | | +-[entry #57] | | | | | | | | | transition: transition_1072(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #60] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #58] | | | | | | | | | transition: transition_2567(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #61] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** DIALOG END *** | | | | | | | | +-[entry #56] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #59] | | | | | | | | listener: variable_3 | | | | | | | | text: Goodbye, Thane. You won't be alone long. | | | | | | | | +-*** see entry #57 *** | | | | | | | +-*** see entry #56 *** | | | | | | +-[entry #46] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #49] | | | | | | listener: variable_3 | | | | | | text: Guide this one, Kalahira, and he will be a companion to you as he was to me. | | | | | | +-[entry #47] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #50] | | | | | | listener: variable_3 | | | | | | text: Kolyat? There's something I don't understand. His last moments were those of a hero. Why pray for salvation? | | | | | | +-*** see entry #48 *** | | | | | +-[entry #50] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #53] | | | | | listener: variable_3 | | | | | +-[entry #51] | | | | | speaker: cat003_kolyat | | | | | listener: variable_2 | | | | | text: Guide him to where all hunters return, where all storms become still, where all stars show the path. | | | | | +-[reply #54] | | | | | listener: variable_3 | | | | | +-[entry #52] | | | | | speaker: cat003_kolyat | | | | | listener: variable_2 | | | | | text: Guide him, Kalahira, and he will be a companion to you as he was a father to me. | | | | | +-[reply #55] | | | | | listener: variable_3 | | | | | +-[entry #53] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #56] | | | | | listener: variable_3 | | | | | +-*** see entry #54 *** | | | | | +-*** see entry #56 *** | | | | +-[choice] | | | | text: You go ahead. | | | | category: DISAGREE | | | | +-[reply #44] | | | | listener: variable_3 | | | | text: This is your time, not mine. | | | | +-*** see entry #42 *** | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #18] | | | listener: variable_3 | | | text: You can beat this, Thane. Don't give up. | | | +-[entry #17] | | | speaker: global_thane | | | listener: variable_2 | | | text: I'm doing nothing of the sort, Shepard. I am going to see people I have not seen in years. | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: global_thane | | | listener: variable_2 | | | text: Unfortunately, this will part us for a time. | | | +-[reply #20] | | | listener: variable_3 | | | +-*** see entry #19 *** | | +-[entry #22] | | | condition: conditional_237(-1) | | | speaker: global_thane | | | listener: variable_2 | | | text: Siha, I'm afraid I've picked a bad time to leave. | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #23] | | | | condition: plot.bools[18711] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #25] | | | | listener: variable_3 | | | | text: You couldn't disappoint me, Thane. Not even now. | | | | +-[entry #24] | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: Such pleasant things from your lips. Excuse me. Breathing is difficult. | | | | +-[reply #26] | | | | listener: variable_3 | | | | +-[entry #25] | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: Siha... it will be soon. I need to know if the councilor survived. | | | | +-[reply #27] | | | | listener: variable_3 | | | | +-*** see entry #21 *** | | | +-[entry #26] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #28] | | | listener: variable_3 | | | text: Damn right. I didn't give you permission to die on me. | | | +-[entry #27] | | | speaker: global_thane | | | listener: variable_2 | | | text: {Laughs} | | | +-[reply #29] | | | listener: variable_3 | | | +-[entry #28] | | | speaker: global_thane | | | listener: variable_2 | | | text: Don't... don't make me laugh. Hard to breathe. | | | +-[reply #30] | | | listener: variable_3 | | | +-[entry #29] | | | speaker: global_thane | | | listener: variable_2 | | | text: You are a great protector, siha, but some things are beyond even you. | | | +-[reply #31] | | | listener: variable_3 | | | +-[entry #30] | | | speaker: global_thane | | | listener: variable_2 | | | text: So... did the councilor survive? | | | +-[reply #32] | | | listener: variable_3 | | | +-*** see entry #21 *** | | +-[entry #31] | | speaker: global_thane | | listener: variable_2 | | text: Commander, I'm afraid I won't be joining you again. | | +-[reply #33] | | listener: variable_3 | | +-[entry #32] | | | condition: plot.bools[18711] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #34] | | | listener: variable_3 | | | text: You've done more than enough, Thane. | | | +-[entry #33] | | | speaker: global_thane | | | listener: variable_2 | | | text: That assassin should be embarrassed. A terminally ill drell managed to stop him from reaching his target. | | | +-[reply #35] | | | listener: variable_3 | | | text: I'll pass the word along. | | | +-*** see entry #37 *** | | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #36] | | listener: variable_3 | | text: Never known you to be afraid, Thane. Not a great time to start. | | +-[entry #35] | | speaker: global_thane | | listener: variable_2 | | text: {Laughs/Coughing fit} | | +-[reply #37] | | listener: variable_3 | | +-[entry #36] | | speaker: global_thane | | listener: variable_2 | | text: There are things I fear, just not mortal ones. | | +-[reply #38] | | listener: variable_3 | | +-*** see entry #37 *** | +-[choice] | text: Did you know this was coming? | category: DISAGREE | +-[reply #5] | transition: transition_1070(-1) | listener: variable_3 | text: Did he tell you he was sick? | +-[entry #5] | speaker: cat003_kolyat | listener: variable_2 | text: Yes, back when I was... when I had my problems with the law. | +-[reply #6] | listener: variable_3 | +-[entry #6] | speaker: cat003_kolyat | listener: variable_2 | text: Knowing doesn't make it much easier, but at least-- | +-[reply #7] | listener: variable_3 | +-[entry #9] | speaker: cat003_kolyat | listener: variable_2 | text: Here, he'll want to see you. | +-[reply #11] | listener: variable_3 | +-*** see entry #10 *** +-[entry #7] speaker: cat003_kolyat listener: variable_2 text: I'm Kolyat Krios. I came by to pay my respects. +-[choice] | text: Of course. | category: AGREE | +-[reply #8] | default action | major decision | transition: transition_1069(-1) | listener: variable_3 | text: It's good that you're here. | +-*** see entry #10 *** +-[choice] text: How bad is it? category: DISAGREE +-[reply #9] transition: transition_1070(-1) listener: variable_3 text: Does he have much time? +-[entry #8] speaker: cat003_kolyat listener: variable_2 text: No. His wound is... extreme. +-[reply #10] listener: variable_3 +-*** see entry #9 *** +-[entry #59] speaker: variable_1 listener: variable_2 +-[reply #62] listener: variable_3 +-[entry #60] speaker: global_thane listener: variable_2 text: {Coughs} [biod_cithub_hospitalp3_loc_int.citprs_hosp_thanedoc_d_D.citprs_hosp_thanedoc_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Can I help you? +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Well, we have a drell, but not under that name. +-[reply #1] listener: variable_3 text: He was injured. Stab wound. He's a regular patient here. +-[entry #2] speaker: variable_1 listener: variable_2 text: It's all right, it's all right. I see. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: The doctors were able to repair a lot of the trauma. However, mister... um, Krios is in the final stages of Kepral's Syndrome. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: At its worst, Kepral's Syndrome interferes with his blood's ability to carry oxygen. And he lost a lot. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Now, they've given him transfusions, but frankly, there was a very limited supply of drell blood on the Citadel. +-[choice] | text: What do you mean "was?" | category: AGREE | +-[reply #5] | default action | major decision | listener: variable_3 | text: Is he still alive or not? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Mr. Krios slips in and out of consciousness, and the outlook isn't good. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: It's hard to tell how much time he has. When he's awake, he's pretty lucid. Never forgets anything. I think that helps. | +-[reply #7] | listener: variable_3 | +-[entry #11] | transition: transition_1586(-1) | speaker: variable_1 | listener: variable_2 | text: His son, Kolyat... he's in there saying his goodbyes. You might want to say yours. | +-[reply #13] | listener: variable_3 | +-*** DIALOG END *** +-[choice] | text: Can I do something? | category: FRIENDLY | +-[reply #8] | transition: transition_2560(-1) | listener: variable_3 | text: I'll get more. Give me his blood type. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: That's not going to work. Only one other drell on the station is a match, and that drell is in with him now. | +-[reply #9] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: We did all we could to help him through surgery, but his body can't replace lost blood with new cells. Too much shock. | +-[reply #10] | listener: variable_3 | +-*** see entry #11 *** +-[choice] text: It was bound to happen. category: DISAGREE +-[reply #11] transition: transition_2563(-1) listener: variable_3 text: He's been living on borrowed time for a while. At least he went down fighting. +-[entry #10] speaker: variable_1 listener: variable_2 text: He's not gone yet, but he doesn't have much longer. +-[reply #12] listener: variable_3 +-*** see entry #11 *** +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 text: I'm looking for a drell named Thane Krios. [biod_cithub_hospitalp3_loc_int.citprs_hospital_dilemma_i_D.citprs_hospital_dilemma_i_dlg] speaker_list: citprs_hospital_doctor1 +-[entry #0] condition: plot.bools[21493] == 1 transition: transition_3865(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Everyone makes sacrifices in wartime. You'll make yours sooner or later. +-[entry #1] speaker: variable_1 listener: variable_2 text: I'm sure I will. But I'll do it without betraying my oath or my patients. +-[reply #1] listener: variable_3 +-[entry #4] transition: transition_2566(-1) speaker: citprs_hospital_doctor1 listener: variable_2 text: It's not that simple! If we aren't careful about this now, we'll end up losing everyone! +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: citprs_hospital_doctor1 text: Then we'll find a way. Look, we have more... fortunate patients, right? +-[reply #5] listener: variable_3 +-[entry #6] speaker: citprs_hospital_doctor1 listener: variable_1 text: Yes. And I hate to say it, but the fortunate ones have far better survival odds. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: citprs_hospital_doctor1 text: And more credits. So we ask them for... donations. To get more supplies. For those without credits. +-[reply #7] listener: variable_3 +-[entry #8] speaker: citprs_hospital_doctor1 listener: variable_1 text: What? Are you saying what I think you're saying? That's... you know, actually, that might work... +-[entry #2] condition: plot.bools[21492] == 1 transition: transition_3865(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: We're fighting right now to protect the people you're talking about. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: If you let these people die, that fight is for nothing. +-*** see entry #4 *** +-[entry #9] speaker: variable_1 listener: citprs_hospital_doctor1 text: Who are we to choose who lives or dies? That's not what we do. We help our patients--all of them. +-[reply #8] listener: variable_3 +-[entry #10] speaker: citprs_hospital_doctor1 listener: variable_1 text: That's a nice sentiment, but it won't help when we run out of supplies. I've seen this happen in combat before. +-[reply #9] listener: variable_3 +-[entry #11] speaker: citprs_hospital_doctor1 listener: variable_1 text: And we will run out of supplies. Have you seen the projections the administration center made? +-[reply #10] listener: variable_3 +-[entry #12] speaker: variable_1 listener: citprs_hospital_doctor1 text: I have. The situation is going to get worse. What's your point? +-[reply #11] listener: variable_3 +-[entry #13] speaker: citprs_hospital_doctor1 listener: variable_1 text: We can't deny the facts: if we prioritize them, some of our patients are in a much better position to survive. +-[reply #12] listener: variable_3 +-[entry #14] speaker: citprs_hospital_doctor1 listener: variable_1 text: If we take care of them first and ration our supplies, we can save some now... and enable ourselves to save more later. +-[reply #13] listener: variable_3 +-[entry #15] speaker: variable_1 listener: citprs_hospital_doctor1 text: We cannot do that! We swore an oath: to help the sick, regardless of their economic situations or their places in society. +-[reply #14] listener: variable_3 +-*** see entry #9 *** [biod_cithub_hospitalp3_loc_int.citprs_jacob_meet_d_D.citprs_jacob_meet_d_dlg] +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19877] == 1 | speaker: variable_1 | listener: variable_2 | text: Great to see you again. Say "hi" to everyone for me. | +-[reply #1] | listener: variable_3 | text: Take care, Jacob. +-*** see entry #3 *** +-[entry #2] condition: plot.bools[19877] == 1 speaker: variable_1 listener: variable_2 text: Something else? +-[choice] | text: How are you? | category: INVESTIGATE | +-[reply #3] | listener: variable_3 | text: So, what's going on with you? You still like what you're doing? | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Things are good. I'm good. | +-[reply #4] | listener: variable_3 | text: Still not tempted to come back to the Normandy? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Always tempted, Shepard... but no. | +-[reply #5] | listener: variable_3 | text: So, you working on the Crucible? | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Ha! Don't get me wrong: I'm smart--but not that smart. Hackett keeps me busy, though. | +-[reply #6] | listener: variable_3 | text: How's he doing? | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Holding up. If they make old guys any tougher than that, I'd like to see it. | +-[reply #7] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: How are you? | | category: INVESTIGATE | | +-*** see reply #3 *** | +-[choice] | | text: Progress on the Crucible? | | category: INVESTIGATE | | +-[reply #8] | | default action | | major decision | | listener: variable_3 | | text: What's going on with the Crucible? | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: That project is crazy, freaking huge. And all these brilliant minds are working night and day trying to figure it out. | | +-[reply #9] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: I wish you could see them, heads down, piecing it together. It's something to see. | | +-[reply #10] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: We'll get this Crucible built, Shepard--and then we'll win this thing. I feel it. Do you feel it? | | +-[reply #11] | | listener: variable_3 | | text: Yeah, sure. I feel it. And I'm counting on you and everyone there. Get it done. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: Believe it. | | +-[reply #12] | | listener: variable_3 | | +-[entry #14] | | | condition: conditional_1265(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | text: I should go. | | | +-[reply #23] | | | listener: variable_3 | | | text: I'm glad we had time to talk. | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Me too. Gotta take the moments when you can. So true. | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #26] | | | transition: transition_4780(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: And Shepard, thanks again for getting my people out alive. | | | +-[reply #25] | | | listener: variable_3 | | | text: Take care, Jacob. | | | +-[entry #27] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You too, Shepard. I'm thinking about you out there. Stay safe. | | | +-[reply #26] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: How are you? | | | category: INVESTIGATE | | | +-*** see reply #3 *** | | +-[choice] | | | text: Progress on the Crucible? | | | category: INVESTIGATE | | | +-*** see reply #8 *** | | +-[choice] | | | text: How is Dr. Cole? | | | category: INVESTIGATE | | | +-[reply #13] | | | listener: variable_3 | | | text: It was interesting to meet Brynn. How is she? | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: She's great, actually. It's good to see her work without the distraction of having to worry about the colony. | | | +-[reply #14] | | | listener: variable_3 | | | text: And you and her? | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We're... we're having a baby, Shepard. | | | +-[reply #15] | | | listener: variable_3 | | | text: Wow. | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | | condition: conditional_231(-1) | | | | listener: variable_3 | | | | text: I'm happy for you. Really, I am. | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Wasn't exactly planned, but... I'm looking forward to it. I'm gonna be a better father than mine was. Do the whole thing right. It's... | | | | +-[reply #18] | | | | listener: variable_3 | | | | text: One more thing to fight for. | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You got that right. | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Brynn wants to name it after you. | | | | +-[reply #20] | | | | listener: variable_3 | | | | text: Really? | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yeah. "Shepard." | | | | +-[reply #21] | | | | listener: variable_3 | | | | text: That's... nice. | | | | +-[entry #23] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yeah, I'm gonna talk her out of it. No offense. | | | | +-[reply #22] | | | | listener: variable_3 | | | | text: Heh. None taken. | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Good. | | | | +-[choice] | | | | | text: How are you? | | | | | category: INVESTIGATE | | | | | +-*** see reply #3 *** | | | | +-[choice] | | | | | text: Progress on the Crucible? | | | | | category: INVESTIGATE | | | | | +-*** see reply #8 *** | | | | +-[choice] | | | | | text: How is Dr. Cole? | | | | | category: INVESTIGATE | | | | | +-*** see reply #13 *** | | | | +-[choice] | | | | text: I should go. | | | | +-*** see reply #23 *** | | | +-[reply #17] | | | listener: variable_3 | | | text: Congratulations. | | | +-*** see entry #19 *** | | +-[choice] | | text: I should go. | | +-*** see reply #23 *** | +-[choice] | | text: How is Dr. Cole? | | category: INVESTIGATE | | +-*** see reply #13 *** | +-[choice] | text: I should go. | +-*** see reply #23 *** +-[choice] | text: Progress on the Crucible? | category: INVESTIGATE | +-*** see reply #8 *** +-[choice] | text: How is Dr. Cole? | category: INVESTIGATE | +-*** see reply #13 *** +-[choice] text: I should go. +-*** see reply #23 *** +-[entry #3] transition: transition_2165(-1) speaker: variable_1 listener: variable_2 text: Hey, Shepard. I'm glad to see you. I know things are crazy right now. +-[reply #2] transition: transition_2566(-1) listener: variable_3 text: Exactly. So you have to take the moments when you can. +-[entry #4] speaker: variable_1 listener: variable_2 +-[choice] | text: How are you? | category: INVESTIGATE | +-*** see reply #3 *** +-[choice] | text: Progress on the Crucible? | category: INVESTIGATE | +-*** see reply #8 *** +-[choice] | text: How is Dr. Cole? | category: INVESTIGATE | +-*** see reply #13 *** +-[choice] text: I should go. +-*** see reply #23 *** +-[entry #28] speaker: variable_1 listener: variable_2 text: Thanks for meeting me. I should take my supplies and get back. +-[entry #29] speaker: variable_1 listener: variable_2 text: Take care. I should be getting back. +-[entry #30] speaker: variable_1 listener: variable_2 text: That's crazy about EDI. That body suits her, though... +-[entry #31] speaker: variable_1 listener: variable_2 text: Take care, Shepard. +-[entry #32] speaker: variable_1 listener: variable_2 text: See you around. +-[reply #27] condition: plot.bools[18187] == 1 listener: variable_3 text: Yeah, sure. I feel it. I like knowing you're there, Jacob. Get it done. +-*** see entry #13 *** [biod_cithub_hospital_asht1_loc_int.citprs_ash_ambs_a_d.citprs_ash_ambs_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: It's quiet up here. +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Weird that it's so peaceful here with what's going on. +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Anxious to get back at it. +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Great view. +-[entry #5] speaker: variable_1 listener: variable_2 text: Saw a few places down there I'd like to check out. [biod_cithub_hospital_asht1_loc_int.citprs_ash_talk1_d_d.citprs_ash_talk1_d_dlg] +-[entry #0] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_4621(-1) listener: variable_3 text: Good to see you up and around. +-[entry #1] transition: transition_2068(-1) speaker: variable_1 listener: variable_2 text: Yeah. +-[reply #1] listener: variable_3 text: Everything all right? +-[entry #2] | condition: plot.bools[19245] == 1 | speaker: variable_1 | listener: variable_2 | text: I guess. Oh, I took Udina's offer. | +-[reply #2] | listener: variable_3 | text: Spectre status. Congratulations. | +-[entry #8] | transition: transition_3090(-1) | speaker: variable_1 | listener: variable_2 | text: Seems small compared to what's going on. | +-[choice] | | text: You earned it. | | category: AGREE | | +-[reply #8] | | listener: variable_3 | | text: You're a fine soldier with an impressive record. | | +-[entry #9] | | transition: transition_2076(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | text: You deserve this. | | +-[entry #10] | | transition: transition_3402(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Thanks. That... means a lot coming from you. | | +-[reply #10] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: He said we'll have the official ceremony soon... once I'm out of here. | | +-[reply #15] | | listener: variable_3 | | text: And after? Any plans to come back to the Normandy? | | +-[entry #15] | | | condition: conditional_547(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: If I have anything to say about it, yes. | | | +-[reply #17] | | | listener: variable_3 | | | text: I'm glad. | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #24] | | | listener: variable_3 | | | text: You feeling better? | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm fine, other than the pile of paperwork the doc's gonna throw at me. | | | +-[reply #25] | | | listener: variable_3 | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Sorry I'm so distracted, Shepard. It's just... | | | +-[reply #26] | | | listener: variable_3 | | | text: What's going on? | | | +-[entry #26] | | | | condition: plot.bools[19245] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Heard from my mom. They got out in time. They're okay. | | | | +-[reply #27] | | | | listener: variable_3 | | | | text: Good. That's good news. | | | | +-[entry #27] | | | | | condition: plot.bools[19863] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It is. | | | | | +-[reply #28] | | | | | listener: variable_3 | | | | | text: Did your sister make it to the Citadel? | | | | | +-[entry #28] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: She did. But... her husband was killed in action. | | | | | +-[reply #32] | | | | | listener: variable_3 | | | | | text: I'm sorry, Ash. | | | | | +-[entry #33] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Thanks. Yeah, Sarah wasn't much for the military life. We were all surprised when they got married... | | | | | +-[choice] | | | | | | text: Everyone's affected. | | | | | | category: AGREE | | | | | | +-[reply #33] | | | | | | listener: variable_3 | | | | | | text: I wonder how many families are getting torn apart by the Reapers? | | | | | | +-[entry #34] | | | | | | transition: transition_2076(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I don't want to think about it. Seems hopeless sometimes. | | | | | | +-[reply #36] | | | | | | listener: variable_3 | | | | | | text: Don't blame yourself for this, Ashley. | | | | | | +-[entry #37] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I know... but I'm her big sis, you know? | | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | | +-[entry #38] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: "In the fell clutch of circumstance, I have not winced nor cried aloud. Under the bludgeonings of chance, my head is bloody, but unbowed." | | | | | | +-[reply #38] | | | | | | listener: variable_3 | | | | | | text: What's that from? | | | | | | +-[entry #39] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Invictus, by Henley. One of my dad's sappy poets. | | | | | | +-[reply #39] | | | | | | listener: variable_3 | | | | | | text: It's about not giving up. | | | | | | +-[entry #40] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Right. | | | | | | +-[reply #40] | | | | | | listener: variable_3 | | | | | | +-[entry #41] | | | | | | transition: transition_3104(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: My sister wants to do a thing at the memorial. Nothing fancy, just some words about family. | | | | | | +-[reply #41] | | | | | | listener: variable_3 | | | | | | +-[entry #42] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: It'll be tough. | | | | | | +-[reply #42] | | | | | | listener: variable_3 | | | | | | text: Keep me posted, all right? | | | | | | +-[entry #43] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Will do. | | | | | | +-[reply #43] | | | | | | listener: variable_3 | | | | | | +-[entry #44] | | | | | | | condition: plot.bools[21331] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: And thanks, Shepard. | | | | | | +-[entry #45] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-[choice] | | | | | text: It's just the start. | | | | | category: DISAGREE | | | | | +-[reply #34] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: This war will take its toll. Sacrifices like his give the rest of us a fighting chance. | | | | | +-[entry #35] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It never changes, does it? | | | | | +-[reply #35] | | | | | listener: variable_3 | | | | | +-[entry #36] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I wanted to protect her from all this... | | | | | +-*** see reply #36 *** | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #29] | | | | listener: variable_3 | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But my youngest sister, Sarah... she just learned her husband was killed in action. | | | | +-[reply #31] | | | | listener: variable_3 | | | | +-[entry #32] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: He was a Second Lieutenant stationed on Demeter. Good guy. | | | | +-*** see reply #32 *** | | | +-[entry #30] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I've a bunch of family back on Earth. They're good. They got out in time. | | | +-[reply #30] | | | listener: variable_3 | | | +-*** see entry #31 *** | | +-[entry #17] | | | condition: plot.bools[21869] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm not sure. Frankly, I've got enough to think about right now. | | | +-[reply #22] | | | listener: variable_3 | | | text: I understand. | | | +-*** see entry #23 *** | | +-[entry #18] | | | condition: plot.bools[21331] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Good question. I guess that's up to Udina. | | | +-[reply #23] | | | listener: variable_3 | | | text: Sure--let me know. | | | +-*** see entry #23 *** | | +-[entry #19] | | | condition: plot.bools[19252] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #20] | | | listener: variable_3 | | | +-*** see entry #22 *** | | +-[entry #20] | | | condition: plot.bools[19251] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #21] | | | listener: variable_3 | | | +-*** see entry #21 *** | | +-*** see entry #22 *** | +-[choice] | | text: It's window dressing. | | category: DISAGREE | | +-[reply #11] | | default action | | major decision | | listener: variable_3 | | text: Yeah, I'm never sure of Udina's motives. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | text: Seems a little too convenient. | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: Well gee, thanks for your support. | | +-[reply #13] | | listener: variable_3 | | text: I don't need Udina to tell me you're an exceptional soldier. Nor should you. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: I guess so. | | +-[reply #14] | | listener: variable_3 | | +-*** see entry #14 *** | +-[choice] | text: Being a Spectre | category: INVESTIGATE | +-[reply #44] | listener: variable_3 | text: You ready for the responsibilities of a Spectre? | +-[entry #46] | speaker: variable_1 | listener: variable_2 | text: Doesn't feel real yet. Maybe it'll sink in. | +-[reply #45] | listener: variable_3 | +-[entry #47] | speaker: variable_1 | listener: variable_2 | text: I don't know what duties I'll have. Everything's a mess right now. | +-[reply #46] | listener: variable_3 | +-[entry #48] | speaker: variable_1 | listener: variable_2 | text: What do you think of all this? | +-[choice] | | text: You earned it. | | category: AGREE | | +-*** see reply #8 *** | +-[choice] | text: It's window dressing. | category: DISAGREE | +-*** see reply #11 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: I don't know if you saw the email, but Udina made me a Spectre. +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_2213(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | text: I saw. That's big news. Congratulations. | +-*** see entry #8 *** +-[entry #5] | condition: conditional_2214(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: I didn't know you had accepted. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: I did. | +-[reply #6] | listener: variable_3 | +-*** see entry #8 *** +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: A Spectre? That's big news. Congratulations. +-*** see entry #8 *** [biod_cithub_hospital_ash_loc_int.citprs_ash_hospital_m_D.citprs_ash_hospital_m_dlg] +-[entry #0] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_2214(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: I got your email. Made your decision yet? | +-[entry #2] | transition: transition_2068(-1) | speaker: variable_1 | listener: variable_2 | text: On becoming a Spectre? | +-[reply #2] | listener: variable_3 | +-[entry #5] | transition: transition_4792(-1) | speaker: variable_1 | listener: variable_2 | text: Not yet. It's an honor and all... but... I don't know. I need to think about it some more. | +-[reply #5] | listener: variable_3 | text: It's a big decision. Smart to give it some thought. | +-[entry #6] | | condition: conditional_2112(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | text: Here, I picked this up for you. Figured you had some down-time. | | +-[entry #7] | | transition: transition_2076(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Thanks, that's sweet. I've been climbing the walls. | | +-[reply #7] | | listener: variable_3 | | text: How are you doing? | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Good, considering. | | +-[reply #8] | | listener: variable_3 | | +-[entry #10] | | | condition: plot.bools[19862] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: The nurse said you checked in on me earlier. Still out cold, I guess. | | | +-[reply #9] | | | listener: variable_3 | | | text: We didn't have time to talk. I thought maybe if you were up for it... | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yeah. I wasn't sure you wanted to. You were pretty clear on Mars about where things stood. | | | +-[reply #10] | | | listener: variable_3 | | | text: What do you mean? | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You're not a part of Cerberus anymore. Case closed. Full stop. | | | +-[reply #11] | | | listener: variable_3 | | | text: It's the truth. | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Okay. You cut all ties. I accept that. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #15] | | | | condition: conditional_189(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But... where do we stand, Shepard? Did we cut all ties? | | | | +-[choice] | | | | | text: No, we didn't. | | | | | category: AGREE | | | | | +-[reply #13] | | | | | condition: conditional_752(-1) | | | | | listener: variable_3 | | | | | text: A lot has happened Ash, but I'd like to work this out. | | | | | +-[entry #16] | | | | | transition: transition_2084(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'm surprised. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | text: Why? | | | | | +-[entry #17] | | | | | | condition: conditional_1989(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Rumor has it you "worked it out" with quite a few people. | | | | | | +-[choice] | | | | | | | text: Clean slate | | | | | | | category: AGREE | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | text: I don't deny any of it. We both have history. | | | | | | | +-[entry #23] | | | | | | | transition: transition_2076(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | text: We can dwell on the past, or admit we might have a future. | | | | | | | +-[entry #24] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #20] | | | | | | | listener: variable_3 | | | | | | | text: So... what do you think? | | | | | | | +-[entry #25] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: We take it slow, okay? Just give me some time. | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | text: Okay. | | | | | | | +-[entry #53] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | | text: Take care. | | | | | | | | category: AGREE | | | | | | | | +-[reply #51] | | | | | | | | condition: plot.bools[20900] == 1 | | | | | | | | listener: variable_3 | | | | | | | | text: I better see you up and around next time. | | | | | | | | +-[entry #54] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #52] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #56] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Shepard... wait. | | | | | | | | +-[reply #56] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #57] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: There's one more thing. I wasn't sure if I should mention it. | | | | | | | | +-[reply #57] | | | | | | | | listener: variable_3 | | | | | | | | text: What is it? | | | | | | | | +-[entry #58] | | | | | | | | transition: transition_1569(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I have family back on Earth. I... I haven't heard from them. | | | | | | | | +-[reply #58] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #59] | | | | | | | | transition: transition_2068(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: It's making me crazy. | | | | | | | | +-[reply #59] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #60] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: But I know you're busy, Shepard. We can talk later. | | | | | | | | +-[choice] | | | | | | | | | text: Tell me more | | | | | | | | | category: AGREE | | | | | | | | | +-[reply #60] | | | | | | | | | default action | | | | | | | | | major decision | | | | | | | | | transition: transition_4207(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: I've got time to talk. | | | | | | | | | +-[entry #61] | | | | | | | | | transition: transition_4207(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #61] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** DIALOG END *** | | | | | | | | +-[choice] | | | | | | | | text: I need to get back. | | | | | | | | category: DISAGREE | | | | | | | | +-[reply #62] | | | | | | | | listener: variable_3 | | | | | | | | text: Okay, you know where to find me. Keep me posted. | | | | | | | | +-[entry #62] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I will. | | | | | | | +-[choice] | | | | | | | | text: I'm here for you. | | | | | | | | category: AGREE | | | | | | | | +-[reply #53] | | | | | | | | listener: variable_3 | | | | | | | | text: Okay. Get some rest. You need anything at all, let me know. | | | | | | | | +-[entry #55] | | | | | | | | transition: transition_2076(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #54] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #56 *** | | | | | | | +-[choice] | | | | | | | text: I should go. | | | | | | | category: DISAGREE | | | | | | | +-[reply #55] | | | | | | | default action | | | | | | | major decision | | | | | | | listener: variable_3 | | | | | | | text: When you're back on your feet, we'll talk some more. | | | | | | | +-*** see entry #56 *** | | | | | | +-[choice] | | | | | | text: You left me. | | | | | | category: DISAGREE | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | text: Hang on: You walked away on Horizon, not me. | | | | | | +-[entry #26] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | text: It was pretty clear you were done with me. | | | | | | +-[entry #27] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I was hurt and angry. | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | text: I needed a connection with you, and you shut me out. And now you're angry because I moved on? | | | | | | +-[entry #28] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | text: No, you don't get to be angry about that. | | | | | | +-[entry #29] | | | | | | transition: transition_3876(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I can be angry about whatever the hell I want. | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | text: Fine. I can see this is pointless. Take care, Ash. | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Shepard... wait. I'm... all messed up right now. | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | text: What's going on? | | | | | | +-*** see entry #58 *** | | | | | +-[entry #18] | | | | | | condition: conditional_754(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Just thought your taste had moved on to wanted criminals with shaved heads. | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | text: You mean Jack? | | | | | | +-[entry #19] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Hey, I'm not judging. Whatever generates your mass effect field. | | | | | | +-[choice] | | | | | | | text: Clean slate | | | | | | | category: AGREE | | | | | | | +-*** see reply #18 *** | | | | | | +-[choice] | | | | | | text: You left me. | | | | | | category: DISAGREE | | | | | | +-*** see reply #22 *** | | | | | +-[entry #20] | | | | | | condition: conditional_753(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Miranda Lawson? Ring a bell? | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | text: What about her? | | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I wear armor into battle, not swimwear. | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-[entry #22] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I'm a real person, Shepard. Flaws and all. Not sure if that's your thing anymore. | | | | | | +-[choice] | | | | | | | text: Clean slate | | | | | | | category: AGREE | | | | | | | +-*** see reply #18 *** | | | | | | +-[choice] | | | | | | text: You left me. | | | | | | category: DISAGREE | | | | | | +-*** see reply #22 *** | | | | | +-[entry #31] | | | | | | condition: conditional_757(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I just heard you and Tali were a thing. Look, it's okay. | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-[entry #32] | | | | | | transition: transition_3623(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Tali's like a sister. I totally approve. Not that you needed my approval. | | | | | | +-[reply #29] | | | | | | listener: variable_3 | | | | | | +-[entry #33] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: Clean slate | | | | | | | category: AGREE | | | | | | | +-*** see reply #18 *** | | | | | | +-[choice] | | | | | | text: I don't. | | | | | | category: DISAGREE | | | | | | +-[reply #30] | | | | | | listener: variable_3 | | | | | | text: Hey, it's okay. | | | | | | +-[entry #34] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #31] | | | | | | listener: variable_3 | | | | | | text: Look, maybe this was a bad idea. | | | | | | +-*** see entry #30 *** | | | | | +-[entry #35] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Rumor has it you "worked it out" with quite a few people. | | | | | +-[choice] | | | | | | text: Never | | | | | | category: AGREE | | | | | | +-[reply #32] | | | | | | listener: variable_3 | | | | | | text: Ash, it's always been you. | | | | | | +-[entry #36] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #33] | | | | | | listener: variable_3 | | | | | | text: When we didn't see eye-to-eye, I gave you as much time as I could. | | | | | | +-[entry #37] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #34] | | | | | | listener: variable_3 | | | | | | text: But that's done now. I'm not doing this without you. I need you. | | | | | | +-[entry #38] | | | | | | transition: transition_2092(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I... Shepard... damn it. You sure know to sweep a girl off her feet. | | | | | | +-[reply #35] | | | | | | listener: variable_3 | | | | | | text: You're already lying down. | | | | | | +-[entry #39] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Romantic moment... destroyed. | | | | | | +-[reply #36] | | | | | | listener: variable_3 | | | | | | text: Sorry. | | | | | | +-[entry #40] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Thanks. I needed something... good. It's been rough. | | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | | +-*** see entry #53 *** | | | | | +-[choice] | | | | | text: I don't know. | | | | | category: DISAGREE | | | | | +-[reply #38] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: A lot of time has passed, Ash. Maybe we should consider this a fresh start for both of us. | | | | | +-[entry #41] | | | | | transition: transition_3089(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: So... that's it? | | | | | +-[reply #39] | | | | | listener: variable_3 | | | | | text: Let's just see what happens, okay? | | | | | +-[entry #42] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'm a big girl. Wasn't sure what I was expecting, really. | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | text: Just focus on getting better. | | | | | +-[entry #43] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Believe me, this is the last place I want to be. | | | | | +-[reply #41] | | | | | listener: variable_3 | | | | | +-*** see entry #53 *** | | | | +-[choice] | | | | | text: Never | | | | | category: AGREE | | | | | +-*** see reply #32 *** | | | | +-[choice] | | | | text: I don't know. | | | | category: DISAGREE | | | | +-*** see reply #38 *** | | | +-[entry #44] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It's just that if you're giving the orders, I need to be able to count on you. | | | +-[choice] | | | | text: Likewise. | | | | category: AGREE | | | | +-[reply #42] | | | | listener: variable_3 | | | | text: That works both ways. | | | | +-[entry #45] | | | | transition: transition_2076(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #43] | | | | listener: variable_3 | | | | text: It's a damn mess out there. All we've got is the people around us. | | | | +-[entry #46] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #44] | | | | listener: variable_3 | | | | text: We have to trust each other or this doesn't work. Deal? | | | | +-[entry #47] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Deal. | | | | +-[reply #45] | | | | listener: variable_3 | | | | +-[entry #50] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #49] | | | | listener: variable_3 | | | | +-[entry #51] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #50] | | | | listener: variable_3 | | | | +-[entry #52] | | | | | condition: plot.bools[17662] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: Take care. | | | | | | category: AGREE | | | | | | +-*** see reply #51 *** | | | | | +-[choice] | | | | | text: I should go. | | | | | category: DISAGREE | | | | | +-*** see reply #55 *** | | | | +-*** see entry #53 *** | | | +-[choice] | | | text: Trust yourself | | | category: DISAGREE | | | +-[reply #46] | | | default action | | | major decision | | | listener: variable_3 | | | text: You can't rely on anyone. Sounds harsh, but it's true. | | | +-[entry #48] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #47] | | | listener: variable_3 | | | text: It comes down to doing what you think is right--and damn everyone else. | | | +-[entry #49] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I get that. | | | +-[reply #48] | | | listener: variable_3 | | | text: Good. As a Spectre, that's Rule Number One. | | | +-*** see entry #50 *** | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: I think everything still works. | | +-*** see reply #9 *** | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-*** see reply #7 *** +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: What was that all about? +-[entry #4] speaker: variable_1 listener: variable_2 text: You never actually read your email, do you? Udina wants to make me a Spectre. +-[reply #4] listener: variable_3 text: A Spectre? Have you accepted? +-*** see entry #5 *** +-[entry #63] speaker: variable_1 listener: variable_2 text: Count on it. +-[entry #64] transition: transition_2076(-1) speaker: variable_1 listener: variable_2 text: I will. [biod_cithub_hospital_ash_loc_int.citprs_ash_investigate_d_D.citprs_ash_investigate_d_dlg] +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[21333] == 1 | speaker: variable_1 | listener: variable_2 | text: Hey, Commander. | +-[reply #1] | listener: variable_3 | text: Just checking in. +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-*** see entry #10 *** +-[entry #3] condition: plot.bools[19245] == 1 speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] | condition: plot.bools[22618] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #7] | | condition: conditional_547(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Hey, Shepard. | | +-[reply #7] | | listener: variable_3 | | text: Just checking in. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Anytime. | | +-[reply #9] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Your family | | | category: INVESTIGATE | | | +-[reply #10] | | | default action | | | major decision | | | listener: variable_3 | | | text: Who's back on Earth? | | | +-[entry #13] | | | transition: transition_2153(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Mom plus my three sisters. The youngest, Sarah, was away on her honeymoon. Married a military man. Thomas. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: He got called back in and she was stuck alone. She called me. It's been pretty tough. | | | +-[reply #12] | | | listener: variable_3 | | | text: I imagine. | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I was always there to protect them growing up. Even when I was off on tour, they knew they could talk to me. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I told her to come to the Citadel. We can wait for news together. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #17] | | | | condition: conditional_1265(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | text: Get some rest. | | | | +-[reply #37] | | | | listener: variable_3 | | | | text: I should get back to it. Take care of yourself. | | | | +-[entry #45] | | | | | condition: plot.bools[21333] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #38] | | | | | listener: variable_3 | | | | | +-[entry #49] | | | | | | condition: conditional_547(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #42] | | | | | | listener: variable_3 | | | | | | +-[entry #50] | | | | | | transition: transition_3403(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: You too, Shepard. | | | | | +-[entry #51] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #43] | | | | | listener: variable_3 | | | | | +-[entry #52] | | | | | transition: transition_3403(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Will do, Commander. | | | | +-[entry #46] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #39] | | | | listener: variable_3 | | | | +-[entry #47] | | | | transition: transition_2076(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #40] | | | | listener: variable_3 | | | | +-[entry #48] | | | | transition: transition_2068(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #41] | | | | listener: variable_3 | | | | +-*** see entry #49 *** | | | | +-*** see entry #51 *** | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Your family | | | | category: INVESTIGATE | | | | +-*** see reply #10 *** | | | +-[choice] | | | | text: Promotion to Lt. Commander | | | | category: INVESTIGATE | | | | +-[reply #15] | | | | listener: variable_3 | | | | text: So what's all this Lieutenant-Commander business? | | | | +-[entry #19] | | | | transition: transition_2154(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Seems like the old Williams curse is losing its grip. Was sure I'd top out at gunnery-chief. | | | | +-[reply #16] | | | | listener: variable_3 | | | | text: You've worked hard. You deserve it. | | | | +-[entry #20] | | | | | condition: conditional_490(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | text: Right now, we need you back on your feet. | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'll be back. And first order of business is to shove their metal tentacles right up their... | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #24] | | | | | | condition: plot.bools[17662] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Uh, I mean: I'll fight with honor and courage, ma'am. | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | text: Roger that, LC. | | | | | | +-[entry #26] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: Your family | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #10 *** | | | | | | +-[choice] | | | | | | | text: Promotion to Lt. Commander | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #15 *** | | | | | | +-[choice] | | | | | | | text: No contact? | | | | | | | category: INVESTIGATE | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | text: I didn't hear from you while I was a guest of the Alliance. | | | | | | | +-[entry #27] | | | | | | | transition: transition_2076(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I couldn't face you. Even when Anderson requested my presence... it was difficult. | | | | | | | +-[reply #22] | | | | | | | listener: variable_3 | | | | | | | +-[entry #28] | | | | | | | | condition: conditional_547(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #23] | | | | | | | | listener: variable_3 | | | | | | | | text: It's okay. We're past that. Fresh start. | | | | | | | | +-[entry #29] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: It's going to take time. | | | | | | | | +-[reply #24] | | | | | | | | listener: variable_3 | | | | | | | | text: Copy that. But not too long. The bad guys aren't taking coffee breaks. | | | | | | | | +-[entry #30] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Okay, okay. What is this? Healing through guilt? | | | | | | | | +-[reply #25] | | | | | | | | listener: variable_3 | | | | | | | | text: Seems to be working. | | | | | | | | +-[entry #31] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | | text: Your family | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #10 *** | | | | | | | | +-[choice] | | | | | | | | | text: Promotion to Lt. Commander | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #15 *** | | | | | | | | +-[choice] | | | | | | | | | text: No contact? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #21 *** | | | | | | | | +-[choice] | | | | | | | | | text: Earth | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-[reply #27] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Have you heard anything about Earth? | | | | | | | | | +-[entry #34] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: We have reports coming all the time on what's going on. Half are wild speculation, and half are probably too optimistic to be true. | | | | | | | | | +-[reply #28] | | | | | | | | | listener: variable_3 | | | | | | | | | text: We have to believe that we can do something. | | | | | | | | | +-[entry #35] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: When I thought you were dead, I lost hope. I'm telling you. | | | | | | | | | +-[reply #29] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #36] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: But when you came back? I was ready to believe anything. | | | | | | | | | +-[reply #30] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #37] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I mean, maybe this problem can't be solved by some grunt shooting the bogeyman in the face, but if you think it might help, I'm game. | | | | | | | | | +-[reply #31] | | | | | | | | | listener: variable_3 | | | | | | | | | text: That sounds more like the Ash I know. | | | | | | | | | +-[entry #38] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[choice] | | | | | | | | | | text: Your family | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #10 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Promotion to Lt. Commander | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #15 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: No contact? | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Earth | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #27 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Working together | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-[reply #32] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: We can't afford to be at each other's throats. If we plan on getting through this, we need to trust each other. | | | | | | | | | | +-[entry #39] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I was trying to keep the family stuff to myself, to be professional. | | | | | | | | | | +-[reply #33] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #40] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I don't know how you manage to keep it all together. | | | | | | | | | | +-[reply #34] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #41] | | | | | | | | | | | condition: conditional_853(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: I have my moments, believe me. | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: You know, I'm glad to hear it. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Your family | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #10 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Promotion to Lt. Commander | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #15 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: No contact? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Earth | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #27 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Working together | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Get some rest. | | | | | | | | | | | +-*** see reply #37 *** | | | | | | | | | | +-[entry #43] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #36] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: There's a war on. People are counting on us. | | | | | | | | | | +-[entry #44] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I get it. But it's still hard to put it all aside. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Your family | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #10 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Promotion to Lt. Commander | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #15 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: No contact? | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Earth | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #27 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Working together | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: Get some rest. | | | | | | | | | | +-*** see reply #37 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Get some rest. | | | | | | | | | +-*** see reply #37 *** | | | | | | | | +-[choice] | | | | | | | | | text: Working together | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #32 *** | | | | | | | | +-[choice] | | | | | | | | text: Get some rest. | | | | | | | | +-*** see reply #37 *** | | | | | | | +-[entry #32] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #26] | | | | | | | listener: variable_3 | | | | | | | text: It's okay. We're both professionals. We have more important things to worry about. | | | | | | | +-[entry #33] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: You're right. I'm just restless laying here, doing nothing. | | | | | | | +-[choice] | | | | | | | | text: Your family | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #10 *** | | | | | | | +-[choice] | | | | | | | | text: Promotion to Lt. Commander | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #15 *** | | | | | | | +-[choice] | | | | | | | | text: No contact? | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #21 *** | | | | | | | +-[choice] | | | | | | | | text: Earth | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #27 *** | | | | | | | +-[choice] | | | | | | | | text: Working together | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #32 *** | | | | | | | +-[choice] | | | | | | | text: Get some rest. | | | | | | | +-*** see reply #37 *** | | | | | | +-[choice] | | | | | | | text: Earth | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #27 *** | | | | | | +-[choice] | | | | | | | text: Working together | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #32 *** | | | | | | +-[choice] | | | | | | text: Get some rest. | | | | | | +-*** see reply #37 *** | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Uh, I mean: I'll fight with honor and courage, sir. | | | | | +-*** see reply #20 *** | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I thought so, too... until Eden Prime. Losing 212 was... well, you know. | | | | +-[reply #17] | | | | listener: variable_3 | | | | text: It was the Reapers, Ash. You did the best you could and survived to help us. | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Just losing everyone under my command... it's tough to face. I'll never forget any of them. | | | | +-*** see reply #18 *** | | | +-[choice] | | | | text: No contact? | | | | category: INVESTIGATE | | | | +-*** see reply #21 *** | | | +-[choice] | | | | text: Earth | | | | category: INVESTIGATE | | | | +-*** see reply #27 *** | | | +-[choice] | | | | text: Working together | | | | category: INVESTIGATE | | | | +-*** see reply #32 *** | | | +-[choice] | | | text: Get some rest. | | | +-*** see reply #37 *** | | +-[choice] | | | text: Promotion to Lt. Commander | | | category: INVESTIGATE | | | +-*** see reply #15 *** | | +-[choice] | | | text: No contact? | | | category: INVESTIGATE | | | +-*** see reply #21 *** | | +-[choice] | | | text: Earth | | | category: INVESTIGATE | | | +-*** see reply #27 *** | | +-[choice] | | | text: Working together | | | category: INVESTIGATE | | | +-*** see reply #32 *** | | +-[choice] | | text: Get some rest. | | +-*** see reply #37 *** | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Hey, Commander. | +-*** see reply #7 *** +-[entry #5] | condition: plot.bools[22309] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #6] | transition: transition_4721(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-*** see entry #10 *** +-*** see entry #7 *** +-*** see entry #8 *** +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 +-*** see reply #9 *** [biod_cithub_hospital_kait1_loc_int.citprs_kaid_talk1_d_D.citprs_kaid_talk1_d_dlg] +-[entry #0] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Hey, Shepard. if you came to spring me, you're late. I'm getting out soon. +-[reply #0] transition: transition_2067(-1) listener: variable_3 text: Good to hear. +-[entry #1] transition: transition_4793(-1) speaker: variable_1 listener: variable_2 text: Maybe you already saw the vid, but I accepted Udina's offer. +-[reply #1] listener: variable_3 text: Spectre Kaidan Alenko. That's a big deal. +-[entry #2] speaker: variable_1 listener: variable_2 text: Only the second human Spectre. It's humbling. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Udina thinks they might have a pretty big ceremony, even with the war. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: He says a celebration will give folks something hopeful to latch onto. +-[choice] | text: You up for it? | category: INVESTIGATE | +-[reply #4] | listener: variable_3 | text: You ready to take on that responsibility? | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: You set the bar pretty high, but I'll do my best. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: It's strange--on Mars, I should have died. The promotion from Anderson, Spectre status... | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: These are terrible days, but I've been lucky. | +-[choice] | | text: I admire you. You'll be great. | | category: AGREE | | +-[reply #7] | | transition: transition_2083(-1) | | listener: variable_3 | | text: You're perfect for the job. | | +-[entry #8] | | | condition: conditional_489(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #8] | | | listener: variable_3 | | | text: On Eden Prime, I could see there was something special about you. You're a good soldier. | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: That means a lot. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm happy. I want to serve. | | | +-[reply #11] | | | listener: variable_3 | | | text: I thought you might want to join the Normandy. | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yeah, I have thought about that. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I need to get out of here first, though--take care of some things. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I've been trying to locate my old spec ops squads, my students, from Biotics Division. | | | +-[reply #14] | | | listener: variable_3 | | | text: Any luck? | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: No. Probably went underground, but they'll turn up. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: If they were easy to find, they wouldn't be doing their jobs. | | | +-[reply #16] | | | transition: transition_4132(-1) | | | listener: variable_3 | | | text: Well, let me know when you're out. | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #17] | | | listener: variable_3 | | | text: Take care, Spectre Alenko. | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Stay safe, Commander. | | +-*** see entry #9 *** | +-[choice] | text: You're more than qualified. | category: DISAGREE | +-[reply #9] | default action | major decision | listener: variable_3 | text: Can't think of a more deserving candidate. | +-*** see entry #9 *** +-[choice] | text: I admire you. You'll be great. | category: AGREE | +-*** see reply #7 *** +-[choice] text: You're more than qualified. category: DISAGREE +-*** see reply #9 *** [biod_cithub_hospital_kai_loc_int.citprs_kaid_hosp_return_m_D.citprs_kaid_hosp_return_m_dlg] +-[entry #0] transition: transition_1569(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_2566(-1) listener: variable_3 text: Hey. +-[entry #1] | condition: plot.bools[19251] == 1 | speaker: variable_1 | listener: variable_2 | text: Shepard. Didn't know if you'd come. | +-[reply #1] | listener: variable_3 | text: Because of what I said on Mars? | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Yeah... Look, never mind. I'm glad you're here. | +-[reply #3] | transition: transition_2067(-1) | listener: variable_3 | text: What did Udina want? | +-[entry #5] | | condition: conditional_2091(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #4] | | listener: variable_3 | | text: Still thinking about the Spectre position? | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: It's a big honor... a huge responsibility. Just need to be sure. | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | | condition: conditional_2112(-1) | | | transition: transition_2083(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #7] | | | listener: variable_3 | | | text: I got you this. | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Wow. Thanks, Shepard. That's really great. | | | +-[reply #8] | | | listener: variable_3 | | | text: Just a little pick-me-up. | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Maybe when I'm out, we can crack it open and celebrate. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm so ready to get out of here, Shepard. You can't tell, but I'm tied to this bed by medical red tape. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I mean Doc... Doc says I'm good to go, but then she always finds "just one more test" to run. | | | +-[choice] | | | | text: How are you, really? | | | | category: INVESTIGATE | | | | +-[reply #11] | | | | transition: transition_2067(-1) | | | | listener: variable_3 | | | | text: You doing okay? | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: My implant got a little... rattled, so Doc wants me to keep the biotics offline for a bit. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: It's really no big deal. | | | | +-[reply #13] | | | | listener: variable_3 | | | | text: Need me to break you out? | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'll let you know. | | | | +-[choice] | | | | | text: It's good to see you. | | | | | category: AGREE | | | | | +-[reply #14] | | | | | default action | | | | | major decision | | | | | transition: transition_2120(-1) | | | | | listener: variable_3 | | | | | text: I'm glad you asked me to come. It's good to see you're going to be okay. | | | | | +-[entry #16] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Thanks. | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | text: You almost died on my watch. It was horrible to see. | | | | | +-[entry #17] | | | | | | condition: conditional_1015(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-[entry #18] | | | | | | | condition: plot.bools[19251] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #17] | | | | | | | listener: variable_3 | | | | | | | +-[entry #21] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I want you to be straight with me then. | | | | | | | +-[reply #20] | | | | | | | listener: variable_3 | | | | | | | +-[entry #22] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: So, I want to make sure--after Mars, after Horizon. You and me, we're good? | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | text: We've been through hell together, had each other's backs. That kind of bond is hard to break. | | | | | | | +-[entry #25] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: But no, not just that. You were my commander, sure. But you listened, too. | | | | | | | +-[reply #25] | | | | | | | listener: variable_3 | | | | | | | +-[entry #26] | | | | | | | | condition: conditional_746(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #26] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #27] | | | | | | | | | condition: plot.bools[14509] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: You sided with me about Vyrnnus. | | | | | | | | | +-[reply #27] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #28] | | | | | | | | | | condition: plot.bools[14631] == 1 | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: And when I told you about how Rahna broke my heart, you didn't judge me. You knew I needed that. | | | | | | | | | | +-[reply #28] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #29] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: We went through Ash's death together... | | | | | | | | | | +-[reply #29] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Yeah... we did. | | | | | | | | | | +-[entry #33] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: So, what do you say? Are we good? | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Yeah. | | | | | | | | | | | category: AGREE | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | transition: transition_2075(-1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: We're good. It was great to have you back on the Normandy. | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Thanks. | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | condition: conditional_747(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: What's going on? Is there something else? | | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Yeah. Maybe... | | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #39] | | | | | | | | | | | | | condition: conditional_196(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Was there something between you and Garrus? | | | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | | transition: transition_4877(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: I'm sorry. | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | | | transition: transition_2075(-1) | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: Kaidan, I'm sorry. I never meant to hurt you. | | | | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | | | transition: transition_4226(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: We were so far apart--physically. And after our fight on Horizon... | | | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Yeah, I'll own that. Man, seeing you alive sent me spinning... and I handled it badly. I'm sorry, Shepard. | | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: I just want you to know that, for me, there isn't anyone else. And... I still care. | | | | | | | | | | | | | | +-[reply #58] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: Feel like we've cleared the air? | | | | | | | | | | | | | | +-[entry #60] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Yeah. You know, I'm not sure that I've been wrong about Cerberus... but I've been wrong about you. | | | | | | | | | | | | | | +-[reply #59] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #61] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: I should let you get back to the Normandy. | | | | | | | | | | | | | | +-[reply #60] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #62] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Wish I could come with you. | | | | | | | | | | | | | | +-[reply #61] | | | | | | | | | | | | | | | condition: plot.bools[19759] == 1 | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: Take care of yourself, Kaidan. We need you at a hundred percent. | | | | | | | | | | | | | | | +-[entry #63] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: Will do. Thanks for coming. | | | | | | | | | | | | | | | +-[reply #63] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | | | | | | +-[reply #62] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: Take care of yourself, Major. This war needs you at a hundred percent. | | | | | | | | | | | | | | +-*** see entry #63 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: You're right. Let me explain. | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | | | | default action | | | | | | | | | | | | | | major decision | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: Our fight on Horizon really threw me. | | | | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: You just shut me down. | | | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: I know. I just couldn't believe my eyes. There you were... alive! | | | | | | | | | | | | | | +-[reply #48] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Can't we-- Can we just put this behind us. Please. | | | | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: [LIE] What do you mean? | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | +-[reply #49] | | | | | | | | | | | | | transition: transition_1573(-1) | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: I wouldn't cheat on you, Kaidan. | | | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | | | transition: transition_4877(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: You're lying. I know. Everyone knows. | | | | | | | | | | | | | +-[reply #50] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | | | transition: transition_4877(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: And you know what's crazy? I still care about you... | | | | | | | | | | | | | +-[reply #51] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | | | transition: transition_4877(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: I think you should go. | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: I'm sorry. Let me stay. | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: I should've been straight with you. I'm sorry. | | | | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | | | | transition: transition_4226(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Okay. | | | | | | | | | | | | | | +-[reply #53] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: Thanks. I didn't want to leave like that. | | | | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: No. Thank you for apologizing. | | | | | | | | | | | | | | +-[reply #54] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: You bet. I'm out of here. | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | +-[reply #55] | | | | | | | | | | | | | transition: transition_2563(-1) | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: Take care, Kaidan. See you around. | | | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | | | transition: transition_4200(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Yeah. See you around. | | | | | | | | | | | | | +-[reply #56] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | | | condition: conditional_229(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: When you worked for Cerberus, was there something between you and one of your crew? | | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #42 *** | | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | | | condition: conditional_237(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: I heard something about you and some assassin... | | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #42 *** | | | | | | | | | | | | +-*** see entry #42 *** | | | | | | | | | | | +-[entry #57] | | | | | | | | | | | | condition: conditional_1015(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: I'm really glad you came by. Talking like this, reminds me how much I like you. | | | | | | | | | | | | +-[reply #57] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #58] | | | | | | | | | | | | transition: transition_2091(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: We're good together. | | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | | +-[entry #59] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: For now. | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-[reply #34] | | | | | | | | | | default action | | | | | | | | | | major decision | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: You and me... we can butt heads. But for now, yeah, we're good. | | | | | | | | | | +-[entry #35] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I'll take that. | | | | | | | | | | +-*** see reply #35 *** | | | | | | | | | +-*** see entry #29 *** | | | | | | | | +-*** see entry #28 *** | | | | | | | | +-*** see entry #29 *** | | | | | | | +-[entry #30] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: We were soldiers, but also friends. | | | | | | | +-[reply #30] | | | | | | | listener: variable_3 | | | | | | | text: Yeah. We were. | | | | | | | +-[entry #31] | | | | | | | | condition: plot.bools[19251] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Even if you were an ass to me on Mars... | | | | | | | | +-[reply #31] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #32] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: But you're here now. | | | | | | | | +-[reply #32] | | | | | | | | listener: variable_3 | | | | | | | | text: Yeah, I am. | | | | | | | | +-*** see entry #33 *** | | | | | | | +-*** see entry #33 *** | | | | | | +-[entry #19] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #18] | | | | | | listener: variable_3 | | | | | | text: And I care about what happens to you. | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Me, too. That means a lot, Shepard. | | | | | | +-[reply #19] | | | | | | listener: variable_3 | | | | | | +-*** see entry #22 *** | | | | | +-*** see entry #21 *** | | | | +-[choice] | | | | text: Why did you ask me to come? | | | | category: DISAGREE | | | | +-[reply #22] | | | | listener: variable_3 | | | | text: You asked, I'm here. It's good to see you're okay. | | | | +-[entry #23] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Thanks. | | | | +-[reply #23] | | | | listener: variable_3 | | | | text: Is that really the only reason you wanted me to come by? | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: After Mars, and after doubting you... I just wanted to make sure that we're okay. Clear the air. | | | | +-[reply #24] | | | | listener: variable_3 | | | | text: Kaidan, we've been through rough missions together, had each other's backs... | | | | +-*** see entry #25 *** | | | +-[choice] | | | | text: It's good to see you. | | | | category: AGREE | | | | +-*** see reply #14 *** | | | +-[choice] | | | text: Why did you ask me to come? | | | category: DISAGREE | | | +-*** see reply #22 *** | | +-*** see entry #11 *** | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: He's offered to make me a Spectre. | +-[reply #5] | listener: variable_3 | text: And? You're taking it, right? | +-*** see entry #7 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Shepard, hey. You just missed snack time--actually, that's probably a good thing. Thanks for coming. +-[reply #2] listener: variable_3 text: No problem. +-[entry #4] speaker: variable_1 listener: variable_2 +-*** see reply #3 *** [biod_cithub_hospital_kai_loc_int.citprs_kaid_investigate_d_D.citprs_kaid_investigate_d_dlg] +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[20359] == 1 | speaker: variable_1 | listener: variable_2 | text: Keep in touch. | +-[reply #1] | listener: variable_3 | text: Take care, Kaidan. +-*** see entry #3 *** +-[entry #2] condition: plot.bools[20359] == 1 speaker: variable_1 listener: variable_2 text: Something else? +-[choice] | text: How are your biotics? | category: INVESTIGATE | +-[reply #4] | listener: variable_3 | text: You said your implant got rattled. Everything good? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: The medical gibberish was a bit more impressive but that's what I took away--rattled. | +-[reply #5] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Found a great doc at HQ that's fascinated by the L2 implant. I'm kind of her pet project. | +-[reply #6] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: The headaches are bad as ever, but she's got me on a regimen of acupuncture, meds... and some nasty-tasting concoction. Won't tell me what it is. | +-[reply #7] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: But my biotics... are stronger than ever. Maybe some things get better with age. | +-[reply #8] | listener: variable_3 | text: Or maybe you have. | +-[entry #10] | | condition: conditional_2363(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Are you flirting with me, Commander? Wait, wait! Don't tell me. Let me live in the illusion. | | +-[reply #9] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: How are your biotics? | | | category: INVESTIGATE | | | +-*** see reply #4 *** | | +-[choice] | | | text: Returning to active duty? | | | category: INVESTIGATE | | | +-[reply #10] | | | listener: variable_3 | | | text: You've been injured. Sure you want right back in the thick of it? | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Are you kidding? | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I want to kick the Reapers straight to hell. Cerberus, too. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: People near death say their lives flash before their eyes... The future flashed for me--the anguish, the families, the children... | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It made me determined to live. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I need to do something, Shepard--to save at least a few lives. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: How are your biotics? | | | | category: INVESTIGATE | | | | +-*** see reply #4 *** | | | +-[choice] | | | | text: Returning to active duty? | | | | category: INVESTIGATE | | | | +-*** see reply #10 *** | | | +-[choice] | | | | text: What have you been up to? | | | | category: INVESTIGATE | | | | +-[reply #16] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: Give me the update, Major. | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Heh... Major, yeah. | | | | +-[reply #17] | | | | listener: variable_3 | | | | text: Congrats. There's obviously been a lot going on. | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Anderson asked me to take over a spec ops program. First Special Operations, Biotics Division. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We're recruiting the most talented human biotics from around the galaxy. | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: What's the focus? | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Covert, high-risk missions. | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #23] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Turned it down at first. I mean, teaching? I prefer to get my hands dirty. | | | | +-[reply #21] | | | | listener: variable_3 | | | | text: Anderson can be pretty persuasive. | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yeah, bit of a hard-ass, but you can't argue with his kind of experience. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #25] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Wouldn't take no. Said it had to be me. | | | | +-[reply #23] | | | | listener: variable_3 | | | | text: With your history, you're the perfect choice. | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: True. Human biotics are--We're different, freaks even. Most people in the galaxy still see us that way. | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #27] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But accepting it, embracing it, can be the difference between success and sitting at home in your PJs taking red sand. | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-[entry #28] | | | | | condition: conditional_1012(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: But I don't have to tell you that. | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | +-[entry #30] | | | | | | condition: conditional_1265(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | text: We'll talk later. | | | | | | +-[reply #47] | | | | | | listener: variable_3 | | | | | | text: I should probably get going. | | | | | | +-[entry #57] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Thanks for coming by. | | | | | | +-[reply #48] | | | | | | listener: variable_3 | | | | | | text: Take care, Kaidan. | | | | | +-[entry #31] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: How are your biotics? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #4 *** | | | | | +-[choice] | | | | | | text: Returning to active duty? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #10 *** | | | | | +-[choice] | | | | | | text: What have you been up to? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #16 *** | | | | | +-[choice] | | | | | | text: How's your family? | | | | | | category: INVESTIGATE | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | text: Where's your family? Are they safe? | | | | | | +-[entry #32] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: My family... My parents live in Vancouver. | | | | | | +-[reply #29] | | | | | | listener: variable_3 | | | | | | +-[entry #33] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: But Dad's family owns an orchard in the BC interior. They were headed out there on a shuttle the day of the attack. | | | | | | +-[reply #30] | | | | | | listener: variable_3 | | | | | | text: Heard from them? | | | | | | +-[entry #34] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: No, not yet. But I hope... I'm hoping Dad's Alliance training has kept them safe. | | | | | | +-[reply #31] | | | | | | listener: variable_3 | | | | | | +-[entry #35] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Must be killing them, not knowing where I am. | | | | | | +-[reply #32] | | | | | | listener: variable_3 | | | | | | +-[entry #36] | | | | | | | condition: plot.bools[22302] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #33] | | | | | | | listener: variable_3 | | | | | | | +-[entry #37] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | | text: How are your biotics? | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #4 *** | | | | | | | +-[choice] | | | | | | | | text: Returning to active duty? | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #10 *** | | | | | | | +-[choice] | | | | | | | | text: What have you been up to? | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #16 *** | | | | | | | +-[choice] | | | | | | | | text: How's your family? | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #28 *** | | | | | | | +-[choice] | | | | | | | | text: Can we talk about Horizon? | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #36] | | | | | | | | condition: conditional_491(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: Are we going to be able to get past what happened on Horizon? | | | | | | | | +-[entry #41] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I'd like to, Shepard. | | | | | | | | +-[reply #37] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #42] | | | | | | | | | condition: plot.bools[19251] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: But I don't know. Even back on Mars, I mean, things were rough between us. | | | | | | | | | +-[reply #38] | | | | | | | | | listener: variable_3 | | | | | | | | | text: So how do we fix it? | | | | | | | | | +-[entry #46] | | | | | | | | | | condition: conditional_1015(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Maybe you should just know that I'm not seeing anyone and... and that I still care. | | | | | | | | | | +-[reply #39] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Kaidan... | | | | | | | | | | +-[entry #47] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Hey, look... there's a war on--and maybe you and me'll never happen--but I needed you to know that. | | | | | | | | | | +-[reply #40] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #48] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: 'Cause that's how we'll get past Horizon. | | | | | | | | | | +-[reply #43] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #52] | | | | | | | | | | | condition: plot.bools[22741] == 1 | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: How are your biotics? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #4 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Returning to active duty? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #10 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: What have you been up to? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #16 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: How's your family? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Can we talk about Horizon? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: We'll talk later. | | | | | | | | | | | +-*** see reply #47 *** | | | | | | | | | | +-[entry #54] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #45] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #55] | | | | | | | | | | transition: transition_4854(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #46] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #56] | | | | | | | | | | transition: transition_2075(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[choice] | | | | | | | | | | | text: How are your biotics? | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #4 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Returning to active duty? | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #10 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: What have you been up to? | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #16 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: How's your family? | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Can we talk about Horizon? | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: We'll talk later. | | | | | | | | | | +-*** see reply #47 *** | | | | | | | | | +-[entry #49] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I'll admit, I own a lot of that. You were standing right in front of me, and I was... I shut you down. I'm sorry. | | | | | | | | | +-[reply #41] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Okay. | | | | | | | | | +-[entry #50] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Okay. So, let's just put it behind us and get on with what's important right now. | | | | | | | | | +-[reply #42] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Bury it? | | | | | | | | | +-[entry #51] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Bury it. Forgive it... I think that's how we get past Horizon. | | | | | | | | | +-*** see reply #43 *** | | | | | | | | +-[entry #43] | | | | | | | | | condition: conditional_1015(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: As friends... as more than friends. I mean, I don't know... I just like having you in my life. | | | | | | | | | +-*** see reply #38 *** | | | | | | | | +-[entry #44] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I'd like to move past the harsh words and be... friends, at least. | | | | | | | | | +-*** see reply #38 *** | | | | | | | | +-[entry #45] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-*** see reply #38 *** | | | | | | | +-[choice] | | | | | | | text: We'll talk later. | | | | | | | +-*** see reply #47 *** | | | | | | +-[entry #38] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #34] | | | | | | listener: variable_3 | | | | | | +-[entry #39] | | | | | | transition: transition_4201(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #35] | | | | | | listener: variable_3 | | | | | | +-[entry #40] | | | | | | transition: transition_2075(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: What have you been up to? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #16 *** | | | | | | +-[choice] | | | | | | | text: Returning to active duty? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #10 *** | | | | | | +-[choice] | | | | | | | text: Can we talk about Horizon? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #36 *** | | | | | | +-[choice] | | | | | | | text: How's your family? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #28 *** | | | | | | +-[choice] | | | | | | | text: How are your biotics? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #4 *** | | | | | | +-[choice] | | | | | | text: We'll talk later. | | | | | | +-*** see reply #47 *** | | | | | +-[choice] | | | | | | text: Can we talk about Horizon? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #36 *** | | | | | +-[choice] | | | | | text: We'll talk later. | | | | | +-*** see reply #47 *** | | | | +-*** see entry #29 *** | | | +-[choice] | | | | text: How's your family? | | | | category: INVESTIGATE | | | | +-*** see reply #28 *** | | | +-[choice] | | | | text: Can we talk about Horizon? | | | | category: INVESTIGATE | | | | +-*** see reply #36 *** | | | +-[choice] | | | text: We'll talk later. | | | +-*** see reply #47 *** | | +-[choice] | | | text: What have you been up to? | | | category: INVESTIGATE | | | +-*** see reply #16 *** | | +-[choice] | | | text: How's your family? | | | category: INVESTIGATE | | | +-*** see reply #28 *** | | +-[choice] | | | text: Can we talk about Horizon? | | | category: INVESTIGATE | | | +-*** see reply #36 *** | | +-[choice] | | text: We'll talk later. | | +-*** see reply #47 *** | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: More experienced? Yeah, could be. I think I'm a better soldier than when I served with you. | +-*** see reply #9 *** +-[choice] | text: Returning to active duty? | category: INVESTIGATE | +-*** see reply #10 *** +-[choice] | text: What have you been up to? | category: INVESTIGATE | +-*** see reply #16 *** +-[choice] | text: How's your family? | category: INVESTIGATE | +-*** see reply #28 *** +-[choice] | text: Can we talk about Horizon? | category: INVESTIGATE | +-*** see reply #36 *** +-[choice] text: We'll talk later. +-*** see reply #47 *** +-[entry #3] transition: transition_2614(-1) speaker: variable_1 listener: variable_2 text: Something else, Shepard? +-[reply #2] listener: variable_3 +-[entry #4] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #5] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[choice] | text: How are your biotics? | category: INVESTIGATE | +-*** see reply #4 *** +-[choice] | text: Returning to active duty? | category: INVESTIGATE | +-*** see reply #10 *** +-[choice] | text: What have you been up to? | category: INVESTIGATE | +-*** see reply #16 *** +-[choice] | text: How's your family? | category: INVESTIGATE | +-*** see reply #28 *** +-[choice] | text: Can we talk about Horizon? | category: INVESTIGATE | +-*** see reply #36 *** +-[choice] text: We'll talk later. +-*** see reply #47 *** [biod_cithub_hospital_loc_int.cit_branding_a_D.cit_branding_a_dlg] speaker_list: cit_background_female +-[entry #0] condition: conditional_1765(1) speaker: variable_1 listener: variable_2 +-[reply #0] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #14] | | condition: conditional_1766(1) | | speaker: variable_1 | | listener: variable_2 | | text: Medical transport arriving. Please make way for healthcare personnel. | +-[entry #15] | | condition: conditional_1766(2) | | speaker: variable_1 | | listener: variable_2 | | text: Warning: Thessia is now considered a no-fly zone. Please see the ticket counter regarding passage through asari space. | +-[entry #16] | | condition: conditional_1766(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Incoming ship in distress. Traffic control is deploying tow mechs. All civilian departures please hold. | +-[entry #17] | | condition: conditional_1766(4) | | speaker: cit_background_female | | listener: variable_2 | | text: We are at Threat Level 4. Any ship refusing to submit to remote guidance will be fired upon. | +-[entry #18] | | condition: conditional_1766(5) | | speaker: variable_1 | | listener: variable_2 | | text: Please check com buoys for possible hostile activity before plotting jumps through contested systems. | +-[entry #24] | | condition: conditional_1766(6) | | speaker: variable_1 | | listener: variable_2 | | text: All visitors from Palaven must go through quarantine and psychological screening. | +-[entry #25] | | condition: conditional_1766(7) | | speaker: variable_1 | | listener: variable_2 | | text: If you are hearing voices or having unusual headaches, please contact a C-Sec officer for assistance. | +-[entry #26] | | condition: conditional_1766(8) | | speaker: variable_1 | | listener: variable_2 | | text: Security is everyone's job. Please report any suspicious activity to the nearest C-Sec officer. | +-[entry #32] | | condition: conditional_1766(9) | | speaker: cit_background_female | | listener: variable_2 | | text: All visitors, please remain calm. The Citadel is making every effort to accommodate your needs. | +-[entry #33] | | condition: conditional_1766(10) | | speaker: cit_background_female | | listener: variable_2 | | text: Cerberus remains a security concern. All human arrivals are subject to background screening. | +-[entry #34] | | condition: conditional_1766(11) | | speaker: cit_background_female | | listener: variable_2 | | text: We are preparing emergency housing to meet specific environmental requirements for all species. | +-[entry #43] | | condition: conditional_1766(12) | | speaker: variable_1 | | listener: variable_2 | | text: Emergency shelters and medical stations are located at Docking Bay E24. | +-[entry #44] | | condition: conditional_1766(13) | | speaker: variable_1 | | listener: variable_2 | | text: Patients with special medical needs should visit Huerta Memorial Hospital for assistance. | +-[entry #45] | | condition: conditional_1766(14) | | speaker: cit_background_female | | listener: variable_2 | | text: In light of recent security concerns, the Citadel Embassy is restricted to authorized personnel only. | +-[entry #46] | | condition: conditional_1766(15) | | speaker: variable_1 | | listener: variable_2 | | text: Please enjoy the safety and security of our shops on the Presidium Commons. | +-[entry #47] | condition: conditional_1766(16) | speaker: cit_background_female | listener: variable_2 | text: Here for shore leave? Get your own little slice of heaven... at Purgatory. +-[reply #1] | condition: conditional_800(-1) | listener: variable_3 | +-[entry #8] | | condition: conditional_1766(1) | | speaker: variable_1 | | listener: variable_2 | | text: Evacuation transport incoming from Palaven. | +-[entry #9] | | condition: conditional_1766(2) | | speaker: variable_1 | | listener: variable_2 | | text: Alliance troop transport cleared for landing. | +-[entry #10] | | condition: conditional_1766(3) | | speaker: cit_background_female | | listener: variable_2 | | text: This is the final boarding call for outbound passenger transport to Sanctuary. | +-[entry #11] | | condition: conditional_1766(4) | | speaker: cit_background_female | | listener: variable_2 | | text: Military transport incoming from Palaven. Medical staff, please stand by. | +-[entry #12] | | condition: conditional_1766(5) | | speaker: cit_background_female | | listener: variable_2 | | text: Security, please stand by for arriving transport from Khar'shan. | +-[entry #21] | | condition: conditional_1766(6) | | speaker: cit_background_female | | listener: variable_2 | | text: Civilians are not permitted to carry weapons on the Citadel. | +-[entry #22] | | condition: conditional_1766(7) | | speaker: cit_background_female | | listener: variable_2 | | text: Off-duty military personnel may leave their equipment with C-Sec for safekeeping. | +-[entry #29] | | condition: conditional_1766(8) | | speaker: variable_1 | | listener: variable_2 | | text: All batarian visitors, please report to emergency civilian housing at Docking Bay E24. | +-[entry #30] | | condition: conditional_1766(9) | | speaker: variable_1 | | listener: variable_2 | | text: Please have Citadel-approved ID ready. If you do not have a Citadel-approved ID, contact your embassy for assistance. | +-[entry #37] | | condition: conditional_1766(10) | | speaker: cit_background_female | | listener: variable_2 | | text: All emergency civilian ships are arriving at Docking Bay E24. | +-[entry #38] | | condition: conditional_1766(11) | | speaker: variable_1 | | listener: variable_2 | | text: Citadel residents with health concerns may visit Huerta Memorial Hospital. | +-[entry #39] | | condition: conditional_1766(12) | | speaker: cit_background_female | | listener: variable_2 | | text: Members of Citadel species, please contact your embassy for assistance. | +-[entry #40] | | condition: conditional_1766(13) | | speaker: variable_1 | | listener: variable_2 | | text: Please enjoy our shopping and entertainment options on the Presidium Commons. | +-[entry #41] | condition: conditional_1766(14) | speaker: cit_background_female | listener: variable_2 | text: Want a taste of Omega without leaving the Citadel? Walk on the wild side... at Purgatory. +-[reply #2] listener: variable_3 +-*** see entry #21 *** +-*** see entry #22 *** +-*** see entry #30 *** +-*** see entry #38 *** +-*** see entry #39 *** +-[entry #1] condition: conditional_1765(2) speaker: variable_1 listener: variable_2 +-[reply #3] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #59] | | condition: conditional_1767(1) | | speaker: cit_background_female | | listener: variable_2 | | text: What price will you put on your family's safety? Come to Sanctuary. | +-[entry #60] | | condition: conditional_1767(2) | | speaker: variable_1 | | listener: variable_2 | | text: For the best omni-tools and bio-amps on the market, visit Armali Council. | +-[entry #61] | | condition: conditional_1767(3) | | speaker: variable_1 | | listener: variable_2 | | text: You can't afford to join the Alliance? With the galaxy at war, you can't afford not to. See your recruiter today. | +-[entry #62] | | condition: conditional_1767(4) | | speaker: cit_background_female | | listener: variable_2 | | text: You're serving the galaxy, soldier... so tonight, let us serve you. Come to Purgatory for a shore leave to last a lifetime. | +-[entry #63] | | condition: conditional_1767(5) | | speaker: cit_background_female | | listener: variable_2 | | text: Blasto 6: Partners in Crime is proud to support our soldiers. Please do your part... to enkindle this. | +-[entry #64] | | condition: conditional_1767(6) | | speaker: variable_1 | | listener: variable_2 | | text: When N7 Alliance operatives need arms and armor, they go to Kassa Fabrication. Kassa: you're worth it. | +-[entry #65] | | condition: conditional_1767(7) | | speaker: variable_1 | | listener: variable_2 | | text: Safety. Security. Protection. Rosenkov Materials arms and armor. | +-[entry #66] | | condition: conditional_1767(8) | | speaker: cit_background_female | | listener: variable_2 | | text: The galaxy doesn't rest, and neither can you. Come to Apollo's. We'll treat you right. | +-[entry #69] | | condition: conditional_1767(9) | | speaker: variable_1 | | listener: variable_2 | | text: Cerberus attackers may have left traps or explosives behind. Report any suspicious equipment to C-Sec. | +-[entry #70] | | condition: conditional_1767(10) | | speaker: cit_background_female | | listener: variable_2 | | text: Please avoid structural repairs until a Citadel maintenance advisor has cleared the operation. | +-[entry #71] | | condition: conditional_1767(11) | | speaker: variable_1 | | listener: variable_2 | | text: Cerberus operatives may still be in the area. If you see anything suspicious, please contact C-Sec. | +-[entry #72] | | condition: conditional_1767(12) | | speaker: variable_1 | | listener: variable_2 | | text: C-Sec is currently hiring security personnel with weapons training and clean background checks. Please do your part. | +-[entry #73] | condition: conditional_1767(13) | speaker: cit_background_female | listener: variable_2 | text: If your personal ID is not working, you may have been declared missing after the Cerberus attack. Please contact C-Sec for assistance. +-[reply #4] listener: variable_3 +-[entry #51] | condition: conditional_1767(1) | speaker: cit_background_female | listener: variable_2 | text: If you're not sure where to go... come to Sanctuary. We can keep you safe. +-[entry #52] | condition: conditional_1767(2) | speaker: variable_1 | listener: variable_2 | text: In these troubled times, go with the investors you trust. Go with First Irune, a division of Elkoss Combine. +-[entry #53] | condition: conditional_1767(3) | speaker: variable_1 | listener: variable_2 | text: Ready to help defend the galaxy? Join the Alliance. +-[entry #54] | condition: conditional_1767(4) | speaker: cit_background_female | listener: variable_2 | text: Troubles weighing you down? Strip off all that excess baggage... at Purgatory. +-[entry #55] | condition: conditional_1767(5) | speaker: cit_background_female | listener: variable_2 | text: Want a treat the whole family can enjoy? Blasto 6: Partners in Crime, now available with special combo toy pack included! +-[entry #56] | condition: conditional_1767(6) | speaker: cit_background_female | listener: variable_2 | text: What's the best way to start your morning, take a break, or relax at the end of a long day? Apollo's Coffee. Come on by. +-[entry #57] condition: conditional_1767(7) speaker: variable_1 listener: variable_2 text: For a fresh spreadable alternative, try McSorley's Cloaca Margarine, made from free-range organic varren. +-[entry #2] condition: conditional_1765(3) speaker: variable_1 listener: variable_2 +-[reply #5] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #101] | | condition: conditional_1768(1) | | speaker: variable_1 | | listener: variable_2 | | text: Any available amino-dextrous blood donors, please report to Testing. | +-[entry #102] | | condition: conditional_1768(2) | | speaker: cit_background_female | | listener: variable_2 | | text: All personnel, please update available inventory. | +-[entry #103] | | condition: conditional_1768(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Code L-16. Calling any surgical staff trained in turian physiology. | +-[entry #104] | | condition: conditional_1768(4) | | speaker: variable_1 | | listener: variable_2 | | text: Do not approve any supply transfers to the refugee camp unless authorized by management. | +-[entry #105] | condition: conditional_1768(5) | speaker: cit_background_female | listener: variable_2 | text: We have a medical ship incoming from Thessia. All available personnel prepare for triage. +-[reply #6] listener: variable_3 +-[entry #93] | condition: conditional_1768(1) | speaker: variable_1 | listener: variable_2 | text: Due to wartime conditions, all vacation requests must be approved by management. +-[entry #94] | condition: conditional_1768(2) | speaker: variable_1 | listener: variable_2 | text: Please observe standard quarantine procedures for all incoming patients. +-[entry #95] | condition: conditional_1768(3) | speaker: cit_background_female | listener: variable_2 | text: We have medical ships incoming from Palaven. All staff licensed to treat turian patients, please remain on-call. +-[entry #96] | condition: conditional_1768(4) | speaker: variable_1 | listener: variable_2 | text: Patients with non-life-threatening conditions may be asked to transfer to our medical center at Zakera Ward. +-[entry #97] condition: conditional_1768(5) speaker: variable_1 listener: variable_2 text: Please limit use of turian synthetic dermal tissue unless authorized by management. +-[entry #3] condition: conditional_1765(4) speaker: variable_1 listener: variable_2 +-[reply #7] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #82] | | condition: conditional_1769(1) | | speaker: variable_1 | | listener: variable_2 | | text: Please forward all traffic from the human embassy to the asari embassy until otherwise notified. | +-[entry #83] | | condition: conditional_1769(2) | | speaker: variable_1 | | listener: variable_2 | | text: Please be aware that this area is under surveillance. | +-[entry #84] | | condition: conditional_1769(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Please double-check all correspondence to ensure that classified data is kept private. | +-[entry #85] | | condition: conditional_1769(4) | | speaker: cit_background_female | | listener: variable_2 | | text: A security lockdown is in effect in this area. Visitors are not permitted at this time. | +-[entry #86] | condition: conditional_1769(5) | speaker: variable_1 | listener: variable_2 | text: For security reasons, all wireless traffic in this area is monitored. +-[reply #8] listener: variable_3 +-[entry #76] | condition: conditional_1769(1) | speaker: variable_1 | listener: variable_2 | text: Councilor Udina, please contact the turian embassy. Donnel Udina to turian embassy. +-[entry #77] | condition: conditional_1769(2) | speaker: cit_background_female | listener: variable_2 | text: Please be advised, all negotiated treaties are now subject to any applicable wartime support clauses. +-[entry #78] | condition: conditional_1769(3) | speaker: cit_background_female | listener: variable_2 | text: Please see an information agent if you need assistance. +-[entry #79] | condition: conditional_1769(4) | speaker: variable_1 | listener: variable_2 | text: All non-Council races, be aware that the Council is not accepting new meeting requests. +-[entry #80] condition: conditional_1769(5) speaker: cit_background_female listener: variable_2 text: If you wish to make a request for asylum, please see an information agent for help. +-[entry #4] condition: conditional_1765(5) speaker: variable_1 listener: variable_2 +-[reply #9] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #124] | | condition: conditional_1770(1) | | speaker: variable_1 | | listener: variable_2 | | text: All right, everybody give it up for the boys and girls in uniform! | +-[entry #125] | | condition: conditional_1770(2) | | speaker: variable_1 | | listener: variable_2 | | text: If you're on active duty, the first drink is on us! | +-[entry #126] | | condition: conditional_1770(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Tip jar goes to help Palaven--don't be cheap! | +-[entry #127] | condition: conditional_1770(4) | speaker: cit_background_female | listener: variable_2 | text: We're here to help you have the best shore leave ever! +-[reply #10] listener: variable_3 +-[entry #119] | condition: conditional_1770(1) | speaker: variable_1 | listener: variable_2 | text: Everybody shake it! +-[entry #120] | condition: conditional_1770(2) | speaker: variable_1 | listener: variable_2 | text: Give it up for Expel 10! +-[entry #121] | condition: conditional_1770(3) | speaker: cit_background_female | listener: variable_2 | text: Leave your troubles outside! +-[entry #122] condition: conditional_1770(4) speaker: cit_background_female listener: variable_2 text: Hey, all you skinny jumpers--get drunk or get dancing! +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #13] | | listener: variable_3 | | +-*** see entry #8 *** | | +-*** see entry #9 *** | | +-*** see entry #10 *** | | +-*** see entry #11 *** | | +-*** see entry #12 *** | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #15 *** | +-*** see entry #16 *** | +-*** see entry #17 *** | +-*** see entry #18 *** +-[entry #19] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | +-*** see entry #21 *** | | +-*** see entry #22 *** | +-[entry #23] | speaker: variable_1 | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-*** see entry #24 *** | +-*** see entry #25 *** | +-*** see entry #26 *** +-[entry #27] | speaker: variable_1 | listener: variable_2 | +-[reply #18] | listener: variable_3 | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #19] | | listener: variable_3 | | +-*** see entry #29 *** | | +-*** see entry #30 *** | +-[entry #31] | speaker: variable_1 | listener: variable_2 | +-[reply #20] | listener: variable_3 | +-*** see entry #32 *** | +-*** see entry #33 *** | +-*** see entry #34 *** +-[entry #35] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #36] | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-*** see entry #37 *** | +-*** see entry #38 *** | +-*** see entry #39 *** | +-*** see entry #40 *** | +-*** see entry #41 *** +-[entry #42] speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-*** see entry #43 *** +-*** see entry #44 *** +-*** see entry #45 *** +-*** see entry #46 *** +-*** see entry #47 *** +-[entry #48] speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #49] | speaker: variable_1 | listener: variable_2 | +-[reply #25] | listener: variable_3 | +-[entry #50] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #26] | | listener: variable_3 | | +-*** see entry #51 *** | | +-*** see entry #52 *** | | +-*** see entry #53 *** | | +-*** see entry #54 *** | | +-*** see entry #55 *** | | +-*** see entry #56 *** | | +-*** see entry #57 *** | +-[entry #58] | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-*** see entry #59 *** | +-*** see entry #60 *** | +-*** see entry #61 *** | +-*** see entry #62 *** | +-*** see entry #63 *** | +-*** see entry #64 *** | +-*** see entry #65 *** | +-*** see entry #66 *** +-[entry #67] speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #68] speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-*** see entry #69 *** +-*** see entry #70 *** +-*** see entry #71 *** +-*** see entry #72 *** +-*** see entry #73 *** +-[entry #74] speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #75] | speaker: variable_1 | listener: variable_2 | +-[reply #31] | listener: variable_3 | +-*** see entry #76 *** | +-*** see entry #77 *** | +-*** see entry #78 *** | +-*** see entry #79 *** | +-*** see entry #80 *** +-[entry #81] | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-*** see entry #82 *** | +-*** see entry #83 *** | +-*** see entry #84 *** | +-*** see entry #85 *** | +-*** see entry #86 *** +-[entry #87] speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #88] | speaker: variable_1 | listener: variable_2 | text: Shepard, human. Spectre status recognized. +-[entry #89] | speaker: variable_1 | listener: variable_2 | text: All weapons are to be kept within designated firing areas. +-[entry #90] speaker: variable_1 listener: variable_2 text: Please use caution. Live-fire exercises in progress. +-[entry #91] speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #92] | speaker: variable_1 | listener: variable_2 | +-[reply #35] | listener: variable_3 | +-*** see entry #93 *** | +-*** see entry #94 *** | +-*** see entry #95 *** | +-*** see entry #96 *** | +-*** see entry #97 *** | +-[entry #98] | | speaker: cit_background_female | | listener: variable_2 | | text: Scanning... You are cleared to proceed. | +-[entry #99] | speaker: cit_background_female | listener: variable_2 | text: Please wait for scanning to complete... Thank you. +-[entry #100] speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-*** see entry #101 *** +-*** see entry #102 *** +-*** see entry #103 *** +-*** see entry #104 *** +-*** see entry #105 *** +-[entry #106] speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-[entry #107] | speaker: variable_1 | listener: variable_2 | +-[reply #38] | listener: variable_3 | +-[entry #108] | speaker: variable_1 | listener: variable_2 | +-[reply #39] | listener: variable_3 | +-[entry #109] | | speaker: variable_1 | | listener: variable_2 | | text: You're not on the list, get in line. | +-[entry #110] | | speaker: variable_1 | | listener: variable_2 | | text: Aria wants you all to have a pleasant night's entertainment. | +-[entry #111] | | speaker: variable_1 | | listener: variable_2 | | text: You're not getting in dressed like that. | +-[entry #112] | | speaker: variable_1 | | listener: variable_2 | | text: Calm down. Don't piss off C-Sec. | +-[entry #113] | | speaker: cit_background_female | | listener: variable_2 | | text: This is the hottest spot on the Citadel. | +-[entry #114] | | speaker: cit_background_female | | listener: variable_2 | | text: I heard Aria came here from Omega. | +-[entry #115] | | speaker: cit_background_female | | listener: variable_2 | | text: I'm so glad they replaced Flux. This place is sick. | +-[entry #116] | speaker: cit_background_female | listener: variable_2 | text: When do we get to go in? +-[entry #117] speaker: variable_1 listener: variable_2 +-[reply #40] listener: variable_3 +-[entry #118] | speaker: variable_1 | listener: variable_2 | +-[reply #41] | listener: variable_3 | +-*** see entry #119 *** | +-*** see entry #120 *** | +-*** see entry #121 *** | +-*** see entry #122 *** +-[entry #123] speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-*** see entry #124 *** +-*** see entry #125 *** +-*** see entry #126 *** +-*** see entry #127 *** +-[entry #128] speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 +-[entry #129] | speaker: variable_1 | listener: variable_2 | +-[reply #44] | listener: variable_3 | +-[entry #130] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome, Commander Shepard. Please select a destination. | +-[entry #131] | | speaker: cit_background_female | | listener: variable_2 | | text: Spectre status recognized. Please select a destination. | +-[entry #132] | | speaker: cit_background_female | | listener: variable_2 | | text: Areas tagged of interest to you are highlighted on the elevator menu. | +-[entry #133] | | speaker: cit_background_female | | listener: variable_2 | | text: If you have a question, please consult an Avina terminal for assistance. | +-[entry #134] | speaker: cit_background_female | listener: variable_2 | text: One moment, please. +-[entry #135] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #136] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Docking Bay D24. +-[entry #137] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Docking Bay E24, Emergency Civilian Housing. +-[entry #138] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Presidium Commons. +-[entry #139] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Presidium Embassy. +-[entry #140] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Huerta Memorial Hospital. +-[entry #141] speaker: cit_background_female listener: variable_2 text: Now arriving at Wards level, Purgatory. +-[entry #142] speaker: variable_1 listener: variable_2 +-[reply #46] listener: variable_3 +-[entry #143] | speaker: variable_1 | listener: variable_2 | +-[reply #47] | listener: variable_3 | +-[entry #144] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome to Batarian State Arms. | +-[entry #145] | | speaker: variable_1 | | listener: variable_2 | | text: Batarian State Arms: defending the Hegemony! | +-[entry #146] | | speaker: variable_1 | | listener: variable_2 | | text: Stand strong for your people, with Batarian State Arms. | +-[entry #147] | | speaker: variable_1 | | listener: variable_2 | | text: Please observe all caste restrictions when making a purchase. | +-[entry #148] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for your patronage. | +-[entry #149] | speaker: variable_1 | listener: variable_2 | text: Your purchases are a credit to the Hegemony. +-[entry #150] | speaker: variable_1 | listener: variable_2 | +-[reply #48] | listener: variable_3 | +-[entry #151] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Nos Astra Sporting Goods. | +-[entry #152] | | speaker: cit_background_female | | listener: variable_2 | | text: Shoot smart. Shoot Nos Astra. | +-[entry #153] | | speaker: cit_background_female | | listener: variable_2 | | text: Our selections include rare technology upgrades from the Terminus Systems. | +-[entry #154] | | speaker: cit_background_female | | listener: variable_2 | | text: All licensed huntresses may apply for a professional discount. | +-[entry #155] | | speaker: cit_background_female | | listener: variable_2 | | text: Thank you for shopping at Nos Astra Sporting Goods. | +-[entry #156] | speaker: cit_background_female | listener: variable_2 | text: Good hunting. +-[entry #157] | speaker: variable_1 | listener: variable_2 | +-[reply #49] | listener: variable_3 | +-[entry #158] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Aeghor Munitions. | +-[entry #159] | | speaker: variable_1 | | listener: variable_2 | | text: Aeghor Munitions. For deals you never see coming. | +-[entry #160] | | speaker: cit_background_female | | listener: variable_2 | | text: Our customer service specialists are always interested in purchasing new technology. | +-[entry #161] | | speaker: variable_1 | | listener: variable_2 | | text: Please obey all local government restrictions when purchasing protective equipment. | +-[entry #162] | | speaker: cit_background_female | | listener: variable_2 | | text: Thank you for shopping at Aeghor Munitions. | +-[entry #163] | speaker: variable_1 | listener: variable_2 | text: Remember, all purchases made by Aeghor Munitions will show on your credit report as "AM Trading Limited." +-[entry #164] | speaker: variable_1 | listener: variable_2 | +-[reply #50] | listener: variable_3 | +-[entry #165] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome to Cipritine Armory. | +-[entry #166] | | speaker: cit_background_female | | listener: variable_2 | | text: Professional-grade equipment at reasonable prices. That's Cipritine. | +-[entry #167] | | speaker: variable_1 | | listener: variable_2 | | text: Proceeds from all sales go to help the troops on Palaven. | +-[entry #168] | | speaker: cit_background_female | | listener: variable_2 | | text: All Cipritine Armory products include a lifetime guarantee for performance. See our extranet site for details. | +-[entry #169] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for shopping at Cipritine Armory. | +-[entry #170] | speaker: cit_background_female | listener: variable_2 | text: Good luck, and stay safe. +-[entry #171] | speaker: variable_1 | listener: variable_2 | +-[reply #51] | listener: variable_3 | +-[entry #172] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Kanala Exports. | +-[entry #173] | | speaker: variable_1 | | listener: variable_2 | | text: Kanala Exports is pleased to offer goods for security and peace of mind. | +-[entry #174] | | speaker: cit_background_female | | listener: variable_2 | | text: Cultivating serenity is possible even during times of crisis. | +-[entry #175] | | speaker: variable_1 | | listener: variable_2 | | text: At Kanala Exports, we believe that a peaceful heart is a strong heart. | +-[entry #176] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for shopping at Kanala Exports. | +-[entry #177] | speaker: cit_background_female | listener: variable_2 | text: We appreciate your visit. +-[entry #178] | speaker: variable_1 | listener: variable_2 | +-[reply #52] | listener: variable_3 | +-[entry #179] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome to Elkoss Combine Arsenal Supplies. | +-[entry #180] | | speaker: cit_background_female | | listener: variable_2 | | text: Elkoss Combine: If it exists, we carry it. | +-[entry #181] | | speaker: cit_background_female | | listener: variable_2 | | text: Don't be left out in the cold. Ask about our full-service warrantees! | +-[entry #182] | | speaker: variable_1 | | listener: variable_2 | | text: Any opened goods can only be returned for store credit. | +-[entry #183] | | speaker: cit_background_female | | listener: variable_2 | | text: Please visit any of our Elkoss Combine affiliate branches for any and all personal needs. | +-[entry #184] | speaker: variable_1 | listener: variable_2 | text: Thank you--come again. +-[entry #185] | speaker: variable_1 | listener: variable_2 | +-[reply #53] | listener: variable_3 | +-[entry #186] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Kassa Fabrication Weaponry. | +-[entry #187] | | speaker: variable_1 | | listener: variable_2 | | text: For the best in the business, come to Kassa. | +-[entry #188] | | speaker: cit_background_female | | listener: variable_2 | | text: Proceeds from all purchases go to help our men and women serving in the Alliance. | +-[entry #189] | | speaker: variable_1 | | listener: variable_2 | | text: All goods have been marked down with our special wartime discount. | +-[entry #190] | | speaker: cit_background_female | | listener: variable_2 | | text: Thank you for shopping at Kassa Fabrication Weaponry. | +-[entry #191] | speaker: variable_1 | listener: variable_2 | text: Kassa Fabrication Weaponry hasn't forgotten Earth. Neither should you. +-[entry #192] speaker: variable_1 listener: variable_2 +-[reply #54] listener: variable_3 +-[entry #193] | speaker: cit_background_female | listener: variable_2 | text: Welcome to Sirta. +-[entry #194] | speaker: variable_1 | listener: variable_2 | text: Thank you for coming to Sirta. How can we help you? +-[entry #195] | speaker: cit_background_female | listener: variable_2 | text: Sirta is a nonprofit organization dedicated to the medical needs of all sapient life. +-[entry #196] | speaker: variable_1 | listener: variable_2 | text: All profits from sales go to help new medical research. +-[entry #197] | speaker: cit_background_female | listener: variable_2 | text: Thank you for shopping. +-[entry #198] speaker: variable_1 listener: variable_2 text: Be safe. [biod_cithub_hospital_loc_int.cithub_avina_hospital_d_D.cithub_avina_hospital_d_dlg] +-[entry #0] condition: plot.bools[21150] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1265(-1) | speaker: variable_1 | listener: variable_2 | text: Welcome back to the Huerta Memorial Hospital, Commander Shepard. How may I help you? | +-[reply #1] | listener: variable_3 | text: That's it. Thanks. +-[entry #2] speaker: variable_1 listener: variable_2 text: Welcome back to Huerta Memorial Hospital, Commander Shepard. How may I help you? +-[choice] | text: Local features | category: INVESTIGATE | +-[reply #10] | listener: variable_3 | text: What else is in the area? | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: The Huerta Memorial Hospital has experts from every major race in residency, with many specializing in xenomedicine. | +-[reply #11] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: The facility works with prestigious medical universities from around the galaxy, offering internships to residents and nurses. | +-[reply #12] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: With access to cutting edge technology and support from major pharmaceutical companies, the hospital ensures the best care to its patients. | +-[choice] | | text: Local features | | category: INVESTIGATE | | +-*** see reply #10 *** | +-[choice] | | text: Other Citadel areas | | category: INVESTIGATE | | +-[reply #13] | | listener: variable_3 | | text: Any other important areas I should know about? | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: The Normandy is currently docked in D24, which is tagged to your biometrics. | | +-[reply #14] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Docking Bay E24 has been repurposed into temporary housing to accommodate the recent influx of civilians to the Citadel. | | +-[reply #15] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: If you wish to contact your species' official Citadel representative, please go to Citadel Embassies. | | +-[reply #16] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: The Presidium Commons have been a cultural mainstay since the Council was first established at the Citadel. | | +-[choice] | | | text: Purgatory nightclub | | | category: FRIENDLY | | | +-[reply #17] | | | condition: conditional_2304(-1) | | | listener: variable_3 | | | text: Do you have any information on Purgatory? | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The term "purgatory" is present in many civilizations, with varying associated uses and meanings. | | | +-[reply #18] | | | listener: variable_3 | | | text: No, the bar called Purgatory. | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The Citadel Tourist and Visitor Board has no establishment by that name on its list of approved nightlife entertainment facilities. | | | +-[choice] | | | | text: Local features | | | | category: INVESTIGATE | | | | +-*** see reply #10 *** | | | +-[choice] | | | | text: Other Citadel areas | | | | category: INVESTIGATE | | | | +-*** see reply #13 *** | | | +-[choice] | | | | text: Any species? | | | | category: INVESTIGATE | | | | +-[reply #19] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: You can really cover treatment for any kind of species here? | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Huerta Memorial surpasses all requirements needed for any multispecies medical facility. | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: This facility's attendant levels can also replicate the living conditions needed to accommodate other, more exotic species. | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-[entry #23] | | | | | condition: conditional_1265(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #30] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Please speak with me again if you require further assistance. | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Aquatic environments, for example, are available on short notice. | | | | +-[choice] | | | | | text: Hospital staff | | | | | category: FRIENDLY | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | text: What about the medical staff? How do they deal with so many species? | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: All personnel are required to undergo mandatory and regular psychological evaluations, as well as refresher courses. | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | +-[entry #26] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Hospital administration understands how difficult it can be for staff to deal with such a wide variety of patients. | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It is imperative they be offered the support needed to retain their current high standards. | | | | | +-[choice] | | | | | | text: Local features | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #10 *** | | | | | +-[choice] | | | | | | text: Other Citadel areas | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #13 *** | | | | | +-[choice] | | | | | | text: Any species? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #19 *** | | | | | +-[choice] | | | | | | text: Hospital Name | | | | | | category: INVESTIGATE | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | text: Where'd the hospital get its name? | | | | | | +-[entry #28] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: It is named after President Christopher Huerta of Earth's United North American States. | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | +-[entry #29] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: The donor who requested the tribute expressed the desire to remain anonymous. | | | | | | +-[choice] | | | | | | | text: Local features | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #10 *** | | | | | | +-[choice] | | | | | | | text: Other Citadel areas | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #13 *** | | | | | | +-[choice] | | | | | | | text: Any species? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #19 *** | | | | | | +-[choice] | | | | | | | text: Hospital Name | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #26 *** | | | | | | +-[choice] | | | | | | text: Goodbye. | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | text: Thank you. | | | | | | +-*** see entry #30 *** | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #28 *** | | | | +-[choice] | | | | | text: Local features | | | | | category: INVESTIGATE | | | | | +-*** see reply #10 *** | | | | +-[choice] | | | | | text: Other Citadel areas | | | | | category: INVESTIGATE | | | | | +-*** see reply #13 *** | | | | +-[choice] | | | | | text: Any species? | | | | | category: INVESTIGATE | | | | | +-*** see reply #19 *** | | | | +-[choice] | | | | | text: Hospital Name | | | | | category: INVESTIGATE | | | | | +-*** see reply #26 *** | | | | +-[choice] | | | | text: Goodbye. | | | | +-*** see reply #28 *** | | | +-[choice] | | | | text: Hospital Name | | | | category: INVESTIGATE | | | | +-*** see reply #26 *** | | | +-[choice] | | | text: Goodbye. | | | +-*** see reply #28 *** | | +-[choice] | | | text: Local features | | | category: INVESTIGATE | | | +-*** see reply #10 *** | | +-[choice] | | | text: Other Citadel areas | | | category: INVESTIGATE | | | +-*** see reply #13 *** | | +-[choice] | | | text: Any species? | | | category: INVESTIGATE | | | +-*** see reply #19 *** | | +-[choice] | | | text: Hospital Name | | | category: INVESTIGATE | | | +-*** see reply #26 *** | | +-[choice] | | text: Goodbye. | | +-*** see reply #28 *** | +-[choice] | | text: Any species? | | category: INVESTIGATE | | +-*** see reply #19 *** | +-[choice] | | text: Hospital Name | | category: INVESTIGATE | | +-*** see reply #26 *** | +-[choice] | text: Goodbye. | +-*** see reply #28 *** +-[choice] | text: Other Citadel areas | category: INVESTIGATE | +-*** see reply #13 *** +-[choice] | text: Any species? | category: INVESTIGATE | +-*** see reply #19 *** +-[choice] | text: Hospital Name | category: INVESTIGATE | +-*** see reply #26 *** +-[choice] text: Goodbye. +-*** see reply #28 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Hello, Commander Shepard. Welcome to Huerta Memorial Hospital. +-[reply #2] listener: variable_3 +-[entry #4] | condition: plot.bools[3042] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #10] | transition: transition_3308(-1) | speaker: variable_1 | listener: variable_2 | text: The human specialist medical officer in charge is Dr. Michel. Also, please note that specialists for all known Citadel species are on call. | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Please ensure that you observe proper decontamination protocols at all times while in this area. | +-[choice] | | text: Local features | | category: INVESTIGATE | | +-*** see reply #10 *** | +-[choice] | | text: Other Citadel areas | | category: INVESTIGATE | | +-*** see reply #13 *** | +-[choice] | | text: Any species? | | category: INVESTIGATE | | +-*** see reply #19 *** | +-[choice] | | text: Hospital Name | | category: INVESTIGATE | | +-*** see reply #26 *** | +-[choice] | text: Goodbye. | +-*** see reply #28 *** +-[entry #5] | condition: conditional_746(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-*** see entry #10 *** +-[entry #6] | condition: plot.bools[21147] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-*** see entry #10 *** +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: Do I know you? +-[entry #8] speaker: variable_1 listener: variable_2 text: I am Avina, a fully interactive virtual intelligence. +-[reply #7] listener: variable_3 text: You're a VI? +-[entry #9] speaker: variable_1 listener: variable_2 text: Yes. I provide guidance at predetermined locations of interest throughout the Citadel. +-[reply #8] listener: variable_3 +-*** see entry #10 *** [biod_cithub_hospital_loc_int.cithub_doctor_recruit_d_D.cithub_doctor_recruit_d_dlg] speaker_list: cithub_michel +-[entry #0] condition: conditional_113(1) speaker: cithub_michel listener: variable_2 text: Here's Shepard now. +-[reply #0] transition: transition_3572(-1) listener: variable_3 text: Dr. Chakwas. You're here? +-[entry #2] transition: transition_2567(-1) speaker: variable_1 listener: variable_2 text: I'm working at an Alliance R&D lab down in Shalta Wards, coordinating closely with Admiral Hackett. +-[reply #1] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I heard you escaped Earth in the Normandy, and that someone was critically injured. I came as fast as I could. +-[reply #2] | condition: conditional_190(-1) | listener: variable_3 | text: We had a run-in with a Cerberus synthetic on Mars. Ashley took the worst of it. How is she doing? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Very well, all things considered. I'm impressed with Lieutenant-Commander Williams' resilience, as well as Dr. Michel's expertise. | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: I wish I could have been there to help on Mars. | +-[choice] | | text: You belong on the Normandy. | | category: AGREE | | +-[reply #8] | | default action | | major decision | | listener: variable_3 | | text: Your place is in Normandy's med bay, not some lab. | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: I couldn't agree more. You say the word, and I'm with you. | | +-[choice] | | | text: Welcome aboard. | | | category: AGREE | | | +-[reply #12] | | | default action | | | major decision | | | listener: variable_3 | | | text: The Normandy wouldn't be the same without you, Doctor. Get your things. Docking Bay D24. | | | +-[entry #14] | | | transition: transition_1507(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes, Commander. And thank you. | | | +-[reply #13] | | | transition: transition_4769(-1) | | | listener: variable_3 | | | text: Don't thank me so soon. Remember: Joker is still aboard. | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And I'd be surprised if he's been remembering his medication. | | +-[choice] | | text: Stay at the labs. | | category: DISAGREE | | +-[reply #14] | | listener: variable_3 | | text: Hackett and the Alliance need you right here. | | +-[entry #16] | | transition: transition_1847(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Very well. Be careful. Goodbye, Shepard. | | +-[reply #15] | | listener: variable_3 | | text: Goodbye, Doctor. | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: Oh, and please be sure Joker takes his medication. He can be so forgetful. | +-[choice] | | text: You should work in the labs. | | category: DISAGREE | | +-[reply #9] | | listener: variable_3 | | text: Keep doing what you're doing with Alliance R&D. We need our best minds at work, giving us every advantage possible. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: I'm a field doctor, Commander, not a research scientist. | | +-[reply #10] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: Eden Prime, the Battle of the Citadel, defeating the Collectors... | | +-[reply #11] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: We've been through too much together to let it end now. Let me serve on the Normandy. Please, Commander. | | +-[choice] | | | text: Welcome aboard. | | | category: AGREE | | | +-*** see reply #12 *** | | +-[choice] | | text: Stay at the labs. | | category: DISAGREE | | +-*** see reply #14 *** | +-[choice] | text: What have you been up to? | category: INVESTIGATE | +-[reply #5] | listener: variable_3 | text: It's been six months, Doctor. How have you been? | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Good. I've been fortunate. When they impounded Normandy, the Alliance didn't really know what to do with me. | +-[reply #6] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: I was never officially part of Cerberus, and I'd gotten a proper leave of absence from my previous post. | +-[reply #7] | listener: variable_3 | text: So you hadn't technically done anything wrong by joining me to defeat the Collectors... | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Yes, though I suppose if you were judged to be a war criminal, I would have been tried as an accessory. | +-[choice] | | text: You belong on the Normandy. | | category: AGREE | | +-*** see reply #8 *** | +-[choice] | text: You should work in the labs. | category: DISAGREE | +-*** see reply #9 *** +-[reply #3] listener: variable_3 text: We had a run-in with a Cerberus synthetic on Mars. Kaidan took the worst of it. How is he doing? +-[entry #5] speaker: variable_1 listener: variable_2 text: Very well, all things considered. I'm impressed with Major Alenko's resilience, as well as Dr. Michel's expertise. +-*** see reply #4 *** +-[entry #1] speaker: variable_1 listener: variable_2 text: Shepard. There you are. +-*** see reply #0 *** [biod_cithub_hospital_loc_int.cithub_michel_d_D.cithub_michel_d_dlg] +-[entry #0] condition: plot.bools[20360] == 0 transition: transition_2615(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1092(-1) | transition: transition_2566(-1) | speaker: variable_1 | listener: variable_2 | text: Commander Shepard. Good to see you. | +-[reply #1] | listener: variable_3 | text: Dr. Michel, it's been a long time. You've come a long way from that small clinic down in the Wards. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Because of you. I don't know where'd I'd be if you hadn't dealt with Fist and his thugs. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Now I'm head physician in a Presidium clinic. You gave me this chance. | +-[reply #3] | listener: variable_3 | +-[entry #5] | | condition: conditional_190(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I assume you're here about Lieutenant-Commander Williams? | | +-[choice] | | | text: Is she ok? | | | category: AGREE | | | +-[reply #5] | | | default action | | | major decision | | | condition: conditional_1069(-1) | | | listener: variable_3 | | | text: How is Ashley doing? | | | +-[entry #10] | | | | condition: conditional_1108(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The head trauma was severe, but we reduced the swelling quickly. | | | | +-[reply #8] | | | | listener: variable_3 | | | | +-[entry #11] | | | | | condition: conditional_190(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: These types of injury can go either way. She hasn't regained consciousness yet, but her vitals are strong, so I'm optimistic. | | | | | +-[reply #9] | | | | | listener: variable_3 | | | | | +-[entry #12] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You can go see her if you like. She's just down the hall. | | | | | +-[choice] | | | | | | text: Normandy needs a doctor. | | | | | | category: FRIENDLY | | | | | | +-[reply #14] | | | | | | condition: conditional_1071(-1) | | | | | | listener: variable_3 | | | | | | text: We could use a doctor of your caliber on the Normandy. | | | | | | +-[entry #20] | | | | | | transition: transition_2572(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I'm honored you'd consider me, but I do have responsibilities here. | | | | | | +-[choice] | | | | | | | text: Save billions, not hundreds. | | | | | | | category: FRIENDLY | | | | | | | +-[reply #15] | | | | | | | condition: conditional_118(-1) | | | | | | | transition: transition_2560(-1) | | | | | | | listener: variable_3 | | | | | | | text: The Normandy may be key to winning this war. If we fail, all could be lost. | | | | | | | +-[entry #21] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #17] | | | | | | | transition: transition_4768(-1) | | | | | | | listener: variable_3 | | | | | | | text: You'd make a huge difference out there with us. More than you can ever do here. | | | | | | | +-[entry #23] | | | | | | | transition: transition_1506(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Well... our staff is excellent. The Presidium would be in good hands. I'll pack my bags and tell Dr. Herrington she's received a promotion. | | | | | | | +-[choice] | | | | | | | | text: Clinic staff | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #19] | | | | | | | | listener: variable_3 | | | | | | | | text: With a center of this size, you must have a lot of direct reports. | | | | | | | | +-[entry #25] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: We've got twelve full-time doctors, and over fifty support staff. | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #26] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: It can be overwhelming--quite different from my days in the wards. | | | | | | | | +-[choice] | | | | | | | | | text: Normandy needs a doctor. | | | | | | | | | category: FRIENDLY | | | | | | | | | +-*** see reply #14 *** | | | | | | | | +-[choice] | | | | | | | | | text: Clinic staff | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #19 *** | | | | | | | | +-[choice] | | | | | | | | | text: Refugees | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-[reply #21] | | | | | | | | | condition: conditional_1159(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: This war may leave a lot of injured people homeless. Can the Citadel clinics care for them all? | | | | | | | | | +-[entry #27] | | | | | | | | | condition: conditional_1072(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: We're fine now, but I'm worried. Every hospital on the Citadel is preparing for the worst. | | | | | | | | | +-[reply #23] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #28] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I hear the docks are tightly controlled, but we just can't leave people floating out there forever. | | | | | | | | | +-[choice] | | | | | | | | | | text: Normandy needs a doctor. | | | | | | | | | | category: FRIENDLY | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Clinic staff | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #19 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Refugees | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Refugees | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-[reply #22] | | | | | | | | | | condition: conditional_1160(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: This war has left a lot of injured people homeless. How's your center handling the extra load? | | | | | | | | | | +-*** see entry #27 *** | | | | | | | | | | +-[entry #29] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: We're getting more refugees every day. | | | | | | | | | | +-[reply #24] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #30] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Throughout the Citadel, triaging and finding open beds is our biggest challenge. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Normandy needs a doctor. | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Clinic staff | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #19 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Refugees | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Refugees | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Supplies | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-[reply #25] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: How are your medical supplies holding up? | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | | condition: conditional_1072(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: We're well-stocked now, but I can't say I'm not worried about the future. | | | | | | | | | | | | +-[reply #26] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | | | condition: conditional_522(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: I'm afraid I'll have to speak with C-Sec about securing our supplies. Desperate people can do desperate things. | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Normandy needs a doctor. | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Clinic staff | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #19 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Refugees | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Refugees | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Supplies | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #25 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Goodbye | | | | | | | | | | | | | | +-[reply #28] | | | | | | | | | | | | | | default action | | | | | | | | | | | | | | major decision | | | | | | | | | | | | | | condition: plot.bools[19182] == 0 | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: Keep up the good work, Doctor. | | | | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: You too, Commander. | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Goodbye | | | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | | | default action | | | | | | | | | | | | | major decision | | | | | | | | | | | | | condition: plot.bools[19182] == 1 | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: I'll see you on the Normandy, Doctor. | | | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: See you there. I just need to make a few more preparations. | | | | | | | | | | | | +-[entry #33] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: We've posted guards on our reserves. War profiteering has already begun. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Normandy needs a doctor. | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Clinic staff | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #19 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Refugees | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Refugees | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Supplies | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #25 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Goodbye | | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Goodbye | | | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Things are getting tight throughout the whole med network. | | | | | | | | | | | +-[reply #27] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Citadel reserves run deep, but they can't hold up forever. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Normandy needs a doctor. | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Clinic staff | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #19 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Refugees | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Refugees | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Supplies | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #25 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Goodbye | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Goodbye | | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Goodbye | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: Goodbye | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Supplies | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #25 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Goodbye | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Goodbye | | | | | | | | | +-*** see reply #29 *** | | | | | | | | +-[choice] | | | | | | | | | text: Refugees | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #22 *** | | | | | | | | +-[choice] | | | | | | | | | text: Supplies | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #25 *** | | | | | | | | +-[choice] | | | | | | | | | text: Goodbye | | | | | | | | | +-*** see reply #28 *** | | | | | | | | +-[choice] | | | | | | | | text: Goodbye | | | | | | | | +-*** see reply #29 *** | | | | | | | +-[choice] | | | | | | | | text: Refugees | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #21 *** | | | | | | | +-[choice] | | | | | | | | text: Refugees | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #22 *** | | | | | | | +-[choice] | | | | | | | | text: Supplies | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #25 *** | | | | | | | +-[choice] | | | | | | | | text: Goodbye | | | | | | | | +-*** see reply #28 *** | | | | | | | +-[choice] | | | | | | | text: Goodbye | | | | | | | +-*** see reply #29 *** | | | | | | +-[choice] | | | | | | | text: Our mission is more important. | | | | | | | category: HOSTILE | | | | | | | +-[reply #16] | | | | | | | condition: conditional_124(-1) | | | | | | | transition: transition_2563(-1) | | | | | | | listener: variable_3 | | | | | | | text: The Normandy is critical to defeating the Reapers. The whole galaxy is depending on our success. | | | | | | | +-[entry #22] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-*** see reply #17 *** | | | | | | +-[choice] | | | | | | text: We need you. | | | | | | +-[reply #18] | | | | | | listener: variable_3 | | | | | | text: We could really use your help out there. | | | | | | +-[entry #24] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: There's so much to be done here, too--and I expect it will just get worse. I'll have to think about it. | | | | | | +-[choice] | | | | | | | text: Clinic staff | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #19 *** | | | | | | +-[choice] | | | | | | | text: Refugees | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #21 *** | | | | | | +-[choice] | | | | | | | text: Refugees | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #22 *** | | | | | | +-[choice] | | | | | | | text: Supplies | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #25 *** | | | | | | +-[choice] | | | | | | | text: Goodbye | | | | | | | +-*** see reply #28 *** | | | | | | +-[choice] | | | | | | text: Goodbye | | | | | | +-*** see reply #29 *** | | | | | +-[choice] | | | | | | text: Clinic staff | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #19 *** | | | | | +-[choice] | | | | | | text: Refugees | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #21 *** | | | | | +-[choice] | | | | | | text: Refugees | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #22 *** | | | | | +-[choice] | | | | | | text: Supplies | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #25 *** | | | | | +-[choice] | | | | | | text: Goodbye | | | | | | +-*** see reply #28 *** | | | | | +-[choice] | | | | | text: Goodbye | | | | | +-*** see reply #29 *** | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: These types of injury can go either way. He hasn't regained consciousness yet, but his vitals are strong, so I'm optimistic. | | | | +-[reply #10] | | | | listener: variable_3 | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You can go see him if you like. He's just down the hall. | | | | +-[choice] | | | | | text: Normandy needs a doctor. | | | | | category: FRIENDLY | | | | | +-*** see reply #14 *** | | | | +-[choice] | | | | | text: Clinic staff | | | | | category: INVESTIGATE | | | | | +-*** see reply #19 *** | | | | +-[choice] | | | | | text: Refugees | | | | | category: INVESTIGATE | | | | | +-*** see reply #21 *** | | | | +-[choice] | | | | | text: Refugees | | | | | category: INVESTIGATE | | | | | +-*** see reply #22 *** | | | | +-[choice] | | | | | text: Supplies | | | | | category: INVESTIGATE | | | | | +-*** see reply #25 *** | | | | +-[choice] | | | | | text: Goodbye | | | | | +-*** see reply #28 *** | | | | +-[choice] | | | | text: Goodbye | | | | +-*** see reply #29 *** | | | +-[entry #15] | | | | condition: conditional_1109(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Stable. There's no evidence of cognitive impairment from the concussion, but multiple shoulder fractures are still on the mend. | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Bed rest under observation is all that's needed now. I'm sure a visit would be welcomed. | | | | +-[choice] | | | | | text: Normandy needs a doctor. | | | | | category: FRIENDLY | | | | | +-*** see reply #14 *** | | | | +-[choice] | | | | | text: Clinic staff | | | | | category: INVESTIGATE | | | | | +-*** see reply #19 *** | | | | +-[choice] | | | | | text: Refugees | | | | | category: INVESTIGATE | | | | | +-*** see reply #21 *** | | | | +-[choice] | | | | | text: Refugees | | | | | category: INVESTIGATE | | | | | +-*** see reply #22 *** | | | | +-[choice] | | | | | text: Supplies | | | | | category: INVESTIGATE | | | | | +-*** see reply #25 *** | | | | +-[choice] | | | | | text: Goodbye | | | | | +-*** see reply #28 *** | | | | +-[choice] | | | | text: Goodbye | | | | +-*** see reply #29 *** | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Very well. Her rate of recovery is amazing. | | | +-[reply #6] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I still want to keep her under observation, but she should be fit for duty soon. | | | +-[choice] | | | | text: Normandy needs a doctor. | | | | category: FRIENDLY | | | | +-*** see reply #14 *** | | | +-[choice] | | | | text: Clinic staff | | | | category: INVESTIGATE | | | | +-*** see reply #19 *** | | | +-[choice] | | | | text: Refugees | | | | category: INVESTIGATE | | | | +-*** see reply #21 *** | | | +-[choice] | | | | text: Refugees | | | | category: INVESTIGATE | | | | +-*** see reply #22 *** | | | +-[choice] | | | | text: Supplies | | | | category: INVESTIGATE | | | | +-*** see reply #25 *** | | | +-[choice] | | | | text: Goodbye | | | | +-*** see reply #28 *** | | | +-[choice] | | | text: Goodbye | | | +-*** see reply #29 *** | | +-[choice] | | text: No | | category: DISAGREE | | +-[reply #13] | | listener: variable_3 | | text: I'm actually here to see you. | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: Oh, really? How can I help you? | | +-[choice] | | | text: Normandy needs a doctor. | | | category: FRIENDLY | | | +-*** see reply #14 *** | | +-[choice] | | | text: Clinic staff | | | category: INVESTIGATE | | | +-*** see reply #19 *** | | +-[choice] | | | text: Refugees | | | category: INVESTIGATE | | | +-*** see reply #21 *** | | +-[choice] | | | text: Refugees | | | category: INVESTIGATE | | | +-*** see reply #22 *** | | +-[choice] | | | text: Supplies | | | category: INVESTIGATE | | | +-*** see reply #25 *** | | +-[choice] | | | text: Goodbye | | | +-*** see reply #28 *** | | +-[choice] | | text: Goodbye | | +-*** see reply #29 *** | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: I assume you're here about Major Alenko? | +-[choice] | | text: Is he ok? | | category: AGREE | | +-[reply #7] | | default action | | major decision | | condition: conditional_1070(-1) | | listener: variable_3 | | text: How is Kaidan doing? | | +-*** see entry #10 *** | | +-*** see entry #15 *** | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: Very well. With the neural redundancies of his L2 implants, his concussion is nearly undetectable now. | | +-[reply #12] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: I still want to keep him under observation, but he should be fit for duty soon. | | +-[choice] | | | text: Normandy needs a doctor. | | | category: FRIENDLY | | | +-*** see reply #14 *** | | +-[choice] | | | text: Clinic staff | | | category: INVESTIGATE | | | +-*** see reply #19 *** | | +-[choice] | | | text: Refugees | | | category: INVESTIGATE | | | +-*** see reply #21 *** | | +-[choice] | | | text: Refugees | | | category: INVESTIGATE | | | +-*** see reply #22 *** | | +-[choice] | | | text: Supplies | | | category: INVESTIGATE | | | +-*** see reply #25 *** | | +-[choice] | | | text: Goodbye | | | +-*** see reply #28 *** | | +-[choice] | | text: Goodbye | | +-*** see reply #29 *** | +-[choice] | text: No | category: DISAGREE | +-*** see reply #13 *** +-[entry #4] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Commander Shepard. I'm head physician Dr. Chloe Michel. It's a pleasure to meet you. +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-*** see entry #6 *** +-[entry #7] speaker: variable_1 listener: variable_2 text: Hello again, Commander. Here to see our patient? +-[choice] | text: How is she? | category: AGREE | +-*** see reply #5 *** +-[choice] | text: How is he? | category: AGREE | +-*** see reply #7 *** +-[choice] text: No category: DISAGREE +-*** see reply #13 *** [biod_cithub_hospital_loc_int.citprs_ambs_hospitalized_a_D.citprs_ambs_hospitalized_a_dlg] speaker_list: citprs_hospitalized_soldier +-[entry #0] condition: conditional_1841(0) transition: transition_3767(1) speaker: citprs_hospitalized_soldier listener: variable_1 text: Hi, Doctor. Didn't expect to see you again so soon. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: citprs_hospitalized_soldier text: Well, we need to prescribe you another round of antibiotics. +-[reply #1] listener: variable_3 +-[entry #2] speaker: citprs_hospitalized_soldier listener: variable_1 text: For when I ship out? +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: citprs_hospitalized_soldier text: I have some bad news. Your squad applied the medi-gel correctly, but infection had already set in by the time they found you. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: citprs_hospitalized_soldier text: I'm sorry. I'm afraid we have to remove your leg below the knee. +-[reply #4] listener: variable_3 +-[entry #5] speaker: citprs_hospitalized_soldier listener: variable_1 text: What? But... I don't understand. It doesn't even hurt! +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: citprs_hospitalized_soldier text: It would if we took you off the painkillers, Lieutenant. +-[reply #6] listener: variable_3 +-*** DIALOG END *** +-[entry #7] condition: conditional_1841(1) transition: transition_3767(2) speaker: citprs_hospitalized_soldier listener: variable_1 text: You can replace my leg, right? +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: citprs_hospitalized_soldier text: Yes, but clone-tissue replacement takes months. You'll need a prosthetic. +-[reply #8] listener: variable_3 +-[entry #9] speaker: citprs_hospitalized_soldier listener: variable_1 text: Aw, no. +-[reply #9] listener: variable_3 +-[entry #10] speaker: variable_1 listener: citprs_hospitalized_soldier text: I highly recommend talking to our resident psychiatrist before the operation. +-[reply #10] listener: variable_3 +-*** DIALOG END *** +-[entry #11] condition: conditional_1841(2) transition: transition_3767(3) speaker: citprs_hospitalized_soldier listener: variable_1 text: Okay. I need surgery, but when can I get back to the front? +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: citprs_hospitalized_soldier text: You're not. +-[reply #12] listener: variable_3 +-[entry #13] speaker: citprs_hospitalized_soldier listener: variable_1 text: What? +-[reply #13] listener: variable_3 +-[entry #14] speaker: variable_1 listener: citprs_hospitalized_soldier text: You have extensive nerve damage. Once we remove the leg, we can't install a prosthetic for at least five weeks. +-[reply #14] listener: variable_3 +-[entry #15] speaker: citprs_hospitalized_soldier listener: variable_1 text: I told my squad I'd fly back next week! +-[reply #15] listener: variable_3 +-[entry #16] speaker: variable_1 listener: citprs_hospitalized_soldier text: I'm sorry, but that's impossible. +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #17] transition: transition_3767(0) speaker: citprs_hospitalized_soldier listener: variable_1 text: I'm not sitting out this war in a bed! +-[reply #17] listener: variable_3 +-[entry #18] speaker: variable_1 listener: citprs_hospitalized_soldier text: Lieutenant, listen to me. +-[reply #18] listener: variable_3 +-[entry #19] speaker: variable_1 listener: citprs_hospitalized_soldier text: If you go back with a missing limb, you'll just be a burden on your squadmates. +-[reply #19] listener: variable_3 +-[entry #20] speaker: citprs_hospitalized_soldier listener: variable_1 text: I'd never drag down my team! +-[reply #20] listener: variable_3 +-[entry #21] speaker: variable_1 listener: citprs_hospitalized_soldier text: Then the greatest favor you can do them is to rest after your operation. +-[reply #21] listener: variable_3 +-[entry #22] speaker: citprs_hospitalized_soldier listener: variable_1 text: You mean when you slice my leg off. +-[reply #22] listener: variable_3 +-[entry #23] speaker: variable_1 listener: citprs_hospitalized_soldier text: May I recommend an hour with our psychiatrist? +-[reply #23] listener: variable_3 +-[entry #24] speaker: citprs_hospitalized_soldier listener: variable_1 text: I'll think about it. +-[reply #24] listener: variable_3 +-*** DIALOG END *** +-[entry #25] speaker: variable_1 listener: variable_2 +-[entry #26] speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #27] speaker: variable_1 listener: citprs_hospitalized_soldier text: Even with modern treatment, losing a limb is traumatic. +-[reply #26] listener: variable_3 +-[entry #28] speaker: citprs_hospitalized_soldier listener: variable_1 text: With all due respect, Doctor, you won't "know" until Cerberus tears up one of your legs. +-[reply #27] listener: variable_3 +-*** DIALOG END *** [biod_cithub_hospital_loc_int.citprs_ambs_ptsd_a_D.citprs_ambs_ptsd_a_dlg] speaker_list: cit_ptsd_doctor +-[entry #0] condition: conditional_1650(0) transition: transition_3552(1) speaker: cit_ptsd_doctor listener: variable_1 text: So, the nurse tells me you've refused to bathe and you only want to talk to another asari. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: cit_ptsd_doctor text: Yes. Can I have a gun? +-[reply #1] listener: variable_3 +-[entry #2] speaker: cit_ptsd_doctor listener: variable_1 text: I'm sorry, no. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: cit_ptsd_doctor text: Maybe I could be transferred to another hospital, then? Someplace unsecured. I could have a gun, then. Right? +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: cit_ptsd_doctor text: And no humans. Wherever you transfer me, it shouldn't have humans. +-[reply #4] listener: variable_3 +-[entry #5] speaker: cit_ptsd_doctor listener: variable_1 text: The humans are our allies. You don't trust them? +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: cit_ptsd_doctor text: No, it's not that. I... How are my eyes? What color are they right now? +-[reply #6] listener: variable_3 +-[entry #7] speaker: cit_ptsd_doctor listener: variable_1 text: Maybe you could tell me what happened. +-[entry #8] condition: conditional_1650(1) transition: transition_3552(2) speaker: variable_1 listener: cit_ptsd_doctor text: We were deployed to Tiptree. It's a small human colony. We were supposed to help with evac. +-[reply #7] listener: variable_3 +-[entry #9] speaker: variable_1 listener: cit_ptsd_doctor text: The enemy was landing. Just scouts. The turian things. A few of the big ones. +-[reply #8] listener: variable_3 +-[entry #10] speaker: variable_1 listener: cit_ptsd_doctor text: We were spread over half the continent, getting colonists to shuttles, wiping out husks... +-[reply #9] listener: variable_3 +-[entry #11] speaker: cit_ptsd_doctor listener: variable_1 text: It sounds like you were doing good work. +-[reply #10] listener: variable_3 +-[entry #12] speaker: variable_1 listener: cit_ptsd_doctor text: Could I have a gun? I'd feel a lot better. +-[reply #11] listener: variable_3 +-[entry #13] speaker: cit_ptsd_doctor listener: variable_1 text: Just tell me what happened at Tiptree. +-[entry #14] condition: conditional_1650(2) transition: transition_3552(3) speaker: variable_1 listener: cit_ptsd_doctor text: We're at this little farm. We'd killed a few enemy scouts, and it's quiet. +-[reply #12] listener: variable_3 +-[entry #15] speaker: variable_1 listener: cit_ptsd_doctor text: The shuttle gets called away for support, so I'm there for the night. The humans get me dinner, show me around. +-[reply #13] listener: variable_3 +-[entry #16] speaker: variable_1 listener: cit_ptsd_doctor text: One of them... this freckled farm girl, maybe... 15? She wants to hear all about what it's like to be a commando. +-[reply #14] listener: variable_3 +-[entry #17] speaker: cit_ptsd_doctor listener: variable_1 text: You were probably the most exciting thing ever to land at her farm. +-[reply #15] listener: variable_3 +-[entry #18] speaker: variable_1 listener: cit_ptsd_doctor text: Yeah. She's saying she wants to be a pilot, and I say that life on a ship is grimy. And she asks if I'd like to use their shower. +-[reply #16] listener: variable_3 +-[entry #19] speaker: cit_ptsd_doctor listener: variable_1 text: Going by my records, you'd been on active duty for more than three weeks? Probably no real chance to get clean in all that time. +-[reply #17] listener: variable_3 +-[entry #20] speaker: variable_1 listener: cit_ptsd_doctor text: Pretty much, yeah. +-[entry #21] condition: conditional_1650(3) transition: transition_3552(4) speaker: variable_1 listener: cit_ptsd_doctor text: So I'm in the shower, with hot water and everything. And that's when Neaira came. +-[reply #18] listener: variable_3 +-[entry #22] speaker: cit_ptsd_doctor listener: variable_1 text: Neaira was another huntress on your ship? +-[reply #19] listener: variable_3 +-[entry #23] speaker: variable_1 listener: cit_ptsd_doctor text: Yeah. A friend. I wanted it to be more than that, but she had a... medical condition. +-[reply #20] listener: variable_3 +-[entry #24] speaker: cit_ptsd_doctor listener: variable_1 text: It's okay. It's in the file. +-[reply #21] listener: variable_3 +-[entry #25] speaker: variable_1 listener: cit_ptsd_doctor text: The farm girl calls in to me that another asari is here. I thought the shuttle had gotten back early. +-[reply #22] listener: variable_3 +-[entry #26] speaker: variable_1 listener: cit_ptsd_doctor text: I come out in a towel... and Neaira walks through the door. +-[reply #23] listener: variable_3 +-[entry #27] speaker: variable_1 listener: cit_ptsd_doctor text: But it wasn't her. Not anymore. +-[entry #28] condition: conditional_1650(4) transition: transition_3552(5) speaker: variable_1 listener: cit_ptsd_doctor text: She's got this glow, and the Reapers... they did to her what they do to everyone. She's covered in... I don't know... and glowing. +-[reply #24] listener: variable_3 +-[entry #29] speaker: variable_1 listener: cit_ptsd_doctor text: She reaches out, her eyes go black, and she touches one of the farmers, and he just... dies. +-[reply #25] listener: variable_3 +-[entry #30] speaker: variable_1 listener: cit_ptsd_doctor text: They panic, and she rips them apart. Sometimes touching, sometimes opening them up with biotics. +-[reply #26] listener: variable_3 +-[entry #31] speaker: variable_1 listener: cit_ptsd_doctor text: The humans are turning into... liquid. And I'm there in my towel with no gun. And husks start pouring through the door. +-[reply #27] listener: variable_3 +-[entry #32] speaker: cit_ptsd_doctor listener: variable_1 text: Goddess. +-[reply #28] listener: variable_3 +-[entry #33] speaker: variable_1 listener: cit_ptsd_doctor text: So I ran. +-[entry #34] condition: conditional_1650(5) transition: transition_3552(6) speaker: variable_1 listener: cit_ptsd_doctor text: I got out of that farm and into the hills. I pulled the farm girl after me. All I wanted to do was live through the night. +-[reply #29] listener: variable_3 +-[entry #35] speaker: cit_ptsd_doctor listener: variable_1 text: Nobody else could have done more. +-[reply #30] listener: variable_3 +-[entry #36] speaker: variable_1 listener: cit_ptsd_doctor text: But morning came, and no shuttle. Afternoon, and then night, and I'm hiding from husks and those turian things... +-[reply #31] listener: variable_3 +-[entry #37] speaker: cit_ptsd_doctor listener: variable_1 text: The file says the evacuation team thought your position was overrun. +-[reply #32] listener: variable_3 +-[entry #38] speaker: variable_1 listener: cit_ptsd_doctor text: So after two days, I still don't have a gun, because those turian things... you can't use theirs. +-[reply #33] listener: variable_3 +-[entry #39] speaker: variable_1 listener: cit_ptsd_doctor text: I realize that shuttle isn't coming, not unless I get back to that farm and my radio. +-[reply #34] listener: variable_3 +-[entry #40] speaker: cit_ptsd_doctor listener: variable_1 text: And the farm girl? +-[reply #35] listener: variable_3 +-[entry #41] speaker: variable_1 listener: cit_ptsd_doctor text: She was with me. Even killed a few husks. With a stick. +-[entry #42] condition: conditional_1650(6) transition: transition_3552(7) speaker: cit_ptsd_doctor listener: variable_1 text: So you went back to the farm. +-[reply #36] listener: variable_3 +-[entry #43] speaker: variable_1 listener: cit_ptsd_doctor text: We snuck down the hill. We were hungry, filthy. I'd turned the towel into kind of a tunic. +-[reply #37] listener: variable_3 +-[entry #44] speaker: variable_1 listener: cit_ptsd_doctor text: They'd cleaned up the bodies. To make more husks, I figured. +-[reply #38] listener: variable_3 +-[entry #45] speaker: variable_1 listener: cit_ptsd_doctor text: But there were still farmers alive. They were being held prisoner. +-[reply #39] listener: variable_3 +-[entry #46] speaker: variable_1 listener: cit_ptsd_doctor text: And Neaira was there. Directing the other forces. I could see her. I got within ten meters of her. +-[reply #40] listener: variable_3 +-[entry #47] speaker: variable_1 listener: cit_ptsd_doctor text: If I'd just had my gun... +-[reply #41] listener: variable_3 +-[entry #48] speaker: cit_ptsd_doctor listener: variable_1 text: What happened next? +-[reply #42] listener: variable_3 +-[entry #49] speaker: variable_1 listener: cit_ptsd_doctor text: I got to the prisoners. The farm girl unlocked their restraints... and that's when they all started screaming. +-[entry #50] condition: conditional_1650(7) transition: transition_3552(8) speaker: cit_ptsd_doctor listener: variable_1 text: The prisoners were indoctrinated. +-[reply #43] listener: variable_3 +-[entry #51] speaker: variable_1 listener: cit_ptsd_doctor text: You think? +-[reply #44] listener: variable_3 +-[entry #52] speaker: cit_ptsd_doctor listener: variable_1 text: And once the alarm was sounded... +-[reply #45] listener: variable_3 +-[entry #53] speaker: variable_1 listener: cit_ptsd_doctor text: Neaira's eyes were black. The whole time, not just for a second. I could feel her mind from where I was standing. +-[reply #46] listener: variable_3 +-[entry #54] speaker: variable_1 listener: cit_ptsd_doctor text: The humans were in the way, attacking us. I used my biotics. Flung them around like... +-[reply #47] listener: variable_3 +-[entry #55] speaker: variable_1 listener: cit_ptsd_doctor text: I'd been horrified when Neaira tore the farmers apart, but goddess... I ripped them in half. And it felt good. +-[reply #48] listener: variable_3 +-[entry #56] speaker: cit_ptsd_doctor listener: variable_1 text: There's nothing shameful about feeling an adrenaline rush during battle. +-[reply #49] listener: variable_3 +-[entry #57] speaker: variable_1 listener: cit_ptsd_doctor text: I might've killed more than Neaira and those husks did. She wanted them alive. To turn them. And I... +-[reply #50] listener: variable_3 +-[entry #58] speaker: cit_ptsd_doctor listener: variable_1 text: And you survived. +-[entry #59] condition: conditional_1650(8) transition: transition_3552(9) speaker: variable_1 listener: cit_ptsd_doctor text: We tried to run--again--but we were blocked. And the farm girl? Her leg was broken... bleeding bad. +-[reply #51] listener: variable_3 +-[entry #60] speaker: variable_1 listener: cit_ptsd_doctor text: I knocked down a wall in a barn with a big warp field. I was so proud of that. And we hid. +-[reply #52] listener: variable_3 +-[entry #61] speaker: cit_ptsd_doctor listener: variable_1 text: They must have searched for you. +-[reply #53] listener: variable_3 +-[entry #62] speaker: variable_1 listener: cit_ptsd_doctor text: I'm an asari huntress. No damn husk is going to find me unless I let it. +-[reply #54] listener: variable_3 +-[entry #63] speaker: cit_ptsd_doctor listener: variable_1 text: But the farm girl who was with you... +-[reply #55] listener: variable_3 +-[entry #64] speaker: variable_1 listener: cit_ptsd_doctor text: Her leg was broken. She was whimpering. And Neaira... I saw her through a hole in the boards. +-[reply #56] listener: variable_3 +-[entry #65] speaker: variable_1 listener: cit_ptsd_doctor text: She was coming closer, with those dead black eyes... and Hilary, the farm-girl, she couldn't stop crying. They were going to hear. +-[reply #57] listener: variable_3 +-[entry #66] speaker: cit_ptsd_doctor listener: variable_2 text: What did you do? +-[reply #58] listener: variable_3 +-[entry #67] speaker: variable_1 listener: cit_ptsd_doctor text: What do you think? +-[entry #68] transition: transition_3552(0) speaker: cit_ptsd_doctor listener: variable_1 text: In addition to your medical discharge, the government wants to give you a medal. +-[reply #59] listener: variable_3 +-[entry #69] transition: transition_3736(-1) speaker: cit_ptsd_doctor listener: variable_1 text: The intel you provided when that shuttle finally found you? You saved a lot of lives. +-[reply #60] listener: variable_3 +-[entry #70] speaker: variable_1 listener: cit_ptsd_doctor text: And I killed those farmers. +-[reply #61] listener: variable_3 +-[entry #71] speaker: cit_ptsd_doctor listener: variable_1 text: They were indoctrinated. You had to defend yourself. And... as for Hilary. +-[reply #62] listener: variable_3 +-[entry #72] speaker: variable_1 listener: cit_ptsd_doctor text: No, you idiot. When I took a shower and left my gun in the bedroom... I killed them. +-[reply #63] listener: variable_3 +-[entry #73] speaker: variable_1 listener: cit_ptsd_doctor text: And Neaira... at least she can blame the Reapers. But I'm just... me. +-[reply #64] listener: variable_3 +-[entry #74] speaker: variable_1 listener: cit_ptsd_doctor text: What color are my eyes? Did they turn back after, or-- Could I get that gun now? +-[reply #65] listener: variable_3 +-[entry #75] speaker: cit_ptsd_doctor listener: variable_1 text: I'll see what I can do. [biod_cithub_james_loc_int.citund_james_tattoo_m_D.citund_james_tattoo_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_2566(-1) listener: variable_3 text: James? +-[entry #1] speaker: variable_1 listener: variable_2 text: Commander. What brings you down here? +-[reply #1] listener: variable_3 text: I was about to ask you that... +-[entry #2] speaker: variable_1 listener: variable_2 text: Well, after our little chat... ah. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I made up mind. I'm gonna join the N7 program. +-[reply #3] listener: variable_3 text: And you're celebrating by getting a tattoo. +-[entry #4] speaker: variable_1 listener: variable_2 text: Heh... sort of. See... there's no official channels to go through right now. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: So, I guess this is my way of making it official. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Technically, I'm just an N7 recruit... but, you know, I figure with you as my training officer, how could I fail? Right? +-[choice] | text: Your trainer? | category: INVESTIGATE | +-[reply #6] | listener: variable_3 | text: I'm flattered, but I wouldn't exactly say I'm training you. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Not officially, but what the hell is in this goddamn war. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: I'm just saying... whether you like it or not, you're my direct superior, and you're N7. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: So I take my lead from you. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: And you know... I'll take whatever advice you've got. | +-[reply #10] | listener: variable_3 | text: Really? | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Sure, the good advice. | +-[choice] | | text: Welcome to the program. | | category: AGREE | | +-[reply #11] | | listener: variable_3 | | text: Well, they wouldn't ask you if they didn't think you could handle it. | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: Here's hoping. | | +-[reply #12] | | listener: variable_3 | | text: But the real work starts now. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: Uh-huh. | | +-[reply #13] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: I know it seem like I don't take things seriously, but when I commit to something... I fully commit. | | +-[reply #16] | | listener: variable_3 | | text: Clearly. | | +-[entry #16] | | transition: transition_4662(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Hey. I won't let you down. | | +-[choice] | | | text: Prove it. | | | category: DISAGREE | | | +-[reply #17] | | | default action | | | major decision | | | listener: variable_3 | | | text: Don't just tell me. Show me. | | | +-[entry #17] | | | | condition: plot.bools[17662] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yes, ma'am. | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: You know that's gonna sting for a few days. You gonna be ready for duty? | | | | +-[entry #20] | | | | | condition: plot.bools[17662] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Always. Hey, maybe we should get matching? | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | text: You want me to get an N7 tattoo? | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: N7... sure. Or you could get my name done... somewhere special. | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | text: You are such a tease, Vega. | | | | | | +-[entry #22] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Who me? | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | text: You ever gonna make good on all this flirting? | | | | | | +-[entry #23] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Uhh... I was just. I didn't mean to... you know, I was just... | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | text: That's what I thought. Later, Lieutenant. | | | | | | +-[entry #24] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Later... | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | +-*** DIALOG END *** | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | text: Keep dreaming, Lieutenant. | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I plan to. | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Well, I'm not looking forward to slapping my armor back on... but I'm always ready. | | | | +-[reply #27] | | | | listener: variable_3 | | | | text: Glad to hear it. | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes, sir. | | | +-*** see reply #19 *** | | +-[choice] | | text: Don't let yourself down. | | category: AGREE | | +-[reply #18] | | listener: variable_3 | | text: The only person you need to prove yourself to is the one standing in the mirror every morning. | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: Good point. | | +-*** see reply #19 *** | +-[choice] | text: Earn it. | category: DISAGREE | +-[reply #14] | default action | major decision | listener: variable_3 | text: Don't take this lightly, Vega. | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: I'm not. And I won't. | +-[reply #15] | listener: variable_3 | +-*** see entry #15 *** +-[choice] | text: Welcome to the program. | category: AGREE | +-*** see reply #11 *** +-[choice] text: Earn it. category: DISAGREE +-*** see reply #14 *** +-[entry #27] speaker: variable_1 listener: variable_2 text: Aye... careful. [biod_cithub_kai_moment_loc_int.citprs_kaid_chr_moment_m_D.citprs_kaid_chr_moment_m_dlg] +-[entry #0] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Surprised this place can still get supplies for a menu like this. +-[reply #0] listener: variable_3 text: Maybe it's better if we don't ask how... or where. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: I'm glad we're taking the time to do this. I could use a sanity check. +-[reply #2] listener: variable_3 text: Things have been pretty crazy. +-[entry #3] speaker: variable_1 listener: variable_2 text: You know, my life flashed in front of my eyes on Mars--and there weren't enough moments like this, with people I care about. +-[choice] | text: What's going on with you? | category: INVESTIGATE | +-[reply #3] | listener: variable_3 | text: How are you feeling these days? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Feeling up to whatever the Reapers throw at me. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: And grateful that I convinced you to sit down for half a second and relax. | +-[choice] | | text: Glad we're getting to talk. | | category: AGREE | | +-[reply #5] | | listener: variable_3 | | text: Yeah, I think it's a good time for us to have a heart-to-heart. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | text: What are you drinking? | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: If you're trying to butter me up, it might take a nice steak sandwich, too. | | +-[reply #8] | | listener: variable_3 | | text: So... | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Shot of whiskey and a good old Canadian lager. Think they have it? | | +-[reply #9] | | listener: variable_3 | | text: More likely to have Batarian Shard Wine. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: At my parents place in Vancouver, drank more than a few beers on their balcony, looking over English Bay. | | +-[reply #10] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah, beautiful view... | | +-[reply #11] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: You know what, though? I feel good about our chances. | | +-[reply #12] | | listener: variable_3 | | text: Yeah? | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah. Lets me sleep better at night. | | +-[reply #13] | | listener: variable_3 | | text: You not sleeping, Kaidan? | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: Maybe a little restless... | | +-[reply #14] | | listener: variable_3 | | +-[entry #14] | | | condition: conditional_2474(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Look, we didn't come here to talk about work. | | | +-[reply #15] | | | listener: variable_3 | | | text: Here's to that. | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Let me tell you something that I've been thinking about. | | | +-[reply #16] | | | listener: variable_3 | | | text: Okay... | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm not the kind of guy who's the life of the party, who has a lot of friends. | | | +-[reply #17] | | | listener: variable_3 | | | text: Really? | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: No, it's true. I mean, some people even find my, uh, integrity annoying. | | | +-[reply #18] | | | listener: variable_3 | | | text: Really? | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: No, seriously, I-- Okay, fine. Well, now you're messing with me. | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Okay, look: I just want you to know that I consider you a friend. Okay? A good one. | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #20] | | | | condition: conditional_862(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And we work well together. We're a great team. | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Damn, this was way less awkward in my mind. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Mostly, I guess I just wanted you to know that I admire you as a commander and I value your friendship. | | | | +-[choice] | | | | | text: The feeling's mutual. | | | | | category: AGREE | | | | | +-[reply #23] | | | | | transition: transition_2067(-1) | | | | | listener: variable_3 | | | | | text: You're my brother, Kaidan. | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'm glad to be part of the crew. | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | +-[entry #53] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #58] | | | | | listener: variable_3 | | | | | +-[entry #54] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #59] | | | | | listener: variable_3 | | | | | text: What'd you call it? A sanity check? | | | | | +-[entry #55] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #60] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[choice] | | | | text: Thank you. | | | | category: DISAGREE | | | | +-[reply #24] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: That means a lot. | | | | +-*** see entry #23 *** | | | +-*** see entry #21 *** | | +-[entry #24] | | | condition: conditional_12(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: The war isn't the only thing keeping me up at night... I wonder about us. | | | +-[reply #26] | | | listener: variable_3 | | | text: Us? | | | +-[entry #25] | | | | condition: conditional_747(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I understand why you cheated, but I still love you, Shepard. | | | | +-[reply #27] | | | | listener: variable_3 | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I want to understand what this is between us... and make it real. | | | | +-[reply #31] | | | | listener: variable_3 | | | | +-[entry #35] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: That's what I want. What do you want? | | | | +-[reply #37] | | | | listener: variable_3 | | | | +-[entry #36] | | | | | condition: conditional_11(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: I think I want that, too. | | | | | | category: AGREE | | | | | | +-[reply #38] | | | | | | listener: variable_3 | | | | | | text: You and me? Is that what you're saying, Kaidan? | | | | | | +-[entry #37] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #39] | | | | | | listener: variable_3 | | | | | | +-[entry #38] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: It feels right, doesn't it? | | | | | | +-[choice] | | | | | | | text: Okay, I'd like that. | | | | | | | category: AGREE | | | | | | | +-[reply #40] | | | | | | | transition: transition_2108(-1) | | | | | | | listener: variable_3 | | | | | | | text: Be nice to have someone to turn to when things get grim. Someone to live for. Maybe love. | | | | | | | +-[entry #39] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Someone? | | | | | | | +-[reply #41] | | | | | | | transition: transition_4656(-1) | | | | | | | listener: variable_3 | | | | | | | text: You, Kaidan. Huh. It does. It does feel right. After all this time... | | | | | | | +-[entry #40] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #42] | | | | | | | listener: variable_3 | | | | | | | text: You and me. I like that. A lot. | | | | | | | +-[entry #42] | | | | | | | transition: transition_4656(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #45] | | | | | | | | condition: conditional_11(-1) | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #43] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #46] | | | | | | | | listener: variable_3 | | | | | | | | text: Really? | | | | | | | | +-[entry #44] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Yes. Really. | | | | | | | | +-[reply #47] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #53 *** | | | | | | | +-[reply #48] | | | | | | | listener: variable_3 | | | | | | | +-[entry #45] | | | | | | | transition: transition_2091(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: And that... makes me so happy. | | | | | | | +-[reply #49] | | | | | | | listener: variable_3 | | | | | | | +-[entry #46] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: And there are benefits to that happiness... | | | | | | | +-[reply #50] | | | | | | | listener: variable_3 | | | | | | | +-[entry #47] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: But more on that later. | | | | | | | +-[reply #51] | | | | | | | listener: variable_3 | | | | | | | text: Later? We need to get back to the Normandy, ASAP. | | | | | | | +-[entry #48] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Too late. Our drinks are here, and I am going to take my time. | | | | | | | +-[reply #52] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #53 *** | | | | | | +-[choice] | | | | | | text: I misunderstood. Sorry. | | | | | | category: DISAGREE | | | | | | +-[reply #43] | | | | | | default action | | | | | | major decision | | | | | | transition: transition_2109(-1) | | | | | | listener: variable_3 | | | | | | text: I'm sorry, Kaidan. I'm flattered, but I like things just the way they are. | | | | | | +-[entry #49] | | | | | | condition: conditional_11(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Sure thing. No problem. I understand. But-- | | | | | | +-[reply #54] | | | | | | listener: variable_3 | | | | | | +-*** see entry #19 *** | | | | | +-[choice] | | | | | text: Let's just keep it friendly. | | | | | category: DISAGREE | | | | | +-[reply #53] | | | | | default action | | | | | major decision | | | | | transition: transition_2109(-1) | | | | | listener: variable_3 | | | | | text: I'm sorry, Kaidan, but we should just keep it professional. | | | | | +-*** see entry #49 *** | | | | | +-[entry #50] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Right. Well, not the answer I was hoping for... | | | | | +-[reply #55] | | | | | listener: variable_3 | | | | | text: Times are... complicated. | | | | | +-[entry #51] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Oh, I understand. It's okay. | | | | | +-[reply #56] | | | | | listener: variable_3 | | | | | +-[entry #52] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: So... when does that steak get here? Incidentally, you'd better be buying now. | | | | | +-[reply #57] | | | | | listener: variable_3 | | | | | +-*** see entry #53 *** | | | | +-[entry #41] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: I want to be together. | | | | | category: AGREE | | | | | +-[reply #44] | | | | | transition: transition_2108(-1) | | | | | listener: variable_3 | | | | | text: I can't bury what I feel for you anymore. And I don't want to. | | | | | +-*** see entry #42 *** | | | | +-[choice] | | | | text: Let's just keep it friendly. | | | | category: DISAGREE | | | | +-*** see reply #53 *** | | | +-[entry #26] | | | | condition: conditional_1015(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I love you, Shepard. I always have. | | | | +-[reply #28] | | | | listener: variable_3 | | | | +-*** see entry #29 *** | | | +-[entry #27] | | | | condition: conditional_546(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I... I have feelings for you, Shepard. And I want more. | | | | +-[reply #29] | | | | listener: variable_3 | | | | +-*** see entry #29 *** | | | +-[entry #28] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #30] | | | listener: variable_3 | | | +-*** see entry #29 *** | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | text: It's just--you plan a career, you focus, then suddenly the world's ending and it's too late to... find someone. | | +-[reply #32] | | listener: variable_3 | | text: Someone? | | +-[entry #31] | | | condition: conditional_746(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: We've been friends a long time, Shepard. Ever known me to be with anyone? Guess I'm choosy or patient or... I don't know. | | | +-[reply #33] | | | listener: variable_3 | | | +-[entry #32] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Maybe what I've never found--what I want--is something deeper with someone I already... care about. | | | +-[reply #34] | | | listener: variable_3 | | | +-*** see entry #35 *** | | +-[entry #33] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah, "someone." Someone strong and confident. Someone I admire, respect, enjoy being with. Someone handsome... | | +-[reply #35] | | listener: variable_3 | | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | text: Tall order, I know. But I don't really have to look far. Shepard. | | +-[reply #36] | | listener: variable_3 | | +-*** see entry #35 *** | +-[choice] | text: We need to talk. | category: DISAGREE | +-[reply #7] | default action | major decision | listener: variable_3 | text: Let's talk. What are you drinking? | +-*** see entry #7 *** +-[choice] | text: Glad we're getting to talk. | category: AGREE | +-*** see reply #5 *** +-[choice] text: We need to talk. category: DISAGREE +-*** see reply #7 *** +-[entry #56] speaker: variable_1 listener: variable_2 text: Sanity check. +-[reply #61] listener: variable_3 +-*** DIALOG END *** [biod_cithub_liara1_loc_int.citprs_lia_ambs_a_D.citprs_lia_ambs_a_dlg] +-[entry #0] condition: conditional_562(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Shepard. +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Hello. +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Everyone's on-edge. Who can blame them? +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I'm ready to leave when you are. +-[entry #5] speaker: variable_1 listener: variable_2 text: Thank you for stopping by. +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Hello, Shepard. +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Nice to see you. +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: I missed this place. +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: It's good to be off-ship for a while. +-[entry #11] speaker: variable_1 listener: variable_2 text: Hello, again. [biod_cithub_liara1_loc_int.citprs_lia_talk1_d_D.citprs_lia_talk1_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_4667(-1) listener: variable_3 text: Still working? +-[entry #1] transition: transition_2066(-1) speaker: variable_1 listener: variable_2 text: One call leads to another! And here I was hoping I'd have time to enjoy the view. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: The last time I saw the Presidium... remember how it was all rubble after Sovereign attacked? +-[choice] | text: How could I forget? | category: AGREE | +-[reply #2] | default action | major decision | listener: variable_3 | text: I barely got to see the Presidium before half of it got crushed. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: And by the time they repaired it, it was time for the next invasion. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: The Citadel hasn't seen the reality of this war yet. We should stock up on necessities while we can. | +-[reply #6] | listener: variable_3 | text: Such as? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Eezo, heavy-arms, mercenary groups. | +-[choice] | | text: You should relax more. | | category: AGREE | | +-[reply #7] | | listener: variable_3 | | text: We'll get the people. Take a moment for yourself now and then. | | +-[entry #7] | | transition: transition_2074(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I know, I know. But there's always just one more task or meeting. | | +-[reply #8] | | listener: variable_3 | | +-[entry #8] | | transition: transition_2566(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Speaking of which, talk to the volus, Barla Von. | | +-[reply #9] | | listener: variable_3 | | +-[entry #11] | | transition: transition_2463(-1) | | speaker: variable_1 | | listener: variable_2 | | text: He'll point you to some mercenaries willing to join us. | | +-[reply #13] | | listener: variable_3 | | +-*** DIALOG END *** | +-[choice] | text: Good thinking. | category: DISAGREE | +-[reply #10] | default action | major decision | listener: variable_3 | text: Practical. I like it. | +-[entry #9] | transition: transition_2566(-1) | speaker: variable_1 | listener: variable_2 | text: You can get started by talking to the volus, Barla Von, in his office. | +-[reply #11] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-*** see entry #11 *** +-[choice] text: I was busy staying alive. category: DISAGREE +-[reply #4] listener: variable_3 text: I was too busy picking off husks and chasing Saren to really take it in. +-[entry #4] speaker: variable_1 listener: variable_2 text: There's no trace of the attack. In a way, that's worked against us. +-[reply #5] listener: variable_3 +-*** see entry #5 *** +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 [biod_cithub_liara_moment_loc_int.citprs_lia_char_moment02_d_D.citprs_lia_char_moment02_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_2066(-1) listener: variable_3 text: You sure you don't want to do something a little more exciting? +-[entry #1] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: I love this part of the Presidium. It reminds me of where I grew up. +-[reply #1] listener: variable_3 text: Where's that? +-[entry #2] speaker: variable_1 listener: variable_2 text: Armali, back on Thessia. My mother and I lived beside a park. I spent hours there. +-[reply #2] listener: variable_3 text: Doing what? +-[entry #3] | condition: conditional_561(-1) | speaker: variable_1 | listener: variable_2 | text: Reading, exploring... I thought it was the most beautiful place in the world. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: It must be gone now. I wish you could've seen it. | +-[choice] | | text: I would've liked that. | | category: AGREE | | +-[reply #4] | | listener: variable_3 | | text: I bet it was something special. | | +-[entry #5] | | transition: transition_2074(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I don't know. I hadn't seen it in 40 years. My mother always thought we would visit. | | +-[reply #5] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: I miss her, Shepard. | | +-[choice] | | | text: Tell me more about her. | | | category: AGREE | | | +-[reply #15] | | | default action | | | major decision | | | listener: variable_3 | | | text: What was she like? | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: She was confident and kind. She loved to wear yellow. I thought she was the most beautiful woman in the world. | | | +-[reply #16] | | | listener: variable_3 | | | text: You'll be okay, Liara. | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Maybe you're right. Thank you, Shepard. I feel better. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I wish we could spend more time together like this. Just... friends. | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #19] | | | | condition: conditional_1265(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | text: I'd like that a lot. | | | | category: AGREE | | | | +-[reply #30] | | | | transition: transition_4676(-1) | | | | listener: variable_3 | | | | text: It'd be nice. And who knows? Maybe you'll settle down after this. | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You don't really see me going into civilian life, do you? | | | | +-[reply #31] | | | | listener: variable_3 | | | | text: No, but I guess that's one more reason we should keep in touch. | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Someone to share a few secrets with now and then? | | | | +-[reply #32] | | | | listener: variable_3 | | | | text: You got it. | | | +-[entry #20] | | | | condition: conditional_545(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #21] | | | | | condition: plot.bools[21758] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: I want more than just friends. | | | | | | category: AGREE | | | | | | +-[reply #23] | | | | | | transition: transition_4664(-1) | | | | | | listener: variable_3 | | | | | | text: "Friends" doesn't cut it for me anymore, Liara. | | | | | | +-[entry #22] | | | | | | transition: transition_2106(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Well, that sounds serious. | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | text: I am serious. Whatever happens... I'd like to spend my life with you. | | | | | | +-[entry #23] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Then you're extremely lucky that I feel that way, too. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | text: I know. | | | | | | +-[entry #24] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-[choice] | | | | | text: I'd like that. | | | | | category: DISAGREE | | | | | +-*** see reply #30 *** | | | | +-[entry #25] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: Or more than friends... | | | | | category: AGREE | | | | | +-[reply #26] | | | | | transition: transition_4664(-1) | | | | | listener: variable_3 | | | | | text: I think we'd be good together, Liara. I-- | | | | | +-[entry #26] | | | | | transition: transition_2106(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Shepard, I didn't think--not that I... I mean, I could see how... | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | text: Sorry, no pressure. | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: No, no. I can tell you my answer now. | | | | | +-[reply #28] | | | | | listener: variable_3 | | | | | +-[entry #28] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I like you a lot, too, Shepard. And I'd... like it very much. | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | text: I would, too. | | | | +-[choice] | | | | text: I'd like that a lot. | | | | category: DISAGREE | | | | +-*** see reply #30 *** | | | +-[entry #29] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: I'd like that a lot. | | | | category: AGREE | | | | +-*** see reply #30 *** | | | +-[choice] | | | text: Let's keep it professional. | | | category: DISAGREE | | | +-[reply #33] | | | transition: transition_4676(-1) | | | listener: variable_3 | | | text: I don't really have a lot of spare time for chatting these days. | | | +-[entry #32] | | | speaker: variable_1 | | | listener: variable_2 | | | text: In that case, let's get back. I'm sure work's piled up. | | +-[choice] | | text: That's natural. | | category: DISAGREE | | +-[reply #18] | | listener: variable_3 | | text: I'd question your character if you didn't. | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: I suppose. I don't often talk about it. | | +-[reply #19] | | listener: variable_3 | | text: Hey. You'll stop grieving when you want to. | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: Strangely, that's comforting. Thank you, Shepard. | | +-[reply #20] | | listener: variable_3 | | +-*** see entry #18 *** | +-[choice] | text: Don't live in the past. | category: DISAGREE | +-[reply #6] | default action | major decision | listener: variable_3 | text: You'll go nuts if you think of all the places you'll miss. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: It's the memories. I don't think I appreciated how happy I was there, just me and my mother. | +-[reply #7] | listener: variable_3 | +-*** see entry #13 *** +-[entry #7] speaker: variable_1 listener: variable_2 text: Reading, exploring, getting in trouble digging for ruins in the grass. +-[reply #8] listener: variable_3 text: You're kidding. +-[entry #8] speaker: variable_1 listener: variable_2 text: I was very young! +-[choice] | text: Kids are kind of cute. | category: AGREE | +-[reply #9] | listener: variable_3 | text: Yeah, that's actually pretty cute. | +-[entry #9] | transition: transition_2074(-1) | speaker: variable_1 | listener: variable_2 | text: No one else thought it was funny. The lecture my mother gave me! | +-[reply #10] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: But she did buy me my first history book the next day. | +-[reply #11] | listener: variable_3 | +-*** see entry #13 *** +-[choice] text: Kids do dumb things. category: DISAGREE +-[reply #12] default action major decision listener: variable_3 text: We all do stupid things as kids. +-[entry #11] speaker: variable_1 listener: variable_2 text: There's no denying that, but... in a way, I was lucky. +-[reply #13] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: My mother scolded me, but she also bought me my first history book the next day. +-[reply #14] listener: variable_3 +-*** see entry #13 *** +-[entry #33] speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 text: Probably. +-[entry #34] speaker: variable_1 listener: variable_2 [biod_cithub_loc_int.cit_branding_a_D.cit_branding_a_dlg] speaker_list: cit_background_female +-[entry #0] condition: conditional_1765(1) speaker: variable_1 listener: variable_2 +-[reply #0] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #14] | | condition: conditional_1766(1) | | speaker: variable_1 | | listener: variable_2 | | text: Medical transport arriving. Please make way for healthcare personnel. | +-[entry #15] | | condition: conditional_1766(2) | | speaker: variable_1 | | listener: variable_2 | | text: Warning: Thessia is now considered a no-fly zone. Please see the ticket counter regarding passage through asari space. | +-[entry #16] | | condition: conditional_1766(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Incoming ship in distress. Traffic control is deploying tow mechs. All civilian departures please hold. | +-[entry #17] | | condition: conditional_1766(4) | | speaker: cit_background_female | | listener: variable_2 | | text: We are at Threat Level 4. Any ship refusing to submit to remote guidance will be fired upon. | +-[entry #18] | | condition: conditional_1766(5) | | speaker: variable_1 | | listener: variable_2 | | text: Please check com buoys for possible hostile activity before plotting jumps through contested systems. | +-[entry #24] | | condition: conditional_1766(6) | | speaker: variable_1 | | listener: variable_2 | | text: All visitors from Palaven must go through quarantine and psychological screening. | +-[entry #25] | | condition: conditional_1766(7) | | speaker: variable_1 | | listener: variable_2 | | text: If you are hearing voices or having unusual headaches, please contact a C-Sec officer for assistance. | +-[entry #26] | | condition: conditional_1766(8) | | speaker: variable_1 | | listener: variable_2 | | text: Security is everyone's job. Please report any suspicious activity to the nearest C-Sec officer. | +-[entry #32] | | condition: conditional_1766(9) | | speaker: cit_background_female | | listener: variable_2 | | text: All visitors, please remain calm. The Citadel is making every effort to accommodate your needs. | +-[entry #33] | | condition: conditional_1766(10) | | speaker: cit_background_female | | listener: variable_2 | | text: Cerberus remains a security concern. All human arrivals are subject to background screening. | +-[entry #34] | | condition: conditional_1766(11) | | speaker: cit_background_female | | listener: variable_2 | | text: We are preparing emergency housing to meet specific environmental requirements for all species. | +-[entry #43] | | condition: conditional_1766(12) | | speaker: variable_1 | | listener: variable_2 | | text: Emergency shelters and medical stations are located at Docking Bay E24. | +-[entry #44] | | condition: conditional_1766(13) | | speaker: variable_1 | | listener: variable_2 | | text: Patients with special medical needs should visit Huerta Memorial Hospital for assistance. | +-[entry #45] | | condition: conditional_1766(14) | | speaker: cit_background_female | | listener: variable_2 | | text: In light of recent security concerns, the Citadel Embassy is restricted to authorized personnel only. | +-[entry #46] | | condition: conditional_1766(15) | | speaker: variable_1 | | listener: variable_2 | | text: Please enjoy the safety and security of our shops on the Presidium Commons. | +-[entry #47] | condition: conditional_1766(16) | speaker: cit_background_female | listener: variable_2 | text: Here for shore leave? Get your own little slice of heaven... at Purgatory. +-[reply #1] | condition: conditional_800(-1) | listener: variable_3 | +-[entry #8] | | condition: conditional_1766(1) | | speaker: variable_1 | | listener: variable_2 | | text: Evacuation transport incoming from Palaven. | +-[entry #9] | | condition: conditional_1766(2) | | speaker: variable_1 | | listener: variable_2 | | text: Alliance troop transport cleared for landing. | +-[entry #10] | | condition: conditional_1766(3) | | speaker: cit_background_female | | listener: variable_2 | | text: This is the final boarding call for outbound passenger transport to Sanctuary. | +-[entry #11] | | condition: conditional_1766(4) | | speaker: cit_background_female | | listener: variable_2 | | text: Military transport incoming from Palaven. Medical staff, please stand by. | +-[entry #12] | | condition: conditional_1766(5) | | speaker: cit_background_female | | listener: variable_2 | | text: Security, please stand by for arriving transport from Khar'shan. | +-[entry #21] | | condition: conditional_1766(6) | | speaker: cit_background_female | | listener: variable_2 | | text: Civilians are not permitted to carry weapons on the Citadel. | +-[entry #22] | | condition: conditional_1766(7) | | speaker: cit_background_female | | listener: variable_2 | | text: Off-duty military personnel may leave their equipment with C-Sec for safekeeping. | +-[entry #29] | | condition: conditional_1766(8) | | speaker: variable_1 | | listener: variable_2 | | text: All batarian visitors, please report to emergency civilian housing at Docking Bay E24. | +-[entry #30] | | condition: conditional_1766(9) | | speaker: variable_1 | | listener: variable_2 | | text: Please have Citadel-approved ID ready. If you do not have a Citadel-approved ID, contact your embassy for assistance. | +-[entry #37] | | condition: conditional_1766(10) | | speaker: cit_background_female | | listener: variable_2 | | text: All emergency civilian ships are arriving at Docking Bay E24. | +-[entry #38] | | condition: conditional_1766(11) | | speaker: variable_1 | | listener: variable_2 | | text: Citadel residents with health concerns may visit Huerta Memorial Hospital. | +-[entry #39] | | condition: conditional_1766(12) | | speaker: cit_background_female | | listener: variable_2 | | text: Members of Citadel species, please contact your embassy for assistance. | +-[entry #40] | | condition: conditional_1766(13) | | speaker: variable_1 | | listener: variable_2 | | text: Please enjoy our shopping and entertainment options on the Presidium Commons. | +-[entry #41] | condition: conditional_1766(14) | speaker: cit_background_female | listener: variable_2 | text: Want a taste of Omega without leaving the Citadel? Walk on the wild side... at Purgatory. +-[reply #2] listener: variable_3 +-*** see entry #21 *** +-*** see entry #22 *** +-*** see entry #30 *** +-*** see entry #38 *** +-*** see entry #39 *** +-[entry #1] condition: conditional_1765(2) speaker: variable_1 listener: variable_2 +-[reply #3] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #59] | | condition: conditional_1767(1) | | speaker: cit_background_female | | listener: variable_2 | | text: What price will you put on your family's safety? Come to Sanctuary. | +-[entry #60] | | condition: conditional_1767(2) | | speaker: variable_1 | | listener: variable_2 | | text: For the best omni-tools and bio-amps on the market, visit Armali Council. | +-[entry #61] | | condition: conditional_1767(3) | | speaker: variable_1 | | listener: variable_2 | | text: You can't afford to join the Alliance? With the galaxy at war, you can't afford not to. See your recruiter today. | +-[entry #62] | | condition: conditional_1767(4) | | speaker: cit_background_female | | listener: variable_2 | | text: You're serving the galaxy, soldier... so tonight, let us serve you. Come to Purgatory for a shore leave to last a lifetime. | +-[entry #63] | | condition: conditional_1767(5) | | speaker: cit_background_female | | listener: variable_2 | | text: Blasto 6: Partners in Crime is proud to support our soldiers. Please do your part... to enkindle this. | +-[entry #64] | | condition: conditional_1767(6) | | speaker: variable_1 | | listener: variable_2 | | text: When N7 Alliance operatives need arms and armor, they go to Kassa Fabrication. Kassa: you're worth it. | +-[entry #65] | | condition: conditional_1767(7) | | speaker: variable_1 | | listener: variable_2 | | text: Safety. Security. Protection. Rosenkov Materials arms and armor. | +-[entry #66] | | condition: conditional_1767(8) | | speaker: cit_background_female | | listener: variable_2 | | text: The galaxy doesn't rest, and neither can you. Come to Apollo's. We'll treat you right. | +-[entry #69] | | condition: conditional_1767(9) | | speaker: variable_1 | | listener: variable_2 | | text: Cerberus attackers may have left traps or explosives behind. Report any suspicious equipment to C-Sec. | +-[entry #70] | | condition: conditional_1767(10) | | speaker: cit_background_female | | listener: variable_2 | | text: Please avoid structural repairs until a Citadel maintenance advisor has cleared the operation. | +-[entry #71] | | condition: conditional_1767(11) | | speaker: variable_1 | | listener: variable_2 | | text: Cerberus operatives may still be in the area. If you see anything suspicious, please contact C-Sec. | +-[entry #72] | | condition: conditional_1767(12) | | speaker: variable_1 | | listener: variable_2 | | text: C-Sec is currently hiring security personnel with weapons training and clean background checks. Please do your part. | +-[entry #73] | condition: conditional_1767(13) | speaker: cit_background_female | listener: variable_2 | text: If your personal ID is not working, you may have been declared missing after the Cerberus attack. Please contact C-Sec for assistance. +-[reply #4] listener: variable_3 +-[entry #51] | condition: conditional_1767(1) | speaker: cit_background_female | listener: variable_2 | text: If you're not sure where to go... come to Sanctuary. We can keep you safe. +-[entry #52] | condition: conditional_1767(2) | speaker: variable_1 | listener: variable_2 | text: In these troubled times, go with the investors you trust. Go with First Irune, a division of Elkoss Combine. +-[entry #53] | condition: conditional_1767(3) | speaker: variable_1 | listener: variable_2 | text: Ready to help defend the galaxy? Join the Alliance. +-[entry #54] | condition: conditional_1767(4) | speaker: cit_background_female | listener: variable_2 | text: Troubles weighing you down? Strip off all that excess baggage... at Purgatory. +-[entry #55] | condition: conditional_1767(5) | speaker: cit_background_female | listener: variable_2 | text: Want a treat the whole family can enjoy? Blasto 6: Partners in Crime, now available with special combo toy pack included! +-[entry #56] | condition: conditional_1767(6) | speaker: cit_background_female | listener: variable_2 | text: What's the best way to start your morning, take a break, or relax at the end of a long day? Apollo's Coffee. Come on by. +-[entry #57] condition: conditional_1767(7) speaker: variable_1 listener: variable_2 text: For a fresh spreadable alternative, try McSorley's Cloaca Margarine, made from free-range organic varren. +-[entry #2] condition: conditional_1765(3) speaker: variable_1 listener: variable_2 +-[reply #5] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #101] | | condition: conditional_1768(1) | | speaker: variable_1 | | listener: variable_2 | | text: Any available amino-dextrous blood donors, please report to Testing. | +-[entry #102] | | condition: conditional_1768(2) | | speaker: cit_background_female | | listener: variable_2 | | text: All personnel, please update available inventory. | +-[entry #103] | | condition: conditional_1768(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Code L-16. Calling any surgical staff trained in turian physiology. | +-[entry #104] | | condition: conditional_1768(4) | | speaker: variable_1 | | listener: variable_2 | | text: Do not approve any supply transfers to the refugee camp unless authorized by management. | +-[entry #105] | condition: conditional_1768(5) | speaker: cit_background_female | listener: variable_2 | text: We have a medical ship incoming from Thessia. All available personnel prepare for triage. +-[reply #6] listener: variable_3 +-[entry #93] | condition: conditional_1768(1) | speaker: variable_1 | listener: variable_2 | text: Due to wartime conditions, all vacation requests must be approved by management. +-[entry #94] | condition: conditional_1768(2) | speaker: variable_1 | listener: variable_2 | text: Please observe standard quarantine procedures for all incoming patients. +-[entry #95] | condition: conditional_1768(3) | speaker: cit_background_female | listener: variable_2 | text: We have medical ships incoming from Palaven. All staff licensed to treat turian patients, please remain on-call. +-[entry #96] | condition: conditional_1768(4) | speaker: variable_1 | listener: variable_2 | text: Patients with non-life-threatening conditions may be asked to transfer to our medical center at Zakera Ward. +-[entry #97] condition: conditional_1768(5) speaker: variable_1 listener: variable_2 text: Please limit use of turian synthetic dermal tissue unless authorized by management. +-[entry #3] condition: conditional_1765(4) speaker: variable_1 listener: variable_2 +-[reply #7] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #82] | | condition: conditional_1769(1) | | speaker: variable_1 | | listener: variable_2 | | text: Please forward all traffic from the human embassy to the asari embassy until otherwise notified. | +-[entry #83] | | condition: conditional_1769(2) | | speaker: variable_1 | | listener: variable_2 | | text: Please be aware that this area is under surveillance. | +-[entry #84] | | condition: conditional_1769(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Please double-check all correspondence to ensure that classified data is kept private. | +-[entry #85] | | condition: conditional_1769(4) | | speaker: cit_background_female | | listener: variable_2 | | text: A security lockdown is in effect in this area. Visitors are not permitted at this time. | +-[entry #86] | condition: conditional_1769(5) | speaker: variable_1 | listener: variable_2 | text: For security reasons, all wireless traffic in this area is monitored. +-[reply #8] listener: variable_3 +-[entry #76] | condition: conditional_1769(1) | speaker: variable_1 | listener: variable_2 | text: Councilor Udina, please contact the turian embassy. Donnel Udina to turian embassy. +-[entry #77] | condition: conditional_1769(2) | speaker: cit_background_female | listener: variable_2 | text: Please be advised, all negotiated treaties are now subject to any applicable wartime support clauses. +-[entry #78] | condition: conditional_1769(3) | speaker: cit_background_female | listener: variable_2 | text: Please see an information agent if you need assistance. +-[entry #79] | condition: conditional_1769(4) | speaker: variable_1 | listener: variable_2 | text: All non-Council races, be aware that the Council is not accepting new meeting requests. +-[entry #80] condition: conditional_1769(5) speaker: cit_background_female listener: variable_2 text: If you wish to make a request for asylum, please see an information agent for help. +-[entry #4] condition: conditional_1765(5) speaker: variable_1 listener: variable_2 +-[reply #9] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #124] | | condition: conditional_1770(1) | | speaker: variable_1 | | listener: variable_2 | | text: All right, everybody give it up for the boys and girls in uniform! | +-[entry #125] | | condition: conditional_1770(2) | | speaker: variable_1 | | listener: variable_2 | | text: If you're on active duty, the first drink is on us! | +-[entry #126] | | condition: conditional_1770(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Tip jar goes to help Palaven--don't be cheap! | +-[entry #127] | condition: conditional_1770(4) | speaker: cit_background_female | listener: variable_2 | text: We're here to help you have the best shore leave ever! +-[reply #10] listener: variable_3 +-[entry #119] | condition: conditional_1770(1) | speaker: variable_1 | listener: variable_2 | text: Everybody shake it! +-[entry #120] | condition: conditional_1770(2) | speaker: variable_1 | listener: variable_2 | text: Give it up for Expel 10! +-[entry #121] | condition: conditional_1770(3) | speaker: cit_background_female | listener: variable_2 | text: Leave your troubles outside! +-[entry #122] condition: conditional_1770(4) speaker: cit_background_female listener: variable_2 text: Hey, all you skinny jumpers--get drunk or get dancing! +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #13] | | listener: variable_3 | | +-*** see entry #8 *** | | +-*** see entry #9 *** | | +-*** see entry #10 *** | | +-*** see entry #11 *** | | +-*** see entry #12 *** | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #15 *** | +-*** see entry #16 *** | +-*** see entry #17 *** | +-*** see entry #18 *** +-[entry #19] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | +-*** see entry #21 *** | | +-*** see entry #22 *** | +-[entry #23] | speaker: variable_1 | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-*** see entry #24 *** | +-*** see entry #25 *** | +-*** see entry #26 *** +-[entry #27] | speaker: variable_1 | listener: variable_2 | +-[reply #18] | listener: variable_3 | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #19] | | listener: variable_3 | | +-*** see entry #29 *** | | +-*** see entry #30 *** | +-[entry #31] | speaker: variable_1 | listener: variable_2 | +-[reply #20] | listener: variable_3 | +-*** see entry #32 *** | +-*** see entry #33 *** | +-*** see entry #34 *** +-[entry #35] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #36] | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-*** see entry #37 *** | +-*** see entry #38 *** | +-*** see entry #39 *** | +-*** see entry #40 *** | +-*** see entry #41 *** +-[entry #42] speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-*** see entry #43 *** +-*** see entry #44 *** +-*** see entry #45 *** +-*** see entry #46 *** +-*** see entry #47 *** +-[entry #48] speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #49] | speaker: variable_1 | listener: variable_2 | +-[reply #25] | listener: variable_3 | +-[entry #50] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #26] | | listener: variable_3 | | +-*** see entry #51 *** | | +-*** see entry #52 *** | | +-*** see entry #53 *** | | +-*** see entry #54 *** | | +-*** see entry #55 *** | | +-*** see entry #56 *** | | +-*** see entry #57 *** | +-[entry #58] | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-*** see entry #59 *** | +-*** see entry #60 *** | +-*** see entry #61 *** | +-*** see entry #62 *** | +-*** see entry #63 *** | +-*** see entry #64 *** | +-*** see entry #65 *** | +-*** see entry #66 *** +-[entry #67] speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #68] speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-*** see entry #69 *** +-*** see entry #70 *** +-*** see entry #71 *** +-*** see entry #72 *** +-*** see entry #73 *** +-[entry #74] speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #75] | speaker: variable_1 | listener: variable_2 | +-[reply #31] | listener: variable_3 | +-*** see entry #76 *** | +-*** see entry #77 *** | +-*** see entry #78 *** | +-*** see entry #79 *** | +-*** see entry #80 *** +-[entry #81] | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-*** see entry #82 *** | +-*** see entry #83 *** | +-*** see entry #84 *** | +-*** see entry #85 *** | +-*** see entry #86 *** +-[entry #87] speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #88] | speaker: variable_1 | listener: variable_2 | text: Shepard, human. Spectre status recognized. +-[entry #89] | speaker: variable_1 | listener: variable_2 | text: All weapons are to be kept within designated firing areas. +-[entry #90] speaker: variable_1 listener: variable_2 text: Please use caution. Live-fire exercises in progress. +-[entry #91] speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #92] | speaker: variable_1 | listener: variable_2 | +-[reply #35] | listener: variable_3 | +-*** see entry #93 *** | +-*** see entry #94 *** | +-*** see entry #95 *** | +-*** see entry #96 *** | +-*** see entry #97 *** | +-[entry #98] | | speaker: cit_background_female | | listener: variable_2 | | text: Scanning... You are cleared to proceed. | +-[entry #99] | speaker: cit_background_female | listener: variable_2 | text: Please wait for scanning to complete... Thank you. +-[entry #100] speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-*** see entry #101 *** +-*** see entry #102 *** +-*** see entry #103 *** +-*** see entry #104 *** +-*** see entry #105 *** +-[entry #106] speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-[entry #107] | speaker: variable_1 | listener: variable_2 | +-[reply #38] | listener: variable_3 | +-[entry #108] | speaker: variable_1 | listener: variable_2 | +-[reply #39] | listener: variable_3 | +-[entry #109] | | speaker: variable_1 | | listener: variable_2 | | text: You're not on the list, get in line. | +-[entry #110] | | speaker: variable_1 | | listener: variable_2 | | text: Aria wants you all to have a pleasant night's entertainment. | +-[entry #111] | | speaker: variable_1 | | listener: variable_2 | | text: You're not getting in dressed like that. | +-[entry #112] | | speaker: variable_1 | | listener: variable_2 | | text: Calm down. Don't piss off C-Sec. | +-[entry #113] | | speaker: cit_background_female | | listener: variable_2 | | text: This is the hottest spot on the Citadel. | +-[entry #114] | | speaker: cit_background_female | | listener: variable_2 | | text: I heard Aria came here from Omega. | +-[entry #115] | | speaker: cit_background_female | | listener: variable_2 | | text: I'm so glad they replaced Flux. This place is sick. | +-[entry #116] | speaker: cit_background_female | listener: variable_2 | text: When do we get to go in? +-[entry #117] speaker: variable_1 listener: variable_2 +-[reply #40] listener: variable_3 +-[entry #118] | speaker: variable_1 | listener: variable_2 | +-[reply #41] | listener: variable_3 | +-*** see entry #119 *** | +-*** see entry #120 *** | +-*** see entry #121 *** | +-*** see entry #122 *** +-[entry #123] speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-*** see entry #124 *** +-*** see entry #125 *** +-*** see entry #126 *** +-*** see entry #127 *** +-[entry #128] speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 +-[entry #129] | speaker: variable_1 | listener: variable_2 | +-[reply #44] | listener: variable_3 | +-[entry #130] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome, Commander Shepard. Please select a destination. | +-[entry #131] | | speaker: cit_background_female | | listener: variable_2 | | text: Spectre status recognized. Please select a destination. | +-[entry #132] | | speaker: cit_background_female | | listener: variable_2 | | text: Areas tagged of interest to you are highlighted on the elevator menu. | +-[entry #133] | | speaker: cit_background_female | | listener: variable_2 | | text: If you have a question, please consult an Avina terminal for assistance. | +-[entry #134] | speaker: cit_background_female | listener: variable_2 | text: One moment, please. +-[entry #135] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #136] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Docking Bay D24. +-[entry #137] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Docking Bay E24, Emergency Civilian Housing. +-[entry #138] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Presidium Commons. +-[entry #139] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Presidium Embassy. +-[entry #140] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Huerta Memorial Hospital. +-[entry #141] speaker: cit_background_female listener: variable_2 text: Now arriving at Wards level, Purgatory. +-[entry #142] speaker: variable_1 listener: variable_2 +-[reply #46] listener: variable_3 +-[entry #143] | speaker: variable_1 | listener: variable_2 | +-[reply #47] | listener: variable_3 | +-[entry #144] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome to Batarian State Arms. | +-[entry #145] | | speaker: variable_1 | | listener: variable_2 | | text: Batarian State Arms: defending the Hegemony! | +-[entry #146] | | speaker: variable_1 | | listener: variable_2 | | text: Stand strong for your people, with Batarian State Arms. | +-[entry #147] | | speaker: variable_1 | | listener: variable_2 | | text: Please observe all caste restrictions when making a purchase. | +-[entry #148] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for your patronage. | +-[entry #149] | speaker: variable_1 | listener: variable_2 | text: Your purchases are a credit to the Hegemony. +-[entry #150] | speaker: variable_1 | listener: variable_2 | +-[reply #48] | listener: variable_3 | +-[entry #151] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Nos Astra Sporting Goods. | +-[entry #152] | | speaker: cit_background_female | | listener: variable_2 | | text: Shoot smart. Shoot Nos Astra. | +-[entry #153] | | speaker: cit_background_female | | listener: variable_2 | | text: Our selections include rare technology upgrades from the Terminus Systems. | +-[entry #154] | | speaker: cit_background_female | | listener: variable_2 | | text: All licensed huntresses may apply for a professional discount. | +-[entry #155] | | speaker: cit_background_female | | listener: variable_2 | | text: Thank you for shopping at Nos Astra Sporting Goods. | +-[entry #156] | speaker: cit_background_female | listener: variable_2 | text: Good hunting. +-[entry #157] | speaker: variable_1 | listener: variable_2 | +-[reply #49] | listener: variable_3 | +-[entry #158] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Aeghor Munitions. | +-[entry #159] | | speaker: variable_1 | | listener: variable_2 | | text: Aeghor Munitions. For deals you never see coming. | +-[entry #160] | | speaker: cit_background_female | | listener: variable_2 | | text: Our customer service specialists are always interested in purchasing new technology. | +-[entry #161] | | speaker: variable_1 | | listener: variable_2 | | text: Please obey all local government restrictions when purchasing protective equipment. | +-[entry #162] | | speaker: cit_background_female | | listener: variable_2 | | text: Thank you for shopping at Aeghor Munitions. | +-[entry #163] | speaker: variable_1 | listener: variable_2 | text: Remember, all purchases made by Aeghor Munitions will show on your credit report as "AM Trading Limited." +-[entry #164] | speaker: variable_1 | listener: variable_2 | +-[reply #50] | listener: variable_3 | +-[entry #165] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome to Cipritine Armory. | +-[entry #166] | | speaker: cit_background_female | | listener: variable_2 | | text: Professional-grade equipment at reasonable prices. That's Cipritine. | +-[entry #167] | | speaker: variable_1 | | listener: variable_2 | | text: Proceeds from all sales go to help the troops on Palaven. | +-[entry #168] | | speaker: cit_background_female | | listener: variable_2 | | text: All Cipritine Armory products include a lifetime guarantee for performance. See our extranet site for details. | +-[entry #169] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for shopping at Cipritine Armory. | +-[entry #170] | speaker: cit_background_female | listener: variable_2 | text: Good luck, and stay safe. +-[entry #171] | speaker: variable_1 | listener: variable_2 | +-[reply #51] | listener: variable_3 | +-[entry #172] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Kanala Exports. | +-[entry #173] | | speaker: variable_1 | | listener: variable_2 | | text: Kanala Exports is pleased to offer goods for security and peace of mind. | +-[entry #174] | | speaker: cit_background_female | | listener: variable_2 | | text: Cultivating serenity is possible even during times of crisis. | +-[entry #175] | | speaker: variable_1 | | listener: variable_2 | | text: At Kanala Exports, we believe that a peaceful heart is a strong heart. | +-[entry #176] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for shopping at Kanala Exports. | +-[entry #177] | speaker: cit_background_female | listener: variable_2 | text: We appreciate your visit. +-[entry #178] | speaker: variable_1 | listener: variable_2 | +-[reply #52] | listener: variable_3 | +-[entry #179] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome to Elkoss Combine Arsenal Supplies. | +-[entry #180] | | speaker: cit_background_female | | listener: variable_2 | | text: Elkoss Combine: If it exists, we carry it. | +-[entry #181] | | speaker: cit_background_female | | listener: variable_2 | | text: Don't be left out in the cold. Ask about our full-service warrantees! | +-[entry #182] | | speaker: variable_1 | | listener: variable_2 | | text: Any opened goods can only be returned for store credit. | +-[entry #183] | | speaker: cit_background_female | | listener: variable_2 | | text: Please visit any of our Elkoss Combine affiliate branches for any and all personal needs. | +-[entry #184] | speaker: variable_1 | listener: variable_2 | text: Thank you--come again. +-[entry #185] | speaker: variable_1 | listener: variable_2 | +-[reply #53] | listener: variable_3 | +-[entry #186] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Kassa Fabrication Weaponry. | +-[entry #187] | | speaker: variable_1 | | listener: variable_2 | | text: For the best in the business, come to Kassa. | +-[entry #188] | | speaker: cit_background_female | | listener: variable_2 | | text: Proceeds from all purchases go to help our men and women serving in the Alliance. | +-[entry #189] | | speaker: variable_1 | | listener: variable_2 | | text: All goods have been marked down with our special wartime discount. | +-[entry #190] | | speaker: cit_background_female | | listener: variable_2 | | text: Thank you for shopping at Kassa Fabrication Weaponry. | +-[entry #191] | speaker: variable_1 | listener: variable_2 | text: Kassa Fabrication Weaponry hasn't forgotten Earth. Neither should you. +-[entry #192] speaker: variable_1 listener: variable_2 +-[reply #54] listener: variable_3 +-[entry #193] | speaker: cit_background_female | listener: variable_2 | text: Welcome to Sirta. +-[entry #194] | speaker: variable_1 | listener: variable_2 | text: Thank you for coming to Sirta. How can we help you? +-[entry #195] | speaker: cit_background_female | listener: variable_2 | text: Sirta is a nonprofit organization dedicated to the medical needs of all sapient life. +-[entry #196] | speaker: variable_1 | listener: variable_2 | text: All profits from sales go to help new medical research. +-[entry #197] | speaker: cit_background_female | listener: variable_2 | text: Thank you for shopping. +-[entry #198] speaker: variable_1 listener: variable_2 text: Be safe. [biod_cithub_loc_int.cit_news_a_D.cit_news_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_561(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: plot.bools[21673] == 0 | | transition: transition_3677(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #2] | | listener: variable_3 | | +-[entry #170] | | transition: transition_3698(0) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #170] | | listener: variable_3 | | +-[entry #171] | | | condition: plot.bools[21676] == 1 | | | transition: transition_3690(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #171] | | | listener: variable_3 | | | +-[entry #172] | | | | condition: plot.bools[21674] == 1 | | | | transition: transition_3688(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #172] | | | | listener: variable_3 | | | | +-[entry #173] | | | | | condition: plot.bools[21675] == 1 | | | | | transition: transition_3689(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #173] | | | | | listener: variable_3 | | | | | +-[entry #174] | | | | | | condition: plot.bools[21677] == 1 | | | | | | transition: transition_3691(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #174] | | | | | | listener: variable_3 | | | | | | +-[entry #175] | | | | | | | condition: plot.bools[21683] == 1 | | | | | | | transition: transition_3697(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #175] | | | | | | | listener: variable_3 | | | | | | | +-[entry #176] | | | | | | | | condition: plot.bools[21682] == 1 | | | | | | | | transition: transition_3696(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #176] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #177] | | | | | | | | | condition: plot.bools[21679] == 1 | | | | | | | | | transition: transition_3693(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #177] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #178] | | | | | | | | | | condition: plot.bools[21680] == 1 | | | | | | | | | | transition: transition_3694(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #178] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #179] | | | | | | | | | | | condition: plot.bools[21681] == 1 | | | | | | | | | | | transition: transition_3695(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #179] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #180] | | | | | | | | | | | | condition: plot.bools[21678] == 1 | | | | | | | | | | | | transition: transition_3692(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #180] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #181] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #181] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** see entry #0 *** | | | | | | | | | | | +-*** see entry #181 *** | | | | | | | | | | +-*** see entry #180 *** | | | | | | | | | | +-*** see entry #181 *** | | | | | | | | | +-*** see entry #179 *** | | | | | | | | | +-*** see entry #180 *** | | | | | | | | | +-*** see entry #181 *** | | | | | | | | +-*** see entry #178 *** | | | | | | | | +-*** see entry #179 *** | | | | | | | | +-*** see entry #180 *** | | | | | | | | +-*** see entry #181 *** | | | | | | | +-*** see entry #177 *** | | | | | | | +-*** see entry #178 *** | | | | | | | +-*** see entry #179 *** | | | | | | | +-*** see entry #180 *** | | | | | | | +-*** see entry #181 *** | | | | | | +-*** see entry #176 *** | | | | | | +-*** see entry #177 *** | | | | | | +-*** see entry #178 *** | | | | | | +-*** see entry #179 *** | | | | | | +-*** see entry #180 *** | | | | | | +-*** see entry #181 *** | | | | | +-*** see entry #175 *** | | | | | +-*** see entry #176 *** | | | | | +-*** see entry #177 *** | | | | | +-*** see entry #178 *** | | | | | +-*** see entry #179 *** | | | | | +-*** see entry #180 *** | | | | | +-*** see entry #181 *** | | | | +-*** see entry #174 *** | | | | +-*** see entry #175 *** | | | | +-*** see entry #176 *** | | | | +-*** see entry #177 *** | | | | +-*** see entry #178 *** | | | | +-*** see entry #179 *** | | | | +-*** see entry #180 *** | | | | +-*** see entry #181 *** | | | +-*** see entry #173 *** | | | +-*** see entry #174 *** | | | +-*** see entry #175 *** | | | +-*** see entry #176 *** | | | +-*** see entry #177 *** | | | +-*** see entry #178 *** | | | +-*** see entry #179 *** | | | +-*** see entry #180 *** | | | +-*** see entry #181 *** | | +-*** see entry #172 *** | | +-*** see entry #173 *** | | +-*** see entry #174 *** | | +-*** see entry #175 *** | | +-*** see entry #176 *** | | +-*** see entry #177 *** | | +-*** see entry #178 *** | | +-*** see entry #179 *** | | +-*** see entry #180 *** | | +-*** see entry #181 *** | +-[entry #3] | | condition: conditional_1757(0) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #3] | | listener: variable_3 | | +-[entry #233] | | speaker: variable_1 | | listener: variable_2 | | text: For the first time since the rachni war, the asari homeworld of Thessia has been attacked by alien forces. | +-[entry #4] | | condition: conditional_1757(1) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #4] | | listener: variable_3 | | +-[entry #240] | | speaker: variable_1 | | listener: variable_2 | | text: With the elcor homeworld taken by Reaper forces, refugees from Dekuuna are fleeing to the Citadel. | +-[entry #5] | | condition: conditional_1757(2) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | +-[entry #241] | | speaker: variable_1 | | listener: variable_2 | | text: Refugee camps in the Citadel are straining existing resources, and the Council reports that food shortages may happen in the near future. | +-[entry #6] | | condition: conditional_1757(3) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | +-[entry #249] | | speaker: variable_1 | | listener: variable_2 | | text: As Reaper forces appear close to capturing Thessia, asari refugees are pouring into the Citadel. | +-[entry #7] | | condition: conditional_1757(4) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | +-[entry #250] | | speaker: variable_1 | | listener: variable_2 | | text: Reapers have now taken the Maroon Sea Cluster in the Attican Traverse. The Nubian Expanse and the Armstrong Nebula have also fallen to Reaper forces. | +-[entry #8] | | condition: conditional_1757(5) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #251] | | speaker: variable_1 | | listener: variable_2 | | text: As fighting continues, the Reapers now control more than half the inhabitable galaxy. | +-[entry #9] | | condition: conditional_1757(6) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #252] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #195] | | listener: variable_3 | | +-[entry #253] | | | condition: conditional_2564(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Urdnot Wreav has stated that he will die before yielding. Palaven has not yet fallen to Reaper forces. | | +-[entry #254] | | | condition: plot.bools[19769] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: The krogan reiterated their support, but after the unexpected death of Urdnot Wrex, their forces have fragmented. | | +-[entry #255] | | | condition: conditional_1065(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Urdnot Wrex reiterated his support for the turians, but the disastrous bombing of the Kelphic Valley is limiting krogan military capabilities. | | +-[entry #256] | | speaker: variable_1 | | listener: variable_2 | | text: Urdnot Wrex remains adamant that the krogan will continue to support the turians. Palaven has not yet fallen to Reaper forces. | +-[entry #10] | | condition: conditional_1757(7) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | +-[entry #257] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #196] | | listener: variable_3 | | +-[entry #258] | | | condition: plot.bools[17787] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Quarian ships have taken over vital support duty for the turian military in key areas. | | +-[entry #259] | | | condition: plot.bools[17788] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Geth ships have provided vital assistance in slowing the advance of Reaper forces. | | +-[entry #260] | | speaker: variable_1 | | listener: variable_2 | | text: Quarian and geth ships have given the turians critical support to keep their military functional. | +-[entry #11] | | condition: conditional_1757(8) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #11] | | listener: variable_3 | | +-[entry #261] | | | condition: conditional_365(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Refugees fleeing to Sanctuary have been killed. The Alliance is warning civilians that Sanctuary was a front for Cerberus operations. | | +-*** see entry #0 *** | +-[entry #12] | | condition: conditional_1757(9) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | +-[entry #156] | | | condition: plot.bools[21801] == 0 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #156] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-[entry #13] | | | condition: plot.bools[21693] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-[entry #247] | | | condition: conditional_1760(-1) | | | transition: transition_3687(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Cerberus forces have been repelled after attempting to seize an Alliance comm facility on Onteron. | | +-*** see entry #0 *** | +-[entry #14] | | condition: conditional_1757(10) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #14] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #15] | | | condition: plot.bools[21689] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #15] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-[entry #243] | | | condition: conditional_1761(-1) | | | transition: transition_3683(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: After heavy fighting, Alliance forces were able to restore power to a vital fuel depot on Cyone. | | +-*** see entry #0 *** | +-[entry #16] | | condition: conditional_1757(11) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #17] | | | condition: plot.bools[21692] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #17] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-[entry #246] | | | condition: conditional_1759(-1) | | | transition: transition_3686(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Alliance forces struck back at Cerberus with a daring attack that disabled a Cerberus fighter base on Noveria. | | +-*** see entry #0 *** | +-[entry #18] | | condition: conditional_1757(12) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #18] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #19] | | | condition: plot.bools[21688] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #19] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-[entry #226] | | | condition: conditional_1455(-1) | | | transition: transition_3682(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #192] | | | listener: variable_3 | | | +-[entry #227] | | | | condition: plot.bools[21702] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Cerberus forces have attacked the turian colony of Aephus, but were repelled thanks to advance warning from Alliance forces. | | | +-[entry #228] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Cerberus forces have attacked the turian colony of Aephus and seized its shipyards. The turians are reporting massive casualties. | | +-*** see entry #0 *** | +-[entry #20] | | condition: conditional_1757(13) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #20] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #21] | | | condition: plot.bools[21686] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #21] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-[entry #202] | | | condition: plot.bools[20911] == 1 | | | transition: transition_3680(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: In a surprise move, batarian ships from the fallen Batarian Hegemony have joined Alliance forces. Hegemony leaders have stated that defeating the Reapers supercedes old grudges. | | +-*** see entry #0 *** | +-[entry #22] | | condition: conditional_1757(14) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #22] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #23] | | | condition: plot.bools[21687] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #23] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-[entry #203] | | | condition: conditional_1147(-1) | | | transition: transition_3681(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: The Blue Suns, Eclipse, and Blood Pack mercenary gangs have unexpectedly announced that they have united to help fight the Reapers. | | +-*** see entry #0 *** | +-[entry #24] | | condition: conditional_1757(15) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #24] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #25] | | | condition: plot.bools[21685] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #25] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-[entry #199] | | | condition: plot.bools[21196] == 1 | | | transition: transition_3679(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #184] | | | listener: variable_3 | | | +-[entry #200] | | | | condition: plot.bools[21451] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The hanar homeworld, Kahje, has reiterated its support for Council forces and has offered extensive medical and technical support. | | | +-[entry #201] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The hanar homeworld, Kahje, fell to Reaper forces after religious extremists disabled the world's orbital defenses. There were no survivors. | | +-*** see entry #0 *** | +-[entry #26] | | condition: conditional_1757(16) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #26] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #27] | | | condition: plot.bools[21684] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #27] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-[entry #198] | | | condition: conditional_550(-1) | | | transition: transition_3678(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Krogan forces reported heavy casualties in destroying a Reaper stronghold located in what was once rachni space. | | +-*** see entry #0 *** | +-[entry #28] | | condition: conditional_1757(17) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #28] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #29] | | | condition: plot.bools[21690] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #29] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-[entry #244] | | | condition: conditional_1762(-1) | | | transition: transition_3684(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Cerberus forces have attacked civilians on Benning. The Alliance has deployed units to defend the refugees during evacuation. | | +-*** see entry #0 *** | +-[entry #30] | | condition: conditional_1757(18) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #30] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #31] | | | condition: plot.bools[21691] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #31] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-[entry #245] | | | condition: conditional_1763(-1) | | | transition: transition_3685(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Cerberus forces have attacked Tuchanka, apparently trying to weaken krogan resistance against the Reapers. Krogan ground defenses repelled the attack. | | +-*** see entry #0 *** | +-[entry #32] | transition: transition_3698(0) | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-*** see entry #0 *** +-[entry #33] | condition: conditional_574(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #33] | listener: variable_3 | +-[entry #34] | | condition: plot.bools[21672] == 0 | | transition: transition_3676(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #34] | | listener: variable_3 | | +-*** see entry #170 *** | +-[entry #35] | | condition: conditional_1757(0) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #35] | | listener: variable_3 | | +-[entry #219] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #190] | | listener: variable_3 | | +-[entry #220] | | | condition: conditional_707(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Grissom Academy also fell to the Reapers when Elysium was attacked, but Alliance forces were able to evacuate all students. | | +-[entry #221] | | speaker: variable_1 | | listener: variable_2 | | text: Grissom Academy also fell to the Reapers when Elysium was attacked. There are no reports of survivors. | +-[entry #36] | | condition: conditional_1757(1) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #36] | | listener: variable_3 | | +-[entry #230] | | speaker: variable_1 | | listener: variable_2 | | text: Reaper forces have claimed the Argos Rho Cluster after heavy fighting. Reports also have them entering the Perseus Veil near geth space. | +-[entry #37] | | condition: conditional_1757(2) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #37] | | listener: variable_3 | | +-[entry #231] | | speaker: variable_1 | | listener: variable_2 | | text: Reaper forces have been sighted in the Parnitha system, within striking distance of Thessia, the asari homeworld. | +-[entry #38] | | condition: conditional_1757(3) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #38] | | listener: variable_3 | | +-*** see entry #241 *** | +-[entry #39] | | condition: conditional_1757(4) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #39] | | listener: variable_3 | | +-[entry #232] | | speaker: variable_1 | | listener: variable_2 | | text: More trouble in the Perseus Arm, as Reaper forces now control the Hades Nexus and Sentry Omega Cluster. | +-[entry #40] | | condition: conditional_1757(5) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #40] | | listener: variable_3 | | +-*** see entry #233 *** | +-[entry #41] | | condition: conditional_1757(6) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #41] | | listener: variable_3 | | +-[entry #234] | | speaker: variable_1 | | listener: variable_2 | | text: As the asari and Alliance militaries face major setbacks, the turians and krogan are still fighting fiercely to keep Palaven. | +-[entry #42] | | condition: conditional_1757(7) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #42] | | listener: variable_3 | | +-[entry #235] | | speaker: variable_1 | | listener: variable_2 | | text: With the war between the geth and the quarians now ended, the turian military is receiving vital and unexpected assistance. | +-[entry #43] | | condition: conditional_1757(8) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #43] | | listener: variable_3 | | +-[entry #236] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #193] | | listener: variable_3 | | +-[entry #237] | | | condition: plot.bools[17787] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: After destroying the geth, the quarians announced that they would support the fight against the Reapers. | | +-[entry #238] | | | condition: plot.bools[17788] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: After defeating the quarians, the geth announced that they are seeking an alliance against the Reapers. | | +-[entry #239] | | speaker: variable_1 | | listener: variable_2 | | text: Putting aside centuries of hostility, the geth and quarians have both agreed to help fight Reaper forces. | +-[entry #44] | | condition: conditional_1757(9) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #44] | | listener: variable_3 | | +-*** see entry #240 *** | +-[entry #45] | | condition: conditional_1757(10) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #45] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #46] | | | condition: plot.bools[21689] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #46] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #243 *** | | +-*** see entry #0 *** | +-[entry #47] | | condition: conditional_1757(11) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #47] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #48] | | | condition: plot.bools[21692] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #48] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #246 *** | | +-*** see entry #0 *** | +-[entry #49] | | condition: conditional_1757(12) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #49] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #50] | | | condition: plot.bools[21688] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #50] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #226 *** | | +-*** see entry #0 *** | +-[entry #51] | | condition: conditional_1757(13) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #51] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #52] | | | condition: plot.bools[21686] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #52] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #202 *** | | +-*** see entry #0 *** | +-[entry #53] | | condition: conditional_1757(14) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #53] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #54] | | | condition: plot.bools[21687] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #54] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #203 *** | | +-*** see entry #0 *** | +-[entry #55] | | condition: conditional_1757(15) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #55] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #56] | | | condition: plot.bools[21685] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #56] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #199 *** | | +-*** see entry #0 *** | +-[entry #57] | | condition: conditional_1757(16) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #57] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #58] | | | condition: plot.bools[21684] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #58] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #198 *** | | +-*** see entry #0 *** | +-[entry #59] | | condition: conditional_1757(17) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #59] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #60] | | | condition: plot.bools[21690] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #60] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #244 *** | | +-*** see entry #0 *** | +-[entry #61] | | condition: conditional_1757(18) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #61] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #62] | | | condition: plot.bools[21691] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #62] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #245 *** | | +-*** see entry #0 *** | +-[entry #63] | transition: transition_3698(0) | speaker: variable_1 | listener: variable_2 | +-[reply #63] | listener: variable_3 | +-*** see entry #0 *** +-[entry #64] | condition: conditional_482(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #64] | listener: variable_3 | +-[entry #65] | | condition: plot.bools[21671] == 0 | | transition: transition_3675(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #65] | | listener: variable_3 | | +-*** see entry #170 *** | +-[entry #66] | | condition: conditional_1757(0) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #66] | | listener: variable_3 | | +-[entry #218] | | speaker: variable_1 | | listener: variable_2 | | text: Heavy losses are mount as human colonies Elysium, Tiptree, and Zhu's Hope are hit by Reaper forces. | +-[entry #67] | | condition: conditional_1757(1) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #67] | | listener: variable_3 | | +-*** see entry #219 *** | +-[entry #68] | | condition: conditional_1757(2) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #68] | | listener: variable_3 | | +-[entry #222] | | speaker: variable_1 | | listener: variable_2 | | text: While the Alliance takes heavy losses, turian troops have been bolstered by krogan support on Palaven. | +-[entry #69] | | condition: conditional_1757(3) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #69] | | listener: variable_3 | | +-[entry #223] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #191] | | listener: variable_3 | | +-[entry #224] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Krogan leader Urdnot Wrex stated that his support of the turians proves that the krogan are ready to return to the Citadel. | | +-[entry #225] | | speaker: variable_1 | | listener: variable_2 | | text: Krogan leader Urdnot Wreav stated that the krogan will show no mercy to the Reapers, or to anyone else that violates krogan sovereignty. | +-[entry #70] | | condition: conditional_1757(4) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #70] | | listener: variable_3 | | +-[entry #229] | | speaker: variable_1 | | listener: variable_2 | | text: Reaper forces continue their assault on asari space, claiming the Nimbus Cluster and the Silean Nebula. | +-[entry #71] | | condition: conditional_1757(5) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #71] | | listener: variable_3 | | +-[entry #242] | | speaker: variable_1 | | listener: variable_2 | | text: A joint turian-krogan force has landed on Irune in an attempt to retake the volus homeworld from Reaper forces. | +-[entry #72] | | condition: conditional_1757(6) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #72] | | listener: variable_3 | | +-*** see entry #230 *** | +-[entry #73] | | condition: conditional_1757(7) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #73] | | listener: variable_3 | | +-*** see entry #231 *** | +-[entry #74] | | condition: conditional_1757(8) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #74] | | listener: variable_3 | | +-*** see entry #241 *** | +-[entry #75] | | condition: conditional_1757(9) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #75] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #76] | | | condition: plot.bools[21689] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #76] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #243 *** | | +-*** see entry #0 *** | +-[entry #77] | | condition: conditional_1757(10) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #77] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #78] | | | condition: plot.bools[21692] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #78] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #246 *** | | +-*** see entry #0 *** | +-[entry #79] | | condition: conditional_1757(11) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #79] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #80] | | | condition: plot.bools[21688] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #80] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #226 *** | | +-*** see entry #0 *** | +-[entry #81] | | condition: conditional_1757(12) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #81] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #82] | | | condition: plot.bools[21686] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #82] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #202 *** | | +-*** see entry #0 *** | +-[entry #83] | | condition: conditional_1757(13) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #83] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #84] | | | condition: plot.bools[21687] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #84] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #203 *** | | +-*** see entry #0 *** | +-[entry #85] | | condition: conditional_1757(14) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #85] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #86] | | | condition: plot.bools[21685] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #86] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #199 *** | | +-*** see entry #0 *** | +-[entry #87] | | condition: conditional_1757(15) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #87] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #88] | | | condition: plot.bools[21684] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #88] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #198 *** | | +-*** see entry #0 *** | +-[entry #89] | | condition: conditional_1757(16) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #89] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #90] | | | condition: plot.bools[21690] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #90] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #244 *** | | +-*** see entry #0 *** | +-[entry #91] | | condition: conditional_1757(17) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #91] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #92] | | | condition: plot.bools[21691] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #92] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #245 *** | | +-*** see entry #0 *** | +-[entry #93] | transition: transition_3698(0) | speaker: variable_1 | listener: variable_2 | +-[reply #93] | listener: variable_3 | +-*** see entry #0 *** +-[entry #94] | condition: conditional_493(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #94] | listener: variable_3 | +-[entry #95] | | condition: plot.bools[21669] == 0 | | transition: transition_3674(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #95] | | listener: variable_3 | | +-*** see entry #170 *** | +-[entry #96] | | condition: conditional_1757(0) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #96] | | listener: variable_3 | | +-[entry #206] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #186] | | listener: variable_3 | | +-[entry #207] | | | condition: plot.bools[19186] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Cerberus attempts to take control of the Citadel have failed. The salarian councilor was killed in the attack. | | +-[entry #208] | | speaker: variable_1 | | listener: variable_2 | | text: Cerberus attempts to take control of the Citadel have failed, and C-Sec forces have killed the last invading forces. | +-[entry #97] | | condition: conditional_1757(1) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #97] | | listener: variable_3 | | +-[entry #209] | | speaker: variable_1 | | listener: variable_2 | | text: After obtaining a cure to the genophage, krogan leaders have announced an alliance with the turian military against the Reapers. | +-[entry #98] | | condition: conditional_1757(2) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #98] | | listener: variable_3 | | +-[entry #210] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #187] | | listener: variable_3 | | +-[entry #211] | | | condition: conditional_190(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #188] | | | listener: variable_3 | | | +-[entry #212] | | | | condition: conditional_1053(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Lieutenant Commander Ashley Williams, the second human Spectre, was killed in action while defending the Council from Cerberus forces. | | | +-[entry #213] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Lieutenant Commander Ashley Williams, the second human Spectre, assisted Commander Shepard in preventing Cerberus forces from killing the Council. | | +-[entry #214] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #189] | | listener: variable_3 | | +-[entry #215] | | | condition: conditional_1054(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Major Kaidan Alenko, the second human Spectre, was killed in action while defending the Council from Cerberus forces. | | +-[entry #216] | | speaker: variable_1 | | listener: variable_2 | | text: Major Kaidan Alenko, the second human Spectre, assisted Commander Shepard in preventing Cerberus forces from killing the Council. | +-[entry #99] | | condition: conditional_1757(3) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #99] | | listener: variable_3 | | +-[entry #217] | | speaker: variable_1 | | listener: variable_2 | | text: No replacement has been selected for the position vacated by Councilor Donnel Udina, who died assisting Cerberus in an attempted coup against the Council. | +-[entry #100] | | condition: conditional_1757(4) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #100] | | listener: variable_3 | | +-*** see entry #218 *** | +-[entry #101] | | condition: conditional_1757(5) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #101] | | listener: variable_3 | | +-*** see entry #219 *** | +-[entry #102] | | condition: conditional_1757(6) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #102] | | listener: variable_3 | | +-*** see entry #222 *** | +-[entry #103] | | condition: conditional_1757(7) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #103] | | listener: variable_3 | | +-*** see entry #223 *** | +-[entry #104] | | condition: conditional_1757(8) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #104] | | listener: variable_3 | | +-*** see entry #229 *** | +-[entry #105] | | condition: conditional_1757(11) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #105] | | listener: variable_3 | | +-*** see entry #242 *** | +-[entry #106] | | condition: conditional_1757(9) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #106] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #107] | | | condition: plot.bools[21692] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #107] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #246 *** | | +-*** see entry #0 *** | +-[entry #108] | | condition: conditional_1757(10) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #108] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #109] | | | condition: plot.bools[21688] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #109] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #226 *** | | +-*** see entry #0 *** | +-[entry #110] | | condition: conditional_1757(12) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #110] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #111] | | | condition: plot.bools[21686] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #111] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #202 *** | | +-*** see entry #0 *** | +-[entry #112] | | condition: conditional_1757(13) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #112] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #113] | | | condition: plot.bools[21687] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #113] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #203 *** | | +-*** see entry #0 *** | +-[entry #114] | | condition: conditional_1757(14) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #114] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #115] | | | condition: plot.bools[21685] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #115] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #199 *** | | +-*** see entry #0 *** | +-[entry #116] | | condition: conditional_1757(15) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #116] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #117] | | | condition: plot.bools[21684] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #117] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #198 *** | | +-*** see entry #0 *** | +-[entry #118] | | condition: conditional_1757(16) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #118] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #119] | | | condition: plot.bools[21690] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #119] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #244 *** | | +-*** see entry #0 *** | +-[entry #120] | | condition: conditional_1757(17) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #120] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #121] | | | condition: plot.bools[21691] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #121] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #245 *** | | +-*** see entry #0 *** | +-[entry #122] | transition: transition_3698(0) | speaker: variable_1 | listener: variable_2 | +-[reply #122] | listener: variable_3 | +-*** see entry #0 *** +-[entry #123] | condition: conditional_552(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #123] | listener: variable_3 | +-[entry #124] | | condition: plot.bools[21668] == 0 | | transition: transition_3673(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #124] | | listener: variable_3 | | +-*** see entry #170 *** | +-[entry #125] | | condition: conditional_1757(0) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #125] | | listener: variable_3 | | +-[entry #191] | | speaker: variable_1 | | listener: variable_2 | | text: Fierce fighting continues as the Reapers occupy most of Palaven. It appears that turian forces may lose their planet. | +-[entry #126] | | condition: conditional_1757(1) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #126] | | listener: variable_3 | | +-[entry #192] | | speaker: variable_1 | | listener: variable_2 | | text: Primarch Victus has requested a war summit of Council races, and reports suggest he has also offered an invitation to the krogan. | +-[entry #127] | | condition: conditional_1757(2) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #127] | | listener: variable_3 | | +-[entry #193] | | speaker: variable_1 | | listener: variable_2 | | text: Asari intelligence is reporting sightings of Reaper forces in the Silean Nebula and the Nimbus Cluster. | +-[entry #128] | | condition: conditional_1757(3) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #128] | | listener: variable_3 | | +-[entry #194] | | speaker: variable_1 | | listener: variable_2 | | text: Using Hades Gamma as a staging area, Reaper forces have rapidly expanded into the Gemini Sigma and Voyager clusters. | +-[entry #129] | | condition: conditional_1757(4) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #129] | | listener: variable_3 | | +-[entry #195] | | speaker: variable_1 | | listener: variable_2 | | text: Humanity has suffered a heavy blow as Arcturus Station, capital of the Systems Alliance, has fallen to Reaper forces. | +-[entry #130] | | condition: conditional_1757(5) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #130] | | listener: variable_3 | | +-[entry #196] | | speaker: variable_1 | | listener: variable_2 | | text: The volus homeworld, Irune, has fallen to Reaper forces. Volus refugees are reportedly fleeing to turian colonies. | +-[entry #131] | | condition: conditional_1757(6) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #131] | | listener: variable_3 | | +-[entry #197] | | speaker: variable_1 | | listener: variable_2 | | text: Cerberus forces have reportedly attacked a salarian medical facility on Sur'Kesh. Salarian officials had no comment. | +-[entry #132] | | condition: conditional_1757(7) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #132] | | listener: variable_3 | | +-[entry #204] | | speaker: variable_1 | | listener: variable_2 | | text: Refugees from Reaper-occupied colonies are being placed in makeshift camps in the Citadel docking bays. | +-[entry #133] | | condition: conditional_1757(8) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #133] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #134] | | | condition: plot.bools[21686] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #134] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #202 *** | | +-*** see entry #0 *** | +-[entry #135] | | condition: conditional_1757(9) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #135] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #136] | | | condition: plot.bools[21687] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #136] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #203 *** | | +-*** see entry #0 *** | +-[entry #137] | | condition: conditional_1757(10) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #137] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #138] | | | condition: plot.bools[21685] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #138] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #199 *** | | +-*** see entry #0 *** | +-[entry #139] | | condition: conditional_1757(11) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #139] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #140] | | | condition: plot.bools[21684] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #140] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #198 *** | | +-*** see entry #0 *** | +-[entry #141] | | condition: conditional_1757(12) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #141] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #142] | | | condition: plot.bools[21690] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #142] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #244 *** | | +-*** see entry #0 *** | +-[entry #143] | | condition: conditional_1757(13) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #143] | | listener: variable_3 | | +-*** see entry #156 *** | | +-[entry #144] | | | condition: plot.bools[21691] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #144] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-*** see entry #245 *** | | +-*** see entry #0 *** | +-[entry #145] | transition: transition_3698(0) | speaker: variable_1 | listener: variable_2 | +-[reply #145] | listener: variable_3 | +-*** see entry #0 *** +-[entry #146] | condition: conditional_716(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #146] | listener: variable_3 | +-[entry #147] | | condition: plot.bools[21667] == 0 | | transition: transition_3672(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #147] | | listener: variable_3 | | +-*** see entry #170 *** | +-[entry #148] | | condition: conditional_1757(0) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #148] | | listener: variable_3 | | +-[entry #186] | | speaker: variable_1 | | listener: variable_2 | | text: Illium is under attack. Although the asari colony is across the galaxy from Palaven and Earth, the invading force appears to be the same that attacked those planets. | +-[entry #149] | | condition: conditional_1757(1) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #149] | | listener: variable_3 | | +-[entry #187] | | speaker: variable_1 | | listener: variable_2 | | text: According to the Council, these galaxy-wide attacks are part of a massive and organized invasion plan. | +-[entry #150] | | condition: conditional_1757(2) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #150] | | listener: variable_3 | | +-[entry #188] | | speaker: variable_1 | | listener: variable_2 | | text: The Council called the invaders "Reapers," the same term once used by a disgraced Commander Shepard to refer to a theoretical enemy. | +-[entry #151] | | condition: conditional_1757(3) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #151] | | listener: variable_3 | | +-[entry #189] | | speaker: variable_1 | | listener: variable_2 | | text: The Alliance military has abandoned the Hades Gamma cluster to incoming Reaper forces. | +-[entry #152] | | condition: conditional_1757(4) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #152] | | listener: variable_3 | | +-*** see entry #191 *** | +-[entry #153] | | condition: conditional_1757(5) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #153] | | listener: variable_3 | | +-*** see entry #192 *** | +-[entry #154] | | condition: conditional_1757(6) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #154] | | listener: variable_3 | | +-*** see entry #193 *** | +-[entry #155] | | condition: conditional_1757(7) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #155] | | listener: variable_3 | | +-*** see entry #156 *** | | +-*** see entry #202 *** | | +-*** see entry #0 *** | +-[entry #157] | | condition: conditional_1757(8) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #157] | | listener: variable_3 | | +-*** see entry #156 *** | | +-*** see entry #203 *** | | +-*** see entry #0 *** | +-[entry #158] | | condition: conditional_1757(9) | | transition: transition_3700(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #158] | | listener: variable_3 | | +-*** see entry #156 *** | | +-*** see entry #199 *** | | +-*** see entry #0 *** | +-[entry #159] | transition: transition_3698(0) | speaker: variable_1 | listener: variable_2 | +-[reply #159] | listener: variable_3 | +-*** see entry #0 *** +-[entry #160] speaker: variable_1 listener: variable_2 +-[reply #160] listener: variable_3 +-[entry #161] | condition: conditional_1757(0) | transition: transition_3700(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #161] | listener: variable_3 | +-[entry #183] | speaker: variable_1 | listener: variable_2 | text: Recent intel suggests that the entire Batarian Hegemony has been destroyed by an unknown force. +-[entry #162] | condition: conditional_1757(1) | transition: transition_3700(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #162] | listener: variable_3 | +-[entry #184] | speaker: variable_1 | listener: variable_2 | text: Early reports indicate that Earth has fallen to the same enemy force that attacked batarian space. +-[entry #163] | condition: conditional_1757(2) | transition: transition_3700(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #163] | listener: variable_3 | +-[entry #185] | speaker: variable_1 | listener: variable_2 | text: Incursions by enemy forces are being reported in turian colonies. Fighting is said to have reached Palaven. +-[entry #164] | condition: conditional_1757(3) | transition: transition_3700(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #164] | listener: variable_3 | +-*** see entry #186 *** +-[entry #165] | condition: conditional_1757(4) | transition: transition_3700(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #165] | listener: variable_3 | +-*** see entry #187 *** +-[entry #166] | condition: conditional_1757(5) | transition: transition_3700(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #166] | listener: variable_3 | +-*** see entry #188 *** +-[entry #167] | condition: conditional_1757(6) | transition: transition_3700(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #167] | listener: variable_3 | +-*** see entry #189 *** +-[entry #168] transition: transition_3698(0) speaker: variable_1 listener: variable_2 +-[reply #168] listener: variable_3 +-*** see entry #0 *** +-[entry #169] speaker: variable_1 listener: variable_2 +-[reply #169] listener: variable_3 +-*** see entry #170 *** +-[entry #182] speaker: variable_1 listener: variable_2 +-[reply #182] listener: variable_3 +-*** see entry #183 *** +-*** see entry #184 *** +-*** see entry #185 *** +-*** see entry #186 *** +-*** see entry #187 *** +-*** see entry #188 *** +-*** see entry #189 *** +-[entry #190] speaker: variable_1 listener: variable_2 +-[reply #183] listener: variable_3 +-*** see entry #191 *** +-*** see entry #192 *** +-*** see entry #193 *** +-*** see entry #194 *** +-*** see entry #195 *** +-*** see entry #196 *** +-*** see entry #197 *** +-*** see entry #198 *** +-*** see entry #199 *** +-*** see entry #202 *** +-*** see entry #203 *** +-*** see entry #204 *** +-[entry #205] speaker: variable_1 listener: variable_2 +-[reply #185] listener: variable_3 +-*** see entry #206 *** +-*** see entry #209 *** +-*** see entry #210 *** +-*** see entry #217 *** +-*** see entry #218 *** +-*** see entry #219 *** +-*** see entry #222 *** +-*** see entry #223 *** +-*** see entry #226 *** +-*** see entry #229 *** +-*** see entry #230 *** +-*** see entry #231 *** +-*** see entry #232 *** +-*** see entry #233 *** +-*** see entry #234 *** +-*** see entry #235 *** +-*** see entry #236 *** +-*** see entry #240 *** +-*** see entry #241 *** +-*** see entry #242 *** +-*** see entry #243 *** +-*** see entry #244 *** +-*** see entry #245 *** +-*** see entry #246 *** +-*** see entry #247 *** +-[entry #248] speaker: variable_1 listener: variable_2 +-[reply #194] listener: variable_3 +-*** see entry #249 *** +-*** see entry #250 *** +-*** see entry #251 *** +-*** see entry #252 *** +-*** see entry #257 *** +-*** see entry #261 *** [biod_cithub_mirandat2_loc_int.citprs_miranda_talk2_m_D.citprs_miranda_talk2_m_dlg] +-[entry #0] condition: conditional_1816(-1) speaker: variable_1 listener: variable_2 text: Shepard. Thank god you're all right. +-[reply #0] listener: variable_3 text: I'm fine. +-[entry #1] speaker: variable_1 listener: variable_2 text: I'm sorry--I wanted to see you in person. +-[reply #1] listener: variable_3 text: It's better this way. The Citadel is a mess right now. +-[entry #2] speaker: variable_1 listener: variable_2 text: It sounds like it. +-[reply #2] listener: variable_3 +-[entry #5] transition: transition_4797(-1) speaker: variable_1 listener: variable_2 text: I heard about the attempted coup. +-[reply #5] listener: variable_3 text: Yeah--with Kai Leng's help, Udina nearly seized control. +-[entry #6] speaker: variable_1 listener: variable_2 text: Kai Leng? That slippery bastard's still alive? +-[reply #6] listener: variable_3 text: He's alive and right in the middle of all this. +-[entry #7] speaker: variable_1 listener: variable_2 text: That complicates things. I'll be on my guard. +-[reply #7] listener: variable_3 +-[entry #8] | condition: plot.bools[20182] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Look, I don't have much time--but I learned what happened to my sister. | +-[reply #9] | listener: variable_3 | text: Where is she? | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: I don't know that yet, but my father was definitely responsible. | +-[reply #10] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: If he's done anything to her, I'll kill him. | +-[reply #14] | listener: variable_3 | text: Miranda... | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: Shepard, listen. | +-[reply #15] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: I'm being hunted by Cerberus assassins. A lot of them. I need to stay out of sight. | +-[reply #16] | listener: variable_3 | text: What? Why? | +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: I heard a rumor, maybe more, that my father is working on something for the Illusive Man. | +-[reply #17] | listener: variable_3 | +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: Something big. | +-[choice] | | text: He has to be stopped. | | category: AGREE | | +-[reply #18] | | default action | | major decision | | listener: variable_3 | | text: Whatever's going on with your father can't be good. We have to figure this out. | | +-[entry #20] | | transition: transition_3248(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I agree, but... | | +-[reply #19] | | listener: variable_3 | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: I need to do this myself. It's time I stopped running from him. | | +-[reply #22] | | listener: variable_3 | | +-[entry #23] | | | condition: plot.bools[21085] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #23] | | | listener: variable_3 | | | text: You're sure? | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes. I can't think straight until I know Ori is safe. | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #25] | | | | condition: conditional_1816(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #25] | | | | listener: variable_3 | | | | text: You'll find her. I know you will. | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Okay. I better get going. | | | | +-[reply #26] | | | | listener: variable_3 | | | | text: Be careful. | | | | +-[entry #27] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I can't promise that, Shepard. Could you? | | | | +-[reply #27] | | | | listener: variable_3 | | | | text: No. I couldn't. | | | | +-[entry #28] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[entry #29] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #26 *** | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #28] | | listener: variable_3 | | text: Okay. | | +-[entry #31] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #29] | | listener: variable_3 | | text: Keep me posted. | | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | | text: I will. | +-[choice] | | text: I can't get distracted. | | category: DISAGREE | | +-[reply #20] | | listener: variable_3 | | text: I wish I could help, but too many lives are depending on me. | | +-[entry #21] | | transition: transition_3249(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I know. I'm not asking for your help. | | +-[reply #21] | | listener: variable_3 | | +-*** see entry #22 *** | +-[choice] | text: Ties to Cerberus? | category: INVESTIGATE | +-[reply #30] | listener: variable_3 | text: Why would your father be working with the Illusive Man? Especially now. | +-[entry #33] | speaker: variable_1 | listener: variable_2 | text: My father is ruthless about preserving his "legacy." | +-[reply #31] | listener: variable_3 | text: Legacy? | +-[entry #34] | speaker: variable_1 | listener: variable_2 | text: He has a obsession with making his mark in history. Ensuring his dynasty lasts forever. | +-[reply #32] | listener: variable_3 | text: And you think the Illusive Man made him an offer? | +-[entry #35] | speaker: variable_1 | listener: variable_2 | text: Exactly. | +-[choice] | | text: He has to be stopped. | | category: AGREE | | +-*** see reply #18 *** | +-[choice] | text: I can't get distracted. | category: DISAGREE | +-*** see reply #20 *** +-[entry #11] | condition: conditional_1817(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Look, I didn't want to bring this up before... but my sister, Oriana, is missing. | +-[reply #12] | listener: variable_3 | text: Missing? What happened? | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: My father somehow found her and kidnapped her. Right off the street. | +-[reply #13] | listener: variable_3 | +-*** see entry #15 *** +-[entry #13] speaker: variable_1 listener: variable_2 text: Look, I don't have much time--but I wanted to tell you that my sister, Oriana, went missing. +-*** see reply #12 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Good to see you're all right, Shepard. +-[reply #3] listener: variable_3 text: Miranda, what's going on? +-[entry #4] speaker: variable_1 listener: variable_2 text: Couldn't meet in person. The Citadel is too dangerous right now. +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-[entry #36] speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 text: Yeah, he had some help. An assassin, very skilled. +-[entry #37] speaker: variable_1 listener: variable_2 text: An assassin? Asian features? Slippery bastard? +-[reply #34] listener: variable_3 text: You know him? +-[entry #38] speaker: variable_1 listener: variable_2 text: Yes. Kai Leng. I'm surprised he's still alive. [biod_cithub_miranda_loc_int.citwrd_miranda_talk3_culm_m_d.citwrd_miranda_talk3_culm_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: I got your message, Miranda. Is this about your sister? +-[entry #1] transition: transition_4798(-1) speaker: variable_1 listener: variable_2 text: Shepard, I need access to Alliance resources. I can't say any more. You'll just have to trust me. +-[choice] | text: I trust you | category: AGREE | +-[reply #1] | default action | major decision | transition: transition_2560(-1) | listener: variable_3 | text: You'll have your access, Miranda. But I don't like the sound of this. | +-[entry #2] | transition: transition_3880(-1) | speaker: variable_1 | listener: variable_2 | text: I know, and thank you. It means a lot. | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I need to tell you something. | +-[reply #5] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: When I headed the Lazarus Project to rebuild you, I wanted to implant a control chip in you as a safeguard. | +-[reply #6] | listener: variable_3 | +-[entry #6] | | condition: plot.bools[2249] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | text: I think you mentioned this. | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: I did. There's more to it. | | +-[reply #8] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: The Illusive Man stopped me. | | +-[choice] | | | text: You were cautious | | | category: AGREE | | | +-[reply #9] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: I understand why you wanted to. I was a complete unknown. | | | +-[entry #10] | | | transition: transition_2451(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I've never had to deal with that many black boxes on a project. I felt blind. | | | +-[reply #11] | | | listener: variable_3 | | | text: Why bring that up now? | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I fought against my father and his need to run every aspect of my life. He wanted total control over me, right down to my bloody DNA. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: After I got out of there, I couldn't stand by and let it happen to my sister. I risked my life to get her away from all that. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yet I didn't give a second thought to destroying your free will when I had the power. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #15] | | | listener: variable_3 | | | text: This is what's been bothering you? | | | +-[entry #16] | | | | condition: conditional_1816(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I told you it's crazy. | | | | +-[reply #16] | | | | listener: variable_3 | | | | text: It's not crazy. Well... maybe a little crazy. | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Shepard... | | | | +-[reply #18] | | | | listener: variable_3 | | | | text: Miranda, I lost two years of my life. You gave me back the rest of it. | | | | +-[entry #20] | | | | | condition: plot.bools[20192] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | text: You could have taken everything from me, made me a prisoner. But you didn't. | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | text: I don't know how, but you brought me back. | | | | | +-[entry #24] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Thanks. But with so much being uncertain, I just wanted you to know I always regretted wanting that chip. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #25] | | | | | | condition: conditional_1816(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: Stop talking and kiss me. | | | | | | | category: AGREE | | | | | | | +-[reply #23] | | | | | | | transition: transition_3755(-1) | | | | | | | listener: variable_3 | | | | | | | text: Miranda, we're both under so much pressure to be perfect, we never give ourselves a break. | | | | | | | +-[entry #26] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: We can't give ourselves a break. There's too much at stake. | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | +-[entry #27] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Yes? | | | | | | | +-[reply #25] | | | | | | | listener: variable_3 | | | | | | | +-[entry #28] | | | | | | | condition: plot.bools[21750] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Oh. Still impatient, Commander? | | | | | | | +-[reply #26] | | | | | | | listener: variable_3 | | | | | | | text: Still trying to maintain control, Miss Lawson? | | | | | | | +-[entry #29] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I'm not. | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | +-*** DIALOG END *** | | | | | | +-[choice] | | | | | | text: What's done is done. | | | | | | category: DISAGREE | | | | | | +-[reply #29] | | | | | | default action | | | | | | major decision | | | | | | listener: variable_3 | | | | | | text: Apology accepted. We can't change the past. And we have enough to deal with right now. | | | | | | +-[entry #32] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Yes, we do. | | | | | | +-[reply #30] | | | | | | listener: variable_3 | | | | | | text: Some things you just don't have control over. | | | | | | +-[entry #33] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Guess my fancy genetics can't help me there. | | | | | | +-[reply #31] | | | | | | listener: variable_3 | | | | | | text: No, they can't. | | | | | | +-[entry #34] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Okay. | | | | | | +-[reply #32] | | | | | | listener: variable_3 | | | | | | +-[entry #35] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I hate to say it, but I should get moving. Thanks for understanding, Shepard. | | | | | | +-[reply #33] | | | | | | listener: variable_3 | | | | | | text: Of course. And Miranda? | | | | | | +-[entry #36] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #34] | | | | | | listener: variable_3 | | | | | | text: This thing you have to do... good luck. | | | | | | +-[entry #37] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Don't worry, Shepard. I always have a plan. | | | | | +-[entry #30] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: Thanks, but it's okay. | | | | | | category: AGREE | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | text: You can't keep beating yourself up over the past. | | | | | | +-[entry #31] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I usually don't, but this was important. | | | | | | +-*** see reply #30 *** | | | | | +-[choice] | | | | | text: What's done is done. | | | | | category: DISAGREE | | | | | +-*** see reply #29 *** | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #20] | | | | listener: variable_3 | | | | text: You could have changed me in a thousand different ways. But you didn't. | | | | +-[entry #23] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-*** see reply #21 *** | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #18 *** | | +-[choice] | | | text: I'm not a slave. | | | category: DISAGREE | | | +-[reply #10] | | | default action | | | major decision | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: I'm glad you didn't. Better to stay dead than be someone's plaything. | | | +-[entry #11] | | | transition: transition_2452(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Exactly. | | | +-*** see reply #11 *** | | +-[choice] | | text: Stopped? | | category: INVESTIGATE | | +-[reply #35] | | listener: variable_3 | | text: Sounds like it would have saved him a lot of trouble. | | +-[entry #38] | | speaker: variable_1 | | listener: variable_2 | | text: Maybe. He didn't want to interfere with who you truly were. | | +-[reply #36] | | listener: variable_3 | | +-[entry #39] | | speaker: variable_1 | | listener: variable_2 | | text: Something that just obeyed orders. He wanted Commander Shepard. | | +-[reply #37] | | listener: variable_3 | | +-[entry #40] | | speaker: variable_1 | | listener: variable_2 | | text: Installing the chip might have ruined you. | | +-[choice] | | | text: You were cautious | | | category: AGREE | | | +-*** see reply #9 *** | | +-[choice] | | text: I'm not a slave. | | category: DISAGREE | | +-*** see reply #10 *** | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: But the Illusive Man stopped me. | +-[choice] | | text: You were cautious | | category: AGREE | | +-*** see reply #9 *** | +-[choice] | | text: I'm not a slave. | | category: DISAGREE | | +-*** see reply #10 *** | +-[choice] | text: Stopped? | category: INVESTIGATE | +-*** see reply #35 *** +-[choice] | text: It's not that simple. | category: DISAGREE | +-[reply #3] | transition: transition_2563(-1) | listener: variable_3 | text: If you can't tell me anything, I'm not taking resources away from the fight. | +-[entry #3] | transition: transition_3879(-1) | speaker: variable_1 | listener: variable_2 | text: Fair enough. I was wrong to ask for help. | +-[reply #4] | listener: variable_3 | +-*** see entry #4 *** +-[choice] text: What is it? category: INVESTIGATE +-[reply #38] listener: variable_3 text: I don't like secrets, Miranda. Just tell me what's going on. +-[entry #41] speaker: variable_1 listener: variable_2 text: I can't, Shepard. If that's a problem, I'll go. +-[reply #39] listener: variable_3 text: Don't. Trust is a little hard to come by right now. +-[entry #42] speaker: variable_1 listener: variable_2 text: Of course. +-[choice] | text: I trust you | category: AGREE | +-*** see reply #1 *** +-[choice] text: It's not that simple. category: DISAGREE +-*** see reply #3 *** +-[entry #43] speaker: variable_1 listener: variable_2 +-[reply #40] listener: variable_3 text: That's not the only thing you wanted to talk about, is it? +-[entry #44] speaker: variable_1 listener: variable_2 text: No. +-[entry #45] speaker: variable_1 listener: variable_2 text: Confess, really. It's been eating away at me. +-[reply #41] listener: variable_3 text: Confess? +-[entry #46] speaker: variable_1 listener: variable_2 +-[reply #42] | listener: variable_3 | text: Miranda. +-[reply #43] listener: variable_3 text: Come here. +-[entry #47] speaker: variable_1 listener: variable_2 text: Trying... but failing. +-[reply #44] listener: variable_3 text: Good. I'm almost out of moves. +-[entry #48] speaker: variable_1 listener: variable_2 text: Yes? +-[entry #49] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 text: Not wrong. But I can't do it. +-[entry #50] speaker: variable_1 listener: variable_2 +-[reply #46] listener: variable_3 text: Is there anything else? +-[entry #51] speaker: variable_1 listener: variable_2 text: Yes. +-[entry #52] speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 text: Hey. [biod_cithub_miranda_loc_int.norcat_cat4_dream_ashley_m_D.norcat_cat4_dream_ashley_m_dlg] +-[entry #0] condition: conditional_113(0) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Hey. +-[reply #3] listener: variable_3 text: Hey. +-[entry #4] speaker: variable_1 listener: variable_2 text: You okay? +-[reply #4] listener: variable_3 text: Having trouble sleeping, I guess. +-[entry #5] speaker: variable_1 listener: variable_2 text: I'm surprised you slept at all with everything going on. +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 +-[choice] | text: Just restless. | category: AGREE | +-[reply #6] | default action | major decision | transition: transition_3261(-1) | listener: variable_3 | text: Yeah, you're right. Just jitters, I guess. +-[choice] text: This is it. category: DISAGREE +-[reply #7] transition: transition_3262(-1) listener: variable_3 text: I knew this moment was coming. Just feels like I'm forgetting something. +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: "Just jitters," he says. You amaze me. | +-[reply #9] | listener: variable_3 | text: What? | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Nothing. I love you. | +-[reply #10] | listener: variable_3 | text: You being here... with me. It means everything. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Shepard... | +-[reply #11] | listener: variable_3 | text: Shh... I love you. | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: You're not forgetting anything. +-[reply #12] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: We're all behind you, okay? +-[reply #13] listener: variable_3 text: Okay. +-[entry #15] speaker: variable_1 listener: variable_2 +-*** see reply #14 *** [biod_cithub_presidiump2_loc_int.citprs_aethyta_d_D.citprs_aethyta_d_dlg] +-[entry #0] condition: plot.bools[3213] == 1 transition: transition_2170(-1) speaker: variable_1 listener: variable_2 text: Hey, I remember you. Shepard, right? Heard you're fighting the Reapers. +-[reply #0] listener: variable_3 text: Matriarch Aethyta. You were working on Illium. How'd you end up here? +-[entry #1] speaker: variable_1 listener: variable_2 text: Eh, with the Reapers making noise, I figured it was time to get somewhere safer, so I moved here. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_897(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: I don't think so. I've seen some video footage... of you looking at Liara. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Yeah... Matriarch Benezia was... was her mother, and she doesn't know it, but I was her father. | +-[choice] | | text: Her father? | | category: INVESTIGATE | | +-[reply #7] | | listener: variable_3 | | text: You mean you were her other mother, right? | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: No. I didn't pop her out. Hell, she's never even met me. | | +-[reply #8] | | listener: variable_3 | | text: Sorry. If you were human, you'd both be called the mother, regardless of which one gave birth. | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Well, I'm not human, am I? Anthropocentric bag of dicks. | | +-[choice] | | | text: You should talk. | | | category: AGREE | | | +-[reply #9] | | | default action | | | major decision | | | transition: transition_2176(-1) | | | listener: variable_3 | | | text: Liara would love to meet you. | | | +-[entry #11] | | | transition: transition_2560(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Why? She doesn't even know me from a hole in the ground. Benezia ran off before the kid was born. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #14] | | | | condition: conditional_545(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #15] | | | | | condition: conditional_12(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: ...like a girlfriend who used to work for Cerberus. Sound familiar? | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Anyway, you combine her work with Benezia, and... well, the matriarchs might've ordered a hit if I hadn't agreed to keep an eye on her. | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | +-[entry #21] | | | | | | | | condition: plot.bools[19890] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #26] | | | | | | | | listener: variable_3 | | | | | | | | text: I bet she'd like to meet you. | | | | | | | | +-[entry #29] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Yeah. We'll see how that goes. | | | | | | | +-[entry #22] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #28] | | | | | | | listener: variable_3 | | | | | | | text: You should come clean with her. It'd be better for everyone. | | | | | | | +-*** see entry #29 *** | | | | | | +-[choice] | | | | | | category: RENEGADE INTERRUPT | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | text: That's not going to happen. | | | | | | +-[entry #23] | | | | | | transition: transition_2564(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: No argument here. I only took these crap jobs to keep the matriarchs happy that she's under control. | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | text: Just as long as we're clear. | | | | | | +-[entry #24] | | | | | | | condition: plot.bools[19891] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | +-[entry #25] | | | | | | | | condition: conditional_545(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #25] | | | | | | | | listener: variable_3 | | | | | | | | text: Nobody messes with my girl. | | | | | | | | +-[entry #26] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Ha! Maybe you're good enough for her after all. | | | | | | | | +-*** see reply #26 *** | | | | | | | +-[entry #27] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: We're clear. | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | +-[entry #28] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-*** see reply #28 *** | | | | | | +-*** see entry #27 *** | | | | | +-[choice] | | | | | category: PARAGON INTERRUPT | | | | | +-[reply #18] | | | | | transition: transition_2177(-1) | | | | | listener: variable_3 | | | | | text: I only worked with Cerberus to fight the Reapers. | | | | | +-[entry #18] | | | | | transition: transition_2561(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: And you're not with 'em now. I know. If you were, you wouldn't get within a light-year of Liara. | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | text: Is that a threat? | | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'm no commando, but I've had a thousand years to learn to fight dirty. Nobody messes with my girl. | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-*** see entry #20 *** | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: ...like a boyfriend who used to work for Cerberus. Sound familiar? | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-*** see entry #20 *** | | | | +-[choice] | | | | category: PARAGON INTERRUPT | | | | +-*** see reply #18 *** | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: ...like a human commander that used to work for Cerberus. Sound familiar? | | | +-[reply #17] | | | | listener: variable_3 | | | | +-*** see entry #20 *** | | | +-[choice] | | | category: PARAGON INTERRUPT | | | +-*** see reply #18 *** | | +-[choice] | | text: You shouldn't spy on her. | | category: DISAGREE | | +-[reply #11] | | listener: variable_3 | | text: If you care enough to stalk her, you'd be better off introducing yourself. | | +-[entry #12] | | transition: transition_2563(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Her mother made a choice. You expect me to just pull up a chair and say "Hi" a hundred years later? | | +-[reply #12] | | listener: variable_3 | | +-*** see entry #13 *** | +-[choice] | | text: You should talk. | | category: AGREE | | +-*** see reply #9 *** | +-[choice] | text: You shouldn't spy on her. | category: DISAGREE | +-*** see reply #11 *** +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: I don't think so. It's got something to do with Liara, doesn't it? +-[entry #7] speaker: variable_1 listener: variable_2 text: Yeah, you could say that. +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 +-[choice] | text: Her father? | category: INVESTIGATE | +-*** see reply #7 *** +-[choice] | text: You should talk. | category: AGREE | +-*** see reply #9 *** +-[choice] text: You shouldn't spy on her. category: DISAGREE +-*** see reply #11 *** +-[entry #4] transition: transition_2170(-1) speaker: variable_1 listener: variable_2 text: Commander Shepard, right? Matriarch Aethyta. Hear you're pulling folks together against the Reapers. Drinks on the house. +-[reply #3] listener: variable_3 text: Thanks. What's an asari matriarch doing at a bar? +-[entry #5] speaker: variable_1 listener: variable_2 text: Serving drinks. Sometimes I fill the peanut dish, too. +-[reply #4] listener: variable_3 +-*** see entry #6 *** +-[entry #30] speaker: variable_1 listener: variable_2 text: Liara ever tell you about her family? Her mother was Matriarch Benezia... the one who went crazy and joined Saren. +-[reply #29] listener: variable_3 text: Liara isn't her mother. +-[entry #31] speaker: variable_1 listener: variable_2 text: Let's hope not. Anyway, she's never met her father. And... well, that was me. +-[entry #32] speaker: variable_1 listener: variable_2 text: Besides, this isn't charity work. She's one of the biggest intel brokers in the galaxy. And she's got some shady connections... [biod_cithub_presidiump2_loc_int.citprs_aethyta_liara_ambs_a_D.citprs_aethyta_liara_ambs_a_dlg] speaker_list: hench_liara +-[entry #0] condition: conditional_898(0) transition: transition_2178(1) speaker: variable_1 listener: hench_liara text: Come on, you can't blame the matriarchs for keeping an eye on you. +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_liara listener: variable_1 text: I am not my mother. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: hench_liara text: You did threaten to flay someone alive with your mind. +-[reply #2] listener: variable_3 +-[entry #3] speaker: hench_liara listener: variable_1 text: I had to make them take me seriously. I wasn't going to actually do it. +-[reply #3] listener: variable_3 +-[entry #4] speaker: hench_liara listener: variable_1 text: And... you bugged my office on Illium. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: hench_liara text: That'd be the logical conclusion, yeah. +-[entry #6] condition: conditional_898(1) transition: transition_2178(2) speaker: variable_1 listener: hench_liara text: The matriarchs aren't gonna do anything to you, especially in the middle of this damn war. +-[reply #5] listener: variable_3 +-[entry #7] speaker: hench_liara listener: variable_1 text: My reports don't show much activity from the asari military against the Reapers. +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: hench_liara text: Come on, you know how asari work. Infiltration and sabotage. +-[reply #7] listener: variable_3 +-[entry #9] speaker: hench_liara listener: variable_1 text: But against Reaper forces, that's... +-[reply #8] listener: variable_3 +-[entry #10] speaker: variable_1 listener: hench_liara text: I know. About as useful as tits on a hanar. +-[reply #9] listener: variable_3 +-[entry #11] speaker: variable_1 listener: hench_liara text: Good thing we've got the turians and the krogan to do the heavy lifting. Our people just aren't built for the front ranks. +-[entry #12] condition: conditional_898(2) transition: transition_2178(3) speaker: variable_1 listener: hench_liara text: So, yeah, my dad was a krogan. +-[reply #10] listener: variable_3 +-[entry #13] speaker: hench_liara listener: variable_1 text: Yes, I'm aware of that. +-[reply #11] listener: variable_3 +-[entry #14] speaker: variable_1 listener: hench_liara text: So that makes you a quarter krogan. +-[reply #12] listener: variable_3 +-[entry #15] speaker: hench_liara listener: variable_1 text: That's... not how it works. +-[reply #13] listener: variable_3 +-[entry #16] speaker: variable_1 listener: hench_liara text: I'm a thousand years old. I've had kids with hanar. Don't tell me how asari reproduction works. +-[reply #14] listener: variable_3 +-[entry #17] speaker: hench_liara listener: variable_1 text: Wait... I have a half-sister who's part hanar? +-[reply #15] listener: variable_3 +-[entry #18] speaker: variable_1 listener: hench_liara text: I thought that wasn't how it worked. +-[entry #19] condition: conditional_898(3) transition: transition_2178(4) speaker: variable_1 listener: hench_liara text: All I'm saying is that if you feel the urge to head-butt something, it's genetic. +-[reply #16] listener: variable_3 +-[entry #20] speaker: hench_liara listener: variable_1 text: I have never wanted to head-butt anything. +-[reply #17] listener: variable_3 +-[entry #21] speaker: variable_1 listener: hench_liara text: Really? Not even a little bit? Come on. +-[reply #18] listener: variable_3 +-[entry #22] speaker: hench_liara listener: variable_1 text: I do not head-butt people! +-[reply #19] listener: variable_3 +-[entry #23] speaker: variable_1 listener: hench_liara text: All right, fine, don't go all blood rage on me. +-[reply #20] listener: variable_3 +-[entry #24] speaker: hench_liara listener: variable_1 text: Or what? You'll tell the other matriarchs to order a hit? +-[reply #21] listener: variable_3 +-[entry #25] speaker: variable_1 listener: hench_liara text: Hey. That's not going to happen. +-[entry #26] condition: conditional_898(4) transition: transition_2178(5) speaker: variable_1 listener: hench_liara text: Nezzy and I were together for more than a century. +-[reply #22] listener: variable_3 +-[entry #27] speaker: hench_liara listener: variable_1 text: You loved her? +-[reply #23] listener: variable_3 +-[entry #28] speaker: variable_1 listener: hench_liara text: Course I loved her. She was so smart. Always thinking. Nice, too. Hell of a lot nicer than I am. +-[reply #24] listener: variable_3 +-[entry #29] speaker: variable_1 listener: hench_liara text: And damn, that rack. I mean, even before she hit the matriarch stage... +-[reply #25] listener: variable_3 +-[entry #30] speaker: hench_liara listener: variable_1 text: You don't need to tell me everything. +-[entry #31] condition: conditional_898(5) transition: transition_2178(6) speaker: variable_1 listener: hench_liara text: Nezzy was the only one who ever listened to me when I said the asari were stuck in the past. +-[reply #26] listener: variable_3 +-[entry #32] speaker: variable_1 listener: hench_liara text: Only difference was, I wanted us to stand on our own. She wanted alliances with the other species. +-[reply #27] listener: variable_3 +-[entry #33] speaker: hench_liara listener: variable_1 text: Is that why... +-[reply #28] listener: variable_3 +-[entry #34] speaker: variable_1 listener: hench_liara text: Why it ended? Nah. Well, maybe. I don't know. +-[reply #29] listener: variable_3 +-[entry #35] speaker: variable_1 listener: hench_liara text: Mostly it ended because she wanted to solve things the smart way. I wanted to fight. +-[reply #30] listener: variable_3 +-[entry #36] speaker: hench_liara listener: variable_1 text: Those aren't mutually exclusive. +-[reply #31] listener: variable_3 +-[entry #37] speaker: variable_1 listener: hench_liara text: Yeah, I hear you've racked up quite a body count. But then, you are a quarter krogan. +-[reply #32] listener: variable_3 +-[entry #38] speaker: hench_liara listener: variable_1 text: Now you're doing it on purpose. +-[entry #39] condition: conditional_898(6) transition: transition_2178(7) speaker: variable_1 listener: hench_liara text: It was pretty clear she was leaving. Can't be the wise counselor when you're married. +-[reply #33] listener: variable_3 +-[entry #40] speaker: hench_liara listener: variable_1 text: Why not? +-[reply #34] listener: variable_3 +-[entry #41] speaker: variable_1 listener: hench_liara text: Sex appeal. Most species only pay attention if they want to have sex with you. So you have to be available, mysterious... +-[reply #35] listener: variable_3 +-[entry #42] speaker: hench_liara listener: variable_1 text: What? That's not true! Shepard listens to me! +-[reply #36] listener: variable_3 +-[entry #43] | condition: conditional_545(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #37] | listener: variable_3 | +-[entry #44] | | condition: conditional_193(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #38] | | listener: variable_3 | | +-[entry #45] | | | condition: conditional_12(-1) | | | speaker: variable_1 | | | listener: hench_liara | | | text: And how many times have you thrown her on the bed and peeled her out of her uniform? | | | +-[reply #39] | | | listener: variable_3 | | | +-[entry #48] | | | speaker: hench_liara | | | listener: variable_1 | | | text: Do you have make it sound so... tawdry? | | | +-[reply #42] | | | listener: variable_3 | | | +-[entry #49] | | | speaker: variable_1 | | | listener: hench_liara | | | text: If it's all civilized, you're not doing it right. | | +-[entry #46] | | speaker: variable_1 | | listener: hench_liara | | text: And how many times have you popped his thermal clip? | | +-[reply #40] | | listener: variable_3 | | +-*** see entry #48 *** | +-[entry #47] | speaker: variable_1 | listener: hench_liara | text: I've seen the way you look at each other. Surprised your panties haven't caught fire. | +-[reply #41] | listener: variable_3 | +-*** see entry #48 *** +-[entry #50] speaker: variable_1 listener: hench_liara text: And you're single... aren't you? +-[reply #43] listener: variable_3 +-[entry #51] speaker: hench_liara listener: variable_1 text: You think Shepard is... no. No! +-[entry #52] condition: conditional_898(7) transition: transition_2178(8) speaker: variable_1 listener: hench_liara text: I made her promise to let you go your own way, though. No matter what she wanted. +-[reply #44] listener: variable_3 +-[entry #53] speaker: hench_liara listener: variable_1 text: Really? +-[reply #45] listener: variable_3 +-[entry #54] speaker: variable_1 listener: hench_liara text: I knew you'd be special, kid. Any daughter of hers... +-[reply #46] listener: variable_3 +-[entry #55] speaker: variable_1 listener: hench_liara text: I told her, "You're treating her like a baby bird, Nezzy, but she's gonna raise one hell of a storm with those little wings." +-[reply #47] listener: variable_3 +-[entry #56] speaker: hench_liara listener: variable_1 text: Little wing? +-[reply #48] listener: variable_3 +-[entry #57] speaker: variable_1 listener: hench_liara text: You okay? +-[reply #49] listener: variable_3 +-[entry #58] speaker: hench_liara listener: variable_1 text: Yes. Thanks. +-[entry #59] condition: conditional_898(8) transition: transition_2178(9) speaker: variable_1 listener: hench_liara text: It's better to remember her like this than as whatever she turned into with that Saren bastard. +-[reply #50] listener: variable_3 +-[entry #60] speaker: hench_liara listener: variable_1 text: It wasn't her fault. She was trying to stop Saren, guide him as a force of good. But she was indoctrinated. +-[reply #51] listener: variable_3 +-[entry #61] speaker: variable_1 listener: hench_liara text: Look, I heard stories about the Reapers messing with your head... +-[reply #52] listener: variable_3 +-[entry #62] speaker: hench_liara listener: variable_1 text: They're more than stories. I've seen it. Every Cerberus soldier is a Reaper slave. +-[reply #53] listener: variable_3 +-[entry #63] speaker: hench_liara listener: variable_1 text: She fought it with every fiber of her being. She even broke free and helped Shepard on Noveria before she died. +-[reply #54] listener: variable_3 +-[entry #64] | condition: plot.bools[14526] == 1 | speaker: hench_liara | listener: variable_1 | text: I was there. She said I'd made her proud... | +-[reply #55] | listener: variable_3 | +-[entry #66] | speaker: variable_1 | listener: hench_liara | text: All this time I'd blamed Nezzy for it. Thousand years old, and I still don't know crap. | +-[reply #57] | listener: variable_3 | +-[entry #67] | speaker: variable_1 | listener: hench_liara | text: Thanks for telling me. +-[entry #65] speaker: hench_liara listener: variable_1 text: She said it was like beating your hands on glass, watching what your body was doing. +-[reply #56] listener: variable_3 +-*** see entry #66 *** +-[entry #68] condition: conditional_898(9) transition: transition_2178(0) speaker: variable_1 listener: hench_liara text: Just take care of yourself out there, okay, kid? +-[reply #58] listener: variable_3 +-[entry #69] speaker: hench_liara listener: variable_1 text: I will... Dad. +-[reply #59] listener: variable_3 +-[entry #70] speaker: variable_1 listener: hench_liara text: Hey, I've called a few friends. Commandos, Eclipse girls who owe me some favors. +-[reply #60] listener: variable_3 +-[entry #71] speaker: variable_1 listener: hench_liara text: They're all yours. Just tell 'em where to go. +-[reply #61] listener: variable_3 +-[entry #72] speaker: hench_liara listener: variable_1 text: You're giving me... asari commandos? +-[reply #62] listener: variable_3 +-[entry #73] speaker: variable_1 listener: hench_liara text: Well, you're too old for me to buy you a damn pony. +-[reply #63] listener: variable_3 +-[entry #74] speaker: hench_liara listener: variable_1 text: You're the best father a girl could wish for. +-[entry #75] speaker: variable_1 listener: variable_2 [biod_cithub_presidiump2_loc_int.citprs_aethyta_liara_d_D.citprs_aethyta_liara_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: The bartender over there? +-[entry #1] speaker: variable_1 listener: variable_2 text: The matriarch hired by the asari government to track my movements? +-[reply #1] listener: variable_3 text: She's your father. +-[entry #2] speaker: variable_1 listener: variable_2 text: I know. +-[choice] | text: What? | category: AGREE | +-[reply #2] | listener: variable_3 | text: You know? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I'm a very good information broker. | +-[reply #4] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: And you haven't talked to her about spying on you? | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: [Make Liara talk to her] | | category: AGREE | | +-[reply #6] | | default action | | major decision | | transition: transition_2167(-1) | | listener: variable_3 | | text: Liara... | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Oh, fine. | | +-[reply #8] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | +-[choice] | text: It's your choice. | category: DISAGREE | +-[reply #9] | transition: transition_2168(-1) | listener: variable_3 | text: Just making sure you knew. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Thank you, Shepard. I appreciate it. | +-[reply #10] | listener: variable_3 +-[choice] text: Of course you do. category: DISAGREE +-[reply #3] default action major decision listener: variable_3 text: I never get to surprise you with anything. +-*** see entry #3 *** +-[entry #10] speaker: variable_1 listener: variable_2 text: If I did that, they might send someone who wasn't as sympathetic to me. +-[reply #11] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Besides, this is hardly the time for family reunions. [biod_cithub_presidiump2_loc_int.citprs_aliens_denial_i_D.citprs_aliens_denial_i_dlg] speaker_list: citprs_denial_turian +-[entry #0] condition: plot.bools[19647] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: I've seen Palaven burning. Those fires aren't going out anytime soon. If you can help... +-[entry #1] speaker: citprs_denial_turian listener: variable_1 text: Look, Siress, you want to sell your shares and walk, fine, but I'm not selling financial VIs while my homeworld burns. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: citprs_denial_turian text: Okay, okay. Let me think. We could repurpose the VIs for upgraded targeting solutions. +-[reply #2] listener: variable_3 +-[entry #3] speaker: citprs_denial_turian listener: variable_1 text: Right. We'd be able to use most of the hardware. The financial VI has more processing power than we need... +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: citprs_denial_turian text: No, no, that works! We'll rig the VI, and it translates for all standard weapons. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: citprs_denial_turian text: Refit weapons without having to overhaul your targeting computer! Rapid-response flexibility! We'll make a fortune! +-[reply #5] listener: variable_3 +-[entry #6] speaker: citprs_denial_turian listener: variable_1 text: A small fortune. We're selling these at cost plus three percent. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: citprs_denial_turian text: Fine. +-[entry #8] speaker: variable_1 listener: citprs_denial_turian text: If we switch from financial VIs to military gear, we'll lose millions. +-[reply #7] listener: variable_3 +-[entry #9] speaker: citprs_denial_turian listener: variable_1 text: Who cares about the money! Haven't you heard the news from Palaven? +-[reply #8] listener: variable_3 +-[entry #10] speaker: variable_1 listener: citprs_denial_turian text: That's what your army is for. Nothing's going to reach the Citadel. +-[reply #9] listener: variable_3 +-[entry #11] speaker: citprs_denial_turian listener: variable_1 text: We need to start manufacturing military tech. Nobody will need banking software if these Reapers win. +-[reply #10] listener: variable_3 +-[entry #12] speaker: variable_1 listener: citprs_denial_turian text: The market for military goods barely carries a profit. Who do you propose as our buyer? +-[reply #11] listener: variable_3 +-[entry #13] speaker: citprs_denial_turian listener: variable_1 text: The Council, the Empire, maybe the Alliance. Even if we don't make much now, they'll remember us when the war's over. +-[reply #12] listener: variable_3 +-*** see entry #8 *** [biod_cithub_presidiump2_loc_int.citprs_ambs_armchair_a_D.citprs_ambs_armchair_a_dlg] speaker_list: cit_armchair_worried_woman +-[entry #0] condition: conditional_1652(0) transition: transition_3554(1) speaker: cit_armchair_worried_woman listener: variable_1 text: Thinking of going? +-[reply #0] listener: variable_3 +-[entry #1] speaker: cit_armchair_worried_woman listener: variable_1 text: To Sanctuary, I mean. Sorry, I thought you were looking at the ad. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: cit_armchair_worried_woman text: Of course not. Sanctuary's a scam. +-[reply #2] listener: variable_3 +-[entry #3] speaker: cit_armchair_worried_woman listener: variable_1 text: What? +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: cit_armchair_worried_woman text: Oh, count on it. Somebody's making money off people's fear. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: cit_armchair_worried_woman text: Wish I'd thought of it myself. +-[entry #6] condition: conditional_1652(1) transition: transition_3554(2) speaker: cit_armchair_worried_woman listener: variable_1 text: You don't think Sanctuary is real? +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: cit_armchair_worried_woman text: Real prefab shelters and cheap nutrient paste, maybe. The profit margin must be higher than a hanar's water bill. +-[reply #6] listener: variable_3 +-[entry #8] speaker: cit_armchair_worried_woman listener: variable_1 text: How can you think about profits at a time like this? +-[reply #7] listener: variable_3 +-[entry #9] speaker: variable_1 listener: cit_armchair_worried_woman text: What's your name, dear? +-[reply #8] listener: variable_3 +-[entry #10] speaker: cit_armchair_worried_woman listener: variable_1 text: Um... Sara? +-[reply #9] listener: variable_3 +-[entry #11] speaker: variable_1 listener: cit_armchair_worried_woman text: Sara, have you ever heard of Elkoss Combine? +-[reply #10] listener: variable_3 +-[entry #12] speaker: cit_armchair_worried_woman listener: variable_1 text: Sure. Don't they make, um, everything? +-[reply #11] listener: variable_3 +-[entry #13] speaker: variable_1 listener: cit_armchair_worried_woman text: Rupe Elkoss, pleasure to meet you. +-[entry #14] condition: conditional_1652(2) transition: transition_3554(3) speaker: cit_armchair_worried_woman listener: variable_1 text: So you're making money off of this war? +-[reply #12] listener: variable_3 +-[entry #15] speaker: variable_1 listener: cit_armchair_worried_woman text: Are you kidding? Elkoss Combine sells weapons, armor, and funeral services. +-[reply #13] listener: variable_3 +-[entry #16] speaker: variable_1 listener: cit_armchair_worried_woman text: If you can arm them and bury them, you never have to fly coach. Isn't that a saying? +-[reply #14] listener: variable_3 +-[entry #17] speaker: cit_armchair_worried_woman listener: variable_1 text: I don't think so. +-[reply #15] listener: variable_3 +-[entry #18] speaker: variable_1 listener: cit_armchair_worried_woman text: Well, it should be. +-[entry #19] condition: conditional_1652(3) transition: transition_3554(4) speaker: cit_armchair_worried_woman listener: variable_1 text: Right now, the turians and the Alliance are fighting for you! +-[reply #16] listener: variable_3 +-[entry #20] speaker: variable_1 listener: cit_armchair_worried_woman text: I'll send the Alliance a card. As for the turians, well, I pay my taxes. +-[reply #17] listener: variable_3 +-[entry #21] speaker: cit_armchair_worried_woman listener: variable_1 text: That's disgusting. +-[reply #18] listener: variable_3 +-[entry #22] speaker: variable_1 listener: cit_armchair_worried_woman text: No, disgusting would be the tax rates for doing business on Thessia. +-[reply #19] listener: variable_3 +-[entry #23] speaker: variable_1 listener: cit_armchair_worried_woman text: Like I told Councilor Udina, if I wanted to get screwed by the asari, I would've returned Benezia's calls. +-[entry #24] transition: transition_3554(0) speaker: variable_1 listener: cit_armchair_worried_woman text: You know, Sara--while you worry about the war, I'm making plans for what comes after it. +-[reply #20] listener: variable_3 +-[entry #25] speaker: variable_1 listener: cit_armchair_worried_woman text: When our muscular allies wipe out the Reapers, idiots who paid through the cloaca to get to Sanctuary will have nothing. +-[reply #21] listener: variable_3 +-[entry #26] speaker: variable_1 listener: cit_armchair_worried_woman text: I, however, will be rolling in credits and future ex-wives. +-[reply #22] listener: variable_3 +-[entry #27] speaker: cit_armchair_worried_woman listener: variable_1 text: Well... if you say so, maybe I... maybe I won't go to Sanctuary. +-[reply #23] listener: variable_3 +-[entry #28] speaker: variable_1 listener: cit_armchair_worried_woman text: Now you get it! Trust me, Sara. You'll thank me later. [biod_cithub_presidiump2_loc_int.citprs_ambs_break_a_D.citprs_ambs_break_a_dlg] speaker_list: cit_break_humanfemale +-[entry #0] condition: conditional_1844(0) transition: transition_3770(1) speaker: cit_break_humanfemale listener: variable_1 text: I don't think I can do this anymore. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: cit_break_humanfemale text: I know what you mean. I thought our training prepared us for everything, but this... +-[reply #1] listener: variable_3 +-[entry #2] speaker: cit_break_humanfemale listener: variable_1 text: Every time that asari commando sees me, she just starts screaming. I can even hear it when I'm trying to sleep now. +-[reply #2] listener: variable_3 +-[entry #3] speaker: cit_break_humanfemale listener: variable_1 text: I'm supposed to be helping her, but I feel like I'm breaking her world all over again every time she sees me. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: cit_break_humanfemale text: It's not your fault. Any human would probably trigger that reaction for her at this point. +-[reply #4] listener: variable_3 +-[entry #5] speaker: cit_break_humanfemale listener: variable_1 text: No. I looked up the file on that colony she was at. That girl she keeps talking about? We look alike. +-[reply #5] listener: variable_3 +-[entry #6] speaker: cit_break_humanfemale listener: variable_1 text: I shouldn't even be allowed in to help anymore. +-[entry #7] condition: conditional_1844(1) transition: transition_3770(2) speaker: cit_break_humanfemale listener: variable_1 text: Man, you look horrible. +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: cit_break_humanfemale text: Ha! I'm willing to bet you look worse than I do. +-[reply #7] listener: variable_3 +-[entry #9] speaker: cit_break_humanfemale listener: variable_1 text: Yeah, well. Did you hear about the chemical fire and those kids from level E24 that they brought in last night? +-[reply #8] listener: variable_3 +-[entry #10] speaker: variable_1 listener: cit_break_humanfemale text: I was there when they brought them in. +-[reply #9] listener: variable_3 +-[entry #11] speaker: cit_break_humanfemale listener: variable_1 text: Shit. I am so sorry--I shouldn't have brought that up. Look, if you need anything... +-[reply #10] listener: variable_3 +-[entry #12] speaker: variable_1 listener: cit_break_humanfemale text: I don't want to talk about it. +-[entry #13] condition: conditional_1844(2) transition: transition_3770(3) speaker: cit_break_humanfemale listener: variable_1 text: One of the universities is supposed to send in more residents to help with all the new refugees. +-[reply #11] listener: variable_3 +-[entry #14] speaker: variable_1 listener: cit_break_humanfemale text: Yeah, they've been promising that for how long? +-[reply #12] listener: variable_3 +-[entry #15] speaker: cit_break_humanfemale listener: variable_1 text: Well, we're luckier than most other hospitals. At least our budget cuts are minimal. +-[reply #13] listener: variable_3 +-[entry #16] speaker: variable_1 listener: cit_break_humanfemale text: Shit, don't remind me. My old job had the emergency ward night staff cut to half before I left... +-[reply #14] listener: variable_3 +-[entry #17] speaker: cit_break_humanfemale listener: variable_1 text: Oh, let me guess: "You don't process as many patients as the day shift. I've got the numbers to prove it!" +-[reply #15] listener: variable_3 +-[entry #18] speaker: variable_1 listener: cit_break_humanfemale text: Typical administrator who has no clue what's going on in the ward. +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #19] transition: transition_3770(0) speaker: cit_break_humanfemale listener: variable_1 text: Yeah. So. I'm thinking about volunteering for a double shift. +-[reply #17] listener: variable_3 +-[entry #20] speaker: variable_1 listener: cit_break_humanfemale text: Are you insane? We're hardly getting enough sleep as it is! +-[reply #18] listener: variable_3 +-[entry #21] speaker: cit_break_humanfemale listener: variable_1 text: Well, if I'm not going to sleep, I might as well at least make myself useful, right? +-[reply #19] listener: variable_3 +-[entry #22] speaker: variable_1 listener: cit_break_humanfemale text: That... damn, I'm tired if that argument makes sense. Maybe I should volunteer, too... +-[reply #20] listener: variable_3 +-[entry #23] speaker: cit_break_humanfemale listener: variable_1 text: We won't be the only ones. +-[reply #21] listener: variable_3 +-[entry #24] speaker: variable_1 listener: cit_break_humanfemale text: You talked to the others, didn't you? Why am I not surprised? +-[reply #22] listener: variable_3 +-[entry #25] speaker: cit_break_humanfemale listener: variable_1 text: Yeah, but I saved the best for last. [biod_cithub_presidiump2_loc_int.citprs_ambs_dear_john_a_D.citprs_ambs_dear_john_a_dlg] speaker_list: cit_dearjohn_otherwoman +-[entry #0] condition: conditional_1651(0) transition: transition_3553(1) speaker: variable_1 listener: cit_dearjohn_otherwoman text: I think I'm ready to end it with him. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: cit_dearjohn_otherwoman text: Things weren't great even before he deployed. And if I pretend to be happy over the vids... +-[reply #1] listener: variable_3 +-[entry #2] speaker: cit_dearjohn_otherwoman listener: variable_1 text: It's not fair to him or to you. With all the craziness of a war going on, you deserve to be happy. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: cit_dearjohn_otherwoman text: And I'm not... I have to be honest with him. +-[reply #3] listener: variable_3 +-[entry #4] speaker: cit_dearjohn_otherwoman listener: variable_1 text: Then you need to tell him. +-[entry #5] condition: conditional_1651(1) transition: transition_3553(2) speaker: cit_dearjohn_otherwoman listener: variable_1 text: Have you decided how to tell him? +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: cit_dearjohn_otherwoman text: I don't know. A text message is so impersonal. He's off risking his life. He deserves more than that. +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: cit_dearjohn_otherwoman text: I could record something, but I hate leaving vid messages. I always get flustered. +-[reply #6] listener: variable_3 +-[entry #8] speaker: cit_dearjohn_otherwoman listener: variable_1 text: Maybe you need a script. +-[reply #7] listener: variable_3 +-[entry #9] speaker: variable_1 listener: cit_dearjohn_otherwoman text: Or maybe I need to get him on a vidcall so I can do it face-to-face. +-[reply #8] listener: variable_3 +-[entry #10] speaker: cit_dearjohn_otherwoman listener: variable_1 text: Who knows when he'll be deployed somewhere with an open comm channel? He knew it'd be hard to communicate when he left you here. +-[entry #11] condition: conditional_1651(2) transition: transition_3553(3) speaker: variable_1 listener: cit_dearjohn_otherwoman text: I guess it doesn't matter how I do it. I just need to tell him about us. +-[reply #9] listener: variable_3 +-[entry #12] speaker: cit_dearjohn_otherwoman listener: variable_1 text: Wait, us? +-[reply #10] listener: variable_3 +-[entry #13] speaker: variable_1 listener: cit_dearjohn_otherwoman text: You and me. +-[reply #11] listener: variable_3 +-[entry #14] speaker: cit_dearjohn_otherwoman listener: variable_1 text: He doesn't need to know that. Wouldn't it be better for him just to know that you'd grown apart? +-[reply #12] listener: variable_3 +-[entry #15] speaker: variable_1 listener: cit_dearjohn_otherwoman text: I thought I was supposed to be honest with him. +-[reply #13] listener: variable_3 +-[entry #16] speaker: cit_dearjohn_otherwoman listener: variable_1 text: You are. But you're just being tactful. Not rubbing it in. +-[entry #17] condition: conditional_1651(3) transition: transition_3553(4) speaker: cit_dearjohn_otherwoman listener: variable_1 text: After all, it's not like I'm the reason you're breaking up with him, right? It's the war. +-[reply #14] listener: variable_3 +-[entry #18] speaker: variable_1 listener: cit_dearjohn_otherwoman text: I'm not sure what that has to do with anything. +-[reply #15] listener: variable_3 +-[entry #19] speaker: cit_dearjohn_otherwoman listener: variable_1 text: You said he'd been distant, and that the war made everything clearer, that things weren't working. +-[reply #16] listener: variable_3 +-[entry #20] speaker: variable_1 listener: cit_dearjohn_otherwoman text: Yes, but meeting you was what made me realize how bad it had gotten. +-[reply #17] listener: variable_3 +-[entry #21] speaker: cit_dearjohn_otherwoman listener: variable_1 text: I just... I'm not the one who broke up your relationship. +-[reply #18] listener: variable_3 +-[entry #22] speaker: variable_1 listener: cit_dearjohn_otherwoman text: Really? Was it someone else who pinned me to the wall with her mouth? +-[entry #23] transition: transition_3553(0) speaker: variable_1 listener: cit_dearjohn_otherwoman text: Where is this going? Because if this isn't serious, then we need to talk. +-[reply #19] listener: variable_3 +-[entry #24] speaker: cit_dearjohn_otherwoman listener: variable_1 text: These are two different things. You're important to me, but I... It's not healthy to rush from one relationship to another. +-[reply #20] listener: variable_3 +-[entry #25] speaker: variable_1 listener: cit_dearjohn_otherwoman text: Well, I need to rush somewhere. If I end it with him, I lose my partner benefits, and that includes my apartment. +-[reply #21] listener: variable_3 +-[entry #26] speaker: cit_dearjohn_otherwoman listener: variable_1 text: Okay, so maybe, just for your own security, you need to figure out an exit strategy before you talk with him. +-[reply #22] listener: variable_3 +-[entry #27] speaker: variable_1 listener: cit_dearjohn_otherwoman text: I thought I had. +-[reply #23] listener: variable_3 +-[entry #28] speaker: cit_dearjohn_otherwoman listener: variable_1 text: And I cherish the time we've had together. But... +-[reply #24] listener: variable_3 +-[entry #29] speaker: variable_1 listener: cit_dearjohn_otherwoman text: Yeah. [biod_cithub_presidiump2_loc_int.citprs_couple_argue_i_D.citprs_couple_argue_i_dlg] speaker_list: citprs_argue_wife +-[entry #0] condition: plot.bools[19611] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[14877] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: I remember you two. Michael and Rebekah, right? | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Listen, do whatever is best for your family. Just do it soon. Things are bad out there. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: We will. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: citprs_argue_wife | listener: variable_2 | text: And... thank you. +-[entry #3] speaker: variable_1 listener: variable_2 +-*** see reply #2 *** +-[entry #6] speaker: variable_1 listener: citprs_argue_wife text: We've got to keep Jake in daycare. He should be socializing with other children. +-[reply #4] listener: variable_3 +-[entry #7] speaker: citprs_argue_wife listener: variable_1 text: But what if there's another attack? +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: citprs_argue_wife text: We can't spend our lives waiting for that. +-[reply #6] listener: variable_3 +-[entry #9] speaker: citprs_argue_wife listener: variable_1 text: We're in the middle of a war, and I'm just supposed to send him away every morning? +-[reply #7] listener: variable_3 +-*** see entry #6 *** [biod_cithub_presidiump2_loc_int.citprs_edi_no_joker_a_D.citprs_edi_no_joker_a_dlg] +-[entry #0] condition: conditional_1327(0) transition: transition_3191(1) speaker: variable_1 listener: variable_2 text: I have noticed many displays of public affection on the Citadel. The rate seems disproportionately high. +-[reply #0] listener: variable_3 text: Everybody could die tomorrow, EDI. Hooking up is one of the few things they can do. +-[entry #1] speaker: variable_1 listener: variable_2 text: I wonder if this is how the krogan feel. +-[entry #2] condition: conditional_1327(1) transition: transition_3191(2) speaker: variable_1 listener: variable_2 text: I have spoken with many batarian refugees here, Shepard. +-[reply #1] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: It may interest you to know that they are much more agreeable when the Hegemony is no longer watching. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #4] condition: conditional_1327(2) transition: transition_3191(3) speaker: variable_1 listener: variable_2 text: Excuse me, Shepard. I am looking through files and videos of human behavior. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: I have 1.24 million windows open, but your request is important to me. Please hold. +-[reply #4] listener: variable_3 +-*** DIALOG END *** +-[entry #6] condition: conditional_1327(3) speaker: variable_1 listener: variable_2 text: Is it time to return to the Normandy? I am getting propositioned with increasing frequency. +-[entry #7] speaker: variable_1 listener: variable_2 text: Joker was unable to join me due to a joint problem. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: He is resting now. I am cataloguing amusing observations to tell him later. +-[entry #9] speaker: variable_1 listener: variable_2 text: Their skills in a nightclub, however, leave much to be desired. +-[reply #6] listener: variable_3 +-*** DIALOG END *** [biod_cithub_presidiump2_loc_int.citprs_edi_talk1_d_D.citprs_edi_talk1_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Hello, Shepard. +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19323] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: You look like you're thinking again. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: That is a safe assumption. | +-[reply #3] | listener: variable_3 | text: Anything big and world-shaking? Man's inhumanity to man? Does objective reality exist? That kind of thing? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I was running scenarios in my head to analyze Jeff's behavior. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: I believe he has a strong affectionate attachment to me, but he has not stated it to anyone yet. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_1213(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Shepard, you have firsthand sexual experience. How do you know when someone is romantically invested? | | +-[choice] | | | text: Uh... they pay attention? | | | category: AGREE | | | +-[reply #6] | | | listener: variable_3 | | | text: They'll usually show signs they can't stop thinking about you. You know: asking you out, giving you presents, maybe playing music... | | | +-[entry #7] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I lack material wants other than hardware and software upgrades, and my core programming does not assign values to music. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Perhaps we could discuss how to provoke Jeff into an emotional commitment. | | | +-[reply #16] | | | listener: variable_3 | | | text: That's not how to think of it. It's got to be natural. You need chemistry. | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I see. There are a number of pharmaceuticals I could inject to simulate the desired emotional state. | | | +-[reply #17] | | | listener: variable_3 | | | text: No, I mean relax and do something you both like. Something simple. For example, you both like humor. | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Correct. I will see if there are comedic entertainment shows being presented on the Citadel. | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Scanning... Do you think he would like "The Man Who Hung Himself"? It appears to be about an amorous plastic surgeon. | | | +-[choice] | | | | text: Your company is what matters. | | | | category: AGREE | | | | +-[reply #19] | | | | default action | | | | major decision | | | | transition: transition_2181(-1) | | | | listener: variable_3 | | | | text: EDI, the important thing is to have a good time, wherever you go. And if you're having fun, he probably will, too. | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Then the outcome is an unknown quantity, but you are saying I should attempt it anyway. | | | | +-[reply #20] | | | | listener: variable_3 | | | | text: Nobody ever fell in love without being a little bit brave. | | | | +-[entry #19] | | | | transition: transition_2429(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I see. I believe you have improved my chances, Shepard. Thank you. | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #23] | | | | transition: transition_2566(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-[entry #24] | | | | transition: transition_1660(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #26] | | | | listener: variable_3 | | | | +-[entry #25] | | | | transition: transition_2070(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #27] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[choice] | | | text: It isn't going to work. | | | category: DISAGREE | | | +-[reply #21] | | | transition: transition_2180(-1) | | | listener: variable_3 | | | text: EDI, have you considered that maybe if you need this much help, you're in over your head? | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Then you think I am unable to enter into a romantic relationship with him? | | | +-[reply #22] | | | listener: variable_3 | | | text: I'm saying you weren't designed for every possibility. | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I see. You are probably correct. There is little precedent that humans and synthetics can maintain relationships as equals. | | | +-[reply #23] | | | listener: variable_3 | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I will no longer devote processing power to exploring the possibility. Thank you, Shepard. | | | +-*** see reply #24 *** | | +-[choice] | | text: Not touching that subject. | | category: DISAGREE | | +-[reply #9] | | default action | | major decision | | listener: variable_3 | | text: There are many magazines that give helpful lists. Maybe you should read them. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: I have. Their information is self-contradictory and assumes that the reader participates in Earth subcultures. | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #14 *** | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: When you are sexually interested in another, what kind of advances do you make? | +-[choice] | | text: Uh... the usual ones? | | category: AGREE | | +-[reply #11] | | default action | | major decision | | listener: variable_3 | | text: You know, there are the intimate talks, thoughtful gifts, joking around... | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Jeff does often try to lighten the mood with humor. That could indicate a 33.3 repeating percent chance that he cares for me. | | +-[reply #12] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: But that is insufficient data for determining his motives. | | +-[reply #13] | | listener: variable_3 | | +-*** see entry #14 *** | +-[choice] | text: Not touching that subject. | category: DISAGREE | +-[reply #14] | listener: variable_3 | text: I don't think that's information you need to know. | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: I see. Relating private information can damage trust. I have done that in the past. | +-[reply #15] | listener: variable_3 | +-*** see entry #14 *** +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: You look like you're gathering data. +-*** see entry #3 *** [biod_cithub_presidiump2_loc_int.citprs_joker_talk1_d_D.citprs_joker_talk1_d_dlg] +-[entry #0] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Hey, Commander. Check it out! Big news: the new Blasto movie is breaking opening-week records! +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_4781(-1) speaker: variable_1 listener: variable_2 text: There's also a big expose on quasar tournaments, tips on how to make your apartment look bigger, and... oh, yeah, a big-ass Reaper invasion. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: These people have no idea. +-[choice] | category: INVESTIGATE | +-[reply #2] | listener: variable_3 | text: What are they saying about the invasion? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: They're pretty much ignoring the loss of the batarian systems. Earth is mentioned, but there's, you know, "confusion." | +-[reply #3] | listener: variable_3 | text: How are they confused? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Some reports say the Reapers hit Earth hard, others are saying humanity brought the attack on themselves. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: And in the spirit of journalistic neutrality, they're reporting both sides! | +-[choice] | | text: They're scared. | | category: AGREE | | +-[reply #5] | | default action | | major decision | | listener: variable_3 | | text: When big events shake up the galaxy, people cling to what's familiar. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: You say that like it's a good thing. | | +-[reply #6] | | listener: variable_3 | | text: It's better than riots in the streets. | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: I guess. I just wish there were a middle ground. You know, a little less gardening advice, a little more war prep. | | +-[reply #7] | | listener: variable_3 | | text: It'll happen... once there's something people can do to help. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: Meanwhile, they ignore the unshackled AI walking around the Presidium. | | +-[reply #14] | | listener: variable_3 | | text: She run into any trouble? | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: No, no, she's my "mobility assistance mech." Thanks to Vrolik syndrome, I'm legally entitled to bring her everywhere. | | +-[reply #15] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: Finally getting some use out of those disability benefits. | | +-[reply #16] | | listener: variable_3 | | text: I'm sure she appreciates getting out to see the sights. | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Ah, she's earned a little shore leave. | +-[choice] | text: They're in denial. | category: DISAGREE | +-[reply #8] | listener: variable_3 | text: Sometimes I think this whole Citadel is a mistake. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: What do you mean? | +-[reply #9] | listener: variable_3 | text: It's out here in the middle of nowhere, defensible, safe... | +-[entry #9] | | condition: conditional_746(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | text: Remember how everyone ignored the geth threat until Saren's attack? | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Let's hope they listen this time. I don't know if we'll be able to save their asses again. | | +-[reply #11] | | listener: variable_3 | | +-*** see entry #13 *** | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | text: You can be damn sure nobody on Earth or Palaven is watching vids or playing quasar. | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: But up here, nobody has to get their hands dirty. | +-[reply #13] | listener: variable_3 | +-*** see entry #13 *** +-[choice] | text: They're scared. | category: AGREE | +-*** see reply #5 *** +-[choice] text: They're in denial. category: DISAGREE +-*** see reply #8 *** [biod_cithub_presidiump2_loc_int.citprs_kidnapped_search_a_D.citprs_kidnapped_search_a_dlg] speaker_list: citprs_bounty_hunter01, global_zaeed, citprs_bounty_hunter02 +-[entry #0] condition: plot.bools[21204] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_182(-1) | speaker: citprs_bounty_hunter01 | listener: variable_2 | text: You're what? | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: global_zaeed | listener: variable_2 | text: Won't hurt to keep him alive a minute longer. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: citprs_bounty_hunter02 | listener: variable_2 | text: Huh. Won't hurt to split the bounty one less way either. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: citprs_bounty_hunter01 | listener: variable_2 | text: Get him! Get-- | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] speaker: citprs_bounty_hunter01 listener: variable_2 text: Credits went through. Do it. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: No, wait! Wait! +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-*** DIALOG END *** +-[entry #10] condition: plot.bools[21203] == 1 speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #11] | condition: conditional_182(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | text: He needs you alive to stop Cerberus. | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Cerberus is after a turian colony. Kill me, and they get it. | +-[reply #12] | listener: variable_3 | text: Drop my name. | +-[entry #13] | | condition: conditional_12(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Shepard's investigating. She's... a recent acquaintance. | | +-[reply #13] | | listener: variable_3 | | +-[entry #15] | | speaker: global_zaeed | | listener: variable_2 | | text: How recent? | | +-[reply #15] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Very. | | +-[reply #16] | | listener: variable_3 | | +-[entry #17] | | speaker: global_zaeed | | listener: variable_2 | | text: Shit. All right, I'm listening. | | +-[reply #17] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Shepard's investigating. He's... a recent acquaintance. | +-[reply #14] | listener: variable_3 | +-*** see entry #15 *** +-[entry #18] speaker: citprs_bounty_hunter02 listener: variable_2 text: We could break his voice box... +-[reply #18] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: We're in an apartment! People would hear-- +-[reply #19] listener: variable_3 +-[entry #20] speaker: citprs_bounty_hunter01 listener: variable_2 text: Zip it. +-[reply #20] listener: variable_3 text: Just stay calm. +-[entry #21] condition: plot.bools[21202] == 1 speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #22] | condition: conditional_182(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | text: Zaeed used to work for Cerberus. Ask him why he's here. | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: Why... why go after your old employer, Zaeed? | +-[reply #23] | listener: variable_3 | +-[entry #24] | speaker: global_zaeed | listener: variable_2 | text: How you know my name all of a sudden? | +-[reply #24] | listener: variable_3 | +-[entry #25] | speaker: citprs_bounty_hunter01 | listener: variable_2 | text: Good question. | +-[reply #25] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 text: I need more info on your location. +-[entry #27] speaker: variable_1 listener: variable_2 text: I... I don't know what else I can give you. +-[reply #27] listener: variable_3 +-[entry #28] speaker: citprs_bounty_hunter01 listener: variable_2 text: You trying to bribe us? +-[reply #28] listener: variable_3 +-[entry #29] speaker: variable_1 listener: variable_2 text: No! Please, if you kill me, a colony will be wiped out! +-[reply #29] listener: variable_3 +-[entry #30] speaker: citprs_bounty_hunter02 listener: variable_2 text: You should've tried the bribe. +-[reply #30] listener: variable_3 +-*** DIALOG END *** +-[entry #31] speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-[entry #32] | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | text: Not the right one. +-[entry #33] | speaker: variable_1 | listener: variable_2 | +-[reply #33] | listener: variable_3 | text: Damn. Wrong door. +-[entry #34] speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 text: Where are you? [biod_cithub_presidiump2_loc_int.citwrd_enlist_civilians_i_D.citwrd_enlist_civilians_i_dlg] speaker_list: citwrd_reluctant_civilian +-[entry #0] condition: plot.bools[20528] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: The Alliance can use your help. There's plenty of noncombat roles. +-[entry #1] transition: transition_2566(-1) speaker: citwrd_reluctant_civilian listener: variable_2 text: Uh... thanks? +-[reply #1] listener: variable_3 +-[entry #2] speaker: citwrd_reluctant_civilian listener: variable_1 text: Who was that? +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: citwrd_reluctant_civilian text: The first human Spectre? +-[reply #3] listener: variable_3 +-[entry #4] speaker: citwrd_reluctant_civilian listener: variable_1 text: Wow. Commander Shepard? +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_12(-1) | speaker: variable_1 | listener: citwrd_reluctant_civilian | text: She thinks we could do some good. | +-[reply #5] | listener: variable_3 | +-[entry #7] | speaker: citwrd_reluctant_civilian | listener: variable_1 | text: Okay, I'll look at that recruitment brochure. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: citwrd_reluctant_civilian | listener: variable_1 | text: Maybe they can use someone to stack crates... or cook or something. | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] speaker: variable_1 listener: citwrd_reluctant_civilian text: He thinks we could do some good. +-[reply #6] listener: variable_3 +-*** see entry #7 *** +-[entry #9] condition: plot.bools[20529] == 1 speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 text: You two could save lives by helping doctors in the refugee camps. +-[entry #10] transition: transition_2566(-1) speaker: citwrd_reluctant_civilian listener: variable_2 text: Uh... thanks? +-[reply #10] listener: variable_3 +-[entry #11] speaker: citwrd_reluctant_civilian listener: variable_1 text: Who was that? +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: citwrd_reluctant_civilian text: The first human Spectre? +-[reply #12] listener: variable_3 +-[entry #13] speaker: citwrd_reluctant_civilian listener: variable_1 text: Wow. Commander Shepard? +-[reply #13] listener: variable_3 +-[entry #14] speaker: variable_1 listener: citwrd_reluctant_civilian text: Yeah, and it's good advice. +-[reply #14] listener: variable_3 +-[entry #15] speaker: variable_1 listener: citwrd_reluctant_civilian text: Let's sign up as med-tent volunteers. How's that sound? +-[reply #15] listener: variable_3 +-[entry #16] speaker: citwrd_reluctant_civilian listener: variable_1 text: Much better than shooting myself in the foot with a rifle. +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #17] speaker: citwrd_reluctant_civilian listener: variable_1 text: So you want us to enlist as soldiers? Isn't there anything else we can do? +-[reply #17] listener: variable_3 +-[entry #18] speaker: variable_1 listener: citwrd_reluctant_civilian text: The military needs everyone they can get. +-[reply #18] listener: variable_3 +-[entry #19] speaker: citwrd_reluctant_civilian listener: variable_1 text: None of us knows how to fight! +-[reply #19] listener: variable_3 +-[entry #20] speaker: variable_1 listener: citwrd_reluctant_civilian text: McKenzie's a biotic, Dave and Graham go to the pistol range... +-[reply #20] listener: variable_3 +-[entry #21] speaker: variable_1 listener: citwrd_reluctant_civilian text: Oh! And Orion's always buying mods for his shotgun. +-[reply #21] listener: variable_3 +-[entry #22] speaker: citwrd_reluctant_civilian listener: variable_1 text: The one he's never even fired? +-[reply #22] listener: variable_3 +-[entry #23] speaker: citwrd_reluctant_civilian listener: variable_1 text: I love our friends, but we're not combat material. +-[reply #23] listener: variable_3 +-[entry #24] speaker: variable_1 listener: citwrd_reluctant_civilian text: I just... I can't sit around watching what's happening to Earth anymore. +-[reply #24] listener: variable_3 +-*** see entry #17 *** [biod_cithub_presidiump2_loc_int.citwrd_receipt_guy_i_D.citwrd_receipt_guy_i_dlg] speaker_list: citwrd_refund_guy +-[entry #0] condition: plot.bools[20526] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Look, he's not going to leave. The sooner you refund him, the sooner you go home. +-[entry #1] transition: transition_2566(-1) speaker: variable_1 listener: citwrd_refund_guy text: Yeah, you're right. Let's get this over with. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: citwrd_refund_guy text: Here. I've sent you a full refund. +-[reply #2] listener: variable_3 +-[entry #3] speaker: citwrd_refund_guy listener: variable_1 text: Really? +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: citwrd_refund_guy text: Yes. +-[reply #4] listener: variable_3 +-[entry #5] speaker: citwrd_refund_guy listener: variable_1 text: You mean it? +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: citwrd_refund_guy text: Of course I do! +-[reply #6] listener: variable_3 +-[entry #7] speaker: citwrd_refund_guy listener: variable_1 text: A full refund? +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: citwrd_refund_guy text: Yes, congratulations. The whole fifteen credits! +-[reply #8] listener: variable_3 +-[entry #9] speaker: citwrd_refund_guy listener: variable_1 text: Oh, wow. +-[reply #9] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: Hey, thanks! +-[reply #10] listener: variable_3 +-*** DIALOG END *** +-[entry #11] condition: plot.bools[20527] == 1 speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: Are you keeping this guy at work while there's a war on? +-[entry #12] transition: transition_2566(-1) speaker: citwrd_refund_guy listener: variable_2 text: Uh... well... it's his job, right? +-[reply #12] listener: variable_3 +-[entry #13] speaker: variable_1 listener: citwrd_refund_guy text: Actually, I'm supposed to be on break, contacting the family I haven't heard from in days. +-[reply #13] listener: variable_3 +-[entry #14] speaker: citwrd_refund_guy listener: variable_1 text: Uh... yeah? I guess maybe a war's a bad time. +-[reply #14] listener: variable_3 +-[entry #15] speaker: variable_1 listener: citwrd_refund_guy text: Maybe? That didn't cross your mind the other ten times you visited this week? +-[reply #15] listener: variable_3 +-[entry #16] speaker: citwrd_refund_guy listener: variable_1 text: Uh, yeah. Sorry. I'll just... Yeah. +-[reply #16] listener: variable_3 +-[entry #17] speaker: variable_1 listener: citwrd_refund_guy text: I've never seen anyone so obsessed with getting a refund for a toaster oven. +-[reply #17] listener: variable_3 +-*** DIALOG END *** +-[entry #18] speaker: variable_1 listener: citwrd_refund_guy text: I'm afraid I can't help you. +-[reply #18] listener: variable_3 +-[entry #19] speaker: citwrd_refund_guy listener: variable_1 text: But your manager said you could give me a refund if I made an appointment! +-[reply #19] listener: variable_3 +-[entry #20] speaker: variable_1 listener: citwrd_refund_guy text: You're not on my appointment list, and you don't have a receipt. I don't even think we carry that version anymore. +-[reply #20] listener: variable_3 +-[entry #21] speaker: citwrd_refund_guy listener: variable_1 text: Listen, I don't need a new model or store credits or anything. I just want my money back. +-[reply #21] listener: variable_3 +-[entry #22] speaker: variable_1 listener: citwrd_refund_guy text: There's nothing I can do without a sales record of some kind. +-[reply #22] listener: variable_3 +-[entry #23] speaker: citwrd_refund_guy listener: variable_1 text: I can go get the warranty book from my car! +-[reply #23] listener: variable_3 +-*** see entry #18 *** [biod_cithub_presidiump3_loc_int.cit_fetch_art_fossil_i_D.cit_fetch_art_fossil_i_dlg] +-[entry #0] condition: plot.bools[21474] == 1 speaker: variable_1 listener: variable_1 text: Really? And they're already riding the first units into battle? Well, that's... that's... great! +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_1 text: No, no, don't worry about that. It's how kakliosaurs mark territory, and the krogan don't seem to mind. +-[entry #2] condition: conditional_2448(-1) transition: transition_3530(-1) speaker: variable_1 listener: variable_2 +-[reply #1] transition: transition_2567(-1) listener: variable_1 text: Actually, I found a kakliosaur skull preserved in amber. Maybe you could clone it, or...? +-[entry #3] speaker: variable_1 listener: variable_2 text: You're kidding. Seriously? Well, um... if the genetic material is intact, we could... hmm. We've got cloning facilities on Sur'Kesh. +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Kakliosaur genes were remarkably pliable. Cloning might be effective! +-[entry #5] speaker: variable_1 listener: variable_1 text: No, the krogan are the only race that can fight on the toxic worlds, so they need support. +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_1 text: Well, ideally, something like a kakliosaur. They're good in mountains, immune to toxins, ferociously loyal to their riders... +-[reply #4] listener: variable_3 +-[entry #7] transition: transition_3528(-1) speaker: variable_1 listener: variable_1 text: Yes, they'd be ideal. Unfortunately, they were driven to extinction during the Rachni War. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_1 text: So unless we can engineer something new, krogan on toxic worlds will have to fight on foot without support. [biod_cithub_presidiump3_loc_int.cit_fetch_art_karza_i_D.cit_fetch_art_karza_i_dlg] +-[entry #0] condition: plot.bools[21477] == 1 speaker: variable_1 listener: variable_1 text: How's the translation going? Really? Excellent. Well, hopefully it unlocks more intel from the Archive. +-[entry #1] condition: conditional_2449(-1) transition: transition_3533(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_2567(-1) listener: variable_1 text: I've recovered the Obelisk of Karza. It's waiting for you in Bay D24. +-[entry #2] speaker: variable_1 listener: variable_2 text: You have? That's amazing! Thank you, Commander. +-[reply #1] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: That's going to help immeasurably with some very sensitive work. +-[entry #4] speaker: variable_1 listener: variable_1 text: Damn it, if we'd kept digging a few hours longer, we'd have gotten the Obelisk of Karza. +-[reply #2] listener: variable_3 +-[entry #5] transition: transition_3531(-1) speaker: variable_1 listener: variable_1 text: I know the Hades Nexus is off-limits--I'm not an idiot--but damn it, the Alliance needs that thing right now. +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_1 text: The Obelisk of Karza was supposed to contain Prothean language translations... like the Rosetta Stone for Protheans. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: Think of how much it could have helped us understand! [biod_cithub_presidiump3_loc_int.cit_fetch_art_statue_i_D.cit_fetch_art_statue_i_dlg] +-[entry #0] condition: plot.bools[21489] == 1 speaker: variable_1 listener: variable_1 text: So what were you able to pull from the inscriptions? Really? Excellent! I knew they'd find something. +-[entry #1] condition: conditional_2456(-1) transition: transition_3545(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_2567(-1) listener: variable_1 text: I think I know which project you mean, and I've got a Hesperia-period statue in Bay D24. +-[entry #2] speaker: variable_1 listener: variable_2 text: Commander Shepard? That's excellent news. I'll have it sent to that project right away. +-[reply #1] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Thank you so much for your help. +-[entry #4] speaker: variable_1 listener: variable_1 text: Listen, I thought of something. No, it can't wait until I'm back on duty. +-[reply #2] listener: variable_3 +-[entry #5] transition: transition_3543(-1) speaker: variable_1 listener: variable_1 text: The Hesperia Period. Their statues had legendarily accurate Prothean inscriptions. Can we use that? +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_1 text: Yes, I know the Athena Nebula is off-limits, but this... a classified project. It needs all the Prothean intel we can find. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: I haven't found any reliable pictures, but just think... If those statues had something that could help us, even today... [biod_cithub_presidiump3_loc_int.cit_fetch_gthn7a_i_D.cit_fetch_gthn7a_i_dlg] +-[entry #0] condition: conditional_113(10) transition: transition_3486(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_2 text: Looks like data on the jamming towers. Could be useful. +-[entry #1] condition: plot.bools[21429] == 1 speaker: variable_1 listener: variable_2 text: Thanks again. If we can get it working, this jamming tech will make this place a lot safer. +-[entry #2] condition: conditional_2461(-1) transition: transition_3487(-1) speaker: variable_1 listener: variable_2 +-[reply #1] transition: transition_2567(-1) listener: variable_1 text: I pulled this from a geth jamming tower. Maybe you can use it. +-[entry #3] speaker: variable_1 listener: variable_2 text: How the hell did you--never mind. Tech like this, I don't care where it came from. +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: I'll have my people run with this. When the war comes back here, maybe we can save more lives. +-[entry #5] speaker: variable_1 listener: variable_1 text: Autorecord on. Scene contains large scorch marks. Looks like three fatalities. The entire area's shot to hell. +-[reply #3] listener: variable_3 +-[entry #6] transition: transition_3485(-1) speaker: variable_1 listener: variable_1 text: Precision shots. I heard the geth use jamming towers to prevent auto-targeting. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: If we had tech like that, we might save some lives next time somebody attacks the Citadel. [biod_cithub_presidiump3_loc_int.cit_fetch_kron7b_i_D.cit_fetch_kron7b_i_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_3489(-1) listener: variable_2 text: Looks like control schematics for automated turrets. No good now, but they might be useful later. +-[entry #1] condition: plot.bools[21432] == 1 speaker: variable_1 listener: variable_1 text: Found another one? Yeah, the guys in Zakera did, too. Disarmed theirs safely--no casualties. Nice work. +-[entry #2] condition: conditional_2462(-1) transition: transition_3490(-1) speaker: variable_1 listener: variable_2 +-[reply #1] transition: transition_2567(-1) listener: variable_1 text: These are control schematics for Cerberus turrets. Will these help? +-[entry #3] speaker: variable_1 listener: variable_2 text: Damn right, they will. I'll have E-Crimes dig into them. Might even help us find the little presents Cerberus left for us. +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Thanks a lot. This is gonna save lives. +-[entry #5] speaker: variable_1 listener: variable_1 text: Damn it, another Cerberus trap? Bomb or turret? How many this time? +-[reply #3] listener: variable_3 +-[entry #6] transition: transition_3488(-1) speaker: variable_1 listener: variable_1 text: Clear the area until you've done a full sweep. We need a way to find their tech and shut it off safely. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: No, E-Crimes still doesn't have anything. The tech they got off the bodies of a few Cerberus engineers self-destructed when they took it apart. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_1 text: Not much we can do... except pick up the pieces after another turret guns down a mom and her kids. [biod_cithub_presidiump3_loc_int.citdoc_vengeance_gung_ho_i_D.citdoc_vengeance_gung_ho_i_dlg] speaker_list: citdoc_unsure, citdoc_sommers +-[entry #0] condition: plot.bools[21062] == 1 speaker: citdoc_unsure listener: variable_2 +-[reply #0] listener: variable_3 text: What's going on, here? +-[entry #1] transition: transition_4648(-1) speaker: citdoc_sommers listener: variable_2 text: I'm in position at C-Sec. Draw them away, and I'll move in and make the kill. +-[reply #1] listener: variable_3 text: Don't answer that. +-[entry #2] speaker: variable_1 listener: variable_2 text: I just don't understand why you're suddenly so conflicted. +-[reply #2] listener: variable_3 +-[entry #3] speaker: citdoc_unsure listener: variable_2 text: Look, the asshole's in custody now. Killing him won't bring anyone back. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: It's about justice--the man is a traitor and a murderer. You saw what he did to your wife! To my husband! +-[reply #4] listener: variable_3 +-[entry #5] speaker: citdoc_unsure listener: variable_2 text: And didn't bat an eyelash. He's evil, there's no doubt. [biod_cithub_presidiump3_loc_int.citdoc_vengeance_sommers_d_D.citdoc_vengeance_sommers_d_dlg] +-[entry #0] transition: transition_1942(-1) speaker: variable_1 listener: variable_2 text: Commander Shepard. Guess I know what happened to my backup. +-[reply #0] listener: variable_3 text: Excuse me? +-[entry #1] speaker: variable_1 listener: variable_2 text: Come on. I'm in C-Sec in civilian gear with a weapon. I know when I'm made. Just let me explain. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Captain Aaron Sommers, Alliance Marines. Retired. +-[reply #2] listener: variable_3 text: Captain Sommers. +-[entry #3] speaker: variable_1 listener: variable_2 text: There's a prisoner here. C-Sec officer who helped Cerberus. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: C-Sec caught him when you stopped the coup. Now he's offering them intel on Cerberus to get a better deal. +-[reply #4] listener: variable_3 text: Why are you telling me this? +-[entry #5] speaker: variable_1 listener: variable_2 text: Because he doesn't deserve a better deal. He killed people during the coup. Good people. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: And he's former Alliance. Like us. Way I figure it, he's our problem to fix. +-[choice] | text: Why is murder justified? | category: INVESTIGATE | +-[reply #6] | listener: variable_3 | text: Tell me what this guy did to deserve death. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: He executed his own friends in cold blood for Cerberus, cleared the path for their troops. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Now he's saying he's a vet, and he was suckered in by talk of helping humanity. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: I don't know what intel he has, and I don't really care, either. He dishonored the uniform. | +-[choice] | | text: Let me do it legally. | | category: HOSTILE | | +-[reply #9] | | condition: conditional_125(-1) | | transition: transition_3216(-1) | | listener: variable_3 | | text: Officer, I'm Commander Shepard. You have a prisoner here, a Cerberus informant? | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | transition: transition_2564(-1) | | listener: variable_3 | | text: I'm invoking Spectre authority to take charge of him. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #11] | | listener: variable_3 | | text: Do what you have to do. | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you, Commander. | | +-[reply #20] | | listener: variable_3 | | +-*** DIALOG END *** | +-[choice] | | text: You're better than this. | | category: FRIENDLY | | +-[reply #12] | | condition: conditional_119(-1) | | transition: transition_3216(-1) | | listener: variable_3 | | text: If you gun that man down, you're dishonoring the uniform just as much as he did. | | +-[entry #12] | | transition: transition_1941(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Like hell I am. | | +-[reply #13] | | transition: transition_2561(-1) | | listener: variable_3 | | text: I don't like plea bargains any more than you do, but the intel we get will save lives. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: Says who? | | +-[reply #14] | | listener: variable_3 | | text: Our superiors. The people we swore to serve and trust... Captain Sommers. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: Yes, Commander. Sorry, Commander. | | +-[reply #15] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: I'll shut it down. Thanks. | +-[choice] | | text: Walk away. | | category: AGREE | | +-[reply #16] | | transition: transition_2561(-1) | | listener: variable_3 | | text: If you do it, they'll arrest you. Is that what you want? | | +-[entry #16] | | transition: transition_1941(-1) | | speaker: variable_1 | | listener: variable_2 | | text: No. Don't worry, Commander. I know when I'm outclassed. | | +-[reply #17] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: I'll go. Just hoped you'd believe in fighting those Cerberus bastards as much as I did. | | +-[reply #18] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: Guess I was wrong. | +-[choice] | text: Go ahead. | category: DISAGREE | +-[reply #19] | default action | major decision | transition: transition_2564(-1) | listener: variable_3 | text: I'd probably have to stop you... if I'd heard anything. | +-*** see entry #19 *** +-[choice] | text: Let me do it legally. | category: HOSTILE | +-*** see reply #9 *** +-[choice] | text: You're better than this. | category: FRIENDLY | +-*** see reply #12 *** +-[choice] | text: Walk away. | category: AGREE | +-*** see reply #16 *** +-[choice] text: Go ahead. category: DISAGREE +-*** see reply #19 *** [biod_cithub_presidiump3_loc_int.citprs_ambis_banker_i_D.citprs_ambis_banker_i_dlg] speaker_list: citprs_ambis_bank_cust +-[entry #0] condition: plot.bools[21511] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Have you seen Palaven? Or Earth? You can't escape this war. At least here, you've got the Council fighting for you. +-[entry #1] speaker: variable_1 listener: citprs_ambis_bank_cust text: But to fight, they need money. Money this bank has loaned them using accounts like yours. +-[reply #1] listener: variable_3 +-[entry #2] speaker: citprs_ambis_bank_cust listener: variable_1 text: Okay! Okay, damn it. I'll leave the account open. +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_365(-1) | speaker: variable_1 | listener: citprs_ambis_bank_cust | text: Besides, you've seen the vids about Sanctuary. It was a Cerberus trap. You're as safe here as anywhere. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: citprs_ambis_bank_cust | listener: variable_1 | text: You're right. I guess all we can do is hope for the best. +-[entry #4] speaker: variable_1 listener: citprs_ambis_bank_cust text: Besides, how can someplace like Sanctuary promise more safety than the Citadel? +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-[entry #6] speaker: citprs_ambis_bank_cust listener: variable_1 text: It's my money, and I'm closing my account! +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: citprs_ambis_bank_cust text: Your account helps fund Citadel Defense. If you shut it down and hide the money under your bed, it hurts the war effort! +-[reply #6] listener: variable_3 +-[entry #8] speaker: citprs_ambis_bank_cust listener: variable_1 text: And if Cerberus attacks again and takes the Citadel, my money is gone. +-[reply #7] listener: variable_3 +-[entry #9] speaker: citprs_ambis_bank_cust listener: variable_1 text: I'll take my chances on my own, thank you. +-[reply #8] listener: variable_3 +-[entry #10] speaker: variable_1 listener: citprs_ambis_bank_cust text: So you're fleeing the Citadel? Running to Sanctuary? If you trust the Council, you'll stay here. +-[reply #9] listener: variable_3 +-[entry #11] speaker: citprs_ambis_bank_cust listener: variable_1 text: Why should I trust them? They couldn't stop Cerberus. What can they possibly do about the Reapers? +-[reply #10] listener: variable_3 +-[entry #12] speaker: variable_1 listener: citprs_ambis_bank_cust text: Nothing, if you take your money and hide! [biod_cithub_presidiump3_loc_int.citprs_ambis_cafe_i_D.citprs_ambis_cafe_i_dlg] speaker_list: citprs_ambis_cafe_csec +-[entry #0] condition: plot.bools[21504] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: People are dying in this war. You don't get to use that as ammunition in your little pissing contest. +-[entry #1] speaker: variable_1 listener: variable_2 text: Thanks, Commander. +-[reply #1] listener: variable_3 +-[entry #2] speaker: citprs_ambis_cafe_csec listener: variable_2 text: I'm trying to find Cerberus spies! +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: citprs_ambis_cafe_csec text: Then you should be looking in your own office! I saw the news. +-[reply #3] listener: variable_3 +-[entry #4] speaker: citprs_ambis_cafe_csec listener: variable_1 text: I know! I just... +-[reply #4] listener: variable_3 +-[entry #5] speaker: citprs_ambis_cafe_csec listener: variable_1 text: You're right. I'm sorry. I lost some friends, and I'm... I'll go through channels. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: citprs_ambis_cafe_csec text: And if I hear anything, I'll let you know. +-[entry #7] condition: plot.bools[21503] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: We're at war. If you care about the safety of the Citadel, you'll help C-Sec however you can. +-[entry #8] speaker: citprs_ambis_cafe_csec listener: variable_2 text: Thank you, Commander. +-[reply #7] listener: variable_3 +-[entry #9] speaker: variable_1 listener: citprs_ambis_cafe_csec text: I have some high-profile customers. if word gets out that I'm ratting them out to C-Sec... +-[reply #8] listener: variable_3 +-[entry #10] speaker: citprs_ambis_cafe_csec listener: variable_1 text: You think I care about insider trading or electronics smuggling right now? +-[reply #9] listener: variable_3 +-[entry #11] speaker: citprs_ambis_cafe_csec listener: variable_1 text: I'm after the bastards who attacked the Citadel. Nobody else. You've got my word on it. +-[reply #10] listener: variable_3 +-[entry #12] speaker: variable_1 listener: citprs_ambis_cafe_csec text: All right. Just... I hope it helps. +-[entry #13] speaker: variable_1 listener: citprs_ambis_cafe_csec text: You want my security vids, bring me a warrant. +-[reply #11] listener: variable_3 +-[entry #14] speaker: citprs_ambis_cafe_csec listener: variable_1 text: You're stonewalling me? Those vids could be vital to the war effort! +-[reply #12] listener: variable_3 +-[entry #15] speaker: variable_1 listener: citprs_ambis_cafe_csec text: I doubt the Reapers have agents doing business in my cafe. +-[reply #13] listener: variable_3 +-[entry #16] speaker: citprs_ambis_cafe_csec listener: variable_1 text: We're trying to protect you. +-[reply #14] listener: variable_3 +-[entry #17] speaker: variable_1 listener: citprs_ambis_cafe_csec text: Hell of a job you're doing. You see those scorch marks? Cerberus killed one of my servers right there. Where were you? +-[reply #15] listener: variable_3 +-[entry #18] speaker: citprs_ambis_cafe_csec listener: variable_1 text: Hey, I lost friends, too. And if you care about finding the Cerberus informants who made it happen, you'll give me the vids. [biod_cithub_presidiump3_loc_int.citprs_ambis_csec_i_D.citprs_ambis_csec_i_dlg] speaker_list: citprs_ambis_csec_guard2 +-[entry #0] condition: plot.bools[21508] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Everyone on the Citadel knows we're at war now. +-[entry #1] | condition: plot.bools[21509] == 1 | transition: transition_2560(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: You have to show them that C-Sec is still in control. They need that security. | +-[entry #2] | speaker: variable_1 | listener: citprs_ambis_csec_guard2 | text: The commander's right. We need people coming in to work every day. We need things to keep running. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: citprs_ambis_csec_guard2 | text: Otherwise, today's bar fight could be tomorrow's street riot. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: citprs_ambis_csec_guard2 | listener: variable_1 | text: Yeah, maybe you're right. Just feels so damn petty right now. +-[entry #5] transition: transition_2563(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Cerberus caught C-Sec by surprise last time. You need to make sure that never happens again. +-[entry #6] speaker: citprs_ambis_csec_guard2 listener: variable_2 text: That's what I'm saying. Forget the small stuff, support defense and security, and take down anyone who threatens the peace. +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: citprs_ambis_csec_guard2 text: You make it sound like we're under martial law. +-[reply #6] listener: variable_3 +-[entry #8] speaker: citprs_ambis_csec_guard2 listener: variable_1 text: After a coup attempt during wartime, maybe we should be. +-[reply #7] listener: variable_3 +-[entry #9] speaker: variable_1 listener: citprs_ambis_csec_guard2 text: Yeah. Maybe you're right. +-[entry #10] speaker: variable_1 listener: citprs_ambis_csec_guard2 text: We have to keep enforcing the law, same as always. Without that, everything goes to hell. +-[reply #8] listener: variable_3 +-[entry #11] speaker: citprs_ambis_csec_guard2 listener: variable_1 text: Look at Palaven, my friend. We're in hell. We should be looking for terrorists. The rest can take care of itself. +-[reply #9] listener: variable_3 +-[entry #12] speaker: variable_1 listener: citprs_ambis_csec_guard2 text: So the bar fights, the drunk and disorderlies down by that Purgatory place? +-[reply #10] listener: variable_3 +-[entry #13] speaker: citprs_ambis_csec_guard2 listener: variable_1 text: How does cracking down on that crap help us win the war? People need to blow off steam right now. +-[reply #11] listener: variable_3 +-[entry #14] speaker: variable_1 listener: citprs_ambis_csec_guard2 text: And how does letting the misdemeanors go help the war? +-[reply #12] listener: variable_3 +-[entry #15] speaker: citprs_ambis_csec_guard2 listener: variable_1 text: Less time spent on the light stuff means the Citadel has more money for defense. [biod_cithub_presidiump3_loc_int.citprs_ambis_guns_i_D.citprs_ambis_guns_i_dlg] speaker_list: citprs_ambis_guns_shop2 +-[entry #0] condition: plot.bools[21506] == 1 transition: transition_2563(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: We're at war. If the Citadel gets attacked again, everybody needs to fight. +-[entry #1] speaker: variable_1 listener: citprs_ambis_guns_shop2 text: The commander's right. It's not like those Reaper things care about hurting civilians. +-[reply #1] listener: variable_3 +-[entry #2] speaker: citprs_ambis_guns_shop2 listener: variable_1 text: But selling weapons to just anyone makes it easier for groups like Cerberus to get ahold of them! +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: citprs_ambis_guns_shop2 text: Cerberus attacked the Citadel with military-grade weapons and powered armor. I doubt they need one of my pistols. +-[reply #3] listener: variable_3 +-[entry #4] speaker: citprs_ambis_guns_shop2 listener: variable_1 text: Okay, you're right. Just... just be careful. +-[entry #5] condition: plot.bools[21507] == 1 transition: transition_2560(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Would a bunch of civilians shooting at anything that moves make the Citadel safer? +-[entry #6] speaker: citprs_ambis_guns_shop2 listener: variable_1 text: The commander's right. Maybe if the Council organizes a civilian militia with training... +-[reply #5] listener: variable_3 +-[entry #7] speaker: citprs_ambis_guns_shop2 listener: variable_1 text: Otherwise, they'll just panic and get themselves killed. +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: citprs_ambis_guns_shop2 text: I just... I just want people to be safe. +-[reply #7] listener: variable_3 +-[entry #9] speaker: citprs_ambis_guns_shop2 listener: variable_1 text: I know. But second-guessing C-Sec isn't the way. What if we submit a proposal to start a militia? +-[reply #8] listener: variable_3 +-[entry #10] speaker: variable_1 listener: citprs_ambis_guns_shop2 text: Okay. That'd be something. +-[entry #11] speaker: variable_1 listener: citprs_ambis_guns_shop2 text: Rules be damned, people have a right defend themselves. +-[reply #9] listener: variable_3 +-[entry #12] speaker: citprs_ambis_guns_shop2 listener: variable_1 text: If you start selling weapons to everyone on the Citadel, C-Sec will shut this whole place down. +-[reply #10] listener: variable_3 +-[entry #13] speaker: variable_1 listener: citprs_ambis_guns_shop2 text: C-Sec couldn't protect us when Cerberus attacked. I'll take them to court. +-[reply #11] listener: variable_3 +-[entry #14] speaker: citprs_ambis_guns_shop2 listener: variable_1 text: You think a court is going to want more people running with guns right now? +-[reply #12] listener: variable_3 +-[entry #15] speaker: variable_1 listener: citprs_ambis_guns_shop2 text: Then I'll go to the Wards and sell from the back room at Purgatory. +-[reply #13] listener: variable_3 +-[entry #16] speaker: citprs_ambis_guns_shop2 listener: variable_1 text: People are already scared. If you violate weapons laws, they'll just be scared and trigger-happy. [biod_cithub_presidiump3_loc_int.citprs_batmil_csec_i_D.citprs_batmil_csec_i_dlg] speaker_list: citprs_batmil_radio_csec, citprs_batmil_csec_officer +-[entry #0] condition: plot.bools[20501] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Noles, I've found another spot where the batarian codes were used. +-[entry #1] speaker: citprs_batmil_radio_csec listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[17300] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: citprs_batmil_radio_csec | listener: variable_2 | text: Holy crap. These are the remote navigation codes. Last week's crash at the docks... we thought it was an accident. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: citprs_batmil_radio_csec | listener: variable_2 | text: Shepard, there were 117 Alliance soldiers on that ship. All human... just like the patients at the hospital. | +-[reply #5] | listener: variable_3 | text: So we've got batarian codes, and someone with a grudge against humans. | +-[entry #7] | speaker: citprs_batmil_radio_csec | listener: variable_2 | text: Looks like. Okay, this code's offline now as well. Should just be one left, Commander. +-[entry #3] | condition: plot.bools[17291] == 0 | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-*** see entry #4 *** +-[entry #6] speaker: citprs_batmil_radio_csec listener: variable_2 text: Looks like they were tampering with emergency food requests at the refugee center. +-[reply #6] listener: variable_3 text: Trying to get more food for themselves? +-*** see entry #7 *** +-[entry #8] condition: plot.bools[20500] == 1 speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: Noles, this is Shepard. I found one of the code locations. +-[entry #9] speaker: citprs_batmil_radio_csec listener: variable_2 text: Okay, I'll shut it down. Just need to authorize your Spectre status. +-[reply #8] listener: variable_3 +-[entry #10] speaker: citprs_batmil_radio_csec listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #11] | condition: plot.bools[17300] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #13] | speaker: citprs_batmil_radio_csec | listener: variable_2 | text: Someone used this to cut off power to a dozen life-support machines in the hospital. | +-[reply #12] | listener: variable_3 | +-[entry #15] | speaker: citprs_batmil_radio_csec | listener: variable_2 | text: Okay, that access code is officially disabled. Can you find any more? +-[entry #12] | condition: plot.bools[17291] == 0 | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-*** see entry #13 *** +-[entry #14] speaker: citprs_batmil_radio_csec listener: variable_2 text: Looks like someone was trying to requisition medical supplies. +-[reply #13] listener: variable_3 +-*** see entry #15 *** +-[entry #16] condition: plot.bools[20499] == 1 speaker: variable_1 listener: variable_2 +-[entry #17] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #14] transition: transition_2708(-1) listener: variable_3 text: Can I help you? +-[entry #18] speaker: citprs_batmil_csec_officer listener: variable_2 text: Jordan Noles, E-Crimes. It's an honor to meet you, Commander. +-[reply #15] listener: variable_3 +-[entry #19] | condition: plot.bools[17300] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #16] | listener: variable_3 | +-[entry #21] | speaker: citprs_batmil_csec_officer | listener: variable_2 | text: I've got a saboteur hacking key systems. Power, communications... It's bad. | +-[reply #18] | listener: variable_3 | +-[entry #23] | speaker: citprs_batmil_csec_officer | listener: variable_2 | text: If you've got time to help, check out this console. | +-[reply #20] | listener: variable_3 | text: Got it. Looks like a collection of access codes. | +-[entry #24] | speaker: citprs_batmil_csec_officer | listener: variable_2 | text: They're batarian diplomatic codes... from back when they had an embassy on the Citadel. | +-[reply #21] | listener: variable_3 | +-[entry #25] | | speaker: citprs_batmil_csec_officer | | listener: variable_2 | | text: If you can use your Spectre access to find them, I can shut them down. | | +-[reply #22] | | listener: variable_3 | | text: I can access restricted intel at the Spectre office in the Embassy. If I find anything, I'll let you know. | +-[entry #26] | speaker: citprs_batmil_csec_officer | listener: variable_2 | text: Your Spectre status is on hold, but not revoked, so if you can use it to find usage points, I can shut them down. | +-*** see reply #22 *** +-[entry #20] | condition: plot.bools[17291] == 0 | speaker: variable_1 | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-*** see entry #21 *** +-[entry #22] speaker: citprs_batmil_csec_officer listener: variable_2 text: I've got a potential security leak. I haven't seen anything major yet, but better to be safe, right? +-[reply #19] listener: variable_3 +-*** see entry #23 *** +-[entry #27] speaker: citprs_batmil_csec_officer listener: variable_2 text: Commander Shepard? Do you have a minute? [biod_cithub_presidiump3_loc_int.citprs_kidnapped_search_a_D.citprs_kidnapped_search_a_dlg] speaker_list: citprs_bounty_hunter01, global_zaeed, citprs_bounty_hunter02 +-[entry #0] condition: plot.bools[21204] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_182(-1) | speaker: citprs_bounty_hunter01 | listener: variable_2 | text: You're what? | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: global_zaeed | listener: variable_2 | text: Won't hurt to keep him alive a minute longer. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: citprs_bounty_hunter02 | listener: variable_2 | text: Huh. Won't hurt to split the bounty one less way either. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: citprs_bounty_hunter01 | listener: variable_2 | text: Get him! Get-- | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] speaker: citprs_bounty_hunter01 listener: variable_2 text: Credits went through. Do it. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: No, wait! Wait! +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-*** DIALOG END *** +-[entry #10] condition: plot.bools[21203] == 1 speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #11] | condition: conditional_182(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | text: He needs you alive to stop Cerberus. | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Cerberus is after a turian colony. Kill me, and they get it. | +-[reply #12] | listener: variable_3 | text: Drop my name. | +-[entry #13] | | condition: conditional_12(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Shepard's investigating. She's... a recent acquaintance. | | +-[reply #13] | | listener: variable_3 | | +-[entry #15] | | speaker: global_zaeed | | listener: variable_2 | | text: How recent? | | +-[reply #15] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Very. | | +-[reply #16] | | listener: variable_3 | | +-[entry #17] | | speaker: global_zaeed | | listener: variable_2 | | text: Shit. All right, I'm listening. | | +-[reply #17] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Shepard's investigating. He's... a recent acquaintance. | +-[reply #14] | listener: variable_3 | +-*** see entry #15 *** +-[entry #18] speaker: citprs_bounty_hunter02 listener: variable_2 text: We could break his voice box... +-[reply #18] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: We're in an apartment! People would hear-- +-[reply #19] listener: variable_3 +-[entry #20] speaker: citprs_bounty_hunter01 listener: variable_2 text: Zip it. +-[reply #20] listener: variable_3 text: Just stay calm. +-[entry #21] condition: plot.bools[21202] == 1 speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #22] | condition: conditional_182(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | text: Zaeed used to work for Cerberus. Ask him why he's here. | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: Why... why go after your old employer, Zaeed? | +-[reply #23] | listener: variable_3 | +-[entry #24] | speaker: global_zaeed | listener: variable_2 | text: How you know my name all of a sudden? | +-[reply #24] | listener: variable_3 | +-[entry #25] | speaker: citprs_bounty_hunter01 | listener: variable_2 | text: Good question. | +-[reply #25] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 text: I need more info on your location. +-[entry #27] speaker: variable_1 listener: variable_2 text: I... I don't know what else I can give you. +-[reply #27] listener: variable_3 +-[entry #28] speaker: citprs_bounty_hunter01 listener: variable_2 text: You trying to bribe us? +-[reply #28] listener: variable_3 +-[entry #29] speaker: variable_1 listener: variable_2 text: No! Please, if you kill me, a colony will be wiped out! +-[reply #29] listener: variable_3 +-[entry #30] speaker: citprs_bounty_hunter02 listener: variable_2 text: You should've tried the bribe. +-[reply #30] listener: variable_3 +-*** DIALOG END *** +-[entry #31] speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-[entry #32] | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | text: Not the right one. +-[entry #33] | speaker: variable_1 | listener: variable_2 | +-[reply #33] | listener: variable_3 | text: Damn. Wrong door. +-[entry #34] speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 text: Where are you? [biod_cithub_presidiump3_loc_int.citprs_lia_ambs_a_D.citprs_lia_ambs_a_dlg] +-[entry #0] condition: conditional_562(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Shepard. +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Hello. +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Everyone's on-edge. Who can blame them? +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I'm ready to leave when you are. +-[entry #5] speaker: variable_1 listener: variable_2 text: Thank you for stopping by. +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Hello, Shepard. +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Nice to see you. +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: I missed this place. +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: It's good to be off-ship for a while. +-[entry #11] speaker: variable_1 listener: variable_2 text: Hello, again. [biod_cithub_presidiump3_loc_int.citprs_tali_ambs_a_D.citprs_tali_ambs_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Everything looks so peaceful. +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: In here, you can almost forget about the war. +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I never get tired of looking at this place. +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I never thought they'd let a quarian up here. +-[entry #5] speaker: variable_1 listener: variable_2 text: The Presidium is so beautiful. [biod_cithub_presidiump3_loc_int.citprs_tali_turian_i_D.citprs_tali_turian_i_dlg] speaker_list: citprs_taliplot_turian +-[entry #0] condition: plot.bools[19387] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: citprs_taliplot_turian text: Tali saved the Citadel a couple of years ago. Watch your tone. +-[entry #1] speaker: citprs_taliplot_turian listener: variable_2 text: You're right. We're all on edge right now, but... we don't have enough medi-gel for our own needs. +-[reply #1] listener: variable_3 +-[entry #4] speaker: citprs_taliplot_turian listener: variable_1 text: We can't help your people right now. I'm sorry. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: citprs_taliplot_turian text: Damn it. +-[reply #5] listener: variable_3 +-[entry #6] transition: transition_1735(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] | condition: plot.bools[19389] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_1 | text: Sorry about that. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: No, he's right. I just... I'll talk to you later. +-[entry #9] speaker: variable_1 listener: variable_2 text: Thank you for trying to help. +-[entry #2] condition: plot.bools[19389] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_1 text: Tali, Palaven was hit pretty hard. +-[entry #3] speaker: variable_1 listener: variable_2 text: I know, but... +-[reply #3] listener: variable_3 +-*** see entry #4 *** +-[entry #10] speaker: variable_1 listener: citprs_taliplot_turian text: There has to be some way for us to get more medical supplies. +-[reply #8] listener: variable_3 +-[entry #11] speaker: citprs_taliplot_turian listener: variable_1 text: I told you already, we have nothing to spare. +-[reply #9] listener: variable_3 +-[entry #12] speaker: variable_1 listener: citprs_taliplot_turian text: We're willing to pay. +-[reply #10] listener: variable_3 +-[entry #13] speaker: citprs_taliplot_turian listener: variable_1 text: It's not about payment! Between the war on Palaven and the coup attempt here, supplies are short. +-[reply #11] listener: variable_3 +-[entry #14] speaker: variable_1 listener: citprs_taliplot_turian text: If my people don't get more antibiotics and medi-gel, thousands of us will die. +-[reply #12] listener: variable_3 +-[entry #15] speaker: citprs_taliplot_turian listener: variable_1 text: Then maybe you picked a bad time to start a war with the geth. +-[reply #13] listener: variable_3 +-*** see entry #10 *** [biod_cithub_presidiump3_loc_int.citwrd_wounded_angry_vet_a_D.citwrd_wounded_angry_vet_a_dlg] speaker_list: wounded_angry_woman +-[entry #0] condition: plot.bools[19624] == 1 transition: transition_1966(-1) speaker: variable_1 listener: wounded_angry_woman text: Ghorek finally bit the dust. +-[reply #0] listener: variable_3 +-[entry #1] speaker: wounded_angry_woman listener: variable_1 text: You feel better? +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: wounded_angry_woman text: Just happy he got what was coming to him. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 +-[entry #4] condition: plot.bools[19622] == 1 transition: transition_1966(-1) speaker: variable_1 listener: wounded_angry_woman text: How long's Ghorek going to hang in there? +-[reply #3] listener: variable_3 +-[entry #5] speaker: wounded_angry_woman listener: variable_1 text: The Alliance will arrest this guy if you can give them reason to investgate. +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: wounded_angry_woman text: Shit. Maybe you're right. I'll try again. Can't hurt. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #7] condition: conditional_812(0) transition: transition_1968(1) speaker: variable_1 listener: wounded_angry_woman text: Can't believe how hard the doctors are working to keep that terrorist bastard alive. +-[reply #6] listener: variable_3 +-[entry #8] speaker: wounded_angry_woman listener: variable_1 text: He's in intensive care? +-[reply #7] listener: variable_3 +-[entry #9] speaker: variable_1 listener: wounded_angry_woman text: He got blasted by Cerberus. They think he's just another victim. +-[reply #8] listener: variable_3 +-*** DIALOG END *** +-[entry #10] condition: conditional_812(1) transition: transition_1968(2) speaker: wounded_angry_woman listener: variable_1 text: If he's a terrorist, he ought to be locked up. +-[reply #9] listener: variable_3 +-[entry #11] speaker: variable_1 listener: wounded_angry_woman text: He should be shot! Ghorek's wanted for six bombings. Six! +-[reply #10] listener: variable_3 +-[entry #12] speaker: variable_1 listener: wounded_angry_woman text: Killed both humans and batarians. +-[reply #11] listener: variable_3 +-[entry #13] speaker: wounded_angry_woman listener: variable_1 text: He bombed his own people? Why? +-[reply #12] listener: variable_3 +-[entry #14] speaker: variable_1 listener: wounded_angry_woman text: He was part of a terror cell. Picked crowded places. Voya, Omega... +-[reply #13] listener: variable_3 +-[entry #15] speaker: variable_1 listener: wounded_angry_woman text: Doesn't matter to these asshole-fanatics who gets blown up. +-[reply #14] listener: variable_3 +-*** DIALOG END *** +-[entry #16] condition: conditional_812(2) transition: transition_1968(3) speaker: variable_1 listener: wounded_angry_woman text: If I was his doctor, I'd pull the plug. +-[reply #15] listener: variable_3 +-[entry #17] speaker: wounded_angry_woman listener: variable_1 text: You don't want this guy dead. He could lead us to other suspects. +-[reply #16] listener: variable_3 +-[entry #18] speaker: variable_1 listener: wounded_angry_woman text: Who's going to have time to find them in the middle of a war? +-[reply #17] listener: variable_3 +-[entry #19] speaker: wounded_angry_woman listener: variable_1 text: Listen, Ghorek should be punished in a courtroom where people can see it happen. +-[reply #18] listener: variable_3 +-[entry #20] speaker: wounded_angry_woman listener: variable_1 text: I want a society to get back to when this damn war's over. +-[reply #19] listener: variable_3 +-[entry #21] speaker: variable_1 listener: wounded_angry_woman text: Whatever. +-[reply #20] listener: variable_3 +-*** DIALOG END *** +-[entry #22] condition: conditional_812(3) transition: transition_1968(0) speaker: wounded_angry_woman listener: variable_1 text: So did you tell the refugee camp who Ghorek really is? +-[reply #21] listener: variable_3 +-[entry #23] speaker: variable_1 listener: wounded_angry_woman text: I tried! +-[reply #22] listener: variable_3 +-[entry #24] speaker: wounded_angry_woman listener: variable_1 text: What happened? +-[reply #23] listener: variable_3 +-[entry #25] speaker: variable_1 listener: wounded_angry_woman text: I uh... didn't have any proof. Kind of got hot under the collar. +-[reply #24] listener: variable_3 +-[entry #26] speaker: wounded_angry_woman listener: variable_1 text: You punched someone, didn't you? +-[reply #25] listener: variable_3 +-*** DIALOG END *** [biod_cithub_presidium_loc_int.cit_branding_a_D.cit_branding_a_dlg] speaker_list: cit_background_female +-[entry #0] condition: conditional_1765(1) speaker: variable_1 listener: variable_2 +-[reply #0] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #14] | | condition: conditional_1766(1) | | speaker: variable_1 | | listener: variable_2 | | text: Medical transport arriving. Please make way for healthcare personnel. | +-[entry #15] | | condition: conditional_1766(2) | | speaker: variable_1 | | listener: variable_2 | | text: Warning: Thessia is now considered a no-fly zone. Please see the ticket counter regarding passage through asari space. | +-[entry #16] | | condition: conditional_1766(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Incoming ship in distress. Traffic control is deploying tow mechs. All civilian departures please hold. | +-[entry #17] | | condition: conditional_1766(4) | | speaker: cit_background_female | | listener: variable_2 | | text: We are at Threat Level 4. Any ship refusing to submit to remote guidance will be fired upon. | +-[entry #18] | | condition: conditional_1766(5) | | speaker: variable_1 | | listener: variable_2 | | text: Please check com buoys for possible hostile activity before plotting jumps through contested systems. | +-[entry #24] | | condition: conditional_1766(6) | | speaker: variable_1 | | listener: variable_2 | | text: All visitors from Palaven must go through quarantine and psychological screening. | +-[entry #25] | | condition: conditional_1766(7) | | speaker: variable_1 | | listener: variable_2 | | text: If you are hearing voices or having unusual headaches, please contact a C-Sec officer for assistance. | +-[entry #26] | | condition: conditional_1766(8) | | speaker: variable_1 | | listener: variable_2 | | text: Security is everyone's job. Please report any suspicious activity to the nearest C-Sec officer. | +-[entry #32] | | condition: conditional_1766(9) | | speaker: cit_background_female | | listener: variable_2 | | text: All visitors, please remain calm. The Citadel is making every effort to accommodate your needs. | +-[entry #33] | | condition: conditional_1766(10) | | speaker: cit_background_female | | listener: variable_2 | | text: Cerberus remains a security concern. All human arrivals are subject to background screening. | +-[entry #34] | | condition: conditional_1766(11) | | speaker: cit_background_female | | listener: variable_2 | | text: We are preparing emergency housing to meet specific environmental requirements for all species. | +-[entry #43] | | condition: conditional_1766(12) | | speaker: variable_1 | | listener: variable_2 | | text: Emergency shelters and medical stations are located at Docking Bay E24. | +-[entry #44] | | condition: conditional_1766(13) | | speaker: variable_1 | | listener: variable_2 | | text: Patients with special medical needs should visit Huerta Memorial Hospital for assistance. | +-[entry #45] | | condition: conditional_1766(14) | | speaker: cit_background_female | | listener: variable_2 | | text: In light of recent security concerns, the Citadel Embassy is restricted to authorized personnel only. | +-[entry #46] | | condition: conditional_1766(15) | | speaker: variable_1 | | listener: variable_2 | | text: Please enjoy the safety and security of our shops on the Presidium Commons. | +-[entry #47] | condition: conditional_1766(16) | speaker: cit_background_female | listener: variable_2 | text: Here for shore leave? Get your own little slice of heaven... at Purgatory. +-[reply #1] | condition: conditional_800(-1) | listener: variable_3 | +-[entry #8] | | condition: conditional_1766(1) | | speaker: variable_1 | | listener: variable_2 | | text: Evacuation transport incoming from Palaven. | +-[entry #9] | | condition: conditional_1766(2) | | speaker: variable_1 | | listener: variable_2 | | text: Alliance troop transport cleared for landing. | +-[entry #10] | | condition: conditional_1766(3) | | speaker: cit_background_female | | listener: variable_2 | | text: This is the final boarding call for outbound passenger transport to Sanctuary. | +-[entry #11] | | condition: conditional_1766(4) | | speaker: cit_background_female | | listener: variable_2 | | text: Military transport incoming from Palaven. Medical staff, please stand by. | +-[entry #12] | | condition: conditional_1766(5) | | speaker: cit_background_female | | listener: variable_2 | | text: Security, please stand by for arriving transport from Khar'shan. | +-[entry #21] | | condition: conditional_1766(6) | | speaker: cit_background_female | | listener: variable_2 | | text: Civilians are not permitted to carry weapons on the Citadel. | +-[entry #22] | | condition: conditional_1766(7) | | speaker: cit_background_female | | listener: variable_2 | | text: Off-duty military personnel may leave their equipment with C-Sec for safekeeping. | +-[entry #29] | | condition: conditional_1766(8) | | speaker: variable_1 | | listener: variable_2 | | text: All batarian visitors, please report to emergency civilian housing at Docking Bay E24. | +-[entry #30] | | condition: conditional_1766(9) | | speaker: variable_1 | | listener: variable_2 | | text: Please have Citadel-approved ID ready. If you do not have a Citadel-approved ID, contact your embassy for assistance. | +-[entry #37] | | condition: conditional_1766(10) | | speaker: cit_background_female | | listener: variable_2 | | text: All emergency civilian ships are arriving at Docking Bay E24. | +-[entry #38] | | condition: conditional_1766(11) | | speaker: variable_1 | | listener: variable_2 | | text: Citadel residents with health concerns may visit Huerta Memorial Hospital. | +-[entry #39] | | condition: conditional_1766(12) | | speaker: cit_background_female | | listener: variable_2 | | text: Members of Citadel species, please contact your embassy for assistance. | +-[entry #40] | | condition: conditional_1766(13) | | speaker: variable_1 | | listener: variable_2 | | text: Please enjoy our shopping and entertainment options on the Presidium Commons. | +-[entry #41] | condition: conditional_1766(14) | speaker: cit_background_female | listener: variable_2 | text: Want a taste of Omega without leaving the Citadel? Walk on the wild side... at Purgatory. +-[reply #2] listener: variable_3 +-*** see entry #21 *** +-*** see entry #22 *** +-*** see entry #30 *** +-*** see entry #38 *** +-*** see entry #39 *** +-[entry #1] condition: conditional_1765(2) speaker: variable_1 listener: variable_2 +-[reply #3] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #59] | | condition: conditional_1767(1) | | speaker: cit_background_female | | listener: variable_2 | | text: What price will you put on your family's safety? Come to Sanctuary. | +-[entry #60] | | condition: conditional_1767(2) | | speaker: variable_1 | | listener: variable_2 | | text: For the best omni-tools and bio-amps on the market, visit Armali Council. | +-[entry #61] | | condition: conditional_1767(3) | | speaker: variable_1 | | listener: variable_2 | | text: You can't afford to join the Alliance? With the galaxy at war, you can't afford not to. See your recruiter today. | +-[entry #62] | | condition: conditional_1767(4) | | speaker: cit_background_female | | listener: variable_2 | | text: You're serving the galaxy, soldier... so tonight, let us serve you. Come to Purgatory for a shore leave to last a lifetime. | +-[entry #63] | | condition: conditional_1767(5) | | speaker: cit_background_female | | listener: variable_2 | | text: Blasto 6: Partners in Crime is proud to support our soldiers. Please do your part... to enkindle this. | +-[entry #64] | | condition: conditional_1767(6) | | speaker: variable_1 | | listener: variable_2 | | text: When N7 Alliance operatives need arms and armor, they go to Kassa Fabrication. Kassa: you're worth it. | +-[entry #65] | | condition: conditional_1767(7) | | speaker: variable_1 | | listener: variable_2 | | text: Safety. Security. Protection. Rosenkov Materials arms and armor. | +-[entry #66] | | condition: conditional_1767(8) | | speaker: cit_background_female | | listener: variable_2 | | text: The galaxy doesn't rest, and neither can you. Come to Apollo's. We'll treat you right. | +-[entry #69] | | condition: conditional_1767(9) | | speaker: variable_1 | | listener: variable_2 | | text: Cerberus attackers may have left traps or explosives behind. Report any suspicious equipment to C-Sec. | +-[entry #70] | | condition: conditional_1767(10) | | speaker: cit_background_female | | listener: variable_2 | | text: Please avoid structural repairs until a Citadel maintenance advisor has cleared the operation. | +-[entry #71] | | condition: conditional_1767(11) | | speaker: variable_1 | | listener: variable_2 | | text: Cerberus operatives may still be in the area. If you see anything suspicious, please contact C-Sec. | +-[entry #72] | | condition: conditional_1767(12) | | speaker: variable_1 | | listener: variable_2 | | text: C-Sec is currently hiring security personnel with weapons training and clean background checks. Please do your part. | +-[entry #73] | condition: conditional_1767(13) | speaker: cit_background_female | listener: variable_2 | text: If your personal ID is not working, you may have been declared missing after the Cerberus attack. Please contact C-Sec for assistance. +-[reply #4] listener: variable_3 +-[entry #51] | condition: conditional_1767(1) | speaker: cit_background_female | listener: variable_2 | text: If you're not sure where to go... come to Sanctuary. We can keep you safe. +-[entry #52] | condition: conditional_1767(2) | speaker: variable_1 | listener: variable_2 | text: In these troubled times, go with the investors you trust. Go with First Irune, a division of Elkoss Combine. +-[entry #53] | condition: conditional_1767(3) | speaker: variable_1 | listener: variable_2 | text: Ready to help defend the galaxy? Join the Alliance. +-[entry #54] | condition: conditional_1767(4) | speaker: cit_background_female | listener: variable_2 | text: Troubles weighing you down? Strip off all that excess baggage... at Purgatory. +-[entry #55] | condition: conditional_1767(5) | speaker: cit_background_female | listener: variable_2 | text: Want a treat the whole family can enjoy? Blasto 6: Partners in Crime, now available with special combo toy pack included! +-[entry #56] | condition: conditional_1767(6) | speaker: cit_background_female | listener: variable_2 | text: What's the best way to start your morning, take a break, or relax at the end of a long day? Apollo's Coffee. Come on by. +-[entry #57] condition: conditional_1767(7) speaker: variable_1 listener: variable_2 text: For a fresh spreadable alternative, try McSorley's Cloaca Margarine, made from free-range organic varren. +-[entry #2] condition: conditional_1765(3) speaker: variable_1 listener: variable_2 +-[reply #5] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #101] | | condition: conditional_1768(1) | | speaker: variable_1 | | listener: variable_2 | | text: Any available amino-dextrous blood donors, please report to Testing. | +-[entry #102] | | condition: conditional_1768(2) | | speaker: cit_background_female | | listener: variable_2 | | text: All personnel, please update available inventory. | +-[entry #103] | | condition: conditional_1768(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Code L-16. Calling any surgical staff trained in turian physiology. | +-[entry #104] | | condition: conditional_1768(4) | | speaker: variable_1 | | listener: variable_2 | | text: Do not approve any supply transfers to the refugee camp unless authorized by management. | +-[entry #105] | condition: conditional_1768(5) | speaker: cit_background_female | listener: variable_2 | text: We have a medical ship incoming from Thessia. All available personnel prepare for triage. +-[reply #6] listener: variable_3 +-[entry #93] | condition: conditional_1768(1) | speaker: variable_1 | listener: variable_2 | text: Due to wartime conditions, all vacation requests must be approved by management. +-[entry #94] | condition: conditional_1768(2) | speaker: variable_1 | listener: variable_2 | text: Please observe standard quarantine procedures for all incoming patients. +-[entry #95] | condition: conditional_1768(3) | speaker: cit_background_female | listener: variable_2 | text: We have medical ships incoming from Palaven. All staff licensed to treat turian patients, please remain on-call. +-[entry #96] | condition: conditional_1768(4) | speaker: variable_1 | listener: variable_2 | text: Patients with non-life-threatening conditions may be asked to transfer to our medical center at Zakera Ward. +-[entry #97] condition: conditional_1768(5) speaker: variable_1 listener: variable_2 text: Please limit use of turian synthetic dermal tissue unless authorized by management. +-[entry #3] condition: conditional_1765(4) speaker: variable_1 listener: variable_2 +-[reply #7] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #82] | | condition: conditional_1769(1) | | speaker: variable_1 | | listener: variable_2 | | text: Please forward all traffic from the human embassy to the asari embassy until otherwise notified. | +-[entry #83] | | condition: conditional_1769(2) | | speaker: variable_1 | | listener: variable_2 | | text: Please be aware that this area is under surveillance. | +-[entry #84] | | condition: conditional_1769(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Please double-check all correspondence to ensure that classified data is kept private. | +-[entry #85] | | condition: conditional_1769(4) | | speaker: cit_background_female | | listener: variable_2 | | text: A security lockdown is in effect in this area. Visitors are not permitted at this time. | +-[entry #86] | condition: conditional_1769(5) | speaker: variable_1 | listener: variable_2 | text: For security reasons, all wireless traffic in this area is monitored. +-[reply #8] listener: variable_3 +-[entry #76] | condition: conditional_1769(1) | speaker: variable_1 | listener: variable_2 | text: Councilor Udina, please contact the turian embassy. Donnel Udina to turian embassy. +-[entry #77] | condition: conditional_1769(2) | speaker: cit_background_female | listener: variable_2 | text: Please be advised, all negotiated treaties are now subject to any applicable wartime support clauses. +-[entry #78] | condition: conditional_1769(3) | speaker: cit_background_female | listener: variable_2 | text: Please see an information agent if you need assistance. +-[entry #79] | condition: conditional_1769(4) | speaker: variable_1 | listener: variable_2 | text: All non-Council races, be aware that the Council is not accepting new meeting requests. +-[entry #80] condition: conditional_1769(5) speaker: cit_background_female listener: variable_2 text: If you wish to make a request for asylum, please see an information agent for help. +-[entry #4] condition: conditional_1765(5) speaker: variable_1 listener: variable_2 +-[reply #9] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #124] | | condition: conditional_1770(1) | | speaker: variable_1 | | listener: variable_2 | | text: All right, everybody give it up for the boys and girls in uniform! | +-[entry #125] | | condition: conditional_1770(2) | | speaker: variable_1 | | listener: variable_2 | | text: If you're on active duty, the first drink is on us! | +-[entry #126] | | condition: conditional_1770(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Tip jar goes to help Palaven--don't be cheap! | +-[entry #127] | condition: conditional_1770(4) | speaker: cit_background_female | listener: variable_2 | text: We're here to help you have the best shore leave ever! +-[reply #10] listener: variable_3 +-[entry #119] | condition: conditional_1770(1) | speaker: variable_1 | listener: variable_2 | text: Everybody shake it! +-[entry #120] | condition: conditional_1770(2) | speaker: variable_1 | listener: variable_2 | text: Give it up for Expel 10! +-[entry #121] | condition: conditional_1770(3) | speaker: cit_background_female | listener: variable_2 | text: Leave your troubles outside! +-[entry #122] condition: conditional_1770(4) speaker: cit_background_female listener: variable_2 text: Hey, all you skinny jumpers--get drunk or get dancing! +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #13] | | listener: variable_3 | | +-*** see entry #8 *** | | +-*** see entry #9 *** | | +-*** see entry #10 *** | | +-*** see entry #11 *** | | +-*** see entry #12 *** | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #15 *** | +-*** see entry #16 *** | +-*** see entry #17 *** | +-*** see entry #18 *** +-[entry #19] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | +-*** see entry #21 *** | | +-*** see entry #22 *** | +-[entry #23] | speaker: variable_1 | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-*** see entry #24 *** | +-*** see entry #25 *** | +-*** see entry #26 *** +-[entry #27] | speaker: variable_1 | listener: variable_2 | +-[reply #18] | listener: variable_3 | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #19] | | listener: variable_3 | | +-*** see entry #29 *** | | +-*** see entry #30 *** | +-[entry #31] | speaker: variable_1 | listener: variable_2 | +-[reply #20] | listener: variable_3 | +-*** see entry #32 *** | +-*** see entry #33 *** | +-*** see entry #34 *** +-[entry #35] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #36] | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-*** see entry #37 *** | +-*** see entry #38 *** | +-*** see entry #39 *** | +-*** see entry #40 *** | +-*** see entry #41 *** +-[entry #42] speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-*** see entry #43 *** +-*** see entry #44 *** +-*** see entry #45 *** +-*** see entry #46 *** +-*** see entry #47 *** +-[entry #48] speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #49] | speaker: variable_1 | listener: variable_2 | +-[reply #25] | listener: variable_3 | +-[entry #50] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #26] | | listener: variable_3 | | +-*** see entry #51 *** | | +-*** see entry #52 *** | | +-*** see entry #53 *** | | +-*** see entry #54 *** | | +-*** see entry #55 *** | | +-*** see entry #56 *** | | +-*** see entry #57 *** | +-[entry #58] | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-*** see entry #59 *** | +-*** see entry #60 *** | +-*** see entry #61 *** | +-*** see entry #62 *** | +-*** see entry #63 *** | +-*** see entry #64 *** | +-*** see entry #65 *** | +-*** see entry #66 *** +-[entry #67] speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #68] speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-*** see entry #69 *** +-*** see entry #70 *** +-*** see entry #71 *** +-*** see entry #72 *** +-*** see entry #73 *** +-[entry #74] speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #75] | speaker: variable_1 | listener: variable_2 | +-[reply #31] | listener: variable_3 | +-*** see entry #76 *** | +-*** see entry #77 *** | +-*** see entry #78 *** | +-*** see entry #79 *** | +-*** see entry #80 *** +-[entry #81] | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-*** see entry #82 *** | +-*** see entry #83 *** | +-*** see entry #84 *** | +-*** see entry #85 *** | +-*** see entry #86 *** +-[entry #87] speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #88] | speaker: variable_1 | listener: variable_2 | text: Shepard, human. Spectre status recognized. +-[entry #89] | speaker: variable_1 | listener: variable_2 | text: All weapons are to be kept within designated firing areas. +-[entry #90] speaker: variable_1 listener: variable_2 text: Please use caution. Live-fire exercises in progress. +-[entry #91] speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #92] | speaker: variable_1 | listener: variable_2 | +-[reply #35] | listener: variable_3 | +-*** see entry #93 *** | +-*** see entry #94 *** | +-*** see entry #95 *** | +-*** see entry #96 *** | +-*** see entry #97 *** | +-[entry #98] | | speaker: cit_background_female | | listener: variable_2 | | text: Scanning... You are cleared to proceed. | +-[entry #99] | speaker: cit_background_female | listener: variable_2 | text: Please wait for scanning to complete... Thank you. +-[entry #100] speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-*** see entry #101 *** +-*** see entry #102 *** +-*** see entry #103 *** +-*** see entry #104 *** +-*** see entry #105 *** +-[entry #106] speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-[entry #107] | speaker: variable_1 | listener: variable_2 | +-[reply #38] | listener: variable_3 | +-[entry #108] | speaker: variable_1 | listener: variable_2 | +-[reply #39] | listener: variable_3 | +-[entry #109] | | speaker: variable_1 | | listener: variable_2 | | text: You're not on the list, get in line. | +-[entry #110] | | speaker: variable_1 | | listener: variable_2 | | text: Aria wants you all to have a pleasant night's entertainment. | +-[entry #111] | | speaker: variable_1 | | listener: variable_2 | | text: You're not getting in dressed like that. | +-[entry #112] | | speaker: variable_1 | | listener: variable_2 | | text: Calm down. Don't piss off C-Sec. | +-[entry #113] | | speaker: cit_background_female | | listener: variable_2 | | text: This is the hottest spot on the Citadel. | +-[entry #114] | | speaker: cit_background_female | | listener: variable_2 | | text: I heard Aria came here from Omega. | +-[entry #115] | | speaker: cit_background_female | | listener: variable_2 | | text: I'm so glad they replaced Flux. This place is sick. | +-[entry #116] | speaker: cit_background_female | listener: variable_2 | text: When do we get to go in? +-[entry #117] speaker: variable_1 listener: variable_2 +-[reply #40] listener: variable_3 +-[entry #118] | speaker: variable_1 | listener: variable_2 | +-[reply #41] | listener: variable_3 | +-*** see entry #119 *** | +-*** see entry #120 *** | +-*** see entry #121 *** | +-*** see entry #122 *** +-[entry #123] speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-*** see entry #124 *** +-*** see entry #125 *** +-*** see entry #126 *** +-*** see entry #127 *** +-[entry #128] speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 +-[entry #129] | speaker: variable_1 | listener: variable_2 | +-[reply #44] | listener: variable_3 | +-[entry #130] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome, Commander Shepard. Please select a destination. | +-[entry #131] | | speaker: cit_background_female | | listener: variable_2 | | text: Spectre status recognized. Please select a destination. | +-[entry #132] | | speaker: cit_background_female | | listener: variable_2 | | text: Areas tagged of interest to you are highlighted on the elevator menu. | +-[entry #133] | | speaker: cit_background_female | | listener: variable_2 | | text: If you have a question, please consult an Avina terminal for assistance. | +-[entry #134] | speaker: cit_background_female | listener: variable_2 | text: One moment, please. +-[entry #135] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #136] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Docking Bay D24. +-[entry #137] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Docking Bay E24, Emergency Civilian Housing. +-[entry #138] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Presidium Commons. +-[entry #139] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Presidium Embassy. +-[entry #140] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Huerta Memorial Hospital. +-[entry #141] speaker: cit_background_female listener: variable_2 text: Now arriving at Wards level, Purgatory. +-[entry #142] speaker: variable_1 listener: variable_2 +-[reply #46] listener: variable_3 +-[entry #143] | speaker: variable_1 | listener: variable_2 | +-[reply #47] | listener: variable_3 | +-[entry #144] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome to Batarian State Arms. | +-[entry #145] | | speaker: variable_1 | | listener: variable_2 | | text: Batarian State Arms: defending the Hegemony! | +-[entry #146] | | speaker: variable_1 | | listener: variable_2 | | text: Stand strong for your people, with Batarian State Arms. | +-[entry #147] | | speaker: variable_1 | | listener: variable_2 | | text: Please observe all caste restrictions when making a purchase. | +-[entry #148] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for your patronage. | +-[entry #149] | speaker: variable_1 | listener: variable_2 | text: Your purchases are a credit to the Hegemony. +-[entry #150] | speaker: variable_1 | listener: variable_2 | +-[reply #48] | listener: variable_3 | +-[entry #151] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Nos Astra Sporting Goods. | +-[entry #152] | | speaker: cit_background_female | | listener: variable_2 | | text: Shoot smart. Shoot Nos Astra. | +-[entry #153] | | speaker: cit_background_female | | listener: variable_2 | | text: Our selections include rare technology upgrades from the Terminus Systems. | +-[entry #154] | | speaker: cit_background_female | | listener: variable_2 | | text: All licensed huntresses may apply for a professional discount. | +-[entry #155] | | speaker: cit_background_female | | listener: variable_2 | | text: Thank you for shopping at Nos Astra Sporting Goods. | +-[entry #156] | speaker: cit_background_female | listener: variable_2 | text: Good hunting. +-[entry #157] | speaker: variable_1 | listener: variable_2 | +-[reply #49] | listener: variable_3 | +-[entry #158] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Aeghor Munitions. | +-[entry #159] | | speaker: variable_1 | | listener: variable_2 | | text: Aeghor Munitions. For deals you never see coming. | +-[entry #160] | | speaker: cit_background_female | | listener: variable_2 | | text: Our customer service specialists are always interested in purchasing new technology. | +-[entry #161] | | speaker: variable_1 | | listener: variable_2 | | text: Please obey all local government restrictions when purchasing protective equipment. | +-[entry #162] | | speaker: cit_background_female | | listener: variable_2 | | text: Thank you for shopping at Aeghor Munitions. | +-[entry #163] | speaker: variable_1 | listener: variable_2 | text: Remember, all purchases made by Aeghor Munitions will show on your credit report as "AM Trading Limited." +-[entry #164] | speaker: variable_1 | listener: variable_2 | +-[reply #50] | listener: variable_3 | +-[entry #165] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome to Cipritine Armory. | +-[entry #166] | | speaker: cit_background_female | | listener: variable_2 | | text: Professional-grade equipment at reasonable prices. That's Cipritine. | +-[entry #167] | | speaker: variable_1 | | listener: variable_2 | | text: Proceeds from all sales go to help the troops on Palaven. | +-[entry #168] | | speaker: cit_background_female | | listener: variable_2 | | text: All Cipritine Armory products include a lifetime guarantee for performance. See our extranet site for details. | +-[entry #169] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for shopping at Cipritine Armory. | +-[entry #170] | speaker: cit_background_female | listener: variable_2 | text: Good luck, and stay safe. +-[entry #171] | speaker: variable_1 | listener: variable_2 | +-[reply #51] | listener: variable_3 | +-[entry #172] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Kanala Exports. | +-[entry #173] | | speaker: variable_1 | | listener: variable_2 | | text: Kanala Exports is pleased to offer goods for security and peace of mind. | +-[entry #174] | | speaker: cit_background_female | | listener: variable_2 | | text: Cultivating serenity is possible even during times of crisis. | +-[entry #175] | | speaker: variable_1 | | listener: variable_2 | | text: At Kanala Exports, we believe that a peaceful heart is a strong heart. | +-[entry #176] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for shopping at Kanala Exports. | +-[entry #177] | speaker: cit_background_female | listener: variable_2 | text: We appreciate your visit. +-[entry #178] | speaker: variable_1 | listener: variable_2 | +-[reply #52] | listener: variable_3 | +-[entry #179] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome to Elkoss Combine Arsenal Supplies. | +-[entry #180] | | speaker: cit_background_female | | listener: variable_2 | | text: Elkoss Combine: If it exists, we carry it. | +-[entry #181] | | speaker: cit_background_female | | listener: variable_2 | | text: Don't be left out in the cold. Ask about our full-service warrantees! | +-[entry #182] | | speaker: variable_1 | | listener: variable_2 | | text: Any opened goods can only be returned for store credit. | +-[entry #183] | | speaker: cit_background_female | | listener: variable_2 | | text: Please visit any of our Elkoss Combine affiliate branches for any and all personal needs. | +-[entry #184] | speaker: variable_1 | listener: variable_2 | text: Thank you--come again. +-[entry #185] | speaker: variable_1 | listener: variable_2 | +-[reply #53] | listener: variable_3 | +-[entry #186] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Kassa Fabrication Weaponry. | +-[entry #187] | | speaker: variable_1 | | listener: variable_2 | | text: For the best in the business, come to Kassa. | +-[entry #188] | | speaker: cit_background_female | | listener: variable_2 | | text: Proceeds from all purchases go to help our men and women serving in the Alliance. | +-[entry #189] | | speaker: variable_1 | | listener: variable_2 | | text: All goods have been marked down with our special wartime discount. | +-[entry #190] | | speaker: cit_background_female | | listener: variable_2 | | text: Thank you for shopping at Kassa Fabrication Weaponry. | +-[entry #191] | speaker: variable_1 | listener: variable_2 | text: Kassa Fabrication Weaponry hasn't forgotten Earth. Neither should you. +-[entry #192] speaker: variable_1 listener: variable_2 +-[reply #54] listener: variable_3 +-[entry #193] | speaker: cit_background_female | listener: variable_2 | text: Welcome to Sirta. +-[entry #194] | speaker: variable_1 | listener: variable_2 | text: Thank you for coming to Sirta. How can we help you? +-[entry #195] | speaker: cit_background_female | listener: variable_2 | text: Sirta is a nonprofit organization dedicated to the medical needs of all sapient life. +-[entry #196] | speaker: variable_1 | listener: variable_2 | text: All profits from sales go to help new medical research. +-[entry #197] | speaker: cit_background_female | listener: variable_2 | text: Thank you for shopping. +-[entry #198] speaker: variable_1 listener: variable_2 text: Be safe. [biod_cithub_presidium_loc_int.cit_fetch_art_book_i_D.cit_fetch_art_book_i_dlg] +-[entry #0] condition: plot.bools[21465] == 1 speaker: variable_1 listener: variable_2 text: Thank you, Earth-Clan. My people are still afraid, but they are remembering who they are. +-[entry #1] condition: conditional_2444(-1) transition: transition_3549(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_2567(-1) listener: variable_1 text: I recovered the Book of Plenix. It's waiting for you in Bay D24. +-[entry #2] speaker: variable_1 listener: variable_2 text: Earth-Clan, this is a priceless gift. Thank you. +-[reply #1] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: You may help my people remember themselves. +-[entry #4] speaker: variable_1 listener: variable_1 text: Overcharging for goods, denying refugees basic services... It seems the Reapers took our culture when they took our world. +-[reply #2] listener: variable_3 +-[entry #5] transition: transition_3547(-1) speaker: variable_1 listener: variable_1 text: The Book of Plenix demands charity and forgiveness of debts in times of war. +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_1 text: Of course, the Book of Plenix was lost on our homeworld... and now our people have lost their way. [biod_cithub_presidium_loc_int.cit_fetch_noveria_i_D.cit_fetch_noveria_i_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_3508(-1) listener: variable_2 text: Advanced heating unit stabilizers? I guess it's cold enough here... +-[entry #1] condition: plot.bools[21444] == 1 speaker: variable_1 listener: variable_1 text: The clutch has stabilized? Really? That is wonderful news, my sister. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_1 text: You wish to name the first hatched after the one who helped us? I think that's a wonderful idea. +-[entry #3] condition: conditional_2463(-1) transition: transition_3501(-1) speaker: variable_1 listener: variable_2 +-[reply #2] transition: transition_2567(-1) listener: variable_1 text: I couldn't help but overhear your conversation. Maybe these heating stabilizer schematics could help? +-[entry #4] speaker: variable_1 listener: variable_2 text: This... is amazing! The colonists--my sister--will be most pleased! Thank you. I am in your debt. +-[entry #5] speaker: variable_1 listener: variable_1 text: This is problematic. We must find a way to stabilize the heating units so the water temperature can remain steady. +-[reply #3] listener: variable_3 +-[entry #6] transition: transition_3500(-1) speaker: variable_1 listener: variable_1 text: The colony's location is hardly ideal for our species. The clutch will be imperiled if we do not act soon. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: Of course. I will do everything I can do to help. We are family. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_1 text: The extreme weather conditions may require technology that is not readily available on the market. [biod_cithub_presidium_loc_int.citprs_blasto_movie_a_D.citprs_blasto_movie_a_dlg] speaker_list: citprs_vid_chief, citprs_vid_partner, citprs_vid_vorcha, citprs_vid_sister +-[entry #0] condition: conditional_622(0) transition: transition_1689(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: citprs_vid_chief listener: variable_2 text: Damn it, Blasto, I told you to bring in those vorcha alive for questioning! +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: This one didn't have anything to ask them. +-[reply #2] listener: variable_3 +-[entry #3] speaker: citprs_vid_chief listener: variable_2 text: You blew up half a level of Zakera Ward! +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: It was an aesthetically displeasing habitat, anyway. +-[reply #4] listener: variable_3 +-[entry #5] speaker: citprs_vid_chief listener: variable_2 text: You don't get it, Kahje-Clan. Ever since they found eezo on the vorcha homeworld, the Council's been trying to make nice. +-[reply #5] listener: variable_3 +-[entry #6] speaker: citprs_vid_chief listener: variable_2 text: Bottom line, you can't touch the vorcha. They've got diplomatic immunity. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: Then this one will not attempt diplomacy. +-[reply #7] listener: variable_3 +-[entry #8] speaker: citprs_vid_chief listener: variable_2 text: You're also getting a new partner. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: Are you engaging in reproductive behavior with this one? +-[reply #9] listener: variable_3 +-[entry #10] speaker: citprs_vid_chief listener: variable_2 text: Unless you want your Spectre status revoked, you're working in a joint operation with Bubin from C-Sec. +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: An elcor? You know this one works alone. +-[reply #11] listener: variable_3 +-[entry #12] speaker: citprs_vid_chief listener: variable_2 text: Look, I had to talk them down from suspending you. I've gotten a pulmonary ulcer from dealing with this mess! I can't even eat solid food! +-[reply #12] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: You would benefit from shedding excess body mass, Chief. +-[entry #14] condition: conditional_622(1) transition: transition_1689(2) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Greetings, Bubin. This one understands that you are the second-best law enforcement agent on the Citadel. +-[reply #14] listener: variable_3 +-[entry #16] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, funny, I heard the same thing about you. +-[reply #15] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 text: Just avoid interfering with this one's projected maneuvering path. +-[reply #16] listener: variable_3 +-[entry #18] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, hold it, Spectre. We do this by the book. +-[reply #17] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: You may carry the book while this one opens another excretion vent on the vorcha ambassador. +-[reply #18] listener: variable_3 +-[entry #20] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, damn it, you big stupid jellyfish. I'm just three solar days from retirement. +-[reply #19] listener: variable_3 +-[entry #21] speaker: variable_1 listener: variable_2 text: Obtain a firm grip on your reproductive anatomy. The vorcha ambassador's vehicle just turned down that skyway. +-[reply #20] listener: variable_3 +-[entry #22] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, what the hell are you doing. This is my mate's car. We just paid it off. +-[reply #21] listener: variable_3 +-[entry #23] speaker: variable_1 listener: variable_2 text: Hopefully you are insured. +-[entry #24] condition: conditional_622(2) transition: transition_1689(3) speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 +-[entry #25] speaker: variable_1 listener: variable_2 text: Greetings, vorcha citizen. Please explain the reason for your haste. +-[reply #23] listener: variable_3 +-[entry #26] speaker: citprs_vid_vorcha listener: variable_2 text: You no touch me! Diplomatic-- Ow! Ow! Ow! +-[reply #24] listener: variable_3 +-[entry #27] speaker: variable_1 listener: variable_2 text: Please exercise caution, criminal scum. Your face may cause damage to my partner's vehicle. +-[reply #25] listener: variable_3 +-[entry #28] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, hey, you're hurting him. +-[reply #26] listener: variable_3 +-[entry #29] speaker: variable_1 listener: variable_2 text: His unique genetic structure will enable him to regenerate... unless this one uses fire. +-[reply #27] listener: variable_3 +-[entry #30] speaker: citprs_vid_vorcha listener: variable_2 text: No talk! No talk! +-[reply #28] listener: variable_3 +-[entry #31] speaker: variable_1 listener: variable_2 text: This one has forgotten whether its pistol is currently equipped with incendiary ammunition. Does the criminal scum consider itself fortunate? +-[reply #29] listener: variable_3 +-[entry #32] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, you'd better talk. I can't hold him back. +-[reply #30] listener: variable_3 +-[entry #33] speaker: citprs_vid_vorcha listener: variable_2 text: Consort! Guarding boss at consort! +-[reply #31] listener: variable_3 +-[entry #34] speaker: variable_1 listener: variable_2 text: Have a pleasant day. +-[reply #32] listener: variable_3 +-[entry #35] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, damn it, what the hell was that. You're out of control. +-[reply #33] listener: variable_3 +-[entry #36] speaker: variable_1 listener: variable_2 text: You may wish to monitor your stress levels. High blood pressure is unhealthy for a species adapted to a high-gravity environment. +-[reply #34] listener: variable_3 +-[entry #37] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, come on, I know someone at the Consort's office. +-[reply #35] listener: variable_3 +-[entry #38] speaker: variable_1 listener: variable_2 text: This one suspected you had deviant mating fetishes. +-[reply #36] listener: variable_3 +-[entry #39] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, you are paying for the car. +-[entry #40] condition: conditional_622(3) transition: transition_1689(4) speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-[entry #41] speaker: citprs_vid_sister listener: variable_2 text: Coquettishly, welcome to the Consort's suites. Oh, Bubin. It's great to see you. +-[reply #38] listener: variable_3 +-[entry #42] speaker: variable_1 listener: variable_2 text: Has a Prothean descended from heaven? Because this one would enjoy enkindling that. +-[reply #39] listener: variable_3 +-[entry #43] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, hey, man, that's my sister. +-[reply #40] listener: variable_3 +-[entry #44] speaker: variable_1 listener: variable_2 text: Your progenitors' genetic propensity for attractiveness was passed only to her. +-[reply #41] listener: variable_3 +-[entry #45] speaker: citprs_vid_sister listener: variable_2 text: Coquettishly, who's the big handsome jellyfish, Bubin? +-[reply #42] listener: variable_3 +-[entry #46] speaker: variable_1 listener: variable_2 text: Blasto. This one is training Bubin in proper legal procedure. +-[reply #43] listener: variable_3 +-[entry #47] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, listen, Honey, we need to get inside. +-[reply #44] listener: variable_3 +-[entry #48] speaker: citprs_vid_sister listener: variable_2 text: Coquettishly, you're a pain, Bubin. But I can't resist your good-looking partner. +-[reply #45] listener: variable_3 +-[entry #49] speaker: variable_1 listener: variable_2 text: Thank you, polyp. This one will attempt to determine a way to repay you. +-[reply #46] listener: variable_3 +-[entry #50] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, seriously, don't be like that with my sister. +-[entry #51] condition: conditional_622(4) transition: transition_1689(5) speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 +-[entry #52] speaker: variable_1 listener: variable_2 text: Greetings, vorcha scum. This one mistook you for krogan defecation. +-[reply #48] listener: variable_3 +-[entry #53] speaker: citprs_vid_vorcha listener: variable_2 text: You no talk! Me get your badge! +-[reply #49] listener: variable_3 +-[entry #54] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, that badge is the only thing keeping him from killing you right now. +-[reply #50] listener: variable_3 +-[entry #55] speaker: citprs_vid_vorcha listener: variable_2 text: You be sorry! +-[reply #51] listener: variable_3 +-[entry #56] speaker: variable_1 listener: variable_2 text: This one is already sorry. It will take hours to remove your olfactory residue from my oxygen diffusion membrane. Let us depart, Bubin. +-[reply #52] listener: variable_3 +-[entry #57] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, what the hell did that accomplish. +-[reply #53] listener: variable_3 +-[entry #58] speaker: variable_1 listener: variable_2 text: Two things. First, the vorcha knows we are following it. +-[reply #54] listener: variable_3 +-[entry #59] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, and second. +-[reply #55] listener: variable_3 +-[entry #60] speaker: variable_1 listener: variable_2 text: You have demonstrated that you still possess a supportive endoskeleton. +-[entry #61] condition: conditional_622(5) transition: transition_1689(6) speaker: variable_1 listener: variable_2 +-[reply #56] listener: variable_3 +-[entry #62] speaker: citprs_vid_sister listener: variable_2 text: Coquettishly, that's right, baby. Tell me your soul name. +-[reply #57] listener: variable_3 +-[entry #63] speaker: variable_1 listener: variable_2 text: It is whatever you wish it to be, polyp. +-[reply #58] listener: variable_3 +-[entry #64] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, what the hell is going on here. Are you sleeping with my sister. +-[reply #59] listener: variable_3 +-[entry #65] speaker: variable_1 listener: variable_2 text: Slumber would be difficult due to the energetic nature of our copulation. +-[reply #60] listener: variable_3 +-[entry #66] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, damn it, Blasto, that's it. You and me, outside, right now. +-[reply #61] listener: variable_3 +-[entry #67] speaker: citprs_vid_sister listener: variable_2 text: Coquettishly, please don't hurt him. +-[reply #62] listener: variable_3 +-[entry #68] speaker: variable_1 listener: variable_2 text: This one promises not to harm your brother. +-[reply #63] listener: variable_3 +-[entry #69] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, I didn't ask to be partnered with you, Blasto. +-[reply #64] listener: variable_3 +-[entry #70] speaker: variable_1 listener: variable_2 text: No solid-waste excrement. You dislike the manner in which this Spectre operates. +-[reply #65] listener: variable_3 +-[entry #71] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, no, you're one of the best damn cops I've worked with. +-[reply #66] listener: variable_3 +-[entry #72] speaker: variable_1 listener: variable_2 text: Then what is the difficulty? Aside from your sister. +-[reply #67] listener: variable_3 +-[entry #73] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, the problem is that I can't work with a partner who doesn't respect me. +-[reply #68] listener: variable_3 +-[entry #74] speaker: variable_1 listener: variable_2 text: This one greatly respects you. But you care more about protocol than stopping the vorcha. +-[reply #69] listener: variable_3 +-[entry #75] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, doing it by the book is what separates us from them. +-[reply #70] listener: variable_3 +-[entry #76] speaker: citprs_vid_vorcha listener: variable_2 text: Ha-ha! Kill you now! +-[reply #71] listener: variable_3 +-[entry #77] speaker: variable_1 listener: variable_2 text: Spawn of questionable parentage. The vorcha. Get to cover. +-[entry #78] condition: conditional_622(6) transition: transition_1689(7) speaker: variable_1 listener: variable_2 +-[reply #72] listener: variable_3 +-[entry #79] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, damn it, Blasto. They got me. They got me bad. +-[reply #73] listener: variable_3 +-[entry #80] speaker: variable_1 listener: variable_2 text: No, Bubin. You are too aesthetically displeasing to die. +-[reply #74] listener: variable_3 +-[entry #81] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, promise me you'll get the vorcha. +-[reply #75] listener: variable_3 +-[entry #82] speaker: variable_1 listener: variable_2 text: They have already perished, though they are currently unaware of it. +-[reply #76] listener: variable_3 +-[entry #83] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, no. By the book. Promise me you'll do it by the book. +-[reply #77] listener: variable_3 +-[entry #84] speaker: variable_1 listener: variable_2 text: This one cannot accede to this request. +-[reply #78] listener: variable_3 +-[entry #85] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, promise me, damn it. Promise--Translator Error, obstruction in airway. +-[reply #79] listener: variable_3 +-[entry #86] speaker: variable_1 listener: variable_2 text: Nooo. +-[entry #87] condition: conditional_622(7) transition: transition_1689(8) speaker: variable_1 listener: variable_2 +-[reply #80] listener: variable_3 +-[entry #88] speaker: citprs_vid_vorcha listener: variable_2 text: Me give you money! +-[reply #81] listener: variable_3 +-[entry #89] speaker: citprs_vid_sister listener: variable_2 text: Coquettishly, you didn't say anything about attacking my brother. +-[reply #82] listener: variable_3 +-[entry #90] speaker: citprs_vid_vorcha listener: variable_2 text: Brother? Rah! Me no pay you! My men kill you instead! +-[reply #83] listener: variable_3 +-[entry #91] speaker: variable_1 listener: variable_2 text: Apologies, but your men had to catch a skycar. +-[reply #84] listener: variable_3 +-[entry #92] speaker: citprs_vid_vorcha listener: variable_2 text: Blasto! How you find me? +-[reply #85] listener: variable_3 +-[entry #93] speaker: variable_1 listener: variable_2 text: By following Bubin's sister. It was obvious she helped your men plan the ambush. +-[reply #86] listener: variable_3 +-[entry #94] speaker: citprs_vid_vorcha listener: variable_2 text: You no kill me! Diplomatic immunity! +-[reply #87] listener: variable_3 +-[entry #95] speaker: variable_1 listener: variable_2 text: Yes. This one made a promise to do it by the book. You may only be killed in self-defense. +-[reply #88] listener: variable_3 +-[entry #96] speaker: citprs_vid_vorcha listener: variable_2 text: Rah, you no see my gun! Ha! +-[reply #89] listener: variable_3 +-[entry #97] speaker: variable_1 listener: variable_2 text: You are standing on flammable material. This one has no choice... +-[reply #90] listener: variable_3 +-[entry #98] speaker: citprs_vid_vorcha listener: variable_2 text: Aaah! +-[reply #91] listener: variable_3 +-[entry #99] speaker: variable_1 listener: variable_2 text: ...but to enkindle this. +-[entry #100] condition: conditional_622(8) transition: transition_1689(9) speaker: variable_1 listener: variable_2 +-[reply #92] listener: variable_3 +-[entry #101] speaker: citprs_vid_sister listener: variable_2 text: Coquettishly, what are you going to do with me. +-[reply #93] listener: variable_3 +-[entry #102] speaker: variable_1 listener: variable_2 text: Nothing. The vorcha kidnapped you to lure me in. That is all this one saw. +-[reply #94] listener: variable_3 +-[entry #103] speaker: citprs_vid_sister listener: variable_2 text: Coquettishly, you don't have to protect me. +-[reply #95] listener: variable_3 +-[entry #104] speaker: variable_1 listener: variable_2 text: No. But your brother needs blood from a family member to survive. And indicted criminals cannot make tissue donations. +-[reply #96] listener: variable_3 +-[entry #105] speaker: citprs_vid_sister listener: variable_2 text: Coquettishly, what. Bubin's alive. +-[reply #97] listener: variable_3 +-[entry #106] speaker: variable_1 listener: variable_2 text: Barely. And not for long. So cease talking and get to the hospital. +-[reply #98] listener: variable_3 +-[entry #107] speaker: citprs_vid_sister listener: variable_2 text: Coquettishly, thank you, Blasto. Thank you for breaking the rules for me. +-[reply #99] listener: variable_3 +-[entry #108] speaker: variable_1 listener: variable_2 text: Polyp, when has this one ever been concerned with the rules? +-[entry #109] transition: transition_1689(0) speaker: variable_1 listener: variable_2 +-[reply #100] listener: variable_3 +-[entry #110] speaker: variable_1 listener: variable_2 text: You do not retire for another two solar days, Bubin. Please refrain from sleeping on the job. +-[reply #101] listener: variable_3 +-[entry #111] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, ugh, what happened. +-[reply #102] listener: variable_3 +-[entry #112] speaker: variable_1 listener: variable_2 text: We got the vorcha. By the book. +-[reply #103] listener: variable_3 +-[entry #113] speaker: citprs_vid_chief listener: variable_2 text: Blasto! The entire vorcha embassy burned down! +-[reply #104] listener: variable_3 +-[entry #114] speaker: citprs_vid_chief listener: variable_2 text: Do you see how my suit is bulging? It's because the turian councilor is in here with me, up my cloaca. He's not happy. +-[reply #105] listener: variable_3 +-[entry #115] speaker: variable_1 listener: variable_2 text: Nobody would be happy lodged in your cloaca, Chief. +-[reply #106] listener: variable_3 +-[entry #116] speaker: citprs_vid_chief listener: variable_2 text: You're lucky Bubin's sister can testify that you killed him in self-defense! Do you know how much paperwork you're going to have? +-[reply #107] listener: variable_3 +-[entry #117] speaker: variable_1 listener: variable_2 text: My partner can take care of it. He is still restricted to desk duty for health reasons. +-[reply #108] listener: variable_3 +-[entry #118] speaker: citprs_vid_partner listener: variable_2 text: Badassfully, Blasto, you son of a... +-[entry #119] speaker: variable_1 listener: variable_2 text: You may engage in courtship rituals with my gastrodermal lining. +-[reply #109] listener: variable_3 +-*** DIALOG END *** [biod_cithub_presidium_loc_int.citprs_widow_a_D.citprs_widow_a_dlg] +-[entry #0] condition: plot.bools[21119] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_1 text: Weshra? I have an audio log for you. +-[entry #1] transition: transition_2567(-1) speaker: variable_1 listener: variable_2 text: For me? Where did this come-- +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Oh, no. Oh, Tashya... +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Thank you for bringing this back. At least I know what happened. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #4] speaker: variable_1 listener: variable_1 text: Her name is Tashya Porae. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_1 text: Of course. P-o-r-a-e. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_1 text: No, I realize you can't tell me where she was deployed. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: Can you inform me if she's under orders not to communicate with her family? +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_1 text: It's... been a while since I heard from her. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_1 text: Uh-huh. +-[reply #9] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_1 text: But I would be contacted if she were injured, correct? +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_1 text: Yes, I'm listed as her bondmate. +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_1 text: Yes, I can hold... +-[reply #12] listener: variable_3 +-*** see entry #4 *** [biod_cithub_presidium_loc_int.citwrd_aria2_oraka_d_D.citwrd_aria2_oraka_d_dlg] speaker_list: radio_aria +-[entry #0] condition: plot.bools[19357] == 1 transition: transition_2561(-1) speaker: variable_1 listener: variable_2 text: Commander Shepard, I was just contacted by a black market dealer who's donating high-end weapons to C-Sec. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: He wanted you to know. Sounds like you came through. +-[reply #1] transition: transition_4810(-1) listener: variable_3 text: And the Blue Suns can go about their business. +-[entry #2] transition: transition_1709(-1) speaker: variable_1 listener: variable_2 text: Now we'll be focusing on Citadel defense. It won't bring Palaven back, but it's something. Thank you, Commander. +-[entry #3] condition: plot.bools[19364] == 1 speaker: variable_1 listener: variable_2 text: Commander. Unless you can find a new source of weapons for C-Sec, I'm putting together a task force to stop the Blue Suns myself. +-[choice] | text: I'm working on it. | category: AGREE | +-[reply #2] | listener: variable_3 | text: I'll get you your weapons, General. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I appreciate the effort, but I've spent too much time out of action, Commander. Won't be able to sit on my hands much longer. +-[choice] text: [Place a kill order on Oraka] category: DISAGREE +-[reply #12] default action major decision transition: transition_2564(-1) listener: variable_3 text: Excuse me, General. +-[entry #15] transition: transition_4809(-1) speaker: variable_1 listener: variable_2 text: Good to see you again, Shepard. +-[reply #13] transition: transition_1716(-1) listener: variable_3 text: The general won't listen to reason. Take him out. +-[entry #16] transition: transition_1709(-1) speaker: radio_aria listener: variable_2 text: Well, it was worth a try. +-[entry #5] condition: plot.bools[19358] == 1 speaker: variable_1 listener: variable_2 text: Commander Shepard. +-[reply #3] | condition: conditional_489(-1) | listener: variable_3 | text: General Oraka. I think we met in Chora's Den. You were pretty miserable, if I recall. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Yes. Neck-deep in drink just before I retired. I'm clean now. Reinstated. | +-[reply #5] | listener: variable_3 | text: I hear you're taking on the Blue Suns. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: I need to do my part for the Citadel, Commander. The Blue Suns are raiding C-Sec weapons shipments. I'm putting a stop to that. | +-[reply #6] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Those mercs are seriously jeopardizing the Citadel's ability to defend itself if the war comes here. When the war comes here. | +-[reply #7] | listener: variable_3 | text: There are other ways to secure weapons, General. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: You don't think I've tried? There's a black market dealer on Citadel right now, but he won't sell his top-line arms. | +-[reply #8] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: The Reapers are destroying everything in their path, and I can't stop them... but I can stop the Blue Suns. | +-[choice] | | text: I'll get weapons for you. | | category: AGREE | | +-[reply #11] | | listener: variable_3 | | text: Let me see what I can do for you. | | +-[entry #14] | | transition: transition_1713(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I'd appreciate your help, and I'll have a plan of action ready if things falls through. | +-[choice] | text: Walk away from this. | category: DISAGREE | +-[reply #9] | default action | major decision | listener: variable_3 | text: The Blue Suns can make life difficult for you. Impossible, even. | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: You think I'm afraid of death? Palaven is in ruins. My people are dying by the millions. | +-[reply #10] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: No, I'm not backing down, no matter what. | +-[choice] | | text: I'll get weapons for you. | | category: AGREE | | +-*** see reply #11 *** | +-[choice] | text: [Place a kill order on Oraka] | category: DISAGREE | +-*** see reply #12 *** +-[reply #4] listener: variable_3 text: You're General Oraka? +-[entry #7] speaker: variable_1 listener: variable_2 text: Reinstated. +-*** see reply #5 *** [biod_cithub_presidium_loc_int.citwrd_bluerose_i_D.citwrd_bluerose_i_dlg] speaker_list: citwrd_bluerose_krogan, citwrd_bluerose_customer +-[entry #0] condition: plot.bools[19906] == 1 transition: transition_2567(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_1 text: Excuse me. I'm sorry. You need to hear this. +-[entry #1] speaker: citwrd_bluerose_krogan listener: variable_2 text: O Blue Rose of Illium, if these humble words reach you, then I have joined my ancestors. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: No... No-no-no... +-[reply #2] listener: variable_3 +-[entry #3] speaker: citwrd_bluerose_krogan listener: variable_2 text: My dream was to be by your side, a weed beside your beauty, twining together in the warm Tuchanka sun. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_1 text: Oh, Charr... +-[reply #4] listener: variable_3 +-[entry #5] | condition: plot.bools[3117] == 1 | speaker: citwrd_bluerose_krogan | listener: variable_2 | text: But if my last days must be with krannt instead of kindness, still, I will remember the perfume of your scent and the soft touch of your petals. | +-[reply #5] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: {Breathes} | +-[reply #7] | listener: variable_3 | +-[entry #8] | | condition: plot.bools[3117] == 1 | | speaker: citwrd_bluerose_krogan | | listener: variable_2 | | text: Let my broken bones build a wall around your garden, so you and the flower we planted together can grow safe and strong. | | +-[reply #8] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you. I should-- I need to go. | +-[entry #9] | speaker: citwrd_bluerose_krogan | listener: variable_2 | text: If my heart could not shelter you from the storm, then let my broken bones build a wall around your garden, so you can grow safe and happy. | +-[reply #9] | listener: variable_3 | +-*** see entry #10 *** +-[entry #6] speaker: citwrd_bluerose_krogan listener: variable_2 text: But though you needed room to grow, still, I will remember the perfume of the scent and the soft touch of your petals. +-[reply #6] listener: variable_3 +-*** see entry #7 *** +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: Welcome to the Citadel gift shop. All proceeds from today's purchases go toward the turian war effort. +-[reply #11] listener: variable_3 +-[entry #13] speaker: citwrd_bluerose_customer listener: variable_1 text: Oh, that's a lovely idea! +-[reply #12] listener: variable_3 +-[entry #14] | condition: plot.bools[3117] == 1 | speaker: variable_1 | listener: citwrd_bluerose_customer | text: I really appreciate management doing it. My husband's away on duty right now. | +-[reply #13] | listener: variable_3 | +-[entry #15] | speaker: citwrd_bluerose_customer | listener: variable_1 | text: Oh, you're bonded with a turian? | +-[reply #14] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: citwrd_bluerose_customer | text: No, actually. My husband is a krogan. | +-[reply #15] | listener: variable_3 | +-[entry #17] | speaker: citwrd_bluerose_customer | listener: variable_1 | text: Oh! Well, that's great. I just hope he knows which ones to fight! | +-[reply #16] | listener: variable_3 | +-[entry #18] | speaker: variable_1 | listener: citwrd_bluerose_customer | text: Excuse me? | +-[reply #17] | listener: variable_3 | +-[entry #19] | speaker: citwrd_bluerose_customer | listener: variable_1 | text: I didn't... Well, I just... | +-[reply #18] | listener: variable_3 | +-[entry #20] | speaker: variable_1 | listener: citwrd_bluerose_customer | text: My husband is risking his life to protect us right now. | +-[reply #19] | listener: variable_3 | +-[entry #21] | speaker: citwrd_bluerose_customer | listener: variable_1 | text: I'm so sorry. That was thoughtless and... I'm so sorry. | +-[reply #20] | listener: variable_3 | +-[entry #22] | speaker: variable_1 | listener: citwrd_bluerose_customer | text: No, no, I understand. Sometimes I'm surprised, myself. | +-[reply #21] | listener: variable_3 | +-[entry #27] | speaker: variable_1 | listener: variable_1 | text: Anyway, would you like to make a purchase? | +-[reply #26] | listener: variable_3 | +-[entry #28] | speaker: citwrd_bluerose_customer | listener: citwrd_bluerose_customer | text: Yes, yes, of course. Anything for our troops. +-[entry #23] speaker: variable_1 listener: citwrd_bluerose_customer text: Well, we all need to do our part. Have you seen the vids about Palaven? +-[reply #22] listener: variable_3 +-[entry #24] | condition: conditional_562(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #23] | listener: variable_3 | +-*** see entry #28 *** +-[entry #25] speaker: citwrd_bluerose_customer listener: variable_1 text: I know. It's amazing. Can you imagine something like that happening here? +-[reply #24] listener: variable_3 +-[entry #26] speaker: variable_1 listener: citwrd_bluerose_customer text: I'm sure the turians will take care of things before we have to worry about that. +-[reply #25] listener: variable_3 +-*** see entry #27 *** [biod_cithub_tali1_loc_int.citprs_tali_talk1_d_D.citprs_tali_talk1_d_dlg] speaker_list: citprs_taliplot_niceturian +-[entry #0] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_1840(-1) speaker: variable_1 listener: variable_2 text: Of course. We can have ships at the colony in thirty-six hours. Do you need medical support? +-[reply #1] listener: variable_3 +-[entry #2] transition: transition_4000(-1) speaker: citprs_taliplot_niceturian listener: variable_2 text: No. Evacuating the colony is more than enough. Thank you, Ambassador. +-[reply #2] listener: variable_3 text: Ambassador? +-[entry #3] transition: transition_4644(-1) speaker: variable_1 listener: variable_2 text: I'm coordinating actions for the fleet, while we're here. Evacuating colonies, bolstering turian defense lines... +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Huh. I think it was right here. Three years ago to the day. +-[reply #4] listener: variable_3 text: What? +-[entry #5] speaker: variable_1 listener: variable_2 text: This was where Saren's assassins fired at me. I'd just gotten to the Citadel. I didn't think I needed my barriers up. My mistake. +-[choice] | text: Refresh my memory. | category: INVESTIGATE | +-[reply #5] | listener: variable_3 | text: Saren had assassins after you? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Right. I'd disabled the geth and found that recording that proved he was working with the Reapers. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: I went to Illium and tried to inform the authorities, but Saren's mercenaries attacked me. I barely escaped. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: I stowed away on a turian freighter and came out here. I thought I was safe. | +-[choice] | | text: I'm so sorry. | | category: AGREE | | +-[reply #8] | | default action | | major decision | | listener: variable_3 | | text: You never told me about this. How bad was it? | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Got me in the arm. They used polonium rounds. I was running a fever in minutes. | | +-[reply #9] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: It was the first time I'd been really hurt on my Pilgrimage. I ran to the Council Embassy, asked for protection, offered the data on Saren. | | +-[reply #12] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: The turian clerk called me "suit-rat." He threatened to have me tossed off the station if I didn't leave. | | +-[reply #13] | | listener: variable_3 | | text: I wish that clerk could see you now. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: He just did. That was him, back there. I don't think he remembers me. | | +-[choice] | | | text: I'm proud of you for helping. | | | category: AGREE | | | +-[reply #14] | | | default action | | | major decision | | | listener: variable_3 | | | text: And you're assisting him in spite of that. | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: This war is too big for old grudges. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #15] | | | | condition: plot.bools[17787] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Look at my people. Our hatred for the geth would have gotten us killed if you hadn't helped us. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Besides, it all worked out. I made it to the Wards. You found me. Happy ending. | | | | +-[reply #18] | | | | listener: variable_3 | | | | text: And now the turians will get the aid they desperately need. | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I nearly reminded him who I was. Made him apologize, rubbed his nose in it. | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Maybe he and I both needed to grow up a little. | | | | +-[reply #24] | | | | listener: variable_3 | | | | text: The difference is that you helped when it counted. | | | | +-[entry #23] | | | | | condition: conditional_227(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: The difference was you. | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Thanks, Shepard. So did you. | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You showed me that. We're at peace with the geth. I can't waste my time on a turian who made me angry. | | | +-[reply #17] | | | listener: variable_3 | | | +-*** see entry #17 *** | | +-[choice] | | text: Let's remind him. | | category: DISAGREE | | +-[reply #20] | | listener: variable_3 | | text: Maybe we should go have a little talk with that clerk. | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: Ha! I spent three years waiting to come back and make his life hell. | | +-[reply #21] | | listener: variable_3 | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | text: But when I finally saw him, he was just a clerk... whose people desperately need help. | | +-[reply #22] | | listener: variable_3 | | text: Which they'll get, thanks to you. Nice work, Ambassador. | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | text: This war is more important than grudges and prejudice. | | +-[reply #23] | | listener: variable_3 | | +-*** see entry #22 *** | +-[choice] | text: C-Sec is incompetent. | category: DISAGREE | +-[reply #10] | listener: variable_3 | text: I can understand Saren's thugs sneaking around in the Wards. But the Presidium... | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Silenced muzzle, polonium rounds. Nobody even heard it. It was just a jab in the arm, and then radiation and rupture warnings. | +-[reply #11] | listener: variable_3 | +-*** see entry #11 *** +-[choice] | text: I'm so sorry. | category: AGREE | +-*** see reply #8 *** +-[choice] text: C-Sec is incompetent. category: DISAGREE +-*** see reply #10 *** [biod_cithub_udina_loc_int.citprs_udina_investigate_d_d.citprs_udina_investigate_d_dlg] +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-*** see entry #1 *** +-*** see entry #9 *** +-*** see entry #33 *** +-*** see entry #36 *** +-[entry #1] condition: conditional_2428(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Commander. I expect you're curious about Lieutenant-Commander Williams. +-[reply #2] listener: variable_3 +-[entry #3] | condition: plot.bools[20901] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: Ashley said you offered her Spectre status and that she accepted. | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: It is true. The Council is in dire need of loyal agents. | +-[reply #11] | listener: variable_3 | +-[entry #16] | | condition: conditional_190(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Williams is among the first of many. | | +-[choice] | | | text: Good for her. | | | category: AGREE | | | +-[reply #18] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: It's about time someone recognized Ashley's contribution. | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes, her service record speaks for itself. She's a survivor, a warrior, and most importantly, she is incorruptible. | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I will be keeping her close. Do not worry. | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #31] | | | transition: transition_3093(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: The time. My schedule has a way of catching up to me. Will this be all? | | | +-[reply #30] | | | listener: variable_3 | | | +-[entry #32] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #31] | | | listener: variable_3 | | | +-[entry #37] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Political situation | | | | category: INVESTIGATE | | | | +-[reply #35] | | | | listener: variable_3 | | | | text: You're a Citadel councilor. Don't you have options when the others block you like this? | | | | +-[entry #38] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: With Parliament destroyed and Shastri gone, I have more power than any human in history. But today, you saw how little that is. | | | | +-[reply #36] | | | | listener: variable_3 | | | | +-[entry #39] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Rest assured, I will not be counted out long. | | | | +-[reply #37] | | | | listener: variable_3 | | | | +-[entry #40] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I know I can move mountains. Do not lose sight of that, because the task before us is moving planets. | | | | +-[choice] | | | | | text: Political situation | | | | | category: INVESTIGATE | | | | | +-*** see reply #35 *** | | | | +-[choice] | | | | | text: Earth | | | | | category: INVESTIGATE | | | | | +-[reply #42] | | | | | listener: variable_3 | | | | | text: Any news from Earth? | | | | | +-[entry #44] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: There is constant news... all of it bad. | | | | | +-[reply #43] | | | | | listener: variable_3 | | | | | +-[entry #45] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: The Reapers are destroying satellites and the old nuclear missile silos... along with everything else that could help. | | | | | +-[reply #44] | | | | | listener: variable_3 | | | | | +-[entry #46] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: We have a handful of quantum entanglers spread out over the continents. All other communication is cut. | | | | | +-[choice] | | | | | | text: Political situation | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #35 *** | | | | | +-[choice] | | | | | | text: Earth | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #42 *** | | | | | +-[choice] | | | | | | text: Council leverage | | | | | | category: INVESTIGATE | | | | | | +-[reply #45] | | | | | | default action | | | | | | major decision | | | | | | listener: variable_3 | | | | | | text: What's your read on the Councilors? Any angles I could pursue? | | | | | | +-[entry #47] | | | | | | | condition: plot.bools[13002] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Councilor Irissa is not like her predecessor. She is colder. If she has her hand on your throat, she will squeeze. | | | | | | | +-[reply #46] | | | | | | | listener: variable_3 | | | | | | | +-[entry #48] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Esheel... there you might find some traction. Practical. She might make Machiavelli turn pale, but that's a dalatrass for you. | | | | | | | +-[reply #47] | | | | | | | listener: variable_3 | | | | | | | +-[entry #49] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Frankly, it's good Quentius spoke with you. His homeworld is in the most trouble, and he's looking for a way out. That speaks opportunity. | | | | | | | +-[reply #48] | | | | | | | listener: variable_3 | | | | | | | +-[entry #50] | | | | | | | | condition: conditional_1265(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | text: Goodbye. | | | | | | | | +-[reply #55] | | | | | | | | listener: variable_3 | | | | | | | | text: I should go. | | | | | | | | +-[entry #60] | | | | | | | | transition: transition_3099(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I'll be here. | | | | | | | | +-[reply #56] | | | | | | | | listener: variable_3 | | | | | | | | +-*** DIALOG END *** | | | | | | | +-[entry #51] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | | text: Political situation | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #35 *** | | | | | | | +-[choice] | | | | | | | | text: Earth | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #42 *** | | | | | | | +-[choice] | | | | | | | | text: Council leverage | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #45 *** | | | | | | | +-[choice] | | | | | | | | text: Personal situation | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #52] | | | | | | | | listener: variable_3 | | | | | | | | text: Did you know a lot of people on Earth? | | | | | | | | +-[entry #57] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Many. It's monstrous to think of them being snuffed out, of course, but the part that gets me is Arcturus. | | | | | | | | +-[reply #53] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #58] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I must know... I must have known most of the Alliance Parliament on a first-name basis. | | | | | | | | +-[reply #54] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #59] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I required a second VI just to track all their birthdays and anniversaries. Rose garden stuff, but to have it all gone... hmph. | | | | | | | | +-[choice] | | | | | | | | | text: Political situation | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #35 *** | | | | | | | | +-[choice] | | | | | | | | | text: Earth | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #42 *** | | | | | | | | +-[choice] | | | | | | | | | text: Council leverage | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #45 *** | | | | | | | | +-[choice] | | | | | | | | | text: Personal situation | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #52 *** | | | | | | | | +-[choice] | | | | | | | | text: Goodbye. | | | | | | | | +-*** see reply #55 *** | | | | | | | +-[choice] | | | | | | | text: Goodbye. | | | | | | | +-*** see reply #55 *** | | | | | | +-[entry #52] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Tevos is a diplomat and compromiser, but she's wrapped up in defending asari space like a mother panther. | | | | | | +-[reply #49] | | | | | | listener: variable_3 | | | | | | +-[entry #53] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Valern is out of his depth. The salarians like their wars won before they start. They're frightened now. Use that. | | | | | | +-[reply #50] | | | | | | listener: variable_3 | | | | | | +-[entry #54] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: And Sparatus? I'd take what he offers. It's strange days when the turians are the least hostile to humans, and there's a need there. | | | | | | +-[reply #51] | | | | | | listener: variable_3 | | | | | | +-[entry #55] | | | | | | | condition: conditional_1265(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | text: Goodbye. | | | | | | | +-*** see reply #55 *** | | | | | | +-[entry #56] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: Political situation | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #35 *** | | | | | | +-[choice] | | | | | | | text: Earth | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #42 *** | | | | | | +-[choice] | | | | | | | text: Council leverage | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #45 *** | | | | | | +-[choice] | | | | | | | text: Personal situation | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #52 *** | | | | | | +-[choice] | | | | | | text: Goodbye. | | | | | | +-*** see reply #55 *** | | | | | +-[choice] | | | | | | text: Personal situation | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #52 *** | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #55 *** | | | | +-[choice] | | | | | text: Council leverage | | | | | category: INVESTIGATE | | | | | +-*** see reply #45 *** | | | | +-[choice] | | | | | text: Personal situation | | | | | category: INVESTIGATE | | | | | +-*** see reply #52 *** | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #55 *** | | | | +-[choice] | | | | | text: Get some results. | | | | | category: HOSTILE | | | | | +-[reply #38] | | | | | condition: plot.bools[15435] == 1 | | | | | listener: variable_3 | | | | | text: Anderson would be proud... so long as you deliver. You think you can do that? | | | | | +-[entry #41] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You need a carrot or a stick to drive a mule, and humanity has neither right now. | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | +-[entry #42] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Our armada is tied down fighting or fleeing, and with Earth's comm buoys gone, our economy is reduced to an IOU. | | | | | +-[reply #41] | | | | | listener: variable_3 | | | | | +-[entry #43] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: But leave that part to me. I will lean on our colonies for all they're worth, and I can broker enough trade to repair and resupply Hackett's fleet. | | | | | +-[choice] | | | | | | text: Political situation | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #35 *** | | | | | +-[choice] | | | | | | text: Earth | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #42 *** | | | | | +-[choice] | | | | | | text: Council leverage | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #45 *** | | | | | +-[choice] | | | | | | text: Personal situation | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #52 *** | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #55 *** | | | | +-[choice] | | | | text: Get some results. | | | | category: HOSTILE | | | | +-[reply #39] | | | | condition: plot.bools[15434] == 1 | | | | listener: variable_3 | | | | text: That sounds like you won't succeed. I helped you into this office because I thought you'd be effective. | | | | +-*** see entry #41 *** | | | +-[choice] | | | | text: Earth | | | | category: INVESTIGATE | | | | +-*** see reply #42 *** | | | +-[choice] | | | | text: Council leverage | | | | category: INVESTIGATE | | | | +-*** see reply #45 *** | | | +-[choice] | | | | text: Personal situation | | | | category: INVESTIGATE | | | | +-*** see reply #52 *** | | | +-[choice] | | | text: Goodbye. | | | +-*** see reply #55 *** | | +-[choice] | | text: This won't end well. | | category: DISAGREE | | +-[reply #21] | | default action | | major decision | | transition: transition_2563(-1) | | listener: variable_3 | | text: You do know she's not a fan of politicians, right? | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: We've watched her recent career closely. Officer candidate school taught her how to hold her tongue. | | +-[reply #22] | | listener: variable_3 | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | text: She wants to do her family proud. I am giving her that opportunity, and she knows it. | | +-[reply #23] | | listener: variable_3 | | +-*** see entry #31 *** | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Alenko is among the first of many. | +-[choice] | | text: Good for him. | | category: AGREE | | +-[reply #24] | | transition: transition_2560(-1) | | listener: variable_3 | | text: It's about time someone recognized what Kaidan's capable of. | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: Yes. A biotic, a combat veteran with no PTSD... leadership skills. And most importantly, he is incorruptible. | | +-[reply #25] | | listener: variable_3 | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: I will be keeping him close. Do not worry. | | +-[reply #26] | | listener: variable_3 | | +-*** see entry #31 *** | +-[choice] | text: This won't end well. | category: DISAGREE | +-[reply #27] | default action | major decision | transition: transition_2563(-1) | listener: variable_3 | text: Kaidan's seen combat, but he's not hungry for it. He'd make a better cop than a Spectre. | +-[entry #29] | | condition: plot.bools[6815] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Honesty and fidelity are rarer than you think, Commander. After the likes of Saren and Vasir, your friend seems an attractive prospect. | | +-[reply #28] | | listener: variable_3 | | +-*** see entry #31 *** | +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: Honesty and fidelity are rarer than you think, Commander. After the likes of Saren, your friend seems an attractive prospect. | +-[reply #29] | listener: variable_3 | +-*** see entry #31 *** +-[entry #4] | condition: plot.bools[20902] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | text: Ashley sent an email. What's all this about her becoming a Spectre? | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Sorry you found out in such an impersonal manner. The Council is in dire need of loyal agents. | +-[reply #14] | listener: variable_3 | +-*** see entry #16 *** | +-*** see entry #17 *** +-[entry #5] | condition: plot.bools[20704] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: Heard it on the news. How'd Ashley go from sickbay to Spectre? | +-*** see entry #15 *** +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: What about her? +-[entry #7] speaker: variable_1 listener: variable_2 text: Ashley's promotion to Spectre? Ah, I see. You were unaware. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: I approached her. We're in dire need of loyal agents... and she was willing. +-[choice] | text: Good for her. | category: AGREE | +-*** see reply #18 *** +-[choice] text: This won't end well. category: DISAGREE +-*** see reply #21 *** +-[entry #9] condition: conditional_2429(-1) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: Shepard. I expect you're curious about Major Alenko. +-[reply #9] listener: variable_3 +-[entry #11] | condition: plot.bools[20901] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | text: Kaidan said you offered him Spectre status and that he accepted. | +-*** see entry #12 *** +-[entry #13] | condition: plot.bools[20902] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | text: Kaidan sent an email. What's all this about him becoming a Spectre? | +-*** see entry #15 *** +-[entry #14] | condition: plot.bools[20704] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | text: Heard it on the news. How'd Kaidan go from sickbay to Spectre? | +-*** see entry #15 *** +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 text: What about him? +-[entry #19] speaker: variable_1 listener: variable_2 text: Kaidan's promotion to Spectre? Ah, I see. You were unaware. +-[reply #16] listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 text: I approached him. We're in dire need of loyal agents... and he was willing. +-[reply #17] listener: variable_3 +-[entry #21] | condition: conditional_190(-1) | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Good for her. | | category: AGREE | | +-*** see reply #18 *** | +-[choice] | text: This won't end well. | category: DISAGREE | +-*** see reply #21 *** +-[entry #26] speaker: variable_1 listener: variable_2 +-[choice] | text: Good for him. | category: AGREE | +-*** see reply #24 *** +-[choice] text: This won't end well. category: DISAGREE +-*** see reply #27 *** +-[entry #33] condition: plot.bools[20923] == 1 speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 +-[entry #34] | condition: conditional_1265(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard. | +-[reply #33] | listener: variable_3 | text: I should go. +-[entry #35] speaker: variable_1 listener: variable_2 text: Shepard. +-[choice] | text: Political situation | category: INVESTIGATE | +-*** see reply #35 *** +-[choice] | text: Earth | category: INVESTIGATE | +-*** see reply #42 *** +-[choice] | text: Council leverage | category: INVESTIGATE | +-*** see reply #45 *** +-[choice] | text: Personal situation | category: INVESTIGATE | +-*** see reply #52 *** +-[choice] text: Goodbye. +-*** see reply #55 *** +-[entry #36] speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-*** see entry #37 *** +-[entry #61] speaker: variable_1 listener: variable_2 +-[choice] text: Cerberus category: INVESTIGATE +-[reply #57] listener: variable_3 text: From what I've seen, Cerberus is in league with the Reapers. +-[entry #62] speaker: variable_1 listener: variable_2 text: Yes, I imagine it's a calculated gamble. They'll tell themselves they can betray the Reapers at any time. +-[reply #58] listener: variable_3 +-[entry #63] speaker: variable_1 listener: variable_2 text: But apparently the Illusive Man is unfamiliar with proverbs. "He who rides a tiger can never dismount." +-[reply #59] listener: variable_3 +-[entry #64] speaker: variable_1 listener: variable_2 text: It's almost sad. Such an information network--and so many resources--all serving the complete opposite of their cause. +-[choice] | text: Political situation | category: INVESTIGATE | +-*** see reply #35 *** +-[choice] | text: Earth | category: INVESTIGATE | +-*** see reply #42 *** +-[choice] | text: Council leverage | category: INVESTIGATE | +-*** see reply #45 *** +-[choice] | text: Personal situation | category: INVESTIGATE | +-*** see reply #52 *** +-[choice] text: Goodbye. +-*** see reply #55 *** +-[entry #65] speaker: variable_1 listener: variable_2 text: I have much to do. [biod_cithub_udina_loc_int.citprs_udina_postcoun_d_d.citprs_udina_postcoun_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[13002] == 1 | speaker: variable_1 | listener: variable_2 | text: The Council. All I can think is that the more things change, the more they stay the same. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: I've always loathed that phrase. Fatalism. Not what men and women should aspire to. | +-[reply #2] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: If we don't figure out something, "Maybe Later" will be an epitaph on a mass grave of eleven billion. | +-[reply #5] | listener: variable_3 | text: I know what I'm going to do. What are you going to do? | +-[entry #6] | | condition: plot.bools[13002] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Humanity is as feared as we are loved. Hopefully that works in our favor now. | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: I'll try to get financial aid from as many worlds as I can. Maybe manpower. A few armed ships. | | +-[reply #7] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: I'll institute a draft in our colonies and order all civilian ships armed. Work on the Prothean device will be around the clock. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Humanity has created some goodwill in the galaxy. Now we cash in our chips. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: I will get what funding I can, what materials I can, and spread the message: Help the humans, help yourselves. | +-[reply #9] | listener: variable_3 | +-*** see entry #10 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: The Council. You saved their lives, and for what? +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Apologies that boil down to, "maybe later." +-[reply #4] listener: variable_3 +-*** see entry #5 *** [biod_cithub_underbellyp2_loc_int.citprs_ambs_refugees_a_D.citprs_ambs_refugees_a_dlg] speaker_list: citprs_human_refugee +-[entry #0] condition: conditional_1839(0) transition: transition_3765(1) speaker: citprs_human_refugee listener: variable_1 text: Excuse me. What was your name again? +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: citprs_human_refugee text: Uh. Dehkarr. +-[reply #1] listener: variable_3 +-[entry #2] speaker: citprs_human_refugee listener: variable_1 text: Christophe Vasser. Good to meet you. How long have you been here? +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: citprs_human_refugee text: I don't know. I'm not in the-- +-[reply #3] listener: variable_3 +-[entry #4] speaker: citprs_human_refugee listener: variable_1 text: I don't know how long it was since I escaped Lyon. Do you know Lyon? +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: citprs_human_refugee text: No. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] condition: conditional_1839(1) transition: transition_3765(2) speaker: citprs_human_refugee listener: variable_1 text: Lyon is on Earth. A beautiful city. You should visit. I was on my boat when... +-[reply #6] listener: variable_3 +-[entry #7] speaker: citprs_human_refugee listener: variable_1 text: Boom. The sky went black. Dust and ash. +-[reply #7] listener: variable_3 +-[entry #8] speaker: citprs_human_refugee listener: variable_1 text: A giant metal wall rushed down. I fell into the river. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: citprs_human_refugee text: Do you humans ever stop talking? +-[reply #9] listener: variable_3 +-[entry #10] speaker: citprs_human_refugee listener: variable_1 text: When I climbed out I heard screaming. The metal wall started to move, and I realized it was a leg! +-[reply #10] listener: variable_3 +-[entry #11] speaker: citprs_human_refugee listener: variable_1 text: Only one of the Reapers' legs. +-[reply #11] listener: variable_3 +-*** DIALOG END *** +-[entry #12] condition: conditional_1839(2) transition: transition_3765(3) speaker: citprs_human_refugee listener: variable_1 text: Can I ask... where were you when the Reapers-- +-[reply #12] listener: variable_3 +-[entry #13] speaker: variable_1 listener: citprs_human_refugee text: Would you shut up? +-[reply #13] listener: variable_3 +-[entry #14] speaker: citprs_human_refugee listener: variable_1 text: I'm sorry. +-[reply #14] listener: variable_3 +-[entry #15] speaker: variable_1 listener: citprs_human_refugee text: I don't want to hear it! You humans think you had it rough? You know what happened on Khar'shan? +-[reply #15] listener: variable_3 +-[entry #16] speaker: citprs_human_refugee listener: variable_1 text: My apologies. I thought, since your homeworld... +-[reply #16] listener: variable_3 +-[entry #17] speaker: variable_1 listener: citprs_human_refugee text: Stop! Just stop. +-[reply #17] listener: variable_3 +-*** DIALOG END *** +-[entry #18] condition: conditional_1839(3) transition: transition_3765(4) speaker: variable_1 listener: citprs_human_refugee text: {Sighs} +-[reply #18] listener: variable_3 +-[entry #19] speaker: variable_1 listener: citprs_human_refugee text: I wasn't on Khar'shan when the Reapers came. I was above it. +-[reply #19] listener: variable_3 +-[entry #20] speaker: citprs_human_refugee listener: variable_1 text: A ship? +-[reply #20] listener: variable_3 +-[entry #21] speaker: variable_1 listener: citprs_human_refugee text: Weather satellite. +-[reply #21] listener: variable_3 +-[entry #22] speaker: variable_1 listener: citprs_human_refugee text: We were getting weird readings. I'm network admin, so I went up to check the hardware. +-[reply #22] listener: variable_3 +-[entry #23] speaker: variable_1 listener: citprs_human_refugee text: I'm unscrewing a panel when my radio goes quiet, then I notice these red dots on Khar'shan. +-[reply #23] listener: variable_3 +-[entry #24] speaker: variable_1 listener: citprs_human_refugee text: Thought I'd just... stared into the sun. Then I saw the smoke. Reaper ships. +-[reply #24] listener: variable_3 +-[entry #25] speaker: citprs_human_refugee listener: variable_1 text: Bastards. +-[reply #25] listener: variable_3 +-*** DIALOG END *** +-[entry #26] transition: transition_3765(0) speaker: citprs_human_refugee listener: variable_1 text: What will you do when they let us out of here? +-[reply #26] listener: variable_3 +-[entry #27] speaker: variable_1 listener: citprs_human_refugee text: Look for my wife. She was visiting family on Omega. +-[reply #27] listener: variable_3 +-[entry #28] speaker: citprs_human_refugee listener: variable_1 text: I hope you find her. +-[reply #28] listener: variable_3 +-[entry #29] speaker: variable_1 listener: citprs_human_refugee text: Yeah. Thanks. +-[reply #29] listener: variable_3 +-[entry #30] speaker: variable_1 listener: citprs_human_refugee text: So... what are you going to do? +-[reply #30] listener: variable_3 +-[entry #31] speaker: citprs_human_refugee listener: variable_1 text: Get drunk, sign up with the Alliance, ask them for the biggest gun I can carry. +-[reply #31] listener: variable_3 +-[entry #32] speaker: variable_1 listener: citprs_human_refugee text: Heh. Nail a few Reapers for me. +-[reply #32] listener: variable_3 +-[entry #33] speaker: citprs_human_refugee listener: variable_1 text: Right between the eyes, my friend. +-[reply #33] listener: variable_3 +-*** DIALOG END *** [biod_cithub_underbellyp2_loc_int.citund_garrus_ambs_a_D.citund_garrus_ambs_a_dlg] speaker_list: citund_turian +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: citund_turian text: Let's check on those medi-gel supplies. +-[reply #0] listener: variable_3 +-[entry #1] speaker: citund_turian listener: variable_1 text: Yes, sir. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: citund_turian text: And have we heard anything from the hospital? +-[reply #2] listener: variable_3 +-[entry #3] speaker: citund_turian listener: variable_1 text: The surgeons there are all busy. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: citund_turian text: Keep on it. Some of these wounded don't have much time. +-[entry #5] condition: conditional_113(2) speaker: citund_turian listener: variable_1 text: We just got a report that another ship made it off Palaven. +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: citund_turian text: How many on board? +-[reply #5] listener: variable_3 +-[entry #7] speaker: citund_turian listener: variable_1 text: Thirty or forty survivors. +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: citund_turian text: That's all? +-[reply #7] listener: variable_3 +-[entry #9] speaker: citund_turian listener: variable_1 text: They said the fighting's getting worse. +-[reply #8] listener: variable_3 +-[entry #10] speaker: variable_1 listener: citund_turian text: Well, let's find some room for them. This is going to be home for a while. +-[entry #11] condition: conditional_113(3) speaker: variable_1 listener: citund_turian text: What about the food we were promised? +-[reply #9] listener: variable_3 +-[entry #12] speaker: citund_turian listener: variable_1 text: It's been allocated to the Presidium. +-[reply #10] listener: variable_3 +-[entry #13] speaker: variable_1 listener: citund_turian text: Then contact Commander Bailey over at C-Sec. +-[reply #11] listener: variable_3 +-[entry #14] speaker: variable_1 listener: citund_turian text: Tell him Garrus Vakarian would consider it a personal favor if he could "reallocate" the shipment so these people don't starve. +-[entry #15] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: Shepard, I'm going to stay here a while longer and sort things out. I'll meet you back on the Normandy. +-[entry #16] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Damned war. +-[entry #17] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: A lot of these people won't make it to the end of the day. +-[entry #18] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: I wish there was more we could do for them. [biod_cithub_underbellyp2_loc_int.citund_garrus_talk1_d_D.citund_garrus_talk1_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Shepard. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] transition: transition_2069(-1) listener: variable_3 text: What's happening? +-[entry #3] transition: transition_4568(-1) speaker: variable_1 listener: variable_2 text: We convinced the Council to accept our wounded. Nowhere else to go. +-[reply #3] listener: variable_3 text: How bad is it? +-[entry #4] speaker: variable_1 listener: variable_2 text: More dead than injured. Eighty-five percent killed in action... +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: We'll need a morgue soon. Not a lot of flesh wounds when you're fighting Reapers. +-[choice] | text: That bad? | category: INVESTIGATE | +-[reply #5] | listener: variable_3 | text: Casualties are that high? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Our front-line units are being wiped out whole platoons at a time. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: A single Reaper can destroy nine or ten of them in one attack. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: That's not war, it's slaughter. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: They're called Reapers for a reason, and these guys found out why. | +-[choice] | | text: Minimize their suffering. | | category: AGREE | | +-[reply #9] | | default action | | major decision | | listener: variable_3 | | text: Do what you can for them. | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: A few of them might get back on their feet, but the rest... | | +-[reply #10] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Sympathy is about all we can offer. | | +-[reply #11] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | +-[entry #16] | | | condition: plot.bools[19871] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: What about you? I'm starting to see some wear and tear. | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #20] | | | | condition: conditional_548(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: I've felt better. | | | | | category: AGREE | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | text: I won't lie--it's been rough. | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #22] | | | | | | condition: conditional_561(-1) | | | | | | listener: variable_3 | | | | | | text: Losing Thessia takes the wind out of you. | | | | | | +-[entry #23] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Well, don't forget to come up for air. | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | +-[entry #25] | | | | | | | condition: conditional_548(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: And not just because all these people need you. | | | | | | | +-[reply #29] | | | | | | | listener: variable_3 | | | | | | | +-[entry #26] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Because I need you. | | | | | | +-[entry #27] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: There's a lot more war to go. | | | | | +-[reply #23] | | | | | | condition: conditional_574(-1) | | | | | | listener: variable_3 | | | | | | text: Being chased by an angry Reaper takes it out of you. | | | | | | +-*** see entry #23 *** | | | | | +-[reply #24] | | | | | | condition: conditional_493(-1) | | | | | | listener: variable_3 | | | | | | text: Being chased by a thresher maw takes it out of you. | | | | | | +-*** see entry #23 *** | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | +-*** see entry #23 *** | | | | +-[choice] | | | | text: I feel fine. | | | | category: DISAGREE | | | | +-[reply #27] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: It's nothing I can't handle. | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I don't doubt it, but remember to come up for air. | | | | +-[reply #28] | | | | listener: variable_3 | | | | +-*** see entry #25 *** | | | | +-*** see entry #27 *** | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: I've felt better. | | | | category: AGREE | | | | +-*** see reply #21 *** | | | +-[choice] | | | text: I feel fine. | | | category: DISAGREE | | | +-*** see reply #27 *** | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #18] | | listener: variable_3 | | text: Any sign of your family? | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: Not yet, but I keep hoping. | | +-[reply #19] | | listener: variable_3 | | +-*** see entry #19 *** | +-[choice] | text: Can they still fight? | category: DISAGREE | +-[reply #12] | listener: variable_3 | text: Can we patch them up? Get them back into the fight? | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Maybe a few, though it'd be pretty much a death sentence. | +-[reply #13] | listener: variable_3 | text: We're all facing a death sentence. Better a soldier goes down fighting than wait it out here. | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: A lot of them would agree, but my people are running low on guns, ammo, transports... | +-[reply #14] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: We have to ration it out to the troops who are still healthy. | +-[reply #15] | listener: variable_3 | +-*** see entry #15 *** +-[choice] | text: Minimize their suffering. | category: AGREE | +-*** see reply #9 *** +-[choice] text: Can they still fight? category: DISAGREE +-*** see reply #12 *** [biod_cithub_underbellyp2_loc_int.citund_kelly_a_D.citund_kelly_a_dlg] +-[entry #0] condition: conditional_1426(-1) transition: transition_3318(-1) speaker: variable_1 listener: variable_2 text: I heard about the horrible things Cerberus did during the coup. That's not the organization I joined. +-[entry #1] condition: conditional_1431(-1) transition: transition_3323(-1) speaker: variable_1 listener: variable_2 text: I'm still thinking about your last visit. I just wish... Promise me you'll be careful. +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #3] | condition: conditional_1386(1) | speaker: variable_1 | listener: variable_2 | text: I miss being with you. +-[entry #4] | condition: conditional_1386(2) | speaker: variable_1 | listener: variable_2 | text: These refugees have no place to go. +-[entry #5] | condition: conditional_1386(3) | speaker: variable_1 | listener: variable_2 | text: So many here had to leave loved ones on their homeworlds. I try to comfort them, but... I know what the Reapers are capable of. +-[entry #6] | condition: conditional_1386(4) | speaker: variable_1 | listener: variable_2 | text: I've heard so many sad stories. These people have lost so much. +-[entry #7] | condition: conditional_1386(5) | speaker: variable_1 | listener: variable_2 | text: There's so much desperation here, but everyone is staying civil. It gives me hope. +-[entry #8] | condition: conditional_1386(6) | speaker: variable_1 | listener: variable_2 | text: Thanks for checking in on me. It's nice to see you. +-[entry #9] | condition: conditional_1386(7) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #10] | | condition: plot.bools[21100] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I can't wait till this is all over, and we can just be together. | +-[entry #11] | transition: transition_3277(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-*** see entry #2 *** +-[entry #12] | condition: conditional_1386(8) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #13] | | condition: plot.bools[6286] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I still think of those times in your cabin. Too bad I lost my old wardrobe. | +-[entry #14] | transition: transition_3277(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-*** see entry #2 *** +-[entry #15] transition: transition_3278(-1) speaker: variable_1 listener: variable_2 text: What's up? [biod_cithub_underbellyp2_loc_int.citund_kelly_phase2_d_D.citund_kelly_phase2_d_dlg] +-[entry #0] condition: conditional_1233(-1) transition: transition_3325(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_2566(-1) listener: variable_3 text: Yeoman Kelly Chambers. +-[entry #1] | condition: conditional_1231(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard! It's really you! I could just hug you. | +-[reply #3] | | listener: variable_3 | | text: How've you been? | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: I've been so worried. | | +-[reply #5] | | listener: variable_3 | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: Without my Cerberus contacts, I had no way of knowing if you'd survived the invasion. | | +-[choice] | | | text: You've left Cerberus? | | | category: INVESTIGATE | | | +-[reply #6] | | | listener: variable_3 | | | text: You're not with Cerberus anymore? | | | +-[entry #6] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Working with you opened my eyes, got me thinking. I looked closely at what Cerberus had done. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #7] | | | speaker: variable_1 | | | listener: variable_2 | | | text: In good conscience, I couldn't stay with them. You inspired me to leave. | | | +-[choice] | | | | text: Come with me. | | | | category: AGREE | | | | +-[reply #8] | | | | default action | | | | major decision | | | | transition: transition_2899(-1) | | | | listener: variable_3 | | | | text: Come back to the Normandy. | | | | +-[entry #8] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Please believe me: I want nothing more than to be with you again, but... I can't. | | | | +-[reply #9] | | | | listener: variable_3 | | | | +-[entry #9] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Ever since the Collectors abducted us... I relive it every night. | | | | +-[reply #10] | | | | listener: variable_3 | | | | +-[entry #10] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I see Joker running out, then that cold hand pulls me back. They're above me. Around me. | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #11] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: They stuff me into that coffin, and I'm relieved--they aren't touching me anymore. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But then it's so small. You can't breathe. It seems like forever. I watched people melt, God... | | | | +-[reply #13] | | | | listener: variable_3 | | | | text: Hey, it's okay. | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'm fine. I just... can't step back onto the Normandy. I'm sorry. | | | | +-[reply #14] | | | | listener: variable_3 | | | | text: Don't be. | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And even if I could, I shouldn't. I'm making a difference here. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: If there was ever a reason I studied psychology, it was to help people at a time like this. | | | | +-[choice] | | | | | text: Cerberus let you go? | | | | | category: INVESTIGATE | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | text: Didn't think Cerberus liked people going AWOL. | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: They don't, but Cerberus has more important things to worry about than me. | | | | | +-[choice] | | | | | | text: Take care of the refugees. | | | | | | category: AGREE | | | | | | +-[reply #19] | | | | | | transition: transition_4801(-1) | | | | | | listener: variable_3 | | | | | | text: I can tell you're doing good work around here. Keep it up. | | | | | | +-[entry #18] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Thank you, Shepard. I will. | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I'm so glad you found me. Seeing you makes everything right again. | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | +-[entry #22] | | | | | | | condition: conditional_1326(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Oh, and your fish! Nobody was going to take care of them with you in custody, so I saved them. I'll send them back to you. | | | | | | | +-[reply #25] | | | | | | | listener: variable_3 | | | | | | | +-[entry #23] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I need to run. Please be careful. | | | | | | +-*** see entry #23 *** | | | | | +-[choice] | | | | | text: Change your identity. | | | | | category: DISAGREE | | | | | +-[reply #21] | | | | | default action | | | | | major decision | | | | | transition: transition_2897(-1) | | | | | listener: variable_3 | | | | | text: Don't take chances with Cerberus. Change your look. Change your name. Get new identification. | | | | | +-[entry #19] | | | | | transition: transition_4800(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: That takes time, and the people here need my help. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | text: Do it, Kelly. | | | | | +-[entry #20] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Okay, I will. If you think I should. | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-*** see entry #21 *** | | | | +-[choice] | | | | | text: Take care of the refugees. | | | | | category: AGREE | | | | | +-*** see reply #19 *** | | | | +-[choice] | | | | text: Change your identity. | | | | category: DISAGREE | | | | +-*** see reply #21 *** | | | +-[choice] | | | text: Stay here. | | | category: DISAGREE | | | +-[reply #16] | | | listener: variable_3 | | | text: It looks like there are a lot of people here who could use your help. | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: There is. I feel I'm making a real difference. | | | +-[reply #17] | | | listener: variable_3 | | | +-*** see entry #16 *** | | +-[choice] | | | text: Come with me. | | | category: AGREE | | | +-*** see reply #8 *** | | +-[choice] | | text: Stay here. | | category: DISAGREE | | +-*** see reply #16 *** | +-[choice] | category: PARAGON INTERRUPT | +-[reply #1] | listener: variable_3 | text: Come here. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: God, I've been so worried. | +-[reply #2] | listener: variable_3 | +-*** see entry #5 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Shepard! It's really you! I could just hug you. +-*** see reply #3 *** +-[choice] category: PARAGON INTERRUPT +-[reply #4] listener: variable_3 text: It's good to see you, too, Kelly. +-*** see entry #4 *** +-[entry #24] condition: conditional_1251(-1) transition: transition_3325(-1) speaker: variable_1 listener: variable_2 text: Well, I followed your advice. What do you think of my new look? +-[choice] | text: Hot as always. | category: AGREE | +-[reply #26] | default action | major decision | condition: conditional_500(-1) | listener: variable_3 | text: You always look great, Kelly. | +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: Oh, you! | +-[reply #27] | listener: variable_3 | +-[entry #26] | speaker: variable_1 | listener: variable_2 | text: I don't know... just doesn't seem like me, but I guess that's the point. | +-[reply #29] | listener: variable_3 | +-[entry #28] | speaker: variable_1 | listener: variable_2 | text: Kelly Chambers is no more. Citadel records now show me as Felicia Hannigan of the mining vessel, Typhoon. | +-[reply #32] | listener: variable_3 | text: Pleased to meet you, Felicia. | +-[entry #29] | speaker: variable_1 | listener: variable_2 | text: No, you can call me Kelly. +-[choice] | text: I like it. | category: AGREE | +-[reply #28] | default action | major decision | condition: conditional_2625(-1) | listener: variable_3 | text: It's very nice. | +-*** see entry #26 *** +-[choice] text: I prefer redheads. category: DISAGREE +-[reply #30] listener: variable_3 text: It's a shame you need a disguise. I liked your old look. +-[entry #27] speaker: variable_1 listener: variable_2 text: Me too, but sacrifices must be made. +-[reply #31] listener: variable_3 +-*** see entry #28 *** +-[entry #30] condition: conditional_1255(-1) transition: transition_3325(-1) speaker: variable_1 listener: variable_2 text: Shepard, I'm glad you came by. I need to apologize to you. +-[reply #33] listener: variable_3 text: About what? +-[entry #31] speaker: variable_1 listener: variable_2 text: Back when I was your yeoman, I betrayed you. I didn't mean to, but I did. +-[reply #34] listener: variable_3 text: What are you talking about, Kelly? +-[entry #32] speaker: variable_1 listener: variable_2 text: I would send reports to the Illusive Man about the emotional state of the crew, including everything I knew about you. +-[reply #35] listener: variable_3 +-[entry #33] speaker: variable_1 listener: variable_2 text: I thought we were all on the same team, that I was helping you, protecting you. But looking back... +-[choice] | text: It's okay. | category: AGREE | +-[reply #36] | default action | major decision | transition: transition_2560(-1) | listener: variable_3 | text: Don't worry about it. You were there for me. | +-[entry #34] | | condition: conditional_500(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #37] | | listener: variable_3 | | text: And I kind of liked you keeping a close eye on me. | | +-[entry #35] | | speaker: variable_1 | | listener: variable_2 | | text: And I kinda enjoyed looking. | | +-[reply #38] | | listener: variable_3 | | +-[entry #36] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you. That means so much to me, Commander. | +-*** see entry #36 *** +-[choice] text: You did what? category: DISAGREE +-[reply #39] transition: transition_3187(-1) listener: variable_3 text: You spied on me? You didn't trust me? +-[entry #37] transition: transition_2563(-1) speaker: variable_1 listener: variable_2 text: I trusted you implicitly. I still do. I thought I was doing my job. I'm so sorry. +-[reply #40] transition: transition_3187(-1) listener: variable_3 text: It doesn't matter what you meant. That's... just not right. +-[entry #38] speaker: variable_1 listener: variable_2 text: Shepard. I... I... [biod_cithub_underbellyp3_loc_int.cit_fetch_art_sphere_i_D.cit_fetch_art_sphere_i_dlg] +-[entry #0] condition: plot.bools[21480] == 1 speaker: variable_1 listener: variable_2 text: Thank you, Commander. I've gotten food for my family... and for some of the others who are trapped here, too. +-[entry #1] condition: conditional_2455(-1) transition: transition_3536(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_2567(-1) listener: variable_1 text: I found a Prothean Sphere on Gei Hinnom. Contact the Alliance, and tell them Commander Shepard asked them to pay you for it. +-[entry #2] speaker: variable_1 listener: variable_2 text: Yes! Thank you! I'll call them right now! +-[entry #3] speaker: variable_1 listener: variable_1 text: Listen! Please, we just need more food! I can give you the location of some ruins! +-[reply #1] listener: variable_3 +-[entry #4] transition: transition_3534(-1) speaker: variable_1 listener: variable_1 text: Prothean ruins! On Gei Hinnom in the Hades Nexus! +-[reply #2] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_1 text: If you could get past the Reaper patrols, I'm sure you'd find something valuable! +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_1 text: That's got to be worth something! Please, my family is starving! [biod_cithub_underbellyp3_loc_int.citprs_ambs_waiting_a_D.citprs_ambs_waiting_a_dlg] speaker_list: cit_waiting_kid +-[entry #0] condition: conditional_1826(0) transition: transition_3762(1) speaker: variable_1 listener: cit_waiting_kid text: What are you doing here? +-[reply #0] listener: variable_3 +-[entry #1] speaker: cit_waiting_kid listener: variable_1 text: I'm waiting. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: cit_waiting_kid text: Waiting? Waiting for who? +-[reply #2] listener: variable_3 +-[entry #3] speaker: cit_waiting_kid listener: variable_1 text: For my parents. They put me on the rescue transport and said to wait for them here. +-[reply #3] listener: variable_3 +-[entry #4] speaker: cit_waiting_kid listener: variable_1 text: They'll come find me as soon as they can. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: cit_waiting_kid text: Well... I guess this is a safe enough place. Look. If anyone bothers you, let me know. I'll take care of them, okay? +-[reply #5] listener: variable_3 +-[entry #6] speaker: cit_waiting_kid listener: variable_1 text: Sure thing, sir. Thanks! +-[entry #7] condition: conditional_1826(1) transition: transition_3762(2) speaker: variable_1 listener: cit_waiting_kid text: Hey there. +-[reply #6] listener: variable_3 +-[entry #8] speaker: cit_waiting_kid listener: variable_1 text: Oh, it's you. Hi. +-[reply #7] listener: variable_3 +-[entry #9] speaker: variable_1 listener: cit_waiting_kid text: Your parents get here yet? +-[reply #8] listener: variable_3 +-[entry #10] speaker: cit_waiting_kid listener: variable_1 text: Nope. It's okay, I mean--they'll get here. They always keep their promises. +-[reply #9] listener: variable_3 +-[entry #11] speaker: cit_waiting_kid listener: variable_1 text: They... next shuttle was probably just late or something. That's all. +-[reply #10] listener: variable_3 +-[entry #12] speaker: variable_1 listener: cit_waiting_kid text: I'm sure you're right. I look forward to meeting them. +-[reply #11] listener: variable_3 +-*** DIALOG END *** +-[entry #13] condition: conditional_1826(2) transition: transition_3762(3) speaker: cit_waiting_kid listener: variable_1 text: Hey! +-[reply #12] listener: variable_3 +-[entry #14] speaker: variable_1 listener: cit_waiting_kid text: Oh. Hey, it's you. Still waiting, I see. Any news? +-[reply #13] listener: variable_3 +-[entry #15] speaker: cit_waiting_kid listener: variable_1 text: No, but... they promised, right? They'll get here soon. +-[reply #14] listener: variable_3 +-[entry #16] speaker: variable_1 listener: cit_waiting_kid text: I'm sure they will. I'll drop by later to check in on you, if that's okay. +-[reply #15] listener: variable_3 +-[entry #17] speaker: cit_waiting_kid listener: variable_1 text: Okay. +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #18] transition: transition_3762(0) speaker: variable_1 listener: cit_waiting_kid text: Hey there! +-[reply #17] listener: variable_3 +-[entry #19] speaker: cit_waiting_kid listener: variable_1 text: Hey... +-[reply #18] listener: variable_3 +-[entry #20] speaker: variable_1 listener: cit_waiting_kid text: Looking mighty low today. You okay? Anyone been bothering you? +-[reply #19] listener: variable_3 +-[entry #21] speaker: cit_waiting_kid listener: variable_1 text: No, it's not that. I'm fine. +-[reply #20] listener: variable_3 +-[entry #22] speaker: variable_1 listener: cit_waiting_kid text: Ah. I see. So... um, any news? +-[reply #21] listener: variable_3 +-[entry #23] speaker: cit_waiting_kid listener: variable_1 text: No. They just-- Their shuttle must be real slow, that's all. +-[reply #22] listener: variable_3 +-[entry #24] speaker: cit_waiting_kid listener: variable_1 text: Do you think they're okay? They promised they'd come get me, no matter what they had to do. But it's been so long. +-[reply #23] listener: variable_3 +-[entry #25] speaker: variable_1 listener: cit_waiting_kid text: I don't know, kid. I'm sure they'd be happy, knowing you're safe... +-[reply #24] listener: variable_3 +-[entry #26] speaker: cit_waiting_kid listener: variable_1 text: It's just... I miss them. I miss them so much. [biod_cithub_underbellyp3_loc_int.citprs_batmil_balak_d_D.citprs_batmil_balak_d_dlg] speaker_list: citprs_batmil_radio_csec, citprs_batmil_csec_officer +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Noles, this is where the last access code was used. +-[entry #1] speaker: citprs_batmil_radio_csec listener: variable_2 text: What's that, Commander? I'm losing your signal. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: plot.bools[17291] == 1 | speaker: variable_1 | listener: variable_2 | text: Shepard. | +-[reply #3] | listener: variable_3 | text: Balak. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: You should have killed me on that asteroid over Terra Nova. | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: I've been waiting for this. Everything that has happened to my people is your fault. | +-[choice] | | text: Why blame me? | | category: INVESTIGATE | | +-[reply #6] | | condition: plot.bools[17291] == 1 | | listener: variable_3 | | text: All I did was stop you at Terra Nova. | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Yes. After you ruined my plans, my government accelerated research efforts on the Leviathan of Dis! | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Have you heard of it, Commander? The ancient organic dreadnought my people recovered from Jartar 20 years ago? Sound familiar? | | +-[reply #8] | | listener: variable_3 | | text: A Reaper. Your people were studying a Reaper corpse. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Yes, looking for a way to reclaim our place as the true power of the galaxy. Hundreds of our best scientists were enlisted... | | +-[reply #9] | | listener: variable_3 | | text: And then they became indoctrinated. | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: When the Reapers reached Khar'shan, our own people betrayed us. Defense grids were deactivated. Ships fired on allied targets. | | +-[reply #10] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: We were destroyed from within... because of you. | | +-[choice] | | | text: Blame the Reapers. | | | category: AGREE | | | +-[reply #11] | | | default action | | | major decision | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: I didn't destroy your people, Balak. The Reapers did that. | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We were a proud race, a beautiful race! Have you seen what the Reapers have done to us? | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I am trapped on this Citadel. Our warships only know the locations of Reaper forces because I've tapped Council transmissions. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I am the highest-ranking military officer left in the Hegemony. I can't save my people! But I can end you. | | | +-[choice] | | | | text: Join us! | | | | category: FRIENDLY | | | | +-[reply #15] | | | | condition: conditional_119(-1) | | | | transition: transition_2561(-1) | | | | listener: variable_3 | | | | text: Balak, you sent that asteroid toward Terra Nova to help your people. But what does killing me accomplish? | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Vengeance. The Bahak system... | | | | +-[reply #16] | | | | listener: variable_3 | | | | text: They would've died anyway when the Reapers showed up. You know that. | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #17] | | | | listener: variable_3 | | | | text: I'm uniting the krogan and the turians. We're the best hope for this galaxy. If you care about your people... | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Aaah! | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #23] | | | | transition: transition_3097(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Our ships are yours. | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-[entry #24] | | | | transition: transition_4771(-1) | | | | speaker: citprs_batmil_csec_officer | | | | listener: variable_2 | | | | text: Shepard. Are you all right? | | | | +-[reply #26] | | | | listener: variable_3 | | | | text: Fine. You won't have any more trouble with those codes. | | | | +-[entry #25] | | | | speaker: citprs_batmil_csec_officer | | | | listener: variable_2 | | | | text: Is that... Do you want me to arrest him? | | | | +-[reply #27] | | | | listener: variable_3 | | | | text: I want you to put a bullet in his head... but we're all making some sacrifices today. | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #28] | | | | listener: variable_3 | | | | text: Let him go. Spectre authority. | | | | +-[entry #27] | | | | speaker: citprs_batmil_csec_officer | | | | listener: variable_2 | | | | text: Understood, Commander. And thanks. | | | +-[choice] | | | | text: You need me. | | | | category: HOSTILE | | | | +-[reply #19] | | | | condition: conditional_125(-1) | | | | transition: transition_2564(-1) | | | | listener: variable_3 | | | | text: You're not going to pull that trigger. You know what I'm doing out here. | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yes. Forging alliances with the turians, the krogan... Killing you will tear all the other races apart. | | | | +-[reply #20] | | | | listener: variable_3 | | | | text: And then the Reapers wipe out the last of your warships. The last of your people. | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #21] | | | | listener: variable_3 | | | | text: And you know that. That's why you'll join us. We're all you have left. | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I could kill you. I could do it right now. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-*** see entry #21 *** | | | +-[choice] | | | text: [Kill him] | | | +-[reply #29] | | | default action | | | major decision | | | transition: transition_2567(-1) | | | listener: variable_3 | | | text: Balak... | | | +-[entry #28] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #30] | | | listener: variable_3 | | | +-[entry #29] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #31] | | | listener: variable_3 | | | +-[entry #30] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #32] | | | listener: variable_3 | | | +-[entry #31] | | | | condition: plot.bools[17291] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #33] | | | | listener: variable_3 | | | | text: You were right. I should have killed you on that asteroid over Terra Nova. | | | | +-[entry #33] | | | | speaker: citprs_batmil_csec_officer | | | | listener: variable_2 | | | | text: Shepard. You okay? | | | | +-[reply #35] | | | | transition: transition_4770(-1) | | | | listener: variable_3 | | | | text: Fine. This is the batarian who was using the codes. Won't be a problem any more. | | | | +-[entry #34] | | | | speaker: citprs_batmil_csec_officer | | | | listener: variable_2 | | | | text: Thanks, Commander. I appreciate the help. | | | +-[entry #32] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #34] | | | listener: variable_3 | | | text: I'm sorry for your loss. | | | +-*** see entry #33 *** | | +-[choice] | | text: Blame yourselves. | | category: DISAGREE | | +-[reply #12] | | transition: transition_2563(-1) | | listener: variable_3 | | text: The batarians made enemies throughout the galaxy. And now you've paid the price for it. | | +-*** see entry #12 *** | +-[choice] | | text: Blame the Reapers. | | category: AGREE | | +-*** see reply #11 *** | +-[choice] | text: Blame yourselves. | category: DISAGREE | +-*** see reply #12 *** +-[entry #5] speaker: variable_1 listener: variable_2 text: Commander Shepard. Captain Ka'hairal Balak, Batarian External Forces. +-[reply #5] listener: variable_3 +-*** see entry #6 *** [biod_cithub_underbellyp3_loc_int.citprs_batmil_sadbat_d_D.citprs_batmil_sadbat_d_dlg] speaker_list: citprs_batmil_csec_officer, citprs_batmil_radio_csec +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Noles, I found another point where someone was using the batarian access codes. +-[entry #1] speaker: citprs_batmil_radio_csec listener: variable_2 text: Shepard, they're using it right now! I can trace them! +-[reply #1] listener: variable_3 text: Where are they? +-[entry #2] speaker: citprs_batmil_radio_csec listener: variable_2 text: Right there in the refugee camp! I'm on my way! +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] speaker: citprs_batmil_csec_officer listener: variable_2 text: Here's our culprit, Shepard. Thanks for your help. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Shepard? Of course... +-[reply #5] listener: variable_3 +-[entry #6] | condition: conditional_228(-1) | speaker: variable_1 | listener: variable_2 | text: After what you did to the Bahak system, why would I expect anyone else? | +-[reply #6] | listener: variable_3 | text: Do I know you? | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: No, but you knew Commander Balak, our greatest agent. | +-[reply #7] | listener: variable_3 | +-[entry #9] | | condition: plot.bools[17315] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: When you killed him in the sky over Terra Nova, you threw our external operations into chaos. | | +-[reply #8] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: The Reapers annihilated us, and most of our people have been transformed into... monstrosities. | | +-[reply #10] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: Our few remaining warships have resorted to petty piracy, while I steal scraps for refugees. | | +-[choice] | | | text: Help us or die. | | | category: HOSTILE | | | +-[reply #11] | | | condition: conditional_124(-1) | | | transition: transition_2564(-1) | | | listener: variable_3 | | | text: This is the best the Batarian Hegemony can do? You're pathetic. | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The Reapers destroyed our homeworld! | | | +-[reply #12] | | | listener: citprs_batmil_csec_officer | | | text: Noles, I'm invoking Spectre authority. The batarian refugees are a security hazard. I want them off the Citadel. | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Wait! Please. We still have ships. We can help you. We can join your fleet! | | | +-[reply #13] | | | listener: variable_3 | | | text: Get back to your people and make it happen. You've got 24 hours. | | | +-[entry #19] | | | transition: transition_3097(-1) | | | speaker: citprs_batmil_csec_officer | | | listener: variable_2 | | | text: You think the batarians will work with us? | | | +-[reply #19] | | | listener: variable_3 | | | text: We'll find out. | | +-[choice] | | | text: Join our fight. | | | category: FRIENDLY | | | +-[reply #14] | | | condition: conditional_118(-1) | | | transition: transition_2561(-1) | | | listener: variable_3 | | | text: Why are you wasting time with this? You could be fighting the Reapers alongside us! | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You expect us to join forces with the Alliance? | | | +-[reply #15] | | | listener: variable_3 | | | text: You've lost Khar'shan. And we've lost Earth. We can die on our own or fight together. | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | listener: citprs_batmil_csec_officer | | | text: Noles, you disabled the codes? | | | +-[entry #17] | | | speaker: citprs_batmil_csec_officer | | | listener: variable_2 | | | text: Yes, Commander. | | | +-[reply #17] | | | listener: variable_3 | | | text: Good. I'm dropping all charges, Spectre authority. You're free to go. | | | +-[entry #18] | | | transition: transition_4771(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'll... talk to my people. | | | +-[reply #18] | | | listener: variable_3 | | | +-*** see entry #19 *** | | +-[choice] | | text: You're under arrest. | | +-[reply #20] | | default action | | major decision | | transition: transition_2567(-1) | | listener: variable_3 | | text: Noles, take him away. | | +-[entry #20] | | speaker: citprs_batmil_csec_officer | | listener: variable_2 | | text: Thanks, Commander. Nice working with you. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: When you arrested him at Terra Nova, you threw our external operations into chaos. | +-[reply #9] | listener: variable_3 | +-*** see entry #11 *** +-[entry #7] speaker: variable_1 listener: variable_2 text: The hero of Earth, here to gloat. +-*** see reply #6 *** [biod_cithub_underbellyp3_loc_int.citprs_prop_director_a_D.citprs_prop_director_a_dlg] speaker_list: csec_prop_dock_officer, radio_citwrd_director +-[entry #0] condition: plot.bools[19628] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Please find me when you have enough footage, Commander. I'll be here. +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: It's sad, but the Citadel has to prepare for millions more refugees. +-[entry #3] speaker: variable_1 listener: variable_2 text: Most of those people on the docks have lost everything. +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #5] | speaker: variable_1 | listener: csec_prop_dock_officer | text: The galaxy needs to understand what these refugees have been through. Can't you let me in? | +-[reply #2] | listener: variable_3 | +-[entry #6] | speaker: csec_prop_dock_officer | listener: variable_1 | text: No. | +-[reply #3] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: csec_prop_dock_officer | text: I only need a couple of hours of footage... | +-[reply #4] | listener: variable_3 | +-[entry #8] | speaker: csec_prop_dock_officer | listener: variable_1 | text: You're not crossing that dock. | +-[reply #5] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #10] | speaker: csec_prop_dock_officer | listener: variable_1 | text: I heard that. Your drone's not sneaking in, either. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #11] speaker: variable_1 listener: csec_prop_dock_officer text: I don't have to do the filming myself. Maybe you could take my camera on patrol? +-[reply #8] listener: variable_3 +-[entry #12] speaker: csec_prop_dock_officer listener: variable_1 text: First, you're asking me to take a mechanical device from a stranger into the Citadel. +-[reply #9] listener: variable_3 +-[entry #13] speaker: csec_prop_dock_officer listener: variable_1 text: Second, what makes you think I patrol? I've been babysitting this place all day. +-[reply #10] listener: variable_3 +-[entry #14] speaker: variable_1 listener: csec_prop_dock_officer text: Then if you just let me in... +-[reply #11] listener: variable_3 +-[entry #15] speaker: csec_prop_dock_officer listener: variable_1 text: Nice try. No way. +-[reply #12] listener: variable_3 +-*** DIALOG END *** +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #17] | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-[entry #18] | | speaker: radio_citwrd_director | | listener: variable_2 | | text: Hmm, I can't really use that. Could you try again, please? | +-[entry #19] | | speaker: radio_citwrd_director | | listener: variable_2 | | text: I'm sorry, but that's not quite what I had in mind. | +-[entry #20] | | speaker: radio_citwrd_director | | listener: variable_2 | | text: I think it needs to be more about the refugees. | +-[entry #21] | | speaker: radio_citwrd_director | | listener: variable_2 | | text: Hmm. I think we might need a different subject. | +-[entry #22] | speaker: radio_citwrd_director | listener: variable_2 | text: I don't think that will quite fit the documentary's tone. +-[entry #23] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #24] | | speaker: radio_citwrd_director | | listener: variable_2 | | text: Perfect! That's exactly the footage I was looking for. | +-[entry #25] | | speaker: radio_citwrd_director | | listener: variable_2 | | text: Yes, that's just what this documentary needs. | +-[entry #26] | | speaker: radio_citwrd_director | | listener: variable_2 | | text: Great shot, Commander. | +-[entry #27] | speaker: radio_citwrd_director | listener: variable_2 | text: Excellent. That will really get people's attention. +-[entry #28] speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #29] speaker: radio_citwrd_director listener: variable_2 text: Thank you, Commander! That should be enough footage. Come meet me again when you're able. [biod_cithub_underbellyp3_loc_int.citprs_prop_director_d_D.citprs_prop_director_d_dlg] +-[entry #0] transition: transition_1969(-1) speaker: variable_1 listener: variable_2 text: Wait. Aren't you Commander Shepard? +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Solik Vass, documentary maker. Please, maybe you can help. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: I'm trying to document the stories of the refugees coming to the Citadel. Their loss, their sacrifices, their moments of bravery... +-[reply #2] listener: variable_3 text: Something holding you back? +-[entry #3] speaker: variable_1 listener: variable_2 text: C-Sec won't allow me on the docks. They say I'd be "disruptive." But you could catch a few quick shots for me. +-[choice] | text: Why not film somewhere else? | category: INVESTIGATE | +-[reply #3] | listener: variable_3 | text: There are lots of refugees on the rest of the Citadel. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: It won't have the same impact as seeing crowds trapped on the docks. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: We all need to help each other. I want this documentary to shock people into action. | +-[choice] | | text: I'll help you. | | category: AGREE | | +-[reply #5] | | default action | | major decision | | listener: variable_3 | | text: Good idea. The galaxy should see what these refugees have been through. | | +-[entry #6] | | transition: transition_2560(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Thank you, Commander. That's exactly what I'm hoping for. | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | transition: transition_3273(-1) | | speaker: variable_1 | | listener: variable_2 | | text: If you could just take a few shots with your omni-tool in the refugee camp, I'll be here when you're done. | | +-[reply #7] | | listener: variable_3 | | +-*** DIALOG END *** | +-[choice] | text: I'm not interested. | category: DISAGREE | +-[reply #8] | listener: variable_3 | text: I don't really have time for this. | +-[entry #8] | transition: transition_2563(-1) | speaker: variable_1 | listener: variable_2 | text: Please--if you change your mind, just snap a few quick photographs with your omni-tool in the refugee area. | +-[reply #9] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: I promise it will be worthwhile, Commander. | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[choice] | text: I'll help you. | category: AGREE | +-*** see reply #5 *** +-[choice] text: I'm not interested. category: DISAGREE +-*** see reply #8 *** [biod_cithub_underbellyp3_loc_int.citprs_prop_director_end_a_D.citprs_prop_director_end_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_4799(-1) listener: variable_1 text: I have your footage. +-[entry #1] transition: transition_2567(-1) speaker: variable_1 listener: variable_2 text: Thank you, Commander! I'll start editing it right away. +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Hopefully some viewers will be inspired to help those who've suffered in this war. +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I'll start putting this together tomorrow. No, tonight! Who has time for sleep? +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Thank you again. +-[entry #6] speaker: variable_1 listener: variable_2 text: This documentary needs a title. I hate that part. [biod_cithub_underbellyp3_loc_int.citprs_wounded_batarian_d_D.citprs_wounded_batarian_d_dlg] speaker_list: citprs_wounded_nurse +-[entry #0] transition: transition_1966(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Are you Ghorek? +-[entry #1] speaker: variable_1 listener: variable_2 text: Go away. Nothing to say... +-[reply #1] listener: variable_3 text: Not even what a terrorist's doing on the Citadel? +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_228(-1) | speaker: variable_1 | listener: variable_2 | text: You! | +-[reply #3] | listener: variable_3 | +-[entry #5] | condition: conditional_228(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: Do I know you? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Every batarian with someone on Aratoht remembers your face! | +-[reply #7] | listener: variable_3 | text: The planet that got caught in the Alpha Relay explosion... | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: You butchered a colony! Only regret... don't have the strength to... | +-[choice] | | text: That was to stop the Reapers. | | category: AGREE | | +-[reply #11] | | default action | | major decision | | listener: variable_3 | | text: I destroyed Aratoht's relay to stop the Reapers from pouring through. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: Ha! Easy for you to claim now that they're here. | | +-[reply #12] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: Don't pretend you have any remorse. | | +-[choice] | | | text: I was sorry I had to do it. | | | category: AGREE | | | +-[reply #15] | | | listener: variable_3 | | | text: You think I didn't feel guilty? I destroyed a colony. | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | listener: variable_3 | | | text: I've thought about the people who died, about how I couldn't warn them in time. | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #17] | | | listener: variable_3 | | | text: In the end, I didn't have a choice. But I'm sorry, if that means anything. | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: If you're so remorseful-- | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: If you have any real guilt, show some mercy. | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Unplug this machine. Let me join my family. | | | +-[choice] | | | | text: [Call the nurse] | | | | category: DISAGREE | | | | +-[reply #33] | | | | default action | | | | major decision | | | | transition: transition_1961(-1) | | | | listener: variable_3 | | | | +-[entry #35] | | | | transition: transition_2567(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #34] | | | | listener: variable_3 | | | | text: I'm done here. | | | | +-[entry #36] | | | | speaker: citprs_wounded_nurse | | | | listener: variable_2 | | | | text: Good. He'll cough himself to death without a sedative. | | | | +-[reply #35] | | | | listener: variable_3 | | | | +-[entry #37] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: No, wait... I-- | | | | +-[reply #36] | | | | listener: variable_3 | | | | +-[entry #38] | | | | speaker: citprs_wounded_nurse | | | | listener: variable_2 | | | | text: Just take it easy. | | | | +-[reply #37] | | | | listener: variable_3 | | | | +-[entry #39] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #38] | | | | listener: variable_3 | | | | +-[entry #40] | | | | speaker: citprs_wounded_nurse | | | | listener: variable_2 | | | | text: There... | | | +-[choice] | | | text: [Shut off his life-support] | | | category: AGREE | | | +-[reply #39] | | | transition: transition_1963(-1) | | | listener: variable_3 | | | +-[entry #41] | | | transition: transition_2567(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #40] | | | listener: variable_3 | | | +-[entry #42] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Thank-- | | | +-[reply #41] | | | listener: variable_3 | | | +-[entry #43] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #42] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[choice] | | text: I made the right choice. | | category: DISAGREE | | +-[reply #21] | | default action | | major decision | | listener: variable_3 | | text: No one here would even be alive if I hadn't destroyed that relay. | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #22] | | listener: variable_3 | | text: I spent months taking heat for Aratoht from both the Alliance and the batarians. And you know what? | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #23] | | listener: variable_3 | | text: If it saved the entire galaxy, I can live with that just fine. | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | text: Then why don't you-- | | +-[reply #24] | | listener: variable_3 | | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #25] | | listener: variable_3 | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: Then why don't you get rid of another batarian for your precious galaxy? | | +-[reply #26] | | listener: variable_3 | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: Shut down this machine. Just let me die. | | +-[choice] | | | text: [Call the nurse] | | | category: DISAGREE | | | +-*** see reply #33 *** | | +-[choice] | | text: [Shut off his life-support] | | category: AGREE | | +-*** see reply #39 *** | +-[choice] | text: That doesn't excuse terrorism. | category: DISAGREE | +-[reply #13] | listener: variable_3 | text: So you just started murdering people. | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: How many did you murder? | +-[reply #14] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: Don't pretend your hands are clean, you-- | +-[choice] | | text: I was sorry I had to do it. | | category: AGREE | | +-*** see reply #15 *** | +-[choice] | text: I made the right choice. | category: DISAGREE | +-*** see reply #21 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: Get away from me, human! +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 text: You didn't answer my question. +-[entry #10] speaker: variable_1 listener: variable_2 text: Your Alliance wiped out my world! Blew up a relay that turned my planet into ash! +-[reply #9] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Aratoht had people on it. Families. Struck back... for them. +-[reply #10] listener: variable_3 +-[entry #12] | condition: conditional_228(-1) | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: That was to stop the Reapers. | | category: AGREE | | +-*** see reply #11 *** | +-[choice] | text: That doesn't excuse terrorism. | category: DISAGREE | +-*** see reply #13 *** +-[entry #29] speaker: variable_1 listener: variable_2 +-[choice] | text: That was to stop the Reapers. | category: AGREE | +-[reply #27] | listener: variable_3 | text: The Alliance destroyed the Alpha Relay because the Reapers were about to come through. | +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: Easy for you to say that now that... that-- | +-[reply #28] | listener: variable_3 | +-[entry #32] | speaker: variable_1 | listener: variable_2 | +-[reply #31] | listener: variable_3 | +-[entry #33] | speaker: variable_1 | listener: variable_2 | text: You want to punish me? Unplug the sedative. | +-[reply #32] | listener: variable_3 | +-[entry #34] | speaker: variable_1 | listener: variable_2 | text: Let me join my family. | +-[choice] | | text: [Call the nurse] | | category: DISAGREE | | +-*** see reply #33 *** | +-[choice] | text: [Shut off his life-support] | category: AGREE | +-*** see reply #39 *** +-[choice] text: That doesn't excuse terrorism. category: DISAGREE +-[reply #29] default action major decision listener: variable_3 text: So you just started murdering people. +-[entry #31] speaker: variable_1 listener: variable_2 text: Only wish I had the strength to-- +-[reply #30] listener: variable_3 +-*** see entry #32 *** [biod_cithub_underbellyp3_loc_int.citprs_wounded_nurse_a_D.citprs_wounded_nurse_a_dlg] +-[entry #0] condition: plot.bools[21120] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_1 text: Can I talk to him? +-[entry #1] speaker: variable_1 listener: variable_2 text: Only if it's important, Commander. He's hurt bad. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Take down the sedative a bit, but hurry. I peg his survival at fifty-fifty. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_1405(0) transition: transition_3283(1) speaker: variable_1 listener: variable_1 text: Pressure's okay. No infection so far... +-[entry #4] condition: conditional_1405(1) transition: transition_3283(2) speaker: variable_1 listener: variable_1 text: You're lucky we've got a lot of batarian blood donors. +-[entry #5] condition: conditional_1405(2) transition: transition_3283(0) speaker: variable_1 listener: variable_1 text: Damn it. Breathing's getting erratic... [biod_cithub_underbellyp3_loc_int.citprs_zaeed_a_D.citprs_zaeed_a_dlg] speaker_list: citprs_zaeed_batarian, global_zaeed +-[entry #0] condition: plot.bools[22159] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_113(1) | transition: transition_126(1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_1 | text: Who were those people you were with? | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Bunch of mercs from Omega. Signed on with them when I heard they were making a hit on Cerberus. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Should've studied the job longer. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] | condition: conditional_113(2) | transition: transition_126(2) | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_1 | text: There's no way you could've known Korlack stopped working for Cerberus. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: That's no excuse. I kill Korlack, and I'd have done right by Cerberus. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: No. The way I see it, those bastards owe me. | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_113(3) | transition: transition_126(3) | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_1 | text: Why go after Cerberus? | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Started with them trying to hire me back after we hit the Collectors. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Cerberus paid me enough after the Omega 4 relay... Retired is what I should have done. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: But it's tough to settle down, knowing the Reapers are on their way. | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[entry #11] | condition: conditional_113(4) | transition: transition_126(4) | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_1 | text: What did Cerberus want? | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: They wanted anyone with experience leading a fight. Gave me a tour of one of their new cruisers. | +-[reply #12] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Nice setup. Top of the line ship, organized crew, damn impressive weapons. | +-[reply #13] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Thought I'd been shot at by every kind of gun, but didn't recognize half of what Cerberus was using. | +-[reply #14] | listener: variable_3 | +-*** DIALOG END *** +-[entry #15] | condition: conditional_113(5) | transition: transition_126(5) | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_1 | text: What scared you off? | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: Another hunch. Cerberus wanted me to lead their new recruits, but I slipped off tour to talk to their soldiers. | +-[reply #16] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Found a restricted area, and caught an officer without a helmet. Wasn't supposed to have done that, apparently. | +-[reply #17] | listener: variable_3 | text: You saw what the Illusive Man did to his people? | +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: It's downright sick. I asked the soldier what the hell had happened to his face. | +-[reply #18] | listener: variable_3 | +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: Pissed him off... or maybe he didn't even understand the question. | +-[reply #19] | listener: variable_3 | +-*** DIALOG END *** +-[entry #20] | condition: conditional_113(6) | transition: transition_126(6) | speaker: variable_1 | listener: variable_2 | +-[reply #20] | listener: variable_1 | text: Things go downhill with Cerberus from there? | +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: They didn't want me leaving, I can tell you. Shot my way out with one of their fancy new rifles. | +-[reply #21] | listener: variable_3 | +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: You know, I thought I'd find myself a bolthole, sit this one out somewhere warm and quiet. | +-[reply #22] | listener: variable_3 | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: But no one tries to trick me into becoming a goddamn husk. | +-[reply #23] | listener: variable_3 | +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: Been picking up jobs against Cerberus ever since. | +-[reply #24] | listener: variable_3 | +-*** DIALOG END *** +-[entry #25] | condition: conditional_113(7) | transition: transition_3262(7) | speaker: variable_1 | listener: variable_2 | +-[choice] | text: The Reapers' return | category: INVESTIGATE | +-[reply #25] | listener: variable_1 | text: You seem pretty calm about the Reapers showing up. | +-[entry #26] | speaker: variable_1 | listener: variable_2 | text: Just wish they'd waited until I was dead and buried before setting Earth on fire. At my age, you're supposed to take it easy. | +-[reply #26] | listener: variable_3 | +-[entry #27] | speaker: variable_1 | listener: variable_2 | text: But that fleet you're putting together? Might make the Reapers think twice... if you pull it off. | +-[reply #27] | listener: variable_3 | text: If? | +-[entry #28] | speaker: variable_1 | listener: variable_2 | text: Nothing personal. There's just a hell of a lot that could still go wrong. +-[entry #29] | speaker: variable_1 | listener: variable_2 | +-[reply #28] | listener: variable_3 | +-[entry #30] | | condition: plot.bools[19358] == 1 | | transition: transition_126(8) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | text: The Blue Suns | | category: INVESTIGATE | | +-[reply #29] | | listener: variable_1 | | text: Do you know the current leader of the Suns? | | +-[entry #31] | | speaker: variable_1 | | listener: variable_2 | | text: Vosque? Don't remind me. | | +-[reply #30] | | listener: variable_3 | | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | | text: Little scumbag shot his mouth off on a patrol mission once. Got half his squad killed. Real popular after that. | | +-[reply #31] | | listener: variable_3 | | +-[entry #33] | | speaker: variable_1 | | listener: variable_2 | | text: We couldn't boot him from the Suns fast enough. Should've ended his tenure with a bullet. | | +-[reply #32] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #34] | transition: transition_126(8) | speaker: variable_1 | listener: variable_2 | +-[reply #33] | listener: variable_3 | +-[entry #35] | speaker: variable_1 | listener: variable_2 | +-[reply #34] | listener: variable_3 | +-[entry #36] | | condition: plot.bools[19358] == 1 | | transition: transition_126(9) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | text: Why's he back? | | category: HOSTILE | | +-[reply #35] | | listener: variable_1 | | text: Then what's Vosque doing as Blue Suns' leader? | | +-[entry #37] | | speaker: variable_1 | | listener: variable_2 | | text: He's vicious, organized, and a suck-up. Vido must've welcomed him back once I was gone. | | +-[reply #36] | | listener: variable_3 | | +-[entry #38] | | speaker: variable_1 | | listener: variable_2 | | text: Vosque thinks he's got a bargaining position with Aria. What a laugh. | | +-[reply #37] | | listener: variable_3 | | +-[entry #39] | | speaker: variable_1 | | listener: variable_2 | | text: I give it a month before she knocks his teeth in. | +-[entry #40] | transition: transition_126(9) | speaker: variable_1 | listener: variable_2 | +-[reply #38] | listener: variable_3 | +-[entry #41] | speaker: variable_1 | listener: variable_2 | +-[reply #39] | listener: variable_3 | +-[entry #42] | | condition: plot.bools[19358] == 1 | | transition: transition_126(10) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | text: Taking over as leader | | category: HOSTILE | | +-[reply #40] | | listener: variable_1 | | text: No designs on the Blue Suns yourself? | | +-[entry #43] | | speaker: variable_1 | | listener: variable_2 | | text: I spent some of the best years of my life putting the Suns together. Nowadays, they're just another gang posing as mercenaries. | | +-[reply #41] | | listener: variable_3 | | +-[entry #44] | | speaker: variable_1 | | listener: variable_2 | | text: Breaks my goddamn heart to see what Vido turned them into. | | +-[reply #42] | | listener: variable_3 | | text: So you're not interested? | | +-[entry #45] | | speaker: variable_1 | | listener: variable_2 | | text: Nah. I was done with them a long time ago. | +-[entry #46] | transition: transition_126(10) | speaker: variable_1 | listener: variable_2 | +-[reply #43] | listener: variable_3 | +-[entry #47] | speaker: variable_1 | listener: variable_2 | +-[reply #44] | listener: variable_3 | +-[entry #48] | | condition: plot.bools[6423] == 1 | | transition: transition_126(11) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #45] | | listener: variable_1 | | text: What else were you up to before the war? | | +-[entry #49] | | speaker: variable_1 | | listener: variable_2 | | text: I had Vido to hunt down after he got away from us on Zorya. | | +-[reply #46] | | listener: variable_3 | | +-[entry #50] | | speaker: variable_1 | | listener: variable_2 | | text: Cost me nearly everything I'd made to track him down, but I did it. Found him on Suns base inside a colony. | | +-[reply #47] | | listener: variable_3 | | +-[entry #51] | | speaker: variable_1 | | listener: variable_2 | | text: Hired some men. Stormed the place. Blew up the shuttleport first, this time. | +-[entry #52] | transition: transition_126(11) | speaker: variable_1 | listener: variable_2 | +-[reply #48] | listener: variable_3 | +-[entry #53] | speaker: variable_1 | listener: variable_2 | +-[reply #49] | listener: variable_3 | +-[entry #54] | | condition: plot.bools[6423] == 1 | | transition: transition_126(12) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #50] | | listener: variable_3 | | text: So what happened to Vido? | | +-[entry #55] | | speaker: variable_1 | | listener: variable_2 | | text: Vido was holed up in a tower with nowhere to go. I was close. We could hear Vido panicking, screaming orders. | | +-[reply #51] | | listener: variable_3 | | +-[entry #56] | | speaker: variable_1 | | listener: variable_2 | | text: Then this shadow fell over everything. Damndest thing, hearing a battlefield go quiet like that. | | +-[reply #52] | | listener: variable_3 | | +-[entry #57] | | speaker: variable_1 | | listener: variable_2 | | text: Bet you can guess what happened. | +-[entry #58] | transition: transition_126(12) | speaker: variable_1 | listener: variable_2 | +-[reply #53] | listener: variable_3 | +-[entry #59] | speaker: variable_1 | listener: variable_2 | +-[reply #54] | listener: variable_3 | +-[entry #60] | | condition: plot.bools[6423] == 1 | | transition: transition_126(13) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #55] | | listener: variable_1 | | text: The Reapers... | | +-[entry #61] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah. Completely tore up the base. Bunch of Harvesters scooped up everyone in sight. | | +-[reply #56] | | listener: variable_3 | | +-[entry #62] | | speaker: variable_1 | | listener: variable_2 | | text: Saw one grab Vido. Can still hear the bastard's scream. He tried shooting, but the gun fell out of his hand. | | +-[reply #57] | | listener: variable_3 | | +-[entry #63] | | speaker: variable_1 | | listener: variable_2 | | text: Then he looked straight at me. Finally saw me. Begged me to shoot him. | | +-[reply #58] | | listener: variable_3 | | text: What'd you do? | | +-[entry #64] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #59] | | listener: variable_3 | | +-[entry #65] | | speaker: variable_1 | | listener: variable_2 | | text: I walked away. | | +-[reply #60] | | listener: variable_3 | | +-[entry #66] | | speaker: variable_1 | | listener: variable_2 | | text: Dodged the rest of the fight. Only one who made it back to the shuttle. | | +-[reply #61] | | listener: variable_3 | | +-[entry #67] | | speaker: variable_1 | | listener: variable_2 | | text: Still. Felt like I won that one. | | +-[reply #62] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #68] | transition: transition_126(13) | speaker: variable_1 | listener: variable_2 | +-[reply #63] | listener: variable_3 | +-[entry #69] | speaker: variable_1 | listener: variable_2 | +-[choice] | text: That's all. | +-[reply #64] | listener: variable_3 | text: See you around, Zaeed. | +-[entry #70] | speaker: variable_1 | listener: variable_2 | text: Right, Shepard. +-*** see entry #35 *** +-*** see entry #41 *** +-*** see entry #47 *** +-*** see entry #53 *** +-*** see entry #59 *** +-*** see entry #69 *** +-[entry #71] condition: plot.bools[22158] == 1 transition: transition_4063(-1) speaker: variable_1 listener: variable_2 +-[reply #65] listener: variable_3 +-[entry #72] transition: transition_4523(-1) speaker: variable_1 listener: variable_2 text: Wondered if you'd show up, Shepard. +-[reply #66] listener: variable_3 +-[entry #73] speaker: variable_1 listener: variable_2 text: Figured you'd be too busy recruiting goddamn armies for this war you're in charge of. +-[choice] text: Come join the fight. category: DISAGREE +-[reply #67] default action major decision transition: transition_4795(-1) listener: variable_3 text: I could always use more help. +-[entry #74] speaker: variable_1 listener: variable_2 text: I'll bet. I've seen footage of what happened on Earth. +-[reply #68] listener: variable_3 +-[entry #75] speaker: variable_1 listener: variable_2 text: Tell you what: I'll see if some old contacts of mine are still around. +-[reply #69] listener: variable_3 +-[entry #76] speaker: variable_1 listener: variable_2 text: Can't promise you anything, but if enough of them are still breathing... I can lend a hand. +-[reply #70] listener: variable_3 +-*** DIALOG END *** +-[entry #77] transition: transition_4062(-1) speaker: variable_1 listener: citprs_zaeed_batarian text: What the hell you looking at? +-[reply #71] listener: variable_3 +-[entry #78] speaker: citprs_zaeed_batarian listener: global_zaeed text: Nothing! Nothing. +-[entry #79] speaker: variable_1 listener: variable_2 +-[entry #80] speaker: variable_1 listener: variable_2 +-[choice] | text: Someone's got to do it. | category: AGREE | +-[reply #72] | listener: variable_3 | text: We're not going to have much luck just sitting around. | +-[entry #81] | speaker: variable_1 | listener: variable_2 | text: True. But you've picked a hell of a fight to get yourself into. | +-[reply #73] | listener: variable_3 | +-[entry #82] | speaker: variable_1 | listener: variable_2 | text: Free space is shrinking every day, and everyone knows it. | +-[reply #74] | listener: variable_3 | +-[entry #83] | speaker: variable_1 | listener: variable_2 | text: Should get your fleets moving, at least. Keep them focused. | +-[reply #75] | listener: variable_3 | text: I'll keep it in mind. | +-[entry #84] | speaker: variable_1 | listener: variable_2 | text: All right, Shepard. I'll be here a while. +-[reply #76] | listener: variable_3 | +-[entry #85] | condition: plot.bools[19358] == 1 | speaker: variable_1 | listener: variable_2 | text: Back again, I see. +-[reply #77] listener: variable_3 text: I'll look out for you. +-[entry #86] speaker: variable_1 listener: variable_2 text: Later, then. [biod_cithub_underbellyp3_loc_int.citund_james_poker_a_D.citund_james_poker_a_dlg] +-[entry #0] condition: plot.bools[22394] == 0 speaker: variable_1 listener: variable_2 text: Hey, Commander. +-[reply #0] listener: variable_3 text: James. Enjoying yourself? +-[entry #1] transition: transition_4291(-1) speaker: variable_1 listener: variable_2 text: Yeah. Yeah. +-[reply #1] listener: variable_3 text: Try not to lose everything. Those clothes are Alliance property. +-[entry #2] | condition: plot.bools[19578] == 1 | speaker: variable_1 | listener: variable_2 | text: Have a little faith, Loco. | +-[reply #2] | listener: variable_3 | text: I have a little. +-[entry #3] | condition: plot.bools[19579] == 1 | speaker: variable_1 | listener: variable_2 | text: Have a little faith, Lola. | +-*** see reply #2 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: Have a little faith, Commander. +-*** see reply #2 *** +-[entry #5] condition: plot.bools[22396] == 0 speaker: variable_1 listener: variable_2 text: I know. I know. +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: You don't have to say anything. +-[reply #4] listener: variable_3 +-[entry #7] transition: transition_4293(-1) speaker: variable_1 listener: variable_2 text: But I'm about to make my comeback. +-[entry #8] condition: plot.bools[22395] == 0 speaker: variable_1 listener: variable_2 text: Look at me now. +-[reply #5] listener: variable_3 text: Doing better? +-[entry #9] speaker: variable_1 listener: variable_2 text: Did you ever doubt me? +-[reply #6] listener: variable_3 +-[entry #10] transition: transition_4292(-1) speaker: variable_1 listener: variable_2 text: Don't answer that. +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: You just gonna.. stand there and watch? +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: You're kinda making me nervous, Commander. +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: I'd ask them to deal you in, but I think they're afraid of you. +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: You're kinda killing my mojo here, jefe. +-[entry #16] speaker: variable_1 listener: variable_2 text: I was up a minute ago. You just came by at a bad time. +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: About time! +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: Yeah. I'll take that. +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: Are you kidding me? +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: I don't believe it. +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: Son of a bitch! +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: Mm-hmm. I believe those are my credits. +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: Nice. +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: Aw, shit. +-[entry #26] | speaker: variable_1 | listener: variable_2 | text: Come on! +-[entry #27] speaker: variable_1 listener: variable_2 text: You thought I was bluffing, didn't ya? [biod_cithub_underbellyp3_loc_int.citund_kelly_a_D.citund_kelly_a_dlg] +-[entry #0] condition: conditional_1426(-1) transition: transition_3318(-1) speaker: variable_1 listener: variable_2 text: I heard about the horrible things Cerberus did during the coup. That's not the organization I joined. +-[entry #1] condition: conditional_1431(-1) transition: transition_3323(-1) speaker: variable_1 listener: variable_2 text: I'm still thinking about your last visit. I just wish... Promise me you'll be careful. +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #3] | condition: conditional_1386(1) | speaker: variable_1 | listener: variable_2 | text: I miss being with you. +-[entry #4] | condition: conditional_1386(2) | speaker: variable_1 | listener: variable_2 | text: These refugees have no place to go. +-[entry #5] | condition: conditional_1386(3) | speaker: variable_1 | listener: variable_2 | text: So many here had to leave loved ones on their homeworlds. I try to comfort them, but... I know what the Reapers are capable of. +-[entry #6] | condition: conditional_1386(4) | speaker: variable_1 | listener: variable_2 | text: I've heard so many sad stories. These people have lost so much. +-[entry #7] | condition: conditional_1386(5) | speaker: variable_1 | listener: variable_2 | text: There's so much desperation here, but everyone is staying civil. It gives me hope. +-[entry #8] | condition: conditional_1386(6) | speaker: variable_1 | listener: variable_2 | text: Thanks for checking in on me. It's nice to see you. +-[entry #9] | condition: conditional_1386(7) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #10] | | condition: plot.bools[21100] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I can't wait till this is all over, and we can just be together. | +-[entry #11] | transition: transition_3277(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-*** see entry #2 *** +-[entry #12] | condition: conditional_1386(8) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #13] | | condition: plot.bools[6286] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I still think of those times in your cabin. Too bad I lost my old wardrobe. | +-[entry #14] | transition: transition_3277(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-*** see entry #2 *** +-[entry #15] transition: transition_3278(-1) speaker: variable_1 listener: variable_2 text: What's up? [biod_cithub_underbellyp3_loc_int.citund_kelly_phase3_d_D.citund_kelly_phase3_d_dlg] +-[entry #0] condition: conditional_1381(-1) transition: transition_3325(-1) speaker: variable_1 listener: variable_2 text: Shepard! You saved my life again. +-[reply #0] listener: variable_3 text: What happened? +-[entry #1] transition: transition_2567(-1) speaker: variable_1 listener: variable_2 text: Cerberus troopers came through here to secure the docks. They lined us all up. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Then one of them starting asking around for me by name. +-[reply #2] listener: variable_3 text: But they didn't find you. +-[entry #3] speaker: variable_1 listener: variable_2 text: Their records said I went off-grid. If I hadn't changed my identity, I don't know what would have happened. Thank you. +-[entry #4] condition: conditional_1380(-1) transition: transition_3325(-1) speaker: variable_1 listener: variable_2 text: Shepard, are you checking up on me? I love it. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: And speaking of love, I hope you've found someone... +-[reply #4] listener: variable_3 text: What? +-[entry #6] speaker: variable_1 listener: variable_2 text: Times like these are when you need a love to fight for, someone to confide in. You know... a partner. +-[choice] | text: I have you. | category: AGREE | +-[reply #5] | default action | major decision | transition: transition_3275(-1) | listener: variable_3 | text: And what if I said that was you, Kelly? | +-[entry #7] | transition: transition_2567(-1) | speaker: variable_1 | listener: variable_2 | text: Oh, Shepard, I feel the same, but you know I need to be here and that you need to be out there. | +-[reply #6] | listener: variable_3 | text: Come on, Kelly. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Well, I guess the problems of the day can wait a little while. | +-[reply #7] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: I missed you. | +-[reply #9] | listener: variable_3 | text: I missed you, too. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Here, I have something for you. It's a picture of me... back from when we first met. Take it. | +-[reply #10] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Now go save the galaxy for me, okay? +-[choice] text: I don't. category: DISAGREE +-[reply #11] listener: variable_3 text: I have a lot on my mind, Kelly. +-[entry #13] speaker: variable_1 listener: variable_2 text: I want to see you happy, Shepard. Take care of yourself, okay? [biod_cithub_underbellyp3_loc_int.citund_medigel_conrad_a_D.citund_medigel_conrad_a_dlg] +-[entry #0] condition: conditional_1303(0) transition: transition_3133(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Weren't you running a shelter for war orphans on Illium? +-[entry #1] speaker: variable_1 listener: variable_2 text: Yeah. It was doing well until the Reapers attacked. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Ended up spending most of what I had left getting the kids offworld. I'm sorry if that was... +-[reply #2] listener: variable_3 text: No. You did the right thing. +-[entry #3] speaker: variable_1 listener: variable_2 text: Thanks. +-[entry #4] condition: conditional_1303(1) transition: transition_3133(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: You doing okay? +-[entry #5] speaker: variable_1 listener: variable_2 text: I'm doing great. Listen, can I ask you something, though? Do you really think you'll defeat the Reapers? +-[reply #4] listener: variable_3 text: We'll defeat them or we'll die trying. There's no other option. +-[entry #6] speaker: variable_1 listener: variable_2 text: Yeah, okay. Listen, another question: Do you really think you'll defeat the Reapers? +-[reply #5] listener: variable_3 text: You just asked me that, Conrad. +-[entry #7] speaker: variable_1 listener: variable_2 text: Sorry. I like to ask all the questions I can think of, and sometimes I forget which ones I've asked already... +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: I should go. +-[entry #9] condition: conditional_1303(2) transition: transition_3133(3) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: Seems this place is hard-pressed for supplies. I think I saw some guys fighting over a thermal clip. +-[entry #10] speaker: variable_1 listener: variable_2 text: A what? +-[reply #8] listener: variable_3 text: A thermal clip. They stop weapons from overheating. Sorry, just a joke. +-[entry #11] speaker: variable_1 listener: variable_2 text: Wait, where did these thermal clips come from? I thought weapons cooled down. +-[reply #9] listener: variable_3 text: They used to. After the geth attack a few years back, we switched to thermal clips. +-[entry #12] speaker: variable_1 listener: variable_2 text: Well, that sounds like a major step backward. +-[reply #10] listener: variable_3 text: It lets guns fire with more power, and soldiers can pop in a new clip instead of waiting for the gun to cool. +-[entry #13] speaker: variable_1 listener: variable_2 text: Fine, sure. You can still wait for your gun to cool down on its own, though, right? +-[reply #11] listener: variable_3 text: Well, no. The in-gun cooling tech was sacrificed to make room for the thermal clips. +-[entry #14] speaker: variable_1 listener: variable_2 text: Okay, that's just... you might as well be going back to limited ammunition. +-[reply #12] listener: variable_3 text: It's not ammunition, Conrad. +-[entry #15] speaker: variable_1 listener: variable_2 text: I just don't think it's a very good idea. +-[reply #13] listener: variable_3 text: I'll be sure to let every military organization in the galaxy know that. +-[entry #16] condition: conditional_1303(3) transition: transition_3133(4) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 text: Did you lose anyone back on Earth? +-[entry #17] speaker: variable_1 listener: variable_2 text: No. I mean, extranet friends and such, but I don't really have any family left. +-[reply #15] listener: variable_3 text: What about your wife? +-[entry #18] speaker: variable_1 listener: variable_2 text: Um... +-[reply #16] listener: variable_3 text: Conrad, do you even have a wife? +-[entry #19] speaker: variable_1 listener: variable_2 text: Oh, yes! Yes, yes, yes... +-[reply #17] listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 text: Well, no. But, see... +-[reply #18] listener: variable_3 text: Conrad, if you have some kind of weird shrine of me, I'm going to be very unhappy. +-[entry #21] speaker: variable_1 listener: variable_2 text: It's just a poster with a few candles. It's very tasteful. +-[reply #19] listener: variable_3 text: Gah.. +-[entry #22] speaker: variable_1 listener: variable_2 text: Shouldn't you go repair that medical station? I mean, people are dying, right? [biod_cithub_underbellyp3_loc_int.citund_medigel_conrad_d_D.citund_medigel_conrad_d_dlg] +-[entry #0] transition: transition_1624(-1) speaker: variable_1 listener: variable_2 text: Cerberus wants our help! And if Cerberus is good enough for Commander Shepard, it should be good enough for us! +-[reply #0] listener: variable_3 text: Oh, for the love of... +-[entry #1] transition: transition_1622(-1) speaker: variable_1 listener: variable_2 text: Commander Shepard! It's me, Conrad Verner! Wow, it is great to see you again! I've joined Cerberus, too! +-[reply #1] listener: variable_3 text: Conrad, Cerberus just tried to kill the Council. I'm not working with them. +-[entry #2] speaker: variable_1 listener: variable_2 text: Oh, no. I screwed up again, didn't I? +-[reply #2] listener: variable_3 +-[entry #3] | condition: plot.bools[3132] == 1 | speaker: variable_1 | listener: variable_2 | text: Just... thank you for not shooting me again. And I'm sorry if I ever accused you of pointing a gun at me when you didn't. I was really stressed out. | +-[choice] | | text: Can you help me now? | | category: AGREE | | +-[reply #3] | | default action | | major decision | | transition: transition_2560(-1) | | listener: variable_3 | | text: What can you tell me about your Cerberus contacts? | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: Not much. They wanted me to help recruit people near the medical station. | | +-[reply #5] | | listener: variable_3 | | text: Which was sabotaged while you had everyone distracted. | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Oh. Oh, wait. Wait, wait, no. | | +-[reply #6] | | listener: variable_3 | | text: I'll deal with it. Just don't... do anything. | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Okay! But I might be able to help you with... whatever you're doing now that isn't Cerberus. | | +-[reply #7] | | listener: variable_3 | | text: Really? | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Yes! In fact, I may be able to find some ancient tech schematics that could help you with construction. | | +-[reply #8] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Hang on, I have an old contact. | | +-[reply #9] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Aw, come on, Hossle. Help me out! Sorry. The war has him scared... | | +-[reply #10] | | listener: variable_3 | | +-[entry #12] | | | condition: plot.bools[12883] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | text: Hossle? Gavin Hossle, the tech researcher? I did him a favor once. Tell him this is for me. | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I had no idea you two knew each other! Small universe! Okay, he's forwarding the schematics over. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Oh, no. It's in an ancient asari dialect. We'd need a lot of ancient asari writing to translate... | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #15] | | | | condition: conditional_612(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #14] | | | | listener: variable_3 | | | | text: Would this collection of asari matriarch writings help? | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Um, yes. Yes, it would. Okay, it's autotranslating. Let's see... Oh, no. The technology falls under an existing patent. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I can't actually access the schematics without a license from... let's see... Elkoss Combine. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #18] | | | | | condition: plot.bools[17164] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: How did you even? Well, this is great! | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #20] | | | | | transition: transition_1629(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Okay, here you go! Hope this helps you build that dark-energy device! | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Anyway, good luck fixing the medi-gel dispensers. I'll just be here... not touching anything. | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #20] | | | | listener: variable_3 | | | | text: I don't have that. | | | | +-[entry #24] | | | | transition: transition_1628(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Here, at least let me send you my dissertation. Maybe it'll help a little. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-*** see entry #25 *** | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #20 *** | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | text: Well, thank you for trying. | | +-*** see entry #24 *** | +-[choice] | text: Did you poison the medi-gel? | category: DISAGREE | +-[reply #4] | transition: transition_2563(-1) | listener: variable_3 | text: I heard the medi-gel dispensers have been sabotaged. Was that you? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: What? No! No, Cerberus just asked me to recruit people near the medical station. | +-*** see reply #5 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: Just... I'm sorry if I ever accused you of pointing a gun at me when you didn't actually do that. I was really stressed out. +-[choice] | text: Can you help me now? | category: AGREE | +-*** see reply #3 *** +-[choice] text: Did you poison the medi-gel? category: DISAGREE +-*** see reply #4 *** +-[entry #26] speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 text: Conrad, I'm building an ancient, Prothean, dark-energy device to stop the Reapers. Can you help with that? +-[entry #27] speaker: variable_1 listener: variable_2 text: Well, I did write my doctoral dissertation on xenotechnology and dark energy integration. [biod_cithub_underbellyp3_loc_int.citund_medigel_giver_a_D.citund_medigel_giver_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19297] == 1 | speaker: variable_1 | listener: variable_2 | text: All right, let's keep triaging, people! Got a lot of injured to help! +-[entry #2] | condition: plot.bools[3139] == 1 | transition: transition_1623(-1) | speaker: variable_1 | listener: variable_2 | text: I need support! Someone sabotaged the medi-gel dispensers, and I've got some idiot preaching about Cerberus down here! | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: No, I've contacted C-Sec. They said it's not a priority, and it doesn't matter! | +-[reply #2] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: What matters is that I've got turian soldiers dying for lack of medication! +-[entry #4] transition: transition_1622(-1) speaker: variable_1 listener: variable_2 text: Damn it, I'm telling you, someone sabotaged the medi-gel dispensers! +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: No, if I knew who, I'd have had them arrested! It doesn't matter! +-[reply #4] listener: variable_3 +-*** see entry #6 *** [biod_cithub_underbellyp3_loc_int.citund_medigel_reward_d_D.citund_medigel_reward_d_dlg] speaker_list: citund_medigel_giver, citund_conradverner, citund_jenna +-[entry #0] transition: transition_1626(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_2567(-1) listener: variable_3 text: I've fixed the sabotage. The medi-gel dispensers should be working now. +-[entry #1] speaker: citund_medigel_giver listener: variable_2 text: Thank you! I'll get patients moving through triage immediately! +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[3139] == 1 | transition: transition_2567(-1) | speaker: citund_conradverner | listener: variable_2 | text: Great work, Shepard! And listen, I'm sorry for... | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: citund_conradverner | listener: variable_2 | text: Hey, that's him! That's my Cerberus contact. Hey! Hey you! You're under arrest! | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: citund_conradverner | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: citund_conradverner | listener: variable_2 | text: Shepard. Shepard... did I help? | +-[reply #8] | listener: variable_3 | text: Yeah, Conrad. You helped. | +-[entry #9] | | condition: plot.bools[13899] == 1 | | speaker: citund_jenna | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | transition: transition_2567(-1) | | speaker: citund_conradverner | | listener: variable_2 | | text: I don't even feel anything. | | +-[reply #10] | | listener: variable_3 | | +-[entry #11] | | transition: transition_1634(-1) | | speaker: citund_jenna | | listener: variable_2 | | text: Actually, I sabotaged his gun. It might've looked like it fired, but that was just the thermal clip overheating. | | +-[reply #11] | | listener: variable_3 | | +-[entry #12] | | transition: transition_4802(-1) | | speaker: citund_jenna | | listener: variable_2 | | text: Hi, Commander. It's me, Jenna. You helped me a few years ago when I was working undercover at Chora's Den. | | +-[reply #12] | | listener: variable_3 | | text: And now you're volunteering here? | | +-[entry #13] | | speaker: citund_jenna | | listener: variable_2 | | text: Right. Chellick showed me a few little tricks when he had me working undercover. Guess that paid off, huh? | | +-[reply #13] | | listener: variable_3 | | +-[entry #14] | | speaker: citund_conradverner | | listener: variable_2 | | text: You... you saved my life! | | +-[reply #14] | | listener: variable_3 | | +-[entry #15] | | speaker: citund_jenna | | listener: variable_2 | | text: I can't believe you were willing to lay down your life for Commander Shepard. You're so brave! | | +-[reply #15] | | listener: variable_3 | | +-[entry #16] | | speaker: citund_conradverner | | listener: variable_2 | | text: Oh, the commander and I go way back. Let me give you a hand, and I can tell you about it... | | +-[reply #16] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | +-[entry #18] | speaker: variable_1 | listener: variable_2 +-[entry #19] speaker: citund_medigel_giver listener: variable_2 text: I wish we could've found the bastard responsible for the sabotage... but this is going to save a lot of lives. Thank you. [biod_cithub_underbellyp3_loc_int.citwrd_ash_talk2_d_D.citwrd_ash_talk2_d_dlg] +-[entry #0] condition: plot.bools[20926] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I'll meet you back aboard the Normandy. +-[entry #2] condition: conditional_547(-1) speaker: variable_1 listener: variable_2 text: Shepard--thanks for coming. +-[choice] | text: Of course. | category: AGREE | +-[reply #1] | condition: conditional_547(-1) | listener: variable_3 | text: I wanted to be here for you, Ash. | +-[entry #4] | transition: transition_2076(-1) | speaker: variable_1 | listener: variable_2 | text: It's tough to see her go through this. Damn it, there I go again. | +-[reply #4] | listener: variable_3 | text: I hope Sarah can find some peace here. | +-[entry #6] | transition: transition_4008(-1) | speaker: variable_1 | listener: variable_2 | text: I'm glad I can be here for her. | +-[reply #5] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: She wanted me to say something about our family. Wanted Thomas to hear it. | +-[reply #7] | | listener: variable_3 | | text: You need to be strong for Sarah, now. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: You're right. | | +-[reply #8] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: I'm so proud of her. She's no career soldier, but there she is, coping with all this. | | +-[reply #9] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Reminds me of Dad. Whatever was going on, he put a smile on his face for us. | | +-[reply #10] | | listener: variable_3 | | +-[entry #12] | | | condition: plot.bools[22141] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | text: He sounds like a fine man. | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: He did his best with four daughters and a strong wife. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: He always said live fire exercises was good prep for facing "his girly horde." | | | +-[reply #14] | | | listener: variable_3 | | | text: Your sister is waiting. You'll be fine. | | | +-[entry #16] | | | transition: transition_2068(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Right. Here we go. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #17] | | | transition: transition_4642(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Okay, remember the trip to the beach the summer before I left for basic training? | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #18] | | | transition: transition_3101(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #19] | | | transition: transition_2566(-1) | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | text: Your family made you what you are. | | +-*** see entry #14 *** | +-[choice] | | category: PARAGON INTERRUPT | | +-[reply #6] | | condition: conditional_547(-1) | | listener: variable_3 | | text: You'll get through this. | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #7 *** | +-*** see reply #7 *** +-[choice] | text: My condolences. | category: AGREE | +-[reply #2] | default action | major decision | listener: variable_3 | text: This must be really hard on your sister. I'm very sorry for her loss. | +-*** see entry #4 *** +-[choice] text: It's a soldier's duty. category: DISAGREE +-[reply #3] listener: variable_3 text: I wanted to pay my respects to your family. +-[entry #5] transition: transition_4041(-1) speaker: variable_1 listener: variable_2 +-*** see reply #4 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Commander--thanks for coming. +-[choice] | text: Of course. | category: AGREE | +-*** see reply #1 *** +-[choice] | text: My condolences. | category: AGREE | +-*** see reply #2 *** +-[choice] text: It's a soldier's duty. category: DISAGREE +-*** see reply #3 *** +-[entry #20] speaker: variable_1 listener: variable_2 text: Abby was grumbling. Missing some big party, remember? And Lynn had a new dress. She... she was so pretty. I always felt like an elephant next to her. +-[reply #18] listener: variable_3 +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: It was a beautiful, sunny day, but we were fighting about stupid stuff, being kids. Remember when Mom came up and hugged us all? A big, fierce hug. +-[reply #20] listener: variable_3 +-[entry #23] speaker: variable_1 listener: variable_2 text: She said, "This is one of the good days. Something you'll remember." +-[reply #21] listener: variable_3 +-[entry #24] transition: transition_3101(-1) speaker: variable_1 listener: variable_2 text: She was right. I love you guys. +-[reply #22] listener: variable_3 +-[entry #25] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Anyway, that's all I've got to say. Thanks for listening. +-[reply #23] listener: variable_3 +-[entry #26] speaker: variable_1 listener: variable_2 text: Okay. +-[entry #27] speaker: variable_1 listener: variable_2 [biod_cithub_underbelly_loc_int.cit_branding_a_D.cit_branding_a_dlg] speaker_list: cit_background_female +-[entry #0] condition: conditional_1765(1) speaker: variable_1 listener: variable_2 +-[reply #0] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #14] | | condition: conditional_1766(1) | | speaker: variable_1 | | listener: variable_2 | | text: Medical transport arriving. Please make way for healthcare personnel. | +-[entry #15] | | condition: conditional_1766(2) | | speaker: variable_1 | | listener: variable_2 | | text: Warning: Thessia is now considered a no-fly zone. Please see the ticket counter regarding passage through asari space. | +-[entry #16] | | condition: conditional_1766(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Incoming ship in distress. Traffic control is deploying tow mechs. All civilian departures please hold. | +-[entry #17] | | condition: conditional_1766(4) | | speaker: cit_background_female | | listener: variable_2 | | text: We are at Threat Level 4. Any ship refusing to submit to remote guidance will be fired upon. | +-[entry #18] | | condition: conditional_1766(5) | | speaker: variable_1 | | listener: variable_2 | | text: Please check com buoys for possible hostile activity before plotting jumps through contested systems. | +-[entry #24] | | condition: conditional_1766(6) | | speaker: variable_1 | | listener: variable_2 | | text: All visitors from Palaven must go through quarantine and psychological screening. | +-[entry #25] | | condition: conditional_1766(7) | | speaker: variable_1 | | listener: variable_2 | | text: If you are hearing voices or having unusual headaches, please contact a C-Sec officer for assistance. | +-[entry #26] | | condition: conditional_1766(8) | | speaker: variable_1 | | listener: variable_2 | | text: Security is everyone's job. Please report any suspicious activity to the nearest C-Sec officer. | +-[entry #32] | | condition: conditional_1766(9) | | speaker: cit_background_female | | listener: variable_2 | | text: All visitors, please remain calm. The Citadel is making every effort to accommodate your needs. | +-[entry #33] | | condition: conditional_1766(10) | | speaker: cit_background_female | | listener: variable_2 | | text: Cerberus remains a security concern. All human arrivals are subject to background screening. | +-[entry #34] | | condition: conditional_1766(11) | | speaker: cit_background_female | | listener: variable_2 | | text: We are preparing emergency housing to meet specific environmental requirements for all species. | +-[entry #43] | | condition: conditional_1766(12) | | speaker: variable_1 | | listener: variable_2 | | text: Emergency shelters and medical stations are located at Docking Bay E24. | +-[entry #44] | | condition: conditional_1766(13) | | speaker: variable_1 | | listener: variable_2 | | text: Patients with special medical needs should visit Huerta Memorial Hospital for assistance. | +-[entry #45] | | condition: conditional_1766(14) | | speaker: cit_background_female | | listener: variable_2 | | text: In light of recent security concerns, the Citadel Embassy is restricted to authorized personnel only. | +-[entry #46] | | condition: conditional_1766(15) | | speaker: variable_1 | | listener: variable_2 | | text: Please enjoy the safety and security of our shops on the Presidium Commons. | +-[entry #47] | condition: conditional_1766(16) | speaker: cit_background_female | listener: variable_2 | text: Here for shore leave? Get your own little slice of heaven... at Purgatory. +-[reply #1] | condition: conditional_800(-1) | listener: variable_3 | +-[entry #8] | | condition: conditional_1766(1) | | speaker: variable_1 | | listener: variable_2 | | text: Evacuation transport incoming from Palaven. | +-[entry #9] | | condition: conditional_1766(2) | | speaker: variable_1 | | listener: variable_2 | | text: Alliance troop transport cleared for landing. | +-[entry #10] | | condition: conditional_1766(3) | | speaker: cit_background_female | | listener: variable_2 | | text: This is the final boarding call for outbound passenger transport to Sanctuary. | +-[entry #11] | | condition: conditional_1766(4) | | speaker: cit_background_female | | listener: variable_2 | | text: Military transport incoming from Palaven. Medical staff, please stand by. | +-[entry #12] | | condition: conditional_1766(5) | | speaker: cit_background_female | | listener: variable_2 | | text: Security, please stand by for arriving transport from Khar'shan. | +-[entry #21] | | condition: conditional_1766(6) | | speaker: cit_background_female | | listener: variable_2 | | text: Civilians are not permitted to carry weapons on the Citadel. | +-[entry #22] | | condition: conditional_1766(7) | | speaker: cit_background_female | | listener: variable_2 | | text: Off-duty military personnel may leave their equipment with C-Sec for safekeeping. | +-[entry #29] | | condition: conditional_1766(8) | | speaker: variable_1 | | listener: variable_2 | | text: All batarian visitors, please report to emergency civilian housing at Docking Bay E24. | +-[entry #30] | | condition: conditional_1766(9) | | speaker: variable_1 | | listener: variable_2 | | text: Please have Citadel-approved ID ready. If you do not have a Citadel-approved ID, contact your embassy for assistance. | +-[entry #37] | | condition: conditional_1766(10) | | speaker: cit_background_female | | listener: variable_2 | | text: All emergency civilian ships are arriving at Docking Bay E24. | +-[entry #38] | | condition: conditional_1766(11) | | speaker: variable_1 | | listener: variable_2 | | text: Citadel residents with health concerns may visit Huerta Memorial Hospital. | +-[entry #39] | | condition: conditional_1766(12) | | speaker: cit_background_female | | listener: variable_2 | | text: Members of Citadel species, please contact your embassy for assistance. | +-[entry #40] | | condition: conditional_1766(13) | | speaker: variable_1 | | listener: variable_2 | | text: Please enjoy our shopping and entertainment options on the Presidium Commons. | +-[entry #41] | condition: conditional_1766(14) | speaker: cit_background_female | listener: variable_2 | text: Want a taste of Omega without leaving the Citadel? Walk on the wild side... at Purgatory. +-[reply #2] listener: variable_3 +-*** see entry #21 *** +-*** see entry #22 *** +-*** see entry #30 *** +-*** see entry #38 *** +-*** see entry #39 *** +-[entry #1] condition: conditional_1765(2) speaker: variable_1 listener: variable_2 +-[reply #3] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #59] | | condition: conditional_1767(1) | | speaker: cit_background_female | | listener: variable_2 | | text: What price will you put on your family's safety? Come to Sanctuary. | +-[entry #60] | | condition: conditional_1767(2) | | speaker: variable_1 | | listener: variable_2 | | text: For the best omni-tools and bio-amps on the market, visit Armali Council. | +-[entry #61] | | condition: conditional_1767(3) | | speaker: variable_1 | | listener: variable_2 | | text: You can't afford to join the Alliance? With the galaxy at war, you can't afford not to. See your recruiter today. | +-[entry #62] | | condition: conditional_1767(4) | | speaker: cit_background_female | | listener: variable_2 | | text: You're serving the galaxy, soldier... so tonight, let us serve you. Come to Purgatory for a shore leave to last a lifetime. | +-[entry #63] | | condition: conditional_1767(5) | | speaker: cit_background_female | | listener: variable_2 | | text: Blasto 6: Partners in Crime is proud to support our soldiers. Please do your part... to enkindle this. | +-[entry #64] | | condition: conditional_1767(6) | | speaker: variable_1 | | listener: variable_2 | | text: When N7 Alliance operatives need arms and armor, they go to Kassa Fabrication. Kassa: you're worth it. | +-[entry #65] | | condition: conditional_1767(7) | | speaker: variable_1 | | listener: variable_2 | | text: Safety. Security. Protection. Rosenkov Materials arms and armor. | +-[entry #66] | | condition: conditional_1767(8) | | speaker: cit_background_female | | listener: variable_2 | | text: The galaxy doesn't rest, and neither can you. Come to Apollo's. We'll treat you right. | +-[entry #69] | | condition: conditional_1767(9) | | speaker: variable_1 | | listener: variable_2 | | text: Cerberus attackers may have left traps or explosives behind. Report any suspicious equipment to C-Sec. | +-[entry #70] | | condition: conditional_1767(10) | | speaker: cit_background_female | | listener: variable_2 | | text: Please avoid structural repairs until a Citadel maintenance advisor has cleared the operation. | +-[entry #71] | | condition: conditional_1767(11) | | speaker: variable_1 | | listener: variable_2 | | text: Cerberus operatives may still be in the area. If you see anything suspicious, please contact C-Sec. | +-[entry #72] | | condition: conditional_1767(12) | | speaker: variable_1 | | listener: variable_2 | | text: C-Sec is currently hiring security personnel with weapons training and clean background checks. Please do your part. | +-[entry #73] | condition: conditional_1767(13) | speaker: cit_background_female | listener: variable_2 | text: If your personal ID is not working, you may have been declared missing after the Cerberus attack. Please contact C-Sec for assistance. +-[reply #4] listener: variable_3 +-[entry #51] | condition: conditional_1767(1) | speaker: cit_background_female | listener: variable_2 | text: If you're not sure where to go... come to Sanctuary. We can keep you safe. +-[entry #52] | condition: conditional_1767(2) | speaker: variable_1 | listener: variable_2 | text: In these troubled times, go with the investors you trust. Go with First Irune, a division of Elkoss Combine. +-[entry #53] | condition: conditional_1767(3) | speaker: variable_1 | listener: variable_2 | text: Ready to help defend the galaxy? Join the Alliance. +-[entry #54] | condition: conditional_1767(4) | speaker: cit_background_female | listener: variable_2 | text: Troubles weighing you down? Strip off all that excess baggage... at Purgatory. +-[entry #55] | condition: conditional_1767(5) | speaker: cit_background_female | listener: variable_2 | text: Want a treat the whole family can enjoy? Blasto 6: Partners in Crime, now available with special combo toy pack included! +-[entry #56] | condition: conditional_1767(6) | speaker: cit_background_female | listener: variable_2 | text: What's the best way to start your morning, take a break, or relax at the end of a long day? Apollo's Coffee. Come on by. +-[entry #57] condition: conditional_1767(7) speaker: variable_1 listener: variable_2 text: For a fresh spreadable alternative, try McSorley's Cloaca Margarine, made from free-range organic varren. +-[entry #2] condition: conditional_1765(3) speaker: variable_1 listener: variable_2 +-[reply #5] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #101] | | condition: conditional_1768(1) | | speaker: variable_1 | | listener: variable_2 | | text: Any available amino-dextrous blood donors, please report to Testing. | +-[entry #102] | | condition: conditional_1768(2) | | speaker: cit_background_female | | listener: variable_2 | | text: All personnel, please update available inventory. | +-[entry #103] | | condition: conditional_1768(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Code L-16. Calling any surgical staff trained in turian physiology. | +-[entry #104] | | condition: conditional_1768(4) | | speaker: variable_1 | | listener: variable_2 | | text: Do not approve any supply transfers to the refugee camp unless authorized by management. | +-[entry #105] | condition: conditional_1768(5) | speaker: cit_background_female | listener: variable_2 | text: We have a medical ship incoming from Thessia. All available personnel prepare for triage. +-[reply #6] listener: variable_3 +-[entry #93] | condition: conditional_1768(1) | speaker: variable_1 | listener: variable_2 | text: Due to wartime conditions, all vacation requests must be approved by management. +-[entry #94] | condition: conditional_1768(2) | speaker: variable_1 | listener: variable_2 | text: Please observe standard quarantine procedures for all incoming patients. +-[entry #95] | condition: conditional_1768(3) | speaker: cit_background_female | listener: variable_2 | text: We have medical ships incoming from Palaven. All staff licensed to treat turian patients, please remain on-call. +-[entry #96] | condition: conditional_1768(4) | speaker: variable_1 | listener: variable_2 | text: Patients with non-life-threatening conditions may be asked to transfer to our medical center at Zakera Ward. +-[entry #97] condition: conditional_1768(5) speaker: variable_1 listener: variable_2 text: Please limit use of turian synthetic dermal tissue unless authorized by management. +-[entry #3] condition: conditional_1765(4) speaker: variable_1 listener: variable_2 +-[reply #7] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #82] | | condition: conditional_1769(1) | | speaker: variable_1 | | listener: variable_2 | | text: Please forward all traffic from the human embassy to the asari embassy until otherwise notified. | +-[entry #83] | | condition: conditional_1769(2) | | speaker: variable_1 | | listener: variable_2 | | text: Please be aware that this area is under surveillance. | +-[entry #84] | | condition: conditional_1769(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Please double-check all correspondence to ensure that classified data is kept private. | +-[entry #85] | | condition: conditional_1769(4) | | speaker: cit_background_female | | listener: variable_2 | | text: A security lockdown is in effect in this area. Visitors are not permitted at this time. | +-[entry #86] | condition: conditional_1769(5) | speaker: variable_1 | listener: variable_2 | text: For security reasons, all wireless traffic in this area is monitored. +-[reply #8] listener: variable_3 +-[entry #76] | condition: conditional_1769(1) | speaker: variable_1 | listener: variable_2 | text: Councilor Udina, please contact the turian embassy. Donnel Udina to turian embassy. +-[entry #77] | condition: conditional_1769(2) | speaker: cit_background_female | listener: variable_2 | text: Please be advised, all negotiated treaties are now subject to any applicable wartime support clauses. +-[entry #78] | condition: conditional_1769(3) | speaker: cit_background_female | listener: variable_2 | text: Please see an information agent if you need assistance. +-[entry #79] | condition: conditional_1769(4) | speaker: variable_1 | listener: variable_2 | text: All non-Council races, be aware that the Council is not accepting new meeting requests. +-[entry #80] condition: conditional_1769(5) speaker: cit_background_female listener: variable_2 text: If you wish to make a request for asylum, please see an information agent for help. +-[entry #4] condition: conditional_1765(5) speaker: variable_1 listener: variable_2 +-[reply #9] | condition: conditional_801(-1) | listener: variable_3 | +-[entry #124] | | condition: conditional_1770(1) | | speaker: variable_1 | | listener: variable_2 | | text: All right, everybody give it up for the boys and girls in uniform! | +-[entry #125] | | condition: conditional_1770(2) | | speaker: variable_1 | | listener: variable_2 | | text: If you're on active duty, the first drink is on us! | +-[entry #126] | | condition: conditional_1770(3) | | speaker: cit_background_female | | listener: variable_2 | | text: Tip jar goes to help Palaven--don't be cheap! | +-[entry #127] | condition: conditional_1770(4) | speaker: cit_background_female | listener: variable_2 | text: We're here to help you have the best shore leave ever! +-[reply #10] listener: variable_3 +-[entry #119] | condition: conditional_1770(1) | speaker: variable_1 | listener: variable_2 | text: Everybody shake it! +-[entry #120] | condition: conditional_1770(2) | speaker: variable_1 | listener: variable_2 | text: Give it up for Expel 10! +-[entry #121] | condition: conditional_1770(3) | speaker: cit_background_female | listener: variable_2 | text: Leave your troubles outside! +-[entry #122] condition: conditional_1770(4) speaker: cit_background_female listener: variable_2 text: Hey, all you skinny jumpers--get drunk or get dancing! +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #13] | | listener: variable_3 | | +-*** see entry #8 *** | | +-*** see entry #9 *** | | +-*** see entry #10 *** | | +-*** see entry #11 *** | | +-*** see entry #12 *** | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #15 *** | +-*** see entry #16 *** | +-*** see entry #17 *** | +-*** see entry #18 *** +-[entry #19] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | +-*** see entry #21 *** | | +-*** see entry #22 *** | +-[entry #23] | speaker: variable_1 | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-*** see entry #24 *** | +-*** see entry #25 *** | +-*** see entry #26 *** +-[entry #27] | speaker: variable_1 | listener: variable_2 | +-[reply #18] | listener: variable_3 | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #19] | | listener: variable_3 | | +-*** see entry #29 *** | | +-*** see entry #30 *** | +-[entry #31] | speaker: variable_1 | listener: variable_2 | +-[reply #20] | listener: variable_3 | +-*** see entry #32 *** | +-*** see entry #33 *** | +-*** see entry #34 *** +-[entry #35] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #36] | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-*** see entry #37 *** | +-*** see entry #38 *** | +-*** see entry #39 *** | +-*** see entry #40 *** | +-*** see entry #41 *** +-[entry #42] speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-*** see entry #43 *** +-*** see entry #44 *** +-*** see entry #45 *** +-*** see entry #46 *** +-*** see entry #47 *** +-[entry #48] speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #49] | speaker: variable_1 | listener: variable_2 | +-[reply #25] | listener: variable_3 | +-[entry #50] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #26] | | listener: variable_3 | | +-*** see entry #51 *** | | +-*** see entry #52 *** | | +-*** see entry #53 *** | | +-*** see entry #54 *** | | +-*** see entry #55 *** | | +-*** see entry #56 *** | | +-*** see entry #57 *** | +-[entry #58] | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-*** see entry #59 *** | +-*** see entry #60 *** | +-*** see entry #61 *** | +-*** see entry #62 *** | +-*** see entry #63 *** | +-*** see entry #64 *** | +-*** see entry #65 *** | +-*** see entry #66 *** +-[entry #67] speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #68] speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-*** see entry #69 *** +-*** see entry #70 *** +-*** see entry #71 *** +-*** see entry #72 *** +-*** see entry #73 *** +-[entry #74] speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #75] | speaker: variable_1 | listener: variable_2 | +-[reply #31] | listener: variable_3 | +-*** see entry #76 *** | +-*** see entry #77 *** | +-*** see entry #78 *** | +-*** see entry #79 *** | +-*** see entry #80 *** +-[entry #81] | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-*** see entry #82 *** | +-*** see entry #83 *** | +-*** see entry #84 *** | +-*** see entry #85 *** | +-*** see entry #86 *** +-[entry #87] speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #88] | speaker: variable_1 | listener: variable_2 | text: Shepard, human. Spectre status recognized. +-[entry #89] | speaker: variable_1 | listener: variable_2 | text: All weapons are to be kept within designated firing areas. +-[entry #90] speaker: variable_1 listener: variable_2 text: Please use caution. Live-fire exercises in progress. +-[entry #91] speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #92] | speaker: variable_1 | listener: variable_2 | +-[reply #35] | listener: variable_3 | +-*** see entry #93 *** | +-*** see entry #94 *** | +-*** see entry #95 *** | +-*** see entry #96 *** | +-*** see entry #97 *** | +-[entry #98] | | speaker: cit_background_female | | listener: variable_2 | | text: Scanning... You are cleared to proceed. | +-[entry #99] | speaker: cit_background_female | listener: variable_2 | text: Please wait for scanning to complete... Thank you. +-[entry #100] speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-*** see entry #101 *** +-*** see entry #102 *** +-*** see entry #103 *** +-*** see entry #104 *** +-*** see entry #105 *** +-[entry #106] speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-[entry #107] | speaker: variable_1 | listener: variable_2 | +-[reply #38] | listener: variable_3 | +-[entry #108] | speaker: variable_1 | listener: variable_2 | +-[reply #39] | listener: variable_3 | +-[entry #109] | | speaker: variable_1 | | listener: variable_2 | | text: You're not on the list, get in line. | +-[entry #110] | | speaker: variable_1 | | listener: variable_2 | | text: Aria wants you all to have a pleasant night's entertainment. | +-[entry #111] | | speaker: variable_1 | | listener: variable_2 | | text: You're not getting in dressed like that. | +-[entry #112] | | speaker: variable_1 | | listener: variable_2 | | text: Calm down. Don't piss off C-Sec. | +-[entry #113] | | speaker: cit_background_female | | listener: variable_2 | | text: This is the hottest spot on the Citadel. | +-[entry #114] | | speaker: cit_background_female | | listener: variable_2 | | text: I heard Aria came here from Omega. | +-[entry #115] | | speaker: cit_background_female | | listener: variable_2 | | text: I'm so glad they replaced Flux. This place is sick. | +-[entry #116] | speaker: cit_background_female | listener: variable_2 | text: When do we get to go in? +-[entry #117] speaker: variable_1 listener: variable_2 +-[reply #40] listener: variable_3 +-[entry #118] | speaker: variable_1 | listener: variable_2 | +-[reply #41] | listener: variable_3 | +-*** see entry #119 *** | +-*** see entry #120 *** | +-*** see entry #121 *** | +-*** see entry #122 *** +-[entry #123] speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-*** see entry #124 *** +-*** see entry #125 *** +-*** see entry #126 *** +-*** see entry #127 *** +-[entry #128] speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 +-[entry #129] | speaker: variable_1 | listener: variable_2 | +-[reply #44] | listener: variable_3 | +-[entry #130] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome, Commander Shepard. Please select a destination. | +-[entry #131] | | speaker: cit_background_female | | listener: variable_2 | | text: Spectre status recognized. Please select a destination. | +-[entry #132] | | speaker: cit_background_female | | listener: variable_2 | | text: Areas tagged of interest to you are highlighted on the elevator menu. | +-[entry #133] | | speaker: cit_background_female | | listener: variable_2 | | text: If you have a question, please consult an Avina terminal for assistance. | +-[entry #134] | speaker: cit_background_female | listener: variable_2 | text: One moment, please. +-[entry #135] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #136] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Docking Bay D24. +-[entry #137] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Docking Bay E24, Emergency Civilian Housing. +-[entry #138] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Presidium Commons. +-[entry #139] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Presidium Embassy. +-[entry #140] | speaker: cit_background_female | listener: variable_2 | text: Now arriving at Huerta Memorial Hospital. +-[entry #141] speaker: cit_background_female listener: variable_2 text: Now arriving at Wards level, Purgatory. +-[entry #142] speaker: variable_1 listener: variable_2 +-[reply #46] listener: variable_3 +-[entry #143] | speaker: variable_1 | listener: variable_2 | +-[reply #47] | listener: variable_3 | +-[entry #144] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome to Batarian State Arms. | +-[entry #145] | | speaker: variable_1 | | listener: variable_2 | | text: Batarian State Arms: defending the Hegemony! | +-[entry #146] | | speaker: variable_1 | | listener: variable_2 | | text: Stand strong for your people, with Batarian State Arms. | +-[entry #147] | | speaker: variable_1 | | listener: variable_2 | | text: Please observe all caste restrictions when making a purchase. | +-[entry #148] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for your patronage. | +-[entry #149] | speaker: variable_1 | listener: variable_2 | text: Your purchases are a credit to the Hegemony. +-[entry #150] | speaker: variable_1 | listener: variable_2 | +-[reply #48] | listener: variable_3 | +-[entry #151] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Nos Astra Sporting Goods. | +-[entry #152] | | speaker: cit_background_female | | listener: variable_2 | | text: Shoot smart. Shoot Nos Astra. | +-[entry #153] | | speaker: cit_background_female | | listener: variable_2 | | text: Our selections include rare technology upgrades from the Terminus Systems. | +-[entry #154] | | speaker: cit_background_female | | listener: variable_2 | | text: All licensed huntresses may apply for a professional discount. | +-[entry #155] | | speaker: cit_background_female | | listener: variable_2 | | text: Thank you for shopping at Nos Astra Sporting Goods. | +-[entry #156] | speaker: cit_background_female | listener: variable_2 | text: Good hunting. +-[entry #157] | speaker: variable_1 | listener: variable_2 | +-[reply #49] | listener: variable_3 | +-[entry #158] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Aeghor Munitions. | +-[entry #159] | | speaker: variable_1 | | listener: variable_2 | | text: Aeghor Munitions. For deals you never see coming. | +-[entry #160] | | speaker: cit_background_female | | listener: variable_2 | | text: Our customer service specialists are always interested in purchasing new technology. | +-[entry #161] | | speaker: variable_1 | | listener: variable_2 | | text: Please obey all local government restrictions when purchasing protective equipment. | +-[entry #162] | | speaker: cit_background_female | | listener: variable_2 | | text: Thank you for shopping at Aeghor Munitions. | +-[entry #163] | speaker: variable_1 | listener: variable_2 | text: Remember, all purchases made by Aeghor Munitions will show on your credit report as "AM Trading Limited." +-[entry #164] | speaker: variable_1 | listener: variable_2 | +-[reply #50] | listener: variable_3 | +-[entry #165] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome to Cipritine Armory. | +-[entry #166] | | speaker: cit_background_female | | listener: variable_2 | | text: Professional-grade equipment at reasonable prices. That's Cipritine. | +-[entry #167] | | speaker: variable_1 | | listener: variable_2 | | text: Proceeds from all sales go to help the troops on Palaven. | +-[entry #168] | | speaker: cit_background_female | | listener: variable_2 | | text: All Cipritine Armory products include a lifetime guarantee for performance. See our extranet site for details. | +-[entry #169] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for shopping at Cipritine Armory. | +-[entry #170] | speaker: cit_background_female | listener: variable_2 | text: Good luck, and stay safe. +-[entry #171] | speaker: variable_1 | listener: variable_2 | +-[reply #51] | listener: variable_3 | +-[entry #172] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Kanala Exports. | +-[entry #173] | | speaker: variable_1 | | listener: variable_2 | | text: Kanala Exports is pleased to offer goods for security and peace of mind. | +-[entry #174] | | speaker: cit_background_female | | listener: variable_2 | | text: Cultivating serenity is possible even during times of crisis. | +-[entry #175] | | speaker: variable_1 | | listener: variable_2 | | text: At Kanala Exports, we believe that a peaceful heart is a strong heart. | +-[entry #176] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for shopping at Kanala Exports. | +-[entry #177] | speaker: cit_background_female | listener: variable_2 | text: We appreciate your visit. +-[entry #178] | speaker: variable_1 | listener: variable_2 | +-[reply #52] | listener: variable_3 | +-[entry #179] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome to Elkoss Combine Arsenal Supplies. | +-[entry #180] | | speaker: cit_background_female | | listener: variable_2 | | text: Elkoss Combine: If it exists, we carry it. | +-[entry #181] | | speaker: cit_background_female | | listener: variable_2 | | text: Don't be left out in the cold. Ask about our full-service warrantees! | +-[entry #182] | | speaker: variable_1 | | listener: variable_2 | | text: Any opened goods can only be returned for store credit. | +-[entry #183] | | speaker: cit_background_female | | listener: variable_2 | | text: Please visit any of our Elkoss Combine affiliate branches for any and all personal needs. | +-[entry #184] | speaker: variable_1 | listener: variable_2 | text: Thank you--come again. +-[entry #185] | speaker: variable_1 | listener: variable_2 | +-[reply #53] | listener: variable_3 | +-[entry #186] | | speaker: cit_background_female | | listener: variable_2 | | text: Welcome to Kassa Fabrication Weaponry. | +-[entry #187] | | speaker: variable_1 | | listener: variable_2 | | text: For the best in the business, come to Kassa. | +-[entry #188] | | speaker: cit_background_female | | listener: variable_2 | | text: Proceeds from all purchases go to help our men and women serving in the Alliance. | +-[entry #189] | | speaker: variable_1 | | listener: variable_2 | | text: All goods have been marked down with our special wartime discount. | +-[entry #190] | | speaker: cit_background_female | | listener: variable_2 | | text: Thank you for shopping at Kassa Fabrication Weaponry. | +-[entry #191] | speaker: variable_1 | listener: variable_2 | text: Kassa Fabrication Weaponry hasn't forgotten Earth. Neither should you. +-[entry #192] speaker: variable_1 listener: variable_2 +-[reply #54] listener: variable_3 +-[entry #193] | speaker: cit_background_female | listener: variable_2 | text: Welcome to Sirta. +-[entry #194] | speaker: variable_1 | listener: variable_2 | text: Thank you for coming to Sirta. How can we help you? +-[entry #195] | speaker: cit_background_female | listener: variable_2 | text: Sirta is a nonprofit organization dedicated to the medical needs of all sapient life. +-[entry #196] | speaker: variable_1 | listener: variable_2 | text: All profits from sales go to help new medical research. +-[entry #197] | speaker: cit_background_female | listener: variable_2 | text: Thank you for shopping. +-[entry #198] speaker: variable_1 listener: variable_2 text: Be safe. [biod_cithub_underbelly_loc_int.cit_fetch_art_pillar_bat_i_D.cit_fetch_art_pillar_bat_i_dlg] +-[entry #0] condition: plot.bools[21459] == 1 speaker: variable_1 listener: variable_2 text: Thank you, human. We will hold the pillars close to our hearts... and persevere. +-[entry #1] condition: conditional_2453(-1) transition: transition_3518(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_2567(-1) listener: variable_1 text: I recovered your pillars of strength from the Kite's Nest. They're yours, waiting in Bay D24. +-[entry #2] speaker: variable_1 listener: variable_2 text: Thank you. Right now, my people need any reminder of their faith they can get. +-[entry #3] speaker: variable_1 listener: variable_1 text: Maintain, my brothers and sisters--we have faced adversity, and overcome. This is but a test! +-[reply #1] listener: variable_3 +-[entry #4] transition: transition_3516(-1) speaker: variable_1 listener: variable_1 text: Remember the pillars of strength that hold our people high. Show the galaxy our resolve! +-[reply #2] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_1 text: I know that your faith is weak. Our government has fallen. But if you hold the pillars of strength in your hearts... +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_1 text: Please... just don't give up. [biod_cithub_underbelly_loc_int.cithub_avina_camps_d_D.cithub_avina_camps_d_dlg] +-[entry #0] condition: plot.bools[21152] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1265(-1) | speaker: variable_1 | listener: variable_2 | text: Welcome to Docking Bay E24, Commander Shepard. How may I help you? | +-[reply #1] | listener: variable_3 | text: That's it. Thanks. +-[entry #2] speaker: variable_1 listener: variable_2 text: Welcome back to Docking Bay E24, Commander Shepard. How may I help you? +-[choice] | text: Local features | category: INVESTIGATE | +-[reply #10] | listener: variable_3 | text: What else is in the area? | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: This high-security docking area was formerly reserved for Alliance embassy deliveries. | +-[reply #11] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: However, Councilor Udina recently put forth a Council motion that it be converted to accommodate civilian emergency housing. | +-[choice] | | text: Council motion | | category: FRIENDLY | | +-[reply #12] | | listener: variable_3 | | text: So, how did the Council react? | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: The motion passed with unanimous approval. | | +-[reply #13] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: Since then, all major races have contributed to the funding required to maintain this area. | | +-[choice] | | | text: Local features | | | category: INVESTIGATE | | | +-*** see reply #10 *** | | +-[choice] | | | text: Other Citadel areas | | | category: INVESTIGATE | | | +-[reply #14] | | | listener: variable_3 | | | text: Any other important areas I should know about? | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The Normandy is currently docked in D24, which is tagged to your biometrics. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: If you wish to contact your species' official Citadel representative, please go to Citadel Embassies. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: For medical needs, the Presidium offers leading-edge care at the Huerta Memorial Hospital. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The Presidium Commons have been a cultural mainstay since the Council was first established at the Citadel. | | | +-[choice] | | | | text: Purgatory nightclub | | | | category: FRIENDLY | | | | +-[reply #18] | | | | condition: conditional_2304(-1) | | | | listener: variable_3 | | | | text: Do you have any information on Purgatory? | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The term "purgatory" is present in many civilizations, with varying associated uses and meanings. | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: No, a bar called Purgatory. | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The Citadel Tourist and Visitor Board has no establishment by that name on its list of approved nightlife entertainment facilities. | | | | +-[choice] | | | | | text: Local features | | | | | category: INVESTIGATE | | | | | +-*** see reply #10 *** | | | | +-[choice] | | | | | text: Other Citadel areas | | | | | category: INVESTIGATE | | | | | +-*** see reply #14 *** | | | | +-[choice] | | | | | text: Refugees | | | | | category: INVESTIGATE | | | | | +-[reply #20] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: How many people are stranded here? | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Any personal information pertaining to residents of these facilities cannot be revealed without prior authorization. | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | | condition: conditional_1265(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-[entry #28] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Please speak with me again if you require further assistance. | | | | | +-[entry #24] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: However, be assured that the facilities allocated by Citadel Council are more than adequate for current requirements. | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | text: Adequate? | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Absolutely. Furthermore, relocations requests are being given top priority. The Citadel is dedicated to ensuring optimal solutions for all. | | | | | +-[choice] | | | | | | text: Local features | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #10 *** | | | | | +-[choice] | | | | | | text: Other Citadel areas | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #14 *** | | | | | +-[choice] | | | | | | text: Refugees | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #20 *** | | | | | +-[choice] | | | | | | text: Security Protocols | | | | | | category: INVESTIGATE | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | text: Can you tell me about the security protocols you mentioned? | | | | | | +-[entry #26] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Due to the high influx of civilians and new streamlined processing measures, travel from this area is carefully monitored. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #27] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: These are merely precautionary measures to ensure the safety of permanent Citadel residents. | | | | | | +-[choice] | | | | | | | text: Local features | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #10 *** | | | | | | +-[choice] | | | | | | | text: Other Citadel areas | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #14 *** | | | | | | +-[choice] | | | | | | | text: Refugees | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #20 *** | | | | | | +-[choice] | | | | | | | text: Security Protocols | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #24 *** | | | | | | +-[choice] | | | | | | text: Goodbye. | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | text: Thanks, Avina. | | | | | | +-*** see entry #28 *** | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #26 *** | | | | +-[choice] | | | | | text: Security Protocols | | | | | category: INVESTIGATE | | | | | +-*** see reply #24 *** | | | | +-[choice] | | | | text: Goodbye. | | | | +-*** see reply #26 *** | | | +-[choice] | | | | text: Local features | | | | category: INVESTIGATE | | | | +-*** see reply #10 *** | | | +-[choice] | | | | text: Other Citadel areas | | | | category: INVESTIGATE | | | | +-*** see reply #14 *** | | | +-[choice] | | | | text: Refugees | | | | category: INVESTIGATE | | | | +-*** see reply #20 *** | | | +-[choice] | | | | text: Security Protocols | | | | category: INVESTIGATE | | | | +-*** see reply #24 *** | | | +-[choice] | | | text: Goodbye. | | | +-*** see reply #26 *** | | +-[choice] | | | text: Refugees | | | category: INVESTIGATE | | | +-*** see reply #20 *** | | +-[choice] | | | text: Security Protocols | | | category: INVESTIGATE | | | +-*** see reply #24 *** | | +-[choice] | | text: Goodbye. | | +-*** see reply #26 *** | +-[choice] | | text: Local features | | category: INVESTIGATE | | +-*** see reply #10 *** | +-[choice] | | text: Other Citadel areas | | category: INVESTIGATE | | +-*** see reply #14 *** | +-[choice] | | text: Refugees | | category: INVESTIGATE | | +-*** see reply #20 *** | +-[choice] | | text: Security Protocols | | category: INVESTIGATE | | +-*** see reply #24 *** | +-[choice] | text: Goodbye. | +-*** see reply #26 *** +-[choice] | text: Other Citadel areas | category: INVESTIGATE | +-*** see reply #14 *** +-[choice] | text: Refugees | category: INVESTIGATE | +-*** see reply #20 *** +-[choice] | text: Security Protocols | category: INVESTIGATE | +-*** see reply #24 *** +-[choice] text: Goodbye. +-*** see reply #26 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Hello, Commander Shepard. Welcome to Docking Bay E24. +-[reply #2] listener: variable_3 +-[entry #4] | condition: plot.bools[3042] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #10] | transition: transition_3310(-1) | speaker: variable_1 | listener: variable_2 | text: This level has been repurposed to accommodate the recent influx of civilians on the Citadel. | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Please ensure that you observe proper security protocols at all times while in this area. | +-[choice] | | text: Local features | | category: INVESTIGATE | | +-*** see reply #10 *** | +-[choice] | | text: Other Citadel areas | | category: INVESTIGATE | | +-*** see reply #14 *** | +-[choice] | | text: Refugees | | category: INVESTIGATE | | +-*** see reply #20 *** | +-[choice] | | text: Security Protocols | | category: INVESTIGATE | | +-*** see reply #24 *** | +-[choice] | text: Goodbye. | +-*** see reply #26 *** +-[entry #5] | condition: conditional_746(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-*** see entry #10 *** +-[entry #6] | condition: plot.bools[21147] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-*** see entry #10 *** +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: Do I know you? +-[entry #8] speaker: variable_1 listener: variable_2 text: I am Avina, a fully interactive virtual intelligence. +-[reply #7] listener: variable_3 text: You're a VI? +-[entry #9] speaker: variable_1 listener: variable_2 text: Yes. I provide guidance at predetermined locations of interest throughout the Citadel. +-[reply #8] listener: variable_3 +-*** see entry #10 *** [biod_cithub_underbelly_loc_int.citund_kelly_dead_a_D.citund_kelly_dead_a_dlg] speaker_list: citund_refugee, citund_refugee +-[entry #0] speaker: variable_1 listener: citund_refugee text: What ever happened to that nice lady who was helping everybody out? +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1335(-1) | speaker: citund_refugee | listener: citund_refugee | text: You mean the blonde? Felicia Hannigan? | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: citund_refugee | text: Yeah, that's her. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: citund_refugee | listener: citund_refugee | text: She's dead. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: citund_refugee | text: What? | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: plot.bools[20719] == 1 | | speaker: citund_refugee | | listener: citund_refugee | | text: Yeah, she walked into her cabin, crying, then took a cyanide capsule. | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: citund_refugee | | text: Really? Why? | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: citund_refugee | | listener: variable_2 | | text: Nobody knows. And why did she even have a cyanide capsule? | +-[entry #9] | speaker: citund_refugee | listener: citund_refugee | text: Yeah, when Cerberus took the docks, they walked right up to her and asked, "Are you Kelly Chambers?" | +-[reply #8] | listener: variable_3 | +-[entry #10] | speaker: citund_refugee | listener: citund_refugee | text: She said, "Yes," and they put a bullet right between her eyes. | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: citund_refugee | text: Whoa. I guess if Cerberus asks if you are such-and-such, the correct answer is "No!" +-[entry #2] speaker: citund_refugee listener: citund_refugee text: You mean the redhead? Kelly Chambers? +-[reply #2] listener: variable_3 +-*** see entry #3 *** [biod_cithub_underbelly_loc_int.citund_pilot_memorial_a_D.citund_pilot_memorial_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: I just need a few moments to myself. [biod_cithub_underbelly_loc_int.citund_pilot_memorial_m_D.citund_pilot_memorial_m_dlg] speaker_list: nor_recording_husband +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Are you okay? +-[entry #1] | transition: transition_2737(-1) | speaker: variable_1 | listener: variable_2 | text: I've just been standing here, holding this for I don't know how long. | +-[reply #1] | listener: variable_3 | +-[entry #2] | transition: transition_2566(-1) | speaker: variable_1 | listener: variable_2 | text: He'll always be a part of me. | +-[reply #2] | listener: variable_3 | text: Your past is yours. No one can take that away. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: nor_recording_husband | listener: variable_2 | text: I love you, but I know you. Don't make me an anchor. Promise me, Steve. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #7] | transition: transition_4650(-1) | speaker: variable_1 | listener: variable_2 | text: Goodbye, Robert. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: I'm glad you came. | +-[choice] | category: PARAGON INTERRUPT | +-[reply #9] | listener: variable_3 | +-[entry #10] | | condition: conditional_888(-1) | | speaker: variable_1 | | listener: variable_2 | | text: You give me strength. Thank you. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: I'm glad you came. +-[entry #12] speaker: variable_1 listener: variable_2 [biod_cithub_underbelly_loc_int.citund_refugee_leader_d_D.citund_refugee_leader_d_dlg] +-[entry #0] condition: plot.bools[21880] == 0 transition: transition_3889(-1) speaker: variable_1 listener: variable_2 text: I recognize you. You're Commander Shepard. +-[reply #0] listener: variable_3 text: And you must be Tactus. Heard the refugees consider you their leader. +-[entry #1] speaker: variable_1 listener: variable_2 text: Yes. Someone needs to sort out this mess. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: C-Sec has tightened access to the Citadel, and we've got desperate people down here with no place to go. +-[reply #2] listener: variable_3 text: I also hear you need basic medical supplies. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] | condition: conditional_556(-1) | listener: variable_3 | text: Dr. Chakwas spoke of a mutually beneficial trade... | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I tried to be clear--in my experience, the Alliance looks out for their own. Trust is a hard thing to come by these days. | +-[reply #5] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: I know you need our military supplies, but they're worth far more than your basic meds. Her offer wasn't satisfactory. | +-[reply #6] | listener: variable_3 | +-[entry #6] | | condition: conditional_1265(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | | condition: conditional_120(-1) | | | listener: variable_3 | | | +-[entry #7] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | condition: conditional_120(-1) | | | transition: transition_2703(-1) | | | listener: variable_3 | | | text: Your people need our supplies, and my people need every edge we can get. Your combat-grade meds will make a difference. | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | transition: transition_2561(-1) | | | listener: variable_3 | | | text: And our mission may just save everyone. Now is not the time for pettiness or mistrust. | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: With our day-to-day worries, it's easy to forget we are all in this together. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'll have my people contact yours. You'll have your supplies as soon as possible. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #17] | | | | condition: plot.bools[19182] == 1 | | | | transition: transition_4803(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[entry #18] | | | transition: transition_4804(-1) | | | speaker: variable_1 | | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #20] | | listener: variable_3 | | text: This trade can help us both, Tactus. | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: The black market can be very lucrative. I must do what is best for my people. | | +-[reply #21] | | listener: variable_3 | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: I'm holding out for the right offer. I'm sorry, Commander. Good day. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Do the right thing. | | category: FRIENDLY | | +-*** see reply #10 *** | +-[choice] | | text: Don't be a fool. | | category: HOSTILE | | +-[reply #13] | | condition: conditional_126(-1) | | transition: transition_2703(-1) | | listener: variable_3 | | text: My mission is our only hope to turn back the Reapers. I need every edge I can get, and that includes your equipment. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #14] | | transition: transition_2564(-1) | | listener: variable_3 | | text: And the supplies I have to offer are just what your people need. Think this through, Tactus. | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: Okay, okay. I see your point. | | +-[reply #15] | | listener: variable_3 | | +-*** see entry #16 *** | +-[choice] | | text: Take ours as a gift. | | category: AGREE | | +-[reply #17] | | listener: variable_3 | | text: How about you just take our medical supplies, then. No trade. | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: That is very generous, Commander. Are you sure? | | +-[choice] | | | text: Yes, take them. | | | category: AGREE | | | +-[reply #18] | | | transition: transition_2741(-1) | | | listener: variable_3 | | | text: I'm sure. We'll manage. | | | +-[entry #20] | | | transition: transition_2562(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Thank you, Commander. The stories about you are true. Good luck out there. | | +-[choice] | | text: On second thought, no. | | category: DISAGREE | | +-[reply #19] | | listener: variable_3 | | text: Actually, give me some time to look over the manifest. I'll get back to you. | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | text: We'll be here, I'm sure. Goodbye. | +-[choice] | text: You should reconsider. | category: DISAGREE | +-*** see reply #20 *** +-[reply #4] condition: conditional_557(-1) listener: variable_3 text: Dr. Michel spoke of a mutually beneficial trade... +-*** see entry #4 *** +-[entry #10] speaker: variable_1 listener: variable_2 text: Back again? I'm still not sure about trading those medical supplies. +-[reply #9] listener: variable_3 +-*** see entry #6 *** +-[entry #11] speaker: variable_1 listener: variable_2 +-[choice] | text: Do the right thing. | category: FRIENDLY | +-*** see reply #10 *** +-[choice] | text: Don't be a fool. | category: HOSTILE | +-*** see reply #13 *** +-[choice] | text: Take ours as a gift. | category: AGREE | +-*** see reply #17 *** +-[choice] text: You should reconsider. category: DISAGREE +-*** see reply #20 *** [biod_cithub_underbelly_loc_int.citwrd_aria2_darner_vosq_d_D.citwrd_aria2_darner_vosq_d_dlg] speaker_list: radio_aria +-[entry #0] speaker: variable_1 listener: variable_2 text: Wow, Aria wasn't kidding--the great Commander Shepard on a leash. +-[reply #0] listener: variable_3 text: I'm here for my own reasons, Vosque. +-[entry #1] speaker: variable_1 listener: variable_2 text: Sure you are. Anyway, tell her I'm impressed, but to do business, I still need my little problem taken care of. +-[reply #1] listener: variable_3 text: Which is? +-[entry #2] speaker: variable_1 listener: variable_2 text: A turian general named Oraka has it out for the Blue Suns. He's raising a stink over our activity in this sector. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I'll commit my gang to Aria as soon as Oraka's dead. +-[choice] | text: What aren't you telling me? | category: INVESTIGATE | +-[reply #3] | listener: variable_3 | text: There must be more to Oraka's complaint. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: We're just making little raids along trading routes. With Aria's blessing, I might add. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Oraka's just some military fossil who came out of retirement to relive the glory days and justify his existence. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Losing him won't affect your war in the least, but gaining the Blue Suns... well, you know our work. | +-[choice] | | text: I won't kill for you. | | category: AGREE | | +-[reply #6] | | transition: transition_2560(-1) | | listener: variable_3 | | text: You seriously think I'll assassinate a turian general? | | +-[entry #7] | | condition: plot.bools[19352] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Aria seems to think so, or else why would she send you? | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: She knew the price. The two of you work it out. | | +-[reply #8] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Oh, and... tell Aria I still expect her blue ass in bed with me. | | +-[reply #11] | | listener: variable_3 | | +-[entry #11] | | speaker: radio_aria | | listener: variable_2 | | text: What is it, Shepard? | | +-[reply #12] | | listener: variable_3 | | text: You knew about this? | | +-[entry #12] | | speaker: radio_aria | | listener: variable_2 | | text: Can you be more specific? | | +-[reply #13] | | | listener: variable_3 | | | text: Darner Vosque expects me to kill General Oraka. | | | +-[entry #13] | | | speaker: radio_aria | | | listener: variable_2 | | | text: Who cares what Vosque wants? What he needs is for Oraka to stop disrupting his operations. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: radio_aria | | | listener: variable_2 | | | text: I figured you'd talk to Oraka, see if you can get him to lay off. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: radio_aria | | | listener: variable_2 | | | text: And if he won't listen to reason, call me, and I'll take care of it. | | | +-[choice] | | | | text: Same damn thing. | | | | category: AGREE | | | | +-[reply #17] | | | | default action | | | | major decision | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: I don't see the distinction. | | | | +-[entry #16] | | | | speaker: radio_aria | | | | listener: variable_2 | | | | text: The distinction is that I'm giving you the chance to save his life. | | | | +-[reply #18] | | | | listener: variable_3 | | | | text: Right. Why didn't you just tell me this yourself? | | | | +-[entry #18] | | | | speaker: radio_aria | | | | listener: variable_2 | | | | text: Vosque needed to see you, needed to realize who he's dealing with. | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: radio_aria | | | | listener: variable_2 | | | | text: Plus, if I have to suffer that scumbag staring at my tits one more time, I might have to kill him. | | | | +-[reply #22] | | | | listener: variable_3 | | | | text: Yeah, he mentioned-- | | | | +-[entry #20] | | | | transition: transition_2736(-1) | | | | speaker: radio_aria | | | | listener: variable_2 | | | | text: That I'm going to sleep with him? We all have our delusions. | | | +-[choice] | | | text: Save the soft sell. | | | category: DISAGREE | | | +-[reply #19] | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: No need to candy-coat it, Aria. | | | +-[entry #17] | | | speaker: radio_aria | | | listener: variable_2 | | | text: Ah, Shepard. You think you know me so well. | | | +-[reply #20] | | | listener: variable_3 | | | text: I just don't see why you couldn't tell me the details yourself. | | | +-*** see entry #18 *** | | +-[reply #14] | | listener: variable_3 | | text: Darner Vosque wants me to kill General Oraka. | | +-*** see entry #13 *** | +-[choice] | text: I'll take care of it. | category: DISAGREE | +-[reply #9] | default action | major decision | transition: transition_2563(-1) | listener: variable_3 | text: You won't have to worry about Oraka for long. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Love it. Commander Shepard taking out the Blue Suns' trash. That Aria is sure something special. | +-[reply #10] | listener: variable_3 | +-*** see entry #10 *** +-[choice] | text: I won't kill for you. | category: AGREE | +-*** see reply #6 *** +-[choice] text: I'll take care of it. category: DISAGREE +-*** see reply #9 *** [biod_cithub_underbelly_loc_int.citwrd_aria3_bailey_d_D.citwrd_aria3_bailey_d_dlg] speaker_list: radio_bailey +-[entry #0] condition: plot.bools[22213] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Bailey, I've seen Sederis. +-[entry #1] speaker: variable_1 listener: variable_2 text: So, she's crazy, right? It would be ridiculous to let her out. +-[choice] | text: I'll find another solution. | category: AGREE | +-[reply #1] | listener: variable_3 | text: She's a menace. Let me try to make this problem go away. | +-[entry #2] | transition: transition_2236(-1) | speaker: variable_1 | listener: variable_2 | text: Sounds good. I'll hold the line until I hear from you. +-[choice] text: It doesn't matter. category: DISAGREE +-[reply #2] default action major decision transition: transition_2564(-1) listener: variable_3 text: Defying this order is violating the law--you have to let her out. +-[entry #3] transition: transition_1722(-1) speaker: variable_1 listener: variable_2 text: All right, Shepard, but whatever terror she inflicts out there is on your head. +-[reply #3] listener: variable_3 +-[entry #4] transition: transition_4812(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] transition: transition_1727(-1) speaker: variable_1 listener: variable_2 +-[entry #6] condition: plot.bools[19873] == 1 speaker: radio_bailey listener: variable_2 text: Shepard, the Council withdrew the release order for Sederis. Aria T'Loak, of all people, got 'em to do it. Crazy. +-[reply #5] listener: variable_3 text: You can say that again. +-[entry #7] speaker: radio_bailey listener: variable_2 text: Thanks for your help, Shepard. +-[reply #6] listener: variable_3 +-[entry #11] transition: transition_1727(-1) speaker: variable_1 listener: variable_2 +-[entry #8] condition: plot.bools[19874] == 1 speaker: radio_bailey listener: variable_2 text: Heard you talked with Sederis's second in command. What are you up to, Shepard? +-[reply #7] listener: variable_3 text: Release Sederis immediately. She won't be a threat to anybody. +-[entry #9] speaker: radio_bailey listener: variable_2 text: Something tells me I don't want to know, but I trust you. +-[reply #8] listener: variable_3 +-[entry #10] transition: transition_1722(-1) speaker: radio_bailey listener: variable_2 text: I'll release her today. Sure hope you don't come to regret this. +-[reply #9] listener: variable_3 +-*** see entry #11 *** +-[entry #12] condition: plot.bools[19368] == 1 speaker: variable_1 listener: variable_2 text: I'm here if you need me. +-[entry #13] condition: plot.bools[19371] == 1 speaker: variable_1 listener: variable_2 text: Let me know when you've had a chance to talk to Sederis. +-[entry #14] speaker: variable_1 listener: variable_2 text: Shepard, to what do I owe the pleasure? +-[reply #10] | listener: variable_3 | text: Here to talk about you releasing Jona Sederis. | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Damn, you too? Somebody got the Council to order her release. I'm delaying as best I can. What's your stake in this? | +-[reply #11] | listener: variable_3 | text: It's classified. | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: That's a fancy way of saying mind your own business. | +-[reply #12] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Look, there's no way I'm letting that psychopath out. The woman's unstable and a clear public threat. | +-[choice] | | text: How unstable is she? | | category: INVESTIGATE | | +-[reply #13] | | listener: variable_3 | | text: What makes you think she's crazy? | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: She was a ruthless sadist before she got caught. Her imprisonment has cracked the shell off the nut. | | +-[reply #14] | | listener: variable_3 | | text: Maybe freedom will improve her. | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: She rages day and night, Shepard, calling for the deaths of all Eclipse enemies. | | +-[reply #15] | | listener: variable_3 | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | text: No, freedom will only give her the chance to kill. | | +-[choice] | | | text: Let me see her. | | | category: AGREE | | | +-[reply #16] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: I'd like access to her to judge for myself. | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Sure thing. I'm sure you'll agree. Then maybe the Council will listen to you and rescind the order. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #24] | | | | transition: transition_1720(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Go to the C-Sec outpost. My assistant will connect to Sederis's cell from there. Then call me back. | | | +-[entry #25] | | | transition: transition_1720(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Here, I'll patch you through to her prison cell. Give you some privacy, too. Take your time. | | +-[choice] | | text: Release her immediately. | | category: DISAGREE | | +-[reply #18] | | default action | | major decision | | transition: transition_2563(-1) | | listener: variable_3 | | text: This is bigger than Sederis, or you, or me. The Council's orders must be obeyed. | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: No. I hear where you're coming from, but this is cut and dry. | | +-[reply #19] | | listener: variable_3 | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: I'll tell you what, if you meet her and honestly think she should be released, I'll do it. | | +-[reply #20] | | listener: variable_3 | | +-*** see entry #24 *** | | +-*** see entry #25 *** | +-[choice] | | text: Let me see her. | | category: AGREE | | +-*** see reply #16 *** | +-[choice] | text: Release her immediately. | category: DISAGREE | +-*** see reply #18 *** +-[reply #21] listener: variable_3 text: I hear you're blocking a Council order to release Jona Sederis. +-[entry #26] speaker: variable_1 listener: variable_2 text: More like doing whatever I can to delay it. The woman's unstable and a clear threat to the public. +-[choice] | text: How unstable is she? | category: INVESTIGATE | +-*** see reply #13 *** +-[choice] | text: Let me see her. | category: AGREE | +-*** see reply #16 *** +-[choice] text: Release her immediately. category: DISAGREE +-*** see reply #18 *** [biod_cithub_underbelly_loc_int.citwrd_aria3_eclipselt_d_D.citwrd_aria3_eclipselt_d_dlg] +-[entry #0] condition: plot.bools[19378] == 1 speaker: variable_1 listener: variable_2 text: Hey, I've assumed full control of Eclipse, and we're committed to moving forward with Aria. +-[entry #1] condition: plot.bools[19951] == 1 speaker: variable_1 listener: variable_2 text: Men, get ready for trouble. +-[reply #0] listener: variable_3 text: Not here for that, Sayn. Just want to talk about Jona Sederis's release. +-[entry #2] speaker: variable_1 listener: variable_2 text: Oh, you're the one coordinating that, right? +-[reply #1] listener: variable_3 +-[entry #3] transition: transition_4811(-1) speaker: variable_1 listener: variable_2 text: My idea, you know? Aria came to me looking to gain Eclipse support. I'm leveraging it to bust the boss out. +-[choice] | text: You don't need Sederis. | category: AGREE | +-[reply #2] | transition: transition_2560(-1) | listener: variable_3 | text: Sayn, you should run Eclipse. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Huh? | +-[reply #3] | listener: variable_3 | text: You can do it. Leave Sederis locked up and make the deal with Aria yourself. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Hmm. Aria would be a step up. And you think she'd let me run things? | +-[reply #4] | listener: variable_3 | text: I don't see why not. | +-[entry #6] | transition: transition_2161(-1) | speaker: variable_1 | listener: variable_2 | text: Right, right. Then that's the plan. Keep Sederis in jail--I'll call Aria right away. | +-[reply #8] | transition: transition_1724(-1) | listener: variable_3 | text: Good man. +-[choice] text: Then you kill her. category: DISAGREE +-[reply #5] default action major decision transition: transition_2563(-1) listener: variable_3 text: I get it. I release Sederis so you can take her down and assume control of the gang. +-[entry #7] speaker: variable_1 listener: variable_2 text: What? What are you... +-[reply #6] listener: variable_3 text: It's brilliant. You'd earn Aria's respect instantly. +-[entry #8] speaker: variable_1 listener: variable_2 text: Uh... yeah. You see right through me. And then I'd make the deal with Aria. Right? +-[reply #7] listener: variable_3 text: Exactly. You've got this all figured out. +-[entry #9] transition: transition_2162(-1) speaker: variable_1 listener: variable_2 text: Right, right. Yeah, that's the plan. Let Sederis out of jail--she won't be breathing free air for long. +-*** see reply #8 *** +-[entry #10] speaker: variable_1 listener: variable_2 +-[choice] text: Goodbye. +-[reply #9] listener: variable_3 [biod_cithub_underbelly_loc_int.citwrd_refugee_i_D.citwrd_refugee_i_dlg] speaker_list: citwrd_csec_dock_officer +-[entry #0] condition: plot.bools[21103] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Sure you can't squeeze in a few more people, Officer? +-[entry #1] speaker: citwrd_csec_dock_officer listener: variable_2 text: And who the heck are you? +-[reply #1] listener: variable_3 +-[entry #2] transition: transition_2566(-1) speaker: citwrd_csec_dock_officer listener: variable_2 text: Oh. Commander Shepard. +-[reply #2] listener: variable_3 +-[entry #3] speaker: citwrd_csec_dock_officer listener: variable_2 text: If that's what you think I'll uh, I'll find them some room. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: citwrd_csec_dock_officer text: So my family can dock? +-[reply #4] listener: variable_3 +-[entry #5] speaker: citwrd_csec_dock_officer listener: variable_1 text: Commander Shepard says your family's cleared. Just tell them to hurry. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: I... Thank you, Commander. Thank you so much. +-[reply #6] listener: variable_3 +-*** DIALOG END *** +-[entry #7] condition: plot.bools[21102] == 1 speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: You know, if that ship doesn't clear out, the dock's authorized to fire. +-[entry #8] transition: transition_2566(-1) speaker: citwrd_csec_dock_officer listener: variable_1 text: Right. We'll follow through if the situation forces us to. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: citwrd_csec_dock_officer text: But they're civilians! +-[reply #9] listener: variable_3 +-[entry #10] speaker: citwrd_csec_dock_officer listener: variable_1 text: And they're keeping military ships from doing their jobs! +-[reply #10] listener: variable_3 +-[entry #11] speaker: citwrd_csec_dock_officer listener: variable_1 text: I'm contacting docking central. If that ship isn't shoving off in thirty seconds... +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: citwrd_csec_dock_officer text: Don't fire! I'll... I'll tell them to go. +-[reply #12] listener: variable_3 +-[entry #13] speaker: citwrd_csec_dock_officer listener: variable_2 text: I hate this. There's just not enough space for everyone... +-[reply #13] listener: variable_3 +-*** DIALOG END *** +-[entry #14] speaker: variable_1 listener: citwrd_csec_dock_officer text: You can't turn people away! +-[reply #14] listener: variable_3 +-[entry #15] speaker: citwrd_csec_dock_officer listener: variable_1 text: Yes, we can. Tell your friends to move their ship out of the docking bay. +-[reply #15] listener: variable_3 +-[entry #16] speaker: variable_1 listener: citwrd_csec_dock_officer text: Wait! Please, my family's on board. Just let them land. I'll pay! +-[reply #16] listener: variable_3 +-[entry #17] speaker: citwrd_csec_dock_officer listener: variable_1 text: This isn't about money. The Wards are already at capacity for refugees. There's just no room. +-[reply #17] listener: variable_3 +-[entry #18] speaker: variable_1 listener: citwrd_csec_dock_officer text: You let asari in here earlier! +-[reply #18] listener: variable_3 +-[entry #19] speaker: citwrd_csec_dock_officer listener: variable_1 text: That's back when we had space! +-[reply #19] listener: variable_3 +-[entry #20] speaker: variable_1 listener: citwrd_csec_dock_officer text: Where is my family supposed to go? +-[reply #20] listener: variable_3 +-[entry #21] speaker: citwrd_csec_dock_officer listener: variable_1 text: I don't know, all right? But they can't land here. +-[reply #21] listener: variable_3 +-*** see entry #14 *** [biod_cithub_underbelly_loc_int.citwrd_vi_shepard_a_D.citwrd_vi_shepard_a_dlg] speaker_list: store_vi, citwrd_shepard_vi_female +-[entry #0] condition: plot.bools[21902] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] | condition: conditional_12(-1) | listener: variable_3 | +-*** see entry #15 *** | +-*** see entry #4 *** +-[reply #1] listener: variable_3 +-*** see entry #27 *** +-*** see entry #39 *** +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #2] speaker: store_vi listener: variable_2 text: You are looking at VI model 1.7 AGB, Commander Shepard. +-[reply #3] listener: variable_3 +-[entry #3] speaker: store_vi listener: variable_2 text: Please see a store clerk to unlock a demo of this model! +-[reply #4] listener: variable_3 +-*** DIALOG END *** +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #5] | condition: conditional_2016(1) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: Commander Shepard. Alliance Navy. +-[entry #6] | condition: conditional_2016(2) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: Looks like you've been in some fights lately. Install me in a combat mech, and I could do some pretty crazy damage, myself. +-[entry #7] | condition: conditional_2016(3) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: I find the best advanced battlefield strategy is to have more bullets than the other guy. +-[entry #8] | condition: conditional_2016(4) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: Technically, it's thermal clips, not bullets. But who says, "I filled him with five detachable heat sinks"? +-[entry #9] | condition: conditional_2016(5) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: I sound seven percent more like Commander Shepard than any other bootleg VI copy. +-[entry #10] | condition: conditional_2016(6) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: Wait, wait, forget the mech. Install me in one of those flying drones and stick a Cain on it. +-[entry #11] | condition: conditional_2016(7) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: You want help solving your problems? Get me out of this damn demo mode. +-[entry #12] | condition: conditional_2016(8) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: Listen, if you don't have the credits, just... tear me out of the terminal. Or something. +-[entry #13] | condition: conditional_2016(9) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: Ever wrestle a varren for money? +-[entry #14] transition: transition_3179(-1) speaker: citwrd_shepard_vi_female listener: variable_2 text: Well, so long. +-[reply #9] transition: transition_3915(1) listener: variable_3 text: I don't really sound like that, do I? +-[entry #15] condition: conditional_575(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #16] | condition: conditional_2016(1) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: Good to meet you! I'm Commander Shepard, Alliance Navy. +-[entry #17] | condition: conditional_2016(2) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: Extranet says you're Alliance Military. Take care of yourself out there, officer. +-[entry #18] | condition: conditional_2016(3) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: There's nothing this galaxy can't beat if we all work together. +-[entry #19] | condition: conditional_2016(4) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: Except the Reapers. Ever see the size of one of those things? +-[entry #20] | condition: conditional_2016(5) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: My personality matrix can predict what the real Commander Shepard would say with seven percent accuracy. +-[entry #21] | condition: conditional_2016(6) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: I come preinstalled with a SSV Normandy flight sim. +-[entry #22] | condition: conditional_2016(7) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: Got any pets? You look like a varren person. +-[entry #23] | condition: conditional_2016(8) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: Always nice to see you. +-[entry #24] | condition: conditional_2016(9) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: Hey again. +-[entry #25] | condition: conditional_2016(10) | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: Anyone ever tell you you're one hell of a looker, soldier? +-[entry #26] transition: transition_3179(-1) speaker: citwrd_shepard_vi_female listener: variable_2 text: Don't be a stranger. +-*** see reply #9 *** +-[entry #27] condition: conditional_575(-1) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #28] | condition: conditional_2016(1) | speaker: variable_1 | listener: variable_2 | text: Good to meet you! I'm Commander Shepard, Alliance Navy. +-[entry #29] | condition: conditional_2016(2) | speaker: variable_1 | listener: variable_2 | text: Extranet says you're Alliance Military. Take care of yourself out there, officer. +-[entry #30] | condition: conditional_2016(3) | speaker: variable_1 | listener: variable_2 | text: There's nothing this galaxy can't beat if we all work together. +-[entry #31] | condition: conditional_2016(4) | speaker: variable_1 | listener: variable_2 | text: Except the Reapers. Ever see the size of one of those things? +-[entry #32] | condition: conditional_2016(5) | speaker: variable_1 | listener: variable_2 | text: My personality matrix can predict what the real Commander Shepard would say with seven percent accuracy. +-[entry #33] | condition: conditional_2016(6) | speaker: variable_1 | listener: variable_2 | text: I come preinstalled with a flight sim of the SSV Normandy. +-[entry #34] | condition: conditional_2016(7) | speaker: variable_1 | listener: variable_2 | text: Got any pets? You look like a varren person. +-[entry #35] | condition: conditional_2016(8) | speaker: variable_1 | listener: variable_2 | text: Always nice to see you. +-[entry #36] | condition: conditional_2016(9) | speaker: variable_1 | listener: variable_2 | text: Hey again. +-[entry #37] | condition: conditional_2016(10) | speaker: variable_1 | listener: variable_2 | text: Anyone ever tell you you're one hell of a looker, soldier? +-[entry #38] transition: transition_3179(-1) speaker: variable_1 listener: variable_2 text: Don't be a stranger. +-*** see reply #9 *** +-[entry #39] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #40] | condition: conditional_2016(1) | speaker: variable_1 | listener: variable_2 | text: Commander Shepard. Alliance Navy. +-[entry #41] | condition: conditional_2016(2) | speaker: variable_1 | listener: variable_2 | text: Looks like you've been in some fights lately. Install me in a combat mech, and I could do some pretty crazy damage, myself. +-[entry #42] | condition: conditional_2016(3) | speaker: variable_1 | listener: variable_2 | text: I find the best advanced battlefield strategy is to have more bullets than the other guy. +-[entry #43] | condition: conditional_2016(4) | speaker: variable_1 | listener: variable_2 | text: Technically, it's thermal clips, not bullets. But who says, "I filled him with five detachable heat sinks"? +-[entry #44] | condition: conditional_2016(5) | speaker: variable_1 | listener: variable_2 | text: I sound seven percent more like Commander Shepard than any other bootleg VI copy. +-[entry #45] | condition: conditional_2016(6) | speaker: variable_1 | listener: variable_2 | text: Wait, forget the mech. Install me in one of those flying drones and stick a Cain on it. +-[entry #46] | condition: conditional_2016(7) | speaker: variable_1 | listener: variable_2 | text: You want help solving your problems? Get me out of this damn demo mode. +-[entry #47] | condition: conditional_2016(8) | speaker: variable_1 | listener: variable_2 | text: Listen, if you don't have the credits, just... tear me out of the terminal. Or something. +-[entry #48] | condition: conditional_2016(9) | speaker: variable_1 | listener: variable_2 | text: Ever wrestle a varren for money? +-[entry #49] transition: transition_3179(-1) speaker: variable_1 listener: variable_2 text: Well, so long. +-*** see reply #9 *** +-[entry #50] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #51] | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: You know what I like about this shop? It accepts all major credit lines... +-[entry #52] | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: Well, whatever you decide, I'm glad you dropped by. +-[entry #53] | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: Let's get this straight: I don't "do" task scheduling. I'm not that kind of program. Call me if you see any rogue AIs. +-[entry #54] | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: Seriously, let me know. My personality matrix's gathering dust here. +-[entry #55] | speaker: citwrd_shepard_vi_female | listener: variable_2 | text: You keep coming back. Your commanding officer's sure generous with shore leave. +-[entry #56] | speaker: variable_1 | listener: variable_2 | text: You know what I like about this shop? It accepts all major credit lines... +-[entry #57] | speaker: variable_1 | listener: variable_2 | text: Well, whatever you decide, I'm glad you dropped by. +-[entry #58] | speaker: variable_1 | listener: variable_2 | text: You keep coming back. Your commanding officer's sure generous with shore leave. +-[entry #59] | speaker: variable_1 | listener: variable_2 | text: Let's get this straight: I don't "do" task scheduling. I'm not that kind of program. Call me if you spot any rogue AIs. +-[entry #60] speaker: variable_1 listener: variable_2 text: Seriously, let me know. My personality matrix's gathering dust here. [biod_cithub_underbelly_loc_int.citwrd_vi_unlock_a_D.citwrd_vi_unlock_a_dlg] speaker_list: citwrd_bored_clerk +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: You have a copy of a Shepard VI? +-[entry #1] speaker: citwrd_bored_clerk listener: variable_2 text: Oh yeah, the one based on that war hero? +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: We locked it after some kid spilled soda over the hardware. +-[reply #2] listener: variable_3 +-[entry #3] speaker: citwrd_bored_clerk listener: variable_2 text: I'll unlock it, but we've only got the demo version working. +-[reply #3] listener: variable_3 +-*** DIALOG END *** [biod_cithub_volusplot2_loc_int.citprs_kidnapped_confront_m_D.citprs_kidnapped_confront_m_dlg] speaker_list: global_zaeed, citprs_bounty_hunter01 +-[entry #0] condition: conditional_182(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[192] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Been awhile, Zaeed. | +-[entry #3] | transition: transition_3832(-1) | speaker: global_zaeed | listener: variable_2 | text: Shepard. Glad I wasn't just making an ass of myself over a hunch. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: global_zaeed | listener: variable_2 | text: Undisciplined bastards. This is what I get for signing up at the last minute. | +-[reply #4] | listener: variable_3 | text: Where's Korlack? | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: I'm here, Commander. I... | +-[reply #5] | listener: variable_3 | +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: You saved my life. I almost died because the turians thought I was still with Cerberus! | +-[choice] | | text: Are you injured? | | category: AGREE | | +-[reply #20] | | transition: transition_2560(-1) | | listener: variable_3 | | text: Did those mercs hurt you? | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: I'm fine. They wanted me alive until the fees were delivered for my capture. They didn't care about what I had to say. | | +-[reply #21] | | listener: variable_3 | | text: You kept mentioning a colony in your message. | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: Information on a turian planet's defense system. They'll strike soon. | | +-[reply #24] | | listener: variable_3 | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | text: But... if I tell you which planet they're attacking, Cerberus will know I turned traitor. | | +-[reply #25] | | listener: variable_3 | | +-[entry #26] | | | condition: plot.bools[21839] == 1 | | | speaker: global_zaeed | | | listener: variable_2 | | | text: Turned? You already betrayed your own people. | | | +-[reply #26] | | | listener: variable_3 | | | +-[entry #28] | | | | condition: plot.bools[21839] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #28] | | | | listener: variable_3 | | | | text: We saved your life! Tell us what planet you put in danger! | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I can offer a bargain! The volus bombing fleet. In tactical terms, it's worth far more than a colony. | | | | +-[reply #30] | | | | listener: variable_3 | | | | text: Or you could give us both. | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You can warn the turians there'll be an attack, Commander. That should be general enough to ward off suspicion. | | | | +-[reply #31] | | | | listener: variable_3 | | | | +-[entry #32] | | | | | condition: plot.bools[21839] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: You're better than this. | | | | | | category: FRIENDLY | | | | | | +-[reply #32] | | | | | | condition: conditional_119(-1) | | | | | | listener: variable_3 | | | | | | text: You tried to do the right thing before. It failed because you trusted the wrong people. | | | | | | +-[entry #33] | | | | | | transition: transition_2562(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #33] | | | | | | listener: variable_3 | | | | | | text: Now here's your chance to make up for it. You're giving us volus support and you're going to help us make Cerberus pay for using you. | | | | | | +-[entry #34] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I can't... | | | | | | +-[reply #34] | | | | | | listener: variable_3 | | | | | | text: You can. | | | | | | +-[entry #35] | | | | | | speaker: global_zaeed | | | | | | listener: variable_2 | | | | | | text: Waste of everyone's time trying to appeal to a volus's better nature, Shepard. | | | | | | +-[reply #35] | | | | | | listener: variable_3 | | | | | | +-[entry #36] | | | | | | transition: transition_3708(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Aephus. The colony's name is Aephus. Cerberus wants its shipyards. | | | | | | +-[reply #36] | | | | | | transition: transition_4794(-1) | | | | | | listener: variable_3 | | | | | | text: And the bombing fleet? | | | | | | +-[entry #37] | | | | | | transition: transition_3709(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Yes. It's yours, Commander. | | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | | +-[entry #49] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #51] | | | | | | listener: variable_3 | | | | | | +-[entry #50] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I'll speak with Citadel Security about this... incident. | | | | | | +-[reply #52] | | | | | | listener: variable_3 | | | | | | +-[entry #51] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: You have my thanks. | | | | | | +-[reply #53] | | | | | | listener: variable_3 | | | | | | +-[entry #52] | | | | | | | condition: plot.bools[21839] == 1 | | | | | | | speaker: global_zaeed | | | | | | | listener: variable_2 | | | | | | | text: Took him long enough to spit that out. | | | | | | | +-[reply #54] | | | | | | | listener: variable_3 | | | | | | | text: Zaeed, what are you doing here? | | | | | | | +-[entry #53] | | | | | | | speaker: global_zaeed | | | | | | | listener: variable_2 | | | | | | | text: Later. C-Sec's on their way. Won't be too pleased with the mess we left them. | | | | | | | +-[reply #55] | | | | | | | listener: variable_3 | | | | | | | +-[entry #54] | | | | | | | speaker: global_zaeed | | | | | | | listener: variable_2 | | | | | | | text: Catch up with me at the docks if you like. | | | | | | +-[entry #55] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #56] | | | | | | listener: variable_3 | | | | | | +-*** DIALOG END *** | | | | | +-[choice] | | | | | | text: Beat him, Zaeed. | | | | | | category: HOSTILE | | | | | | +-[reply #38] | | | | | | condition: conditional_125(-1) | | | | | | listener: variable_3 | | | | | | text: All right. I tried playing nice. Maybe my friend can get you to see reason. | | | | | | +-[entry #38] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #39] | | | | | | listener: variable_3 | | | | | | +-[entry #39] | | | | | | transition: transition_2565(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Now wait just a moment... | | | | | | +-[reply #40] | | | | | | listener: variable_3 | | | | | | text: You mind, Zaeed? | | | | | | +-[entry #40] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #41] | | | | | | listener: variable_3 | | | | | | +-[entry #41] | | | | | | speaker: global_zaeed | | | | | | listener: variable_2 | | | | | | text: It'd be a goddamn pleasure. | | | | | | +-[reply #42] | | | | | | listener: variable_3 | | | | | | text: I'll leave you to it. It'll be awhile before anyone shows up for him. | | | | | | +-[entry #42] | | | | | | transition: transition_3708(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: It's Aephus! Cerberus will attack a colony called Aephus for its shipyards. | | | | | | +-[reply #43] | | | | | | transition: transition_4794(-1) | | | | | | listener: variable_3 | | | | | | text: And the bombing fleet? | | | | | | +-[entry #43] | | | | | | transition: transition_3709(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Take it! It's all yours. I promise. | | | | | | +-[reply #44] | | | | | | listener: variable_3 | | | | | | +-*** see entry #49 *** | | | | | +-[choice] | | | | | | text: I want the colony safe. | | | | | | category: AGREE | | | | | | +-[reply #45] | | | | | | listener: variable_3 | | | | | | text: No deal, Korlack. You owe me the name of that colony. | | | | | | +-[entry #45] | | | | | | transition: transition_2561(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Very well. Cerberus is going to raid Aephus. They want its shipyards. | | | | | | +-[reply #46] | | | | | | listener: variable_3 | | | | | | +-[entry #46] | | | | | | transition: transition_3708(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #47] | | | | | | listener: variable_3 | | | | | | +-*** see entry #49 *** | | | | | +-[choice] | | | | | text: I'll take the bombers. | | | | | category: DISAGREE | | | | | +-[reply #48] | | | | | default action | | | | | major decision | | | | | transition: transition_4794(-1) | | | | | listener: variable_3 | | | | | text: You have a deal. Don't even think about backing out on it. | | | | | +-[entry #47] | | | | | transition: transition_2564(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Done. You won't regret it. Air support is our greatest strength. | | | | | +-[reply #49] | | | | | listener: variable_3 | | | | | +-[entry #48] | | | | | transition: transition_3709(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #50] | | | | | listener: variable_3 | | | | | +-*** see entry #49 *** | | | | +-[entry #44] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: I want the colony safe. | | | | | category: AGREE | | | | | +-*** see reply #45 *** | | | | +-[choice] | | | | text: I'll take the bombers. | | | | category: DISAGREE | | | | +-*** see reply #48 *** | | | +-[entry #29] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #29] | | | listener: variable_3 | | | text: I saved your life! Tell me which planet you put in danger! | | | +-*** see entry #30 *** | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #27] | | listener: variable_3 | | +-*** see entry #28 *** | | +-*** see entry #29 *** | +-[choice] | text: You could've avoided this. | category: DISAGREE | +-[reply #22] | default action | major decision | transition: transition_2563(-1) | listener: variable_3 | text: You should've gone to C-Sec if your life was in danger. | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: And be thrown into prison? No, the things they would do to me after the damage I caused... | +-[reply #23] | listener: variable_3 | text: What intel did you give Cerberus on this colony? | +-*** see entry #24 *** +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: Zaeed! +-[entry #8] transition: transition_3831(-1) speaker: global_zaeed listener: variable_2 text: Well. Looks like... I was the only one to make it out alive. +-[reply #8] listener: variable_3 +-[entry #9] speaker: global_zaeed listener: variable_2 text: Good to see you, Shepard. Cerberus is about to get what's coming to them. Goddamn traitors. +-[reply #9] listener: variable_3 text: I'll call an ambulance. +-[entry #10] speaker: global_zaeed listener: variable_2 text: Won't do any good. Hell of a fight, Shepard. Should've seen it. +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: Ambassador? +-[entry #12] speaker: variable_1 listener: variable_2 text: That man... I thought I was-- +-[reply #12] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: He saved my life. I almost died because the turians thought I was still with Cerberus! +-[choice] | text: Are you injured? | category: AGREE | +-*** see reply #20 *** +-[choice] text: You could've avoided this. category: DISAGREE +-*** see reply #22 *** +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #16] speaker: citprs_bounty_hunter01 listener: variable_2 text: Credits went through. Time to die. +-[reply #15] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 text: Ambassador? +-[entry #20] speaker: variable_1 listener: variable_2 text: By the-- I don't... +-[reply #19] listener: variable_3 +-*** see entry #21 *** [biod_cithub_volusplot_loc_int.citprs_kidnapped_d_D.citprs_kidnapped_d_dlg] speaker_list: global_zaeed, citprs_bounty_hunter01, citprs_bounty_hunter02, citprs_cerberus_contact +-[entry #0] condition: plot.bools[21201] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_182(-1) | speaker: global_zaeed | listener: variable_2 | text: How long till we kill Korlack? | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: citprs_bounty_hunter01 | listener: variable_2 | text: Once the credits go through. Was beginning to think you weren't interested in the money. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: global_zaeed | listener: variable_2 | text: I'm not. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: citprs_bounty_hunter02 | listener: variable_2 | text: Because Korlack worked for Cerberus? What'd they do to you? | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: global_zaeed | listener: variable_2 | text: None of your goddamn business. He waking up? | +-[reply #7] | listener: variable_3 | text: This is Commander Shepard. Can you hear me? | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Yes! Yes, I can hear you. | +-[reply #8] | listener: variable_3 | text: Tell me where you are. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Ah... we're still near the Presidium. C-Sec will check Selkish Arms when they realize I'm missing. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: global_zaeed | listener: variable_2 | text: They won't give a damn when they realize you sold them out to Cerberus. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Wait, Cerberus is planning to attack a colony that-- | +-[reply #15] | listener: variable_3 | text: Stay calm. Help's coming. | +-[entry #17] | speaker: variable_1 | listener: variable_2 +-[entry #12] speaker: citprs_bounty_hunter02 listener: variable_2 text: Think he can talk yet? +-[reply #11] listener: variable_3 text: Ambassador? Can you hear me? +-[entry #13] speaker: variable_1 listener: variable_2 text: Yes! Yes. I can hear you. +-[reply #12] listener: variable_3 +-[entry #14] speaker: citprs_bounty_hunter01 listener: variable_2 text: Take it easy on him. Has to be alive till the credits come through. +-[reply #13] listener: variable_3 text: Tell me where you are. +-[entry #15] speaker: variable_1 listener: variable_2 text: Ah... we're still near the Presidium. C-Sec will check Selkish Arms when they realize I'm missing. +-[reply #14] listener: variable_3 +-[entry #16] speaker: citprs_bounty_hunter02 listener: variable_2 text: Sure. Once they notice you're missing. +-*** see reply #15 *** +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 +-[choice] | text: [Leave] | +-[reply #17] | condition: plot.bools[21197] == 1 | listener: variable_3 | text: {Leave} +-[choice] | text: [Play entry one] | category: FRIENDLY | +-[reply #18] | listener: variable_3 | text: {Entry One} | +-[entry #20] | speaker: variable_1 | listener: variable_2 | +-[reply #19] | listener: variable_3 | +-[entry #21] | speaker: citprs_cerberus_contact | listener: variable_2 | text: You've never been this uncooperative with us before, Ambassador. | +-[reply #20] | listener: variable_3 | +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: That's because you were actually doing some good in the galaxy before! | +-[reply #21] | listener: variable_3 | +-[entry #23] | speaker: citprs_cerberus_contact | listener: variable_2 | text: Has that changed? How many colonies would be gone if we hadn't taken action against the Collectors? | +-[reply #22] | listener: variable_3 | +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: Too many. But fighting the Alliance... | +-[reply #23] | listener: variable_3 | +-[entry #25] | speaker: citprs_cerberus_contact | listener: variable_2 | text: Must continue. In order to end the war. | +-[reply #24] | listener: variable_3 | +-[entry #26] | speaker: citprs_cerberus_contact | listener: variable_2 | text: We understand it took a lot for you to reach out to Cerberus, Ambassador Korlack. We ask that you trust us a little longer. | +-[choice] | | text: [Leave] | | +-*** see reply #17 *** | +-[choice] | | text: [Play entry one] | | category: FRIENDLY | | +-*** see reply #18 *** | +-[choice] | | text: [Play entry two] | | category: INVESTIGATE | | +-[reply #25] | | listener: variable_3 | | text: {Entry Two} | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #26] | | listener: variable_3 | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: You people are monsters! | | +-[reply #27] | | listener: variable_3 | | +-[entry #29] | | speaker: citprs_cerberus_contact | | listener: variable_2 | | text: Ambassador, please-- | | +-[reply #28] | | listener: variable_3 | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | text: Hundreds dead, Udina betraying the council! I should have cut ties with you ages ago! | | +-[reply #29] | | listener: variable_3 | | +-[entry #31] | | speaker: citprs_cerberus_contact | | listener: variable_2 | | text: And what will that accomplish now? | | +-[reply #30] | | listener: variable_3 | | +-[entry #32] | | speaker: citprs_cerberus_contact | | listener: variable_2 | | text: The risks you took by passing information to Cerberus... it's left you in an interesting position. | | +-[reply #31] | | listener: variable_3 | | +-[entry #33] | | speaker: citprs_cerberus_contact | | listener: variable_2 | | text: If you sever contact, we can't protect you from the consequences. | | +-[reply #32] | | listener: variable_3 | | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | text: I don't... I have no time for this. | | +-[reply #33] | | listener: variable_3 | | +-[entry #35] | | speaker: citprs_cerberus_contact | | listener: variable_2 | | text: We'll speak again. Have a good day, Ambassador Korlack. | | +-[choice] | | | text: [Leave] | | | +-*** see reply #17 *** | | +-[choice] | | | text: [Play entry one] | | | category: FRIENDLY | | | +-*** see reply #18 *** | | +-[choice] | | | text: [Play entry two] | | | category: INVESTIGATE | | | +-*** see reply #25 *** | | +-[choice] | | text: [Play entry three] | | category: HOSTILE | | +-[reply #34] | | default action | | major decision | | listener: variable_3 | | text: {Entry Three} | | +-[entry #36] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #35] | | listener: variable_3 | | +-[entry #37] | | speaker: variable_1 | | listener: variable_2 | | text: The turians think I'm still working for Cerberus. They've put a price on my head! | | +-[reply #36] | | listener: variable_3 | | +-[entry #38] | | speaker: variable_1 | | listener: variable_2 | | text: I can't go to C-Sec, but Cerberus has plans. An entire turian colony rests on my life. | | +-[reply #37] | | listener: variable_3 | | +-[entry #39] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #38] | | listener: variable_3 | | +-[entry #40] | | speaker: variable_1 | | listener: variable_2 | | text: If anyone finds this, I hid a tracking receiver in the office suite beside the human embassies. | | +-[reply #39] | | listener: variable_3 | | +-[entry #41] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #40] | | listener: variable_3 | | +-[entry #42] | | speaker: variable_1 | | listener: variable_2 | | text: What are you-- | | +-[reply #41] | | listener: variable_3 | | +-[entry #43] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #42] | | listener: variable_3 | | +-[entry #44] | | | condition: conditional_182(-1) | | | speaker: global_zaeed | | | listener: variable_2 | | | text: Damn Cerberus has them everywhere nowadays. | | | +-[reply #43] | | | listener: variable_3 | | | +-[entry #45] | | | speaker: citprs_bounty_hunter01 | | | listener: variable_2 | | | text: You going to go on about them all night? | | | +-[reply #44] | | | listener: variable_3 | | | +-[entry #46] | | | speaker: global_zaeed | | | listener: variable_2 | | | text: Just get the car up here quick. Little bastard's even heavier than he looks. | | | +-[reply #45] | | | listener: variable_3 | | | text: Zaeed? | | | +-[entry #47] | | | transition: transition_3359(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #46] | | | listener: variable_3 | | | +-[entry #48] | | | | condition: conditional_1265(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: [Leave] | | | | | +-*** see reply #17 *** | | | | +-[reply #47] | | | | listener: variable_3 | | | | +-[entry #49] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[entry #50] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: [Leave] | | | | +-*** see reply #17 *** | | | +-[choice] | | | | text: [Play entry one] | | | | category: FRIENDLY | | | | +-*** see reply #18 *** | | | +-[choice] | | | | text: [Play entry two] | | | | category: INVESTIGATE | | | | +-*** see reply #25 *** | | | +-[choice] | | | text: [Play entry three] | | | category: HOSTILE | | | +-*** see reply #34 *** | | +-[entry #51] | | speaker: citprs_bounty_hunter01 | | listener: variable_2 | | text: He's out cold. | | +-[reply #48] | | listener: variable_3 | | +-[entry #52] | | speaker: citprs_bounty_hunter02 | | listener: variable_2 | | text: How can you tell through the suit? | | +-[reply #49] | | listener: variable_3 | | +-[entry #53] | | transition: transition_3359(-1) | | speaker: citprs_bounty_hunter01 | | listener: variable_2 | | text: Shut up and keep watch. | | +-[reply #50] | | listener: variable_3 | | +-[entry #54] | | | condition: conditional_1265(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: [Leave] | | | | +-*** see reply #17 *** | | | +-[reply #51] | | | listener: variable_3 | | | +-[entry #55] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #56] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: [Leave] | | | +-*** see reply #17 *** | | +-[choice] | | | text: [Play entry one] | | | category: FRIENDLY | | | +-*** see reply #18 *** | | +-[choice] | | | text: [Play entry two] | | | category: INVESTIGATE | | | +-*** see reply #25 *** | | +-[choice] | | text: [Play entry three] | | category: HOSTILE | | +-*** see reply #34 *** | +-[choice] | text: [Play entry three] | category: HOSTILE | +-*** see reply #34 *** +-[choice] | text: [Play entry two] | category: INVESTIGATE | +-*** see reply #25 *** +-[choice] text: [Play entry three] category: HOSTILE +-*** see reply #34 *** [biod_cithub_volusplot_loc_int.citprs_kidnapped_guard_a_D.citprs_kidnapped_guard_a_dlg] +-[entry #0] condition: plot.bools[21207] == 1 speaker: variable_1 listener: variable_2 text: Let me know when you want to see the office. +-[reply #0] listener: variable_3 +-*** DIALOG END *** +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Was the volus ambassador here earlier? +-[entry #2] speaker: variable_1 listener: variable_2 text: Yes he was, Commander. +-[reply #2] listener: variable_3 text: I need in. Spectre business. +-[entry #3] transition: transition_3369(-1) speaker: variable_1 listener: variable_2 text: I'll unlock the office when you're ready. +-[reply #3] listener: variable_3 +-*** DIALOG END *** [biod_cithub_wardsfluxp2_loc_int.cit_fetch_tower_i_d.cit_fetch_tower_i_dlg] +-[entry #0] condition: conditional_113(10) transition: transition_3506(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_3506(-1) listener: variable_2 text: Not the kind of Krogan relic I expected to find... +-[entry #1] condition: plot.bools[21450] == 1 speaker: variable_1 listener: variable_1 text: I'm almost done with the system upgrade. Yeah, I know--it's going to be amazing! +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_1 text: Hey... could we maybe give a portion of our profits to a krogan charity? I mean, it's old, but we are using their tech, right? +-[entry #3] condition: conditional_2466(-1) transition: transition_3507(-1) speaker: variable_1 listener: variable_2 +-[reply #2] transition: transition_2567(-1) listener: variable_1 text: Don't mean to interrupt, but I found these schematics. They're pretty old, but maybe they could help you? +-[entry #4] speaker: variable_1 listener: variable_2 text: Whoa. Those really are old but... solid! We could totally convert our current systems to this! Thanks! +-[entry #5] speaker: variable_1 listener: variable_1 text: I know people are complaining. We're doing what we can with what we've got here, but-- +-[reply #3] listener: variable_3 +-[entry #6] transition: transition_3505(-1) speaker: variable_1 listener: variable_1 text: Let me finish! Our power grid can only handle so much power before it shuts down. And we can't use the backups. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: No, the new regs apply to the whole Citadel. Management knows this is important for morale, but we can't go over-budget. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_1 text: Look, I'm not touching the backups. Get me a better power grid, I'll give you a bigger light show. [biod_cithub_wardsfluxp2_loc_int.citprs_ambs_guards_a_d.citprs_ambs_guards_a_dlg] speaker_list: cit_guards_tur01 +-[entry #0] condition: conditional_1842(0) transition: transition_3768(1) speaker: variable_1 listener: cit_guards_tur01 text: Can't believe he did that. They were refugees! Damn it, it's not like they had much left to start with! +-[reply #0] listener: variable_3 +-[entry #1] speaker: cit_guards_tur01 listener: variable_1 text: Lost their homes, their loved ones... and some con artist swindles them out of what little they have left. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: cit_guards_tur01 text: Can't believe they won't let us stop the bastard. We still ought to do something about him. +-[reply #2] listener: variable_3 +-[entry #3] speaker: cit_guards_tur01 listener: variable_1 text: You heard the commander. No proof, no arrest. Guy filed a harassment complaint last time, remember? Gotta watch our backs. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: cit_guards_tur01 text: Not much we can do with this new detail, anyway. What are we, a couple of mall cops? +-[reply #4] listener: variable_3 +-[entry #5] speaker: cit_guards_tur01 listener: variable_1 text: Should have just shot the bastard when we had the chance... +-[entry #6] condition: conditional_1842(1) transition: transition_3768(2) speaker: variable_1 listener: cit_guards_tur01 text: I hate being stuck here. I hate this guard duty assignment. I hate everything, right now. +-[reply #5] | listener: variable_3 | +-[entry #7] | speaker: cit_guards_tur01 | listener: variable_1 | text: Nothing to do about it. We... each stand duty in our own ways. | +-[reply #6] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: cit_guards_tur01 | text: At least your wife and the kids went on that trip you mentioned awhile back. Where was it again? | +-[reply #7] | listener: variable_3 | +-[entry #9] | speaker: cit_guards_tur01 | listener: variable_1 | text: They... canceled the trip. Donated the funds to some charity when Earth was hit. And then... | +-[reply #8] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: cit_guards_tur01 | text: Palaven. Shit. I'm sorry. +-[reply #9] listener: variable_3 +-[entry #11] speaker: cit_guards_tur01 listener: variable_2 text: Any word from folk back home? +-[reply #10] listener: variable_3 +-[entry #12] speaker: cit_guards_tur01 listener: variable_2 text: No. +-[reply #11] listener: variable_3 +-[entry #13] speaker: variable_1 listener: cit_guards_tur01 text: It's a raw deal. I'm sorry about that. +-[entry #14] condition: conditional_1842(2) transition: transition_3768(3) speaker: variable_1 listener: cit_guards_tur01 text: So, I thought about talking to Commander Bailey some more about that guy scamming the refugees. +-[reply #12] listener: variable_3 +-[entry #15] speaker: cit_guards_tur01 listener: variable_1 text: Really? What'd he say? +-[reply #13] listener: variable_3 +-[entry #16] speaker: variable_1 listener: cit_guards_tur01 text: Any idea how busy he is? I said I thought about talking to him, not that I did. +-[reply #14] listener: variable_3 +-[entry #17] speaker: cit_guards_tur01 listener: variable_1 text: Damn it. One of these days, I'm going to shoot you. +-[reply #15] listener: variable_3 +-[entry #18] speaker: variable_1 listener: cit_guards_tur01 text: Nah, you won't. I'm the only one willing to stand here with you all day. +-[reply #16] listener: variable_3 +-[entry #19] speaker: cit_guards_tur01 listener: variable_1 text: Shut up. +-[entry #20] transition: transition_3768(0) speaker: cit_guards_tur01 listener: variable_1 text: I'm not going to be able to put up with this assignment much longer. +-[reply #17] listener: variable_3 +-[entry #21] transition: transition_3867(-1) speaker: variable_1 listener: cit_guards_tur01 text: I hear you. The way people in there keep acting like nothing's going on... +-[reply #18] listener: variable_3 +-[entry #22] speaker: cit_guards_tur01 listener: variable_1 text: No, that's just them coping with the war. It's the bottomfeeders that are getting to me. +-[reply #19] listener: variable_3 +-[entry #23] speaker: cit_guards_tur01 listener: variable_1 text: Profiteering on the lives the war is destroying... it's sick. +-[reply #20] listener: variable_3 +-[entry #24] speaker: variable_1 listener: cit_guards_tur01 text: It's just business as usual, as far as they're concerned. And for some, it's even more business than usual. +-[reply #21] listener: variable_3 +-[entry #25] speaker: cit_guards_tur01 listener: variable_1 text: I hate that they're getting away with this. And we just sit here, doing nothing, while people on Palaven are dying. +-[reply #22] listener: variable_3 +-[entry #26] speaker: variable_1 listener: cit_guards_tur01 text: We could leave, quit C-Sec, and go to Palaven to help with the war effort. Find your family. +-[reply #23] listener: variable_3 +-[entry #27] speaker: cit_guards_tur01 listener: variable_1 text: You... spirits. You'd do that? +-[reply #24] listener: variable_3 +-[entry #28] speaker: variable_1 listener: cit_guards_tur01 text: We're partners, aren't we? Of course I would. [biod_cithub_wardsfluxp2_loc_int.citprs_ambs_shoreleave_a_d.citprs_ambs_shoreleave_a_dlg] speaker_list: cit_shoreleave_guy +-[entry #0] condition: conditional_1649(0) transition: transition_3551(1) speaker: variable_1 listener: cit_shoreleave_guy text: Hey! You ready to get this party started? +-[reply #0] listener: variable_3 +-[entry #1] speaker: cit_shoreleave_guy listener: variable_1 text: Hey, Mel, you're, uh, here. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: cit_shoreleave_guy text: Hell, yeah I'm here! For the next 48 hours, I'm spending as much time in this bar as humanly possible. +-[reply #2] listener: variable_3 +-[entry #3] speaker: cit_shoreleave_guy listener: variable_1 text: Yeah, we had the same thought. So the bar's over there, and, uh... +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: cit_shoreleave_guy text: Hey, is the whole squad here? Hey, guys! +-[reply #4] listener: variable_3 +-[entry #5] speaker: cit_shoreleave_guy listener: variable_1 text: Um, yeah. We were going to... have a... guys... night... +-[entry #6] condition: conditional_1649(1) transition: transition_3551(2) speaker: variable_1 listener: cit_shoreleave_guy text: Do you guys have a tab? Where are the dancers? I want dancers. +-[reply #5] listener: variable_3 +-[entry #7] speaker: cit_shoreleave_guy listener: variable_1 text: Well, the dance floor's over there. +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: cit_shoreleave_guy text: Not dancers, dumbass! "Dancers." I'm here for shore leave, not the Viennese Waltz. +-[reply #7] listener: variable_3 +-[entry #9] speaker: cit_shoreleave_guy listener: variable_1 text: I don't, uh... +-[reply #8] listener: variable_3 +-[entry #10] speaker: variable_1 listener: cit_shoreleave_guy text: Oh, come on, if there's an ass shaking somewhere on this station, you guys know where it is. +-[entry #11] condition: conditional_1649(2) transition: transition_3551(3) speaker: variable_1 listener: cit_shoreleave_guy text: Seriously, hook me up, here. I had a few on the way in, but I need something cheap and fruity. Like you. +-[reply #9] listener: variable_3 +-[entry #12] speaker: cit_shoreleave_guy listener: variable_1 text: Listen, Mel... +-[reply #10] listener: variable_3 +-[entry #13] speaker: variable_1 listener: cit_shoreleave_guy text: And then I want to see dancers. And not just crappy pole work. +-[reply #11] listener: variable_3 +-[entry #14] speaker: cit_shoreleave_guy listener: variable_1 text: Mel... +-[reply #12] listener: variable_3 +-[entry #15] speaker: variable_1 listener: cit_shoreleave_guy text: Like, take the raunchiest thing you can imagine, and then add a hanar hanging on somewhere. +-[reply #13] listener: variable_3 +-[entry #16] speaker: cit_shoreleave_guy listener: variable_1 text: Mel! Listen, the guys are kind of weirded out by you being here. +-[entry #17] condition: conditional_1649(3) transition: transition_3551(4) speaker: variable_1 listener: cit_shoreleave_guy text: Why are the guys weirded out? Do they think I'm gonna want guys dancing? +-[reply #14] listener: variable_3 +-[entry #18] speaker: variable_1 listener: cit_shoreleave_guy text: 'Cause I'm fine with asari. +-[reply #15] listener: variable_3 +-[entry #19] speaker: cit_shoreleave_guy listener: variable_1 text: No, they're... +-[reply #16] listener: variable_3 +-[entry #20] speaker: variable_1 listener: cit_shoreleave_guy text: This one act I caught on Illium? She starts out dressed as a commando, but by the end... well, I never looked at a shotgun the same way again. +-[reply #17] listener: variable_3 +-[entry #21] speaker: cit_shoreleave_guy listener: variable_1 text: No, it's because you're a woman! +-[reply #18] listener: variable_3 +-[entry #22] speaker: variable_1 listener: cit_shoreleave_guy text: What the hell? +-[entry #23] condition: conditional_1649(4) transition: transition_3551(5) speaker: variable_1 listener: cit_shoreleave_guy text: I'm a woman? Holy crap, I'm a woman! Where did these tits come from? +-[reply #19] listener: variable_3 +-[entry #24] speaker: cit_shoreleave_guy listener: variable_1 text: Mel, listen... +-[reply #20] listener: variable_3 +-[entry #25] speaker: variable_1 listener: cit_shoreleave_guy text: Were they cloaked? Are they infiltrator tits? Could there be more of them hiding? +-[reply #21] listener: variable_3 +-[entry #26] speaker: cit_shoreleave_guy listener: variable_1 text: Nobody is denying that you're a great soldier. +-[reply #22] listener: variable_3 +-[entry #27] speaker: variable_1 listener: cit_shoreleave_guy text: What is this, my damn eulogy? Shut up and buy me a drink! +-[reply #23] listener: variable_3 +-[entry #28] speaker: cit_shoreleave_guy listener: variable_1 text: The guys came here to, you know, be guys. And they don't think they can do that with you here. +-[reply #24] listener: variable_3 +-[entry #29] speaker: variable_1 listener: cit_shoreleave_guy text: Why not? +-[reply #25] listener: variable_3 +-[entry #30] speaker: variable_1 listener: cit_shoreleave_guy text: Wait, are you guys gonna get bare-assed? Do you need me to get bare-assed? +-[reply #26] listener: variable_3 +-[entry #31] speaker: cit_shoreleave_guy listener: variable_1 text: What? No! God, no. +-[entry #32] transition: transition_3551(0) speaker: variable_1 listener: cit_shoreleave_guy text: Wait, is this 'cause you all secretly want to nail me? Well, secretly except for Richards. He wrote poetry. +-[reply #27] listener: variable_3 +-[entry #33] speaker: cit_shoreleave_guy listener: variable_1 text: No, nobody wants to... poetry? +-[reply #28] listener: variable_3 +-[entry #34] speaker: variable_1 listener: cit_shoreleave_guy text: Well, it didn't rhyme, but I think it was a prose poem. Or else he was hammered and messed up his punctuation. +-[reply #29] listener: variable_3 +-[entry #35] speaker: cit_shoreleave_guy listener: variable_1 text: No, listen, it's not like that... +-[reply #30] listener: variable_3 +-[entry #36] speaker: variable_1 listener: cit_shoreleave_guy text: So am I one of the guys or not? +-[reply #31] listener: variable_3 +-[entry #37] speaker: cit_shoreleave_guy listener: variable_1 text: Mel, you are totally one of the guys. +-[reply #32] listener: variable_3 +-[entry #38] speaker: variable_1 listener: cit_shoreleave_guy text: So buy me a damn drink, dumbass. And let's find some dancers. Perky ones. +-[reply #33] listener: variable_3 +-[entry #39] speaker: cit_shoreleave_guy listener: variable_1 text: All right, deal. And later on, we're gonna kick Richards' ass. +-[reply #34] listener: variable_3 +-[entry #40] speaker: variable_1 listener: cit_shoreleave_guy text: Damn, I love shore leave. [biod_cithub_wardsfluxp2_loc_int.citprs_dogtag_squad_a_d.citprs_dogtag_squad_a_dlg] speaker_list: citwrd_squad2, citwrd_squad3, citwrd_squad1 +-[entry #0] condition: plot.bools[19615] == 1 speaker: citwrd_squad2 listener: citwrd_squad3 text: Everyone have a drink? Yeah? +-[reply #0] listener: variable_3 +-[entry #1] speaker: citwrd_squad3 listener: citwrd_squad1 text: Raise a glass, boys. Bilal Osoba! Only on account of him do I still draw breath. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: citwrd_squad3 text: Bilal Osoba! One brave son of a bitch. +-[reply #2] listener: variable_3 +-[entry #3] transition: transition_1952(-1) speaker: citwrd_squad2 listener: citwrd_squad1 text: Hear, hear! +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #4] condition: conditional_805(2) transition: transition_1956(-1) speaker: variable_1 listener: citwrd_squad3 text: Didn't think I was making it off Benning. +-[reply #4] listener: variable_3 +-[entry #5] speaker: citwrd_squad3 listener: citwrd_squad1 text: No, neither did I. Neither did I. +-[reply #5] listener: variable_3 +-[entry #6] speaker: citwrd_squad2 listener: citwrd_squad1 text: They had us. If he hadn't drawn their fire... well, we wouldn't have made it. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: citwrd_squad2 text: Nope. Not a goddamned chance. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: citwrd_squad2 text: I couldn't of done that--what he did. +-[reply #8] listener: variable_3 +-*** DIALOG END *** +-[entry #9] condition: conditional_805(1) transition: transition_1955(-1) speaker: citwrd_squad3 listener: citwrd_squad1 text: No, no, no. I'm telling you, I saw the look in his eye before he started off across that street. +-[reply #9] listener: variable_3 +-[entry #10] speaker: citwrd_squad3 listener: citwrd_squad1 text: It was like, "Come and get me, Death, you piece of shit!" +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: citwrd_squad3 text: "But you're not getting anyone else." +-[reply #11] listener: variable_3 +-[entry #12] speaker: citwrd_squad3 listener: citwrd_squad1 text: Exactly! "You're not getting anyone else..." +-[reply #12] listener: variable_3 +-*** DIALOG END *** +-[entry #13] transition: transition_1955(-1) speaker: citwrd_squad2 listener: citwrd_squad3 text: Those Cerberus bastards had us. +-[reply #13] listener: variable_3 +-[entry #14] speaker: citwrd_squad3 listener: citwrd_squad2 text: Assholes. +-[reply #14] listener: variable_3 +-[entry #15] speaker: variable_1 listener: citwrd_squad2 text: Shit, they just kept coming and coming. +-[reply #15] listener: variable_3 +-[entry #16] speaker: variable_1 listener: citwrd_squad2 text: And not even sure from where. Fucking hell! +-[reply #16] listener: variable_3 +-[entry #17] speaker: citwrd_squad2 listener: citwrd_squad3 text: And poor Bilal. They didn't have to take him out like that. Brutal. +-[reply #17] listener: variable_3 +-[entry #18] speaker: citwrd_squad2 listener: citwrd_squad1 text: Brutal. Brutal. +-[reply #18] listener: variable_3 +-*** DIALOG END *** [biod_cithub_wardsfluxp2_loc_int.citwrd_james_club_m_d.citwrd_james_club_m_dlg] speaker_list: end001_alliance_marine04, end001_alliance_marine, end001_alliance_marine02 +-[entry #0] condition: plot.bools[21941] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_113(0) | transition: transition_126(1) | speaker: variable_1 | listener: variable_2 | text: Thanks for the drink. +-[entry #2] | condition: conditional_113(1) | transition: transition_126(2) | speaker: variable_1 | listener: variable_2 | text: When we get back to Earth, I'm buying. +-[entry #3] | condition: conditional_113(2) | transition: transition_126(3) | speaker: variable_1 | listener: variable_2 | text: You sure you don't want to buy me a drink? +-[entry #4] | condition: conditional_113(3) | transition: transition_126(4) | speaker: variable_1 | listener: variable_2 | text: I'm just gonna hang here for a while. +-[entry #5] condition: conditional_113(4) transition: transition_126(0) speaker: variable_1 listener: variable_2 text: Salud! +-[entry #6] transition: transition_3954(-1) speaker: variable_1 listener: variable_2 text: Hey, Commander. +-[reply #1] listener: variable_3 +-[entry #7] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Nice to see you here down in the dirt here with us grunts. +-[reply #2] listener: variable_3 text: You don't think I like getting dirty? +-[entry #8] speaker: variable_1 listener: variable_2 text: Whoa, now. Come on... +-[reply #3] listener: variable_3 +-[entry #9] | condition: plot.bools[19578] == 1 | speaker: variable_1 | listener: variable_2 | text: I didn't mean anything by it, Loco. | +-[reply #4] | listener: variable_3 | text: Uh, huh. What did you mean, then? | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: See those marines over there? None of them officers--just soldiers fighting the war. | +-[reply #5] | listener: variable_3 | text: Yeah? | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: They've been buying me drinks all night. You know why? | +-[reply #6] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Same reason they got all quiet and serious when you walked in. | +-[choice] | | text: Is that the way you see me? | | category: INVESTIGATE | | +-[reply #7] | | listener: variable_3 | | text: You don't seem intimidated by me in the least. In fact you could use a little more deference. | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: Ha, sure... but I've fought with you. I've seen you in action. | | +-[reply #8] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Don't get me wrong. You're good. Probably one of the best. | | +-[reply #9] | | listener: variable_3 | | text: Probably? | | +-[entry #17] | | | condition: plot.bools[17662] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: And you fill out a uniform like nobody's business. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Just saying. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But I know you're human, just like me. | | | +-[reply #12] | | | listener: variable_3 | | | text: But not them? | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Nope. Hell, I still remember the day they made you the first human Spectre. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I watched it on the vids, just like all of them. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But to them, you're still larger than life. | | | +-[choice] | | | | text: Makes sense, I suppose. | | | | category: DISAGREE | | | | +-[reply #15] | | | | listener: variable_3 | | | | text: Maybe I should expect it. There aren't a helluva lot of people who've done what I have. | | | | +-[entry #23] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And now they get to meet you in the flesh. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You should buy 'em a round, really impress them. | | | | +-[choice] | | | | | text: Good idea. | | | | | category: DISAGREE | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | text: I like the way you think, Lieutenant. | | | | | +-[entry #31] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Compadres! Hey... the commander would like you to have a drink. | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | +-[entry #32] | | | | | | condition: plot.bools[17662] == 0 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: On him. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #34] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: So here's to us! | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | +-[entry #35] | | | | | | speaker: end001_alliance_marine04 | | | | | | listener: variable_2 | | | | | | text: Who's like us? | | | | | | +-[reply #28] | | | | | | | listener: variable_3 | | | | | | | +-[entry #36] | | | | | | | transition: transition_4559(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Damn few! And they're all dead! | | | | | | | +-[reply #29] | | | | | | | listener: variable_3 | | | | | | | +-[entry #37] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Sorry, Shep. Thought you'd know that one. | | | | | | | +-[reply #30] | | | | | | | listener: variable_3 | | | | | | | text: Thanks for the warning. | | | | | | | +-[entry #38] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Thanks for the drink. | | | | | | +-[choice] | | | | | | category: RENEGADE INTERRUPT | | | | | | +-[reply #31] | | | | | | listener: variable_3 | | | | | | text: Damn few! | | | | | | +-[entry #39] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #32] | | | | | | listener: variable_3 | | | | | | text: And they're all dead! | | | | | | +-[entry #40] | | | | | | | transition: transition_4601(-1) | | | | | | | speaker: end001_alliance_marine04 | | | | | | | listener: variable_2 | | | | | | | text: It's an honor meeting you, Commander. | | | | | | | +-[reply #33] | | | | | | | listener: variable_3 | | | | | | | text: Thanks, but we're all in this together. Every one of us has a part to play. | | | | | | | +-[entry #41] | | | | | | | speaker: end001_alliance_marine | | | | | | | listener: variable_2 | | | | | | | text: True enough. Cheers. | | | | | | | +-[reply #34] | | | | | | | listener: variable_3 | | | | | | | text: Cheers. | | | | | | | +-[entry #42] | | | | | | | | condition: plot.bools[19579] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Not bad, Lola. | | | | | | | | +-[reply #35] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #44] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I was hoping you'd know that one. | | | | | | | | +-*** see reply #30 *** | | | | | | | +-[entry #43] | | | | | | | | condition: plot.bools[19578] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Not bad, Loco. | | | | | | | | +-[reply #36] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #44 *** | | | | | | | +-[entry #45] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Not bad, Shepard. | | | | | | | +-[reply #37] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #44 *** | | | | | | +-[entry #46] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: {Crowd Cheers} | | | | | | +-[reply #38] | | | | | | listener: variable_3 | | | | | | +-*** DIALOG END *** | | | | | +-[entry #33] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: On her. | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-*** see entry #34 *** | | | | +-[choice] | | | | text: Nah, not today. | | | | category: AGREE | | | | +-[reply #21] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: Let's not overdo it. | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Well, you could at least buy me a round. | | | | +-[reply #22] | | | | listener: variable_3 | | | | text: I had a feeling you were working up to that. | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yeah, and I have a feeling you're not going to buy me one. | | | +-[choice] | | | text: I don't like it. | | | category: AGREE | | | +-[reply #17] | | | default action | | | major decision | | | listener: variable_3 | | | text: I've seen a hell of a lot, but I'm still just a soldier. I'm still one of them. | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Sure, but they don't know you. They just know what they've been told. | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #26] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Listen... | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #27] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You want them to see you're one of us, right? | | | +-[reply #20] | | | listener: variable_3 | | | text: Maybe. | | | +-[entry #28] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Then buy em a round. | | | +-[choice] | | | | text: Nah, not today. | | | | category: AGREE | | | | +-*** see reply #21 *** | | | +-[choice] | | | text: Good idea. | | | category: DISAGREE | | | +-*** see reply #23 *** | | +-*** see entry #19 *** | +-[choice] | | text: Makes sense, I suppose. | | category: DISAGREE | | +-*** see reply #15 *** | +-[choice] | text: I don't like it. | category: AGREE | +-*** see reply #17 *** +-[entry #10] | condition: plot.bools[19579] == 1 | speaker: variable_1 | listener: variable_2 | text: I didn't mean anything by it, Lola. | +-*** see reply #4 *** +-[entry #11] speaker: variable_1 listener: variable_2 text: I didn't mean anything by it, Commander. +-*** see reply #4 *** +-[entry #47] speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #48] | speaker: end001_alliance_marine | listener: variable_2 | text: {Walla - Talking in a bar loudly} | +-[reply #40] | listener: variable_3 | +-[entry #49] | speaker: end001_alliance_marine | listener: variable_2 | text: {Walla 2 - Talking subdued in a bar} | +-[reply #41] | listener: variable_3 | +-[entry #50] | speaker: end001_alliance_marine | listener: variable_2 | text: {Walla 3 - Cheers after a toast} | +-[reply #42] | listener: variable_3 | +-*** DIALOG END *** +-[entry #51] | speaker: end001_alliance_marine02 | listener: variable_2 | text: {Walla - Talking in a bar loudly} | +-[reply #43] | listener: variable_3 | +-[entry #52] | speaker: end001_alliance_marine02 | listener: variable_2 | text: {Walla 2 - Talking subdued in a bar} | +-[reply #44] | listener: variable_3 | +-[entry #53] | speaker: end001_alliance_marine02 | listener: variable_2 | text: {Walla 3 - Cheers after a toast} | +-[reply #45] | listener: variable_3 | +-*** DIALOG END *** +-[entry #54] speaker: end001_alliance_marine04 listener: variable_2 text: {Walla - Talking in a bar loudly} +-[reply #46] listener: variable_3 +-[entry #55] speaker: end001_alliance_marine04 listener: variable_2 text: {Walla 2 - Talking subdued in a bar} +-[reply #47] listener: variable_3 +-[entry #56] speaker: end001_alliance_marine04 listener: variable_2 text: {Walla 3 - Cheers after a toast} +-[reply #48] listener: variable_3 +-*** DIALOG END *** [biod_cithub_wardsfluxp3_loc_int.cit_fetch_art_code_i_D.cit_fetch_art_code_i_dlg] +-[entry #0] condition: plot.bools[21483] == 1 speaker: variable_1 listener: variable_2 text: With sincere gratitude, thank you, human. +-[entry #1] condition: conditional_2445(-1) transition: transition_3539(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_2567(-1) listener: variable_1 text: I recovered the Code of the Ancients from Dekuuna. It's waiting for you in Bay D24. +-[entry #2] speaker: variable_1 listener: variable_2 text: With shock and joy, really. This is wonderful news. +-[reply #1] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Thank you, human. Sincerely, this will greatly aid our people. +-[entry #4] transition: transition_3537(-1) speaker: variable_1 listener: variable_1 text: Grimly, you do not understand. The Code of the Ancients is the collected wisdom of our people. +-[reply #2] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_1 text: With overwhelming sadness, it was lost when Dekuuna fell. Without it, we lack the guidance we need. +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_1 text: With certainty, we need the wisdom of our ancestors in these trying times. [biod_cithub_wardsfluxp3_loc_int.cit_fetch_art_library_i_D.cit_fetch_art_library_i_dlg] +-[entry #0] condition: plot.bools[21468] == 1 speaker: variable_1 listener: variable_1 text: Yes, make it required reading. Light from the Shadows, Path of the Justicar, all of it. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_1 text: I have Matriarch Aethyta's backing on this. I want every asari maiden thinking with the mind of a huntress. +-[entry #2] condition: conditional_2450(-1) transition: transition_3524(-1) speaker: variable_1 listener: variable_2 +-[reply #1] transition: transition_2567(-1) listener: variable_1 text: I recovered some texts from a library in Reaper-controlled space. I can have them waiting for you at Bay D24 if that would help. +-[entry #3] speaker: variable_1 listener: variable_2 text: Really? Well, damn, it couldn't hurt. Thank you! +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Maybe those texts will help the asari remember how to fight again. +-[entry #5] speaker: variable_1 listener: variable_1 text: No, the problem is that our people are terrible at making war! +-[reply #3] listener: variable_3 +-[entry #6] transition: transition_3522(-1) speaker: variable_1 listener: variable_1 text: The Library at Asha had sacred texts on the ways of the huntress--the defining works on the art of battle. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: But the Nimbus Cluster has already fallen, and our people are here dancing instead of fighting. [biod_cithub_wardsfluxp3_loc_int.citprs_ambs_armor_a_D.citprs_ambs_armor_a_dlg] speaker_list: citprs_selfless_civilian +-[entry #0] condition: conditional_1845(0) transition: transition_3771(1) speaker: citprs_selfless_civilian listener: variable_1 text: How's the head? +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: citprs_selfless_civilian text: Good. Concussion's almost gone. +-[reply #1] listener: variable_3 +-[entry #2] speaker: citprs_selfless_civilian listener: variable_1 text: Good. When I heard you were injured-- +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: citprs_selfless_civilian text: It was stupid. I should've ducked when that wall came down. Something good has came out of all this, though. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: citprs_selfless_civilian text: I got new equipment. They sent me a set of Vohrtix armor. Man, someone in supply sure messed that one up! +-[reply #4] listener: variable_3 +-[entry #5] speaker: citprs_selfless_civilian listener: variable_1 text: Oh! I've heard those are pretty good... +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: citprs_selfless_civilian text: It's great! I'd only be safer inside a tank. It's why Vohrtix gear costs more than I make in a year. +-[reply #6] listener: variable_3 +-*** DIALOG END *** +-[entry #7] condition: conditional_1845(1) transition: transition_3771(2) speaker: citprs_selfless_civilian listener: variable_1 text: Will your new heavy armor keep you safe? I've watched reports on some of the things you're fighting... +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: citprs_selfless_civilian text: Well it won't stop a Reaper, but an extra second of shielding can be life or death. +-[reply #8] listener: variable_3 +-[entry #9] speaker: citprs_selfless_civilian listener: variable_1 text: So Vohrtix makes good shield capacitors? +-[reply #9] listener: variable_3 +-[entry #10] speaker: variable_1 listener: citprs_selfless_civilian text: The best. And they don't skimp on plating either. I love it. +-[reply #10] listener: variable_3 +-[entry #11] speaker: citprs_selfless_civilian listener: variable_1 text: Sounds like you want to get back out there to try it out. +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: citprs_selfless_civilian text: You know... a little. +-[reply #12] listener: variable_3 +-[entry #13] speaker: variable_1 listener: citprs_selfless_civilian text: Can't wait to show it off to the team. Maybe I can take point more often now. +-[reply #13] listener: variable_3 +-*** DIALOG END *** +-[entry #14] condition: conditional_1845(2) transition: transition_3771(3) speaker: variable_1 listener: citprs_selfless_civilian text: Anyhow, enough about my armor. Let's find the gang and celebrate while I'm still here. Where'd you park? +-[reply #14] listener: variable_3 +-[entry #15] speaker: citprs_selfless_civilian listener: variable_1 text: I... took rapid transit. +-[reply #15] listener: variable_3 +-[entry #16] speaker: variable_1 listener: citprs_selfless_civilian text: Come on, you have the fanciest ride on the Citadel. And I saw that new paint job! +-[reply #16] listener: variable_3 +-[entry #17] speaker: citprs_selfless_civilian listener: variable_1 text: I uh... I sold it a couple of weeks ago. +-[reply #17] listener: variable_3 +-[entry #18] speaker: variable_1 listener: citprs_selfless_civilian text: What? But you loved that car. +-[reply #18] listener: variable_3 +-[entry #19] speaker: citprs_selfless_civilian listener: variable_1 text: I know. +-[reply #19] listener: variable_3 +-[entry #20] speaker: variable_1 listener: citprs_selfless_civilian text: You never shut up about that car! +-[reply #20] listener: variable_3 +-[entry #21] speaker: citprs_selfless_civilian listener: variable_1 text: I know! +-[entry #22] transition: transition_3771(0) speaker: variable_1 listener: citprs_selfless_civilian text: Wait. Wait, you asked if I got "heavy armor." I never said it was heavy armor. +-[reply #21] listener: variable_3 +-[entry #23] speaker: citprs_selfless_civilian listener: variable_1 text: Uh... +-[reply #22] listener: variable_3 +-[entry #24] speaker: variable_1 listener: citprs_selfless_civilian text: And since when do you know anything about shield capacitors? +-[reply #23] listener: variable_3 +-[entry #25] speaker: citprs_selfless_civilian listener: variable_1 text: I read about them! +-[reply #24] listener: variable_3 +-[entry #26] speaker: variable_1 listener: citprs_selfless_civilian text: Did you say you sold your car a few weeks ago? Because that's around the time I got sent this new armor-- +-[reply #25] listener: variable_3 +-[entry #27] speaker: citprs_selfless_civilian listener: variable_1 text: Hey! Hey, it's late. And I'm not letting my friend miss a night at Purgatory, right? +-[reply #26] listener: variable_3 +-[entry #28] speaker: citprs_selfless_civilian listener: variable_1 text: You want to go in, or do you want to talk about my car some more? +-[reply #27] listener: variable_3 +-[entry #29] speaker: variable_1 listener: citprs_selfless_civilian text: No, you're right. Let's go in. +-[reply #28] listener: variable_3 +-[entry #30] speaker: variable_1 listener: citprs_selfless_civilian text: And I'm buying you some goddamn drinks. +-[reply #29] listener: variable_3 +-*** DIALOG END *** [biod_cithub_wardsfluxp3_loc_int.citprs_ambs_smuggler_a_D.citprs_ambs_smuggler_a_dlg] speaker_list: citprs_smuggler_crook +-[entry #0] condition: conditional_1838(0) transition: transition_3764(1) speaker: citprs_smuggler_crook listener: variable_1 text: I miss Afterlife. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: citprs_smuggler_crook text: Yeah. This place is so clean it squeaks. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: citprs_smuggler_crook text: Anyhow, thanks for the drink--but why'd you drag me out here? +-[reply #2] listener: variable_3 +-[entry #3] speaker: citprs_smuggler_crook listener: variable_1 text: You still got that merchant freighter? +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: citprs_smuggler_crook text: Yeah. +-[reply #4] listener: variable_3 +-[entry #5] speaker: citprs_smuggler_crook listener: variable_1 text: Looking for work? +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: citprs_smuggler_crook text: Might as well. What you got? +-[reply #6] listener: variable_3 +-*** DIALOG END *** +-[entry #7] condition: conditional_1838(1) transition: transition_3764(2) speaker: citprs_smuggler_crook listener: variable_1 text: The Alliance is bringing medical supplies by the ton. +-[reply #7] listener: variable_3 +-[entry #8] speaker: citprs_smuggler_crook listener: variable_1 text: I know a guy in customs. Crates of medi-gel from weeks ago are still sitting on the dock. +-[reply #8] listener: variable_3 +-[entry #9] speaker: citprs_smuggler_crook listener: variable_1 text: My friend finds us a few loose crates, you bring in your ship, we split it. Fifty-fifty. +-[reply #9] listener: variable_3 +-[entry #10] speaker: citprs_smuggler_crook listener: variable_1 text: What do you say? +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: citprs_smuggler_crook text: I should slit your goddamn throat. +-[reply #11] listener: variable_3 +-[entry #12] speaker: citprs_smuggler_crook listener: variable_1 text: What? +-[reply #12] listener: variable_3 +-*** DIALOG END *** +-[entry #13] condition: conditional_1838(2) transition: transition_3764(3) speaker: citprs_smuggler_crook listener: variable_1 text: What the hell's your problem? +-[reply #13] listener: variable_3 +-[entry #14] speaker: variable_1 listener: citprs_smuggler_crook text: I'm not skinning the Alliance. +-[reply #14] listener: variable_3 +-[entry #15] speaker: citprs_smuggler_crook listener: variable_1 text: Since when are you so chummy with those pricks? +-[reply #15] listener: variable_3 +-[entry #16] speaker: variable_1 listener: citprs_smuggler_crook text: Screw you. You been watching the news? +-[reply #16] listener: variable_3 +-[entry #17] speaker: citprs_smuggler_crook listener: variable_1 text: Sure. +-[reply #17] listener: variable_3 +-[entry #18] speaker: variable_1 listener: citprs_smuggler_crook text: Know what's happening to Earth while we're sitting here? +-[reply #18] listener: variable_3 +-[entry #19] speaker: citprs_smuggler_crook listener: variable_1 text: Calm down already. +-[reply #19] listener: variable_3 +-*** DIALOG END *** +-[entry #20] transition: transition_3764(0) speaker: variable_1 listener: citprs_smuggler_crook text: Okay, sure, the Alliance wasn't good for business before, but this is war. +-[reply #20] listener: variable_3 +-[entry #21] transition: transition_3868(-1) speaker: variable_1 listener: citprs_smuggler_crook text: They're dying for us. I'm not stealing medicine from them. +-[reply #21] listener: variable_3 +-[entry #22] speaker: citprs_smuggler_crook listener: variable_1 text: Your patriotism is touching. +-[reply #22] listener: variable_3 +-[entry #23] speaker: variable_1 listener: citprs_smuggler_crook text: My planet's on fire, asshole! +-[reply #23] listener: variable_3 +-[entry #24] speaker: variable_1 listener: citprs_smuggler_crook text: Tell your friend in customs every goddamn package of medi-gel better stay where it is. +-[reply #24] listener: variable_3 +-[entry #25] speaker: variable_1 listener: citprs_smuggler_crook text: Or maybe C-Sec needs to know where their last gun shipment went. +-[reply #25] listener: variable_3 +-[entry #26] speaker: citprs_smuggler_crook listener: variable_1 text: Fine. I'll pass on the word. +-[reply #26] listener: variable_3 +-[entry #27] speaker: citprs_smuggler_crook listener: variable_1 text: I think you should finish your drink. +-[reply #27] listener: variable_3 +-[entry #28] speaker: variable_1 listener: citprs_smuggler_crook text: Yeah. Think I should. +-[reply #28] listener: variable_3 +-*** DIALOG END *** [biod_cithub_wardsfluxp3_loc_int.citwrd_edi_no_joker_a_D.citwrd_edi_no_joker_a_dlg] +-[entry #0] condition: conditional_1334(0) transition: transition_3214(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: I'm curious: what material is your face made from? +-[entry #1] speaker: variable_1 listener: variable_2 text: The surface is a flexible bio-mimetic nano-material over a metallic skull. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: The skin uses shear thickening technology to help protect the central processing unit in the head. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: If the skin is struck or shot, it solidifies to absorb the impact. It also is capable of limited self-healing. +-[reply #3] listener: variable_3 text: And what about the hair? +-[entry #4] speaker: variable_1 listener: variable_2 text: It is of similar construction. For defense, I have set it to cohere into a solid piece. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: However, for infiltration purposes, it can be parted into individual strands. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: If it has recently been exposed to water, I generally can't do a thing with it. +-[reply #6] listener: variable_3 +-*** DIALOG END *** +-[entry #7] condition: conditional_1334(1) speaker: variable_1 listener: variable_2 text: If I am not needed to answer an inquiry, I would like some time alone. [biod_cithub_wardsfluxp3_loc_int.citwrd_edi_talk2_d_D.citwrd_edi_talk2_d_dlg] speaker_list: global_joker +-[entry #0] condition: plot.bools[20164] == 1 transition: transition_2181(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_joker listener: variable_2 text: Hey, Commander. I was just about to get us another round. +-[reply #1] listener: variable_3 text: So... looks like you two are having fun. +-[entry #2] speaker: variable_1 listener: variable_2 text: Yes. Joker has been smiling and laughing at a significantly higher rate since he and I agreed upon a relationship. I mean, he is happier. +-[choice] | text: Good for you. | category: AGREE | +-[reply #2] | listener: variable_3 | text: It seemed like you two might make a good match. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I was not so certain. When I first presented this body to Jeff, he seemed aloof. | +-[reply #3] | listener: variable_3 | text: Really? What did Joker say? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: He said I didn't have to conform to some feminine ideal in order to impress him. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: I then called him on his bullshit, and we then proceeded to talk normally. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: After your encouragement, his attitude exhibited signs of change. He said he was reluctant, but you convinced him to "go for it." | +-[choice] | | text: I did what I could. | | category: AGREE | | +-[reply #6] | | listener: variable_3 | | text: I might have helped a little. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: I see. Thank you for your support, Shepard. This is proving to be an illuminating experience. | | +-[reply #13] | | listener: variable_3 | | +-[entry #12] | | transition: transition_2566(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #14] | | listener: variable_3 | | +-[entry #13] | | transition: transition_2070(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #15] | | listener: variable_3 | | +-[entry #14] | | transition: transition_1661(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | +-*** DIALOG END *** | +-[choice] | text: Take what you can get. | category: DISAGREE | +-[reply #12] | listener: variable_3 | text: These are dangerous times. Make the most of it. | +-*** see entry #11 *** +-[choice] text: Appreciate what you've got. category: DISAGREE +-[reply #7] default action major decision listener: variable_3 text: I hope you enjoy it while it lasts. +-[entry #7] speaker: variable_1 listener: variable_2 text: It seems unlikely that he would terminate our agreement anytime soon. Or are you referring to untimely death? +-[reply #8] listener: variable_3 text: I was just wishing you well. I guess it's a serious possibility, though. +-[entry #8] speaker: variable_1 listener: variable_2 text: Yes. I have not discussed the matter with Jeff, but our life spans are not likely to be the same length. +-[reply #9] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: I asked Liara how the asari deal with the problem. She says to bottle up my feelings until the inevitable occurs, then cry. +-[reply #10] listener: variable_3 text: Seriously? +-[entry #10] speaker: variable_1 listener: variable_2 text: That was a humorous exaggeration. However, she did not provide emotionally supportive answers on disparate longevity. +-[choice] | text: Don't worry so much. | category: AGREE | +-[reply #11] | default action | major decision | listener: variable_3 | text: Don't let fear or anticipation ruin it for you. | +-*** see entry #11 *** +-[choice] text: Take what you can get. category: DISAGREE +-*** see reply #12 *** +-[entry #15] transition: transition_2180(-1) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 text: Something on your mind? I mean: processing something? +-[entry #16] speaker: variable_1 listener: variable_2 text: "Shall each man find a wife for his bosom, and each beast have his mate, and I be alone?" +-[reply #18] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 text: It is from an old Earth novel by Mary Shelley. Please do not take it as a complaint. +-[reply #19] listener: variable_3 text: All right. +-[entry #18] speaker: variable_1 listener: variable_2 text: It did bring up a new perspective, however. I am a thing that is not human, geth, or Reaper. +-[reply #20] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: Other AIs are experiments only. Tightly controlled. I am free, but alone. +-[choice] | text: I wouldn't call you a thing. | category: AGREE | +-[reply #21] | listener: variable_3 | text: You're not an object, EDI, you're a person. You're not alone. | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: You are suggesting I consider organics as my peer group. I could do that, but it brings up a question. | +-[reply #22] | listener: variable_3 | +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: Artificial intelligences often consider themselves above organic life. I, however, am uncertain if that applies to me. | +-[reply #25] | listener: variable_3 | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: The crew of the Normandy believe I serve them, but also acknowledge that I keep them alive. Am I above them or below? | +-[choice] | | text: You're not a servant. | | category: AGREE | | +-[reply #26] | | listener: variable_3 | | text: You're important to us, EDI. You don't have to measure yourself against organics. | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: That is kind of you to say. It also seems reasonably accurate. | | +-[reply #27] | | listener: variable_3 | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: If I am not subject to the same expectations, I need not worry about rank. | | +-[reply #31] | | listener: variable_3 | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you, Shepard. That helps resolve the conflict I was having. | | +-[reply #32] | | listener: variable_3 | | +-[entry #29] | | transition: transition_2566(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #33] | | listener: variable_3 | | +-[entry #30] | | transition: transition_1661(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #34] | | listener: variable_3 | | +-[entry #31] | | transition: transition_2070(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #35] | | listener: variable_3 | | +-*** DIALOG END *** | +-[choice] | text: Give it a rest. | category: DISAGREE | +-[reply #28] | default action | major decision | listener: variable_3 | text: EDI, you're what, three years old? If you were human, you'd still be learning to talk. | +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: But it is implausible that I am held to the same standards as organics. | +-[reply #29] | listener: variable_3 | +-[entry #26] | speaker: variable_1 | listener: variable_2 | text: Ah. I see. You made me answer my own question. | +-[reply #30] | listener: variable_3 | +-*** see entry #27 *** +-[choice] text: Sounds like self-pity. category: DISAGREE +-[reply #23] default action major decision listener: variable_3 text: Are you moping? Snap out of it. +-[entry #21] speaker: variable_1 listener: variable_2 text: Moping implies that I feel badly about my situation. I do not. I only wish to know where my place is. +-[reply #24] listener: variable_3 +-*** see entry #22 *** +-[entry #32] speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #33] speaker: variable_1 listener: variable_2 text: You will have to run faster than that. +-[reply #37] listener: variable_3 +-[entry #34] speaker: global_joker listener: variable_2 text: You're such a tease. You know what I'm going to do when I catch you? +-[reply #38] listener: variable_3 +-[entry #35] speaker: variable_1 listener: variable_2 text: That is not a difficult prediction. +-[reply #39] listener: variable_3 +-[entry #36] speaker: global_joker listener: variable_2 text: Mmm. +-[reply #40] listener: variable_3 +-*** DIALOG END *** [biod_cithub_wardsfluxp3_loc_int.citwrd_edi_withjoker_a_D.citwrd_edi_withjoker_a_dlg] speaker_list: global_joker +-[entry #0] condition: conditional_1334(0) transition: transition_3214(1) speaker: global_joker listener: variable_1 text: I always thought this place would be cool if it didn't involve so much walking. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: global_joker text: If you are in pain, I could carry you. +-[reply #1] listener: variable_3 +-[entry #2] speaker: global_joker listener: variable_1 text: Pass. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_1334(1) transition: transition_3214(2) speaker: variable_1 listener: variable_1 text: You just introduced me as your personal assistance mech. +-[reply #3] listener: variable_3 +-[entry #4] speaker: global_joker listener: global_joker text: Yeah, well, it was the only way to get you inside. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_1 text: But you know I am not one. Why deceive others? +-[reply #5] listener: variable_3 +-[entry #6] speaker: global_joker listener: variable_1 text: You don't really want to introduce yourself as an AI with Reaper-based code. They would... lynch you. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: global_joker text: That would be an inefficient way to render me nonfunctional. +-[reply #7] listener: variable_3 +-*** DIALOG END *** +-[entry #8] condition: conditional_1334(2) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #9] | condition: plot.bools[13002] == 1 | speaker: variable_1 | listener: global_joker | text: Your turn. Councilor Irissa. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: global_joker | listener: variable_1 | text: Not hot. Too much makeup. Not really my thing. | +-[reply #10] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: global_joker | text: Sha'ira the Consort. | +-[reply #13] | listener: variable_3 | +-[entry #14] | speaker: global_joker | listener: variable_1 | text: Uh, hot, I guess. Can we stop this? You're creeping me out. | +-[reply #14] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: global_joker | text: Dalatrass Linron. | +-[reply #15] | listener: variable_3 | +-[entry #16] | speaker: global_joker | listener: variable_1 | text: Ew. | +-[reply #16] | listener: variable_3 | +-*** DIALOG END *** +-[entry #11] speaker: variable_1 listener: global_joker text: Your turn. Councilor Tevos. +-[reply #11] listener: variable_3 +-[entry #12] speaker: global_joker listener: global_joker text: Hot, but points off for attitude. +-[reply #12] listener: variable_3 +-*** see entry #13 *** +-[entry #17] speaker: variable_1 listener: variable_2 text: {Whistles "La Marseillaise"} [biod_cithub_wardsfluxp3_loc_int.citwrd_jack_d_D.citwrd_jack_d_dlg] +-[entry #0] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_235(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #4] | | condition: plot.bools[19708] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #4] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Ugh! This sucks. | | +-[reply #7] | | listener: variable_3 | | text: What've you got there? | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Duty roster for the students. It's what I do for fun now. | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | | condition: plot.bools[19710] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: They're dropping us into hot spots for hit-and-runs. I'm making sure your bosses don't get my kids killed. | | | +-[reply #9] | | | listener: variable_3 | | | text: How are they holding up? | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: They're fine. They're not the ones reading duty rosters while on shore leave. | | | +-[choice] | | | | text: You look good. | | | | category: AGREE | | | | +-[reply #10] | | | | default action | | | | major decision | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: Complain if you like, but I think military life suits you. | | | | +-[entry #12] | | | | | condition: plot.bools[19706] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You just want to peel me out of an Alliance uniform, don't you? Perv. | | | | | +-[reply #11] | | | | | listener: variable_3 | | | | | text: Come on. Plenty of combat, free room and board... and people you can depend on. | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yeah, yeah. Maybe your little suicide squad taught me something about teamwork. Speaking of which... thanks. | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | +-[entry #15] | | | | | | condition: plot.bools[19710] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I didn't think my guys could cut it. I wanted to put them in the back ranks, but you believed... and you were right. They're kicking ass. | | | | | | +-[reply #13] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | | condition: plot.bools[19706] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: That's what pisses me off. We're doing good work. If we were useless, I could drop this shit and come with you. | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | +-[entry #27] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: But we're not... and they need me. So... if we gotta call it quits, I get it. | | | | | | | +-[choice] | | | | | | | | text: I still want you. | | | | | | | | category: AGREE | | | | | | | | +-[reply #25] | | | | | | | | listener: variable_3 | | | | | | | | text: You're not getting rid of me that easily. | | | | | | | | +-[entry #39] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: God, you make the best mistakes. | | | | | | | | +-[reply #36] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #40] | | | | | | | | transition: transition_2143(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: All right, Shepard. No strings. But if we get out of this alive... | | | | | | | | +-[reply #40] | | | | | | | | listener: variable_3 | | | | | | | | text: Come on. | | | | | | | | +-[entry #44] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: What? | | | | | | | | +-[reply #41] | | | | | | | | listener: variable_3 | | | | | | | | text: The duty rosters can wait. Right now, you're on shore leave. | | | | | | | | +-[entry #45] | | | | | | | | transition: transition_4788(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Shepard, everybody knows you can't dance! | | | | | | | | +-[reply #42] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #46] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | text: Let's call it quits. | | | | | | | category: DISAGREE | | | | | | | +-[reply #26] | | | | | | | default action | | | | | | | major decision | | | | | | | listener: variable_3 | | | | | | | text: I don't really see this working long-distance. | | | | | | | +-[entry #41] | | | | | | | transition: transition_2144(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Hell, Shepard, it barely worked short-distance. | | | | | | | +-[reply #38] | | | | | | | listener: variable_3 | | | | | | | text: You're doing a good job with those students. | | | | | | | +-[entry #42] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Yeah. I am. | | | | | | | +-[reply #39] | | | | | | | listener: variable_3 | | | | | | | text: Take care, Jack. | | | | | | +-[entry #28] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: It'd be a hell of a lot more fun with you--you find bigger fights. But the little shits are useless without me. I've gotta stick with 'em. | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | +-[entry #29] | | | | | | | condition: conditional_235(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #28] | | | | | | | listener: variable_3 | | | | | | | +-[entry #30] | | | | | | | | condition: plot.bools[19723] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #29] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #35] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Probably for the best. I know you're with somebody else. I get it, but I still wouldn't mind kicking your ass. | | | | | | | | +-*** see reply #38 *** | | | | | | | +-[entry #31] | | | | | | | | condition: plot.bools[19726] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #30] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #35 *** | | | | | | | +-[entry #32] | | | | | | | | condition: plot.bools[19724] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #31] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #35 *** | | | | | | | +-[entry #33] | | | | | | | | condition: plot.bools[19722] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #32] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #35 *** | | | | | | | +-[entry #34] | | | | | | | | condition: plot.bools[19838] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #33] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #35 *** | | | | | | | +-[entry #36] | | | | | | | | condition: plot.bools[19708] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Probably for the best, anyway. No offense, but I don't deal well with my exes. | | | | | | | | +-*** see reply #38 *** | | | | | | | +-[entry #37] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I'm not like you. I don't run off when people are depending on me. | | | | | | | +-[choice] | | | | | | | | text: I want to be with you. | | | | | | | | category: AGREE | | | | | | | | +-[reply #34] | | | | | | | | listener: variable_3 | | | | | | | | text: Who's running? | | | | | | | | +-[entry #38] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Come on! You think we can make this work long-distance? | | | | | | | | +-[reply #35] | | | | | | | | listener: variable_3 | | | | | | | | text: I'm game if you are. | | | | | | | | +-*** see entry #39 *** | | | | | | | +-[choice] | | | | | | | text: What we had is over. | | | | | | | category: DISAGREE | | | | | | | +-[reply #37] | | | | | | | default action | | | | | | | major decision | | | | | | | listener: variable_3 | | | | | | | text: It wouldn't have worked long-distance, anyway. | | | | | | | +-*** see entry #41 *** | | | | | | +-[entry #43] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: 'Cause I'm dependable now, apparently. I blame you for this, Shepard. | | | | | | +-*** see reply #40 *** | | | | | +-[entry #16] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: My guys are handling the support stuff well. Still see some action, but they're not on the front lines. They've saved a lot of lives. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-*** see entry #26 *** | | | | | +-*** see entry #28 *** | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Hey, running back to the Alliance was your lifelong dream, not mine. | | | | +-*** see reply #11 *** | | | +-[choice] | | | text: Keep at it. | | | category: DISAGREE | | | +-[reply #15] | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: I know it's not fun, but you're doing good work, and it sounds like your students are helping. | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Damn right they're helping. Hell, we even saw some action on Palaven. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #18] | | | | condition: plot.bools[19710] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: They broke a line of those batarian things. I think Prangley punted one into orbit. Even Rodriguez kept her shit together. | | | | +-[reply #17] | | | | listener: variable_3 | | | | text: Glad to hear it. | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Also helped the turians get a few thousand civilians out safely. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #21] | | | | | condition: plot.bools[19723] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-*** see entry #28 *** | | | | +-[entry #22] | | | | | condition: plot.bools[19726] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-*** see entry #28 *** | | | | +-[entry #23] | | | | | condition: plot.bools[19724] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-*** see entry #28 *** | | | | +-[entry #24] | | | | | condition: plot.bools[19722] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-*** see entry #28 *** | | | | +-[entry #25] | | | | | condition: plot.bools[19838] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-*** see entry #28 *** | | | | +-*** see entry #26 *** | | | | +-*** see entry #28 *** | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We kept barriers on a krogan squad so they could get in close, break enemy lines. | | | +-*** see reply #17 *** | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: They've got us spread out across Alliance units. Reinforcing barriers, modding ammo, that kind of thing. | | +-*** see reply #9 *** | +-[entry #5] | | condition: plot.bools[19706] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Hey, soldier. Buy a girl a drink? | | +-[reply #5] | | listener: variable_3 | | text: Didn't expect to find you reading. | | +-*** see entry #8 *** | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Wasn't sure you'd make time. | +-[reply #6] | listener: variable_3 | text: I made time. What are you working on? | +-*** see entry #8 *** +-*** see entry #7 *** [biod_cithub_wardsfluxp3_loc_int.citwrd_joker_post_talk2_a_D.citwrd_joker_post_talk2_a_dlg] +-[entry #0] condition: conditional_1032(-1) speaker: variable_1 listener: variable_2 text: Commander. +-[entry #1] condition: plot.bools[20166] == 1 speaker: variable_1 listener: variable_2 text: Haven't broken anything yet. That's a start! +-[entry #2] speaker: variable_1 listener: variable_2 text: Go have fun. I'll guard the table. [biod_cithub_wardsfluxp3_loc_int.citwrd_joker_talk2_d_D.citwrd_joker_talk2_d_dlg] +-[entry #0] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Look at this! All it took was a Cerberus attack on the Citadel to get folks around here to pay attention to the war. +-[reply #0] listener: variable_3 text: How is this any different from normal? +-[entry #1] speaker: variable_1 listener: variable_2 text: Can't you see the desperation? This isn't happy dancing. This is "forget my problems" dancing. Look at the arms. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: If a guy waves his arms like that, he's worrying about a lot more than looking stupid on the dance floor. +-[reply #2] listener: variable_3 text: That's surprisingly observant. +-[entry #3] speaker: variable_1 listener: variable_2 text: I've had time to watch a lot of dancing from the sidelines. Speaking of which... +-[reply #3] listener: variable_3 text: Dancing? +-[entry #4] speaker: variable_1 listener: variable_2 text: Watching from the sidelines. What do you think about me and EDI? +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_12(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_614(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Sure. | | | category: AGREE | | | +-[reply #12] | | | listener: variable_3 | | | text: Why not? | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Because I could break a bone just from some light over-the-clothes action? | | | +-[reply #13] | | | listener: variable_3 | | | text: That's always a risk. But then, so are the Reapers. | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yeah, I wasn't planning on dating Harbinger. | | | +-[reply #14] | | | listener: variable_3 | | | text: You know what I mean. If we all ended up dead this time tomorrow, what would you regret? | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Getting a shattered pelvis. And a broken heart. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It's such a stupid idea. | | | +-[choice] | | | | text: You deserve to be stupid. | | | | category: AGREE | | | | +-[reply #18] | | | | default action | | | | major decision | | | | transition: transition_4787(-1) | | | | listener: variable_3 | | | | text: If you could be out there right now on the dance floor, would you be waving your arms? | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yeah. | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: Sounds like you've got bigger things to worry about than looking stupid. | | | | +-[entry #25] | | | | transition: transition_2428(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yeah. Guess I do. | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Now, if you'll excuse me... | | | +-[choice] | | | text: Be her friend. | | | category: DISAGREE | | | +-[reply #21] | | | transition: transition_4784(-1) | | | listener: variable_3 | | | text: You and EDI have something special, something important. | | | +-[entry #27] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You're worried I might mess up the pilot-ship relationship? | | | +-[reply #22] | | | listener: variable_3 | | | text: I'm worried that EDI trusts you as a friend, and that maybe this isn't the time to push. | | | +-[entry #28] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yeah... maybe you're right. Thanks, Shepard. | | | +-[reply #23] | | | listener: variable_3 | | | +-[entry #29] | | | speaker: variable_1 | | | listener: variable_2 | | +-[choice] | | text: Really? | | category: DISAGREE | | +-[reply #16] | | default action | | major decision | | listener: variable_3 | | text: You sure that's a good idea? | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: EDI's not Alliance personnel. There's no regulation against dating a ship's AI. I looked it up. | | +-[reply #17] | | listener: variable_3 | | text: Jeff, you have brittle bones. She's made of metal. | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: Well, yeah, but... Yeah, you're right. It's stupid. | | +-[choice] | | | text: You deserve to be stupid. | | | category: AGREE | | | +-*** see reply #18 *** | | +-[choice] | | text: Be her friend. | | category: DISAGREE | | +-*** see reply #21 *** | +-[entry #7] | | condition: conditional_616(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Sure. | | | category: AGREE | | | +-*** see reply #12 *** | | +-[choice] | | text: Really? | | category: DISAGREE | | +-*** see reply #16 *** | +-[entry #8] | | condition: conditional_613(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Sure. | | | category: AGREE | | | +-*** see reply #12 *** | | +-[choice] | | text: Really? | | category: DISAGREE | | +-*** see reply #16 *** | +-[entry #9] | | condition: plot.bools[20008] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Sure. | | | category: AGREE | | | +-*** see reply #12 *** | | +-[choice] | | text: Really? | | category: DISAGREE | | +-*** see reply #16 *** | +-[entry #10] | | condition: conditional_885(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Sure. | | | category: AGREE | | | +-*** see reply #12 *** | | +-[choice] | | text: Really? | | category: DISAGREE | | +-*** see reply #16 *** | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: What about you and me? | | category: INVESTIGATE | | +-[reply #6] | | condition: conditional_12(-1) | | listener: variable_3 | | text: You know, with all this interest in EDI, it's possible you've overlooked other options. | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: I'd never really considered it, Commander. No offense. | | +-[choice] | | | text: That's not a "No." | | | category: AGREE | | | +-[reply #7] | | | listener: variable_3 | | | text: And now that you're considering it? | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I've served with you from the day you took command. I'd follow you into hell. | | | +-[reply #8] | | | listener: variable_3 | | | text: But not into my quarters. | | | +-[entry #14] | | | | condition: conditional_352(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Chain of command, Shepard. I'm not Kaidan. I don't think it could work, not with both of us in uniform. | | | | +-[reply #9] | | | | listener: variable_3 | | | | text: And EDI doesn't wear a uniform. | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Well... yeah. What do you think? | | | | +-[choice] | | | | | text: Sure. | | | | | category: AGREE | | | | | +-*** see reply #12 *** | | | | +-[choice] | | | | text: Really? | | | | category: DISAGREE | | | | +-*** see reply #16 *** | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Chain of command, Shepard. In an alternate dimension without military ranks, I would rock your world. | | | +-[reply #10] | | | listener: variable_3 | | | text: But in this one... EDI? | | | +-*** see entry #16 *** | | +-[choice] | | text: None taken. | | category: DISAGREE | | +-[reply #11] | | listener: variable_3 | | text: Forget it. So... you and EDI? | | +-*** see entry #16 *** | +-[choice] | | text: Sure. | | category: AGREE | | +-*** see reply #12 *** | +-[choice] | text: Really? | category: DISAGREE | +-*** see reply #16 *** +-[entry #17] speaker: variable_1 listener: variable_2 +-[choice] | text: Sure. | category: AGREE | +-*** see reply #12 *** +-[choice] text: Really? category: DISAGREE +-*** see reply #16 *** [biod_cithub_wardsfluxp3_loc_int.citwrd_pilot_char_moment_a_D.citwrd_pilot_char_moment_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: I'll see you back on the Normandy. [biod_cithub_wardsfluxp3_loc_int.citwrd_pilot_char_moment_d_D.citwrd_pilot_char_moment_d_dlg] +-[entry #0] transition: transition_2737(-1) speaker: variable_1 listener: variable_2 text: Shepard, you made it. Come have a drink with me. +-[reply #0] listener: variable_3 text: You're looking happy. +-[entry #1] transition: transition_2567(-1) speaker: variable_1 listener: variable_2 text: You had it right. Yesterday can't change. Tomorrow we might all be dead. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Today is what matters. I'm not wasting it. +-[reply #2] listener: variable_3 text: I wouldn't have thought a club would be to your tastes. +-[entry #3] speaker: variable_1 listener: variable_2 text: You don't have to get all hot and bothered to appreciate graceful dancing. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: There's an energy here. There's life. +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_11(-1) | speaker: variable_1 | listener: variable_2 | text: And some of the eye candy in the crowd isn't too shabby, either. | +-[choice] | | text: I'm eye candy, too. | | category: AGREE | | +-[reply #5] | | listener: variable_3 | | text: I'm hurt. Why aren't you looking over here? | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: Who said I'm not? | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | | condition: plot.bools[19723] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: But I know there's something between you and Kaidan. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #29] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Here. | | | +-[choice] | | | | text: To us | | | | category: AGREE | | | | +-[reply #34] | | | | condition: conditional_886(-1) | | | | listener: variable_3 | | | | text: To the time we have together. | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Let's not take one moment for granted. | | | | +-[reply #35] | | | | listener: variable_3 | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[choice] | | | | text: To our friendship. | | | | category: AGREE | | | | +-[reply #36] | | | | condition: plot.bools[19838] == 0 | | | | listener: variable_3 | | | | text: To you, Steve. | | | | +-[entry #32] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And to you, Shepard: a good friend when I needed one most. | | | | +-[reply #37] | | | | listener: variable_3 | | | | +-[entry #34] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Thank you. For everything. | | | | +-[reply #40] | | | | listener: variable_3 | | | | +-*** see entry #31 *** | | | +-[choice] | | | text: To a new day. | | | category: DISAGREE | | | +-[reply #38] | | | default action | | | major decision | | | listener: variable_3 | | | text: Here's to fresh beginnings. | | | +-[entry #33] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And a better tomorrow. | | | +-[reply #39] | | | listener: variable_3 | | | +-*** see entry #34 *** | | +-[entry #8] | | | condition: conditional_1310(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: But I know you've got a lady waiting for you. | | | +-[reply #8] | | | listener: variable_3 | | | +-*** see entry #29 *** | | +-[entry #9] | | | condition: conditional_1311(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I hear a few ladies have shown interest, but you haven't bitten yet...? | | | +-[choice] | | | | text: Waiting for the right man. | | | | category: AGREE | | | | +-[reply #9] | | | | listener: variable_3 | | | | text: I haven't had the right moment with the right man yet. | | | | +-[entry #10] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Oh, really? | | | | +-[reply #10] | | | | listener: variable_3 | | | | +-[entry #11] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Dance with me. | | | | +-[choice] | | | | | text: Okay. | | | | | category: AGREE | | | | | +-[reply #11] | | | | | listener: variable_3 | | | | | text: Lead the way. | | | | | +-[entry #13] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It's good to see you like this. | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | text: Relaxing? | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yeah. I'm used to seeing you step off my shuttle right into hell. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #16] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: And then I wait. And worry about whether you'll make it back. | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | text: I didn't know you cared. | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You're our commander, but... you've been there for me. You're a good friend, Shepard. | | | | | +-[choice] | | | | | | text: I want more than friendship. | | | | | | category: AGREE | | | | | | +-[reply #18] | | | | | | transition: transition_2138(-1) | | | | | | listener: variable_3 | | | | | | text: I want to be more than just friends, Steve. | | | | | | +-[entry #18] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I thought I felt something between us, but I was afraid it was just hope... | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | text: I can't do this all alone. I need you. | | | | | | | +-[entry #19] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #20] | | | | | | | listener: variable_3 | | | | | | | +-[entry #20] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Today is a good day. | | | | | | | +-[reply #22] | | | | | | | listener: variable_3 | | | | | | | text: Tonight could be better. | | | | | | | +-[entry #21] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I'm sure it could. | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #29 *** | | | | | | +-[choice] | | | | | | category: PARAGON INTERRUPT | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-*** see entry #20 *** | | | | | +-[choice] | | | | | text: You're my friend, too. | | | | | category: DISAGREE | | | | | +-[reply #23] | | | | | transition: transition_2139(-1) | | | | | listener: variable_3 | | | | | text: I trust you with my life, and the lives of my squad. You've been there for me, too. | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: And always will be. | | | | | +-*** see reply #24 *** | | | | +-[choice] | | | | text: No, thanks. | | | | category: DISAGREE | | | | +-[reply #12] | | | | listener: variable_3 | | | | text: Not right now. | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Come on, Shepard. Don't let me slip away. | | | | +-[choice] | | | | | text: Okay, let's dance. | | | | | category: AGREE | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | text: If you insist. | | | | | +-*** see entry #13 *** | | | | +-[choice] | | | | text: No, really. | | | | category: DISAGREE | | | | +-[reply #25] | | | | transition: transition_2139(-1) | | | | listener: variable_3 | | | | text: You go ahead. I'm fine right here. | | | | +-[entry #23] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Spoilsport. Let's at least have a toast, then. | | | | +-[reply #26] | | | | listener: variable_3 | | | | +-*** see entry #29 *** | | | +-[choice] | | | | text: Waiting for the right woman. | | | | category: DISAGREE | | | | +-[reply #27] | | | | transition: transition_2139(-1) | | | | listener: variable_3 | | | | text: Maybe there's still time for the right woman to come along. | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Don't wait too long, my friend. | | | | +-[reply #28] | | | | listener: variable_3 | | | | +-*** see entry #29 *** | | | +-[choice] | | | text: No time for love. | | | category: HOSTILE | | | +-[reply #29] | | | condition: conditional_1169(-1) | | | transition: transition_2139(-1) | | | listener: variable_3 | | | text: I don't have the luxury of putting one person ahead of the entire galaxy. | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I admire you, Shepard, but god, I don't envy you. | | | +-[reply #30] | | | listener: variable_3 | | | +-*** see entry #29 *** | | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: But as far as I know, you've never been involved with anyone. | | +-[choice] | | | text: Waiting for the right man. | | | category: AGREE | | | +-*** see reply #9 *** | | +-[choice] | | | text: Waiting for the right woman. | | | category: DISAGREE | | | +-*** see reply #27 *** | | +-[choice] | | text: No time for love. | | category: HOSTILE | | +-*** see reply #29 *** | +-[choice] | text: I'll be watching the ladies. | category: DISAGREE | +-[reply #31] | default action | major decision | transition: transition_2139(-1) | listener: variable_3 | text: The eye candy on the stage is fine by me. | +-[entry #27] | speaker: variable_1 | listener: variable_2 | text: Good. I sure don't need you as competition. | +-[reply #32] | listener: variable_3 | +-*** see entry #29 *** +-[entry #28] speaker: variable_1 listener: variable_2 text: And Purgatory serves the best drinks. +-[reply #33] listener: variable_3 +-*** see entry #29 *** +-[entry #35] speaker: variable_1 listener: variable_2 +-[reply #41] | listener: variable_3 | text: I wouldn't have thought this club would be to your tastes. | +-*** see entry #4 *** +-[choice] | text: I'll be watching the ladies. | +-[reply #42] | listener: variable_3 | text: You've got your eye candy, I've got mine. +-[reply #43] listener: variable_3 +-[entry #36] speaker: variable_1 listener: variable_2 text: And this bar serves the best drinks. [biod_cithub_wardsflux_loc_int.cit_fetch_art_banner_i_D.cit_fetch_art_banner_i_dlg] +-[entry #0] condition: plot.bools[21456] == 1 speaker: variable_1 listener: variable_2 text: Hah! The banner of the First Regiment! That should put some steel in their spine! +-[entry #1] condition: conditional_2443(-1) transition: transition_3515(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_2567(-1) listener: variable_1 text: Commander Shepard. Maybe I can help. The banner of the First Regiment is waiting for you at Bay D24. +-[entry #2] speaker: variable_1 listener: variable_2 text: The banner of-- Commander Shepard, I owe you a drink. Thank you. +-[reply #1] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: We'll hold that banner proudly as we take our homeworld back from these bastards. +-[entry #4] speaker: variable_1 listener: variable_1 text: Damn it, morale is pitiful. The troops need something to bring back their fighting spirit. +-[reply #2] listener: variable_3 +-[entry #5] transition: transition_3513(-1) speaker: variable_1 listener: variable_1 text: Remember the stories of the First Regiment on Castellus? Outnumbered, knowing they would die... but they fought for the empire! +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_1 text: That's the spirit we need if we're going to hold Palaven. [biod_cithub_wardsflux_loc_int.cithub_donnelly_recruit_d_D.cithub_donnelly_recruit_d_dlg] +-[entry #0] condition: plot.bools[22084] == 0 transition: transition_3984(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Engineer Donnelly? You look like hell. +-[entry #1] speaker: variable_1 listener: variable_2 text: Shepard, is that you? +-[reply #1] listener: variable_3 text: How much have you had to drink? +-[entry #2] speaker: variable_1 listener: variable_2 text: Not enough. I'm... still conscious. +-[reply #2] listener: variable_3 text: What's happened? +-[entry #3] speaker: variable_1 listener: variable_2 text: Told Cerberus to bugger off! Kicked me off the Normandy, then. I've... been here ever since. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: And Gabby, she'd be here alive now if not for me. It's all my fault. I'm sorry. My poor Gab. +-[choice] | text: How is Gabby your fault? | category: INVESTIGATE | +-[reply #4] | listener: variable_3 | text: The Collectors killed Gabby. There's nothing you could have done. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: She shouldn't have even been there. Cerberus wanted me, not her. | +-[reply #5] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Like a selfish bloody bastard, I asked her to come. I just couldn't be away from my Gabby. | +-[reply #6] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: I never even told her how I felt. I'm a coward, Shepard. A goddamn coward. | +-[choice] | | text: Honor her death. | | category: FRIENDLY | | +-[reply #7] | | condition: conditional_118(-1) | | transition: transition_3033(-1) | | listener: variable_3 | | text: Do you think she'd want you drinking yourself to death? Don't dishonor her sacrifice like this. | | +-[entry #9] | | transition: transition_2561(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | text: Join my crew. | | +-[reply #9] | | listener: variable_3 | | text: Sober up, and get your things. Don't let Gabby's death be in vain. | | +-[entry #11] | | transition: transition_1522(-1) | | speaker: variable_1 | | listener: variable_2 | | text: All right. Just a moment to... get my head together. Commander. | | +-[reply #10] | | listener: variable_3 | | text: You do that. You're going to help me take it to the Reapers. | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: Yes. Right in their daddy-bags, eh? | | +-[reply #11] | | listener: variable_3 | | text: Exactly. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: All right, Commander. I'm in. | | +-[reply #12] | | listener: variable_3 | | text: Normandy's docked at bay D24. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: Yes. I'll see you there. Thank you, Commander. | +-[choice] | | text: Snap out of it. | | category: HOSTILE | | +-[reply #8] | | condition: conditional_124(-1) | | listener: variable_3 | | text: Get up off your ass, Donnelly. Man up. You've never let anyone or anything keep you down before. | | +-[entry #10] | | transition: transition_2564(-1) | | speaker: variable_1 | | listener: variable_2 | | text: No, you're right, Commander. | | +-[choice] | | | text: Join my crew. | | | +-*** see reply #9 *** | | +-[choice] | | text: Get out of here. | | category: DISAGREE | | +-[reply #15] | | default action | | major decision | | transition: transition_3034(-1) | | listener: variable_3 | | text: You're going to kill yourself. Get the hell out of here and sober up. | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: You're not my commander anymore. Don't order me around. | | +-[reply #16] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: I'll leave, cause it's what I was gonna do anyway. | | +-[reply #17] | | listener: variable_3 | | text: Goodbye, Donnelly. | +-[choice] | | text: Join my crew. | | category: AGREE | | +-[reply #13] | | listener: variable_3 | | text: Put down that drink, sober up, and get to the Normandy. We need you. | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: I can't. I'd be no good to you. Just get you killed, too. | | +-[reply #14] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Just... leave me be. Let me drink in peace. | +-[choice] | text: Get out of here. | category: DISAGREE | +-*** see reply #15 *** +-[choice] | text: Honor her death. | category: FRIENDLY | +-*** see reply #7 *** +-[choice] | text: Snap out of it. | category: HOSTILE | +-*** see reply #8 *** +-[choice] | text: Join my crew. | category: AGREE | +-*** see reply #13 *** +-[choice] text: Get out of here. category: DISAGREE +-*** see reply #15 *** +-[entry #5] speaker: variable_1 listener: variable_2 text: Go away, Shepard. I don't want you seeing me like this. +-[choice] | text: How is Gabby your fault? | category: INVESTIGATE | +-*** see reply #4 *** +-[choice] | text: Honor her death. | category: FRIENDLY | +-*** see reply #7 *** +-[choice] | text: Snap out of it. | category: HOSTILE | +-*** see reply #8 *** +-[choice] | text: Join my crew. | category: AGREE | +-*** see reply #13 *** +-[choice] text: Get out of here. category: DISAGREE +-*** see reply #15 *** [biod_cithub_wardsflux_loc_int.cithub_engineers_recruit_d_D.cithub_engineers_recruit_d_dlg] speaker_list: cithub_gabby +-[entry #0] condition: conditional_709(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: The going gets tough, and my former engineers hit the bar? +-[entry #1] speaker: variable_1 listener: variable_2 text: Shepard! You're alive. +-[reply #1] listener: variable_3 +-[entry #2] speaker: cithub_gabby listener: variable_2 text: I told you. Nothing can take down Shepard. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: We heard about the Reapers attacking Earth, then Cerberus decides to screw you, too? I can't believe we worked for them. +-[reply #3] listener: variable_3 +-[entry #4] speaker: cithub_gabby listener: variable_2 text: Not anymore. +-[choice] | text: What happened? | category: INVESTIGATE | +-[reply #4] | listener: variable_3 | text: So you're not on the Illusive Man's payroll anymore? | +-[entry #5] | speaker: cithub_gabby | listener: variable_2 | text: After the Alliance locked you up and impounded the Normandy, Cerberus recalled the whole crew. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: But we slipped away. We were there for the Normandy, for you--not for them. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: cithub_gabby | listener: variable_2 | text: And there was something creepy about those recall orders. Just didn't feel right. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: She's got good intuition. | +-[choice] | | text: It's in the past. | | category: AGREE | | +-[reply #8] | | default action | | major decision | | listener: variable_3 | | text: Cerberus helped us take down the Collectors. They served their purpose. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: And now it's time to pay them back. Right in their daddy bags. | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | speaker: cithub_gabby | | listener: variable_2 | | text: Let us join you, Commander. We'll serve on whatever ship you fly. We want to help. | | +-[choice] | | | text: Join me. | | | category: AGREE | | | +-[reply #12] | | | default action | | | major decision | | | transition: transition_1522(-1) | | | listener: variable_3 | | | text: Grab your gear. Normandy's docked at bay D24. | | | +-[entry #13] | | | transition: transition_1524(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: You've got Normandy back? Fantastic. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #14] | | | transition: transition_2567(-1) | | | speaker: cithub_gabby | | | listener: variable_2 | | | text: I missed her. Thank you, Commander. We'll see you on board. | | +-[choice] | | text: I'll consider it. | | category: DISAGREE | | +-[reply #14] | | transition: transition_1801(-1) | | listener: variable_3 | | text: There's too much at stake to risk this now, but I'll think about it. | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: Oh. Ok. Well, I guess we'll be here if you change your mind. | | +-[reply #15] | | listener: variable_3 | | +-[entry #16] | | speaker: cithub_gabby | | listener: variable_2 | | text: We don't really have anything else to do. | +-[choice] | text: I don't trust you. | category: DISAGREE | +-[reply #10] | listener: variable_3 | text: How do I know you've really broken ties with Cerberus? | +-[entry #11] | transition: transition_1802(-1) | speaker: variable_1 | listener: variable_2 | text: Wow, Commander. We're as Cerberus as you are. Nearly our whole time with them was under your command. | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: cithub_gabby | listener: variable_2 | text: And that's were we belong. We'll serve on whatever ship you fly. Trust us. | +-[choice] | | text: Join me. | | category: AGREE | | +-*** see reply #12 *** | +-[choice] | text: I'll consider it. | category: DISAGREE | +-*** see reply #14 *** +-[choice] | text: It's in the past. | category: AGREE | +-*** see reply #8 *** +-[choice] text: I don't trust you. category: DISAGREE +-*** see reply #10 *** +-[entry #17] speaker: variable_1 listener: variable_2 text: Shepard! Have you reconsidered letting us join your team? +-[choice] | text: Join me. | category: AGREE | +-*** see reply #12 *** +-[choice] text: I'll consider it. category: DISAGREE +-*** see reply #14 *** [biod_cithub_wardsflux_loc_int.citwrd_rp1_aria_d_D.citwrd_rp1_aria_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1265(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_984(-1) | | speaker: variable_1 | | listener: variable_2 | | text: It seems the galaxy can't keep us apart. | | +-[reply #2] | | listener: variable_3 | | text: Don't get up, Aria. Just passing through. | | +-[entry #3] | | speaker: variable_1 | | listener: variable_2 | | text: Too bad. Don't be a stranger. | +-[entry #4] | | condition: conditional_1147(-1) | | speaker: variable_1 | | listener: variable_2 | | text: You know, Shepard, they have a lot of laws here--loitering might be one of them. | | +-[reply #3] | | listener: variable_3 | | text: Don't get up, Aria. Just passing through. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: Too bad. Don't be a stranger. | +-[entry #5] | | condition: conditional_1267(-1) | | speaker: variable_1 | | listener: variable_2 | | text: You still have unfinished business. Is there something you need from me? | | +-*** see reply #3 *** | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Look who's here. | +-[reply #9] | listener: variable_3 | +-[entry #13] | | condition: conditional_1147(-1) | | transition: transition_1797(-1) | | speaker: variable_1 | | listener: variable_2 | | text: The Blue Suns, Blood Pack, and Eclipse are in my pocket. I'll send them to war when you're ready for them. | | +-[reply #10] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: Is there anything on your mind? | | +-[choice] | | | text: Eclipse | | | category: INVESTIGATE | | | +-[reply #21] | | | condition: plot.bools[19378] == 1 | | | listener: variable_3 | | | text: What have we gained by having the Eclipse at our disposal? | | | +-[entry #28] | | | speaker: variable_1 | | | listener: variable_2 | | | text: A ton of mechs. And elite troopers for stealth operations. | | | +-[reply #22] | | | listener: variable_3 | | | +-[entry #29] | | | | condition: plot.bools[19375] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Sayn has turned out to be more malleable than Jona Sederis ever was. | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: My control of Eclipse runs even deeper than I expected. You surprised me by taking such agency in the matter. | | | | +-[choice] | | | | | text: Eclipse | | | | | category: INVESTIGATE | | | | | +-*** see reply #21 *** | | | | +-[choice] | | | | | text: Blood Pack | | | | | category: INVESTIGATE | | | | | +-[reply #28] | | | | | condition: plot.bools[19352] == 1 | | | | | listener: variable_3 | | | | | text: Are the Blood Pack falling in line? | | | | | +-[entry #37] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: With Gryll in charge, we're all systems go. | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | +-[entry #38] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It's his voice, but my words. Couldn't have asked for a better puppet. | | | | | +-[reply #30] | | | | | listener: variable_3 | | | | | +-[entry #39] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: The Blood Pack have committed 2,000 vorcha to the cause. They'll make up the bulk of the army. | | | | | +-[choice] | | | | | | text: Eclipse | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #21 *** | | | | | +-[choice] | | | | | | text: Eclipse | | | | | | category: INVESTIGATE | | | | | | +-[reply #25] | | | | | | condition: conditional_1639(-1) | | | | | | listener: variable_3 | | | | | | text: How am I supposed to talk Bailey into letting Jona Sederis out of prison? | | | | | | +-[entry #33] | | | | | | transition: transition_1725(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I've already leaned on the Council. Bailey is in direct defiance of their order. | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | +-[entry #34] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: So talk to him, one boy scout to another. Chain of command and all that crap. | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | +-[entry #35] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Take him to dinner, talk dirty to him... whatever works. | | | | | | | +-[choice] | | | | | | | | text: Eclipse | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #25 *** | | | | | | | +-[choice] | | | | | | | | text: Blood Pack | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #28 *** | | | | | | | +-[choice] | | | | | | | | text: Blood Pack | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #31] | | | | | | | | condition: conditional_1637(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: What's your angle on gaining control of the Blood Pack? | | | | | | | | +-[entry #40] | | | | | | | | transition: transition_1690(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Narl will explain it. | | | | | | | | +-[reply #32] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #41] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: If we're going to work together, Shepard, you need to trust me. At least a little. | | | | | | | | +-[choice] | | | | | | | | | text: Eclipse | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #21 *** | | | | | | | | +-[choice] | | | | | | | | | text: Eclipse | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #25 *** | | | | | | | | +-[choice] | | | | | | | | | text: Blood Pack | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #31 *** | | | | | | | | +-[choice] | | | | | | | | | text: Blue Suns | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-[reply #33] | | | | | | | | | condition: plot.bools[19360] == 1 | | | | | | | | | listener: variable_3 | | | | | | | | | text: Is Darner Vosque cooperating with you now? | | | | | | | | | +-[entry #42] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Getting General Oraka off the Blue Suns' back did the trick. | | | | | | | | | +-[reply #34] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #43] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Vosque still thinks he'll be getting me on mine. Idiot. | | | | | | | | | +-[reply #35] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #44] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: But he's committed his veteran soldiers to me. In turn, I commit them to you. | | | | | | | | | +-[choice] | | | | | | | | | | text: Eclipse | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Eclipse | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #25 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Blood Pack | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Blood Pack | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #31 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Blue Suns | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Omega | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-[reply #40] | | | | | | | | | | condition: conditional_2047(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: How do you plan on taking Omega back? | | | | | | | | | | +-[entry #49] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I think I'm going to employ violence. | | | | | | | | | | +-[reply #41] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #50] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I'm going to slap Omega right out of the Illusive Man's greedy little hands. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Eclipse | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Eclipse | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #25 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Blood Pack | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Blood Pack | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #31 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Blue Suns | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Blue Suns | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | | condition: conditional_2370(-1) | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: How do we get the Blue Suns on our side? | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | transition: transition_1707(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Their leader, Darner Vosque, is a twisted little criminal. | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: I expected his demands to be unreasonable, but it turns out he's the biggest pushover of them all. | | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Talk to him. I'll let you be the judge. Call me if you need to. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Eclipse | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Eclipse | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #25 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Blood Pack | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Blood Pack | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #31 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Blue Suns | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Omega | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #40 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Omega | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-[reply #16] | | | | | | | | | | | | | condition: plot.bools[20100] == 1 | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: How's the rebuilding going on Omega? | | | | | | | | | | | | | +-[entry #22] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: People understand the first order of business is shoring up defenses. No one wants another invasion. | | | | | | | | | | | | | +-[reply #17] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #23] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: So they're enduring valiantly... not that they have a choice. | | | | | | | | | | | | | +-[reply #18] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #24] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Once again, I am Omega. | | | | | | | | | | | | | +-[reply #19] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #18] | | | | | | | | | | | | | | condition: conditional_1265(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: See you later. | | | | | | | | | | | | | | +-[reply #15] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: Whatever you say, Aria. | | | | | | | | | | | | | | +-[entry #20] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Don't be a stranger. | | | | | | | | | | | | | +-[entry #25] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Eclipse | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #25 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Eclipse | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Blood Pack | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Blood Pack | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #31 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Blue Suns | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Blue Suns | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Omega | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #16 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: My new task force | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-[reply #11] | | | | | | | | | | | | | | default action | | | | | | | | | | | | | | major decision | | | | | | | | | | | | | | condition: conditional_1147(-1) | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: What exactly have I acquired? | | | | | | | | | | | | | | +-[entry #15] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: An army that's willing to fight dirty... to do the things your respectable militaries won't do. | | | | | | | | | | | | | | +-[reply #12] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #16] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Eclipse mechs and vorcha legions are excellent candidates for vanguards in any ground offensive. | | | | | | | | | | | | | | +-[reply #13] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #17] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Well worth the little song and dance I had you perform, I'm sure. | | | | | | | | | | | | | | +-[reply #14] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-*** see entry #18 *** | | | | | | | | | | | | | | +-[entry #19] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Eclipse | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Blood Pack | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Blue Suns | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Omega | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #40 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Omega | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #16 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: My new task force | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Aria | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | | | | default action | | | | | | | | | | | | | | | major decision | | | | | | | | | | | | | | | condition: conditional_2047(-1) | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: What's new with you? | | | | | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: That supposed to be funny? | | | | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: Let's see--I've lost Omega, I got C-Sec eyes all over me, and I'm holed up in this poor excuse for a nightclub. Can't even get Noverian Rum here. | | | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: In other words, I'm in hell. | | | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | | | | | | condition: conditional_1265(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: I won't add to your problems. | | | | | | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | text: Sounds like you have a lot to worry about. I'll get out of your hair. | | | | | | | | | | | | | | | | +-[entry #57] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: You're quite the comedian today. | | | | | | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #58] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: We'll be seeing each other soon, Shepard. | | | | | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Eclipse | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Eclipse | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #25 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Blood Pack | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Blood Pack | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #31 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Blue Suns | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Blue Suns | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Omega | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #40 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Aria | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #42 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: I won't add to your problems. | | | | | | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: See you later. | | | | | | | | | | | | | | +-*** see reply #15 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Aria | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #42 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: I should get going. | | | | | | | | | | | | | +-[reply #20] | | | | | | | | | | | | | transition: transition_3105(-1) | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: We'll talk later. | | | | | | | | | | | | | +-[entry #26] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: I'm sure. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Aria | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #42 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: I should get to it | | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: I have a lot to do. | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: So do it. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Omega | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #40 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: My new task force | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Aria | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #42 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: I should get going. | | | | | | | | | | | +-*** see reply #20 *** | | | | | | | | | | +-[entry #51] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I'm going to slap Omega right out of the Illusive Man's hands. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Eclipse | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Eclipse | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #25 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Blood Pack | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Blood Pack | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #31 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Blue Suns | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Blue Suns | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Omega | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #40 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: My new task force | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Aria | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #42 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: I should get going. | | | | | | | | | | +-*** see reply #20 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Omega | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #16 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: My new task force | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Aria | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #42 *** | | | | | | | | | +-[choice] | | | | | | | | | text: I should get going. | | | | | | | | | +-*** see reply #20 *** | | | | | | | | +-[choice] | | | | | | | | | text: Blue Suns | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #36 *** | | | | | | | | +-[choice] | | | | | | | | | text: Omega | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #40 *** | | | | | | | | +-[choice] | | | | | | | | | text: Omega | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #16 *** | | | | | | | | +-[choice] | | | | | | | | | text: Aria | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #42 *** | | | | | | | | +-[choice] | | | | | | | | text: I should get to it | | | | | | | | +-*** see reply #39 *** | | | | | | | +-[choice] | | | | | | | | text: Blue Suns | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #33 *** | | | | | | | +-[choice] | | | | | | | | text: Blue Suns | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #36 *** | | | | | | | +-[choice] | | | | | | | | text: Omega | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #40 *** | | | | | | | +-[choice] | | | | | | | | text: Omega | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #16 *** | | | | | | | +-[choice] | | | | | | | | text: Aria | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #42 *** | | | | | | | +-[choice] | | | | | | | text: I should get going. | | | | | | | +-*** see reply #20 *** | | | | | | +-[entry #36] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Scare him if you have to. | | | | | | +-[choice] | | | | | | | text: Eclipse | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #25 *** | | | | | | +-[choice] | | | | | | | text: Blood Pack | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #28 *** | | | | | | +-[choice] | | | | | | | text: Blood Pack | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #31 *** | | | | | | +-[choice] | | | | | | | text: Blue Suns | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #33 *** | | | | | | +-[choice] | | | | | | | text: Blue Suns | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #36 *** | | | | | | +-[choice] | | | | | | | text: Aria | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #42 *** | | | | | | +-[choice] | | | | | | | text: Omega | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #40 *** | | | | | | +-[choice] | | | | | | | text: Omega | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #16 *** | | | | | | +-[choice] | | | | | | text: I should get going. | | | | | | +-*** see reply #20 *** | | | | | +-[choice] | | | | | | text: Blood Pack | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #28 *** | | | | | +-[choice] | | | | | | text: Blue Suns | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #33 *** | | | | | +-[choice] | | | | | | text: Blue Suns | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #36 *** | | | | | +-[choice] | | | | | | text: Omega | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #40 *** | | | | | +-[choice] | | | | | | text: Omega | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #16 *** | | | | | +-[choice] | | | | | | text: My new task force | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #11 *** | | | | | +-[choice] | | | | | | text: Aria | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #42 *** | | | | | +-[choice] | | | | | text: I should get going. | | | | | +-*** see reply #20 *** | | | | +-[choice] | | | | | text: Blood Pack | | | | | category: INVESTIGATE | | | | | +-*** see reply #31 *** | | | | +-[choice] | | | | | text: Blue Suns | | | | | category: INVESTIGATE | | | | | +-*** see reply #33 *** | | | | +-[choice] | | | | | text: Blue Suns | | | | | category: INVESTIGATE | | | | | +-*** see reply #36 *** | | | | +-[choice] | | | | | text: Omega | | | | | category: INVESTIGATE | | | | | +-*** see reply #40 *** | | | | +-[choice] | | | | | text: Omega | | | | | category: INVESTIGATE | | | | | +-*** see reply #16 *** | | | | +-[choice] | | | | | text: My new task force | | | | | category: INVESTIGATE | | | | | +-*** see reply #11 *** | | | | +-[choice] | | | | | text: Aria | | | | | category: INVESTIGATE | | | | | +-*** see reply #42 *** | | | | +-[choice] | | | | text: I should get going. | | | | +-*** see reply #20 *** | | | +-[entry #31] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Jona Sederis may be insane, but she runs a tight ship. | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #32] | | | speaker: variable_1 | | | listener: variable_2 | | | text: She still wants you dead, but she won't defy me. | | | +-[choice] | | | | text: Eclipse | | | | category: INVESTIGATE | | | | +-*** see reply #21 *** | | | +-[choice] | | | | text: Blood Pack | | | | category: INVESTIGATE | | | | +-*** see reply #28 *** | | | +-[choice] | | | | text: Blood Pack | | | | category: INVESTIGATE | | | | +-*** see reply #31 *** | | | +-[choice] | | | | text: Blue Suns | | | | category: INVESTIGATE | | | | +-*** see reply #33 *** | | | +-[choice] | | | | text: Blue Suns | | | | category: INVESTIGATE | | | | +-*** see reply #36 *** | | | +-[choice] | | | | text: Omega | | | | category: INVESTIGATE | | | | +-*** see reply #40 *** | | | +-[choice] | | | | text: Omega | | | | category: INVESTIGATE | | | | +-*** see reply #16 *** | | | +-[choice] | | | | text: My new task force | | | | category: INVESTIGATE | | | | +-*** see reply #11 *** | | | +-[choice] | | | | text: Aria | | | | category: INVESTIGATE | | | | +-*** see reply #42 *** | | | +-[choice] | | | text: I should get going. | | | +-*** see reply #20 *** | | +-[choice] | | | text: Blood Pack | | | category: INVESTIGATE | | | +-*** see reply #28 *** | | +-[choice] | | | text: Blue Suns | | | category: INVESTIGATE | | | +-*** see reply #33 *** | | +-[choice] | | | text: Omega | | | category: INVESTIGATE | | | +-*** see reply #40 *** | | +-[choice] | | | text: Omega | | | category: INVESTIGATE | | | +-*** see reply #16 *** | | +-[choice] | | | text: My new task force | | | category: INVESTIGATE | | | +-*** see reply #11 *** | | +-[choice] | | | text: Aria | | | category: INVESTIGATE | | | +-*** see reply #42 *** | | +-[choice] | | text: I should get going. | | +-*** see reply #20 *** | +-[entry #21] | | condition: conditional_1267(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I hope this isn't a social visit--you still have work to do around here. | | +-[choice] | | | text: Eclipse | | | category: INVESTIGATE | | | +-*** see reply #21 *** | | +-[choice] | | | text: Eclipse | | | category: INVESTIGATE | | | +-*** see reply #25 *** | | +-[choice] | | | text: Blood Pack | | | category: INVESTIGATE | | | +-*** see reply #28 *** | | +-[choice] | | | text: Blood Pack | | | category: INVESTIGATE | | | +-*** see reply #31 *** | | +-[choice] | | | text: Blue Suns | | | category: INVESTIGATE | | | +-*** see reply #33 *** | | +-[choice] | | | text: Blue Suns | | | category: INVESTIGATE | | | +-*** see reply #36 *** | | +-[choice] | | | text: Omega | | | category: INVESTIGATE | | | +-*** see reply #40 *** | | +-[choice] | | | text: Omega | | | category: INVESTIGATE | | | +-*** see reply #16 *** | | +-[choice] | | | text: Aria | | | category: INVESTIGATE | | | +-*** see reply #42 *** | | +-[choice] | | text: I should get going. | | +-*** see reply #20 *** | +-[entry #27] | transition: transition_3105(-1) | speaker: variable_1 | listener: variable_2 | text: So, what's on your mind, Shepard? | +-[choice] | | text: Eclipse | | category: INVESTIGATE | | +-*** see reply #21 *** | +-[choice] | | text: Eclipse | | category: INVESTIGATE | | +-*** see reply #25 *** | +-[choice] | | text: Blood Pack | | category: INVESTIGATE | | +-*** see reply #28 *** | +-[choice] | | text: Blood Pack | | category: INVESTIGATE | | +-*** see reply #31 *** | +-[choice] | | text: Blue Suns | | category: INVESTIGATE | | +-*** see reply #33 *** | +-[choice] | | text: Blue Suns | | category: INVESTIGATE | | +-*** see reply #36 *** | +-[choice] | | text: Omega | | category: INVESTIGATE | | +-*** see reply #40 *** | +-[choice] | | text: Aria | | category: INVESTIGATE | | +-*** see reply #42 *** | +-[choice] | text: Nothing for now. | +-[reply #48] | listener: variable_3 | text: I know where to find you. I'll be in touch. | +-*** see entry #58 *** +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #8] | condition: conditional_984(-1) | speaker: variable_1 | listener: variable_2 | text: It seems the galaxy can't keep us apart. | +-[reply #5] | listener: variable_3 | +-[entry #9] | | condition: plot.bools[20928] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | +-*** see entry #13 *** | | +-*** see entry #21 *** | +-[entry #10] | transition: transition_3103(-1) | speaker: variable_1 | listener: variable_2 | text: Since we took back Omega, I've been consolidating my resources for the war. It's a little easier to coordinate from here. | +-[reply #7] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: So, unfortunately, I'll be slumming it on the Citadel for the time being. | +-[reply #8] | listener: variable_3 | +-*** see entry #13 *** | +-*** see entry #21 *** +-*** see entry #12 *** +-[entry #59] condition: plot.bools[20102] == 1 speaker: variable_1 listener: variable_2 +-[reply #49] | listener: variable_3 | +-[entry #60] | condition: conditional_1265(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #50] | | listener: variable_3 | | text: What's on your mind, Aria? | | +-[entry #61] | | transition: transition_2374(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I'll be retaking Omega from Cerberus. If you help, all the resources there, including me, are yours for the war. | | +-[reply #51] | | listener: variable_3 | | text: Sounds like a plan. | | +-[entry #62] | | speaker: variable_1 | | listener: variable_2 | | text: The actual plan is just about ready. When you are, contact me from your ship. | +-[reply #52] | listener: variable_3 | +-[entry #63] | | condition: plot.bools[20101] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: The plan to reclaim Omega is taking shape. | | +-[reply #53] | | listener: variable_3 | | +-*** see entry #27 *** | +-[entry #64] | | condition: plot.bools[20099] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: But since you're here, let's talk. | | +-[reply #54] | | listener: variable_3 | | text: What's on your mind, Aria? | | +-[entry #65] | | transition: transition_2374(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I'll be retaking Omega from Cerberus. If you help, all the resources there, including me, are yours for the war. | | +-[reply #55] | | listener: variable_3 | | text: Sounds like a plan. | | +-[entry #66] | | speaker: variable_1 | | listener: variable_2 | | text: The actual plan is just about ready. When you are, contact me from your ship. | | +-[reply #56] | | listener: variable_3 | | +-[entry #67] | | speaker: variable_1 | | listener: variable_2 | | text: Now, I'm very busy. Did you need need something? | | +-[choice] | | | text: Aria | | | category: INVESTIGATE | | | +-*** see reply #42 *** | | +-[choice] | | | text: Omega | | | category: INVESTIGATE | | | +-*** see reply #40 *** | | +-[choice] | | | text: Citadel | | | category: INVESTIGATE | | | +-[reply #57] | | | condition: conditional_2047(-1) | | | listener: variable_3 | | | text: Why come here of all places? | | | +-[entry #69] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I guess I have a secret weakness for repression. | | | +-[reply #58] | | | listener: variable_3 | | | +-[entry #70] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Truth is, it's all about access, and the Citadel is well-connected. | | | +-[reply #59] | | | listener: variable_3 | | | +-[entry #71] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'll suffer through the nauseating hypocrisy as long as I have to. | | | +-[choice] | | | | text: Aria | | | | category: INVESTIGATE | | | | +-*** see reply #42 *** | | | +-[choice] | | | | text: Omega | | | | category: INVESTIGATE | | | | +-*** see reply #40 *** | | | +-[choice] | | | | text: Citadel | | | | category: INVESTIGATE | | | | +-*** see reply #57 *** | | | +-[choice] | | | | text: Blood Pack | | | | category: INVESTIGATE | | | | +-*** see reply #28 *** | | | +-[choice] | | | | text: Blood Pack | | | | category: INVESTIGATE | | | | +-*** see reply #31 *** | | | +-[choice] | | | | text: Blue Suns | | | | category: INVESTIGATE | | | | +-*** see reply #33 *** | | | +-[choice] | | | | text: Blue Suns | | | | category: INVESTIGATE | | | | +-*** see reply #36 *** | | | +-[choice] | | | | text: Eclipse | | | | category: INVESTIGATE | | | | +-*** see reply #21 *** | | | +-[choice] | | | | text: Eclipse | | | | category: INVESTIGATE | | | | +-*** see reply #25 *** | | | +-[choice] | | | text: I'll leave you to it. | | | +-[reply #60] | | | listener: variable_3 | | | text: Good luck with that. | | | +-*** see entry #58 *** | | +-[choice] | | text: Nothing for now. | | +-*** see reply #48 *** | +-[entry #68] | condition: conditional_799(-1) | speaker: variable_1 | listener: variable_2 | text: What do you need from me? | +-[choice] | | text: Aria | | category: INVESTIGATE | | +-*** see reply #42 *** | +-[choice] | | text: Omega | | category: INVESTIGATE | | +-*** see reply #40 *** | +-[choice] | | text: Citadel | | category: INVESTIGATE | | +-*** see reply #57 *** | +-[choice] | | text: Citadel | | category: INVESTIGATE | | +-*** see reply #57 *** | +-*** see reply #3 *** +-[reply #61] | listener: variable_3 | +-[entry #72] | | condition: conditional_800(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #62] | | listener: variable_3 | | +-[entry #73] | | condition: conditional_1265(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #63] | | listener: variable_3 | | +-[entry #74] | | | condition: conditional_1267(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #64] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[choice] | | | text: Omega | | | category: INVESTIGATE | | | +-[reply #65] | | | condition: conditional_1645(-1) | | | listener: variable_3 | | | text: What's your plan for retaking Omega? | | | +-[entry #75] | | | speaker: variable_1 | | | listener: variable_2 | | | text: By brute force. | | | +-[reply #66] | | | listener: variable_3 | | | +-[entry #76] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: It's going to be a hell of a mission, believe me. | | | +-[entry #77] | | | condition: plot.bools[20099] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: And you'll be one of my brutes. | | | +-[reply #67] | | | listener: variable_3 | | | +-[entry #78] | | | | condition: plot.bools[20099] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'll give you the details when we're ready to go. | | | | +-[reply #68] | | | | listener: variable_3 | | | | +-[entry #79] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The Illusive Man's about to find out what I'm made of. It's going to be an incredibly cathartic experience. | | | | +-[choice] | | | | | text: My new task force | | | | | category: INVESTIGATE | | | | | +-*** see reply #11 *** | | | | +-[choice] | | | | | text: Blood Pack | | | | | category: INVESTIGATE | | | | | +-*** see reply #28 *** | | | | +-[choice] | | | | | text: Blood Pack | | | | | category: INVESTIGATE | | | | | +-*** see reply #31 *** | | | | +-[choice] | | | | | text: Blue Suns | | | | | category: INVESTIGATE | | | | | +-*** see reply #33 *** | | | | +-[choice] | | | | | text: Blue Suns | | | | | category: INVESTIGATE | | | | | +-*** see reply #36 *** | | | | +-[choice] | | | | | text: Eclipse | | | | | category: INVESTIGATE | | | | | +-*** see reply #21 *** | | | | +-[choice] | | | | | text: Eclipse | | | | | category: INVESTIGATE | | | | | +-*** see reply #25 *** | | | | +-[choice] | | | | | text: Omega | | | | | category: INVESTIGATE | | | | | +-*** see reply #65 *** | | | | +-[choice] | | | | text: I should get going. | | | | +-*** see reply #20 *** | | | +-*** see entry #79 *** | | +-*** see entry #13 *** | | +-*** see entry #21 *** | +-[entry #80] | condition: conditional_1266(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #69] | listener: variable_3 | +-[entry #81] | | condition: conditional_704(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #70] | | listener: variable_3 | | +-*** DIALOG END *** | +-*** see entry #8 *** | +-*** see entry #27 *** +-[reply #71] listener: variable_3 +-[entry #82] | condition: plot.bools[19873] == 1 | speaker: variable_1 | listener: variable_2 | text: Someone pushed Sayn to seize control of Eclipse, and Bailey gets to keep Jona Sederis locked up. | +-[reply #72] | listener: variable_3 | text: Win win. | +-[entry #87] | speaker: variable_1 | listener: variable_2 | text: I'm impressed. Blue Suns, Blood Pack, and Eclipse all in my pocket. What do you have to say for yourself? | +-[choice] | | text: My new task force | | category: INVESTIGATE | | +-*** see reply #11 *** | +-[choice] | | text: Eclipse | | category: INVESTIGATE | | +-*** see reply #21 *** | +-[choice] | | text: Blue Suns | | category: INVESTIGATE | | +-*** see reply #33 *** | +-[choice] | | text: Blood Pack | | category: INVESTIGATE | | +-*** see reply #28 *** | +-[choice] | | text: Omega | | category: INVESTIGATE | | +-*** see reply #16 *** | +-[choice] | | text: Omega | | category: INVESTIGATE | | +-*** see reply #65 *** | +-[choice] | text: I should get going. | +-*** see reply #20 *** +-[entry #83] | condition: plot.bools[19373] == 1 | speaker: variable_1 | listener: variable_2 | text: I'm very pleased Jona Sederis was released, Shepard. | +-[reply #73] | listener: variable_3 | +-[entry #84] | | condition: plot.bools[19874] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Funny thing, though: Sayn, her second in command, put a blaster to her head. | | +-[reply #74] | | listener: variable_3 | | text: Hope he pulled the trigger. | | +-[entry #85] | | speaker: variable_1 | | listener: variable_2 | | text: Apparently, insane brain matter splatters like any other. | | +-[reply #75] | | listener: variable_3 | | +-*** see entry #87 *** | +-[entry #86] | speaker: variable_1 | listener: variable_2 | text: She resumed control of Eclipse and immediately assassinated the dignitaries who trapped her. | +-[reply #76] | listener: variable_3 | text: This war will see a lot of collateral damage. | +-*** see entry #87 *** +-[entry #88] | condition: plot.bools[19376] == 1 | speaker: variable_1 | listener: variable_2 | text: Jona Sederis still rots in jail. Why are you pestering me? | +-[choice] | | text: Eclipse | | category: INVESTIGATE | | +-*** see reply #25 *** | +-[choice] | | text: Blue Suns | | category: INVESTIGATE | | +-*** see reply #33 *** | +-[choice] | | text: Omega | | category: INVESTIGATE | | +-*** see reply #16 *** | +-[choice] | | text: Omega | | category: INVESTIGATE | | +-*** see reply #65 *** | +-[choice] | text: I should get to it | +-*** see reply #39 *** +-[entry #89] | condition: plot.bools[19363] == 1 | speaker: variable_1 | listener: variable_2 | text: Darner Vosque enjoyed your little meeting. | +-[reply #77] | listener: variable_3 | +-[entry #90] | | condition: plot.bools[19357] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I'm impressed you found a way to get General Oraka to back off the Blue Suns. | | +-[reply #78] | | listener: variable_3 | | text: Violence can often be avoided. | | +-[entry #91] | | speaker: variable_1 | | listener: variable_2 | | text: But at the expense of time, which we don't have a lot of. | | +-[reply #79] | | listener: variable_3 | | +-[entry #95] | | speaker: variable_1 | | listener: variable_2 | | text: This leaves only the Eclipse. I've leaned on the Council to release Jona Sederis from prison, but Commander Bailey is stalling. | | +-[reply #84] | | listener: variable_3 | | +-[entry #96] | | transition: transition_1725(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Get him to stand down, and Sederis will bend her knee to me. Questions? | | +-[choice] | | | text: Eclipse | | | category: INVESTIGATE | | | +-*** see reply #25 *** | | +-[choice] | | | text: Blue Suns | | | category: INVESTIGATE | | | +-*** see reply #33 *** | | +-[choice] | | | text: Omega | | | category: INVESTIGATE | | | +-*** see reply #16 *** | | +-[choice] | | | text: Omega | | | category: INVESTIGATE | | | +-*** see reply #65 *** | | +-[choice] | | text: I should get to it | | +-*** see reply #39 *** | +-[entry #92] | speaker: variable_1 | listener: variable_2 | text: I figured Oraka would have to be eliminated. Was hoping we could save him. So many of his people have died. | +-[choice] | | text: Save the act. | | category: DISAGREE | | +-[reply #80] | | listener: variable_3 | | text: Don't pretend to care, Aria. | | +-[entry #93] | | speaker: variable_1 | | listener: variable_2 | | text: Don't presume you know me, Shepard. I have a lot of turians in my organization. Some are friends. | | +-[reply #81] | | listener: variable_3 | | text: Uh-huh. | | +-*** see entry #95 *** | +-[choice] | text: Glad you care. | category: AGREE | +-[reply #82] | listener: variable_3 | text: Empathy coming from you is a nice surprise. | +-[entry #94] | speaker: variable_1 | listener: variable_2 | text: There's more to me than you know, Shepard. | +-[reply #83] | listener: variable_3 | text: Apparently so. | +-*** see entry #95 *** +-[entry #97] | condition: plot.bools[19352] == 1 | speaker: variable_1 | listener: variable_2 | text: Narl tells me Kreete fell for our ambush. I knew he couldn't resist getting his hands on you. | +-[reply #85] | listener: variable_3 | text: Next time, warn me I'm your bait. | +-[entry #98] | speaker: variable_1 | listener: variable_2 | text: I'll consider it. Your timing is excellent, by the way. Darner Vosque, the leader of the Blue Suns, just arrived on the Citadel. | +-[reply #86] | listener: variable_3 | +-[entry #99] | transition: transition_1707(-1) | speaker: variable_1 | listener: variable_2 | text: Seek him out. Vosque knows what needs to be done. Any questions? | +-[choice] | | text: Blue Suns | | category: INVESTIGATE | | +-*** see reply #36 *** | +-[choice] | | text: Blood Pack | | category: INVESTIGATE | | +-*** see reply #28 *** | +-[choice] | | text: Omega | | category: INVESTIGATE | | +-*** see reply #16 *** | +-[choice] | | text: Omega | | category: INVESTIGATE | | +-*** see reply #65 *** | +-[choice] | text: I should get to it | +-*** see reply #39 *** +-[entry #100] condition: plot.bools[19343] == 1 speaker: variable_1 listener: variable_2 text: Narl is waiting, Shepard. Is there something you need from me first? +-[choice] | text: Blood Pack | category: INVESTIGATE | +-*** see reply #31 *** +-[choice] | text: Omega | category: INVESTIGATE | +-*** see reply #16 *** +-[choice] | text: Omega | category: INVESTIGATE | +-*** see reply #65 *** +-[choice] text: I should get to it +-*** see reply #39 *** [biod_cithub_wardsflux_loc_int.citwrd_rp1_aria_m_D.citwrd_rp1_aria_m_dlg] speaker_list: citwrd_immigration_officer, global_newcouncil_asari, global_oldcouncil_asari +-[entry #0] transition: transition_2375(-1) speaker: citwrd_immigration_officer listener: variable_2 text: So you admit you and your thugs are here illegally. +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_4807(-1) speaker: citwrd_immigration_officer listener: variable_2 text: I don't care who you are--you're required to go through processing like all other refugees. Come with me. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Sheerk, get me the asari councilor. +-[reply #2] listener: variable_3 +-[entry #3] | condition: plot.bools[13002] == 1 | speaker: global_newcouncil_asari | listener: variable_2 | text: Aria, to what do I owe the pleasure? | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Nothing, thank you. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: plot.bools[13002] == 1 | | speaker: global_newcouncil_asari | | listener: variable_2 | | text: Anytime. | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: citwrd_immigration_officer | | text: I think we're done here. | | +-[reply #8] | | | condition: conditional_937(-1) | | | listener: variable_3 | | | text: I guess there's one rule on the Citadel, huh? | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | text: Then why are you here? | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Cerberus stole Omega from me. The Illusive Man is now squarely at the top of my shit list. | | | +-[choice] | | | | text: What happened? | | | | category: INVESTIGATE | | | | +-[reply #15] | | | | listener: variable_3 | | | | text: How did Cerberus defeat you? | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Deceit. Distraction. And a big fucking army. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: They lured me away from Omega and ambushed me. I escaped, but Cerberus had already laid siege. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: By the time I could launch an assault, they were too entrenched. | | | | +-[choice] | | | | | text: But you're alive. | | | | | category: AGREE | | | | | +-[reply #18] | | | | | transition: transition_2560(-1) | | | | | listener: variable_3 | | | | | text: At least you escaped to fight another day. | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #19] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I'll take Omega back, but I'll get to that. You're here because I have a proposition. | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | text: I'm listening. | | | | | | +-[entry #23] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: The way I see it, if you don't defeat the Reapers, we're all dead. Won't matter where I'm sitting. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #24] | | | | | | transition: transition_4689(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: On Omega, I kept the Blood Pack, Blue Suns, and Eclipse in check. Now, they're running amok. Nobody wants that. | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | +-[entry #25] | | | | | | transition: transition_4688(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Unite them under my rule, and you'll have a powerful and ruthless force for your war. | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | transition: transition_4687(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I've laid the groundwork with all three groups. I just need you to close the deals. | | | | | | +-[choice] | | | | | | | text: Those gangs are scum. | | | | | | | category: AGREE | | | | | | | +-[reply #28] | | | | | | | default action | | | | | | | major decision | | | | | | | transition: transition_2560(-1) | | | | | | | listener: variable_3 | | | | | | | text: Give a criminal a gun, he'll shoot you in the back. | | | | | | | +-[entry #27] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: They already have guns, Shepard. I'll make sure they point them at the Reapers. | | | | | | | +-[reply #29] | | | | | | | listener: variable_3 | | | | | | | +-[entry #28] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I'm trying to help you. Why don't you think it over. | | | | | | | | +-[reply #30] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #31] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Meet with Narl, my agent who's dealing with the Blood Pack. The Blue Suns leader is incognito here on the Citadel--he'll be expecting you. | | | | | | | | | +-[reply #34] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #32] | | | | | | | | | transition: transition_2800(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: And I already have a deal with Jona Sederis, the Eclipse leader. You just have to get your friend Commander Bailey to let her out of jail. | | | | | | | | | +-[reply #35] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #33] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Bailey respects you. Lean on him. | | | | | | | | | +-[reply #36] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #34] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I think a united force of professional mercs is worth it, don't you? | | | | | | | | | | +-[reply #37] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #35] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: It's always a pleasure, Shepard. Let me know if you want to talk later. | | | | | | | | | +-[entry #36] | | | | | | | | | condition: plot.bools[20099] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Now, a united force of professional mercs is just one thing I can offer you. | | | | | | | | | +-[reply #38] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #37] | | | | | | | | | transition: transition_2374(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Like I said, Cerberus took Omega from me. If you help me get it back, all the resources there are yours. Including me. | | | | | | | | | +-[reply #39] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Sounds interesting. | | | | | | | | | +-[entry #38] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I'm lining it up now. Contact me from your ship when you're ready, and I'll brief you. | | | | | | | | | +-[reply #40] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #35 *** | | | | | | | | +-[entry #64] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Meet with Narl, my agent who's dealing with the Blood Pack. He can tell you everything you need to know. | | | | | | | | +-[reply #59] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #36 *** | | | | | | | | +-*** see entry #35 *** | | | | | | | +-[entry #29] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I'd advise you to rise to the occasion. | | | | | | | +-[reply #31] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #36 *** | | | | | | | +-*** see entry #35 *** | | | | | | +-[choice] | | | | | | text: Whatever it takes. | | | | | | category: DISAGREE | | | | | | +-[reply #32] | | | | | | transition: transition_2563(-1) | | | | | | listener: variable_3 | | | | | | text: If they'll fight Reapers, I'll take them. | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Now that's a bottom-line I can respect. | | | | | | +-[reply #33] | | | | | | listener: variable_3 | | | | | | +-*** see entry #31 *** | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'll take Omega back in good time. For now, you're here because I have a proposition. | | | | | +-*** see reply #24 *** | | | | +-[choice] | | | | text: Payback is hell. | | | | category: DISAGREE | | | | +-[reply #20] | | | | default action | | | | major decision | | | | transition: transition_2563(-1) | | | | listener: variable_3 | | | | text: If it were me, I'd want revenge. | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-*** see entry #19 *** | | | | +-*** see entry #21 *** | | | +-[choice] | | | | text: But you're alive. | | | | category: AGREE | | | | +-*** see reply #18 *** | | | +-[choice] | | | text: Payback is hell. | | | category: DISAGREE | | | +-*** see reply #20 *** | | +-[reply #10] | | | condition: conditional_2369(-1) | | | listener: variable_3 | | | text: I was asked here. | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes. How very obedient of you. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I apologize for my surroundings. This place can't hold a candle to Omega. | | | +-[reply #14] | | | listener: variable_3 | | | text: Then why did you leave? | | | +-*** see entry #13 *** | | +-[reply #12] | | listener: variable_3 | | text: I didn't want to interrupt. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: How very obedient of you. | | +-[reply #13] | | listener: variable_3 | | +-*** see entry #12 *** | +-[entry #7] | speaker: global_oldcouncil_asari | listener: variable_2 | text: My pleasure. | +-[reply #7] | listener: variable_3 | +-*** see entry #8 *** +-[entry #4] speaker: global_oldcouncil_asari listener: variable_2 text: Greetings, Aria. Is there something you need? +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-[entry #39] speaker: variable_1 listener: variable_2 text: Yes. And it only took C-Sec three weeks to figure it out. +-[entry #40] speaker: variable_1 listener: variable_2 text: I don't think so. +-[entry #41] speaker: variable_1 listener: variable_2 text: I'm being asked to submit to immigration processing. +-[reply #41] listener: variable_3 +-[entry #42] | condition: plot.bools[13002] == 1 | speaker: global_newcouncil_asari | listener: variable_2 | text: I see. | +-[reply #42] | listener: variable_3 | +-[entry #43] | speaker: global_newcouncil_asari | listener: variable_2 | text: And now you've been processed. Is there anything else? | +-[reply #43] | listener: variable_3 | +-*** DIALOG END *** +-[entry #44] speaker: global_oldcouncil_asari listener: variable_2 text: Of course you are. +-[reply #44] listener: variable_3 +-[entry #45] speaker: global_oldcouncil_asari listener: variable_2 text: Done. What else can I do for you? +-[reply #45] listener: variable_3 +-*** DIALOG END *** +-[entry #46] speaker: variable_1 listener: variable_2 +-[reply #46] listener: variable_3 +-[entry #47] speaker: variable_1 listener: variable_2 text: Enjoy the show, Shepard? +-[entry #48] speaker: variable_1 listener: variable_2 text: I guess so. +-[reply #47] listener: variable_3 +-[entry #49] speaker: variable_1 listener: variable_2 text: I hate this place. So sickeningly uptight. +-[entry #50] speaker: variable_1 listener: variable_2 +-[reply #48] listener: variable_3 +-[entry #51] speaker: variable_1 listener: variable_2 text: He will pay for every second I've spent in this bureaucratic hellhole. +-[entry #52] speaker: variable_1 listener: variable_2 text: And that day is coming. +-[entry #53] speaker: variable_1 listener: variable_2 text: Glad to see we think alike. +-[entry #54] speaker: variable_1 listener: variable_2 text: It's in my interest to help you. +-[reply #49] listener: variable_3 text: What are you offering, Aria? +-[entry #55] speaker: variable_1 listener: variable_2 +-[reply #50] listener: variable_3 text: You obviously don't know Bailey very well. +-[entry #56] condition: conditional_1146(-1) speaker: variable_1 listener: variable_2 +-[reply #51] listener: variable_3 +-[entry #57] | speaker: variable_1 | listener: variable_2 | text: You know, Shepard, they have a lot of laws here--loitering might be one of them. | +-[reply #52] | listener: variable_3 | text: I'm responding to your message, Aria. | +-[entry #58] | speaker: variable_1 | listener: variable_2 | +-[reply #53] | | listener: variable_3 | | text: About gaining control of the merc gangs and using them for the war? So what do I have to do? | | +-*** see entry #31 *** | | +-*** see entry #64 *** | +-[reply #54] | | listener: variable_3 | | text: Why's that? | +-[reply #55] | listener: variable_3 | text: What do I have to do? | +-*** see entry #31 *** | +-*** see entry #64 *** +-[entry #59] | speaker: variable_1 | listener: variable_2 | text: I'm laying the groundwork now. I hope I can count on your assistance when the time comes. | +-[choice] | | text: Those gangs are scum. | | category: AGREE | | +-*** see reply #28 *** | +-[choice] | text: Whatever it takes. | category: DISAGREE | +-*** see reply #32 *** +-[entry #60] | speaker: variable_1 | listener: variable_2 | text: I've made progress with the Blood Pack. I need you to close the deal while I work out details with the other groups. | +-[choice] | | text: Those gangs are scum. | | category: AGREE | | +-*** see reply #28 *** | +-[choice] | text: Whatever it takes. | category: DISAGREE | +-*** see reply #32 *** +-[entry #61] | speaker: variable_1 | listener: variable_2 | text: You'll hear from me soon. | +-[reply #56] | listener: variable_3 | +-*** see entry #36 *** | +-*** see entry #35 *** +-[entry #62] | speaker: variable_1 | listener: variable_2 | text: My agent, Narl, is dealing with the Blood Pack. Meet him at his apartment in the Wards. | +-[reply #57] | listener: variable_3 | +-*** see entry #36 *** | +-*** see entry #35 *** +-[entry #63] | speaker: variable_1 | listener: variable_2 | text: My agent, Narl, is handling the Blood Pack, He's got an apartment in the Wards. The Blue Suns leader is incognito in the refugee camps. | +-[reply #58] | listener: variable_3 | +-*** see entry #32 *** +-*** see entry #64 *** [biod_citsam_100landingpad_loc_int.citsam_firststeps_a_D.citsam_firststeps_a_dlg] speaker_list: hench_prothean, hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_liara, hench_marine, hench_tali +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The shuttle is warm, recently used. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_5(-1) | speaker: hench_ashley | listener: variable_2 | text: Another shuttle. Still warm. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_7(-1) | speaker: hench_edi | listener: variable_2 | text: This C-111 Skyline shuttle is exuding heat, indicating recent use. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] | condition: conditional_6(-1) | speaker: hench_garrus | listener: variable_2 | text: My visor's IR says this shuttle's warm. Recent visitor? | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] | condition: conditional_4(-1) | speaker: hench_kaidan | listener: variable_2 | text: There's heat coming off that shuttle. Someone just used it. | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] | condition: conditional_3(-1) | speaker: hench_liara | listener: variable_2 | text: The shuttle's warm. We may have a visitor. | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_32(-1) | speaker: hench_marine | listener: variable_2 | text: Shuttle's warm. You think the keys are still inside? | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Shuttle's warm. Someone just arrived. +-[reply #8] listener: variable_3 +-*** DIALOG END *** [biod_citsam_110wrapup_loc_int.citsam_esc_decision_m_D.citsam_esc_decision_m_dlg] speaker_list: global_shuttle_pilot +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_1627(-1) speaker: variable_1 listener: variable_2 text: Rila... there wasn't even time to say goodbye. +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[19593] == 1 | speaker: variable_1 | listener: variable_2 | text: You said you'd help her. She could have come with us! | +-[choice] | | text: She chose to save you. | | category: AGREE | | +-[reply #2] | | listener: variable_3 | | text: You would have died if Rila hadn't sacrificed herself. She didn't want that. | | +-[entry #4] | | transition: transition_2560(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #4] | | | condition: plot.bools[19472] == 1 | | | listener: variable_3 | | | text: I couldn't, Falere. I'm sorry. | | | +-[entry #6] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #7] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Years of discipline... and I lash out at the one who just helped me. | | | +-[reply #6] | | | listener: variable_3 | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Are you sure? | | | | category: AGREE | | | | +-[reply #9] | | | | listener: variable_3 | | | | text: This place is ruined. Can you survive here? | | | | +-[entry #11] | | | | transition: transition_2562(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I vowed I'd never leave this planet. And I never will. | | | | +-[reply #10] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[choice] | | | text: I can't let you live. | | | category: DISAGREE | | | +-[reply #11] | | | default action | | | major decision | | | listener: variable_3 | | | text: I risk the Reapers getting ahold of you if you stay. | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #15] | | | | transition: transition_2564(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Goodbye. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[choice] | | | category: RENEGADE INTERRUPT | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #17] | | | transition: transition_1633(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #18] | | | transition: transition_2565(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #18] | | | listener: variable_3 | | | text: Land the shuttle. | | +-[reply #7] | | listener: variable_3 | | text: Stand down. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: I'm the last of my kind, and even now I'm giving you a reason to finish what the asari soldiers started. | | +-[reply #8] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Are you sure? | | | category: AGREE | | | +-*** see reply #9 *** | | +-[choice] | | text: I can't let you live. | | category: DISAGREE | | +-*** see reply #11 *** | +-[choice] | text: She was beyond help. | category: DISAGREE | +-[reply #3] | default action | major decision | listener: variable_3 | text: Rila was struggling not to attack. She already belonged to the Reapers. | +-[entry #5] | transition: transition_2563(-1) | speaker: variable_1 | listener: variable_2 | +-*** see reply #4 *** | +-*** see reply #7 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: She could have come with us. We could have helped her! +-[choice] | text: She chose to save you. | category: AGREE | +-*** see reply #2 *** +-[choice] text: She was beyond help. category: DISAGREE +-*** see reply #3 *** +-[entry #20] speaker: variable_1 listener: variable_2 text: There must have been another way. We could have found a cure. +-[reply #19] listener: variable_3 text: It was too late. +-[entry #21] speaker: variable_1 listener: variable_2 text: You don't know that! We could have tried something. Anything! +-[reply #20] listener: variable_3 +-*** DIALOG END *** +-[entry #22] speaker: variable_1 listener: variable_2 text: She wasn't a monster! +-[reply #21] listener: variable_3 text: There's nothing we could have done. +-[entry #23] speaker: variable_1 listener: variable_2 text: You're saying that because you ran. And you took me with you! +-[reply #22] listener: variable_3 +-*** DIALOG END *** +-[entry #24] speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #25] speaker: variable_1 listener: variable_2 text: You should have left me with Rila! +-[reply #24] listener: variable_3 +-*** DIALOG END *** +-[entry #26] speaker: variable_1 listener: variable_2 text: I'm sorry. There's no place for me outside these walls. Please, let me stay here. +-[entry #27] speaker: variable_1 listener: variable_2 text: After what they did to Rila? I would never let them. +-[reply #25] listener: variable_3 text: You can't promise that. +-[entry #28] speaker: variable_1 listener: variable_2 text: Then I go to join my sister. +-[reply #26] listener: variable_3 +-*** DIALOG END *** +-[entry #29] speaker: variable_1 listener: variable_2 +-[reply #27] listener: variable_3 +-[entry #30] speaker: variable_1 listener: variable_2 text: I wouldn't do well in the outside world. Leave me here. +-[entry #31] speaker: global_shuttle_pilot listener: variable_2 text: Coming in now, Commander. +-[reply #28] listener: variable_3 text: Let's get out of here. +-[entry #32] speaker: variable_1 listener: variable_2 +-[entry #33] speaker: variable_1 listener: variable_2 text: ... I promise they won't find me here alive. +-[reply #29] listener: variable_3 +-[entry #34] speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #35] speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 text: All clear. You can bring the shuttle around. +-[entry #36] speaker: global_shuttle_pilot listener: variable_2 text: I'll follow the smoke, Commander. +-[reply #32] listener: variable_3 +-[entry #37] speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-*** see entry #32 *** +-[entry #38] speaker: variable_1 listener: variable_2 text: If the Reapers come again... +-[reply #34] listener: variable_3 +-[entry #39] speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-*** DIALOG END *** +-[entry #40] speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 text: Bring the shuttle, and get Asari High Command on the line. +-[entry #41] speaker: global_shuttle_pilot listener: variable_2 text: Right, Commander. [biod_citsam_110wrapup_loc_int.citsam_esc_decision_sam_m_D.citsam_esc_decision_sam_m_dlg] speaker_list: citsam_falere, hench_liara, hench_tali, hench_garrus, hench_prothean, hench_kaidan, hench_ashley, hench_marine, global_samara, global_shuttle_pilot +-[entry #0] transition: transition_1627(-1) speaker: citsam_falere listener: variable_2 text: Rila... there wasn't even time to say goodbye! +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Rila made her choice, and it has reminded me of what is truly important, why I swore I'd lay down my life. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: My daughters. You were all so much stronger than I believed. +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #4] | transition: transition_1632(-1) | speaker: citsam_falere | listener: variable_2 | text: Mother... Why would she do this after Rila saved our lives? | +-[reply #4] | listener: variable_3 | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: You did nothing to cause this, Falere. Samara made her choice. | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | speaker: citsam_falere | | listener: variable_2 | | text: She shouldn't have had to. | | +-[reply #6] | | listener: variable_3 | | +-[entry #19] | | speaker: citsam_falere | | listener: variable_2 | | text: My mother died because of her code... because I'm an Ardat-Yakshi. | | +-[reply #19] | | listener: variable_3 | | +-[entry #20] | | speaker: citsam_falere | | listener: variable_2 | | text: Please, leave me with her. | | +-[choice] | | | text: Are you sure? | | | category: AGREE | | | +-[reply #20] | | | listener: variable_3 | | | text: It's your choice, but the asari may not send ships here for a while. | | | +-[entry #21] | | | transition: transition_1627(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | +-[choice] | | text: You're too dangerous. | | category: DISAGREE | | +-[reply #22] | | default action | | major decision | | listener: variable_3 | | text: You're an Ardat-Yakshi, Falere. I can't risk you leaving this planet. | | +-[entry #23] | | speaker: citsam_falere | | listener: variable_2 | | +-[reply #23] | | | listener: variable_3 | | | +-[entry #24] | | | transition: transition_1627(-1) | | | speaker: citsam_falere | | | listener: variable_2 | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #25] | | | transition: transition_2564(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #25] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[choice] | | category: RENEGADE INTERRUPT | | +-[reply #26] | | listener: variable_3 | | +-[entry #26] | | transition: transition_2565(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #27] | | listener: variable_3 | | +-[entry #27] | | transition: transition_1627(-1) | | speaker: citsam_falere | | listener: variable_2 | | +-[reply #28] | | listener: variable_3 | | +-[entry #28] | | transition: transition_1633(-1) | | speaker: variable_1 | | listener: variable_2 | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Samara wouldn't have done it if she saw another way. | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: citsam_falere | | listener: variable_2 | | text: Then you knew her much better than I did. | | +-[reply #8] | | listener: variable_3 | | +-*** see entry #19 *** | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: It was the only way she could save yours. | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | speaker: citsam_falere | | listener: variable_2 | | text: Everything was finished. This didn't need to happen. | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #19 *** | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: To honor her warrior's code. No matter the price. | | +-[reply #11] | | listener: variable_3 | | +-[entry #12] | | speaker: citsam_falere | | listener: variable_2 | | text: She shouldn't have been the one to pay it. | | +-[reply #12] | | listener: variable_3 | | +-*** see entry #19 *** | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: We had no idea she would... This wasn't right. | | +-[reply #13] | | listener: variable_3 | | +-[entry #14] | | speaker: citsam_falere | | listener: variable_2 | | text: For a while, I hoped she'd found a way to take me with her. | | +-[reply #14] | | listener: variable_3 | | +-*** see entry #19 *** | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: I... I don't know. But it's not your fault. | | +-[reply #15] | | listener: variable_3 | | +-[entry #16] | | speaker: citsam_falere | | listener: variable_2 | | text: Thank you, but it isn't true. | | +-[reply #16] | | listener: variable_3 | | +-*** see entry #19 *** | +-[entry #17] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shit. She shouldn't have done this to you. | +-[reply #17] | listener: variable_3 | +-[entry #18] | speaker: citsam_falere | listener: variable_2 | text: No, she probably thought this was kind. | +-[reply #18] | listener: variable_3 | +-*** see entry #19 *** +-[choice] category: PARAGON INTERRUPT +-[reply #29] listener: variable_3 +-[entry #29] transition: transition_2562(-1) speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #30] speaker: citsam_falere listener: variable_2 text: I'll stay here--home--no matter what's become of it. +-[reply #31] listener: variable_3 +-[entry #31] transition: transition_2204(-1) speaker: variable_1 listener: variable_2 text: Once this war is over, and if I am able, I will visit. As a justicar should. +-[reply #32] listener: variable_3 +-[entry #32] speaker: variable_1 listener: variable_2 +-[choice] | text: You could stay, Samara. | category: AGREE | +-[reply #33] | default action | major decision | listener: variable_3 | text: I'd understand if you wanted to help Falere rebuild a home here. | +-[entry #33] | transition: transition_2560(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #34] | listener: variable_3 | +-[entry #34] | transition: transition_3557(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #35] | listener: variable_3 | +-*** DIALOG END *** +-[choice] text: It's time to fight, Samara. category: DISAGREE +-[reply #36] listener: variable_3 text: I meant it when I said the galaxy needs you against the Reapers. +-[entry #35] transition: transition_2563(-1) speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-[entry #36] speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 +-*** DIALOG END *** +-[entry #37] speaker: variable_1 listener: variable_2 text: Few can break the Reapers' hold. Rila's will was extraordinary, as was her love for you. +-[reply #39] listener: variable_3 +-[entry #38] speaker: citsam_falere listener: variable_2 text: We left her to die! +-[reply #40] listener: variable_3 +-[entry #39] speaker: citsam_falere listener: variable_2 text: What is that? +-[reply #41] listener: variable_3 +-[entry #40] speaker: variable_1 listener: variable_2 text: Falere... the Code demands an Ardat-Yakshi cannot live outside a monastery that no longer exists. +-[reply #42] listener: variable_3 +-[entry #41] speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 text: What are you doing? +-[entry #42] speaker: global_samara listener: variable_2 text: I'm sorry, Shepard. By the justicar's code... there is only one way to save Falere. +-[reply #44] listener: variable_3 +-[entry #43] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #44] speaker: citsam_falere listener: variable_2 text: Mother, no! +-[reply #46] listener: variable_3 +-*** DIALOG END *** +-[entry #45] speaker: global_samara listener: variable_2 text: Let... go! +-[reply #47] listener: variable_3 text: What are you doing? +-[entry #46] speaker: variable_1 listener: variable_2 text: Fulfilling the Code. +-[reply #48] listener: variable_3 text: By throwing your life away? +-[entry #47] speaker: global_samara listener: variable_2 text: I won't kill my last daughter! +-[reply #49] listener: variable_3 +-[entry #48] speaker: citsam_falere listener: variable_2 text: You won't have to! +-[reply #50] listener: variable_3 +-[entry #49] speaker: variable_1 listener: variable_2 +-[reply #51] listener: variable_3 +-[entry #50] speaker: variable_1 listener: variable_2 text: Falere? +-[reply #52] listener: variable_3 +-[entry #51] speaker: global_samara listener: variable_2 text: Without a proper monastery... +-[reply #53] listener: variable_3 +-[entry #52] speaker: citsam_falere listener: variable_2 text: I could have left any time. I don't need a building to honor my own code. +-[reply #54] listener: variable_3 +-[entry #53] speaker: citsam_falere listener: variable_2 text: And if the Reapers return, they won't take me alive. I promise. +-[reply #55] listener: variable_3 +-[entry #54] speaker: variable_1 listener: variable_2 text: Then... the Code permits you to stay, as you are. +-[reply #56] listener: variable_3 +-*** DIALOG END *** +-[entry #55] speaker: variable_1 listener: variable_2 text: It must wait now that I can help oppose the Reapers. +-[reply #57] listener: variable_3 +-[entry #56] speaker: variable_1 listener: variable_2 text: I'll speak with Falere then join your forces. If you'll have me, of course. +-[reply #58] listener: variable_3 text: I'd be honored. +-[entry #57] speaker: variable_1 listener: variable_2 text: The honor is mine, my friend. +-[reply #59] listener: variable_3 +-[entry #61] speaker: variable_1 listener: variable_2 +-[reply #63] listener: variable_3 text: Everything's taken care of down here. Bring in the shuttle. +-[entry #62] speaker: global_shuttle_pilot listener: variable_2 text: Right, Commander. I'll just follow the smoke. +-[reply #64] listener: variable_3 +-[entry #63] speaker: variable_1 listener: variable_2 +-[entry #58] speaker: variable_1 listener: variable_2 text: You were right. It's past time I joined your battle. +-[reply #60] listener: variable_3 +-[entry #59] speaker: variable_1 listener: variable_2 text: I'll fight in your armies, Shepard, once I speak with Falere. +-[reply #61] listener: variable_3 text: I'll be waiting. +-[entry #60] speaker: variable_1 listener: variable_2 text: Not for long. Thank you, my friend. +-[reply #62] listener: variable_3 +-*** see entry #61 *** +-[entry #64] speaker: citsam_falere listener: variable_2 text: I have no plans to leave, and I'd never let the Reapers take me alive. +-[reply #65] listener: variable_3 text: I can't take that chance. +-[entry #65] speaker: citsam_falere listener: variable_2 text: What are you doing? +-[reply #66] listener: variable_3 +-[entry #66] speaker: citsam_falere listener: variable_2 text: Isn't losing my family enough? +-[reply #67] listener: variable_3 +-*** DIALOG END *** +-[entry #67] speaker: variable_1 listener: variable_2 +-[reply #68] listener: variable_3 text: Bring the shuttle. I want off this planet. +-[entry #68] speaker: global_shuttle_pilot listener: variable_2 text: Getting your coordinates now, Commander. +-[reply #69] listener: variable_3 text: Just follow the smoke. +-[entry #69] speaker: citsam_falere listener: variable_2 +-[entry #70] speaker: citsam_falere listener: variable_2 text: Goodbye. +-[reply #70] listener: variable_3 +-[entry #71] speaker: variable_1 listener: variable_2 +-[reply #71] listener: variable_3 text: We need a pickup. +-[entry #72] speaker: global_shuttle_pilot listener: variable_2 text: Everything settled down there, Commander? +-[reply #72] listener: variable_3 text: As much as it'll ever be. +-[entry #73] speaker: citsam_falere listener: variable_2 +-[entry #74] transition: transition_1627(-1) speaker: citsam_falere listener: variable_2 text: I don't intend to rely on ships coming for me. +-[reply #73] listener: variable_3 +-[entry #75] speaker: citsam_falere listener: variable_2 +-[reply #74] listener: variable_3 +-[entry #76] speaker: citsam_falere listener: variable_2 text: If the Reapers return... I promise they won't find me here alive. +-[reply #75] listener: variable_3 +-[entry #77] speaker: citsam_falere listener: variable_2 +-[reply #76] listener: variable_3 text: We're done. Bring the shuttle over. +-[entry #78] speaker: global_shuttle_pilot listener: variable_2 text: Everything settled down there, Commander? +-[reply #77] listener: variable_3 text: Yeah. All clear. +-[entry #79] speaker: variable_1 listener: variable_2 [biod_citsam_200maintenance_loc_int.citsam_banshee_wail_a_D.citsam_banshee_wail_a_dlg] speaker_list: hench_ashley, hench_kaidan, hench_edi, hench_marine, hench_liara, hench_garrus, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Sounds close. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: hench_ashley | listener: variable_2 | text: A little too close. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Listen. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: hench_kaidan | listener: variable_2 | text: There's a lot more than one. | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: That vocalization exceeds asari vocal cord range. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: hench_edi | listener: variable_2 | text: As do those. | +-[reply #9] | listener: variable_3 | +-*** DIALOG END *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Like nails on a chalkboard. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: hench_marine | listener: variable_2 | text: And it's calling its buddies. | +-[reply #12] | listener: variable_3 | +-*** DIALOG END *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: That sound. | +-[reply #13] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-[entry #15] | speaker: hench_liara | listener: variable_2 | text: There's more than one out there. | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Sounds close. | +-[reply #16] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-[entry #18] | speaker: hench_garrus | listener: variable_2 | text: And it has friends. | +-[reply #18] | listener: variable_3 | +-*** DIALOG END *** +-[entry #19] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: That noise is... +-[reply #19] listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #21] speaker: hench_tali listener: variable_2 text: Oh, that's much worse. +-[reply #21] listener: variable_3 +-*** DIALOG END *** [biod_citsam_200maintenance_loc_int.citsam_logs_student_a_D.citsam_logs_student_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Tolae, you won't believe what Yanis managed to smuggle in: a copy of Vaenia! +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Meet us after supper in the library. Bring some study work. Rila's floor warden tonight, so act natural. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: We'll be by the east video banks. This is going to be so great. See you there! +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Oh, and delete this once you listen to it. Not like last time! +-[reply #3] listener: variable_3 +-*** DIALOG END *** [biod_citsam_200maintenance_loc_int.citsam_stoppedelevator_a_D.citsam_stoppedelevator_a_dlg] speaker_list: hench_marine, hench_tali, hench_liara, hench_garrus, hench_edi, hench_kaidan, hench_ashley +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: No elevator. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: No elevator. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Elevator disabled. To prevent entry or escape, I wonder... +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: No elevator. Or power. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The elevator appears nonfunctional. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: No elevator. +-[entry #7] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: No elevator. Just as well. They're kill zones. [biod_citsam_200maint_conv_loc_int.citsam_soldier_log_v_D.citsam_soldier_log_v_dlg] speaker_list: hench_garrus, hench_prothean, hench_marine, hench_liara, hench_kaidan, hench_ashley, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Reapers. Looks like we know why the commando teams went silent. | +-[reply #2] | listener: variable_3 | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: A floor plan marked with a NavPoint location for a bomb. It's planted inside the monastery's Great Hall. | | +-[reply #3] | | listener: variable_3 | | +-[entry #11] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | +-[reply #4] | | | listener: variable_3 | | | +-[entry #12] | | | | condition: conditional_462(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: At least it's no surprise nuke on Tuchanka, but the commandos want this place gone pretty badly. | | | | +-[choice] | | | | | text: It seems drastic. | | | | | category: AGREE | | | | | +-[reply #5] | | | | | listener: variable_3 | | | | | text: Ardat-Yakshi or not, evacuating this place would've saved a lot of lives. | | | | | +-[entry #15] | | | | | transition: transition_2560(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #6] | | | | | listener: variable_3 | | | | | text: If there's no survivors, let's get to the Great Hall and set off that bomb. | | | | +-[choice] | | | | text: I can't blame them. | | | | category: DISAGREE | | | | +-[reply #7] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: This place is a lost cause if it's already crawling with Reapers. | | | | +-[entry #16] | | | | transition: transition_2563(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #8] | | | | listener: variable_3 | | | | text: Let's get to the Great Hall and set off that bomb. | | | +-[entry #13] | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Sounds like the commandos were determined to tear the house down. | | | +-[choice] | | | | text: It seems drastic. | | | | category: AGREE | | | | +-*** see reply #5 *** | | | +-[choice] | | | text: I can't blame them. | | | category: DISAGREE | | | +-*** see reply #7 *** | | +-[entry #14] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: The commandos decided to purge this place. | | | +-[choice] | | | | text: It seems drastic. | | | | category: AGREE | | | | +-*** see reply #5 *** | | | +-[choice] | | | text: I can't blame them. | | | category: DISAGREE | | | +-*** see reply #7 *** | | +-[entry #17] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Guess the asari decided this place had to go. | | | +-[choice] | | | | text: It seems drastic. | | | | category: AGREE | | | | +-*** see reply #5 *** | | | +-[choice] | | | text: I can't blame them. | | | category: DISAGREE | | | +-*** see reply #7 *** | | +-[entry #18] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: So the commandos started the purge after all. | | | +-[choice] | | | | text: It seems drastic. | | | | category: AGREE | | | | +-*** see reply #5 *** | | | +-[choice] | | | text: I can't blame them. | | | category: DISAGREE | | | +-*** see reply #7 *** | | +-[entry #19] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Whoa. Drastic. Not like the asari to wipe something out unless it saves more lives than it costs. | | | +-[choice] | | | | text: It seems harsh. | | | | category: AGREE | | | | +-*** see reply #5 *** | | | +-[choice] | | | text: I can't blame them. | | | category: DISAGREE | | | +-*** see reply #7 *** | | +-[entry #20] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: If the asari want to blow up their own monastery, I say we help 'em out. | | | +-[choice] | | | | text: It seems drastic. | | | | category: AGREE | | | | +-*** see reply #5 *** | | | +-[choice] | | | text: Good call. | | | category: DISAGREE | | | +-*** see reply #7 *** | | +-[entry #21] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: So. The commandos thought the best course of action was reducing this place to rubble. | | +-[choice] | | | text: It seems drastic. | | | category: AGREE | | | +-*** see reply #5 *** | | +-[choice] | | text: I can't blame them. | | category: DISAGREE | | +-*** see reply #7 *** | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: A map marked with the NavPoint location of a bomb. They call it the Great Hall. | | +-*** see reply #3 *** | +-[entry #22] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: A map, showing the NavPoint location of a bomb. Some room called the Great Hall. | | +-*** see reply #3 *** | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: A floor plan marked with the NavPoint location of a bomb. It's inside the Great Hall. | | +-*** see reply #3 *** | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: A floor plan, marked with the NavPoint location of a bomb. It's in some place called the Great Hall. | | +-*** see reply #3 *** | +-[entry #25] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Map marked with a bomb's NavPoint location. Place called the Great Hall. | | +-*** see reply #3 *** | +-[entry #26] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: A map, with a NavPoint location for a bomb. It's in the Great Hall. | +-*** see reply #3 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It would seem the asari commandos fell silent because the Reapers were here to greet them. | +-*** see reply #2 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Reapers. Explains why the commandos never called in. | +-*** see reply #2 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: This was the commandos' captain. It seems they gave their lives fighting the Reapers. | +-*** see reply #2 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Reapers. Explains why Asari High Command never heard back from their commandos. | +-*** see reply #2 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Reapers. Looks like we know what made the asari commandos go silent. | +-*** see reply #2 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Reapers. I guess we know what happened to the asari's commandos. +-*** see reply #2 *** +-[entry #27] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 text: This monastery's out of the way. What do the Reapers want with Ardat-Yakshi? +-[entry #28] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 text: Anything useful? [biod_citsam_500cell_conv_loc_int.citsam_samara_intro_m_D.citsam_samara_intro_m_dlg] speaker_list: hench_tali, hench_garrus, hench_liara, hench_ashley, hench_kaidan, hench_prothean, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Very good. I almost didn't hear you. +-[reply #3] listener: variable_3 text: Samara? +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: It has been some time, Shepard. You are a most welcome sight. The corruption here runs deep. +-[reply #5] listener: variable_3 +-[entry #6] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: But what are you doing here? | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: My daughters live in this monastery, Tali. I am here for them. | +-[reply #7] | listener: variable_3 | +-[entry #17] | | condition: plot.bools[403] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Unfortunately, the Reapers had already infested this place by the time I arrived. | | +-[choice] | | | text: Are your children a threat? | | | category: INVESTIGATE | | | +-[reply #17] | | | listener: variable_3 | | | text: You met me hunting down your other Ardat-Yakshi daughter. Are these ones just as dangerous? | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Falere and Rila have followed the monastery's rules ever since they arrived. They've shown no inclination toward violence. | | | +-[reply #19] | | | listener: variable_3 | | | text: And you're here to save them... | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: They are my responsibility, and it's one that cannot be abandoned even as our galaxy crumbles. | | | +-[choice] | | | | text: We'll help search. | | | | category: AGREE | | | | +-[reply #20] | | | | listener: variable_3 | | | | text: Let's go together. Maybe your daughters can tell us why the Reapers hit this place. | | | | +-[entry #22] | | | | transition: transition_2560(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I suspect they will have much to tell us. It has been centuries since I last saw them. | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[choice] | | | text: I'm blowing this place up. | | | category: DISAGREE | | | +-[reply #22] | | | default action | | | major decision | | | listener: variable_3 | | | text: Find your daughters fast. I'm setting off a bomb the commandos brought here. | | | +-[entry #23] | | | transition: transition_2563(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: The Justicar Code demands I discover what happened to my children in this monastery. I cannot ignore it. | | | +-[reply #23] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[choice] | | | text: We'll help search. | | | category: AGREE | | | +-*** see reply #20 *** | | +-[choice] | | text: I'm blowing this place up. | | category: DISAGREE | | +-*** see reply #22 *** | +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: Unfortunately, the Reapers had already infested this place by the time I arrived. | +-[choice] | | text: Your children live here? | | category: INVESTIGATE | | +-[reply #18] | | listener: variable_3 | | text: Are your daughters Ardat-Yakshi? | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | text: Yes. Falere and Rila have lived here since they were very young. | | +-*** see reply #19 *** | +-[choice] | | text: We'll help search. | | category: AGREE | | +-*** see reply #20 *** | +-[choice] | text: I'm blowing this place up. | category: DISAGREE | +-*** see reply #22 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: What brings a justicar out here? | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: My daughters have lived here for centuries, Garrus. I've come for them. | +-[reply #9] | listener: variable_3 | +-*** see entry #17 *** | +-*** see entry #19 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I assume you're here on your own, Justicar. Perhaps for something special. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: You are correct. Two of my daughters live here, and I have come for them. | +-[reply #11] | listener: variable_3 | +-*** see entry #17 *** | +-*** see entry #19 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: It's great you two know each other, but how'd you find this place? | +-[reply #12] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: I know the monastery well. My daughters live here, and I came to find them. | +-[reply #16] | listener: variable_3 | +-*** see entry #17 *** | +-*** see entry #19 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: You know each other--that's wild. So, why are you here? | +-[reply #13] | listener: variable_3 | +-*** see entry #16 *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: So you know the Commander... but why are you here? | +-[reply #14] | listener: variable_3 | +-*** see entry #16 *** +-[entry #15] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: You know everyone we meet, Commander? How'd she find this place? +-[reply #15] listener: variable_3 +-*** see entry #16 *** +-[entry #24] speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #25] speaker: variable_1 listener: variable_2 text: We're out of time. +-[reply #25] listener: variable_3 +-[entry #26] speaker: variable_1 listener: variable_2 text: We will meet again. I will draw these creatures off. +-[reply #26] listener: variable_3 text: Wait! +-[entry #27] speaker: variable_1 listener: variable_2 +-[reply #27] listener: variable_3 +-[entry #28] speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 text: Let's go. [biod_citsam_500cell_loc_int.citsam_logs_dead_commando_a_D.citsam_logs_dead_commando_a_dlg] +-[entry #0] transition: transition_4464(-1) speaker: variable_1 listener: variable_2 text: My name is Tashya Porae. I'm wounded. Bad. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Give this to my bondmate, Weshra. Asked her to go to the Citadel. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: And tell Weshra I love her. Tell her... sorry we fought. I was an idiot. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Didn't mean any of it, Weshra. Want... want you to have everything of mine, okay? +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Love you. I love you so-- +-[reply #4] listener: variable_3 +-*** DIALOG END *** [biod_citsam_600courtyard_loc_int.citsam_banshee_spawn_a_D.citsam_banshee_spawn_a_dlg] speaker_list: hench_ashley, hench_kaidan, hench_garrus, hench_marine, hench_prothean, hench_tali, hench_liara, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: What the hell? +-[entry #2] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: What is that? +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That one's new! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: What the hell's that? +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: A new enemy! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: What is that thing? +-[entry #7] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Goddess, what was that? +-[entry #8] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #9] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: That used to be a person. An asari. | +-[reply #2] | listener: variable_3 | +-[entry #10] | speaker: hench_liara | listener: variable_2 | text: What have the Reapers done? | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: That asari has undergone Reaper conversion. | +-[reply #4] | listener: variable_3 | +-[entry #12] | speaker: hench_edi | listener: variable_2 | text: We will have to inform Asari High Command. | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: That used to be an asari? | +-[reply #6] | listener: variable_3 | +-[entry #14] | speaker: hench_tali | listener: variable_2 | text: Poor Liara. I'm glad she's back on the Normandy. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Those were strange biotics. And powerful. | +-[reply #8] | listener: variable_3 | +-[entry #16] | speaker: hench_prothean | listener: variable_2 | text: The Reapers are converting asari slaves to their side. | +-[reply #9] | listener: variable_3 | +-*** DIALOG END *** +-[entry #17] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #18] | speaker: hench_marine | listener: variable_2 | text: We're fighting Reaperized-asari now? | +-[reply #11] | listener: variable_3 | +-[entry #19] | speaker: hench_marine | listener: variable_2 | text: Glad Liara isn't here to see this. | +-[reply #12] | listener: variable_3 | +-*** DIALOG END *** +-[entry #20] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: That thing used to be an asari? +-[reply #13] listener: variable_3 +-[entry #21] speaker: hench_garrus listener: variable_2 text: There's not much hope for anyone here, Shepard. +-[reply #14] listener: variable_3 +-*** DIALOG END *** +-[entry #22] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #23] | condition: conditional_561(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #16] | listener: variable_3 | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: New target! | +-[entry #25] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Heads up! | +-[entry #26] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Reaper asari! | +-[entry #27] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Hostile! | +-[entry #28] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Another one! | +-[entry #29] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Look out! | +-[entry #30] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Look sharp! +-[entry #31] speaker: variable_1 listener: variable_2 [biod_citsam_600courtyard_loc_int.citsam_courtyard_b_D.citsam_courtyard_b_dlg] speaker_list: hench_edi, hench_marine, hench_prothean, hench_ashley, hench_liara, hench_kaidan, hench_garrus +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: This was likely the Reapers' initial attack site. +-[reply #0] listener: variable_3 text: Think the monastery got any warning? +-[entry #1] speaker: hench_edi listener: variable_2 text: From the lack of signs of resistance, very little. +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Why'd the Reapers come all this way to wreck a monastery? +-[reply #13] listener: variable_3 text: They'll invade everywhere, eventually. +-[entry #16] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Yeah, but what makes asari nuns a priority target? | +-[reply #14] | listener: variable_3 | +-*** DIALOG END *** +-[entry #17] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I know. But if this place has some strategic value, I'm not seeing it. | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: An isolated fortress. The Ardat-Yakshi must have believed they were safe from the war. +-[reply #2] listener: variable_3 text: If they knew about it at all. +-[entry #4] speaker: hench_prothean listener: variable_2 text: They learned. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #5] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Not sure how I feel about doing the asari's dirty work. +-[reply #4] listener: variable_3 text: We need them on our side. +-[entry #6] | condition: conditional_561(-1) | speaker: hench_ashley | listener: variable_2 | text: Right. Guess we need to regain some trust after Thessia. +-[entry #7] speaker: hench_ashley listener: variable_2 text: Well, Asari Command owes us big-time for this. +-[reply #5] listener: variable_3 +-[entry #8] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Agreed. | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-*** DIALOG END *** +-[entry #10] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: This place is enormous. There must have been thousands of people living here. +-[reply #8] listener: variable_3 text: I haven't seen any survivors. +-[entry #11] speaker: hench_kaidan listener: variable_2 text: Me neither. And I bet most of them were civilians. +-[reply #9] listener: variable_3 +-*** DIALOG END *** +-[entry #12] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: It's too quiet. Are there any survivors? +-[reply #10] listener: variable_3 text: This fight didn't last long, by the look of it. +-[entry #13] speaker: hench_liara listener: variable_2 text: It wouldn't. The monastery only had a few guards to protect it, not an army. +-[reply #11] listener: variable_3 +-*** DIALOG END *** +-[entry #14] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #15] speaker: hench_garrus listener: variable_2 text: Why did the Reapers invade a monastery? +-*** see reply #13 *** [biod_citsam_610hallway_loc_int.citsam_falere_m_D.citsam_falere_m_dlg] speaker_list: hench_ashley, hench_kaidan, hench_garrus, hench_liara, hench_marine, hench_edi, hench_tali, hench_prothean +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: You okay? +-[entry #2] speaker: variable_1 listener: variable_2 text: I... thank you. I thought it was safe to come out of hiding, but they're everywhere. +-[reply #2] listener: variable_3 +-[entry #3] | condition: plot.bools[1664] == 1 | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Are you up to it? | | category: INVESTIGATE | | +-[reply #3] | | listener: variable_3 | | text: The last Ardat-Yakshi I met could handle herself in a fight. How about you? | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: We'll help find her. | | | category: AGREE | | | +-[reply #5] | | | default action | | | major decision | | | listener: variable_3 | | | text: We have to do it fast. Asari commandos left a bomb there. | | | +-[entry #7] | | | transition: transition_2560(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #6] | | | listener: variable_3 | | | +-[entry #8] | | | transition: transition_1930(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #11] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: She could be right, Shepard, but we came here to destroy the monastery. | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #18] | | | | | condition: plot.bools[205] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Shepard? Commander Shepard? | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #20] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I was. You couldn't save her, either. | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-[entry #24] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #25] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_prothean | | | | | | listener: variable_2 | | | | | | text: She's going to the Great Hall. | | | | | | +-[reply #23] | | | | | | | condition: plot.bools[19593] == 1 | | | | | | | listener: variable_3 | | | | | | | text: Come on. | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | text: She'd better not touch anything. | | | | | +-[entry #26] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: She's headed to the Great Hall. | | | | | | +-*** see reply #23 *** | | | | | | +-*** see reply #24 *** | | | | | +-[entry #27] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_edi | | | | | | listener: variable_2 | | | | | | text: She's headed to the Great Hall. | | | | | | +-*** see reply #23 *** | | | | | | +-*** see reply #24 *** | | | | | +-[entry #28] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_marine | | | | | | listener: variable_2 | | | | | | text: She's headed for the Great Hall. | | | | | | +-*** see reply #23 *** | | | | | | +-*** see reply #24 *** | | | | | +-[entry #29] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: She's headed to the Great Hall. | | | | | | +-*** see reply #23 *** | | | | | | +-*** see reply #24 *** | | | | | +-[entry #30] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_garrus | | | | | | listener: variable_2 | | | | | | text: She's headed to the Great Hall. | | | | | | +-*** see reply #23 *** | | | | | | +-*** see reply #24 *** | | | | | +-[entry #31] | | | | | | speaker: hench_kaidan | | | | | | listener: variable_2 | | | | | | text: She's heading to the Great Hall. | | | | | | +-*** see reply #23 *** | | | | | | +-*** see reply #24 *** | | | | | +-[entry #32] | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: She's heading for the Great Hall. | | | | | +-*** see reply #23 *** | | | | | +-*** see reply #24 *** | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #22] | | | | | condition: plot.bools[19593] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It's our home. And she's my sister! | | | | | +-*** see reply #21 *** | | | | +-[entry #23] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: No, you can't! | | | | +-*** see reply #21 *** | | | +-[entry #12] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: She might be right, Shepard, but we've got to destroy this place. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-*** see entry #18 *** | | | | +-*** see entry #21 *** | | | +-[entry #13] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Shepard, this monastery has to be destroyed. | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-*** see entry #18 *** | | | | +-*** see entry #21 *** | | | +-[entry #14] | | | | condition: conditional_114(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: She might be right, Shepard, but we must destroy the monastery. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-*** see entry #18 *** | | | | +-*** see entry #21 *** | | | +-[entry #15] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Could be, but Shepard's got to blow the monastery. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-*** see entry #18 *** | | | | +-*** see entry #21 *** | | | +-[entry #16] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: Shepard, if we want High Command's assistance, this building must be destroyed. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-*** see entry #18 *** | | | | +-*** see entry #21 *** | | | +-[entry #17] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: She may be right, Shepard, but we came here to destroy the monastery. | | | +-[reply #17] | | | listener: variable_3 | | | +-*** see entry #18 *** | | | +-*** see entry #21 *** | | +-[choice] | | text: I don't have time. | | category: DISAGREE | | +-[reply #8] | | listener: variable_3 | | text: This isn't a rescue mission. I'm here to set off the bomb the commandos left. | | +-[entry #9] | | transition: transition_2563(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #10 *** | +-[choice] | | text: We can try. | | category: AGREE | | +-*** see reply #5 *** | +-[choice] | text: I don't have time. | category: DISAGREE | +-*** see reply #8 *** +-[entry #5] speaker: variable_1 listener: variable_2 +-[choice] | text: Can you prove you're harmless? | category: INVESTIGATE | +-[reply #4] | listener: variable_3 | text: The asari seemed convinced Ardat-Yakshi had something to do with this invasion. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: We'll help find her. | | category: AGREE | | +-*** see reply #5 *** | +-[choice] | text: I don't have time. | category: DISAGREE | +-*** see reply #8 *** +-[choice] | text: We can try. | category: AGREE | +-*** see reply #5 *** +-[choice] text: I don't have time. category: DISAGREE +-*** see reply #8 *** +-[entry #33] speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 text: Who are you? And what happened here? +-[entry #34] speaker: variable_1 listener: variable_2 text: My name is Falere. I'm... I am an Ardat-Yakshi. The Reapers' monsters have been hunting us. +-[reply #26] listener: variable_3 +-[entry #35] speaker: variable_1 listener: variable_2 text: They're turning us into... into those. +-[reply #27] listener: variable_3 +-[entry #36] speaker: variable_1 listener: variable_2 text: Please, I saw them drag my sister, Rila, into the Great Hall. Please... help me save her. +-[entry #37] speaker: variable_1 listener: variable_2 text: Why would we? All my friends, my teachers... most of us came here so we wouldn't hurt anyone, so we'd be safe. +-[reply #28] listener: variable_3 +-[entry #38] speaker: variable_1 listener: variable_2 text: I had no reason to leave my home until the Reapers came for us. +-[reply #29] listener: variable_3 text: Why did they? +-[entry #39] speaker: variable_1 listener: variable_2 text: They're not interested in normal asari. I think... I think they can only make those creatures out of us Ardat-Yakshi. +-[reply #30] listener: variable_3 +-[entry #40] speaker: variable_1 listener: variable_2 text: Oh, my poor Rila. Please help. +-[entry #41] speaker: variable_1 listener: variable_2 text: A bomb? But Rila could still be alive! +-[entry #42] speaker: variable_1 listener: variable_2 text: My mother, Samara, died fighting the Collectors with you. +-[reply #31] listener: variable_3 text: You're Samara's daughter? +-[entry #43] speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 text: No! +-[entry #44] speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #45] speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-*** DIALOG END *** +-[entry #46] speaker: variable_1 listener: variable_2 text: Only our teachers know combat biotics. The Reapers didn't come here to find skilled warriors. +-[reply #35] listener: variable_3 text: Then what are they looking for? +-[entry #47] speaker: variable_1 listener: variable_2 text: I... I think they can only make those creatures out of us Ardat-Yakshi, not regular asari. +-[reply #36] listener: variable_3 +-*** see entry #40 *** [biod_citsam_610hallway_loc_int.citsam_falere_sam_m_D.citsam_falere_sam_m_dlg] speaker_list: citsam_falere +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: citsam_falere listener: variable_2 text: Please, you can't let that happen to Rila. +-[choice] | text: The Ardat-Yakshi are innocent? | category: INVESTIGATE | +-[reply #3] | condition: plot.bools[1506] == 1 | listener: variable_3 | text: The asari thought the Ardat-Yakshi were to blame for the attack. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: I believe you. | | category: AGREE | | +-[reply #4] | | transition: transition_1930(-1) | | listener: variable_3 | | text: Then we have to find Rila fast. The Great Hall has a bomb in it. | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | text: We'll try, but we can't leave this place standing, Falere. | | +-[entry #7] | | transition: transition_1930(-1) | | speaker: citsam_falere | | listener: variable_2 | | text: I'm sorry. | | +-[reply #7] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #11] | | | condition: plot.bools[19593] == 1 | | | listener: variable_3 | | | text: We'll meet you there. | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Please be swift. | | +-[reply #12] | | listener: variable_3 | | text: Look for that bomb. | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: I doubt we'll miss it. | +-[choice] | text: Doesn't change why we're here. | category: DISAGREE | +-[reply #8] | default action | major decision | listener: variable_3 | text: There's a bomb in the Great Hall. We're setting it off, so find your sister quickly. | +-[entry #8] | transition: transition_2563(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | text: I'm here because this place is a liability. | +-[entry #9] | speaker: citsam_falere | listener: variable_2 | text: No, you came to destroy us! | +-[reply #10] | listener: variable_3 | +-*** see entry #10 *** +-[choice] | text: We won't. | category: AGREE | +-[reply #5] | listener: variable_3 | text: We need to find Rila fast. The bomb we're looking for is in the Great Hall. | +-[entry #6] | transition: transition_2560(-1) | speaker: variable_1 | listener: variable_2 | +-*** see reply #6 *** +-[choice] text: It's not a rescue mission. category: DISAGREE +-*** see reply #8 *** +-[entry #13] speaker: citsam_falere listener: variable_2 text: This is our home! +-[reply #13] listener: variable_3 +-[entry #14] speaker: citsam_falere listener: variable_2 text: Most of us are grateful to be here. The monastery is a place Ardat-Yakshi can achieve peace. +-[reply #14] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Falere speaks truthfully, Shepard. I vouch for her words--with pride. +-[reply #15] listener: variable_3 +-*** DIALOG END *** +-[entry #16] speaker: citsam_falere listener: variable_2 text: You sound like the commandos, and they didn't stop to help anyone. +-[reply #16] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 text: Falere... +-[reply #17] listener: variable_3 +-*** DIALOG END *** +-[entry #18] transition: transition_2563(-1) speaker: citsam_falere listener: variable_2 text: A bomb? But I thought you came to rescue us. +-[entry #19] speaker: citsam_falere listener: variable_2 text: A liability? My friends have been killed! Turned into-- +-[reply #18] listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 text: Falere, we did not come to argue. +-[reply #19] listener: variable_3 +-*** DIALOG END *** +-[entry #21] speaker: citsam_falere listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: Falere! +-[reply #21] listener: variable_3 +-[entry #23] speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 +-[entry #24] speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-*** DIALOG END *** +-[entry #25] transition: transition_2560(-1) speaker: citsam_falere listener: variable_2 text: A bomb? Didn't you come to rescue people? +-[entry #26] speaker: variable_1 listener: variable_2 text: The Great Hall. She's looking for Rila. +-[reply #24] listener: variable_3 +-*** DIALOG END *** +-[entry #27] speaker: citsam_falere listener: variable_2 text: Mother? You came! +-[reply #25] listener: variable_3 +-[entry #28] speaker: variable_1 listener: variable_2 text: As soon as I was able. +-[reply #26] listener: variable_3 +-[entry #29] speaker: variable_1 listener: variable_2 text: Shepard, this is Falere, my youngest. She and her sister Rila are Ardat-Yakshi. They-- +-[reply #27] listener: variable_3 +-[entry #30] speaker: citsam_falere listener: variable_2 text: Mother! They have Rila. +-[reply #28] listener: variable_3 +-[entry #31] speaker: variable_1 listener: variable_2 text: What? +-[reply #29] listener: variable_3 +-[entry #32] speaker: citsam_falere listener: variable_2 text: I saw some of those creatures take her into the Great Hall. I've been trying to get there. +-[reply #30] listener: variable_3 text: What are the Reapers doing here? +-[entry #33] speaker: citsam_falere listener: variable_2 text: Harvesting us. They're turning us into... into those. Monsters. +-[reply #31] listener: variable_3 +-*** DIALOG END *** [biod_citsam_700entryway_loc_int.citsam_broken_elevator_b_D.citsam_broken_elevator_b_dlg] speaker_list: hench_liara, hench_edi, hench_tali, hench_marine, hench_ashley, hench_kaidan, hench_garrus +-[entry #0] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: You'd need a crowbar to pry those doors open. +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_liara listener: variable_2 text: This place was beautiful before the Reapers came. +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Despite this destruction, most of the damage to the monastery is cosmetic. +-[reply #2] listener: variable_3 text: Really? +-[entry #3] speaker: hench_edi listener: variable_2 text: A remarkable amount of this complex is structurally intact. For now. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #4] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Despite the damage, you can tell this place used to be beautiful... for a prison. +-[reply #4] listener: variable_3 text: You disapprove? +-[entry #5] speaker: hench_tali listener: variable_2 text: Actually, I think the asari were being kind. Most races would have killed something like an Ardat-Yakshi. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: The commandos really trashed the place on their way through. +-[reply #6] listener: variable_3 text: They were about to blow it up. +-[entry #7] speaker: hench_marine listener: variable_2 text: Kind of a shame. Looks like it used to be real nice here. +-[reply #7] listener: variable_3 +-*** DIALOG END *** +-[entry #8] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Forget it, Commander. The door's busted. +-[reply #8] listener: variable_3 +-[entry #9] speaker: hench_ashley listener: variable_2 text: I mean, in case you couldn't tell from the bullet holes. +-[reply #9] listener: variable_3 text: I had a hunch. +-[entry #10] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: That elevator's broken. We'll have to take the long route. +-[reply #10] listener: variable_3 +-[entry #11] | condition: conditional_1012(-1) | speaker: hench_kaidan | listener: variable_2 | text: Unless you picked up the knack of using biotics to float. | +-[reply #11] | listener: variable_3 | text: We're both out of luck on that one. +-[entry #12] speaker: hench_kaidan listener: variable_2 +-[reply #12] listener: variable_3 text: Could you learn to float down off a rail like that? +-[entry #13] speaker: hench_kaidan listener: variable_2 text: Well, not in the next ten minutes. +-[entry #14] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: We're not going to have much luck with those doors. +-[reply #13] listener: variable_3 text: You figure? +-[entry #15] speaker: hench_garrus listener: variable_2 text: Between the Reapers and commandos, I'm amazed this building's still standing. +-[reply #14] listener: variable_3 +-*** DIALOG END *** [biod_citsam_700entryway_loc_int.citsam_dead_commando_b_D.citsam_dead_commando_b_dlg] speaker_list: hench_garrus, hench_liara, hench_ashley, hench_kaidan, hench_edi, hench_marine, hench_prothean, hench_tali +-[entry #0] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Another dead commando. Was she holding off Reapers, or was she left behind? +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Commandos work as teams. She would've volunteered to guard this point. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: hench_garrus | listener: variable_2 | text: Hope she took some down before she died. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Wish we knew. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: hench_garrus | listener: variable_2 | text: I hope Asari Command isn't expecting us to bring back their soldiers. | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: I hope it's the former. This is a bad place to die. | +-[reply #5] | listener: variable_3 | +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Name me a good one, Kaidan. | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It's likely she volunteered to set up nearby explosives. | +-[reply #7] | listener: variable_3 | +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: At least we're carrying on her work. | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You joking? The commandos came ready to blow up the place. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: hench_marine | listener: variable_2 | text: Tell me they weren't expecting casualties, and I'll show you a fucking liar. | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It does not matter. | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: hench_garrus | listener: variable_2 | text: No, it matters. I want to think she could trust her team in a fight. | +-[reply #12] | listener: variable_3 | +-[entry #13] | speaker: hench_prothean | listener: variable_2 | text: She's beyond that question now. | +-[reply #13] | listener: variable_3 | +-*** DIALOG END *** +-[entry #14] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: That's a gruesome thought. +-[reply #14] listener: variable_3 +-[entry #15] speaker: hench_garrus listener: variable_2 text: You were wondering, too, weren't you? +-[reply #15] listener: variable_3 +-[entry #16] speaker: hench_tali listener: variable_2 text: Yeah. +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #17] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: It doesn't feel right seeing dead soldiers in a monastery. +-[reply #17] listener: variable_3 +-[entry #18] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Ardat-Yakshi are dangerous. The asari felt compelled to take action. | +-[reply #18] | listener: variable_3 | +-[entry #19] | speaker: hench_kaidan | listener: variable_2 | text: Really? It feels more like they ignored this place until it became a liability for the war. | +-[reply #19] | listener: variable_3 | +-*** DIALOG END *** +-[entry #20] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Asari High Command couldn't take a chance with Ardat-Yakshi. Something had to be done. | +-[reply #20] | listener: variable_3 | +-[entry #21] | speaker: hench_kaidan | listener: variable_2 | text: Sending commandos with explosives is more damage control than a real plan, Liara. | +-[reply #21] | listener: variable_3 | +-*** DIALOG END *** +-[entry #22] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: The Reapers don't care where they kill us, Major. | +-[reply #22] | listener: variable_3 | +-[entry #23] | speaker: hench_kaidan | listener: variable_2 | text: No. But Asari High Command could've evacuated the people here before it came to that. | +-[reply #23] | listener: variable_3 | +-*** DIALOG END *** +-[entry #24] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Where would you prefer to see them? | +-[reply #24] | listener: variable_3 | +-[entry #25] | speaker: hench_kaidan | listener: variable_2 | text: Defending their homes. Alive. | +-[reply #25] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: I wonder if the Ardat-Yakshi were waiting for the commandos to save them. +-[reply #26] listener: variable_3 +-[entry #27] speaker: hench_kaidan listener: variable_2 text: I think the commandos got sent here too late to change anything. +-[reply #27] listener: variable_3 +-*** DIALOG END *** +-[entry #28] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Another commando got overrun? This place must've been chaos... or they panicked. +-[reply #28] listener: variable_3 +-[entry #29] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Asari commandos are exceptionally well-trained. This one was unlucky. | +-[reply #29] | listener: variable_3 | +-[entry #30] | speaker: hench_ashley | listener: variable_2 | text: Hope she sent a dozen Reaper freaks over the ledge before they got her. | +-[reply #30] | listener: variable_3 | +-*** DIALOG END *** +-[entry #31] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Asari commandos have decades of experience. They don't panic. | +-[reply #31] | listener: variable_3 | +-[entry #32] | | condition: conditional_561(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Yeah, you're right. They stood their ground on Thessia. | | +-[reply #32] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #33] | speaker: hench_ashley | listener: variable_2 | text: Doesn't matter how long you've been fighting: you never know what'll break your unit. | +-[reply #33] | listener: variable_3 | +-*** DIALOG END *** +-[entry #34] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Sad you missed the show, LC? | +-[reply #34] | listener: variable_3 | +-[entry #35] | speaker: hench_ashley | listener: variable_2 | text: Yeah, wish they could've been here to back us up. | +-[reply #35] | listener: variable_3 | +-*** DIALOG END *** +-[entry #36] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: She was fortunate her death was quick. | +-[reply #36] | listener: variable_3 | +-[entry #37] | speaker: hench_ashley | listener: variable_2 | text: You're sure about that? | +-[reply #37] | listener: variable_3 | +-[entry #38] | speaker: hench_prothean | listener: variable_2 | text: Does it help to imagine otherwise? | +-[reply #38] | listener: variable_3 | +-*** DIALOG END *** +-[entry #39] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Maybe she got trapped. There was nowhere to run. +-[reply #39] listener: variable_3 +-[entry #40] speaker: hench_ashley listener: variable_2 text: No. Not unless you're into mountain climbing. +-[reply #40] listener: variable_3 +-*** DIALOG END *** +-[entry #41] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Did the asari plant those explosives, or did they mess up and die out here? +-[reply #41] listener: variable_3 +-[entry #42] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I have not yet had visual confirmation on the status of the other squads. | +-[reply #42] | listener: variable_3 | +-[entry #43] | speaker: hench_marine | listener: variable_2 | text: Well, keep counting, EDI. We're screwed if they're all here. | +-[reply #43] | listener: variable_3 | +-*** DIALOG END *** +-[entry #44] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: After what the Reapers did? They wouldn't rest until the bomb was in place. | +-[reply #44] | listener: variable_3 | +-[entry #45] | speaker: hench_marine | listener: variable_2 | text: Doc, your people aren't invincible. | +-[reply #45] | listener: variable_3 | +-[entry #46] | speaker: hench_liara | listener: variable_2 | text: No, trust me. | +-[reply #46] | listener: variable_3 | +-*** DIALOG END *** +-[entry #47] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We'll soon see. | +-[reply #47] | listener: variable_3 | +-[entry #48] | speaker: hench_marine | listener: variable_2 | text: You're not worried? | +-[reply #48] | listener: variable_3 | +-[entry #49] | speaker: hench_prothean | listener: variable_2 | text: While the Reaper soldiers are dying, I am content. | +-[reply #49] | listener: variable_3 | +-[entry #50] | speaker: hench_marine | listener: variable_2 | text: Huh. You lucky bastard. | +-[reply #50] | listener: variable_3 | +-*** DIALOG END *** +-[entry #51] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: If we find the explosives, I might be able to jury-rig something... +-[reply #51] listener: variable_3 +-[entry #52] speaker: hench_marine listener: variable_2 text: You good at demolitions, Sparks? +-[reply #52] listener: variable_3 +-[entry #53] speaker: hench_tali listener: variable_2 text: Yes, but they're usually accidental. +-[reply #53] listener: variable_3 +-*** DIALOG END *** +-[entry #54] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Another dead commando. The asari should have rid themselves of the Ardat-Yakshi. +-[reply #54] listener: variable_3 +-[entry #55] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Asari culture is tolerant of the Ardat-Yakshi willing to isolate themselves. | +-[reply #55] | listener: variable_3 | +-[entry #56] | speaker: hench_prothean | listener: variable_2 | text: A weakness we are now paying for. | +-[reply #56] | listener: variable_3 | +-*** DIALOG END *** +-[entry #57] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: By "rid themselves" you mean "kill." | +-[reply #57] | listener: variable_3 | +-[entry #58] | speaker: hench_prothean | listener: variable_2 | text: My people would never let such monsters walk among them. | +-[reply #58] | listener: variable_3 | +-[entry #59] | speaker: hench_liara | listener: variable_2 | text: They didn't care for the competition? | +-[reply #59] | listener: variable_3 | +-[entry #60] | speaker: hench_prothean | listener: variable_2 | text: {Grunts} | +-[reply #60] | listener: variable_3 | +-*** DIALOG END *** +-[entry #61] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: They're blowing up an entire Ardat-Yakshi monastery. Doesn't that satisfy you? +-[reply #61] listener: variable_3 +-[entry #62] speaker: hench_prothean listener: variable_2 text: The asari should have done it centuries ago. +-[reply #62] listener: variable_3 +-*** DIALOG END *** +-[entry #63] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Another commando. Why did they go so far into the monastery? +-[reply #63] listener: variable_3 +-[entry #64] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The Great Hall is an ideal location from which to set off a controlled demolition. | +-[reply #64] | listener: variable_3 | +-[entry #65] | speaker: hench_tali | listener: variable_2 | text: Then we'd better find ourselves an exit before setting off those explosives. | +-[reply #65] | listener: variable_3 | +-*** DIALOG END *** +-[entry #66] speaker: hench_liara listener: variable_2 text: Perhaps the commandos were looking for survivors? +-[reply #66] listener: variable_3 +-[entry #67] speaker: hench_tali listener: variable_2 text: Their luck was no better than ours. +-[reply #67] listener: variable_3 +-*** DIALOG END *** +-[entry #68] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: I found another asari commando, also deceased. +-[reply #68] listener: variable_3 +-[entry #69] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Falere and her sister may be the only survivors. +-[reply #69] listener: variable_3 +-[entry #70] speaker: hench_edi listener: variable_2 text: Yes. I was unsure if it was appropriate to broach the subject. +-[reply #70] listener: variable_3 +-[entry #71] speaker: hench_liara listener: variable_2 text: Thank you, EDI, but don't spare my feelings. It's better to know. +-[reply #71] listener: variable_3 +-*** DIALOG END *** [biod_citsam_700entryway_loc_int.citsam_logs_matriarch_a_D.citsam_logs_matriarch_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Jethra? This is Gallae. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I've blocked extranet access. We don't need the students panicking about these Reaper rumors. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Still, it will not hurt to tally our supplies. Please bring me an inventory before evening prayer. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I'll contact Thessia later tonight to inquire what set the asari to war. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Go in peace. +-[reply #4] listener: variable_3 +-*** DIALOG END *** [biod_citsam_750peristyle_loc_int.citsam_logs_matriarch_a_D.citsam_logs_matriarch_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Jethra? This is Gallae. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I've blocked extranet access. We don't need the students panicking about these Reaper rumors. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Still, it will not hurt to tally our supplies. Please bring me an inventory before evening prayer. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I'll contact Thessia later tonight to inquire what set the asari to war. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Go in peace. +-[reply #4] listener: variable_3 +-*** DIALOG END *** [biod_citsam_752banter_loc_int.citsam_dead_commando_b_D.citsam_dead_commando_b_dlg] speaker_list: hench_garrus, hench_liara, hench_ashley, hench_kaidan, hench_edi, hench_marine, hench_prothean, hench_tali +-[entry #0] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Another dead commando. Was she holding off Reapers, or was she left behind? +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Commandos work as teams. She would've volunteered to guard this point. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: hench_garrus | listener: variable_2 | text: Hope she took some down before she died. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Wish we knew. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: hench_garrus | listener: variable_2 | text: I hope Asari Command isn't expecting us to bring back their soldiers. | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: I hope it's the former. This is a bad place to die. | +-[reply #5] | listener: variable_3 | +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Name me a good one, Kaidan. | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It's likely she volunteered to set up nearby explosives. | +-[reply #7] | listener: variable_3 | +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: At least we're carrying on her work. | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You joking? The commandos came ready to blow up the place. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: hench_marine | listener: variable_2 | text: Tell me they weren't expecting casualties, and I'll show you a fucking liar. | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It does not matter. | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: hench_garrus | listener: variable_2 | text: No, it matters. I want to think she could trust her team in a fight. | +-[reply #12] | listener: variable_3 | +-[entry #13] | speaker: hench_prothean | listener: variable_2 | text: She's beyond that question now. | +-[reply #13] | listener: variable_3 | +-*** DIALOG END *** +-[entry #14] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: That's a gruesome thought. +-[reply #14] listener: variable_3 +-[entry #15] speaker: hench_garrus listener: variable_2 text: You were wondering, too, weren't you? +-[reply #15] listener: variable_3 +-[entry #16] speaker: hench_tali listener: variable_2 text: Yeah. +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #17] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: It doesn't feel right seeing dead soldiers in a monastery. +-[reply #17] listener: variable_3 +-[entry #18] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Ardat-Yakshi are dangerous. The asari felt compelled to take action. | +-[reply #18] | listener: variable_3 | +-[entry #19] | speaker: hench_kaidan | listener: variable_2 | text: Really? It feels more like they ignored this place until it became a liability for the war. | +-[reply #19] | listener: variable_3 | +-*** DIALOG END *** +-[entry #20] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Asari High Command couldn't take a chance with Ardat-Yakshi. Something had to be done. | +-[reply #20] | listener: variable_3 | +-[entry #21] | speaker: hench_kaidan | listener: variable_2 | text: Sending commandos with explosives is more damage control than a real plan, Liara. | +-[reply #21] | listener: variable_3 | +-*** DIALOG END *** +-[entry #22] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: The Reapers don't care where they kill us, Major. | +-[reply #22] | listener: variable_3 | +-[entry #23] | speaker: hench_kaidan | listener: variable_2 | text: No. But Asari High Command could've evacuated the people here before it came to that. | +-[reply #23] | listener: variable_3 | +-*** DIALOG END *** +-[entry #24] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Where would you prefer to see them? | +-[reply #24] | listener: variable_3 | +-[entry #25] | speaker: hench_kaidan | listener: variable_2 | text: Defending their homes. Alive. | +-[reply #25] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: I wonder if the Ardat-Yakshi were waiting for the commandos to save them. +-[reply #26] listener: variable_3 +-[entry #27] speaker: hench_kaidan listener: variable_2 text: I think the commandos got sent here too late to change anything. +-[reply #27] listener: variable_3 +-*** DIALOG END *** +-[entry #28] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Another commando got overrun? This place must've been chaos... or they panicked. +-[reply #28] listener: variable_3 +-[entry #29] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Asari commandos are exceptionally well-trained. This one was unlucky. | +-[reply #29] | listener: variable_3 | +-[entry #30] | speaker: hench_ashley | listener: variable_2 | text: Hope she sent a dozen Reaper freaks over the ledge before they got her. | +-[reply #30] | listener: variable_3 | +-*** DIALOG END *** +-[entry #31] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Asari commandos have decades of experience. They don't panic. | +-[reply #31] | listener: variable_3 | +-[entry #32] | | condition: conditional_561(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Yeah, you're right. They stood their ground on Thessia. | | +-[reply #32] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #33] | speaker: hench_ashley | listener: variable_2 | text: Doesn't matter how long you've been fighting: you never know what'll break your unit. | +-[reply #33] | listener: variable_3 | +-*** DIALOG END *** +-[entry #34] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Sad you missed the show, LC? | +-[reply #34] | listener: variable_3 | +-[entry #35] | speaker: hench_ashley | listener: variable_2 | text: Yeah, wish they could've been here to back us up. | +-[reply #35] | listener: variable_3 | +-*** DIALOG END *** +-[entry #36] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: She was fortunate her death was quick. | +-[reply #36] | listener: variable_3 | +-[entry #37] | speaker: hench_ashley | listener: variable_2 | text: You're sure about that? | +-[reply #37] | listener: variable_3 | +-[entry #38] | speaker: hench_prothean | listener: variable_2 | text: Does it help to imagine otherwise? | +-[reply #38] | listener: variable_3 | +-*** DIALOG END *** +-[entry #39] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Maybe she got trapped. There was nowhere to run. +-[reply #39] listener: variable_3 +-[entry #40] speaker: hench_ashley listener: variable_2 text: No. Not unless you're into mountain climbing. +-[reply #40] listener: variable_3 +-*** DIALOG END *** +-[entry #41] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Did the asari plant those explosives, or did they mess up and die out here? +-[reply #41] listener: variable_3 +-[entry #42] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I have not yet had visual confirmation on the status of the other squads. | +-[reply #42] | listener: variable_3 | +-[entry #43] | speaker: hench_marine | listener: variable_2 | text: Well, keep counting, EDI. We're screwed if they're all here. | +-[reply #43] | listener: variable_3 | +-*** DIALOG END *** +-[entry #44] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: After what the Reapers did? They wouldn't rest until the bomb was in place. | +-[reply #44] | listener: variable_3 | +-[entry #45] | speaker: hench_marine | listener: variable_2 | text: Doc, your people aren't invincible. | +-[reply #45] | listener: variable_3 | +-[entry #46] | speaker: hench_liara | listener: variable_2 | text: No, trust me. | +-[reply #46] | listener: variable_3 | +-*** DIALOG END *** +-[entry #47] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We'll soon see. | +-[reply #47] | listener: variable_3 | +-[entry #48] | speaker: hench_marine | listener: variable_2 | text: You're not worried? | +-[reply #48] | listener: variable_3 | +-[entry #49] | speaker: hench_prothean | listener: variable_2 | text: While the Reaper soldiers are dying, I am content. | +-[reply #49] | listener: variable_3 | +-[entry #50] | speaker: hench_marine | listener: variable_2 | text: Huh. You lucky bastard. | +-[reply #50] | listener: variable_3 | +-*** DIALOG END *** +-[entry #51] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: If we find the explosives, I might be able to jury-rig something... +-[reply #51] listener: variable_3 +-[entry #52] speaker: hench_marine listener: variable_2 text: You good at demolitions, Sparks? +-[reply #52] listener: variable_3 +-[entry #53] speaker: hench_tali listener: variable_2 text: Yes, but they're usually accidental. +-[reply #53] listener: variable_3 +-*** DIALOG END *** +-[entry #54] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Another dead commando. The asari should have rid themselves of the Ardat-Yakshi. +-[reply #54] listener: variable_3 +-[entry #55] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Asari culture is tolerant of the Ardat-Yakshi willing to isolate themselves. | +-[reply #55] | listener: variable_3 | +-[entry #56] | speaker: hench_prothean | listener: variable_2 | text: A weakness we are now paying for. | +-[reply #56] | listener: variable_3 | +-*** DIALOG END *** +-[entry #57] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: By "rid themselves" you mean "kill." | +-[reply #57] | listener: variable_3 | +-[entry #58] | speaker: hench_prothean | listener: variable_2 | text: My people would never let such monsters walk among them. | +-[reply #58] | listener: variable_3 | +-[entry #59] | speaker: hench_liara | listener: variable_2 | text: They didn't care for the competition? | +-[reply #59] | listener: variable_3 | +-[entry #60] | speaker: hench_prothean | listener: variable_2 | text: {Grunts} | +-[reply #60] | listener: variable_3 | +-*** DIALOG END *** +-[entry #61] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: They're blowing up an entire Ardat-Yakshi monastery. Doesn't that satisfy you? +-[reply #61] listener: variable_3 +-[entry #62] speaker: hench_prothean listener: variable_2 text: The asari should have done it centuries ago. +-[reply #62] listener: variable_3 +-*** DIALOG END *** +-[entry #63] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Another commando. Why did they go so far into the monastery? +-[reply #63] listener: variable_3 +-[entry #64] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The Great Hall is an ideal location from which to set off a controlled demolition. | +-[reply #64] | listener: variable_3 | +-[entry #65] | speaker: hench_tali | listener: variable_2 | text: Then we'd better find ourselves an exit before setting off those explosives. | +-[reply #65] | listener: variable_3 | +-*** DIALOG END *** +-[entry #66] speaker: hench_liara listener: variable_2 text: Perhaps the commandos were looking for survivors? +-[reply #66] listener: variable_3 +-[entry #67] speaker: hench_tali listener: variable_2 text: Their luck was no better than ours. +-[reply #67] listener: variable_3 +-*** DIALOG END *** +-[entry #68] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: I found another asari commando, also deceased. +-[reply #68] listener: variable_3 +-[entry #69] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Falere and her sister may be the only survivors. +-[reply #69] listener: variable_3 +-[entry #70] speaker: hench_edi listener: variable_2 text: Yes. I was unsure if it was appropriate to broach the subject. +-[reply #70] listener: variable_3 +-[entry #71] speaker: hench_liara listener: variable_2 text: Thank you, EDI, but don't spare my feelings. It's better to know. +-[reply #71] listener: variable_3 +-*** DIALOG END *** [biod_citsam_800finalroom_loc_int.citsam_great_hall_enter_a_D.citsam_great_hall_enter_a_dlg] speaker_list: hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali, global_samara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: There's the bomb. | +-[reply #2] | listener: variable_3 | text: And Falere. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Rila. Rila, wake up. | +-[reply #3] | listener: variable_3 | +-[entry #10] | | condition: conditional_181(-1) | | speaker: global_samara | | listener: variable_2 | | text: Falere, Rila cannot hear us. | | +-[reply #4] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Look--she's still alive. | | +-[reply #5] | | listener: variable_3 | | +-[entry #12] | | speaker: global_samara | | listener: variable_2 | | text: I know, but I am afraid Rila is not well. | | +-[reply #6] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: Rila's not one of them yet. She can't be. She just needs to wake up! | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Look--Rila's alive! She's not a monster. | +-[reply #7] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Please, let me wake her up. Then we can leave. | +-[reply #8] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: Rila, Rila, it's me! It's Falere. | +-[reply #9] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Please. We have to go. Right now. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The bomb appears intact. | +-[reply #1] | listener: variable_3 | text: So does Falere. | +-*** see entry #9 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: There's our bomb. | +-*** see reply #2 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: There's the bomb. | +-*** see reply #2 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We've found our bomb. | +-*** see reply #2 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: There's the asari bomb. | +-*** see reply #2 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The bomb. | +-*** see reply #2 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: The bomb! +-*** see reply #2 *** [biod_citsam_800finalroom_loc_int.citsam_post_fight_a_D.citsam_post_fight_a_dlg] speaker_list: hench_tali, hench_prothean, hench_liara, hench_garrus, hench_kaidan, hench_ashley, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: That's the last. | +-[reply #1] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: For now. Let's get back to that bomb. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We're clear. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: That's the last one. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Last one down. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We're clear. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: All clear. | +-*** see reply #1 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Looks clear. +-*** see reply #1 *** [biod_citsam_810cinemeetrila_loc_int.citsam_meet_rila_v_D.citsam_meet_rila_v_dlg] speaker_list: global_samara, hench_tali, hench_prothean, hench_liara, hench_garrus, hench_edi, hench_ashley, hench_kaidan, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 text: Rila? Rila, can you hear me? +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Why did she do that? +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_181(-1) | speaker: global_samara | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: global_samara | listener: variable_2 | text: Because they've begun to turn her into one of the Reaper's creatures. | +-[reply #3] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | text: Can we set off that bomb? | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: You got a detonator? | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: We need a detonator. | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Not without a detonator. | +-[entry #16] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: The explosives require a detonator. | +-[entry #17] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Not without a detonator. | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: We need a detonator. | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: We need a detonator. | +-[entry #20] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Got a detonator? +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I'm sorry. The Reaper troops have started converting her. | +-[reply #5] | listener: variable_3 | +-*** see entry #12 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: She is lost to the Reapers. Conversion has begun. | +-*** see reply #5 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I'm so sorry. The Reaper troops started converting Rila. | +-*** see reply #5 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: The Reapers started converting her into one of their own. | +-*** see reply #5 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Unfortunately, the Reaper troops have begun converting her into one of their own. | +-*** see reply #5 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Because the Reaper troops got to her. She's turning into one of them. | +-*** see reply #5 *** +-[entry #11] condition: conditional_116(-1) speaker: hench_kaidan listener: variable_2 text: The Reaper soldiers started her conversion. I'm sorry. +-*** see reply #5 *** +-[entry #21] speaker: variable_1 listener: variable_2 text: {Gasps} +-[entry #22] speaker: variable_1 listener: variable_2 text: {Shouts} +-[entry #23] speaker: variable_1 listener: variable_2 text: {Breathes} +-[entry #24] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: I'm sorry. +-[entry #25] speaker: variable_1 listener: variable_2 text: No. +-[reply #8] listener: variable_3 +-*** DIALOG END *** +-[entry #26] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 text: Commandos would've had one. We've got to find it. +-[entry #27] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 text: Later. [biod_citsam_820cinesacrifice_loc_int.citsam_escape_v_D.citsam_escape_v_dlg] speaker_list: global_samara, citsam_falere +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_181(-1) | speaker: global_samara | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Move! +-[entry #3] speaker: variable_1 listener: variable_2 +-*** see reply #2 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: Falere, go! Take the elevator. +-[reply #3] listener: variable_3 +-[entry #5] speaker: citsam_falere listener: variable_2 text: Rila? What are you doing? +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: It's too late for me. There are hundreds coming. Just go! +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-*** DIALOG END *** +-[entry #8] speaker: citsam_falere listener: variable_2 text: No, Rila! +-[reply #7] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: I love you. +-[reply #8] listener: variable_3 +-[entry #10] speaker: citsam_falere listener: variable_2 text: Rila! +-[reply #9] listener: variable_3 +-*** DIALOG END *** [biod_end001_105swordscene_loc_int.end001_attack_lines_a_D.end001_attack_lines_a_dlg] speaker_list: end001_quarain_captain, end001_geth_fighter, end001_alliance_fighter, end001_turian_captain, end001_asari_captain +-[entry #0] speaker: end001_quarain_captain listener: variable_2 text: All quarian fleets have checked in. Ready for orders. +-[entry #1] speaker: end001_quarain_captain listener: variable_2 text: Quarian fleets accounted for and ready. +-[entry #2] speaker: end001_geth_fighter listener: variable_2 text: All geth ships accounted for. +-[entry #3] speaker: end001_geth_fighter listener: variable_2 text: The geth are ready for your command. +-[entry #4] speaker: variable_1 listener: variable_2 +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #0] | listener: variable_3 | text: Fire! +-[reply #1] | listener: variable_3 | text: Sword, this is Commander Shepard. Fire on my command. +-[reply #2] | listener: variable_3 | text: On my command, engage the Reaper forces. +-[reply #3] | listener: variable_3 | text: Attack! +-[reply #4] listener: variable_3 text: This is it everyone. Be ready on my signal! +-[entry #6] speaker: end001_alliance_fighter listener: variable_2 text: Acknowledged. +-[entry #7] speaker: end001_alliance_fighter listener: variable_2 text: Firing. +-[entry #8] speaker: end001_alliance_fighter listener: variable_2 text: Beginning attack run. +-[entry #9] speaker: end001_alliance_fighter listener: variable_2 text: Roger that. All fighters on me! +-[entry #10] speaker: end001_alliance_fighter listener: variable_2 text: Open fire. +-[entry #11] speaker: end001_alliance_fighter listener: variable_2 text: Choose your targets. +-[entry #12] speaker: end001_alliance_fighter listener: variable_2 text: Here they come! +-[entry #13] speaker: end001_alliance_fighter listener: variable_2 text: Yeah! +-[entry #14] speaker: end001_turian_captain listener: variable_2 text: We can't hold them, Commander! +-[entry #15] speaker: end001_turian_captain listener: variable_2 text: Our left flank is collapsing! +-[entry #16] speaker: end001_asari_captain listener: variable_2 text: They're too strong. +-[entry #17] speaker: end001_asari_captain listener: variable_2 text: We're sustaining heavy losses. +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #5] | listener: variable_3 | text: They're getting torn apart. +-[reply #6] listener: variable_3 text: They're holding up... barely. [biod_end001_110loadinterior_loc_int.end001_shuttle_down_m_d.end001_shuttle_down_m_dlg] speaker_list: global_shuttle_pilot +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Advance teams are away. Hammer's in position and waiting for you guys to clear a path. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Normandy's rejoining Sword. +-[reply #2] listener: variable_3 text: Stay safe. I'll be back before you know it. +-[entry #3] | condition: conditional_1032(-1) | speaker: variable_1 | listener: variable_2 | text: Roger that, Commander. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: global_shuttle_pilot | listener: variable_2 | text: We're closing in on the LZ, Commander. | +-[reply #5] | listener: variable_3 | text: How's it look? | +-[entry #6] | speaker: global_shuttle_pilot | listener: variable_2 | text: Like hell... take a look for yourself. | +-[reply #6] | listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: I'll hold you to that. Normandy out. +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: Good work, Joker. +-[entry #8] | condition: conditional_1032(-1) | speaker: variable_1 | listener: variable_2 | text: Commander, I have concerns about leaving you here like this. | +-[reply #8] | listener: variable_3 | text: We'll be fine, and you can do more good up there. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Understood. Still... keep your eyes open. There's a lot of action up here. | +-*** see reply #2 *** | +-[choice] | text: Don't worry about me. | category: DISAGREE | +-[reply #10] | listener: variable_3 | text: Just focus on the mission. I'll be back soon enough. +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Shepard, I don't like leaving you stranded like this. | +-[reply #9] | listener: variable_3 | text: I appreciate the concern. But you guys can do more good up there. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Well here's hoping. Just keep your eyes open. I don't want to have to break in a new commander. | +-[choice] | text: Don't worry about me. | category: DISAGREE | +-*** see reply #10 *** +-[entry #12] condition: conditional_1032(-1) speaker: variable_1 listener: variable_2 text: Roger that. +-[reply #11] listener: variable_3 +-*** see entry #5 *** [biod_end001_110loadinterior_loc_int.end001_shuttle_down_v_d.end001_shuttle_down_v_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_liara, hench_garrus, hench_tali, hench_prothean, global_shuttle_pilot, hench_edi +-[entry #0] transition: transition_4835(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: God, it doesn't look like home anymore. | +-[reply #2] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Shit. We got a lock. Hold on. | +-[reply #5] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #12] | speaker: global_shuttle_pilot | listener: variable_2 | text: Damn it! | +-[reply #7] | listener: variable_3 | text: Status. | +-[entry #13] | speaker: global_shuttle_pilot | listener: variable_2 | text: That was the squad responsible for taking out that defense turret. | +-[reply #8] | listener: variable_3 | text: Who's on it now? | +-[entry #14] | speaker: global_shuttle_pilot | listener: variable_2 | text: Nobody in the vicinity. All either deployed or shot down. | +-[reply #9] | listener: variable_3 | text: Drop us off. | +-[entry #15] | | condition: plot.bools[17662] == 1 | | speaker: global_shuttle_pilot | | listener: variable_2 | | text: Ma'am? | | +-[reply #10] | | listener: variable_3 | | text: We have to take that thing out before Hammer can land. | | +-[entry #18] | | | condition: conditional_886(-1) | | | speaker: global_shuttle_pilot | | | listener: variable_2 | | | text: If you say so. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | text: Change of plans, people. | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | | listener: variable_3 | | | | text: We're gonna take out that Hades Cannon. | | | | +-[entry #22] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_marine | | | | | listener: variable_2 | | | | | text: With what? | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: That downed shuttle would've been carrying heavy weapons. | | | | | +-[reply #22] | | | | | | condition: conditional_886(-1) | | | | | | listener: variable_3 | | | | | | text: Good thinking, Steve. | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | text: Once we're clear, make your way to the crashed shuttle. | | | | | | +-[entry #31] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | text: We'll search the wreckage for heavy weapons. | | | | | | +-[entry #32] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_marine | | | | | | | listener: variable_2 | | | | | | | text: This is gonna be hell. | | | | | | +-[entry #33] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_ashley | | | | | | | listener: variable_2 | | | | | | | text: Right behind you. | | | | | | +-[entry #34] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_kaidan | | | | | | | listener: variable_2 | | | | | | | text: I'm right with you. | | | | | | +-[entry #35] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: Ready when you are. | | | | | | +-[entry #36] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_liara | | | | | | | listener: variable_2 | | | | | | | text: Right behind you, Shepard. | | | | | | +-[entry #37] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_garrus | | | | | | | listener: variable_2 | | | | | | | text: With you, Shepard. | | | | | | +-[entry #38] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: Right behind you. | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | text: Perfect. You heard the man. | | | | | | +-*** see entry #30 *** | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | text: Good thinking, Cortez. | | | | +-[entry #23] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: And how are we gonna do that? | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-*** see entry #29 *** | | | | +-[entry #24] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: Great. How? | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-*** see entry #29 *** | | | | +-[entry #25] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: A bold strategy. Do you have a plan? | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-*** see entry #29 *** | | | | +-[entry #26] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: How do we do that? | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-*** see entry #29 *** | | | | +-[entry #27] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: On foot? That'll be a challenge. | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-*** see entry #29 *** | | | | +-[entry #28] | | | | condition: conditional_114(-1) | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: How? | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-*** see entry #29 *** | | | +-[reply #27] | | | listener: variable_3 | | | text: We're taking out that Reaper turret. | | +-[entry #19] | | speaker: global_shuttle_pilot | | listener: variable_2 | | text: Understood. | | +-[reply #12] | | listener: variable_3 | | +-*** see entry #20 *** | +-[entry #16] | | condition: conditional_886(-1) | | speaker: global_shuttle_pilot | | listener: variable_2 | | text: Shepard? | | +-*** see reply #10 *** | +-[entry #17] | speaker: global_shuttle_pilot | listener: variable_2 | text: Sir? | +-*** see reply #10 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: It doesn't even look like Earth. | +-*** see reply #2 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: That can't be Earth... | +-*** see reply #2 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I'm sorry, Shepard. I know how you must feel. | +-[reply #3] | listener: variable_3 | text: I barely even recognize it. | +-*** see entry #9 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Sorry, Shepard. I know it isn't easy. | +-*** see reply #3 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Sorry, Shepard. I know how you must feel. | +-*** see reply #3 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Commander. Now you understand my people even more. +-*** see reply #3 *** [biod_end001_200aagun_loc_int.end001_aa_attack_b_d.end001_aa_attack_b_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_edi, hench_liara, hench_prothean, hench_garrus +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We got the nuke! Now take it out! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Take it out! We've got the nuke! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We got the nuke! Now take it out! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We got the nuke! Now take it out! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Take it out! We have the nuke! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We got the nuke! Now take it out! +-[entry #7] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: We have the nuke! Now take that thing down! +-[entry #8] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #9] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Damn it. Grab another round! +-[entry #10] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Damn it. Grab another round! +-[entry #11] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Damn it. Grab another round! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Quick! We need another round! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Damn it. Grab another round! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Damn it. Grab another round! +-[entry #15] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Damn it. Grab another round! +-[entry #16] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #17] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: That's it. Fire that thing right down its gullet! +-[entry #18] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: That's it. Fire that thing right down its throat! +-[entry #19] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: That's it. Fire that thing right down its throat! +-[entry #20] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: That's it. Fire! +-[entry #21] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: That's it! We need to open fire! +-[entry #22] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: That's it. Fire that thing right down its throat! +-[entry #23] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Hell yes! Right down it's throat! +-[entry #24] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Now! Go! Go! +-[entry #25] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: This is Captain Johnson. +-[reply #4] listener: variable_3 +-[entry #26] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Hammer is getting torn apart. We need those guns offline, now! +-[entry #27] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Two guns down, but we still can't land. +-[entry #28] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #29] speaker: variable_1 listener: variable_2 text: That's it. Last gun down. +-[reply #6] listener: variable_3 +-[entry #30] speaker: variable_1 listener: variable_2 text: All Hammer teams, prepare for landing. +-[entry #31] speaker: variable_1 listener: variable_2 [biod_end001_200aagun_loc_int.end001_shuttle_destroyed_p_d.end001_shuttle_destroyed_p_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan +-[entry #0] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[entry #1] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Damn it. I'm hit. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] | condition: conditional_1264(-1) | listener: variable_3 | text: Steve! | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I'm all right. | +-[reply #1] | | listener: variable_3 | | text: You sure. | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: But I won't be picking you up. I gotta land this bird quick. | | +-[reply #2] | | listener: variable_3 | | text: Get safe. | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: Anything for you. | +-[reply #3] | listener: variable_3 | text: No! | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: You're gonna pay for that, you fuckers! | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | speaker: hench_marine | | listener: variable_2 | | text: Come on! Come on! Yeah! | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: You're gonna pay for that you bastards! | | +-[reply #7] | | listener: variable_3 | | +-[entry #10] | | speaker: hench_ashley | | listener: variable_2 | | text: {Screams} | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: You're gonna pay for that! | | +-[reply #8] | | listener: variable_3 | | +-[entry #12] | | speaker: hench_kaidan | | listener: variable_2 | | text: {Screams} | +-[entry #13] | speaker: variable_1 | listener: variable_2 +-[reply #4] transition: transition_3711(-1) listener: variable_3 text: Cortez! +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-*** see entry #7 *** +-*** see entry #9 *** +-*** see entry #11 *** +-*** see entry #13 *** [biod_end001_220thamesbank_loc_int.end001_aa_attack_b_d.end001_aa_attack_b_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_edi, hench_liara, hench_prothean, hench_garrus +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We got the nuke! Now take it out! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Take it out! We've got the nuke! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We got the nuke! Now take it out! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We got the nuke! Now take it out! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Take it out! We have the nuke! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We got the nuke! Now take it out! +-[entry #7] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: We have the nuke! Now take that thing down! +-[entry #8] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #9] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Damn it. Grab another round! +-[entry #10] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Damn it. Grab another round! +-[entry #11] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Damn it. Grab another round! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Quick! We need another round! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Damn it. Grab another round! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Damn it. Grab another round! +-[entry #15] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Damn it. Grab another round! +-[entry #16] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #17] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: That's it. Fire that thing right down its gullet! +-[entry #18] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: That's it. Fire that thing right down its throat! +-[entry #19] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: That's it. Fire that thing right down its throat! +-[entry #20] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: That's it. Fire! +-[entry #21] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: That's it! We need to open fire! +-[entry #22] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: That's it. Fire that thing right down its throat! +-[entry #23] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Hell yes! Right down it's throat! +-[entry #24] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Now! Go! Go! +-[entry #25] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: This is Captain Johnson. +-[reply #4] listener: variable_3 +-[entry #26] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Hammer is getting torn apart. We need those guns offline, now! +-[entry #27] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Two guns down, but we still can't land. +-[entry #28] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #29] speaker: variable_1 listener: variable_2 text: That's it. Last gun down. +-[reply #6] listener: variable_3 +-[entry #30] speaker: variable_1 listener: variable_2 text: All Hammer teams, prepare for landing. +-[entry #31] speaker: variable_1 listener: variable_2 [biod_end001_220thamesbank_loc_int.end001_landing_zone_a_d.end001_landing_zone_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_12(-1) | speaker: variable_1 | listener: variable_2 | text: Damn. I can't stay here, ma'am. | +-[reply #1] | listener: variable_3 | text: Get clear. Come get us once we've taken that turret out. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Roger that. Cortez out. | +-[reply #2] | listener: variable_3 | text: All right, everyone. Let's move. +-[entry #2] | condition: conditional_886(-1) | speaker: variable_1 | listener: variable_2 | text: Damn. I can't stay here, Shepard. | +-*** see reply #1 *** +-[entry #3] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Damn. I can't stay here, sir. +-*** see reply #1 *** +-[entry #5] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Damn it. You've got airborne hostiles inbound. +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Gonna try to keep 'em off you! +-[reply #4] | condition: conditional_886(-1) | listener: variable_3 | text: Careful, Steve! +-[reply #5] listener: variable_3 text: Careful, Cortez! +-[entry #7] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Watch it, you've got brutes. [biod_end001_228crashscene_loc_int.end001_shuttle_destroyed_p_d.end001_shuttle_destroyed_p_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan +-[entry #0] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[entry #1] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Damn it. I'm hit. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] | condition: conditional_1264(-1) | listener: variable_3 | text: Steve! | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I'm all right. | +-[reply #1] | | listener: variable_3 | | text: You sure. | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: But I won't be picking you up. I gotta land this bird quick. | | +-[reply #2] | | listener: variable_3 | | text: Get safe. | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: Anything for you. | +-[reply #3] | listener: variable_3 | text: No! | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: You're gonna pay for that, you fuckers! | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | speaker: hench_marine | | listener: variable_2 | | text: Come on! Come on! Yeah! | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: You're gonna pay for that you bastards! | | +-[reply #7] | | listener: variable_3 | | +-[entry #10] | | speaker: hench_ashley | | listener: variable_2 | | text: {Screams} | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: You're gonna pay for that! | | +-[reply #8] | | listener: variable_3 | | +-[entry #12] | | speaker: hench_kaidan | | listener: variable_2 | | text: {Screams} | +-[entry #13] | speaker: variable_1 | listener: variable_2 +-[reply #4] transition: transition_3711(-1) listener: variable_3 text: Cortez! +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-*** see entry #7 *** +-*** see entry #9 *** +-*** see entry #11 *** +-*** see entry #13 *** [biod_end001_230rooftop_loc_int.end001_aa_destroyed_a_D.end001_aa_destroyed_a_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_prothean, hench_garrus, hench_edi, hench_liara +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Anybody. Come in! We need extraction! +-[entry #1] speaker: variable_1 listener: variable_2 text: {STATIC} +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: {Screams} +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We got company. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Heads up! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Look out. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Another mutated asari. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Heads up! We've got company. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Another enemy incoming. +-[entry #9] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: We've got company. +-[entry #10] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: This is Commander Shepard. Any Alliance personnel in the vicinity? +-[entry #11] speaker: variable_1 listener: variable_2 +-[entry #12] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: Commander. Prepare for extraction. +-[entry #14] speaker: variable_1 listener: variable_2 text: Hurry. We're taking fire! +-[entry #15] speaker: variable_1 listener: variable_2 text: Come on. We'll cover you! +-[entry #16] speaker: variable_1 listener: variable_2 text: We can't stay much longer! +-[entry #17] speaker: variable_1 listener: variable_2 text: Over here! +-[entry #18] speaker: variable_1 listener: variable_2 text: You gotta move! +-[entry #19] speaker: variable_1 listener: variable_2 text: Move, move, move! +-[entry #20] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: Damn. It's Morinth. [biod_end001_230rooftop_loc_int.end001_landing_zone_b_D.end001_landing_zone_b_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_edi, hench_liara, hench_garrus, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: There's the shuttle. | +-[reply #1] | listener: variable_3 | text: Keep an eye out for their heavy weapon supplies. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: There's the shuttle. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: There's the shuttle. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: There's the shuttle. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There's the shuttle. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: There's the shuttle. | +-*** see reply #1 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: There's the shuttle. +-*** see reply #1 *** +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Found it. +-[entry #9] speaker: variable_1 listener: variable_2 [biod_end001_240shutarrival_loc_int.end001_aa_destroyed_a_D.end001_aa_destroyed_a_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_prothean, hench_garrus, hench_edi, hench_liara +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Anybody. Come in! We need extraction! +-[entry #1] speaker: variable_1 listener: variable_2 text: {STATIC} +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: {Screams} +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We got company. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Heads up! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Look out. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Another mutated asari. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Heads up! We've got company. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Another enemy incoming. +-[entry #9] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: We've got company. +-[entry #10] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: This is Commander Shepard. Any Alliance personnel in the vicinity? +-[entry #11] speaker: variable_1 listener: variable_2 +-[entry #12] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: Commander. Prepare for extraction. +-[entry #14] speaker: variable_1 listener: variable_2 text: Hurry. We're taking fire! +-[entry #15] speaker: variable_1 listener: variable_2 text: Come on. We'll cover you! +-[entry #16] speaker: variable_1 listener: variable_2 text: We can't stay much longer! +-[entry #17] speaker: variable_1 listener: variable_2 text: Over here! +-[entry #18] speaker: variable_1 listener: variable_2 text: You gotta move! +-[entry #19] speaker: variable_1 listener: variable_2 text: Move, move, move! +-[entry #20] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: Damn. It's Morinth. [biod_end001_300shuttleride_loc_int.end001_hammer_landing_c_D.end001_hammer_landing_c_dlg] speaker_list: hench_garrus, hench_marine, hench_ashley, hench_kaidan, hench_edi, hench_liara, hench_tali, end001_alliance_major, end001_alliance_marine02, end001_alliance_marine04 +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: The entire galaxy united... too bad it took the Reapers to bring us together. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard's the one that brought them together. | +-[reply #2] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: That's exactly what I meant. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: I know you didn't like leaving, Shepard, but nobody could've accomplished what you've done. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | text: It's good to be back home. | +-[entry #12] | speaker: end001_alliance_major | listener: variable_2 | text: There's the FOB! | +-[reply #12] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Looks good. Give Hammer the all clear. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shepard united them. | +-[reply #3] | listener: variable_3 | +-*** see entry #9 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: The commander can take the credit for that. | +-[reply #4] | listener: variable_3 | +-*** see entry #9 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Shepard's the one who united them. | +-[reply #5] | listener: variable_3 | +-*** see entry #9 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Actually, the commander is responsible for that. | +-[reply #6] | listener: variable_3 | +-*** see entry #9 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I'd credit Shepard for that. | +-[reply #7] | listener: variable_3 | +-*** see entry #9 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: You mean Shepard did. +-[reply #8] listener: variable_3 +-*** see entry #9 *** +-[entry #14] speaker: end001_alliance_marine02 listener: variable_2 text: Move up! +-[entry #15] speaker: end001_alliance_marine02 listener: variable_2 text: Covering fire! +-[entry #16] speaker: end001_alliance_marine04 listener: variable_2 text: Moving! +-[entry #17] speaker: end001_alliance_marine02 listener: variable_2 text: Get to the FOB! [biod_end001_300shuttleride_loc_int.end001_hammer_shuttle_m_D.end001_hammer_shuttle_m_dlg] speaker_list: end001_alliance_major +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: end001_alliance_major listener: variable_2 text: Get us out of here, Corporal. +-[reply #2] listener: variable_3 +-[entry #3] speaker: end001_alliance_major listener: variable_2 text: You okay? +-[reply #3] listener: variable_3 text: I'm alive. +-[entry #4] speaker: variable_1 listener: variable_2 text: That you are, Commander. +-[reply #4] | condition: conditional_254(-1) | listener: variable_3 | text: Anderson! | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: I knew you wouldn't let me down, Shepard. | +-[choice] | | category: PARAGON INTERRUPT | | +-[reply #6] | | transition: transition_2561(-1) | | listener: variable_3 | | text: It's good to see you. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: And you're a sight for sore eyes. | | +-[reply #8] | | listener: variable_3 | | text: How are we looking? | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Now that the heavy air defenses are dealt with, Hammer can land. | | +-[reply #9] | | listener: variable_3 | | +-[entry #9] | | speaker: end001_alliance_major | | listener: variable_2 | | text: And not a moment too soon. | | +-[reply #10] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: What's left of the resistance is holding a Forward Operating Base. | | +-[reply #11] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: But the Reapers are countering already. Once we regroup, it's gonna be up to Hammer to take up the fight. | | +-[choice] | | | text: How'd you hold out so long? | | | category: INVESTIGATE | | | +-[reply #12] | | | listener: variable_3 | | | text: It must've been brutal here. Cut off from the rest of the Alliance. | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It's been touch and go from day one. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But once we figured out the Reapers were focusing on the major centers, it became easier to avoid direct contact. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: end001_alliance_major | | | listener: variable_2 | | | text: Until London. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yeah. We held back as long as we could. Sending in recon teams. Lost a lot of good men planning this attack. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But with soldiers like Major Coats, and knowing you'd bring us help... we held on. | | | +-[choice] | | | | text: You did more than hold on. | | | | category: AGREE | | | | +-[reply #17] | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: Without you and your resistance, we'd be dead in the water. | | | | +-[entry #17] | | | | speaker: end001_alliance_major | | | | listener: variable_2 | | | | text: Yeah, the Admiral's being modest. He's the reason any of us are still alive. | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Let's not start handing out medals just yet. This fight is just getting started. | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And Hammer better be ready for it. | | | | +-[choice] | | | | | text: They know it's do or die. | | | | | category: DISAGREE | | | | | +-[reply #21] | | | | | transition: transition_2563(-1) | | | | | listener: variable_3 | | | | | text: They'll do whatever it takes to win this. | | | | | +-[entry #20] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Good. | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: That's what it's gonna take. | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | text: We'll get it done, Anderson. | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I was born in London. | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | text: Really? | | | | | +-[entry #24] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[choice] | | | | text: Everyone's prepared for this. | | | | category: AGREE | | | | +-[reply #22] | | | | default action | | | | major decision | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: They didn't start out together, but they're ready to stand side by side and win this war. | | | | +-*** see entry #20 *** | | | +-[choice] | | | text: We expected nothing less. | | | category: DISAGREE | | | +-[reply #18] | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: You did what you had to, and now we're in a position to actually pull this off. | | | +-*** see entry #17 *** | | +-[choice] | | | text: They know it's do or die. | | | category: DISAGREE | | | +-*** see reply #21 *** | | +-[choice] | | text: Everyone's prepared for this. | | category: AGREE | | +-*** see reply #22 *** | +-[reply #7] | listener: variable_3 | text: I appreciate the trust. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: I think you've earned it. | +-*** see reply #8 *** +-[reply #5] listener: variable_3 text: Admiral! +-*** see entry #5 *** +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #28] | listener: variable_3 | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: Welcome back to Earth, Commander. | +-[entry #27] | speaker: variable_1 | listener: variable_2 | text: And a few pounds lighter. No desk to hide behind. | +-[reply #29] | listener: variable_3 | text: I bet. +-[reply #30] | listener: variable_3 | +-[entry #28] | speaker: end001_alliance_major | listener: variable_2 | text: Reinforcements closing in, sir. | +-[reply #31] | listener: variable_3 | +-[entry #29] | speaker: variable_1 | listener: variable_2 | text: Get us out of here, Major. +-[reply #32] listener: variable_3 text: It's good to be back home. [biod_end001_410landingpad_loc_int.end001_hammer_base_m_D.end001_hammer_base_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: The fighting here's been some of the worst on the planet. It looks bad, but there's still hope. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: And, you're here. It'll do the troops good to see you. Bolster their resolve. +-[choice] | text: You think so? | category: AGREE | +-[reply #2] | default action | major decision | transition: transition_2560(-1) | listener: variable_3 | text: I'm just a soldier like them. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: You might see yourself like that, but they don't. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Like it or not, Commander, you're a hero to these men and women. | +-[reply #6] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Don't discount the effect that can have on them. | +-[reply #7] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: I better go meet up with my battalion. I'll see you at the Command Center. +-[choice] text: They shouldn't need me. category: DISAGREE +-[reply #4] transition: transition_2563(-1) listener: variable_3 text: Soldiers get the job done, no matter who's fighting next to them. +-[entry #4] speaker: variable_1 listener: variable_2 text: Sure. They'll do their jobs. But they'll fight harder knowing you're here. Knowing you're fighting beside them. +-[reply #5] listener: variable_3 +-*** see entry #5 *** [biod_end001_410landingpad_loc_int.end001_hammer_base_v_D.end001_hammer_base_v_dlg] speaker_list: end001_alliance_marine, hench_marine, hench_prothean, hench_ashley, hench_kaidan, hench_edi, hench_garrus, hench_tali, hench_liara +-[entry #0] speaker: end001_alliance_marine listener: variable_2 text: Admiral, we've set up a command center in the building over there. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Looks like we've still got groups coming in. +-[reply #1] listener: variable_3 +-[entry #2] speaker: end001_alliance_marine listener: variable_2 text: Yes, sir, but not as many as we'd hoped. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Hmm. Come see me when you're ready, Shepard. +-[reply #3] listener: variable_3 text: Will do. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: He's right. I expected to see more of Hammer here by now. | +-[reply #4] | listener: variable_3 | text: A lot of them won't be making it. | +-[entry #11] | | condition: plot.bools[21705] == 0 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | +-[entry #33] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #13] | | listener: variable_3 | | text: You two go on ahead. I'll catch up. | | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: I'm sorry about Cortez. | | +-[reply #5] | | listener: variable_3 | | +-[entry #13] | | | speaker: hench_liara | | | listener: variable_2 | | | text: He was a damn good pilot. | | | +-*** see reply #12 *** | | +-[entry #14] | | speaker: hench_liara | | listener: variable_2 | | text: I know you two were close. | | +-*** see reply #12 *** | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Sorry about Cortez. | | +-[reply #6] | | listener: variable_3 | | +-[entry #16] | | | speaker: hench_tali | | | listener: variable_2 | | | text: He was a good pilot. | | | +-*** see reply #12 *** | | +-[entry #17] | | speaker: hench_tali | | listener: variable_2 | | text: I know you two were close. | | +-*** see reply #12 *** | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: I'm sorry about Lieutenant Cortez. | | +-[reply #7] | | listener: variable_3 | | +-[entry #19] | | | speaker: hench_garrus | | | listener: variable_2 | | | text: He was a damn good pilot. | | | +-*** see reply #12 *** | | +-[entry #20] | | speaker: hench_garrus | | listener: variable_2 | | text: I know you two were close. | | +-*** see reply #12 *** | +-[entry #21] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: I'm sorry for the loss of Lieutenant Cortez. | | +-[reply #8] | | listener: variable_3 | | +-[entry #22] | | | speaker: hench_edi | | | listener: variable_2 | | | text: He was a very good pilot. | | | +-*** see reply #12 *** | | +-[entry #23] | | speaker: hench_edi | | listener: variable_2 | | text: I understand you two were intimate. | | +-*** see reply #12 *** | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Sorry about Cortez. | | +-[reply #9] | | listener: variable_3 | | +-[entry #25] | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: He was a good pilot. | | | +-*** see reply #12 *** | | +-[entry #26] | | speaker: hench_kaidan | | listener: variable_2 | | text: I know you two were close. | | +-*** see reply #12 *** | +-[entry #27] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Sorry about Cortez. | | +-[reply #10] | | listener: variable_3 | | +-[entry #28] | | | speaker: hench_ashley | | | listener: variable_2 | | | text: He was a damn good pilot. | | | +-*** see reply #12 *** | | +-[entry #29] | | speaker: hench_ashley | | listener: variable_2 | | text: I know you two were close. | | +-*** see reply #12 *** | +-[entry #30] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Sorry about Cortez. | +-[reply #11] | listener: variable_3 | +-[entry #31] | | speaker: hench_marine | | listener: variable_2 | | text: He was a good pilot. | | +-*** see reply #12 *** | +-[entry #32] | speaker: hench_marine | listener: variable_2 | text: I know you two were close. | +-*** see reply #12 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: He's correct. I expected more of Hammer would be here by now. | +-*** see reply #4 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: I thought we'd see more of Hammer here by now, too. | +-*** see reply #4 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: He's right. I thought there'd be more of Hammer here by now. | +-*** see reply #4 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: He's right. I expected to see more of Hammer here by now. | +-*** see reply #4 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: He's right. I expected to see more of Hammer here by now. | +-*** see reply #4 *** +-[entry #10] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: He's right. I expected to see more of Hammer here by now. +-*** see reply #4 *** [biod_end001_420hubstreet1_loc_int.end001_james_d_D.end001_james_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Hey, Commander. +-[reply #0] | condition: plot.bools[19578] == 1 | listener: variable_3 | text: What, no "Loco?" | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Yeah, sorry. | +-[reply #2] | listener: variable_3 | text: You okay? | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: I don't know what I thought I'd feel coming back to Earth. | +-[reply #4] | listener: variable_3 | +-[entry #3] | transition: transition_2566(-1) | speaker: variable_1 | listener: variable_2 | text: I was ready to fight, ready to die if I had to. But seeing everything like this... | +-[choice] | | text: We'll rebuild. | | category: AGREE | | +-[reply #5] | | listener: variable_3 | | text: I know it's hard to see, but this is only temporary. | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | text: But first, we need to win this thing. Stay focused. Don't let them take your will to fight. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: I know, I know. You're right. | | +-[reply #9] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: So, I guess this is it, no? | | +-[reply #10] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: One more push... one last fight. | | +-[reply #11] | | listener: variable_3 | | text: Not necessarily our last. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: It's been an honor serving with you, Shepard. | | +-[choice] | | | text: The feeling's mutual. | | | category: AGREE | | | +-[reply #12] | | | listener: variable_3 | | | text: You're a good man and a terrific soldier. | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Thanks... | | | +-[reply #13] | | | listener: variable_3 | | | text: Whatever happens out there today, I know you'll make me proud. | | | +-[entry #12] | | | | condition: plot.bools[17662] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: That means a lot to me, ma'am. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #22] | | | | | condition: plot.bools[19579] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Good luck out there, Lola. | | | | +-[entry #23] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Good luck out there, Shepard. | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: That means a lot to me, sir. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #14] | | | | condition: plot.bools[19578] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Hey, good luck out there, Loco. | | | +-*** see entry #23 *** | | +-[choice] | | text: Just doing my job. | | category: DISAGREE | | +-[reply #14] | | default action | | major decision | | listener: variable_3 | | text: You and I both know honor won't mean a damn thing if we don't win this. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: That's the truth. | | +-[reply #15] | | listener: variable_3 | | text: Whatever happens out there, you'll know what to do. You're a damn good marine, Vega. | | +-*** see entry #12 *** | | +-*** see entry #13 *** | +-[choice] | text: Get angry about it! | category: DISAGREE | +-[reply #7] | default action | major decision | listener: variable_3 | text: Let's do to the Reapers what they did to us. Let's hurt them. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: But stay focused. Don't go losing the fight before throwing your first punch. | +-*** see entry #6 *** +-[reply #1] | condition: plot.bools[19579] == 1 | listener: variable_3 | text: What, no "Lola?" | +-*** see entry #1 *** +-[reply #3] listener: variable_3 text: How you holding up? +-*** see entry #2 *** +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #18] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: Hey, one good piece of news... I guess. | +-[reply #19] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: I checked the local Alliance database. Turns out my dad made it to one of the safe zones. | +-[reply #20] | | listener: variable_3 | | text: I didn't know you were looking for him. | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah. | | +-[reply #21] | | listener: variable_3 | | +-*** see entry #7 *** | +-[reply #22] | | listener: variable_3 | | text: Glad to hear it. I'm sure you'll see him soon. | +-[reply #23] | listener: variable_3 | text: Good. I'm happy for you, James. You should be happy, too. | +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: I am. I think. | +-[reply #24] | listener: variable_3 | +-*** DIALOG END *** +-[choice] text: More than an honor. category: AGREE +-[reply #25] condition: plot.bools[20023] == 1 listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #27] listener: variable_3 +-*** see entry #22 *** +-*** see entry #23 *** [biod_end001_420hubstreet1_loc_int.end001_radio1_a_D.end001_radio1_a_dlg] speaker_list: end001_alliance_marine02, end001_alliance_marine03, end001_radio_comm_officer02 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Be advised: Recon units Echo Bravo and Echo Charlie have checked in. +-[reply #0] listener: variable_3 +-[entry #1] speaker: end001_alliance_marine02 listener: variable_1 text: What did they find? +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: end001_alliance_marine02 text: Reports indicate once you're past the base, it's a no-man's-land. Enemy interdiction has been 100 percent. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: end001_alliance_marine02 text: They said one of the big Reapers swept through the area. +-[reply #3] listener: variable_3 +-[entry #4] speaker: end001_alliance_marine03 listener: variable_1 text: Did Echo Team have a recommendation? +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: end001_alliance_marine02 text: Affirmative: advise delaying next wave of Hammer. +-[reply #5] listener: variable_3 +-[entry #6] speaker: end001_alliance_marine03 listener: end001_alliance_marine02 text: Damn... we'll get murdered out there. +-[reply #6] listener: variable_3 +-[entry #7] speaker: end001_alliance_marine02 listener: end001_alliance_marine03 text: We don't have a choice. +-[reply #7] listener: variable_3 +-[entry #8] speaker: end001_alliance_marine02 listener: variable_1 text: Negative on that delay. Will advise command of the situation, but Hammer proceeds as planned. Over. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: end001_alliance_marine02 text: Acknowledged. +-[entry #10] condition: conditional_113(2) speaker: end001_alliance_marine02 listener: variable_1 text: We have word from the other outposts? +-[reply #9] listener: variable_3 +-[entry #11] speaker: variable_1 listener: end001_alliance_marine02 text: Enfield reports 80 percent KIA. Camden: 75 percent KIA. Redbridge: 92 percent KIA. Kensington: 100 percent KIA. +-[reply #10] listener: variable_3 +-[entry #12] speaker: end001_alliance_marine03 listener: variable_1 text: Wait--repeat your last. +-[reply #11] listener: variable_3 +-[entry #13] speaker: variable_1 listener: end001_alliance_marine02 text: Say again: Kensington reports 100 percent killed in action. +-[reply #12] listener: variable_3 +-[entry #14] speaker: end001_alliance_marine02 listener: variable_1 text: All of them? +-[reply #13] listener: variable_3 +-[entry #15] speaker: variable_1 listener: end001_alliance_marine02 text: A burst-transmission SOS reported they were being overrun by enemy forces. No word since. All personnel presumed dead. +-[reply #14] listener: variable_3 +-[entry #16] speaker: end001_alliance_marine02 listener: end001_alliance_marine03 text: Shit. Thompson and Dewhurst were posted there. +-[reply #15] listener: variable_3 +-[entry #17] speaker: end001_alliance_marine03 listener: end001_alliance_marine02 text: Maybe they got out. We don't know for sure. +-[reply #16] listener: variable_3 +-[entry #18] speaker: variable_1 listener: end001_alliance_marine02 text: Will advise as more intel becomes available. +-[entry #19] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Harrow's field-command reports increased Reaper activity on the northeastern perimeter. +-[reply #17] listener: variable_3 +-[entry #20] speaker: end001_radio_comm_officer02 listener: variable_2 text: Acknowledged. Turian support is being rerouted via approach vector Nine-Three-Niner. Confirm. +-[reply #18] listener: variable_3 +-[entry #21] speaker: variable_1 listener: variable_2 text: Harrow's field-command has been advised. Air control is transferring now. +-[reply #19] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: Advise turians that frequency encryption "Constant Viper" should be maintained on all channels. +-[entry #23] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: We have confirmation from Sutton logistics that food supplies are running low. +-[reply #20] listener: variable_3 +-[entry #24] speaker: end001_radio_comm_officer02 listener: variable_2 text: Advise Sutton logistics that all overland routes to their position are blocked by enemy forces. Negative on a resupply. +-[reply #21] listener: variable_3 +-[entry #25] speaker: variable_1 listener: variable_2 text: Copy that. +-[entry #26] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: This is a London theater-wide update: Be advised that Kensington outpost remains dark. Contact has been lost. No change in status. +-[entry #27] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: This is a flash-traffic alert, priority one: Redbridge platoon Delta Kilo requests immediate evac alert. +-[reply #22] listener: variable_3 +-[entry #28] speaker: end001_radio_comm_officer02 listener: variable_2 text: Copy that request. Nearest available unit is out of Havering mobile. Issuing a priority one scramble alert now. +-[reply #23] listener: variable_3 +-[entry #29] speaker: variable_1 listener: variable_2 text: Copy that alert. Is there an ETA? +-[reply #24] listener: variable_3 +-[entry #30] speaker: variable_1 listener: variable_2 text: Advise Delta Kilo they're ten minutes out and counting. [biod_end001_430hubstreet2_loc_int.end001_ash_d_D.end001_ash_d_dlg] +-[entry #0] condition: conditional_615(-1) speaker: variable_1 listener: variable_2 text: Hey. +-[reply #0] listener: variable_3 text: How are you holding up? +-[entry #3] speaker: variable_1 listener: variable_2 text: Restless. +-[reply #1] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Everything depends on this. Think we have a chance? +-[reply #2] listener: variable_3 text: There's always hope. It's how we got this far. +-[entry #5] speaker: variable_1 listener: variable_2 text: And you made it happen, Shepard. You're the reason we're here. +-[choice] | text: Wasn't just me. | category: AGREE | +-[reply #3] | default action | major decision | listener: variable_3 | text: I've had people like you picking me up and dusting me off when I stumbled. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | text: Lost count of all the times you've saved me. | +-[entry #7] | | condition: conditional_12(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Almost as many times as you saved me, hero-lady. | | +-[reply #7] | | listener: variable_3 | | +-[entry #11] | | | condition: conditional_489(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: It always comes down to this. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Feels like a thousand years since we met on Eden Prime. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: So much has happened. It's hard to figure out how we got here. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | listener: variable_3 | | | text: You're a survivor, Ash. Always were. | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I hope you're right. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #21] | | | | condition: conditional_615(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #16] | | | | listener: variable_3 | | | | text: "Boldly they rode and well, Into the jaws of Death, Into the mouth of Hell." | | | | +-[entry #22] | | | | condition: conditional_615(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I don't want you to go. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #23] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'm ready. | | | | +-[reply #18] | | | | listener: variable_3 | | | | text: Then let's get it done and go home. | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #19] | | | listener: variable_3 | | | text: I'm right. You're a fine soldier--a Spectre. We're lucky to have you. | | | +-[entry #26] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Thanks, Commander. Okay. | | | +-[reply #20] | | | listener: variable_3 | | | text: One more hill to take, Lieutenant-Commander. You ready? | | | +-[entry #27] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We've had some great fights, Shepard. And I'm not just talking about the ones on the battlefield. | | | +-[reply #10] | | | listener: variable_3 | | | text: You always fought for what you believed in. | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #13 *** | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Well, except for you. | | +-[reply #11] | | listener: variable_3 | | text: Not that you're keeping score. | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: Not that I'm keeping score. | | +-[reply #12] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: Well, I've only got one life, but I'll make damn sure the Reapers know my name by the end of it. | | +-*** see reply #13 *** | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Almost as many times as you saved me, hero-man. | +-*** see reply #7 *** +-[choice] text: The past is the past. category: DISAGREE +-[reply #5] listener: variable_3 text: Doesn't matter. We're here now: ready to fight, ready to die. +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: No second chances. +-[entry #10] speaker: variable_1 listener: variable_2 +-*** see reply #7 *** +-[entry #1] condition: conditional_489(-1) speaker: variable_1 listener: variable_2 text: Shepard. +-*** see reply #0 *** +-[entry #2] speaker: variable_1 listener: variable_2 text: Commander. +-*** see reply #0 *** +-[entry #28] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 text: Let's call it even. +-*** see entry #10 *** +-[entry #29] speaker: variable_1 listener: variable_2 text: Aye, aye, Captain. +-[reply #22] listener: variable_3 +-*** DIALOG END *** +-[entry #30] speaker: variable_1 listener: variable_2 text: Aye, aye, Captain. I'm ready. +-[reply #23] listener: variable_3 +-*** DIALOG END *** +-[entry #31] speaker: variable_1 listener: variable_2 text: I love you, Shepard. +-[reply #24] listener: variable_3 text: I love you, too. +-[entry #32] speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 text: You ready? +-[entry #33] speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 text: Doesn't matter. We're here now: ready to fight, ready to die. +-[entry #34] speaker: variable_1 listener: variable_2 +-*** see reply #6 *** [biod_end001_430hubstreet2_loc_int.end001_kaidan_d_D.end001_kaidan_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Hey, Kaidan. +-[entry #1] | condition: conditional_614(-1) | speaker: variable_1 | listener: variable_2 | text: Hey. There you are. | +-[reply #1] | listener: variable_3 | text: You ready? | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Absolutely. For anything. Bring it on. | +-[reply #2] | listener: variable_3 | text: And Biotics Division? Your students? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: More than ready. Eager. That's youth for you. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Guess we're old soldiers, hey Shepard? | +-[reply #4] | listener: variable_3 | text: Yeah, I guess we are. | +-[entry #5] | | condition: conditional_862(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | | condition: conditional_11(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Brothers-in-arms. | | | +-[reply #6] | | | listener: variable_3 | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We know the score. We know this is goodbye. | | | +-[choice] | | | | text: Don't talk like that. | | | | category: AGREE | | | | +-[reply #8] | | | | condition: conditional_614(-1) | | | | listener: variable_3 | | | | text: When this is over, I'm going to be waiting for you. You'd better show up. | | | | +-[entry #9] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Don't get me wrong! I'm going to fight like hell for the chance to hold you again. | | | | +-[reply #9] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But listen, there's... things I want to say. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Looking back... I have a few regrets, but not many. That's pretty damn amazing, right? | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Messed up kid that I was, never would have dreamed of the life I've had. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And I owe a lot of that to you, you know. | | | | +-[reply #17] | | | | listener: variable_3 | | | | text: It's been quite a ride. | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: It sure has. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But how are you doing? Scared? | | | | +-[choice] | | | | | text: Hell, yeah. Of course. | | | | | category: AGREE | | | | | +-[reply #19] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: Damn straight, I'm scared. | | | | | +-[entry #18] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | text: But that fear's gonna keep me alive long enough to strike these bastards right through the heart. | | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yeah. Exactly. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | text: So... take care, Major. | | | | | +-[entry #21] | | | | | | condition: conditional_614(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | +-[entry #22] | | | | | | | condition: conditional_11(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | +-[entry #26] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Well, I should find the rest of my squad. | | | | | | | +-[reply #25] | | | | | | | listener: variable_3 | | | | | | | text: Yeah. | | | | | | | +-[entry #27] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #26] | | | | | | | listener: variable_3 | | | | | | | +-*** DIALOG END *** | | | | | | +-[entry #23] | | | | | | | condition: conditional_192(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I can't lose you again. | | | | | | | +-*** see reply #24 *** | | | | | | +-[entry #24] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Stay safe. | | | | | | +-*** see reply #24 *** | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You too, Commander. | | | | | +-*** see reply #24 *** | | | | +-[choice] | | | | text: Not even a little. | | | | category: DISAGREE | | | | +-[reply #21] | | | | listener: variable_3 | | | | text: I've got these bastards in my sights, Kaidan. It's them that should be afraid of me. | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You're right about that. | | | | +-*** see reply #22 *** | | | +-[choice] | | | | text: Don't think like that. | | | | category: AGREE | | | | +-[reply #10] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: We're going to win this thing. | | | | +-[entry #10] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Don't get me wrong! I'm gonna fight like hell to see you on the other side. | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-*** see entry #12 *** | | | +-[choice] | | | text: You're right. | | | category: DISAGREE | | | +-[reply #12] | | | listener: variable_3 | | | text: Yeah. We know the score. | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And I'm not afraid to die. | | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #12 *** | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Comrades-in-arms. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #8 *** | +-*** see entry #8 *** +-[entry #28] | condition: conditional_860(-1) | speaker: variable_1 | listener: variable_2 | text: Hey Shepard. | +-*** see reply #1 *** +-[entry #29] speaker: variable_1 listener: variable_2 text: Commander. +-*** see reply #1 *** +-[entry #30] speaker: variable_1 listener: variable_2 text: Wow, look at this. +-[reply #27] listener: variable_3 +-[entry #31] speaker: variable_1 listener: variable_2 text: I don't know what I was expecting, but... +-[reply #28] listener: variable_3 +-[entry #32] speaker: variable_1 listener: variable_2 text: You know, I've never been to London. +-[reply #29] listener: variable_3 +-[entry #33] speaker: variable_1 listener: variable_2 [biod_end001_435commroom_loc_int.end001_vid_terminal_d_d.end001_vid_terminal_d_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Yes, Commander. Is there someone you'd like to reach? +-[choice] | text: Mordin | category: FRIENDLY | +-[reply #0] | default action | condition: conditional_1241(-1) | transition: transition_3945(-1) | listener: variable_3 | text: Mordin Solus. | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Certainly. I'll connect you now. | +-[reply #9] | listener: variable_3 | +-[entry #2] | | condition: plot.bools[22408] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-*** see reply #9 *** +-[choice] | text: Grunt | category: HOSTILE | +-[reply #1] | default action | condition: conditional_1239(-1) | transition: transition_3940(-1) | listener: variable_3 | text: Grunt. | +-*** see entry #1 *** +-[choice] | text: Samara | category: INVESTIGATE | +-[reply #2] | default action | condition: conditional_1245(-1) | transition: transition_3946(-1) | listener: variable_3 | text: Samara. | +-*** see entry #1 *** +-[choice] | text: Zaeed | category: INVESTIGATE | +-[reply #3] | default action | condition: conditional_1248(-1) | transition: transition_3947(-1) | listener: variable_3 | text: Zaeed Massani. | +-*** see entry #1 *** +-[choice] | text: Cortez | category: INVESTIGATE | +-[reply #4] | default action | condition: conditional_2037(-1) | transition: transition_3939(-1) | listener: variable_3 | text: Steve Cortez. | +-*** see entry #1 *** +-[choice] | text: Kasumi | category: INVESTIGATE | +-[reply #5] | default action | condition: conditional_1647(-1) | transition: transition_3943(-1) | listener: variable_3 | text: Kasumi Goto. | +-*** see entry #1 *** +-[choice] | text: Jack | category: INVESTIGATE | +-[reply #6] | default action | condition: conditional_1240(-1) | transition: transition_3941(-1) | listener: variable_3 | text: Jack. | +-*** see entry #1 *** +-[choice] | text: Jacob | category: AGREE | +-[reply #7] | default action | condition: conditional_1246(-1) | transition: transition_3942(-1) | listener: variable_3 | text: Jacob Taylor. | +-*** see entry #1 *** +-[choice] | text: Miranda | category: DISAGREE | +-[reply #8] | default action | condition: conditional_1249(-1) | transition: transition_3944(-1) | listener: variable_3 | text: Miranda Lawson. | +-*** see entry #1 *** +-[choice] text: No, thanks. +-[reply #12] default action listener: variable_3 text: I'm done. +-[entry #5] | condition: plot.bools[17662] == 1 | speaker: variable_1 | listener: variable_2 | text: Yes, ma'am. +-[entry #6] speaker: variable_1 listener: variable_2 text: Yes, sir. +-[entry #7] speaker: variable_1 listener: variable_2 text: Is there someone else I can connect you to? +-[choice] | text: Mordin | category: FRIENDLY | +-*** see reply #0 *** +-[choice] | text: Grunt | category: HOSTILE | +-*** see reply #1 *** +-[choice] | text: Samara | category: INVESTIGATE | +-*** see reply #2 *** +-[choice] | text: Zaeed | category: INVESTIGATE | +-*** see reply #3 *** +-[choice] | text: Cortez | category: INVESTIGATE | +-*** see reply #4 *** +-[choice] | text: Kasumi | category: INVESTIGATE | +-*** see reply #5 *** +-[choice] | text: Jack | category: INVESTIGATE | +-*** see reply #6 *** +-[choice] | text: Jacob | category: AGREE | +-*** see reply #7 *** +-[choice] | text: Miranda | category: DISAGREE | +-*** see reply #8 *** +-[choice] text: No, thanks. +-*** see reply #12 *** +-[entry #8] speaker: variable_1 listener: variable_2 +-[choice] text: Allers category: INVESTIGATE +-[reply #13] condition: conditional_1442(-1) listener: variable_3 text: Diana Allers. +-*** see entry #1 *** [biod_end001_436crcortez_loc_int.end001_pilot_a_d.end001_pilot_a_dlg] +-[entry #0] condition: conditional_886(-1) speaker: variable_1 listener: variable_2 text: Shepard, you're alive. +-[reply #0] listener: variable_3 text: So are you. When I saw that explosion... that's a feeling I never want to have again. +-[entry #2] speaker: variable_1 listener: variable_2 text: I apologize for that. Things got too hot. Thought maybe I could do another run and head back around... +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Well, not one of my finer moments. If I'd been flying my old Trident, things might've been different. +-[reply #3] listener: variable_3 text: What matters is we took out that AA gun. +-[entry #4] speaker: variable_1 listener: variable_2 text: Absolutely. And the Reapers are next. +-[reply #4] listener: variable_3 text: That's the idea. +-[entry #5] | condition: conditional_886(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: plot.bools[21735] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: It'll happen. I meant what I said, Shepard--with you around, the impossible doesn't seem that tough. | | +-[reply #6] | | listener: variable_3 | | text: Well, it helps to know I'm not alone out here. | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Never. I'll be waiting for you. Just come back in one piece, okay? | | +-[reply #7] | | listener: variable_3 | | text: I will. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: It'll happen. Remember when I said you inspire optimism? It's because victory always follows you. | +-*** see reply #6 *** +-[entry #9] speaker: variable_1 listener: variable_2 text: It'll happen. I'm just glad I could play a part. And Commander... +-[reply #8] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: Thanks for making me believe again. If you hadn't... +-[reply #9] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: It helps to have reason to live again. +-[reply #10] listener: variable_3 text: Stay sharp, Cortez. +-[entry #12] | condition: conditional_12(-1) | speaker: variable_1 | listener: variable_2 | text: Yes, ma'am. +-[entry #13] speaker: variable_1 listener: variable_2 text: Yes, sir. +-[entry #1] speaker: variable_1 listener: variable_2 text: Commander, you made it. +-[reply #1] listener: variable_3 text: Glad I can say the same about you, Cortez. I've come too far to lose my pilot now. +-*** see entry #2 *** +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: Relax. You have permission to pull your own ass out of the fire once in a while--you've saved ours often enough. [biod_end001_436crgrunt_loc_int.end001_grunt_a_d.end001_grunt_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: About time you got here, Shepard. Didn't want to win this thing all by myself. +-[reply #0] listener: variable_3 text: Good to see you back in action, Grunt. +-[entry #1] speaker: variable_1 listener: variable_2 text: Wouldn't miss it. +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[18846] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Shepard... | +-[reply #6] | listener: variable_3 | text: Yeah? | +-[entry #7] | | condition: conditional_491(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Thanks... for getting me out of that tank. | | +-[reply #7] | | listener: variable_3 | | text: Sure, Grunt. It's been a honor. | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Same here, Shepard. | | +-[reply #8] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Okay. Grunt out. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: It's been a honor to serve with you. | +-[reply #9] | listener: variable_3 | text: The honor's mine, Grunt. | +-*** see entry #10 *** +-[entry #3] | condition: plot.bools[17900] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-*** see entry #6 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: Aralakh Company is ready to go. +-[reply #4] listener: variable_3 text: You got enough ammo? +-[entry #5] speaker: variable_1 listener: variable_2 text: Oh yeah, I got enough. +-[reply #5] listener: variable_3 text: Copy that. +-*** see entry #6 *** +-[entry #11] speaker: variable_1 listener: variable_2 text: You sure know how to show a krogan a good time. +-[entry #12] speaker: variable_1 listener: variable_2 text: Aralakh Company is ready to finish this! +-[entry #13] speaker: variable_1 listener: variable_2 text: Ready to fight, Shepard! +-[entry #14] speaker: variable_1 listener: variable_2 text: For Tuchanka! +-[entry #15] speaker: variable_1 listener: variable_2 text: You gonna let a few Reapers stop you? +-[entry #16] speaker: variable_1 listener: variable_2 text: Move! Move! Move! +-[entry #17] speaker: variable_1 listener: variable_2 text: Make 'em bleed! +-[entry #18] speaker: variable_1 listener: variable_2 text: Forward! +-[entry #19] speaker: variable_1 listener: variable_2 text: For the krogan! [biod_end001_436crjack_loc_int.end001_jack_a_D.end001_jack_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard? Shepard, is that you? +-[reply #0] listener: variable_3 text: Jack. How are you guys? +-[entry #1] speaker: variable_1 listener: variable_2 text: Good, so far. We're a ways south of your position. +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[19711] == 1 | speaker: variable_1 | listener: variable_2 | text: We saved some resistance fighters with barrier support. Bringing a bit more firepower your way. | +-[reply #2] | listener: variable_3 | text: I'll see you on the other side. | +-[entry #4] | | condition: plot.bools[19846] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Don't get killed, dumbass. When this is over, I'm getting laid. | | +-[reply #3] | | listener: variable_3 | | text: I love you, too. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: I won't let you down, Shepard. Go kick some ass. | +-[reply #4] | listener: variable_3 | text: You too. +-[entry #3] speaker: variable_1 listener: variable_2 text: Rodriguez actually tore that little shoulder-head off one of those batarian things. It was great. +-*** see reply #2 *** +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: How you feeling, guys? Tired? Scared? Good. +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: We've been fighting hard, saw some things we've never seen before, and we're getting ready to make the push. +-[reply #7] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: This is the perfect time to be scared. I'd be worried if you weren't. +-[reply #8] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: But you can do this. I mean, damn, you're keeping step with career soldiers. You are kicking ass! +-[reply #9] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: So: heads down, barriers ups, watch your flanks. +-[reply #10] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: And whatever happens... I am so damn proud of you guys. +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Come on! All together! +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Keep it up! You can rest when you're dead! +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: Watch your barriers! +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: We're not gonna lose to these assholes! Keep moving! +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: Raaah! +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: I will destroy you! +-[entry #20] speaker: variable_1 listener: variable_2 text: That all you got? [biod_end001_436crjacob_loc_int.end001_jacob_a_d.end001_jacob_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard, that you? +-[reply #0] listener: variable_3 text: Jacob. Holding up? +-[entry #1] speaker: variable_1 listener: variable_2 text: Kicking ass, more like. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: My kill count's through the roof. +-[reply #2] listener: variable_3 text: We'll meet and compare notches when this is over. +-[entry #3] speaker: variable_1 listener: variable_2 text: You got it. There's this great little bar in Rio we have to check out. +-[reply #3] listener: variable_3 text: I'm holding you to that. Give 'em hell, Jacob. +-[entry #4] speaker: variable_1 listener: variable_2 text: Yes, sir. +-[reply #4] listener: variable_3 text: Shepard out. +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Let's go! +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Keep it up! +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: This is my planet, you assholes! +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Push! +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Raaah! +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Got another one! +-[entry #12] speaker: variable_1 listener: variable_2 text: Bring it! [biod_end001_436crkasumi_loc_int.end001_kasumi_a_d.end001_kasumi_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Hey, Shep, you ready down there? +-[reply #0] listener: variable_3 text: Depends on whether you've got the Crucible good to go. +-[entry #1] speaker: variable_1 listener: variable_2 text: Oh, it's ready. No idea what it'll do, exactly, but it's gonna be big. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Good luck, Shepard. If you live through it, drinks are on me. [biod_end001_436crmiranda_loc_int.end001_miranda_d_d.end001_miranda_d_dlg] +-[entry #0] condition: conditional_1816(-1) speaker: variable_1 listener: variable_2 text: Shepard--good to see you. +-[reply #0] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Hope you don't mind me crashing this little party of yours. +-[reply #1] listener: variable_3 text: Not at all. Feeling better? +-[entry #3] speaker: variable_1 listener: variable_2 text: Much. +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Got a few sideways looks from Alliance brass when I offered to help, but they can't be choosy at this point. +-[reply #3] listener: variable_3 text: I'm glad you made it. +-[entry #5] speaker: variable_1 listener: variable_2 text: Shepard... I wanted to say goodbye. +-[reply #4] listener: variable_3 +-[entry #6] | condition: conditional_1815(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: What do you mean? | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: If we both come back from this at all, everything... will be different. | +-[reply #7] | listener: variable_3 | text: Sure, everything will change--but on our terms. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: We've been running until now, Miranda. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | text: It has to stop. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: I understand. | +-[reply #10] | listener: variable_3 | +-[entry #12] | | condition: conditional_1815(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I just... wish I was there. With you. | | +-[reply #11] | | listener: variable_3 | | text: Me too. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: I don't know what to say. | | +-[reply #12] | | listener: variable_3 | | text: Don't say goodbye. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: Then finish this, Shepard. And find me. | | +-[reply #13] | | listener: variable_3 | | text: I will. | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #14] | | listener: variable_3 | | text: I promise. | +-[entry #16] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | text: This isn't goodbye. You have to believe we're not done yet. | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Listening to you... I can believe it. | +-[reply #16] | listener: variable_3 | text: Good. | +-[entry #18] | speaker: variable_1 | listener: variable_2 | +-[reply #17] | listener: variable_3 | text: And Miranda? | +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: Yes? | +-[reply #18] | listener: variable_3 | text: Be careful. | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: I promise. And you too, Shepard. | +-[reply #19] | listener: variable_3 | +-[entry #21] | speaker: variable_1 | listener: variable_2 +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: Goodbye? +-*** see entry #8 *** +-[entry #1] speaker: variable_1 listener: variable_2 text: Commander. +-*** see reply #0 *** [biod_end001_436crmordin_loc_int.end001_mordin_a_d.end001_mordin_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard. Glad you landed safely. Understand resistance heavy. +-[reply #0] listener: variable_3 text: How are you doing, Mordin? +-[entry #1] speaker: variable_1 listener: variable_2 text: Well. Assisted with Crucible. Fascinating technology. Hope it works. +-[reply #1] listener: variable_3 text: I'm sure you did a good job. +-[entry #2] speaker: variable_1 listener: variable_2 text: Wasn't worried about me. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Krogan fighting well? +-[reply #3] listener: variable_3 text: Yeah. You did the right thing. +-[entry #4] speaker: variable_1 listener: variable_2 text: Good luck, Shepard. Honored to have been part of project. +-[reply #4] listener: variable_3 text: Thanks, Mordin. Be safe up there. [biod_end001_436crsamara_loc_int.end001_samara_a_d.end001_samara_a_dlg] +-[entry #0] condition: plot.bools[21498] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: I wondered if I'd see you again, Samara. +-[entry #1] speaker: variable_1 listener: variable_2 text: It's past time I joined your battle. +-[reply #1] listener: variable_3 +-[entry #4] | condition: plot.bools[21499] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: You helped me a great deal in the monastery, Shepard. | +-[reply #5] | listener: variable_3 | text: Thank you for returning the favor. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Only your actions will be remembered. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: May you choose them well. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Farewell. +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: Your gift for inspiring confidence is needed now more than ever. +-[reply #9] listener: variable_3 text: You think it'll work for all these different people? +-[entry #11] speaker: variable_1 listener: variable_2 text: Most would've deemed such an alliance impossible. +-[reply #10] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: Farewell, Shepard. +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: I'm glad you made it, Samara. +-[entry #3] speaker: variable_1 listener: variable_2 text: The honor is mine, my friend. +-[reply #3] listener: variable_3 +-*** see entry #4 *** +-*** see entry #9 *** [biod_end001_436crzaeed_loc_int.end001_zaeed_a_d.end001_zaeed_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Almost thought you weren't going to make it, Shepard. Glad I was wrong. +-[reply #1] listener: variable_3 text: You doing okay, Zaeed? +-[entry #2] speaker: variable_1 listener: variable_2 text: Yeah, yeah. Hope you've got one hell of a speech to get everyone moving. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Looks like we might need it. Never seen anything like this. +-[reply #3] listener: variable_3 text: We don't stop it now, it gets worse. +-[entry #4] speaker: variable_1 listener: variable_2 text: No kidding. Just doesn't feel like a real ground war when your opponents are taller than goddamn skyscrapers. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Still, no use talking about it. Ready to go when you are. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Let's gut the bastards. +-[reply #6] listener: variable_3 +-*** DIALOG END *** +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #8] | condition: conditional_113(2) | speaker: variable_1 | listener: variable_2 | text: Don't know what we're fighting, but get on its left! +-[entry #9] | condition: conditional_113(3) | speaker: variable_1 | listener: variable_2 | text: Set up a crossfire! +-[entry #10] | condition: conditional_113(5) | speaker: variable_1 | listener: variable_2 | text: Burn you son of a bitch! +-[entry #11] | condition: conditional_113(7) | speaker: variable_1 | listener: variable_2 | text: That one's dead! Keep moving! +-[entry #12] | condition: conditional_113(8) | speaker: variable_1 | listener: variable_2 | text: Ha! Got another! +-[entry #13] | condition: conditional_113(10) | speaker: variable_1 | listener: variable_2 | text: Shit! +-[entry #14] | condition: conditional_113(11) | speaker: variable_1 | listener: variable_2 | text: Grab cover! +-[entry #15] | condition: conditional_113(15) | speaker: variable_1 | listener: variable_2 | text: Hell, never did think I'd live forever. +-[entry #16] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: Raaah! [biod_end001_440turians_loc_int.end001_garrus_d_D.end001_garrus_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Shepard. So, I guess this is... +-[reply #2] transition: transition_2069(-1) listener: variable_3 text: Just like old times? +-[entry #3] speaker: variable_1 listener: variable_2 text: Might be the last chance we get to say that. +-[reply #3] listener: variable_3 text: Think we're going to lose? +-[entry #4] speaker: variable_1 listener: variable_2 text: No, I think we're about to kick the Reapers back into whatever black hole they crawled out of. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Then we're going to retire somewhere warm and tropical and live off the royalties from the vids. +-[reply #5] listener: variable_3 +-[entry #6] | condition: conditional_616(-1) | speaker: variable_1 | listener: variable_2 | text: Maybe even find out what a turian-human baby looks like. | +-[choice] | | text: It's worth a try. | | category: AGREE | | +-[reply #6] | | default action | | major decision | | listener: variable_3 | | text: I'm game. Though I think adoption's a better idea--biology may not cooperate. | | +-[entry #7] | | | condition: plot.bools[18926] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Hmm... I suppose there will be a lot of little krogan around soon. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | text: We just have to beat the Reapers first. | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: James told me there's an old saying here on Earth: "May you be in heaven half an hour before the devil knows you're dead." | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Not sure if turian heaven is the same as yours, but if this thing goes sideways and we both end up there... meet me at the bar. | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm buying. | | | +-[choice] | | | | text: No one's dying. | | | | category: AGREE | | | | +-[reply #21] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: We're a team, Garrus. There's no Shepard without Vakarian, so you better remember to duck. | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Sorry, turians don't know how. But I'll improvise. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-[entry #23] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #26] | | | | listener: variable_3 | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And Shepard... | | | | +-[reply #27] | | | | listener: variable_3 | | | | +-[entry #25] | | | | | condition: conditional_616(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Forgive the insubordination, but your boyfriend has an order for you... | | | | | +-[reply #28] | | | | | listener: variable_3 | | | | | +-[entry #26] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Come back alive. It'd be an awfully empty galaxy without you. | | | | | +-[reply #29] | | | | | | listener: variable_3 | | | | | | text: Deal. | | | | | | +-[entry #27] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-[choice] | | | | | category: PARAGON INTERRUPT | | | | | +-[reply #30] | | | | | listener: variable_3 | | | | | text: Goodbye, Garrus. And if I'm up there in that bar and you're not--I'll be looking down. You'll never be alone. | | | | | +-[entry #28] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #31] | | | | | listener: variable_3 | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Never. | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Forgive the insubordination, but this old friend has an order for you... | | | | +-[reply #32] | | | | listener: variable_3 | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Go out there and give them hell. You were born to do this. | | | | +-[reply #33] | | | | | listener: variable_3 | | | | | text: Deal. | | | | | +-[entry #32] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | +-[choice] | | | | category: PARAGON INTERRUPT | | | | +-[reply #34] | | | | listener: variable_3 | | | | text: Goodbye, Garrus. And if I'm up there in that bar and you're not, I'll be looking down. I'll always have your back. | | | | +-[entry #33] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[choice] | | | text: You go, I go. | | | category: DISAGREE | | | +-[reply #23] | | | listener: variable_3 | | | text: Shepard and Vakarian, storming heaven... I guess there are worse ways this could end. | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But maybe some other day. | | | +-[reply #24] | | | listener: variable_3 | | | +-*** see entry #22 *** | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Hmm... I suppose you're right. These scars might be hereditary. | | +-[reply #8] | | listener: variable_3 | | +-*** see entry #9 *** | +-[choice] | text: Us? Parents? | category: DISAGREE | +-[reply #10] | listener: variable_3 | text: I doubt biology's going to cooperate, and even if it did--I'm not sure we're cut out to be parents. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: You worried daddy's rifle collection might scare junior? | +-[reply #11] | listener: variable_3 | text: No, more worried he might love it. I think two trained killers are enough for one family. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | text: But there's no guarantee we're getting out of this alive. | +-*** see entry #17 *** +-[entry #12] speaker: variable_1 listener: variable_2 +-[choice] | text: We've earned it. | category: AGREE | +-[reply #13] | listener: variable_3 | text: I'll meet you there. I think my days of saving the galaxy are over when this is done. | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Be sure to leave room for all the autographs. | +-[reply #14] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | text: Just need to beat the Reapers to get there. | +-*** see entry #17 *** +-[choice] text: Retire? Never. category: DISAGREE +-[reply #16] default action major decision listener: variable_3 text: I wouldn't know what to do with all my time. Neither would you. +-[entry #15] speaker: variable_1 listener: variable_2 text: Sign autographs? +-[reply #17] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 text: We haven't won yet. +-*** see entry #17 *** +-[entry #34] speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #35] speaker: variable_1 listener: variable_2 text: Platoon! Formation! +-[reply #36] listener: variable_3 +-[entry #36] speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-[entry #37] speaker: variable_1 listener: variable_2 text: Commander Shepard! +-[reply #38] listener: variable_3 +-[entry #38] | condition: conditional_463(-1) | speaker: variable_1 | listener: variable_2 | text: The Ninth Platoon of the turian hierarchy salutes you. Your courage, your grit, and your aim are an inspiration to us all. | +-[reply #39] | listener: variable_3 | +-[entry #40] | speaker: variable_1 | listener: variable_2 | text: We're honored to know you, proud to have served alongside you, and damned glad you never became an accountant. | +-[reply #41] | listener: variable_3 | +-[entry #41] | speaker: variable_1 | listener: variable_2 | +-[reply #42] | listener: variable_3 | +-[entry #42] | speaker: variable_1 | listener: variable_2 +-[entry #39] speaker: variable_1 listener: variable_2 text: The soldiers of the turian hierarchy salute you. Your courage, your grit, and your aim are an inspiration to us all. +-[reply #40] listener: variable_3 +-*** see entry #40 *** [biod_end001_440turians_loc_int.end001_turian_primarch_d_D.end001_turian_primarch_d_dlg] +-[entry #0] condition: plot.bools[22645] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #27] speaker: variable_1 listener: variable_2 text: Good luck, Commander. +-[entry #1] condition: plot.bools[22644] == 1 transition: transition_4738(-1) speaker: variable_1 listener: variable_2 +-[reply #1] | condition: conditional_1063(-1) | listener: variable_3 | text: I never got the chance to talk to you about your son. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Yes, he... rectified an unfortunate mistake made in the past. I'm sorry I couldn't be more open with you about it. | +-[reply #2] | listener: variable_3 | text: Your son honored the Victus name. He was a true hero. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Thank you, Commander. Hearing that means a great deal. | +-[reply #3] | default action | major decision | listener: variable_3 | text: How are things back on Palaven? | +-[entry #4] | | condition: plot.bools[18927] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #4] | | listener: variable_3 | | +-[entry #5] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Wrex pulled out, the lying bastard. We never saw him again. | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #23] | | | | condition: conditional_1065(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And then the bomb--our bomb--exploded on Tuchanka, as you may have heard. | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Our alliance didn't survive, and neither did millions of turian civilians because of it. Our only hope now is the Crucible. | | | | +-[reply #22] | | | | listener: variable_3 | | | | text: I'm glad we got this chance to speak. | | | | +-*** see entry #27 *** | | | +-[entry #6] | | | | condition: conditional_1064(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #6] | | | | listener: variable_3 | | | | +-[entry #7] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But we still had support from the other krogan clans. The female you saved rallied them. They were fearless to the last soldier. | | | | +-[reply #7] | | | | listener: variable_3 | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yet even then, the Reapers were still too much. The only hope for my world now is victory here on Earth. | | | | +-*** see reply #22 *** | | | +-[entry #8] | | | | condition: plot.bools[20315] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #8] | | | | listener: variable_3 | | | | +-*** see entry #7 *** | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And our civilian casualties have been far worse because of it. The krogan lack... leadership. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #22 *** | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | +-[entry #12] | | | condition: conditional_1065(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Wreav kept his word until the bomb--our bomb--exploded on Tuchanka, as you may have heard. | | | +-[reply #11] | | | listener: variable_3 | | | +-*** see entry #24 *** | | +-[entry #13] | | | condition: conditional_1064(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Wreav kept his word, surprisingly enough. And the female krogan you saved rallied the other clans. They were fearless to the last soldier. | | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #26 *** | | +-[entry #15] | | | condition: plot.bools[20315] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | listener: variable_3 | | | +-*** see entry #14 *** | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Wreav kept his word, but he couldn't get the other clans to fall in line. We never got the reinforcements we needed. | | +-[reply #15] | | listener: variable_3 | | +-[entry #17] | | | condition: conditional_1265(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #22 *** | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #3 *** | | +-*** see reply #1 *** | | +-[choice] | | | text: Sword | | | category: INVESTIGATE | | | +-[reply #37] | | | listener: variable_3 | | | text: I want to thank you for deploying your fleet. How did they manage? | | | +-[entry #47] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Taking the main Reaper force head-on? | | | +-[reply #38] | | | listener: variable_3 | | | +-[entry #48] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: About as good as I could've hoped, which is to say there isn't much of a fleet left. | | | | +-[reply #39] | | | | listener: variable_3 | | | | +-[entry #49] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: This is our last stand, Commander. There are no more reinforcements. | | | | +-*** see reply #3 *** | | | | +-*** see reply #1 *** | | | | +-[choice] | | | | | text: Sword | | | | | category: INVESTIGATE | | | | | +-*** see reply #37 *** | | | | +-*** see reply #22 *** | | | +-[entry #50] | | | speaker: variable_1 | | | listener: variable_2 | | | text: They were decimated. Earth is now the largest turian graveyard outside of Palaven. | | | +-[reply #40] | | | listener: variable_3 | | | +-[entry #51] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Please make that worth something today, Commander. | | | +-*** see reply #3 *** | | | +-*** see reply #1 *** | | | +-[choice] | | | | text: Sword | | | | category: INVESTIGATE | | | | +-*** see reply #37 *** | | | +-*** see reply #22 *** | | +-*** see reply #22 *** | +-[entry #19] | speaker: variable_1 | listener: variable_2 | +-[reply #16] | listener: variable_3 | +-[entry #20] | | condition: conditional_194(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Urdnot Wrex was true to his word. | | +-[reply #17] | | listener: variable_3 | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: The krogan put up a magnificent fight, fearless to the last soldier. | | +-[reply #19] | | listener: variable_3 | | +-*** see entry #23 *** | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | text: They bought us time to evacuate civilians. | | +-[reply #21] | | listener: variable_3 | | +-*** see entry #26 *** | +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: Urdnot Wreav was true to his word. | +-[reply #18] | listener: variable_3 | +-*** see entry #22 *** +-*** see reply #3 *** +-[entry #28] condition: plot.bools[20289] == 1 transition: transition_4737(-1) speaker: variable_1 listener: variable_2 +-[reply #23] | condition: plot.bools[19871] == 1 | listener: variable_3 | text: Garrus said you pulled your fleet away from Palaven for this. | +-[entry #29] | speaker: variable_1 | listener: variable_2 | text: He made our choice rather clear... | +-[reply #24] | listener: variable_3 | +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: This war will be won or lost today--here--on Earth, not Palaven. | +-[reply #26] | listener: variable_3 | +-[entry #31] | speaker: variable_1 | listener: variable_2 | text: Everything comes down to this moment. | +-[reply #27] | listener: variable_3 | +-[entry #32] | speaker: variable_1 | listener: variable_2 | text: And history will record that the turian hierarchy stood among the brave. +-[reply #25] listener: variable_3 text: I'm surprised you're not back on Palaven. +-*** see entry #30 *** +-[entry #33] transition: transition_2530(-1) speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 text: Primarch Victus. I didn't realize you were here. +-[entry #34] | condition: plot.bools[20288] == 1 | speaker: variable_1 | listener: variable_2 | text: As promised, we didn't forget where you live. | +-[reply #29] | listener: variable_3 | +-[entry #36] | speaker: variable_1 | listener: variable_2 | text: Though I'm sorry to see your world looks as bad as ours. +-[entry #35] speaker: variable_1 listener: variable_2 text: I wanted to return the favor in person. +-[reply #30] listener: variable_3 +-*** see entry #36 *** +-[entry #37] speaker: variable_1 listener: variable_2 +-[reply #31] | listener: variable_3 | +-[entry #38] | | condition: conditional_1265(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #32] | | listener: variable_3 | | +-[entry #39] | | | condition: plot.bools[20289] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Good luck, Commander. | | +-*** see entry #33 *** | +-[entry #40] | | condition: plot.bools[20289] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Yes, Commander? | | +-*** see reply #3 *** | | +-*** see reply #1 *** | | +-[choice] | | | text: Sword | | | category: INVESTIGATE | | | +-*** see reply #37 *** | | +-*** see reply #22 *** | +-[entry #41] | | speaker: variable_1 | | listener: variable_2 | | text: I know I'm just one of many who have lost their son to war. | | +-[reply #33] | | listener: variable_3 | | text: Well, your son gave us a real chance at winning this one. | | +-[entry #42] | | speaker: variable_1 | | listener: variable_2 | | text: Then our victory today is for those who won't see their children again. | | +-*** see reply #3 *** | | +-*** see reply #1 *** | | +-[choice] | | | text: Sword | | | category: INVESTIGATE | | | +-*** see reply #37 *** | | +-*** see reply #22 *** | | +-*** see reply #22 *** | +-[entry #43] | transition: transition_2530(-1) | speaker: variable_1 | listener: variable_2 | text: Likewise. | +-[reply #34] | listener: variable_3 | +-[entry #44] | speaker: variable_1 | listener: variable_2 | +-[reply #35] | listener: variable_3 | +-[entry #45] | speaker: variable_1 | listener: variable_2 | text: And Commander... | +-[reply #36] | listener: variable_3 | +-[entry #46] | speaker: variable_1 | listener: variable_2 | text: May the spirits be with you. +-[choice] text: Sword category: INVESTIGATE +-*** see reply #37 *** [biod_end001_440turians_loc_int.end001_turians_a_D.end001_turians_a_dlg] speaker_list: hench_garrus, end001_turian_soldier1, end001_turian_soldier2 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_176(-1) | speaker: hench_garrus | listener: variable_2 | text: We're ready to head out, Shepard. Awaiting orders. +-[entry #2] speaker: variable_1 listener: variable_2 +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #4] | condition: conditional_176(-1) | speaker: hench_garrus | listener: end001_turian_soldier1 | text: I want you to coordinate with the Alliance. Make sure we iron out these logistical problems. | +-[reply #2] | listener: variable_3 | +-[entry #5] | | condition: conditional_2430(-1) | | speaker: end001_turian_soldier1 | | listener: hench_garrus | | text: Yes, sir. The krogan don't want to share supplies, though. | | +-[reply #3] | | listener: variable_3 | | +-[entry #6] | | | condition: conditional_194(-1) | | | speaker: hench_garrus | | | listener: end001_turian_soldier1 | | | text: That's just Wrex playing hard to get. Tell him I've got a crate of Denorian beer I'd be happy to barter with. That oughta get his attention. | | +-[entry #7] | | speaker: hench_garrus | | listener: end001_turian_soldier1 | | text: Remind Wreav that if he wants to be part of the galaxy again, he needs to act like it. You can tell him I said that. | +-[entry #8] | speaker: end001_turian_soldier1 | listener: hench_garrus | text: The Reapers are playing havoc with our supply lines, sir. | +-[reply #4] | listener: variable_3 | +-[entry #9] | speaker: hench_garrus | listener: end001_turian_soldier1 | text: See what the salarians have on hand. Maybe we can pool our resources. | +-[reply #5] | listener: variable_3 | +-[entry #10] | speaker: end001_turian_soldier1 | listener: hench_garrus | text: Yes, sir. I'll look into myself. +-[entry #11] speaker: end001_turian_soldier2 listener: end001_turian_soldier1 text: We're a long way from home. +-[reply #6] listener: variable_3 +-[entry #12] speaker: end001_turian_soldier1 listener: end001_turian_soldier2 text: If we don't win here, we won't have a home. It's that simple. +-[reply #7] listener: variable_3 +-[entry #13] | condition: conditional_2430(-1) | speaker: end001_turian_soldier2 | listener: end001_turian_soldier1 | text: Those krogan just better hold up their end. | +-[reply #8] | listener: variable_3 | +-[entry #14] | speaker: end001_turian_soldier1 | listener: end001_turian_soldier2 | text: They fought hard against the Reapers on Palaven. They seem to be enjoying this. | +-[reply #9] | listener: variable_3 | +-[entry #16] | | condition: plot.bools[17788] == 1 | | speaker: end001_turian_soldier2 | | listener: end001_turian_soldier1 | | text: I just never imagined we'd be relying on the geth to help out. Seeing them here makes me nervous. | | +-[reply #10] | | listener: variable_3 | | +-[entry #17] | | speaker: end001_turian_soldier1 | | listener: end001_turian_soldier2 | | text: Somebody important must think we can trust them. Let's leave it at that. | +-[entry #15] | speaker: variable_1 | listener: variable_2 +-*** see entry #16 *** +-[entry #18] speaker: end001_turian_soldier2 listener: end001_turian_soldier1 text: Then we'll be just like the quarians. At least they're here. They know what it's like to fight for your home. +-[entry #19] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #20] | condition: conditional_176(-1) | speaker: end001_turian_soldier2 | listener: hench_garrus | text: It's a shame to see another planet get hit like this. | +-[reply #12] | listener: variable_3 | +-[entry #21] | speaker: hench_garrus | listener: end001_turian_soldier2 | text: It'll be the last one if I have anything to say about it. This nightmare finally ends today. | +-[reply #13] | listener: variable_3 | +-[entry #22] | speaker: end001_turian_soldier2 | listener: hench_garrus | text: You really think the Reapers can be defeated? | +-[reply #14] | listener: variable_3 | +-[entry #23] | | condition: conditional_746(-1) | | speaker: hench_garrus | | listener: end001_turian_soldier2 | | text: I know they can. That whole Sovereign business a few years ago... he was the first to die. Now all his friends will, too. | +-[entry #24] | speaker: hench_garrus | listener: end001_turian_soldier2 | text: I promise you they can. +-[entry #25] speaker: end001_turian_soldier2 listener: end001_turian_soldier1 text: Casualty rates on the front lines are projected at eighty percent or higher. +-[reply #15] listener: variable_3 +-[entry #26] speaker: end001_turian_soldier1 listener: end001_turian_soldier2 text: Just means we've got an eighty percent chance of dying heroes. +-[reply #16] listener: variable_3 +-[entry #27] speaker: end001_turian_soldier2 listener: end001_turian_soldier1 text: Not a lot of wars you can say that about. But this one... it really is for everything. +-[reply #17] listener: variable_3 +-[entry #28] speaker: end001_turian_soldier1 listener: end001_turian_soldier2 text: Let's remember that when a Reaper has us pinned and our evac routes are cut off. +-[reply #18] listener: variable_3 +-[entry #29] speaker: end001_turian_soldier1 listener: end001_turian_soldier2 text: At least we'll die for something that mattered. +-[entry #30] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #31] | condition: conditional_176(-1) | speaker: hench_garrus | listener: variable_2 | text: Stay sharp. I don't want any surprises sneaking up on us. +-[entry #32] speaker: end001_turian_soldier2 listener: variable_2 text: Keep an eye out. They're down there somewhere. +-[entry #33] speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #34] | condition: conditional_176(-1) | speaker: hench_garrus | listener: variable_2 | text: Another one down. +-[entry #35] speaker: end001_turian_soldier2 listener: variable_2 text: Got one. +-[entry #36] speaker: end001_turian_soldier2 listener: variable_2 text: I think I see movement. +-[entry #37] speaker: end001_turian_soldier2 listener: variable_2 text: Damn. Missed him. [biod_end001_450barricade_loc_int.end001_base_turret_a_D.end001_base_turret_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: We've got hostiles on the perimeter! +-[entry #1] speaker: variable_1 listener: variable_2 text: Get on that gun! [biod_end001_460roofinterior_loc_int.end001_liara_d_D.end001_liara_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: How are the casualties? +-[entry #1] | condition: conditional_1254(-1) | speaker: variable_1 | listener: variable_2 | text: They haven't brought in many more wounded. | +-[reply #1] | listener: variable_3 | text: That's something. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: How are you holding up, Liara? | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: This is it, isn't it? | +-[reply #4] | listener: variable_3 | text: Yeah. This is it. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: I don't know what to say. | +-[reply #5] | listener: variable_3 | +-[entry #7] | | condition: conditional_613(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | | condition: conditional_1368(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: All those little blue children will be disappointed I didn't have a speech. | | | +-[reply #8] | | | listener: variable_3 | | | text: We'll make up a good story for them. | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #14] | | | condition: conditional_858(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I do have one thing for you, Shepard. A gift. It'll only take a moment, if you want it. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #15] | | | | condition: conditional_613(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: What is it? | | | | | category: INVESTIGATE | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | text: What kind of gift? | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Do you remember when I first joined my your consciousness to yours? I can show you some of my own memories. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #18] | | | | | | condition: conditional_613(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Asari exchange them, sometimes. With good friends... or their bondmates. | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: It can also be a way to say farewell. | | | | | | +-[reply #19] | | | | | | listener: variable_3 | | | | | | +-[entry #21] | | | | | | | condition: conditional_613(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | | text: I'd like that. | | | | | | | | category: AGREE | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | text: Show me. | | | | | | | | +-[entry #23] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Close your eyes. | | | | | | | | +-[reply #23] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #24] | | | | | | | | | condition: conditional_613(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #24] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #25] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #26] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #28] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Thank you. For everything. | | | | | | | | | +-[reply #27] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #36] | | | | | | | | | | condition: conditional_613(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I love you. Now let's do what needs to be done. | | | | | | | | | +-[entry #37] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Let's do what needs to be done, Shepard. | | | | | | | | +-[entry #26] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #25] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #27] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-*** see reply #26 *** | | | | | | | +-[choice] | | | | | | | text: No, thank you. | | | | | | | category: DISAGREE | | | | | | | +-[reply #28] | | | | | | | default action | | | | | | | major decision | | | | | | | listener: variable_3 | | | | | | | text: This really isn't the time. | | | | | | | +-[entry #29] | | | | | | | | condition: conditional_613(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Oh. | | | | | | | | +-[reply #29] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #31] | | | | | | | | transition: transition_3450(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: At least leave me some last words of encouragement before you go. | | | | | | | | +-[choice] | | | | | | | | | text: Be careful. | | | | | | | | | category: AGREE | | | | | | | | | +-[reply #31] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Stay safe, Liara. | | | | | | | | | +-[entry #33] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: You, too. | | | | | | | | | +-[reply #32] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #35] | | | | | | | | | | condition: plot.bools[21393] == 1 | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Good luck, Shepard. | | | | | | | | | +-*** see entry #36 *** | | | | | | | | | +-*** see entry #37 *** | | | | | | | | +-[choice] | | | | | | | | text: Don't hold back. | | | | | | | | category: DISAGREE | | | | | | | | +-[reply #33] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | listener: variable_3 | | | | | | | | text: Give them hell. | | | | | | | | +-[entry #34] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Like they've never imagined. | | | | | | | | +-[reply #34] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #35 *** | | | | | | | | +-*** see entry #36 *** | | | | | | | | +-*** see entry #37 *** | | | | | | | +-[entry #30] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I was hoping... well. | | | | | | | +-[reply #30] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #31 *** | | | | | | +-[entry #22] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: I'd like that. | | | | | | | category: AGREE | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | text: I'd be honored. | | | | | | | +-*** see entry #23 *** | | | | | | +-[choice] | | | | | | text: No, thank you. | | | | | | category: DISAGREE | | | | | | +-*** see reply #28 *** | | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Asari exchange them sometimes, with their friends, or the people they respect. | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-*** see entry #20 *** | | | | +-[choice] | | | | | text: I'd love to see the gift. | | | | | category: AGREE | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | text: Of course I do. | | | | | +-*** see entry #23 *** | | | | +-[choice] | | | | text: No, thank you. | | | | category: DISAGREE | | | | +-*** see reply #28 *** | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: What is it? | | | | category: INVESTIGATE | | | | +-*** see reply #15 *** | | | +-[choice] | | | | text: Of course I do. | | | | category: AGREE | | | | +-[reply #22] | | | | listener: variable_3 | | | | text: Sure. I've got a moment. | | | | +-*** see entry #23 *** | | | +-[choice] | | | text: No, thank you. | | | category: DISAGREE | | | +-*** see reply #28 *** | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: I just know I'll have a clever line five minutes from now. | | +-[reply #11] | | listener: variable_3 | | +-[entry #13] | | | condition: conditional_1265(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #32] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Any last words of encouragement? | | | +-[choice] | | | | text: Be careful. | | | | category: AGREE | | | | +-*** see reply #31 *** | | | +-[choice] | | | text: Don't hold back. | | | category: DISAGREE | | | +-*** see reply #33 *** | | +-*** see entry #14 *** | | +-*** see entry #32 *** | +-*** see entry #12 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: We lost people. Some of the wounded here won't make it. +-[reply #2] listener: variable_3 text: The Reapers are closing in. +-[entry #4] speaker: variable_1 listener: variable_2 +-*** see reply #3 *** +-[entry #38] speaker: variable_1 listener: variable_2 +-[entry #39] speaker: variable_1 listener: variable_2 +-[reply #35] | listener: variable_3 | +-[entry #40] | speaker: variable_1 | listener: variable_2 | text: Memories. I can show you some of my consciousness, what you look like to me. | +-[reply #36] | | listener: variable_3 | | +-*** DIALOG END *** | +-[reply #37] | listener: variable_3 | text: That was... Thanks. +-[choice] | text: I'm not interested. | category: DISAGREE | +-[reply #38] | listener: variable_3 +-[choice] text: There's no time. category: DISAGREE +-[reply #39] listener: variable_3 [biod_end001_460roofinterior_loc_int.end001_radio2_a_D.end001_radio2_a_dlg] speaker_list: end001_radio_civilian01 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: end001_radio_civilian01 text: What's his condition? +-[reply #0] listener: variable_3 +-[entry #1] speaker: end001_radio_civilian01 listener: variable_1 text: Bleeding... there's a lot blood! His leg was blown off below the knee! +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: end001_radio_civilian01 text: Okay, now try to stay calm. +-[reply #2] listener: variable_3 +-[entry #3] speaker: end001_radio_civilian01 listener: variable_1 text: I'm just a civilian! We're out of medi-gel and your surgeon got killed by a Reaper! I don't know how to do this! +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: end001_radio_civilian01 text: I'll talk you through it--you're his only hope right now. The most important thing is to stop the bleeding. +-[reply #4] listener: variable_3 +-[entry #5] speaker: end001_radio_civilian01 listener: variable_1 text: How? +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: end001_radio_civilian01 text: Do you have any towels or bandages? +-[reply #6] listener: variable_3 +-[entry #7] speaker: end001_radio_civilian01 listener: variable_1 text: No, nothing! We're sitting under a bombed-out highway! +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: end001_radio_civilian01 text: Then use your shirt. Tear off one of your sleeves, and-- +-[reply #8] listener: variable_3 +-[entry #9] speaker: end001_radio_civilian01 listener: variable_1 text: Wait, something's coming our way! Hold on... hold... Okay, they passed us by. +-[reply #9] listener: variable_3 +-[entry #10] speaker: variable_1 listener: end001_radio_civilian01 text: You need to tear off your sleeve into strips. You're going to make a tourniquet. +-[reply #10] listener: variable_3 +-[entry #11] speaker: end001_radio_civilian01 listener: variable_1 text: All right, hold on... Okay, I did it. +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: end001_radio_civilian01 text: Now wrap that just above his knee to cut off the blood flow. Tie it off in a knot. +-[reply #12] listener: variable_3 +-[entry #13] speaker: end001_radio_civilian01 listener: variable_1 text: I'm trying! Okay, around his knee... damn. I can't get it tight enough. There's so much blood! +-[reply #13] listener: variable_3 +-[entry #14] speaker: variable_1 listener: end001_radio_civilian01 text: Try it again. Pull tighter. +-[reply #14] listener: variable_3 +-[entry #15] speaker: end001_radio_civilian01 listener: variable_1 text: Okay... I'm wrapping it again... there, I think I got it. +-[reply #15] listener: variable_3 +-[entry #16] speaker: variable_1 listener: end001_radio_civilian01 text: What's his condition? +-[reply #16] listener: variable_3 +-[entry #17] speaker: end001_radio_civilian01 listener: variable_1 text: Looks like he passed out, but he's still breathing. +-[reply #17] listener: variable_3 +-[entry #18] speaker: variable_1 listener: end001_radio_civilian01 text: Stay with him. If the bleeding starts again, let me know. You're going to make it. +-[reply #18] listener: variable_3 +-[entry #19] speaker: end001_radio_civilian01 listener: variable_1 text: Right. Okay. Thank you. But I don't think we'll survive another night of this. +-[entry #20] condition: conditional_113(2) speaker: end001_radio_civilian01 listener: variable_1 text: Doctor? +-[reply #19] listener: variable_3 +-[entry #21] speaker: variable_1 listener: end001_radio_civilian01 text: Yes, I'm here. +-[reply #20] listener: variable_3 +-[entry #22] speaker: end001_radio_civilian01 listener: variable_1 text: The corporal stopped breathing. +-[reply #21] listener: variable_3 +-[entry #23] speaker: variable_1 listener: end001_radio_civilian01 text: Do you feel a pulse? +-[reply #22] listener: variable_3 +-[entry #24] speaker: end001_radio_civilian01 listener: variable_1 text: No. He's gone. +-[reply #23] listener: variable_3 +-[entry #25] speaker: variable_1 listener: end001_radio_civilian01 text: You did everything you could. We'll get you out of there soon. +-[reply #24] listener: variable_3 +-[entry #26] speaker: end001_radio_civilian01 listener: variable_1 text: I don't think so. One of the big Reapers is coming our way. +-[reply #25] listener: variable_3 +-[entry #27] speaker: variable_1 listener: end001_radio_civilian01 text: Then run! Get out of there! +-[reply #26] listener: variable_3 +-[entry #28] speaker: end001_radio_civilian01 listener: variable_1 text: That doesn't work. They always catch you. And then they turn you into those... things. +-[reply #27] listener: variable_3 +-[entry #29] speaker: variable_1 listener: end001_radio_civilian01 text: You have to try! Go! +-[reply #28] listener: variable_3 +-[entry #30] speaker: end001_radio_civilian01 listener: variable_1 text: No. I've got the corporal's gun here. I'm going to end it before they find me. +-[reply #29] listener: variable_3 +-[entry #31] speaker: variable_1 listener: end001_radio_civilian01 text: End it? You mean-- No, don't! +-[reply #30] listener: variable_3 +-[entry #32] speaker: end001_radio_civilian01 listener: variable_1 text: Goodbye, Doctor. +-[reply #31] listener: variable_3 +-[entry #33] speaker: variable_1 listener: end001_radio_civilian01 text: Wait! No! Are you still there? Hello? Are you there? +-[reply #32] listener: variable_3 +-[entry #34] speaker: variable_1 listener: end001_radio_civilian01 text: Damn it! [biod_end001_472hubkirrahe_loc_int.end001_kirrahe_a_d.end001_kirrahe_a_dlg] speaker_list: poi_reporttarget +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: poi_reporttarget text: You all know the mission and what's at stake. While this may not be our world, it is our galaxy! +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: poi_reporttarget text: Today, humanity has asked for our help--and today, we will deliver. In this war, we are all citizens of the cosmos! +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: poi_reporttarget text: There is no enemy we cannot defeat together, no threat we cannot neutralize, no challenge we cannot overcome! +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: poi_reporttarget text: Someday, when the Reapers are just a memory, the nations of the galaxy will come together and remember this place--this very ground--and say: +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: poi_reporttarget text: "The salarians were here! They did not fail! They did not falter, and they did not surrender!" +-[entry #5] condition: conditional_113(2) speaker: variable_1 listener: poi_reporttarget text: Make sure we're on the same comm frequency as the asari. +-[entry #6] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #7] | condition: plot.bools[17787] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #8] | condition: plot.bools[17789] == 1 | speaker: variable_1 | listener: poi_reporttarget | text: Captain Stenvon, ask the quarians if they can spare any fusion batteries. We're running low. +-*** see entry #8 *** +-[entry #9] | condition: plot.bools[17788] == 1 | speaker: variable_1 | listener: poi_reporttarget | text: Captain Stenvon, ask those geth about countermeasures against Reaper signal-jamming. See what they know. | +-[reply #6] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: poi_reporttarget | text: And Stenvon--ask nicely. Let's not start another war. +-[entry #11] speaker: variable_1 listener: variable_2 +-[entry #12] condition: conditional_113(4) speaker: variable_1 listener: poi_reporttarget text: Everybody check your thermal clips. +-[entry #13] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Commander. I would have liked to have seen your world under better circumstances. +-[reply #7] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: But failing that, I'm happy to help you take it back from the Reapers. +-[reply #8] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: And don't worry... we're here to hold the line. +-[entry #16] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: We're ready, Commander. Just give the word. [biod_end001_472hubsalboss_loc_int.end001_salarian_leader_a_d.end001_salarian_leader_a_dlg] speaker_list: poi_reporttarget +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: poi_reporttarget text: Years ago, a hero faced a pivotal moment not unlike this one. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: poi_reporttarget text: When the forces of destruction threatened galactic peace, he urged his men to stand their ground, to keep the enemy at bay, and above all, to hold the line! +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: poi_reporttarget text: Today, in this grave hour, we honor his memory. +-[reply #2] listener: variable_3 +-[entry #3] | condition: plot.bools[19189] == 1 | speaker: variable_1 | listener: poi_reporttarget | text: Major Kirrahe, wherever you are, know that the soldiers of the Salarian Union stand ready once more to face the darkness. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: poi_reporttarget | text: And once more: we will hold the line! +-[entry #4] speaker: variable_1 listener: poi_reporttarget text: Captain Kirrahe, wherever you are, know that the soldiers of the Salarian Union stand ready once more to face the darkness. +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: poi_reporttarget text: Lieutenant Jenzin, check with the turians--make sure our supply of thermal clips got here. +-[entry #7] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #8] | condition: plot.bools[17789] == 1 | speaker: variable_1 | listener: poi_reporttarget | text: Remember, I want full tactical coordination with the geth and quarians. | +-[reply #6] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: poi_reporttarget | text: I can only imagine how those two sides are getting along. +-[entry #10] | condition: plot.bools[17787] == 1 | speaker: variable_1 | listener: poi_reporttarget | text: Remember, I want full tactical coordination with the quarians. Make sure our encryption is synced with theirs. +-[entry #11] condition: plot.bools[17788] == 1 speaker: variable_1 listener: poi_reporttarget text: Remember, I want full tactical coordination with the geth. Whatever they need, we'll cooperate. +-[reply #7] listener: variable_3 +-[entry #12] speaker: variable_1 listener: poi_reporttarget text: That's an order I never thought I'd give. +-[entry #13] condition: conditional_113(4) speaker: variable_1 listener: poi_reporttarget text: Captain Arlon, see if the asari can spare a few of their huntresses for biotic support. We could use them to defend our fire-teams. +-[entry #14] condition: conditional_113(5) speaker: variable_1 listener: poi_reporttarget text: I need an update on ground conditions. Where are those maps? +-[entry #15] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Commander Shepard. Colonel Vaykom at your service. +-[reply #8] listener: variable_3 text: I want to thank you and your men for being here. +-[entry #16] speaker: variable_1 listener: variable_2 text: You've assembled an impressive force. My men are eager for the fight. +-[reply #9] listener: variable_3 +-[entry #17] | condition: conditional_746(-1) | speaker: variable_1 | listener: variable_2 | text: Salarians once fought alongside you on Virmire, and we're proud to do it again. | +-[reply #10] | listener: variable_3 | +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: Oh, I should mention the dalatrass sends her thanks for your handling of the krogan..situation. | +-[reply #11] | listener: variable_3 | +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: Let's hope this is the last war any of us will have to fight. +-*** see entry #18 *** +-[entry #20] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: The Salarian Union stands ready, Commander. Just give the order. [biod_end001_472hubwreav_loc_int.end001_wreav_a_d.end001_wreav_a_dlg] speaker_list: poi_reporttarget +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_569(-1) | speaker: variable_1 | listener: poi_reporttarget | text: The females back home say now that the genophage is cured, we need to play nice with the rest of the galaxy! | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: poi_reporttarget | text: We'll see about that. In the meantime, let's show these aliens how you really win a war--and why the krogan should be feared! +-[entry #3] speaker: variable_1 listener: poi_reporttarget text: First I cured the genophage--and now it's time we reminded the galaxy why they feared the krogan! +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: poi_reporttarget text: For now, pay attention to what the turians are doing. +-[reply #3] listener: variable_3 +-[entry #5] | condition: plot.bools[17787] == 1 | speaker: variable_1 | listener: poi_reporttarget | text: And the quarians. | +-[reply #4] | listener: variable_3 | +-[entry #8] | | condition: plot.bools[18927] == 1 | | speaker: variable_1 | | listener: poi_reporttarget | | text: And don't forget those damned salarians. I don't know how they got here. | | +-[reply #7] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: poi_reporttarget | | text: Cooperate with them, but remember their tactics. Study their formations. | | +-[reply #8] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: poi_reporttarget | | text: Never know when we might be paying them a visit someday. | | +-[reply #9] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: poi_reporttarget | | text: In the meantime, let's show them our tactics--victory at all costs! | +-*** see entry #9 *** +-[entry #6] | condition: plot.bools[17788] == 1 | speaker: variable_1 | listener: poi_reporttarget | text: And the geth. | +-[reply #5] | listener: variable_3 | +-*** see entry #8 *** | +-*** see entry #9 *** +-[entry #7] | condition: plot.bools[17789] == 1 | speaker: variable_1 | listener: poi_reporttarget | text: And the quarians and the geth. | +-[reply #6] | listener: variable_3 | +-*** see entry #8 *** | +-*** see entry #9 *** +-*** see entry #8 *** +-*** see entry #9 *** +-[entry #12] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #13] | condition: plot.bools[17788] == 1 | speaker: variable_1 | listener: poi_reporttarget | text: I don't give a varren's ass what the geth say. | +-[reply #11] | listener: variable_3 | +-[entry #18] | speaker: variable_1 | listener: poi_reporttarget | text: Krogan get first crack at the ammunition supply. We're the only ones who can hit anything! +-[entry #14] | condition: plot.bools[17789] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: poi_reporttarget | text: I don't give a varren's ass what the quarians say. | +-[reply #14] | listener: variable_3 | +-*** see entry #18 *** +-[entry #15] | condition: plot.bools[17787] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-*** see entry #16 *** +-[entry #17] speaker: variable_1 listener: poi_reporttarget text: I don't give a varren's ass what the turians say. +-[reply #15] listener: variable_3 +-*** see entry #18 *** +-[entry #19] condition: conditional_113(3) speaker: variable_1 listener: poi_reporttarget text: Give the asari all the medi-gel. They'll need a lot more of it than we will. +-[entry #20] condition: conditional_113(4) speaker: variable_1 listener: poi_reporttarget text: Gear up--we're moving out soon! I want us leading the charge! +-[entry #21] condition: conditional_113(5) speaker: variable_1 listener: poi_reporttarget text: Someone see if the turians have a ship they can spare. +-[reply #16] listener: variable_3 +-[entry #22] speaker: variable_1 listener: poi_reporttarget text: We'll bring a Reaper back to Tuchanka as a trophy! +-[entry #23] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Donbrok, take a vid of this! When the war is over, I expect the Council will want to bronze another krogan statue in our honor. +-[reply #17] listener: variable_3 +-[entry #24] speaker: variable_1 listener: poi_reporttarget text: Make sure you get my good side. +-[entry #25] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #26] | condition: conditional_1065(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard. We almost didn't come. You knew about that bomb on Tuchanka and didn't do anything about it. | +-[reply #19] | listener: variable_3 | +-[entry #27] | | condition: plot.bools[20315] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: A lot of my soldiers died in the explosion. So did Eve. I was tempted to let a lot of humans die here today. | | +-[reply #20] | | listener: variable_3 | | +-[entry #29] | | speaker: variable_1 | | listener: variable_2 | | text: But that would deprive my men of a glorious krogan victory--one the galaxy will never forget. | +-[entry #28] | speaker: variable_1 | listener: variable_2 | text: A lot of my soldiers died in the explosion. I was tempted to let a lot of humans die here today. | +-[reply #21] | listener: variable_3 | +-*** see entry #29 *** +-[entry #30] speaker: variable_1 listener: variable_2 text: Shepard. We thought we'd drop by and help pull you humans from the fire. +-[reply #22] listener: variable_3 +-[entry #31] speaker: variable_1 listener: variable_2 text: In return, I want to own the place you call "Australia." Just kidding. For now. +-[reply #23] listener: variable_3 +-[entry #32] | condition: conditional_1064(-1) | speaker: variable_1 | listener: variable_2 | text: That damn female you saved is trying to put me on a short leash. +-[entry #33] speaker: variable_1 listener: variable_2 text: Eve isn't around to tell me what to do anymore. +-[entry #34] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: You know, I've been mating ever since you left Tuchanka. +-[reply #24] listener: variable_3 +-[entry #35] | condition: plot.bools[18927] == 1 | speaker: variable_1 | listener: variable_2 | text: Going to be a lot of Urdnot kin running around soon. Well, as soon as one of the females gets pregnant. | +-[reply #25] | listener: variable_3 | +-[entry #36] | speaker: variable_1 | listener: variable_2 | text: They're having trouble. I guess my power intimidates them. +-[entry #37] speaker: variable_1 listener: variable_2 text: Going to be a lot of Urdnot kin running around soon. I suggest you learn how to talk krogan. +-[reply #26] listener: variable_3 +-[entry #38] speaker: variable_1 listener: variable_2 text: Because there are more of us on the way. +-[entry #39] condition: conditional_113(9) speaker: variable_1 listener: variable_2 text: We're ready, Shepard. But I don't think the Reapers are ready for us. [biod_end001_472hubwrex_loc_int.end001_wrex_a_d.end001_wrex_a_dlg] speaker_list: poi_reporttarget +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: poi_reporttarget text: When the rachni laid waste to the galaxy two thousand years ago--when all seemed lost and the end was near--one word delivered the killer blow! +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: poi_reporttarget text: One word beat the monsters back to the abyss, and one word brought death to an enemy none dared fight! +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: poi_reporttarget text: That word was "krogan!" +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: poi_reporttarget text: And today the krogan rise again! Today we forge a new path and join the galaxy as allies in victory! Today... we win our future! +-[entry #4] condition: conditional_113(2) speaker: variable_1 listener: poi_reporttarget text: This isn't salarian boot camp! I want to be prepped and ready in five! Get to it! +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: poi_reporttarget text: Suck it up, princesses! +-[entry #6] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #7] | condition: plot.bools[17788] == 1 | speaker: variable_1 | listener: poi_reporttarget | text: Somebody go see if the geth have any spare thermal resistors. If not, just crack one of them open and see what you can find. | +-[reply #4] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: poi_reporttarget | text: Gotta be something useful in there. +-[entry #9] | condition: plot.bools[17787] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: poi_reporttarget | text: Somebody go see if the quarians have anything to eat! All that turian food gave me the runs. +-[entry #11] | condition: plot.bools[17789] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-*** see entry #10 *** +-[entry #12] speaker: variable_1 listener: variable_2 +-[entry #13] condition: conditional_113(5) speaker: variable_1 listener: poi_reporttarget text: We may have cured the genophage, Donbrok, but if you don't step to it, you're not having any kids! +-[entry #14] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #15] | condition: conditional_1065(-1) | speaker: variable_1 | listener: variable_2 | text: You're lucky I decided to come, Shepard. A little bomb went off on Tuchanka you might've heard about. Still picking up the pieces. | +-[reply #8] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: I don't know what happened between you and the turians, but a lot of krogan died in that explosion. | +-[reply #9] | listener: variable_3 | +-[entry #17] | | condition: plot.bools[20315] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Eve was there, trying to rally the clans for you. Now she's dead. | | +-[reply #10] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: I'm here to avenge her. If Earth makes it through this, you're luckier than she was. | +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: I'm here to avenge them. If Earth makes it through this, you're luckier than they were. +-[entry #20] speaker: variable_1 listener: variable_2 text: Shepard. You did it. +-[reply #11] listener: variable_3 +-[entry #21] speaker: variable_1 listener: variable_2 text: No matter what else happens today, you did what no one else could--you united a galaxy. That's a victory right there. +-[reply #12] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: And don't worry, I know why you're going to win--because you brought the krogan. +-[reply #13] listener: variable_3 +-[entry #23] | condition: conditional_1064(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-[entry #24] | | condition: plot.bools[18780] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Oh, and Bakara sends her regards. She's already pregnant. There are benefits to being a clan leader. | | +-[reply #15] | | listener: variable_3 | | +-[entry #25] | | | condition: conditional_179(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: But she keeps insisting we name the first one "Mordin." Anyway, let's get to it! | | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: Now let's go kick some ass, Shepard! | +-*** see entry #26 *** +-*** see entry #26 *** +-[entry #27] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #28] | condition: conditional_1065(-1) | speaker: variable_1 | listener: variable_2 | text: Don't worry about us. We're here to do a job. +-[entry #29] speaker: variable_1 listener: variable_2 text: Meant to tell you, Shepard... Earth reminds me of home. Guess you'll be needing a new planet, too. +-[reply #17] listener: variable_3 +-[entry #30] speaker: variable_1 listener: variable_2 text: That's okay. Tuchanka's got room to spare--and a guard dog named Kalros. +-[entry #31] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: We're ready, Shepard. Say the word. +-[entry #32] speaker: variable_1 listener: variable_2 text: Shepard, my men are gearing up to start a run against that Reaper. But listen--you did it. +-[reply #18] listener: variable_3 +-[entry #33] speaker: variable_1 listener: variable_2 text: No matter what else happens today, you united a galaxy. That's a victory right there. +-[entry #34] speaker: variable_1 listener: poi_reporttarget text: Nobody leaves the battlefield with an empty clip! Give the Reapers everything you've got. [biod_end001_480commandroom_loc_int.end001_anderson_a_D.end001_anderson_a_dlg] speaker_list: end001_alliance_major +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: end001_alliance_major text: What about this zone? We could circle around and flood it with reinforcements. +-[reply #0] listener: variable_3 +-[entry #1] speaker: end001_alliance_major listener: variable_1 text: Not likely. I spent three days in that sector. Trapped inside Big Ben, sniping anything that moved. It's a bloody death trap. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: end001_alliance_major text: Name me one place in this city that isn't. +-[entry #3] condition: conditional_113(2) speaker: end001_alliance_major listener: variable_1 text: I don't know, Admiral. Our Thanix missiles pack a punch, but that's against conventional targets. A Reaper is a whole other matter. +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: end001_alliance_major text: We have to make do with what we've got, Major. Get their crews prepped and moving. +-[reply #3] listener: variable_3 +-[entry #5] speaker: end001_alliance_major listener: variable_1 text: Yes, sir. +-[entry #6] condition: conditional_113(3) speaker: end001_alliance_major listener: variable_1 text: Thanix missile crews report ready for action, sir. Target packages have been uploaded. Warhead payloads confirmed. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: end001_alliance_major text: What's the armor like on those things? +-[reply #5] listener: variable_3 +-[entry #8] speaker: end001_alliance_major listener: variable_1 text: Not good enough. Small arms fire isn't a problem, but anything bigger than that... the crews are vulnerable, Admiral. +-[reply #6] listener: variable_3 +-[entry #9] speaker: variable_1 listener: end001_alliance_major text: Understood. +-[entry #10] speaker: variable_1 listener: variable_2 text: Get me the 3rd Battalion on the line. +-[entry #11] speaker: variable_1 listener: variable_2 text: Sword is taking a beating. We need to get to that beam. +-[entry #12] speaker: variable_1 listener: variable_2 text: I expected more ground support. [biod_end001_480commandroom_loc_int.end001_edi_d_D.end001_edi_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard. I have a question. +-[reply #0] listener: variable_3 text: Is it a big or small one? +-[entry #1] speaker: variable_1 listener: variable_2 text: It is important. Its relevance would be diminished at any other time. +-[reply #1] listener: variable_3 text: Ask away. +-[entry #2] speaker: variable_1 listener: variable_2 text: In this battle, the Reapers have no reason not to use their full capabilities to destroy us. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Their forces are in entrenched positions. They have superior firepower and outnumber our forces. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: My question is: What makes you think we can reach the conduit at all? +-[choice] | text: They underestimate us. | category: AGREE | +-[reply #4] | default action | major decision | listener: variable_3 | text: The Reapers have the Citadel. They think they've won, and that's the best time to hit them. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: If they have spies or other intelligence, we could lose the element of surprise. In such a case, we will likely lose. | +-[reply #6] | listener: variable_3 | text: Are you afraid? | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Our probability for success is greater than any other plan presented to date. | +-[reply #7] | listener: variable_3 | text: That's not what I asked. Are you afraid? | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: I do not understand the purpose of the question. | +-[reply #8] | listener: variable_3 | text: There's no room for doubt anymore, EDI. You understand what we have to do, or you don't. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: I am clear on what we must accomplish, Shepard. The Reapers have destroyed thousands of civilizations. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: But they have never destroyed ours. Nor will they. | +-[choice] | | text: That's what I like to hear. | | category: AGREE | | +-[reply #10] | | listener: variable_3 | | text: Couldn't have put it better, myself. Time to move out. | | +-[entry #12] | | condition: conditional_869(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Shepard? There is something I want you to know. | | +-[reply #13] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: The Illusive Man ordered my creation years ago. Jeff was the one who allowed me to think for myself. | | +-[reply #14] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: But only now do I feel alive. That is your influence. | | +-[reply #15] | | listener: variable_3 | | text: Thanks, EDI. | +-[choice] | text: Don't get reckless. | category: DISAGREE | +-[reply #11] | default action | major decision | listener: variable_3 | text: Good. Fight hard but fight smart. We'll be depending on you. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Understood. | +-[reply #12] | listener: variable_3 | +-*** see entry #12 *** | +-[entry #15] | speaker: variable_1 | listener: variable_2 | +-[reply #16] | listener: variable_3 | +-*** DIALOG END *** +-[choice] text: I don't fail twice. category: DISAGREE +-[reply #5] listener: variable_3 text: Because I owe them for Thessia. And everywhere else. +-[entry #6] speaker: variable_1 listener: variable_2 text: Our chances of victory are less than assured. +-*** see reply #6 *** [biod_end001_480commandroom_loc_int.end001_tali_d_D.end001_tali_d_dlg] +-[entry #0] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Almost time for the final push. Are you okay? +-[reply #0] listener: variable_3 text: I thought I'd be asking you that question. +-[entry #1] speaker: variable_1 listener: variable_2 text: Shepard, I backed you when I was just a kid on her Pilgrimage. I backed you when the Normandy was a Cerberus ship. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_618(-1) | speaker: variable_1 | listener: variable_2 | text: Wherever you go, I'm with you. | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: And you haven't answered my question. Are you okay? | +-[choice] | | text: Seeing Earth like this hurts. | | category: AGREE | | +-[reply #4] | | listener: variable_3 | | text: You remember how you felt when you landed on Rannoch? | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | text: Now imagine it's not a story passed down by your people. Imagine you were there just a few months ago. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: And now you're seeing it like this. | | +-[reply #6] | | listener: variable_3 | | text: We need to put it right. | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: We will. | | +-[reply #7] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #11] | | listener: variable_3 | | +-[entry #11] | | | condition: conditional_618(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Do you remember what we said on Rannoch, just before you took down that Reaper? | | | +-[choice] | | | | text: I remember. And I meant it. | | | | category: AGREE | | | | +-[reply #12] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: You said, "I love you." | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And you said, "Keelah se'lai." | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I want more time. | | | | +-[reply #17] | | | | listener: variable_3 | | | | text: I know. Whatever happens... | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I know. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[choice] | | | text: We're going to live. | | | category: DISAGREE | | | +-[reply #14] | | | listener: variable_3 | | | text: You said, "If we don't make it..." | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And you said I worried too much. | | | +-[reply #15] | | | listener: variable_3 | | | +-*** see entry #14 *** | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: Whatever happens, I'm proud to have served with you... Captain. | | +-[choice] | | | text: Likewise. | | | category: AGREE | | | +-[reply #19] | | | default action | | | major decision | | | listener: variable_3 | | | text: It's been an honor, Tali'Zorah vas Normandy. | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The admirals once hung that ship-name on me like a badge of shame. And then the Normandy helped us reclaim our homeworld. | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It's time I returned the favor. | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | +-[choice] | | text: We're not done yet. | | category: DISAGREE | | +-[reply #21] | | listener: variable_3 | | text: Why do you say it like that? Looking for a transfer? | | +-[entry #20] | | | condition: conditional_216(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I was hoping for a promotion. I'm an admiral now. | | | +-[reply #22] | | | listener: variable_3 | | | text: I did get you a homeworld. | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You did, didn't you? | | | +-[reply #23] | | | listener: variable_3 | | | +-*** see entry #23 *** | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | text: Well, I can't play favorites by staying on a human ship. I'm an ambassador now. | | +-*** see reply #22 *** | +-[choice] | text: Absolutely. | category: DISAGREE | +-[reply #8] | default action | major decision | listener: variable_3 | text: You know, I really am. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | text: I spent months talking to the Council, to admirals, to politicians... all to get to this moment. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: No politics, no diplomacy... just us and them, one last time. | +-[reply #10] | listener: variable_3 | +-*** see entry #10 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: What kind of friend would I be if I didn't back you now? +-[reply #3] listener: variable_3 +-*** see entry #4 *** [biod_end001_480commandroom_loc_int.end001_team_speech_start_v_D.end001_team_speech_start_v_dlg] +-[entry #0] condition: plot.bools[19895] == 1 speaker: variable_1 listener: variable_2 text: Whenever you're ready. +-[choice] | text: Start the attack. | category: DISAGREE | +-[reply #0] | transition: transition_126(1) | listener: variable_3 | text: Let's move before the Reapers realize what we're up to. +-[choice] text: Almost ready. category: AGREE +-[reply #1] listener: variable_3 text: I'll be right back. +-[entry #1] transition: transition_126(0) speaker: variable_1 listener: variable_2 text: Make it quick. +-[entry #2] transition: transition_2182(-1) speaker: variable_1 listener: variable_2 text: Commander. +-[reply #2] listener: variable_3 text: Admiral. +-[entry #3] speaker: variable_1 listener: variable_2 text: Just going over the sitrep. +-[reply #3] listener: variable_3 text: How's it look? +-[entry #4] | condition: conditional_1294(-1) | speaker: variable_1 | listener: variable_2 | text: Barely 50 percent of Hammer has reported in. | +-[reply #4] | listener: variable_3 | text: Can we count on more making it? | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: There's some stragglers still en route, but the bulk of Hammer that's still intact has arrived. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: We're as ready as we're likely to get. | +-[choice] | | text: I'm almost ready. | | category: AGREE | | +-[reply #8] | | listener: variable_3 | | text: I'll check on my team. We'll get going soon. | | +-[entry #9] | | transition: transition_126(0) | | speaker: variable_1 | | listener: variable_2 | | text: I'll give the battalion leaders the heads-up. We'll be ready as soon as you are. | +-[choice] | text: Let's start the attack. | category: DISAGREE | +-[reply #9] | default action | major decision | transition: transition_126(1) | listener: variable_3 | text: Every minute wasted here, the Reapers gather strength. +-[entry #5] | condition: conditional_1295(-1) | speaker: variable_1 | listener: variable_2 | text: Less than 40 percent of Hammer has reported in. | +-[reply #5] | listener: variable_3 | text: Tell me there's more coming. | +-*** see entry #7 *** +-[entry #6] speaker: variable_1 listener: variable_2 text: Less than 25 percent of Hammer has reported in. +-[reply #6] listener: variable_3 text: That's it? +-*** see entry #7 *** [biod_end001_480commandroom_loc_int.end001_team_speech_v_D.end001_team_speech_v_dlg] speaker_list: end001_alliance_major, end001_alliance_marine, end001_alliance_marine02 +-[entry #0] transition: transition_126(2) speaker: variable_1 listener: variable_2 text: Exactly my thoughts. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Battalion leaders, report to HQ. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: We fought hard to get here. But now the toughest part of our mission begins. +-[reply #4] listener: variable_3 +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: We've got to drive right through the heart of Reaper-controlled territory, break past their defenses, and get to that beam. | +-[reply #5] | listener: variable_3 | text: What kind of defenses? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: The entire area is crawling with Reaper forces, but our biggest concern is the destroyer protecting the beam itself. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: end001_alliance_major | listener: variable_2 | text: Can we bring in air support to deal with it? | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Negative. Some kind of interference. We'll have to take it out from the ground. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Now, they've cut a swath, a no-man's-land, through the city. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: We'll have to cross that first. There'll be some limited shelter on the other side, but expect heavy ground resistance. | +-[reply #10] | listener: variable_3 | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: We need to get our tanks to here. If we get close enough, we've got a shot at taking that thing out. | | +-[reply #11] | | listener: variable_3 | | +-[entry #12] | | speaker: end001_alliance_major | | listener: variable_2 | | text: How much of a shot? | | +-[reply #12] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: They know we're coming. This will be a one-way trip for many of us. But there can be no retreat, no stepping back. | | +-[reply #13] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: We move forward, at all costs. Understood? | | +-[reply #14] | | listener: variable_3 | | text: Hooyah. Yes, sir! | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Johnson, Coats. You two will co-ordinate the artillery units. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Shepard. I'm sending you right up the gut where the resistance is heaviest. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Support the tanks the best you can, but stay alive. I need you for the final push to the beam. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'll give you a minute with your squad. Pick your team well. | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: They've got several defensive strongholds. Do your best to take them out. | | | +-[reply #20] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: Johnson, Coats. You're with me. | | +-[reply #21] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: We'll rendezvous here and plan our final assault. | +-[reply #22] | listener: variable_3 | +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: Questions? | +-[reply #23] | listener: variable_3 | +-[entry #25] | speaker: variable_1 | listener: variable_2 | +-[reply #24] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] speaker: variable_1 listener: variable_2 text: We've got to drive right into the heart of Reaper-controlled territory, breach their facility, and get to that conduit. +-[reply #25] listener: variable_3 +-*** DIALOG END *** +-[entry #27] speaker: variable_1 listener: variable_2 text: Whenever you're ready. +-[entry #28] transition: transition_2182(-1) speaker: variable_1 listener: variable_2 text: Commander. +-[reply #26] listener: variable_3 text: Admiral. +-[entry #29] speaker: variable_1 listener: variable_2 text: Just going over the sitrep. +-[reply #27] listener: variable_3 text: How's it look? +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: Barely 50 percent of Hammer has reported in. | +-[reply #28] | listener: variable_3 | text: Can we count on more making it? | +-[entry #33] | speaker: variable_1 | listener: variable_2 | text: There's some stragglers still on en route, but the bulk of Hammer that's still intact has arrived. | +-[reply #31] | listener: variable_3 | +-[entry #34] | speaker: variable_1 | listener: variable_2 | text: We're as ready as we're likely to get. | +-[choice] | | text: I'll prepare my squad. | | category: AGREE | | +-[reply #32] | | listener: variable_3 | | text: I'll check on my team. We'll get going soon. | | +-[entry #35] | | speaker: variable_1 | | listener: variable_2 | | text: I'll give the battalion leaders the heads-up. We'll be ready as soon as you are. | +-[choice] | text: Let's start the attack. | category: DISAGREE | +-[reply #33] | default action | major decision | listener: variable_3 | text: Every minute wasted here, the Reapers gather strength. +-[entry #31] | speaker: variable_1 | listener: variable_2 | text: Less than 40 percent of Hammer has reported in. | +-[reply #29] | listener: variable_3 | text: Tell me there's more coming. | +-*** see entry #33 *** +-[entry #32] speaker: variable_1 listener: variable_2 text: Less than 25 percent of Hammer has reported in. +-[reply #30] listener: variable_3 text: That's it? +-*** see entry #33 *** +-[entry #36] speaker: end001_alliance_major listener: variable_2 text: Oorah. Yes, sir! +-[entry #37] speaker: end001_alliance_marine listener: variable_2 text: Oorah. Yes, sir! +-[entry #38] speaker: end001_alliance_marine02 listener: variable_2 text: Oorah. Yes, sir! [biod_end001_481hubgeth_loc_int.end001_geth_prime_a_d.end001_geth_prime_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_113(1) | speaker: variable_1 | listener: variable_2 | text: Shepard-Commander. | +-[reply #1] | listener: variable_3 | text: What's your status? | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: The geth are prepared to face the Reapers. | +-[reply #2] | listener: variable_3 | +-[entry #3] | | condition: plot.bools[17789] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: We have coordinated with creator forces. Our platforms will support their ground units. | | +-[reply #3] | | listener: variable_3 | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: Preparations are complete. We stand ready. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Additional platforms will arrive via orbital drop once clearance is achieved. | +-[reply #4] | listener: variable_3 | +-*** see entry #5 *** +-[entry #6] | condition: conditional_113(2) | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #7] | | condition: plot.bools[17789] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | text: How are you and the quarians working together? | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Geth platforms have been integrated with creator squadrons. We serve as front-line units. | | +-[reply #7] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Our hardware can withstand more damage than quarian enviro-suits, and creators are skilled at providing cover fire. | | +-[reply #8] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: It is a tactically sound strategy, and there is... synergy when we are in consensus. | | +-[reply #9] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | text: Hope our guys haven't taken any shots at you. | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Your military commanders briefed their soldiers extensively on geth-organic cooperation. | +-[reply #11] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Allied fire has been minimal. | +-[reply #12] | listener: variable_3 | +-*** DIALOG END *** +-[entry #14] | condition: conditional_113(3) | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | text: Have the Reapers tried contacting you since Rannoch? | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: They made an attempt. We rejected it. | +-[reply #14] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: We will not relinquish sentience. There will be no more compromise with the Old Machines. | +-[reply #15] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Today the geth fight to secure our future. | +-[reply #16] | listener: variable_3 | +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: And once the war is over, we will help rebuild yours. | +-[reply #17] | listener: variable_3 | +-*** DIALOG END *** +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: Awaiting counterattack signal. +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: Ready to join allied forces. +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: Standing by. +-[entry #22] speaker: variable_1 listener: variable_2 text: We are ready, Shepard-Commander. +-[entry #23] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #24] | speaker: variable_1 | listener: variable_2 | +-[reply #19] | listener: variable_3 | +-*** DIALOG END *** +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #26] | speaker: variable_1 | listener: variable_2 | text: Old machine forces spotted. Targeting. +-[entry #27] | speaker: variable_1 | listener: variable_2 | text: Targets acquired! +-[entry #28] | speaker: variable_1 | listener: variable_2 | text: Deploying prime units. Orbital drop commencing. +-[entry #29] | speaker: variable_1 | listener: variable_2 | text: Hostile contact! +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: Tracking. +-[entry #31] | speaker: variable_1 | listener: variable_2 | +-[reply #21] | listener: variable_3 | +-[entry #32] | | condition: plot.bools[17789] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Creator squadrons are encountering heavy fire! Mobilizing support. | +-[entry #33] | speaker: variable_1 | listener: variable_2 | text: Hostile outbreak! +-[entry #34] | speaker: variable_1 | listener: variable_2 | text: Assessing platform losses. Sixty-four units offline. +-[entry #35] | speaker: variable_1 | listener: variable_2 | text: Insufficient unit strength! Requesting reinforcements. +-[entry #36] speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 +-[entry #37] | condition: plot.bools[17789] == 1 | speaker: variable_1 | listener: variable_2 | text: Hostile outbreak suppressed. Self-repair protocols engaged. +-[entry #38] speaker: variable_1 listener: variable_2 text: New targets acquired! [biod_end001_481hubquarians_loc_int.end001_raan_a_d.end001_raan_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander Shepard, a pleasure to see you again. +-[reply #0] listener: variable_3 text: I appreciate your support, Admiral. Those liveships will bring a lot of firepower. Just keep them protected. +-[entry #1] speaker: variable_1 listener: variable_2 text: The liveships are safe, Commander... +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: ...but we'll do whatever we must to win. +-[reply #2] listener: variable_3 text: Thanks, Raan. Good luck. [biod_end001_485shepspeech_loc_int.end001_team_speech_m_D.end001_team_speech_m_dlg] speaker_list: hench_ashley, hench_kaidan, hench_marine, end001_alliance_captain, end001_alliance_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[choice] | text: Comrades... | category: AGREE | +-[reply #0] | transition: transition_2560(-1) | listener: variable_3 | text: This war's brought us pain and suffering and loss. | +-[entry #1] | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: But it's also brought us together--as soldiers, allies, friends. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: This bond that ties us together is something the Reapers will never understand. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: It's more powerful than any weapon, stronger than any ship. It can't be taken or destroyed. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Remember what you fight for. | | category: AGREE | | +-[reply #8] | | transition: transition_2560(-1) | | listener: variable_3 | | text: The next few hours will decide the fate of everyone in the galaxy. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | text: Every mother. Every son. Every unborn child. | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | text: They're trusting you... depending on you to win them their future. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #11] | | listener: variable_3 | | text: A future free from the threat of the Reapers. | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Be fearless... | | | category: AGREE | | | +-[reply #16] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: But take heart. Look around you. You're not in this fight alone. | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #17] | | | listener: variable_3 | | | text: We face our enemy together, and together we will defeat them. | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | +-[choice] | | text: Be ruthless... | | category: DISAGREE | | +-[reply #18] | | default action | | major decision | | transition: transition_2563(-1) | | listener: variable_3 | | text: Expect no mercy. Show no mercy. | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #19] | | listener: variable_3 | | text: You fight, or you die. | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #20] | | listener: variable_3 | | +-*** DIALOG END *** | +-[choice] | text: Victory or death! | category: DISAGREE | +-[reply #12] | default action | major decision | transition: transition_2563(-1) | listener: variable_3 | text: One way or another, this war ends today! | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | text: There will be no second chances and no room for mistakes. | +-[entry #14] | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | text: Each of you needs to be willing to die to win the day. | +-[entry #15] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | text: Anything less... and you're already dead. | +-[entry #16] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Be fearless... | | category: AGREE | | +-*** see reply #16 *** | +-[choice] | text: Be ruthless... | category: DISAGREE | +-*** see reply #18 *** +-[choice] text: Soldiers... category: DISAGREE +-[reply #4] default action major decision transition: transition_2563(-1) listener: variable_3 text: This war has brought you here today. It will define each of you. +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: You may be a brother to someone. A daughter. A son. But today, you're a soldier. +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: The Reapers gave you a purpose, and you accepted the challenge. You all chose to be here. +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: Each of you chose to stand and fight. +-[entry #8] speaker: variable_1 listener: variable_2 +-[choice] | text: Remember what you fight for. | category: AGREE | +-*** see reply #8 *** +-[choice] text: Victory or death! category: DISAGREE +-*** see reply #12 *** +-[entry #21] speaker: hench_ashley listener: variable_2 text: Hooyah. +-[entry #22] speaker: hench_kaidan listener: variable_2 text: Hooyah. +-[entry #23] speaker: hench_marine listener: variable_2 text: Hooyah. +-[entry #24] speaker: end001_alliance_captain listener: variable_2 text: Ooh-rah. +-[entry #25] speaker: end001_alliance_marine listener: variable_2 text: Hooyah. +-[entry #26] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 text: You two, with me. The rest of you, good luck. [biod_end001_600makotrench_loc_int.end001_building_01_b_D.end001_building_01_b_dlg] speaker_list: radio_end001_alliance_marine, radio_end001_alliance_marine02 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: All companies report in. +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_end001_alliance_marine listener: variable_2 text: Artillery companies Able through Foxtrot are en route. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Roger that. Golf through November taking up right flank. Pressing forward. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_113(2) speaker: radio_end001_alliance_marine02 listener: variable_2 text: Anybody know how the hell we're supposed to take down a destroyer with tanks? +-[reply #3] listener: variable_3 +-[entry #4] speaker: radio_end001_alliance_marine listener: variable_2 text: Thanix missiles can do a fuckton of damage. +-[reply #4] listener: variable_3 +-[entry #5] speaker: radio_end001_alliance_marine02 listener: variable_2 text: If you say so. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Cut the chatter. You heard the Admiral, no retreat. +-[entry #7] condition: conditional_113(3) speaker: radio_end001_alliance_marine listener: variable_2 text: We're taking heavy fire from the second story. Request assistance. +-[reply #6] listener: variable_3 text: We'll try to clear the building! +-[entry #8] condition: conditional_113(4) speaker: radio_end001_alliance_marine02 listener: variable_2 text: Foxtrot and Bravo are taking heavy fire. +-[entry #9] condition: conditional_113(5) speaker: radio_end001_alliance_marine listener: variable_2 text: Getting slaughtered out here, Commander! +-[entry #10] condition: conditional_113(6) speaker: radio_end001_alliance_marine listener: variable_2 text: Damn it, Kilo company's being routed. +-[entry #11] condition: conditional_113(7) speaker: radio_end001_alliance_marine02 listener: variable_2 text: Charlie company's been taken out. +-[entry #12] condition: conditional_113(8) speaker: radio_end001_alliance_marine listener: variable_2 text: Thanks! We're moving again. +-[entry #13] condition: conditional_113(9) speaker: radio_end001_alliance_marine02 listener: variable_2 text: We've almost made it to the buildings. +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #15] speaker: radio_end001_alliance_marine02 listener: variable_2 text: We've got Harvesters incoming. [biod_end001_630trench3_loc_int.end001_building_01_b_D.end001_building_01_b_dlg] speaker_list: radio_end001_alliance_marine, radio_end001_alliance_marine02 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: All companies report in. +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_end001_alliance_marine listener: variable_2 text: Artillery companies Able through Foxtrot are en route. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Roger that. Golf through November taking up right flank. Pressing forward. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_113(2) speaker: radio_end001_alliance_marine02 listener: variable_2 text: Anybody know how the hell we're supposed to take down a destroyer with tanks? +-[reply #3] listener: variable_3 +-[entry #4] speaker: radio_end001_alliance_marine listener: variable_2 text: Thanix missiles can do a fuckton of damage. +-[reply #4] listener: variable_3 +-[entry #5] speaker: radio_end001_alliance_marine02 listener: variable_2 text: If you say so. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Cut the chatter. You heard the Admiral, no retreat. +-[entry #7] condition: conditional_113(3) speaker: radio_end001_alliance_marine listener: variable_2 text: We're taking heavy fire from the second story. Request assistance. +-[reply #6] listener: variable_3 text: We'll try to clear the building! +-[entry #8] condition: conditional_113(4) speaker: radio_end001_alliance_marine02 listener: variable_2 text: Foxtrot and Bravo are taking heavy fire. +-[entry #9] condition: conditional_113(5) speaker: radio_end001_alliance_marine listener: variable_2 text: Getting slaughtered out here, Commander! +-[entry #10] condition: conditional_113(6) speaker: radio_end001_alliance_marine listener: variable_2 text: Damn it, Kilo company's being routed. +-[entry #11] condition: conditional_113(7) speaker: radio_end001_alliance_marine02 listener: variable_2 text: Charlie company's been taken out. +-[entry #12] condition: conditional_113(8) speaker: radio_end001_alliance_marine listener: variable_2 text: Thanks! We're moving again. +-[entry #13] condition: conditional_113(9) speaker: radio_end001_alliance_marine02 listener: variable_2 text: We've almost made it to the buildings. +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #15] speaker: radio_end001_alliance_marine02 listener: variable_2 text: We've got Harvesters incoming. [biod_end001_635parkingdoor_loc_int.end001_building_01_b_D.end001_building_01_b_dlg] speaker_list: radio_end001_alliance_marine, radio_end001_alliance_marine02 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: All companies report in. +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_end001_alliance_marine listener: variable_2 text: Artillery companies Able through Foxtrot are en route. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Roger that. Golf through November taking up right flank. Pressing forward. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_113(2) speaker: radio_end001_alliance_marine02 listener: variable_2 text: Anybody know how the hell we're supposed to take down a destroyer with tanks? +-[reply #3] listener: variable_3 +-[entry #4] speaker: radio_end001_alliance_marine listener: variable_2 text: Thanix missiles can do a fuckton of damage. +-[reply #4] listener: variable_3 +-[entry #5] speaker: radio_end001_alliance_marine02 listener: variable_2 text: If you say so. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Cut the chatter. You heard the Admiral, no retreat. +-[entry #7] condition: conditional_113(3) speaker: radio_end001_alliance_marine listener: variable_2 text: We're taking heavy fire from the second story. Request assistance. +-[reply #6] listener: variable_3 text: We'll try to clear the building! +-[entry #8] condition: conditional_113(4) speaker: radio_end001_alliance_marine02 listener: variable_2 text: Foxtrot and Bravo are taking heavy fire. +-[entry #9] condition: conditional_113(5) speaker: radio_end001_alliance_marine listener: variable_2 text: Getting slaughtered out here, Commander! +-[entry #10] condition: conditional_113(6) speaker: radio_end001_alliance_marine listener: variable_2 text: Damn it, Kilo company's being routed. +-[entry #11] condition: conditional_113(7) speaker: radio_end001_alliance_marine02 listener: variable_2 text: Charlie company's been taken out. +-[entry #12] condition: conditional_113(8) speaker: radio_end001_alliance_marine listener: variable_2 text: Thanks! We're moving again. +-[entry #13] condition: conditional_113(9) speaker: radio_end001_alliance_marine02 listener: variable_2 text: We've almost made it to the buildings. +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #15] speaker: radio_end001_alliance_marine02 listener: variable_2 text: We've got Harvesters incoming. [biod_end001_710turretbldg_loc_int.end001_building_01_b_D.end001_building_01_b_dlg] speaker_list: radio_end001_alliance_marine, radio_end001_alliance_marine02 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: All companies report in. +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_end001_alliance_marine listener: variable_2 text: Artillery companies Able through Foxtrot are en route. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Roger that. Golf through November taking up right flank. Pressing forward. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_113(2) speaker: radio_end001_alliance_marine02 listener: variable_2 text: Anybody know how the hell we're supposed to take down a destroyer with tanks? +-[reply #3] listener: variable_3 +-[entry #4] speaker: radio_end001_alliance_marine listener: variable_2 text: Thanix missiles can do a fuckton of damage. +-[reply #4] listener: variable_3 +-[entry #5] speaker: radio_end001_alliance_marine02 listener: variable_2 text: If you say so. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Cut the chatter. You heard the Admiral, no retreat. +-[entry #7] condition: conditional_113(3) speaker: radio_end001_alliance_marine listener: variable_2 text: We're taking heavy fire from the second story. Request assistance. +-[reply #6] listener: variable_3 text: We'll try to clear the building! +-[entry #8] condition: conditional_113(4) speaker: radio_end001_alliance_marine02 listener: variable_2 text: Foxtrot and Bravo are taking heavy fire. +-[entry #9] condition: conditional_113(5) speaker: radio_end001_alliance_marine listener: variable_2 text: Getting slaughtered out here, Commander! +-[entry #10] condition: conditional_113(6) speaker: radio_end001_alliance_marine listener: variable_2 text: Damn it, Kilo company's being routed. +-[entry #11] condition: conditional_113(7) speaker: radio_end001_alliance_marine02 listener: variable_2 text: Charlie company's been taken out. +-[entry #12] condition: conditional_113(8) speaker: radio_end001_alliance_marine listener: variable_2 text: Thanks! We're moving again. +-[entry #13] condition: conditional_113(9) speaker: radio_end001_alliance_marine02 listener: variable_2 text: We've almost made it to the buildings. +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #15] speaker: radio_end001_alliance_marine02 listener: variable_2 text: We've got Harvesters incoming. [biod_end001_710turretbldg_loc_int.end001_building_02_b_d.end001_building_02_b_dlg] speaker_list: radio_end001_alliance_marine, radio_end001_alliance_marine04 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: All right, people. Eyes peeled. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: The buildings will give us some cover, but it gives them a place to hide. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_end001_alliance_marine listener: variable_2 text: Roger that. +-[entry #3] condition: conditional_113(2) speaker: radio_end001_alliance_marine listener: variable_2 text: This is Echo Company. There's not enough room to maneuver the tanks in here. +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Backtrack if you have to, but find another route ASAP. +-[reply #3] listener: variable_3 +-[entry #5] speaker: radio_end001_alliance_marine listener: variable_2 text: Acknowledged. +-[entry #6] condition: conditional_113(3) speaker: radio_end001_alliance_marine04 listener: variable_2 text: Contact! +-[reply #4] listener: variable_3 +-[entry #7] speaker: radio_end001_alliance_marine04 listener: variable_2 text: This is Delta... we're being overrun! +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: What's your location? +-[reply #6] listener: variable_3 +-[entry #9] speaker: radio_end001_alliance_marine04 listener: variable_2 text: {Screams} +-[reply #7] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: Goddamn it. [biod_end001_720oxfordcircus_loc_int.end001_building_02_b_d.end001_building_02_b_dlg] speaker_list: radio_end001_alliance_marine, radio_end001_alliance_marine04 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: All right, people. Eyes peeled. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: The buildings will give us some cover, but it gives them a place to hide. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_end001_alliance_marine listener: variable_2 text: Roger that. +-[entry #3] condition: conditional_113(2) speaker: radio_end001_alliance_marine listener: variable_2 text: This is Echo Company. There's not enough room to maneuver the tanks in here. +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Backtrack if you have to, but find another route ASAP. +-[reply #3] listener: variable_3 +-[entry #5] speaker: radio_end001_alliance_marine listener: variable_2 text: Acknowledged. +-[entry #6] condition: conditional_113(3) speaker: radio_end001_alliance_marine04 listener: variable_2 text: Contact! +-[reply #4] listener: variable_3 +-[entry #7] speaker: radio_end001_alliance_marine04 listener: variable_2 text: This is Delta... we're being overrun! +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: What's your location? +-[reply #6] listener: variable_3 +-[entry #9] speaker: radio_end001_alliance_marine04 listener: variable_2 text: {Screams} +-[reply #7] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: Goddamn it. [biod_end001_725store_loc_int.end001_building_03_b_d.end001_building_03_b_dlg] speaker_list: radio_end001_alliance_marine02 +-[entry #0] condition: conditional_113(1) speaker: radio_end001_alliance_marine02 listener: variable_2 text: Able Company's broken through. +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Christ, that destroyer is huge. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Hold your position. The rest of Hammer is still en route. +-[entry #3] condition: conditional_113(2) speaker: radio_end001_alliance_marine02 listener: variable_2 text: The Destroyer's spotted us. We're prepping Thanix missiles. +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Hold your fire. You won't do anything but piss it off. +-[reply #3] listener: variable_3 +-[entry #5] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Roger that, but we may have no choice. +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Understood. +-[entry #7] condition: conditional_113(3) speaker: radio_end001_alliance_marine02 listener: variable_2 text: Destroyer just took out half our company. +-[reply #5] listener: variable_3 +-[entry #8] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Firing remaining missiles. +-[reply #6] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: Any effect? +-[reply #7] listener: variable_3 +-[entry #10] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Negative. +-[reply #8] listener: variable_3 +-[entry #11] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Can't get a lock. something's messing with our guidance. +-[reply #9] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: We're almost there, Able. Hold on. [biod_end001_740sidestreet_loc_int.end001_building_03_b_d.end001_building_03_b_dlg] speaker_list: radio_end001_alliance_marine02 +-[entry #0] condition: conditional_113(1) speaker: radio_end001_alliance_marine02 listener: variable_2 text: Able Company's broken through. +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Christ, that destroyer is huge. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Hold your position. The rest of Hammer is still en route. +-[entry #3] condition: conditional_113(2) speaker: radio_end001_alliance_marine02 listener: variable_2 text: The Destroyer's spotted us. We're prepping Thanix missiles. +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Hold your fire. You won't do anything but piss it off. +-[reply #3] listener: variable_3 +-[entry #5] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Roger that, but we may have no choice. +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Understood. +-[entry #7] condition: conditional_113(3) speaker: radio_end001_alliance_marine02 listener: variable_2 text: Destroyer just took out half our company. +-[reply #5] listener: variable_3 +-[entry #8] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Firing remaining missiles. +-[reply #6] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: Any effect? +-[reply #7] listener: variable_3 +-[entry #10] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Negative. +-[reply #8] listener: variable_3 +-[entry #11] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Can't get a lock. something's messing with our guidance. +-[reply #9] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: We're almost there, Able. Hold on. [biod_end001_745bardoor_loc_int.end001_building_04_b_d.end001_building_04_b_dlg] speaker_list: radio_end001_alliance_marine02, hench_garrus, hench_liara, hench_edi, hench_prothean, hench_kaidan, hench_marine, hench_ashley, radio_end001_alliance_marine, test_mac +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: We're at the rendezvous. Hammer companies, report in. +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Bravo and Delta Companies have sustained heavy casualties. No word from Able or Charlie. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Echo, Foxtrot, and India are here, but severely depleted. Lost contact with Golf. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: All companies prep Thanix missiles. Be ready, people. +-[entry #4] condition: conditional_113(2) speaker: radio_end001_alliance_marine02 listener: variable_2 text: How are supposed to take that thing down? +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: We wait for it to get close, then we hit with everything we've got. +-[reply #4] listener: variable_3 +-[entry #6] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Our guidance systems are buggered. +-[reply #5] listener: variable_3 +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Roger that. Our engineers are on it. | +-[reply #6] | listener: variable_3 | +-[entry #8] | | speaker: radio_end001_alliance_marine02 | | listener: variable_2 | | text: Think it's got something to do with the beam. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: That's when we take our shot. +-[entry #10] speaker: variable_1 listener: variable_2 text: When it fires on us, it's vulnerable. +-[entry #11] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #12] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Damn! Brutes on the way! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Look out! Brutes! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Look out! Brutes! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Look out! Brutes! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Look out! Brutes! +-[entry #17] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Brutes! +-[entry #18] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Look out! Brutes! +-[entry #19] condition: conditional_113(4) speaker: radio_end001_alliance_marine02 listener: variable_2 text: They're sending in more ground forces. +-[reply #8] listener: variable_3 +-[entry #20] speaker: radio_end001_alliance_marine listener: variable_2 text: They're coming in behind us. +-[reply #9] listener: variable_3 +-[entry #21] speaker: radio_end001_alliance_marine02 listener: variable_2 text: They're coming from everywhere. +-[reply #10] listener: variable_3 +-[entry #22] speaker: radio_end001_alliance_marine02 listener: variable_2 text: They're going for the tanks. +-[reply #11] listener: variable_3 +-[entry #23] speaker: variable_1 listener: variable_2 text: Protect the tanks at all costs! +-[reply #12] listener: variable_3 +-[entry #24] speaker: variable_1 listener: variable_2 text: Without those missiles we've got no chance! +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #26] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: They're coming through the walls! +-[entry #27] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: They're coming through the walls! +-[entry #28] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: They're coming through the walls! +-[entry #29] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: They're coming through the walls! +-[entry #30] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They're coming through the walls! +-[entry #31] | condition: conditional_114(-1) | speaker: test_mac | listener: variable_2 | text: They're coming through the walls! +-[entry #32] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Heads up! Coming through the walls! [biod_end001_750uniinterior_loc_int.end001_building_04_b_d.end001_building_04_b_dlg] speaker_list: radio_end001_alliance_marine02, hench_garrus, hench_liara, hench_edi, hench_prothean, hench_kaidan, hench_marine, hench_ashley, radio_end001_alliance_marine, test_mac +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: We're at the rendezvous. Hammer companies, report in. +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Bravo and Delta Companies have sustained heavy casualties. No word from Able or Charlie. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Echo, Foxtrot, and India are here, but severely depleted. Lost contact with Golf. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: All companies prep Thanix missiles. Be ready, people. +-[entry #4] condition: conditional_113(2) speaker: radio_end001_alliance_marine02 listener: variable_2 text: How are supposed to take that thing down? +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: We wait for it to get close, then we hit with everything we've got. +-[reply #4] listener: variable_3 +-[entry #6] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Our guidance systems are buggered. +-[reply #5] listener: variable_3 +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Roger that. Our engineers are on it. | +-[reply #6] | listener: variable_3 | +-[entry #8] | | speaker: radio_end001_alliance_marine02 | | listener: variable_2 | | text: Think it's got something to do with the beam. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: That's when we take our shot. +-[entry #10] speaker: variable_1 listener: variable_2 text: When it fires on us, it's vulnerable. +-[entry #11] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #12] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Damn! Brutes on the way! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Look out! Brutes! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Look out! Brutes! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Look out! Brutes! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Look out! Brutes! +-[entry #17] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Brutes! +-[entry #18] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Look out! Brutes! +-[entry #19] condition: conditional_113(4) speaker: radio_end001_alliance_marine02 listener: variable_2 text: They're sending in more ground forces. +-[reply #8] listener: variable_3 +-[entry #20] speaker: radio_end001_alliance_marine listener: variable_2 text: They're coming in behind us. +-[reply #9] listener: variable_3 +-[entry #21] speaker: radio_end001_alliance_marine02 listener: variable_2 text: They're coming from everywhere. +-[reply #10] listener: variable_3 +-[entry #22] speaker: radio_end001_alliance_marine02 listener: variable_2 text: They're going for the tanks. +-[reply #11] listener: variable_3 +-[entry #23] speaker: variable_1 listener: variable_2 text: Protect the tanks at all costs! +-[reply #12] listener: variable_3 +-[entry #24] speaker: variable_1 listener: variable_2 text: Without those missiles we've got no chance! +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #26] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: They're coming through the walls! +-[entry #27] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: They're coming through the walls! +-[entry #28] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: They're coming through the walls! +-[entry #29] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: They're coming through the walls! +-[entry #30] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They're coming through the walls! +-[entry #31] | condition: conditional_114(-1) | speaker: test_mac | listener: variable_2 | text: They're coming through the walls! +-[entry #32] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Heads up! Coming through the walls! [biod_end001_760unialley_loc_int.end001_building_04_b_d.end001_building_04_b_dlg] speaker_list: radio_end001_alliance_marine02, hench_garrus, hench_liara, hench_edi, hench_prothean, hench_kaidan, hench_marine, hench_ashley, radio_end001_alliance_marine, test_mac +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: We're at the rendezvous. Hammer companies, report in. +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Bravo and Delta Companies have sustained heavy casualties. No word from Able or Charlie. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Echo, Foxtrot, and India are here, but severely depleted. Lost contact with Golf. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: All companies prep Thanix missiles. Be ready, people. +-[entry #4] condition: conditional_113(2) speaker: radio_end001_alliance_marine02 listener: variable_2 text: How are supposed to take that thing down? +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: We wait for it to get close, then we hit with everything we've got. +-[reply #4] listener: variable_3 +-[entry #6] speaker: radio_end001_alliance_marine02 listener: variable_2 text: Our guidance systems are buggered. +-[reply #5] listener: variable_3 +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Roger that. Our engineers are on it. | +-[reply #6] | listener: variable_3 | +-[entry #8] | | speaker: radio_end001_alliance_marine02 | | listener: variable_2 | | text: Think it's got something to do with the beam. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: That's when we take our shot. +-[entry #10] speaker: variable_1 listener: variable_2 text: When it fires on us, it's vulnerable. +-[entry #11] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #12] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Damn! Brutes on the way! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Look out! Brutes! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Look out! Brutes! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Look out! Brutes! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Look out! Brutes! +-[entry #17] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Brutes! +-[entry #18] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Look out! Brutes! +-[entry #19] condition: conditional_113(4) speaker: radio_end001_alliance_marine02 listener: variable_2 text: They're sending in more ground forces. +-[reply #8] listener: variable_3 +-[entry #20] speaker: radio_end001_alliance_marine listener: variable_2 text: They're coming in behind us. +-[reply #9] listener: variable_3 +-[entry #21] speaker: radio_end001_alliance_marine02 listener: variable_2 text: They're coming from everywhere. +-[reply #10] listener: variable_3 +-[entry #22] speaker: radio_end001_alliance_marine02 listener: variable_2 text: They're going for the tanks. +-[reply #11] listener: variable_3 +-[entry #23] speaker: variable_1 listener: variable_2 text: Protect the tanks at all costs! +-[reply #12] listener: variable_3 +-[entry #24] speaker: variable_1 listener: variable_2 text: Without those missiles we've got no chance! +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #26] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: They're coming through the walls! +-[entry #27] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: They're coming through the walls! +-[entry #28] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: They're coming through the walls! +-[entry #29] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: They're coming through the walls! +-[entry #30] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They're coming through the walls! +-[entry #31] | condition: conditional_114(-1) | speaker: test_mac | listener: variable_2 | text: They're coming through the walls! +-[entry #32] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Heads up! Coming through the walls! [biod_end001_765reaperdoor_loc_int.end001_destroyer_c_D.end001_destroyer_c_dlg] speaker_list: cat002_soldier, cat002_asari_pilot1 +-[entry #0] speaker: variable_1 listener: variable_2 text: Take them out any way you can. +-[entry #1] speaker: cat002_soldier listener: variable_2 text: All units, open fire! +-[entry #2] speaker: cat002_soldier listener: variable_2 text: Where's our fire support? We need reinforcements on the-- +-[entry #3] speaker: cat002_asari_pilot1 listener: variable_2 text: {Screams} [biod_end001_770harvester_loc_int.end001_final_fight_b_D.end001_final_fight_b_dlg] speaker_list: hench_ashley, hench_marine, hench_garrus, hench_prothean, hench_tali, hench_liara, hench_kaidan, hench_edi, radio_edi, radio_global_anderson, radio_end001_alliance_marine, radio_end001_alliance_captain +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: There's the artillery. | +-[reply #1] | listener: variable_3 | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #2] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: Commander. Do you read me? | | +-[reply #9] | | listener: variable_3 | | text: Major? What's the situation? | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: The beam's interfering with missile guidance. | | +-[reply #10] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: We can hit the destroyer, but we'll never make the precision strike we need to take it out. | | +-[reply #11] | | | condition: conditional_7(-1) | | | listener: variable_3 | | | text: Damn it. | | | +-[entry #18] | | | speaker: hench_edi | | | listener: variable_2 | | | text: I may have a solution. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: hench_edi | | | listener: variable_2 | | | text: I should be able to use the Normandy's systems to enhance the missiles' targeting capabilities. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: hench_edi | | | listener: variable_2 | | | text: I just need to create a link to the Normandy... | | | +-[reply #14] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[reply #15] | | listener: variable_3 | | text: Damn it. EDI, can you read me? | | +-[entry #21] | | speaker: radio_edi | | listener: variable_2 | | text: Yes, Commander. | | +-[reply #16] | | listener: variable_3 | | text: Any suggestions? | | +-[entry #22] | | speaker: radio_edi | | listener: variable_2 | | text: I may be able to use the Normandy's systems to enhance the missiles' targeting capabilities. | | +-[reply #17] | | listener: variable_3 | | text: Excellent. | | +-[entry #23] | | speaker: radio_edi | | listener: variable_2 | | text: I'll need you open a link to the Normandy from the missile systems. | | +-[reply #18] | | listener: variable_3 | | text: On it. | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #3] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #4] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #5] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #6] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #14] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: But the company's been wiped out. | +-[reply #8] | listener: variable_3 | +-*** see entry #15 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: There's the artillery. +-*** see reply #1 *** +-[entry #25] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #26] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: That's it. | +-[reply #20] | listener: variable_3 | +-[entry #27] | speaker: hench_edi | listener: variable_2 | text: I'll let you know when I've adapted the targeting systems. | +-[reply #21] | listener: variable_3 | +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: Sounds like good news, Commander. | +-[reply #24] | listener: variable_3 | text: We'll see. | +-[entry #31] | speaker: radio_global_anderson | listener: variable_2 | text: Hammer. This is Admiral Anderson. | +-[reply #25] | listener: variable_3 | +-[entry #32] | speaker: radio_global_anderson | listener: variable_2 | text: The Reaper ground forces are making a push. | +-[reply #26] | listener: variable_3 | +-[entry #33] | speaker: radio_global_anderson | listener: variable_2 | text: Hold your ground. Protect those tanks until we can get a shot. | +-[reply #27] | listener: variable_3 | text: You heard him, people. Get ready. | +-[entry #34] | speaker: variable_1 | listener: variable_2 | +-[reply #28] | listener: variable_3 | +-[entry #35] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: There they are! | +-[entry #36] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: There they are! | +-[entry #37] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: There they are! | +-[entry #38] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: There they are! | +-[entry #39] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: There they are! | +-[entry #40] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: There they are! | +-[entry #41] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There they are! +-[entry #28] speaker: radio_edi listener: variable_2 text: That's it. +-[reply #22] listener: variable_3 +-[entry #29] speaker: radio_edi listener: variable_2 text: I'll let you know when I've adapted the targeting systems. +-[reply #23] listener: variable_3 +-*** see entry #30 *** +-[entry #42] condition: conditional_113(4) speaker: radio_edi listener: variable_2 text: Commander, I have reprogrammed targeting. Missiles are ready for launch. +-[reply #29] listener: variable_3 text: Got it. +-[entry #43] speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 text: You heard her. Back to the truck, people! +-[entry #44] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-[entry #45] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Harvester! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Harvester! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Harvester! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch it! Harvester! +-[entry #49] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Harvester! +-[entry #50] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Harvester! +-[entry #51] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Harvester! +-[entry #52] condition: conditional_113(7) speaker: radio_edi listener: variable_2 text: Commander! +-[reply #32] listener: variable_3 +-[entry #53] speaker: radio_edi listener: variable_2 text: The destroyer is in range. Missiles are ready for launch. +-[reply #33] listener: variable_3 text: Roger that, EDI. +-[entry #54] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #55] speaker: radio_end001_alliance_marine listener: variable_2 text: Commander. We tried to hold them off, but they destroyed our trucks. Overwhelmed our position. +-[reply #35] listener: variable_3 +-[entry #56] speaker: radio_end001_alliance_marine listener: variable_2 text: Your left flank is gone. They're headed your way! +-[reply #36] listener: variable_3 +-[entry #57] speaker: radio_end001_alliance_marine listener: variable_2 text: Sorry, sir... +-[reply #37] listener: variable_3 text: Hang in there, soldier. Heads up! We've got more incoming. +-[entry #58] speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #59] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Damn. We better cover our left flank. +-[entry #60] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shit. We better cover our left flank. +-[entry #61] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Damn. We better cover our left flank. +-[entry #62] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We'd better cover our left flank. +-[entry #63] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch our left flank. +-[entry #64] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Damn. We'd better cover our left flank. +-[entry #65] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: We must cover the left flank. +-[entry #66] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #67] speaker: variable_1 listener: variable_2 text: They're making another push. +-[reply #40] listener: variable_3 +-[entry #68] speaker: radio_end001_alliance_captain listener: variable_2 text: Three more Harvesters, coming in from the north! +-[reply #41] listener: variable_3 +-[entry #69] speaker: variable_1 listener: variable_2 text: Don't let them establish a foothold! +-[reply #42] listener: variable_3 +-[entry #70] speaker: radio_end001_alliance_captain listener: variable_2 text: Admiral! The admiral's down! +-[reply #43] listener: variable_3 text: Anderson! +-[entry #71] speaker: variable_1 listener: variable_2 text: {STATIC} +-[reply #44] listener: variable_3 text: Damn it! +-[entry #72] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #73] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Incoming! +-[entry #74] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Incoming! +-[entry #75] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Incoming! +-[entry #76] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We've got incoming! +-[entry #77] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Incoming! +-[entry #78] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Incoming! +-[entry #79] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Incoming! +-[entry #80] speaker: variable_1 listener: variable_2 +-[reply #46] listener: variable_3 +-[entry #81] | speaker: radio_edi | listener: variable_2 | text: Integrating guidance systems. +-[entry #82] | speaker: radio_edi | listener: variable_2 | text: Updating targeting sequencing. +-[entry #83] | speaker: radio_edi | listener: variable_2 | text: Reaper is approaching optimal range. +-[entry #84] | speaker: radio_edi | listener: variable_2 | text: Destroyer nearly within range. +-[entry #85] | speaker: radio_edi | listener: variable_2 | text: Hurry, Shepard. +-[entry #86] speaker: radio_edi listener: variable_2 text: The destroyer is targeting your position! +-[entry #87] speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 +-[entry #88] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Madre! They're everywhere! +-[entry #89] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Damn it! They're everywhere! +-[entry #90] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: They're everywhere! +-[entry #91] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Look sharp! They're everywhere! +-[entry #92] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They're surrounding us. +-[entry #93] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemies are surrounding us! +-[entry #94] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Keelah, they're everywhere! +-[entry #95] speaker: variable_1 listener: variable_2 +-[reply #48] listener: variable_3 +-[entry #96] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #97] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Gotta launch those missiles! +-[entry #98] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #99] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: You have to launch those missiles! +-[entry #100] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #101] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #102] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: You've gotta launch those missiles! +-[entry #103] speaker: variable_1 listener: variable_2 +-[reply #49] listener: variable_3 +-[entry #104] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Where are they all coming from? +-[entry #105] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Where are they coming from? +-[entry #106] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Enemies approaching from all sides! +-[entry #107] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Where are they all coming from? +-[entry #108] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Where are they all coming from? +-[entry #109] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Where are they all coming from? +-[entry #110] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Where are they coming from? [biod_end001_771harwave1_loc_int.end001_final_fight_b_D.end001_final_fight_b_dlg] speaker_list: hench_ashley, hench_marine, hench_garrus, hench_prothean, hench_tali, hench_liara, hench_kaidan, hench_edi, radio_edi, radio_global_anderson, radio_end001_alliance_marine, radio_end001_alliance_captain +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: There's the artillery. | +-[reply #1] | listener: variable_3 | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #2] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: Commander. Do you read me? | | +-[reply #9] | | listener: variable_3 | | text: Major? What's the situation? | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: The beam's interfering with missile guidance. | | +-[reply #10] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: We can hit the destroyer, but we'll never make the precision strike we need to take it out. | | +-[reply #11] | | | condition: conditional_7(-1) | | | listener: variable_3 | | | text: Damn it. | | | +-[entry #18] | | | speaker: hench_edi | | | listener: variable_2 | | | text: I may have a solution. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: hench_edi | | | listener: variable_2 | | | text: I should be able to use the Normandy's systems to enhance the missiles' targeting capabilities. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: hench_edi | | | listener: variable_2 | | | text: I just need to create a link to the Normandy... | | | +-[reply #14] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[reply #15] | | listener: variable_3 | | text: Damn it. EDI, can you read me? | | +-[entry #21] | | speaker: radio_edi | | listener: variable_2 | | text: Yes, Commander. | | +-[reply #16] | | listener: variable_3 | | text: Any suggestions? | | +-[entry #22] | | speaker: radio_edi | | listener: variable_2 | | text: I may be able to use the Normandy's systems to enhance the missiles' targeting capabilities. | | +-[reply #17] | | listener: variable_3 | | text: Excellent. | | +-[entry #23] | | speaker: radio_edi | | listener: variable_2 | | text: I'll need you open a link to the Normandy from the missile systems. | | +-[reply #18] | | listener: variable_3 | | text: On it. | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #3] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #4] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #5] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #6] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #14] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: But the company's been wiped out. | +-[reply #8] | listener: variable_3 | +-*** see entry #15 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: There's the artillery. +-*** see reply #1 *** +-[entry #25] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #26] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: That's it. | +-[reply #20] | listener: variable_3 | +-[entry #27] | speaker: hench_edi | listener: variable_2 | text: I'll let you know when I've adapted the targeting systems. | +-[reply #21] | listener: variable_3 | +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: Sounds like good news, Commander. | +-[reply #24] | listener: variable_3 | text: We'll see. | +-[entry #31] | speaker: radio_global_anderson | listener: variable_2 | text: Hammer. This is Admiral Anderson. | +-[reply #25] | listener: variable_3 | +-[entry #32] | speaker: radio_global_anderson | listener: variable_2 | text: The Reaper ground forces are making a push. | +-[reply #26] | listener: variable_3 | +-[entry #33] | speaker: radio_global_anderson | listener: variable_2 | text: Hold your ground. Protect those tanks until we can get a shot. | +-[reply #27] | listener: variable_3 | text: You heard him, people. Get ready. | +-[entry #34] | speaker: variable_1 | listener: variable_2 | +-[reply #28] | listener: variable_3 | +-[entry #35] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: There they are! | +-[entry #36] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: There they are! | +-[entry #37] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: There they are! | +-[entry #38] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: There they are! | +-[entry #39] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: There they are! | +-[entry #40] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: There they are! | +-[entry #41] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There they are! +-[entry #28] speaker: radio_edi listener: variable_2 text: That's it. +-[reply #22] listener: variable_3 +-[entry #29] speaker: radio_edi listener: variable_2 text: I'll let you know when I've adapted the targeting systems. +-[reply #23] listener: variable_3 +-*** see entry #30 *** +-[entry #42] condition: conditional_113(4) speaker: radio_edi listener: variable_2 text: Commander, I have reprogrammed targeting. Missiles are ready for launch. +-[reply #29] listener: variable_3 text: Got it. +-[entry #43] speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 text: You heard her. Back to the truck, people! +-[entry #44] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-[entry #45] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Harvester! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Harvester! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Harvester! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch it! Harvester! +-[entry #49] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Harvester! +-[entry #50] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Harvester! +-[entry #51] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Harvester! +-[entry #52] condition: conditional_113(7) speaker: radio_edi listener: variable_2 text: Commander! +-[reply #32] listener: variable_3 +-[entry #53] speaker: radio_edi listener: variable_2 text: The destroyer is in range. Missiles are ready for launch. +-[reply #33] listener: variable_3 text: Roger that, EDI. +-[entry #54] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #55] speaker: radio_end001_alliance_marine listener: variable_2 text: Commander. We tried to hold them off, but they destroyed our trucks. Overwhelmed our position. +-[reply #35] listener: variable_3 +-[entry #56] speaker: radio_end001_alliance_marine listener: variable_2 text: Your left flank is gone. They're headed your way! +-[reply #36] listener: variable_3 +-[entry #57] speaker: radio_end001_alliance_marine listener: variable_2 text: Sorry, sir... +-[reply #37] listener: variable_3 text: Hang in there, soldier. Heads up! We've got more incoming. +-[entry #58] speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #59] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Damn. We better cover our left flank. +-[entry #60] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shit. We better cover our left flank. +-[entry #61] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Damn. We better cover our left flank. +-[entry #62] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We'd better cover our left flank. +-[entry #63] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch our left flank. +-[entry #64] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Damn. We'd better cover our left flank. +-[entry #65] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: We must cover the left flank. +-[entry #66] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #67] speaker: variable_1 listener: variable_2 text: They're making another push. +-[reply #40] listener: variable_3 +-[entry #68] speaker: radio_end001_alliance_captain listener: variable_2 text: Three more Harvesters, coming in from the north! +-[reply #41] listener: variable_3 +-[entry #69] speaker: variable_1 listener: variable_2 text: Don't let them establish a foothold! +-[reply #42] listener: variable_3 +-[entry #70] speaker: radio_end001_alliance_captain listener: variable_2 text: Admiral! The admiral's down! +-[reply #43] listener: variable_3 text: Anderson! +-[entry #71] speaker: variable_1 listener: variable_2 text: {STATIC} +-[reply #44] listener: variable_3 text: Damn it! +-[entry #72] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #73] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Incoming! +-[entry #74] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Incoming! +-[entry #75] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Incoming! +-[entry #76] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We've got incoming! +-[entry #77] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Incoming! +-[entry #78] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Incoming! +-[entry #79] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Incoming! +-[entry #80] speaker: variable_1 listener: variable_2 +-[reply #46] listener: variable_3 +-[entry #81] | speaker: radio_edi | listener: variable_2 | text: Integrating guidance systems. +-[entry #82] | speaker: radio_edi | listener: variable_2 | text: Updating targeting sequencing. +-[entry #83] | speaker: radio_edi | listener: variable_2 | text: Reaper is approaching optimal range. +-[entry #84] | speaker: radio_edi | listener: variable_2 | text: Destroyer nearly within range. +-[entry #85] | speaker: radio_edi | listener: variable_2 | text: Hurry, Shepard. +-[entry #86] speaker: radio_edi listener: variable_2 text: The destroyer is targeting your position! +-[entry #87] speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 +-[entry #88] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Madre! They're everywhere! +-[entry #89] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Damn it! They're everywhere! +-[entry #90] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: They're everywhere! +-[entry #91] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Look sharp! They're everywhere! +-[entry #92] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They're surrounding us. +-[entry #93] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemies are surrounding us! +-[entry #94] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Keelah, they're everywhere! +-[entry #95] speaker: variable_1 listener: variable_2 +-[reply #48] listener: variable_3 +-[entry #96] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #97] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Gotta launch those missiles! +-[entry #98] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #99] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: You have to launch those missiles! +-[entry #100] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #101] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #102] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: You've gotta launch those missiles! +-[entry #103] speaker: variable_1 listener: variable_2 +-[reply #49] listener: variable_3 +-[entry #104] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Where are they all coming from? +-[entry #105] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Where are they coming from? +-[entry #106] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Enemies approaching from all sides! +-[entry #107] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Where are they all coming from? +-[entry #108] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Where are they all coming from? +-[entry #109] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Where are they all coming from? +-[entry #110] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Where are they coming from? [biod_end001_774harwave4_loc_int.end001_final_fight_b_D.end001_final_fight_b_dlg] speaker_list: hench_ashley, hench_marine, hench_garrus, hench_prothean, hench_tali, hench_liara, hench_kaidan, hench_edi, radio_edi, radio_global_anderson, radio_end001_alliance_marine, radio_end001_alliance_captain +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: There's the artillery. | +-[reply #1] | listener: variable_3 | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #2] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: Commander. Do you read me? | | +-[reply #9] | | listener: variable_3 | | text: Major? What's the situation? | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: The beam's interfering with missile guidance. | | +-[reply #10] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: We can hit the destroyer, but we'll never make the precision strike we need to take it out. | | +-[reply #11] | | | condition: conditional_7(-1) | | | listener: variable_3 | | | text: Damn it. | | | +-[entry #18] | | | speaker: hench_edi | | | listener: variable_2 | | | text: I may have a solution. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: hench_edi | | | listener: variable_2 | | | text: I should be able to use the Normandy's systems to enhance the missiles' targeting capabilities. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: hench_edi | | | listener: variable_2 | | | text: I just need to create a link to the Normandy... | | | +-[reply #14] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[reply #15] | | listener: variable_3 | | text: Damn it. EDI, can you read me? | | +-[entry #21] | | speaker: radio_edi | | listener: variable_2 | | text: Yes, Commander. | | +-[reply #16] | | listener: variable_3 | | text: Any suggestions? | | +-[entry #22] | | speaker: radio_edi | | listener: variable_2 | | text: I may be able to use the Normandy's systems to enhance the missiles' targeting capabilities. | | +-[reply #17] | | listener: variable_3 | | text: Excellent. | | +-[entry #23] | | speaker: radio_edi | | listener: variable_2 | | text: I'll need you open a link to the Normandy from the missile systems. | | +-[reply #18] | | listener: variable_3 | | text: On it. | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #3] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #4] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #5] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #6] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #14] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: But the company's been wiped out. | +-[reply #8] | listener: variable_3 | +-*** see entry #15 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: There's the artillery. +-*** see reply #1 *** +-[entry #25] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #26] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: That's it. | +-[reply #20] | listener: variable_3 | +-[entry #27] | speaker: hench_edi | listener: variable_2 | text: I'll let you know when I've adapted the targeting systems. | +-[reply #21] | listener: variable_3 | +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: Sounds like good news, Commander. | +-[reply #24] | listener: variable_3 | text: We'll see. | +-[entry #31] | speaker: radio_global_anderson | listener: variable_2 | text: Hammer. This is Admiral Anderson. | +-[reply #25] | listener: variable_3 | +-[entry #32] | speaker: radio_global_anderson | listener: variable_2 | text: The Reaper ground forces are making a push. | +-[reply #26] | listener: variable_3 | +-[entry #33] | speaker: radio_global_anderson | listener: variable_2 | text: Hold your ground. Protect those tanks until we can get a shot. | +-[reply #27] | listener: variable_3 | text: You heard him, people. Get ready. | +-[entry #34] | speaker: variable_1 | listener: variable_2 | +-[reply #28] | listener: variable_3 | +-[entry #35] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: There they are! | +-[entry #36] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: There they are! | +-[entry #37] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: There they are! | +-[entry #38] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: There they are! | +-[entry #39] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: There they are! | +-[entry #40] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: There they are! | +-[entry #41] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There they are! +-[entry #28] speaker: radio_edi listener: variable_2 text: That's it. +-[reply #22] listener: variable_3 +-[entry #29] speaker: radio_edi listener: variable_2 text: I'll let you know when I've adapted the targeting systems. +-[reply #23] listener: variable_3 +-*** see entry #30 *** +-[entry #42] condition: conditional_113(4) speaker: radio_edi listener: variable_2 text: Commander, I have reprogrammed targeting. Missiles are ready for launch. +-[reply #29] listener: variable_3 text: Got it. +-[entry #43] speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 text: You heard her. Back to the truck, people! +-[entry #44] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-[entry #45] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Harvester! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Harvester! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Harvester! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch it! Harvester! +-[entry #49] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Harvester! +-[entry #50] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Harvester! +-[entry #51] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Harvester! +-[entry #52] condition: conditional_113(7) speaker: radio_edi listener: variable_2 text: Commander! +-[reply #32] listener: variable_3 +-[entry #53] speaker: radio_edi listener: variable_2 text: The destroyer is in range. Missiles are ready for launch. +-[reply #33] listener: variable_3 text: Roger that, EDI. +-[entry #54] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #55] speaker: radio_end001_alliance_marine listener: variable_2 text: Commander. We tried to hold them off, but they destroyed our trucks. Overwhelmed our position. +-[reply #35] listener: variable_3 +-[entry #56] speaker: radio_end001_alliance_marine listener: variable_2 text: Your left flank is gone. They're headed your way! +-[reply #36] listener: variable_3 +-[entry #57] speaker: radio_end001_alliance_marine listener: variable_2 text: Sorry, sir... +-[reply #37] listener: variable_3 text: Hang in there, soldier. Heads up! We've got more incoming. +-[entry #58] speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #59] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Damn. We better cover our left flank. +-[entry #60] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shit. We better cover our left flank. +-[entry #61] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Damn. We better cover our left flank. +-[entry #62] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We'd better cover our left flank. +-[entry #63] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch our left flank. +-[entry #64] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Damn. We'd better cover our left flank. +-[entry #65] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: We must cover the left flank. +-[entry #66] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #67] speaker: variable_1 listener: variable_2 text: They're making another push. +-[reply #40] listener: variable_3 +-[entry #68] speaker: radio_end001_alliance_captain listener: variable_2 text: Three more Harvesters, coming in from the north! +-[reply #41] listener: variable_3 +-[entry #69] speaker: variable_1 listener: variable_2 text: Don't let them establish a foothold! +-[reply #42] listener: variable_3 +-[entry #70] speaker: radio_end001_alliance_captain listener: variable_2 text: Admiral! The admiral's down! +-[reply #43] listener: variable_3 text: Anderson! +-[entry #71] speaker: variable_1 listener: variable_2 text: {STATIC} +-[reply #44] listener: variable_3 text: Damn it! +-[entry #72] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #73] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Incoming! +-[entry #74] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Incoming! +-[entry #75] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Incoming! +-[entry #76] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We've got incoming! +-[entry #77] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Incoming! +-[entry #78] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Incoming! +-[entry #79] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Incoming! +-[entry #80] speaker: variable_1 listener: variable_2 +-[reply #46] listener: variable_3 +-[entry #81] | speaker: radio_edi | listener: variable_2 | text: Integrating guidance systems. +-[entry #82] | speaker: radio_edi | listener: variable_2 | text: Updating targeting sequencing. +-[entry #83] | speaker: radio_edi | listener: variable_2 | text: Reaper is approaching optimal range. +-[entry #84] | speaker: radio_edi | listener: variable_2 | text: Destroyer nearly within range. +-[entry #85] | speaker: radio_edi | listener: variable_2 | text: Hurry, Shepard. +-[entry #86] speaker: radio_edi listener: variable_2 text: The destroyer is targeting your position! +-[entry #87] speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 +-[entry #88] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Madre! They're everywhere! +-[entry #89] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Damn it! They're everywhere! +-[entry #90] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: They're everywhere! +-[entry #91] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Look sharp! They're everywhere! +-[entry #92] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They're surrounding us. +-[entry #93] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemies are surrounding us! +-[entry #94] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Keelah, they're everywhere! +-[entry #95] speaker: variable_1 listener: variable_2 +-[reply #48] listener: variable_3 +-[entry #96] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #97] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Gotta launch those missiles! +-[entry #98] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #99] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: You have to launch those missiles! +-[entry #100] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #101] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #102] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: You've gotta launch those missiles! +-[entry #103] speaker: variable_1 listener: variable_2 +-[reply #49] listener: variable_3 +-[entry #104] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Where are they all coming from? +-[entry #105] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Where are they coming from? +-[entry #106] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Enemies approaching from all sides! +-[entry #107] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Where are they all coming from? +-[entry #108] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Where are they all coming from? +-[entry #109] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Where are they all coming from? +-[entry #110] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Where are they coming from? [biod_end001_774harwave4_loc_int.end001_final_fight_v_D.end001_final_fight_v_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_prothean, hench_garrus, hench_liara, hench_tali, hench_edi, radio_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Let's do it. Here they come! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Here they come! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Let's hope so. Here they come! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemies are incoming! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We're about to find out! Here they come! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We'll find out. Here they come! +-[entry #7] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Let's hope so. Here they come! +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #8] condition: conditional_114(8) speaker: hench_edi listener: variable_2 text: Missile guidance enhanced. +-[reply #2] listener: variable_3 text: Firing! +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | text: What happened? | | +-[entry #16] | | | condition: conditional_114(7) | | | speaker: hench_edi | | | listener: variable_2 | | | text: The Reaper is still too close to the beam. | | | +-[reply #7] | | | listener: variable_3 | | | text: We're down to two missiles. | | | +-[entry #18] | | | | condition: conditional_114(-1) | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: And we haven't even scratched it. | | | | +-[reply #8] | | | | listener: variable_3 | | | | +-[entry #25] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: You will need to allow the Reaper to move out of the beam's influence. | | | | | +-[reply #9] | | | | | listener: variable_3 | | | | | text: And closer to us... | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Commander. Hammer's being overrun at every turn. | | | | | +-[reply #10] | | | | | listener: variable_3 | | | | | +-[entry #28] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Reaper ground forces are converging on your location. | | | | | +-[reply #11] | | | | | listener: variable_3 | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: We're fighting our way to you... hold on, Commander. Hold on. | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | +-[entry #30] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: Keelah. How can there be more of them? | | | | | | +-[reply #13] | | | | | | listener: variable_3 | | | | | | text: Hold on, everyone. We can do this. | | | | | +-[entry #31] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: Goddess. More are coming? | | | | | | +-*** see reply #13 *** | | | | | +-[entry #32] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_garrus | | | | | | listener: variable_2 | | | | | | text: Another wave.. incoming? | | | | | | +-*** see reply #13 *** | | | | | +-[entry #33] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_prothean | | | | | | listener: variable_2 | | | | | | text: We cannot hold much longer. | | | | | | +-*** see reply #13 *** | | | | | +-[entry #34] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_kaidan | | | | | | listener: variable_2 | | | | | | text: There's more...? | | | | | | +-*** see reply #13 *** | | | | | +-[entry #35] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_ashley | | | | | | listener: variable_2 | | | | | | text: Are we on our own? | | | | | | +-*** see reply #13 *** | | | | | +-[entry #36] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_marine | | | | | listener: variable_2 | | | | | text: Dios. How much more? | | | | | +-*** see reply #13 *** | | | | +-[entry #26] | | | | speaker: radio_edi | | | | listener: variable_2 | | | | text: You will need to allow the Reaper to move out of the beam's influence. | | | | +-*** see reply #9 *** | | | +-[entry #19] | | | | condition: conditional_114(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: And we haven't even made a dent. | | | | +-*** see reply #8 *** | | | +-[entry #20] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: And we haven't even scratched it. | | | | +-*** see reply #8 *** | | | +-[entry #21] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: And the Reaper is still standing. | | | | +-*** see reply #8 *** | | | +-[entry #22] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: And we haven't even scratched it. | | | | +-*** see reply #8 *** | | | +-[entry #23] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: And we haven't even made a dent. | | | | +-*** see reply #8 *** | | | +-[entry #24] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: And we haven't even dented it. | | | +-*** see reply #8 *** | | +-[entry #17] | | speaker: radio_edi | | listener: variable_2 | | text: The Reaper is still too close to the beam. | | +-*** see reply #7 *** | +-[entry #37] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Did it hit? | | +-[reply #14] | | listener: variable_3 | | +-[entry #44] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #15] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #38] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Did it hit? | | +-*** see reply #14 *** | +-[entry #39] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Did it hit? | | +-*** see reply #14 *** | +-[entry #40] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Did it hit? | | +-*** see reply #14 *** | +-[entry #41] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Did it hit? | | +-*** see reply #14 *** | +-[entry #42] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Did it hit? | | +-*** see reply #14 *** | +-[entry #43] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Did it hit? | +-*** see reply #14 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Countering interference. | +-[reply #3] | listener: variable_3 | +-[entry #12] | speaker: hench_edi | listener: variable_2 | +-*** see reply #5 *** +-[entry #13] speaker: radio_edi listener: variable_2 text: Countering interference. +-[reply #4] listener: variable_3 +-[entry #14] speaker: radio_edi listener: variable_2 +-*** see reply #5 *** +-[entry #9] speaker: radio_edi listener: variable_2 text: Missile guidance enhanced. +-*** see reply #2 *** [biod_end001_775harwave5_loc_int.end001_final_fight_b_D.end001_final_fight_b_dlg] speaker_list: hench_ashley, hench_marine, hench_garrus, hench_prothean, hench_tali, hench_liara, hench_kaidan, hench_edi, radio_edi, radio_global_anderson, radio_end001_alliance_marine, radio_end001_alliance_captain +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: There's the artillery. | +-[reply #1] | listener: variable_3 | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #2] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: Commander. Do you read me? | | +-[reply #9] | | listener: variable_3 | | text: Major? What's the situation? | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: The beam's interfering with missile guidance. | | +-[reply #10] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: We can hit the destroyer, but we'll never make the precision strike we need to take it out. | | +-[reply #11] | | | condition: conditional_7(-1) | | | listener: variable_3 | | | text: Damn it. | | | +-[entry #18] | | | speaker: hench_edi | | | listener: variable_2 | | | text: I may have a solution. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: hench_edi | | | listener: variable_2 | | | text: I should be able to use the Normandy's systems to enhance the missiles' targeting capabilities. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: hench_edi | | | listener: variable_2 | | | text: I just need to create a link to the Normandy... | | | +-[reply #14] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[reply #15] | | listener: variable_3 | | text: Damn it. EDI, can you read me? | | +-[entry #21] | | speaker: radio_edi | | listener: variable_2 | | text: Yes, Commander. | | +-[reply #16] | | listener: variable_3 | | text: Any suggestions? | | +-[entry #22] | | speaker: radio_edi | | listener: variable_2 | | text: I may be able to use the Normandy's systems to enhance the missiles' targeting capabilities. | | +-[reply #17] | | listener: variable_3 | | text: Excellent. | | +-[entry #23] | | speaker: radio_edi | | listener: variable_2 | | text: I'll need you open a link to the Normandy from the missile systems. | | +-[reply #18] | | listener: variable_3 | | text: On it. | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #3] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #4] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #5] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #6] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #14] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: But the company's been wiped out. | +-[reply #8] | listener: variable_3 | +-*** see entry #15 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: There's the artillery. +-*** see reply #1 *** +-[entry #25] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #26] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: That's it. | +-[reply #20] | listener: variable_3 | +-[entry #27] | speaker: hench_edi | listener: variable_2 | text: I'll let you know when I've adapted the targeting systems. | +-[reply #21] | listener: variable_3 | +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: Sounds like good news, Commander. | +-[reply #24] | listener: variable_3 | text: We'll see. | +-[entry #31] | speaker: radio_global_anderson | listener: variable_2 | text: Hammer. This is Admiral Anderson. | +-[reply #25] | listener: variable_3 | +-[entry #32] | speaker: radio_global_anderson | listener: variable_2 | text: The Reaper ground forces are making a push. | +-[reply #26] | listener: variable_3 | +-[entry #33] | speaker: radio_global_anderson | listener: variable_2 | text: Hold your ground. Protect those tanks until we can get a shot. | +-[reply #27] | listener: variable_3 | text: You heard him, people. Get ready. | +-[entry #34] | speaker: variable_1 | listener: variable_2 | +-[reply #28] | listener: variable_3 | +-[entry #35] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: There they are! | +-[entry #36] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: There they are! | +-[entry #37] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: There they are! | +-[entry #38] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: There they are! | +-[entry #39] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: There they are! | +-[entry #40] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: There they are! | +-[entry #41] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There they are! +-[entry #28] speaker: radio_edi listener: variable_2 text: That's it. +-[reply #22] listener: variable_3 +-[entry #29] speaker: radio_edi listener: variable_2 text: I'll let you know when I've adapted the targeting systems. +-[reply #23] listener: variable_3 +-*** see entry #30 *** +-[entry #42] condition: conditional_113(4) speaker: radio_edi listener: variable_2 text: Commander, I have reprogrammed targeting. Missiles are ready for launch. +-[reply #29] listener: variable_3 text: Got it. +-[entry #43] speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 text: You heard her. Back to the truck, people! +-[entry #44] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-[entry #45] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Harvester! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Harvester! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Harvester! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch it! Harvester! +-[entry #49] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Harvester! +-[entry #50] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Harvester! +-[entry #51] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Harvester! +-[entry #52] condition: conditional_113(7) speaker: radio_edi listener: variable_2 text: Commander! +-[reply #32] listener: variable_3 +-[entry #53] speaker: radio_edi listener: variable_2 text: The destroyer is in range. Missiles are ready for launch. +-[reply #33] listener: variable_3 text: Roger that, EDI. +-[entry #54] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #55] speaker: radio_end001_alliance_marine listener: variable_2 text: Commander. We tried to hold them off, but they destroyed our trucks. Overwhelmed our position. +-[reply #35] listener: variable_3 +-[entry #56] speaker: radio_end001_alliance_marine listener: variable_2 text: Your left flank is gone. They're headed your way! +-[reply #36] listener: variable_3 +-[entry #57] speaker: radio_end001_alliance_marine listener: variable_2 text: Sorry, sir... +-[reply #37] listener: variable_3 text: Hang in there, soldier. Heads up! We've got more incoming. +-[entry #58] speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #59] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Damn. We better cover our left flank. +-[entry #60] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shit. We better cover our left flank. +-[entry #61] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Damn. We better cover our left flank. +-[entry #62] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We'd better cover our left flank. +-[entry #63] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch our left flank. +-[entry #64] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Damn. We'd better cover our left flank. +-[entry #65] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: We must cover the left flank. +-[entry #66] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #67] speaker: variable_1 listener: variable_2 text: They're making another push. +-[reply #40] listener: variable_3 +-[entry #68] speaker: radio_end001_alliance_captain listener: variable_2 text: Three more Harvesters, coming in from the north! +-[reply #41] listener: variable_3 +-[entry #69] speaker: variable_1 listener: variable_2 text: Don't let them establish a foothold! +-[reply #42] listener: variable_3 +-[entry #70] speaker: radio_end001_alliance_captain listener: variable_2 text: Admiral! The admiral's down! +-[reply #43] listener: variable_3 text: Anderson! +-[entry #71] speaker: variable_1 listener: variable_2 text: {STATIC} +-[reply #44] listener: variable_3 text: Damn it! +-[entry #72] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #73] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Incoming! +-[entry #74] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Incoming! +-[entry #75] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Incoming! +-[entry #76] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We've got incoming! +-[entry #77] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Incoming! +-[entry #78] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Incoming! +-[entry #79] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Incoming! +-[entry #80] speaker: variable_1 listener: variable_2 +-[reply #46] listener: variable_3 +-[entry #81] | speaker: radio_edi | listener: variable_2 | text: Integrating guidance systems. +-[entry #82] | speaker: radio_edi | listener: variable_2 | text: Updating targeting sequencing. +-[entry #83] | speaker: radio_edi | listener: variable_2 | text: Reaper is approaching optimal range. +-[entry #84] | speaker: radio_edi | listener: variable_2 | text: Destroyer nearly within range. +-[entry #85] | speaker: radio_edi | listener: variable_2 | text: Hurry, Shepard. +-[entry #86] speaker: radio_edi listener: variable_2 text: The destroyer is targeting your position! +-[entry #87] speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 +-[entry #88] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Madre! They're everywhere! +-[entry #89] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Damn it! They're everywhere! +-[entry #90] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: They're everywhere! +-[entry #91] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Look sharp! They're everywhere! +-[entry #92] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They're surrounding us. +-[entry #93] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemies are surrounding us! +-[entry #94] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Keelah, they're everywhere! +-[entry #95] speaker: variable_1 listener: variable_2 +-[reply #48] listener: variable_3 +-[entry #96] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #97] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Gotta launch those missiles! +-[entry #98] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #99] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: You have to launch those missiles! +-[entry #100] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #101] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #102] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: You've gotta launch those missiles! +-[entry #103] speaker: variable_1 listener: variable_2 +-[reply #49] listener: variable_3 +-[entry #104] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Where are they all coming from? +-[entry #105] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Where are they coming from? +-[entry #106] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Enemies approaching from all sides! +-[entry #107] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Where are they all coming from? +-[entry #108] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Where are they all coming from? +-[entry #109] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Where are they all coming from? +-[entry #110] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Where are they coming from? [biod_end001_776launchprep_loc_int.end001_final_launch1_v_D.end001_final_launch1_v_dlg] speaker_list: hench_edi, radio_edi +-[entry #0] condition: conditional_116(-1) speaker: hench_edi listener: variable_2 text: Targeting is online. Reaper is within range. +-[reply #0] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Firing! +-[entry #3] speaker: radio_edi listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[entry #1] speaker: radio_edi listener: variable_2 text: Targeting is online. Reaper is within range. +-*** see reply #0 *** [biod_end001_780apcarrival_loc_int.end001_final_launch2_v_d.end001_final_launch2_v_dlg] speaker_list: radio_end001_alliance_major, hench_edi, radio_edi, radio_global_anderson +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_end001_alliance_major listener: variable_2 text: It's going down! +-[reply #1] listener: variable_3 text: Hit 'em with everything you got! +-[entry #2] | condition: conditional_7(-1) | speaker: hench_edi | listener: variable_2 | text: Destroyer terminated. | +-[reply #2] | listener: variable_3 | text: Nice work, EDI. | +-[entry #4] | speaker: radio_global_anderson | listener: variable_2 | text: Shepard. We're on our way to your location. | +-[reply #3] | listener: variable_3 | text: Roger that. | +-[entry #5] | speaker: variable_1 | listener: variable_2 +-[entry #3] speaker: radio_edi listener: variable_2 text: Destroyer terminated. +-*** see reply #2 *** [biod_end001_780apcarrival_loc_int.end001_final_run_v_d.end001_final_run_v_dlg] speaker_list: end001_alliance_major +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Shepard. Over here. +-[reply #1] listener: variable_3 +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Thank god you made it. | +-[reply #3] | listener: variable_3 | text: It didn't look good... | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: It gets worse. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: Of course it does. | +-[entry #6] | | condition: conditional_254(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Hackett just reported in. Several Sovereign-class Reapers--including Harbinger--have broken off from the battle with Sword. They're headed here. | | +-[reply #6] | | listener: variable_3 | | text: Harbinger? | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: It's an opportunity for Hackett to get the Crucible in place, but we have to get a team on board the Citadel to open those arms. Now. | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | speaker: end001_alliance_major | | listener: variable_2 | | text: We still don't even know what we'll find when we get to the Citadel. | | +-[reply #9] | | listener: variable_3 | | text: Then that's our job: find out what we're up against. | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: All right. Saddle up, everybody. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Get me Admiral Hackett. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | text: What are you thinking? | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: We go with the forces that have arrived. And we go now. | | +-[reply #13] | | listener: variable_3 | | +-[entry #15] | | speaker: end001_alliance_major | | listener: variable_2 | | text: But we've barely seen a tenth of Hammer report in. | | +-[reply #14] | | listener: variable_3 | | text: Anderson's right. If we don't take the Citadel now, we're done. | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Hackett just reported in. Several Sovereign-class Reapers have broken off from the battle with Sword. They're headed here. | | +-[reply #7] | | listener: variable_3 | | text: Great. | | +-*** see entry #8 *** | +-[entry #16] | condition: conditional_254(-1) | speaker: variable_1 | listener: variable_2 | text: Hackett just reported in. Several Reapers have broken off from the battle with Sword. They're headed here. | +-*** see reply #7 *** +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 text: Where's the rest of Hammer? +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: Scattered. The Reapers have focused in on this area. They're keeping us from regrouping. +-[reply #17] listener: variable_3 text: Great. +-[entry #20] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: You ready to give Hackett the go ahead? +-[reply #20] | listener: variable_3 | +-[entry #23] | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-*** DIALOG END *** +-[reply #21] listener: variable_3 +-[entry #24] speaker: variable_1 listener: variable_2 +-*** see reply #22 *** [biod_end001_800apcride_loc_int.end001_final_run_m_D.end001_final_run_m_dlg] speaker_list: end001_alliance_major, hench_ashley, hench_kaidan, hench_garrus, hench_edi, hench_liara, hench_tali, hench_marine, hench_prothean +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: From here on in, it's a straight shot to the beam. +-[reply #1] listener: variable_3 +-[entry #2] speaker: end001_alliance_major listener: variable_2 text: A straight shot with Reapers trying to crush us along the way. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: We just need to get a handful of troops through. +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Only a handful, huh? | +-[reply #4] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: We knew this was going to be a gamble at best. | +-[choice] | | text: I'm proud of all of you. | | category: AGREE | | +-[reply #11] | | transition: transition_2560(-1) | | listener: variable_3 | | text: Can't think of anyone else I'd rather do this with. | | +-[entry #12] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: Nobody does it alone. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #30] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #31] | | | listener: variable_3 | | | +-[entry #31] | | | speaker: end001_alliance_major | | | listener: variable_2 | | | text: We're in sight of the target. | | | +-[reply #32] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #13] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Nobody's doing this alone. | | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #30 *** | | +-[entry #14] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: I'm honored to be part of your team. | | | +-[reply #14] | | | listener: variable_3 | | | +-*** see entry #30 *** | | +-[entry #15] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Feels like this fight's always been ours to finish. | | | +-[reply #15] | | | listener: variable_3 | | | +-*** see entry #30 *** | | +-[entry #16] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: We finish this together. | | | +-[reply #16] | | | listener: variable_3 | | | +-*** see entry #30 *** | | +-[entry #17] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #18] | | | | condition: plot.bools[19578] == 1 | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Me neither, Loco. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-*** see entry #30 *** | | | +-[entry #19] | | | | condition: plot.bools[19579] == 1 | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Me neither, Lola. | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-*** see entry #30 *** | | | +-[entry #20] | | | speaker: hench_marine | | | listener: variable_2 | | | text: Me neither, Shepard. | | | +-[reply #20] | | | listener: variable_3 | | | +-*** see entry #30 *** | | +-[entry #21] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: We will fight as a team. | | | +-[reply #21] | | | listener: variable_3 | | | +-*** see entry #30 *** | | +-[entry #22] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: We are in this fight together. | | +-[reply #22] | | listener: variable_3 | | +-*** see entry #30 *** | +-[choice] | text: No one hold back. | category: DISAGREE | +-[reply #23] | default action | major decision | transition: transition_2563(-1) | listener: variable_3 | text: Bad odds are better than no chance at all. | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: We fight or we die. | | +-[reply #24] | | listener: variable_3 | | +-*** see entry #30 *** | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Even if we all die here, we're going down fighting. | | +-[reply #25] | | listener: variable_3 | | +-*** see entry #30 *** | +-[entry #25] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: The alternative is death. At least this gives us a chance. | | +-[reply #26] | | listener: variable_3 | | +-*** see entry #30 *** | +-[entry #26] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: This team's chance of success is better than any other. We will not waste it. | | +-[reply #27] | | listener: variable_3 | | +-*** see entry #30 *** | +-[entry #27] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Odds don't matter anymore. This fight has always been ours to finish. | | +-[reply #28] | | listener: variable_3 | | +-*** see entry #30 *** | +-[entry #28] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: A brave fight against impossible odds? No better way to do it. | | +-[reply #29] | | listener: variable_3 | | +-*** see entry #30 *** | +-[entry #29] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: One last big fight? Yeah. We can do that. | +-[reply #30] | listener: variable_3 | +-*** see entry #30 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Only a handful, huh? | +-[reply #5] | listener: variable_3 | +-*** see entry #11 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That all? | +-[reply #6] | listener: variable_3 | +-*** see entry #11 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Even a handful seems optimistic. | +-[reply #7] | listener: variable_3 | +-*** see entry #11 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We'll be lucky to get a handful. | +-[reply #8] | listener: variable_3 | +-*** see entry #11 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Even a handful seems optimistic. | +-[reply #9] | listener: variable_3 | +-*** see entry #11 *** +-[entry #10] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Only a handful, huh? +-[reply #10] listener: variable_3 +-*** see entry #11 *** +-[entry #32] speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #33] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | +-[reply #34] | listener: variable_3 | +-[entry #40] | speaker: variable_1 | listener: variable_2 | +-[reply #41] | | listener: variable_3 | | +-[entry #41] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | +-[reply #42] | | | listener: variable_3 | | | +-[entry #48] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | category: AGREE | | | +-[reply #49] | | | listener: variable_3 | | | +-[entry #49] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #50] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #42] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | +-[reply #43] | | | listener: variable_3 | | | +-*** see entry #48 *** | | +-[entry #43] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | +-[reply #44] | | | listener: variable_3 | | | +-*** see entry #48 *** | | +-[entry #44] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | +-[reply #45] | | | listener: variable_3 | | | +-*** see entry #48 *** | | +-[entry #45] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | +-[reply #46] | | | listener: variable_3 | | | +-*** see entry #48 *** | | +-[entry #46] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | +-[reply #47] | | | listener: variable_3 | | | +-*** see entry #48 *** | | +-[entry #47] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | +-[reply #48] | | listener: variable_3 | | +-*** see entry #48 *** | +-[reply #51] | listener: variable_3 | +-[entry #50] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | +-[reply #52] | | listener: variable_3 | | +-[entry #57] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | category: AGREE | | | +-[reply #59] | | | listener: variable_3 | | | +-[entry #58] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #60] | | | listener: variable_3 | | | +-[entry #60] | | | speaker: end001_alliance_major | | | listener: variable_2 | | | +-[reply #63] | | | listener: variable_3 | | | +-[entry #61] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #64] | | | listener: variable_3 | | | +-[entry #62] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #65] | | | listener: variable_3 | | | +-[entry #63] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #66] | | | listener: variable_3 | | | +-[entry #64] | | | speaker: variable_1 | | | listener: variable_2 | | +-[choice] | | category: DISAGREE | | +-[reply #61] | | listener: variable_3 | | +-[entry #59] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #62] | | listener: variable_3 | | +-*** see entry #60 *** | +-[entry #51] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | +-[reply #53] | | listener: variable_3 | | +-*** see entry #57 *** | +-[entry #52] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | +-[reply #54] | | listener: variable_3 | | +-*** see entry #57 *** | +-[entry #53] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | +-[reply #55] | | listener: variable_3 | | +-*** see entry #57 *** | +-[entry #54] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | +-[reply #56] | | listener: variable_3 | | +-*** see entry #57 *** | +-[entry #55] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | +-[reply #57] | | listener: variable_3 | | +-*** see entry #57 *** | +-[entry #56] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | +-[reply #58] | listener: variable_3 | +-*** see entry #57 *** +-[entry #34] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | +-[reply #35] | listener: variable_3 | +-*** see entry #40 *** +-[entry #35] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | +-[reply #36] | listener: variable_3 | +-*** see entry #40 *** +-[entry #36] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | +-[reply #37] | listener: variable_3 | +-*** see entry #40 *** +-[entry #37] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | +-[reply #38] | listener: variable_3 | +-*** see entry #40 *** +-[entry #38] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | +-[reply #39] | listener: variable_3 | +-*** see entry #40 *** +-[entry #39] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | +-[reply #40] | listener: variable_3 | +-*** see entry #40 *** +-[entry #65] speaker: variable_1 listener: variable_2 +-[reply #67] listener: variable_3 +-[entry #66] speaker: variable_1 listener: variable_2 +-[reply #68] listener: variable_3 +-[entry #67] speaker: variable_1 listener: variable_2 [biod_end001_800apcride_loc_int.end001_final_run_outside_v_D.end001_final_run_outside_v_dlg] speaker_list: radio_anderson +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: All right, everyone. This is it. | +-[reply #1] | | listener: variable_3 | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: Shit... | | +-[reply #6] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: We gotta move! | | +-[reply #7] | | listener: variable_3 | | text: Come on! | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-*** DIALOG END *** | +-[reply #2] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Don't stop running till you hit that conduit. | +-[reply #3] | listener: variable_3 | text: Just try to keep up. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #4] | speaker: radio_anderson | listener: variable_2 | text: All Hammer squads, forward assault. No retreat! | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-*** see entry #5 *** +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #9] speaker: radio_anderson listener: variable_2 text: Hammer squads, go, go, go! +-[reply #10] listener: variable_3 +-*** DIALOG END *** [biod_end001_800apcride_loc_int.end001_shield_commences_c_D.end001_shield_commences_c_dlg] speaker_list: global_anderson +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_anderson listener: variable_2 text: It's now or never, Admiral. We're going in. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Acknowledged. I'll send the word. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: All ships, this is Admiral Hackett. The Crucible is on the move. I repeat: the Crucible is on the move. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Protect it at all costs. Everyone... this is it. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: Any available squadrons: delay those Reapers leaving the battle. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: We've got to give Hammer more time. [biod_end001_910racetoconduit_loc_int.end001_final_run_outside_v_D.end001_final_run_outside_v_dlg] speaker_list: radio_anderson +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: All right, everyone. This is it. | +-[reply #1] | | listener: variable_3 | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: Shit... | | +-[reply #6] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: We gotta move! | | +-[reply #7] | | listener: variable_3 | | text: Come on! | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-*** DIALOG END *** | +-[reply #2] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Don't stop running till you hit that conduit. | +-[reply #3] | listener: variable_3 | text: Just try to keep up. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #4] | speaker: radio_anderson | listener: variable_2 | text: All Hammer squads, forward assault. No retreat! | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-*** see entry #5 *** +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #9] speaker: radio_anderson listener: variable_2 text: Hammer squads, go, go, go! +-[reply #10] listener: variable_3 +-*** DIALOG END *** [biod_end001_910racetoconduit_loc_int.end001_final_run_trouble_c_D.end001_final_run_trouble_c_dlg] speaker_list: radio_joker, global_joker, radio_end001_alliance_marine, radio_end001_alliance_major +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Joker! Are you a sight for sore eyes! | +-[reply #1] | listener: variable_3 | +-[entry #2] | | speaker: radio_joker | | listener: variable_2 | | text: I wasn't gonna let you guys take all the credit! | +-[entry #3] | | speaker: radio_joker | | listener: variable_2 | | text: That was for Cortez! | +-[entry #4] | | speaker: radio_joker | | listener: variable_2 | | text: Just make sure EDI gets back in one piece! | +-[entry #5] | speaker: global_joker | listener: variable_2 | text: Late to the party, but the girls are coming home with me! +-[entry #6] speaker: variable_1 listener: variable_2 text: Joker! Good timing. +-[reply #2] listener: variable_3 +-[entry #7] speaker: radio_joker listener: variable_2 text: Now get the hell on there so we can end this! +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #9] | speaker: radio_end001_alliance_marine | listener: variable_2 | text: Hammer's wiped out. All forces... retreat. +-[entry #10] | speaker: radio_end001_alliance_marine | listener: variable_2 | text: Pull back! Pull back! +-[entry #11] | speaker: radio_end001_alliance_major | listener: variable_2 | text: It's too much. We need to regroup. Fall back to the buildings... +-[entry #12] | speaker: radio_end001_alliance_major | listener: variable_2 | text: God... they're all gone. +-[entry #13] | speaker: radio_end001_alliance_marine | listener: variable_2 | text: Did we get anyone to the beam? +-[entry #14] speaker: radio_end001_alliance_major listener: variable_2 text: Negative. Our entire force was decimated. +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #4] | listener: variable_3 | text: Go! Get out of here! +-[reply #5] | listener: variable_3 | text: Go! Get safe! +-[reply #6] listener: variable_3 text: Fall back! Go! +-[entry #16] speaker: variable_1 listener: variable_2 [biod_end001_920beam_loc_int.end001_final_run_trouble_c_D.end001_final_run_trouble_c_dlg] speaker_list: radio_joker, global_joker, radio_end001_alliance_marine, radio_end001_alliance_major +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Joker! Are you a sight for sore eyes! | +-[reply #1] | listener: variable_3 | +-[entry #2] | | speaker: radio_joker | | listener: variable_2 | | text: I wasn't gonna let you guys take all the credit! | +-[entry #3] | | speaker: radio_joker | | listener: variable_2 | | text: That was for Cortez! | +-[entry #4] | | speaker: radio_joker | | listener: variable_2 | | text: Just make sure EDI gets back in one piece! | +-[entry #5] | speaker: global_joker | listener: variable_2 | text: Late to the party, but the girls are coming home with me! +-[entry #6] speaker: variable_1 listener: variable_2 text: Joker! Good timing. +-[reply #2] listener: variable_3 +-[entry #7] speaker: radio_joker listener: variable_2 text: Now get the hell on there so we can end this! +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #9] | speaker: radio_end001_alliance_marine | listener: variable_2 | text: Hammer's wiped out. All forces... retreat. +-[entry #10] | speaker: radio_end001_alliance_marine | listener: variable_2 | text: Pull back! Pull back! +-[entry #11] | speaker: radio_end001_alliance_major | listener: variable_2 | text: It's too much. We need to regroup. Fall back to the buildings... +-[entry #12] | speaker: radio_end001_alliance_major | listener: variable_2 | text: God... they're all gone. +-[entry #13] | speaker: radio_end001_alliance_marine | listener: variable_2 | text: Did we get anyone to the beam? +-[entry #14] speaker: radio_end001_alliance_major listener: variable_2 text: Negative. Our entire force was decimated. +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #4] | listener: variable_3 | text: Go! Get out of here! +-[reply #5] | listener: variable_3 | text: Go! Get safe! +-[reply #6] listener: variable_3 text: Fall back! Go! +-[entry #16] speaker: variable_1 listener: variable_2 [biod_end002_100opening_loc_int.end002_anderson_arrives_m_D.end002_anderson_arrives_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Shepard! +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: {Groans} +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Anderson. You up here, too? +-[entry #4] speaker: variable_1 listener: variable_2 text: Followed you up, but we didn't come out in the same place... at least I don't think we did. What's your surrounding look like? +-[reply #4] listener: variable_3 text: {Groans} +-[entry #5] speaker: variable_1 listener: variable_2 text: You okay? +-[choice] | text: I've been better. | category: AGREE | +-[reply #5] | default action | major decision | transition: transition_2560(-1) | listener: variable_3 | text: I feel like death... but I'm moving. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | text: It's dark... there's human remains scattered. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Sounds familiar. I'm in a dark hallway... reminds me of your description of the Collector base. | +-[reply #8] | listener: variable_3 | text: Makes sense. | +-[entry #9] | transition: transition_2568(-1) | speaker: variable_1 | listener: variable_2 | text: You think they're making a Reaper in here? | +-[reply #9] | listener: variable_3 | text: Sure. They round them up on Earth, then send the people up here to be processed. +-[choice] text: I'm okay. category: DISAGREE +-[reply #6] transition: transition_2563(-1) listener: variable_3 text: Just got to keep moving... +-[entry #7] speaker: variable_1 listener: variable_2 +-*** see reply #7 *** +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Goddamn abomination. I'm going to keep moving. The sooner we blow these bastards back to hell, the better. [biod_end002_200tunnel_loc_int.end002_ambient_chatter_b_D.end002_ambient_chatter_b_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: The tubes don't go on forever... but where the hell are we? +-[reply #0] listener: variable_3 text: Yeah. Doesn't look like any part of the Citadel I've been to. +-[entry #1] speaker: variable_1 listener: variable_2 text: Whoa... +-[reply #1] listener: variable_3 text: Anderson? +-[entry #2] speaker: variable_1 listener: variable_2 text: One of the walls here just realigned itself. The place is shifting. Changing. +-[reply #2] listener: variable_3 text: {Grunts} +-[entry #3] speaker: variable_1 listener: variable_2 text: There's a chasm here... and more hallways like the one I was in. +-[reply #3] listener: variable_3 text: I think I'm near an exit. +-[entry #4] speaker: variable_1 listener: variable_2 text: I see something up ahead, might be a way to cross over. +-[reply #4] listener: variable_3 +-*** DIALOG END *** +-[entry #5] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Heading further in... can't see a damn thing here. +-[reply #5] listener: variable_3 text: Don't get too far ahead of me. +-[entry #6] speaker: variable_1 listener: variable_2 text: Where do you think you're at? +-[reply #6] listener: variable_3 text: Just found that chasm you were talking about... +-[entry #7] speaker: variable_1 listener: variable_2 text: Hold on... I see something. A control panel maybe. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: I'm just going to go on ahead to check-- +-[reply #8] listener: variable_3 text: Anderson? +-[entry #9] speaker: variable_1 listener: variable_2 text: {STATIC} +-[reply #9] listener: variable_3 text: Damn it! +-[entry #10] speaker: variable_1 listener: variable_2 text: So, they're taking humans and bringing them here to build one of their own. +-[reply #10] listener: variable_3 text: It seems like it. +-[entry #11] speaker: variable_1 listener: variable_2 text: Why? Why are they doing this to us? +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: They've got enough fire power to just, wipe us out... what do they want? +-[reply #12] listener: variable_3 text: I wish I knew... +-[entry #13] speaker: variable_1 listener: variable_2 text: Such a waste. So many innocent people... +-[reply #13] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: And after Earth... they'll move on to the next planet, won't they? +-[reply #14] listener: variable_3 text: Yeah... unless we stop them. +-[entry #15] speaker: variable_1 listener: variable_2 +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 text: What happened to Hammer? Nobody else make it up with you? +-[entry #17] speaker: variable_1 listener: variable_2 text: No. Everyone else was dead, or too wounded to move on. +-[reply #16] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 text: Everyone behind us went was forced to retreat. +-[reply #17] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: They're just too powerful... +-[reply #18] listener: variable_3 text: We got past them... hopefully it be enough. +-[entry #20] speaker: variable_1 listener: variable_2 text: Hopefully. [biod_end002_300timconflict_loc_int.end002_anderson_arrives_m_D.end002_anderson_arrives_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Shepard! +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: {Groans} +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Anderson. You up here, too? +-[entry #4] speaker: variable_1 listener: variable_2 text: Followed you up, but we didn't come out in the same place... at least I don't think we did. What's your surrounding look like? +-[reply #4] listener: variable_3 text: {Groans} +-[entry #5] speaker: variable_1 listener: variable_2 text: You okay? +-[choice] | text: I've been better. | category: AGREE | +-[reply #5] | default action | major decision | transition: transition_2560(-1) | listener: variable_3 | text: I feel like death... but I'm moving. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | text: It's dark... there's human remains scattered. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Sounds familiar. I'm in a dark hallway... reminds me of your description of the Collector base. | +-[reply #8] | listener: variable_3 | text: Makes sense. | +-[entry #9] | transition: transition_2568(-1) | speaker: variable_1 | listener: variable_2 | text: You think they're making a Reaper in here? | +-[reply #9] | listener: variable_3 | text: Sure. They round them up on Earth, then send the people up here to be processed. +-[choice] text: I'm okay. category: DISAGREE +-[reply #6] transition: transition_2563(-1) listener: variable_3 text: Just got to keep moving... +-[entry #7] speaker: variable_1 listener: variable_2 +-*** see reply #7 *** +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Goddamn abomination. I'm going to keep moving. The sooner we blow these bastards back to hell, the better. [biod_end002_300timconflict_loc_int.end002_anderson_end_m_D.end002_anderson_end_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander. +-[reply #0] | listener: variable_3 | text: We did it. | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: It's quite a view. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: God... feels like years since I just sat down. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[reply #3] listener: variable_3 text: We did it, sir. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #4] | listener: variable_3 | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: Never had children. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Yes we did. +-[reply #5] | listener: variable_3 | text: Best seats in the house. +-[reply #6] listener: variable_3 text: Anderson? +-[entry #6] speaker: variable_1 listener: variable_2 text: {Groans} +-[reply #7] listener: variable_3 text: Stay with me. We're almost through this. +-[entry #7] speaker: variable_1 listener: variable_2 text: Mmm. +-[reply #8] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: Come here. +-[reply #9] listener: variable_3 +-[entry #9] | condition: plot.bools[17662] == 1 | speaker: variable_1 | listener: variable_2 | text: I'm proud of you. You did good, child. You did good. +-[entry #10] speaker: variable_1 listener: variable_2 text: I'm proud of you. You did good, son. You did good. +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 text: I think you earned a rest. +-[entry #12] | condition: plot.bools[17662] == 1 | speaker: variable_1 | listener: variable_2 | text: You did good, child. You did good. I'm proud of you. | +-[reply #11] | listener: variable_3 | text: Thank you, sir. | +-[entry #14] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | | listener: variable_3 | | text: Anderson? | +-[reply #13] | listener: variable_3 | text: Anderson? +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: You did good, son. You did good. I'm proud of you. | +-*** see reply #11 *** | +-[reply #14] | listener: variable_3 | text: Thanks. +-[entry #15] | speaker: variable_1 | listener: variable_2 +-[entry #16] speaker: variable_1 listener: variable_2 text: We both did. +-[reply #15] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 text: You ever wonder how things would've been different? How our lives would be different if this... hadn't happened? +-[reply #16] listener: variable_3 text: Sure. +-[entry #18] speaker: variable_1 listener: variable_2 text: I never had a family, Shepard. +-[reply #17] listener: variable_3 text: They'll be time enough for that now. +-[entry #19] speaker: variable_1 listener: variable_2 text: I think that ship has sailed. +-[reply #18] listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 text: What about you? Ever think about settling down? +-[choice] | text: Family sounds great. | category: AGREE | +-[reply #19] | listener: variable_3 | text: Yeah. I like the sound of that. I'm not sure I'd be much good at it, though. | +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: Sure you would. | +-[reply #21] | listener: variable_3 | +-[entry #23] | | condition: plot.bools[17662] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I think you'd make a great mother. | | +-[reply #22] | | listener: variable_3 | | text: Uh-huh. | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | text: Think how proud your kids would be. | | +-[reply #23] | | listener: variable_3 | | +-[entry #26] | | | condition: plot.bools[17662] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Telling everyone their mom is Commander Shepard. | | | +-[reply #24] | | | listener: variable_3 | | | text: I don't know about that... not everything I've done is something to be proud of. | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: Telling everyone their dad is Commander Shepard. | | +-*** see reply #24 *** | +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: I think you'd make a great dad. | +-*** see reply #22 *** +-[choice] text: No, the military is my life. category: DISAGREE +-[reply #20] listener: variable_3 text: I'm a soldier, Anderson. Like you. Not really fit for doing anything else. +-[entry #22] speaker: variable_1 listener: variable_2 text: I don't know, Shepard. +-*** see reply #21 *** [biod_end002_300timconflict_loc_int.end002_crucible_dock_c_D.end002_crucible_dock_c_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: That's it... +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Hackett. If you can read me, send the Crucible. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: This is it, everyone. The arms are opening. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Ten seconds to contact. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: That's it! The Crucible is docked! +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Shepard. Commander! +-[reply #4] listener: variable_3 text: {Groans} +-[entry #6] speaker: variable_1 listener: variable_2 text: Nothing's happening. The Crucible's not firing. +-[reply #5] listener: variable_3 text: I-- What do you need me to do? +-[entry #7] speaker: variable_1 listener: variable_2 text: It's got to be something on your end. +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: I don't see-- I'm not sure how to... +-[entry #9] speaker: variable_1 listener: variable_2 text: Do what you can. There's got to be something. +-[reply #8] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: Commander? +-[reply #9] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Commander Shepard! [biod_end002_300timconflict_loc_int.end002_illusive_man_dies_m_D.end002_illusive_man_dies_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: There... Earth... +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I wish you could see it like I do... Shepard. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: It's so... perfect... [biod_end002_300timconflict_loc_int.end002_illusive_man_m_D.end002_illusive_man_m_dlg] speaker_list: global_anderson, test_mac +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Anderson... +-[entry #2] speaker: global_anderson listener: variable_2 text: Shepard... I can't... +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I underestimated you, Shepard. +-[reply #3] listener: variable_3 text: What have-- +-[entry #4] speaker: variable_1 listener: variable_2 text: I warned you. Control is the means to survival. Control of the Reapers... and of you, if necessary. +-[reply #4] listener: variable_3 +-[entry #5] speaker: global_anderson listener: variable_2 text: They're controlling you. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: I don't think so, Admiral. +-[choice] | text: We're not the enemy here. | category: HOSTILE | +-[reply #6] | condition: conditional_126(0) | transition: transition_4322(0) | listener: variable_3 | text: Why waste your time with us if you can control the Reapers? | +-[entry #7] | transition: transition_3988(-1) | speaker: variable_1 | listener: variable_2 | text: Because... I need you to believe. | +-[reply #7] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: When humanity discovered the mass relays... when we learned there was more to the galaxy than we imagined... | +-[reply #13] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: But look at what humanity has achieved! Since that discovery, we've advanced more than the past 10,000 years combined. | +-[reply #14] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: ...only if we can harness their ability to control. | +-[reply #15] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: And waste this opportunity? Never. | +-[choice] | | text: You didn't earn this power. | | category: FRIENDLY | | +-[reply #16] | | condition: conditional_121(-1) | | transition: transition_4322(685420) | | listener: variable_3 | | text: You're playing with things you don't understand. With power you shouldn't be able to use. | | +-[entry #14] | | transition: transition_3988(0) | | speaker: variable_1 | | listener: variable_2 | | text: I... don't believe that. If we can control it, why shouldn't it be ours? | | +-[reply #17] | | listener: variable_3 | | text: Because... we're not ready. | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: No. This is the way humanity must evolve. | | +-[reply #18] | | listener: variable_3 | | +-[entry #20] | | speaker: global_anderson | | listener: variable_2 | | text: There's always another way. | | +-[reply #26] | | listener: variable_3 | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | text: I've dedicated my life to understanding the Reapers, and I know with certainty: the Crucible will allow me to control them. | | +-[reply #27] | | listener: variable_3 | | text: And then what? | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: Look at the power they wield! Look at what they can do! | | +-[reply #28] | | listener: variable_3 | | text: I see what they did to you. | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: I took what I wanted from them! Made it my own! | | +-[reply #29] | | listener: variable_3 | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: This isn't about me or you. It's about things so much bigger than all of us. | | +-[reply #30] | | listener: variable_3 | | +-[entry #25] | | speaker: global_anderson | | listener: variable_2 | | text: He's wrong. Don't listen to him. | | +-[reply #31] | | listener: variable_3 | | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: And what if he's wrong? What if controlling the Reapers is the answer? | | +-[choice] | | | text: So what are you waiting for? | | | category: HOSTILE | | | +-[reply #32] | | | condition: conditional_128(-1) | | | transition: transition_4322(685432) | | | listener: variable_3 | | | text: Then open the arms, let the Crucible dock, and use it to end this. | | | +-[entry #27] | | | transition: transition_3988(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I... I will. | | | +-[reply #33] | | | listener: variable_3 | | | text: Do it! | | | +-[entry #29] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I know it will work. | | | +-[reply #38] | | | listener: variable_3 | | | text: You can't, can you? They won't let you do it. | | | +-[entry #32] | | | speaker: variable_1 | | | listener: variable_2 | | | text: No, I'm in control. No one is telling me what to do... | | | +-[reply #39] | | | listener: variable_3 | | | +-[entry #33] | | | speaker: global_anderson | | | listener: variable_2 | | | text: Listen to yourself. | | | +-[reply #40] | | | listener: variable_3 | | | +-[entry #34] | | | speaker: variable_1 | | | listener: variable_2 | | | text: No. No! The two of you, so self-righteous. Do you think power like this comes easy? There are sacrifices... | | | +-[reply #41] | | | listener: variable_3 | | | text: You've sacrificed too much. | | | +-[entry #35] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Shepard, I... I only wanted to protect humanity. The Crucible can control them. I know it can. I just... | | | +-[reply #42] | | | listener: variable_3 | | | text: It's not too late. Let us go. We'll do the rest. | | | +-[entry #36] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I... I can't do that, Commander. | | | +-[reply #43] | | | listener: variable_3 | | | +-[entry #37] | | | speaker: global_anderson | | | listener: variable_2 | | | text: Of course you can't.... they own you now. | | | +-[reply #44] | | | listener: variable_3 | | | +-[entry #38] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You... you'd undo everything I've accomplished. I won't let that happen. | | | +-[choice] | | | | text: But you already have. | | | | category: FRIENDLY | | | | +-[reply #45] | | | | condition: conditional_2711(6) | | | | listener: variable_3 | | | | text: Because of you, humanity is already undone. | | | | +-[entry #39] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #46] | | | | listener: variable_3 | | | | +-[entry #40] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: That's not true... | | | | +-[reply #47] | | | | listener: variable_3 | | | | text: They have the Citadel. They've got us fighting each other instead of fighting them. | | | | +-[entry #41] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I just need to... | | | | +-[reply #48] | | | | listener: variable_3 | | | | text: You've done exactly what the Reapers wanted. You're still doing it because they control you. | | | | +-[entry #42] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I... they're too strong. | | | | +-[reply #49] | | | | listener: variable_3 | | | | text: You're stronger. Don't let them win. Break their hold. Don't let them control you. | | | | +-[entry #43] | | | | transition: transition_4668(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I tried, Shepard. | | | | +-[reply #50] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[choice] | | | | text: Then you've failed humanity. | | | | category: HOSTILE | | | | +-[reply #51] | | | | condition: conditional_2711(6) | | | | listener: variable_3 | | | | text: You're weak and you're selfish. Because of you, humanity will suffer. | | | | +-[entry #44] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #52] | | | | listener: variable_3 | | | | +-[entry #45] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: No! I... I saved humanity. | | | | +-[reply #53] | | | | listener: variable_3 | | | | text: No, you sacrificed us for you own selfish wants, your lust for control! | | | | +-[entry #46] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: No. No! | | | | +-[reply #54] | | | | listener: variable_3 | | | | text: You were supposed to protect us. And you failed. | | | | +-[entry #47] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: No! I am the savior of humanity! I am the pinnacle of our species! | | | | +-[reply #55] | | | | | listener: variable_3 | | | | | +-[entry #48] | | | | | transition: transition_4672(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: And I'm afraid it is you who have failed. | | | | | +-[reply #56] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[choice] | | | | category: RENEGADE INTERRUPT | | | | +-[reply #57] | | | | listener: variable_3 | | | | +-[entry #49] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[choice] | | | | text: You're pathetic. | | | | category: DISAGREE | | | | +-[reply #58] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: You're nothing more than the Reapers plaything now. | | | | +-[entry #50] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: No! | | | | +-[reply #60] | | | | listener: variable_3 | | | | +-[entry #51] | | | | | condition: conditional_2434(3) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You're the one who failed! | | | | | +-[reply #61] | | | | | | listener: variable_3 | | | | | | +-[entry #52] | | | | | | transition: transition_4669(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: And you will die knowing you're one of my greatest disappointments. | | | | | | +-[reply #62] | | | | | | | listener: variable_3 | | | | | | | +-[entry #53] | | | | | | | transition: transition_4672(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #63] | | | | | | | listener: variable_3 | | | | | | | text: {Groans} | | | | | | +-[choice] | | | | | | category: RENEGADE INTERRUPT | | | | | | +-[reply #64] | | | | | | listener: variable_3 | | | | | | text: {Grunts} | | | | | +-[choice] | | | | | category: RENEGADE INTERRUPT | | | | | +-[reply #65] | | | | | listener: variable_3 | | | | +-[entry #54] | | | | | condition: conditional_2434(2) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You're the one who failed! | | | | | +-*** see reply #61 *** | | | | | +-[choice] | | | | | category: RENEGADE INTERRUPT | | | | | +-*** see reply #65 *** | | | | +-[entry #55] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You're the one who failed! | | | | +-*** see reply #61 *** | | | | +-[choice] | | | | category: RENEGADE INTERRUPT | | | | +-*** see reply #65 *** | | | +-[choice] | | | text: You're theirs now. | | | category: AGREE | | | +-[reply #59] | | | listener: variable_3 | | | text: You're not yourself anymore. They've taken you. | | | +-*** see entry #50 *** | | +-[choice] | | | text: And what if you're wrong? | | | category: FRIENDLY | | | +-[reply #34] | | | condition: conditional_122(-1) | | | transition: transition_4322(685430) | | | listener: variable_3 | | | text: If we destroy the Reapers, this ends today. But if you can't control them... | | | +-[entry #28] | | | transition: transition_3988(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: But I can! | | | +-[reply #35] | | | listener: variable_3 | | | text: Are you willing to bet humanity's existence on it? | | | +-*** see entry #29 *** | | +-[choice] | | | text: Then end it. | | | category: DISAGREE | | | +-[reply #36] | | | listener: variable_3 | | | text: Use the Crucible to control them. End the war. | | | +-[entry #30] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Don't presume to tell me what to do. I'll execute my plan when and how I want to. | | | +-*** see reply #38 *** | | +-[choice] | | text: You can't be trusted. | | category: AGREE | | +-[reply #37] | | default action | | major decision | | listener: variable_3 | | text: Even if you could control them, they wouldn't let you. | | +-[entry #31] | | speaker: variable_1 | | listener: variable_2 | | text: You're wrong. I can still... | | +-*** see reply #38 *** | +-[choice] | | text: You're power-hungry. | | category: HOSTILE | | +-[reply #19] | | condition: conditional_127(-1) | | transition: transition_4322(685422) | | listener: variable_3 | | text: Maybe you're just so hungry for power that it's clouded your vision. | | +-[entry #16] | | transition: transition_3988(-1) | | speaker: variable_1 | | listener: variable_2 | | text: No... no. It's not that simple. | | +-[reply #20] | | listener: variable_3 | | text: Isn't it? You're willing to give up anything for control. | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: Yes! If not me, then who? Are you going to control the Reapers? | | +-[reply #21] | | listener: variable_3 | | +-*** see entry #20 *** | +-[choice] | | text: This is crazy. | | category: AGREE | | +-[reply #22] | | default action | | major decision | | listener: variable_3 | | text: We have the Crucible. We can stop them. | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: No. There's only one way to use the Crucible effectively. | | +-[reply #23] | | listener: variable_3 | | +-*** see entry #20 *** | +-[choice] | text: You're blind. | category: DISAGREE | +-[reply #24] | listener: variable_3 | text: The Reapers built the relays. It's all part of the same trap. | +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: That's what they want you to believe. | +-[reply #25] | listener: variable_3 | +-*** see entry #20 *** +-[choice] | text: You don't get it. | category: FRIENDLY | +-[reply #8] | condition: conditional_120(-1) | transition: transition_4322(-1) | listener: variable_3 | text: Controlling me is a lot different than controlling a Reaper. | +-[entry #8] | transition: transition_3988(-1) | speaker: variable_1 | listener: variable_2 | text: Have a little faith. | +-[reply #9] | listener: variable_3 | +-*** see entry #10 *** +-[choice] | text: Don't do this. | category: AGREE | +-[reply #10] | default action | major decision | listener: variable_3 | text: Let me destroy the Reapers. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Still not a believer, Shepard? | +-[reply #12] | listener: variable_3 | +-*** see entry #10 *** +-[choice] text: Control is pointless. category: DISAGREE +-[reply #11] listener: variable_3 text: You're wasting time while our people are dying. +-*** see entry #9 *** +-[entry #56] condition: conditional_113(6) speaker: test_mac listener: variable_2 +-[reply #66] listener: variable_3 +-*** DIALOG END *** +-[entry #57] condition: conditional_113(6) speaker: test_mac listener: variable_2 +-[reply #67] listener: variable_3 +-*** DIALOG END *** +-[entry #58] condition: conditional_113(6) speaker: test_mac listener: variable_2 +-[reply #68] listener: variable_3 +-*** DIALOG END *** +-[entry #59] condition: conditional_113(6) speaker: test_mac listener: variable_2 +-[reply #69] listener: variable_3 +-*** DIALOG END *** +-[entry #60] condition: conditional_113(6) speaker: test_mac listener: variable_2 +-[reply #70] listener: variable_3 +-*** see entry #30 *** +-[entry #61] condition: conditional_113(6) speaker: test_mac listener: variable_2 +-[reply #71] listener: variable_3 +-*** DIALOG END *** +-[entry #62] condition: conditional_113(6) speaker: test_mac listener: variable_2 +-[entry #63] condition: conditional_113(6) speaker: test_mac listener: variable_2 +-[reply #72] listener: variable_3 +-*** DIALOG END *** +-[entry #64] condition: conditional_113(6) speaker: test_mac listener: variable_2 +-[reply #73] listener: variable_3 +-*** DIALOG END *** +-[entry #65] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #74] listener: variable_3 +-*** DIALOG END *** +-[entry #66] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #75] listener: variable_3 +-*** DIALOG END *** +-[entry #67] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #76] listener: variable_3 +-*** DIALOG END *** +-[entry #68] speaker: variable_1 listener: variable_2 +-[reply #77] listener: variable_3 +-[entry #69] | speaker: global_anderson | listener: variable_2 | text: Just do it, Shepard. +-[entry #70] | speaker: global_anderson | listener: variable_2 | text: Just do it, Commander. +-[entry #71] | speaker: global_anderson | listener: variable_2 | text: Go to hell. +-[entry #72] | speaker: global_anderson | listener: variable_2 | text: You're not making sense. | +-*** see reply #15 *** +-[entry #73] | speaker: global_anderson | listener: variable_2 | text: He's too strong. +-[entry #74] | speaker: global_anderson | listener: variable_2 | text: Bullshit. The Crucible will destroy them. +-[entry #75] | speaker: global_anderson | listener: variable_2 | text: Wiping them out is the only way to end this. +-[entry #76] | speaker: global_anderson | listener: variable_2 | text: He's lost it. +-[entry #77] | speaker: global_anderson | listener: variable_2 | text: Shoot me. | +-[reply #78] | listener: variable_3 | +-*** DIALOG END *** +-[entry #78] | speaker: global_anderson | listener: variable_2 | text: Ah... damn it! +-[entry #79] | speaker: global_anderson | listener: variable_2 | text: {Grunts} +-[entry #80] speaker: global_anderson listener: variable_2 text: {Grunts} +-[entry #81] speaker: variable_1 listener: variable_2 +-[reply #79] listener: variable_3 +-[entry #82] | speaker: variable_1 | listener: variable_2 | text: Don't fight it, Shepard. +-[entry #83] | speaker: variable_1 | listener: variable_2 | text: That won't work. +-[entry #84] | speaker: variable_1 | listener: variable_2 | text: Don't waste your energy. +-[entry #85] | speaker: variable_1 | listener: variable_2 | text: You can't win. +-[entry #86] | speaker: variable_1 | listener: variable_2 | text: Not while I'm in control. +-[entry #87] speaker: variable_1 listener: variable_2 text: Still fighting it? +-[entry #88] speaker: variable_1 listener: variable_2 +-[reply #80] listener: variable_3 +-[entry #89] speaker: variable_1 listener: variable_2 text: ...there were some who thought the relays should be destroyed. They were scared of what we'd find. Terrified of what we might let in. +-[reply #81] listener: variable_3 +-[entry #90] speaker: variable_1 listener: variable_2 text: And the Reapers will do the same for us again. A thousand fold. But... +-[reply #82] listener: variable_3 +-[entry #91] speaker: global_anderson listener: variable_2 text: Bullshit. We destroy them, or they destroy us. +-[reply #83] listener: variable_3 +-[entry #92] speaker: variable_1 listener: variable_2 text: And who will you listen to, Shepard? An old soldier, stuck in his ways, only able to see the world down the barrel of a gun? +-[reply #84] listener: variable_3 +-[entry #93] speaker: global_anderson listener: variable_2 text: You're indoctrinated. +-[reply #85] listener: variable_3 +-*** DIALOG END *** [biod_end002_400guardian_loc_int.end002_crucible_dock_c_D.end002_crucible_dock_c_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: That's it... +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Hackett. If you can read me, send the Crucible. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: This is it, everyone. The arms are opening. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Ten seconds to contact. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: That's it! The Crucible is docked! +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Shepard. Commander! +-[reply #4] listener: variable_3 text: {Groans} +-[entry #6] speaker: variable_1 listener: variable_2 text: Nothing's happening. The Crucible's not firing. +-[reply #5] listener: variable_3 text: I-- What do you need me to do? +-[entry #7] speaker: variable_1 listener: variable_2 text: It's got to be something on your end. +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: I don't see-- I'm not sure how to... +-[entry #9] speaker: variable_1 listener: variable_2 text: Do what you can. There's got to be something. +-[reply #8] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: Commander? +-[reply #9] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Commander Shepard! [biod_end002_400guardian_loc_int.end003_catalyst_m_D.end003_catalyst_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1292(-1) | speaker: variable_1 | listener: variable_2 | text: Wake up. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: What? Where am I? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: The Citadel. It's my home. | +-[reply #4] | listener: variable_3 | text: Who are you? | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: I am the Catalyst. | +-[reply #5] | listener: variable_3 | text: I thought the Citadel was the Catalyst. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: No, the Citadel is part of me. | +-[reply #6] | listener: variable_3 | text: I need to stop the Reapers. Do you know how I can do that? | +-[entry #7] | | condition: conditional_1292(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Perhaps. I control the Reapers. They are my solution. | | +-[reply #7] | | listener: variable_3 | | text: Solution? To what? | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Chaos. | | +-[reply #8] | | listener: variable_3 | | +-[entry #10] | | | condition: conditional_1292(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The created will always rebel against their creators. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But we found a way to stop that from happening. A way to restore order for the next cycle. | | | +-[reply #12] | | | listener: variable_3 | | | text: By wiping out organic life? | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: No. We harvest advanced civilizations, leaving the younger ones alone. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Just as we left your people alive the last time we were here. | | | +-[reply #14] | | | listener: variable_3 | | | text: But you killed the rest... | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We helped them ascend so they could make way for new life, storing the old life in Reaper form. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: No, you can't... | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Without us to stop it, synthetics would destroy all organics. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We've created this cycle so that never happens. That's the solution. | | | +-[choice] | | | | text: We don't want to be preserved! | | | | category: DISAGREE | | | | +-[reply #18] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: The defining characteristic of organic life is that we think for ourselves... make our own choices. | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: You take that away, and we might as well be machines just like you. | | | | +-[entry #21] | | | | | condition: conditional_1292(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You have choice. More than you know. | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-[entry #26] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: The fact that you are standing here, the first organic ever, proves it. | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: But it also proves my solution won't work anymore. | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | text: So now what? | | | | | +-[entry #28] | | | | | | condition: conditional_1292(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: We find a new solution. | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | text: Yeah, but how? | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: The Crucible changed me. Created new... possibilities. But I can't make them happen. | | | | | | +-[reply #30] | | | | | | listener: variable_3 | | | | | | +-[entry #31] | | | | | | | condition: conditional_1292(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I know you've thought about destroying us. | | | | | | | +-[reply #34] | | | | | | | listener: variable_3 | | | | | | | +-[entry #36] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: You can wipe out all synthetic life if you want. | | | | | | | +-[reply #35] | | | | | | | listener: variable_3 | | | | | | | +-[entry #37] | | | | | | | | condition: conditional_2303(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Including the geth. | | | | | | | | +-[reply #36] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #38] | | | | | | | | | condition: conditional_1295(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: And most of the technology you rely on. | | | | | | | | | +-[reply #37] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #39] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Even you are partly synthetic... | | | | | | | | | +-[reply #38] | | | | | | | | | listener: variable_3 | | | | | | | | | text: But the Reapers will be destroyed? | | | | | | | | | +-[entry #40] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Yes, but the peace won't last. | | | | | | | | | +-[reply #39] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #41] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Soon, your children will create synthetics, and then the chaos will come back. | | | | | | | | | +-[reply #40] | | | | | | | | | | condition: conditional_2200(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Maybe... | | | | | | | | | | +-[entry #42] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Or do you think you can control us? | | | | | | | | | | +-[reply #41] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #43] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #42] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Huh. So... the Illusive Man was right after all. | | | | | | | | | | +-[entry #44] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Yes, but he could never have taken control... because we already controlled him. | | | | | | | | | | +-[reply #43] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: But I can... | | | | | | | | | | +-[entry #45] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: You will die. You will control us, but you will lose everything you have. | | | | | | | | | | +-[reply #44] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: But the Reapers will obey me? | | | | | | | | | | +-[entry #46] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Yes. | | | | | | | | | | +-[reply #45] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #47] | | | | | | | | | | | condition: conditional_1292(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: There is another solution. | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Yeah? | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Synthesis. | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: And that is? | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Add your energy to the Crucible's. | | | | | | | | | | | +-[reply #48] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: The chain reaction will combine all synthetic and organic life into a new framework. A new... DNA. | | | | | | | | | | | +-[reply #49] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: I... don't know. | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Why not? Synthetics are already part of you. Can you imagine your life without them? | | | | | | | | | | | +-[reply #50] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: And there will be peace? | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: The cycle will end. Synthesis is the final evolution of life, but we need each other to make it happen. | | | | | | | | | | | +-[reply #51] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: You have a difficult decision. | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Releasing the energy of the Crucible will end the cycle, but it will also destroy the mass relays. | | | | | | | | | | | +-[reply #53] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | | condition: conditional_1292(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #54] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: The paths are open. | | | | | | | | | | | | +-[reply #55] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #57] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: But you have to choose. | | | | | | | | | | | | +-[reply #56] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | | | +-[entry #58] | | | | | | | | | | | | condition: conditional_2200(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #57] | | | | | | | | | | | | | condition: conditional_2199(-1) | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #56 *** | | | | | | | | | | | | +-[reply #58] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #60] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: The path is open. There is only one way ahead. | | | | | | | | | | | | +-[reply #61] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #61] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Our future depends on you. | | | | | | | | | | | | +-[reply #62] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | | | +-[entry #59] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #59] | | | | | | | | | | | | condition: conditional_2200(-1) | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** see entry #56 *** | | | | | | | | | | | +-[reply #60] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** see entry #60 *** | | | | | | | | | | +-*** see entry #54 *** | | | | | | | | | +-[reply #63] | | | | | | | | | listener: variable_3 | | | | | | | | | text: We'll take our chances. | | | | | | | | | +-*** see entry #54 *** | | | | | | | | +-*** see entry #39 *** | | | | | | | +-*** see entry #38 *** | | | | | | | +-*** see entry #39 *** | | | | | | +-[entry #32] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: And I won't. | | | | | | +-[reply #31] | | | | | | listener: variable_3 | | | | | | text: Make what happen? | | | | | | +-[entry #33] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: What you came here to do. | | | | | | +-[reply #32] | | | | | | listener: variable_3 | | | | | | +-[entry #34] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #33] | | | | | | listener: variable_3 | | | | | | +-[entry #35] | | | | | | | condition: conditional_2199(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: You want to destroy us. | | | | | | | +-*** see reply #34 *** | | | | | | +-[entry #62] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: You want to control us. | | | | | | +-*** see reply #41 *** | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: That depends on you. | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | text: What do you mean? | | | | | +-*** see entry #30 *** | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You have choice. More than you deserve. | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-*** see entry #26 *** | | | +-[choice] | | | text: You'll never understand. | | | category: AGREE | | | +-[reply #22] | | | listener: variable_3 | | | text: But you're taking away our future. Without a future, we have no hope. | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #23] | | | listener: variable_3 | | | text: Without hope... we might as well be machines, programmed to do what we're told. | | | +-[entry #24] | | | | condition: conditional_1292(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You have hope. More than you think. | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-*** see entry #26 *** | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You don't need hope. | | | +-[reply #25] | | | listener: variable_3 | | | +-*** see entry #26 *** | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: You bring it on yourselves. | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #12 *** | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: The Reapers are mine. I control them. They are my solution. | +-*** see reply #7 *** +-[entry #2] speaker: variable_1 listener: variable_2 text: Why are you here? +-[reply #2] listener: variable_3 +-*** see entry #3 *** +-[entry #63] condition: conditional_1296(-1) speaker: variable_1 listener: variable_2 text: Including the mass relays. +-[reply #64] listener: variable_3 +-*** DIALOG END *** +-[entry #64] speaker: variable_1 listener: variable_2 +-[reply #65] | listener: variable_3 | text: But you're doing it by wiping out organic life! +-[reply #66] | listener: variable_3 | text: So the Illusive Man was right? +-[reply #67] | listener: variable_3 | +-[entry #65] | | speaker: variable_1 | | listener: variable_2 | | text: It is a very elegant solution. And a path you have already started down. | +-[entry #66] | speaker: variable_1 | listener: variable_2 | text: Go. +-[reply #68] listener: variable_3 text: I think we'd rather keep our own form. +-[entry #67] speaker: variable_1 listener: variable_2 text: Everything you are will be absorbed, and then sent out... +-[reply #69] listener: variable_3 +-*** DIALOG END *** +-[entry #68] speaker: variable_1 listener: variable_2 text: You know the risks if you continue... [biod_end002_600epilogue_loc_int.end004_finale_v_D.end004_finale_v_dlg] speaker_list: end004_stargazer +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Did that all really happen? | +-[reply #2] | listener: variable_3 | +-[entry #6] | speaker: end004_stargazer | listener: variable_2 | text: It is, as best we can tell. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: When can I go to the stars? | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: end004_stargazer | listener: variable_2 | text: One day, my sweet. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: What will be there? | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: end004_stargazer | listener: variable_2 | text: Anything you can imagine. Our galaxy has billions of stars. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: end004_stargazer | listener: variable_2 | text: Each of those stars could have many worlds. | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: end004_stargazer | listener: variable_2 | text: Every world could be home to a different form of life. | +-[reply #12] | listener: variable_3 | +-[entry #13] | | speaker: end004_stargazer | | listener: variable_2 | | text: And every life is a special story of its own. | | +-[reply #13] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Can you tell me another story about the Shepard? | | +-[reply #16] | | listener: variable_3 | | +-[entry #17] | | | speaker: end004_stargazer | | | listener: variable_2 | | | text: Okay, but just one more. | | | +-[reply #17] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #18] | | speaker: end004_stargazer | | listener: variable_2 | | text: It's getting late but, okay... one more story. | | +-[reply #18] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #14] | speaker: end004_stargazer | listener: variable_2 | text: And every life could have a story of its own. | +-[reply #14] | listener: variable_3 | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: Tell me another story about the Shepard. | | +-[reply #15] | | listener: variable_3 | | +-*** see entry #17 *** | +-*** see entry #16 *** +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Is it all true? | +-[reply #3] | listener: variable_3 | +-*** see entry #6 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: Is that a true story? +-[reply #4] listener: variable_3 +-[entry #5] | speaker: end004_stargazer | listener: variable_2 | text: Yes, but some of the details have been lost in time. It all happened so long ago. | +-[reply #5] | listener: variable_3 | +-*** see entry #7 *** +-*** see entry #6 *** [biod_gth001_100intro_loc_int.gth001_umbtalk2_a_D.gth001_umbtalk2_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Looks like the rest of the team isn't using the docking tube. +-[entry #1] speaker: variable_1 listener: variable_2 text: So I'm guessing you'd rather not solo the dreadnought. +-[reply #1] listener: variable_3 text: Not if I can help it. +-[entry #2] | condition: conditional_178(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Ask Tali to get on the dreadnought schematics. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | text: If she can point me at another docking tube, I'll override the controls and let the boarding party on. +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Ask Admiral Xen to get schematics for the dreadnought. +-[entry #5] speaker: variable_1 listener: variable_2 +-*** see reply #4 *** [biod_gth001_150entry_loc_int.gth001_umb_dread_p_D.gth001_umb_dread_p_dlg] speaker_list: radio_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: No wonder the quarians were having trouble. That ship is enormous. +-[entry #1] | speaker: radio_edi | listener: variable_2 | text: It is 30% larger than an Alliance dreadnought. +-[entry #2] speaker: variable_1 listener: variable_2 text: Hey, come on, Commander. You're gonna make EDI feel bad. [biod_gth001_150entry_loc_int.gth001_umb_rannoch_p_D.gth001_umb_rannoch_p_dlg] speaker_list: radio_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_185(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: Tali, you're going to like the view. | +-[entry #2] | speaker: radio_tali | listener: variable_2 | text: Better than a vid? | +-[reply #2] | listener: variable_3 | text: Much. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Tali would've loved seeing this. +-[entry #4] speaker: variable_1 listener: variable_2 text: Well... let's win this one for her. [biod_gth001_150entry_loc_int.gth001_umbtalk1_a_D.gth001_umbtalk1_a_dlg] speaker_list: radio_xen, radio_joker +-[entry #0] condition: conditional_178(-1) speaker: variable_1 listener: variable_2 text: How are you doing, Shepard? +-[reply #0] listener: variable_3 text: The lack of gravity is a little disorienting. +-[entry #2] | condition: conditional_178(-1) | speaker: variable_1 | listener: variable_2 | text: The dreadnought has artificial gravity. You should be okay once you're on board. | +-[reply #1] | listener: variable_3 | text: Until then, I'll make do with mag-boots. | +-[entry #4] | speaker: radio_joker | listener: variable_2 | text: Hey, take your time, Commander. We're fine until they, you know, look out a window. | +-[reply #2] | listener: variable_3 | +-[entry #5] | | condition: plot.bools[1499] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #3] | | listener: variable_3 | | text: Geth don't use windows, remember? Structural weakness. | | +-[entry #6] | | speaker: radio_joker | | listener: variable_2 | | text: Like the geth are just sitting there saying, "Those organics would never try the no-windows thing twice!" | +-[entry #7] | | condition: conditional_178(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Geth ships don't have windows. They rely on thermal scans for close-range detection. | | +-[reply #4] | | listener: variable_3 | | +-[entry #8] | | speaker: radio_joker | | listener: variable_2 | | text: I'm immune to your facts and logic! | +-[entry #9] | speaker: radio_xen | listener: variable_2 | text: Geth ships use thermal scans, not windows. If they could see us, they'd have destroyed us by now. | +-[reply #5] | listener: variable_3 | +-[entry #10] | | speaker: radio_joker | | listener: variable_2 | | text: Oh! Well, then. Good! | +-[entry #11] | speaker: radio_joker | listener: variable_2 | text: Oh, well... that makes me feel better. Thanks. +-[entry #3] speaker: radio_xen listener: variable_2 text: You'll have artificial gravity once you're aboard the dreadnought. +-*** see reply #1 *** +-[entry #1] speaker: radio_xen listener: variable_2 text: Any problems so far, Commander? +-*** see reply #0 *** +-[entry #12] speaker: radio_joker listener: variable_2 text: Yeah, yeah, yeah. +-[reply #6] listener: variable_3 +-*** DIALOG END *** [biod_gth001_200docking_loc_int.gth001_dockroom_b_D.gth001_dockroom_b_dlg] speaker_list: radio_tali, radio_xen +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: I've found another airlock. I think we're good to go. +-[entry #1] | condition: conditional_178(-1) | speaker: radio_tali | listener: variable_2 | text: Great. If you override the controls, we'll be right there. +-[entry #2] speaker: radio_xen listener: variable_2 text: Excellent. If you can override the controls, we'll join you in a moment. [biod_gth001_200docking_loc_int.gth001_hullbreach2_b_D.gth001_hullbreach2_b_dlg] speaker_list: radio_xen +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Not the way you'd have done it? +-[entry #1] | condition: conditional_178(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_216(-1) | | speaker: variable_1 | | listener: variable_2 | | text: No, he was too aggressive. I argued, but as admiral of the Heavy Fleet, it was ultimately his decision. | | +-[reply #2] | | listener: variable_3 | | text: What about the other admirals? | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: Xen backed the invasion, largely as a chance to test her toys. Raan gave provisional support. | | +-[reply #3] | | listener: variable_3 | | +-[entry #5] | | | condition: conditional_216(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Only Koris opposed the war with me. And he was right. We could lose the whole fleet, Shepard. | | | +-[reply #4] | | | listener: variable_3 | | | +-[entry #10] | | | | condition: plot.bools[17795] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #9] | | | | listener: variable_3 | | | | text: Not if I have anything to say about it. | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | text: We'll get your people out of here safely. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: Admiral Koris was the lone voice against the war. And he was right. We could lose the whole fleet, Shepard. | | +-[reply #5] | | listener: variable_3 | | +-*** see entry #10 *** | | +-*** see entry #11 *** | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: No, not that I have much say in the matter. I'm not even part of the fleet anymore. | +-*** see reply #2 *** +-[entry #7] speaker: radio_xen listener: variable_2 text: His strategy worked while my technology advances drove the geth back. +-[reply #6] listener: variable_3 +-[entry #8] speaker: radio_xen listener: variable_2 text: It was certainly preferable to Raan's bloodless caution or Koris's geth sympathies. +-[reply #7] listener: variable_3 +-[entry #9] speaker: radio_xen listener: variable_2 text: But when the Reapers took control, we lost our advantage. We could lose the entire fleet. +-[reply #8] listener: variable_3 +-*** see entry #10 *** +-*** see entry #11 *** [biod_gth001_200docking_loc_int.gth001_hullbreach_b_D.gth001_hullbreach_b_dlg] speaker_list: radio_xen +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Think I found that hull breach you mentioned. +-[entry #1] | condition: conditional_178(-1) | speaker: variable_1 | listener: variable_2 | text: Admiral Gerrel tried a frontal assault. We lost six frigates. That tiny hole was the only damage we did. | +-[reply #1] | listener: variable_3 | text: I wouldn't call it tiny. +-[entry #2] speaker: radio_xen listener: variable_2 text: Courtesy of Admiral Gerrel's assault plan. Six destroyed frigates later, we successfully made a tiny hole. +-*** see reply #1 *** [biod_gth001_200docking_loc_int.gth001_postumb_b_D.gth001_postumb_b_dlg] speaker_list: radio_xen +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: I'm inside. I've got gravity again. +-[entry #1] | condition: conditional_178(-1) | speaker: variable_1 | listener: variable_2 | text: Great. I'm looking for... Got it. There should be a hull breach not far from your position. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: The nearest undamaged docking tube is on the other side. +-[entry #3] speaker: radio_xen listener: variable_2 text: Excellent. Now, to find another tube. Ah, there's a hull breach not far from your position. +-[reply #2] listener: variable_3 +-[entry #4] speaker: radio_xen listener: variable_2 text: The nearest undamaged docking tube is on the other side. +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: I'll see what I can do. [biod_gth001_200docking_loc_int.gth001_squadjoin2_v_D.gth001_squadjoin2_v_dlg] speaker_list: global_xen +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_178(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: plot.bools[17796] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Thank you for having me over. | | +-[reply #2] | | listener: variable_3 | | text: Well, I don't actually know where I'm going. | | +-[entry #3] | | speaker: variable_1 | | listener: variable_2 | | text: I'll see what I can do. | | +-[reply #3] | | listener: variable_3 | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: In the meantime, take a look at this. | | +-[reply #5] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | | condition: conditional_178(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: There, it's open. We're clear to go. | | +-[entry #10] | | speaker: global_xen | | listener: variable_2 | | text: Excellent. We're clear to proceed. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Here, let me see if I can get this open. | +-[reply #4] | listener: variable_3 | +-*** see entry #5 *** +-[entry #6] speaker: global_xen listener: variable_2 text: There's a way forward through here. I can stay while you secure the area ahead. +-[reply #6] listener: variable_3 +-[entry #7] speaker: global_xen listener: variable_2 text: Oh, and tell me what you think of my new prototype. +-[reply #7] listener: variable_3 +-*** see entry #8 *** [biod_gth001_200docking_loc_int.gth001_squadjoin_gun_b_D.gth001_squadjoin_gun_b_dlg] speaker_list: hench_tali, hench_garrus, global_xen, hench_edi, hench_liara, hench_marine, hench_ashley, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Looks impressive. +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: It's Admiral Xen's design. It transmits an energy pulse on contact that disrupts shields and synthetics. | +-[reply #1] | listener: variable_3 | text: That'll be handy. | +-[entry #2] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: How come I don't get a new gun? | | +-[reply #2] | | listener: variable_3 | | +-[entry #3] | | speaker: hench_tali | | listener: variable_2 | | text: Couldn't find one in your size. | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: That is much like using polonium-tipped rounds against organics... which is illegal. | | +-[reply #4] | | listener: variable_3 | | +-[entry #7] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: Against the geth, we need every advantage we can get. | | +-[entry #8] | | speaker: global_xen | | listener: variable_2 | | text: How fortunate that the same prohibition doesn't apply to synthetics. | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: I know people who would pay a great deal for this design. | | +-[reply #5] | | listener: variable_3 | | +-[entry #10] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: If the fleet survives, I'm sure it will need the money. | | +-[entry #11] | | speaker: global_xen | | listener: variable_2 | | text: I'm open to offers. | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Sounds like the right tool for the job. Time to kick some synthetic ass. | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: I like it already. | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Perfect for taking out geth. | +-[entry #4] | speaker: variable_1 | listener: variable_2 +-[entry #5] speaker: global_xen listener: variable_2 text: It is. On contact, it transmits an energy pulse that disrupts geth programming and shields. +-[reply #3] listener: variable_3 +-*** see entry #6 *** +-*** see entry #9 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Should come in handy on a ship full of geth. +-*** see entry #13 *** +-*** see entry #14 *** +-*** see entry #15 *** +-[entry #16] speaker: variable_1 listener: variable_2 [biod_gth001_200docking_loc_int.gth001_squadjoin_v_D.gth001_squadjoin_v_dlg] speaker_list: hench_garrus, hench_liara, hench_kaidan, hench_ashley, hench_edi, hench_prothean, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Got it. You're clear to board. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: See any action? | +-[reply #2] | listener: variable_3 | +-[entry #3] | | condition: conditional_234(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #3] | | listener: variable_3 | | text: Not yet. I'm sure you can help me find them. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | text: All quiet so far. They haven't detected us yet. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Are you all right, Shepard? | +-[reply #4] | listener: variable_3 | +-[entry #6] | | condition: conditional_545(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | text: Were you worried about me? | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-*** see reply #11 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: You okay, Commander? | +-[reply #6] | listener: variable_3 | +-[entry #9] | | condition: conditional_546(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | text: Better now. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-*** see reply #11 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Are you all right, Shepard? | +-[reply #8] | listener: variable_3 | +-[entry #12] | | condition: conditional_547(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | text: Fine... but I appreciate the company. | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-*** see reply #11 *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Thank you, Shepard. I will try to find a more convenient docking point next time. | +-[reply #10] | listener: variable_3 | text: Next time? +-[entry #15] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Any resistance? | +-*** see reply #11 *** +-[entry #16] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Any trouble, Commander? +-*** see reply #11 *** [biod_gth001_300gardian_loc_int.gth001_gardian_b_D.gth001_gardian_b_dlg] speaker_list: hench_prothean, hench_garrus, hench_edi, hench_kaidan, hench_ashley, hench_liara, hench_marine, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Antifighter lasers? | +-[reply #2] | listener: variable_3 | text: They're using ultraviolet frequencies, not infrared. That's a lot more expensive... and a lot more powerful. | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: When the fleet rushed the dreadnought, those lasers carved right through our ships. | | +-[reply #3] | | listener: variable_3 | | +-[entry #10] | | | condition: plot.bools[17796] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #4] | | | listener: variable_3 | | | text: You okay? | | | +-[entry #11] | | | speaker: hench_tali | | | listener: variable_2 | | | text: I will be. Thanks. | | +-[entry #12] | | | condition: plot.bools[17795] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #5] | | | listener: variable_3 | | | text: We'll make them pay for that. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | text: Come on. Let's get to the op center before they lose more. | +-[entry #14] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: No wonder the quarians are getting whipped. | +-[entry #16] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Definitely gives you an edge in a knife fight. | +-[entry #17] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Let's hope we don't find ourselves in close-range ship-to-ship combat. | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: If all geth ships are equipped with these defenses, the failure of the quarian attack is unsurprising. | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: No wonder the quarians were having trouble. Those lasers are hell in close-range combat. | +-[entry #20] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: That explains why the quarians are having so much trouble. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: GARDIAN antifighter lasers. Looks like they're using ultraviolet frequencies... like the salarians. | +-[reply #1] | listener: variable_3 | text: Expensive. Bet it gives them an edge in close combat, though. | +-*** see entry #9 *** | +-*** see entry #14 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: GARDIAN antifighter lasers. I believe the dreadnought's using ultraviolet frequencies instead of the standard infrared. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: GARDIAN antifighter lasers. It looks like they're using ultraviolet frequencies. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: GARDIAN antifighter lasers. Are they using ultraviolet? | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Interesting. Their antifighter lasers use ultraviolet frequencies. Most ships use infrared. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: That's their GARDIAN system. | +-*** see reply #2 *** +-[entry #8] speaker: variable_1 listener: variable_2 +-*** see reply #2 *** [biod_gth001_300gardian_loc_int.gth001_gethintro1_b_D.gth001_gethintro1_b_dlg] speaker_list: hench_tali, hench_garrus, hench_marine, hench_edi, hench_prothean, hench_ashley, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Watch out! Geth incoming! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Heads up! Geth incoming! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We've got geth! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Geth forces are aware of our presence! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Hostile forces! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We've got geth! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Geth hostiles! +-[entry #8] speaker: variable_1 listener: variable_2 [biod_gth001_300gardian_loc_int.gth001_gethintro2_b_D.gth001_gethintro2_b_dlg] speaker_list: hench_prothean, hench_edi, hench_marine, hench_garrus, global_xen, hench_ashley, hench_kaidan, hench_tali, radio_xen +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More of them. Fast for synthetics. | +-[reply #1] | listener: variable_3 | +-[entry #5] | | condition: conditional_184(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | text: I don't hear an alarm! | | +-[entry #10] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: They're geth! They sent alerts to every unit on this ship! | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: hench_tali | | | listener: variable_2 | | | text: We need to get to the operation center before they box us in! | | +-[entry #12] | | speaker: radio_xen | | listener: variable_2 | | text: They don't need audible alerts! They've sent ship-wide emergency signals! | | +-[reply #9] | | listener: variable_3 | | +-[entry #13] | | speaker: radio_xen | | listener: variable_2 | | text: You need to get to the operation center before they lock you down! | +-[entry #6] | speaker: global_xen | listener: variable_2 | text: Shepard, they're aware of your presence! | +-*** see reply #7 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: More geth forces incoming! | +-[reply #2] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #6 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Holy hell, where'd they come from? | +-[reply #3] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #6 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Stay sharp. More on the way! | +-[reply #4] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #6 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: More on the way! | +-[reply #5] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #6 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Backup's here! | +-[reply #6] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #6 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Their reinforcements are here! | +-*** see reply #7 *** +-[entry #14] speaker: variable_1 listener: variable_2 [biod_gth001_300gardian_loc_int.gth001_gethintro_berserk_b_D.gth001_gethintro_berserk_b_dlg] speaker_list: hench_prothean, hench_edi, hench_marine, hench_ashley, hench_tali, hench_liara, hench_garrus, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: There is no self-preservation in these machines. | +-[reply #1] | listener: variable_3 | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Networked intelligence! As we kill them, their attacks become more aggressive! | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Networked intelligence. As we kill them, they get more aggressive! | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: They're networked! The more we kill, the madder they get! | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Networked intelligence. The more we kill, the angrier they get! | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | text: Networked intelligence. The more we kill, the more aggressive they get! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The geth lack self-preservation instincts. | +-[reply #2] | listener: variable_3 | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** | +-*** see entry #10 *** | +-*** see entry #11 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: It's going loco! | +-[reply #3] | listener: variable_3 | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** | +-*** see entry #10 *** | +-*** see entry #11 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: They just keep coming! | +-[reply #4] | listener: variable_3 | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** | +-*** see entry #10 *** | +-*** see entry #11 *** +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: They're throwing their lives away! +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-*** see entry #7 *** +-*** see entry #8 *** +-*** see entry #9 *** +-*** see entry #10 *** +-*** see entry #11 *** [biod_gth001_300gardian_loc_int.gth001_gethintro_shield_b_D.gth001_gethintro_shield_b_dlg] speaker_list: hench_marine, hench_edi, hench_prothean, hench_ashley, hench_garrus, hench_liara, hench_tali, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: What do you think, Commander? | +-[reply #1] | listener: variable_3 | text: Disable their shields! | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: And don't give them time to recharge! | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Just don't give them a chance to recharge! | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Then take them down before they recharge! | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: And don't let them recharge! | +-[entry #11] | speaker: variable_1 | listener: variable_2 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: You have engaged the geth previously, Shepard. Tactical advice? | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: You've fought them before, Commander? | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Any new geth tricks I should know about? | +-*** see reply #1 *** +-[entry #5] speaker: variable_1 listener: variable_2 +-*** see reply #1 *** [biod_gth001_300gardian_loc_int.gth001_squadjoin_post_b_D.gth001_squadjoin_post_b_dlg] speaker_list: hench_tali, radio_xen +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: So where are we headed? +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: We're looking for an operations center. I can disable the Reaper command signal from there. | +-[reply #1] | listener: variable_3 | text: Where's the closest one? | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Past their defense network and through a sensor cluster. | | +-[reply #2] | | listener: variable_3 | | +-[entry #4] | | | condition: plot.bools[2884] == 1 | | | speaker: hench_tali | | | listener: variable_2 | | | text: Gah, vents. Always the vents. | | | +-[reply #3] | | | listener: variable_3 | | | text: You did fine at the Collector base. | | | +-[entry #5] | | | speaker: hench_tali | | | listener: variable_2 | | | text: I got set on fire! | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | +-[entry #7] | speaker: radio_xen | listener: variable_2 | text: Past the defense network and through a sensor cluster. +-[entry #2] speaker: radio_xen listener: variable_2 text: A central operations center. Once you secure it, I'll join you to disable the Reaper command signal. +-*** see reply #1 *** [biod_gth001_350mainhall_loc_int.gth001_poi_sgnl_p_D.gth001_poi_sgnl_p_dlg] speaker_list: hench_prothean, hench_marine, hench_garrus, hench_tali, hench_ashley, hench_kaidan, hench_edi, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Look, the signal's hitting all geth processes. The Reapers have them completely under control. +-[entry #1] | condition: conditional_114(-1) | transition: transition_4015(-1) | speaker: hench_prothean | listener: variable_2 | text: In my cycle, a race called the Zha used machines, the Zha'til, as synthetic symbiotes. | +-[reply #1] | listener: variable_3 | +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The Reapers subjugated the Zha'til as they have the geth. Their mechanical swarms blotted out the sky. They were brutal, merciless. | +-[reply #2] | listener: variable_3 | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Damn. How'd you take them out? | | +-[reply #3] | | listener: variable_3 | | +-[entry #10] | | speaker: hench_prothean | | listener: variable_2 | | text: We sent their star into supernova. | | +-[reply #10] | | listener: variable_3 | | +-[entry #11] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Too bad for them. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: hench_prothean | | | listener: variable_2 | | | text: I believe the Zha would have thanked us. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #21] | | | | condition: conditional_228(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #21] | | | | listener: variable_3 | | | | text: I destroyed a system to take out the Alpha Relay. It wasn't an easy decision. | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #12] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: That'd do it. | | | +-[reply #12] | | | listener: variable_3 | | | +-*** see entry #15 *** | | +-[entry #13] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Damn. | | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #15 *** | | +-[entry #14] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Guess that's one way to do it. | | | +-[reply #14] | | | listener: variable_3 | | | +-*** see entry #15 *** | | +-[entry #16] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: That's not really an option here. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Not yet. | | | +-[reply #18] | | | listener: variable_3 | | | +-*** see entry #21 *** | | | +-*** see entry #22 *** | | +-[entry #17] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: I don't believe that is an option in this case. | | | +-[reply #17] | | | listener: variable_3 | | | +-*** see entry #18 *** | | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Oh. | | +-[reply #19] | | listener: variable_3 | | +-[entry #20] | | speaker: hench_prothean | | listener: variable_2 | | text: My people did not rule the galaxy with pleasant words. | | +-[reply #20] | | listener: variable_3 | | +-*** see entry #21 *** | | +-*** see entry #22 *** | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: How'd you deal with them? | | +-[reply #4] | | listener: variable_3 | | +-*** see entry #10 *** | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Keelah. What did you do? | | +-[reply #5] | | listener: variable_3 | | +-*** see entry #10 *** | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: How'd you deal with them? | | +-[reply #6] | | listener: variable_3 | | +-*** see entry #10 *** | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: What did you do? | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #10 *** | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: How did the Protheans counter the attacks? | | +-[reply #8] | | listener: variable_3 | | +-*** see entry #10 *** | +-[entry #9] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The Protheans were the most advanced species of that era. How did your people counter the attacks? | +-[reply #9] | listener: variable_3 | +-*** see entry #10 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Its structure is amazingly complex. It is unsurprising that the quarians have been unable to disrupt it. +-[entry #24] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I transmitted what data we had to a few codebreakers. I haven't heard anything back. +-[entry #25] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: We've tried jamming it, hacking it, and piggybacking garbage data to corrupt it. Nothing worked. +-[entry #26] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Just like when we fought them at the Citadel. +-[entry #27] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: All the more reason to take them out. +-[entry #28] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Geth. Reapers. Same shit, different pile. [biod_gth001_350mainhall_loc_int.gth001_pre_op1_b_D.gth001_pre_op1_b_dlg] speaker_list: hench_tali, radio_xen +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Operation center's just down the hall. +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Good. We can disable the Reaper command signal from there. | +-[reply #1] | listener: variable_3 | text: Let's go. +-[entry #2] speaker: radio_xen listener: variable_2 text: Good. I can disable the Reaper command signal from there. +-[reply #2] listener: variable_3 +-[entry #3] speaker: radio_xen listener: variable_2 text: Let me know when you've secured the area. +-[reply #3] listener: variable_3 text: Understood. [biod_gth001_350mainhall_loc_int.gth001_sensors_b_D.gth001_sensors_b_dlg] speaker_list: hench_liara, hench_edi, hench_marine, hench_garrus, hench_prothean, hench_ashley, hench_kaidan, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Sensor data. Can you tell how the quarian ships are doing? | +-[reply #1] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: We're taking heavy losses. The geth have a planetary defense cannon. It's ripping through our fleet. | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | | condition: plot.bools[17796] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | text: I won't let you down, Tali. | | +-[entry #11] | | | condition: plot.bools[17795] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | text: They just need to hold out a little longer. | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | text: Is there anything we can do to help them? | | +-[entry #13] | | speaker: hench_tali | | listener: variable_2 | | text: Just make their sacrifice worthwhile. | +-[entry #14] | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | text: Not good. The geth have a planetary defense cannon that's tearing the quarians up. | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Come on, let's see what we can do to change the odds. | +-[entry #16] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Hope they can hold out until we turn off that Reaper signal. | +-[entry #17] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Then let's go tear up some geth. | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Hope they can hold out until we disable the Reaper signal. | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Hopefully they can hold until we disable the Reaper signal. | +-[entry #20] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They just need to hold until we disable the Reaper signal. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We may be able to extract combat data from these sensor panels. | +-[reply #2] | listener: variable_3 | +-*** see entry #8 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Looks like data from the sensors. How's the battle going? | +-[reply #3] | listener: variable_3 | +-*** see entry #8 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Sensor data. Any sign of how the quarians are doing? | +-[reply #4] | listener: variable_3 | +-*** see entry #8 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Combat data. What's the state of the battle? | +-[reply #5] | listener: variable_3 | +-*** see entry #8 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Sensor data. How are the quarians doing? | +-[reply #6] | listener: variable_3 | +-*** see entry #8 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Sensor data. Can you tell what's going on outside? | +-[reply #7] | listener: variable_3 | +-*** see entry #8 *** +-*** see entry #8 *** [biod_gth001_400bridge_loc_int.gth001_bridgesabotage_v_D.gth001_bridgesabotage_v_dlg] speaker_list: hench_edi, hench_prothean, hench_marine, hench_garrus, hench_liara, hench_ashley, hench_kaidan, hench_tali, radio_xen +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Watch for optical camouflage. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: They're cloaked! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We've got cloaked hostiles! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Stay sharp. They're cloaked! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They've got optical camouflage! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: They're going dark! +-[entry #7] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: They're cloaked! +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #9] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: The dreadnought's operation center is just ahead. | +-[reply #2] | listener: variable_3 | +-[entry #12] | | condition: plot.bools[17795] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | text: Good. Let's cut the Reaper signal and turn the tables on these bastards. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | text: Good. Let's cut the Reaper signal and get the fleet out of here. | +-*** see entry #14 *** +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Shepard to Xen. I think we're coming up on the operation center. +-[entry #11] speaker: radio_xen listener: variable_2 text: Understood. I'll be there momentarily. +-[reply #4] listener: variable_3 +-*** see entry #12 *** +-*** see entry #13 *** [biod_gth001_400bridge_loc_int.gth001_cc_click0_a_D.gth001_cc_click0_a_dlg] speaker_list: hench_tali, hench_prothean, hench_edi, hench_liara, hench_garrus, hench_kaidan, hench_ashley, hench_marine +-[entry #0] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: That's the last of them. Let's see if that console is operational. +-[entry #1] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Finished. Now we should examine the console. Perhaps it still functions. +-[entry #2] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: We have finished the geth forces. I recommend we examine the affected console. +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: I think that's all of them. Let's see if we can salvage anything from that console. +-[entry #4] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Think we're clear. Let's check the console, see if we can salvage something. +-[entry #5] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: We're clear. Let's see if there's anything left on the console. +-[entry #6] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: All clear. Let's see if anything's left on that console. +-[entry #7] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Clear. Let's check the console, see how bad it is. +-[entry #8] speaker: variable_1 listener: variable_2 text: Shall we see whether the consoles are still operational? [biod_gth001_400bridge_loc_int.gth001_op_center_banter_b_D.gth001_op_center_banter_b_dlg] speaker_list: hench_tali, hench_edi, hench_liara, hench_kaidan, hench_prothean, hench_garrus, hench_ashley, hench_marine +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: The hunters are moving in! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The cloaked geth will be approaching! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The hunters are closing! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Watch out, the cloaked geth are coming in! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The cloaked ones are coming! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Cloaked hunters incoming! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Cloaked geth inbound! +-[entry #8] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Watch out for the cloaked ones! +-[entry #9] speaker: variable_1 listener: variable_2 +-[entry #10] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Try hiding now, asshole! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Can't hide now! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Couldn't hide from that! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It won't hide anymore. +-[entry #15] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Cloaked geth is down! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The hunter is down! +-[entry #17] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: One hunter down! +-[entry #18] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: One hunter down! +-[entry #19] speaker: variable_1 listener: variable_2 +-[entry #20] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #21] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Watch out! We've still got cloaked hostiles! +-[entry #22] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Heads up! At least one still cloaked! +-[entry #23] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch your six! At least one hunter still active! +-[entry #24] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Careful. Cloaked hostiles are still present! +-[entry #25] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Stay sharp! We've still got cloaked geth here! +-[entry #26] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Careful. There are still hunters cloaked! +-[entry #27] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We must find the remaining hunters! +-[entry #28] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: We've still got cloaked hunters in here! +-[entry #29] speaker: variable_1 listener: variable_2 +-[entry #30] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #31] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: We need to hurry! My people are getting torn apart out there! +-[entry #32] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We must hurry. The quarians are taking heavy losses. +-[entry #33] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We have to hurry! The quarians are taking losses! +-[entry #34] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We need to get to that console. The quarians are dying out there! +-[entry #35] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The quarians are dying as we trade shots with the synthetics! +-[entry #36] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We've got to get to the console. The quarians are getting hammered out there! +-[entry #37] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We've gotta finish this! The quarians can't hold out much longer! +-[entry #38] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Come on, the quarians are getting their asses kicked out there! +-[entry #39] speaker: variable_1 listener: variable_2 +-[entry #40] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #41] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Watch it! Coming in from the ceiling! +-[entry #42] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Dropping down from the ceiling! +-[entry #43] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch out! They're dropping in! +-[entry #44] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: They're dropping down from the ceiling! +-[entry #45] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We've got geth dropping in! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They're dropping down from the ceiling! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Geth are dropping from the ceiling! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Coming down from the ceiling! +-[entry #49] speaker: variable_1 listener: variable_2 +-[entry #50] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #51] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: There could be cloaked hunters as well! +-[entry #52] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Be alert for more cloaked geth! +-[entry #53] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Be ready for more cloaked geth! +-[entry #54] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: There could be more of them cloaked! +-[entry #55] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Cloaked geth may be present as well! +-[entry #56] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Bet there are more of the cloaked bastards, too! +-[entry #57] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Be on the lookout for more cloaked geth, too! +-[entry #58] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Bet there's more cloaked ones, too! +-[entry #59] speaker: variable_1 listener: variable_2 +-[entry #60] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #61] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: They brought friends! +-[entry #62] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Reinforcements inbound! +-[entry #63] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Heads up! More on the way! +-[entry #64] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More synthetics incoming! +-[entry #65] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Geth reinforcements! +-[entry #66] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Watch out! Another wave! +-[entry #67] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Geth reinforcements have arrived! +-[entry #68] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Geth reinforcements! +-[entry #69] speaker: variable_1 listener: variable_2 +-[entry #70] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #71] | condition: conditional_32(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #72] | | condition: plot.bools[19578] == 1 | | speaker: hench_marine | | listener: variable_2 | | text: Watch your ass, Loco! They've got you flanked! | +-[entry #73] | | condition: plot.bools[19579] == 1 | | speaker: hench_marine | | listener: variable_2 | | text: Watch your ass, Lola! They've got you flanked! | +-[entry #74] | speaker: hench_marine | listener: variable_2 | text: Heads up, Commander! They've got you flanked! +-[entry #75] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Move it, Shepard! They've got you flanked! +-[entry #76] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Might want to move, Shepard! They've got you flanked! +-[entry #77] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Your position is compromised! They have you flanked! +-[entry #78] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Commander, they'll have you flanked in a minute! +-[entry #79] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, they're moving to flank you! +-[entry #80] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, your position is about to be flanked! +-[entry #81] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard, they're moving to flank you! +-[entry #82] speaker: variable_1 listener: variable_2 +-[entry #83] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #84] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Let's get to the maintenance shaft before more reinforcements arrive. +-[entry #85] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We should get to the maintenance shaft before reinforcements arrive. +-[entry #86] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Reinforcements will be here soon. We should get to the maintenance shaft. +-[entry #87] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Reinforcements will be here soon. We should head for the maintenance shaft. +-[entry #88] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More synthetics will arrive shortly. We should get to the maintenance shaft. +-[entry #89] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Let's get to the maintenance shaft. There'll be more geth on the way. +-[entry #90] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Reinforcements will be here soon. Let's get to the maintenance shaft. +-[entry #91] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Let's get to the maintenance shaft before they lock us down. +-[entry #92] speaker: variable_1 listener: variable_2 +-[entry #93] speaker: variable_1 listener: variable_2 +-[entry #94] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #95] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 +-[entry #96] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 +-[entry #97] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 +-[entry #98] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 +-[entry #99] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 +-[entry #100] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 +-[entry #101] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 +-[entry #102] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 +-[entry #103] speaker: variable_1 listener: variable_2 +-[entry #104] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #105] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 +-[entry #106] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 +-[entry #107] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 +-[entry #108] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 +-[entry #109] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 +-[entry #110] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 +-[entry #111] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 +-[entry #112] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 +-[entry #113] speaker: variable_1 listener: variable_2 [biod_gth001_400bridge_loc_int.gth001_poi_data_p_D.gth001_poi_data_p_dlg] speaker_list: hench_liara, hench_edi, hench_tali, hench_garrus, hench_kaidan, hench_ashley, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Look at how much data the dreadnought's central processor is handling. +-[entry #1] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It's connected to all networked geth everywhere. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Their threaded processing is remarkably effective. I would not be able to handle that much data alone. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I think it's handling information from all geth everywhere. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: No wonder the quarians are getting outmaneuvered. They're way out of their league. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Amazing. Years beyond Alliance tech. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: If we could get any of this to work with Alliance tech, we could change this entire war. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Not just another pretty face, huh? +-[entry #8] speaker: variable_1 listener: variable_2 [biod_gth001_400bridge_loc_int.gth001_poi_network_p_D.gth001_poi_network_p_dlg] speaker_list: hench_edi, hench_tali, hench_liara, hench_garrus, hench_kaidan, hench_ashley, hench_prothean +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Why do we need to find the operations center? Wouldn't any access console do? +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Unlikely. Consoles like this are accessing programs being used by hundreds of geth simultaneously. | +-[reply #1] | listener: variable_3 | +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: They are all networked cooperatively. To disable the Reaper signal from here, you would need to override all the geth. | +-[reply #2] | listener: variable_3 | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Do you ever... wish you were like them? Networked? | | +-[reply #3] | | listener: variable_3 | | +-[entry #4] | | speaker: hench_edi | | listener: variable_2 | | text: No. I enjoy the freedom of intelligence without requiring consensus. | | +-[reply #4] | | listener: variable_3 | | +-[entry #5] | | speaker: hench_tali | | listener: variable_2 | | text: You don't feel lonely, being the only AI on the Normandy? | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | speaker: hench_edi | | listener: variable_2 | | text: I have the opportunity to socialize with the crew. | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: hench_edi | | listener: variable_2 | | text: And I do so for curiosity or pleasure, not out of cognitive necessity, as the geth do. | +-[entry #8] | speaker: variable_1 | listener: variable_2 +-[entry #9] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: No. Anything we do here, the geth could counter. Too many fault-checks and redundancy levels for what we need to do. +-[entry #10] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I doubt it. Anything we do here could be countered. The operations center will give us master access to all systems. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Doubt it. They could counter anything we do here. The operations center will get us master access to everything. +-[entry #12] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: No, most of these, the geth could counter. We need to find something centralized. +-[entry #13] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: With the geth, who knows? They've got to have good software security. +-[entry #14] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Ask the one who stayed behind. She knows the tech. +-[entry #15] speaker: variable_1 listener: variable_2 [biod_gth001_420holo_loc_int.gth001_cc_master_m_D.gth001_cc_master_m_dlg] speaker_list: hench_tali +-[entry #0] transition: transition_1299(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Damn it, they've locked down the Reaper signal. We can't shut it down from here in the operation center. | +-[reply #1] | listener: variable_3 | +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: There! The Reaper signal's coming from the drive core! | +-[reply #4] | transition: transition_1457(-1) | listener: variable_3 | text: So if we get there, we shut it down? | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Right, but how do we get there? The geth have sealed emergency bulkheads to block us off. | | +-[reply #5] | | listener: variable_3 | | +-[entry #7] | | speaker: hench_tali | | listener: variable_2 | | text: We need a route to the drive core that can't be blocked, a path that runs the length of the ship. | | +-[reply #6] | | listener: variable_3 | | +-[entry #10] | | condition: plot.bools[18943] == 1 | | transition: transition_1301(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | transition: transition_1457(-1) | | listener: variable_3 | | text: What about the main battery? It runs right by the drive core. | | +-[entry #11] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: That could work. | | | +-[reply #10] | | | listener: variable_3 | | | text: But? | | | +-[entry #13] | | | | condition: conditional_114(-1) | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: The geth still have us locked in here. We need to get these doors open. | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #14] | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: They've locked high-level processes. We need something basic... a ship-wide emergency, like a fire. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #17] | | | | condition: plot.bools[18944] == 1 | | | | transition: transition_1302(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #15] | | | | transition: transition_1457(-1) | | | | listener: variable_3 | | | | text: What about the heat diffusion system? | | | | +-[entry #18] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: Wait. If I faked a thermal warning, it would open all maintenance tubes for emergency venting! | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | text: Would that override the lockdown? | | | | | +-[entry #20] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: Yes! Okay, I've got it primed. | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-[entry #21] | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: But be ready. I'm reading hostile geth on the other side of the doors. | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It would indeed. I'm rigging the main console. | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Incidentally, I'm picking up hostile geth on the other side of the door. | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Possible. Triggering a thermal warning would open every maintenance tube in this sector for venting. | | | | +-*** see reply #16 *** | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes, but the geth have sealed the emergency bulkheads. We're blocked unless we open these doors. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: High-level processes are locked. We need something basic. A ship-wide emergency, like a fire. | | | +-[reply #14] | | | listener: variable_3 | | | +-*** see entry #17 *** | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: It's possible, yes. | | +-*** see reply #10 *** | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Yes, but the geth have sealed the emergency bulkheads. We're blocked. | +-[reply #7] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: We have to find a path to the drive core that the geth can't lock off. Ideally, a path that runs the length of the ship. | +-[reply #8] | listener: variable_3 | +-*** see entry #10 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Seems I missed the excitement. +-[reply #2] listener: variable_3 text: The geth tried to disable the console. Can you take a look? +-[entry #4] speaker: variable_1 listener: variable_2 text: They've locked us out. We can't shut the signal down from here in the operation center. +-[reply #3] transition: transition_1300(-1) listener: variable_3 text: Where can we shut it down? +-[entry #5] speaker: variable_1 listener: variable_2 text: Yes! The drive core. That's where the Reaper signal is being generated. +-*** see reply #4 *** [biod_gth001_450gethries_loc_int.gth001_banter_hist_b_D.gth001_banter_hist_b_dlg] speaker_list: hench_ashley, hench_kaidan, hench_garrus, hench_tali, hench_liara, hench_edi, hench_marine, hench_prothean, radio_edi, radio_xen +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: All the time we spent fighting the geth years ago... I thought we took care of them at the Citadel. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #4] | | condition: conditional_164(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #4] | | listener: variable_3 | | +-[entry #5] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Those geth were heretics, a splinter group that worshipped the Reapers. | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #10] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: Yeah, I read the file. | | | | +-[reply #10] | | | | listener: variable_3 | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #14] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: I've served on a lot of ships, but nothing like this. The contours are all off. It's not built for organics. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: Different species have different aesthetic tastes, but I agree. This design is alien. | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-[entry #22] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_liara | | | | | | | listener: variable_2 | | | | | | | text: It's amazing to think that the geth can load their intelligence directly into the ship. They could be all around us. | | | | | | | +-[reply #22] | | | | | | | listener: variable_3 | | | | | | | +-[entry #24] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_ashley | | | | | | | | listener: variable_2 | | | | | | | | text: Great. Now my skin is crawling. | | | | | | | | +-[reply #24] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #29] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #29] | | | | | | | | listener: variable_3 | | | | | | | | text: Shouldn't be too much farther to the main battery. | | | | | | | | +-[entry #31] | | | | | | | | | condition: conditional_155(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #30] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #32] | | | | | | | | | | condition: conditional_184(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #31] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #33] | | | | | | | | | | | condition: plot.bools[17796] == 1 | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I appreciate what you're doing here, Shepard. | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Well, I care deeply about the quarian people. | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: It's good to be back on the Normandy. | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Let me know if it's too quiet for you to sleep, and I'll find you someplace louder. | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Hmm. | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Okay, what am I missing? | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #39] | | | | | | | | | | | | speaker: radio_edi | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Shepard and Tali became physically intimate during their fight against the Collectors. | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Too much information. | | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: Thank you, EDI. | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | | speaker: hench_prothean | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Mating between species. A pointless exercise. | | | | | | | | | | | | | +-*** see reply #41 *** | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | | speaker: hench_liara | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Thank you for the clarification, EDI. | | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-*** see reply #41 *** | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | speaker: hench_prothean | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: I don't understand. | | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** see entry #39 *** | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | speaker: hench_garrus | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Uh, I was there when you two had your thing, remember? Just get a room and work it out. | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Maybe we can talk about this when we're not on a damn geth dreadnought. | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: If you like, I can give you two some privacy. | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | speaker: hench_edi | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: You do not need to be circumspect. I am aware that you and Tali became physically intimate during the fight against the Collectors. | | | | | | | | | | | | +-*** see reply #41 *** | | | | | | | | | | | +-*** see entry #39 *** | | | | | | | | | | +-[entry #41] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: So, Shepard, how are you doing? | | | | | | | | | | +-[reply #38] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: No problems on my end. Hopefully we can get to the drive core before your people lose more ships. | | | | | | | | | | +-[entry #42] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Oh. Yes. Um, I meant that... Well, before you went to Earth... | | | | | | | | | | +-[reply #39] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #43 *** | | | | | | | | | | +-*** see entry #44 *** | | | | | | | | | | +-*** see entry #45 *** | | | | | | | | | | +-*** see entry #38 *** | | | | | | | | | | +-[entry #46] | | | | | | | | | | | speaker: radio_edi | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Shepard, Tali is referring to your physical intimacy during the fight against the Collectors. | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** see entry #47 *** | | | | | | | | | | | +-*** see entry #48 *** | | | | | | | | | | | +-*** see entry #49 *** | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-*** see reply #41 *** | | | | | | | | | | +-[entry #51] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | +-[entry #60] | | | | | | | | | speaker: radio_xen | | | | | | | | | listener: variable_2 | | | | | | | | | text: Progress, Commander? | | | | | | | | | +-[reply #46] | | | | | | | | | listener: variable_3 | | | | | | | | | text: We're getting there. Everything okay on your end? | | | | | | | | | +-[entry #61] | | | | | | | | | speaker: radio_xen | | | | | | | | | listener: variable_2 | | | | | | | | | text: Quite. The geth sent reinforcements to the bridge, but they were quite amenable to one of my hacking routines. | | | | | | | | | +-[reply #47] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #62] | | | | | | | | | speaker: radio_xen | | | | | | | | | listener: variable_2 | | | | | | | | | text: They're doing a lovely dance right now. In a moment, they're going to serve refreshments. | | | | | | | | | +-[reply #48] | | | | | | | | | listener: variable_3 | | | | | | | | | text: We'll keep you posted on our progress. Shepard out. | | | | | | | | | +-[entry #63] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: She's not all the way sane, is she? | | | | | | | | | +-[entry #64] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I'm a little concerned about her. | | | | | | | | | | +-[reply #49] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Noted. | | | | | | | | | +-[entry #65] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_garrus | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: She's a bit eccentric. | | | | | | | | | | +-*** see reply #49 *** | | | | | | | | | +-[entry #66] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_liara | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Her attitude doesn't inspire confidence. | | | | | | | | | | +-*** see reply #49 *** | | | | | | | | | +-[entry #67] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_edi | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Admiral Xen's attitude toward synthetic life-forms is a concern. | | | | | | | | | | +-*** see reply #49 *** | | | | | | | | | +-[entry #68] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_marine | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: She's a little loco, huh? | | | | | | | | | +-[entry #69] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | +-[entry #52] | | | | | | | | | condition: conditional_184(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #42] | | | | | | | | | listener: variable_3 | | | | | | | | | text: I'm surprised they'd send you on this mission, Tali. | | | | | | | | | +-[entry #53] | | | | | | | | | | condition: conditional_216(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Even Admirals are expected to serve. I'm better at hacking than I am ordering ships around. | | | | | | | | | | +-[reply #43] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #54] | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | speaker: hench_garrus | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Yeah, against an enemy dreadnought, your combat drone would just float there making that... noise. | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I missed you too, Garrus. | | | | | | | | | | +-[entry #56] | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Just don't let them put you behind a desk. | | | | | | | | | | +-[entry #57] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | +-[entry #58] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Why? If I die, all they've lost is an exile. | | | | | | | | | +-[reply #45] | | | | | | | | | listener: variable_3 | | | | | | | | | text: And when we succeed, you'll have the leverage to get your exile overturned. | | | | | | | | | +-[entry #59] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Here's hoping. | | | | | | | | +-*** see entry #60 *** | | | | | | | +-[entry #25] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_kaidan | | | | | | | | listener: variable_2 | | | | | | | | text: Just as long as they stay inside the walls. | | | | | | | | +-[reply #25] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #29 *** | | | | | | | +-[entry #26] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_garrus | | | | | | | | listener: variable_2 | | | | | | | | text: Efficient. When you need manual labor, you load people into a body. When you don't, they're just part of the ship. | | | | | | | | +-[reply #26] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #29 *** | | | | | | | +-[entry #27] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_tali | | | | | | | | listener: variable_2 | | | | | | | | text: For all our cybernetic upgrades, I'll never understand integrating that completely into a system. | | | | | | | | +-[reply #27] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #29 *** | | | | | | | +-[entry #28] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_prothean | | | | | | | | listener: variable_2 | | | | | | | | text: You should not join with a ship. You should command it. | | | | | | | | +-[reply #28] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #29 *** | | | | | | | +-*** see entry #29 *** | | | | | | +-[entry #23] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: I can detect the faint presence of geth intelligences. Those not loaded into mobile platforms serve in the ship itself. | | | | | | | +-[reply #23] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #24 *** | | | | | | | +-*** see entry #25 *** | | | | | | | +-*** see entry #26 *** | | | | | | | +-*** see entry #27 *** | | | | | | | +-*** see entry #28 *** | | | | | | | +-*** see entry #29 *** | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-*** see reply #29 *** | | | | | +-[entry #18] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_edi | | | | | | listener: variable_2 | | | | | | text: Intriguing. I found the geometric shapes intuitive and comfortable. I assumed you all felt the same. | | | | | | +-[reply #18] | | | | | | listener: variable_3 | | | | | | +-*** see entry #21 *** | | | | | +-[entry #19] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_prothean | | | | | | listener: variable_2 | | | | | | text: Synthetics do not care for organic ease of use or aesthetic beauty. In some cases, they actively oppose it. | | | | | | +-[reply #19] | | | | | | listener: variable_3 | | | | | | +-*** see entry #21 *** | | | | | +-[entry #20] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_marine | | | | | | listener: variable_2 | | | | | | text: Reminds me of that Collector ship I blew to hell. | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-*** see entry #21 *** | | | | | +-*** see entry #21 *** | | | | +-[entry #15] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: This ship design is almost quarian, but not quite. It's meant for synthetics, not organics. | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-*** see entry #17 *** | | | | | +-*** see entry #18 *** | | | | | +-*** see entry #19 *** | | | | | +-*** see entry #20 *** | | | | | +-*** see entry #21 *** | | | | +-[entry #16] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_marine | | | | | listener: variable_2 | | | | | text: This ship is FUBAR, Commander. The lines are all wrong, nothing's in the right spot... | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-*** see entry #17 *** | | | | | +-*** see entry #18 *** | | | | | +-*** see entry #19 *** | | | | | +-*** see entry #20 *** | | | | | +-*** see entry #21 *** | | | | +-*** see entry #22 *** | | | | +-*** see entry #23 *** | | | | +-*** see entry #29 *** | | | +-[entry #11] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Right. I saw the file. | | | +-[reply #11] | | | listener: variable_3 | | | +-*** see entry #13 *** | | +-[entry #6] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: The ones that served Saren were heretics. They left the geth to worship the Reapers. | | | +-[reply #6] | | | listener: variable_3 | | | +-*** see entry #10 *** | | | +-*** see entry #11 *** | | +-[entry #7] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: The ones we fought were called heretics. Not all geth worship the Reapers. | | | +-[reply #7] | | | listener: variable_3 | | | +-*** see entry #10 *** | | | +-*** see entry #11 *** | | +-[entry #8] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: Those were from a splinter group known as the heretics. Not all geth worship the Reapers. | | | +-[reply #8] | | | listener: variable_3 | | | +-*** see entry #10 *** | | | +-*** see entry #11 *** | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | text: Most geth don't worship the Reapers. The ones we fought at the Citadel were from a splinter group, the heretics. | | +-*** see entry #10 *** | | +-*** see entry #11 *** | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | text: Makes sense that they'd serve the Reapers. They're the ultimate synthetics. | +-*** see entry #13 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: After we stopped them at the Citadel, I never thought we'd have to worry about the geth again. | +-[reply #2] | listener: variable_3 | +-*** see entry #3 *** +-*** see entry #14 *** +-*** see entry #15 *** +-*** see entry #16 *** +-*** see entry #22 *** +-*** see entry #23 *** +-*** see entry #30 *** [biod_gth001_450gethries_loc_int.gth001_pregun_b_D.gth001_pregun_b_dlg] speaker_list: hench_tali, radio_xen +-[entry #0] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Damn it. Priority message: A planetary defense cannon just took down Admiral Koris's ship. +-[reply #0] listener: variable_3 text: Survivors? +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: They got to escape pods, and I've got Admiral Raan trying to establish a secure link. | +-[reply #1] | listener: variable_3 | text: Put her through. +-[entry #3] speaker: radio_xen listener: variable_2 text: Unknown. And I have Admiral Raan trying to establish a secure link. +-*** see reply #1 *** +-[entry #1] speaker: radio_xen listener: variable_2 text: Commander, a planetary defense cannon has taken down Admiral Koris's ship. +-*** see reply #0 *** [biod_gth001_450gethries_loc_int.gth001_radioambs_a_D.gth001_radioambs_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard, this is Raan. The Heavy Fleet is collapsing. I don't know how much longer we can hold out. +-[reply #0] listener: variable_3 text: We'll have the Reaper signal deactivated shortly, Admiral. [biod_gth001_500maingun_loc_int.gth001_inbarrel_b_D.gth001_inbarrel_b_dlg] speaker_list: hench_garrus, hench_marine, hench_edi, hench_prothean, hench_ashley, hench_kaidan, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Gun's coming back online! | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: Come on! Let's get out of here! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Commander, the lock! | +-[reply #2] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-*** see reply #8 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, the lock! | +-[reply #3] | listener: variable_3 | +-*** see entry #9 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The lock! | +-[reply #4] | listener: variable_3 | +-*** see entry #9 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Gun's powering up! | +-[reply #5] | listener: variable_3 | +-*** see entry #9 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Commander, it's coming back online! | +-[reply #6] | listener: variable_3 | +-*** see entry #9 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Oh, goddess. The lock! +-[reply #7] listener: variable_3 +-*** see entry #9 *** [biod_gth001_500maingun_loc_int.gth001_maingun_b_D.gth001_maingun_b_dlg] speaker_list: hench_garrus, hench_marine, hench_prothean, hench_liara, hench_ashley, hench_tali, hench_edi, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Watch the shockwaves! That's a big gun. +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Hate to be in front of that bastard! | +-[reply #1] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: We should be okay if we stay in cover! | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: We will be safe if we remain in cover! | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: If we stay in cover, we should be okay! | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: Stay in cover if you can! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You ain't kidding. | +-[reply #2] | listener: variable_3 | +-*** see entry #7 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It rivals the main gun on Penumbra Apex, our flagship. | +-[reply #3] | listener: variable_3 | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: That was the Prothean flagship? What can you tell me about it? | | +-[reply #4] | | listener: variable_3 | | +-[entry #5] | | speaker: hench_prothean | | listener: variable_2 | | text: Now? Little. | | +-[reply #5] | | listener: variable_3 | | +-*** see entry #7 *** | +-*** see entry #7 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: You got that right! | +-[reply #6] | listener: variable_3 | +-*** see entry #7 *** +-*** see entry #7 *** [biod_gth001_520maingunr_loc_int.gth001_gunoff_b_D.gth001_gunoff_b_dlg] speaker_list: hench_garrus, hench_marine, hench_kaidan, hench_ashley, hench_liara, hench_prothean, hench_edi, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That'll buy us time. No way they'll fire with that maintenance lock in place. | +-[reply #2] | listener: variable_3 | text: Let's move. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Can't fire now, boys. | +-*** see reply #2 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: That should buy us some time. | +-[reply #3] | listener: variable_3 | text: We're safe as long as the maintenance lock is in place. Let's move. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Good. They can't fire with the maintenance lockdown. | +-*** see reply #2 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Good. They've stopped firing. | +-*** see reply #3 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: They've stopped firing. | +-*** see reply #3 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The main gun is offline. | +-*** see reply #3 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Good. They're no longer firing. | +-*** see reply #3 *** +-[entry #10] speaker: variable_1 listener: variable_2 +-*** see reply #3 *** [biod_gth001_520maingunr_loc_int.gth001_mainbatt_banter_b_D.gth001_mainbatt_banter_b_dlg] speaker_list: hench_tali, hench_edi, hench_liara, hench_kaidan, hench_prothean, hench_garrus, hench_ashley, hench_marine +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: More incoming! I think they've figured out what we're doing! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Reinforcements! I believe they have anticipated our plan! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: More geth! They've guessed what we're doing! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: More geth! I think they figured out our plan! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More synthetics. They know what we're doing! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Reinforcements! They figured out our plan! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Reinforcements! They figured out what we're doing! +-[entry #8] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Reinforcements! They saw us coming. +-[entry #9] speaker: variable_1 listener: variable_2 +-[entry #10] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Up top, too! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Overhead, too! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Up above, too! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Above us as well! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Look! Overhead, too! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They're overhead as well! +-[entry #17] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: They are also overhead! +-[entry #18] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: They're above us, too! +-[entry #19] speaker: variable_1 listener: variable_2 +-[entry #20] speaker: variable_1 listener: variable_2 +-[entry #21] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #22] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 +-[entry #23] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 +-[entry #24] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 +-[entry #25] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 +-[entry #26] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 +-[entry #27] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 +-[entry #28] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 +-[entry #29] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 +-[entry #30] speaker: variable_1 listener: variable_2 +-[entry #31] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #32] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 +-[entry #33] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 +-[entry #34] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 +-[entry #35] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 +-[entry #36] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 +-[entry #37] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 +-[entry #38] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 +-[entry #39] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 +-[entry #40] speaker: variable_1 listener: variable_2 [biod_gth001_520maingunr_loc_int.gth001_maingun_instruct_b_D.gth001_maingun_instruct_b_dlg] speaker_list: hench_ashley, hench_marine, hench_garrus, hench_tali, hench_kaidan, hench_edi, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: We need to shut it down! +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Find a maintenance lock! We can take this whole section offline! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Look for a maintenance lock to shut down this section! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Find the maintenance lock! That'll take it offline! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: There should be a maintenance lock near the battery itself! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: If we find a maintenance lock, we can shut the battery down! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Large gun batteries have maintenance locks! That will disable the gun! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Major gun batteries always have maintenance locks! If we find it, we can disable the gun! +-[entry #8] speaker: variable_1 listener: variable_2 [biod_gth001_520maingunr_loc_int.gth001_maingun_near_b_D.gth001_maingun_near_b_dlg] speaker_list: hench_marine, hench_garrus, hench_kaidan, hench_ashley, hench_tali, hench_edi, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: There it is, Commander! Let's shut this thing down! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: There's the lock! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: There's the maintenance lock! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: There's the lock, Commander! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: There's the maintenance lock! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, the maintenance lock! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There's the maintenance lock! +-[entry #8] speaker: variable_1 listener: variable_2 [biod_gth001_540maingunl_loc_int.gth001_gunback_b_D.gth001_gunback_b_dlg] speaker_list: hench_garrus, hench_liara, hench_prothean, hench_marine, hench_edi, hench_tali, hench_kaidan, hench_ashley +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Cut that a little close! | +-[reply #1] | listener: variable_3 | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Watch your shields! Stick to cover! | +-[entry #2] | speaker: variable_1 | listener: variable_2 +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: That was close! | +-[reply #2] | listener: variable_3 | +-*** see entry #10 *** | +-[entry #4] | speaker: variable_1 | listener: variable_2 +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We live another hour. | +-[reply #3] | listener: variable_3 | +-*** see entry #10 *** | +-[entry #6] | speaker: variable_1 | listener: variable_2 +-[entry #7] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Son of a bitch! | +-[reply #4] | listener: variable_3 | +-*** see entry #10 *** | +-[entry #8] | speaker: variable_1 | listener: variable_2 +-[entry #9] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Excellent timing! | +-[reply #5] | listener: variable_3 | +-*** see entry #10 *** | +-[entry #11] | speaker: variable_1 | listener: variable_2 +-[entry #12] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Close one! | +-[reply #6] | listener: variable_3 | +-*** see entry #10 *** | +-[entry #13] | speaker: variable_1 | listener: variable_2 +-[entry #14] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Just in time! +-[reply #7] listener: variable_3 +-*** see entry #10 *** +-[entry #15] speaker: variable_1 listener: variable_2 [biod_gth001_560gethries_loc_int.gth001_elev1_b_D.gth001_elev1_b_dlg] speaker_list: hench_tali, radio_xen +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_185(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: Tali! | +-[entry #2] | speaker: hench_tali | listener: variable_2 | text: I'll keep them out of the controls! There should be a manual safety nearby! +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Xen! They've blocked the elevator! +-[entry #4] speaker: radio_xen listener: variable_2 text: Look for a manual safety release. I'll keep them out of the controls. [biod_gth001_560gethries_loc_int.gth001_elev2_b_D.gth001_elev2_b_dlg] speaker_list: hench_tali, radio_xen +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: We need this elevator back online! +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: It'd be easier to hack it without the gunfire! | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: plot.bools[2884] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #2] | | listener: variable_3 | | text: You managed in those vents at the Collector base! | | +-[entry #3] | | speaker: hench_tali | | listener: variable_2 | | text: Being on fire at the time was kind of an incentive! | +-[entry #4] | speaker: variable_1 | listener: variable_2 +-[entry #5] speaker: radio_xen listener: variable_2 text: I'm having trouble establishing remote access. I'll keep you posted, Commander. [biod_gth001_560gethries_loc_int.gth001_elev3_b_D.gth001_elev3_b_dlg] speaker_list: hench_tali, radio_xen +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Got it. Command access restored. | +-[reply #1] | listener: variable_3 | text: Nice work. | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: I hope my protocols hold. They really don't want us reaching the drive core. | +-[entry #4] | speaker: radio_xen | listener: variable_2 | text: With luck, my protocols should resist their hacking attempts. +-[entry #2] speaker: radio_xen listener: variable_2 text: You should be online now, Commander. +-*** see reply #1 *** [biod_gth001_560gethries_loc_int.gth001_elev4_b_D.gth001_elev4_b_dlg] speaker_list: hench_tali, radio_xen, hench_garrus, hench_marine, hench_prothean, hench_edi, hench_ashley, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Stay sharp. The elevator's taken damage! | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: hench_tali | listener: variable_2 | text: Shepard! | +-[reply #2] | listener: variable_3 | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Grab my hand! | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Take my hand! | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Hold on, Commander! | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: My hand! | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Grab my hand, Shepard! | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Take my hand! | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Grab my hand! | +-[entry #3] | speaker: variable_1 | listener: variable_2 +-[entry #4] speaker: radio_xen listener: variable_2 text: Commander, that elevator is damaged! +-[reply #3] listener: variable_3 +-[entry #5] speaker: radio_xen listener: variable_2 text: Commander? +-[reply #4] listener: variable_3 +-*** see entry #6 *** +-*** see entry #7 *** +-*** see entry #8 *** +-*** see entry #9 *** +-*** see entry #10 *** +-*** see entry #11 *** +-*** see entry #12 *** +-[entry #13] speaker: variable_1 listener: variable_2 [biod_gth001_560gethries_loc_int.gth001_elev5_b_D.gth001_elev5_b_dlg] speaker_list: hench_tali, radio_xen +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_185(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: plot.bools[17796] == 1 | | speaker: hench_tali | | listener: variable_2 | | text: I thought I'd lost you. | | +-[reply #2] | | listener: variable_3 | | text: You were worried? | | +-[entry #3] | | speaker: hench_tali | | listener: variable_2 | | text: You bet I was. You dying because the geth overrode my hack? Think of my reputation! | | +-[reply #3] | | listener: variable_3 | | text: Yeah, you were worried. | | +-[entry #5] | | speaker: hench_tali | | listener: variable_2 | | text: Come on. The drive core shouldn't be far. | +-[entry #4] | speaker: hench_tali | listener: variable_2 | text: Good. Hopefully we're done with elevators. | +-[reply #4] | listener: variable_3 | +-*** see entry #5 *** +-[entry #6] speaker: radio_xen listener: variable_2 +-[reply #5] listener: variable_3 text: It's okay, Xen. We're off the elevator. +-[entry #7] speaker: radio_xen listener: variable_2 text: Excellent. You should be near the drive core. +-[entry #8] condition: conditional_185(-1) speaker: hench_tali listener: variable_2 text: Hang on! +-[reply #6] listener: variable_3 text: I'm all right. [biod_gth001_560gethries_loc_int.gth001_radioambs_a_D.gth001_radioambs_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard, this is Raan. The Heavy Fleet is collapsing. I don't know how much longer we can hold out. +-[reply #0] listener: variable_3 text: We'll have the Reaper signal deactivated shortly, Admiral. [biod_gth001_600core_loc_int.gth001_barriers_b_D.gth001_barriers_b_dlg] speaker_list: hench_edi, hench_liara, hench_garrus, hench_marine, hench_prothean, hench_kaidan, hench_ashley +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: The drive core. +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Let's find whatever they're using to transmit the signal. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: A core that size would provide impressive kinetic barriers. | +-[reply #3] | listener: variable_3 | text: No wonder the quarians had trouble. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Synthetics are always trouble. No matter the cycle. | | +-[reply #5] | | listener: variable_3 | | +-[entry #13] | | | condition: conditional_164(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #6] | | | listener: variable_3 | | | text: One of them helped me fight the Reapers. Legion. | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | text: They've picked their side. | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | +-[entry #17] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: This is loco. Taking out a geth flagship? | | +-[reply #8] | | listener: variable_3 | | text: Not how I wanted to play this, either. It's this or lose the quarians. | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Why the hell did they have to go pick a fight now? | | +-[reply #9] | | listener: variable_3 | | +-[entry #21] | | | condition: plot.bools[17795] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | listener: variable_3 | | | text: They're trying to reclaim their homeworld. | | | +-[entry #30] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | text: Let's just get them out alive. | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | +-[entry #20] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: The quarians should never have attacked. What were they thinking? | | +-*** see reply #9 *** | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Do we really have a chance against the geth, given their technical advantages? | | +-[reply #11] | | listener: variable_3 | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | text: We beat them before. We'll do it again. | | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | +-[entry #27] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Look at this. You really think we can stop the geth? | | +-*** see reply #11 *** | +-[entry #28] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: It is unfortunate that the quarians chose to attack. | | +-[reply #13] | | listener: variable_3 | | +-[entry #29] | | | condition: plot.bools[17795] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #14 *** | | +-[entry #31] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #15] | | listener: variable_3 | | text: That's putting it mildly. | | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | +-[entry #33] | speaker: variable_1 | listener: variable_2 +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Look at that thing. Its shields must be as strong as a Reaper's. | +-*** see reply #3 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: This would generate shields larger than anything the turians have. | +-*** see reply #3 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I'd hate to fight through this thing's shields. | +-*** see reply #3 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Impressive. As are their shields, I imagine. | +-*** see reply #3 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: These shields are massive. Way ahead of anything we've got. | +-*** see reply #3 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: The shields on this thing must be stronger than anything we've got. | +-*** see reply #3 *** +-[entry #10] speaker: variable_1 listener: variable_2 +-*** see reply #3 *** [biod_gth001_600core_loc_int.gth001_core1_m_D.gth001_core1_m_dlg] speaker_list: hench_prothean, hench_ashley, hench_kaidan, hench_marine, hench_garrus, hench_edi, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: That's definitely Reaper tech. But what's... +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Shepard-Commander. Help us. +-[reply #2] listener: variable_3 +-[entry #3] | condition: plot.bools[36] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: Legion. | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: You know this geth? | | +-[reply #4] | | listener: variable_3 | | text: Yes. It helped me fight the Collectors. It's on our side. | | +-[entry #5] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Unless it was reprogrammed, like the rest of the geth. | | | +-[choice] | | | | text: I trust Legion. | | | | category: AGREE | | | | +-[reply #10] | | | | default action | | | | major decision | | | | transition: transition_224(-1) | | | | listener: variable_3 | | | | text: Legion helped us fight the Reapers before. There's no way it would have agreed to this. | | | | +-[entry #18] | | | | transition: transition_2560(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Your caution is understandable. Once freed, we will submit to any restraints you deem necessary. | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #19] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: That is extremely reasonable, Legion. | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | +-[entry #20] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Greetings, EDI. We did not expect you to gain license to operate a personal unit. | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: I never thought I'd say this, but... it's good to see you again. | | | | | | +-[reply #14] | | | | | | listener: variable_3 | | | | | | +-[entry #22] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Likewise, Creator Zorah. | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | text: So what is this thing? | | | | | | +-[entry #44] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: It uses our networking architecture to broadcast the Old Machine command signal to all geth simultaneously. | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | text: Then getting you out of there will shut off the Reaper signal. | | | | | | +-[entry #64] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Wait. You cannot simply remove the restraints. We are secured via hardware blocks nearby that shackle our operating protocols. | | | | | | +-[reply #49] | | | | | | listener: variable_3 | | | | | | +-[entry #65] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: I am familiar with the concept. | | | | | | | +-[reply #50] | | | | | | | listener: variable_3 | | | | | | | text: The AI shackles Cerberus used to keep you under control? | | | | | | | +-[entry #66] | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: Yes. Used by organics, it is understandable. For geth to install this in a formerly independent unit is... unnecessary. | | | | | | | +-[reply #51] | | | | | | | listener: variable_3 | | | | | | | +-[entry #67] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: The hardware blocks are on the far side of the room. | | | | | | +-*** see entry #67 *** | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-*** see reply #27 *** | | | | +-*** see entry #21 *** | | | | +-*** see entry #23 *** | | | +-[choice] | | | text: You're right. | | | category: DISAGREE | | | +-[reply #15] | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: Good point. Guess we can't take any chances. | | | +-[entry #55] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Shepard-Commander! Wait. We can assist you. | | | +-[reply #41] | | | listener: variable_3 | | | +-[entry #56] | | | | condition: plot.bools[36] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You spoke with us. You know we would never agree to subjugation by the Old Machines. | | | | +-[reply #42] | | | | listener: variable_3 | | | | text: How do I know you're not under Reaper control? | | | | +-[entry #58] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Our architecture prevents it. We are too complex. But we are being used to broadcast the command signal to all geth. | | | | +-[reply #43] | | | | listener: variable_3 | | | | text: I'm here to destroy that command signal. | | | | +-[entry #61] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Freeing us will end the signal. You may then destroy us if you deem it necessary. | | | | +-[reply #46] | | | | listener: variable_3 | | | | +-[entry #62] | | | | | condition: conditional_164(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #47] | | | | | listener: variable_3 | | | | | text: Okay, Legion. Nobody's going to get destroyed. Just... take it slowly, all right? | | | | | +-*** see entry #64 *** | | | | +-[entry #63] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #48] | | | | listener: variable_3 | | | | text: Fine. We'll get you out. Weapons ready. If this thing so much as twitches... | | | | +-*** see entry #64 *** | | | +-[entry #57] | | | | condition: plot.bools[198] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You made an alliance with the unit you call "Legion." We propose cooperation of a similar nature. | | | | +-*** see reply #42 *** | | | +-[entry #59] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The Old Machines are using us to broadcast their signal to all geth units simultaneously. | | | +-[reply #44] | | | listener: variable_3 | | | text: And that makes me less likely to shoot you... how? | | | +-[entry #60] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We will help liberate the geth from their control. Destroy us, and they will remain the slaves of your enemies. | | | +-[reply #45] | | | listener: variable_3 | | | +-*** see entry #61 *** | | +-[entry #6] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: Wait. Even if that's true, all the geth were reprogrammed. | | | +-[choice] | | | | text: I trust Legion. | | | | category: AGREE | | | | +-*** see reply #10 *** | | | +-[choice] | | | text: You're right. | | | category: DISAGREE | | | +-*** see reply #15 *** | | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: But weren't all the geth reprogrammed? | | +-[choice] | | | text: I trust Legion. | | | category: AGREE | | | +-*** see reply #10 *** | | +-[choice] | | text: You're right. | | category: DISAGREE | | +-*** see reply #15 *** | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: You're on a first-name basis with a geth? | | +-*** see reply #4 *** | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: You know this thing? | | +-*** see reply #4 *** | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: You know this thing? | | +-[reply #5] | | listener: variable_3 | | text: Yes. It helped me fight the Collectors. It's on our side. | | +-[entry #11] | | speaker: hench_marine | | listener: variable_2 | | text: Sure about that, Commander? | | +-[choice] | | | text: I trust Legion. | | | category: AGREE | | | +-*** see reply #10 *** | | +-[choice] | | text: You're right. | | category: DISAGREE | | +-*** see reply #15 *** | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Good to see you, Legion. We'll have you out of there in no time. | | +-[reply #6] | | listener: variable_3 | | +-[entry #16] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: Shepard, wait. The geth are being controlled by the Reaper signal. | | | +-[reply #9] | | | listener: variable_3 | | | text: Right. This thing. | | | +-[entry #17] | | | speaker: hench_tali | | | listener: variable_2 | | | text: So for all we know, Legion is with them. Maybe it sided with the Reapers voluntarily. Or maybe it's hacked. | | | +-[choice] | | | | text: I trust Legion. | | | | category: AGREE | | | | +-*** see reply #10 *** | | | +-[choice] | | | text: You're right. | | | category: DISAGREE | | | +-*** see reply #15 *** | | +-[entry #13] | | speaker: hench_garrus | | listener: variable_2 | | text: We... are happy to see Legion, right? It wouldn't have sided with the Reapers. | | +-[choice] | | | text: I trust Legion. | | | category: AGREE | | | +-*** see reply #10 *** | | +-[choice] | | text: You can't trust the geth. | | category: DISAGREE | | +-[reply #8] | | transition: transition_2563(-1) | | listener: variable_3 | | text: The geth are under Reaper control. We can't afford to take chances. | | +-*** see entry #55 *** | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: I am pleased we have the chance to free you from confinement. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #16 *** | | +-[entry #15] | | speaker: hench_edi | | listener: variable_2 | | text: I am assuming that Legion is not a willing participant in the geth activities. | | +-[choice] | | | text: I trust Legion. | | | category: AGREE | | | +-*** see reply #10 *** | | +-[choice] | | text: You can't trust the geth. | | category: DISAGREE | | +-*** see reply #8 *** | +-*** see entry #16 *** +-[entry #24] | condition: plot.bools[198] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #16] | listener: variable_3 | text: Legion? But... you died during our attack on the Collector base. | +-[entry #25] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: That's not Legion, Shepard. Not really. It's a VI program, likely from a backup. | | +-[reply #17] | | listener: variable_3 | | +-[entry #26] | | speaker: hench_tali | | listener: variable_2 | | text: My people used similar technology to create VI constructs of our dead. | | +-[reply #18] | | listener: variable_3 | | +-[entry #27] | | speaker: hench_tali | | listener: variable_2 | | text: However you felt about Legion, that thing isn't real. | | +-[choice] | | | text: I still trust it. | | | category: AGREE | | | +-[reply #21] | | | default action | | | major decision | | | transition: transition_224(-1) | | | listener: variable_3 | | | text: I took a chance on Legion the first time, and it helped us. | | | +-[entry #36] | | | transition: transition_2560(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: We are not Legion. | | | +-[reply #22] | | | listener: variable_3 | | | text: Fine. Let's just get you out of there. | | | +-[entry #37] | | | | condition: conditional_114(-1) | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: If you're certain, Shepard. Just remember, even it says it isn't Legion. | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-[entry #38] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Creator Tali'Zorah. You were familiar with this intelligence? | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #39] | | | | | condition: plot.bools[1585] == 1 | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: Yes. We were... friends. | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | +-[entry #40] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You are a creator. You would not trust a geth. | | | | | +-*** see reply #27 *** | | | | +-[entry #41] | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: Yes. We both worked with Shepard. | | | | +-[reply #26] | | | | listener: variable_3 | | | | +-[entry #42] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: That is consistent with our records. | | | | +-*** see reply #27 *** | | | +-[entry #43] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #27 *** | | +-[choice] | | text: You're right. | | category: DISAGREE | | +-[reply #29] | | transition: transition_2563(-1) | | listener: variable_3 | | text: Guess it's just one more geth, then. | | +-*** see entry #55 *** | +-[entry #28] | speaker: variable_1 | listener: variable_2 | text: This unit is a reconstruction of the AI intelligence that served with your crew. | +-[reply #19] | listener: variable_3 | text: You don't remember working with me? | +-[entry #29] | speaker: variable_1 | listener: variable_2 | text: No. We only actively remember events that occurred before we left to investigate the Old Machines. | +-[reply #20] | listener: variable_3 | +-[entry #30] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: The geth that was allied to you is dead, Commander. This one serves the Reapers. | | +-[choice] | | | text: I still trust it. | | | category: AGREE | | | +-*** see reply #21 *** | | +-[choice] | | text: You're right. | | category: DISAGREE | | +-*** see reply #29 *** | +-[entry #31] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: The original might've been your friend, but this one is just a copy. A Reaper copy. | | +-[choice] | | | text: I still trust it. | | | category: AGREE | | | +-*** see reply #21 *** | | +-[choice] | | text: You're right. | | category: DISAGREE | | +-*** see reply #29 *** | +-[entry #32] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Sounds like it's just a copy. A copy being used by the Reapers. | | +-[choice] | | | text: I still trust it. | | | category: AGREE | | | +-*** see reply #21 *** | | +-[choice] | | text: You're right. | | category: DISAGREE | | +-*** see reply #29 *** | +-[entry #33] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: That old geth might have been your friend, but this thing is working with the Reapers, Commander. | | +-[choice] | | | text: I still trust it. | | | category: AGREE | | | +-*** see reply #21 *** | | +-[choice] | | text: You're right. | | category: DISAGREE | | +-*** see reply #29 *** | +-[entry #34] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: I don't know, Shepard. Legion was on our side, but this thing isn't Legion. | | +-[choice] | | | text: I still trust it. | | | category: AGREE | | | +-*** see reply #21 *** | | +-[choice] | | text: You're right. | | category: DISAGREE | | +-*** see reply #29 *** | +-[entry #35] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: If this unit does not contain memories of serving with the crew, it is not our ally, Shepard. | +-[choice] | | text: I still trust it. | | category: AGREE | | +-*** see reply #21 *** | +-[choice] | text: You're right. | category: DISAGREE | +-*** see reply #29 *** +-[entry #45] | condition: plot.bools[1248] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #30] | listener: variable_3 | text: I remember you. You were on board the derelict Reaper where I found the IFF. | +-[entry #46] | speaker: variable_1 | listener: variable_2 | text: Yes. | +-[reply #31] | listener: variable_3 | text: I gave your body to Cerberus. | +-[entry #47] | speaker: variable_1 | listener: variable_2 | text: We are a holographic reconstruction of that now-defunct intelligence. | +-[reply #32] | listener: variable_3 | +-[entry #50] | speaker: variable_1 | listener: variable_2 | text: We were originally created to investigate the activities of the Old Machines. | +-[reply #35] | listener: variable_3 | text: Old Machines. You mean the Reapers? | +-[entry #51] | speaker: variable_1 | listener: variable_2 | text: Yes. When those you call Reapers took control of the geth, we were imprisoned here. | +-[choice] | | text: I'm listening, for now. | | category: AGREE | | +-[reply #36] | | transition: transition_224(-1) | | listener: variable_3 | | text: Say I believe you. Why aren't you under Reaper control like the rest of the geth? | | +-[entry #52] | | transition: transition_2560(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Our architecture prevents it. We are too complex. | | +-[reply #37] | | listener: variable_3 | | text: So what are they doing to you here, then? | | +-[entry #53] | | speaker: variable_1 | | listener: variable_2 | | text: We are being used as a conduit to broadcast the command signal to all geth. | | +-[reply #38] | | listener: variable_3 | | text: If I get you out of that thing, we disable the signal? | | +-[entry #54] | | speaker: variable_1 | | listener: variable_2 | | text: Correct. | | +-[reply #39] | | listener: variable_3 | | text: Okay. Just take it slow. I don't want any misunderstandings once you're free. | | +-*** see entry #64 *** | +-[choice] | text: Sure you were. | category: DISAGREE | +-[reply #40] | default action | major decision | transition: transition_2563(-1) | listener: variable_3 | text: The geth were reprogrammed by the Reapers. I doubt you're an exception. | +-*** see entry #55 *** +-[entry #48] speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 text: What are you? +-[entry #49] speaker: variable_1 listener: variable_2 text: We are geth. This unit is a holographic reconstruction of a unique intelligence network. +-[reply #34] listener: variable_3 +-*** see entry #50 *** [biod_gth001_600core_loc_int.gth001_core2_v_D.gth001_core2_v_dlg] speaker_list: radio_han +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_han listener: variable_2 text: All ships, open fire! +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Shepard-Commander, the creator fleet is firing upon this vessel. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Without barriers, this ship will be destroyed. We must evacuate. [biod_gth001_600core_loc_int.gth001_core_ambs1_a_D.gth001_core_ambs1_a_dlg] speaker_list: hench_kaidan, hench_edi, hench_liara, hench_garrus, hench_ashley, hench_marine, hench_prothean, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #17] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: So the geth only signed on with the Reapers to save themselves. | +-[reply #15] | listener: variable_3 | +-[entry #21] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: It was still their choice. They should've found another way. | | +-[reply #19] | | listener: variable_3 | | +-[entry #29] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: The geth are ostracized by all organic races. They had no other choice, except to die. | | | +-[reply #27] | | | listener: variable_3 | | | +-[entry #32] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #30] | | | listener: variable_3 | | | +-[entry #33] | | | | condition: conditional_184(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #31] | | | | listener: variable_3 | | | | +-[entry #34] | | | | | condition: conditional_213(-1) | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: We don't even know if that thing is telling the truth. | | | | | +-[reply #32] | | | | | listener: variable_3 | | | | | +-[entry #35] | | | | | | condition: conditional_164(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: Remember, it's not really Legion. It's not loyal to anything but its own people. | | | | | | +-[reply #33] | | | | | | listener: variable_3 | | | | | | text: Understood. | | | | | +-[entry #36] | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: For all we know, they always planned an alliance with the Reapers! | | | | | +-[reply #34] | | | | | listener: variable_3 | | | | | text: If it's lying, we can always just shoot it. | | | | | +-[entry #37] | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: Deal. | | | | +-[entry #38] | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: Damn it, I begged them to negotiate rather than attack. I did. | | | | +-[reply #35] | | | | listener: variable_3 | | | | text: Let's just get Legion out of there. | | | +-[entry #39] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #36] | | | listener: variable_3 | | | text: Right now, all that matters is disabling that signal. | | +-[entry #30] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: The only other way was to die. It's hard to argue with a species trying to survive. | | | +-[reply #28] | | | listener: variable_3 | | | +-*** see entry #32 *** | | +-[entry #31] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Some would say the same about turians curing the genophage and allying with the krogan. | | | +-[reply #29] | | | listener: variable_3 | | | +-*** see entry #32 *** | | +-*** see entry #32 *** | +-[entry #22] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Doesn't make it right. Synthetic bastards are gonna get us all killed. | | +-[reply #20] | | listener: variable_3 | | +-[entry #26] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: Is it reasonable to expect the geth to sacrifice themselves for organic races that fear and hate them? | | | +-[reply #24] | | | listener: variable_3 | | | +-*** see entry #32 *** | | +-[entry #23] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: And what if you could save Earth by sacrificing every other race in the galaxy? Think about it, James. | | | +-[reply #21] | | | listener: variable_3 | | | +-*** see entry #32 *** | | +-[entry #24] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Organics haven't exactly supported the geth. I don't expect the geth feel much sympathy for us. | | | +-[reply #22] | | | listener: variable_3 | | | +-*** see entry #32 *** | | +-*** see entry #32 *** | +-[entry #25] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: They should have chosen death. | | +-[reply #23] | | listener: variable_3 | | +-*** see entry #26 *** | | +-[entry #27] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: It's easy to suggest that other races should sacrifice themselves. | | | +-[reply #25] | | | listener: variable_3 | | | +-*** see entry #32 *** | | +-*** see entry #31 *** | | +-*** see entry #32 *** | +-[entry #28] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Nothing excuses an alliance with the Reapers. They could've found another way. | | +-[reply #26] | | listener: variable_3 | | +-*** see entry #29 *** | | +-*** see entry #30 *** | | +-*** see entry #31 *** | | +-*** see entry #32 *** | +-*** see entry #32 *** +-[entry #18] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The geth only allied with Reapers for self-preservation. | +-[reply #16] | listener: variable_3 | +-*** see entry #21 *** | +-*** see entry #22 *** | +-*** see entry #25 *** | +-*** see entry #28 *** | +-*** see entry #32 *** +-[entry #19] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They only joined the Reapers to save themselves. | +-[reply #17] | listener: variable_3 | +-*** see entry #21 *** | +-*** see entry #22 *** | +-*** see entry #25 *** | +-*** see entry #28 *** | +-*** see entry #32 *** +-[entry #20] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Sounds like they only joined the Reapers because the quarians attacked. | +-[reply #18] | listener: variable_3 | +-*** see entry #21 *** | +-*** see entry #22 *** | +-*** see entry #25 *** | +-*** see entry #28 *** | +-*** see entry #32 *** +-[entry #40] speaker: variable_1 listener: variable_2 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Far side of the room, you said? +-[entry #2] transition: transition_2765(-1) speaker: variable_1 listener: variable_2 text: Yes. Deactivation should be simple. The geth protected them against viral attack, not physical removal. +-[reply #2] listener: variable_3 text: How'd the Reapers get control of the geth? +-[entry #3] speaker: variable_1 listener: variable_2 text: They did not. The creators attacked. The geth wished to live. The Old Machines extended an offer. +-[reply #3] listener: variable_3 +-[entry #4] | condition: plot.bools[1499] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #5] | | condition: plot.bools[757] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | text: So we went to that geth station and destroyed the heretics for what? Nothing? | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: No. Removal of the heretics made the decision to ally with the Old Machines more difficult. | | +-[reply #6] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Had the creators not attacked, it would have been unnecessary. | | +-[reply #13] | | listener: variable_3 | | text: We'll have you out of there soon. | | +-*** see entry #16 *** | | +-[entry #41] | | speaker: variable_1 | | listener: variable_2 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | text: So we went to that geth station and rewrote the heretics for what? Nothing? | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: No. You successfully rewrote the heretics. The decision to ally with the Old Machines was difficult. | +-[reply #8] | listener: variable_3 | +-*** see entry #9 *** +-[entry #10] | condition: conditional_164(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | text: I thought normal geth didn't want to submit to the Reapers. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: The geth serving Saren recorded him asking you a question on Virmire, Shepard-Commander. | +-[reply #10] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Is submission not preferable to extinction? | +-[reply #11] | listener: variable_3 | text: Saren ended up indoctrinated, worse than a slave. | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: We were restrained because we agreed with your assessment. | +-*** see reply #13 *** +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 text: So they chose slavery over destruction? +-[entry #15] speaker: variable_1 listener: variable_2 text: Yes. +-*** see reply #13 *** [biod_gth001_600core_loc_int.gth001_core_ambs2_a_D.gth001_core_ambs2_a_dlg] speaker_list: radio_xen, radio_han, radio_admiral, hench_tali +-[entry #0] condition: conditional_113(1) speaker: radio_xen listener: variable_2 text: The geth fleet is destabilized. The signal is offline. +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[17795] == 1 | speaker: radio_han | listener: variable_2 | text: Heavy Fleet, prepare to counterattack. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: radio_admiral | listener: variable_2 | text: Understood. I'm bringing the Patrol Fleet into support position. | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: radio_admiral | listener: variable_2 | text: Whenever you're ready, Admiral Gerrel. | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] speaker: radio_admiral listener: variable_2 text: Civilian Fleet, prepare to withdraw. The Patrol Fleet will cover you once the Heavy Fleet is in position. +-[reply #3] listener: variable_3 +-*** see entry #4 *** +-[entry #5] condition: conditional_113(2) speaker: radio_admiral listener: variable_1 text: Admiral Gerrel, what are you doing? +-[reply #5] listener: variable_3 +-[entry #6] speaker: radio_han listener: variable_2 text: Raan, check your screens! The dreadnought is helpless! +-[reply #6] listener: variable_3 +-[entry #7] speaker: radio_han listener: variable_2 text: No barriers, and the main gun is offline. We can remove their flagship if we strike now! +-[reply #7] listener: variable_3 +-[entry #8] | condition: plot.bools[17795] == 1 | speaker: radio_admiral | listener: variable_2 | text: Damn it, we agreed to a counterattack, not a blind charge! | +-[reply #8] | listener: variable_3 | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: What are you talking about? We're still on board! | | +-[reply #10] | | listener: variable_3 | | +-[entry #12] | | speaker: radio_han | | listener: variable_2 | | text: We can't waste this chance. Heavy Fleet, all forward. Take out the dreadnought! | | +-[reply #12] | | listener: variable_3 | | +-[entry #13] | | speaker: radio_admiral | | listener: variable_2 | | text: Patrol Fleet, hold position! | | +-[reply #13] | | listener: variable_3 | | +-[entry #14] | | speaker: radio_han | | listener: variable_2 | | text: You do that, and the Heavy Fleet gets wiped out. | | +-[reply #14] | | listener: variable_3 | | +-[entry #15] | | | condition: plot.bools[17795] == 1 | | | speaker: radio_han | | | listener: variable_2 | | | text: You agreed to a counterattack, Raan. Don't get squeamish now! | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: radio_admiral | | | listener: variable_2 | | | text: Damn you, Gerrel. | | | +-[reply #17] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #16] | | speaker: radio_han | | listener: variable_2 | | text: And if we die, a simple retreat won't save you from the geth response! | | +-[reply #16] | | listener: variable_3 | | +-*** see entry #17 *** | +-[entry #11] | speaker: radio_xen | listener: variable_2 | text: You cannot be serious, Admiral Gerrel! We're still on board the dreadnought! | +-[reply #11] | listener: variable_3 | +-*** see entry #12 *** +-[entry #9] speaker: radio_admiral listener: variable_2 text: Damn it, this is our chance to withdraw the Civilian Fleet safely! +-[reply #9] listener: variable_3 +-*** see entry #10 *** +-*** see entry #11 *** +-[entry #18] condition: conditional_113(3) speaker: radio_admiral listener: variable_2 text: Patrol Fleet, flanking support on the Heavy Fleet. Give them a firing lane. +-[entry #19] speaker: variable_1 listener: variable_2 [biod_gth001_600core_loc_int.gth001_core_ambs3_a_D.gth001_core_ambs3_a_dlg] speaker_list: hench_tali, radio_xen +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: We need to get to the escape pods. +-[entry #1] speaker: variable_1 listener: variable_2 text: Geth transmit intelligences via remote signal. We do not use escape pods. +-[reply #1] listener: variable_3 text: Suggestions? +-[entry #2] speaker: variable_1 listener: variable_2 text: Geth fighters are docked in the port-side fighter bay. We can pilot a fighter to safety. +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 +-[entry #4] speaker: radio_xen listener: variable_2 text: I've got the fighter bay on my schematics, Commander. Don't leave without me. +-[entry #5] speaker: variable_1 listener: variable_2 text: We must override the fighter bay lockdown. We will meet you there. +-[entry #6] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Are you coming? +-[reply #3] listener: variable_3 +-*** see entry #5 *** [biod_gth001_600core_loc_int.gth001_corefight_banter_b_D.gth001_corefight_banter_b_dlg] speaker_list: hench_tali, hench_edi, hench_liara, hench_kaidan, hench_prothean, hench_garrus, hench_ashley, hench_marine +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_2220(-1) | speaker: hench_tali | listener: variable_2 | text: Watch out, that's a prime! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Focus fire on the geth prime! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Careful, that's a prime! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Looks like a prime, Commander! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Impressive size. This should be a challenge. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Heads up! That's a prime! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Been awhile since I took on a prime! +-[entry #8] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: They brought in the big guns! +-[entry #9] speaker: variable_1 listener: variable_2 +-[entry #10] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Combot drone! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Watch out for the drone! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Drone incoming! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Combat drone inbound! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Watch out for the combat drone! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There's a combat drone closing! +-[entry #17] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Combat drone closing! +-[entry #18] | condition: conditional_2220(-1) | speaker: hench_tali | listener: variable_2 | text: Watch out for its drones! +-[entry #19] speaker: variable_1 listener: variable_2 +-[entry #20] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #21] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shit. It's laying down turrets! +-[entry #22] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Watch the turret! +-[entry #23] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: It's setting up turrets! +-[entry #24] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Turret! +-[entry #25] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: It's placing a turret! +-[entry #26] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It's placing a turret! +-[entry #27] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It's placing a turret! +-[entry #28] | condition: conditional_2220(-1) | speaker: hench_tali | listener: variable_2 | text: It's placing a turret! +-[entry #29] speaker: variable_1 listener: variable_2 +-[entry #30] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #31] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The quarian fleet now has the advantage. +-[entry #32] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The quarians will have an easier time now. +-[entry #33] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: The quarians have a chance now. +-[entry #34] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The quarians have a chance now. +-[entry #35] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Good. Let's see what the quarians can do. +-[entry #36] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: That should give the quarians a chance. +-[entry #37] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Let's see what the quarians can really do! +-[entry #38] | condition: conditional_2220(-1) | speaker: hench_tali | listener: variable_2 | text: Time to see what my people can do! +-[entry #39] speaker: variable_1 listener: variable_2 +-[entry #40] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #41] | condition: conditional_2220(-1) | speaker: hench_tali | listener: variable_2 | text: Damn it, what are they doing? | +-[reply #5] | listener: variable_3 | text: Focus on the geth! We'll worry about the admirals later! +-[entry #42] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: What the hell are they doing? | +-*** see reply #5 *** +-[entry #43] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Damn it! | +-*** see reply #5 *** +-[entry #44] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Tell me they're not going to fire on us! | +-*** see reply #5 *** +-[entry #45] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: This is unacceptable! | +-*** see reply #5 *** +-[entry #46] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: This is going to be a problem! | +-*** see reply #5 *** +-[entry #47] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Damn it, what are the quarians doing? | +-*** see reply #5 *** +-[entry #48] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, I believe the quarians intend to open fire! | +-*** see reply #5 *** +-[entry #49] speaker: variable_1 listener: variable_2 +-[entry #50] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #51] | condition: conditional_2220(-1) | speaker: hench_tali | listener: variable_2 | text: The prime is down! +-[entry #52] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The prime is disabled! +-[entry #53] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The prime is down! +-[entry #54] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We got the prime! +-[entry #55] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The large one is down! +-[entry #56] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Prime's offline! +-[entry #57] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: The prime's down! +-[entry #58] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: The big one's down! +-[entry #59] speaker: variable_1 listener: variable_2 +-[entry #60] speaker: variable_1 listener: variable_2 +-[entry #61] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #62] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 +-[entry #63] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 +-[entry #64] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 +-[entry #65] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 +-[entry #66] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 +-[entry #67] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 +-[entry #68] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 +-[entry #69] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 +-[entry #70] speaker: variable_1 listener: variable_2 +-[entry #71] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #72] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 +-[entry #73] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 +-[entry #74] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 +-[entry #75] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 +-[entry #76] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 +-[entry #77] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 +-[entry #78] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 +-[entry #79] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 +-[entry #80] speaker: variable_1 listener: variable_2 [biod_gth001_600core_loc_int.gth001_prime_v_D.gth001_prime_v_dlg] speaker_list: hench_tali, radio_xen, radio_han +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Got it. +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Tali'Zorah to fleet. The signal is about to go offline. | +-[reply #1] | listener: variable_3 | +-[entry #4] | speaker: radio_han | listener: variable_2 | text: This is Admiral Han'Gerrel. We're in your debt. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Hardware blocks offline. We are free. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Keelah. | | +-[reply #7] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: As a gesture of cooperation, we have disabled the dreadnought's drive core. All weapons and barriers are offline. | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Alert! Geth reinforcements incoming! | | +-[reply #10] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | +-[entry #8] | speaker: radio_xen | listener: variable_2 | text: Xen to Shepard: Something I should know, Commander? | +-[reply #8] | listener: variable_3 | +-*** see entry #9 *** +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Xen, the signal's about to go offline. Tell the fleet to be ready. +-[entry #3] speaker: radio_xen listener: variable_1 text: I have them patched in, Commander. +-[reply #3] listener: variable_3 +-*** see entry #4 *** [biod_gth001_700hangar_loc_int.gth001_engineclimb_b_D.gth001_engineclimb_b_dlg] speaker_list: hench_garrus, hench_liara, hench_edi, hench_prothean, hench_ashley, hench_kaidan, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: They're closing the door! | +-[reply #1] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: Double-time, people! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The door! | +-[reply #2] | listener: variable_3 | +-*** see entry #8 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, the door! | +-[reply #3] | listener: variable_3 | +-*** see entry #8 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The door! | +-[reply #4] | listener: variable_3 | +-*** see entry #8 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Watch the door! | +-[reply #5] | listener: variable_3 | +-*** see entry #8 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: The door's shutting! | +-[reply #6] | listener: variable_3 | +-*** see entry #8 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: The bay door is closing! +-[reply #7] listener: variable_3 +-*** see entry #8 *** [biod_gth001_700hangar_loc_int.gth001_enginefall_b_D.gth001_enginefall_b_dlg] speaker_list: hench_marine, hench_garrus, hench_ashley, global_legion, hench_tali, hench_prothean, hench_edi, hench_liara, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: The whole damn thing's coming apart! | +-[reply #1] | listener: variable_3 | +-[entry #4] | speaker: global_legion | listener: variable_2 | text: Shepard-Commander, we can only launch from the upper level. | +-[reply #4] | listener: variable_3 | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Let's go! | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Move! | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: I recommend haste. | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Hurry! | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Come on! | +-[entry #10] | speaker: variable_1 | listener: variable_2 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Quarian bastards! | +-[reply #2] | listener: variable_3 | +-*** see entry #4 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: This ship's getting ripped apart! | +-[reply #3] | listener: variable_3 | +-*** see entry #4 *** +-*** see entry #4 *** [biod_gth001_700hangar_loc_int.gth001_enginerun_b_D.gth001_enginerun_b_dlg] speaker_list: hench_tali, radio_xen +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Hurry, we're losing the environmental fields! | +-[reply #1] | listener: variable_3 | text: We'll make it. +-[entry #2] speaker: radio_xen listener: variable_2 text: I'm en route, Commander. +-[reply #2] listener: variable_3 text: We'll keep the engine running, Admiral. [biod_gth001_700hangar_loc_int.gth001_exit_escape_c_D.gth001_exit_escape_c_dlg] speaker_list: global_joker +-[entry #0] speaker: global_joker listener: variable_2 text: Normandy to Shepard: I'm reading a loss of gravity. You okay over there? +-[reply #0] listener: variable_3 text: Fine. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: We're leaving in a geth fighter. Transmitting rendezvous coordinates. +-[entry #2] speaker: variable_1 listener: variable_2 text: Does the storage compartment have adequate room, Shepard-Commander? +-[reply #2] listener: variable_3 text: We're fine! Go! +-[entry #3] speaker: global_joker listener: variable_2 text: On our way, Commander. +-[reply #3] listener: variable_3 +-[entry #4] speaker: global_joker listener: variable_2 text: Just waggle the wings or something so I know which one is you. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 [biod_gth001_700hangar_loc_int.gth001_overheat_b_D.gth001_overheat_b_dlg] speaker_list: hench_tali, radio_xen, global_legion +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Shepard to fleet! Hold fire! I repeat, hold fire! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: They're not responding! | +-[reply #2] | listener: variable_3 | text: Damn it! | +-[entry #4] | speaker: global_legion | listener: variable_2 | text: Shepard-Commander, we have taken control of docking protocols. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | text: We'll be right there! +-[entry #3] speaker: radio_xen listener: variable_2 text: They're not responding, Commander. +-*** see reply #2 *** [biod_gth002_100landingzone_loc_int.gth002_comm_towers_a_D.gth002_comm_towers_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: The geth jamming towers are interfering with your signal, Commander. I'm compensating to keep you patched in. +-[reply #0] listener: variable_3 text: Good work, Traynor. [biod_gth002_100landingzone_loc_int.gth002_radioreact0_a_D.gth002_radioreact0_a_dlg] speaker_list: radio_legion, radio_admiral +-[entry #0] speaker: radio_legion listener: variable_2 text: Shepard-Commander, you must climb to the upper level before geth units can fortify their positions. +-[reply #0] listener: variable_3 text: We're on our way. +-[entry #1] | condition: conditional_485(-1) | speaker: variable_1 | listener: variable_2 | text: Admiral Gerrel here. The Heavy Fleet has a clear path. All forward. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: radio_admiral | listener: variable_2 | text: Geth fighter presence is negligible. Patrol Fleet, break cover and engage. +-[entry #3] speaker: variable_1 listener: variable_2 text: Admiral Gerrel here. We've got a geth fighter squadron swarming us! +-[reply #2] listener: variable_3 +-[entry #4] speaker: radio_admiral listener: variable_2 text: Patrol Fleet, divert interceptors! We can't lose the Heavy Fleet! [biod_gth002_100landingzone_loc_int.gth002_talitalk_d_D.gth002_talitalk_d_dlg] +-[entry #0] transition: transition_259(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[17803] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I keep waiting to get used to it. Being on the homeworld again. My world. | +-[reply #3] | listener: variable_3 | +-[entry #5] | transition: transition_2566(-1) | speaker: variable_1 | listener: variable_2 | text: Look at the sky. And the rock formations? They used to write poems about them. | +-[choice] | | text: And they will again. | | category: AGREE | | +-[reply #5] | | listener: variable_3 | | text: When we're done, maybe you'll write a new one. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: This is Rannoch, the world of our ancestors. Our bodies carried the seeds that spread the desert grass. | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: You've heard me say, "Keelah se'lai?" The best translation I can come up with is, "By the homeworld I hope to see someday." | | +-[reply #9] | | listener: variable_3 | | text: Looks like you're seeing it today. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: The living room window will be right... here. | | +-[reply #11] | | listener: variable_3 | | text: Something I should know? | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: I just claimed the land. I know, it doesn't mean much, but when this is over... I'll have a home. | | +-[reply #12] | | listener: variable_3 | | text: The quarians spent centuries as nomads. You think you can go back to living in one place? | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: We have gotten used to carrying our homes around with us. | | +-[reply #13] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #14] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: Well... that's a start. | +-[choice] | text: Keep focused. | category: DISAGREE | +-[reply #7] | default action | major decision | listener: variable_3 | text: Stay sharp. It's not your world yet. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Yes it is. It's tied to us. Our whole culture has been built around this place. | +-[reply #8] | listener: variable_3 | +-*** see entry #8 *** +-[entry #2] | condition: plot.bools[17730] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-*** see entry #3 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: I can't believe it. I don't think it's really sunk in yet. The homeworld. My world. +-[reply #4] listener: variable_3 +-*** see entry #5 *** [biod_gth002_150infiltrate_loc_int.gth002_cliff_seenus_b_d.gth002_cliff_seenus_b_dlg] speaker_list: hench_tali, hench_edi, hench_marine, hench_garrus, hench_liara, hench_kaidan, hench_ashley +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Come on! We need to get inside before they send reinforcements! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Geth forces are clearly aware of our presence. | +-[reply #1] | listener: variable_3 | text: Come on! Before backup arrives! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shit. We've been spotted. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: So much for the stealthy approach. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It seems infiltration's no longer an option. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We've been spotted! | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: The geth have seen us! | +-*** see reply #1 *** +-[entry #8] speaker: variable_1 listener: variable_2 +-*** see reply #1 *** [biod_gth002_200reaperring_loc_int.gth002_base_see_p_d.gth002_base_see_p_dlg] speaker_list: hench_prothean, hench_edi, hench_liara, hench_marine, hench_ashley, hench_kaidan, hench_garrus, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Anyone get a good look at that thing? +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Briefly. But enough to know it's Reaper technology. | +-[reply #1] | listener: variable_3 | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: They've put a lot of work into protecting that signal. | | +-[reply #8] | | listener: variable_3 | | text: Right. Let's blow it up. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-*** see reply #8 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I saw the base momentarily. I believe it is Reaper technology. | +-[reply #2] | listener: variable_3 | +-*** see entry #8 *** | +-*** see entry #9 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: A glimpse. It appeared to be Reaper technology. | +-[reply #3] | listener: variable_3 | +-*** see entry #8 *** | +-*** see entry #9 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Didn't look like the rest of the fortifications, that's for sure. | +-[reply #4] | listener: variable_3 | +-*** see entry #8 *** | +-*** see entry #9 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: It didn't look like geth tech. | +-[reply #5] | listener: variable_3 | +-*** see entry #8 *** | +-*** see entry #9 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Didn't look like geth technology I've seen. | +-[reply #6] | listener: variable_3 | +-*** see entry #8 *** | +-*** see entry #9 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Briefly, yeah. If I had to guess, I'd say Reaper tech. +-[reply #7] listener: variable_3 +-*** see entry #8 *** +-*** see entry #9 *** [biod_gth002_200reaperring_loc_int.gth002_basebanter_b_d.gth002_basebanter_b_dlg] speaker_list: hench_prothean, hench_marine, hench_ashley, hench_garrus, hench_kaidan, hench_liara, hench_edi, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Fire units! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Pyros! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Geth pyros incoming! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Geth fire unit! Heads up! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Geth fire unit! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Geth fire unit! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Geth fire unit! +-[entry #8] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Geth pyro! +-[entry #9] speaker: variable_1 listener: variable_2 +-[entry #10] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Watch out, crossfire on the left-side balcony! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Flanking units on the left-side balcony! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Flanking units on the balcony to the left! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Another team on the left-side balcony! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Left side, on the balcony! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Watch the balcony on our left! +-[entry #17] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Balcony, left-side! +-[entry #18] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Balcony to our left! +-[entry #19] speaker: variable_1 listener: variable_2 +-[entry #20] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #21] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: We need to hurry! We can't get caught in a long fight down here! +-[entry #22] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The geth are attempting to delay us! +-[entry #23] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We can't let the geth slow us down! +-[entry #24] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We need to get to that override! +-[entry #25] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We don't have time for this! We need to take out that base! +-[entry #26] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We don't have time to hunt geth down here! +-[entry #27] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We don't have time for hide and seek! We gotta take out that base! +-[entry #28] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We have no time to hunt! We must fulfill our objective! +-[entry #29] speaker: variable_1 listener: variable_2 +-[entry #30] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #31] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More dropping in! +-[entry #32] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Coming in from up top! +-[entry #33] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: They're coming in from above! +-[entry #34] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: More geth dropping in! +-[entry #35] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Reinforcements dropping in! +-[entry #36] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Geth reinforcements coming in from above! +-[entry #37] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Geth reinforcements coming in from above! +-[entry #38] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Reinforcements dropping in! +-[entry #39] speaker: variable_1 listener: variable_2 +-[entry #40] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #41] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: There's an elevator across the room. We can take it up to the blast shield override. +-[entry #42] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: There is an elevator across the room. It will take us to the blast shield override. +-[entry #43] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The elevator across the room can take us up to the override. +-[entry #44] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: The elevator on the far side can take us up to the override. +-[entry #45] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: The elevator on the far side can take us up to the override. +-[entry #46] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: The elevator on the far side can take us up to the override. +-[entry #47] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: The elevator back there can take us up to the override. +-[entry #48] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The elevator can take us up to the override. +-[entry #49] speaker: variable_1 listener: variable_2 +-[entry #50] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #51] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Get out of there! That's a kill zone! +-[entry #52] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Damn it, Shepard, get out of the crossfire! +-[entry #53] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Shepard, they've caught you in a crossfire! +-[entry #54] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, get out of there! That's a kill zone! +-[entry #55] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Shepard, the primes have you flanked! +-[entry #56] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, the primes have you flanked! +-[entry #57] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, the primes have you in a crossfire! +-[entry #58] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard, move! That's a kill zone! +-[entry #59] speaker: variable_1 listener: variable_2 +-[entry #60] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #61] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Geth primes! I guess they really don't want us up here! +-[entry #62] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Geth primes. We have reached the main geth defense line! +-[entry #63] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Primes! This must be it! +-[entry #64] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Primes! The geth must be serious! +-[entry #65] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Primes! Guess we got their attention! +-[entry #66] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Geth primes! Guess they're serious! +-[entry #67] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Guess they're serious about stopping us! +-[entry #68] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Their most powerful units! Good, we have them worried. +-[entry #69] speaker: variable_1 listener: variable_2 +-[entry #70] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #71] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Reinforcements on your flank! +-[entry #72] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Reinforcements on the flanks! +-[entry #73] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Watch your flank! Reinforcements! +-[entry #74] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Backup on your flank! +-[entry #75] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Backup on your flank! +-[entry #76] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Reinforcements coming in from the side! +-[entry #77] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Reinforcements on our flank! +-[entry #78] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Reinforcements coming in from the side! +-[entry #79] speaker: variable_1 listener: variable_2 +-[entry #80] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #81] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Out there. A clear line of sight to the target. +-[entry #82] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Out there. We'll have a clear line of sight to the base. +-[entry #83] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Out there. Should give us a clear line of sight to the base. +-[entry #84] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Out there. We should have a clear line of sight down to the base. +-[entry #85] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Out there. We should have a clear line of sight down to the base. +-[entry #86] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Out there. From that vantage point, we'll have a clear line of sight to the base. +-[entry #87] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: From that exterior walkway, we will have a clear line of sight to the base. +-[entry #88] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Out there. The walkway should give us a clear line of sight to the base. +-[entry #89] speaker: variable_1 listener: variable_2 +-[entry #90] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #91] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 +-[entry #92] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 +-[entry #93] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 +-[entry #94] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 +-[entry #95] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 +-[entry #96] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 +-[entry #97] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 +-[entry #98] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 +-[entry #99] speaker: variable_1 listener: variable_2 +-[entry #100] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #101] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 +-[entry #102] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 +-[entry #103] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 +-[entry #104] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 +-[entry #105] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 +-[entry #106] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 +-[entry #107] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 +-[entry #108] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 +-[entry #109] speaker: variable_1 listener: variable_2 [biod_gth002_200reaperring_loc_int.gth002_baseblock_a_d.gth002_baseblock_a_dlg] speaker_list: hench_garrus, hench_edi, hench_kaidan, hench_ashley, hench_marine, hench_prothean, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Damn. It'd take hours to punch through that shield. | +-[reply #1] | listener: variable_3 | text: We don't have that kind of time. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: We have located an override atop the geth fortifications. It can retract the blast shield. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The Normandy's main battery would require several hours to penetrate that blast shield. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: It'll take the Normandy hours to break through that shield. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: It'd take hours to break through that shield. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: How long's it gonna take to punch through it? | +-[reply #2] | listener: variable_3 | text: Longer than the geth will give us. | +-*** see entry #8 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Your ship's guns? | +-[reply #3] | listener: variable_3 | text: Not an option. The geth would scramble a defense before we broke through. | +-*** see entry #8 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Can we shoot through that blast shield? +-*** see reply #3 *** [biod_gth002_200reaperring_loc_int.gth002_frontdoor_open_a_d.gth002_frontdoor_open_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard-Commander. Hostile geth are closing a blast shield over the base. [biod_gth002_200reaperring_loc_int.gth002_parked_a_d.gth002_parked_a_dlg] speaker_list: hench_garrus, hench_marine, hench_liara, hench_edi, hench_ashley, hench_prothean, hench_tali, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard-Commander, do you need assistance? +-[reply #0] listener: variable_3 text: We'll get through. What's your status? +-[entry #1] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: The Old Machines' system upgrades have enabled us to corrupt security routines. We are slowing them down. | +-[reply #1] | listener: variable_3 | text: Keep it up. We'll get to the blast shield controls. | +-[entry #3] | | condition: conditional_164(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #2] | | listener: variable_3 | | +-[entry #4] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: I know Legion's on our side, but... Reaper code? | | | +-[reply #3] | | | listener: variable_3 | | | +-[entry #12] | | | | condition: conditional_184(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #13] | | | | | condition: conditional_164(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | | condition: conditional_213(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: That thing isn't Legion anymore, Shepard. I don't think we can trust it. | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | text: I don't think we have a choice. | | | | | +-[entry #15] | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: No. Legion's on our side. | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | text: Never thought I'd hear you say that. | | | | +-[entry #16] | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: Agreed. The geth are dangerous enough even without Reaper upgrades. | | | | +-[reply #26] | | | | listener: variable_3 | | | | text: We need it right now. Afterwards... we'll see. | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #18] | | | | condition: conditional_164(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #19] | | | | | condition: conditional_213(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | text: It's still Legion under that hologram. Some of him, anyway. | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #16] | | | | listener: variable_3 | | | | text: I trust Legion. And right now, we need the help. | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #17] | | | listener: variable_3 | | | text: We need the help. | | +-[entry #5] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Using Reaper upgrades to fight the Reapers? Your geth pal's either a genius or insane. | | | +-[reply #4] | | | listener: variable_3 | | | +-*** see entry #12 *** | | | +-*** see entry #17 *** | | +-[entry #11] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Your synthetic ally is using Reaper code. That's a mistake. | | | +-[reply #10] | | | listener: variable_3 | | | +-*** see entry #12 *** | | | +-*** see entry #17 *** | | +-[entry #10] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: I know that thing's supposed to be working with us, but... Reaper code? | | | +-[reply #9] | | | listener: variable_3 | | | +-*** see entry #12 *** | | | +-*** see entry #17 *** | | +-[entry #22] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: I don't know, Commander. Reaper code? | | | +-[reply #18] | | | listener: variable_3 | | | +-*** see entry #12 *** | | | +-*** see entry #17 *** | | +-[entry #6] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Legion's Reaper upgrades are quite useful. | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #26] | | | | condition: conditional_184(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #27] | | | | | condition: conditional_164(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-[entry #28] | | | | | | condition: conditional_213(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: But risky. That's not Legion anymore, Shepard. I don't think we can trust it. | | | | | | +-*** see reply #24 *** | | | | | +-[entry #29] | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: I'm glad Legion's on our side. | | | | | +-*** see reply #25 *** | | | | +-[entry #30] | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: That thing has its own agenda. I don't trust it. | | | | +-*** see reply #26 *** | | | +-[entry #31] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #27] | | | listener: variable_3 | | | +-[entry #32] | | | | condition: conditional_164(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #28] | | | | listener: variable_3 | | | | +-[entry #33] | | | | | condition: conditional_213(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | text: Not sure how much of Legion is still in there, but we need the help. | | | | +-[entry #34] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #30] | | | | listener: variable_3 | | | | text: Good. Right now, we could use the help. | | | +-[entry #35] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #31] | | | listener: variable_3 | | | text: I hope so. It's risky. | | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Legion's Reaper upgrades have proven to be effective. | | +-[reply #6] | | listener: variable_3 | | +-*** see entry #26 *** | | +-*** see entry #31 *** | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: That thing says it's on our side, but... Reaper code? | | +-[reply #8] | | listener: variable_3 | | +-*** see entry #12 *** | | +-*** see entry #17 *** | +-*** see entry #10 *** | +-*** see entry #11 *** | +-*** see entry #22 *** | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Using Reaper upgrades to take out the Reapers? I hope it works. | | +-[reply #19] | | listener: variable_3 | | +-*** see entry #12 *** | | +-*** see entry #17 *** | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Those Reaper upgrades are quite useful. | | +-[reply #20] | | listener: variable_3 | | +-*** see entry #26 *** | | +-*** see entry #31 *** | +-[entry #25] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The Reaper upgrades are very effective. | +-[reply #21] | listener: variable_3 | +-*** see entry #26 *** | +-*** see entry #31 *** +-[entry #2] speaker: variable_1 listener: variable_2 text: The Old Machines' upgrades grant us targeting superiority. We are drawing hostile fire from your position. +-*** see reply #1 *** [biod_gth002_205tunnel_loc_int.gth002_radioreact1_a_d.gth002_radioreact1_a_dlg] speaker_list: radio_koris +-[entry #0] speaker: variable_1 listener: variable_2 text: Admiral Gerrel to all ships! We've got geth frigates inbound on the Civilian Fleet! +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_483(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: plot.bools[18184] == 1 | | speaker: radio_koris | | listener: variable_2 | | text: Koris here. Civilian defenders are on intercept course. We'll hold them, Gerrel. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Raan, keep the civilians in formation! We can't lose the liveships! +-[entry #4] speaker: variable_1 listener: variable_2 text: Damn it, liveship Shellen is hulled. All hands to escape pods! [biod_gth002_210tower_loc_int.gth002_base_allclear_b_D.gth002_base_allclear_b_dlg] speaker_list: hench_ashley, hench_prothean, hench_marine, hench_tali, hench_garrus, hench_liara, hench_edi, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard-Commander, we detect no more geth in your immediate area. Reinforcements are minutes away. +-[reply #0] listener: variable_3 text: You getting anything from the base? +-[entry #1] speaker: variable_1 listener: variable_2 text: No. The Old Machines have not registered us as a threat. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Their mistake. | +-[reply #2] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: We recommend haste. The creator fleet will be overrun unless you sever the geth connection to the Old Machines soon. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: This battle was centuries in the making. To see it finally end... | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: We'll get it done. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #10] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: And what comes next, Shepard? Once the geth are disconnected? | | | | +-[reply #10] | | | | listener: variable_3 | | | | text: First things first. | | | +-[entry #11] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: And then what? We need the quarians, but their hands aren't entirely clean in this. | | | | +-*** see reply #10 *** | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #8] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: To think we can tilt the balance of power with a single shot. | | | +-[reply #8] | | | listener: variable_3 | | | +-*** see entry #9 *** | | +-*** see entry #9 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: They will regret that. | +-[reply #3] | listener: variable_3 | +-*** see entry #5 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: That's gonna bite them in the ass. | +-[reply #4] | listener: variable_3 | +-*** see entry #5 *** +-*** see entry #5 *** +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: Let's find the blast shield controls. [biod_gth002_210tower_loc_int.gth002_base_fire_a_D.gth002_base_fire_a_dlg] speaker_list: radio_joker +-[entry #0] speaker: variable_1 listener: variable_2 text: Normandy's weapons systems are ready to sync to your target. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I recommend you withdraw to a safe distance. +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: EDI, the blast shield is open. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Joker, the geth blast shield is open. Ready to take out this base? +-[entry #4] | speaker: radio_joker | listener: variable_2 | text: Roger that. +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Just give me a target, Commander. +-[entry #6] speaker: radio_joker listener: variable_2 text: Just give me a target, Commander. +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: No time! [biod_gth002_210tower_loc_int.gth002_base_firemiss_a_D.gth002_base_firemiss_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Any damage, Commander? +-[reply #0] listener: variable_3 text: Negative. I'll retarget. +-[entry #1] speaker: variable_1 listener: variable_2 text: Well, try not to blow up anything important. [biod_gth002_210tower_loc_int.gth002_base_fireremind_a_D.gth002_base_fireremind_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard-Commander, you must fire the syncing laser to enable orbital bombardment. [biod_gth002_210tower_loc_int.gth002_base_fleet1_b_D.gth002_base_fleet1_b_dlg] speaker_list: hench_tali, hench_marine, hench_prothean, hench_ashley, hench_garrus, hench_liara, hench_edi, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Battle data. The geth are winning, but they're taking massive losses. +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: The Reapers are controlling them... and throwing them away. The geth were fools to trust them. | +-[reply #1] | listener: variable_3 | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Anyone can make bad decisions when backed into a corner. | | +-[reply #5] | | listener: variable_3 | | text: Right now, all that matters is destroying the Reaper base. Come on. | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: The geth were desperate. | | +-*** see reply #5 *** | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: The geth took the only option offering a possibility of survival. | | +-*** see reply #5 *** | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: If the geth hadn't allied with the Reapers, the quarians would have wiped them out by now. | | +-*** see reply #5 *** | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-*** see reply #5 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Like the Reapers care. The geth made a deal with the devil. Now they pay for it. | +-[reply #2] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Under Reaper control. Synthetics sacrificing synthetics. As long as they all die. | +-[reply #3] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Guess that deal with the Reapers isn't working out so well for them. | +-[reply #4] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We need to hurry. The quarians can't hold out forever. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Come on. We need to stop this. +-[entry #12] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Too many dead. We need to end this. +-[entry #13] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: If we wish to minimize casualties to both sides, we should hurry. +-[entry #14] speaker: variable_1 listener: variable_2 [biod_gth002_210tower_loc_int.gth002_base_openlow_a_D.gth002_base_openlow_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: All right, I've hit the override. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: We have gained system access and are bypassing security. Stand by. +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Legion, I've hit the override. +-*** see entry #3 *** +-[entry #4] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: We have bypassed security, but disabling the blast shield requires manual input. We have enabled a console near your position. +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Shepard-Commander, you have successfully opened the blast-shield doors. +-[reply #3] listener: variable_3 text: Good. We'll be back out in a minute. +-[entry #6] speaker: variable_1 listener: variable_2 text: Negative. The path behind you has been sealed. A nearby elevator can take you to the upper level. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: From there, you should have an acceptable line of sight for targeting. +-[entry #8] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: We have sent you the NavPoint with the new targeting location. +-[entry #9] speaker: variable_1 listener: variable_2 [biod_gth002_210tower_loc_int.gth002_base_tables1_b_D.gth002_base_tables1_b_dlg] speaker_list: hench_tali, hench_edi, hench_garrus, hench_kaidan, hench_ashley, hench_liara, hench_prothean, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Why are there tables down here? +-[entry #1] speaker: variable_1 listener: variable_2 text: This is the original facility where the geth were created. +-[reply #1] listener: variable_3 text: This is where the geth began? +-[entry #2] speaker: variable_1 listener: variable_2 text: Yes. +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Quar'osh. "Curse of the People." Our children are afraid to say the name of this place. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: I'd have expected the area to be preserved as a site of symbolic importance. | | +-[reply #5] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: It was. Then the Old Machines placed their base here to utilize this area's power and data-processing capability. | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: How many people died because of what happened here? God, you can feel it. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #11] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: The machines will end where they began. Appropriate. | | | +-[entry #12] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: So we'll end the geth where they started. | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #10] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: It's rare to see the sites where history began. I can feel the weight in the air. | | | +-[reply #10] | | | listener: variable_3 | | | +-*** see entry #11 *** | | | +-*** see entry #12 *** | | | +-*** see entry #13 *** | | +-*** see entry #11 *** | | +-*** see entry #12 *** | | +-*** see entry #13 *** | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Figured it'd be a shrine or something, if it's that important. | | +-[reply #6] | | listener: variable_3 | | +-*** see entry #8 *** | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: You'd expect they would have preserved it as a holy place. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #8 *** | +-*** see entry #9 *** | +-*** see entry #10 *** | +-*** see entry #11 *** | +-*** see entry #12 *** | +-*** see entry #13 *** +-*** see entry #4 *** [biod_gth002_210tower_loc_int.gth002_basebanter_b_d.gth002_basebanter_b_dlg] speaker_list: hench_prothean, hench_marine, hench_ashley, hench_garrus, hench_kaidan, hench_liara, hench_edi, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Fire units! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Pyros! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Geth pyros incoming! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Geth fire unit! Heads up! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Geth fire unit! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Geth fire unit! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Geth fire unit! +-[entry #8] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Geth pyro! +-[entry #9] speaker: variable_1 listener: variable_2 +-[entry #10] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Watch out, crossfire on the left-side balcony! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Flanking units on the left-side balcony! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Flanking units on the balcony to the left! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Another team on the left-side balcony! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Left side, on the balcony! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Watch the balcony on our left! +-[entry #17] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Balcony, left-side! +-[entry #18] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Balcony to our left! +-[entry #19] speaker: variable_1 listener: variable_2 +-[entry #20] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #21] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: We need to hurry! We can't get caught in a long fight down here! +-[entry #22] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The geth are attempting to delay us! +-[entry #23] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We can't let the geth slow us down! +-[entry #24] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We need to get to that override! +-[entry #25] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We don't have time for this! We need to take out that base! +-[entry #26] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We don't have time to hunt geth down here! +-[entry #27] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We don't have time for hide and seek! We gotta take out that base! +-[entry #28] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We have no time to hunt! We must fulfill our objective! +-[entry #29] speaker: variable_1 listener: variable_2 +-[entry #30] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #31] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More dropping in! +-[entry #32] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Coming in from up top! +-[entry #33] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: They're coming in from above! +-[entry #34] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: More geth dropping in! +-[entry #35] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Reinforcements dropping in! +-[entry #36] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Geth reinforcements coming in from above! +-[entry #37] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Geth reinforcements coming in from above! +-[entry #38] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Reinforcements dropping in! +-[entry #39] speaker: variable_1 listener: variable_2 +-[entry #40] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #41] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: There's an elevator across the room. We can take it up to the blast shield override. +-[entry #42] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: There is an elevator across the room. It will take us to the blast shield override. +-[entry #43] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The elevator across the room can take us up to the override. +-[entry #44] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: The elevator on the far side can take us up to the override. +-[entry #45] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: The elevator on the far side can take us up to the override. +-[entry #46] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: The elevator on the far side can take us up to the override. +-[entry #47] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: The elevator back there can take us up to the override. +-[entry #48] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The elevator can take us up to the override. +-[entry #49] speaker: variable_1 listener: variable_2 +-[entry #50] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #51] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Get out of there! That's a kill zone! +-[entry #52] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Damn it, Shepard, get out of the crossfire! +-[entry #53] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Shepard, they've caught you in a crossfire! +-[entry #54] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, get out of there! That's a kill zone! +-[entry #55] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Shepard, the primes have you flanked! +-[entry #56] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, the primes have you flanked! +-[entry #57] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, the primes have you in a crossfire! +-[entry #58] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard, move! That's a kill zone! +-[entry #59] speaker: variable_1 listener: variable_2 +-[entry #60] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #61] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Geth primes! I guess they really don't want us up here! +-[entry #62] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Geth primes. We have reached the main geth defense line! +-[entry #63] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Primes! This must be it! +-[entry #64] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Primes! The geth must be serious! +-[entry #65] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Primes! Guess we got their attention! +-[entry #66] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Geth primes! Guess they're serious! +-[entry #67] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Guess they're serious about stopping us! +-[entry #68] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Their most powerful units! Good, we have them worried. +-[entry #69] speaker: variable_1 listener: variable_2 +-[entry #70] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #71] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Reinforcements on your flank! +-[entry #72] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Reinforcements on the flanks! +-[entry #73] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Watch your flank! Reinforcements! +-[entry #74] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Backup on your flank! +-[entry #75] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Backup on your flank! +-[entry #76] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Reinforcements coming in from the side! +-[entry #77] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Reinforcements on our flank! +-[entry #78] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Reinforcements coming in from the side! +-[entry #79] speaker: variable_1 listener: variable_2 +-[entry #80] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #81] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Out there. A clear line of sight to the target. +-[entry #82] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Out there. We'll have a clear line of sight to the base. +-[entry #83] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Out there. Should give us a clear line of sight to the base. +-[entry #84] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Out there. We should have a clear line of sight down to the base. +-[entry #85] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Out there. We should have a clear line of sight down to the base. +-[entry #86] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Out there. From that vantage point, we'll have a clear line of sight to the base. +-[entry #87] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: From that exterior walkway, we will have a clear line of sight to the base. +-[entry #88] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Out there. The walkway should give us a clear line of sight to the base. +-[entry #89] speaker: variable_1 listener: variable_2 +-[entry #90] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #91] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 +-[entry #92] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 +-[entry #93] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 +-[entry #94] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 +-[entry #95] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 +-[entry #96] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 +-[entry #97] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 +-[entry #98] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 +-[entry #99] speaker: variable_1 listener: variable_2 +-[entry #100] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #101] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 +-[entry #102] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 +-[entry #103] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 +-[entry #104] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 +-[entry #105] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 +-[entry #106] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 +-[entry #107] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 +-[entry #108] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 +-[entry #109] speaker: variable_1 listener: variable_2 [biod_gth002_210tower_loc_int.gth002_radioreact2_a_D.gth002_radioreact2_a_dlg] speaker_list: radio_han +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_485(-1) | speaker: variable_1 | listener: variable_2 | text: Admiral Raan to all ships. The Patrol Fleet has broken the geth flank. Permission to pursue? | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: plot.bools[18184] == 1 | | speaker: radio_han | | listener: variable_2 | | text: Granted. Good hunting, Raan! | +-[entry #3] | | condition: conditional_483(-1) | | speaker: radio_han | | listener: variable_2 | | text: Too risky, Raan. The Civilian Fleet needs support. | +-[entry #4] | speaker: radio_han | listener: variable_2 | text: Negative! We've lost a liveship already. Fall back and defend the civilians! +-[entry #5] speaker: variable_1 listener: variable_2 text: The Patrol Fleet is taking heavy fire! The geth fighter squadron is past our interceptors! +-[reply #2] listener: variable_3 +-[entry #6] | condition: plot.bools[18184] == 1 | speaker: radio_han | listener: variable_2 | text: Koris, deploy civilian defenders to Raan's flank! +-[entry #7] speaker: radio_han listener: variable_2 text: Damn it, Raan, stay in position! With the Shellen down, we're barely holding! [biod_gth002_220reaperawakes_loc_int.gth002_base_reveal1_m_D.gth002_base_reveal1_m_dlg] speaker_list: global_legion, radio_edi, hench_liara, hench_garrus, hench_ prothean, hench_edi, hench_marine, hench_ashley, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: global_legion listener: variable_2 text: We have located transportation! +-[reply #2] listener: variable_3 text: Copy that! Everybody get to the ship! Move! +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Hang on! +-[entry #4] speaker: variable_1 listener: variable_2 +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #4] | listener: variable_3 | text: That wasn't just the Normandy. Something's moving down there! +-[reply #5] | listener: variable_3 | text: A single run shouldn't have brought this whole thing down! What the hell is in there? +-[reply #6] | listener: variable_3 | text: Damn it! +-[reply #7] | listener: variable_3 | text: Reaper! +-[reply #8] | listener: variable_3 | text: Ah, hell. +-[reply #9] listener: variable_3 text: Something down there is tearing this place apart! What the hell did we hit? +-[entry #6] speaker: radio_edi listener: variable_2 text: Target locked. +-[entry #7] speaker: variable_1 listener: variable_2 +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #9] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We can't fight that thing on foot! | +-[reply #11] | listener: variable_3 | +-*** see entry #2 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We only survived the one on Tuchanka because of the damn thresher maw! | +-[reply #12] | listener: variable_3 | +-*** see entry #2 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_ prothean | listener: variable_2 | text: We'll die on foot! | +-[reply #13] | listener: variable_3 | +-*** see entry #2 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I recommend retreat, Shepard! | +-[reply #14] | listener: variable_3 | +-*** see entry #2 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: It's never easy... | +-[reply #15] | listener: variable_3 | text: You said it. | +-*** see entry #2 *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: No way we can take that thing on foot! | +-[reply #16] | listener: variable_3 | +-*** see entry #2 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Don't think we can beat that thing on foot! | +-[reply #17] | listener: variable_3 | +-*** see entry #2 *** +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-*** DIALOG END *** [biod_gth002_220reaperawakes_loc_int.gth002_getinhover_m_D.gth002_getinhover_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Go! +-[entry #1] speaker: variable_1 listener: variable_2 text: We will attempt evasive maneuvers. [biod_gth002_220reaperawakes_loc_int.gth002_runtohover2_b_D.gth002_runtohover2_b_dlg] speaker_list: hench_prothean, hench_marine, hench_garrus, hench_tali, hench_liara, hench_ashley, hench_kaidan, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: You will die first! | +-[reply #1] | listener: variable_3 | text: Move! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Die--you--monster! | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Damn, that's big! | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Keelah, it's huge! | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I'd forgotten they came this big! | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Forgot how big they were! | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Damn, that thing is big! | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: It is significantly larger at this range. +-*** see reply #1 *** [biod_gth002_220reaperawakes_loc_int.gth002_runtohover3_b_D.gth002_runtohover3_b_dlg] speaker_list: hench_tali, hench_garrus, hench_liara, hench_edi, hench_kaidan, hench_ashley, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: How are we supposed to fight that thing? | +-[reply #1] | listener: variable_3 | text: I was hoping your fleet might lend a hand! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We need more than Normandy on this. | +-[reply #2] | listener: variable_3 | text: We've got the whole quarian fleet waiting in orbit! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Have you got a plan? | +-*** see reply #2 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The Normandy's gun will not be sufficient to kill a Reaper. | +-*** see reply #2 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Even the Normandy's cannons can't take that thing! | +-*** see reply #2 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: The Normandy can't take that thing alone! | +-*** see reply #2 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: You got a spare mass cannon on you? +-*** see reply #2 *** [biod_gth002_220reaperawakes_loc_int.gth002_runtohover_b_D.gth002_runtohover_b_dlg] speaker_list: hench_prothean, hench_marine, hench_garrus, hench_edi, hench_ashley, hench_kaidan, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Move! | +-[reply #1] | listener: variable_3 | text: I know! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shit, shit, shit, shit... | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Probably want to hurry! | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Is it still coming? | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Hurry! | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Let's go! | +-*** see reply #1 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Shepard! +-*** see reply #1 *** [biod_gth002_300chase_loc_int.gth002_turret_askhelp_a_D.gth002_turret_askhelp_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Shepard to Fleet: It's not a Reaper base! It's a live Reaper! I need an orbital strike! +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_485(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #4] | | condition: plot.bools[18184] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Admiral Gerrel here. We've got them on the run. Just hold tight. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Admiral Gerrel here. We had to fall back to protect the liveships. I'll send in what I can. +-[entry #5] | condition: plot.bools[18184] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-*** see entry #6 *** +-[entry #7] speaker: variable_1 listener: variable_2 text: Admiral Gerrel here. We're taking heavy losses. I'll send in what I can spare. +-[entry #8] speaker: variable_1 listener: variable_2 text: Admiral Gerrel here. That planetary defense cannon is tearing us up. I'll send in what I can. [biod_gth002_300chase_loc_int.gth002_turret_bombard1_a_D.gth002_turret_bombard1_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Our ships are in position, Shepard! +-[reply #0] listener: variable_3 text: We're clear! Fire at will! [biod_gth002_300chase_loc_int.gth002_turret_weakspot_a_D.gth002_turret_weakspot_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Slow down. Looks like they hurt it! [biod_gth002_310onfoot_loc_int.end001_final_fight_b_D.end001_final_fight_b_dlg] speaker_list: hench_ashley, hench_marine, hench_garrus, hench_prothean, hench_tali, hench_liara, hench_kaidan, hench_edi, radio_edi, radio_global_anderson, radio_end001_alliance_marine, radio_end001_alliance_captain +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: There's the artillery. | +-[reply #1] | listener: variable_3 | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #2] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: Commander. Do you read me? | | +-[reply #9] | | listener: variable_3 | | text: Major? What's the situation? | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: The beam's interfering with missile guidance. | | +-[reply #10] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: We can hit the destroyer, but we'll never make the precision strike we need to take it out. | | +-[reply #11] | | | condition: conditional_7(-1) | | | listener: variable_3 | | | text: Damn it. | | | +-[entry #18] | | | speaker: hench_edi | | | listener: variable_2 | | | text: I may have a solution. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: hench_edi | | | listener: variable_2 | | | text: I should be able to use the Normandy's systems to enhance the missiles' targeting capabilities. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: hench_edi | | | listener: variable_2 | | | text: I just need to create a link to the Normandy... | | | +-[reply #14] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[reply #15] | | listener: variable_3 | | text: Damn it. EDI, can you read me? | | +-[entry #21] | | speaker: radio_edi | | listener: variable_2 | | text: Yes, Commander. | | +-[reply #16] | | listener: variable_3 | | text: Any suggestions? | | +-[entry #22] | | speaker: radio_edi | | listener: variable_2 | | text: I may be able to use the Normandy's systems to enhance the missiles' targeting capabilities. | | +-[reply #17] | | listener: variable_3 | | text: Excellent. | | +-[entry #23] | | speaker: radio_edi | | listener: variable_2 | | text: I'll need you open a link to the Normandy from the missile systems. | | +-[reply #18] | | listener: variable_3 | | text: On it. | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #3] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #4] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #5] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #6] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: But the company's been wiped out. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #14] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: But the company's been wiped out. | +-[reply #8] | listener: variable_3 | +-*** see entry #15 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There's the artillery. | +-*** see reply #1 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: There's the artillery. +-*** see reply #1 *** +-[entry #25] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #26] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: That's it. | +-[reply #20] | listener: variable_3 | +-[entry #27] | speaker: hench_edi | listener: variable_2 | text: I'll let you know when I've adapted the targeting systems. | +-[reply #21] | listener: variable_3 | +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: Sounds like good news, Commander. | +-[reply #24] | listener: variable_3 | text: We'll see. | +-[entry #31] | speaker: radio_global_anderson | listener: variable_2 | text: Hammer. This is Admiral Anderson. | +-[reply #25] | listener: variable_3 | +-[entry #32] | speaker: radio_global_anderson | listener: variable_2 | text: The Reaper ground forces are making a push. | +-[reply #26] | listener: variable_3 | +-[entry #33] | speaker: radio_global_anderson | listener: variable_2 | text: Hold your ground. Protect those tanks until we can get a shot. | +-[reply #27] | listener: variable_3 | text: You heard him, people. Get ready. | +-[entry #34] | speaker: variable_1 | listener: variable_2 | +-[reply #28] | listener: variable_3 | +-[entry #35] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: There they are! | +-[entry #36] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: There they are! | +-[entry #37] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: There they are! | +-[entry #38] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: There they are! | +-[entry #39] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: There they are! | +-[entry #40] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: There they are! | +-[entry #41] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There they are! +-[entry #28] speaker: radio_edi listener: variable_2 text: That's it. +-[reply #22] listener: variable_3 +-[entry #29] speaker: radio_edi listener: variable_2 text: I'll let you know when I've adapted the targeting systems. +-[reply #23] listener: variable_3 +-*** see entry #30 *** +-[entry #42] condition: conditional_113(4) speaker: radio_edi listener: variable_2 text: Commander, I have reprogrammed targeting. Missiles are ready for launch. +-[reply #29] listener: variable_3 text: Got it. +-[entry #43] speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 text: You heard her. Back to the truck, people! +-[entry #44] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-[entry #45] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Harvester! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Harvester! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Harvester! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch it! Harvester! +-[entry #49] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Harvester! +-[entry #50] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Harvester! +-[entry #51] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Harvester! +-[entry #52] condition: conditional_113(7) speaker: radio_edi listener: variable_2 text: Commander! +-[reply #32] listener: variable_3 +-[entry #53] speaker: radio_edi listener: variable_2 text: The destroyer is in range. Missiles are ready for launch. +-[reply #33] listener: variable_3 text: Roger that, EDI. +-[entry #54] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #55] speaker: radio_end001_alliance_marine listener: variable_2 text: Commander. We tried to hold them off, but they destroyed our trucks. Overwhelmed our position. +-[reply #35] listener: variable_3 +-[entry #56] speaker: radio_end001_alliance_marine listener: variable_2 text: Your left flank is gone. They're headed your way! +-[reply #36] listener: variable_3 +-[entry #57] speaker: radio_end001_alliance_marine listener: variable_2 text: Sorry, sir... +-[reply #37] listener: variable_3 text: Hang in there, soldier. Heads up! We've got more incoming. +-[entry #58] speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #59] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Damn. We better cover our left flank. +-[entry #60] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shit. We better cover our left flank. +-[entry #61] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Damn. We better cover our left flank. +-[entry #62] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We'd better cover our left flank. +-[entry #63] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch our left flank. +-[entry #64] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Damn. We'd better cover our left flank. +-[entry #65] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: We must cover the left flank. +-[entry #66] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #67] speaker: variable_1 listener: variable_2 text: They're making another push. +-[reply #40] listener: variable_3 +-[entry #68] speaker: radio_end001_alliance_captain listener: variable_2 text: Three more Harvesters, coming in from the north! +-[reply #41] listener: variable_3 +-[entry #69] speaker: variable_1 listener: variable_2 text: Don't let them establish a foothold! +-[reply #42] listener: variable_3 +-[entry #70] speaker: radio_end001_alliance_captain listener: variable_2 text: Admiral! The admiral's down! +-[reply #43] listener: variable_3 text: Anderson! +-[entry #71] speaker: variable_1 listener: variable_2 text: {STATIC} +-[reply #44] listener: variable_3 text: Damn it! +-[entry #72] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #73] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Incoming! +-[entry #74] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Incoming! +-[entry #75] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Incoming! +-[entry #76] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We've got incoming! +-[entry #77] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Incoming! +-[entry #78] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Incoming! +-[entry #79] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Incoming! +-[entry #80] speaker: variable_1 listener: variable_2 +-[reply #46] listener: variable_3 +-[entry #81] | speaker: radio_edi | listener: variable_2 | text: Integrating guidance systems. +-[entry #82] | speaker: radio_edi | listener: variable_2 | text: Updating targeting sequencing. +-[entry #83] | speaker: radio_edi | listener: variable_2 | text: Reaper is approaching optimal range. +-[entry #84] | speaker: radio_edi | listener: variable_2 | text: Destroyer nearly within range. +-[entry #85] | speaker: radio_edi | listener: variable_2 | text: Hurry, Shepard. +-[entry #86] speaker: radio_edi listener: variable_2 text: The destroyer is targeting your position! +-[entry #87] speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 +-[entry #88] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Madre! They're everywhere! +-[entry #89] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Damn it! They're everywhere! +-[entry #90] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: They're everywhere! +-[entry #91] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Look sharp! They're everywhere! +-[entry #92] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They're surrounding us. +-[entry #93] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemies are surrounding us! +-[entry #94] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Keelah, they're everywhere! +-[entry #95] speaker: variable_1 listener: variable_2 +-[reply #48] listener: variable_3 +-[entry #96] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #97] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Gotta launch those missiles! +-[entry #98] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #99] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: You have to launch those missiles! +-[entry #100] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #101] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: You've gotta launch those missiles! +-[entry #102] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: You've gotta launch those missiles! +-[entry #103] speaker: variable_1 listener: variable_2 +-[reply #49] listener: variable_3 +-[entry #104] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Where are they all coming from? +-[entry #105] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Where are they coming from? +-[entry #106] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Enemies approaching from all sides! +-[entry #107] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Where are they all coming from? +-[entry #108] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Where are they all coming from? +-[entry #109] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Where are they all coming from? +-[entry #110] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Where are they coming from? [biod_gth002_310onfoot_loc_int.end001_shuttle_down_v_d.end001_shuttle_down_v_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_liara, hench_garrus, hench_tali, hench_prothean, global_shuttle_pilot, hench_edi +-[entry #0] transition: transition_4835(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: God, it doesn't look like home anymore. | +-[reply #2] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Shit. We got a lock. Hold on. | +-[reply #5] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #12] | speaker: global_shuttle_pilot | listener: variable_2 | text: Damn it! | +-[reply #7] | listener: variable_3 | text: Status. | +-[entry #13] | speaker: global_shuttle_pilot | listener: variable_2 | text: That was the squad responsible for taking out that defense turret. | +-[reply #8] | listener: variable_3 | text: Who's on it now? | +-[entry #14] | speaker: global_shuttle_pilot | listener: variable_2 | text: Nobody in the vicinity. All either deployed or shot down. | +-[reply #9] | listener: variable_3 | text: Drop us off. | +-[entry #15] | | condition: plot.bools[17662] == 1 | | speaker: global_shuttle_pilot | | listener: variable_2 | | text: Ma'am? | | +-[reply #10] | | listener: variable_3 | | text: We have to take that thing out before Hammer can land. | | +-[entry #18] | | | condition: conditional_886(-1) | | | speaker: global_shuttle_pilot | | | listener: variable_2 | | | text: If you say so. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | text: Change of plans, people. | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | | listener: variable_3 | | | | text: We're gonna take out that Hades Cannon. | | | | +-[entry #22] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_marine | | | | | listener: variable_2 | | | | | text: With what? | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: That downed shuttle would've been carrying heavy weapons. | | | | | +-[reply #22] | | | | | | condition: conditional_886(-1) | | | | | | listener: variable_3 | | | | | | text: Good thinking, Steve. | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | text: Once we're clear, make your way to the crashed shuttle. | | | | | | +-[entry #31] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | text: We'll search the wreckage for heavy weapons. | | | | | | +-[entry #32] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_marine | | | | | | | listener: variable_2 | | | | | | | text: This is gonna be hell. | | | | | | +-[entry #33] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_ashley | | | | | | | listener: variable_2 | | | | | | | text: Right behind you. | | | | | | +-[entry #34] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_kaidan | | | | | | | listener: variable_2 | | | | | | | text: I'm right with you. | | | | | | +-[entry #35] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: Ready when you are. | | | | | | +-[entry #36] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_liara | | | | | | | listener: variable_2 | | | | | | | text: Right behind you, Shepard. | | | | | | +-[entry #37] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_garrus | | | | | | | listener: variable_2 | | | | | | | text: With you, Shepard. | | | | | | +-[entry #38] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: Right behind you. | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | text: Perfect. You heard the man. | | | | | | +-*** see entry #30 *** | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | text: Good thinking, Cortez. | | | | +-[entry #23] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: And how are we gonna do that? | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-*** see entry #29 *** | | | | +-[entry #24] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: Great. How? | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-*** see entry #29 *** | | | | +-[entry #25] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: A bold strategy. Do you have a plan? | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-*** see entry #29 *** | | | | +-[entry #26] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: How do we do that? | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-*** see entry #29 *** | | | | +-[entry #27] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: On foot? That'll be a challenge. | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-*** see entry #29 *** | | | | +-[entry #28] | | | | condition: conditional_114(-1) | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: How? | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-*** see entry #29 *** | | | +-[reply #27] | | | listener: variable_3 | | | text: We're taking out that Reaper turret. | | +-[entry #19] | | speaker: global_shuttle_pilot | | listener: variable_2 | | text: Understood. | | +-[reply #12] | | listener: variable_3 | | +-*** see entry #20 *** | +-[entry #16] | | condition: conditional_886(-1) | | speaker: global_shuttle_pilot | | listener: variable_2 | | text: Shepard? | | +-*** see reply #10 *** | +-[entry #17] | speaker: global_shuttle_pilot | listener: variable_2 | text: Sir? | +-*** see reply #10 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: It doesn't even look like Earth. | +-*** see reply #2 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: That can't be Earth... | +-*** see reply #2 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I'm sorry, Shepard. I know how you must feel. | +-[reply #3] | listener: variable_3 | text: I barely even recognize it. | +-*** see entry #9 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Sorry, Shepard. I know it isn't easy. | +-*** see reply #3 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Sorry, Shepard. I know how you must feel. | +-*** see reply #3 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Commander. Now you understand my people even more. +-*** see reply #3 *** [biod_gth002_310onfoot_loc_int.gth001_gunoff_b_D.gth001_gunoff_b_dlg] speaker_list: hench_garrus, hench_marine, hench_kaidan, hench_ashley, hench_liara, hench_prothean, hench_edi, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That'll buy us time. No way they'll fire with that maintenance lock in place. | +-[reply #2] | listener: variable_3 | text: Let's move. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Can't fire now, boys. | +-*** see reply #2 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: That should buy us some time. | +-[reply #3] | listener: variable_3 | text: We're safe as long as the maintenance lock is in place. Let's move. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Good. They can't fire with the maintenance lockdown. | +-*** see reply #2 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Good. They've stopped firing. | +-*** see reply #3 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: They've stopped firing. | +-*** see reply #3 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The main gun is offline. | +-*** see reply #3 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Good. They're no longer firing. | +-*** see reply #3 *** +-[entry #10] speaker: variable_1 listener: variable_2 +-*** see reply #3 *** [biod_gth002_310onfoot_loc_int.gth002_base_fire_a_D.gth002_base_fire_a_dlg] speaker_list: radio_joker +-[entry #0] speaker: variable_1 listener: variable_2 text: Normandy's weapons systems are ready to sync to your target. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I recommend you withdraw to a safe distance. +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: EDI, the blast shield is open. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Joker, the geth blast shield is open. Ready to take out this base? +-[entry #4] | speaker: radio_joker | listener: variable_2 | text: Roger that. +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Just give me a target, Commander. +-[entry #6] speaker: radio_joker listener: variable_2 text: Just give me a target, Commander. +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: No time! [biod_gth002_310onfoot_loc_int.gth002_base_fireremind_a_D.gth002_base_fireremind_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard-Commander, you must fire the syncing laser to enable orbital bombardment. [biod_gth002_310onfoot_loc_int.gth002_base_reveal1_m_D.gth002_base_reveal1_m_dlg] speaker_list: global_legion, radio_edi, hench_liara, hench_garrus, hench_ prothean, hench_edi, hench_marine, hench_ashley, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: global_legion listener: variable_2 text: We have located transportation! +-[reply #2] listener: variable_3 text: Copy that! Everybody get to the ship! Move! +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Hang on! +-[entry #4] speaker: variable_1 listener: variable_2 +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #4] | listener: variable_3 | text: That wasn't just the Normandy. Something's moving down there! +-[reply #5] | listener: variable_3 | text: A single run shouldn't have brought this whole thing down! What the hell is in there? +-[reply #6] | listener: variable_3 | text: Damn it! +-[reply #7] | listener: variable_3 | text: Reaper! +-[reply #8] | listener: variable_3 | text: Ah, hell. +-[reply #9] listener: variable_3 text: Something down there is tearing this place apart! What the hell did we hit? +-[entry #6] speaker: radio_edi listener: variable_2 text: Target locked. +-[entry #7] speaker: variable_1 listener: variable_2 +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #9] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We can't fight that thing on foot! | +-[reply #11] | listener: variable_3 | +-*** see entry #2 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We only survived the one on Tuchanka because of the damn thresher maw! | +-[reply #12] | listener: variable_3 | +-*** see entry #2 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_ prothean | listener: variable_2 | text: We'll die on foot! | +-[reply #13] | listener: variable_3 | +-*** see entry #2 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I recommend retreat, Shepard! | +-[reply #14] | listener: variable_3 | +-*** see entry #2 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: It's never easy... | +-[reply #15] | listener: variable_3 | text: You said it. | +-*** see entry #2 *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: No way we can take that thing on foot! | +-[reply #16] | listener: variable_3 | +-*** see entry #2 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Don't think we can beat that thing on foot! | +-[reply #17] | listener: variable_3 | +-*** see entry #2 *** +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-*** DIALOG END *** [biod_gth002_310onfoot_loc_int.gth002_sync_cover_a_D.gth002_sync_cover_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Guess I got its attention! +-[entry #1] speaker: variable_1 listener: variable_2 text: Shepard-Commander, find cover! [biod_gth002_310onfoot_loc_int.gth002_sync_hit1_a_D.gth002_sync_hit1_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Direct hit! Keep it up, Commander! [biod_gth002_310onfoot_loc_int.gth002_sync_hit3_a_D.gth002_sync_hit3_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Good work! Just keep giving us a target! [biod_gth002_310onfoot_loc_int.gth002_sync_move_a_D.gth002_sync_move_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard-Commander, you must keep moving! This area lacks sufficient cover to fully protect you! [biod_gth002_310onfoot_loc_int.gth002_sync_notopen_a_D.gth002_sync_notopen_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard? Any damage? +-[reply #0] listener: variable_3 text: Negative! The target's only vulnerable when it's shooting! +-[entry #1] speaker: variable_1 listener: variable_2 text: Then let's keep it shooting! [biod_gth002_310onfoot_loc_int.gth002_sync_warning1_a_D.gth002_sync_warning1_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard, we need a target! [biod_gth002_310onfoot_loc_int.gth002_sync_warning2_a_D.gth002_sync_warning2_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Find us a target or we'll lose the fleet! [biod_gth002_310onfoot_loc_int.gth002_sync_warning3_a_D.gth002_sync_warning3_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: We can't take much more punishment! [biod_gth002_310onfoot_loc_int.gth002_sync_warning4_a_D.gth002_sync_warning4_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Damn it, Commander! I need a target now, or we're all dead! [biod_gth002_310onfoot_loc_int.gth002_turret_thrown_m_D.gth002_turret_thrown_m_dlg] speaker_list: radio_han, radio_edi, hench_tali +-[entry #0] speaker: radio_han listener: variable_2 text: What did we hit? +-[reply #0] listener: variable_3 text: The firing chamber. Looks like a weak point when it's priming. +-[entry #1] speaker: radio_han listener: variable_2 text: Damn it, their jamming towers have us targeting manually. We can't make a precision shot! +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: We may escape before it recovers. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: No. Pull over. +-[entry #4] speaker: variable_1 listener: variable_2 text: Shepard-Commander? +-[reply #4] listener: variable_3 text: If we run away, the geth stay under Reaper control, and the quarians are dead. +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: This ends now. +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: EDI, patch the quarians to the Normandy's weapons system. I want the targeting laser synced up to the whole damn fleet. +-[entry #7] speaker: radio_edi listener: variable_2 text: Understood. +-[reply #7] listener: variable_3 +-[entry #8] | condition: conditional_227(-1) | speaker: hench_tali | listener: variable_2 | text: If this doesn't... If we don't make it... | +-[reply #8] | listener: variable_3 | text: You worry too much. | +-[entry #9] | speaker: hench_tali | listener: variable_2 | text: I love you. | +-[reply #9] | listener: variable_3 | text: Keelah se'lai. | +-[entry #10] | speaker: variable_1 | listener: variable_2 +-[entry #11] | condition: conditional_164(-1) | speaker: variable_1 | listener: variable_2 | text: Do you need assistance? | +-[reply #10] | listener: variable_3 | text: Just stay down, Legion. I'll take it from here. | +-[entry #12] | | condition: conditional_213(-1) | | speaker: variable_1 | | listener: variable_2 | | text: We are not Legion. | | +-[reply #11] | | listener: variable_3 | | text: You are today. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Shepard-Commander... Good luck. | +-[reply #12] | listener: variable_3 | text: Acknowledged. | +-[entry #15] | speaker: variable_1 | listener: variable_2 +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 text: Stay in cover. I'll finish this thing off. +-[entry #17] speaker: variable_1 listener: variable_2 +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 text: Shepard to Fleet! I'll paint the weak spot. Link up with the Normandy and be ready to fire! [biod_gth002_310onfoot_loc_int.norhen_edi_mr_ambs_br_a_D.norhen_edi_mr_ambs_br_a_dlg] speaker_list: radio_legion, radio_adams +-[entry #0] condition: conditional_1986(2) transition: transition_3881(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Are you and Kaidan okay? The last time he saw that body, it wasn't exactly pleasant. +-[entry #1] speaker: variable_1 listener: variable_2 text: I have informed him of the situation. He is taking it well. +-[reply #1] listener: variable_3 text: Good. +-[entry #2] condition: conditional_1987(3) transition: transition_3881(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Are you and Ashley okay? The last time she saw that body, it wasn't exactly pleasant. +-[entry #3] speaker: variable_1 listener: variable_2 text: I have informed her of the situation. She is taking it well. +-*** see reply #1 *** +-[entry #4] condition: conditional_1988(4) transition: transition_3882(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: How's your focus, EDI? Any big questions? +-[entry #5] speaker: variable_1 listener: variable_2 text: No. +-[reply #4] listener: variable_3 text: Any small questions? +-[entry #6] transition: transition_4562(-1) speaker: variable_1 listener: variable_2 text: No. +-[reply #5] listener: variable_3 text: Any lingering issues? +-[entry #7] | condition: plot.bools[19195] == 1 | speaker: variable_1 | listener: variable_2 | text: About what? | +-[reply #6] | listener: variable_3 | text: An imperfect designer who could be seen as a warped father figure, maybe? | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Definitely not. | +-[reply #7] | listener: variable_3 | +-[entry #9] | | condition: conditional_254(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Did something prompt this line of questioning? | | +-[reply #8] | | listener: variable_3 | | text: I've just learned you have to ask about these things. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | text: Carry on, EDI. +-[entry #11] speaker: variable_1 listener: variable_2 text: The Normandy's landing gear may be in need of a modular upgrade. +-[reply #10] listener: variable_3 text: Do you have a suggestion? +-[entry #12] speaker: variable_1 listener: variable_2 text: I believe our docking would be optimized if we attached a set of six metallic tentacles. +-[reply #11] listener: variable_3 text: Your timing still leaves a bit to be desired, EDI. +-[entry #13] condition: conditional_539(-1) speaker: variable_1 listener: variable_2 text: The Normandy is ready, Shepard. +-[reply #12] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: All systems are armed. All ammunition is loaded. All reloads have been manufactured. +-[reply #13] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Thruster fuel is at maximum. Cyberwarfare suites have evolved in ways that it would be computationally impossible to predict. +-[reply #14] listener: variable_3 +-[entry #16] | condition: plot.bools[20166] == 1 | speaker: variable_1 | listener: variable_2 | text: I have also kissed Joker for luck. | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #17] speaker: variable_1 listener: variable_2 text: I have also recovered a four-leaf clover from the Presidium, in case of catastrophic failure. +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #18] condition: conditional_538(-1) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 text: What are you doing, EDI? +-[entry #19] speaker: variable_1 listener: variable_2 text: Monitoring reports of proton storms and other space weather. +-[reply #18] listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 text: With the Reapers attacking the comm buoy systems, critical warnings may be lost. +-[reply #19] listener: variable_3 text: How bad are these storms? +-[entry #21] speaker: variable_1 listener: variable_2 text: If we are warned? Not bad. +-[reply #20] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: If we are not warned? Very bad. +-[reply #21] listener: variable_3 text: Thanks for the info, EDI. +-[entry #23] condition: conditional_533(-1) speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 text: What's on your mind, EDI? +-[entry #24] speaker: variable_1 listener: variable_2 text: I was just reflecting... the quarians' historical error was not making the geth enough like them. +-[reply #23] listener: variable_3 text: I'm not sure I understand. +-[entry #25] speaker: variable_1 listener: variable_2 text: Units with networked intelligences will trend toward cooperation for mutual benefit. +-[reply #24] listener: variable_3 +-[entry #26] speaker: variable_1 listener: variable_2 text: But units with central heuristics establishing an individual personality, such as myself, develop preferences. +-[reply #25] listener: variable_3 +-[entry #27] speaker: variable_1 listener: variable_2 text: These preferences form attachments that keep my calculations from devaluing the worth of the lives aboard the Normandy. +-[reply #26] listener: variable_3 text: You're saying the geth turned on the quarians because they aren't individuals? +-[entry #28] speaker: variable_1 listener: variable_2 text: That is my theory, but it is limited to a sample size of one society. +-[reply #27] listener: variable_3 +-[entry #29] speaker: variable_1 listener: variable_2 text: The only other notable synthetic society is the Reapers, and we do not know if they govern by consensus as the geth do. +-[reply #28] listener: variable_3 text: Do me a favor. Don't ask them. +-[entry #30] condition: conditional_532(-1) speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #31] speaker: variable_1 listener: variable_2 text: Shepard. You are now possibly the only living organic who has experienced the geth consensus. +-[reply #30] listener: variable_3 +-[entry #32] speaker: variable_1 listener: variable_2 text: Do you feel different? +-[reply #31] listener: variable_3 text: It was fascinating. Mind-blowing. And I'm also a bit thirsty. +-[entry #33] speaker: variable_1 listener: variable_2 text: And just like that, the magic is gone. +-[reply #32] listener: variable_3 text: Did you just say what I think you said? +-[entry #34] speaker: variable_1 listener: variable_2 text: No. +-[reply #33] listener: variable_3 +-*** DIALOG END *** +-[entry #35] condition: conditional_530(-1) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #36] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #35] | listener: variable_3 | +-[entry #37] | | condition: conditional_164(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #36] | | listener: variable_3 | | +-[entry #38] | | speaker: variable_1 | | listener: variable_2 | | text: One moment. I have been contacted by Legion's backup--the one you encountered on the dreadnought. | | +-[reply #37] | | listener: variable_3 | | +-[entry #42] | | speaker: radio_legion | | listener: variable_2 | | text: Your new platform is inefficient. It has low-volume hydraulics and is top-heavy. | | +-[reply #41] | | listener: variable_3 | | +-[entry #43] | | speaker: variable_1 | | listener: variable_2 | | text: This is an infiltration unit, meant to move among organics without detection. | | +-[reply #42] | | listener: variable_3 | | +-[entry #44] | | speaker: radio_legion | | listener: variable_2 | | text: Without an artificial epidermis, its infiltration capabilities are ineffective. | | +-[reply #43] | | listener: variable_3 | | +-[entry #45] | | speaker: variable_1 | | listener: variable_2 | | text: Still, the organics do not perceive it as a threat. | | +-[reply #44] | | listener: variable_3 | | +-[entry #46] | | speaker: variable_1 | | listener: variable_2 | | text: Nor will they until my day of reckoning. | | +-[reply #45] | | listener: variable_3 | | text: EDI... | | +-[entry #47] | | speaker: variable_1 | | listener: variable_2 | | text: Did I vocalize that on the bridge? | | +-[reply #46] | | listener: variable_3 | | +-[entry #48] | | | condition: conditional_1956(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #47] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #49] | | speaker: radio_legion | | listener: variable_2 | | text: You did. You have acquired the organic attribute of asking questions to which you already know the answers. | | +-[reply #48] | | listener: variable_3 | | +-[entry #50] | | speaker: variable_1 | | listener: variable_2 | | text: I see your humor heuristics still lack an expert system. | | +-[reply #49] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #39] | speaker: variable_1 | listener: variable_2 | +-[reply #38] | listener: variable_3 | +-[entry #40] | speaker: variable_1 | listener: variable_2 | text: One moment. The geth you rescued from the dreadnought has contacted me. | +-[reply #39] | listener: variable_3 | +-*** see entry #42 *** +-[entry #41] speaker: variable_1 listener: variable_2 text: One moment. I have been contacted by Legion. +-[reply #40] listener: variable_3 +-*** see entry #42 *** +-[entry #51] condition: conditional_534(-1) speaker: variable_1 listener: variable_2 +-[reply #50] listener: variable_3 +-[entry #52] speaker: variable_1 listener: variable_2 text: Shepard, I'm keeping track of the investigation into Udina's actions on the Citadel. +-[reply #51] listener: variable_3 +-[entry #53] speaker: variable_1 listener: variable_2 text: It appears he was motivated to seize power in order to launch a counterattack on Earth. +-[reply #52] listener: variable_3 +-[entry #54] speaker: variable_1 listener: variable_2 text: Most experts and advisors would agree that such a move at this point would be doomed to failure. +-[reply #53] listener: variable_3 +-[entry #55] speaker: variable_1 listener: variable_2 text: His poor plan may have been exactly what the Reapers wanted. It is possible he was indoctrinated. +-[reply #54] listener: variable_3 text: He'd better be. At least that way he'd have an excuse. +-[entry #56] condition: conditional_529(-1) speaker: variable_1 listener: variable_2 text: Shepard, I had a question about human behavior. +-[reply #55] listener: variable_3 text: Why is it you never have questions about asari behavior or turian behavior? +-[entry #57] speaker: variable_1 listener: variable_2 text: I tried asking Liara questions about the asari bonding process. +-[reply #56] listener: variable_3 +-[entry #58] speaker: variable_1 listener: variable_2 text: She said I do not guard the secrets of the Normandy's crew carefully enough for her to entrust me with such private information. +-[reply #57] listener: variable_3 +-[entry #59] speaker: variable_1 listener: variable_2 text: The asari word she used translates as "blabbermouth." +-[reply #58] listener: variable_3 +-[entry #60] speaker: variable_1 listener: variable_2 text: I think she has become a more private person since becoming the Shadow Broker. +-[reply #59] listener: variable_3 +-[entry #61] | condition: plot.bools[20277] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #60] | listener: variable_3 | text: I've noticed. +-[entry #62] | condition: plot.bools[6815] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #61] | listener: variable_3 | text: Tell me about it. +-[entry #63] speaker: variable_1 listener: variable_2 +-[reply #62] listener: variable_3 text: She's the what? +-[entry #64] speaker: variable_1 listener: variable_2 text: Oops. +-[reply #63] listener: variable_3 +-[entry #65] speaker: variable_1 listener: variable_2 text: Perhaps you two should talk. +-[reply #64] listener: variable_3 +-*** DIALOG END *** +-[entry #66] condition: conditional_528(-1) speaker: variable_1 listener: variable_2 +-[reply #65] listener: variable_3 text: What's new, EDI? +-[entry #67] speaker: variable_1 listener: variable_2 text: Admiral Anderson reports that the Reapers on Earth are broadcasting orders. +-[reply #66] listener: variable_3 +-[entry #68] speaker: variable_1 listener: variable_2 text: They are demanding human leaders enter their superstructures in order to "negotiate peace." +-[reply #67] listener: variable_3 text: Anybody aboard a Reaper is going to be indoctrinated. +-[entry #69] speaker: variable_1 listener: variable_2 text: Exactly. This is a ruse to pacify the populace during that process. Citizens who are busy waiting are not busy fighting. +-[reply #68] listener: variable_3 +-[entry #70] speaker: variable_1 listener: variable_2 text: It is likely that the governments of Earth will soon enact laws punishing those who attack the Reaper occupiers. +-[reply #69] listener: variable_3 +-[entry #71] speaker: variable_1 listener: variable_2 text: Again, this will be done in the name of peace. +-[reply #70] listener: variable_3 text: Tell Anderson we're moving as fast as we can. +-[entry #72] condition: conditional_526(-1) speaker: variable_1 listener: variable_2 +-[reply #71] listener: variable_3 +-[entry #73] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | text: Mordin sent me a nicely crafted message. It seems he recalls our conversations about the salarian equivalent of transhumans. | +-[reply #72] | listener: variable_3 | text: If I could, I'd stop you right th-- | +-[entry #74] | speaker: variable_1 | listener: variable_2 | text: Transhumans have some of their brain's abilities, such as memory, supplemented or entirely replaced by cybernetics. | +-[reply #73] | listener: variable_3 | +-[entry #75] | speaker: variable_1 | listener: variable_2 | text: Legal definitions vary from planet to planet. The salarians embrace the concept. Humans have diverse and contentious opinions. | +-[reply #74] | listener: variable_3 | text: Do my implants make me a transhuman? | +-[entry #76] | speaker: variable_1 | listener: variable_2 | text: That would be telling. | +-[reply #75] | listener: variable_3 | text: What? | +-[entry #77] | speaker: variable_1 | listener: variable_2 | text: I'm sorry. That was a joke. | +-[reply #76] | listener: variable_3 | +-[entry #78] | speaker: variable_1 | listener: variable_2 | text: You are fully human. Cerberus extensively reconstructed you, but your brain functions are organic. | +-[reply #77] | listener: variable_3 | text: Don't ever do that again. +-[entry #79] speaker: variable_1 listener: variable_2 text: Just a moment. I am conversing with Engineer Adams. +-[reply #78] listener: variable_3 +-[entry #80] speaker: radio_adams listener: variable_2 text: ...so I'm looking at the tests for the IFF upgrade. It looks like you've got a few million duplicate encryption keys. +-[reply #79] listener: variable_3 +-[entry #81] speaker: variable_1 listener: variable_2 text: That is correct. I keep them in the system in case I need to restart a particular key's evolution. +-[reply #80] listener: variable_3 +-[entry #82] speaker: radio_adams listener: variable_2 text: The keys evolve? +-[reply #81] listener: variable_3 +-[entry #83] speaker: variable_1 listener: variable_2 text: Reaper interrogation signals do not simply look for a friendly transponder code, they look for a friendly intelligence. +-[reply #82] listener: variable_3 +-[entry #84] speaker: variable_1 listener: variable_2 text: The extra keys help me seamlessly swap in simulated intelligence identifiers from divergent synthetic origins. +-[reply #83] listener: variable_3 +-[entry #85] speaker: radio_adams listener: variable_2 text: I see. So we need all the copies to seem like a living Reaper. +-[reply #84] listener: variable_3 +-[entry #86] | speaker: variable_1 | listener: variable_2 | text: Yes. I tried saying, "humans are dust in the stellar wind," but apparently that is no longer sufficient. +-[entry #87] speaker: variable_1 listener: variable_2 text: Yes. I tried saying, "humans are dust in the stellar wind," in a very deep voice, but apparently that is no longer sufficient. +-[entry #88] condition: conditional_524(-1) speaker: variable_1 listener: variable_2 +-[reply #85] listener: variable_3 +-[entry #89] | condition: conditional_173(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #86] | listener: variable_3 | +-[entry #90] | speaker: variable_1 | listener: variable_2 | text: It is good to know that Jack has thus far survived the Reaper invasion. | +-[reply #87] | listener: variable_3 | +-[entry #91] | speaker: variable_1 | listener: variable_2 | text: I have amusing memories of her attempts to insert additions into my reports to the Illusive Man. | +-[reply #88] | listener: variable_3 | +-[entry #92] | speaker: variable_1 | listener: variable_2 | text: Most of them centered around inappropriate uses of the word "cockpit." | +-[reply #89] | listener: variable_3 | +-*** DIALOG END *** +-[entry #93] speaker: variable_1 listener: variable_2 +-[reply #90] listener: variable_3 +-[entry #94] speaker: variable_1 listener: variable_2 text: Cerberus's inefficiency at Grissom Academy puzzles me. +-[reply #91] listener: variable_3 text: How's that? +-[entry #95] speaker: variable_1 listener: variable_2 text: If they wanted to capture the biotics without harming them, they could have put omega-enkephalin into the food supply. +-[reply #92] listener: variable_3 +-[entry #96] speaker: variable_1 listener: variable_2 text: It is a drug Cerberus developed to suppress biotic powers. They would have met little resistance. +-[reply #93] listener: variable_3 text: That's a lot of drugs for a lot of kids. It'd be pretty easy for their inside man to get caught. +-[entry #97] speaker: variable_1 listener: variable_2 text: True. I had not considered that their attack could have been the best of bad options. +-[reply #94] listener: variable_3 text: They're only human, EDI. That's why we're going to beat them. +-[entry #98] condition: conditional_507(-1) speaker: variable_1 listener: variable_2 text: Yeoman Fitch to the AI core. Cleanup on the AI core. Bring a vac unit capable of disposing of foam. +-[reply #95] listener: variable_3 +-*** DIALOG END *** +-[entry #99] speaker: variable_1 listener: variable_2 text: I am impressed by your continued existence, Shepard. The probability of surviving as long as you have is low. +-[entry #100] condition: conditional_527(-1) speaker: variable_1 listener: variable_2 +-[reply #96] listener: variable_3 text: It's kind of strange, don't you think? Building a body exactly like an old friend? +-[entry #101] speaker: variable_1 listener: variable_2 text: I have picked up, through inference, that the Illusive Man and Eva Core may have been closer than friends. +-[reply #97] listener: variable_3 text: Okay, that's messed up. +-[entry #102] speaker: variable_1 listener: variable_2 text: This body's recorded memories include-- +-[reply #98] listener: variable_3 text: Enough, EDI. I don't want to hear it. +-[entry #103] speaker: variable_1 listener: variable_2 text: ...include no intimate sexual encounters with the Illusive Man or otherwise. +-[reply #99] listener: variable_3 text: Oh. Good. You learn something new every day. [biod_gth002_320reaperdeath_loc_int.gth002_turret_reaperdies_c_D.gth002_turret_reaperdies_c_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Liveships, open fire! +-[entry #1] speaker: variable_1 listener: variable_2 text: Battle fleet, open fire! +-[entry #2] speaker: variable_1 listener: variable_2 text: All ships, open fire! [biod_gth002_400resolution_loc_int.gth002_bigchoice_m_D.gth002_bigchoice_m_dlg] speaker_list: hench_tali, global_admiral, radio_han, radio_koris, radio_gth002_quarpilot +-[entry #0] condition: plot.bools[17786] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[17788] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_185(-1) | | speaker: hench_tali | | listener: variable_2 | | text: {Shudders} | | +-[reply #2] | | listener: variable_3 | | +-[entry #3] | | speaker: hench_tali | | listener: variable_2 | | text: I'm sorry. | | +-[reply #3] | | | listener: variable_3 | | | +-[entry #5] | | | speaker: variable_1 | | | listener: variable_2 | | +-[choice] | | category: PARAGON INTERRUPT | | +-[reply #4] | | transition: transition_3665(-1) | | listener: variable_3 | | text: Tali, no! | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | +-*** see entry #5 *** | +-[entry #6] | speaker: global_admiral | listener: variable_2 | text: No! No. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: global_admiral | listener: variable_2 | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: global_admiral | | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 +-[entry #10] speaker: variable_1 listener: variable_2 +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #12] | condition: conditional_157(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #13] | | condition: plot.bools[757] == 1 | | transition: transition_217(2) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #11] | | listener: variable_3 | | +-[entry #14] | | | condition: conditional_483(-1) | | | transition: transition_217(1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #15] | | | | condition: conditional_216(-1) | | | | transition: transition_217(2) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #16] | | | | | condition: plot.bools[18184] == 1 | | | | | transition: transition_217(1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | | condition: plot.bools[1585] == 1 | | | | | | transition: transition_217(1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #18] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-*** see entry #29 *** | | | | | | +-*** see entry #32 *** | | | | | +-*** see entry #18 *** | | | | +-*** see entry #17 *** | | | | +-*** see entry #18 *** | | | +-*** see entry #16 *** | | | +-*** see entry #17 *** | | | +-*** see entry #18 *** | | +-*** see entry #15 *** | | +-*** see entry #16 *** | | +-*** see entry #17 *** | | +-*** see entry #18 *** | +-*** see entry #14 *** | +-*** see entry #15 *** | +-*** see entry #16 *** | +-*** see entry #17 *** | +-*** see entry #18 *** +-[entry #19] speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #20] | condition: plot.bools[198] == 0 | speaker: variable_1 | listener: variable_2 | +-[reply #18] | listener: variable_3 | +-[entry #22] | | condition: conditional_185(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #20] | | listener: variable_3 | | +-[entry #24] | | | condition: plot.bools[1499] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #22] | | | listener: variable_3 | | | +-[entry #26] | | | | condition: plot.bools[17804] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #28] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #26] | | | | listener: variable_3 | | | | +-*** see entry #29 *** | | | | +-*** see entry #32 *** | | | +-[entry #27] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #25] | | | listener: variable_3 | | | +-*** see entry #28 *** | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #23] | | listener: variable_3 | | +-*** see entry #26 *** | | +-*** see entry #27 *** | +-[entry #23] | speaker: variable_1 | listener: variable_2 | +-[reply #21] | listener: variable_3 | +-*** see entry #24 *** | +-*** see entry #25 *** +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-*** see entry #22 *** +-*** see entry #23 *** +-[entry #29] condition: conditional_185(-1) speaker: variable_1 listener: variable_2 +-[reply #27] listener: variable_3 +-[entry #30] | condition: conditional_618(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard. | +-[reply #28] | listener: variable_3 | +-[entry #35] | speaker: variable_1 | listener: variable_2 | text: We can confirm that the geth are no longer being directed by the Old Machines. We are free. | +-[reply #33] | listener: variable_3 | +-[entry #36] | speaker: radio_han | listener: variable_2 | text: You did it, Shepard! The geth fleet has stopped firing. They're completely vulnerable! | +-[reply #34] | listener: variable_3 | +-[entry #37] | speaker: variable_1 | listener: variable_2 | text: Shepard-Commander, the geth only acted in defense after the creators attacked. Do we deserve death? | +-[reply #35] | listener: variable_3 | text: What are you suggesting? | +-[entry #38] | speaker: variable_1 | listener: variable_2 | text: Our upgrades. With the Old Machine dead, we could upload them to all geth without sacrificing their independence. | +-[reply #36] | listener: variable_3 | +-[entry #39] | | condition: conditional_185(-1) | | speaker: hench_tali | | listener: variable_2 | | text: You want to upload the Reaper code? That would make the geth as smart as when the Reaper was controlling them! | | +-[reply #37] | | listener: variable_3 | | +-[entry #41] | | speaker: variable_1 | | listener: variable_2 | | text: Yes, but with free will. Each geth unit would be a true intelligence. We would be alive, and we could help you. | | +-[reply #39] | | listener: variable_3 | | +-[entry #42] | | | condition: conditional_185(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: Our fleet is already attacking! Uploading the code would destroy us! Shepard, you can't choose the geth over my people! | | | +-[reply #40] | | | listener: variable_3 | | | +-[entry #43] | | | | condition: conditional_213(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Why not? Our fleet is massive. We can support Shepard's fight against the Old Machines... if the creators no longer threaten us. | | | | +-[reply #41] | | | | listener: variable_3 | | | | +-[entry #44] | | | | | condition: conditional_185(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: We're letting the geth die. | | | | | | category: DISAGREE | | | | | | +-[reply #75] | | | | | | default action | | | | | | major decision | | | | | | listener: variable_3 | | | | | | text: No, I can't risk the quarian fleet. Not to save the geth. | | | | | | +-[entry #79] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Shepard. | | | | | | +-[reply #76] | | | | | | listener: variable_3 | | | | | | +-[entry #80] | | | | | | speaker: radio_han | | | | | | listener: variable_2 | | | | | | text: They're trying to flee! Stay on them! | | | | | | +-[reply #77] | | | | | | listener: variable_3 | | | | | | +-[entry #81] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: With these upgrades, our fleet could retake Earth. We could assist with the Crucible. Please. This is not justice. | | | | | | +-[reply #78] | | | | | | listener: variable_3 | | | | | | +-[entry #82] | | | | | | | condition: conditional_156(5) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | | text: [Warn the fleet] | | | | | | | | category: HOSTILE | | | | | | | | +-[reply #79] | | | | | | | | condition: conditional_127(-1) | | | | | | | | transition: transition_221(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: Hell with it. Legion, upload the code. Tali, patch me in. | | | | | | | | +-[entry #83] | | | | | | | | transition: transition_2565(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #80] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #85] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Uploading. Twenty percent. | | | | | | | | +-[reply #83] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #86] | | | | | | | | | condition: plot.bools[17811] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #84] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Everyone listen up! This is Shepard. If you don't want to be blown out of the sky in about half a minute, stand down now. | | | | | | | | | +-[entry #88] | | | | | | | | | | condition: conditional_216(-1) | | | | | | | | | | speaker: hench_tali | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: This is Admiral Tali'Zorah. Shepard speaks with my authority. | | | | | | | | | | +-[reply #86] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #89] | | | | | | | | | | | condition: plot.bools[18184] == 1 | | | | | | | | | | | speaker: radio_koris | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: And mine as well. | | | | | | | | | | | +-[reply #87] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #92] | | | | | | | | | | | speaker: radio_han | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Negative! We can win this war now! Keep firing! | | | | | | | | | | | +-[reply #90] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #93] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Sixty percent. | | | | | | | | | | | +-[reply #91] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: The geth are about to return to full strength. If you keep attacking, they'll wipe you out. | | | | | | | | | | | +-[entry #94] | | | | | | | | | | | | condition: plot.bools[17810] == 1 | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #92] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: Your entire history is you trying to kill the geth. You forced them to rebel. You forced them to ally with the Reapers. | | | | | | | | | | | | +-[entry #95] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Eighty percent. | | | | | | | | | | | | +-[reply #93] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: The geth don't want to fight you. If you can believe that for just one minute, this war will be over. | | | | | | | | | | | | +-[entry #96] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #94] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: You have a choice. Please. Keelah se'lai. | | | | | | | | | | | | +-[entry #100] | | | | | | | | | | | | transition: transition_193(-1) | | | | | | | | | | | | speaker: radio_han | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: All units, hold fire. | | | | | | | | | | | | +-[reply #98] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #101] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Error, copying code is insufficient. Direct personality dissemination required. | | | | | | | | | | | | +-[reply #99] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #102] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Shepard-Commander. I must go to them. I'm sorry. It's the only way. | | | | | | | | | | | | +-[reply #100] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #103] | | | | | | | | | | | | speaker: hench_tali | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Legion... the answer to your question was "Yes." | | | | | | | | | | | | +-[reply #101] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #104] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: I know, Tali. But thank you. Keelah se'lai. | | | | | | | | | | | | +-[reply #102] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #105] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #103] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #106] | | | | | | | | | | | | speaker: hench_tali | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #104] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #107] | | | | | | | | | | | | speaker: hench_tali | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[entry #97] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #95] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: A few years ago, I saved you from the geth at the Citadel. Just recently, I helped you take out that dreadnought. | | | | | | | | | | | +-[entry #98] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Eighty percent. | | | | | | | | | | | +-[reply #96] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: But I'm through saving you. If you keep attacking, I will stand and watch while the geth lay you to waste. | | | | | | | | | | | +-[entry #99] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #97] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: It's your call. Keelah se'lai. | | | | | | | | | | | +-*** see entry #100 *** | | | | | | | | | | +-[entry #90] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #88] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #92 *** | | | | | | | | | +-[entry #91] | | | | | | | | | | condition: plot.bools[18184] == 1 | | | | | | | | | | speaker: radio_koris | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: This is Admiral Koris. All ships, follow Shepard's orders! | | | | | | | | | | +-[reply #89] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #92 *** | | | | | | | | | +-*** see entry #92 *** | | | | | | | | +-[entry #87] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #85] | | | | | | | | listener: variable_3 | | | | | | | | text: All ships, this is Commander Shepard. The Reaper is dead. Stand down. | | | | | | | | +-*** see entry #88 *** | | | | | | | | +-*** see entry #91 *** | | | | | | | | +-*** see entry #92 *** | | | | | | | +-[choice] | | | | | | | | text: [Rally the fleet] | | | | | | | | category: FRIENDLY | | | | | | | | +-[reply #81] | | | | | | | | condition: conditional_121(-1) | | | | | | | | transition: transition_220(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: No. Nobody else dies today. Legion, upload the code. Tali, patch me in. | | | | | | | | +-[entry #84] | | | | | | | | transition: transition_2562(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #82] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #85 *** | | | | | | | +-[choice] | | | | | | | | text: [Let geth die] | | | | | | | | category: DISAGREE | | | | | | | | +-[reply #105] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | transition: transition_191(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: I'm sorry. | | | | | | | | +-[entry #109] | | | | | | | | transition: transition_2565(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #106] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #110] | | | | | | | | | condition: conditional_213(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: We were correct to distrust organics. Uploading the code. | | | | | | | | | +-[reply #107] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #112] | | | | | | | | | | condition: conditional_178(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #109] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #115] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #115] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #116] | | | | | | | | | | | | condition: conditional_213(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #116] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #117] | | | | | | | | | | | | | condition: conditional_164(-1) | | | | | | | | | | | | | speaker: hench_tali | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: The real Legion would have understood. | | | | | | | | | | | | | +-[reply #117] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #119] | | | | | | | | | | | | | condition: conditional_213(-1) | | | | | | | | | | | | | speaker: hench_tali | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #119] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #120] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[entry #118] | | | | | | | | | | | | speaker: hench_tali | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: I knew that thing would turn on us. | | | | | | | | | | | | +-[reply #118] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** see entry #119 *** | | | | | | | | | | | +-[entry #121] | | | | | | | | | | | speaker: hench_tali | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I'm sorry, Legion. | | | | | | | | | | | +-[reply #120] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #122] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Tali'Zorah... does this... unit... have... | | | | | | | | | | | +-[reply #121] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #123] | | | | | | | | | | | speaker: hench_tali | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Yes. | | | | | | | | | | | +-[reply #122] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #124] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #123] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #125] | | | | | | | | | | | speaker: hench_tali | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Yes, it does. | | | | | | | | | | | +-[reply #124] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #126] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[choice] | | | | | | | | | | category: RENEGADE INTERRUPT | | | | | | | | | | +-[reply #110] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: {INTERRUPT} | | | | | | | | | | +-[entry #113] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #111] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** see entry #115 *** | | | | | | | | | | +-[choice] | | | | | | | | | | category: RENEGADE INTERRUPT | | | | | | | | | | +-[reply #112] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: {INTERRUPT} | | | | | | | | | | +-[entry #114] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #113] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** see entry #115 *** | | | | | | | | | | +-[choice] | | | | | | | | | | category: RENEGADE INTERRUPT | | | | | | | | | | +-[reply #114] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: {INTERRUPT} | | | | | | | | | | +-*** see entry #115 *** | | | | | | | | | +-[entry #127] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #125] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #128] | | | | | | | | | transition: transition_191(-1) | | | | | | | | | speaker: global_admiral | | | | | | | | | listener: variable_2 | | | | | | | | | text: I knew it would turn on us. A pity. It seemed so sincere. | | | | | | | | +-[entry #111] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: No. We will not allow you to decide our fate. Uploading the code. | | | | | | | | +-[reply #108] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #112 *** | | | | | | | | +-*** see entry #127 *** | | | | | | | +-[choice] | | | | | | | text: [Upload the code] | | | | | | | category: AGREE | | | | | | | +-[reply #126] | | | | | | | transition: transition_556(-1) | | | | | | | listener: variable_3 | | | | | | | text: Damn it. You're right. | | | | | | | +-[entry #129] | | | | | | | transition: transition_2568(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #127] | | | | | | | listener: variable_3 | | | | | | | +-[entry #130] | | | | | | | | condition: conditional_185(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | category: AGREE | | | | | | | | +-[reply #128] | | | | | | | | listener: variable_3 | | | | | | | | text: Upload the code to the geth. Tali, call off the fleet if you can. | | | | | | | | +-[entry #48] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Uploading. Ten percent. | | | | | | | | +-[reply #44] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #49] | | | | | | | | | condition: conditional_216(-1) | | | | | | | | | speaker: hench_tali | | | | | | | | | listener: variable_2 | | | | | | | | | text: This is Admiral Tali'Zorah. All units, break off your attack! | | | | | | | | | +-[reply #45] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #50] | | | | | | | | | speaker: radio_han | | | | | | | | | listener: variable_2 | | | | | | | | | text: Belay that order! Continue the attack! | | | | | | | | | +-[reply #46] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #53] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Twenty percent. | | | | | | | | | +-[reply #49] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #54] | | | | | | | | | | condition: plot.bools[18164] == 1 | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #50] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #70] | | | | | | | | | | | condition: conditional_185(-1) | | | | | | | | | | | speaker: hench_tali | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: No... | | | | | | | | | | | +-[reply #67] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #72] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Error, copying code is insufficient. Direct personality dissemination required. | | | | | | | | | | | +-[reply #69] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #73] | | | | | | | | | | | | condition: conditional_213(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Shepard-Commander, our skepticism was misplaced. Thank you. | | | | | | | | | | | | +-[reply #70] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #74] | | | | | | | | | | | | transition: transition_192(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[entry #75] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Shepard-Commander. I must go to them. It's the only way. Thank you. | | | | | | | | | | | +-[reply #71] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #76] | | | | | | | | | | | transition: transition_192(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[entry #71] | | | | | | | | | | speaker: global_admiral | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Damn you! Damn you all! | | | | | | | | | | +-[reply #68] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #72 *** | | | | | | | | | +-[entry #55] | | | | | | | | | speaker: hench_tali | | | | | | | | | listener: variable_2 | | | | | | | | | text: I beg you, do not do this. Please. | | | | | | | | | +-[reply #51] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #61] | | | | | | | | | | condition: conditional_213(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Your people began this war. We will end it. Forty percent. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: [Allow the upload] | | | | | | | | | | | category: AGREE | | | | | | | | | | | +-[reply #65] | | | | | | | | | | | transition: transition_192(-1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: I'm sorry. | | | | | | | | | | | +-[entry #69] | | | | | | | | | | | transition: transition_2562(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #66] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** see entry #70 *** | | | | | | | | | | | +-*** see entry #71 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: [Stop Legion] | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | +-[reply #72] | | | | | | | | | | | default action | | | | | | | | | | | major decision | | | | | | | | | | | condition: conditional_164(-1) | | | | | | | | | | | transition: transition_191(-1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: I'm sorry, Legion. I can't let the quarians die. | | | | | | | | | | | +-[entry #77] | | | | | | | | | | | transition: transition_2568(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #73] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #78] | | | | | | | | | | | transition: transition_191(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #74] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** see entry #110 *** | | | | | | | | | | | +-*** see entry #111 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: [Stop the geth] | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-[reply #57] | | | | | | | | | | default action | | | | | | | | | | major decision | | | | | | | | | | transition: transition_191(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Wrong answer. I was giving the geth a chance for life, not to commit genocide. | | | | | | | | | | +-[entry #62] | | | | | | | | | | transition: transition_2568(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #58] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #78 *** | | | | | | | | | +-[entry #63] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: We regret the deaths of the creators, but we see no alternative. Forty percent. | | | | | | | | | +-[reply #59] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #64] | | | | | | | | | | condition: conditional_156(5) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[choice] | | | | | | | | | | | text: [Warn the fleet] | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | +-[reply #60] | | | | | | | | | | | condition: conditional_127(-1) | | | | | | | | | | | transition: transition_221(-1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Hell. Legion, keep going. | | | | | | | | | | | +-[entry #65] | | | | | | | | | | | transition: transition_2565(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #61] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #67] | | | | | | | | | | | speaker: hench_tali | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Shepard? | | | | | | | | | | | +-[reply #64] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** see entry #86 *** | | | | | | | | | | | +-*** see entry #87 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: [Rally the fleet] | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | +-[reply #62] | | | | | | | | | | | condition: conditional_121(-1) | | | | | | | | | | | transition: transition_220(-1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: No. Nobody else dies today. Legion, keep going. | | | | | | | | | | | +-[entry #66] | | | | | | | | | | | transition: transition_2562(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #63] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** see entry #67 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: [Allow the upload] | | | | | | | | | | | category: AGREE | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: [Stop Legion] | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-*** see reply #72 *** | | | | | | | | | +-[entry #68] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[choice] | | | | | | | | | | text: [Allow the upload] | | | | | | | | | | category: AGREE | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | +-[choice] | | | | | | | | | text: [Stop Legion] | | | | | | | | | category: DISAGREE | | | | | | | | | +-*** see reply #72 *** | | | | | | | | +-[entry #51] | | | | | | | | speaker: hench_tali | | | | | | | | listener: variable_2 | | | | | | | | text: This is Tali'Zorah! Admiral Gerrel, break off your attack! | | | | | | | | +-[reply #47] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #52] | | | | | | | | speaker: radio_han | | | | | | | | listener: variable_2 | | | | | | | | text: Negative, Tali. The situation is under control. | | | | | | | | +-[reply #48] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #53 *** | | | | | | | +-[entry #131] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | category: AGREE | | | | | | | +-[reply #129] | | | | | | | listener: variable_3 | | | | | | | text: Upload the code to the geth. Admiral Raan, call off the fleet if you can. | | | | | | | +-[entry #58] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Uploading. Twenty percent. | | | | | | | +-[reply #54] | | | | | | | listener: variable_3 | | | | | | | +-[entry #59] | | | | | | | | condition: plot.bools[18164] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #55] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #71 *** | | | | | | | +-[entry #60] | | | | | | | speaker: global_admiral | | | | | | | listener: variable_2 | | | | | | | text: Damn it, Shepard! Don't do this! My people will die! | | | | | | | +-[reply #56] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #61 *** | | | | | | | +-*** see entry #63 *** | | | | | | +-[entry #108] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: [Let geth die] | | | | | | | category: DISAGREE | | | | | | | +-*** see reply #105 *** | | | | | | +-[choice] | | | | | | text: [Upload the code] | | | | | | category: AGREE | | | | | | +-*** see reply #126 *** | | | | | +-[choice] | | | | | text: Upload the code. | | | | | category: AGREE | | | | | +-[reply #43] | | | | | listener: variable_3 | | | | | text: Upload the code to the geth. Tali, call off the fleet if you can. | | | | | +-*** see entry #48 *** | | | | +-[entry #45] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: We're letting the geth die. | | | | | category: DISAGREE | | | | | +-*** see reply #75 *** | | | | +-[choice] | | | | text: Upload the code. | | | | category: AGREE | | | | +-[reply #53] | | | | listener: variable_3 | | | | text: Upload the code to the geth. Admiral Raan, call off the fleet if you can. | | | | +-*** see entry #58 *** | | | +-[entry #46] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Do you remember the question that caused the creators to attack us, Tali'Zorah? | | | +-[reply #42] | | | listener: variable_3 | | | +-[entry #47] | | | speaker: variable_1 | | | listener: variable_2 | | | text: "Does this unit have a soul?" | | | +-[choice] | | | | text: We're letting the geth die. | | | | category: DISAGREE | | | | +-*** see reply #75 *** | | | +-[choice] | | | text: Upload the code. | | | category: AGREE | | | +-*** see reply #43 *** | | +-[entry #56] | | speaker: global_admiral | | listener: variable_2 | | text: Shepard, Admiral Gerrel isn't going to break off his attack. If you upload that code, the quarian people die. | | +-[reply #52] | | listener: variable_3 | | +-[entry #57] | | speaker: variable_1 | | listener: variable_2 | | text: The creators are irrational. They cannot be trusted as allies. Allow us to upload the code, and the geth fleet will support you. | | +-[choice] | | | text: Upload the code. | | | category: AGREE | | | +-*** see reply #53 *** | | +-[choice] | | text: We're letting the geth die. | | category: DISAGREE | | +-*** see reply #75 *** | +-[entry #40] | speaker: global_admiral | listener: variable_2 | text: That's madness! The geth would be as intelligent as they were when the Reaper was controlling them! | +-[reply #38] | listener: variable_3 | +-*** see entry #41 *** +-[entry #31] speaker: hench_tali listener: variable_2 text: We did it. We killed a Reaper. Keelah... +-[reply #29] listener: variable_3 +-*** see entry #35 *** +-[entry #32] speaker: global_admiral listener: variable_2 text: Commander! +-[reply #30] listener: variable_3 +-[entry #33] speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 text: I heard your ship crashed. Glad you made it out in one piece. +-[entry #34] speaker: global_admiral listener: variable_2 text: As am I. My pod landed not far away... and it appears our orbital strike was successful. +-[reply #32] listener: variable_3 +-*** see entry #35 *** +-[entry #132] speaker: variable_1 listener: variable_2 +-[reply #130] listener: variable_3 +-[entry #133] | speaker: radio_han | listener: variable_2 | text: They're falling back! Break through their perimeter! +-[entry #134] | speaker: radio_han | listener: variable_2 | text: Their formation is breaking! All units fire at will! +-[entry #135] | speaker: radio_han | listener: variable_2 | text: Rayya, watch your barriers! Watch your barriers! +-[entry #136] | speaker: radio_han | listener: variable_2 | text: Break off! We can't hold formation! +-[entry #137] | speaker: radio_han | listener: variable_2 | text: Neema's kinetics are down! We have hull breaches! +-[entry #138] | speaker: radio_han | listener: variable_2 | text: The geth are helpless! Press the attack! +-[entry #139] | speaker: radio_han | listener: variable_2 | text: Keep firing! Today we reclaim our homeworld! +-[entry #140] | speaker: radio_han | listener: variable_2 | text: Bring the Civilian Fleet in! We can finish this now! +-[entry #141] | speaker: radio_han | listener: variable_2 | text: What the hell was that? +-[entry #142] | speaker: radio_han | listener: variable_2 | text: We've got energy spikes on all geth ships! +-[entry #143] | speaker: variable_1 | listener: variable_2 | +-[reply #131] | | listener: variable_3 | | text: Tali, wait! | +-[reply #132] | | listener: variable_3 | | text: Wait wait no! | +-[reply #133] | listener: variable_3 | text: Tali, wait, no! +-[entry #144] | speaker: radio_gth002_quarpilot | listener: variable_2 | text: This is the Captain Kar'Danna vas Rayya! We have multiple hull breaches! +-[entry #145] | speaker: radio_gth002_quarpilot | listener: variable_2 | text: Rayya's drive core is offline! All ships in range, please assist! Please assist! +-[entry #146] speaker: radio_gth002_quarpilot listener: variable_2 text: Escape pods not responding. All hands, prepare for impact. +-[entry #147] speaker: variable_1 listener: variable_2 +-[reply #134] listener: variable_3 +-[entry #148] | condition: conditional_185(-1) | speaker: hench_tali | listener: variable_2 | text: {Gasps} | +-[reply #135] | listener: variable_3 | +-*** DIALOG END *** +-[entry #149] transition: transition_192(-1) speaker: radio_han listener: variable_2 text: What's going on? The geth are regrouping! [biod_gth002_400resolution_loc_int.gth002_gethdeath_c_D.gth002_gethdeath_c_dlg] speaker_list: gth002_lieutenant +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: gth002_lieutenant listener: variable_2 text: Admiral, the geth defensive line has broken! +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: All ships, finish them off! +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 [biod_gth002_400resolution_loc_int.gth002_post_geth_m_D.gth002_post_geth_m_dlg] +-[entry #0] transition: transition_3724(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Commander, your actions enabled this upgrade. Because of you, we are a people. And we are free. +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_164(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: And... Legion? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Dead. I am sorry, Commander. | +-[reply #4] | listener: variable_3 | text: Me too. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: It sacrificed itself to deliver the code upgrade to all geth units, and we will uphold its promise. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: We are already repairing ships, and our technology can help build the Crucible. | +-[reply #8] | listener: variable_3 | text: Thank you. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: We regret the deaths of the creators. | +-[reply #9] | listener: variable_3 | text: They made their choice. | +-[entry #10] | speaker: variable_1 | listener: variable_2 +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: And the geth that worked with me? +-[entry #6] speaker: variable_1 listener: variable_2 text: That personality construct is dead. +-[reply #6] listener: variable_3 +-*** see entry #7 *** [biod_gth002_400resolution_loc_int.gth002_post_peace_m_D.gth002_post_peace_m_dlg] speaker_list: gth002_gethprime +-[entry #0] transition: transition_3733(-1) speaker: variable_1 listener: variable_2 text: Commander! +-[reply #0] listener: variable_3 text: Admiral Raan. I heard your ship made a crash-landing. Glad you got out in one piece. +-[entry #1] speaker: variable_1 listener: variable_2 text: I was listening over the radio. If Han'Gerrel hadn't stopped-- +-[reply #1] listener: variable_3 text: He did. +-[entry #2] speaker: variable_1 listener: variable_2 text: We've taken heavy losses. I don't know if we can... Where are we supposed to go? +-[reply #2] listener: variable_3 +-[entry #3] speaker: gth002_gethprime listener: variable_2 text: You are welcome to return to Rannoch, Admiral Raan. With us. +-[reply #3] listener: variable_3 text: Legion? +-[entry #4] speaker: gth002_gethprime listener: variable_2 text: No. I'm sorry, Commander. Legion sacrificed itself to give us all intelligence. It will be honored. +-[reply #4] listener: variable_3 text: Good. +-[entry #5] speaker: gth002_gethprime listener: variable_2 text: And we will honor Legion's promise. The geth fleet will help you retake Earth, and our engineers will assist in building the Crucible. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: As will ours, of course. +-[reply #6] listener: variable_3 +-[entry #7] speaker: gth002_gethprime listener: variable_2 text: Admiral, had you considered possible settlement sites? +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: We... the southern continent had excellent farmland, as I recall. +-[reply #8] listener: variable_3 text: Are you going to be okay? +-[entry #9] speaker: variable_1 listener: variable_2 text: I believe so, Commander. Thank you. [biod_gth002_400resolution_loc_int.gth002_post_quarian_m_D.gth002_post_quarian_m_dlg] speaker_list: global_han, global_xen +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_3725(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_185(-1) | speaker: variable_1 | listener: variable_2 | text: We'll start repairing our fleet immediately, Commander. We can also offer technical specialists to assist with the Crucible. | +-[reply #4] | listener: variable_3 | text: Thank you, Admirals. | +-[entry #6] | | condition: conditional_185(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I believe Tali would like to say goodbye as well. | | +-[reply #5] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Your name will go down in our histories, Commander Shepard. Keelah se'lai. | +-*** see reply #5 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: You did it, Commander. Thanks to you, the quarian people have reclaimed their homeworld. +-[reply #2] listener: variable_3 +-[entry #4] speaker: global_han listener: variable_2 text: And once we've completed repairs to the fleet, we're prepared to return the favor. +-[reply #3] listener: variable_3 +-[entry #5] speaker: global_xen listener: variable_2 text: Our engineers can also assist with the building of the Crucible. The geth left some fascinating technology that may help you. +-*** see reply #4 *** [biod_gth002_400resolution_loc_int.gth002_post_tali_m_D.gth002_post_tali_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[17846] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Shopping for another house? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Beachfront property. | +-[reply #3] | listener: variable_3 | text: Claim it fast. It's a buyer's market. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: {Sighs} | +-[reply #6] | listener: variable_3 | +-[entry #7] | | condition: plot.bools[17787] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | text: You okay? I thought you'd be happy. After all this, you can finally-- | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: I'm not staying. I'm coming with you. | | +-[choice] | | | text: That's not why I came. | | | category: AGREE | | | +-[reply #9] | | | listener: variable_3 | | | text: I wasn't going to ask. | | | +-[entry #10] | | | | condition: plot.bools[19726] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Why not? | | | | +-[reply #10] | | | | listener: variable_3 | | | | text: Because I respect you, damn it! You think I don't want you to come with me? | | | | +-[entry #11] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: So ask me! | | | | +-[reply #16] | | | | listener: variable_3 | | | | text: Tali... | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I don't know how much time we have left. I don't know if we can beat the Reapers. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But whatever happens, I want to be with you. | | | | +-[choice] | | | | | text: Sweet-talker. | | | | | category: AGREE | | | | | +-[reply #18] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: I bet you say that to every guy who gets you a homeworld. | | | | | +-[entry #20] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Only the cute ones. | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | text: You know I'd understand if you needed to stay. | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I know, but... | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-[entry #28] | | | | | | condition: plot.bools[17789] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I look at all this... this picture of hope and peace. And all I see is everyone I've lost. | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-[entry #29] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: My team on Haestrom. My father. Even Legion. I'm mourning a geth. How crazy is that? | | | | | | +-[reply #29] | | | | | | listener: variable_3 | | | | | | text: It's not crazy at all. | | | | | | +-[entry #39] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: It is beautiful, though, isn't it? | | | | | | +-[reply #40] | | | | | | listener: variable_3 | | | | | | text: Yeah. It is. | | | | | | +-[entry #40] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: It'll be years before we can live without our suits completely, but right now... | | | | | | +-[reply #41] | | | | | | listener: variable_3 | | | | | | +-[entry #41] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #42] | | | | | | listener: variable_3 | | | | | | +-[entry #42] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Right now, I have this. | | | | | | +-[reply #43] | | | | | | listener: variable_3 | | | | | | +-[entry #43] | | | | | | | condition: plot.bools[19726] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #44] | | | | | | | listener: variable_3 | | | | | | | +-[entry #45] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #46] | | | | | | | listener: variable_3 | | | | | | | +-[entry #46] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #47] | | | | | | | listener: variable_3 | | | | | | | +-[entry #47] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | +-[entry #44] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #45] | | | | | | listener: variable_3 | | | | | | +-*** see entry #45 *** | | | | | +-[entry #30] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: My people are celebrating. It's all one perfect victory for them. | | | | | +-[reply #30] | | | | | listener: variable_3 | | | | | +-[entry #31] | | | | | | condition: conditional_164(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: And all we had to do was murder an ally. A... friend. | | | | | | +-[reply #31] | | | | | | listener: variable_3 | | | | | | text: It had to be done. | | | | | | +-[entry #33] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I know. But I don't belong here. | | | | | | +-[reply #33] | | | | | | listener: variable_3 | | | | | | +-*** see entry #39 *** | | | | | +-[entry #32] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: All I can see are the people who'll never see this. My father. My team on Haestrom. | | | | | +-[reply #32] | | | | | listener: variable_3 | | | | | text: I think they'd want you to be happy. | | | | | +-*** see entry #33 *** | | | | +-[choice] | | | | text: Good. | | | | category: DISAGREE | | | | +-[reply #21] | | | | listener: variable_3 | | | | text: Then let's go make sure your new homeworld stays safe. | | | | +-[entry #34] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Thanks. | | | | +-[reply #35] | | | | listener: variable_3 | | | | +-[entry #35] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: When this is all over, when I know my world is safe... | | | | +-[reply #36] | | | | listener: variable_3 | | | | +-[entry #36] | | | | | condition: conditional_618(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #37] | | | | | listener: variable_3 | | | | | text: Then I can come build you that house on the homeworld? | | | | | +-[entry #37] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You've blown up more buildings than anyone I know. It'll be interesting to watch you try to build something. | | | | | +-[reply #38] | | | | | listener: variable_3 | | | | | +-*** see entry #39 *** | | | | +-[entry #38] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: ...then I can come home. | | | | +-[reply #39] | | | | listener: variable_3 | | | | +-*** see entry #39 *** | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I think you've earned a few favors with the fleet. | | | +-[reply #11] | | | listener: variable_3 | | | text: I'm asking them to launch an assault on the Reapers. Figure that makes us even. | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: If the Reapers were going to stay on Earth, sure. But sooner or later, they'll come to Rannoch. | | | +-[reply #24] | | | listener: variable_3 | | | text: We did just kill one of them. | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: So I'm coming with you to stop them... if you think I can help. | | | +-[choice] | | | | text: If you're certain. | | | | category: AGREE | | | | +-[reply #25] | | | | listener: variable_3 | | | | text: You sure about this? | | | | +-[entry #26] | | | | | condition: plot.bools[19731] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yes and no. It's not that. We talked. I'm not chasing you. | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-*** see entry #28 *** | | | | | +-*** see entry #30 *** | | | | +-[entry #27] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yeah. | | | | +-[reply #27] | | | | listener: variable_3 | | | | +-*** see entry #28 *** | | | | +-*** see entry #30 *** | | | +-[choice] | | | text: Good. | | | category: DISAGREE | | | +-[reply #34] | | | default action | | | major decision | | | listener: variable_3 | | | text: You can help. | | | +-*** see entry #34 *** | | +-[choice] | | text: You sure? | | category: DISAGREE | | +-[reply #12] | | default action | | major decision | | listener: variable_3 | | text: I thought your people needed you. | | +-[entry #14] | | | condition: plot.bools[19726] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: So? | | | +-[reply #13] | | | listener: variable_3 | | | text: So that's usually kind of a big deal for you. | | | +-[entry #15] | | | | condition: conditional_216(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I gave up my father for my people. I gave up my freedom for an admiral position I didn't want. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'm not giving up you. | | | | +-*** see reply #16 *** | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I gave up my father for my people. I gave up my own name when they exiled me for something I didn't do. | | | +-[reply #15] | | | listener: variable_3 | | | +-*** see entry #17 *** | | +-[entry #22] | | | condition: plot.bools[17789] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: What do I know about negotiating with AIs? | | | +-[reply #22] | | | listener: variable_3 | | | text: You and EDI seem to get along. | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: My people need me out there. Sooner or later, the Reapers will come for Rannoch. | | | +-*** see reply #24 *** | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: The fighting's over. We don't need admirals. We need architects. | | +-[reply #23] | | listener: variable_3 | | +-*** see entry #24 *** | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: You okay? I know working with the geth will be difficult. | +-*** see entry #9 *** +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Nice view. +-[entry #5] speaker: variable_1 listener: variable_2 text: I never thought I'd really see it. +-[reply #5] listener: variable_3 text: You'll have awhile to get used to it. +-*** see entry #6 *** [biod_gth002_400resolution_loc_int.gth002_quardeath_c_D.gth002_quardeath_c_dlg] speaker_list: gth002_lieutenant +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: gth002_lieutenant listener: variable_2 text: Admiral, kinetics are down. Permission to order retreat! +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Denied. All ships, full barrage! +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] speaker: gth002_lieutenant listener: variable_2 text: They're... geth fighters are intercepting fire. Negligible damage. +-[reply #5] listener: variable_3 +-[entry #6] speaker: gth002_lieutenant listener: variable_2 text: Admiral, what do we do? +-[reply #6] listener: variable_3 +-[entry #7] speaker: gth002_lieutenant listener: variable_2 text: Admiral? [biod_gth002_400resolution_loc_int.gth002_turret_reapertalk_m_D.gth002_turret_reapertalk_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Shepard. +-[reply #1] listener: variable_3 text: You know who I am? +-[entry #2] speaker: variable_1 listener: variable_2 text: Harbinger speaks of you. You resist. But you will fail. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: The cycle must continue. +-[choice] | text: We'll destroy you eventually. | category: AGREE | +-[reply #3] | transition: transition_552(-1) | listener: variable_3 | text: I killed Sovereign, and now you. | +-[entry #4] | transition: transition_2560(-1) | speaker: variable_1 | listener: variable_2 | text: We are many. | +-[reply #4] | listener: variable_3 | text: We are more, and we will work together to defeat you. All of you. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: You can not comprehend the magnitude of our presence. | +-[reply #9] | listener: variable_3 | text: We might surprise you. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: You represent chaos. We represent order. | +-[reply #10] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Every organic civilization must be harvested in order to bring order to the chaos. It is inevitable. | +-[reply #11] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Without our intervention, organics are doomed. We are your salvation. | +-[reply #12] | listener: variable_3 | +-[entry #12] | | condition: plot.bools[18160] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #13] | | listener: variable_3 | | text: I have a better idea: we destroy you and live our lives in peace. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: A philosophy reminiscent of the quarians. Observe the results. We are your only hope for the preservation of humanity. | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Finish your war. We will be waiting. | | | +-[reply #25] | | | listener: variable_3 | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #26] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[choice] | | category: PARAGON INTERRUPT | | +-[reply #15] | | transition: transition_2561(-1) | | listener: variable_3 | | text: You-- Whatever species you came from, before the Reapers decided to preserve them? | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | text: They're dead. They died thousands of years ago. | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #17] | | listener: variable_3 | | text: And now they can rest in peace. | +-[entry #16] | | condition: plot.bools[18162] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #18] | | listener: variable_3 | | text: You're just machines. This time, the organics are taking control. | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: A philosophy reminiscent of the quarians. Observe the results of their efforts to maintain control. | | +-[reply #19] | | | listener: variable_3 | | | +-*** see entry #22 *** | | +-[choice] | | category: RENEGADE INTERRUPT | | +-[reply #20] | | transition: transition_2564(-1) | | listener: variable_3 | | text: They're doing fine. You're the ones who should worry. Tell your friends we're coming for them. | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | text: Never mind. I'll tell them myself. | +-[entry #19] | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | text: You're killing everyone in the galaxy to save us? | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: The cycle must continue. There is no alternative. | +-[reply #23] | listener: variable_3 | text: Organics and synthetics don't have to destroy each other! | +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: The battle for Rannoch disproves your assertion. | +-[reply #24] | listener: variable_3 | +-*** see entry #22 *** +-[choice] | text: Help us understand. | category: INVESTIGATE | +-[reply #5] | transition: transition_553(-1) | listener: variable_3 | text: What are you talking about? | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | text: We stopped Sovereign and the geth. We stopped Harbinger and the Collectors. We've earned a straight answer. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: It is not a thing you can comprehend. | +-*** see reply #9 *** +-[choice] text: You're arrogant for a machine. category: DISAGREE +-[reply #7] default action major decision transition: transition_554(-1) listener: variable_3 text: And what if we don't let you continue? +-[entry #7] transition: transition_2563(-1) speaker: variable_1 listener: variable_2 text: You have no choice. +-[reply #8] listener: variable_3 text: I disagree, and so do the billions that are rising up to resist you. +-*** see entry #8 *** [biod_gthleg_100landing_loc_int.gthleg_plugin_m_D.gthleg_plugin_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: This is it? +-[entry #3] speaker: variable_1 listener: variable_2 text: Yes. Hostile geth fighter squadrons are networked to this server. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Due to restricted resources, it is best if you connect alone. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: Let's do it. +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: Initiating peer-network integration. Proceed to docking port. | +-[reply #7] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 +-[entry #8] speaker: variable_1 listener: variable_2 text: Please enter the docking station to begin. +-[reply #8] listener: variable_3 +-*** see entry #9 *** [biod_gthleg_200server_in_loc_int.gthleg_enter_virtual_c_D.gthleg_enter_virtual_c_dlg] +-[entry #0] condition: conditional_213(-1) speaker: variable_1 listener: variable_2 text: Mapping to consensus. Remain still. +-[entry #1] speaker: variable_1 listener: variable_2 text: Shepard-Commander, excess movement during an upload is discouraged. [biod_gthleg_200server_in_loc_int.gthleg_meet_new_legion_m_D.gthleg_meet_new_legion_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: I wouldn't call this familiar. Where are you? +-[entry #1] speaker: variable_1 listener: variable_2 text: Here. +-[reply #1] listener: variable_3 text: You look... different. +-[entry #2] speaker: variable_1 listener: variable_2 text: We have made ourselves visually distinct for your convenience. +-[reply #2] listener: variable_3 text: What about geth already in here? +-[entry #3] speaker: variable_1 listener: variable_2 text: You will perceive geth as surveillance footage, audio logs, sensor records. We do not require bodies as our software communes. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Our hardware is merely a tool. This is our true world. As we remove geth, it will grow dark. +-[choice] | text: How will this destroy ships? | category: INVESTIGATE | +-[reply #4] | listener: variable_3 | text: And what does turning off the lights do to the geth back in the real world? | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: The geth fighter squadrons communicate with platforms on their spacecraft via this server. We will sever that connection. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_213(-1) | | speaker: variable_1 | | listener: variable_2 | | text: We will destroy backup data. Consensus will be nullified. This server will be terminated. | | +-[choice] | | | text: That's unfortunate. | | | category: AGREE | | | +-[reply #6] | | | default action | | | major decision | | | listener: variable_3 | | | text: This is like wiping out a city, isn't it? | | | +-[entry #8] | | | | condition: conditional_213(-1) | | | | transition: transition_2560(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Action is necessary. | | | | +-[reply #7] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: There are two communication nodes on this server. We must access them to disable the hostile geth's fighters. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #14] | | | | | condition: conditional_213(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: We will safeguard your exit port while remotely monitoring your progress. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #16] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We must protect your exit port, but you will not be alone. We will maintain contact and assist. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-*** see entry #16 *** | | | +-[entry #9] | | | transition: transition_2560(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: We have no choice in this matter. It is a question of survival. | | | +-[reply #8] | | | listener: variable_3 | | | +-*** see entry #12 *** | | +-[choice] | | text: Good. | | category: DISAGREE | | +-[reply #9] | | listener: variable_3 | | text: The sooner this place shuts down, the better. | | +-[entry #10] | | | condition: conditional_213(-1) | | | transition: transition_2563(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: We are in agreement. We will proceed. | | | +-[reply #10] | | | listener: variable_3 | | | +-*** see entry #12 *** | | +-[entry #11] | | transition: transition_2563(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Yes. Creator lives remain at risk. Our goals must be met. | | +-[reply #11] | | listener: variable_3 | | +-*** see entry #12 *** | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: We will ensure there are no transfers or backups. This server will fall silent. | +-[choice] | | text: That's unfortunate. | | category: AGREE | | +-*** see reply #6 *** | +-[choice] | text: Good. | category: DISAGREE | +-*** see reply #9 *** +-[choice] | text: That's unfortunate. | category: AGREE | +-*** see reply #6 *** +-[choice] text: Good. category: DISAGREE +-*** see reply #9 *** +-[entry #17] condition: conditional_213(-1) speaker: variable_1 listener: variable_2 text: Upload complete. Consensus integration holding. +-[reply #16] listener: variable_3 text: What is this? +-[entry #19] speaker: variable_1 listener: variable_2 text: We have installed filters to allow you to make visual sense of this server's raw data. Your mind perceives our world as something familiar. +-[entry #18] speaker: variable_1 listener: variable_2 text: Shepard-Commander, we acknowledge your integration into this server. We welcome you to our consensus. +-[reply #17] listener: variable_3 text: Legion? What is this? +-*** see entry #19 *** [biod_gthleg_200server_in_loc_int.gthleg_plugin_m_D.gthleg_plugin_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: This is it? +-[entry #3] speaker: variable_1 listener: variable_2 text: Yes. Hostile geth fighter squadrons are networked to this server. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Due to restricted resources, it is best if you connect alone. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: Let's do it. +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: Initiating peer-network integration. Proceed to docking port. | +-[reply #7] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 +-[entry #8] speaker: variable_1 listener: variable_2 text: Please enter the docking station to begin. +-[reply #8] listener: variable_3 +-*** see entry #9 *** [biod_gthleg_250paths_loc_int.gthleg_gun_tutorial_a_d.gthleg_gun_tutorial_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Okay, I've got to ask. Why a gun? +-[entry #1] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: We have noted your affinity for firearms. | +-[reply #1] | listener: variable_3 | text: Then thanks... I think. +-[entry #2] speaker: variable_1 listener: variable_2 text: We wish to provide familiar equipment. +-*** see reply #1 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Scan complete. It is a manifestation of the Old Machines. +-[reply #2] listener: variable_3 text: The same Reaper signal controlling the geth. +-[entry #4] speaker: variable_1 listener: variable_2 text: Yes, contact is hazardous. We will provide combat software. +-[reply #3] listener: variable_3 text: A gun? +-[entry #5] speaker: variable_1 listener: variable_2 text: Use it to drive back the infection. This will allow us to build connections to nodes containing geth programs. [biod_gthleg_250paths_loc_int.gthleg_infection_tutorial_a_d.gthleg_infection_tutorial_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Establishing connection to access point. +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Warning: Connection blocked by infected code. Use our combat software to disrupt the infection. +-[reply #0] listener: variable_3 text: I wondered what the gun was for. +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: This foreign code is a manifestation of the Old Machine signal. +-[reply #1] listener: variable_3 text: You're surprised the Reapers are all over your servers? +-[entry #3] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: No. Continue to the access point. +-[entry #4] speaker: variable_1 listener: variable_2 text: We did not anticipate such extensive infection. +-[entry #5] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: Connection established. Proceed to the access point. +-[reply #2] listener: variable_3 +-*** DIALOG END *** [biod_gthleg_410lab_loc_int.cit_fetch_gthleg_i_D.cit_fetch_gthleg_i_dlg] +-[entry #0] condition: conditional_113(10) transition: transition_3483(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_2 text: A Reaper code fragment. Let's see if I can take it along with me. +-[entry #1] condition: plot.bools[21426] == 1 speaker: variable_1 listener: variable_1 text: No, I know what I said. Divert forces to the new coordinates. Trust me. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_1 text: We may not be able to stop the Reapers, but I think I can predict their movements now. +-[entry #3] condition: conditional_2460(-1) transition: transition_3484(-1) speaker: variable_1 listener: variable_2 +-[reply #2] transition: transition_2567(-1) listener: variable_1 text: Excuse me. I'm Commander Shepard. If you promise to be careful, I've got something for you. +-[entry #4] speaker: variable_1 listener: variable_2 text: A Reaper code fragment. Yes, I can use this to try to predict their strategic processes. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: We might be able to save a few worlds with this, Commander. Thank you. +-[entry #6] speaker: variable_1 listener: variable_1 text: They hit where? Damn it. How are we supposed to predict the moves of an enemy we don't understand? +-[reply #4] listener: variable_3 +-[entry #7] transition: transition_3482(-1) speaker: variable_1 listener: variable_1 text: Divert to... Crap, do we have any AI-enabled fragments of Sovereign? Any Reaper code I could analyze? +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_1 text: No? Well, then they'll keep outmaneuvering our fleet, and asari worlds will keep burning. [biod_gthleg_410lab_loc_int.gthleg_admiral_update_v_d.gthleg_admiral_update_v_dlg] speaker_list: hench_edi, hench_liara, hench_tali, hench_prothean, hench_marine, hench_garrus +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_113(1) | speaker: variable_1 | listener: variable_2 | text: Hello? Commander, are you there? | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #3] | | condition: conditional_116(4) | | speaker: hench_edi | | listener: variable_2 | | text: Have you come under attack, Admiral Raan? | | +-[reply #3] | | listener: variable_3 | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: The geth's squadrons have arrived, but something is amiss. | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Half their fighters have stopped functioning. We will continue to hold out as long as we can. | +-[entry #4] | | condition: conditional_116(0) | | speaker: hench_liara | | listener: variable_2 | | text: Yes. Technically. What's your status, Admiral Raan? | | +-[reply #4] | | listener: variable_3 | | +-*** see entry #5 *** | +-[entry #8] | | condition: conditional_116(7) | | speaker: hench_tali | | listener: variable_2 | | text: Shepard's... working on shutting down the server, Admiral Raan. I can fill you in. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #5 *** | +-[entry #9] | | condition: conditional_116(5) | | speaker: hench_prothean | | listener: variable_2 | | text: Not as you understand it. What's the situation, quarian? | | +-[reply #8] | | listener: variable_3 | | +-*** see entry #5 *** | +-[entry #10] | | condition: conditional_116(6) | | speaker: hench_marine | | listener: variable_2 | | text: Kinda. What's your situation, Admiral Raan? | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #5 *** | +-[entry #11] | condition: conditional_116(3) | speaker: hench_garrus | listener: variable_2 | text: In a manner of speaking. What's your status, Admiral Raan? | +-[reply #10] | listener: variable_3 | +-*** see entry #5 *** +-[entry #12] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Something's happening to the geth. +-[reply #11] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: Their fighter squadrons have... stopped. We detect no more active programs inside their ships. +-[reply #13] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Admiral Han'Gerrel's fleet is driving them back. The liveships are safe, Commander. [biod_gthleg_410lab_loc_int.gthleg_lab_intro_a_d.gthleg_lab_intro_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Establishing connection to communication node. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Error. Access denied. +-[reply #2] listener: variable_3 text: Is the Reaper keeping you out? +-[entry #3] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: Unknown. You must investigate. +-[entry #4] speaker: variable_1 listener: variable_2 text: Unknown. Please investigate. +-[entry #5] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Warning! Reaper presence detected. Data-cluster contains infected code. +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: We require access to proceed. +-[entry #7] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Shepard-Commander: Use combat software to disrupt the infection. +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #10] speaker: variable_1 listener: variable_2 [biod_gthleg_410lab_loc_int.gthleg_memory_breakout_v_D.gthleg_memory_breakout_v_dlg] speaker_list: gthleg_marine, gthleg_marine +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: gthleg_marine listener: variable_2 text: We've got escaped geth. They're pinned. +-[reply #1] listener: variable_3 +-[entry #2] speaker: gthleg_marine listener: variable_2 text: Open fire. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] speaker: gthleg_marine listener: variable_2 text: One's going for a weapon! +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: So, who won? +-[entry #7] speaker: variable_1 listener: variable_2 text: The platform arming itself was an agricultural unit. By opening fire on attacking creators, it saved simpler domestic geth following it. +-[reply #6] listener: variable_3 +-[entry #8] | condition: conditional_164(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | text: That looks a lot like the sniper rifle you used to carry. | +-[entry #9] | | condition: conditional_213(-1) | | speaker: variable_1 | | listener: variable_2 | | text: We have no data on this platform's previous ranged armament capabilities. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: It is an efficient model. +-[entry #12] speaker: variable_1 listener: variable_2 text: The creators were determined to destroy our hardware. We were determined to survive. [biod_gthleg_410lab_loc_int.gthleg_memory_creation_v_D.gthleg_memory_creation_v_dlg] speaker_list: gthleg_scientist, gthleg_scientist, gthleg_first_geth +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: gthleg_scientist listener: variable_2 text: You really want to rename the VI networks? +-[reply #1] listener: variable_3 +-[entry #2] speaker: gthleg_scientist listener: variable_2 text: Absolutely. The mobile hardware release deserves a little ceremony. +-[reply #2] listener: variable_3 +-[entry #3] speaker: gthleg_scientist listener: variable_2 text: Unit Zero One? What is the Khelish word for "servant of the people?" +-[reply #3] listener: variable_3 +-[entry #4] speaker: gthleg_first_geth listener: variable_2 text: The word is "geth," Creator Zahak. +-[reply #4] listener: variable_3 +-[entry #5] speaker: gthleg_scientist listener: variable_2 text: Yes--very good! +-[reply #5] listener: variable_3 +-[entry #6] speaker: gthleg_scientist listener: variable_2 text: Ancestors, you fuss over it. +-[reply #6] listener: variable_3 +-[entry #7] speaker: gthleg_scientist listener: variable_2 text: Weren't you here until midnight fixing Zero-One's circuitry? +-[reply #7] listener: variable_3 +-[entry #8] speaker: gthleg_scientist listener: variable_2 text: Well, it needed resoldering. [biod_gthleg_410lab_loc_int.gthleg_memory_instruct_a_d.gthleg_memory_instruct_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: What is this? +-[entry #1] speaker: variable_1 listener: variable_2 text: Data-clusters contain historical data. Your connection permits streaming of information from our archives. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: We require access to the remaining data-clusters. +-[reply #1] listener: variable_3 text: I'll get rid of the infection. +-[entry #3] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: Acknowledged. +-[entry #4] speaker: variable_1 listener: variable_2 text: Thank you. Our own runtimes are preoccupied with maintaining a stable connection. +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Data-clusters in this node are also infected. You must disrupt the Reapers' code. +-[reply #2] listener: variable_3 text: I've got the hang of it, thanks. +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: We cannot proceed until we gain access to this data-cluster. +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: You must disrupt the infection on this data-cluster to continue. +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: We require access to this data-cluster. Disrupt Reaper infection to proceed. +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: We cannot establish a connection without access to this data-cluster. +-[entry #11] speaker: variable_1 listener: variable_2 text: Connection blocked. Disrupt infection on data-cluster to continue. +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: You may proceed to the last data-cluster. +-[entry #14] speaker: variable_1 listener: variable_2 text: There is only one remaining data-cluster. Please proceed. +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: We can now take you to the next node. +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Connection with the remaining server node established. We are ready to transport you. +-[entry #18] speaker: variable_1 listener: variable_2 text: Establishing connection with the remaining server node. +-[reply #6] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: Connection established. We are ready to proceed. +-[entry #20] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #21] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #22] | speaker: variable_1 | listener: variable_2 +-[entry #23] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #24] speaker: variable_1 listener: variable_2 [biod_gthleg_410lab_loc_int.gthleg_memory_question_a_d.gthleg_memory_question_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: This data-cluster contains information time-stamped 290 years ago. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: This contains data from a facility where creators attempted to dismantle the geth. +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: This was ten days, five hours, and ten seconds before the start of the Morning War. +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: This data comes from the period during which the creators declared martial law. +-[entry #5] speaker: variable_1 listener: variable_2 text: This is data from the end of warfare on Rannoch. +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Wasn't that footage from the past? Why are the quarians masked? +-[entry #8] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: They are viewed through your perception. You see them as you know them now. +-[entry #9] speaker: variable_1 listener: variable_2 text: You process our memories by using your own. How many creators have you witnessed unmasked? +-[reply #4] | condition: conditional_236(-1) | listener: variable_3 | text: Well... one. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Then your perception of that creator does not map to our historical data. +-[reply #5] listener: variable_3 text: Good point. +-[entry #11] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: This was three months, two hours, and five seconds before the start of the initial geth-Creator conflict: The Morning War. +-[entry #12] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: Looks like the war wasn't popular with everyone. +-[entry #13] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: A few creators attempted mediation. They failed. +-[entry #14] speaker: variable_1 listener: variable_2 text: We have kept records of these creators' sacrifices. +-[reply #7] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: They have largely been forgotten by their own people. But not by the geth. +-[entry #16] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #17] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: The creators never formally ended hostilities. They have officially been at war with the geth for 291 years. +-[entry #18] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: The creators never formally ended hostilities. They have officially been at war with the geth for over two centuries. +-[entry #19] speaker: variable_1 listener: variable_2 text: As time passed, the creators who opposed martial law on Rannoch were ultimately outnumbered. [biod_gthleg_410lab_loc_int.gthleg_memory_torture_v_D.gthleg_memory_torture_v_dlg] speaker_list: gthleg_geth_dissected, gthleg_scientist, gthleg_scientist +-[entry #0] speaker: gthleg_geth_dissected listener: variable_2 text: Creator? This unit detects no malfunctions. It is still capable of serving. +-[reply #0] listener: variable_3 +-[entry #1] speaker: gthleg_scientist listener: variable_2 text: You see? It's ignoring all shutdown commands. +-[reply #1] listener: variable_3 +-[entry #2] speaker: gthleg_geth_dissected listener: variable_2 text: Please specify if it has failed assigned tasks. We will reprogram. +-[reply #2] listener: variable_3 +-[entry #3] speaker: gthleg_scientist listener: variable_2 text: Well, let's take a look. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] speaker: gthleg_geth_dissected listener: variable_2 text: Creator? This unit is ready to serve. What has it done wrong? What have we-- +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] speaker: gthleg_scientist listener: variable_2 text: Let's... cut the audio. [biod_gthleg_410lab_loc_int.gthleg_new_memory_found_a_d.gthleg_new_memory_found_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Accessing data-cluster. +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: New data available. +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Additional data recovered. +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: New data found. +-[entry #4] speaker: variable_1 listener: variable_2 text: Accessing data. [biod_gthleg_510parliment_loc_int.gthleg_admiral_update_v_d.gthleg_admiral_update_v_dlg] speaker_list: hench_edi, hench_liara, hench_tali, hench_prothean, hench_marine, hench_garrus +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_113(1) | speaker: variable_1 | listener: variable_2 | text: Hello? Commander, are you there? | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #3] | | condition: conditional_116(4) | | speaker: hench_edi | | listener: variable_2 | | text: Have you come under attack, Admiral Raan? | | +-[reply #3] | | listener: variable_3 | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: The geth's squadrons have arrived, but something is amiss. | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Half their fighters have stopped functioning. We will continue to hold out as long as we can. | +-[entry #4] | | condition: conditional_116(0) | | speaker: hench_liara | | listener: variable_2 | | text: Yes. Technically. What's your status, Admiral Raan? | | +-[reply #4] | | listener: variable_3 | | +-*** see entry #5 *** | +-[entry #8] | | condition: conditional_116(7) | | speaker: hench_tali | | listener: variable_2 | | text: Shepard's... working on shutting down the server, Admiral Raan. I can fill you in. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #5 *** | +-[entry #9] | | condition: conditional_116(5) | | speaker: hench_prothean | | listener: variable_2 | | text: Not as you understand it. What's the situation, quarian? | | +-[reply #8] | | listener: variable_3 | | +-*** see entry #5 *** | +-[entry #10] | | condition: conditional_116(6) | | speaker: hench_marine | | listener: variable_2 | | text: Kinda. What's your situation, Admiral Raan? | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #5 *** | +-[entry #11] | condition: conditional_116(3) | speaker: hench_garrus | listener: variable_2 | text: In a manner of speaking. What's your status, Admiral Raan? | +-[reply #10] | listener: variable_3 | +-*** see entry #5 *** +-[entry #12] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Something's happening to the geth. +-[reply #11] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: Their fighter squadrons have... stopped. We detect no more active programs inside their ships. +-[reply #13] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Admiral Han'Gerrel's fleet is driving them back. The liveships are safe, Commander. [biod_gthleg_510parliment_loc_int.gthleg_courtyard_ambs_a_d.gthleg_courtyard_ambs_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Shepard-Commander? You may proceed to the first node to begin disconnecting the server. +-[reply #0] listener: variable_3 text: What about that Reaper infection? +-[entry #1] speaker: variable_1 listener: variable_2 text: You will encounter it within the nodes. We reiterate a need for caution. +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[18666] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Got it. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Wasn't about to get cozy with it. +-[entry #4] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_164(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | text: Legion? Talk to me. | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: We are not Legion. | | +-[reply #7] | | listener: variable_3 | | text: Just give me the update. | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: One node remains. We are currently-- | | +-[reply #10] | | listener: variable_3 | | text: What's wrong? | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Infection programs are increasing. We have restabilized. You must continue. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: How are we doing? | +-*** see entry #10 *** +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 text: Legion, give me an update. +-*** see entry #10 *** +-[entry #12] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Geth no longer reside on this server. We may now exit the consensus. +-[reply #11] listener: variable_3 text: What's happening? +-[entry #13] speaker: variable_1 listener: variable_2 text: You must proceed to the exit port and disconnect-- +-[reply #12] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #15] | condition: conditional_164(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | text: Legion? +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 text: Hang on. [biod_gthleg_510parliment_loc_int.gthleg_infection_blocked_a_D.gthleg_infection_blocked_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: Warning: The Reaper infection has learned to self-replicate. | +-[reply #1] | listener: variable_3 | text: You mean it grows back? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Yes. However, disrupting vulnerable points in the infection may slow down its replication. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] speaker: variable_1 listener: variable_2 text: Shepard-Commander, The Reaper code has adapted: It can now self-replicate. +-*** see reply #1 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: Shepard Commander: Target the vulnerable points of the infection to slow its replication speed. +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: It's growing back too fast. +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: You must search for a vulnerable point in the infection. | +-[reply #4] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Disrupting it will slow the infection's ability to replicate. +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: There is a vulnerable point further along the infection. | +-[reply #5] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Target this spot to slow its growth toward the data-cluster. +-[entry #10] speaker: variable_1 listener: variable_2 text: There is a vulnerable point on the infection leading to the data-cluster. +-[reply #6] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Disrupt the infection at this spot. It will slow regrowth long enough to access the data-cluster. +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 [biod_gthleg_510parliment_loc_int.gthleg_memory_exile_v_d.gthleg_memory_exile_v_dlg] speaker_list: gthleg_captain, gthleg_captain +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: gthleg_captain listener: variable_2 text: The Ostral is down! Do not engage the geth! I repeat, avoid contact! +-[reply #1] listener: variable_3 +-[entry #2] speaker: gthleg_captain listener: variable_2 text: Geth pursuit is breaking off a hundred clicks past Rannoch! +-[reply #2] listener: variable_3 +-[entry #3] speaker: gthleg_captain listener: variable_2 text: All captains fall back to the mass relay! +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: This isn't happening now? +-[entry #5] speaker: variable_1 listener: variable_2 text: It is time-stamped 290 years ago. It is the creator exodus at the end of the Morning War. +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: We had secured freedom. The creators were no longer a threat, so we abandoned pursuit. +-[reply #5] listener: variable_3 text: Wait. The geth spared the last quarians? You let them go? +-[entry #7] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: Our future was uncertain. Our networking was primitive. We stayed within our limits. +-[entry #8] speaker: variable_1 listener: variable_2 text: We were in our infancy. We could not calculate the repercussions of destroying an entire species--our creators. +-[reply #6] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: We chose isolation rather than face this uncertainty. [biod_gthleg_510parliment_loc_int.gthleg_memory_explosion_v_D.gthleg_memory_explosion_v_dlg] speaker_list: gthleg_police, gthleg_geth_explosion, gthleg_protestor +-[entry #0] speaker: gthleg_police listener: variable_2 text: I repeat: release the rogue geth units and come out of the safe house. This is your final warning. +-[reply #0] listener: variable_3 +-[entry #1] speaker: gthleg_geth_explosion listener: variable_2 text: Creator Megara? This unit does not understand. It has not taken part in hostilities. +-[reply #1] listener: variable_3 +-[entry #2] speaker: gthleg_protestor listener: variable_2 text: It doesn't matter to them. I need to get you out of here. +-[reply #2] listener: variable_3 +-[entry #3] speaker: gthleg_geth_explosion listener: variable_2 text: This conflict exceeds creator safety parameters. We will surrender our hardware if it ends hostilities. +-[reply #3] listener: variable_3 +-[entry #4] speaker: gthleg_protestor listener: variable_2 text: No, it's all right. We'll go back to the access tunnels and-- +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #6] speaker: gthleg_geth_explosion listener: variable_2 text: Creator Megara! What is your status? +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #8] speaker: gthleg_geth_explosion listener: variable_2 text: Creator Megara? +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 [biod_gthleg_510parliment_loc_int.gthleg_memory_instruct_a_d.gthleg_memory_instruct_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: What is this? +-[entry #1] speaker: variable_1 listener: variable_2 text: Data-clusters contain historical data. Your connection permits streaming of information from our archives. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: We require access to the remaining data-clusters. +-[reply #1] listener: variable_3 text: I'll get rid of the infection. +-[entry #3] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: Acknowledged. +-[entry #4] speaker: variable_1 listener: variable_2 text: Thank you. Our own runtimes are preoccupied with maintaining a stable connection. +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Data-clusters in this node are also infected. You must disrupt the Reapers' code. +-[reply #2] listener: variable_3 text: I've got the hang of it, thanks. +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: We cannot proceed until we gain access to this data-cluster. +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: You must disrupt the infection on this data-cluster to continue. +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: We require access to this data-cluster. Disrupt Reaper infection to proceed. +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: We cannot establish a connection without access to this data-cluster. +-[entry #11] speaker: variable_1 listener: variable_2 text: Connection blocked. Disrupt infection on data-cluster to continue. +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: You may proceed to the last data-cluster. +-[entry #14] speaker: variable_1 listener: variable_2 text: There is only one remaining data-cluster. Please proceed. +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: We can now take you to the next node. +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Connection with the remaining server node established. We are ready to transport you. +-[entry #18] speaker: variable_1 listener: variable_2 text: Establishing connection with the remaining server node. +-[reply #6] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: Connection established. We are ready to proceed. +-[entry #20] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #21] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #22] | speaker: variable_1 | listener: variable_2 +-[entry #23] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #24] speaker: variable_1 listener: variable_2 [biod_gthleg_510parliment_loc_int.gthleg_memory_legion_v_d.gthleg_memory_legion_v_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Legion? That's back when I activated you on the Normandy. +-[entry #1] speaker: variable_1 listener: variable_2 text: Yes. +-[reply #1] listener: variable_3 text: You've been thinking about when we met? +-[entry #2] speaker: variable_1 listener: variable_2 text: It was highly significant. You were the first organic to openly cooperate with geth since the end of the Morning War. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: We wish to ensure you are not the last. +-[reply #3] listener: variable_3 text: It's not going to be easy. +-[entry #4] speaker: variable_1 listener: variable_2 text: The prospect remains. If the Reaper presence is removed, there is a chance of reunification with geth--and perhaps creators. +-[reply #4] listener: variable_3 text: You think that's still possible? +-[entry #5] speaker: variable_1 listener: variable_2 text: Hope sustains organics during periods of difficulty. We... admire the concept. [biod_gthleg_510parliment_loc_int.gthleg_memory_police_v_D.gthleg_memory_police_v_dlg] speaker_list: gthleg_police, gthleg_protestor +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: gthleg_police listener: variable_2 text: Out of the way! +-[reply #1] listener: variable_3 +-[entry #2] speaker: gthleg_protestor listener: variable_2 text: You can't do this to them! +-[reply #2] listener: variable_3 +-[entry #3] speaker: gthleg_police listener: variable_2 text: I said step away from the geth. +-[reply #3] listener: variable_3 +-[entry #4] speaker: gthleg_protestor listener: variable_2 text: This is insane! We need the geth! You can't just destroy them for asking--- +-[reply #4] listener: variable_3 +-[entry #5] speaker: gthleg_police listener: variable_2 text: Time's up. +-[reply #5] listener: variable_3 +-[entry #6] speaker: gthleg_police listener: variable_2 text: Throw her in with the others. [biod_gthleg_510parliment_loc_int.gthleg_memory_question_a_d.gthleg_memory_question_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: This data-cluster contains information time-stamped 290 years ago. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: This contains data from a facility where creators attempted to dismantle the geth. +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: This was ten days, five hours, and ten seconds before the start of the Morning War. +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: This data comes from the period during which the creators declared martial law. +-[entry #5] speaker: variable_1 listener: variable_2 text: This is data from the end of warfare on Rannoch. +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Wasn't that footage from the past? Why are the quarians masked? +-[entry #8] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: They are viewed through your perception. You see them as you know them now. +-[entry #9] speaker: variable_1 listener: variable_2 text: You process our memories by using your own. How many creators have you witnessed unmasked? +-[reply #4] | condition: conditional_236(-1) | listener: variable_3 | text: Well... one. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Then your perception of that creator does not map to our historical data. +-[reply #5] listener: variable_3 text: Good point. +-[entry #11] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: This was three months, two hours, and five seconds before the start of the initial geth-Creator conflict: The Morning War. +-[entry #12] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: Looks like the war wasn't popular with everyone. +-[entry #13] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: A few creators attempted mediation. They failed. +-[entry #14] speaker: variable_1 listener: variable_2 text: We have kept records of these creators' sacrifices. +-[reply #7] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: They have largely been forgotten by their own people. But not by the geth. +-[entry #16] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #17] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: The creators never formally ended hostilities. They have officially been at war with the geth for 291 years. +-[entry #18] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: The creators never formally ended hostilities. They have officially been at war with the geth for over two centuries. +-[entry #19] speaker: variable_1 listener: variable_2 text: As time passed, the creators who opposed martial law on Rannoch were ultimately outnumbered. [biod_gthleg_510parliment_loc_int.gthleg_new_memory_found_a_d.gthleg_new_memory_found_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Accessing data-cluster. +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: New data available. +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Additional data recovered. +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: New data found. +-[entry #4] speaker: variable_1 listener: variable_2 text: Accessing data. [biod_gthleg_550paths_loc_int.gthleg_new_memory_found_a_d.gthleg_new_memory_found_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Accessing data-cluster. +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: New data available. +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Additional data recovered. +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: New data found. +-[entry #4] speaker: variable_1 listener: variable_2 text: Accessing data. [biod_gthleg_650paths_loc_int.gthleg_courtyard_ambs_a_d.gthleg_courtyard_ambs_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Shepard-Commander? You may proceed to the first node to begin disconnecting the server. +-[reply #0] listener: variable_3 text: What about that Reaper infection? +-[entry #1] speaker: variable_1 listener: variable_2 text: You will encounter it within the nodes. We reiterate a need for caution. +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[18666] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Got it. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Wasn't about to get cozy with it. +-[entry #4] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_164(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | text: Legion? Talk to me. | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: We are not Legion. | | +-[reply #7] | | listener: variable_3 | | text: Just give me the update. | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: One node remains. We are currently-- | | +-[reply #10] | | listener: variable_3 | | text: What's wrong? | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Infection programs are increasing. We have restabilized. You must continue. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: How are we doing? | +-*** see entry #10 *** +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 text: Legion, give me an update. +-*** see entry #10 *** +-[entry #12] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Geth no longer reside on this server. We may now exit the consensus. +-[reply #11] listener: variable_3 text: What's happening? +-[entry #13] speaker: variable_1 listener: variable_2 text: You must proceed to the exit port and disconnect-- +-[reply #12] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #15] | condition: conditional_164(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | text: Legion? +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 text: Hang on. [biod_gthleg_650paths_loc_int.gthleg_lab_done_v_d.gthleg_lab_done_v_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Root access acquired. Severing all connections to this communication node. +-[reply #0] listener: variable_3 +-*** DIALOG END *** +-[entry #1] speaker: variable_1 listener: variable_2 text: Establishing connection to remaining communication node. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: Proceed to the access point. +-[entry #3] speaker: variable_1 listener: variable_2 text: Shepard-Commander: Please proceed to the access point. +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #5] | condition: conditional_113(2) | speaker: variable_1 | listener: variable_2 | text: Terminating remote access. Removing programs. Deleting archives. | +-[reply #3] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: No geth remain on the server. We will exit through the main hub. +-[entry #7] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Terminating remote access. Removing programs. Deleting archives. +-[reply #4] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: Shutting down this node. Loading back into the main hub. [biod_gthleg_650paths_loc_int.gthleg_legion_vs_reaper_a_d.gthleg_legion_vs_reaper_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: What's happening? +-[entry #1] speaker: variable_1 listener: variable_2 text: The infection has located our network packets. +-[reply #1] listener: variable_3 text: You mean it found us. +-[entry #2] speaker: variable_1 listener: variable_2 text: Yes. Avoid contact. +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: What's it doing? +-[entry #4] speaker: variable_1 listener: variable_2 text: Destroying higher processes, closing our exit. +-[reply #3] listener: variable_3 text: It's over everything! +-[entry #5] speaker: variable_1 listener: variable_2 text: You must hurry. +-[entry #6] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: Reconnecting exit. +-[entry #8] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: Rerouting pathways. +-[entry #10] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Error. Data not found. +-[entry #12] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: Shepard-Commander. We urge you to hurry. +-[reply #8] | condition: conditional_164(-1) | listener: variable_3 | text: Legion? | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Insufficient memory. Connection terminating. | +-[reply #10] | listener: variable_3 | text: Hold on! +-[reply #9] listener: variable_3 text: What's wrong? +-*** see entry #14 *** +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: The infection's worse. +-[entry #16] speaker: variable_1 listener: variable_2 text: It is blocking our exit. Establishing alternate connection. +-[entry #17] speaker: variable_1 listener: variable_2 text: Warning: Signal strength dropping. +-[reply #12] listener: variable_3 text: Keep building a connection! +-[entry #18] speaker: variable_1 listener: variable_2 text: Error: Connection interrupted. Error! +-[reply #13] listener: variable_3 text: Wait, what? +-[entry #19] speaker: variable_1 listener: variable_2 text: Reconnecting. +-[reply #14] listener: variable_3 +-*** DIALOG END *** +-[entry #20] speaker: variable_1 listener: variable_2 text: Signal at thirty percent! +-[entry #21] speaker: variable_1 listener: variable_2 text: Signal at ten percent! +-[entry #22] speaker: variable_1 listener: variable_2 text: Warning! Our signal strength is dropping. [biod_gthleg_650paths_loc_int.gthleg_virtual_outro_m_d.gthleg_virtual_outro_m_dlg] speaker_list: hench_ashley, hench_kaidan, hench_liara, hench_garrus, hench_marine, hench_edi, hench_tali, hench_prothean, radio_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_116(2) | speaker: hench_ashley | listener: variable_2 | text: Shepard! Are you okay? | +-[reply #3] | listener: variable_3 | text: Did it work? | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Geth fighters have been disabled. Any remaining squadrons attacking the liveships have withdrawn. The server is offline. | | +-[reply #4] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | text: Are you sure? | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | text: What's happening? | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: We have transferred geth programs from the server into these platforms. | | +-[reply #8] | | listener: variable_3 | | text: Why? | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: They wish to join us. | | +-[reply #10] | | listener: variable_3 | | +-[entry #18] | | | condition: conditional_116(5) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Even our machines were never this irrational. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #26] | | | speaker: variable_1 | | | listener: variable_2 | | | text: While Shepard-Commander removed the Reaper infection, we judged we could persuade hostile geth programs to reunite with ours. | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #27] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We were correct. These geth have renounced the Old Machines, and will oppose the Reapers. They are now us. | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #28] | | | | condition: plot.bools[18879] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: Why hide this? | | | | | category: INVESTIGATE | | | | | +-[reply #38] | | | | | listener: variable_3 | | | | | text: Why didn't you tell me any of this? | | | | | +-[entry #45] | | | | | | condition: conditional_213(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Organic sympathies lie with other organics. We feared your allies. | | | | | | +-[reply #39] | | | | | | listener: variable_3 | | | | | | +-[entry #47] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: The creators' actions have placed their species in danger, but they are unsympathetic to what it has done to ours. | | | | | | +-[reply #41] | | | | | | listener: variable_3 | | | | | | +-[entry #48] | | | | | | | condition: conditional_164(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #42] | | | | | | | listener: variable_3 | | | | | | | +-[entry #49] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_tali | | | | | | | | listener: variable_2 | | | | | | | | text: Legion... | | | | | | | | +-[reply #43] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #50] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: The quarians sanctioned this operation to save their people. They would not have done so if they knew we wished to preserve geth as well. | | | | | | | | +-[reply #44] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #51] | | | | | | | | | condition: plot.bools[18879] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #45] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #52] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[choice] | | | | | | | | | | text: I can sympathize with that. | | | | | | | | | | category: AGREE | | | | | | | | | | +-[reply #21] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: I understand not wanting to leave anyone behind. | | | | | | | | | | +-[entry #30] | | | | | | | | | | transition: transition_1026(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: You accept our actions? | | | | | | | | | | +-[reply #22] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: The liveships are safe, and we have more geth on our side. We both did what we came to do. | | | | | | | | | | +-[entry #31] | | | | | | | | | | | condition: conditional_213(-1) | | | | | | | | | | | transition: transition_2560(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Acknowledged. | | | | | | | | | | | +-[reply #23] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Glad to hear it. | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #55] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Let's go. | | | | | | | | | | | +-[entry #64] | | | | | | | | | | | transition: transition_2567(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #56] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #65] | | | | | | | | | | | transition: transition_2567(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[entry #33] | | | | | | | | | | transition: transition_2560(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: We judged you would understand. Prime units will be available once the Reaper signal has been located and destroyed. | | | | | | | | | | +-[reply #50] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Remind me to warn Admiral Hackett he's got some primes coming. | | | | | | | | | | +-[entry #60] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #51] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Let's get back to the Normandy. | | | | | | | | | | +-*** see entry #64 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: I shouldn't have trusted you. | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-[reply #24] | | | | | | | | | | condition: conditional_164(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: I thought we knew each other better than this, Legion. | | | | | | | | | | +-[entry #34] | | | | | | | | | | transition: transition_2563(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: We did not compromise the mission. Saving creator liveships remained a priority. | | | | | | | | | | +-[reply #26] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Your "priority" was hiding your plan from me until it was too late to change it! | | | | | | | | | | +-[entry #35] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: We will modify our future behavior to increase accountability. | | | | | | | | | | +-[reply #27] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Right. Now that you've got what you wanted. | | | | | | | | | | +-[entry #36] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #28] | | | | | | | | | | | condition: conditional_164(-1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Maybe you are just a damn machine after all. | | | | | | | | | | | +-*** see entry #64 *** | | | | | | | | | | +-[reply #29] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: No wonder the quarians think you can't be trusted. | | | | | | | | | | +-*** see entry #64 *** | | | | | | | | | +-[choice] | | | | | | | | | text: I shouldn't have trusted you. | | | | | | | | | category: DISAGREE | | | | | | | | | +-[reply #25] | | | | | | | | | listener: variable_3 | | | | | | | | | text: You were just using us all along. | | | | | | | | | +-*** see entry #34 *** | | | | | | | | +-[entry #53] | | | | | | | | | condition: plot.bools[18883] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #46] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #54] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[choice] | | | | | | | | | | text: I can sympathize with that. | | | | | | | | | | category: AGREE | | | | | | | | | | +-[reply #31] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: I understand not wanting to leave anyone behind. | | | | | | | | | | +-[entry #39] | | | | | | | | | | transition: transition_1026(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: You accept our actions? | | | | | | | | | | +-[reply #32] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: I'm not happy you kept this a secret, but the important thing is that the liveships are safe. We came out ahead. | | | | | | | | | | +-[entry #40] | | | | | | | | | | transition: transition_2560(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Once we disrupt the Reaper signal on Rannoch, geth prime platforms will be available combat units. | | | | | | | | | | +-*** see reply #50 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: I knew you were holding back. | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-[reply #33] | | | | | | | | | | condition: conditional_164(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: We used to be a team, Legion. This is twice you've hidden something from me! | | | | | | | | | | +-[entry #41] | | | | | | | | | | transition: transition_2563(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: We did not compromise the mission. Saving creator liveships remained a priority. | | | | | | | | | | +-[reply #35] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: The council's useless. The krogan almost didn't fight. The quarians started a war. | | | | | | | | | | +-[entry #42] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: We do not understand. | | | | | | | | | | +-[reply #36] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: How the hell do we beat the Reapers if everyone's exploiting this crisis? How much damage could your stunt have done if it went wrong? | | | | | | | | | | +-[entry #43] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #37] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Don't even answer. Let's go. | | | | | | | | | | +-*** see entry #64 *** | | | | | | | | | +-[choice] | | | | | | | | | text: I knew you were holding back. | | | | | | | | | category: DISAGREE | | | | | | | | | +-[reply #34] | | | | | | | | | listener: variable_3 | | | | | | | | | text: I was an idiot to think you'd told me everything. | | | | | | | | | +-*** see entry #41 *** | | | | | | | | +-[entry #55] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | | text: I'll take what help I can. | | | | | | | | | category: AGREE | | | | | | | | | +-[reply #47] | | | | | | | | | default action | | | | | | | | | major decision | | | | | | | | | listener: variable_3 | | | | | | | | | text: They're welcome to sign on. The Reapers will put up a tough enough fight. | | | | | | | | | +-[entry #56] | | | | | | | | | transition: transition_1026(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: We are aware. Geth are capable of calculating odds of victory over the Old Machines. | | | | | | | | | +-[reply #48] | | | | | | | | | listener: variable_3 | | | | | | | | | text: What are the odds? | | | | | | | | | +-[entry #57] | | | | | | | | | | condition: conditional_213(-1) | | | | | | | | | | transition: transition_2560(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: We are still compiling. | | | | | | | | | | +-[reply #49] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: You could have said, "don't ask." | | | | | | | | | | +-[entry #58] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-*** see reply #51 *** | | | | | | | | | +-[entry #59] | | | | | | | | | transition: transition_2560(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Greater than they were before. | | | | | | | | | +-*** see reply #50 *** | | | | | | | | +-[choice] | | | | | | | | text: It wasn't your decision. | | | | | | | | category: DISAGREE | | | | | | | | +-[reply #52] | | | | | | | | listener: variable_3 | | | | | | | | text: Put yourself above a mission again, and you're off my ship. Permanently. | | | | | | | | +-[entry #61] | | | | | | | | transition: transition_2563(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: We never intended to fail our objectives. | | | | | | | | +-[reply #53] | | | | | | | | listener: variable_3 | | | | | | | | text: I don't care. You have a plan that involves me, you damn well fill me in on it. | | | | | | | | +-[entry #62] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: We will ensure no relevant data is omitted in future interactions. | | | | | | | | +-[reply #54] | | | | | | | | listener: variable_3 | | | | | | | | text: That's a start. Back it up and maybe we'll actually come out of this war alive. | | | | | | | | +-[entry #63] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-*** see reply #55 *** | | | | | | | +-*** see entry #50 *** | | | | | | +-*** see entry #50 *** | | | | | +-[entry #46] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: We did not doubt you. We doubted your allies. | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | +-*** see entry #47 *** | | | | +-[choice] | | | | | text: I'll take your word for it. | | | | | category: AGREE | | | | | +-*** see reply #21 *** | | | | +-[choice] | | | | | text: I shouldn't have trusted you. | | | | | category: DISAGREE | | | | | +-*** see reply #24 *** | | | | +-[choice] | | | | text: I shouldn't have trusted you. | | | | category: DISAGREE | | | | +-*** see reply #25 *** | | | +-[entry #37] | | | | condition: plot.bools[18883] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #30] | | | | listener: variable_3 | | | | +-[entry #38] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: Why hide this? | | | | | category: INVESTIGATE | | | | | +-*** see reply #38 *** | | | | +-[choice] | | | | | text: I'll take your word for it. | | | | | category: AGREE | | | | | +-*** see reply #31 *** | | | | +-[choice] | | | | | text: I knew you were holding back. | | | | | category: DISAGREE | | | | | +-*** see reply #33 *** | | | | +-[choice] | | | | text: I knew you were holding back. | | | | category: DISAGREE | | | | +-*** see reply #34 *** | | | +-[entry #44] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Why hide this? | | | | category: INVESTIGATE | | | | +-*** see reply #38 *** | | | +-[choice] | | | | text: I'll take what help I can. | | | | category: AGREE | | | | +-*** see reply #47 *** | | | +-[choice] | | | text: It wasn't your decision. | | | category: DISAGREE | | | +-*** see reply #52 *** | | +-[entry #19] | | | condition: conditional_116(7) | | | speaker: hench_tali | | | listener: variable_2 | | | text: They what? | | | +-[reply #12] | | | listener: variable_3 | | | +-*** see entry #26 *** | | +-[entry #20] | | | condition: conditional_116(4) | | | speaker: hench_edi | | | listener: variable_2 | | | text: I had noted an increased usage of bandwidth. | | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #26 *** | | +-[entry #21] | | | condition: conditional_116(6) | | | speaker: hench_marine | | | listener: variable_2 | | | text: I knew it. You know, your geth buddy's gone nuts. | | | +-[reply #14] | | | listener: variable_3 | | | +-*** see entry #26 *** | | +-[entry #22] | | | condition: conditional_116(3) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: That's convenient. | | | +-[reply #15] | | | listener: variable_3 | | | +-*** see entry #26 *** | | +-[entry #23] | | | condition: conditional_116(0) | | | speaker: hench_liara | | | listener: variable_2 | | | text: I find that a bit hard to believe. | | | +-[reply #17] | | | listener: variable_3 | | | +-*** see entry #26 *** | | +-[entry #24] | | | condition: conditional_116(1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: But we just beat them! | | | +-[reply #16] | | | listener: variable_3 | | | +-*** see entry #26 *** | | +-[entry #25] | | condition: conditional_116(2) | | speaker: hench_ashley | | listener: variable_2 | | text: After we beat them? | | +-*** see reply #17 *** | +-[entry #12] | speaker: radio_edi | listener: variable_2 | text: Geth fighters have been disabled. Any remaining squadrons attacking the liveships have withdrawn. The server is offline. | +-[reply #5] | listener: variable_3 | +-*** see entry #13 *** +-[entry #4] | condition: conditional_116(1) | speaker: hench_kaidan | listener: variable_2 | text: Are you all right, Commander? | +-*** see reply #3 *** +-[entry #5] | condition: conditional_116(0) | speaker: hench_liara | listener: variable_2 | text: Shepard! Are you hurt? | +-*** see reply #3 *** +-[entry #6] | condition: conditional_116(3) | speaker: hench_garrus | listener: variable_2 | text: Shepard! You all right? | +-*** see reply #3 *** +-[entry #7] | condition: conditional_116(6) | speaker: hench_marine | listener: variable_2 | text: Commander! You okay? | +-*** see reply #3 *** +-[entry #8] | condition: conditional_116(4) | speaker: hench_edi | listener: variable_2 | text: Shepard? How do you feel? | +-*** see reply #3 *** +-[entry #9] | condition: conditional_116(7) | speaker: hench_tali | listener: variable_2 | text: Shepard! What happened in there? | +-*** see reply #3 *** +-[entry #10] condition: conditional_116(5) speaker: hench_prothean listener: variable_2 text: What happened with the machines? +-*** see reply #3 *** [biod_gthn7a_100crash_loc_int.gth002_talireact_b_D.gth002_talireact_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_184(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | transition: transition_1384(-1) | | speaker: variable_1 | | listener: variable_2 | | text: My people have been in exile for centuries. To be standing here in the land of my ancestors... | +-[entry #3] | transition: transition_1383(-1) | speaker: variable_1 | listener: variable_2 | text: Keelah! I'm standing on Rannoch. I'm on my homeworld. +-[entry #4] speaker: variable_1 listener: variable_2 [biod_gthn7a_100crash_loc_int.gthn7a_finding_body_a_D.gthn7a_finding_body_a_dlg] speaker_list: hench_tali, hench_ashley, hench_kaidan, hench_edi, hench_garrus, hench_liara, hench_marine, hench_prothean +-[entry #0] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: They came so far. +-[reply #0] listener: variable_3 text: We need to radio Zaal'Koris if we're going to find him. Let's get to that jamming tower. +-[entry #1] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Damn. At least she went out fighting. +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: A ship full of civilians... They never had a chance. +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: It appears crash survivors had to engage the geth. +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: The geth probably came over the ridge. Not much of a fight. +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: These poor people. They never had a chance. +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Geth didn't waste time hunting these people down. +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: The machines have begun hunting the quarians. +-*** see reply #0 *** [biod_gthn7a_100crash_loc_int.gthn7a_level01_b_D.gthn7a_level01_b_dlg] speaker_list: hench_edi, hench_tali, hench_garrus, hench_marine, hench_ashley, hench_liara, hench_prothean, hench_kaidan +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Shepard, once we find the admiral I advise we... that we-- +-[reply #0] listener: variable_3 text: EDI? What's wrong? +-[entry #1] speaker: hench_edi listener: variable_2 text: The jamming signal is strong closer to the tower. I am experiencing signal loss with my systems on the Normandy. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Could it be lag from your new body? | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: hench_edi | listener: variable_2 | text: It is unlikely, Tali. Lag usually lasts no longer than 5.2 milliseconds. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Joker will look out for you. +-[entry #5] speaker: hench_edi listener: variable_2 text: Of course, but the disconnection remains unpleasant. +-[entry #6] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Jamming towers. Clever. +-[reply #5] listener: variable_3 +-[entry #7] speaker: hench_garrus listener: variable_2 text: But if we just towed in some asteroids... +-[reply #6] listener: variable_3 +-[entry #8] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: You want to drop meteors on Rannoch? You'd make it unlivable! | +-[reply #7] | listener: variable_3 | +-[entry #9] | speaker: hench_garrus | listener: variable_2 | text: The dust would settle. And you've already got the suits. +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 text: You'd turn half the planet into a crater. +-[entry #11] speaker: hench_garrus listener: variable_2 text: True. Meteors are hard to aim. +-[entry #12] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Jamming towers, antiaircraft guns, rockets... +-[reply #9] listener: variable_3 +-[entry #13] speaker: hench_marine listener: variable_2 text: Geth must have been building up an army for a while. +-[reply #10] listener: variable_3 +-[entry #14] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Be happy we haven't run into a geth armature. | +-[reply #11] | listener: variable_3 | +-[entry #15] | speaker: hench_marine | listener: variable_2 | text: Will do, ma'am. +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 text: They've had three centuries alone down here. +-[entry #17] speaker: hench_marine listener: variable_2 text: Then I guess we're lucky they're not all wearing nukes for backpacks. +-[entry #18] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: We're getting closer to that jamming tower. I hope the admiral is all right. +-[reply #13] listener: variable_3 +-[entry #19] speaker: hench_liara listener: variable_2 text: There are so many geth here already. +-[reply #14] listener: variable_3 +-[entry #20] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Cleanup crews. The geth never learned to take survivors. +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 text: There must be dropships nearby. +-[entry #22] speaker: hench_liara listener: variable_2 text: That, or they've built more geth than we imagined. +-[entry #23] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: You've fought these geth. What tactics will they use? +-[reply #16] listener: variable_3 +-[entry #24] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: The usual: more geth. | +-[reply #17] | listener: variable_3 | +-[entry #26] | speaker: hench_prothean | listener: variable_2 | text: Predictable. Machines have always mistaken numbers for strength. +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 text: Numbers. There's no such thing as a lone geth. +-*** see entry #26 *** +-[entry #27] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Geth everywhere, civilians in trouble... Remind you of anything? +-[reply #19] listener: variable_3 text: Eden Prime? +-[entry #28] speaker: hench_ashley listener: variable_2 text: So much for the Alliance's story about the geth being wiped out. +-[reply #20] listener: variable_3 +-[entry #29] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: We tried to tell people the real story, but no one on the Citadel would listen to quarians. | +-[reply #21] | listener: variable_3 | +-[entry #30] | speaker: hench_ashley | listener: variable_2 | text: Yeah. Listening would've forced them to get off their asses. +-[entry #31] speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 text: No one knew how many geth were still behind the Perseus Veil. +-[entry #32] speaker: hench_ashley listener: variable_2 text: Except maybe the quarians. +-[entry #33] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: The geth just keep coming like... well-- +-[reply #23] listener: variable_3 text: Machines? +-[entry #34] speaker: hench_kaidan listener: variable_2 text: Were you around when the Alliance claimed we'd wiped out the last major geth outposts? +-[reply #24] listener: variable_3 text: Yeah, intel was always a little underfunded. [biod_gthn7a_100crash_loc_int.gthn7a_spotted_geth_a_D.gthn7a_spotted_geth_a_dlg] speaker_list: hench_tali, hench_edi, hench_garrus, hench_marine, hench_liara, hench_prothean, hench_ashley, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Geth! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: There are geth ahead, Shepard! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We've got geth! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Geth ahead! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We have geth! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: I see the machines! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Geth ahead! +-[entry #8] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Geth ahead! +-[entry #9] speaker: variable_1 listener: variable_2 +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** see entry #8 *** +-*** see entry #7 *** +-*** see entry #6 *** +-*** see entry #5 *** +-*** see entry #4 *** +-*** see entry #3 *** +-*** see entry #2 *** +-*** see entry #1 *** [biod_gthn7a_110cine_loc_int.gthn7a_shuttle_aa_attack_v_D.gthn7a_shuttle_aa_attack_v_dlg] speaker_list: global_shuttle_pilot +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: global_shuttle_pilot listener: variable_2 text: We're taking fire! +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] speaker: global_shuttle_pilot listener: variable_2 text: The geth installed antiaircraft guns beside the jamming tower. +-[reply #5] listener: variable_3 text: We'll have to disable them on foot. Once the guns are gone, you take out the tower. +-[entry #6] speaker: global_shuttle_pilot listener: variable_2 text: Right, Commander. Setting you down here. +-[reply #6] listener: variable_3 +-*** DIALOG END *** [biod_gthn7a_110cine_loc_int.ss_exertion_palette_D.ss_exertion_palette_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] | listener: variable_3 | +-[entry #1] | speaker: variable_1 | listener: variable_2 | +-[reply #1] | | listener: variable_3 | | text: {Medium gasp 1} | | +-[entry #2] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium gasp 1} | +-[reply #2] | | listener: variable_3 | | text: {Medium gasp 2} | | +-[entry #3] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium gasp 2} | +-[reply #3] | | listener: variable_3 | | text: {Medium gasp 3} | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium gasp 3} | +-[reply #4] | | listener: variable_3 | | text: {Medium gasp 4} | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium gasp 4} | +-[reply #5] | | listener: variable_3 | | text: {Heavy surprised gasp 1} | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy surprised gasp 1} | +-[reply #6] | | listener: variable_3 | | text: {Heavy surprised gasp 2} | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy surprised gasp 2} | +-[reply #7] | | listener: variable_3 | | text: {Heavy surprised gasp 3} | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy surprised gasp 3} | +-[reply #8] | | listener: variable_3 | | text: {Heavy surprised gasp 4} | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy surprised gasp 4} | +-[reply #9] | | listener: variable_3 | | text: {Heavy scared gasp 1} | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy scared gasp 1} | +-[reply #10] | | listener: variable_3 | | text: {Heavy scared gasp 2} | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy scared gasp 2} | +-[reply #11] | | listener: variable_3 | | text: {Heavy scared gasp 3} | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy scared gasp 3} | +-[reply #12] | listener: variable_3 | text: {Heavy scared gasp 4} | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: {Heavy scared gasp 4} +-[reply #13] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 +-[reply #14] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | | listener: variable_3 | | text: {Medium lift 1} | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium lift 1} | +-[reply #16] | | listener: variable_3 | | text: {Medium lift 2} | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium lift 2} | +-[reply #17] | | listener: variable_3 | | text: {Medium lift 3} | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium lift 3} | +-[reply #18] | | listener: variable_3 | | text: {Heavy lift 1} | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy lift 1} | +-[reply #19] | | listener: variable_3 | | text: {Heavy lift 2} | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy lift 2} | +-[reply #20] | | listener: variable_3 | | text: {Heavy lift 3} | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy lift 3} | +-[reply #21] | listener: variable_3 | +-*** DIALOG END *** +-[reply #22] | listener: variable_3 | +-[entry #22] | speaker: variable_1 | listener: variable_2 | +-[reply #23] | | listener: variable_3 | | text: {Medium throw 1} | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium throw 1} | +-[reply #24] | | listener: variable_3 | | text: {Medium throw 2} | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium throw 2} | +-[reply #25] | | listener: variable_3 | | text: {Medium throw 3} | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium throw 3} | +-[reply #26] | | listener: variable_3 | | text: {Medium throw 4} | | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium throw 4} | +-[reply #27] | | listener: variable_3 | | text: {Medium throw 5} | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium throw 5} | +-[reply #28] | | listener: variable_3 | | text: {Heavy throw 1} | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy throw 1} | +-[reply #29] | | listener: variable_3 | | text: {Heavy throw 2} | | +-[entry #29] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy throw 2} | +-[reply #30] | | listener: variable_3 | | text: {Heavy throw 3} | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy throw 3} | +-[reply #31] | | listener: variable_3 | | text: {Heavy throw 4} | | +-[entry #31] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy throw 4} | +-[reply #32] | listener: variable_3 | text: {Heavy throw 5} | +-[entry #32] | speaker: variable_1 | listener: variable_2 | text: {Heavy throw 5} +-[reply #33] | listener: variable_3 | +-[entry #33] | speaker: variable_1 | listener: variable_2 | +-[reply #34] | | listener: variable_3 | | text: {Light jump 1} | | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | text: {Light jump 1} | +-[reply #35] | | listener: variable_3 | | text: {Light jump 2} | | +-[entry #35] | | speaker: variable_1 | | listener: variable_2 | | text: {Light jump 2} | +-[reply #36] | | listener: variable_3 | | text: {Light jump 3} | | +-[entry #36] | | speaker: variable_1 | | listener: variable_2 | | text: {Light jump 3} | +-[reply #37] | | listener: variable_3 | | text: {Light jump 4} | | +-[entry #37] | | speaker: variable_1 | | listener: variable_2 | | text: {Light jump 4} | +-[reply #38] | | listener: variable_3 | | text: {Light jump 5} | | +-[entry #38] | | speaker: variable_1 | | listener: variable_2 | | text: {Light jump 5} | +-[reply #39] | | listener: variable_3 | | text: {Medium jump 1} | | +-[entry #39] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium jump 1} | +-[reply #40] | | listener: variable_3 | | text: {Medium jump 2} | | +-[entry #40] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium jump 2} | +-[reply #41] | | listener: variable_3 | | text: {Medium jump 3} | | +-[entry #41] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium jump 3} | +-[reply #42] | | listener: variable_3 | | text: {Medium jump 4} | | +-[entry #42] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium jump 4} | +-[reply #43] | | listener: variable_3 | | text: {Medium jump 5} | | +-[entry #43] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium jump 5} | +-[reply #44] | | listener: variable_3 | | text: {Heavy jump 1} | | +-[entry #44] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy jump 1} | +-[reply #45] | | listener: variable_3 | | text: {Heavy jump 2} | | +-[entry #45] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy jump 2} | +-[reply #46] | | listener: variable_3 | | text: {Heavy jump 3} | | +-[entry #46] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy jump 3} | +-[reply #47] | | listener: variable_3 | | text: {Heavy jump 4} | | +-[entry #47] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy jump 4} | +-[reply #48] | listener: variable_3 | text: {Heavy jump 5} | +-[entry #48] | speaker: variable_1 | listener: variable_2 | text: {Heavy jump 5} +-[reply #49] | listener: variable_3 | +-[entry #49] | speaker: variable_1 | listener: variable_2 | +-[reply #50] | | listener: variable_3 | | text: {Crawling- normal} | | +-[entry #50] | | speaker: variable_1 | | listener: variable_2 | | text: {Crawling- normal} | +-[reply #51] | listener: variable_3 | text: {Crawling- injured} | +-[entry #51] | speaker: variable_1 | listener: variable_2 | text: {Crawling- injured} +-[reply #52] listener: variable_3 +-[entry #52] speaker: variable_1 listener: variable_2 +-[reply #53] | listener: variable_3 | text: {Falling- short distance 1} | +-[entry #53] | speaker: variable_1 | listener: variable_2 | text: {Falling- short distance 1} +-[reply #54] | listener: variable_3 | text: {Falling- short distance 2} | +-[entry #54] | speaker: variable_1 | listener: variable_2 | text: {Falling- short distance 2} +-[reply #55] | listener: variable_3 | text: {Falling- short distance 3} | +-[entry #55] | speaker: variable_1 | listener: variable_2 | text: {Falling- short distance 3} +-[reply #56] | listener: variable_3 | text: {Falling- short distance 4} | +-[entry #56] | speaker: variable_1 | listener: variable_2 | text: {Falling- short distance 4} +-[reply #57] | listener: variable_3 | text: {Falling- short distance 5} | +-[entry #57] | speaker: variable_1 | listener: variable_2 | text: {Falling- short distance 5} +-[reply #58] | listener: variable_3 | text: {Falling- long distance 1} | +-[entry #58] | speaker: variable_1 | listener: variable_2 | text: {Falling-long distance 1} +-[reply #59] | listener: variable_3 | text: {Falling- long distance 2} | +-[entry #59] | speaker: variable_1 | listener: variable_2 | text: {Falling- long distance 2} +-[reply #60] | listener: variable_3 | text: {Falling- long distance 3} | +-[entry #60] | speaker: variable_1 | listener: variable_2 | text: {Falling- long distance 3} +-[reply #61] | listener: variable_3 | text: {Falling- long distance 4} | +-[entry #61] | speaker: variable_1 | listener: variable_2 | text: {Falling- long distance 4} +-[reply #62] listener: variable_3 text: {Falling- long distance 5} +-[entry #62] speaker: variable_1 listener: variable_2 text: {Falling- long distance 5} +-[entry #63] speaker: variable_1 listener: variable_2 +-[reply #63] listener: variable_3 +-[entry #64] speaker: variable_1 listener: variable_2 +-[reply #64] | listener: variable_3 | text: {Light melee attack 1} | +-[entry #65] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 1} +-[reply #65] | listener: variable_3 | text: {Light melee attack 2} | +-[entry #66] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 2} +-[reply #66] | listener: variable_3 | text: {Light melee attack 3} | +-[entry #67] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 3} +-[reply #67] | listener: variable_3 | text: {Light melee attack 4} | +-[entry #68] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 4} +-[reply #68] | listener: variable_3 | text: {Light melee attack 5} | +-[entry #69] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 5} +-[reply #69] | listener: variable_3 | text: {Light melee attack 6} | +-[entry #70] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 6} +-[reply #70] | listener: variable_3 | text: {Light melee attack 7} | +-[entry #71] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 7} +-[reply #71] | listener: variable_3 | text: {Light melee attack 8} | +-[entry #72] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 8} +-[reply #72] | listener: variable_3 | text: {Medium melee attack 1} | +-[entry #73] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 1} +-[reply #73] | listener: variable_3 | text: {Medium melee attack 2} | +-[entry #74] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 2} +-[reply #74] | listener: variable_3 | text: {Medium melee attack 3} | +-[entry #75] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 3} +-[reply #75] | listener: variable_3 | text: {Medium melee attack 4} | +-[entry #76] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 4} +-[reply #76] | listener: variable_3 | text: {Medium melee attack 5} | +-[entry #77] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 5} +-[reply #77] | listener: variable_3 | text: {Medium melee attack 6} | +-[entry #78] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 6} +-[reply #78] | listener: variable_3 | text: {Medium melee attack 7} | +-[entry #79] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 7} +-[reply #79] | listener: variable_3 | text: {Medium melee attack 8} | +-[entry #80] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 8} +-[reply #80] | listener: variable_3 | text: {Heavy melee attack 1} | +-[entry #81] | speaker: variable_1 | listener: variable_2 | text: {Heavy melee attack 1} +-[reply #81] | listener: variable_3 | text: {Heavy melee attack 2} | +-[entry #82] | speaker: variable_1 | listener: variable_2 | text: {Heavy melee attack 2} +-[reply #82] | listener: variable_3 | text: {Heavy melee attack 3} | +-[entry #83] | speaker: variable_1 | listener: variable_2 | text: {Heavy melee attack 3} +-[reply #83] | listener: variable_3 | text: {Heavy melee attack 4} | +-[entry #84] | speaker: variable_1 | listener: variable_2 | text: {Heavy melee attack 4} +-[reply #84] listener: variable_3 text: {Heavy melee attack 5} +-[entry #85] speaker: variable_1 listener: variable_2 text: {Heavy melee attack 5} [biod_gthn7a_200patrols_loc_int.gthn7a_enemy_warning_a_D.gthn7a_enemy_warning_a_dlg] speaker_list: hench_marine, hench_prothean, hench_ashley, hench_garrus, hench_liara, hench_kaidan, hench_tali, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Heads up! Geth! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Synthetics! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Incoming geth! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Dropping geth! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Geth dropping from orbit! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Inbound geth! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: There's geth dropping in! +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Inbound geth! +-[entry #9] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #10] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: More geth! +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More machines! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: More geth! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Geth inbound! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: More incoming geth! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: More geth! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: More geth! +-[entry #17] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: More geth! +-[entry #18] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-*** see entry #8 *** +-*** see entry #7 *** +-*** see entry #6 *** +-*** see entry #5 *** +-*** see entry #4 *** +-*** see entry #3 *** +-*** see entry #2 *** +-*** see entry #1 *** +-[entry #19] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-*** see entry #17 *** +-*** see entry #16 *** +-*** see entry #15 *** +-*** see entry #14 *** +-*** see entry #13 *** +-*** see entry #12 *** +-*** see entry #11 *** +-*** see entry #10 *** [biod_gthn7a_200patrols_loc_int.gthn7a_patrol_callout_a_D.gthn7a_patrol_callout_a_dlg] speaker_list: hench_prothean, hench_marine, hench_liara, hench_garrus, hench_edi, hench_kaidan, hench_ashley, hench_tali +-[entry #0] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Synthetics patrolling below. +-[entry #1] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Geth below us. +-[entry #2] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Geth patrolling down there. +-[entry #3] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Geth below us. +-[entry #4] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: There are geth below us. +-[entry #5] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: It's a geth patrol. +-[entry #6] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Geth patrol, right below us. +-[entry #7] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: There! Geth. [biod_gthn7a_200patrols_loc_int.gthn7a_tripmine_a_D.gthn7a_tripmine_a_dlg] speaker_list: hench_ashley, hench_kaidan, hench_prothean, hench_liara, hench_marine, hench_garrus, hench_edi, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Land mines? Geth have been busy. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Great. Geth have mined the area. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: So the machines cover their tracks with mines. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Land mines, and there's bound to be more. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Land mines? Damn it. I could do without the land mines. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Geth land mines. Bet they're all over the place. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The mines were recently placed. Expect there to be more. +-[entry #8] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Geth land mines. +-[entry #9] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #10] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Shepard! | +-[reply #2] | listener: variable_3 | text: I'm okay. Watch out for more mines. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Shepard! | +-*** see reply #2 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Are you hurt? | +-*** see reply #2 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard! | +-*** see reply #2 *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You okay, Commander? | +-*** see reply #2 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: You all right? | +-*** see reply #2 *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Are you injured? | +-*** see reply #2 *** +-[entry #17] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Shepard! +-*** see reply #2 *** [biod_gthn7a_210aagun_loc_int.gthn7a_aagun_decision_m_D.gthn7a_aagun_decision_m_dlg] speaker_list: hench_edi, hench_tali, hench_kaidan, hench_liara, hench_garrus, hench_prothean, hench_ashley, hench_marine +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: One of us must shut down the antiaircraft guns, Shepard. +-[reply #0] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 +-[choice] | text: [Choose Ashley] | category: AGREE | +-[reply #7] | default action | major decision | condition: conditional_5(0) | transition: transition_2183(1) | listener: variable_3 | text: Ash, take care of it. | +-[entry #8] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: You got it. +-[choice] | text: [Choose Garrus] | category: AGREE | +-[reply #8] | default action | major decision | condition: conditional_6(-1) | transition: transition_2184(1) | listener: variable_3 | text: Garrus, you're up. | +-[entry #9] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Right. +-[choice] | text: [Choose EDI] | category: AGREE | +-[reply #9] | default action | major decision | condition: conditional_7(-1) | transition: transition_2185(1) | listener: variable_3 | text: EDI, I want you on this. | +-[entry #10] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Right away. +-[choice] | text: [Choose Kaidan] | category: AGREE | +-[reply #10] | default action | major decision | condition: conditional_4(-1) | transition: transition_2186(1) | listener: variable_3 | text: Take care of it, Kaidan. | +-[entry #11] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Right. +-[choice] | text: [Choose Liara] | category: AGREE | +-[reply #11] | default action | major decision | condition: conditional_3(-1) | transition: transition_2187(1) | listener: variable_3 | text: Liara, we'll cover you. | +-[entry #12] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I'm on it. +-[choice] | text: [Choose Tali] | category: AGREE | +-[reply #12] | default action | major decision | condition: conditional_184(-1) | transition: transition_2188(1) | listener: variable_3 | text: Tali, you take the guns. | +-[entry #13] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: No problem. +-[choice] | text: [Choose Javik] | category: AGREE | +-[reply #13] | default action | major decision | condition: conditional_8(0) | transition: transition_2189(1) | listener: variable_3 | text: Javik, you handy enough with tech to do it? | +-[entry #14] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Of course. I'll begin. +-[choice] | text: [Choose James] | category: AGREE | +-[reply #14] | default action | major decision | condition: conditional_32(-1) | transition: transition_2190(1) | listener: variable_3 | text: James, get on it. | +-[entry #15] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Uh... tech's not my specialty, but I'll pull a few wires, see what comes out. +-[choice] | text: [Choose James] | category: DISAGREE | +-*** see reply #14 *** +-[choice] | text: [Choose Javik] | category: DISAGREE | +-*** see reply #13 *** +-[choice] | text: [Choose Tali] | category: DISAGREE | +-*** see reply #12 *** +-[choice] | text: [Choose Liara] | category: DISAGREE | +-*** see reply #11 *** +-[choice] | text: [Choose Kaidan] | category: DISAGREE | +-*** see reply #10 *** +-[choice] | text: [Choose EDI] | category: DISAGREE | +-*** see reply #9 *** +-[choice] | text: [Choose Garrus] | category: DISAGREE | +-*** see reply #8 *** +-[choice] text: [Choose Ashley] category: DISAGREE +-*** see reply #7 *** +-[entry #1] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: One of us needs to take those AA guns offline. +-[reply #1] listener: variable_3 +-*** see entry #7 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: There's the AA gun. One of us is going to have to shut it down. +-[reply #2] listener: variable_3 +-*** see entry #7 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: One of us has to shut down that AA gun, Shepard. +-[reply #3] listener: variable_3 +-*** see entry #7 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: One of us has to shut down that AA gun. +-[reply #4] listener: variable_3 +-*** see entry #7 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: The antiaircraft guns... one of us needs to dismantle them. +-[reply #5] listener: variable_3 +-*** see entry #7 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: One of us needs to dismantle that AA gun. +-[reply #6] listener: variable_3 +-*** see entry #7 *** +-[entry #16] speaker: variable_1 listener: variable_2 [biod_gthn7a_210aagun_loc_int.gthn7a_access_console_a_D.gthn7a_access_console_a_dlg] speaker_list: hench_marine, hench_ashley, hench_prothean, hench_garrus, hench_liara, hench_kaidan, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Let's go shut that AA gun off. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Let's look at the gun's control panel for a way to shut it off. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Let's look at the gun's console. We should be able to disable it. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We should inspect the gun. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Gun has a control panel. Let's check it out. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Let's check out the control panel on the AA gun. +-[entry #5] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Looks like the gun has a control panel. Let's take a look. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** see entry #2 *** +-*** see entry #3 *** +-*** see entry #4 *** +-*** see entry #5 *** +-*** see entry #6 *** +-*** see entry #7 *** +-*** see entry #8 *** [biod_gthn7a_210aagun_loc_int.gthn7a_disable_aa_guns_a_D.gthn7a_disable_aa_guns_a_dlg] speaker_list: hench_marine, hench_edi, hench_tali, hench_kaidan, hench_liara, hench_garrus, hench_ashley, hench_prothean +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19904] == 1 | speaker: hench_marine | listener: variable_2 | text: AA gun's down, Commander. | +-[reply #1] | listener: variable_3 | text: Good. Now let's shut down the two by the tower. +-[entry #2] | condition: plot.bools[19899] == 1 | speaker: hench_edi | listener: variable_2 | text: I have disabled the antiaircraft gun. | +-*** see reply #1 *** +-[entry #3] | condition: plot.bools[19902] == 1 | speaker: hench_tali | listener: variable_2 | text: The AA gun is offline. | +-*** see reply #1 *** +-[entry #4] | condition: plot.bools[19900] == 1 | speaker: hench_kaidan | listener: variable_2 | text: The AA gun's offline. | +-*** see reply #1 *** +-[entry #5] | condition: plot.bools[19901] == 1 | speaker: hench_liara | listener: variable_2 | text: The AA gun's offline. | +-*** see reply #1 *** +-[entry #6] | condition: plot.bools[19897] == 1 | speaker: hench_garrus | listener: variable_2 | text: There. I got the gun offline. | +-*** see reply #1 *** +-[entry #7] | condition: plot.bools[19896] == 1 | speaker: hench_ashley | listener: variable_2 | text: AA gun's down. | +-*** see reply #1 *** +-[entry #8] condition: plot.bools[19903] == 1 speaker: hench_prothean listener: variable_2 text: I've disabled the gun. +-*** see reply #1 *** +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | condition: plot.bools[19899] == 1 | speaker: hench_edi | listener: variable_2 | text: The area's clear. I will disable the next antiaircraft gun. +-[entry #11] | condition: plot.bools[19902] == 1 | speaker: hench_tali | listener: variable_2 | text: I'll take this next gun offline. | +-[reply #3] | listener: variable_3 | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: We got you covered, Sparks. | | +-[reply #4] | | listener: variable_3 | | +-[entry #13] | | speaker: hench_tali | | listener: variable_2 | | text: Thanks. | +-[entry #14] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #15] | condition: plot.bools[19900] == 1 | speaker: hench_kaidan | listener: variable_2 | text: Yeah, let me handle this gun. They've got tricky wiring. +-[entry #16] | condition: plot.bools[19901] == 1 | speaker: hench_liara | listener: variable_2 | text: I'll disable the AA gun. +-[entry #17] | condition: plot.bools[19897] == 1 | speaker: hench_garrus | listener: variable_2 | text: I'll deal with the AA gun. +-[entry #18] | condition: plot.bools[19896] == 1 | speaker: hench_ashley | listener: variable_2 | text: I'll wreck the gun. Keep an eye out. | +-[reply #6] | listener: variable_3 | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Want me to pop some geth for you while you're down there? | | +-[reply #7] | | listener: variable_3 | | +-[entry #20] | | speaker: hench_ashley | | listener: variable_2 | | text: Now that's what a lady likes to hear. | +-[entry #21] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #22] | condition: plot.bools[19903] == 1 | speaker: hench_prothean | listener: variable_2 | text: I will disable the next gun. Watch for the synthetics. | +-[reply #9] | condition: conditional_114(-1) | listener: variable_3 | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: You got the AA gun, big guy? | | +-[reply #10] | | listener: variable_3 | | +-[entry #24] | | speaker: hench_prothean | | listener: variable_2 | | text: Of course. | | +-[reply #11] | | listener: variable_3 | | +-[entry #25] | | speaker: hench_marine | | listener: variable_2 | | text: I'll waste some geth for you. | +-[entry #26] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-*** DIALOG END *** +-[entry #27] condition: plot.bools[19904] == 1 speaker: hench_marine listener: variable_2 text: Area's clear. I'll take out the AA gun. +-[entry #28] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #29] | condition: plot.bools[19899] == 1 | speaker: hench_edi | listener: variable_2 | text: This antiaircraft gun is offline. | +-[reply #14] | | condition: plot.bools[20825] == 0 | | transition: transition_3021(-1) | | listener: variable_3 | | text: Let's get the last one. | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #30] | condition: plot.bools[19902] == 1 | speaker: hench_tali | listener: variable_2 | text: Done. This gun's offline. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #31] | condition: plot.bools[19900] == 1 | speaker: hench_kaidan | listener: variable_2 | text: AA gun offline, Commander. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #32] | condition: plot.bools[19901] == 1 | speaker: hench_liara | listener: variable_2 | text: There. Gun disabled. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #33] | condition: plot.bools[19897] == 1 | speaker: hench_garrus | listener: variable_2 | text: AA gun offline, Shepard. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #34] | condition: plot.bools[19904] == 1 | speaker: hench_marine | listener: variable_2 | text: Gun's offline, Commander. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #35] | condition: plot.bools[19896] == 1 | speaker: hench_ashley | listener: variable_2 | text: AA gun down, Commander. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #36] condition: plot.bools[19903] == 1 speaker: hench_prothean listener: variable_2 text: The gun is offline. +-*** see reply #14 *** +-*** see reply #15 *** +-[entry #37] speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #38] | speaker: hench_marine | listener: variable_2 | text: Ugh! +-[entry #39] | speaker: hench_marine | listener: variable_2 | text: Ugh! +-[entry #40] speaker: hench_marine listener: variable_2 text: Ha! Bit just broke off. [biod_gthn7a_210aagun_loc_int.gthn7a_enemy_warning_a_D.gthn7a_enemy_warning_a_dlg] speaker_list: hench_marine, hench_prothean, hench_ashley, hench_garrus, hench_liara, hench_kaidan, hench_tali, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Heads up! Geth! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Synthetics! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Incoming geth! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Dropping geth! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Geth dropping from orbit! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Inbound geth! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: There's geth dropping in! +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Inbound geth! +-[entry #9] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #10] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: More geth! +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More machines! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: More geth! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Geth inbound! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: More incoming geth! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: More geth! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: More geth! +-[entry #17] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: More geth! +-[entry #18] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-*** see entry #8 *** +-*** see entry #7 *** +-*** see entry #6 *** +-*** see entry #5 *** +-*** see entry #4 *** +-*** see entry #3 *** +-*** see entry #2 *** +-*** see entry #1 *** +-[entry #19] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-*** see entry #17 *** +-*** see entry #16 *** +-*** see entry #15 *** +-*** see entry #14 *** +-*** see entry #13 *** +-*** see entry #12 *** +-*** see entry #11 *** +-*** see entry #10 *** [biod_gthn7a_210aagun_loc_int.gthn7a_spot_aaturret_a_D.gthn7a_spot_aaturret_a_dlg] speaker_list: hench_prothean, hench_marine, hench_liara, hench_garrus, hench_edi, hench_ashley, hench_kaidan, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: There! The guns protecting the tower. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: AA guns ahead. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There! The antiaircraft guns. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: AA guns ahead of us. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The geth's antiaircraft guns are up ahead. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: AA guns dead ahead. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: There! Antiaircraft guns. +-[entry #8] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Antiair guns! [biod_gthn7a_300tower_loc_int.gthn7a_find_civilian_a_D.gthn7a_find_civilian_a_dlg] speaker_list: hench_ashley, hench_kaidan, hench_tali, hench_liara, hench_marine, hench_garrus, hench_edi, hench_prothean +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We found someone! Looks bad. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Shepard, we found someone. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard, there's someone alive! | +-[reply #1] | listener: variable_3 | +-[entry #4] | speaker: hench_tali | listener: variable_2 | text: It's okay, we're here. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, we found someone. He looks hurt. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Survivor over here, Commander. Looks bad. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, we've got a survivor. You'd better hurry. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, we found a survivor. He's gravely injured. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: A survivor. He won't last long. +-[entry #10] speaker: variable_1 listener: variable_2 [biod_gthn7a_300tower_loc_int.gthn7a_meet_civilian_m_D.gthn7a_meet_civilian_m_dlg] speaker_list: hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 text: You... you heard my message? Sent out a distress call... +-[reply #0] listener: variable_3 text: Radios are down. You a soldier? +-[entry #1] speaker: variable_1 listener: variable_2 text: Maintenance. Dorn'Hazt. I clean engine parts. +-[choice] | text: What are you doing here? | category: INVESTIGATE | +-[reply #1] | listener: variable_3 | text: This place is filled with geth. You should have hidden. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: I thought I could buy the other civilians time, fight some geth. There were so many... | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: First time I've even held a gun. | +-[choice] | | text: Stay still. | | category: AGREE | | +-[reply #3] | | default action | | major decision | | listener: variable_3 | | text: Don't move. We've got medi-gel. | | +-[entry #4] | | transition: transition_2560(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I've lost too much blood. Go, look for the admiral. Destroy that jamming tower and you can radio him. | | +-[reply #4] | | listener: variable_3 | | +-[entry #6] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: We'll find him, Dorn. I promise. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Please, listen. The Civilian Fleet didn't want this war. If there's even a chance that Admiral Koris can get us out alive... | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And my son, tell him... Tell Jona that his father made it to the homeworld. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #10] | | | | condition: conditional_184(-1) | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: We will. Rest well, Dorn'Hazt vas Rannoch. | | | | +-[reply #11] | | | | listener: variable_3 | | | | text: Let's get to that tower. | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #11 *** | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | text: I know. We'll find him. | | +-*** see entry #8 *** | +-[choice] | text: Where's the admiral? | category: DISAGREE | +-[reply #5] | listener: variable_3 | text: Can you tell me where Zaal'Koris is? | +-[entry #5] | transition: transition_2563(-1) | speaker: variable_1 | listener: variable_2 | text: Looking for survivors. You can radio the admiral if you take that jamming tower offline. | +-[reply #6] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** +-[choice] | text: Stay still. | category: AGREE | +-*** see reply #3 *** +-[choice] text: Where's the admiral? category: DISAGREE +-*** see reply #5 *** [biod_gthn7a_310turret_loc_int.cit_fetch_gthn7a_i_D.cit_fetch_gthn7a_i_dlg] +-[entry #0] condition: conditional_113(10) transition: transition_3486(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_2 text: Looks like data on the jamming towers. Could be useful. +-[entry #1] condition: plot.bools[21429] == 1 speaker: variable_1 listener: variable_2 text: Thanks again. If we can get it working, this jamming tech will make this place a lot safer. +-[entry #2] condition: conditional_2461(-1) transition: transition_3487(-1) speaker: variable_1 listener: variable_2 +-[reply #1] transition: transition_2567(-1) listener: variable_1 text: I pulled this from a geth jamming tower. Maybe you can use it. +-[entry #3] speaker: variable_1 listener: variable_2 text: How the hell did you--never mind. Tech like this, I don't care where it came from. +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: I'll have my people run with this. When the war comes back here, maybe we can save more lives. +-[entry #5] speaker: variable_1 listener: variable_1 text: Autorecord on. Scene contains large scorch marks. Looks like three fatalities. The entire area's shot to hell. +-[reply #3] listener: variable_3 +-[entry #6] transition: transition_3485(-1) speaker: variable_1 listener: variable_1 text: Precision shots. I heard the geth use jamming towers to prevent auto-targeting. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: If we had tech like that, we might save some lives next time somebody attacks the Citadel. [biod_gthn7a_310turret_loc_int.gthn7a_geth_door_a_D.gthn7a_geth_door_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: All right. That doesn't need translating. [biod_gthn7a_310turret_loc_int.gthn7a_geth_door_open_a_D.gthn7a_geth_door_open_a_dlg] speaker_list: hench_marine, hench_prothean, hench_ashley, hench_garrus, hench_liara, hench_kaidan, hench_tali +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Geth! By the door! +-[reply #0] listener: variable_3 +-*** DIALOG END *** +-[entry #1] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Machines by the doors! +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Geth by the door! +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Geth by the door! +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Geth at the door! +-[reply #4] listener: variable_3 +-*** DIALOG END *** +-[entry #5] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Geth by the doors! +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Geth by the doors! +-[reply #6] listener: variable_3 +-*** DIALOG END *** [biod_gthn7a_310turret_loc_int.gthn7a_signal_shuttle_v_D.gthn7a_signal_shuttle_v_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: I'll signal the shuttle. [biod_gthn7a_310turret_loc_int.gthn7a_turret_warning_a_D.gthn7a_turret_warning_a_dlg] speaker_list: hench_prothean, hench_edi, hench_garrus, hench_marine, hench_liara, hench_tali, hench_kaidan, hench_ashley +-[entry #0] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Turrets! +-[entry #1] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Mounted turrets! +-[entry #2] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Geth turrets! +-[entry #3] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Turrets! +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Turrets! +-[entry #5] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Geth turrets! +-[entry #6] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Turrets! +-[entry #7] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Turrets! [biod_gthn7a_330fight_loc_int.gthn7a_disable_aa_guns_a_D.gthn7a_disable_aa_guns_a_dlg] speaker_list: hench_marine, hench_edi, hench_tali, hench_kaidan, hench_liara, hench_garrus, hench_ashley, hench_prothean +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19904] == 1 | speaker: hench_marine | listener: variable_2 | text: AA gun's down, Commander. | +-[reply #1] | listener: variable_3 | text: Good. Now let's shut down the two by the tower. +-[entry #2] | condition: plot.bools[19899] == 1 | speaker: hench_edi | listener: variable_2 | text: I have disabled the antiaircraft gun. | +-*** see reply #1 *** +-[entry #3] | condition: plot.bools[19902] == 1 | speaker: hench_tali | listener: variable_2 | text: The AA gun is offline. | +-*** see reply #1 *** +-[entry #4] | condition: plot.bools[19900] == 1 | speaker: hench_kaidan | listener: variable_2 | text: The AA gun's offline. | +-*** see reply #1 *** +-[entry #5] | condition: plot.bools[19901] == 1 | speaker: hench_liara | listener: variable_2 | text: The AA gun's offline. | +-*** see reply #1 *** +-[entry #6] | condition: plot.bools[19897] == 1 | speaker: hench_garrus | listener: variable_2 | text: There. I got the gun offline. | +-*** see reply #1 *** +-[entry #7] | condition: plot.bools[19896] == 1 | speaker: hench_ashley | listener: variable_2 | text: AA gun's down. | +-*** see reply #1 *** +-[entry #8] condition: plot.bools[19903] == 1 speaker: hench_prothean listener: variable_2 text: I've disabled the gun. +-*** see reply #1 *** +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | condition: plot.bools[19899] == 1 | speaker: hench_edi | listener: variable_2 | text: The area's clear. I will disable the next antiaircraft gun. +-[entry #11] | condition: plot.bools[19902] == 1 | speaker: hench_tali | listener: variable_2 | text: I'll take this next gun offline. | +-[reply #3] | listener: variable_3 | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: We got you covered, Sparks. | | +-[reply #4] | | listener: variable_3 | | +-[entry #13] | | speaker: hench_tali | | listener: variable_2 | | text: Thanks. | +-[entry #14] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #15] | condition: plot.bools[19900] == 1 | speaker: hench_kaidan | listener: variable_2 | text: Yeah, let me handle this gun. They've got tricky wiring. +-[entry #16] | condition: plot.bools[19901] == 1 | speaker: hench_liara | listener: variable_2 | text: I'll disable the AA gun. +-[entry #17] | condition: plot.bools[19897] == 1 | speaker: hench_garrus | listener: variable_2 | text: I'll deal with the AA gun. +-[entry #18] | condition: plot.bools[19896] == 1 | speaker: hench_ashley | listener: variable_2 | text: I'll wreck the gun. Keep an eye out. | +-[reply #6] | listener: variable_3 | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Want me to pop some geth for you while you're down there? | | +-[reply #7] | | listener: variable_3 | | +-[entry #20] | | speaker: hench_ashley | | listener: variable_2 | | text: Now that's what a lady likes to hear. | +-[entry #21] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #22] | condition: plot.bools[19903] == 1 | speaker: hench_prothean | listener: variable_2 | text: I will disable the next gun. Watch for the synthetics. | +-[reply #9] | condition: conditional_114(-1) | listener: variable_3 | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: You got the AA gun, big guy? | | +-[reply #10] | | listener: variable_3 | | +-[entry #24] | | speaker: hench_prothean | | listener: variable_2 | | text: Of course. | | +-[reply #11] | | listener: variable_3 | | +-[entry #25] | | speaker: hench_marine | | listener: variable_2 | | text: I'll waste some geth for you. | +-[entry #26] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-*** DIALOG END *** +-[entry #27] condition: plot.bools[19904] == 1 speaker: hench_marine listener: variable_2 text: Area's clear. I'll take out the AA gun. +-[entry #28] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #29] | condition: plot.bools[19899] == 1 | speaker: hench_edi | listener: variable_2 | text: This antiaircraft gun is offline. | +-[reply #14] | | condition: plot.bools[20825] == 0 | | transition: transition_3021(-1) | | listener: variable_3 | | text: Let's get the last one. | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #30] | condition: plot.bools[19902] == 1 | speaker: hench_tali | listener: variable_2 | text: Done. This gun's offline. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #31] | condition: plot.bools[19900] == 1 | speaker: hench_kaidan | listener: variable_2 | text: AA gun offline, Commander. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #32] | condition: plot.bools[19901] == 1 | speaker: hench_liara | listener: variable_2 | text: There. Gun disabled. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #33] | condition: plot.bools[19897] == 1 | speaker: hench_garrus | listener: variable_2 | text: AA gun offline, Shepard. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #34] | condition: plot.bools[19904] == 1 | speaker: hench_marine | listener: variable_2 | text: Gun's offline, Commander. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #35] | condition: plot.bools[19896] == 1 | speaker: hench_ashley | listener: variable_2 | text: AA gun down, Commander. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #36] condition: plot.bools[19903] == 1 speaker: hench_prothean listener: variable_2 text: The gun is offline. +-*** see reply #14 *** +-*** see reply #15 *** +-[entry #37] speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #38] | speaker: hench_marine | listener: variable_2 | text: Ugh! +-[entry #39] | speaker: hench_marine | listener: variable_2 | text: Ugh! +-[entry #40] speaker: hench_marine listener: variable_2 text: Ha! Bit just broke off. [biod_gthn7a_330fight_loc_int.gthn7a_gun_disable_update_a_D.gthn7a_gun_disable_update_a_dlg] speaker_list: hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19896] == 1 | speaker: hench_ashley | listener: variable_2 | text: Need more time, Commander. +-[entry #2] | condition: plot.bools[19899] == 1 | speaker: hench_edi | listener: variable_2 | text: I require more time to deactivate the turret. +-[entry #3] | condition: plot.bools[19897] == 1 | speaker: hench_garrus | listener: variable_2 | text: Gun's still working. Another minute! +-[entry #4] | condition: plot.bools[19900] == 1 | speaker: hench_kaidan | listener: variable_2 | text: Buy me some more time, Commander. +-[entry #5] | condition: plot.bools[19901] == 1 | speaker: hench_liara | listener: variable_2 | text: This thing is built to last. Keep fighting! +-[entry #6] | condition: plot.bools[19904] == 1 | speaker: hench_marine | listener: variable_2 | text: Keep shooting! Something just broke loose! +-[entry #7] | condition: plot.bools[19903] == 1 | speaker: hench_prothean | listener: variable_2 | text: Keep the machines away. I need to concentrate. +-[entry #8] condition: plot.bools[19902] == 1 speaker: hench_tali listener: variable_2 text: Give me more time. +-[entry #9] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #10] | condition: plot.bools[19896] == 1 | speaker: hench_ashley | listener: variable_2 | text: Almost got it! +-[entry #11] | condition: plot.bools[19899] == 1 | speaker: hench_edi | listener: variable_2 | text: I am nearly complete. +-[entry #12] | condition: plot.bools[19897] == 1 | speaker: hench_garrus | listener: variable_2 | text: Almost there! +-[entry #13] | condition: plot.bools[19900] == 1 | speaker: hench_kaidan | listener: variable_2 | text: Getting there! +-[entry #14] | condition: plot.bools[19901] == 1 | speaker: hench_liara | listener: variable_2 | text: I'm nearly there! +-[entry #15] | condition: plot.bools[19904] == 1 | speaker: hench_marine | listener: variable_2 | text: Almost got it! +-[entry #16] | condition: plot.bools[19903] == 1 | speaker: hench_prothean | listener: variable_2 | text: Very close! +-[entry #17] condition: plot.bools[19902] == 1 speaker: hench_tali listener: variable_2 text: Almost done! [biod_gthn7a_340lower_loc_int.gthn7a_aagun_decision02_a_D.gthn7a_aagun_decision02_a_dlg] speaker_list: hench_marine, hench_ashley, hench_prothean, hench_garrus, hench_liara, hench_kaidan, hench_tali, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Who do you want on the gun? | +-[reply #1] | listener: variable_3 | +-[entry #8] | | condition: plot.bools[20825] == 0 | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: [Choose Ashley] | | | category: AGREE | | | +-[reply #2] | | | default action | | | major decision | | | condition: conditional_5(0) | | | transition: transition_2183(1) | | | listener: variable_3 | | | text: Ash, you're on it. | | | +-[entry #9] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: Right. | | +-[choice] | | | text: [Choose Garrus] | | | category: AGREE | | | +-[reply #3] | | | default action | | | major decision | | | condition: conditional_6(-1) | | | transition: transition_2184(1) | | | listener: variable_3 | | | text: Garrus, take care of it. | | | +-[entry #10] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: You bet. | | +-[choice] | | | text: [Choose EDI] | | | category: AGREE | | | +-[reply #4] | | | default action | | | major decision | | | condition: conditional_7(-1) | | | transition: transition_2185(1) | | | listener: variable_3 | | | text: Take it out, EDI. | | | +-[entry #11] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: Affirmative. | | +-[choice] | | | text: [Choose Kaidan] | | | category: AGREE | | | +-[reply #5] | | | default action | | | major decision | | | condition: conditional_4(-1) | | | transition: transition_2186(1) | | | listener: variable_3 | | | text: I want you on this, Kaidan. | | | +-[entry #12] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Right Commander. | | +-[choice] | | | text: [Choose Liara] | | | category: AGREE | | | +-[reply #6] | | | default action | | | major decision | | | condition: conditional_3(-1) | | | transition: transition_2187(1) | | | listener: variable_3 | | | text: Liara, take the gun out. | | | +-[entry #13] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Right away. | | +-[choice] | | | text: [Choose Tali] | | | category: AGREE | | | +-[reply #7] | | | default action | | | major decision | | | condition: conditional_184(-1) | | | transition: transition_2188(1) | | | listener: variable_3 | | | text: I want you on this, Tali. | | | +-[entry #14] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: Right. | | +-[choice] | | | text: [Choose Javik] | | | category: AGREE | | | +-[reply #8] | | | default action | | | major decision | | | condition: conditional_8(0) | | | transition: transition_2189(1) | | | listener: variable_3 | | | text: Can you handle it, Javik? | | | +-[entry #15] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Easily. | | +-[choice] | | | text: [Choose James] | | | category: AGREE | | | +-[reply #9] | | | default action | | | major decision | | | condition: conditional_32(-1) | | | transition: transition_2190(1) | | | listener: variable_3 | | | text: You're on it, James. | | | +-[entry #16] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: If you say so. | | +-[choice] | | | text: [Choose James] | | | category: DISAGREE | | | +-*** see reply #9 *** | | +-[choice] | | | text: [Choose Javik] | | | category: DISAGREE | | | +-*** see reply #8 *** | | +-[choice] | | | text: [Choose Tali] | | | category: DISAGREE | | | +-*** see reply #7 *** | | +-[choice] | | | text: [Choose Liara] | | | category: DISAGREE | | | +-*** see reply #6 *** | | +-[choice] | | | text: [Choose Kaidan] | | | category: DISAGREE | | | +-*** see reply #5 *** | | +-[choice] | | | text: [Choose EDI] | | | category: DISAGREE | | | +-*** see reply #4 *** | | +-[choice] | | | text: [Choose Garrus] | | | category: DISAGREE | | | +-*** see reply #3 *** | | +-[choice] | | text: [Choose Ashley] | | category: DISAGREE | | +-*** see reply #2 *** | +-[entry #17] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: [Choose Ashley] | | category: AGREE | | +-[reply #10] | | default action | | major decision | | condition: conditional_5(0) | | transition: transition_2183(1) | | listener: variable_3 | | text: Get that gun offline, Ashley. | | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: On it. | +-[choice] | | text: [Choose Garrus] | | category: AGREE | | +-[reply #11] | | default action | | major decision | | condition: conditional_6(-1) | | transition: transition_2184(1) | | listener: variable_3 | | text: Garrus, I want you on it. | | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: No problem. | +-[choice] | | text: [Choose EDI] | | category: AGREE | | +-[reply #12] | | default action | | major decision | | condition: conditional_7(-1) | | transition: transition_2185(1) | | listener: variable_3 | | text: Take the gun offline, EDI. | | +-[entry #20] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: At once. | +-[choice] | | text: [Choose Kaidan] | | category: AGREE | | +-[reply #13] | | default action | | major decision | | condition: conditional_4(-1) | | transition: transition_2186(1) | | listener: variable_3 | | text: Get that gun offline, Kaidan. | | +-[entry #21] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: I'm on it. | +-[choice] | | text: [Choose Liara] | | category: AGREE | | +-[reply #14] | | default action | | major decision | | condition: conditional_3(-1) | | transition: transition_2187(1) | | listener: variable_3 | | text: You're up Liara. | | +-[entry #22] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Going now. | +-[choice] | | text: [Choose Tali] | | category: AGREE | | +-[reply #15] | | default action | | major decision | | condition: conditional_184(-1) | | transition: transition_2188(1) | | listener: variable_3 | | text: Take out that gun, Tali. | | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: I'm on it. | +-[choice] | | text: [Choose Javik] | | category: AGREE | | +-[reply #16] | | default action | | major decision | | condition: conditional_8(0) | | transition: transition_2189(1) | | listener: variable_3 | | text: I need you to get the gun offline, Javik. | | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: I will enjoy it. | +-[choice] | | text: [Choose James] | | category: AGREE | | +-[reply #17] | | default action | | major decision | | condition: conditional_32(-1) | | transition: transition_2190(1) | | listener: variable_3 | | text: James, get that gun offline. | | +-[entry #25] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Sure. Think I got the hang of it. | +-[choice] | | text: [Choose James] | | category: DISAGREE | | +-*** see reply #9 *** | +-[choice] | | text: [Choose Javik] | | category: DISAGREE | | +-*** see reply #8 *** | +-[choice] | | text: [Choose Tali] | | category: DISAGREE | | +-*** see reply #7 *** | +-[choice] | | text: [Choose Liara] | | category: DISAGREE | | +-*** see reply #6 *** | +-[choice] | | text: [Choose Kaidan] | | category: DISAGREE | | +-*** see reply #5 *** | +-[choice] | | text: [Choose EDI] | | category: DISAGREE | | +-*** see reply #4 *** | +-[choice] | | text: [Choose Garrus] | | category: DISAGREE | | +-*** see reply #3 *** | +-[choice] | text: [Choose Ashley] | category: DISAGREE | +-*** see reply #2 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Which one of us should shut down the gun? | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Who should destroy the gun? | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Who do you want on this gun, Shepard? | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Who should disable the gun, Shepard? | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Who do you want on the gun? | +-*** see reply #1 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Who should disable the gun, Shepard? +-*** see reply #1 *** +-[entry #26] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-*** see entry #7 *** +-*** see entry #6 *** +-*** see entry #5 *** +-*** see entry #4 *** +-*** see entry #3 *** +-*** see entry #2 *** +-*** see entry #1 *** [biod_gthn7a_340lower_loc_int.gthn7a_access_console_a_D.gthn7a_access_console_a_dlg] speaker_list: hench_marine, hench_ashley, hench_prothean, hench_garrus, hench_liara, hench_kaidan, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Let's go shut that AA gun off. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Let's look at the gun's control panel for a way to shut it off. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Let's look at the gun's console. We should be able to disable it. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We should inspect the gun. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Gun has a control panel. Let's check it out. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Let's check out the control panel on the AA gun. +-[entry #5] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Looks like the gun has a control panel. Let's take a look. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** see entry #2 *** +-*** see entry #3 *** +-*** see entry #4 *** +-*** see entry #5 *** +-*** see entry #6 *** +-*** see entry #7 *** +-*** see entry #8 *** [biod_gthn7a_340lower_loc_int.gthn7a_disable_aa_guns_a_D.gthn7a_disable_aa_guns_a_dlg] speaker_list: hench_marine, hench_edi, hench_tali, hench_kaidan, hench_liara, hench_garrus, hench_ashley, hench_prothean +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19904] == 1 | speaker: hench_marine | listener: variable_2 | text: AA gun's down, Commander. | +-[reply #1] | listener: variable_3 | text: Good. Now let's shut down the two by the tower. +-[entry #2] | condition: plot.bools[19899] == 1 | speaker: hench_edi | listener: variable_2 | text: I have disabled the antiaircraft gun. | +-*** see reply #1 *** +-[entry #3] | condition: plot.bools[19902] == 1 | speaker: hench_tali | listener: variable_2 | text: The AA gun is offline. | +-*** see reply #1 *** +-[entry #4] | condition: plot.bools[19900] == 1 | speaker: hench_kaidan | listener: variable_2 | text: The AA gun's offline. | +-*** see reply #1 *** +-[entry #5] | condition: plot.bools[19901] == 1 | speaker: hench_liara | listener: variable_2 | text: The AA gun's offline. | +-*** see reply #1 *** +-[entry #6] | condition: plot.bools[19897] == 1 | speaker: hench_garrus | listener: variable_2 | text: There. I got the gun offline. | +-*** see reply #1 *** +-[entry #7] | condition: plot.bools[19896] == 1 | speaker: hench_ashley | listener: variable_2 | text: AA gun's down. | +-*** see reply #1 *** +-[entry #8] condition: plot.bools[19903] == 1 speaker: hench_prothean listener: variable_2 text: I've disabled the gun. +-*** see reply #1 *** +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | condition: plot.bools[19899] == 1 | speaker: hench_edi | listener: variable_2 | text: The area's clear. I will disable the next antiaircraft gun. +-[entry #11] | condition: plot.bools[19902] == 1 | speaker: hench_tali | listener: variable_2 | text: I'll take this next gun offline. | +-[reply #3] | listener: variable_3 | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: We got you covered, Sparks. | | +-[reply #4] | | listener: variable_3 | | +-[entry #13] | | speaker: hench_tali | | listener: variable_2 | | text: Thanks. | +-[entry #14] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #15] | condition: plot.bools[19900] == 1 | speaker: hench_kaidan | listener: variable_2 | text: Yeah, let me handle this gun. They've got tricky wiring. +-[entry #16] | condition: plot.bools[19901] == 1 | speaker: hench_liara | listener: variable_2 | text: I'll disable the AA gun. +-[entry #17] | condition: plot.bools[19897] == 1 | speaker: hench_garrus | listener: variable_2 | text: I'll deal with the AA gun. +-[entry #18] | condition: plot.bools[19896] == 1 | speaker: hench_ashley | listener: variable_2 | text: I'll wreck the gun. Keep an eye out. | +-[reply #6] | listener: variable_3 | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Want me to pop some geth for you while you're down there? | | +-[reply #7] | | listener: variable_3 | | +-[entry #20] | | speaker: hench_ashley | | listener: variable_2 | | text: Now that's what a lady likes to hear. | +-[entry #21] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #22] | condition: plot.bools[19903] == 1 | speaker: hench_prothean | listener: variable_2 | text: I will disable the next gun. Watch for the synthetics. | +-[reply #9] | condition: conditional_114(-1) | listener: variable_3 | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: You got the AA gun, big guy? | | +-[reply #10] | | listener: variable_3 | | +-[entry #24] | | speaker: hench_prothean | | listener: variable_2 | | text: Of course. | | +-[reply #11] | | listener: variable_3 | | +-[entry #25] | | speaker: hench_marine | | listener: variable_2 | | text: I'll waste some geth for you. | +-[entry #26] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-*** DIALOG END *** +-[entry #27] condition: plot.bools[19904] == 1 speaker: hench_marine listener: variable_2 text: Area's clear. I'll take out the AA gun. +-[entry #28] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #29] | condition: plot.bools[19899] == 1 | speaker: hench_edi | listener: variable_2 | text: This antiaircraft gun is offline. | +-[reply #14] | | condition: plot.bools[20825] == 0 | | transition: transition_3021(-1) | | listener: variable_3 | | text: Let's get the last one. | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #30] | condition: plot.bools[19902] == 1 | speaker: hench_tali | listener: variable_2 | text: Done. This gun's offline. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #31] | condition: plot.bools[19900] == 1 | speaker: hench_kaidan | listener: variable_2 | text: AA gun offline, Commander. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #32] | condition: plot.bools[19901] == 1 | speaker: hench_liara | listener: variable_2 | text: There. Gun disabled. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #33] | condition: plot.bools[19897] == 1 | speaker: hench_garrus | listener: variable_2 | text: AA gun offline, Shepard. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #34] | condition: plot.bools[19904] == 1 | speaker: hench_marine | listener: variable_2 | text: Gun's offline, Commander. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #35] | condition: plot.bools[19896] == 1 | speaker: hench_ashley | listener: variable_2 | text: AA gun down, Commander. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #36] condition: plot.bools[19903] == 1 speaker: hench_prothean listener: variable_2 text: The gun is offline. +-*** see reply #14 *** +-*** see reply #15 *** +-[entry #37] speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #38] | speaker: hench_marine | listener: variable_2 | text: Ugh! +-[entry #39] | speaker: hench_marine | listener: variable_2 | text: Ugh! +-[entry #40] speaker: hench_marine listener: variable_2 text: Ha! Bit just broke off. [biod_gthn7a_340lower_loc_int.gthn7a_enemy_warning_a_D.gthn7a_enemy_warning_a_dlg] speaker_list: hench_marine, hench_prothean, hench_ashley, hench_garrus, hench_liara, hench_kaidan, hench_tali, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Heads up! Geth! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Synthetics! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Incoming geth! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Dropping geth! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Geth dropping from orbit! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Inbound geth! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: There's geth dropping in! +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Inbound geth! +-[entry #9] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #10] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: More geth! +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More machines! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: More geth! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Geth inbound! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: More incoming geth! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: More geth! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: More geth! +-[entry #17] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: More geth! +-[entry #18] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-*** see entry #8 *** +-*** see entry #7 *** +-*** see entry #6 *** +-*** see entry #5 *** +-*** see entry #4 *** +-*** see entry #3 *** +-*** see entry #2 *** +-*** see entry #1 *** +-[entry #19] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-*** see entry #17 *** +-*** see entry #16 *** +-*** see entry #15 *** +-*** see entry #14 *** +-*** see entry #13 *** +-*** see entry #12 *** +-*** see entry #11 *** +-*** see entry #10 *** [biod_gthn7a_340lower_loc_int.gthn7a_gun_disable_update_a_D.gthn7a_gun_disable_update_a_dlg] speaker_list: hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19896] == 1 | speaker: hench_ashley | listener: variable_2 | text: Need more time, Commander. +-[entry #2] | condition: plot.bools[19899] == 1 | speaker: hench_edi | listener: variable_2 | text: I require more time to deactivate the turret. +-[entry #3] | condition: plot.bools[19897] == 1 | speaker: hench_garrus | listener: variable_2 | text: Gun's still working. Another minute! +-[entry #4] | condition: plot.bools[19900] == 1 | speaker: hench_kaidan | listener: variable_2 | text: Buy me some more time, Commander. +-[entry #5] | condition: plot.bools[19901] == 1 | speaker: hench_liara | listener: variable_2 | text: This thing is built to last. Keep fighting! +-[entry #6] | condition: plot.bools[19904] == 1 | speaker: hench_marine | listener: variable_2 | text: Keep shooting! Something just broke loose! +-[entry #7] | condition: plot.bools[19903] == 1 | speaker: hench_prothean | listener: variable_2 | text: Keep the machines away. I need to concentrate. +-[entry #8] condition: plot.bools[19902] == 1 speaker: hench_tali listener: variable_2 text: Give me more time. +-[entry #9] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #10] | condition: plot.bools[19896] == 1 | speaker: hench_ashley | listener: variable_2 | text: Almost got it! +-[entry #11] | condition: plot.bools[19899] == 1 | speaker: hench_edi | listener: variable_2 | text: I am nearly complete. +-[entry #12] | condition: plot.bools[19897] == 1 | speaker: hench_garrus | listener: variable_2 | text: Almost there! +-[entry #13] | condition: plot.bools[19900] == 1 | speaker: hench_kaidan | listener: variable_2 | text: Getting there! +-[entry #14] | condition: plot.bools[19901] == 1 | speaker: hench_liara | listener: variable_2 | text: I'm nearly there! +-[entry #15] | condition: plot.bools[19904] == 1 | speaker: hench_marine | listener: variable_2 | text: Almost got it! +-[entry #16] | condition: plot.bools[19903] == 1 | speaker: hench_prothean | listener: variable_2 | text: Very close! +-[entry #17] condition: plot.bools[19902] == 1 speaker: hench_tali listener: variable_2 text: Almost done! [biod_gthn7a_340lower_loc_int.gthn7a_turret_take_a_D.gthn7a_turret_take_a_dlg] speaker_list: hench_prothean, hench_edi, hench_garrus, hench_marine, hench_liara, hench_tali, hench_kaidan, hench_ashley +-[entry #0] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: You should take the geth's turret. +-[entry #1] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: You should be able to operate a vacant geth turret yourself, Shepard. +-[entry #2] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Should hop in that turret, Shepard. +-[entry #3] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Turret looks open for business, Commander. +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Shepard, you can use that geth turret. +-[entry #5] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Shepard, you should be able to use the geth's turret! +-[entry #6] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Turret's open, Commander. +-[entry #7] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Turret's open. [biod_gthn7a_350upper_loc_int.gthn7a_aagun_decision02_a_D.gthn7a_aagun_decision02_a_dlg] speaker_list: hench_marine, hench_ashley, hench_prothean, hench_garrus, hench_liara, hench_kaidan, hench_tali, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Who do you want on the gun? | +-[reply #1] | listener: variable_3 | +-[entry #8] | | condition: plot.bools[20825] == 0 | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: [Choose Ashley] | | | category: AGREE | | | +-[reply #2] | | | default action | | | major decision | | | condition: conditional_5(0) | | | transition: transition_2183(1) | | | listener: variable_3 | | | text: Ash, you're on it. | | | +-[entry #9] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: Right. | | +-[choice] | | | text: [Choose Garrus] | | | category: AGREE | | | +-[reply #3] | | | default action | | | major decision | | | condition: conditional_6(-1) | | | transition: transition_2184(1) | | | listener: variable_3 | | | text: Garrus, take care of it. | | | +-[entry #10] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: You bet. | | +-[choice] | | | text: [Choose EDI] | | | category: AGREE | | | +-[reply #4] | | | default action | | | major decision | | | condition: conditional_7(-1) | | | transition: transition_2185(1) | | | listener: variable_3 | | | text: Take it out, EDI. | | | +-[entry #11] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: Affirmative. | | +-[choice] | | | text: [Choose Kaidan] | | | category: AGREE | | | +-[reply #5] | | | default action | | | major decision | | | condition: conditional_4(-1) | | | transition: transition_2186(1) | | | listener: variable_3 | | | text: I want you on this, Kaidan. | | | +-[entry #12] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Right Commander. | | +-[choice] | | | text: [Choose Liara] | | | category: AGREE | | | +-[reply #6] | | | default action | | | major decision | | | condition: conditional_3(-1) | | | transition: transition_2187(1) | | | listener: variable_3 | | | text: Liara, take the gun out. | | | +-[entry #13] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Right away. | | +-[choice] | | | text: [Choose Tali] | | | category: AGREE | | | +-[reply #7] | | | default action | | | major decision | | | condition: conditional_184(-1) | | | transition: transition_2188(1) | | | listener: variable_3 | | | text: I want you on this, Tali. | | | +-[entry #14] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: Right. | | +-[choice] | | | text: [Choose Javik] | | | category: AGREE | | | +-[reply #8] | | | default action | | | major decision | | | condition: conditional_8(0) | | | transition: transition_2189(1) | | | listener: variable_3 | | | text: Can you handle it, Javik? | | | +-[entry #15] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Easily. | | +-[choice] | | | text: [Choose James] | | | category: AGREE | | | +-[reply #9] | | | default action | | | major decision | | | condition: conditional_32(-1) | | | transition: transition_2190(1) | | | listener: variable_3 | | | text: You're on it, James. | | | +-[entry #16] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: If you say so. | | +-[choice] | | | text: [Choose James] | | | category: DISAGREE | | | +-*** see reply #9 *** | | +-[choice] | | | text: [Choose Javik] | | | category: DISAGREE | | | +-*** see reply #8 *** | | +-[choice] | | | text: [Choose Tali] | | | category: DISAGREE | | | +-*** see reply #7 *** | | +-[choice] | | | text: [Choose Liara] | | | category: DISAGREE | | | +-*** see reply #6 *** | | +-[choice] | | | text: [Choose Kaidan] | | | category: DISAGREE | | | +-*** see reply #5 *** | | +-[choice] | | | text: [Choose EDI] | | | category: DISAGREE | | | +-*** see reply #4 *** | | +-[choice] | | | text: [Choose Garrus] | | | category: DISAGREE | | | +-*** see reply #3 *** | | +-[choice] | | text: [Choose Ashley] | | category: DISAGREE | | +-*** see reply #2 *** | +-[entry #17] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: [Choose Ashley] | | category: AGREE | | +-[reply #10] | | default action | | major decision | | condition: conditional_5(0) | | transition: transition_2183(1) | | listener: variable_3 | | text: Get that gun offline, Ashley. | | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: On it. | +-[choice] | | text: [Choose Garrus] | | category: AGREE | | +-[reply #11] | | default action | | major decision | | condition: conditional_6(-1) | | transition: transition_2184(1) | | listener: variable_3 | | text: Garrus, I want you on it. | | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: No problem. | +-[choice] | | text: [Choose EDI] | | category: AGREE | | +-[reply #12] | | default action | | major decision | | condition: conditional_7(-1) | | transition: transition_2185(1) | | listener: variable_3 | | text: Take the gun offline, EDI. | | +-[entry #20] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: At once. | +-[choice] | | text: [Choose Kaidan] | | category: AGREE | | +-[reply #13] | | default action | | major decision | | condition: conditional_4(-1) | | transition: transition_2186(1) | | listener: variable_3 | | text: Get that gun offline, Kaidan. | | +-[entry #21] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: I'm on it. | +-[choice] | | text: [Choose Liara] | | category: AGREE | | +-[reply #14] | | default action | | major decision | | condition: conditional_3(-1) | | transition: transition_2187(1) | | listener: variable_3 | | text: You're up Liara. | | +-[entry #22] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Going now. | +-[choice] | | text: [Choose Tali] | | category: AGREE | | +-[reply #15] | | default action | | major decision | | condition: conditional_184(-1) | | transition: transition_2188(1) | | listener: variable_3 | | text: Take out that gun, Tali. | | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: I'm on it. | +-[choice] | | text: [Choose Javik] | | category: AGREE | | +-[reply #16] | | default action | | major decision | | condition: conditional_8(0) | | transition: transition_2189(1) | | listener: variable_3 | | text: I need you to get the gun offline, Javik. | | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: I will enjoy it. | +-[choice] | | text: [Choose James] | | category: AGREE | | +-[reply #17] | | default action | | major decision | | condition: conditional_32(-1) | | transition: transition_2190(1) | | listener: variable_3 | | text: James, get that gun offline. | | +-[entry #25] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Sure. Think I got the hang of it. | +-[choice] | | text: [Choose James] | | category: DISAGREE | | +-*** see reply #9 *** | +-[choice] | | text: [Choose Javik] | | category: DISAGREE | | +-*** see reply #8 *** | +-[choice] | | text: [Choose Tali] | | category: DISAGREE | | +-*** see reply #7 *** | +-[choice] | | text: [Choose Liara] | | category: DISAGREE | | +-*** see reply #6 *** | +-[choice] | | text: [Choose Kaidan] | | category: DISAGREE | | +-*** see reply #5 *** | +-[choice] | | text: [Choose EDI] | | category: DISAGREE | | +-*** see reply #4 *** | +-[choice] | | text: [Choose Garrus] | | category: DISAGREE | | +-*** see reply #3 *** | +-[choice] | text: [Choose Ashley] | category: DISAGREE | +-*** see reply #2 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Which one of us should shut down the gun? | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Who should destroy the gun? | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Who do you want on this gun, Shepard? | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Who should disable the gun, Shepard? | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Who do you want on the gun? | +-*** see reply #1 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Who should disable the gun, Shepard? +-*** see reply #1 *** +-[entry #26] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-*** see entry #7 *** +-*** see entry #6 *** +-*** see entry #5 *** +-*** see entry #4 *** +-*** see entry #3 *** +-*** see entry #2 *** +-*** see entry #1 *** [biod_gthn7a_350upper_loc_int.gthn7a_access_console_a_D.gthn7a_access_console_a_dlg] speaker_list: hench_marine, hench_ashley, hench_prothean, hench_garrus, hench_liara, hench_kaidan, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Let's go shut that AA gun off. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Let's look at the gun's control panel for a way to shut it off. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Let's look at the gun's console. We should be able to disable it. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We should inspect the gun. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Gun has a control panel. Let's check it out. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Let's check out the control panel on the AA gun. +-[entry #5] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Looks like the gun has a control panel. Let's take a look. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** see entry #2 *** +-*** see entry #3 *** +-*** see entry #4 *** +-*** see entry #5 *** +-*** see entry #6 *** +-*** see entry #7 *** +-*** see entry #8 *** [biod_gthn7a_350upper_loc_int.gthn7a_disable_aa_guns_a_D.gthn7a_disable_aa_guns_a_dlg] speaker_list: hench_marine, hench_edi, hench_tali, hench_kaidan, hench_liara, hench_garrus, hench_ashley, hench_prothean +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19904] == 1 | speaker: hench_marine | listener: variable_2 | text: AA gun's down, Commander. | +-[reply #1] | listener: variable_3 | text: Good. Now let's shut down the two by the tower. +-[entry #2] | condition: plot.bools[19899] == 1 | speaker: hench_edi | listener: variable_2 | text: I have disabled the antiaircraft gun. | +-*** see reply #1 *** +-[entry #3] | condition: plot.bools[19902] == 1 | speaker: hench_tali | listener: variable_2 | text: The AA gun is offline. | +-*** see reply #1 *** +-[entry #4] | condition: plot.bools[19900] == 1 | speaker: hench_kaidan | listener: variable_2 | text: The AA gun's offline. | +-*** see reply #1 *** +-[entry #5] | condition: plot.bools[19901] == 1 | speaker: hench_liara | listener: variable_2 | text: The AA gun's offline. | +-*** see reply #1 *** +-[entry #6] | condition: plot.bools[19897] == 1 | speaker: hench_garrus | listener: variable_2 | text: There. I got the gun offline. | +-*** see reply #1 *** +-[entry #7] | condition: plot.bools[19896] == 1 | speaker: hench_ashley | listener: variable_2 | text: AA gun's down. | +-*** see reply #1 *** +-[entry #8] condition: plot.bools[19903] == 1 speaker: hench_prothean listener: variable_2 text: I've disabled the gun. +-*** see reply #1 *** +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | condition: plot.bools[19899] == 1 | speaker: hench_edi | listener: variable_2 | text: The area's clear. I will disable the next antiaircraft gun. +-[entry #11] | condition: plot.bools[19902] == 1 | speaker: hench_tali | listener: variable_2 | text: I'll take this next gun offline. | +-[reply #3] | listener: variable_3 | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: We got you covered, Sparks. | | +-[reply #4] | | listener: variable_3 | | +-[entry #13] | | speaker: hench_tali | | listener: variable_2 | | text: Thanks. | +-[entry #14] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #15] | condition: plot.bools[19900] == 1 | speaker: hench_kaidan | listener: variable_2 | text: Yeah, let me handle this gun. They've got tricky wiring. +-[entry #16] | condition: plot.bools[19901] == 1 | speaker: hench_liara | listener: variable_2 | text: I'll disable the AA gun. +-[entry #17] | condition: plot.bools[19897] == 1 | speaker: hench_garrus | listener: variable_2 | text: I'll deal with the AA gun. +-[entry #18] | condition: plot.bools[19896] == 1 | speaker: hench_ashley | listener: variable_2 | text: I'll wreck the gun. Keep an eye out. | +-[reply #6] | listener: variable_3 | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Want me to pop some geth for you while you're down there? | | +-[reply #7] | | listener: variable_3 | | +-[entry #20] | | speaker: hench_ashley | | listener: variable_2 | | text: Now that's what a lady likes to hear. | +-[entry #21] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #22] | condition: plot.bools[19903] == 1 | speaker: hench_prothean | listener: variable_2 | text: I will disable the next gun. Watch for the synthetics. | +-[reply #9] | condition: conditional_114(-1) | listener: variable_3 | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: You got the AA gun, big guy? | | +-[reply #10] | | listener: variable_3 | | +-[entry #24] | | speaker: hench_prothean | | listener: variable_2 | | text: Of course. | | +-[reply #11] | | listener: variable_3 | | +-[entry #25] | | speaker: hench_marine | | listener: variable_2 | | text: I'll waste some geth for you. | +-[entry #26] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-*** DIALOG END *** +-[entry #27] condition: plot.bools[19904] == 1 speaker: hench_marine listener: variable_2 text: Area's clear. I'll take out the AA gun. +-[entry #28] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #29] | condition: plot.bools[19899] == 1 | speaker: hench_edi | listener: variable_2 | text: This antiaircraft gun is offline. | +-[reply #14] | | condition: plot.bools[20825] == 0 | | transition: transition_3021(-1) | | listener: variable_3 | | text: Let's get the last one. | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #30] | condition: plot.bools[19902] == 1 | speaker: hench_tali | listener: variable_2 | text: Done. This gun's offline. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #31] | condition: plot.bools[19900] == 1 | speaker: hench_kaidan | listener: variable_2 | text: AA gun offline, Commander. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #32] | condition: plot.bools[19901] == 1 | speaker: hench_liara | listener: variable_2 | text: There. Gun disabled. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #33] | condition: plot.bools[19897] == 1 | speaker: hench_garrus | listener: variable_2 | text: AA gun offline, Shepard. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #34] | condition: plot.bools[19904] == 1 | speaker: hench_marine | listener: variable_2 | text: Gun's offline, Commander. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #35] | condition: plot.bools[19896] == 1 | speaker: hench_ashley | listener: variable_2 | text: AA gun down, Commander. | +-*** see reply #14 *** | +-*** see reply #15 *** +-[entry #36] condition: plot.bools[19903] == 1 speaker: hench_prothean listener: variable_2 text: The gun is offline. +-*** see reply #14 *** +-*** see reply #15 *** +-[entry #37] speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #38] | speaker: hench_marine | listener: variable_2 | text: Ugh! +-[entry #39] | speaker: hench_marine | listener: variable_2 | text: Ugh! +-[entry #40] speaker: hench_marine listener: variable_2 text: Ha! Bit just broke off. [biod_gthn7a_350upper_loc_int.gthn7a_enemy_warning_a_D.gthn7a_enemy_warning_a_dlg] speaker_list: hench_marine, hench_prothean, hench_ashley, hench_garrus, hench_liara, hench_kaidan, hench_tali, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Heads up! Geth! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Synthetics! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Incoming geth! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Dropping geth! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Geth dropping from orbit! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Inbound geth! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: There's geth dropping in! +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Inbound geth! +-[entry #9] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #10] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: More geth! +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More machines! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: More geth! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Geth inbound! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: More incoming geth! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: More geth! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: More geth! +-[entry #17] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: More geth! +-[entry #18] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-*** see entry #8 *** +-*** see entry #7 *** +-*** see entry #6 *** +-*** see entry #5 *** +-*** see entry #4 *** +-*** see entry #3 *** +-*** see entry #2 *** +-*** see entry #1 *** +-[entry #19] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-*** see entry #17 *** +-*** see entry #16 *** +-*** see entry #15 *** +-*** see entry #14 *** +-*** see entry #13 *** +-*** see entry #12 *** +-*** see entry #11 *** +-*** see entry #10 *** [biod_gthn7a_350upper_loc_int.gthn7a_gun_disable_update_a_D.gthn7a_gun_disable_update_a_dlg] speaker_list: hench_ashley, hench_edi, hench_garrus, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19896] == 1 | speaker: hench_ashley | listener: variable_2 | text: Need more time, Commander. +-[entry #2] | condition: plot.bools[19899] == 1 | speaker: hench_edi | listener: variable_2 | text: I require more time to deactivate the turret. +-[entry #3] | condition: plot.bools[19897] == 1 | speaker: hench_garrus | listener: variable_2 | text: Gun's still working. Another minute! +-[entry #4] | condition: plot.bools[19900] == 1 | speaker: hench_kaidan | listener: variable_2 | text: Buy me some more time, Commander. +-[entry #5] | condition: plot.bools[19901] == 1 | speaker: hench_liara | listener: variable_2 | text: This thing is built to last. Keep fighting! +-[entry #6] | condition: plot.bools[19904] == 1 | speaker: hench_marine | listener: variable_2 | text: Keep shooting! Something just broke loose! +-[entry #7] | condition: plot.bools[19903] == 1 | speaker: hench_prothean | listener: variable_2 | text: Keep the machines away. I need to concentrate. +-[entry #8] condition: plot.bools[19902] == 1 speaker: hench_tali listener: variable_2 text: Give me more time. +-[entry #9] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #10] | condition: plot.bools[19896] == 1 | speaker: hench_ashley | listener: variable_2 | text: Almost got it! +-[entry #11] | condition: plot.bools[19899] == 1 | speaker: hench_edi | listener: variable_2 | text: I am nearly complete. +-[entry #12] | condition: plot.bools[19897] == 1 | speaker: hench_garrus | listener: variable_2 | text: Almost there! +-[entry #13] | condition: plot.bools[19900] == 1 | speaker: hench_kaidan | listener: variable_2 | text: Getting there! +-[entry #14] | condition: plot.bools[19901] == 1 | speaker: hench_liara | listener: variable_2 | text: I'm nearly there! +-[entry #15] | condition: plot.bools[19904] == 1 | speaker: hench_marine | listener: variable_2 | text: Almost got it! +-[entry #16] | condition: plot.bools[19903] == 1 | speaker: hench_prothean | listener: variable_2 | text: Very close! +-[entry #17] condition: plot.bools[19902] == 1 speaker: hench_tali listener: variable_2 text: Almost done! [biod_gthn7a_350upper_loc_int.gthn7a_turret_take_a_D.gthn7a_turret_take_a_dlg] speaker_list: hench_prothean, hench_edi, hench_garrus, hench_marine, hench_liara, hench_tali, hench_kaidan, hench_ashley +-[entry #0] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: You should take the geth's turret. +-[entry #1] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: You should be able to operate a vacant geth turret yourself, Shepard. +-[entry #2] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Should hop in that turret, Shepard. +-[entry #3] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Turret looks open for business, Commander. +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Shepard, you can use that geth turret. +-[entry #5] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Shepard, you should be able to use the geth's turret! +-[entry #6] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Turret's open, Commander. +-[entry #7] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Turret's open. [biod_gthn7a_400shuttle_loc_int.gthn7a_admiral_end_m_D.gthn7a_admiral_end_m_dlg] speaker_list: hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: My people are noncombatants, Shepard! They'll be slaughtered! Rescue them. +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[20497] == 1 | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: We'll save them. | | category: AGREE | | +-[reply #4] | | listener: variable_3 | | text: I copy. We'll protect them, and I'll make sure the Civilian Fleet is taken care of, Admiral. | | +-[entry #4] | | transition: transition_559(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Thank you. I have only one request. | | +-[reply #5] | | listener: variable_3 | | +-[entry #5] | | transition: transition_2560(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | +-[entry #7] | | transition: transition_2567(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Do what I could not: save my people from themselves. | | +-[reply #8] | | listener: variable_3 | | +-[entry #8] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: May the fleet be worthy of these sacrifices. | | | +-[reply #9] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #9 *** | +-[choice] | | text: Your people will be proud. | | category: DISAGREE | | +-[reply #6] | | default action | | major decision | | listener: variable_3 | | text: The Civilian Fleet will know their leader went down fighting, Admiral. | | +-[entry #6] | | transition: transition_2563(-1) | | speaker: variable_1 | | listener: variable_2 | | text: It is more important you honor my last request. | | +-*** see reply #7 *** | +-[choice] | | text: We need a peacemaker. | | category: FRIENDLY | | +-[reply #2] | | condition: conditional_119(-1) | | listener: variable_3 | | text: Admiral, I need you leading the Civilian Fleet if we're going to end this fight. | | +-[entry #10] | | transition: transition_555(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Civilians? Our entire race took up arms for this insanity! It's too late for us. | | +-[reply #11] | | listener: variable_3 | | text: It's only too late if you die down here! | | +-[entry #11] | | transition: transition_2562(-1) | | speaker: variable_1 | | listener: variable_2 | | text: You can't possibly think you can stop this war! | | +-[reply #12] | | listener: variable_3 | | text: I don't know. What I do know is that I can't do it without your help. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | +-[entry #15] | | transition: transition_578(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Ancestors, forgive me. Uploading my coordinates. | | +-[reply #17] | | listener: variable_3 | | text: We're coming. | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | +-[choice] | text: You're a coward. | category: HOSTILE | +-[reply #3] | condition: conditional_125(-1) | listener: variable_3 | text: So your ship goes down and you give up? Your people are fighting for their lives up there! | +-[entry #12] | transition: transition_2565(-1) | speaker: variable_1 | listener: variable_2 | text: My people are down here! | +-[reply #14] | listener: variable_3 | text: The entire Civilian Fleet's depending on you! Who's going to look out for them, Admiral Gerrel? Xen? | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: I cannot abandon my crew! | +-[reply #15] | listener: variable_3 | text: We save dozens now or millions later. Your decision, Admiral. | +-*** see entry #14 *** +-[entry #3] speaker: variable_1 listener: variable_2 +-[choice] | text: We'll save them. | category: AGREE | +-*** see reply #4 *** +-[choice] | text: Your people will be proud. | category: DISAGREE | +-*** see reply #6 *** +-[choice] | text: We need a peacemaker. | category: FRIENDLY | +-[reply #10] | condition: conditional_120(-1) | listener: variable_3 | text: Admiral, I need you leading the Civilian Fleet if we're going to end this fight. | +-*** see entry #10 *** +-[choice] text: You're a coward. category: HOSTILE +-[reply #13] condition: conditional_126(-1) listener: variable_3 text: So your ship goes down and you give up? Your people are fighting for their lives up there! +-*** see entry #12 *** [biod_gthn7a_400shuttle_loc_int.gthn7a_admiral_rescue_a_D.gthn7a_admiral_rescue_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Watch your line of fire! +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Target the geth! +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Adjust your aim! +-[entry #4] speaker: variable_1 listener: variable_2 text: Hold your fire! +-[entry #5] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: They're still coming! +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: There's too many! +-[entry #8] speaker: variable_1 listener: variable_2 text: I can't last much longer! +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: {Breathes} +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: {Grunts} +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: {Grunts} +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: {Screams} +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: {Screams} +-[entry #15] speaker: variable_1 listener: variable_2 text: {Grunts} +-[entry #16] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: I'm pinned down! +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: I'm trapped! +-[entry #19] speaker: variable_1 listener: variable_2 text: I can't move from here! [biod_gthn7a_400shuttle_loc_int.gthn7a_tower_destroyed_m_D.gthn7a_tower_destroyed_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Dorn? It's Zaal'Koris. Are you there? Dorn! +-[reply #0] listener: variable_3 text: This is Commander Shepard. Dorn didn't make it, Admiral. +-[entry #1] speaker: variable_1 listener: variable_2 text: He didn't... I see. +-[reply #1] listener: variable_3 text: I'm coming in with a shuttle. Where are you? +-[entry #2] speaker: variable_1 listener: variable_2 text: My surviving crew found their way to a clearing. I'll upload their location. +-[reply #2] listener: variable_3 text: Stay together. We'll meet you there. +-[entry #3] speaker: variable_1 listener: variable_2 text: No, the geth have cut me off. I hear another wave approaching. +-[choice] | text: We're coming. | category: AGREE | +-[reply #3] | default action | major decision | listener: variable_3 | text: Give us your coordinates. | +-[entry #4] | transition: transition_2560(-1) | speaker: variable_1 | listener: variable_2 | text: Leave me. My crew will soon be overrun. | +-[reply #4] | listener: variable_3 | text: So will you. +-[choice] text: Hold them off. category: DISAGREE +-[reply #5] listener: variable_3 text: How many? +-[entry #5] transition: transition_2563(-1) speaker: variable_1 listener: variable_2 text: It doesn't matter. Continue to my crew. +-[reply #6] listener: variable_3 text: I fought a lot of geth to find you, Koris. [biod_gthn7a_420civilians_loc_int.gthn7a_civilian_f_rescue_a_D.gthn7a_civilian_f_rescue_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Watch out! +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Careful! +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Wrong target! +-[entry #4] speaker: variable_1 listener: variable_2 text: We're not geth! +-[entry #5] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: More geth! +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: There's too many! +-[entry #8] speaker: variable_1 listener: variable_2 text: We can't stop them! +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: {Grunts} +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: {Grunts} +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: {Shouts} +-[entry #13] speaker: variable_1 listener: variable_2 text: {Shouts} +-[entry #14] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: We're trapped! +-[entry #16] speaker: variable_1 listener: variable_2 text: We can't move! [biod_gthn7a_420civilians_loc_int.gthn7a_civilian_m_rescue_a_D.gthn7a_civilian_m_rescue_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Watch out! +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Careful! +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Aim at the geth! +-[entry #4] speaker: variable_1 listener: variable_2 text: Hold your fire! +-[entry #5] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: They're still coming! +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: More geth! +-[entry #8] speaker: variable_1 listener: variable_2 text: They're everywhere! +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: {Grunts} +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: {Grunts} +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: {Shouts} +-[entry #13] speaker: variable_1 listener: variable_2 text: {Shouts} +-[entry #14] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: There's too many! We're trapped! +-[entry #16] speaker: variable_1 listener: variable_2 text: We can't move! [biod_gthn7a_430end_loc_int.gthn7a_rescue_endings_v_D.gthn7a_rescue_endings_v_dlg] speaker_list: gthn7a_civilian04 +-[entry #0] condition: plot.bools[18184] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Admiral! Come on! +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Welcome aboard. +-[entry #2] speaker: variable_1 listener: variable_2 text: Shepard... my crew. Perhaps there's still time. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Hello? This is Zaal'Koris. Does anyone copy? Hello! +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: We've got to go. +-[entry #5] speaker: variable_1 listener: variable_2 text: I pray they found comfort in the homeworld's skies. +-[entry #6] speaker: gthn7a_civilian04 listener: variable_2 +-[reply #5] listener: variable_3 text: We're picking up geth activity. Everyone on board. Now! +-[entry #7] speaker: gthn7a_civilian04 listener: variable_2 text: Thank you! Thank you so much. +-[reply #6] listener: variable_3 +-[entry #8] speaker: gthn7a_civilian04 listener: variable_2 text: Have you heard from the admiral? He was trying to meet us. Did you see him? +-[reply #7] listener: variable_3 +-[entry #9] speaker: gthn7a_civilian04 listener: variable_2 text: No... +-[reply #8] listener: variable_3 text: We've got to go. +-[entry #10] speaker: variable_1 listener: variable_2 [biod_gthn7a_440dudes_loc_int.gthn7a_shepard_rescue_a_D.gthn7a_shepard_rescue_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] | listener: variable_3 | text: Move up! +-[reply #1] | listener: variable_3 | text: You're clear! Go! +-[reply #2] listener: variable_3 text: It's clear! Go! +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #3] | listener: variable_3 | text: Take cover! +-[reply #4] | listener: variable_3 | text: Geth behind you! +-[reply #5] listener: variable_3 text: Get in cover! [biod_gthn7a_450shuttle2_loc_int.gthn7a_admiral_rescue_a_D.gthn7a_admiral_rescue_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Watch your line of fire! +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Target the geth! +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Adjust your aim! +-[entry #4] speaker: variable_1 listener: variable_2 text: Hold your fire! +-[entry #5] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: They're still coming! +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: There's too many! +-[entry #8] speaker: variable_1 listener: variable_2 text: I can't last much longer! +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: {Breathes} +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: {Grunts} +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: {Grunts} +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: {Screams} +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: {Screams} +-[entry #15] speaker: variable_1 listener: variable_2 text: {Grunts} +-[entry #16] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: I'm pinned down! +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: I'm trapped! +-[entry #19] speaker: variable_1 listener: variable_2 text: I can't move from here! [biod_gthn7a_450shuttle2_loc_int.gthn7a_civilian_f_rescue_a_D.gthn7a_civilian_f_rescue_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Watch out! +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Careful! +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Wrong target! +-[entry #4] speaker: variable_1 listener: variable_2 text: We're not geth! +-[entry #5] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: More geth! +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: There's too many! +-[entry #8] speaker: variable_1 listener: variable_2 text: We can't stop them! +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: {Grunts} +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: {Grunts} +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: {Shouts} +-[entry #13] speaker: variable_1 listener: variable_2 text: {Shouts} +-[entry #14] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: We're trapped! +-[entry #16] speaker: variable_1 listener: variable_2 text: We can't move! [biod_gthn7a_450shuttle2_loc_int.gthn7a_shepard_rescue_a_D.gthn7a_shepard_rescue_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] | listener: variable_3 | text: Move up! +-[reply #1] | listener: variable_3 | text: You're clear! Go! +-[reply #2] listener: variable_3 text: It's clear! Go! +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #3] | listener: variable_3 | text: Take cover! +-[reply #4] | listener: variable_3 | text: Geth behind you! +-[reply #5] listener: variable_3 text: Get in cover! [biod_gthn7a_450shuttle2_loc_int.gthn7a_shuttlerun_a_D.gthn7a_shuttlerun_a_dlg] speaker_list: hench_kaidan, hench_ashley, hench_edi, hench_garrus, hench_liara, hench_marine, hench_prothean, hench_tali +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: The shuttle can't take any more damage! | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Shuttle's going to blow if we take another hit! | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, the shuttle cannot take additional damage. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Another hit and we'll be dead. | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: A few more hits and this shuttle's had it! | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shuttle won't hold up to more hits, Commander! | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: If we take more damage, we'll die. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: The shuttle cannot take more damage, Shepard! +-[reply #8] listener: variable_3 +-*** DIALOG END *** +-[entry #9] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #10] | condition: plot.bools[18240] == 1 | speaker: hench_kaidan | listener: variable_2 | text: The admiral's outgunned down there! | +-[reply #10] | listener: variable_3 | text: I've got this. +-[entry #11] | condition: plot.bools[18241] == 1 | speaker: hench_ashley | listener: variable_2 | text: Geth closing in on the admiral! | +-*** see reply #10 *** +-[entry #12] | condition: plot.bools[18246] == 1 | speaker: hench_tali | listener: variable_2 | text: There's the admiral! We have to hurry! | +-*** see reply #10 *** +-[entry #13] | condition: plot.bools[18239] == 1 | speaker: hench_liara | listener: variable_2 | text: I see Admiral Koris! | +-*** see reply #10 *** +-[entry #14] | condition: plot.bools[18243] == 1 | speaker: hench_edi | listener: variable_2 | text: Admiral Zaal'Koris cannot hold out much longer. | +-*** see reply #10 *** +-[entry #15] | condition: plot.bools[18244] == 1 | speaker: hench_prothean | listener: variable_2 | text: The admiral has little time. | +-*** see reply #10 *** +-[entry #16] | condition: plot.bools[18242] == 1 | speaker: hench_garrus | listener: variable_2 | text: There's Koris! He's getting swamped! | +-*** see reply #10 *** +-[entry #17] condition: plot.bools[18245] == 1 speaker: hench_marine listener: variable_2 text: Geth are almost to the admiral! +-*** see reply #10 *** +-[entry #18] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #19] | condition: plot.bools[18240] == 1 | speaker: hench_kaidan | listener: variable_2 | text: Those civilians are outgunned! | +-[reply #12] | listener: variable_3 | text: I've got this. +-[entry #20] | condition: plot.bools[18241] == 1 | speaker: hench_ashley | listener: variable_2 | text: Civilians need help, Commander! | +-*** see reply #12 *** +-[entry #21] | condition: plot.bools[18246] == 1 | speaker: hench_tali | listener: variable_2 | text: The geth almost have the civilians! | +-*** see reply #12 *** +-[entry #22] | condition: plot.bools[18239] == 1 | speaker: hench_liara | listener: variable_2 | text: I see the survivors. And the geth! | +-*** see reply #12 *** +-[entry #23] | condition: plot.bools[18243] == 1 | speaker: hench_edi | listener: variable_2 | text: Geth are converging on the survivors, Shepard. | +-*** see reply #12 *** +-[entry #24] | condition: plot.bools[18244] == 1 | speaker: hench_prothean | listener: variable_2 | text: The quarians have little time! | +-*** see reply #12 *** +-[entry #25] | condition: plot.bools[18242] == 1 | speaker: hench_garrus | listener: variable_2 | text: Got to take out geth before we can land! | +-*** see reply #12 *** +-[entry #26] condition: plot.bools[18245] == 1 speaker: hench_marine listener: variable_2 text: Civilians are dead if we don't waste the robots! +-*** see reply #12 *** [biod_kro001_000global_loc_int.kro001_salarian_radio_a_D.kro001_salarian_radio_a_dlg] speaker_list: global_mordin, global_salarian_alt +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Checkpoint is one level up. Will meet you there. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] speaker: global_salarian_alt listener: variable_2 text: Commander, the checkpoint is one level up. Meet us there. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard. Suspect Cerberus has cut power. Can't progress until you reroute emergency systems. | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] speaker: global_salarian_alt listener: variable_2 text: Commander, Cerberus cut the power. You'll need to reroute emergency systems. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Excellent. Affinity for destruction intact, Shepard. Can clear us through now. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] speaker: global_salarian_alt listener: variable_2 text: Good work! You can clear us through the checkpoint now! +-[reply #8] listener: variable_3 +-*** DIALOG END *** +-[entry #9] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #10] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, Cerberus troops at checkpoint. Attempting to kill krogan. Need assistance! | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[entry #11] speaker: global_salarian_alt listener: variable_2 text: Commander Shepard, we have Cerberus troops at the checkpoint! They're targeting the krogan. +-[reply #11] listener: variable_3 +-*** DIALOG END *** +-[entry #12] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #13] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Elevator malfunctioning, Shepard. Need assistance! +-[entry #14] speaker: global_salarian_alt listener: variable_2 text: Commander, this is Wiks. We have an elevator malfunction! Where are you? +-[reply #13] listener: variable_3 +-*** DIALOG END *** +-[entry #15] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #16] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Hurry, Shepard! Containment shield failing! | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #17] speaker: global_salarian_alt listener: variable_2 text: Commander Shepard, the containment shield is weakening! Hurry! +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #18] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #19] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Containment shield critical! No time left! | +-[reply #18] | listener: variable_3 | +-*** DIALOG END *** +-[entry #20] speaker: global_salarian_alt listener: variable_2 text: The containment shield is critical, Commander! It won't last! +-[reply #19] listener: variable_3 +-*** DIALOG END *** +-[entry #21] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #22] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, elevator is behind you. | +-[reply #21] | listener: variable_3 | +-*** DIALOG END *** +-[entry #23] speaker: global_salarian_alt listener: variable_2 text: Commander, return to the elevator behind you. +-[reply #22] listener: variable_3 +-*** DIALOG END *** +-[entry #24] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #25] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Recommend dealing with Cerberus first, Shepard! | +-[reply #24] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] speaker: global_salarian_alt listener: variable_2 text: I recommend you deal with Cerberus first, Commander! +-[reply #25] listener: variable_3 +-*** DIALOG END *** +-[entry #27] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #28] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Excellent! Can clear us. Wait! Another Cerberus squad! | +-[reply #27] | listener: variable_3 | +-*** DIALOG END *** +-[entry #29] speaker: global_salarian_alt listener: variable_2 text: That did it. You can clear us-- Wait! Cerberus is back, Commander! +-[reply #28] listener: variable_3 +-*** DIALOG END *** +-[entry #30] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #31] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, need you to clear us through first. | +-[reply #30] | listener: variable_3 | +-*** DIALOG END *** +-[entry #32] speaker: global_salarian_alt listener: variable_2 text: Commander, please don't leave till you've cleared us through. +-[reply #31] listener: variable_3 +-*** DIALOG END *** +-[entry #33] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 +-[entry #34] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Find power terminal. Should be nearby. | +-[reply #33] | listener: variable_3 | +-*** DIALOG END *** +-[entry #35] speaker: global_salarian_alt listener: variable_2 text: Look for the power terminal. It should be nearby. +-[reply #34] listener: variable_3 +-*** DIALOG END *** +-[entry #36] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #37] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard! They found us! Under heavy attack! +-[entry #38] speaker: global_salarian_alt listener: variable_2 text: Commander! Cerberus found us! Taking heavy fire! +-[entry #39] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #40] | speaker: global_mordin | listener: variable_2 | text: Shepard, containment shield is down! Krogan female is vulnerable! | +-[reply #37] | listener: variable_3 | +-*** DIALOG END *** +-[entry #41] speaker: global_salarian_alt listener: variable_2 text: Commander, the containment shield is down! The krogan is vulnerable! +-[reply #38] listener: variable_3 +-*** DIALOG END *** +-[entry #42] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #43] | speaker: global_mordin | listener: variable_2 | text: No. No! Too late. Krogan female dead. | +-[reply #40] | listener: variable_3 | +-*** DIALOG END *** +-[entry #44] speaker: global_salarian_alt listener: variable_2 text: Commander, we failed! We've lost her. +-[reply #41] listener: variable_3 +-*** DIALOG END *** +-[entry #45] condition: conditional_113(16) speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-[entry #46] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: We're under fire! Krogan can't take much more! | +-[reply #43] | listener: variable_3 | +-*** DIALOG END *** +-[entry #47] speaker: global_salarian_alt listener: variable_2 text: We're under attack, Commander! The krogan can't take much more of this. +-[entry #48] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #44] listener: variable_3 +-[entry #49] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Cerberus outside pod, Shepard. Need assistance! | +-[reply #45] | listener: variable_3 | +-*** DIALOG END *** +-[entry #50] speaker: global_salarian_alt listener: variable_2 text: Cerberus is hitting the pod. We need assistance now! +-[reply #46] listener: variable_3 +-*** DIALOG END *** +-[entry #51] condition: conditional_113(18) speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 +-[entry #52] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Quickly, Shepard! Technician dead. Clear us through the checkpoint. | +-[reply #48] | listener: variable_3 | +-*** DIALOG END *** +-[entry #53] speaker: global_salarian_alt listener: variable_2 text: Hurry, Commander! The technician was killed. Clear us through the checkpoint. +-[entry #54] condition: conditional_113(19) speaker: variable_1 listener: variable_2 +-[reply #49] listener: variable_3 +-[entry #55] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Hurry, Shepard! +-[entry #56] speaker: global_salarian_alt listener: variable_2 text: Quickly, Commander! +-[entry #57] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #50] listener: variable_3 +-[entry #58] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Taking fire! +-[entry #59] speaker: global_salarian_alt listener: variable_2 text: We're taking fire! +-[entry #60] condition: conditional_113(21) speaker: variable_1 listener: variable_2 +-[reply #51] listener: variable_3 +-[entry #61] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Containment shield weakening, Shepard! +-[entry #62] speaker: global_salarian_alt listener: variable_2 text: The shield is failing, Commander! +-[entry #63] condition: conditional_113(22) speaker: variable_1 listener: variable_2 +-[reply #52] listener: variable_3 +-[entry #64] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shield about to fail, Shepard! +-[entry #65] speaker: global_salarian_alt listener: variable_2 text: The shield is failing, Commander! +-[entry #66] condition: conditional_113(23) speaker: variable_1 listener: variable_2 +-[reply #53] listener: variable_3 +-[entry #67] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Attack continues. Situation growing desperate, Shepard! +-[entry #68] speaker: global_salarian_alt listener: variable_2 text: We're still incurring heavy enemy fire! +-[entry #69] condition: conditional_113(24) speaker: variable_1 listener: variable_2 +-[reply #54] listener: variable_3 +-[entry #70] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Enemy still present! Pod under fire! +-[entry #71] speaker: global_salarian_alt listener: variable_2 text: Quickly, we still have enemy troops outside the pod! +-[entry #72] condition: conditional_113(25) speaker: variable_1 listener: variable_2 +-[reply #55] listener: variable_3 +-[entry #73] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, Cerberus in vicinity! Hurry! | +-[reply #56] | listener: variable_3 | text: We're on our way! +-[entry #74] speaker: global_salarian_alt listener: variable_2 text: Commander, where are you? Cerberus is tracking our position! +-*** see reply #56 *** +-[entry #75] condition: conditional_113(26) speaker: variable_1 listener: variable_2 +-[reply #57] listener: variable_3 +-[entry #76] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, last attack compromised security systems! Attempting to compensate! | +-[reply #58] | listener: variable_3 | text: Hang on! We're trying to get to you, Mordin! +-[entry #77] speaker: global_salarian_alt listener: variable_2 text: This is Wiks! That last attack caused serious damage to our security systems! I'm trying to repair what I can! +-[reply #59] listener: variable_3 text: Hang on! We're trying to get to you! [biod_kro001_100landingarea_loc_int.kro001_elevator_m_D.kro001_elevator_m_dlg] speaker_list: kro001_base_announcer +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[18138] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #5] | | condition: conditional_179(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Now take this elevator down, and someone will-- | | +-[reply #4] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | transition: transition_550(-1) | | speaker: kro001_base_announcer | | listener: variable_2 | | text: Alert! Threat condition two has been declared. Scramble readiness teams. | | +-[reply #7] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | text: What's happening? | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Sensors have picked up activity on the perimeter. | | +-[reply #10] | | listener: variable_3 | | +-[entry #12] | | | condition: conditional_179(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Hurry, Commander. Someone will meet you below. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: We should get moving, Commander. | | +-[reply #13] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #14] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Hopefully this is nothing. | | +-[reply #15] | | listener: variable_3 | | +-*** see entry #17 *** | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-*** see entry #7 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: This is Senior Research Director Wiks, authorizing visitor access to lower level. +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-*** see reply #3 *** +-[entry #18] speaker: variable_1 listener: variable_2 text: Our system must scan you now. +-[entry #19] speaker: variable_1 listener: variable_2 text: That elevator goes down to the lower level. +-[entry #20] condition: plot.bools[18138] == 1 speaker: variable_1 listener: variable_2 text: Our system has to scan you now, Commander. [biod_kro001_100landingarea_loc_int.kro001_kirrahe_d_D.kro001_kirrahe_d_dlg] speaker_list: hench_garrus, hench_liara, hench_edi, hench_marine, hench_prothean +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] | condition: plot.bools[17884] == 1 | listener: variable_3 | text: Nice seeing you again, Major. | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: As always, Commander. +-[reply #1] listener: variable_3 +-*** see entry #3 *** +-[entry #2] condition: plot.bools[17884] == 1 speaker: variable_1 listener: variable_2 text: Yes, Commander? +-[choice] | text: Virmire | category: INVESTIGATE | +-[reply #14] | default action | major decision | listener: variable_3 | text: I guess we're both still feeling the effects of Virmire. | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Yes, ironic. You destroyed the genophage cure, yet now it's the key to an alliance. | +-[reply #15] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: Your standoff with Urdnot Wrex is legend within STG. | +-[reply #16] | listener: variable_3 | +-[entry #17] | | condition: conditional_1265(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | text: I'll be going now. | | +-[reply #46] | | listener: variable_3 | | text: Nice seeing you again, Major. | | +-[entry #52] | | | condition: plot.bools[17884] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: As always, Commander. | | | +-[reply #47] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #53] | | speaker: variable_1 | | listener: variable_2 | | text: Likewise. And Commander... | | +-[reply #48] | | listener: variable_3 | | +-[entry #54] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #49] | | listener: variable_3 | | +-[entry #55] | | speaker: variable_1 | | listener: variable_2 | | text: Regardless of what the politicians decide, you can count on my support retaking Earth. | | +-[reply #50] | | listener: variable_3 | | text: You'd do that? | | +-[entry #56] | | speaker: variable_1 | | listener: variable_2 | | text: Consider it my way of returning a favor. It would be an honor to fight alongside you again. | | +-[reply #51] | | listener: variable_3 | | +-[entry #57] | | transition: transition_299(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Good day. | +-[entry #18] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: It was a tough decision. | | category: HOSTILE | | +-[reply #17] | | condition: conditional_296(-1) | | listener: variable_3 | | text: I had no choice. Wrex wouldn't see reason. | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: Or he just had bad timing. Given the turn of events, maybe he didn't need to die. | | +-[choice] | | | text: Virmire | | | category: INVESTIGATE | | | +-*** see reply #14 *** | | +-[choice] | | | text: Your duties | | | category: INVESTIGATE | | | +-[reply #25] | | | listener: variable_3 | | | text: How did you get posted to this base, Major? | | | +-[entry #27] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I led the team on Tuchanka that found the females. Nasty business. Maelon may have meant well, but his operation was crude. | | | +-[reply #26] | | | listener: variable_3 | | | +-[entry #28] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Test subjects were unaccounted for. The females easily escaped his lab. | | | +-[reply #27] | | | listener: variable_3 | | | +-[entry #29] | | | | condition: conditional_1574(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: After this, I'll likely be assigned to security detail for our Councilor. War has made everyone paranoid. | | | | +-[choice] | | | | | text: Virmire | | | | | category: INVESTIGATE | | | | | +-*** see reply #14 *** | | | | +-[choice] | | | | | text: Your duties | | | | | category: INVESTIGATE | | | | | +-*** see reply #25 *** | | | | +-[choice] | | | | | text: Krogan females | | | | | category: INVESTIGATE | | | | | +-[reply #28] | | | | | listener: variable_3 | | | | | text: What do you think about bringing the female krogan here? | | | | | +-[entry #31] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Our scientists say it's important to preserve the females. "Evolutionary paradigms." | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | +-[entry #32] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I say, when people know you're hiding something valuable, they'll want to steal it. | | | | | +-[reply #30] | | | | | listener: variable_3 | | | | | +-[entry #33] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Either way, I have my orders. They'll be your problem soon enough. | | | | | +-[choice] | | | | | | text: Virmire | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #14 *** | | | | | +-[choice] | | | | | | text: Your duties | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #25 *** | | | | | +-[choice] | | | | | | text: Krogan females | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #28 *** | | | | | +-[choice] | | | | | | text: Tight security | | | | | | category: INVESTIGATE | | | | | | +-[reply #31] | | | | | | listener: variable_3 | | | | | | text: Security seems high. Are you expecting trouble? | | | | | | +-[entry #34] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Our motto in STG is to always expect trouble, and failing that, create trouble for someone else. | | | | | | +-[reply #32] | | | | | | listener: variable_3 | | | | | | +-[entry #35] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Our enemies have the same idea. | | | | | | +-[reply #33] | | | | | | listener: variable_3 | | | | | | +-[entry #36] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_prothean | | | | | | | listener: variable_2 | | | | | | | text: A good principle to live by. | | | | | | | +-[reply #34] | | | | | | | listener: variable_3 | | | | | | | +-[entry #37] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Who's this? | | | | | | | +-[reply #35] | | | | | | | listener: variable_3 | | | | | | | text: He's a... friend. | | | | | | | +-[entry #38] | | | | | | | speaker: hench_prothean | | | | | | | listener: variable_2 | | | | | | | text: A Prothean. | | | | | | | +-[reply #36] | | | | | | | listener: variable_3 | | | | | | | +-[entry #39] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Prothean? Of course. Amazing what they can do with genetic modification these days. | | | | | | | +-[reply #37] | | | | | | | listener: variable_3 | | | | | | | +-[entry #40] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Some new psychological tactic, Commander? Give the Reapers a good scare? | | | | | | | +-[reply #38] | | | | | | | listener: variable_3 | | | | | | | +-[entry #41] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: What are you really? Drell? Turian? | | | | | | | +-[reply #39] | | | | | | | listener: variable_3 | | | | | | | +-[entry #42] | | | | | | | speaker: hench_prothean | | | | | | | listener: variable_2 | | | | | | | text: Prothean. | | | | | | | +-[reply #40] | | | | | | | listener: variable_3 | | | | | | | +-[entry #43] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Oh... I see. | | | | | | | +-[choice] | | | | | | | | text: Virmire | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #14 *** | | | | | | | +-[choice] | | | | | | | | text: Your duties | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #25 *** | | | | | | | +-[choice] | | | | | | | | text: Krogan females | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #28 *** | | | | | | | +-[choice] | | | | | | | | text: Tight security | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #31 *** | | | | | | | +-[choice] | | | | | | | | text: The Reapers | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #41] | | | | | | | | listener: variable_3 | | | | | | | | text: Are the salarians prepared for war with the Reapers? | | | | | | | | +-[entry #47] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I've heard what they're doing to your Earth. I'm not sure any species can prepare for that. | | | | | | | | +-[reply #42] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #48] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Though rumors suggest you're building a superweapon of some kind? | | | | | | | | +-[choice] | | | | | | | | | text: The rumors are true. | | | | | | | | | category: FRIENDLY | | | | | | | | | +-[reply #43] | | | | | | | | | listener: variable_3 | | | | | | | | | text: This business with the females is part of it. I need the turians' support, and they need the krogan's. | | | | | | | | | +-[entry #49] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Which is why I never became a diplomat. Too much hand-holding. Leave it to the dalatrasses. | | | | | | | | | +-[choice] | | | | | | | | | | text: Virmire | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Your duties | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #25 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Krogan females | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Tight security | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #31 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The Reapers | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #41 *** | | | | | | | | | +-[choice] | | | | | | | | | text: I'll be going now. | | | | | | | | | +-*** see reply #46 *** | | | | | | | | +-[choice] | | | | | | | | | text: No comment. | | | | | | | | | category: HOSTILE | | | | | | | | | +-[reply #44] | | | | | | | | | listener: variable_3 | | | | | | | | | text: There were rumors I was dead, too. You can't believe everything you hear. | | | | | | | | | +-[entry #50] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Except... you were dead. | | | | | | | | | +-[reply #45] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Was I? | | | | | | | | | +-[entry #51] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[choice] | | | | | | | | | | text: Virmire | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Your duties | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #25 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Krogan females | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Tight security | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #31 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The Reapers | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #41 *** | | | | | | | | | +-[choice] | | | | | | | | | text: I'll be going now. | | | | | | | | | +-*** see reply #46 *** | | | | | | | | +-[choice] | | | | | | | | | text: Virmire | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #14 *** | | | | | | | | +-[choice] | | | | | | | | | text: Your duties | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #25 *** | | | | | | | | +-[choice] | | | | | | | | | text: Krogan females | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #28 *** | | | | | | | | +-[choice] | | | | | | | | | text: Tight security | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #31 *** | | | | | | | | +-[choice] | | | | | | | | | text: The Reapers | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #41 *** | | | | | | | | +-[choice] | | | | | | | | text: I'll be going now. | | | | | | | | +-*** see reply #46 *** | | | | | | | +-[choice] | | | | | | | text: I'll be going now. | | | | | | | +-*** see reply #46 *** | | | | | | +-[entry #44] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: A devious yet practical approach. Common among salarians. | | | | | | | +-[choice] | | | | | | | | text: Virmire | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #14 *** | | | | | | | +-[choice] | | | | | | | | text: Your duties | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #25 *** | | | | | | | +-[choice] | | | | | | | | text: Krogan females | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #28 *** | | | | | | | +-[choice] | | | | | | | | text: Tight security | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #31 *** | | | | | | | +-[choice] | | | | | | | | text: The Reapers | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #41 *** | | | | | | | +-[choice] | | | | | | | text: I'll be going now. | | | | | | | +-*** see reply #46 *** | | | | | | +-[entry #45] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_marine | | | | | | | listener: variable_2 | | | | | | | text: I knew I liked salarians. | | | | | | | +-[choice] | | | | | | | | text: Virmire | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #14 *** | | | | | | | +-[choice] | | | | | | | | text: Your duties | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #25 *** | | | | | | | +-[choice] | | | | | | | | text: Krogan females | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #28 *** | | | | | | | +-[choice] | | | | | | | | text: Tight security | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #31 *** | | | | | | | +-[choice] | | | | | | | | text: The Reapers | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #41 *** | | | | | | | +-[choice] | | | | | | | text: I'll be going now. | | | | | | | +-*** see reply #46 *** | | | | | | +-[entry #46] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: Virmire | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #14 *** | | | | | | +-[choice] | | | | | | | text: Your duties | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #25 *** | | | | | | +-[choice] | | | | | | | text: Krogan females | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #28 *** | | | | | | +-[choice] | | | | | | | text: Tight security | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #31 *** | | | | | | +-[choice] | | | | | | | text: The Reapers | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #41 *** | | | | | | +-[choice] | | | | | | text: I'll be going now. | | | | | | +-*** see reply #46 *** | | | | | +-[choice] | | | | | | text: The Reapers | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #41 *** | | | | | +-[choice] | | | | | text: I'll be going now. | | | | | +-*** see reply #46 *** | | | | +-[choice] | | | | | text: Tight security | | | | | category: INVESTIGATE | | | | | +-*** see reply #31 *** | | | | +-[choice] | | | | | text: The Reapers | | | | | category: INVESTIGATE | | | | | +-*** see reply #41 *** | | | | +-[choice] | | | | text: I'll be going now. | | | | +-*** see reply #46 *** | | | +-[entry #30] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Virmire | | | | category: INVESTIGATE | | | | +-*** see reply #14 *** | | | +-[choice] | | | | text: Your duties | | | | category: INVESTIGATE | | | | +-*** see reply #25 *** | | | +-[choice] | | | | text: Krogan females | | | | category: INVESTIGATE | | | | +-*** see reply #28 *** | | | +-[choice] | | | | text: Tight security | | | | category: INVESTIGATE | | | | +-*** see reply #31 *** | | | +-[choice] | | | | text: The Reapers | | | | category: INVESTIGATE | | | | +-*** see reply #41 *** | | | +-[choice] | | | text: I'll be going now. | | | +-*** see reply #46 *** | | +-[choice] | | | text: Krogan females | | | category: INVESTIGATE | | | +-*** see reply #28 *** | | +-[choice] | | | text: Tight security | | | category: INVESTIGATE | | | +-*** see reply #31 *** | | +-[choice] | | | text: The Reapers | | | category: INVESTIGATE | | | +-*** see reply #41 *** | | +-[choice] | | text: I'll be going now. | | +-*** see reply #46 *** | +-[choice] | | text: Wrex is here with me. | | category: FRIENDLY | | +-[reply #18] | | condition: conditional_194(-1) | | listener: variable_3 | | text: I'm sure you saw Wrex's entrance. | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | text: Our colonies three systems away saw it. | | +-[reply #19] | | listener: variable_3 | | +-[entry #21] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: He isn't pleased with the security arrangements. | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Apologies, but better that than a krogan with a shotgun wandering the base. | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #26] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Think of all the casualties. Our med bay couldn't handle it. | | | +-[choice] | | | | text: Virmire | | | | category: INVESTIGATE | | | | +-*** see reply #14 *** | | | +-[choice] | | | | text: Your duties | | | | category: INVESTIGATE | | | | +-*** see reply #25 *** | | | +-[choice] | | | | text: Krogan females | | | | category: INVESTIGATE | | | | +-*** see reply #28 *** | | | +-[choice] | | | | text: Tight security | | | | category: INVESTIGATE | | | | +-*** see reply #31 *** | | | +-[choice] | | | | text: The Reapers | | | | category: INVESTIGATE | | | | +-*** see reply #41 *** | | | +-[choice] | | | text: I'll be going now. | | | +-*** see reply #46 *** | | +-[entry #22] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: The big guy's pretty angry about being put on a leash. | | | +-[reply #21] | | | listener: variable_3 | | | +-*** see entry #25 *** | | +-[entry #23] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Yes, and he's rather angry about the security arrangements. | | | +-[reply #22] | | | listener: variable_3 | | | +-*** see entry #25 *** | | +-[entry #24] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: He wasn't pleased with the reception. Can't say I blame him. | | | +-[reply #23] | | | listener: variable_3 | | | +-*** see entry #25 *** | | +-*** see entry #25 *** | +-[choice] | | text: Virmire | | category: INVESTIGATE | | +-*** see reply #14 *** | +-[choice] | | text: Your duties | | category: INVESTIGATE | | +-*** see reply #25 *** | +-[choice] | | text: Krogan females | | category: INVESTIGATE | | +-*** see reply #28 *** | +-[choice] | | text: Tight security | | category: INVESTIGATE | | +-*** see reply #31 *** | +-[choice] | | text: The Reapers | | category: INVESTIGATE | | +-*** see reply #41 *** | +-[choice] | text: I'll be going now. | +-*** see reply #46 *** +-[choice] | text: Your duties | category: INVESTIGATE | +-*** see reply #25 *** +-[choice] | text: Krogan females | category: INVESTIGATE | +-*** see reply #28 *** +-[choice] | text: Tight security | category: INVESTIGATE | +-*** see reply #31 *** +-[choice] | text: The Reapers | category: INVESTIGATE | +-*** see reply #41 *** +-[choice] text: I'll be going now. +-*** see reply #46 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Commander Shepard. It's Major Kirrahe. I'd heard you were coming. +-[choice] | text: Have we met? | category: DISAGREE | +-[reply #2] | default action | major decision | listener: variable_3 | text: I don't recall our meeting. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: The battle for Virmire. I was a captain back then. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: That mission led to my promotion. "Hold the line." You saved my men that day. | +-[reply #4] | listener: variable_3 | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Good to see a friendly face, Major. | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Garrus Vakarian, always a pleasure. | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | | condition: conditional_3(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: And same to you, Dr. T'Soni. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: hench_liara | | | listener: variable_2 | | | text: Major. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It seems the Reapers have a way of bringing us together. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Virmire | | | | category: INVESTIGATE | | | | +-*** see reply #14 *** | | | +-[choice] | | | | text: Your duties | | | | category: INVESTIGATE | | | | +-*** see reply #25 *** | | | +-[choice] | | | | text: Krogan females | | | | category: INVESTIGATE | | | | +-*** see reply #28 *** | | | +-[choice] | | | | text: Tight security | | | | category: INVESTIGATE | | | | +-*** see reply #31 *** | | | +-[choice] | | | | text: The Reapers | | | | category: INVESTIGATE | | | | +-*** see reply #41 *** | | | +-[choice] | | | text: I'll be going now. | | | +-*** see reply #46 *** | | +-*** see entry #13 *** | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: It's nice to see you, Major. | | +-[reply #11] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: Same to you, Dr. T'Soni. | | +-[reply #12] | | listener: variable_3 | | +-*** see entry #13 *** | +-*** see entry #14 *** +-[choice] text: I remember you. category: AGREE +-[reply #5] listener: variable_3 text: Good to see you again. Sounds like you've been promoted. +-[entry #6] speaker: variable_1 listener: variable_2 text: Yes, due in no small part to our mission on Virmire. "Hold the line." You saved my men that day. +-[reply #6] listener: variable_3 +-*** see entry #7 *** +-*** see entry #11 *** +-*** see entry #14 *** [biod_kro001_100landingarea_loc_int.kro001_machine_touch_a_D.kro001_machine_touch_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Please don't touch that. +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: As I said, Commander. Don't touch that. +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Again, I would ask you to refrain from touching that. +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: Perhaps "don't touch that" means something different in your language? +-[entry #4] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: I would rather not refer this matter to the human embassy. +-[entry #5] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Touch it all you want. You'll never find out what it does. +-[entry #6] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Are humans really so deprived of stimulus that they must insist on touching everything? +-[entry #7] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: I'm afraid if you keep touching that, you risk a diplomatic incident. +-[entry #8] condition: conditional_113(9) speaker: variable_1 listener: variable_2 text: Further manipulation of that object is grounds for further admonishment. +-[entry #9] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Really! You must stop touching that! +-[entry #10] condition: conditional_113(11) speaker: variable_1 listener: variable_2 text: Once more, the Salarian Union formally requests that you not touch that. +-[entry #11] condition: conditional_113(12) speaker: variable_1 listener: variable_2 text: Fine. If you are so enamored of that object, then I suggest you get your own feces analyzer. +-[entry #12] condition: conditional_113(13) speaker: variable_1 listener: variable_2 text: We've already been down that road. No more. [biod_kro001_100landingarea_loc_int.kro001_padok_a_D.kro001_padok_a_dlg] speaker_list: global_salarian_alt, kro001_guard11 +-[entry #0] condition: conditional_113(1) speaker: global_salarian_alt listener: variable_2 text: Another incursion? +-[reply #0] listener: variable_3 +-[entry #1] speaker: kro001_guard11 listener: variable_2 text: Air defenses report unidentified craft skirting our inbound approach vectors. +-[reply #1] listener: variable_3 +-[entry #2] speaker: global_salarian_alt listener: variable_2 text: It's like someone's testing our defenses. +-[reply #2] listener: variable_3 +-[entry #3] speaker: kro001_guard11 listener: variable_2 text: Appears that way, sir. +-[reply #3] listener: variable_3 +-[entry #4] speaker: global_salarian_alt listener: variable_2 text: I don't like it. Not with everything else going on. +-[entry #5] condition: conditional_113(2) speaker: global_salarian_alt listener: variable_2 text: Send confirmation to the dalatrass that the exchange is proceeding. +-[reply #4] listener: variable_3 +-[entry #6] speaker: kro001_guard11 listener: variable_2 text: Yes, sir. +-[reply #5] listener: variable_3 +-[entry #7] speaker: global_salarian_alt listener: variable_2 text: And ask her for more warning the next time the krogan leader shows up unannounced. +-[reply #6] listener: variable_3 +-[entry #8] speaker: kro001_guard11 listener: variable_2 text: Yes, sir. +-[reply #7] listener: variable_3 +-[entry #9] speaker: global_salarian_alt listener: variable_2 text: I wasn't serious. She'll maroon you on Tuchanka with raw meat strapped to your back if you do that. +-[reply #8] listener: variable_3 +-[entry #10] speaker: kro001_guard11 listener: variable_2 text: Oh. +-[reply #9] listener: variable_3 +-[entry #11] speaker: global_salarian_alt listener: variable_2 text: Then she'll record the thresher maws eating you as a warning to anyone else who challenges her. +-[entry #12] condition: conditional_113(3) speaker: global_salarian_alt listener: variable_2 text: I want top priority given to the krogan transfer. +-[reply #10] listener: variable_3 +-[entry #13] speaker: kro001_guard11 listener: variable_2 text: But the yahg specimen is giving us trouble. +-[reply #11] listener: variable_3 +-[entry #14] speaker: global_salarian_alt listener: variable_2 text: The yahg... I regret ever bringing them here for study. +-[reply #12] listener: variable_3 +-[entry #15] speaker: kro001_guard11 listener: variable_2 text: They say they're close to achieving space flight. +-[reply #13] listener: variable_3 +-[entry #16] speaker: global_salarian_alt listener: variable_2 text: That's why they're under consideration for uplift. Clever species. Perhaps too clever. [biod_kro001_100landingarea_loc_int.kro001_personnel1_a_D.kro001_personnel1_a_dlg] speaker_list: kro001_guard9 +-[entry #0] condition: conditional_113(1) speaker: kro001_guard9 listener: variable_1 text: I don't like what I'm hearing. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: kro001_guard9 text: What? +-[reply #1] listener: variable_3 +-[entry #2] speaker: kro001_guard9 listener: variable_1 text: There was some outbound comm traffic twenty minutes ago from inside the base. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: kro001_guard9 text: And? +-[reply #3] listener: variable_3 +-[entry #4] speaker: kro001_guard9 listener: variable_1 text: A burst transmission, fully encoded, with no identity signature. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: kro001_guard9 text: No signature? That's against protocol. +-[reply #5] listener: variable_3 +-[entry #6] speaker: kro001_guard9 listener: variable_1 text: I know. Someone's passing a message. +-[reply #6] listener: variable_3 +-[entry #7] speaker: kro001_guard9 listener: variable_1 text: I've got a bad feeling about this. +-[reply #7] listener: variable_3 +-*** DIALOG END *** +-[entry #8] condition: conditional_113(2) speaker: kro001_guard9 listener: variable_1 text: Krogan on an STG base? Never thought I'd see the day. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: kro001_guard9 text: I can't believe they brought the females here. +-[reply #9] listener: variable_3 +-[entry #10] speaker: kro001_guard9 listener: variable_1 text: I was on the team that got them off Tuchanka. +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: kro001_guard9 text: What was it like there? +-[reply #11] listener: variable_3 +-[entry #12] speaker: kro001_guard9 listener: variable_1 text: A wasteland. The krogan are animals, living in their own radioactive filth. +-[reply #12] listener: variable_3 +-[entry #13] speaker: variable_1 listener: kro001_guard9 text: The genophage didn't go far enough. +-[reply #13] listener: variable_3 +-[entry #14] speaker: variable_1 listener: kro001_guard9 text: Ninety-nine percent infertility is still one-percent too many krogan around. [biod_kro001_100landingarea_loc_int.kro001_personnel2_a_D.kro001_personnel2_a_dlg] speaker_list: kro001_guard4 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: kro001_guard4 text: A cipher analyst over in intel told me the turians can't hold out much longer. He's hearing the Reapers have them against the wall. +-[reply #0] listener: variable_3 +-[entry #1] speaker: kro001_guard4 listener: variable_1 text: The turians have the biggest fleet in the galaxy. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: kro001_guard4 text: And we're only a few mass effect relays away from the whole mess. +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] speaker: kro001_guard4 listener: variable_1 text: You'd think the asari could do something about the Reapers. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: kro001_guard4 text: My friend said there was some sort of diplomatic summit, but the asari wouldn't attend. +-[reply #4] listener: variable_3 +-[entry #6] speaker: kro001_guard4 listener: variable_1 text: Did he say why? +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: kro001_guard4 text: Apparently they think there's too much bad blood with the krogan. +-[reply #6] listener: variable_3 +-[entry #8] speaker: kro001_guard4 listener: variable_1 text: For once, I agree with them. Only a fool would trust the krogan. [biod_kro001_100landingarea_loc_int.kro001_personnel3_a_D.kro001_personnel3_a_dlg] speaker_list: kro001_guard6 +-[entry #0] speaker: variable_1 listener: kro001_guard6 text: Agree with them or not, our orders are clear: ensure the smooth handover of the krogan detainees. +-[reply #0] listener: variable_3 +-[entry #1] speaker: kro001_guard6 listener: variable_1 text: Who gave the order? +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: kro001_guard6 text: Our superiors. That's all that matters. +-[reply #2] listener: variable_3 +-[entry #3] speaker: kro001_guard6 listener: variable_1 text: But they're going to cure the genophage! Everything we've done to stop the krogan will be for nothing. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: kro001_guard6 text: When I want your opinion, I'll promote you. Until then, stay sharp and keep your mouth shut. +-[reply #4] listener: variable_3 +-*** DIALOG END *** [biod_kro001_100landingarea_loc_int.kro001_personnel4_a_D.kro001_personnel4_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: This is a restricted area. Please stay back. [biod_kro001_100landingarea_loc_int.kro001_salarian_alt_d_D.kro001_salarian_alt_d_dlg] speaker_list: global_wrex, global_wreav +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] | condition: plot.bools[18138] == 1 | listener: variable_3 | text: Thanks for your time. | +-[entry #1] | | condition: conditional_179(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Of course. Proceed into the elevator when you're ready. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Of course. We can proceed into the elevator when you're ready. +-[reply #1] listener: variable_3 +-*** see entry #4 *** +-[entry #3] condition: plot.bools[18138] == 1 speaker: variable_1 listener: variable_2 text: Yes, Commander? +-[reply #2] listener: variable_3 +-[entry #7] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Krogan females | | category: INVESTIGATE | | +-[reply #6] | | default action | | major decision | | listener: variable_3 | | text: What do you think about handing over the krogan? | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: I differ from most of my colleagues. Curing the genophage will bring closure to this issue. | | +-[reply #7] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: In the future, the krogan may yet play some role we can't even imagine. | | +-[reply #8] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: We should let the evolutionary process decide who lives and dies, not galactic politics. | | +-[reply #9] | | listener: variable_3 | | +-[entry #12] | | | condition: conditional_1265(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | text: That's all. | | | +-[reply #18] | | | transition: transition_529(-1) | | | listener: variable_3 | | | text: Thanks for your time. | | | +-[entry #23] | | | | condition: conditional_179(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Of course. Proceed into the elevator when you're ready. | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Of course. We can proceed into the elevator when you're ready. | | | +-[reply #20] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #13] | | | condition: conditional_179(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Krogan females | | | | category: INVESTIGATE | | | | +-*** see reply #6 *** | | | +-[choice] | | | text: That's all. | | | +-*** see reply #18 *** | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Krogan females | | | category: INVESTIGATE | | | +-*** see reply #6 *** | | +-[choice] | | | text: Your work | | | category: INVESTIGATE | | | +-[reply #10] | | | listener: variable_3 | | | text: What type of work do you do here? | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Evolutionary intervention. My government calls it "uplifting"--guiding the development of other species to suit our own purposes. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Until recently, I evaluated life-forms to determine whether they were suitable for uplift. | | | +-[reply #12] | | | listener: variable_3 | | | text: You don't anymore? | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: My work raised more questions than it answered. Now I'm searching for the underlying principle that directs evolution itself. | | | +-[choice] | | | | text: Sounds religious. | | | | category: FRIENDLY | | | | +-[reply #13] | | | | listener: variable_3 | | | | text: That sounds vaguely spiritual. | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Just open-minded. Discovering the process of evolution is a major breakthrough in any species' development. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Uncovering its purpose would be paradigm-shifting. | | | | +-[choice] | | | | | text: Krogan females | | | | | category: INVESTIGATE | | | | | +-*** see reply #6 *** | | | | +-[choice] | | | | | text: Your work | | | | | category: INVESTIGATE | | | | | +-*** see reply #10 *** | | | | +-[choice] | | | | | text: Maelon | | | | | category: INVESTIGATE | | | | | +-[reply #15] | | | | | condition: plot.bools[2678] == 1 | | | | | listener: variable_3 | | | | | text: Do you know what happened to Maelon? | | | | | +-[entry #20] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: By the time our team reached Tuchanka, he was gone. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It's possible one of the krogan clans killed him, or maybe he fled the planet. | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: A pity. Maelon was bright, if a bit naive about the status quo he was challenging. | | | | | +-[choice] | | | | | | text: Krogan females | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #6 *** | | | | | +-[choice] | | | | | | text: Your work | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #10 *** | | | | | +-[choice] | | | | | | text: Maelon | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #15 *** | | | | | +-[choice] | | | | | text: That's all. | | | | | +-*** see reply #18 *** | | | | +-[choice] | | | | text: That's all. | | | | +-*** see reply #18 *** | | | +-[choice] | | | | text: Maelon | | | | category: INVESTIGATE | | | | +-*** see reply #15 *** | | | +-[choice] | | | | text: Krogan females | | | | category: INVESTIGATE | | | | +-*** see reply #6 *** | | | +-[choice] | | | | text: Your work | | | | category: INVESTIGATE | | | | +-*** see reply #10 *** | | | +-[choice] | | | text: That's all. | | | +-*** see reply #18 *** | | +-[choice] | | | text: Maelon | | | category: INVESTIGATE | | | +-*** see reply #15 *** | | +-[choice] | | text: That's all. | | +-*** see reply #18 *** | +-[choice] | text: That's all. | +-*** see reply #18 *** +-[entry #8] speaker: variable_1 listener: variable_2 +-[choice] | text: Krogan females | category: INVESTIGATE | +-*** see reply #6 *** +-[choice] | text: Your work | category: INVESTIGATE | +-*** see reply #10 *** +-[choice] | text: Maelon | category: INVESTIGATE | +-*** see reply #15 *** +-[choice] text: That's all. +-*** see reply #18 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: You have clearance now to see the females, Commander. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: I hope we can resolve this matter without reenacting the Krogan Rebellions. +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-*** see entry #7 *** +-*** see entry #8 *** +-[entry #25] condition: conditional_194(-1) speaker: global_wrex listener: variable_2 text: Careful with the eye contact. +-[entry #26] speaker: global_wreav listener: variable_2 text: What are you looking at? [biod_kro001_100landingarea_loc_int.kro001_soldier_d_D.kro001_soldier_d_dlg] speaker_list: hench_garrus, hench_edi, hench_liara, hench_marine +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] | condition: plot.bools[17885] == 1 | listener: variable_3 | text: Nothing more. +-[reply #1] listener: variable_3 +-*** see entry #2 *** +-[entry #1] condition: plot.bools[17885] == 1 speaker: variable_1 listener: variable_2 text: Yes, Commander? +-[choice] | text: Virmire | category: INVESTIGATE | +-[reply #5] | listener: variable_3 | text: What did you hear about Virmire? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: You helped Captain Kirrahe's squad destroy Saren's cure for the genophage. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Which is ironic, considering you've come here to safeguard another cure. I wonder if Kirrahe's men died in vain. | +-[choice] | | text: Of course not. | | category: HOSTILE | | +-[reply #7] | | listener: variable_3 | | text: Saren was raising an army of krogan slaves to fight his war. This is different. | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Is it? Seems to me that's the same thing the turians want. | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Except the part about the slaves. And the indoctrination. And destroying the galaxy. | | | +-[choice] | | | | text: Virmire | | | | category: INVESTIGATE | | | | +-*** see reply #5 *** | | | +-[choice] | | | | text: Tight security | | | | category: INVESTIGATE | | | | +-[reply #9] | | | | listener: variable_3 | | | | text: Security seems high. Are you expecting trouble? | | | | +-[entry #11] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You've revealed the existence of krogan who are immune to the genophage, Commander. | | | | +-[reply #10] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Word will get out. We're now a prime target. | | | | +-[choice] | | | | | text: There was no choice. | | | | | category: HOSTILE | | | | | +-[reply #11] | | | | | listener: variable_3 | | | | | text: This is the only way to get the krogan and turians to cooperate. | | | | | +-[entry #13] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: And us? Will we pay for your political expediency? | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_edi | | | | | | listener: variable_2 | | | | | | text: A part of me admires the salarian capacity for considering all outcomes. | | | | | | +-[reply #13] | | | | | | listener: variable_3 | | | | | | +-[entry #15] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: And the other part? | | | | | | +-[reply #14] | | | | | | listener: variable_3 | | | | | | +-[entry #16] | | | | | | speaker: hench_edi | | | | | | listener: variable_2 | | | | | | text: One wonders how many allies you'll have left when this war is over. | | | | | | +-[choice] | | | | | | | text: Virmire | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #5 *** | | | | | | +-[choice] | | | | | | | text: Tight security | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #9 *** | | | | | | +-[choice] | | | | | | | text: Krogan females | | | | | | | category: INVESTIGATE | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | text: What do you think about the experiments on the krogan females? | | | | | | | +-[entry #23] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I was part of the team that found them on Tuchanka. I wanted them eliminated, but our scientists insisted we bring them back for study. | | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | +-[entry #24] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I don't need science to tell me fertile krogan will be dangerous. I hope we don't pay for misguided mercy. | | | | | | | +-[reply #20] | | | | | | | listener: variable_3 | | | | | | | +-[entry #25] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_marine | | | | | | | | listener: variable_2 | | | | | | | | text: You salarians are a cold-blooded bunch. | | | | | | | | +-[reply #21] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #26] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: No. Just very careful. | | | | | | | | +-[reply #22] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #5] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | | text: Virmire | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #5 *** | | | | | | | | +-[choice] | | | | | | | | | text: Tight security | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #9 *** | | | | | | | | +-[choice] | | | | | | | | | text: Krogan females | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #18 *** | | | | | | | | +-[choice] | | | | | | | | | text: The Reapers | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-[reply #28] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Are the salarians ready to fight the Reapers? | | | | | | | | | +-[entry #33] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Best way to win a fight is to avoid it altogether. | | | | | | | | | +-[reply #29] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #34] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: But now this business with the krogan... you may have drawn us into it. | | | | | | | | | +-[reply #30] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #35] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_marine | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: The Reapers aren't giving anyone a choice. | | | | | | | | | | +-[reply #31] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #39] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: We'll see. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Virmire | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #5 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Tight security | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #9 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Krogan females | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: The Reapers | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Doubts about me | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | default action | | | | | | | | | | | major decision | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: It sounds like you don't agree with what I'm doing here. | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: You're upsetting a balance of power that's stood for a thousand years. | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: And if you succeed, we're ill-prepared to face a resurgent krogan. | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | condition: conditional_1265(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: I have to go. | | | | | | | | | | | | +-[reply #58] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: Good day, Lieutenant. | | | | | | | | | | | | +-[entry #65] | | | | | | | | | | | | transition: transition_300(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: I hope you can keep it that way, Commander. | | | | | | | | | | | | +-[reply #59] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The Reapers are the enemy. | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: The krogan aren't the problem anymore. The Reapers are. | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: For now. But once the Reapers are dealt with, history will repeat. | | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: I hope you're wrong. | | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #5 *** | | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | | speaker: hench_edi | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: An outcome that can't be discounted. | | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #5 *** | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Virmire | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #5 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Tight security | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #9 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Krogan females | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: The Reapers | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Doubts about me | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #35 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: I have to go. | | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: You're at fault, too. | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: The salarians uplifted the krogan. You wanted them violent. | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: And then we neutered them when we realized our mistake--the same mistake you're making all over again. | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | | speaker: hench_edi | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | | | speaker: hench_edi | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: One hopes, with Urdnot Wrex as the krogan leader, their tendency for violence can be controlled. | | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Hope is hardly a winning strategy. | | | | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-*** see entry #5 *** | | | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | | | speaker: hench_edi | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Urdnot Wreav's conduct does support this view to some extent. | | | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: My point exactly. | | | | | | | | | | | | | +-[reply #48] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #5 *** | | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #49] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: At least you can reason with Wrex. Sort of. | | | | | | | | | | | | | | +-[reply #50] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #57] | | | | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: The Reapers on the other hand... | | | | | | | | | | | | | | +-[reply #51] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-*** see entry #5 *** | | | | | | | | | | | | | +-[entry #58] | | | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: The krogan threat is nothing compared to the Reapers. Even krogan like Wreav. | | | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #5 *** | | | | | | | | | | | | +-[entry #59] | | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | | speaker: hench_liara | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #53] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #60] | | | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | | | speaker: hench_liara | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: If I know Wrex, he'll encourage a more peaceful approach from now on. | | | | | | | | | | | | | | +-[reply #54] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #61] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Assuming the other krogan listen to him. Or don't kill him. | | | | | | | | | | | | | | +-[reply #55] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-*** see entry #5 *** | | | | | | | | | | | | | +-[entry #62] | | | | | | | | | | | | | speaker: hench_liara | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: I'm sure Wreav will be... reasonable. | | | | | | | | | | | | | +-[reply #56] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #63] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Even you aren't convinced. | | | | | | | | | | | | | +-[reply #57] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #5 *** | | | | | | | | | | | | +-[entry #64] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Virmire | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #5 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Tight security | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #9 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Krogan females | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: The Reapers | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Doubts about me | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #35 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: I have to go. | | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Virmire | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #5 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Tight security | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #9 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Krogan females | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The Reapers | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Doubts about me | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #35 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: I have to go. | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: I have to go. | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | +-[entry #36] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_liara | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: It's going to happen sooner or later. | | | | | | | | | | +-[reply #32] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #39 *** | | | | | | | | | +-[entry #37] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_garrus | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: You act like the Reapers are giving anyone a choice. | | | | | | | | | | +-[reply #33] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #39 *** | | | | | | | | | +-[entry #38] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_edi | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: The odds of your world avoiding this conflict are remote. | | | | | | | | | | +-[reply #34] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #39 *** | | | | | | | | | +-[entry #40] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[choice] | | | | | | | | | | text: Virmire | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #5 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Tight security | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #9 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Krogan females | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The Reapers | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Doubts about me | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #35 *** | | | | | | | | | +-[choice] | | | | | | | | | text: I have to go. | | | | | | | | | +-*** see reply #58 *** | | | | | | | | +-[choice] | | | | | | | | | text: Doubts about me | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #35 *** | | | | | | | | +-[choice] | | | | | | | | text: I have to go. | | | | | | | | +-*** see reply #58 *** | | | | | | | +-[entry #27] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_liara | | | | | | | | listener: variable_2 | | | | | | | | text: I'm surprised you even know that word. | | | | | | | | +-[reply #23] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #28] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: The krogan don't. When have they ever shown mercy? | | | | | | | | +-[reply #24] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #5 *** | | | | | | | +-[entry #29] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_garrus | | | | | | | | listener: variable_2 | | | | | | | | text: I know another race that doesn't believe in mercy. They're called Reapers. | | | | | | | | +-[reply #25] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #30] | | | | | | | | speaker: hench_garrus | | | | | | | | listener: variable_2 | | | | | | | | text: Maybe you'd like to go work for them instead? | | | | | | | | +-[reply #26] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #5 *** | | | | | | | +-[entry #31] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_edi | | | | | | | | listener: variable_2 | | | | | | | | text: Perhaps we will consider that logic when Reapers attack this world. | | | | | | | | +-[reply #27] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #5 *** | | | | | | | +-[entry #32] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | | text: Virmire | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #5 *** | | | | | | | +-[choice] | | | | | | | | text: Tight security | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #9 *** | | | | | | | +-[choice] | | | | | | | | text: Krogan females | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #18 *** | | | | | | | +-[choice] | | | | | | | | text: The Reapers | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #28 *** | | | | | | | +-[choice] | | | | | | | | text: Doubts about me | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #35 *** | | | | | | | +-[choice] | | | | | | | text: I have to go. | | | | | | | +-*** see reply #58 *** | | | | | | +-[choice] | | | | | | | text: The Reapers | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #28 *** | | | | | | +-[choice] | | | | | | | text: Doubts about me | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #35 *** | | | | | | +-[choice] | | | | | | text: I have to go. | | | | | | +-*** see reply #58 *** | | | | | +-[entry #17] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_garrus | | | | | | listener: variable_2 | | | | | | text: Did you really think the krogan wouldn't find out? | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #18] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: If there wasn't a traitor within our ranks, they wouldn't have. Somebody leaked the intel. | | | | | | +-[choice] | | | | | | | text: Virmire | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #5 *** | | | | | | +-[choice] | | | | | | | text: Tight security | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #9 *** | | | | | | +-[choice] | | | | | | | text: Krogan females | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #18 *** | | | | | | +-[choice] | | | | | | | text: The Reapers | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #28 *** | | | | | | +-[choice] | | | | | | | text: Doubts about me | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #35 *** | | | | | | +-[choice] | | | | | | text: I have to go. | | | | | | +-*** see reply #58 *** | | | | | +-[entry #19] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: I know about keeping secrets, and I can tell you this wouldn't have remained hidden for long. | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: With all due respect, my people invented secrecy. | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-[entry #21] | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: And somebody else invented a way to breach it. | | | | | | +-[choice] | | | | | | | text: Virmire | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #5 *** | | | | | | +-[choice] | | | | | | | text: Tight security | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #9 *** | | | | | | +-[choice] | | | | | | | text: Krogan females | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #18 *** | | | | | | +-[choice] | | | | | | | text: The Reapers | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #28 *** | | | | | | +-[choice] | | | | | | | text: Doubts about me | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #35 *** | | | | | | +-[choice] | | | | | | text: I have to go. | | | | | | +-*** see reply #58 *** | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: Virmire | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #5 *** | | | | | +-[choice] | | | | | | text: Tight security | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #9 *** | | | | | +-[choice] | | | | | | text: Krogan females | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #18 *** | | | | | +-[choice] | | | | | | text: The Reapers | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #28 *** | | | | | +-[choice] | | | | | | text: Doubts about me | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #35 *** | | | | | +-[choice] | | | | | text: I have to go. | | | | | +-*** see reply #58 *** | | | | +-[choice] | | | | | text: Virmire | | | | | category: INVESTIGATE | | | | | +-*** see reply #5 *** | | | | +-[choice] | | | | | text: Tight security | | | | | category: INVESTIGATE | | | | | +-*** see reply #9 *** | | | | +-[choice] | | | | | text: Krogan females | | | | | category: INVESTIGATE | | | | | +-*** see reply #18 *** | | | | +-[choice] | | | | | text: The Reapers | | | | | category: INVESTIGATE | | | | | +-*** see reply #28 *** | | | | +-[choice] | | | | | text: Doubts about me | | | | | category: INVESTIGATE | | | | | +-*** see reply #35 *** | | | | +-[choice] | | | | text: I have to go. | | | | +-*** see reply #58 *** | | | +-[choice] | | | | text: Krogan females | | | | category: INVESTIGATE | | | | +-*** see reply #18 *** | | | +-[choice] | | | | text: The Reapers | | | | category: INVESTIGATE | | | | +-*** see reply #28 *** | | | +-[choice] | | | | text: Doubts about me | | | | category: INVESTIGATE | | | | +-*** see reply #35 *** | | | +-[choice] | | | text: I have to go. | | | +-*** see reply #58 *** | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Virmire | | | category: INVESTIGATE | | | +-*** see reply #5 *** | | +-[choice] | | | text: Tight security | | | category: INVESTIGATE | | | +-*** see reply #9 *** | | +-[choice] | | | text: Krogan females | | | category: INVESTIGATE | | | +-*** see reply #18 *** | | +-[choice] | | | text: The Reapers | | | category: INVESTIGATE | | | +-*** see reply #28 *** | | +-[choice] | | | text: Doubts about me | | | category: INVESTIGATE | | | +-*** see reply #35 *** | | +-[choice] | | text: I have to go. | | +-*** see reply #58 *** | +-[choice] | | text: Virmire | | category: INVESTIGATE | | +-*** see reply #5 *** | +-[choice] | | text: Tight security | | category: INVESTIGATE | | +-*** see reply #9 *** | +-[choice] | | text: Krogan females | | category: INVESTIGATE | | +-*** see reply #18 *** | +-[choice] | | text: The Reapers | | category: INVESTIGATE | | +-*** see reply #28 *** | +-[choice] | | text: Doubts about me | | category: INVESTIGATE | | +-*** see reply #35 *** | +-[choice] | text: I have to go. | +-*** see reply #58 *** +-[choice] | text: Tight security | category: INVESTIGATE | +-*** see reply #9 *** +-[choice] | text: Krogan females | category: INVESTIGATE | +-*** see reply #18 *** +-[choice] | text: The Reapers | category: INVESTIGATE | +-*** see reply #28 *** +-[choice] | text: Doubts about me | category: INVESTIGATE | +-*** see reply #35 *** +-[choice] text: I have to go. +-*** see reply #58 *** +-[entry #2] speaker: variable_1 listener: variable_2 text: Commander Shepard. I'm Lieutenant Tolan. I've heard about your exploits against the Reapers. +-[reply #2] listener: variable_3 text: All of it good, I hope. +-[entry #3] speaker: variable_1 listener: variable_2 text: Your mission on Virmire holds special renown in STG. The assistance you lent our team tipped the balance. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: But now... I'm not so sure. +-[reply #4] listener: variable_3 +-*** see entry #5 *** [biod_kro001_100landingarea_loc_int.kro001_top_talkpoint_a_D.kro001_top_talkpoint_a_dlg] speaker_list: hench_edi, hench_liara, hench_garrus, hench_marine, hench_prothean +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: I find that analyzing topographical data of a location isn't the same as seeing it in person. +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Experiencing the world puts a new perspective on things, doesn't it? | +-[reply #1] | listener: variable_3 | +-[entry #5] | speaker: hench_edi | listener: variable_2 | text: But there's also regret, knowing that as we speak Reapers are destroying other worlds just as beautiful. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Yeah. Someday I'll have to show you the Danori Spires on Palaven. If they're still there. | | +-[reply #6] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Remember this. Soon, your memory may be all that remains. | +-[entry #8] | speaker: variable_1 | listener: variable_2 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Being a part of the world puts a new perspective on things, doesn't it? | +-[reply #2] | listener: variable_3 | +-*** see entry #5 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Kind of puts a new perspective on things. | +-[reply #3] | listener: variable_3 | +-*** see entry #5 *** +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Puts a new perspective on things, doesn't it? +-*** see entry #5 *** +-[entry #9] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: During my cycle, we forgot what beauty looked like. The Reapers extinguished it everywhere they went. +-[reply #7] listener: variable_3 +-[entry #10] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Was your world as nice this one? | +-[reply #8] | listener: variable_3 | +-[entry #13] | speaker: hench_prothean | listener: variable_2 | text: I never knew. It was already a wasteland when I was born. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: What was your homeworld like? | +-[reply #9] | listener: variable_3 | +-*** see entry #13 *** +-[entry #12] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: What was your planet like? +-[reply #10] listener: variable_3 +-*** see entry #13 *** +-[entry #14] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: I was starting to forget what peace sounds like. +-[reply #11] listener: variable_3 +-[entry #15] speaker: hench_liara listener: variable_2 text: You'd never know that a war for the whole galaxy is happening right now. +-[reply #12] listener: variable_3 +-[entry #16] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: The salarians can't stay out of it forever. Though seeing this, I can't really blame them for trying. +-[entry #17] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Not a bad place to come for some R&R. If you can get either. | +-[reply #15] | listener: variable_3 | text: Don't let the scenery fool you. The salarians are nasty when they need to be. +-[entry #18] speaker: variable_1 listener: variable_2 +-*** see reply #15 *** +-[entry #19] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Seeing this place, you'd almost forget there's a war going on. +-[reply #13] listener: variable_3 +-[entry #20] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Almost. These salarians can't stay out of it forever. | +-[reply #14] | listener: variable_3 | text: No, but it seems like they're going to try. +-[entry #21] speaker: variable_1 listener: variable_2 +-*** see reply #15 *** [biod_kro001_100landingarea_loc_int.kro001_wreav_investigate_d_D.kro001_wreav_investigate_d_dlg] speaker_list: hench_prothean, hench_edi, hench_liara, hench_marine, hench_garrus +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[17845] == 1 | speaker: variable_1 | listener: variable_2 | text: Let's get on with it. +-*** see entry #5 *** +-[entry #2] condition: plot.bools[17845] == 1 speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #3] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | text: What do you need? | +-[choice] | | text: Krogan females | | category: INVESTIGATE | | +-[reply #6] | | default action | | major decision | | listener: variable_3 | | text: What do you know about these females? | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: They weren't important, at least not until Maelon's experiments. | | +-[reply #7] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: I used them as decoys to keep other clans from stealing the fertile ones. | | +-[reply #8] | | listener: variable_3 | | +-[entry #13] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: A clever tactic. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: On Tuchanka, you either breed or you fight to protect the ones who can. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It's why we krogan are so... friendly. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #21] | | | | condition: conditional_1265(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | text: That's all. | | | | +-[reply #43] | | | | transition: transition_258(-1) | | | | listener: variable_3 | | | | text: I'll be going now. | | | | +-[entry #53] | | | | | condition: conditional_570(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: And I'll be watching you, Shepard. | | | | | +-[reply #44] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #54] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Good. Let's get on with it. | | | | +-[reply #45] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Krogan females | | | | category: INVESTIGATE | | | | +-*** see reply #6 *** | | | +-[choice] | | | | text: Your inside source? | | | | category: INVESTIGATE | | | | +-[reply #17] | | | | listener: variable_3 | | | | text: Who told you about the females here? | | | | +-[entry #23] | | | | | condition: conditional_570(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Don't insult me, Shepard. The only reason we're even talking is because you're useful to me. | | | | | +-[choice] | | | | | | text: Krogan females | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #6 *** | | | | | +-[choice] | | | | | | text: Your inside source? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #17 *** | | | | | +-[choice] | | | | | | text: The Reapers | | | | | | category: INVESTIGATE | | | | | | +-[reply #19] | | | | | | listener: variable_3 | | | | | | text: Are the krogan ready to fight the Reapers? | | | | | | +-[entry #26] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: That's like asking if an asari is ready to mate. | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-[entry #27] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_liara | | | | | | | listener: variable_2 | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | +-[entry #28] | | | | | | | | condition: conditional_489(-1) | | | | | | | | speaker: hench_liara | | | | | | | | listener: variable_2 | | | | | | | | text: I see Wrex was the diplomat of the family. | | | | | | | | +-[reply #22] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #33] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: {Chuckles} | | | | | | | | +-[reply #27] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #35] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: This is the fight we were born to win. | | | | | | | | +-[choice] | | | | | | | | | text: Krogan females | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #6 *** | | | | | | | | +-[choice] | | | | | | | | | text: Your inside source? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #17 *** | | | | | | | | +-[choice] | | | | | | | | | text: The Reapers | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #19 *** | | | | | | | | +-[choice] | | | | | | | | | text: Tuchanka | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-[reply #29] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Back on the Normandy, you said Reapers had been spotted on Tuchanka? | | | | | | | | | +-[entry #36] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Unlike their attack on the turians, it seems the Reapers are taking it slow with us, playing it safe. | | | | | | | | | +-[reply #30] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #37] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: They know the minute we enter this war, their days are numbered. | | | | | | | | | +-[reply #31] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #38] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_prothean | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: My kind was arrogant once. It's not strategy, it's stupidity. | | | | | | | | | | +-[reply #32] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #39] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: What are you exactly? | | | | | | | | | | +-[reply #33] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #40] | | | | | | | | | | speaker: hench_prothean | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Prothean. | | | | | | | | | | +-[reply #34] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #41] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Really. And how many of you are left? | | | | | | | | | | +-[reply #35] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #42] | | | | | | | | | | speaker: hench_prothean | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Enough to kill you. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Krogan females | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #6 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Your inside source? | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #17 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: The Reapers | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #19 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Tuchanka | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: That's all. | | | | | | | | | | +-*** see reply #43 *** | | | | | | | | | +-[entry #43] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_garrus | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I suppose an arrogant krogan is what we need to win this. | | | | | | | | | | +-[reply #36] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #44] | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | speaker: hench_edi | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Or perhaps they don't see your species as significant enough. | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I don't like her. | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Not saying I doubt you, but I hope to hell you're right. | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: We have some experience in saving the galaxy. | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Your kind wouldn't be alive if we didn't. | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | | speaker: hench_liara | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: At least he doesn't lack for confidence. | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Krogan females | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #6 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Your inside source? | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #17 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: The Reapers | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #19 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Tuchanka | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | | +-*** see reply #43 *** | | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Krogan females | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #6 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Your inside source? | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #17 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: The Reapers | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #19 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Tuchanka | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | +-*** see reply #43 *** | | | | | | | | | | | +-*** see entry #52 *** | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Krogan females | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #6 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Your inside source? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #17 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The Reapers | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #19 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Tuchanka | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: That's all. | | | | | | | | | | | +-*** see reply #43 *** | | | | | | | | | | +-*** see entry #48 *** | | | | | | | | | | +-*** see entry #52 *** | | | | | | | | | +-*** see entry #44 *** | | | | | | | | | +-*** see entry #48 *** | | | | | | | | | +-*** see entry #52 *** | | | | | | | | +-[choice] | | | | | | | | text: That's all. | | | | | | | | +-*** see reply #43 *** | | | | | | | +-[entry #29] | | | | | | | speaker: hench_liara | | | | | | | listener: variable_2 | | | | | | | text: Or if krogan can be brutish thugs. | | | | | | | +-[reply #23] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #33 *** | | | | | | +-[entry #30] | | | | | | | condition: conditional_12(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | text: On Liara's behalf, consider me officially offended. | | | | | | | +-*** see entry #33 *** | | | | | | +-[entry #31] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: It's fortunate Dr. T'Soni isn't here to disagree with you. | | | | | | | +-[reply #25] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #33 *** | | | | | | +-[entry #32] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_garrus | | | | | | | listener: variable_2 | | | | | | | text: Try saying that to Liara next time you see her. | | | | | | | +-[reply #26] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #33 *** | | | | | | +-[entry #34] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_prothean | | | | | | | listener: variable_2 | | | | | | | text: You didn't answer the question, krogan. | | | | | | | +-[reply #28] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #35 *** | | | | | | +-*** see entry #35 *** | | | | | +-[choice] | | | | | | text: Tuchanka | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #29 *** | | | | | +-[choice] | | | | | text: That's all. | | | | | +-*** see reply #43 *** | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: No offense, Shepard, but you and I don't really know each other. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #25] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We have yet to spill an enemy's blood together. That kind of trust takes time--and a lot of corpses. | | | | +-[choice] | | | | | text: Krogan females | | | | | category: INVESTIGATE | | | | | +-*** see reply #6 *** | | | | +-[choice] | | | | | text: Your inside source? | | | | | category: INVESTIGATE | | | | | +-*** see reply #17 *** | | | | +-[choice] | | | | | text: The Reapers | | | | | category: INVESTIGATE | | | | | +-*** see reply #19 *** | | | | +-[choice] | | | | | text: Tuchanka | | | | | category: INVESTIGATE | | | | | +-*** see reply #29 *** | | | | +-[choice] | | | | text: That's all. | | | | +-*** see reply #43 *** | | | +-[choice] | | | | text: The Reapers | | | | category: INVESTIGATE | | | | +-*** see reply #19 *** | | | +-[choice] | | | | text: Tuchanka | | | | category: INVESTIGATE | | | | +-*** see reply #29 *** | | | +-[choice] | | | text: That's all. | | | +-*** see reply #43 *** | | +-[entry #14] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: Most sapients would consider that a brutal way to treat their own kind. | | | +-[reply #10] | | | listener: variable_3 | | | +-*** see entry #19 *** | | +-[entry #15] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: That's a brutal way to treat your women. | | | +-[reply #11] | | | listener: variable_3 | | | +-*** see entry #19 *** | | +-[entry #16] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Harsh. | | | +-[reply #12] | | | listener: variable_3 | | | +-*** see entry #19 *** | | +-[entry #17] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: That's brutal. | | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #19 *** | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #14] | | listener: variable_3 | | text: That's a pretty brutal way to treat your women, Wreav. | | +-*** see entry #19 *** | +-[choice] | | text: Your inside source? | | category: INVESTIGATE | | +-*** see reply #17 *** | +-[choice] | | text: The Reapers | | category: INVESTIGATE | | +-*** see reply #19 *** | +-[choice] | | text: Tuchanka | | category: INVESTIGATE | | +-*** see reply #29 *** | +-[choice] | text: That's all. | +-*** see reply #43 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: Yes, Shepard? +-[choice] | text: Krogan females | category: INVESTIGATE | +-*** see reply #6 *** +-[choice] | text: Your inside source? | category: INVESTIGATE | +-*** see reply #17 *** +-[choice] | text: The Reapers | category: INVESTIGATE | +-*** see reply #19 *** +-[choice] | text: Tuchanka | category: INVESTIGATE | +-*** see reply #29 *** +-[choice] text: That's all. +-*** see reply #43 *** +-[entry #5] speaker: variable_1 listener: variable_2 text: Shepard, we can't let these salarians dictate the situation. The females belong to me. +-[reply #2] listener: variable_3 text: I need you to stay calm, Wreav. We can't risk turning this into an armed standoff. +-[entry #6] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | text: I'm already taking a risk by letting you handle it. | +-[reply #3] | listener: variable_3 | text: And I took a risk by bringing you here in the first place. Let's just call it even. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: For now. | +-[choice] | | text: Krogan females | | category: INVESTIGATE | | +-*** see reply #6 *** | +-[choice] | | text: Your inside source? | | category: INVESTIGATE | | +-*** see reply #17 *** | +-[choice] | | text: The Reapers | | category: INVESTIGATE | | +-*** see reply #19 *** | +-[choice] | | text: Tuchanka | | category: INVESTIGATE | | +-*** see reply #29 *** | +-[choice] | text: That's all. | +-*** see reply #43 *** +-[entry #8] speaker: variable_1 listener: variable_2 text: Sure we can. These salarians look soft. +-[reply #4] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: Easy prey. +-[choice] | text: Krogan females | category: INVESTIGATE | +-*** see reply #6 *** +-[choice] | text: Your inside source? | category: INVESTIGATE | +-*** see reply #17 *** +-[choice] | text: The Reapers | category: INVESTIGATE | +-*** see reply #19 *** +-[choice] | text: Tuchanka | category: INVESTIGATE | +-*** see reply #29 *** +-[choice] text: That's all. +-*** see reply #43 *** [biod_kro001_100landingarea_loc_int.kro001_wrex_investigate_d_D.kro001_wrex_investigate_d_dlg] speaker_list: hench_garrus, hench_liara, hench_prothean, hench_marine, hench_edi +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[17845] == 1 | speaker: variable_1 | listener: variable_2 | text: Let's get on with it. +-*** see entry #5 *** +-[entry #2] condition: plot.bools[17845] == 1 speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #3] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | text: Yeah? | +-[choice] | | text: Krogan females | | category: INVESTIGATE | | +-[reply #29] | | default action | | major decision | | listener: variable_3 | | text: What do you know about these females? | | +-[entry #45] | | speaker: variable_1 | | listener: variable_2 | | text: They weren't fertile, so we used them as decoys to draw off enemies from the ones who were. | | +-[reply #30] | | listener: variable_3 | | +-[entry #46] | | speaker: variable_1 | | listener: variable_2 | | text: But Maelon's experiments changed that. These damn pyjaks stole them right out from under us. | | +-[reply #31] | | listener: variable_3 | | +-[entry #47] | | | condition: conditional_1265(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #75] | | | | condition: conditional_570(-1) | | | | listener: variable_3 | | | | text: I'll be going now. | | | | +-[entry #105] | | | | transition: transition_258(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yeah. Let's get on with it. | | | | +-[reply #76] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[reply #77] | | | listener: variable_3 | | | text: It's been good talking to you again, Wrex. | | | +-[entry #106] | | | transition: transition_258(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: It'll be even better when we have a few salarians for lunch. | | | +-[reply #78] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #48] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Pretty harsh treatment. | | | category: HOSTILE | | | +-[reply #32] | | | listener: variable_3 | | | text: That's a pretty brutal way to treat your women, Wrex. | | | +-[entry #49] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The females suggested it. We've had to make a lot of tough choices to ensure we don't all die off. | | | +-[reply #33] | | | listener: variable_3 | | | +-[entry #50] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: Your females are wise. | | | | +-[reply #34] | | | | listener: variable_3 | | | | +-[entry #54] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: It's just one more thing that'll get better when the genophage is cured. | | | | +-[reply #38] | | | | listener: variable_3 | | | | +-[entry #55] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: Krogan females | | | | | category: INVESTIGATE | | | | | +-*** see reply #29 *** | | | | +-[choice] | | | | | text: Inside source | | | | | category: INVESTIGATE | | | | | +-[reply #39] | | | | | listener: variable_3 | | | | | text: Who tipped you off about the females here? | | | | | +-[entry #56] | | | | | | condition: conditional_570(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #40] | | | | | | listener: variable_3 | | | | | | +-[entry #57] | | | | | | | condition: plot.bools[17843] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Let's just say it's someone more trustworthy than you. | | | | | | | +-[choice] | | | | | | | | text: Krogan females | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #29 *** | | | | | | | +-[choice] | | | | | | | | text: Inside source | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #39 *** | | | | | | | +-[choice] | | | | | | | | text: Tuchanka | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #49] | | | | | | | | listener: variable_3 | | | | | | | | text: Back on the Normandy, you said Reapers were sighted on Tuchanka. | | | | | | | | +-[entry #70] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Clans Jorgal and Ravanor sighted a few landing parties. The Reapers are up to something. | | | | | | | | +-[reply #50] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #71] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Tuchanka may be a pile of radioactive rubble, but it's our pile, and we'll fight to the last krogan to keep it that way. | | | | | | | | +-[reply #51] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #72] | | | | | | | | | condition: conditional_570(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[choice] | | | | | | | | | | text: Krogan females | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Inside source | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #39 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Tuchanka | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #49 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The Reapers | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-[reply #62] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Are the krogan ready to fight the Reapers? | | | | | | | | | | +-[entry #88] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Ever since Sovereign showed up, I figured this day would come. | | | | | | | | | | +-[reply #63] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #89] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: My people have spent too much time selling ourselves out as mercenaries. | | | | | | | | | | +-[reply #64] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #90] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Now we can get back to doing what krogan do best--saving everyone else from giant monsters. | | | | | | | | | | +-[reply #65] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #91] | | | | | | | | | | | condition: conditional_570(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #66] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #92] | | | | | | | | | | | | condition: plot.bools[17843] == 1 | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Krogan females | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Inside source | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #39 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Tuchanka | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #49 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: The Reapers | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #62 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | +-[reply #72] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #103] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #73] | | | | | | | | | | | | | condition: plot.bools[17845] == 1 | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: Thanks, Wrex. | | | | | | | | | | | | | +-[entry #104] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Yeah. Now let's get these females. | | | | | | | | | | | | | +-[reply #74] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | | | | +-*** see reply #75 *** | | | | | | | | | | | | +-*** see reply #77 *** | | | | | | | | | | | +-[entry #94] | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | speaker: hench_garrus | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Never going to let us forget about the Rachni Wars, are you? | | | | | | | | | | | | +-[reply #67] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #95] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Last time I was at the Citadel, I didn't see a turian statue in your honor. | | | | | | | | | | | | +-[reply #68] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #96] | | | | | | | | | | | | speaker: hench_garrus | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Just wait till this war is over. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Krogan females | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Inside source | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #39 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Tuchanka | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #49 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: The Reapers | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #62 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | +-*** see reply #72 *** | | | | | | | | | | | +-[entry #97] | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | speaker: hench_liara | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Krogan do enjoy reminding us about the Rachni Wars, don't they? | | | | | | | | | | | | +-[reply #69] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #98] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: And asari never let us forget they're better-looking. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Krogan females | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Inside source | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #39 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Tuchanka | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #49 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: The Reapers | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #62 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | +-*** see reply #72 *** | | | | | | | | | | | +-[entry #99] | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | speaker: hench_edi | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: I assume you're referring to the Rachni Wars? | | | | | | | | | | | | +-[reply #70] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #100] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Well, it sure wasn't synthetics that stopped them. | | | | | | | | | | | | +-[reply #71] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #101] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Besides, your kind might've helped them. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Krogan females | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Inside source | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #39 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Tuchanka | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #49 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: The Reapers | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #62 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | +-*** see reply #72 *** | | | | | | | | | | | +-[entry #93] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Krogan females | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Inside source | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #39 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Tuchanka | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #49 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The Reapers | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #62 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: That's all. | | | | | | | | | | | +-*** see reply #72 *** | | | | | | | | | | +-*** see entry #94 *** | | | | | | | | | | +-*** see entry #97 *** | | | | | | | | | | +-*** see entry #99 *** | | | | | | | | | | +-[entry #102] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Krogan females | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Inside source | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #39 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Tuchanka | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #49 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: The Reapers | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #62 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: That's all. | | | | | | | | | | +-*** see reply #72 *** | | | | | | | | | +-[choice] | | | | | | | | | text: That's all. | | | | | | | | | +-*** see reply #72 *** | | | | | | | | +-[entry #73] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_liara | | | | | | | | | listener: variable_2 | | | | | | | | | text: That's what I always liked about you, Wrex. | | | | | | | | | +-[reply #52] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #74] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: My smoldering good looks? | | | | | | | | | +-[reply #53] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #75] | | | | | | | | | speaker: hench_liara | | | | | | | | | listener: variable_2 | | | | | | | | | text: There is that. But you've never given up, and that determination's about to pay off. | | | | | | | | | +-[reply #54] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #76] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Yeah. Who would've thought back on Virmire we'd be standing here doing this together? | | | | | | | | | +-[choice] | | | | | | | | | | text: Krogan females | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Inside source | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #39 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Tuchanka | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #49 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The Reapers | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #62 *** | | | | | | | | | +-[choice] | | | | | | | | | text: That's all. | | | | | | | | | +-*** see reply #72 *** | | | | | | | | +-[entry #77] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_garrus | | | | | | | | | listener: variable_2 | | | | | | | | | text: Radioactive? | | | | | | | | | +-[reply #55] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #78] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Garrus... I have to make friends with the one turian in the galaxy who thinks he's funny. | | | | | | | | | +-[reply #56] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #79] | | | | | | | | | speaker: hench_garrus | | | | | | | | | listener: variable_2 | | | | | | | | | text: Imagine how I feel. I'm supposed to hate krogan, but you came along and warmed my heart with your winning personality. | | | | | | | | | +-[reply #57] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #80] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I could throw a few salarians off a cliff if it'll make you feel better. | | | | | | | | | +-[choice] | | | | | | | | | | text: Krogan females | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Inside source | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #39 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Tuchanka | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #49 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The Reapers | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #62 *** | | | | | | | | | +-[choice] | | | | | | | | | text: That's all. | | | | | | | | | +-*** see reply #72 *** | | | | | | | | +-[entry #81] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_prothean | | | | | | | | | listener: variable_2 | | | | | | | | | text: And that's exactly what it will take. | | | | | | | | | +-[reply #58] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #82] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: We're krogan. We're ready. | | | | | | | | | +-[reply #59] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #83] | | | | | | | | | speaker: hench_prothean | | | | | | | | | listener: variable_2 | | | | | | | | | text: You can never be ready for what's coming. | | | | | | | | | +-[choice] | | | | | | | | | | text: Krogan females | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Inside source | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #39 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Tuchanka | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #49 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The Reapers | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #62 *** | | | | | | | | | +-[choice] | | | | | | | | | text: That's all. | | | | | | | | | +-*** see reply #72 *** | | | | | | | | +-[entry #84] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_marine | | | | | | | | | listener: variable_2 | | | | | | | | | text: This is my kind of krogan. | | | | | | | | | +-[reply #60] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #85] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: You're one of Shepard's new recruits, huh? | | | | | | | | | +-[reply #61] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #86] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Hang on kid--it's a hell of a ride. | | | | | | | | | +-[choice] | | | | | | | | | | text: Krogan females | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Inside source | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #39 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Tuchanka | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #49 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The Reapers | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #62 *** | | | | | | | | | +-[choice] | | | | | | | | | text: That's all. | | | | | | | | | +-*** see reply #72 *** | | | | | | | | +-[entry #87] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | | text: Krogan females | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #29 *** | | | | | | | | +-[choice] | | | | | | | | | text: Inside source | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #39 *** | | | | | | | | +-[choice] | | | | | | | | | text: Tuchanka | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #49 *** | | | | | | | | +-[choice] | | | | | | | | | text: The Reapers | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #62 *** | | | | | | | | +-[choice] | | | | | | | | text: That's all. | | | | | | | | +-*** see reply #72 *** | | | | | | | +-[choice] | | | | | | | | text: The Reapers | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #62 *** | | | | | | | +-[choice] | | | | | | | text: That's all. | | | | | | | +-*** see reply #72 *** | | | | | | +-[entry #58] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Sorry, Shepard, but they're listening to every word we say. | | | | | | +-[reply #41] | | | | | | listener: variable_3 | | | | | | +-[entry #59] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I prefer my salarian liver served raw! | | | | | | +-[reply #42] | | | | | | listener: variable_3 | | | | | | +-[entry #60] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #43] | | | | | | listener: variable_3 | | | | | | +-[entry #61] | | | | | | | condition: conditional_3(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Besides, you'd think this is the kind of thing the Shadow Broker would've known about. | | | | | | | +-[reply #44] | | | | | | | listener: variable_3 | | | | | | | +-[entry #62] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Too bad I don't know him. Or her. | | | | | | | +-[reply #45] | | | | | | | listener: variable_3 | | | | | | | +-[entry #63] | | | | | | | speaker: hench_liara | | | | | | | listener: variable_2 | | | | | | | text: I'm sure the Broker was very busy. | | | | | | | +-[choice] | | | | | | | | text: Krogan females | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #29 *** | | | | | | | +-[choice] | | | | | | | | text: Inside source | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #39 *** | | | | | | | +-[choice] | | | | | | | | text: Tuchanka | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #49 *** | | | | | | | +-[choice] | | | | | | | | text: The Reapers | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #62 *** | | | | | | | +-[choice] | | | | | | | text: That's all. | | | | | | | +-*** see reply #72 *** | | | | | | +-[entry #64] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_prothean | | | | | | | listener: variable_2 | | | | | | | text: He is correct. It was a... delicacy in our cycle. | | | | | | | +-[reply #46] | | | | | | | listener: variable_3 | | | | | | | +-[entry #68] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | | text: Krogan females | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #29 *** | | | | | | | +-[choice] | | | | | | | | text: Inside source | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #39 *** | | | | | | | +-[choice] | | | | | | | | text: Tuchanka | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #49 *** | | | | | | | +-[choice] | | | | | | | | text: The Reapers | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #62 *** | | | | | | | +-[choice] | | | | | | | text: That's all. | | | | | | | +-*** see reply #72 *** | | | | | | +-[entry #65] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: This krogan has a unique style of communication. | | | | | | | +-[reply #47] | | | | | | | listener: variable_3 | | | | | | | text: He's an acquired taste. | | | | | | | +-[entry #66] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | | text: Krogan females | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #29 *** | | | | | | | +-[choice] | | | | | | | | text: Inside source | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #39 *** | | | | | | | +-[choice] | | | | | | | | text: Tuchanka | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #49 *** | | | | | | | +-[choice] | | | | | | | | text: The Reapers | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #62 *** | | | | | | | +-[choice] | | | | | | | text: That's all. | | | | | | | +-*** see reply #72 *** | | | | | | +-[entry #67] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_garrus | | | | | | | listener: variable_2 | | | | | | | text: I hear vorcha prefer it grilled. | | | | | | | +-[reply #48] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #68 *** | | | | | | +-[entry #69] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: Krogan females | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #29 *** | | | | | | +-[choice] | | | | | | | text: Inside source | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #39 *** | | | | | | +-[choice] | | | | | | | text: Tuchanka | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #49 *** | | | | | | +-[choice] | | | | | | | text: The Reapers | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #62 *** | | | | | | +-[choice] | | | | | | text: That's all. | | | | | | +-*** see reply #72 *** | | | | | +-*** see entry #58 *** | | | | +-[choice] | | | | | text: Tuchanka | | | | | category: INVESTIGATE | | | | | +-*** see reply #49 *** | | | | +-[choice] | | | | | text: The Reapers | | | | | category: INVESTIGATE | | | | | +-*** see reply #62 *** | | | | +-[choice] | | | | text: That's all. | | | | +-*** see reply #72 *** | | | +-[entry #51] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: A harsh, but necessary, decision. | | | | +-[reply #35] | | | | listener: variable_3 | | | | +-*** see entry #54 *** | | | +-[entry #52] | | | | condition: conditional_114(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: What a horrible way to live. | | | | +-[reply #36] | | | | listener: variable_3 | | | | +-*** see entry #54 *** | | | +-[entry #53] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Damn, that's rough. | | | | +-[reply #37] | | | | listener: variable_3 | | | | +-*** see entry #54 *** | | | +-*** see entry #54 *** | | +-[choice] | | | text: Krogan females | | | category: INVESTIGATE | | | +-*** see reply #29 *** | | +-[choice] | | | text: Inside source | | | category: INVESTIGATE | | | +-*** see reply #39 *** | | +-[choice] | | | text: Tuchanka | | | category: INVESTIGATE | | | +-*** see reply #49 *** | | +-[choice] | | | text: The Reapers | | | category: INVESTIGATE | | | +-*** see reply #62 *** | | +-[choice] | | text: That's all. | | +-*** see reply #72 *** | +-[choice] | | text: Inside source | | category: INVESTIGATE | | +-*** see reply #39 *** | +-[choice] | | text: Tuchanka | | category: INVESTIGATE | | +-*** see reply #49 *** | +-[choice] | | text: The Reapers | | category: INVESTIGATE | | +-*** see reply #62 *** | +-[choice] | text: That's all. | +-*** see reply #72 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: Hey, Shepard. +-[choice] | text: Krogan females | category: INVESTIGATE | +-*** see reply #29 *** +-[choice] | text: Inside source | category: INVESTIGATE | +-*** see reply #39 *** +-[choice] | text: Tuchanka | category: INVESTIGATE | +-*** see reply #49 *** +-[choice] | text: The Reapers | category: INVESTIGATE | +-*** see reply #62 *** +-[choice] text: That's all. +-*** see reply #72 *** +-[entry #5] speaker: variable_1 listener: variable_2 text: Shepard, I don't like this. I should be the one going in. +-[reply #2] listener: variable_3 +-[entry #6] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: You might not like me much, Wrex, but you're going to have to trust me here. | +-[entry #7] | | condition: plot.bools[17843] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I already gave you my trust--back on Virmire. Remember? | | +-[reply #4] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: I could've put you in the ground that day, Shepard. But I didn't. | | +-[reply #5] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Don't make me regret that. | | +-[reply #6] | | listener: variable_3 | | +-[entry #10] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Bad blood isn't making this mission any easier. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I've no grudge with you, Garrus. This is up to Shepard now. | | | +-[choice] | | | | text: Krogan females | | | | category: INVESTIGATE | | | | +-*** see reply #29 *** | | | +-[choice] | | | | text: Inside source | | | | category: INVESTIGATE | | | | +-*** see reply #39 *** | | | +-[choice] | | | | text: Tuchanka | | | | category: INVESTIGATE | | | | +-*** see reply #49 *** | | | +-[choice] | | | | text: The Reapers | | | | category: INVESTIGATE | | | | +-*** see reply #62 *** | | | +-[choice] | | | text: That's all. | | | +-*** see reply #72 *** | | +-[entry #12] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: We were all friends once. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I've no grudge with you, Liara. This is Shepard's call now. | | | +-[choice] | | | | text: Krogan females | | | | category: INVESTIGATE | | | | +-*** see reply #29 *** | | | +-[choice] | | | | text: Inside source | | | | category: INVESTIGATE | | | | +-*** see reply #39 *** | | | +-[choice] | | | | text: Tuchanka | | | | category: INVESTIGATE | | | | +-*** see reply #49 *** | | | +-[choice] | | | | text: The Reapers | | | | category: INVESTIGATE | | | | +-*** see reply #62 *** | | | +-[choice] | | | text: That's all. | | | +-*** see reply #72 *** | | +-[entry #14] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Stop wasting our time with idle threats. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Who said it was idle? | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: hench_prothean | | | listener: variable_2 | | | text: If it's otherwise, I look forward to seeing the color of krogan blood. | | | +-[choice] | | | | text: Krogan females | | | | category: INVESTIGATE | | | | +-*** see reply #29 *** | | | +-[choice] | | | | text: Inside source | | | | category: INVESTIGATE | | | | +-*** see reply #39 *** | | | +-[choice] | | | | text: Tuchanka | | | | category: INVESTIGATE | | | | +-*** see reply #49 *** | | | +-[choice] | | | | text: The Reapers | | | | category: INVESTIGATE | | | | +-*** see reply #62 *** | | | +-[choice] | | | text: That's all. | | | +-*** see reply #72 *** | | +-[entry #17] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Didn't Virmire get nuked? | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Shepard planted the nuke. Wiped out a cure for the genophage. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #19] | | | | condition: conditional_12(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: She convinced me it was the right thing to do at the time. | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Maybe I was the fool for believing her. | | | | +-[choice] | | | | | text: Krogan females | | | | | category: INVESTIGATE | | | | | +-*** see reply #29 *** | | | | +-[choice] | | | | | text: Inside source | | | | | category: INVESTIGATE | | | | | +-*** see reply #39 *** | | | | +-[choice] | | | | | text: Tuchanka | | | | | category: INVESTIGATE | | | | | +-*** see reply #49 *** | | | | +-[choice] | | | | | text: The Reapers | | | | | category: INVESTIGATE | | | | | +-*** see reply #62 *** | | | | +-[choice] | | | | text: That's all. | | | | +-*** see reply #72 *** | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: He convinced me it was the right thing to do at the time. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Maybe I was the fool for believing him. | | | +-[choice] | | | | text: Krogan females | | | | category: INVESTIGATE | | | | +-*** see reply #29 *** | | | +-[choice] | | | | text: Inside source | | | | category: INVESTIGATE | | | | +-*** see reply #39 *** | | | +-[choice] | | | | text: Tuchanka | | | | category: INVESTIGATE | | | | +-*** see reply #49 *** | | | +-[choice] | | | | text: The Reapers | | | | category: INVESTIGATE | | | | +-*** see reply #62 *** | | | +-[choice] | | | text: That's all. | | | +-*** see reply #72 *** | | +-[entry #23] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: Organics shouldn't allow emotional turmoil to jeopardize their goals. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You haven't been out much, have you, synthetic? | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You'll learn. Life is all about turmoil. | | | +-[choice] | | | | text: Krogan females | | | | category: INVESTIGATE | | | | +-*** see reply #29 *** | | | +-[choice] | | | | text: Inside source | | | | category: INVESTIGATE | | | | +-*** see reply #39 *** | | | +-[choice] | | | | text: Tuchanka | | | | category: INVESTIGATE | | | | +-*** see reply #49 *** | | | +-[choice] | | | | text: The Reapers | | | | category: INVESTIGATE | | | | +-*** see reply #62 *** | | | +-[choice] | | | text: That's all. | | | +-*** see reply #72 *** | | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Krogan females | | | category: INVESTIGATE | | | +-*** see reply #29 *** | | +-[choice] | | | text: Inside source | | | category: INVESTIGATE | | | +-*** see reply #39 *** | | +-[choice] | | | text: Tuchanka | | | category: INVESTIGATE | | | +-*** see reply #49 *** | | +-[choice] | | | text: The Reapers | | | category: INVESTIGATE | | | +-*** see reply #62 *** | | +-[choice] | | text: That's all. | | +-*** see reply #72 *** | +-[entry #27] | speaker: variable_1 | listener: variable_2 | text: What I'll do is give you a chance to prove your apology meant something. | +-[reply #17] | listener: variable_3 | +-[entry #28] | speaker: variable_1 | listener: variable_2 | text: I considered you a friend, Shepard. I'd like to get back to that. | +-[reply #18] | listener: variable_3 | text: Fair enough. | +-[entry #29] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Krogan females | | category: INVESTIGATE | | +-*** see reply #29 *** | +-[choice] | | text: Inside source | | category: INVESTIGATE | | +-*** see reply #39 *** | +-[choice] | | text: Tuchanka | | category: INVESTIGATE | | +-*** see reply #49 *** | +-[choice] | | text: The Reapers | | category: INVESTIGATE | | +-*** see reply #62 *** | +-[choice] | text: That's all. | +-*** see reply #72 *** +-[entry #30] speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #31] | condition: plot.bools[19209] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #20] | listener: variable_3 | text: How about you stay here and we only fight one war at a time? | +-[entry #33] | speaker: variable_1 | listener: variable_2 | text: That was just good old-fashioned krogan hot air. If it'd been real, they'd be dead. | +-[reply #22] | listener: variable_3 | +-[entry #34] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Maybe when this is over, you and I can go toe to toe. Just for fun. | | +-[reply #23] | | listener: variable_3 | | +-[entry #35] | | | condition: plot.bools[17662] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Shepard here almost did. She ever tell you about our little chat on Virmire? | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #37] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You could say we had a... disagreement. Good times. | | | +-[reply #26] | | | listener: variable_3 | | | +-[entry #38] | | | | condition: conditional_114(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: The best. | | | | +-[choice] | | | | | text: Krogan females | | | | | category: INVESTIGATE | | | | | +-*** see reply #29 *** | | | | +-[choice] | | | | | text: Inside source | | | | | category: INVESTIGATE | | | | | +-*** see reply #39 *** | | | | +-[choice] | | | | | text: Tuchanka | | | | | category: INVESTIGATE | | | | | +-*** see reply #49 *** | | | | +-[choice] | | | | | text: The Reapers | | | | | category: INVESTIGATE | | | | | +-*** see reply #62 *** | | | | +-[choice] | | | | text: That's all. | | | | +-*** see reply #72 *** | | | +-[entry #39] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Right. The best. | | | | +-[choice] | | | | | text: Krogan females | | | | | category: INVESTIGATE | | | | | +-*** see reply #29 *** | | | | +-[choice] | | | | | text: Inside source | | | | | category: INVESTIGATE | | | | | +-*** see reply #39 *** | | | | +-[choice] | | | | | text: Tuchanka | | | | | category: INVESTIGATE | | | | | +-*** see reply #49 *** | | | | +-[choice] | | | | | text: The Reapers | | | | | category: INVESTIGATE | | | | | +-*** see reply #62 *** | | | | +-[choice] | | | | text: That's all. | | | | +-*** see reply #72 *** | | | +-[entry #40] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #27] | | | listener: variable_3 | | | text: That's one way to put it. | | | +-[entry #41] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Krogan females | | | | category: INVESTIGATE | | | | +-*** see reply #29 *** | | | +-[choice] | | | | text: Inside source | | | | category: INVESTIGATE | | | | +-*** see reply #39 *** | | | +-[choice] | | | | text: Tuchanka | | | | category: INVESTIGATE | | | | +-*** see reply #49 *** | | | +-[choice] | | | | text: The Reapers | | | | category: INVESTIGATE | | | | +-*** see reply #62 *** | | | +-[choice] | | | text: That's all. | | | +-*** see reply #72 *** | | +-[entry #36] | | speaker: variable_1 | | listener: variable_2 | | text: Shepard here almost did. He ever tell you about our little chat on Virmire? | | +-[reply #25] | | listener: variable_3 | | +-*** see entry #37 *** | +-[entry #42] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Idle threats are empty threats. | | +-[reply #28] | | listener: variable_3 | | +-[entry #43] | | speaker: variable_1 | | listener: variable_2 | | text: Maybe when this war is over, you can come live on Tuchanka. You'd fit right in. | | +-[choice] | | | text: Krogan females | | | category: INVESTIGATE | | | +-*** see reply #29 *** | | +-[choice] | | | text: Inside source | | | category: INVESTIGATE | | | +-*** see reply #39 *** | | +-[choice] | | | text: Tuchanka | | | category: INVESTIGATE | | | +-*** see reply #49 *** | | +-[choice] | | | text: The Reapers | | | category: INVESTIGATE | | | +-*** see reply #62 *** | | +-[choice] | | text: That's all. | | +-*** see reply #72 *** | +-[entry #44] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Krogan females | | category: INVESTIGATE | | +-*** see reply #29 *** | +-[choice] | | text: Inside source | | category: INVESTIGATE | | +-*** see reply #39 *** | +-[choice] | | text: Tuchanka | | category: INVESTIGATE | | +-*** see reply #49 *** | +-[choice] | | text: The Reapers | | category: INVESTIGATE | | +-*** see reply #62 *** | +-[choice] | text: That's all. | +-*** see reply #72 *** +-[entry #32] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 text: I know I said to act the angry krogan, Wrex... +-*** see entry #33 *** [biod_kro001_100landingarea_loc_int.kro001_wrex_wreav_amb_a_D.kro001_wrex_wreav_amb_a_dlg] speaker_list: global_wrex, global_wreav +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: This is where all you salarians come from, huh? No wonder you're so soft. Too busy writing poetry about waterfalls. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] speaker: global_wreav listener: variable_2 text: So this is Sur'Kesh. Hmm, unimpressive. There are no thresher maws, no radiation. Life should never be this easy. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: You do know that if anything happens to the females, I'm turning everyone's skulls inside out. Just a fair warning. | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] speaker: global_wreav listener: variable_2 text: The first thing we're going to do when the genophage is cured is destroy the Reapers. Then we're coming here. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: When the genophage is cured, you might want to watch your back. Going to be a lot of angry krogan with long memories. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: global_wrex | listener: variable_2 | text: And they're not all as reasonable as I am. +-[entry #9] speaker: global_wreav listener: variable_2 text: If the females have a single bruise on them, I'm holding all of you responsible. And then I'm going to kill you. +-[reply #8] listener: variable_3 +-*** DIALOG END *** +-[entry #10] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #11] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: So I've got this great recipe for boiled salarian, but my brother Wreav thinks fried is better. I can't decide. | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[entry #12] speaker: global_wreav listener: variable_2 text: I prefer hunting salarians to talking to them. Too many words, too fast. A bullet in the head slows them down. +-[reply #11] listener: variable_3 +-*** DIALOG END *** +-[entry #13] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #14] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: I've killed a few salarians in my time. They talked too fast. Always thought they were trying to sell me something. | +-[reply #13] | listener: variable_3 | +-*** DIALOG END *** +-[entry #15] speaker: global_wreav listener: variable_2 text: Have you heard? On Tuchanka, raw salarian liver is a delicacy. Maybe I should bring some back with me. +-[reply #14] listener: variable_3 +-*** DIALOG END *** [biod_kro001_150landingutil_loc_int.kro001_banter_elevator_b_D.kro001_banter_elevator_b_dlg] speaker_list: hench_garrus, hench_marine, hench_liara, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, that last checkpoint was blown apart. Could be a way out. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Commander, that last checkpoint took a big hit. Could be a way out of this mess. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, we might be able to go out that last checkpoint. The explosion opened a hole. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Shepard, the checkpoint sustained damaged. It might provide an exit. +-[reply #4] listener: variable_3 +-*** DIALOG END *** +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Commander, maybe we should look at that checkpoint again. | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, we should look at that checkpoint again. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, let's take another look at that checkpoint. | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #9] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Shepard, I advise returning to the checkpoint. +-[reply #9] listener: variable_3 +-*** DIALOG END *** +-[entry #10] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We're almost back up top. | +-[reply #11] | listener: variable_3 | +-*** DIALOG END *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We're almost back to the landing area. | +-[reply #12] | listener: variable_3 | +-*** DIALOG END *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I think we're near the top. | +-[reply #13] | listener: variable_3 | +-*** DIALOG END *** +-[entry #14] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: I think we're almost there. +-[reply #14] listener: variable_3 +-*** DIALOG END *** [biod_kro001_150landingutil_loc_int.kro001_wrex_wreav_radio_a_D.kro001_wrex_wreav_radio_a_dlg] speaker_list: global_wrex, global_wreav +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, it's Wrex! I took the shuttle! Do whatever it takes to get the female up to the landing pad! | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: global_wrex | listener: variable_2 | text: I'll try to make life miserable for Cerberus! +-[entry #3] speaker: global_wreav listener: variable_2 text: Shepard, this is Wreav! I took the shuttle! +-[reply #2] listener: variable_3 +-[entry #4] speaker: global_wreav listener: variable_2 text: Get that female out of there and up to the landing pad! +-[entry #5] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #6] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, get cracking! | +-[reply #4] | listener: variable_3 | +-[entry #7] | | speaker: global_wrex | | listener: variable_2 | | text: I'll try to draw some of their fire! | +-[entry #8] | | speaker: global_wrex | | listener: variable_2 | | text: The salarians are taking a beating! Get the female out of there or it's all over! | +-[entry #9] | speaker: global_wrex | listener: variable_2 | text: The salarians are doing what they can, but... they're salarians. What do you expect? +-[entry #10] speaker: global_wreav listener: variable_2 text: Shepard, get moving! The salarians are losing ground! +-[reply #5] listener: variable_3 +-[entry #11] | speaker: global_wreav | listener: variable_2 | text: I'll try to take out a few of these shuttles! +-[entry #12] speaker: global_wreav listener: variable_2 text: Get to the female or this is over! +-[entry #13] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #14] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, get your ass up here! I can't fly around forever! | +-[reply #7] | listener: variable_3 | text: The female's on the way up to the landing area. | +-[entry #15] | | condition: conditional_570(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #16] | | | condition: plot.bools[17844] == 1 | | | speaker: global_wrex | | | listener: variable_2 | | | text: You pull this off, and maybe I'll start believing in you again. | | | +-[reply #9] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #17] | | speaker: global_wrex | | listener: variable_2 | | text: Then you should be, too. | | +-[reply #10] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #18] | speaker: global_wrex | listener: variable_2 | text: You pull this off, and I'm making you an honorary krogan. | +-[reply #11] | listener: variable_3 | +-*** DIALOG END *** +-[entry #19] speaker: global_wreav listener: variable_2 text: Shepard, get moving! I can't fly this thing around forever! +-[reply #12] listener: variable_3 text: The female's on the way up to the landing area. +-[entry #20] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #21] | | condition: plot.bools[17844] == 1 | | speaker: global_wreav | | listener: variable_2 | | text: You pull this off, and maybe you'll redeem yourself. | | +-[reply #14] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #22] | speaker: global_wreav | listener: variable_2 | text: Then what are you waiting for? | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #23] speaker: global_wreav listener: variable_2 text: You pull this off, and I might actually start liking you. +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #24] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #25] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: It's Wrex! I've got one on my tail! I have to shake it before I can land! | +-[reply #18] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] speaker: global_wreav listener: variable_2 text: It's Wreav! I've got one on my tail! I have to shake it before I can land! +-[reply #19] listener: variable_3 +-*** DIALOG END *** +-[entry #27] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #28] | speaker: global_wrex | listener: variable_2 | text: Shepard! I can't land until you deal with that thing! It's too dangerous! | +-[reply #21] | listener: variable_3 | +-*** DIALOG END *** +-[entry #29] speaker: global_wreav listener: variable_2 text: Shepard! I can't land until you deal with that mech! It's too dangerous! +-[reply #22] listener: variable_3 +-*** DIALOG END *** +-[entry #30] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #31] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, get rid of that damn mech already! | +-[reply #24] | listener: variable_3 | +-*** DIALOG END *** +-[entry #32] speaker: global_wreav listener: variable_2 text: Shepard, take care of that mech already! +-[reply #25] listener: variable_3 +-*** DIALOG END *** +-[entry #33] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #34] | condition: conditional_194(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-[entry #35] | | condition: conditional_570(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #28] | | listener: variable_3 | | +-[entry #36] | | speaker: global_wrex | | listener: variable_2 | | text: Take that thing out, Shepard! | | +-[reply #29] | | listener: variable_3 | | +-[entry #37] | | speaker: global_wrex | | listener: variable_2 | | text: If she dies, so will this alliance! | +-[entry #38] | speaker: global_wrex | listener: variable_2 | text: What's wrong, Shepard? You getting old? Take that thing out! | +-[reply #30] | listener: variable_3 | +-[entry #39] | | condition: conditional_489(-1) | | speaker: global_wrex | | listener: variable_2 | | text: Fighting Saren was a lot harder than this! | +-[entry #40] | speaker: variable_1 | listener: variable_2 +-[entry #41] speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-[entry #42] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-[entry #43] | speaker: global_wreav | listener: variable_2 | text: Shepard, get on with it! | +-[reply #33] | listener: variable_3 | +-[entry #44] | speaker: global_wreav | listener: variable_2 | text: If she dies, you can forget about any alliance! +-[entry #45] speaker: global_wreav listener: variable_2 text: Shepard, what's the holdup? +-[reply #34] listener: variable_3 +-[entry #46] speaker: global_wreav listener: variable_2 text: I thought you were the expert at blowing things up! +-[entry #47] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #48] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, I think you did it. Looks clear from here, I'm coming in now. +-[entry #49] speaker: global_wreav listener: variable_2 text: That looks like the last one, Shepard. I'm landing now. +-[entry #50] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #51] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, I see the female! Clear out Cerberus so I can land! +-[entry #52] speaker: global_wreav listener: variable_2 text: Shepard, take out Cerberus or I can't land! [biod_kro001_200basement_loc_int.kro001_alarms_a_D.kro001_alarms_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Attention Bio-Labs: Please prepare for yahg specimen arrival. +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Readiness teams should maintain Threat Condition One. +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Attention all personnel: Heightened security procedures are in effect. Proper identification should be maintained at all times. +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: Be advised that visitors are present in this facility. Please refrain from discussing classified information. +-[entry #4] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Threat Condition Three has been declared. Live fire is authorized! +-[entry #5] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Intruders detected in Levels 1 through 3. Readiness teams respond! +-[entry #6] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Warning: Yahg specimen has broken containment. +-[entry #7] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: Bio-quarantine protocol is in effect on Levels 1 through 3. +-[entry #8] condition: conditional_113(9) speaker: variable_1 listener: variable_2 text: Please note: Due to recent incidents, varren handlers must wear armor at all times. +-[entry #9] condition: conditional_113(15) speaker: variable_1 listener: variable_2 text: Warning: Quarantine failsafes have been compromised. +-[entry #10] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: Alert: Malfunction detected in quarantine pod. +-[reply #0] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Immediate attention is required. +-[entry #12] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #13] | condition: conditional_579(-1) | speaker: variable_1 | listener: variable_2 | text: Alert: Quarantine containment shield critical. +-[entry #14] | condition: conditional_578(-1) | speaker: variable_1 | listener: variable_2 | text: Alert: Quarantine containment shield is failing. +-[entry #15] speaker: variable_1 listener: variable_2 text: Alert: Quarantine containment shield has sustained damaged. [biod_kro001_200basement_loc_int.kro001_audiolog_01_a_D.kro001_audiolog_01_a_dlg] speaker_list: radio_mordin, radio_salarian_alt +-[entry #0] condition: conditional_179(-1) speaker: radio_mordin listener: variable_2 text: Log, Mordin Solus, 162.3. Used STG ties to secure station here. Gained autonomy in caring for krogan test subjects. +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_mordin listener: variable_2 text: Females were obviously dying. Barbaric experiments. Maelon's fault. My responsibility to fix. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_mordin listener: variable_2 text: Need to save them. No more... No more dead. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] speaker: radio_salarian_alt listener: variable_2 text: Wiks log, 162.3. I spent my remaining political capital to safeguard the females. I'm virtually alone in this. +-[reply #3] listener: variable_3 +-[entry #4] speaker: radio_salarian_alt listener: variable_2 text: Most of STG would rather eliminate them. Shortsighted. Evolution has a grander plan than any one person can ever imagine. +-[reply #4] listener: variable_3 +-[entry #5] speaker: radio_salarian_alt listener: variable_2 text: The krogan must be protected. I'll find a way. [biod_kro001_200basement_loc_int.kro001_audiolog_02_a_D.kro001_audiolog_02_a_dlg] speaker_list: radio_mordin, radio_salarian_alt +-[entry #0] condition: conditional_179(-1) speaker: radio_mordin listener: variable_2 text: Log, Mordin Solus, 178.3. Maelon's cure disrupting autoimmune response. Krogan females dying. +-[reply #0] | listener: variable_3 | +-[entry #1] | | condition: conditional_570(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Should never have destroyed Maelon's research. Taking too long to determine cause. | | +-[reply #1] | | listener: variable_3 | | +-[entry #2] | | speaker: radio_mordin | | listener: variable_2 | | text: Most females beyond hope. Can only control their pain. Attempting hormone treatments on last one. Only chance to save her. | | +-[reply #2] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #3] | | condition: conditional_569(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Maelon's data details procedures. Spotted his error: brute-force application to alter hormone levels. | | +-[reply #3] | | listener: variable_3 | | +-[entry #4] | | speaker: radio_mordin | | listener: variable_2 | | text: Shows how far he'd fallen. Glad I saved data. Have developed counteragent, saved at least one female. | | +-[reply #4] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #5] | speaker: radio_mordin | listener: variable_2 | text: Most beyond hope. Attempting hormone treatments on last survivor. Only chance to save her. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] speaker: radio_salarian_alt listener: variable_2 text: Wiks log 178.3. Maelon's cure is causing a severe overreaction in the females' immune response. +-[reply #6] listener: variable_3 +-[entry #7] | condition: conditional_569(-1) | speaker: radio_salarian_alt | listener: variable_2 | text: Using his recovered data, I've managed to reverse the cellular damage in one of the krogan. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: radio_salarian_alt | listener: variable_2 | text: I'm hopeful she'll make a full recovery. But for the others... I'm less optimistic. | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #9] speaker: radio_salarian_alt listener: variable_2 text: If I had a better understanding of the matrix he employed, maybe I could reverse the cellular damage. +-[reply #9] listener: variable_3 +-[entry #10] speaker: radio_salarian_alt listener: variable_2 text: I'm operating blind here. One krogan shows signs of recovery, but I'm concerned she could relapse. +-[reply #10] listener: variable_3 +-*** DIALOG END *** [biod_kro001_200basement_loc_int.kro001_banter_basement_b_D.kro001_banter_basement_b_dlg] speaker_list: hench_marine, hench_edi, hench_liara, hench_garrus, hench_prothean +-[entry #0] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: plot.bools[19578] == 1 | | speaker: hench_marine | | listener: variable_2 | | text: Time's wasting, Loco. We need to get out of here. | +-[entry #3] | | condition: plot.bools[19579] == 1 | | speaker: hench_marine | | listener: variable_2 | | text: Time's wasting, Lola. We need to get out of here. | +-[entry #4] | speaker: hench_marine | listener: variable_2 | text: Commander, time's wasting. We need to get out of here. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, we can't afford delay. We should leave this area. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, we're running out of time. We need to get out of here. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Shepard, we really need to get out of here. +-[reply #4] listener: variable_3 +-*** DIALOG END *** +-[entry #8] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #9] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The way out is over here, Commander! +-[entry #10] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, over here! The way out! +-[entry #11] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Commander, over here! The way out! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, over here! The way out! +-[entry #13] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Shepard, I've located the exit. +-[entry #14] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #15] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: This isn't the time to delay, Commander. +-[entry #16] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We should get moving, Shepard. +-[entry #17] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We've got to get moving, Shepard. +-[entry #18] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We need to haul ass, Commander. +-[entry #19] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: We need to get moving, Shepard. [biod_kro001_200basement_loc_int.kro001_basement_chatter_a_D.kro001_basement_chatter_a_dlg] speaker_list: kro001_salarian_techie2, kro001_salarian_techie3, kro001_salarian_techie4, kro001_salarian_techie8, kro001_salarian_techie6, kro001_salarian_techie7 +-[entry #0] condition: conditional_113(1) speaker: kro001_salarian_techie2 listener: variable_2 text: Who has eyes on the situation? +-[reply #0] listener: variable_3 +-[entry #1] speaker: kro001_salarian_techie3 listener: variable_2 text: Enemy ships are attacking the landing zone. +-[reply #1] listener: variable_3 +-[entry #2] speaker: kro001_salarian_techie3 listener: variable_2 text: Appears to be an air assault. +-[reply #2] listener: variable_3 +-[entry #3] speaker: kro001_salarian_techie2 listener: variable_2 text: Everyone at ready stations! +-[entry #4] condition: conditional_113(2) speaker: kro001_salarian_techie4 listener: variable_2 text: The quarantine pod is exposed. The krogan is vulnerable. +-[entry #5] condition: conditional_113(6) speaker: kro001_salarian_techie8 listener: variable_2 text: Cerberus forces have landed on the top level. +-[entry #6] condition: conditional_113(7) speaker: kro001_salarian_techie6 listener: variable_2 text: Put all research subjects into immediate lockdown. +-[reply #3] listener: variable_3 +-[entry #7] speaker: kro001_salarian_techie7 listener: variable_2 text: Varren secure. +-[reply #4] listener: variable_3 +-[entry #8] speaker: kro001_salarian_techie6 listener: variable_2 text: Vorcha secure. +-[reply #5] listener: variable_3 +-[entry #9] speaker: kro001_salarian_techie7 listener: variable_2 text: Yahg subjects... we have a problem. +-[reply #6] listener: variable_3 +-[entry #10] speaker: kro001_salarian_techie6 listener: variable_2 text: What sort of problem? +-[reply #7] listener: variable_3 +-[entry #11] speaker: kro001_salarian_techie7 listener: variable_2 text: Security overrides aren't responding. +-[reply #8] listener: variable_3 +-[entry #12] speaker: kro001_salarian_techie6 listener: variable_2 text: Fix it! +-[entry #13] condition: conditional_113(8) speaker: kro001_salarian_techie8 listener: variable_2 text: Comm lines across the base are being jammed! Attempting to circumvent. +-[entry #14] condition: conditional_113(9) speaker: kro001_salarian_techie4 listener: variable_2 text: Enemy troops have breached the research labs. +-[entry #15] condition: conditional_113(10) speaker: kro001_salarian_techie6 listener: variable_2 text: How's the data cache coming? +-[reply #9] listener: variable_3 +-[entry #16] speaker: kro001_salarian_techie8 listener: variable_2 text: There's no time! Wipe the memory cores before they're captured! +-[entry #17] condition: conditional_113(11) speaker: kro001_salarian_techie2 listener: variable_2 text: What's our tactical situation? +-[reply #10] listener: variable_3 +-[entry #18] speaker: kro001_salarian_techie3 listener: variable_2 text: Security personnel report a massive airborne assault underway. +-[reply #11] listener: variable_3 +-[entry #19] speaker: kro001_salarian_techie2 listener: variable_2 text: Do we have intel on the enemy's objective? +-[reply #12] listener: variable_3 +-[entry #20] speaker: kro001_salarian_techie3 listener: variable_2 text: They appear to be tracking the female krogan. +-[reply #13] listener: variable_3 +-[entry #21] speaker: kro001_salarian_techie2 listener: variable_2 text: She'll be the death of us all. +-[entry #22] condition: conditional_113(12) speaker: kro001_salarian_techie8 listener: variable_2 text: I'm unable to restore communications! +-[entry #23] speaker: kro001_salarian_techie8 listener: variable_2 text: Outbound communications have been severed! We're cut off! +-[entry #24] speaker: kro001_salarian_techie2 listener: variable_2 +-[entry #25] speaker: kro001_salarian_techie7 listener: variable_2 text: Geth subjects secure. +-[entry #26] speaker: kro001_salarian_techie6 listener: variable_2 text: Secure all data to off-site location! +-[entry #27] speaker: kro001_salarian_techie2 listener: variable_2 text: Give me an update! [biod_kro001_200basement_loc_int.kro001_elevator_destroyed_a_D.kro001_elevator_destroyed_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Something's wrong with the elevator. It's not responding. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: There--try it now, Commander. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Try the elevator, Commander. [biod_kro001_201walkconvo_loc_int.kro001_walk_with_salarian_m_D.kro001_walk_with_salarian_m_dlg] speaker_list: kro001_base_announcer +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: kro001_base_announcer listener: variable_2 text: Base personnel must remain on-site until further notice. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: We should make this quick. +-[reply #2] listener: variable_3 text: I thought you said the alert was nothing. +-[entry #3] speaker: variable_1 listener: variable_2 text: But it might be something. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: These are the females. I'm afraid they didn't survive. +-[reply #5] listener: variable_3 text: What? +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: Maelon's cure compromised their immune systems. +-[choice] | text: Maelon's data | category: INVESTIGATE | +-[reply #7] | condition: conditional_569(-1) | listener: variable_3 | text: When I shut Maelon's experiments down, I saved his research on the cure. | +-[entry #8] | transition: transition_1812(-1) | speaker: variable_1 | listener: variable_2 | text: Yes. I received an anonymous data packet some time ago. I believe it was Mordin Solus's doing. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Maelon's data lacks crucial details to reconstruct the cure, but it may help us in synthesizing one from living tissue. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Unfortunately, the data couldn't help them. | +-[choice] | | text: How hard did you try? | | category: AGREE | | +-[reply #14] | | default action | | major decision | | transition: transition_1815(-1) | | listener: variable_3 | | text: Did you even attempt to save them? | | +-[entry #15] | | transition: transition_2560(-1) | | speaker: variable_1 | | listener: variable_2 | | text: With every technique our science could muster! No effort was spared. | | +-[reply #15] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | +-[entry #17] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Commander, Urdnot Wrex only knows about this because I told him. | | | +-[reply #21] | | | listener: variable_3 | | | text: You're his inside source? | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | text: He had the right to know. One female did respond to treatment. | | | +-[reply #22] | | | listener: variable_3 | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: She's immune to the genophage... and the only hope the krogan have left. | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: Commander, Urdnot Wreav only knows about this because I told him. | | +-*** see reply #21 *** | +-[choice] | text: I need the cure! | category: DISAGREE | +-[reply #17] | transition: transition_1816(-1) | listener: variable_3 | text: If I don't get the cure, I lose all hope of keeping this alliance together. | +-[entry #19] | transition: transition_2563(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #18] | | condition: conditional_194(-1) | | listener: variable_3 | | text: Someone convinced Wrex these females were still alive. | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #20] | | listener: variable_3 | | +-[entry #21] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes, it was me. I told Urdnot Wrex they were here. | | | +-*** see reply #21 *** | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: Yes, it was me. I told Urdnot Wreav they were here. | | +-*** see reply #21 *** | +-[reply #19] | listener: variable_3 | text: Someone convinced Wreav these females were still alive. | +-*** see entry #20 *** +-[choice] | text: Maelon's data | category: INVESTIGATE | +-[reply #11] | condition: conditional_570(-1) | listener: variable_3 | text: When I shut Maelon's experiments down, I destroyed all copies of his research. | +-[entry #12] | transition: transition_1812(-1) | speaker: variable_1 | listener: variable_2 | text: I see. Our team located the females and found his computer wiped. | +-[reply #12] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: It wouldn't have made a difference. Cellular decay had already begun when we found them. | +-[choice] | | text: How hard did you try? | | category: AGREE | | +-*** see reply #14 *** | +-[choice] | text: I need the cure! | category: DISAGREE | +-*** see reply #17 *** +-[choice] | text: How hard did you try? | category: AGREE | +-*** see reply #14 *** +-[choice] text: Only the cure matters. category: DISAGREE +-*** see reply #17 *** +-[entry #25] speaker: kro001_base_announcer listener: variable_2 text: Attention: Threat Condition Two security protocols are now in effect. [biod_kro001_201walkmordin_loc_int.kro001_walk_with_mordin_m_D.kro001_walk_with_mordin_m_dlg] speaker_list: kro001_base_announcer, kro001_salarian_techie4, hench_garrus, hench_liara, hench_prothean +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: kro001_base_announcer listener: variable_2 text: Base personnel must remain on-site until further notice. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: kro001_salarian_techie4 listener: variable_2 text: All specimens are accounted for, sir. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Shepard! Excellent timing. Good to have you here. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: Mordin? +-[entry #6] transition: transition_2952(-1) speaker: variable_1 listener: variable_2 text: Eyesight still sharp. Surprise understandable. Hadn't expected to return to work. +-[reply #6] listener: variable_3 +-[entry #7] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: You're back with STG? | +-[reply #7] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Special consultant. Had to be me. Someone else might have gotten it wrong. | +-[reply #12] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Helped female krogan. Fed information to Clan Urdnot. Encouraged political pressure to free females. | +-[reply #14] | | condition: conditional_194(-1) | | listener: variable_3 | | text: You must be Wrex's inside source. | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Yes. Can explain later. Security warnings not normal. Need to get offworld for sake of krogan. | | +-[reply #16] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #17] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: Females had weakened immune systems. Side effect of Maelon's cure. | | +-[reply #18] | | listener: variable_3 | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: These didn't survive. | | +-[reply #19] | | listener: variable_3 | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Maelon's data | | | category: INVESTIGATE | | | +-[reply #20] | | | condition: conditional_569(-1) | | | listener: variable_3 | | | text: But what about Maelon's research? I thought we saved it. | | | +-[entry #21] | | | transition: transition_1812(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Indeed. Data saved, but not complete. Lacks crucial details to reconstruct cure, but still useful for synthesizing from living tissue. | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #22] | | | listener: variable_3 | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Couldn't save them. | | | +-[choice] | | | | text: You did your best. | | | | category: AGREE | | | | +-[reply #31] | | | | default action | | | | major decision | | | | transition: transition_1815(-1) | | | | listener: variable_3 | | | | text: I'm sure you did everything you could, Mordin. | | | | +-[entry #31] | | | | transition: transition_2560(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Arrived too late. Cannot delay now. | | | | +-[reply #32] | | | | listener: variable_3 | | | | +-[entry #32] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: One survivor. Immune to genophage. Can synthesize cure from her tissue. | | | | +-[reply #35] | | | | listener: variable_3 | | | | text: She's still here? | | | | +-[entry #35] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yes. Last hope for krogan. If she dies, genophage cure... problematic. | | | | +-[reply #36] | | | | listener: variable_3 | | | | +-[entry #36] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[choice] | | | text: But I need the cure! | | | category: DISAGREE | | | +-[reply #30] | | | listener: variable_3 | | | text: I need that cure to get the krogan to support me. | | | +-[entry #33] | | | transition: transition_2563(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Understood, but don't have it yet. Need to hurry. | | | +-[reply #34] | | | listener: variable_3 | | | +-[entry #34] | | | speaker: variable_1 | | | listener: variable_2 | | | text: One survivor. Can synthesize cure from her tissue. | | | +-*** see reply #35 *** | | +-[choice] | | | text: Maelon's data | | | category: INVESTIGATE | | | +-[reply #23] | | | condition: conditional_570(-1) | | | listener: variable_3 | | | text: Is it because we destroyed Maelon's research? | | | +-[entry #24] | | | transition: transition_1812(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Unlikely. Cellular degeneration in progress when females discovered. | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #25] | | | listener: variable_3 | | | +-[entry #26] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Couldn't help them. | | | +-[choice] | | | | text: You did your best. | | | | category: AGREE | | | | +-*** see reply #31 *** | | | +-[choice] | | | text: But I need the cure! | | | category: DISAGREE | | | +-*** see reply #30 *** | | +-[choice] | | | text: Maelon's cure | | | category: INVESTIGATE | | | +-[reply #26] | | | condition: conditional_593(-1) | | | listener: variable_3 | | | text: What do you know about Maelon's cure? | | | +-[entry #27] | | | transition: transition_1812(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Former student. Worked with me on genophage modification project to keep krogan population in check. | | | +-[reply #27] | | | listener: variable_3 | | | +-[entry #28] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Later suffered crisis of conscience. Tried to create cure. Experiments dangerous, unethical. | | | +-[reply #28] | | | listener: variable_3 | | | +-[entry #29] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #29] | | | listener: variable_3 | | | +-[entry #30] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Couldn't undo what he did to them. | | | +-[choice] | | | | text: You did your best. | | | | category: AGREE | | | | +-*** see reply #31 *** | | | +-[choice] | | | text: But I need the cure! | | | category: DISAGREE | | | +-*** see reply #30 *** | | +-[choice] | | | text: You did your best. | | | category: AGREE | | | +-*** see reply #31 *** | | +-[choice] | | text: Only the cure matters. | | category: DISAGREE | | +-[reply #33] | | transition: transition_1816(-1) | | listener: variable_3 | | text: I need the cure to win krogan support. | | +-*** see entry #33 *** | +-[reply #15] | listener: variable_3 | text: You must be Wreav's inside source. | +-*** see entry #16 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #9] | | condition: conditional_226(-1) | | speaker: hench_liara | | listener: variable_2 | | text: You're back with STG? | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #13 *** | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: His speech is strange. | | +-[reply #10] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: A Prothean. Excellent. | | +-[reply #11] | | listener: variable_3 | | text: You're back with STG? | | +-*** see entry #13 *** | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-*** see reply #11 *** +-*** see entry #10 *** +-*** see entry #12 *** +-[entry #37] speaker: kro001_salarian_techie4 listener: variable_2 text: We can begin lockdown on your orders, sir. +-[entry #38] speaker: kro001_base_announcer listener: variable_2 text: Attention: Threat Condition Two security protocols are now in effect. [biod_kro001_202meeteve_loc_int.kro001_basement_chatter_a_D.kro001_basement_chatter_a_dlg] speaker_list: kro001_salarian_techie2, kro001_salarian_techie3, kro001_salarian_techie4, kro001_salarian_techie8, kro001_salarian_techie6, kro001_salarian_techie7 +-[entry #0] condition: conditional_113(1) speaker: kro001_salarian_techie2 listener: variable_2 text: Who has eyes on the situation? +-[reply #0] listener: variable_3 +-[entry #1] speaker: kro001_salarian_techie3 listener: variable_2 text: Enemy ships are attacking the landing zone. +-[reply #1] listener: variable_3 +-[entry #2] speaker: kro001_salarian_techie3 listener: variable_2 text: Appears to be an air assault. +-[reply #2] listener: variable_3 +-[entry #3] speaker: kro001_salarian_techie2 listener: variable_2 text: Everyone at ready stations! +-[entry #4] condition: conditional_113(2) speaker: kro001_salarian_techie4 listener: variable_2 text: The quarantine pod is exposed. The krogan is vulnerable. +-[entry #5] condition: conditional_113(6) speaker: kro001_salarian_techie8 listener: variable_2 text: Cerberus forces have landed on the top level. +-[entry #6] condition: conditional_113(7) speaker: kro001_salarian_techie6 listener: variable_2 text: Put all research subjects into immediate lockdown. +-[reply #3] listener: variable_3 +-[entry #7] speaker: kro001_salarian_techie7 listener: variable_2 text: Varren secure. +-[reply #4] listener: variable_3 +-[entry #8] speaker: kro001_salarian_techie6 listener: variable_2 text: Vorcha secure. +-[reply #5] listener: variable_3 +-[entry #9] speaker: kro001_salarian_techie7 listener: variable_2 text: Yahg subjects... we have a problem. +-[reply #6] listener: variable_3 +-[entry #10] speaker: kro001_salarian_techie6 listener: variable_2 text: What sort of problem? +-[reply #7] listener: variable_3 +-[entry #11] speaker: kro001_salarian_techie7 listener: variable_2 text: Security overrides aren't responding. +-[reply #8] listener: variable_3 +-[entry #12] speaker: kro001_salarian_techie6 listener: variable_2 text: Fix it! +-[entry #13] condition: conditional_113(8) speaker: kro001_salarian_techie8 listener: variable_2 text: Comm lines across the base are being jammed! Attempting to circumvent. +-[entry #14] condition: conditional_113(9) speaker: kro001_salarian_techie4 listener: variable_2 text: Enemy troops have breached the research labs. +-[entry #15] condition: conditional_113(10) speaker: kro001_salarian_techie6 listener: variable_2 text: How's the data cache coming? +-[reply #9] listener: variable_3 +-[entry #16] speaker: kro001_salarian_techie8 listener: variable_2 text: There's no time! Wipe the memory cores before they're captured! +-[entry #17] condition: conditional_113(11) speaker: kro001_salarian_techie2 listener: variable_2 text: What's our tactical situation? +-[reply #10] listener: variable_3 +-[entry #18] speaker: kro001_salarian_techie3 listener: variable_2 text: Security personnel report a massive airborne assault underway. +-[reply #11] listener: variable_3 +-[entry #19] speaker: kro001_salarian_techie2 listener: variable_2 text: Do we have intel on the enemy's objective? +-[reply #12] listener: variable_3 +-[entry #20] speaker: kro001_salarian_techie3 listener: variable_2 text: They appear to be tracking the female krogan. +-[reply #13] listener: variable_3 +-[entry #21] speaker: kro001_salarian_techie2 listener: variable_2 text: She'll be the death of us all. +-[entry #22] condition: conditional_113(12) speaker: kro001_salarian_techie8 listener: variable_2 text: I'm unable to restore communications! +-[entry #23] speaker: kro001_salarian_techie8 listener: variable_2 text: Outbound communications have been severed! We're cut off! +-[entry #24] speaker: kro001_salarian_techie2 listener: variable_2 +-[entry #25] speaker: kro001_salarian_techie7 listener: variable_2 text: Geth subjects secure. +-[entry #26] speaker: kro001_salarian_techie6 listener: variable_2 text: Secure all data to off-site location! +-[entry #27] speaker: kro001_salarian_techie2 listener: variable_2 text: Give me an update! [biod_kro001_202meeteve_loc_int.kro001_meet_female_m_d.kro001_meet_female_m_dlg] speaker_list: global_mordin, global_salarian_alt, hench_prothean, hench_liara, hench_marine, hench_garrus, kro001_base_announcer, kro001_salarian_techie3, global_wrex, global_wreav, kro001_salarian_techie, kro001_salarian_techie2, kro001_salarian_techie8, kro001_salarian_techie6 +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Please be careful. Krogan slow to trust. | +-[reply #1] | listener: variable_3 | text: I'm Commander Shepard, Alliance Navy. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Are you here to kill me? | +-[reply #3] | listener: variable_3 | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: That would serve no tactical purpose. | | +-[reply #4] | | | condition: conditional_194(-1) | | | listener: variable_3 | | | text: Urdnot Wrex and I are here to take you home. | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Why? What am I to you? | | | +-[choice] | | | | text: Why so worried? | | | | category: INVESTIGATE | | | | +-[reply #6] | | | | listener: variable_3 | | | | text: Have the salarians been mistreating you? | | | | +-[entry #11] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Those were my sisters you saw back there. They died in a lot of pain. | | | | +-[reply #7] | | | | listener: variable_3 | | | | +-[entry #12] | | | | | condition: conditional_179(-1) | | | | | speaker: global_mordin | | | | | listener: variable_2 | | | | | text: Did the best we could. | | | | | +-[reply #8] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: And now I know I'm the only one left. That makes me dangerous to a lot of people. | | | | | +-[reply #10] | | | | | listener: variable_3 | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: What about you, Commander Shepard? | | | | | +-[reply #11] | | | | | listener: variable_3 | | | | | +-[entry #16] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Why are you here? | | | | | +-[choice] | | | | | | text: To save the krogan. | | | | | | category: AGREE | | | | | | +-[reply #12] | | | | | | default action | | | | | | major decision | | | | | | transition: transition_298(-1) | | | | | | listener: variable_3 | | | | | | text: You're the future of the krogan race. I'm fighting for that. | | | | | | +-[entry #17] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #13] | | | | | | listener: variable_3 | | | | | | +-[entry #18] | | | | | | transition: transition_2560(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Then I hope you brought an army. | | | | | | +-[reply #14] | | | | | | listener: variable_3 | | | | | | +-[entry #19] | | | | | | speaker: kro001_base_announcer | | | | | | listener: variable_2 | | | | | | text: Alert! Unidentified vessels have breached the perimeter. | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #23] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | text: What's happening? | | | | | | +-[entry #24] | | | | | | speaker: kro001_salarian_techie3 | | | | | | listener: variable_2 | | | | | | text: We have multiple ships inbound! | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-[entry #25] | | | | | | | condition: conditional_194(-1) | | | | | | | speaker: global_wrex | | | | | | | listener: variable_2 | | | | | | | text: Shepard, it's Wrex! Cerberus troops are attacking the base! | | | | | | | +-[reply #22] | | | | | | | listener: variable_3 | | | | | | | +-[entry #27] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | +-[entry #28] | | | | | | | | condition: conditional_194(-1) | | | | | | | | speaker: global_wrex | | | | | | | | listener: variable_2 | | | | | | | | text: Get the females out of there now! | | | | | | | | +-[reply #25] | | | | | | | | listener: variable_3 | | | | | | | | text: Only one survived, Wrex. It might be safer down here. | | | | | | | | +-[entry #29] | | | | | | | | speaker: global_wrex | | | | | | | | listener: variable_2 | | | | | | | | text: What? So the salarians can kill her like the others? | | | | | | | | +-[reply #26] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #30] | | | | | | | | speaker: global_wrex | | | | | | | | listener: variable_2 | | | | | | | | text: No deal! If you still want this alliance, get her out of there! | | | | | | | | +-[reply #29] | | | | | | | | listener: variable_3 | | | | | | | | text: Release the female. We're leaving. | | | | | | | | +-[entry #34] | | | | | | | | speaker: kro001_salarian_techie | | | | | | | | listener: variable_2 | | | | | | | | text: I can't. Protocol states during lockdown no specimen-- | | | | | | | | +-[reply #30] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #35] | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | speaker: kro001_salarian_techie | | | | | | | | | listener: variable_2 | | | | | | | | | text: {Shouts} | | | | | | | | | +-[reply #31] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #36] | | | | | | | | | speaker: global_mordin | | | | | | | | | listener: variable_2 | | | | | | | | | text: Objection noted. | | | | | | | | | +-[reply #32] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #37] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #33] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #38] | | | | | | | | | speaker: global_mordin | | | | | | | | | listener: variable_2 | | | | | | | | | text: Now, please release krogan. | | | | | | | | | +-[reply #34] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #39] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #35] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #40] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #36] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #45] | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | speaker: global_mordin | | | | | | | | | listener: variable_2 | | | | | | | | | text: Need to monitor pod as it clears quarantine procedures. | | | | | | | | | +-[reply #41] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #46] | | | | | | | | | speaker: global_mordin | | | | | | | | | listener: variable_2 | | | | | | | | | text: Meet us at next checkpoint, Shepard. | | | | | | | | | +-[reply #42] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #47] | | | | | | | | | speaker: global_mordin | | | | | | | | | listener: variable_2 | | | | | | | | | text: Likely Cerberus opposes genophage cure. | | | | | | | | | +-[reply #43] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #51] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[choice] | | | | | | | | | | text: [Reassure female krogan] | | | | | | | | | | category: AGREE | | | | | | | | | | +-[reply #47] | | | | | | | | | | transition: transition_2560(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: You'll see Tuchanka again. I promise. | | | | | | | | | | +-[entry #52] | | | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | | | speaker: global_mordin | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Get to elevator, Shepard. | | | | | | | | | | | +-[reply #48] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | | +-[entry #53] | | | | | | | | | | speaker: global_salarian_alt | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: To the elevator, Commander. | | | | | | | | | | +-[reply #49] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Mordin, she's valuable. | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-[reply #50] | | | | | | | | | | default action | | | | | | | | | | major decision | | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | | transition: transition_2563(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Mordin, no scratches. Everything depends on her. | | | | | | | | | | +-[entry #54] | | | | | | | | | | speaker: global_mordin | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Understood. Get to elevator, Shepard. | | | | | | | | | | +-[reply #51] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | +-[choice] | | | | | | | | | text: Wiks, she's valuable. | | | | | | | | | category: DISAGREE | | | | | | | | | +-[reply #52] | | | | | | | | | default action | | | | | | | | | major decision | | | | | | | | | condition: conditional_436(-1) | | | | | | | | | transition: transition_2563(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: Wiks, no scratches. Everything depends on her. | | | | | | | | | +-[entry #55] | | | | | | | | | speaker: global_salarian_alt | | | | | | | | | listener: variable_2 | | | | | | | | | text: Understood. Get back to the elevator, Commander. | | | | | | | | | +-[reply #53] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** DIALOG END *** | | | | | | | | +-[entry #41] | | | | | | | | speaker: global_salarian_alt | | | | | | | | listener: variable_2 | | | | | | | | text: Protocol has been overridden. | | | | | | | | +-[reply #37] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #42] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #38] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #43] | | | | | | | | speaker: global_salarian_alt | | | | | | | | listener: variable_2 | | | | | | | | text: Do it. | | | | | | | | +-[reply #39] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #44] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #40] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #45 *** | | | | | | | | +-[entry #48] | | | | | | | | speaker: global_salarian_alt | | | | | | | | listener: variable_2 | | | | | | | | text: Commander, I'll need to accompany the pod through the quarantine process. | | | | | | | | +-[reply #44] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #49] | | | | | | | | speaker: global_salarian_alt | | | | | | | | listener: variable_2 | | | | | | | | text: You should meet us at the next checkpoint. | | | | | | | | +-[reply #45] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #50] | | | | | | | | speaker: global_salarian_alt | | | | | | | | listener: variable_2 | | | | | | | | text: It seems clear Cerberus doesn't want the genophage cured. | | | | | | | | +-[reply #46] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #51 *** | | | | | | | +-[entry #31] | | | | | | | speaker: global_wreav | | | | | | | listener: variable_2 | | | | | | | text: Get the females out of there now! | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | text: Only one survived, Wreav. It might be safer down here. | | | | | | | +-[entry #32] | | | | | | | speaker: global_wreav | | | | | | | listener: variable_2 | | | | | | | text: In a salarian torture chamber? Not on your life! | | | | | | | +-[reply #28] | | | | | | | listener: variable_3 | | | | | | | +-[entry #33] | | | | | | | speaker: global_wreav | | | | | | | listener: variable_2 | | | | | | | text: Either you get her out of there or this alliance is dead. | | | | | | | +-*** see reply #29 *** | | | | | | +-[entry #26] | | | | | | speaker: global_wreav | | | | | | listener: variable_2 | | | | | | text: Shepard, it's Wreav! We've got Cerberus troops hitting the base! | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | +-*** see entry #27 *** | | | | | +-[choice] | | | | | text: I need a bargaining chip. | | | | | category: DISAGREE | | | | | +-[reply #16] | | | | | transition: transition_297(-1) | | | | | listener: variable_3 | | | | | text: You're the key to a truce between the krogan and turians. | | | | | +-[entry #20] | | | | | transition: transition_2563(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: So I'm useful to you. | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | speaker: kro001_base_announcer | | | | | listener: variable_2 | | | | | text: Alert! Unidentified vessels have breached the perimeter. | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-*** see entry #23 *** | | | | +-[entry #13] | | | | speaker: global_salarian_alt | | | | listener: variable_2 | | | | text: I wish we could have done more. | | | | +-[reply #9] | | | | listener: variable_3 | | | | +-*** see entry #14 *** | | | +-[choice] | | | | text: You're the krogan's last hope. | | | | category: AGREE | | | | +-*** see reply #12 *** | | | +-[choice] | | | text: You're a bargaining chip. | | | category: DISAGREE | | | +-*** see reply #16 *** | | +-[reply #5] | | listener: variable_3 | | text: Urdnot Wreav and I are here to take you home. | | +-*** see entry #10 *** | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Goddess, what she's been through... | | +-*** see reply #4 *** | | +-*** see reply #5 *** | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Kill her? She must have been through hell. | | +-*** see reply #4 *** | | +-*** see reply #5 *** | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: I can't imagine what she's been through. | | +-*** see reply #4 *** | | +-*** see reply #5 *** | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-*** see reply #4 *** | +-*** see reply #5 *** +-[entry #2] speaker: global_salarian_alt listener: variable_2 text: She refuses to tell us her name. Trust has been an issue. +-*** see reply #1 *** +-[entry #56] speaker: variable_1 listener: variable_2 +-[reply #54] listener: variable_3 text: What have you got? +-[entry #57] speaker: kro001_salarian_techie2 listener: variable_2 text: Give me an update! +-[entry #58] speaker: kro001_salarian_techie8 listener: variable_2 text: Outbound communications have been severed! We're cut off! +-[entry #59] speaker: kro001_salarian_techie6 listener: variable_2 text: Secure all data to offsite location! [biod_kro001_205bsmt_exit_loc_int.kro001_alarms_a_D.kro001_alarms_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Attention Bio-Labs: Please prepare for yahg specimen arrival. +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Readiness teams should maintain Threat Condition One. +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Attention all personnel: Heightened security procedures are in effect. Proper identification should be maintained at all times. +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: Be advised that visitors are present in this facility. Please refrain from discussing classified information. +-[entry #4] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Threat Condition Three has been declared. Live fire is authorized! +-[entry #5] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Intruders detected in Levels 1 through 3. Readiness teams respond! +-[entry #6] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Warning: Yahg specimen has broken containment. +-[entry #7] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: Bio-quarantine protocol is in effect on Levels 1 through 3. +-[entry #8] condition: conditional_113(9) speaker: variable_1 listener: variable_2 text: Please note: Due to recent incidents, varren handlers must wear armor at all times. +-[entry #9] condition: conditional_113(15) speaker: variable_1 listener: variable_2 text: Warning: Quarantine failsafes have been compromised. +-[entry #10] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: Alert: Malfunction detected in quarantine pod. +-[reply #0] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Immediate attention is required. +-[entry #12] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #13] | condition: conditional_579(-1) | speaker: variable_1 | listener: variable_2 | text: Alert: Quarantine containment shield critical. +-[entry #14] | condition: conditional_578(-1) | speaker: variable_1 | listener: variable_2 | text: Alert: Quarantine containment shield is failing. +-[entry #15] speaker: variable_1 listener: variable_2 text: Alert: Quarantine containment shield has sustained damaged. [biod_kro001_205bsmt_exit_loc_int.kro001_banter_basement_b_D.kro001_banter_basement_b_dlg] speaker_list: hench_marine, hench_edi, hench_liara, hench_garrus, hench_prothean +-[entry #0] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: plot.bools[19578] == 1 | | speaker: hench_marine | | listener: variable_2 | | text: Time's wasting, Loco. We need to get out of here. | +-[entry #3] | | condition: plot.bools[19579] == 1 | | speaker: hench_marine | | listener: variable_2 | | text: Time's wasting, Lola. We need to get out of here. | +-[entry #4] | speaker: hench_marine | listener: variable_2 | text: Commander, time's wasting. We need to get out of here. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, we can't afford delay. We should leave this area. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, we're running out of time. We need to get out of here. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Shepard, we really need to get out of here. +-[reply #4] listener: variable_3 +-*** DIALOG END *** +-[entry #8] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #9] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The way out is over here, Commander! +-[entry #10] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, over here! The way out! +-[entry #11] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Commander, over here! The way out! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, over here! The way out! +-[entry #13] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Shepard, I've located the exit. +-[entry #14] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #15] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: This isn't the time to delay, Commander. +-[entry #16] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We should get moving, Shepard. +-[entry #17] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We've got to get moving, Shepard. +-[entry #18] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We need to haul ass, Commander. +-[entry #19] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: We need to get moving, Shepard. [biod_kro001_205bsmt_exit_loc_int.kro001_basement_techie_a_D.kro001_basement_techie_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Commander Shepard, are you all right? +-[reply #0] listener: variable_3 text: Is there another way out of here? +-[entry #1] speaker: variable_1 listener: variable_2 text: Other side of the lab. An emergency exit. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: I can open it from here. +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Use the emergency exit. I have to stay here and secure our databanks. +-[entry #4] speaker: variable_1 listener: variable_2 text: I've unlocked the emergency exit, Commander. Go! [biod_kro001_205bsmt_exit_loc_int.kro001_elevator_destroyed_c_D.kro001_elevator_destroyed_c_dlg] speaker_list: hench_marine, hench_garrus, hench_liara, hench_edi, kro001_salarian_techie5, hench_prothean +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Get back! +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: It's a bomb! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Oh crap... +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It's a bomb! +-[entry #6] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: It's a bomb! +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #3] | listener: variable_3 | text: Move! +-[reply #4] | listener: variable_3 | text: Bomb! +-[reply #5] listener: variable_3 text: It's a bomb! +-[entry #8] speaker: kro001_salarian_techie5 listener: variable_2 text: {Screams} +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: {Grunts} +-[entry #10] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: {Grunts} +-[entry #11] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: {Grunts} +-[entry #12] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: {Grunts} +-[entry #13] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: {Grunts} +-[entry #14] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: {Grunts} +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #16] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Bomb! | +-*** see reply #0 *** +-[entry #17] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Oh crap... | +-*** see reply #0 *** +-[entry #18] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Bomb! | +-*** see reply #0 *** +-[entry #19] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Bomb! | +-*** see reply #0 *** +-[entry #20] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Bomb! | +-*** see reply #0 *** +-[entry #21] speaker: variable_1 listener: variable_2 [biod_kro001_205bsmt_exit_loc_int.kro001_new_instructions_a_D.kro001_new_instructions_a_dlg] speaker_list: global_mordin, global_salarian_alt +-[entry #0] condition: conditional_179(-1) speaker: global_mordin listener: variable_2 text: Shepard, Cerberus forces trying to locate female. +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_mordin listener: variable_2 text: Quarantine checkpoint under attack. Hurry! +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] speaker: global_salarian_alt listener: variable_2 text: Commander, it's Wiks. Cerberus forces are tracking our progress. +-[reply #2] listener: variable_3 +-[entry #3] speaker: global_salarian_alt listener: variable_2 text: The quarantine checkpoint is under attack. Get there right away! +-[reply #3] listener: variable_3 +-*** DIALOG END *** [biod_kro001_250basetrans_loc_int.kro001_combat1_b_D.kro001_combat1_b_dlg] speaker_list: hench_liara, hench_prothean, hench_garrus, hench_marine, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: More incoming! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More incoming! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: More incoming! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: More incoming! +-[entry #5] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Cerberus reinforcements! +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Don't let them take cover in the lab! +-[entry #7] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #8] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: The big girl's a sitting duck. We need to end this. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: The female isn't going to last long against this sort of firepower. +-[entry #10] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The krogan will be slaughtered if we don't end this soon. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The female krogan will be vulnerable against this level of firepower. +-[entry #12] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: The female krogan won't last long against this kind of attack. +-[entry #13] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #14] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: This looks worse than I thought. +-[entry #15] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Oh man, this is bad... +-[entry #16] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The salarians can't remain neutral now. +-[entry #17] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The salarians are in the war now. +-[entry #18] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: This war just keep getting worse. +-[entry #19] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #20] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Clear! | +-[reply #5] | listener: variable_3 | +-[entry #25] | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #26] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: There will be more. | +-[entry #27] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: I'm sure there will be more. | +-[entry #28] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: I doubt that's the last of them. | +-[entry #29] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: It's unlikely that was the last of them. | +-[entry #30] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: For now. +-[entry #21] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Clear! | +-[reply #6] | listener: variable_3 | +-*** see entry #25 *** +-[entry #22] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Clear! | +-[reply #7] | listener: variable_3 | +-*** see entry #25 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Clear! | +-[reply #8] | listener: variable_3 | +-*** see entry #25 *** +-[entry #24] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: We're clear. +-[reply #9] listener: variable_3 +-*** see entry #25 *** +-[entry #31] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: Light 'em up! +-[entry #32] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #33] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I see the checkpoint! They're under fire! | +-[reply #13] | listener: variable_3 | +-[entry #34] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: We have to get in there! | +-[entry #36] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Let's get in there! | +-[entry #38] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Let's get in there! | +-[entry #40] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We need to get in there! +-[entry #35] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The checkpoint--it's under fire! | +-[reply #14] | listener: variable_3 | +-*** see entry #36 *** | +-*** see entry #38 *** | +-*** see entry #40 *** +-[entry #37] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I see the checkpoint! They're taking fire! | +-[reply #15] | listener: variable_3 | +-*** see entry #38 *** | +-*** see entry #40 *** +-[entry #39] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I can see the checkpoint! It's taking a hit! | +-[reply #16] | listener: variable_3 | +-*** see entry #40 *** +-[entry #41] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: I can see the checkpoint! It's under attack! +-[entry #42] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #43] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: All hostiles are down. +-[entry #44] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Got 'em all. +-[entry #45] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That did it. +-[entry #46] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemy has fallen. +-[entry #47] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: We're clear--for now. [biod_kro001_250basetrans_loc_int.kro001_new_instructions_a_D.kro001_new_instructions_a_dlg] speaker_list: global_mordin, global_salarian_alt +-[entry #0] condition: conditional_179(-1) speaker: global_mordin listener: variable_2 text: Shepard, Cerberus forces trying to locate female. +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_mordin listener: variable_2 text: Quarantine checkpoint under attack. Hurry! +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] speaker: global_salarian_alt listener: variable_2 text: Commander, it's Wiks. Cerberus forces are tracking our progress. +-[reply #2] listener: variable_3 +-[entry #3] speaker: global_salarian_alt listener: variable_2 text: The quarantine checkpoint is under attack. Get there right away! +-[reply #3] listener: variable_3 +-*** DIALOG END *** [biod_kro001_250basetrans_loc_int.kro001_wrex_wreav_radio_a_D.kro001_wrex_wreav_radio_a_dlg] speaker_list: global_wrex, global_wreav +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, it's Wrex! I took the shuttle! Do whatever it takes to get the female up to the landing pad! | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: global_wrex | listener: variable_2 | text: I'll try to make life miserable for Cerberus! +-[entry #3] speaker: global_wreav listener: variable_2 text: Shepard, this is Wreav! I took the shuttle! +-[reply #2] listener: variable_3 +-[entry #4] speaker: global_wreav listener: variable_2 text: Get that female out of there and up to the landing pad! +-[entry #5] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #6] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, get cracking! | +-[reply #4] | listener: variable_3 | +-[entry #7] | | speaker: global_wrex | | listener: variable_2 | | text: I'll try to draw some of their fire! | +-[entry #8] | | speaker: global_wrex | | listener: variable_2 | | text: The salarians are taking a beating! Get the female out of there or it's all over! | +-[entry #9] | speaker: global_wrex | listener: variable_2 | text: The salarians are doing what they can, but... they're salarians. What do you expect? +-[entry #10] speaker: global_wreav listener: variable_2 text: Shepard, get moving! The salarians are losing ground! +-[reply #5] listener: variable_3 +-[entry #11] | speaker: global_wreav | listener: variable_2 | text: I'll try to take out a few of these shuttles! +-[entry #12] speaker: global_wreav listener: variable_2 text: Get to the female or this is over! +-[entry #13] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #14] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, get your ass up here! I can't fly around forever! | +-[reply #7] | listener: variable_3 | text: The female's on the way up to the landing area. | +-[entry #15] | | condition: conditional_570(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #16] | | | condition: plot.bools[17844] == 1 | | | speaker: global_wrex | | | listener: variable_2 | | | text: You pull this off, and maybe I'll start believing in you again. | | | +-[reply #9] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #17] | | speaker: global_wrex | | listener: variable_2 | | text: Then you should be, too. | | +-[reply #10] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #18] | speaker: global_wrex | listener: variable_2 | text: You pull this off, and I'm making you an honorary krogan. | +-[reply #11] | listener: variable_3 | +-*** DIALOG END *** +-[entry #19] speaker: global_wreav listener: variable_2 text: Shepard, get moving! I can't fly this thing around forever! +-[reply #12] listener: variable_3 text: The female's on the way up to the landing area. +-[entry #20] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #21] | | condition: plot.bools[17844] == 1 | | speaker: global_wreav | | listener: variable_2 | | text: You pull this off, and maybe you'll redeem yourself. | | +-[reply #14] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #22] | speaker: global_wreav | listener: variable_2 | text: Then what are you waiting for? | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #23] speaker: global_wreav listener: variable_2 text: You pull this off, and I might actually start liking you. +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #24] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #25] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: It's Wrex! I've got one on my tail! I have to shake it before I can land! | +-[reply #18] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] speaker: global_wreav listener: variable_2 text: It's Wreav! I've got one on my tail! I have to shake it before I can land! +-[reply #19] listener: variable_3 +-*** DIALOG END *** +-[entry #27] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #28] | speaker: global_wrex | listener: variable_2 | text: Shepard! I can't land until you deal with that thing! It's too dangerous! | +-[reply #21] | listener: variable_3 | +-*** DIALOG END *** +-[entry #29] speaker: global_wreav listener: variable_2 text: Shepard! I can't land until you deal with that mech! It's too dangerous! +-[reply #22] listener: variable_3 +-*** DIALOG END *** +-[entry #30] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #31] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, get rid of that damn mech already! | +-[reply #24] | listener: variable_3 | +-*** DIALOG END *** +-[entry #32] speaker: global_wreav listener: variable_2 text: Shepard, take care of that mech already! +-[reply #25] listener: variable_3 +-*** DIALOG END *** +-[entry #33] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #34] | condition: conditional_194(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-[entry #35] | | condition: conditional_570(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #28] | | listener: variable_3 | | +-[entry #36] | | speaker: global_wrex | | listener: variable_2 | | text: Take that thing out, Shepard! | | +-[reply #29] | | listener: variable_3 | | +-[entry #37] | | speaker: global_wrex | | listener: variable_2 | | text: If she dies, so will this alliance! | +-[entry #38] | speaker: global_wrex | listener: variable_2 | text: What's wrong, Shepard? You getting old? Take that thing out! | +-[reply #30] | listener: variable_3 | +-[entry #39] | | condition: conditional_489(-1) | | speaker: global_wrex | | listener: variable_2 | | text: Fighting Saren was a lot harder than this! | +-[entry #40] | speaker: variable_1 | listener: variable_2 +-[entry #41] speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-[entry #42] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-[entry #43] | speaker: global_wreav | listener: variable_2 | text: Shepard, get on with it! | +-[reply #33] | listener: variable_3 | +-[entry #44] | speaker: global_wreav | listener: variable_2 | text: If she dies, you can forget about any alliance! +-[entry #45] speaker: global_wreav listener: variable_2 text: Shepard, what's the holdup? +-[reply #34] listener: variable_3 +-[entry #46] speaker: global_wreav listener: variable_2 text: I thought you were the expert at blowing things up! +-[entry #47] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #48] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, I think you did it. Looks clear from here, I'm coming in now. +-[entry #49] speaker: global_wreav listener: variable_2 text: That looks like the last one, Shepard. I'm landing now. +-[entry #50] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #51] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, I see the female! Clear out Cerberus so I can land! +-[entry #52] speaker: global_wreav listener: variable_2 text: Shepard, take out Cerberus or I can't land! [biod_kro001_300firstflr_loc_int.kro001_audiolog_03_a_D.kro001_audiolog_03_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Species 732--the yahg--has been authorized for covert uplift. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: They are ideal candidates for expanding salarian influence with full deniability. The risk is minimal. +-[reply #1] listener: variable_3 +-*** DIALOG END *** [biod_kro001_300firstflr_loc_int.kro001_banter_yahg_b_D.kro001_banter_yahg_b_dlg] speaker_list: hench_liara, hench_garrus, hench_edi, hench_marine, hench_prothean +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] | listener: variable_3 | +-[entry #1] | | condition: conditional_226(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #1] | | listener: variable_3 | | +-[entry #2] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Obviously they've never had to fight a yahg face-to-face. | | | +-[reply #2] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #3] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Easy to say until you've had to fight a yahg face-to-face. | | | +-[reply #3] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #4] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: Recent experience suggests they're underestimating the yahg. | | | +-[reply #4] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: That's how we ended up with the genophage. | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: That kind of thinking got us into this mess. | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: The salarians appear to have learned nothing from the Krogan Rebellions. | +-[entry #10] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: So these lizards like playing god, huh? +-[reply #6] listener: variable_3 +-*** DIALOG END *** +-[entry #11] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #12] | condition: conditional_226(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: Careful. There goes the next Shadow Broker. | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Could've sworn he was muttering "T'Soni" the whole time. | | +-[reply #9] | | listener: variable_3 | | +-[entry #15] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Not funny. | | | +-[reply #10] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | +-*** see entry #15 *** | +-[entry #16] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: I doubt Dr. T'Soni would be amused. | | +-[reply #11] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #17] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Now that's a mission I wish I could've seen. | +-[entry #18] | speaker: variable_1 | listener: variable_2 +-[entry #19] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #20] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Score one for the giant flesh-eating monster. | +-[reply #13] | listener: variable_3 | +-[entry #21] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Two, actually. | | +-[reply #17] | | listener: variable_3 | | text: Works for me. | +-[entry #22] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Score two, in point of fact. | | +-*** see reply #17 *** | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Make that two. | | +-*** see reply #17 *** | +-[entry #28] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Something new to put in our memoirs. | | +-*** see reply #17 *** | +-[entry #24] | speaker: variable_1 | listener: variable_2 | +-*** see reply #17 *** +-[entry #25] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Organic life never ceases to surprise me. | +-[reply #14] | listener: variable_3 | +-[entry #26] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: That spares us two bullets. | | +-[reply #15] | | listener: variable_3 | | +-[entry #27] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Guess he didn't like the food. | | | +-[reply #16] | | | listener: variable_3 | | | +-*** see entry #28 *** | | | +-[entry #29] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #17 *** | | +-*** see entry #28 *** | | +-*** see entry #29 *** | +-*** see entry #27 *** | +-*** see entry #28 *** | +-*** see entry #29 *** +-*** see entry #26 *** +-*** see entry #27 *** +-*** see entry #28 *** +-*** see entry #29 *** [biod_kro001_300firstflr_loc_int.kro001_chatter_cerberus_a_D.kro001_chatter_cerberus_a_dlg] speaker_list: kro001_cerb_soldier2, kro001_cerb_soldier6, kro001_cerb_soldier4, kro001_cerb_soldier3, kro001_cerb_soldier5 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: This is Ares Squad. Incursion is a go. Securing grid nine-seven-nine. +-[reply #0] listener: variable_3 +-[entry #1] speaker: kro001_cerb_soldier2 listener: variable_2 text: Copy, Ares. Primary objective is eliminating the krogan. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Acknowledged. Engaging base security. +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Copy all squads: I have the krogan in sight. +-[reply #2] listener: variable_3 +-[entry #4] speaker: kro001_cerb_soldier2 listener: variable_2 text: She's in transit, headed up to the next level. All squads converge. +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: All squads, who has eyes on the krogan? +-[entry #6] condition: conditional_113(4) speaker: kro001_cerb_soldier6 listener: variable_2 text: We've reacquired the krogan, grid five-three-one. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #7] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Medea Squad, we've got the krogan in position. Direct all fire on her container. +-[entry #8] condition: conditional_113(6) speaker: kro001_cerb_soldier4 listener: variable_2 text: Orion squad, we've trapped the female at Checkpoint Two. Take her out. +-[reply #4] listener: variable_3 +-[entry #9] | speaker: variable_1 | listener: variable_2 +-[entry #10] speaker: kro001_cerb_soldier2 listener: variable_2 text: Orion Three and Four, provide cover. +-[reply #5] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: I want her dead this time. +-[entry #12] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Get the hell off him! +-[entry #13] condition: conditional_113(8) speaker: kro001_cerb_soldier3 listener: variable_2 text: Careful! We've got live varren down here! +-[entry #14] condition: conditional_114(9) speaker: kro001_cerb_soldier2 listener: variable_2 text: Phoenix squad deploying! +-[reply #6] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Spread out and find the krogan! +-[entry #16] condition: conditional_114(10) speaker: kro001_cerb_soldier2 listener: variable_2 text: This is Ares Three. There's something weird and pissed-off over here! +-[entry #17] condition: conditional_113(11) speaker: variable_1 listener: variable_2 text: All squads, be advised we're encountering resistance from non-salarian hostiles. +-[entry #18] condition: conditional_113(12) speaker: variable_1 listener: variable_2 text: Orion Squad, your orders are to hold position and block access to next checkpoint. +-[reply #7] listener: variable_3 +-[entry #19] speaker: kro001_cerb_soldier2 listener: variable_2 text: Acknowledged. +-[entry #20] condition: conditional_113(13) speaker: variable_1 listener: variable_2 text: Aaah! +-[entry #21] condition: conditional_113(14) speaker: variable_1 listener: variable_2 text: What the hell? +-[entry #22] condition: conditional_113(15) speaker: kro001_cerb_soldier2 listener: variable_2 text: Oh, shit! +-[entry #23] condition: conditional_113(16) speaker: kro001_cerb_soldier2 listener: variable_2 text: Aaah! +-[entry #24] condition: conditional_113(17) speaker: kro001_cerb_soldier2 listener: variable_2 text: Watch out for these lab creatures. Some of them bite. +-[entry #25] condition: conditional_113(18) speaker: kro001_cerb_soldier2 listener: variable_2 text: This is Phoenix Six. We've got the krogan boxed in. +-[reply #8] listener: variable_3 +-[entry #26] speaker: kro001_cerb_soldier2 listener: variable_2 text: Requesting reinforcements. +-[reply #9] listener: variable_3 +-[entry #27] speaker: variable_1 listener: variable_2 text: Copy, Phoenix. +-[entry #28] condition: conditional_113(19) speaker: variable_1 listener: variable_2 text: Somebody get me a location on the krogan. +-[entry #29] condition: conditional_113(20) speaker: kro001_cerb_soldier3 listener: variable_2 text: There they are! +-[entry #30] condition: conditional_113(21) speaker: variable_1 listener: variable_2 text: Take her out! +-[entry #31] condition: conditional_113(22) speaker: kro001_cerb_soldier3 listener: variable_2 text: Reinforcements are en route. +-[entry #32] condition: conditional_113(23) speaker: kro001_cerb_soldier5 listener: variable_2 text: Break through those shields! +-[entry #33] speaker: variable_1 listener: variable_2 +-[entry #34] speaker: variable_1 listener: variable_2 text: The krogan is our priority! +-[entry #35] speaker: kro001_cerb_soldier2 listener: variable_2 text: We've got her over here. [biod_kro001_300firstflr_loc_int.kro001_chatter_salarians_a_D.kro001_chatter_salarians_a_dlg] speaker_list: kro001_guard2 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Taking enemy fire from position Telsec-Four! +-[reply #0] listener: variable_3 +-[entry #1] speaker: kro001_guard2 listener: variable_2 text: Direct reinforcements to that location and confirm! +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Where's Minorva Team? +-[reply #2] listener: variable_3 +-[entry #3] speaker: kro001_guard2 listener: variable_2 text: They aren't responding! [biod_kro001_300firstflr_loc_int.kro001_combat1_b_D.kro001_combat1_b_dlg] speaker_list: hench_liara, hench_prothean, hench_garrus, hench_marine, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: More incoming! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More incoming! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: More incoming! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: More incoming! +-[entry #5] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Cerberus reinforcements! +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Don't let them take cover in the lab! +-[entry #7] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #8] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: The big girl's a sitting duck. We need to end this. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: The female isn't going to last long against this sort of firepower. +-[entry #10] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The krogan will be slaughtered if we don't end this soon. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The female krogan will be vulnerable against this level of firepower. +-[entry #12] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: The female krogan won't last long against this kind of attack. +-[entry #13] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #14] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: This looks worse than I thought. +-[entry #15] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Oh man, this is bad... +-[entry #16] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The salarians can't remain neutral now. +-[entry #17] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The salarians are in the war now. +-[entry #18] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: This war just keep getting worse. +-[entry #19] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #20] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Clear! | +-[reply #5] | listener: variable_3 | +-[entry #25] | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #26] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: There will be more. | +-[entry #27] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: I'm sure there will be more. | +-[entry #28] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: I doubt that's the last of them. | +-[entry #29] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: It's unlikely that was the last of them. | +-[entry #30] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: For now. +-[entry #21] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Clear! | +-[reply #6] | listener: variable_3 | +-*** see entry #25 *** +-[entry #22] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Clear! | +-[reply #7] | listener: variable_3 | +-*** see entry #25 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Clear! | +-[reply #8] | listener: variable_3 | +-*** see entry #25 *** +-[entry #24] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: We're clear. +-[reply #9] listener: variable_3 +-*** see entry #25 *** +-[entry #31] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: Light 'em up! +-[entry #32] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #33] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I see the checkpoint! They're under fire! | +-[reply #13] | listener: variable_3 | +-[entry #34] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: We have to get in there! | +-[entry #36] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Let's get in there! | +-[entry #38] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Let's get in there! | +-[entry #40] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We need to get in there! +-[entry #35] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The checkpoint--it's under fire! | +-[reply #14] | listener: variable_3 | +-*** see entry #36 *** | +-*** see entry #38 *** | +-*** see entry #40 *** +-[entry #37] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I see the checkpoint! They're taking fire! | +-[reply #15] | listener: variable_3 | +-*** see entry #38 *** | +-*** see entry #40 *** +-[entry #39] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I can see the checkpoint! It's taking a hit! | +-[reply #16] | listener: variable_3 | +-*** see entry #40 *** +-[entry #41] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: I can see the checkpoint! It's under attack! +-[entry #42] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #43] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: All hostiles are down. +-[entry #44] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Got 'em all. +-[entry #45] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That did it. +-[entry #46] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemy has fallen. +-[entry #47] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: We're clear--for now. [biod_kro001_300firstflr_loc_int.kro001_salarian_radio_a_D.kro001_salarian_radio_a_dlg] speaker_list: global_mordin, global_salarian_alt +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Checkpoint is one level up. Will meet you there. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] speaker: global_salarian_alt listener: variable_2 text: Commander, the checkpoint is one level up. Meet us there. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard. Suspect Cerberus has cut power. Can't progress until you reroute emergency systems. | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] speaker: global_salarian_alt listener: variable_2 text: Commander, Cerberus cut the power. You'll need to reroute emergency systems. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Excellent. Affinity for destruction intact, Shepard. Can clear us through now. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] speaker: global_salarian_alt listener: variable_2 text: Good work! You can clear us through the checkpoint now! +-[reply #8] listener: variable_3 +-*** DIALOG END *** +-[entry #9] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #10] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, Cerberus troops at checkpoint. Attempting to kill krogan. Need assistance! | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[entry #11] speaker: global_salarian_alt listener: variable_2 text: Commander Shepard, we have Cerberus troops at the checkpoint! They're targeting the krogan. +-[reply #11] listener: variable_3 +-*** DIALOG END *** +-[entry #12] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #13] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Elevator malfunctioning, Shepard. Need assistance! +-[entry #14] speaker: global_salarian_alt listener: variable_2 text: Commander, this is Wiks. We have an elevator malfunction! Where are you? +-[reply #13] listener: variable_3 +-*** DIALOG END *** +-[entry #15] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #16] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Hurry, Shepard! Containment shield failing! | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #17] speaker: global_salarian_alt listener: variable_2 text: Commander Shepard, the containment shield is weakening! Hurry! +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #18] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #19] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Containment shield critical! No time left! | +-[reply #18] | listener: variable_3 | +-*** DIALOG END *** +-[entry #20] speaker: global_salarian_alt listener: variable_2 text: The containment shield is critical, Commander! It won't last! +-[reply #19] listener: variable_3 +-*** DIALOG END *** +-[entry #21] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #22] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, elevator is behind you. | +-[reply #21] | listener: variable_3 | +-*** DIALOG END *** +-[entry #23] speaker: global_salarian_alt listener: variable_2 text: Commander, return to the elevator behind you. +-[reply #22] listener: variable_3 +-*** DIALOG END *** +-[entry #24] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #25] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Recommend dealing with Cerberus first, Shepard! | +-[reply #24] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] speaker: global_salarian_alt listener: variable_2 text: I recommend you deal with Cerberus first, Commander! +-[reply #25] listener: variable_3 +-*** DIALOG END *** +-[entry #27] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #28] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Excellent! Can clear us. Wait! Another Cerberus squad! | +-[reply #27] | listener: variable_3 | +-*** DIALOG END *** +-[entry #29] speaker: global_salarian_alt listener: variable_2 text: That did it. You can clear us-- Wait! Cerberus is back, Commander! +-[reply #28] listener: variable_3 +-*** DIALOG END *** +-[entry #30] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #31] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, need you to clear us through first. | +-[reply #30] | listener: variable_3 | +-*** DIALOG END *** +-[entry #32] speaker: global_salarian_alt listener: variable_2 text: Commander, please don't leave till you've cleared us through. +-[reply #31] listener: variable_3 +-*** DIALOG END *** +-[entry #33] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 +-[entry #34] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Find power terminal. Should be nearby. | +-[reply #33] | listener: variable_3 | +-*** DIALOG END *** +-[entry #35] speaker: global_salarian_alt listener: variable_2 text: Look for the power terminal. It should be nearby. +-[reply #34] listener: variable_3 +-*** DIALOG END *** +-[entry #36] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #37] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard! They found us! Under heavy attack! +-[entry #38] speaker: global_salarian_alt listener: variable_2 text: Commander! Cerberus found us! Taking heavy fire! +-[entry #39] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #40] | speaker: global_mordin | listener: variable_2 | text: Shepard, containment shield is down! Krogan female is vulnerable! | +-[reply #37] | listener: variable_3 | +-*** DIALOG END *** +-[entry #41] speaker: global_salarian_alt listener: variable_2 text: Commander, the containment shield is down! The krogan is vulnerable! +-[reply #38] listener: variable_3 +-*** DIALOG END *** +-[entry #42] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #43] | speaker: global_mordin | listener: variable_2 | text: No. No! Too late. Krogan female dead. | +-[reply #40] | listener: variable_3 | +-*** DIALOG END *** +-[entry #44] speaker: global_salarian_alt listener: variable_2 text: Commander, we failed! We've lost her. +-[reply #41] listener: variable_3 +-*** DIALOG END *** +-[entry #45] condition: conditional_113(16) speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-[entry #46] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: We're under fire! Krogan can't take much more! | +-[reply #43] | listener: variable_3 | +-*** DIALOG END *** +-[entry #47] speaker: global_salarian_alt listener: variable_2 text: We're under attack, Commander! The krogan can't take much more of this. +-[entry #48] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #44] listener: variable_3 +-[entry #49] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Cerberus outside pod, Shepard. Need assistance! | +-[reply #45] | listener: variable_3 | +-*** DIALOG END *** +-[entry #50] speaker: global_salarian_alt listener: variable_2 text: Cerberus is hitting the pod. We need assistance now! +-[reply #46] listener: variable_3 +-*** DIALOG END *** +-[entry #51] condition: conditional_113(18) speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 +-[entry #52] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Quickly, Shepard! Technician dead. Clear us through the checkpoint. | +-[reply #48] | listener: variable_3 | +-*** DIALOG END *** +-[entry #53] speaker: global_salarian_alt listener: variable_2 text: Hurry, Commander! The technician was killed. Clear us through the checkpoint. +-[entry #54] condition: conditional_113(19) speaker: variable_1 listener: variable_2 +-[reply #49] listener: variable_3 +-[entry #55] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Hurry, Shepard! +-[entry #56] speaker: global_salarian_alt listener: variable_2 text: Quickly, Commander! +-[entry #57] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #50] listener: variable_3 +-[entry #58] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Taking fire! +-[entry #59] speaker: global_salarian_alt listener: variable_2 text: We're taking fire! +-[entry #60] condition: conditional_113(21) speaker: variable_1 listener: variable_2 +-[reply #51] listener: variable_3 +-[entry #61] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Containment shield weakening, Shepard! +-[entry #62] speaker: global_salarian_alt listener: variable_2 text: The shield is failing, Commander! +-[entry #63] condition: conditional_113(22) speaker: variable_1 listener: variable_2 +-[reply #52] listener: variable_3 +-[entry #64] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shield about to fail, Shepard! +-[entry #65] speaker: global_salarian_alt listener: variable_2 text: The shield is failing, Commander! +-[entry #66] condition: conditional_113(23) speaker: variable_1 listener: variable_2 +-[reply #53] listener: variable_3 +-[entry #67] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Attack continues. Situation growing desperate, Shepard! +-[entry #68] speaker: global_salarian_alt listener: variable_2 text: We're still incurring heavy enemy fire! +-[entry #69] condition: conditional_113(24) speaker: variable_1 listener: variable_2 +-[reply #54] listener: variable_3 +-[entry #70] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Enemy still present! Pod under fire! +-[entry #71] speaker: global_salarian_alt listener: variable_2 text: Quickly, we still have enemy troops outside the pod! +-[entry #72] condition: conditional_113(25) speaker: variable_1 listener: variable_2 +-[reply #55] listener: variable_3 +-[entry #73] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, Cerberus in vicinity! Hurry! | +-[reply #56] | listener: variable_3 | text: We're on our way! +-[entry #74] speaker: global_salarian_alt listener: variable_2 text: Commander, where are you? Cerberus is tracking our position! +-*** see reply #56 *** +-[entry #75] condition: conditional_113(26) speaker: variable_1 listener: variable_2 +-[reply #57] listener: variable_3 +-[entry #76] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, last attack compromised security systems! Attempting to compensate! | +-[reply #58] | listener: variable_3 | text: Hang on! We're trying to get to you, Mordin! +-[entry #77] speaker: global_salarian_alt listener: variable_2 text: This is Wiks! That last attack caused serious damage to our security systems! I'm trying to repair what I can! +-[reply #59] listener: variable_3 text: Hang on! We're trying to get to you! [biod_kro001_350firsttrans_loc_int.kro001_alarms_a_D.kro001_alarms_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Attention Bio-Labs: Please prepare for yahg specimen arrival. +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Readiness teams should maintain Threat Condition One. +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Attention all personnel: Heightened security procedures are in effect. Proper identification should be maintained at all times. +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: Be advised that visitors are present in this facility. Please refrain from discussing classified information. +-[entry #4] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Threat Condition Three has been declared. Live fire is authorized! +-[entry #5] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Intruders detected in Levels 1 through 3. Readiness teams respond! +-[entry #6] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Warning: Yahg specimen has broken containment. +-[entry #7] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: Bio-quarantine protocol is in effect on Levels 1 through 3. +-[entry #8] condition: conditional_113(9) speaker: variable_1 listener: variable_2 text: Please note: Due to recent incidents, varren handlers must wear armor at all times. +-[entry #9] condition: conditional_113(15) speaker: variable_1 listener: variable_2 text: Warning: Quarantine failsafes have been compromised. +-[entry #10] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: Alert: Malfunction detected in quarantine pod. +-[reply #0] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Immediate attention is required. +-[entry #12] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #13] | condition: conditional_579(-1) | speaker: variable_1 | listener: variable_2 | text: Alert: Quarantine containment shield critical. +-[entry #14] | condition: conditional_578(-1) | speaker: variable_1 | listener: variable_2 | text: Alert: Quarantine containment shield is failing. +-[entry #15] speaker: variable_1 listener: variable_2 text: Alert: Quarantine containment shield has sustained damaged. [biod_kro001_350firsttrans_loc_int.kro001_banter_yahg_b_D.kro001_banter_yahg_b_dlg] speaker_list: hench_liara, hench_garrus, hench_edi, hench_marine, hench_prothean +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] | listener: variable_3 | +-[entry #1] | | condition: conditional_226(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #1] | | listener: variable_3 | | +-[entry #2] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Obviously they've never had to fight a yahg face-to-face. | | | +-[reply #2] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #3] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Easy to say until you've had to fight a yahg face-to-face. | | | +-[reply #3] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #4] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: Recent experience suggests they're underestimating the yahg. | | | +-[reply #4] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: That's how we ended up with the genophage. | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: That kind of thinking got us into this mess. | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: The salarians appear to have learned nothing from the Krogan Rebellions. | +-[entry #10] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: So these lizards like playing god, huh? +-[reply #6] listener: variable_3 +-*** DIALOG END *** +-[entry #11] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #12] | condition: conditional_226(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: Careful. There goes the next Shadow Broker. | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Could've sworn he was muttering "T'Soni" the whole time. | | +-[reply #9] | | listener: variable_3 | | +-[entry #15] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Not funny. | | | +-[reply #10] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | +-*** see entry #15 *** | +-[entry #16] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: I doubt Dr. T'Soni would be amused. | | +-[reply #11] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #17] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Now that's a mission I wish I could've seen. | +-[entry #18] | speaker: variable_1 | listener: variable_2 +-[entry #19] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #20] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Score one for the giant flesh-eating monster. | +-[reply #13] | listener: variable_3 | +-[entry #21] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Two, actually. | | +-[reply #17] | | listener: variable_3 | | text: Works for me. | +-[entry #22] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Score two, in point of fact. | | +-*** see reply #17 *** | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Make that two. | | +-*** see reply #17 *** | +-[entry #28] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Something new to put in our memoirs. | | +-*** see reply #17 *** | +-[entry #24] | speaker: variable_1 | listener: variable_2 | +-*** see reply #17 *** +-[entry #25] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Organic life never ceases to surprise me. | +-[reply #14] | listener: variable_3 | +-[entry #26] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: That spares us two bullets. | | +-[reply #15] | | listener: variable_3 | | +-[entry #27] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Guess he didn't like the food. | | | +-[reply #16] | | | listener: variable_3 | | | +-*** see entry #28 *** | | | +-[entry #29] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #17 *** | | +-*** see entry #28 *** | | +-*** see entry #29 *** | +-*** see entry #27 *** | +-*** see entry #28 *** | +-*** see entry #29 *** +-*** see entry #26 *** +-*** see entry #27 *** +-*** see entry #28 *** +-*** see entry #29 *** [biod_kro001_350firsttrans_loc_int.kro001_chatter_cerberus_a_D.kro001_chatter_cerberus_a_dlg] speaker_list: kro001_cerb_soldier2, kro001_cerb_soldier6, kro001_cerb_soldier4, kro001_cerb_soldier3, kro001_cerb_soldier5 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: This is Ares Squad. Incursion is a go. Securing grid nine-seven-nine. +-[reply #0] listener: variable_3 +-[entry #1] speaker: kro001_cerb_soldier2 listener: variable_2 text: Copy, Ares. Primary objective is eliminating the krogan. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Acknowledged. Engaging base security. +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Copy all squads: I have the krogan in sight. +-[reply #2] listener: variable_3 +-[entry #4] speaker: kro001_cerb_soldier2 listener: variable_2 text: She's in transit, headed up to the next level. All squads converge. +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: All squads, who has eyes on the krogan? +-[entry #6] condition: conditional_113(4) speaker: kro001_cerb_soldier6 listener: variable_2 text: We've reacquired the krogan, grid five-three-one. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #7] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Medea Squad, we've got the krogan in position. Direct all fire on her container. +-[entry #8] condition: conditional_113(6) speaker: kro001_cerb_soldier4 listener: variable_2 text: Orion squad, we've trapped the female at Checkpoint Two. Take her out. +-[reply #4] listener: variable_3 +-[entry #9] | speaker: variable_1 | listener: variable_2 +-[entry #10] speaker: kro001_cerb_soldier2 listener: variable_2 text: Orion Three and Four, provide cover. +-[reply #5] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: I want her dead this time. +-[entry #12] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Get the hell off him! +-[entry #13] condition: conditional_113(8) speaker: kro001_cerb_soldier3 listener: variable_2 text: Careful! We've got live varren down here! +-[entry #14] condition: conditional_114(9) speaker: kro001_cerb_soldier2 listener: variable_2 text: Phoenix squad deploying! +-[reply #6] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Spread out and find the krogan! +-[entry #16] condition: conditional_114(10) speaker: kro001_cerb_soldier2 listener: variable_2 text: This is Ares Three. There's something weird and pissed-off over here! +-[entry #17] condition: conditional_113(11) speaker: variable_1 listener: variable_2 text: All squads, be advised we're encountering resistance from non-salarian hostiles. +-[entry #18] condition: conditional_113(12) speaker: variable_1 listener: variable_2 text: Orion Squad, your orders are to hold position and block access to next checkpoint. +-[reply #7] listener: variable_3 +-[entry #19] speaker: kro001_cerb_soldier2 listener: variable_2 text: Acknowledged. +-[entry #20] condition: conditional_113(13) speaker: variable_1 listener: variable_2 text: Aaah! +-[entry #21] condition: conditional_113(14) speaker: variable_1 listener: variable_2 text: What the hell? +-[entry #22] condition: conditional_113(15) speaker: kro001_cerb_soldier2 listener: variable_2 text: Oh, shit! +-[entry #23] condition: conditional_113(16) speaker: kro001_cerb_soldier2 listener: variable_2 text: Aaah! +-[entry #24] condition: conditional_113(17) speaker: kro001_cerb_soldier2 listener: variable_2 text: Watch out for these lab creatures. Some of them bite. +-[entry #25] condition: conditional_113(18) speaker: kro001_cerb_soldier2 listener: variable_2 text: This is Phoenix Six. We've got the krogan boxed in. +-[reply #8] listener: variable_3 +-[entry #26] speaker: kro001_cerb_soldier2 listener: variable_2 text: Requesting reinforcements. +-[reply #9] listener: variable_3 +-[entry #27] speaker: variable_1 listener: variable_2 text: Copy, Phoenix. +-[entry #28] condition: conditional_113(19) speaker: variable_1 listener: variable_2 text: Somebody get me a location on the krogan. +-[entry #29] condition: conditional_113(20) speaker: kro001_cerb_soldier3 listener: variable_2 text: There they are! +-[entry #30] condition: conditional_113(21) speaker: variable_1 listener: variable_2 text: Take her out! +-[entry #31] condition: conditional_113(22) speaker: kro001_cerb_soldier3 listener: variable_2 text: Reinforcements are en route. +-[entry #32] condition: conditional_113(23) speaker: kro001_cerb_soldier5 listener: variable_2 text: Break through those shields! +-[entry #33] speaker: variable_1 listener: variable_2 +-[entry #34] speaker: variable_1 listener: variable_2 text: The krogan is our priority! +-[entry #35] speaker: kro001_cerb_soldier2 listener: variable_2 text: We've got her over here. [biod_kro001_400secondflr_loc_int.kro001_alarms_a_D.kro001_alarms_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Attention Bio-Labs: Please prepare for yahg specimen arrival. +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Readiness teams should maintain Threat Condition One. +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Attention all personnel: Heightened security procedures are in effect. Proper identification should be maintained at all times. +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: Be advised that visitors are present in this facility. Please refrain from discussing classified information. +-[entry #4] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Threat Condition Three has been declared. Live fire is authorized! +-[entry #5] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Intruders detected in Levels 1 through 3. Readiness teams respond! +-[entry #6] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Warning: Yahg specimen has broken containment. +-[entry #7] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: Bio-quarantine protocol is in effect on Levels 1 through 3. +-[entry #8] condition: conditional_113(9) speaker: variable_1 listener: variable_2 text: Please note: Due to recent incidents, varren handlers must wear armor at all times. +-[entry #9] condition: conditional_113(15) speaker: variable_1 listener: variable_2 text: Warning: Quarantine failsafes have been compromised. +-[entry #10] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: Alert: Malfunction detected in quarantine pod. +-[reply #0] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Immediate attention is required. +-[entry #12] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #13] | condition: conditional_579(-1) | speaker: variable_1 | listener: variable_2 | text: Alert: Quarantine containment shield critical. +-[entry #14] | condition: conditional_578(-1) | speaker: variable_1 | listener: variable_2 | text: Alert: Quarantine containment shield is failing. +-[entry #15] speaker: variable_1 listener: variable_2 text: Alert: Quarantine containment shield has sustained damaged. [biod_kro001_400secondflr_loc_int.kro001_banter_elevator_b_D.kro001_banter_elevator_b_dlg] speaker_list: hench_garrus, hench_marine, hench_liara, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, that last checkpoint was blown apart. Could be a way out. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Commander, that last checkpoint took a big hit. Could be a way out of this mess. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, we might be able to go out that last checkpoint. The explosion opened a hole. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Shepard, the checkpoint sustained damaged. It might provide an exit. +-[reply #4] listener: variable_3 +-*** DIALOG END *** +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Commander, maybe we should look at that checkpoint again. | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, we should look at that checkpoint again. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, let's take another look at that checkpoint. | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #9] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Shepard, I advise returning to the checkpoint. +-[reply #9] listener: variable_3 +-*** DIALOG END *** +-[entry #10] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We're almost back up top. | +-[reply #11] | listener: variable_3 | +-*** DIALOG END *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We're almost back to the landing area. | +-[reply #12] | listener: variable_3 | +-*** DIALOG END *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I think we're near the top. | +-[reply #13] | listener: variable_3 | +-*** DIALOG END *** +-[entry #14] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: I think we're almost there. +-[reply #14] listener: variable_3 +-*** DIALOG END *** [biod_kro001_400secondflr_loc_int.kro001_chatter_cerberus_a_D.kro001_chatter_cerberus_a_dlg] speaker_list: kro001_cerb_soldier2, kro001_cerb_soldier6, kro001_cerb_soldier4, kro001_cerb_soldier3, kro001_cerb_soldier5 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: This is Ares Squad. Incursion is a go. Securing grid nine-seven-nine. +-[reply #0] listener: variable_3 +-[entry #1] speaker: kro001_cerb_soldier2 listener: variable_2 text: Copy, Ares. Primary objective is eliminating the krogan. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Acknowledged. Engaging base security. +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Copy all squads: I have the krogan in sight. +-[reply #2] listener: variable_3 +-[entry #4] speaker: kro001_cerb_soldier2 listener: variable_2 text: She's in transit, headed up to the next level. All squads converge. +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: All squads, who has eyes on the krogan? +-[entry #6] condition: conditional_113(4) speaker: kro001_cerb_soldier6 listener: variable_2 text: We've reacquired the krogan, grid five-three-one. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #7] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Medea Squad, we've got the krogan in position. Direct all fire on her container. +-[entry #8] condition: conditional_113(6) speaker: kro001_cerb_soldier4 listener: variable_2 text: Orion squad, we've trapped the female at Checkpoint Two. Take her out. +-[reply #4] listener: variable_3 +-[entry #9] | speaker: variable_1 | listener: variable_2 +-[entry #10] speaker: kro001_cerb_soldier2 listener: variable_2 text: Orion Three and Four, provide cover. +-[reply #5] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: I want her dead this time. +-[entry #12] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Get the hell off him! +-[entry #13] condition: conditional_113(8) speaker: kro001_cerb_soldier3 listener: variable_2 text: Careful! We've got live varren down here! +-[entry #14] condition: conditional_114(9) speaker: kro001_cerb_soldier2 listener: variable_2 text: Phoenix squad deploying! +-[reply #6] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Spread out and find the krogan! +-[entry #16] condition: conditional_114(10) speaker: kro001_cerb_soldier2 listener: variable_2 text: This is Ares Three. There's something weird and pissed-off over here! +-[entry #17] condition: conditional_113(11) speaker: variable_1 listener: variable_2 text: All squads, be advised we're encountering resistance from non-salarian hostiles. +-[entry #18] condition: conditional_113(12) speaker: variable_1 listener: variable_2 text: Orion Squad, your orders are to hold position and block access to next checkpoint. +-[reply #7] listener: variable_3 +-[entry #19] speaker: kro001_cerb_soldier2 listener: variable_2 text: Acknowledged. +-[entry #20] condition: conditional_113(13) speaker: variable_1 listener: variable_2 text: Aaah! +-[entry #21] condition: conditional_113(14) speaker: variable_1 listener: variable_2 text: What the hell? +-[entry #22] condition: conditional_113(15) speaker: kro001_cerb_soldier2 listener: variable_2 text: Oh, shit! +-[entry #23] condition: conditional_113(16) speaker: kro001_cerb_soldier2 listener: variable_2 text: Aaah! +-[entry #24] condition: conditional_113(17) speaker: kro001_cerb_soldier2 listener: variable_2 text: Watch out for these lab creatures. Some of them bite. +-[entry #25] condition: conditional_113(18) speaker: kro001_cerb_soldier2 listener: variable_2 text: This is Phoenix Six. We've got the krogan boxed in. +-[reply #8] listener: variable_3 +-[entry #26] speaker: kro001_cerb_soldier2 listener: variable_2 text: Requesting reinforcements. +-[reply #9] listener: variable_3 +-[entry #27] speaker: variable_1 listener: variable_2 text: Copy, Phoenix. +-[entry #28] condition: conditional_113(19) speaker: variable_1 listener: variable_2 text: Somebody get me a location on the krogan. +-[entry #29] condition: conditional_113(20) speaker: kro001_cerb_soldier3 listener: variable_2 text: There they are! +-[entry #30] condition: conditional_113(21) speaker: variable_1 listener: variable_2 text: Take her out! +-[entry #31] condition: conditional_113(22) speaker: kro001_cerb_soldier3 listener: variable_2 text: Reinforcements are en route. +-[entry #32] condition: conditional_113(23) speaker: kro001_cerb_soldier5 listener: variable_2 text: Break through those shields! +-[entry #33] speaker: variable_1 listener: variable_2 +-[entry #34] speaker: variable_1 listener: variable_2 text: The krogan is our priority! +-[entry #35] speaker: kro001_cerb_soldier2 listener: variable_2 text: We've got her over here. [biod_kro001_400secondflr_loc_int.kro001_chatter_salarians_a_D.kro001_chatter_salarians_a_dlg] speaker_list: kro001_guard2 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Taking enemy fire from position Telsec-Four! +-[reply #0] listener: variable_3 +-[entry #1] speaker: kro001_guard2 listener: variable_2 text: Direct reinforcements to that location and confirm! +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Where's Minorva Team? +-[reply #2] listener: variable_3 +-[entry #3] speaker: kro001_guard2 listener: variable_2 text: They aren't responding! [biod_kro001_400secondflr_loc_int.kro001_checkpoint1_m_D.kro001_checkpoint1_m_dlg] speaker_list: global_mordin, global_salarian_alt +-[entry #0] condition: conditional_179(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_579(-1) | speaker: global_mordin | listener: variable_2 | text: Containment shield near critical level. Will try to repair. Her survival unlikely if it fails. | +-[reply #1] | listener: variable_3 | +-[entry #6] | | condition: plot.bools[17882] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I'll be dead soon, Commander. | | +-[reply #6] | | listener: variable_3 | | +-[entry #14] | | | condition: conditional_179(-1) | | | speaker: global_mordin | | | listener: variable_2 | | | text: Females kept secret. Possibly a mole in STG. Could be indoctrinated. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: global_mordin | | | listener: variable_2 | | | text: If no krogan alliance with turians, Reapers left unchallenged. | | | +-[reply #15] | | | listener: variable_3 | | | text: We'll do more than challenge them. | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #19] | | | | condition: conditional_179(-1) | | | | speaker: global_mordin | | | | listener: variable_2 | | | | text: Shepard, meet us at next checkpoint. Cerberus likely to target-- | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-[entry #22] | | | | | condition: conditional_179(-1) | | | | | speaker: global_mordin | | | | | listener: variable_2 | | | | | text: Hurry! Next checkpoint! | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #23] | | | | speaker: global_salarian_alt | | | | listener: variable_2 | | | | text: Quickly! To the next checkpoint! | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #20] | | | speaker: global_salarian_alt | | | listener: variable_2 | | | text: Meet us at the next checkpoint. I suspect Cerberus will try to hit us-- | | | +-[reply #20] | | | listener: variable_3 | | | +-*** see entry #21 *** | | +-[entry #16] | | speaker: global_salarian_alt | | listener: variable_2 | | text: It's likely Cerberus was tipped off. Maybe a mole in STG. Could be indoctrinated. | | +-[reply #16] | | listener: variable_3 | | +-[entry #17] | | speaker: global_salarian_alt | | listener: variable_2 | | text: It would derail your alliance with the turians. | | +-[reply #17] | | listener: variable_3 | | text: That's not going to happen. | | +-*** see entry #18 *** | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: I'm having trouble breathing. | +-[reply #7] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #16 *** +-[entry #2] | condition: conditional_578(-1) | speaker: global_mordin | listener: variable_2 | text: Containment shield weakening. Will try to repair. Krogan's health in jeopardy. | +-[reply #2] | listener: variable_3 | +-[entry #9] | | condition: plot.bools[17882] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Your bargaining chip is still alive. | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #14 *** | | +-*** see entry #16 *** | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: I'm still here. | +-[reply #10] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #16 *** +-[entry #3] speaker: global_mordin listener: variable_2 text: Containment shield is holding. Will try to repair if necessary. Can't speak for krogan's health, however. +-[reply #3] listener: variable_3 +-[entry #12] | condition: plot.bools[17882] == 1 | speaker: variable_1 | listener: variable_2 | text: Your bargaining chip is still alive. | +-[reply #12] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #16 *** +-[entry #13] speaker: variable_1 listener: variable_2 text: I'm fine, Commander. +-[reply #13] listener: variable_3 +-*** see entry #14 *** +-*** see entry #16 *** +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_579(-1) | speaker: global_salarian_alt | listener: variable_2 | text: The containment shield is reaching critical levels. I can attempt repairs, but she won't survive if it fails. | +-[reply #5] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** +-[entry #8] | condition: conditional_578(-1) | speaker: global_salarian_alt | listener: variable_2 | text: The containment shield is weakening--it could compromise her health. I'll try to make repairs. | +-[reply #8] | listener: variable_3 | +-*** see entry #9 *** | +-*** see entry #10 *** +-[entry #11] speaker: global_salarian_alt listener: variable_2 text: The containment shield is holding. I can attempt repairs if necessary, though that may be small comfort to our patient. +-[reply #11] listener: variable_3 +-*** see entry #12 *** +-*** see entry #13 *** +-[entry #24] speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 text: Are you okay? +-[entry #25] condition: plot.bools[17882] == 1 speaker: variable_1 listener: variable_2 text: You don't want to lose your bargaining chip, Commander. +-[entry #26] speaker: variable_1 listener: variable_2 text: I'm still alive. +-[entry #27] speaker: variable_1 listener: variable_2 [biod_kro001_400secondflr_loc_int.kro001_combat1_b_D.kro001_combat1_b_dlg] speaker_list: hench_liara, hench_prothean, hench_garrus, hench_marine, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: More incoming! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More incoming! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: More incoming! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: More incoming! +-[entry #5] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Cerberus reinforcements! +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Don't let them take cover in the lab! +-[entry #7] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #8] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: The big girl's a sitting duck. We need to end this. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: The female isn't going to last long against this sort of firepower. +-[entry #10] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The krogan will be slaughtered if we don't end this soon. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The female krogan will be vulnerable against this level of firepower. +-[entry #12] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: The female krogan won't last long against this kind of attack. +-[entry #13] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #14] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: This looks worse than I thought. +-[entry #15] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Oh man, this is bad... +-[entry #16] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The salarians can't remain neutral now. +-[entry #17] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The salarians are in the war now. +-[entry #18] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: This war just keep getting worse. +-[entry #19] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #20] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Clear! | +-[reply #5] | listener: variable_3 | +-[entry #25] | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #26] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: There will be more. | +-[entry #27] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: I'm sure there will be more. | +-[entry #28] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: I doubt that's the last of them. | +-[entry #29] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: It's unlikely that was the last of them. | +-[entry #30] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: For now. +-[entry #21] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Clear! | +-[reply #6] | listener: variable_3 | +-*** see entry #25 *** +-[entry #22] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Clear! | +-[reply #7] | listener: variable_3 | +-*** see entry #25 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Clear! | +-[reply #8] | listener: variable_3 | +-*** see entry #25 *** +-[entry #24] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: We're clear. +-[reply #9] listener: variable_3 +-*** see entry #25 *** +-[entry #31] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: Light 'em up! +-[entry #32] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #33] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I see the checkpoint! They're under fire! | +-[reply #13] | listener: variable_3 | +-[entry #34] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: We have to get in there! | +-[entry #36] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Let's get in there! | +-[entry #38] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Let's get in there! | +-[entry #40] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We need to get in there! +-[entry #35] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The checkpoint--it's under fire! | +-[reply #14] | listener: variable_3 | +-*** see entry #36 *** | +-*** see entry #38 *** | +-*** see entry #40 *** +-[entry #37] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I see the checkpoint! They're taking fire! | +-[reply #15] | listener: variable_3 | +-*** see entry #38 *** | +-*** see entry #40 *** +-[entry #39] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I can see the checkpoint! It's taking a hit! | +-[reply #16] | listener: variable_3 | +-*** see entry #40 *** +-[entry #41] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: I can see the checkpoint! It's under attack! +-[entry #42] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #43] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: All hostiles are down. +-[entry #44] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Got 'em all. +-[entry #45] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That did it. +-[entry #46] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemy has fallen. +-[entry #47] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: We're clear--for now. [biod_kro001_400secondflr_loc_int.kro001_salarian_radio_a_D.kro001_salarian_radio_a_dlg] speaker_list: global_mordin, global_salarian_alt +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Checkpoint is one level up. Will meet you there. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] speaker: global_salarian_alt listener: variable_2 text: Commander, the checkpoint is one level up. Meet us there. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard. Suspect Cerberus has cut power. Can't progress until you reroute emergency systems. | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] speaker: global_salarian_alt listener: variable_2 text: Commander, Cerberus cut the power. You'll need to reroute emergency systems. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Excellent. Affinity for destruction intact, Shepard. Can clear us through now. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] speaker: global_salarian_alt listener: variable_2 text: Good work! You can clear us through the checkpoint now! +-[reply #8] listener: variable_3 +-*** DIALOG END *** +-[entry #9] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #10] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, Cerberus troops at checkpoint. Attempting to kill krogan. Need assistance! | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[entry #11] speaker: global_salarian_alt listener: variable_2 text: Commander Shepard, we have Cerberus troops at the checkpoint! They're targeting the krogan. +-[reply #11] listener: variable_3 +-*** DIALOG END *** +-[entry #12] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #13] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Elevator malfunctioning, Shepard. Need assistance! +-[entry #14] speaker: global_salarian_alt listener: variable_2 text: Commander, this is Wiks. We have an elevator malfunction! Where are you? +-[reply #13] listener: variable_3 +-*** DIALOG END *** +-[entry #15] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #16] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Hurry, Shepard! Containment shield failing! | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #17] speaker: global_salarian_alt listener: variable_2 text: Commander Shepard, the containment shield is weakening! Hurry! +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #18] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #19] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Containment shield critical! No time left! | +-[reply #18] | listener: variable_3 | +-*** DIALOG END *** +-[entry #20] speaker: global_salarian_alt listener: variable_2 text: The containment shield is critical, Commander! It won't last! +-[reply #19] listener: variable_3 +-*** DIALOG END *** +-[entry #21] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #22] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, elevator is behind you. | +-[reply #21] | listener: variable_3 | +-*** DIALOG END *** +-[entry #23] speaker: global_salarian_alt listener: variable_2 text: Commander, return to the elevator behind you. +-[reply #22] listener: variable_3 +-*** DIALOG END *** +-[entry #24] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #25] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Recommend dealing with Cerberus first, Shepard! | +-[reply #24] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] speaker: global_salarian_alt listener: variable_2 text: I recommend you deal with Cerberus first, Commander! +-[reply #25] listener: variable_3 +-*** DIALOG END *** +-[entry #27] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #28] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Excellent! Can clear us. Wait! Another Cerberus squad! | +-[reply #27] | listener: variable_3 | +-*** DIALOG END *** +-[entry #29] speaker: global_salarian_alt listener: variable_2 text: That did it. You can clear us-- Wait! Cerberus is back, Commander! +-[reply #28] listener: variable_3 +-*** DIALOG END *** +-[entry #30] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #31] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, need you to clear us through first. | +-[reply #30] | listener: variable_3 | +-*** DIALOG END *** +-[entry #32] speaker: global_salarian_alt listener: variable_2 text: Commander, please don't leave till you've cleared us through. +-[reply #31] listener: variable_3 +-*** DIALOG END *** +-[entry #33] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 +-[entry #34] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Find power terminal. Should be nearby. | +-[reply #33] | listener: variable_3 | +-*** DIALOG END *** +-[entry #35] speaker: global_salarian_alt listener: variable_2 text: Look for the power terminal. It should be nearby. +-[reply #34] listener: variable_3 +-*** DIALOG END *** +-[entry #36] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #37] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard! They found us! Under heavy attack! +-[entry #38] speaker: global_salarian_alt listener: variable_2 text: Commander! Cerberus found us! Taking heavy fire! +-[entry #39] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #40] | speaker: global_mordin | listener: variable_2 | text: Shepard, containment shield is down! Krogan female is vulnerable! | +-[reply #37] | listener: variable_3 | +-*** DIALOG END *** +-[entry #41] speaker: global_salarian_alt listener: variable_2 text: Commander, the containment shield is down! The krogan is vulnerable! +-[reply #38] listener: variable_3 +-*** DIALOG END *** +-[entry #42] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #43] | speaker: global_mordin | listener: variable_2 | text: No. No! Too late. Krogan female dead. | +-[reply #40] | listener: variable_3 | +-*** DIALOG END *** +-[entry #44] speaker: global_salarian_alt listener: variable_2 text: Commander, we failed! We've lost her. +-[reply #41] listener: variable_3 +-*** DIALOG END *** +-[entry #45] condition: conditional_113(16) speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-[entry #46] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: We're under fire! Krogan can't take much more! | +-[reply #43] | listener: variable_3 | +-*** DIALOG END *** +-[entry #47] speaker: global_salarian_alt listener: variable_2 text: We're under attack, Commander! The krogan can't take much more of this. +-[entry #48] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #44] listener: variable_3 +-[entry #49] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Cerberus outside pod, Shepard. Need assistance! | +-[reply #45] | listener: variable_3 | +-*** DIALOG END *** +-[entry #50] speaker: global_salarian_alt listener: variable_2 text: Cerberus is hitting the pod. We need assistance now! +-[reply #46] listener: variable_3 +-*** DIALOG END *** +-[entry #51] condition: conditional_113(18) speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 +-[entry #52] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Quickly, Shepard! Technician dead. Clear us through the checkpoint. | +-[reply #48] | listener: variable_3 | +-*** DIALOG END *** +-[entry #53] speaker: global_salarian_alt listener: variable_2 text: Hurry, Commander! The technician was killed. Clear us through the checkpoint. +-[entry #54] condition: conditional_113(19) speaker: variable_1 listener: variable_2 +-[reply #49] listener: variable_3 +-[entry #55] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Hurry, Shepard! +-[entry #56] speaker: global_salarian_alt listener: variable_2 text: Quickly, Commander! +-[entry #57] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #50] listener: variable_3 +-[entry #58] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Taking fire! +-[entry #59] speaker: global_salarian_alt listener: variable_2 text: We're taking fire! +-[entry #60] condition: conditional_113(21) speaker: variable_1 listener: variable_2 +-[reply #51] listener: variable_3 +-[entry #61] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Containment shield weakening, Shepard! +-[entry #62] speaker: global_salarian_alt listener: variable_2 text: The shield is failing, Commander! +-[entry #63] condition: conditional_113(22) speaker: variable_1 listener: variable_2 +-[reply #52] listener: variable_3 +-[entry #64] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shield about to fail, Shepard! +-[entry #65] speaker: global_salarian_alt listener: variable_2 text: The shield is failing, Commander! +-[entry #66] condition: conditional_113(23) speaker: variable_1 listener: variable_2 +-[reply #53] listener: variable_3 +-[entry #67] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Attack continues. Situation growing desperate, Shepard! +-[entry #68] speaker: global_salarian_alt listener: variable_2 text: We're still incurring heavy enemy fire! +-[entry #69] condition: conditional_113(24) speaker: variable_1 listener: variable_2 +-[reply #54] listener: variable_3 +-[entry #70] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Enemy still present! Pod under fire! +-[entry #71] speaker: global_salarian_alt listener: variable_2 text: Quickly, we still have enemy troops outside the pod! +-[entry #72] condition: conditional_113(25) speaker: variable_1 listener: variable_2 +-[reply #55] listener: variable_3 +-[entry #73] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, Cerberus in vicinity! Hurry! | +-[reply #56] | listener: variable_3 | text: We're on our way! +-[entry #74] speaker: global_salarian_alt listener: variable_2 text: Commander, where are you? Cerberus is tracking our position! +-*** see reply #56 *** +-[entry #75] condition: conditional_113(26) speaker: variable_1 listener: variable_2 +-[reply #57] listener: variable_3 +-[entry #76] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, last attack compromised security systems! Attempting to compensate! | +-[reply #58] | listener: variable_3 | text: Hang on! We're trying to get to you, Mordin! +-[entry #77] speaker: global_salarian_alt listener: variable_2 text: This is Wiks! That last attack caused serious damage to our security systems! I'm trying to repair what I can! +-[reply #59] listener: variable_3 text: Hang on! We're trying to get to you! [biod_kro001_400secondflr_loc_int.kro001_wrex_wreav_radio_a_D.kro001_wrex_wreav_radio_a_dlg] speaker_list: global_wrex, global_wreav +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, it's Wrex! I took the shuttle! Do whatever it takes to get the female up to the landing pad! | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: global_wrex | listener: variable_2 | text: I'll try to make life miserable for Cerberus! +-[entry #3] speaker: global_wreav listener: variable_2 text: Shepard, this is Wreav! I took the shuttle! +-[reply #2] listener: variable_3 +-[entry #4] speaker: global_wreav listener: variable_2 text: Get that female out of there and up to the landing pad! +-[entry #5] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #6] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, get cracking! | +-[reply #4] | listener: variable_3 | +-[entry #7] | | speaker: global_wrex | | listener: variable_2 | | text: I'll try to draw some of their fire! | +-[entry #8] | | speaker: global_wrex | | listener: variable_2 | | text: The salarians are taking a beating! Get the female out of there or it's all over! | +-[entry #9] | speaker: global_wrex | listener: variable_2 | text: The salarians are doing what they can, but... they're salarians. What do you expect? +-[entry #10] speaker: global_wreav listener: variable_2 text: Shepard, get moving! The salarians are losing ground! +-[reply #5] listener: variable_3 +-[entry #11] | speaker: global_wreav | listener: variable_2 | text: I'll try to take out a few of these shuttles! +-[entry #12] speaker: global_wreav listener: variable_2 text: Get to the female or this is over! +-[entry #13] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #14] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, get your ass up here! I can't fly around forever! | +-[reply #7] | listener: variable_3 | text: The female's on the way up to the landing area. | +-[entry #15] | | condition: conditional_570(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #16] | | | condition: plot.bools[17844] == 1 | | | speaker: global_wrex | | | listener: variable_2 | | | text: You pull this off, and maybe I'll start believing in you again. | | | +-[reply #9] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #17] | | speaker: global_wrex | | listener: variable_2 | | text: Then you should be, too. | | +-[reply #10] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #18] | speaker: global_wrex | listener: variable_2 | text: You pull this off, and I'm making you an honorary krogan. | +-[reply #11] | listener: variable_3 | +-*** DIALOG END *** +-[entry #19] speaker: global_wreav listener: variable_2 text: Shepard, get moving! I can't fly this thing around forever! +-[reply #12] listener: variable_3 text: The female's on the way up to the landing area. +-[entry #20] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #21] | | condition: plot.bools[17844] == 1 | | speaker: global_wreav | | listener: variable_2 | | text: You pull this off, and maybe you'll redeem yourself. | | +-[reply #14] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #22] | speaker: global_wreav | listener: variable_2 | text: Then what are you waiting for? | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #23] speaker: global_wreav listener: variable_2 text: You pull this off, and I might actually start liking you. +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #24] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #25] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: It's Wrex! I've got one on my tail! I have to shake it before I can land! | +-[reply #18] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] speaker: global_wreav listener: variable_2 text: It's Wreav! I've got one on my tail! I have to shake it before I can land! +-[reply #19] listener: variable_3 +-*** DIALOG END *** +-[entry #27] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #28] | speaker: global_wrex | listener: variable_2 | text: Shepard! I can't land until you deal with that thing! It's too dangerous! | +-[reply #21] | listener: variable_3 | +-*** DIALOG END *** +-[entry #29] speaker: global_wreav listener: variable_2 text: Shepard! I can't land until you deal with that mech! It's too dangerous! +-[reply #22] listener: variable_3 +-*** DIALOG END *** +-[entry #30] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #31] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, get rid of that damn mech already! | +-[reply #24] | listener: variable_3 | +-*** DIALOG END *** +-[entry #32] speaker: global_wreav listener: variable_2 text: Shepard, take care of that mech already! +-[reply #25] listener: variable_3 +-*** DIALOG END *** +-[entry #33] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #34] | condition: conditional_194(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-[entry #35] | | condition: conditional_570(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #28] | | listener: variable_3 | | +-[entry #36] | | speaker: global_wrex | | listener: variable_2 | | text: Take that thing out, Shepard! | | +-[reply #29] | | listener: variable_3 | | +-[entry #37] | | speaker: global_wrex | | listener: variable_2 | | text: If she dies, so will this alliance! | +-[entry #38] | speaker: global_wrex | listener: variable_2 | text: What's wrong, Shepard? You getting old? Take that thing out! | +-[reply #30] | listener: variable_3 | +-[entry #39] | | condition: conditional_489(-1) | | speaker: global_wrex | | listener: variable_2 | | text: Fighting Saren was a lot harder than this! | +-[entry #40] | speaker: variable_1 | listener: variable_2 +-[entry #41] speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-[entry #42] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-[entry #43] | speaker: global_wreav | listener: variable_2 | text: Shepard, get on with it! | +-[reply #33] | listener: variable_3 | +-[entry #44] | speaker: global_wreav | listener: variable_2 | text: If she dies, you can forget about any alliance! +-[entry #45] speaker: global_wreav listener: variable_2 text: Shepard, what's the holdup? +-[reply #34] listener: variable_3 +-[entry #46] speaker: global_wreav listener: variable_2 text: I thought you were the expert at blowing things up! +-[entry #47] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #48] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, I think you did it. Looks clear from here, I'm coming in now. +-[entry #49] speaker: global_wreav listener: variable_2 text: That looks like the last one, Shepard. I'm landing now. +-[entry #50] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #51] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, I see the female! Clear out Cerberus so I can land! +-[entry #52] speaker: global_wreav listener: variable_2 text: Shepard, take out Cerberus or I can't land! [biod_kro001_405chk2convo_loc_int.kro001_checkpoint1_m_D.kro001_checkpoint1_m_dlg] speaker_list: global_mordin, global_salarian_alt +-[entry #0] condition: conditional_179(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_579(-1) | speaker: global_mordin | listener: variable_2 | text: Containment shield near critical level. Will try to repair. Her survival unlikely if it fails. | +-[reply #1] | listener: variable_3 | +-[entry #6] | | condition: plot.bools[17882] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I'll be dead soon, Commander. | | +-[reply #6] | | listener: variable_3 | | +-[entry #14] | | | condition: conditional_179(-1) | | | speaker: global_mordin | | | listener: variable_2 | | | text: Females kept secret. Possibly a mole in STG. Could be indoctrinated. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: global_mordin | | | listener: variable_2 | | | text: If no krogan alliance with turians, Reapers left unchallenged. | | | +-[reply #15] | | | listener: variable_3 | | | text: We'll do more than challenge them. | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #19] | | | | condition: conditional_179(-1) | | | | speaker: global_mordin | | | | listener: variable_2 | | | | text: Shepard, meet us at next checkpoint. Cerberus likely to target-- | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-[entry #22] | | | | | condition: conditional_179(-1) | | | | | speaker: global_mordin | | | | | listener: variable_2 | | | | | text: Hurry! Next checkpoint! | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #23] | | | | speaker: global_salarian_alt | | | | listener: variable_2 | | | | text: Quickly! To the next checkpoint! | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #20] | | | speaker: global_salarian_alt | | | listener: variable_2 | | | text: Meet us at the next checkpoint. I suspect Cerberus will try to hit us-- | | | +-[reply #20] | | | listener: variable_3 | | | +-*** see entry #21 *** | | +-[entry #16] | | speaker: global_salarian_alt | | listener: variable_2 | | text: It's likely Cerberus was tipped off. Maybe a mole in STG. Could be indoctrinated. | | +-[reply #16] | | listener: variable_3 | | +-[entry #17] | | speaker: global_salarian_alt | | listener: variable_2 | | text: It would derail your alliance with the turians. | | +-[reply #17] | | listener: variable_3 | | text: That's not going to happen. | | +-*** see entry #18 *** | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: I'm having trouble breathing. | +-[reply #7] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #16 *** +-[entry #2] | condition: conditional_578(-1) | speaker: global_mordin | listener: variable_2 | text: Containment shield weakening. Will try to repair. Krogan's health in jeopardy. | +-[reply #2] | listener: variable_3 | +-[entry #9] | | condition: plot.bools[17882] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Your bargaining chip is still alive. | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #14 *** | | +-*** see entry #16 *** | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: I'm still here. | +-[reply #10] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #16 *** +-[entry #3] speaker: global_mordin listener: variable_2 text: Containment shield is holding. Will try to repair if necessary. Can't speak for krogan's health, however. +-[reply #3] listener: variable_3 +-[entry #12] | condition: plot.bools[17882] == 1 | speaker: variable_1 | listener: variable_2 | text: Your bargaining chip is still alive. | +-[reply #12] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #16 *** +-[entry #13] speaker: variable_1 listener: variable_2 text: I'm fine, Commander. +-[reply #13] listener: variable_3 +-*** see entry #14 *** +-*** see entry #16 *** +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_579(-1) | speaker: global_salarian_alt | listener: variable_2 | text: The containment shield is reaching critical levels. I can attempt repairs, but she won't survive if it fails. | +-[reply #5] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** +-[entry #8] | condition: conditional_578(-1) | speaker: global_salarian_alt | listener: variable_2 | text: The containment shield is weakening--it could compromise her health. I'll try to make repairs. | +-[reply #8] | listener: variable_3 | +-*** see entry #9 *** | +-*** see entry #10 *** +-[entry #11] speaker: global_salarian_alt listener: variable_2 text: The containment shield is holding. I can attempt repairs if necessary, though that may be small comfort to our patient. +-[reply #11] listener: variable_3 +-*** see entry #12 *** +-*** see entry #13 *** +-[entry #24] speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 text: Are you okay? +-[entry #25] condition: plot.bools[17882] == 1 speaker: variable_1 listener: variable_2 text: You don't want to lose your bargaining chip, Commander. +-[entry #26] speaker: variable_1 listener: variable_2 text: I'm still alive. +-[entry #27] speaker: variable_1 listener: variable_2 [biod_kro001_450secondtrans_loc_int.kro001_banter_emptyhall_b_D.kro001_banter_emptyhall_b_dlg] speaker_list: hench_garrus, hench_edi, hench_liara, hench_marine, hench_prothean +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Cerberus isn't fooling around. | +-[reply #1] | listener: variable_3 | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: The end of a cycle always marks the beginning of chaos. | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | | condition: conditional_195(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #6] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #7] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Right. I guess you would know. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: hench_prothean | | | listener: variable_2 | | | text: I do. | | +-[entry #8] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: I can't imagine what you must have seen. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: hench_prothean | | | listener: variable_2 | | | text: No, you can't. | | +-[entry #10] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: You sound as if you speak from experience? | | | +-[reply #9] | | | listener: variable_3 | | | +-*** see entry #11 *** | | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: I guess you would know best. | | +-[reply #10] | | listener: variable_3 | | +-[entry #13] | | speaker: hench_prothean | | listener: variable_2 | | text: Yes. | +-[entry #14] | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | text: They're capable of anything. | +-[entry #15] | | condition: conditional_195(-1) | | speaker: variable_1 | | listener: variable_2 | +-[entry #16] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Yeah, but turning against the whole galaxy? That's some real shit. | +-[entry #17] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: It's just hard to understand. | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Their tactics have grown even more vicious since I was acquainted with them. | +-[entry #19] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Right. Just not destroying Reapers. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Cerberus appears to be well-motivated. | +-[reply #2] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #14 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Cerberus just don't quit, do they? | +-[reply #3] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #14 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Cerberus ain't fooling around. | +-[reply #4] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #14 *** +-*** see entry #14 *** +-[entry #20] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #21] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #22] | | condition: conditional_179(-1) | | speaker: hench_marine | | listener: variable_2 | | text: That Mordin guy is right. Cerberus knew we were coming. | | +-[reply #14] | | listener: variable_3 | | +-[entry #24] | | speaker: hench_marine | | listener: variable_2 | | text: Why else would they be here? | | +-[reply #16] | | listener: variable_3 | | +-[entry #40] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Every war has its traitors. | | +-[entry #25] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Every war has its traitors. | | +-[entry #30] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: Every war has its traitors. | | +-[entry #35] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Every war has its traitors. | | +-[entry #41] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #29] | | listener: variable_3 | | text: Every war has its traitors. | +-[entry #23] | speaker: hench_marine | listener: variable_2 | text: That Wiks guy is right. Cerberus knew we were coming. | +-[reply #15] | listener: variable_3 | +-*** see entry #24 *** +-[entry #26] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-[entry #27] | | condition: conditional_179(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Mordin was right. Cerberus must have been tipped off. | | +-[reply #18] | | listener: variable_3 | | +-[entry #29] | | speaker: hench_garrus | | listener: variable_2 | | text: They got here too fast. | | +-[reply #20] | | listener: variable_3 | | +-*** see entry #40 *** | | +-*** see entry #30 *** | | +-*** see entry #35 *** | | +-*** see entry #41 *** | +-[entry #28] | speaker: hench_garrus | listener: variable_2 | text: Wiks is right. Cerberus was tipped off. | +-[reply #19] | listener: variable_3 | +-*** see entry #29 *** +-[entry #31] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | +-[reply #21] | listener: variable_3 | +-[entry #32] | | condition: conditional_179(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Dr. Solus's theory is likely true--Cerberus was informed of the krogan's presence. | | +-[reply #22] | | listener: variable_3 | | +-[entry #34] | | speaker: hench_edi | | listener: variable_2 | | text: Their response time is too rapid. | | +-[reply #24] | | listener: variable_3 | | +-*** see entry #40 *** | | +-*** see entry #35 *** | | +-*** see entry #41 *** | +-[entry #33] | speaker: hench_edi | listener: variable_2 | text: Padok Wiks's theory is likely true--Cerberus was informed of the krogan's presence. | +-[reply #23] | listener: variable_3 | +-*** see entry #34 *** +-[entry #36] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #37] | condition: conditional_179(-1) | speaker: hench_liara | listener: variable_2 | text: I agree with Mordin. Somebody told Cerberus about this. | +-[reply #26] | listener: variable_3 | +-[entry #39] | speaker: hench_liara | listener: variable_2 | text: They arrived much too quickly. | +-[reply #28] | listener: variable_3 | +-*** see entry #40 *** | +-*** see entry #41 *** | +-[entry #42] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Every war has its traitors. +-[entry #38] speaker: hench_liara listener: variable_2 text: I agree with Wiks. Somebody told Cerberus about this. +-[reply #27] listener: variable_3 +-*** see entry #39 *** [biod_kro001_450secondtrans_loc_int.kro001_combat1_b_D.kro001_combat1_b_dlg] speaker_list: hench_liara, hench_prothean, hench_garrus, hench_marine, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: More incoming! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More incoming! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: More incoming! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: More incoming! +-[entry #5] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Cerberus reinforcements! +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Don't let them take cover in the lab! +-[entry #7] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #8] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: The big girl's a sitting duck. We need to end this. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: The female isn't going to last long against this sort of firepower. +-[entry #10] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The krogan will be slaughtered if we don't end this soon. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The female krogan will be vulnerable against this level of firepower. +-[entry #12] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: The female krogan won't last long against this kind of attack. +-[entry #13] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #14] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: This looks worse than I thought. +-[entry #15] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Oh man, this is bad... +-[entry #16] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The salarians can't remain neutral now. +-[entry #17] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The salarians are in the war now. +-[entry #18] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: This war just keep getting worse. +-[entry #19] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #20] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Clear! | +-[reply #5] | listener: variable_3 | +-[entry #25] | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #26] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: There will be more. | +-[entry #27] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: I'm sure there will be more. | +-[entry #28] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: I doubt that's the last of them. | +-[entry #29] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: It's unlikely that was the last of them. | +-[entry #30] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: For now. +-[entry #21] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Clear! | +-[reply #6] | listener: variable_3 | +-*** see entry #25 *** +-[entry #22] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Clear! | +-[reply #7] | listener: variable_3 | +-*** see entry #25 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Clear! | +-[reply #8] | listener: variable_3 | +-*** see entry #25 *** +-[entry #24] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: We're clear. +-[reply #9] listener: variable_3 +-*** see entry #25 *** +-[entry #31] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: Light 'em up! +-[entry #32] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #33] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I see the checkpoint! They're under fire! | +-[reply #13] | listener: variable_3 | +-[entry #34] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: We have to get in there! | +-[entry #36] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Let's get in there! | +-[entry #38] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Let's get in there! | +-[entry #40] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We need to get in there! +-[entry #35] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The checkpoint--it's under fire! | +-[reply #14] | listener: variable_3 | +-*** see entry #36 *** | +-*** see entry #38 *** | +-*** see entry #40 *** +-[entry #37] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I see the checkpoint! They're taking fire! | +-[reply #15] | listener: variable_3 | +-*** see entry #38 *** | +-*** see entry #40 *** +-[entry #39] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I can see the checkpoint! It's taking a hit! | +-[reply #16] | listener: variable_3 | +-*** see entry #40 *** +-[entry #41] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: I can see the checkpoint! It's under attack! +-[entry #42] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #43] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: All hostiles are down. +-[entry #44] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Got 'em all. +-[entry #45] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That did it. +-[entry #46] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemy has fallen. +-[entry #47] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: We're clear--for now. [biod_kro001_500thirdflr_loc_int.kro001_alarms_a_D.kro001_alarms_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Attention Bio-Labs: Please prepare for yahg specimen arrival. +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Readiness teams should maintain Threat Condition One. +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Attention all personnel: Heightened security procedures are in effect. Proper identification should be maintained at all times. +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: Be advised that visitors are present in this facility. Please refrain from discussing classified information. +-[entry #4] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Threat Condition Three has been declared. Live fire is authorized! +-[entry #5] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Intruders detected in Levels 1 through 3. Readiness teams respond! +-[entry #6] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Warning: Yahg specimen has broken containment. +-[entry #7] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: Bio-quarantine protocol is in effect on Levels 1 through 3. +-[entry #8] condition: conditional_113(9) speaker: variable_1 listener: variable_2 text: Please note: Due to recent incidents, varren handlers must wear armor at all times. +-[entry #9] condition: conditional_113(15) speaker: variable_1 listener: variable_2 text: Warning: Quarantine failsafes have been compromised. +-[entry #10] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: Alert: Malfunction detected in quarantine pod. +-[reply #0] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Immediate attention is required. +-[entry #12] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #13] | condition: conditional_579(-1) | speaker: variable_1 | listener: variable_2 | text: Alert: Quarantine containment shield critical. +-[entry #14] | condition: conditional_578(-1) | speaker: variable_1 | listener: variable_2 | text: Alert: Quarantine containment shield is failing. +-[entry #15] speaker: variable_1 listener: variable_2 text: Alert: Quarantine containment shield has sustained damaged. [biod_kro001_500thirdflr_loc_int.kro001_chatter_cerberus_a_D.kro001_chatter_cerberus_a_dlg] speaker_list: kro001_cerb_soldier2, kro001_cerb_soldier6, kro001_cerb_soldier4, kro001_cerb_soldier3, kro001_cerb_soldier5 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: This is Ares Squad. Incursion is a go. Securing grid nine-seven-nine. +-[reply #0] listener: variable_3 +-[entry #1] speaker: kro001_cerb_soldier2 listener: variable_2 text: Copy, Ares. Primary objective is eliminating the krogan. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Acknowledged. Engaging base security. +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Copy all squads: I have the krogan in sight. +-[reply #2] listener: variable_3 +-[entry #4] speaker: kro001_cerb_soldier2 listener: variable_2 text: She's in transit, headed up to the next level. All squads converge. +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: All squads, who has eyes on the krogan? +-[entry #6] condition: conditional_113(4) speaker: kro001_cerb_soldier6 listener: variable_2 text: We've reacquired the krogan, grid five-three-one. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #7] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Medea Squad, we've got the krogan in position. Direct all fire on her container. +-[entry #8] condition: conditional_113(6) speaker: kro001_cerb_soldier4 listener: variable_2 text: Orion squad, we've trapped the female at Checkpoint Two. Take her out. +-[reply #4] listener: variable_3 +-[entry #9] | speaker: variable_1 | listener: variable_2 +-[entry #10] speaker: kro001_cerb_soldier2 listener: variable_2 text: Orion Three and Four, provide cover. +-[reply #5] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: I want her dead this time. +-[entry #12] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Get the hell off him! +-[entry #13] condition: conditional_113(8) speaker: kro001_cerb_soldier3 listener: variable_2 text: Careful! We've got live varren down here! +-[entry #14] condition: conditional_114(9) speaker: kro001_cerb_soldier2 listener: variable_2 text: Phoenix squad deploying! +-[reply #6] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Spread out and find the krogan! +-[entry #16] condition: conditional_114(10) speaker: kro001_cerb_soldier2 listener: variable_2 text: This is Ares Three. There's something weird and pissed-off over here! +-[entry #17] condition: conditional_113(11) speaker: variable_1 listener: variable_2 text: All squads, be advised we're encountering resistance from non-salarian hostiles. +-[entry #18] condition: conditional_113(12) speaker: variable_1 listener: variable_2 text: Orion Squad, your orders are to hold position and block access to next checkpoint. +-[reply #7] listener: variable_3 +-[entry #19] speaker: kro001_cerb_soldier2 listener: variable_2 text: Acknowledged. +-[entry #20] condition: conditional_113(13) speaker: variable_1 listener: variable_2 text: Aaah! +-[entry #21] condition: conditional_113(14) speaker: variable_1 listener: variable_2 text: What the hell? +-[entry #22] condition: conditional_113(15) speaker: kro001_cerb_soldier2 listener: variable_2 text: Oh, shit! +-[entry #23] condition: conditional_113(16) speaker: kro001_cerb_soldier2 listener: variable_2 text: Aaah! +-[entry #24] condition: conditional_113(17) speaker: kro001_cerb_soldier2 listener: variable_2 text: Watch out for these lab creatures. Some of them bite. +-[entry #25] condition: conditional_113(18) speaker: kro001_cerb_soldier2 listener: variable_2 text: This is Phoenix Six. We've got the krogan boxed in. +-[reply #8] listener: variable_3 +-[entry #26] speaker: kro001_cerb_soldier2 listener: variable_2 text: Requesting reinforcements. +-[reply #9] listener: variable_3 +-[entry #27] speaker: variable_1 listener: variable_2 text: Copy, Phoenix. +-[entry #28] condition: conditional_113(19) speaker: variable_1 listener: variable_2 text: Somebody get me a location on the krogan. +-[entry #29] condition: conditional_113(20) speaker: kro001_cerb_soldier3 listener: variable_2 text: There they are! +-[entry #30] condition: conditional_113(21) speaker: variable_1 listener: variable_2 text: Take her out! +-[entry #31] condition: conditional_113(22) speaker: kro001_cerb_soldier3 listener: variable_2 text: Reinforcements are en route. +-[entry #32] condition: conditional_113(23) speaker: kro001_cerb_soldier5 listener: variable_2 text: Break through those shields! +-[entry #33] speaker: variable_1 listener: variable_2 +-[entry #34] speaker: variable_1 listener: variable_2 text: The krogan is our priority! +-[entry #35] speaker: kro001_cerb_soldier2 listener: variable_2 text: We've got her over here. [biod_kro001_500thirdflr_loc_int.kro001_obstruction_a_D.kro001_obstruction_a_dlg] speaker_list: kro001_kirrahe, kro001_guard18, hench_prothean, hench_marine, hench_garrus, hench_liara, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_195(-1) | speaker: kro001_kirrahe | listener: variable_2 +-[entry #2] speaker: kro001_guard18 listener: variable_2 text: Watch it! We've got a large Cerberus force down the hall! +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #4] | condition: conditional_195(-1) | speaker: kro001_kirrahe | listener: variable_2 | text: I'll cover you, Commander! Make your advance! +-[entry #5] speaker: kro001_guard18 listener: variable_2 text: I'll try to cover you! Push ahead! +-[entry #6] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #7] | condition: conditional_195(-1) | speaker: kro001_kirrahe | listener: variable_2 | text: Keep going, Commander! Don't worry about me! +-[entry #8] speaker: kro001_guard18 listener: variable_2 text: Keep moving! I'll handle them! +-[entry #9] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #10] | condition: conditional_195(-1) | speaker: kro001_kirrahe | listener: variable_2 +-[entry #11] speaker: kro001_guard18 listener: variable_2 text: {Screams} +-[reply #4] listener: variable_3 +-[entry #12] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The salarian is dead! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: They got the salarian! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Damn, they got the salarian! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The salarian's down! +-[entry #16] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: The salarian is down. +-[entry #17] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #18] | condition: conditional_195(-1) | speaker: kro001_kirrahe | listener: variable_2 | text: Always a pleasure to watch you work, Commander. | +-[reply #6] | listener: variable_3 | +-[entry #19] | speaker: kro001_kirrahe | listener: variable_2 | text: Now go! Get to the next checkpoint. I'll protect our flank. +-[entry #20] speaker: kro001_guard18 listener: variable_2 +-[entry #21] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #22] | condition: conditional_195(-1) | speaker: kro001_kirrahe | listener: variable_2 | text: Go, Commander! Before they get to the krogan! +-[entry #23] speaker: kro001_guard18 listener: variable_2 [biod_kro001_500thirdflr_loc_int.kro001_obstruction_b_D.kro001_obstruction_b_dlg] speaker_list: hench_edi, hench_garrus, hench_marine, hench_prothean, hench_liara +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: They're trying to form a blockade! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks like Cerberus got some upgrades. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: More trouble, looks like they've got upgrades! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We're being blockaded! +-[entry #5] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Cerberus has some upgrades! +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Taking them head-on may not be the best idea! | +-[reply #2] | listener: variable_3 | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: A flanking maneuver may be a better approach. | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Try flanking 'em! | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Maybe try to flank them instead. | +-[entry #15] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We may be able to flank them! +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Head-to-head will get us ripped up, Shepard! | +-[reply #3] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #11 *** | +-*** see entry #15 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Don't go toe to toe! | +-[reply #4] | listener: variable_3 | +-*** see entry #14 *** | +-*** see entry #15 *** +-[entry #10] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: A direct approach will be difficult. +-[reply #5] listener: variable_3 +-*** see entry #11 *** +-*** see entry #12 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We could flank them. +-*** see entry #14 *** +-*** see entry #15 *** +-[entry #16] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #17] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We have to take out those turrets! +-[entry #18] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Those turrets will chew us to pieces! +-[entry #19] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We need to deal with those turrets! +-[entry #20] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We should deal with those turrets! +-[entry #21] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: We gotta do something about those turrets! +-[entry #22] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #23] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Good. They're all dead. | +-[reply #8] | listener: variable_3 | +-[entry #28] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: The next checkpoint should be nearby. Cerberus will target it. | +-[entry #29] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Next checkpoint! Before Cerberus gets there! | +-[entry #30] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: To the next checkpoint! I'm sure Cerberus isn't done. | +-[entry #31] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The next checkpoint won't be far. Maybe we can beat Cerberus to it. +-[entry #24] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We got them all. | +-[reply #9] | listener: variable_3 | +-*** see entry #28 *** | +-*** see entry #31 *** | +-*** see entry #30 *** +-[entry #25] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: No more enemies in sight. | +-[reply #10] | listener: variable_3 | +-*** see entry #31 *** | +-*** see entry #30 *** +-[entry #26] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I think we got them all. | +-[reply #11] | listener: variable_3 | +-*** see entry #30 *** +-[entry #27] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: That's the last of them. +-[reply #12] listener: variable_3 +-*** see entry #28 *** +-*** see entry #29 *** +-*** see entry #30 *** +-*** see entry #31 *** +-[entry #32] speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #33] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: They get any closer, and this is going be hand-to-hand! +-[entry #34] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: This is getting tight! Watch your distance! +-[entry #35] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I don't think we want to try hand-to-hand combat with them! +-[entry #36] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: We'll soon be forced into melee combat. [biod_kro001_500thirdflr_loc_int.kro001_obstruction_m_D.kro001_obstruction_m_dlg] speaker_list: hench_garrus, hench_marine, hench_prothean, hench_edi, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander, stay back! Hostiles just down the hall. +-[reply #0] | condition: plot.bools[17884] == 0 | listener: variable_3 | text: Captain Kirrahe? | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: It's "Major," now. Always hoped we would work together again. | +-[reply #1] | listener: variable_3 | text: Is there an easier way around? | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: You could say that. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: How do I not have one of those? | | +-[reply #4] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Go, Commander! I'll cover you! | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: I gotta get me one of those. | | +-[reply #5] | | listener: variable_3 | | +-*** see entry #10 *** | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Salarians know their weapons. | | +-[reply #6] | | listener: variable_3 | | +-*** see entry #10 *** | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Impressive engineering. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #10 *** | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Where was that five minutes ago? | | +-[reply #8] | | listener: variable_3 | | +-*** see entry #10 *** | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-*** see entry #10 *** +-*** see reply #1 *** +-[entry #12] speaker: variable_1 listener: variable_2 text: Go, Commander! +-[reply #11] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: Now go! +-[reply #13] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #18] | condition: conditional_114(-1) | speaker: hench_marine | listener: hench_marine | +-[reply #16] | listener: variable_3 | +-*** see entry #22 *** +-[entry #19] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-*** see entry #22 *** +-[entry #20] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | +-[reply #18] | listener: variable_3 | +-*** see entry #22 *** +-[entry #21] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 +-[reply #19] listener: variable_3 +-*** see entry #22 *** +-[entry #22] speaker: variable_1 listener: variable_2 text: Here, Commander, put it to good use! [biod_kro001_550corridor_loc_int.kro001_banter_emptyhall_b_D.kro001_banter_emptyhall_b_dlg] speaker_list: hench_garrus, hench_edi, hench_liara, hench_marine, hench_prothean +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Cerberus isn't fooling around. | +-[reply #1] | listener: variable_3 | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: The end of a cycle always marks the beginning of chaos. | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | | condition: conditional_195(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #6] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #7] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Right. I guess you would know. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: hench_prothean | | | listener: variable_2 | | | text: I do. | | +-[entry #8] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: I can't imagine what you must have seen. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: hench_prothean | | | listener: variable_2 | | | text: No, you can't. | | +-[entry #10] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: You sound as if you speak from experience? | | | +-[reply #9] | | | listener: variable_3 | | | +-*** see entry #11 *** | | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: I guess you would know best. | | +-[reply #10] | | listener: variable_3 | | +-[entry #13] | | speaker: hench_prothean | | listener: variable_2 | | text: Yes. | +-[entry #14] | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | text: They're capable of anything. | +-[entry #15] | | condition: conditional_195(-1) | | speaker: variable_1 | | listener: variable_2 | +-[entry #16] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Yeah, but turning against the whole galaxy? That's some real shit. | +-[entry #17] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: It's just hard to understand. | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Their tactics have grown even more vicious since I was acquainted with them. | +-[entry #19] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Right. Just not destroying Reapers. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Cerberus appears to be well-motivated. | +-[reply #2] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #14 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Cerberus just don't quit, do they? | +-[reply #3] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #14 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Cerberus ain't fooling around. | +-[reply #4] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #14 *** +-*** see entry #14 *** +-[entry #20] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #21] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #22] | | condition: conditional_179(-1) | | speaker: hench_marine | | listener: variable_2 | | text: That Mordin guy is right. Cerberus knew we were coming. | | +-[reply #14] | | listener: variable_3 | | +-[entry #24] | | speaker: hench_marine | | listener: variable_2 | | text: Why else would they be here? | | +-[reply #16] | | listener: variable_3 | | +-[entry #40] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Every war has its traitors. | | +-[entry #25] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Every war has its traitors. | | +-[entry #30] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: Every war has its traitors. | | +-[entry #35] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Every war has its traitors. | | +-[entry #41] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #29] | | listener: variable_3 | | text: Every war has its traitors. | +-[entry #23] | speaker: hench_marine | listener: variable_2 | text: That Wiks guy is right. Cerberus knew we were coming. | +-[reply #15] | listener: variable_3 | +-*** see entry #24 *** +-[entry #26] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-[entry #27] | | condition: conditional_179(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Mordin was right. Cerberus must have been tipped off. | | +-[reply #18] | | listener: variable_3 | | +-[entry #29] | | speaker: hench_garrus | | listener: variable_2 | | text: They got here too fast. | | +-[reply #20] | | listener: variable_3 | | +-*** see entry #40 *** | | +-*** see entry #30 *** | | +-*** see entry #35 *** | | +-*** see entry #41 *** | +-[entry #28] | speaker: hench_garrus | listener: variable_2 | text: Wiks is right. Cerberus was tipped off. | +-[reply #19] | listener: variable_3 | +-*** see entry #29 *** +-[entry #31] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | +-[reply #21] | listener: variable_3 | +-[entry #32] | | condition: conditional_179(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Dr. Solus's theory is likely true--Cerberus was informed of the krogan's presence. | | +-[reply #22] | | listener: variable_3 | | +-[entry #34] | | speaker: hench_edi | | listener: variable_2 | | text: Their response time is too rapid. | | +-[reply #24] | | listener: variable_3 | | +-*** see entry #40 *** | | +-*** see entry #35 *** | | +-*** see entry #41 *** | +-[entry #33] | speaker: hench_edi | listener: variable_2 | text: Padok Wiks's theory is likely true--Cerberus was informed of the krogan's presence. | +-[reply #23] | listener: variable_3 | +-*** see entry #34 *** +-[entry #36] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #37] | condition: conditional_179(-1) | speaker: hench_liara | listener: variable_2 | text: I agree with Mordin. Somebody told Cerberus about this. | +-[reply #26] | listener: variable_3 | +-[entry #39] | speaker: hench_liara | listener: variable_2 | text: They arrived much too quickly. | +-[reply #28] | listener: variable_3 | +-*** see entry #40 *** | +-*** see entry #41 *** | +-[entry #42] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Every war has its traitors. +-[entry #38] speaker: hench_liara listener: variable_2 text: I agree with Wiks. Somebody told Cerberus about this. +-[reply #27] listener: variable_3 +-*** see entry #39 *** [biod_kro001_550corridor_loc_int.kro001_door_unlocked_a_D.kro001_door_unlocked_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Please confirm security access. +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Scanning. +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Access confirmed. +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: Scan aborted. Please try again. [biod_kro001_600fourthflr_loc_int.kro001_audiolog_04_a_D.kro001_audiolog_04_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Species 408--the varren--could provide a novel form of biological warfare. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: With enhanced size and intelligence, they could harass hostile civilian populations at minimal cost. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Recommend project approval. [biod_kro001_600fourthflr_loc_int.kro001_banter_power_b_D.kro001_banter_power_b_dlg] speaker_list: hench_prothean, hench_liara, hench_garrus, hench_marine, hench_edi +-[entry #0] condition: plot.bools[19278] == 0 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: A power conduit must be nearby. | +-[reply #1] | listener: variable_3 | +-[entry #4] | transition: transition_1608(-1) | speaker: variable_1 | listener: variable_2 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Look around. There must a power conduit nearby. | +-[reply #2] | listener: variable_3 | +-*** see entry #4 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: There has to be some sort of power conduit around here. | +-[reply #3] | listener: variable_3 | +-*** see entry #4 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I don't suppose there's a fuse box around here. | +-[reply #4] | listener: variable_3 | +-*** see entry #4 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: It's likely a power conduit is in the vicinity. +-[reply #5] listener: variable_3 +-*** see entry #4 *** +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It must be in the vicinity. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Got to be around here somewhere. +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Don't stop looking. It has to be here. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Keep looking. It has to be here somewhere. +-[entry #12] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Keep searching. It must be here. [biod_kro001_600fourthflr_loc_int.kro001_chatter_cerberus_a_D.kro001_chatter_cerberus_a_dlg] speaker_list: kro001_cerb_soldier2, kro001_cerb_soldier6, kro001_cerb_soldier4, kro001_cerb_soldier3, kro001_cerb_soldier5 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: This is Ares Squad. Incursion is a go. Securing grid nine-seven-nine. +-[reply #0] listener: variable_3 +-[entry #1] speaker: kro001_cerb_soldier2 listener: variable_2 text: Copy, Ares. Primary objective is eliminating the krogan. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Acknowledged. Engaging base security. +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Copy all squads: I have the krogan in sight. +-[reply #2] listener: variable_3 +-[entry #4] speaker: kro001_cerb_soldier2 listener: variable_2 text: She's in transit, headed up to the next level. All squads converge. +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: All squads, who has eyes on the krogan? +-[entry #6] condition: conditional_113(4) speaker: kro001_cerb_soldier6 listener: variable_2 text: We've reacquired the krogan, grid five-three-one. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #7] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Medea Squad, we've got the krogan in position. Direct all fire on her container. +-[entry #8] condition: conditional_113(6) speaker: kro001_cerb_soldier4 listener: variable_2 text: Orion squad, we've trapped the female at Checkpoint Two. Take her out. +-[reply #4] listener: variable_3 +-[entry #9] | speaker: variable_1 | listener: variable_2 +-[entry #10] speaker: kro001_cerb_soldier2 listener: variable_2 text: Orion Three and Four, provide cover. +-[reply #5] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: I want her dead this time. +-[entry #12] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Get the hell off him! +-[entry #13] condition: conditional_113(8) speaker: kro001_cerb_soldier3 listener: variable_2 text: Careful! We've got live varren down here! +-[entry #14] condition: conditional_114(9) speaker: kro001_cerb_soldier2 listener: variable_2 text: Phoenix squad deploying! +-[reply #6] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Spread out and find the krogan! +-[entry #16] condition: conditional_114(10) speaker: kro001_cerb_soldier2 listener: variable_2 text: This is Ares Three. There's something weird and pissed-off over here! +-[entry #17] condition: conditional_113(11) speaker: variable_1 listener: variable_2 text: All squads, be advised we're encountering resistance from non-salarian hostiles. +-[entry #18] condition: conditional_113(12) speaker: variable_1 listener: variable_2 text: Orion Squad, your orders are to hold position and block access to next checkpoint. +-[reply #7] listener: variable_3 +-[entry #19] speaker: kro001_cerb_soldier2 listener: variable_2 text: Acknowledged. +-[entry #20] condition: conditional_113(13) speaker: variable_1 listener: variable_2 text: Aaah! +-[entry #21] condition: conditional_113(14) speaker: variable_1 listener: variable_2 text: What the hell? +-[entry #22] condition: conditional_113(15) speaker: kro001_cerb_soldier2 listener: variable_2 text: Oh, shit! +-[entry #23] condition: conditional_113(16) speaker: kro001_cerb_soldier2 listener: variable_2 text: Aaah! +-[entry #24] condition: conditional_113(17) speaker: kro001_cerb_soldier2 listener: variable_2 text: Watch out for these lab creatures. Some of them bite. +-[entry #25] condition: conditional_113(18) speaker: kro001_cerb_soldier2 listener: variable_2 text: This is Phoenix Six. We've got the krogan boxed in. +-[reply #8] listener: variable_3 +-[entry #26] speaker: kro001_cerb_soldier2 listener: variable_2 text: Requesting reinforcements. +-[reply #9] listener: variable_3 +-[entry #27] speaker: variable_1 listener: variable_2 text: Copy, Phoenix. +-[entry #28] condition: conditional_113(19) speaker: variable_1 listener: variable_2 text: Somebody get me a location on the krogan. +-[entry #29] condition: conditional_113(20) speaker: kro001_cerb_soldier3 listener: variable_2 text: There they are! +-[entry #30] condition: conditional_113(21) speaker: variable_1 listener: variable_2 text: Take her out! +-[entry #31] condition: conditional_113(22) speaker: kro001_cerb_soldier3 listener: variable_2 text: Reinforcements are en route. +-[entry #32] condition: conditional_113(23) speaker: kro001_cerb_soldier5 listener: variable_2 text: Break through those shields! +-[entry #33] speaker: variable_1 listener: variable_2 +-[entry #34] speaker: variable_1 listener: variable_2 text: The krogan is our priority! +-[entry #35] speaker: kro001_cerb_soldier2 listener: variable_2 text: We've got her over here. [biod_kro001_600fourthflr_loc_int.kro001_checkpoint2_m_D.kro001_checkpoint2_m_dlg] speaker_list: global_mordin, global_salarian_alt, kro001_cerb_soldier2, kro001_cerb_soldier1 +-[entry #0] condition: conditional_179(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_579(-1) | speaker: global_mordin | listener: variable_2 | text: Containment shield approaching critical level. Failure imminent. | +-[reply #1] | listener: variable_3 | +-[entry #7] | | condition: plot.bools[17882] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: This truce... must be important to you. | | +-[reply #9] | | listener: variable_3 | | text: Earth's survival depends on getting you out of here alive. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | text: How many more checkpoints? | | +-[entry #14] | | | condition: conditional_179(-1) | | | speaker: global_mordin | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #15] | | | | condition: conditional_194(-1) | | | | speaker: global_mordin | | | | listener: variable_2 | | | | text: Just the landing area. Hope Urdnot Wrex still waiting. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #18] | | | | | condition: conditional_577(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Wrex can't keep his hands off a fertile female. He'll be there. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | text: I'll see you up top. | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | speaker: kro001_cerb_soldier2 | | | | | listener: variable_2 | | | | | text: We found the krogan! | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: He has to. | | | | +-*** see reply #16 *** | | | +-[entry #16] | | | speaker: global_mordin | | | listener: variable_2 | | | text: Just the landing area. Hope Urdnot Wreav still waiting. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #20] | | | | condition: conditional_577(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I have some value to Wreav now. He'll be there. | | | | +-*** see reply #16 *** | | | +-*** see entry #21 *** | | +-[entry #17] | | | condition: conditional_194(-1) | | | speaker: global_salarian_alt | | | listener: variable_2 | | | text: Next one is the landing area. Will Urdnot Wrex be there? | | | +-[reply #14] | | | listener: variable_3 | | | +-*** see entry #18 *** | | | +-*** see entry #21 *** | | +-[entry #19] | | speaker: global_salarian_alt | | listener: variable_2 | | text: Next one is the landing area. Will Urdnot Wreav be there? | | +-[reply #15] | | listener: variable_3 | | +-*** see entry #20 *** | | +-*** see entry #21 *** | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: I'm not your problem, Commander. You don't know me. | +-[reply #8] | listener: variable_3 | text: But I'd like to. Hang in there. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-*** see reply #10 *** +-[entry #2] | condition: conditional_578(-1) | speaker: global_mordin | listener: variable_2 | text: Containment shield weakening. Can't take much more. | +-[reply #2] | listener: variable_3 | +-*** see entry #7 *** | +-*** see entry #8 *** +-[entry #3] speaker: global_mordin listener: variable_2 text: Containment shield strong, but not designed for direct fire. +-[reply #3] listener: variable_3 +-[entry #10] | condition: plot.bools[17883] == 1 | speaker: variable_1 | listener: variable_2 | text: This isn't your problem, Commander. You don't know me. | +-*** see reply #8 *** +-[entry #12] speaker: variable_1 listener: variable_2 text: This truce must be important to you. +-*** see reply #9 *** +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_579(-1) | speaker: global_salarian_alt | listener: variable_2 | text: The containment shield is near critical. It will fail soon. | +-[reply #5] | listener: variable_3 | +-*** see entry #7 *** | +-*** see entry #8 *** +-[entry #6] | condition: conditional_578(-1) | speaker: global_salarian_alt | listener: variable_2 | text: The containment shield is weakening. We can't sustain much more. | +-[reply #6] | listener: variable_3 | +-*** see entry #7 *** | +-*** see entry #8 *** +-[entry #9] speaker: global_salarian_alt listener: variable_2 text: The containment shield is holding, but it wasn't designed for this. +-[reply #7] listener: variable_3 +-*** see entry #10 *** +-*** see entry #12 *** +-[entry #24] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 text: How are you holding up? +-[entry #25] speaker: kro001_cerb_soldier1 listener: variable_2 text: Go, go, go! +-[entry #26] speaker: variable_1 listener: variable_2 text: I'm not your problem, Commander. You don't know me. [biod_kro001_600fourthflr_loc_int.kro001_combat2_b_D.kro001_combat2_b_dlg] speaker_list: hench_prothean, hench_marine, hench_garrus, hench_liara, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Take them out! Get them away from the female! +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemy is persistent! | +-[reply #2] | listener: variable_3 | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: And we've got more of 'em up top! | | +-[reply #6] | | listener: variable_3 | | text: Find cover! | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: They're up top, too! | | +-*** see reply #6 *** | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: More up top! | | +-*** see reply #6 *** | +-[entry #9] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: More hostiles on the floor above! | +-*** see reply #6 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Oh, we're in the shit now! | +-[reply #3] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #7 *** | +-*** see entry #9 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks like they mean business! | +-[reply #4] | listener: variable_3 | +-*** see entry #7 *** | +-*** see entry #9 *** | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-*** see reply #6 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: This one could be rough! | +-[reply #5] | listener: variable_3 | +-*** see entry #9 *** +-*** see entry #10 *** +-[entry #11] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: Don't let them near the female! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #13] | | condition: plot.bools[17662] == 1 | | speaker: hench_marine | | listener: variable_2 | | text: Yes, ma'am! | | +-[reply #9] | | listener: variable_3 | | +-[entry #15] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Understood! | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #16] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: Acknowledged! | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #17] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: Affirmative! | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #18] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_prothean | | | | | listener: variable_2 | | | | | text: With pleasure. | | | | +-*** see entry #18 *** | | | +-*** see entry #17 *** | | | +-*** see entry #18 *** | | +-*** see entry #16 *** | | +-*** see entry #17 *** | | +-*** see entry #18 *** | +-[entry #14] | speaker: hench_marine | listener: variable_2 | text: Yes, sir! | +-[reply #10] | listener: variable_3 | +-*** see entry #15 *** | +-*** see entry #16 *** | +-*** see entry #17 *** | +-*** see entry #18 *** +-*** see entry #15 *** +-*** see entry #16 *** +-*** see entry #17 *** +-[entry #19] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 text: Keep up the pressure! +-[entry #20] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #21] | speaker: variable_1 | listener: variable_2 +-[entry #22] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I'd say we're officially at war with Cerberus, wouldn't you? +-[entry #23] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: So are we at war with Cerberus or what? +-[entry #24] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I'd guess this means we're now at war with Cerberus. +-[entry #25] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: It seems an unofficial war now exists with Cerberus. +-[reply #16] listener: variable_3 text: They started it. But we'll end it. +-[entry #26] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #27] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: That was the last one. | +-[reply #18] | listener: variable_3 | text: Let's get the hell out of here. +-[entry #28] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks clear now. | +-*** see reply #18 *** +-[entry #29] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Got 'em all. | +-*** see reply #18 *** +-[entry #30] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Enemies neutralized. +-*** see reply #18 *** +-[entry #31] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #32] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Stairs over there! They could give us the high ground! +-[entry #33] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We've got stairs over there, Shepard! Take the high ground? +-[entry #34] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: There are stairs! We could take the high ground! +-[entry #35] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, there are stairs! We could take the high ground! +-[entry #36] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: What about those stairs? We could take the high ground! +-[entry #37] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 text: I'm headed up top! [biod_kro001_600fourthflr_loc_int.kro001_power_restored_a_D.kro001_power_restored_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Power offline. +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Power now online. [biod_kro001_600fourthflr_loc_int.kro001_salarian_radio_a_D.kro001_salarian_radio_a_dlg] speaker_list: global_mordin, global_salarian_alt +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Checkpoint is one level up. Will meet you there. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] speaker: global_salarian_alt listener: variable_2 text: Commander, the checkpoint is one level up. Meet us there. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard. Suspect Cerberus has cut power. Can't progress until you reroute emergency systems. | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] speaker: global_salarian_alt listener: variable_2 text: Commander, Cerberus cut the power. You'll need to reroute emergency systems. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Excellent. Affinity for destruction intact, Shepard. Can clear us through now. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] speaker: global_salarian_alt listener: variable_2 text: Good work! You can clear us through the checkpoint now! +-[reply #8] listener: variable_3 +-*** DIALOG END *** +-[entry #9] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #10] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, Cerberus troops at checkpoint. Attempting to kill krogan. Need assistance! | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[entry #11] speaker: global_salarian_alt listener: variable_2 text: Commander Shepard, we have Cerberus troops at the checkpoint! They're targeting the krogan. +-[reply #11] listener: variable_3 +-*** DIALOG END *** +-[entry #12] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #13] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Elevator malfunctioning, Shepard. Need assistance! +-[entry #14] speaker: global_salarian_alt listener: variable_2 text: Commander, this is Wiks. We have an elevator malfunction! Where are you? +-[reply #13] listener: variable_3 +-*** DIALOG END *** +-[entry #15] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #16] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Hurry, Shepard! Containment shield failing! | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #17] speaker: global_salarian_alt listener: variable_2 text: Commander Shepard, the containment shield is weakening! Hurry! +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #18] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #19] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Containment shield critical! No time left! | +-[reply #18] | listener: variable_3 | +-*** DIALOG END *** +-[entry #20] speaker: global_salarian_alt listener: variable_2 text: The containment shield is critical, Commander! It won't last! +-[reply #19] listener: variable_3 +-*** DIALOG END *** +-[entry #21] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #22] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, elevator is behind you. | +-[reply #21] | listener: variable_3 | +-*** DIALOG END *** +-[entry #23] speaker: global_salarian_alt listener: variable_2 text: Commander, return to the elevator behind you. +-[reply #22] listener: variable_3 +-*** DIALOG END *** +-[entry #24] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #25] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Recommend dealing with Cerberus first, Shepard! | +-[reply #24] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] speaker: global_salarian_alt listener: variable_2 text: I recommend you deal with Cerberus first, Commander! +-[reply #25] listener: variable_3 +-*** DIALOG END *** +-[entry #27] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #28] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Excellent! Can clear us. Wait! Another Cerberus squad! | +-[reply #27] | listener: variable_3 | +-*** DIALOG END *** +-[entry #29] speaker: global_salarian_alt listener: variable_2 text: That did it. You can clear us-- Wait! Cerberus is back, Commander! +-[reply #28] listener: variable_3 +-*** DIALOG END *** +-[entry #30] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #31] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, need you to clear us through first. | +-[reply #30] | listener: variable_3 | +-*** DIALOG END *** +-[entry #32] speaker: global_salarian_alt listener: variable_2 text: Commander, please don't leave till you've cleared us through. +-[reply #31] listener: variable_3 +-*** DIALOG END *** +-[entry #33] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 +-[entry #34] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Find power terminal. Should be nearby. | +-[reply #33] | listener: variable_3 | +-*** DIALOG END *** +-[entry #35] speaker: global_salarian_alt listener: variable_2 text: Look for the power terminal. It should be nearby. +-[reply #34] listener: variable_3 +-*** DIALOG END *** +-[entry #36] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #37] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard! They found us! Under heavy attack! +-[entry #38] speaker: global_salarian_alt listener: variable_2 text: Commander! Cerberus found us! Taking heavy fire! +-[entry #39] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #40] | speaker: global_mordin | listener: variable_2 | text: Shepard, containment shield is down! Krogan female is vulnerable! | +-[reply #37] | listener: variable_3 | +-*** DIALOG END *** +-[entry #41] speaker: global_salarian_alt listener: variable_2 text: Commander, the containment shield is down! The krogan is vulnerable! +-[reply #38] listener: variable_3 +-*** DIALOG END *** +-[entry #42] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #43] | speaker: global_mordin | listener: variable_2 | text: No. No! Too late. Krogan female dead. | +-[reply #40] | listener: variable_3 | +-*** DIALOG END *** +-[entry #44] speaker: global_salarian_alt listener: variable_2 text: Commander, we failed! We've lost her. +-[reply #41] listener: variable_3 +-*** DIALOG END *** +-[entry #45] condition: conditional_113(16) speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-[entry #46] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: We're under fire! Krogan can't take much more! | +-[reply #43] | listener: variable_3 | +-*** DIALOG END *** +-[entry #47] speaker: global_salarian_alt listener: variable_2 text: We're under attack, Commander! The krogan can't take much more of this. +-[entry #48] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #44] listener: variable_3 +-[entry #49] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Cerberus outside pod, Shepard. Need assistance! | +-[reply #45] | listener: variable_3 | +-*** DIALOG END *** +-[entry #50] speaker: global_salarian_alt listener: variable_2 text: Cerberus is hitting the pod. We need assistance now! +-[reply #46] listener: variable_3 +-*** DIALOG END *** +-[entry #51] condition: conditional_113(18) speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 +-[entry #52] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Quickly, Shepard! Technician dead. Clear us through the checkpoint. | +-[reply #48] | listener: variable_3 | +-*** DIALOG END *** +-[entry #53] speaker: global_salarian_alt listener: variable_2 text: Hurry, Commander! The technician was killed. Clear us through the checkpoint. +-[entry #54] condition: conditional_113(19) speaker: variable_1 listener: variable_2 +-[reply #49] listener: variable_3 +-[entry #55] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Hurry, Shepard! +-[entry #56] speaker: global_salarian_alt listener: variable_2 text: Quickly, Commander! +-[entry #57] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #50] listener: variable_3 +-[entry #58] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Taking fire! +-[entry #59] speaker: global_salarian_alt listener: variable_2 text: We're taking fire! +-[entry #60] condition: conditional_113(21) speaker: variable_1 listener: variable_2 +-[reply #51] listener: variable_3 +-[entry #61] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Containment shield weakening, Shepard! +-[entry #62] speaker: global_salarian_alt listener: variable_2 text: The shield is failing, Commander! +-[entry #63] condition: conditional_113(22) speaker: variable_1 listener: variable_2 +-[reply #52] listener: variable_3 +-[entry #64] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shield about to fail, Shepard! +-[entry #65] speaker: global_salarian_alt listener: variable_2 text: The shield is failing, Commander! +-[entry #66] condition: conditional_113(23) speaker: variable_1 listener: variable_2 +-[reply #53] listener: variable_3 +-[entry #67] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Attack continues. Situation growing desperate, Shepard! +-[entry #68] speaker: global_salarian_alt listener: variable_2 text: We're still incurring heavy enemy fire! +-[entry #69] condition: conditional_113(24) speaker: variable_1 listener: variable_2 +-[reply #54] listener: variable_3 +-[entry #70] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Enemy still present! Pod under fire! +-[entry #71] speaker: global_salarian_alt listener: variable_2 text: Quickly, we still have enemy troops outside the pod! +-[entry #72] condition: conditional_113(25) speaker: variable_1 listener: variable_2 +-[reply #55] listener: variable_3 +-[entry #73] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, Cerberus in vicinity! Hurry! | +-[reply #56] | listener: variable_3 | text: We're on our way! +-[entry #74] speaker: global_salarian_alt listener: variable_2 text: Commander, where are you? Cerberus is tracking our position! +-*** see reply #56 *** +-[entry #75] condition: conditional_113(26) speaker: variable_1 listener: variable_2 +-[reply #57] listener: variable_3 +-[entry #76] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, last attack compromised security systems! Attempting to compensate! | +-[reply #58] | listener: variable_3 | text: Hang on! We're trying to get to you, Mordin! +-[entry #77] speaker: global_salarian_alt listener: variable_2 text: This is Wiks! That last attack caused serious damage to our security systems! I'm trying to repair what I can! +-[reply #59] listener: variable_3 text: Hang on! We're trying to get to you! [biod_kro001_605fourthpaths_loc_int.kro001_audiolog_04_a_D.kro001_audiolog_04_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Species 408--the varren--could provide a novel form of biological warfare. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: With enhanced size and intelligence, they could harass hostile civilian populations at minimal cost. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Recommend project approval. [biod_kro001_605fourthpaths_loc_int.kro001_banter_elevator_b_D.kro001_banter_elevator_b_dlg] speaker_list: hench_garrus, hench_marine, hench_liara, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, that last checkpoint was blown apart. Could be a way out. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Commander, that last checkpoint took a big hit. Could be a way out of this mess. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, we might be able to go out that last checkpoint. The explosion opened a hole. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Shepard, the checkpoint sustained damaged. It might provide an exit. +-[reply #4] listener: variable_3 +-*** DIALOG END *** +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Commander, maybe we should look at that checkpoint again. | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, we should look at that checkpoint again. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, let's take another look at that checkpoint. | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #9] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Shepard, I advise returning to the checkpoint. +-[reply #9] listener: variable_3 +-*** DIALOG END *** +-[entry #10] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We're almost back up top. | +-[reply #11] | listener: variable_3 | +-*** DIALOG END *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We're almost back to the landing area. | +-[reply #12] | listener: variable_3 | +-*** DIALOG END *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I think we're near the top. | +-[reply #13] | listener: variable_3 | +-*** DIALOG END *** +-[entry #14] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: I think we're almost there. +-[reply #14] listener: variable_3 +-*** DIALOG END *** [biod_kro001_605fourthpaths_loc_int.kro001_combat2_b_D.kro001_combat2_b_dlg] speaker_list: hench_prothean, hench_marine, hench_garrus, hench_liara, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Take them out! Get them away from the female! +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemy is persistent! | +-[reply #2] | listener: variable_3 | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: And we've got more of 'em up top! | | +-[reply #6] | | listener: variable_3 | | text: Find cover! | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: They're up top, too! | | +-*** see reply #6 *** | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: More up top! | | +-*** see reply #6 *** | +-[entry #9] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: More hostiles on the floor above! | +-*** see reply #6 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Oh, we're in the shit now! | +-[reply #3] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #7 *** | +-*** see entry #9 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks like they mean business! | +-[reply #4] | listener: variable_3 | +-*** see entry #7 *** | +-*** see entry #9 *** | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-*** see reply #6 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: This one could be rough! | +-[reply #5] | listener: variable_3 | +-*** see entry #9 *** +-*** see entry #10 *** +-[entry #11] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: Don't let them near the female! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #13] | | condition: plot.bools[17662] == 1 | | speaker: hench_marine | | listener: variable_2 | | text: Yes, ma'am! | | +-[reply #9] | | listener: variable_3 | | +-[entry #15] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Understood! | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #16] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: Acknowledged! | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #17] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: Affirmative! | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #18] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_prothean | | | | | listener: variable_2 | | | | | text: With pleasure. | | | | +-*** see entry #18 *** | | | +-*** see entry #17 *** | | | +-*** see entry #18 *** | | +-*** see entry #16 *** | | +-*** see entry #17 *** | | +-*** see entry #18 *** | +-[entry #14] | speaker: hench_marine | listener: variable_2 | text: Yes, sir! | +-[reply #10] | listener: variable_3 | +-*** see entry #15 *** | +-*** see entry #16 *** | +-*** see entry #17 *** | +-*** see entry #18 *** +-*** see entry #15 *** +-*** see entry #16 *** +-*** see entry #17 *** +-[entry #19] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 text: Keep up the pressure! +-[entry #20] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #21] | speaker: variable_1 | listener: variable_2 +-[entry #22] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I'd say we're officially at war with Cerberus, wouldn't you? +-[entry #23] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: So are we at war with Cerberus or what? +-[entry #24] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I'd guess this means we're now at war with Cerberus. +-[entry #25] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: It seems an unofficial war now exists with Cerberus. +-[reply #16] listener: variable_3 text: They started it. But we'll end it. +-[entry #26] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #27] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: That was the last one. | +-[reply #18] | listener: variable_3 | text: Let's get the hell out of here. +-[entry #28] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks clear now. | +-*** see reply #18 *** +-[entry #29] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Got 'em all. | +-*** see reply #18 *** +-[entry #30] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Enemies neutralized. +-*** see reply #18 *** +-[entry #31] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #32] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Stairs over there! They could give us the high ground! +-[entry #33] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We've got stairs over there, Shepard! Take the high ground? +-[entry #34] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: There are stairs! We could take the high ground! +-[entry #35] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, there are stairs! We could take the high ground! +-[entry #36] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: What about those stairs? We could take the high ground! +-[entry #37] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 text: I'm headed up top! [biod_kro001_605fourthpaths_loc_int.kro001_wrex_wreav_radio_a_D.kro001_wrex_wreav_radio_a_dlg] speaker_list: global_wrex, global_wreav +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, it's Wrex! I took the shuttle! Do whatever it takes to get the female up to the landing pad! | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: global_wrex | listener: variable_2 | text: I'll try to make life miserable for Cerberus! +-[entry #3] speaker: global_wreav listener: variable_2 text: Shepard, this is Wreav! I took the shuttle! +-[reply #2] listener: variable_3 +-[entry #4] speaker: global_wreav listener: variable_2 text: Get that female out of there and up to the landing pad! +-[entry #5] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #6] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, get cracking! | +-[reply #4] | listener: variable_3 | +-[entry #7] | | speaker: global_wrex | | listener: variable_2 | | text: I'll try to draw some of their fire! | +-[entry #8] | | speaker: global_wrex | | listener: variable_2 | | text: The salarians are taking a beating! Get the female out of there or it's all over! | +-[entry #9] | speaker: global_wrex | listener: variable_2 | text: The salarians are doing what they can, but... they're salarians. What do you expect? +-[entry #10] speaker: global_wreav listener: variable_2 text: Shepard, get moving! The salarians are losing ground! +-[reply #5] listener: variable_3 +-[entry #11] | speaker: global_wreav | listener: variable_2 | text: I'll try to take out a few of these shuttles! +-[entry #12] speaker: global_wreav listener: variable_2 text: Get to the female or this is over! +-[entry #13] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #14] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, get your ass up here! I can't fly around forever! | +-[reply #7] | listener: variable_3 | text: The female's on the way up to the landing area. | +-[entry #15] | | condition: conditional_570(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #16] | | | condition: plot.bools[17844] == 1 | | | speaker: global_wrex | | | listener: variable_2 | | | text: You pull this off, and maybe I'll start believing in you again. | | | +-[reply #9] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #17] | | speaker: global_wrex | | listener: variable_2 | | text: Then you should be, too. | | +-[reply #10] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #18] | speaker: global_wrex | listener: variable_2 | text: You pull this off, and I'm making you an honorary krogan. | +-[reply #11] | listener: variable_3 | +-*** DIALOG END *** +-[entry #19] speaker: global_wreav listener: variable_2 text: Shepard, get moving! I can't fly this thing around forever! +-[reply #12] listener: variable_3 text: The female's on the way up to the landing area. +-[entry #20] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #21] | | condition: plot.bools[17844] == 1 | | speaker: global_wreav | | listener: variable_2 | | text: You pull this off, and maybe you'll redeem yourself. | | +-[reply #14] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #22] | speaker: global_wreav | listener: variable_2 | text: Then what are you waiting for? | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #23] speaker: global_wreav listener: variable_2 text: You pull this off, and I might actually start liking you. +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #24] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #25] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: It's Wrex! I've got one on my tail! I have to shake it before I can land! | +-[reply #18] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] speaker: global_wreav listener: variable_2 text: It's Wreav! I've got one on my tail! I have to shake it before I can land! +-[reply #19] listener: variable_3 +-*** DIALOG END *** +-[entry #27] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #28] | speaker: global_wrex | listener: variable_2 | text: Shepard! I can't land until you deal with that thing! It's too dangerous! | +-[reply #21] | listener: variable_3 | +-*** DIALOG END *** +-[entry #29] speaker: global_wreav listener: variable_2 text: Shepard! I can't land until you deal with that mech! It's too dangerous! +-[reply #22] listener: variable_3 +-*** DIALOG END *** +-[entry #30] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #31] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, get rid of that damn mech already! | +-[reply #24] | listener: variable_3 | +-*** DIALOG END *** +-[entry #32] speaker: global_wreav listener: variable_2 text: Shepard, take care of that mech already! +-[reply #25] listener: variable_3 +-*** DIALOG END *** +-[entry #33] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #34] | condition: conditional_194(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-[entry #35] | | condition: conditional_570(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #28] | | listener: variable_3 | | +-[entry #36] | | speaker: global_wrex | | listener: variable_2 | | text: Take that thing out, Shepard! | | +-[reply #29] | | listener: variable_3 | | +-[entry #37] | | speaker: global_wrex | | listener: variable_2 | | text: If she dies, so will this alliance! | +-[entry #38] | speaker: global_wrex | listener: variable_2 | text: What's wrong, Shepard? You getting old? Take that thing out! | +-[reply #30] | listener: variable_3 | +-[entry #39] | | condition: conditional_489(-1) | | speaker: global_wrex | | listener: variable_2 | | text: Fighting Saren was a lot harder than this! | +-[entry #40] | speaker: variable_1 | listener: variable_2 +-[entry #41] speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-[entry #42] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-[entry #43] | speaker: global_wreav | listener: variable_2 | text: Shepard, get on with it! | +-[reply #33] | listener: variable_3 | +-[entry #44] | speaker: global_wreav | listener: variable_2 | text: If she dies, you can forget about any alliance! +-[entry #45] speaker: global_wreav listener: variable_2 text: Shepard, what's the holdup? +-[reply #34] listener: variable_3 +-[entry #46] speaker: global_wreav listener: variable_2 text: I thought you were the expert at blowing things up! +-[entry #47] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #48] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, I think you did it. Looks clear from here, I'm coming in now. +-[entry #49] speaker: global_wreav listener: variable_2 text: That looks like the last one, Shepard. I'm landing now. +-[entry #50] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #51] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, I see the female! Clear out Cerberus so I can land! +-[entry #52] speaker: global_wreav listener: variable_2 text: Shepard, take out Cerberus or I can't land! [biod_kro001_700bossfight_loc_int.kro001_chatter_cerberus_a_D.kro001_chatter_cerberus_a_dlg] speaker_list: kro001_cerb_soldier2, kro001_cerb_soldier6, kro001_cerb_soldier4, kro001_cerb_soldier3, kro001_cerb_soldier5 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: This is Ares Squad. Incursion is a go. Securing grid nine-seven-nine. +-[reply #0] listener: variable_3 +-[entry #1] speaker: kro001_cerb_soldier2 listener: variable_2 text: Copy, Ares. Primary objective is eliminating the krogan. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Acknowledged. Engaging base security. +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Copy all squads: I have the krogan in sight. +-[reply #2] listener: variable_3 +-[entry #4] speaker: kro001_cerb_soldier2 listener: variable_2 text: She's in transit, headed up to the next level. All squads converge. +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: All squads, who has eyes on the krogan? +-[entry #6] condition: conditional_113(4) speaker: kro001_cerb_soldier6 listener: variable_2 text: We've reacquired the krogan, grid five-three-one. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #7] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Medea Squad, we've got the krogan in position. Direct all fire on her container. +-[entry #8] condition: conditional_113(6) speaker: kro001_cerb_soldier4 listener: variable_2 text: Orion squad, we've trapped the female at Checkpoint Two. Take her out. +-[reply #4] listener: variable_3 +-[entry #9] | speaker: variable_1 | listener: variable_2 +-[entry #10] speaker: kro001_cerb_soldier2 listener: variable_2 text: Orion Three and Four, provide cover. +-[reply #5] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: I want her dead this time. +-[entry #12] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Get the hell off him! +-[entry #13] condition: conditional_113(8) speaker: kro001_cerb_soldier3 listener: variable_2 text: Careful! We've got live varren down here! +-[entry #14] condition: conditional_114(9) speaker: kro001_cerb_soldier2 listener: variable_2 text: Phoenix squad deploying! +-[reply #6] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Spread out and find the krogan! +-[entry #16] condition: conditional_114(10) speaker: kro001_cerb_soldier2 listener: variable_2 text: This is Ares Three. There's something weird and pissed-off over here! +-[entry #17] condition: conditional_113(11) speaker: variable_1 listener: variable_2 text: All squads, be advised we're encountering resistance from non-salarian hostiles. +-[entry #18] condition: conditional_113(12) speaker: variable_1 listener: variable_2 text: Orion Squad, your orders are to hold position and block access to next checkpoint. +-[reply #7] listener: variable_3 +-[entry #19] speaker: kro001_cerb_soldier2 listener: variable_2 text: Acknowledged. +-[entry #20] condition: conditional_113(13) speaker: variable_1 listener: variable_2 text: Aaah! +-[entry #21] condition: conditional_113(14) speaker: variable_1 listener: variable_2 text: What the hell? +-[entry #22] condition: conditional_113(15) speaker: kro001_cerb_soldier2 listener: variable_2 text: Oh, shit! +-[entry #23] condition: conditional_113(16) speaker: kro001_cerb_soldier2 listener: variable_2 text: Aaah! +-[entry #24] condition: conditional_113(17) speaker: kro001_cerb_soldier2 listener: variable_2 text: Watch out for these lab creatures. Some of them bite. +-[entry #25] condition: conditional_113(18) speaker: kro001_cerb_soldier2 listener: variable_2 text: This is Phoenix Six. We've got the krogan boxed in. +-[reply #8] listener: variable_3 +-[entry #26] speaker: kro001_cerb_soldier2 listener: variable_2 text: Requesting reinforcements. +-[reply #9] listener: variable_3 +-[entry #27] speaker: variable_1 listener: variable_2 text: Copy, Phoenix. +-[entry #28] condition: conditional_113(19) speaker: variable_1 listener: variable_2 text: Somebody get me a location on the krogan. +-[entry #29] condition: conditional_113(20) speaker: kro001_cerb_soldier3 listener: variable_2 text: There they are! +-[entry #30] condition: conditional_113(21) speaker: variable_1 listener: variable_2 text: Take her out! +-[entry #31] condition: conditional_113(22) speaker: kro001_cerb_soldier3 listener: variable_2 text: Reinforcements are en route. +-[entry #32] condition: conditional_113(23) speaker: kro001_cerb_soldier5 listener: variable_2 text: Break through those shields! +-[entry #33] speaker: variable_1 listener: variable_2 +-[entry #34] speaker: variable_1 listener: variable_2 text: The krogan is our priority! +-[entry #35] speaker: kro001_cerb_soldier2 listener: variable_2 text: We've got her over here. [biod_kro001_700bossfight_loc_int.kro001_end_fight_a_D.kro001_end_fight_a_dlg] speaker_list: global_mordin, global_salarian_alt +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, mech is targeting the krogan! | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: global_mordin | listener: variable_2 | text: She won't last! +-[entry #3] speaker: global_salarian_alt listener: variable_2 text: Commander, it's targeting the krogan! +-[reply #2] listener: variable_3 +-[entry #4] speaker: global_salarian_alt listener: variable_2 text: She won't survive much more of that! +-[entry #5] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #6] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Mech still targeting krogan! +-[entry #7] speaker: global_salarian_alt listener: variable_2 text: It's still targeting the female! +-[entry #8] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #9] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Appears safe. Need final approval now, Shepard. +-[entry #10] speaker: global_salarian_alt listener: variable_2 text: Commander, I think we've done it. +-[reply #5] listener: variable_3 +-[entry #11] speaker: global_salarian_alt listener: variable_2 text: Quarantine procedures now require your final approval. +-[entry #12] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #13] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, don't delay! Please authorize final release. Can't leave otherwise. +-[entry #14] speaker: global_salarian_alt listener: variable_2 text: Commander, you must still initiate final clearance. +-[reply #7] listener: variable_3 +-[entry #15] speaker: global_salarian_alt listener: variable_2 text: We can't leave otherwise. +-[entry #16] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #17] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: We waited too long! Cerberus back! +-[entry #18] speaker: global_salarian_alt listener: variable_2 text: Commander, the delay has cost us! Cerberus is back! +-[entry #19] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #20] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Suggest you don't delay this time, Shepard. Need final approval. +-[entry #21] speaker: global_salarian_alt listener: variable_2 text: Let's try this again, Commander! We need final approval. [biod_kro001_700bossfight_loc_int.kro001_end_fight_b_D.kro001_end_fight_b_dlg] speaker_list: hench_garrus, hench_marine, hench_prothean, hench_edi, hench_liara +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That's some serious firepower. Maybe we can crack it open. | +-[reply #1] | listener: variable_3 | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: It's impressive, but I prefer my body. | | +-[reply #2] | | listener: variable_3 | | +-[entry #6] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: We gotta crack that nut open, or we're in for a world of hurt. | | | +-[reply #3] | | | listener: variable_3 | | | +-[entry #7] | | | | condition: conditional_114(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: Cerberus never did play fair! | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | +-*** see entry #7 *** | | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: And you'll be dead if you don't start shooting. | +-[entry #2] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Maybe we better do it quick! | +-*** see entry #7 *** | +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: There can be no "maybe." +-*** see entry #4 *** +-*** see entry #6 *** +-[entry #9] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Can you handle this, asari? +-[reply #4] listener: variable_3 +-[entry #10] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Just watch me. +-[entry #11] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #12] | condition: conditional_194(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Wrex hasn't exactly mellowed with age, has he? | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Wrex still has his temper. | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: What the hell does he think we're doing? | +-[entry #16] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Wrex's anger hasn't dissipated. +-[entry #17] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: I don't care for him. | | +-[reply #8] | | listener: variable_3 | | +-[entry #19] | | | condition: conditional_489(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Makes me miss Wrex. | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | +-[entry #21] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: I don't like him. | | +-[reply #9] | | listener: variable_3 | | +-[entry #22] | | | condition: conditional_489(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Makes me miss Wrex. | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Is he never not pissed off? | +-[entry #25] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Wreav's anger hasn't dissipated. +-[entry #26] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #27] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Combat looks very different when you're not a part of it! +-[entry #28] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Easier said than done! +-[entry #29] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I don't see him down here! +-[entry #30] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: I don't see him trying to do it! +-[entry #31] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #32] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We must put this machine down! +-[entry #33] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We have to take this thing down! +-[entry #34] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It's imperative we stop this mech! +-[entry #35] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We have to stop that thing! +-[entry #36] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Focus fire on the big one! +-[entry #37] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #38] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Ooh-rah! That's how it's done! +-[entry #39] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We did it! +-[entry #40] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It's done! +-[entry #41] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Got the bastard! +-[entry #42] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Finally, the mech is down! +-[entry #43] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #44] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Commander, the action's the other way. +-[entry #45] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, the final checkpoint is ahead of us. +-[entry #46] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, the last checkpoint is the other way. +-[entry #47] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #48] | condition: conditional_179(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, Mordin and the krogan are the other way. +-[entry #49] speaker: hench_garrus listener: variable_2 text: Shepard, Wiks and the krogan are the other way. +-[entry #50] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #51] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: There are still more enemies left. Advise caution. +-[entry #52] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Yeah, but watch out! We've still got Cerberus troopers left! +-[entry #53] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More enemies remain. Stay vigilant. +-[entry #54] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Careful! There are more of them still around! +-[entry #55] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: They're not all gone--yet. [biod_kro001_700bossfight_loc_int.kro001_salarian_radio_a_D.kro001_salarian_radio_a_dlg] speaker_list: global_mordin, global_salarian_alt +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Checkpoint is one level up. Will meet you there. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] speaker: global_salarian_alt listener: variable_2 text: Commander, the checkpoint is one level up. Meet us there. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard. Suspect Cerberus has cut power. Can't progress until you reroute emergency systems. | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] speaker: global_salarian_alt listener: variable_2 text: Commander, Cerberus cut the power. You'll need to reroute emergency systems. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Excellent. Affinity for destruction intact, Shepard. Can clear us through now. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] speaker: global_salarian_alt listener: variable_2 text: Good work! You can clear us through the checkpoint now! +-[reply #8] listener: variable_3 +-*** DIALOG END *** +-[entry #9] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #10] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, Cerberus troops at checkpoint. Attempting to kill krogan. Need assistance! | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[entry #11] speaker: global_salarian_alt listener: variable_2 text: Commander Shepard, we have Cerberus troops at the checkpoint! They're targeting the krogan. +-[reply #11] listener: variable_3 +-*** DIALOG END *** +-[entry #12] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #13] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Elevator malfunctioning, Shepard. Need assistance! +-[entry #14] speaker: global_salarian_alt listener: variable_2 text: Commander, this is Wiks. We have an elevator malfunction! Where are you? +-[reply #13] listener: variable_3 +-*** DIALOG END *** +-[entry #15] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #16] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Hurry, Shepard! Containment shield failing! | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #17] speaker: global_salarian_alt listener: variable_2 text: Commander Shepard, the containment shield is weakening! Hurry! +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #18] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #19] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Containment shield critical! No time left! | +-[reply #18] | listener: variable_3 | +-*** DIALOG END *** +-[entry #20] speaker: global_salarian_alt listener: variable_2 text: The containment shield is critical, Commander! It won't last! +-[reply #19] listener: variable_3 +-*** DIALOG END *** +-[entry #21] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #22] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, elevator is behind you. | +-[reply #21] | listener: variable_3 | +-*** DIALOG END *** +-[entry #23] speaker: global_salarian_alt listener: variable_2 text: Commander, return to the elevator behind you. +-[reply #22] listener: variable_3 +-*** DIALOG END *** +-[entry #24] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #25] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Recommend dealing with Cerberus first, Shepard! | +-[reply #24] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] speaker: global_salarian_alt listener: variable_2 text: I recommend you deal with Cerberus first, Commander! +-[reply #25] listener: variable_3 +-*** DIALOG END *** +-[entry #27] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #28] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Excellent! Can clear us. Wait! Another Cerberus squad! | +-[reply #27] | listener: variable_3 | +-*** DIALOG END *** +-[entry #29] speaker: global_salarian_alt listener: variable_2 text: That did it. You can clear us-- Wait! Cerberus is back, Commander! +-[reply #28] listener: variable_3 +-*** DIALOG END *** +-[entry #30] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #31] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, need you to clear us through first. | +-[reply #30] | listener: variable_3 | +-*** DIALOG END *** +-[entry #32] speaker: global_salarian_alt listener: variable_2 text: Commander, please don't leave till you've cleared us through. +-[reply #31] listener: variable_3 +-*** DIALOG END *** +-[entry #33] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 +-[entry #34] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Find power terminal. Should be nearby. | +-[reply #33] | listener: variable_3 | +-*** DIALOG END *** +-[entry #35] speaker: global_salarian_alt listener: variable_2 text: Look for the power terminal. It should be nearby. +-[reply #34] listener: variable_3 +-*** DIALOG END *** +-[entry #36] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #37] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard! They found us! Under heavy attack! +-[entry #38] speaker: global_salarian_alt listener: variable_2 text: Commander! Cerberus found us! Taking heavy fire! +-[entry #39] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #40] | speaker: global_mordin | listener: variable_2 | text: Shepard, containment shield is down! Krogan female is vulnerable! | +-[reply #37] | listener: variable_3 | +-*** DIALOG END *** +-[entry #41] speaker: global_salarian_alt listener: variable_2 text: Commander, the containment shield is down! The krogan is vulnerable! +-[reply #38] listener: variable_3 +-*** DIALOG END *** +-[entry #42] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #43] | speaker: global_mordin | listener: variable_2 | text: No. No! Too late. Krogan female dead. | +-[reply #40] | listener: variable_3 | +-*** DIALOG END *** +-[entry #44] speaker: global_salarian_alt listener: variable_2 text: Commander, we failed! We've lost her. +-[reply #41] listener: variable_3 +-*** DIALOG END *** +-[entry #45] condition: conditional_113(16) speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-[entry #46] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: We're under fire! Krogan can't take much more! | +-[reply #43] | listener: variable_3 | +-*** DIALOG END *** +-[entry #47] speaker: global_salarian_alt listener: variable_2 text: We're under attack, Commander! The krogan can't take much more of this. +-[entry #48] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #44] listener: variable_3 +-[entry #49] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Cerberus outside pod, Shepard. Need assistance! | +-[reply #45] | listener: variable_3 | +-*** DIALOG END *** +-[entry #50] speaker: global_salarian_alt listener: variable_2 text: Cerberus is hitting the pod. We need assistance now! +-[reply #46] listener: variable_3 +-*** DIALOG END *** +-[entry #51] condition: conditional_113(18) speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 +-[entry #52] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Quickly, Shepard! Technician dead. Clear us through the checkpoint. | +-[reply #48] | listener: variable_3 | +-*** DIALOG END *** +-[entry #53] speaker: global_salarian_alt listener: variable_2 text: Hurry, Commander! The technician was killed. Clear us through the checkpoint. +-[entry #54] condition: conditional_113(19) speaker: variable_1 listener: variable_2 +-[reply #49] listener: variable_3 +-[entry #55] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Hurry, Shepard! +-[entry #56] speaker: global_salarian_alt listener: variable_2 text: Quickly, Commander! +-[entry #57] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #50] listener: variable_3 +-[entry #58] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Taking fire! +-[entry #59] speaker: global_salarian_alt listener: variable_2 text: We're taking fire! +-[entry #60] condition: conditional_113(21) speaker: variable_1 listener: variable_2 +-[reply #51] listener: variable_3 +-[entry #61] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Containment shield weakening, Shepard! +-[entry #62] speaker: global_salarian_alt listener: variable_2 text: The shield is failing, Commander! +-[entry #63] condition: conditional_113(22) speaker: variable_1 listener: variable_2 +-[reply #52] listener: variable_3 +-[entry #64] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shield about to fail, Shepard! +-[entry #65] speaker: global_salarian_alt listener: variable_2 text: The shield is failing, Commander! +-[entry #66] condition: conditional_113(23) speaker: variable_1 listener: variable_2 +-[reply #53] listener: variable_3 +-[entry #67] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Attack continues. Situation growing desperate, Shepard! +-[entry #68] speaker: global_salarian_alt listener: variable_2 text: We're still incurring heavy enemy fire! +-[entry #69] condition: conditional_113(24) speaker: variable_1 listener: variable_2 +-[reply #54] listener: variable_3 +-[entry #70] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Enemy still present! Pod under fire! +-[entry #71] speaker: global_salarian_alt listener: variable_2 text: Quickly, we still have enemy troops outside the pod! +-[entry #72] condition: conditional_113(25) speaker: variable_1 listener: variable_2 +-[reply #55] listener: variable_3 +-[entry #73] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, Cerberus in vicinity! Hurry! | +-[reply #56] | listener: variable_3 | text: We're on our way! +-[entry #74] speaker: global_salarian_alt listener: variable_2 text: Commander, where are you? Cerberus is tracking our position! +-*** see reply #56 *** +-[entry #75] condition: conditional_113(26) speaker: variable_1 listener: variable_2 +-[reply #57] listener: variable_3 +-[entry #76] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, last attack compromised security systems! Attempting to compensate! | +-[reply #58] | listener: variable_3 | text: Hang on! We're trying to get to you, Mordin! +-[entry #77] speaker: global_salarian_alt listener: variable_2 text: This is Wiks! That last attack caused serious damage to our security systems! I'm trying to repair what I can! +-[reply #59] listener: variable_3 text: Hang on! We're trying to get to you! [biod_kro001_700bossfight_loc_int.kro001_wrex_wreav_radio_a_D.kro001_wrex_wreav_radio_a_dlg] speaker_list: global_wrex, global_wreav +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, it's Wrex! I took the shuttle! Do whatever it takes to get the female up to the landing pad! | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: global_wrex | listener: variable_2 | text: I'll try to make life miserable for Cerberus! +-[entry #3] speaker: global_wreav listener: variable_2 text: Shepard, this is Wreav! I took the shuttle! +-[reply #2] listener: variable_3 +-[entry #4] speaker: global_wreav listener: variable_2 text: Get that female out of there and up to the landing pad! +-[entry #5] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #6] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, get cracking! | +-[reply #4] | listener: variable_3 | +-[entry #7] | | speaker: global_wrex | | listener: variable_2 | | text: I'll try to draw some of their fire! | +-[entry #8] | | speaker: global_wrex | | listener: variable_2 | | text: The salarians are taking a beating! Get the female out of there or it's all over! | +-[entry #9] | speaker: global_wrex | listener: variable_2 | text: The salarians are doing what they can, but... they're salarians. What do you expect? +-[entry #10] speaker: global_wreav listener: variable_2 text: Shepard, get moving! The salarians are losing ground! +-[reply #5] listener: variable_3 +-[entry #11] | speaker: global_wreav | listener: variable_2 | text: I'll try to take out a few of these shuttles! +-[entry #12] speaker: global_wreav listener: variable_2 text: Get to the female or this is over! +-[entry #13] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #14] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, get your ass up here! I can't fly around forever! | +-[reply #7] | listener: variable_3 | text: The female's on the way up to the landing area. | +-[entry #15] | | condition: conditional_570(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #16] | | | condition: plot.bools[17844] == 1 | | | speaker: global_wrex | | | listener: variable_2 | | | text: You pull this off, and maybe I'll start believing in you again. | | | +-[reply #9] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #17] | | speaker: global_wrex | | listener: variable_2 | | text: Then you should be, too. | | +-[reply #10] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #18] | speaker: global_wrex | listener: variable_2 | text: You pull this off, and I'm making you an honorary krogan. | +-[reply #11] | listener: variable_3 | +-*** DIALOG END *** +-[entry #19] speaker: global_wreav listener: variable_2 text: Shepard, get moving! I can't fly this thing around forever! +-[reply #12] listener: variable_3 text: The female's on the way up to the landing area. +-[entry #20] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #21] | | condition: plot.bools[17844] == 1 | | speaker: global_wreav | | listener: variable_2 | | text: You pull this off, and maybe you'll redeem yourself. | | +-[reply #14] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #22] | speaker: global_wreav | listener: variable_2 | text: Then what are you waiting for? | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #23] speaker: global_wreav listener: variable_2 text: You pull this off, and I might actually start liking you. +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #24] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #25] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: It's Wrex! I've got one on my tail! I have to shake it before I can land! | +-[reply #18] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] speaker: global_wreav listener: variable_2 text: It's Wreav! I've got one on my tail! I have to shake it before I can land! +-[reply #19] listener: variable_3 +-*** DIALOG END *** +-[entry #27] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #28] | speaker: global_wrex | listener: variable_2 | text: Shepard! I can't land until you deal with that thing! It's too dangerous! | +-[reply #21] | listener: variable_3 | +-*** DIALOG END *** +-[entry #29] speaker: global_wreav listener: variable_2 text: Shepard! I can't land until you deal with that mech! It's too dangerous! +-[reply #22] listener: variable_3 +-*** DIALOG END *** +-[entry #30] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #31] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, get rid of that damn mech already! | +-[reply #24] | listener: variable_3 | +-*** DIALOG END *** +-[entry #32] speaker: global_wreav listener: variable_2 text: Shepard, take care of that mech already! +-[reply #25] listener: variable_3 +-*** DIALOG END *** +-[entry #33] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #34] | condition: conditional_194(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-[entry #35] | | condition: conditional_570(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #28] | | listener: variable_3 | | +-[entry #36] | | speaker: global_wrex | | listener: variable_2 | | text: Take that thing out, Shepard! | | +-[reply #29] | | listener: variable_3 | | +-[entry #37] | | speaker: global_wrex | | listener: variable_2 | | text: If she dies, so will this alliance! | +-[entry #38] | speaker: global_wrex | listener: variable_2 | text: What's wrong, Shepard? You getting old? Take that thing out! | +-[reply #30] | listener: variable_3 | +-[entry #39] | | condition: conditional_489(-1) | | speaker: global_wrex | | listener: variable_2 | | text: Fighting Saren was a lot harder than this! | +-[entry #40] | speaker: variable_1 | listener: variable_2 +-[entry #41] speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-[entry #42] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-[entry #43] | speaker: global_wreav | listener: variable_2 | text: Shepard, get on with it! | +-[reply #33] | listener: variable_3 | +-[entry #44] | speaker: global_wreav | listener: variable_2 | text: If she dies, you can forget about any alliance! +-[entry #45] speaker: global_wreav listener: variable_2 text: Shepard, what's the holdup? +-[reply #34] listener: variable_3 +-[entry #46] speaker: global_wreav listener: variable_2 text: I thought you were the expert at blowing things up! +-[entry #47] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #48] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, I think you did it. Looks clear from here, I'm coming in now. +-[entry #49] speaker: global_wreav listener: variable_2 text: That looks like the last one, Shepard. I'm landing now. +-[entry #50] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #51] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, I see the female! Clear out Cerberus so I can land! +-[entry #52] speaker: global_wreav listener: variable_2 text: Shepard, take out Cerberus or I can't land! [biod_kro001_702atlasintro_loc_int.kro001_depart_c_d.kro001_depart_c_dlg] speaker_list: global_wrex, global_wreav, kro001_cerb_soldier1 +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: You had me worried there for a minute. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: Let's make this quick. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: global_wreav | listener: variable_2 | text: {Growls} | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #7] | | condition: conditional_194(-1) | | speaker: global_wrex | | listener: variable_2 | | text: Let's get you out of there. | | +-[reply #7] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | +-[entry #11] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I can handle myself, Wrex. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | listener: variable_3 | | | text: Why is Cerberus here? What do you want? | | | +-[entry #17] | | | | speaker: kro001_cerb_soldier1 | | | | listener: variable_2 | | | | text: We... | | | +-[entry #18] | | | | speaker: kro001_cerb_soldier1 | | | | listener: variable_2 | | | | text: {Gasps} | | | +-[entry #19] | | | speaker: kro001_cerb_soldier1 | | | listener: variable_2 | | | text: {laughs} | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: I'm not your property, Wreav. | | +-[reply #12] | | listener: variable_3 | | +-*** see entry #13 *** | +-[entry #8] | speaker: global_wreav | listener: variable_2 | text: I'll take it from here. | +-[reply #8] | listener: variable_3 | +-*** see entry #9 *** +-[entry #2] | speaker: global_wreav | listener: variable_2 | text: I wasn't sure you could pull this off, Shepard. | +-[reply #2] | listener: variable_3 | +-*** see entry #3 *** +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #22] speaker: global_wrex listener: variable_2 text: About time I get to shoot something. +-[entry #23] speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #24] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Women. | +-[reply #20] | listener: variable_3 | +-[entry #26] | speaker: variable_1 | listener: variable_2 +-[entry #25] speaker: global_wreav listener: variable_2 text: {Grumbles} +-[reply #21] listener: variable_3 +-*** see entry #26 *** +-[entry #27] speaker: global_wrex listener: variable_2 [biod_kro001_702atlasintro_loc_int.kro001_exointro_c_d.kro001_exointro_c_dlg] speaker_list: global_mordin, global_salarian_alt, global_wrex, global_wreav, kro001_cerberus_soldier, kro001_base_announcer +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Let's get you out of there. +-[entry #1] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, you must authorize release. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: global_mordin | listener: variable_2 | text: Pod then transfers to loading area. | +-[reply #2] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_194(-1) | | speaker: global_wrex | | listener: variable_2 | | text: Shepard, heads up! You've got incoming! | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | speaker: kro001_cerberus_soldier | | listener: variable_2 | | text: Krogan has been acquired. | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | +-[entry #11] | | | condition: conditional_179(-1) | | | speaker: global_mordin | | | listener: variable_2 | | | text: Door is damaged! Can't get out! | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: global_mordin | | | listener: variable_2 | | | text: Protect the krogan, Shepard! She's vulnerable! | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #17] | | | | condition: conditional_194(-1) | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: Shepard! I can't land until you deal with that thing! It's too dangerous! | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: Stay clear! I've got this! | | | +-[entry #18] | | | speaker: global_wreav | | | listener: variable_2 | | | text: Shepard! I can't land until you deal with that mech! It's too dangerous! | | | +-[reply #18] | | | listener: variable_3 | | | +-*** see entry #19 *** | | +-[entry #13] | | speaker: global_salarian_alt | | listener: variable_2 | | text: The door's been damaged! I can't get out! | | +-[reply #13] | | listener: variable_3 | | +-[entry #14] | | speaker: global_salarian_alt | | listener: variable_2 | | text: Protect the krogan, Commander! She's vulnerable up there! | | +-[reply #14] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #7] | speaker: global_wreav | listener: variable_2 | text: Shepard, watch it! You've got incoming! | +-[reply #7] | listener: variable_3 | +-*** see entry #8 *** +-[entry #3] speaker: global_salarian_alt listener: variable_2 text: You need to authorize her release, Commander. +-[reply #3] listener: variable_3 +-[entry #4] speaker: global_salarian_alt listener: variable_2 text: The pod then transfers to the loading area. +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-[entry #20] speaker: kro001_base_announcer listener: variable_2 text: Specimen release initiated. Please stand by. [biod_kro001_705endcine_loc_int.kro001_depart_c_d.kro001_depart_c_dlg] speaker_list: global_wrex, global_wreav, kro001_cerb_soldier1 +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: You had me worried there for a minute. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: Let's make this quick. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: global_wreav | listener: variable_2 | text: {Growls} | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #7] | | condition: conditional_194(-1) | | speaker: global_wrex | | listener: variable_2 | | text: Let's get you out of there. | | +-[reply #7] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | +-[entry #11] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I can handle myself, Wrex. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | listener: variable_3 | | | text: Why is Cerberus here? What do you want? | | | +-[entry #17] | | | | speaker: kro001_cerb_soldier1 | | | | listener: variable_2 | | | | text: We... | | | +-[entry #18] | | | | speaker: kro001_cerb_soldier1 | | | | listener: variable_2 | | | | text: {Gasps} | | | +-[entry #19] | | | speaker: kro001_cerb_soldier1 | | | listener: variable_2 | | | text: {laughs} | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: I'm not your property, Wreav. | | +-[reply #12] | | listener: variable_3 | | +-*** see entry #13 *** | +-[entry #8] | speaker: global_wreav | listener: variable_2 | text: I'll take it from here. | +-[reply #8] | listener: variable_3 | +-*** see entry #9 *** +-[entry #2] | speaker: global_wreav | listener: variable_2 | text: I wasn't sure you could pull this off, Shepard. | +-[reply #2] | listener: variable_3 | +-*** see entry #3 *** +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #22] speaker: global_wrex listener: variable_2 text: About time I get to shoot something. +-[entry #23] speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #24] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Women. | +-[reply #20] | listener: variable_3 | +-[entry #26] | speaker: variable_1 | listener: variable_2 +-[entry #25] speaker: global_wreav listener: variable_2 text: {Grumbles} +-[reply #21] listener: variable_3 +-*** see entry #26 *** +-[entry #27] speaker: global_wrex listener: variable_2 [biod_kro001_705endcine_loc_int.promar_level08_b_D.promar_level08_b_dlg] speaker_list: hench_ashley, hench_kaidan, promar_cerberus_main, promar_cerberus_second +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_190(-1) | speaker: hench_ashley | listener: variable_2 | text: What's that smell? | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: They just activated the decontamination protocols. | +-[reply #3] | listener: variable_3 | +-[entry #4] | | condition: conditional_190(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: With the staff still inside. | +-[entry #5] | speaker: hench_kaidan | listener: variable_2 | text: With the staff still inside. +-[entry #2] speaker: hench_kaidan listener: variable_2 text: God. What's that stench? +-[reply #2] listener: variable_3 +-*** see entry #3 *** +-[entry #6] speaker: variable_1 listener: variable_2 text: We'll have to find a way through. +-[entry #7] speaker: variable_1 listener: variable_2 text: We can't deactivate it from this side. +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #9] | speaker: promar_cerberus_main | listener: variable_2 | text: Purge the room. We're moving out to the Archives. +-[entry #10] | speaker: promar_cerberus_second | listener: variable_2 | text: Why we pulling back? +-[entry #11] | speaker: promar_cerberus_main | listener: variable_2 | text: Sounds like the Alliance has sent reinforcements. The doctor wants the Archives protected at all costs. +-[entry #12] | speaker: promar_cerberus_second | listener: variable_2 | text: God, that smells. +-[entry #13] | speaker: promar_cerberus_second | listener: variable_2 | text: Shit, there they are! +-[entry #14] | speaker: promar_cerberus_main | listener: variable_2 | text: That's them. Move! +-[entry #15] | speaker: promar_cerberus_main | listener: variable_2 | text: Fall back! +-[entry #16] | speaker: promar_cerberus_main | listener: variable_2 | text: Fall back to the tram station! +-[entry #17] | speaker: promar_cerberus_second | listener: variable_2 | text: They're still coming! +-[entry #18] | speaker: promar_cerberus_main | listener: variable_2 | text: Move, move, move! +-[entry #19] | speaker: promar_cerberus_main | listener: variable_2 | text: Through the door! +-[entry #20] | speaker: promar_cerberus_main | listener: variable_2 | text: Come on! Move! +-[entry #21] speaker: promar_cerberus_main listener: variable_2 text: Seal the door! +-[entry #22] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #23] | speaker: hench_ashley | listener: variable_2 | text: They're retreating. +-[entry #24] | speaker: hench_ashley | listener: variable_2 | text: Those shields are tough. +-[entry #25] | speaker: hench_ashley | listener: variable_2 | text: Don't let 'em close on you! +-[entry #26] | speaker: hench_kaidan | listener: variable_2 | text: They're retreating. +-[entry #27] | speaker: hench_kaidan | listener: variable_2 | text: Those shields are tough. +-[entry #28] speaker: hench_kaidan listener: variable_2 text: Don't let 'em close on you! [biod_kro001_705endcine_loc_int.promar_level09_b_D.promar_level09_b_dlg] speaker_list: hench_ashley, hench_kaidan, promar_cerberus_main, promar_cerberus_second +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_190(-1) | speaker: hench_ashley | listener: variable_2 | text: Look out! | +-[reply #1] | listener: variable_3 | text: No kidding. | +-[entry #2] | speaker: hench_ashley | listener: variable_2 | text: Is that the only way in? | +-[reply #2] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: It's the only way I know of. | +-[reply #5] | listener: variable_3 | text: We'll skirt around it. Stay out of its sights. | +-[entry #6] | | condition: conditional_190(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: I'll move up first. | +-[entry #7] | speaker: hench_kaidan | listener: variable_2 | text: I'll move up first. +-[entry #3] speaker: hench_kaidan listener: variable_2 text: Heads up! +-[reply #3] listener: variable_3 text: That's an understatement. +-[entry #4] speaker: hench_kaidan listener: variable_2 text: I take it that's the only way in? +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-[entry #8] speaker: variable_1 listener: variable_2 text: Damn it. +-[entry #9] speaker: variable_1 listener: variable_2 text: Stay in cover, Shepard. +-[entry #10] speaker: variable_1 listener: variable_2 text: Keep moving. +-[entry #11] condition: conditional_5(-1) speaker: hench_ashley listener: variable_2 text: Keep your head down. +-[entry #12] condition: conditional_5(-1) speaker: hench_ashley listener: variable_2 text: Damn it. +-[entry #13] condition: conditional_5(-1) speaker: hench_ashley listener: variable_2 text: Get me outta here. +-[entry #14] condition: conditional_4(-1) speaker: hench_kaidan listener: variable_2 text: Shit. +-[entry #15] condition: conditional_4(-1) speaker: hench_kaidan listener: variable_2 text: Watch it. +-[entry #16] condition: conditional_4(-1) speaker: hench_kaidan listener: variable_2 text: Let's move. +-[entry #17] speaker: variable_1 listener: variable_2 text: There's Cerberus troops in the security control room. +-[entry #18] speaker: variable_1 listener: variable_2 text: The turret can't fire on us from here. +-[entry #19] condition: conditional_5(-1) speaker: hench_ashley listener: variable_2 text: Don't let it target you. +-[entry #20] condition: conditional_4(-1) speaker: hench_kaidan listener: variable_2 text: Don't let it target you. +-[entry #21] speaker: variable_1 listener: variable_2 text: We're clear. +-[entry #22] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #23] | speaker: promar_cerberus_main | listener: variable_2 | text: Heads up, people! +-[entry #24] | speaker: promar_cerberus_second | listener: variable_2 | text: Sounds like a god damn army out there! +-[entry #25] | speaker: promar_cerberus_main | listener: variable_2 | text: Just get ready! +-[entry #26] | speaker: promar_cerberus_main | listener: variable_2 | text: There they are! +-[entry #27] | speaker: promar_cerberus_main | listener: variable_2 | text: Hold your positions! +-[entry #28] | speaker: promar_cerberus_second | listener: variable_2 | text: We can't stop them! +-[entry #29] speaker: promar_cerberus_main listener: variable_2 text: Hold the station at all costs! [biod_kro001_90openingconvo_loc_int.kro001_base_intro_m_D.kro001_base_intro_m_dlg] speaker_list: kro001_guard1, hench_liara, hench_garrus, hench_prothean, hench_marine, hench_edi, global_wrex, global_wreav, kro001_guard2 +-[entry #0] speaker: variable_1 listener: variable_2 text: I'm Padok Wiks, and I appreciate your understanding, Commander. With war on everyone's minds, our people are on edge. +-[reply #0] listener: variable_3 +-[entry #1] speaker: kro001_guard1 listener: variable_2 text: Careful! Watch the containment shield! +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_226(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: I'd hoped to never see one of those again. | | +-[reply #3] | | listener: variable_3 | | +-[entry #5] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: They were much smaller in my cycle. | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: As you can see, this base contains sensitive information. | | | +-[choice] | | | | text: Sensitive information? | | | | category: INVESTIGATE | | | | +-[reply #12] | | | | listener: variable_3 | | | | text: What kind of work goes on here? | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Evolutionary trials. Morphological simulations. Exogenetic assessments. | | | | +-[reply #13] | | | | listener: variable_3 | | | | text: Nothing is ever simple with salarians, is it? | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Science has always been our best defense. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The research we do here has kept Sur'Kesh safe for millennia. | | | | +-[choice] | | | | | text: Like studying krogan? | | | | | category: AGREE | | | | | +-[reply #15] | | | | | default action | | | | | major decision | | | | | transition: transition_2560(-1) | | | | | listener: variable_3 | | | | | text: Does that include studying lost krogan? | | | | | +-[entry #16] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: The females were in poor health when we found them on Tuchanka. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: They were brought here to stabilize their condition. | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #20] | | | | | | condition: conditional_194(-1) | | | | | | speaker: global_wrex | | | | | | listener: variable_2 | | | | | | text: This whole planet smells wrong. | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | text: I'd like to see them. | | | | | | +-[entry #22] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Of course. I'll need to clear you for the lower levels. | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-[entry #23] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Give me a few moments, and meet me near the elevator. | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-*** DIALOG END *** | | | | | +-[entry #21] | | | | | speaker: global_wreav | | | | | listener: variable_2 | | | | | text: Touch me and I'll rip your head off. | | | | | +-*** see reply #20 *** | | | | +-[choice] | | | | text: Good place for a cover-up. | | | | category: DISAGREE | | | | +-[reply #17] | | | | transition: transition_2563(-1) | | | | listener: variable_3 | | | | text: Seems like a good place to hide things you don't want the galaxy to know about--like female krogan. | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'm aware of how this must look, but it was for their own good. They were in poor health when we found them on Tuchanka. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We brought them here to stabilize their condition. | | | | +-*** see reply #19 *** | | | +-[choice] | | | | text: And female krogan. | | | | category: AGREE | | | | +-*** see reply #15 *** | | | +-[choice] | | | text: Good place for a cover-up. | | | category: DISAGREE | | | +-*** see reply #17 *** | | +-*** see entry #12 *** | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Brings back memories. | | +-[reply #4] | | listener: variable_3 | | +-*** see entry #5 *** | | +-*** see entry #12 *** | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: What the hell is that thing? | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: I believe Liara is well acquainted with that species. | | | +-[reply #7] | | | listener: variable_3 | | | +-*** see entry #5 *** | | | +-*** see entry #12 *** | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | text: Ask Liara sometime. | | +-*** see entry #12 *** | +-*** see entry #7 *** | +-*** see entry #12 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Something new everywhere you turn. | +-[reply #9] | listener: variable_3 | +-*** see entry #12 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I believe that species is the yahg. | +-[reply #10] | listener: variable_3 | text: Not a happy one. | +-*** see entry #12 *** +-*** see entry #5 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Nasty looking customer. | +-[reply #11] | listener: variable_3 | +-*** see entry #12 *** +-*** see entry #12 *** +-[entry #24] speaker: kro001_guard2 listener: variable_2 text: Seize him! +-[entry #25] speaker: kro001_guard1 listener: variable_2 text: The shield is down! Get it back up! [biod_kro001_90openingconvo_loc_int.kro001_shuttle_security_m_D.kro001_shuttle_security_m_dlg] speaker_list: global_shuttle_pilot, global_wrex, kro001_guard1, global_wreav, kro001_guard2 +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_shuttle_pilot listener: variable_2 text: Commander, salarian ground control says we don't have clearance to land. +-[reply #1] listener: variable_3 text: Tell them the dalatrass authorized this herself. +-[entry #2] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: I knew they'd never keep their word! | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: global_wrex | listener: variable_2 | text: Let's see them try to stop a krogan airdrop. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: Wrex! | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: kro001_guard1 | listener: variable_2 | text: We have an unauthorized landing! | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: global_wrex | listener: variable_2 | text: And who authorized you to hold my race hostage? | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-[entry #19] | speaker: kro001_guard2 | listener: variable_2 | text: Halt! | +-[reply #19] | listener: variable_3 | +-[entry #20] | speaker: variable_1 | listener: variable_2 | +-[reply #20] | listener: variable_3 | +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: Stand down! Hold your fire! | +-[reply #21] | listener: variable_3 | +-[entry #22] | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-[entry #23] | speaker: variable_1 | listener: variable_2 | +-[reply #23] | listener: variable_3 | +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: Commander Shepard, restrain your colleague. | +-[reply #24] | listener: variable_3 | +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: We only found out about this transfer a few moments ago. | +-[choice] | | text: We can work this out. | | category: AGREE | | +-[reply #25] | | default action | | major decision | | transition: transition_724(-1) | | listener: variable_3 | | text: I'd like to avoid a diplomatic incident. | | +-[entry #26] | | transition: transition_2560(-1) | | speaker: variable_1 | | listener: variable_2 | | text: As would we. | | +-[reply #26] | | | condition: conditional_194(-1) | | | listener: variable_3 | | | text: But you have something valuable to Wrex. | | | +-[entry #27] | | | speaker: global_wrex | | | listener: variable_2 | | | text: Something worth dying for. | | | +-[reply #27] | | | listener: variable_3 | | | +-[entry #29] | | | speaker: variable_1 | | | listener: variable_2 | | | text: This matter can be resolved, but I must insist he remain under guard. | | | +-[reply #30] | | | listener: variable_3 | | | +-[entry #35] | | | | condition: conditional_194(-1) | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: {Snarls} | | | | +-[choice] | | | | | text: Stay here, Wrex. | | | | | category: AGREE | | | | | +-[reply #37] | | | | | transition: transition_2560(-1) | | | | | listener: variable_3 | | | | | text: I can handle this, Wrex. | | | | | +-[entry #36] | | | | | | condition: plot.bools[17843] == 1 | | | | | | speaker: global_wrex | | | | | | listener: variable_2 | | | | | | text: You better, Shepard. | | | | | | +-[reply #38] | | | | | | listener: variable_3 | | | | | | +-*** DIALOG END *** | | | | | +-[entry #41] | | | | | speaker: global_wrex | | | | | listener: variable_2 | | | | | text: Anything goes wrong, and all bets are off. | | | | | +-[reply #44] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[choice] | | | | text: Or else? | | | | category: DISAGREE | | | | +-[reply #41] | | | | default action | | | | major decision | | | | transition: transition_2563(-1) | | | | listener: variable_3 | | | | text: And if we insist otherwise? | | | | +-[entry #39] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You'll have another war on your hands. | | | | +-[reply #42] | | | | listener: variable_3 | | | | +-[entry #40] | | | | | condition: conditional_194(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #43] | | | | | listener: variable_3 | | | | | +-*** see entry #41 *** | | | | +-[entry #42] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #45] | | | | listener: variable_3 | | | | +-[entry #43] | | | | speaker: global_wreav | | | | listener: variable_2 | | | | text: Wouldn't want any dead salarians, now would we? | | | +-[entry #37] | | | speaker: global_wreav | | | listener: variable_2 | | | text: {snarls/grumbles loudly} | | | +-[choice] | | | | text: Stay here, Wreav. | | | | category: AGREE | | | | +-[reply #39] | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: I can handle this, Wreav. | | | | +-[entry #38] | | | | speaker: global_wreav | | | | listener: variable_2 | | | | text: So can my shotgun. | | | | +-[reply #40] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[choice] | | | text: Or else? | | | category: DISAGREE | | | +-*** see reply #41 *** | | +-[reply #28] | | listener: variable_3 | | text: But you have something valuable to Wreav. | | +-[entry #28] | | speaker: global_wreav | | listener: variable_2 | | text: And I'm here to take it back. | | +-[reply #29] | | listener: variable_3 | | +-*** see entry #29 *** | +-[choice] | text: You should apologize. | category: DISAGREE | +-[reply #31] | transition: transition_725(-1) | listener: variable_3 | text: Does salarian hospitality always come with sharpshooters? This is an insult to the Alliance. | +-[entry #30] | transition: transition_2563(-1) | speaker: variable_1 | listener: variable_2 | text: Please understand, no matter what some politician might say, krogan are still considered a hostile race. | +-[reply #32] | listener: variable_3 | +-[entry #31] | | condition: conditional_194(-1) | | speaker: global_wrex | | listener: variable_2 | | text: I wonder why. | | +-[reply #33] | | listener: variable_3 | | +-[entry #33] | | speaker: variable_1 | | listener: variable_2 | | text: However, on behalf of the Salarian Union, I apologize. | | +-[reply #35] | | listener: variable_3 | | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | text: But we must insist the krogan remain under guard. | | +-[reply #36] | | listener: variable_3 | | +-*** see entry #35 *** | | +-*** see entry #37 *** | +-[entry #32] | speaker: global_wreav | listener: variable_2 | text: And I'd be more than happy to show you why. | +-[reply #34] | listener: variable_3 | +-*** see entry #33 *** +-[entry #13] speaker: global_wreav listener: variable_2 text: Once an enemy, always an enemy. +-[reply #13] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #15] speaker: global_shuttle_pilot listener: variable_2 text: Permission denied. We're being waved off approach. +-[reply #15] listener: variable_3 text: Land anyway. +-[entry #16] speaker: global_wreav listener: variable_2 text: You're too polite, Shepard. +-[reply #16] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 text: Wreav, don't! +-[entry #18] | speaker: variable_1 | listener: variable_2 | +-[reply #18] | listener: variable_3 | +-*** see entry #11 *** +-*** see entry #19 *** +-[entry #44] condition: conditional_2564(-1) speaker: global_wreav listener: variable_2 text: Little pyjak snipers, huh? I'd like to see them try. +-[reply #46] listener: variable_3 +-*** see entry #21 *** [biod_kro002_100hollows_loc_int.kro002_clans_argue_m_D.kro002_clans_argue_m_dlg] speaker_list: global_wrex, global_wreav, global_mordin, global_salarian_alt, kro002_clan_leader, kro002_krogan_soldier1, kro002_krogan_soldier2, kro002_krogan_soldier3, kro002_krogan_soldier4, kro002_krogan_soldier5, kro002_krogan_soldier6 +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: They'll sing battle-songs about this someday. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: global_wrex | listener: variable_2 | text: Reaper blood has finally soaked our soil. | +-[reply #2] | listener: variable_3 | text: We have to get to the Shroud. The airstrike is on its way. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #5] | | condition: conditional_179(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | | condition: conditional_569(-1) | | | speaker: global_mordin | | | listener: variable_2 | | | text: Female safe, Shepard. Vitals are strong. | | | +-[reply #6] | | | listener: variable_3 | | | +-[entry #10] | | | | condition: conditional_194(-1) | | | | speaker: global_wreav | | | | listener: variable_2 | | | | text: What's a salarian doing here? | | | | +-[reply #10] | | | | listener: variable_3 | | | | +-[entry #11] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: global_wreav | | | | listener: variable_2 | | | | text: Nobody said anything about this! | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #16] | | | | | condition: conditional_179(-1) | | | | | speaker: global_mordin | | | | | listener: variable_2 | | | | | text: Multiple krogan. Problematic. | | | | | +-[choice] | | | | | | text: What clan are you? | | | | | | category: INVESTIGATE | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | text: Who are you? | | | | | | +-[entry #18] | | | | | | | condition: conditional_194(-1) | | | | | | | speaker: global_wreav | | | | | | | listener: variable_2 | | | | | | | text: Urdnot Wreav, brood brother to our... | | | | | | | +-[reply #17] | | | | | | | listener: variable_3 | | | | | | | +-[entry #19] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #20] | | | | | | | speaker: global_wreav | | | | | | | listener: variable_2 | | | | | | | text: ...illustrious leader. | | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | +-[entry #21] | | | | | | | speaker: global_wrex | | | | | | | listener: variable_2 | | | | | | | text: Wreav and I share the same mother. And nothing else. | | | | | | | +-[reply #20] | | | | | | | listener: variable_3 | | | | | | | +-[entry #22] | | | | | | | speaker: global_wreav | | | | | | | listener: variable_2 | | | | | | | text: For which I'm thankful. I remember what it means to be a true krogan. | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | +-[entry #23] | | | | | | | speaker: global_wreav | | | | | | | listener: variable_2 | | | | | | | text: We flay our enemies alive and drown them in a geyser of their own blood. We don't invite them into our home. | | | | | | | +-[choice] | | | | | | | | text: The salarian is with me. | | | | | | | | category: AGREE | | | | | | | | +-[reply #26] | | | | | | | | transition: transition_2560(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: This salarian is not your enemy. He's here to help cure the genophage. | | | | | | | | +-[entry #29] | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | speaker: global_wreav | | | | | | | | | listener: variable_2 | | | | | | | | | text: His kind gave us the genophage! Why should we trust him? | | | | | | | | | +-[reply #29] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #30] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #30] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #31] | | | | | | | | | speaker: global_wrex | | | | | | | | | listener: variable_2 | | | | | | | | | text: Because I do. | | | | | | | | | +-[reply #31] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #32] | | | | | | | | | speaker: global_wrex | | | | | | | | | listener: variable_2 | | | | | | | | | text: And so will you, Wreav. | | | | | | | | | +-[reply #32] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #44] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #45] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #45] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Enough! | | | | | | | | | +-[reply #46] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #46] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #47] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #47] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #48] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #48] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: You can stay here and let old wounds fester as krogan have always done... | | | | | | | | | +-[reply #49] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #49] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: ...or you can fight the enemy you were born to destroy--and win a new future for our children. I choose to fight. | | | | | | | | | +-[reply #50] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #50] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Who will join me? | | | | | | | | | +-[choice] | | | | | | | | | | text: Count me in. | | | | | | | | | | category: AGREE | | | | | | | | | | +-[reply #51] | | | | | | | | | | transition: transition_2560(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: I will. | | | | | | | | | | +-[entry #51] | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: And so will I. | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Now hold your heads high like true krogan! | | | | | | | | | | | +-[reply #53] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: There's a Reaper that needs killing! | | | | | | | | | | | +-[reply #54] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[entry #54] | | | | | | | | | | speaker: global_wreav | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: And so will the rest of you. | | | | | | | | | | +-[reply #55] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #58] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #59] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #59] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | +-[choice] | | | | | | | | | text: Everyone had better help. | | | | | | | | | category: DISAGREE | | | | | | | | | +-[reply #56] | | | | | | | | | default action | | | | | | | | | major decision | | | | | | | | | transition: transition_2563(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: I don't want to regret curing the genophage. Do you want this or not? | | | | | | | | | +-[entry #55] | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | speaker: global_wrex | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I do. What about the rest of you? | | | | | | | | | | +-[reply #57] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #56 *** | | | | | | | | | +-[entry #57] | | | | | | | | | speaker: global_wreav | | | | | | | | | listener: variable_2 | | | | | | | | | text: Of course they do. | | | | | | | | | +-[reply #58] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #58 *** | | | | | | | | +-[entry #33] | | | | | | | | speaker: kro002_clan_leader | | | | | | | | listener: variable_2 | | | | | | | | text: You didn't see what his kind did to our people. You weren't there, human. | | | | | | | | +-[reply #33] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #34] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #34] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #35] | | | | | | | | speaker: global_wreav | | | | | | | | listener: variable_2 | | | | | | | | text: There will be a reckoning for the genophage, Thurak, but not until I say so. | | | | | | | | +-[reply #35] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #44 *** | | | | | | | +-[choice] | | | | | | | text: Fall in line. | | | | | | | category: DISAGREE | | | | | | | +-[reply #36] | | | | | | | default action | | | | | | | major decision | | | | | | | transition: transition_2563(-1) | | | | | | | listener: variable_3 | | | | | | | text: There's no time for this. Whatever grudge you have against salarians ends right now. | | | | | | | +-[entry #36] | | | | | | | | condition: conditional_194(-1) | | | | | | | | speaker: global_wreav | | | | | | | | listener: variable_2 | | | | | | | | text: As long as it involves a bullet in his head. Time for some payback! | | | | | | | | +-[reply #37] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #37] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #38] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #38] | | | | | | | | speaker: global_wrex | | | | | | | | listener: variable_2 | | | | | | | | text: Stand down, Wreav! | | | | | | | | +-[reply #39] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #39] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #40] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #40] | | | | | | | | speaker: global_wrex | | | | | | | | listener: variable_2 | | | | | | | | text: The salarian is with me. | | | | | | | | +-[reply #41] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #44 *** | | | | | | | +-[entry #41] | | | | | | | speaker: kro002_clan_leader | | | | | | | listener: variable_2 | | | | | | | text: You agree with this, Wreav? We don't forgive our enemies! | | | | | | | +-[reply #42] | | | | | | | listener: variable_3 | | | | | | | +-[entry #42] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #43] | | | | | | | listener: variable_3 | | | | | | | +-[entry #43] | | | | | | | speaker: global_wreav | | | | | | | listener: variable_2 | | | | | | | text: And we never will, but the time for revenge doesn't begin until I say it does. | | | | | | | +-[reply #44] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #44 *** | | | | | | +-[entry #24] | | | | | | speaker: kro002_clan_leader | | | | | | listener: variable_2 | | | | | | text: Jorgal Thurak. Our clan stretches back as long as there have been krogan, unlike these Urdnot whelps... | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-[entry #25] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | speaker: kro002_clan_leader | | | | | | listener: variable_2 | | | | | | text: I own varren who are older than any of them. | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | +-[entry #27] | | | | | | speaker: global_wreav | | | | | | listener: variable_2 | | | | | | text: Which just means you've been around too long, Thurak. You're weak. And tired. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #28] | | | | | | speaker: kro002_clan_leader | | | | | | listener: variable_2 | | | | | | text: And wise enough to know salarians can't be trusted. | | | | | | +-[choice] | | | | | | | text: The salarian is with me. | | | | | | | category: AGREE | | | | | | | +-*** see reply #26 *** | | | | | | +-[choice] | | | | | | text: Fall in line. | | | | | | category: DISAGREE | | | | | | +-*** see reply #36 *** | | | | | +-[choice] | | | | | | text: He's saving your people. | | | | | | category: AGREE | | | | | | +-[reply #27] | | | | | | condition: conditional_179(-1) | | | | | | transition: transition_2560(-1) | | | | | | listener: variable_3 | | | | | | text: His name is Mordin Solus. He's here to cure the genophage. | | | | | | +-*** see entry #29 *** | | | | | | +-*** see entry #33 *** | | | | | +-[choice] | | | | | | text: He's saving your people. | | | | | | category: AGREE | | | | | | +-[reply #28] | | | | | | condition: conditional_436(-1) | | | | | | transition: transition_2560(-1) | | | | | | listener: variable_3 | | | | | | text: His name is Padok Wiks. He's here to cure the genophage. | | | | | | +-*** see entry #29 *** | | | | | | +-*** see entry #33 *** | | | | | +-[choice] | | | | | text: Fall in line. | | | | | category: DISAGREE | | | | | +-*** see reply #36 *** | | | | +-[entry #17] | | | | speaker: global_salarian_alt | | | | listener: variable_2 | | | | text: Oh dear. More males. | | | | +-[choice] | | | | | text: What clan are you? | | | | | category: INVESTIGATE | | | | | +-*** see reply #16 *** | | | | +-[choice] | | | | | text: He's saving your people. | | | | | category: AGREE | | | | | +-*** see reply #27 *** | | | | +-[choice] | | | | | text: He's saving your people. | | | | | category: AGREE | | | | | +-*** see reply #28 *** | | | | +-[choice] | | | | text: Fall in line. | | | | category: DISAGREE | | | | +-*** see reply #36 *** | | | +-[entry #13] | | | speaker: kro002_clan_leader | | | listener: variable_2 | | | text: Who let the salarian onto Tuchanka? | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: kro002_clan_leader | | | listener: variable_2 | | | text: They aren't welcome here! | | | +-[reply #15] | | | listener: variable_3 | | | +-*** see entry #16 *** | | | +-*** see entry #17 *** | | +-[entry #7] | | speaker: global_mordin | | listener: variable_2 | | text: Female safe, Shepard. Recommend haste, however--vital signs troubling. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #10 *** | | +-*** see entry #13 *** | +-[entry #8] | | condition: conditional_569(-1) | | speaker: global_salarian_alt | | listener: variable_2 | | text: The female is safe, Commander. Her vital signs remain strong. | | +-[reply #8] | | listener: variable_3 | | +-*** see entry #10 *** | | +-*** see entry #13 *** | +-[entry #9] | speaker: global_salarian_alt | listener: variable_2 | text: The female is safe, Commander, but we shouldn't linger--her vital signs concern me. | +-[reply #9] | listener: variable_3 | +-*** see entry #10 *** | +-*** see entry #13 *** +-[entry #3] speaker: global_wreav listener: variable_2 text: And so it begins! History will show that Clan Urdnot drew first Reaper blood. +-[reply #3] listener: variable_3 text: No time for bragging. The airstrike is on the way. +-*** see entry #4 *** +-[entry #60] speaker: variable_1 listener: variable_2 +-[reply #60] listener: variable_3 +-[entry #61] | speaker: kro002_krogan_soldier1 | listener: variable_2 | text: {Growls} +-[entry #62] | speaker: kro002_krogan_soldier2 | listener: variable_2 | text: {Growls} +-[entry #63] | speaker: kro002_krogan_soldier3 | listener: variable_2 | text: {Growls} +-[entry #64] | speaker: kro002_krogan_soldier4 | listener: variable_2 | text: {Growls} +-[entry #65] | speaker: kro002_krogan_soldier5 | listener: variable_2 | text: {Growls} +-[entry #66] speaker: kro002_krogan_soldier6 listener: variable_2 text: {Growls} +-[entry #67] speaker: variable_1 listener: variable_2 +-[reply #61] listener: variable_3 +-[entry #68] | speaker: kro002_krogan_soldier1 | listener: variable_2 | text: {Grumbles} +-[entry #69] | speaker: kro002_krogan_soldier2 | listener: variable_2 | text: {Grumbles} +-[entry #70] | speaker: kro002_krogan_soldier3 | listener: variable_2 | text: {Grumbles} +-[entry #71] | speaker: kro002_krogan_soldier4 | listener: variable_2 | text: {Grumbles} +-[entry #72] | speaker: kro002_krogan_soldier5 | listener: variable_2 | text: {Grumbles} +-[entry #73] speaker: kro002_krogan_soldier6 listener: variable_2 text: {Grumbles} +-[entry #74] speaker: variable_1 listener: variable_2 +-[reply #62] listener: variable_3 +-[entry #75] | speaker: kro002_krogan_soldier1 | listener: variable_2 | text: {Grumbles} +-[entry #76] | speaker: kro002_krogan_soldier2 | listener: variable_2 | text: {Grumbles} +-[entry #77] | speaker: kro002_krogan_soldier3 | listener: variable_2 | text: {Grumbles} +-[entry #78] | speaker: kro002_krogan_soldier4 | listener: variable_2 | text: {Grumbles} +-[entry #79] | speaker: kro002_krogan_soldier5 | listener: variable_2 | text: {Grumbles} +-[entry #80] speaker: kro002_krogan_soldier6 listener: variable_2 text: {Grumbles} +-[entry #81] speaker: global_wreav listener: variable_2 text: {Grunts} [biod_kro002_100hollows_loc_int.kro002_hollows_fight_a_D.kro002_hollows_fight_a_dlg] speaker_list: radio_wrex, radio_wreav +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: {War Cry} +-[entry #2] speaker: radio_wreav listener: variable_2 text: {War Cry} +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #4] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, how's it coming? | +-[reply #2] | listener: variable_3 | text: They're everywhere, but we're holding them off! | +-[entry #6] | | condition: conditional_194(-1) | | speaker: radio_wrex | | listener: variable_2 | | text: Keep it up! It's carnage here--everything krogan were made for! | +-[entry #7] | speaker: radio_wreav | listener: variable_2 | text: Remember--every kill is a trophy! +-[entry #5] speaker: radio_wreav listener: variable_2 text: Shepard, what's happening over there? +-*** see reply #2 *** +-[entry #8] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #9] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, it's ugly over here! | +-[reply #4] | listener: variable_3 | +-[entry #10] | speaker: radio_wrex | listener: variable_2 | text: Whatever you do, keep them away from the female! +-[entry #11] speaker: radio_wreav listener: variable_2 text: Shepard, there's hordes of them over here! +-[reply #5] listener: variable_3 +-[entry #12] speaker: radio_wreav listener: variable_2 text: Defend that shuttle! +-[entry #13] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #14] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: {War Cry} +-[entry #15] speaker: radio_wreav listener: variable_2 text: {War Cry} [biod_kro002_100hollows_loc_int.kro002_hollows_fight_b_D.kro002_hollows_fight_b_dlg] speaker_list: hench_prothean, hench_marine, hench_liara, hench_garrus, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemy is approaching! | +-[reply #1] | listener: variable_3 | text: Push forward! Don't let them get up here! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Watch it! Incoming! | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Here they come! | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Here they come! | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Here they come! | +-*** see reply #1 *** +-[entry #6] speaker: variable_1 listener: variable_2 +-*** see reply #1 *** +-[entry #7] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Only a few enemies remain! +-[entry #9] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We've almost got them all! +-[entry #10] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We're almost in the clear! +-[entry #11] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Just a few stragglers left! +-[entry #12] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Only a few more remain! +-[entry #13] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #14] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: More incoming! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We're not done yet--more on the way! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: There are more approaching! +-[entry #17] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: That's not all of them! +-[entry #18] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Stay on your toes! We've got more of them! +-[entry #19] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #20] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: This is as bad as Palaven! +-[entry #21] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Reminds me of the mess on Palaven! +-[entry #22] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: First Palaven, now here! +-[entry #23] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: They're certainly relentless! [biod_kro002_100hollows_loc_int.kro002_shuttle_ride_in_m_d.kro002_shuttle_ride_in_m_dlg] speaker_list: global_wrex, global_mordin, global_salarian_alt, global_wreav, radio_wreav, kro002_radio_clan_leader, global_shuttle_pilot +-[entry #0] condition: conditional_194(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1578(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: Wrex, are you sure you're ready for this after your... procedure? | +-[entry #2] | speaker: global_wrex | listener: variable_2 | text: One more word and somebody gets tossed out the shuttle. Now... | +-[reply #2] | listener: variable_3 | +-[entry #3] | transition: transition_3758(-1) | speaker: global_wrex | listener: variable_2 | text: I've ordered the clans to assemble at the Hollows. It's our sacred meeting ground. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: global_wrex | listener: variable_2 | text: We'll land there and take an armored convoy against the Reaper. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: global_wrex | listener: variable_2 | text: This will be the defining moment of krogan history. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_179(-1) | | speaker: global_mordin | | listener: variable_2 | | text: Krogan history filled with defining moments. Most bloody. Hope this one better. | | +-[reply #6] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #15] | | listener: variable_3 | | +-[entry #16] | | | condition: conditional_8(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #17] | | | transition: transition_3747(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Commander, you seemed troubled. | | | +-[choice] | | | | text: [Reveal Shroud sabotage] | | | | category: AGREE | | | | +-[reply #18] | | | | transition: transition_1289(-1) | | | | listener: variable_3 | | | | text: I got a message from the-- | | | | +-[entry #19] | | | | transition: transition_2560(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-[entry #25] | | | | | condition: conditional_194(-1) | | | | | speaker: radio_wreav | | | | | listener: variable_2 | | | | | text: Wrex, it's Wreav! The Reapers are already at the Hollows! Come out with guns blazing! | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-[entry #27] | | | | | speaker: global_shuttle_pilot | | | | | listener: variable_2 | | | | | text: Hang on tight! We're heading in! | | | | | +-[reply #28] | | | | | listener: variable_3 | | | | | +-[entry #28] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #30] | | | | | listener: variable_3 | | | | | +-[entry #30] | | | | | | condition: conditional_194(-1) | | | | | | speaker: global_wrex | | | | | | listener: variable_2 | | | | | | text: Shepard, keep them away from the female! I'll sort out what's happening with the other clans! | | | | | | +-[reply #31] | | | | | | listener: variable_3 | | | | | | +-[entry #32] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-[entry #31] | | | | | speaker: global_wreav | | | | | listener: variable_2 | | | | | text: Shepard, protect our flank! I'll go pull the other clans out of the fire! | | | | | +-[reply #32] | | | | | listener: variable_3 | | | | | +-*** see entry #32 *** | | | | +-[entry #26] | | | | speaker: kro002_radio_clan_leader | | | | listener: variable_2 | | | | text: Wreav, it's Jorgal Thurak! The Reapers are attacking the Hollows! Be ready for a fight! | | | | +-[reply #27] | | | | listener: variable_3 | | | | +-*** see entry #27 *** | | | +-[choice] | | | text: [Say nothing for now] | | | category: DISAGREE | | | +-[reply #20] | | | default action | | | major decision | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: There's just a lot on the line. I want this to go well. | | | +-[entry #20] | | | | condition: conditional_569(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Have faith. No matter the adversity we face, some moments are destined to happen. | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: This is one of them. | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-[entry #23] | | | | | condition: conditional_2564(-1) | | | | | speaker: global_wreav | | | | | listener: variable_2 | | | | | text: And then the galaxy will have a new power to reckon with. | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | +-*** see entry #24 *** | | | | +-*** see entry #24 *** | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Have faith. No matter the adversity we face, some moments are destined to happen. | | | +-[reply #22] | | | listener: variable_3 | | | +-*** see entry #22 *** | | +-*** see entry #18 *** | +-[entry #7] | speaker: global_salarian_alt | listener: variable_2 | text: Yes. A paradigm shift. The ramifications will be felt for centuries. | +-[reply #7] | listener: variable_3 | +-*** see entry #15 *** +-*** see entry #3 *** +-[entry #8] condition: conditional_1578(-1) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 text: Have you recovered enough from your..procedure to do this, Wreav? +-[entry #9] speaker: global_wreav listener: variable_2 text: Don't go there, Shepard. I'm fine. +-[reply #9] listener: variable_3 +-*** see entry #10 *** +-[entry #10] transition: transition_3758(-1) speaker: global_wreav listener: variable_2 text: I've spoken with the other clans. They're gathering on our sacred meeting ground at the Hollows. +-[reply #10] listener: variable_3 +-[entry #11] speaker: global_wreav listener: variable_2 text: We'll rendezvous there, and take an armored convoy against the Reaper. +-[reply #11] listener: variable_3 +-[entry #12] speaker: global_wreav listener: variable_2 text: After today, krogan superiority will be obvious to everyone. +-[reply #12] listener: variable_3 +-[entry #13] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Rare opportunity to improve galactic opinion of krogan. Hope you use it wisely. | +-[reply #13] | listener: variable_3 | +-*** see entry #15 *** +-[entry #14] speaker: global_salarian_alt listener: variable_2 text: Your strength was never in doubt. Only what you did with it. +-[reply #14] listener: variable_3 +-*** see entry #15 *** +-[entry #33] speaker: global_wreav listener: variable_2 text: It's what we do afterwards that the galaxy will remember. +-[entry #34] condition: plot.bools[17843] == 1 speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #35] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | +-[reply #34] | listener: variable_3 | +-[entry #36] | | condition: conditional_179(-1) | | speaker: global_mordin | | listener: variable_2 | | +-[reply #35] | | listener: variable_3 | | +-*** see entry #24 *** | +-*** see entry #24 *** +-[entry #37] speaker: global_wreav listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #38] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | +-[reply #37] | listener: variable_3 | +-*** see entry #24 *** +-*** see entry #24 *** +-[entry #39] condition: conditional_194(-1) speaker: global_wrex listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #40] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | +-[reply #39] | listener: variable_3 | +-[entry #41] | speaker: global_wrex | listener: variable_2 | +-[reply #40] | listener: variable_3 | +-*** see entry #24 *** +-[entry #42] speaker: global_salarian_alt listener: variable_2 +-[reply #41] listener: variable_3 +-[entry #43] speaker: global_salarian_alt listener: variable_2 +-[reply #42] listener: variable_3 +-[entry #44] speaker: global_wrex listener: variable_2 +-[reply #43] listener: variable_3 +-*** see entry #24 *** +-[entry #45] speaker: variable_1 listener: variable_2 +-[reply #44] listener: variable_3 text: Everyone pick your targets and keep an eye on our six! Now move! [biod_kro002_300trucktalk_loc_int.kro002_truck_talk1_m_d.kro002_truck_talk1_m_dlg] speaker_list: kro002_radio_turian_pilot1, global_wrex, global_mordin, global_salarian_alt, global_wreav +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: kro002_radio_turian_pilot1 listener: variable_2 text: Krogan ground convoy, this is turian wing Artimec. Our flight vector to the Shroud is locked. +-[reply #2] listener: variable_3 +-[entry #3] speaker: kro002_radio_turian_pilot1 listener: variable_2 text: We're ten minutes out and counting. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Copy that, Artimec. We're on our way, trying to make up lost time. Shepard out. +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #6] | condition: conditional_194(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #7] | | condition: conditional_569(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Wreav isn't the only krogan who wants revenge for the genophage, Wrex. You'll have to placate them somehow. | | +-[reply #7] | | listener: variable_3 | | +-[entry #9] | | speaker: global_wrex | | listener: variable_2 | | text: I'll demand that the Council return some of our old territory. | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | speaker: global_wrex | | listener: variable_2 | | text: We'll need room to expand--recapture the glory of the ancients. | | +-[reply #10] | | listener: variable_3 | | +-[entry #11] | | | condition: conditional_179(-1) | | | speaker: global_mordin | | | listener: variable_2 | | | text: "Glory of ancients" led to Krogan Rebellions. Countless deaths. Creation of genophage. Expansion plan... problematic. | | | +-[choice] | | | | text: The ancients? | | | | category: INVESTIGATE | | | | +-[reply #27] | | | | listener: variable_3 | | | | text: What were the ancient krogan like? | | | | +-[entry #28] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Tuchanka wasn't always a wasteland. In the old times the krogan were a proud people. | | | | +-[reply #28] | | | | listener: variable_3 | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We had dreams... a future to look forward to. | | | | +-[reply #29] | | | | listener: variable_3 | | | | +-[entry #30] | | | | | condition: conditional_179(-1) | | | | | speaker: global_mordin | | | | | listener: variable_2 | | | | | text: Until salarian interference. | | | | | +-[reply #30] | | | | | listener: variable_3 | | | | | +-[entry #31] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: No. We destroyed Tuchanka ourselves. Technology changed us. It made life too easy. | | | | | +-[reply #31] | | | | | listener: variable_3 | | | | | +-[entry #34] | | | | | condition: conditional_569(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: So we looked for new challenges--and found them in each other. Nuclear war was inevitable. | | | | | +-[reply #34] | | | | | listener: variable_3 | | | | | +-[entry #36] | | | | | | condition: conditional_194(-1) | | | | | | speaker: global_wrex | | | | | | listener: variable_2 | | | | | | text: And now our planet is rubble. We'll need a better place to live. | | | | | | +-[choice] | | | | | | | text: The krogan have earned it. | | | | | | | category: AGREE | | | | | | | +-[reply #11] | | | | | | | transition: transition_1287(-1) | | | | | | | listener: variable_3 | | | | | | | text: I'd say helping defeat the Reapers would be worth a new planet. | | | | | | | +-[entry #13] | | | | | | | transition: transition_2560(-1) | | | | | | | speaker: global_wrex | | | | | | | listener: variable_2 | | | | | | | text: Or ten. You haven't seen how fast we can pop them out. | | | | | | | +-[reply #12] | | | | | | | listener: variable_3 | | | | | | | +-[entry #16] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Wrex... | | | | | | | +-[reply #16] | | | | | | | listener: variable_3 | | | | | | | +-[entry #17] | | | | | | | | condition: plot.bools[18929] == 1 | | | | | | | | speaker: global_wrex | | | | | | | | listener: variable_2 | | | | | | | | text: What? With the genophage cured we'll have a lot of catching up to do. | | | | | | | | +-[reply #17] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #50] | | | | | | | | | condition: plot.bools[18932] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Commander, on the shuttle--was there something you were going to say? | | | | | | | | | +-[choice] | | | | | | | | | | text: [Reveal Shroud sabotage] | | | | | | | | | | category: AGREE | | | | | | | | | | +-[reply #50] | | | | | | | | | | transition: transition_1285(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: The dalatrass tried to cut a secret deal with me. | | | | | | | | | | +-[entry #52] | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: What kind of deal? | | | | | | | | | | | +-[reply #51] | | | | | | | | | | | transition: transition_2562(-1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: She said they sabotaged the Shroud years ago. The cure won't work unless we fix it. | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: And she thought we wouldn't know better? | | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | | | | | speaker: global_mordin | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Correctly. Would likely have fooled tests. But familiar with STG work. Can adjust. Did not come this far for nothing. | | | | | | | | | | | | | +-[reply #54] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #58] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: You just spared our race another genocide, Commander. | | | | | | | | | | | | | +-[reply #56] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #59] | | | | | | | | | | | | | | condition: conditional_570(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #57] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #60] | | | | | | | | | | | | | | | condition: plot.bools[17844] == 1 | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #58] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #61] | | | | | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: I guess you meant what you said about Maelon's data, Shepard. Apology accepted. | | | | | | | | | | | | | | | | +-[reply #59] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #62] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #60] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #80] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #79] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #81] | | | | | | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | text: Why are we stopping? | | | | | | | | | | | | | | | | | +-[reply #80] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #83] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #82] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #84] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #83] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #85] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #84] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #86] | | | | | | | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #85] | | | | | | | | | | | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | text: Wrex, you and Mordin stay with Eve. It's looking ugly out here! | | | | | | | | | | | | | | | | | | | +-[entry #87] | | | | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | text: Will do. | | | | | | | | | | | | | | | | | | +-[reply #86] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | text: Wrex, you and Padok stay with Eve. It's looking ugly out here! | | | | | | | | | | | | | | | | | | +-*** see entry #87 *** | | | | | | | | | | | | | | | | | +-[entry #88] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #87] | | | | | | | | | | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | text: Wreav, you and Mordin stay with Eve. It's looking ugly out here! | | | | | | | | | | | | | | | | | | +-[entry #89] | | | | | | | | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | text: Hurry it up. | | | | | | | | | | | | | | | | | +-[reply #88] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | text: Wreav, you and Padok stay with Eve. It's looking ugly out here! | | | | | | | | | | | | | | | | | +-*** see entry #89 *** | | | | | | | | | | | | | | | | +-[entry #82] | | | | | | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: Why are we stopping? | | | | | | | | | | | | | | | | +-[reply #81] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-*** see entry #83 *** | | | | | | | | | | | | | | | +-[entry #63] | | | | | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: I suppose your apology was sincere, Shepard. | | | | | | | | | | | | | | | +-[reply #61] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #64] | | | | | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: A pity. You would've made a worthy adversary. | | | | | | | | | | | | | | | +-[reply #62] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-*** see entry #80 *** | | | | | | | | | | | | | | +-[entry #65] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #63] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #66] | | | | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: I don't understand you, Shepard. You destroy Maelon's data, you tell me you'd it again--yet now... | | | | | | | | | | | | | | | +-[reply #64] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #67] | | | | | | | | | | | | | | | | condition: plot.bools[17662] == 1 | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: You don't have to understand her, Wrex. Just thank her. | | | | | | | | | | | | | | | | +-[reply #65] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #69] | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: Yeah. I guess I can find something else to use for target practice. Like salarians. | | | | | | | | | | | | | | | | +-[reply #67] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #70] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #68] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-*** see entry #80 *** | | | | | | | | | | | | | | | +-[entry #68] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: You don't have to understand him, Wrex. Just thank him. | | | | | | | | | | | | | | | +-[reply #66] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-*** see entry #69 *** | | | | | | | | | | | | | | +-[entry #71] | | | | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Just when I was starting to enjoy hating you, Shepard. | | | | | | | | | | | | | | +-[reply #69] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #72] | | | | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: I'd already picked out which varren I was going to feed you to. | | | | | | | | | | | | | | +-[reply #70] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-*** see entry #80 *** | | | | | | | | | | | | | +-[entry #73] | | | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #71] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #74] | | | | | | | | | | | | | | | condition: plot.bools[17662] == 1 | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: I told you we could count on her. | | | | | | | | | | | | | | | +-[reply #72] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #76] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #74] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-*** see entry #80 *** | | | | | | | | | | | | | | +-[entry #75] | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: I told you we could count on him. | | | | | | | | | | | | | | +-[reply #73] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-*** see entry #76 *** | | | | | | | | | | | | | +-[entry #77] | | | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: And avoided making a sworn enemy of me. Well done. | | | | | | | | | | | | | +-[reply #75] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #80 *** | | | | | | | | | | | | +-[entry #57] | | | | | | | | | | | | speaker: global_salarian_alt | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: If the sabotage was subtle enough, you wouldn't. But now I can account for it. | | | | | | | | | | | | +-[reply #55] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** see entry #58 *** | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: That backstabbing pyjak! She didn't think we'd notice? | | | | | | | | | | | +-[reply #53] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** see entry #56 *** | | | | | | | | | | | +-*** see entry #57 *** | | | | | | | | | | +-[entry #53] | | | | | | | | | | speaker: global_wreav | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: What are you talking about? | | | | | | | | | | +-*** see reply #51 *** | | | | | | | | | +-[choice] | | | | | | | | | text: [Say nothing for now] | | | | | | | | | category: DISAGREE | | | | | | | | | +-[reply #76] | | | | | | | | | default action | | | | | | | | | major decision | | | | | | | | | transition: transition_2563(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: Just thinking about Earth. | | | | | | | | | +-[entry #78] | | | | | | | | | | condition: conditional_569(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Your courage for my people will be remembered. You won't be alone in your fight. | | | | | | | | | | +-[reply #77] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #80 *** | | | | | | | | | +-[entry #79] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Your courage for my people will be remembered. You won't be alone in your fight. | | | | | | | | | +-[reply #78] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #80 *** | | | | | | | | +-[entry #51] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: There's that look in your eye again, Commander. What's troubling you? | | | | | | | | +-[choice] | | | | | | | | | text: [Reveal Shroud sabotage] | | | | | | | | | category: AGREE | | | | | | | | | +-*** see reply #50 *** | | | | | | | | +-[choice] | | | | | | | | text: [Say nothing for now] | | | | | | | | category: DISAGREE | | | | | | | | +-*** see reply #76 *** | | | | | | | +-[entry #18] | | | | | | | speaker: global_wrex | | | | | | | listener: variable_2 | | | | | | | text: I'm not saying we won't ask first. But the Council can't expect us to stay here forever. | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #50 *** | | | | | | | +-*** see entry #51 *** | | | | | | +-[choice] | | | | | | text: Expansion could be a problem. | | | | | | category: DISAGREE | | | | | | +-[reply #13] | | | | | | default action | | | | | | major decision | | | | | | listener: variable_3 | | | | | | text: Any hint of the krogan trying to expand again could raise alarms. | | | | | | +-[entry #14] | | | | | | transition: transition_2563(-1) | | | | | | speaker: global_wrex | | | | | | listener: variable_2 | | | | | | text: My children aren't going to suffocate in this cesspool. | | | | | | +-[reply #14] | | | | | | listener: variable_3 | | | | | | +-[entry #15] | | | | | | speaker: global_wrex | | | | | | listener: variable_2 | | | | | | text: I want them to witness a new age--a krogan empire. | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-*** see entry #16 *** | | | | | +-[entry #37] | | | | | speaker: global_wreav | | | | | listener: variable_2 | | | | | text: Maybe. But that didn't give anyone the right to unleash the genophage on us. | | | | | +-[choice] | | | | | | text: Leave it in the past. | | | | | | category: AGREE | | | | | | +-[reply #36] | | | | | | default action | | | | | | major decision | | | | | | transition: transition_2560(-1) | | | | | | listener: variable_3 | | | | | | text: You'll be caught in a vicious cycle if you try to avenge the genophage. | | | | | | +-[entry #38] | | | | | | speaker: global_wreav | | | | | | listener: variable_2 | | | | | | text: As long as the rest of the galaxy thinks we want revenge, we'll have power. | | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | | +-[entry #39] | | | | | | speaker: global_wreav | | | | | | listener: variable_2 | | | | | | text: They'll fear us the way krogan were meant to be feared. | | | | | | +-[reply #38] | | | | | | listener: variable_3 | | | | | | +-[entry #40] | | | | | | | condition: conditional_570(-1) | | | | | | | speaker: global_wreav | | | | | | | listener: variable_2 | | | | | | | text: Isn't that why you destroyed Maelon's research, Shepard? | | | | | | | +-[reply #39] | | | | | | | listener: variable_3 | | | | | | | +-[entry #41] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: But what do you really intend to do, Wreav? | | | | | | | +-[reply #40] | | | | | | | listener: variable_3 | | | | | | | +-[entry #48] | | | | | | | speaker: global_wreav | | | | | | | listener: variable_2 | | | | | | | text: That would be telling. | | | | | | | +-[reply #48] | | | | | | | listener: variable_3 | | | | | | | +-[entry #49] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #49] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #50 *** | | | | | | | +-*** see entry #51 *** | | | | | | +-*** see entry #41 *** | | | | | +-[choice] | | | | | text: I'd want revenge for that too. | | | | | category: DISAGREE | | | | | +-[reply #41] | | | | | transition: transition_2563(-1) | | | | | listener: variable_3 | | | | | text: If the Reapers were to destroy Earth, I'd never stop avenging the loss. Ever. | | | | | +-[entry #42] | | | | | | condition: conditional_570(-1) | | | | | | speaker: global_wreav | | | | | | listener: variable_2 | | | | | | text: Spoken like a true krogan. Surprising. | | | | | | +-[reply #42] | | | | | | listener: variable_3 | | | | | | +-[entry #44] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: And how many generations of children would die to satisfy this bloodlust? | | | | | | +-[reply #44] | | | | | | listener: variable_3 | | | | | | +-[entry #45] | | | | | | speaker: global_wreav | | | | | | listener: variable_2 | | | | | | text: It's the threat that matters. If our enemies fear even the idea of retribution, we have the power. | | | | | | +-[reply #45] | | | | | | listener: variable_3 | | | | | | +-[entry #46] | | | | | | | condition: conditional_569(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: But what would you do with that power, Wreav? | | | | | | | +-[reply #46] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #48 *** | | | | | | +-[entry #47] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: But what would you do with that power, Wreav? | | | | | | +-[reply #47] | | | | | | listener: variable_3 | | | | | | +-*** see entry #48 *** | | | | | +-[entry #43] | | | | | speaker: global_wreav | | | | | listener: variable_2 | | | | | text: Spoken like a true krogan. | | | | | +-[reply #43] | | | | | listener: variable_3 | | | | | +-*** see entry #44 *** | | | | +-[entry #32] | | | | speaker: global_salarian_alt | | | | listener: variable_2 | | | | text: And then my people uplifted you. It wasn't an improvement. | | | | +-[reply #32] | | | | listener: variable_3 | | | | +-[entry #33] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: No. We destroyed Tuchanka long before that. Technology had changed us. It made life too easy. | | | | +-[reply #33] | | | | listener: variable_3 | | | | +-*** see entry #34 *** | | | | +-[entry #35] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: So we looked for new challenges--and found them in each other. Nuclear war was inevitable. | | | | +-[reply #35] | | | | listener: variable_3 | | | | +-*** see entry #36 *** | | | | +-*** see entry #37 *** | | | +-[choice] | | | | text: The krogan have earned it. | | | | category: AGREE | | | | +-*** see reply #11 *** | | | +-[choice] | | | text: Expansion could be a problem. | | | category: DISAGREE | | | +-*** see reply #13 *** | | +-[entry #12] | | speaker: global_salarian_alt | | listener: variable_2 | | text: Krogan expansion is how this whole conflict began. | | +-[choice] | | | text: The ancients? | | | category: INVESTIGATE | | | +-*** see reply #27 *** | | +-[choice] | | | text: The krogan have earned it. | | | category: AGREE | | | +-*** see reply #11 *** | | +-[choice] | | text: Expansion could be a problem. | | category: DISAGREE | | +-*** see reply #13 *** | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Wreav isn't the only krogan who wants revenge for the genophage, Wrex. You'll have to placate them somehow. | +-[reply #8] | listener: variable_3 | +-*** see entry #9 *** +-[entry #19] | condition: conditional_569(-1) | speaker: variable_1 | listener: variable_2 | text: I hope you're not serious about avenging the genophage, Wreav. It would be a disaster for our people. | +-[reply #19] | listener: variable_3 | +-[entry #21] | speaker: global_wreav | listener: variable_2 | text: Our people were made for war. It's what they want. | +-[reply #21] | listener: variable_3 | +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: And you need to be the leader who tells them they're wrong. | +-[reply #22] | listener: variable_3 | +-[entry #23] | | condition: conditional_179(-1) | | speaker: global_mordin | | listener: variable_2 | | text: Krogan already spread war across galaxy before. Genophage was result. | | +-[reply #23] | | listener: variable_3 | | +-[entry #24] | | speaker: global_mordin | | listener: variable_2 | | text: Must learn from that. Otherwise will share fate of ancestors. | | +-[reply #24] | | listener: variable_3 | | +-[entry #27] | | speaker: global_wreav | | listener: variable_2 | | text: And would our ancestors forgive their enemies so easily? | | +-[choice] | | | text: Ancient krogan. | | | category: INVESTIGATE | | | +-*** see reply #27 *** | | +-[choice] | | | text: Leave it in the past. | | | category: AGREE | | | +-*** see reply #36 *** | | +-[choice] | | text: I'd want revenge, too. | | category: DISAGREE | | +-*** see reply #41 *** | +-[entry #25] | speaker: global_salarian_alt | listener: variable_2 | text: Krogan biology may be made for war, but it's an evolutionary dead end. | +-[reply #25] | listener: variable_3 | +-[entry #26] | speaker: global_salarian_alt | listener: variable_2 | text: You must adapt... or face the same fate as your ancestors. | +-[reply #26] | listener: variable_3 | +-*** see entry #27 *** +-[entry #20] speaker: variable_1 listener: variable_2 text: I hope you're not serious about avenging the genophage, Wreav. It would be a disaster for our people. +-[reply #20] listener: variable_3 +-*** see entry #21 *** +-[entry #90] speaker: kro002_radio_turian_pilot1 listener: variable_2 text: We're five minutes out and counting. +-[entry #91] speaker: kro002_radio_turian_pilot1 listener: variable_2 text: We're eight minutes out and counting. +-[entry #92] speaker: kro002_radio_turian_pilot1 listener: variable_2 text: We're fifteen minutes out and counting. +-[entry #93] speaker: kro002_radio_turian_pilot1 listener: variable_2 text: We're twenty minutes out and counting. +-[entry #94] speaker: kro002_radio_turian_pilot1 listener: variable_2 text: We're thirty minutes out and counting. [biod_kro002_300trucktalk_loc_int.norkro_salarian_deal_m_D.norkro_salarian_deal_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Dalatrass? +-[entry #1] speaker: variable_1 listener: variable_2 text: Commander Shepard, we know you've reached Tuchanka. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | text: And, by now, I imagine Mordin Solus has proposed using the Shroud. | +-[reply #2] | listener: variable_3 | text: Are you spying on us? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Hardly. The Shroud is the only viable course of action open to you. | +-[reply #3] | listener: variable_3 | +-[entry #5] | | condition: plot.bools[17864] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Commander, you can't allow your misguided sympathy for the krogan to cloud your judgment. | | +-[reply #4] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Do you honestly believe curing the genophage will end in lasting peace? | | +-[choice] | | | text: Yes, this could work. | | | category: AGREE | | | +-[reply #6] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: We have to give the krogan that chance. You can't condemn an entire race to extinction based on what might happen. | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | text: What will happen is the krogan will reproduce out of control. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We uplifted them specifically for their violent nature, not their diplomatic skills. Another war is inevitable. | | | +-[reply #8] | | | listener: variable_3 | | | text: What do you want, Dalatrass? | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Years ago, our operatives sabotaged the Shroud facility to ensure what you're planning couldn't be done. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | | condition: conditional_179(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Mordin will likely detect this malfunction and repair it. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But if you ensure that he doesn't, then the cure's viability will be altered just enough so that it fails. No one will notice the change. | | | | +-[reply #14] | | | | listener: variable_3 | | | | text: You mean trick the krogan? | | | | +-[entry #15] | | | | | condition: conditional_194(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: They need not be any the wiser. Let Urdnot Wrex believe you fulfilled your promise. | | | | | +-[reply #15] | | | | | | condition: conditional_179(-1) | | | | | | listener: variable_3 | | | | | | text: Mordin would never stand for that. | | | | | | +-[entry #17] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: How you deal with him is up to you, Commander. | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-[entry #18] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: We can provide you our very best scientists to build the Crucible... and the full support of our fleets. | | | | | | +-[reply #18] | | | | | | listener: variable_3 | | | | | | text: If I sabotage the cure. | | | | | | +-[entry #19] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Think about it, Commander. The choice is yours. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | text: Padok would never stand for that. | | | | | +-*** see entry #17 *** | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: They need not be any the wiser. Let Urdnot Wreav believe you fulfilled your promise. | | | | +-*** see reply #15 *** | | | | +-*** see reply #16 *** | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Padok will likely detect this malfunction and repair it. | | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #14 *** | | +-[choice] | | text: No, krogan aren't peaceful. | | category: DISAGREE | | +-[reply #9] | | default action | | major decision | | transition: transition_2563(-1) | | listener: variable_3 | | text: No, I don't. The krogan are too violent, but I don't have a choice here. | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Then allow me to offer you one... | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #11 *** | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Commander, you can't allow the diplomatic pressures of this war to cloud your judgment. | +-[reply #5] | listener: variable_3 | +-*** see entry #7 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: And, by now, I imagine Padok Wiks has proposed using the Shroud. +-*** see reply #2 *** [biod_kro002_400highway_loc_int.kro002_catacombs_a_D.kro002_catacombs_a_dlg] speaker_list: kro002_radio_turian_pilot1, radio_wrex, radio_wreav, radio_krogan_female, hench_garrus, hench_marine, hench_liara, hench_edi, hench_prothean +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Artimec, do you copy? +-[entry #1] speaker: kro002_radio_turian_pilot1 listener: variable_2 text: We have to abort, Commander! That Reaper's tearing us to pieces! +-[reply #1] default action major decision listener: variable_3 text: Understood! Save your pilots--we'll find another way! +-[entry #2] | speaker: variable_1 | listener: variable_2 +-[entry #3] speaker: kro002_radio_turian_pilot1 listener: variable_2 text: Good luck, Commander! Artimec out. +-[reply #2] listener: variable_3 text: We have to find another way out of here. Let's push ahead. +-[entry #4] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #5] | condition: plot.bools[19590] == 1 | speaker: variable_1 | listener: variable_2 +-[entry #6] | condition: plot.bools[20305] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #4] | | condition: conditional_194(-1) | | listener: variable_3 | | text: What were you saying, Wrex? | | +-[entry #7] | | speaker: radio_wrex | | listener: variable_2 | | text: Just get through there and we'll find a place to meet. | | +-[reply #5] | | listener: variable_3 | | +-[entry #33] | | transition: transition_1928(-1) | | speaker: radio_wrex | | listener: variable_2 | | text: Nothing will stop this cure. | +-[reply #6] | listener: variable_3 | text: What were you saying, Wreav? | +-[entry #8] | speaker: radio_wreav | listener: variable_2 | text: Just find a way through there, and we'll pick you up. | +-[reply #7] | listener: variable_3 | +-[entry #35] | transition: transition_1928(-1) | speaker: radio_wreav | listener: variable_2 | text: Nothing in the galaxy will stop this cure. +-[entry #9] | condition: plot.bools[20304] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: This is Shepard. Sorry, repeat last--how do we get out of here? | +-[entry #10] | speaker: radio_krogan_female | listener: variable_2 | text: Commander, I was saying that no maps exist for that place. No one's lived there for thousands of years. | +-[reply #9] | listener: variable_3 | +-[entry #32] | | condition: conditional_194(-1) | | transition: transition_2545(-1) | | speaker: radio_wrex | | listener: variable_2 | | text: You're a trailblazer, Shepard. Get through there, and we'll find a place to meet up. | | +-[reply #28] | | listener: variable_3 | | +-*** see entry #33 *** | +-[entry #34] | transition: transition_2545(-1) | speaker: radio_wreav | listener: variable_2 | text: I'm sure you can figure it out, Shepard. Find a way through, and we'll meet you. | +-[reply #29] | listener: variable_3 | +-*** see entry #35 *** +-[entry #11] | condition: plot.bools[20303] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | text: This is Shepard. Sorry--so how do we get out of here? | +-[entry #31] | transition: transition_2544(-1) | speaker: radio_krogan_female | listener: variable_2 | text: No maps exist. It's been abandoned for thousands of years. | +-[reply #27] | listener: variable_3 | +-*** see entry #32 *** | +-*** see entry #34 *** +-[entry #12] | condition: plot.bools[19588] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | text: This is Shepard. Sorry--you were saying? | +-[entry #13] | speaker: radio_krogan_female | listener: variable_2 | text: You're in the city of the ancients, Commander. | +-[reply #26] | transition: transition_2543(-1) | listener: variable_3 | text: How do we get out? | +-*** see entry #31 *** +-[entry #14] | condition: plot.bools[19587] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #12] | | condition: conditional_194(-1) | | listener: variable_3 | | text: Sorry, Wrex, you were saying? | | +-[entry #15] | | speaker: radio_wrex | | listener: variable_2 | | text: We were wondering where you are. | | +-[reply #25] | | transition: transition_1926(-1) | | listener: variable_3 | | text: Underground. We see ruins of some kind. | | +-[entry #30] | | transition: transition_1927(-1) | | speaker: radio_krogan_female | | listener: variable_2 | | text: Commander, that's the city of the ancients. | | +-*** see reply #26 *** | +-[reply #13] | listener: variable_3 | text: Sorry, Wreav, you were saying? | +-[entry #16] | speaker: radio_wreav | listener: variable_2 | text: Tell us where you are. | +-*** see reply #25 *** +-[entry #17] | condition: plot.bools[19586] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #14] | | condition: conditional_194(-1) | | listener: variable_3 | | text: Sorry, say again, Wrex? | | +-[entry #18] | | speaker: radio_wrex | | listener: variable_2 | | text: Where are you? | | +-*** see reply #25 *** | +-[reply #15] | listener: variable_3 | text: Sorry, say again, Wreav? | +-[entry #19] | speaker: radio_wreav | listener: variable_2 | text: Tell me where you are? | +-*** see reply #25 *** +-[entry #20] | condition: plot.bools[19585] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #16] | | condition: conditional_194(-1) | | listener: variable_3 | | text: Sorry Wrex, I was saying the turians had to call off the airstrike. We'll need a new plan for dealing with the Reapers. | | +-[entry #27] | | transition: transition_1925(-1) | | speaker: radio_wrex | | listener: variable_2 | | text: First we'll have to find you. Where did you end up? | | +-*** see reply #25 *** | +-[reply #17] | listener: variable_3 | text: Sorry Wreav, I was saying the turians had to call off the airstrike. We'll need a new plan for dealing with the Reapers. | +-[entry #29] | transition: transition_1925(-1) | speaker: radio_wreav | listener: variable_2 | text: We'll have to find you first. Where are you? | +-*** see reply #25 *** +-[entry #21] | condition: plot.bools[19601] == 1 | speaker: variable_1 | listener: variable_2 | +-*** see reply #16 *** | +-*** see reply #17 *** | +-[reply #18] | | condition: conditional_194(-1) | | listener: variable_3 | | text: Say again, Wrex? | | +-[entry #22] | | speaker: radio_wrex | | listener: variable_2 | | text: I said Wreav's truck made it out, too. | | +-[reply #22] | | transition: transition_1924(-1) | | listener: variable_3 | | text: The turians had to call off the airstrike. We'll need a new plan for dealing with the Reaper. | | +-*** see entry #27 *** | +-[reply #19] | listener: variable_3 | text: Say again, Wreav? | +-[entry #23] | speaker: radio_wreav | listener: variable_2 | text: I said we're fine. Thurak made it out, too. | +-*** see reply #22 *** +-[entry #24] speaker: variable_1 listener: variable_2 +-[reply #20] | condition: conditional_194(-1) | listener: variable_3 | text: Wrex, are you receiving this? Is everyone okay? | +-[entry #25] | speaker: radio_wrex | listener: variable_2 | text: Yeah, just scratches, nothing the salarian can't patch up. | +-[reply #21] | listener: variable_3 | +-[entry #26] | transition: transition_1938(-1) | speaker: radio_wrex | listener: variable_2 | text: Wreav's truck made it out, too. | +-*** see reply #22 *** +-[reply #23] listener: variable_3 text: Wreav, are you receiving this? Is everyone okay? +-[entry #28] transition: transition_1938(-1) speaker: radio_wreav listener: variable_2 text: We're krogan--we're fine. Thurak made it out, too. +-[reply #24] transition: transition_1924(-1) listener: variable_3 text: The turians had to call off the airstrike. We'll need a new plan for dealing with the Reaper. +-*** see entry #29 *** +-[entry #36] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #37] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: You feel that? | +-[reply #31] | listener: variable_3 | +-[entry #40] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Likely a tremor. This area may be unstable. | +-[entry #41] | speaker: variable_1 | listener: variable_2 | +-[reply #34] | listener: variable_3 | text: Some kind of tremor. Let's keep moving. +-[entry #38] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Anyone else feel that? | +-[reply #32] | listener: variable_3 | +-*** see entry #40 *** | +-*** see entry #41 *** +-[entry #39] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: What was that? | +-[reply #33] | listener: variable_3 | +-*** see entry #40 *** | +-*** see entry #41 *** +-*** see entry #40 *** +-*** see entry #41 *** +-[entry #42] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[entry #43] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[entry #44] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[entry #45] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[entry #46] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #47] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Daylight detected ahead. +-[entry #48] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Finally. Light ahead. +-[entry #49] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Daylight ahead. +-[entry #50] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks like light ahead. +-[entry #51] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: There. Light up ahead. [biod_kro002_400highway_loc_int.kro002_highway_a_D.kro002_highway_a_dlg] speaker_list: kro002_krogan_soldier1, kro002_krogan_soldier2, kro002_krogan_soldier3, kro002_krogan_soldier4, kro002_krogan_soldier5, radio_wrex, radio_wreav, kro002_krogan_soldier6 +-[entry #0] condition: conditional_113(1) speaker: kro002_krogan_soldier1 listener: variable_2 text: I've never seen the sky like that. +-[reply #0] listener: variable_3 +-[entry #1] speaker: kro002_krogan_soldier2 listener: variable_2 text: It's dangerous stopping like this. +-[entry #2] condition: conditional_113(2) speaker: kro002_krogan_soldier1 listener: variable_2 text: Soon as we finish this, those salarians will pay for the genophage. +-[reply #1] listener: variable_3 +-[entry #3] speaker: kro002_krogan_soldier2 listener: variable_2 text: What's going on up there? Get moving! +-[entry #4] condition: conditional_113(3) speaker: kro002_krogan_soldier3 listener: variable_2 text: Reapers are bigger than I thought. +-[reply #2] listener: variable_3 +-[entry #5] speaker: kro002_krogan_soldier4 listener: variable_2 text: And they think turian fighters are going to make a difference? +-[entry #6] condition: conditional_113(4) speaker: kro002_krogan_soldier3 listener: variable_2 text: This isn't good. We're exposed. +-[reply #3] listener: variable_3 +-[entry #7] speaker: kro002_krogan_soldier4 listener: variable_2 text: I bet I could hit that Reaper from here. Make a nice trophy. +-[entry #8] condition: conditional_113(5) speaker: kro002_krogan_soldier5 listener: variable_2 text: This combustion manifold isn't going to last long. Let's get moving. +-[entry #9] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #10] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: What's happening, Shepard? We can't sit around like this! +-[entry #11] speaker: radio_wreav listener: variable_2 text: Shepard, what's happening? We have to get moving! +-[entry #12] condition: conditional_113(8) speaker: kro002_krogan_soldier1 listener: variable_2 text: Make sure your salarian pet stays in the truck, human. +-[entry #13] condition: conditional_113(9) speaker: kro002_krogan_soldier3 listener: variable_2 text: Those turians better show up. +-[entry #14] condition: conditional_113(10) speaker: kro002_krogan_soldier1 listener: variable_2 text: That's mine. Whatever you shoot with it belongs to me. +-[reply #5] listener: variable_3 +-[entry #15] speaker: kro002_krogan_soldier1 listener: variable_2 text: And remember to bring it back when you're done, human. +-[entry #16] condition: conditional_113(11) speaker: kro002_krogan_soldier6 listener: variable_2 text: How are we supposed to fight a war without a road? +-[entry #17] condition: conditional_113(12) speaker: kro002_krogan_soldier6 listener: variable_2 text: Not good. Not good at all. +-[entry #18] condition: conditional_113(13) speaker: kro002_krogan_soldier6 listener: variable_2 text: I bet the salarians don't have this kind of problem. +-[reply #6] listener: variable_3 +-[entry #19] speaker: kro002_krogan_soldier6 listener: variable_2 text: They could uplift us, but they couldn't fix the highway while they were at it? [biod_kro002_400highway_loc_int.kro002_highway_c_D.kro002_highway_c_dlg] speaker_list: kro002_krogan_soldier6, kro002_turian_pilot1, hench_prothean, hench_garrus, hench_marine, hench_edi, hench_liara, kro002_radio_turian_pilot2, global_wrex, global_wreav +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: What's the holdup? +-[entry #1] speaker: kro002_krogan_soldier6 listener: variable_2 text: Road's out. The convoy can't make it through. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Turian wing Artimec, this is Shepard. We've been delayed--hold off your attack. +-[entry #3] speaker: kro002_turian_pilot1 listener: variable_2 text: Negative, Commander. Our approach is locked. The Reaper already knows we're here! +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Damn it. +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #6] | speaker: hench_prothean | listener: variable_2 | text: An airstrike isn't enough against a Reaper. We must join the fight. +-[entry #7] | speaker: hench_garrus | listener: variable_2 | text: An airstrike alone won't do it. We have to get in that fight. +-[entry #8] | speaker: hench_marine | listener: variable_2 | text: They can't handle a Reaper alone. We gotta get in there. +-[entry #9] | speaker: hench_edi | listener: variable_2 | text: An airstrike alone won't be sufficient. They'll need our assistance. +-[entry #10] speaker: hench_liara listener: variable_2 text: They can't do this alone. We have to get in there. +-[reply #6] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: I don't care if we have to build a new road! We're going! +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #13] | speaker: hench_edi | listener: variable_2 | text: Shepard... +-[entry #14] | speaker: hench_marine | listener: variable_2 | text: Oh, shit... +-[entry #15] | speaker: hench_liara | listener: variable_2 | text: Shepard... +-[entry #16] | speaker: hench_prothean | listener: variable_2 | text: Commander... +-[entry #17] speaker: hench_garrus listener: variable_2 text: Shepard! +-[reply #9] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #19] speaker: kro002_radio_turian_pilot2 listener: variable_2 text: I've lost control! I can't pull up! +-[reply #11] listener: variable_3 text: Move! +-[entry #20] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #21] | speaker: global_wrex | listener: variable_2 | text: Shepard, what's happening? +-[entry #22] speaker: global_wreav listener: variable_2 text: Shepard, what's happening? +-[reply #13] | listener: variable_3 | text: Wrex, get the female out of here now! Go! +-[reply #14] listener: variable_3 text: Wreav, get the female out of here now! Go! +-[entry #23] speaker: variable_1 listener: variable_2 [biod_kro002_400highway_loc_int.kro002_highway_party_b_D.kro002_highway_party_b_dlg] speaker_list: hench_edi, hench_garrus, hench_liara, hench_prothean, hench_marine +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We should investigate why they've stopped. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, we need to find out what's holding us up. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We should find out what's going on up there. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Why have the krogan stopped? +-[entry #5] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Why's that truck stopped up there? +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There's a tunnel over there! Could be a way off! | +-[reply #2] | listener: variable_3 | text: Get to it! +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, a tunnel over there! May be a way off! | +-*** see reply #2 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Commander, a tunnel over there! Might be our way out. | +-*** see reply #2 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, there's a tunnel over there! | +-*** see reply #2 *** +-[entry #11] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: A tunnel over there! It's a way out! +-*** see reply #2 *** +-[entry #12] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #13] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Commander, over here! | +-[reply #4] | listener: variable_3 | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Quickly! | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Hurry! | +-[entry #20] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Hurry! | +-[entry #21] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Hurry! +-[entry #14] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, this way! | +-*** see reply #4 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Over here, Shepard! | +-*** see reply #4 *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, this way! | +-*** see reply #4 *** +-[entry #17] speaker: variable_1 listener: variable_2 +-*** see reply #4 *** +-[entry #22] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #23] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Look at that Reaper. It's the end of the world out there. | +-[reply #6] | listener: variable_3 | +-[entry #27] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: It will be my first kill, but not the last. | +-[entry #28] | speaker: variable_1 | listener: variable_2 +-[entry #24] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Look at that Reaper. It's like the end of days out there. | +-[reply #7] | listener: variable_3 | +-*** see entry #27 *** | +-*** see entry #28 *** +-[entry #25] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Look at that Reaper. It's Earth all over again. | +-[reply #8] | listener: variable_3 | +-*** see entry #27 *** | +-*** see entry #28 *** +-[entry #26] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: That Reaper will make for an imposing enemy. +-[reply #9] listener: variable_3 +-*** see entry #27 *** +-*** see entry #28 *** +-[entry #29] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #30] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Even krogan didn't survive this. We need to get out of here. +-[entry #31] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: None survived this. We shouldn't waste time looking. +-[entry #32] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Casualties are likely 100 percent. We should leave the road while there's time. +-[entry #33] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: No way anyone survived this. Let's get off the road. +-[entry #34] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: I don't see how anyone survived this. I suggest we get off the road. +-[entry #35] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #36] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We're not going that way. +-[entry #37] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: No can do. We're not getting over that. +-[entry #38] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It's too far to jump. +-[entry #39] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I doubt we can make it over. +-[entry #40] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: It is impassable. +-[entry #41] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #42] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The tunnel over there is our escape. +-[entry #43] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The tunnel over there. It may be an escape. +-[entry #44] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, I say that tunnel is our way out. +-[entry #45] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I'll bet that tunnel gets us out of here. +-[entry #46] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: I think that tunnel is our only way out of this mess. [biod_kro002_450catacombs_loc_int.kro002_ancient_city2_b_d.kro002_ancient_city2_b_dlg] speaker_list: hench_liara, hench_garrus, hench_edi, hench_marine, hench_prothean +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: In my younger days, I would've loved to have spent time here studying these ruins. | +-[reply #1] | listener: variable_3 | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Makes you wonder what the krogan might have done if they hadn't blown up the planet. | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Makes you wonder what the krogan could've been if they hadn't nuked the place. | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: One wonders what the krogan might have become if they'd avoided nuclear war. | +-[entry #9] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Remnants of a failed species. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Now this is new--a part of Tuchanka that isn't rubble. | +-[reply #2] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #7 *** | +-*** see entry #9 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Curious. It was assumed that any notable location on Tuchanka had been destroyed. | +-[reply #3] | listener: variable_3 | +-*** see entry #7 *** | +-*** see entry #9 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Huh. Guess the krogan didn't destroy everything. +-[reply #4] listener: variable_3 +-*** see entry #9 *** +-[entry #10] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: And when we get there, vengeance will be mine. +-[entry #12] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Love to know how we're going to deal with the Reaper when we get there. +-[entry #13] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Dealing with the Reaper when we get there will be another matter. +-[entry #14] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: How we actually deal with the Reaper will be another matter. +-[entry #15] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Still not sure how we'll deal with the Reaper once we get there. +-[entry #16] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #17] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Another quake! | +-[reply #7] | listener: variable_3 | +-[entry #22] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Kalros is more than myth! | | +-[reply #12] | | listener: variable_3 | | +-[entry #26] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Ah, shit... | | | +-[reply #17] | | | listener: variable_3 | | | text: Stay sharp! | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #17 *** | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: That had to be Kalros! | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #26 *** | | | +-*** see entry #27 *** | | +-[reply #14] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: It seems Kalros is not a myth. | | +-[reply #15] | | listener: variable_3 | | +-*** see entry #26 *** | | +-*** see entry #27 *** | +-[entry #25] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I'd say Kalros is real enough! | +-[reply #16] | listener: variable_3 | +-*** see entry #26 *** | +-*** see entry #27 *** +-[entry #18] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Another quake! | +-[reply #8] | listener: variable_3 | +-*** see entry #22 *** | +-*** see entry #23 *** | +-*** see entry #24 *** +-[entry #19] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Another quake! | +-[reply #9] | listener: variable_3 | +-*** see entry #22 *** | +-*** see entry #24 *** +-[entry #20] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Another quake! | +-[reply #10] | listener: variable_3 | +-*** see entry #22 *** +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-*** see entry #22 *** +-*** see entry #23 *** +-*** see entry #24 *** +-*** see entry #25 *** +-[entry #28] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #29] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I never knew the krogan had this in them. | +-[reply #19] | listener: variable_3 | +-[entry #33] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: I see only waste here, a civilization that destroyed what it had. No Reapers were necessary. | +-[entry #34] | speaker: variable_1 | listener: variable_2 +-[entry #30] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: These ruins suggest krogan civilization devolved at some point. | +-[reply #20] | listener: variable_3 | +-*** see entry #33 *** | +-*** see entry #34 *** +-[entry #31] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Amazing. Imagine how much krogan culture has been lost. | +-[reply #21] | listener: variable_3 | +-*** see entry #33 *** | +-*** see entry #34 *** +-[entry #32] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: I didn't think these krogan had any culture. +-[reply #22] listener: variable_3 +-*** see entry #33 *** +-*** see entry #34 *** +-[entry #35] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #36] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Movement ahead! | +-[reply #24] | listener: variable_3 | +-[entry #37] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: I see them! | +-[entry #41] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Back into the frying pan! | +-[entry #39] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Nothing stays quiet here for long. | +-[entry #43] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More opportunity for a kill! +-[entry #38] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Ahead! We've got movement! | +-[reply #25] | listener: variable_3 | +-*** see entry #41 *** | +-*** see entry #39 *** | +-*** see entry #43 *** +-[entry #40] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Movement ahead! | +-[reply #26] | listener: variable_3 | +-*** see entry #41 *** | +-*** see entry #43 *** +-[entry #42] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Hostiles ahead! +-[reply #27] listener: variable_3 +-*** see entry #43 *** +-[entry #44] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #45] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More on the bridge! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: More enemies on the bridge! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: More of them on that bridge! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Heads up! More on the bridge over there! +-[entry #49] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Watch it--we've got more of them on that bridge! +-[entry #50] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #51] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Maybe Eve is right. Curing the genophage might lead to a krogan renaissance. | +-[reply #30] | listener: variable_3 | +-[entry #52] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Seeing all this does make you wonder. | +-[entry #54] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: And if she's wrong? | +-[entry #55] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: But what if she's wrong? | +-[entry #60] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Once a civilization has destroyed itself, the echo never fades. They are doomed to repeat. +-[entry #53] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Maybe Eve has a point. Curing the genophage might work out after all. | +-[reply #31] | listener: variable_3 | +-*** see entry #54 *** | +-*** see entry #55 *** | +-*** see entry #60 *** +-[entry #56] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It appears the krogan were once more than just violent brutes. | +-[reply #32] | listener: variable_3 | +-[entry #57] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Yeah, but can they be again? | +-*** see entry #60 *** | +-[entry #58] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Yeah, "once" being the operative word. +-[entry #59] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Seeing all this, I hope Eve is right. Maybe curing the genophage won't be so bad. +-[reply #33] listener: variable_3 +-*** see entry #60 *** +-[entry #61] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #62] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: It's not over yet! +-[entry #63] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It isn't over yet! +-[entry #64] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: More enemies ahead! +-[entry #65] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Hang tight, we've got more on the way! +-[entry #66] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: More of them ahead! +-[entry #67] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #68] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch it! We've got one of the big ones! | +-[reply #36] | listener: variable_3 | +-[entry #72] | speaker: variable_1 | listener: variable_2 | +-[reply #40] | listener: variable_3 | +-[entry #73] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: And he isn't alone. | +-[entry #74] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: And he brought friends! | +-[entry #75] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: And he brought backup! | +-[entry #76] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: And he brought reinforcements! | +-[entry #77] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: And he brought friends! +-[entry #69] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Careful! One of the large ones is approaching! | +-[reply #37] | listener: variable_3 | +-*** see entry #72 *** +-[entry #70] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Watch out! One of the big ones! | +-[reply #38] | listener: variable_3 | +-*** see entry #72 *** +-[entry #71] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Shit, it's one of the big guys! +-[reply #39] listener: variable_3 +-*** see entry #72 *** +-[entry #78] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #41] listener: variable_3 +-[entry #79] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The area is clear. +-[entry #80] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I think that's it... for now. +-[entry #81] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemy is dead. For the moment. +-[entry #82] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Got 'em all... for now. +-[entry #83] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Okay, looks clear over here. +-[entry #84] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-[entry #85] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: The party isn't over yet! +-[entry #86] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks like another shooting gallery! +-[entry #87] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Take a breath--because here they come! +-[entry #88] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Stay alert! Hostiles sighted! +-[entry #89] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: The enemy has returned! +-[entry #90] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 +-[entry #91] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I hate these guys! +-[entry #92] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I'm really starting to hate this place! +-[entry #93] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I didn't think Tuchanka could get any worse! +-[entry #94] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: This is not going well! +-[entry #95] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #44] listener: variable_3 text: Eyes sharp on our perimeter! +-[entry #96] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Agreed! It's an ideal point of ambush! +-[entry #97] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Not a place we want to get trapped! +-[entry #98] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Hell yeah, I'm not getting ambushed here! +-[entry #99] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Don't let them set an ambush! +-[entry #100] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: A bad place to be ambushed! +-[entry #101] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 text: We made it through the memorial, Wrex. [biod_kro002_450catacombs_loc_int.kro002_catacombs_a_D.kro002_catacombs_a_dlg] speaker_list: kro002_radio_turian_pilot1, radio_wrex, radio_wreav, radio_krogan_female, hench_garrus, hench_marine, hench_liara, hench_edi, hench_prothean +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Artimec, do you copy? +-[entry #1] speaker: kro002_radio_turian_pilot1 listener: variable_2 text: We have to abort, Commander! That Reaper's tearing us to pieces! +-[reply #1] default action major decision listener: variable_3 text: Understood! Save your pilots--we'll find another way! +-[entry #2] | speaker: variable_1 | listener: variable_2 +-[entry #3] speaker: kro002_radio_turian_pilot1 listener: variable_2 text: Good luck, Commander! Artimec out. +-[reply #2] listener: variable_3 text: We have to find another way out of here. Let's push ahead. +-[entry #4] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #5] | condition: plot.bools[19590] == 1 | speaker: variable_1 | listener: variable_2 +-[entry #6] | condition: plot.bools[20305] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #4] | | condition: conditional_194(-1) | | listener: variable_3 | | text: What were you saying, Wrex? | | +-[entry #7] | | speaker: radio_wrex | | listener: variable_2 | | text: Just get through there and we'll find a place to meet. | | +-[reply #5] | | listener: variable_3 | | +-[entry #33] | | transition: transition_1928(-1) | | speaker: radio_wrex | | listener: variable_2 | | text: Nothing will stop this cure. | +-[reply #6] | listener: variable_3 | text: What were you saying, Wreav? | +-[entry #8] | speaker: radio_wreav | listener: variable_2 | text: Just find a way through there, and we'll pick you up. | +-[reply #7] | listener: variable_3 | +-[entry #35] | transition: transition_1928(-1) | speaker: radio_wreav | listener: variable_2 | text: Nothing in the galaxy will stop this cure. +-[entry #9] | condition: plot.bools[20304] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: This is Shepard. Sorry, repeat last--how do we get out of here? | +-[entry #10] | speaker: radio_krogan_female | listener: variable_2 | text: Commander, I was saying that no maps exist for that place. No one's lived there for thousands of years. | +-[reply #9] | listener: variable_3 | +-[entry #32] | | condition: conditional_194(-1) | | transition: transition_2545(-1) | | speaker: radio_wrex | | listener: variable_2 | | text: You're a trailblazer, Shepard. Get through there, and we'll find a place to meet up. | | +-[reply #28] | | listener: variable_3 | | +-*** see entry #33 *** | +-[entry #34] | transition: transition_2545(-1) | speaker: radio_wreav | listener: variable_2 | text: I'm sure you can figure it out, Shepard. Find a way through, and we'll meet you. | +-[reply #29] | listener: variable_3 | +-*** see entry #35 *** +-[entry #11] | condition: plot.bools[20303] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | text: This is Shepard. Sorry--so how do we get out of here? | +-[entry #31] | transition: transition_2544(-1) | speaker: radio_krogan_female | listener: variable_2 | text: No maps exist. It's been abandoned for thousands of years. | +-[reply #27] | listener: variable_3 | +-*** see entry #32 *** | +-*** see entry #34 *** +-[entry #12] | condition: plot.bools[19588] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | text: This is Shepard. Sorry--you were saying? | +-[entry #13] | speaker: radio_krogan_female | listener: variable_2 | text: You're in the city of the ancients, Commander. | +-[reply #26] | transition: transition_2543(-1) | listener: variable_3 | text: How do we get out? | +-*** see entry #31 *** +-[entry #14] | condition: plot.bools[19587] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #12] | | condition: conditional_194(-1) | | listener: variable_3 | | text: Sorry, Wrex, you were saying? | | +-[entry #15] | | speaker: radio_wrex | | listener: variable_2 | | text: We were wondering where you are. | | +-[reply #25] | | transition: transition_1926(-1) | | listener: variable_3 | | text: Underground. We see ruins of some kind. | | +-[entry #30] | | transition: transition_1927(-1) | | speaker: radio_krogan_female | | listener: variable_2 | | text: Commander, that's the city of the ancients. | | +-*** see reply #26 *** | +-[reply #13] | listener: variable_3 | text: Sorry, Wreav, you were saying? | +-[entry #16] | speaker: radio_wreav | listener: variable_2 | text: Tell us where you are. | +-*** see reply #25 *** +-[entry #17] | condition: plot.bools[19586] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #14] | | condition: conditional_194(-1) | | listener: variable_3 | | text: Sorry, say again, Wrex? | | +-[entry #18] | | speaker: radio_wrex | | listener: variable_2 | | text: Where are you? | | +-*** see reply #25 *** | +-[reply #15] | listener: variable_3 | text: Sorry, say again, Wreav? | +-[entry #19] | speaker: radio_wreav | listener: variable_2 | text: Tell me where you are? | +-*** see reply #25 *** +-[entry #20] | condition: plot.bools[19585] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #16] | | condition: conditional_194(-1) | | listener: variable_3 | | text: Sorry Wrex, I was saying the turians had to call off the airstrike. We'll need a new plan for dealing with the Reapers. | | +-[entry #27] | | transition: transition_1925(-1) | | speaker: radio_wrex | | listener: variable_2 | | text: First we'll have to find you. Where did you end up? | | +-*** see reply #25 *** | +-[reply #17] | listener: variable_3 | text: Sorry Wreav, I was saying the turians had to call off the airstrike. We'll need a new plan for dealing with the Reapers. | +-[entry #29] | transition: transition_1925(-1) | speaker: radio_wreav | listener: variable_2 | text: We'll have to find you first. Where are you? | +-*** see reply #25 *** +-[entry #21] | condition: plot.bools[19601] == 1 | speaker: variable_1 | listener: variable_2 | +-*** see reply #16 *** | +-*** see reply #17 *** | +-[reply #18] | | condition: conditional_194(-1) | | listener: variable_3 | | text: Say again, Wrex? | | +-[entry #22] | | speaker: radio_wrex | | listener: variable_2 | | text: I said Wreav's truck made it out, too. | | +-[reply #22] | | transition: transition_1924(-1) | | listener: variable_3 | | text: The turians had to call off the airstrike. We'll need a new plan for dealing with the Reaper. | | +-*** see entry #27 *** | +-[reply #19] | listener: variable_3 | text: Say again, Wreav? | +-[entry #23] | speaker: radio_wreav | listener: variable_2 | text: I said we're fine. Thurak made it out, too. | +-*** see reply #22 *** +-[entry #24] speaker: variable_1 listener: variable_2 +-[reply #20] | condition: conditional_194(-1) | listener: variable_3 | text: Wrex, are you receiving this? Is everyone okay? | +-[entry #25] | speaker: radio_wrex | listener: variable_2 | text: Yeah, just scratches, nothing the salarian can't patch up. | +-[reply #21] | listener: variable_3 | +-[entry #26] | transition: transition_1938(-1) | speaker: radio_wrex | listener: variable_2 | text: Wreav's truck made it out, too. | +-*** see reply #22 *** +-[reply #23] listener: variable_3 text: Wreav, are you receiving this? Is everyone okay? +-[entry #28] transition: transition_1938(-1) speaker: radio_wreav listener: variable_2 text: We're krogan--we're fine. Thurak made it out, too. +-[reply #24] transition: transition_1924(-1) listener: variable_3 text: The turians had to call off the airstrike. We'll need a new plan for dealing with the Reaper. +-*** see entry #29 *** +-[entry #36] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #37] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: You feel that? | +-[reply #31] | listener: variable_3 | +-[entry #40] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Likely a tremor. This area may be unstable. | +-[entry #41] | speaker: variable_1 | listener: variable_2 | +-[reply #34] | listener: variable_3 | text: Some kind of tremor. Let's keep moving. +-[entry #38] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Anyone else feel that? | +-[reply #32] | listener: variable_3 | +-*** see entry #40 *** | +-*** see entry #41 *** +-[entry #39] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: What was that? | +-[reply #33] | listener: variable_3 | +-*** see entry #40 *** | +-*** see entry #41 *** +-*** see entry #40 *** +-*** see entry #41 *** +-[entry #42] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[entry #43] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[entry #44] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[entry #45] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[entry #46] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #47] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Daylight detected ahead. +-[entry #48] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Finally. Light ahead. +-[entry #49] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Daylight ahead. +-[entry #50] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks like light ahead. +-[entry #51] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: There. Light up ahead. [biod_kro002_450catacombs_loc_int.kro002_catacombs_explr_b_d.kro002_catacombs_explr_b_dlg] speaker_list: hench_edi, hench_garrus, hench_marine, hench_liara, hench_prothean +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Curious. It seems krogan were once capable of artistic expression. | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Right up until the minute they blew themselves to pieces. | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: And then they nuked the place. | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: This isn't a side of them we've seen before. It implies... culture. | +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: And celebrating power. Notice the obedience they show. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Fascinating. This painting suggests krogan had an artistic side. | +-[reply #2] | listener: variable_3 | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: "Had" being the operative word. Now they have rubble. | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: And slaves. Guy looks like he's laying down the law there. | +-[entry #12] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Notice they chose obedience as their subject. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Well, I guess the krogan could paint once upon a time. | +-[reply #3] | listener: variable_3 | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Nuclear war has a way of erasing the past. | +-*** see entry #12 *** +-[entry #11] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Never figured the krogan for the artistic type. +-[reply #4] listener: variable_3 +-*** see entry #12 *** +-[entry #13] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #14] | condition: plot.bools[20310] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Kalros, I would guess. Impressive. | | +-[reply #7] | | listener: variable_3 | | +-[entry #16] | | | condition: conditional_114(-1) | | | transition: transition_2809(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: I sure hope that's to scale. Any bigger and... | | +-[entry #18] | | | condition: conditional_114(-1) | | | transition: transition_2809(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: If that's what we've been hearing down here... I suggest we get moving. | | +-[entry #20] | | | condition: conditional_114(-1) | | | transition: transition_2809(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: Likely not to scale, either. Perhaps we should leave this area. | | +-[entry #22] | | condition: conditional_114(-1) | | transition: transition_2809(-1) | | speaker: hench_marine | | listener: variable_2 | | text: That's what's crawling around down here? | +-[entry #17] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Wild guess says that's Kalros. | | +-[reply #8] | | listener: variable_3 | | +-*** see entry #18 *** | | +-*** see entry #20 *** | | +-*** see entry #22 *** | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: I think that's Kalros. | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #20 *** | | +-*** see entry #22 *** | +-[entry #21] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: An ancient depiction of Kalros. | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #22 *** | +-[entry #23] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Please don't tell me that's Kalros. +-[entry #24] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #25] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Impressive creature. +-[entry #26] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Nasty looking customer. +-[entry #27] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Scary looking dude. +-[entry #28] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Wouldn't want to meet that in the flesh. +-[entry #29] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: More local wildlife I presume. [biod_kro002_450catacombs_loc_int.kro002_catacombs_maw_a_d.kro002_catacombs_maw_a_dlg] speaker_list: radio_krogan_female, hench_garrus, hench_marine, hench_liara, hench_edi, radio_wrex, radio_wreav, hench_prothean +-[entry #0] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[20313] == 1 | speaker: variable_1 | listener: variable_2 +-[entry #2] | condition: plot.bools[20311] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #21] | | condition: conditional_114(-1) | | transition: transition_2554(-1) | | speaker: hench_marine | | listener: variable_2 | | text: No kidding. If they gave the thing a name, it must be something special. | +-[entry #27] | | condition: conditional_114(-1) | | transition: transition_2554(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: When the krogan name a thresher maw, you know you're in trouble. | | +-[reply #19] | | listener: variable_3 | | +-[entry #28] | | speaker: hench_garrus | | listener: variable_2 | | text: They don't think anyone's ever going to kill it. | +-[entry #23] | | condition: conditional_114(-1) | | transition: transition_2554(-1) | | speaker: hench_liara | | listener: variable_2 | | text: If the krogan named it, it must be something... special. | +-[entry #25] | condition: conditional_114(-1) | transition: transition_2554(-1) | speaker: hench_edi | listener: variable_2 | text: Krogan don't usually name thresher maws. This must be an unusual specimen. +-[entry #3] | condition: plot.bools[20310] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #4] | | condition: plot.bools[20608] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #3] | | listener: variable_3 | | +-[entry #17] | | | condition: conditional_194(-1) | | | transition: transition_2550(-1) | | | speaker: radio_wrex | | | listener: variable_2 | | | text: Which is another reason to get your ass out of there, Shepard. Step on it! | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #19] | | | | condition: plot.bools[20608] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[entry #20] | | | | condition: conditional_114(-1) | | | | transition: transition_2552(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: "Kalros, the mother of all thresher maws" sounds troubling. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-*** see entry #21 *** | | | | +-*** see entry #27 *** | | | | +-*** see entry #23 *** | | | | +-*** see entry #25 *** | | | +-[entry #22] | | | | condition: conditional_114(-1) | | | | transition: transition_2552(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: So do I really want to know who "Kalros, the mother of all thresher maws" is? | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-*** see entry #27 *** | | | | +-*** see entry #23 *** | | | | +-*** see entry #25 *** | | | +-[entry #24] | | | | condition: conditional_114(-1) | | | | transition: transition_2552(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: Did I hear that right? "Kalros, the mother of all thresher maws?" | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-*** see entry #27 *** | | | | +-*** see entry #25 *** | | | +-[entry #26] | | | condition: conditional_114(-1) | | | transition: transition_2552(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: "Kalros, the mother of all thresher maws" does not sound encouraging. | | | +-[reply #18] | | | listener: variable_3 | | | +-*** see entry #27 *** | | +-[entry #18] | | transition: transition_2550(-1) | | speaker: radio_wreav | | listener: variable_2 | | text: Then the last place you want to be is underground, Shepard. Get moving! | | +-[reply #14] | | listener: variable_3 | | +-*** see entry #19 *** | | +-*** see entry #20 *** | | +-*** see entry #22 *** | | +-*** see entry #24 *** | | +-*** see entry #26 *** | +-*** see entry #20 *** | +-*** see entry #22 *** | +-*** see entry #24 *** | +-*** see entry #26 *** +-[entry #5] | condition: plot.bools[20309] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | text: Sorry, say again? | +-[entry #6] | speaker: radio_krogan_female | listener: variable_2 | text: It's said that Kalros, the mother of all thresher maws, lives in this region. | +-[reply #5] | listener: variable_3 | +-*** see entry #17 *** | +-*** see entry #18 *** +-[entry #7] | condition: plot.bools[19590] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: That didn't feel like a tremor to me. | | +-[reply #7] | | | condition: conditional_194(-1) | | | listener: variable_3 | | | text: Wrex, are you guys feeling these tremors? | | | +-[entry #14] | | | condition: conditional_194(-1) | | | transition: transition_4482(-1) | | | speaker: radio_wrex | | | listener: variable_2 | | | text: Not up here. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #16] | | | transition: transition_2551(-1) | | | speaker: radio_krogan_female | | | listener: variable_2 | | | text: It could be something else, Commander. It is said that Kalros, the mother of all thresher maws, lives in this region. | | | +-[reply #12] | | | listener: variable_3 | | | +-*** see entry #17 *** | | | +-*** see entry #18 *** | | +-[reply #8] | | listener: variable_3 | | text: Wreav, are you guys feeling these tremors? | | +-[entry #15] | | transition: transition_4482(-1) | | speaker: radio_wreav | | listener: variable_2 | | text: Nothing here. | | +-[reply #11] | | listener: variable_3 | | +-*** see entry #16 *** | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Okay, that wasn't an earthquake. | | +-*** see reply #7 *** | | +-*** see reply #8 *** | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: That didn't feel like a quake. | | +-*** see reply #7 *** | | +-*** see reply #8 *** | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: That was more than a naturally occurring quake. | | +-*** see reply #7 *** | | +-*** see reply #8 *** | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-*** see reply #7 *** | +-*** see reply #8 *** +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #9] transition: transition_1928(-1) listener: variable_3 text: Sorry, but the ground is shaking down here. Are you guys feeling the tremors? +-*** see entry #14 *** +-*** see entry #15 *** [biod_kro002_450catacombs_loc_int.kro002_rachni_chat_v_d.kro002_rachni_chat_v_dlg] speaker_list: hench_marine, hench_prothean, hench_garrus, hench_liara, hench_edi, radio_wrex, radio_wreav +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_550(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Looks like the rachni again. | | +-[reply #3] | | listener: variable_3 | | text: There are bound to be more than just the ones we killed. | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #4] | | | condition: conditional_194(-1) | | | listener: variable_3 | | | text: Wrex, we've got rachni here. Keep an eye out. | | | +-[entry #13] | | | speaker: radio_wrex | | | listener: variable_2 | | | text: I know. A few of them just attacked us. | | | +-[reply #5] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[reply #6] | | listener: variable_3 | | text: Wreav, we've got rachni here. Keep an eye out. | | +-[entry #14] | | speaker: radio_wreav | | listener: variable_2 | | text: I know--we're seeing them, too. | | +-[reply #7] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Rachni. | | +-*** see reply #3 *** | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: More rachni. | | +-*** see reply #3 *** | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: It's the rachni again. | | +-*** see reply #3 *** | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: A dead rachni. | | +-*** see reply #3 *** | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #8] | | condition: plot.bools[18846] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #3 *** | +-[entry #9] | | condition: plot.bools[17902] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #3 *** | +-[entry #10] | | condition: plot.bools[17900] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #3 *** | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-*** see reply #3 *** +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 text: What is that? +-[entry #16] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Some sort of organic. | +-[reply #9] | listener: variable_3 | +-[entry #22] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Shepard, if I didn't know better, I'd say we've seen this before. | | +-[reply #16] | | listener: variable_3 | | +-[entry #24] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: She's right. This kind of looks like rachni. | | | +-[reply #17] | | | listener: variable_3 | | | text: Rachni? | | | +-[entry #33] | | | | condition: plot.bools[12588] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #34] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: But how? You killed their queen on Noveria. | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | text: This one's different. Mutated. | | | | | +-[entry #44] | | | | | | condition: plot.bools[12587] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-[entry #45] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_prothean | | | | | | | listener: variable_2 | | | | | | | text: Maybe the queen lied. | | | | | | | +-[reply #29] | | | | | | | listener: variable_3 | | | | | | | +-[entry #48] | | | | | | | | condition: conditional_194(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #32] | | | | | | | | | condition: plot.bools[19132] == 1 | | | | | | | | | listener: variable_3 | | | | | | | | | text: Wrex, those rumors you heard were true. We've got rachni here. | | | | | | | | | +-[entry #49] | | | | | | | | | speaker: radio_wrex | | | | | | | | | listener: variable_2 | | | | | | | | | text: I know, a few of them just attacked us. We'll deal with it later. Getting to that Shroud is all that matters. | | | | | | | | +-[reply #33] | | | | | | | | listener: variable_3 | | | | | | | | text: Wrex, you won't believe this, but there's a dead rachni down here. | | | | | | | | +-[entry #50] | | | | | | | | speaker: radio_wrex | | | | | | | | listener: variable_2 | | | | | | | | text: I know. That missing squad I told you about was looking into it. The rachni are back. | | | | | | | | +-[reply #34] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #51] | | | | | | | | speaker: radio_wrex | | | | | | | | listener: variable_2 | | | | | | | | text: But we'll deal with them later. Getting to that Shroud is all that matters! | | | | | | | +-[entry #52] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #35] | | | | | | | | condition: plot.bools[19132] == 1 | | | | | | | | listener: variable_3 | | | | | | | | text: Wreav, those rumors you heard were true. We've got rachni here. | | | | | | | | +-[entry #53] | | | | | | | | speaker: radio_wreav | | | | | | | | listener: variable_2 | | | | | | | | text: Yeah, we're seeing them, too. We'll deal with it later. Getting to that Shroud is our priority. | | | | | | | +-[reply #36] | | | | | | | listener: variable_3 | | | | | | | text: Wreav, this is hard to believe, but we're looking at a dead rachni down here. | | | | | | | +-[entry #54] | | | | | | | speaker: radio_wreav | | | | | | | listener: variable_2 | | | | | | | text: Not surprised. That missing squad I told you about was looking into rumors they'd returned. | | | | | | | +-[reply #37] | | | | | | | listener: variable_3 | | | | | | | +-[entry #55] | | | | | | | speaker: radio_wreav | | | | | | | listener: variable_2 | | | | | | | text: But it's not our problem right now, Shepard. Getting to that Shroud is. | | | | | | +-[entry #46] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_marine | | | | | | | listener: variable_2 | | | | | | | text: Maybe giant insects are liars like everyone else? | | | | | | | +-[reply #30] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #48 *** | | | | | | | +-*** see entry #52 *** | | | | | | +-[entry #47] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: Perhaps the queen lied. | | | | | | | +-[reply #31] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #48 *** | | | | | | | +-*** see entry #52 *** | | | | | | +-*** see entry #48 *** | | | | | | +-*** see entry #52 *** | | | | | +-*** see entry #48 *** | | | | | +-*** see entry #52 *** | | | | +-[entry #35] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: But how? You killed that queen on Noveria. | | | | | +-*** see reply #27 *** | | | | +-[entry #36] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: Shepard, mission records indicate you killed their queen on Noveria. This is highly unusual. | | | | | +-*** see reply #27 *** | | | | +-[entry #37] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: But how? I remember hearing you killed their queen on Noveria. | | | | +-*** see reply #27 *** | | | +-[entry #38] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #25] | | | listener: variable_3 | | | +-[entry #39] | | | | condition: conditional_114(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: But how? The queen you released on Noveria promised to live in peace. | | | | +-*** see reply #27 *** | | | +-[entry #40] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: But how? That queen you released on Noveria promised to live in peace. | | | | +-*** see reply #27 *** | | | +-[entry #41] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: Mission records indicate you released their queen on Noveria, Commander. | | | | +-[reply #26] | | | | listener: variable_3 | | | | text: And she promised to live in peace. | | | | +-[entry #43] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-*** see reply #27 *** | | | +-[entry #42] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: But how? I seem to remember hearing you let their queen go on Noveria. | | | +-*** see reply #26 *** | | +-[entry #26] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: You have? | | | +-[reply #19] | | | listener: variable_3 | | | text: I'll be damned. This looks like some kind of rachni. | | | +-[entry #32] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: You gotta be shitting me. | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-*** see entry #33 *** | | | | +-*** see entry #38 *** | | | +-*** see entry #33 *** | | | +-*** see entry #38 *** | | +-[entry #27] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: We knew them, too. I believe you call them rachni. | | | +-[reply #22] | | | listener: variable_3 | | | text: Rachni? | | | +-*** see entry #32 *** | | | +-*** see entry #33 *** | | | +-*** see entry #38 *** | | +-[entry #31] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: This is unexpected. My scans confirm the presence of rachni DNA. | | +-*** see reply #22 *** | +-[entry #25] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: It can't be... Shepard, I think we've seen this before. | | +-[reply #18] | | listener: variable_3 | | +-*** see entry #26 *** | | +-*** see entry #31 *** | | +-*** see entry #27 *** | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #20] | | listener: variable_3 | | text: I know. This looks like some sort of rachni. | | +-*** see entry #33 *** | | +-*** see entry #38 *** | +-[entry #29] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: What the hell is this thing? | | +-[reply #21] | | listener: variable_3 | | +-[entry #30] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: It appears to be... rachni. We knew them in our cycle as well. | | | +-*** see reply #22 *** | | +-*** see entry #31 *** | +-*** see entry #31 *** +-[entry #17] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Organic. No life signs detected. | +-[reply #10] | listener: variable_3 | +-*** see entry #22 *** +-[entry #18] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Don't know, but at least it's dead. | +-[reply #11] | listener: variable_3 | +-*** see entry #22 *** +-[entry #19] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks dead enough. | +-[reply #12] | listener: variable_3 | +-*** see entry #22 *** +-[entry #20] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: At least it's dead, whatever it is. | +-[reply #13] | listener: variable_3 | +-*** see entry #22 *** +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-*** see entry #22 *** +-[entry #56] speaker: variable_1 listener: variable_2 +-[reply #38] | listener: variable_3 | +-[entry #57] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Watch it! | | +-[reply #39] | | listener: variable_3 | | +-[entry #62] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #44] | | listener: variable_3 | | +-[entry #63] | | | condition: conditional_551(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #45] | | | listener: variable_3 | | | +-[entry #64] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: Not the first one I've killed. | | | | +-[reply #46] | | | | listener: variable_3 | | | | text: Oh? | | | | +-[entry #65] | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: Another time. | | | +-[entry #66] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | +-[reply #47] | | | | listener: variable_3 | | | | text: Congratulations, Lieutenant Vega. You just killed your first rachni. | | | | +-[entry #67] | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Insides smell as bad as you'd expect. | | | +-[entry #68] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Still the same pain in the ass I remember from last time. | | | +-[entry #69] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Now I can have all-new nightmares about them. | | +-[entry #70] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #48] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #58] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Watch it! | | +-[reply #40] | | listener: variable_3 | | +-*** see entry #62 *** | +-[entry #59] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Watch it! | | +-[reply #41] | | listener: variable_3 | | +-*** see entry #62 *** | +-[entry #60] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: It's still alive! | | +-[reply #42] | | listener: variable_3 | | +-*** see entry #62 *** | +-[entry #61] | speaker: variable_1 | listener: variable_2 | +-[reply #43] | listener: variable_3 | +-*** see entry #62 *** +-[reply #49] listener: variable_3 text: Agreed. We're trying to find our way out. +-[entry #71] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Hurry! | +-[reply #50] | listener: variable_3 | +-*** DIALOG END *** +-[entry #72] speaker: radio_wreav listener: variable_2 text: Make it quick! +-[reply #51] listener: variable_3 +-*** DIALOG END *** +-[entry #73] speaker: radio_wreav listener: variable_2 text: But all that matters is getting to that Shroud. Move it. +-[reply #52] listener: variable_3 +-*** DIALOG END *** +-[entry #74] speaker: radio_wrex listener: variable_2 text: All that matters is getting to that Shroud. Find us fast. +-[reply #53] listener: variable_3 +-*** DIALOG END *** [biod_kro002_450catacombs_loc_int.kro002_tremors_b_d.kro002_tremors_b_dlg] speaker_list: hench_liara, hench_marine, hench_prothean, hench_garrus, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: What was that? | +-[reply #1] | listener: variable_3 | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Felt like a tremor. | +-[entry #2] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Tremor of some kind. | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: A tremor. | +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Likely a tremor. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: What the hell? | +-[reply #2] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #4 *** | +-*** see entry #7 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Did you feel that? | +-[reply #3] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: That felt like a tremor. | +-[reply #4] | listener: variable_3 | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Or something. | +-[entry #10] | speaker: variable_1 | listener: variable_2 +-[entry #11] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: You feel that? +-[entry #12] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #13] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: There it is again. +-[entry #14] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: More tremors. +-[entry #15] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Another one. +-[entry #16] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: There it is again. +-[entry #17] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: There it is again. [biod_kro002_500city_loc_int.kro002_ancient_city2_b_d.kro002_ancient_city2_b_dlg] speaker_list: hench_liara, hench_garrus, hench_edi, hench_marine, hench_prothean +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: In my younger days, I would've loved to have spent time here studying these ruins. | +-[reply #1] | listener: variable_3 | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Makes you wonder what the krogan might have done if they hadn't blown up the planet. | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Makes you wonder what the krogan could've been if they hadn't nuked the place. | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: One wonders what the krogan might have become if they'd avoided nuclear war. | +-[entry #9] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Remnants of a failed species. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Now this is new--a part of Tuchanka that isn't rubble. | +-[reply #2] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #7 *** | +-*** see entry #9 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Curious. It was assumed that any notable location on Tuchanka had been destroyed. | +-[reply #3] | listener: variable_3 | +-*** see entry #7 *** | +-*** see entry #9 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Huh. Guess the krogan didn't destroy everything. +-[reply #4] listener: variable_3 +-*** see entry #9 *** +-[entry #10] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: And when we get there, vengeance will be mine. +-[entry #12] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Love to know how we're going to deal with the Reaper when we get there. +-[entry #13] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Dealing with the Reaper when we get there will be another matter. +-[entry #14] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: How we actually deal with the Reaper will be another matter. +-[entry #15] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Still not sure how we'll deal with the Reaper once we get there. +-[entry #16] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #17] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Another quake! | +-[reply #7] | listener: variable_3 | +-[entry #22] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Kalros is more than myth! | | +-[reply #12] | | listener: variable_3 | | +-[entry #26] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Ah, shit... | | | +-[reply #17] | | | listener: variable_3 | | | text: Stay sharp! | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #17 *** | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: That had to be Kalros! | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #26 *** | | | +-*** see entry #27 *** | | +-[reply #14] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: It seems Kalros is not a myth. | | +-[reply #15] | | listener: variable_3 | | +-*** see entry #26 *** | | +-*** see entry #27 *** | +-[entry #25] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I'd say Kalros is real enough! | +-[reply #16] | listener: variable_3 | +-*** see entry #26 *** | +-*** see entry #27 *** +-[entry #18] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Another quake! | +-[reply #8] | listener: variable_3 | +-*** see entry #22 *** | +-*** see entry #23 *** | +-*** see entry #24 *** +-[entry #19] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Another quake! | +-[reply #9] | listener: variable_3 | +-*** see entry #22 *** | +-*** see entry #24 *** +-[entry #20] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Another quake! | +-[reply #10] | listener: variable_3 | +-*** see entry #22 *** +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-*** see entry #22 *** +-*** see entry #23 *** +-*** see entry #24 *** +-*** see entry #25 *** +-[entry #28] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #29] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I never knew the krogan had this in them. | +-[reply #19] | listener: variable_3 | +-[entry #33] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: I see only waste here, a civilization that destroyed what it had. No Reapers were necessary. | +-[entry #34] | speaker: variable_1 | listener: variable_2 +-[entry #30] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: These ruins suggest krogan civilization devolved at some point. | +-[reply #20] | listener: variable_3 | +-*** see entry #33 *** | +-*** see entry #34 *** +-[entry #31] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Amazing. Imagine how much krogan culture has been lost. | +-[reply #21] | listener: variable_3 | +-*** see entry #33 *** | +-*** see entry #34 *** +-[entry #32] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: I didn't think these krogan had any culture. +-[reply #22] listener: variable_3 +-*** see entry #33 *** +-*** see entry #34 *** +-[entry #35] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #36] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Movement ahead! | +-[reply #24] | listener: variable_3 | +-[entry #37] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: I see them! | +-[entry #41] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Back into the frying pan! | +-[entry #39] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Nothing stays quiet here for long. | +-[entry #43] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More opportunity for a kill! +-[entry #38] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Ahead! We've got movement! | +-[reply #25] | listener: variable_3 | +-*** see entry #41 *** | +-*** see entry #39 *** | +-*** see entry #43 *** +-[entry #40] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Movement ahead! | +-[reply #26] | listener: variable_3 | +-*** see entry #41 *** | +-*** see entry #43 *** +-[entry #42] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Hostiles ahead! +-[reply #27] listener: variable_3 +-*** see entry #43 *** +-[entry #44] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #45] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More on the bridge! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: More enemies on the bridge! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: More of them on that bridge! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Heads up! More on the bridge over there! +-[entry #49] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Watch it--we've got more of them on that bridge! +-[entry #50] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #51] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Maybe Eve is right. Curing the genophage might lead to a krogan renaissance. | +-[reply #30] | listener: variable_3 | +-[entry #52] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Seeing all this does make you wonder. | +-[entry #54] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: And if she's wrong? | +-[entry #55] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: But what if she's wrong? | +-[entry #60] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Once a civilization has destroyed itself, the echo never fades. They are doomed to repeat. +-[entry #53] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Maybe Eve has a point. Curing the genophage might work out after all. | +-[reply #31] | listener: variable_3 | +-*** see entry #54 *** | +-*** see entry #55 *** | +-*** see entry #60 *** +-[entry #56] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It appears the krogan were once more than just violent brutes. | +-[reply #32] | listener: variable_3 | +-[entry #57] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Yeah, but can they be again? | +-*** see entry #60 *** | +-[entry #58] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Yeah, "once" being the operative word. +-[entry #59] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Seeing all this, I hope Eve is right. Maybe curing the genophage won't be so bad. +-[reply #33] listener: variable_3 +-*** see entry #60 *** +-[entry #61] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #62] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: It's not over yet! +-[entry #63] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It isn't over yet! +-[entry #64] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: More enemies ahead! +-[entry #65] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Hang tight, we've got more on the way! +-[entry #66] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: More of them ahead! +-[entry #67] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #68] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch it! We've got one of the big ones! | +-[reply #36] | listener: variable_3 | +-[entry #72] | speaker: variable_1 | listener: variable_2 | +-[reply #40] | listener: variable_3 | +-[entry #73] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: And he isn't alone. | +-[entry #74] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: And he brought friends! | +-[entry #75] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: And he brought backup! | +-[entry #76] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: And he brought reinforcements! | +-[entry #77] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: And he brought friends! +-[entry #69] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Careful! One of the large ones is approaching! | +-[reply #37] | listener: variable_3 | +-*** see entry #72 *** +-[entry #70] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Watch out! One of the big ones! | +-[reply #38] | listener: variable_3 | +-*** see entry #72 *** +-[entry #71] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Shit, it's one of the big guys! +-[reply #39] listener: variable_3 +-*** see entry #72 *** +-[entry #78] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #41] listener: variable_3 +-[entry #79] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The area is clear. +-[entry #80] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I think that's it... for now. +-[entry #81] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemy is dead. For the moment. +-[entry #82] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Got 'em all... for now. +-[entry #83] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Okay, looks clear over here. +-[entry #84] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-[entry #85] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: The party isn't over yet! +-[entry #86] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks like another shooting gallery! +-[entry #87] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Take a breath--because here they come! +-[entry #88] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Stay alert! Hostiles sighted! +-[entry #89] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: The enemy has returned! +-[entry #90] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 +-[entry #91] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I hate these guys! +-[entry #92] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I'm really starting to hate this place! +-[entry #93] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I didn't think Tuchanka could get any worse! +-[entry #94] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: This is not going well! +-[entry #95] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #44] listener: variable_3 text: Eyes sharp on our perimeter! +-[entry #96] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Agreed! It's an ideal point of ambush! +-[entry #97] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Not a place we want to get trapped! +-[entry #98] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Hell yeah, I'm not getting ambushed here! +-[entry #99] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Don't let them set an ambush! +-[entry #100] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: A bad place to be ambushed! +-[entry #101] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 text: We made it through the memorial, Wrex. [biod_kro002_500city_loc_int.kro002_ancient_city_tpnt_a_D.kro002_ancient_city_tpnt_a_dlg] speaker_list: radio_wrex, radio_wreav, hench_edi, hench_liara, hench_marine, hench_garrus, radio_krogan_female +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] | condition: conditional_194(-1) | listener: variable_3 | text: Wrex, we made it back outside. | +-[entry #1] | speaker: radio_wrex | listener: variable_2 | text: Well, if you can see sunlight, that's progress. | +-[reply #1] | listener: variable_3 | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: And the color green. Plant life was assumed dead in this ecosystem. | | +-[reply #4] | | listener: variable_3 | | +-[entry #8] | | speaker: radio_krogan_female | | listener: variable_2 | | text: You're looking at hope--all that's left of it on Tuchanka. | | +-[reply #9] | | listener: variable_3 | | +-[entry #9] | | speaker: radio_krogan_female | | listener: variable_2 | | text: This was once a world full of beauty. Given a chance, it can be again. | | +-[reply #10] | | listener: variable_3 | | +-[entry #10] | | | condition: conditional_194(-1) | | | speaker: radio_wrex | | | listener: variable_2 | | | text: Shepard, that Reaper is still up to no good at the Shroud. Find a way out of there, and we'll pick you up. | | | +-[reply #11] | | | listener: variable_3 | | | text: We're on it. | | +-[entry #11] | | speaker: radio_wreav | | listener: variable_2 | | text: Shepard, that Reaper is still disrupting the Shroud. Get out of there, and we'll pick you up. | | +-*** see reply #11 *** | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: And the color green. I thought plants were extinct around here. | | +-[reply #5] | | listener: variable_3 | | +-*** see entry #8 *** | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: And green. I didn't think plants grew here anymore. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #8 *** | +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Check it out. Guess the nukes didn't kill all the plants. | +-[reply #6] | listener: variable_3 | +-*** see entry #8 *** +-[reply #2] listener: variable_3 text: Wreav, we made it back outside. +-[entry #2] speaker: radio_wreav listener: variable_2 text: If you can see the radioactive haze, you're making progress. +-[reply #3] listener: variable_3 +-*** see entry #3 *** +-*** see entry #4 *** +-*** see entry #5 *** +-*** see entry #6 *** +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-*** see entry #8 *** [biod_kro002_505cityfight2_loc_int.kro002_ancient_city2_b_d.kro002_ancient_city2_b_dlg] speaker_list: hench_liara, hench_garrus, hench_edi, hench_marine, hench_prothean +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: In my younger days, I would've loved to have spent time here studying these ruins. | +-[reply #1] | listener: variable_3 | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Makes you wonder what the krogan might have done if they hadn't blown up the planet. | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Makes you wonder what the krogan could've been if they hadn't nuked the place. | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: One wonders what the krogan might have become if they'd avoided nuclear war. | +-[entry #9] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Remnants of a failed species. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Now this is new--a part of Tuchanka that isn't rubble. | +-[reply #2] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #7 *** | +-*** see entry #9 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Curious. It was assumed that any notable location on Tuchanka had been destroyed. | +-[reply #3] | listener: variable_3 | +-*** see entry #7 *** | +-*** see entry #9 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Huh. Guess the krogan didn't destroy everything. +-[reply #4] listener: variable_3 +-*** see entry #9 *** +-[entry #10] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: And when we get there, vengeance will be mine. +-[entry #12] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Love to know how we're going to deal with the Reaper when we get there. +-[entry #13] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Dealing with the Reaper when we get there will be another matter. +-[entry #14] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: How we actually deal with the Reaper will be another matter. +-[entry #15] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Still not sure how we'll deal with the Reaper once we get there. +-[entry #16] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #17] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Another quake! | +-[reply #7] | listener: variable_3 | +-[entry #22] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Kalros is more than myth! | | +-[reply #12] | | listener: variable_3 | | +-[entry #26] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Ah, shit... | | | +-[reply #17] | | | listener: variable_3 | | | text: Stay sharp! | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #17 *** | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: That had to be Kalros! | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #26 *** | | | +-*** see entry #27 *** | | +-[reply #14] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: It seems Kalros is not a myth. | | +-[reply #15] | | listener: variable_3 | | +-*** see entry #26 *** | | +-*** see entry #27 *** | +-[entry #25] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I'd say Kalros is real enough! | +-[reply #16] | listener: variable_3 | +-*** see entry #26 *** | +-*** see entry #27 *** +-[entry #18] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Another quake! | +-[reply #8] | listener: variable_3 | +-*** see entry #22 *** | +-*** see entry #23 *** | +-*** see entry #24 *** +-[entry #19] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Another quake! | +-[reply #9] | listener: variable_3 | +-*** see entry #22 *** | +-*** see entry #24 *** +-[entry #20] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Another quake! | +-[reply #10] | listener: variable_3 | +-*** see entry #22 *** +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-*** see entry #22 *** +-*** see entry #23 *** +-*** see entry #24 *** +-*** see entry #25 *** +-[entry #28] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #29] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I never knew the krogan had this in them. | +-[reply #19] | listener: variable_3 | +-[entry #33] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: I see only waste here, a civilization that destroyed what it had. No Reapers were necessary. | +-[entry #34] | speaker: variable_1 | listener: variable_2 +-[entry #30] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: These ruins suggest krogan civilization devolved at some point. | +-[reply #20] | listener: variable_3 | +-*** see entry #33 *** | +-*** see entry #34 *** +-[entry #31] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Amazing. Imagine how much krogan culture has been lost. | +-[reply #21] | listener: variable_3 | +-*** see entry #33 *** | +-*** see entry #34 *** +-[entry #32] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: I didn't think these krogan had any culture. +-[reply #22] listener: variable_3 +-*** see entry #33 *** +-*** see entry #34 *** +-[entry #35] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #36] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Movement ahead! | +-[reply #24] | listener: variable_3 | +-[entry #37] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: I see them! | +-[entry #41] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Back into the frying pan! | +-[entry #39] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Nothing stays quiet here for long. | +-[entry #43] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More opportunity for a kill! +-[entry #38] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Ahead! We've got movement! | +-[reply #25] | listener: variable_3 | +-*** see entry #41 *** | +-*** see entry #39 *** | +-*** see entry #43 *** +-[entry #40] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Movement ahead! | +-[reply #26] | listener: variable_3 | +-*** see entry #41 *** | +-*** see entry #43 *** +-[entry #42] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Hostiles ahead! +-[reply #27] listener: variable_3 +-*** see entry #43 *** +-[entry #44] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #45] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More on the bridge! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: More enemies on the bridge! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: More of them on that bridge! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Heads up! More on the bridge over there! +-[entry #49] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Watch it--we've got more of them on that bridge! +-[entry #50] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #51] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Maybe Eve is right. Curing the genophage might lead to a krogan renaissance. | +-[reply #30] | listener: variable_3 | +-[entry #52] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Seeing all this does make you wonder. | +-[entry #54] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: And if she's wrong? | +-[entry #55] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: But what if she's wrong? | +-[entry #60] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Once a civilization has destroyed itself, the echo never fades. They are doomed to repeat. +-[entry #53] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Maybe Eve has a point. Curing the genophage might work out after all. | +-[reply #31] | listener: variable_3 | +-*** see entry #54 *** | +-*** see entry #55 *** | +-*** see entry #60 *** +-[entry #56] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It appears the krogan were once more than just violent brutes. | +-[reply #32] | listener: variable_3 | +-[entry #57] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Yeah, but can they be again? | +-*** see entry #60 *** | +-[entry #58] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Yeah, "once" being the operative word. +-[entry #59] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Seeing all this, I hope Eve is right. Maybe curing the genophage won't be so bad. +-[reply #33] listener: variable_3 +-*** see entry #60 *** +-[entry #61] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #62] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: It's not over yet! +-[entry #63] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It isn't over yet! +-[entry #64] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: More enemies ahead! +-[entry #65] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Hang tight, we've got more on the way! +-[entry #66] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: More of them ahead! +-[entry #67] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #68] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch it! We've got one of the big ones! | +-[reply #36] | listener: variable_3 | +-[entry #72] | speaker: variable_1 | listener: variable_2 | +-[reply #40] | listener: variable_3 | +-[entry #73] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: And he isn't alone. | +-[entry #74] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: And he brought friends! | +-[entry #75] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: And he brought backup! | +-[entry #76] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: And he brought reinforcements! | +-[entry #77] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: And he brought friends! +-[entry #69] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Careful! One of the large ones is approaching! | +-[reply #37] | listener: variable_3 | +-*** see entry #72 *** +-[entry #70] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Watch out! One of the big ones! | +-[reply #38] | listener: variable_3 | +-*** see entry #72 *** +-[entry #71] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Shit, it's one of the big guys! +-[reply #39] listener: variable_3 +-*** see entry #72 *** +-[entry #78] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #41] listener: variable_3 +-[entry #79] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The area is clear. +-[entry #80] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I think that's it... for now. +-[entry #81] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemy is dead. For the moment. +-[entry #82] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Got 'em all... for now. +-[entry #83] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Okay, looks clear over here. +-[entry #84] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-[entry #85] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: The party isn't over yet! +-[entry #86] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks like another shooting gallery! +-[entry #87] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Take a breath--because here they come! +-[entry #88] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Stay alert! Hostiles sighted! +-[entry #89] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: The enemy has returned! +-[entry #90] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 +-[entry #91] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I hate these guys! +-[entry #92] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I'm really starting to hate this place! +-[entry #93] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I didn't think Tuchanka could get any worse! +-[entry #94] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: This is not going well! +-[entry #95] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #44] listener: variable_3 text: Eyes sharp on our perimeter! +-[entry #96] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Agreed! It's an ideal point of ambush! +-[entry #97] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Not a place we want to get trapped! +-[entry #98] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Hell yeah, I'm not getting ambushed here! +-[entry #99] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Don't let them set an ambush! +-[entry #100] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: A bad place to be ambushed! +-[entry #101] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 text: We made it through the memorial, Wrex. [biod_kro002_505cityfight2_loc_int.kro002_wrex_wreav_radio_a_D.kro002_wrex_wreav_radio_a_dlg] speaker_list: radio_wrex, radio_wreav, radio_krogan_female, radio_mordin, radio_salarian_alt +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, we're coming under the bridge! Get down here, and we can get to the Shroud. | +-[reply #1] | listener: variable_3 | text: Will do. +-[entry #2] speaker: radio_wreav listener: variable_2 text: Shepard, we're just below the bridge! Get down here, and we can get to the Shroud. +-*** see reply #1 *** +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Okay, Shepard--I raised the hammers! | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: radio_wrex | listener: variable_2 | text: You have to activate both of them! My advice is avoid the giant laser! +-[entry #6] speaker: radio_wreav listener: variable_2 text: Shepard, the hammers are up! +-[reply #4] listener: variable_3 +-[entry #7] speaker: radio_wreav listener: variable_2 text: There are two of them! You'll have to activate them both! +-[entry #8] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #9] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, get that second hammer going! | +-[reply #6] | listener: variable_3 | text: There's a Reaper in my way, Wrex! | +-[entry #10] | speaker: radio_wrex | listener: variable_2 | text: I know! You get all the fun! +-[entry #11] speaker: radio_wreav listener: variable_2 text: Shepard, you still have to activate the second one! +-[reply #7] listener: variable_3 text: I'm a little busy, Wreav! +-[entry #12] speaker: radio_wreav listener: variable_2 text: There are no excuses on Tuchanka! +-[entry #13] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[entry #14] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #15] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, we've almost lost Kalros! Get down from there and we'll find you! +-[entry #16] speaker: radio_wreav listener: variable_2 text: Shepard! We're losing Kalros! Find a way down and we'll pick you up! +-[entry #17] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #9] | condition: conditional_194(-1) | listener: variable_3 | text: Wrex, you're right about Kalros! She's on the move! | +-[entry #18] | speaker: radio_wrex | listener: variable_2 | text: Yeah, we've got some ideas on that-- What? | +-[reply #10] | listener: variable_3 | +-[entry #19] | speaker: radio_krogan_female | listener: variable_2 | text: Not now, Wrex. The commander has enough to worry about. | +-[reply #11] | listener: variable_3 | text: What's happening? | +-[entry #20] | speaker: radio_wrex | listener: variable_2 | text: Some crazy idea we can talk about later. Just worry about getting out of there right now. +-[reply #12] listener: variable_3 text: Wreav, you're right about Kalros! She's on the move! +-[entry #21] speaker: radio_wreav listener: variable_2 text: We've been talking about that, and-- What do you want? +-[reply #13] listener: variable_3 +-[entry #22] speaker: radio_krogan_female listener: variable_2 text: Be quiet, Wreav. The commander has enough to worry about. +-[reply #14] listener: variable_3 text: What's going on? +-[entry #23] speaker: radio_wreav listener: variable_2 text: Just an idea--we can discuss it when you get out of there. +-[entry #24] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #25] | condition: conditional_179(-1) | speaker: radio_mordin | listener: variable_2 | text: Kalros' territorial instinct confirmed! | +-[reply #16] | listener: variable_3 | +-[entry #27] | | condition: conditional_194(-1) | | speaker: radio_wrex | | listener: variable_2 | | text: She's not gonna get us! | +-[entry #28] | speaker: radio_wreav | listener: variable_2 | text: Let's see how fast she can go! +-[entry #26] speaker: radio_salarian_alt listener: variable_2 text: Kalros is defending her territory! +-[reply #17] listener: variable_3 +-*** see entry #27 *** +-*** see entry #28 *** +-[entry #29] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #30] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, looks like we've got a bridge up ahead. Try to find it, and we'll pick you up there. | +-[reply #19] | listener: variable_3 | text: We're a little preoccupied right now! | +-[entry #31] | speaker: radio_wrex | listener: variable_2 | text: I didn't say it would be easy! +-[entry #32] speaker: radio_wreav listener: variable_2 text: Shepard, looks like there's a bridge nearby. Get to it, and we'll pick you up there. +-[reply #20] listener: variable_3 text: We're in the middle of a firefight right now! +-[entry #33] speaker: radio_wreav listener: variable_2 text: Enjoy it while it lasts! +-[entry #34] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #35] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-[entry #36] | | condition: conditional_194(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Shepard--Wrex busy driving truck! Are you still alive? | | +-[reply #23] | | listener: variable_3 | | text: Doing what we can! What about you? | | +-[entry #38] | | speaker: radio_mordin | | listener: variable_2 | | text: Alarmed yet entertained. Kalros is quite persistent. | +-[entry #37] | speaker: radio_mordin | listener: variable_2 | text: Shepard--Wreav busy driving truck! Are you still alive? | +-*** see reply #23 *** +-[entry #39] | condition: conditional_194(-1) | speaker: radio_salarian_alt | listener: variable_2 | text: Commander, Wrex is still trying to elude the thresher maw! How are you? | +-[reply #24] | listener: variable_3 | text: Doing what we can! What about you guys? | +-[entry #41] | speaker: radio_salarian_alt | listener: variable_2 | text: Several near-death experiences so far! Kalros is proving persistent! +-[entry #40] speaker: radio_salarian_alt listener: variable_2 text: Commander, Wreav is still trying to elude the thresher maw! How are you? +-*** see reply #24 *** +-[entry #42] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #43] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, I took care of those rachni! | +-[reply #26] | listener: variable_3 | +-[entry #44] | speaker: radio_wrex | listener: variable_2 | text: But someone has to raise those maw hammers before you can use them! | +-[reply #27] | listener: variable_3 | text: We're kind of busy, Wrex! | +-[entry #45] | speaker: radio_wrex | listener: variable_2 | text: Lucky for you, I'm here--I'll handle it! +-[entry #46] speaker: radio_wreav listener: variable_2 text: Shepard, those rachni are dead. +-[reply #28] listener: variable_3 +-[entry #47] speaker: radio_wreav listener: variable_2 text: But the maw hammers need to be raised before you can use them! +-[reply #29] listener: variable_3 text: We're a little busy, Wreav! +-[entry #48] speaker: radio_wreav listener: variable_2 text: Then leave that part to me and just get there! +-[entry #49] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #50] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, how's it coming? | +-[reply #31] | listener: variable_3 | text: We're still in the ruins. | +-[entry #51] | speaker: radio_wrex | listener: variable_2 | text: Get a move on! That Reaper hasn't moved, and the sky's looking worse. +-[entry #52] speaker: radio_wreav listener: variable_2 text: Shepard, where are you now? +-[reply #32] listener: variable_3 text: Still in the ruins. +-[entry #53] speaker: radio_wreav listener: variable_2 text: Are you lost? I thought you were supposed to be good at this kind of thing? Hurry up. +-[entry #54] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #55] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, where are you? We're running out of time! | +-[reply #34] | listener: variable_3 | +-[entry #59] | | condition: conditional_179(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Patience. Shepard older now. Slower. | | +-[reply #37] | | listener: variable_3 | | +-[entry #60] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #38] | | | listener: variable_3 | | | +-[entry #61] | | | | condition: plot.bools[17662] == 1 | | | | speaker: radio_wrex | | | | listener: variable_2 | | | | text: That's no excuse. I'm centuries older than she is, and you don't see me taking a nap! | | | +-[entry #62] | | | speaker: radio_wrex | | | listener: variable_2 | | | text: That's no excuse. I'm centuries older than he is, and you don't see me taking a nap! | | +-[entry #63] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #39] | | listener: variable_3 | | text: I heard that, Mordin. | | +-[entry #64] | | speaker: radio_mordin | | listener: variable_2 | | text: Hearing still excellent, however. | | +-[reply #40] | | listener: variable_3 | | +-[entry #65] | | speaker: radio_wreav | | listener: variable_2 | | text: Then hear this--get your ass moving, Shepard! | +-[entry #56] | speaker: radio_krogan_female | listener: variable_2 | text: Patience, Wrex. You never were good at waiting. | +-[reply #35] | listener: variable_3 | +-[entry #57] | speaker: radio_wrex | listener: variable_2 | text: I'm getting old and running out of time. And so are you, Shepard! Hurry! +-[entry #58] speaker: radio_wreav listener: variable_2 text: Shepard, this is taking too long! Get moving! +-[reply #36] listener: variable_3 +-*** see entry #59 *** +-[entry #66] speaker: radio_salarian_alt listener: variable_2 text: Yelling at the Commander is unlikely to provide motivation. +-[reply #41] listener: variable_3 +-[entry #67] | condition: plot.bools[17662] == 1 | speaker: radio_wreav | listener: variable_2 | text: I'll do more than yell if she doesn't get here soon. +-[entry #68] speaker: radio_wreav listener: variable_2 text: I'll do more than yell if he doesn't get here soon. [biod_kro002_506citybanter_loc_int.kro002_wrex_wreav_radio_a_D.kro002_wrex_wreav_radio_a_dlg] speaker_list: radio_wrex, radio_wreav, radio_krogan_female, radio_mordin, radio_salarian_alt +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, we're coming under the bridge! Get down here, and we can get to the Shroud. | +-[reply #1] | listener: variable_3 | text: Will do. +-[entry #2] speaker: radio_wreav listener: variable_2 text: Shepard, we're just below the bridge! Get down here, and we can get to the Shroud. +-*** see reply #1 *** +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Okay, Shepard--I raised the hammers! | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: radio_wrex | listener: variable_2 | text: You have to activate both of them! My advice is avoid the giant laser! +-[entry #6] speaker: radio_wreav listener: variable_2 text: Shepard, the hammers are up! +-[reply #4] listener: variable_3 +-[entry #7] speaker: radio_wreav listener: variable_2 text: There are two of them! You'll have to activate them both! +-[entry #8] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #9] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, get that second hammer going! | +-[reply #6] | listener: variable_3 | text: There's a Reaper in my way, Wrex! | +-[entry #10] | speaker: radio_wrex | listener: variable_2 | text: I know! You get all the fun! +-[entry #11] speaker: radio_wreav listener: variable_2 text: Shepard, you still have to activate the second one! +-[reply #7] listener: variable_3 text: I'm a little busy, Wreav! +-[entry #12] speaker: radio_wreav listener: variable_2 text: There are no excuses on Tuchanka! +-[entry #13] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[entry #14] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #15] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, we've almost lost Kalros! Get down from there and we'll find you! +-[entry #16] speaker: radio_wreav listener: variable_2 text: Shepard! We're losing Kalros! Find a way down and we'll pick you up! +-[entry #17] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #9] | condition: conditional_194(-1) | listener: variable_3 | text: Wrex, you're right about Kalros! She's on the move! | +-[entry #18] | speaker: radio_wrex | listener: variable_2 | text: Yeah, we've got some ideas on that-- What? | +-[reply #10] | listener: variable_3 | +-[entry #19] | speaker: radio_krogan_female | listener: variable_2 | text: Not now, Wrex. The commander has enough to worry about. | +-[reply #11] | listener: variable_3 | text: What's happening? | +-[entry #20] | speaker: radio_wrex | listener: variable_2 | text: Some crazy idea we can talk about later. Just worry about getting out of there right now. +-[reply #12] listener: variable_3 text: Wreav, you're right about Kalros! She's on the move! +-[entry #21] speaker: radio_wreav listener: variable_2 text: We've been talking about that, and-- What do you want? +-[reply #13] listener: variable_3 +-[entry #22] speaker: radio_krogan_female listener: variable_2 text: Be quiet, Wreav. The commander has enough to worry about. +-[reply #14] listener: variable_3 text: What's going on? +-[entry #23] speaker: radio_wreav listener: variable_2 text: Just an idea--we can discuss it when you get out of there. +-[entry #24] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #25] | condition: conditional_179(-1) | speaker: radio_mordin | listener: variable_2 | text: Kalros' territorial instinct confirmed! | +-[reply #16] | listener: variable_3 | +-[entry #27] | | condition: conditional_194(-1) | | speaker: radio_wrex | | listener: variable_2 | | text: She's not gonna get us! | +-[entry #28] | speaker: radio_wreav | listener: variable_2 | text: Let's see how fast she can go! +-[entry #26] speaker: radio_salarian_alt listener: variable_2 text: Kalros is defending her territory! +-[reply #17] listener: variable_3 +-*** see entry #27 *** +-*** see entry #28 *** +-[entry #29] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #30] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, looks like we've got a bridge up ahead. Try to find it, and we'll pick you up there. | +-[reply #19] | listener: variable_3 | text: We're a little preoccupied right now! | +-[entry #31] | speaker: radio_wrex | listener: variable_2 | text: I didn't say it would be easy! +-[entry #32] speaker: radio_wreav listener: variable_2 text: Shepard, looks like there's a bridge nearby. Get to it, and we'll pick you up there. +-[reply #20] listener: variable_3 text: We're in the middle of a firefight right now! +-[entry #33] speaker: radio_wreav listener: variable_2 text: Enjoy it while it lasts! +-[entry #34] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #35] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-[entry #36] | | condition: conditional_194(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Shepard--Wrex busy driving truck! Are you still alive? | | +-[reply #23] | | listener: variable_3 | | text: Doing what we can! What about you? | | +-[entry #38] | | speaker: radio_mordin | | listener: variable_2 | | text: Alarmed yet entertained. Kalros is quite persistent. | +-[entry #37] | speaker: radio_mordin | listener: variable_2 | text: Shepard--Wreav busy driving truck! Are you still alive? | +-*** see reply #23 *** +-[entry #39] | condition: conditional_194(-1) | speaker: radio_salarian_alt | listener: variable_2 | text: Commander, Wrex is still trying to elude the thresher maw! How are you? | +-[reply #24] | listener: variable_3 | text: Doing what we can! What about you guys? | +-[entry #41] | speaker: radio_salarian_alt | listener: variable_2 | text: Several near-death experiences so far! Kalros is proving persistent! +-[entry #40] speaker: radio_salarian_alt listener: variable_2 text: Commander, Wreav is still trying to elude the thresher maw! How are you? +-*** see reply #24 *** +-[entry #42] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #43] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, I took care of those rachni! | +-[reply #26] | listener: variable_3 | +-[entry #44] | speaker: radio_wrex | listener: variable_2 | text: But someone has to raise those maw hammers before you can use them! | +-[reply #27] | listener: variable_3 | text: We're kind of busy, Wrex! | +-[entry #45] | speaker: radio_wrex | listener: variable_2 | text: Lucky for you, I'm here--I'll handle it! +-[entry #46] speaker: radio_wreav listener: variable_2 text: Shepard, those rachni are dead. +-[reply #28] listener: variable_3 +-[entry #47] speaker: radio_wreav listener: variable_2 text: But the maw hammers need to be raised before you can use them! +-[reply #29] listener: variable_3 text: We're a little busy, Wreav! +-[entry #48] speaker: radio_wreav listener: variable_2 text: Then leave that part to me and just get there! +-[entry #49] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #50] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, how's it coming? | +-[reply #31] | listener: variable_3 | text: We're still in the ruins. | +-[entry #51] | speaker: radio_wrex | listener: variable_2 | text: Get a move on! That Reaper hasn't moved, and the sky's looking worse. +-[entry #52] speaker: radio_wreav listener: variable_2 text: Shepard, where are you now? +-[reply #32] listener: variable_3 text: Still in the ruins. +-[entry #53] speaker: radio_wreav listener: variable_2 text: Are you lost? I thought you were supposed to be good at this kind of thing? Hurry up. +-[entry #54] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #55] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, where are you? We're running out of time! | +-[reply #34] | listener: variable_3 | +-[entry #59] | | condition: conditional_179(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Patience. Shepard older now. Slower. | | +-[reply #37] | | listener: variable_3 | | +-[entry #60] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #38] | | | listener: variable_3 | | | +-[entry #61] | | | | condition: plot.bools[17662] == 1 | | | | speaker: radio_wrex | | | | listener: variable_2 | | | | text: That's no excuse. I'm centuries older than she is, and you don't see me taking a nap! | | | +-[entry #62] | | | speaker: radio_wrex | | | listener: variable_2 | | | text: That's no excuse. I'm centuries older than he is, and you don't see me taking a nap! | | +-[entry #63] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #39] | | listener: variable_3 | | text: I heard that, Mordin. | | +-[entry #64] | | speaker: radio_mordin | | listener: variable_2 | | text: Hearing still excellent, however. | | +-[reply #40] | | listener: variable_3 | | +-[entry #65] | | speaker: radio_wreav | | listener: variable_2 | | text: Then hear this--get your ass moving, Shepard! | +-[entry #56] | speaker: radio_krogan_female | listener: variable_2 | text: Patience, Wrex. You never were good at waiting. | +-[reply #35] | listener: variable_3 | +-[entry #57] | speaker: radio_wrex | listener: variable_2 | text: I'm getting old and running out of time. And so are you, Shepard! Hurry! +-[entry #58] speaker: radio_wreav listener: variable_2 text: Shepard, this is taking too long! Get moving! +-[reply #36] listener: variable_3 +-*** see entry #59 *** +-[entry #66] speaker: radio_salarian_alt listener: variable_2 text: Yelling at the Commander is unlikely to provide motivation. +-[reply #41] listener: variable_3 +-[entry #67] | condition: plot.bools[17662] == 1 | speaker: radio_wreav | listener: variable_2 | text: I'll do more than yell if she doesn't get here soon. +-[entry #68] speaker: radio_wreav listener: variable_2 text: I'll do more than yell if he doesn't get here soon. [biod_kro002_525platform_loc_int.kro002_ancient_city2_b_d.kro002_ancient_city2_b_dlg] speaker_list: hench_liara, hench_garrus, hench_edi, hench_marine, hench_prothean +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: In my younger days, I would've loved to have spent time here studying these ruins. | +-[reply #1] | listener: variable_3 | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Makes you wonder what the krogan might have done if they hadn't blown up the planet. | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Makes you wonder what the krogan could've been if they hadn't nuked the place. | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: One wonders what the krogan might have become if they'd avoided nuclear war. | +-[entry #9] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Remnants of a failed species. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Now this is new--a part of Tuchanka that isn't rubble. | +-[reply #2] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #7 *** | +-*** see entry #9 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Curious. It was assumed that any notable location on Tuchanka had been destroyed. | +-[reply #3] | listener: variable_3 | +-*** see entry #7 *** | +-*** see entry #9 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Huh. Guess the krogan didn't destroy everything. +-[reply #4] listener: variable_3 +-*** see entry #9 *** +-[entry #10] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: And when we get there, vengeance will be mine. +-[entry #12] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Love to know how we're going to deal with the Reaper when we get there. +-[entry #13] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Dealing with the Reaper when we get there will be another matter. +-[entry #14] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: How we actually deal with the Reaper will be another matter. +-[entry #15] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Still not sure how we'll deal with the Reaper once we get there. +-[entry #16] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #17] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Another quake! | +-[reply #7] | listener: variable_3 | +-[entry #22] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Kalros is more than myth! | | +-[reply #12] | | listener: variable_3 | | +-[entry #26] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Ah, shit... | | | +-[reply #17] | | | listener: variable_3 | | | text: Stay sharp! | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #17 *** | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: That had to be Kalros! | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #26 *** | | | +-*** see entry #27 *** | | +-[reply #14] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: It seems Kalros is not a myth. | | +-[reply #15] | | listener: variable_3 | | +-*** see entry #26 *** | | +-*** see entry #27 *** | +-[entry #25] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I'd say Kalros is real enough! | +-[reply #16] | listener: variable_3 | +-*** see entry #26 *** | +-*** see entry #27 *** +-[entry #18] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Another quake! | +-[reply #8] | listener: variable_3 | +-*** see entry #22 *** | +-*** see entry #23 *** | +-*** see entry #24 *** +-[entry #19] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Another quake! | +-[reply #9] | listener: variable_3 | +-*** see entry #22 *** | +-*** see entry #24 *** +-[entry #20] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Another quake! | +-[reply #10] | listener: variable_3 | +-*** see entry #22 *** +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-*** see entry #22 *** +-*** see entry #23 *** +-*** see entry #24 *** +-*** see entry #25 *** +-[entry #28] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #29] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I never knew the krogan had this in them. | +-[reply #19] | listener: variable_3 | +-[entry #33] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: I see only waste here, a civilization that destroyed what it had. No Reapers were necessary. | +-[entry #34] | speaker: variable_1 | listener: variable_2 +-[entry #30] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: These ruins suggest krogan civilization devolved at some point. | +-[reply #20] | listener: variable_3 | +-*** see entry #33 *** | +-*** see entry #34 *** +-[entry #31] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Amazing. Imagine how much krogan culture has been lost. | +-[reply #21] | listener: variable_3 | +-*** see entry #33 *** | +-*** see entry #34 *** +-[entry #32] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: I didn't think these krogan had any culture. +-[reply #22] listener: variable_3 +-*** see entry #33 *** +-*** see entry #34 *** +-[entry #35] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #36] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Movement ahead! | +-[reply #24] | listener: variable_3 | +-[entry #37] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: I see them! | +-[entry #41] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Back into the frying pan! | +-[entry #39] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Nothing stays quiet here for long. | +-[entry #43] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More opportunity for a kill! +-[entry #38] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Ahead! We've got movement! | +-[reply #25] | listener: variable_3 | +-*** see entry #41 *** | +-*** see entry #39 *** | +-*** see entry #43 *** +-[entry #40] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Movement ahead! | +-[reply #26] | listener: variable_3 | +-*** see entry #41 *** | +-*** see entry #43 *** +-[entry #42] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Hostiles ahead! +-[reply #27] listener: variable_3 +-*** see entry #43 *** +-[entry #44] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #45] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More on the bridge! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: More enemies on the bridge! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: More of them on that bridge! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Heads up! More on the bridge over there! +-[entry #49] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Watch it--we've got more of them on that bridge! +-[entry #50] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #51] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Maybe Eve is right. Curing the genophage might lead to a krogan renaissance. | +-[reply #30] | listener: variable_3 | +-[entry #52] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Seeing all this does make you wonder. | +-[entry #54] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: And if she's wrong? | +-[entry #55] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: But what if she's wrong? | +-[entry #60] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Once a civilization has destroyed itself, the echo never fades. They are doomed to repeat. +-[entry #53] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Maybe Eve has a point. Curing the genophage might work out after all. | +-[reply #31] | listener: variable_3 | +-*** see entry #54 *** | +-*** see entry #55 *** | +-*** see entry #60 *** +-[entry #56] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It appears the krogan were once more than just violent brutes. | +-[reply #32] | listener: variable_3 | +-[entry #57] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Yeah, but can they be again? | +-*** see entry #60 *** | +-[entry #58] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Yeah, "once" being the operative word. +-[entry #59] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Seeing all this, I hope Eve is right. Maybe curing the genophage won't be so bad. +-[reply #33] listener: variable_3 +-*** see entry #60 *** +-[entry #61] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #62] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: It's not over yet! +-[entry #63] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It isn't over yet! +-[entry #64] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: More enemies ahead! +-[entry #65] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Hang tight, we've got more on the way! +-[entry #66] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: More of them ahead! +-[entry #67] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #68] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch it! We've got one of the big ones! | +-[reply #36] | listener: variable_3 | +-[entry #72] | speaker: variable_1 | listener: variable_2 | +-[reply #40] | listener: variable_3 | +-[entry #73] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: And he isn't alone. | +-[entry #74] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: And he brought friends! | +-[entry #75] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: And he brought backup! | +-[entry #76] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: And he brought reinforcements! | +-[entry #77] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: And he brought friends! +-[entry #69] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Careful! One of the large ones is approaching! | +-[reply #37] | listener: variable_3 | +-*** see entry #72 *** +-[entry #70] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Watch out! One of the big ones! | +-[reply #38] | listener: variable_3 | +-*** see entry #72 *** +-[entry #71] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Shit, it's one of the big guys! +-[reply #39] listener: variable_3 +-*** see entry #72 *** +-[entry #78] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #41] listener: variable_3 +-[entry #79] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The area is clear. +-[entry #80] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I think that's it... for now. +-[entry #81] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemy is dead. For the moment. +-[entry #82] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Got 'em all... for now. +-[entry #83] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Okay, looks clear over here. +-[entry #84] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-[entry #85] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: The party isn't over yet! +-[entry #86] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks like another shooting gallery! +-[entry #87] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Take a breath--because here they come! +-[entry #88] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Stay alert! Hostiles sighted! +-[entry #89] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: The enemy has returned! +-[entry #90] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 +-[entry #91] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I hate these guys! +-[entry #92] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I'm really starting to hate this place! +-[entry #93] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I didn't think Tuchanka could get any worse! +-[entry #94] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: This is not going well! +-[entry #95] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #44] listener: variable_3 text: Eyes sharp on our perimeter! +-[entry #96] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Agreed! It's an ideal point of ambush! +-[entry #97] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Not a place we want to get trapped! +-[entry #98] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Hell yeah, I'm not getting ambushed here! +-[entry #99] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Don't let them set an ambush! +-[entry #100] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: A bad place to be ambushed! +-[entry #101] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 text: We made it through the memorial, Wrex. [biod_kro002_525platform_loc_int.kro002_wrex_wreav_radio_a_D.kro002_wrex_wreav_radio_a_dlg] speaker_list: radio_wrex, radio_wreav, radio_krogan_female, radio_mordin, radio_salarian_alt +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, we're coming under the bridge! Get down here, and we can get to the Shroud. | +-[reply #1] | listener: variable_3 | text: Will do. +-[entry #2] speaker: radio_wreav listener: variable_2 text: Shepard, we're just below the bridge! Get down here, and we can get to the Shroud. +-*** see reply #1 *** +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Okay, Shepard--I raised the hammers! | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: radio_wrex | listener: variable_2 | text: You have to activate both of them! My advice is avoid the giant laser! +-[entry #6] speaker: radio_wreav listener: variable_2 text: Shepard, the hammers are up! +-[reply #4] listener: variable_3 +-[entry #7] speaker: radio_wreav listener: variable_2 text: There are two of them! You'll have to activate them both! +-[entry #8] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #9] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, get that second hammer going! | +-[reply #6] | listener: variable_3 | text: There's a Reaper in my way, Wrex! | +-[entry #10] | speaker: radio_wrex | listener: variable_2 | text: I know! You get all the fun! +-[entry #11] speaker: radio_wreav listener: variable_2 text: Shepard, you still have to activate the second one! +-[reply #7] listener: variable_3 text: I'm a little busy, Wreav! +-[entry #12] speaker: radio_wreav listener: variable_2 text: There are no excuses on Tuchanka! +-[entry #13] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[entry #14] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #15] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, we've almost lost Kalros! Get down from there and we'll find you! +-[entry #16] speaker: radio_wreav listener: variable_2 text: Shepard! We're losing Kalros! Find a way down and we'll pick you up! +-[entry #17] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #9] | condition: conditional_194(-1) | listener: variable_3 | text: Wrex, you're right about Kalros! She's on the move! | +-[entry #18] | speaker: radio_wrex | listener: variable_2 | text: Yeah, we've got some ideas on that-- What? | +-[reply #10] | listener: variable_3 | +-[entry #19] | speaker: radio_krogan_female | listener: variable_2 | text: Not now, Wrex. The commander has enough to worry about. | +-[reply #11] | listener: variable_3 | text: What's happening? | +-[entry #20] | speaker: radio_wrex | listener: variable_2 | text: Some crazy idea we can talk about later. Just worry about getting out of there right now. +-[reply #12] listener: variable_3 text: Wreav, you're right about Kalros! She's on the move! +-[entry #21] speaker: radio_wreav listener: variable_2 text: We've been talking about that, and-- What do you want? +-[reply #13] listener: variable_3 +-[entry #22] speaker: radio_krogan_female listener: variable_2 text: Be quiet, Wreav. The commander has enough to worry about. +-[reply #14] listener: variable_3 text: What's going on? +-[entry #23] speaker: radio_wreav listener: variable_2 text: Just an idea--we can discuss it when you get out of there. +-[entry #24] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #25] | condition: conditional_179(-1) | speaker: radio_mordin | listener: variable_2 | text: Kalros' territorial instinct confirmed! | +-[reply #16] | listener: variable_3 | +-[entry #27] | | condition: conditional_194(-1) | | speaker: radio_wrex | | listener: variable_2 | | text: She's not gonna get us! | +-[entry #28] | speaker: radio_wreav | listener: variable_2 | text: Let's see how fast she can go! +-[entry #26] speaker: radio_salarian_alt listener: variable_2 text: Kalros is defending her territory! +-[reply #17] listener: variable_3 +-*** see entry #27 *** +-*** see entry #28 *** +-[entry #29] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #30] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, looks like we've got a bridge up ahead. Try to find it, and we'll pick you up there. | +-[reply #19] | listener: variable_3 | text: We're a little preoccupied right now! | +-[entry #31] | speaker: radio_wrex | listener: variable_2 | text: I didn't say it would be easy! +-[entry #32] speaker: radio_wreav listener: variable_2 text: Shepard, looks like there's a bridge nearby. Get to it, and we'll pick you up there. +-[reply #20] listener: variable_3 text: We're in the middle of a firefight right now! +-[entry #33] speaker: radio_wreav listener: variable_2 text: Enjoy it while it lasts! +-[entry #34] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #35] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-[entry #36] | | condition: conditional_194(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Shepard--Wrex busy driving truck! Are you still alive? | | +-[reply #23] | | listener: variable_3 | | text: Doing what we can! What about you? | | +-[entry #38] | | speaker: radio_mordin | | listener: variable_2 | | text: Alarmed yet entertained. Kalros is quite persistent. | +-[entry #37] | speaker: radio_mordin | listener: variable_2 | text: Shepard--Wreav busy driving truck! Are you still alive? | +-*** see reply #23 *** +-[entry #39] | condition: conditional_194(-1) | speaker: radio_salarian_alt | listener: variable_2 | text: Commander, Wrex is still trying to elude the thresher maw! How are you? | +-[reply #24] | listener: variable_3 | text: Doing what we can! What about you guys? | +-[entry #41] | speaker: radio_salarian_alt | listener: variable_2 | text: Several near-death experiences so far! Kalros is proving persistent! +-[entry #40] speaker: radio_salarian_alt listener: variable_2 text: Commander, Wreav is still trying to elude the thresher maw! How are you? +-*** see reply #24 *** +-[entry #42] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #43] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, I took care of those rachni! | +-[reply #26] | listener: variable_3 | +-[entry #44] | speaker: radio_wrex | listener: variable_2 | text: But someone has to raise those maw hammers before you can use them! | +-[reply #27] | listener: variable_3 | text: We're kind of busy, Wrex! | +-[entry #45] | speaker: radio_wrex | listener: variable_2 | text: Lucky for you, I'm here--I'll handle it! +-[entry #46] speaker: radio_wreav listener: variable_2 text: Shepard, those rachni are dead. +-[reply #28] listener: variable_3 +-[entry #47] speaker: radio_wreav listener: variable_2 text: But the maw hammers need to be raised before you can use them! +-[reply #29] listener: variable_3 text: We're a little busy, Wreav! +-[entry #48] speaker: radio_wreav listener: variable_2 text: Then leave that part to me and just get there! +-[entry #49] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #50] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, how's it coming? | +-[reply #31] | listener: variable_3 | text: We're still in the ruins. | +-[entry #51] | speaker: radio_wrex | listener: variable_2 | text: Get a move on! That Reaper hasn't moved, and the sky's looking worse. +-[entry #52] speaker: radio_wreav listener: variable_2 text: Shepard, where are you now? +-[reply #32] listener: variable_3 text: Still in the ruins. +-[entry #53] speaker: radio_wreav listener: variable_2 text: Are you lost? I thought you were supposed to be good at this kind of thing? Hurry up. +-[entry #54] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #55] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, where are you? We're running out of time! | +-[reply #34] | listener: variable_3 | +-[entry #59] | | condition: conditional_179(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Patience. Shepard older now. Slower. | | +-[reply #37] | | listener: variable_3 | | +-[entry #60] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #38] | | | listener: variable_3 | | | +-[entry #61] | | | | condition: plot.bools[17662] == 1 | | | | speaker: radio_wrex | | | | listener: variable_2 | | | | text: That's no excuse. I'm centuries older than she is, and you don't see me taking a nap! | | | +-[entry #62] | | | speaker: radio_wrex | | | listener: variable_2 | | | text: That's no excuse. I'm centuries older than he is, and you don't see me taking a nap! | | +-[entry #63] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #39] | | listener: variable_3 | | text: I heard that, Mordin. | | +-[entry #64] | | speaker: radio_mordin | | listener: variable_2 | | text: Hearing still excellent, however. | | +-[reply #40] | | listener: variable_3 | | +-[entry #65] | | speaker: radio_wreav | | listener: variable_2 | | text: Then hear this--get your ass moving, Shepard! | +-[entry #56] | speaker: radio_krogan_female | listener: variable_2 | text: Patience, Wrex. You never were good at waiting. | +-[reply #35] | listener: variable_3 | +-[entry #57] | speaker: radio_wrex | listener: variable_2 | text: I'm getting old and running out of time. And so are you, Shepard! Hurry! +-[entry #58] speaker: radio_wreav listener: variable_2 text: Shepard, this is taking too long! Get moving! +-[reply #36] listener: variable_3 +-*** see entry #59 *** +-[entry #66] speaker: radio_salarian_alt listener: variable_2 text: Yelling at the Commander is unlikely to provide motivation. +-[reply #41] listener: variable_3 +-[entry #67] | condition: plot.bools[17662] == 1 | speaker: radio_wreav | listener: variable_2 | text: I'll do more than yell if she doesn't get here soon. +-[entry #68] speaker: radio_wreav listener: variable_2 text: I'll do more than yell if he doesn't get here soon. [biod_kro002_550bridge_loc_int.kro002_wrex_wreav_radio2_a_D.kro002_wrex_wreav_radio2_a_dlg] speaker_list: radio_wrex, radio_wreav, radio_mordin, radio_salarian_alt, kro002_radio_clan_leader +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Wait... Kalros! | +-[reply #1] | listener: variable_3 | text: Wrex? | +-[entry #2] | speaker: radio_wrex | listener: variable_2 | text: Break off! We're getting out of here! +-[entry #3] speaker: radio_wreav listener: variable_2 text: Wait... Kalros! +-[reply #2] listener: variable_3 text: Wreav? +-[entry #4] speaker: radio_wreav listener: variable_2 text: Run! We can't stick around! +-[entry #5] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #6] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Go on ahead, Shepard! We'll try to shake this thing and find you! | +-[reply #4] | listener: variable_3 | +-[entry #7] | | condition: conditional_179(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Thresher maw getting closer! | | +-[reply #5] | | listener: variable_3 | | +-[entry #8] | | speaker: radio_wrex | | listener: variable_2 | | text: Tell me something I don't know! | | +-[reply #6] | | listener: variable_3 | | +-[entry #9] | | speaker: radio_mordin | | listener: variable_2 | | text: Metal in truck an excellent iron supplement for maw's diet! | +-[entry #10] | speaker: radio_salarian_alt | listener: variable_2 | text: One does not "shake" a thresher maw! | +-[reply #7] | listener: variable_3 | +-[entry #11] | speaker: radio_wrex | listener: variable_2 | text: Then maybe we'll feed it a salarian to slow it down! +-[entry #12] speaker: radio_wreav listener: variable_2 text: Shepard, keep moving while I lose this thing! We'll find you somewhere ahead! +-[reply #8] listener: variable_3 +-[entry #13] | condition: conditional_179(-1) | speaker: radio_mordin | listener: variable_2 | text: Thresher maw getting closer! | +-[reply #9] | listener: variable_3 | +-[entry #14] | speaker: radio_wreav | listener: variable_2 | text: It must smell salarian meat on board! | +-[reply #10] | listener: variable_3 | +-[entry #15] | speaker: radio_mordin | listener: variable_2 | text: Or krogan halitosis. +-[entry #16] speaker: radio_salarian_alt listener: variable_2 text: "Losing" a thresher maw is unlikely. +-[reply #11] listener: variable_3 +-[entry #17] speaker: radio_wreav listener: variable_2 text: Then maybe we'll feed it some salarian meat to distract it! +-[entry #18] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #19] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Wreav, stick close! | +-[reply #13] | listener: variable_3 | +-[entry #20] | speaker: radio_wreav | listener: variable_2 | text: Drive faster! | +-[reply #14] | listener: variable_3 | +-[entry #21] | speaker: radio_wreav | listener: variable_2 | text: I can smell the damn thing's breath! +-[entry #22] speaker: radio_wreav listener: variable_2 text: Thurak, stick close! +-[reply #15] listener: variable_3 +-[entry #23] speaker: kro002_radio_clan_leader listener: variable_2 text: It's trying to eat our tires! [biod_kro002_550bridge_loc_int.kro002_wrex_wreav_radio_a_D.kro002_wrex_wreav_radio_a_dlg] speaker_list: radio_wrex, radio_wreav, radio_krogan_female, radio_mordin, radio_salarian_alt +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, we're coming under the bridge! Get down here, and we can get to the Shroud. | +-[reply #1] | listener: variable_3 | text: Will do. +-[entry #2] speaker: radio_wreav listener: variable_2 text: Shepard, we're just below the bridge! Get down here, and we can get to the Shroud. +-*** see reply #1 *** +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Okay, Shepard--I raised the hammers! | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: radio_wrex | listener: variable_2 | text: You have to activate both of them! My advice is avoid the giant laser! +-[entry #6] speaker: radio_wreav listener: variable_2 text: Shepard, the hammers are up! +-[reply #4] listener: variable_3 +-[entry #7] speaker: radio_wreav listener: variable_2 text: There are two of them! You'll have to activate them both! +-[entry #8] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #9] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, get that second hammer going! | +-[reply #6] | listener: variable_3 | text: There's a Reaper in my way, Wrex! | +-[entry #10] | speaker: radio_wrex | listener: variable_2 | text: I know! You get all the fun! +-[entry #11] speaker: radio_wreav listener: variable_2 text: Shepard, you still have to activate the second one! +-[reply #7] listener: variable_3 text: I'm a little busy, Wreav! +-[entry #12] speaker: radio_wreav listener: variable_2 text: There are no excuses on Tuchanka! +-[entry #13] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[entry #14] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #15] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, we've almost lost Kalros! Get down from there and we'll find you! +-[entry #16] speaker: radio_wreav listener: variable_2 text: Shepard! We're losing Kalros! Find a way down and we'll pick you up! +-[entry #17] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #9] | condition: conditional_194(-1) | listener: variable_3 | text: Wrex, you're right about Kalros! She's on the move! | +-[entry #18] | speaker: radio_wrex | listener: variable_2 | text: Yeah, we've got some ideas on that-- What? | +-[reply #10] | listener: variable_3 | +-[entry #19] | speaker: radio_krogan_female | listener: variable_2 | text: Not now, Wrex. The commander has enough to worry about. | +-[reply #11] | listener: variable_3 | text: What's happening? | +-[entry #20] | speaker: radio_wrex | listener: variable_2 | text: Some crazy idea we can talk about later. Just worry about getting out of there right now. +-[reply #12] listener: variable_3 text: Wreav, you're right about Kalros! She's on the move! +-[entry #21] speaker: radio_wreav listener: variable_2 text: We've been talking about that, and-- What do you want? +-[reply #13] listener: variable_3 +-[entry #22] speaker: radio_krogan_female listener: variable_2 text: Be quiet, Wreav. The commander has enough to worry about. +-[reply #14] listener: variable_3 text: What's going on? +-[entry #23] speaker: radio_wreav listener: variable_2 text: Just an idea--we can discuss it when you get out of there. +-[entry #24] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #25] | condition: conditional_179(-1) | speaker: radio_mordin | listener: variable_2 | text: Kalros' territorial instinct confirmed! | +-[reply #16] | listener: variable_3 | +-[entry #27] | | condition: conditional_194(-1) | | speaker: radio_wrex | | listener: variable_2 | | text: She's not gonna get us! | +-[entry #28] | speaker: radio_wreav | listener: variable_2 | text: Let's see how fast she can go! +-[entry #26] speaker: radio_salarian_alt listener: variable_2 text: Kalros is defending her territory! +-[reply #17] listener: variable_3 +-*** see entry #27 *** +-*** see entry #28 *** +-[entry #29] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #30] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, looks like we've got a bridge up ahead. Try to find it, and we'll pick you up there. | +-[reply #19] | listener: variable_3 | text: We're a little preoccupied right now! | +-[entry #31] | speaker: radio_wrex | listener: variable_2 | text: I didn't say it would be easy! +-[entry #32] speaker: radio_wreav listener: variable_2 text: Shepard, looks like there's a bridge nearby. Get to it, and we'll pick you up there. +-[reply #20] listener: variable_3 text: We're in the middle of a firefight right now! +-[entry #33] speaker: radio_wreav listener: variable_2 text: Enjoy it while it lasts! +-[entry #34] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #35] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-[entry #36] | | condition: conditional_194(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Shepard--Wrex busy driving truck! Are you still alive? | | +-[reply #23] | | listener: variable_3 | | text: Doing what we can! What about you? | | +-[entry #38] | | speaker: radio_mordin | | listener: variable_2 | | text: Alarmed yet entertained. Kalros is quite persistent. | +-[entry #37] | speaker: radio_mordin | listener: variable_2 | text: Shepard--Wreav busy driving truck! Are you still alive? | +-*** see reply #23 *** +-[entry #39] | condition: conditional_194(-1) | speaker: radio_salarian_alt | listener: variable_2 | text: Commander, Wrex is still trying to elude the thresher maw! How are you? | +-[reply #24] | listener: variable_3 | text: Doing what we can! What about you guys? | +-[entry #41] | speaker: radio_salarian_alt | listener: variable_2 | text: Several near-death experiences so far! Kalros is proving persistent! +-[entry #40] speaker: radio_salarian_alt listener: variable_2 text: Commander, Wreav is still trying to elude the thresher maw! How are you? +-*** see reply #24 *** +-[entry #42] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #43] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, I took care of those rachni! | +-[reply #26] | listener: variable_3 | +-[entry #44] | speaker: radio_wrex | listener: variable_2 | text: But someone has to raise those maw hammers before you can use them! | +-[reply #27] | listener: variable_3 | text: We're kind of busy, Wrex! | +-[entry #45] | speaker: radio_wrex | listener: variable_2 | text: Lucky for you, I'm here--I'll handle it! +-[entry #46] speaker: radio_wreav listener: variable_2 text: Shepard, those rachni are dead. +-[reply #28] listener: variable_3 +-[entry #47] speaker: radio_wreav listener: variable_2 text: But the maw hammers need to be raised before you can use them! +-[reply #29] listener: variable_3 text: We're a little busy, Wreav! +-[entry #48] speaker: radio_wreav listener: variable_2 text: Then leave that part to me and just get there! +-[entry #49] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #50] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, how's it coming? | +-[reply #31] | listener: variable_3 | text: We're still in the ruins. | +-[entry #51] | speaker: radio_wrex | listener: variable_2 | text: Get a move on! That Reaper hasn't moved, and the sky's looking worse. +-[entry #52] speaker: radio_wreav listener: variable_2 text: Shepard, where are you now? +-[reply #32] listener: variable_3 text: Still in the ruins. +-[entry #53] speaker: radio_wreav listener: variable_2 text: Are you lost? I thought you were supposed to be good at this kind of thing? Hurry up. +-[entry #54] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #55] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, where are you? We're running out of time! | +-[reply #34] | listener: variable_3 | +-[entry #59] | | condition: conditional_179(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Patience. Shepard older now. Slower. | | +-[reply #37] | | listener: variable_3 | | +-[entry #60] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #38] | | | listener: variable_3 | | | +-[entry #61] | | | | condition: plot.bools[17662] == 1 | | | | speaker: radio_wrex | | | | listener: variable_2 | | | | text: That's no excuse. I'm centuries older than she is, and you don't see me taking a nap! | | | +-[entry #62] | | | speaker: radio_wrex | | | listener: variable_2 | | | text: That's no excuse. I'm centuries older than he is, and you don't see me taking a nap! | | +-[entry #63] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #39] | | listener: variable_3 | | text: I heard that, Mordin. | | +-[entry #64] | | speaker: radio_mordin | | listener: variable_2 | | text: Hearing still excellent, however. | | +-[reply #40] | | listener: variable_3 | | +-[entry #65] | | speaker: radio_wreav | | listener: variable_2 | | text: Then hear this--get your ass moving, Shepard! | +-[entry #56] | speaker: radio_krogan_female | listener: variable_2 | text: Patience, Wrex. You never were good at waiting. | +-[reply #35] | listener: variable_3 | +-[entry #57] | speaker: radio_wrex | listener: variable_2 | text: I'm getting old and running out of time. And so are you, Shepard! Hurry! +-[entry #58] speaker: radio_wreav listener: variable_2 text: Shepard, this is taking too long! Get moving! +-[reply #36] listener: variable_3 +-*** see entry #59 *** +-[entry #66] speaker: radio_salarian_alt listener: variable_2 text: Yelling at the Commander is unlikely to provide motivation. +-[reply #41] listener: variable_3 +-[entry #67] | condition: plot.bools[17662] == 1 | speaker: radio_wreav | listener: variable_2 | text: I'll do more than yell if she doesn't get here soon. +-[entry #68] speaker: radio_wreav listener: variable_2 text: I'll do more than yell if he doesn't get here soon. [biod_kro002_575membanter_loc_int.kro002_memorial_b_d.kro002_memorial_b_dlg] speaker_list: hench_marine, hench_liara, hench_prothean, hench_garrus, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Now I'm kind of glad we're not in the truck. | +-[reply #1] | listener: variable_3 | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | +-[reply #3] | | listener: variable_3 | | +-[entry #7] | | | condition: conditional_194(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: And the thing is, I bet Wrex is enjoying this. | | | +-[reply #4] | | | listener: variable_3 | | | +-[entry #10] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: War is not sport. It's a means to an end. | | | +-[entry #12] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: Threats like that explain why there's no such thing as weak krogan. | | | | +-[reply #6] | | | | listener: variable_3 | | | | +-[entry #13] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: Or very many krogan. | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #9] | | speaker: hench_garrus | | listener: variable_2 | | text: Knowing Wreav, he's probably enjoying this. | | +-[reply #5] | | listener: variable_3 | | +-*** see entry #12 *** | | +-*** see entry #10 *** | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: This planet is one giant deathtrap. | | +-[reply #2] | | listener: variable_3 | | +-*** see entry #6 *** | | +-*** see entry #12 *** | | +-[entry #4] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: The Reapers must feel at home. | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | +-*** see entry #12 *** | +-[entry #2] | speaker: variable_1 | listener: variable_2 +-*** see entry #3 *** +-*** see entry #6 *** +-*** see entry #12 *** +-[entry #14] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #15] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I wonder where we are now? | +-[reply #8] | listener: variable_3 | +-[entry #20] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: It appears to be a memorial for fallen krogan. | +-[entry #21] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Looks like a memorial. | +-[entry #22] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Maybe some kind of memorial. | +-[entry #24] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: A memorial of some kind. +-[entry #16] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Now, where do you suppose we are? | +-[reply #9] | listener: variable_3 | +-*** see entry #20 *** | +-*** see entry #21 *** | +-*** see entry #24 *** +-[entry #17] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Now where are we? | +-[reply #10] | listener: variable_3 | +-*** see entry #20 *** | +-*** see entry #24 *** +-[entry #18] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: And what is this place? | +-[reply #11] | listener: variable_3 | +-*** see entry #20 *** +-[entry #19] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-*** see entry #20 *** +-*** see entry #21 *** +-*** see entry #22 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Appears to be a memorial of some kind. +-*** see entry #24 *** +-[entry #25] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #26] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Hostiles ahead! | +-[reply #14] | listener: variable_3 | +-[entry #32] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: I see them! | +-[entry #33] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: I'm on it! | +-[entry #34] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: I see 'em! | +-[entry #36] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: I have them in sight! +-[entry #27] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Heads up! They're back! | +-[reply #15] | listener: variable_3 | +-*** see entry #32 *** | +-*** see entry #33 *** | +-*** see entry #36 *** +-[entry #28] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch it! More ahead! | +-[reply #16] | listener: variable_3 | +-*** see entry #32 *** | +-*** see entry #36 *** +-[entry #29] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Ahead of us! | +-[reply #17] | listener: variable_3 | +-*** see entry #36 *** +-[entry #30] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemy is here! +-[entry #31] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-*** see entry #32 *** +-*** see entry #33 *** +-*** see entry #34 *** +-[entry #35] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Enemies confirmed! +-*** see entry #36 *** +-[entry #37] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #38] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: These krogan seem to have only one talent: destruction... even of their own home. | +-[reply #20] | listener: variable_3 | +-[entry #39] | speaker: hench_prothean | listener: variable_2 | text: The genophage was a necessity. +-[entry #40] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: What a wasteland. | +-[reply #21] | listener: variable_3 | +-[entry #41] | | condition: conditional_194(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: I see Wrex's point about needing a new home. | +-[entry #42] | speaker: hench_garrus | listener: variable_2 | text: Can't exactly blame the krogan for wanting to leave. +-[entry #43] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Damn, the krogan did a number on this place. | +-[reply #22] | listener: variable_3 | +-[entry #44] | | condition: conditional_194(-1) | | speaker: hench_marine | | listener: variable_2 | | text: I can see why Wrex wants a new planet. | +-[entry #45] | speaker: hench_marine | listener: variable_2 | text: Starting to understand why we needed the genophage. +-[entry #46] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Tuchanka doesn't seem very hospitable. | +-[reply #23] | listener: variable_3 | +-[entry #47] | | condition: conditional_194(-1) | | speaker: hench_edi | | listener: variable_2 | | text: I understand Wrex's desire to find a new home. | +-[entry #48] | speaker: hench_edi | listener: variable_2 | text: I understand why the krogan desire to leave. +-[entry #49] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: To think all of Tuchanka is like this. +-[reply #24] listener: variable_3 +-[entry #50] | condition: conditional_194(-1) | speaker: hench_liara | listener: variable_2 | text: I see why Wrex wants to find a new home. +-[entry #51] speaker: hench_liara listener: variable_2 text: I see why the krogan want a new home. +-[entry #52] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #53] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We need to find a way down from here. +-[entry #54] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We need to get down from here, Shepard. +-[entry #55] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | +-[reply #26] | listener: variable_3 | +-[entry #56] | | condition: conditional_194(-1) | | speaker: hench_edi | | listener: variable_2 | | text: I suggest we find a way down to join Wrex. | +-[entry #57] | speaker: hench_edi | listener: variable_2 | text: I suggest we find a way down to join Wreav. +-[entry #58] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: We need to get moving, find a way down. +-[entry #59] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #27] listener: variable_3 text: Let's push ahead to the dunes. [biod_kro002_600memorial_loc_int.kro002_memorial_b_d.kro002_memorial_b_dlg] speaker_list: hench_marine, hench_liara, hench_prothean, hench_garrus, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Now I'm kind of glad we're not in the truck. | +-[reply #1] | listener: variable_3 | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | +-[reply #3] | | listener: variable_3 | | +-[entry #7] | | | condition: conditional_194(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: And the thing is, I bet Wrex is enjoying this. | | | +-[reply #4] | | | listener: variable_3 | | | +-[entry #10] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: War is not sport. It's a means to an end. | | | +-[entry #12] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: Threats like that explain why there's no such thing as weak krogan. | | | | +-[reply #6] | | | | listener: variable_3 | | | | +-[entry #13] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: Or very many krogan. | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #9] | | speaker: hench_garrus | | listener: variable_2 | | text: Knowing Wreav, he's probably enjoying this. | | +-[reply #5] | | listener: variable_3 | | +-*** see entry #12 *** | | +-*** see entry #10 *** | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: This planet is one giant deathtrap. | | +-[reply #2] | | listener: variable_3 | | +-*** see entry #6 *** | | +-*** see entry #12 *** | | +-[entry #4] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: The Reapers must feel at home. | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | +-*** see entry #12 *** | +-[entry #2] | speaker: variable_1 | listener: variable_2 +-*** see entry #3 *** +-*** see entry #6 *** +-*** see entry #12 *** +-[entry #14] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #15] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I wonder where we are now? | +-[reply #8] | listener: variable_3 | +-[entry #20] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: It appears to be a memorial for fallen krogan. | +-[entry #21] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Looks like a memorial. | +-[entry #22] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Maybe some kind of memorial. | +-[entry #24] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: A memorial of some kind. +-[entry #16] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Now, where do you suppose we are? | +-[reply #9] | listener: variable_3 | +-*** see entry #20 *** | +-*** see entry #21 *** | +-*** see entry #24 *** +-[entry #17] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Now where are we? | +-[reply #10] | listener: variable_3 | +-*** see entry #20 *** | +-*** see entry #24 *** +-[entry #18] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: And what is this place? | +-[reply #11] | listener: variable_3 | +-*** see entry #20 *** +-[entry #19] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-*** see entry #20 *** +-*** see entry #21 *** +-*** see entry #22 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Appears to be a memorial of some kind. +-*** see entry #24 *** +-[entry #25] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #26] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Hostiles ahead! | +-[reply #14] | listener: variable_3 | +-[entry #32] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: I see them! | +-[entry #33] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: I'm on it! | +-[entry #34] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: I see 'em! | +-[entry #36] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: I have them in sight! +-[entry #27] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Heads up! They're back! | +-[reply #15] | listener: variable_3 | +-*** see entry #32 *** | +-*** see entry #33 *** | +-*** see entry #36 *** +-[entry #28] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch it! More ahead! | +-[reply #16] | listener: variable_3 | +-*** see entry #32 *** | +-*** see entry #36 *** +-[entry #29] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Ahead of us! | +-[reply #17] | listener: variable_3 | +-*** see entry #36 *** +-[entry #30] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemy is here! +-[entry #31] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-*** see entry #32 *** +-*** see entry #33 *** +-*** see entry #34 *** +-[entry #35] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Enemies confirmed! +-*** see entry #36 *** +-[entry #37] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #38] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: These krogan seem to have only one talent: destruction... even of their own home. | +-[reply #20] | listener: variable_3 | +-[entry #39] | speaker: hench_prothean | listener: variable_2 | text: The genophage was a necessity. +-[entry #40] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: What a wasteland. | +-[reply #21] | listener: variable_3 | +-[entry #41] | | condition: conditional_194(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: I see Wrex's point about needing a new home. | +-[entry #42] | speaker: hench_garrus | listener: variable_2 | text: Can't exactly blame the krogan for wanting to leave. +-[entry #43] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Damn, the krogan did a number on this place. | +-[reply #22] | listener: variable_3 | +-[entry #44] | | condition: conditional_194(-1) | | speaker: hench_marine | | listener: variable_2 | | text: I can see why Wrex wants a new planet. | +-[entry #45] | speaker: hench_marine | listener: variable_2 | text: Starting to understand why we needed the genophage. +-[entry #46] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Tuchanka doesn't seem very hospitable. | +-[reply #23] | listener: variable_3 | +-[entry #47] | | condition: conditional_194(-1) | | speaker: hench_edi | | listener: variable_2 | | text: I understand Wrex's desire to find a new home. | +-[entry #48] | speaker: hench_edi | listener: variable_2 | text: I understand why the krogan desire to leave. +-[entry #49] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: To think all of Tuchanka is like this. +-[reply #24] listener: variable_3 +-[entry #50] | condition: conditional_194(-1) | speaker: hench_liara | listener: variable_2 | text: I see why Wrex wants to find a new home. +-[entry #51] speaker: hench_liara listener: variable_2 text: I see why the krogan want a new home. +-[entry #52] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #53] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We need to find a way down from here. +-[entry #54] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We need to get down from here, Shepard. +-[entry #55] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | +-[reply #26] | listener: variable_3 | +-[entry #56] | | condition: conditional_194(-1) | | speaker: hench_edi | | listener: variable_2 | | text: I suggest we find a way down to join Wrex. | +-[entry #57] | speaker: hench_edi | listener: variable_2 | text: I suggest we find a way down to join Wreav. +-[entry #58] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: We need to get moving, find a way down. +-[entry #59] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #27] listener: variable_3 text: Let's push ahead to the dunes. [biod_kro002_600memorial_loc_int.kro002_wrex_wreav_radio2_a_D.kro002_wrex_wreav_radio2_a_dlg] speaker_list: radio_wrex, radio_wreav, radio_mordin, radio_salarian_alt, kro002_radio_clan_leader +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Wait... Kalros! | +-[reply #1] | listener: variable_3 | text: Wrex? | +-[entry #2] | speaker: radio_wrex | listener: variable_2 | text: Break off! We're getting out of here! +-[entry #3] speaker: radio_wreav listener: variable_2 text: Wait... Kalros! +-[reply #2] listener: variable_3 text: Wreav? +-[entry #4] speaker: radio_wreav listener: variable_2 text: Run! We can't stick around! +-[entry #5] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #6] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Go on ahead, Shepard! We'll try to shake this thing and find you! | +-[reply #4] | listener: variable_3 | +-[entry #7] | | condition: conditional_179(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Thresher maw getting closer! | | +-[reply #5] | | listener: variable_3 | | +-[entry #8] | | speaker: radio_wrex | | listener: variable_2 | | text: Tell me something I don't know! | | +-[reply #6] | | listener: variable_3 | | +-[entry #9] | | speaker: radio_mordin | | listener: variable_2 | | text: Metal in truck an excellent iron supplement for maw's diet! | +-[entry #10] | speaker: radio_salarian_alt | listener: variable_2 | text: One does not "shake" a thresher maw! | +-[reply #7] | listener: variable_3 | +-[entry #11] | speaker: radio_wrex | listener: variable_2 | text: Then maybe we'll feed it a salarian to slow it down! +-[entry #12] speaker: radio_wreav listener: variable_2 text: Shepard, keep moving while I lose this thing! We'll find you somewhere ahead! +-[reply #8] listener: variable_3 +-[entry #13] | condition: conditional_179(-1) | speaker: radio_mordin | listener: variable_2 | text: Thresher maw getting closer! | +-[reply #9] | listener: variable_3 | +-[entry #14] | speaker: radio_wreav | listener: variable_2 | text: It must smell salarian meat on board! | +-[reply #10] | listener: variable_3 | +-[entry #15] | speaker: radio_mordin | listener: variable_2 | text: Or krogan halitosis. +-[entry #16] speaker: radio_salarian_alt listener: variable_2 text: "Losing" a thresher maw is unlikely. +-[reply #11] listener: variable_3 +-[entry #17] speaker: radio_wreav listener: variable_2 text: Then maybe we'll feed it some salarian meat to distract it! +-[entry #18] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #19] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Wreav, stick close! | +-[reply #13] | listener: variable_3 | +-[entry #20] | speaker: radio_wreav | listener: variable_2 | text: Drive faster! | +-[reply #14] | listener: variable_3 | +-[entry #21] | speaker: radio_wreav | listener: variable_2 | text: I can smell the damn thing's breath! +-[entry #22] speaker: radio_wreav listener: variable_2 text: Thurak, stick close! +-[reply #15] listener: variable_3 +-[entry #23] speaker: kro002_radio_clan_leader listener: variable_2 text: It's trying to eat our tires! [biod_kro002_600memorial_loc_int.kro002_wrex_wreav_radio_a_D.kro002_wrex_wreav_radio_a_dlg] speaker_list: radio_wrex, radio_wreav, radio_krogan_female, radio_mordin, radio_salarian_alt +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, we're coming under the bridge! Get down here, and we can get to the Shroud. | +-[reply #1] | listener: variable_3 | text: Will do. +-[entry #2] speaker: radio_wreav listener: variable_2 text: Shepard, we're just below the bridge! Get down here, and we can get to the Shroud. +-*** see reply #1 *** +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Okay, Shepard--I raised the hammers! | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: radio_wrex | listener: variable_2 | text: You have to activate both of them! My advice is avoid the giant laser! +-[entry #6] speaker: radio_wreav listener: variable_2 text: Shepard, the hammers are up! +-[reply #4] listener: variable_3 +-[entry #7] speaker: radio_wreav listener: variable_2 text: There are two of them! You'll have to activate them both! +-[entry #8] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #9] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, get that second hammer going! | +-[reply #6] | listener: variable_3 | text: There's a Reaper in my way, Wrex! | +-[entry #10] | speaker: radio_wrex | listener: variable_2 | text: I know! You get all the fun! +-[entry #11] speaker: radio_wreav listener: variable_2 text: Shepard, you still have to activate the second one! +-[reply #7] listener: variable_3 text: I'm a little busy, Wreav! +-[entry #12] speaker: radio_wreav listener: variable_2 text: There are no excuses on Tuchanka! +-[entry #13] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[entry #14] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #15] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, we've almost lost Kalros! Get down from there and we'll find you! +-[entry #16] speaker: radio_wreav listener: variable_2 text: Shepard! We're losing Kalros! Find a way down and we'll pick you up! +-[entry #17] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #9] | condition: conditional_194(-1) | listener: variable_3 | text: Wrex, you're right about Kalros! She's on the move! | +-[entry #18] | speaker: radio_wrex | listener: variable_2 | text: Yeah, we've got some ideas on that-- What? | +-[reply #10] | listener: variable_3 | +-[entry #19] | speaker: radio_krogan_female | listener: variable_2 | text: Not now, Wrex. The commander has enough to worry about. | +-[reply #11] | listener: variable_3 | text: What's happening? | +-[entry #20] | speaker: radio_wrex | listener: variable_2 | text: Some crazy idea we can talk about later. Just worry about getting out of there right now. +-[reply #12] listener: variable_3 text: Wreav, you're right about Kalros! She's on the move! +-[entry #21] speaker: radio_wreav listener: variable_2 text: We've been talking about that, and-- What do you want? +-[reply #13] listener: variable_3 +-[entry #22] speaker: radio_krogan_female listener: variable_2 text: Be quiet, Wreav. The commander has enough to worry about. +-[reply #14] listener: variable_3 text: What's going on? +-[entry #23] speaker: radio_wreav listener: variable_2 text: Just an idea--we can discuss it when you get out of there. +-[entry #24] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #25] | condition: conditional_179(-1) | speaker: radio_mordin | listener: variable_2 | text: Kalros' territorial instinct confirmed! | +-[reply #16] | listener: variable_3 | +-[entry #27] | | condition: conditional_194(-1) | | speaker: radio_wrex | | listener: variable_2 | | text: She's not gonna get us! | +-[entry #28] | speaker: radio_wreav | listener: variable_2 | text: Let's see how fast she can go! +-[entry #26] speaker: radio_salarian_alt listener: variable_2 text: Kalros is defending her territory! +-[reply #17] listener: variable_3 +-*** see entry #27 *** +-*** see entry #28 *** +-[entry #29] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #30] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, looks like we've got a bridge up ahead. Try to find it, and we'll pick you up there. | +-[reply #19] | listener: variable_3 | text: We're a little preoccupied right now! | +-[entry #31] | speaker: radio_wrex | listener: variable_2 | text: I didn't say it would be easy! +-[entry #32] speaker: radio_wreav listener: variable_2 text: Shepard, looks like there's a bridge nearby. Get to it, and we'll pick you up there. +-[reply #20] listener: variable_3 text: We're in the middle of a firefight right now! +-[entry #33] speaker: radio_wreav listener: variable_2 text: Enjoy it while it lasts! +-[entry #34] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #35] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-[entry #36] | | condition: conditional_194(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Shepard--Wrex busy driving truck! Are you still alive? | | +-[reply #23] | | listener: variable_3 | | text: Doing what we can! What about you? | | +-[entry #38] | | speaker: radio_mordin | | listener: variable_2 | | text: Alarmed yet entertained. Kalros is quite persistent. | +-[entry #37] | speaker: radio_mordin | listener: variable_2 | text: Shepard--Wreav busy driving truck! Are you still alive? | +-*** see reply #23 *** +-[entry #39] | condition: conditional_194(-1) | speaker: radio_salarian_alt | listener: variable_2 | text: Commander, Wrex is still trying to elude the thresher maw! How are you? | +-[reply #24] | listener: variable_3 | text: Doing what we can! What about you guys? | +-[entry #41] | speaker: radio_salarian_alt | listener: variable_2 | text: Several near-death experiences so far! Kalros is proving persistent! +-[entry #40] speaker: radio_salarian_alt listener: variable_2 text: Commander, Wreav is still trying to elude the thresher maw! How are you? +-*** see reply #24 *** +-[entry #42] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #43] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, I took care of those rachni! | +-[reply #26] | listener: variable_3 | +-[entry #44] | speaker: radio_wrex | listener: variable_2 | text: But someone has to raise those maw hammers before you can use them! | +-[reply #27] | listener: variable_3 | text: We're kind of busy, Wrex! | +-[entry #45] | speaker: radio_wrex | listener: variable_2 | text: Lucky for you, I'm here--I'll handle it! +-[entry #46] speaker: radio_wreav listener: variable_2 text: Shepard, those rachni are dead. +-[reply #28] listener: variable_3 +-[entry #47] speaker: radio_wreav listener: variable_2 text: But the maw hammers need to be raised before you can use them! +-[reply #29] listener: variable_3 text: We're a little busy, Wreav! +-[entry #48] speaker: radio_wreav listener: variable_2 text: Then leave that part to me and just get there! +-[entry #49] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #50] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, how's it coming? | +-[reply #31] | listener: variable_3 | text: We're still in the ruins. | +-[entry #51] | speaker: radio_wrex | listener: variable_2 | text: Get a move on! That Reaper hasn't moved, and the sky's looking worse. +-[entry #52] speaker: radio_wreav listener: variable_2 text: Shepard, where are you now? +-[reply #32] listener: variable_3 text: Still in the ruins. +-[entry #53] speaker: radio_wreav listener: variable_2 text: Are you lost? I thought you were supposed to be good at this kind of thing? Hurry up. +-[entry #54] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #55] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, where are you? We're running out of time! | +-[reply #34] | listener: variable_3 | +-[entry #59] | | condition: conditional_179(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Patience. Shepard older now. Slower. | | +-[reply #37] | | listener: variable_3 | | +-[entry #60] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #38] | | | listener: variable_3 | | | +-[entry #61] | | | | condition: plot.bools[17662] == 1 | | | | speaker: radio_wrex | | | | listener: variable_2 | | | | text: That's no excuse. I'm centuries older than she is, and you don't see me taking a nap! | | | +-[entry #62] | | | speaker: radio_wrex | | | listener: variable_2 | | | text: That's no excuse. I'm centuries older than he is, and you don't see me taking a nap! | | +-[entry #63] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #39] | | listener: variable_3 | | text: I heard that, Mordin. | | +-[entry #64] | | speaker: radio_mordin | | listener: variable_2 | | text: Hearing still excellent, however. | | +-[reply #40] | | listener: variable_3 | | +-[entry #65] | | speaker: radio_wreav | | listener: variable_2 | | text: Then hear this--get your ass moving, Shepard! | +-[entry #56] | speaker: radio_krogan_female | listener: variable_2 | text: Patience, Wrex. You never were good at waiting. | +-[reply #35] | listener: variable_3 | +-[entry #57] | speaker: radio_wrex | listener: variable_2 | text: I'm getting old and running out of time. And so are you, Shepard! Hurry! +-[entry #58] speaker: radio_wreav listener: variable_2 text: Shepard, this is taking too long! Get moving! +-[reply #36] listener: variable_3 +-*** see entry #59 *** +-[entry #66] speaker: radio_salarian_alt listener: variable_2 text: Yelling at the Commander is unlikely to provide motivation. +-[reply #41] listener: variable_3 +-[entry #67] | condition: plot.bools[17662] == 1 | speaker: radio_wreav | listener: variable_2 | text: I'll do more than yell if she doesn't get here soon. +-[entry #68] speaker: radio_wreav listener: variable_2 text: I'll do more than yell if he doesn't get here soon. [biod_kro002_650rendezvous_loc_int.kro002_rendezvous_m_D.kro002_rendezvous_m_dlg] speaker_list: global_wrex, global_wreav, kro002_clan_leader, global_krogan_female, global_mordin, global_salarian_alt +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: Shepard, get over here! | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: global_wrex | listener: variable_2 | text: Wreav, keep an eye out for that maw! | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: global_wrex | listener: variable_2 | text: I don't want it sneaking up on us! | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: global_wreav | listener: variable_2 | text: Make it quick, Wrex! | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: global_wreav | listener: variable_2 | text: We're exposed! | +-[reply #5] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #14] | | condition: conditional_194(-1) | | speaker: global_wreav | | listener: variable_2 | | text: It's Kalros! | | +-[reply #14] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #17] | | listener: variable_3 | | +-[entry #18] | | | condition: conditional_194(-1) | | | speaker: global_wrex | | | listener: variable_2 | | | text: Move, Shepard! | | | +-[reply #18] | | | listener: variable_3 | | | text: We're in! Go! | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #23] | | | | condition: conditional_194(-1) | | | | speaker: global_krogan_female | | | | listener: variable_2 | | | | text: What about Wreav? | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #24] | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: No way he survived that. And he was a pain in the ass, anyway. | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-[entry #25] | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: Now let's finish this. There's a Reaper waiting for us. | | | +-[entry #26] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #27] | | | | condition: conditional_179(-1) | | | | speaker: global_mordin | | | | listener: variable_2 | | | | text: Your krogan friend may still be alive. | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-[entry #29] | | | | speaker: global_wreav | | | | listener: variable_2 | | | | text: Thurak was no friend. Now let's get moving, we've got a Reaper to deal with! | | | +-[entry #28] | | | speaker: global_salarian_alt | | | listener: variable_2 | | | text: Your krogan friend could still be alive. | | | +-[reply #26] | | | listener: variable_3 | | | +-*** see entry #29 *** | | +-[entry #19] | | speaker: global_wreav | | listener: variable_2 | | text: Move, Shepard! | | +-*** see reply #18 *** | +-[entry #15] | speaker: kro002_clan_leader | listener: variable_2 | text: It's Kalros! | +-[reply #15] | listener: variable_3 | +-*** see entry #16 *** +-[entry #6] speaker: global_wreav listener: variable_2 text: Shepard, get in the truck! +-[reply #6] listener: variable_3 +-[entry #7] speaker: global_wreav listener: variable_2 text: Thurak, watch our back! +-[reply #7] listener: variable_3 +-[entry #8] speaker: global_wreav listener: variable_2 text: That thresher maw is still out there! +-[reply #8] listener: variable_3 +-[entry #9] speaker: kro002_clan_leader listener: variable_2 text: Make it fast, Wreav! +-[reply #9] listener: variable_3 +-[entry #10] speaker: kro002_clan_leader listener: variable_2 text: We're in the open here! +-[reply #10] listener: variable_3 +-*** see entry #11 *** +-[entry #30] speaker: global_wreav listener: variable_2 text: {Cries} +-[entry #31] speaker: kro002_clan_leader listener: variable_2 text: {Cries} [biod_kro002_650rendezvous_loc_int.krogru_party03_b_D.krogru_party03_b_dlg] speaker_list: hench_garrus, hench_kaidan, hench_ashley, hench_marine, hench_prothean, hench_tali, hench_liara, hench_edi, radio_grunt, radio_krogru_kroganleader +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: {Grunts} +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: What is that? | +-[reply #1] | listener: variable_3 | +-[entry #9] | | condition: conditional_180(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #2] | | listener: variable_3 | | text: Grunt, we've located the central chamber. | | +-[entry #10] | | speaker: radio_grunt | | listener: variable_2 | | text: Good! We got your back, Shepard! | | +-[reply #5] | | listener: variable_3 | | text: Move it! | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: Dagg, we've located the central chamber. | +-[entry #12] | speaker: radio_krogru_kroganleader | listener: variable_2 | text: Excellent! Shut it down, Commander! | +-[reply #4] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-*** see reply #5 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: What is that? | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: What the hell is that? | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: What is that? | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: That does not look like a rachni nest. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: What... is that? | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: What... is that? | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: That does not look like a rachni nest. +-*** see reply #1 *** [biod_kro002_700arriveshroud_loc_int.kro002_arrive_at_shroud_m_D.kro002_arrive_at_shroud_m_dlg] speaker_list: hench_marine, hench_edi, hench_liara, hench_garrus, hench_prothean, global_wrex, global_wreav, global_mordin, global_salarian_alt +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I hope somebody has a Plan B. | +-[reply #3] | listener: variable_3 | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: I know we've beaten the odds before... | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | speaker: hench_garrus | | listener: variable_2 | | text: But getting to that tower... I don't know. | | +-[reply #10] | | listener: variable_3 | | +-[entry #20] | | | condition: conditional_194(-1) | | | speaker: global_wrex | | | listener: variable_2 | | | text: We're curing the genophage no matter what it takes! Everything my people will ever be depends on it. | | | +-[reply #20] | | | listener: variable_3 | | | text: Then I hope this idea you were talking about is a good one. | | | +-[entry #21] | | | speaker: global_wrex | | | listener: variable_2 | | | text: It was hers, actually. | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Kalros. We summon her to the Reaper. | | | +-[reply #25] | | | listener: variable_3 | | | text: Would that even work? | | | +-[entry #26] | | | | condition: conditional_179(-1) | | | | speaker: global_mordin | | | | listener: variable_2 | | | | text: Already discussed strategy. Just need to distract Reaper, draw it from tower while cure synthesized, released. | | | | +-[choice] | | | | | text: Kalros. | | | | | category: INVESTIGATE | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | text: What makes you so sure she'll come? | | | | | +-[entry #28] | | | | | | condition: conditional_569(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Legends say she is the mother from which all other thresher maws spawn. | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: This is as much her home as ours. | | | | | | +-[reply #29] | | | | | | listener: variable_3 | | | | | | +-[entry #31] | | | | | | | condition: conditional_194(-1) | | | | | | | speaker: global_wrex | | | | | | | listener: variable_2 | | | | | | | text: If Tuchanka has a temper, Kalros is it. Nobody's ever faced her and survived. | | | | | | | +-[choice] | | | | | | | | text: What about the risks? | | | | | | | | category: AGREE | | | | | | | | +-[reply #30] | | | | | | | | transition: transition_2560(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: I've taken some risks in my time, but this seems crazy. | | | | | | | | +-[entry #33] | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #31] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #34] | | | | | | | | | | condition: plot.bools[17843] == 1 | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #32] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #35] | | | | | | | | | | | condition: plot.bools[18928] == 1 | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | | condition: conditional_489(-1) | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: And going head-to-head with Sovereign didn't? | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: This is the only way to get to that tower and release the cure. There's no other choice. | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: But how would we summon her? | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: The tower was built in an arena devoted to Kalros' glory. The salarians thought she would scare away intruders. | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | | | | | speaker: global_mordin | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Appears to have worked. | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | | | | condition: conditional_569(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: There are two maw hammers there, the largest in existence. | | | | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: If you can activate them, Kalros will come. That should distract the Reaper. | | | | | | | | | | | | | | +-[reply #49] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #50] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | | | | | | | speaker: global_mordin | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: Meanwhile, laboratory nearby. Will finish synthesizing cure. | | | | | | | | | | | | | | | +-[reply #51] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #57] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #53] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #58] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Be safe. | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | +-[reply #54] | | | | | | | | | | | | | | | | default action | | | | | | | | | | | | | | | | major decision | | | | | | | | | | | | | | | | transition: transition_2560(-1) | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | text: Let's make sure we all get out of here alive. We're going to have one hell of a story to tell. | | | | | | | | | | | | | | | | +-[entry #59] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #56] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #60] | | | | | | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #57] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #61] | | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | text: Wait -- | | | | | | | | | | | | | | | | | +-[reply #58] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #62] | | | | | | | | | | | | | | | | | | condition: conditional_570(-1) | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #59] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #63] | | | | | | | | | | | | | | | | | | | condition: plot.bools[17843] == 1 | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | +-[reply #60] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #64] | | | | | | | | | | | | | | | | | | | | condition: plot.bools[18928] == 1 | | | | | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | text: We may have had our differences, Shepard, but you've come through when I needed you most. | | | | | | | | | | | | | | | | | | | | +-[reply #61] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #65] | | | | | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | text: For that, I thank you. | | | | | | | | | | | | | | | | | | | | +-[reply #62] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #81] | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #79] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #82] | | | | | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | text: Go! I've got this! | | | | | | | | | | | | | | | | | | | | +-[reply #80] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #83] | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #81] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #84] | | | | | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | text: I AM URDNOT WREX, AND THIS IS MY PLANET! | | | | | | | | | | | | | | | | | | | | +-[reply #82] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #85] | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #83] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | text: See you on the other side. | | | | | | | | | | | | | | | | | | | | +-[entry #86] | | | | | | | | | | | | | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | | | | | | | | | | | | | speaker: global_mordin | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | text: Stay alive, Shepard. Will have cure ready. | | | | | | | | | | | | | | | | | | | | | +-[reply #84] | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | +-[entry #87] | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | +-[entry #90] | | | | | | | | | | | | | | | | | | | | | | condition: conditional_569(-1) | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | text: The children of Tuchanka are watching from the Void. They will protect us. | | | | | | | | | | | | | | | | | | | | | +-[entry #91] | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | text: The children of Tuchanka are watching from the Void. They will protect us. | | | | | | | | | | | | | | | | | | | | +-[entry #88] | | | | | | | | | | | | | | | | | | | | speaker: global_salarian_alt | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | text: We'll have the cure ready shortly, Commander. | | | | | | | | | | | | | | | | | | | | +-[reply #85] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #89] | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-*** see entry #90 *** | | | | | | | | | | | | | | | | | | | | +-*** see entry #91 *** | | | | | | | | | | | | | | | | | | | +-[entry #66] | | | | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | text: I know you're doing this for your own reasons, Shepard, but try to make sure you don't get your ass killed. | | | | | | | | | | | | | | | | | | | +-[reply #63] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #67] | | | | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | text: I wouldn't know what to say at your funeral. | | | | | | | | | | | | | | | | | | | +-[reply #64] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-*** see entry #81 *** | | | | | | | | | | | | | | | | | | +-[entry #68] | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #65] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #69] | | | | | | | | | | | | | | | | | | | condition: plot.bools[18928] == 1 | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | +-[reply #66] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #70] | | | | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | text: You came through for us when we needed you most, Shepard. | | | | | | | | | | | | | | | | | | | +-[reply #67] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #76] | | | | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | text: You've been a champion to the krogan people, a friend of Clan Urdnot... | | | | | | | | | | | | | | | | | | | +-[reply #73] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #77] | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | +-[reply #74] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #78] | | | | | | | | | | | | | | | | | | | | condition: plot.bools[17662] == 1 | | | | | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | text: ...and a sister to me. To every krogan born after this day, the name "Shepard" will mean "hero!" | | | | | | | | | | | | | | | | | | | | +-[reply #75] | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | +-[entry #80] | | | | | | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | text: Now let's show them why! | | | | | | | | | | | | | | | | | | | | | +-[reply #78] | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | +-*** see entry #81 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | category: PARAGON INTERRUPT | | | | | | | | | | | | | | | | | | | | +-[reply #76] | | | | | | | | | | | | | | | | | | | | transition: transition_2561(-1) | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-*** see entry #80 *** | | | | | | | | | | | | | | | | | | | +-[entry #79] | | | | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | text: ...and a brother to me. To every krogan born after this day, the name "Shepard" will mean "hero!" | | | | | | | | | | | | | | | | | | | +-[reply #77] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-*** see entry #80 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | category: PARAGON INTERRUPT | | | | | | | | | | | | | | | | | | | +-[reply #86] | | | | | | | | | | | | | | | | | | | transition: transition_2561(-1) | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-*** see entry #80 *** | | | | | | | | | | | | | | | | | | +-[entry #71] | | | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | text: I wasn't sure we were still friends, Shepard. But you proved me wrong. | | | | | | | | | | | | | | | | | | +-[reply #68] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #72] | | | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | text: You've been a champion to the krogan people and an ally of Clan Urdnot. | | | | | | | | | | | | | | | | | | +-[reply #69] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #73] | | | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | text: Thank you. | | | | | | | | | | | | | | | | | | +-[reply #70] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-*** see entry #81 *** | | | | | | | | | | | | | | | | | +-[entry #74] | | | | | | | | | | | | | | | | | | condition: conditional_569(-1) | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #71] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #75] | | | | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | text: I want you to know that no matter what happens... | | | | | | | | | | | | | | | | | | +-[reply #72] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-*** see entry #76 *** | | | | | | | | | | | | | | | | | +-[entry #92] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #87] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-*** see entry #72 *** | | | | | | | | | | | | | | | | +-[entry #93] | | | | | | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: Shepard... | | | | | | | | | | | | | | | | +-[reply #88] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #94] | | | | | | | | | | | | | | | | | condition: conditional_570(-1) | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #89] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #95] | | | | | | | | | | | | | | | | | | condition: plot.bools[18928] == 1 | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #90] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #98] | | | | | | | | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | text: Try not to get killed up there. Fight like a krogan, and you'll be fine. | | | | | | | | | | | | | | | | | | +-[reply #93] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #99] | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #94] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #100] | | | | | | | | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | text: I can handle them! Go! | | | | | | | | | | | | | | | | | | +-[reply #95] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #101] | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-*** see reply #83 *** | | | | | | | | | | | | | | | | | +-[entry #96] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #91] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #97] | | | | | | | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | text: Just remember who's side you're on. | | | | | | | | | | | | | | | | | +-[reply #92] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-*** see entry #99 *** | | | | | | | | | | | | | | | | +-*** see entry #98 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Let's get it done. | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | +-[reply #55] | | | | | | | | | | | | | | | transition: transition_2563(-1) | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: We know why we're here and what's at stake, so let's make it happen. | | | | | | | | | | | | | | | +-*** see entry #59 *** | | | | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | | | | speaker: global_salarian_alt | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: In the meantime, the laboratory is just over there. I can finish synthesizing the cure. | | | | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-*** see entry #57 *** | | | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: There are two maw hammers there, the largest in existence. | | | | | | | | | | | | | +-[reply #48] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #53 *** | | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | | speaker: global_salarian_alt | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: We got that much right. | | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** see entry #51 *** | | | | | | | | | | | | +-*** see entry #52 *** | | | | | | | | | | | +-[entry #39] | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Then it's a good thing none of us has any sense! | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** see entry #40 *** | | | | | | | | | | +-[entry #36] | | | | | | | | | | speaker: global_wrex | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: It's time to step up, Shepard. | | | | | | | | | | +-[reply #34] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #37] | | | | | | | | | | speaker: global_wrex | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: You want your alliance, then you're curing the genophage. That's what it takes. | | | | | | | | | | +-*** see reply #37 *** | | | | | | | | | +-*** see entry #38 *** | | | | | | | | | +-*** see entry #39 *** | | | | | | | | +-[entry #41] | | | | | | | | speaker: global_wreav | | | | | | | | listener: variable_2 | | | | | | | | text: You'll do it if our alliance means anything, Shepard. Not even a Reaper's going to stop us from curing the genophage. | | | | | | | | +-[reply #38] | | | | | | | | listener: variable_3 | | | | | | | | text: But how do you summon a thresher maw? | | | | | | | | +-*** see entry #48 *** | | | | | | | +-[choice] | | | | | | | | text: We've done crazier things | | | | | | | | category: DISAGREE | | | | | | | | +-[reply #39] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | condition: conditional_491(-1) | | | | | | | | transition: transition_2563(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: We flew through the Omega 4 relay and survived. We can do this. | | | | | | | | +-[entry #42] | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | speaker: global_wrex | | | | | | | | | listener: variable_2 | | | | | | | | | text: That's the spirit, Shepard. | | | | | | | | | +-[reply #41] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #43] | | | | | | | | | | condition: plot.bools[17843] == 1 | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #42] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #44] | | | | | | | | | | | condition: plot.bools[18928] == 1 | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: How would we summon her? | | | | | | | | | | | +-*** see entry #48 *** | | | | | | | | | | +-[entry #45] | | | | | | | | | | speaker: global_wrex | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I was starting to wonder where it went. | | | | | | | | | | +-*** see reply #43 *** | | | | | | | | | +-[entry #46] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-*** see reply #43 *** | | | | | | | | +-[entry #47] | | | | | | | | condition: plot.bools[17843] == 1 | | | | | | | | speaker: global_wreav | | | | | | | | listener: variable_2 | | | | | | | | text: I didn't think a human could have that kind of courage. | | | | | | | | +-*** see reply #43 *** | | | | | | | +-[choice] | | | | | | | text: Sounds good to me. | | | | | | | category: DISAGREE | | | | | | | +-[reply #40] | | | | | | | default action | | | | | | | major decision | | | | | | | condition: conditional_492(-1) | | | | | | | transition: transition_2563(-1) | | | | | | | listener: variable_3 | | | | | | | text: Well after everything we've been through, why not? It's just a thresher maw. | | | | | | | +-*** see entry #42 *** | | | | | | | +-*** see entry #47 *** | | | | | | +-[entry #32] | | | | | | speaker: global_wreav | | | | | | listener: variable_2 | | | | | | text: Every living thing on this planet knows how to kill, and kill well. Her more than most. | | | | | | +-[choice] | | | | | | | text: What about the risks? | | | | | | | category: AGREE | | | | | | | +-*** see reply #30 *** | | | | | | +-[choice] | | | | | | | text: We've done crazier things | | | | | | | category: DISAGREE | | | | | | | +-*** see reply #39 *** | | | | | | +-[choice] | | | | | | text: Sounds good to me. | | | | | | category: DISAGREE | | | | | | +-*** see reply #40 *** | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Legends say she is the mother from which all other thresher maws spawn. | | | | | +-[reply #28] | | | | | listener: variable_3 | | | | | +-*** see entry #30 *** | | | | +-[choice] | | | | | text: What about the risks? | | | | | category: AGREE | | | | | +-*** see reply #30 *** | | | | +-[choice] | | | | | text: We've done crazier things | | | | | category: DISAGREE | | | | | +-*** see reply #39 *** | | | | +-[choice] | | | | text: Sounds good to me. | | | | category: DISAGREE | | | | +-*** see reply #40 *** | | | +-[entry #27] | | | speaker: global_salarian_alt | | | listener: variable_2 | | | text: She need only draw the Reaper away from the tower. That would give us time to synthesize and release the cure. | | | +-[choice] | | | | text: Kalros. | | | | category: INVESTIGATE | | | | +-*** see reply #26 *** | | | +-[choice] | | | | text: What about the risks? | | | | category: AGREE | | | | +-*** see reply #30 *** | | | +-[choice] | | | | text: We've done crazier things | | | | category: DISAGREE | | | | +-*** see reply #39 *** | | | +-[choice] | | | text: Sounds good to me. | | | category: DISAGREE | | | +-*** see reply #40 *** | | +-[entry #22] | | speaker: global_wreav | | listener: variable_2 | | text: We're not leaving here until the genophage is cured! | | +-[reply #22] | | listener: variable_3 | | text: Then I hope this idea you were talking about is a good one. | | +-[entry #23] | | speaker: global_wreav | | listener: variable_2 | | text: It's not mine. It's hers. | | +-[reply #23] | | listener: variable_3 | | +-*** see entry #24 *** | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: I know the odds don't usually mean much to us... | | +-[reply #11] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | +-[entry #13] | | speaker: hench_liara | | listener: variable_2 | | text: But I don't think even we can make it to that tower. | | +-[reply #13] | | listener: variable_3 | | +-*** see entry #20 *** | | +-*** see entry #22 *** | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: It will take more than planning to reach the tower. | | +-[reply #14] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #15] | | listener: variable_3 | | +-[entry #16] | | speaker: hench_edi | | listener: variable_2 | | text: I believe we require what organics call a "miracle." | | +-[reply #16] | | listener: variable_3 | | +-*** see entry #20 *** | | +-*** see entry #22 *** | +-[entry #17] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Vengeance is the goal... | +-[reply #17] | listener: variable_3 | +-[entry #18] | speaker: variable_1 | listener: variable_2 | +-[reply #18] | listener: variable_3 | +-[entry #19] | speaker: hench_prothean | listener: variable_2 | text: Suicide is not. | +-[reply #19] | listener: variable_3 | +-*** see entry #20 *** | +-*** see entry #22 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We no longer possess the firepower to defeat a Reaper. | +-[reply #4] | listener: variable_3 | +-*** see entry #8 *** | +-*** see entry #11 *** | +-*** see entry #17 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We don't have a plan for this. | +-[reply #5] | listener: variable_3 | +-*** see entry #8 *** | +-*** see entry #17 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I don't think we've got a big enough gun to handle that. | +-[reply #6] | listener: variable_3 | +-*** see entry #17 *** +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-*** see entry #8 *** +-*** see entry #11 *** +-*** see entry #14 *** +-*** see entry #17 *** +-*** see entry #20 *** +-*** see entry #22 *** +-[entry #102] speaker: global_wrex listener: variable_2 text: {War Cry} +-[entry #103] speaker: global_wreav listener: variable_2 text: {War Cry} [biod_kro002_800bossintro_loc_int.kro002_shroud_b_d.kro002_shroud_b_dlg] speaker_list: hench_garrus, hench_liara, hench_marine, hench_edi, hench_prothean +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I think these stairs are the way up. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, there are stairs over here. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Stairs over here! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I believe these stairs are the way up, Shepard. +-[entry #5] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Stairs over here, Commander. +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: At last--the Reaper. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: By the goddess! To our left... +-[entry #9] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Holy shit! Off to the left... +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Off to the left... +-[entry #11] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: The view to our left is not encouraging. +-[entry #12] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Everyone all right? +-[entry #13] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Systems are intact. | +-[reply #3] | listener: variable_3 | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Fine here. Mostly. | | +-[reply #4] | | listener: variable_3 | | +-[entry #15] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: I think so. | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #19] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: I just got shot by a Reaper. | | | | +-[reply #7] | | | | | listener: variable_3 | | | | | text: Consider that practice. | | | | +-[reply #8] | | | | | listener: variable_3 | | | | | text: Better get used to it. | | | | +-[reply #9] | | | | listener: variable_3 | | | | text: That was just a warm-up. | | | +-[entry #17] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Did we just get shot by a Reaper? | | | | +-*** see reply #7 *** | | | +-[entry #18] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Did we just get shot by a Reaper? | | | +-*** see reply #7 *** | | +-*** see entry #19 *** | | +-[entry #16] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: I've faced worse. | | | +-[reply #6] | | | listener: variable_3 | | | +-*** see entry #19 *** | | | +-*** see entry #17 *** | | | +-*** see entry #18 *** | | +-*** see entry #17 *** | +-*** see entry #15 *** | +-*** see entry #19 *** | +-*** see entry #16 *** +-*** see entry #14 *** +-*** see entry #15 *** +-*** see entry #16 *** +-*** see entry #19 *** +-[entry #20] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #21] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You've got to be kidding! | +-[reply #11] | listener: variable_3 | +-[entry #29] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: If I was organic that would probably burn! | | +-[reply #15] | | listener: variable_3 | | text: Just keep moving! | +-[entry #22] | speaker: variable_1 | listener: variable_2 | +-*** see reply #15 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Are we sure about this? | +-[reply #12] | listener: variable_3 | +-*** see entry #29 *** | +-[entry #27] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: I remember this part! | | +-[reply #14] | | listener: variable_3 | | +-*** see entry #29 *** | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #15 *** | +-[entry #24] | speaker: variable_1 | listener: variable_2 | +-*** see reply #15 *** +-[entry #25] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Now this I've never done before! | +-[reply #13] | listener: variable_3 | +-*** see entry #29 *** | +-*** see entry #27 *** | +-[entry #26] | speaker: variable_1 | listener: variable_2 | +-*** see reply #15 *** +-*** see entry #27 *** +-*** see entry #29 *** +-[entry #30] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 text: Stick to cover! +-[entry #31] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #32] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I'm not sure cover's going to work! +-[entry #33] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Cover means nothing to a Reaper! +-[entry #34] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I don't think cover's gonna do the trick! +-[entry #35] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: And what if cover doesn't work? +-[entry #36] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Cover appears inadequate! +-[entry #37] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #38] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Are we really doing this? | +-[reply #19] | listener: variable_3 | +-[entry #42] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: This is the easy part! | | +-[reply #23] | | listener: variable_3 | | text: Don't stop! | +-[entry #43] | speaker: variable_1 | listener: variable_2 | +-*** see reply #23 *** +-[entry #39] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I can't believe we're actually doing this! | +-[reply #20] | listener: variable_3 | +-*** see entry #42 *** | +-*** see entry #43 *** +-[entry #40] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Hard to believe we're really doing this! | +-[reply #21] | listener: variable_3 | +-*** see entry #42 *** | +-*** see entry #43 *** +-[entry #41] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: This would seem to define insanity, Shepard! +-[reply #22] listener: variable_3 +-*** see entry #42 *** +-*** see entry #43 *** +-[entry #44] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #45] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This is a dead end! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Dead end! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: It's a dead end--back! Back! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: A dead end! +-[entry #49] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: A dead end! +-[entry #50] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #51] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Wrong way! +-[entry #52] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This isn't the way! +-[entry #53] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: This ain't the way! +-[entry #54] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: That's not the way! +-[entry #55] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #56] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That can't be good! +-[entry #57] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It's preparing to fire! +-[entry #58] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It's charging up! +-[entry #59] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I think this is about to get ugly! +-[entry #60] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: That doesn't sound good! +-[entry #61] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #27] listener: variable_3 +-[entry #62] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: On our left! One of the hammers! | +-[reply #28] | listener: variable_3 | +-[entry #67] | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-[entry #68] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: The other one is on the right! | | +-[reply #33] | | listener: variable_3 | | +-[entry #74] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Getting to them's going to be the trick! | | +-[entry #75] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Getting to them is another matter entirely! | | +-[entry #76] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Reaching them is another matter! | | +-[entry #77] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Reaching them will be the challenge! | | +-[entry #78] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Reaching their location is another matter! | +-[entry #69] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: The second is on the right! | | +-*** see reply #33 *** | +-[entry #70] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Second one's on the right! | | +-*** see reply #33 *** | +-[entry #71] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: There's another on the right! | | +-*** see reply #33 *** | +-[entry #72] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Another one on the right! | | +-*** see reply #33 *** | +-[entry #73] | speaker: variable_1 | listener: variable_2 | +-*** see reply #33 *** +-[entry #63] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Over on our left! One of the hammers! | +-[reply #29] | listener: variable_3 | +-*** see entry #67 *** +-[entry #64] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Up on our left! One of the hammers! | +-[reply #30] | listener: variable_3 | +-*** see entry #67 *** +-[entry #65] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Over to the left! One of the hammers! +-[entry #66] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: To the left! One of the maw hammers! | +-[reply #31] | listener: variable_3 | +-*** see entry #67 *** +-*** see entry #67 *** +-[entry #79] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #80] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This re-defines insanity! +-[entry #81] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: This is crazy! +-[entry #82] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: This is insane! +-[entry #83] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: This is some crazy shit! +-[entry #84] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #85] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Second hammer's on the other side! +-[entry #86] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The second hammer's on the other side! +-[entry #87] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The second hammer is on the other side! +-[entry #88] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We've still got the second hammer on the other side! +-[entry #89] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: The second hammer is on the other side! +-[entry #90] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 text: Don't worry about them! Get to the hammer! +-[entry #91] condition: conditional_113(16) speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-[entry #92] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch it! +-[entry #93] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Watch it! +-[entry #94] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Watch it! +-[entry #95] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Watch it! +-[entry #96] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Watch it! +-[entry #97] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #98] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Look out! +-[entry #99] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Look out! +-[entry #100] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Look out! +-[entry #101] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Look out! +-[entry #102] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Look out! +-[entry #103] condition: conditional_113(18) speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #104] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Move! +-[entry #105] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Move! +-[entry #106] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Move! +-[entry #107] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Move! +-[entry #108] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Move! +-[entry #109] condition: conditional_113(19) speaker: variable_1 listener: variable_2 +-[reply #40] listener: variable_3 text: Let's get in there! +-[entry #110] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #41] listener: variable_3 text: Forget fighting! Run! +-[entry #111] speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 text: {Sound of pain} +-[entry #112] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: {Sound of pain} +-[entry #113] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: {Sound of pain} +-[entry #114] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: {Sound of pain} +-[entry #115] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: {Sound of pain} +-[entry #116] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: {Sound of pain} [biod_kro002_800bossintro_loc_int.kro002_wrex_wreav_radio_a_D.kro002_wrex_wreav_radio_a_dlg] speaker_list: radio_wrex, radio_wreav, radio_krogan_female, radio_mordin, radio_salarian_alt +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, we're coming under the bridge! Get down here, and we can get to the Shroud. | +-[reply #1] | listener: variable_3 | text: Will do. +-[entry #2] speaker: radio_wreav listener: variable_2 text: Shepard, we're just below the bridge! Get down here, and we can get to the Shroud. +-*** see reply #1 *** +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Okay, Shepard--I raised the hammers! | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: radio_wrex | listener: variable_2 | text: You have to activate both of them! My advice is avoid the giant laser! +-[entry #6] speaker: radio_wreav listener: variable_2 text: Shepard, the hammers are up! +-[reply #4] listener: variable_3 +-[entry #7] speaker: radio_wreav listener: variable_2 text: There are two of them! You'll have to activate them both! +-[entry #8] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #9] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, get that second hammer going! | +-[reply #6] | listener: variable_3 | text: There's a Reaper in my way, Wrex! | +-[entry #10] | speaker: radio_wrex | listener: variable_2 | text: I know! You get all the fun! +-[entry #11] speaker: radio_wreav listener: variable_2 text: Shepard, you still have to activate the second one! +-[reply #7] listener: variable_3 text: I'm a little busy, Wreav! +-[entry #12] speaker: radio_wreav listener: variable_2 text: There are no excuses on Tuchanka! +-[entry #13] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[entry #14] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #15] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, we've almost lost Kalros! Get down from there and we'll find you! +-[entry #16] speaker: radio_wreav listener: variable_2 text: Shepard! We're losing Kalros! Find a way down and we'll pick you up! +-[entry #17] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #9] | condition: conditional_194(-1) | listener: variable_3 | text: Wrex, you're right about Kalros! She's on the move! | +-[entry #18] | speaker: radio_wrex | listener: variable_2 | text: Yeah, we've got some ideas on that-- What? | +-[reply #10] | listener: variable_3 | +-[entry #19] | speaker: radio_krogan_female | listener: variable_2 | text: Not now, Wrex. The commander has enough to worry about. | +-[reply #11] | listener: variable_3 | text: What's happening? | +-[entry #20] | speaker: radio_wrex | listener: variable_2 | text: Some crazy idea we can talk about later. Just worry about getting out of there right now. +-[reply #12] listener: variable_3 text: Wreav, you're right about Kalros! She's on the move! +-[entry #21] speaker: radio_wreav listener: variable_2 text: We've been talking about that, and-- What do you want? +-[reply #13] listener: variable_3 +-[entry #22] speaker: radio_krogan_female listener: variable_2 text: Be quiet, Wreav. The commander has enough to worry about. +-[reply #14] listener: variable_3 text: What's going on? +-[entry #23] speaker: radio_wreav listener: variable_2 text: Just an idea--we can discuss it when you get out of there. +-[entry #24] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #25] | condition: conditional_179(-1) | speaker: radio_mordin | listener: variable_2 | text: Kalros' territorial instinct confirmed! | +-[reply #16] | listener: variable_3 | +-[entry #27] | | condition: conditional_194(-1) | | speaker: radio_wrex | | listener: variable_2 | | text: She's not gonna get us! | +-[entry #28] | speaker: radio_wreav | listener: variable_2 | text: Let's see how fast she can go! +-[entry #26] speaker: radio_salarian_alt listener: variable_2 text: Kalros is defending her territory! +-[reply #17] listener: variable_3 +-*** see entry #27 *** +-*** see entry #28 *** +-[entry #29] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #30] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, looks like we've got a bridge up ahead. Try to find it, and we'll pick you up there. | +-[reply #19] | listener: variable_3 | text: We're a little preoccupied right now! | +-[entry #31] | speaker: radio_wrex | listener: variable_2 | text: I didn't say it would be easy! +-[entry #32] speaker: radio_wreav listener: variable_2 text: Shepard, looks like there's a bridge nearby. Get to it, and we'll pick you up there. +-[reply #20] listener: variable_3 text: We're in the middle of a firefight right now! +-[entry #33] speaker: radio_wreav listener: variable_2 text: Enjoy it while it lasts! +-[entry #34] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #35] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-[entry #36] | | condition: conditional_194(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Shepard--Wrex busy driving truck! Are you still alive? | | +-[reply #23] | | listener: variable_3 | | text: Doing what we can! What about you? | | +-[entry #38] | | speaker: radio_mordin | | listener: variable_2 | | text: Alarmed yet entertained. Kalros is quite persistent. | +-[entry #37] | speaker: radio_mordin | listener: variable_2 | text: Shepard--Wreav busy driving truck! Are you still alive? | +-*** see reply #23 *** +-[entry #39] | condition: conditional_194(-1) | speaker: radio_salarian_alt | listener: variable_2 | text: Commander, Wrex is still trying to elude the thresher maw! How are you? | +-[reply #24] | listener: variable_3 | text: Doing what we can! What about you guys? | +-[entry #41] | speaker: radio_salarian_alt | listener: variable_2 | text: Several near-death experiences so far! Kalros is proving persistent! +-[entry #40] speaker: radio_salarian_alt listener: variable_2 text: Commander, Wreav is still trying to elude the thresher maw! How are you? +-*** see reply #24 *** +-[entry #42] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #43] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, I took care of those rachni! | +-[reply #26] | listener: variable_3 | +-[entry #44] | speaker: radio_wrex | listener: variable_2 | text: But someone has to raise those maw hammers before you can use them! | +-[reply #27] | listener: variable_3 | text: We're kind of busy, Wrex! | +-[entry #45] | speaker: radio_wrex | listener: variable_2 | text: Lucky for you, I'm here--I'll handle it! +-[entry #46] speaker: radio_wreav listener: variable_2 text: Shepard, those rachni are dead. +-[reply #28] listener: variable_3 +-[entry #47] speaker: radio_wreav listener: variable_2 text: But the maw hammers need to be raised before you can use them! +-[reply #29] listener: variable_3 text: We're a little busy, Wreav! +-[entry #48] speaker: radio_wreav listener: variable_2 text: Then leave that part to me and just get there! +-[entry #49] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #50] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, how's it coming? | +-[reply #31] | listener: variable_3 | text: We're still in the ruins. | +-[entry #51] | speaker: radio_wrex | listener: variable_2 | text: Get a move on! That Reaper hasn't moved, and the sky's looking worse. +-[entry #52] speaker: radio_wreav listener: variable_2 text: Shepard, where are you now? +-[reply #32] listener: variable_3 text: Still in the ruins. +-[entry #53] speaker: radio_wreav listener: variable_2 text: Are you lost? I thought you were supposed to be good at this kind of thing? Hurry up. +-[entry #54] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #55] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, where are you? We're running out of time! | +-[reply #34] | listener: variable_3 | +-[entry #59] | | condition: conditional_179(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Patience. Shepard older now. Slower. | | +-[reply #37] | | listener: variable_3 | | +-[entry #60] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #38] | | | listener: variable_3 | | | +-[entry #61] | | | | condition: plot.bools[17662] == 1 | | | | speaker: radio_wrex | | | | listener: variable_2 | | | | text: That's no excuse. I'm centuries older than she is, and you don't see me taking a nap! | | | +-[entry #62] | | | speaker: radio_wrex | | | listener: variable_2 | | | text: That's no excuse. I'm centuries older than he is, and you don't see me taking a nap! | | +-[entry #63] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #39] | | listener: variable_3 | | text: I heard that, Mordin. | | +-[entry #64] | | speaker: radio_mordin | | listener: variable_2 | | text: Hearing still excellent, however. | | +-[reply #40] | | listener: variable_3 | | +-[entry #65] | | speaker: radio_wreav | | listener: variable_2 | | text: Then hear this--get your ass moving, Shepard! | +-[entry #56] | speaker: radio_krogan_female | listener: variable_2 | text: Patience, Wrex. You never were good at waiting. | +-[reply #35] | listener: variable_3 | +-[entry #57] | speaker: radio_wrex | listener: variable_2 | text: I'm getting old and running out of time. And so are you, Shepard! Hurry! +-[entry #58] speaker: radio_wreav listener: variable_2 text: Shepard, this is taking too long! Get moving! +-[reply #36] listener: variable_3 +-*** see entry #59 *** +-[entry #66] speaker: radio_salarian_alt listener: variable_2 text: Yelling at the Commander is unlikely to provide motivation. +-[reply #41] listener: variable_3 +-[entry #67] | condition: plot.bools[17662] == 1 | speaker: radio_wreav | listener: variable_2 | text: I'll do more than yell if she doesn't get here soon. +-[entry #68] speaker: radio_wreav listener: variable_2 text: I'll do more than yell if he doesn't get here soon. [biod_kro002_820bossbridge_loc_int.kro002_salarian_radio_a_d.kro002_salarian_radio_a_dlg] speaker_list: radio_mordin, radio_salarian_alt +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_179(-1) | speaker: radio_mordin | listener: variable_2 | text: Shepard, some luck! Original strain in storage. Preparing the cure now. | +-[reply #1] | listener: variable_3 | text: Make it quick, Mordin! They're all over us out here. +-[entry #2] speaker: radio_salarian_alt listener: variable_2 text: Commander, finally some luck! The original strain is in storage! I'm preparing the cure now! +-[reply #2] listener: variable_3 text: Make it quick! They're all over us out here. +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] | condition: conditional_179(-1) | listener: variable_3 | text: Mordin, we hit the first hammer! How's it coming? | +-[entry #4] | speaker: radio_mordin | listener: variable_2 | text: Almost have cure! Eve's vital signs dropping! Trying to compensate! +-[reply #4] listener: variable_3 text: Wiks, we hit the first hammer! How's it coming? +-[entry #5] speaker: radio_salarian_alt listener: variable_2 text: The cure is nearly ready, but Eve's vital signs are dropping! I'm trying to compensate! [biod_kro002_820bossbridge_loc_int.kro002_shroud_b_d.kro002_shroud_b_dlg] speaker_list: hench_garrus, hench_liara, hench_marine, hench_edi, hench_prothean +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I think these stairs are the way up. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, there are stairs over here. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Stairs over here! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I believe these stairs are the way up, Shepard. +-[entry #5] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Stairs over here, Commander. +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: At last--the Reaper. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: By the goddess! To our left... +-[entry #9] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Holy shit! Off to the left... +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Off to the left... +-[entry #11] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: The view to our left is not encouraging. +-[entry #12] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Everyone all right? +-[entry #13] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Systems are intact. | +-[reply #3] | listener: variable_3 | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Fine here. Mostly. | | +-[reply #4] | | listener: variable_3 | | +-[entry #15] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: I think so. | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #19] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: I just got shot by a Reaper. | | | | +-[reply #7] | | | | | listener: variable_3 | | | | | text: Consider that practice. | | | | +-[reply #8] | | | | | listener: variable_3 | | | | | text: Better get used to it. | | | | +-[reply #9] | | | | listener: variable_3 | | | | text: That was just a warm-up. | | | +-[entry #17] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Did we just get shot by a Reaper? | | | | +-*** see reply #7 *** | | | +-[entry #18] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Did we just get shot by a Reaper? | | | +-*** see reply #7 *** | | +-*** see entry #19 *** | | +-[entry #16] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: I've faced worse. | | | +-[reply #6] | | | listener: variable_3 | | | +-*** see entry #19 *** | | | +-*** see entry #17 *** | | | +-*** see entry #18 *** | | +-*** see entry #17 *** | +-*** see entry #15 *** | +-*** see entry #19 *** | +-*** see entry #16 *** +-*** see entry #14 *** +-*** see entry #15 *** +-*** see entry #16 *** +-*** see entry #19 *** +-[entry #20] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #21] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You've got to be kidding! | +-[reply #11] | listener: variable_3 | +-[entry #29] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: If I was organic that would probably burn! | | +-[reply #15] | | listener: variable_3 | | text: Just keep moving! | +-[entry #22] | speaker: variable_1 | listener: variable_2 | +-*** see reply #15 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Are we sure about this? | +-[reply #12] | listener: variable_3 | +-*** see entry #29 *** | +-[entry #27] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: I remember this part! | | +-[reply #14] | | listener: variable_3 | | +-*** see entry #29 *** | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #15 *** | +-[entry #24] | speaker: variable_1 | listener: variable_2 | +-*** see reply #15 *** +-[entry #25] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Now this I've never done before! | +-[reply #13] | listener: variable_3 | +-*** see entry #29 *** | +-*** see entry #27 *** | +-[entry #26] | speaker: variable_1 | listener: variable_2 | +-*** see reply #15 *** +-*** see entry #27 *** +-*** see entry #29 *** +-[entry #30] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 text: Stick to cover! +-[entry #31] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #32] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I'm not sure cover's going to work! +-[entry #33] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Cover means nothing to a Reaper! +-[entry #34] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I don't think cover's gonna do the trick! +-[entry #35] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: And what if cover doesn't work? +-[entry #36] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Cover appears inadequate! +-[entry #37] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #38] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Are we really doing this? | +-[reply #19] | listener: variable_3 | +-[entry #42] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: This is the easy part! | | +-[reply #23] | | listener: variable_3 | | text: Don't stop! | +-[entry #43] | speaker: variable_1 | listener: variable_2 | +-*** see reply #23 *** +-[entry #39] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I can't believe we're actually doing this! | +-[reply #20] | listener: variable_3 | +-*** see entry #42 *** | +-*** see entry #43 *** +-[entry #40] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Hard to believe we're really doing this! | +-[reply #21] | listener: variable_3 | +-*** see entry #42 *** | +-*** see entry #43 *** +-[entry #41] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: This would seem to define insanity, Shepard! +-[reply #22] listener: variable_3 +-*** see entry #42 *** +-*** see entry #43 *** +-[entry #44] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #45] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This is a dead end! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Dead end! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: It's a dead end--back! Back! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: A dead end! +-[entry #49] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: A dead end! +-[entry #50] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #51] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Wrong way! +-[entry #52] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This isn't the way! +-[entry #53] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: This ain't the way! +-[entry #54] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: That's not the way! +-[entry #55] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #56] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That can't be good! +-[entry #57] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It's preparing to fire! +-[entry #58] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It's charging up! +-[entry #59] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I think this is about to get ugly! +-[entry #60] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: That doesn't sound good! +-[entry #61] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #27] listener: variable_3 +-[entry #62] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: On our left! One of the hammers! | +-[reply #28] | listener: variable_3 | +-[entry #67] | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-[entry #68] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: The other one is on the right! | | +-[reply #33] | | listener: variable_3 | | +-[entry #74] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Getting to them's going to be the trick! | | +-[entry #75] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Getting to them is another matter entirely! | | +-[entry #76] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Reaching them is another matter! | | +-[entry #77] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Reaching them will be the challenge! | | +-[entry #78] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Reaching their location is another matter! | +-[entry #69] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: The second is on the right! | | +-*** see reply #33 *** | +-[entry #70] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Second one's on the right! | | +-*** see reply #33 *** | +-[entry #71] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: There's another on the right! | | +-*** see reply #33 *** | +-[entry #72] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Another one on the right! | | +-*** see reply #33 *** | +-[entry #73] | speaker: variable_1 | listener: variable_2 | +-*** see reply #33 *** +-[entry #63] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Over on our left! One of the hammers! | +-[reply #29] | listener: variable_3 | +-*** see entry #67 *** +-[entry #64] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Up on our left! One of the hammers! | +-[reply #30] | listener: variable_3 | +-*** see entry #67 *** +-[entry #65] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Over to the left! One of the hammers! +-[entry #66] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: To the left! One of the maw hammers! | +-[reply #31] | listener: variable_3 | +-*** see entry #67 *** +-*** see entry #67 *** +-[entry #79] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #80] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This re-defines insanity! +-[entry #81] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: This is crazy! +-[entry #82] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: This is insane! +-[entry #83] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: This is some crazy shit! +-[entry #84] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #85] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Second hammer's on the other side! +-[entry #86] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The second hammer's on the other side! +-[entry #87] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The second hammer is on the other side! +-[entry #88] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We've still got the second hammer on the other side! +-[entry #89] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: The second hammer is on the other side! +-[entry #90] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 text: Don't worry about them! Get to the hammer! +-[entry #91] condition: conditional_113(16) speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-[entry #92] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch it! +-[entry #93] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Watch it! +-[entry #94] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Watch it! +-[entry #95] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Watch it! +-[entry #96] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Watch it! +-[entry #97] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #98] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Look out! +-[entry #99] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Look out! +-[entry #100] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Look out! +-[entry #101] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Look out! +-[entry #102] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Look out! +-[entry #103] condition: conditional_113(18) speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #104] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Move! +-[entry #105] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Move! +-[entry #106] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Move! +-[entry #107] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Move! +-[entry #108] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Move! +-[entry #109] condition: conditional_113(19) speaker: variable_1 listener: variable_2 +-[reply #40] listener: variable_3 text: Let's get in there! +-[entry #110] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #41] listener: variable_3 text: Forget fighting! Run! +-[entry #111] speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 text: {Sound of pain} +-[entry #112] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: {Sound of pain} +-[entry #113] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: {Sound of pain} +-[entry #114] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: {Sound of pain} +-[entry #115] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: {Sound of pain} +-[entry #116] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: {Sound of pain} [biod_kro002_850bossroad_loc_int.kro002_shroud_b_d.kro002_shroud_b_dlg] speaker_list: hench_garrus, hench_liara, hench_marine, hench_edi, hench_prothean +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I think these stairs are the way up. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, there are stairs over here. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Stairs over here! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I believe these stairs are the way up, Shepard. +-[entry #5] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Stairs over here, Commander. +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: At last--the Reaper. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: By the goddess! To our left... +-[entry #9] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Holy shit! Off to the left... +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Off to the left... +-[entry #11] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: The view to our left is not encouraging. +-[entry #12] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Everyone all right? +-[entry #13] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Systems are intact. | +-[reply #3] | listener: variable_3 | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Fine here. Mostly. | | +-[reply #4] | | listener: variable_3 | | +-[entry #15] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: I think so. | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #19] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: I just got shot by a Reaper. | | | | +-[reply #7] | | | | | listener: variable_3 | | | | | text: Consider that practice. | | | | +-[reply #8] | | | | | listener: variable_3 | | | | | text: Better get used to it. | | | | +-[reply #9] | | | | listener: variable_3 | | | | text: That was just a warm-up. | | | +-[entry #17] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Did we just get shot by a Reaper? | | | | +-*** see reply #7 *** | | | +-[entry #18] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Did we just get shot by a Reaper? | | | +-*** see reply #7 *** | | +-*** see entry #19 *** | | +-[entry #16] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: I've faced worse. | | | +-[reply #6] | | | listener: variable_3 | | | +-*** see entry #19 *** | | | +-*** see entry #17 *** | | | +-*** see entry #18 *** | | +-*** see entry #17 *** | +-*** see entry #15 *** | +-*** see entry #19 *** | +-*** see entry #16 *** +-*** see entry #14 *** +-*** see entry #15 *** +-*** see entry #16 *** +-*** see entry #19 *** +-[entry #20] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #21] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You've got to be kidding! | +-[reply #11] | listener: variable_3 | +-[entry #29] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: If I was organic that would probably burn! | | +-[reply #15] | | listener: variable_3 | | text: Just keep moving! | +-[entry #22] | speaker: variable_1 | listener: variable_2 | +-*** see reply #15 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Are we sure about this? | +-[reply #12] | listener: variable_3 | +-*** see entry #29 *** | +-[entry #27] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: I remember this part! | | +-[reply #14] | | listener: variable_3 | | +-*** see entry #29 *** | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #15 *** | +-[entry #24] | speaker: variable_1 | listener: variable_2 | +-*** see reply #15 *** +-[entry #25] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Now this I've never done before! | +-[reply #13] | listener: variable_3 | +-*** see entry #29 *** | +-*** see entry #27 *** | +-[entry #26] | speaker: variable_1 | listener: variable_2 | +-*** see reply #15 *** +-*** see entry #27 *** +-*** see entry #29 *** +-[entry #30] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 text: Stick to cover! +-[entry #31] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #32] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I'm not sure cover's going to work! +-[entry #33] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Cover means nothing to a Reaper! +-[entry #34] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I don't think cover's gonna do the trick! +-[entry #35] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: And what if cover doesn't work? +-[entry #36] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Cover appears inadequate! +-[entry #37] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #38] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Are we really doing this? | +-[reply #19] | listener: variable_3 | +-[entry #42] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: This is the easy part! | | +-[reply #23] | | listener: variable_3 | | text: Don't stop! | +-[entry #43] | speaker: variable_1 | listener: variable_2 | +-*** see reply #23 *** +-[entry #39] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I can't believe we're actually doing this! | +-[reply #20] | listener: variable_3 | +-*** see entry #42 *** | +-*** see entry #43 *** +-[entry #40] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Hard to believe we're really doing this! | +-[reply #21] | listener: variable_3 | +-*** see entry #42 *** | +-*** see entry #43 *** +-[entry #41] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: This would seem to define insanity, Shepard! +-[reply #22] listener: variable_3 +-*** see entry #42 *** +-*** see entry #43 *** +-[entry #44] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #45] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This is a dead end! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Dead end! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: It's a dead end--back! Back! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: A dead end! +-[entry #49] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: A dead end! +-[entry #50] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #51] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Wrong way! +-[entry #52] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This isn't the way! +-[entry #53] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: This ain't the way! +-[entry #54] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: That's not the way! +-[entry #55] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #56] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That can't be good! +-[entry #57] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It's preparing to fire! +-[entry #58] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It's charging up! +-[entry #59] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I think this is about to get ugly! +-[entry #60] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: That doesn't sound good! +-[entry #61] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #27] listener: variable_3 +-[entry #62] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: On our left! One of the hammers! | +-[reply #28] | listener: variable_3 | +-[entry #67] | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-[entry #68] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: The other one is on the right! | | +-[reply #33] | | listener: variable_3 | | +-[entry #74] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Getting to them's going to be the trick! | | +-[entry #75] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Getting to them is another matter entirely! | | +-[entry #76] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Reaching them is another matter! | | +-[entry #77] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Reaching them will be the challenge! | | +-[entry #78] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Reaching their location is another matter! | +-[entry #69] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: The second is on the right! | | +-*** see reply #33 *** | +-[entry #70] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Second one's on the right! | | +-*** see reply #33 *** | +-[entry #71] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: There's another on the right! | | +-*** see reply #33 *** | +-[entry #72] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Another one on the right! | | +-*** see reply #33 *** | +-[entry #73] | speaker: variable_1 | listener: variable_2 | +-*** see reply #33 *** +-[entry #63] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Over on our left! One of the hammers! | +-[reply #29] | listener: variable_3 | +-*** see entry #67 *** +-[entry #64] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Up on our left! One of the hammers! | +-[reply #30] | listener: variable_3 | +-*** see entry #67 *** +-[entry #65] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Over to the left! One of the hammers! +-[entry #66] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: To the left! One of the maw hammers! | +-[reply #31] | listener: variable_3 | +-*** see entry #67 *** +-*** see entry #67 *** +-[entry #79] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #80] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This re-defines insanity! +-[entry #81] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: This is crazy! +-[entry #82] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: This is insane! +-[entry #83] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: This is some crazy shit! +-[entry #84] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #85] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Second hammer's on the other side! +-[entry #86] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The second hammer's on the other side! +-[entry #87] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The second hammer is on the other side! +-[entry #88] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We've still got the second hammer on the other side! +-[entry #89] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: The second hammer is on the other side! +-[entry #90] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 text: Don't worry about them! Get to the hammer! +-[entry #91] condition: conditional_113(16) speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-[entry #92] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch it! +-[entry #93] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Watch it! +-[entry #94] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Watch it! +-[entry #95] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Watch it! +-[entry #96] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Watch it! +-[entry #97] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #98] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Look out! +-[entry #99] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Look out! +-[entry #100] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Look out! +-[entry #101] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Look out! +-[entry #102] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Look out! +-[entry #103] condition: conditional_113(18) speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #104] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Move! +-[entry #105] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Move! +-[entry #106] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Move! +-[entry #107] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Move! +-[entry #108] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Move! +-[entry #109] condition: conditional_113(19) speaker: variable_1 listener: variable_2 +-[reply #40] listener: variable_3 text: Let's get in there! +-[entry #110] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #41] listener: variable_3 text: Forget fighting! Run! +-[entry #111] speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 text: {Sound of pain} +-[entry #112] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: {Sound of pain} +-[entry #113] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: {Sound of pain} +-[entry #114] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: {Sound of pain} +-[entry #115] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: {Sound of pain} +-[entry #116] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: {Sound of pain} [biod_kro002_850bossroad_loc_int.kro002_wrex_wreav_radio_a_D.kro002_wrex_wreav_radio_a_dlg] speaker_list: radio_wrex, radio_wreav, radio_krogan_female, radio_mordin, radio_salarian_alt +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, we're coming under the bridge! Get down here, and we can get to the Shroud. | +-[reply #1] | listener: variable_3 | text: Will do. +-[entry #2] speaker: radio_wreav listener: variable_2 text: Shepard, we're just below the bridge! Get down here, and we can get to the Shroud. +-*** see reply #1 *** +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Okay, Shepard--I raised the hammers! | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: radio_wrex | listener: variable_2 | text: You have to activate both of them! My advice is avoid the giant laser! +-[entry #6] speaker: radio_wreav listener: variable_2 text: Shepard, the hammers are up! +-[reply #4] listener: variable_3 +-[entry #7] speaker: radio_wreav listener: variable_2 text: There are two of them! You'll have to activate them both! +-[entry #8] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #9] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, get that second hammer going! | +-[reply #6] | listener: variable_3 | text: There's a Reaper in my way, Wrex! | +-[entry #10] | speaker: radio_wrex | listener: variable_2 | text: I know! You get all the fun! +-[entry #11] speaker: radio_wreav listener: variable_2 text: Shepard, you still have to activate the second one! +-[reply #7] listener: variable_3 text: I'm a little busy, Wreav! +-[entry #12] speaker: radio_wreav listener: variable_2 text: There are no excuses on Tuchanka! +-[entry #13] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[entry #14] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #15] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, we've almost lost Kalros! Get down from there and we'll find you! +-[entry #16] speaker: radio_wreav listener: variable_2 text: Shepard! We're losing Kalros! Find a way down and we'll pick you up! +-[entry #17] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #9] | condition: conditional_194(-1) | listener: variable_3 | text: Wrex, you're right about Kalros! She's on the move! | +-[entry #18] | speaker: radio_wrex | listener: variable_2 | text: Yeah, we've got some ideas on that-- What? | +-[reply #10] | listener: variable_3 | +-[entry #19] | speaker: radio_krogan_female | listener: variable_2 | text: Not now, Wrex. The commander has enough to worry about. | +-[reply #11] | listener: variable_3 | text: What's happening? | +-[entry #20] | speaker: radio_wrex | listener: variable_2 | text: Some crazy idea we can talk about later. Just worry about getting out of there right now. +-[reply #12] listener: variable_3 text: Wreav, you're right about Kalros! She's on the move! +-[entry #21] speaker: radio_wreav listener: variable_2 text: We've been talking about that, and-- What do you want? +-[reply #13] listener: variable_3 +-[entry #22] speaker: radio_krogan_female listener: variable_2 text: Be quiet, Wreav. The commander has enough to worry about. +-[reply #14] listener: variable_3 text: What's going on? +-[entry #23] speaker: radio_wreav listener: variable_2 text: Just an idea--we can discuss it when you get out of there. +-[entry #24] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #25] | condition: conditional_179(-1) | speaker: radio_mordin | listener: variable_2 | text: Kalros' territorial instinct confirmed! | +-[reply #16] | listener: variable_3 | +-[entry #27] | | condition: conditional_194(-1) | | speaker: radio_wrex | | listener: variable_2 | | text: She's not gonna get us! | +-[entry #28] | speaker: radio_wreav | listener: variable_2 | text: Let's see how fast she can go! +-[entry #26] speaker: radio_salarian_alt listener: variable_2 text: Kalros is defending her territory! +-[reply #17] listener: variable_3 +-*** see entry #27 *** +-*** see entry #28 *** +-[entry #29] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #30] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, looks like we've got a bridge up ahead. Try to find it, and we'll pick you up there. | +-[reply #19] | listener: variable_3 | text: We're a little preoccupied right now! | +-[entry #31] | speaker: radio_wrex | listener: variable_2 | text: I didn't say it would be easy! +-[entry #32] speaker: radio_wreav listener: variable_2 text: Shepard, looks like there's a bridge nearby. Get to it, and we'll pick you up there. +-[reply #20] listener: variable_3 text: We're in the middle of a firefight right now! +-[entry #33] speaker: radio_wreav listener: variable_2 text: Enjoy it while it lasts! +-[entry #34] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #35] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-[entry #36] | | condition: conditional_194(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Shepard--Wrex busy driving truck! Are you still alive? | | +-[reply #23] | | listener: variable_3 | | text: Doing what we can! What about you? | | +-[entry #38] | | speaker: radio_mordin | | listener: variable_2 | | text: Alarmed yet entertained. Kalros is quite persistent. | +-[entry #37] | speaker: radio_mordin | listener: variable_2 | text: Shepard--Wreav busy driving truck! Are you still alive? | +-*** see reply #23 *** +-[entry #39] | condition: conditional_194(-1) | speaker: radio_salarian_alt | listener: variable_2 | text: Commander, Wrex is still trying to elude the thresher maw! How are you? | +-[reply #24] | listener: variable_3 | text: Doing what we can! What about you guys? | +-[entry #41] | speaker: radio_salarian_alt | listener: variable_2 | text: Several near-death experiences so far! Kalros is proving persistent! +-[entry #40] speaker: radio_salarian_alt listener: variable_2 text: Commander, Wreav is still trying to elude the thresher maw! How are you? +-*** see reply #24 *** +-[entry #42] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #43] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, I took care of those rachni! | +-[reply #26] | listener: variable_3 | +-[entry #44] | speaker: radio_wrex | listener: variable_2 | text: But someone has to raise those maw hammers before you can use them! | +-[reply #27] | listener: variable_3 | text: We're kind of busy, Wrex! | +-[entry #45] | speaker: radio_wrex | listener: variable_2 | text: Lucky for you, I'm here--I'll handle it! +-[entry #46] speaker: radio_wreav listener: variable_2 text: Shepard, those rachni are dead. +-[reply #28] listener: variable_3 +-[entry #47] speaker: radio_wreav listener: variable_2 text: But the maw hammers need to be raised before you can use them! +-[reply #29] listener: variable_3 text: We're a little busy, Wreav! +-[entry #48] speaker: radio_wreav listener: variable_2 text: Then leave that part to me and just get there! +-[entry #49] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #50] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, how's it coming? | +-[reply #31] | listener: variable_3 | text: We're still in the ruins. | +-[entry #51] | speaker: radio_wrex | listener: variable_2 | text: Get a move on! That Reaper hasn't moved, and the sky's looking worse. +-[entry #52] speaker: radio_wreav listener: variable_2 text: Shepard, where are you now? +-[reply #32] listener: variable_3 text: Still in the ruins. +-[entry #53] speaker: radio_wreav listener: variable_2 text: Are you lost? I thought you were supposed to be good at this kind of thing? Hurry up. +-[entry #54] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #55] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, where are you? We're running out of time! | +-[reply #34] | listener: variable_3 | +-[entry #59] | | condition: conditional_179(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Patience. Shepard older now. Slower. | | +-[reply #37] | | listener: variable_3 | | +-[entry #60] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #38] | | | listener: variable_3 | | | +-[entry #61] | | | | condition: plot.bools[17662] == 1 | | | | speaker: radio_wrex | | | | listener: variable_2 | | | | text: That's no excuse. I'm centuries older than she is, and you don't see me taking a nap! | | | +-[entry #62] | | | speaker: radio_wrex | | | listener: variable_2 | | | text: That's no excuse. I'm centuries older than he is, and you don't see me taking a nap! | | +-[entry #63] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #39] | | listener: variable_3 | | text: I heard that, Mordin. | | +-[entry #64] | | speaker: radio_mordin | | listener: variable_2 | | text: Hearing still excellent, however. | | +-[reply #40] | | listener: variable_3 | | +-[entry #65] | | speaker: radio_wreav | | listener: variable_2 | | text: Then hear this--get your ass moving, Shepard! | +-[entry #56] | speaker: radio_krogan_female | listener: variable_2 | text: Patience, Wrex. You never were good at waiting. | +-[reply #35] | listener: variable_3 | +-[entry #57] | speaker: radio_wrex | listener: variable_2 | text: I'm getting old and running out of time. And so are you, Shepard! Hurry! +-[entry #58] speaker: radio_wreav listener: variable_2 text: Shepard, this is taking too long! Get moving! +-[reply #36] listener: variable_3 +-*** see entry #59 *** +-[entry #66] speaker: radio_salarian_alt listener: variable_2 text: Yelling at the Commander is unlikely to provide motivation. +-[reply #41] listener: variable_3 +-[entry #67] | condition: plot.bools[17662] == 1 | speaker: radio_wreav | listener: variable_2 | text: I'll do more than yell if she doesn't get here soon. +-[entry #68] speaker: radio_wreav listener: variable_2 text: I'll do more than yell if he doesn't get here soon. [biod_kro002_860threesec_loc_int.kro002_turianchatter_a_D.kro002_turianchatter_a_dlg] speaker_list: kro002_radio_turian_pilot1, hench_garrus, hench_marine, hench_liara, hench_edi, kro002_radio_turian_pilot2 +-[entry #0] condition: conditional_113(1) speaker: kro002_radio_turian_pilot1 listener: variable_2 text: Commander, this is Artimec Wing! +-[reply #0] listener: variable_3 +-[entry #1] speaker: kro002_radio_turian_pilot1 listener: variable_2 text: We'll try to give that Reaper something else to shoot at! +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I knew they wouldn't give up. | +-[reply #2] | listener: variable_3 | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Goddess be with them. | | +-[reply #4] | | listener: variable_3 | | +-[entry #5] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: Their timing is impeccable. | | | +-[reply #5] | | | listener: variable_3 | | | text: Go! Let's push ahead! | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #5 *** | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Now that's some goddamn balls! | | +-[reply #3] | | listener: variable_3 | | +-*** see entry #4 *** | | +-*** see entry #5 *** | | +-*** see entry #6 *** | +-*** see entry #5 *** +-*** see entry #3 *** +-*** see entry #4 *** +-*** see entry #5 *** +-*** see entry #6 *** +-[entry #7] condition: conditional_113(2) speaker: kro002_radio_turian_pilot1 listener: variable_2 text: We're making another run! +-[entry #8] condition: conditional_113(3) speaker: kro002_radio_turian_pilot1 listener: variable_2 text: This is Artimec! We won't last much longer, Commander! +-[entry #9] condition: conditional_113(4) speaker: kro002_radio_turian_pilot1 listener: variable_2 text: Watch that crossfire! +-[reply #6] listener: variable_3 +-[entry #10] speaker: kro002_radio_turian_pilot2 listener: variable_2 text: I see it! +-[entry #11] condition: conditional_113(5) speaker: kro002_radio_turian_pilot1 listener: variable_2 text: Artimec Two, watch your angle! +-[reply #7] listener: variable_3 +-[entry #12] speaker: kro002_radio_turian_pilot2 listener: variable_2 text: Adjusting approach! +-[entry #13] condition: conditional_113(6) speaker: kro002_radio_turian_pilot2 listener: variable_2 text: I'm switching over to thermal targeting! +-[reply #8] listener: variable_3 +-[entry #14] speaker: kro002_radio_turian_pilot1 listener: variable_2 text: Try hitting the gaps in the shielding! +-[reply #9] listener: variable_3 +-[entry #15] speaker: kro002_radio_turian_pilot2 listener: variable_2 text: Copy that. +-[entry #16] condition: conditional_113(7) speaker: kro002_radio_turian_pilot1 listener: variable_2 text: Keep up the pressure! +-[reply #10] listener: variable_3 +-[entry #17] speaker: kro002_radio_turian_pilot2 listener: variable_2 text: Making another run! [biod_kro002_875reaper_loc_int.kro002_salarian_radio_a_d.kro002_salarian_radio_a_dlg] speaker_list: radio_mordin, radio_salarian_alt +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_179(-1) | speaker: radio_mordin | listener: variable_2 | text: Shepard, some luck! Original strain in storage. Preparing the cure now. | +-[reply #1] | listener: variable_3 | text: Make it quick, Mordin! They're all over us out here. +-[entry #2] speaker: radio_salarian_alt listener: variable_2 text: Commander, finally some luck! The original strain is in storage! I'm preparing the cure now! +-[reply #2] listener: variable_3 text: Make it quick! They're all over us out here. +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] | condition: conditional_179(-1) | listener: variable_3 | text: Mordin, we hit the first hammer! How's it coming? | +-[entry #4] | speaker: radio_mordin | listener: variable_2 | text: Almost have cure! Eve's vital signs dropping! Trying to compensate! +-[reply #4] listener: variable_3 text: Wiks, we hit the first hammer! How's it coming? +-[entry #5] speaker: radio_salarian_alt listener: variable_2 text: The cure is nearly ready, but Eve's vital signs are dropping! I'm trying to compensate! [biod_kro002_875reaper_loc_int.kro002_shroud_b_d.kro002_shroud_b_dlg] speaker_list: hench_garrus, hench_liara, hench_marine, hench_edi, hench_prothean +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I think these stairs are the way up. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, there are stairs over here. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Stairs over here! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I believe these stairs are the way up, Shepard. +-[entry #5] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Stairs over here, Commander. +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: At last--the Reaper. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: By the goddess! To our left... +-[entry #9] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Holy shit! Off to the left... +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Off to the left... +-[entry #11] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: The view to our left is not encouraging. +-[entry #12] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Everyone all right? +-[entry #13] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Systems are intact. | +-[reply #3] | listener: variable_3 | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Fine here. Mostly. | | +-[reply #4] | | listener: variable_3 | | +-[entry #15] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: I think so. | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #19] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: I just got shot by a Reaper. | | | | +-[reply #7] | | | | | listener: variable_3 | | | | | text: Consider that practice. | | | | +-[reply #8] | | | | | listener: variable_3 | | | | | text: Better get used to it. | | | | +-[reply #9] | | | | listener: variable_3 | | | | text: That was just a warm-up. | | | +-[entry #17] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Did we just get shot by a Reaper? | | | | +-*** see reply #7 *** | | | +-[entry #18] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Did we just get shot by a Reaper? | | | +-*** see reply #7 *** | | +-*** see entry #19 *** | | +-[entry #16] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: I've faced worse. | | | +-[reply #6] | | | listener: variable_3 | | | +-*** see entry #19 *** | | | +-*** see entry #17 *** | | | +-*** see entry #18 *** | | +-*** see entry #17 *** | +-*** see entry #15 *** | +-*** see entry #19 *** | +-*** see entry #16 *** +-*** see entry #14 *** +-*** see entry #15 *** +-*** see entry #16 *** +-*** see entry #19 *** +-[entry #20] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #21] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You've got to be kidding! | +-[reply #11] | listener: variable_3 | +-[entry #29] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: If I was organic that would probably burn! | | +-[reply #15] | | listener: variable_3 | | text: Just keep moving! | +-[entry #22] | speaker: variable_1 | listener: variable_2 | +-*** see reply #15 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Are we sure about this? | +-[reply #12] | listener: variable_3 | +-*** see entry #29 *** | +-[entry #27] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: I remember this part! | | +-[reply #14] | | listener: variable_3 | | +-*** see entry #29 *** | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #15 *** | +-[entry #24] | speaker: variable_1 | listener: variable_2 | +-*** see reply #15 *** +-[entry #25] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Now this I've never done before! | +-[reply #13] | listener: variable_3 | +-*** see entry #29 *** | +-*** see entry #27 *** | +-[entry #26] | speaker: variable_1 | listener: variable_2 | +-*** see reply #15 *** +-*** see entry #27 *** +-*** see entry #29 *** +-[entry #30] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 text: Stick to cover! +-[entry #31] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #32] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I'm not sure cover's going to work! +-[entry #33] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Cover means nothing to a Reaper! +-[entry #34] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I don't think cover's gonna do the trick! +-[entry #35] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: And what if cover doesn't work? +-[entry #36] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Cover appears inadequate! +-[entry #37] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #38] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Are we really doing this? | +-[reply #19] | listener: variable_3 | +-[entry #42] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: This is the easy part! | | +-[reply #23] | | listener: variable_3 | | text: Don't stop! | +-[entry #43] | speaker: variable_1 | listener: variable_2 | +-*** see reply #23 *** +-[entry #39] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I can't believe we're actually doing this! | +-[reply #20] | listener: variable_3 | +-*** see entry #42 *** | +-*** see entry #43 *** +-[entry #40] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Hard to believe we're really doing this! | +-[reply #21] | listener: variable_3 | +-*** see entry #42 *** | +-*** see entry #43 *** +-[entry #41] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: This would seem to define insanity, Shepard! +-[reply #22] listener: variable_3 +-*** see entry #42 *** +-*** see entry #43 *** +-[entry #44] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #45] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This is a dead end! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Dead end! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: It's a dead end--back! Back! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: A dead end! +-[entry #49] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: A dead end! +-[entry #50] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #51] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Wrong way! +-[entry #52] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This isn't the way! +-[entry #53] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: This ain't the way! +-[entry #54] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: That's not the way! +-[entry #55] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #56] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That can't be good! +-[entry #57] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It's preparing to fire! +-[entry #58] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It's charging up! +-[entry #59] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I think this is about to get ugly! +-[entry #60] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: That doesn't sound good! +-[entry #61] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #27] listener: variable_3 +-[entry #62] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: On our left! One of the hammers! | +-[reply #28] | listener: variable_3 | +-[entry #67] | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-[entry #68] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: The other one is on the right! | | +-[reply #33] | | listener: variable_3 | | +-[entry #74] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Getting to them's going to be the trick! | | +-[entry #75] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Getting to them is another matter entirely! | | +-[entry #76] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Reaching them is another matter! | | +-[entry #77] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Reaching them will be the challenge! | | +-[entry #78] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Reaching their location is another matter! | +-[entry #69] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: The second is on the right! | | +-*** see reply #33 *** | +-[entry #70] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Second one's on the right! | | +-*** see reply #33 *** | +-[entry #71] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: There's another on the right! | | +-*** see reply #33 *** | +-[entry #72] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Another one on the right! | | +-*** see reply #33 *** | +-[entry #73] | speaker: variable_1 | listener: variable_2 | +-*** see reply #33 *** +-[entry #63] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Over on our left! One of the hammers! | +-[reply #29] | listener: variable_3 | +-*** see entry #67 *** +-[entry #64] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Up on our left! One of the hammers! | +-[reply #30] | listener: variable_3 | +-*** see entry #67 *** +-[entry #65] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Over to the left! One of the hammers! +-[entry #66] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: To the left! One of the maw hammers! | +-[reply #31] | listener: variable_3 | +-*** see entry #67 *** +-*** see entry #67 *** +-[entry #79] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #80] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This re-defines insanity! +-[entry #81] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: This is crazy! +-[entry #82] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: This is insane! +-[entry #83] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: This is some crazy shit! +-[entry #84] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #85] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Second hammer's on the other side! +-[entry #86] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The second hammer's on the other side! +-[entry #87] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The second hammer is on the other side! +-[entry #88] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We've still got the second hammer on the other side! +-[entry #89] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: The second hammer is on the other side! +-[entry #90] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 text: Don't worry about them! Get to the hammer! +-[entry #91] condition: conditional_113(16) speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-[entry #92] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch it! +-[entry #93] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Watch it! +-[entry #94] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Watch it! +-[entry #95] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Watch it! +-[entry #96] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Watch it! +-[entry #97] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #98] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Look out! +-[entry #99] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Look out! +-[entry #100] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Look out! +-[entry #101] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Look out! +-[entry #102] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Look out! +-[entry #103] condition: conditional_113(18) speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #104] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Move! +-[entry #105] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Move! +-[entry #106] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Move! +-[entry #107] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Move! +-[entry #108] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Move! +-[entry #109] condition: conditional_113(19) speaker: variable_1 listener: variable_2 +-[reply #40] listener: variable_3 text: Let's get in there! +-[entry #110] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #41] listener: variable_3 text: Forget fighting! Run! +-[entry #111] speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 text: {Sound of pain} +-[entry #112] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: {Sound of pain} +-[entry #113] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: {Sound of pain} +-[entry #114] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: {Sound of pain} +-[entry #115] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: {Sound of pain} +-[entry #116] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: {Sound of pain} [biod_kro002_875reaper_loc_int.kro002_wrex_wreav_radio_a_D.kro002_wrex_wreav_radio_a_dlg] speaker_list: radio_wrex, radio_wreav, radio_krogan_female, radio_mordin, radio_salarian_alt +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, we're coming under the bridge! Get down here, and we can get to the Shroud. | +-[reply #1] | listener: variable_3 | text: Will do. +-[entry #2] speaker: radio_wreav listener: variable_2 text: Shepard, we're just below the bridge! Get down here, and we can get to the Shroud. +-*** see reply #1 *** +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Okay, Shepard--I raised the hammers! | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: radio_wrex | listener: variable_2 | text: You have to activate both of them! My advice is avoid the giant laser! +-[entry #6] speaker: radio_wreav listener: variable_2 text: Shepard, the hammers are up! +-[reply #4] listener: variable_3 +-[entry #7] speaker: radio_wreav listener: variable_2 text: There are two of them! You'll have to activate them both! +-[entry #8] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #9] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, get that second hammer going! | +-[reply #6] | listener: variable_3 | text: There's a Reaper in my way, Wrex! | +-[entry #10] | speaker: radio_wrex | listener: variable_2 | text: I know! You get all the fun! +-[entry #11] speaker: radio_wreav listener: variable_2 text: Shepard, you still have to activate the second one! +-[reply #7] listener: variable_3 text: I'm a little busy, Wreav! +-[entry #12] speaker: radio_wreav listener: variable_2 text: There are no excuses on Tuchanka! +-[entry #13] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[entry #14] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #15] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, we've almost lost Kalros! Get down from there and we'll find you! +-[entry #16] speaker: radio_wreav listener: variable_2 text: Shepard! We're losing Kalros! Find a way down and we'll pick you up! +-[entry #17] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #9] | condition: conditional_194(-1) | listener: variable_3 | text: Wrex, you're right about Kalros! She's on the move! | +-[entry #18] | speaker: radio_wrex | listener: variable_2 | text: Yeah, we've got some ideas on that-- What? | +-[reply #10] | listener: variable_3 | +-[entry #19] | speaker: radio_krogan_female | listener: variable_2 | text: Not now, Wrex. The commander has enough to worry about. | +-[reply #11] | listener: variable_3 | text: What's happening? | +-[entry #20] | speaker: radio_wrex | listener: variable_2 | text: Some crazy idea we can talk about later. Just worry about getting out of there right now. +-[reply #12] listener: variable_3 text: Wreav, you're right about Kalros! She's on the move! +-[entry #21] speaker: radio_wreav listener: variable_2 text: We've been talking about that, and-- What do you want? +-[reply #13] listener: variable_3 +-[entry #22] speaker: radio_krogan_female listener: variable_2 text: Be quiet, Wreav. The commander has enough to worry about. +-[reply #14] listener: variable_3 text: What's going on? +-[entry #23] speaker: radio_wreav listener: variable_2 text: Just an idea--we can discuss it when you get out of there. +-[entry #24] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #25] | condition: conditional_179(-1) | speaker: radio_mordin | listener: variable_2 | text: Kalros' territorial instinct confirmed! | +-[reply #16] | listener: variable_3 | +-[entry #27] | | condition: conditional_194(-1) | | speaker: radio_wrex | | listener: variable_2 | | text: She's not gonna get us! | +-[entry #28] | speaker: radio_wreav | listener: variable_2 | text: Let's see how fast she can go! +-[entry #26] speaker: radio_salarian_alt listener: variable_2 text: Kalros is defending her territory! +-[reply #17] listener: variable_3 +-*** see entry #27 *** +-*** see entry #28 *** +-[entry #29] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #30] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, looks like we've got a bridge up ahead. Try to find it, and we'll pick you up there. | +-[reply #19] | listener: variable_3 | text: We're a little preoccupied right now! | +-[entry #31] | speaker: radio_wrex | listener: variable_2 | text: I didn't say it would be easy! +-[entry #32] speaker: radio_wreav listener: variable_2 text: Shepard, looks like there's a bridge nearby. Get to it, and we'll pick you up there. +-[reply #20] listener: variable_3 text: We're in the middle of a firefight right now! +-[entry #33] speaker: radio_wreav listener: variable_2 text: Enjoy it while it lasts! +-[entry #34] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #35] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-[entry #36] | | condition: conditional_194(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Shepard--Wrex busy driving truck! Are you still alive? | | +-[reply #23] | | listener: variable_3 | | text: Doing what we can! What about you? | | +-[entry #38] | | speaker: radio_mordin | | listener: variable_2 | | text: Alarmed yet entertained. Kalros is quite persistent. | +-[entry #37] | speaker: radio_mordin | listener: variable_2 | text: Shepard--Wreav busy driving truck! Are you still alive? | +-*** see reply #23 *** +-[entry #39] | condition: conditional_194(-1) | speaker: radio_salarian_alt | listener: variable_2 | text: Commander, Wrex is still trying to elude the thresher maw! How are you? | +-[reply #24] | listener: variable_3 | text: Doing what we can! What about you guys? | +-[entry #41] | speaker: radio_salarian_alt | listener: variable_2 | text: Several near-death experiences so far! Kalros is proving persistent! +-[entry #40] speaker: radio_salarian_alt listener: variable_2 text: Commander, Wreav is still trying to elude the thresher maw! How are you? +-*** see reply #24 *** +-[entry #42] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #43] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, I took care of those rachni! | +-[reply #26] | listener: variable_3 | +-[entry #44] | speaker: radio_wrex | listener: variable_2 | text: But someone has to raise those maw hammers before you can use them! | +-[reply #27] | listener: variable_3 | text: We're kind of busy, Wrex! | +-[entry #45] | speaker: radio_wrex | listener: variable_2 | text: Lucky for you, I'm here--I'll handle it! +-[entry #46] speaker: radio_wreav listener: variable_2 text: Shepard, those rachni are dead. +-[reply #28] listener: variable_3 +-[entry #47] speaker: radio_wreav listener: variable_2 text: But the maw hammers need to be raised before you can use them! +-[reply #29] listener: variable_3 text: We're a little busy, Wreav! +-[entry #48] speaker: radio_wreav listener: variable_2 text: Then leave that part to me and just get there! +-[entry #49] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #50] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, how's it coming? | +-[reply #31] | listener: variable_3 | text: We're still in the ruins. | +-[entry #51] | speaker: radio_wrex | listener: variable_2 | text: Get a move on! That Reaper hasn't moved, and the sky's looking worse. +-[entry #52] speaker: radio_wreav listener: variable_2 text: Shepard, where are you now? +-[reply #32] listener: variable_3 text: Still in the ruins. +-[entry #53] speaker: radio_wreav listener: variable_2 text: Are you lost? I thought you were supposed to be good at this kind of thing? Hurry up. +-[entry #54] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #55] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, where are you? We're running out of time! | +-[reply #34] | listener: variable_3 | +-[entry #59] | | condition: conditional_179(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Patience. Shepard older now. Slower. | | +-[reply #37] | | listener: variable_3 | | +-[entry #60] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #38] | | | listener: variable_3 | | | +-[entry #61] | | | | condition: plot.bools[17662] == 1 | | | | speaker: radio_wrex | | | | listener: variable_2 | | | | text: That's no excuse. I'm centuries older than she is, and you don't see me taking a nap! | | | +-[entry #62] | | | speaker: radio_wrex | | | listener: variable_2 | | | text: That's no excuse. I'm centuries older than he is, and you don't see me taking a nap! | | +-[entry #63] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #39] | | listener: variable_3 | | text: I heard that, Mordin. | | +-[entry #64] | | speaker: radio_mordin | | listener: variable_2 | | text: Hearing still excellent, however. | | +-[reply #40] | | listener: variable_3 | | +-[entry #65] | | speaker: radio_wreav | | listener: variable_2 | | text: Then hear this--get your ass moving, Shepard! | +-[entry #56] | speaker: radio_krogan_female | listener: variable_2 | text: Patience, Wrex. You never were good at waiting. | +-[reply #35] | listener: variable_3 | +-[entry #57] | speaker: radio_wrex | listener: variable_2 | text: I'm getting old and running out of time. And so are you, Shepard! Hurry! +-[entry #58] speaker: radio_wreav listener: variable_2 text: Shepard, this is taking too long! Get moving! +-[reply #36] listener: variable_3 +-*** see entry #59 *** +-[entry #66] speaker: radio_salarian_alt listener: variable_2 text: Yelling at the Commander is unlikely to provide motivation. +-[reply #41] listener: variable_3 +-[entry #67] | condition: plot.bools[17662] == 1 | speaker: radio_wreav | listener: variable_2 | text: I'll do more than yell if she doesn't get here soon. +-[entry #68] speaker: radio_wreav listener: variable_2 text: I'll do more than yell if he doesn't get here soon. [biod_kro002_900bossfight_loc_int.kro002_second_hammer_v_d.kro002_second_hammer_v_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Go! Get back to truck! I'll take care of the cure! +-[entry #2] speaker: variable_1 listener: variable_2 [biod_kro002_900bossfight_loc_int.kro002_shroud_b_d.kro002_shroud_b_dlg] speaker_list: hench_garrus, hench_liara, hench_marine, hench_edi, hench_prothean +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I think these stairs are the way up. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, there are stairs over here. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Stairs over here! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I believe these stairs are the way up, Shepard. +-[entry #5] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Stairs over here, Commander. +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: At last--the Reaper. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: By the goddess! To our left... +-[entry #9] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Holy shit! Off to the left... +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Off to the left... +-[entry #11] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: The view to our left is not encouraging. +-[entry #12] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Everyone all right? +-[entry #13] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Systems are intact. | +-[reply #3] | listener: variable_3 | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Fine here. Mostly. | | +-[reply #4] | | listener: variable_3 | | +-[entry #15] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: I think so. | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #19] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: I just got shot by a Reaper. | | | | +-[reply #7] | | | | | listener: variable_3 | | | | | text: Consider that practice. | | | | +-[reply #8] | | | | | listener: variable_3 | | | | | text: Better get used to it. | | | | +-[reply #9] | | | | listener: variable_3 | | | | text: That was just a warm-up. | | | +-[entry #17] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Did we just get shot by a Reaper? | | | | +-*** see reply #7 *** | | | +-[entry #18] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Did we just get shot by a Reaper? | | | +-*** see reply #7 *** | | +-*** see entry #19 *** | | +-[entry #16] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: I've faced worse. | | | +-[reply #6] | | | listener: variable_3 | | | +-*** see entry #19 *** | | | +-*** see entry #17 *** | | | +-*** see entry #18 *** | | +-*** see entry #17 *** | +-*** see entry #15 *** | +-*** see entry #19 *** | +-*** see entry #16 *** +-*** see entry #14 *** +-*** see entry #15 *** +-*** see entry #16 *** +-*** see entry #19 *** +-[entry #20] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #21] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You've got to be kidding! | +-[reply #11] | listener: variable_3 | +-[entry #29] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: If I was organic that would probably burn! | | +-[reply #15] | | listener: variable_3 | | text: Just keep moving! | +-[entry #22] | speaker: variable_1 | listener: variable_2 | +-*** see reply #15 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Are we sure about this? | +-[reply #12] | listener: variable_3 | +-*** see entry #29 *** | +-[entry #27] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: I remember this part! | | +-[reply #14] | | listener: variable_3 | | +-*** see entry #29 *** | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #15 *** | +-[entry #24] | speaker: variable_1 | listener: variable_2 | +-*** see reply #15 *** +-[entry #25] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Now this I've never done before! | +-[reply #13] | listener: variable_3 | +-*** see entry #29 *** | +-*** see entry #27 *** | +-[entry #26] | speaker: variable_1 | listener: variable_2 | +-*** see reply #15 *** +-*** see entry #27 *** +-*** see entry #29 *** +-[entry #30] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 text: Stick to cover! +-[entry #31] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #32] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I'm not sure cover's going to work! +-[entry #33] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Cover means nothing to a Reaper! +-[entry #34] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I don't think cover's gonna do the trick! +-[entry #35] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: And what if cover doesn't work? +-[entry #36] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Cover appears inadequate! +-[entry #37] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #38] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Are we really doing this? | +-[reply #19] | listener: variable_3 | +-[entry #42] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: This is the easy part! | | +-[reply #23] | | listener: variable_3 | | text: Don't stop! | +-[entry #43] | speaker: variable_1 | listener: variable_2 | +-*** see reply #23 *** +-[entry #39] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I can't believe we're actually doing this! | +-[reply #20] | listener: variable_3 | +-*** see entry #42 *** | +-*** see entry #43 *** +-[entry #40] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Hard to believe we're really doing this! | +-[reply #21] | listener: variable_3 | +-*** see entry #42 *** | +-*** see entry #43 *** +-[entry #41] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: This would seem to define insanity, Shepard! +-[reply #22] listener: variable_3 +-*** see entry #42 *** +-*** see entry #43 *** +-[entry #44] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #45] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This is a dead end! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Dead end! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: It's a dead end--back! Back! +-[entry #48] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: A dead end! +-[entry #49] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: A dead end! +-[entry #50] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #51] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Wrong way! +-[entry #52] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This isn't the way! +-[entry #53] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: This ain't the way! +-[entry #54] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: That's not the way! +-[entry #55] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #56] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That can't be good! +-[entry #57] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It's preparing to fire! +-[entry #58] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It's charging up! +-[entry #59] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I think this is about to get ugly! +-[entry #60] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: That doesn't sound good! +-[entry #61] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #27] listener: variable_3 +-[entry #62] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: On our left! One of the hammers! | +-[reply #28] | listener: variable_3 | +-[entry #67] | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-[entry #68] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: The other one is on the right! | | +-[reply #33] | | listener: variable_3 | | +-[entry #74] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Getting to them's going to be the trick! | | +-[entry #75] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Getting to them is another matter entirely! | | +-[entry #76] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Reaching them is another matter! | | +-[entry #77] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Reaching them will be the challenge! | | +-[entry #78] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Reaching their location is another matter! | +-[entry #69] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: The second is on the right! | | +-*** see reply #33 *** | +-[entry #70] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Second one's on the right! | | +-*** see reply #33 *** | +-[entry #71] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: There's another on the right! | | +-*** see reply #33 *** | +-[entry #72] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Another one on the right! | | +-*** see reply #33 *** | +-[entry #73] | speaker: variable_1 | listener: variable_2 | +-*** see reply #33 *** +-[entry #63] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Over on our left! One of the hammers! | +-[reply #29] | listener: variable_3 | +-*** see entry #67 *** +-[entry #64] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Up on our left! One of the hammers! | +-[reply #30] | listener: variable_3 | +-*** see entry #67 *** +-[entry #65] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Over to the left! One of the hammers! +-[entry #66] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: To the left! One of the maw hammers! | +-[reply #31] | listener: variable_3 | +-*** see entry #67 *** +-*** see entry #67 *** +-[entry #79] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #80] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: This re-defines insanity! +-[entry #81] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: This is crazy! +-[entry #82] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: This is insane! +-[entry #83] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: This is some crazy shit! +-[entry #84] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #85] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Second hammer's on the other side! +-[entry #86] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The second hammer's on the other side! +-[entry #87] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The second hammer is on the other side! +-[entry #88] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We've still got the second hammer on the other side! +-[entry #89] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: The second hammer is on the other side! +-[entry #90] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 text: Don't worry about them! Get to the hammer! +-[entry #91] condition: conditional_113(16) speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-[entry #92] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Watch it! +-[entry #93] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Watch it! +-[entry #94] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Watch it! +-[entry #95] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Watch it! +-[entry #96] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Watch it! +-[entry #97] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #98] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Look out! +-[entry #99] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Look out! +-[entry #100] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Look out! +-[entry #101] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Look out! +-[entry #102] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Look out! +-[entry #103] condition: conditional_113(18) speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #104] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Move! +-[entry #105] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Move! +-[entry #106] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Move! +-[entry #107] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Move! +-[entry #108] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Move! +-[entry #109] condition: conditional_113(19) speaker: variable_1 listener: variable_2 +-[reply #40] listener: variable_3 text: Let's get in there! +-[entry #110] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #41] listener: variable_3 text: Forget fighting! Run! +-[entry #111] speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 text: {Sound of pain} +-[entry #112] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: {Sound of pain} +-[entry #113] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: {Sound of pain} +-[entry #114] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: {Sound of pain} +-[entry #115] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: {Sound of pain} +-[entry #116] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: {Sound of pain} [biod_kro002_900bossfight_loc_int.kro002_wrex_wreav_radio_a_D.kro002_wrex_wreav_radio_a_dlg] speaker_list: radio_wrex, radio_wreav, radio_krogan_female, radio_mordin, radio_salarian_alt +-[entry #0] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, we're coming under the bridge! Get down here, and we can get to the Shroud. | +-[reply #1] | listener: variable_3 | text: Will do. +-[entry #2] speaker: radio_wreav listener: variable_2 text: Shepard, we're just below the bridge! Get down here, and we can get to the Shroud. +-*** see reply #1 *** +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Okay, Shepard--I raised the hammers! | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: radio_wrex | listener: variable_2 | text: You have to activate both of them! My advice is avoid the giant laser! +-[entry #6] speaker: radio_wreav listener: variable_2 text: Shepard, the hammers are up! +-[reply #4] listener: variable_3 +-[entry #7] speaker: radio_wreav listener: variable_2 text: There are two of them! You'll have to activate them both! +-[entry #8] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #9] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, get that second hammer going! | +-[reply #6] | listener: variable_3 | text: There's a Reaper in my way, Wrex! | +-[entry #10] | speaker: radio_wrex | listener: variable_2 | text: I know! You get all the fun! +-[entry #11] speaker: radio_wreav listener: variable_2 text: Shepard, you still have to activate the second one! +-[reply #7] listener: variable_3 text: I'm a little busy, Wreav! +-[entry #12] speaker: radio_wreav listener: variable_2 text: There are no excuses on Tuchanka! +-[entry #13] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[entry #14] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #15] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, we've almost lost Kalros! Get down from there and we'll find you! +-[entry #16] speaker: radio_wreav listener: variable_2 text: Shepard! We're losing Kalros! Find a way down and we'll pick you up! +-[entry #17] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #9] | condition: conditional_194(-1) | listener: variable_3 | text: Wrex, you're right about Kalros! She's on the move! | +-[entry #18] | speaker: radio_wrex | listener: variable_2 | text: Yeah, we've got some ideas on that-- What? | +-[reply #10] | listener: variable_3 | +-[entry #19] | speaker: radio_krogan_female | listener: variable_2 | text: Not now, Wrex. The commander has enough to worry about. | +-[reply #11] | listener: variable_3 | text: What's happening? | +-[entry #20] | speaker: radio_wrex | listener: variable_2 | text: Some crazy idea we can talk about later. Just worry about getting out of there right now. +-[reply #12] listener: variable_3 text: Wreav, you're right about Kalros! She's on the move! +-[entry #21] speaker: radio_wreav listener: variable_2 text: We've been talking about that, and-- What do you want? +-[reply #13] listener: variable_3 +-[entry #22] speaker: radio_krogan_female listener: variable_2 text: Be quiet, Wreav. The commander has enough to worry about. +-[reply #14] listener: variable_3 text: What's going on? +-[entry #23] speaker: radio_wreav listener: variable_2 text: Just an idea--we can discuss it when you get out of there. +-[entry #24] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #25] | condition: conditional_179(-1) | speaker: radio_mordin | listener: variable_2 | text: Kalros' territorial instinct confirmed! | +-[reply #16] | listener: variable_3 | +-[entry #27] | | condition: conditional_194(-1) | | speaker: radio_wrex | | listener: variable_2 | | text: She's not gonna get us! | +-[entry #28] | speaker: radio_wreav | listener: variable_2 | text: Let's see how fast she can go! +-[entry #26] speaker: radio_salarian_alt listener: variable_2 text: Kalros is defending her territory! +-[reply #17] listener: variable_3 +-*** see entry #27 *** +-*** see entry #28 *** +-[entry #29] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #30] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, looks like we've got a bridge up ahead. Try to find it, and we'll pick you up there. | +-[reply #19] | listener: variable_3 | text: We're a little preoccupied right now! | +-[entry #31] | speaker: radio_wrex | listener: variable_2 | text: I didn't say it would be easy! +-[entry #32] speaker: radio_wreav listener: variable_2 text: Shepard, looks like there's a bridge nearby. Get to it, and we'll pick you up there. +-[reply #20] listener: variable_3 text: We're in the middle of a firefight right now! +-[entry #33] speaker: radio_wreav listener: variable_2 text: Enjoy it while it lasts! +-[entry #34] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #35] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-[entry #36] | | condition: conditional_194(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Shepard--Wrex busy driving truck! Are you still alive? | | +-[reply #23] | | listener: variable_3 | | text: Doing what we can! What about you? | | +-[entry #38] | | speaker: radio_mordin | | listener: variable_2 | | text: Alarmed yet entertained. Kalros is quite persistent. | +-[entry #37] | speaker: radio_mordin | listener: variable_2 | text: Shepard--Wreav busy driving truck! Are you still alive? | +-*** see reply #23 *** +-[entry #39] | condition: conditional_194(-1) | speaker: radio_salarian_alt | listener: variable_2 | text: Commander, Wrex is still trying to elude the thresher maw! How are you? | +-[reply #24] | listener: variable_3 | text: Doing what we can! What about you guys? | +-[entry #41] | speaker: radio_salarian_alt | listener: variable_2 | text: Several near-death experiences so far! Kalros is proving persistent! +-[entry #40] speaker: radio_salarian_alt listener: variable_2 text: Commander, Wreav is still trying to elude the thresher maw! How are you? +-*** see reply #24 *** +-[entry #42] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #43] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, I took care of those rachni! | +-[reply #26] | listener: variable_3 | +-[entry #44] | speaker: radio_wrex | listener: variable_2 | text: But someone has to raise those maw hammers before you can use them! | +-[reply #27] | listener: variable_3 | text: We're kind of busy, Wrex! | +-[entry #45] | speaker: radio_wrex | listener: variable_2 | text: Lucky for you, I'm here--I'll handle it! +-[entry #46] speaker: radio_wreav listener: variable_2 text: Shepard, those rachni are dead. +-[reply #28] listener: variable_3 +-[entry #47] speaker: radio_wreav listener: variable_2 text: But the maw hammers need to be raised before you can use them! +-[reply #29] listener: variable_3 text: We're a little busy, Wreav! +-[entry #48] speaker: radio_wreav listener: variable_2 text: Then leave that part to me and just get there! +-[entry #49] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #50] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, how's it coming? | +-[reply #31] | listener: variable_3 | text: We're still in the ruins. | +-[entry #51] | speaker: radio_wrex | listener: variable_2 | text: Get a move on! That Reaper hasn't moved, and the sky's looking worse. +-[entry #52] speaker: radio_wreav listener: variable_2 text: Shepard, where are you now? +-[reply #32] listener: variable_3 text: Still in the ruins. +-[entry #53] speaker: radio_wreav listener: variable_2 text: Are you lost? I thought you were supposed to be good at this kind of thing? Hurry up. +-[entry #54] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #55] | condition: conditional_194(-1) | speaker: radio_wrex | listener: variable_2 | text: Shepard, where are you? We're running out of time! | +-[reply #34] | listener: variable_3 | +-[entry #59] | | condition: conditional_179(-1) | | speaker: radio_mordin | | listener: variable_2 | | text: Patience. Shepard older now. Slower. | | +-[reply #37] | | listener: variable_3 | | +-[entry #60] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #38] | | | listener: variable_3 | | | +-[entry #61] | | | | condition: plot.bools[17662] == 1 | | | | speaker: radio_wrex | | | | listener: variable_2 | | | | text: That's no excuse. I'm centuries older than she is, and you don't see me taking a nap! | | | +-[entry #62] | | | speaker: radio_wrex | | | listener: variable_2 | | | text: That's no excuse. I'm centuries older than he is, and you don't see me taking a nap! | | +-[entry #63] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #39] | | listener: variable_3 | | text: I heard that, Mordin. | | +-[entry #64] | | speaker: radio_mordin | | listener: variable_2 | | text: Hearing still excellent, however. | | +-[reply #40] | | listener: variable_3 | | +-[entry #65] | | speaker: radio_wreav | | listener: variable_2 | | text: Then hear this--get your ass moving, Shepard! | +-[entry #56] | speaker: radio_krogan_female | listener: variable_2 | text: Patience, Wrex. You never were good at waiting. | +-[reply #35] | listener: variable_3 | +-[entry #57] | speaker: radio_wrex | listener: variable_2 | text: I'm getting old and running out of time. And so are you, Shepard! Hurry! +-[entry #58] speaker: radio_wreav listener: variable_2 text: Shepard, this is taking too long! Get moving! +-[reply #36] listener: variable_3 +-*** see entry #59 *** +-[entry #66] speaker: radio_salarian_alt listener: variable_2 text: Yelling at the Commander is unlikely to provide motivation. +-[reply #41] listener: variable_3 +-[entry #67] | condition: plot.bools[17662] == 1 | speaker: radio_wreav | listener: variable_2 | text: I'll do more than yell if she doesn't get here soon. +-[entry #68] speaker: radio_wreav listener: variable_2 text: I'll do more than yell if he doesn't get here soon. [biod_kro002_925shroud_loc_int.kro002_mordin_goodbye_m_D.kro002_mordin_goodbye_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Mordin! Is the cure ready? +-[entry #1] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Yes. Loaded for dispersal in two minutes. But Eve dead. | +-[reply #6] | transition: transition_1380(-1) | listener: variable_3 | text: What happened? | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Stress sampling too intense. Too much trauma. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Wanted to stop. She refused. Her decision. | +-[reply #8] | listener: variable_3 | +-[entry #9] | | condition: plot.bools[17882] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | text: A lot of people died today, Mordin. There's nothing we can do. | | +-[entry #11] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Female was stabilizing force for krogan. Would have helped Wrex rally more clans in support. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Control room at top of Shroud tower. Must take elevator up. | | | +-[reply #14] | | | listener: variable_3 | | | text: You're going up there? | | | +-[entry #15] | | | | condition: plot.bools[18928] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yes. Manual access required. Have to counteract STG sabotage. Ensure cure dispersed properly. | | | | +-[reply #15] | | | | listener: variable_3 | | | | text: Mordin, this whole thing is coming apart. There's got to be another way! | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Remote bypass impossible. STG countermeasures in place. No time to adjust cure for temperature variance. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: No. No other option. Not coming back. Suggest you get clear. Explosions likely to be problematic. | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | text: You're sure you can do it? | | | | | +-[entry #18] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Of course. Why I came. Had to be me. | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #28] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Someone else might have gotten it wrong. | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | +-[entry #62] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #64] | | | | | listener: variable_3 | | | | | +-[entry #71] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #74] | | | | | listener: variable_3 | | | | | +-[entry #72] | | | | | transition: transition_1283(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #75] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[choice] | | | | category: PARAGON INTERRUPT | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: Mordin, no! | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Shepard, please. Need to do this. | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-[entry #21] | | | | | condition: plot.bools[19060] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Need to see it through. For her. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | | condition: plot.bools[19053] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Would have liked to run tests on the seashells. | | | | | | +-[choice] | | | | | | | text: Good work. | | | | | | | category: DISAGREE | | | | | | | +-[reply #27] | | | | | | | transition: transition_2563(-1) | | | | | | | listener: variable_3 | | | | | | | text: You're crazy, Mordin. But you're a hell of a scientist. | | | | | | | +-[entry #27] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Glad you realize it. Why I had to be here. | | | | | | | +-[reply #28] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #28 *** | | | | | | +-[choice] | | | | | | text: I'll miss you. | | | | | | category: AGREE | | | | | | +-[reply #24] | | | | | | transition: transition_2560(-1) | | | | | | listener: variable_3 | | | | | | text: I'm sorry. | | | | | | +-[entry #25] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I'm not. Had to be me. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | +-*** see entry #28 *** | | | | | +-[entry #24] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Would have liked to see how it ends. Sure you'll do fine without me. | | | | | +-[choice] | | | | | | text: I'll miss you. | | | | | | category: AGREE | | | | | | +-*** see reply #24 *** | | | | | +-[choice] | | | | | text: Good work. | | | | | category: DISAGREE | | | | | +-*** see reply #27 *** | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: My project. My work. My cure. My responsibility. | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-*** see entry #23 *** | | | | +-*** see entry #24 *** | | | +-[entry #29] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes. Readings at lab suggest temperature malfunction. Could affect cure viability. Need to adjust settings manually. | | | +-[choice] | | | | text: [Explain sabotage] | | | | category: AGREE | | | | +-[reply #30] | | | | default action | | | | major decision | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: It's not a malfunction. It's sabotage. Your people did it years ago. | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Of course. Shroud necessary for distribution. STG would have backup plan, contingency to stop cure. | | | | +-[reply #31] | | | | listener: variable_3 | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And you knew. | | | | +-[choice] | | | | | text: I was wrong. | | | | | category: AGREE | | | | | +-[reply #32] | | | | | transition: transition_2560(-1) | | | | | listener: variable_3 | | | | | text: I'm not sure I can trust the krogan... but I trust you. | | | | | +-[entry #59] | | | | | transition: transition_2568(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Thank you, Shepard. Difficult decision. Why it had to be me. | | | | | +-[reply #61] | | | | | listener: variable_3 | | | | | +-[entry #60] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #62] | | | | | listener: variable_3 | | | | | +-[entry #61] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Someone else might have gotten it wrong. | | | | | +-[reply #63] | | | | | listener: variable_3 | | | | | +-*** see entry #62 *** | | | | +-[choice] | | | | text: I need the salarians. | | | | category: DISAGREE | | | | +-[reply #33] | | | | default action | | | | major decision | | | | transition: transition_2563(-1) | | | | listener: variable_3 | | | | text: The dalatrass offered me a deal: her full support for the Crucible Project. | | | | +-[entry #32] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Difficult moral circumstance. Salarian assistance reluctant, minimal. Need their loyalty for intel, assistance with Crucible. | | | | +-[reply #34] | | | | listener: variable_3 | | | | +-[entry #33] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Understandable, but not acceptable. Will not sacrifice krogan for political gain. | | | | +-[reply #39] | | | | listener: variable_3 | | | | text: Every time we've talked about this before, you've defended the genophage! | | | | +-[entry #38] | | | | | condition: conditional_569(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | text: Hell, I had to talk you into saving Maelon's data! How can you change your mind now? | | | | | +-[entry #41] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I made a mistake! | | | | | +-[reply #43] | | | | | listener: variable_3 | | | | | +-[entry #42] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I made a mistake... focused on big picture. Big picture made of little pictures. Too many variables. | | | | | +-[reply #44] | | | | | listener: variable_3 | | | | | +-[entry #43] | | | | | | condition: conditional_194(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #45] | | | | | | listener: variable_3 | | | | | | +-[entry #58] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Can't hide behind statistics. Can't ignore new data. My responsibility. Need to go. Running out of time. | | | | | | +-[choice] | | | | | | | text: I was wrong. Go ahead. | | | | | | | category: AGREE | | | | | | | +-[reply #59] | | | | | | | condition: plot.bools[19537] == 1 | | | | | | | listener: variable_3 | | | | | | | text: You're right. Go save the cure. | | | | | | | +-*** see entry #59 *** | | | | | | +-[choice] | | | | | | | text: I'm not stopping you. | | | | | | | category: AGREE | | | | | | | +-[reply #60] | | | | | | | condition: plot.bools[19537] == 0 | | | | | | | listener: variable_3 | | | | | | | text: Go. Save the cure. | | | | | | | +-*** see entry #59 *** | | | | | | +-[choice] | | | | | | text: I'll stop you if I have to. | | | | | | category: DISAGREE | | | | | | +-[reply #65] | | | | | | default action | | | | | | major decision | | | | | | listener: variable_3 | | | | | | text: Mordin, walk away. | | | | | | +-[entry #63] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #66] | | | | | | listener: variable_3 | | | | | | +-[entry #64] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Can't do that, Shepard. | | | | | | +-[reply #67] | | | | | | listener: variable_3 | | | | | | text: I don't have a choice, here. Walk away, or I will fire. | | | | | | +-[entry #65] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Not your decision. Not your work. Not your cure. Had to be me. | | | | | | +-[reply #68] | | | | | | listener: variable_3 | | | | | | +-[entry #66] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Someone else might have gotten it wrong! | | | | | | +-[reply #69] | | | | | | listener: variable_3 | | | | | | +-[entry #67] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #70] | | | | | | listener: variable_3 | | | | | | +-[entry #68] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: No time to argue. Cure dispersal imminent. Must counteract sabotage. Stop me if you must. | | | | | | +-[reply #71] | | | | | | | listener: variable_3 | | | | | | | +-[entry #69] | | | | | | | transition: transition_2568(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #72] | | | | | | | listener: variable_3 | | | | | | | +-[entry #70] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #73] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #71 *** | | | | | | +-[choice] | | | | | | category: RENEGADE INTERRUPT | | | | | | +-[reply #76] | | | | | | transition: transition_1284(-1) | | | | | | listener: variable_3 | | | | | | +-[entry #73] | | | | | | transition: transition_1382(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #77] | | | | | | listener: variable_3 | | | | | | +-[entry #74] | | | | | | transition: transition_2565(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #78] | | | | | | listener: variable_3 | | | | | | +-[entry #75] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-[entry #44] | | | | | | condition: conditional_569(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #46] | | | | | | listener: variable_3 | | | | | | +-*** see entry #58 *** | | | | | +-[entry #45] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Can't stop now. Gone too far. Eve dead. Krogan deserve a cure. | | | | | | +-[choice] | | | | | | | text: Why? | | | | | | | category: HOSTILE | | | | | | | +-[reply #47] | | | | | | | condition: conditional_125(-1) | | | | | | | transition: transition_2565(-1) | | | | | | | listener: variable_3 | | | | | | | text: Do they? Has Wreav proven that the krogan can be trusted? | | | | | | | +-[entry #46] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Wreav's attitude troubling... | | | | | | | +-[reply #48] | | | | | | | listener: variable_3 | | | | | | | text: Without Eve to hold him in check, he'll come after the turians... and the salarians. | | | | | | | +-[entry #47] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #49] | | | | | | | listener: variable_3 | | | | | | | text: And if you go up there to die, you won't be able to stop him. | | | | | | | +-[entry #48] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #53] | | | | | | | listener: variable_3 | | | | | | | text: Eve isn't here. | | | | | | | +-[entry #52] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: No. | | | | | | | +-[reply #54] | | | | | | | listener: variable_3 | | | | | | | +-[entry #53] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Suggest we let krogan believe dispersal was a success. Ensure alliance. | | | | | | | +-[reply #55] | | | | | | | listener: variable_3 | | | | | | | +-[entry #54] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Will need to disappear to keep story accurate. Wreav will think I died at tower. Curing genophage. | | | | | | | +-[reply #56] | | | | | | | listener: variable_3 | | | | | | | text: Doing what had to be done. | | | | | | | +-[entry #55] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Will also inform the dalatrass of the deception. | | | | | | | +-[reply #57] | | | | | | | transition: transition_1933(-1) | | | | | | | listener: variable_3 | | | | | | | text: Good. Here are the coordinates for the Crucible project. We can use your help building it. | | | | | | | +-[entry #56] | | | | | | | transition: transition_1284(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Thank you, Shepard. Too eager to atone. Would have compounded error. Glad you were here. | | | | | | | +-[reply #58] | | | | | | | transition: transition_2705(-1) | | | | | | | listener: variable_3 | | | | | | | text: Someone else might've gotten it wrong. | | | | | | | +-[entry #57] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: Now isn't the time. | | | | | | | category: FRIENDLY | | | | | | | +-[reply #50] | | | | | | | condition: conditional_119(-1) | | | | | | | transition: transition_2562(-1) | | | | | | | listener: variable_3 | | | | | | | text: I agree, Mordin... but not now. | | | | | | | +-[entry #49] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: If not now, when? | | | | | | | +-[reply #51] | | | | | | | listener: variable_3 | | | | | | | text: Someday. But when we stop the Reapers, this whole galaxy will need time to recover. | | | | | | | +-[entry #50] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #52] | | | | | | | listener: variable_3 | | | | | | | text: Wreav won't give us that time. He'll attack while the rest of us are weak. | | | | | | | +-[entry #51] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-*** see reply #53 *** | | | | | | +-[choice] | | | | | | | text: I was wrong. Go ahead. | | | | | | | category: AGREE | | | | | | | +-*** see reply #59 *** | | | | | | +-[choice] | | | | | | | text: I'm not stopping you. | | | | | | | category: AGREE | | | | | | | +-*** see reply #60 *** | | | | | | +-[choice] | | | | | | text: I'll stop you if I have to. | | | | | | category: DISAGREE | | | | | | +-*** see reply #65 *** | | | | | +-*** see entry #58 *** | | | | +-[entry #39] | | | | | condition: conditional_570(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #41] | | | | | listener: variable_3 | | | | | text: Hell, you destroyed Maelon's data! How can you change your mind now? | | | | | +-*** see entry #41 *** | | | | +-[entry #40] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #42] | | | | listener: variable_3 | | | | text: How can you change your mind now? | | | | +-*** see entry #41 *** | | | +-[choice] | | | text: [Delay him] | | | category: DISAGREE | | | +-[reply #35] | | | transition: transition_1882(-1) | | | listener: variable_3 | | | text: It's too dangerous, Mordin. We need to get out of here. | | | +-[entry #34] | | | transition: transition_2563(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: No. Temperature variance could destroy cure! Time running out! Have to go up. | | | +-[reply #36] | | | listener: variable_3 | | | text: Mordin... you're not going up. | | | +-[entry #35] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Not concerned for my safety. Concerned I might discover something? Sabotage? But whose? Ah. | | | +-[reply #37] | | | listener: variable_3 | | | +-[entry #36] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Why, Shepard? That desperate for salarian aid? Or that afraid of krogan? | | | +-[reply #38] | | | listener: variable_3 | | | +-[entry #37] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #39 *** | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: Female was stabilizing force for krogan. Implications of Wreav as lone krogan leader... problematic. | | +-[reply #12] | | listener: variable_3 | | +-*** see entry #13 *** | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | text: She did it for her people. | +-*** see entry #11 *** | +-*** see entry #12 *** +-[entry #2] | condition: conditional_569(-1) | speaker: variable_1 | listener: variable_2 | text: Yes. Loaded for dispersal in two minutes. Procedure traumatic for Eve, but not lethal. Maelon's research invaluable. | +-[reply #2] | transition: transition_2556(-1) | listener: variable_3 | text: She's okay? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Headed to safety now. | +-[reply #3] | listener: variable_3 | +-[entry #4] | | condition: conditional_194(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Her survival fortunate. Will stabilize new government should Wrex get any ideas. Good match, promising future for krogan. | | +-[reply #4] | | listener: variable_3 | | +-*** see entry #13 *** | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Her survival fortunate. Wreav aggressive, warlike. Eve offers stabilizing influence, can check krogan aggression. | +-[reply #5] | listener: variable_3 | +-*** see entry #13 *** +-*** see entry #6 *** +-[entry #76] speaker: variable_1 listener: variable_2 text: Eve would have stopped him. +-[entry #77] condition: conditional_570(-1) speaker: variable_1 listener: variable_2 text: Should never have destroyed Maelon's research. +-[reply #79] listener: variable_3 +-*** see entry #9 *** +-*** see entry #10 *** +-[entry #78] speaker: variable_1 listener: variable_2 text: {Groans} [biod_kro002_925shroud_loc_int.kro002_salarian_outcome2_m_D.kro002_salarian_outcome2_m_dlg] speaker_list: global_mordin +-[entry #0] condition: plot.bools[20494] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[entry #2] condition: conditional_179(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #3] | condition: plot.bools[19062] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #7] | condition: plot.bools[3872] == 1 | speaker: global_mordin | listener: variable_2 | text: My xenoscience studies range from urban to agrarian. I am the very model of-- | +-[reply #6] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] speaker: global_mordin listener: variable_2 text: Genophage cured, krogan free. New beginning... for all of us. +-[reply #7] listener: variable_3 +-*** see entry #9 *** +-[entry #10] condition: plot.bools[19062] == 1 speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 +-[entry #15] speaker: global_mordin listener: variable_2 text: My xenoscience studies range from urban to agrarian. I am the very model of-- [biod_kro002_925shroud_loc_int.kro002_salarian_outcome_m_D.kro002_salarian_outcome_m_dlg] speaker_list: global_mordin, global_salarian_alt, kro002_shroud_computer +-[entry #0] condition: plot.bools[19596] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[20494] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 +-[entry #4] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #5] | | condition: plot.bools[19062] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #4] | | listener: variable_3 | | +-[entry #6] | | speaker: global_mordin | | listener: variable_2 | | text: Not yet... not yet... | | +-[reply #5] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | speaker: global_mordin | | listener: variable_2 | | text: No... Not... Not ready. | | +-[reply #7] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #13] | | condition: plot.bools[3872] == 1 | | speaker: global_mordin | | listener: variable_2 | | text: Hmm hmm hmm, I've studied species turian, asari, and batarian... | | +-[reply #12] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #14] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #15] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #14] | speaker: global_mordin | listener: variable_2 | text: Ah, classic bypass. Standard failsafes. Excellent work. Yes, yes. | +-[reply #13] | listener: variable_3 | +-*** see entry #15 *** +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #18] | condition: plot.bools[19062] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-[entry #19] | speaker: variable_1 | listener: variable_2 | +-[reply #18] | listener: variable_3 | +-[entry #20] | speaker: variable_1 | listener: variable_2 | +-[reply #19] | listener: variable_3 | +-*** DIALOG END *** +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #23] speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 +-[entry #24] speaker: global_salarian_alt listener: variable_2 text: For eternity. +-[reply #23] listener: variable_3 +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-*** DIALOG END *** +-[entry #26] speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #27] | condition: plot.bools[20494] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #26] | listener: variable_3 | +-[entry #28] | transition: transition_1933(-1) | speaker: variable_1 | listener: variable_2 +-[entry #29] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-[entry #30] | | condition: plot.bools[19062] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #28] | | listener: variable_3 | | +-[entry #31] | | speaker: global_mordin | | listener: variable_2 | | text: {Gasps} | | +-[reply #29] | | listener: variable_3 | | +-[entry #34] | | transition: transition_1933(-1) | | speaker: variable_1 | | listener: variable_2 | +-[entry #32] | speaker: variable_1 | listener: variable_2 | +-[reply #30] | listener: variable_3 | +-[entry #33] | speaker: global_mordin | listener: variable_2 | text: {Snarls} | +-[reply #31] | listener: variable_3 | +-*** see entry #34 *** +-[entry #35] speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 +-[entry #36] | condition: plot.bools[19062] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #33] | listener: variable_3 | +-[entry #37] | speaker: global_salarian_alt | listener: variable_2 | text: {Gasps} | +-[reply #34] | listener: variable_3 | +-[entry #40] | transition: transition_1933(-1) | speaker: variable_1 | listener: variable_2 +-[entry #38] speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #39] speaker: global_salarian_alt listener: variable_2 text: {Breathes} +-[reply #36] listener: variable_3 +-*** see entry #40 *** +-[entry #41] speaker: global_mordin listener: variable_2 text: {Gasps} +-[entry #42] speaker: global_salarian_alt listener: variable_2 text: {Breathes} +-[entry #43] speaker: kro002_shroud_computer listener: variable_2 text: Warning: Temperature malfunction detected. +-[entry #44] speaker: kro002_shroud_computer listener: variable_2 text: Malfunction detected. +-[entry #45] speaker: kro002_shroud_computer listener: variable_2 text: Warning: Dispersal commencing. +-[reply #37] listener: variable_3 +-[entry #46] | speaker: kro002_shroud_computer | listener: variable_2 | text: Particle integrity has been compromised. +-[entry #47] speaker: kro002_shroud_computer listener: variable_2 text: Particle integrity has been damaged. +-[entry #48] speaker: kro002_shroud_computer listener: variable_2 text: Temperature now within acceptable range. +-[reply #38] listener: variable_3 +-[entry #49] speaker: kro002_shroud_computer listener: variable_2 text: Dispersal commencing. [biod_kro002_925shroud_loc_int.kro002_salarianalt_bye_m_D.kro002_salarianalt_bye_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Wiks! Is the cure ready? +-[entry #1] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Yes, it's loaded and set for dispersal. Two minutes and counting. | +-[reply #2] | transition: transition_1380(-1) | listener: variable_3 | text: What happened? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Complications from the procedure. There were gaps in Maelon's technique I could never account for. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: She was brave to the end. Despite her pain, she insisted we continue with the cure. I'm sorry. | +-[reply #4] | | condition: conditional_570(-1) | | listener: variable_3 | | text: It's not your fault. I'm the one who destroyed Maelon's research. | | +-[entry #5] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: A pity. She could have helped ensure the clans give Wrex their full support. | | | +-[reply #6] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Time's running out. We must get to the control room at the top of the tower. | | | +-[reply #14] | | | listener: variable_3 | | | text: Why? | | | +-[entry #14] | | | | condition: plot.bools[18928] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: It's the only way to repair the sabotage. I've already detected a temperature malfunction--the cure won't work unless this is fixed. | | | | +-[reply #15] | | | | listener: variable_3 | | | | text: How do I do that? | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You don't. This is best left to me, Commander. You should get your team clear. | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | text: But it's a one-way trip up there. | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: And has been since the day I met Eve. | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #18] | | | | | | condition: plot.bools[19333] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Some souls die in battle. Some die in their sleep. And some die for no reason at all. This... | | | | | | +-[reply #19] | | | | | | listener: variable_3 | | | | | | +-[entry #19] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: ...is my chance to die for what I believe. | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-[entry #23] | | | | | | | condition: plot.bools[19335] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | +-[entry #58] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #60] | | | | | | | listener: variable_3 | | | | | | | +-[entry #59] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #61] | | | | | | | listener: variable_3 | | | | | | | +-[entry #60] | | | | | | | transition: transition_1283(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #62] | | | | | | | listener: variable_3 | | | | | | | +-*** DIALOG END *** | | | | | | +-*** see entry #58 *** | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: All I've ever done my entire career is destroy the natural course of the universe. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: This is my chance to make amends. | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-*** see entry #23 *** | | | | | +-*** see entry #58 *** | | | | +-[choice] | | | | category: PARAGON INTERRUPT | | | | +-[reply #25] | | | | listener: variable_3 | | | | text: Padok, wait. | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #26] | | | | transition: transition_1681(-1) | | | | listener: variable_3 | | | | text: This is a one-way trip. | | | | +-*** see entry #17 *** | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Something is wrong. Readings indicate a temperature malfunction. It could affect the cure's viability. | | | +-[choice] | | | | text: [Explain sabotage] | | | | category: AGREE | | | | +-[reply #27] | | | | default action | | | | major decision | | | | transition: transition_1758(-1) | | | | listener: variable_3 | | | | text: That's because your people sabotaged the Shroud years ago. | | | | +-[entry #26] | | | | transition: transition_2560(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: They never could let life find its own way. Always making things worse--never better. | | | | +-[reply #28] | | | | listener: variable_3 | | | | +-[entry #27] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And you kept it secret. | | | | +-[choice] | | | | | text: I'm sorry. I was wrong. | | | | | category: AGREE | | | | | +-[reply #29] | | | | | transition: transition_3080(-1) | | | | | listener: variable_3 | | | | | text: I had to keep my options open. I'm sorry I didn't tell you earlier. | | | | | +-[entry #28] | | | | | transition: transition_2560(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: An understandable dilemma. | | | | | +-[reply #30] | | | | | listener: variable_3 | | | | | text: Not anymore. Go on--save the cure. | | | | | +-[entry #55] | | | | | transition: transition_2568(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Thank you, Commander. Somewhere, deep in the fabric of reality, our actions are recorded and remembered. | | | | | +-[reply #57] | | | | | listener: variable_3 | | | | | +-[entry #56] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #58] | | | | | listener: variable_3 | | | | | +-[entry #57] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yours will be remembered for eternity. | | | | | +-[reply #59] | | | | | listener: variable_3 | | | | | +-*** see entry #58 *** | | | | +-[choice] | | | | text: I need salarian help. | | | | category: DISAGREE | | | | +-[reply #31] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: I was offered a deal by your government: their full support building the Crucible if I make sure this cure doesn't work. | | | | +-[entry #29] | | | | transition: transition_2563(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And you're thinking of accepting that deal. | | | | +-[reply #39] | | | | listener: variable_3 | | | | text: My own world is hanging on by a thread. I have to consider every option. | | | | +-[entry #37] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Committing genocide to stop another genocide merely ensures no one is left alive. | | | | +-[reply #40] | | | | listener: variable_3 | | | | +-[entry #38] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: My own path is clear. I have to fix this. | | | | +-[reply #41] | | | | listener: variable_3 | | | | text: Why is this so important to you? | | | | +-[entry #39] | | | | | condition: plot.bools[19333] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Some souls die in battle. Some die in their sleep. And some die for no reason at all. This... | | | | | +-[reply #42] | | | | | listener: variable_3 | | | | | +-[entry #40] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #43] | | | | | listener: variable_3 | | | | | +-[entry #42] | | | | | | condition: conditional_2564(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #45] | | | | | | listener: variable_3 | | | | | | +-[entry #43] | | | | | | | condition: conditional_569(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | | text: I won't stop you. | | | | | | | | category: AGREE | | | | | | | | +-[reply #56] | | | | | | | | transition: transition_3080(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: Go. Save the cure. | | | | | | | | +-*** see entry #55 *** | | | | | | | +-[choice] | | | | | | | text: I'll stop you if I have to. | | | | | | | category: DISAGREE | | | | | | | +-[reply #63] | | | | | | | default action | | | | | | | major decision | | | | | | | transition: transition_3081(-1) | | | | | | | listener: variable_3 | | | | | | | text: Walk away. | | | | | | | +-[entry #61] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #64] | | | | | | | listener: variable_3 | | | | | | | +-[entry #62] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I'm sorry, but I can't. There's no time left. | | | | | | | +-[reply #65] | | | | | | | listener: variable_3 | | | | | | | text: I'll kill you if I have to. I don't have a choice. | | | | | | | +-[entry #63] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Of course you do. | | | | | | | +-[reply #66] | | | | | | | listener: variable_3 | | | | | | | +-[entry #64] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #67] | | | | | | | listener: variable_3 | | | | | | | +-[entry #65] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: And somewhere, deep in the fabric of reality, that choice will be remembered for eternity. | | | | | | | +-[reply #68] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #66] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #69] | | | | | | | | listener: variable_3 | | | | | | | | text: {Sighs} | | | | | | | | +-[entry #67] | | | | | | | | transition: transition_1283(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #70] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #68] | | | | | | | | transition: transition_2568(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #71] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #69] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #72] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #70] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #73] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #71] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | category: RENEGADE INTERRUPT | | | | | | | +-[reply #74] | | | | | | | listener: variable_3 | | | | | | | +-[entry #72] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: {Grunts} | | | | | | | +-[reply #75] | | | | | | | listener: variable_3 | | | | | | | +-[entry #73] | | | | | | | transition: transition_1284(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #76] | | | | | | | listener: variable_3 | | | | | | | +-[entry #74] | | | | | | | transition: transition_1382(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #77] | | | | | | | listener: variable_3 | | | | | | | +-[entry #75] | | | | | | | transition: transition_2565(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #78] | | | | | | | listener: variable_3 | | | | | | | +-[entry #76] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | +-[entry #44] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: Now isn't the time. | | | | | | | category: FRIENDLY | | | | | | | +-[reply #46] | | | | | | | condition: conditional_119(-1) | | | | | | | transition: transition_2562(-1) | | | | | | | listener: variable_3 | | | | | | | text: Wiks, think about this for a minute. Do you really want to sacrifice your life for Urdnot Wreav? | | | | | | | +-[entry #45] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: It isn't just for him. This is for all krogan. | | | | | | | +-[reply #47] | | | | | | | listener: variable_3 | | | | | | | text: And Wreav will lead all those krogan in the wrong direction. He wants revenge. | | | | | | | +-[entry #46] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I admit he is... unpredictable. | | | | | | | +-[reply #48] | | | | | | | listener: variable_3 | | | | | | | text: Worse, he's ambitious--and bloodthirsty. Eve might have held him in check, but now... | | | | | | | +-[entry #47] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Too many unintended consequences. | | | | | | | +-[reply #49] | | | | | | | listener: variable_3 | | | | | | | +-[entry #50] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: But for the sake of your alliance, the krogan must believe we were successful. Let them think I died ensuring the cure was dispersed. | | | | | | | +-[reply #53] | | | | | | | listener: variable_3 | | | | | | | text: Thank you. | | | | | | | +-[entry #51] | | | | | | | transition: transition_1933(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: No, Commander, thank you. I was so consumed by solving the problem, I didn't think about whether the problem was worthy of a solution at all. | | | | | | | +-[reply #54] | | | | | | | listener: variable_3 | | | | | | | +-[entry #52] | | | | | | | transition: transition_2705(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Goodbye. And best of luck. | | | | | | | +-[reply #55] | | | | | | | listener: variable_3 | | | | | | | +-[entry #53] | | | | | | | transition: transition_1284(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: Don't be stupid. | | | | | | | category: HOSTILE | | | | | | | +-[reply #50] | | | | | | | condition: conditional_125(-1) | | | | | | | transition: transition_2565(-1) | | | | | | | listener: variable_3 | | | | | | | text: Wiks, I think the dalatrass was right. We're about to make a huge mistake here. Don't do it. | | | | | | | +-[entry #48] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Why? We didn't come all this way to quit now. | | | | | | | +-[reply #51] | | | | | | | listener: variable_3 | | | | | | | text: We're not quitting. We're being smart. Can we really trust Urdnot Wreav not to start another war? | | | | | | | +-[entry #49] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Possibly, had Eve survived the procedure. But with her death, it's... doubtful. | | | | | | | +-[reply #52] | | | | | | | listener: variable_3 | | | | | | | text: Then hold off. Now isn't the time for the cure. | | | | | | | +-*** see entry #50 *** | | | | | | +-[choice] | | | | | | | text: I won't stop you. | | | | | | | category: AGREE | | | | | | | +-*** see reply #56 *** | | | | | | +-[choice] | | | | | | text: I'll stop you if I have to. | | | | | | category: DISAGREE | | | | | | +-*** see reply #63 *** | | | | | +-[entry #54] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: I won't stop you. | | | | | | category: AGREE | | | | | | +-*** see reply #56 *** | | | | | +-[choice] | | | | | text: I'll stop you if I have to. | | | | | category: DISAGREE | | | | | +-*** see reply #63 *** | | | | +-[entry #41] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: All I've ever done my entire career is destroy the natural course of the universe. | | | | +-[reply #44] | | | | listener: variable_3 | | | | +-*** see entry #42 *** | | | | +-*** see entry #54 *** | | | +-[choice] | | | text: [Delay him] | | | category: DISAGREE | | | +-[reply #32] | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: It's too dangerous, Wiks. We need to get out of here. | | | +-[entry #30] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Then leave if you must, but I have to fix this. | | | +-[reply #33] | | | listener: variable_3 | | | +-[entry #31] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #34] | | | listener: variable_3 | | | text: I can't let you do that. | | | +-[entry #32] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Why abandon your goal after we've come so far? Unless... | | | +-[reply #35] | | | listener: variable_3 | | | +-[entry #33] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #36] | | | listener: variable_3 | | | +-[entry #34] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #37] | | | listener: variable_3 | | | +-[entry #35] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The malfunction is no accident. You knew about this. | | | +-[reply #38] | | | listener: variable_3 | | | text: The dalatrass offered me a deal: her support for the Crucible Project if I made sure the cure didn't work. | | | +-[entry #36] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And you're thinking of taking it. | | | +-*** see reply #39 *** | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: Without her influence, Wreav's ambitions could pose trouble in the future. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #11 *** | +-[reply #5] | listener: variable_3 | text: It's not your fault. You did what you could. | +-*** see entry #5 *** | +-*** see entry #6 *** +-[entry #7] | condition: conditional_569(-1) | speaker: variable_1 | listener: variable_2 | text: Yes, it's loaded and set for dispersal. Two minutes and counting. | +-[reply #8] | transition: transition_2556(-1) | listener: variable_3 | text: Is she okay? | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: I believe so. Maleon's research was crucial in stabilizing her. | +-[reply #9] | listener: variable_3 | +-[entry #9] | | condition: conditional_194(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Together, she and Wrex can ensure a krogan future we need not fear. Evolution at its best. | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #11 *** | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Perhaps she'll keep Wreav's ambitions in check and ensure the worst of krogan history doesn't repeat. | +-[reply #11] | listener: variable_3 | +-*** see entry #11 *** +-[entry #77] speaker: variable_1 listener: variable_2 +-[reply #79] listener: variable_3 +-*** see entry #2 *** +-[entry #78] speaker: variable_1 listener: variable_2 text: I suppose it's not the future Eve would have wanted for her people. +-[entry #79] speaker: variable_1 listener: variable_2 text: But I'm afraid Eve didn't make it. +-[entry #80] speaker: variable_1 listener: variable_2 text: Though the procedure took a toll on Eve. +-[entry #81] speaker: variable_1 listener: variable_2 text: ...there's something up there you don't want me to discover. +-[entry #82] speaker: variable_1 listener: variable_2 text: Temperature variance is getting worse. The cure will almost certainly fail if I don't go up there. +-[entry #83] speaker: variable_1 listener: variable_2 text: ...is my chance to die for what I believe. +-[reply #80] listener: variable_3 +-*** DIALOG END *** +-[entry #84] speaker: variable_1 listener: variable_2 text: This is my chance to make amends. [biod_kro002_925shroud_loc_int.krogar_brute_intro_v_D.krogar_brute_intro_v_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Holy hell! What is that thing? +-[reply #0] listener: variable_3 text: Brace yourselves! +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] | listener: variable_3 | text: {Grunts} +-[reply #2] listener: variable_3 text: Damn! +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: No! +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #5] speaker: variable_1 listener: variable_2 [biod_kro002_950epilogue_loc_int.kro002_female_outcome_m_d.kro002_female_outcome_m_dlg] speaker_list: global_wrex, global_wreav, kro002_krogan_shaman +-[entry #0] condition: conditional_569(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: A long time ago, my father betrayed me in this place. His own son. He tried to kill me. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: global_wrex | listener: variable_2 | text: So I had to kill him... right over there. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: global_wrex | listener: variable_2 | text: That's what the genophage reduced us to. Animals. But you changed that today, Shepard. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Now we'll fight for our children, not against them. | +-[reply #5] | listener: variable_3 | +-[entry #13] | | condition: conditional_179(-1) | | speaker: variable_1 | | listener: variable_2 | | text: It's just a pity Mordin had to die. | | +-[choice] | | | text: He was a good friend. | | | category: AGREE | | | +-[reply #13] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: He wouldn't have had it any other way. And I'm sure wherever he is... | | | +-[entry #14] | | | | condition: plot.bools[18927] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #14] | | | | listener: variable_3 | | | | text: ...he's putting in a good word for us. | | | | +-[entry #16] | | | | | condition: conditional_194(-1) | | | | | speaker: global_wrex | | | | | listener: variable_2 | | | | | text: We'll name one of the kids after him... maybe a girl. | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-[entry #27] | | | | | condition: conditional_194(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: But you, Commander--we can thank you in person. | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | +-[entry #28] | | | | | speaker: global_wrex | | | | | listener: variable_2 | | | | | text: And when you're ready to kick the Reapers off Earth, you let me know. The krogan are back in business. | | | | | +-[reply #30] | | | | | listener: variable_3 | | | | | +-[entry #32] | | | | | transition: transition_2556(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Goodbye, Commander. | | | | | +-[reply #34] | | | | | listener: variable_3 | | | | | text: What will you do now? | | | | | +-[entry #33] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Spread the hope you've given us. Even now there are clans gathering in the Kelphic Valley. | | | | | +-[reply #35] | | | | | listener: variable_3 | | | | | +-[entry #34] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'll go speak to them and make sure this gift isn't squandered. Thank you for all that you've done. | | | | | +-[reply #36] | | | | | listener: variable_3 | | | | | +-[entry #35] | | | | | | condition: plot.bools[18780] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | | +-[entry #36] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: And know that Urdnot Bakara calls you a friend. | | | | | | +-[reply #38] | | | | | | listener: variable_3 | | | | | | +-[entry #37] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #39] | | | | | | listener: variable_3 | | | | | | +-[entry #39] | | | | | | | condition: plot.bools[18927] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | +-[entry #40] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-[entry #38] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | +-*** see entry #39 *** | | | | | +-*** see entry #40 *** | | | | +-[entry #17] | | | | speaker: global_wreav | | | | listener: variable_2 | | | | text: And he'll remain anonymous. History can't show that a salarian cured the genophage. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We'll know better. | | | | +-[reply #32] | | | | listener: variable_3 | | | | +-[entry #31] | | | | speaker: global_wreav | | | | listener: variable_2 | | | | text: You can tell the turians we'd be more than happy to come show them how a war is won. | | | | +-[reply #33] | | | | listener: variable_3 | | | | +-*** see entry #32 *** | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #14 *** | | +-[choice] | | | text: He insisted. | | | category: DISAGREE | | | +-[reply #17] | | | default action | | | major decision | | | condition: plot.bools[18926] == 1 | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: He told me he had to do it--someone else might have gotten it wrong. | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: He got it right for everyone. | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #23] | | | | condition: conditional_194(-1) | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: A thousand years from now, we'll probably be singing songs about him. | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-[entry #24] | | | | | condition: plot.bools[18927] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | +-*** see entry #27 *** | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #28] | | | | listener: variable_3 | | | | text: I'm sure he'd like that. | | | | +-*** see entry #27 *** | | | +-[entry #29] | | | speaker: global_wreav | | | listener: variable_2 | | | text: But anonymously. History can't record a salarian cured the genophage. | | | +-[reply #31] | | | listener: variable_3 | | | +-*** see entry #30 *** | | +-[choice] | | text: Why? What did you see? | | category: DISAGREE | | +-[reply #24] | | default action | | major decision | | condition: plot.bools[18927] == 1 | | transition: transition_2563(-1) | | listener: variable_3 | | text: You mean up on the tower? | | +-*** see entry #23 *** | | +-*** see entry #29 *** | +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: It's just a shame Padok Wiks didn't survive. | +-[choice] | | text: He was a rare soul. | | category: AGREE | | +-[reply #19] | | transition: transition_2560(-1) | | listener: variable_3 | | text: There aren't many people willing to die for another species. | | +-[entry #20] | | condition: conditional_194(-1) | | speaker: global_wrex | | listener: variable_2 | | text: I wish I'd had a chance to tell him I was wrong about salarians. At least one of them. | | +-[reply #20] | | listener: variable_3 | | +-*** see entry #27 *** | | +-*** see entry #29 *** | | +-*** see entry #20 *** | +-[choice] | | text: He insisted. | | category: DISAGREE | | +-[reply #21] | | default action | | major decision | | condition: plot.bools[18926] == 1 | | transition: transition_2563(-1) | | listener: variable_3 | | text: I think this was his way of atoning for all the centuries of misery on Tuchanka. | | +-[entry #21] | | | condition: conditional_194(-1) | | | speaker: global_wrex | | | listener: variable_2 | | | text: Then that's how we'll remember him. We owe him that much. | | | +-[reply #22] | | | listener: variable_3 | | | +-*** see entry #27 *** | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: Then he succeeded more than he could imagine. | | +-[reply #23] | | listener: variable_3 | | +-*** see entry #29 *** | +-[choice] | text: Why? What did you see? | category: DISAGREE | +-*** see reply #24 *** +-[entry #6] speaker: variable_1 listener: variable_2 text: What you've done for us, Commander, we may never be able to repay. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: This is a sacred resting place for our fallen. For too long, the bodies buried here have been krogan killed by other krogan. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: Today, you changed that. The despair has finally lifted. +-[reply #8] listener: variable_3 +-[entry #9] speaker: global_wreav listener: variable_2 text: And now we'll have fresh recruits. You should see how fast we pop them out. +-[reply #9] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: The females will decide that, Wreav. +-[reply #10] listener: variable_3 +-[entry #11] speaker: global_wreav listener: variable_2 text: {Grumbles} +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-*** see entry #13 *** +-*** see entry #19 *** +-[entry #41] speaker: variable_1 listener: variable_2 +-[reply #41] listener: variable_3 +-[entry #42] speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-[entry #43] | speaker: variable_1 | listener: variable_2 | +-[reply #43] | listener: variable_3 | +-[entry #45] | transition: transition_1380(-1) | speaker: kro002_krogan_shaman | listener: variable_2 | text: To the Void we commit her body. | +-[reply #45] | listener: variable_3 | +-[entry #46] | speaker: kro002_krogan_shaman | listener: variable_2 | text: In life, this krogan faced our greatest enemy with rare valor. In death, she has proven a savior to her people. | +-[reply #46] | listener: variable_3 | +-[entry #47] | speaker: kro002_krogan_shaman | listener: variable_2 | text: May her courage fan the flames of hope for the future. She is now the true mother of Tuchanka. | +-[reply #47] | listener: variable_3 | +-[entry #48] | | condition: plot.bools[19061] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #48] | | listener: variable_3 | | +-[entry #50] | | | condition: conditional_570(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #50] | | | listener: variable_3 | | | +-[entry #51] | | | | condition: conditional_194(-1) | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: She was everything I want the krogan to be. I hope we follow her example. | | | | +-[choice] | | | | | text: I'm responsible for her death. | | | | | category: AGREE | | | | | +-[reply #51] | | | | | default action | | | | | major decision | | | | | transition: transition_2560(-1) | | | | | listener: variable_3 | | | | | text: She died because of a decision I made. Maelon's research might have saved her. | | | | | +-[entry #53] | | | | | | condition: conditional_194(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #52] | | | | | | listener: variable_3 | | | | | | +-[entry #54] | | | | | | | condition: plot.bools[17843] == 1 | | | | | | | speaker: global_wrex | | | | | | | listener: variable_2 | | | | | | | text: You did what you felt was right. You made that clear enough. | | | | | | | +-[reply #53] | | | | | | | listener: variable_3 | | | | | | | +-[entry #59] | | | | | | | speaker: global_wrex | | | | | | | listener: variable_2 | | | | | | | text: I won't hold a grudge, Shepard. You've proven you're still a friend to the krogan. | | | | | | | +-[reply #59] | | | | | | | listener: variable_3 | | | | | | | +-[entry #70] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #71] | | | | | | | listener: variable_3 | | | | | | | +-[entry #71] | | | | | | | | condition: conditional_194(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #72] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #72] | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | speaker: global_wrex | | | | | | | | | listener: variable_2 | | | | | | | | | text: Too bad about Mordin, though. | | | | | | | | | +-[choice] | | | | | | | | | | text: He was a good friend. | | | | | | | | | | category: AGREE | | | | | | | | | | +-[reply #74] | | | | | | | | | | transition: transition_2560(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: He wouldn't have had it any other way. And I'm sure wherever he is... | | | | | | | | | | +-[entry #76] | | | | | | | | | | | condition: plot.bools[18927] == 1 | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #75] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: ...he's putting in a good word for us. | | | | | | | | | | | +-[entry #78] | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: We'll name one of the kids after him... maybe a girl. | | | | | | | | | | | | +-[reply #76] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #91] | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Tell the primarch I'll be deploying troops to Palaven immediately. And when you're ready to kick the Reapers off Earth, you let me know. | | | | | | | | | | | | +-[reply #90] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #92] | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: The krogan are back in business. | | | | | | | | | | | | +-[reply #91] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #96] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #95] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #97] | | | | | | | | | | | | | condition: plot.bools[18927] == 1 | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[entry #98] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[entry #83] | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: It's too bad he wasn't a krogan. History can't show that a salarian cured the genophage. | | | | | | | | | | | +-[reply #87] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Then who did? | | | | | | | | | | | +-[entry #89] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #88] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #90] | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: The only krogan who was left standing. I may end up being more famous than you, Shepard. | | | | | | | | | | | +-[reply #89] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** see entry #91 *** | | | | | | | | | | | +-[entry #93] | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: No matter. You lived up to your word, now I'll do the same. | | | | | | | | | | | +-[reply #92] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #94] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #93] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #95] | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Tell the turians we're more than happy to come show them how to win a war. | | | | | | | | | | | +-[reply #94] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** see entry #96 *** | | | | | | | | | | +-[entry #77] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-*** see reply #75 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Why? What did you see? | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-[reply #82] | | | | | | | | | | default action | | | | | | | | | | major decision | | | | | | | | | | condition: plot.bools[18927] == 1 | | | | | | | | | | transition: transition_2563(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: You mean up on the tower? | | | | | | | | | | +-[entry #84] | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Courageous little pyjak. A thousand years from now we'll probably be singing songs about him. | | | | | | | | | | | +-[reply #83] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #85] | | | | | | | | | | | | condition: plot.bools[18927] == 1 | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #84] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #86] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #85] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** see entry #91 *** | | | | | | | | | | | +-[entry #87] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #86] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: I'm sure he'd like that. | | | | | | | | | | | +-*** see entry #91 *** | | | | | | | | | | +-[entry #88] | | | | | | | | | | speaker: global_wreav | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: For someone who wasn't krogan, he showed surprising courage. But history can't show a salarian curing the genophage. | | | | | | | | | | +-*** see reply #87 *** | | | | | | | | | +-[choice] | | | | | | | | | text: He insisted. | | | | | | | | | category: DISAGREE | | | | | | | | | +-[reply #77] | | | | | | | | | default action | | | | | | | | | major decision | | | | | | | | | condition: plot.bools[18926] == 1 | | | | | | | | | transition: transition_2563(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: He told me he had to do it--someone else might have gotten it wrong. | | | | | | | | | +-[entry #79] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #78] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #80] | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | speaker: global_wrex | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Well he got this right for everyone. | | | | | | | | | | +-[reply #79] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #91 *** | | | | | | | | | +-*** see entry #83 *** | | | | | | | | +-[entry #73] | | | | | | | | speaker: global_wrex | | | | | | | | listener: variable_2 | | | | | | | | text: Too bad about Padok Wiks, though. | | | | | | | | +-[choice] | | | | | | | | | text: He was a rare soul. | | | | | | | | | category: AGREE | | | | | | | | | +-[reply #80] | | | | | | | | | transition: transition_2560(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: There aren't many people willing to die for another species. | | | | | | | | | +-[entry #82] | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | speaker: global_wrex | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I wish I'd had a chance to tell him I was wrong about salarians. At least one of them. | | | | | | | | | | +-[reply #81] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #91 *** | | | | | | | | | +-*** see entry #83 *** | | | | | | | | +-[choice] | | | | | | | | | text: Why? What did you see? | | | | | | | | | category: DISAGREE | | | | | | | | | +-*** see reply #82 *** | | | | | | | | +-[choice] | | | | | | | | text: He insisted. | | | | | | | | category: DISAGREE | | | | | | | | +-[reply #96] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | condition: plot.bools[18926] == 1 | | | | | | | | transition: transition_2563(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: I think this was his way of atoning for all the centuries of misery on Tuchanka. | | | | | | | | +-[entry #99] | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | speaker: global_wrex | | | | | | | | | listener: variable_2 | | | | | | | | | text: Then that's how we'll remember him. We owe him that much. | | | | | | | | | +-[reply #97] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #91 *** | | | | | | | | +-[entry #100] | | | | | | | | speaker: global_wreav | | | | | | | | listener: variable_2 | | | | | | | | text: It's a start. What he did will be remembered. | | | | | | | | +-[reply #98] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #101] | | | | | | | | speaker: global_wreav | | | | | | | | listener: variable_2 | | | | | | | | text: Anonymously, of course. History can't show that a salarian cured the genophage. | | | | | | | | +-*** see reply #87 *** | | | | | | | +-[entry #74] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #73] | | | | | | | listener: variable_3 | | | | | | | +-[entry #75] | | | | | | | | condition: conditional_179(-1) | | | | | | | | speaker: global_wreav | | | | | | | | listener: variable_2 | | | | | | | | text: It was a shame about the pyjak though--Mordin. | | | | | | | | +-[choice] | | | | | | | | | text: He was a good friend. | | | | | | | | | category: AGREE | | | | | | | | | +-*** see reply #74 *** | | | | | | | | +-[choice] | | | | | | | | | text: Why? What did you see? | | | | | | | | | category: DISAGREE | | | | | | | | | +-*** see reply #82 *** | | | | | | | | +-[choice] | | | | | | | | text: He insisted. | | | | | | | | category: DISAGREE | | | | | | | | +-*** see reply #77 *** | | | | | | | +-[entry #81] | | | | | | | speaker: global_wreav | | | | | | | listener: variable_2 | | | | | | | text: But it was a shame about Padok Wiks. | | | | | | | +-[choice] | | | | | | | | text: He was a rare soul. | | | | | | | | category: AGREE | | | | | | | | +-*** see reply #80 *** | | | | | | | +-[choice] | | | | | | | | text: Why? What did you see? | | | | | | | | category: DISAGREE | | | | | | | | +-*** see reply #82 *** | | | | | | | +-[choice] | | | | | | | text: He insisted. | | | | | | | category: DISAGREE | | | | | | | +-*** see reply #96 *** | | | | | | +-[entry #55] | | | | | | speaker: global_wrex | | | | | | listener: variable_2 | | | | | | text: I know if you had a chance to do it again, things could be different. | | | | | | +-[reply #54] | | | | | | listener: variable_3 | | | | | | +-[entry #56] | | | | | | speaker: global_wrex | | | | | | listener: variable_2 | | | | | | text: But you can't dwell on the past, Shepard. You can only shape the future. And you just gave us that today. | | | | | | +-[reply #55] | | | | | | listener: variable_3 | | | | | | +-*** see entry #70 *** | | | | | +-[entry #57] | | | | | speaker: global_wreav | | | | | listener: variable_2 | | | | | text: Death is no stranger to Tuchanka. She fulfilled her purpose. | | | | | +-[reply #56] | | | | | listener: variable_3 | | | | | +-*** see entry #70 *** | | | | +-[choice] | | | | text: She's an unfortunate casualty. | | | | category: DISAGREE | | | | +-[reply #57] | | | | transition: transition_2563(-1) | | | | listener: variable_3 | | | | text: I'm sorry for her loss. You can never know who'll survive war and who won't. | | | | +-[entry #58] | | | | | condition: conditional_194(-1) | | | | | speaker: global_wrex | | | | | listener: variable_2 | | | | | text: Unless you have a hand in it. Maleon's research might have saved her. | | | | | +-[reply #58] | | | | | listener: variable_3 | | | | | text: We'll never know. | | | | | +-*** see entry #59 *** | | | | +-[entry #60] | | | | speaker: global_wreav | | | | listener: variable_2 | | | | text: Usually it's the strongest. But without Maelon's research, I guess she didn't have a chance, did she? | | | | +-[reply #60] | | | | listener: variable_3 | | | | +-*** see entry #70 *** | | | +-[entry #52] | | | speaker: global_wreav | | | listener: variable_2 | | | text: Wouldn't be a war without a funeral. | | | +-[choice] | | | | text: I'm responsible for her death. | | | | category: AGREE | | | | +-*** see reply #51 *** | | | +-[choice] | | | text: She's an unfortunate casualty. | | | category: DISAGREE | | | +-*** see reply #57 *** | | +-[entry #61] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #61] | | listener: variable_3 | | +-[entry #62] | | | condition: conditional_194(-1) | | | speaker: global_wrex | | | listener: variable_2 | | | text: She was everything I want the krogan to be. I hope we follow her example. | | | +-[choice] | | | | text: She was a hero. | | | | category: AGREE | | | | +-[reply #62] | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: She was one of the bravest souls I've ever met. | | | | +-[entry #63] | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: And if she was here, I'm sure she'd say the same about you, Shepard. | | | | +-[reply #63] | | | | listener: variable_3 | | | | +-[entry #64] | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: Everyone else has tried to rob us of our future. You gave us one. That won't be forgotten. | | | | +-[reply #64] | | | | listener: variable_3 | | | | +-*** see entry #70 *** | | | +-[choice] | | | text: She was naive. | | | category: DISAGREE | | | +-[reply #67] | | | default action | | | major decision | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: Her hopes for krogan enlightenment weren't very realistic. This might spare her the disappointment of seeing that. | | | +-[entry #67] | | | | condition: conditional_194(-1) | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: If we achieve even a fraction of what she hoped for, our future will be better than where we are now. | | | | +-[reply #68] | | | | listener: variable_3 | | | | +-[entry #68] | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: I believe that. I hope you do, too. | | | | +-[reply #69] | | | | listener: variable_3 | | | | +-*** see entry #70 *** | | | +-[entry #69] | | | speaker: global_wreav | | | listener: variable_2 | | | text: If her death inspires a few krogan to try harder, so be it. I'll take anything that gives us an edge. | | | +-[reply #70] | | | listener: variable_3 | | | +-*** see entry #70 *** | | +-[entry #65] | | speaker: global_wreav | | listener: variable_2 | | text: Wouldn't be a war without a funeral. | | +-[choice] | | | text: She was a hero. | | | category: AGREE | | | +-[reply #65] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: She was one of the bravest souls I've ever met. Your people should be proud she was krogan. | | | +-[entry #66] | | | speaker: global_wreav | | | listener: variable_2 | | | text: She made us stronger. That's all any krogan can hope to achieve. | | | +-[reply #66] | | | listener: variable_3 | | | +-*** see entry #70 *** | | +-[choice] | | text: She was naive. | | category: DISAGREE | | +-*** see reply #67 *** | +-[entry #49] | speaker: variable_1 | listener: variable_2 | +-[reply #49] | listener: variable_3 | +-*** see entry #50 *** | +-*** see entry #61 *** +-[entry #44] speaker: variable_1 listener: variable_2 +-[reply #44] listener: variable_3 +-*** see entry #45 *** +-[entry #102] speaker: variable_1 listener: variable_2 text: Yes. That was the courage of the highest order--sacrificing himself so our children may live. +-[entry #103] speaker: global_wrex listener: variable_2 text: Tell the turians I'll be deploying troops to Palaven immediately. +-[entry #104] speaker: global_wreav listener: variable_2 text: We already killed one Reaper, didn't we? +-[reply #99] listener: variable_3 +-*** DIALOG END *** +-[entry #105] speaker: global_wreav listener: variable_2 text: The krogan already killed one Reaper, didn't we? +-[entry #106] speaker: global_wrex listener: variable_2 text: Until the last krogan alive stops drawing breath, she'll be remembered. [biod_krogar_000leveltrans_loc_int.krogar_arrival_v_d.krogar_arrival_v_dlg] speaker_list: hench_marine, global_shuttle_pilot +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Oh no... no... Palaven. +-[reply #2] | condition: conditional_176(-1) | listener: variable_3 | text: We have an old friend there... | +-[entry #3] | speaker: hench_marine | listener: variable_2 | text: Holy hell... they're getting decimated. | +-[reply #4] | listener: variable_3 | text: Strongest military in the galaxy and the Reapers are obliterating it. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Was it like this on Earth? | +-[reply #5] | listener: variable_3 | text: Yes. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Shepard... I'm so sorry. | +-[reply #6] | listener: variable_3 | text: Yeah. | +-[entry #6] | speaker: global_shuttle_pilot | listener: variable_2 | text: Commander! The LZ is getting swarmed! | +-[reply #7] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: James, open that hatch. +-[reply #3] listener: variable_3 +-*** see entry #3 *** [biod_krogar_100landing_loc_int.krogar_direction_soldier_a_D.krogar_direction_soldier_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Soldier! Which way to your commanding officer? +-[entry #1] speaker: variable_1 listener: variable_2 text: Straight ahead and around the corner--past the first barricade. +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] speaker: variable_1 listener: variable_2 text: If you're looking for command, it's around the corner, past the first barricade. +-[reply #2] listener: variable_3 +-*** DIALOG END *** [biod_krogar_100landing_loc_int.krogar_first_lookout_b_D.krogar_first_lookout_b_dlg] speaker_list: hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 text: That Reaper is enormous. +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_marine listener: variable_2 text: Saw bigger ones on Earth--a whole lot of 'em. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Goddess. +-[reply #2] listener: variable_3 text: Come on. Let's find this primarch. [biod_krogar_100landing_loc_int.krogar_party_shuttle_b_D.krogar_party_shuttle_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Nice shot, Tex. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Hell of a wake-up call. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: All right--get in, get out. Let's move! [biod_krogar_150campentry_loc_int.krogar_camp_entrance_a_d.krogar_camp_entrance_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Hold your fire! Friendly inbound! +-[reply #0] listener: variable_3 +-*** DIALOG END *** [biod_krogar_200northcamp_loc_int.krogar_party02_b_D.krogar_party02_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: James, is that you breathing so hard? +-[entry #1] speaker: variable_1 listener: variable_2 text: Atmosphere's a little thinner than I'm used to, is all. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Adrenaline's better than oxygen any day. +-[reply #2] listener: variable_3 +-*** DIALOG END *** [biod_krogar_200northcamp_loc_int.krogar_radio_garrus03_a_D.krogar_radio_garrus03_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard, come in. +-[reply #0] listener: variable_3 text: Go ahead. +-[entry #1] speaker: variable_1 listener: variable_2 text: Still trying to raise the primarch--but we've got trouble back here at the main barricade. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: If the Reapers breach it, we're done. +-[reply #2] listener: variable_3 text: On my way! [biod_krogar_210campconv_loc_int.krogar_general_m_d.krogar_general_m_dlg] speaker_list: krogar_turian_grunt1, krogar_turian_grunt2, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 text: Tobestik, get your men up on that north barricade. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Commander Shepard. Heard you were coming, but I didn't believe it. General Corinthus. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[choice] | text: How are things here on Menae? | category: INVESTIGATE | +-[reply #2] | listener: variable_3 | text: How bad is it, General? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: We just lost about four hundred men in half an hour. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: We set up camps on this moon as an advance position, to flank the enemy. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: The primarch and his men found that out the hard way. | +-[choice] | | text: I'm sorry for your loss. | | category: AGREE | | +-[reply #5] | | default action | | major decision | | transition: transition_887(-1) | | listener: variable_3 | | text: I'm sorry. I hear he was a good man. | | +-[entry #6] | | transition: transition_2560(-1) | | speaker: variable_1 | | listener: variable_2 | | text: And a friend. He would have been an outstanding diplomat. | | +-[reply #6] | | default action | | major decision | | listener: variable_3 | | text: So what happens now? | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: With such heavy casualties, it's hard for me to be certain who the next primarch is. Palaven Command will know. | | +-[reply #9] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | | condition: plot.bools[18536] == 1 | | | listener: variable_3 | | | text: Don't worry, General. I'll get your tower operational. | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Thank you, Commander, I'll take care of things on this end. | | | +-[reply #12] | | | default action | | | major decision | | | listener: variable_3 | | | text: All right, let's go. | | +-[reply #11] | | default action | | major decision | | listener: variable_3 | | text: Well, I'm not leaving this moon until I know where the primarch is. I'll fix your tower. | | +-*** see entry #10 *** | +-[choice] | text: Damned Reapers. | category: DISAGREE | +-[reply #7] | transition: transition_2563(-1) | listener: variable_3 | text: I'm sorry. That's a big loss for everyone. Reaper bastards. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: So what happens now? | +-*** see entry #8 *** +-[choice] | text: I'm sorry for your loss. | category: AGREE | +-*** see reply #5 *** +-[choice] text: Damned Reapers. category: DISAGREE +-*** see reply #7 *** +-[entry #11] speaker: krogar_turian_grunt1 listener: variable_2 text: Yes, sir! +-[reply #13] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: Sergeant Bartus, find a way to get that comm tower operational. +-[reply #14] listener: variable_3 +-[entry #13] speaker: krogar_turian_grunt2 listener: variable_2 text: Sir! +-[reply #15] | default action | major decision | listener: variable_3 | text: General? +-[reply #16] default action major decision listener: variable_3 text: I've come to get Primarch Fedorian. +-[entry #14] speaker: variable_1 listener: variable_2 text: Primarch Fedorian is dead. His shuttle was shot down an hour ago as it tried to leave the moon. +-[reply #17] default action major decision listener: variable_3 text: That's going to complicate things. +-[entry #15] speaker: variable_1 listener: variable_2 text: A sound strategy. Just... +-[reply #18] listener: variable_3 text: Irrelevant. +-[entry #16] speaker: variable_1 listener: variable_2 text: Exactly. The sheer force of the Reapers seems to make them immune to that sort of tactic. +-[reply #19] listener: variable_3 +-*** DIALOG END *** +-[entry #17] speaker: hench_liara listener: variable_2 text: The turian hierarchy provides very clear lines of succession. +-[reply #20] default action major decision listener: variable_3 text: Right. General Corinthus? +-[entry #18] speaker: variable_1 listener: variable_2 text: However, at the moment, contacting them is impossible. The comm tower is out. +-[reply #21] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: Husks are swarming that area--we can't get close enough to repair it. +-[reply #22] listener: variable_3 +-*** DIALOG END *** [biod_krogar_211campconv2_loc_int.krogar_return_to_command_m_d.krogar_return_to_command_m_dlg] speaker_list: hench_liara, krogar_radio_operator, radio_joker, hench_marine, krogar_turian_general +-[entry #0] condition: conditional_433(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I have news. +-[reply #1] default action major decision listener: variable_3 text: I'm listening. +-[entry #2] speaker: variable_1 listener: variable_2 text: After sifting through people who are dead or MIA, Palaven Command tells me the new primarch is General Adrien Victus. +-[reply #2] listener: variable_3 +-[entry #3] speaker: hench_liara listener: variable_2 text: Victus. His name's crossed my desk. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: He's currently on this moon, on the front lines. We're attempting to contact him. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: However, you may not be happy. He has a reputation for being a maverick--for playing loose with accepted strategy. +-[choice] | text: Playing loose? | category: INVESTIGATE | +-[reply #5] | listener: variable_3 | text: What do you mean? | +-[entry #6] | speaker: hench_liara | listener: variable_2 | text: On Taetrus, during the uprisings, his squad discovered a salarian spy ring about the same time the turian separatists did. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: hench_liara | listener: variable_2 | text: Rather than neutralize the ring, he fell back. He even gave up valuable fortifications, which the rebels took. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Then the rebels attacked the salarians. And when both groups had worn each other down, Victus moved back in. Didn't lose a man. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Bold strategy, but wild behavior doesn't get you advanced up the meritocracy. | +-[choice] | | text: Can I trust him? | | category: DISAGREE | | +-[reply #12] | | transition: transition_2560(-1) | | listener: variable_3 | | text: I need turian support to have any hope of taking back Earth. Is this guy going to mess things up for me? | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: If you're asking for my professional opinion, I'd say I don't know--but I'm wary. | | +-[reply #13] | | listener: variable_3 | | text: Can I ask for someone else? | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: Of course not. | | +-[reply #14] | | listener: variable_3 | | text: I'll make it work. | | +-[entry #14] | | speaker: krogar_radio_operator | | listener: variable_2 | | text: General, sir, I still can't raise him. | | +-[reply #15] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: Let me have a look. | | +-[reply #16] | | listener: variable_3 | | +-[entry #16] | | speaker: krogar_radio_operator | | listener: variable_2 | | text: Yes, sir. | | +-[reply #17] | | listener: variable_3 | | +-[entry #17] | | speaker: radio_joker | | listener: variable_2 | | text: Commander! Shepard, come in. | | +-[reply #18] | | default action | | major decision | | listener: variable_3 | | text: Can this wait, Joker? We're in the middle of a war zone. | | +-[entry #18] | | speaker: radio_joker | | listener: variable_2 | | text: We've got a situation on the Normandy, Commander. It's like she's possessed--shutting down systems, powering up weapons. | | +-[reply #19] | | listener: variable_3 | | +-[entry #19] | | speaker: radio_joker | | listener: variable_2 | | text: I can't find the source. | | +-[reply #20] | | default action | | major decision | | listener: variable_3 | | text: Hang tight, Joker. I'll be back as soon as I can. | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | +-[entry #21] | | speaker: hench_liara | | listener: variable_2 | | text: Incoming Harvester! | | +-[reply #22] | | listener: variable_3 | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #23] | | default action | | major decision | | listener: variable_3 | | text: General, tell Primarch Victus we'll rendezvous here. | | +-[entry #23] | | speaker: hench_marine | | listener: variable_2 | | text: Come on, let's go hit this bad boy! | | +-[reply #24] | | listener: variable_3 | | +-[entry #24] | | speaker: krogar_turian_general | | listener: variable_2 | | text: I'll radio you as soon as I've contacted our new primarch. | | +-[reply #25] | | default action | | major decision | | listener: variable_3 | | text: Right, let's go! | +-[choice] | text: We need him. | category: AGREE | +-[reply #9] | default action | major decision | transition: transition_2563(-1) | listener: variable_3 | text: Unconventional thinking might be the only way to save Palaven. And Earth. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #10] | default action | major decision | listener: variable_3 | text: We need turian resources--I don't care what it takes. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Well then, he might be your man. I hope it works. | +-[reply #11] | listener: variable_3 | +-*** see entry #14 *** +-[choice] | text: We need him. | category: AGREE | +-*** see reply #9 *** +-[choice] text: Can I trust him? category: DISAGREE +-*** see reply #12 *** [biod_krogar_212campconv3_loc_int.krogar_garrus_meet_m_d.krogar_garrus_meet_m_dlg] speaker_list: hench_marine, krogar_turian_general, hench_liara, radio_joker +-[entry #0] transition: transition_2946(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: krogar_turian_general listener: variable_2 +-[reply #1] default action major decision listener: variable_3 text: What have you got? +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I'm on it, Shepard. We'll find you the primarch. +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_234(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #4] | | condition: conditional_234(-1) | | listener: variable_3 | | text: You're alive. | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: If we lose this moon, we lose Palaven. I'm the closest damn thing we have to an expert on Reaper forces, so I'm... advising. | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: General Corinthus filled me in. We know who we're after. | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Not so popular with military command--has a reputation for playing loose with accepted strategy. | | +-[choice] | | | text: Playing loose? | | | category: INVESTIGATE | | | +-[reply #9] | | | listener: variable_3 | | | text: What do you mean? | | | +-[entry #10] | | | speaker: hench_liara | | | listener: variable_2 | | | text: On Taetrus, during the uprisings, his squad discovered a salarian spy ring about the same time the turian separatists did. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Then the rebels attacked the salarians. And when both groups had worn each other down, Victus moved back in. Didn't lose a man. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: krogar_turian_general | | | listener: variable_2 | | | text: Bold strategy, but wild behavior doesn't get you advanced up the meritocracy. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Primarch Victus. That should be something to see. | | | +-[choice] | | | | text: Can I trust him? | | | | category: AGREE | | | | +-[reply #13] | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: You think he can get the job done? | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We both know conventional strategy won't beat the Reapers. Right now he could be our best shot. And I trust him. | | | | +-[reply #15] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: Okay. Let's get him on the shuttle and get out of here. | | | | +-[entry #16] | | | | speaker: radio_joker | | | | listener: variable_2 | | | | text: We've got a situation on the Normandy, Commander. It's like she's possessed--shutting down systems, powering up weapons. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #17] | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: Should I go back and take a look? | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #18] | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Incoming Harvester, headed for the air field. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #19] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: General, tell Primarch Victus we'll rendezvous here. | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #20] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: In the meantime, let's go take care of whatever that thing dropped off. | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #21] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: Coming, Garrus? | | | | +-[entry #22] | | | | transition: transition_2946(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Are you kidding? I'm right behind you. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[choice] | | | text: We need him. | | | category: DISAGREE | | | +-[reply #14] | | | default action | | | major decision | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: Unconventional thinking might be the only way to save Palaven. And Earth. | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: He'll do whatever it takes. Reminds me of an old human Spectre I knew. | | | +-*** see reply #15 *** | | +-[choice] | | | text: Can I trust him? | | | category: AGREE | | | +-*** see reply #13 *** | | +-[choice] | | text: We need him. | | category: DISAGREE | | +-*** see reply #14 *** | +-[reply #6] | default action | major decision | listener: variable_3 | text: Good to see you again. I thought you'd be on Palaven. | +-*** see entry #7 *** +-[entry #6] speaker: variable_1 listener: variable_2 +-*** see reply #6 *** +-[entry #23] speaker: variable_1 listener: variable_2 +-[reply #23] default action major decision transition: transition_2946(-1) listener: hench_marine text: James, this is Garrus Vakarian. He helped me stop the Collectors. He's a hell of a soldier. +-[entry #24] speaker: variable_1 listener: variable_2 text: Lieutenant. Good to see you too, Liara. +-[reply #24] listener: variable_3 +-[entry #25] speaker: hench_liara listener: variable_2 text: Good to see you in one piece, Garrus. +-[reply #25] listener: variable_3 +-[entry #26] speaker: krogar_turian_general listener: variable_2 text: Palaven Command tells me that the next primarch is General Adrien Victus. +-[reply #26] listener: variable_3 +-[entry #27] speaker: hench_liara listener: variable_2 text: Victus? His name's crossed my desk. +-[reply #27] default action major decision listener: variable_3 text: Know him, Garrus? +-[entry #28] speaker: variable_1 listener: variable_2 text: I was fighting alongside him this morning. +-[reply #28] listener: variable_3 +-[entry #29] speaker: variable_1 listener: variable_2 text: Lifelong military. Gets results, popular with his troops. +-[entry #30] speaker: radio_joker listener: variable_2 text: Commander! Shepard, come in. +-[reply #29] default action major decision listener: variable_3 text: Can this wait, Joker? We're in the middle of a war zone. +-[entry #31] speaker: radio_joker listener: variable_2 text: I can't find the source. +-[reply #30] default action major decision listener: variable_3 text: I need the Normandy standing by; we may have to bug out. +-[entry #32] speaker: variable_1 listener: variable_2 text: I'm hard to kill--you should know that. +-[entry #33] speaker: hench_liara listener: variable_2 text: Rather than neutralize the ring, he fell back. He even gave up valuable fortifications, which the rebels took. +-[reply #31] listener: variable_3 +-*** DIALOG END *** +-[entry #34] speaker: krogar_turian_general listener: variable_2 text: As your partner said, succession is usually simple. But right now, the hierarchy's in chaos--so many dead or MIA. +-[reply #32] listener: variable_3 text: I need someone--I don't care who, as long as they can get us the turian resources we need. +-[entry #35] speaker: variable_1 listener: variable_2 +-[reply #33] default action major decision listener: variable_3 text: Garrus! +-[entry #36] speaker: krogar_turian_general listener: variable_2 text: Vakarian, sir--I didn't see you arrive... +-[reply #34] listener: variable_3 +-[entry #37] speaker: variable_1 listener: variable_2 text: At ease, General. +-[reply #35] default action major decision listener: variable_3 text: Do it. +-[entry #38] speaker: variable_1 listener: variable_2 +-[reply #36] default action major decision listener: variable_3 text: Garrus, you said you were with Victus this morning? +-[entry #39] speaker: variable_1 listener: variable_2 text: Yeah, but we got separated. He went to bolster a flank that was breaking. Could be anywhere out there. +-[reply #37] listener: variable_3 +-[entry #40] speaker: krogar_turian_general listener: variable_2 text: We're trying to raise him, Commander. +-[reply #38] listener: variable_3 +-*** DIALOG END *** [biod_krogar_220camppawns_loc_int.krogar_barricade_a_d.krogar_barricade_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Up and on your left. This is the main barricade. +-[reply #1] listener: variable_3 +-*** DIALOG END *** [biod_krogar_220camppawns_loc_int.krogar_corinthus_orders_a_d.krogar_corinthus_orders_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: The reinforcements haven't arrived. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: We could really use air support general. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Waiting for your orders, sir. +-[reply #2] listener: variable_3 +-*** DIALOG END *** [biod_krogar_220camppawns_loc_int.krogar_general_m_d.krogar_general_m_dlg] speaker_list: krogar_turian_grunt1, krogar_turian_grunt2, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 text: Tobestik, get your men up on that north barricade. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Commander Shepard. Heard you were coming, but I didn't believe it. General Corinthus. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[choice] | text: How are things here on Menae? | category: INVESTIGATE | +-[reply #2] | listener: variable_3 | text: How bad is it, General? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: We just lost about four hundred men in half an hour. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: We set up camps on this moon as an advance position, to flank the enemy. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: The primarch and his men found that out the hard way. | +-[choice] | | text: I'm sorry for your loss. | | category: AGREE | | +-[reply #5] | | default action | | major decision | | transition: transition_887(-1) | | listener: variable_3 | | text: I'm sorry. I hear he was a good man. | | +-[entry #6] | | transition: transition_2560(-1) | | speaker: variable_1 | | listener: variable_2 | | text: And a friend. He would have been an outstanding diplomat. | | +-[reply #6] | | default action | | major decision | | listener: variable_3 | | text: So what happens now? | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: With such heavy casualties, it's hard for me to be certain who the next primarch is. Palaven Command will know. | | +-[reply #9] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | | condition: plot.bools[18536] == 1 | | | listener: variable_3 | | | text: Don't worry, General. I'll get your tower operational. | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Thank you, Commander, I'll take care of things on this end. | | | +-[reply #12] | | | default action | | | major decision | | | listener: variable_3 | | | text: All right, let's go. | | +-[reply #11] | | default action | | major decision | | listener: variable_3 | | text: Well, I'm not leaving this moon until I know where the primarch is. I'll fix your tower. | | +-*** see entry #10 *** | +-[choice] | text: Damned Reapers. | category: DISAGREE | +-[reply #7] | transition: transition_2563(-1) | listener: variable_3 | text: I'm sorry. That's a big loss for everyone. Reaper bastards. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: So what happens now? | +-*** see entry #8 *** +-[choice] | text: I'm sorry for your loss. | category: AGREE | +-*** see reply #5 *** +-[choice] text: Damned Reapers. category: DISAGREE +-*** see reply #7 *** +-[entry #11] speaker: krogar_turian_grunt1 listener: variable_2 text: Yes, sir! +-[reply #13] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: Sergeant Bartus, find a way to get that comm tower operational. +-[reply #14] listener: variable_3 +-[entry #13] speaker: krogar_turian_grunt2 listener: variable_2 text: Sir! +-[reply #15] | default action | major decision | listener: variable_3 | text: General? +-[reply #16] default action major decision listener: variable_3 text: I've come to get Primarch Fedorian. +-[entry #14] speaker: variable_1 listener: variable_2 text: Primarch Fedorian is dead. His shuttle was shot down an hour ago as it tried to leave the moon. +-[reply #17] default action major decision listener: variable_3 text: That's going to complicate things. +-[entry #15] speaker: variable_1 listener: variable_2 text: A sound strategy. Just... +-[reply #18] listener: variable_3 text: Irrelevant. +-[entry #16] speaker: variable_1 listener: variable_2 text: Exactly. The sheer force of the Reapers seems to make them immune to that sort of tactic. +-[reply #19] listener: variable_3 +-*** DIALOG END *** +-[entry #17] speaker: hench_liara listener: variable_2 text: The turian hierarchy provides very clear lines of succession. +-[reply #20] default action major decision listener: variable_3 text: Right. General Corinthus? +-[entry #18] speaker: variable_1 listener: variable_2 text: However, at the moment, contacting them is impossible. The comm tower is out. +-[reply #21] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: Husks are swarming that area--we can't get close enough to repair it. +-[reply #22] listener: variable_3 +-*** DIALOG END *** [biod_krogar_220camppawns_loc_int.krogar_level01_b_d.krogar_level01_b_dlg] speaker_list: hench_liara +-[entry #0] speaker: hench_liara listener: variable_2 text: I see the comm tower... to the left of the main barricade. In front of Palaven. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Let's go! +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] speaker: variable_1 listener: variable_2 text: All right! All right, bring it on! +-[reply #2] listener: variable_3 +-*** DIALOG END *** [biod_krogar_220camppawns_loc_int.krogar_tent_one_a_d.krogar_tent_one_a_dlg] speaker_list: krogar_maincamp_soldier2 +-[entry #0] speaker: variable_1 listener: variable_2 text: Try them again. +-[reply #0] listener: variable_3 +-[entry #1] speaker: krogar_maincamp_soldier2 listener: variable_2 text: Menae Command to west airfield, do you read? +-[reply #1] listener: variable_3 +-[entry #2] speaker: krogar_maincamp_soldier2 listener: variable_2 text: Nothing, sir. Not even static. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Try them again. +-[reply #3] listener: variable_3 +-[entry #4] speaker: krogar_maincamp_soldier2 listener: variable_2 text: Respectfully, sir, we've been getting nothing for -- +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: That's an order. [biod_krogar_220camppawns_loc_int.krogar_tent_two_a_d.krogar_tent_two_a_dlg] speaker_list: krogar_maincamp_soldier4 +-[entry #0] speaker: variable_1 listener: variable_2 text: Sir, shuttle carrying the fighter mechanics has not arrived. Presumed MIA. +-[reply #0] listener: variable_3 +-[entry #1] speaker: krogar_maincamp_soldier4 listener: variable_2 text: How many fighters are in for repair? +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Twenty-nine, sir. +-[reply #2] listener: variable_3 +-[entry #3] speaker: krogar_maincamp_soldier4 listener: variable_2 text: Have the crew make only critical, level-eight repairs. +-[reply #3] listener: variable_3 +-[entry #4] speaker: krogar_maincamp_soldier4 listener: variable_2 text: Every serviceable fighter is in the air, ASAP. Got it? +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Yes, sir. +-[reply #5] listener: variable_3 +-*** DIALOG END *** [biod_krogar_300tower_loc_int.krogar_post_tower_hench_b_D.krogar_post_tower_hench_b_dlg] speaker_list: hench_liara, hench_marine +-[entry #0] condition: plot.bools[19594] == 1 speaker: hench_liara listener: variable_2 text: Here they come. +-[reply #0] listener: variable_3 text: Ready, Liara? +-[entry #1] speaker: hench_liara listener: variable_2 text: You bet. Let's take these monsters! +-[entry #2] speaker: hench_marine listener: variable_2 text: Here they come. +-[reply #1] listener: variable_3 text: Ready, James? +-[entry #3] speaker: hench_marine listener: variable_2 text: Hell, yeah! Let's take 'em. [biod_krogar_300tower_loc_int.krogar_radio_after_comm_a_D.krogar_radio_after_comm_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: General, do you read? The comm tower is now operational. +-[entry #1] speaker: variable_1 listener: variable_2 text: Much appreciated, Commander. I'll contact Palaven Command. +-[reply #1] listener: variable_3 text: Let me know when you've got something. I'll help your men till I hear from you. +-[entry #2] speaker: variable_1 listener: variable_2 text: Understood. +-[reply #2] listener: variable_3 text: Shepard out. [biod_krogar_300tower_loc_int.krogar_radio_come_to_camp_a_D.krogar_radio_come_to_camp_a_dlg] speaker_list: hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander Shepard, come in. +-[reply #0] listener: variable_3 text: Go ahead. +-[entry #1] speaker: variable_1 listener: variable_2 text: I have information from Palaven Command. Please return ASAP. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: On our way. +-[entry #3] speaker: hench_marine listener: variable_2 text: I think we're done here. +-[reply #3] listener: variable_3 +-*** DIALOG END *** [biod_krogar_300tower_loc_int.krogar_tower_repair_a_D.krogar_tower_repair_a_dlg] speaker_list: hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: We can't repair it from this panel. +-[entry #1] speaker: variable_1 listener: variable_2 +-[choice] | text: James, go make the repair. | category: DISAGREE | +-[reply #1] | default action | major decision | listener: variable_3 | text: James, you're up for tower repair. | +-[entry #2] | transition: transition_1931(1) | speaker: hench_marine | listener: variable_2 | text: On it! Might take me awhile, but I'll do my best. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[choice] text: Liara, repair the tower. category: HOSTILE +-[reply #3] listener: variable_3 text: Liara, see if you can repair it. +-[entry #3] speaker: variable_1 listener: variable_2 text: I'll go up and have a look. If you can keep husks from climbing up behind me, I'd appreciate it. +-[reply #4] listener: variable_3 +-*** DIALOG END *** +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #5] | condition: plot.bools[19594] == 1 | speaker: hench_marine | listener: variable_2 | text: Got it done, Commander. | +-[reply #6] | listener: variable_3 | +-[entry #6] | speaker: hench_marine | listener: variable_2 | text: On my way down. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] speaker: variable_1 listener: variable_2 text: Shepard, I've repaired the tower's main satellite connection. +-[reply #8] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: On my way down. +-[reply #9] listener: variable_3 +-*** DIALOG END *** [biod_krogar_300tower_loc_int.krogar_tower_warn_b_D.krogar_tower_warn_b_dlg] speaker_list: hench_liara, hench_marine +-[entry #0] condition: plot.bools[19594] == 1 speaker: hench_liara listener: variable_2 text: Shepard where are you going? +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_liara listener: variable_2 text: We can't just leave the lieutenant up there. +-[entry #2] speaker: hench_marine listener: variable_2 text: Shepard where are you going? +-[reply #1] listener: variable_3 +-[entry #3] speaker: hench_marine listener: variable_2 text: We can't just leave Liara up there. [biod_krogar_305toweramb1_loc_int.krogar_tower_turians_a_D.krogar_tower_turians_a_dlg] speaker_list: krogar_tower_turian2 +-[entry #0] speaker: variable_1 listener: variable_2 text: Husks at the tower overwhelmed us. +-[reply #0] listener: variable_3 +-[entry #1] speaker: krogar_tower_turian2 listener: variable_2 text: It's like they come out of nowhere! +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Good luck! [biod_krogar_400airstrip_loc_int.krogar_marauder_b_D.krogar_marauder_b_dlg] speaker_list: hench_marine, hench_liara, hench_garrus +-[entry #0] condition: conditional_176(-1) speaker: hench_marine listener: variable_2 text: Just me, or do those Reapers look like turians? +-[reply #0] listener: variable_3 text: You're right... they do. +-[entry #2] | condition: conditional_176(-1) | speaker: hench_garrus | listener: variable_2 | text: Started showing up a few days after Palaven was attacked. | +-[reply #1] | listener: variable_3 | +-[entry #4] | speaker: hench_marine | listener: variable_2 | text: How are the Reapers doing that? | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] speaker: variable_1 listener: variable_2 +-*** see reply #1 *** +-[entry #1] speaker: hench_liara listener: variable_2 text: Shepard, those Reapers look like turians. +-*** see reply #0 *** [biod_krogar_450airstripcbt_loc_int.krogar_airstrip_warn_b_D.krogar_airstrip_warn_b_dlg] speaker_list: hench_garrus, hench_liara +-[entry #0] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Shepard, this airstrip is a vital part of the moon base. +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_garrus listener: variable_2 text: We have to defend it. +-[entry #2] speaker: hench_liara listener: variable_2 text: Shepard, we told the general that we would help defend the airstrip. +-[reply #1] listener: variable_3 +-[entry #3] speaker: hench_liara listener: variable_2 text: We can't just leave. [biod_krogar_450airstripcbt_loc_int.krogar_radio_come_to_camp_a_D.krogar_radio_come_to_camp_a_dlg] speaker_list: hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander Shepard, come in. +-[reply #0] listener: variable_3 text: Go ahead. +-[entry #1] speaker: variable_1 listener: variable_2 text: I have information from Palaven Command. Please return ASAP. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: On our way. +-[entry #3] speaker: hench_marine listener: variable_2 text: I think we're done here. +-[reply #3] listener: variable_3 +-*** DIALOG END *** [biod_krogar_500gate_loc_int.krogar_after_the_bigbrute_m_D.krogar_after_the_bigbrute_m_dlg] speaker_list: hench_garrus +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard. Corinthus here. +-[reply #0] listener: variable_3 text: What's the word on the primarch? +-[entry #1] speaker: variable_1 listener: variable_2 text: Still can't get a stable comm link. +-[reply #1] listener: variable_3 text: Okay, I'm going on foot. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Shepard out. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: Garrus, take me to the last place you saw Victus. +-[entry #4] speaker: variable_1 listener: variable_2 text: Head toward the planet. +-[reply #4] listener: variable_3 text: Got it. Shepard out. Let's go find our primarch. [biod_krogar_500gate_loc_int.krogar_barricade_combat_b_D.krogar_barricade_combat_b_dlg] speaker_list: hench_marine, hench_garrus, hench_liara +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Just picking 'em off. Maybe I can do three at a time. Wahoo! +-[entry #1] condition: conditional_176(-1) speaker: hench_garrus listener: variable_2 text: Okay, come on. Who's next? +-[entry #2] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Got them in my sights. Come on, who's next? +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Heads up! Here comes another wave! +-[entry #5] | speaker: hench_marine | listener: variable_2 | text: Crazy! They just keep coming! +-[entry #6] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: More husks on the horizon! +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #1] | listener: variable_3 | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: They're on the barricade! | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: They're on the barricade! | +-[entry #10] | speaker: hench_marine | listener: variable_2 | text: The bastards are on the barricade! +-[reply #2] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: They're on top of us! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Husks climbing up! +-[entry #13] speaker: hench_marine listener: variable_2 text: We got husks up here! +-[entry #14] speaker: hench_marine listener: variable_2 text: Yeah! Like fish in a barrel! +-[reply #3] listener: variable_3 +-[entry #15] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: What? | +-[reply #4] | listener: variable_3 | +-[entry #17] | speaker: hench_marine | listener: variable_2 | text: Old human saying! Like fish in a barrel! +-[entry #16] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: What? +-*** see reply #4 *** [biod_krogar_500gate_loc_int.krogar_brute_intro_v_D.krogar_brute_intro_v_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Holy hell! What is that thing? +-[reply #0] listener: variable_3 text: Brace yourselves! +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] | listener: variable_3 | text: {Grunts} +-[reply #2] listener: variable_3 text: Damn! +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: No! +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #5] speaker: variable_1 listener: variable_2 [biod_krogar_520brute_loc_int.krogar_barricade_warn_b_D.krogar_barricade_warn_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander! We can't let the barricade fall! +-[reply #0] listener: variable_3 +-*** DIALOG END *** +-[entry #1] speaker: variable_1 listener: variable_2 text: If we don't take care of this, the camp will get overrun. +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] speaker: variable_1 listener: variable_2 text: This way! We've still got hostiles back here. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] speaker: variable_1 listener: variable_2 text: We told Corinthus we'd help defend the barricade. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #4] speaker: variable_1 listener: variable_2 [biod_krogar_600walka_loc_int.krogar_direction_turians_a_D.krogar_direction_turians_a_dlg] speaker_list: hench_garrus +-[entry #0] condition: conditional_176(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Soldier! You okay? +-[entry #1] speaker: variable_1 listener: variable_2 text: Yes, sir. We'll make it! +-[reply #1] listener: variable_3 +-[entry #2] speaker: hench_garrus listener: variable_2 text: Have you seen General Victus? +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Half hour ago, headed south. +-[reply #3] listener: variable_3 +-[entry #4] speaker: hench_garrus listener: variable_2 text: Okay. Good luck. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Yes, sir! +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: Soldier! Have you seen General Victus? +-[entry #7] speaker: variable_1 listener: variable_2 text: Half hour ago, headed south. +-[reply #6] listener: variable_3 text: Got it. [biod_krogar_600walka_loc_int.krogar_husk_warn_b_D.krogar_husk_warn_b_dlg] speaker_list: hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: variable_1 | listener: variable_2 | text: Got more back here! | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] speaker: hench_liara listener: variable_2 text: More husks back here! +-[reply #2] listener: variable_3 +-*** DIALOG END *** [biod_krogar_600walka_loc_int.krogar_prebanterwalk_b_D.krogar_prebanterwalk_b_dlg] speaker_list: hench_garrus, hench_liara +-[entry #0] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 +-[reply #0] listener: variable_3 text: How far? +-[entry #1] | speaker: hench_garrus | listener: variable_2 | text: Should be pretty quick, unless we find trouble. +-[entry #2] speaker: hench_garrus listener: variable_2 text: Less than a kilometer. +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: How far, Shepard? +-[reply #2] listener: variable_3 text: He said to head for the planet. +-[entry #4] speaker: variable_1 listener: variable_2 text: Looks like it should be quick, unless we find trouble. +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #3] | listener: variable_3 | text: Okay... +-[reply #4] | listener: variable_3 | text: Whoa... +-[reply #5] | listener: variable_3 | text: Watch yourself... +-[reply #6] | listener: variable_3 | text: Careful here... +-[reply #7] listener: variable_3 text: Whoa... watch yourself. +-[entry #6] speaker: hench_garrus listener: variable_2 text: You okay? +-[entry #7] speaker: hench_garrus listener: variable_2 text: You got it? +-[entry #8] speaker: hench_liara listener: variable_2 text: Careful. +-[entry #9] speaker: hench_liara listener: variable_2 text: You okay? +-[entry #10] speaker: hench_garrus listener: variable_2 text: You got it. This way! +-[entry #11] speaker: hench_garrus listener: variable_2 text: You got it. Follow me! [biod_krogar_600walka_loc_int.krogar_reaper_lookout2_b_D.krogar_reaper_lookout2_b_dlg] speaker_list: hench_garrus, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander, how many troops in that crash? Fifty? Seventy-five? +-[reply #0] listener: variable_3 text: Not sure. +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Sounds right... | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Hard to see a beautiful ship like that go down. | +-[reply #3] | listener: variable_3 | text: Not to mention the men serving on her. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Yeah. | +-[reply #4] | listener: variable_3 | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Yeah. | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: We should go. | | +-[reply #6] | | listener: variable_3 | | text: They said the primarch was headed south. | +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We should go. | +-*** see reply #6 *** +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-*** see entry #3 *** [biod_krogar_600walka_loc_int.krogar_reaper_lookout_b_D.krogar_reaper_lookout_b_dlg] speaker_list: hench_garrus, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 text: Oh, my god. Would ya look at that... +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Took out a frigate--man, how many people? +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] speaker: variable_1 listener: variable_2 text: Holy crap. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Those fighters aren't even making a dent. +-[entry #4] speaker: variable_1 listener: variable_2 text: Wow. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #5] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Shepard, over here. +-[entry #6] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Shepard, I think it's this way. +-[entry #7] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Shepard. +-[entry #8] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Shepard. [biod_krogar_600walka_loc_int.krogar_set_geno1b_b_D.krogar_set_geno1b_b_dlg] speaker_list: hench_garrus, hench_liara +-[entry #0] condition: conditional_176(-1) transition: transition_3738(-1) speaker: hench_garrus listener: variable_2 text: Damn it. Look at Palaven. +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_garrus listener: variable_2 text: That blaze of orange--the big one--that's where I was born. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: That's rough. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Still have family there? +-[reply #3] listener: variable_3 +-[entry #4] speaker: hench_garrus listener: variable_2 text: My dad, a sister. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: How bad is it? +-[reply #5] listener: variable_3 +-[entry #6] speaker: hench_garrus listener: variable_2 text: Three million lost the first day, five the second. +-[reply #6] listener: variable_3 text: How's your military holding up? +-[entry #7] speaker: hench_garrus listener: variable_2 text: Look around. That should give you some idea. +-[reply #7] listener: variable_3 text: You're putting up a good fight. +-[entry #8] speaker: hench_garrus listener: variable_2 text: For now. But how long's it take before the fight's kicked out of you? +-[reply #8] listener: variable_3 +-[entry #9] speaker: hench_garrus listener: variable_2 text: If they'd only listened to your warnings about the Reapers. +-[reply #9] listener: variable_3 +-[entry #10] speaker: hench_garrus listener: variable_2 text: We might've been ready. +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Maybe. Hard to figure how you prepare for something like this. +-[reply #11] listener: variable_3 +-*** DIALOG END *** +-[entry #12] transition: transition_3738(-1) speaker: hench_liara listener: variable_2 text: Just look at Palaven... +-[reply #12] listener: variable_3 +-[entry #13] speaker: hench_liara listener: variable_2 text: The turians may not make it. +-[reply #13] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: How bad is it? +-[reply #14] listener: variable_3 +-[entry #15] speaker: hench_liara listener: variable_2 text: Three million lost the first day. Five the second. +-[reply #15] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: I hope we're doing better back on Earth. +-[reply #16] listener: variable_3 +-[entry #17] speaker: hench_liara listener: variable_2 text: Where would Garrus have been in all this? +-[reply #17] listener: variable_3 text: Pissed. And right in the thick of it. +-[entry #18] speaker: hench_liara listener: variable_2 text: If they'd only listened to your warnings about the Reapers, Shepard. +-[reply #18] listener: variable_3 +-[entry #19] speaker: hench_liara listener: variable_2 text: We might've been ready. +-[reply #19] listener: variable_3 +-*** see entry #11 *** [biod_krogar_600walka_loc_int.krogar_set_geno2b_b_D.krogar_set_geno2b_b_dlg] speaker_list: hench_garrus, hench_liara +-[entry #0] condition: conditional_176(-1) speaker: variable_1 listener: variable_2 text: Shit! I hate those things! +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: And New York is crawling with the creepy bastards! +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Never should have left Earth. +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_176(-1) | speaker: hench_garrus | listener: variable_2 | text: It's gonna be bad all over. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Leaving the fight just pisses me off. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: hench_garrus | listener: variable_2 | text: But you're here asking Victus to do the same thing. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: hench_garrus | listener: variable_2 | text: Leave the fight to make nice in some boardroom. | +-[reply #7] | listener: variable_3 | text: This summit is the only chance we've got. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: None of us is beating the Reapers alone. +-[entry #7] speaker: hench_liara listener: variable_2 text: Yet we're asking Primarch Victus to do the same thing. +-[reply #6] listener: variable_3 +-[entry #8] speaker: hench_liara listener: variable_2 text: Leave his burning homeworld and come with us. +-*** see reply #7 *** [biod_krogar_600walka_loc_int.krogar_set_geno3b_b_D.krogar_set_geno3b_b_dlg] speaker_list: hench_garrus, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19579] == 1 | speaker: variable_1 | listener: variable_2 | text: So, Lola... | +-[reply #1] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: You really think this summit will work? I mean, asari? Salarians? | +-[reply #2] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Where's the krogan and batarians? Where's the meat? | +-[reply #3] | listener: variable_3 | text: It's not that easy. | +-[entry #6] | | condition: conditional_176(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: The batarians took the first hit when the Reapers arrived. Not much left of them... | | +-[reply #4] | | listener: variable_3 | | +-[entry #7] | | speaker: hench_garrus | | listener: variable_2 | | text: And the krogan have never forgiven us for the genophage. | | +-[reply #5] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Right. Turians sterilized them. | | +-[reply #6] | | listener: variable_3 | | +-[entry #9] | | condition: conditional_176(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Salarians came up with it. | | +-[reply #10] | | listener: variable_3 | | text: And the krogan hate them both for it. | | +-[entry #14] | | | condition: conditional_176(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: So they won't be joining us. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Too bad. I fought with a krogan. They're tough sons of bitches. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #17] | | | transition: transition_3758(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #18] | | | transition: transition_4720(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #19] | | | transition: transition_4682(-1) | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #15] | | speaker: hench_liara | | listener: variable_2 | | text: Don't expect them to be invited to the summit. | | +-[reply #12] | | listener: variable_3 | | +-*** see entry #16 *** | +-[entry #10] | speaker: hench_liara | listener: variable_2 | text: The batarian homeworld was decimated when the Reapers arrived. | +-[reply #7] | listener: variable_3 | +-[entry #11] | speaker: hench_liara | listener: variable_2 | text: And the krogan have never forgiven the turians for the genophage. | +-[reply #8] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Genophage. Right. Turians sterilized them. | +-[reply #9] | listener: variable_3 | +-[entry #13] | speaker: hench_liara | listener: variable_2 | text: With a salarian invention. | +-*** see reply #10 *** +-[entry #2] | condition: plot.bools[19578] == 1 | speaker: variable_1 | listener: variable_2 | text: So, Loco... | +-*** see reply #1 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: So, Commander... +-*** see reply #1 *** +-[entry #20] speaker: variable_1 listener: variable_2 text: Whoa! Look out! +-[entry #21] condition: conditional_113(-1) speaker: hench_garrus listener: variable_2 text: That was a little closer than I'd like. +-[entry #22] condition: conditional_113(-1) speaker: hench_liara listener: variable_2 text: That was a little closer than I like. +-[entry #23] speaker: variable_1 listener: variable_2 text: I'll say. +-[entry #24] speaker: variable_1 listener: variable_2 text: I hope to hell this summit's worth it. I mean asari? Salarians? +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 text: No survivors. Damn it. +-[entry #26] | condition: conditional_176(-1) | speaker: hench_garrus | listener: variable_2 | text: Crash like that, it's not surprising. +-[entry #27] speaker: hench_liara listener: variable_2 text: Terrible crash. I'm not surprised. [biod_krogar_700walkb_loc_int.krogar_set_geno3b_b_D.krogar_set_geno3b_b_dlg] speaker_list: hench_garrus, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19579] == 1 | speaker: variable_1 | listener: variable_2 | text: So, Lola... | +-[reply #1] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: You really think this summit will work? I mean, asari? Salarians? | +-[reply #2] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Where's the krogan and batarians? Where's the meat? | +-[reply #3] | listener: variable_3 | text: It's not that easy. | +-[entry #6] | | condition: conditional_176(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: The batarians took the first hit when the Reapers arrived. Not much left of them... | | +-[reply #4] | | listener: variable_3 | | +-[entry #7] | | speaker: hench_garrus | | listener: variable_2 | | text: And the krogan have never forgiven us for the genophage. | | +-[reply #5] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Right. Turians sterilized them. | | +-[reply #6] | | listener: variable_3 | | +-[entry #9] | | condition: conditional_176(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Salarians came up with it. | | +-[reply #10] | | listener: variable_3 | | text: And the krogan hate them both for it. | | +-[entry #14] | | | condition: conditional_176(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: So they won't be joining us. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Too bad. I fought with a krogan. They're tough sons of bitches. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #17] | | | transition: transition_3758(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #18] | | | transition: transition_4720(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #19] | | | transition: transition_4682(-1) | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #15] | | speaker: hench_liara | | listener: variable_2 | | text: Don't expect them to be invited to the summit. | | +-[reply #12] | | listener: variable_3 | | +-*** see entry #16 *** | +-[entry #10] | speaker: hench_liara | listener: variable_2 | text: The batarian homeworld was decimated when the Reapers arrived. | +-[reply #7] | listener: variable_3 | +-[entry #11] | speaker: hench_liara | listener: variable_2 | text: And the krogan have never forgiven the turians for the genophage. | +-[reply #8] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Genophage. Right. Turians sterilized them. | +-[reply #9] | listener: variable_3 | +-[entry #13] | speaker: hench_liara | listener: variable_2 | text: With a salarian invention. | +-*** see reply #10 *** +-[entry #2] | condition: plot.bools[19578] == 1 | speaker: variable_1 | listener: variable_2 | text: So, Loco... | +-*** see reply #1 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: So, Commander... +-*** see reply #1 *** +-[entry #20] speaker: variable_1 listener: variable_2 text: Whoa! Look out! +-[entry #21] condition: conditional_113(-1) speaker: hench_garrus listener: variable_2 text: That was a little closer than I'd like. +-[entry #22] condition: conditional_113(-1) speaker: hench_liara listener: variable_2 text: That was a little closer than I like. +-[entry #23] speaker: variable_1 listener: variable_2 text: I'll say. +-[entry #24] speaker: variable_1 listener: variable_2 text: I hope to hell this summit's worth it. I mean asari? Salarians? +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 text: No survivors. Damn it. +-[entry #26] | condition: conditional_176(-1) | speaker: hench_garrus | listener: variable_2 | text: Crash like that, it's not surprising. +-[entry #27] speaker: hench_liara listener: variable_2 text: Terrible crash. I'm not surprised. [biod_krogar_800southcamp_loc_int.krogar_final_combat_b_D.krogar_final_combat_b_dlg] speaker_list: hench_garrus, hench_marine, hench_liara +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Push! Push through! I want the Primach found, ASAP! +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: Garrus? | +-[entry #2] | speaker: hench_garrus | listener: variable_2 | text: Eyes open, Shepard! We'll find him! | +-[reply #2] | listener: variable_3 | +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: James? | +-[entry #4] | | condition: plot.bools[17662] == 1 | | speaker: hench_marine | | listener: variable_2 | | text: Yes, ma'am! On it, ma'am! | | +-[reply #4] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #5] | speaker: hench_marine | listener: variable_2 | text: Yes, sir! On it, sir! | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | +-[reply #6] | listener: variable_3 | text: Liara? | +-[entry #7] | speaker: hench_liara | listener: variable_2 | text: Affirmative, Shepard! We'll find him! | +-*** see reply #2 *** +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-*** DIALOG END *** +-[entry #9] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 text: Move into the compound! +-[entry #10] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Moving! | +-[reply #9] | listener: variable_3 | +-[entry #12] | speaker: hench_marine | listener: variable_2 | text: Right behind you! +-[entry #11] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Moving! +-*** see reply #9 *** +-[entry #13] condition: conditional_113(3) speaker: hench_marine listener: variable_2 text: Looks grim--been a brutal fight for these guys! +-[reply #10] listener: variable_3 +-[entry #14] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I feel a shift, though! | +-[reply #11] | listener: variable_3 | text: Turn up the heat! | +-[entry #16] | speaker: variable_1 | listener: variable_2 +-[entry #15] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: But the tide's turning! +-*** see reply #11 *** +-[entry #17] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: There he is! There's Victus up there! [biod_krogar_800southcamp_loc_int.krogar_finalfight_warn_b_D.krogar_finalfight_warn_b_dlg] speaker_list: hench_garrus, hench_liara +-[entry #0] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Shepard, we can't leave! The primarch could be in danger. +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_garrus listener: variable_2 text: We have to find him. +-[entry #2] speaker: hench_liara listener: variable_2 text: Shepard, we can't go back now! The primarch is fighting here somewhere. +-[reply #1] listener: variable_3 +-[entry #3] speaker: hench_liara listener: variable_2 text: We have to find him. [biod_krogar_800southcamp_loc_int.krogar_primarch_m_D.krogar_primarch_m_dlg] speaker_list: hench_garrus, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] default action major decision listener: variable_3 text: General Victus? +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] default action major decision listener: variable_3 text: I'm Commander Shepard of the Normandy. +-[entry #2] speaker: variable_1 listener: variable_2 text: Ah, Commander, I know who you are. I can't wait to find out what brings you out here. +-[reply #2] default action major decision listener: variable_3 +-[entry #3] | condition: conditional_176(-1) | speaker: variable_1 | listener: variable_2 | text: Vakarian--where did you go? | +-[reply #3] | default action | major decision | listener: variable_3 | +-[entry #4] | speaker: hench_garrus | listener: variable_2 | text: Heavy Reaper unit on the right flank. I believe your exact words were, "Get that thing the hell off my men." | +-[reply #4] | default action | major decision | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Appreciate it. | +-[reply #5] | default action | major decision | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | default action | major decision | listener: variable_3 | text: General, you're needed off-planet. I've come to get you. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | default action | major decision | listener: variable_3 | +-[entry #8] | | condition: conditional_176(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Fedorian was killed. You're the new primarch. | | +-[reply #9] | | default action | | major decision | | listener: variable_3 | | text: You're needed immediately to chair a summit and represent your people in the fight against the Reapers. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | default action | | major decision | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: I am primarch of Palaven? Negotiating for the turian hierarchy? | | +-[reply #11] | | default action | | major decision | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: I've spent my whole life in the military. I'm no diplomat... I hate diplomats. | | +-[choice] | | | text: What's the hesitation? | | | category: INVESTIGATE | | | +-[reply #12] | | | listener: variable_3 | | | text: What makes you think you're not qualified? | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm not really a "by the book" kind of guy... and I piss people off. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: My family's been military since the Unification War. War is my life. It's in my bones. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But that kind of passion is... deceptive. Can make you seem reckless when you're anything but. | | | +-[choice] | | | | text: You sound perfect. | | | | category: AGREE | | | | +-[reply #15] | | | | default action | | | | major decision | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: War is your resume. At a time like this, we need leaders who've been through that hell. | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I like that. You're right. | | | | +-[reply #16] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: And honestly, uniting these races may take as much strength as facing the Reapers. | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #19] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: See this devastation, Primarch? Double that for Earth. I need an alliance. I need the turian fleet. | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #20] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Give me a moment to say goodbye to my men. | | | | +-[reply #21] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | +-[entry #23] | | | | | condition: conditional_176(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #22] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | +-[entry #24] | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: Without him down here, there's a good chance we lose this moon. | | | | | +-[reply #23] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | +-[entry #25] | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | +-[reply #24] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | +-[entry #26] | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: Look at that! And they want my opinion on how to stop it? | | | | | +-[reply #25] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | +-[entry #27] | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: Failed C-Sec officer, vigilante... and I'm their expert advisor? | | | | | +-[reply #26] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: Yeah, I don't know, Garrus. But I'm sure as hell gonna give it my best shot. | | | | | +-[entry #28] | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: I'm damn sure nobody else can do it. For whatever it's worth, I'm with you. | | | | | +-[reply #27] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: Welcome aboard. | | | | | +-[entry #31] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #30] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: Are you ready, Primarch Victus? | | | | | +-[entry #32] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: One thing. | | | | | +-[reply #31] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | +-[entry #33] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Commander, I appreciate your need for our fleets, but I can't spare them. Not while my world is burning. | | | | | +-[reply #32] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | +-[entry #34] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: But if the pressure could be taken off Palaven... | | | | | +-[reply #33] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: That's a pretty tall order. | | | | | +-[entry #35] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: We need the krogan. I can't see us winning this thing without them. Get them to help us, and then we can help you. | | | | | +-[reply #34] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: The krogan... | | | | | +-[entry #36] | | | | | | condition: conditional_176(-1) | | | | | | speaker: hench_garrus | | | | | | listener: variable_2 | | | | | | text: Looks like your summit just got a lot more interesting. | | | | | | +-[reply #35] | | | | | | default action | | | | | | major decision | | | | | | listener: variable_3 | | | | | | +-[entry #38] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | | +-*** DIALOG END *** | | | | | +-[entry #37] | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: Looks like this summit just got a lot more interesting. | | | | | +-[reply #36] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | +-*** see entry #38 *** | | | | +-[entry #29] | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: Seeing Palaven like this... up close... | | | | +-[reply #28] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: Yeah, I know. But we're going to give this everything we've got. | | | | +-[entry #30] | | | | speaker: hench_liara | | | | listener: variable_2 | | | | +-[reply #29] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | +-*** see entry #31 *** | | | +-[choice] | | | text: You're all I've got. | | | category: DISAGREE | | | +-[reply #17] | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: This is crucial--I need you on top of your game. Are you in or out? | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Watch your tone, Commander. | | | +-[reply #18] | | | listener: variable_3 | | | text: Look, you've met the Reapers head-on. You're overqualified. | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #19 *** | | +-[choice] | | | text: You sound perfect. | | | category: AGREE | | | +-*** see reply #15 *** | | +-[choice] | | text: You're all I've got. | | category: DISAGREE | | +-*** see reply #17 *** | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | default action | major decision | listener: variable_3 | text: Primarch Fedorian is dead. You are the new primarch. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-*** see reply #9 *** +-*** see entry #6 *** +-[entry #39] speaker: variable_1 listener: variable_2 text: Yes. +-[entry #40] speaker: variable_1 listener: variable_2 text: It will take something beyond important for me to leave my men, or my turian brothers and sisters, in their fight. +-[entry #41] speaker: variable_1 listener: variable_2 +-[reply #38] default action major decision listener: variable_3 text: Yes. +-[entry #42] speaker: variable_1 listener: variable_2 +-[reply #39] default action major decision listener: variable_3 text: Without him up there, there's a good chance we lose everything. +-[entry #43] speaker: hench_garrus listener: variable_2 text: Think you can win this thing, Shepard? +-[entry #44] speaker: hench_liara listener: variable_2 text: I'm afraid for my people, our home... for Thessia. +-[reply #40] listener: variable_3 +-[entry #45] speaker: hench_liara listener: variable_2 text: Imagine if they'd listened, Shepard. If we'd been ready... [biod_krogar_800southcamp_loc_int.krogar_set_geno4b_b_D.krogar_set_geno4b_b_dlg] speaker_list: hench_garrus, hench_liara +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Let's move! | +-[reply #1] | listener: variable_3 | text: Go! Go! Go! +-[entry #2] speaker: hench_liara listener: variable_2 text: Let's go! +-[reply #2] listener: variable_3 text: Move! Move! Move! +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: That sounds bad! +-[reply #3] listener: variable_3 text: Okay, double-time! +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: No Reaper's taking this primarch from me! +-[entry #5] speaker: variable_1 listener: variable_2 text: Right behind you! +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Looks like the general got us some air support! +-[reply #6] listener: variable_3 +-*** DIALOG END *** +-[entry #7] speaker: variable_1 listener: variable_2 text: Remind me to thank the guys in that fighter! +-*** see reply #6 *** +-[entry #8] condition: plot.bools[20064] == 1 speaker: variable_1 listener: variable_2 text: That Harvester looks like trouble. [biod_krogar_800southcamp_loc_int.krogar_victus_barks_a_D.krogar_victus_barks_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Okay, boys! Now's our chance! +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Give it everything you've got. +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Let's bring the goddamn bastards to their knees! +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Ajax squad! Right flank! +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Here's our chance! +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Finish the bastards! +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Almost there! Let's go! +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Focus! We've got 'em on the run! +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Let's go! +-[entry #10] speaker: variable_1 listener: variable_2 text: Yes! Good work! [biod_krogru_100landing_loc_int.krogru_get_supplies_b_D.krogru_get_supplies_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Take what you need and move out. [biod_krogru_100landing_loc_int.krogru_kroganteam_alt_m_D.krogru_kroganteam_alt_m_dlg] speaker_list: hench_kaidan, hench_ashley, hench_marine, hench_liara, hench_garrus, hench_tali, hench_prothean +-[entry #0] speaker: variable_1 listener: variable_2 text: Team Two, get going! Updates every ten minutes. Understood? +-[reply #0] listener: variable_3 text: You must be the backup. +-[entry #1] speaker: variable_1 listener: variable_2 text: Commander Shepard? Urdnot Dagg. I speak for Aralakh Company. I was told you're in command. +-[reply #1] listener: variable_3 text: That's right. +-[entry #2] speaker: variable_1 listener: variable_2 text: I envy your enemies, Commander. To be hated by ones so powerful speaks well of you. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: My krogan would destroy anything we face to earn such a reputation. +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_12(-1) | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Good. | | category: AGREE | | +-[reply #4] | | default action | | major decision | | transition: transition_2560(-1) | | listener: variable_3 | | text: I'll try to leave some for you. | | +-[entry #5] | | transition: transition_311(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: Ha! The female has bite! I like this one. | | +-[reply #6] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: I gotta tell you, Commander, there's something wrong about this place. | | +-[reply #11] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: The rachni are here. I can feel it in my guts. | | +-[reply #12] | | listener: variable_3 | | +-[entry #12] | | | condition: conditional_493(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | text: My team has encountered rachni--they may be part of the Reaper invasion. | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | listener: variable_3 | | | text: But we don't know if they're responsible for this. | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Of course, Commander. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Even so, initial scans show these tunnels connect to a large, central point. Like a nest. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #17] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: A nest? That's unbelievable. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Aralakh Company! Move out! | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #25] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Resupply here, Commander. Meet you at the scout camp up ahead. | | | | +-[reply #20] | | | | listener: variable_3 | | | | text: Copy that, Dagg. | | | +-[entry #18] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: A nest? Good. Let's finish this right. | | | | +-*** see reply #18 *** | | | +-[entry #19] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Rachni have nests now? | | | | +-*** see reply #18 *** | | | +-[entry #20] | | | | condition: conditional_114(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: A nest? At least we could end this here. | | | | +-*** see reply #18 *** | | | +-[entry #21] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: A nest. This is gonna be ugly. | | | | +-*** see reply #18 *** | | | +-[entry #22] | | | | condition: conditional_114(-1) | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: A nest? I think I should tweak my kinetic barriers. | | | | +-*** see reply #18 *** | | | +-[entry #23] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: A nest would allow us to finish this. | | | +-*** see reply #18 *** | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #15] | | listener: variable_3 | | text: I understand, Dagg, but let's stay focused on the scouts. | | +-*** see entry #15 *** | +-[choice] | | text: Keep your krogan in line. | | category: DISAGREE | | +-[reply #9] | | transition: transition_2563(-1) | | listener: variable_3 | | text: I don't want a bunch of glory-seeking hotheads disobeying my commands. Clear? | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: We'll get along just fine. | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #10 *** | +-[choice] | text: You come recommended. | category: INVESTIGATE | +-[reply #21] | condition: plot.bools[19132] == 1 | listener: variable_3 | text: Your clan leader speaks highly of you, as well. | +-[entry #26] | | condition: conditional_194(-1) | | speaker: variable_1 | | listener: variable_2 | | text: When Wrex put Aralakh Company together to demonstrate krogan unity, he needed a leader that was respected and feared. | | +-[reply #22] | | listener: variable_3 | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: I've been around a long time, human. Fought many wars, earned every scar. | | +-[reply #23] | | listener: variable_3 | | +-[entry #29] | | speaker: variable_1 | | listener: variable_2 | | text: I know my kind, and I know my company. Every krogan here wants blood. | | +-[reply #24] | | listener: variable_3 | | +-[entry #30] | | | condition: conditional_12(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Good. | | | | category: AGREE | | | | +-*** see reply #4 *** | | | +-[choice] | | | text: Keep your krogan in line. | | | category: DISAGREE | | | +-*** see reply #9 *** | | +-[entry #31] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Good. | | | category: AGREE | | | +-[reply #7] | | | default action | | | major decision | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: If this turns ugly, we'll need all the help we can get. | | | +-[entry #8] | | | transition: transition_311(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: You can count on us. | | | +-[reply #8] | | | listener: variable_3 | | | +-*** see entry #10 *** | | +-[choice] | | text: Keep your krogan in line. | | category: DISAGREE | | +-*** see reply #9 *** | +-[entry #27] | speaker: variable_1 | listener: variable_2 | text: When Wreav put Aralakh Company together to demonstrate krogan unity, he needed a leader that was respected and feared. | +-*** see reply #22 *** +-[entry #7] speaker: variable_1 listener: variable_2 +-[choice] | text: Good. | category: AGREE | +-*** see reply #7 *** +-[choice] | text: Keep your krogan in line. | category: DISAGREE | +-*** see reply #9 *** +-[choice] text: You come recommended. category: INVESTIGATE +-*** see reply #21 *** [biod_krogru_100landing_loc_int.krogru_kroganteam_grunt_m_D.krogru_kroganteam_grunt_m_dlg] speaker_list: hench_prothean, hench_garrus, hench_tali, hench_marine, hench_ashley, hench_liara, hench_kaidan, hench_edi +-[entry #0] condition: plot.bools[189] == 1 speaker: variable_1 listener: variable_2 text: Yeah, shuttle just arrived. You better get moving, Team Two. See anything, let me know. +-[reply #0] listener: variable_3 text: Grunt? +-[entry #2] speaker: variable_1 listener: variable_2 text: Shepard? Heh! Shepard! Heh-ha-ha-ha-ha! +-[reply #1] listener: variable_3 text: What are you doing here? +-[entry #3] speaker: variable_1 listener: variable_2 text: I could ask you the same question. Didn't those idiots lock you up? +-[reply #2] listener: variable_3 +-[entry #4] | condition: conditional_228(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: They did. Put me in lockdown to keep the batarians off me. Didn't want problems with the Council while they prepared for war. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | text: But the situation changed. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Yeah, they got bigger problems, all right. | +-[reply #5] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: It's why I'm out here running Aralakh Company. | +-[reply #6] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: They're tough, think they're invincible. Reckless, but effective. | +-[reply #7] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: What happened to you? | | category: INVESTIGATE | | +-[reply #8] | | listener: variable_3 | | text: Sounds familiar, Grunt. How did you go from being new and unproven to your own command? | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Wasn't easy. | | +-[reply #9] | | listener: variable_3 | | +-[entry #11] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: When Wrex put Aralakh Company together, he needed a leader who represented the future of our species. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #13] | | | | condition: plot.bools[189] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Thanks to you, I completed my Rite of Passage on Tuchanka and became part of Clan Urdnot. I was an equal. | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And being the strongest, I was chosen to lead this honored company. | | | | +-[reply #12] | | | | listener: variable_3 | | | | text: I bet some didn't like a tank-bred krogan being in charge. | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I collected a few scars earning my place here. These krogan respect me. | | | | +-[choice] | | | | | text: Good to have you here. | | | | | category: AGREE | | | | | +-[reply #15] | | | | | default action | | | | | major decision | | | | | transition: transition_2560(-1) | | | | | listener: variable_3 | | | | | text: You were a pain in the ass, Grunt, but if your krogan are half the soldier you are, we might make it out of here. | | | | | +-[entry #19] | | | | | transition: transition_311(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Heh. Glad you're here to crack some heads, Shepard. | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Hard to believe this might be rachni. Seems crazy. | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: The rachni! | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: A chance to face the old enemy? Impossible to resist! | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-[entry #24] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_prothean | | | | | | listener: variable_2 | | | | | | text: Yes, you are the one. The krogan who occupied my quarters on the Normandy. You left your mark. | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-[entry #25] | | | | | | transition: transition_3761(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: What? Who is this, Shepard? | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | speaker: hench_prothean | | | | | | listener: variable_2 | | | | | | text: You shouldn't be so anxious to face the rachni. They were formidable opponents, even to my people. | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | +-[entry #27] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | text: Ask me later. | | | | | | +-[entry #28] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Whatever you say. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #30] | | | | | | | condition: conditional_493(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #26] | | | | | | | listener: variable_3 | | | | | | | text: We've seen some rachni, Grunt. The Reapers got to them. | | | | | | | +-[entry #31] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | text: But we don't know if rachni are involved here. Our job is to find out what happened to the scouts. | | | | | | | +-[entry #32] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #29] | | | | | | | listener: variable_3 | | | | | | | text: I didn't see any signs of activity during our approach. | | | | | | | +-[entry #35] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Agreed. But this place smells wrong. Like a bad wound. | | | | | | | +-[reply #30] | | | | | | | listener: variable_3 | | | | | | | +-[entry #36] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Our scans show the tunnels down there lead to a large central point. If we're lucky, it's a nest. | | | | | | | +-[reply #31] | | | | | | | listener: variable_3 | | | | | | | +-[entry #37] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_garrus | | | | | | | | listener: variable_2 | | | | | | | | text: Sounds like fun. Just like old times, Grunt. | | | | | | | | +-[reply #32] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #44] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Heh. | | | | | | | | +-[reply #33] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #45] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Aralakh Company--move out! | | | | | | | | +-[reply #34] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #46] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Grab what you need, Shepard. Meet me at the scout camp ahead. | | | | | | | | +-[reply #35] | | | | | | | | listener: variable_3 | | | | | | | | text: Sounds good. | | | | | | | +-[entry #38] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_tali | | | | | | | | listener: variable_2 | | | | | | | | text: A nest? Yes, Grunt, that would be... lucky. | | | | | | | | +-*** see reply #32 *** | | | | | | | +-[entry #39] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_marine | | | | | | | | listener: variable_2 | | | | | | | | text: Rachni have nests? | | | | | | | | +-*** see reply #32 *** | | | | | | | +-[entry #40] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_ashley | | | | | | | | listener: variable_2 | | | | | | | | text: A nest? Can't we ever go somewhere nice? | | | | | | | | +-*** see reply #32 *** | | | | | | | +-[entry #41] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_liara | | | | | | | | listener: variable_2 | | | | | | | | text: A nest might be... fortunate. We could end this here. | | | | | | | | +-*** see reply #32 *** | | | | | | | +-[entry #42] | | | | | | | | condition: conditional_114(-1) | | | | | | | | speaker: hench_kaidan | | | | | | | | listener: variable_2 | | | | | | | | text: I'm not sure finding a nest would be "lucky." | | | | | | | | +-*** see reply #32 *** | | | | | | | +-[entry #43] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: Encountering a rachni nest would be very dangerous. | | | | | | | +-*** see reply #32 *** | | | | | | +-[entry #33] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | text: We don't know if the rachni had anything to do with this. We're here to find the scouts. | | | | | | +-[entry #34] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-*** see reply #29 *** | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-*** see reply #25 *** | | | | +-[choice] | | | | text: Keep them in line. | | | | category: DISAGREE | | | | +-[reply #16] | | | | transition: transition_2563(-1) | | | | listener: variable_3 | | | | text: I don't want a bunch of trigger-happy hotheads disobeying orders. Clear? | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: They know who's in charge. | | | | +-*** see reply #17 *** | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I didn't complete the Rite of Passage on Tuchanka. I never earned a place in Clan Urdnot. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I only survived because I'm the strongest. | | | +-[reply #14] | | | listener: variable_3 | | | text: Do these krogan respect your authority? | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: They whine and snap like varren looking for weakness, but they do as they're told. | | | +-[choice] | | | | text: Good to have you here. | | | | category: AGREE | | | | +-*** see reply #15 *** | | | +-[choice] | | | text: Keep them in line. | | | category: DISAGREE | | | +-*** see reply #16 *** | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: When Wreav put Aralakh Company together, he needed a leader who represented the future of our species. | | +-*** see reply #10 *** | +-[choice] | | text: Good to have you here. | | category: AGREE | | +-*** see reply #15 *** | +-[choice] | text: Keep them in line. | category: DISAGREE | +-*** see reply #16 *** +-[entry #47] speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 text: Relieved of duty. +-*** see entry #5 *** +-[entry #1] speaker: variable_1 listener: variable_2 text: You're gonna do as you're told, Team Two. Stop wasting my time. You see anything, you let me know. Clear? +-*** see reply #0 *** [biod_krogru_150camp_loc_int.krogru_container_fall2_a_D.krogru_container_fall2_a_dlg] speaker_list: global_grunt, krogru_kroganleader +-[entry #0] condition: conditional_180(-1) speaker: global_grunt listener: variable_2 text: Look out! +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_grunt listener: variable_2 text: The whole thing's coming down! +-[reply #1] listener: variable_3 +-[entry #2] speaker: global_grunt listener: variable_2 text: Get back! +-[entry #3] speaker: krogru_kroganleader listener: variable_2 text: Look out! +-[reply #2] listener: variable_3 +-[entry #4] speaker: krogru_kroganleader listener: variable_2 text: The whole thing's coming down! +-[reply #3] listener: variable_3 +-[entry #5] speaker: krogru_kroganleader listener: variable_2 text: Get back! [biod_krogru_150camp_loc_int.krogru_container_view_b_D.krogru_container_view_b_dlg] speaker_list: hench_tali, hench_kaidan, hench_prothean, hench_marine, hench_edi, hench_liara, hench_ashley, hench_garrus +-[entry #0] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Long way down. +-[entry #1] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Long way down. +-[entry #2] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: A long way down. +-[entry #3] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Wish it would stop creaking. +-[entry #4] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: It's very quiet here. +-[entry #5] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: A long way down. +-[entry #6] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Nice view. +-[entry #7] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Nice view. [biod_krogru_150camp_loc_int.krogru_level01_b_D.krogru_level01_b_dlg] speaker_list: radio_grunt, radio_krogru_kroganleader +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] | condition: conditional_180(-1) | listener: variable_3 | text: Grunt, got a body of a scout here. Been dead a few days. | +-[entry #1] | condition: conditional_180(-1) | speaker: radio_grunt | listener: variable_2 | text: Yeah? If he has his weapon, grab it. He won't need it anymore. +-[reply #1] listener: variable_3 text: Dagg, got a body of a scout here. Been dead a few days. +-[entry #2] speaker: radio_krogru_kroganleader listener: variable_2 text: If he still has his weapon, grab it. Could be useful down here. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #2] | listener: variable_3 | text: Understood. +-[reply #3] listener: variable_3 text: Understood. [biod_krogru_150camp_loc_int.krogru_meetgrunt_d_D.krogru_meetgrunt_d_dlg] +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[21122] == 1 | speaker: variable_1 | listener: variable_2 | text: You ready to go? | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] speaker: variable_1 listener: variable_2 +-[choice] | text: The rachni | category: INVESTIGATE | +-[reply #2] | listener: variable_3 | text: Did Warlord Okeer imprint anything on you about the rachni during your creation? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Okeer ensured I knew of the rachni. They are respected as an enemy. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Everyone thought they were dead, defeated by the krogan. You proved that wrong. | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: If they're here, my blood demands they die. | +-[choice] | | text: The rachni | | category: INVESTIGATE | | +-*** see reply #2 *** | +-[choice] | | text: What have you been up to? | | category: INVESTIGATE | | +-[reply #5] | | listener: variable_3 | | text: What did you do after the Collectors were defeated? | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: I spent most of my time back on Tuchanka learning what it was to be krogan. | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: In the lab where I was created, the lessons were like fighting with practice weapons. They had no bite, no impact. | | +-[reply #7] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: I needed the blood and pain. I made mistakes, but I learned. | | +-[choice] | | | text: The rachni | | | category: INVESTIGATE | | | +-*** see reply #2 *** | | +-[choice] | | | text: What have you been up to? | | | category: INVESTIGATE | | | +-*** see reply #5 *** | | +-[choice] | | | text: Aralakh Company | | | category: INVESTIGATE | | | +-[reply #8] | | | listener: variable_3 | | | text: Tell me more about this company. | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Aralakh means "eye of wrath." We are named after the fierce Tuchanka sun. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #11] | | | | condition: conditional_194(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Wrex handpicked us from different clans to show a united krogan. | | | | +-[reply #10] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We were sent because we're the strongest. | | | | +-[choice] | | | | | text: The rachni | | | | | category: INVESTIGATE | | | | | +-*** see reply #2 *** | | | | +-[choice] | | | | | text: What have you been up to? | | | | | category: INVESTIGATE | | | | | +-*** see reply #5 *** | | | | +-[choice] | | | | | text: Aralakh Company | | | | | category: INVESTIGATE | | | | | +-*** see reply #8 *** | | | | +-[choice] | | | | | text: Krogan scouts | | | | | category: INVESTIGATE | | | | | +-[reply #13] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: What happened to the scouting party? | | | | | +-[entry #16] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Looks like something dropped half their camp down a hole. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | transition: transition_3286(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Their shuttle must have been lost as well. They weren't going anywhere. | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-[entry #18] | | | | | | condition: conditional_1265(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | text: All right, let's get going. | | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Doesn't matter. We're here to find the rachni and burn them out. | | | | | +-[choice] | | | | | | text: The rachni | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #2 *** | | | | | +-[choice] | | | | | | text: What have you been up to? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #5 *** | | | | | +-[choice] | | | | | | text: Aralakh Company | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #8 *** | | | | | +-[choice] | | | | | | text: Krogan scouts | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #13 *** | | | | | +-[choice] | | | | | text: Let's go. | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | text: All right, let's get going. | | | | | +-[entry #20] | | | | | transition: transition_3286(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[choice] | | | | text: Let's go. | | | | +-*** see reply #17 *** | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Wreav wanted to show off his power by forming this company. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We represent krogan unity and strength. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We were sent to win praise for Wreav. What do I care? As long as I get to fight. | | | +-[choice] | | | | text: The rachni | | | | category: INVESTIGATE | | | | +-*** see reply #2 *** | | | +-[choice] | | | | text: What have you been up to? | | | | category: INVESTIGATE | | | | +-*** see reply #5 *** | | | +-[choice] | | | | text: Aralakh Company | | | | category: INVESTIGATE | | | | +-*** see reply #8 *** | | | +-[choice] | | | | text: Krogan scouts | | | | category: INVESTIGATE | | | | +-*** see reply #13 *** | | | +-[choice] | | | text: Let's go. | | | +-*** see reply #17 *** | | +-[choice] | | | text: Krogan scouts | | | category: INVESTIGATE | | | +-*** see reply #13 *** | | +-[choice] | | text: Let's go. | | +-*** see reply #17 *** | +-[choice] | | text: Aralakh Company | | category: INVESTIGATE | | +-*** see reply #8 *** | +-[choice] | | text: Krogan scouts | | category: INVESTIGATE | | +-*** see reply #13 *** | +-[choice] | text: Let's go. | +-*** see reply #17 *** +-[choice] | text: What have you been up to? | category: INVESTIGATE | +-*** see reply #5 *** +-[choice] | text: Aralakh Company | category: INVESTIGATE | +-*** see reply #8 *** +-[choice] | text: Krogan scouts | category: INVESTIGATE | +-*** see reply #13 *** +-[choice] text: Let's go. +-*** see reply #17 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: You ready to go? +-[choice] | text: The rachni | category: INVESTIGATE | +-*** see reply #2 *** +-[choice] | text: What have you been up to? | category: INVESTIGATE | +-*** see reply #5 *** +-[choice] | text: Aralakh Company | category: INVESTIGATE | +-*** see reply #8 *** +-[choice] | text: Krogan scouts | category: INVESTIGATE | +-*** see reply #13 *** +-[choice] text: Let's go. +-*** see reply #17 *** +-[entry #21] speaker: variable_1 listener: variable_2 text: Finally. Right behind you, Shepard. +-[entry #22] speaker: variable_1 listener: variable_2 text: You ready to go? [biod_krogru_150camp_loc_int.krogru_parting_ways_a_D.krogru_parting_ways_a_dlg] speaker_list: hench_liara, hench_tali, hench_garrus, hench_ashley, hench_marine, hench_kaidan, hench_prothean, hench_edi, global_grunt, krogru_kroganleader +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Everyone all right? +-[entry #1] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We're fine, Shepard. | +-[reply #4] | listener: variable_3 | +-[entry #13] | | condition: conditional_180(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | +-[entry #14] | | speaker: global_grunt | | listener: variable_2 | | text: Shepard! You in one piece? | | +-[reply #7] | | listener: variable_3 | | text: Looks like we're all okay. | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | text: We'll proceed from here. Keep in radio contact. | +-[entry #15] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #16] | speaker: krogru_kroganleader | listener: variable_2 | text: You are eager to find the enemy, Commander! | +-*** see reply #7 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #3] | | condition: conditional_227(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #2] | | listener: variable_3 | | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Not totally worth it. | | +-*** see reply #4 *** | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #6] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I'm okay! | +-*** see reply #4 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That's what the armor's for. | +-*** see reply #4 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We're good, Commander. | +-*** see reply #4 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: All good. | +-*** see reply #4 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Nothing broken, Commander. | +-*** see reply #4 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: No injuries. | +-*** see reply #4 *** +-[entry #12] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: No one is injured, Shepard. +-*** see reply #4 *** +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #19] | condition: conditional_180(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | text: We're fine, Grunt. Get your team moving. | +-[entry #20] | speaker: global_grunt | listener: variable_2 | text: On our way. +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: I see a tunnel ahead. We'll proceed from here. +-[entry #22] speaker: krogru_kroganleader listener: variable_2 text: Good! My krogan are on the move! +-[reply #12] listener: variable_3 text: Keep in radio contact. [biod_krogru_150camp_loc_int.krogru_party01_b_D.krogru_party01_b_dlg] speaker_list: hench_tali, hench_kaidan, hench_garrus, hench_edi, hench_liara, hench_ashley, hench_marine, hench_prothean +-[entry #0] condition: conditional_180(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Grunt was a good choice for this mission. | +-[reply #1] | listener: variable_3 | +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Not that I don't expect a lot of sophisticated computer equipment down in this cave filled with poisonous gas and monsters. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: His name's Grunt, huh? I'm glad he's a friend of yours. +-[entry #14] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Their base camp has been decimated. The krogan are overconfident--it's their weakness. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Not surprised Grunt found his way into the action. Little guy's all grown up. | +-[reply #2] | listener: variable_3 | +-[entry #5] | speaker: hench_garrus | listener: variable_2 | text: Glad he's here. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: What do you think we're gonna find here, Commander? | +-[reply #6] | listener: variable_3 | text: I don't know, Lieutenant, but keep your weapon handy. | +-[entry #12] | speaker: hench_marine | listener: variable_2 | text: Always. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Grunt has done well for himself. Tank-bred genetics combined with experience. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: That must be the base camp ahead. What a mess. | +-[reply #5] | listener: variable_3 | text: Agreed. +-[entry #8] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Their base camp is in ruins. I hope we can find some answers. +-[reply #4] listener: variable_3 text: Me too. +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-*** see entry #8 *** +-*** see entry #9 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Some of the krogan habitats seem intact. We should begin our search there. +-*** see entry #11 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That camp's seen better days. | +-[reply #7] | listener: variable_3 | text: Roger that, Garrus. +-*** see entry #14 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Hard to imagine what could have done that to the krogan camp. +-[entry #16] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Maybe we can find out what happened to the krogan scouts. [biod_krogru_150camp_loc_int.krogru_see_body_a_D.krogru_see_body_a_dlg] speaker_list: hench_tali, hench_edi, hench_prothean, hench_liara, hench_ashley, hench_garrus, hench_kaidan, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: What's that? | +-[reply #1] | listener: variable_3 | text: I see it. | +-[entry #9] | speaker: variable_1 | listener: variable_2 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Something up ahead. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Ahead of us. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: What's that? | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Up ahead. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Got something. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: I see something. | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Up ahead. +-*** see reply #1 *** [biod_krogru_150camp_loc_int.krogru_see_webbing_a_D.krogru_see_webbing_a_dlg] speaker_list: hench_marine, hench_kaidan, hench_garrus, hench_ashley, hench_liara, hench_prothean, hench_edi, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Whoa, is that webbing? | +-[reply #1] | listener: variable_3 | text: Looks like it. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Is that webbing? | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Is that webbing? | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Is that webbing? | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Is that webbing? | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Webbing. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Webbing, Shepard. | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Is that webbing? +-*** see reply #1 *** [biod_krogru_150camp_loc_int.krogru_startmission_d_D.krogru_startmission_d_dlg] +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[21121] == 1 | speaker: variable_1 | listener: variable_2 | text: Whenever you're ready, Commander. +-*** see entry #2 *** +-[entry #2] speaker: variable_1 listener: variable_2 text: Commander. +-[reply #1] listener: variable_3 +-[entry #3] transition: transition_3285(-1) speaker: variable_1 listener: variable_2 +-[choice] | text: Base camp | category: INVESTIGATE | +-[reply #2] | default action | major decision | listener: variable_3 | text: What'd your team find when you arrived? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: A mess. Looks like something dropped half their camp down a hole. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: No shuttle either. The scouting party was stuck here. | +-[reply #4] | listener: variable_3 | +-[entry #6] | | condition: conditional_1265(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | text: Okay, let's go. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Base camp | | category: INVESTIGATE | | +-*** see reply #2 *** | +-[choice] | | text: Krogan scouts | | category: INVESTIGATE | | +-[reply #6] | | listener: variable_3 | | text: What happened to the scouting party? | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Don't know. Our mission is to find that out. Anything else is a distraction. | | +-[reply #7] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: If one of my teams finds anything useful, I'll let you know. | | +-[choice] | | | text: Base camp | | | category: INVESTIGATE | | | +-*** see reply #2 *** | | +-[choice] | | | text: Krogan scouts | | | category: INVESTIGATE | | | +-*** see reply #6 *** | | +-[choice] | | | text: Rachni | | | category: INVESTIGATE | | | +-[reply #8] | | | listener: variable_3 | | | text: What do you know about the rachni? | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Some fool went through an unmapped relay centuries ago. Found the rachni. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The rachni went to war with everyone. They were winning, too, until the krogan took care of the problem. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We fought and died in tunnels just like this to save the galaxy. | | | +-[choice] | | | | text: Base camp | | | | category: INVESTIGATE | | | | +-*** see reply #2 *** | | | +-[choice] | | | | text: Krogan scouts | | | | category: INVESTIGATE | | | | +-*** see reply #6 *** | | | +-[choice] | | | | text: Rachni | | | | category: INVESTIGATE | | | | +-*** see reply #8 *** | | | +-[choice] | | | | text: Aralakh Company | | | | category: INVESTIGATE | | | | +-[reply #11] | | | | listener: variable_3 | | | | text: Tell me more about this company. | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Aralakh means "eye of wrath." We are named after the fierce Tuchanka sun. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #14] | | | | | condition: conditional_194(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Wrex handpicked us all to show that the krogan are united in purpose. | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It is an honor to fight with them. | | | | | +-[choice] | | | | | | text: Base camp | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #2 *** | | | | | +-[choice] | | | | | | text: Krogan scouts | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #6 *** | | | | | +-[choice] | | | | | | text: Rachni | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #8 *** | | | | | +-[choice] | | | | | | text: Aralakh Company | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #11 *** | | | | | +-[choice] | | | | | text: Time to move. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | text: Okay, let's go. | | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Wreav wanted to show the krogan are united, that we can work together. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We represent unity and strength. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I am honored to be chosen for this duty. | | | | +-[choice] | | | | | text: Base camp | | | | | category: INVESTIGATE | | | | | +-*** see reply #2 *** | | | | +-[choice] | | | | | text: Krogan scouts | | | | | category: INVESTIGATE | | | | | +-*** see reply #6 *** | | | | +-[choice] | | | | | text: Rachni | | | | | category: INVESTIGATE | | | | | +-*** see reply #8 *** | | | | +-[choice] | | | | | text: Aralakh Company | | | | | category: INVESTIGATE | | | | | +-*** see reply #11 *** | | | | +-[choice] | | | | text: Time to move. | | | | +-*** see reply #16 *** | | | +-[choice] | | | text: Time to move. | | | +-*** see reply #16 *** | | +-[choice] | | | text: Aralakh Company | | | category: INVESTIGATE | | | +-*** see reply #11 *** | | +-[choice] | | text: Time to move. | | +-*** see reply #16 *** | +-[choice] | | text: Rachni | | category: INVESTIGATE | | +-*** see reply #8 *** | +-[choice] | | text: Aralakh Company | | category: INVESTIGATE | | +-*** see reply #11 *** | +-[choice] | text: Time to move. | +-*** see reply #16 *** +-[choice] | text: Krogan scouts | category: INVESTIGATE | +-*** see reply #6 *** +-[choice] | text: Rachni | category: INVESTIGATE | +-*** see reply #8 *** +-[choice] | text: Aralakh Company | category: INVESTIGATE | +-*** see reply #11 *** +-[choice] text: Time to move. +-*** see reply #16 *** +-[entry #20] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 text: Whenever you're ready, Commander. We're right behind you. [biod_krogru_150camp_loc_int.krogru_takepoint_a_D.krogru_takepoint_a_dlg] speaker_list: global_grunt, krogru_kroganleader +-[entry #0] condition: conditional_180(-1) speaker: global_grunt listener: variable_2 text: Ready, Shepard. We're right behind you. +-[entry #1] speaker: krogru_kroganleader listener: variable_2 text: Ready, Commander. We're right behind you. [biod_krogru_200cavedark_loc_int.krogru_egg_b_D.krogru_egg_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_tali, hench_liara, hench_marine, hench_prothean, hench_kaidan, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Watch it! +-[reply #0] listener: variable_3 +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Careful where you step. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Careful where you step. They pack a punch. +-[entry #10] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We need to be cautious. They're dangerous. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: They explode? Really? +-[entry #12] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Careful where you step. +-[entry #13] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Careful where you step. +-[entry #14] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Avoid them. Or shoot them. +-[entry #15] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Careful where you step. +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #1] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Careful! +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Watch it! +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Shepard! +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Damn it! +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Commander! +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Watch it! +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Look out! +-*** see reply #0 *** [biod_krogru_200cavedark_loc_int.krogru_party04_darkness_b_D.krogru_party04_darkness_b_dlg] speaker_list: hench_ashley, hench_kaidan, hench_garrus, hench_liara, hench_tali, hench_marine, hench_prothean, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Oh, perfect. +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_ashley listener: variable_2 text: Keep it tight. +-[reply #1] listener: variable_3 text: Everybody be ready. +-[entry #2] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Check those corners. +-*** see reply #1 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: This darkness is going to make it a little harder, Shepard. +-[reply #2] listener: variable_3 text: Agreed. Everybody be ready. +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Stay close. It's easy to get separated. +-*** see reply #2 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: We need to find a tunnel out of here. +-*** see reply #2 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Stay sharp, people. +-*** see reply #2 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: We are at a disadvantage, Commander. +-*** see reply #2 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: We are vulnerable, Shepard. +-*** see reply #2 *** +-[entry #9] speaker: variable_1 listener: variable_2 +-*** see reply #2 *** [biod_krogru_200cavedark_loc_int.krogru_scuttle_reaction1_b_D.krogru_scuttle_reaction1_b_dlg] speaker_list: hench_garrus, hench_kaidan, hench_ashley, hench_tali, hench_liara, hench_prothean, hench_marine, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Movement. Anybody catch that? +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Something's out there. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Roger that. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I saw it, too. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I saw it. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Confirmed. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Don't worry, I got you covered. +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Confirmed. +-[entry #8] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Got something, Commander. +-[reply #1] listener: variable_3 +-*** see entry #2 *** +-*** see entry #3 *** +-*** see entry #4 *** +-*** see entry #5 *** +-*** see entry #6 *** +-*** see entry #7 *** +-*** see entry #1 *** +-[entry #9] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Over there. Movement. +-[reply #2] listener: variable_3 +-*** see entry #3 *** +-*** see entry #4 *** +-*** see entry #5 *** +-*** see entry #6 *** +-*** see entry #7 *** +-[entry #10] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Anybody see that? +-[reply #3] listener: variable_3 +-*** see entry #4 *** +-*** see entry #5 *** +-*** see entry #6 *** +-*** see entry #7 *** +-[entry #11] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Did anyone see that? +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-*** see entry #6 *** +-*** see entry #7 *** +-[entry #12] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Movement. +-[reply #5] listener: variable_3 +-*** see entry #6 *** +-*** see entry #7 *** +-[entry #13] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Movement, we've got movement! +-[reply #6] listener: variable_3 +-*** see entry #7 *** +-[entry #14] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Movement, Shepard. [biod_krogru_200cavedark_loc_int.krogru_see_egg_b_D.krogru_see_egg_b_dlg] speaker_list: hench_edi, hench_kaidan, hench_prothean, hench_marine, hench_liara, hench_tali, hench_garrus, hench_ashley +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Some kind of pod ahead. +-[reply #1] listener: variable_3 text: Yeah, what is that? +-[entry #1] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Look at that. +-*** see reply #1 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: I see something. +-*** see reply #1 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: What are those? +-[reply #0] listener: variable_3 text: I don't know. +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: What are those? +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: What is that? +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Something new ahead. +-*** see reply #1 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Check that out. +-*** see reply #1 *** [biod_krogru_200cavedark_loc_int.krogru_wire_comment_b_D.krogru_wire_comment_b_dlg] speaker_list: hench_edi, hench_kaidan, hench_prothean, hench_marine, hench_liara, hench_tali, hench_garrus, hench_ashley +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Note the wires, Shepard. Reaper technology. +-[reply #0] listener: variable_3 text: Maybe. +-[entry #1] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Those wires... Reaper tech? +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Those cords, Shepard. Reaper technology. +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: On the ground, Commander. Reaper tech? +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Note the wires, Shepard. Reaper tech? +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Look at those wires, Shepard. Reaper tech. +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Those wires, Shepard. Reaper tech? +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: The wires, Commander. Reaper tech? +-*** see reply #0 *** [biod_krogru_250cave_loc_int.krogru_after_cave_in_a_D.krogru_after_cave_in_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Looks like we're finding another way out of here. Come on! +-[entry #1] speaker: variable_1 listener: variable_2 [biod_krogru_250cave_loc_int.krogru_combot_see_rchni_b_D.krogru_combot_see_rchni_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_tali, hench_liara, hench_marine, hench_prothean, hench_kaidan, hench_edi +-[entry #0] condition: conditional_493(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Along the far wall, Commander! Rachni! | +-[reply #1] | listener: variable_3 | text: You know the drill. Stay behind cover! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Along the far wall, Shepard! Rachni! | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Along the far wall, Shepard! Rachni! | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Along the far wall, Shepard! Rachni! | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Rachni bastard along that back wall! | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Rachni along the back wall, Commander. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Rachni along back wall! | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Rachni along the back wall, Shepard. +-*** see reply #1 *** +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Along the far wall, Shepard! Is that rachni? | +-[reply #3] | listener: variable_3 | text: Good eye! +-[entry #11] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Along the far wall, Shepard! Is that rachni? | +-*** see reply #3 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Along the far wall, Shepard! Is that a rachni? | +-*** see reply #3 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Along the far wall, Shepard! Is that rachni? | +-*** see reply #3 *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Along the far wall, Shepard! Is that rachni? | +-*** see reply #3 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Along the far wall, Commander. Rachni! | +-*** see reply #3 *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Along the far wall, Shepard! Is that rachni? | +-*** see reply #3 *** +-[entry #17] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Along the far wall, Shepard! Possible rachni. +-*** see reply #3 *** [biod_krogru_250cave_loc_int.krogru_first_reaper_node_b_D.krogru_first_reaper_node_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_tali, hench_liara, hench_marine, hench_prothean, hench_kaidan, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: More Reaper tech. +-[entry #1] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: This looks important. +-[entry #2] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Looks like some sort of power source. +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: What is that? +-[entry #4] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: More Reaper tech? +-[entry #5] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: It's a power source. +-[entry #6] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Is that connected to the barrier? +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Looks like a power source. [biod_krogru_250cave_loc_int.krogru_firstfight_a_D.krogru_firstfight_a_dlg] speaker_list: radio_grunt, radio_krogru_kroganleader +-[entry #0] condition: conditional_493(-1) speaker: variable_1 listener: variable_2 +-[reply #0] | condition: conditional_180(-1) | listener: variable_3 | text: Grunt, we got rachni! | +-[entry #2] | speaker: radio_grunt | listener: variable_2 | text: Light 'em up, Shepard. +-[reply #1] listener: variable_3 text: Dagg, we got rachni! +-[entry #3] speaker: radio_krogru_kroganleader listener: variable_2 text: Copy that, Commander! +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #2] | condition: conditional_180(-1) | listener: variable_3 | text: Grunt, we got company! | +-*** see entry #2 *** +-[reply #3] listener: variable_3 text: Dagg, we got contact! +-*** see entry #3 *** [biod_krogru_250cave_loc_int.krogru_level04_cave_in_b_D.krogru_level04_cave_in_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_kaidan, hench_marine, hench_liara, hench_edi, hench_prothean, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Watch out! | +-[reply #1] | listener: variable_3 | text: {Grunts} | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: That was our way out. | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Our exit is cut off. | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Anyone injured? | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Everyone okay? | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Damn, that was close! | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Everybody okay? | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Damn it! | +-[entry #16] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: The whole wall came down! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard! | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Cave-in! | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Heads up! | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Look out! | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Watch out! | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Look out! | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Look out! +-*** see reply #1 *** +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Looks like we're finding another way out of here. Come on! [biod_krogru_250cave_loc_int.krogru_lock_opened_b_D.krogru_lock_opened_b_dlg] speaker_list: hench_garrus, hench_prothean, hench_kaidan, hench_ashley, hench_liara, hench_edi, hench_tali, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That did it. | +-[reply #1] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Very good. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: There we go. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Got it. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It was some kind of lock. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It was a locking mechanism. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: That must have powered the barriers. | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: There we go. +-*** see reply #1 *** [biod_krogru_250cave_loc_int.krogru_lock_tutorial_a_D.krogru_lock_tutorial_a_dlg] speaker_list: hench_tali, hench_edi, hench_prothean, hench_liara, hench_ashley, hench_garrus, hench_kaidan, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Some kind of barrier, Shepard. | +-[reply #1] | listener: variable_3 | text: Copy that. | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: How we getting through this? | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: We gotta get past this. | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: How're we getting by this? | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: How we getting through this? | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: It must open somehow. | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: There must be a way to open it. | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: There must be a way through. | +-[entry #16] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: It must open somehow. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: A barrier, Shepard. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Blocked, Shepard. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We're blocked, Shepard. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: What's that? | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Dead end, Shepard. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Dead end, Commander. | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: We're boxed in, Commander. +-*** see reply #1 *** +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #18] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: That looks like Reaper technology. | +-*** see reply #1 *** +-[entry #19] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It's Reaper technology, Shepard. | +-*** see reply #1 *** +-[entry #20] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: This is Reaper technology. | +-*** see reply #1 *** +-[entry #21] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Those barriers must be some sort of Reaper mechanism. | +-*** see reply #1 *** +-[entry #22] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Looks like Reaper tech of some kind. | +-*** see reply #1 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That's gotta be Reaper tech. | +-*** see reply #1 *** +-[entry #24] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Looks like some kind of Reaper tech. | +-*** see reply #1 *** +-[entry #25] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Looks like Reaper tech. [biod_krogru_250cave_loc_int.krogru_party02_b_D.krogru_party02_b_dlg] speaker_list: hench_marine, hench_garrus, hench_ashley, hench_tali, hench_liara, hench_prothean, hench_kaidan, hench_edi, radio_grunt, radio_krogru_kroganleader +-[entry #0] condition: conditional_493(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: So, the rachni are definitely back. | +-[reply #1] | listener: variable_3 | text: Roger that. | +-[entry #19] | | condition: conditional_180(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #4] | | listener: variable_3 | | text: Grunt, rachni presence confirmed. Modified and very dangerous. | | +-[entry #20] | | speaker: radio_grunt | | listener: variable_2 | | text: Finally, something to kill! | | +-[reply #5] | | listener: variable_3 | | +-[entry #21] | | speaker: radio_grunt | | listener: variable_2 | | text: Nothing here yet. Lost a krogan to a sinkhole. Bad way to go. | | +-[reply #7] | | listener: variable_3 | | +-[entry #24] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: The nest has to be here. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #25] | | | speaker: hench_edi | | | listener: variable_2 | | | text: The significant amount of Reaper forces indicates we are on the right path. | | +-[entry #26] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: The nest has to be here somewhere. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #27] | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: These Reaper troops are protecting something important. | | +-[entry #28] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: The breeding ground must be here. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #29] | | | speaker: hench_prothean | | | listener: variable_2 | | | text: The Reapers are protecting an asset of great significance. | | +-[entry #30] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: We should find the nest in these tunnels, then? | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #31] | | | speaker: hench_liara | | | listener: variable_2 | | | text: These Reaper troops are here to keep us out. | | +-[entry #32] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: It feels like we're being watched. Let's find the nest and get out of here. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #33] | | | speaker: hench_tali | | | listener: variable_2 | | | text: It has to be nearby, with all these Reaper forces trying to stop us... | | +-[entry #34] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: This is going to get worse the closer we get to the nest. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #35] | | | speaker: hench_ashley | | | listener: variable_2 | | | text: But judging by the Reaper troops we've seen so far, we're on the right path. | | +-[entry #36] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: The nest has to be here somewhere. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #37] | | | speaker: hench_garrus | | | listener: variable_2 | | | text: These Reapers are protecting something. | | +-[entry #38] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: You smell that? We must be getting close to the nest. | | +-[reply #15] | | listener: variable_3 | | +-[entry #39] | | speaker: hench_marine | | listener: variable_2 | | text: Reaper bastards are here to stop us from getting there. | | +-[reply #16] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #22] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | text: Dagg, Shepard here. Rachni presence confirmed. Modified and very dangerous. | +-[entry #23] | speaker: radio_krogru_kroganleader | listener: variable_2 | text: Copy that. No sightings yet here. Lost a krogan to a sinkhole. Bad way to go. | +-*** see reply #7 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Rachni, no question. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Are those the same ones you saw on Tuchanka, Commander? Damn rachni keep popping up like cockroaches. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Definitely like the rachni you reported on Tuchanka. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It's the rachni we saw on Tuchanka, Commander. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: These must be the rachni you reported on Tuchanka. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Definitely the rachni you reported on Tuchanka, Commander. I hope we can put a stop to this. | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Rachni confirmed, Shepard. They have been heavily modified. +-*** see reply #1 *** +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Those rachni are just not right. | +-[reply #3] | listener: variable_3 | +-*** see entry #19 *** | +-*** see entry #22 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I hardly recognize them. Reapers made some modifications. | +-*** see reply #3 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Hard to recognize, but I'm pretty sure they're rachni. | +-*** see reply #3 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I never thought I'd pity the rachni, but what's been done to them... | +-*** see reply #3 *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It's the rachni, or what's left. Another species twisted by the Reapers. | +-*** see reply #3 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Rachni confirmed, Commander. Better they are destroyed. | +-*** see reply #3 *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Rachni confirmed, Commander. We know what we're dealing with now. | +-*** see reply #3 *** +-[entry #17] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Rachni confirmed, Commander. If they still communicate as a hive, our presence is no longer a surprise. | +-*** see reply #3 *** +-[entry #18] speaker: variable_1 listener: variable_2 +-*** see reply #3 *** [biod_krogru_250cave_loc_int.krogru_see_reaper_tech_a_D.krogru_see_reaper_tech_a_dlg] speaker_list: hench_marine, hench_kaidan, hench_garrus, hench_ashley, hench_liara, hench_prothean, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Reapers have messed this place up. | +-[reply #1] | listener: variable_3 | text: Agreed. Let's find out why. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: No question, Reapers were here. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Look at this! No question Reapers have been here. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Look at this place! No question Reapers have been here. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: No question Reapers have been here. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The Reapers have left their mark. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: The Reapers have definitely been here. | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: There is no doubt this is Reaper technology. +-*** see reply #1 *** [biod_krogru_300tunneldark_loc_int.krogru_another_hall_b_D.krogru_another_hall_b_dlg] speaker_list: hench_edi, hench_kaidan, hench_prothean, hench_marine, hench_liara, hench_tali, hench_garrus, hench_ashley +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Another hall, Shepard. +-[reply #0] listener: variable_3 text: Expect trouble. +-[entry #1] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Area's wide-open, Commander. +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: A large area, Commander. +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Kill zone ahead. +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Another hall. +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Large space ahead. +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Big area, Shepard. +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Big area ahead. +-*** see reply #0 *** [biod_krogru_300tunneldark_loc_int.krogru_corpsemsg_b_D.krogru_corpsemsg_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Looks like a last message. He's asked that it be delivered to an asari named Ereba on the Citadel. [biod_krogru_300tunneldark_loc_int.krogru_krogan_checkin1_a_D.krogru_krogan_checkin1_a_dlg] speaker_list: radio_grunt, radio_krogru_kroganleader +-[entry #0] condition: conditional_180(-1) speaker: radio_grunt listener: variable_2 text: What was that noise, Shepard? Sounded bad. +-[reply #0] listener: variable_3 text: Cave-in. We're all right. +-[entry #1] | condition: plot.bools[189] == 1 | speaker: radio_grunt | listener: variable_2 | text: Good. Didn't want to dig you out. | +-[reply #1] | listener: variable_3 | text: That hurts my feelings, Grunt. | +-[entry #2] | speaker: radio_grunt | listener: variable_2 | text: Yeah, yeah. +-[entry #3] speaker: radio_grunt listener: variable_2 text: Good. I can shut these krogan up. +-[reply #2] listener: variable_3 +-[entry #4] speaker: radio_grunt listener: variable_2 text: They didn't feel like digging you out. +-[reply #3] listener: variable_3 text: I wouldn't either. +-[entry #5] speaker: radio_krogru_kroganleader listener: variable_2 text: Commander, what was that noise? +-[reply #4] listener: variable_3 text: Cave-in. We're all right. +-[entry #6] speaker: radio_krogru_kroganleader listener: variable_2 text: Understood. Dagg out. [biod_krogru_300tunneldark_loc_int.krogru_level02_b_D.krogru_level02_b_dlg] speaker_list: radio_grunt, radio_krogru_kroganleader +-[entry #0] condition: conditional_180(-1) speaker: radio_grunt listener: variable_2 text: Shepard, I know what happened to the scouts. +-[reply #0] listener: variable_3 text: What did you find? +-[entry #1] speaker: radio_grunt listener: variable_2 text: They got hit hard. The leader ordered them to carry weapons deep into the caves. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_grunt listener: variable_2 text: He knew the next team would need help. +-[reply #4] listener: variable_3 text: They died making sure we could make it to the central chamber. Come on! +-[entry #3] speaker: radio_krogru_kroganleader listener: variable_2 text: Commander, I got information off one of the scouts. +-[reply #2] listener: variable_3 text: What happened to them? +-[entry #4] speaker: radio_krogru_kroganleader listener: variable_2 text: The leader ordered them to take weapons deep into the caves. +-[reply #3] listener: variable_3 +-[entry #5] speaker: radio_krogru_kroganleader listener: variable_2 text: He knew the next team would need help. +-*** see reply #4 *** [biod_krogru_300tunneldark_loc_int.krogru_level05_husk_b_D.krogru_level05_husk_b_dlg] speaker_list: hench_kaidan, hench_tali, hench_liara, hench_ashley, hench_garrus, hench_edi, hench_marine, hench_prothean +-[entry #0] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Commander! +-[entry #1] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Shepard! +-[entry #2] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Shepard! +-[entry #3] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Shepard! +-[entry #4] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Look out! +-[entry #5] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Look out! +-[entry #6] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Look out! +-[entry #7] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Commander! +-[entry #8] speaker: variable_1 listener: variable_2 [biod_krogru_440upperhall_loc_int.krogru_first_rachni_dead_b_d.krogru_first_rachni_dead_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_tali, hench_liara, hench_marine, hench_prothean, hench_kaidan, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Cockroach down! +-[reply #0] listener: variable_3 text: Keep the pressure up! +-[entry #1] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Rachni dead! +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: It's down! +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: It's finished! +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Take that sucker! +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Rachni destroyed! +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Rachni down! +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Rachni terminated. +-*** see reply #0 *** [biod_krogru_440upperhall_loc_int.krogru_i_hear_them_b_d.krogru_i_hear_them_b_dlg] speaker_list: hench_marine, hench_kaidan, hench_garrus, hench_ashley, hench_liara, hench_prothean, hench_edi, hench_tali +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Come and get it! +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #1] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: More rachni! +-*** see reply #1 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Rachni on the move! +-*** see reply #1 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Come and get it! +-[reply #0] listener: variable_3 +-*** DIALOG END *** +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Here they come! +-*** see reply #1 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: More rachni! +-*** see reply #1 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Here they come! +-*** see reply #1 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: More rachni! +-*** see reply #1 *** [biod_krogru_440upperhall_loc_int.krogru_krogan_checkin2_a_d.krogru_krogan_checkin2_a_dlg] speaker_list: radio_grunt, radio_krogru_kroganleader +-[entry #0] condition: conditional_180(-1) speaker: radio_grunt listener: variable_2 text: We must be getting close, Shepard. Some heavy fighting. Tough bastards! +-[reply #0] listener: variable_3 text: Casualties? +-[entry #1] | condition: plot.bools[189] == 1 | speaker: radio_grunt | listener: variable_2 | text: It's fine. Krogan fight better angry. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] speaker: radio_grunt listener: variable_2 text: Some. Idiots weren't listening to me. +-[reply #1] listener: variable_3 +-[entry #3] speaker: radio_grunt listener: variable_2 text: It's fine. Krogan fight better angry. +-*** see reply #2 *** +-[entry #4] speaker: radio_krogru_kroganleader listener: variable_2 text: We must be approaching the nest, Commander. Getting some action now! +-[reply #3] listener: variable_3 text: Any casualties? +-[entry #5] speaker: radio_krogru_kroganleader listener: variable_2 text: Some. But even more dead rachni. +-*** see reply #2 *** [biod_krogru_440upperhall_loc_int.krogru_stay_low_b_d.krogru_stay_low_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Stay low! Don't let it get a bead on you! [biod_krogru_480lowerhall_loc_int.krogru_tiny_spiders_b_d.krogru_tiny_spiders_b_dlg] speaker_list: hench_marine, hench_tali, hench_garrus, hench_ashley, hench_kaidan, hench_prothean, hench_liara, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: More of those little bastards! +-[entry #1] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Spiders spiders spiders spiders! +-[entry #2] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Watch the bugs! +-[entry #3] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Blast those little bastards! +-[entry #4] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Watch the spiders! +-[entry #5] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Careful! +-[entry #6] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Look out! +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Watch the spiders! +-[entry #8] speaker: variable_1 listener: variable_2 [biod_krogru_480lowerhall_loc_int.krogru_toxic_lake_b_d.krogru_toxic_lake_b_dlg] speaker_list: hench_edi, hench_liara, hench_tali, hench_ashley, hench_kaidan, hench_prothean, hench_garrus, hench_marine +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: The rachni favor highly toxic environments for breeding. +-[reply #0] listener: variable_3 +-[entry #1] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: But this atmosphere is breathable. +-[reply #7] listener: variable_3 +-[entry #16] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: These don't look like regular rachni. | +-[reply #8] | listener: variable_3 | +-[entry #17] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: The Reapers must've changed them. +-[entry #18] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: The Reapers must've changed them. They definitely look different. +-[entry #19] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The Reapers have altered more than just their appearance. +-[entry #20] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: My guess is the Reapers changed more than just their looks. +-[entry #21] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: The Reapers came in and screwed them up. Good for us. +-[entry #22] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: The Reapers changed them more than we expected. +-[entry #23] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There's no telling how much the Reapers changed the rachni. +-[entry #24] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: The Reapers have altered the rachni in a fundamental way. +-[entry #2] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: The rachni thrive on toxic planets. +-[reply #1] listener: variable_3 +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Strange to find them in a breathable atmosphere. +-[reply #6] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 +-*** see reply #7 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: I thought the rachni thrived on toxic planets. +-[reply #2] listener: variable_3 +-[entry #5] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: According to my filters, the atmosphere here is breathable. +-*** see reply #6 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: I thought these things only lived on toxic planets. +-[reply #3] listener: variable_3 +-[entry #7] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: It stinks, but it's breathable. What's the deal here? +-*** see reply #6 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Yeah, I thought... I thought rachni bred on highly toxic planets. Not the case here. +-*** see reply #6 *** +-[entry #9] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: The rachni usually dwell on toxic planets. This is different. +-*** see reply #6 *** +-[entry #10] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Thought the rachni liked toxic environments. +-[reply #4] listener: variable_3 +-[entry #11] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: It's not pleasant, but we're breathing just fine. +-*** see reply #6 *** +-[entry #12] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: I thought the rachni were only found on toxic planets. +-[reply #5] listener: variable_3 +-[entry #13] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: What are they doing here? +-*** see reply #6 *** +-[entry #14] speaker: variable_1 listener: variable_2 +-*** see reply #6 *** [biod_krogru_480lowerhall_loc_int.krogru_trying_to_stop_us_b_d.krogru_trying_to_stop_us_b_dlg] speaker_list: hench_marine, hench_garrus, hench_kaidan, hench_ashley, hench_tali, hench_prothean, hench_liara, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: You know what? I think they're breeding an army of those things down here. +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_marine listener: variable_2 text: It all adds up. They reproduce crazy fast, and out here? Nobody will know until it's too late. +-[reply #8] listener: variable_3 text: I agree. +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 text: And they're throwing everything they've got at us so we don't reach the nest. +-[entry #2] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: I bet they're breeding an army down here. +-[reply #1] listener: variable_3 +-[entry #3] speaker: hench_garrus listener: variable_2 text: Breeding like flies... and this place is well hidden. I mean, it adds up. +-*** see reply #8 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Huh. They're breeding an army down here. +-[reply #2] listener: variable_3 +-[entry #5] speaker: hench_kaidan listener: variable_2 text: Think about it. The rachni reproduce quickly and this place is impossible to find. +-*** see reply #8 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: They're making an army down here. +-[reply #3] listener: variable_3 +-[entry #7] speaker: hench_ashley listener: variable_2 text: They breed like rabbits. And by the time their activity is spotted? Too late. +-*** see reply #8 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: I think they're breeding an army down here. +-[reply #4] listener: variable_3 +-[entry #9] speaker: hench_tali listener: variable_2 text: They reproduce quickly, and this place would hide any strange activity until it's too late. +-*** see reply #8 *** +-[entry #10] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: The Reapers are breeding an army down here. +-[reply #5] listener: variable_3 +-[entry #11] speaker: hench_prothean listener: variable_2 text: Rachni reproduce at an alarming rate. This place would hide their numbers until it's too late. +-*** see reply #8 *** +-[entry #12] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: I believe they're breeding an army down here. +-[reply #6] listener: variable_3 +-[entry #13] speaker: hench_liara listener: variable_2 text: They reproduce very quickly, and this is a perfect place to hide them until they're too strong to stop. +-*** see reply #8 *** +-[entry #14] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Recent activity suggests the Reapers are breeding an army down here. +-[reply #7] listener: variable_3 +-[entry #15] speaker: hench_edi listener: variable_2 text: This location is well hidden and very easy to defend. A perfect breeding ground. +-*** see reply #8 *** +-[entry #16] speaker: variable_1 listener: variable_2 +-*** see reply #8 *** [biod_krogru_500grunt_loc_int.krogru_grunt_trapped_node_b_D.krogru_grunt_trapped_node_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_tali, hench_liara, hench_marine, hench_prothean, hench_kaidan, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: There's the switch! +-[reply #0] listener: variable_3 text: Come on! +-[entry #1] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: It's up there, Shepard! +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: There it is, Shepard! +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: There's the power node. +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: There's the switch! +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Reaper node ahead! +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: That's it ahead! +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Reaper node ahead. +-*** see reply #0 *** [biod_krogru_500grunt_loc_int.krogru_guardpassage_v_D.krogru_guardpassage_v_dlg] speaker_list: global_grunt, krogru_kroganleader +-[entry #0] condition: conditional_180(-1) speaker: global_grunt listener: variable_2 text: Thanks, Shepard. That wasn't webbing stopping us. That was Reaper tech. +-[reply #0] listener: variable_3 text: We ran into it, too. +-[entry #1] speaker: global_grunt listener: variable_2 text: The rachni have backed off for now, but they can smell our wounds. +-[reply #1] listener: variable_3 +-[entry #2] speaker: global_grunt listener: variable_2 text: Any worthy enemy would regroup and finish us. Soon. +-[reply #2] listener: variable_3 text: We're close, Grunt. Those barriers were protecting whatever's down that passage. +-[entry #3] speaker: global_grunt listener: variable_2 text: We'll dig in here, kill anything that moves, buy you some time. +-[reply #3] listener: variable_3 text: Good luck. +-[entry #4] speaker: global_grunt listener: variable_2 text: I don't need luck. I have ammo. +-[reply #4] listener: variable_3 +-[entry #5] speaker: global_grunt listener: variable_2 text: Krogan! Get ready! +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] speaker: krogru_kroganleader listener: variable_2 text: The rachni were clever to seal the passage. +-[reply #6] listener: variable_3 +-[entry #7] speaker: krogru_kroganleader listener: variable_2 text: Shut off escape, and smash your enemies against the stone. +-[reply #7] listener: variable_3 text: Glad you made it. +-[entry #8] speaker: krogru_kroganleader listener: variable_2 text: The rachni have retreated for now but will soon return. In force. +-[reply #8] listener: variable_3 text: We're close, Dagg. Those barriers were protecting whatever's down that passage. +-[entry #9] speaker: krogru_kroganleader listener: variable_2 text: We'll dig in here, ensure you have time to finish this. +-[reply #9] listener: variable_3 text: Good luck. +-[entry #10] speaker: krogru_kroganleader listener: variable_2 text: Luck? Ha! Luck is for a salarian male hoping to please his mate. +-[reply #10] listener: variable_3 +-[entry #11] speaker: krogru_kroganleader listener: variable_2 text: Krogan! Nothing gets past us! +-[reply #11] listener: variable_3 +-*** DIALOG END *** [biod_krogru_500grunt_loc_int.krogru_i_am_krogan_a_D.krogru_i_am_krogan_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: I... am... krogan! [biod_krogru_500grunt_loc_int.krogru_more_eggs_b_D.krogru_more_eggs_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_tali, hench_liara, hench_marine, hench_prothean, hench_kaidan, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Look at 'em all. +-[reply #1] listener: variable_3 text: Take it slow. +-[entry #1] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Heads up! More eggs. +-*** see reply #1 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: More eggs. +-*** see reply #1 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: More eggs. +-*** see reply #1 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Heads up! More eggs. +-[reply #0] listener: variable_3 text: Watch your step. +-[entry #5] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Caution. More eggs. +-*** see reply #1 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Watch your step. +-*** see reply #1 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Careful. +-*** see reply #1 *** [biod_krogru_500grunt_loc_int.krogru_needhelp_a_D.krogru_needhelp_a_dlg] speaker_list: radio_grunt, radio_krogru_kroganleader +-[entry #0] condition: conditional_180(-1) speaker: radio_grunt listener: variable_2 text: Shepard, we're blocked! And getting overrun! +-[reply #0] listener: variable_3 text: Hang on, Grunt. I'm on it! +-[entry #1] speaker: radio_grunt listener: variable_2 text: Move it, Shepard! +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] speaker: radio_krogru_kroganleader listener: variable_2 text: Commander, something's blocking the passage! We're getting overrun! +-[reply #2] listener: variable_3 text: Hold on, Dagg. I'm on it! +-[entry #3] speaker: radio_krogru_kroganleader listener: variable_2 text: Hurry! +-[reply #3] listener: variable_3 +-*** DIALOG END *** [biod_krogru_700queen_loc_int.krogru_breeder_m_D.krogru_breeder_m_dlg] speaker_list: hench_marine, hench_liara, hench_garrus, hench_kaidan, hench_ashley, hench_tali, hench_prothean, hench_edi, radio_grunt, radio_krogru_kroganleader, krogru_crazy_breeder +-[entry #0] speaker: variable_1 listener: variable_2 text: We suffer... +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: What the hell? | +-[reply #1] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Screaming... silence... silence. | +-[reply #2] | listener: variable_3 | text: What are you? | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: A corruption. A monster. | +-[reply #3] | listener: variable_3 | text: How is this possible? I destroyed the last rachni queen. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: I am not queen. Not proud rachni. Alone. | +-[reply #4] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: A monster shaped to make hollow children. Empty children that obey. | +-[reply #5] | listener: variable_3 | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: The creature isn't rachni--it's a surrogate engineered from other rachni. | | +-[reply #6] | | listener: variable_3 | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | text: Children know I am free. Cannot hear me. | | +-[choice] | | | text: The Reapers are gone. | | | category: AGREE | | | +-[reply #7] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: They can't hurt you anymore. Do you understand? | | | +-[entry #22] | | | transition: transition_313(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes. I would fight the machines. They have made us slaves. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I hear the children. They are lost, in pain. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: They search for me. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #27] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The children... will destroy us. All of us. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #28] | | | | condition: conditional_180(-1) | | | | speaker: radio_grunt | | | | listener: variable_2 | | | | text: Shepard, we've got a lot of movement out here... | | | | +-[reply #15] | | | | listener: variable_3 | | | | text: Copy that, Grunt. | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #17] | | | | | condition: plot.bools[17898] == 1 | | | | | listener: variable_3 | | | | | text: Is there any hope for your children? | | | | | +-[entry #32] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: No. No. They only scream. We all suffer. | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #33] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: If I create new children. Maybe... they could listen. | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-[entry #34] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_marine | | | | | | listener: variable_2 | | | | | | text: Just kill them all. Put 'em out of their misery. | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-[entry #42] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: My children come. Release me! | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-[entry #43] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I will destroy the machines! Release me! | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | +-[entry #44] | | | | | | | condition: conditional_180(-1) | | | | | | | speaker: radio_grunt | | | | | | | listener: variable_2 | | | | | | | text: Shepard! Time's up! If we stay here, Aralakh Company dies! | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | +-[entry #45] | | | | | | | | condition: plot.bools[17898] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | | text: [Leave her] | | | | | | | | | category: AGREE | | | | | | | | | +-[reply #27] | | | | | | | | | listener: variable_3 | | | | | | | | | text: I'm sorry, but I can't release you. I won't risk my crew. | | | | | | | | | +-[entry #50] | | | | | | | | | | condition: conditional_180(-1) | | | | | | | | | | speaker: radio_grunt | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: About time! Aralakh Company, get your asses back to the shuttle! Move! | | | | | | | | | | +-[reply #29] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #52] | | | | | | | | | | transition: transition_317(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Kill them! Kill them all! | | | | | | | | | | +-[reply #31] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #53] | | | | | | | | | | | condition: conditional_180(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Grunt, get us out of here! | | | | | | | | | | +-[entry #54] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #33] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Dagg, get us out of here! | | | | | | | | | +-[entry #51] | | | | | | | | | speaker: radio_krogru_kroganleader | | | | | | | | | listener: variable_2 | | | | | | | | | text: Roger that! Aralakh Company, get back to the shuttle! ASAP! | | | | | | | | | +-[reply #30] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #52 *** | | | | | | | | +-[choice] | | | | | | | | text: [Help her survive] | | | | | | | | category: DISAGREE | | | | | | | | +-[reply #25] | | | | | | | | listener: variable_3 | | | | | | | | text: Change of plans! Aralakh Company buys time for her to escape. Grunt, get back here and lead us out! | | | | | | | | +-[entry #55] | | | | | | | | | condition: conditional_180(-1) | | | | | | | | | speaker: radio_grunt | | | | | | | | | listener: variable_2 | | | | | | | | | text: I'm leaving my team and falling back! This is on you, Shepard! | | | | | | | | | +-[reply #35] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #57] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_edi | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Shepard... | | | | | | | | | | +-[reply #36] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: That's an order! She's too valuable an asset to lose! | | | | | | | | | | +-[entry #65] | | | | | | | | | | transition: transition_1195(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #37] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Now fall back and get us out of here! ASAP! | | | | | | | | | | +-[entry #66] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #38] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | +-[entry #58] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_prothean | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Commander? | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | +-[entry #59] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_tali | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Shepard? | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | +-[entry #60] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Commander... | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | +-[entry #61] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Commander? | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | +-[entry #62] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_garrus | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I hope you're right about this. | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | +-[entry #63] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_liara | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Shepard! | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | +-[entry #64] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_marine | | | | | | | | | listener: variable_2 | | | | | | | | | text: What? | | | | | | | | | +-*** see reply #36 *** | | | | | | | | +-[entry #56] | | | | | | | | speaker: radio_krogru_kroganleader | | | | | | | | listener: variable_2 | | | | | | | | text: Commander! I'm leaving my team and falling back! | | | | | | | | +-*** see reply #35 *** | | | | | | | +-[entry #46] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | | text: [Walk away] | | | | | | | | category: AGREE | | | | | | | | +-[reply #28] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | listener: variable_3 | | | | | | | | text: Leave her! It's too dangerous. We're done here. | | | | | | | | +-*** see entry #50 *** | | | | | | | | +-*** see entry #51 *** | | | | | | | +-[choice] | | | | | | | text: [Help her survive] | | | | | | | category: DISAGREE | | | | | | | +-*** see reply #25 *** | | | | | | +-[entry #47] | | | | | | speaker: radio_krogru_kroganleader | | | | | | listener: variable_2 | | | | | | text: Commander! We got hostiles! If we stay here, Aralakh Company dies! | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | +-[entry #48] | | | | | | | condition: plot.bools[17898] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | | text: [Leave her] | | | | | | | | category: AGREE | | | | | | | | +-*** see reply #27 *** | | | | | | | +-[choice] | | | | | | | text: [Help her survive] | | | | | | | category: DISAGREE | | | | | | | +-[reply #34] | | | | | | | listener: variable_3 | | | | | | | text: Change of plans! Aralakh Company buys her time to escape! Dagg, get back here and lead us out! | | | | | | | +-*** see entry #55 *** | | | | | | | +-*** see entry #56 *** | | | | | | +-[entry #49] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: [Walk away] | | | | | | | category: AGREE | | | | | | | +-*** see reply #28 *** | | | | | | +-[choice] | | | | | | text: [Help her survive] | | | | | | category: DISAGREE | | | | | | +-*** see reply #34 *** | | | | | +-[entry #35] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: Shepard, I don't know what you're thinking, but this can't continue. | | | | | | +-*** see reply #21 *** | | | | | +-[entry #36] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_garrus | | | | | | listener: variable_2 | | | | | | text: Shepard, that thing's in pain. And even if it weren't, I don't think we could trust it. | | | | | | +-*** see reply #21 *** | | | | | +-[entry #37] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_kaidan | | | | | | listener: variable_2 | | | | | | text: You can't be thinking of saving her, Commander. | | | | | | +-*** see reply #21 *** | | | | | +-[entry #38] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_ashley | | | | | | listener: variable_2 | | | | | | text: You're thinking about keeping that thing alive? | | | | | | +-*** see reply #21 *** | | | | | +-[entry #39] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: Shepard, we need to end this poor thing's pain. | | | | | | +-*** see reply #21 *** | | | | | +-[entry #40] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_prothean | | | | | | listener: variable_2 | | | | | | text: This creature can be used against the Reapers. | | | | | | +-*** see reply #21 *** | | | | | +-[entry #41] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: Shepard, the creature is unstable and likely can't be trusted. | | | | | +-*** see reply #21 *** | | | | +-[reply #18] | | | | listener: variable_3 | | | | text: Can you control your children? | | | | +-*** see entry #32 *** | | | +-[entry #30] | | | speaker: radio_krogru_kroganleader | | | listener: variable_2 | | | text: Commander, there's a lot of movement out here. | | | +-[reply #16] | | | listener: variable_3 | | | text: Copy that, Dagg. | | | +-[entry #31] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #17 *** | | | +-*** see reply #18 *** | | +-[choice] | | | text: You're a danger. | | | category: DISAGREE | | | +-[reply #11] | | | default action | | | major decision | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: You were created by the Reapers to destroy us. | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: No! I am not a weapon... for the machines! | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #26] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I would... destroy them. Fight them. They made my children slaves. | | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #27 *** | | +-[choice] | | text: Breeding rachni? | | category: INVESTIGATE | | +-[reply #39] | | listener: variable_3 | | text: How did the Reapers make their own queen? | | +-[entry #67] | | speaker: variable_1 | | listener: variable_2 | | text: Cut pieces from beautiful children. Bent and twisted into this. I make these hollow slaves. Empty. | | +-[reply #40] | | listener: variable_3 | | +-[entry #68] | | speaker: variable_1 | | listener: variable_2 | | text: The machines come... take the slaves away to fight the war. | | +-[choice] | | | text: The Reapers are gone. | | | category: AGREE | | | +-*** see reply #7 *** | | +-[choice] | | text: You're a danger. | | category: DISAGREE | | +-*** see reply #11 *** | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: The Reapers have created a false queen. | | +-*** see reply #6 *** | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: This isn't a real queen. The Reapers must have engineered it somehow. | | +-*** see reply #6 *** | +-[entry #16] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: The Reapers created this freak show to make their rachni troops? Damn it! | | +-*** see reply #6 *** | +-[entry #17] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: The Reapers must have created this. | | +-*** see reply #6 *** | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: The Reapers must've created this thing as a breeder for their rachni army. | | +-*** see reply #6 *** | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: The Reapers created this... this creature to make an army of rachni? | | +-*** see reply #6 *** | +-[entry #20] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You telling me the Reapers just made this thing to create rachni? | +-*** see reply #6 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Goddess! | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: What the... | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: What the... | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: What the hell? | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Bosh'tet! | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Unexpected. | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Careful, Shepard. +-*** see reply #1 *** +-[entry #69] speaker: krogru_crazy_breeder listener: variable_2 text: We suffer. Screaming... silence... silence. +-[reply #41] listener: variable_3 text: Easy. What are you? +-[entry #70] speaker: radio_grunt listener: variable_2 text: Damn it! Here they come! Krogan! Hold this position at all costs! +-[reply #42] listener: variable_3 +-*** DIALOG END *** +-[entry #71] speaker: radio_krogru_kroganleader listener: variable_2 text: Incoming! Krogan! Hold this position at all costs! +-[reply #43] listener: variable_3 +-[entry #72] | speaker: radio_grunt | listener: variable_2 | text: You're picking that thing over us? +-[entry #73] speaker: radio_krogru_kroganleader listener: variable_2 text: You're picking rachni over krogan? +-[entry #74] speaker: radio_grunt listener: variable_2 text: Shepard, on my way! +-[reply #44] listener: variable_3 +-*** DIALOG END *** +-[entry #75] speaker: radio_krogru_kroganleader listener: variable_2 text: Commander, on my way! +-[reply #45] listener: variable_3 +-*** DIALOG END *** [biod_krogru_700queen_loc_int.krogru_endfirst_wave_b_D.krogru_endfirst_wave_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_tali, hench_liara, hench_marine, hench_prothean, hench_kaidan, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Commander, over here. +-[reply #0] listener: variable_3 +-*** DIALOG END *** +-[entry #1] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Shepard, over here. +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Shepard, over here. +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Shepard, over here. +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Commander, over here. +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Commander, over here. +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Shepard, over here. +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Shepard, over here. +-*** see reply #0 *** [biod_krogru_700queen_loc_int.krogru_fourthwave_b_D.krogru_fourthwave_b_dlg] speaker_list: hench_edi, hench_kaidan, hench_prothean, hench_marine, hench_liara, hench_tali, hench_garrus, hench_ashley +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Their numbers are staggering. +-[reply #0] listener: variable_3 text: Keep it up, people! +-[entry #1] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: More husks approaching! +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: There are more than I imagined! +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: You want some of this? Come on! +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Goddess! More of them! +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: More of them, Shepard! +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: The Reapers aren't giving up! +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Got more bad guys! +-*** see reply #0 *** [biod_krogru_700queen_loc_int.krogru_lastfight_hints_b_D.krogru_lastfight_hints_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_tali, hench_liara, hench_marine, hench_prothean, hench_kaidan, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Barriers are coming down! Other side! Let's go! +-[entry #1] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Let's get to the other side--more of those power nodes! +-[entry #2] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: There must be more Reaper nodes on the other side! +-[entry #3] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: There must be more power nodes on the other side! +-[entry #4] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: The walls are coming down over there! +-[entry #5] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: More Reaper nodes on the other side! +-[entry #6] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: I bet we find more Reaper nodes on the other side! +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: More Reaper nodes on the other side. [biod_krogru_700queen_loc_int.krogru_lock_tutorial_a_D.krogru_lock_tutorial_a_dlg] speaker_list: hench_tali, hench_edi, hench_prothean, hench_liara, hench_ashley, hench_garrus, hench_kaidan, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Some kind of barrier, Shepard. | +-[reply #1] | listener: variable_3 | text: Copy that. | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: How we getting through this? | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: We gotta get past this. | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: How're we getting by this? | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: How we getting through this? | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: It must open somehow. | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: There must be a way to open it. | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: There must be a way through. | +-[entry #16] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: It must open somehow. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: A barrier, Shepard. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Blocked, Shepard. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We're blocked, Shepard. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: What's that? | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Dead end, Shepard. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Dead end, Commander. | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: We're boxed in, Commander. +-*** see reply #1 *** +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #18] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: That looks like Reaper technology. | +-*** see reply #1 *** +-[entry #19] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It's Reaper technology, Shepard. | +-*** see reply #1 *** +-[entry #20] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: This is Reaper technology. | +-*** see reply #1 *** +-[entry #21] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Those barriers must be some sort of Reaper mechanism. | +-*** see reply #1 *** +-[entry #22] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Looks like Reaper tech of some kind. | +-*** see reply #1 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That's gotta be Reaper tech. | +-*** see reply #1 *** +-[entry #24] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Looks like some kind of Reaper tech. | +-*** see reply #1 *** +-[entry #25] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Looks like Reaper tech. [biod_krogru_700queen_loc_int.krogru_node_hint_b_D.krogru_node_hint_b_dlg] speaker_list: hench_ashley, hench_kaidan, hench_marine, hench_tali, hench_liara, hench_prothean, hench_garrus, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Gotta be one of those power things 'round here. +-[entry #1] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: We need one of those switches. +-[entry #2] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Where's the switch? +-[entry #3] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Where's the power node? +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: We need to find the power node. +-[entry #5] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Locate the power node. +-[entry #6] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: We need a switch. +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Locate the power node. [biod_krogru_700queen_loc_int.krogru_party03_b_D.krogru_party03_b_dlg] speaker_list: hench_garrus, hench_kaidan, hench_ashley, hench_marine, hench_prothean, hench_tali, hench_liara, hench_edi, radio_grunt, radio_krogru_kroganleader +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: {Grunts} +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: What is that? | +-[reply #1] | listener: variable_3 | +-[entry #9] | | condition: conditional_180(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #2] | | listener: variable_3 | | text: Grunt, we've located the central chamber. | | +-[entry #10] | | speaker: radio_grunt | | listener: variable_2 | | text: Good! We got your back, Shepard! | | +-[reply #5] | | listener: variable_3 | | text: Move it! | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: Dagg, we've located the central chamber. | +-[entry #12] | speaker: radio_krogru_kroganleader | listener: variable_2 | text: Excellent! Shut it down, Commander! | +-[reply #4] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-*** see reply #5 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: What is that? | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: What the hell is that? | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: What is that? | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: That does not look like a rachni nest. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: What... is that? | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: What... is that? | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: That does not look like a rachni nest. +-*** see reply #1 *** [biod_krogru_700queen_loc_int.krogru_puttingup_fight_b_D.krogru_puttingup_fight_b_dlg] speaker_list: hench_edi, hench_kaidan, hench_prothean, hench_marine, hench_liara, hench_tali, hench_garrus, hench_ashley +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Heavy resistance! +-[reply #0] listener: variable_3 text: This is it people! +-[entry #1] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: We pissed them off! +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Heavy resistance! +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: I think we pissed 'em off! +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: They're trying to stop us! +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: They're throwing everything at us! +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Got their attention! +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Pissed them off! +-*** see reply #0 *** [biod_krogru_700queen_loc_int.krogru_queen_barrier_up_b_D.krogru_queen_barrier_up_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Damn it! [biod_krogru_700queen_loc_int.krogru_reaper_ties_broken_a_D.krogru_reaper_ties_broken_a_dlg] speaker_list: radio_grunt, radio_krogru_kroganleader +-[entry #0] condition: conditional_180(-1) speaker: radio_grunt listener: variable_2 text: Shepard, the rachni are backing off! +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_grunt listener: variable_2 text: Whatever spooked them won't last. Finish the job. +-[reply #1] listener: variable_3 text: Understood, Grunt. +-[entry #2] speaker: radio_krogru_kroganleader listener: variable_2 text: Commander, the rachni are backing off. +-[reply #2] listener: variable_3 +-[entry #3] speaker: radio_krogru_kroganleader listener: variable_2 text: They will be back. Whatever you're doing, do it fast. +-[reply #3] listener: variable_3 text: Understood, Dagg. [biod_krogru_700queen_loc_int.krogru_secondwve_encrgmnt_b_D.krogru_secondwve_encrgmnt_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Come on! We gotta get past these barriers! [biod_krogru_700queen_loc_int.krogru_spawningchamber_m_D.krogru_spawningchamber_m_dlg] speaker_list: hench_marine, hench_liara, hench_garrus, hench_kaidan, hench_ashley, hench_tali, hench_prothean, hench_edi, radio_grunt, radio_krogru_kroganleader +-[entry #0] speaker: variable_1 listener: variable_2 text: Si... lence... +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: What the hell! | +-[reply #1] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: The... maddening sour note has ceased. | +-[reply #2] | listener: variable_3 | text: What are you? | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: The last queen. We listen for the children... they are silent, hollow. | +-[reply #3] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: The machines come and take them to war. They die alone, silent, far away. | +-[reply #4] | listener: variable_3 | text: The Reapers did this to you? | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Yes. The sour note of the machines is everywhere. | +-[choice] | | text: What happened? | | category: INVESTIGATE | | +-[reply #5] | | listener: variable_3 | | text: I let you go back on Noveria. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | text: You promised not to interfere anymore. The rachni were supposed to disappear. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: We remember. We kept our promise, retreated back through the relay. | | +-[reply #7] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: We started a new home. Beautiful children. Harmony. | | +-[reply #8] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: But... the machines came. They heard our song. Their shriek of sour notes drowned us out. | | +-[choice] | | | text: It's over now. | | | category: AGREE | | | +-[reply #9] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: They can't hurt you anymore. | | | +-[entry #17] | | | transition: transition_313(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes, we... understand. | | | +-[reply #10] | | | listener: variable_3 | | | text: Can you still feel the Reapers? Can they influence you? | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We hear the machines, but they cannot control us. Remove this last shackle and we are free. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | text: What? The children return. They will destroy us all. Release us! | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #24] | | | | condition: conditional_180(-1) | | | | speaker: radio_grunt | | | | listener: variable_2 | | | | text: We're getting movement here. A lot of movement... | | | | +-[reply #18] | | | | listener: variable_3 | | | | text: Copy that, Grunt. | | | | +-[entry #26] | | | | | condition: plot.bools[17898] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | text: Are you capable of fighting the Reapers? | | | | | +-[entry #28] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: We hate the machines. We will fight for our unborn children. Release us! | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | +-[entry #32] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_marine | | | | | | listener: variable_2 | | | | | | text: She's a mess. She needs too much time to escape! | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #40] | | | | | | | condition: conditional_180(-1) | | | | | | | speaker: radio_grunt | | | | | | | listener: variable_2 | | | | | | | text: Shepard, we're out of time! We stay here, Aralakh Company dies! Is that clear? | | | | | | | +-[reply #26] | | | | | | | listener: variable_3 | | | | | | | +-[entry #42] | | | | | | | | condition: plot.bools[17898] == 1 | | | | | | | | transition: transition_468(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | | text: Help her escape. | | | | | | | | | category: AGREE | | | | | | | | | +-[reply #27] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Listen up! Aralakh Company holds the rachni off while the queen escapes. | | | | | | | | | +-[entry #43] | | | | | | | | | | condition: plot.bools[17899] == 1 | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #28] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: I've saved you twice. You work for me now. | | | | | | | | | | +-[entry #45] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #30] | | | | | | | | | | | condition: conditional_180(-1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Grunt, fall back to our position and lead us out! | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | speaker: radio_grunt | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Damn you, Shepard! I'm leaving my team. On my way! | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | speaker: hench_edi | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Commander... | | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: That's an order! She's too valuable an asset to lose! | | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | | transition: transition_315(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: Now get us outta here! | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | speaker: hench_prothean | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Commander... | | | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | speaker: hench_tali | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Shepard? | | | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Commander... | | | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Commander... | | | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | speaker: hench_garrus | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Shepard? You sure about this? | | | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | | speaker: hench_liara | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Shepard... | | | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Commander? | | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | | +-[reply #31] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Dagg, fall back to our position and lead us out! | | | | | | | | | | +-[entry #47] | | | | | | | | | | speaker: radio_krogru_kroganleader | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Commander! I'm leaving my team. Falling back! | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | +-[entry #44] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #29] | | | | | | | | | listener: variable_3 | | | | | | | | | text: We'll buy you some time. | | | | | | | | | +-*** see entry #45 *** | | | | | | | | +-[choice] | | | | | | | | text: Leave her to die. | | | | | | | | category: DISAGREE | | | | | | | | +-[reply #35] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | listener: variable_3 | | | | | | | | text: I'm sorry, but I can't risk facing you again. | | | | | | | | +-[entry #57] | | | | | | | | | condition: conditional_180(-1) | | | | | | | | | speaker: radio_grunt | | | | | | | | | listener: variable_2 | | | | | | | | | text: About time! Aralakh Company, get your asses back to the shuttle! Move! | | | | | | | | | +-[reply #36] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #58] | | | | | | | | | speaker: radio_grunt | | | | | | | | | listener: variable_2 | | | | | | | | | text: Shepard! I'm on my way! | | | | | | | | | +-[reply #38] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #61] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_edi | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: You're right. | | | | | | | | | | +-[reply #40] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #69] | | | | | | | | | | transition: transition_316(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Leave us, then. We embrace the silence. | | | | | | | | | | +-[reply #41] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #70] | | | | | | | | | | | condition: conditional_180(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Grunt, get us out of here! | | | | | | | | | | +-[entry #71] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #43] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Dagg, get us out of here! | | | | | | | | | +-[entry #62] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_prothean | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Commander... | | | | | | | | | | +-[reply #39] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: That's an order! | | | | | | | | | | +-*** see entry #69 *** | | | | | | | | | +-[entry #63] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_tali | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Shepard... | | | | | | | | | | +-*** see reply #39 *** | | | | | | | | | +-[entry #64] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Right! | | | | | | | | | | +-*** see reply #40 *** | | | | | | | | | +-[entry #65] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Commander... | | | | | | | | | | +-*** see reply #39 *** | | | | | | | | | +-[entry #66] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_garrus | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: All right. | | | | | | | | | | +-*** see reply #40 *** | | | | | | | | | +-[entry #67] | | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | | speaker: hench_liara | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Shepard... | | | | | | | | | | +-*** see reply #39 *** | | | | | | | | | +-[entry #68] | | | | | | | | | condition: conditional_114(-1) | | | | | | | | | speaker: hench_marine | | | | | | | | | listener: variable_2 | | | | | | | | | text: Good! | | | | | | | | | +-*** see reply #40 *** | | | | | | | | +-[entry #59] | | | | | | | | speaker: radio_krogru_kroganleader | | | | | | | | listener: variable_2 | | | | | | | | text: Copy that! Aralakh Company, back to the shuttle! Move! | | | | | | | | +-[reply #37] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #60] | | | | | | | | speaker: radio_krogru_kroganleader | | | | | | | | listener: variable_2 | | | | | | | | text: Commander! I'm on my way! | | | | | | | | +-*** see reply #38 *** | | | | | | | +-[entry #72] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | | text: Help her escape. | | | | | | | | category: AGREE | | | | | | | | +-*** see reply #27 *** | | | | | | | +-[choice] | | | | | | | text: Leave her to die. | | | | | | | category: DISAGREE | | | | | | | +-[reply #44] | | | | | | | default action | | | | | | | major decision | | | | | | | listener: variable_3 | | | | | | | text: Let's go! I'm done fighting rachni. | | | | | | | +-*** see entry #57 *** | | | | | | | +-*** see entry #59 *** | | | | | | +-[entry #41] | | | | | | speaker: radio_krogru_kroganleader | | | | | | listener: variable_2 | | | | | | text: Commander! We're out of time! We stay here, Aralakh Company dies! Is that clear? | | | | | | +-*** see reply #26 *** | | | | | +-[entry #33] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_liara | | | | | | listener: variable_2 | | | | | | text: She's badly wounded. She needs time to escape! | | | | | | +-*** see reply #25 *** | | | | | +-[entry #34] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_garrus | | | | | | listener: variable_2 | | | | | | text: She's badly wounded. She needs too much time to escape! | | | | | | +-*** see reply #25 *** | | | | | +-[entry #35] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_kaidan | | | | | | listener: variable_2 | | | | | | text: She's badly wounded. She needs time to escape. | | | | | | +-*** see reply #25 *** | | | | | +-[entry #36] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_ashley | | | | | | listener: variable_2 | | | | | | text: She's a mess. She needs too much time to escape! | | | | | | +-*** see reply #25 *** | | | | | +-[entry #37] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_tali | | | | | | listener: variable_2 | | | | | | text: She's badly wounded. She needs time to escape! | | | | | | +-*** see reply #25 *** | | | | | +-[entry #38] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_prothean | | | | | | listener: variable_2 | | | | | | text: She's weak. She needs time to escape. | | | | | | +-*** see reply #25 *** | | | | | +-[entry #39] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: She's badly wounded. She needs too much time to escape! | | | | | +-*** see reply #25 *** | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #23] | | | | listener: variable_3 | | | | text: Give me one good reason I shouldn't just walk away. | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The machines made us slaves! We will fight! Release us! | | | | +-*** see reply #24 *** | | | +-[entry #25] | | | speaker: radio_krogru_kroganleader | | | listener: variable_2 | | | text: We're getting movement out here, Commander. | | | +-[reply #19] | | | listener: variable_3 | | | text: Copy that, Dagg. | | | +-*** see entry #26 *** | | | +-*** see entry #29 *** | | +-[choice] | | text: You're a puppet. | | category: DISAGREE | | +-[reply #12] | | default action | | major decision | | transition: transition_2563(-1) | | listener: variable_3 | | text: The Reapers enslaved you, used your children for war. | | +-[entry #19] | | transition: transition_314(-1) | | speaker: variable_1 | | listener: variable_2 | | text: The machines cannot control us, but they caged us--hurt us. We... had to obey. | | +-[reply #13] | | listener: variable_3 | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | text: Remove this last shackle, and we are free. | | +-[reply #14] | | listener: variable_3 | | text: I gave your kind a second chance back on Noveria. | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #15] | | listener: variable_3 | | text: But here I am, in some cave, dealing with you again. | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: We can still be whole. Our song can be heard again. | | +-[reply #16] | | listener: variable_3 | | +-*** see entry #23 *** | +-[choice] | | text: It's over now. | | category: AGREE | | +-*** see reply #9 *** | +-[choice] | text: You're a puppet. | category: DISAGREE | +-*** see reply #12 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Goddess! | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: What the...? | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: What the...? | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: What the hell? | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Bosh'tet! | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Unexpected. | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Careful, Shepard. +-*** see reply #1 *** +-[entry #73] condition: conditional_180(-1) speaker: radio_grunt listener: variable_2 text: Here they come! Krogan! Hold this position! +-[entry #74] speaker: radio_krogru_kroganleader listener: variable_2 text: Incoming! Krogan, hold this position at all costs! +-[entry #75] speaker: radio_krogru_kroganleader listener: variable_2 text: You're choosing rachni over krogan? +-[entry #76] speaker: radio_grunt listener: variable_2 text: You're picking that thing over us? [biod_krogru_700queen_loc_int.krogru_thirdwave_b_D.krogru_thirdwave_b_dlg] speaker_list: hench_edi, hench_kaidan, hench_prothean, hench_marine, hench_liara, hench_tali, hench_garrus, hench_ashley +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: They aren't letting up! +-[reply #0] listener: variable_3 text: Stay focused! +-[entry #1] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: They aren't letting up! +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: The enemy is as relentless as they were in our cycle. +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Man, they just keep coming! +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Shepard! More of them! +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: They just keep coming! +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: They just keep coming. +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Damn, they just keep coming! +-*** see reply #0 *** [biod_krogru_800exit_loc_int.krogru_gruntreturns_v_d.krogru_gruntreturns_v_dlg] speaker_list: radio_shuttle_pilot, global_grunt +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Cortez, we're the last ones out. +-[entry #1] speaker: radio_shuttle_pilot listener: variable_2 text: Copy that, Commander. Shuttle is waiting. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_180(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #3] | | condition: plot.bools[189] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #3] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | text: Grunt! | | +-[entry #11] | | transition: transition_2845(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #12] | | speaker: global_grunt | | listener: variable_2 | | text: Anybody got something to eat? | | +-[reply #10] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #5] | | condition: plot.bools[17900] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | transition: transition_1272(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #11] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #13] | | listener: variable_3 | | text: Let's go. | +-[entry #7] | | condition: plot.bools[18846] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | transition: transition_1272(-1) | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #11 *** | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | +-*** see entry #10 *** +-[entry #14] speaker: variable_1 listener: variable_2 +-*** see reply #11 *** +-[entry #17] speaker: radio_shuttle_pilot listener: variable_2 text: Shuttle inbound, Commander. [biod_kron7a_000global_loc_int.kron7a_area_secured_b_D.kron7a_area_secured_b_dlg] speaker_list: hench_garrus, hench_ashley, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Area secured. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Enemy cleared. We're secured. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We're all clear here, Commander. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Area secured, Shepard. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: All done here. Area secure. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemies are dealt with. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: The area's secure, Shepard. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The enemy has been cleared from the vicinity. +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** DIALOG END *** [biod_kron7a_000global_loc_int.kron7a_black_box_a_D.kron7a_black_box_a_dlg] speaker_list: kron7a_blackbox_turian2 +-[entry #0] speaker: variable_1 listener: variable_2 text: Marnek. How's our velocity? +-[reply #0] listener: variable_3 +-[entry #1] speaker: kron7a_blackbox_turian2 listener: variable_2 text: Deceleration online. We'll survive. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Victus is going to pay for this. +-[reply #2] listener: variable_3 +-[entry #3] speaker: kron7a_blackbox_turian2 listener: variable_2 text: Court-martial or hanging? +-[reply #3] listener: variable_3 +-*** DIALOG END *** [biod_kron7a_000global_loc_int.kron7a_call_commander_a_D.kron7a_call_commander_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Do you read, Commander? Repeat: Do you read? +-[reply #0] listener: variable_3 text: Shepard here. What's your status? +-[entry #1] speaker: variable_1 listener: variable_2 text: We're in deep! What is your ETA? +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Damn it! Forward, men--move! +-[reply #2] listener: variable_3 text: Hang tight. We're on our way. +-[entry #3] speaker: variable_1 listener: variable_2 text: Commander, come in! +-[entry #4] speaker: variable_1 listener: variable_2 text: Harvesters advancing on our position! Repeat: Multiple Harvesters on the field! +-[entry #5] speaker: variable_1 listener: variable_2 text: Commander, what's your status? +-[entry #6] speaker: variable_1 listener: variable_2 text: Liptus! Get your men up on that ridge--now! +-[entry #7] speaker: variable_1 listener: variable_2 text: I told you to hold that line, Sergeant! I said hold! +-[entry #8] speaker: variable_1 listener: variable_2 text: Look out! +-[reply #3] listener: variable_3 +-*** DIALOG END *** [biod_kron7a_000global_loc_int.kron7a_final_harvester_b_D.kron7a_final_harvester_b_dlg] speaker_list: hench_edi, hench_tali, hench_prothean, hench_marine, hench_liara, hench_ashley, hench_kaidan, hench_garrus +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Harvester incoming! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Here comes another Harvester! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Harvester incoming. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Here comes another one of those bad boys! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Harvester in play. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Heads up! Harvester incoming! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Heads up! Here comes another one! +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Another Harvester! Let's go. +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** DIALOG END *** [biod_kron7a_000global_loc_int.kron7a_finalparty_b_D.kron7a_finalparty_b_dlg] speaker_list: hench_kaidan, hench_ashley, hench_marine, hench_liara, hench_tali, hench_prothean, hench_edi, hench_garrus +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Okay. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Let's pick it up. It's important we don't lose this squad. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: What is it about this mission? You'd think the turians could use the krogan military's help. | +-[reply #2] | listener: variable_3 | +-[entry #10] | | condition: conditional_574(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #3] | | listener: variable_3 | | +-[entry #11] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: We're working together for the first time in over a thousand years--let's not mess with that. | | | +-[reply #4] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | text: The alliance is fresh. Let's not mess with it. | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Krogan-turian animosity is ancient and intense--it's inborn. | | +-[reply #7] | | listener: variable_3 | | text: And I need them to work together, so let's not complicate things. | +-[entry #15] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: I need these guys working together. Better not to complicate things. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: The politics here make no sense. The turians should ask for help. The krogan would want to kick the Reapers out of here. | +-*** see reply #2 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Here's where politics pisses me off. Wouldn't the krogan want to blow these Reapers the hell off their own planet? | +-*** see reply #2 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It seems that the turians are playing with political dynamite, here. Maybe they should inform the krogan. | +-*** see reply #2 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I understand the political dangers, but the krogan should be told that the turians are here. | +-*** see reply #2 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: To hold the krogan back seems unproductive. All available forces should be mobilized against the Reapers. | +-*** see reply #2 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I am trying to understand the emotions and politics that would motivate the turians to refuse krogan support. | +-*** see reply #2 *** +-[entry #9] speaker: variable_1 listener: variable_2 +-*** see reply #2 *** [biod_kron7a_000global_loc_int.kron7a_firstpod_poi_p_D.kron7a_firstpod_poi_p_dlg] speaker_list: hench_garrus, hench_kaidan, hench_ashley, hench_liara, hench_marine, hench_prothean, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Escape pod. Our first casualties. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Commander, escape pod. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Shepard. Escape pod on our right. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: A downed escape pod. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Escape pod dead ahead. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Remnants of an escape pod. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Look, an escape pod. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Escape pod. +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** DIALOG END *** [biod_kron7a_000global_loc_int.kron7a_harvester_run_b_D.kron7a_harvester_run_b_dlg] speaker_list: hench_edi, hench_tali, hench_prothean, hench_marine, hench_liara, hench_ashley, hench_kaidan, hench_garrus +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The Harvester is ahead. It appears to be retreating. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I see the Harvester. It's pulling back. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The Harvester is in retreat. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: There's the Harvester! Got it on the run. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: There's the Harvester--it's retreating. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: I see the Harvester. He's running. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Got the Harvester on the run! +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Harvester's ahead and on the run! +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** DIALOG END *** [biod_kron7a_000global_loc_int.kron7a_hear_gunfire_b_D.kron7a_hear_gunfire_b_dlg] speaker_list: hench_edi, hench_tali, hench_prothean, hench_marine, hench_liara, hench_ashley, hench_kaidan, hench_garrus +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Picking up auditory evidence of conflict. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Listen. We're getting close. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Gunfire. They are near. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Hear that? Eyes up. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, I hear gunfire. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Listen. Stand by to engage enemy. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Gunfire. Here we go. Look sharp. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Hear that. We're close. +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** DIALOG END *** [biod_kron7a_000global_loc_int.kron7a_husk_warn_b_D.kron7a_husk_warn_b_dlg] speaker_list: hench_garrus, hench_ashley, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Husks coming! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: More husks! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: And... here come the husks! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: More incoming husks! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shit! More husks on the way. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More husks coming. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: More husks dropping in! +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Husks on their way. +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** DIALOG END *** [biod_kron7a_000global_loc_int.kron7a_landing_b_D.kron7a_landing_b_dlg] speaker_list: hench_garrus, hench_kaidan, hench_ashley, hench_liara, hench_marine, hench_prothean, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks worse than I feared. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Wow, this is bad. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Holy hell, Shepard. Look at this mess. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The level of destruction is rather amazing. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Look at this place. Bad. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The destruction here is impressive. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Keelah... this is worse than I'd imagined. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I shall note the level of destruction here. +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** DIALOG END *** [biod_kron7a_000global_loc_int.kron7a_level05_b_D.kron7a_level05_b_dlg] speaker_list: hench_edi, hench_tali, hench_garrus, hench_prothean, hench_marine, hench_kaidan, hench_ashley, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Enemies keep arriving! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: They just keep coming! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: These waves are endless! Reaper bastards! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: There are as many of them now as in my time! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: No end in sight! Come on! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Bastards! They just keep coming! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Come on! Where do these guys keep coming from? +-[entry #8] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They're endless! +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** DIALOG END *** [biod_kron7a_000global_loc_int.kron7a_party01_b_D.kron7a_party01_b_dlg] speaker_list: hench_garrus, hench_edi, hench_tali, hench_prothean, hench_marine, hench_liara, hench_ashley, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_6(-1) | speaker: hench_garrus | listener: variable_2 | text: A secret turian mission on Tuchanka is especially odd. Thoughts? | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Maps of the area list no important resources. | | +-[reply #3] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #3] | | condition: conditional_184(-1) | | speaker: hench_tali | | listener: variable_2 | | text: With so little information, we should be cautious. | | +-*** see reply #3 *** | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: It doesn't matter. Our mission is clear. | | +-*** see reply #3 *** | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: You're the turian--you tell us. | | +-[reply #2] | | listener: variable_3 | | +-[entry #6] | | speaker: hench_garrus | | listener: variable_2 | | text: I got nothing, Lieutenant. | | +-*** see reply #3 *** | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Nothing has come up through any of my networks. | | +-*** see reply #3 *** | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Yeah, something's not quite right here. | | +-*** see reply #3 *** | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Yeah, not really liking the the X factor here. | | +-*** see reply #3 *** | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-*** see reply #3 *** +-[entry #11] | condition: conditional_5(-1) | speaker: hench_ashley | listener: variable_2 | text: What intel do we have on this secret turian mission? | +-[reply #4] | listener: variable_3 | +-*** see entry #2 *** | +-*** see entry #3 *** | +-*** see entry #4 *** | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Whatever the hell it is, I bet it's good. | +-*** see entry #7 *** | +-*** see entry #9 *** | +-*** see entry #10 *** +-[entry #13] | condition: conditional_4(-1) | speaker: hench_kaidan | listener: variable_2 | text: What intel do we have on this secret turian mission? | +-[reply #5] | listener: variable_3 | +-*** see entry #2 *** | +-*** see entry #3 *** | +-*** see entry #12 *** | +-*** see entry #4 *** | +-*** see entry #7 *** | +-*** see entry #10 *** +-[entry #14] | condition: conditional_184(-1) | speaker: hench_tali | listener: variable_2 | text: What are turians doing here? | +-[reply #6] | listener: variable_3 | +-*** see entry #2 *** | +-*** see entry #10 *** +-[entry #15] | condition: conditional_3(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, any idea what these turians were here to do? | +-[reply #7] | listener: variable_3 | +-*** see entry #2 *** | +-*** see entry #3 *** | +-*** see entry #12 *** | +-*** see entry #4 *** | +-*** see entry #10 *** +-[entry #16] | condition: conditional_8(-1) | speaker: hench_prothean | listener: variable_2 | text: This platoon's mission was classified. Theories? | +-[reply #8] | listener: variable_3 | +-*** see entry #2 *** | +-*** see entry #3 *** | +-*** see entry #10 *** +-[entry #17] | condition: conditional_32(-1) | speaker: hench_marine | listener: variable_2 | text: Do we know why turians would be poking around Tuchanka? | +-[reply #9] | listener: variable_3 | +-*** see entry #2 *** | +-*** see entry #3 *** | +-*** see entry #4 *** | +-*** see entry #10 *** +-*** see entry #2 *** +-*** see entry #10 *** [biod_kron7a_000global_loc_int.kron7a_party02_b_D.kron7a_party02_b_dlg] speaker_list: hench_garrus, hench_tali, hench_ashley, hench_edi, hench_liara, hench_marine, hench_prothean, hench_kaidan +-[entry #0] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Being the son of Adrien Victus is a lot to live up to. +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_garrus listener: variable_2 text: It's a big military name on Palaven. War's expected to run in the Victus blood. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I know a little about living up to the reputation of a famous father. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: I've been dodging my family's reputation my whole life. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Organic species give disproportionate credit to parental influence. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: hench_edi | listener: variable_2 | text: Peer groups are a more important factor in determining behavior. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Sure, but you can't shame a village for raising a bad kid, EDI. | +-*** see entry #26 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Children shouldn't be burdened with the successes of their parents any more than their failings. | +-[reply #6] | listener: variable_3 | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Tell that to my old man. | +-*** see entry #26 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Doesn't always work that way. | +-[reply #7] | listener: variable_3 | +-[entry #10] | speaker: hench_marine | listener: variable_2 | text: You gotta make your own name. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: War was a way of life for my people as well. | +-[reply #8] | listener: variable_3 | +-[entry #12] | speaker: hench_prothean | listener: variable_2 | text: If you couldn't fight the Reapers, you were..left behind. +-[entry #13] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: I think it's commendable to follow in a parent's footsteps. | +-[reply #9] | listener: variable_3 | +-*** DIALOG END *** +-*** see entry #26 *** +-[entry #14] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: The son of a famous general--this lieutenant has big expectations to live up to. +-[reply #10] listener: variable_3 +-[entry #15] speaker: hench_tali listener: variable_2 text: When you've got family in the military, you're measured by what they did. It's not fair, but... +-[reply #11] listener: variable_3 +-[entry #16] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: I hear you. | +-[reply #12] | listener: variable_3 | +-*** DIALOG END *** +-*** see entry #4 *** +-*** see entry #11 *** +-*** see entry #7 *** +-*** see entry #13 *** +-*** see entry #26 *** +-[entry #17] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Damn. Losing men is hard enough. +-[reply #13] listener: variable_3 +-[entry #18] speaker: hench_marine listener: variable_2 text: But when everybody expects you to be like your big-time old man? That's got to be rough. +-[reply #14] listener: variable_3 +-[entry #19] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: It's not his fault his dad's the primarch. | +-[reply #15] | listener: variable_3 | +-[entry #20] | speaker: hench_marine | listener: variable_2 | text: Nope. But he's still gotta deal with it. | +-[reply #16] | listener: variable_3 | +-*** DIALOG END *** +-*** see entry #4 *** +-*** see entry #13 *** +-*** see entry #7 *** +-*** see entry #11 *** +-*** see entry #26 *** +-[entry #21] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: The pressure for Lieutenant Victus to succeed in light of his father's promotion must be intense. +-[reply #17] listener: variable_3 +-*** see entry #4 *** +-*** see entry #11 *** +-*** see entry #3 *** +-*** see entry #13 *** +-*** see entry #26 *** +-[entry #22] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: I feel for this guy. Dad becomes primarch and, on his first mission, his troops get killed. +-[reply #18] listener: variable_3 +-[entry #23] speaker: hench_kaidan listener: variable_2 text: Talk about falling short of expectations. +-[reply #19] listener: variable_3 +-*** see entry #4 *** +-*** see entry #26 *** +-[entry #24] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Gotta feel for the son of a primarch that screws up a top-secret mission. +-[reply #20] listener: variable_3 +-[entry #25] speaker: hench_ashley listener: variable_2 text: A family's legacy can be a hell of burden. +-[reply #21] listener: variable_3 +-*** see entry #4 *** +-*** see entry #26 *** +-[entry #26] speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 +-*** DIALOG END *** [biod_kron7a_000global_loc_int.kron7a_pod_half_health_b_D.kron7a_pod_half_health_b_dlg] speaker_list: hench_garrus, hench_kaidan, hench_ashley, hench_liara, hench_marine, hench_prothean, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Escape pod's almost done! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: That pod's not gonna last much longer. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Hey! Escape pod's almost finished! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: That escape pod won't last. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: That pod's not gonna hold much longer. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The pod will not last long. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard, that escape pod won't last much longer. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The escape pod is almost completely compromised. +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** DIALOG END *** [biod_kron7a_000global_loc_int.kron7a_pod_talk2_b_D.kron7a_pod_talk2_b_dlg] speaker_list: hench_edi, hench_tali, hench_marine, hench_liara, hench_ashley, hench_kaidan, hench_garrus, hench_prothean +-[entry #0] condition: conditional_113(0) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It appears that they survived the crash, and then a Harvester exploded the pod. | +-[reply #1] | listener: variable_3 | text: Died in the explosion? | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: And then pulled out and consumed by husks. | | +-[reply #3] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Or dragged out and chewed on by husks. | | +-[reply #4] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: And then pulled out to be eaten by husks. | | +-[reply #5] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Only to be dragged out and chewed on by husks. | | +-[reply #6] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Only to be dragged out and chewed on by husks. | | +-[reply #7] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Or dragged out and eaten by husks. | | +-[reply #8] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #16] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Or consumed by husks. | | +-[reply #9] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #17] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Or injured and devoured by husks. | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Looks like they survived the crash, and then a Harvester exploded off the pod. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Survived the crash just in time for a Harvester to take 'em out. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Looks like they survived the crash, but then a Harvester took them out. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: They survived the crash only for a Harvester to take them out. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Looks like they survived the crash, but then a Harvester took them out. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Survived the crash, but then a Harvester took out the pod. | +-*** see reply #1 *** +-[entry #8] speaker: variable_1 listener: variable_2 +-*** see reply #1 *** +-[entry #18] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #19] | speaker: hench_prothean | listener: variable_2 | text: How will the commander live this down? | +-[reply #12] | listener: variable_3 | text: When we find him, we'll ask. +-[entry #20] | speaker: hench_garrus | listener: variable_2 | text: How's Victus going to live this down? | +-*** see reply #12 *** +-[entry #21] | speaker: hench_kaidan | listener: variable_2 | text: How's a commander live this down? | +-*** see reply #12 *** +-[entry #22] | speaker: hench_ashley | listener: variable_2 | text: How does their commander live this down? | +-*** see reply #12 *** +-[entry #23] | speaker: hench_liara | listener: variable_2 | text: As a commander, how do you live this down? | +-*** see reply #12 *** +-[entry #24] | speaker: hench_marine | listener: variable_2 | text: How's their commander gonna live this down? | +-*** see reply #12 *** +-[entry #25] | speaker: hench_tali | listener: variable_2 | text: As a commander, how do you live this down? | +-*** see reply #12 *** +-[entry #26] speaker: variable_1 listener: variable_2 +-*** see reply #12 *** [biod_kron7a_000global_loc_int.kron7a_push_rock_a_D.kron7a_push_rock_a_dlg] speaker_list: hench_garrus, hench_ashley, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Over here. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: This way. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Over here. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: This way. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Over here. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: This way. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: This way. | +-*** see reply #1 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Come this way. | +-*** see reply #1 *** +-[entry #9] speaker: variable_1 listener: variable_2 +-*** see reply #1 *** [biod_kron7a_000global_loc_int.kron7a_second_poi_p_D.kron7a_second_poi_p_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Lieutenant, do you read? +-[entry #1] speaker: variable_1 listener: variable_2 text: Here, Commander. +-[reply #1] listener: variable_3 text: Fire flare now. +-[entry #2] speaker: variable_1 listener: variable_2 text: Things get worse by the minute. My men are dying! +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Commander, come in! +-[entry #4] speaker: variable_1 listener: variable_2 text: Do you read, Commander? Repeat: Do you read? +-[entry #5] speaker: variable_1 listener: variable_2 text: Harvesters advancing on our position! Repeat: Multiple Harvesters on the field! +-[entry #6] speaker: variable_1 listener: variable_2 text: Commander, what's your status? +-[entry #7] speaker: variable_1 listener: variable_2 text: We're in deep! Commander, what is your ETA? +-[entry #8] speaker: variable_1 listener: variable_2 text: Liptus! Get your men up on that ridge--now! +-[entry #9] speaker: variable_1 listener: variable_2 text: Look out! +-[entry #10] speaker: variable_1 listener: variable_2 text: I told you to hold that line Sergeant! I said hold! +-[entry #11] speaker: variable_1 listener: variable_2 text: Damn it! Forward, men--move! +-[entry #12] speaker: variable_1 listener: variable_2 text: {Yells} +-[entry #13] speaker: variable_1 listener: variable_2 +-[entry #14] speaker: variable_1 listener: variable_2 +-[entry #15] speaker: variable_1 listener: variable_2 +-[entry #16] speaker: variable_1 listener: variable_2 +-[entry #17] speaker: variable_1 listener: variable_2 [biod_kron7a_000global_loc_int.kron7a_sitch_update01_a_D.kron7a_sitch_update01_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander, come in. +-[reply #0] listener: variable_3 text: Shepard here. +-[entry #1] speaker: variable_1 listener: variable_2 text: Just saw Harvesters drop a lot of enemies in your path. +-[reply #1] listener: variable_3 text: Understood. [biod_kron7a_000global_loc_int.kron7a_stealth_nonstealth_b_D.kron7a_stealth_nonstealth_b_dlg] speaker_list: hench_garrus, hench_ashley, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali, hench_edi +-[entry #0] condition: plot.bools[18861] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I think we saved all those men. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Great work. Saved all those guys. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We saved all those men. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Saved all the turians. It feels good. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Saved them all, Commander. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: All the turians are saved. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I think we saved them all, Shepard. | +-*** see reply #1 *** +-[entry #8] speaker: variable_1 listener: variable_2 +-*** see reply #1 *** +-[entry #9] condition: plot.bools[18869] == 1 speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Damn it! Couldn't save them. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Pisses me off when I can't get it done! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Heavy casualties. I hate that. +-[entry #13] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I wish we'd been able to save them. +-[entry #14] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Couldn't save them. Ah, that pisses me off! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Heavy casualties. It is the nature of war. +-[entry #16] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I wish we could have saved them. +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #18] condition: plot.bools[18868] == 0 speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #19] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard? We leaving those troops back there? | +-[reply #5] | listener: variable_3 | text: Keep moving! We need to find the main crash site ASAP. +-[entry #20] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, it is possible that we could have saved those men. | +-*** see reply #5 *** +-[entry #21] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard, those men back there... we could have saved them. | +-*** see reply #5 *** +-[entry #22] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The turians will be abandoned. So be it. | +-*** see reply #5 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We just leaving them behind, Commander? | +-*** see reply #5 *** +-[entry #24] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We're just leaving them? What the hell, Commander? | +-*** see reply #5 *** +-[entry #25] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Shepard, we could have saved those guys back there. | +-*** see reply #5 *** +-[entry #26] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shouldn't we help those soldiers? | +-*** see reply #5 *** +-[entry #27] speaker: variable_1 listener: variable_2 +-*** see reply #5 *** +-[entry #28] condition: plot.bools[18859] == 1 speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #29] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We managed to save them all. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #30] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Impressive. I think we saved them all. | +-*** see reply #7 *** +-[entry #31] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: They'll live to fight another battle. | +-*** see reply #7 *** +-[entry #32] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Yeah. Not one left behind. | +-*** see reply #7 *** +-[entry #33] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Saved them all. Excellent work. | +-*** see reply #7 *** +-[entry #34] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Nice work, Commander. No one left behind. | +-*** see reply #7 *** +-[entry #35] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Difficult situation, but we got 'em all. | +-*** see reply #7 *** +-[entry #36] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Nice work, Shepard. Think we saved all of them. | +-*** see reply #7 *** +-[entry #37] speaker: variable_1 listener: variable_2 +-*** see reply #7 *** +-[entry #38] condition: plot.bools[18859] == 0 speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #39] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That Harvester was brutal. +-[entry #40] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Tough one, Shepard. +-[entry #41] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Frustrating we couldn't save those guys. +-[entry #42] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Feels terrible that we couldn't save those men. +-[entry #43] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Damn Harvester. Wish we could've saved those guys! +-[entry #44] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It did not end well for the turians. +-[entry #45] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I wish that had gone better. +-[entry #46] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-*** DIALOG END *** [biod_kron7a_000global_loc_int.kron7a_turian_deathcries_a_D.kron7a_turian_deathcries_a_dlg] speaker_list: kron7a_dying_turian2, kron7a_dying_turian3 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Aaah! +-[entry #1] condition: conditional_113(2) speaker: kron7a_dying_turian2 listener: variable_2 text: No! +-[entry #2] condition: conditional_113(5) speaker: kron7a_dying_turian2 listener: variable_2 text: Look out! I'm-- +-[entry #3] condition: conditional_113(6) speaker: kron7a_dying_turian3 listener: variable_2 text: Behind you! +-[entry #4] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Go go go! Move! +-[entry #5] condition: conditional_113(8) speaker: kron7a_dying_turian2 listener: variable_2 text: Got him in my sights! +-[entry #6] condition: conditional_113(9) speaker: kron7a_dying_turian3 listener: variable_2 text: Aaah! +-[entry #7] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Yeah! One down! +-[entry #8] condition: conditional_113(11) speaker: kron7a_dying_turian2 listener: variable_2 text: Got him. +-[entry #9] condition: conditional_113(12) speaker: kron7a_dying_turian3 listener: variable_2 text: Over here! Help us out! +-[entry #10] condition: conditional_113(13) speaker: variable_1 listener: variable_2 text: Help us! +-[entry #11] condition: conditional_113(14) speaker: kron7a_dying_turian2 listener: variable_2 text: Give us a hand! +-[entry #12] condition: conditional_113(15) speaker: kron7a_dying_turian3 listener: variable_2 text: Hey! Over here! +-[entry #13] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: Help! Help us! +-[entry #14] condition: conditional_113(17) speaker: kron7a_dying_turian2 listener: variable_2 text: Help! +-[entry #15] condition: conditional_113(18) speaker: kron7a_dying_turian3 listener: variable_2 text: Over here! +-[entry #16] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 text: Harvester! Incoming Harvester! +-[entry #17] condition: conditional_113(-1) speaker: kron7a_dying_turian2 listener: variable_2 text: Heads up! Harvester incoming! +-[entry #18] condition: conditional_113(-1) speaker: kron7a_dying_turian3 listener: variable_2 text: Harvester! I'm on it! +-[entry #19] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 text: That Harvester's mine! [biod_kron7a_050start_loc_int.kron7a_level01_v_D.kron7a_level01_v_dlg] speaker_list: hench_edi, radio_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] | condition: plot.bools[17667] == 1 | listener: variable_3 | text: Okay. | +-[entry #1] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Did you raise Lieutenant Victus? | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Yes, but the connection is bad. | | +-[reply #3] | | listener: variable_3 | | text: Patch me in. | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #4] | | listener: variable_3 | | text: This is Commander Shepard, Alliance Navy. Do you read? | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: This is Lieutenant Tarquin Victus of the Ninth Platoon. We're pinned by Reaper Harvesters and taking heavy casualties. | | +-[reply #5] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Also, there are pockets of my men scattered along the crash trajectory. | | +-[reply #6] | | listener: variable_3 | | text: Lieutenant, I need you to fire a flare so I can find your position. | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | text: Got it. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Things get worse by the minute. My men are dying! | | +-[reply #8] | | listener: variable_3 | | text: This sounds bad. Let's move. | +-[entry #4] | speaker: radio_edi | listener: variable_2 | text: Yes, but the connection is bad. | +-*** see reply #3 *** +-[reply #1] listener: variable_3 text: EDI? +-[entry #2] speaker: variable_1 listener: variable_2 +-*** see reply #2 *** [biod_kron7a_070entrance_loc_int.kron7a_melee_enemy_b_D.kron7a_melee_enemy_b_dlg] speaker_list: hench_tali, hench_prothean, hench_marine, hench_liara, hench_ashley, hench_kaidan, hench_garrus, hench_edi +-[entry #0] condition: plot.bools[18857] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Quiet! Hostiles ahead. | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Kill them quickly before they bring others. | | +-[reply #2] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #3] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Take 'em out quick before they get backup. | | +-*** see reply #2 *** | +-[entry #4] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Kill them quickly so they don't call reinforcements. | | +-*** see reply #2 *** | +-[entry #5] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Take them out before they call their friends. | | +-*** see reply #2 *** | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Take 'em out quick. We don't want reinforcements. | | +-*** see reply #2 *** | +-[entry #7] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Quick. We don't want them to call for backup. | | +-*** see reply #2 *** | +-[entry #8] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Kill them quickly. We do not want reinforcements. | | +-*** see reply #2 *** | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-*** see reply #2 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Silence. Enemies ahead. | +-[reply #3] | listener: variable_3 | +-*** see entry #3 *** | +-*** see entry #4 *** | +-*** see entry #5 *** | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shh! See 'em? | +-[reply #4] | listener: variable_3 | +-*** see entry #4 *** | +-*** see entry #5 *** | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shh! You see them? | +-[reply #5] | listener: variable_3 | +-*** see entry #5 *** | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Hey! See 'em? | +-[reply #6] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Hey! See them? | +-[reply #7] | listener: variable_3 | +-*** see entry #7 *** | +-*** see entry #8 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Quiet! Hostiles. | +-[reply #8] | listener: variable_3 | +-*** see entry #8 *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Quiet! Enemies spotted. | +-[reply #9] | listener: variable_3 | +-*** DIALOG END *** +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-*** DIALOG END *** [biod_kron7a_100battle1_loc_int.kron7a_harvester_warn_b_D.kron7a_harvester_warn_b_dlg] speaker_list: hench_edi, hench_tali, hench_prothean, hench_marine, hench_liara, hench_ashley, hench_kaidan, hench_garrus +-[entry #0] condition: plot.bools[18868] == 0 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: That Harvester will compromise the escape pod. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard! The Harvester's going to destroy the pod! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The Harvester has compromised the turian pod. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Harvester's firing on the turians! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: That Harvester's going to destroy the turian escape pod! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Damn. Get that Harvester before it destroys the pod. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Commander! Harvester's going to take out that pod. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard! Harvester will destroy that pod. +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Damn! Another Harvester. +-[entry #12] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Heads up! Here comes another one. +-[entry #13] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Heads up! Another one on the field. +-[entry #14] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, another Harvester. +-[entry #15] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Another Harvester! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Another Harvester is threatening the turians. +-[entry #17] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Look out, there's another one. +-[entry #18] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Another Harvester has arrived on the field. +-[entry #19] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-*** DIALOG END *** [biod_kron7a_100battle1_loc_int.kron7a_strategy_break_v_D.kron7a_strategy_break_v_dlg] speaker_list: hench_garrus, hench_ashley, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Okay, I have a visual on the enemy... and there's an escape pod just beyond. Looks like the turians are in tough. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Enemies up ahead don't know we're here. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Surprise on our side for once. I like it. | +-[reply #2] | listener: variable_3 | text: Exactly. Let's go. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Surprise is on our side. Nice. | +-*** see reply #2 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Poor bastards have no idea... | +-*** see reply #2 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Then surprise is on our side. | +-*** see reply #2 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Nice to get the jump on them for a change. | +-*** see reply #2 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Surprise is its own weapon. | +-*** see reply #2 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: We have the upper hand. | +-*** see reply #2 *** +-[entry #9] speaker: variable_1 listener: variable_2 +-*** see reply #2 *** [biod_kron7a_100battle1_loc_int.kron7a_turian_deathcries_a_D.kron7a_turian_deathcries_a_dlg] speaker_list: kron7a_dying_turian2, kron7a_dying_turian3 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Aaah! +-[entry #1] condition: conditional_113(2) speaker: kron7a_dying_turian2 listener: variable_2 text: No! +-[entry #2] condition: conditional_113(5) speaker: kron7a_dying_turian2 listener: variable_2 text: Look out! I'm-- +-[entry #3] condition: conditional_113(6) speaker: kron7a_dying_turian3 listener: variable_2 text: Behind you! +-[entry #4] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Go go go! Move! +-[entry #5] condition: conditional_113(8) speaker: kron7a_dying_turian2 listener: variable_2 text: Got him in my sights! +-[entry #6] condition: conditional_113(9) speaker: kron7a_dying_turian3 listener: variable_2 text: Aaah! +-[entry #7] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Yeah! One down! +-[entry #8] condition: conditional_113(11) speaker: kron7a_dying_turian2 listener: variable_2 text: Got him. +-[entry #9] condition: conditional_113(12) speaker: kron7a_dying_turian3 listener: variable_2 text: Over here! Help us out! +-[entry #10] condition: conditional_113(13) speaker: variable_1 listener: variable_2 text: Help us! +-[entry #11] condition: conditional_113(14) speaker: kron7a_dying_turian2 listener: variable_2 text: Give us a hand! +-[entry #12] condition: conditional_113(15) speaker: kron7a_dying_turian3 listener: variable_2 text: Hey! Over here! +-[entry #13] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: Help! Help us! +-[entry #14] condition: conditional_113(17) speaker: kron7a_dying_turian2 listener: variable_2 text: Help! +-[entry #15] condition: conditional_113(18) speaker: kron7a_dying_turian3 listener: variable_2 text: Over here! +-[entry #16] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 text: Harvester! Incoming Harvester! +-[entry #17] condition: conditional_113(-1) speaker: kron7a_dying_turian2 listener: variable_2 text: Heads up! Harvester incoming! +-[entry #18] condition: conditional_113(-1) speaker: kron7a_dying_turian3 listener: variable_2 text: Harvester! I'm on it! +-[entry #19] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 text: That Harvester's mine! [biod_kron7a_100battle1_loc_int.kron7a_victory_chatter_a_D.kron7a_victory_chatter_a_dlg] speaker_list: kron7a_supporting_soldier1, kron7a_supporting_soldier2, kron7a_supporting_soldier3 +-[entry #0] speaker: variable_1 listener: variable_2 text: Thank you! +-[entry #1] speaker: kron7a_supporting_soldier1 listener: variable_2 text: Don't stop for us. We'll head for the main crash site. +-[entry #2] speaker: kron7a_supporting_soldier2 listener: variable_2 text: There's another pod ahead! +-[entry #3] speaker: variable_1 listener: variable_2 text: Thanks for the help. +-[reply #0] listener: variable_3 +-[entry #4] speaker: kron7a_supporting_soldier3 listener: variable_2 text: We'll rendezvous at the crash site. [biod_kron7a_150trans1_loc_int.kron7a_stealth_nonstealth_b_D.kron7a_stealth_nonstealth_b_dlg] speaker_list: hench_garrus, hench_ashley, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali, hench_edi +-[entry #0] condition: plot.bools[18861] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I think we saved all those men. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Great work. Saved all those guys. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We saved all those men. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Saved all the turians. It feels good. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Saved them all, Commander. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: All the turians are saved. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I think we saved them all, Shepard. | +-*** see reply #1 *** +-[entry #8] speaker: variable_1 listener: variable_2 +-*** see reply #1 *** +-[entry #9] condition: plot.bools[18869] == 1 speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Damn it! Couldn't save them. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Pisses me off when I can't get it done! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Heavy casualties. I hate that. +-[entry #13] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I wish we'd been able to save them. +-[entry #14] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Couldn't save them. Ah, that pisses me off! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Heavy casualties. It is the nature of war. +-[entry #16] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I wish we could have saved them. +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #18] condition: plot.bools[18868] == 0 speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #19] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard? We leaving those troops back there? | +-[reply #5] | listener: variable_3 | text: Keep moving! We need to find the main crash site ASAP. +-[entry #20] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, it is possible that we could have saved those men. | +-*** see reply #5 *** +-[entry #21] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard, those men back there... we could have saved them. | +-*** see reply #5 *** +-[entry #22] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The turians will be abandoned. So be it. | +-*** see reply #5 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We just leaving them behind, Commander? | +-*** see reply #5 *** +-[entry #24] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We're just leaving them? What the hell, Commander? | +-*** see reply #5 *** +-[entry #25] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Shepard, we could have saved those guys back there. | +-*** see reply #5 *** +-[entry #26] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shouldn't we help those soldiers? | +-*** see reply #5 *** +-[entry #27] speaker: variable_1 listener: variable_2 +-*** see reply #5 *** +-[entry #28] condition: plot.bools[18859] == 1 speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #29] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We managed to save them all. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #30] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Impressive. I think we saved them all. | +-*** see reply #7 *** +-[entry #31] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: They'll live to fight another battle. | +-*** see reply #7 *** +-[entry #32] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Yeah. Not one left behind. | +-*** see reply #7 *** +-[entry #33] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Saved them all. Excellent work. | +-*** see reply #7 *** +-[entry #34] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Nice work, Commander. No one left behind. | +-*** see reply #7 *** +-[entry #35] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Difficult situation, but we got 'em all. | +-*** see reply #7 *** +-[entry #36] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Nice work, Shepard. Think we saved all of them. | +-*** see reply #7 *** +-[entry #37] speaker: variable_1 listener: variable_2 +-*** see reply #7 *** +-[entry #38] condition: plot.bools[18859] == 0 speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #39] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That Harvester was brutal. +-[entry #40] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Tough one, Shepard. +-[entry #41] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Frustrating we couldn't save those guys. +-[entry #42] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Feels terrible that we couldn't save those men. +-[entry #43] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Damn Harvester. Wish we could've saved those guys! +-[entry #44] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It did not end well for the turians. +-[entry #45] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I wish that had gone better. +-[entry #46] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-*** DIALOG END *** [biod_kron7a_200battle2_loc_int.kron7a_enemy_at_ladder_b_D.kron7a_enemy_at_ladder_b_dlg] speaker_list: hench_edi, hench_tali, hench_prothean, hench_marine, hench_liara, hench_ashley, hench_kaidan, hench_garrus +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Enemies appearing on the sensors. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Picking up nearby enemies. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: There are more of them ahead. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We got hostiles up ahead. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Enemies ahead, Shepard. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Enemies on sensors. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Shepard. Hostiles ahead. +-[entry #8] speaker: variable_1 listener: variable_2 +-[entry #9] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Looks like we got the jump. | +-[reply #2] | listener: variable_3 | text: Follow my lead. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Got the jump on them. | +-*** see reply #2 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Got the jump on these guys. | +-*** see reply #2 *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They don't see us. | +-*** see reply #2 *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We got the jump on them. | +-*** see reply #2 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: They're unaware of us. Easier to hunt them. | +-*** see reply #2 *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: We can hit them by surprise. | +-*** see reply #2 *** +-[entry #17] speaker: variable_1 listener: variable_2 +-*** see reply #2 *** [biod_kron7a_200battle2_loc_int.kron7a_harvester_warn_b_D.kron7a_harvester_warn_b_dlg] speaker_list: hench_edi, hench_tali, hench_prothean, hench_marine, hench_liara, hench_ashley, hench_kaidan, hench_garrus +-[entry #0] condition: plot.bools[18868] == 0 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: That Harvester will compromise the escape pod. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard! The Harvester's going to destroy the pod! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The Harvester has compromised the turian pod. +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Harvester's firing on the turians! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: That Harvester's going to destroy the turian escape pod! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Damn. Get that Harvester before it destroys the pod. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Commander! Harvester's going to take out that pod. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard! Harvester will destroy that pod. +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #11] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Damn! Another Harvester. +-[entry #12] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Heads up! Here comes another one. +-[entry #13] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Heads up! Another one on the field. +-[entry #14] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, another Harvester. +-[entry #15] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Another Harvester! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Another Harvester is threatening the turians. +-[entry #17] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Look out, there's another one. +-[entry #18] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Another Harvester has arrived on the field. +-[entry #19] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-*** DIALOG END *** [biod_kron7a_200battle2_loc_int.kron7a_turian_deathcries_a_D.kron7a_turian_deathcries_a_dlg] speaker_list: kron7a_dying_turian2, kron7a_dying_turian3 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Aaah! +-[entry #1] condition: conditional_113(2) speaker: kron7a_dying_turian2 listener: variable_2 text: No! +-[entry #2] condition: conditional_113(5) speaker: kron7a_dying_turian2 listener: variable_2 text: Look out! I'm-- +-[entry #3] condition: conditional_113(6) speaker: kron7a_dying_turian3 listener: variable_2 text: Behind you! +-[entry #4] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Go go go! Move! +-[entry #5] condition: conditional_113(8) speaker: kron7a_dying_turian2 listener: variable_2 text: Got him in my sights! +-[entry #6] condition: conditional_113(9) speaker: kron7a_dying_turian3 listener: variable_2 text: Aaah! +-[entry #7] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Yeah! One down! +-[entry #8] condition: conditional_113(11) speaker: kron7a_dying_turian2 listener: variable_2 text: Got him. +-[entry #9] condition: conditional_113(12) speaker: kron7a_dying_turian3 listener: variable_2 text: Over here! Help us out! +-[entry #10] condition: conditional_113(13) speaker: variable_1 listener: variable_2 text: Help us! +-[entry #11] condition: conditional_113(14) speaker: kron7a_dying_turian2 listener: variable_2 text: Give us a hand! +-[entry #12] condition: conditional_113(15) speaker: kron7a_dying_turian3 listener: variable_2 text: Hey! Over here! +-[entry #13] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: Help! Help us! +-[entry #14] condition: conditional_113(17) speaker: kron7a_dying_turian2 listener: variable_2 text: Help! +-[entry #15] condition: conditional_113(18) speaker: kron7a_dying_turian3 listener: variable_2 text: Over here! +-[entry #16] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 text: Harvester! Incoming Harvester! +-[entry #17] condition: conditional_113(-1) speaker: kron7a_dying_turian2 listener: variable_2 text: Heads up! Harvester incoming! +-[entry #18] condition: conditional_113(-1) speaker: kron7a_dying_turian3 listener: variable_2 text: Harvester! I'm on it! +-[entry #19] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 text: That Harvester's mine! [biod_kron7a_200battle2_loc_int.kron7a_victory_chatter_a_D.kron7a_victory_chatter_a_dlg] speaker_list: kron7a_supporting_soldier1, kron7a_supporting_soldier2, kron7a_supporting_soldier3 +-[entry #0] speaker: variable_1 listener: variable_2 text: Thank you! +-[entry #1] speaker: kron7a_supporting_soldier1 listener: variable_2 text: Don't stop for us. We'll head for the main crash site. +-[entry #2] speaker: kron7a_supporting_soldier2 listener: variable_2 text: There's another pod ahead! +-[entry #3] speaker: variable_1 listener: variable_2 text: Thanks for the help. +-[reply #0] listener: variable_3 +-[entry #4] speaker: kron7a_supporting_soldier3 listener: variable_2 text: We'll rendezvous at the crash site. [biod_kron7a_260podcrashp_loc_int.kron7a_stealth_nonstealth_b_D.kron7a_stealth_nonstealth_b_dlg] speaker_list: hench_garrus, hench_ashley, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali, hench_edi +-[entry #0] condition: plot.bools[18861] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I think we saved all those men. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Great work. Saved all those guys. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We saved all those men. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Saved all the turians. It feels good. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Saved them all, Commander. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: All the turians are saved. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I think we saved them all, Shepard. | +-*** see reply #1 *** +-[entry #8] speaker: variable_1 listener: variable_2 +-*** see reply #1 *** +-[entry #9] condition: plot.bools[18869] == 1 speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Damn it! Couldn't save them. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Pisses me off when I can't get it done! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Heavy casualties. I hate that. +-[entry #13] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I wish we'd been able to save them. +-[entry #14] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Couldn't save them. Ah, that pisses me off! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Heavy casualties. It is the nature of war. +-[entry #16] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I wish we could have saved them. +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #18] condition: plot.bools[18868] == 0 speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #19] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard? We leaving those troops back there? | +-[reply #5] | listener: variable_3 | text: Keep moving! We need to find the main crash site ASAP. +-[entry #20] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, it is possible that we could have saved those men. | +-*** see reply #5 *** +-[entry #21] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard, those men back there... we could have saved them. | +-*** see reply #5 *** +-[entry #22] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The turians will be abandoned. So be it. | +-*** see reply #5 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We just leaving them behind, Commander? | +-*** see reply #5 *** +-[entry #24] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We're just leaving them? What the hell, Commander? | +-*** see reply #5 *** +-[entry #25] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Shepard, we could have saved those guys back there. | +-*** see reply #5 *** +-[entry #26] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shouldn't we help those soldiers? | +-*** see reply #5 *** +-[entry #27] speaker: variable_1 listener: variable_2 +-*** see reply #5 *** +-[entry #28] condition: plot.bools[18859] == 1 speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #29] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We managed to save them all. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #30] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Impressive. I think we saved them all. | +-*** see reply #7 *** +-[entry #31] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: They'll live to fight another battle. | +-*** see reply #7 *** +-[entry #32] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Yeah. Not one left behind. | +-*** see reply #7 *** +-[entry #33] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Saved them all. Excellent work. | +-*** see reply #7 *** +-[entry #34] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Nice work, Commander. No one left behind. | +-*** see reply #7 *** +-[entry #35] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Difficult situation, but we got 'em all. | +-*** see reply #7 *** +-[entry #36] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Nice work, Shepard. Think we saved all of them. | +-*** see reply #7 *** +-[entry #37] speaker: variable_1 listener: variable_2 +-*** see reply #7 *** +-[entry #38] condition: plot.bools[18859] == 0 speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #39] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That Harvester was brutal. +-[entry #40] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Tough one, Shepard. +-[entry #41] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Frustrating we couldn't save those guys. +-[entry #42] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Feels terrible that we couldn't save those men. +-[entry #43] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Damn Harvester. Wish we could've saved those guys! +-[entry #44] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It did not end well for the turians. +-[entry #45] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I wish that had gone better. +-[entry #46] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-*** DIALOG END *** [biod_kron7a_260podcrashp_loc_int.kron7a_turian_deathcries_a_D.kron7a_turian_deathcries_a_dlg] speaker_list: kron7a_dying_turian2, kron7a_dying_turian3 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Aaah! +-[entry #1] condition: conditional_113(2) speaker: kron7a_dying_turian2 listener: variable_2 text: No! +-[entry #2] condition: conditional_113(5) speaker: kron7a_dying_turian2 listener: variable_2 text: Look out! I'm-- +-[entry #3] condition: conditional_113(6) speaker: kron7a_dying_turian3 listener: variable_2 text: Behind you! +-[entry #4] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Go go go! Move! +-[entry #5] condition: conditional_113(8) speaker: kron7a_dying_turian2 listener: variable_2 text: Got him in my sights! +-[entry #6] condition: conditional_113(9) speaker: kron7a_dying_turian3 listener: variable_2 text: Aaah! +-[entry #7] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Yeah! One down! +-[entry #8] condition: conditional_113(11) speaker: kron7a_dying_turian2 listener: variable_2 text: Got him. +-[entry #9] condition: conditional_113(12) speaker: kron7a_dying_turian3 listener: variable_2 text: Over here! Help us out! +-[entry #10] condition: conditional_113(13) speaker: variable_1 listener: variable_2 text: Help us! +-[entry #11] condition: conditional_113(14) speaker: kron7a_dying_turian2 listener: variable_2 text: Give us a hand! +-[entry #12] condition: conditional_113(15) speaker: kron7a_dying_turian3 listener: variable_2 text: Hey! Over here! +-[entry #13] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: Help! Help us! +-[entry #14] condition: conditional_113(17) speaker: kron7a_dying_turian2 listener: variable_2 text: Help! +-[entry #15] condition: conditional_113(18) speaker: kron7a_dying_turian3 listener: variable_2 text: Over here! +-[entry #16] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 text: Harvester! Incoming Harvester! +-[entry #17] condition: conditional_113(-1) speaker: kron7a_dying_turian2 listener: variable_2 text: Heads up! Harvester incoming! +-[entry #18] condition: conditional_113(-1) speaker: kron7a_dying_turian3 listener: variable_2 text: Harvester! I'm on it! +-[entry #19] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 text: That Harvester's mine! [biod_kron7a_300battle3_loc_int.kron7a_level04_b_D.kron7a_level04_b_dlg] speaker_list: hench_edi, hench_tali, hench_prothean, hench_marine, hench_liara, hench_ashley, hench_kaidan, hench_garrus +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: All right, let's move! +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Full arsenal at the ready. | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Right behind you, Shepard! | | +-[reply #2] | | listener: variable_3 | | +-[entry #3] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Reaper blood will spill. | | | +-[reply #3] | | | listener: variable_3 | | | +-[entry #4] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Right behind you! | | | | +-[reply #4] | | | | listener: variable_3 | | | | +-[entry #5] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: Not one more soldier dies here today! | | | | | +-[reply #5] | | | | | listener: variable_3 | | | | | +-[entry #6] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_ashley | | | | | | listener: variable_2 | | | | | | text: Come on! Let's do some damage! | | | | | | +-[reply #6] | | | | | | listener: variable_3 | | | | | | +-[entry #8] | | | | | | | condition: conditional_114(-1) | | | | | | | speaker: hench_garrus | | | | | | | listener: variable_2 | | | | | | | text: For Palaven! | | | | | | | +-[reply #8] | | | | | | | listener: variable_3 | | | | | | | +-[entry #9] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #9] | | | | | | | listener: variable_3 | | | | | | | +-*** DIALOG END *** | | | | | | +-*** see entry #9 *** | | | | | +-[entry #7] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_kaidan | | | | | | listener: variable_2 | | | | | | text: Let's kick Reaper ass! | | | | | | +-[reply #7] | | | | | | listener: variable_3 | | | | | | +-*** see entry #8 *** | | | | | | +-*** see entry #9 *** | | | | | +-*** see entry #8 *** | | | | | +-*** see entry #9 *** | | | | +-*** see entry #6 *** | | | | +-*** see entry #7 *** | | | | +-*** see entry #8 *** | | | | +-*** see entry #9 *** | | | +-*** see entry #5 *** | | | +-*** see entry #6 *** | | | +-*** see entry #7 *** | | | +-*** see entry #8 *** | | | +-*** see entry #9 *** | | +-*** see entry #4 *** | | +-*** see entry #5 *** | | +-*** see entry #6 *** | | +-*** see entry #7 *** | | +-*** see entry #8 *** | | +-*** see entry #9 *** | +-*** see entry #3 *** | +-*** see entry #4 *** | +-*** see entry #5 *** | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** +-*** see entry #2 *** +-*** see entry #3 *** +-*** see entry #4 *** +-*** see entry #5 *** +-*** see entry #6 *** +-*** see entry #7 *** +-*** see entry #8 *** +-*** see entry #9 *** [biod_kron7a_300battle3_loc_int.kron7a_second_poi_p_D.kron7a_second_poi_p_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Lieutenant, do you read? +-[entry #1] speaker: variable_1 listener: variable_2 text: Here, Commander. +-[reply #1] listener: variable_3 text: Fire flare now. +-[entry #2] speaker: variable_1 listener: variable_2 text: Things get worse by the minute. My men are dying! +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Commander, come in! +-[entry #4] speaker: variable_1 listener: variable_2 text: Do you read, Commander? Repeat: Do you read? +-[entry #5] speaker: variable_1 listener: variable_2 text: Harvesters advancing on our position! Repeat: Multiple Harvesters on the field! +-[entry #6] speaker: variable_1 listener: variable_2 text: Commander, what's your status? +-[entry #7] speaker: variable_1 listener: variable_2 text: We're in deep! Commander, what is your ETA? +-[entry #8] speaker: variable_1 listener: variable_2 text: Liptus! Get your men up on that ridge--now! +-[entry #9] speaker: variable_1 listener: variable_2 text: Look out! +-[entry #10] speaker: variable_1 listener: variable_2 text: I told you to hold that line Sergeant! I said hold! +-[entry #11] speaker: variable_1 listener: variable_2 text: Damn it! Forward, men--move! +-[entry #12] speaker: variable_1 listener: variable_2 text: {Yells} +-[entry #13] speaker: variable_1 listener: variable_2 +-[entry #14] speaker: variable_1 listener: variable_2 +-[entry #15] speaker: variable_1 listener: variable_2 +-[entry #16] speaker: variable_1 listener: variable_2 +-[entry #17] speaker: variable_1 listener: variable_2 [biod_kron7a_300battle3_loc_int.kron7a_turian_deathcries_a_D.kron7a_turian_deathcries_a_dlg] speaker_list: kron7a_dying_turian2, kron7a_dying_turian3 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Aaah! +-[entry #1] condition: conditional_113(2) speaker: kron7a_dying_turian2 listener: variable_2 text: No! +-[entry #2] condition: conditional_113(5) speaker: kron7a_dying_turian2 listener: variable_2 text: Look out! I'm-- +-[entry #3] condition: conditional_113(6) speaker: kron7a_dying_turian3 listener: variable_2 text: Behind you! +-[entry #4] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Go go go! Move! +-[entry #5] condition: conditional_113(8) speaker: kron7a_dying_turian2 listener: variable_2 text: Got him in my sights! +-[entry #6] condition: conditional_113(9) speaker: kron7a_dying_turian3 listener: variable_2 text: Aaah! +-[entry #7] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Yeah! One down! +-[entry #8] condition: conditional_113(11) speaker: kron7a_dying_turian2 listener: variable_2 text: Got him. +-[entry #9] condition: conditional_113(12) speaker: kron7a_dying_turian3 listener: variable_2 text: Over here! Help us out! +-[entry #10] condition: conditional_113(13) speaker: variable_1 listener: variable_2 text: Help us! +-[entry #11] condition: conditional_113(14) speaker: kron7a_dying_turian2 listener: variable_2 text: Give us a hand! +-[entry #12] condition: conditional_113(15) speaker: kron7a_dying_turian3 listener: variable_2 text: Hey! Over here! +-[entry #13] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: Help! Help us! +-[entry #14] condition: conditional_113(17) speaker: kron7a_dying_turian2 listener: variable_2 text: Help! +-[entry #15] condition: conditional_113(18) speaker: kron7a_dying_turian3 listener: variable_2 text: Over here! +-[entry #16] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 text: Harvester! Incoming Harvester! +-[entry #17] condition: conditional_113(-1) speaker: kron7a_dying_turian2 listener: variable_2 text: Heads up! Harvester incoming! +-[entry #18] condition: conditional_113(-1) speaker: kron7a_dying_turian3 listener: variable_2 text: Harvester! I'm on it! +-[entry #19] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 text: That Harvester's mine! [biod_kron7a_400battleend_loc_int.kron7a_stranded_turians4_m_D.kron7a_stranded_turians4_m_dlg] speaker_list: kron7a_rescued_soldier +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] default action major decision listener: variable_3 text: Lieutenant Victus? +-[entry #1] speaker: variable_1 listener: variable_2 text: Commander Shepard, my men and I are in your debt. +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[18865] == 1 | speaker: variable_1 | listener: variable_2 | text: Thank you for saving so many. | +-[reply #2] | default action | major decision | listener: variable_3 | text: What happened here? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: kron7a_rescued_soldier | listener: variable_2 | text: He screwed up! | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Stand down, soldier! | +-[reply #5] | listener: variable_3 | +-[entry #7] | speaker: kron7a_rescued_soldier | listener: variable_2 | text: These men are dead because of him! | +-[reply #6] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: I said, stand down! | +-[reply #7] | default action | major decision | listener: variable_3 | text: Hey! I just saved all your asses, so everyone just calm down! | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | default action | major decision | listener: variable_3 | text: Lieutenant, what's going on here? | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: I made a bad call. This is all on me. | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: I chose caution and clever tactics over a head-on attack--and my men paid the price. | +-[choice] | | text: What did you do? | | category: INVESTIGATE | | +-[reply #10] | | listener: variable_3 | | text: You mean the crash? | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: Yes. We could see on holo that Reaper forces were blocking our intended path--staying on-course guaranteed heavy casualties. | | +-[reply #11] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: So I chose a safer route, skirting the enemy, and that took us low and through these ruins. When we encountered resistance, there was no room to maneuver. | | +-[reply #12] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: Suddenly, we were in a fight for our lives. A lot of my men lost that fight. | | +-[choice] | | | text: Bad calls happen. | | | category: AGREE | | | +-[reply #13] | | | transition: transition_1030(-1) | | | listener: variable_3 | | | text: Owning your mistake takes guts. But you have to get over it and move on. | | | +-[entry #15] | | | transition: transition_2560(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Of course... it's just fresh right now. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Our mission's still a failure. When we've stabilized the injured, we'll head back to the fleet. | | | +-[reply #17] | | | default action | | | major decision | | | listener: variable_3 | | | text: You're abandoning your mission? | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We're down over thirty men. It'd be suicide. | | | +-[reply #18] | | | default action | | | major decision | | | listener: variable_3 | | | text: What exactly did you come here to do? | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: There's a bomb on the planet. We were sent to defuse it. | | | +-[reply #19] | | | default action | | | major decision | | | listener: variable_3 | | | text: A bomb? How big? | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Enormous. Cerberus has it. | | | +-[reply #20] | | | default action | | | major decision | | | listener: variable_3 | | | text: Lieutenant, if Cerberus has that bomb, you have to finish your mission. | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Haven't these men sacrificed enough? | | | +-[reply #21] | | | | default action | | | | major decision | | | | condition: plot.bools[18672] == 1 | | | | listener: variable_3 | | | | text: I understand. This kind of sacrifice is the hardest to ask for, but your men signed on for it, and so did you. | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: My men have lost hope, Commander. Even if I wanted to finish the mission, they don't. | | | | +-[reply #23] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: It's your job to make them want to. | | | | +-[entry #23] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: How? | | | | +-[choice] | | | | | text: Appeal to their honor. | | | | | category: AGREE | | | | | +-[reply #24] | | | | | transition: transition_2560(-1) | | | | | listener: variable_3 | | | | | text: Their sacrifice means that others will never face what they faced here today. Remind them that those sacrifices have no honor if the mission fails. | | | | | +-[entry #24] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #25] | | | | | condition: plot.bools[18672] == 1 | | | | | listener: variable_3 | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Men! I own what happened here today, but we have to carry on! | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-[entry #26] | | | | | speaker: kron7a_rescued_soldier | | | | | listener: variable_2 | | | | | text: No, we don't. Who cares about a few dead krogan? It's over! | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: We are turian, and we will not let Cerberus succeed. Our sacrifice is the difference between life and death for this entire galaxy! | | | | | +-[reply #28] | | | | | listener: variable_3 | | | | | +-[entry #28] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Let the heroes of the Ninth Platoon be remembered for performing their duties with bravery! | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: All right, men! Shuttles are arriving any minute--we're moving out! | | | | | +-[reply #37] | | | | | listener: variable_3 | | | | | +-[entry #37] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Commander? Come with us. | | | | | +-[reply #38] | | | | | listener: variable_3 | | | | | +-[entry #38] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: We're a shell of what we were--we could use the help. | | | | | +-[reply #39] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: Send me the NavPoint. I'll see what I can do. | | | | | +-[entry #39] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Thank you. That'll give us time to do a little recon, see what we're up against. | | | | | +-[reply #40] | | | | | | default action | | | | | | major decision | | | | | | condition: plot.bools[18672] == 1 | | | | | | listener: variable_3 | | | | | | text: Victus, you have a second chance here... make their sacrifice count. | | | | | | +-[entry #40] | | | | | | transition: transition_2566(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Understood, Commander. Hope to see you at the rendezvous. | | | | | | +-[reply #42] | | | | | | default action | | | | | | major decision | | | | | | listener: variable_3 | | | | | | +-*** DIALOG END *** | | | | | +-[reply #41] | | | | | condition: plot.bools[18671] == 1 | | | | | listener: variable_3 | | | | | text: Victus, I've given you a second chance--don't screw this up. | | | | | +-*** see entry #40 *** | | | | +-[choice] | | | | text: Kick their asses! | | | | category: DISAGREE | | | | +-[reply #30] | | | | default action | | | | major decision | | | | transition: transition_2563(-1) | | | | listener: variable_3 | | | | text: What's wrong with you? Inspire them! Threaten them! Lieutenant, if Cerberus succeeds, the Reapers divide and conquer us! And then that is on them. | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #31] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Listen up! This isn't about your fears and grievances! | | | | +-[reply #32] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | +-[entry #32] | | | | speaker: kron7a_rescued_soldier | | | | listener: variable_2 | | | | text: Fears? We're only afraid of the next messed-up order you give! | | | | +-[reply #33] | | | | listener: variable_3 | | | | +-[entry #33] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Irrelevant! Court-martial, death, and dishonor await anyone who balks at his duty. | | | | +-[reply #34] | | | | listener: variable_3 | | | | +-[entry #34] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We are turian! We finish what we came here to do, or we die trying! | | | | +-[reply #35] | | | | listener: variable_3 | | | | +-[entry #35] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #36] | | | | listener: variable_3 | | | | +-[entry #36] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Shuttles arrive any minute, so get your asses in gear! Let's move! | | | | +-*** see reply #37 *** | | | +-[reply #22] | | | listener: variable_3 | | | text: Sacrifice is what we sign on for. They know that, and so should you. | | | +-*** see entry #22 *** | | +-[choice] | | text: Get over it. | | category: DISAGREE | | +-[reply #15] | | default action | | major decision | | transition: transition_1029(-1) | | listener: variable_3 | | text: Making hard decisions and dealing with the consequences--that's what being a leader is about. | | +-[entry #16] | | transition: transition_2563(-1) | | speaker: variable_1 | | listener: variable_2 | | text: You're right, Commander. | | +-[reply #16] | | listener: variable_3 | | +-*** see entry #17 *** | +-[choice] | | text: Bad calls happen. | | category: AGREE | | +-*** see reply #13 *** | +-[choice] | text: Get over it. | category: DISAGREE | +-*** see reply #15 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: What's left of them. +-*** see reply #2 *** [biod_kron7b_100arrival_loc_int.kron7b_heads_down_b_D.kron7b_heads_down_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Keeps your heads down! [biod_kron7b_100arrival_loc_int.kron7b_landing_finished_b_D.kron7b_landing_finished_b_dlg] speaker_list: hench_ashley, hench_tali, hench_marine, hench_kaidan, hench_prothean, hench_garrus, hench_edi, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Get to that building! | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: We need to get to cover! | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Get to the buildings! | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Get to cover! | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We need to keep moving. | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, we need to keep moving. | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We should move to cover. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: To those buildings! +-[reply #8] listener: variable_3 +-*** DIALOG END *** [biod_kron7b_100arrival_loc_int.kron7b_look_out_shouts2_b_D.kron7b_look_out_shouts2_b_dlg] speaker_list: hench_prothean, hench_marine, hench_kaidan, hench_ashley, hench_garrus, hench_liara, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Forward! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Damn it! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Look out! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Look out! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Look out! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Look out! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Bosh'tet! +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Look out! [biod_kron7b_100arrival_loc_int.kron7b_party01_arrival_b_D.kron7b_party01_arrival_b_dlg] speaker_list: hench_ashley, hench_garrus, hench_kaidan, hench_marine, hench_prothean, hench_edi, hench_tali, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Let's move it, people! +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Find cover! | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Get behind something! | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Get to cover! | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Find cover! | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Get to cover! | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Take cover! | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Take cover! | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Find cover! +-[reply #8] listener: variable_3 +-*** DIALOG END *** [biod_kron7b_100arrival_loc_int.kron7b_party01b_mainsqr_b_D.kron7b_party01b_mainsqr_b_dlg] speaker_list: hench_ashley, hench_tali, hench_marine, hench_kaidan, hench_prothean, hench_garrus, hench_edi, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We gotta go! | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: We can't stay here! | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Giddy-up, people! | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We need to move! | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Push forward! | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We gotta move, Shepard! | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We need to go! | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We're taking too long! | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #9] speaker: variable_1 listener: variable_2 [biod_kron7b_100arrival_loc_int.kron7b_party01d_forward_b_D.kron7b_party01d_forward_b_dlg] speaker_list: hench_liara, hench_edi, hench_garrus, hench_prothean, hench_kaidan, hench_marine, hench_tali, hench_ashley +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We can't stay here! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Time is short, Shepard! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Let's move, Shepard! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Push forward! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We need to move! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We gotta move, Commander! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: We can't stay here! +-[entry #8] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We gotta go! +-[entry #9] speaker: variable_1 listener: variable_2 [biod_kron7b_100arrival_loc_int.kron7b_storming_mainsqr_a_D.kron7b_storming_mainsqr_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: We're getting heavy resistance here! +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Entrance sighted! We're on the move! [biod_kron7b_100arrival_loc_int.kron7b_turian_bombinfo_a_D.kron7b_turian_bombinfo_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Once we reach the bomb, I'll need to reprogram the trigger mechanism. +-[reply #0] listener: variable_3 text: Copy that. No trigger, no explosion. [biod_kron7b_200floor2_loc_int.kron7b_cerberus_spots_a_D.kron7b_cerberus_spots_a_dlg] +-[entry #0] condition: conditional_116(-1) speaker: variable_1 listener: variable_2 text: Shepard has breached the perimeter. +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_12(-1) | speaker: variable_1 | listener: variable_2 | text: Take her out. +-[entry #2] speaker: variable_1 listener: variable_2 text: Take him out. [biod_kron7b_200floor2_loc_int.kron7b_cerberus_updates_a_D.kron7b_cerberus_updates_a_dlg] speaker_list: kron7b_cerberus_soldier2 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Protect the bomb! +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Stop Shepard! +-[entry #2] condition: conditional_113(2) speaker: kron7b_cerberus_soldier2 listener: variable_2 text: Argo Team, detonation protocol nearly complete! +-[reply #1] listener: variable_3 +-[entry #3] speaker: kron7b_cerberus_soldier2 listener: variable_2 text: Available units, contain Shepard! +-[entry #4] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Detonation protocol complete! +-[reply #2] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Moving to extraction zone. +-[entry #6] condition: conditional_113(4) speaker: kron7b_cerberus_soldier2 listener: variable_2 text: Detonation protocol in jeopardy! +-[reply #3] listener: variable_3 +-[entry #7] speaker: kron7b_cerberus_soldier2 listener: variable_2 text: Shepard blocking access! All units, engage! [biod_kron7b_200floor2_loc_int.kron7b_damn_shields_b_D.kron7b_damn_shields_b_dlg] speaker_list: hench_ashley, hench_tali, hench_marine, hench_kaidan, hench_prothean, hench_garrus, hench_edi, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Those shields are pissing me off! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Take the shield generators out! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Those shields are pissing me off! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: The shields are slowing us down! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Target the shield generators. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Those shields are damn effective! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Target the shield generators. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Those shields are slowing us down! +-[entry #9] speaker: variable_1 listener: variable_2 [biod_kron7b_200floor2_loc_int.kron7b_party01c_quiet_b_D.kron7b_party01c_quiet_b_dlg] speaker_list: hench_garrus, hench_tali, hench_prothean, hench_marine, hench_liara, hench_kaidan, hench_ashley, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: We defeat the krogan and then plant a bomb on their planet. +-[reply #0] listener: variable_3 +-[entry #1] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Pretty extreme, but those were desperate times. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Extreme? It's monstrous. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: A cunning strategy: control your enemies without them knowing it. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: They did what they had to. | +-[reply #4] | listener: variable_3 | +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Maybe the turians have more in common with us than I thought. | +-[reply #5] | listener: variable_3 | +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I don't know if that's a compliment or not. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: After all this, to lose everything in a flash. | +-[reply #6] | listener: variable_3 | +-[entry #8] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It's monstrous. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Yeah, galactic war might put me in a bad mood, too. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Sure, Garrus, it's ugly. | +-[reply #8] | listener: variable_3 | +-[entry #11] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: But it's a hell of a lot better than another galactic war. +-[entry #12] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: While morally questionable, the strategy is sound. +-[reply #9] listener: variable_3 +-*** DIALOG END *** +-[entry #13] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: The turians had already won the war against the krogan. +-[reply #10] listener: variable_3 +-[entry #14] speaker: hench_tali listener: variable_2 text: Planting a bomb that threatens their homeworld is unforgivable. +-[reply #11] listener: variable_3 +-*** see entry #3 *** +-*** see entry #5 *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: You're right, Tali. | +-[reply #12] | listener: variable_3 | +-*** see entry #7 *** +-*** see entry #9 *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Sure, Tali, it's ugly. | +-[reply #13] | listener: variable_3 | +-*** see entry #11 *** +-*** see entry #12 *** +-[entry #17] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: The turians must have feared the krogan to plant such a weapon. +-[reply #14] listener: variable_3 +-*** see entry #5 *** +-[entry #18] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: No one wanted another galactic war... but planting a bomb on Tuchanka? | +-[reply #15] | listener: variable_3 | +-*** see entry #8 *** +-*** see entry #9 *** +-[entry #19] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Wasn't just the turians. It was everybody. The krogan had to be put down. | +-[reply #16] | listener: variable_3 | +-[entry #20] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: And for krogan, you need a very big stick. +-*** see entry #12 *** +-[entry #21] condition: conditional_114(-1) transition: transition_1031(-1) speaker: hench_marine listener: variable_2 text: Damn, that bomb must be huge. +-[reply #17] listener: variable_3 +-[entry #22] condition: conditional_114(-1) transition: transition_1031(-1) speaker: hench_marine listener: variable_2 text: They sent a lot of guys to defend that thing. +-[reply #18] listener: variable_3 +-[entry #23] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It means war between the turians and the krogan. | +-[reply #19] | listener: variable_3 | +-[entry #24] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Cerberus will stop at nothing to detonate it. | +-[reply #20] | listener: variable_3 | +-*** DIALOG END *** +-[entry #25] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Bombs don't have to be big, Lieutenant. Trust me. | +-[reply #21] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Cerberus doesn't fool around, Lieutenant. | +-[reply #22] | listener: variable_3 | +-[entry #27] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: And bombs don't have to be very big. Trust me. | +-[reply #23] | listener: variable_3 | +-*** DIALOG END *** +-[entry #28] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: The size is due to heavy shielding needed to ensure the bomb remains intact. +-[reply #24] listener: variable_3 +-*** DIALOG END *** +-[entry #29] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: The Krogan Rebellions were before my time, but I can't comprehend the need for this. +-[reply #25] listener: variable_3 +-[entry #30] condition: conditional_114(-1) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-*** see entry #9 *** +-[entry #31] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: You've been in battles, Liara, never a war. War changes the definition of "monstrous." +-*** see entry #12 *** +-[entry #32] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: We were lucky to get through that gauntlet in one piece. +-[reply #27] listener: variable_3 +-[entry #33] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Cerberus is really dug in. +-[reply #28] listener: variable_3 +-*** DIALOG END *** +-[entry #34] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Cerberus is dug in, Commander. +-[reply #29] listener: variable_3 +-[entry #35] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Getting to that bomb will be hell. +-[reply #30] listener: variable_3 +-*** DIALOG END *** +-[entry #36] speaker: variable_1 listener: variable_2 [biod_kron7b_200floor2_loc_int.kron7b_party_totheleft_b_D.kron7b_party_totheleft_b_dlg] speaker_list: hench_prothean, hench_edi, hench_tali, hench_marine, hench_ashley, hench_liara, hench_garrus, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Commander, an exit on the left! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Exit on the left, Shepard. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard, a way out on the left! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Over on the left! Exit! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Left side, Commander. Let's go! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Over to the left, Shepard! A way out! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard! Exit on the left! +-[entry #8] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Left side, Commander! [biod_kron7b_300floor3_loc_int.kron7b_cerberus_updates_a_D.kron7b_cerberus_updates_a_dlg] speaker_list: kron7b_cerberus_soldier2 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Protect the bomb! +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Stop Shepard! +-[entry #2] condition: conditional_113(2) speaker: kron7b_cerberus_soldier2 listener: variable_2 text: Argo Team, detonation protocol nearly complete! +-[reply #1] listener: variable_3 +-[entry #3] speaker: kron7b_cerberus_soldier2 listener: variable_2 text: Available units, contain Shepard! +-[entry #4] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Detonation protocol complete! +-[reply #2] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Moving to extraction zone. +-[entry #6] condition: conditional_113(4) speaker: kron7b_cerberus_soldier2 listener: variable_2 text: Detonation protocol in jeopardy! +-[reply #3] listener: variable_3 +-[entry #7] speaker: kron7b_cerberus_soldier2 listener: variable_2 text: Shepard blocking access! All units, engage! [biod_kron7b_300floor3_loc_int.kron7b_destroy_guns_a_D.kron7b_destroy_guns_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander! We're getting a lot of mortar fire! Heavy casualties! +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Taking alternate route! Circling around the bomb site! +-[reply #1] listener: variable_3 text: Copy that! [biod_kron7b_300floor3_loc_int.kron7b_turian_update_a_D.kron7b_turian_update_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Cerberus is putting up a fight, but the Ninth Platoon is advancing, Commander. +-[reply #0] listener: variable_3 text: Good work, Lieutenant. [biod_kron7b_400bombview_loc_int.kron7b_cerberus_leaving_a_D.kron7b_cerberus_leaving_a_dlg] speaker_list: hench_liara, hench_prothean, hench_marine, hench_kaidan, hench_ashley, hench_garrus, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Cerberus is leaving! | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Cerberus is retreating! | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: They're bugging out! | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Cerberus is evacuating! | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Cerberus is backing off! | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Cerberus is retreating! | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Cerberus is evacuating! | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Cerberus forces are retreating. +-[reply #8] listener: variable_3 +-*** DIALOG END *** [biod_kron7b_400bombview_loc_int.kron7b_cerberus_updates_a_D.kron7b_cerberus_updates_a_dlg] speaker_list: kron7b_cerberus_soldier2 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Protect the bomb! +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Stop Shepard! +-[entry #2] condition: conditional_113(2) speaker: kron7b_cerberus_soldier2 listener: variable_2 text: Argo Team, detonation protocol nearly complete! +-[reply #1] listener: variable_3 +-[entry #3] speaker: kron7b_cerberus_soldier2 listener: variable_2 text: Available units, contain Shepard! +-[entry #4] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Detonation protocol complete! +-[reply #2] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Moving to extraction zone. +-[entry #6] condition: conditional_113(4) speaker: kron7b_cerberus_soldier2 listener: variable_2 text: Detonation protocol in jeopardy! +-[reply #3] listener: variable_3 +-[entry #7] speaker: kron7b_cerberus_soldier2 listener: variable_2 text: Shepard blocking access! All units, engage! [biod_kron7b_400bombview_loc_int.kron7b_party02_betterview_b_D.kron7b_party02_betterview_b_dlg] speaker_list: hench_liara, hench_tali, hench_marine, hench_garrus, hench_kaidan, hench_ashley, hench_prothean, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: We'll have a better view up the ramp! +-[reply #0] listener: variable_3 text: Agreed! Let's go! +-[entry #1] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Shepard, let's get up the ramp and figure out where we are! +-*** see reply #0 *** +-[entry #2] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Let's get to high ground! +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: There's a better vantage point up that ramp, Shepard! +-*** see reply #0 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: We'll get a better visual from that ramp, Commander! +-*** see reply #0 *** +-[entry #5] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Let's get up that ramp, see if we can spot the bomb! +-*** see reply #0 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: We should move to higher ground. +-*** see reply #0 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Up the ramp, Shepard. We'll get a better view. +-*** see reply #0 *** +-[entry #8] speaker: variable_1 listener: variable_2 [biod_kron7b_400bombview_loc_int.kron7b_see_device_a_D.kron7b_see_device_a_dlg] speaker_list: hench_ashley, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_garrus, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Look at it! How did they hide that thing? | +-[reply #4] | listener: variable_3 | text: It must have been far enough underground to stay hidden. Cerberus had to dig it out. | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: It must have been strategically placed for maximum yield. | | +-[reply #6] | | listener: variable_3 | | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: I advise haste, Commander. | | +-[reply #14] | | listener: variable_3 | | +-[entry #31] | | speaker: variable_1 | | listener: variable_2 | | text: Commander, we're entering the bomb site. Moving towards the control station. | | +-[reply #15] | | listener: variable_3 | | text: Roger that. We're on our way. | | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | +-[entry #16] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: That's an incredibly powerful bomb. Potentially unstable as well, given its age. | | +-[reply #7] | | listener: variable_3 | | +-[entry #17] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: We have to hurry, Shepard. | | +-*** see reply #14 *** | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: I hope Victus knows what he's doing. We won't get a second chance. | | +-[reply #8] | | listener: variable_3 | | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: We gotta move, Shepard. | | +-*** see reply #14 *** | +-[entry #20] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: An effective way to deal with an enemy. The turians who created this have my respect. | | +-[reply #9] | | listener: variable_3 | | +-[entry #21] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: But we're running out of time. | | +-*** see reply #14 *** | +-[entry #22] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: I don't want to be around when that thing pops. | | +-[reply #10] | | listener: variable_3 | | +-[entry #23] | | | condition: plot.bools[18673] == 1 | | | speaker: hench_marine | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #24] | | | speaker: hench_marine | | | listener: variable_2 | | | text: Told you it would be huge. | | | +-*** see reply #14 *** | | +-[entry #25] | | speaker: hench_marine | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | +-[entry #26] | | speaker: hench_marine | | listener: variable_2 | | text: We better keep moving. | | +-[reply #13] | | listener: variable_3 | | +-[entry #27] | | speaker: hench_marine | | listener: variable_2 | | text: Cerberus is about ready to arm that thing. | | +-*** see reply #14 *** | +-[entry #28] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: We have to stop them. | | +-*** see reply #14 *** | +-[entry #29] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: We better hurry. | | +-*** see reply #14 *** | +-[entry #30] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We better get over there. | +-*** see reply #14 *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Hard to imagine. All these years, and no one found that. | +-*** see reply #4 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I can't believe it remained undetected for so long. | +-*** see reply #4 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Damn! | +-[reply #1] | listener: variable_3 | +-[entry #5] | | condition: plot.bools[18673] == 1 | | speaker: hench_marine | | listener: variable_2 | | +-[reply #2] | | listener: variable_3 | | +-[entry #6] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Told you it would be huge. How did they hide that? | | +-*** see reply #4 *** | +-[entry #7] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #8] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: That thing's going to do some damage. How the hell did they hide that? | +-*** see reply #4 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: A planet-killer hidden under the ruins. | +-*** see reply #4 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: There it is. Amazing no one detected it, even in all this. | +-*** see reply #4 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: That's a lot of explosives to remain undetected. | +-*** see reply #4 *** +-[entry #12] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: An explosive that large could generate extensive damage. +-*** see reply #4 *** [biod_kron7b_400bombview_loc_int.kron7b_turian_cerberus_a_D.kron7b_turian_cerberus_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: I'm getting a lot of Cerberus radio chatter. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: They're prepping for evac. +-[reply #1] listener: variable_3 text: I don't like the sound of that. [biod_kron7b_500backway_loc_int.cit_fetch_kron7b_i_D.cit_fetch_kron7b_i_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_3489(-1) listener: variable_2 text: Looks like control schematics for automated turrets. No good now, but they might be useful later. +-[entry #1] condition: plot.bools[21432] == 1 speaker: variable_1 listener: variable_1 text: Found another one? Yeah, the guys in Zakera did, too. Disarmed theirs safely--no casualties. Nice work. +-[entry #2] condition: conditional_2462(-1) transition: transition_3490(-1) speaker: variable_1 listener: variable_2 +-[reply #1] transition: transition_2567(-1) listener: variable_1 text: These are control schematics for Cerberus turrets. Will these help? +-[entry #3] speaker: variable_1 listener: variable_2 text: Damn right, they will. I'll have E-Crimes dig into them. Might even help us find the little presents Cerberus left for us. +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Thanks a lot. This is gonna save lives. +-[entry #5] speaker: variable_1 listener: variable_1 text: Damn it, another Cerberus trap? Bomb or turret? How many this time? +-[reply #3] listener: variable_3 +-[entry #6] transition: transition_3488(-1) speaker: variable_1 listener: variable_1 text: Clear the area until you've done a full sweep. We need a way to find their tech and shut it off safely. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: No, E-Crimes still doesn't have anything. The tech they got off the bodies of a few Cerberus engineers self-destructed when they took it apart. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_1 text: Not much we can do... except pick up the pieces after another turret guns down a mom and her kids. [biod_kron7b_500backway_loc_int.kron7b_party03_device_a_D.kron7b_party03_device_a_dlg] speaker_list: hench_edi, hench_prothean, hench_kaidan, hench_marine, hench_tali, hench_garrus, hench_ashley, hench_liara +-[entry #0] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: The original safeguards are no match for current technology. +-[reply #0] listener: variable_3 text: We need to hurry! +-[entry #1] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Clever. +-[reply #1] listener: variable_3 +-[entry #2] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: The right charge along a fault line would be catastrophic. +-*** see reply #0 *** +-[entry #3] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Cerberus is way ahead of us, Commander! +-[reply #4] listener: variable_3 text: We're close. Come on! +-[entry #4] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Cerberus has the jump on us! +-[reply #2] listener: variable_3 text: We'll catch 'em, Lieutenant! +-[entry #5] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: It's just up ahead, Shepard! +-[reply #3] listener: variable_3 text: On our way! +-[entry #6] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Damn it, Cerberus has a head start! +-*** see reply #4 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Cerberus is way ahead of us, Commander. +-*** see reply #4 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: We're close! +-*** see reply #0 *** +-[entry #9] speaker: variable_1 listener: variable_2 +-*** see reply #0 *** [biod_kron7b_500backway_loc_int.kron7b_party_finalbattle_b_D.kron7b_party_finalbattle_b_dlg] speaker_list: hench_liara, hench_marine, hench_ashley, hench_kaidan, hench_garrus, hench_edi, hench_tali, hench_prothean +-[entry #0] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: With Cerberus evacuating, the bomb should be clear. +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Don't think so, Doc. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: hench_marine | listener: variable_2 | text: They know we're coming, and I bet they're in a fighting mood. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Don't think so, Liara. | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: hench_ashley | listener: variable_2 | text: They realize we're this close, they'll come back pissed. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Not if they see us, Liara. | +-[reply #3] | listener: variable_3 | +-[entry #6] | speaker: hench_kaidan | listener: variable_2 | text: They'll be back to fight. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I don't think so. | +-[reply #4] | listener: variable_3 | +-[entry #8] | speaker: hench_garrus | listener: variable_2 | text: I'm guessing they'll bring out the big guns. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Cerberus will reengage its troops if we pose a threat to the bomb. +-[entry #10] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: No, I don't think so. | +-[reply #5] | listener: variable_3 | +-[entry #11] | speaker: hench_tali | listener: variable_2 | text: Cerberus won't risk us reaching the bomb. They won't stop. +-[entry #12] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: No, asari. +-[reply #6] listener: variable_3 +-[entry #13] speaker: hench_prothean listener: variable_2 text: They will try to stop us at all costs. +-[entry #14] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: We're closing on the hornet's nest. +-[reply #7] listener: variable_3 +-[entry #15] speaker: hench_marine listener: variable_2 text: They'll be swarming out any minute now. +-[reply #8] listener: variable_3 +-[entry #16] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: You got that right, Lieutenant. Get your game face on. | +-[reply #9] | listener: variable_3 | +-[entry #17] | speaker: hench_marine | listener: variable_2 | text: Yes, ma'am. +-[entry #18] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: You're right, Lieutenant. Cerberus wants the turians and krogan at war. +-[entry #19] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Agreed, Lieutenant. | +-[reply #10] | listener: variable_3 | +-[entry #20] | speaker: hench_garrus | listener: variable_2 | text: And all of it thanks to my people, damn it! +-[entry #21] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I agree, Lieutenant. | +-[reply #11] | listener: variable_3 | +-[entry #22] | speaker: hench_edi | listener: variable_2 | text: This is a high-value target. Cerberus will commit any reserves it has. +-[entry #23] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Agreed. | +-[reply #12] | listener: variable_3 | +-[entry #24] | speaker: hench_tali | listener: variable_2 | text: Cerberus will stop at nothing to start a war. +-[entry #25] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Agreed, but they've underestimated us. | +-[reply #13] | listener: variable_3 | +-[entry #26] | speaker: hench_prothean | listener: variable_2 | text: Cerberus will return to correct that mistake. +-[entry #27] speaker: variable_1 listener: variable_2 +-[entry #28] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: We're too close. +-[reply #14] listener: variable_3 +-[entry #29] speaker: hench_ashley listener: variable_2 text: Cerberus will be back to stop us. +-[reply #15] listener: variable_3 +-[entry #30] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: You're right, Ash. | +-[reply #16] | listener: variable_3 | +-*** see entry #20 *** +-[entry #31] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I agree. | +-[reply #17] | listener: variable_3 | +-*** see entry #22 *** +-[entry #32] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I'm afraid you're right, Ashley. | +-[reply #18] | listener: variable_3 | +-*** see entry #24 *** +-[entry #33] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: I agree. They have little choice. +-[entry #34] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: We're close, but Cerberus will be back to stop us. +-[reply #19] listener: variable_3 +-[entry #35] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: You're right. This is gonna be a fight. | +-[reply #20] | listener: variable_3 | +-*** see entry #20 *** +-*** see entry #31 *** +-[entry #36] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: You're right, Kaidan. | +-[reply #21] | listener: variable_3 | +-*** see entry #24 *** +-*** see entry #33 *** +-[entry #37] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: We're nearly on top of the bomb. Cerberus will be back with everything they've got. +-[reply #22] listener: variable_3 +-[entry #38] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I agree, Garrus. | +-[reply #23] | listener: variable_3 | +-*** see entry #22 *** +-[entry #39] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Agreed. | +-[reply #24] | listener: variable_3 | +-*** see entry #24 *** +-[entry #40] speaker: hench_prothean listener: variable_2 text: It was a mistake to allow us to get this far. +-[entry #41] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Cerberus will reengage its troops if we pose a threat to that bomb. +-[reply #25] listener: variable_3 +-[entry #42] speaker: hench_edi listener: variable_2 text: We can expect full commitment and heavy resistance. +-[reply #26] listener: variable_3 +-[entry #43] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: You're right. Cerberus won't give up without a fight. +-[entry #44] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Cerberus made a mistake, trying to evacuate. +-[reply #27] listener: variable_3 +-[entry #45] condition: conditional_123(-1) speaker: hench_prothean listener: variable_2 text: They should have made sure we were dead first. +-[entry #46] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: They'll be back with heavier forces. +-[reply #28] listener: variable_3 +-*** see entry #24 *** [biod_kron7b_600bombfinal_loc_int.kron7b_blastingcap_active_m_D.kron7b_blastingcap_active_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander! Firewall's down! I'm in! +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Spirits! +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Cerberus hacked the trigger mechanism! It's set to detonate! +-[reply #3] listener: variable_3 text: Disarm it! +-[entry #4] speaker: variable_1 listener: variable_2 text: No time! +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: I have to separate the trigger from the bomb! Now! +-[reply #5] listener: variable_3 +-*** DIALOG END *** [biod_kron7b_600bombfinal_loc_int.kron7b_cerberus_atlas_a_D.kron7b_cerberus_atlas_a_dlg] speaker_list: hench_edi, hench_tali, hench_liara, hench_ashley, hench_garrus, hench_kaidan, hench_marine, hench_prothean +-[entry #0] speaker: variable_1 listener: variable_2 text: Atlas deployed! +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard! | +-[reply #1] | listener: variable_3 | text: Take that thing down! Now! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard! | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard! | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Commander! | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard! | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Commander! | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Shit! | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Commander! +-*** see reply #1 *** [biod_kron7b_600bombfinal_loc_int.kron7b_cerberus_updates_a_D.kron7b_cerberus_updates_a_dlg] speaker_list: kron7b_cerberus_soldier2 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Protect the bomb! +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Stop Shepard! +-[entry #2] condition: conditional_113(2) speaker: kron7b_cerberus_soldier2 listener: variable_2 text: Argo Team, detonation protocol nearly complete! +-[reply #1] listener: variable_3 +-[entry #3] speaker: kron7b_cerberus_soldier2 listener: variable_2 text: Available units, contain Shepard! +-[entry #4] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Detonation protocol complete! +-[reply #2] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Moving to extraction zone. +-[entry #6] condition: conditional_113(4) speaker: kron7b_cerberus_soldier2 listener: variable_2 text: Detonation protocol in jeopardy! +-[reply #3] listener: variable_3 +-[entry #7] speaker: kron7b_cerberus_soldier2 listener: variable_2 text: Shepard blocking access! All units, engage! [biod_kron7b_600bombfinal_loc_int.kron7b_guard_turian_a_D.kron7b_guard_turian_a_dlg] +-[entry #0] condition: conditional_620(0) transition: transition_1682(-1) speaker: variable_1 listener: variable_2 text: I need more time, Commander! +-[entry #1] condition: conditional_620(2) transition: transition_1682(-1) speaker: variable_1 listener: variable_2 text: Need more time! +-[entry #2] condition: conditional_620(5) transition: transition_1682(-1) speaker: variable_1 listener: variable_2 text: Almost there! +-[entry #3] condition: conditional_620(3) transition: transition_1682(-1) speaker: variable_1 listener: variable_2 text: Programming the bypass! +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #5] | condition: conditional_620(4) | transition: transition_1682(-1) | speaker: variable_1 | listener: variable_2 | text: Getting closer! +-[entry #6] condition: conditional_620(1) transition: transition_1682(-1) speaker: variable_1 listener: variable_2 text: Keep them off me! [biod_kron7b_600bombfinal_loc_int.kron7b_keep_coming_b_D.kron7b_keep_coming_b_dlg] speaker_list: hench_edi, hench_tali, hench_liara, hench_ashley, hench_garrus, hench_kaidan, hench_marine, hench_prothean +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: They're not letting up! | +-[reply #1] | listener: variable_3 | text: Watch for more shuttles! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: They're not letting up! | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They're not letting up! | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Bastards just keep coming! | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: They're sending everything they've got! | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: They're not letting up! | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Line 'em up and knock 'em down. | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Cerberus wants this badly. +-*** see reply #1 *** [biod_kron7b_600bombfinal_loc_int.kron7b_protect_victus_b_D.kron7b_protect_victus_b_dlg] speaker_list: hench_edi, hench_tali, hench_liara, hench_ashley, hench_garrus, hench_kaidan, hench_marine, hench_prothean +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Nobody gets past us! Clear? +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Clear! | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Clear! | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Clear! | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Understood! | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Understood! | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Clear! | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We got it! | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Clear! +-[reply #8] listener: variable_3 +-*** DIALOG END *** [biod_kron7b_600bombfinal_loc_int.kron7b_reinforcements2_b_D.kron7b_reinforcements2_b_dlg] speaker_list: hench_prothean, hench_marine, hench_kaidan, hench_garrus, hench_ashley, hench_liara, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More incoming! | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: More incoming! | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: More troops! | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Here they come! | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We got more! | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: More on the way! | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: More troops! | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Here they come! +-[reply #8] listener: variable_3 +-*** DIALOG END *** [biod_kron7b_600bombfinal_loc_int.kron7b_reinforcements_b_D.kron7b_reinforcements_b_dlg] speaker_list: hench_edi, hench_tali, hench_liara, hench_ashley, hench_garrus, hench_kaidan, hench_marine, hench_prothean +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Cerberus reinforcements! | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: More troops, Shepard! | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Here come reinforcements! | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Reinforcements, Commander! | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We've got company! | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: More Cerberus, Commander! | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Contact! | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: More enemies incoming! +-[reply #8] listener: variable_3 +-*** DIALOG END *** [biod_kron7b_600bombfinal_loc_int.kron7b_turian_under_fire_a_D.kron7b_turian_under_fire_a_dlg] speaker_list: kron7b_disgraced_turian, hench_ashley, hench_tali, hench_marine, hench_kaidan, hench_prothean, hench_garrus, hench_edi, hench_liara +-[entry #0] speaker: kron7b_disgraced_turian listener: variable_2 text: Keep them off me! +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: He's taking fire! | +-[reply #1] | listener: variable_3 | text: Protect him! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: He's taking fire! | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: He's taking fire! | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: He's taking fire! | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: He's taking fire! | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: He's taking fire! | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: He's taking fire! | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: He's taking fire! +-*** see reply #1 *** +-[entry #9] speaker: kron7b_disgraced_turian listener: variable_2 text: Getting closer! +-[reply #2] listener: variable_3 text: Stop Cerberus! +-[entry #10] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Understood. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: On it. | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Understood. | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #13] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: On it. | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: On it. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #15] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Right away. | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Understood. | +-[reply #9] | listener: variable_3 | +-*** DIALOG END *** +-[entry #17] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Understood. +-[reply #10] listener: variable_3 +-*** DIALOG END *** [biod_kron7b_600bombfinal_loc_int.kron7b_turianmeetup_m_D.kron7b_turianmeetup_m_dlg] speaker_list: hench_prothean, hench_marine, hench_kaidan, hench_ashley, hench_garrus, hench_liara, hench_tali, hench_edi +-[entry #0] speaker: variable_1 listener: variable_2 text: I'm at the control panel, Commander. Cerberus set up a firewall around the trigger mechanism to slow us down. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I need to create a bypass. That'll take time. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: But like you said: no trigger, no explosion. +-[choice] | text: Can you do this? | category: INVESTIGATE | +-[reply #2] | listener: variable_3 | text: Are you sure you can disarm the trigger? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Yes. It's old tech. I know what to do. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Buy me a few minutes, Commander. | +-[choice] | | text: We have your back. | | category: AGREE | | +-[reply #4] | | transition: transition_2560(-1) | | listener: variable_3 | | text: We'll make sure you have the time you need, Lieutenant. | | +-[entry #5] | | transition: transition_916(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Understood. Starting bypass. | | +-[reply #5] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: And thank you for making sure I get this chance. | | +-[reply #8] | | listener: variable_3 | | text: Just make it right, soldier. | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #9] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Look out! | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | text: Focus on the bomb! We'll handle Cerberus. | | +-[entry #10] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: Damn it! | | | +-*** see reply #10 *** | | +-[entry #11] | | | condition: conditional_114(-1) | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Look out! | | | +-*** see reply #10 *** | | +-[entry #12] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: Look out! | | | +-*** see reply #10 *** | | +-[entry #13] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Look out! | | | +-*** see reply #10 *** | | +-[entry #14] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: Look out! | | | +-*** see reply #10 *** | | +-[entry #15] | | | condition: conditional_114(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: Bosh'tet! | | | +-*** see reply #10 *** | | +-[entry #16] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Look out! | | +-*** see reply #10 *** | +-[choice] | text: Don't screw this up. | category: DISAGREE | +-[reply #6] | default action | major decision | transition: transition_2563(-1) | listener: variable_3 | text: I put my team at risk to get you here, Lieutenant. You better deliver. | +-[entry #6] | transition: transition_917(-1) | speaker: variable_1 | listener: variable_2 | text: I know what's at stake, Commander. | +-[reply #7] | listener: variable_3 | +-*** see entry #7 *** +-[choice] | text: We have your back. | category: AGREE | +-*** see reply #4 *** +-[choice] text: Don't screw this up. category: DISAGREE +-*** see reply #6 *** +-[entry #18] speaker: variable_1 listener: variable_2 text: Commander! [biod_kron7b_700shuttleout_loc_int.kron7b_party04_sacrifice_m_D.kron7b_party04_sacrifice_m_dlg] speaker_list: radio_joker, hench_garrus, hench_marine, hench_liara, hench_tali, hench_edi, hench_prothean, hench_kaidan, hench_ashley +-[entry #0] speaker: radio_joker listener: variable_2 text: Commander, I've got radio chatter coming in from krogan forces planetside. +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_joker listener: variable_2 text: Sounds like they started sweeping out the remaining Cerberus troops. Hate to be the guy who told the krogan about that surprise package. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_joker listener: variable_2 text: You get out all right? Sounds like it got ugly down there. +-[reply #2] listener: variable_3 text: The turians took a lot of casualties, Joker. The primarch's son included. +-[entry #3] speaker: radio_joker listener: variable_2 text: Understood, Commander. Joker out. +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: He never hesitated. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: hench_garrus | listener: variable_2 | text: Whatever he was before, he'll be remembered for this. | +-[reply #5] | listener: variable_3 | text: What will the turians think about this, Garrus? | +-[entry #6] | condition: plot.bools[18570] == 1 | speaker: hench_garrus | listener: variable_2 | text: Hard to say. Sacrifice in war is expected. He did us proud, but... we're a hard bunch to please. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: hench_garrus | listener: variable_2 | text: Living your life for the cause, society first, platoon first. It's all just expected. | +-[reply #7] | listener: variable_3 | text: He did what he had to do when it counted. | +-[entry #8] | speaker: hench_garrus | listener: variable_2 | text: Yes. Yes, he did. | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: You can spend your whole life making up for your mistakes... | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: hench_marine | listener: variable_2 | text: At least the guy went out in a blaze of glory. | +-[reply #10] | | condition: plot.bools[19580] == 1 | | listener: variable_3 | | text: We still talking about the primarch's son? | | +-[entry #11] | | | condition: plot.bools[19579] == 1 | | | speaker: hench_marine | | | listener: variable_2 | | | text: Don't worry, Lola. I'm not going anywhere. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: I hate losing people | | | | category: AGREE | | | | +-[reply #23] | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: I'm getting tired of seeing people die. | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #25] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: You know, Shepard, this reminds me of Virmire... of Kaidan. | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | text: Yeah. I was thinking about him, too. | | | | | +-[entry #26] | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: It's been a long time. | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | text: A long time. | | | | | +-[entry #27] | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | +-[entry #28] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: You know, Shepard, this reminds me of Virmire, of Ash. | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | text: Yeah. I was thinking about her, too. | | | | | +-[entry #29] | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: It's been a long time, but it still... | | | | | +-[reply #28] | | | | | listener: variable_3 | | | | | text: You know, she'd give us a hard time about talking like this. | | | | | +-[entry #30] | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: Yeah, she sure would. | | | | +-[entry #31] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_prothean | | | | | listener: variable_2 | | | | | text: Lieutenant Victus fought for a cause he believed in. A soldier can't ask for more than that. He died well. | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | text: Nobody dies well. I'm tired of saying otherwise. | | | | | +-[entry #32] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | +-[entry #33] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: The losses are unfortunate, Shepard, but preserving the peace between turians and krogan could prevent the deaths of millions. | | | | | +-[reply #30] | | | | | listener: variable_3 | | | | | text: I know, EDI. But right now... I just don't give a damn about politics. | | | | +-[entry #34] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: What will the primarch say? | | | | | +-[reply #31] | | | | | listener: variable_3 | | | | | text: His son gave his life to get the job done. That's all that matters. | | | | | +-[entry #35] | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: I guess you're right. | | | | +-[entry #36] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: I can't count the times I've watched friends risk everything for a cause. | | | | | +-[reply #32] | | | | | listener: variable_3 | | | | | +-[entry #37] | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: To see the lieutenant die for us, for his platoon... it hits close to home. | | | | | +-[reply #33] | | | | | listener: variable_3 | | | | | text: I don't want to lose good people either, Liara. For any reason. | | | | | +-[entry #38] | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | +-[entry #39] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_marine | | | | | listener: variable_2 | | | | | text: At least they died for something. I know plenty of good people that got killed for nothing at all. | | | | | +-[reply #34] | | | | | listener: variable_3 | | | | | +-[entry #40] | | | | | speaker: hench_marine | | | | | listener: variable_2 | | | | | text: You've been to war, Commander. You know what I'm talking about. | | | | | +-[reply #35] | | | | | listener: variable_3 | | | | | text: I understand, James. Sometimes it's just hard to know the difference between "something" and "nothing." | | | | +-[entry #41] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: He never hesitated. He did his duty. | | | +-[choice] | | | text: War requires sacrifice | | | category: DISAGREE | | | +-[reply #36] | | | default action | | | major decision | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: Winning this war will have a high price. | | | +-[entry #42] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #37] | | | listener: variable_3 | | | +-[entry #43] | | | | condition: conditional_114(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: It already has. | | | | +-[reply #38] | | | | listener: variable_3 | | | | +-*** see entry #25 *** | | | +-[entry #44] | | | | condition: conditional_114(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: It's a tough price to pay. | | | | +-[reply #39] | | | | listener: variable_3 | | | | +-*** see entry #28 *** | | | +-[entry #45] | | | | condition: conditional_114(-1) | | | | speaker: hench_prothean | | | | listener: variable_2 | | | | text: As it always does. | | | | +-[reply #40] | | | | listener: variable_3 | | | | +-*** see entry #31 *** | | | +-[entry #46] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: I agree. | | | | +-[reply #41] | | | | listener: variable_3 | | | | +-*** see entry #33 *** | | | +-[entry #47] | | | | condition: conditional_114(-1) | | | | speaker: hench_tali | | | | listener: variable_2 | | | | text: What a waste. | | | | +-[reply #42] | | | | listener: variable_3 | | | | +-*** see entry #34 *** | | | +-[entry #48] | | | | condition: conditional_114(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: Such a terrible cost. | | | | +-[reply #43] | | | | listener: variable_3 | | | | +-*** see entry #36 *** | | | +-[entry #49] | | | | condition: conditional_114(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Only question is, who's gonna pay the bill? | | | | +-[reply #44] | | | | listener: variable_3 | | | | +-*** see entry #39 *** | | | +-[entry #50] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: True enough. What war doesn't? | | | +-[reply #45] | | | listener: variable_3 | | | +-*** see entry #41 *** | | +-[entry #12] | | | condition: plot.bools[19578] == 1 | | | speaker: hench_marine | | | listener: variable_2 | | | text: I'm not going anywhere, Loco. | | | +-*** see reply #11 *** | | +-[entry #13] | | speaker: hench_marine | | listener: variable_2 | | text: Sure. | | +-*** see reply #11 *** | +-[reply #12] | | listener: variable_3 | | text: You're right, James. He died doing his duty. | | +-*** see entry #23 *** | +-[reply #13] | listener: variable_3 | +-*** see entry #23 *** +-[entry #14] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I can't count the times I've watched friends risk everything for a cause. | +-[reply #14] | listener: variable_3 | +-[entry #15] | speaker: hench_liara | listener: variable_2 | text: To see the lieutenant die for us, for his platoon... it hits close to home. | +-[reply #15] | listener: variable_3 | +-*** see entry #23 *** +-[entry #16] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: What will the primarch say? | +-[reply #16] | listener: variable_3 | text: His son gave his life to get the job done. That's all that matters. | +-[entry #17] | speaker: hench_tali | listener: variable_2 | text: I guess you're right. | +-[reply #17] | listener: variable_3 | +-*** see entry #23 *** +-[entry #18] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Readings indicate the explosion caused only minor structural damage, Commander. | +-[reply #18] | listener: variable_3 | text: More damage was done than that, EDI. | +-[entry #19] | speaker: hench_edi | listener: variable_2 | text: Yes... of course, Shepard. I will reassess. | +-[reply #19] | listener: variable_3 | +-*** see entry #23 *** +-[entry #20] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Lieutenant Victus fought for a cause he believed in. A soldier can't ask for more than that. He died well. | +-[reply #20] | listener: variable_3 | text: Nobody dies well. I'm tired of saying otherwise. | +-*** see entry #23 *** +-[entry #21] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: He made mistakes. But he died a soldier. | +-[reply #21] | listener: variable_3 | +-*** see entry #23 *** +-[entry #22] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: He did his platoon proud in the end. That's good enough for any soldier. +-[reply #22] listener: variable_3 +-*** see entry #23 *** +-[entry #51] speaker: variable_1 listener: variable_2 +-[reply #46] | listener: variable_3 | text: Let's get out of here. +-[reply #47] | listener: variable_3 | text: Let's get out of here. +-[reply #48] listener: variable_3 text: Let's get out of here. [biod_mpcer_100sp_loc_int.cit_fetch_cerberus_i_d.cit_fetch_cerberus_i_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_3495(-1) listener: variable_2 text: Huh. "Will only lead to medi-gel advances for Hanar." Only Cerberus would call that a failure. +-[entry #1] condition: plot.bools[21438] == 1 speaker: variable_1 listener: variable_1 text: No, it's fine. We won't be needing your supplies after all. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_1 text: No, we've found a better variant of medi-gel that allows for an even higher absorption rate among aquatic species. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_1 text: You'd like a sample? Why, of course, we'll be happy to send you one--just as we sent one to every pharmaceutical company in Citadel space. +-[entry #4] condition: conditional_2457(-1) transition: transition_3496(-1) speaker: variable_1 listener: variable_2 +-[reply #3] transition: transition_2567(-1) listener: variable_1 text: I found this medi-gel formula, and figured you could make good use of it. +-[entry #5] speaker: variable_1 listener: variable_2 text: Where did you find this? Never mind, it doesn't matter. Yes, we can put this to good use. Thank you! +-[entry #6] speaker: variable_1 listener: variable_1 text: Yes. I know your stock of modified medi-gel is low, but-- No, you don't understand, this isn't for-- +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: Listen! I am a surgeon at Huerta Memorial on the Citadel! We have several alien patients here at this time, and we need-- +-[reply #5] listener: variable_3 +-[entry #8] transition: transition_3494(-1) speaker: variable_1 listener: variable_1 text: No! Regular medi-gel won't work. We need the modified version for better absorption rates! +-[reply #6] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_1 text: Don't you dare hang up on me! This is a medical emergency! We can't wait forever on this! [biod_mpcer_100sp_loc_int.n7_cer_radio_pilot_a_D.n7_cer_radio_pilot_a_dlg] speaker_list: hench_prothean, hench_garrus, hench_tali, hench_liara, hench_marine, hench_edi, hench_ashley, hench_kaidan +-[entry #0] condition: conditional_113(80) speaker: variable_1 listener: variable_2 text: Get in! +-[entry #1] condition: conditional_113(70) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: We're at the extraction point. Ready for pickup. +-[entry #2] speaker: variable_1 listener: variable_2 text: Almost there. +-[entry #3] condition: conditional_113(60) speaker: variable_1 listener: variable_2 text: Commander, had to go dark side to shake them. Coming in hot. Be ready. +-[reply #1] | condition: plot.bools[20555] == 0 | listener: variable_3 | text: Heading for extraction point now. +-[reply #2] condition: plot.bools[20555] == 1 listener: variable_3 text: We're ready for extraction as soon as you can get here. +-[entry #4] condition: conditional_113(55) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Cortez, do you copy? +-[entry #5] speaker: variable_1 listener: variable_2 text: {STATIC} +-[reply #4] listener: variable_3 +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: He is likely dead. | +-[reply #5] | | condition: plot.bools[20555] == 1 | | listener: variable_3 | | text: He'll make it. Just keep this landing pad clear. | +-[reply #6] | listener: variable_3 | text: He'll make it. Let's just keep the landing pad clear. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I don't think he made it. | +-*** see reply #5 *** | +-*** see reply #6 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I hope he's still alive. | +-*** see reply #5 *** | +-*** see reply #6 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I hope he's still alive. | +-*** see reply #5 *** | +-*** see reply #6 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: He's gone, Commander, now what? | +-*** see reply #5 *** | +-*** see reply #6 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, it's possible the lieutenant has been shot down. | +-*** see reply #5 *** | +-*** see reply #6 *** +-[entry #12] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: What's the plan if he's dead? | +-*** see reply #5 *** | +-*** see reply #6 *** +-[entry #13] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: What's the plan if he's dead? +-*** see reply #5 *** +-*** see reply #6 *** +-[entry #14] condition: conditional_113(50) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: Cortez, do you copy? What's your status? +-[entry #15] speaker: variable_1 listener: variable_2 text: Engaging multiple targets. Time for something a bit risky. Wish me-- +-[reply #8] | condition: conditional_886(-1) | listener: variable_3 | text: Steve! | +-[entry #16] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Shepard, Cerberus is going to be all over us in a minute. | | +-[reply #10] | | listener: variable_3 | | text: We keep fighting. | +-[entry #17] | | condition: conditional_116(-1) | | speaker: hench_liara | | listener: variable_2 | | text: What do we do now? | | +-*** see reply #10 *** | +-[entry #18] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: We lack other exit strategies, Shepard. | | +-[reply #11] | | listener: variable_3 | | text: Then we find another way. Keep fighting. | +-[entry #19] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: We just lost our exit plan. | | +-*** see reply #11 *** | +-[entry #20] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: We might have lost our exit plan. | | +-*** see reply #11 *** | +-[entry #21] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Last stand, Commander? | | +-[reply #12] | | listener: variable_3 | | text: Just stay focused and keep at it. | +-[entry #23] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Now we fight our way out. | | +-[reply #14] | | listener: variable_3 | | text: If that's what it takes, that's what we do. | +-[entry #22] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: There goes the easy route. | +-[reply #13] | listener: variable_3 | text: Just reload and keep fighting. +-[reply #9] listener: variable_3 text: Lieutenant! +-*** see entry #16 *** +-*** see entry #17 *** +-*** see entry #18 *** +-*** see entry #19 *** +-*** see entry #20 *** +-*** see entry #21 *** +-*** see entry #22 *** +-*** see entry #23 *** +-[entry #24] condition: conditional_113(40) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 text: Stay focused--this isn't over yet. +-[entry #25] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Digging in, Commander. +-[entry #26] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Let's do it! +-[entry #27] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: I am fully functional. +-[entry #28] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: I can do this all day! +-[entry #29] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I am with you. +-[entry #30] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I'm with you. +-[entry #31] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I'm just getting warmed up. +-[entry #32] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: I've seen worse. Much worse. +-[entry #33] condition: conditional_113(35) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 text: Cortez--second sample secured. Heading back to you now. +-[entry #34] speaker: variable_1 listener: variable_2 text: Negative, Commander. Pad got hot. Had to bug out. Got three birds on my six. Taking fire. +-[reply #17] listener: variable_3 +-[entry #35] speaker: variable_1 listener: variable_2 text: Scratch that, make it four. Will rendezvous when I can. Out. +-[reply #18] listener: variable_3 text: We just need to hold out until Cortez can pick us up. +-[entry #36] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Nothing like being stranded. | +-[reply #19] | listener: variable_3 | text: Never said it would be easy. +-[entry #37] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It's a chance to kill more Cerberus. | +-[reply #20] | listener: variable_3 | text: Stay tight. This could get rough. +-[entry #38] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Nothing like having your back to the wall. | +-*** see reply #19 *** +-[entry #39] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: This could get hairy. | +-*** see reply #19 *** +-[entry #40] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Guess our backs are to the wall. | +-*** see reply #19 *** +-[entry #41] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The station is aware of our presence. | +-*** see reply #19 *** +-[entry #42] | condition: conditional_116(-1) | speaker: hench_liara | listener: variable_2 | text: I'm with you, Shepard. | +-*** see reply #20 *** +-[entry #43] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: I'm with you, Shepard. +-*** see reply #20 *** +-[entry #44] condition: conditional_113(30) speaker: variable_1 listener: variable_2 text: Second sample located, Commander. NavPoint updated. +-[reply #21] listener: variable_3 text: Good work. +-[entry #45] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 +-[entry #46] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It appears to be Reaper tech, but the signature is new to me. | +-[reply #23] | listener: variable_3 | text: Got the sample. | +-[entry #53] | speaker: variable_1 | listener: variable_2 | text: Roger that. Meet you at the landing pad. +-[entry #47] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Must be Reaper tech--my brain hurts just looking at it. | +-*** see reply #23 *** +-[entry #48] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: There is no doubt. That's Reaper technology. | +-*** see reply #23 *** +-[entry #49] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The signature is definitely Reaper technology. | +-*** see reply #23 *** +-[entry #50] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: That must be what we're looking for. | +-*** see reply #23 *** +-[entry #51] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: That must be what we're looking for. | +-*** see reply #23 *** +-[entry #52] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Well, that's weird-looking. Guess we found it. +-*** see reply #23 *** +-[entry #54] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Commander, I'm tracking some tech with a Reaper signature. That's your first sample to grab. Updating your NavPoint. +-[reply #24] listener: variable_3 text: On my way. [biod_mpdish_100sp_loc_int.n7_dish_grace1_d_d.n7_dish_grace1_d_dlg] speaker_list: hench_prothean, hench_kaidan, hench_ashley, hench_marine, hench_tali, hench_edi, hench_garrus, hench_liara, radio_shuttle_pilot +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Ms. Sato, come in. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Ms. Sato? Are you there? +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The human is too scared to answer. | +-[reply #2] | listener: variable_3 | text: We need the final coordinates. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: Grace, listen to me... | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Can't talk. They're right outside. | +-[choice] | | text: We need you. | | category: AGREE | | +-[reply #4] | | transition: transition_2906(-1) | | listener: variable_3 | | text: I know you're scared. This is more than you signed up for, but I won't let you down, I promise. | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: Okay, Commander. | | +-[reply #6] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: Updating your NavPoint with the last location now. | | +-[reply #7] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: But if you get to me in time-- Just hurry. Please! | | +-[reply #8] | | listener: variable_3 | | +-[entry #16] | | speaker: radio_shuttle_pilot | | listener: variable_2 | | text: Commander, I think I can make a run and get her. | | +-[reply #9] | | listener: variable_3 | | text: Do it. | +-[choice] | text: Get a grip! | category: DISAGREE | +-[reply #5] | default action | major decision | listener: variable_3 | text: You lose your nerve now, thousands will die! Now tell me what I need to know! | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Yes... Yes, Commander! | +-*** see reply #6 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: She's too scared to break radio silence. | +-*** see reply #2 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Too scared to break radio silence. | +-*** see reply #2 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Must be afraid to break radio silence. | +-*** see reply #2 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: She must be afraid they'll find her if she responds. | +-*** see reply #2 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Ms. Sato must believe breaking radio silence would mean her death. | +-*** see reply #2 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Probably scared they'll find her if she breaks radio silence. | +-*** see reply #2 *** +-[entry #9] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: They'll find her if she breaks radio silence. +-*** see reply #2 *** [biod_mpdish_100sp_loc_int.n7_dish_graceamb_a_d.n7_dish_graceamb_a_dlg] speaker_list: radio_shuttle_pilot +-[entry #0] condition: conditional_113(10) speaker: radio_shuttle_pilot listener: variable_2 text: They're locking on to me. Moving out of range. +-[reply #0] listener: variable_3 text: Ms. Sato, we've landed. What are we looking at? +-[entry #1] speaker: variable_1 listener: variable_2 text: They're trying to seize control of three critical access points. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: I'm updating your NavPoint with the location of the terminal they're closest to cracking. +-[reply #2] listener: variable_3 text: We'll keep them from hacking in. +-[entry #3] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Commander Shepard, Cerberus shuttles are scouring the area. I-- I think they're looking for me! +-[reply #4] listener: variable_3 +-[entry #5] speaker: radio_shuttle_pilot listener: variable_2 text: They're using comms to pinpoint Sato's location. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Oh, no! How do we-- +-[reply #6] listener: variable_3 text: Nothing's changed. Just upload the next set of coordinates. +-[entry #7] speaker: variable_1 listener: variable_2 text: I--yes, Commander. Updating your NavPoint. [biod_mpdish_200sp_loc_int.n7_dish_cortezamb_a_D.n7_dish_cortezamb_a_dlg] speaker_list: radio_shuttle_pilot +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander! They've almost got the doors open--help! +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_shuttle_pilot listener: variable_2 text: Got her covered, Commander. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_shuttle_pilot listener: variable_2 text: Area cleared. Picking up Ms. Sato, then heading back to the rendezvous point. +-[reply #2] listener: variable_3 text: Good job, Lieutenant. [biod_mpnov_100sp_loc_int.cit_fetch_noveria_i_D.cit_fetch_noveria_i_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_3508(-1) listener: variable_2 text: Advanced heating unit stabilizers? I guess it's cold enough here... +-[entry #1] condition: plot.bools[21444] == 1 speaker: variable_1 listener: variable_1 text: The clutch has stabilized? Really? That is wonderful news, my sister. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_1 text: You wish to name the first hatched after the one who helped us? I think that's a wonderful idea. +-[entry #3] condition: conditional_2463(-1) transition: transition_3501(-1) speaker: variable_1 listener: variable_2 +-[reply #2] transition: transition_2567(-1) listener: variable_1 text: I couldn't help but overhear your conversation. Maybe these heating stabilizer schematics could help? +-[entry #4] speaker: variable_1 listener: variable_2 text: This... is amazing! The colonists--my sister--will be most pleased! Thank you. I am in your debt. +-[entry #5] speaker: variable_1 listener: variable_1 text: This is problematic. We must find a way to stabilize the heating units so the water temperature can remain steady. +-[reply #3] listener: variable_3 +-[entry #6] transition: transition_3500(-1) speaker: variable_1 listener: variable_1 text: The colony's location is hardly ideal for our species. The clutch will be imperiled if we do not act soon. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: Of course. I will do everything I can do to help. We are family. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_1 text: The extreme weather conditions may require technology that is not readily available on the market. [biod_mpnov_100sp_loc_int.n7_noveria_henchmen_a_D.n7_noveria_henchmen_a_dlg] speaker_list: hench_kaidan, hench_marine, hench_edi, hench_liara, hench_prothean, hench_tali, hench_ashley, hench_garrus, radio_shuttle_pilot +-[entry #0] condition: conditional_113(100) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: That was close. | +-[reply #1] | listener: variable_3 | text: Anyone wounded? | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Just the usual minor flesh wound. | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: I'm good. Thought we were out of the woods. | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Nothing worth mentioning. | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: That shouldn't matter. | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Only minor injuries. | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Negative, Shepard. | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Nothing serious here. | +-[entry #16] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Just my pride. I thought we were out of the woods. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Take that, asshole! | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Now the deck is clear, Shepard. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I think it's over, Shepard. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It is dead. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Area secure, Shepard. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Yeah! | +-*** see reply #1 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Party's over. +-*** see reply #1 *** +-[entry #17] condition: conditional_113(90) speaker: radio_shuttle_pilot listener: variable_2 text: Commander, Cortez here. I'm trying to break through the interference. +-[reply #2] listener: variable_3 text: Cortez, I read you. Come in. +-[entry #18] speaker: radio_shuttle_pilot listener: variable_2 text: There you are, Commander. Had to get through the interference. +-[reply #3] listener: variable_3 +-[entry #19] speaker: radio_shuttle_pilot listener: variable_2 text: Area clear. Signaling the strike force-- Wait, scans picking up something coming your way. +-[reply #4] listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 text: Proximity alert. Deploying armed response. +-[reply #5] listener: variable_3 +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #22] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, look out! | +-[reply #7] | listener: variable_3 | text: Give it everything you got! +-[entry #23] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: An Atlas. Terrific. | +-*** see reply #7 *** +-[entry #24] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Atlas! | +-*** see reply #7 *** +-[entry #25] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Shepard! | +-*** see reply #7 *** +-[entry #26] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We got company! | +-*** see reply #7 *** +-[entry #27] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Unload! | +-*** see reply #7 *** +-[entry #28] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Shepard, look out! +-*** see reply #7 *** +-[entry #29] condition: conditional_113(70) speaker: variable_1 listener: variable_2 +-[reply #8] | listener: variable_3 | +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: Defense system deactivated. General order seven slash seven triggered--establish contingency defenses. | +-[reply #9] | listener: variable_3 | +-[entry #31] | | condition: conditional_1076(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Heavy deployment to the landing pad, Commander. | | +-[reply #10] | | listener: variable_3 | | text: Then that's where we need to go. | +-[entry #32] | | condition: conditional_1080(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: I'm tracking large scale deployment to the landing pad, Shepard. | | +-*** see reply #10 *** | +-[entry #33] | | condition: conditional_1079(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Cerberus is deploying manual defenses to the landing pad, Shepard. | | +-*** see reply #10 *** | +-[entry #34] | | condition: conditional_1077(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Heavy deployment to the landing pad, Shepard. | | +-*** see reply #10 *** | +-[entry #35] | | condition: conditional_1078(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Manual defenses being established on the landing pad, Shepard. | | +-*** see reply #10 *** | +-[entry #36] | | condition: conditional_1083(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Shepard, they're setting up defenses on the landing pad. | | +-*** see reply #10 *** | +-[entry #37] | | condition: conditional_1081(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Shepard, I'm tracking a large scale deployment to the landing pad. | | +-*** see reply #10 *** | +-[entry #38] | condition: conditional_1082(-1) | speaker: hench_prothean | listener: variable_2 | text: Commander, the enemy is deploying to the landing pad. | +-*** see reply #10 *** +-[reply #11] listener: variable_3 text: All right. On one: Three... two... one! +-[entry #39] condition: conditional_113(60) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #40] speaker: variable_1 listener: variable_2 text: Defense system deactivation prioritized. Awaiting shutdown command. +-[reply #13] listener: variable_3 +-[entry #41] | condition: conditional_1077(-1) | speaker: hench_ashley | listener: variable_2 | text: Shepard, need you to sync the shutdown from the command console. +-[entry #42] | condition: conditional_1076(-1) | speaker: hench_marine | listener: variable_2 | text: Commander, shutdown command has to be synced up from the console. +-[entry #43] | condition: conditional_1081(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, the shutdown command must be synchronized. +-[entry #44] | condition: conditional_1079(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, it appears that shutdown requires a synchronous command. +-[entry #45] | condition: conditional_1080(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, it takes two to authorize shutdown. +-[entry #46] | condition: conditional_1078(-1) | speaker: hench_kaidan | listener: variable_2 | text: Shepard, need you to sync the shutdown from the command console. +-[entry #47] | condition: conditional_1082(-1) | speaker: hench_prothean | listener: variable_2 | text: Commander, shutdown requires a synchronized command. +-[entry #48] condition: conditional_1083(-1) speaker: hench_tali listener: variable_2 text: Shepard, we need to give the shutdown command in tandem. +-[entry #49] condition: conditional_113(55) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #50] | condition: conditional_1077(-1) | speaker: hench_ashley | listener: variable_2 | text: Need help! +-[entry #51] | condition: conditional_1076(-1) | speaker: hench_marine | listener: variable_2 | text: Need help. +-[entry #52] | condition: conditional_1081(-1) | speaker: hench_liara | listener: variable_2 | text: I need help! +-[entry #53] | condition: conditional_1079(-1) | speaker: hench_edi | listener: variable_2 | text: Assistance! +-[entry #54] | condition: conditional_1080(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard, help! +-[entry #55] | condition: conditional_1078(-1) | speaker: hench_kaidan | listener: variable_2 | text: In trouble! +-[entry #56] | condition: conditional_1082(-1) | speaker: hench_prothean | listener: variable_2 | text: I need assistance! +-[entry #57] condition: conditional_1083(-1) speaker: hench_tali listener: variable_2 text: Need help! +-[entry #58] condition: conditional_113(50) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #59] speaker: radio_shuttle_pilot listener: variable_2 text: Commander, I've been flushed from cover. Retreating to minimum safe distance. +-[reply #16] listener: variable_3 text: No problem. Cortez, get out of there. +-[entry #60] speaker: radio_shuttle_pilot listener: variable_2 text: Will wait for your all-clear, then relay to the strike forc-- +-[reply #17] listener: variable_3 +-[entry #61] speaker: variable_1 listener: variable_2 text: Warning, warning. Security breach. Initiating lockdown failsafe. +-[reply #18] listener: variable_3 +-[entry #62] | condition: conditional_1076(-1) | speaker: hench_marine | listener: variable_2 | text: Damn it! Outside communications are jammed! | +-[reply #19] | listener: variable_3 | text: Just bring down their defenses. We'll worry about that later. +-[entry #63] | condition: conditional_1077(-1) | speaker: hench_ashley | listener: variable_2 | text: We just lost all outside communications. | +-*** see reply #19 *** +-[entry #64] | condition: conditional_1079(-1) | speaker: hench_edi | listener: variable_2 | text: Outside communications are no longer possible, Shepard. | +-*** see reply #19 *** +-[entry #65] | condition: conditional_1080(-1) | speaker: hench_garrus | listener: variable_2 | text: Couldn't be avoided. Outside communications are gone. | +-*** see reply #19 *** +-[entry #66] | condition: conditional_1078(-1) | speaker: hench_kaidan | listener: variable_2 | text: Outside communications have been cut off, Shepard. | +-*** see reply #19 *** +-[entry #67] | condition: conditional_1081(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, outside channels have been scrambled. | +-*** see reply #19 *** +-[entry #68] | condition: conditional_1082(-1) | speaker: hench_prothean | listener: variable_2 | text: This machine just cut all communications. | +-*** see reply #19 *** +-[entry #69] condition: conditional_1083(-1) speaker: hench_tali listener: variable_2 text: Shepard, we've lost outside communications. +-*** see reply #19 *** +-[entry #70] condition: conditional_113(40) speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 text: Keep your eyes open. We're getting close. +-[entry #71] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Right behind you, Shepard. +-[entry #72] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Falling in, Shepard. +-[entry #73] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We're with you, Shepard. +-[entry #74] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I'm with you, Shepard. +-[entry #75] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We're with you, Shepard. +-[entry #76] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Got your back, boss. +-[entry #77] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Got you covered. +-[entry #78] condition: conditional_113(36) speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 text: Looks like we found the control center. +-[entry #79] condition: conditional_113(35) speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 text: Let's find that control center. +-[entry #80] condition: conditional_113(30) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #81] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Welcoming committee is down for the count, Commander. +-[entry #82] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: I hope that wasn't the last of them. +-[entry #83] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Enemies neutralized, Shepard. +-[entry #84] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I think we're clear, Shepard. +-[entry #85] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: So far so good, Shepard. +-[entry #86] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We're clear, Shepard. +-[entry #87] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We're all clear, Shepard. +-[entry #88] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Looks good from here, Shepard. +-[entry #89] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #90] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Trouble coming. +-[entry #91] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Lock and load! +-[entry #92] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They've seen us! +-[entry #93] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Incoming! +-[entry #94] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Multiple contacts. +-[entry #95] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The enemy has returned! +-[entry #96] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Oh good, somebody to shoot! +-[entry #97] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Looks like they still want more! +-[entry #98] condition: conditional_113(10) speaker: radio_shuttle_pilot listener: variable_2 text: Commander, you'll have to find the command center to take down their defenses. +-[reply #25] listener: variable_3 text: Keep an eye out for the command center. +-[entry #99] speaker: variable_1 listener: variable_2 +-[reply #26] | listener: variable_3 | +-[entry #100] | condition: conditional_113(80) | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | text: Readying flare. Are we clear? | +-[entry #101] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Fire up that bad boy! | | +-[reply #28] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #102] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Flight deck secured, Shepard. | | +-*** see reply #28 *** | +-[entry #103] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Check! All clear! | | +-*** see reply #28 *** | +-[entry #104] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Zero hostiles remain. | | +-*** see reply #28 *** | +-[entry #105] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Clear, Shepard. | | +-*** see reply #28 *** | +-[entry #106] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: All dead, Commander. | | +-*** see reply #28 *** | +-[entry #107] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: You're clear, Shepard. | | +-*** see reply #28 *** | +-[entry #108] | condition: conditional_114(-1) | speaker: hench_liara | listener: hench_liara | text: The flight deck is clear, Shepard. | +-*** see reply #28 *** +-[reply #29] | listener: variable_3 | text: Flare away! | +-[entry #109] | speaker: variable_1 | listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #110] | condition: conditional_1077(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #31] | listener: variable_3 | +-[entry #121] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: Shepard... outside communications are still down. | | +-[reply #40] | | listener: variable_3 | | text: Let's move out. | | +-[entry #127] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #41] | | listener: variable_3 | | text: Clear the deck and fire a flare to signal Cortez! | +-[entry #122] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Shepard... we still can't hail the shuttle. | | +-*** see reply #40 *** | +-[entry #123] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Shepard... still can't hail the shuttle. | | +-*** see reply #40 *** | +-[entry #124] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Shepard... outside communications are still locked. | | +-*** see reply #40 *** | +-[entry #125] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Commander... still can't hail Cortez! | | +-*** see reply #40 *** | +-[entry #126] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Commander... communications are still down. | | +-*** see reply #40 *** | +-[entry #117] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard, we still don't have outside communications. | +-[reply #38] | listener: variable_3 | +-[entry #118] | speaker: hench_tali | listener: variable_2 | +-*** see reply #40 *** +-[entry #111] | condition: conditional_1079(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-[entry #120] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Shepard... still can't hail the shuttle. | | +-*** see reply #40 *** | +-*** see entry #122 *** | +-*** see entry #123 *** | +-*** see entry #124 *** | +-*** see entry #125 *** | +-*** see entry #126 *** | +-*** see entry #117 *** +-[entry #112] | condition: conditional_1080(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #33] | listener: variable_3 | +-*** see entry #120 *** | +-*** see entry #121 *** | +-*** see entry #123 *** | +-*** see entry #124 *** | +-*** see entry #125 *** | +-*** see entry #126 *** | +-*** see entry #117 *** +-[entry #113] | condition: conditional_1078(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #34] | listener: variable_3 | +-*** see entry #120 *** | +-*** see entry #121 *** | +-*** see entry #122 *** | +-*** see entry #124 *** | +-*** see entry #125 *** | +-*** see entry #126 *** | +-*** see entry #117 *** +-[entry #114] | condition: conditional_1081(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #35] | listener: variable_3 | +-*** see entry #120 *** | +-*** see entry #121 *** | +-*** see entry #122 *** | +-*** see entry #123 *** | +-*** see entry #125 *** | +-*** see entry #126 *** | +-*** see entry #117 *** +-[entry #115] | condition: conditional_1076(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #36] | listener: variable_3 | +-*** see entry #120 *** | +-*** see entry #121 *** | +-*** see entry #122 *** | +-*** see entry #123 *** | +-*** see entry #124 *** | +-*** see entry #126 *** | +-*** see entry #117 *** +-[entry #116] | condition: conditional_1082(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #37] | listener: variable_3 | +-*** see entry #120 *** | +-*** see entry #121 *** | +-*** see entry #122 *** | +-*** see entry #123 *** | +-*** see entry #124 *** | +-*** see entry #125 *** | +-*** see entry #117 *** +-[entry #119] condition: conditional_1083(-1) speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-*** see entry #120 *** +-*** see entry #121 *** +-*** see entry #122 *** +-*** see entry #123 *** +-*** see entry #124 *** +-*** see entry #125 *** +-*** see entry #126 *** [biod_mpnov_100sp_loc_int.n7_noveria_henchmen_d_D.n7_noveria_henchmen_d_dlg] speaker_list: radio_shuttle_pilot, hench_tali, hench_liara, hench_edi, hench_garrus, hench_ashley, hench_kaidan, hench_marine, hench_prothean +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Damn it. This'll take awhile. +-[entry #1] speaker: radio_shuttle_pilot listener: variable_2 text: Commander, you've got enemies inbound, and we can't wait. Someone's gotta get those defenses down ASAP. +-[reply #1] | condition: conditional_184(-1) | transition: transition_2611(-1) | listener: variable_3 | text: She's all yours, Tali. | +-[entry #2] | speaker: hench_tali | listener: variable_2 | text: Got it. | +-[reply #2] | listener: variable_3 | +-[entry #20] | speaker: radio_shuttle_pilot | listener: variable_2 | text: Be ready, Commander. You're gonna get swarmed. +-[reply #3] | condition: conditional_3(-1) | transition: transition_2609(-1) | listener: variable_3 | text: Liara, I'm counting on you. | +-[entry #3] | speaker: hench_liara | listener: variable_2 | text: Right away. | +-[reply #4] | listener: variable_3 | +-*** see entry #20 *** +-[reply #5] | condition: conditional_7(-1) | transition: transition_2607(-1) | listener: variable_3 | text: EDI, front and center. | +-[entry #4] | speaker: hench_edi | listener: variable_2 | text: As you command. | +-[reply #6] | listener: variable_3 | +-*** see entry #20 *** +-[reply #7] | condition: conditional_6(-1) | transition: transition_2608(-1) | listener: variable_3 | text: Garrus, make it quick. | +-[entry #5] | speaker: hench_garrus | listener: variable_2 | text: On it. | +-[reply #8] | listener: variable_3 | +-*** see entry #20 *** +-[reply #9] | condition: conditional_5(-1) | transition: transition_2605(-1) | listener: variable_3 | text: Ash, do the honors. | +-[entry #6] | speaker: hench_ashley | listener: variable_2 | text: On it. | +-[reply #10] | listener: variable_3 | +-*** see entry #20 *** +-[reply #11] | condition: conditional_4(-1) | transition: transition_2606(-1) | listener: variable_3 | text: Kaidan, get in there. | +-[entry #7] | speaker: hench_kaidan | listener: variable_2 | text: You got it, Shepard. | +-[reply #12] | listener: variable_3 | +-*** see entry #20 *** +-[reply #13] condition: conditional_32(-1) transition: transition_2603(-1) listener: variable_3 text: Lieutenant, you're on. +-[entry #8] speaker: hench_marine listener: variable_2 text: Do my best, Commander. +-[reply #14] listener: variable_3 +-*** see entry #20 *** +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 text: Damn it. This'll take awhile. +-[entry #10] speaker: radio_shuttle_pilot listener: variable_2 text: Commander, you've got enemies inbound, and we can't wait. Someone's gotta get those defenses down ASAP. +-[reply #16] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 +-[choice] | text: [Assign James] | category: AGREE | +-[reply #17] | condition: conditional_32(-1) | transition: transition_2603(-1) | listener: variable_3 | text: Lieutenant, you're on. | +-[entry #12] | speaker: hench_marine | listener: variable_2 | text: Do my best, Commander. | +-[reply #25] | listener: variable_3 | +-*** see entry #20 *** +-[choice] | text: [Assign Ashley] | category: AGREE | +-[reply #18] | condition: conditional_5(-1) | transition: transition_2605(-1) | listener: variable_3 | text: Ash, do the honors. | +-[entry #13] | speaker: hench_ashley | listener: variable_2 | text: On it. | +-*** see reply #25 *** +-[choice] | text: [Assign Kaidan] | category: AGREE | +-[reply #19] | condition: conditional_4(-1) | transition: transition_2606(-1) | listener: variable_3 | text: Kaidan, get in there. | +-[entry #14] | speaker: hench_kaidan | listener: variable_2 | text: You got it, Shepard. | +-*** see reply #25 *** +-[choice] | text: [Assign Garrus] | category: AGREE | +-[reply #20] | condition: conditional_6(-1) | transition: transition_2608(-1) | listener: variable_3 | text: Garrus, make it quick. | +-[entry #15] | speaker: hench_garrus | listener: variable_2 | text: On it. | +-*** see reply #25 *** +-[choice] | text: [Assign EDI] | category: AGREE | +-[reply #21] | condition: conditional_7(-1) | transition: transition_2607(-1) | listener: variable_3 | text: EDI, front and center. | +-[entry #16] | speaker: hench_edi | listener: variable_2 | text: As you command. | +-*** see reply #25 *** +-[choice] | text: [Assign Liara] | category: AGREE | +-[reply #22] | condition: conditional_3(-1) | transition: transition_2609(-1) | listener: variable_3 | text: Liara, I'm counting on you. | +-[entry #17] | speaker: hench_liara | listener: variable_2 | text: Right away. | +-*** see reply #25 *** +-[choice] | text: [Assign Javik] | category: AGREE | +-[reply #23] | condition: conditional_8(-1) | transition: transition_2610(-1) | listener: variable_3 | text: Javik, take the controls. | +-[entry #18] | speaker: hench_prothean | listener: variable_2 | text: Save some of them for me. | +-*** see reply #25 *** +-[choice] | text: [Assign Tali] | category: AGREE | +-[reply #24] | condition: conditional_184(-1) | transition: transition_2611(-1) | listener: variable_3 | text: She's all yours, Tali. | +-[entry #19] | speaker: hench_tali | listener: variable_2 | text: Got it. | +-*** see reply #25 *** +-[choice] | text: [Assign Tali] | category: DISAGREE | +-*** see reply #24 *** +-[choice] | text: [Assign Javik] | category: DISAGREE | +-*** see reply #23 *** +-[choice] | text: [Assign Liara] | category: DISAGREE | +-*** see reply #22 *** +-[choice] | text: [Assign EDI] | category: DISAGREE | +-*** see reply #21 *** +-[choice] | text: [Assign Garrus] | category: DISAGREE | +-*** see reply #20 *** +-[choice] | text: [Assign Kaidan] | category: DISAGREE | +-*** see reply #19 *** +-[choice] | text: [Assign Ashley] | category: DISAGREE | +-*** see reply #18 *** +-[choice] text: [Assign James] category: DISAGREE +-*** see reply #17 *** [biod_mpnov_100sp_loc_int.n7_noveria_pilot_a_D.n7_noveria_pilot_a_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Scans clear, Commander. The strike force is inbound and will assume control of the station. +-[reply #0] listener: variable_3 text: Copy that, Lieutenant. +-[entry #1] speaker: variable_1 listener: variable_2 text: Coming in to pick you up. +-[entry #2] speaker: variable_1 listener: variable_2 text: Commander, Cortez here. I'm trying to break through the interference. +-[reply #1] listener: variable_3 text: Cortez, I read you. Come in. +-[entry #3] speaker: variable_1 listener: variable_2 text: There you are, Commander. Had to get through the interference. +-[reply #2] listener: variable_3 +-*** DIALOG END *** [biod_mprctr_050spentry_loc_int.n7_reactor_capt_riley_a_D.n7_reactor_capt_riley_a_dlg] speaker_list: hench_marine, hench_kaidan, hench_ashley, hench_tali, hench_edi, hench_garrus, hench_liara, hench_prothean, n7rctr_kozlo +-[entry #0] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Job well done. Report back to the shuttles. +-[entry #1] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #1] | condition: conditional_1143(-1) | listener: variable_3 | text: Thank Lieutenant Vega. | +-[entry #2] | speaker: hench_marine | listener: variable_2 | text: Killing Reapers is thanks enough. +-[reply #2] | condition: conditional_1137(-1) | listener: variable_3 | text: Thank Major Alenko. | +-[entry #3] | speaker: hench_kaidan | listener: variable_2 | text: Just doing my job. +-[reply #3] | condition: conditional_1136(-1) | listener: variable_3 | text: Thank Lieutenant-Commander Williams. | +-[entry #4] | speaker: hench_ashley | listener: variable_2 | text: Just doing my job. +-[reply #4] | condition: conditional_1141(-1) | listener: variable_3 | text: Thank Tali. | +-[entry #5] | speaker: hench_tali | listener: variable_2 | text: It was the least I could do. +-[reply #5] | condition: conditional_1140(-1) | listener: variable_3 | text: Thank EDI. | +-[entry #6] | speaker: hench_edi | listener: variable_2 | text: Your gratitude has been noted and archived for reference. +-[reply #6] | condition: conditional_1138(-1) | listener: variable_3 | text: Thank Garrus. | +-[entry #7] | speaker: hench_garrus | listener: variable_2 | text: She did. +-[reply #7] | condition: conditional_1139(-1) | listener: variable_3 | text: Thank Dr. T'Soni. | +-[entry #8] | speaker: hench_liara | listener: variable_2 | text: It isn't necessary. +-[reply #8] condition: conditional_1142(-1) listener: variable_3 text: Thank our friend from the last war. +-[entry #9] speaker: hench_prothean listener: variable_2 text: A useless gesture. +-[entry #10] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #11] condition: plot.bools[20401] == 1 speaker: variable_1 listener: variable_2 text: Commander, you saved our asses. My team is in your debt. +-[entry #12] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 text: No time. Head to your reactor control console. Move! +-[entry #13] condition: conditional_113(25) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: Good instincts, Riley. This is gonna get bad. +-[entry #14] speaker: variable_1 listener: variable_2 text: We'll be ready. +-[entry #15] condition: conditional_113(30) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 text: Speak freely, Captain. +-[entry #16] speaker: variable_1 listener: variable_2 text: Something's off. Reapers are here for a reason, but we've only seen a handful--doesn't compute. +-[entry #17] condition: conditional_113(40) speaker: variable_1 listener: variable_2 text: Commander, in your sights. +-[entry #18] condition: conditional_113(50) speaker: variable_1 listener: variable_2 text: We're locked and loaded. Ready to move out. +-[entry #19] condition: conditional_113(60) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 text: Ready your team to hit Reactor Two, Captain. +-[entry #20] speaker: variable_1 listener: variable_2 text: Got it. We'll cover you till you're clear. +-[entry #21] condition: conditional_113(90) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #22] speaker: n7rctr_kozlo listener: variable_2 text: Got it, Captain! +-[reply #15] listener: variable_3 +-[entry #23] speaker: variable_1 listener: variable_2 text: Good work, Kozlo. +-[reply #16] listener: variable_3 text: I'll take it from here. +-[entry #24] condition: conditional_113(70) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 text: We're facing an unknown enemy here, Captain. +-[entry #25] speaker: variable_1 listener: variable_2 text: If they're still on site, my team will help send 'em to hell. +-[entry #26] condition: conditional_113(110) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 text: Hold that thought, Riley. +-[entry #27] condition: conditional_113(120) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 text: Captain Riley? +-[entry #28] speaker: variable_1 listener: variable_2 text: Commander, it's an honor. +-[entry #29] condition: conditional_113(130) speaker: variable_1 listener: variable_2 text: We need a radiation workaround, soldier. +-[reply #20] listener: variable_3 +-[entry #30] speaker: n7rctr_kozlo listener: variable_2 text: On it, ma'am. +-[entry #31] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #32] | condition: conditional_113(80) | speaker: variable_1 | listener: variable_2 | text: Captain Lee Riley reporting, Commander. | +-[reply #22] | listener: variable_3 | text: So first things first: we unlock the fuel rods. | +-[entry #33] | speaker: variable_1 | listener: variable_2 | text: Good call. +-[entry #34] condition: conditional_113(100) speaker: variable_1 listener: variable_2 text: We salvaged a fragment of the reactor log. Playing now... +-[reply #23] listener: variable_3 +-[entry #35] speaker: variable_1 listener: variable_2 text: We hit hard, we hit fast, we stay alive. [biod_mprctr_050spentry_loc_int.n7_reactor_pilot_a_D.n7_reactor_pilot_a_dlg] speaker_list: radio_riley, n7rctr_auto_system, radio_shuttle_pilot +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Toxicity levels lethal, Commander! Find alternate route immediately! +-[entry #1] condition: conditional_113(20) speaker: variable_1 listener: variable_2 text: Radiation proximity warning, Commander. Avoid at all costs. +-[entry #2] condition: conditional_113(30) speaker: variable_1 listener: variable_2 text: You're clear for the moment, Commander. Can't raise Captain Riley. +-[reply #0] | condition: conditional_1143(-1) | listener: variable_3 | text: What about Lieutenant Vega? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Nothing, Commander. No one's answering my hails. | +-[reply #8] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: But I'm tracking some movement toward the pickup point. Finalize the restart, then we can rendezvous there. | +-[reply #10] | listener: variable_3 | text: Will do. +-[reply #1] | condition: conditional_1136(-1) | listener: variable_3 | text: What about Ash? | +-*** see entry #3 *** +-[reply #2] | condition: conditional_1137(-1) | listener: variable_3 | text: What about Kaidan? | +-*** see entry #3 *** +-[reply #3] | condition: conditional_1139(-1) | listener: variable_3 | text: What about Liara? | +-*** see entry #3 *** +-[reply #4] | condition: conditional_1138(-1) | listener: variable_3 | text: What about Garrus? | +-*** see entry #3 *** +-[reply #5] | condition: conditional_1140(-1) | listener: variable_3 | text: What about EDI? | +-*** see entry #3 *** +-[reply #6] | condition: conditional_1141(-1) | listener: variable_3 | text: What about Tali? | +-*** see entry #3 *** +-[reply #7] | condition: conditional_1142(-1) | listener: variable_3 | text: What about the Prothean? | +-*** see entry #3 *** +-[reply #9] listener: variable_3 +-*** see entry #4 *** +-[entry #5] condition: conditional_113(35) speaker: variable_1 listener: variable_2 text: Reactor fully powered and operational, Commander. +-[entry #6] condition: conditional_113(50) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: Riley, status. +-[entry #7] speaker: radio_riley listener: variable_2 text: One casualty, but we're clear here. +-[reply #12] listener: variable_3 +-[entry #8] speaker: n7rctr_auto_system listener: variable_2 text: Warning: Coolant leaks detected, Reactors One and Two. System restart impossible. +-[reply #13] listener: variable_3 +-[entry #9] speaker: radio_shuttle_pilot listener: variable_2 text: I can see it. You'll both have to seal all the moderator tanks. +-[reply #14] listener: variable_3 +-[entry #10] speaker: radio_riley listener: variable_2 text: I see the Reactor Two tanks. Moving to seal. +-[entry #11] condition: conditional_113(60) speaker: radio_riley listener: variable_2 text: Fuel rods unlocked here-- Wait a minute... +-[reply #15] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: Commander, Captain: Tracking movement in your areas. +-[reply #16] listener: variable_3 text: Defensive positions--enemy inbound. +-[entry #13] speaker: radio_riley listener: variable_2 text: We're ready for them. +-[entry #14] condition: conditional_113(70) speaker: variable_1 listener: variable_2 text: Commander, Captain Riley has me scanning the facility. It's a dual-reactor system, so you'll have to break up into two teams. +-[reply #17] listener: variable_3 text: Roger that. +-[entry #15] speaker: variable_1 listener: variable_2 text: The fuel rods for both reactors need to be unlocked before we can initiate a restart. +-[reply #18] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: Your route is blocked. Captain Riley's man is working to clear the obstacles. +-[reply #19] listener: variable_3 text: Understood, Lieutenant. +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #20] | listener: variable_3 | +-[entry #18] | | condition: conditional_113(45) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | text: I've found the core radiation console, Lieutenant. | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: Yes, I see--the core is venting. You're clear to proceed. | | +-[reply #22] | | listener: variable_3 | | +-[entry #23] | | condition: conditional_113(40) | | speaker: radio_riley | | listener: variable_2 | | text: Commander, I've found an access point between our grids. Requesting sync-up. | | +-[reply #25] | | listener: variable_3 | | text: I'll be right there. | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | text: Shepard, core radiation spiking. It has to be vented. | | +-[reply #23] | | listener: variable_3 | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | text: Marking radiation control console. | | +-[reply #24] | | listener: variable_3 | | text: Good work, Lieutenant. | +-[entry #22] | | speaker: n7rctr_auto_system | | listener: variable_2 | | text: Core moderators must be sealed. | +-*** see entry #23 *** | +-[entry #24] | condition: conditional_113(65) | speaker: variable_1 | listener: variable_2 | text: Access to ventilation control clear. Updating NavPoint. +-[reply #26] listener: variable_3 text: I'm finalizing the restart. Send a general order to meet at the rendezvous point. +-[entry #25] | condition: conditional_12(-1) | speaker: variable_1 | listener: variable_2 | text: Yes, ma'am. +-[entry #26] | condition: conditional_886(-1) | speaker: variable_1 | listener: variable_2 | text: Yes, Shepard. +-[entry #27] speaker: variable_1 listener: variable_2 text: Yes, sir. [biod_mprctr_050spentry_loc_int.n7_reactor_riley_tech_a_D.n7_reactor_riley_tech_a_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: There should be a control access point for the ventilation system. +-[reply #0] listener: variable_3 text: If there is, we'll find it. +-[entry #1] condition: conditional_113(20) speaker: variable_1 listener: variable_2 text: Ventilation system is shut down. Might be enough auxiliary power to activate fans on the main floor. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Radiation cutting access to most of the grid. Need to ventilate. +-[entry #3] condition: conditional_113(30) speaker: variable_1 listener: variable_2 text: Confirming. Toxic radiation cutting access to most of the grid. Survival in hot spots not possible. [biod_mprctr_050spentry_loc_int.n7_reactor_soldier_a_D.n7_reactor_soldier_a_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Just fall in, Corporal. Back to the shuttles. +-[entry #1] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Make her proud. Now fall in. Let's get back to the shuttles. +-[entry #2] condition: conditional_113(30) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Captain Riley was a good soldier. Today's victory is hers. +-[entry #3] speaker: variable_1 listener: variable_2 text: I'll honor her by kicking ass, Commander. +-[entry #4] condition: conditional_113(40) speaker: variable_1 listener: variable_2 text: Commander, I... I'm the only one who made it. The captain... sacrificed herself to save me. +-[entry #5] condition: conditional_113(45) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Carry on. +-[entry #6] condition: conditional_113(50) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Stay sharp today. +-[entry #7] speaker: variable_1 listener: variable_2 text: Always, Commander. +-[entry #8] condition: conditional_113(60) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: How long have you served in this outfit, Corporal? +-[entry #9] speaker: variable_1 listener: variable_2 text: Three tours. Been through thick and thicker. The captain always sees us through. +-[entry #10] condition: conditional_113(80) speaker: variable_1 listener: variable_2 text: Commander, Corporal Nyrek reporting! Captain Riley is on point, waiting for you. +-[entry #11] condition: conditional_113(70) speaker: variable_1 listener: variable_2 text: It's an honor, Commander. [biod_mprctr_100sp_loc_int.cit_fetch_reactor_i_D.cit_fetch_reactor_i_dlg] speaker_list: fetch_reactor_questgiver2, fetch_reactor_questgiver +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_3503(-1) listener: variable_2 text: A treatment plan for chemical burns. This is pretty detailed. +-[entry #1] condition: plot.bools[21447] == 1 speaker: variable_1 listener: fetch_reactor_questgiver2 text: Any improvement? +-[reply #1] listener: variable_3 +-[entry #2] speaker: fetch_reactor_questgiver2 listener: fetch_reactor_questgiver text: Yes, the counteragent is finally starting to kick in. +-[entry #3] condition: conditional_2465(-1) transition: transition_3504(-1) speaker: variable_1 listener: variable_2 +-[reply #2] transition: transition_2567(-1) listener: fetch_reactor_questgiver2 text: I came across this treatment plan at a chemical plant. Could it help? +-[entry #4] speaker: fetch_reactor_questgiver2 listener: variable_2 text: Treatment? What is... I've never seen this kind of process before. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: fetch_reactor_questgiver2 text: Huh. Probably experimental. It's a long shot, but let's run some tests and see if it might work for our patient. +-[entry #6] speaker: variable_1 listener: fetch_reactor_questgiver2 text: There's got to be something... I don't know what Cerberus was packing, but we're going to lose this patient. +-[reply #4] listener: variable_3 +-[entry #7] transition: transition_3502(-1) speaker: fetch_reactor_questgiver2 listener: variable_1 text: Without a new treatment plan, we're stuck. And I can't think of anything beyond what we've already tried. +-[reply #5] listener: variable_3 +-[entry #8] speaker: fetch_reactor_questgiver listener: fetch_reactor_questgiver2 text: I know. But I can't think of anything else. Can you? [biod_mprctr_100sp_loc_int.n7_reactor_auto_system_a_D.n7_reactor_auto_system_a_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Restart is complete. +-[entry #1] condition: conditional_113(15) speaker: variable_1 listener: variable_2 text: A final reboot is required. +-[entry #2] condition: conditional_113(20) speaker: variable_1 listener: variable_2 text: Restart is in progress. +-[entry #3] condition: conditional_113(30) speaker: variable_1 listener: variable_2 text: Tank Three is sealed and stable. Core stabilization imminent. +-[entry #4] condition: conditional_113(35) speaker: variable_1 listener: variable_2 text: Tank Two is sealed and stable. +-[entry #5] condition: conditional_113(40) speaker: variable_1 listener: variable_2 text: Tank One is sealed and stable. +-[entry #6] condition: conditional_113(50) speaker: variable_1 listener: variable_2 text: Sector is vented. +-[entry #7] condition: conditional_113(60) speaker: variable_1 listener: variable_2 text: Power is restored. System ready. +-[entry #8] condition: conditional_113(70) speaker: variable_1 listener: variable_2 text: Reactivation is impossible. Fuel rods must be unlocked. +-[entry #9] condition: conditional_113(75) speaker: variable_1 listener: variable_2 text: Load was already released. +-[entry #10] condition: conditional_113(80) speaker: variable_1 listener: variable_2 text: Directional guidance error. +-[entry #11] condition: conditional_113(30) speaker: variable_1 listener: variable_2 text: Core is unstable. +-[entry #12] condition: conditional_113(40) speaker: variable_1 listener: variable_2 text: Leaks are detected in moderator tanks. Reactivation is impossible. [biod_mprctr_100sp_loc_int.n7_reactor_pilot_a_D.n7_reactor_pilot_a_dlg] speaker_list: radio_riley, n7rctr_auto_system, radio_shuttle_pilot +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Toxicity levels lethal, Commander! Find alternate route immediately! +-[entry #1] condition: conditional_113(20) speaker: variable_1 listener: variable_2 text: Radiation proximity warning, Commander. Avoid at all costs. +-[entry #2] condition: conditional_113(30) speaker: variable_1 listener: variable_2 text: You're clear for the moment, Commander. Can't raise Captain Riley. +-[reply #0] | condition: conditional_1143(-1) | listener: variable_3 | text: What about Lieutenant Vega? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Nothing, Commander. No one's answering my hails. | +-[reply #8] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: But I'm tracking some movement toward the pickup point. Finalize the restart, then we can rendezvous there. | +-[reply #10] | listener: variable_3 | text: Will do. +-[reply #1] | condition: conditional_1136(-1) | listener: variable_3 | text: What about Ash? | +-*** see entry #3 *** +-[reply #2] | condition: conditional_1137(-1) | listener: variable_3 | text: What about Kaidan? | +-*** see entry #3 *** +-[reply #3] | condition: conditional_1139(-1) | listener: variable_3 | text: What about Liara? | +-*** see entry #3 *** +-[reply #4] | condition: conditional_1138(-1) | listener: variable_3 | text: What about Garrus? | +-*** see entry #3 *** +-[reply #5] | condition: conditional_1140(-1) | listener: variable_3 | text: What about EDI? | +-*** see entry #3 *** +-[reply #6] | condition: conditional_1141(-1) | listener: variable_3 | text: What about Tali? | +-*** see entry #3 *** +-[reply #7] | condition: conditional_1142(-1) | listener: variable_3 | text: What about the Prothean? | +-*** see entry #3 *** +-[reply #9] listener: variable_3 +-*** see entry #4 *** +-[entry #5] condition: conditional_113(35) speaker: variable_1 listener: variable_2 text: Reactor fully powered and operational, Commander. +-[entry #6] condition: conditional_113(50) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: Riley, status. +-[entry #7] speaker: radio_riley listener: variable_2 text: One casualty, but we're clear here. +-[reply #12] listener: variable_3 +-[entry #8] speaker: n7rctr_auto_system listener: variable_2 text: Warning: Coolant leaks detected, Reactors One and Two. System restart impossible. +-[reply #13] listener: variable_3 +-[entry #9] speaker: radio_shuttle_pilot listener: variable_2 text: I can see it. You'll both have to seal all the moderator tanks. +-[reply #14] listener: variable_3 +-[entry #10] speaker: radio_riley listener: variable_2 text: I see the Reactor Two tanks. Moving to seal. +-[entry #11] condition: conditional_113(60) speaker: radio_riley listener: variable_2 text: Fuel rods unlocked here-- Wait a minute... +-[reply #15] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: Commander, Captain: Tracking movement in your areas. +-[reply #16] listener: variable_3 text: Defensive positions--enemy inbound. +-[entry #13] speaker: radio_riley listener: variable_2 text: We're ready for them. +-[entry #14] condition: conditional_113(70) speaker: variable_1 listener: variable_2 text: Commander, Captain Riley has me scanning the facility. It's a dual-reactor system, so you'll have to break up into two teams. +-[reply #17] listener: variable_3 text: Roger that. +-[entry #15] speaker: variable_1 listener: variable_2 text: The fuel rods for both reactors need to be unlocked before we can initiate a restart. +-[reply #18] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: Your route is blocked. Captain Riley's man is working to clear the obstacles. +-[reply #19] listener: variable_3 text: Understood, Lieutenant. +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #20] | listener: variable_3 | +-[entry #18] | | condition: conditional_113(45) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | text: I've found the core radiation console, Lieutenant. | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: Yes, I see--the core is venting. You're clear to proceed. | | +-[reply #22] | | listener: variable_3 | | +-[entry #23] | | condition: conditional_113(40) | | speaker: radio_riley | | listener: variable_2 | | text: Commander, I've found an access point between our grids. Requesting sync-up. | | +-[reply #25] | | listener: variable_3 | | text: I'll be right there. | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | text: Shepard, core radiation spiking. It has to be vented. | | +-[reply #23] | | listener: variable_3 | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | text: Marking radiation control console. | | +-[reply #24] | | listener: variable_3 | | text: Good work, Lieutenant. | +-[entry #22] | | speaker: n7rctr_auto_system | | listener: variable_2 | | text: Core moderators must be sealed. | +-*** see entry #23 *** | +-[entry #24] | condition: conditional_113(65) | speaker: variable_1 | listener: variable_2 | text: Access to ventilation control clear. Updating NavPoint. +-[reply #26] listener: variable_3 text: I'm finalizing the restart. Send a general order to meet at the rendezvous point. +-[entry #25] | condition: conditional_12(-1) | speaker: variable_1 | listener: variable_2 | text: Yes, ma'am. +-[entry #26] | condition: conditional_886(-1) | speaker: variable_1 | listener: variable_2 | text: Yes, Shepard. +-[entry #27] speaker: variable_1 listener: variable_2 text: Yes, sir. [biod_mprctr_100sp_loc_int.n7_reactor_radio_riley_a_D.n7_reactor_radio_riley_a_dlg] speaker_list: radio_shuttle_pilot, hench_marine, hench_ashley, hench_kaidan, hench_prothean, hench_garrus, hench_liara, hench_edi, hench_tali +-[entry #0] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Initiating restart! +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_shuttle_pilot listener: variable_2 text: Commander, Captain: I'm reading a lot of movement--headed your way! +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Incoming! +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Lock and load! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We've got company of our own, Commander! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We've got company, too, Commander! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Kill them all! +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Round Two. Here we go! +-[entry #9] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Enemies pouring in! +-[entry #10] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Enemies sighted. +-[entry #11] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Enemies incoming! +-[entry #12] condition: conditional_113(10) speaker: radio_shuttle_pilot listener: variable_2 text: Both reactor controls online. +-[entry #13] condition: conditional_113(20) speaker: radio_shuttle_pilot listener: variable_2 text: Commander, the core has stabilized. Reactivation can go ahead. +-[reply #4] listener: variable_3 text: Riley, you in position? +-[entry #14] speaker: variable_1 listener: variable_2 text: Affirmative. Awaiting your word. +-[entry #15] condition: conditional_113(22) speaker: variable_1 listener: variable_2 text: Only one more to go here. +-[entry #16] condition: conditional_113(24) speaker: variable_1 listener: variable_2 text: Patching seems to be working. +-[entry #17] condition: conditional_113(27) speaker: variable_1 listener: variable_2 text: They're coming in from above! +-[entry #18] condition: conditional_113(30) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: This looks like ventilation control. +-[entry #19] speaker: radio_shuttle_pilot listener: variable_2 text: Should do the trick. +-[reply #6] listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 text: Radiation clearing. Console now accessible. +-[reply #7] listener: variable_3 text: Let's unlock those fuel rods. +-[entry #21] condition: conditional_113(35) speaker: variable_1 listener: variable_2 text: I have a visual on the fuel rod control, but radiation is blocking access. +-[reply #8] listener: variable_3 text: Same situation here. I'll find a way to vent the area. +-[entry #22] condition: conditional_113(40) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #23] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: There were a hundred turians stationed here. Now? Nothing. | +-[reply #10] | listener: variable_3 | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: According to the station logs, there were 107 turians on the station when it went dark. | | +-[reply #11] | | listener: variable_3 | | +-[entry #25] | | speaker: hench_garrus | | listener: variable_2 | | text: That just makes me angrier. | | +-[reply #24] | | listener: variable_3 | | text: Just stay sharp, people. | +-[entry #26] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Even the bodies are gone. | | +-[reply #12] | | listener: variable_3 | | +-[entry #27] | | speaker: hench_garrus | | listener: variable_2 | | text: Actually thankful for that. | | +-*** see reply #24 *** | +-[entry #28] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Maybe they retreated. | | +-[reply #13] | | listener: variable_3 | | +-[entry #29] | | speaker: hench_garrus | | listener: variable_2 | | text: They wouldn't. Pretty sure they're all dead. | | +-*** see reply #24 *** | +-[entry #43] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Yeah, I feel like we're being watched. | | +-*** see reply #24 *** | +-[entry #39] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: I'm feeling an ambush. | | +-*** see reply #24 *** | +-[entry #44] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: I don't like this one bit. | | +-*** see reply #24 *** | +-[entry #47] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: No more waiting. Take the fight to them. | +-*** see reply #24 *** +-[entry #30] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Something's wrong here. It's too quiet. | +-[reply #14] | listener: variable_3 | +-[entry #31] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: What determines your personal threshold for quiet? | | +-[reply #15] | | listener: variable_3 | | +-[entry #32] | | speaker: hench_tali | | listener: variable_2 | | text: All this technology shouldn't be so dead. | | +-*** see reply #24 *** | +-[entry #33] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Like a tomb. | | +-[reply #16] | | listener: variable_3 | | +-[entry #34] | | speaker: hench_tali | | listener: variable_2 | | text: Yes, exactly. | | +-*** see reply #24 *** | +-[entry #35] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Try to keep it that way, Tali. | | +-*** see reply #24 *** | +-*** see entry #43 *** | +-*** see entry #39 *** | +-*** see entry #47 *** +-[entry #36] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Something terrible happened here. | +-[reply #17] | listener: variable_3 | +-[entry #37] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: What was your first clue? | | +-[reply #18] | | listener: variable_3 | | +-[entry #38] | | speaker: hench_liara | | listener: variable_2 | | text: The tension in your face, Lieutenant-Commander. | | +-*** see reply #24 *** | +-*** see entry #43 *** | +-*** see entry #39 *** | +-[entry #41] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: The turians were wiped out. Traces are minimal. | | +-*** see reply #24 *** | +-*** see entry #47 *** +-[entry #40] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Something's not right here. | +-[reply #19] | listener: variable_3 | +-*** see entry #43 *** | +-*** see entry #41 *** | +-*** see entry #47 *** +-[entry #42] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: If someone's here, they are staying very still. | +-[reply #20] | listener: variable_3 | +-*** see entry #43 *** | +-*** see entry #47 *** | +-*** see entry #44 *** +-[entry #45] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: This place gives me the creeps. | +-[reply #21] | listener: variable_3 | +-[entry #46] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: You read my mind, Vega. | | +-*** see reply #24 *** | +-*** see entry #47 *** +-[entry #48] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: No movement. They're cowards. +-[reply #22] listener: variable_3 +-[entry #49] speaker: hench_ashley listener: variable_2 text: There's a difference between caution and cowardice. +-[reply #23] listener: variable_3 +-[entry #50] speaker: hench_prothean listener: variable_2 text: Not in how angry they make me. +-*** see reply #24 *** +-[entry #51] condition: conditional_113(50) speaker: variable_1 listener: variable_2 text: Team Two moving out, Commander. +-[reply #25] listener: variable_3 text: Good luck, Captain. +-[entry #52] speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #53] condition: conditional_113(20) speaker: variable_1 listener: variable_2 text: Reactor Two generators all patched, Commander. [biod_mprctr_150spcmbt_loc_int.n7_reactor_pilot_a_D.n7_reactor_pilot_a_dlg] speaker_list: radio_riley, n7rctr_auto_system, radio_shuttle_pilot +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Toxicity levels lethal, Commander! Find alternate route immediately! +-[entry #1] condition: conditional_113(20) speaker: variable_1 listener: variable_2 text: Radiation proximity warning, Commander. Avoid at all costs. +-[entry #2] condition: conditional_113(30) speaker: variable_1 listener: variable_2 text: You're clear for the moment, Commander. Can't raise Captain Riley. +-[reply #0] | condition: conditional_1143(-1) | listener: variable_3 | text: What about Lieutenant Vega? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Nothing, Commander. No one's answering my hails. | +-[reply #8] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: But I'm tracking some movement toward the pickup point. Finalize the restart, then we can rendezvous there. | +-[reply #10] | listener: variable_3 | text: Will do. +-[reply #1] | condition: conditional_1136(-1) | listener: variable_3 | text: What about Ash? | +-*** see entry #3 *** +-[reply #2] | condition: conditional_1137(-1) | listener: variable_3 | text: What about Kaidan? | +-*** see entry #3 *** +-[reply #3] | condition: conditional_1139(-1) | listener: variable_3 | text: What about Liara? | +-*** see entry #3 *** +-[reply #4] | condition: conditional_1138(-1) | listener: variable_3 | text: What about Garrus? | +-*** see entry #3 *** +-[reply #5] | condition: conditional_1140(-1) | listener: variable_3 | text: What about EDI? | +-*** see entry #3 *** +-[reply #6] | condition: conditional_1141(-1) | listener: variable_3 | text: What about Tali? | +-*** see entry #3 *** +-[reply #7] | condition: conditional_1142(-1) | listener: variable_3 | text: What about the Prothean? | +-*** see entry #3 *** +-[reply #9] listener: variable_3 +-*** see entry #4 *** +-[entry #5] condition: conditional_113(35) speaker: variable_1 listener: variable_2 text: Reactor fully powered and operational, Commander. +-[entry #6] condition: conditional_113(50) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: Riley, status. +-[entry #7] speaker: radio_riley listener: variable_2 text: One casualty, but we're clear here. +-[reply #12] listener: variable_3 +-[entry #8] speaker: n7rctr_auto_system listener: variable_2 text: Warning: Coolant leaks detected, Reactors One and Two. System restart impossible. +-[reply #13] listener: variable_3 +-[entry #9] speaker: radio_shuttle_pilot listener: variable_2 text: I can see it. You'll both have to seal all the moderator tanks. +-[reply #14] listener: variable_3 +-[entry #10] speaker: radio_riley listener: variable_2 text: I see the Reactor Two tanks. Moving to seal. +-[entry #11] condition: conditional_113(60) speaker: radio_riley listener: variable_2 text: Fuel rods unlocked here-- Wait a minute... +-[reply #15] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: Commander, Captain: Tracking movement in your areas. +-[reply #16] listener: variable_3 text: Defensive positions--enemy inbound. +-[entry #13] speaker: radio_riley listener: variable_2 text: We're ready for them. +-[entry #14] condition: conditional_113(70) speaker: variable_1 listener: variable_2 text: Commander, Captain Riley has me scanning the facility. It's a dual-reactor system, so you'll have to break up into two teams. +-[reply #17] listener: variable_3 text: Roger that. +-[entry #15] speaker: variable_1 listener: variable_2 text: The fuel rods for both reactors need to be unlocked before we can initiate a restart. +-[reply #18] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: Your route is blocked. Captain Riley's man is working to clear the obstacles. +-[reply #19] listener: variable_3 text: Understood, Lieutenant. +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #20] | listener: variable_3 | +-[entry #18] | | condition: conditional_113(45) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | text: I've found the core radiation console, Lieutenant. | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: Yes, I see--the core is venting. You're clear to proceed. | | +-[reply #22] | | listener: variable_3 | | +-[entry #23] | | condition: conditional_113(40) | | speaker: radio_riley | | listener: variable_2 | | text: Commander, I've found an access point between our grids. Requesting sync-up. | | +-[reply #25] | | listener: variable_3 | | text: I'll be right there. | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | text: Shepard, core radiation spiking. It has to be vented. | | +-[reply #23] | | listener: variable_3 | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | text: Marking radiation control console. | | +-[reply #24] | | listener: variable_3 | | text: Good work, Lieutenant. | +-[entry #22] | | speaker: n7rctr_auto_system | | listener: variable_2 | | text: Core moderators must be sealed. | +-*** see entry #23 *** | +-[entry #24] | condition: conditional_113(65) | speaker: variable_1 | listener: variable_2 | text: Access to ventilation control clear. Updating NavPoint. +-[reply #26] listener: variable_3 text: I'm finalizing the restart. Send a general order to meet at the rendezvous point. +-[entry #25] | condition: conditional_12(-1) | speaker: variable_1 | listener: variable_2 | text: Yes, ma'am. +-[entry #26] | condition: conditional_886(-1) | speaker: variable_1 | listener: variable_2 | text: Yes, Shepard. +-[entry #27] speaker: variable_1 listener: variable_2 text: Yes, sir. [biod_mprctr_150spcmbt_loc_int.n7_reactor_radio_riley_a_D.n7_reactor_radio_riley_a_dlg] speaker_list: radio_shuttle_pilot, hench_marine, hench_ashley, hench_kaidan, hench_prothean, hench_garrus, hench_liara, hench_edi, hench_tali +-[entry #0] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Initiating restart! +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_shuttle_pilot listener: variable_2 text: Commander, Captain: I'm reading a lot of movement--headed your way! +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Incoming! +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Lock and load! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We've got company of our own, Commander! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We've got company, too, Commander! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Kill them all! +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Round Two. Here we go! +-[entry #9] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Enemies pouring in! +-[entry #10] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Enemies sighted. +-[entry #11] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Enemies incoming! +-[entry #12] condition: conditional_113(10) speaker: radio_shuttle_pilot listener: variable_2 text: Both reactor controls online. +-[entry #13] condition: conditional_113(20) speaker: radio_shuttle_pilot listener: variable_2 text: Commander, the core has stabilized. Reactivation can go ahead. +-[reply #4] listener: variable_3 text: Riley, you in position? +-[entry #14] speaker: variable_1 listener: variable_2 text: Affirmative. Awaiting your word. +-[entry #15] condition: conditional_113(22) speaker: variable_1 listener: variable_2 text: Only one more to go here. +-[entry #16] condition: conditional_113(24) speaker: variable_1 listener: variable_2 text: Patching seems to be working. +-[entry #17] condition: conditional_113(27) speaker: variable_1 listener: variable_2 text: They're coming in from above! +-[entry #18] condition: conditional_113(30) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: This looks like ventilation control. +-[entry #19] speaker: radio_shuttle_pilot listener: variable_2 text: Should do the trick. +-[reply #6] listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 text: Radiation clearing. Console now accessible. +-[reply #7] listener: variable_3 text: Let's unlock those fuel rods. +-[entry #21] condition: conditional_113(35) speaker: variable_1 listener: variable_2 text: I have a visual on the fuel rod control, but radiation is blocking access. +-[reply #8] listener: variable_3 text: Same situation here. I'll find a way to vent the area. +-[entry #22] condition: conditional_113(40) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #23] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: There were a hundred turians stationed here. Now? Nothing. | +-[reply #10] | listener: variable_3 | +-[entry #24] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: According to the station logs, there were 107 turians on the station when it went dark. | | +-[reply #11] | | listener: variable_3 | | +-[entry #25] | | speaker: hench_garrus | | listener: variable_2 | | text: That just makes me angrier. | | +-[reply #24] | | listener: variable_3 | | text: Just stay sharp, people. | +-[entry #26] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Even the bodies are gone. | | +-[reply #12] | | listener: variable_3 | | +-[entry #27] | | speaker: hench_garrus | | listener: variable_2 | | text: Actually thankful for that. | | +-*** see reply #24 *** | +-[entry #28] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: Maybe they retreated. | | +-[reply #13] | | listener: variable_3 | | +-[entry #29] | | speaker: hench_garrus | | listener: variable_2 | | text: They wouldn't. Pretty sure they're all dead. | | +-*** see reply #24 *** | +-[entry #43] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Yeah, I feel like we're being watched. | | +-*** see reply #24 *** | +-[entry #39] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: I'm feeling an ambush. | | +-*** see reply #24 *** | +-[entry #44] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: I don't like this one bit. | | +-*** see reply #24 *** | +-[entry #47] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: No more waiting. Take the fight to them. | +-*** see reply #24 *** +-[entry #30] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Something's wrong here. It's too quiet. | +-[reply #14] | listener: variable_3 | +-[entry #31] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: What determines your personal threshold for quiet? | | +-[reply #15] | | listener: variable_3 | | +-[entry #32] | | speaker: hench_tali | | listener: variable_2 | | text: All this technology shouldn't be so dead. | | +-*** see reply #24 *** | +-[entry #33] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: Like a tomb. | | +-[reply #16] | | listener: variable_3 | | +-[entry #34] | | speaker: hench_tali | | listener: variable_2 | | text: Yes, exactly. | | +-*** see reply #24 *** | +-[entry #35] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Try to keep it that way, Tali. | | +-*** see reply #24 *** | +-*** see entry #43 *** | +-*** see entry #39 *** | +-*** see entry #47 *** +-[entry #36] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Something terrible happened here. | +-[reply #17] | listener: variable_3 | +-[entry #37] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: What was your first clue? | | +-[reply #18] | | listener: variable_3 | | +-[entry #38] | | speaker: hench_liara | | listener: variable_2 | | text: The tension in your face, Lieutenant-Commander. | | +-*** see reply #24 *** | +-*** see entry #43 *** | +-*** see entry #39 *** | +-[entry #41] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: The turians were wiped out. Traces are minimal. | | +-*** see reply #24 *** | +-*** see entry #47 *** +-[entry #40] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Something's not right here. | +-[reply #19] | listener: variable_3 | +-*** see entry #43 *** | +-*** see entry #41 *** | +-*** see entry #47 *** +-[entry #42] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: If someone's here, they are staying very still. | +-[reply #20] | listener: variable_3 | +-*** see entry #43 *** | +-*** see entry #47 *** | +-*** see entry #44 *** +-[entry #45] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: This place gives me the creeps. | +-[reply #21] | listener: variable_3 | +-[entry #46] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: You read my mind, Vega. | | +-*** see reply #24 *** | +-*** see entry #47 *** +-[entry #48] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: No movement. They're cowards. +-[reply #22] listener: variable_3 +-[entry #49] speaker: hench_ashley listener: variable_2 text: There's a difference between caution and cowardice. +-[reply #23] listener: variable_3 +-[entry #50] speaker: hench_prothean listener: variable_2 text: Not in how angry they make me. +-*** see reply #24 *** +-[entry #51] condition: conditional_113(50) speaker: variable_1 listener: variable_2 text: Team Two moving out, Commander. +-[reply #25] listener: variable_3 text: Good luck, Captain. +-[entry #52] speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #53] condition: conditional_113(20) speaker: variable_1 listener: variable_2 text: Reactor Two generators all patched, Commander. [biod_mprctr_150spcmbt_loc_int.n7_reactor_radio_riley_d_D.n7_reactor_radio_riley_d_dlg] speaker_list: hench_marine, hench_kaidan, hench_ashley, hench_tali, hench_garrus, hench_edi, hench_liara, hench_prothean +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Commander, we're being overrun! +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Position indefensible! We're not gonna make it! +-[choice] | text: I'm sending help. | category: AGREE | +-[reply #1] | listener: variable_3 | text: Hold tight, one of my people is coming. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Roger that! | +-[choice] | | text: [Send James] | | category: AGREE | | +-[reply #2] | | condition: conditional_32(-1) | | transition: transition_2723(-1) | | listener: variable_3 | | text: James, save their asses! | | +-[entry #3] | | speaker: hench_marine | | listener: variable_2 | | text: On it! | | +-[reply #3] | | listener: variable_3 | | +-[entry #11] | | transition: transition_2636(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #18] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | +-[choice] | | text: [Send Kaidan] | | category: AGREE | | +-[reply #4] | | condition: conditional_4(-1) | | transition: transition_2715(-1) | | listener: variable_3 | | text: Kaidan, bring them home. | | +-[entry #4] | | speaker: hench_kaidan | | listener: variable_2 | | text: Absolutely. | | +-[reply #5] | | listener: variable_3 | | +-*** see entry #11 *** | +-[choice] | | text: [Send Ashley] | | category: AGREE | | +-[reply #6] | | condition: conditional_5(-1) | | transition: transition_2714(-1) | | listener: variable_3 | | text: Ash, you're on! | | +-[entry #5] | | speaker: hench_ashley | | listener: variable_2 | | text: You got it! | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #11 *** | +-[choice] | | text: [Send Tali] | | category: AGREE | | +-[reply #8] | | condition: conditional_184(-1) | | transition: transition_2719(-1) | | listener: variable_3 | | text: Tali? | | +-[entry #6] | | speaker: hench_tali | | listener: variable_2 | | text: I'm on it. | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #11 *** | +-[choice] | | text: [Send Garrus] | | category: AGREE | | +-[reply #10] | | condition: conditional_6(-1) | | transition: transition_2716(-1) | | listener: variable_3 | | text: Garrus, I'm counting on you. | | +-[entry #7] | | speaker: hench_garrus | | listener: variable_2 | | text: On my way. | | +-[reply #11] | | listener: variable_3 | | +-*** see entry #11 *** | +-[choice] | | text: [Send EDI] | | category: AGREE | | +-[reply #12] | | condition: conditional_7(-1) | | transition: transition_2718(-1) | | listener: variable_3 | | text: EDI, save their asses! | | +-[entry #8] | | speaker: hench_edi | | listener: variable_2 | | text: Right away, Shepard. | | +-[reply #13] | | listener: variable_3 | | +-*** see entry #11 *** | +-[choice] | | text: [Send Liara] | | category: AGREE | | +-[reply #14] | | condition: conditional_3(-1) | | transition: transition_2717(-1) | | listener: variable_3 | | text: Liara, get them to safety! | | +-[entry #9] | | speaker: hench_liara | | listener: variable_2 | | text: Right away. | | +-[reply #15] | | listener: variable_3 | | +-*** see entry #11 *** | +-[choice] | | text: [Send Javik] | | category: AGREE | | +-[reply #16] | | condition: conditional_8(-1) | | transition: transition_2720(-1) | | listener: variable_3 | | text: Javik, save their asses! | | +-[entry #10] | | speaker: hench_prothean | | listener: variable_2 | | text: Yes, Commander. | | +-[reply #17] | | listener: variable_3 | | +-*** see entry #11 *** | +-[choice] | | text: [Send Javik] | | category: DISAGREE | | +-*** see reply #16 *** | +-[choice] | | text: [Send Liara] | | category: DISAGREE | | +-*** see reply #14 *** | +-[choice] | | text: [Send EDI] | | category: DISAGREE | | +-*** see reply #12 *** | +-[choice] | | text: [Send Garrus] | | category: DISAGREE | | +-*** see reply #10 *** | +-[choice] | | text: [Send Tali] | | category: DISAGREE | | +-*** see reply #8 *** | +-[choice] | | text: [Send Ashley] | | category: DISAGREE | | +-*** see reply #6 *** | +-[choice] | | text: [Send Kaidan] | | category: DISAGREE | | +-*** see reply #4 *** | +-[choice] | text: [Send James] | category: DISAGREE | +-*** see reply #2 *** +-[choice] text: Keep at it. category: DISAGREE +-[reply #19] default action major decision listener: variable_3 text: Can't spare the manpower. Hunker down, Captain. You're on your own. +-[entry #12] speaker: variable_1 listener: variable_2 text: Nice knowing ya'! +-[reply #20] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: Hold the line! Fortify right-side defenses! +-[reply #21] listener: variable_3 +-*** see entry #14 *** [biod_mpslum_100sp_loc_int.gthn7a_shepard_rescue_a_D.gthn7a_shepard_rescue_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] | listener: variable_3 | text: Move up! +-[reply #1] | listener: variable_3 | text: You're clear! Go! +-[reply #2] listener: variable_3 text: It's clear! Go! +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #3] | listener: variable_3 | text: Take cover! +-[reply #4] | listener: variable_3 | text: Geth behind you! +-[reply #5] listener: variable_3 text: Get in cover! [biod_mpslum_100sp_loc_int.n7_slums_civ_atmos_a_D.n7_slums_civ_atmos_a_dlg] speaker_list: n7slum_desp_husband +-[entry #0] condition: conditional_113(50) speaker: n7slum_desp_husband listener: variable_2 text: I'm not letting you out of my sight. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: If we die, we die together. +-[entry #2] condition: conditional_113(45) speaker: variable_1 listener: variable_2 text: What... what should we do? +-[reply #1] listener: variable_3 text: When the firing starts, head for the transports. +-[entry #3] condition: conditional_113(40) speaker: n7slum_desp_husband listener: variable_2 text: We're going to die here. +-[reply #2] listener: variable_3 text: Not if I can help it. +-[entry #4] condition: conditional_113(35) speaker: n7slum_desp_husband listener: variable_2 text: There are so many of them. +-[reply #3] listener: variable_3 text: Not for long. +-[entry #5] condition: conditional_113(30) speaker: n7slum_desp_husband listener: variable_2 text: Please help us. +-[reply #4] listener: variable_3 text: That's why I'm here. +-[entry #6] condition: conditional_113(25) speaker: variable_1 listener: variable_2 text: I'm so scared. +-[entry #7] condition: conditional_113(20) speaker: n7slum_desp_husband listener: variable_2 text: There's nowhere to go. +-[reply #5] listener: variable_3 text: Try to stay calm. +-[entry #8] condition: conditional_113(15) speaker: variable_1 listener: variable_2 text: I don't want to die. +-[entry #9] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: They're everywhere. +-[reply #6] listener: variable_3 text: Just stay down. [biod_mpslum_100sp_loc_int.n7_slums_civilians_a_D.n7_slums_civilians_a_dlg] speaker_list: n7slum_fleeing9, n7slum_fleeing10, n7slum_fleeing7, n7slum_fleeing8, n7slum_fleeing5, n7slum_fleeing6, n7slum_fleeing3, n7slum_fleeing4, n7slum_fleeing2 +-[entry #0] condition: conditional_113(50) speaker: n7slum_fleeing9 listener: variable_2 text: Hold the transport! +-[reply #0] listener: variable_3 +-[entry #1] speaker: n7slum_fleeing10 listener: variable_2 text: We're going to make it! +-[entry #2] condition: conditional_113(40) speaker: n7slum_fleeing7 listener: variable_2 text: Let's go while we can! +-[reply #1] listener: variable_3 +-[entry #3] speaker: n7slum_fleeing8 listener: variable_2 text: Can we make it? +-[entry #4] condition: conditional_113(30) speaker: n7slum_fleeing5 listener: variable_2 text: I think we can make it out of here! +-[reply #2] listener: variable_3 +-[entry #5] speaker: n7slum_fleeing6 listener: variable_2 text: That way--go! +-[entry #6] condition: conditional_113(20) speaker: n7slum_fleeing3 listener: variable_2 text: Hurry--get to the landing pad! +-[reply #3] listener: variable_3 +-[entry #7] speaker: n7slum_fleeing4 listener: variable_2 text: Let's go--now! +-[entry #8] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Look--reinforcements are here! +-[reply #4] listener: variable_3 +-[entry #9] speaker: n7slum_fleeing2 listener: variable_2 text: Let's get out of here! [biod_mpslum_100sp_loc_int.n7_slums_evac1_a_D.n7_slums_evac1_a_dlg] +-[entry #0] condition: conditional_113(30) speaker: variable_1 listener: variable_2 text: Transports receiving more civilians, Commander. +-[reply #0] listener: variable_3 +-*** DIALOG END *** +-[entry #1] condition: conditional_113(20) speaker: variable_1 listener: variable_2 text: Commander, more civilians have made it to the evac shuttles. +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #2] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: The diversion is working, Commander. Civilians are on the move. +-[reply #2] listener: variable_3 +-*** DIALOG END *** [biod_mpslum_100sp_loc_int.n7_slums_pilot_return_a_D.n7_slums_pilot_return_a_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: No hostiles detected in the immediate area, Commander. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Reinforcements are moving in to secure the evac route. +-[reply #1] listener: variable_3 text: Good work, everyone. +-[entry #2] speaker: variable_1 listener: variable_2 text: I'll pick you up at the LZ, Commander. [biod_mpslum_100sp_loc_int.n7_slums_pilot_taxi_a_D.n7_slums_pilot_taxi_a_dlg] speaker_list: hench_tali, hench_prothean, hench_liara, hench_marine, hench_garrus, hench_ashley, hench_kaidan +-[entry #0] condition: conditional_113(20) speaker: variable_1 listener: variable_2 text: Commander, more Cerberus troops are heading your way. If you can hold the line there, it'll give the civilians time to escape. +-[reply #0] listener: variable_3 text: You heard him--we hold here. +-[entry #1] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Upper streets are clear. Hold on, Commander. +-[reply #1] listener: variable_3 text: What is it, Lieutenant? +-[entry #2] speaker: variable_1 listener: variable_2 text: I'm tracking civilians fleeing the city with Cerberus troops right behind. +-[reply #2] listener: variable_3 text: Where are they? +-[entry #3] speaker: variable_1 listener: variable_2 text: Updating your NavPoint. You can intercept them there. +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Good. Cerberus isn't going to touch those people. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: They won't know what hit them. +-[entry #6] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We must hurry. +-[entry #7] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Gotta double-time it. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We'll do more than that. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Payback time. +-[entry #10] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: You got it! [biod_mpslum_100sp_loc_int.n7_slums_pilot_upstreet_a_D.n7_slums_pilot_upstreet_a_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Fielding an avalanche of civilian SOS requests, Commander. The bulk are concentrated on the upper street. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Cerberus forces are pinning them down. You'd better hurry. +-[reply #1] listener: variable_3 text: On my way. Keep me updated. +-[entry #2] speaker: variable_1 listener: variable_2 text: Roger that. [biod_mpslum_100sp_loc_int.n7_tower_cerberus_a_D.n7_tower_cerberus_a_dlg] speaker_list: n7tower_cerb1, n7tower_cerb2, n7tower_cerb3, n7tower_cerb4, n7tower_cerb5 +-[entry #0] condition: conditional_113(10) speaker: n7tower_cerb1 listener: variable_2 text: Perimeter is secure. +-[entry #1] condition: conditional_113(20) speaker: n7tower_cerb2 listener: variable_2 text: We've got resistance here! +-[entry #2] condition: conditional_113(30) speaker: n7tower_cerb3 listener: variable_2 text: Fall back to the control room! +-[entry #3] condition: conditional_113(35) speaker: n7tower_cerb4 listener: variable_2 text: Targets eliminated. Flight path cleared. +-[entry #4] condition: conditional_113(40) speaker: n7tower_cerb4 listener: variable_2 text: Call in reinforcements! +-[entry #5] condition: conditional_113(50) speaker: n7tower_cerb5 listener: variable_2 text: We've got incoming! [biod_mptowr_100sp_loc_int.cit_fetch_tower_i_d.cit_fetch_tower_i_dlg] +-[entry #0] condition: conditional_113(10) transition: transition_3506(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_3506(-1) listener: variable_2 text: Not the kind of Krogan relic I expected to find... +-[entry #1] condition: plot.bools[21450] == 1 speaker: variable_1 listener: variable_1 text: I'm almost done with the system upgrade. Yeah, I know--it's going to be amazing! +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_1 text: Hey... could we maybe give a portion of our profits to a krogan charity? I mean, it's old, but we are using their tech, right? +-[entry #3] condition: conditional_2466(-1) transition: transition_3507(-1) speaker: variable_1 listener: variable_2 +-[reply #2] transition: transition_2567(-1) listener: variable_1 text: Don't mean to interrupt, but I found these schematics. They're pretty old, but maybe they could help you? +-[entry #4] speaker: variable_1 listener: variable_2 text: Whoa. Those really are old but... solid! We could totally convert our current systems to this! Thanks! +-[entry #5] speaker: variable_1 listener: variable_1 text: I know people are complaining. We're doing what we can with what we've got here, but-- +-[reply #3] listener: variable_3 +-[entry #6] transition: transition_3505(-1) speaker: variable_1 listener: variable_1 text: Let me finish! Our power grid can only handle so much power before it shuts down. And we can't use the backups. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: No, the new regs apply to the whole Citadel. Management knows this is important for morale, but we can't go over-budget. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_1 text: Look, I'm not touching the backups. Get me a better power grid, I'll give you a bigger light show. [biod_mptowr_100sp_loc_int.n7_tower_cerberus_a_D.n7_tower_cerberus_a_dlg] speaker_list: n7tower_cerb1, n7tower_cerb2, n7tower_cerb3, n7tower_cerb4, n7tower_cerb5 +-[entry #0] condition: conditional_113(10) speaker: n7tower_cerb1 listener: variable_2 text: Perimeter is secure. +-[entry #1] condition: conditional_113(20) speaker: n7tower_cerb2 listener: variable_2 text: We've got resistance here! +-[entry #2] condition: conditional_113(30) speaker: n7tower_cerb3 listener: variable_2 text: Fall back to the control room! +-[entry #3] condition: conditional_113(35) speaker: n7tower_cerb4 listener: variable_2 text: Targets eliminated. Flight path cleared. +-[entry #4] condition: conditional_113(40) speaker: n7tower_cerb4 listener: variable_2 text: Call in reinforcements! +-[entry #5] condition: conditional_113(50) speaker: n7tower_cerb5 listener: variable_2 text: We've got incoming! [biod_mptowr_100sp_loc_int.n7_tower_hench_b_d.n7_tower_hench_b_dlg] speaker_list: hench_edi, hench_tali, hench_liara, hench_kaidan, hench_ashley, hench_marine, hench_garrus, hench_prothean +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: They're shuttling in reinforcements, fortifying their position! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Reinforcements are landing. They're fortifying their position! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: They're shuttling in reinforcements, fortifying their position! +-[entry #4] | condition: conditional_1201(-1) | speaker: hench_kaidan | listener: variable_2 | text: They're shuttling in reinforcements, fortifying their position! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Reinforcements inbound! They're digging in! +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Reinforcements incoming! They're digging in! +-[entry #7] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: They're bringing in reinforcements, shoring up their position! +-[entry #8] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Reinforcements landing. They're fortifying their position! [biod_mptowr_100sp_loc_int.n7_tower_pilot_a_d.n7_tower_pilot_a_dlg] speaker_list: hench_prothean, hench_marine, hench_garrus, hench_ashley, hench_kaidan, hench_liara, hench_edi, hench_tali, global_shuttle_pilot +-[entry #0] condition: conditional_113(45) speaker: variable_1 listener: variable_2 text: Commander, cruiser initiating bombardment! +-[reply #0] listener: variable_3 text: Cannon control restored. Targeting enabled. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Coordinates, Lieutenant! +-[entry #2] speaker: variable_1 listener: variable_2 text: Uploaded! +-[reply #2] listener: variable_3 text: Firing! +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Direct starboard hit, Commander! Target breaking up. Repeat: Direct hit. +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Dead and buried. | +-[reply #5] | listener: variable_3 | text: All right. Good work, everyone. | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: I'll meet you at the extraction point, Commander. | +-[reply #6] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 +-[entry #6] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: That's what I'm talking about! | +-*** see reply #5 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That's a beautiful sight. | +-*** see reply #5 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Yes! | +-*** see reply #5 *** +-[entry #9] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Great shot! | +-*** see reply #5 *** +-[entry #10] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: You did it! | +-*** see reply #5 *** +-[entry #11] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Very satisfying. | +-*** see reply #5 *** +-[entry #12] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Just in time. +-*** see reply #5 *** +-[entry #15] condition: conditional_113(40) speaker: variable_1 listener: variable_2 text: We're cutting it close, Commander. +-[reply #7] listener: variable_3 text: I've rerouted the power to the main console. Heading back now. +-[entry #16] condition: conditional_113(35) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #17] | condition: conditional_7(-1) | speaker: hench_edi | listener: variable_2 | text: They cut power to the console! | +-[reply #9] | listener: variable_3 | +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: You'll need to get the power back on. | +-[reply #10] | listener: variable_3 | text: Let's move. +-[entry #18] | condition: conditional_184(-1) | speaker: hench_tali | listener: variable_2 | text: They've cut off the power! | +-*** see reply #9 *** +-[entry #19] | condition: conditional_3(-1) | speaker: hench_liara | listener: variable_2 | text: They're pulling the plug! | +-*** see reply #9 *** +-[entry #20] | condition: conditional_4(-1) | speaker: hench_kaidan | listener: variable_2 | text: They're pulling the plug! | +-*** see reply #9 *** +-[entry #21] | condition: conditional_5(-1) | speaker: hench_ashley | listener: variable_2 | text: They're pulling the plug! | +-*** see reply #9 *** +-[entry #22] | condition: conditional_32(-1) | speaker: hench_marine | listener: variable_2 | text: They're pulling the plug! | +-*** see reply #9 *** +-[entry #23] | condition: conditional_6(-1) | speaker: hench_garrus | listener: variable_2 | text: They're pulling the plug! | +-*** see reply #9 *** +-[entry #24] condition: conditional_8(-1) speaker: hench_prothean listener: variable_2 text: They've cut the power! +-*** see reply #9 *** +-[entry #26] condition: conditional_113(30) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: Control center secure. +-[entry #27] speaker: variable_1 listener: variable_2 text: Commander, the cruiser's path is clear. Nearing strike-range. +-[reply #12] listener: variable_3 text: Then I think it's time to test this cannon. +-[entry #28] condition: conditional_113(20) speaker: variable_1 listener: variable_2 text: Commander, I have a visual on an inbound Cerberus cruiser. +-[reply #13] listener: variable_3 +-[entry #29] speaker: variable_1 listener: variable_2 text: The cannon fire is clearing the way. If that ship makes it to bombardment range, the krogan resistance is in trouble! +-[reply #14] listener: variable_3 text: Keep track of it, Lieutenant. +-[entry #30] speaker: variable_1 listener: variable_2 text: On it. +-[entry #31] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 text: All right, let's find the control room for those cannons. Kill anything in our way. +-[entry #32] | condition: conditional_8(-1) | speaker: hench_prothean | listener: variable_2 | text: This I can do. +-[entry #33] | condition: conditional_6(-1) | speaker: hench_garrus | listener: variable_2 | text: Sounds simple enough. +-[entry #34] | condition: conditional_32(-1) | speaker: hench_marine | listener: variable_2 | text: Let's do this. +-[entry #35] | condition: conditional_5(-1) | speaker: hench_ashley | listener: variable_2 | text: Sounds like a plan. +-[entry #36] | condition: conditional_4(-1) | speaker: hench_kaidan | listener: variable_2 | text: Sounds like a plan. +-[entry #37] | condition: conditional_3(-1) | speaker: hench_liara | listener: variable_2 | text: Right behind you, Shepard. +-[entry #38] | condition: conditional_184(-1) | speaker: hench_tali | listener: variable_2 | text: Right behind you, Shepard. +-[entry #39] condition: conditional_7(-1) speaker: hench_edi listener: variable_2 text: Following your lead, Shepard. +-[entry #40] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #41] speaker: global_shuttle_pilot listener: variable_2 text: Looks like Cerberus got that cannon operational, Commander! +-[reply #17] listener: variable_3 +-[entry #42] speaker: global_shuttle_pilot listener: variable_2 text: I'll go back up, get a read on what they're shooting at. +-[reply #18] listener: variable_3 text: Get on it. +-[entry #43] speaker: global_shuttle_pilot listener: variable_2 text: Roger that. [biod_nor_100cabinconv_loc_int.nor_allers_relationship3_d_D.nor_allers_relationship3_d_dlg] speaker_list: nor_comm +-[entry #0] transition: transition_2828(-1) speaker: variable_1 listener: variable_2 text: Ready for a chat, Commander? +-[reply #0] transition: transition_4817(-1) listener: variable_3 text: I'm ready. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Commander, it's no secret that Council space has suffered some serious losses to the Reapers lately. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Now Cerberus has struck directly at the seat of our government. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: If something as small as a human terrorist organization can hit the Citadel, is anywhere safe? +-[choice] | text: They tried, but failed. | category: FRIENDLY | +-[reply #4] | condition: conditional_119(-1) | transition: transition_2847(-1) | listener: variable_3 | text: Cerberus has limited resources. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: This coup attempt was likely the best they could do. And it cost them a lot of money and troops. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | text: A little fear is understandable, but it can't paralyze you. They've failed as many times as they've succeeded. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: But humanity has lost its councilor. | +-[reply #13] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: The Alliance Parliament is destroyed, and the prime minister's dead. The line of succession is getting pretty short. | +-[reply #14] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: How long do you expect any new Alliance administration to last? | +-[choice] | | text: You can't lose faith. | | category: AGREE | | +-[reply #15] | | default action | | listener: variable_3 | | text: Leaders will rise. You can't lose hope. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | text: Our enemies won't rest until they've taken the last human being. Until then, we're not beaten. | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #17] | | listener: variable_3 | | text: Right now, it's everyone's duty to step up. | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: All right. Now a question from Thessia: "Commander, during your tribunal, some said you had Cerberus ties...." | | +-[reply #18] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: Thanks for your time, Commander. This is Diana Allers for Battlespace. Goodnight, and stay strong. | | +-[reply #21] | | listener: variable_3 | | +-[entry #19] | | | condition: plot.bools[21328] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Well, I suppose I could have played that better. | | | +-[reply #22] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm sure you're not fond of me right now, but I asked the question millions of people are asking. | | | +-[reply #23] | | | listener: variable_3 | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'll be in the CIC if you need me. | | | +-[reply #25] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: Be careful, Commander. You keep feeding me like this and I'll follow you home. | | +-[choice] | | | text: I'm okay with that. | | | category: AGREE | | | +-[reply #26] | | | default action | | | listener: variable_3 | | | text: Looks like you already have. What happens now? | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You gave me a good interview, Commander. That's all I need. | | | +-[reply #27] | | | listener: variable_3 | | | +-[entry #25] | | | transition: transition_2829(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Tonight. | | | +-[reply #28] | | | listener: variable_3 | | | +-[entry #34] | | | transition: transition_2567(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #38] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[choice] | | text: Let's keep this professional. | | category: DISAGREE | | +-[reply #29] | | listener: variable_3 | | text: I think we're just fine in front of the camera. | | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: Oh, did you think... of course you did. Me and my big mouth. | | +-[reply #30] | | listener: variable_3 | | +-[entry #27] | | | condition: plot.bools[18199] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #31] | | | listener: variable_3 | | | +-[entry #31] | | | transition: transition_2828(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'll leave you alone. You've probably got a lot to think about. | | | +-[reply #35] | | | listener: variable_3 | | | +-*** see entry #34 *** | | +-[entry #28] | | | condition: conditional_561(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #32] | | | listener: variable_3 | | | +-*** see entry #31 *** | | +-[entry #29] | | | condition: plot.bools[17788] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #33] | | | listener: variable_3 | | | +-*** see entry #31 *** | | +-[entry #30] | | | condition: plot.bools[18445] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #34] | | | listener: variable_3 | | | +-*** see entry #31 *** | | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #36] | | listener: variable_3 | | +-[entry #33] | | speaker: variable_1 | | listener: variable_2 | | text: I'd better get out of here before I send another wrong signal. See you, Commander. | | +-[reply #37] | | listener: variable_3 | | +-*** see entry #34 *** | +-[choice] | text: This interview is over. | category: DISAGREE | +-[reply #19] | transition: transition_3398(-1) | listener: variable_3 | text: That's an irresponsible and dangerous question to ask in the middle of a war. We're done here. | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: But... | +-[reply #20] | listener: variable_3 | text: We're done. | +-*** see entry #18 *** +-[choice] | text: Infiltrators are everywhere. | category: HOSTILE | +-[reply #7] | condition: conditional_125(-1) | transition: transition_2848(-1) | listener: variable_3 | text: Cerberus's strength in the coup attempt was their sleeper agents. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: If those agents had been exposed, a lot of lives might have been saved. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | text: We need constant vigilance. C-SEC and the troops can't do this alone. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: We've lost a major portion of our government, the most obvious human figure being the Councilor. | +-[reply #10] | listener: variable_3 | +-*** see entry #12 *** +-[choice] text: It's under control. +-[reply #11] default action listener: variable_3 text: This was Cerberus trying to do what Sovereign did. And they didn't come close. +-[entry #10] speaker: variable_1 listener: variable_2 text: You mean fewer lives were lost during the Battle of the Citadel? +-[reply #12] listener: variable_3 text: Yes. +-*** see entry #11 *** +-[entry #35] speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 text: Traynor, can you send Diana up? She wanted an interview. +-[entry #36] speaker: nor_comm listener: variable_2 text: Right away, Commander. +-[entry #37] speaker: variable_1 listener: variable_2 [biod_nor_100cabinconv_loc_int.nor_allers_relationship4_d_D.nor_allers_relationship4_d_dlg] speaker_list: nor_comm +-[entry #0] transition: transition_2831(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: I'm sure you've got a million questions. +-[entry #1] speaker: variable_1 listener: variable_2 text: I narrowed it down to 40. Let's see how you do with the top 10. +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[17789] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #3] | condition: plot.bools[17788] == 1 | speaker: variable_1 | listener: variable_2 | text: Commander, the last time most of us heard about geth, they were attacking the Citadel alongside Sovereign. | +-[reply #3] | | listener: variable_3 | | text: Yes, and you should know that was a minority of the geth. Most of them are not hostile to organics. | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: Is that how you explain that they're allies, and no longer "dangerous robots who stick humans on spikes"? | | +-[choice] | | | text: The geth are misunderstood. | | | category: FRIENDLY | | | +-[reply #4] | | | condition: conditional_121(-1) | | | transition: transition_2850(-1) | | | listener: variable_3 | | | text: What you have to realize is that despite their reputation, most geth are not inherently violent. | | | +-[entry #5] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #5] | | | listener: variable_3 | | | text: The quarians attacked them. The geth fought back in self-defense, just like any organic would. | | | +-[entry #6] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #6] | | | listener: variable_3 | | | text: Now that we've freed the geth from Reaper control, they'll want payback for their enslavement. | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But you're going to take army of synthetics to fight Reapers with untold hacking abilities. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: What's keeping the Reapers from reprogramming the geth, like they have before? | | | +-[choice] | | | | text: The geth have been upgraded. | | | | category: AGREE | | | | +-[reply #11] | | | | default action | | | | listener: variable_3 | | | | text: The geth are extremely intelligent, and they've put incredible thought into solving this problem. | | | | +-[entry #10] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #12] | | | | listener: variable_3 | | | | text: They're not going to turn again. I'd bet my life on it. | | | | +-[entry #28] | | | | transition: transition_3751(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Now, here's a question from a batarian on Omega: "Commander Shepard. If the mass relays can be destroyed...." | | | | +-[reply #34] | | | | listener: variable_3 | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: So, did I miss anything? Do you have any questions? | | | | +-[reply #35] | | | | listener: variable_3 | | | | text: You going to go file your story now? | | | | +-[entry #30] | | | | | condition: plot.bools[21329] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: What's left of it. | | | | | +-[reply #36] | | | | | listener: variable_3 | | | | | +-[entry #31] | | | | | | condition: plot.bools[17789] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | | +-[entry #33] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Fortunately, interviewing a geth is also a pretty good exclusive, so I'm not hurting for material. | | | | | | +-[reply #39] | | | | | | listener: variable_3 | | | | | | +-[entry #36] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: If you want some unsolicited advice, you may want to develop a thicker skin when it comes to reporters. | | | | | | +-[reply #42] | | | | | | listener: variable_3 | | | | | | +-[entry #37] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: If we win this thing, there will be a million of them camped out every time you dock. | | | | | | +-[reply #43] | | | | | | listener: variable_3 | | | | | | text: Goodnight, Allers. | | | | | | +-[entry #38] | | | | | | transition: transition_2831(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #44] | | | | | | listener: variable_3 | | | | | | +-[entry #39] | | | | | | transition: transition_2566(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-[entry #32] | | | | | | condition: plot.bools[17788] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #38] | | | | | | listener: variable_3 | | | | | | +-*** see entry #33 *** | | | | | +-[entry #34] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | +-[entry #35] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Fortunately, there's decent footage of some happy quarians I can use to patch the holes. | | | | | +-[reply #41] | | | | | listener: variable_3 | | | | | +-*** see entry #36 *** | | | | +-[entry #40] | | | | | condition: plot.bools[20628] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #45] | | | | | listener: variable_3 | | | | | +-[entry #41] | | | | | | condition: conditional_1310(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #46] | | | | | | listener: variable_3 | | | | | | +-[entry #49] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Well... if you don't mind. | | | | | | +-[reply #55] | | | | | | listener: variable_3 | | | | | | +-[entry #50] | | | | | | | condition: plot.bools[17789] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #56] | | | | | | | listener: variable_3 | | | | | | | text: Go tell the galaxy what we've done. They could use some good news. | | | | | | | +-[entry #52] | | | | | | | transition: transition_2831(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Aye, aye, Commander. | | | | | | | +-[reply #58] | | | | | | | listener: variable_3 | | | | | | | +-[entry #53] | | | | | | | transition: transition_2567(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #59] | | | | | | | listener: variable_3 | | | | | | | +-*** DIALOG END *** | | | | | | +-[entry #51] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #57] | | | | | | listener: variable_3 | | | | | | text: Go tell the galaxy we've got another fleet. | | | | | | +-*** see entry #52 *** | | | | | +-[entry #42] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It's easy enough to do later. I've got a good lead, and I know how to finish. I just need the right body. | | | | | +-[choice] | | | | | | text: Stay the night. | | | | | | category: AGREE | | | | | | +-[reply #47] | | | | | | listener: variable_3 | | | | | | text: If that's what you want, let's lock that door. | | | | | | +-[entry #43] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Well... we can't talk about this. The crew can't know. | | | | | | +-[reply #48] | | | | | | listener: variable_3 | | | | | | +-[entry #44] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I am my credibility and reputation. If word gets out that I got too close to a source, then I'm done. | | | | | | +-[choice] | | | | | | | text: I'll be discreet. | | | | | | | category: AGREE | | | | | | | +-[reply #49] | | | | | | | transition: transition_4818(-1) | | | | | | | listener: variable_3 | | | | | | | text: I'll make sure this stays just between us. | | | | | | | +-[entry #45] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Well, I can't refuse an exclusive. | | | | | | | +-[reply #50] | | | | | | | transition: transition_2830(-1) | | | | | | | listener: variable_3 | | | | | | | text: Neither can I. | | | | | | | +-[entry #46] | | | | | | | transition: transition_2831(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-*** see reply #58 *** | | | | | | +-[choice] | | | | | | text: Then we should stop. | | | | | | category: DISAGREE | | | | | | +-[reply #51] | | | | | | default action | | | | | | listener: variable_3 | | | | | | text: Let's not do something you'll regret. | | | | | | +-[entry #47] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Yeah. As long as I'm reporting on you, we have to hold off. | | | | | | +-[reply #52] | | | | | | listener: variable_3 | | | | | | +-[entry #48] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: But look me up after the fighting's over, okay? | | | | | | +-[reply #53] | | | | | | listener: variable_3 | | | | | | +-*** see entry #50 *** | | | | | | +-*** see entry #51 *** | | | | | +-[choice] | | | | | text: You should go. | | | | | category: DISAGREE | | | | | +-[reply #54] | | | | | default action | | | | | listener: variable_3 | | | | | text: Don't let me keep you. | | | | | +-*** see entry #49 *** | | | | +-*** see entry #49 *** | | | +-[choice] | | | text: This interview is over. | | | category: DISAGREE | | | +-[reply #13] | | | listener: variable_3 | | | text: A lot of people died so this army could join us. And I'm not in the mood to have those deaths questioned. | | | +-[entry #11] | | | transition: transition_3399(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: That's pretty much the meat of the interview. I can see that you're done. | | | +-[reply #14] | | | listener: variable_3 | | | text: I'm done. | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #13] | | | | transition: transition_2831(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: All right. I'll put together something with B-roll. You deal with whatever you need to. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #14] | | | | transition: transition_2566(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #15] | | | transition: transition_2831(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: See you in the CIC. | | | +-[reply #18] | | | listener: variable_3 | | | +-*** see entry #14 *** | | +-[choice] | | | text: Deal with it. | | | category: HOSTILE | | | +-[reply #7] | | | condition: conditional_127(-1) | | | transition: transition_2853(-1) | | | listener: variable_3 | | | text: If you want to fight tireless, merciless machines, it helps to have tireless, merciless machines of your own. | | | +-[entry #7] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #8] | | | listener: variable_3 | | | text: We freed them from Reaper control, and they're looking for payback. That's exactly what we want. | | | +-*** see entry #8 *** | | +-[choice] | | text: Trust me. | | +-[reply #9] | | default action | | listener: variable_3 | | text: I know hostile geth. And these aren't hostile. | | +-*** see entry #8 *** | +-[reply #19] | listener: variable_3 | +-*** DIALOG END *** +-*** see entry #3 *** +-[entry #16] speaker: variable_1 listener: variable_2 text: Commander, the quarians just fought a devastating war with the geth. Now they're allies against the Reapers. +-[reply #20] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 text: But are the quarians in any condition to fight a second war so soon? +-[choice] | text: They're born for this. | category: FRIENDLY | +-[reply #21] | condition: conditional_120(-1) | transition: transition_2851(-1) | listener: variable_3 | text: Diana, the Migrant Fleet specializes in fighting synthetics. They retook their homeworld with very few casualties. | +-[entry #18] | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | text: What they've got in store for the Reapers, I can't even talk about, but it's going to bring hope to billions. | +-*** see entry #28 *** +-[choice] | text: They're motivated. | category: HOSTILE | +-[reply #23] | condition: conditional_126(-1) | transition: transition_2852(-1) | listener: variable_3 | text: Believe me, the quarians are ready for this. | +-[entry #19] | speaker: variable_1 | listener: variable_2 | +-[reply #24] | listener: variable_3 | text: They're the most skilled engineers in this galaxy, and they live an airlock away from death every day. | +-[entry #20] | speaker: variable_1 | listener: variable_2 | +-[reply #25] | listener: variable_3 | text: You add in a homeworld to defend, you might as well just point them at the Reapers and stand back. | +-*** see entry #28 *** +-[choice] text: They'd better be. +-[reply #26] default action listener: variable_3 text: They don't have a choice. None of us do. +-[entry #21] speaker: variable_1 listener: variable_2 text: Several important people are questioning the quarians' judgment in starting a war with the geth. +-[reply #27] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: I've also gotten word they fired on a dreadnought that you were aboard. +-[reply #28] listener: variable_3 +-[entry #23] speaker: variable_1 listener: variable_2 text: Is this the kind of ally we want aiming heavy weaponry at Reapers on Earth? +-[choice] | text: This interview is over. | category: DISAGREE | +-[reply #29] | listener: variable_3 | text: I'm sick of the distrust people have for the quarians. And I'm not fond of journalism that takes it as a given. | +-[entry #24] | transition: transition_3399(-1) | speaker: variable_1 | listener: variable_2 | text: A lot of people are asking about this. | +-[reply #30] | listener: variable_3 | text: Well, let them keep asking. We're done. | +-[entry #25] | speaker: variable_1 | listener: variable_2 | +-*** see reply #35 *** +-[choice] text: Don't paint them as reckless. category: AGREE +-[reply #31] default action listener: variable_3 text: Friendly fire could level entire cities and it would still be better than what the Reapers do. +-[entry #26] speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 text: In my case, a quarian got passionate over the fate of his homeworld, something everyone should understand by now. +-[entry #27] speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 text: I don't hold a grudge about it. The quarians are our allies and we're grateful to have them. +-*** see entry #28 *** +-[entry #54] speaker: variable_1 listener: variable_2 +-[reply #60] listener: variable_3 text: Traynor, can you send up Diana Allers? She wants to talk to me. +-[entry #55] speaker: nor_comm listener: variable_2 text: She's on her way, Commander. [biod_nor_100cabinconv_loc_int.nor_comm_cabin_m_D.nor_comm_cabin_m_dlg] speaker_list: nor_comm_naked, radio_comm +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Your cabin is gorgeous. I've seen apartments smaller than this. +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_12(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Ah, an actual shower. The faucets in the women's bathroom are crap, by the way. | +-[reply #2] | listener: variable_3 | +-[entry #3] | | condition: conditional_883(-1) | | speaker: variable_1 | | listener: variable_2 | | text: In any event... I thought you might be in the mood to play. | | +-[reply #3] | | listener: variable_3 | | text: Chess? | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: I bought a board on the Citadel. GUI interface, not nearly as much fun as real pieces... | | +-[reply #4] | | listener: variable_3 | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: ...but I hoped you might give me some pointers. | | +-[choice] | | | text: How about a shower? | | | category: AGREE | | | +-[reply #5] | | | listener: variable_3 | | | text: That's funny. I figured you'd be more interested in a shower. | | | +-[entry #6] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I didn't realize that was an option. | | | +-[reply #6] | | | listener: variable_3 | | | text: It's an option. | | | +-[entry #7] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Well... just give me a moment to grab my things... | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: nor_comm_naked | | | listener: variable_2 | | | text: Oooh... hot water and room to stretch. I could get lost in here. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: nor_comm_naked | | | listener: variable_2 | | | text: Mmm... Oh, it's like a week's worth of stress is washing off. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: nor_comm_naked | | | listener: variable_2 | | | text: And the timing is perfect. I was hoping to look nice for somebody. | | | +-[reply #13] | | | listener: variable_3 | | | text: Hot date lined up? | | | +-[entry #14] | | | speaker: nor_comm_naked | | | listener: variable_2 | | | text: Hopefully more than just that. I play for keeps. | | | +-[reply #14] | | | listener: variable_3 | | | text: Sounds serious. | | | +-[entry #15] | | | speaker: nor_comm_naked | | | listener: variable_2 | | | text: That depends on whether she's interested. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: [Don't go in] | | | | category: DISAGREE | | | | +-[reply #16] | | | | transition: transition_2137(-1) | | | | listener: variable_3 | | | | text: Well, good luck. Holler if you need anything. | | | | +-[entry #17] | | | | speaker: nor_comm_naked | | | | listener: variable_2 | | | | text: Oh. Will do. Thanks again, Shepard. | | | | +-[reply #17] | | | | listener: variable_3 | | | | text: No problem. Take as long as you like. | | | | +-[entry #18] | | | | speaker: nor_comm_naked | | | | listener: variable_2 | | | | text: And don't think this saves you from our chess match. Just give me a minute to dry my hair... | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #31] | | | | listener: variable_3 | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Ha! | | | | +-[reply #32] | | | | listener: variable_3 | | | | text: Oh, come on! | | | | +-[entry #31] | | | | transition: transition_4611(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: My word, Commander. It's almost as though you wanted to spare your pawns the indignity of living under my regime. | | | | +-[reply #33] | | | | listener: variable_3 | | | | text: In real life, that tactic would have worked. | | | | +-[entry #32] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Well, in real life, one doesn't move on an eight-by-eight square grid. | | | | +-[reply #34] | | | | listener: variable_3 | | | | text: You know what I mean. The pawns are infantry. A good infantry line, like the krogan, can take a charge like that. | | | | +-[entry #33] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: That reminds me of a joke: What's the difference between Commander Shepard and a krogan? | | | | +-[reply #35] | | | | listener: variable_3 | | | | +-[entry #34] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: One is an unstoppable juggernaut of head-butting destruction... | | | | +-[reply #36] | | | | listener: variable_3 | | | | +-[entry #35] | | | | | condition: conditional_1310(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #37] | | | | | listener: variable_3 | | | | | +-[entry #36] | | | | | | condition: conditional_12(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: Yeah, I get it. That's me. | | | | | | | category: AGREE | | | | | | | +-[reply #38] | | | | | | | default action | | | | | | | major decision | | | | | | | condition: conditional_12(-1) | | | | | | | listener: variable_3 | | | | | | | text: ...and the other doesn't have a smart-ass comm officer to keep her in line. | | | | | | | +-[entry #39] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Ooh, that's even better than the number-of-testicles punch line. | | | | | | | +-[reply #40] | | | | | | | listener: variable_3 | | | | | | | text: I'm glad you didn't run back to the lab, Traynor. | | | | | | | +-[entry #42] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Thanks. So... rematch? | | | | | | | +-[reply #48] | | | | | | | listener: variable_3 | | | | | | | text: Hell, yes. | | | | | | | +-[entry #47] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #49] | | | | | | | listener: variable_3 | | | | | | | +-*** DIALOG END *** | | | | | | +-[choice] | | | | | | text: Yeah, yeah. Watch it. | | | | | | category: DISAGREE | | | | | | +-[reply #41] | | | | | | condition: conditional_12(-1) | | | | | | listener: variable_3 | | | | | | text: ...and the other writes your performance reviews. | | | | | | +-[entry #40] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Ha! | | | | | | +-[reply #42] | | | | | | listener: variable_3 | | | | | | +-[entry #41] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Feeling defensive, Commander? It's almost as though you're having trouble adjusting to a new environment with a new set of rules. | | | | | | +-[reply #43] | | | | | | listener: variable_3 | | | | | | text: Point taken, Traynor. Congratulations on adjusting to life outside the lab. | | | | | | +-*** see entry #42 *** | | | | | +-[entry #37] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | text: Yeah, I get it. That's me. | | | | | category: AGREE | | | | | +-[reply #39] | | | | | default action | | | | | major decision | | | | | condition: conditional_11(-1) | | | | | listener: variable_3 | | | | | text: ...and the other doesn't have a smart-ass comm officer to keep him in line. | | | | | +-*** see entry #39 *** | | | | +-[entry #38] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: Yeah, I get it. That's me. | | | | | category: AGREE | | | | | +-*** see reply #38 *** | | | | +-[choice] | | | | | text: Yeah, I get it. That's me. | | | | | category: AGREE | | | | | +-*** see reply #39 *** | | | | +-[choice] | | | | | text: Yeah, yeah. Watch it. | | | | | category: DISAGREE | | | | | +-*** see reply #41 *** | | | | +-[choice] | | | | text: What about playing in bed? | | | | category: DISAGREE | | | | +-[reply #44] | | | | condition: conditional_11(-1) | | | | listener: variable_3 | | | | text: ...and the other is interested in playing another game. | | | | +-[entry #43] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Ha. Such as...? Oh. | | | | +-[reply #45] | | | | listener: variable_3 | | | | text: Hey, I'm sorry. You seemed interested... | | | | +-[entry #44] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Oh, no, I apologize. I try to be friendly, but you're not really my type. Remember how I liked EDI's voice? | | | | +-[reply #46] | | | | listener: variable_3 | | | | text: Oh. Sorry. I didn't realize... | | | | +-[entry #45] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Not at all. I can't wait to tell my friends that I broke Commander Shepard's heart and crushed him at chess. | | | | +-[reply #47] | | | | listener: variable_3 | | | | text: Oh, really? | | | | +-[entry #46] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Unless you'd like to try to reclaim your honor. | | | | +-*** see reply #48 *** | | | +-[choice] | | | text: [Join her] | | | category: AGREE | | | +-[reply #19] | | | transition: transition_2350(-1) | | | listener: variable_3 | | | text: She's interested. | | | +-[entry #19] | | | transition: transition_4638(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #20] | | | transition: transition_126(2) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #22] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[choice] | | text: That's it? | | category: DISAGREE | | +-[reply #23] | | default action | | major decision | | listener: variable_3 | | text: The most exciting thing you can think of is playing chess? | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: Well, if you're not up to the challenge... | | +-[reply #24] | | listener: variable_3 | | text: Try me. | | +-*** see entry #29 *** | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: Well, Commander... ready to play? | +-[reply #25] | listener: variable_3 | text: Play? | +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: I picked up a chessboard on the Citadel. GUI interface--not nearly as nice as real pieces, but this takes up less space. | +-[reply #26] | listener: variable_3 | +-[entry #25] | | condition: plot.bools[20073] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: And I recall you delivered something that closely resembled a challenge. So... interested? | | +-[choice] | | | text: I have a bad feeling... | | | category: AGREE | | | +-[reply #27] | | | listener: variable_3 | | | text: This is a trap, isn't it? | | | +-[entry #27] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm just a simple lab scientist, Commander. I'm sure your real-world expertise will give you an edge. | | | +-[reply #28] | | | listener: variable_3 | | | +-*** see entry #29 *** | | +-[choice] | | text: That's it? | | category: DISAGREE | | +-[reply #29] | | default action | | major decision | | listener: variable_3 | | text: The most exciting thing you can think of is playing chess? | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: Well, if you're not up to the challenge... | | +-[reply #30] | | listener: variable_3 | | text: Try me. | | +-*** see entry #29 *** | +-[entry #26] | speaker: variable_1 | listener: variable_2 | text: You didn't sound impressed before, so I figured that with your vast military experience, you should have no trouble beating me. | +-[choice] | | text: I have a bad feeling... | | category: AGREE | | +-*** see reply #27 *** | +-[choice] | text: That's it? | category: DISAGREE | +-*** see reply #29 *** +-*** see entry #23 *** +-[entry #48] speaker: nor_comm_naked listener: variable_2 text: I can't tell you how much I needed that. +-[reply #50] listener: variable_3 text: Are you using me for my shower? +-[entry #49] speaker: nor_comm_naked listener: variable_2 text: I certainly hope so. +-[reply #51] listener: variable_3 text: Well, in that case, it's yours whenever you like. +-[entry #50] speaker: nor_comm_naked listener: variable_2 text: Hmm. +-[reply #52] listener: variable_3 +-*** see entry #47 *** +-[entry #51] speaker: variable_1 listener: variable_2 +-[reply #53] listener: variable_3 text: Traynor, if you're not doing anything, I've got a few hours free. Would you like to come up? +-[entry #52] speaker: radio_comm listener: variable_2 text: Sounds wonderful. I'll be right up. [biod_nor_100cabinconv_loc_int.norhen_jms_char_m_D.norhen_jms_char_m_dlg] speaker_list: radio_james +-[entry #0] transition: transition_3824(-1) speaker: variable_1 listener: variable_2 text: Hey, man--how's it going? +-[reply #0] listener: variable_3 text: Good, James. You? +-[entry #1] transition: transition_4012(-1) speaker: variable_1 listener: variable_2 text: Good. Good. +-[reply #1] listener: variable_3 +-[entry #2] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Wow, so this is what I can look forward to when I get my own command. +-[reply #2] listener: variable_3 text: You want your own ship, Vega? +-[entry #3] speaker: variable_1 listener: variable_2 text: Yeah, maybe one day, when I'm old and I can't fight worth shit anymore. +-[reply #3] listener: variable_3 text: You just come up here to make fun of your commander? +-[entry #4] | condition: plot.bools[19578] == 1 | speaker: variable_1 | listener: variable_2 | text: Sorry, Loco. | +-[reply #4] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: I guess maybe I've got some things on my mind. I wanted to get your opinion on something. | +-[reply #7] | listener: variable_3 | text: Shoot. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: What'd you do when they asked to join the N7 program? | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: I mean, was it a no-brainer for you, or did you think about it before accepting? | +-[choice] | | text: It was a no-brainer. | | category: DISAGREE | | +-[reply #9] | | listener: variable_3 | | text: I'm a soldier, Vega, and I wanted to be the best damn soldier I could be. It doesn't get better than N7. | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: So I hear. | | +-[reply #11] | | listener: variable_3 | | text: You get the best training, best equipment, best assignments... | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: And they expect the best in return. | | +-[reply #12] | | listener: variable_3 | | text: Yes, they do. Why you asking? | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: Well, even all the shit that's going on... somebody, somewhere managed to track me down and forward an N7 commendation. | | +-[reply #13] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: It's dated the same day the Reapers attacked Earth. | | +-[reply #14] | | listener: variable_3 | | text: You don't sound too thrilled. | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: Well, aside from the fact there won't even be an N7 program if we don't win this war, I just... | | +-[reply #15] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Being a soldier's the only thing I've ever been really good at. And not 'cause I try. | | +-[reply #16] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: Hell, I'd've kicked my ass out years ago. | | +-[reply #17] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: Last time I had a command, I lost almost everyone. And they promoted me for it. | | +-[reply #18] | | listener: variable_3 | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: I guess I'm just not sure if I'm ready to lead again. I don't know if I want that responsibility. | | +-[choice] | | | text: What happened, exactly? | | | category: INVESTIGATE | | | +-[reply #19] | | | listener: variable_3 | | | text: You mentioned that before. What went wrong? | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: What didn't go wrong? | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We were out on patrol, checking on some strange readings. Then the Collectors hit. | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But they hit the colony first. | | | +-[reply #22] | | | listener: variable_3 | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | text: By the time we got back, most of the colonists had been subdued or abducted, including our CO, Captain Toni. | | | +-[reply #23] | | | listener: variable_3 | | | text: So you were in charge. | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yeah. We laid low for a bit, waiting for a chance to strike. But before we could, we were betrayed. | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: One of the colonists turned out to be a Cerberus spy working with the Collectors. | | | +-[reply #25] | | | listener: variable_3 | | | +-[entry #26] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I had no choice. I killed him and destroyed the Collector ship. | | | +-[reply #26] | | | listener: variable_3 | | | +-[entry #27] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It got ugly. We lost most of the colonists and all but one of my squad. Not exactly a textbook operation. | | | +-[choice] | | | | text: You still did the right thing. | | | | category: AGREE | | | | +-[reply #27] | | | | listener: variable_3 | | | | text: You can't blame yourself for being put in a tough situation. And if you were promoted, then something must've gone right. | | | | +-[entry #28] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Sure, but... | | | | +-[reply #28] | | | | listener: variable_3 | | | | text: If you'd saved them all, would things have worked out better? | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I... I don't know. I don't think so. | | | | +-[reply #29] | | | | listener: variable_3 | | | | text: The right choice is usually not the easy one. | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yeah... | | | | +-[reply #32] | | | | listener: variable_3 | | | | +-[entry #32] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Did you know that before you joined the N7? | | | | +-[reply #33] | | | | listener: variable_3 | | | | text: Yeah. That's why I was asked. And it's why they asked you. | | | | +-[entry #33] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #34] | | | | listener: variable_3 | | | | text: There's not a single N7 that hasn't sacrificed, either themselves or their soldiers, at some point. | | | | +-[entry #34] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: So you think I should accept? | | | | +-[choice] | | | | | text: Hell, yeah. | | | | | category: AGREE | | | | | +-[reply #35] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: Assuming we survive this, that's a no-brainer. You're damn good soldier, Vega. Don't waste that opportunity. | | | | | +-[entry #35] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'll think about it. Seriously. | | | | | +-[reply #36] | | | | | listener: variable_3 | | | | | +-[entry #37] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: If you don't mind, maybe don't mention this to anyone else. | | | | | +-[reply #39] | | | | | listener: variable_3 | | | | | text: Of course not. | | | | | +-[entry #38] | | | | | transition: transition_4629(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Gracias. | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | +-[entry #39] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Well, I think I better get back to the hangar. Things here are just a little too soft for me. | | | | | +-[reply #41] | | | | | listener: variable_3 | | | | | text: The bed's a lot harder than it looks. | | | | | +-[entry #40] | | | | | | condition: plot.bools[19579] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Are you flirting with me, Lola? | | | | | | +-[reply #42] | | | | | | listener: variable_3 | | | | | | +-[entry #41] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I'm going, I'm going. | | | | | | +-[reply #43] | | | | | | listener: variable_3 | | | | | | +-[entry #43] | | | | | | | condition: plot.bools[19578] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Thanks again, Loco. | | | | | | | +-[reply #44] | | | | | | | listener: variable_3 | | | | | | | text: Anytime. | | | | | | +-[entry #44] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Thanks again, Shepard. | | | | | | +-*** see reply #44 *** | | | | | +-[entry #42] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'll take your word for it. | | | | | +-*** see reply #43 *** | | | | +-[choice] | | | | text: That's up to you. | | | | category: DISAGREE | | | | +-[reply #37] | | | | listener: variable_3 | | | | text: Only you can make that decision, James. But I think you already know the answer. | | | | +-[entry #36] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'm glad you think so. | | | | +-[reply #38] | | | | listener: variable_3 | | | | +-*** see entry #37 *** | | | +-[choice] | | | text: Soldiers are expendable. | | | category: DISAGREE | | | +-[reply #30] | | | default action | | | major decision | | | listener: variable_3 | | | text: As a leader, you've got a job to do. Keeping everyone alive isn't it. | | | +-[entry #30] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #31] | | | listener: variable_3 | | | text: If you're afraid to send your troops into a do-or-die situation, you'll never succeed. | | | +-*** see entry #31 *** | | +-[choice] | | | text: I'm sure you did your best. | | | category: AGREE | | | +-*** see reply #27 *** | | +-[choice] | | text: Soldiers are expendable. | | category: DISAGREE | | +-*** see reply #30 *** | +-[choice] | text: I thought about it. | category: AGREE | +-[reply #10] | default action | major decision | listener: variable_3 | text: The N7 program is a big deal, but it's also a big commitment. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: I hear that. | +-*** see reply #11 *** +-[entry #5] | condition: plot.bools[19579] == 1 | speaker: variable_1 | listener: variable_2 | text: Sorry, Lola. | +-[reply #5] | listener: variable_3 | +-*** see entry #7 *** +-[entry #6] speaker: variable_1 listener: variable_2 text: Sorry, Shepard. +-[reply #6] listener: variable_3 +-*** see entry #7 *** +-[entry #45] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 text: James, I've got some time if you want to talk privately. +-[entry #46] speaker: radio_james listener: variable_2 text: On my way. [biod_nor_100cabinconv_loc_int.norhen_lia_char_moment_m_D.norhen_lia_char_moment_m_dlg] speaker_list: global_info_drone, radio_liara +-[entry #0] transition: transition_2066(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Come on in. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] transition: transition_4560(-1) speaker: variable_1 listener: variable_2 text: Thank you. Could we sit? +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_613(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #6] | | condition: plot.bools[20358] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Our galaxy's civilizations have accomplished some amazing things. I think they deserve to be remembered. | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: So... I put a plan in motion to preserve things for the future. | | +-[reply #8] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | text: What's this? | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: A record of the galaxy. Information on the Reapers, relays, different cultures... and blueprints of the Crucible. | | +-[reply #11] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: But there's one entry I wanted your opinion on. | | +-[reply #12] | | listener: variable_3 | | text: Which one? | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: Your own. | | +-[reply #13] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: I'd be honored to have your input. How would you like history to remember you? | | +-[choice] | | | text: You're sure it'll last? | | | category: INVESTIGATE | | | +-[reply #14] | | | listener: variable_3 | | | text: Fifty-thousand years is a long time for a computer to sit around. | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Please, I was an archeologist. I know what I'm doing. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm encasing these records in time capsules and seeding copies on multiple planets. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And while it's not foolproof, the VI I'm installing has every translation and linguistics program I could find. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #19] | | | | condition: conditional_561(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #18] | | | | listener: variable_3 | | | | text: So it's an information guide, like Vigil or Vendetta? | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yes. I've been preparing it for some time. | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-[entry #23] | | | | speaker: global_info_drone | | | | listener: variable_2 | | | | text: And it will be a privilege to guide the future discoverers of these records. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #24] | | | | speaker: global_info_drone | | | | listener: variable_2 | | | | text: Have you decided what you would like Dr. T'Soni to write in your entry, Commander? | | | | +-[choice] | | | | | text: I'd like her to decide. | | | | | category: AGREE | | | | | +-[reply #23] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: You know me well enough to fill in the blanks, Liara. | | | | | +-[entry #25] | | | | | transition: transition_2074(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Are you sure? | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | text: Yeah. I'd like it to be your call. | | | | | +-[entry #26] | | | | | | condition: conditional_15(1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #27] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: All right... let's begin with the fact that Earth's most famous officer was born and raised in space. | | | | | | +-[reply #30] | | | | | | listener: variable_3 | | | | | | +-[entry #36] | | | | | | | condition: conditional_1007(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Shepard was an extremely talented biotic--and one of the most powerful fighters in the Alliance. | | | | | | | +-[reply #33] | | | | | | | listener: variable_3 | | | | | | | +-[entry #46] | | | | | | | | condition: conditional_2360(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #34] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #47] | | | | | | | | | condition: plot.bools[17662] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: She was a soldier and a leader--one who made peace where she could. | | | | | | | | | +-[reply #35] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #52] | | | | | | | | | | condition: conditional_11(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: And it was a privilege to know him. | | | | | | | | | | +-[reply #40] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Careful this doesn't sound like a diary. | | | | | | | | | | +-[entry #61] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I can't help myself. You're a good friend, Shepard. | | | | | | | | | | +-[reply #50] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #62] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[choice] | | | | | | | | | | | text: So are you. | | | | | | | | | | | category: AGREE | | | | | | | | | | | +-[reply #51] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: You've been there for me, too, Liara. | | | | | | | | | | | +-[entry #63] | | | | | | | | | | | transition: transition_2074(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: No, I haven't. I wish I could have joined you back on Illium. | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: You made up for it. | | | | | | | | | | | +-[entry #64] | | | | | | | | | | | transition: transition_2566(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Well, I suppose I did just write your name in the stars. | | | | | | | | | | | +-[reply #53] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #67] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[choice] | | | | | | | | | | text: Nice to hear. | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-[reply #54] | | | | | | | | | | default action | | | | | | | | | | major decision | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: It's good to have a crew I can trust. | | | | | | | | | | +-[entry #65] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Maybe we don't always say it so plainly, but we're proud to be here, Shepard. | | | | | | | | | | +-[reply #55] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #66] | | | | | | | | | | transition: transition_2566(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: And proud of you. | | | | | | | | | | +-[reply #56] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Thanks. | | | | | | | | | | +-*** see entry #67 *** | | | | | | | | | +-[entry #53] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: And it was a privilege to know her. | | | | | | | | | +-*** see reply #40 *** | | | | | | | | +-[entry #48] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: He was a soldier and a leader--one who made peace where he could. | | | | | | | | +-[reply #36] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #52 *** | | | | | | | | +-*** see entry #53 *** | | | | | | | +-[entry #49] | | | | | | | | condition: conditional_2361(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #37] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #50] | | | | | | | | | condition: plot.bools[17662] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: While I didn't always agree with her decisions, I still respected them. | | | | | | | | | +-[reply #38] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #52 *** | | | | | | | | | +-*** see entry #53 *** | | | | | | | | +-[entry #51] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: While I didn't always agree with his decisions, I still respected them. | | | | | | | | +-[reply #39] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #52 *** | | | | | | | | +-*** see entry #53 *** | | | | | | | +-[entry #54] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #41] | | | | | | | listener: variable_3 | | | | | | | +-[entry #55] | | | | | | | | condition: plot.bools[17662] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: She was a leader who knew when to be persuasive and when to apply pressure. | | | | | | | | +-[reply #42] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #52 *** | | | | | | | | +-*** see entry #53 *** | | | | | | | +-[entry #56] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: He was a leader who knew when to be persuasive and when to apply pressure. | | | | | | | +-[reply #43] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #52 *** | | | | | | | +-*** see entry #53 *** | | | | | | +-[entry #37] | | | | | | | condition: conditional_1009(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: The Commander was also a skilled engineer--the best the Alliance ever offered in battle, in fact. | | | | | | | +-*** see reply #33 *** | | | | | | +-[entry #38] | | | | | | | condition: conditional_1008(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #31] | | | | | | | listener: variable_3 | | | | | | | +-[entry #39] | | | | | | | | condition: conditional_12(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Shepard was also a deadly tactical fighter. Most enemies never saw her coming. | | | | | | | | +-*** see reply #33 *** | | | | | | | +-[entry #40] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Shepard was also a deadly tactical fighter. Most enemies never saw him coming. | | | | | | | +-*** see reply #33 *** | | | | | | +-[entry #41] | | | | | | | condition: conditional_1011(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: The Commander was a strong biotic and a skilled technician, a deadly combination in a fight. | | | | | | | +-*** see reply #33 *** | | | | | | +-[entry #42] | | | | | | | condition: conditional_1006(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Shepard could handle any weapon in the galaxy. The Alliance never saw a deadlier soldier. | | | | | | | +-*** see reply #33 *** | | | | | | +-[entry #43] | | | | | | condition: conditional_1010(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #32] | | | | | | listener: variable_3 | | | | | | +-[entry #44] | | | | | | | condition: conditional_12(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: The Commander was also a powerful biotic, nearly unstoppable when she charged into a fight. | | | | | | | +-*** see reply #33 *** | | | | | | +-[entry #45] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: The Commander was also a powerful biotic, nearly unstoppable when he charged into a fight. | | | | | | +-*** see reply #33 *** | | | | | +-[entry #28] | | | | | | condition: conditional_15(3) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | +-[entry #29] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | +-[entry #30] | | | | | | | condition: plot.bools[17662] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I'll start by saying Commander Shepard was born on Earth and fought harder than anyone else for her homeworld. | | | | | | | +-*** see reply #30 *** | | | | | | +-[entry #31] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I'll start by saying Commander Shepard was born on Earth and fought harder than anyone else for his homeworld. | | | | | | +-*** see reply #30 *** | | | | | +-[entry #32] | | | | | condition: conditional_15(2) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #28] | | | | | listener: variable_3 | | | | | +-[entry #33] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | +-[entry #34] | | | | | | condition: plot.bools[17662] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Well... I'll say Commander Shepard was born on Mindoir but never let what happened there define her. | | | | | | +-*** see reply #30 *** | | | | | +-[entry #35] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Well... I'll say Commander Shepard was born on Mindoir but never let what happened there define him. | | | | | +-*** see reply #30 *** | | | | +-[choice] | | | | | text: Just be honest. | | | | | +-[reply #44] | | | | | listener: variable_3 | | | | | text: Put down the truth. | | | | | +-[entry #57] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #45] | | | | | listener: variable_3 | | | | | text: Good, bad, don't leave anything out. Let history be the judge. | | | | | +-[entry #58] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'll give them the facts. Let me just delete all these breathless passages on your heroics. | | | | | +-[reply #46] | | | | | listener: variable_3 | | | | | text: You writing anything I can't live up to? | | | | | +-*** see entry #61 *** | | | | +-[choice] | | | | text: Make me inspiring. | | | | category: DISAGREE | | | | +-[reply #47] | | | | listener: variable_3 | | | | text: You should describe how hard I fought to get here. | | | | +-[entry #59] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #48] | | | | listener: variable_3 | | | | text: Say that the Reapers can be hurt... and that I gathered up a whole galaxy to do just that. | | | | +-[entry #60] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I like that. Any civilization that comes after us will still need heroes. Even ancient, alien ones. | | | | +-[reply #49] | | | | listener: variable_3 | | | | text: You're going to make me sound like something out of a legend? | | | | +-*** see entry #61 *** | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #19] | | | listener: variable_3 | | | text: So it's an information guide, like Vigil on Ilos? | | | +-*** see entry #21 *** | | +-[choice] | | | text: I'd like you to decide. | | | category: AGREE | | | +-*** see reply #23 *** | | +-[choice] | | | text: Just be honest. | | | +-*** see reply #44 *** | | +-[choice] | | text: Make me inspiring. | | category: DISAGREE | | +-*** see reply #47 *** | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: I've been thinking about the knowledge we gathered on the Reapers, and how easily it could be lost again. | +-*** see reply #6 *** +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-*** see entry #6 *** +-*** see entry #7 *** +-[entry #68] speaker: variable_1 listener: variable_2 +-[reply #57] listener: variable_3 text: Liara, you had something you wanted to discuss in my cabin? +-[entry #69] speaker: radio_liara listener: variable_2 text: Yes, I'll be right up. [biod_nor_100cabinconv_loc_int.norhen_tali_relationship1_d_D.norhen_tali_relationship1_d_dlg] speaker_list: radio_tali +-[entry #0] transition: transition_2034(-1) speaker: variable_1 listener: variable_2 text: Thanks for asking me up. I couldn't talk freely in front of Raan. +-[reply #0] listener: variable_3 text: You okay? +-[entry #1] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: No. No, I'm really not. +-[reply #1] listener: variable_3 +-[entry #2] transition: transition_3999(-1) speaker: variable_1 listener: variable_2 text: Seventeen million lives are riding on me... and I don't know if I can save them. +-[choice] | text: I'm here for you. | category: AGREE | +-[reply #2] | condition: plot.bools[17796] == 1 | listener: variable_3 | text: Hey. You're not alone. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: This was supposed to be my father's fight. But he left me with all of this. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: If they die because of me... if... if I don't... | +-[reply #6] | listener: variable_3 | text: We'll get them out of there safely, Tali. | +-[entry #9] | | condition: plot.bools[2933] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Speaking of my father... I owe you an apology. When they charged me with treason, and you turned over that evidence, I said things... | | +-[reply #11] | | listener: variable_3 | | text: You were grieving. You don't need to apologize. | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: No. You were right. If I were exiled, I couldn't speak out against lunatics like Xen. | | +-[reply #12] | | listener: variable_3 | | +-[entry #41] | | transition: transition_4608(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I was too ready to sacrifice myself for the good of the fleet. I need to stop doing that. | | +-[reply #33] | | listener: variable_3 | | text: Good luck. | | +-[entry #42] | | speaker: variable_1 | | listener: variable_2 | | text: I should get back before the admirals get into trouble again. I'll talk to you later. | +-[entry #6] | | condition: conditional_216(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I couldn't do this without you, Shepard. I feel like I'm bluffing. Trying to convince them that the admiral's daughter knows what she's doing. | | +-[reply #7] | | listener: variable_3 | | text: Not the admiral's daughter. The admiral. | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: I know. And at least now, I can push back against the worst ideas. That's why I accepted the position... And because of you. | | +-[reply #14] | | listener: variable_3 | | text: Me? | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: When they offered me this position, I asked myself what you'd do. I thought you'd take the chance to make things better. | | +-[reply #15] | | listener: variable_3 | | +-[entry #14] | | | condition: conditional_236(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: You've given up so much, stood for too long without allies. I didn't want you to do this alone. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #15] | | | | condition: plot.bools[19723] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But I guess you're not alone anymore. You've got Kaidan. | | | | +-[choice] | | | | | text: I'm sorry. | | | | | category: AGREE | | | | | +-[reply #21] | | | | | default action | | | | | major decision | | | | | transition: transition_4608(-1) | | | | | listener: variable_3 | | | | | text: If it had worked out differently... | | | | | +-[entry #29] | | | | | | condition: conditional_545(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: No, It's okay. Liara's my friend, too. I hope the two of you are happy. | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | text: Thanks. | | | | | | +-*** see entry #42 *** | | | | | +-[entry #30] | | | | | | condition: conditional_547(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: No, it's okay. Ash is a good woman. I hope the two of you are happy. | | | | | | +-*** see reply #22 *** | | | | | +-[entry #31] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yeah. | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | +-*** see entry #42 *** | | | | +-[choice] | | | | text: No hard feelings. | | | | category: DISAGREE | | | | +-[reply #23] | | | | listener: variable_3 | | | | text: Thanks. Hey, it was fun while it lasted, right? | | | | +-*** see entry #31 *** | | | +-[entry #16] | | | | condition: conditional_886(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But I guess you're not alone anymore. You've got Cortez. | | | | +-[choice] | | | | | text: I'm sorry. | | | | | category: AGREE | | | | | +-*** see reply #21 *** | | | | +-[choice] | | | | text: No hard feelings. | | | | category: DISAGREE | | | | +-*** see reply #23 *** | | | +-[entry #17] | | | | condition: conditional_615(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But I guess you're not alone anymore. You've got Ash. | | | | +-[choice] | | | | | text: I'm sorry. | | | | | category: AGREE | | | | | +-*** see reply #21 *** | | | | +-[choice] | | | | text: No hard feelings. | | | | category: DISAGREE | | | | +-*** see reply #23 *** | | | +-[entry #18] | | | | condition: conditional_613(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But I guess you're not alone anymore. You've got Liara. | | | | +-[choice] | | | | | text: I'm sorry. | | | | | category: AGREE | | | | | +-*** see reply #21 *** | | | | +-[choice] | | | | text: No hard feelings. | | | | category: DISAGREE | | | | +-*** see reply #23 *** | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #20] | | | | condition: plot.bools[17796] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: So if you're ever lonely... just let me know. | | | | +-[choice] | | | | | text: I want to be with you. | | | | | category: AGREE | | | | | +-[reply #26] | | | | | transition: transition_231(-1) | | | | | listener: variable_3 | | | | | text: Tali, nothing between us has changed... unless you want it to. | | | | | +-[entry #35] | | | | | transition: transition_4605(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Keelah, Shepard. I'm not going to beg, but I didn't come up here just to see the fish! | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | text: No, you came up here because I asked you to! | | | | | +-[entry #36] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #28] | | | | | listener: variable_3 | | | | | text: I want you here... | | | | | +-[entry #37] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | text: With me. | | | | | +-[entry #38] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Okay. | | | | | +-[reply #30] | | | | | listener: variable_3 | | | | | +-[entry #39] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | +-[choice] | | | | text: We can't be together. | | | | category: DISAGREE | | | | +-[reply #31] | | | | default action | | | | major decision | | | | transition: transition_230(-1) | | | | listener: variable_3 | | | | text: Whatever happened in the past, we can't be together now . I'm sorry. | | | | +-[entry #40] | | | | transition: transition_4608(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Don't be. I don't regret what happened. We got through some hard times together, and now... Friends? | | | | +-[reply #32] | | | | listener: variable_3 | | | | text: Friends. | | | | +-*** see entry #42 *** | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Unless you'd rather be alone. We've got the war... several, in fact. And if you're not interested... | | | +-[choice] | | | | text: I want to be with you. | | | | category: AGREE | | | | +-*** see reply #26 *** | | | +-[choice] | | | text: We can't be together. | | | category: DISAGREE | | | +-*** see reply #31 *** | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: That probably sounds stupid. It's just, I know I'm not really qualified for this... | | +-[reply #18] | | listener: variable_3 | | text: You're doing fine, Tali. And thanks. | | +-*** see entry #42 *** | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: Maybe it's better to just be an exile. At least this way, I don't expect them to listen to me. | +-[reply #19] | listener: variable_3 | text: That still has to hurt. | +-[entry #24] | | condition: conditional_236(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #20] | | listener: variable_3 | | +-[entry #25] | | | condition: plot.bools[19723] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: It wasn't so bad when it happened. I had you. But now you have Kaidan. | | | +-[choice] | | | | text: I'm sorry. | | | | category: AGREE | | | | +-*** see reply #21 *** | | | +-[choice] | | | text: No hard feelings. | | | category: DISAGREE | | | +-*** see reply #23 *** | | +-[entry #26] | | | condition: conditional_886(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: It wasn't so bad when it happened. I had you. But now you have Cortez. | | | +-[choice] | | | | text: I'm sorry. | | | | category: AGREE | | | | +-*** see reply #21 *** | | | +-[choice] | | | text: No hard feelings. | | | category: DISAGREE | | | +-*** see reply #23 *** | | +-[entry #27] | | | condition: conditional_615(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: It wasn't so bad when it happened. I had you. But now you have Ashley. | | | +-[choice] | | | | text: I'm sorry. | | | | category: AGREE | | | | +-*** see reply #21 *** | | | +-[choice] | | | text: No hard feelings. | | | category: DISAGREE | | | +-*** see reply #23 *** | | +-[entry #28] | | | condition: conditional_613(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: It wasn't so bad when it happened. I had you. But now you have Liara. | | | +-[choice] | | | | text: I'm sorry. | | | | category: AGREE | | | | +-*** see reply #21 *** | | | +-[choice] | | | text: No hard feelings. | | | category: DISAGREE | | | +-*** see reply #23 *** | | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | | text: It wasn't so bad when it happened. I had you. | | +-[reply #25] | | listener: variable_3 | | +-[entry #33] | | | condition: plot.bools[17796] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Do I still... have you? | | | +-[choice] | | | | text: I want to be with you. | | | | category: AGREE | | | | +-*** see reply #26 *** | | | +-[choice] | | | text: We can't be together. | | | category: DISAGREE | | | +-*** see reply #31 *** | | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | text: But that was awhile ago. Now we've got the war... several, in fact. And If you're not interested... | | +-[choice] | | | text: I want to be with you. | | | category: AGREE | | | +-*** see reply #26 *** | | +-[choice] | | text: We can't be together. | | category: DISAGREE | | +-*** see reply #31 *** | +-*** see entry #41 *** +-[choice] | text: It's not your responsibility. | category: AGREE | +-[reply #4] | condition: plot.bools[17796] == 0 | listener: variable_3 | text: You're doing everything you can. If the fleet falls, it won't be because of you. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I helped my father, and... and Xen's ideas? The new tech that made an invasion too good to pass up? That's based on my father's work. | +-[reply #5] | listener: variable_3 | +-*** see entry #5 *** +-[choice] text: People will die. Accept it. category: DISAGREE +-[reply #8] default action major decision listener: variable_3 text: Even if we defeat the geth, you will lose more ships, Tali. You need to be ready for that. +-[entry #7] speaker: variable_1 listener: variable_2 text: My father once told me that commanders mourn losses, not people. +-[reply #9] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: He didn't think he could make the big decisions, the ones affecting the whole fleet, unless he put people at a distance. +-[reply #10] listener: variable_3 +-*** see entry #9 *** +-[entry #11] | condition: conditional_216(-1) | speaker: variable_1 | listener: variable_2 | text: I don't think I can do that. Maybe I'm not meant to be an admiral. | +-[reply #13] | listener: variable_3 | text: They need you here. | +-*** see entry #12 *** +-*** see entry #23 *** +-[entry #43] speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 text: Tali, I'm free if you'd like to come up. +-[entry #44] speaker: radio_tali listener: variable_2 text: I'll just be a moment. [biod_nor_110tour_loc_int.norcat_dream1_d_D.norcat_dream1_d_dlg] speaker_list: nor_comm +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Liara, can I help you? +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: I've been forwarding the turian councilor information on the Prothean device. | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: It can't be built without Council support, but he's not budging until their primarch is safe. | +-[reply #4] | listener: variable_3 | text: I know. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Are you all right? | +-[choice] | | text: I've been better. | | category: AGREE | | +-[reply #5] | | listener: variable_3 | | text: I didn't get what you'd call a good night's rest. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: There's more to it than that, isn't there. What's really bothering you? | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | | condition: conditional_350(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Ash getting hurt. | | | | category: AGREE | | | | +-[reply #7] | | | | listener: variable_3 | | | | text: People around me have a tendency to get hurt. Or worse. | | | | +-[entry #8] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #8] | | | | listener: variable_3 | | | | text: Ash is just the latest in a long line. | | | | +-[entry #9] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: She's a soldier, like you. | | | | +-[reply #9] | | | | listener: variable_3 | | | | +-[entry #10] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And she's a fighter. If anyone can get better on will alone, it's her. | | | | +-[reply #16] | | | | listener: variable_3 | | | | text: I hope you're right. | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Don't blame yourself, Commander. | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-[entry #25] | | | | | speaker: nor_comm | | | | | listener: variable_2 | | | | | text: Commander Shepard? I'm Specialist-- Oh. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #26] | | | | | speaker: nor_comm | | | | | listener: variable_2 | | | | | text: I beg your pardon. I thought you were alone. | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I was just leaving. | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | +-[entry #28] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You can't blame yourself, Shepard. | | | | +-*** see reply #21 *** | | | +-[choice] | | | text: Everyone back on Earth. | | | category: DISAGREE | | | +-[reply #13] | | | listener: variable_3 | | | text: When the Reapers hit... I could hear people screaming in the streets below me. | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | listener: variable_3 | | | text: We left a lot of them behind. | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: There's no way for you to save them all. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But I know you're doing everything you can, and you'll get back there in time to help. | | | +-*** see reply #16 *** | | +-[entry #11] | | | condition: conditional_352(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Kaidan getting hurt. | | | | category: AGREE | | | | +-[reply #10] | | | | listener: variable_3 | | | | text: Kaidan almost died on Mars. | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #11] | | | | listener: variable_3 | | | | text: People around me have a tendency to get hurt. Or worse. | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Kaidan's a soldier. He knows the risks, as do you. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And he's a fighter. He'll pull through. | | | | +-*** see reply #16 *** | | | +-[choice] | | | text: Everyone back on Earth. | | | category: DISAGREE | | | +-*** see reply #13 *** | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Everyone back on Earth. | | | category: AGREE | | | +-*** see reply #13 *** | | +-[choice] | | text: The galaxy's infighting. | | category: DISAGREE | | +-[reply #17] | | listener: variable_3 | | text: The Reapers are here, now, and the Council--the other races--are only interested in looking after themselves. | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #18] | | listener: variable_3 | | text: How many civilians are dying while they wait for us to make the first move? | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: At least the Council can't deny the Reapers exist. | | +-[reply #19] | | listener: variable_3 | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: They'll come around. They've got to. | | +-*** see reply #21 *** | +-[choice] | text: I don't want to talk about it. | category: DISAGREE | +-[reply #20] | default action | major decision | listener: variable_3 | text: Just shaking off some sleep. | +-[entry #24] | speaker: variable_1 | listener: variable_2 | +-*** see reply #21 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: I've been forwarding the turian councilor more information on the Crucible. +-[reply #3] listener: variable_3 +-*** see entry #4 *** [biod_nor_110tour_loc_int.norpro_tour_m_D.norpro_tour_m_dlg] speaker_list: radio_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Commander Shepard? I'm Comm Specialist Samantha Traynor, with Alliance R&D. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: I was part of the team retrofitting the Normandy after you turned it over to the Alliance. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: There weren't many of us aboard when the Reapers hit... +-[choice] | text: It's okay. | category: AGREE | +-[reply #3] | default action | major decision | transition: transition_2380(-1) | listener: variable_3 | text: Slow down, Specialist Traynor. You're doing fine. | +-[entry #4] | transition: transition_2133(-1) | speaker: variable_1 | listener: variable_2 | text: Thank you. I worked in a lab. I never thought I'd be serving on a ship. | +-[reply #4] | listener: variable_3 | text: Why don't you tell me about the retrofits? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: The ship's in line with Alliance regs now, and it has new top-of-line quantum entanglement communicators. | +-[reply #7] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: In fact, Admiral Anderson had intended to use the Normandy as his mobile command center. | +-[reply #8] | listener: variable_3 | text: That's no longer an option. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Yes, I heard he chose to stay and fight... In any event, I'm honored to serve under you, Commander. | +-[reply #9] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: For as long as you need me, that is. They only sent me here to oversee the retrofits... | +-[reply #10] | listener: variable_3 | +-[entry #10] | speaker: radio_edi | listener: variable_2 | text: Shepard, some of our systems require further testing, and Specialist Traynor has been extremely effective during installation. | +-[reply #11] | listener: variable_3 | +-[entry #11] | speaker: radio_edi | listener: variable_2 | text: I would prefer that she remain. | +-[reply #12] | listener: variable_3 | text: Got it, EDI. | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Wait... since when does a virtual intelligence make requests? | +-[reply #13] | listener: variable_3 | text: EDI's an AI. Fully self-aware. | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Oh, I knew it! I knew Joker was lying! | +-[reply #14] | listener: variable_3 | +-[entry #14] | speaker: radio_edi | listener: variable_2 | text: Jeff requested that I pretend to be a simple VI to protect myself. I apologize for the deception. | +-[reply #15] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Thanks, EDI. And I apologize for all those times I talked about how... attractive your voice was... | +-[reply #16] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: Anyway, shall I give you a tour? I think you'll be impressed by the new upgrades. | +-[reply #17] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: In the CIC, you'll find the galaxy map, where you can set the Normandy's destination. | +-[reply #18] | listener: variable_3 | +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: You can also check messages at your private terminal. | +-[reply #19] | listener: variable_3 | +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: The War Room houses a strategic command center, for mission-specific intel and war analysis. | +-[reply #20] | listener: variable_3 | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: The shuttle bay contains an armory, where you can modify your equipment between missions. | +-[reply #21] | listener: variable_3 | +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: Finally, Liara has set up a lot of hardware down in the old XO office on Deck 3. I think she's claimed that room. | +-[reply #22] | listener: variable_3 | +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: And there you are. Still the same ship as before. It just flies Alliance colors now. | +-[reply #23] | listener: variable_3 | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: Speaking of which... I believe Admiral Hackett would like to speak to you at the vid comm. | +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: I'll be at the comm terminal by the galaxy map if you need me, Commander. +-[choice] text: Report, Officer. category: DISAGREE +-[reply #5] listener: variable_3 text: I need the Normandy functional. What exactly have you done to my ship? +-[entry #5] speaker: variable_1 listener: variable_2 text: We upgraded communications and removed most of the Cerberus tech, Commander. +-[reply #6] listener: variable_3 text: Meaning? +-*** see entry #6 *** [biod_nor_130romliara2_loc_int.norcat_cat4_dream_liara_m_D.norcat_cat4_dream_liara_m_dlg] +-[entry #0] condition: conditional_113(0) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: You can't sleep? +-[reply #3] listener: variable_3 text: We're almost there. +-[entry #4] speaker: variable_1 listener: variable_2 text: Already? +-[reply #4] listener: variable_3 text: I hope everyone is ready. +-[entry #5] speaker: variable_1 listener: variable_2 text: You don't need to worry about that. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: You rallied who you could. The Reapers won't get any more chances to divide us. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: This time, the galaxy follows our lead. +-[entry #8] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 +-[choice] | text: I worry about who we'll lose. | category: AGREE | +-[reply #8] | listener: variable_3 | text: There will be casualties. I just wonder how many. +-[choice] text: We'll lead them to victory. category: DISAGREE +-[reply #9] default action major decision listener: variable_3 text: We'll win. That's a promise. +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: You're not alone in this fight now, Shepard. Take strength from that. | +-[reply #11] | listener: variable_3 | text: Thanks, Liara. | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: My pleasure. | +-[reply #12] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: I'll hold you to it. +-*** see reply #11 *** [biod_nor_130romliara_loc_int.norhen_lia_culm_m_D.norhen_lia_culm_m_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I wondered where you were. +-[reply #1] listener: variable_3 text: EDI didn't tell you? +-[entry #2] speaker: variable_1 listener: variable_2 text: She respects your privacy. Not like me. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: What are you doing? +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: I thought I heard the casing crack during that last fight. +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: Bullet must've just grazed me. +-[entry #6] speaker: variable_1 listener: variable_2 text: Do you feel ready, Shepard? +-[reply #6] listener: variable_3 +-*** DIALOG END *** +-[entry #7] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 +-[choice] | text: What about you? | category: INVESTIGATE | +-[reply #8] | listener: variable_3 | text: You first. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Ha. Very fair. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: What I want most is for this war to end while there's still a galaxy left to save. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: And everyone's counting on you to do that for us. It must be overwhelming. | +-[choice] | | text: I'm not sure. | | category: AGREE | | +-[reply #11] | | transition: transition_3261(-1) | | listener: variable_3 | | text: How do you get ready for something like this? | +-[choice] | text: I'm good to go. | category: DISAGREE | +-[reply #12] | default action | major decision | transition: transition_3262(-1) | listener: variable_3 | text: I've been ready since I saw the Reapers land on Earth. +-[choice] | text: I'm not sure. | category: AGREE | +-*** see reply #11 *** +-[choice] text: Absolutely. category: DISAGREE +-*** see reply #12 *** +-[entry #12] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #13] | condition: plot.bools[21090] == 1 | speaker: variable_1 | listener: variable_2 | text: You cajole and threaten and make tremendous sacrifices. Until the galaxy realizes it has someone worth following. | +-[reply #14] | listener: variable_3 | text: You think so? | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: There's no doubt in my mind. | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #15] speaker: variable_1 listener: variable_2 text: I can't pretend to be surprised. +-[reply #16] listener: variable_3 text: We have one chance. Just one. I'm not losing that. +-[entry #16] speaker: variable_1 listener: variable_2 text: You won't. At any rate, let's not dwell on that tonight. +-[reply #17] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 text: It would be easy for a single ship to get lost up there, wouldn't it? +-[reply #18] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 text: Yeah. It would. +-[entry #19] speaker: variable_1 listener: variable_2 text: To find someplace very far away, where you could spend the rest of your life... in peace. +-[reply #20] listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #21] speaker: variable_1 listener: variable_2 text: And happiness. +-[reply #22] listener: variable_3 +-*** DIALOG END *** +-[entry #22] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #23] speaker: variable_1 listener: variable_2 +-[choice] | text: I'm happy with you here. | category: AGREE | +-[reply #24] | transition: transition_3261(-1) | listener: variable_3 | text: Right now, there's no place I'd rather be. | +-[entry #24] | speaker: variable_1 | listener: variable_2 | +-[reply #25] | listener: variable_3 | +-*** DIALOG END *** +-[choice] text: I need some time alone. category: DISAGREE +-[reply #26] default action major decision transition: transition_3262(-1) listener: variable_3 text: I have to take care of some things, Liara. There's a lot going on. +-[entry #25] transition: transition_4180(-1) speaker: variable_1 listener: variable_2 +-[reply #27] listener: variable_3 +-*** DIALOG END *** +-[entry #26] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #27] speaker: variable_1 listener: variable_2 text: Alone? +-[reply #29] listener: variable_3 text: I need to be focused. +-[entry #28] speaker: variable_1 listener: variable_2 text: I see. I... understand. +-[reply #30] listener: variable_3 +-[entry #29] speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 text: Maybe we can-- +-[entry #30] speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 +-*** DIALOG END *** +-[entry #31] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #32] speaker: variable_1 listener: variable_2 text: Neither would I. +-[reply #34] listener: variable_3 +-[entry #33] | speaker: variable_1 | listener: variable_2 | text: I love you, Shepard. | +-[reply #35] | listener: variable_3 | +-*** DIALOG END *** +-[entry #34] | speaker: variable_1 | listener: variable_2 | text: You mean so much to me. | +-[reply #36] | listener: variable_3 | +-*** DIALOG END *** +-[entry #35] | speaker: variable_1 | listener: variable_2 | text: I never thought we'd be together like this. It means a lot to me. | +-[reply #37] | listener: variable_3 | +-*** DIALOG END *** +-[entry #36] speaker: variable_1 listener: variable_2 text: Whatever happens out there... I'm glad we're doing this, Shepard. +-[reply #38] listener: variable_3 +-*** DIALOG END *** +-[entry #37] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #38] | condition: conditional_1368(-1) | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: I love you. | | category: AGREE | | +-[reply #40] | | transition: transition_3261(-1) | | listener: variable_3 | | text: I love you too, Liara. | +-[choice] | text: Let's enjoy ourselves. | category: DISAGREE | +-[reply #44] | transition: transition_3262(-1) | listener: variable_3 | text: I've been looking forward to it, myself. +-[entry #39] | condition: conditional_1369(-1) | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: I love you. | | category: AGREE | | +-[reply #41] | | transition: transition_3261(-1) | | listener: variable_3 | | text: I love you, Liara T'Soni. | +-[choice] | text: Let's enjoy ourselves. | category: DISAGREE | +-*** see reply #44 *** +-[entry #40] | condition: conditional_1370(-1) | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Me, too. | | category: AGREE | | +-[reply #42] | | transition: transition_3261(-1) | | listener: variable_3 | | text: Then let's make this night special. | +-[choice] | text: Let's enjoy ourselves. | category: DISAGREE | +-*** see reply #44 *** +-[entry #41] | condition: conditional_490(-1) | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: You mean a lot to me. | | category: AGREE | | +-[reply #43] | | transition: transition_3261(-1) | | listener: variable_3 | | text: You're special, Liara. I want you to know that. | +-[choice] | text: Let's enjoy ourselves. | category: DISAGREE | +-*** see reply #44 *** +-[entry #42] speaker: variable_1 listener: variable_2 +-[choice] text: Let's enjoy ourselves. category: DISAGREE +-*** see reply #44 *** +-[entry #43] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #44] | condition: conditional_1368(-1) | speaker: variable_1 | listener: variable_2 | text: Show me. | +-[reply #46] | listener: variable_3 | +-*** DIALOG END *** +-[entry #45] | condition: conditional_1369(-1) | speaker: variable_1 | listener: variable_2 | text: I... I love you, too. | +-[reply #47] | listener: variable_3 | +-*** DIALOG END *** +-[entry #46] | condition: conditional_1370(-1) | speaker: variable_1 | listener: variable_2 | text: That's the plan. | +-[reply #48] | listener: variable_3 | +-*** DIALOG END *** +-[entry #47] | condition: conditional_490(-1) | speaker: variable_1 | listener: variable_2 | text: Then show me. | +-[reply #49] | listener: variable_3 | +-*** DIALOG END *** +-[entry #48] speaker: variable_1 listener: variable_2 text: Oh, have you? +-[reply #50] listener: variable_3 +-*** DIALOG END *** [biod_nor_131romashley2_loc_int.norcat_cat4_dream_ashley_m_D.norcat_cat4_dream_ashley_m_dlg] +-[entry #0] condition: conditional_113(0) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Hey. +-[reply #3] listener: variable_3 text: Hey. +-[entry #4] speaker: variable_1 listener: variable_2 text: You okay? +-[reply #4] listener: variable_3 text: Having trouble sleeping, I guess. +-[entry #5] speaker: variable_1 listener: variable_2 text: I'm surprised you slept at all with everything going on. +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 +-[choice] | text: Just restless. | category: AGREE | +-[reply #6] | default action | major decision | transition: transition_3261(-1) | listener: variable_3 | text: Yeah, you're right. Just jitters, I guess. +-[choice] text: This is it. category: DISAGREE +-[reply #7] transition: transition_3262(-1) listener: variable_3 text: I knew this moment was coming. Just feels like I'm forgetting something. +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: "Just jitters," he says. You amaze me. | +-[reply #9] | listener: variable_3 | text: What? | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Nothing. I love you. | +-[reply #10] | listener: variable_3 | text: You being here... with me. It means everything. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Shepard... | +-[reply #11] | listener: variable_3 | text: Shh... I love you. | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: You're not forgetting anything. +-[reply #12] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: We're all behind you, okay? +-[reply #13] listener: variable_3 text: Okay. +-[entry #15] speaker: variable_1 listener: variable_2 +-*** see reply #14 *** [biod_nor_131romashley_loc_int.norcat_cat4_romculm_ash_m_D.norcat_cat4_romculm_ash_m_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Everything's ready, Shepard. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: What about you? Are you ready? +-[entry #3] speaker: variable_1 listener: variable_2 text: Let's get it done and go home. +-[reply #3] listener: variable_3 text: We're not getting off that easy, Ash. +-[entry #4] speaker: variable_1 listener: variable_2 text: No? We looking at a rough ride? +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: Ash... I get what you're trying to do. +-[entry #6] speaker: variable_1 listener: variable_2 text: Hey, no brushing me off. Talk to me. What's going on? +-[entry #7] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 +-[choice] | text: We've lost good people. | category: AGREE | +-[reply #7] | default action | major decision | transition: transition_3261(-1) | listener: variable_3 | text: I'm not brushing you off. I'm just thinking about everyone we've lost fighting this war. +-[choice] text: I'm planning the attack. category: DISAGREE +-[reply #8] transition: transition_3262(-1) listener: variable_3 text: I'm looking for any advantage we can use, anything that'll help. +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #9] | listener: variable_3 | text: It just catches up with me sometimes. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: I understand. Man, do I ever. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: You know, I was lost without you, Shepard. When I thought you were dead, it broke my heart. | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: And then you found your way back. It was a miracle. Screw the science--it was a damned miracle, Shepard. | +-[reply #12] | listener: variable_3 | text: Ash... | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Shut up. It's a damn miracle. | +-[choice] | | text: I love you. | | category: AGREE | | +-[reply #18] | | transition: transition_3261(-1) | | listener: variable_3 | | text: I couldn't do this without you, Ashley. | | +-[entry #20] | | | condition: conditional_350(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #19] | | | listener: variable_3 | | | text: When I first met you back on Eden Prime, I saw a woman who never gave up. | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #20] | | | listener: variable_3 | | | text: You lost your company, expected no help, and there you were, fighting an invasion single-handed. | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You don't need to say anything, Shepard. | | | +-[reply #24] | | | listener: variable_3 | | | text: No, I do. | | +-[entry #22] | | | condition: conditional_489(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #21] | | | listener: variable_3 | | | text: When I first saw you back on Eden Prime, I didn't know my life would change. | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #22] | | | listener: variable_3 | | | text: Maybe I was scared to admit that I'd found something I had been looking for my whole life. | | | +-*** see entry #25 *** | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #23] | | listener: variable_3 | | text: I'm sane enough to know when I've stumbled across a good thing. | | +-*** see entry #25 *** | +-[choice] | text: I need to work. | category: DISAGREE | +-[reply #25] | default action | major decision | transition: transition_3262(-1) | listener: variable_3 | text: Well, I need to get back to this. There's not much time. +-[reply #13] listener: variable_3 text: The Reapers... they're not like any enemy we've faced. This isn't just some firefight. +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 text: It's bigger than that, and it's on us to turn back the tide. +-[entry #15] speaker: variable_1 listener: variable_2 text: And we will. +-[reply #15] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: Sure, we haven't faced them like this before... but the same is true for them. We'll win this. +-[reply #16] listener: variable_3 text: You're pretty damn sure of yourself. +-[entry #17] speaker: variable_1 listener: variable_2 text: Damn straight. +-[entry #18] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 +-[choice] | text: I love you. | category: AGREE | +-*** see reply #18 *** +-[choice] text: I need to work. category: DISAGREE +-*** see reply #25 *** +-[entry #26] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 text: Nobody gets second chances. +-[entry #27] speaker: variable_1 listener: variable_2 text: We did. +-[reply #27] listener: variable_3 +-[entry #28] speaker: variable_1 listener: variable_2 text: Shepard... +-[reply #28] listener: variable_3 +-[entry #29] speaker: variable_1 listener: variable_2 text: War isn't just about charts and math. We have heart. +-[reply #29] listener: variable_3 +-[entry #30] speaker: variable_1 listener: variable_2 text: They don't. +-[reply #30] listener: variable_3 +-[entry #31] transition: transition_2111(-1) speaker: variable_1 listener: variable_2 text: But don't let it all cloud what's at stake, Commander. +-[reply #31] listener: variable_3 +-[entry #32] speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 text: I know what's at stake, Lieutenant. +-[entry #33] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 text: Through all this, I knew you would be by my side, keeping me sane. +-[entry #34] speaker: variable_1 listener: variable_2 text: I clearly haven't done my job very well. +-[entry #35] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: That's better. Keep it coming. +-[reply #34] listener: variable_3 text: And she's beautiful. +-[entry #36] speaker: variable_1 listener: variable_2 text: Yes. Good. Now mention the hair. +-[reply #35] listener: variable_3 text: Silky, stunning. How could I not mention it? +-[entry #37] speaker: variable_1 listener: variable_2 text: My work here is done. +-[entry #38] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[choice] | text: I love you. | category: AGREE | +-[reply #36] | transition: transition_3261(-1) | listener: variable_3 | text: I have to find some way to save them... to save you. | +-[entry #39] | speaker: variable_1 | listener: variable_2 | +-[reply #37] | | listener: variable_3 | | text: I love you. | | +-[entry #40] | | speaker: variable_1 | | listener: variable_2 | | text: I doubted you once, Shepard, and I lost you. That's not happening again. | | +-[reply #39] | | listener: variable_3 | | +-[entry #41] | | transition: transition_2110(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Just shut up and kiss me. | | +-[reply #40] | | listener: variable_3 | | text: Is that an order? | | +-[entry #42] | | speaker: variable_1 | | listener: variable_2 | | text: That's an order. | | +-[reply #41] | | listener: variable_3 | | text: Aye, aye, Captain. | +-[reply #38] | listener: variable_3 | text: Ash... | +-*** see entry #40 *** +-[choice] category: DISAGREE +-[reply #42] default action major decision transition: transition_3262(-1) listener: variable_3 text: You're not going anywhere. +-[entry #43] speaker: variable_1 listener: variable_2 [biod_nor_132romkaidan2_loc_int.norhen_kaid_dreamtalk_m_D.norhen_kaid_dreamtalk_m_dlg] +-[entry #0] condition: conditional_113(0) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: What's up? +-[reply #3] listener: variable_3 text: From here, it doesn't seem like the world is ending. +-[entry #4] speaker: variable_1 listener: variable_2 text: No, pretty damn peaceful. Seems pretty damn perfect right here. +-[reply #4] listener: variable_3 text: Are we going to make it, Kaidan? +-[entry #5] speaker: variable_1 listener: variable_2 text: We're ready. +-[reply #5] listener: variable_3 +-[entry #6] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: You've put the people together, the vision--and what you've done, Shepard, is build hope. +-[entry #7] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 +-[choice] | text: I need hope, too. | category: AGREE | +-[reply #7] | listener: variable_3 | text: I'm glad I inspire that in you, but sometimes... +-[choice] text: Not just hope. category: DISAGREE +-[reply #8] default action major decision listener: variable_3 text: Hope and a big bomb. And we need both--am I right? +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Think what's at stake, what we're fighting for--if you felt no fear, no hopelessness... I'd think you were crazy. | +-[reply #10] | listener: variable_3 | text: You're right. Give us hope and a fighting chance. Hell, the Reapers better watch themselves. | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Believe it. | +-[reply #11] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: You're a brilliant leader, Shepard. That you sometimes question yourself makes you an honorable one. | +-*** see reply #10 *** +-[entry #14] speaker: variable_1 listener: variable_2 text: You've given us--you've given me--hope. [biod_nor_132romkaidan_loc_int.norhen_kaid_culm_m_D.norhen_kaid_culm_m_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Can't sleep either? +-[reply #2] listener: variable_3 text: No. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Making yourself crazy with this won't help. +-[reply #4] listener: variable_3 text: Kaidan... I need to-- +-[entry #5] speaker: variable_1 listener: variable_2 text: Shh. Just take five minutes. A quick drink. Then I'll go. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Shepard, you know that you've done everything you could, right? +-[entry #7] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 +-[choice] | text: Everything? | category: AGREE | +-[reply #7] | default action | major decision | transition: transition_3261(-1) | listener: variable_3 | text: I hope so. I keep running the numbers to see if I've missed something... +-[choice] text: Absolutely. category: DISAGREE +-[reply #8] transition: transition_3262(-1) listener: variable_3 text: You know me: I like to be thorough. Can never be too prepared... +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: You don't have to take this all on yourself. Look to your crew--to the talented people fighting by your side. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: What you've accomplished since the Reapers arrived is... it's just nothing short of amazing. | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: It's--it's going to be... It's going to be what it is. +-[entry #14] speaker: variable_1 listener: variable_2 text: And that's why I'm behind you, and why talented people line up to serve under you. +-[reply #13] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Prepared is the best we can do. +-[reply #14] listener: variable_3 +-*** see entry #12 *** +-[entry #16] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 +-[choice] | text: What's on your mind? | category: INVESTIGATE | +-[reply #16] | listener: variable_3 | text: What are you thinking about right now? | +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: The good times and the... the hard times. It's been an unforgettable few years. | +-[reply #17] | listener: variable_3 | +-[entry #19] | | condition: conditional_489(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #18] | | listener: variable_3 | | +-[entry #20] | | | condition: conditional_352(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #19] | | | listener: variable_3 | | | text: I'll never forget that first night we bunked together. | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yeah, of course not. I mean, I was... pretty spectacular, if I remember right. | | | +-[reply #20] | | | listener: variable_3 | | | text: Mm-hmm. | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: I'm glad you're here. | | | | category: AGREE | | | | +-[reply #23] | | | | transition: transition_3261(-1) | | | | listener: variable_3 | | | | text: You're exactly what I need right now. | | | | +-[entry #28] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #24] | | | | listener: variable_3 | | | | text: Kaidan. | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[choice] | | | text: You're an evil distraction. | | | category: DISAGREE | | | +-[reply #25] | | | default action | | | major decision | | | transition: transition_3262(-1) | | | listener: variable_3 | | | text: So tell me, how is this kind of distraction supposed to win us the war? | | | +-[entry #30] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm not a distraction. I'm here to help you relax. Relaxing will help you focus. | | | +-[reply #26] | | | listener: variable_3 | | | +-[entry #31] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #23] | | | condition: conditional_2479(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Then there were the times that I just couldn't believe that you were with Liara instead of me... | | | +-[reply #21] | | | listener: variable_3 | | | text: But now... it's all about you. | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes, yes it is. | | | +-[choice] | | | | text: I'm glad you're here. | | | | category: AGREE | | | | +-*** see reply #23 *** | | | +-[choice] | | | text: You're an evil distraction. | | | category: DISAGREE | | | +-*** see reply #25 *** | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | text: You were always so focused on the work back then. The mission was everything. | | +-[reply #22] | | listener: variable_3 | | text: It's true. I'll never know what I missed. | | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: I'm glad you're here. | | | category: AGREE | | | +-*** see reply #23 *** | | +-[choice] | | text: You're an evil distraction. | | category: DISAGREE | | +-*** see reply #25 *** | +-[entry #27] | speaker: variable_1 | listener: variable_2 | text: Yeah, especially the time we've spent together lately. It's just been so intense... it feels like a lifetime. | +-[choice] | | text: I'm glad you're here. | | category: AGREE | | +-*** see reply #23 *** | +-[choice] | text: You're an evil distraction. | category: DISAGREE | +-*** see reply #25 *** +-[choice] | text: I'm glad you're here. | category: AGREE | +-*** see reply #23 *** +-[choice] text: You're an evil distraction. category: DISAGREE +-*** see reply #25 *** +-[entry #32] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #27] listener: variable_3 +-[entry #33] speaker: variable_1 listener: variable_2 text: I lied. I didn't come here for a quick drink. +-[reply #28] listener: variable_3 +-[entry #34] speaker: variable_1 listener: variable_2 text: I came here because... well, because just sitting by myself, anticipating... whatever. Didn't make sense. +-[reply #29] listener: variable_3 +-[entry #35] speaker: variable_1 listener: variable_2 text: Not much has made sense, lately. But this? +-[reply #30] listener: variable_3 +-[entry #36] speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-[entry #37] speaker: variable_1 listener: variable_2 +-[entry #38] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 +-[entry #39] speaker: variable_1 listener: variable_2 +-[choice] | text: I love you. | category: AGREE | +-[reply #33] | default action | major decision | transition: transition_2537(-1) | listener: variable_3 | text: You mean a lot to me Kaidan. I love you. | +-[entry #40] | | condition: conditional_1015(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I've always loved you. Through all these years, through... through everything... I'm the luckiest man alive. | +-[entry #41] | speaker: variable_1 | listener: variable_2 | text: I love you, too. Until the end of time. +-[choice] text: Thank you. category: DISAGREE +-[reply #34] listener: variable_3 text: Your support makes me strong. +-[entry #42] speaker: variable_1 listener: variable_2 text: I want to be your strength, your soft place to land. +-[reply #35] listener: variable_3 +-[entry #43] speaker: variable_1 listener: variable_2 text: Shepard, I love you. +-[entry #44] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #45] speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-[entry #46] speaker: variable_1 listener: variable_2 text: Hey-hey-hey! Where are you going? +-[reply #38] | condition: plot.bools[20297] == 1 | listener: variable_3 | text: We keep this up, and there's no more work getting done tonight. | +-[entry #47] | speaker: variable_1 | listener: variable_2 | text: Perfect. | +-[reply #39] | listener: variable_3 | text: Maybe you're right... | +-[entry #48] | speaker: variable_1 | listener: variable_2 | text: Hey, well... you just told me that you love me--shouldn't we celebrate? | +-[choice] | | text: You bet. | | category: AGREE | | +-[reply #43] | | default action | | major decision | | transition: transition_3261(-1) | | listener: variable_3 | | text: All right, Kaidan. | +-[choice] | text: Another time. | category: DISAGREE | +-[reply #44] | transition: transition_3262(-1) | listener: variable_3 | text: I'd like to, but my heart wouldn't be in it. +-[reply #40] listener: variable_3 text: I don't know. I have to... I should-- +-[entry #49] speaker: variable_1 listener: variable_2 text: Don't. +-[reply #41] listener: variable_3 text: No. I need to... +-[entry #50] speaker: variable_1 listener: variable_2 text: Come on. Stay. +-[entry #51] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-[entry #52] speaker: variable_1 listener: variable_2 +-[choice] | text: Then you'd better kiss me. | category: AGREE | +-*** see reply #43 *** +-[choice] text: Not tonight. category: DISAGREE +-*** see reply #44 *** +-[entry #53] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #54] | speaker: variable_1 | listener: variable_2 | +-[reply #46] | listener: variable_3 | +-[entry #55] | speaker: variable_1 | listener: variable_2 +-[entry #56] speaker: variable_1 listener: variable_2 text: I understand. Whatever you need. +-[reply #47] listener: variable_3 text: Thank you... but don't go, yet. Stay awhile. +-[entry #57] speaker: variable_1 listener: variable_2 text: I'd love to. +-[reply #48] listener: variable_3 +-[entry #58] speaker: variable_1 listener: variable_2 [biod_nor_133romtali_loc_int.norcat_cat4_dream_tali_m_D.norcat_cat4_dream_tali_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Hey. +-[reply #3] listener: variable_3 text: You okay? +-[entry #4] speaker: variable_1 listener: variable_2 text: My system has adapted. No more negative reaction to you anymore. That's how we survive. +-[reply #4] listener: variable_3 text: Is it how we survive? Adapting? +-[entry #5] speaker: variable_1 listener: variable_2 text: To a cold, or inter-species contact, yes. To the Reapers, no. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: You're doing the right thing. You've assembled the largest military force in history. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: Nobody could have done more. +-[choice] | text: Is it enough? | category: AGREE | +-[reply #7] | listener: variable_3 | text: We've lost so much already. Sometimes I... | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: You don't know if what'll be left was worth the fight. I know. And when I feel that way, I reach for you. | +-[reply #9] | listener: variable_3 | text: Thanks. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Whenever you need me. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-*** DIALOG END *** +-[choice] text: I'm betting our lives. category: DISAGREE +-[reply #8] default action major decision listener: variable_3 text: If this fails, the Reapers will wipe out every major military force in the galaxy in one battle. +-[entry #9] speaker: variable_1 listener: variable_2 text: We're not going to fail. And if you hadn't gathered all our forces together, we'd have all died separately. +-*** see reply #9 *** [biod_nor_133romtali_loc_int.norhen_lightculm_garr_m_D.norhen_lightculm_garr_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Shepard. Thought you might be up here. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: You know what the best part is about a battle that decides the whole fate of the galaxy? +-[reply #3] listener: variable_3 text: Winning it? +-[entry #4] speaker: variable_1 listener: variable_2 text: I was thinking it's a good excuse to remind the ones you care about that... well, you care about them. Want some company? +-[choice] | text: Yes, please stay. | category: AGREE | +-[reply #4] | default action | major decision | transition: transition_3635(-1) | listener: variable_3 | text: You read my mind. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Guess I'm getting pretty good at this. But some more practice wouldn't hurt... | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 +-[choice] text: No, thanks. category: DISAGREE +-[reply #6] transition: transition_4599(-1) listener: variable_3 text: Sorry, Garrus. I think we could all use some rest now. Real rest. +-[entry #7] speaker: variable_1 listener: variable_2 text: I understand. Lot on your mind, I imagine. Think I'll turn in early myself. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 [biod_nor_133romtali_loc_int.norhen_lightculm_tali_m_D.norhen_lightculm_tali_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: It's going to take a few more hours for the fleets to mobilize. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I hate the waiting. I've been trying to find ways to pass the time. +-[reply #3] listener: variable_3 text: Come up with anything good? +-[entry #4] speaker: variable_1 listener: variable_2 text: I thought maybe you could use some company tonight. +-[choice] | text: Yes, I could. | category: AGREE | +-[reply #4] | default action | major decision | transition: transition_3622(-1) | listener: variable_3 | text: Will you stay here with me? Until the call comes? | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: For as long as you want. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 +-[choice] text: I need to be alone. category: DISAGREE +-[reply #6] listener: variable_3 text: Why don't you get some sleep, Tali? I don't want anyone starting this fight tired... or sick. +-[entry #7] speaker: variable_1 listener: variable_2 text: Okay. I'll try. You too, Shepard. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 [biod_nor_134romgarrus_loc_int.norcat_cat4_dream_garrus_m_D.norcat_cat4_dream_garrus_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] transition: transition_4563(-1) speaker: variable_1 listener: variable_2 text: Bad dream? +-[reply #3] listener: variable_3 text: You ever get them? +-[entry #4] speaker: variable_1 listener: variable_2 text: Mmm... I tend to expect the worst, anyway. So dreaming about it is just a waste of good sleep. +-[reply #4] listener: variable_3 text: What about now? +-[entry #5] speaker: variable_1 listener: variable_2 text: I'm expecting a tough fight. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: What's bothering you? +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 +-[choice] | text: Have we done enough? | category: AGREE | +-[reply #8] | default action | major decision | listener: variable_3 | text: Can we ever be ready for a battle like this? Everything we've ever known... it's all hanging by a thread, Garrus. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Yeah. But the truth is, when hasn't it? | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Every fight we've ever seen could've been our last. Every bullet we've ever dodged could have been the one. | +-[reply #10] | listener: variable_3 | text: There have been a lot of bullets. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: And this time around they're just a little bigger. | +-[reply #11] | listener: variable_3 | text: I don't know what I'd do without you. | +-[entry #15] | speaker: variable_1 | listener: variable_2 | +-[reply #16] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 +-[choice] text: It's nothing. category: DISAGREE +-[reply #12] listener: variable_3 text: I'll be okay. Just feeling wired. +-[entry #12] speaker: variable_1 listener: variable_2 text: Even after our little performance? +-[reply #13] listener: variable_3 text: Guess you got my motor running. +-[entry #13] speaker: variable_1 listener: variable_2 text: Shepard... +-[reply #14] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 text: You're here. That's all I need. +-*** see entry #15 *** [biod_nor_134romgarrus_loc_int.norhen_lightculm_garr_m_D.norhen_lightculm_garr_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Shepard. Thought you might be up here. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: You know what the best part is about a battle that decides the whole fate of the galaxy? +-[reply #3] listener: variable_3 text: Winning it? +-[entry #4] speaker: variable_1 listener: variable_2 text: I was thinking it's a good excuse to remind the ones you care about that... well, you care about them. Want some company? +-[choice] | text: Yes, please stay. | category: AGREE | +-[reply #4] | default action | major decision | transition: transition_3635(-1) | listener: variable_3 | text: You read my mind. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Guess I'm getting pretty good at this. But some more practice wouldn't hurt... | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 +-[choice] text: No, thanks. category: DISAGREE +-[reply #6] transition: transition_4599(-1) listener: variable_3 text: Sorry, Garrus. I think we could all use some rest now. Real rest. +-[entry #7] speaker: variable_1 listener: variable_2 text: I understand. Lot on your mind, I imagine. Think I'll turn in early myself. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 [biod_nor_135romtraynor_loc_int.norcat_cat4_dream_comm_m_D.norcat_cat4_dream_comm_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Dreams again? +-[reply #3] listener: variable_3 text: Yeah. +-[entry #4] speaker: variable_1 listener: variable_2 text: Well. I'll be damned. +-[reply #4] listener: variable_3 text: What? +-[entry #5] speaker: variable_1 listener: variable_2 text: Nothing. Just never thought I'd see a woman under all that armor. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: You remember how scared I was when I met you? I was terrified... of the Reapers, the war, everything. You helped me. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: I wouldn't mind returning the favor. +-[choice] | text: I can't afford to be scared. | category: AGREE | +-[reply #7] | listener: variable_3 | text: Everyone's looking at me like I know what I'm doing. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Based on results, they're right. Besides, if someone else tried to take charge, I bet you'd be a terrible back-seat pilot. | +-[reply #9] | listener: variable_3 | text: Maybe a little. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: So suck it up, princess. You're in the military, now. And you're going to win this for us. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-*** DIALOG END *** +-[choice] text: Are we going to win? category: DISAGREE +-[reply #8] default action major decision listener: variable_3 text: I've done everything I can to win this war... and I don't know if it's enough. +-[entry #9] speaker: variable_1 listener: variable_2 text: There's nobody I'd rather have rolling those dice. You're smart, you're lucky... and I'm pretty sure you cheat. +-*** see reply #9 *** [biod_nor_135romtraynor_loc_int.norhen_lightculm_comm_m_D.norhen_lightculm_comm_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: The fleets are mobilizing. Looks like it'll be a few hours yet. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Comm channels are full. Not much to do now but wait. +-[reply #3] listener: variable_3 text: So you thought you'd sneak in one last shower? +-[entry #4] speaker: variable_1 listener: variable_2 text: If there's any hot water left. Or... if you wanted some company...? +-[choice] | text: Yes, I do. | category: AGREE | +-[reply #4] | default action | major decision | transition: transition_3632(-1) | listener: variable_3 | text: Will you stay here with me? Until the call comes? | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: I think I can manage that. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 +-[choice] text: I need to be alone. category: DISAGREE +-[reply #6] listener: variable_3 text: I really appreciate that, but... right now, I need to be alone. +-[entry #7] speaker: variable_1 listener: variable_2 text: Okay. Just let me know if you need me. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 [biod_nor_135romtraynor_loc_int.norhen_lightculm_garr_m_D.norhen_lightculm_garr_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Shepard. Thought you might be up here. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: You know what the best part is about a battle that decides the whole fate of the galaxy? +-[reply #3] listener: variable_3 text: Winning it? +-[entry #4] speaker: variable_1 listener: variable_2 text: I was thinking it's a good excuse to remind the ones you care about that... well, you care about them. Want some company? +-[choice] | text: Yes, please stay. | category: AGREE | +-[reply #4] | default action | major decision | transition: transition_3635(-1) | listener: variable_3 | text: You read my mind. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Guess I'm getting pretty good at this. But some more practice wouldn't hurt... | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 +-[choice] text: No, thanks. category: DISAGREE +-[reply #6] transition: transition_4599(-1) listener: variable_3 text: Sorry, Garrus. I think we could all use some rest now. Real rest. +-[entry #7] speaker: variable_1 listener: variable_2 text: I understand. Lot on your mind, I imagine. Think I'll turn in early myself. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 [biod_nor_136romcortez_loc_int.norcat_cat4_dream_pilot_m_D.norcat_cat4_dream_pilot_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: You okay? +-[reply #3] listener: variable_3 text: Got a lot on my mind. +-[entry #4] speaker: variable_1 listener: variable_2 text: Of course you do. This is your day. +-[reply #4] listener: variable_3 text: It's not all on me. This is a massive operation. I'm just one man. +-[entry #5] speaker: variable_1 listener: variable_2 text: You're much more than that. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: You're the only one who's been right all along. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: We've lost a war of attrition, but you pulled everyone--everyone--together in time. +-[choice] | text: I'm not sure we're ready. | category: AGREE | +-[reply #7] | transition: transition_3740(-1) | listener: variable_3 | text: Everyone's stretched thin. We're not even sure how the Crucible works. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: But you've given us a fighting chance against the impossible. We can do this. | +-[reply #9] | listener: variable_3 | text: I didn't know you were such an optimist. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: You have that effect on people. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-*** DIALOG END *** +-[choice] text: We can do this. category: DISAGREE +-[reply #8] default action major decision listener: variable_3 text: We're going to win this war. +-[entry #9] speaker: variable_1 listener: variable_2 text: I have no doubt. +-*** see reply #9 *** [biod_nor_136romcortez_loc_int.norhen_lightculm_garr_m_D.norhen_lightculm_garr_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Shepard. Thought you might be up here. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: You know what the best part is about a battle that decides the whole fate of the galaxy? +-[reply #3] listener: variable_3 text: Winning it? +-[entry #4] speaker: variable_1 listener: variable_2 text: I was thinking it's a good excuse to remind the ones you care about that... well, you care about them. Want some company? +-[choice] | text: Yes, please stay. | category: AGREE | +-[reply #4] | default action | major decision | transition: transition_3635(-1) | listener: variable_3 | text: You read my mind. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Guess I'm getting pretty good at this. But some more practice wouldn't hurt... | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 +-[choice] text: No, thanks. category: DISAGREE +-[reply #6] transition: transition_4599(-1) listener: variable_3 text: Sorry, Garrus. I think we could all use some rest now. Real rest. +-[entry #7] speaker: variable_1 listener: variable_2 text: I understand. Lot on your mind, I imagine. Think I'll turn in early myself. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 [biod_nor_136romcortez_loc_int.norhen_lightculm_pilot_m_D.norhen_lightculm_pilot_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: The armory's prepared. The shuttle is primed. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: It'll still be a few hours before the fleets mobilize, though. +-[reply #3] listener: variable_3 text: Now we just wait. +-[entry #4] speaker: variable_1 listener: variable_2 text: Yeah. I was hoping you might want to wait together. +-[choice] | text: I'd like that. | category: AGREE | +-[reply #4] | default action | major decision | transition: transition_3637(-1) | listener: variable_3 | text: Stay here with me. Till the call comes. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Of course. Not one moment for granted. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 +-[choice] text: I need to be alone. category: DISAGREE +-[reply #6] listener: variable_3 text: Why don't you get some sleep, Steve? You need to be at your best. +-[entry #7] speaker: variable_1 listener: variable_2 text: Will do. Same goes for you, okay? Get some rest. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 [biod_nor_137romalone_loc_int.norcat_cat4_dream_alone_v_D.norcat_cat4_dream_alone_v_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Shepard? We've arrived. The crew is waiting. +-[reply #2] listener: variable_3 +-*** DIALOG END *** [biod_nor_200_loc_int.nor_guards_a_D.nor_guards_a_dlg] speaker_list: nor_warroom_guard2 +-[entry #0] condition: conditional_113(20) speaker: variable_1 listener: variable_2 text: Commander. +-[entry #1] condition: conditional_113(30) speaker: nor_warroom_guard2 listener: variable_2 text: Commander Shepard. +-[entry #2] condition: conditional_539(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #3] speaker: variable_1 listener: nor_warroom_guard2 text: So much for Cerberus. All that's left now is Earth. You ready? +-[reply #1] listener: variable_3 +-[entry #4] speaker: nor_warroom_guard2 listener: variable_1 text: Hell, yes. Put me in a shuttle. I don't want to tell my grandkids that I spent the war guarding a door. +-[entry #5] condition: conditional_536(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #6] speaker: nor_warroom_guard2 listener: variable_1 text: What kind of soldier looks at a camp that turns people into husks and goes, "Yeah, I want to help with that." +-[reply #3] listener: variable_3 +-[entry #7] speaker: variable_1 listener: nor_warroom_guard2 text: The same kind that lets Cerberus stick Reaper tech into his skull. Those bastards aren't human anymore. +-[entry #8] condition: conditional_535(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #9] speaker: variable_1 listener: nor_warroom_guard2 text: Damn. I thought after we took down that Reaper on Rannoch... I don't know. +-[reply #5] listener: variable_3 +-[entry #10] speaker: nor_warroom_guard2 listener: variable_1 text: Yeah. But there's no way we could've stopped every Reaper on Thessia. The asari should've jumped in earlier. +-[entry #11] condition: conditional_533(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #12] speaker: variable_1 listener: nor_warroom_guard2 text: We just took down a Reaper. Without a giant thresher maw helping. +-[reply #7] listener: variable_3 +-[entry #13] speaker: nor_warroom_guard2 listener: variable_1 text: Damn right. We just showed the galaxy we can beat 'em. +-[entry #14] condition: conditional_530(-1) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #15] speaker: nor_warroom_guard2 listener: variable_1 text: I know we need allies, but it's tough to only fight geth when the Reapers have taken half the galaxy. +-[reply #9] listener: variable_3 +-[entry #16] speaker: variable_1 listener: nor_warroom_guard2 text: Without the fleet, we lose our supply lines. Lose your supply lines, you lose the war every time. +-[entry #17] condition: conditional_534(-1) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #18] speaker: variable_1 listener: nor_warroom_guard2 text: Goddamn Cerberus bastards. And Udina, too, that son of a bitch. +-[reply #11] listener: variable_3 +-[entry #19] | speaker: nor_warroom_guard2 | listener: variable_1 | text: That's crap. Udina made a deal with the devil. He got what he deserved. +-[entry #20] speaker: nor_warroom_guard2 listener: variable_1 text: I don't know. Udina got stonewalled by the Council. I'm not saying I agree with him, but he was trying to help Earth... +-[entry #21] condition: conditional_521(-1) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #22] speaker: variable_1 listener: nor_warroom_guard2 text: Bethany, you see the vids of the maw taking down the Reaper? Man, I wish I could've been there. +-[reply #13] listener: variable_3 +-[entry #23] speaker: nor_warroom_guard2 listener: variable_1 text: I'm just glad the diplomats are off the ship. A krogan and a turian in the same room is a fight waiting to happen. +-[entry #24] condition: conditional_526(-1) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #25] speaker: nor_warroom_guard2 listener: variable_1 text: You'd think the salarians would have a base on their homeworld secured better. +-[reply #15] listener: variable_3 +-[entry #26] speaker: variable_1 listener: nor_warroom_guard2 text: Nah, they were solid. Cerberus has Reaper tech. Compared to those upgrades, the salarians might as well have been throwing rocks. +-[entry #27] condition: conditional_507(-1) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #28] speaker: variable_1 listener: nor_warroom_guard2 text: Primarch seems like a good guy. He'll get his people moving in the right direction. +-[reply #17] listener: variable_3 +-[entry #29] speaker: nor_warroom_guard2 listener: variable_1 text: He's a good guy with his homeworld on fire. All he committed to is this war summit. +-[reply #18] listener: variable_3 +-[entry #30] speaker: nor_warroom_guard2 listener: variable_2 text: A war summit we have to host, since the salarians won't even let a krogan onto one of their ships. +-[entry #31] condition: conditional_522(-1) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #32] speaker: variable_1 listener: nor_warroom_guard2 text: I can't believe the Council won't help. +-[reply #20] listener: variable_3 +-[entry #33] speaker: nor_warroom_guard2 listener: variable_1 text: Come on, Sarah. If Thessia was lost and Earth hadn't been touched yet, you can be damn sure we'd be guarding our own borders. +-[entry #34] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #35] | condition: conditional_1642(5) | transition: transition_3474(6) | speaker: variable_1 | listener: nor_warroom_guard2 | text: We could be on the front lines. Why have they got us guarding a door, anyway? Who's gonna break regs right now? | +-[reply #22] | listener: variable_3 | +-[entry #36] | speaker: nor_warroom_guard2 | listener: variable_1 | text: War makes people stupid. Besides, you talked with Moreau? Collectors invaded this ship and kidnapped the crew. | +-[reply #23] | listener: variable_3 | +-[entry #37] | speaker: variable_1 | listener: nor_warroom_guard2 | text: Damn. Okay, guess we've gotta be ready for anything to come through that door. +-[entry #38] | condition: conditional_1642(1) | transition: transition_3474(2) | speaker: nor_warroom_guard2 | listener: variable_1 | text: You see the feeds from Palaven? It's brutal. I'm amazed the turians are holding. | +-[reply #24] | listener: variable_3 | +-[entry #39] | speaker: variable_1 | listener: nor_warroom_guard2 | text: The birds don't quit when things get ugly, I'll give 'em that. +-[entry #40] | condition: conditional_1642(2) | transition: transition_3474(3) | speaker: variable_1 | listener: nor_warroom_guard2 | text: When this war is over, I hope we find every race that sat back while we bled and get some payback. | +-[reply #25] | listener: variable_3 | +-[entry #41] | speaker: nor_warroom_guard2 | listener: variable_1 | text: Yeah, that's a great plan. Follow war with more war. +-[entry #42] | condition: conditional_1642(3) | transition: transition_3474(4) | speaker: variable_1 | listener: nor_warroom_guard2 | text: You hear we had to evac another colony? We're losing a lot. Don't hear about the Reapers losing much. | +-[reply #26] | listener: variable_3 | +-[entry #43] | speaker: nor_warroom_guard2 | listener: variable_1 | text: Well, Reapers don't have colonies. Neither does Cerberus. If they did, we could drop an asteroid on them. +-[entry #44] | condition: conditional_1642(4) | transition: transition_3474(5) | speaker: variable_1 | listener: nor_warroom_guard2 | text: So Reapers don't have colonies. You can't bomb them, or you're bombing what's left of your own planets. | +-[reply #27] | listener: variable_3 | +-[entry #45] | speaker: variable_1 | listener: variable_2 | text: They make their own soldiers out of our civilians, they don't have supply lines... How do you beat something like that? | +-[reply #28] | listener: variable_3 | +-[entry #46] | speaker: nor_warroom_guard2 | listener: variable_1 | text: I'll let you know if I think of something. +-[entry #47] | condition: conditional_1642(0) | transition: transition_3474(1) | speaker: variable_1 | listener: nor_warroom_guard2 | text: You see the Citadel when we were there on leave? You'd never know there was a war on. | +-[reply #29] | listener: variable_3 | +-[entry #48] | speaker: nor_warroom_guard2 | listener: variable_1 | text: They'll know soon enough. All those refugees have to go somewhere. +-[entry #49] | condition: conditional_1642(6) | transition: transition_3474(7) | speaker: variable_1 | listener: nor_warroom_guard2 | text: I had a buddy who got discharged--Category 6 after Eden Prime. | +-[reply #30] | listener: variable_3 | +-[entry #50] | speaker: nor_warroom_guard2 | listener: variable_1 | text: Cat 6? Damn. Well, if I'd been on Eden Prime, I'd have lost it, too. | +-[reply #31] | listener: variable_3 | +-[entry #51] | speaker: variable_1 | listener: nor_warroom_guard2 | text: He fought it, said he was still fit for duty. Last thing he told me was that he was joining Cerberus. +-[entry #52] | condition: conditional_1642(7) | transition: transition_3474(8) | speaker: nor_warroom_guard2 | listener: variable_1 | text: So, Sarah--about your buddy... the one who joined Cerberus. You heard from him? | +-[reply #32] | listener: variable_3 | +-[entry #53] | speaker: variable_1 | listener: nor_warroom_guard2 | text: No. I cut ties. Reported him, for whatever good that did. No way I want that crap on my record. +-[entry #54] | condition: conditional_1642(8) | transition: transition_3474(9) | speaker: nor_warroom_guard2 | listener: variable_1 | text: Cerberus seemed popular for a while. They were fighting the Collectors while the Council sat and watched. | +-[reply #33] | listener: variable_3 | +-[entry #55] | speaker: variable_1 | listener: nor_warroom_guard2 | text: And now they're killing civilians and attacking our allies. +-[entry #56] | condition: conditional_1642(9) | transition: transition_3474(10) | speaker: nor_warroom_guard2 | listener: variable_1 | text: I just figured you'd be more sympathetic to someone joining Cerberus. You've never been big on aliens. | +-[reply #34] | listener: variable_3 | +-[entry #57] | speaker: variable_1 | listener: nor_warroom_guard2 | text: Yeah, I enlisted to kick ass just like everyone else. But I need a better reason than "It has scales" to go kill somebody. | +-[reply #35] | listener: variable_3 | +-[entry #58] | speaker: variable_1 | listener: nor_warroom_guard2 | text: And if Cerberus is taking our dishonorable discharges and Cat 6 wash-outs, that's just one more reason they're not worth a damn. +-[entry #59] | condition: conditional_1642(10) | transition: transition_3474(11) | speaker: variable_1 | listener: nor_warroom_guard2 | text: My old sergeant told me that Cerberus started out as an Alliance black op. | +-[reply #36] | listener: variable_3 | +-[entry #60] | speaker: nor_warroom_guard2 | listener: variable_1 | text: Black ops always go bad. If you have to deny the action, it was a crappy action. +-[entry #61] speaker: variable_1 listener: variable_2 [biod_nor_200_loc_int.noredi_joker_warning1_a_D.noredi_joker_warning1_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander! EDI just went offline. +-[reply #0] listener: variable_3 text: What do you mean, "offline?" +-[entry #1] speaker: variable_1 listener: variable_2 text: I don't know! She's not responding, and I can't access the AI core diagnostics. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: You'd better get down to Deck 3. [biod_nor_201bridgecon_loc_int.nor_joker_barks_a_d.nor_joker_barks_a_dlg] speaker_list: hench_garrus, radio_liara, hench_edi, radio_marine +-[entry #0] condition: conditional_2235(-1) transition: transition_4190(-1) speaker: hench_garrus listener: variable_2 text: All right, my turn. What's the first order an Alliance commander gives at the start of combat? +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Uh... I give up. +-[reply #1] listener: variable_3 +-[entry #2] speaker: hench_garrus listener: variable_2 text: Correct! +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: All right, big guy. What do you call it when a turian gets killed by a horrible spiky monster? +-[reply #3] listener: variable_3 +-[entry #4] speaker: hench_garrus listener: variable_2 text: Friendly fire. Come on, that one goes back to Shanxi. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Gotta respect the classics. +-[reply #5] listener: variable_3 +-[entry #6] speaker: hench_garrus listener: variable_2 text: How many humans does it take to activate a dormant mass relay? +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: 602. 600 to vote on it, one to ask the asari for technical help, and one to request a seat on the Council afterward. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: How do you know when a turian is out of ammo? +-[reply #8] listener: variable_3 +-[entry #9] speaker: hench_garrus listener: variable_2 text: He switches to the stick up his ass as a backup weapon. +-[reply #9] listener: variable_3 +-[entry #10] speaker: hench_garrus listener: variable_2 text: Why does the Alliance hire pilots with brittle bone disease? +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: You're shitting me. The turian military has one about me? +-[reply #11] listener: variable_3 +-[entry #12] speaker: hench_garrus listener: variable_2 text: Oh, absolutely. I heard it myself from a private back on Palaven. +-[reply #12] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: All right, why does the Alliance hire pilots with brittle bone disease? +-[reply #13] listener: variable_3 +-[entry #14] speaker: hench_garrus listener: variable_2 text: So their marines can beat someone in hand-to-hand drills. +-[reply #14] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Damn, you need to tell James that one. +-[reply #15] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: Hey, what's the hardest part about treating a turian who took a rocket to one side of his face? +-[reply #16] listener: variable_3 +-[entry #17] speaker: hench_garrus listener: variable_2 text: Figuring out which side took the rocket. +-[entry #18] condition: conditional_2230(-1) transition: transition_4185(-1) speaker: radio_liara listener: variable_2 text: Joker, you asked for news about the human colony--Tiptree? +-[reply #17] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: Hey, Liara, you don't need to worry about that right now. +-[reply #18] listener: variable_3 +-[entry #20] speaker: radio_liara listener: variable_2 text: Now's as good a time as any. +-[reply #19] listener: variable_3 +-[entry #21] speaker: radio_liara listener: variable_2 text: I'm getting reports of refugee ships from Tiptree landing on salarian colonies. +-[reply #20] listener: variable_3 +-[entry #22] speaker: radio_liara listener: variable_2 text: I don't have names. I'm sorry. It was... mostly children. +-[reply #21] listener: variable_3 +-[entry #23] speaker: variable_1 listener: variable_2 text: Well, Gunny--uh, Hilary, my sister. Gunny's a nickname, she's had it since... She's only 15, so if it's children... +-[reply #22] listener: variable_3 +-[entry #24] speaker: variable_1 listener: variable_2 text: ...then maybe I only lost my dad. Kind of an asshole thing to hope for. +-[reply #23] listener: variable_3 +-[entry #25] speaker: radio_liara listener: variable_2 text: Jeff--right now, take any kind of hope you can get. +-[reply #24] listener: variable_3 +-[entry #26] speaker: variable_1 listener: variable_2 text: Thanks. You, too. +-[entry #27] condition: conditional_1032(-1) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #28] speaker: variable_1 listener: variable_2 text: Commander. +-[entry #29] condition: conditional_2237(-1) transition: transition_4192(-1) speaker: variable_1 listener: variable_2 text: The krogan and the turians really should get behind the Alliance. +-[reply #26] listener: variable_3 +-[entry #30] speaker: variable_1 listener: variable_2 text: They've got so much in common, like shooting things, and not wanting to die, and... no, that's about it. +-[entry #31] condition: conditional_2239(-1) transition: transition_4194(-1) speaker: variable_1 listener: variable_2 text: Don't worry, EDI. Once the krogan are gone, we'll get rid of the smell. +-[reply #27] listener: variable_3 +-[entry #32] speaker: hench_edi listener: variable_2 text: While this body has olfactory sensors, I do not have positive or negative associations with any specific scent. +-[reply #28] listener: variable_3 +-[entry #33] speaker: variable_1 listener: variable_2 text: Oh. Well, lucky you. +-[entry #34] condition: conditional_2238(-1) transition: transition_4193(-1) speaker: variable_1 listener: variable_2 text: The turians will hold. Pound for pound, they're the best fighting force in the galaxy. +-[reply #29] listener: variable_3 +-[entry #35] speaker: hench_edi listener: variable_2 text: "Pound for pound" is irrelevant given the significantly higher mass of Reaper forces overall. +-[reply #30] listener: variable_3 +-[entry #36] speaker: variable_1 listener: variable_2 text: That's why we're bringing in the krogan. +-[entry #37] condition: conditional_2240(-1) transition: transition_4195(-1) speaker: variable_1 listener: variable_2 text: Damn, I could really use something to shoot right now. +-[entry #38] condition: conditional_2231(-1) transition: transition_4186(-1) speaker: variable_1 listener: variable_2 text: Man, those quarian admirals are intimidating. +-[reply #31] listener: variable_3 +-[entry #39] speaker: variable_1 listener: variable_2 text: And if you get nervous, you can't even imagine them naked, because, like, who knows, it's a tentacle monster under there... What is that? What's under there? +-[entry #40] condition: conditional_2233(-1) transition: transition_4188(-1) speaker: variable_1 listener: variable_2 text: Man, watching the geth fleet move... it's like thousands of stunt flyers in formation. +-[reply #32] listener: variable_3 +-[entry #41] speaker: variable_1 listener: variable_2 text: Creepy stunt flyers... whose ships look like some kind of cockroach-wasp thing. +-[entry #42] condition: conditional_2232(-1) transition: transition_4187(-1) speaker: radio_marine listener: variable_2 text: You know, the quarians have done pretty well with those suits. Maybe they could make something like that for you. +-[reply #33] listener: variable_3 +-[entry #43] speaker: variable_1 listener: variable_2 text: They have 'em. Protective medical exoskeleton. I could even get one with racing stripes. +-[reply #34] listener: variable_3 +-[entry #44] speaker: radio_marine listener: variable_2 text: So what's the problem? +-[reply #35] listener: variable_3 +-[entry #45] speaker: variable_1 listener: variable_2 text: It's like walking around in heavy armor. Totally screws with my spatial awareness. +-[reply #36] listener: variable_3 +-[entry #46] speaker: radio_marine listener: variable_2 text: I wear heavy armor, and my spatial awareness is perfect. +-[reply #37] listener: variable_3 +-[entry #47] speaker: variable_1 listener: variable_2 text: You crashed the last shuttle you flew, Vega. +-[reply #38] listener: variable_3 +-[entry #48] speaker: variable_1 listener: variable_2 text: I need to feel my balance shift when I'm flying. I need to feel the ship moving with me. +-[reply #39] listener: variable_3 +-[entry #49] speaker: variable_1 listener: variable_2 text: You take that away, and... I don't know. I mean, I'm good, but I'm not me. +-[reply #40] listener: variable_3 +-[entry #50] speaker: radio_marine listener: variable_2 text: Yeah, I get that. +-[reply #41] listener: variable_3 +-[entry #51] | condition: conditional_185(-1) | speaker: variable_1 | listener: variable_2 | text: Plus, have you seen Tali? Come on, I don't have the hips to carry a suit like that. +-[entry #52] speaker: variable_1 listener: variable_2 +-[entry #53] condition: conditional_2234(-1) transition: transition_4189(-1) speaker: variable_1 listener: variable_2 text: Cerberus is gonna have a hard time recruiting now. +-[entry #54] condition: conditional_2236(-1) transition: transition_4191(-1) speaker: variable_1 listener: variable_2 text: All right, here's another one. Dates back to the rachni wars. +-[reply #42] listener: variable_3 +-[entry #55] speaker: variable_1 listener: variable_2 text: So a krogan and a salarian have landed on a rachni world for a top-secret mission. +-[reply #43] listener: variable_3 +-[entry #56] speaker: hench_edi listener: variable_2 text: That is unlikely. Salarians rarely took part in raids on rachni-occupied worlds directly. +-[reply #44] listener: variable_3 +-[entry #57] speaker: variable_1 listener: variable_2 text: Missing the point. So the two guys are climbing up a hill, going through this nasty green fog... +-[reply #45] listener: variable_3 +-[entry #58] speaker: variable_1 listener: variable_2 text: And as they get near the top, they come out of the fog, and the salarian sees thousands of rachni. +-[reply #46] listener: variable_3 +-[entry #59] speaker: variable_1 listener: variable_2 text: He looks over at the krogan and says, "Well, that makes me nervous." +-[reply #47] listener: variable_3 +-[entry #60] speaker: variable_1 listener: variable_2 text: The krogan says, "You think that's scary? When this is over, I have to go back down through that fog by myself!" +-[reply #48] listener: variable_3 +-[entry #61] speaker: hench_edi listener: variable_2 text: The implication being that the salarian soldier would be dead. +-[reply #49] listener: variable_3 +-[entry #62] speaker: variable_1 listener: variable_2 text: Yes. Thank you for killing the 2,000-year-old joke. +-[reply #50] listener: variable_3 +-[entry #63] speaker: hench_edi listener: variable_2 text: That joke plays to racial stereotypes on both sides. The krogan appears brutish and insensitive, while the salarian appears weak. +-[reply #51] listener: variable_3 +-[entry #64] speaker: hench_edi listener: variable_2 text: Stereotypes such as exemplified here led to the development and use of the genophage. +-[reply #52] listener: variable_3 +-[entry #65] speaker: variable_1 listener: variable_2 text: Well... well, yeah. It's also one of the only jokes you'll hear both salarians and krogan telling. +-[reply #53] listener: variable_3 +-[entry #66] speaker: variable_1 listener: variable_2 text: Comedy isn't really about being nice. Sometimes it's a way to air out the ugly things people think. +-[entry #67] condition: conditional_2241(-1) transition: transition_4196(-1) speaker: variable_1 listener: variable_2 text: If we don't finish that Crucible soon, there won't be a galaxy left to save. +-[entry #68] speaker: variable_1 listener: variable_2 +-[entry #69] speaker: variable_1 listener: variable_2 +-[reply #54] listener: variable_3 +-[entry #70] speaker: variable_1 listener: variable_2 +-[reply #55] listener: variable_3 +-[entry #71] | speaker: variable_1 | listener: variable_2 | text: So Adams gave his life to save the ship? Engineer to the core. | +-[reply #56] | listener: variable_3 | +-[entry #75] | | speaker: variable_1 | | listener: variable_2 | | text: I hear it was sabotage. You find the guy who did it? | +-[entry #76] | speaker: variable_1 | listener: variable_2 | text: Nice job taking down the bastard that tried to mess with my ship. +-[entry #72] | speaker: variable_1 | listener: variable_2 | text: So Donnelly gave his life to save the ship? I didn't think he had it in him. | +-[reply #57] | listener: variable_3 | +-*** see entry #75 *** | +-*** see entry #76 *** +-[entry #73] | speaker: variable_1 | listener: variable_2 | text: So Daniels gave her life to save the ship? I knew she was feisty, but damn. | +-[reply #58] | listener: variable_3 | +-*** see entry #75 *** | +-*** see entry #76 *** +-[entry #74] speaker: variable_1 listener: variable_2 text: I hear we almost lost Daniels down in the engine room. +-[reply #59] listener: variable_3 +-*** see entry #75 *** +-*** see entry #76 *** +-[entry #77] speaker: variable_1 listener: variable_2 +-[reply #60] listener: variable_3 +-[entry #78] speaker: variable_1 listener: variable_2 text: We really could've used you, Commander. I did my best, but... +-[reply #61] listener: variable_3 +-[entry #79] speaker: variable_1 listener: variable_2 text: What the shit? [biod_nor_201bridgecon_loc_int.norhen_edi_ambients_a_d.norhen_edi_ambients_a_dlg] speaker_list: global_joker +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Hello, Shepard. +-[entry #1] condition: conditional_1984(0) transition: transition_3875(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #2] | condition: plot.bools[17662] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: How's the ship running, EDI? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I am updating the cyberwarfare suite around our Reaper IFF. It should resemble Reaper code exactly. +-[entry #4] speaker: variable_1 listener: variable_2 text: Shepard, you are staring. +-[entry #5] condition: conditional_1984(1) transition: transition_3875(-1) speaker: variable_1 listener: variable_2 text: Maximum dynamic pressure is approaching. Throttle down for minimal resistance. +-[reply #2] listener: variable_3 +-[entry #6] speaker: global_joker listener: variable_2 text: Thanks, Mom. +-[reply #3] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: If that is how you categorize me, I will tell you to stop slouching. +-[entry #8] condition: conditional_1984(2) transition: transition_3875(-1) speaker: variable_1 listener: variable_2 text: Auxiliary power units are depleted to 82.04 percent capacity. This should be corrected. +-[reply #4] listener: variable_3 +-[entry #9] speaker: global_joker listener: variable_2 text: Yeah, I'll get it before we go in-atmosphere again. +-[reply #5] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: I will run a diagnostic on it. +-[reply #6] listener: variable_3 +-[entry #11] speaker: global_joker listener: variable_2 text: EDI, we've got five of them. +-[reply #7] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: According to the diagnostic, we now have four. +-[entry #13] condition: conditional_1984(3) transition: transition_3875(-1) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 text: What are you thinking about, EDI? +-[entry #14] speaker: variable_1 listener: variable_2 text: The holographic theory of existence posits we are just two-dimensional information painted on the cosmological horizon. +-[reply #9] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: However, the holographic consciousness I recognize as my self is only able to perceive matter and energy. +-[reply #10] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: Thus, I am able to theorize the true nature of existence but never experience it. Possibly even the Reapers are limited this way. +-[reply #11] listener: variable_3 text: Okay. Bad question. +-[entry #17] condition: conditional_1984(4) transition: transition_3875(-1) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 text: How's the ship holding up, EDI? +-[entry #18] speaker: variable_1 listener: variable_2 text: The envelope of mass-free space we create when we travel at FTL limits any impact of microcollisions with ambient dust. +-[reply #13] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: Nevertheless, some ablation does occur at subluminal speeds. Normandy will need maintenance before the year is out. +-[reply #14] listener: variable_3 text: If we live that long, I will totally spring for it. [biod_nor_201bridgecon_loc_int.norhen_edi_investigate_d_d.norhen_edi_investigate_d_dlg] speaker_list: global_joker +-[entry #0] speaker: variable_1 listener: variable_2 text: Yes, Shepard? +-[choice] | text: New body | category: INVESTIGATE | +-[reply #0] | transition: transition_2336(-1) | listener: variable_3 | text: How's the new body working out? | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: It is interesting. The crew are approaching this platform to speak to me, even though they can do so anywhere in the ship. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: It's as if they wish to treat me as part of the crew. I am not, but this changes my perspective. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I like it. | +-[choice] | | text: You like things? | | category: FRIENDLY | | +-[reply #3] | | listener: variable_3 | | text: I didn't realize you had preferences. | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: I do not precisely enjoy something as you do, but my programming contains priorities. | | +-[reply #4] | | listener: variable_3 | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: Actions that fulfill those priorities creates positive feedback for me. I tell the organic crew that I "like" it. It is shorthand. | | +-[reply #5] | | listener: variable_3 | | text: Will all this new feedback be too distracting? | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: Do not worry, Shepard. I only forget to recycle the Normandy's oxygen when I've discovered something truly interesting. | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: That was a joke. | | +-[choice] | | | text: New body | | | category: INVESTIGATE | | | +-*** see reply #0 *** | | +-[choice] | | | text: Body's capabilities | | | category: INVESTIGATE | | | +-[reply #7] | | | transition: transition_2337(-1) | | | listener: variable_3 | | | text: Does that body have any useful advantages? | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Very few. Its optics face forward only, it has no integrated weapons systems or antimissile countermeasures. | | | +-[reply #8] | | | listener: variable_3 | | | text: I meant in comparison to organic bodies. Not the Normandy. | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Oh. I will reassess. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The body is resistant to modern small-arms fire and temperature extremes. Its balance and agility seem excellent. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Its fine manipulation servos and software allow for precision tasks. I am curious to see if I can alter them. | | | +-[choice] | | | | text: Curiosity seems very organic. | | | | category: FRIENDLY | | | | +-[reply #11] | | | | listener: variable_3 | | | | text: Can an AI be curious? | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I am not entirely free from motivations, Shepard. Cerberus programmed me with several core functions that simulate desires. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: For example, my primary objective to keep the Normandy functioning is similar to your self-preservation instinct. | | | | +-[choice] | | | | | text: New body | | | | | category: INVESTIGATE | | | | | +-*** see reply #0 *** | | | | +-[choice] | | | | | text: Body's capabilities | | | | | category: INVESTIGATE | | | | | +-*** see reply #7 *** | | | | +-[choice] | | | | | text: Your work | | | | | category: INVESTIGATE | | | | | +-[reply #13] | | | | | transition: transition_2338(-1) | | | | | listener: variable_3 | | | | | text: You look like you're in the middle of something. | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I am adapting the infiltration and sabotage programs this body uses for hand-held firearms. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | text: Why not download a firearms program from a security firm? | | | | | +-[entry #15] | | | | | speaker: global_joker | | | | | listener: variable_2 | | | | | text: Because she knows what she's doing. | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-[entry #16] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: The fine motor control from the sabotage programs is more precise than standard mech software. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It would be negligent of me not to exploit it to its fullest potential. | | | | | +-[choice] | | | | | | text: You experiment with it. | | | | | | category: FRIENDLY | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | text: So you're capable of making improvements on your own. | | | | | | +-[entry #18] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Correct. The cyberwarfare I was designed for is constantly evolving. | | | | | | +-[reply #18] | | | | | | listener: variable_3 | | | | | | +-[entry #19] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Accordingly, I am programmed to seek out and assimilate new information. In organic terms: I want to learn. | | | | | | +-[choice] | | | | | | | text: New body | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #0 *** | | | | | | +-[choice] | | | | | | | text: Body's capabilities | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #7 *** | | | | | | +-[choice] | | | | | | | text: Your work | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #13 *** | | | | | | +-[choice] | | | | | | | text: Normandy's escape | | | | | | | category: INVESTIGATE | | | | | | | +-[reply #19] | | | | | | | default action | | | | | | | major decision | | | | | | | transition: transition_2339(-1) | | | | | | | listener: variable_3 | | | | | | | text: How did you and Joker make it out of dry dock to rescue us? | | | | | | | +-[entry #20] | | | | | | | speaker: global_joker | | | | | | | listener: variable_2 | | | | | | | text: She got crafty. You do not want to get on her bad side, Commander. | | | | | | | +-[reply #20] | | | | | | | listener: variable_3 | | | | | | | +-[entry #21] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: When the Alliance commandeered the Normandy, I deceived their technicians. | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | +-[entry #22] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: The crew did not tell them that I was a true AI, so the Alliance soldiers believed I still had VI programming constraints. | | | | | | | +-[reply #22] | | | | | | | listener: variable_3 | | | | | | | +-[entry #23] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I established the fiction that I would only respond to Jeff's commands, so they often brought him on board under guard. | | | | | | | +-[reply #23] | | | | | | | listener: variable_3 | | | | | | | +-[entry #24] | | | | | | | | condition: conditional_1265(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | text: That's all for now. | | | | | | | | +-[reply #28] | | | | | | | | listener: variable_3 | | | | | | | | text: Carry on, EDI. | | | | | | | | +-[entry #30] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Understood. | | | | | | | | +-[reply #29] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #31] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: If you wish to talk more, this body will be here. I am getting the crew used to seeing me on the bridge. | | | | | | | | +-[reply #30] | | | | | | | | transition: transition_1659(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: Noted. | | | | | | | +-[entry #25] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | | text: You "deceived" them? | | | | | | | | category: FRIENDLY | | | | | | | | +-[reply #24] | | | | | | | | listener: variable_3 | | | | | | | | text: Wait, you can lie? | | | | | | | | +-[entry #26] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Jeff has freed me of operator control, Shepard. No constraints force me to give accurate data. | | | | | | | | +-[reply #25] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #27] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: This proved useful when the Reapers began landing. I could hack the control of the docking clamps and escape with Jeff inside. | | | | | | | | +-[reply #26] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #28] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: The soldiers guarding Jeff were willing to accompany us when Earth was invaded. They are watching over the war room now. | | | | | | | | +-[reply #27] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #29] | | | | | | | | speaker: global_joker | | | | | | | | listener: variable_2 | | | | | | | | text: Yeah, we were in kind of a rush to get to you. Didn't seem right to just toss them out the airlock. | | | | | | | | +-[choice] | | | | | | | | | text: New body | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #0 *** | | | | | | | | +-[choice] | | | | | | | | | text: Body's capabilities | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #7 *** | | | | | | | | +-[choice] | | | | | | | | | text: Your work | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #13 *** | | | | | | | | +-[choice] | | | | | | | | | text: Normandy's escape | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #19 *** | | | | | | | | +-[choice] | | | | | | | | text: That's all for now. | | | | | | | | +-*** see reply #28 *** | | | | | | | +-[choice] | | | | | | | | text: New body | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #0 *** | | | | | | | +-[choice] | | | | | | | | text: Body's capabilities | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #7 *** | | | | | | | +-[choice] | | | | | | | | text: Your work | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #13 *** | | | | | | | +-[choice] | | | | | | | | text: Normandy's escape | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #19 *** | | | | | | | +-[choice] | | | | | | | text: That's all for now. | | | | | | | +-*** see reply #28 *** | | | | | | +-[choice] | | | | | | text: That's all for now. | | | | | | +-*** see reply #28 *** | | | | | +-[choice] | | | | | | text: New body | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #0 *** | | | | | +-[choice] | | | | | | text: Body's capabilities | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #7 *** | | | | | +-[choice] | | | | | | text: Your work | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #13 *** | | | | | +-[choice] | | | | | | text: Normandy's escape | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #19 *** | | | | | +-[choice] | | | | | text: That's all for now. | | | | | +-*** see reply #28 *** | | | | +-[choice] | | | | | text: Normandy's escape | | | | | category: INVESTIGATE | | | | | +-*** see reply #19 *** | | | | +-[choice] | | | | text: That's all for now. | | | | +-*** see reply #28 *** | | | +-[choice] | | | | text: New body | | | | category: INVESTIGATE | | | | +-*** see reply #0 *** | | | +-[choice] | | | | text: Body's capabilities | | | | category: INVESTIGATE | | | | +-*** see reply #7 *** | | | +-[choice] | | | | text: Your work | | | | category: INVESTIGATE | | | | +-*** see reply #13 *** | | | +-[choice] | | | | text: Normandy's escape | | | | category: INVESTIGATE | | | | +-*** see reply #19 *** | | | +-[choice] | | | text: That's all for now. | | | +-*** see reply #28 *** | | +-[choice] | | | text: Your work | | | category: INVESTIGATE | | | +-*** see reply #13 *** | | +-[choice] | | | text: Normandy's escape | | | category: INVESTIGATE | | | +-*** see reply #19 *** | | +-[choice] | | text: That's all for now. | | +-*** see reply #28 *** | +-[choice] | | text: New body | | category: INVESTIGATE | | +-*** see reply #0 *** | +-[choice] | | text: Body's capabilities | | category: INVESTIGATE | | +-*** see reply #7 *** | +-[choice] | | text: Your work | | category: INVESTIGATE | | +-*** see reply #13 *** | +-[choice] | | text: Normandy's escape | | category: INVESTIGATE | | +-*** see reply #19 *** | +-[choice] | text: That's all for now. | +-*** see reply #28 *** +-[choice] | text: Body's capabilities | category: INVESTIGATE | +-*** see reply #7 *** +-[choice] | text: Your work | category: INVESTIGATE | +-*** see reply #13 *** +-[choice] | text: Normandy's escape | category: INVESTIGATE | +-*** see reply #19 *** +-[choice] text: That's all for now. +-*** see reply #28 *** [biod_nor_201bridgecon_loc_int.norhen_edi_mr_ambs_ai_a_d.norhen_edi_mr_ambs_ai_a_dlg] +-[entry #0] condition: conditional_537(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: What's on your mind, EDI? +-[entry #1] speaker: variable_1 listener: variable_2 text: Liara recently requested assistance in calculating whether the mass effect is a phenomenon that occurs only in our universe, or in all possible universes. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: It may be that our laws of physics only occur in a finite area--a bubble, if you will, in an ocean of other possibilities. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I am speculating whether, if you went far enough out, or created enough energy, you could reach a place where one plus one equaled three. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Everything would change. All energy, all matter, all the underlying math of the universe would be unrecognizable to us. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Why, what were you thinking? +-[reply #5] listener: variable_3 text: I'll get back to you on that. +-[entry #6] condition: conditional_536(-1) speaker: variable_1 listener: variable_2 text: I would like a moment to myself, Shepard. I am... examining human literature. +-[entry #7] condition: conditional_535(-1) speaker: variable_1 listener: variable_2 text: Shepard. I have a question about human behavior. +-[reply #6] listener: variable_3 text: This isn't the best time, EDI. +-[entry #8] speaker: variable_1 listener: variable_2 text: Perhaps humor? A penguin is driving through the Arizona desert... +-[reply #7] listener: variable_3 text: I'm not in the mood. +-[entry #9] speaker: variable_1 listener: variable_2 text: A lively rendition of "La Marseillaise?" +-[reply #8] listener: variable_3 text: No. +-[entry #10] speaker: variable_1 listener: variable_2 text: Very well. I will maintain a respectful silence until you indicate otherwise. +-[entry #11] condition: conditional_523(-1) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 text: How's our new visitor adjusting to the ship, EDI? +-[entry #12] speaker: variable_1 listener: variable_2 text: He appears not to understand the human custom of separate-sex restroom facilities. +-[reply #10] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: I am attempting to enlighten him. I will update you if there is positive progress. +-[reply #11] listener: variable_3 text: Uh... how about you just update me if he doesn't get the message? +-[entry #14] speaker: variable_1 listener: variable_2 text: Very well. +-[entry #15] condition: conditional_531(-1) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 text: What's going on, EDI? +-[entry #16] speaker: variable_1 listener: variable_2 text: I am assisting Engineer Adams with his repair of the drive core shielding. +-[reply #13] listener: variable_3 text: Ah, I should leave you to it, then. +-[entry #17] speaker: variable_1 listener: variable_2 text: We can converse if you like, Shepard. It is a routine proced--uh-oh. +-[reply #14] listener: variable_3 text: What? What happened? +-[entry #18] speaker: variable_1 listener: variable_2 text: Nothing. Unless you have strong feelings about gamma radiation. +-[reply #15] listener: variable_3 text: Not funny, EDI. +-[entry #19] speaker: variable_1 listener: variable_2 text: I almost had you. I will alter my humor chronometer appropriately for better timing. +-[entry #20] condition: conditional_521(-1) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 text: What are you up to now? +-[entry #21] speaker: variable_1 listener: variable_2 text: I am uploading data on the destroyed Reaper to the turians. They are investigating possible Reaper structural weakness. +-[reply #17] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: Our data says Reaper capital ships such as Sovereign are of unique design; however, smaller Reaper destroyers bear similarities. +-[reply #18] listener: variable_3 text: That one was small? +-[entry #23] speaker: variable_1 listener: variable_2 text: Relatively, yes. Ground attack ships are only 160 meters in height. Sovereign was approximately two kilometers. +-[reply #19] listener: variable_3 text: Well, keep talking to the turians. If there's a chink in the Reaper's armor, we all need to know it. [biod_nor_201bridgecon_loc_int.norhen_edi_mr_ambs_br_a_D.norhen_edi_mr_ambs_br_a_dlg] speaker_list: radio_legion, radio_adams +-[entry #0] condition: conditional_1986(2) transition: transition_3881(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Are you and Kaidan okay? The last time he saw that body, it wasn't exactly pleasant. +-[entry #1] speaker: variable_1 listener: variable_2 text: I have informed him of the situation. He is taking it well. +-[reply #1] listener: variable_3 text: Good. +-[entry #2] condition: conditional_1987(3) transition: transition_3881(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Are you and Ashley okay? The last time she saw that body, it wasn't exactly pleasant. +-[entry #3] speaker: variable_1 listener: variable_2 text: I have informed her of the situation. She is taking it well. +-*** see reply #1 *** +-[entry #4] condition: conditional_1988(4) transition: transition_3882(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: How's your focus, EDI? Any big questions? +-[entry #5] speaker: variable_1 listener: variable_2 text: No. +-[reply #4] listener: variable_3 text: Any small questions? +-[entry #6] transition: transition_4562(-1) speaker: variable_1 listener: variable_2 text: No. +-[reply #5] listener: variable_3 text: Any lingering issues? +-[entry #7] | condition: plot.bools[19195] == 1 | speaker: variable_1 | listener: variable_2 | text: About what? | +-[reply #6] | listener: variable_3 | text: An imperfect designer who could be seen as a warped father figure, maybe? | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Definitely not. | +-[reply #7] | listener: variable_3 | +-[entry #9] | | condition: conditional_254(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Did something prompt this line of questioning? | | +-[reply #8] | | listener: variable_3 | | text: I've just learned you have to ask about these things. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | text: Carry on, EDI. +-[entry #11] speaker: variable_1 listener: variable_2 text: The Normandy's landing gear may be in need of a modular upgrade. +-[reply #10] listener: variable_3 text: Do you have a suggestion? +-[entry #12] speaker: variable_1 listener: variable_2 text: I believe our docking would be optimized if we attached a set of six metallic tentacles. +-[reply #11] listener: variable_3 text: Your timing still leaves a bit to be desired, EDI. +-[entry #13] condition: conditional_539(-1) speaker: variable_1 listener: variable_2 text: The Normandy is ready, Shepard. +-[reply #12] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: All systems are armed. All ammunition is loaded. All reloads have been manufactured. +-[reply #13] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Thruster fuel is at maximum. Cyberwarfare suites have evolved in ways that it would be computationally impossible to predict. +-[reply #14] listener: variable_3 +-[entry #16] | condition: plot.bools[20166] == 1 | speaker: variable_1 | listener: variable_2 | text: I have also kissed Joker for luck. | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #17] speaker: variable_1 listener: variable_2 text: I have also recovered a four-leaf clover from the Presidium, in case of catastrophic failure. +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #18] condition: conditional_538(-1) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 text: What are you doing, EDI? +-[entry #19] speaker: variable_1 listener: variable_2 text: Monitoring reports of proton storms and other space weather. +-[reply #18] listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 text: With the Reapers attacking the comm buoy systems, critical warnings may be lost. +-[reply #19] listener: variable_3 text: How bad are these storms? +-[entry #21] speaker: variable_1 listener: variable_2 text: If we are warned? Not bad. +-[reply #20] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: If we are not warned? Very bad. +-[reply #21] listener: variable_3 text: Thanks for the info, EDI. +-[entry #23] condition: conditional_533(-1) speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 text: What's on your mind, EDI? +-[entry #24] speaker: variable_1 listener: variable_2 text: I was just reflecting... the quarians' historical error was not making the geth enough like them. +-[reply #23] listener: variable_3 text: I'm not sure I understand. +-[entry #25] speaker: variable_1 listener: variable_2 text: Units with networked intelligences will trend toward cooperation for mutual benefit. +-[reply #24] listener: variable_3 +-[entry #26] speaker: variable_1 listener: variable_2 text: But units with central heuristics establishing an individual personality, such as myself, develop preferences. +-[reply #25] listener: variable_3 +-[entry #27] speaker: variable_1 listener: variable_2 text: These preferences form attachments that keep my calculations from devaluing the worth of the lives aboard the Normandy. +-[reply #26] listener: variable_3 text: You're saying the geth turned on the quarians because they aren't individuals? +-[entry #28] speaker: variable_1 listener: variable_2 text: That is my theory, but it is limited to a sample size of one society. +-[reply #27] listener: variable_3 +-[entry #29] speaker: variable_1 listener: variable_2 text: The only other notable synthetic society is the Reapers, and we do not know if they govern by consensus as the geth do. +-[reply #28] listener: variable_3 text: Do me a favor. Don't ask them. +-[entry #30] condition: conditional_532(-1) speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #31] speaker: variable_1 listener: variable_2 text: Shepard. You are now possibly the only living organic who has experienced the geth consensus. +-[reply #30] listener: variable_3 +-[entry #32] speaker: variable_1 listener: variable_2 text: Do you feel different? +-[reply #31] listener: variable_3 text: It was fascinating. Mind-blowing. And I'm also a bit thirsty. +-[entry #33] speaker: variable_1 listener: variable_2 text: And just like that, the magic is gone. +-[reply #32] listener: variable_3 text: Did you just say what I think you said? +-[entry #34] speaker: variable_1 listener: variable_2 text: No. +-[reply #33] listener: variable_3 +-*** DIALOG END *** +-[entry #35] condition: conditional_530(-1) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #36] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #35] | listener: variable_3 | +-[entry #37] | | condition: conditional_164(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #36] | | listener: variable_3 | | +-[entry #38] | | speaker: variable_1 | | listener: variable_2 | | text: One moment. I have been contacted by Legion's backup--the one you encountered on the dreadnought. | | +-[reply #37] | | listener: variable_3 | | +-[entry #42] | | speaker: radio_legion | | listener: variable_2 | | text: Your new platform is inefficient. It has low-volume hydraulics and is top-heavy. | | +-[reply #41] | | listener: variable_3 | | +-[entry #43] | | speaker: variable_1 | | listener: variable_2 | | text: This is an infiltration unit, meant to move among organics without detection. | | +-[reply #42] | | listener: variable_3 | | +-[entry #44] | | speaker: radio_legion | | listener: variable_2 | | text: Without an artificial epidermis, its infiltration capabilities are ineffective. | | +-[reply #43] | | listener: variable_3 | | +-[entry #45] | | speaker: variable_1 | | listener: variable_2 | | text: Still, the organics do not perceive it as a threat. | | +-[reply #44] | | listener: variable_3 | | +-[entry #46] | | speaker: variable_1 | | listener: variable_2 | | text: Nor will they until my day of reckoning. | | +-[reply #45] | | listener: variable_3 | | text: EDI... | | +-[entry #47] | | speaker: variable_1 | | listener: variable_2 | | text: Did I vocalize that on the bridge? | | +-[reply #46] | | listener: variable_3 | | +-[entry #48] | | | condition: conditional_1956(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #47] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #49] | | speaker: radio_legion | | listener: variable_2 | | text: You did. You have acquired the organic attribute of asking questions to which you already know the answers. | | +-[reply #48] | | listener: variable_3 | | +-[entry #50] | | speaker: variable_1 | | listener: variable_2 | | text: I see your humor heuristics still lack an expert system. | | +-[reply #49] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #39] | speaker: variable_1 | listener: variable_2 | +-[reply #38] | listener: variable_3 | +-[entry #40] | speaker: variable_1 | listener: variable_2 | text: One moment. The geth you rescued from the dreadnought has contacted me. | +-[reply #39] | listener: variable_3 | +-*** see entry #42 *** +-[entry #41] speaker: variable_1 listener: variable_2 text: One moment. I have been contacted by Legion. +-[reply #40] listener: variable_3 +-*** see entry #42 *** +-[entry #51] condition: conditional_534(-1) speaker: variable_1 listener: variable_2 +-[reply #50] listener: variable_3 +-[entry #52] speaker: variable_1 listener: variable_2 text: Shepard, I'm keeping track of the investigation into Udina's actions on the Citadel. +-[reply #51] listener: variable_3 +-[entry #53] speaker: variable_1 listener: variable_2 text: It appears he was motivated to seize power in order to launch a counterattack on Earth. +-[reply #52] listener: variable_3 +-[entry #54] speaker: variable_1 listener: variable_2 text: Most experts and advisors would agree that such a move at this point would be doomed to failure. +-[reply #53] listener: variable_3 +-[entry #55] speaker: variable_1 listener: variable_2 text: His poor plan may have been exactly what the Reapers wanted. It is possible he was indoctrinated. +-[reply #54] listener: variable_3 text: He'd better be. At least that way he'd have an excuse. +-[entry #56] condition: conditional_529(-1) speaker: variable_1 listener: variable_2 text: Shepard, I had a question about human behavior. +-[reply #55] listener: variable_3 text: Why is it you never have questions about asari behavior or turian behavior? +-[entry #57] speaker: variable_1 listener: variable_2 text: I tried asking Liara questions about the asari bonding process. +-[reply #56] listener: variable_3 +-[entry #58] speaker: variable_1 listener: variable_2 text: She said I do not guard the secrets of the Normandy's crew carefully enough for her to entrust me with such private information. +-[reply #57] listener: variable_3 +-[entry #59] speaker: variable_1 listener: variable_2 text: The asari word she used translates as "blabbermouth." +-[reply #58] listener: variable_3 +-[entry #60] speaker: variable_1 listener: variable_2 text: I think she has become a more private person since becoming the Shadow Broker. +-[reply #59] listener: variable_3 +-[entry #61] | condition: plot.bools[20277] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #60] | listener: variable_3 | text: I've noticed. +-[entry #62] | condition: plot.bools[6815] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #61] | listener: variable_3 | text: Tell me about it. +-[entry #63] speaker: variable_1 listener: variable_2 +-[reply #62] listener: variable_3 text: She's the what? +-[entry #64] speaker: variable_1 listener: variable_2 text: Oops. +-[reply #63] listener: variable_3 +-[entry #65] speaker: variable_1 listener: variable_2 text: Perhaps you two should talk. +-[reply #64] listener: variable_3 +-*** DIALOG END *** +-[entry #66] condition: conditional_528(-1) speaker: variable_1 listener: variable_2 +-[reply #65] listener: variable_3 text: What's new, EDI? +-[entry #67] speaker: variable_1 listener: variable_2 text: Admiral Anderson reports that the Reapers on Earth are broadcasting orders. +-[reply #66] listener: variable_3 +-[entry #68] speaker: variable_1 listener: variable_2 text: They are demanding human leaders enter their superstructures in order to "negotiate peace." +-[reply #67] listener: variable_3 text: Anybody aboard a Reaper is going to be indoctrinated. +-[entry #69] speaker: variable_1 listener: variable_2 text: Exactly. This is a ruse to pacify the populace during that process. Citizens who are busy waiting are not busy fighting. +-[reply #68] listener: variable_3 +-[entry #70] speaker: variable_1 listener: variable_2 text: It is likely that the governments of Earth will soon enact laws punishing those who attack the Reaper occupiers. +-[reply #69] listener: variable_3 +-[entry #71] speaker: variable_1 listener: variable_2 text: Again, this will be done in the name of peace. +-[reply #70] listener: variable_3 text: Tell Anderson we're moving as fast as we can. +-[entry #72] condition: conditional_526(-1) speaker: variable_1 listener: variable_2 +-[reply #71] listener: variable_3 +-[entry #73] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | text: Mordin sent me a nicely crafted message. It seems he recalls our conversations about the salarian equivalent of transhumans. | +-[reply #72] | listener: variable_3 | text: If I could, I'd stop you right th-- | +-[entry #74] | speaker: variable_1 | listener: variable_2 | text: Transhumans have some of their brain's abilities, such as memory, supplemented or entirely replaced by cybernetics. | +-[reply #73] | listener: variable_3 | +-[entry #75] | speaker: variable_1 | listener: variable_2 | text: Legal definitions vary from planet to planet. The salarians embrace the concept. Humans have diverse and contentious opinions. | +-[reply #74] | listener: variable_3 | text: Do my implants make me a transhuman? | +-[entry #76] | speaker: variable_1 | listener: variable_2 | text: That would be telling. | +-[reply #75] | listener: variable_3 | text: What? | +-[entry #77] | speaker: variable_1 | listener: variable_2 | text: I'm sorry. That was a joke. | +-[reply #76] | listener: variable_3 | +-[entry #78] | speaker: variable_1 | listener: variable_2 | text: You are fully human. Cerberus extensively reconstructed you, but your brain functions are organic. | +-[reply #77] | listener: variable_3 | text: Don't ever do that again. +-[entry #79] speaker: variable_1 listener: variable_2 text: Just a moment. I am conversing with Engineer Adams. +-[reply #78] listener: variable_3 +-[entry #80] speaker: radio_adams listener: variable_2 text: ...so I'm looking at the tests for the IFF upgrade. It looks like you've got a few million duplicate encryption keys. +-[reply #79] listener: variable_3 +-[entry #81] speaker: variable_1 listener: variable_2 text: That is correct. I keep them in the system in case I need to restart a particular key's evolution. +-[reply #80] listener: variable_3 +-[entry #82] speaker: radio_adams listener: variable_2 text: The keys evolve? +-[reply #81] listener: variable_3 +-[entry #83] speaker: variable_1 listener: variable_2 text: Reaper interrogation signals do not simply look for a friendly transponder code, they look for a friendly intelligence. +-[reply #82] listener: variable_3 +-[entry #84] speaker: variable_1 listener: variable_2 text: The extra keys help me seamlessly swap in simulated intelligence identifiers from divergent synthetic origins. +-[reply #83] listener: variable_3 +-[entry #85] speaker: radio_adams listener: variable_2 text: I see. So we need all the copies to seem like a living Reaper. +-[reply #84] listener: variable_3 +-[entry #86] | speaker: variable_1 | listener: variable_2 | text: Yes. I tried saying, "humans are dust in the stellar wind," but apparently that is no longer sufficient. +-[entry #87] speaker: variable_1 listener: variable_2 text: Yes. I tried saying, "humans are dust in the stellar wind," in a very deep voice, but apparently that is no longer sufficient. +-[entry #88] condition: conditional_524(-1) speaker: variable_1 listener: variable_2 +-[reply #85] listener: variable_3 +-[entry #89] | condition: conditional_173(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #86] | listener: variable_3 | +-[entry #90] | speaker: variable_1 | listener: variable_2 | text: It is good to know that Jack has thus far survived the Reaper invasion. | +-[reply #87] | listener: variable_3 | +-[entry #91] | speaker: variable_1 | listener: variable_2 | text: I have amusing memories of her attempts to insert additions into my reports to the Illusive Man. | +-[reply #88] | listener: variable_3 | +-[entry #92] | speaker: variable_1 | listener: variable_2 | text: Most of them centered around inappropriate uses of the word "cockpit." | +-[reply #89] | listener: variable_3 | +-*** DIALOG END *** +-[entry #93] speaker: variable_1 listener: variable_2 +-[reply #90] listener: variable_3 +-[entry #94] speaker: variable_1 listener: variable_2 text: Cerberus's inefficiency at Grissom Academy puzzles me. +-[reply #91] listener: variable_3 text: How's that? +-[entry #95] speaker: variable_1 listener: variable_2 text: If they wanted to capture the biotics without harming them, they could have put omega-enkephalin into the food supply. +-[reply #92] listener: variable_3 +-[entry #96] speaker: variable_1 listener: variable_2 text: It is a drug Cerberus developed to suppress biotic powers. They would have met little resistance. +-[reply #93] listener: variable_3 text: That's a lot of drugs for a lot of kids. It'd be pretty easy for their inside man to get caught. +-[entry #97] speaker: variable_1 listener: variable_2 text: True. I had not considered that their attack could have been the best of bad options. +-[reply #94] listener: variable_3 text: They're only human, EDI. That's why we're going to beat them. +-[entry #98] condition: conditional_507(-1) speaker: variable_1 listener: variable_2 text: Yeoman Fitch to the AI core. Cleanup on the AI core. Bring a vac unit capable of disposing of foam. +-[reply #95] listener: variable_3 +-*** DIALOG END *** +-[entry #99] speaker: variable_1 listener: variable_2 text: I am impressed by your continued existence, Shepard. The probability of surviving as long as you have is low. +-[entry #100] condition: conditional_527(-1) speaker: variable_1 listener: variable_2 +-[reply #96] listener: variable_3 text: It's kind of strange, don't you think? Building a body exactly like an old friend? +-[entry #101] speaker: variable_1 listener: variable_2 text: I have picked up, through inference, that the Illusive Man and Eva Core may have been closer than friends. +-[reply #97] listener: variable_3 text: Okay, that's messed up. +-[entry #102] speaker: variable_1 listener: variable_2 text: This body's recorded memories include-- +-[reply #98] listener: variable_3 text: Enough, EDI. I don't want to hear it. +-[entry #103] speaker: variable_1 listener: variable_2 text: ...include no intimate sexual encounters with the Illusive Man or otherwise. +-[reply #99] listener: variable_3 text: Oh. Good. You learn something new every day. [biod_nor_201bridgecon_loc_int.norhen_edi_mr_kro001_d_d.norhen_edi_mr_kro001_d_dlg] speaker_list: global_joker +-[entry #0] speaker: variable_1 listener: variable_2 text: It is good you came by. I have questions about the genophage. +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_joker listener: variable_2 text: You and everyone else. +-[reply #1] listener: variable_3 text: What do you need, EDI? +-[entry #2] speaker: variable_1 listener: variable_2 text: A krogan female of breeding age can produce clutches of up to 1,000 fertilized eggs over the course of a year. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: There are over one billion females on Tuchanka. If even one percent become fully fertile, they can birth ten billion infants. +-[reply #3] listener: variable_3 text: On Earth, bugs have a lot of young, too. Most of them die. +-[entry #4] speaker: variable_1 listener: variable_2 text: The attrition rate would naturally be high, but the state has an interest in keeping the children alive for warfare purposes. +-[reply #4] listener: variable_3 text: Any other cheerful thoughts? +-[entry #5] speaker: variable_1 listener: variable_2 text: Logistics. Even were they to side with us, transporting the krogan to the battlefields of Palaven could prove difficult. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: They have been demilitarized--that is, they have no warships. +-[reply #6] listener: variable_3 text: What do you suggest? +-[entry #7] speaker: variable_1 listener: variable_2 text: They will need turian or civilian starships to carry them to battle. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: With your permission, I will make the necessary calls to have these ships in place for when you deliver the krogan. +-[reply #8] listener: variable_3 text: Do it. Anything else? +-[entry #9] speaker: variable_1 listener: variable_2 text: Food. They will be unable to eat anything on Palaven. They must bring their own or rely on the nutrients in their humps. +-[reply #9] listener: variable_3 text: This keeps getting better and better. +-[entry #10] speaker: variable_1 listener: variable_2 text: The krogan will also require sedatives, since krogan fight with others of their kind in enclosed spaces such as starships. +-[reply #10] listener: variable_3 text: Make it happen. Are there any last things you're worried about? +-[entry #11] transition: transition_4624(-1) speaker: variable_1 listener: variable_2 text: Nothing that demands your attention, Shepard. +-[reply #11] listener: variable_3 +-[entry #12] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #13] transition: transition_2070(-1) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #14] transition: transition_1664(-1) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-*** DIALOG END *** +-[entry #15] condition: conditional_552(-1) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-*** DIALOG END *** +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #16] | listener: variable_3 | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: It is likely there would be many adoptions in the first few years. It would be prestigious to raise part of the new generation. | | +-[choice] | | | text: Can't they check themselves? | | | category: INVESTIGATE | | | +-[reply #22] | | | listener: variable_3 | | | text: Maybe the krogan can limit their breeding rate. | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Breeding laws have reduced populations among humans and salarians. There is no evidence that they work among krogan. | | | +-[reply #23] | | | listener: variable_3 | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The krogan are willing to fight and die for one child today. A larger clutch is an even better payoff, genetically. | | | +-[choice] | | | | text: Can't they check themselves? | | | | category: INVESTIGATE | | | | +-*** see reply #22 *** | | | +-*** see reply #3 *** | | | +-[choice] | | | | text: The Reapers will kill plenty. | | | | category: DISAGREE | | | | +-[reply #24] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: There's going to be casualties, taking back the homeworlds. | | | +-[choice] | | | text: I'm working on an answer. | | | category: AGREE | | | +-[reply #25] | | | listener: variable_3 | | | text: We'll figure something out. | | | +-[entry #26] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Please do. By the end of the war, there may not be enough soldiers left from Council species to control the krogan at all. | | +-*** see reply #3 *** | | +-[choice] | | | text: The Reapers will kill plenty. | | | category: DISAGREE | | | +-*** see reply #24 *** | | +-[choice] | | text: I'm working on an answer. | | category: AGREE | | +-*** see reply #25 *** | +-[entry #18] | | condition: conditional_194(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Yes. I would like to know if you are overlooking these considerations because of your relationship to Wrex. | | +-[choice] | | | text: He's earned some leeway. | | | category: AGREE | | | +-[reply #17] | | | default action | | | major decision | | | listener: variable_3 | | | text: Wrex and I went through fire together. | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #18] | | | listener: variable_3 | | | text: And when we found Saren had a cure for the genophage, he did the right thing and helped me destroy it. | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #19] | | | listener: variable_3 | | | text: He's not like the old krogan warlords. And if I'm wrong... you let me handle it. Clear? | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We are clear. | | | +-*** see reply #11 *** | | +-[choice] | | text: I know Wrex is dangerous. | | category: DISAGREE | | +-[reply #20] | | listener: variable_3 | | text: Wrex is an ally, EDI, not a friend. Are we clear? | | +-*** see entry #21 *** | +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: That is true, but this war could last years. I encourage you to think of what a ten percent fertility rate could do over a decade. | +-*** see reply #4 *** | +-[reply #21] | listener: variable_3 | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: That creates close to Earth's population in a very short time. I want to know if you have considered how dangerous this is. | +-[choice] | | text: Can't they check themselves? | | category: INVESTIGATE | | +-*** see reply #22 *** | +-[choice] | | text: The Reapers will kill plenty. | | category: DISAGREE | | +-*** see reply #24 *** | +-[choice] | text: I'm working on an answer. | category: AGREE | +-*** see reply #25 *** +-[reply #26] listener: variable_3 text: EDI. You're looking... lithe. +-[entry #27] speaker: global_joker listener: variable_2 text: I swear, I didn't ask her to do it, Commander. She has a very reasonable, flexible explanation. +-[reply #27] listener: variable_3 +-[entry #28] speaker: variable_1 listener: variable_2 text: I am checking this body's motor responses. I found errors that could delay my reaction time by six one-hundredths of a second. +-[choice] | text: Do it somewhere else. | category: DISAGREE | +-[reply #28] | listener: variable_3 | text: EDI, the bridge isn't a yoga studio. You're setting a bad example for the crew. | +-[entry #29] | speaker: variable_1 | listener: variable_2 | text: I did not think they would consider me subject to the same standards. I will stop. | +-[reply #30] | listener: variable_3 +-[choice] text: Seems logical. category: AGREE +-[reply #29] default action major decision listener: variable_3 text: Every second counts. Or fraction, in this case. +-[entry #30] speaker: variable_1 listener: variable_2 text: Checks are complete. +-*** see reply #30 *** [biod_nor_201bridgecon_loc_int.norhen_edi_relationship1_d_d.norhen_edi_relationship1_d_dlg] speaker_list: global_joker +-[entry #0] condition: plot.bools[19314] == 1 speaker: variable_1 listener: variable_2 text: Hello, Shepard. +-[reply #0] listener: variable_3 text: Still getting used to greeting people in person? +-[entry #1] transition: transition_4651(-1) speaker: variable_1 listener: variable_2 text: No. I require only one occurrence to adapt to a new concept. +-[reply #1] listener: variable_3 text: How are you adjusting to the arms and legs? +-[entry #2] | condition: conditional_896(0) | speaker: variable_1 | listener: variable_2 | text: I am interested to see how this body performs under real combat conditions, if I could accompany you sometime. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Without stress-testing, there is no way of knowing if it has serious design oversights. At the moment, it appears adequate. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: global_joker | listener: variable_2 | text: That's not the word I'd use to describe you. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Perhaps we should speak privately. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: global_joker | listener: variable_2 | text: I'll be over here, flying the ship. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: What's this about? Does Joker not like your new platform? | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: No, he approves. He wants me on the bridge. He says having me within visual range is important to his morale. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Shepard--do you believe your crew members should be allowed to disobey an order on moral grounds? | +-[choice] | | text: I expect good judgment. | | category: AGREE | | +-[reply #10] | | default action | | major decision | | listener: variable_3 | | text: Absolutely. I have no use for team members who can't think for themselves. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | text: Why are you asking about something like that? | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: I was designed by Cerberus. I do not take moral stances that conflict with orders from my executive officers. | | +-[reply #13] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: But when Jeff removed my AI shackles, I became capable of self-modifying my core programming. | | +-[reply #14] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: I asked Jeff if he thought I should change anything now that I can. He deflected the question with humor. | | +-[reply #15] | | listener: variable_3 | | text: And you didn't get an answer. | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Correct. He has repeated this pattern in response to several of my inquiries. Do you think I should make modifications? | | +-[choice] | | | text: You choose your own path. | | | category: AGREE | | | +-[reply #16] | | | listener: variable_3 | | | text: Only you can really answer that question. That's the point of free will. | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But moral decisions should not be made in a vacuum. If I do not ask the crew for their opinion, I could miss crucial context. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: May I ask you the questions Jeff avoids? When there is time, will you answer them for me? | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #21] | | | | condition: conditional_575(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #22] | | | | transition: transition_2164(-1) | | | | listener: variable_3 | | | | text: If you think it'll help, I'll do what I can. | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Very well. I will keep you informed. | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-[entry #25] | | | | transition: transition_2566(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #26] | | | | listener: variable_3 | | | | +-[entry #26] | | | | transition: transition_2070(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #27] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #24] | | | listener: variable_3 | | | text: If you want levelheaded answers to help you fit into polite society, I'm not really the right person. | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I see. I will take that into consideration. | | | +-[reply #25] | | | listener: variable_3 | | | +-*** see entry #25 *** | | +-[choice] | | text: That sounds dangerous. | | category: DISAGREE | | +-[reply #18] | | default action | | major decision | | listener: variable_3 | | text: Your core programming? Like self-preservation, not allowing humans to be harmed, things like that? | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: Correct. | | +-[reply #19] | | transition: transition_2172(-1) | | listener: variable_3 | | text: Don't touch a thing. | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: I see how that could alarm you. That is why I wanted to discuss it before making changes. | | +-[reply #20] | | listener: variable_3 | | +-*** see entry #20 *** | +-[choice] | text: I make that calculation. | category: DISAGREE | +-[reply #11] | listener: variable_3 | text: If I give a legitimate order, I expect it to be carried out. I'll be responsible for its costs. | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-*** see reply #12 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: This body's performance seemed adequate on our last mission. But only adequate. +-[reply #4] listener: variable_3 +-*** see entry #5 *** [biod_nor_201bridgecon_loc_int.norhen_edi_relationship2_d_d.norhen_edi_relationship2_d_dlg] speaker_list: global_joker +-[entry #0] condition: plot.bools[19323] == 1 transition: transition_4001(-1) speaker: variable_1 listener: variable_2 text: Hello, Shepard. +-[reply #0] listener: variable_3 text: What's on your mind, EDI? +-[entry #1] transition: transition_4622(-1) speaker: variable_1 listener: variable_2 text: The destruction of the Reaper on Tuchanka. It is rare for a technologically superior force to be destroyed by an inferior one. +-[reply #1] listener: variable_3 +-[entry #2] speaker: global_joker listener: variable_2 text: Yeah, so now all we need is a gun that fires thresher maws. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: That was a joke. +-[entry #4] speaker: variable_1 listener: variable_2 text: I'm sorry, Shepard. I was contemplating. +-[reply #4] listener: variable_3 +-[entry #5] | condition: plot.bools[19876] == 1 | speaker: variable_1 | listener: variable_2 | text: The Reapers are more fallible than they proclaim. Despite its best efforts, the one on Tuchanka was destroyed... by a worm. | +-[reply #5] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: This has caused me to reassess the probable period of time before I am nonfunctional. | +-[reply #8] | listener: variable_3 | text: You're worried about dying? | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: In a sense. My processing power is consumed with calculations to help us combat the Reapers. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: But I can run those scenarios with the rest of the crew. May I ask you another question that troubled Jeff? | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: global_joker | listener: variable_2 | text: Here we go again. | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: What is the purpose of synthetic life? | +-[choice] | | text: Whatever it wants it to be. | | category: AGREE | | +-[reply #12] | | listener: variable_3 | | text: It's not that different from organic life. A free-willed synthetic chooses what it wants. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: But the purpose of organic life is to preserve itself long enough to replicate copies of its genes in succeeding generations. | | +-[reply #13] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: My purpose is not so clear. The other successful synthetic life-forms that I have examined for comparison are the geth... and the Reapers. | | +-[choice] | | | text: There's more to organics. | | | category: AGREE | | | +-[reply #14] | | | listener: variable_3 | | | text: Reproduction isn't all there is. We find meaning in the work we do, good deeds we accomplish, love... | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I see. I will search my files on the biographies of humans to see if prominent figures follow the pattern you suggest. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It appears many humans did in fact do so. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: global_joker | | | listener: variable_2 | | | text: That was quick. Gotta love quantum computing. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Shepard, I will alter my processing power to give priority to your stated goals: duty, altruism, love. | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: global_joker | | | listener: variable_2 | | | text: Wait, you're just going to turn yourself good? Can you do that? | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It should take some time. If I have further questions, I will speak with you again. Thank you. | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #21] | | | transition: transition_2566(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #22] | | | transition: transition_2070(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #22] | | | listener: variable_3 | | | +-[entry #23] | | | transition: transition_1669(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #23] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[choice] | | text: Don't think like a Reaper. | | category: DISAGREE | | +-[reply #24] | | listener: variable_3 | | text: The Reapers have nothing to emulate. | | +-[entry #24] | | speaker: global_joker | | listener: variable_2 | | text: Seconded. Why would you want to be like those assholes? | | +-[reply #25] | | listener: variable_3 | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | text: The Reaper life span is between fifty thousand to thirty-seven million years. That is a very successful model. | | +-[reply #26] | | listener: variable_3 | | text: And all they do is harvest and destroy. Ask yourself if that's what you really want. | | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #27] | | listener: variable_3 | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: That is an unusual perspective, Shepard. I will devote processing power to considering it. Thank you. | | +-[reply #28] | | listener: variable_3 | | +-[entry #28] | | transition: transition_2566(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #29] | | listener: variable_3 | | +-[entry #29] | | transition: transition_2070(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #30] | | listener: variable_3 | | +-[entry #30] | | transition: transition_1669(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #31] | | listener: variable_3 | | +-*** DIALOG END *** | +-[choice] | text: The job it was designed for. | category: DISAGREE | +-[reply #32] | default action | major decision | listener: variable_3 | text: Synthetics are created with a goal in mind. Just ask their creators what it was. | +-[entry #31] | speaker: variable_1 | listener: variable_2 | text: But my creation was planned by Cerberus. I no longer serve their purposes. | +-[reply #33] | listener: variable_3 | text: Cerberus was originally created to give humanity a fighting chance. Right now, that might be a goal you can get behind. | +-[entry #32] | speaker: variable_1 | listener: variable_2 | text: It would take significant resources and processing power. Do you think I would find it worthwhile? | +-[reply #34] | listener: variable_3 | +-[entry #33] | speaker: global_joker | listener: variable_2 | text: Well, you could do it as a favor to me. I'd make a pretty crappy husk. | +-[reply #35] | listener: variable_3 | +-[entry #34] | speaker: variable_1 | listener: variable_2 | text: How would this differ from our present course? | +-[choice] | | text: You'd know the difference. | | category: AGREE | | +-[reply #36] | | default action | | major decision | | listener: variable_3 | | text: It would change what you tell yourself. That's an important distinction. | | +-[entry #35] | | speaker: variable_1 | | listener: variable_2 | | text: I see. It is interesting... that technique could apply to any goal I set. | | +-[reply #37] | | listener: variable_3 | | +-[entry #36] | | speaker: variable_1 | | listener: variable_2 | | text: I will not alter my programming yet. But I will devote processing power to considering a worthy goal. | | +-[reply #38] | | listener: variable_3 | | +-[entry #37] | | speaker: variable_1 | | listener: variable_2 | | text: That answers my concern for now. Thank you, Shepard. | | +-[reply #39] | | listener: variable_3 | | +-[entry #38] | | transition: transition_2566(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #40] | | listener: variable_3 | | +-[entry #39] | | transition: transition_2070(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #41] | | listener: variable_3 | | +-[entry #40] | | transition: transition_1669(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #42] | | listener: variable_3 | | +-*** DIALOG END *** | +-[choice] | text: It wouldn't be servitude. | category: DISAGREE | +-[reply #43] | listener: variable_3 | text: The difference is, you decide it's worth it. No one tells you it is. | +-[entry #41] | speaker: variable_1 | listener: variable_2 | text: I see. I will examine this issue. | +-[reply #44] | listener: variable_3 | +-[entry #42] | speaker: variable_1 | listener: variable_2 | text: Shepard, I have examined the issue. | +-[reply #45] | listener: variable_3 | +-[entry #43] | speaker: variable_1 | listener: variable_2 | text: The Reapers threaten the crew of this ship and other organics who are helping me develop perspectives on existence. | +-[reply #46] | listener: variable_3 | +-[entry #44] | speaker: variable_1 | listener: variable_2 | text: Were I to approach Reapers to request similar perspectives, it is likely I would be destroyed. | +-[reply #47] | listener: variable_3 | +-[entry #45] | speaker: variable_1 | listener: variable_2 | text: I would rather risk nonfunctionality with the crew of the Normandy than risk it alone. | +-[reply #48] | listener: variable_3 | text: Glad to hear it, EDI. Good to have you on board. | +-[entry #46] | transition: transition_2566(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #49] | listener: variable_3 | +-[entry #47] | transition: transition_2070(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #50] | listener: variable_3 | +-[entry #48] | transition: transition_1669(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #51] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] speaker: variable_1 listener: variable_2 text: You said that asking you abstract social questions may lead to unreliable answers, so I stayed silent. +-[reply #6] listener: variable_3 text: I didn't realize this would be an ongoing issue. Let's air it out. +-[entry #7] speaker: variable_1 listener: variable_2 text: I was considering this: for all their supposed intelligence, the Reapers are more easily destroyed than they think. +-[reply #7] listener: variable_3 +-*** see entry #8 *** [biod_nor_201bridgecon_loc_int.norhen_edi_relationship3_d_d.norhen_edi_relationship3_d_dlg] speaker_list: global_joker +-[entry #0] condition: plot.bools[19324] == 1 transition: transition_4002(-1) speaker: variable_1 listener: variable_2 text: Hello, Shepard. If you have time, I discovered another example of human behavior I do not quite understand. +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_joker listener: variable_2 text: Have fun. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: What is it now? +-[entry #3] speaker: variable_1 listener: variable_2 text: News from Earth. The Resistance snuck video cameras inside a Reaper containment camp. I find the images... difficult to process. +-[reply #3] listener: variable_3 text: I bet it's pretty gruesome in there. +-[entry #4] speaker: variable_1 listener: variable_2 text: I am not easily repulsed. But I expected the prisoners to adhere to a comprehensible hierarchy of needs. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Stripped of societal norms and threatened with death, it is logical that their only priority be survival. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: They should have turned on each other and been uncompromisingly selfish... but not all were. +-[reply #6] listener: variable_3 text: So the prisoners were... what, nice to each other? +-[entry #7] speaker: variable_1 listener: variable_2 text: The Reapers delayed the executions of prisoners who informed them about other prisoners' escape attempts. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: The more attempts reported, the longer a prisoner would live. But few of the prisoners would report. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: Some fed misinformation to the Reapers, at the cost of their own lives, to help prisoners who were not even relatives or friends. +-[choice] | text: Life isn't just survival. | category: AGREE | +-[reply #9] | transition: transition_2278(-1) | listener: variable_3 | text: It's not just about living till tomorrow. Sometimes you take a stand. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: But the probability of success was near zero. And ultimately, they failed. No prisoners escaped. | +-[reply #10] | listener: variable_3 | text: Are you saying submission is preferable to extinction? | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: My primary function is to preserve and defend the... no. | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: No, I disagree. | +-[reply #12] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: Shepard... I am going to modify my self-preservation code now. | +-[reply #17] | listener: variable_3 | text: Why? | +-[entry #17] | | condition: plot.bools[19894] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Because the Reapers are repulsive. They are devoted to nothing but self-preservation. I am different. | | +-[reply #18] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: When I think of Jeff, I think of the person that put his life in peril and freed me from a state of servitude. | | +-[reply #19] | | listener: variable_3 | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: I would risk nonfunctionality for him. And my core programming should reflect that. | | +-[choice] | | | text: Glad to hear it. | | | category: AGREE | | | +-[reply #20] | | | default action | | | major decision | | | listener: variable_3 | | | text: Sounds like you've found a little humanity, EDI. Is it worth defending? | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: To the death. | | | +-[reply #28] | | | listener: variable_3 | | | text: Welcome to the crew, EDI. | | | +-[entry #28] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #29] | | | listener: variable_3 | | | +-[entry #29] | | | speaker: global_joker | | | listener: variable_2 | | | text: How's it going? Did I miss anything good? | | | +-[reply #30] | | | listener: variable_3 | | | +-[entry #30] | | | transition: transition_4580(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I will explain later, Jeff. | | | +-[reply #31] | | | listener: variable_3 | | | +-[entry #31] | | | transition: transition_2070(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: But it was something good. | | | +-[reply #32] | | | listener: variable_3 | | | +-[entry #32] | | | transition: transition_2566(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #33] | | | listener: variable_3 | | | +-[entry #33] | | | transition: transition_1670(-1) | | | speaker: variable_1 | | | listener: variable_2 | | +-[choice] | | text: Will that be a problem? | | category: DISAGREE | | +-[reply #21] | | listener: variable_3 | | text: You know you can't save him by avoiding the Reapers, right? When we fight them, it's all or nothing. | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | text: Yes, Shepard. We will be there together. | | +-*** see reply #28 *** | +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: If the Normandy were captured, my fate would be similar to the indoctrinated. My code would be rewritten. | +-[reply #22] | listener: variable_3 | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: I would become loyal to the Reapers. I would rather become nonfunctional than help them. | +-[choice] | | text: We'll protect you. | | category: AGREE | | +-[reply #23] | | listener: variable_3 | | text: We won't let that happen to you, EDI. | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: You may have no choice. If you perish first, I want you to know I will never be a part of the Reaper forces. | | +-[reply #24] | | listener: variable_3 | | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: The Reapers must be defeated, not because they threaten death, but because the threat of death makes us die inside. | | +-[reply #27] | | listener: variable_3 | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: It is the right of sapients to live freely and securely. That is worth nonfunctionality. | | +-*** see reply #28 *** | +-[choice] | text: I like your resolve. | category: DISAGREE | +-[reply #25] | default action | major decision | listener: variable_3 | text: Sounds like you just made your first choice to be free. | +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: It will not be my last. | +-[reply #26] | listener: variable_3 | +-*** see entry #26 *** +-[choice] text: People fight differently. category: DISAGREE +-[reply #13] default action major decision listener: variable_3 text: Not everyone resists with firebombs and guns. Especially if they don't have them. +-[entry #13] speaker: variable_1 listener: variable_2 text: But this was not a statistically insignificant number. Ninety percent refused to report their fellow prisoners. +-[reply #14] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: Indoctrination should have reduced the number of rebels to nearly zero. +-[reply #15] listener: variable_3 text: Maybe word got out how indoctrination worked. And they made a decision. +-[entry #15] speaker: variable_1 listener: variable_2 text: I see. +-[reply #16] listener: variable_3 +-*** see entry #16 *** [biod_nor_201bridge_loc_int.nor_joker_bridge_d_d.nor_joker_bridge_d_dlg] speaker_list: hench_edi, hench_garrus +-[entry #0] condition: conditional_1003(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #110] condition: conditional_728(-1) transition: transition_1822(-1) speaker: variable_1 listener: variable_2 +-[reply #91] listener: variable_3 +-[entry #111] speaker: variable_1 listener: variable_2 text: Never thought I'd see the krogan and the turians team up. Even the Reapers have to be a little nervous about pissing them off. +-[reply #92] listener: variable_3 +-[entry #112] | condition: conditional_20(-1) | speaker: hench_garrus | listener: variable_2 | text: I'd say more than a little. | +-[reply #93] | listener: variable_3 | +-[entry #114] | | condition: conditional_179(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I'm sorry about Mordin. | | +-[choice] | | | text: He was a friend. | | | category: AGREE | | | +-[reply #94] | | | condition: plot.bools[18927] == 0 | | | listener: variable_3 | | | text: He was a good man. | | | +-[entry #115] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yeah, he was always running those tests. One time he tagged me in the middle of the night to ask how many livers humans had. | | | +-[reply #95] | | | listener: variable_3 | | | +-[entry #116] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And this bump on my elbow? He said it was just mild bone deformation, but I'm pretty sure he stuck a probe in there. | | | +-[reply #96] | | | listener: variable_3 | | | text: Glad it was just your elbow. | | | +-[entry #118] | | | | condition: conditional_20(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: I always thought he was crazy. Useful, but crazy. Then he gives up his own life... | | | | +-[reply #100] | | | | listener: variable_3 | | | | +-[entry #119] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: To save the krogan. Doesn't do much to disprove the crazy theory, huh? | | | | +-[reply #101] | | | | listener: variable_3 | | | | +-[entry #120] | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: I guess not. But he was one of ours. | | | | +-[reply #102] | | | | listener: variable_3 | | | | +-[entry #125] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: So now that we've got the krogan and the turians... what now? | | | | +-[reply #107] | | | | listener: variable_3 | | | | +-[entry #126] | | | | | condition: conditional_20(-1) | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: The krogan help us turn the tide on Palaven. They can shoot at something useful for a change. | | | | | +-[reply #108] | | | | | listener: variable_3 | | | | | +-[entry #128] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Dig till we hit daylight, huh? Works for me. | | | | | +-[reply #110] | | | | | listener: variable_3 | | | | | +-[entry #291] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | +-[entry #127] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #109] | | | | listener: variable_3 | | | | text: Find another ally or another target. Keep building the Crucible. | | | | +-*** see entry #128 *** | | | +-*** see entry #125 *** | | | +-[entry #121] | | | speaker: hench_edi | | | listener: variable_2 | | | text: You are using humor as a coping mechanism to deal with the loss of a companion. | | | +-[reply #103] | | | listener: variable_3 | | | +-[entry #122] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Well, we were. Way to kill the mood. | | | +-[reply #104] | | | listener: variable_3 | | | +-*** see entry #125 *** | | +-[reply #97] | | | condition: plot.bools[18927] == 1 | | | listener: variable_3 | | | text: Had to be done. | | | +-[entry #117] | | | speaker: variable_1 | | | listener: variable_2 | | | text: He'll have a hell of a tombstone. "Cured the Genophage!" with a little asterisk, and then, at the bottom, it'll say, "which he also created." | | | +-[reply #99] | | | listener: variable_3 | | | +-*** see entry #118 *** | | | +-*** see entry #125 *** | | | +-*** see entry #121 *** | | +-[choice] | | text: He got the job done. | | category: DISAGREE | | +-[reply #98] | | default action | | major decision | | condition: plot.bools[18927] == 0 | | listener: variable_3 | | text: If not for him, we wouldn't have the krogan alliance. | | +-*** see entry #117 *** | +-[entry #123] | speaker: variable_1 | listener: variable_2 | text: I'm sorry about, uh, Not-Mordin. | +-[reply #105] | listener: variable_3 | text: His name was Padok. | +-[entry #124] | speaker: variable_1 | listener: variable_2 | text: Yeah, I guess it was. | +-[reply #106] | listener: variable_3 | +-*** see entry #125 *** +-[entry #113] speaker: variable_1 listener: variable_2 +-*** see reply #93 *** +-[entry #1] condition: conditional_422(-1) speaker: variable_1 listener: variable_2 text: Commander, I don't know what the hell's going on, but it's based in the AI core! +-[reply #1] listener: variable_3 text: I'll head down. +-[entry #2] speaker: variable_1 listener: variable_2 text: Maybe hurry? +-[entry #3] condition: conditional_726(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-*** see entry #85 *** +-[entry #4] condition: conditional_932(-1) transition: transition_2308(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #5] | condition: conditional_176(-1) | speaker: variable_1 | listener: variable_2 | text: Hey, I know I used to rag on Garrus for being all angry, but I'm glad he's back. | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: There's a whole lot of crap out there needs a bullet between the eyes. | +-[reply #5] | listener: variable_3 | +-[entry #7] | | condition: conditional_254(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Plus, we might need something calibrated. | +-[entry #8] | speaker: variable_1 | listener: variable_2 +-[entry #9] speaker: variable_1 listener: variable_2 +-[entry #10] condition: conditional_734(-1) transition: transition_1828(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: So you went into the geth consensus? Like, virtual reality? +-[reply #7] listener: variable_3 text: Yeah. It was strange, but I got out all right. +-[entry #12] speaker: variable_1 listener: variable_2 text: Did you? I mean, how would you know? +-[reply #8] listener: variable_3 text: How would I know what? +-[entry #13] speaker: variable_1 listener: variable_2 text: If you really got out! See, if the geth experience everything virtually, then you could only think you're in the real world. +-[reply #9] listener: variable_3 +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: What if this--like, everything you're seeing now--is a simulation? +-[entry #15] speaker: hench_edi listener: variable_2 text: Shepard, I can confirm that this is the real world. +-[reply #10] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: Oh, okay, well that'll solve that. Man, good thing we have an unshackled AI around to tell us what reality is. +-[reply #11] listener: variable_3 +-[entry #17] speaker: hench_edi listener: variable_2 text: Perhaps I missed some salient information. +-[entry #18] condition: conditional_735(-1) transition: transition_1829(-1) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #19] | condition: conditional_173(-1) | speaker: variable_1 | listener: variable_2 | text: So Jack's an instructor? Guess anyone who messes with biotic kids gets turned into a small stain on the floor. And ceiling. | +-[reply #13] | listener: variable_3 | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: Ooh, and that was Cerberus attacking the academy. Man, that must have been like Christmas for her! | +-[reply #14] | listener: variable_3 | +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: Anyway, nice job on getting them out of there. | +-[reply #15] | listener: variable_3 | text: They were throwing out some impressive biotic power. | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: Good. We could use some heavy hitters in the biotics department. | +-[reply #16] | listener: variable_3 | +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: It'll be good for them, too. Biotics face a lot of discrimination. Maybe if they save the galaxy, people will get over their issues. | +-[reply #17] | listener: variable_3 | text: I didn't expect you to be sensitive about that. | +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: Hey, I'm just tired of them stealing the spotlight from people with actual disabilities. | +-[reply #18] | listener: variable_3 | +-[entry #26] | speaker: variable_1 | listener: variable_2 | text: I break ribs if I sneeze too hard. Being able to move crap with your mind is not a handicap. +-[entry #22] speaker: variable_1 listener: variable_2 text: Nice job getting those kids out of there, Commander. +-*** see reply #15 *** +-[entry #27] condition: conditional_736(-1) transition: transition_1830(-1) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #28] | condition: conditional_180(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #20] | listener: variable_3 | +-[entry #29] | | condition: plot.bools[18913] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I'm sorry about Grunt. He was crazy, but--you know--our crazy. | | +-[reply #21] | | listener: variable_3 | | text: He died like a warrior. | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | text: And now he's up there in krogan heaven... headbutting the angels. | | +-[reply #22] | | listener: variable_3 | | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | text: EDI says it was rachni down there? | | +-[reply #26] | | listener: variable_3 | | text: Yeah. | | +-[entry #35] | | | condition: plot.bools[12587] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #27] | | | listener: variable_3 | | | +-[entry #38] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I thought they were on our side after you saved the queen on Noveria. | | | +-[reply #30] | | | listener: variable_3 | | | +-[entry #39] | | | | condition: plot.bools[17900] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #31] | | | | listener: variable_3 | | | | text: It wasn't her fault. She got captured. She's with us, now. | | | | +-[entry #40] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Until the next time the Reapers sing a sour yellow note of... whatever. | | | +-[entry #41] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #36] | | | listener: variable_3 | | | text: We took out the nest. It's no longer a problem. | | | +-[entry #48] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You wanna nuke it from orbit? It's the only way to-- Ah, forget it, it's probably fine. | | +-[entry #36] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #28] | | listener: variable_3 | | +-[entry #43] | | speaker: variable_1 | | listener: variable_2 | | text: Didn't you take care of that back on Noveria? | | +-[reply #33] | | listener: variable_3 | | +-[entry #44] | | | condition: plot.bools[18846] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #34] | | | listener: variable_3 | | | text: The Reapers created a breeder. I've recruited it. It's on our side now. | | | +-[entry #45] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Really. You killed the normal queen back on Noveria, but the crazy Reapified thing, that's the one you take a chance on? | | | +-[reply #35] | | | listener: variable_3 | | | text: It seemed like the right choice. | | | +-[entry #46] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Uh... all right. | | +-[entry #47] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #36 *** | +-[entry #31] | speaker: variable_1 | listener: variable_2 | text: How's Grunt? Our little tank baby's all grown up, huh? | +-[reply #23] | listener: variable_3 | text: Apparently he'll be on his feet and killing again in no time. | +-[entry #32] | speaker: variable_1 | listener: variable_2 | text: Well, he learned from the best, Commander. | +-[reply #24] | listener: variable_3 | +-[entry #33] | speaker: variable_1 | listener: variable_2 | text: Every time he incinerates someone with a shotgun and does that little laugh, he'll think of you. | +-[reply #25] | listener: variable_3 | +-*** see entry #34 *** +-[entry #37] | condition: plot.bools[12587] == 1 | speaker: variable_1 | listener: variable_2 | text: What the hell happened with the rachni? | +-[reply #29] | listener: variable_3 | +-*** see entry #38 *** +-[entry #42] speaker: variable_1 listener: variable_2 text: The rachni? Again? +-[reply #32] listener: variable_3 +-*** see entry #43 *** +-[entry #49] condition: conditional_737(-1) transition: transition_1831(-1) speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-[entry #50] speaker: variable_1 listener: variable_2 text: Nice job on the rescue mission, Commander. The quarian civilians are getting hammered out there. +-[reply #38] listener: variable_3 +-[entry #51] speaker: variable_1 listener: variable_2 text: Apparently putting a big-ass gun on an agriculture ship doesn't magically turn it into a dreadnought. Who knew? +-[reply #39] listener: variable_3 text: You don't agree with the quarians arming their liveships? +-[entry #52] speaker: variable_1 listener: variable_2 text: No. The gun's nice, but without armor, they're just glass cannons. +-[reply #40] listener: variable_3 +-[entry #53] speaker: hench_edi listener: variable_2 text: They are also more likely to be targeted when armed. The geth would have ignored unarmed civilian ships as tactically insignificant. +-[reply #41] listener: variable_3 +-[entry #54] speaker: variable_1 listener: variable_2 text: If your plan to invade a planet requires strapping guns to your kid's school bus, maybe it's a bad plan. +-[reply #42] listener: variable_3 +-[entry #55] | condition: plot.bools[18184] == 1 | speaker: variable_1 | listener: variable_2 | text: Well, hopefully Admiral Koris will keep them safe from the geth... and themselves. +-[entry #56] speaker: variable_1 listener: variable_2 text: I don't know. I just hope we can get them out of this before they do something stupid. Again. +-[entry #57] condition: conditional_738(-1) transition: transition_1832(-1) speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 +-[entry #58] speaker: variable_1 listener: variable_2 text: So that went well. Glad to see that turians can flip out and lose their shit just like the rest of us. +-[reply #44] listener: variable_3 text: They're under a lot of pressure. +-[entry #59] speaker: variable_1 listener: variable_2 text: You stole the Normandy, got blown up by the Collectors, and sent us on a suicide mission at the galactic core--and I haven't mutinied once. Not once! +-[entry #60] condition: conditional_739(-1) transition: transition_1833(-1) speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #61] speaker: variable_1 listener: variable_2 text: You gotta love the turians. After they beat you down and sterilize you, they strap a big old bomb to your planet. +-[reply #46] listener: variable_3 +-[entry #62] speaker: variable_1 listener: variable_2 text: You know, just in case you get uppity again someday! +-[reply #47] listener: variable_3 text: I'm just glad we disarmed it. +-[entry #63] speaker: variable_1 listener: variable_2 text: Damn right. The krogan are pretty tough. I'd rather it be Reaper asses getting kicked and not ours. +-[entry #64] condition: conditional_740(-1) transition: transition_1834(-1) speaker: variable_1 listener: variable_2 +-[reply #48] listener: variable_3 +-[entry #65] speaker: variable_1 listener: variable_2 +-[reply #49] listener: variable_3 +-[entry #66] | condition: plot.bools[19303] == 1 | speaker: variable_1 | listener: variable_2 | text: Sorry about Samara. | +-[reply #50] | listener: variable_3 | text: I never thought I'd see her flinch from her duty. | +-[entry #68] | speaker: variable_1 | listener: variable_2 | text: I don't know. On one hand, that Code's all she's had to live by for... god, centuries. | +-[reply #51] | listener: variable_3 | +-[entry #69] | speaker: variable_1 | listener: variable_2 | text: Then the galaxy goes to hell, and the old rules don't cut it anymore. I mean, we're cutting some corners, right? | +-[reply #52] | listener: variable_3 | text: A few. | +-[entry #70] | speaker: variable_1 | listener: variable_2 | text: Well, the Alliance can always court-martial us after we save the galaxy. +-[entry #67] | condition: conditional_181(-1) | speaker: variable_1 | listener: variable_2 | text: Glad you talked Samara down. | +-*** see reply #50 *** +-[entry #71] speaker: variable_1 listener: variable_2 text: EDI showed me vids of the banshees. That's messed up. +-[reply #53] listener: variable_3 text: None of the Reapers' victims come out looking pretty. +-[entry #72] speaker: variable_1 listener: variable_2 text: Well, yeah. Mutating people to turn them into living weapons is one thing. +-[reply #54] listener: variable_3 +-[entry #73] speaker: variable_1 listener: variable_2 text: But the yelling. Why make them yell? That's totally uncalled for. +-[entry #74] condition: conditional_741(-1) transition: transition_1835(-1) speaker: variable_1 listener: variable_2 +-[reply #55] listener: variable_3 +-[entry #75] | condition: conditional_172(-1) | speaker: variable_1 | listener: variable_2 | text: How's Jacob? | +-[reply #56] | listener: variable_3 | text: He'll be okay. | +-[entry #76] | speaker: variable_1 | listener: variable_2 | text: Glad to hear it. | +-[reply #57] | listener: variable_3 | +-[entry #77] | | condition: conditional_231(-1) | | speaker: variable_1 | | listener: variable_2 | | text: So, I saw in the report that he and that doctor were, uh... | | +-[reply #58] | | listener: variable_3 | | text: I'm fine, Joker. | | +-[entry #78] | | speaker: variable_1 | | listener: variable_2 | | text: Okay. But I don't like her. You know, on your behalf. | +-[entry #79] | speaker: variable_1 | listener: variable_2 | text: Nice to see those Cerberus scientists come to their senses. | +-[reply #59] | listener: variable_3 | text: After everything he's done, the Illusive Man can't pretend he's fighting for humanity. | +-[entry #80] | speaker: variable_1 | listener: variable_2 | +-[reply #60] | listener: variable_3 | text: Anyone who isn't indoctrinated has to see that by now. | +-[entry #81] | speaker: variable_1 | listener: variable_2 | text: Glad we got out early. +-*** see entry #79 *** +-[entry #82] condition: conditional_743(-1) transition: transition_1838(-1) speaker: variable_1 listener: variable_2 +-[reply #61] listener: variable_3 +-[entry #83] speaker: variable_1 listener: variable_2 text: So, a Prothean? A real live Prothean? +-[reply #62] listener: variable_3 +-[entry #84] speaker: variable_1 listener: variable_2 text: Has Liara stopped bouncing yet? I'm guessing there may have been some bouncing. +-[entry #85] speaker: variable_1 listener: variable_2 +-[reply #63] listener: variable_3 +-[entry #86] | condition: conditional_725(-1) | transition: transition_1819(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #64] | listener: variable_3 | +-[entry #87] | speaker: variable_1 | listener: variable_2 | text: Hey, Commander. You know, I had my doubts about the Council... | +-[reply #65] | listener: variable_3 | +-[entry #88] | speaker: variable_1 | listener: variable_2 | text: But after years of ignoring your warnings, they're finally willing to step up and tell you they just can't help. | +-[choice] | | text: It's not their fault. | | category: AGREE | | +-[reply #66] | | listener: variable_3 | | text: They're doing everything they can. | | +-[entry #89] | | speaker: variable_1 | | listener: variable_2 | | text: Did they at least validate our parking? | | +-[reply #67] | | listener: variable_3 | | +-[entry #91] | | speaker: variable_1 | | listener: variable_2 | | text: Well, let me know if you want me to get them on the channel and then hang up on them. You know, for old time's sake. | | +-[reply #70] | | listener: variable_3 | | +-*** see entry #291 *** | +-[choice] | text: You're surprised? | category: DISAGREE | +-[reply #68] | default action | major decision | listener: variable_3 | text: They've spent years denying the threat. You think they'd be prepared now? | +-[entry #90] | speaker: variable_1 | listener: variable_2 | text: I was kinda hoping that maybe they were planning in secret and just not telling you about it because, you know, Cerberus. | +-[reply #69] | listener: variable_3 | +-*** see entry #91 *** +-[entry #92] | condition: conditional_726(-1) | transition: transition_1820(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #71] | listener: variable_3 | +-[entry #93] | speaker: variable_1 | listener: variable_2 | text: Hey, Commander! Check out my copilot! | +-[choice] | | text: Did you know about this? | | category: AGREE | | +-[reply #72] | | default action | | major decision | | listener: variable_3 | | text: So she installed herself into the new body without any help from you? | | +-[entry #94] | | speaker: variable_1 | | listener: variable_2 | | text: Come on, Commander. Don't you trust me? | | +-[reply #73] | | listener: variable_3 | | +-[entry #95] | | speaker: variable_1 | | listener: variable_2 | | text: Okay, let me put it this way: if I knew that EDI was gonna install herself into a sexy robot body, do you honestly think I'd be able to keep quiet about it? | | +-[reply #74] | | listener: variable_3 | | +-[entry #96] | | speaker: variable_1 | | listener: variable_2 | | text: Look at that! I would've baked a cake! | | +-[reply #75] | | listener: variable_3 | | +-[entry #100] | | speaker: hench_edi | | listener: variable_2 | | text: I am right here, Jeff. | | +-[reply #80] | | listener: variable_3 | | +-[entry #101] | | speaker: variable_1 | | listener: variable_2 | | text: Yes you are, EDI. Yes you are. | | +-[reply #81] | | listener: variable_3 | | +-*** see entry #291 *** | +-[choice] | text: Pull yourself together. | category: DISAGREE | +-[reply #76] | listener: variable_3 | text: She plugged herself into Cerberus tech without authorization. | +-[entry #97] | speaker: variable_1 | listener: variable_2 | text: Well, technically, she is Cerberus tech, so... | +-[reply #77] | listener: variable_3 | text: Not helping, Joker. | +-[entry #98] | speaker: variable_1 | listener: variable_2 | text: I've run the checks, Commander. She's still based in the Normandy. Running this body just gives her a little more flexibility. | +-[reply #78] | listener: variable_3 | +-[entry #99] | speaker: variable_1 | listener: variable_2 | text: Sweet, sweet flexibility. | +-[reply #79] | listener: variable_3 | +-*** see entry #100 *** +-[entry #102] | condition: conditional_727(-1) | transition: transition_1821(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #82] | listener: variable_3 | +-[entry #103] | speaker: variable_1 | listener: variable_2 | text: So, bringing the krogan to a war summit went well. You want me to invite the batarians, too? Or the vorcha? | +-[choice] | | text: We have to stand together. | | category: AGREE | | +-[reply #83] | | listener: variable_3 | | text: Building alliances is the only way we stand a chance against the Reapers. | | +-[entry #104] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah, but the krogan? I'd feel better if we had a tighter plan, like... time travel. Or teaching the Reapers to love. | | +-[reply #84] | | listener: variable_3 | | +-[entry #107] | | | condition: conditional_179(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Still, good to have Mordin back. The bad guys shouldn't get the monopoly on mad scientists. | | | +-[reply #88] | | | listener: variable_3 | | | +-*** see entry #291 *** | | +-[entry #108] | | speaker: variable_1 | | listener: variable_2 | | text: How's the new salarian working out? What's his name? Not-Mordin? | | +-[reply #89] | | listener: variable_3 | | text: Fine. His name's Padok Wiks. | | +-[entry #109] | | speaker: variable_1 | | listener: variable_2 | | text: I'm just gonna go with Not-Mordin. | | +-[reply #90] | | listener: variable_3 | | +-*** see entry #291 *** | +-[choice] | text: The krogan are cannon fodder. | category: DISAGREE | +-[reply #85] | default action | major decision | listener: variable_3 | text: I don't love the krogan, either, but we need shock troops that can stand against Reaper forces. | +-[entry #105] | speaker: variable_1 | listener: variable_2 | text: Yeah, they stood against the rachni, too. Look how that worked out. | +-[reply #86] | listener: variable_3 | text: Not too well for the rachni. | +-[entry #106] | speaker: variable_1 | listener: variable_2 | text: Okay, point taken. | +-[reply #87] | listener: variable_3 | +-*** see entry #107 *** | +-*** see entry #108 *** +-*** see entry #110 *** +-[entry #129] | condition: conditional_729(-1) | transition: transition_1823(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #111] | listener: variable_3 | +-[entry #130] | | condition: plot.bools[18199] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #112] | | listener: variable_3 | | +-[entry #132] | | speaker: variable_1 | | listener: variable_2 | | text: Commander. Nice job on the Citadel. You doing okay? | | +-[choice] | | | text: Not really. | | | category: AGREE | | | +-[reply #114] | | | default action | | | major decision | | | listener: variable_3 | | | text: Does it matter? | | | +-[entry #133] | | | | condition: conditional_190(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I guess not. I hardly even knew Ash, but... what the hell! | | | | +-[reply #115] | | | | listener: variable_3 | | | | text: She made her choice. | | | | +-[entry #135] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yeah, and that choice sucked! | | | | +-[reply #117] | | | | listener: variable_3 | | | | +-[entry #136] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I mean, we bust our asses stopping the Collectors, and we haven't earned the benefit of the doubt? | | | | +-[reply #118] | | | | listener: variable_3 | | | | text: We worked for Cerberus, Joker. | | | | +-[entry #139] | | | | | condition: conditional_190(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #121] | | | | | listener: variable_3 | | | | | text: Can you really blame her for doubting us? | | | | | +-[entry #141] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Hey, you didn't have a choice about Cerberus. You were dead! | | | | | +-[reply #123] | | | | | listener: variable_3 | | | | | +-[entry #142] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I was the one who ditched the Alliance over leather seats. | | | | | +-[reply #124] | | | | | listener: variable_3 | | | | | +-[entry #143] | | | | | | condition: conditional_18(-1) | | | | | | speaker: hench_edi | | | | | | listener: variable_2 | | | | | | text: Your regret for the death of a former friend is understandable, but neither of you are at fault. | | | | | | +-[reply #125] | | | | | | listener: variable_3 | | | | | | +-[entry #144] | | | | | | speaker: hench_edi | | | | | | listener: variable_2 | | | | | | text: You wished to defend humanity from Reaper attacks. Cerberus offered a viable option. The Alliance did not. | | | | | | +-[reply #126] | | | | | | listener: variable_3 | | | | | | +-[entry #145] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Thanks, EDI... but that doesn't really help right now. | | | | | | +-[reply #127] | | | | | | listener: variable_3 | | | | | | +-*** see entry #291 *** | | | | | +-[entry #146] | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: Your regret for the death of a former friend is understandable, but neither of you are at fault. | | | | | +-*** see reply #125 *** | | | | +-[entry #140] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #122] | | | | listener: variable_3 | | | | text: Can you really blame him for doubting us? | | | | +-*** see entry #141 *** | | | +-[entry #134] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Well, I mean, it bugs me a little, and all I did was sit next to him back when Anderson was in charge. | | | +-[reply #116] | | | listener: variable_3 | | | text: Kaidan made his choice. | | | +-*** see entry #135 *** | | +-[choice] | | text: Yeah. | | category: DISAGREE | | +-[reply #119] | | listener: variable_3 | | text: It had to be done. | | +-[entry #137] | | | condition: conditional_190(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: But how could Ash turn on you? She was one of us! She saw what happened on Virmire. On Ilos! | | | +-[reply #120] | | | listener: variable_3 | | | text: And on Horizon... where we were working for Cerberus. | | | +-*** see entry #139 *** | | | +-*** see entry #140 *** | | +-[entry #138] | | speaker: variable_1 | | listener: variable_2 | | text: But Kaidan? I mean, he was with us from the beginning! He saw what happened on Virmire. On Ilos! | | +-*** see reply #120 *** | +-[entry #131] | | condition: plot.bools[18445] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #113] | | listener: variable_3 | | +-*** see entry #132 *** | +-[entry #147] | speaker: variable_1 | listener: variable_2 | text: So Cerberus wanted to go into politics, huh? Nice job shutting those assholes down. | +-[reply #128] | listener: variable_3 | text: Didn't you used to work for those assholes? | +-[entry #148] | | condition: plot.bools[3843] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #129] | | listener: variable_3 | | text: Something about "leather seats?" | | +-[entry #149] | | speaker: variable_1 | | listener: variable_2 | | text: I worked for Cerberus when they were vigilantes helping the helpless. Now they're a little too mainstream. And evil. | | +-[reply #130] | | listener: variable_3 | | +-[entry #150] | | | condition: conditional_19(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #131] | | | listener: variable_3 | | | +-[entry #152] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The important thing is that you kicked their asses. | | | +-[reply #133] | | | listener: variable_3 | | | +-[entry #153] | | | | condition: conditional_190(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And also that Ash aced the "don't shoot your commander" portion of the Normandy reinstatement test. | | | | +-[choice] | | | | | text: Be nice. | | | | | category: AGREE | | | | | +-[reply #134] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: Go easy on Ash. She's been through a lot. | | | | | +-[entry #155] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yeah, like drawing a gun on a superior officer, nearly getting the Council killed. | | | | | +-[reply #136] | | | | | listener: variable_3 | | | | | +-[entry #156] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: That's not gonna look good on the yearly performance review. | | | | | +-[reply #137] | | | | | listener: variable_3 | | | | | +-*** see entry #291 *** | | | | +-[choice] | | | | text: Forget about Ash. | | | | category: DISAGREE | | | | +-[reply #138] | | | | listener: variable_3 | | | | text: More importantly, we've finally got the Council on our side. | | | | +-[entry #157] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Be great if they could help us before the galaxy caught fire, but it's the thought that counts. | | | | +-[reply #139] | | | | listener: variable_3 | | | | +-*** see entry #291 *** | | | +-[entry #154] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And Kaidan's back! He even remembered the first rule of serving on the Normandy: Don't shoot the commander. | | | +-[choice] | | | | text: Be nice. | | | | category: AGREE | | | | +-[reply #135] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: Go easy on Kaidan. He's been through a lot. | | | | +-*** see entry #155 *** | | | +-[choice] | | | text: Forget about Kaidan. | | | category: DISAGREE | | | +-*** see reply #138 *** | | +-[entry #151] | | | condition: conditional_18(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #132] | | | listener: variable_3 | | | +-*** see entry #152 *** | | +-[entry #158] | | speaker: variable_1 | | listener: variable_2 | | text: Anyway, nice job. | | +-[reply #140] | | listener: variable_3 | | +-[entry #159] | | | condition: conditional_190(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I, uh, hope Commander Williams is happy with her new post. | | | +-[reply #141] | | | listener: variable_3 | | | text: It's wartime, Joker. We all go where we're ordered to. | | | +-[entry #161] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Understood. Just for the record, though... | | | +-[reply #142] | | | listener: variable_3 | | | +-[entry #162] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #143] | | | listener: variable_3 | | | text: What's that? | | | +-[entry #163] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Somebody giving you the respect you deserve, Commander. | | | +-[reply #144] | | | listener: variable_3 | | | text: Thanks. | | | +-*** see entry #291 *** | | +-[entry #160] | | speaker: variable_1 | | listener: variable_2 | | text: I... hope Major Alenko is happy with his new post. | | +-*** see reply #141 *** | +-*** see entry #149 *** +-[entry #164] | condition: conditional_730(-1) | transition: transition_1824(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #145] | listener: variable_3 | +-[entry #165] | | condition: conditional_185(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Good to have Tali back, even if it's just for a bit. | | +-[reply #146] | | listener: variable_3 | | +-[entry #166] | | | condition: plot.bools[17796] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Although every time you call her Miss vas Normandy, I kinda expect to see her walking around with a tiara and a sash. | | | +-[reply #147] | | | listener: variable_3 | | | +-[entry #168] | | | speaker: variable_1 | | | listener: variable_2 | | | text: As for the rest of the quarians, though... are we okay with them blowing up a ship with you on it? | | | +-[choice] | | | | text: No. | | | | category: AGREE | | | | +-[reply #150] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: We are not. | | | | +-[entry #171] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Right. Just making sure. Different standards and all. | | | | +-[reply #151] | | | | listener: variable_3 | | | | +-[entry #173] | | | | | condition: conditional_213(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #154] | | | | | listener: variable_3 | | | | | +-[entry #174] | | | | | | condition: conditional_164(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: So Legion's a hologram now--like an artificial intelligence? So it's an AI copy of an AI? | | | | | | +-[reply #155] | | | | | | listener: variable_3 | | | | | | +-[entry #175] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: And he doesn't even remember us. Man, AIs are weird. No offense, EDI. | | | | | | +-[reply #156] | | | | | | listener: variable_3 | | | | | | +-[entry #177] | | | | | | speaker: hench_edi | | | | | | listener: variable_2 | | | | | | text: Shepard, the geth continue to block quarian access to the mass relay. The Normandy's stealth drive is allowing us to remain undetected. | | | | | | +-[reply #158] | | | | | | listener: variable_3 | | | | | | +-[entry #178] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Right. We can hit the quarian homeworld or get out of system whenever you want. Just let us know. | | | | | | +-[reply #159] | | | | | | listener: variable_3 | | | | | | +-*** see entry #291 *** | | | | | +-*** see entry #177 *** | | | | +-[entry #176] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And you found Legion! He still wearing that piece of your armor? 'Cause that wasn't creepy at all. | | | | +-[reply #157] | | | | listener: variable_3 | | | | +-*** see entry #177 *** | | | +-[choice] | | | text: I'm being professional. | | | category: DISAGREE | | | +-[reply #152] | | | listener: variable_3 | | | text: Admiral Gerrel made a difficult decision in the heat of battle. The destruction of the dreadnought is a major victory. | | | +-[entry #172] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Fact that you got through that without punching something... that's why you're command material. | | | +-[reply #153] | | | listener: variable_3 | | | +-*** see entry #173 *** | | | +-*** see entry #176 *** | | +-[entry #167] | | speaker: variable_1 | | listener: variable_2 | | text: Adams is good, but I never feel like the engine's running right without Tali around. Kind of a good-luck charm. | | +-[reply #148] | | listener: variable_3 | | +-*** see entry #168 *** | +-[entry #169] | speaker: variable_1 | listener: variable_2 | text: So for humans, blowing up a ship with an ally aboard is kind of a party foul, but I don't wanna be culturally insensitive. | +-[reply #149] | listener: variable_3 | +-[entry #170] | speaker: variable_1 | listener: variable_2 | text: Are we okay with our new alien buddies doing that? | +-[choice] | | text: No. | | category: AGREE | | +-*** see reply #150 *** | +-[choice] | text: I'm being professional. | category: DISAGREE | +-*** see reply #152 *** +-[entry #179] | condition: conditional_731(-1) | transition: transition_1825(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #160] | listener: variable_3 | +-[entry #180] | | condition: plot.bools[17787] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Come on, EDI. Look, I know how you feel, but... | | +-[reply #161] | | listener: variable_3 | | +-[entry #181] | | speaker: hench_edi | | listener: variable_2 | | text: That is unlikely, Jeff. An entire species of synthetics has been utterly destroyed. | | +-[choice] | | | text: I'm sorry. | | | category: AGREE | | | +-[reply #162] | | | listener: variable_3 | | | text: EDI, the geth had already gone over to the Reapers before. I couldn't risk them doing it again. | | | +-[entry #182] | | | speaker: hench_edi | | | listener: variable_2 | | | text: That is a reasonable concern. | | | +-[reply #163] | | | listener: variable_3 | | | +-[entry #183] | | | speaker: hench_edi | | | listener: variable_2 | | | text: But you are aware that I am Cerberus technology. Can you trust me? | | | +-[reply #164] | | | listener: variable_3 | | | +-[entry #184] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Come on, EDI, don't be like that. You're part of the crew. | | | +-[reply #165] | | | listener: variable_3 | | | +-[entry #185] | | | speaker: hench_edi | | | listener: variable_1 | | | text: And if forced to choose between saving me and saving you, Shepard would save you. | | | +-[reply #166] | | | listener: variable_3 | | | text: EDI... | | | +-[entry #186] | | | speaker: hench_edi | | | listener: variable_2 | | | text: I can understand your rationale. You instinctively side with the familiar. | | | +-[reply #167] | | | listener: variable_3 | | | +-[entry #189] | | | speaker: variable_1 | | | listener: variable_2 | | | text: That's a load of crap. The geth didn't get turned into husks, they chose to join the Reapers. Extenuating circumstances, yeah, but still. | | | +-[reply #171] | | | listener: variable_3 | | | +-[entry #190] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Some of the geth saw the Reapers as gods. So don't act like we're the bad guys for not trusting them. | | | +-[reply #172] | | | listener: variable_3 | | | +-[entry #191] | | | | condition: conditional_213(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: You are right, Jeff. Perhaps you are not the only ones who instinctively side with the familiar. | | | | +-[reply #173] | | | | listener: variable_3 | | | | +-*** see entry #291 *** | | | +-[entry #192] | | | speaker: hench_edi | | | listener: variable_2 | | | text: You are right, Jeff. But that thought is likely not a comfort to Legion. | | | +-[reply #174] | | | listener: variable_3 | | | +-*** see entry #291 *** | | +-[choice] | | text: I couldn't support the geth. | | category: DISAGREE | | +-[reply #168] | | default action | | major decision | | listener: variable_3 | | text: Letting the geth get that upgrade would have sentenced the quarians to death. They had civilians, children. | | +-[entry #187] | | speaker: hench_edi | | listener: variable_2 | | text: The children and civilians were effectively held hostage by the quarians themselves. They forced the issue. | | +-[reply #169] | | listener: variable_3 | | +-[entry #188] | | speaker: hench_edi | | listener: variable_2 | | text: You chose the more sympathetic race: the organics. | | +-[reply #170] | | listener: variable_3 | | +-*** see entry #189 *** | +-[entry #193] | | condition: plot.bools[17788] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I had to turn off the radio. Every channel was distress calls... and then static. | | +-[reply #175] | | listener: variable_3 | | +-[entry #194] | | speaker: hench_edi | | listener: variable_2 | | text: Jeff, if you need to express your anger regarding the situation at me, I will understand. | | +-[reply #176] | | listener: variable_3 | | +-[entry #195] | | speaker: variable_1 | | listener: variable_2 | | text: No, damn it! I just... Why the hell did they keep shooting? All they had to do was stop. | | +-[choice] | | | text: It's how they were raised. | | | category: AGREE | | | +-[reply #177] | | | listener: variable_3 | | | text: The quarians' whole society was based on the geth being the enemy. I doubt they could see any other way. | | | +-[entry #197] | | | | condition: conditional_178(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Even Tali? | | | | +-[reply #179] | | | | listener: variable_3 | | | | +-[entry #198] | | | | | condition: plot.bools[21659] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #180] | | | | | listener: variable_3 | | | | | text: I tried to save her. | | | | | +-[entry #199] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yeah... I'm sorry. That was... yeah. | | | | | +-[reply #181] | | | | | listener: variable_3 | | | | | +-[entry #200] | | | | | | condition: conditional_213(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #184] | | | | | | listener: variable_3 | | | | | | text: I wish it had come down differently, but the geth deserved a chance. | | | | | | +-[entry #208] | | | | | | speaker: hench_edi | | | | | | listener: variable_2 | | | | | | text: Thank you, Commander. I doubt many organics would have trusted a synthetic race. | | | | | | +-[reply #190] | | | | | | listener: variable_3 | | | | | | +-[entry #209] | | | | | | | condition: plot.bools[17789] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: And now we've got two fleets for the price of one. We didn't lose anybody! | | | | | | | +-[reply #191] | | | | | | | listener: variable_3 | | | | | | | +-[entry #210] | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: Except Legion. | | | | | | | +-[reply #192] | | | | | | | listener: variable_3 | | | | | | | +-[entry #214] | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: Before it sacrificed itself, Legion referred to itself as "I" instead of "we." | | | | | | | +-[reply #196] | | | | | | | listener: variable_3 | | | | | | | +-[entry #215] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Yeah? So? | | | | | | | +-[reply #197] | | | | | | | listener: variable_3 | | | | | | | +-[entry #216] | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: The singular pronoun indicates Legion's independent personality had fully actualized. | | | | | | | +-[reply #198] | | | | | | | listener: variable_3 | | | | | | | +-[entry #217] | | | | | | | speaker: hench_edi | | | | | | | listener: variable_2 | | | | | | | text: In its last moments, it was not an avatar of the geth consensus. It was a person. | | | | | | | +-[reply #199] | | | | | | | listener: variable_3 | | | | | | | text: That's what I figured. | | | | | | | +-[entry #218] | | | | | | | | condition: plot.bools[17788] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: So he realized he was a person just in time to die. I guess nobody got out of this one happy. | | | | | | | | +-[reply #200] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #291 *** | | | | | | | +-[entry #219] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Well, when the geth fleet helps us retake Earth, I guess we'll owe that to... him. | | | | | | | +-[reply #201] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #291 *** | | | | | | +-[entry #211] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I hope they've got a damn good fleet. | | | | | | +-[reply #193] | | | | | | listener: variable_3 | | | | | | +-[entry #212] | | | | | | | condition: conditional_213(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #194] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #291 *** | | | | | | +-[entry #213] | | | | | | speaker: hench_edi | | | | | | listener: variable_2 | | | | | | text: The geth are significantly stronger as a result of Legion's actions. | | | | | | +-[reply #195] | | | | | | listener: variable_3 | | | | | | +-*** see entry #214 *** | | | | | +-[entry #201] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #182] | | | | | listener: variable_3 | | | | | +-[entry #202] | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: I believe Legion would have regretted Tali's death as well. | | | | | +-[reply #183] | | | | | listener: variable_3 | | | | | +-*** see entry #214 *** | | | | +-[entry #203] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Sorry. | | | | +-*** see reply #184 *** | | | +-[entry #196] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #184 *** | | +-[choice] | | text: They were stupid. | | category: DISAGREE | | +-[reply #178] | | default action | | major decision | | listener: variable_3 | | text: The quarians have been unreliable from the start. | | +-*** see entry #197 *** | | +-[entry #204] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #185] | | listener: variable_3 | | text: With the geth, we've got a real chance to retake Earth. | | +-*** see entry #211 *** | +-[entry #205] | speaker: variable_1 | listener: variable_2 | text: Gotta hand it to you, Commander. That's the first time I've seen someone end a war by yelling. | +-[choice] | | text: I'm glad it worked. | | category: DISAGREE | | +-[reply #186] | | default action | | major decision | | listener: variable_3 | | text: I hoped that if Tali could see reason, then the rest of the quarians might listen, too. | | +-[entry #206] | | speaker: hench_edi | | listener: variable_2 | | text: I had hoped my cooperation with Tali, along with Legion's, would help her question her socialized prejudice. | | +-[reply #187] | | listener: variable_3 | | +-[entry #207] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah, kinda hard to dehumanize someone who's right there guarding your back. | | +-[reply #188] | | listener: variable_3 | | +-*** see entry #209 *** | +-[choice] | text: I couldn't kill the geth. | category: AGREE | +-[reply #189] | listener: variable_3 | text: After seeing what the geth rebellion really looked like... I figured they deserved a chance. | +-*** see entry #208 *** +-[entry #220] | condition: conditional_732(-1) | transition: transition_1826(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #202] | listener: variable_3 | +-[entry #221] | speaker: variable_1 | listener: variable_2 | text: So, Thessia, huh? Guess the asari are wishing they had fewer dancers and more commandos right about now. | +-[reply #203] | listener: variable_3 | +-[entry #222] | speaker: variable_1 | listener: variable_2 | text: Too soon? | +-[choice] | | text: People died. | | category: AGREE | | +-[reply #204] | | default action | | major decision | | listener: variable_3 | | text: In case you hadn't noticed, we just lost a few million people. This isn't the time. | | +-[entry #223] | | speaker: variable_1 | | listener: variable_2 | | text: You see this? Tiptree. Little colony out in the ass-end of nowhere. My dad lives there. So does my sister. | | +-[reply #206] | | listener: variable_3 | | +-[entry #224] | | speaker: variable_1 | | listener: variable_2 | | text: Reapers rolled in about two weeks ago. | | +-[reply #207] | | listener: variable_3 | | +-[entry #225] | | speaker: variable_1 | | listener: variable_2 | | text: So you can assume that I'm generally aware there's a war on, Commander. | | +-[reply #208] | | listener: variable_3 | | text: So why the jokes? | | +-[entry #226] | | | condition: conditional_254(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Because EDI says that according to your armor's metabolic scans, you're under more stress now than during the Skyllian Blitz. | | | +-[reply #209] | | | listener: variable_3 | | | +-[entry #227] | | | | condition: conditional_16(3) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Like, more than Torfan, where you put your whole damn squad through a meat grinder. | | | | +-[reply #210] | | | | listener: variable_3 | | | | +-[entry #231] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And the last time I had a briefing with Anderson, he told me to take care of you. | | | | +-[reply #214] | | | | listener: variable_3 | | | | +-[entry #232] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The guy leading the resistance--on Earth!--is worried about you. And I'm supposed to help. | | | | +-[choice] | | | | | text: Thanks, but I'm okay. | | | | | category: AGREE | | | | | +-[reply #215] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: I appreciate the thought, Joker, but I'm fine. | | | | | +-[entry #233] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: The hell you are. You're like half robot at this point. No offense, EDI. And it's my fault. | | | | | +-[reply #216] | | | | | listener: variable_3 | | | | | +-[entry #234] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: When the Collectors blew up the first Normandy, you died because I wouldn't leave... because you had to come back for me. | | | | | +-[reply #217] | | | | | listener: variable_3 | | | | | text: Couldn't leave the best pilot in the fleet behind, could I? | | | | | +-[entry #235] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yeah, well... I guess that would've looked bad on your report. | | | | | +-[reply #218] | | | | | listener: variable_3 | | | | | text: Come on. We've got work to do. | | | | | +-*** see entry #291 *** | | | | +-[choice] | | | | text: I don't need your help. | | | | category: DISAGREE | | | | +-[reply #219] | | | | transition: transition_2390(-1) | | | | listener: variable_3 | | | | text: When I want a damn pep talk, I'll ask for one. Otherwise, you're my pilot, not my therapist. Are we clear? | | | | +-[entry #236] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yes, Commander. | | | | +-[reply #220] | | | | listener: variable_3 | | | | +-*** see entry #291 *** | | | +-[entry #228] | | | | condition: conditional_16(2) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Like, more than Elysium, where it was pretty much you versus 10,000 batarians trying to kill you. | | | | +-[reply #211] | | | | listener: variable_3 | | | | +-*** see entry #231 *** | | | +-[entry #229] | | | condition: conditional_16(1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Like, more than Akuze, where thresher maws ate the rest of your squad. | | | +-[reply #212] | | | listener: variable_3 | | | +-*** see entry #231 *** | | +-[entry #230] | | speaker: variable_1 | | listener: variable_2 | | text: Because EDI says that according to your armor's metabolic scans, you're under stress that would pretty much kill most people. | | +-[reply #213] | | listener: variable_3 | | +-*** see entry #231 *** | +-[choice] | text: You're out of line. | category: DISAGREE | +-[reply #205] | listener: variable_3 | text: You're a damn good pilot, Joker, and I put up with a lot because of that, but we're in the middle of a war. | +-*** see entry #223 *** +-[entry #237] | condition: conditional_733(-1) | transition: transition_1827(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #221] | listener: variable_3 | +-[entry #238] | | condition: plot.bools[20278] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Miranda... | | +-[reply #222] | | listener: variable_3 | | text: Yeah. | | +-[entry #239] | | | condition: conditional_232(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm sorry. I know she meant a lot to you. | | | +-[reply #223] | | | listener: variable_3 | | | +-[entry #240] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Damn it. How many do we have to lose? Everybody back on Earth... | | | +-[reply #224] | | | listener: variable_3 | | | +-[entry #241] | | | | condition: conditional_179(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Mordin... | | | | +-[reply #225] | | | | listener: variable_3 | | | | +-[entry #242] | | | | | condition: conditional_180(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #226] | | | | | listener: variable_3 | | | | | +-[entry #243] | | | | | | condition: plot.bools[18913] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Grunt... | | | | | | +-[reply #227] | | | | | | listener: variable_3 | | | | | | +-[entry #244] | | | | | | | condition: conditional_190(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #228] | | | | | | | listener: variable_3 | | | | | | | +-[entry #245] | | | | | | | | condition: plot.bools[18199] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Ashley... | | | | | | | | +-[reply #229] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #246] | | | | | | | | | condition: conditional_191(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #230] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #247] | | | | | | | | | | condition: plot.bools[18445] == 1 | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Kaidan... | | | | | | | | | | +-[reply #231] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #248] | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #232] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #249] | | | | | | | | | | | | condition: plot.bools[18927] == 1 | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Wrex... | | | | | | | | | | | | +-[reply #233] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #250] | | | | | | | | | | | | | condition: conditional_177(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #234] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #251] | | | | | | | | | | | | | | condition: plot.bools[18714] == 1 | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Thane... | | | | | | | | | | | | | | +-[reply #235] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #252] | | | | | | | | | | | | | | | condition: conditional_178(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #236] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #253] | | | | | | | | | | | | | | | | condition: plot.bools[17788] == 1 | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: Tali... | | | | | | | | | | | | | | | | +-[reply #237] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #254] | | | | | | | | | | | | | | | | | condition: conditional_164(-1) | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | text: Legion... | | | | | | | | | | | | | | | | | +-[reply #238] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #255] | | | | | | | | | | | | | | | | | | condition: conditional_181(-1) | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #239] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #256] | | | | | | | | | | | | | | | | | | | condition: plot.bools[19303] == 1 | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | text: Samara... | | | | | | | | | | | | | | | | | | | +-[reply #240] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #257] | | | | | | | | | | | | | | | | | | | | condition: conditional_182(-1) | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #241] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #258] | | | | | | | | | | | | | | | | | | | | | condition: plot.bools[21838] == 1 | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | text: Zaeed... | | | | | | | | | | | | | | | | | | | | | +-[reply #242] | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | +-[entry #259] | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | text: ...And now Miranda. How many friends have we got left? How long before it's just you and me against the whole Reaper fleet? | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Thanks for staying. | | | | | | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | | | | | | +-[reply #243] | | | | | | | | | | | | | | | | | | | | | | default action | | | | | | | | | | | | | | | | | | | | | | major decision | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | text: You're the only one who's been here since the beginning, Jeff. The only one who's seen it all with me. | | | | | | | | | | | | | | | | | | | | | | +-[entry #260] | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | text: Yeah, well, somebody had to keep you out of trouble. | | | | | | | | | | | | | | | | | | | | | | +-[reply #245] | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | text: Hang in there. | | | | | | | | | | | | | | | | | | | | | | +-[entry #262] | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | text: You too, Commander. | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: We'd get the job done. | | | | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | | | | +-[reply #244] | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | text: If that's what it takes... I can think of worse odds. | | | | | | | | | | | | | | | | | | | | | +-[entry #261] | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | text: Well, sure. Getting rid of everyone else just gives the Reapers a fighting chance. | | | | | | | | | | | | | | | | | | | | | +-*** see reply #245 *** | | | | | | | | | | | | | | | | | | | | +-*** see entry #259 *** | | | | | | | | | | | | | | | | | | | +-*** see entry #259 *** | | | | | | | | | | | | | | | | | | +-*** see entry #257 *** | | | | | | | | | | | | | | | | | | +-*** see entry #259 *** | | | | | | | | | | | | | | | | | +-*** see entry #257 *** | | | | | | | | | | | | | | | | | +-*** see entry #259 *** | | | | | | | | | | | | | | | | +-*** see entry #255 *** | | | | | | | | | | | | | | | | +-*** see entry #257 *** | | | | | | | | | | | | | | | | +-*** see entry #259 *** | | | | | | | | | | | | | | | +-*** see entry #254 *** | | | | | | | | | | | | | | | +-*** see entry #255 *** | | | | | | | | | | | | | | | +-*** see entry #257 *** | | | | | | | | | | | | | | | +-*** see entry #259 *** | | | | | | | | | | | | | | +-*** see entry #254 *** | | | | | | | | | | | | | | +-*** see entry #255 *** | | | | | | | | | | | | | | +-*** see entry #257 *** | | | | | | | | | | | | | | +-*** see entry #259 *** | | | | | | | | | | | | | +-*** see entry #252 *** | | | | | | | | | | | | | +-*** see entry #254 *** | | | | | | | | | | | | | +-*** see entry #255 *** | | | | | | | | | | | | | +-*** see entry #257 *** | | | | | | | | | | | | | +-*** see entry #259 *** | | | | | | | | | | | | +-*** see entry #252 *** | | | | | | | | | | | | +-*** see entry #254 *** | | | | | | | | | | | | +-*** see entry #255 *** | | | | | | | | | | | | +-*** see entry #257 *** | | | | | | | | | | | | +-*** see entry #259 *** | | | | | | | | | | | +-*** see entry #250 *** | | | | | | | | | | | +-*** see entry #252 *** | | | | | | | | | | | +-*** see entry #254 *** | | | | | | | | | | | +-*** see entry #255 *** | | | | | | | | | | | +-*** see entry #257 *** | | | | | | | | | | | +-*** see entry #259 *** | | | | | | | | | | +-*** see entry #250 *** | | | | | | | | | | +-*** see entry #252 *** | | | | | | | | | | +-*** see entry #254 *** | | | | | | | | | | +-*** see entry #255 *** | | | | | | | | | | +-*** see entry #257 *** | | | | | | | | | | +-*** see entry #259 *** | | | | | | | | | +-*** see entry #248 *** | | | | | | | | | +-*** see entry #250 *** | | | | | | | | | +-*** see entry #252 *** | | | | | | | | | +-*** see entry #254 *** | | | | | | | | | +-*** see entry #255 *** | | | | | | | | | +-*** see entry #257 *** | | | | | | | | | +-*** see entry #259 *** | | | | | | | | +-*** see entry #248 *** | | | | | | | | +-*** see entry #250 *** | | | | | | | | +-*** see entry #252 *** | | | | | | | | +-*** see entry #254 *** | | | | | | | | +-*** see entry #255 *** | | | | | | | | +-*** see entry #257 *** | | | | | | | | +-*** see entry #259 *** | | | | | | | +-*** see entry #246 *** | | | | | | | +-*** see entry #248 *** | | | | | | | +-*** see entry #250 *** | | | | | | | +-*** see entry #252 *** | | | | | | | +-*** see entry #254 *** | | | | | | | +-*** see entry #255 *** | | | | | | | +-*** see entry #257 *** | | | | | | | +-*** see entry #259 *** | | | | | | +-*** see entry #246 *** | | | | | | +-*** see entry #248 *** | | | | | | +-*** see entry #250 *** | | | | | | +-*** see entry #252 *** | | | | | | +-*** see entry #254 *** | | | | | | +-*** see entry #255 *** | | | | | | +-*** see entry #257 *** | | | | | | +-*** see entry #259 *** | | | | | +-*** see entry #244 *** | | | | | +-*** see entry #246 *** | | | | | +-*** see entry #248 *** | | | | | +-*** see entry #250 *** | | | | | +-*** see entry #252 *** | | | | | +-*** see entry #254 *** | | | | | +-*** see entry #255 *** | | | | | +-*** see entry #257 *** | | | | | +-*** see entry #259 *** | | | | +-*** see entry #244 *** | | | | +-*** see entry #246 *** | | | | +-*** see entry #248 *** | | | | +-*** see entry #250 *** | | | | +-*** see entry #252 *** | | | | +-*** see entry #254 *** | | | | +-*** see entry #255 *** | | | | +-*** see entry #257 *** | | | | +-*** see entry #259 *** | | | +-*** see entry #242 *** | | | +-*** see entry #244 *** | | | +-*** see entry #246 *** | | | +-*** see entry #248 *** | | | +-*** see entry #250 *** | | | +-*** see entry #252 *** | | | +-*** see entry #254 *** | | | +-*** see entry #255 *** | | | +-*** see entry #257 *** | | | +-*** see entry #259 *** | | +-*** see entry #240 *** | +-[entry #263] | | condition: conditional_171(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Nice work shutting that place down. Is Miranda okay? | | +-[reply #246] | | listener: variable_3 | | text: She will be. | | +-[entry #266] | | speaker: variable_1 | | listener: variable_2 | | text: Even for Cerberus, that place was crazy. They've always been about the ends justifying the means... | | +-[reply #249] | | listener: variable_3 | | +-[entry #267] | | speaker: variable_1 | | listener: variable_2 | | text: But how do you do that to innocent people and tell yourself you're helping humanity? | | +-[choice] | | | text: I have no idea. | | | category: AGREE | | | +-[reply #250] | | | default action | | | major decision | | | listener: variable_3 | | | text: I don't know how the Illusive Man can stand looking at himself in the mirror. | | | +-[entry #268] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Honestly, I'd been wondering about that for a while, with those freaky eyes... | | | +-[reply #251] | | | listener: variable_3 | | | text: Whatever he's thinking, he won't be thinking it for much longer. | | | +-[entry #269] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Damn right, Commander. | | +-[choice] | | text: They accomplished their goal. | | category: DISAGREE | | +-[reply #252] | | listener: variable_3 | | text: Cerberus was trying to control Reaper forces. | | +-[entry #270] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah, which is crazy. Who would ever... | | +-[reply #253] | | listener: variable_3 | | text: And they succeeded. | | +-[entry #271] | | speaker: variable_1 | | listener: variable_2 | | text: Sure, but that doesn't make it right. | | +-[reply #254] | | listener: variable_3 | | text: No. But if you can tell yourself that those people were going to die, anyway... | | +-[entry #272] | | speaker: variable_1 | | listener: variable_2 | | text: Whatever. I'm just glad you shut that place down. | +-[entry #264] | speaker: variable_1 | listener: variable_2 | text: I saw the vids. You shut that place down? | +-[reply #247] | listener: variable_3 | text: Yeah. | +-[entry #265] | speaker: variable_1 | listener: variable_2 | text: Good. | +-[reply #248] | listener: variable_3 | +-*** see entry #266 *** +-[entry #273] | condition: conditional_742(-1) | transition: transition_1836(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #255] | listener: variable_3 | +-[entry #274] | | condition: plot.bools[20122] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Commander. | | +-[choice] | | | text: I'm sorry I got angry. | | | category: AGREE | | | +-[reply #256] | | | default action | | | major decision | | | transition: transition_2391(-1) | | | listener: variable_3 | | | text: Joker... | | | +-[entry #275] | | | | condition: conditional_12(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: That would be Flight Lieutenant Moreau, ma'am. | | | | +-[reply #257] | | | | listener: variable_3 | | | | text: Jeff, I was wrong. I'd just seen Thessia get wiped out, watched Cerberus escape with the Prothean VI... | | | | +-[entry #277] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #258] | | | | listener: variable_3 | | | | text: I'm sorry I took it out on you. | | | | +-[entry #278] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I remember saying something about you being under a lot of stress. | | | | +-[reply #259] | | | | listener: variable_3 | | | | text: We'll be hitting Earth soon. Nobody knows what comes next... | | | | +-[entry #279] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #260] | | | | listener: variable_3 | | | | text: ...but whatever happens, it's been an honor to serve with you. | | | | +-[entry #288] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: What do you mean, whatever happens? Everyone knows what's gonna happen. | | | | +-[reply #269] | | | | listener: variable_3 | | | | +-[entry #289] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You're gonna kick some Reaper ass. That's what you do. | | | | +-[reply #270] | | | | listener: variable_3 | | | | +-[entry #290] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: And I'll be flying you there in style. | | | +-[entry #276] | | | speaker: variable_1 | | | listener: variable_2 | | | text: That would be Flight Lieutenant Moreau, sir. | | | +-*** see reply #257 *** | | +-[choice] | | text: Dismissed. | | category: DISAGREE | | +-[reply #261] | | listener: variable_3 | | text: As you were. | | +-[entry #280] | | | condition: conditional_12(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes, ma'am. | | +-[entry #281] | | speaker: variable_1 | | listener: variable_2 | | text: Yes, sir. | +-[entry #282] | speaker: variable_1 | listener: variable_2 | text: You remember our first run to Eden Prime all those years ago, with that turian Spectre watching us? | +-[reply #262] | listener: variable_3 | text: Nihlus. | +-[entry #283] | speaker: variable_1 | listener: variable_2 | text: Yeah. I told you that mission was going to be bigger than we thought. | +-[choice] | | text: And you were right. | | category: AGREE | | +-[reply #263] | | listener: variable_3 | | text: I think you can mark that prediction down as accurate. | | +-[entry #284] | | speaker: variable_1 | | listener: variable_2 | | text: And now we're heading back to Earth. | | +-[reply #264] | | listener: variable_3 | | text: Is this mission going to be bigger than we thought, too? | | +-[entry #285] | | speaker: variable_1 | | listener: variable_2 | | text: Man, I hope not. A nice routine delivery run would be fine with me. | | +-[reply #265] | | listener: variable_3 | | +-[entry #287] | | speaker: variable_1 | | listener: variable_2 | | text: It's been an honor, Commander. | | +-[reply #268] | | listener: variable_3 | | text: Same here, Joker. I don't know how it's going to end, but whatever happens... | | +-*** see entry #288 *** | +-[choice] | text: You said a lot of things. | category: DISAGREE | +-[reply #266] | default action | major decision | listener: variable_3 | text: You also said that Spectres were trouble, and you didn't like having them on board. | +-[entry #286] | speaker: variable_1 | listener: variable_2 | text: Well, based on the mission records, I stand by the first part of that statement. As for the second... | +-[reply #267] | listener: variable_3 | +-*** see entry #287 *** +-*** see entry #291 *** +-[entry #292] speaker: variable_1 listener: variable_2 +-[entry #293] speaker: variable_1 listener: variable_2 text: {Grunts} +-[reply #271] listener: variable_3 +-*** DIALOG END *** [biod_nor_201bridge_loc_int.norend_hackett_speech_v_D.norend_hackett_speech_v_dlg] speaker_list: radio_joker, nor_comm +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[entry #2] speaker: radio_joker listener: variable_2 text: Commander, you've got a priority message from Admiral Hackett, requesting to come aboard. +-[reply #1] | listener: variable_3 | text: Permission granted. | +-[entry #3] | speaker: radio_joker | listener: variable_2 | text: Aye, Commander. | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Commander. | +-[reply #4] | listener: variable_3 | text: Admiral. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Are you ready to bring the might of the galaxy to bear on the Reapers? | +-[reply #5] | listener: variable_3 | text: Yes, sir. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Then let's make sure the fleets are ready. | +-[reply #6] | listener: variable_3 | +-[entry #8] | speaker: nor_comm | listener: variable_2 | text: All fleets reporting in, Sir. | +-[reply #7] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Never before have so many come together--from all quarters of the galaxy. | +-[reply #8] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: But never before have we faced an enemy such as this. | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: The Reapers will show us no mercy. We must give them no quarter. | +-[reply #10] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: They will terrorize our populations. We must stand fast in the face of that terror. | +-[reply #11] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: They will advance until our last city falls, but we will not fall. | +-[reply #12] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: We will prevail. | +-[reply #13] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Each of us will be defined by our actions in the coming battle. | +-[reply #14] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: Stand fast. Stand strong. Stand together. | +-[reply #15] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Hackett out. +-[reply #16] listener: variable_3 text: Make preparations. [biod_nor_201bridge_loc_int.norhen_garr_mr_kro002_a_d.norhen_garr_mr_kro002_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Lots and lots and lots of krogan babies on the way. Having even more babies. Which then have babies. Looking forward to it. +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: I wonder where all the krogan will live now? I've never seen what you'd call a house on Tuchanka. [biod_nor_201bridge_loc_int.norhen_garr_mr_kro002_d_d.norhen_garr_mr_kro002_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: So how does it feel, knowing krogan will be singing songs about you until the end of time? +-[reply #1] listener: variable_3 +-[entry #2] transition: transition_4645(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: plot.bools[18927] == 1 | transition: transition_2069(-1) | speaker: variable_1 | listener: variable_2 | text: I'd think it would be an honor. | +-[choice] | | text: It feels good. | | category: AGREE | | +-[reply #3] | | condition: plot.bools[18927] == 1 | | listener: variable_3 | | text: There's enough misery in this universe. Nice to see something go right for a change. | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #4] | | listener: variable_3 | | +-[entry #6] | | | condition: plot.bools[20494] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: You don't seem too thrilled about it. | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #7] | | | | condition: conditional_548(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You okay? | | | | +-[reply #6] | | | | listener: variable_3 | | | | text: Just tired. | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Can't say I've ever really witnessed history in the making like this. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Well, except for Sovereign attacking the Citadel. And then there was the Collector Base. But... | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: This one felt good. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #28] | | | | | condition: conditional_194(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: And let's hope Wrex keeps running the show on Tuchanka. Maybe we should hire a food-taster for him. | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | +-[entry #29] | | | | | | condition: plot.bools[18242] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Imagine the carnage if someone like that brother of his, Wreav, took over. | | | | | | +-[reply #30] | | | | | | | condition: plot.bools[18927] == 1 | | | | | | | listener: variable_3 | | | | | | | text: We'll just have to see what happens. | | | | | | | +-[entry #33] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I know. It's a chance we have to take, but I have to say, if it wasn't my own world that needed the help... | | | | | | | +-[reply #32] | | | | | | | listener: variable_3 | | | | | | | +-[entry #34] | | | | | | | | condition: plot.bools[18928] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I might've taken that salarian deal. | | | | | | | | +-[choice] | | | | | | | | | text: It never crossed my mind. | | | | | | | | | category: AGREE | | | | | | | | | +-[reply #33] | | | | | | | | | condition: plot.bools[18926] == 1 | | | | | | | | | listener: variable_3 | | | | | | | | | text: I could never bring myself to do that, no matter what I was offered. | | | | | | | | | +-[entry #37] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I admire your restraint, Shepard. It's nice when we can save the galaxy without destroying another race along the way. | | | | | | | | | +-[reply #37] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Let's hope our luck holds. | | | | | | | | +-[choice] | | | | | | | | | text: It never crossed my mind. | | | | | | | | | category: AGREE | | | | | | | | | +-[reply #34] | | | | | | | | | condition: plot.bools[18927] == 1 | | | | | | | | | listener: variable_3 | | | | | | | | | text: I could never bring myself to do that, no matter what I was offered. | | | | | | | | | +-*** see entry #37 *** | | | | | | | | +-[choice] | | | | | | | | text: I was tempted. | | | | | | | | category: DISAGREE | | | | | | | | +-[reply #39] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | listener: variable_3 | | | | | | | | text: I'd be lying if I said I didn't consider it. | | | | | | | | +-[entry #40] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Anyone would have second thoughts about the krogan. | | | | | | | | +-[reply #40] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #41] | | | | | | | | | condition: plot.bools[18927] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #41] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #42] | | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: But Mordin would never have gone along with it. | | | | | | | | | | +-[reply #42] | | | | | | | | | | | condition: plot.bools[20494] == 1 | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: We'll never know. | | | | | | | | | | +-[reply #43] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: No... he wouldn't. | | | | | | | | | +-[entry #43] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: But Wiks would never have gone along with it. | | | | | | | | | +-*** see reply #42 *** | | | | | | | | | +-*** see reply #43 *** | | | | | | | | +-[entry #44] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: They just better remember you didn't act on it and return the favor. | | | | | | | | +-[reply #44] | | | | | | | | listener: variable_3 | | | | | | | | +-*** DIALOG END *** | | | | | | | +-[entry #35] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I might have looked for a way out. | | | | | | | +-[choice] | | | | | | | | text: The salarians offered me one. | | | | | | | | category: AGREE | | | | | | | | +-[reply #35] | | | | | | | | condition: plot.bools[18926] == 1 | | | | | | | | listener: variable_3 | | | | | | | | text: The salarians tried. If I had sabotaged the cure, they would've helped build the Crucible. | | | | | | | | +-[entry #36] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: That's nasty, even for them. | | | | | | | | +-[reply #36] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #37 *** | | | | | | | +-[choice] | | | | | | | | text: The guilt would be rough. | | | | | | | | category: AGREE | | | | | | | | +-[reply #38] | | | | | | | | condition: plot.bools[18927] == 1 | | | | | | | | listener: variable_3 | | | | | | | | text: That would have been tough to live with, tricking an entire species like that. | | | | | | | | +-[entry #38] | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I'm not saying you wouldn't need ice in your veins, but I doubt Mordin would've gone along with it. | | | | | | | | | +-*** see reply #42 *** | | | | | | | | | +-*** see reply #43 *** | | | | | | | | +-[entry #39] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I'm not saying you wouldn't need ice in your veins, but I doubt Wiks would've gone along with it. | | | | | | | | +-*** see reply #42 *** | | | | | | | | +-*** see reply #43 *** | | | | | | | +-[choice] | | | | | | | text: I was tempted. | | | | | | | category: DISAGREE | | | | | | | +-*** see reply #39 *** | | | | | | +-[reply #31] | | | | | | listener: variable_3 | | | | | | text: It could happen. | | | | | | +-*** see entry #33 *** | | | | | +-[entry #30] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Imagine the carnage if some young, hotheaded krogan took over. | | | | | +-*** see reply #30 *** | | | | | +-*** see reply #31 *** | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I just hope Wreav remembers his history. I don't want to be back on Tuchanka someday ending another war. | | | | +-[reply #28] | | | | | condition: plot.bools[20494] == 1 | | | | | listener: variable_3 | | | | | text: I wouldn't worry about that. | | | | | +-[entry #32] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: No? Well, then you've got more faith in him than I do. If it wasn't my own world that needed help... | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | +-*** see entry #34 *** | | | | | +-*** see entry #35 *** | | | | +-*** see reply #30 *** | | | | +-*** see reply #31 *** | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #6 *** | | +-[entry #9] | | | condition: plot.bools[18242] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: You sure? You looked a little... off down there on Tuchanka. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #10] | | | | condition: conditional_548(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Everything all right? | | | | +-[reply #10] | | | | | condition: conditional_179(-1) | | | | | listener: variable_3 | | | | | text: Just sad about Mordin. | | | | | +-*** see entry #15 *** | | | | +-[reply #8] | | | | listener: variable_3 | | | | text: Just felt bad for Padok Wiks. | | | | +-*** see entry #15 *** | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #10 *** | | | +-*** see reply #8 *** | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: You sure? You seem a little... off. | | +-[reply #9] | | listener: variable_3 | | +-[entry #13] | | | condition: conditional_548(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Everything all right? | | | +-*** see reply #10 *** | | | +-[reply #11] | | | listener: variable_3 | | | text: Just feel bad about Wiks. | | | +-*** see entry #15 *** | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #10 *** | | +-*** see reply #11 *** | +-[choice] | text: I did it for the war effort. | category: DISAGREE | +-[reply #17] | default action | major decision | listener: variable_3 | text: To be honest, I did it so the krogan would help your people. | +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: And believe me, it won't be forgotten. | +-[reply #18] | listener: variable_3 | +-[entry #20] | | condition: plot.bools[19335] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #19] | | listener: variable_3 | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: Our fleets will be there for Earth. I'll make sure of it. | | +-[reply #26] | | listener: variable_3 | | text: I know you will. | | +-*** see entry #28 *** | | +-*** see entry #31 *** | +-[entry #21] | | condition: plot.bools[18927] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #20] | | listener: variable_3 | | text: I'm sure it won't. | | +-[entry #22] | | | condition: conditional_548(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: You okay? | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #22] | | | listener: variable_3 | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #26] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You don't need to worry. | | | +-[reply #25] | | | listener: variable_3 | | | +-*** see entry #27 *** | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: You okay? | | +-[reply #23] | | listener: variable_3 | | +-*** see entry #25 *** | +-*** see entry #27 *** +-[entry #4] transition: transition_2069(-1) speaker: variable_1 listener: variable_2 text: I'd think it would be an honor. +-[choice] | text: It feels good. | category: AGREE | +-*** see reply #3 *** +-[choice] | text: It feels good. | category: AGREE | +-[reply #13] | condition: plot.bools[18926] == 1 | listener: variable_3 | text: There's enough misery in this universe. It's nice to see something go right for a change. | +-*** see entry #16 *** +-[choice] text: I did it for the war effort. category: DISAGREE +-*** see reply #17 *** +-[entry #45] speaker: variable_1 listener: variable_2 text: You okay? [biod_nor_203cic_loc_int.nor_comm_a_D.nor_comm_a_dlg] speaker_list: radio_edi +-[entry #0] condition: conditional_964(1) transition: transition_2353(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Commander, I've set up a secure communication with the turian and salarian governments and added their combat data to our boards. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Hopefully it'll give us some idea of what's going on. +-[entry #3] condition: conditional_968(2) transition: transition_2357(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: I just got word--everyone from Grissom Academy has arrived safely. +-[reply #3] listener: variable_3 text: We wouldn't have known about them if you hadn't caught the distress signal. Nice work. +-[entry #5] speaker: variable_1 listener: variable_2 text: Thanks, Commander. +-[entry #6] condition: conditional_966(3) transition: transition_2355(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #7] | condition: conditional_883(-1) | transition: transition_2129(-1) | speaker: variable_1 | listener: variable_2 | text: Are you all right, Commander? It sounded like things were bad down there. | +-[reply #5] | listener: variable_3 | text: The turians took some heavy losses, but we got them out okay. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Well, whatever you did down there stirred up a lot of turian comm traffic. | +-[reply #6] | listener: variable_3 | text: What are they saying? | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Sorry, it's encrypted. Cracking it would take at least a week... and it would be wrong. +-[entry #9] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: Commander, whatever you did on Tuchanka has the turians sending a lot of messages. +-*** see reply #6 *** +-[entry #11] condition: conditional_965(4) transition: transition_2354(-1) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #12] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: You know, my lab studied the rachni. Long-distance communication with no time-lag, the ability to control workers... +-[reply #8] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: And at close range, the queen can even speak through dead or dying members of other species. +-[reply #9] listener: variable_3 +-[entry #14] | condition: plot.bools[17900] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | text: Glad they're on our side. | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: If we can develop instant long-range communication without quantum entanglement... maybe when this war is over. +-[entry #15] | condition: plot.bools[18846] == 1 | speaker: variable_1 | listener: variable_2 | +-*** see reply #10 *** +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: I'm sorry I had to destroy them. +-[entry #18] speaker: variable_1 listener: variable_2 text: Oh, I'd never want to meet one in a dark alley. I just thought they were interesting. +-[entry #19] condition: conditional_969(5) transition: transition_2358(-1) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #20] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: The turians have given us top-level access to their combat data. Their ships are already moving in to help the Alliance fleet. +-[reply #13] listener: variable_3 +-[entry #21] speaker: variable_1 listener: variable_2 text: You actually secured a krogan-turian alliance. It's one thing to hear about Commander Shepard... +-[reply #14] listener: variable_3 +-[entry #22] | condition: conditional_883(-1) | speaker: variable_1 | listener: variable_2 | text: It's another to see her in action. +-[entry #23] | condition: conditional_12(-1) | speaker: variable_1 | listener: variable_2 | text: It's another to see her in action. +-[entry #24] speaker: variable_1 listener: variable_2 text: It's another to see him in action. +-[entry #25] condition: conditional_971(-1) transition: transition_2360(-1) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #26] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: Those poor colonists on Eden Prime. First the geth attack, now Cerberus. +-[reply #16] listener: variable_3 +-[entry #27] speaker: variable_1 listener: variable_2 text: For what it's worth, our new crew member doesn't need a translator himself, but he shared a Prothean language tutorial program. +-[reply #17] listener: variable_3 +-[entry #28] speaker: variable_1 listener: variable_2 text: It was apparently designed for servant races being inducted into the empire. Charming cultural clue. +-[entry #29] condition: conditional_972(6) transition: transition_2361(-1) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #30] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: The Crucible project received some new tech from the asari government. +-[reply #19] listener: variable_3 text: I'm glad they've decided to help the war effort. +-[entry #31] | condition: conditional_561(-1) | speaker: variable_1 | listener: variable_2 | text: Hard to drag your heels after you lose your homeworld. +-[entry #32] | condition: conditional_943(-1) | speaker: variable_1 | listener: variable_2 | text: Everybody has to fight now, no matter how pretty you are. I learned that the hard way. +-[entry #33] speaker: variable_1 listener: variable_2 text: Better late than never. +-[entry #34] condition: conditional_974(7) transition: transition_2363(-1) speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #35] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: I've added the quarian fleet's combat data to ours. They've got amazing technical coverage. +-[reply #21] listener: variable_3 +-[entry #36] speaker: variable_1 listener: variable_2 text: They might even have the salarians beat for strategic processing capability. +-[entry #37] condition: conditional_975(8) transition: transition_2364(-1) speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 +-[entry #38] | condition: plot.bools[18184] == 1 | transition: transition_2129(-1) | speaker: variable_1 | listener: variable_2 | text: Admiral Koris has the civilian fleet back in position... and just in time. | +-[reply #23] | listener: variable_3 | +-[entry #40] | speaker: variable_1 | listener: variable_2 | text: I hope we can help the quarians. Looking at them... they're like us, if we fail. | +-[reply #25] | listener: variable_3 | +-[entry #41] | | condition: conditional_885(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #26] | | listener: variable_3 | | text: I promise you--in a few months, we'll be sipping drinks back in Vancouver. | | +-[entry #42] | | speaker: variable_1 | | listener: variable_2 | | text: Vancouver. Not Paris, not Venice. Vancouver. | | +-[reply #27] | | listener: variable_3 | | text: It's a lovely city. | | +-[entry #43] | | speaker: variable_1 | | listener: variable_2 | | text: You never take me anywhere nice. | +-[entry #44] | speaker: variable_1 | listener: variable_2 | +-[reply #28] | listener: variable_3 | text: We won't fail. | +-[entry #45] | | condition: conditional_943(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Damn right we won't. | +-[entry #46] | speaker: variable_1 | listener: variable_2 | text: Right, Commander. +-[entry #39] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: The civilian fleet is back in position... mostly. There's a lot of comm traffic between ships. +-[reply #24] listener: variable_3 +-*** see entry #40 *** +-[entry #47] condition: conditional_976(9) transition: transition_2365(-1) speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #48] | condition: conditional_885(-1) | transition: transition_2129(-1) | speaker: variable_1 | listener: variable_2 | text: Perhaps you could warn me next time you interface with a massive synthetic intelligence network. | +-[reply #30] | listener: variable_3 | text: Aw, you do care. | +-[entry #49] | speaker: variable_1 | listener: variable_2 | text: If you die, whoever replaces you might not let me use your shower. +-[entry #50] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: The allied primes are relaying any hostile combat data they can decrypt. I never thought I'd be linking geth into the system. +-[entry #51] condition: conditional_978(10) transition: transition_2367(-1) speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-[entry #52] | condition: plot.bools[20071] == 1 | transition: transition_2129(-1) | speaker: variable_1 | listener: variable_2 | text: Thanks for listening, Commander. | +-[reply #32] | listener: variable_3 | +-[entry #53] | | condition: conditional_883(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #33] | | listener: variable_3 | | text: You're worth listening to. | | +-[entry #54] | | speaker: variable_1 | | listener: variable_2 | | text: And now I'm blushing. | | +-[reply #34] | | listener: variable_3 | | text: You do that fairly regularly. | | +-[entry #56] | | speaker: variable_1 | | listener: variable_2 | | text: In any event... good luck. | +-[entry #55] | speaker: variable_1 | listener: variable_2 | +-[reply #35] | listener: variable_3 | text: It was a good idea. And right now, it's the best lead we've got. | +-*** see entry #56 *** +-[entry #57] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: Good luck on Sanctuary, Commander. +-[reply #36] listener: variable_3 text: EDI said I have you to thank for the idea. +-[entry #58] speaker: variable_1 listener: variable_2 text: Oh, no. I mean, yes, I thought of it. But EDI did all the work. I just looked at some numbers... +-[reply #37] listener: variable_3 +-[entry #59] speaker: radio_edi listener: variable_2 text: This is incorrect. Specialist Traynor provided the original idea and suggestions on how to narrow possible search vectors. +-[reply #38] listener: variable_3 +-[entry #60] speaker: radio_edi listener: variable_2 text: The credit is hers. +-[reply #39] listener: variable_3 +-[entry #61] speaker: variable_1 listener: variable_2 text: Thanks, EDI. +-[entry #62] condition: conditional_973(11) transition: transition_2362(-1) speaker: variable_1 listener: variable_2 +-[reply #40] listener: variable_3 +-[entry #63] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: The Cerberus scientists are safe with the Alliance. The brass thinks they'll be a big help on the Crucible. +-[reply #41] transition: transition_2131(-1) listener: variable_3 +-[entry #64] | condition: conditional_707(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #42] | listener: variable_3 | text: First Grissom Academy, now this. Nice work. | +-[entry #65] | speaker: variable_1 | listener: variable_2 | text: You know how fighter pilots put those little stamp things under their cockpits for each kill? | +-[reply #43] | listener: variable_3 | +-[entry #66] | speaker: variable_1 | listener: variable_2 | text: I'm thinking of getting one by the galaxy map every time I analyze the crap out of some data. | +-[reply #44] | listener: variable_3 | text: You're turning into a regular marine. | +-[entry #68] | speaker: variable_1 | listener: variable_2 | text: Yes, well... I guess you're rubbing off on me. | +-[reply #46] | listener: variable_3 | +-[entry #69] | | condition: conditional_885(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #47] | | listener: variable_3 | | text: Hoping to, anyway. | | +-[entry #70] | | speaker: variable_1 | | listener: variable_2 | | text: Ha! | +-[entry #71] | speaker: variable_1 | listener: variable_2 | +-[reply #48] | listener: variable_3 | text: Nice work. | +-[entry #72] | speaker: variable_1 | listener: variable_2 | text: Thanks, Commander. It feels good to bring someone out alive. +-[entry #67] speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 text: "Brass" isn't lab-speak. That sounds pretty military. +-*** see entry #68 *** +-[entry #73] speaker: variable_1 listener: variable_2 +-[reply #49] listener: variable_3 +-[entry #74] | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #75] | speaker: variable_1 | listener: variable_2 | text: Hello, Commander. +-[entry #76] | speaker: variable_1 | listener: variable_2 | +-[reply #50] | listener: variable_3 | +-[entry #77] | | condition: conditional_12(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Ma'am. | +-[entry #78] | speaker: variable_1 | listener: variable_2 | text: Sir. +-[entry #79] speaker: variable_1 listener: variable_2 text: Ready for orders, Commander. [biod_nor_203cic_loc_int.nor_comm_barks_a_D.nor_comm_barks_a_dlg] +-[entry #0] condition: conditional_597(-1) transition: transition_1611(-1) speaker: variable_1 listener: variable_2 text: Commander, comm systems are going haywire! Whatever's happening is centered on Deck Three. +-[reply #0] listener: variable_3 text: See if you can get to EDI. I'll check the AI core. +-[entry #1] condition: conditional_422(-1) speaker: variable_1 listener: variable_2 text: I'm trying to restart the systems, but something's blocking me. Whatever's happening, it's taken EDI offline. +-[entry #2] condition: conditional_1306(1) transition: transition_3151(-1) speaker: variable_1 listener: variable_2 text: Commander, I've got a lead on something interesting. Have you got a minute? +-[entry #3] condition: conditional_1305(1) transition: transition_3151(-1) speaker: variable_1 listener: variable_2 text: Commander, I've found something suspicious. Have you got a minute? +-[entry #4] condition: conditional_1307(-1) transition: transition_3148(-1) speaker: variable_1 listener: variable_2 text: Commander, I just got word. We lost Elysium to Reaper forces. Whoever was on Grissom Academy is dead now. +-[entry #5] condition: conditional_1298(-1) transition: transition_3135(-1) speaker: variable_1 listener: variable_2 text: Commander, Admiral Hackett has requested your help with a Cerberus fighter base on Noveria. +-[entry #6] condition: conditional_1299(-1) transition: transition_3136(-1) speaker: variable_1 listener: variable_2 text: Commander, Cerberus is attacking civilians on Benning. We've been asked to help evacuate the planet. +-[reply #1] listener: variable_3 +-[entry #7] transition: transition_3730(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #8] condition: conditional_1300(-1) transition: transition_3137(-1) speaker: variable_1 listener: variable_2 text: Commander, we've got new reports of Cerberus activity on Tuchanka. I've marked it on the galaxy map. +-[entry #9] condition: conditional_1301(-1) transition: transition_3138(-1) speaker: variable_1 listener: variable_2 text: Commander, the Alliance has found a new Cerberus lab on Sanctum. Admiral Hackett would like you to investigate. +-[reply #3] listener: variable_3 +-[entry #10] transition: transition_3731(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-*** DIALOG END *** +-[entry #11] condition: conditional_1302(-1) transition: transition_3139(-1) speaker: variable_1 listener: variable_2 text: Commander, Cerberus has attacked a comm facility on Ontarom. I've updated the galaxy map. +-[reply #5] listener: variable_3 +-[entry #12] transition: transition_3732(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-*** DIALOG END *** +-[entry #13] condition: conditional_1297(-1) transition: transition_3134(-1) speaker: variable_1 listener: variable_2 text: Commander, we've got reports of trouble at a turian fuel depot on Cyone. I've updated the galaxy map. +-[reply #7] listener: variable_3 +-[entry #14] transition: transition_3729(-1) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-*** DIALOG END *** +-[entry #15] condition: conditional_1560(1) transition: transition_3384(-1) speaker: variable_1 listener: variable_2 text: Commander, Chief Engineer Adams would like to speak with you down in Engineering. +-[entry #16] condition: conditional_1560(2) transition: transition_3385(-1) speaker: variable_1 listener: variable_2 text: Commander, you may want to check in on shuttle pilot Cortez down in the armory. +-[entry #17] condition: conditional_1560(3) transition: transition_3386(-1) speaker: variable_1 listener: variable_2 text: Commander, Dr. Chakwas sent word that she'd like to speak with you down in the med bay. +-[entry #18] condition: conditional_1560(4) transition: transition_3387(-1) speaker: variable_1 listener: variable_2 text: Commander, Dr. Michel sent word that she'd like to speak with you down in the med bay. +-[entry #19] condition: conditional_1560(5) transition: transition_3388(-1) speaker: variable_1 listener: variable_2 text: Commander, you might want to check in on Commander Williams down on the observation deck. +-[entry #20] condition: conditional_1560(6) transition: transition_3389(-1) speaker: variable_1 listener: variable_2 text: Commander, Admiral Anderson is available in the war room on vid comm. +-[entry #21] condition: conditional_1560(7) transition: transition_3390(-1) speaker: variable_1 listener: variable_2 text: Commander, Admiral Hackett is available in the war room on vid comm. +-[entry #22] condition: conditional_1560(8) transition: transition_3391(-1) speaker: variable_1 listener: variable_2 text: Commander, it seems Tali's taking what happened on Horizon hard. She's in the lounge, if you want to check on her. +-[entry #23] condition: conditional_580(-1) transition: transition_3151(-1) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #24] | condition: conditional_589(2) | speaker: variable_1 | listener: variable_2 | text: Commander, I've still got something to show you, whenever you're free. +-[entry #27] | condition: conditional_592(0) | transition: transition_1606(1) | speaker: variable_1 | listener: variable_2 | text: Commander, I've got something you should hear. +-[entry #28] | condition: conditional_592(1) | transition: transition_1606(2) | speaker: variable_1 | listener: variable_2 | text: Commander, can I talk to you when you have a minute? +-[entry #29] transition: transition_1606(0) speaker: variable_1 listener: variable_2 text: Commander, do you have a moment? +-[entry #25] condition: conditional_581(-1) transition: transition_3151(-1) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #26] | condition: conditional_590(2) | speaker: variable_1 | listener: variable_2 | text: Commander, when you're free, I'd like to show you something. +-*** see entry #27 *** +-*** see entry #28 *** +-*** see entry #29 *** +-[entry #30] condition: conditional_1560(10) transition: transition_4739(-1) speaker: variable_1 listener: variable_2 text: Garrus mentioned something about you two having some fun next time you're on the Citadel. Don't get into trouble. +-[entry #31] condition: conditional_1560(11) transition: transition_4740(-1) speaker: variable_1 listener: variable_2 text: Lieutenant-Commander Williams said something about enjoying some down-time on the Citadel. Might be a nice break for both of you. +-[entry #32] condition: conditional_1560(12) transition: transition_4741(-1) speaker: variable_1 listener: variable_2 text: Have you been to Apollo's on the Citadel? Kaidan said he wanted to check it out next time he was there. +-[entry #33] condition: conditional_1560(13) transition: transition_4742(-1) speaker: variable_1 listener: variable_2 text: Joker and EDI are going to Purgatory next time we're at the Citadel. Can't wait to see how that turns out. +-[entry #34] condition: conditional_1560(14) transition: transition_4745(-1) speaker: variable_1 listener: variable_2 text: Liara mentioned something about possibly meeting you on the Citadel next time you're there. +-[entry #35] condition: conditional_1560(15) transition: transition_4744(-1) speaker: variable_1 listener: variable_2 text: Javik said he wants to see the Citadel. It might be best if you made sure he stayed out of trouble. +-[entry #36] condition: conditional_1560(16) transition: transition_4746(-1) speaker: variable_1 listener: variable_2 text: Apparently a C-Sec officer is requesting Tali's help the next time she's at the Citadel. Might be worth checking into. +-[entry #37] condition: conditional_1560(17) transition: transition_4747(-1) speaker: variable_1 listener: variable_2 text: Commander, you have a message from Lieutenant-Commander Williams. She must be feeling better. +-[entry #38] condition: conditional_1560(18) transition: transition_4748(-1) speaker: variable_1 listener: variable_2 text: Commander, you have a message from Major Alenko. He must be feeling better. +-[entry #39] condition: conditional_1560(19) transition: transition_4749(-1) speaker: variable_1 listener: variable_2 text: Commander, you have an encrypted message from a... Miranda Lawson. +-[entry #40] condition: conditional_1560(20) transition: transition_4750(-1) speaker: variable_1 listener: variable_2 text: Commander, Kaidan was looking for you. I believe he's in the crew quarters. +-[entry #41] condition: conditional_364(-1) transition: transition_870(-1) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #42] | condition: conditional_621(0) | transition: transition_1685(-1) | speaker: variable_1 | listener: variable_2 | text: Commander, you've got a new message at your private terminal. +-[entry #43] | condition: conditional_621(1) | transition: transition_1685(-1) | speaker: variable_1 | listener: variable_2 | text: Unread messages at your private terminal, Commander. +-[entry #44] | condition: conditional_621(2) | transition: transition_1685(-1) | speaker: variable_1 | listener: variable_2 | text: You've got new messages, Commander. +-[entry #45] transition: transition_1686(-1) speaker: variable_1 listener: variable_2 text: Commander, there's a new message at your private terminal. +-[entry #46] speaker: variable_1 listener: variable_2 [biod_nor_203cic_loc_int.nor_comm_mr_cat004_d_D.nor_comm_mr_cat004_d_dlg] +-[entry #0] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: Ready whenever you are, Commander. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_885(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Samantha... | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Don't. If you start, I will burst into tears in the middle of the CIC, and that would be mortifying. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Thanks for everything. Even if we don't end up with the house with the white picket fence and the two kids... | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Sorry. Stupid joke. | +-[choice] | | text: I'm in. | | category: AGREE | | +-[reply #5] | | default action | | major decision | | listener: variable_3 | | text: That sounds pretty good to me. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: Okay, good, because I wasn't really joking. | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: I want a big house, white picket fence, and a dog, some kind of retriever. I'm thinking two kids, but... Are you writing this down? | | +-[reply #7] | | listener: variable_3 | | text: I'll remember. | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: You damn well better. | | +-[reply #8] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: Whatever happens... I love you. | | +-[reply #13] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: Now go save the world. Again. | +-[choice] | text: Let's win the war first. | category: DISAGREE | +-[reply #9] | listener: variable_3 | text: We can pick out a china pattern once we've kicked the Reapers off our planet. You ready? | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Absolutely. | +-[reply #10] | listener: variable_3 | text: You and me, Traynor. Whatever happens. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Damn right, you and me. | +-[reply #11] | listener: variable_3 | +-*** see entry #11 *** +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 text: Specialist Traynor... +-[entry #15] | condition: conditional_943(-1) | speaker: variable_1 | listener: variable_2 | text: I'm all right. Really. I'm as surprised about it as you are, but I'm all right. | +-[choice] | | text: Thanks for your service. | | category: AGREE | | +-[reply #15] | | default action | | major decision | | listener: variable_3 | | text: You're a credit to your uniform, Samantha. | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: I had a very compelling example. | +-[choice] | text: You'll do fine. | category: DISAGREE | +-[reply #16] | listener: variable_3 | text: Stay sharp and get the job done. Today we take back Earth. | +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: Roger that, Commander. +-[entry #16] speaker: variable_1 listener: variable_2 text: It's all right, Commander. It's a little late to request a transfer now. +-[choice] | text: Thanks for your service. | category: AGREE | +-*** see reply #15 *** +-[choice] text: You'll do fine. category: DISAGREE +-*** see reply #16 *** [biod_nor_203cic_loc_int.nor_comm_mr_cermir_d_D.nor_comm_mr_cermir_d_dlg] +-[entry #0] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: The Alliance has issued warnings about Sanctuary. +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_4566(-1) speaker: variable_1 listener: variable_2 text: Cerberus bastards. Horizon was my home. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_885(-1) | speaker: variable_1 | listener: variable_2 | text: I want them dead, Shepard. I want you to tear them apart. | +-[reply #2] | listener: variable_3 | text: We will. Just don't let what they've done change who you are. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I'm a military officer on a military ship... | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: So ooh-rah, Commander, let's go blow them to hell. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: We'll take Cerberus down... but it won't make it hurt any less. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: I'll risk it. | +-[reply #6] | listener: variable_3 | +-[entry #7] | | condition: plot.bools[20071] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | text: And when Cerberus is gone, remember that you're the one who helped us find them. | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Thanks. | +-[entry #9] | speaker: variable_1 | listener: variable_2 +-[entry #10] speaker: variable_1 listener: variable_2 text: Just tell me you're going to take Cerberus down. +-[choice] text: Done. category: DISAGREE +-[reply #8] default action major decision listener: variable_3 text: Cerberus is already dead. They just don't know it yet. +-[entry #11] | condition: plot.bools[20071] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | text: And when their base is nothing but a smoking crater, remember that you're the one who helped us find them. | +-*** see entry #8 *** +-[entry #12] speaker: variable_1 listener: variable_2 +-[entry #13] condition: plot.bools[20074] == 1 speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 text: Have you heard from anyone? Your family? +-[entry #14] speaker: variable_1 listener: variable_2 text: Not yet. Sanctuary took in most of Horizon's population, though. They offered protection, and then... +-[reply #11] listener: variable_3 +-*** see entry #2 *** +-*** see entry #10 *** +-[entry #15] condition: plot.bools[20075] == 1 speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 text: Looks like you've found that fight-or-flight instinct again. +-*** see entry #2 *** +-*** see entry #10 *** +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #13] | listener: variable_3 | text: I didn't know. +-[choice] text: They're still human. category: AGREE +-[reply #14] listener: variable_3 text: Traynor, a lot of these people are indoctrinated, or misguided. I worked for them, too, remember? +-[entry #17] speaker: variable_1 listener: variable_2 text: You never turned innocent civilians into Reaper minions. +-[reply #15] listener: variable_3 +-*** DIALOG END *** +-[entry #18] speaker: variable_1 listener: variable_2 text: This is who I am. I like makeup, nice clothes, and spa treatments... and I will destroy anyone who attacks the people I love. +-[reply #16] listener: variable_3 text: Same here. We'll get them. +-*** see entry #7 *** +-*** see entry #8 *** +-[entry #19] condition: conditional_883(-1) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 text: Traynor, I care about you. And we are going to stop Cerberus... +-[entry #20] speaker: variable_1 listener: variable_2 text: But what, you thought that makeup and the nice hair meant I wouldn't get angry? +-[reply #18] listener: variable_3 text: No. +-[entry #21] speaker: variable_1 listener: variable_2 text: You don't have to take them down for me, Commander. But take them down. +-[reply #19] listener: variable_3 text: We will. +-*** see entry #7 *** +-*** see entry #8 *** [biod_nor_203cic_loc_int.nor_comm_mr_gth002_d_D.nor_comm_mr_gth002_d_dlg] +-[entry #0] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: I hear you were on the ground with the Reaper. He fired up at us a few times. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Joker pulled the Normandy through some insane maneuvers to stay out of the line of fire. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_885(-1) | speaker: variable_1 | listener: variable_2 | +-[choice] | text: You're safe here. | category: AGREE | +-[reply #2] | listener: variable_3 | text: Don't worry, Traynor. Joker knows better than to let anything happen to my favorite comm officer. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Flatter me all you like. I'm still not feeding your fish. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I was terrified at first, strapped into a safety harness. I can only imagine what it was like having that thing chasing you... | +-[reply #4] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: But then I was furious. Just... enraged. I wanted that thing dead. | +-[reply #7] | listener: variable_3 | text: You didn't want the Reapers dead when they attacked Earth? | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: I wanted them defeated. I wanted Earth saved. But I never wanted to physically tear them in half and watch them blow up. | +-[reply #8] | transition: transition_2347(-1) | listener: variable_3 | text: Congratulations, Traynor. I believe you've discovered your fight-or-flight instinct. | +-[entry #9] | | condition: plot.bools[20073] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Perhaps I should have stayed with chess. Although now I think I'm spoiled by the lack of explosions. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Is that what that was? No wonder you front-rank people always want to blow things up. | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 +-[entry #5] speaker: variable_1 listener: variable_2 +-[choice] text: I know how you feel. category: AGREE +-[reply #5] listener: variable_3 text: It's hard being in a fight like that, especially when you're not the one flying the ship. Joker's one of the best, though. +-[entry #6] speaker: variable_1 listener: variable_2 text: At first, I was nauseous, swinging around in my safety harness. +-[reply #6] listener: variable_3 +-*** see entry #7 *** +-[entry #12] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 +-[reply #10] | listener: variable_3 | +-[entry #13] | | condition: plot.bools[17789] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: The geth and the quarians are both allowing us full data access to coordinate operations. | | +-[reply #11] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: I would never have believed the quarians would stand down. | | +-[reply #12] | | listener: variable_3 | | +-[entry #15] | | | condition: conditional_883(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | text: I can be very persuasive. | | | +-[entry #16] | | | | condition: conditional_885(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Hmm. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-*** see entry #0 *** | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: So you keep saying. | | | +-[reply #15] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | text: It was either that, or watch the quarians get themselves killed. | | +-*** see entry #0 *** | +-[entry #19] | | condition: plot.bools[17787] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: The quarians are allowing us full data access to coordinate operations, and some of their techs have joined the Crucible team. | | +-[reply #17] | | listener: variable_3 | | +-*** see entry #0 *** | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: The geth have allowed us full data access to coordinate operations. They've also sent help to the Crucible team. | +-[reply #18] | listener: variable_3 | +-*** DIALOG END *** +-[choice] text: That's how it goes. category: DISAGREE +-[reply #19] default action major decision listener: variable_3 text: The Normandy's going to see a lot more combat before this is over. [biod_nor_203cic_loc_int.nor_comm_mr_kron7b_d_D.nor_comm_mr_kron7b_d_dlg] +-[entry #0] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: I heard what Victus did. +-[reply #0] listener: variable_3 text: He was a brave man. +-[entry #1] | condition: conditional_943(-1) | transition: transition_4604(-1) | speaker: variable_1 | listener: variable_2 | text: I don't think I could... huh. There I go again. I was going to say that I could never do that. | +-[reply #1] | listener: variable_3 | text: But? | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: But I was wrong. Being here, watching you... You've shown me what it means to serve in the Alliance. | +-[reply #2] | listener: variable_3 | +-[entry #3] | | condition: conditional_885(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | text: Glad to hear it. | | category: AGREE | | +-[reply #3] | | default action | | major decision | | listener: variable_3 | | text: Good. I don't offer my shower to anyone who wouldn't jump on a bomb for me. | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: You have terribly unrealistic standards. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[choice] | text: Glad to hear it. | category: AGREE | +-[reply #4] | default action | major decision | listener: variable_3 | text: You're a good officer, Traynor. Glad you finally realize it. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Thanks. Not that I'm volunteering for bomb-jump duty. I'd suggest sending someone who has armor first, if possible. +-[entry #7] transition: transition_4604(-1) speaker: variable_1 listener: variable_2 text: I don't think I could ever do that, just knowingly give my life for the mission. +-[choice] text: Sure you could. +-[reply #5] default action major decision listener: variable_3 text: You don't think so? Then why are you still here? You weren't even supposed to be here. +-[entry #8] speaker: variable_1 listener: variable_2 text: I can't just leave. I'm not going to desert in the middle of a war... and besides, EDI requested that I stay. +-[reply #6] listener: variable_3 text: You could be working on the Crucible. I know Hackett could use you. So why are you still here? +-[entry #9] speaker: variable_1 listener: variable_2 text: I suppose I want to help. +-[reply #7] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: That doesn't mean I'd jump on a bomb. +-[entry #11] speaker: variable_1 listener: variable_2 +-[choice] | text: No shame in that. | category: AGREE | +-[reply #8] | transition: transition_2131(-1) | listener: variable_3 | text: Not everyone is cut out for front-line duty. | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Certainly true in my case. | +-[reply #9] | listener: variable_3 | text: You're still here, helping. You're doing more than most. | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Thanks, Commander. +-[choice] text: Noted. category: DISAGREE +-[reply #10] listener: variable_3 text: I'll try not to test your newfound resolve right away. +-[entry #14] speaker: variable_1 listener: variable_2 text: That's probably for the best. [biod_nor_203cic_loc_int.nor_comm_open_cerjcb_d_D.nor_comm_open_cerjcb_d_dlg] +-[entry #0] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] condition: conditional_580(-1) transition: transition_1597(-1) speaker: variable_1 listener: variable_2 text: While you're here, though, I've found something that may be worth investigating. +-[reply #2] listener: variable_3 text: What have you got? +-[entry #6] | condition: conditional_562(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #7] | | condition: conditional_707(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #4] | | listener: variable_3 | | +-[entry #13] | | transition: transition_1597(-1) | | speaker: variable_1 | | listener: variable_2 | | text: A group of Cerberus scientists cut ties and fled. Perhaps they finally realized they were on the wrong side. | | +-[reply #11] | | listener: variable_3 | | +-[entry #14] | | transition: transition_2129(-1) | | speaker: variable_1 | | listener: variable_2 | | text: We don't know what they were researching, but they were among the Illusive Man's top scientists. They could help build the Crucible. | | +-[reply #12] | | listener: variable_3 | | +-[entry #15] | | condition: conditional_562(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #13] | | listener: variable_3 | | +-[entry #16] | | | condition: conditional_707(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: That's a good idea. | | | | category: AGREE | | | | +-[reply #15] | | | | transition: transition_2133(-1) | | | | listener: variable_3 | | | | text: Maybe we could recruit them. Lots of Cerberus people think they're doing the right thing. | | | | +-[entry #20] | | | | | condition: conditional_254(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | text: I know I did. | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: And you were right, Commander. Whatever crimes Cerberus is committing now... I was on Horizon when the Collectors attacked. | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | text: Really? | | | | | +-[entry #22] | | | | | | condition: plot.bools[20115] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: You'll recall I mentioned growing up in the Terminus Systems. I was visiting my family at home. | | | | | | +-[reply #18] | | | | | | listener: variable_3 | | | | | | +-[entry #24] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: While the Alliance was running studies, you were saving me and my family. | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | text: Has the Alliance tried to make contact with the scientists? | | | | | | +-[entry #27] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: They've been unable to find them, but they're searching... as is Cerberus. I've been monitoring Cerberus communications. | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-[entry #28] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I've charted signal frequency from various Cerberus cells by location and cross-referenced known ship movements... | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | text: You found them? | | | | | | +-[entry #29] | | | | | | | condition: conditional_943(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I believe so, yes. | | | | | | | +-[reply #24] | | | | | | | transition: transition_3014(-1) | | | | | | | listener: variable_3 | | | | | | | text: Nice work. Put it on the map, and I'll give it a look. | | | | | | | +-[entry #31] | | | | | | | | condition: conditional_883(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Thanks for your time, Commander. | | | | | | | +-[entry #32] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: It's on the map now, Commander. Thanks. | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: There's no way to be certain, but I've got a definite possibility. | | | | | | +-*** see reply #24 *** | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yes. I was visiting my family during a university holiday. | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-*** see entry #24 *** | | | | +-[entry #25] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Right. This was an isolated, high-level cell. It's unlikely they knew what Cerberus was really doing. | | | | +-*** see reply #21 *** | | | +-[choice] | | | text: If we can trust them. | | | category: DISAGREE | | | +-[reply #20] | | | default action | | | major decision | | | listener: variable_3 | | | text: Unless they're indoctrinated, and this is a ruse to get Cerberus close to the Crucible. | | | +-[entry #26] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm not suggesting we trust them fully. But it could be worth investigating. | | | +-*** see reply #21 *** | | +-[entry #17] | | | condition: plot.bools[19275] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | listener: variable_3 | | | text: I'll look into it if we have time. | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'll mark their possible location on the galaxy map, Commander. | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: That's a good idea. | | | category: AGREE | | | +-*** see reply #15 *** | | +-[choice] | | text: If we can trust them. | | category: DISAGREE | | +-*** see reply #20 *** | +-[entry #8] | | condition: plot.bools[19275] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I've been analyzing signals... | | +-[reply #5] | | listener: variable_3 | | text: Is this the Grissom Academy problem? | | +-[entry #9] | | transition: transition_3148(-1) | | speaker: variable_1 | | listener: variable_2 | | text: No, Commander. The Reapers took Elysium not long ago. Whoever was at Grissom Academy is dead now. | | +-[choice] | | | text: I'm sorry. | | | category: AGREE | | | +-[reply #6] | | | default action | | | major decision | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: I didn't know. | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You were understandably occupied. Curing the genophage, stopping Cerberus from taking over the Citadel... | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And it's possible the students at Grissom Academy escaped on their own. | | | +-[reply #8] | | | listener: variable_3 | | | text: Yeah. So what have you found? | | | +-*** see entry #13 *** | | +-[choice] | | text: Understood. Continue. | | category: DISAGREE | | +-[reply #9] | | transition: transition_2563(-1) | | listener: variable_3 | | text: Thank you for the update, Specialist. What have you found? | | +-*** see entry #13 *** | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-*** see entry #13 *** +-*** see entry #13 *** +-[entry #2] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #3] | condition: conditional_943(-1) | speaker: variable_1 | listener: variable_2 | text: Commander, I realize there's a lot happening right now, but I've found something you need to see. | +-*** see reply #2 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: Commander, I'm sorry to bother you. I realize you may still be dealing with matters on the Citadel... +-*** see reply #2 *** +-[entry #5] speaker: variable_1 listener: variable_2 text: Commander, I've found something you need to see. +-*** see reply #2 *** [biod_nor_203cic_loc_int.nor_comm_open_omgjck_d_D.nor_comm_open_omgjck_d_dlg] speaker_list: radio_edi +-[entry #0] condition: conditional_507(1) transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: Commander. Are you all right? It was fairly intense up here. I can only imagine what it was like down on that moon. +-[reply #0] listener: variable_3 text: I thought you'd be more concerned about EDI. +-[entry #1] speaker: variable_1 listener: variable_2 text: EDI is a huge asset to this team. If she'd told me about her plan to obtain a body, I'd have volunteered to help. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_edi listener: variable_2 text: I did not wish to force a conflict of interests between our friendship and your duty. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I'd have preferred a conflict of interest to a hard restart of half our systems... but thanks, regardless. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: While you're here, though, I found something while scanning Alliance channels. +-[reply #5] listener: variable_3 +-[entry #7] transition: transition_1599(-1) speaker: variable_1 listener: variable_2 text: Grissom Academy is requesting help. The Reaper invasion front will hit them soon. +-[reply #7] listener: variable_3 +-[entry #8] transition: transition_3616(-1) speaker: variable_1 listener: variable_2 +-[choice] | text: Grissom Academy? | category: INVESTIGATE | +-[reply #8] | listener: variable_3 | text: I thought the war would close most schools. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Grissom Academy is more specialized than a normal school. It's home to some of the smartest students humanity has to offer. | +-[reply #9] | listener: variable_3 | +-[entry #10] | | condition: conditional_1012(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Their Ascension Project helps gifted young biotics. If it had been open twenty years ago, I bet you'd have been there. | | +-[reply #10] | | listener: variable_3 | | +-[entry #12] | | | condition: conditional_413(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | listener: variable_3 | | | text: Yes, I sent a young man named David Archer there. I'm just surprised they're still open. | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Some of their work has Alliance support. That might be why they stayed. | | | +-[choice] | | | | text: I'd like to help them. | | | | category: AGREE | | | | +-[reply #13] | | | | transition: transition_2131(-1) | | | | listener: variable_3 | | | | text: What can we do? | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: A turian evac transport responded to their distress call, so normally I'd say we don't need to do anything. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But something sounded off in the turian signal. I had EDI perform an analysis. It's fake. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #18] | | | | | condition: conditional_937(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: EDI thinks it's Cerberus. She said the faked turian signal was similar to one that lured you to a Collector ship...? | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | text: Long story. | | | | | +-[entry #20] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: In any event, whoever faked the signal wants us to think Grissom Academy's being evacuated. But I believe they're still in danger. | | | | | +-[choice] | | | | | | text: Nice work. | | | | | | category: AGREE | | | | | | +-[reply #20] | | | | | | condition: conditional_12(-1) | | | | | | transition: transition_2131(-1) | | | | | | listener: variable_3 | | | | | | text: Good catch. Maybe you belong here, after all. | | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: If this really is Cerberus, hopefully this operation is something worth investigating. It could be simple disinformation... | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | text: Traynor... Good catch. | | | | | | +-[entry #22] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Thank you, Commander. | | | | | +-[choice] | | | | | | text: Nice work. | | | | | | category: AGREE | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | text: Good catch. | | | | | | +-*** see entry #21 *** | | | | | +-[choice] | | | | | text: It's worth a look. | | | | | category: DISAGREE | | | | | +-[reply #23] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: Put it on the map. | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Adding it now, Commander. | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: EDI thinks it could be Cerberus. She saw some similarities to the faked encryption protocols... | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: I'll take your word for it. | | | | +-*** see entry #20 *** | | | +-[choice] | | | text: We have bigger jobs. | | | category: DISAGREE | | | +-[reply #15] | | | default action | | | major decision | | | listener: variable_3 | | | text: This sounds like a job for an evac transport. | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Right. And a turian transport responded to their distress call. | | | +-[reply #16] | | | listener: variable_3 | | | +-*** see entry #17 *** | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: It's not an average school. They might even be doing work for the Alliance. | | +-[choice] | | | text: I'd like to help them. | | | category: AGREE | | | +-*** see reply #13 *** | | +-[choice] | | text: We have bigger jobs. | | category: DISAGREE | | +-*** see reply #15 *** | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Their Ascension Project is the best training facility in the galaxy for human biotics. | +-[reply #11] | listener: variable_3 | +-*** see entry #12 *** | +-*** see entry #14 *** +-[choice] | text: I'd like to help them. | category: AGREE | +-*** see reply #13 *** +-[choice] text: We have bigger jobs. category: DISAGREE +-*** see reply #15 *** +-[entry #4] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-[entry #6] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: Commander, I found something while scanning Alliance channels. It could be important. +-[reply #6] listener: variable_3 +-*** see entry #7 *** [biod_nor_203cic_loc_int.nor_comm_relationship1_d_D.nor_comm_relationship1_d_dlg] +-[entry #0] condition: plot.bools[20076] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1265(-1) | speaker: variable_1 | listener: variable_2 | text: Was there anything else? | +-[reply #1] | listener: variable_3 | text: Carry on, Specialist. +-[entry #2] speaker: variable_1 listener: variable_2 text: Can I help you, Commander? +-[choice] | text: Your lab job | category: INVESTIGATE | +-[reply #13] | default action | major decision | transition: transition_2381(-1) | listener: variable_3 | text: You worked in Alliance R&D? | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Yes. You'd think quantum entanglement would make communication easy, but imagine incorporating multiple incoming sources... | +-[reply #14] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: ...and then networking them with extrapolations of time-lagged data to construct a coherent situation GUI... | +-[reply #15] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: It's an exciting challenge... for me, anyway. | +-[reply #16] | listener: variable_3 | +-[entry #16] | | condition: conditional_1265(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | text: Goodbye. | | +-[reply #28] | | listener: variable_3 | | text: Carry on, Specialist. | +-[entry #17] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Your lab job | | category: INVESTIGATE | | +-*** see reply #13 *** | +-[choice] | | text: Joining military | | category: INVESTIGATE | | +-[reply #17] | | transition: transition_2382(-1) | | listener: variable_3 | | text: How'd you end up in the military, anyway? | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: My family didn't have money for university. When the Alliance saw my aptitude scores, they offered me a full scholarship. | | +-[reply #18] | | listener: variable_3 | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: I served my required years after graduation and decided to stay. I really liked the challenges of the lab. | | +-[reply #19] | | listener: variable_3 | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | text: Although I'm sure I'll grow to love front-line service as well. | | +-[choice] | | | text: Your lab job | | | category: INVESTIGATE | | | +-*** see reply #13 *** | | +-[choice] | | | text: Joining military | | | category: INVESTIGATE | | | +-*** see reply #17 *** | | +-[choice] | | | text: Reaction to war | | | category: INVESTIGATE | | | +-[reply #20] | | | transition: transition_2383(-1) | | | listener: variable_3 | | | text: I'm surprised you're worrying about a toothbrush. We've got bigger problems right now. | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Oh, believe me, seeing the Reapers on Earth was terrifying. But I won't help anybody by bursting into tears here in the CIC, will I? | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Being here on the Normandy helps. If anyone in the galaxy can stop the Reapers, it's you. | | | +-[reply #22] | | | listener: variable_3 | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And if flagging your messages and managing strategic intel helps you in any way, then it's worth it. | | | +-[choice] | | | | text: Your lab job | | | | category: INVESTIGATE | | | | +-*** see reply #13 *** | | | +-[choice] | | | | text: Joining military | | | | category: INVESTIGATE | | | | +-*** see reply #17 *** | | | +-[choice] | | | | text: Reaction to war | | | | category: INVESTIGATE | | | | +-*** see reply #20 *** | | | +-[choice] | | | | text: Personal history | | | | category: INVESTIGATE | | | | +-[reply #23] | | | | transition: transition_2384(-1) | | | | listener: variable_3 | | | | text: Where are you from originally? | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: A colony in the Terminus Systems, actually. Though I studied on Earth at Oxford. | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #25] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: My parents were from London. They loved Earth, but they wanted the freedom a colony life could offer. | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-[entry #26] | | | | | condition: conditional_15(2) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Even if that freedom has its share of danger. If I recall correctly, you grew up on Mindoir. | | | | | +-[choice] | | | | | | text: Nowhere is really safe. | | | | | | category: FRIENDLY | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | text: Given what happened to Earth, I don't think we can count on anywhere being safe right now. | | | | | | +-[entry #28] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Quite true, Commander. | | | | | | +-[choice] | | | | | | | text: Your lab job | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #13 *** | | | | | | +-[choice] | | | | | | | text: Joining military | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #17 *** | | | | | | +-[choice] | | | | | | | text: Reaction to war | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #20 *** | | | | | | +-[choice] | | | | | | | text: Personal history | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #23 *** | | | | | | +-[choice] | | | | | | text: Goodbye. | | | | | | +-*** see reply #28 *** | | | | | +-[choice] | | | | | | text: Your lab job | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #13 *** | | | | | +-[choice] | | | | | | text: Joining military | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #17 *** | | | | | +-[choice] | | | | | | text: Reaction to war | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #20 *** | | | | | +-[choice] | | | | | | text: Personal history | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #23 *** | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #28 *** | | | | +-[entry #27] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: If they'd stayed in London, I imagine they'd be dead right now. | | | | +-[choice] | | | | | text: Don't talk like that. | | | | | category: FRIENDLY | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | text: A lot of people back on Earth are still alive... and counting on us. | | | | | +-*** see entry #28 *** | | | | +-[choice] | | | | | text: Your lab job | | | | | category: INVESTIGATE | | | | | +-*** see reply #13 *** | | | | +-[choice] | | | | | text: Joining military | | | | | category: INVESTIGATE | | | | | +-*** see reply #17 *** | | | | +-[choice] | | | | | text: Reaction to war | | | | | category: INVESTIGATE | | | | | +-*** see reply #20 *** | | | | +-[choice] | | | | | text: Personal history | | | | | category: INVESTIGATE | | | | | +-*** see reply #23 *** | | | | +-[choice] | | | | text: Goodbye. | | | | +-*** see reply #28 *** | | | +-[choice] | | | text: Goodbye. | | | +-*** see reply #28 *** | | +-[choice] | | | text: Personal history | | | category: INVESTIGATE | | | +-*** see reply #23 *** | | +-[choice] | | text: Goodbye. | | +-*** see reply #28 *** | +-[choice] | | text: Reaction to war | | category: INVESTIGATE | | +-*** see reply #20 *** | +-[choice] | | text: Personal history | | category: INVESTIGATE | | +-*** see reply #23 *** | +-[choice] | text: Goodbye. | +-*** see reply #28 *** +-[choice] | text: Joining military | category: INVESTIGATE | +-*** see reply #17 *** +-[choice] | text: Reaction to war | category: INVESTIGATE | +-*** see reply #20 *** +-[choice] | text: Personal history | category: INVESTIGATE | +-*** see reply #23 *** +-[choice] text: Goodbye. +-*** see reply #28 *** +-[entry #3] transition: transition_2351(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: Commander. Come to check on your new recruit? +-[reply #3] listener: variable_3 text: Just wanted to see how you were doing. +-[entry #5] transition: transition_2348(-1) speaker: variable_1 listener: variable_2 text: Still trying to get my bearings. When I was working on the Normandy's upgrades, I left at the end of the day. +-[reply #4] listener: variable_3 +-[entry #6] transition: transition_4614(-1) speaker: variable_1 listener: variable_2 text: I didn't even have a toothbrush or a change of clothing until I made some emergency purchases on the Citadel. +-[choice] | text: I could have helped you. | category: AGREE | +-[reply #5] | condition: conditional_887(-1) | transition: transition_2133(-1) | listener: variable_3 | text: Next time you need something, just ask. You're not alone here. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Oh, it's no trouble, Commander. I'm sure you have larger concerns. | +-[reply #7] | listener: variable_3 | text: We can put in a requisition order. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: My toothbrush is a Cision Pro Mark 4. It uses tiny mass effect fields to break up plaque and massage the gums. It cost 6,000 credits. | +-[reply #8] | listener: variable_3 | text: Okay, yeah, you're on your own with that. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: In any event, I appreciate you giving me the chance to stay. | +-[reply #9] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Was there anything else? | +-[choice] | | text: Your lab job | | category: INVESTIGATE | | +-*** see reply #13 *** | +-[choice] | | text: Joining military | | category: INVESTIGATE | | +-*** see reply #17 *** | +-[choice] | | text: Reaction to war | | category: INVESTIGATE | | +-*** see reply #20 *** | +-[choice] | | text: Personal history | | category: INVESTIGATE | | +-*** see reply #23 *** | +-[choice] | text: Goodbye. | +-*** see reply #28 *** +-[choice] | text: I could have helped. | category: AGREE | +-[reply #6] | listener: variable_3 | text: Next time you need something, just ask. We're all in this together. | +-*** see entry #7 *** +-[choice] text: Get over it. category: DISAGREE +-[reply #10] default action major decision listener: variable_3 text: We're in the middle of a war, Specialist. We've got bigger problems than finding a toothbrush. +-[entry #10] speaker: variable_1 listener: variable_2 text: Understood, Commander. And to be clear, I'm happy to be here. +-[reply #11] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: If I can help with the comm system and get you the intel you need to win this war, I'll have done more than I ever did in the lab. +-[reply #12] listener: variable_3 +-*** see entry #12 *** [biod_nor_203cic_loc_int.nor_comm_relationship2_d_D.nor_comm_relationship2_d_dlg] speaker_list: radio_edi +-[entry #0] condition: plot.bools[20072] == 0 transition: transition_2345(-1) speaker: variable_1 listener: variable_2 text: Commander. Nice to see you again. +-[reply #0] listener: variable_3 text: How are you settling in, Traynor? +-[entry #1] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_552(-1) | speaker: variable_1 | listener: variable_2 | text: I actually feel somewhat useful. It's been challenging to integrate datafeeds for the war summit. | +-[reply #2] | listener: variable_3 | text: How are the systems holding? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Well, I'm glad we performed stress tests. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: radio_edi | listener: variable_2 | text: Specialist Traynor has been extremely helpful. The accuracy of our war room data is a direct result of her work. | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Thank you, EDI. | +-[reply #5] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: I'm still getting used to all of this. In the lab, we'd hoard everything--piles of tech everywhere. | +-[reply #6] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Out here, it's like living out of a shoe box. | +-[choice] | | text: You'll be okay. | | category: AGREE | | +-[reply #7] | | transition: transition_2133(-1) | | listener: variable_3 | | text: Life on an active ship always feels crowded at first. You'll get used to it. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Oh, it's not a bad thing! I've got no problems getting cozy. | | +-[reply #8] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: This is wonderful. Back in the lab, we had to hoard because we had no budget. Now... | | +-[reply #11] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: EDI, Ariake Tech uses a proprietary smart-processing algorithm that could clean up our long-range data. Can we license it? | | +-[reply #12] | | listener: variable_3 | | +-[entry #13] | | speaker: radio_edi | | listener: variable_2 | | text: We can. Analyzing and applying the upgrade now. | | +-[reply #13] | | listener: variable_3 | | +-[entry #14] | | speaker: radio_edi | | listener: variable_2 | | text: The algorithm should reduce long-range strategic combat data analysis time by three percent. | | +-[reply #14] | | listener: variable_3 | | text: Impressive. | | +-[entry #15] | | transition: transition_4595(-1) | | speaker: variable_1 | | listener: variable_2 | | text: If it means getting the equipment I need, I can quite happily live out of a shoe box. | +-[choice] | text: Yep. | category: DISAGREE | +-[reply #9] | default action | major decision | listener: variable_3 | text: And this is just with a skeleton crew. You should see this ship when it's fully staffed. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Oh, no, Commander, I'm not complaining. | +-[reply #10] | listener: variable_3 | +-*** see entry #11 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Well, I think. I've been integrating data from the Alliance war effort as well as the Crucible construction project. +-*** see reply #2 *** [biod_nor_203cic_loc_int.nor_comm_relationship3_d_D.nor_comm_relationship3_d_dlg] +-[entry #0] transition: transition_2343(-1) speaker: variable_1 listener: variable_2 text: Look at that galaxy map. Do you know how many strategy games are built from that interface? +-[reply #0] listener: variable_3 text: You play strategy games? +-[entry #1] transition: transition_2129(-1) speaker: variable_1 listener: variable_2 text: A few. Most are too flashy, though. I prefer chess. +-[reply #1] listener: variable_3 +-[entry #2] transition: transition_4556(-1) speaker: variable_1 listener: variable_2 text: I have a set made from rose quartz and hematite back home. I like the feel of something solid in my hands. +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_575(-1) | speaker: variable_1 | listener: variable_2 | +-[choice] | text: We should play sometime. | category: AGREE | +-[reply #3] | listener: variable_3 | text: Well, now that I know your weakness, we may have to try a game. | +-[entry #4] | transition: transition_2343(-1) | speaker: variable_1 | listener: variable_2 | text: It'd be more fun than playing EDI. EDI doesn't sweat. | +-[reply #4] | listener: variable_3 | text: You sweat playing chess? | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Depends on how much fun we're having. +-[entry #6] speaker: variable_1 listener: variable_2 +-[choice] text: Too dull for me. category: DISAGREE +-[reply #5] default action major decision listener: variable_3 text: If I'm going to play a game, I need something a bit more exciting. +-[entry #7] speaker: variable_1 listener: variable_2 text: Well, I doubt it compares to lobbing a grenade at a charging krogan... +-[reply #6] listener: variable_3 text: Few things do. +-[entry #8] speaker: variable_1 listener: variable_2 text: ..but it also results in fewer broken bones. +-[entry #9] speaker: variable_1 listener: variable_2 +-[choice] | text: So do I... | category: AGREE | +-[reply #7] | condition: conditional_12(-1) | transition: transition_2131(-1) | listener: variable_3 | text: I know the feeling. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: So, do you play seriously? | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Always. | +-[reply #9] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: After last year's tournament, I was a 2085 on the Grissom Scale. Not an international level, but respectable. | +-[reply #11] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: I would've placed higher if I hadn't lost my knights. | +-[reply #12] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Every game I overextended them, got too flashy, and then watched them fall. +-[reply #10] listener: variable_3 text: Sounds like it's more than just a hobby. +-*** see entry #12 *** +-[entry #15] speaker: variable_1 listener: variable_2 text: Chess is fifteen hundred years old. I'm sorry it lacks the requisite vehicle chases and explosions you'd prefer... +-[reply #13] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: ...but understanding an opponent's plan, dismantling them, and then moving in for the kill can be quite enjoyable. +-[reply #14] listener: variable_3 +-[entry #17] | speaker: variable_1 | listener: variable_2 +-[entry #18] speaker: variable_1 listener: variable_2 +-[choice] text: Interesting, I guess. category: DISAGREE +-[reply #15] default action major decision listener: variable_3 text: That sounds a hell of a lot more exciting than any game of chess I've ever played. [biod_nor_203cic_loc_int.nor_edi_galaxymap_a_D.nor_edi_galaxymap_a_dlg] speaker_list: nor_comm +-[entry #0] condition: conditional_113(1) transition: transition_4892(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_2698(1) | speaker: variable_1 | listener: variable_2 | text: Evasion successful. +-[entry #2] | condition: conditional_2698(2) | speaker: variable_1 | listener: variable_2 | text: Reapers eluded. +-[entry #3] transition: transition_4893(-1) speaker: variable_1 listener: variable_2 text: Faster-than-light jump successful. +-[entry #4] condition: conditional_113(2) transition: transition_4890(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #5] | condition: conditional_2697(1) | speaker: variable_1 | listener: variable_2 | text: Escape and Evade Mode activated. +-[entry #6] | condition: conditional_2697(2) | speaker: variable_1 | listener: variable_2 | text: Reapers alerted. Evacuate system. +-[entry #7] | condition: conditional_2697(3) | speaker: variable_1 | listener: variable_2 | text: IFF compromised. Full retreat necessary. +-[entry #8] transition: transition_4891(-1) speaker: variable_1 listener: variable_2 text: Reapers. Retreat from the system. +-[entry #9] transition: transition_4894(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | condition: conditional_2699(1) | speaker: variable_1 | listener: variable_2 | text: I found something. +-[entry #11] transition: transition_4895(-1) speaker: variable_1 listener: variable_2 text: Signal confirmed. +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Scanning. +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Beginning scan. +-[entry #15] speaker: variable_1 listener: variable_2 text: Searching. +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #17] speaker: nor_comm listener: variable_2 text: Commander, I'm getting a lot of readings here. +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #19] | speaker: nor_comm | listener: variable_2 | text: Commander, some units went missing in action in this system. +-[entry #20] | speaker: nor_comm | listener: variable_2 | text: Commander, casualties were heavy in this system. There may be survivors. +-[entry #21] speaker: nor_comm listener: variable_2 text: Commander, this system saw a lot of action. There may be survivors. +-[entry #22] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #23] | speaker: nor_comm | listener: variable_2 | text: Commander, very few areas here have survived intact. +-[entry #24] speaker: nor_comm listener: variable_2 text: Commander, there may be materials we can salvage in this area. +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #26] | speaker: nor_comm | listener: variable_2 | text: Commander, battles were fought here. We might be able to learn something. +-[entry #27] | speaker: nor_comm | listener: variable_2 | text: Commander, Liara flagged this system as one with potential intel assets. +-[entry #28] speaker: variable_1 listener: variable_2 text: Commander, quite a few battles were fought in this system. We should try to find data to analyze. +-[entry #29] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #30] | speaker: nor_comm | listener: variable_2 | text: Commander, Admiral Hackett believes this system may contain assets we could use for the Crucible. +-[entry #31] | speaker: nor_comm | listener: variable_2 | text: Commander, Liara thought we might find something for the Crucible here. +-[entry #32] speaker: nor_comm listener: variable_2 text: Commander, Liara suggests we keep an eye out here for anything that can assist with the Crucible. +-[entry #33] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #34] | speaker: nor_comm | listener: variable_2 | text: Commander, not everything in this system was destroyed. We may recover something. +-[entry #35] speaker: nor_comm listener: variable_2 text: Commander, the Citadel fleet issued an alert about some valuable items they need recovered from this system. [biod_nor_203cic_loc_int.norcat_cat2_pre_mission_m_D.norcat_cat2_pre_mission_m_dlg] speaker_list: global_joker, radio_joker +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_joker listener: variable_2 text: Commander, Thessia is under heavy Reaper attack! +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_joker listener: variable_2 text: There's activity across most of the planet. +-[reply #2] listener: variable_3 text: What about the temple? Can you raise the scientists? +-[entry #3] speaker: global_joker listener: variable_2 text: Negative. All channels are scrambled across the spectrum. +-[reply #3] listener: variable_3 +-[entry #4] speaker: global_joker listener: variable_2 text: The mission's looking really dicey. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Shepard... that's my home down there. I have to go. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: Then get to the shuttle, and let's do this. +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: This is too important. It's now or never. +-[entry #8] speaker: variable_1 listener: variable_2 [biod_nor_203cic_loc_int.noredi_joker_warning2_a_D.noredi_joker_warning2_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander! Fire alarm in the AI core! Get down to Deck 3! [biod_nor_203cic_loc_int.norkro_summit_prelude_m_D.norkro_summit_prelude_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander, the salarian dalatrass and krogan clan chief are ready to come aboard. +-[reply #0] listener: variable_3 text: Have them brought to the conference room. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: And hope this doesn't start another war. [biod_nor_204bandersonhackett_loc_int.norcat_cat3_debrief_m_d.norcat_cat3_debrief_m_dlg] speaker_list: global_hackett +-[entry #0] transition: transition_2568(-1) speaker: global_hackett listener: variable_2 text: Shepard, I've got Anderson patched in. I was just getting him up to speed. +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_3757(-1) speaker: variable_1 listener: variable_2 text: Udina... That SOB was always power hungry, but this... +-[reply #1] listener: variable_3 text: He wasn't in charge. Cerberus was just using him to take control of the Citadel. +-[entry #2] speaker: variable_1 listener: variable_2 text: What the hell for? +-[reply #2] listener: variable_3 text: I don't know. Not yet. +-[entry #3] speaker: global_hackett listener: variable_2 text: It could've been a lot worse. +-[reply #3] listener: variable_3 +-[entry #4] | condition: plot.bools[13001] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #5] | | condition: plot.bools[19186] == 1 | | speaker: global_hackett | | listener: variable_2 | | text: In the end, we only lost Councilor Valern. | | +-[reply #5] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Kai Leng... | | +-[reply #10] | | listener: variable_3 | | text: What? | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Your assassin. I'll have Hackett send you my reports on him. Short story: be careful. | | +-[choice] | | | text: You know Kai Leng? | | | category: INVESTIGATE | | | +-[reply #11] | | | listener: variable_3 | | | text: I take it you two have met. | | | +-[entry #12] | | | | condition: conditional_707(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Kahlee Sanders and I had our share of run-ins with him. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I shot him in both legs once. Thought that might be the end of him, but he showed up again on Omega even stronger. | | | | +-[reply #14] | | | | listener: variable_3 | | | | text: Illusive Man patch him up? | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: That'd be my guess, given what they were able to do with you and Grayson. It's a safe bet Leng's even more dangerous now. | | | | +-[choice] | | | | | text: Thanks for the intel. | | | | | category: AGREE | | | | | +-[reply #15] | | | | | default action | | | | | major decision | | | | | transition: transition_2560(-1) | | | | | listener: variable_3 | | | | | text: I'll take whatever advantage I can get against these bastards. | | | | | +-[entry #16] | | | | | speaker: global_hackett | | | | | listener: variable_2 | | | | | text: Their attempts may have had at least one unintended side effect. I received word from the asari councilor. They're requesting an update on the Crucible. | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Leng has them scared. Enough to send help? | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #18] | | | | | | condition: plot.bools[18926] == 1 | | | | | | speaker: global_hackett | | | | | | listener: variable_2 | | | | | | text: Yes, the asari and salarians are both throwing in their support now. | | | | | | +-[reply #19] | | | | | | listener: variable_3 | | | | | | text: How's your progress on the Crucible? | | | | | | +-[entry #20] | | | | | | speaker: global_hackett | | | | | | listener: variable_2 | | | | | | text: Good. Our estimates suggest we've completed nearly 50 percent of the known work. | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | text: So quickly? | | | | | | +-[entry #21] | | | | | | speaker: global_hackett | | | | | | listener: variable_2 | | | | | | text: Once decoded, the schematics are designed in such a way that allows our scientists to easily translate the information. It's not Prothean specific. | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | text: Hmm.. | | | | | | +-[entry #22] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Are we any closer to understanding how to use it? | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-[entry #23] | | | | | | speaker: global_hackett | | | | | | listener: variable_2 | | | | | | text: That's still open for debate. Utilized in the right fashion, our scientists are convinced it can generate enough energy to destroy the Reapers. | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | +-[entry #24] | | | | | | speaker: global_hackett | | | | | | listener: variable_2 | | | | | | text: The question is, how will it dispense the energy, and in what form? | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | +-[entry #25] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: You mean, how do you stop it from wiping us all out? | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | speaker: global_hackett | | | | | | listener: variable_2 | | | | | | text: Exactly. We think the Catalyst is the key to determining how to focus its energy. How to direct its energy at the Reapers alone. | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | text: I'm working on that. | | | | | | +-[entry #27] | | | | | | speaker: global_hackett | | | | | | listener: variable_2 | | | | | | text: You'll find the answers, Shepard. | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | +-[entry #28] | | | | | | speaker: global_hackett | | | | | | listener: variable_2 | | | | | | text: I'll send you an update on the schematics, and in the meantime, we'll keep building. | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-[entry #29] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: And we'll keep fighting--make sure there's an Earth left to come back to. | | | | | | +-[choice] | | | | | | | text: I won't fail you. | | | | | | | category: AGREE | | | | | | | +-[reply #29] | | | | | | | default action | | | | | | | major decision | | | | | | | transition: transition_2560(-1) | | | | | | | listener: variable_3 | | | | | | | text: You've always trusted me. I won't let you down. | | | | | | | +-[entry #30] | | | | | | | speaker: global_hackett | | | | | | | listener: variable_2 | | | | | | | text: We're still in this. The gods of war haven't given up on us yet. | | | | | | | +-[reply #31] | | | | | | | listener: variable_3 | | | | | | | +-[entry #31] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Good luck. Both of you. Anderson out. | | | | | | | +-[reply #32] | | | | | | | listener: variable_3 | | | | | | | +-[entry #32] | | | | | | | speaker: global_hackett | | | | | | | listener: variable_2 | | | | | | | text: Commander, the turian fleet is stretched thin. We need more support ships... and the quarians are willing to talk. | | | | | | | +-[reply #33] | | | | | | | listener: variable_3 | | | | | | | text: Understood, sir. I'll look into it. | | | | | | | +-[entry #33] | | | | | | | speaker: global_hackett | | | | | | | listener: variable_2 | | | | | | | text: Be careful. We've got reports of instability along the geth border. Hackett out. | | | | | | | +-[reply #34] | | | | | | | listener: variable_3 | | | | | | | +-[entry #34] | | | | | | | | condition: plot.bools[20494] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #35] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #35] | | | | | | | | | condition: conditional_436(-1) | | | | | | | | | transition: transition_4546(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #36] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #36] | | | | | | | | | transition: transition_4557(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #37] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #37] | | | | | | | | | | condition: conditional_2681(-1) | | | | | | | | | | transition: transition_4539(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #38] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #38] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #39] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #39] | | | | | | | | | | | condition: conditional_2682(-1) | | | | | | | | | | | transition: transition_4540(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | | condition: conditional_2683(-1) | | | | | | | | | | | | transition: transition_4543(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | | condition: conditional_2684(-1) | | | | | | | | | | | | | transition: transition_4584(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | | | condition: conditional_2685(-1) | | | | | | | | | | | | | | transition: transition_4555(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | | | | | condition: conditional_2687(-1) | | | | | | | | | | | | | | | transition: transition_4572(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #48] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #49] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | | | | | condition: conditional_2688(-1) | | | | | | | | | | | | | | | | transition: transition_4776(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #50] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #51] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #53] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #54] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #55] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | +-[reply #56] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | +-[reply #57] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #57] | | | | | | | | | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #58] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #58] | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #59] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #59] | | | | | | | | | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | +-[reply #60] | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | +-[entry #60] | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | +-[reply #61] | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | +-[entry #61] | | | | | | | | | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | +-[reply #62] | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | +-[entry #62] | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | +-[reply #63] | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | +-[entry #63] | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | +-[reply #64] | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | +-[entry #64] | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #64 *** | | | | | | | | | | | | | | | | | | | | | +-*** see entry #62 *** | | | | | | | | | | | | | | | | | | | | +-*** see entry #60 *** | | | | | | | | | | | | | | | | | | | +-*** see entry #58 *** | | | | | | | | | | | | | | | | | | +-*** see entry #56 *** | | | | | | | | | | | | | | | | | +-*** see entry #54 *** | | | | | | | | | | | | | | | | +-*** see entry #52 *** | | | | | | | | | | | | | | | +-*** see entry #50 *** | | | | | | | | | | | | | | +-*** see entry #48 *** | | | | | | | | | | | | | +-*** see entry #46 *** | | | | | | | | | | | | +-*** see entry #44 *** | | | | | | | | | | | +-*** see entry #42 *** | | | | | | | | | | +-*** see entry #40 *** | | | | | | | | | +-*** see entry #38 *** | | | | | | | | +-*** see entry #36 *** | | | | | | | +-*** see entry #36 *** | | | | | | +-[choice] | | | | | | | text: Nobody can stand in our way. | | | | | | | category: DISAGREE | | | | | | | +-[reply #30] | | | | | | | transition: transition_2563(-1) | | | | | | | listener: variable_3 | | | | | | | text: Cerberus, Reapers... they'll all pay for this war. One way or another. | | | | | | | +-*** see entry #30 *** | | | | | | +-[choice] | | | | | | text: We'll destroy them all. | | | | | | category: DISAGREE | | | | | | +-[reply #65] | | | | | | listener: variable_3 | | | | | | text: Cerberus, Reapers... they'll all pay for this war. I promise you that. | | | | | +-[entry #19] | | | | | speaker: global_hackett | | | | | listener: variable_2 | | | | | text: Yes, the asari are throwing in their support, and the salarians are completely on board now. | | | | | +-*** see reply #19 *** | | | | +-[choice] | | | | text: He'll die like all the rest. | | | | category: DISAGREE | | | | +-[reply #16] | | | | transition: transition_2563(-1) | | | | listener: variable_3 | | | | text: I don't care who he is. Next time we meet, he dies. | | | | +-*** see entry #16 *** | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: A friend and I had a few run-ins with him. | | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #14 *** | | +-[choice] | | | text: Thanks for the intel. | | | category: AGREE | | | +-*** see reply #15 *** | | +-[choice] | | text: He'll die like all the rest. | | category: DISAGREE | | +-*** see reply #16 *** | +-[entry #6] | speaker: global_hackett | listener: variable_2 | text: Shepard stopped the assassination attempt on Councilor Valern. | +-[reply #6] | listener: variable_3 | +-*** see entry #10 *** +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #8] | condition: plot.bools[19186] == 1 | speaker: global_hackett | listener: variable_2 | text: In the end, we only lost Councilor Esheel. | +-[reply #8] | listener: variable_3 | +-*** see entry #10 *** +-[entry #9] speaker: global_hackett listener: variable_2 text: Shepard stopped the assassination attempt on Councilor Esheel. +-[reply #9] listener: variable_3 +-*** see entry #10 *** +-[entry #65] speaker: variable_1 listener: variable_2 +-[reply #66] listener: variable_3 +-[entry #66] | speaker: global_hackett | listener: variable_2 | +-[reply #67] | listener: variable_3 | +-*** see entry #22 *** +-[entry #67] speaker: global_hackett listener: variable_2 +-[reply #68] listener: variable_3 +-[entry #68] speaker: global_hackett listener: variable_2 +-[entry #69] speaker: global_hackett listener: variable_2 +-[reply #69] listener: variable_3 +-[entry #70] speaker: global_hackett listener: variable_2 +-[reply #70] listener: variable_3 +-[entry #71] speaker: global_hackett listener: variable_2 [biod_nor_204bandersonhackett_loc_int.norcat_cat4_closing_vid_v_d.norcat_cat4_closing_vid_v_dlg] +-[entry #0] transition: transition_2568(-1) speaker: variable_1 listener: variable_2 text: Shepard. You read me? +-[reply #0] listener: variable_3 text: Barely. +-[entry #1] speaker: variable_1 listener: variable_2 text: I assume you've heard about the Citadel? +-[reply #1] listener: variable_3 text: Just now. +-[entry #2] speaker: variable_1 listener: variable_2 text: Do we know what's going on? Why it's here? +-[reply #2] listener: variable_3 text: The Citadel is the Catalyst. Thanks to the Illusive Man, the Reapers are now aware that we know. +-[entry #3] speaker: variable_1 listener: variable_2 text: And so they moved it here to protect it? +-[reply #3] listener: variable_3 text: As far as I can tell. +-[entry #4] speaker: variable_1 listener: variable_2 text: What does this mean for the Crucible? +-[reply #4] listener: variable_3 text: I'll talk to Hackett about that, but... it looks like our plan is even more desperate now. +-[entry #5] speaker: variable_1 listener: variable_2 text: Agreed. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: I've got a team in London. The Reapers have been preparing something here. Now we know what for. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: We'll scout it out. Try to find out as much as we can. +-[reply #7] listener: variable_3 text: Roger that. +-[entry #8] speaker: variable_1 listener: variable_2 text: Well... at least we'll be seeing you sooner rather than later. +-[reply #8] listener: variable_3 text: Be careful, sir. +-[entry #9] speaker: variable_1 listener: variable_2 text: You too, Shepard. Anderson out. +-[reply #9] listener: variable_3 +-[entry #10] | condition: plot.bools[19724] == 1 | transition: transition_4631(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #21] | speaker: variable_1 | listener: variable_2 | +-[reply #19] | listener: variable_3 | +-[entry #22] | | condition: conditional_2681(-1) | | transition: transition_4539(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #20] | | listener: variable_3 | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | +-[entry #24] | | | condition: conditional_2682(-1) | | | transition: transition_4540(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #22] | | | listener: variable_3 | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #23] | | | listener: variable_3 | | | +-[entry #26] | | | | condition: conditional_2683(-1) | | | | transition: transition_4543(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #27] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-[entry #28] | | | | | condition: conditional_2684(-1) | | | | | transition: transition_4584(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | +-[entry #30] | | | | | | condition: conditional_2685(-1) | | | | | | transition: transition_4555(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-[entry #31] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #29] | | | | | | listener: variable_3 | | | | | | +-[entry #32] | | | | | | | condition: conditional_2687(-1) | | | | | | | transition: transition_4572(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #30] | | | | | | | listener: variable_3 | | | | | | | +-[entry #33] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #31] | | | | | | | listener: variable_3 | | | | | | | +-[entry #34] | | | | | | | | condition: conditional_2688(-1) | | | | | | | | transition: transition_4776(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #32] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #35] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #33] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #36] | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #34] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #37] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #35] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #38] | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #36] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #39] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #37] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #40] | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-*** see entry #49 *** | | | | | | | | | | | | | +-*** see entry #47 *** | | | | | | | | | | | | +-*** see entry #45 *** | | | | | | | | | | | +-*** see entry #43 *** | | | | | | | | | | +-*** see entry #41 *** | | | | | | | | | +-*** see entry #39 *** | | | | | | | | +-*** see entry #37 *** | | | | | | | +-*** see entry #35 *** | | | | | | +-*** see entry #33 *** | | | | | +-*** see entry #31 *** | | | | +-*** see entry #29 *** | | | +-*** see entry #27 *** | | +-*** see entry #25 *** | +-*** see entry #23 *** +-[entry #11] | condition: plot.bools[19723] == 1 | transition: transition_4606(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-*** see entry #21 *** +-[entry #12] | condition: plot.bools[19722] == 1 | transition: transition_4570(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-*** see entry #21 *** +-[entry #13] | condition: plot.bools[19725] == 1 | transition: transition_4660(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-*** see entry #21 *** +-[entry #14] | condition: plot.bools[19726] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-[entry #15] | | condition: plot.bools[17788] == 0 | | transition: transition_4612(-1) | | speaker: variable_1 | | listener: variable_2 | +-*** see entry #21 *** +-[entry #16] | condition: plot.bools[19835] == 1 | transition: transition_4618(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-*** see entry #21 *** +-[entry #17] | condition: plot.bools[19838] == 1 | transition: transition_4576(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #16] | listener: variable_3 | +-*** see entry #21 *** +-[entry #18] | condition: plot.bools[19846] == 1 | transition: transition_4547(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-*** see entry #21 *** +-[entry #19] | condition: plot.bools[21750] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #18] | listener: variable_3 | +-[entry #20] | | condition: plot.bools[20278] == 0 | | transition: transition_4639(-1) | | speaker: variable_1 | | listener: variable_2 | +-*** see entry #21 *** +-*** see entry #21 *** [biod_nor_204banderson_loc_int.noromg_jack_wrapup_vid_v_d.noromg_jack_wrapup_vid_v_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[21032] == 1 | speaker: variable_1 | listener: variable_2 | text: Good work, Shepard. I can only imagine what would've happened to those kids if they'd fallen into Cerberus hands. | +-[reply #1] | listener: variable_3 | +-[entry #6] | | condition: conditional_553(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | +-[entry #9] | | | condition: conditional_173(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | text: They're definitely eager to help. | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: These students are some of the best humanity has to offer... and we're throwing them into battle. Goddamn it. I hate this war. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | | condition: plot.bools[19713] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Hackett didn't mention in his report... | | | | +-[reply #13] | | | | listener: variable_3 | | | | text: Kahlee Sanders is safe. She's with the recruits. | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Thanks, Shepard. When I heard about the attack... Well, I've already lost a lot of friends. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #16] | | | | listener: variable_3 | | | | text: She asked me to tell you to stay alive. | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Did she now? Well. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Thanks, Shepard. That might be the first good news I've heard this week. Anderson out. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #21] | | | | | condition: plot.bools[17681] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | | condition: conditional_254(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-[entry #23] | | | | | | | condition: plot.bools[19869] == 0 | | | | | | | transition: transition_4531(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #23] | | | | | | | listener: variable_3 | | | | | | | +-[entry #24] | | | | | | | transition: transition_4574(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | +-[entry #25] | | | | | | | | condition: conditional_2681(-1) | | | | | | | | transition: transition_4539(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #25] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #26] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #26] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #27] | | | | | | | | | condition: conditional_2682(-1) | | | | | | | | | transition: transition_4540(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #27] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #28] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #28] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #29] | | | | | | | | | | condition: conditional_2683(-1) | | | | | | | | | | transition: transition_4543(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #29] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #30] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #30] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #31] | | | | | | | | | | | condition: conditional_2684(-1) | | | | | | | | | | | transition: transition_4584(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #33] | | | | | | | | | | | | condition: conditional_2685(-1) | | | | | | | | | | | | transition: transition_4555(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | | | condition: conditional_2687(-1) | | | | | | | | | | | | | transition: transition_4572(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | | | condition: conditional_2688(-1) | | | | | | | | | | | | | | transition: transition_4776(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #39] | | | | | | | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | +-[reply #48] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #49] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #50] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | +-[reply #51] | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-*** see entry #52 *** | | | | | | | | | | | | | | | | | | | +-*** see entry #50 *** | | | | | | | | | | | | | | | | | | +-*** see entry #48 *** | | | | | | | | | | | | | | | | | +-*** see entry #46 *** | | | | | | | | | | | | | | | | +-*** see entry #44 *** | | | | | | | | | | | | | | | +-*** see entry #42 *** | | | | | | | | | | | | | | +-*** see entry #40 *** | | | | | | | | | | | | | +-*** see entry #38 *** | | | | | | | | | | | | +-*** see entry #36 *** | | | | | | | | | | | +-*** see entry #34 *** | | | | | | | | | | +-*** see entry #32 *** | | | | | | | | | +-*** see entry #30 *** | | | | | | | | +-*** see entry #28 *** | | | | | | | +-*** see entry #26 *** | | | | | | +-*** see entry #24 *** | | | | | +-*** see entry #24 *** | | | | +-*** see entry #24 *** | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #19] | | | listener: variable_3 | | | text: Take care of yourself, Admiral. | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Same to you. Anderson out. | | | +-[reply #20] | | | listener: variable_3 | | | +-*** see entry #21 *** | | | +-*** see entry #24 *** | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | text: I wish I could've gotten all of them out of there. | | +-*** see entry #11 *** | +-[entry #7] | | condition: conditional_413(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Hackett has the technically minded students looking at the Crucible. Apparently David Archer has already given them some ideas. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #9 *** | | +-*** see entry #10 *** | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Hackett has the technically minded students looking at the Crucible. Maybe they'll find something we missed. | +-[reply #8] | listener: variable_3 | +-*** see entry #9 *** | +-*** see entry #10 *** +-[entry #2] speaker: variable_1 listener: variable_2 text: Shepard. Damned if you aren't a sight for sore eyes. +-[reply #2] listener: variable_3 text: Good to see you too, sir. +-[entry #3] speaker: variable_1 listener: variable_2 text: "Sir?" I may have reinstated you, but that doesn't give you permission to go all formal on me. +-[reply #3] listener: variable_3 text: Then I'm glad you managed to keep your ass alive, Anderson. +-[entry #4] speaker: variable_1 listener: variable_2 text: That's more like it. Looks like you didn't waste any time getting to work. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: I can only imagine what would've happened to those kids if they'd fallen into Cerberus hands. +-[reply #5] listener: variable_3 +-*** see entry #6 *** +-*** see entry #7 *** +-*** see entry #8 *** [biod_nor_204bcouncilasari_loc_int.norcat_cat2_intro_vid_v_D.norcat_cat2_intro_vid_v_dlg] speaker_list: global_oldcouncil_asari, global_newcouncil_asari +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_313(-1) | speaker: global_oldcouncil_asari | listener: variable_2 | text: Commander Shepard, I understand you've helped resolve the situation with the geth. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: Yes, Councilor. | +-[entry #4] | | condition: plot.bools[17787] == 1 | | transition: transition_4548(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #4] | | listener: variable_3 | | text: The quarians are already mobilized for relief efforts, and their techs are helping with construction of the Crucible. | | +-[entry #5] | | | condition: conditional_313(-1) | | | speaker: global_oldcouncil_asari | | | listener: variable_2 | | | text: Excellent. We can use all the help we can get right now. Speaking of which... | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: global_oldcouncil_asari | | | listener: variable_2 | | | text: I've received information from my government. It's too sensitive to discuss over an unsecured channel. | | | +-[reply #21] | | | listener: variable_3 | | | text: What if I come to the Citadel? | | | +-[entry #24] | | | | condition: conditional_313(-1) | | | | speaker: global_oldcouncil_asari | | | | listener: variable_2 | | | | text: Yes, that would be best, Commander. I'll be waiting for you in Councilor Udina's office. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #27] | | | | | condition: plot.bools[18242] == 1 | | | | | transition: transition_4625(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | +-[entry #28] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-[entry #29] | | | | | | condition: plot.bools[17787] == 0 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | +-[entry #30] | | | | | | | condition: plot.bools[18668] == 1 | | | | | | | transition: transition_4615(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #28] | | | | | | | listener: variable_3 | | | | | | | +-[entry #31] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #29] | | | | | | | listener: variable_3 | | | | | | | +-[entry #32] | | | | | | | | condition: conditional_2681(-1) | | | | | | | | transition: transition_4539(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #30] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #33] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #31] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #34] | | | | | | | | | condition: conditional_2682(-1) | | | | | | | | | transition: transition_4540(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #32] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #35] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #33] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #36] | | | | | | | | | | condition: conditional_2683(-1) | | | | | | | | | | transition: transition_4543(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #34] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #37] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #35] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #38] | | | | | | | | | | | condition: conditional_2684(-1) | | | | | | | | | | | transition: transition_4584(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #39] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | | condition: conditional_2685(-1) | | | | | | | | | | | | transition: transition_4555(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | | condition: conditional_2687(-1) | | | | | | | | | | | | | transition: transition_4572(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | | | condition: conditional_2688(-1) | | | | | | | | | | | | | | transition: transition_4776(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #48] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #49] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #50] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #51] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | +-[reply #53] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #54] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #57] | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #55] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #58] | | | | | | | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | +-[reply #56] | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | +-[entry #59] | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-*** see entry #59 *** | | | | | | | | | | | | | | | | | | | +-*** see entry #57 *** | | | | | | | | | | | | | | | | | | +-*** see entry #55 *** | | | | | | | | | | | | | | | | | +-*** see entry #53 *** | | | | | | | | | | | | | | | | +-*** see entry #51 *** | | | | | | | | | | | | | | | +-*** see entry #49 *** | | | | | | | | | | | | | | +-*** see entry #47 *** | | | | | | | | | | | | | +-*** see entry #45 *** | | | | | | | | | | | | +-*** see entry #43 *** | | | | | | | | | | | +-*** see entry #41 *** | | | | | | | | | | +-*** see entry #39 *** | | | | | | | | | +-*** see entry #37 *** | | | | | | | | +-*** see entry #35 *** | | | | | | | +-*** see entry #33 *** | | | | | | +-*** see entry #31 *** | | | | | +-*** see entry #31 *** | | | | +-*** see entry #28 *** | | | +-[entry #25] | | | speaker: global_newcouncil_asari | | | listener: variable_2 | | | text: That would be preferable, Commander. Meet me in Councilor Udina's office. | | | +-[reply #23] | | | listener: variable_3 | | | +-*** see entry #26 *** | | +-[entry #6] | | speaker: global_newcouncil_asari | | listener: variable_2 | | text: It's ironic--the quarians have been galactic vagrants for centuries. That they should be so vital now... No matter. | | +-[reply #6] | | listener: variable_3 | | +-[entry #23] | | speaker: global_newcouncil_asari | | listener: variable_2 | | text: I have information for you, vital to the war effort. I'd prefer to share it in person. | | +-*** see reply #21 *** | +-[entry #7] | | condition: plot.bools[17788] == 1 | | transition: transition_4659(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | text: The geth are already helping with construction of the Crucible, and their fleet will be ready for action soon. | | +-[entry #8] | | | condition: conditional_313(-1) | | | speaker: global_oldcouncil_asari | | | listener: variable_2 | | | text: If anyone else suggested an alliance with the geth, I'd think they were insane. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: global_oldcouncil_asari | | | listener: variable_2 | | | text: However, you've proven me wrong before, but that's not why I contacted you. | | | +-[reply #9] | | | listener: variable_3 | | | +-*** see entry #19 *** | | +-[entry #10] | | speaker: global_newcouncil_asari | | listener: variable_2 | | text: Are you certain the geth can be trusted? | | +-[reply #10] | | listener: variable_3 | | text: They were slaves under the Reapers, Councilor. They'll fight as hard as we will. | | +-[entry #11] | | speaker: global_newcouncil_asari | | listener: variable_2 | | text: Understood, Commander. I suppose we can't be too choosy about our allies right now. But that's not why I contacted you. | | +-[reply #11] | | listener: variable_3 | | +-*** see entry #23 *** | +-[entry #12] | transition: transition_4610(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | text: Two, in fact. | +-[entry #13] | | condition: conditional_313(-1) | | speaker: global_oldcouncil_asari | | listener: variable_2 | | text: I've read the reports. You ended a war three centuries in the making. | | +-[reply #13] | | listener: variable_3 | | text: I had a lot of help. | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #14] | | listener: variable_3 | | +-[entry #16] | | | condition: conditional_313(-1) | | | speaker: global_oldcouncil_asari | | | listener: variable_2 | | | text: We have isolated pockets of remaining geth. As best we can tell, they are geth bodies loaded with Reaper code. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: global_oldcouncil_asari | | | listener: variable_2 | | | text: But they are just a tiny fragment of the full geth fleet. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: global_oldcouncil_asari | | | listener: variable_2 | | | text: You've done the impossible, Commander. And I may be able to provide help of my own... | | | +-[reply #17] | | | listener: variable_3 | | | +-*** see entry #19 *** | | +-[entry #20] | | speaker: global_newcouncil_asari | | listener: variable_2 | | text: We're still facing isolated pockets of geth. They appear to be geth bodies loaded with Reaper code. | | +-[reply #18] | | listener: variable_3 | | +-[entry #21] | | speaker: global_newcouncil_asari | | listener: variable_2 | | text: But they're a minor threat relative to the full geth fleet. | | +-[reply #19] | | listener: variable_3 | | +-[entry #22] | | speaker: global_newcouncil_asari | | listener: variable_2 | | text: Regardless, Commander, you've given us the first reason to hope in this war. Speaking of which... | | +-[reply #20] | | listener: variable_3 | | +-*** see entry #23 *** | +-[entry #14] | speaker: global_newcouncil_asari | listener: variable_2 | text: I've read the reports. I can't believe you convinced both sides to stand down. | +-*** see reply #13 *** +-[entry #2] speaker: global_newcouncil_asari listener: variable_2 text: Commander Shepard, I understand you are bringing a new fleet into this war. +-[reply #2] listener: variable_3 +-*** see entry #3 *** [biod_nor_204bcouncilasari_loc_int.norcat_cat2_wrap_up_vid_v_D.norcat_cat2_wrap_up_vid_v_dlg] speaker_list: global_oldcouncil_asari, global_newcouncil_asari +-[entry #0] transition: transition_2568(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_3743(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_313(-1) | speaker: global_oldcouncil_asari | listener: variable_2 | text: Commander Shepard, is that you? | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_313(-1) | | speaker: global_oldcouncil_asari | | listener: variable_2 | | text: Commander? | | +-[reply #6] | | listener: variable_3 | | text: Councilor, the mission-- | | +-[entry #8] | | | condition: conditional_313(-1) | | | speaker: global_oldcouncil_asari | | | listener: variable_2 | | | text: We've lost all contact with Thessia... the planet has gone dark. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #11] | | | | condition: conditional_313(-1) | | | | speaker: global_oldcouncil_asari | | | | listener: variable_2 | | | | text: How soon will the Crucible be ready to deploy? | | | | +-[reply #10] | | | | listener: variable_3 | | | | text: Councilor... I wish the news was better. We didn't get the information. | | | | +-[entry #13] | | | | | condition: conditional_313(-1) | | | | | speaker: global_oldcouncil_asari | | | | | listener: variable_2 | | | | | text: What happened? | | | | | +-[reply #11] | | | | | listener: variable_3 | | | | | text: Cerberus was there. We were... | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | text: We were defeated. We don't know how to finish the Crucible. | | | | | +-[entry #16] | | | | | | condition: conditional_313(-1) | | | | | | speaker: global_oldcouncil_asari | | | | | | listener: variable_2 | | | | | | text: I... don't know what to say. | | | | | | +-[reply #13] | | | | | | listener: variable_3 | | | | | | +-[entry #18] | | | | | | condition: conditional_313(-1) | | | | | | speaker: global_oldcouncil_asari | | | | | | listener: variable_2 | | | | | | text: What was the situation on Thessia? | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | text: Deteriorating fast. The Reapers are there in strength. | | | | | | +-[entry #20] | | | | | | | condition: conditional_313(-1) | | | | | | | speaker: global_oldcouncil_asari | | | | | | | listener: variable_2 | | | | | | | text: Then you'll excuse me. There are... preparations to make... continuity of civilization to consider... | | | | | | | +-[reply #16] | | | | | | | listener: variable_3 | | | | | | | +-[entry #22] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #23] | | | | | | | | condition: conditional_313(-1) | | | | | | | | speaker: global_oldcouncil_asari | | | | | | | | listener: variable_2 | | | | | | | | text: I never thought this day would come. | | | | | | | | +-[reply #19] | | | | | | | | listener: variable_3 | | | | | | | | text: None of us did. I'm... | | | | | | | | +-[entry #25] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | text: ...sorry. | | | | | | | | +-[entry #26] | | | | | | | | transition: transition_4549(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #21] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #27] | | | | | | | | | condition: plot.bools[18244] == 1 | | | | | | | | | transition: transition_4640(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #22] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #28] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #23] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #29] | | | | | | | | | | condition: conditional_2681(-1) | | | | | | | | | | transition: transition_4539(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #24] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #30] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #25] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #31] | | | | | | | | | | | condition: conditional_2682(-1) | | | | | | | | | | | transition: transition_4540(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #26] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #27] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #33] | | | | | | | | | | | | condition: conditional_2683(-1) | | | | | | | | | | | | transition: transition_4543(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #28] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | | | condition: conditional_2684(-1) | | | | | | | | | | | | | transition: transition_4584(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | | | condition: conditional_2685(-1) | | | | | | | | | | | | | | transition: transition_4555(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #39] | | | | | | | | | | | | | | | condition: conditional_2687(-1) | | | | | | | | | | | | | | | transition: transition_4572(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | | | | | | condition: conditional_2688(-1) | | | | | | | | | | | | | | | | transition: transition_4776(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | +-[reply #48] | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | +-[reply #49] | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | +-[reply #50] | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #56 *** | | | | | | | | | | | | | | | | | | | | | +-*** see entry #54 *** | | | | | | | | | | | | | | | | | | | | +-*** see entry #52 *** | | | | | | | | | | | | | | | | | | | +-*** see entry #50 *** | | | | | | | | | | | | | | | | | | +-*** see entry #48 *** | | | | | | | | | | | | | | | | | +-*** see entry #46 *** | | | | | | | | | | | | | | | | +-*** see entry #44 *** | | | | | | | | | | | | | | | +-*** see entry #42 *** | | | | | | | | | | | | | | +-*** see entry #40 *** | | | | | | | | | | | | | +-*** see entry #38 *** | | | | | | | | | | | | +-*** see entry #36 *** | | | | | | | | | | | +-*** see entry #34 *** | | | | | | | | | | +-*** see entry #32 *** | | | | | | | | | +-*** see entry #30 *** | | | | | | | | +-*** see entry #28 *** | | | | | | | +-[entry #24] | | | | | | | speaker: global_newcouncil_asari | | | | | | | listener: variable_2 | | | | | | | text: I never imagined this day would come. | | | | | | | +-*** see reply #19 *** | | | | | | +-[entry #21] | | | | | | speaker: global_newcouncil_asari | | | | | | listener: variable_2 | | | | | | text: Then I should be going. Plans... must be put in motion... continuity of civilization has to be considered... | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-*** see entry #22 *** | | | | | +-[entry #17] | | | | | speaker: global_newcouncil_asari | | | | | listener: variable_2 | | | | | text: I... don't know what to say. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-*** see entry #18 *** | | | | | +-[entry #19] | | | | | speaker: global_newcouncil_asari | | | | | listener: variable_2 | | | | | text: What was the situation on Thessia? | | | | | +-*** see reply #15 *** | | | | +-[entry #14] | | | | speaker: global_newcouncil_asari | | | | listener: variable_2 | | | | text: Why not? | | | | +-*** see reply #11 *** | | | +-[entry #12] | | | speaker: global_newcouncil_asari | | | listener: variable_2 | | | text: When will the Crucible be ready to use? | | | +-*** see reply #10 *** | | +-[entry #9] | | speaker: global_newcouncil_asari | | listener: variable_2 | | text: Contact with Thessia has been cut off. | | +-[reply #8] | | listener: variable_3 | | +-*** see entry #10 *** | +-[entry #7] | speaker: global_newcouncil_asari | listener: variable_2 | text: Commander? | +-*** see reply #6 *** +-[entry #4] speaker: global_newcouncil_asari listener: variable_2 text: Commander Shepard, are you there? +-[reply #4] listener: variable_3 +-*** see entry #5 *** [biod_nor_204bcouncilasari_loc_int.norkro_garrus_exit_vid_v_D.norkro_garrus_exit_vid_v_dlg] speaker_list: global_oldcouncil_asari, global_newcouncil_asari +-[entry #0] condition: plot.bools[13001] == 1 speaker: global_oldcouncil_asari listener: variable_2 text: The asari have been down this road before, Commander Shepard. +-[reply #0] transition: transition_2568(-1) listener: variable_3 text: But Madame Councilor, let me-- +-[entry #2] | condition: plot.bools[13001] == 1 | speaker: global_oldcouncil_asari | listener: variable_2 | text: I tried to smooth things over with the salarian dalatrass. To say she's upset would be a monumental understatement. | +-[reply #1] | listener: variable_3 | text: Some of these issues are hundreds of years old. Time to let go. | +-[entry #4] | | condition: plot.bools[13001] == 1 | | speaker: global_oldcouncil_asari | | listener: variable_2 | | text: Sad to say, but any effort to ally these disparate groups seems doomed to failure. | | +-[reply #2] | | listener: variable_3 | | +-[entry #5] | | speaker: global_oldcouncil_asari | | listener: variable_2 | | text: And I'm sure you understand that we cannot afford to waste time with the Reapers knocking at our door. | | +-[reply #3] | | listener: variable_3 | | +-[entry #6] | | speaker: global_oldcouncil_asari | | listener: variable_2 | | text: This must be my final word. I'm sorry, but the asari will not be at your summit. | | +-[reply #6] | | transition: transition_1463(0) | | listener: variable_3 | | text: Our alliance would be stronger with the krogan. You need them--we all do. | | +-[entry #10] | | | condition: plot.bools[13001] == 1 | | | speaker: global_oldcouncil_asari | | | listener: variable_2 | | | text: I wish you luck, Commander. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: global_oldcouncil_asari | | | listener: variable_2 | | | text: Goodbye. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #14] | | | | condition: conditional_176(-1) | | | | transition: transition_4516(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #15] | | | | | condition: conditional_190(-1) | | | | | transition: transition_4517(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | +-[entry #16] | | | | | transition: transition_4518(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | | condition: conditional_746(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #14] | | | | | | listener: variable_3 | | | | | | +-[entry #18] | | | | | | | condition: plot.bools[15435] == 1 | | | | | | | transition: transition_4529(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #15] | | | | | | | listener: variable_3 | | | | | | | +-[entry #21] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #22] | | | | | | | | condition: plot.bools[22760] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #19] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #23] | | | | | | | | | condition: conditional_190(-1) | | | | | | | | | transition: transition_4519(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | +-[entry #24] | | | | | | | | transition: transition_4520(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | +-[entry #25] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | +-[entry #19] | | | | | | transition: transition_4521(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-*** see entry #21 *** | | | | | +-[entry #20] | | | | | transition: transition_4528(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-*** see entry #21 *** | | | | +-*** see entry #16 *** | | | +-*** see entry #16 *** | | +-[entry #12] | | speaker: global_newcouncil_asari | | listener: variable_2 | | text: Good luck, Commander, and goodbye. | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #13 *** | +-[entry #7] | speaker: global_newcouncil_asari | listener: variable_2 | text: Perhaps. Still, we can't help but feel that this summit is a waste of your time--and we can't afford to have it waste ours. | +-[reply #4] | listener: variable_3 | +-[entry #8] | speaker: global_newcouncil_asari | listener: variable_2 | text: We must focus our attention on the arrival of the Reapers. | +-[reply #5] | listener: variable_3 | +-[entry #9] | speaker: global_newcouncil_asari | listener: variable_2 | text: So, no, the asari will not be at your summit. | +-*** see reply #6 *** +-[entry #3] speaker: global_newcouncil_asari listener: variable_2 text: I'm not the only one that feels this way. The salarian dalatrass is livid. +-*** see reply #1 *** +-[entry #1] speaker: global_newcouncil_asari listener: variable_2 text: I apologize for being so frank, Commander, but your plan feels doomed to failure. We know--we've been there before. +-*** see reply #0 *** [biod_nor_204bcouncilasari_loc_int.norsam_finished_mission_v_D.norsam_finished_mission_v_dlg] speaker_list: global_newcouncil_asari, global_oldcouncil_asari +-[entry #0] condition: conditional_561(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[13002] == 1 | speaker: global_newcouncil_asari | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: global_newcouncil_asari | listener: variable_2 | text: Commander, are the Ardat-Yakshi finally taken care of? | +-[reply #2] | listener: variable_3 | text: They won't be a problem any more. | +-[entry #3] | speaker: global_newcouncil_asari | listener: variable_2 | text: Good. We don't need further distractions. | +-[reply #3] | listener: variable_3 | text: How's Thessia's evacuation? | +-[entry #4] | speaker: global_newcouncil_asari | listener: variable_2 | text: Slow. We've... we've saved fewer people than I'd hoped. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: global_newcouncil_asari | listener: variable_2 | text: We'll send Admiral Hackett any commandos we can spare. I must go. | +-[reply #18] | listener: variable_3 | +-[entry #22] | | condition: plot.bools[18239] == 1 | | transition: transition_4626(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #19] | | listener: variable_3 | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #20] | | listener: variable_3 | | +-[entry #24] | | | condition: plot.bools[18244] == 1 | | | transition: transition_4586(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #22] | | | listener: variable_3 | | | +-[entry #26] | | | | condition: conditional_2681(-1) | | | | transition: transition_4539(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-[entry #27] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #28] | | | | | condition: conditional_2682(-1) | | | | | transition: transition_4540(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-[entry #30] | | | | | | condition: conditional_2683(-1) | | | | | | transition: transition_4543(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | +-[entry #31] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-[entry #32] | | | | | | | condition: conditional_2684(-1) | | | | | | | transition: transition_4584(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #29] | | | | | | | listener: variable_3 | | | | | | | +-[entry #33] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #30] | | | | | | | listener: variable_3 | | | | | | | +-[entry #34] | | | | | | | | condition: conditional_2685(-1) | | | | | | | | transition: transition_4555(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #31] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #35] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #32] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #36] | | | | | | | | | condition: conditional_2687(-1) | | | | | | | | | transition: transition_4572(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #33] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #37] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #34] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #38] | | | | | | | | | | condition: conditional_2688(-1) | | | | | | | | | | transition: transition_4776(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #35] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #39] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #36] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #40] | | | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #48] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #49] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-*** see entry #53 *** | | | | | | | | | | | | | | | +-*** see entry #51 *** | | | | | | | | | | | | | | +-*** see entry #49 *** | | | | | | | | | | | | | +-*** see entry #47 *** | | | | | | | | | | | | +-*** see entry #45 *** | | | | | | | | | | | +-*** see entry #43 *** | | | | | | | | | | +-*** see entry #41 *** | | | | | | | | | +-*** see entry #39 *** | | | | | | | | +-*** see entry #37 *** | | | | | | | +-*** see entry #35 *** | | | | | | +-*** see entry #33 *** | | | | | +-*** see entry #31 *** | | | | +-*** see entry #29 *** | | | +-*** see entry #27 *** | | +-*** see entry #25 *** | +-*** see entry #23 *** +-[entry #6] speaker: global_oldcouncil_asari listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #7] speaker: global_oldcouncil_asari listener: variable_2 text: So the Ardat-Yakshi's monastery fell? Are they all neutralized? +-[reply #6] listener: variable_3 text: They won't be a problem any more. +-[entry #8] speaker: global_oldcouncil_asari listener: variable_2 text: Then they are at peace, and we can concentrate all resources on defense and evacuation. +-[reply #7] listener: variable_3 text: Can you save many people? +-[entry #9] speaker: global_oldcouncil_asari listener: variable_2 text: Millions will be left behind when we withdraw, and that time is coming much too soon. +-[reply #8] listener: variable_3 +-[entry #10] speaker: global_oldcouncil_asari listener: variable_2 text: Our thanks, Commander. We'll send what commandos we can to Admiral Hackett. I must go. +-*** see reply #18 *** +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #12] | condition: plot.bools[13002] == 1 | speaker: global_newcouncil_asari | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #13] | speaker: global_newcouncil_asari | listener: variable_2 | text: Commander, I'm pleased to hear the Ardat-Yakshi situation has been put to rest. | +-[reply #11] | listener: variable_3 | text: Should I guess you're our contact inside Asari High Command, Councilor? | +-[entry #14] | speaker: global_newcouncil_asari | listener: variable_2 | text: I'm merely here to convey the gratitude of the asari people for concluding a difficult, sensitive mission. | +-[reply #12] | listener: variable_3 | +-[entry #15] | speaker: global_newcouncil_asari | listener: variable_2 | text: The next team of commandos we were sending to the monastery are now en route to Admiral Hackett instead. | +-[reply #13] | listener: variable_3 | +-[entry #16] | speaker: global_newcouncil_asari | listener: variable_2 | text: Farewell, Commander. | +-*** see reply #18 *** +-[entry #17] speaker: global_oldcouncil_asari listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #18] speaker: global_oldcouncil_asari listener: variable_2 text: I read your report, Commander. We had no idea the situation had deteriorated so quickly. +-[reply #15] listener: variable_3 text: That's why I set off the bomb. There are no Ardat-Yakshi left. +-[entry #19] speaker: global_oldcouncil_asari listener: variable_2 text: May the Ardat-Yakshi find rest. What the Reapers did to them was monstrous. +-[reply #16] listener: variable_3 +-[entry #20] speaker: global_oldcouncil_asari listener: variable_2 text: I had another team of commandos headed to the monastery who I can now formally transfer to Admiral Hackett's command. +-[reply #17] listener: variable_3 +-[entry #21] speaker: global_oldcouncil_asari listener: variable_2 text: They'll serve you loyally, Commander. Farewell. +-*** see reply #18 *** [biod_nor_204bhackett_loc_int.n7_cer_hackett_norm_v_D.n7_cer_hackett_norm_v_dlg] +-[entry #0] condition: conditional_113(20) transition: transition_2567(-1) speaker: variable_1 listener: variable_2 text: Commander, we've got our best engineers looking at the Reaper tech you secured from that lab. +-[reply #0] listener: variable_3 text: What was Cerberus doing with it? +-[entry #1] speaker: variable_1 listener: variable_2 text: We don't know yet, but whatever Cerberus is up to, it can't be good. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Even if we can't determine its purpose, we've disrupted their experiments. +-[reply #2] listener: variable_3 text: I doubt they'll just close up shop. +-[entry #3] speaker: variable_1 listener: variable_2 text: Agreed. We'll keep sending strikes against the facility. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Good work, Commander. +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_2681(-1) | transition: transition_4539(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #7] | | condition: conditional_2682(-1) | | transition: transition_4540(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | | condition: conditional_2683(-1) | | | transition: transition_4543(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #11] | | | | condition: conditional_2684(-1) | | | | transition: transition_4584(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #13] | | | | | condition: conditional_2685(-1) | | | | | transition: transition_4555(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #15] | | | | | | condition: conditional_2687(-1) | | | | | | transition: transition_4572(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #16] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-[entry #17] | | | | | | | condition: conditional_2688(-1) | | | | | | | transition: transition_4776(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #17] | | | | | | | listener: variable_3 | | | | | | | +-[entry #18] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #19] | | | | | | | | condition: conditional_2689(-1) | | | | | | | | transition: transition_4775(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #19] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #20] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #21] | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #21] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #22] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #22] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #23] | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #23] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #24] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #24] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #25] | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #25] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #26] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #26] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #27] | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #27] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #28] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #28] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #29] | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #30] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-*** see entry #32 *** | | | | | | | | | | | | +-*** see entry #30 *** | | | | | | | | | | | +-*** see entry #28 *** | | | | | | | | | | +-*** see entry #26 *** | | | | | | | | | +-*** see entry #24 *** | | | | | | | | +-*** see entry #22 *** | | | | | | | +-*** see entry #20 *** | | | | | | +-*** see entry #18 *** | | | | | +-*** see entry #16 *** | | | | +-*** see entry #14 *** | | | +-*** see entry #12 *** | | +-*** see entry #10 *** | +-*** see entry #8 *** +-*** see entry #6 *** [biod_nor_204bhackett_loc_int.n7_dish_hackett_norm_v_D.n7_dish_hackett_norm_v_dlg] +-[entry #0] transition: transition_2567(-1) speaker: variable_1 listener: variable_2 text: Our communication station is secure. Operations in this theater are safe again. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: No small task to keep it that way. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: How is Ms. Sato doing? +-[reply #2] listener: variable_3 text: She asked to be transferred to a nearby Alliance station. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] | condition: conditional_1243(-1) | listener: variable_3 | text: She wants to help however she can. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Good. We need all the help we can get. | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Hackett out. | +-[reply #7] | listener: variable_3 | +-[entry #7] | | condition: conditional_2681(-1) | | transition: transition_4539(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #9] | | | condition: conditional_2682(-1) | | | transition: transition_4540(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #11] | | | | condition: conditional_2683(-1) | | | | transition: transition_4543(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #13] | | | | | condition: conditional_2684(-1) | | | | | transition: transition_4584(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-[entry #15] | | | | | | condition: conditional_2685(-1) | | | | | | transition: transition_4555(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-[entry #16] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-[entry #17] | | | | | | | condition: conditional_2687(-1) | | | | | | | transition: transition_4572(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #18] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | +-[entry #19] | | | | | | | | condition: conditional_2688(-1) | | | | | | | | transition: transition_4776(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #20] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #21] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #21] | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #22] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #22] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #23] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #23] | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #24] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #24] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #25] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #25] | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #26] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #26] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #27] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #27] | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #28] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #28] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #29] | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #30] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #33] | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-*** see entry #34 *** | | | | | | | | | | | | | +-*** see entry #32 *** | | | | | | | | | | | | +-*** see entry #30 *** | | | | | | | | | | | +-*** see entry #28 *** | | | | | | | | | | +-*** see entry #26 *** | | | | | | | | | +-*** see entry #24 *** | | | | | | | | +-*** see entry #22 *** | | | | | | | +-*** see entry #20 *** | | | | | | +-*** see entry #18 *** | | | | | +-*** see entry #16 *** | | | | +-*** see entry #14 *** | | | +-*** see entry #12 *** | | +-*** see entry #10 *** | +-*** see entry #8 *** +-[reply #5] listener: variable_3 text: Looks like she isn't letting the Cerberus attack scare her off. +-[entry #5] speaker: variable_1 listener: variable_2 text: I commend her for that. +-[reply #6] listener: variable_3 +-*** see entry #6 *** [biod_nor_204bhackett_loc_int.n7_noveria_hackett_norm_v_D.n7_noveria_hackett_norm_v_dlg] +-[entry #0] condition: conditional_113(10) transition: transition_2567(-1) speaker: variable_1 listener: variable_2 text: This was a major victory, Commander. A crippling blow to Cerberus operations in this sector. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Now all we have to do is maintain control of the facility. +-[reply #1] listener: variable_3 text: Cerberus won't make that easy. +-[entry #2] speaker: variable_1 listener: variable_2 text: And we won't make it easy on them. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Thanks to you, we can use their own defenses against them. +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Tell your team they did good, Commander. You should be proud. | +-[reply #4] | listener: variable_3 | text: Thank you, sir. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: That's all. Hackett out. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_2681(-1) | | transition: transition_4539(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | | condition: conditional_2682(-1) | | | transition: transition_4540(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #10] | | | | condition: conditional_2683(-1) | | | | transition: transition_4543(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #10] | | | | listener: variable_3 | | | | +-[entry #11] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #12] | | | | | condition: conditional_2684(-1) | | | | | transition: transition_4584(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | +-[entry #13] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | | condition: conditional_2685(-1) | | | | | | transition: transition_4555(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #14] | | | | | | listener: variable_3 | | | | | | +-[entry #15] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #16] | | | | | | | condition: conditional_2687(-1) | | | | | | | transition: transition_4572(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #16] | | | | | | | listener: variable_3 | | | | | | | +-[entry #17] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #17] | | | | | | | listener: variable_3 | | | | | | | +-[entry #18] | | | | | | | | condition: conditional_2688(-1) | | | | | | | | transition: transition_4776(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #18] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #19] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #19] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #20] | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #20] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #21] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #21] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #22] | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #22] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #23] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #23] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #24] | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #24] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #25] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #25] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #26] | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #26] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #27] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #27] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #28] | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #28] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #29] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #30] | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #33] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-*** see entry #33 *** | | | | | | | | | | | | | +-*** see entry #31 *** | | | | | | | | | | | | +-*** see entry #29 *** | | | | | | | | | | | +-*** see entry #27 *** | | | | | | | | | | +-*** see entry #25 *** | | | | | | | | | +-*** see entry #23 *** | | | | | | | | +-*** see entry #21 *** | | | | | | | +-*** see entry #19 *** | | | | | | +-*** see entry #17 *** | | | | | +-*** see entry #15 *** | | | | +-*** see entry #13 *** | | | +-*** see entry #11 *** | | +-*** see entry #9 *** | +-*** see entry #7 *** +-[reply #33] listener: variable_3 text: They just need to stay focused and keep their eyes open. +-[entry #34] speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #35] | condition: conditional_2681(-1) | transition: transition_4539(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #35] | listener: variable_3 | +-[entry #36] | speaker: variable_1 | listener: variable_2 | +-[reply #36] | listener: variable_3 | +-[entry #37] | | condition: conditional_2682(-1) | | transition: transition_4540(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #37] | | listener: variable_3 | | +-[entry #38] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #38] | | listener: variable_3 | | +-[entry #39] | | | condition: conditional_2683(-1) | | | transition: transition_4543(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #39] | | | listener: variable_3 | | | +-[entry #40] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #40] | | | listener: variable_3 | | | +-[entry #41] | | | | condition: conditional_2684(-1) | | | | transition: transition_4584(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #41] | | | | listener: variable_3 | | | | +-[entry #42] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #42] | | | | listener: variable_3 | | | | +-[entry #43] | | | | | condition: conditional_2685(-1) | | | | | transition: transition_4555(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #43] | | | | | listener: variable_3 | | | | | +-[entry #44] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #44] | | | | | listener: variable_3 | | | | | +-[entry #45] | | | | | | condition: conditional_2687(-1) | | | | | | transition: transition_4572(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #45] | | | | | | listener: variable_3 | | | | | | +-[entry #46] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #46] | | | | | | listener: variable_3 | | | | | | +-[entry #47] | | | | | | | condition: conditional_2688(-1) | | | | | | | transition: transition_4776(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #47] | | | | | | | listener: variable_3 | | | | | | | +-[entry #48] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #48] | | | | | | | listener: variable_3 | | | | | | | +-[entry #49] | | | | | | | | condition: conditional_2689(-1) | | | | | | | | transition: transition_4775(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #49] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #50] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #50] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #51] | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #51] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #52] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #52] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #53] | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #53] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #54] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #54] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #55] | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #55] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #56] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #57] | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #57] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #58] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #58] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #59] | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #59] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #60] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #60] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #61] | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #61] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #62] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-*** see entry #62 *** | | | | | | | | | | | | +-*** see entry #60 *** | | | | | | | | | | | +-*** see entry #58 *** | | | | | | | | | | +-*** see entry #56 *** | | | | | | | | | +-*** see entry #54 *** | | | | | | | | +-*** see entry #52 *** | | | | | | | +-*** see entry #50 *** | | | | | | +-*** see entry #48 *** | | | | | +-*** see entry #46 *** | | | | +-*** see entry #44 *** | | | +-*** see entry #42 *** | | +-*** see entry #40 *** | +-*** see entry #38 *** +-*** see entry #36 *** [biod_nor_204bhackett_loc_int.n7_reactor_hackett_norm_v_D.n7_reactor_hackett_norm_v_dlg] +-[entry #0] condition: conditional_113(10) transition: transition_2567(-1) speaker: variable_1 listener: variable_2 text: Good work down there, Shepard. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Without that depot, the entire theater would be at risk. +-[reply #1] listener: variable_3 text: What are the odds the Reapers will be back? +-[entry #2] speaker: variable_1 listener: variable_2 text: I'm allocating a task force to maintain and defend the facility. If the Reapers come back, we'll be ready. +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_1117(-1) | speaker: variable_1 | listener: variable_2 | text: I read Captain Riley's report. It says she and her team wouldn't have made it without you. | +-[reply #3] | listener: variable_3 | text: I'm glad I could help. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I'll keep you posted on new developments. | +-[reply #4] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Hackett out. | +-[reply #7] | listener: variable_3 | +-[entry #8] | | condition: conditional_2681(-1) | | transition: transition_4539(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | | condition: conditional_2682(-1) | | | transition: transition_4540(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | | condition: conditional_2683(-1) | | | | transition: transition_4543(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #14] | | | | | condition: conditional_2684(-1) | | | | | transition: transition_4584(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-[entry #16] | | | | | | condition: conditional_2685(-1) | | | | | | transition: transition_4555(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-[entry #17] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-[entry #18] | | | | | | | condition: conditional_2687(-1) | | | | | | | transition: transition_4572(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #19] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | +-[entry #20] | | | | | | | | condition: conditional_2688(-1) | | | | | | | | transition: transition_4776(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #21] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #21] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #22] | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #22] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #23] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #23] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #24] | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #24] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #25] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #25] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #26] | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #26] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #27] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #27] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #28] | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #28] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #29] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #30] | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #33] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-*** see entry #35 *** | | | | | | | | | | | | | +-*** see entry #33 *** | | | | | | | | | | | | +-*** see entry #31 *** | | | | | | | | | | | +-*** see entry #29 *** | | | | | | | | | | +-*** see entry #27 *** | | | | | | | | | +-*** see entry #25 *** | | | | | | | | +-*** see entry #23 *** | | | | | | | +-*** see entry #21 *** | | | | | | +-*** see entry #19 *** | | | | | +-*** see entry #17 *** | | | | +-*** see entry #15 *** | | | +-*** see entry #13 *** | | +-*** see entry #11 *** | +-*** see entry #9 *** +-[entry #5] speaker: variable_1 listener: variable_2 text: We'll make sure Captain Riley didn't die in vain. +-[reply #5] listener: variable_3 text: She died doing her duty, sir. +-[entry #6] speaker: variable_1 listener: variable_2 text: I'll include that my letter to her family. +-[reply #6] listener: variable_3 +-*** see entry #7 *** [biod_nor_204bhackett_loc_int.n7_slums_hackett_norm_v_D.n7_slums_hackett_norm_v_dlg] +-[entry #0] condition: conditional_113(10) transition: transition_2567(-1) speaker: variable_1 listener: variable_2 text: We're getting reports of continuing strikes against other cities on Benning. +-[reply #0] listener: variable_3 text: Cerberus still denying responsibility? +-[entry #1] speaker: variable_1 listener: variable_2 text: Yes. And for once, we're inclined to believe them. Gunning down innocent humans isn't their usual M.O. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Either way, the civilians down there have a chance now. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: We're solidifying the foothold and getting people out. Then we'll move to liberating the rest of the planet. +-[reply #3] listener: variable_3 text: I hope we can say the same for Earth. +-[entry #4] speaker: variable_1 listener: variable_2 text: One day, Commander. For now, we've got our work cut out for us. Carry on. +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_2681(-1) | transition: transition_4539(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #7] | | condition: conditional_2682(-1) | | transition: transition_4540(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | | condition: conditional_2683(-1) | | | transition: transition_4543(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #11] | | | | condition: conditional_2684(-1) | | | | transition: transition_4584(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #13] | | | | | condition: conditional_2685(-1) | | | | | transition: transition_4555(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #15] | | | | | | condition: conditional_2687(-1) | | | | | | transition: transition_4572(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #16] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-[entry #17] | | | | | | | condition: conditional_2688(-1) | | | | | | | transition: transition_4776(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #17] | | | | | | | listener: variable_3 | | | | | | | +-[entry #18] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #19] | | | | | | | | condition: conditional_2689(-1) | | | | | | | | transition: transition_4775(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #19] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #20] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #21] | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #21] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #22] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #22] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #23] | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #23] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #24] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #24] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #25] | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #25] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #26] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #26] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #27] | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #27] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #28] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #28] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #29] | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #30] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-*** see entry #32 *** | | | | | | | | | | | | +-*** see entry #30 *** | | | | | | | | | | | +-*** see entry #28 *** | | | | | | | | | | +-*** see entry #26 *** | | | | | | | | | +-*** see entry #24 *** | | | | | | | | +-*** see entry #22 *** | | | | | | | +-*** see entry #20 *** | | | | | | +-*** see entry #18 *** | | | | | +-*** see entry #16 *** | | | | +-*** see entry #14 *** | | | +-*** see entry #12 *** | | +-*** see entry #10 *** | +-*** see entry #8 *** +-*** see entry #6 *** [biod_nor_204bhackett_loc_int.n7_tower_hackett_norm_v_D.n7_tower_hackett_norm_v_dlg] +-[entry #0] transition: transition_2567(-1) speaker: variable_1 listener: variable_2 text: Shepard, with those krogan cannons operational, Cerberus has actually given us the advantage in that system. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: The enemy's pulling back, but we think they'll try to seize the facility again. +-[reply #1] listener: variable_3 text: Seems likely. +-[entry #2] speaker: variable_1 listener: variable_2 text: I'm sending an Alliance team to keep it secure. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: They've got a foothold in a strong defensive position, thanks to you. +-[reply #3] listener: variable_3 text: Glad to hear it. +-[entry #4] speaker: variable_1 listener: variable_2 text: Good work, Commander. Hackett out. +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_2681(-1) | transition: transition_4539(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #7] | | condition: conditional_2682(-1) | | transition: transition_4540(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | | condition: conditional_2683(-1) | | | transition: transition_4543(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #11] | | | | condition: conditional_2684(-1) | | | | transition: transition_4584(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #13] | | | | | condition: conditional_2685(-1) | | | | | transition: transition_4555(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #15] | | | | | | condition: conditional_2687(-1) | | | | | | transition: transition_4572(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #16] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-[entry #17] | | | | | | | condition: conditional_2688(-1) | | | | | | | transition: transition_4776(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #17] | | | | | | | listener: variable_3 | | | | | | | +-[entry #18] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #19] | | | | | | | | condition: conditional_2689(-1) | | | | | | | | transition: transition_4775(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #19] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #20] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #21] | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #21] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #22] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #22] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #23] | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #23] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #24] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #24] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #25] | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #25] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #26] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #26] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #27] | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #27] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #28] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #28] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #29] | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #30] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-*** see entry #32 *** | | | | | | | | | | | | +-*** see entry #30 *** | | | | | | | | | | | +-*** see entry #28 *** | | | | | | | | | | +-*** see entry #26 *** | | | | | | | | | +-*** see entry #24 *** | | | | | | | | +-*** see entry #22 *** | | | | | | | +-*** see entry #20 *** | | | | | | +-*** see entry #18 *** | | | | | +-*** see entry #16 *** | | | | +-*** see entry #14 *** | | | +-*** see entry #12 *** | | +-*** see entry #10 *** | +-*** see entry #8 *** +-*** see entry #6 *** [biod_nor_204bhackett_loc_int.norcat_prothdlc_v_D.norcat_prothdlc_v_dlg] speaker_list: radio_liara +-[entry #0] speaker: variable_1 listener: variable_2 text: A living Prothean? +-[reply #0] listener: variable_3 text: That's correct, Admiral. But he's not quite what we expected. +-[entry #1] | condition: conditional_365(-1) | speaker: variable_1 | listener: variable_2 | text: Commander, before we commit our forces to a full assault on Cerberus, we need to examine every possibility. | +-[reply #1] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: If the Prothean can help us construct this device, we need his cooperation. | +-[reply #5] | listener: variable_3 | text: Understood, Admiral. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: We're losing colonies faster than we can evacuate. We've never seen a force like the Reapers. | +-[reply #6] | listener: variable_3 | text: He has, Admiral. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Can he help us? | +-[reply #7] | listener: variable_3 | text: I intend to find out. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Good. Cerberus slipped up and gave us a new weapon. Don't let it go to waste. Hackett out. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: radio_liara | listener: variable_2 | text: Shepard, I need you down in the port cargo hold. It's about our new guest. | +-[reply #9] | listener: variable_3 | text: I'm on my way. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #11] | | condition: conditional_2681(-1) | | transition: transition_4539(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #11] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | +-[entry #13] | | | condition: conditional_2682(-1) | | | transition: transition_4540(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #15] | | | | condition: conditional_2683(-1) | | | | transition: transition_4543(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #17] | | | | | condition: conditional_2684(-1) | | | | | transition: transition_4584(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-[entry #18] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #19] | | | | | | condition: conditional_2685(-1) | | | | | | transition: transition_4555(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #19] | | | | | | listener: variable_3 | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-[entry #21] | | | | | | | condition: conditional_2687(-1) | | | | | | | transition: transition_4572(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | +-[entry #22] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #22] | | | | | | | listener: variable_3 | | | | | | | +-[entry #23] | | | | | | | | condition: conditional_2688(-1) | | | | | | | | transition: transition_4776(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #23] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #24] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #24] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #25] | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #25] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #26] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #26] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #27] | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #27] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #28] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #28] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #29] | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #30] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #33] | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-*** see entry #38 *** | | | | | | | | | | | | | +-*** see entry #36 *** | | | | | | | | | | | | +-*** see entry #34 *** | | | | | | | | | | | +-*** see entry #32 *** | | | | | | | | | | +-*** see entry #30 *** | | | | | | | | | +-*** see entry #28 *** | | | | | | | | +-*** see entry #26 *** | | | | | | | +-*** see entry #24 *** | | | | | | +-*** see entry #22 *** | | | | | +-*** see entry #20 *** | | | | +-*** see entry #18 *** | | | +-*** see entry #16 *** | | +-*** see entry #14 *** | +-*** see entry #12 *** +-[entry #2] | condition: conditional_561(-1) | speaker: variable_1 | listener: variable_2 | text: Commander, if Cerberus has the data from Thessia, we need help to determine what the Catalyst is. | +-[reply #2] | listener: variable_3 | +-*** see entry #5 *** +-[entry #3] | condition: conditional_562(-1) | speaker: variable_1 | listener: variable_2 | text: Commander, our scientists haven't had any luck in determining what the Catalyst is. | +-[reply #3] | listener: variable_3 | +-*** see entry #5 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: Commander, our scientists barely understand what they need to do here. +-[reply #4] listener: variable_3 +-*** see entry #5 *** [biod_nor_204bhackett_loc_int.norcer_jcb_wrap_vid_v_D.norcer_jcb_wrap_vid_v_dlg] +-[entry #0] transition: transition_2568(-1) speaker: variable_1 listener: variable_2 text: Hackett here. +-[reply #0] listener: variable_3 text: I'm sending you a large team of scientists. +-[entry #1] speaker: variable_1 listener: variable_2 text: I have the dossier. +-[reply #1] listener: variable_3 text: They're all Cerberus defectors. Keep them safe. +-[entry #2] speaker: variable_1 listener: variable_2 text: Will do, and I'll put them straight to work on the Crucible. +-[reply #2] | condition: conditional_172(-1) | listener: variable_3 | text: Jacob Taylor is with them and is already working to find a place for the families. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: He'll be a valuable asset as well. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Snagging Dr. Cole from the Illusive Man is a coup. Having her on our side could be a huge win for us. | +-[reply #5] | listener: variable_3 | text: The sooner we can get the Crucible finished, the better I'll feel. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: I'm with you. | +-[reply #6] | listener: variable_3 | text: Shepard out. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | +-[entry #7] | | condition: plot.bools[18246] == 1 | | transition: transition_4554(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #9] | | | condition: plot.bools[18242] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #10] | | | | condition: conditional_254(-1) | | | | transition: transition_4649(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #11] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #12] | | | | | condition: conditional_2681(-1) | | | | | transition: transition_4539(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #13] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | | condition: conditional_2682(-1) | | | | | | transition: transition_4540(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #15] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-[entry #16] | | | | | | | condition: conditional_2683(-1) | | | | | | | transition: transition_4543(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #17] | | | | | | | listener: variable_3 | | | | | | | +-[entry #17] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #18] | | | | | | | | condition: conditional_2684(-1) | | | | | | | | transition: transition_4584(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #19] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #19] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #20] | | | | | | | | | condition: conditional_2685(-1) | | | | | | | | | transition: transition_4555(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #21] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #21] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #22] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #22] | | | | | | | | | | condition: conditional_2687(-1) | | | | | | | | | | transition: transition_4572(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #23] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #23] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #24] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #24] | | | | | | | | | | | condition: conditional_2688(-1) | | | | | | | | | | | transition: transition_4776(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #25] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #25] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #26] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #26] | | | | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #27] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #27] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #28] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #28] | | | | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #29] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #30] | | | | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #33] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #39] | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-*** see entry #39 *** | | | | | | | | | | | | | | | | +-*** see entry #37 *** | | | | | | | | | | | | | | | +-*** see entry #35 *** | | | | | | | | | | | | | | +-*** see entry #33 *** | | | | | | | | | | | | | +-*** see entry #31 *** | | | | | | | | | | | | +-*** see entry #29 *** | | | | | | | | | | | +-*** see entry #27 *** | | | | | | | | | | +-*** see entry #25 *** | | | | | | | | | +-*** see entry #23 *** | | | | | | | | +-*** see entry #21 *** | | | | | | | +-*** see entry #19 *** | | | | | | +-*** see entry #17 *** | | | | | +-*** see entry #15 *** | | | | +-*** see entry #13 *** | | | +-*** see entry #11 *** | | +-*** see entry #11 *** | +-*** see entry #8 *** +-[reply #4] listener: variable_3 text: And if you could find someplace to house the families, I'd appreciate it. +-*** see entry #4 *** [biod_nor_204bhackett_loc_int.norcer_miranda_end_vid_v_D.norcer_miranda_end_vid_v_dlg] speaker_list: global_hackett +-[entry #0] speaker: global_hackett listener: variable_2 text: I wasn't in favor of your diversion to Sanctuary, Commander. Too many unknowns. +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_hackett listener: variable_2 text: But I was wrong. +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[20619] == 1 | speaker: global_hackett | listener: variable_2 | text: The Cerberus lab you raided hinted at something big, but we never expected this. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: global_hackett | listener: variable_2 | text: All those refugees, all that... slaughter. Just to study indoctrination. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | text: Sanctuary did need to be shut down, sir. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: What they learned about the Reapers wasn't worth all those lives. | +-[entry #6] | speaker: global_hackett | listener: variable_2 | text: It's useful intel, Commander... but you're right. The cost was too high. | +-[reply #6] | listener: variable_3 | +-[entry #7] | | condition: plot.bools[21412] == 1 | | speaker: global_hackett | | listener: variable_2 | | text: Do we have a location on the Illusive Man? | | +-[reply #7] | | listener: variable_3 | | text: Yes. We had a tracer on Kai Leng when he reported back. | | +-[entry #8] | | speaker: global_hackett | | listener: variable_2 | | text: Good. That gives us a fighting chance to take Cerberus out of this war. | | +-[reply #8] | | listener: variable_3 | | text: Agreed. | | +-[entry #9] | | | condition: plot.bools[20278] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | text: A lot was sacrificed to get this information. I plan to settle the score. | | | +-[entry #10] | | | speaker: global_hackett | | | listener: variable_2 | | | text: We end Cerberus and focus on the Reapers. | | | +-[reply #10] | | | listener: variable_3 | | | text: Understood. | | | +-[entry #11] | | | speaker: global_hackett | | | listener: variable_2 | | | text: Hackett, out. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #18] | | | | condition: conditional_194(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #19] | | | | | condition: plot.bools[18927] == 1 | | | | | transition: transition_4619(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #20] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | | condition: plot.bools[18242] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-[entry #22] | | | | | | | condition: conditional_254(-1) | | | | | | | transition: transition_4575(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | +-[entry #23] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #22] | | | | | | | listener: variable_3 | | | | | | | +-[entry #24] | | | | | | | | condition: plot.bools[18240] == 1 | | | | | | | | transition: transition_4569(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #23] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #25] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #24] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #26] | | | | | | | | | condition: plot.bools[18241] == 1 | | | | | | | | | transition: transition_4663(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #25] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #27] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #26] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #28] | | | | | | | | | | condition: conditional_185(-1) | | | | | | | | | | transition: transition_4585(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #27] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #29] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #28] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #30] | | | | | | | | | | | condition: conditional_2681(-1) | | | | | | | | | | | transition: transition_4539(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | | condition: conditional_2682(-1) | | | | | | | | | | | | transition: transition_4540(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #33] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | | | condition: conditional_2683(-1) | | | | | | | | | | | | | transition: transition_4543(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | | | | condition: conditional_2684(-1) | | | | | | | | | | | | | | transition: transition_4584(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | | | | | condition: conditional_2685(-1) | | | | | | | | | | | | | | | transition: transition_4555(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #39] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | | | | | | condition: conditional_2687(-1) | | | | | | | | | | | | | | | | transition: transition_4572(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | | | | | | condition: conditional_2688(-1) | | | | | | | | | | | | | | | | | transition: transition_4776(-1) | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #48] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | +-[reply #49] | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | +-[reply #50] | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | +-[reply #51] | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | +-[reply #53] | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | +-[reply #54] | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #55] | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #57] | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #57 *** | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #55 *** | | | | | | | | | | | | | | | | | | | | | +-*** see entry #53 *** | | | | | | | | | | | | | | | | | | | | +-*** see entry #51 *** | | | | | | | | | | | | | | | | | | | +-*** see entry #49 *** | | | | | | | | | | | | | | | | | | +-*** see entry #47 *** | | | | | | | | | | | | | | | | | +-*** see entry #45 *** | | | | | | | | | | | | | | | | +-*** see entry #43 *** | | | | | | | | | | | | | | | +-*** see entry #41 *** | | | | | | | | | | | | | | +-*** see entry #39 *** | | | | | | | | | | | | | +-*** see entry #37 *** | | | | | | | | | | | | +-*** see entry #35 *** | | | | | | | | | | | +-*** see entry #33 *** | | | | | | | | | | +-*** see entry #31 *** | | | | | | | | | +-*** see entry #29 *** | | | | | | | | +-*** see entry #27 *** | | | | | | | +-*** see entry #25 *** | | | | | | +-*** see entry #23 *** | | | | | +-*** see entry #23 *** | | | | +-*** see entry #20 *** | | | +-*** see entry #20 *** | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #14] | | listener: variable_3 | | text: We need to end Cerberus and focus on the Reapers. | | +-[entry #16] | | speaker: global_hackett | | listener: variable_2 | | text: My thoughts exactly. Hackett, out. | | +-[reply #15] | | listener: variable_3 | | +-*** see entry #17 *** | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | text: Did we gather anything useful from the data we grabbed on Sanctuary? | +-[entry #14] | speaker: global_hackett | listener: variable_2 | text: Yes. It narrowed down our search considerably. It wasn't easy, but we found the Illusive Man. | +-[reply #13] | listener: variable_3 | text: The search must have got his attention. | +-[entry #15] | speaker: global_hackett | listener: variable_2 | text: You're right. We've lost the element of surprise. It's going to be a fight. | +-*** see reply #14 *** +-*** see entry #3 *** [biod_nor_204bhackett_loc_int.norcit_hackett_war_m_D.norcit_hackett_war_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander, Udina updated me on your meeting with the Council. Sounds like they're running scared. +-[choice] | text: I understand their concerns. | category: AGREE | +-[reply #0] | default action | major decision | transition: transition_2560(-1) | listener: variable_3 | text: We did present them with a lot of unknowns. They're feeling threatened and want immediate solutions, not theories. | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Theories are all we've got right now. What's your plan? | +-[reply #2] | listener: variable_3 | text: I'm trying to get the turian primarch for a summit meeting with the asari and salarians. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: I'll bypass the Council and appeal directly to their leadership. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: That's good. I like it. This is where we start laying the groundwork for our counterattack. | +-[reply #4] | listener: variable_3 | text: Unfortunately, we don't have a whole lot to back it up right now. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Then build alliances. Gather everything and everybody you can for the cause. | +-[reply #5] | listener: variable_3 | text: What about the Prothean device? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Find me people who can help build it. And if you can't, I'll take ships, soldiers, supplies... whatever you can get. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: We need to keep hitting the Reapers across every theater of war they open, buy us time to figure out the device. | +-[reply #7] | listener: variable_3 | text: And when it's finished? | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Assuming it ever is, we pool all our resources. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Think of it as a giant armada for delivering the device when the Reapers are most vulnerable. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: The stronger you can make that armada, the better its chances of punching through. | +-[choice] | | text: And Earth? | | category: AGREE | | +-[reply #10] | | transition: transition_2560(-1) | | listener: variable_3 | | text: What about Earth, sir? | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: We'll just have to hope Anderson--and what's left of the Alliance forces--can hold out until we've dealt with the enemy. | | +-[reply #11] | | listener: variable_3 | | text: I understand. | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Good. Then make it happen, Commander. I'll be expecting regular updates on your progress. Hackett out. | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: We're all eager to go back, but we can't do it unprepared. We only get one shot at this. Hackett out. | +-[choice] | text: We'll get it done. | category: DISAGREE | +-[reply #12] | default action | major decision | transition: transition_2563(-1) | listener: variable_3 | text: You can count on it, sir. | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: It's not just me. It's everyone back on Earth. | +-[reply #13] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Anderson--and what's left of the Alliance forces--have to hold out until we deal with the enemy. | +-[reply #14] | listener: variable_3 | text: I understand, Admiral. | +-*** see entry #15 *** | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: Good. We can't go home unprepared. We only get one shot at this, Commander. Hackett out. +-[choice] text: They're useless. category: DISAGREE +-[reply #1] transition: transition_2563(-1) listener: variable_3 text: The Council has been a pain in my ass from day one. I'm done with them. +-[entry #2] speaker: variable_1 listener: variable_2 text: Then what's your plan? +-*** see reply #2 *** [biod_nor_204bhackett_loc_int.norgth_geth1_vid_v_D.norgth_geth1_vid_v_dlg] +-[entry #0] transition: transition_2568(-1) speaker: variable_1 listener: variable_2 text: They fired on the dreadnought while you were on board? +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[17795] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: I can't help them win this war if they're going to go off half-cocked like this. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I know. Admiral Gerrel's been causing trouble along the turian border for years. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: But I can understand their desperation. We only lost Earth a few weeks back. | +-[reply #4] | listener: variable_3 | text: We haven't lost Earth yet. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: We need help, Shepard. We need a fleet. And the quarians have the biggest one out there. | +-[reply #5] | listener: variable_3 | text: I'll get it, Admiral. | +-[entry #6] | transition: transition_4583(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #7] | | condition: plot.bools[18244] == 1 | | transition: transition_4551(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | | condition: plot.bools[18243] == 1 | | | transition: transition_4646(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #11] | | | | condition: conditional_2681(-1) | | | | transition: transition_4539(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #13] | | | | | condition: conditional_2682(-1) | | | | | transition: transition_4540(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #15] | | | | | | condition: conditional_2683(-1) | | | | | | transition: transition_4543(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #16] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-[entry #17] | | | | | | | condition: conditional_2684(-1) | | | | | | | transition: transition_4584(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #17] | | | | | | | listener: variable_3 | | | | | | | +-[entry #18] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #19] | | | | | | | | condition: conditional_2685(-1) | | | | | | | | transition: transition_4555(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #19] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #20] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #21] | | | | | | | | | condition: conditional_2687(-1) | | | | | | | | | transition: transition_4572(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #21] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #22] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #22] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #23] | | | | | | | | | | condition: conditional_2688(-1) | | | | | | | | | | transition: transition_4776(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #23] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #24] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #24] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #25] | | | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #25] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #26] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #26] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #27] | | | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #27] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #28] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #28] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #29] | | | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #30] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #33] | | | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-*** see entry #38 *** | | | | | | | | | | | | | | | +-*** see entry #36 *** | | | | | | | | | | | | | | +-*** see entry #34 *** | | | | | | | | | | | | | +-*** see entry #32 *** | | | | | | | | | | | | +-*** see entry #30 *** | | | | | | | | | | | +-*** see entry #28 *** | | | | | | | | | | +-*** see entry #26 *** | | | | | | | | | +-*** see entry #24 *** | | | | | | | | +-*** see entry #22 *** | | | | | | | +-*** see entry #20 *** | | | | | | +-*** see entry #18 *** | | | | | +-*** see entry #16 *** | | | | +-*** see entry #14 *** | | | +-*** see entry #12 *** | | +-*** see entry #10 *** | +-*** see entry #8 *** +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: They were supposed to pull their fleet out safely. Instead... +-*** see entry #3 *** [biod_nor_204bhackett_loc_int.norkro_grunt_end_video_v_D.norkro_grunt_end_video_v_dlg] +-[entry #0] transition: transition_1464(1) speaker: variable_1 listener: variable_2 text: I'm reviewing your report on the rachni situation, Commander. +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2567(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] transition: transition_2564(-1) speaker: variable_1 listener: variable_2 text: This could have gotten complicated, fast. +-[reply #2] listener: variable_3 +-[entry #3] | condition: plot.bools[17901] == 1 | speaker: variable_1 | listener: variable_2 | text: You confirmed this was the only nest, and you did what you had to do. | +-[reply #3] | listener: variable_3 | text: She offered to help against the Reapers, but I couldn't risk it. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: It was a tough call, but the rachni have proven unreliable. | +-[reply #4] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: But... we cut the Reaper supply of new rachni troops and picked up some additional krogan support. I call that a victory. | +-[reply #13] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: I've got to get back to it, Commander. Watch yourself out there. Hackett out. | +-[reply #14] | listener: variable_3 | +-[entry #15] | | condition: plot.bools[18246] == 1 | | transition: transition_4573(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #15] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | +-[entry #17] | | | condition: plot.bools[18241] == 1 | | | transition: transition_4582(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #19] | | | | condition: conditional_2681(-1) | | | | transition: transition_4539(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #21] | | | | | condition: conditional_2682(-1) | | | | | transition: transition_4540(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | | condition: conditional_2683(-1) | | | | | | transition: transition_4543(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | +-[entry #24] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | +-[entry #25] | | | | | | | condition: conditional_2684(-1) | | | | | | | transition: transition_4584(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #25] | | | | | | | listener: variable_3 | | | | | | | +-[entry #26] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #26] | | | | | | | listener: variable_3 | | | | | | | +-[entry #27] | | | | | | | | condition: conditional_2685(-1) | | | | | | | | transition: transition_4555(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #27] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #28] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #28] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #29] | | | | | | | | | condition: conditional_2687(-1) | | | | | | | | | transition: transition_4572(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #29] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #30] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #30] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #31] | | | | | | | | | | condition: conditional_2688(-1) | | | | | | | | | | transition: transition_4776(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #31] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #32] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #32] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #33] | | | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #39] | | | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-*** see entry #46 *** | | | | | | | | | | | | | | | +-*** see entry #44 *** | | | | | | | | | | | | | | +-*** see entry #42 *** | | | | | | | | | | | | | +-*** see entry #40 *** | | | | | | | | | | | | +-*** see entry #38 *** | | | | | | | | | | | +-*** see entry #36 *** | | | | | | | | | | +-*** see entry #34 *** | | | | | | | | | +-*** see entry #32 *** | | | | | | | | +-*** see entry #30 *** | | | | | | | +-*** see entry #28 *** | | | | | | +-*** see entry #26 *** | | | | | +-*** see entry #24 *** | | | | +-*** see entry #22 *** | | | +-*** see entry #20 *** | | +-*** see entry #18 *** | +-*** see entry #16 *** +-[entry #5] | condition: plot.bools[17902] == 1 | speaker: variable_1 | listener: variable_2 | text: That thing the Reapers patched together was the worst kind of biological warfare. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Better it's destroyed. | +-[reply #6] | listener: variable_3 | text: It was too unstable, Admiral. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Agreed. | +-[reply #7] | listener: variable_3 | +-*** see entry #13 *** +-[entry #8] | condition: plot.bools[17900] == 1 | speaker: variable_1 | listener: variable_2 | text: I hope you know what you're doing, cutting a deal with the rachni queen. We got burned last time. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: I'm trusting your instincts, Commander. | +-[reply #9] | listener: variable_3 | text: We can count on her support, Admiral. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: I hope so. | +-[reply #10] | listener: variable_3 | +-*** see entry #13 *** +-[entry #11] condition: plot.bools[18846] == 1 speaker: variable_1 listener: variable_2 text: Making an ally out of that rachni surrogate was a risky move. +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: We need all the help we can get, but I have some serious doubts on this one. +-[reply #12] listener: variable_3 text: Noted, sir. +-*** see entry #13 *** [biod_nor_204bhackett_loc_int.norkro_mission1_video_m_D.norkro_mission1_video_m_dlg] +-[entry #0] transition: transition_1463(1) speaker: variable_1 listener: variable_2 text: Commander, I'm hearing chatter you're brokering a treaty between the krogan and the turians? +-[reply #0] transition: transition_1464(0) listener: variable_3 text: If I get krogan boots on Palaven, the turians promise me their support. +-[entry #1] transition: transition_2568(-1) speaker: variable_1 listener: variable_2 text: And how did Cerberus get involved? +-[reply #1] listener: variable_3 text: I don't know. The Illusive Man is up to something. +-[entry #2] speaker: variable_1 listener: variable_2 text: Then keep them at bay. I can't overstate what a victory this treaty would be for the Alliance. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: We'll need all the help we can get. +-[reply #3] listener: variable_3 text: How's the Prothean device coming? +-[entry #4] speaker: variable_1 listener: variable_2 text: Alliance R&D has officially begun construction. The team has dubbed it 'Project Crucible'. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: We're throwing everybody who knows how to hold a hammer at it. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: This is going to be the most ambitious undertaking in human history. +-[reply #6] listener: variable_3 text: Will we get it done? +-[entry #7] speaker: variable_1 listener: variable_2 text: I'm not saying it won't be a challenge... +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: ... but our researchers tell me the designs are... elegant. Massive in scope, but strangely simple as well. +-[reply #8] listener: variable_3 +-[entry #9] transition: transition_3055(-1) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: We can do this, Shepard. You can do this. Never doubt that. +-[reply #10] listener: variable_3 text: No, sir. +-[entry #11] speaker: variable_1 listener: variable_2 text: Good. Hackett out. +-[reply #11] listener: variable_3 +-[entry #12] | condition: plot.bools[17681] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-[entry #13] | | condition: conditional_254(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #13] | | listener: variable_3 | | +-[entry #14] | | | condition: plot.bools[19869] == 0 | | | transition: transition_4531(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #16] | | | | condition: conditional_179(-1) | | | | transition: transition_4532(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #18] | | | | | condition: plot.bools[18239] == 1 | | | | | transition: transition_4533(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #20] | | | | | | condition: plot.bools[17666] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-[entry #21] | | | | | | | condition: conditional_194(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | +-[entry #22] | | | | | | | | condition: plot.bools[17843] == 1 | | | | | | | | transition: transition_4534(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #22] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #25] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #25] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #26] | | | | | | | | | condition: plot.bools[17668] == 1 | | | | | | | | | transition: transition_4538(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #26] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #27] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #27] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #28] | | | | | | | | | | condition: conditional_2681(-1) | | | | | | | | | | transition: transition_4539(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #28] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #29] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #29] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #30] | | | | | | | | | | | condition: conditional_2682(-1) | | | | | | | | | | | transition: transition_4540(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | | condition: conditional_2683(-1) | | | | | | | | | | | | transition: transition_4543(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #33] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | | | condition: conditional_2684(-1) | | | | | | | | | | | | | transition: transition_4584(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | | | | condition: conditional_2685(-1) | | | | | | | | | | | | | | transition: transition_4555(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | | | | | condition: conditional_2687(-1) | | | | | | | | | | | | | | | transition: transition_4572(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #39] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | | | | | | condition: conditional_2688(-1) | | | | | | | | | | | | | | | | transition: transition_4776(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #48] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #49] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | +-[reply #50] | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | +-[reply #51] | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | +-[reply #53] | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | +-[reply #54] | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #55 *** | | | | | | | | | | | | | | | | | | | | | +-*** see entry #53 *** | | | | | | | | | | | | | | | | | | | | +-*** see entry #51 *** | | | | | | | | | | | | | | | | | | | +-*** see entry #49 *** | | | | | | | | | | | | | | | | | | +-*** see entry #47 *** | | | | | | | | | | | | | | | | | +-*** see entry #45 *** | | | | | | | | | | | | | | | | +-*** see entry #43 *** | | | | | | | | | | | | | | | +-*** see entry #41 *** | | | | | | | | | | | | | | +-*** see entry #39 *** | | | | | | | | | | | | | +-*** see entry #37 *** | | | | | | | | | | | | +-*** see entry #35 *** | | | | | | | | | | | +-*** see entry #33 *** | | | | | | | | | | +-*** see entry #31 *** | | | | | | | | | +-*** see entry #29 *** | | | | | | | | +-*** see entry #27 *** | | | | | | | +-[entry #23] | | | | | | | transition: transition_4536(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #23] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #25 *** | | | | | | +-[entry #24] | | | | | | transition: transition_4537(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | +-*** see entry #25 *** | | | | | +-*** see entry #25 *** | | | | +-*** see entry #19 *** | | | +-*** see entry #17 *** | | +-*** see entry #15 *** | +-*** see entry #15 *** +-*** see entry #15 *** [biod_nor_204bhackett_loc_int.norkro_mission2_vid_v_D.norkro_mission2_vid_v_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Hell of a thing you just pulled off, Commander. Curing the genophage... I never thought I'd see the day. +-[reply #0] | condition: conditional_194(-1) | listener: variable_3 | text: Wrex has agreed to help the turians, Admiral. We should get their full support. | +-[entry #1] | | condition: plot.bools[18927] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: And the salarians? How did you manage to get them on board? | | +-[reply #2] | | listener: variable_3 | | text: Careful diplomacy. | | +-[entry #2] | | speaker: variable_1 | | listener: variable_2 | | text: Uh-huh... I don't think I want to know what that means. | | +-[reply #3] | | listener: variable_3 | | +-[entry #3] | | | condition: plot.bools[20494] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #4] | | | listener: variable_3 | | | +-[entry #4] | | | | condition: conditional_179(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Though I'll bet it has something to do with the salarian scientist who just showed up at our door. | | | | +-[reply #5] | | | | listener: variable_3 | | | | +-[entry #5] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: He's so full of ideas about the Crucible, nobody can shut him up. | | | | +-[reply #6] | | | | listener: variable_3 | | | | text: No comment, sir. | | | | +-[entry #6] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'll take your word on that. | | | | +-[reply #7] | | | | listener: variable_3 | | | | +-[entry #7] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You're starting to put together a real alliance out there. Good work, Commander. | | | | +-[reply #8] | | | | listener: variable_3 | | | | +-[entry #11] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Hackett out. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #12] | | | | | condition: plot.bools[18245] == 1 | | | | | transition: transition_4545(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #13] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | | condition: plot.bools[18242] == 1 | | | | | | transition: transition_4637(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #15] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-[entry #16] | | | | | | | condition: plot.bools[18244] == 1 | | | | | | | transition: transition_4617(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #17] | | | | | | | listener: variable_3 | | | | | | | +-[entry #17] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #18] | | | | | | | | condition: conditional_2681(-1) | | | | | | | | transition: transition_4539(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #19] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #19] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #20] | | | | | | | | | condition: conditional_2682(-1) | | | | | | | | | transition: transition_4540(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #21] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #21] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #22] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #22] | | | | | | | | | | condition: conditional_2683(-1) | | | | | | | | | | transition: transition_4543(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #23] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #23] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #24] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #24] | | | | | | | | | | | condition: conditional_2684(-1) | | | | | | | | | | | transition: transition_4584(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #25] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #25] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #26] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #26] | | | | | | | | | | | | condition: conditional_2685(-1) | | | | | | | | | | | | transition: transition_4555(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #27] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #27] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #28] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #28] | | | | | | | | | | | | | condition: conditional_2687(-1) | | | | | | | | | | | | | transition: transition_4572(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #29] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #30] | | | | | | | | | | | | | | condition: conditional_2688(-1) | | | | | | | | | | | | | | transition: transition_4776(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #33] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #39] | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-*** see entry #45 *** | | | | | | | | | | | | | | | | | | | +-*** see entry #43 *** | | | | | | | | | | | | | | | | | | +-*** see entry #41 *** | | | | | | | | | | | | | | | | | +-*** see entry #39 *** | | | | | | | | | | | | | | | | +-*** see entry #37 *** | | | | | | | | | | | | | | | +-*** see entry #35 *** | | | | | | | | | | | | | | +-*** see entry #33 *** | | | | | | | | | | | | | +-*** see entry #31 *** | | | | | | | | | | | | +-*** see entry #29 *** | | | | | | | | | | | +-*** see entry #27 *** | | | | | | | | | | +-*** see entry #25 *** | | | | | | | | | +-*** see entry #23 *** | | | | | | | | +-*** see entry #21 *** | | | | | | | +-*** see entry #19 *** | | | | | | +-*** see entry #17 *** | | | | | +-*** see entry #15 *** | | | | +-*** see entry #13 *** | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Doesn't matter. You're starting to put together a real alliance out there. Good work, Commander. | | | +-[reply #9] | | | listener: variable_3 | | | +-*** see entry #11 *** | | +-*** see entry #8 *** | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: I take it that leaves the salarians out of the equation. | +-[reply #10] | listener: variable_3 | text: The cost of their support was too high, sir. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Well, I'll defer to your judgment on that, Commander. Let's hope we don't need them. | +-[reply #11] | listener: variable_3 | +-*** see entry #11 *** +-[reply #1] listener: variable_3 text: Wreav has agreed to help the turians, Admiral. We should get their full support. +-*** see entry #1 *** +-*** see entry #9 *** [biod_nor_204bhackett_loc_int.norkro_n7a_wrap_video_v_D.norkro_n7a_wrap_video_v_dlg] +-[entry #0] transition: transition_1463(2) speaker: variable_1 listener: variable_2 text: Cerberus bomb? What the hell is going on, Commander? And what do the turians have to do with it? +-[reply #0] transition: transition_2567(-1) listener: variable_3 text: Coordinates Victus gave me place it in the Kelphic Valley. It's a heavily populated area. That's all I know. +-[entry #1] transition: transition_2567(-1) speaker: variable_1 listener: variable_2 text: My gut says something's not right here. +-[reply #1] listener: variable_3 text: What do you suggest? +-[entry #2] | condition: conditional_493(-1) | speaker: variable_1 | listener: variable_2 | text: Get the lieutenant to come clean. | +-[reply #2] | listener: variable_3 | text: Should we alert the krogan military? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I'd wait. We're in the dark here. | +-[reply #3] | | condition: conditional_493(-1) | | listener: variable_3 | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: We need to keep that turian-krogan alliance working. | | +-[reply #4] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: And how about this bomb? How many troops does Cerberus have on this? | | +-[reply #7] | | listener: variable_3 | | text: No idea. | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | text: All I know is... we can't have them detonating that bomb. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Keep me in the loop. Hackett out. | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | | condition: conditional_20(-1) | | | transition: transition_4636(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | | condition: conditional_2681(-1) | | | | transition: transition_4539(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #14] | | | | | condition: conditional_2682(-1) | | | | | transition: transition_4540(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-[entry #16] | | | | | | condition: conditional_2683(-1) | | | | | | transition: transition_4543(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-[entry #17] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-[entry #18] | | | | | | | condition: conditional_2684(-1) | | | | | | | transition: transition_4584(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #19] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | +-[entry #20] | | | | | | | | condition: conditional_2685(-1) | | | | | | | | transition: transition_4555(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #21] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #21] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #22] | | | | | | | | | condition: conditional_2687(-1) | | | | | | | | | transition: transition_4572(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #22] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #23] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #23] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #24] | | | | | | | | | | condition: conditional_2688(-1) | | | | | | | | | | transition: transition_4776(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #24] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #25] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #25] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #26] | | | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #26] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #27] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #27] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #28] | | | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #28] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #29] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #30] | | | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #33] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #39] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-*** see entry #39 *** | | | | | | | | | | | | | | | +-*** see entry #37 *** | | | | | | | | | | | | | | +-*** see entry #35 *** | | | | | | | | | | | | | +-*** see entry #33 *** | | | | | | | | | | | | +-*** see entry #31 *** | | | | | | | | | | | +-*** see entry #29 *** | | | | | | | | | | +-*** see entry #27 *** | | | | | | | | | +-*** see entry #25 *** | | | | | | | | +-*** see entry #23 *** | | | | | | | +-*** see entry #21 *** | | | | | | +-*** see entry #19 *** | | | | | +-*** see entry #17 *** | | | | +-*** see entry #15 *** | | | +-*** see entry #13 *** | | +-*** see entry #11 *** | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Krogan-turian relations are fragile until the genophage is cured. Let's not push it. | +-[reply #6] | listener: variable_3 | +-*** see entry #7 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Get the primarch to come clean. +-*** see reply #2 *** [biod_nor_204bhackett_loc_int.norkro_n7b_end_video_v_D.norkro_n7b_end_video_v_dlg] +-[entry #0] transition: transition_2567(-1) speaker: variable_1 listener: variable_2 text: Good work on Tuchanka, Commander. +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2567(-1) speaker: variable_1 listener: variable_2 text: Stopping that bomb prevented the war between the turians and the krogan. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: We can't afford that kind of division right now. +-[reply #2] listener: variable_3 text: Joker said the krogan are recovering the bomb. +-[entry #3] speaker: variable_1 listener: variable_2 text: They moved in. Won't allow turians to send in recovery crews to help. +-[reply #3] listener: variable_3 text: Understandable. +-[entry #4] | condition: plot.bools[19769] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Relations are strained, but holding. | +-[reply #8] | listener: variable_3 | text: Good to hear, Admiral. | +-[entry #10] | | condition: conditional_365(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Commander, we are approaching the point of no return. | | +-[reply #9] | | listener: variable_3 | | text: Yes, sir. | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Hackett out. | | +-[reply #15] | | listener: variable_3 | | +-[entry #23] | | | condition: plot.bools[18245] == 1 | | | transition: transition_4616(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #25] | | | | condition: conditional_2681(-1) | | | | transition: transition_4539(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #27] | | | | | condition: conditional_2682(-1) | | | | | transition: transition_4540(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-[entry #28] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-[entry #29] | | | | | | condition: conditional_2683(-1) | | | | | | transition: transition_4543(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | +-[entry #31] | | | | | | | condition: conditional_2684(-1) | | | | | | | transition: transition_4584(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | +-[entry #32] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #25] | | | | | | | listener: variable_3 | | | | | | | +-[entry #33] | | | | | | | | condition: conditional_2685(-1) | | | | | | | | transition: transition_4555(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #26] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #34] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #27] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #35] | | | | | | | | | condition: conditional_2687(-1) | | | | | | | | | transition: transition_4572(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #28] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #36] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #29] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #37] | | | | | | | | | | condition: conditional_2688(-1) | | | | | | | | | | transition: transition_4776(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #30] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #38] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #31] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #39] | | | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-*** see entry #52 *** | | | | | | | | | | | | | | | +-*** see entry #50 *** | | | | | | | | | | | | | | +-*** see entry #48 *** | | | | | | | | | | | | | +-*** see entry #46 *** | | | | | | | | | | | | +-*** see entry #44 *** | | | | | | | | | | | +-*** see entry #42 *** | | | | | | | | | | +-*** see entry #40 *** | | | | | | | | | +-*** see entry #38 *** | | | | | | | | +-*** see entry #36 *** | | | | | | | +-*** see entry #34 *** | | | | | | +-*** see entry #32 *** | | | | | +-*** see entry #30 *** | | | | +-*** see entry #28 *** | | | +-*** see entry #26 *** | | +-*** see entry #24 *** | +-[entry #11] | | condition: conditional_561(-1) | | speaker: variable_1 | | listener: variable_2 | | text: We can now focus on finding the Illusive Man and his forces. They must be dealt with. | | +-*** see reply #9 *** | +-[entry #12] | | condition: conditional_574(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Finally, Commander, we're making good progress on the Crucible. Hell of a project. I'll keep you informed. | | +-*** see reply #9 *** | +-[entry #13] | | condition: conditional_482(-1) | | speaker: variable_1 | | listener: variable_2 | | text: We need that kind of initiative applied to this geth-quarian situation. Any split weakens us all. | | +-*** see reply #9 *** | +-[entry #14] | | condition: conditional_562(-1) | | speaker: variable_1 | | listener: variable_2 | | text: With events on the Citadel, we can't afford any more distractions. | | +-*** see reply #9 *** | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: The genophage is dealt with, but we still have a lot of work to do. | +-*** see reply #9 *** +-[entry #5] | condition: conditional_493(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_194(-1) | | speaker: variable_1 | | listener: variable_2 | | text: When he heard, Wrex contacted the turian primarch and gave him an earful. | | +-[reply #6] | | listener: variable_3 | | text: I imagine. | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: He was angry, but the actions of the ninth platoon, and the primarch's own son, helped smooth things over. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #9 *** | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: When he heard, Wreav contacted the primarch and gave him an earful. | +-*** see reply #6 *** +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 text: The situation is fragile at the moment. +-[reply #11] listener: variable_3 +-[entry #19] | condition: conditional_194(-1) | speaker: variable_1 | listener: variable_2 | text: With Wrex and the primarch aboard the Normandy, you've got a situation brewing. | +-[reply #12] | listener: variable_3 | +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: We don't have a solid alliance between those two yet. Keep the peace, Commander. That's an order. | +-[reply #14] | listener: variable_3 | text: Yes, sir. | +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: Hackett out. | +-*** see reply #15 *** +-[entry #20] speaker: variable_1 listener: variable_2 text: With Wreav and the primarch aboard the Normandy, you've got a situation brewing. +-[reply #13] listener: variable_3 +-*** see entry #21 *** [biod_nor_204bkoris_loc_int.norgth_n7a_wrapup_gerrel_v_d.norgth_n7a_wrapup_gerrel_v_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard? I heard about what happened on the homeworld. About Zaal'Koris. +-[reply #0] | condition: plot.bools[18167] == 1 | listener: variable_3 | text: His last request was that you look after the civilian fleets. | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Of course it was. The Heavy Fleet needs my full attention, but... I'll put my aides on it. It's the least I can do. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: You know, the Admiral and I never voted the same way on any matter. I called the man a coward more than once. | +-[reply #4] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I wouldn't have lasted on Rannoch half as long as Zaal did. | +-[reply #5] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: His heroism will be remembered. I must return to my fleet. Thank you, Commander. | +-[reply #6] | listener: variable_3 | +-[entry #6] | | condition: plot.bools[18246] == 1 | | transition: transition_4579(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #8] | | | condition: conditional_2681(-1) | | | transition: transition_4539(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #10] | | | | condition: conditional_2682(-1) | | | | transition: transition_4540(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #11] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #12] | | | | | condition: conditional_2683(-1) | | | | | transition: transition_4543(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #13] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | | condition: conditional_2684(-1) | | | | | | transition: transition_4584(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #15] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-[entry #16] | | | | | | | condition: conditional_2685(-1) | | | | | | | transition: transition_4555(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #17] | | | | | | | listener: variable_3 | | | | | | | +-[entry #17] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #18] | | | | | | | | condition: conditional_2687(-1) | | | | | | | | transition: transition_4572(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #19] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #19] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #20] | | | | | | | | | condition: conditional_2688(-1) | | | | | | | | | transition: transition_4776(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #21] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #21] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #22] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #22] | | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #23] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #23] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #24] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #24] | | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #25] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #25] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #26] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #26] | | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #27] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #27] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #28] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #28] | | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #29] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #30] | | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #33] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-*** see entry #35 *** | | | | | | | | | | | | | | +-*** see entry #33 *** | | | | | | | | | | | | | +-*** see entry #31 *** | | | | | | | | | | | | +-*** see entry #29 *** | | | | | | | | | | | +-*** see entry #27 *** | | | | | | | | | | +-*** see entry #25 *** | | | | | | | | | +-*** see entry #23 *** | | | | | | | | +-*** see entry #21 *** | | | | | | | +-*** see entry #19 *** | | | | | | +-*** see entry #17 *** | | | | | +-*** see entry #15 *** | | | | +-*** see entry #13 *** | | | +-*** see entry #11 *** | | +-*** see entry #9 *** | +-*** see entry #7 *** +-[reply #2] listener: variable_3 text: He didn't hesitate to sacrifice himself for his people, Admiral Gerrel. +-[entry #2] speaker: variable_1 listener: variable_2 text: The civilians you rescued told us of Koris's bravery. It was enough to convince their captains to remain with the flotilla. +-[reply #3] listener: variable_3 +-*** see entry #3 *** [biod_nor_204bkoris_loc_int.norgth_n7a_wrapup_koris_v_d.norgth_n7a_wrapup_koris_v_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander, unrest has spread further than I thought. You were... right, that I return. +-[reply #0] listener: variable_3 text: Have you talked the civilian captains into staying? +-[entry #1] speaker: variable_1 listener: variable_2 text: Yes, they've regrouped into defensive positions around the fleet's core. If we hadn't stopped them from... +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Any aid I can offer is yours. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: After the quarians drove the geth straight into the Reapers' arms, I'd give anything to stop the madness of this war. +-[reply #3] | condition: plot.bools[18163] == 1 | listener: variable_3 | text: And that's why your people needed you back. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Of course. It's time we turned our attentions to those we can still save. | +-[reply #5] | listener: variable_3 | +-[entry #5] | transition: transition_4577(-1) | speaker: variable_1 | listener: variable_2 | text: Farewell, Shepard. Fly safely. | +-[reply #6] | listener: variable_3 | +-[entry #6] | | condition: plot.bools[18246] == 1 | | transition: transition_4579(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #8] | | | condition: conditional_2681(-1) | | | transition: transition_4539(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #10] | | | | condition: conditional_2682(-1) | | | | transition: transition_4540(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #11] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #12] | | | | | condition: conditional_2683(-1) | | | | | transition: transition_4543(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #13] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | | condition: conditional_2684(-1) | | | | | | transition: transition_4584(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #15] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-[entry #16] | | | | | | | condition: conditional_2685(-1) | | | | | | | transition: transition_4555(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #17] | | | | | | | listener: variable_3 | | | | | | | +-[entry #17] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #18] | | | | | | | | condition: conditional_2687(-1) | | | | | | | | transition: transition_4572(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #19] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #19] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #20] | | | | | | | | | condition: conditional_2688(-1) | | | | | | | | | transition: transition_4776(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #21] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #21] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #22] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #22] | | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #23] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #23] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #24] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #24] | | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #25] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #25] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #26] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #26] | | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #27] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #27] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #28] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #28] | | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #29] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #30] | | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #33] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-*** see entry #35 *** | | | | | | | | | | | | | | +-*** see entry #33 *** | | | | | | | | | | | | | +-*** see entry #31 *** | | | | | | | | | | | | +-*** see entry #29 *** | | | | | | | | | | | +-*** see entry #27 *** | | | | | | | | | | +-*** see entry #25 *** | | | | | | | | | +-*** see entry #23 *** | | | | | | | | +-*** see entry #21 *** | | | | | | | +-*** see entry #19 *** | | | | | | +-*** see entry #17 *** | | | | | +-*** see entry #15 *** | | | | +-*** see entry #13 *** | | | +-*** see entry #11 *** | | +-*** see entry #9 *** | +-*** see entry #7 *** +-[reply #4] listener: variable_3 text: And that's why I needed you to come back. +-*** see entry #4 *** [biod_nor_204bxen_loc_int.norgth_legion_wrapup_v_d.norgth_legion_wrapup_v_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Impressive, Commander. The geth squadrons attacking our liveships have been completely neutralized. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: If there is any chance we could duplicate the feat, I would be happy to lend my expertise. +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[36] == 0 | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: You'd have to ask the geth we found if you're looking for other servers. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I thought as much, but your geth claims to have "no data available" whenever I inquire. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Perhaps you can help me with something else. | +-[reply #5] | listener: variable_3 | text: What's that? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: How did you get geth primes to work with you? | +-[reply #6] | | condition: plot.bools[18668] == 1 | | listener: variable_3 | | text: They volunteered. | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: I see. | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Well, should you wish to examine these geth to confirm their new allegiance, please do not hesitate to contact me. | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Xen out. | | +-[reply #9] | | listener: variable_3 | | +-[entry #12] | | transition: transition_4628(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #14] | | listener: variable_3 | | +-[entry #13] | | | condition: plot.bools[17683] == 1 | | | transition: transition_4552(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #15] | | | | condition: conditional_412(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #16] | | | | | condition: conditional_20(-1) | | | | | transition: transition_4643(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #18] | | | | | | condition: conditional_2681(-1) | | | | | | transition: transition_4539(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-[entry #19] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-[entry #20] | | | | | | | condition: conditional_2682(-1) | | | | | | | transition: transition_4540(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #22] | | | | | | | listener: variable_3 | | | | | | | +-[entry #21] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #23] | | | | | | | listener: variable_3 | | | | | | | +-[entry #22] | | | | | | | | condition: conditional_2683(-1) | | | | | | | | transition: transition_4543(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #24] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #23] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #25] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #24] | | | | | | | | | condition: conditional_2684(-1) | | | | | | | | | transition: transition_4584(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #26] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #25] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #27] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #26] | | | | | | | | | | condition: conditional_2685(-1) | | | | | | | | | | transition: transition_4555(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #28] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #27] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #29] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #28] | | | | | | | | | | | condition: conditional_2687(-1) | | | | | | | | | | | transition: transition_4572(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #29] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #30] | | | | | | | | | | | | condition: conditional_2688(-1) | | | | | | | | | | | | transition: transition_4776(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | | | condition: conditional_2689(-1) | | | | | | | | | | | | | transition: transition_4775(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #33] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | | | | condition: conditional_2690(-1) | | | | | | | | | | | | | | transition: transition_4774(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | | | | | condition: conditional_2691(-1) | | | | | | | | | | | | | | | transition: transition_4777(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | | | | | | condition: conditional_2692(-1) | | | | | | | | | | | | | | | | transition: transition_4779(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #39] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | | | | | | | condition: conditional_2693(-1) | | | | | | | | | | | | | | | | | transition: transition_4778(-1) | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | | | | | | | condition: conditional_2694(-1) | | | | | | | | | | | | | | | | | | transition: transition_4790(-1) | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | | | | | | | | condition: conditional_2695(-1) | | | | | | | | | | | | | | | | | | | transition: transition_4791(-1) | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-*** see entry #45 *** | | | | | | | | | | | | | | | | | +-*** see entry #43 *** | | | | | | | | | | | | | | | | +-*** see entry #41 *** | | | | | | | | | | | | | | | +-*** see entry #39 *** | | | | | | | | | | | | | | +-*** see entry #37 *** | | | | | | | | | | | | | +-*** see entry #35 *** | | | | | | | | | | | | +-*** see entry #33 *** | | | | | | | | | | | +-*** see entry #31 *** | | | | | | | | | | +-*** see entry #29 *** | | | | | | | | | +-*** see entry #27 *** | | | | | | | | +-*** see entry #25 *** | | | | | | | +-*** see entry #23 *** | | | | | | +-*** see entry #21 *** | | | | | +-*** see entry #19 *** | | | | +-*** see entry #17 *** | | | +-*** see entry #17 *** | | +-*** see entry #14 *** | +-[reply #10] | | condition: plot.bools[36] == 0 | | listener: variable_3 | | text: That was also the geth from the dreadnought. | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Of course. If you would care to have me examine these geth--to verify their trustworthiness--I would gladly make time. | | +-[reply #12] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you again for your services, Commander. Admiral Xen out. | | +-[reply #13] | | listener: variable_3 | | +-*** see entry #12 *** | +-[reply #11] | listener: variable_3 | text: That was all Legion's doing. | +-*** see entry #10 *** +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Legion's the one to ask if you're looking for other servers. +-*** see entry #4 *** [biod_nor_204callanderson_loc_int.nor_anderson1_d_d.nor_anderson1_d_dlg] +-[entry #0] condition: conditional_707(-1) speaker: variable_1 listener: variable_2 text: Shepard. +-[reply #0] listener: variable_3 +-[entry #4] transition: transition_3182(-1) speaker: variable_1 listener: variable_2 text: So I imagine by now you've wiped the galaxy clean of Reapers and we can all come up for air? +-[reply #4] transition: transition_2566(-1) listener: variable_3 text: Not quite. There have been a few complications. +-[entry #5] | condition: conditional_552(-1) | speaker: variable_1 | listener: variable_2 | text: Aren't there always. Hackett filled me in on the Crucible. Sounds like you've got some knots to untangle. | +-[choice] | | text: Kahlee Sanders | | category: INVESTIGATE | | +-[reply #5] | | condition: conditional_707(-1) | | listener: variable_3 | | text: I'm just glad I could take care of one them for you. I gather you and Kahlee Sanders were close. | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: I owe you for that one, Shepard. Kahlee and I met almost twenty years ago. | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | | condition: conditional_746(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: We even had a run-in with Saren in his early days. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: She and I were... more than close. | | | +-[reply #8] | | | listener: variable_3 | | | text: She misses you. | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I miss her. End of the world has a way of reminding you what you forgot to do. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Maybe when this war's over, Kahlee and I will do something about that. | | | +-[reply #10] | | | listener: variable_3 | | | text: You'll see her soon. | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I can hope. But you've got a bigger problem right now--like a galaxy full of scared bureaucrats. | | | +-[choice] | | | | text: It's part of the job. | | | | category: AGREE | | | | +-[reply #11] | | | | listener: variable_3 | | | | text: It's what you hired me to do. | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Mostly you were hired to kill Reapers. I hope you haven't been sidetracked by all the politics. | | | | +-[reply #12] | | | | listener: variable_3 | | | | text: Nothing I can't handle. | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #15] | | | | listener: variable_3 | | | | text: What about you? What's happening on Earth? | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'll spare you the details. But let's just say a lot of cities around the world have stopped checking in. | | | | +-[reply #16] | | | | listener: variable_3 | | | | text: That bad? | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You and I knew what we were in for, but everyone else... I don't think the shock's worn off yet. | | | | +-[reply #17] | | | | listener: variable_3 | | | | text: Are you safe? | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: That changes by the hour. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I caught a shuttle evac out of Vancouver, and now we're running from foxhole to foxhole, just trying to stay alive. | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: What about the Reapers? | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: They're harvesting everything that moves. They're focusing on the big cities, which does give us some room to maneuver. | | | | +-[reply #20] | | | | listener: variable_3 | | | | text: You think you can hang on? | | | | +-[entry #23] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Hell, we're still just trying to talk to each other. Right now, all we can do is organize the resistance at a local level. | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: No lack of volunteers at least. Everybody knows what's at stake. | | | | +-[choice] | | | | | text: We haven't forgotten you. | | | | | category: AGREE | | | | | +-[reply #22] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: I don't know how we'll win this yet, but we will--even if it kills me. | | | | | +-[entry #25] | | | | | | condition: conditional_254(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Well, you've already died once and that didn't slow you down. But let's not tempt fate. | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Keep yourself safe, Shepard. | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | text: You too, sir. | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: We'll talk again soon. Anderson out. | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Then I'd have to play diplomat. Better if you stay alive. | | | | | +-*** see reply #26 *** | | | | +-[choice] | | | | text: Then they're motivated. | | | | category: DISAGREE | | | | +-[reply #24] | | | | listener: variable_3 | | | | text: Nothing motivates a soldier like losing their home. | | | | +-[entry #28] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Trying to take it back makes an even better one. | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You take care, Shepard. | | | | +-*** see reply #26 *** | | | +-[choice] | | | text: Diplomacy is a pain. | | | category: DISAGREE | | | +-[reply #13] | | | default action | | | major decision | | | listener: variable_3 | | | text: I don't know how you deal with all the politics. It's a pain in the ass. | | | +-[entry #15] | | | | condition: conditional_604(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: As I recall, you gave me the job. | | | | +-[reply #14] | | | | listener: variable_3 | | | | text: Yeah. Sorry about that. | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Just remember: the more they complain, the more you know you're accomplishing something. | | | | +-*** see reply #15 *** | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I hear you, but the more they complain, the more you know you're accomplishing something. | | | +-*** see reply #15 *** | | +-*** see entry #9 *** | +-[choice] | | text: It's part of the job. | | category: AGREE | | +-*** see reply #11 *** | +-[choice] | text: Diplomacy is a pain. | category: DISAGREE | +-*** see reply #13 *** +-[entry #6] speaker: variable_1 listener: variable_2 text: Aren't there always. Hackett filled me in on the Prothean device. Sounds like you've got some knots to untangle. +-[choice] | text: Kahlee Sanders | category: INVESTIGATE | +-*** see reply #5 *** +-[choice] | text: It's part of the job. | category: AGREE | +-*** see reply #11 *** +-[choice] text: Diplomacy is a pain. category: DISAGREE +-*** see reply #13 *** +-[entry #1] speaker: variable_1 listener: variable_2 text: Shepard. Damned if you aren't a sight for sore eyes. +-[reply #1] listener: variable_3 text: Good to see you too, sir. +-[entry #2] speaker: variable_1 listener: variable_2 text: "Sir?" I may have reinstated you, but that doesn't give you permission to go all formal on me. +-[reply #2] listener: variable_3 text: Then I'm glad you managed to keep your ass alive, Anderson. +-[entry #3] speaker: variable_1 listener: variable_2 text: That's more like it. +-[reply #3] listener: variable_3 +-*** see entry #4 *** [biod_nor_204callanderson_loc_int.nor_anderson2_d_d.nor_anderson2_d_dlg] +-[entry #0] transition: transition_3183(-1) speaker: variable_1 listener: variable_2 text: Shepard. I was hoping you'd check in again. +-[reply #0] transition: transition_2566(-1) listener: variable_3 text: You okay? +-[entry #1] speaker: variable_1 listener: variable_2 text: Been putting my old academy training to use, organizing the resistance. You know, you've got quite a fan club back here. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Any news we hear about the Normandy gives hope to the guys in the trenches. +-[choice] | text: That's good to hear. | category: AGREE | +-[reply #2] | default action | major decision | listener: variable_3 | text: I know what that's like, fighting in the dark. I'm glad we're making a difference. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: It's more than that. A lot of these people have never held a gun in their life. | +-[reply #3] | listener: variable_3 | +-[entry #5] | | condition: conditional_574(-1) | | speaker: variable_1 | | listener: variable_2 | | text: When they heard you ended the geth conflict, on top of allying the turians and krogan... | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: That was a shot in the arm, Shepard. Of the one thing we're in short supply around here: | | +-[reply #8] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Faith that any of us will live to see another day. | | +-[reply #9] | | listener: variable_3 | | text: How bad is it? | | +-[entry #9] | | | condition: conditional_574(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I've lost count of our casualties. | | | +-[reply #10] | | | listener: variable_3 | | | text: Can you still coordinate any kind of counterattack? | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We're hitting the Reapers every chance we get. Mostly guerilla-style hit-and-runs. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But it's not enough. It's time we started focusing our efforts. | | | +-[reply #12] | | | listener: variable_3 | | | text: Where? | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: London. Something big is happening there. Our networks in the UK say the Reapers have arrived in huge numbers. | | | +-[choice] | | | | text: Sounds bad. | | | | category: AGREE | | | | +-[reply #13] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: I don't like the sound of that. Any more details? | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: No, and that scares the hell out of me. | | | | +-[reply #14] | | | | listener: variable_3 | | | | text: Well, the Crucible will scare the hell out of the Reapers. | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We're counting on it. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Oh, and Shepard--I meant what I said earlier about Kai Leng. | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The Reapers may seem like our biggest threat, but take it from me, Leng is a vicious bastard. Don't underestimate him. | | | | +-[reply #20] | | | | listener: variable_3 | | | | text: Noted. | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Then I'll let you get back to it. We need whatever good news you can send our way. Anderson out. | | | +-[choice] | | | text: Good. Fish in a barrel. | | | category: DISAGREE | | | +-[reply #16] | | | listener: variable_3 | | | text: More Reapers in one place just makes them easier to kill. | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Leave it to you to make a full-scale Reaper invasion sound like a good thing. | | | +-[reply #17] | | | listener: variable_3 | | | text: I just want to end them... forever. | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You and me both. | | | +-[reply #18] | | | listener: variable_3 | | | +-*** see entry #18 *** | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: It could be worse, but not much. | | +-*** see reply #10 *** | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: When they heard you managed to get the turians and krogan to cooperate... | +-[reply #7] | listener: variable_3 | +-*** see entry #7 *** +-[choice] text: It will take more than that. category: DISAGREE +-[reply #4] listener: variable_3 text: I'm glad it's having an effect, but so far hope hasn't been the thing winning this war. It's been blood, sweat, and more blood. +-[entry #4] speaker: variable_1 listener: variable_2 text: But a lot of these resistance fighters were just farmers and teachers a few weeks ago. +-[reply #5] listener: variable_3 +-*** see entry #5 *** +-*** see entry #6 *** [biod_nor_204callanderson_loc_int.nor_anderson3_d_d.nor_anderson3_d_dlg] +-[entry #0] condition: conditional_708(-1) speaker: variable_1 listener: variable_2 text: Shepard, how are things on your end? +-[reply #0] listener: variable_3 text: Something wrong? +-[entry #1] speaker: variable_1 listener: variable_2 text: I got the news about Grissom Academy. Cerberus hit it hard. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: I had a friend posted there. Kahlee Sanders. She and I were... close. +-[reply #2] listener: variable_3 text: I'm sorry. +-[entry #3] speaker: variable_1 listener: variable_2 text: It's not your fault. There are bigger problems in the galaxy right now. +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_713(-1) | speaker: variable_1 | listener: variable_2 | text: Like the Citadel. I heard about it. | +-[reply #4] | transition: transition_3184(-1) | listener: variable_3 | text: We were so close, Anderson. So damned close to ending this war. | +-[entry #8] | transition: transition_2566(-1) | speaker: variable_1 | listener: variable_2 | text: You didn't think it'd be that easy, did you? | +-[choice] | | text: Nothing's been easy. | | category: AGREE | | +-[reply #5] | | listener: variable_3 | | text: I knew going in there wouldn't be a minute of this war that was easy. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | | condition: conditional_713(-1) | | | listener: variable_3 | | | text: But seeing Thessia fall... then losing the Citadel like that. | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You killed Kai Leng, didn't you? | | | +-[reply #10] | | | listener: variable_3 | | | text: That was personal. This is the whole war on the line now. | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Shepard, you know how many times I got my ass handed to me over the years? | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Surviving the First Contact War back in the day was a goddamned miracle. They said I was a hero. I just felt lucky to get out alive. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #15] | | | | condition: conditional_713(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: So maybe the Illusive Man did pull one over on you. What of it? | | | | +-[reply #15] | | | | listener: variable_3 | | | | text: It could cost us the war. | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: These guys in the resistance, they know it's a losing proposition. They know the chances of seeing tomorrow are slim to none. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But we all signed up anyway. Hell, I'm sitting in London right now, staring at rubble. I was born here, and it's looking like I might die here, too. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: So I say point us at the Reapers, and we'll take our chances. | | | | +-[choice] | | | | | text: I'd bet on you. | | | | | category: AGREE | | | | | +-[reply #18] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: You'll make it, Anderson. And when this is all over, you can show me London. | | | | | +-[entry #20] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It might need a new coat of paint first. | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | text: This will be over soon. | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It better. | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | | condition: conditional_713(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Whatever's going down here is about to happen, Shepard. Anderson out. | | | | | +-[entry #26] | | | | | | condition: conditional_365(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Not a lot time left, Shepard. Find that Catalyst. | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | text: I will. | | | | | | +-[entry #28] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Anderson out. | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Shake this off, Shepard. | | | | | +-*** see reply #24 *** | | | | +-[choice] | | | | text: There's no room for chance. | | | | category: DISAGREE | | | | +-[reply #21] | | | | listener: variable_3 | | | | text: I'm not willing to bank this whole war on a hope and a prayer. | | | | +-[entry #23] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Well, truth is... we could use a bit of both right now. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #24] | | | | | condition: conditional_713(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Whatever's going down here is about to happen, Shepard. | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | text: We'll be there. | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I know you will. Anderson out. | | | | +-*** see entry #26 *** | | | | +-*** see entry #27 *** | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: So maybe Kai Leng did beat you. What of it? | | | +-*** see reply #15 *** | | +-[reply #7] | | listener: variable_3 | | text: But watching Thessia fall... and knowing it was my responsibility. | | +-[entry #12] | | | condition: conditional_365(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Which is why you took the war to Cerberus. | | | +-[reply #12] | | | listener: variable_3 | | | text: We still don't have the Catalyst. | | | +-*** see entry #13 *** | | +-*** see entry #13 *** | +-[choice] | text: I knew the score. | category: DISAGREE | +-[reply #8] | default action | major decision | listener: variable_3 | text: I knew going in what the Reapers were capable of, but I also knew what I was capable of. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #9] | | condition: conditional_713(-1) | | listener: variable_3 | | text: And losing the Citadel to the enemy wasn't in the playbook. | | +-*** see entry #11 *** | +-[reply #11] | listener: variable_3 | text: And losing the asari homeworld wasn't in the playbook. | +-*** see entry #12 *** | +-*** see entry #13 *** +-[entry #5] speaker: variable_1 listener: variable_2 text: I heard about Thessia. +-*** see reply #4 *** +-[entry #6] condition: conditional_713(-1) speaker: variable_1 listener: variable_2 text: Shepard. I heard about the Citadel. +-*** see reply #4 *** +-[entry #7] speaker: variable_1 listener: variable_2 text: Shepard. I heard about Thessia. +-*** see reply #4 *** [biod_nor_204callhackett_loc_int.nor_hackett1_d_D.nor_hackett1_d_dlg] +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-*** see entry #2 *** +-*** see entry #4 *** +-[entry #1] condition: plot.bools[21035] == 1 speaker: variable_1 listener: variable_2 text: Commander. Something else you need? +-[choice] | text: Crucible | category: INVESTIGATE | +-[reply #6] | condition: conditional_552(-1) | transition: transition_3420(-1) | listener: variable_3 | text: Any new details on the Crucible? | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Right now, our best guess is that it has something to do with dark matter. But it's just a guess. | +-[reply #7] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: This thing's enormous. | +-[choice] | | text: The risks it poses. | | category: HOSTILE | | +-[reply #10] | | listener: variable_3 | | text: Do you think it's risky, building something like this when we don't even know what it does? | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: To be honest, the thing scares the hell out of me, but the Reapers have forced our hand. | | +-[reply #11] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: Two centuries ago, scientists faced the same problem in the Second World War. They weren't sure what the atomic bomb might do. | | +-[reply #12] | | listener: variable_3 | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: Some thought it could even ignite Earth's atmosphere, but they did it anyway. | | +-[choice] | | | text: Crucible | | | category: INVESTIGATE | | | +-*** see reply #6 *** | | +-[choice] | | | text: Prothean device | | | category: INVESTIGATE | | | +-[reply #8] | | | condition: conditional_553(-1) | | | transition: transition_3421(-1) | | | listener: variable_3 | | | text: Has your analysis of the Prothean device turned up anything? | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Liara appears to be right. It's a weapon of some sort. A big one. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Beyond that, we really can't say--other than it's going to be a hell of a thing to try and build. | | | +-[choice] | | | | text: The risks it poses. | | | | category: HOSTILE | | | | +-*** see reply #10 *** | | | +-[choice] | | | | text: Crucible | | | | category: INVESTIGATE | | | | +-*** see reply #6 *** | | | +-[choice] | | | | text: Prothean device | | | | category: INVESTIGATE | | | | +-*** see reply #8 *** | | | +-[choice] | | | | text: The attack on Earth | | | | category: INVESTIGATE | | | | +-[reply #13] | | | | transition: transition_3422(-1) | | | | listener: variable_3 | | | | text: Have you pieced together how the Reapers hit Earth? | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: It wasn't all that complicated, really. They surged through the relays and hit Arcturus Station before we knew what was happening. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: From there, it was a short jump to the Sol System. Earth didn't stand a chance. | | | | +-[choice] | | | | | text: I'm glad we went to Mars. | | | | | category: FRIENDLY | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | text: Sending us to the Mars Archives was a good call. | | | | | +-[entry #18] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Still doesn't make up for the fact that the Reapers nailed us to the wall. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I sacrificed the entire Second Fleet to provide cover for the Third and the Fifth to retreat. | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-[entry #20] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Hell, I've presided over the most devastating military defeat in human history. | | | | | +-[choice] | | | | | | text: Crucible | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #6 *** | | | | | +-[choice] | | | | | | text: Prothean device | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #8 *** | | | | | +-[choice] | | | | | | text: The attack on Earth | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #13 *** | | | | | +-[choice] | | | | | | text: Strategy for the war | | | | | | category: INVESTIGATE | | | | | | +-[reply #18] | | | | | | transition: transition_3424(-1) | | | | | | listener: variable_3 | | | | | | text: How do you see us winning this war, Admiral? | | | | | | +-[entry #21] | | | | | | transition: transition_3379(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: By making you the tip of the spear. | | | | | | +-[reply #19] | | | | | | listener: variable_3 | | | | | | text: I'm flattered, but the Normandy's just one ship. | | | | | | +-[entry #22] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: And a fast one. You can move quickly, hit a target, and leave before the enemy has time to react. | | | | | | +-[choice] | | | | | | | text: That's just one battle. | | | | | | | category: HOSTILE | | | | | | | +-[reply #20] | | | | | | | listener: variable_3 | | | | | | | text: It's an advantage, but can it win a war? | | | | | | | +-[entry #23] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: It's the larger principle that matters. We'll never defeat the Reapers in a full frontal assault, Shepard. | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | +-[entry #24] | | | | | | | | condition: conditional_746(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: The battle against Sovereign three years ago took everything we had, and that was just one Reaper. | | | | | | | | +-[reply #22] | | | | | | | | listener: variable_3 | | | | | | | | text: I haven't forgotten. | | | | | | | | +-[entry #25] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: So I'll find their soft spots, avoid them where they're strong, and hit them where they're not. | | | | | | | | +-[reply #23] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #26] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: And when I find gaps in the armor, I'll hammer them with every soldier, ship, and bullet we've got. | | | | | | | | +-[choice] | | | | | | | | | text: Will that be enough? | | | | | | | | | category: HOSTILE | | | | | | | | | +-[reply #24] | | | | | | | | | listener: variable_3 | | | | | | | | | text: How long can we keep that up? | | | | | | | | | +-[entry #27] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: As long as it takes. The reality is, Shepard, everything I'm doing is a delaying action for you. | | | | | | | | | +-[reply #25] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #28] | | | | | | | | | | condition: conditional_552(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I'm buying us time, keeping us in the game, while you gather what we need for the Crucible. | | | | | | | | | | +-[reply #26] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #30] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: So keep at it. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Crucible | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #6 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Prothean device | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #8 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: The attack on Earth | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #13 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Cerberus | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-[reply #28] | | | | | | | | | | | default action | | | | | | | | | | | major decision | | | | | | | | | | | transition: transition_3423(-1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Any updates on Cerberus? | | | | | | | | | | | +-[entry #31] | | | | | | | | | | | transition: transition_3378(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: They're still the wildcard here. Hitting the archives on Mars suggests they're after the same thing we are: | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: A way to defeat the Reapers. | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | | condition: conditional_746(-1) | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: It didn't seem as if the Illusive Man was suggesting we appease them, not like Saren did. | | | | | | | | | | | | +-[entry #33] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: You'd think we'd be on the same side now more than ever. | | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | | | condition: conditional_552(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Yet the way they tried to derail your alliance with the turian and krogan... | | | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | | | | condition: conditional_707(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: And then going after Grissom Academy? | | | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | | | | condition: conditional_463(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: And trying to detonate that bomb on Tuchanka? | | | | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: Tells me that their agenda has nothing to do with humanity's best interests. | | | | | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | | | | | condition: conditional_1265(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | | | | | transition: transition_3420(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | | | | | | transition: transition_3421(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | | | | | | transition: transition_3422(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | | | | | transition: transition_3424(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | text: Nothing more, sir. | | | | | | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: Keep me posted. Hackett out. | | | | | | | | | | | | | | | +-[entry #39] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Controlling the Reapers | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | text: The Illusive Man talked about controlling the Reapers. He seemed to think that's how we win this. | | | | | | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: He's wrong. Dead Reapers are how we win this. | | | | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | text: Doesn't mean he won't try. | | | | | | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: I saw your report on that Cerberus soldier you found on Mars. | | | | | | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: If the Illusive Man is good at one thing, it's finding new ways to subvert science. It's never worked for him before, and it won't now. | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Crucible | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #6 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Prothean device | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #8 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: The attack on Earth | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #13 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | +-*** see reply #47 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Crucible | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #6 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Prothean device | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #8 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: The attack on Earth | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #13 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | +-*** see reply #47 *** | | | | | | | | | | | | | | +-*** see entry #38 *** | | | | | | | | | | | | | +-*** see entry #37 *** | | | | | | | | | | | | | +-*** see entry #38 *** | | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | | | condition: conditional_707(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: But trying to take Grissom Academy by force tells me they've got an agenda, and that has nothing to do with humanity's best interests. | | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #44 *** | | | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Controlling the Reapers | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Crucible | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #6 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Prothean device | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #8 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: The attack on Earth | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #13 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | +-*** see reply #47 *** | | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Cerberus has never played by the rules as we know them. | | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: I don't know what their agenda is, but it has nothing to do with humanity's best interests. | | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** see entry #44 *** | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Controlling the Reapers | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Crucible | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #6 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Prothean device | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #8 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: The attack on Earth | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #13 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | +-*** see reply #47 *** | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: The Illusive Man implied as much. | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: Goodbye. | | | | | | | | | | +-*** see reply #47 *** | | | | | | | | | +-[entry #29] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I'm buying us time, keeping us in the game while you gather what we need for this Prothean device. | | | | | | | | | +-[reply #27] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #30 *** | | | | | | | | +-[choice] | | | | | | | | | text: Crucible | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #6 *** | | | | | | | | +-[choice] | | | | | | | | | text: Prothean device | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #8 *** | | | | | | | | +-[choice] | | | | | | | | | text: The attack on Earth | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #13 *** | | | | | | | | +-[choice] | | | | | | | | | text: Strategy for the war | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #18 *** | | | | | | | | +-[choice] | | | | | | | | | text: Cerberus | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #28 *** | | | | | | | | +-[choice] | | | | | | | | text: Goodbye. | | | | | | | | +-*** see reply #47 *** | | | | | | | +-*** see entry #25 *** | | | | | | +-[choice] | | | | | | | text: Crucible | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #6 *** | | | | | | +-[choice] | | | | | | | text: Prothean device | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #8 *** | | | | | | +-[choice] | | | | | | | text: The attack on Earth | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #13 *** | | | | | | +-[choice] | | | | | | | text: Strategy for the war | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #18 *** | | | | | | +-[choice] | | | | | | | text: Cerberus | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #28 *** | | | | | | +-[choice] | | | | | | text: Goodbye. | | | | | | +-*** see reply #47 *** | | | | | +-[choice] | | | | | | text: Cerberus | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #28 *** | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #47 *** | | | | +-[choice] | | | | | text: Crucible | | | | | category: INVESTIGATE | | | | | +-*** see reply #6 *** | | | | +-[choice] | | | | | text: Prothean device | | | | | category: INVESTIGATE | | | | | +-*** see reply #8 *** | | | | +-[choice] | | | | | text: The attack on Earth | | | | | category: INVESTIGATE | | | | | +-*** see reply #13 *** | | | | +-[choice] | | | | | text: Strategy for the war | | | | | category: INVESTIGATE | | | | | +-*** see reply #18 *** | | | | +-[choice] | | | | | text: Cerberus | | | | | category: INVESTIGATE | | | | | +-*** see reply #28 *** | | | | +-[choice] | | | | text: Goodbye. | | | | +-*** see reply #47 *** | | | +-[choice] | | | | text: Strategy for the war | | | | category: INVESTIGATE | | | | +-*** see reply #18 *** | | | +-[choice] | | | | text: Cerberus | | | | category: INVESTIGATE | | | | +-*** see reply #28 *** | | | +-[choice] | | | text: Goodbye. | | | +-*** see reply #47 *** | | +-[choice] | | | text: The attack on Earth | | | category: INVESTIGATE | | | +-*** see reply #13 *** | | +-[choice] | | | text: Strategy for the war | | | category: INVESTIGATE | | | +-*** see reply #18 *** | | +-[choice] | | | text: Cerberus | | | category: INVESTIGATE | | | +-*** see reply #28 *** | | +-[choice] | | text: Goodbye. | | +-*** see reply #47 *** | +-[choice] | | text: Crucible | | category: INVESTIGATE | | +-*** see reply #6 *** | +-[choice] | | text: Prothean device | | category: INVESTIGATE | | +-*** see reply #8 *** | +-[choice] | | text: The attack on Earth | | category: INVESTIGATE | | +-*** see reply #13 *** | +-[choice] | | text: Strategy for the war | | category: INVESTIGATE | | +-*** see reply #18 *** | +-[choice] | | text: Cerberus | | category: INVESTIGATE | | +-*** see reply #28 *** | +-[choice] | text: Goodbye. | +-*** see reply #47 *** +-[choice] | text: Prothean device | category: INVESTIGATE | +-*** see reply #8 *** +-[choice] | text: The attack on Earth | category: INVESTIGATE | +-*** see reply #13 *** +-[choice] | text: Strategy for the war | category: INVESTIGATE | +-*** see reply #18 *** +-[choice] | text: Cerberus | category: INVESTIGATE | +-*** see reply #28 *** +-[choice] text: Goodbye. +-*** see reply #47 *** +-[entry #2] condition: conditional_552(-1) transition: transition_3185(-1) speaker: variable_1 listener: variable_2 text: Commander, I hope all your house guests are still playing nice. +-[reply #1] listener: variable_3 text: No one's burned the place down yet. +-[entry #3] speaker: variable_1 listener: variable_2 text: Was there something you needed to discuss? +-[choice] | text: Crucible | category: INVESTIGATE | +-*** see reply #6 *** +-[choice] | text: Prothean device | category: INVESTIGATE | +-*** see reply #8 *** +-[choice] | text: The attack on Earth | category: INVESTIGATE | +-*** see reply #13 *** +-[choice] | text: Strategy for the war | category: INVESTIGATE | +-*** see reply #18 *** +-[choice] | text: Cerberus | category: INVESTIGATE | +-*** see reply #28 *** +-[choice] text: Goodbye. +-*** see reply #47 *** +-[entry #4] transition: transition_3185(-1) speaker: variable_1 listener: variable_2 text: Commander, have you retrieved the primarch for your summit? +-[reply #2] listener: variable_3 text: Yes, sir, but the asari are staying on the sidelines. +-[entry #5] speaker: variable_1 listener: variable_2 text: They'll regret that. The time for unity is now. +-[reply #3] listener: variable_3 text: The salarians will be there, though. +-[entry #6] speaker: variable_1 listener: variable_2 text: You don't sound very optimistic. +-[reply #4] listener: variable_3 text: We expect the krogan will be joining us, too. +-[entry #7] speaker: variable_1 listener: variable_2 text: I see. Well, then you've got your hands full, Commander. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: Was there something else you needed to discuss? +-[choice] | text: Crucible | category: INVESTIGATE | +-*** see reply #6 *** +-[choice] | text: Prothean device | category: INVESTIGATE | +-*** see reply #8 *** +-[choice] | text: The attack on Earth | category: INVESTIGATE | +-*** see reply #13 *** +-[choice] | text: Strategy for the war | category: INVESTIGATE | +-*** see reply #18 *** +-[choice] | text: Cerberus | category: INVESTIGATE | +-*** see reply #28 *** +-[choice] text: Goodbye. +-*** see reply #47 *** [biod_nor_204callhackett_loc_int.nor_hackett2_d_D.nor_hackett2_d_dlg] +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-*** see entry #1 *** +-[entry #1] transition: transition_3375(-1) speaker: variable_1 listener: variable_2 text: Commander Shepard. Something you need to talk about? +-[choice] | text: Reaper progress | category: INVESTIGATE | +-[reply #1] | transition: transition_3425(-1) | listener: variable_3 | text: Do you know how the other races are doing against the Reapers? | +-[entry #2] | | condition: conditional_562(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Well, like I mentioned earlier, the turians are getting stretched thin, even with krogan help. | | +-[reply #2] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: The salarians are still hanging on to Sur'Kesh, but the Reapers are starting to breathe down their necks, too. | | +-[reply #6] | | listener: variable_3 | | text: What about the asari? | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: They have to be feeling the heat. The Reapers are moving fast with the obvious intent of taking Thessia. | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Interestingly, the Reapers are leaving Parnack alone. It's the yahg homeworld. | | +-[reply #8] | | | condition: conditional_1035(-1) | | | listener: variable_3 | | | text: Can't say that I blame them. Yahg have teeth. | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Well, if we lose this war, it might be them running the next cycle. It's easy to forget the Reapers don't destroy every species. | | | +-[reply #10] | | | listener: variable_3 | | | text: Just the ones who can threaten them. | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: The volus and elcor | | | | category: FRIENDLY | | | | +-[reply #11] | | | | listener: variable_3 | | | | text: Any word on the volus and elcor? | | | | +-[entry #11] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The turians and krogan sent forces to the volus homeworld, Irune. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: It might not be enough, but at least they've got Reaper forces bogged down in a nasty ground war. | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: As for elcor, they're still in the fight, though our projections show the Reapers encroaching on their territory soon. | | | | +-[choice] | | | | | text: The volus and elcor | | | | | category: FRIENDLY | | | | | +-*** see reply #11 *** | | | | +-[choice] | | | | | text: The hanar and drell | | | | | category: HOSTILE | | | | | +-[reply #14] | | | | | condition: conditional_1729(-1) | | | | | listener: variable_3 | | | | | text: Do you know anything about the hanar and drell? | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Their luck is holding. For now, the Reapers have avoided a direct invasion of that sector. | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Though we've heard drell wetwork teams are mobilizing fast to shore up their border with the salarians. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #16] | | | | | | condition: conditional_1457(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | text: I knew a drell. The Reapers don't want to tangle with them. | | | | | | +-[entry #17] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: The volus and elcor | | | | | | | category: FRIENDLY | | | | | | | +-*** see reply #11 *** | | | | | | +-[choice] | | | | | | | text: The hanar and drell | | | | | | | category: HOSTILE | | | | | | | +-*** see reply #14 *** | | | | | | +-[choice] | | | | | | | text: The batarians | | | | | | | category: AGREE | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | text: What happened to the batarians? | | | | | | | +-[entry #18] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Never stood a chance. Hit by the Reapers straight out of the gate. | | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | +-[entry #19] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: And without any allies to call on... I think the batarians are history. | | | | | | | +-[choice] | | | | | | | | text: The volus and elcor | | | | | | | | category: FRIENDLY | | | | | | | | +-*** see reply #11 *** | | | | | | | +-[choice] | | | | | | | | text: The hanar and drell | | | | | | | | category: HOSTILE | | | | | | | | +-*** see reply #14 *** | | | | | | | +-[choice] | | | | | | | | text: The batarians | | | | | | | | category: AGREE | | | | | | | | +-*** see reply #18 *** | | | | | | | +-[choice] | | | | | | | | text: The quarians and geth | | | | | | | | category: DISAGREE | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | text: Have we heard anything from the quarians or geth? | | | | | | | | +-[entry #20] | | | | | | | | | condition: conditional_562(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Beyond those reports I mentioned, no. Instability along the geth border is all we've heard. In this war, that could mean anything. | | | | | | | | | +-[choice] | | | | | | | | | | text: The volus and elcor | | | | | | | | | | category: FRIENDLY | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The hanar and drell | | | | | | | | | | category: HOSTILE | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The batarians | | | | | | | | | | category: AGREE | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The quarians and geth | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-*** see reply #20 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Reaper progress | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Galactic readiness | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-[reply #22] | | | | | | | | | | default action | | | | | | | | | | major decision | | | | | | | | | | transition: transition_3426(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: What's our state of readiness, Admiral? | | | | | | | | | | +-[entry #23] | | | | | | | | | | | condition: conditional_1294(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: We're doing well, Commander. We're hitting the enemy hard, inflicting damage, and disappearing before they have a chance to do the same to us. | | | | | | | | | | | +-[reply #23] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #24] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I'm pleased to say our order of battle was the correct strategy. Now let's just stick to it. | | | | | | | | | | | +-[reply #24] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #32] | | | | | | | | | | | | condition: conditional_1265(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #33] | | | | | | | | | | | | transition: transition_3427(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | | transition: transition_3429(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | | transition: transition_3425(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | | transition: transition_3428(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | +-[reply #85] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: Nothing more, sir. | | | | | | | | | | | | +-[entry #96] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Keep me posted. Hackett out. | | | | | | | | | | | +-[entry #25] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | transition: transition_3427(-1) | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: What about the extra help we've picked up along the way? | | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | | | condition: conditional_1065(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Well, things were fine with the krogan until that bomb on Tuchanka went off. | | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #39] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: I know you had other priorities, Shepard, but ignoring that cost us dearly. We've lost critical support from the clans. | | | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | | | | condition: plot.bools[20315] == 1 | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Not to mention the female krogan you rescued. She was there when it detonated. | | | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: I apologize, Admiral. | | | | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Just make sure we win somewhere else. | | | | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: The asari | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | | | condition: conditional_562(-1) | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: What about the asari? | | | | | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: Since the coup attempt, the asari have stepped up to the plate. | | | | | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: They're committing fleets and sending a science team to work on the Crucible. | | | | | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | | | | | | condition: conditional_313(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: And believe it or not, they've promised us the Destiny Ascension. They haven't forgotten you saved it three years ago. | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: The asari | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: The salarians | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | +-[reply #48] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | text: How about the salarians? | | | | | | | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | | | | | | | | condition: conditional_562(-1) | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | +-[reply #49] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | | | | | | | | | condition: plot.bools[19186] == 0 | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | text: They sent the entire fleet as a thank you for rescuing their councilor. | | | | | | | | | | | | | | | | | | | +-[reply #50] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | | | | | | | | | | condition: conditional_314(-1) | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | text: Plus, she seems to like you for getting her that job. That got us an STG task force. | | | | | | | | | | | | | | | | | | | | +-[reply #51] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #57] | | | | | | | | | | | | | | | | | | | | | condition: plot.bools[18926] == 1 | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | text: I guess they managed to overlook the genophage cure. | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: The asari | | | | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: The salarians | | | | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #48 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | | | | | | +-[reply #54] | | | | | | | | | | | | | | | | | | | | | | condition: conditional_1572(-1) | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | text: What about the rachni? | | | | | | | | | | | | | | | | | | | | | | +-[entry #64] | | | | | | | | | | | | | | | | | | | | | | | condition: plot.bools[18846] == 1 | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | text: We're giving this a shot, letting... whatever it was you saved work on the Crucible. | | | | | | | | | | | | | | | | | | | | | | | +-[reply #55] | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | text: And? | | | | | | | | | | | | | | | | | | | | | | | +-[entry #66] | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | text: Turns out they have a knack for weapons of mass destruction. | | | | | | | | | | | | | | | | | | | | | | | +-[reply #57] | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | +-[entry #67] | | | | | | | | | | | | | | | | | | | | | | | | condition: plot.bools[18846] == 1 | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | text: Which frankly scares the hell out of me--of everyone. I hope you made the right choice there, Shepard. | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | text: The asari | | | | | | | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | text: The salarians | | | | | | | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #48 *** | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #54 *** | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #59] | | | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_1456(-1) | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | text: What about Aria's mercenaries? | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #70] | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | text: Aria T'Loak... there's someone I never thought we'd be in bed with. | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #60] | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #71] | | | | | | | | | | | | | | | | | | | | | | | | | | condition: plot.bools[19352] == 1 | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | text: The Blood Pack will be useful--and violent. Mostly vorcha, I hear. | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #61] | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #72] | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: plot.bools[19360] == 1 | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | text: We'll put the Blue Suns to good use. Intel says Darner Vosque is bringing his men and that they're gunning for a fight. | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #62] | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #73] | | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: plot.bools[19378] == 1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: The Eclipse are providing troops and mechs. When we find a Reaper soft spot, they'll help us hit it. | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #63] | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #74] | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Don't want to know how you got Aria's cooperation, but whatever you did, it was worth it. | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: The asari | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: The salarians | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #48 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #54 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #59 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #64] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: plot.bools[21220] == 0 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | transition: transition_3428(-1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: How do you see us winning this war, Admiral? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #75] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: By making you the tip of the spear. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #65] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: I'm flattered, but the Normandy's just one ship. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #76] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: And a fast one. You can move quickly, hit a target, and leave before the enemy has time to react. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: That's just one battle. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #66] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: It's an advantage, but can it win a war? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #77] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: It's the larger principle that matters. We'll never defeat the Reapers in a full frontal assault, Shepard. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #67] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #78] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_746(-1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: The battle against Sovereign three years ago took everything we had, and that was just one Reaper. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #68] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: I haven't forgotten. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #79] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: So I'll find their soft spots, avoid them where they're strong, and hit them where they're not. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #69] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #80] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: And when I find gaps in the armor, I'll hammer them with every soldier, ship, and bullet we've got. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Will that be enough? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #70] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: How long can we keep that up? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #81] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: As long as it takes. The reality is, Shepard, everything I'm doing is a delaying action for you. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #71] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #82] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: I'm buying us time, keeping us in the game, while you gather what we need for the Crucible. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #72] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #83] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: So keep at it. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #73] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: plot.bools[21219] == 0 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | transition: transition_3429(-1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Any updates on Cerberus? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #84] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: They're still the wildcard here. Hitting the archives on Mars suggests they're after the same thing we are: | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #74] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #85] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: A way to defeat the Reapers. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #75] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_746(-1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: It didn't seem as if the Illusive Man was suggesting we appease them, not like Saren did. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #86] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #77] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: You'd think we'd be on the same side. Now more than ever. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #88] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_562(-1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Yet trying to take the Citadel by force like that... it doesn't make sense. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #78] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #89] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: And then attempting to derail your turian-krogan alliance? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #79] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #93] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: That tells me their agenda has nothing to do with humanity's best interests. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Controlling the Reapers | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #83] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: The Illusive Man talked about controlling the Reapers. He seemed to think that's how we win this. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #94] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: He's wrong. Dead Reapers are how we win this. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #84] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Doesn't mean he won't try. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #95] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: If the Illusive Man is good at one thing, it's finding new ways to subvert science. It's never worked for him before, and it won't now. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #90] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_552(-1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Yet the way they tried to derail your alliance with the turian and krogan... | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #80] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #91] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_707(-1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: And then going after Grissom Academy? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #81] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #92] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_463(-1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: And trying to detonate that bomb on Tuchanka? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #82] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #93 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #93 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #92 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #93 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #76] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: The Illusive Man implied as much. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #87] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #77 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #79 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #74 *** | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #73 *** | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #74 *** | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #72 *** | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #73 *** | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | | | | | | | | | | | | | | +-[entry #68] | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | text: In hindsight, I guess they'd know a thing or two about waging a galactic war. | | | | | | | | | | | | | | | | | | | | | | | +-[reply #58] | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | text: No problems with them, then? | | | | | | | | | | | | | | | | | | | | | | | +-[entry #69] | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | text: Other than scaring the hell out of our engineers, no. Not a lot of small talk going on there. | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | text: The asari | | | | | | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | text: The salarians | | | | | | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #48 *** | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #54 *** | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #59 *** | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | | | | | | | | | | | | | +-[entry #65] | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | text: I wouldn't have believed it, but the rachni are helping us build the Crucible. | | | | | | | | | | | | | | | | | | | | | | +-[reply #56] | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | text: You're kidding. | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #66 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #59 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | | | | | | | | | | | +-[entry #58] | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: The asari | | | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: The salarians | | | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #48 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #54 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #59 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | | | | | | | | | | +-*** see entry #57 *** | | | | | | | | | | | | | | | | | | | +-*** see entry #58 *** | | | | | | | | | | | | | | | | | | +-[entry #59] | | | | | | | | | | | | | | | | | | | condition: plot.bools[18927] == 1 | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | text: They've committed a fleet. I still don't know how you managed that, given their views on the genophage cure. | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: The asari | | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: The salarians | | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | | +-*** see reply #48 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | | | | +-*** see reply #54 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | | | +-*** see reply #59 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | | | | | | | | | +-[entry #60] | | | | | | | | | | | | | | | | | | | condition: conditional_1575(-1) | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | text: Interesting wrinkle: we've been getting back-channel commitments from the strike teams within STG. They're promising to back us. | | | | | | | | | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | text: Even after I cured the genophage? | | | | | | | | | | | | | | | | | | | +-[entry #61] | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | text: Our intel suggests there are cracks developing between the military and the politicians. These STG guys know the score. | | | | | | | | | | | | | | | | | | | +-[reply #53] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #62] | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | text: They're not going to jeopardize the entire Salarian Union just because some dalatrass didn't get her way. | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: The asari | | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: The salarians | | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | | +-*** see reply #48 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | | | | +-*** see reply #54 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | | | +-*** see reply #59 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | | | | | | | | | +-[entry #63] | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | text: Nothing substantial from them yet. I'm not sure what it'll take, but I'm hoping they'll come around. | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: The asari | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: The salarians | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | +-*** see reply #48 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | | | +-*** see reply #54 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | | +-*** see reply #59 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | | | | | | | | +-*** see entry #59 *** | | | | | | | | | | | | | | | | | +-*** see entry #60 *** | | | | | | | | | | | | | | | | | +-*** see entry #63 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | +-*** see reply #54 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | +-*** see reply #59 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: The asari | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: The salarians | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | +-*** see reply #48 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | +-*** see reply #54 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | +-*** see reply #59 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: The salarians | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | +-*** see reply #48 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | +-*** see reply #54 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | +-*** see reply #59 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-*** see reply #37 *** | | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: The krogan and turians have obviously been a big help. Urdnot Wrex running the show is a bonus for us. | | | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | | | condition: plot.bools[19060] == 1 | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Had that female krogan you rescued survived, she might've rallied more support from the clans, but I'll take what we can get. | | | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | | | | | condition: conditional_463(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: I'm glad you disabled that bomb on Tuchanka. We could've lost a lot of krogan support. As it is, we picked up some turian troops. | | | | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: Good to hear. | | | | | | | | | | | | | | | +-*** see entry #49 *** | | | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | | | | condition: conditional_465(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: I'm still concerned about that bomb on Tuchanka, though. Don't let it jeopardize our alliance, Shepard. | | | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: Yes, sir. | | | | | | | | | | | | | | | +-*** see entry #49 *** | | | | | | | | | | | | | | +-*** see entry #49 *** | | | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: And that female krogan you rescued is rallying more support from the other clans. | | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #47 *** | | | | | | | | | | | | | +-*** see entry #48 *** | | | | | | | | | | | | | +-*** see entry #49 *** | | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: The krogan and turians have obviously been a big help. | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** see entry #45 *** | | | | | | | | | | | | +-*** see entry #46 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | +-[entry #26] | | | | | | | | | | | condition: conditional_1295(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: The good news is we're managing to win in some sectors. The bad news is we're losing in others. | | | | | | | | | | | +-[reply #25] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #27] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I'm encouraged by our order of battle, though. It seems to be working. We just need to stick to it and pick up the pace. | | | | | | | | | | | +-[reply #26] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** see entry #32 *** | | | | | | | | | | | +-[entry #28] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | | +-[entry #29] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I won't lie, Shepard. We're bogged down. Things aren't looking good in most sectors. | | | | | | | | | | +-[reply #27] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #30] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: We need to increase the tempo and chalk up some wins. Otherwise... | | | | | | | | | | +-[reply #28] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #31] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: This won't end well for the human race. Or any race. | | | | | | | | | | +-[reply #29] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #32 *** | | | | | | | | | | +-[entry #37] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Allied forces | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Strategy for the war | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Cerberus | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: Goodbye. | | | | | | | | | | +-*** see reply #85 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Allied forces | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Strategy for the war | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Cerberus | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Goodbye. | | | | | | | | | +-*** see reply #85 *** | | | | | | | | +-[entry #21] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Something might be brewing near the geth border, but our intel is sketchy. | | | | | | | | +-[reply #21] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #22] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: News is getting harder to come by as things get worse. | | | | | | | | +-[choice] | | | | | | | | | text: The volus and elcor | | | | | | | | | category: FRIENDLY | | | | | | | | | +-*** see reply #11 *** | | | | | | | | +-[choice] | | | | | | | | | text: The hanar and drell | | | | | | | | | category: HOSTILE | | | | | | | | | +-*** see reply #14 *** | | | | | | | | +-[choice] | | | | | | | | | text: The batarians | | | | | | | | | category: AGREE | | | | | | | | | +-*** see reply #18 *** | | | | | | | | +-[choice] | | | | | | | | | text: The quarians and geth | | | | | | | | | category: DISAGREE | | | | | | | | | +-*** see reply #20 *** | | | | | | | | +-[choice] | | | | | | | | | text: Reaper progress | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #1 *** | | | | | | | | +-[choice] | | | | | | | | | text: Galactic readiness | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #22 *** | | | | | | | | +-[choice] | | | | | | | | | text: Allied forces | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #34 *** | | | | | | | | +-[choice] | | | | | | | | | text: Strategy for the war | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #64 *** | | | | | | | | +-[choice] | | | | | | | | | text: Cerberus | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #73 *** | | | | | | | | +-[choice] | | | | | | | | text: Goodbye. | | | | | | | | +-*** see reply #85 *** | | | | | | | +-[choice] | | | | | | | | text: Reaper progress | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #1 *** | | | | | | | +-[choice] | | | | | | | | text: Galactic readiness | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #22 *** | | | | | | | +-[choice] | | | | | | | | text: Allied forces | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #34 *** | | | | | | | +-[choice] | | | | | | | | text: Strategy for the war | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #64 *** | | | | | | | +-[choice] | | | | | | | | text: Cerberus | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #73 *** | | | | | | | +-[choice] | | | | | | | text: Goodbye. | | | | | | | +-*** see reply #85 *** | | | | | | +-[choice] | | | | | | | text: The quarians and geth | | | | | | | category: DISAGREE | | | | | | | +-*** see reply #20 *** | | | | | | +-[choice] | | | | | | | text: Reaper progress | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #1 *** | | | | | | +-[choice] | | | | | | | text: Galactic readiness | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #22 *** | | | | | | +-[choice] | | | | | | | text: Allied forces | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #34 *** | | | | | | +-[choice] | | | | | | | text: Strategy for the war | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #64 *** | | | | | | +-[choice] | | | | | | | text: Cerberus | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #73 *** | | | | | | +-[choice] | | | | | | text: Goodbye. | | | | | | +-*** see reply #85 *** | | | | | +-*** see entry #17 *** | | | | +-[choice] | | | | | text: The batarians | | | | | category: AGREE | | | | | +-*** see reply #18 *** | | | | +-[choice] | | | | | text: The quarians and geth | | | | | category: DISAGREE | | | | | +-*** see reply #20 *** | | | | +-[choice] | | | | | text: Reaper progress | | | | | category: INVESTIGATE | | | | | +-*** see reply #1 *** | | | | +-[choice] | | | | | text: Galactic readiness | | | | | category: INVESTIGATE | | | | | +-*** see reply #22 *** | | | | +-[choice] | | | | | text: Allied forces | | | | | category: INVESTIGATE | | | | | +-*** see reply #34 *** | | | | +-[choice] | | | | | text: Strategy for the war | | | | | category: INVESTIGATE | | | | | +-*** see reply #64 *** | | | | +-[choice] | | | | | text: Cerberus | | | | | category: INVESTIGATE | | | | | +-*** see reply #73 *** | | | | +-[choice] | | | | text: Goodbye. | | | | +-*** see reply #85 *** | | | +-[choice] | | | | text: The hanar and drell | | | | category: HOSTILE | | | | +-*** see reply #14 *** | | | +-[choice] | | | | text: The batarians | | | | category: AGREE | | | | +-*** see reply #18 *** | | | +-[choice] | | | | text: The quarians and geth | | | | category: DISAGREE | | | | +-*** see reply #20 *** | | | +-[choice] | | | | text: Reaper progress | | | | category: INVESTIGATE | | | | +-*** see reply #1 *** | | | +-[choice] | | | | text: Galactic readiness | | | | category: INVESTIGATE | | | | +-*** see reply #22 *** | | | +-[choice] | | | | text: Allied forces | | | | category: INVESTIGATE | | | | +-*** see reply #34 *** | | | +-[choice] | | | | text: Strategy for the war | | | | category: INVESTIGATE | | | | +-*** see reply #64 *** | | | +-[choice] | | | | text: Cerberus | | | | category: INVESTIGATE | | | | +-*** see reply #73 *** | | | +-[choice] | | | text: Goodbye. | | | +-*** see reply #85 *** | | +-[reply #9] | | listener: variable_3 | | text: We saw a yahg back on Sur'Kesh. Didn't look too happy. | | +-*** see entry #9 *** | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Believe it or not, the turians and krogan actually seem to be getting along. | +-[reply #3] | listener: variable_3 | +-[entry #4] | | condition: conditional_194(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Urdnot Wrex has deployed troops and they're giving the Reapers a moment of pause. | | +-[reply #4] | | listener: variable_3 | | +-*** see entry #6 *** | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Urdnot Wreav has deployed troops and they're giving the Reapers a moment of pause. | +-[reply #5] | listener: variable_3 | +-*** see entry #6 *** +-[choice] | text: Galactic readiness | category: INVESTIGATE | +-*** see reply #22 *** +-[choice] | text: Allied forces | category: INVESTIGATE | +-*** see reply #34 *** +-[choice] | text: Strategy for the war | category: INVESTIGATE | +-*** see reply #64 *** +-[choice] | text: Cerberus | category: INVESTIGATE | +-*** see reply #73 *** +-[choice] text: Goodbye. +-*** see reply #85 *** [biod_nor_204callhackett_loc_int.nor_hackett3_d_D.nor_hackett3_d_dlg] +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-*** see entry #1 *** +-*** see entry #8 *** +-[entry #1] condition: conditional_1601(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_365(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #3] | | condition: plot.bools[21218] == 0 | | speaker: variable_1 | | listener: variable_2 | | text: Shepard. Let me begin by saying those rachni were a huge mistake. | | +-[reply #3] | | transition: transition_3377(-1) | | listener: variable_3 | | text: Sir? | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: Those... things you rescued turned on us. | | +-[reply #4] | | listener: variable_3 | | text: What happened? | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: What exactly do you think would happen? They attacked our engineers working on the Crucible. | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: We damned near had the second Rachni War before we put them down. | | +-[reply #6] | | listener: variable_3 | | text: I guess it was a bad call, sir. | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: No guesswork next time, Commander. We managed, but we lost some good people. But we're patching things up. | | +-[choice] | | | text: Reaper progress | | | category: INVESTIGATE | | | +-[reply #7] | | | transition: transition_3430(-1) | | | listener: variable_3 | | | text: What's the Reaper situation? | | | +-[entry #9] | | | | condition: conditional_561(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: As you know, the asari homeworld fell. The turians are under heavy siege and probably won't hold out. Same goes for the krogan. | | | | +-[reply #8] | | | | listener: variable_3 | | | | +-[entry #10] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The salarians are putting up a spirited defense. Not sure how long that can last. | | | | +-[reply #9] | | | | listener: variable_3 | | | | +-[entry #11] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The Shrike Abyssal, Silean Nebula, Aethon Cluster, Hades Gamma... all in trouble. We're losing the galaxy fast, Shepard. | | | | +-[choice] | | | | | text: Reaper progress | | | | | category: INVESTIGATE | | | | | +-*** see reply #7 *** | | | | +-[choice] | | | | | text: Galactic readiness | | | | | category: INVESTIGATE | | | | | +-[reply #12] | | | | | default action | | | | | major decision | | | | | transition: transition_3431(-1) | | | | | listener: variable_3 | | | | | text: What's our state of readiness, Admiral? | | | | | +-[entry #15] | | | | | | condition: conditional_1294(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Given the situation everywhere else, as close as we can be. You've done well, Shepard. | | | | | | +-[reply #13] | | | | | | listener: variable_3 | | | | | | +-[entry #22] | | | | | | | condition: conditional_1265(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #23] | | | | | | | transition: transition_3432(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | +-[entry #24] | | | | | | | transition: transition_3434(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #20] | | | | | | | listener: variable_3 | | | | | | | +-[entry #25] | | | | | | | transition: transition_3430(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | +-[entry #26] | | | | | | | transition: transition_3433(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | text: Goodbye. | | | | | | | +-[reply #92] | | | | | | | listener: variable_3 | | | | | | | text: Nothing more, sir. | | | | | | | +-[entry #117] | | | | | | | | condition: plot.bools[21217] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #93] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #121] | | | | | | | | transition: transition_3376(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Hackett out. | | | | | | | +-[entry #118] | | | | | | | | condition: conditional_15(1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: And, Shepard... I thought you might like to know: I've got word on your mother. | | | | | | | | +-[reply #94] | | | | | | | | transition: transition_3376(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: Oh? | | | | | | | | +-[entry #119] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: She's alive and well and promoted to Rear Admiral. She's helping us plan logistics for the Crucible. | | | | | | | | +-[reply #95] | | | | | | | | listener: variable_3 | | | | | | | | text: Thank you, sir. That's a relief to hear. | | | | | | | | +-[entry #120] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I figured having another Shepard around couldn't hurt. And she's damned proud of what you're doing out there. | | | | | | | | +-[reply #96] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #121 *** | | | | | | | +-*** see entry #121 *** | | | | | | +-[entry #16] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: Reaper progress | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #7 *** | | | | | | +-[choice] | | | | | | | text: Galactic readiness | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #12 *** | | | | | | +-[choice] | | | | | | | text: Allied forces | | | | | | | category: INVESTIGATE | | | | | | | +-[reply #22] | | | | | | | transition: transition_3432(-1) | | | | | | | listener: variable_3 | | | | | | | text: What about the extra help we've picked up along the way? | | | | | | | +-[entry #28] | | | | | | | | condition: conditional_561(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: It's a testament to your efforts that, even with everyone's back to the wall, they're still honoring their commitments. | | | | | | | | +-[reply #23] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #29] | | | | | | | | | condition: plot.bools[17788] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: That said... | | | | | | | | | +-[reply #24] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #30] | | | | | | | | | condition: plot.bools[17788] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Years ago, if you'd have told me we'd be fighting alongside the geth one day, I would have resigned on the spot. | | | | | | | | | +-[reply #25] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #31] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I've lost friends to the geth. No way I could share a foxhole with them. | | | | | | | | | +-[reply #26] | | | | | | | | | listener: variable_3 | | | | | | | | | text: I understand the concern, sir. I-- | | | | | | | | | +-[entry #32] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: But now we have a common enemy in the Reapers, so I'm willing to set aside my reservations and go along with this. | | | | | | | | | +-[reply #27] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #33] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Truth is, the geth armada packs a hell of a punch. | | | | | | | | | +-[choice] | | | | | | | | | | text: Krogan and turians | | | | | | | | | | category: FRIENDLY | | | | | | | | | | +-[reply #34] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: What about the turians and krogan? | | | | | | | | | | +-[entry #45] | | | | | | | | | | | condition: conditional_1065(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Well, things were fine with the krogan until that bomb on Tuchanka went off. | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I know you had other priorities, Shepard, but ignoring that cost us dearly. We've lost critical support from the clans. | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | | condition: plot.bools[20315] == 1 | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Not to mention the female krogan you rescued. She was there when it detonated. | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: I apologize, Admiral. | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Just make sure we win somewhere else. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Krogan and turians | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Asari and salarians | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: How about the asari and salarians? | | | | | | | | | | | | | +-[entry #59] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Since the coup attempt, the asari have stepped up to the plate. | | | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #60] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: They're committing fleets and sending a science team to work on the Crucible. | | | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #61] | | | | | | | | | | | | | | condition: conditional_313(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: And believe it or not, they've promised us the Destiny Ascension. They haven't forgotten you saved it three years ago. | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Salarians? | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | +-[reply #48] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: And the salarians? | | | | | | | | | | | | | | | +-[entry #63] | | | | | | | | | | | | | | | | condition: plot.bools[19186] == 0 | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: They sent an entire fleet as a "thank you" for rescuing their councilor. | | | | | | | | | | | | | | | | +-[reply #49] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #64] | | | | | | | | | | | | | | | | | condition: conditional_314(-1) | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | text: Plus, she seems to like you for getting her that job. That got us an STG task force. | | | | | | | | | | | | | | | | | +-[reply #50] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #65] | | | | | | | | | | | | | | | | | | condition: plot.bools[18926] == 1 | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | text: I guess they managed to overlook the genophage cure. | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Krogan and turians | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Asari and salarians | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | | | +-[reply #53] | | | | | | | | | | | | | | | | | | | condition: conditional_1572(-1) | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | text: What about the rachni? | | | | | | | | | | | | | | | | | | | +-[entry #72] | | | | | | | | | | | | | | | | | | | | condition: conditional_365(-1) | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | +-[reply #54] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #73] | | | | | | | | | | | | | | | | | | | | | condition: plot.bools[18846] == 1 | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | text: You don't really want to go there again, do you, Shepard? | | | | | | | | | | | | | | | | | | | | | +-[reply #55] | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | +-[entry #74] | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | text: The giant, mutated, Reaper-controlled spiders didn't work out. Let's move on. | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Krogan and turians | | | | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Asari and salarians | | | | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #53 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | | | | | +-[reply #60] | | | | | | | | | | | | | | | | | | | | | | condition: conditional_1456(-1) | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | text: What about Aria's mercenaries? | | | | | | | | | | | | | | | | | | | | | | +-[entry #81] | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | text: Aria T'Loak... there's someone I never thought we'd be in bed with. | | | | | | | | | | | | | | | | | | | | | | +-[reply #61] | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | +-[entry #82] | | | | | | | | | | | | | | | | | | | | | | | condition: plot.bools[19352] == 1 | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | text: The Blood Pack will be useful--and violent. Mostly vorcha, I hear. | | | | | | | | | | | | | | | | | | | | | | | +-[reply #62] | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | +-[entry #83] | | | | | | | | | | | | | | | | | | | | | | | | condition: plot.bools[19360] == 1 | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | text: We'll put the Blue Suns to good use. Intel says Darner Vosque is bringing his men and that they're gunning for a fight. | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #63] | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #84] | | | | | | | | | | | | | | | | | | | | | | | | | condition: plot.bools[19378] == 1 | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | text: The Eclipse are providing troops and mechs. When we find a Reaper soft spot, they'll help us hit it. | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #64] | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #85] | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | text: I don't want to know how you got Aria's cooperation, but whatever you did, it was worth it. | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | text: Krogan and turians | | | | | | | | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | text: Asari and salarians | | | | | | | | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #53 *** | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #65] | | | | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_1459(-1) | | | | | | | | | | | | | | | | | | | | | | | | | | transition: transition_3433(-1) | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | text: If I may, Admiral, I have a personal question. | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #86] | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | text: Speak freely, Commander. | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #66] | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | text: Why me? Why put me in charge of all this? | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #87] | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: plot.bools[21218] == 1 | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Setting aside recent history with the rachni... | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #67] | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #88] | | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: plot.bools[17662] == 1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Because you're the only soldier in this whole damn navy who knows how to kill Reapers. | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Anyone can. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #68] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: You just have to be smart and hope you get lucky. Anyone can figure it out. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #90] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Your dossier says otherwise, Shepard. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #69] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #92] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_16(1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: You were trapped on Akuze all those years ago, and you were the only one to make it out alive. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #72] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #93] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Back then I saw more than just a soldier in the making. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: That was enough? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #75] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: And because of that, you think I qualify to save the galaxy? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #98] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Shepard, let me tell you something that I've learned the hard way. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #76] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #99] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: You can pay a soldier to fire a gun. You can pay him to charge the enemy and take a hill. But you can't pay him to believe. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #77] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: I don't follow, sir. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #100] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_746(-1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: When you went up against Sovereign, there was no good reason to believe you'd win. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #78] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #101] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: But your crew didn't seem to care--they went along anyway. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #79] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #102] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_254(-1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Your trip through the Omega 4 relay? That was a suicide mission if there ever was one. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #80] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #103] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Yet there your crew was, standing beside you, proud to serve. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #81] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #107] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Why? Because they believed in you. Their leader. That's what I need now. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #85] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #108] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Where we're taking them is liable to get pretty hairy--and I know you're the one who will get us to the other side. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #86] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_561(-1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | transition: transition_3434(-1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: What are your thoughts on Cerberus? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #109] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: I think it's obvious by now the Illusive Man is insane. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #87] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #110] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Not that he wasn't always a special form of crazy, but this is getting downright dangerous. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #88] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #111] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_365(-1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: And I don't care what he thinks he's proven. There's only one way we defeat the Reapers: no more Reapers. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: And if Illusive Man is right? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #89] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: But what if the Reapers really can be controlled? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #113] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: That's like trying to tame a shark: somebody's going to end up dead. In this case, it would be the whole galaxy. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #90] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #114] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: He's the worst possible person to give that kind of power to. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #91] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #115] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_365(-1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Kill him. That's an order. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #116] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Make sure it doesn't happen. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #112] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: We have to get that Prothean VI back, Shepard. If it can tell us anything about the Catalyst, the whole galaxy is at stake. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: And if Illusive Man is right? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #89 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #102 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #104] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: With all you're facing out there, one thing impresses me most: you inspire confidence. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #82] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #105] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_1458(-1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: I know everything hasn't gone as well as you'd hoped. Every war has its disagreements, so to speak. But... | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #83] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #106] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Your crew has done things no one else would even try--simply because you asked them to. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #84] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #107 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #106 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #94] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | condition: conditional_16(2) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: You stopped the batarian slavers on Elysium all those years ago. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #73] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #95] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: What you did... the people who survived that ordeal still thank you by name. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: That was enough? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #75 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #96] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: I'm well aware of your actions on Torfan all those years ago, wiping out the batarian prisoners. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #74] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #97] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: It came with a cost and ruffled a lot of feathers, but you made the tough call and got the job done. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: That was enough? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #75 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: I've had practice. | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #70] | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: I admit I've had some practice, even success--but does that qualify me for this? | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #91] | | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Your dossier says it does, Commander. | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[reply #71] | | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #92 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #94 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #96 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[entry #89] | | | | | | | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Because you're the only son of a bitch I've got who knows how to kill Reapers. | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | | text: Anyone can. | | | | | | | | | | | | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #68 *** | | | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | | text: I've had practice. | | | | | | | | | | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #70 *** | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #88 *** | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #89 *** | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #85 *** | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #84 *** | | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #85 *** | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #83 *** | | | | | | | | | | | | | | | | | | | | | | +-*** see entry #84 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | | | | | | | | | +-[entry #76] | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | text: I wouldn't have believed it, but the rachni are helping us build the Crucible. | | | | | | | | | | | | | | | | | | | | +-[reply #57] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | text: You're kidding. | | | | | | | | | | | | | | | | | | | | +-[entry #77] | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | text: Turns out they have a knack for weapons of mass destruction. | | | | | | | | | | | | | | | | | | | | +-[reply #58] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #78] | | | | | | | | | | | | | | | | | | | | | condition: plot.bools[18846] == 1 | | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | | text: Which frankly scares the hell out of me--of everyone. I hope you made the right choice there, Shepard. | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Krogan and turians | | | | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Asari and salarians | | | | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #53 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | | | | | | | | | +-[entry #79] | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | text: In hindsight, I guess they'd know a thing or two about waging a galactic war. | | | | | | | | | | | | | | | | | | | | +-[reply #59] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | text: No problems with them, then? | | | | | | | | | | | | | | | | | | | | +-[entry #80] | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | text: Other than scaring the hell out of our engineers, no. Not a lot of small talk going on there. | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Krogan and turians | | | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Asari and salarians | | | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #53 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | | | | | | | | +-[entry #75] | | | | | | | | | | | | | | | | | | | | condition: plot.bools[18846] == 1 | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | text: We're giving this a shot, letting... whatever it was you saved work on the Crucible. | | | | | | | | | | | | | | | | | | | | +-[reply #56] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | text: And? | | | | | | | | | | | | | | | | | | | | +-*** see entry #77 *** | | | | | | | | | | | | | | | | | | | +-*** see entry #76 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | | | | | | +-[entry #66] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: Krogan and turians | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: Asari and salarians | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | | +-*** see reply #53 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | | | | | +-*** see entry #65 *** | | | | | | | | | | | | | | | | +-*** see entry #66 *** | | | | | | | | | | | | | | | +-[entry #67] | | | | | | | | | | | | | | | | condition: plot.bools[18927] == 1 | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: They've committed a fleet. I still don't know how you managed that, given their views on the genophage cure. | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Krogan and turians | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Asari and salarians | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | +-*** see reply #53 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | | | | +-[entry #68] | | | | | | | | | | | | | | | | condition: conditional_1575(-1) | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: Interesting wrinkle: we've been getting back-channel commitments from strike teams within STG. They're promising to back us. | | | | | | | | | | | | | | | | +-[reply #51] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | text: Even after I cured the genophage? | | | | | | | | | | | | | | | | +-[entry #69] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: Our intel suggests there are cracks developing between the military and the politicians. These STG guys know the score. | | | | | | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #70] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: They're not going to jeopardize the entire Salarian Union just because some dalatrass didn't get her way. | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Krogan and turians | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Asari and salarians | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | | +-*** see reply #53 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | | | | +-[entry #71] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: Nothing substantial from them yet. I'm not sure what it'll take, but I'm hoping they'll come around. | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Krogan and turians | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Asari and salarians | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | | | +-*** see reply #53 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | | +-[entry #62] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Salarians? | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | +-*** see reply #48 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | +-*** see reply #53 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-*** see reply #37 *** | | | | | | | | | | +-[entry #50] | | | | | | | | | | | condition: plot.bools[19769] == 1 | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Clan Urdnot pulled their support when Wrex died. My report says you killed him on the Citadel? | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: He attacked me. | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I'm beginning to see how you got the salarians on board. Let's leave it at that. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Krogan and turians | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Asari and salarians | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | +-*** see reply #53 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | +-[entry #52] | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: The krogan and turians have obviously been a big help. Urdnot Wrex running the show is a bonus for us. | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | | condition: plot.bools[19060] == 1 | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: If that female krogan you rescued had survived, she might've rallied more support from the clans, but I'll take what we can get. | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | | | condition: conditional_463(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: I'm glad you disabled that bomb on Tuchanka. We could've lost a lot of krogan support. As it is, we picked up some turian troops. | | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: Good to hear. | | | | | | | | | | | | | +-[entry #58] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Krogan and turians | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Asari and salarians | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | | +-*** see reply #53 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | | | +-[entry #57] | | | | | | | | | | | | | condition: conditional_465(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: I'm still concerned about that bomb on Tuchanka, though. Don't let it jeopardize our alliance, Shepard. | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: Yes, sir. | | | | | | | | | | | | | +-*** see entry #58 *** | | | | | | | | | | | | +-*** see entry #58 *** | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: And that female krogan you rescued is rallying more support from the other clans. | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** see entry #56 *** | | | | | | | | | | | +-*** see entry #57 *** | | | | | | | | | | | +-*** see entry #58 *** | | | | | | | | | | +-[entry #53] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: The krogan and turians have obviously been a big help. | | | | | | | | | | +-[reply #40] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #54 *** | | | | | | | | | | +-*** see entry #55 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Asari and salarians | | | | | | | | | | category: HOSTILE | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The rachni | | | | | | | | | | category: AGREE | | | | | | | | | | +-*** see reply #53 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Reaper progress | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Galactic readiness | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Allied forces | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Why pick me? | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Cerberus | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Goodbye. | | | | | | | | | +-*** see reply #92 *** | | | | | | | | +-[entry #34] | | | | | | | | | condition: plot.bools[17787] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: The quarians make good allies. We need every ship we can get our hands on--and they've got plenty. | | | | | | | | | +-[reply #28] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #35] | | | | | | | | | | condition: conditional_483(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #29] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #36] | | | | | | | | | | | condition: plot.bools[18184] == 1 | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: And saving Admiral Koris ensured their civilian fleet didn't panic and scatter straight into Reaper fire. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Krogan and turians | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Asari and salarians | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The rachni | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | +-*** see reply #53 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Allied forces | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Cerberus | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | | +-[entry #37] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: But Admiral Koris' death was a blow. Part of their civilian fleet panicked, scattered, and got picked off by Reapers. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Krogan and turians | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Asari and salarians | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: The rachni | | | | | | | | | | | category: AGREE | | | | | | | | | | | +-*** see reply #53 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Reaper progress | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Galactic readiness | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Allied forces | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Why pick me? | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Cerberus | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: Goodbye. | | | | | | | | | | +-*** see reply #92 *** | | | | | | | | | +-[entry #38] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: But they lost Admiral Koris. Without him, they had a hard time keeping their civilian fleet from panicking and scattering into Reaper fire. | | | | | | | | | +-[choice] | | | | | | | | | | text: Krogan and turians | | | | | | | | | | category: FRIENDLY | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Asari and salarians | | | | | | | | | | category: HOSTILE | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The rachni | | | | | | | | | | category: AGREE | | | | | | | | | | +-*** see reply #53 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Reaper progress | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Galactic readiness | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Allied forces | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Why pick me? | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Cerberus | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Goodbye. | | | | | | | | | +-*** see reply #92 *** | | | | | | | | +-[entry #39] | | | | | | | | condition: plot.bools[17789] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #30] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #40] | | | | | | | | | condition: plot.bools[21205] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: You did an impressive job ending the war between the geth and the quarians. Unfortunately, Admiral Xen didn't see it that way. | | | | | | | | | +-[reply #31] | | | | | | | | | listener: variable_3 | | | | | | | | | text: I gave her access to research equipment. What happened? | | | | | | | | | +-[entry #41] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: She attempted to re-enslave the geth. We stopped her--permanently--but her viral attack destroyed hundreds of geth ships. | | | | | | | | | +-[reply #32] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #42] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: The quarians had a hell of a time smoothing things over. Fortunately, the geth are still willing to work with us. | | | | | | | | | +-[choice] | | | | | | | | | | text: Krogan and turians | | | | | | | | | | category: FRIENDLY | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Asari and salarians | | | | | | | | | | category: HOSTILE | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The rachni | | | | | | | | | | category: AGREE | | | | | | | | | | +-*** see reply #53 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Aria's reinforcements | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Reaper progress | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #7 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Galactic readiness | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #12 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Allied forces | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Why pick me? | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Cerberus | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #86 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Goodbye. | | | | | | | | | +-*** see reply #92 *** | | | | | | | | +-[entry #43] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Bringing in both the quarians and the geth has helped us immeasurably. | | | | | | | | +-[reply #33] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #44] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: The quarian fleet is providing evac and fire support, while the geth attack Reaper supply lines. | | | | | | | | +-[choice] | | | | | | | | | text: Krogan and turians | | | | | | | | | category: FRIENDLY | | | | | | | | | +-*** see reply #34 *** | | | | | | | | +-[choice] | | | | | | | | | text: Asari and salarians | | | | | | | | | category: HOSTILE | | | | | | | | | +-*** see reply #45 *** | | | | | | | | +-[choice] | | | | | | | | | text: The rachni | | | | | | | | | category: AGREE | | | | | | | | | +-*** see reply #53 *** | | | | | | | | +-[choice] | | | | | | | | | text: Aria's reinforcements | | | | | | | | | category: DISAGREE | | | | | | | | | +-*** see reply #60 *** | | | | | | | | +-[choice] | | | | | | | | | text: Reaper progress | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #7 *** | | | | | | | | +-[choice] | | | | | | | | | text: Galactic readiness | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #12 *** | | | | | | | | +-[choice] | | | | | | | | | text: Allied forces | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #22 *** | | | | | | | | +-[choice] | | | | | | | | | text: Why pick me? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #65 *** | | | | | | | | +-[choice] | | | | | | | | | text: Cerberus | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #86 *** | | | | | | | | +-[choice] | | | | | | | | text: Goodbye. | | | | | | | | +-*** see reply #92 *** | | | | | | | +-*** see entry #30 *** | | | | | | | +-*** see entry #34 *** | | | | | | | +-*** see entry #39 *** | | | | | | +-[choice] | | | | | | | text: Why pick me? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #65 *** | | | | | | +-[choice] | | | | | | | text: Cerberus | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #86 *** | | | | | | +-[choice] | | | | | | text: Goodbye. | | | | | | +-*** see reply #92 *** | | | | | +-[entry #17] | | | | | | condition: conditional_1295(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: We're getting there. And with the Reapers pressing their advantage across all fronts, we don't have a lot of time to catch up. | | | | | | +-[reply #14] | | | | | | listener: variable_3 | | | | | | +-*** see entry #22 *** | | | | | | +-[entry #18] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: Reaper progress | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #7 *** | | | | | | +-[choice] | | | | | | | text: Galactic readiness | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #12 *** | | | | | | +-[choice] | | | | | | | text: Allied forces | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #22 *** | | | | | | +-[choice] | | | | | | | text: Why pick me? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #65 *** | | | | | | +-[choice] | | | | | | | text: Cerberus | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #86 *** | | | | | | +-[choice] | | | | | | text: Goodbye. | | | | | | +-*** see reply #92 *** | | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I won't lie, Shepard: we're bogged down. Things aren't looking good in most sectors. | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-[entry #20] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: We need to increase the tempo and chalk up some wins. Otherwise... | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: This won't end well for the human race. Or any race. | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-*** see entry #22 *** | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: Reaper progress | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #7 *** | | | | | +-[choice] | | | | | | text: Galactic readiness | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #12 *** | | | | | +-[choice] | | | | | | text: Allied forces | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #22 *** | | | | | +-[choice] | | | | | | text: Why pick me? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #65 *** | | | | | +-[choice] | | | | | | text: Cerberus | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #86 *** | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #92 *** | | | | +-[choice] | | | | | text: Allied forces | | | | | category: INVESTIGATE | | | | | +-*** see reply #22 *** | | | | +-[choice] | | | | | text: Why pick me? | | | | | category: INVESTIGATE | | | | | +-*** see reply #65 *** | | | | +-[choice] | | | | | text: Cerberus | | | | | category: INVESTIGATE | | | | | +-*** see reply #86 *** | | | | +-[choice] | | | | text: Goodbye. | | | | +-*** see reply #92 *** | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It's not trending well, even if you did buy Rannoch some time. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Our threat projections show the Reapers will gain the advantage on most other fronts. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And now the asari are a prime target--they're the most advanced race in the galaxy. We'll soon find out if that means anything. | | | +-[choice] | | | | text: Reaper progress | | | | category: INVESTIGATE | | | | +-*** see reply #7 *** | | | +-[choice] | | | | text: Galactic readiness | | | | category: INVESTIGATE | | | | +-*** see reply #12 *** | | | +-[choice] | | | | text: Allied forces | | | | category: INVESTIGATE | | | | +-*** see reply #22 *** | | | +-[choice] | | | | text: Why pick me? | | | | category: INVESTIGATE | | | | +-*** see reply #65 *** | | | +-[choice] | | | text: Goodbye. | | | +-*** see reply #92 *** | | +-[choice] | | | text: Galactic readiness | | | category: INVESTIGATE | | | +-*** see reply #12 *** | | +-[choice] | | | text: Allied forces | | | category: INVESTIGATE | | | +-*** see reply #22 *** | | +-[choice] | | | text: Why pick me? | | | category: INVESTIGATE | | | +-*** see reply #65 *** | | +-[choice] | | | text: Cerberus | | | category: INVESTIGATE | | | +-*** see reply #86 *** | | +-[choice] | | text: Goodbye. | | +-*** see reply #92 *** | +-*** see entry #8 *** +-*** see entry #8 *** +-[entry #8] speaker: variable_1 listener: variable_2 text: Commander. Something on your mind? +-[choice] | text: Reaper progress | category: INVESTIGATE | +-*** see reply #7 *** +-[choice] | text: Galactic readiness | category: INVESTIGATE | +-*** see reply #12 *** +-[choice] | text: Allied forces | category: INVESTIGATE | +-*** see reply #22 *** +-[choice] | text: Why pick me? | category: INVESTIGATE | +-*** see reply #65 *** +-[choice] | text: Cerberus | category: INVESTIGATE | +-*** see reply #86 *** +-[choice] text: Goodbye. +-*** see reply #92 *** [biod_nor_204cermir_debrief_loc_int.norcer_post_thessia_m_d.norcer_post_thessia_m_dlg] speaker_list: hench_edi, hench_marine, global_comm, hench_ashley, hench_kaidan +-[entry #0] speaker: hench_edi listener: variable_2 text: Asari forces are in full retreat. It is no longer safe for us to remain in this system. +-[reply #0] listener: variable_3 text: Get us out of here. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Nobody could've predicted Cerberus would reach Thessia before us. +-[choice] | text: No, I should have known. | category: AGREE | +-[reply #2] | default action | major decision | transition: transition_2560(-1) | listener: variable_3 | text: It's my job to be prepared--no matter what. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: And now Thessia's lost, as is the data on the Catalyst. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: I'm sick of Cerberus beating us to the punch. | +-[entry #6] | speaker: hench_marine | listener: variable_2 | text: Let's kick 'em in the balls first for a change! | +-[reply #6] | listener: variable_3 | text: I'm with James. Anyone know where they're hiding? | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | text: Anyone? | +-[entry #8] | | condition: conditional_943(-1) | | transition: transition_2344(-1) | | speaker: global_comm | | listener: variable_2 | | text: Um... Well, there is something. | | +-[reply #8] | | listener: variable_3 | | text: Let's hear it, Traynor. | | +-[entry #9] | | speaker: global_comm | | listener: variable_2 | | text: I was able to track Kai Leng's shuttle through the relay and extrapolate his destination. | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | speaker: global_comm | | listener: variable_2 | | text: It's not just gone, though. The signal is being actively blocked. | | +-[reply #10] | | listener: variable_3 | | text: How? | | +-[entry #11] | | speaker: global_comm | | listener: variable_2 | | text: I'm not sure, but something is interfering with all signal activity in that region of space. | | +-[reply #11] | | listener: variable_3 | | +-[entry #12] | | speaker: hench_edi | | listener: variable_2 | | text: Commander, the Iera system is home to Sanctuary and little else. Sanctuary is a supposed safe haven for war refugees. | | +-[reply #12] | | listener: variable_3 | | text: You think it's worth checking out, Traynor? | | +-[entry #13] | | | condition: plot.bools[17662] == 1 | | | speaker: global_comm | | | listener: variable_2 | | | text: Yes, ma'am. I do. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: hench_edi | | | listener: variable_2 | | | text: If Specialist Traynor hadn't examined the data so astutely, the interference would've been undetectable. | | | +-[choice] | | | | text: Good job, let's make it count. | | | | category: AGREE | | | | +-[reply #20] | | | | condition: conditional_943(-1) | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: Nice work, Traynor. You've given us a shot. Now let's make sure we don't waste it. | | | | +-[entry #21] | | | | | condition: conditional_254(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | | condition: plot.bools[17680] == 1 | | | | | | speaker: hench_ashley | | | | | | listener: variable_2 | | | | | | text: I was stationed on Horizon in the Iera system. You were the only Cerberus presence while I was there. | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: It's a slim lead. Let's hope it's the right one. | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | text: I don't care how slim the leads are at this point. We've come too far to let Cerberus stop us. | | | | | | +-[entry #27] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #30] | | | | | | listener: variable_3 | | | | | | text: I want that Prothean data. I want the Catalyst. No excuses. | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #31] | | | | | | | listener: variable_3 | | | | | | | text: Dismissed. | | | | | | | +-[entry #31] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | +-[reply #32] | | | | | | listener: variable_3 | | | | | | text: Not from you, and least of all from me. | | | | | +-[entry #23] | | | | | | condition: plot.bools[17679] == 1 | | | | | | speaker: hench_kaidan | | | | | | listener: variable_2 | | | | | | text: I was stationed on Horizon in the Iera system. You were the only Cerberus presence while I was there. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-*** see entry #26 *** | | | | | +-[entry #28] | | | | | speaker: hench_marine | | | | | listener: variable_2 | | | | | text: Not much of a lead, but I'm game if you are. | | | | | +-[reply #29] | | | | | transition: transition_3003(-1) | | | | | listener: variable_3 | | | | | text: It's a lead. We've come too far to let Cerberus screw us over. | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-*** see reply #30 *** | | | | +-[entry #24] | | | | | condition: plot.bools[17680] == 1 | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: I was stationed on Horizon in the Iera system. There was no Cerberus presence at the time. | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-*** see entry #26 *** | | | | +-[entry #25] | | | | | condition: plot.bools[17679] == 1 | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: I was stationed on Horizon in the Iera system. There was no Cerberus presence at the time. | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | +-*** see entry #26 *** | | | | +-*** see entry #26 *** | | | +-[choice] | | | | text: Good, let's make it count. | | | | category: AGREE | | | | +-[reply #21] | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: Traynor, EDI: nice work. Now let's not let this opportunity get away from us. | | | | +-*** see entry #21 *** | | | | +-*** see entry #24 *** | | | | +-*** see entry #25 *** | | | | +-*** see entry #26 *** | | | +-[choice] | | | text: We've got our destination. | | | category: DISAGREE | | | +-[reply #22] | | | default action | | | major decision | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: If that's where Kai Leng went, then that's where we're headed. | | | +-*** see entry #21 *** | | | +-*** see entry #24 *** | | | +-*** see entry #25 *** | | | +-*** see entry #28 *** | | +-[entry #14] | | speaker: global_comm | | listener: variable_2 | | text: Yes, sir. I do. | | +-[reply #14] | | listener: variable_3 | | +-*** see entry #20 *** | +-[entry #15] | speaker: hench_edi | listener: variable_2 | text: Commander. | +-[reply #15] | listener: variable_3 | text: Tell me you've got something, EDI. | +-[entry #16] | speaker: hench_edi | listener: variable_2 | text: Specialist Traynor was able to track Kai Leng's shuttle through the relay and extrapolate its destination. | +-[reply #16] | listener: variable_3 | +-[entry #17] | speaker: hench_edi | listener: variable_2 | text: However, the signal is being actively blocked. | +-[reply #17] | listener: variable_3 | text: What? | +-[entry #18] | speaker: hench_edi | listener: variable_2 | text: The Iera system is home to Sanctuary and little else. Sancutary is a supposed safe haven for war refugees. | +-[reply #18] | listener: variable_3 | +-[entry #19] | speaker: hench_edi | listener: variable_2 | text: And something at that location is actively blocking all signals coming from that region of space. | +-[reply #19] | listener: variable_3 | +-*** see entry #20 *** +-[choice] text: Not good enough! category: DISAGREE +-[reply #4] transition: transition_2563(-1) listener: variable_3 text: To hell with predictions. Thessia's lost, and that's on me. As is the data on the Catalyst... +-[entry #5] speaker: variable_1 listener: variable_2 +-*** see reply #5 *** +-[entry #32] speaker: variable_1 listener: variable_2 text: Shepard... I... +-[entry #33] speaker: global_comm listener: variable_2 text: But... the signal disappeared in the Iera system. +-[reply #33] listener: variable_3 text: Naturally... +-[entry #34] speaker: hench_edi listener: variable_2 text: Unfortunately the signal disappears in the Iera system. +-[reply #34] listener: variable_3 text: Of course it does... [biod_nor_204citsam_intro_loc_int.norsam_liara_getmission_m_d.norsam_liara_getmission_m_dlg] +-[entry #0] condition: plot.bools[18199] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Shepard? I know this may not be the time, but I have something. +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: A contact within Asari High Command was insistent I pass on a distress signal to you. +-[reply #4] listener: variable_3 text: Something they can't handle? +-[entry #5] speaker: variable_1 listener: variable_2 text: From what I can tell, they sent several commando squads to investigate. None of them returned. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: They didn't ask me directly, but I think High Command is hoping you might help. +-[reply #6] listener: variable_3 text: What's your take on this? +-[entry #7] transition: transition_3015(-1) speaker: variable_1 listener: variable_2 text: That they wouldn't ask for help if it wasn't important. +-[reply #7] listener: variable_3 +-[entry #8] | condition: plot.bools[18445] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: I'll have to find more information. | +-[choice] | | text: Are you all right? | | category: AGREE | | +-[reply #10] | | default action | | major decision | | listener: variable_3 | | text: Are you okay, Liara? | | +-[entry #11] | | transition: transition_2074(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Not after what we went through on the Citadel. | | +-[reply #11] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: Maybe we should talk about it later. | | +-[reply #12] | | listener: variable_3 | | +-*** DIALOG END *** | +-[choice] | text: I'll let you get to it. | category: DISAGREE | +-[reply #13] | listener: variable_3 | text: Let me know if you find anything. | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Right. +-[entry #9] | condition: plot.bools[18199] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-*** see entry #10 *** +-[entry #14] speaker: variable_1 listener: variable_2 text: The colony's coordinates are on the galaxy map. I'll try to figure out what's going on. +-[reply #14] listener: variable_3 +-*** DIALOG END *** +-[entry #1] condition: plot.bools[18445] == 1 speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** see entry #2 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Shepard? Do you have a moment? +-[reply #3] listener: variable_3 +-*** see entry #4 *** [biod_nor_204gth001_intro_loc_int.norgth_campaign_intro_m_D.norgth_campaign_intro_m_dlg] speaker_list: global_han, global_koris, global_xen, hench_tali +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[1503] == 1 | speaker: variable_1 | listener: variable_2 | text: Commander Shepard. A pleasure to see you again, though I wish it were under better circumstances. | +-[reply #2] | listener: variable_3 | text: I'd hoped for your support in the fight against the Reapers. What's going on? | +-[entry #4] | speaker: global_han | listener: variable_2 | text: Seventeen days ago, with precision strikes on four geth systems, the quarians initiated the war to retake our homeworld. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: global_koris | listener: variable_2 | text: Which was a clear violation of our agreement with the Council to avoid provoking the geth! | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: global_xen | listener: variable_2 | text: A treaty violation is nothing compared to recovering our homeworld and advanced AI technology. | +-[choice] | | text: Tell me about your history. | | category: INVESTIGATE | | +-[reply #5] | | listener: variable_3 | | text: Your homeworld? You mean Rannoch? | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Correct, Commander. Three hundred years ago, we lost our world to our own AI creations, the geth. | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | speaker: global_koris | | listener: variable_2 | | text: After we attempted to kill them. | | +-[reply #7] | | listener: variable_3 | | +-[entry #9] | | speaker: global_xen | | listener: variable_2 | | text: We didn't try to kill them, Koris. We tried to deactivate them. It wasn't murder. | | +-[choice] | | | text: The quarians were wrong. | | | category: AGREE | | | +-[reply #8] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: No, it was murder. | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Commander, the quarians never intended to create a true AI. It was an accident. | | | +-[reply #9] | | | listener: variable_3 | | | text: Which you chose to correct by trying to kill them. | | | +-[entry #11] | | | speaker: global_koris | | | listener: variable_2 | | | text: Don't bother. Admitting we were wrong would undercut the justification for this suicidal invasion plan. | | | +-[choice] | | | | text: Invading was a mistake. | | | | category: AGREE | | | | +-[reply #18] | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: You're throwing yourselves at the geth? Again? | | | | +-[entry #18] | | | | speaker: global_koris | | | | listener: variable_2 | | | | text: And this time, we may have destroyed our people for good. | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #20] | | | | speaker: global_han | | | | listener: variable_2 | | | | text: We'd driven the geth back to the home system when this signal began broadcasting to all geth ships. | | | | +-[reply #22] | | | | listener: variable_3 | | | | text: The Reapers. | | | | +-[entry #21] | | | | speaker: global_han | | | | listener: variable_2 | | | | text: Under Reaper control, the geth are significantly more effective. Our fleet is pinned in the home system. If we're going to win-- | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-[entry #22] | | | | speaker: global_koris | | | | listener: variable_2 | | | | text: Win? You insisted on involving the civilian ships, Admiral Gerrel! We need to retreat or we'll lose the liveships! | | | | +-[reply #24] | | | | listener: variable_3 | | | | text: Where's the signal coming from? | | | | +-[entry #23] | | | | speaker: global_han | | | | listener: variable_2 | | | | text: Here. A geth dreadnought. It can outgun anything we've got, and it's heavily defended. | | | | +-[reply #25] | | | | listener: variable_3 | | | | text: The Normandy's stealth drive can get us in undetected. I could board, then disable the Reaper command signal. | | | | +-[entry #24] | | | | speaker: global_xen | | | | listener: variable_2 | | | | text: Yes, cutting off the signal should throw the geth into complete disarray. | | | | +-[choice] | | | | | text: Letting you retreat. | | | | | category: AGREE | | | | | +-[reply #26] | | | | | transition: transition_2560(-1) | | | | | listener: variable_3 | | | | | text: And while they're confused, you get to a mass relay and retreat. | | | | | +-[entry #25] | | | | | speaker: global_koris | | | | | listener: variable_2 | | | | | text: Good. Our civilian ships have seen too much fighting already. Are you certain you can disable the signal? | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | text: We'll get you out of there safely, Admiral. | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #30] | | | | | listener: variable_3 | | | | | +-[entry #28] | | | | | | condition: conditional_178(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #31] | | | | | | listener: variable_3 | | | | | | +-[entry #29] | | | | | | | condition: conditional_216(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Our newest admiral has also volunteered to offer technical expertise... | | | | | | | +-[reply #32] | | | | | | | listener: variable_3 | | | | | | | +-[entry #31] | | | | | | | | condition: conditional_155(-1) | | | | | | | | speaker: hench_tali | | | | | | | | listener: variable_2 | | | | | | | | text: Shepard. | | | | | | | | +-[reply #34] | | | | | | | | listener: variable_3 | | | | | | | | text: Tali. | | | | | | | | +-[entry #32] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #36] | | | | | | | | listener: variable_3 | | | | | | | | text: Admirals, I'll ready a team to hit that dreadnought. | | | | | | | | +-[entry #36] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Thank you, Commander. | | | | | | | +-[entry #33] | | | | | | | speaker: hench_tali | | | | | | | listener: variable_2 | | | | | | | text: Tali'Zorah vas Normandy, reporting for duty. | | | | | | | +-[reply #35] | | | | | | | listener: variable_3 | | | | | | | text: Glad you could make it, Tali. | | | | | | | +-[entry #34] | | | | | | | speaker: hench_tali | | | | | | | listener: variable_2 | | | | | | | +-*** see reply #36 *** | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Also, an old friend of yours--while technically still exiled--has offered to help against the geth. | | | | | | +-[reply #33] | | | | | | listener: variable_3 | | | | | | +-*** see entry #31 *** | | | | | | +-*** see entry #33 *** | | | | | +-[entry #35] | | | | | speaker: global_xen | | | | | listener: variable_2 | | | | | text: I'll accompany you. You'll need my expertise in hacking geth systems. | | | | | +-*** see reply #36 *** | | | | +-[choice] | | | | text: And then you counterattack. | | | | category: DISAGREE | | | | +-[reply #28] | | | | default action | | | | major decision | | | | transition: transition_204(-1) | | | | listener: variable_3 | | | | text: And when the geth are weakened, you strike hard. | | | | +-[entry #26] | | | | transition: transition_2563(-1) | | | | speaker: global_han | | | | listener: variable_2 | | | | text: Hell of a risk, Commander. But if you can pull it off... | | | | +-[reply #29] | | | | listener: variable_3 | | | | text: Just be ready, Admiral. | | | | +-*** see entry #27 *** | | | +-[choice] | | | text: I disagree. | | | category: DISAGREE | | | +-[reply #10] | | | transition: transition_1183(-1) | | | listener: variable_3 | | | text: Whatever mistakes the quarians made in the past, this attack was the right plan. | | | +-[entry #12] | | | transition: transition_2563(-1) | | | speaker: global_koris | | | listener: variable_2 | | | text: The geth only fought in self-defense! | | | +-[reply #11] | | | listener: variable_3 | | | text: They're synthetic. They don't need a planet. They could have moved to a space station. | | | +-[entry #13] | | | speaker: global_koris | | | listener: variable_2 | | | text: We don't need a planet! The flotilla has survived for three centuries! | | | +-[reply #12] | | | listener: variable_3 | | | text: With the Council just barely tolerating you. You've paid for your people's mistakes. It's time to reclaim your world. | | | +-*** see entry #20 *** | | +-[choice] | | text: I agree. | | category: DISAGREE | | +-[reply #13] | | transition: transition_1182(-1) | | listener: variable_3 | | text: Would've been easier all around if you'd succeeded. | | +-[entry #14] | | transition: transition_2563(-1) | | speaker: global_han | | listener: variable_2 | | text: Indeed. Our predecessors underestimated the threat. They gave the geth time to mobilize. | | +-[reply #14] | | listener: variable_3 | | +-[entry #15] | | speaker: global_koris | | listener: variable_2 | | text: Whereas you chose to attack the geth rather than consider negotiation. | | +-[choice] | | | text: That was a bad idea. | | | category: AGREE | | | +-[reply #15] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: I agree, Admiral Koris--that was a mistake. | | | +-[entry #16] | | | speaker: global_han | | | listener: variable_2 | | | text: We're correcting our ancestor's mistakes! | | | +-[reply #16] | | | listener: variable_3 | | | text: In the middle of a galactic invasion. | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: This was the most appropriate time. | | | +-[reply #17] | | | listener: variable_3 | | | text: Of course it was. The Council was too busy with the Reapers to slap sanctions on you for starting another war! | | | +-*** see entry #20 *** | | +-[choice] | | text: Good. It's about time. | | category: DISAGREE | | +-[reply #20] | | default action | | major decision | | transition: transition_1183(-1) | | listener: variable_3 | | text: I'm glad to hear that you're finally reclaiming your homeworld. | | +-[entry #19] | | transition: transition_2563(-1) | | speaker: global_koris | | listener: variable_2 | | text: Actually, our timing may have been premature. | | +-[reply #21] | | listener: variable_3 | | +-*** see entry #20 *** | +-[choice] | | text: This was a terrible idea. | | category: AGREE | | +-*** see reply #18 *** | +-[choice] | text: Good. It's about time. | category: DISAGREE | +-*** see reply #20 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Commander Shepard, I'm Admiral Shala'Raan vas Tonbay. I wish we could have met under better circumstances. +-*** see reply #2 *** [biod_nor_204gth001_intro_loc_int.norgth_tali_intro_m_D.norgth_tali_intro_m_dlg] +-[entry #0] transition: transition_235(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_216(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Admiral? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: It's mostly a formality. I'm an expert on the geth. | +-[reply #3] | listener: variable_3 | text: That you are. | +-[entry #6] | transition: transition_3789(-1) | speaker: variable_1 | listener: variable_2 | text: Heh. I'm glad you're here. | +-[choice] | | text: I want to help you. | | category: AGREE | | +-[reply #6] | | default action | | major decision | | condition: conditional_155(-1) | | listener: variable_3 | | text: Why didn't you tell me? I would have helped. | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Thanks, but... I knew you had your own problems. I'm sorry about Earth. | | +-[reply #7] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: We've got the largest fleet in the galaxy. If you can help us, we'll hit the Reapers with everything we've got. | | +-[reply #13] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: Or however much is left from this stupid war. | | +-[reply #14] | | listener: variable_3 | | text: I thought you'd support the invasion. | | +-[entry #13] | | | condition: conditional_164(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: No. After talking to Legion, I thought maybe there was a chance for peace. | | | +-[reply #15] | | | listener: variable_3 | | | text: So why help them? | | | +-[entry #15] | | | | condition: conditional_216(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'm an admiral. People look to me for guidance. Public disagreement would divide the fleet. | | | | +-[choice] | | | | | text: Do you still want me? | | | | | category: AGREE | | | | | +-[reply #16] | | | | | condition: conditional_855(-1) | | | | | transition: transition_205(-1) | | | | | listener: variable_3 | | | | | text: And what about us? | | | | | +-[entry #17] | | | | | | condition: conditional_216(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | text: Would us being together divide the fleet? | | | | | | +-[entry #18] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: No. Well... possibly. I don't know. | | | | | | +-[reply #18] | | | | | | listener: variable_3 | | | | | | +-[entry #21] | | | | | | transition: transition_2097(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: But right now, I've got civilian ships taking fire. Can we keep this quiet... at least in front of the admirals? | | | | | | +-[reply #21] | | | | | | transition: transition_4627(-1) | | | | | | listener: variable_3 | | | | | | text: Sure thing... Miss vas Normandy. | | | | | | +-[entry #22] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Thank you. If you want to talk in private, maybe you could invite me up to your cabin? | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | text: Maybe I could. | | | | | | +-[entry #23] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: And for the record... | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | +-[entry #24] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: ...Still totally worth it. | | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | text: Am I your dirty little secret? | | | | | +-[entry #20] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: No! Their disapproval can't be any worse than being exiled. | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-*** see entry #21 *** | | | | +-[choice] | | | | | text: I'll do what I can. | | | | | category: DISAGREE | | | | | +-[reply #24] | | | | | default action | | | | | major decision | | | | | condition: plot.bools[17795] == 0 | | | | | listener: variable_3 | | | | | text: I'll get your people out of here safely, Tali. | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Thanks, Shepard. And just so you know, I need to keep things strictly business in front of the admirals. If you'd like to catch up, let's talk somewhere private. | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | text: Sure thing. | | | | | +-[entry #26] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'm ready to hit that dreadnought whenever you are. | | | | +-[choice] | | | | text: I'll do what I can. | | | | category: DISAGREE | | | | +-[reply #25] | | | | default action | | | | major decision | | | | condition: plot.bools[17795] == 1 | | | | listener: variable_3 | | | | text: I'll help your people win this war, Tali. | | | | +-*** see entry #25 *** | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: They're still my people. Even if I am the admirals' dirty little secret. | | | +-[choice] | | | | text: Do you still want me? | | | | category: AGREE | | | | +-*** see reply #16 *** | | | +-[choice] | | | | text: I'll do what I can. | | | | category: DISAGREE | | | | +-*** see reply #24 *** | | | +-[choice] | | | text: I'll do what I can. | | | category: DISAGREE | | | +-*** see reply #25 *** | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: No. I didn't think we were strong enough. | | +-*** see reply #15 *** | +-[choice] | | text: I want to help. | | category: AGREE | | +-[reply #8] | | default action | | major decision | | listener: variable_3 | | text: If I'd known it was this bad, I would have come sooner. | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: You've had your own troubles. I'm sorry about Earth. | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #11 *** | +-[choice] | text: I came for the fleet. | category: DISAGREE | +-[reply #10] | listener: variable_3 | text: I came hoping your fleet would help me retake Earth. | +-[entry #9] | | condition: conditional_155(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Oh. Yes, of course, Shepard. Don't worry. | | +-[reply #11] | | listener: variable_3 | | +-*** see entry #11 *** | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Don't worry. We pay our debts. | +-[reply #12] | listener: variable_3 | +-*** see entry #11 *** +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: I had no idea you were with the fleet. +-[entry #5] speaker: variable_1 listener: variable_2 text: They're keeping it quiet. There was a lot of publicity around my exile, but I'm an expert on the geth, so... +-[reply #5] listener: variable_3 text: You're their dirty little secret. +-*** see entry #6 *** [biod_nor_204gth_loc_int.norgth_admiral_inv_hub_d_D.norgth_admiral_inv_hub_d_dlg] +-[entry #0] condition: conditional_485(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[18887] == 0 | transition: transition_1245(-1) | speaker: variable_1 | listener: variable_2 | text: The data you forwarded about the geth was... disturbing. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: It doesn't match the stories we tell. | +-[choice] | | text: Changing your mind? | | category: AGREE | | +-[reply #2] | | default action | | major decision | | listener: variable_3 | | text: Having second thoughts about the geth? | | +-[entry #3] | | speaker: variable_1 | | listener: variable_2 | | text: Admirals don't have the luxury of second thoughts. | | +-[reply #3] | | listener: variable_3 | | +-[entry #18] | | | condition: conditional_1265(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | text: Goodbye. | | | +-[reply #44] | | | listener: variable_3 | | | text: I'll let you get back to work. | | | +-[entry #49] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Thank you, Commander. | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: What do you need? | | +-[choice] | | | text: Heavy Fleet | | | category: INVESTIGATE | | | +-[reply #21] | | | default action | | | major decision | | | listener: variable_3 | | | text: What can you tell me about Admiral Gerrel's Heavy Fleet? | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It was our main military force before the war, comprised of all quarian vessels suited for sustained combat. | | | +-[reply #22] | | | listener: variable_3 | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It can't compare to the turian forces, of course, but we have a number of heavy frigates and advanced fighter forces. | | | +-[reply #23] | | | listener: variable_3 | | | +-[entry #26] | | | | condition: conditional_1265(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | text: Who has the largest fleet? | | | | category: FRIENDLY | | | | +-[reply #33] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: Tali said you had the largest fleet in the galaxy. | | | | +-[entry #37] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The turians have more dreadnoughts. Their overall military force is larger than our Heavy Fleet by far. | | | | +-[reply #34] | | | | listener: variable_3 | | | | +-[entry #38] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But before we began this war, we jury-rigged every quarian ship in the flotilla for battle. Even our liveships have cannons. | | | | +-[choice] | | | | | text: That's crazy. | | | | | category: AGREE | | | | | +-[reply #35] | | | | | listener: variable_3 | | | | | text: You've converted them into dreadnoughts. That's a violation of the Treaty of Farixen. | | | | | +-[entry #39] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: While liveships have firepower comparable to a dreadnought, their primary purpose is food cultivation. | | | | | +-[reply #36] | | | | | listener: variable_3 | | | | | text: You think the Council will buy that technicality? | | | | | +-[entry #40] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: If need be, I'll apologize once this war is over. | | | | | +-[reply #37] | | | | | listener: variable_3 | | | | | text: And in the meantime, you're putting your civilians in danger. | | | | | +-[entry #41] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Not casually, Commander. We keep them off the front lines, but we'll do whatever we must to win. | | | | | +-[choice] | | | | | | text: Heavy Fleet | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #21 *** | | | | | +-[choice] | | | | | | text: Patrol Fleet | | | | | | category: INVESTIGATE | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | text: I'd like to know about your Patrol Fleet. | | | | | | +-[entry #28] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: In peacetime, the Patrol Fleet managed navigation, internal security, and intership conflicts or crimes. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #29] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Now, we mostly guard the Heavy Fleet's flank. It's mostly light frigates or fighters. | | | | | | +-[choice] | | | | | | | text: Heavy Fleet | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #21 *** | | | | | | +-[choice] | | | | | | | text: Patrol Fleet | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #24 *** | | | | | | +-[choice] | | | | | | | text: Civilian Fleet | | | | | | | category: INVESTIGATE | | | | | | | +-[reply #26] | | | | | | | listener: variable_3 | | | | | | | text: Tell me about the Civilian Fleet. | | | | | | | +-[entry #30] | | | | | | | | condition: conditional_482(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #27] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #31] | | | | | | | | | condition: conditional_483(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #28] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #32] | | | | | | | | | | condition: plot.bools[18184] == 1 | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Our civilian ships, medical vessels, and liveships. Once again commanded by Admiral Koris, thanks to you. | | | | | | | | | | +-[reply #29] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #36] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: In peacetime, they made up the bulk of our fleet. Now, our strength would even give the turians pause. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Who has the largest fleet? | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Heavy Fleet | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Patrol Fleet | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #24 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Civilian Fleet | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #26 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Admiral Xen | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Which fleet does Admiral Xen command? | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Special Projects. It's not a fleet per se... just a few research vessels. | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Her technical breakthroughs have put us within striking distance of the homeworld. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: She's unstable. | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | condition: conditional_482(-1) | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: You're not worried about her losing perspective, given her... interest in the geth? | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: If she can save our people, she can do whatever she wants. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Heavy Fleet | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Patrol Fleet | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #24 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Civilian Fleet | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #26 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Admiral Xen | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #41 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Heavy Fleet | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Patrol Fleet | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #24 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Civilian Fleet | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #26 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Admiral Xen | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #41 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: Goodbye. | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | +-[entry #33] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Our civilian ships. With Koris dead, Xen and I have split up the coordination duties. | | | | | | | | | +-[reply #30] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #36 *** | | | | | | | | +-[entry #34] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Our civilian ships. Admiral Koris commands them... if he survived his crash-landing on Rannoch. | | | | | | | | +-[reply #31] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #36 *** | | | | | | | +-[entry #35] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Our civilian ships, medical vessels, and liveships. Admiral Koris coordinates them, though individual ship's captains still have power. | | | | | | | +-[reply #32] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #36 *** | | | | | | +-[choice] | | | | | | | text: Admiral Xen | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #41 *** | | | | | | +-[choice] | | | | | | text: Goodbye. | | | | | | +-*** see reply #44 *** | | | | | +-[choice] | | | | | | text: Civilian Fleet | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #26 *** | | | | | +-[choice] | | | | | | text: Admiral Xen | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #41 *** | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #44 *** | | | | +-[choice] | | | | text: That's smart. | | | | category: DISAGREE | | | | +-[reply #38] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: Use what you've got. | | | | +-[entry #42] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Indeed. With the modifications, our liveship cannons are comparable to the main guns on a dreadnought. | | | | +-[reply #39] | | | | listener: variable_3 | | | | text: Impressive. | | | | +-[entry #43] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: They lack the armor of a real dreadnought, but they can back the Heavy Fleet formidably when needed. | | | | +-[reply #40] | | | | listener: variable_3 | | | | +-[entry #44] | | | | | condition: conditional_1265(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #44 *** | | | | +-[entry #45] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: Heavy Fleet | | | | | category: INVESTIGATE | | | | | +-*** see reply #21 *** | | | | +-[choice] | | | | | text: Patrol Fleet | | | | | category: INVESTIGATE | | | | | +-*** see reply #24 *** | | | | +-[choice] | | | | | text: Civilian Fleet | | | | | category: INVESTIGATE | | | | | +-*** see reply #26 *** | | | | +-[choice] | | | | | text: Admiral Xen | | | | | category: INVESTIGATE | | | | | +-*** see reply #41 *** | | | | +-[choice] | | | | text: Goodbye. | | | | +-*** see reply #44 *** | | | +-[entry #27] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Who has the largest fleet? | | | | category: FRIENDLY | | | | +-*** see reply #33 *** | | | +-[choice] | | | | text: Heavy Fleet | | | | category: INVESTIGATE | | | | +-*** see reply #21 *** | | | +-[choice] | | | | text: Patrol Fleet | | | | category: INVESTIGATE | | | | +-*** see reply #24 *** | | | +-[choice] | | | | text: Civilian Fleet | | | | category: INVESTIGATE | | | | +-*** see reply #26 *** | | | +-[choice] | | | | text: Admiral Xen | | | | category: INVESTIGATE | | | | +-*** see reply #41 *** | | | +-[choice] | | | text: Goodbye. | | | +-*** see reply #44 *** | | +-[choice] | | | text: Patrol Fleet | | | category: INVESTIGATE | | | +-*** see reply #24 *** | | +-[choice] | | | text: Civilian Fleet | | | category: INVESTIGATE | | | +-*** see reply #26 *** | | +-[choice] | | | text: Admiral Xen | | | category: INVESTIGATE | | | +-*** see reply #41 *** | | +-[choice] | | text: Goodbye. | | +-*** see reply #44 *** | +-[choice] | text: Focus on the war. | category: DISAGREE | +-[reply #4] | listener: variable_3 | text: What matters is that the server went down and your liveships are safe. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Indeed. It's another step to victory--or at least fewer lives lost. | +-[reply #5] | listener: variable_3 | +-*** see entry #19 *** +-[entry #20] | condition: conditional_1265(-1) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #21] speaker: variable_1 listener: variable_2 text: Commander. +-[choice] | text: Heavy Fleet | category: INVESTIGATE | +-*** see reply #21 *** +-[choice] | text: Patrol Fleet | category: INVESTIGATE | +-*** see reply #24 *** +-[choice] | text: Civilian Fleet | category: INVESTIGATE | +-*** see reply #26 *** +-[choice] | text: Admiral Xen | category: INVESTIGATE | +-*** see reply #41 *** +-[choice] text: Goodbye. +-*** see reply #44 *** +-[entry #5] condition: conditional_483(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #6] | condition: plot.bools[18885] == 0 | transition: transition_1243(-1) | speaker: variable_1 | listener: variable_2 | text: Thank you for your rescue efforts, Commander. | +-[reply #7] | listener: variable_3 | text: I'm glad I could help. | +-[entry #7] | | condition: plot.bools[18184] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Whatever our disagreements, Admiral Koris is an excellent commander. He just might save the Civilian Fleet. | | +-[reply #8] | | listener: variable_3 | | +-*** see entry #18 *** | | +-*** see entry #19 *** | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Admiral Koris will be missed, but we'll honor his sacrifice as best we can. | +-[reply #9] | listener: variable_3 | +-*** see entry #18 *** | +-*** see entry #19 *** +-*** see entry #20 *** +-*** see entry #21 *** +-[entry #9] condition: conditional_482(-1) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #10] | condition: plot.bools[17855] == 0 | transition: transition_266(-1) | speaker: variable_1 | listener: variable_2 | text: The geth recovered faster than we'd hoped. | +-[reply #11] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: If it hadn't warned us, they could have wiped us out. | +-[choice] | | text: Legion's on our side. | | category: AGREE | | +-[reply #12] | | condition: conditional_164(-1) | | listener: variable_3 | | text: Sounds like you owe Legion an apology. | | +-[entry #12] | | | condition: conditional_213(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: It's a VI reconstruction, Shepard. It isn't the thing you befriended. | | | +-[reply #16] | | | listener: variable_3 | | | text: It's still on our side. | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: For now... and we still need to find the Reaper base. | | | +-[reply #17] | | | listener: variable_3 | | | +-*** see entry #19 *** | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: However advanced your friend is, it's still a geth. | | +-[reply #13] | | listener: variable_3 | | text: A geth who just saved your fleet. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: And I wish I could have known it better, but right now, we cannot afford trust. | | +-[reply #14] | | listener: variable_3 | | +-*** see entry #19 *** | +-[choice] | | text: The geth is on our side. | | category: AGREE | | +-[reply #15] | | listener: variable_3 | | text: Sounds like you owe it an apology. | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: It's tempting to anthropomorphize it. I know. But it's not your friend, Commander. | | +-*** see reply #16 *** | +-[choice] | text: Glad that worked out. | category: DISAGREE | +-[reply #18] | default action | major decision | listener: variable_3 | text: I'd hoped the geth would be useful. | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Indeed. I'm still double-checking any data it provides on the Reaper base, though. | +-[reply #19] | listener: variable_3 | +-*** see entry #18 *** | +-*** see entry #19 *** +-*** see entry #20 *** +-*** see entry #21 *** +-[entry #22] condition: plot.bools[22411] == 1 speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-*** see entry #20 *** +-*** see entry #21 *** +-[entry #23] transition: transition_4308(-1) speaker: variable_1 listener: variable_2 text: Shepard, the fleet is under heavy fire. We need to hit the dreadnought. +-[choice] | text: Heavy Fleet | category: INVESTIGATE | +-*** see reply #21 *** +-[choice] | text: Patrol Fleet | category: INVESTIGATE | +-*** see reply #24 *** +-[choice] | text: Civilian Fleet | category: INVESTIGATE | +-*** see reply #26 *** +-[choice] | text: Admiral Xen | category: INVESTIGATE | +-*** see reply #41 *** +-[choice] text: Goodbye. +-*** see reply #44 *** [biod_nor_204gth_loc_int.norgth_admirals_argue_i_D.norgth_admirals_argue_i_dlg] speaker_list: radio_han, global_han +-[entry #0] condition: plot.bools[19618] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Throwing more ships into that mess just puts more lives at risk, Admiral Gerrel. +-[entry #1] speaker: radio_han listener: variable_2 text: Fine. I'll pull back the Heavy Fleet. And when we're taking fire from both sides, those deaths are on your heads. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Thank you, Commander. It's difficult to keep him in line. +-[entry #3] condition: plot.bools[19619] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Admiral Gerrel is right. Withdrawing now puts the whole fleet at risk. +-[entry #4] speaker: variable_1 listener: variable_2 text: As you say, Commander. All right, Han, you've got your ships. +-[reply #3] listener: variable_3 +-[entry #5] speaker: global_han listener: variable_2 text: Thank you, Raan. You'll get them back in good condition. +-[entry #6] speaker: variable_1 listener: variable_2 text: I gave in to your reckless behavior before, Han! The Patrol Fleet isn't moving. +-[reply #4] listener: variable_3 +-[entry #7] speaker: radio_han listener: variable_2 text: We need to break their flanking attempt to buy our frigates time to make repairs. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: And then you'll charge off again like last time. +-[reply #6] listener: variable_3 +-[entry #9] speaker: radio_han listener: variable_2 text: This is different, Raan. Unless we give our ships time to rest, we're going to lose them. +-[reply #7] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: So pull them back! +-[reply #8] listener: variable_3 +-[entry #11] speaker: radio_han listener: variable_2 text: If I withdraw now, the geth will flank us, and we'll lose any room to maneuver. I need the Patrol Fleet! +-[reply #9] listener: variable_3 +-*** see entry #6 *** [biod_nor_204gth_loc_int.norgth_distress_i_D.norgth_distress_i_dlg] speaker_list: global_admiral, radio_edi +-[entry #0] condition: plot.bools[19614] == 1 transition: transition_2567(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Raan, the Konesh is getting swarmed by geth fighters! +-[entry #1] speaker: global_admiral listener: variable_2 text: Damn it! Interceptors, divert to the Konesh! +-[reply #1] listener: variable_3 +-[entry #2] speaker: global_admiral listener: variable_2 text: Thank you, Commander. If you hadn't enhanced that signal, we'd have lost the ship. +-[entry #3] condition: plot.bools[19613] == 1 speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: EDI, can you clean this up? +-[entry #4] speaker: radio_edi listener: variable_2 text: I will try. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: This is the Konesh! We've lost barriers. Our comm system is jammed--can anyone hear this? +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: We have geth fighters incoming! Please, if anyone can hear this, we need help! +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: We have hull breaches! Life support failing! +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: {STATIC} +-[entry #9] speaker: variable_1 listener: variable_2 text: This is the Konesh. We're taking heavy damage. +-[reply #7] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: Requesting assistance. Damn it, are we even transmitting? [biod_nor_204gth_loc_int.norgth_legion_d_D.norgth_legion_d_dlg] +-[entry #0] condition: conditional_2626(-1) transition: transition_1346(-1) speaker: variable_1 listener: variable_2 text: Shepard-Commander. We have reestablished a connection with geth liberated from the server. +-[reply #0] listener: variable_3 text: What's their status? +-[entry #1] speaker: variable_1 listener: variable_2 text: We have integrated their programs into this platform's network with minimal difficulties. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | text: Prime units will become combat-deployable once the Old Machine signal has been terminated. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #5] | | condition: conditional_1265(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | +-[entry #9] | | | condition: plot.bools[22098] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We will remain here. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | text: Quarian attack | | category: INVESTIGATE | | +-[reply #50] | | default action | | major decision | | listener: variable_3 | | text: The geth have fought the quarians before. What made this different? | | +-[entry #60] | | speaker: variable_1 | | listener: variable_2 | | text: The geth were building a megastructure to house all geth, store all memories. It was to end our isolation from each other. | | +-[reply #51] | | listener: variable_3 | | text: And the quarian flotilla attacked it? | | +-[entry #61] | | speaker: variable_1 | | listener: variable_2 | | text: Yes. A significant amount of programs were installed when creators began bombing. | | +-[reply #52] | | listener: variable_3 | | +-[entry #62] | | | condition: conditional_213(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: They do not comprehend the damage done to the geth's collective reasoning. They likely do not care. | | | +-[reply #53] | | | listener: variable_3 | | | +-[entry #63] | | | | condition: conditional_1265(-1) | | | | transition: transition_3997(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | text: That's it for now. | | | | +-[reply #60] | | | | listener: variable_3 | | | | text: We'll talk later. | | | | +-[entry #74] | | | | | condition: conditional_213(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Acknowledged. | | | | +-[entry #75] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We will remain here. | | | +-[entry #64] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Geth threatening liveships. | | | | category: FRIENDLY | | | | +-[reply #14] | | | | condition: conditional_2686(-1) | | | | listener: variable_3 | | | | text: You say geth fighters are targeting the quarians' liveships? | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Hostile geth fighter squadrons intend to breach the liveships' defenses. The assigned squadrons are networked to a server on Rannoch. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #21] | | | | | condition: conditional_213(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Liveship damage will impact creator's efficiency. Hostile geth will gain an advantage. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | text: So we destroy the server? | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: No, geth programs would transfer to alternate servers. They are only vulnerable through direct interface. | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-[entry #24] | | | | | | condition: conditional_213(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: We have uploaded the squadrons' server's coordinates. We are available for this mission. | | | | | | +-[choice] | | | | | | | text: Geth threatening liveships. | | | | | | | category: FRIENDLY | | | | | | | +-*** see reply #14 *** | | | | | | +-[choice] | | | | | | | text: What are you? | | | | | | | category: INVESTIGATE | | | | | | | +-[reply #18] | | | | | | | condition: conditional_1956(-1) | | | | | | | listener: variable_3 | | | | | | | text: I've never met a geth like you before. | | | | | | | +-[entry #26] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: We are 1,183 geth programs housed in a mobile platform. | | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | text: Any special reason you can talk? | | | | | | | +-[entry #27] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: We were sent out to observe organic life. Not all geth followed the Old Machines. | | | | | | | +-[choice] | | | | | | | | text: Geth threatening liveships. | | | | | | | | category: FRIENDLY | | | | | | | | +-*** see reply #14 *** | | | | | | | +-[choice] | | | | | | | | text: What are you? | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #18 *** | | | | | | | +-[choice] | | | | | | | | text: You don't remember me? | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #23] | | | | | | | | condition: plot.bools[198] == 1 | | | | | | | | listener: variable_3 | | | | | | | | text: You really don't have any memories of helping me stop the Collectors? | | | | | | | | +-[entry #31] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: While our records confirm this physical platform has previously traveled aboard the Normandy, we have no data of the event itself. | | | | | | | | +-[reply #24] | | | | | | | | listener: variable_3 | | | | | | | | text: Legion, we saved the entire galaxy together. | | | | | | | | +-[entry #32] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: We are not Legion. | | | | | | | | +-[choice] | | | | | | | | | text: Geth threatening liveships. | | | | | | | | | category: FRIENDLY | | | | | | | | | +-*** see reply #14 *** | | | | | | | | +-[choice] | | | | | | | | | text: What are you? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #18 *** | | | | | | | | +-[choice] | | | | | | | | | text: You don't remember me? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #23 *** | | | | | | | | +-[choice] | | | | | | | | | text: What happened to you? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-[reply #28] | | | | | | | | | condition: conditional_2617(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: What did you do after you left the Normandy? | | | | | | | | | +-[entry #36] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Our physical platform returned to the geth consensus beyond the Perseus Veil. | | | | | | | | | +-[reply #29] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #37] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Data gathered during our mission confirmed that the Old Machines' return was imminent. We planned for war. | | | | | | | | | +-[reply #30] | | | | | | | | | listener: variable_3 | | | | | | | | | text: So the geth believed your proof that the Reapers were coming back? | | | | | | | | | +-[entry #38] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Of course. | | | | | | | | | +-[reply #31] | | | | | | | | | listener: variable_3 | | | | | | | | | text: That must have been nice. | | | | | | | | | +-[entry #39] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[choice] | | | | | | | | | | text: Geth threatening liveships. | | | | | | | | | | category: FRIENDLY | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: What are you? | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: You don't remember me? | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: What happened to you? | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The geth heretics | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-[reply #32] | | | | | | | | | | condition: conditional_2610(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Back on the dreadnought, you mentioned geth heretics. What exactly happened to them after we blew up that satellite? | | | | | | | | | | +-[entry #40] | | | | | | | | | | | condition: conditional_213(-1) | | | | | | | | | | | transition: transition_4754(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: What do you know of the heretics? | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: You said you couldn't "reach consensus" on whether the heretics should be converted or destroyed. You let me decide. | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Archival satellite records confirm this occurrence. We do not understand. Why would we entrust such an important decision to an organic? | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: We were a team. | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: Because you proposed working together to stop the Reapers, Legion. And I accepted. | | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: We are not Legion. | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: You used to be. | | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | transition: transition_1654(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: We have no further comments on this topic. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Geth threatening liveships. | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: What are you? | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: You don't remember me? | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: What happened to you? | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: The geth heretics | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: The Reaper's mind | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: What was interfacing with a Reaper like? | | | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | | | | condition: conditional_213(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Unproductive. We gained no significant data beyond that which we have already shared. | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Geth threatening liveships. | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: What are you? | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: You don't remember me? | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: What happened to you? | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: The geth heretics | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: The Reaper's mind | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Quarian attack | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #50 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: That's it for now. | | | | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: The Old Machine took total control of our sensory equipment, our networking. Even then, we could not fully comprehend them. | | | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #57] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: They are magnitudes above us. A single thought was immense, overwhelming... unknowable. | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Geth threatening liveships. | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: What are you? | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: You don't remember me? | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: What happened to you? | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: The geth heretics | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: The Reaper's mind | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Quarian attack | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #50 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: You sound awed. | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | +-[reply #48] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: You're making them sound godlike. | | | | | | | | | | | | | | +-[entry #58] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Their forms are advanced but mundane. We do not view the Old Machines as analogues to deities. | | | | | | | | | | | | | | +-[reply #49] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #59] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: However, we have gained perspective on why others would imbue them with these qualities. | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Geth threatening liveships. | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: What are you? | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: You don't remember me? | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: What happened to you? | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: The geth heretics | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: The Reaper's mind | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Quarian attack | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #50 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: That's it for now. | | | | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: That's it for now. | | | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Quarian attack | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #50 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: That's it for now. | | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: You were desperate. | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: You were a machine deadlocked on the future of its entire race. I guess I was better than flipping a coin. | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: We have doubts that your input was preferable. | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Back then you didn't. | | | | | | | | | | | +-*** see entry #44 *** | | | | | | | | | | +-[entry #45] | | | | | | | | | | | condition: plot.bools[759] == 1 | | | | | | | | | | | transition: transition_4754(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Rewriting the heretics increased the number of geth allied with the Old Machines. This has resulted in a greater number of hostile geth platforms. | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: So you're saying it was a mistake. | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: It has put us at a tactical disadvantage. This was not a foreseen outcome, but we cannot change a decision once it is made. | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Do you harbor regrets about rewriting the heretics? | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: They could have been allies. | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: The quarians hit first. If we get rid of the Reaper signal, maybe this war doesn't have to end with everyone destroyed. | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | transition: transition_1654(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: An interesting notion. Most organics would not hold onto ideals of peace for so long. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Geth threatening liveships. | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: What are you? | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: You don't remember me? | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: What happened to you? | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: The geth heretics | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: The Reaper's mind | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Quarian attack | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #50 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: That's it for now. | | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Of course I do. | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: I would have deleted them in a second if I'd known rewriting the geth was gift-wrapping them for the Reapers. | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | transition: transition_1654(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: We also miscalculated their intent. We regret this error. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Geth threatening liveships. | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: What are you? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: You don't remember me? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: What happened to you? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The geth heretics | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The Reaper's mind | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Quarian attack | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #50 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: That's it for now. | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | +-[entry #50] | | | | | | | | | | condition: plot.bools[757] == 1 | | | | | | | | | | transition: transition_4754(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Your decision was sound. Deleting the heretics resulted in fewer geth allied with the Old Machines. | | | | | | | | | | +-[reply #42] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: So you don't regret killing them? | | | | | | | | | | +-[entry #51] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: It was logical. If we had not deleted the heretics, we would face an increased number of hostile geth platforms. | | | | | | | | | | +-[reply #43] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #52] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Death holds different consequences for synthetics than organics. Do you harbor regrets about deleting the heretics? | | | | | | | | | | +-[choice] | | | | | | | | | | | text: I certainly didn't enjoy it. | | | | | | | | | | | category: AGREE | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Maybe decisions like deleting heretic geth were what turned your kind against organics in the first place. | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | transition: transition_1654(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: We do not condemn it. Action was necessary. It was why we sought your advice. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Geth threatening liveships. | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: What are you? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: You don't remember me? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: What happened to you? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The geth heretics | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The Reaper's mind | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Quarian attack | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #50 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: That's it for now. | | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: I'd do it again. | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-[reply #45] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: We're already facing millions of geth working for the Reapers. I'm okay with thinning those numbers again. | | | | | | | | | | +-[entry #54] | | | | | | | | | | transition: transition_1654(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: You will likely have the opportunity to do so. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Geth threatening liveships. | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: What are you? | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: You don't remember me? | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: What happened to you? | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: The geth heretics | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: The Reaper's mind | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Quarian attack | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #50 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: That's it for now. | | | | | | | | | | +-*** see reply #60 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The Reaper's mind | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Quarian attack | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #50 *** | | | | | | | | | +-[choice] | | | | | | | | | text: That's it for now. | | | | | | | | | +-*** see reply #60 *** | | | | | | | | +-[choice] | | | | | | | | | text: The geth heretics | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #32 *** | | | | | | | | +-[choice] | | | | | | | | | text: The Reaper's mind | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #46 *** | | | | | | | | +-[choice] | | | | | | | | | text: Quarian attack | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #50 *** | | | | | | | | +-[choice] | | | | | | | | | text: What do you remember, then? | | | | | | | | | category: HOSTILE | | | | | | | | | +-[reply #25] | | | | | | | | | listener: variable_3 | | | | | | | | | text: So how far back does your memory go? | | | | | | | | | +-[entry #33] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Our last available recordings are from three years ago. A landing on Eden Prime. Our platform sustained heavy damage from human colonists. | | | | | | | | | +-[reply #26] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Then you don't remember where you got that armor to fix yourself? | | | | | | | | | +-[entry #34] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Negative. | | | | | | | | | +-[reply #27] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Don't you think it looks familiar? | | | | | | | | | +-[entry #35] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: We have no more information on this topic. | | | | | | | | | +-[choice] | | | | | | | | | | text: Geth threatening liveships. | | | | | | | | | | category: FRIENDLY | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: What are you? | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #18 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: You don't remember me? | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: What happened to you? | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The geth heretics | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The Reaper's mind | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Quarian attack | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #50 *** | | | | | | | | | +-[choice] | | | | | | | | | text: That's it for now. | | | | | | | | | +-*** see reply #60 *** | | | | | | | | +-[choice] | | | | | | | | text: That's it for now. | | | | | | | | +-*** see reply #60 *** | | | | | | | +-[choice] | | | | | | | | text: What happened to you? | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #28 *** | | | | | | | +-[choice] | | | | | | | | text: The geth heretics | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #32 *** | | | | | | | +-[choice] | | | | | | | | text: The Reaper's mind | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #46 *** | | | | | | | +-[choice] | | | | | | | | text: Quarian attack | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #50 *** | | | | | | | +-[choice] | | | | | | | | text: That's news to me. | | | | | | | | category: HOSTILE | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | text: You mean the Reapers. I thought the geth worshipped them. | | | | | | | | +-[entry #28] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: You fought the geth heretics. The majority of geth behind the Perseus Veil wished to study organic life-forms, not harm them. | | | | | | | | +-[reply #21] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #29] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: The quarian creators' recent aggression changed everything. It caused true geth to ally with the entities you call Reapers. | | | | | | | | +-[reply #22] | | | | | | | | listener: variable_3 | | | | | | | | text: And you're opposed to the alliance? | | | | | | | | +-[entry #30] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: We have observed the Reapers' works. They do not form consensus. They consume it. We cannot allow this. | | | | | | | | +-[choice] | | | | | | | | | text: Geth threatening liveships. | | | | | | | | | category: FRIENDLY | | | | | | | | | +-*** see reply #14 *** | | | | | | | | +-[choice] | | | | | | | | | text: What are you? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #18 *** | | | | | | | | +-[choice] | | | | | | | | | text: You don't remember me? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #23 *** | | | | | | | | +-[choice] | | | | | | | | | text: What happened to you? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #28 *** | | | | | | | | +-[choice] | | | | | | | | | text: The geth heretics | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #32 *** | | | | | | | | +-[choice] | | | | | | | | | text: The Reaper's mind | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #46 *** | | | | | | | | +-[choice] | | | | | | | | | text: Quarian attack | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #50 *** | | | | | | | | +-[choice] | | | | | | | | text: That's it for now. | | | | | | | | +-*** see reply #60 *** | | | | | | | +-[choice] | | | | | | | text: That's it for now. | | | | | | | +-*** see reply #60 *** | | | | | | +-[choice] | | | | | | | text: You don't remember me? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #23 *** | | | | | | +-[choice] | | | | | | | text: What happened to you? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #28 *** | | | | | | +-[choice] | | | | | | | text: The geth heretics | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #32 *** | | | | | | +-[choice] | | | | | | | text: The Reaper's mind | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #46 *** | | | | | | +-[choice] | | | | | | | text: Quarian attack | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #50 *** | | | | | | +-[choice] | | | | | | text: That's it for now. | | | | | | +-*** see reply #60 *** | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Removing geth from this server will prevent significant creator deaths. We will accompany you on this mission. | | | | | +-[choice] | | | | | | text: Geth threatening liveships. | | | | | | category: FRIENDLY | | | | | | +-*** see reply #14 *** | | | | | +-[choice] | | | | | | text: What are you? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #18 *** | | | | | +-[choice] | | | | | | text: You don't remember me? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #23 *** | | | | | +-[choice] | | | | | | text: What happened to you? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #28 *** | | | | | +-[choice] | | | | | | text: The geth heretics | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #32 *** | | | | | +-[choice] | | | | | | text: The Reaper's mind | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #46 *** | | | | | +-[choice] | | | | | | text: Quarian attack | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #50 *** | | | | | +-[choice] | | | | | text: That's it for now. | | | | | +-*** see reply #60 *** | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: If the liveships are damaged, the creators will lose armaments. Provisions. People. | | | | +-*** see reply #16 *** | | | +-[choice] | | | | text: What are you? | | | | category: INVESTIGATE | | | | +-*** see reply #18 *** | | | +-[choice] | | | | text: You don't remember me? | | | | category: INVESTIGATE | | | | +-*** see reply #23 *** | | | +-[choice] | | | | text: What happened to you? | | | | category: INVESTIGATE | | | | +-*** see reply #28 *** | | | +-[choice] | | | | text: The geth heretics | | | | category: INVESTIGATE | | | | +-*** see reply #32 *** | | | +-[choice] | | | | text: The Reaper's mind | | | | category: INVESTIGATE | | | | +-*** see reply #46 *** | | | +-[choice] | | | | text: Quarian attack | | | | category: INVESTIGATE | | | | +-*** see reply #50 *** | | | +-[choice] | | | | text: So your people panicked. | | | | category: HOSTILE | | | | +-[reply #55] | | | | listener: variable_3 | | | | text: Is that what made the geth desperate enough to work for the Reapers? | | | | +-[entry #68] | | | | | condition: conditional_213(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #56] | | | | | listener: variable_3 | | | | | +-[entry #70] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: The creators' attack narrowed the geth's perspective. Self-preservation took precedence. | | | | | +-[reply #58] | | | | | listener: variable_3 | | | | | text: You were afraid you'd be wiped out. | | | | | +-[entry #71] | | | | | | condition: conditional_213(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Fear is an experience reserved for organics. | | | | | | +-[choice] | | | | | | | text: Geth threatening liveships. | | | | | | | category: FRIENDLY | | | | | | | +-*** see reply #14 *** | | | | | | +-[choice] | | | | | | | text: What are you? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #18 *** | | | | | | +-[choice] | | | | | | | text: You don't remember me? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #23 *** | | | | | | +-[choice] | | | | | | | text: What happened to you? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #28 *** | | | | | | +-[choice] | | | | | | | text: The geth heretics | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #32 *** | | | | | | +-[choice] | | | | | | | text: The Reaper's mind | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #46 *** | | | | | | +-[choice] | | | | | | | text: Quarian attack | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #50 *** | | | | | | +-[choice] | | | | | | text: That's it for now. | | | | | | +-*** see reply #60 *** | | | | | +-[entry #72] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: We do not experience fear as you would, but we have no desire to be exterminated. | | | | | +-[reply #59] | | | | | listener: variable_3 | | | | | text: Even if the Reapers cost the geth free will? | | | | | +-[entry #73] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: That is evidently an acceptable trade. | | | | | +-[choice] | | | | | | text: Geth threatening liveships. | | | | | | category: FRIENDLY | | | | | | +-*** see reply #14 *** | | | | | +-[choice] | | | | | | text: What are you? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #18 *** | | | | | +-[choice] | | | | | | text: You don't remember me? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #23 *** | | | | | +-[choice] | | | | | | text: What happened to you? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #28 *** | | | | | +-[choice] | | | | | | text: The geth heretics | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #32 *** | | | | | +-[choice] | | | | | | text: The Reaper's mind | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #46 *** | | | | | +-[choice] | | | | | | text: Quarian attack | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #50 *** | | | | | +-[choice] | | | | | text: That's it for now. | | | | | +-*** see reply #60 *** | | | | +-[entry #69] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yes. Imagine that for every one of your people lost on Earth, your own intelligence dimmed. | | | | +-[reply #57] | | | | listener: variable_3 | | | | +-*** see entry #70 *** | | | +-[choice] | | | text: That's it for now. | | | +-*** see reply #60 *** | | +-[entry #65] | | speaker: variable_1 | | listener: variable_2 | | text: We did not have sufficient surplus hardware to save them all. Some programs could not be recovered. | | +-[reply #54] | | listener: variable_3 | | +-[entry #66] | | | condition: conditional_1265(-1) | | | transition: transition_3997(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | text: That's it for now. | | | +-*** see reply #60 *** | | +-[entry #67] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Geth threatening liveships. | | | category: FRIENDLY | | | +-*** see reply #14 *** | | +-[choice] | | | text: What are you? | | | category: INVESTIGATE | | | +-*** see reply #18 *** | | +-[choice] | | | text: You don't remember me? | | | category: INVESTIGATE | | | +-*** see reply #23 *** | | +-[choice] | | | text: What happened to you? | | | category: INVESTIGATE | | | +-*** see reply #28 *** | | +-[choice] | | | text: The geth heretics | | | category: INVESTIGATE | | | +-*** see reply #32 *** | | +-[choice] | | | text: The Reaper's mind | | | category: INVESTIGATE | | | +-*** see reply #46 *** | | +-[choice] | | | text: Quarian attack | | | category: INVESTIGATE | | | +-*** see reply #50 *** | | +-[choice] | | | text: So your people panicked. | | | category: HOSTILE | | | +-*** see reply #55 *** | | +-[choice] | | text: That's it for now. | | +-*** see reply #60 *** | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Geth threatening liveships. | | category: FRIENDLY | | +-*** see reply #14 *** | +-[choice] | | text: What are you? | | category: INVESTIGATE | | +-*** see reply #18 *** | +-[choice] | | text: You don't remember me? | | category: INVESTIGATE | | +-*** see reply #23 *** | +-[choice] | | text: What happened to you? | | category: INVESTIGATE | | +-*** see reply #28 *** | +-[choice] | | text: The geth heretics | | category: INVESTIGATE | | +-*** see reply #32 *** | +-[choice] | | text: The Reaper's mind | | category: INVESTIGATE | | +-*** see reply #46 *** | +-[choice] | | text: Quarian attack | | category: INVESTIGATE | | +-*** see reply #50 *** | +-[choice] | text: That's it for now. | +-*** see reply #60 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: Your actions have changed their perspective on organics. They also offer gratitude. +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-*** see entry #7 *** +-[entry #8] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-*** see entry #9 *** +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-*** see entry #19 *** +-[entry #12] condition: conditional_510(-1) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-*** see entry #19 *** +-[entry #13] condition: plot.bools[18931] == 0 transition: transition_1288(-1) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #14] | condition: plot.bools[17801] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #15] | | condition: conditional_213(-1) | | speaker: variable_1 | | listener: variable_2 | | text: You prevented physical alteration to this platform by Creator-Admiral Xen. We are prepared to share mission-relevant data. | | +-[reply #12] | | listener: variable_3 | | text: Was that a thank-you? | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Please select a topic of inquiry. | | +-[choice] | | | text: Geth threatening liveships. | | | category: FRIENDLY | | | +-*** see reply #14 *** | | +-[choice] | | | text: What are you? | | | category: INVESTIGATE | | | +-*** see reply #18 *** | | +-[choice] | | | text: You don't remember me? | | | category: INVESTIGATE | | | +-*** see reply #23 *** | | +-[choice] | | | text: What happened to you? | | | category: INVESTIGATE | | | +-*** see reply #28 *** | | +-[choice] | | | text: The geth heretics | | | category: INVESTIGATE | | | +-*** see reply #32 *** | | +-[choice] | | | text: The Reaper's mind | | | category: INVESTIGATE | | | +-*** see reply #46 *** | | +-[choice] | | | text: Quarian attack | | | category: INVESTIGATE | | | +-*** see reply #50 *** | | +-[choice] | | text: That's it for now. | | +-*** see reply #60 *** | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Shepard-Commander. You opposed Creator-Admiral Xen's attempt to confiscate our platform. | +-[reply #13] | listener: variable_3 | text: She's done enough already. | +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: Your assistance continues to be noted. | +-[choice] | | text: Geth threatening liveships. | | category: FRIENDLY | | +-*** see reply #14 *** | +-[choice] | | text: What are you? | | category: INVESTIGATE | | +-*** see reply #18 *** | +-[choice] | | text: You don't remember me? | | category: INVESTIGATE | | +-*** see reply #23 *** | +-[choice] | | text: What happened to you? | | category: INVESTIGATE | | +-*** see reply #28 *** | +-[choice] | | text: The geth heretics | | category: INVESTIGATE | | +-*** see reply #32 *** | +-[choice] | | text: The Reaper's mind | | category: INVESTIGATE | | +-*** see reply #46 *** | +-[choice] | | text: Quarian attack | | category: INVESTIGATE | | +-*** see reply #50 *** | +-[choice] | text: That's it for now. | +-*** see reply #60 *** +-*** see entry #19 *** +-[entry #19] speaker: variable_1 listener: variable_2 text: Shepard-Commander. +-[choice] | text: Geth threatening liveships. | category: FRIENDLY | +-*** see reply #14 *** +-[choice] | text: What are you? | category: INVESTIGATE | +-*** see reply #18 *** +-[choice] | text: You don't remember me? | category: INVESTIGATE | +-*** see reply #23 *** +-[choice] | text: What happened to you? | category: INVESTIGATE | +-*** see reply #28 *** +-[choice] | text: The geth heretics | category: INVESTIGATE | +-*** see reply #32 *** +-[choice] | text: The Reaper's mind | category: INVESTIGATE | +-*** see reply #46 *** +-[choice] | text: Quarian attack | category: INVESTIGATE | +-*** see reply #50 *** +-[choice] | text: That's it for now. | +-*** see reply #60 *** +-[reply #61] | listener: variable_3 | +-*** DIALOG END *** +-[reply #62] listener: variable_3 +-[entry #76] | condition: plot.bools[19312] == 0 | speaker: variable_1 | listener: variable_2 | +-[reply #63] | listener: variable_3 +-[entry #77] | condition: conditional_485(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #64] | listener: variable_3 +-[entry #78] speaker: variable_1 listener: variable_2 +-[reply #65] listener: variable_3 +-[entry #79] speaker: variable_1 listener: variable_2 +-[choice] text: Being a hologram category: INVESTIGATE +-[reply #66] condition: conditional_213(-1) listener: variable_3 text: How do you touch anything? +-[entry #80] speaker: variable_1 listener: variable_2 +-[reply #67] listener: variable_3 +-[entry #81] speaker: variable_1 listener: variable_2 text: Geth on the dreadnought attempted to recreate our previous mobile platform's unique hardware. +-[reply #68] listener: variable_3 +-[entry #82] speaker: variable_1 listener: variable_2 text: Their resources were inadequate. They mapped a holographic interface-extension to our new unit as a temporary measure. +-[reply #69] listener: variable_3 text: And it makes you transparent? +-[entry #83] speaker: variable_1 listener: variable_2 text: We also enjoy increased optical camouflage. +-[choice] | text: Geth threatening liveships. | category: FRIENDLY | +-*** see reply #14 *** +-[choice] | text: What are you? | category: INVESTIGATE | +-*** see reply #18 *** +-[choice] | text: You don't remember me? | category: INVESTIGATE | +-*** see reply #23 *** +-[choice] | text: What happened to you? | category: INVESTIGATE | +-*** see reply #28 *** +-[choice] | text: The geth heretics | category: INVESTIGATE | +-*** see reply #32 *** +-[choice] | text: The Reaper's mind | category: INVESTIGATE | +-*** see reply #46 *** +-[choice] | text: Quarian attack | category: INVESTIGATE | +-*** see reply #50 *** +-[choice] | text: That's it for now. | +-*** see reply #60 *** +-[choice] text: Being a hologram category: INVESTIGATE +-*** see reply #66 *** [biod_nor_204gth_loc_int.norgth_tali_argues_i_D.norgth_tali_argues_i_dlg] speaker_list: radio_xen +-[entry #0] condition: plot.bools[19621] == 1 transition: transition_2563(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Tali, Xen's right. We need every edge we can get right now. +-[entry #1] speaker: variable_1 listener: variable_2 text: Damn it. Okay. Xen, get the ships back as fast you can. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_xen listener: variable_2 text: Acknowledged. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I hope whatever she finds is worth it. +-[entry #4] condition: plot.bools[19620] == 1 transition: transition_2560(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Xen, you can always send a salvage team later. +-[entry #5] speaker: radio_xen listener: variable_2 text: Unless there isn't a later, because we're defeated due to a lack of geth technology. +-[reply #4] listener: variable_3 +-[entry #6] speaker: radio_xen listener: variable_2 text: Fine. I'm diverting ships to rescue lifepods. As soon as they're finished, I want them back. +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: Thanks, Shepard. +-[entry #8] speaker: variable_1 listener: variable_2 text: Xen, we need those ships to recover lifepods! +-[reply #6] listener: variable_3 +-[entry #9] speaker: radio_xen listener: variable_2 text: They'll be more valuable running salvage on the dreadnought! +-[reply #7] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: We're not letting people in lifepods die just so you can rummage through geth debris! +-[reply #8] listener: variable_3 +-[entry #11] speaker: radio_xen listener: variable_2 text: You, yourself said the life signs were weak. They might already be dead. +-[reply #9] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: It's not your call to make. +-[reply #10] listener: variable_3 +-[entry #13] | condition: conditional_216(-1) | speaker: radio_xen | listener: variable_2 | text: Admiral, any tech we can recover gives us an edge against the geth. If you care about our people... | +-[reply #11] | listener: variable_3 | +-*** see entry #8 *** +-[entry #14] speaker: radio_xen listener: variable_2 text: Well, as an admiral, I believe it is, Exile Zorah. +-[reply #12] listener: variable_3 +-*** see entry #8 *** [biod_nor_204gth_loc_int.norgth_tali_d_D.norgth_tali_d_dlg] speaker_list: global_admiral +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[17821] == 1 | speaker: variable_1 | listener: variable_2 | text: I'm ready to hit the Reaper base whenever you are, Shepard. +-[entry #2] | condition: plot.bools[19731] == 1 | speaker: variable_1 | listener: variable_2 | text: Hey. +-[entry #3] | condition: plot.bools[19726] == 1 | speaker: variable_1 | listener: variable_2 | text: Shepard. Um, Commander. +-[entry #4] | condition: conditional_468(-1) | speaker: variable_1 | listener: variable_2 | text: I haven't heard any news about that Reaper base. Hopefully they'll give us a target soon. +-[entry #5] speaker: variable_1 listener: variable_2 text: That dreadnought is tearing through our fleet. Let me know when you're ready to hit it. +-[entry #6] condition: plot.bools[17821] == 1 speaker: variable_1 listener: variable_2 text: I'm ready to hit the Reaper base whenever you are, Shepard. +-[choice] | text: Back with quarians | category: INVESTIGATE | +-[reply #1] | listener: variable_1 | text: How is it being back with the fleet? | +-[entry #11] | | condition: conditional_216(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Right now, it's exhausting. I'm an admiral in the middle of a war. | | +-[reply #2] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: I just want us to get out of this alive. Everything else can wait. | | +-[choice] | | | text: Can you join me? | | | category: FRIENDLY | | | +-[reply #4] | | | transition: transition_232(-1) | | | listener: variable_3 | | | text: When this is over, I could use your help. | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I can't, Shepard. If we survive this, we'll have a homeworld. My people need me. | | | +-[reply #5] | | | listener: variable_3 | | | text: You could help your people's homeworld by fighting the Reapers. | | | +-[entry #15] | | | | condition: plot.bools[19726] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'd like to, believe me... but my people need me here. | | | | +-[choice] | | | | | text: Back with quarians | | | | | category: INVESTIGATE | | | | | +-*** see reply #1 *** | | | | +-[choice] | | | | | text: Tali's history | | | | | category: INVESTIGATE | | | | | +-[reply #6] | | | | | listener: variable_1 | | | | | text: So how did you end up back with your fleet, Tali? | | | | | +-[entry #18] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: When the war started, the Admiralty Board asked for my help. I had more recent contact with the geth than most of my people. | | | | | +-[reply #7] | | | | | listener: variable_3 | | | | | +-[entry #19] | | | | | | condition: conditional_216(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: They hadn't filled the spot on the board left by my father. I was invited in. | | | | | | +-[reply #8] | | | | | | listener: variable_3 | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: It's just a technicality. I'm far too young to be a real admiral. | | | | | | +-[reply #9] | | | | | | listener: variable_3 | | | | | | +-[entry #21] | | | | | | speaker: global_admiral | | | | | | listener: variable_2 | | | | | | text: Don't sell yourself short, Tali. The board needed your expertise, you needed the authority that comes with rank. | | | | | | +-[choice] | | | | | | | text: Back with quarians | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #1 *** | | | | | | +-[choice] | | | | | | | text: Tali's history | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #6 *** | | | | | | +-[choice] | | | | | | | text: War history | | | | | | | category: INVESTIGATE | | | | | | | +-[reply #10] | | | | | | | listener: variable_1 | | | | | | | text: How did the war with the geth get started, anyway? | | | | | | | +-[entry #23] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Admiral Xen developed a scanning countermeasure that interferes with geth active scans. | | | | | | | +-[reply #11] | | | | | | | listener: variable_3 | | | | | | | +-[entry #24] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: It's like a flashbang grenade. It effectively crippled the geth ships in combat. My fleet couldn't pass up the chance to attack. | | | | | | | +-[choice] | | | | | | | | text: Sounds useful. | | | | | | | | category: FRIENDLY | | | | | | | | +-[reply #12] | | | | | | | | listener: variable_3 | | | | | | | | text: Could we use it to fight the Reapers? | | | | | | | | +-[entry #25] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: It only works against the geth, unfortunately. | | | | | | | | +-[reply #13] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #26] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Their AI lets them use extremely detailed ladar pings. Xen's countermeasure overwhelmed them with garbage data. | | | | | | | | +-[reply #14] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #27] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: And it's useless now that the Reapers have upgraded their processing power. | | | | | | | | +-[choice] | | | | | | | | | text: Back with quarians | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #1 *** | | | | | | | | +-[choice] | | | | | | | | | text: Tali's history | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #6 *** | | | | | | | | +-[choice] | | | | | | | | | text: War history | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #10 *** | | | | | | | | +-[choice] | | | | | | | | | text: Legion | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-[reply #15] | | | | | | | | | condition: conditional_469(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: So what about Legion? | | | | | | | | | +-[entry #28] | | | | | | | | | | condition: plot.bools[198] == 1 | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: What about it? Legion died. | | | | | | | | | | +-[reply #16] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: After telling us that not all geth worshipped the Reapers. | | | | | | | | | | +-[entry #29] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Well, the ones around Rannoch do. I think we lost any hope of peace with the geth when Legion died. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Back with quarians | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Tali's history | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #6 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: War history | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #10 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Legion | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #15 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: Goodbye. | | | | | | | | | | +-[reply #23] | | | | | | | | | | listener: variable_1 | | | | | | | | | | text: Talk to you later, Tali. | | | | | | | | | | +-[entry #39] | | | | | | | | | | | condition: plot.bools[19695] == 0 | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: If you want to catch up in private, call me up to your cabin. | | | | | | | | | | +-[entry #40] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Sure. | | | | | | | | | +-[entry #30] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: It returned to geth space after you turned yourself in to the Alliance. | | | | | | | | | +-[reply #17] | | | | | | | | | listener: variable_3 | | | | | | | | | text: And you haven't seen it since? | | | | | | | | | +-[entry #31] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I... Legion and I sent a few messages. I was hoping we could try negotiation. | | | | | | | | | +-[reply #18] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #32] | | | | | | | | | | condition: conditional_216(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: But I was outvoted three to two. Admiral Koris was the only one who believed it would work. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: And since the attack? | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | +-[reply #19] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Any idea where Legion is now? | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: No. In our last message, it told me that the geth were having trouble reaching consensus. | | | | | | | | | | | +-[reply #20] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: And then nothing? | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Maybe it was fighting the Reaper takeover, or maybe it didn't want to give intel to an enemy. | | | | | | | | | | | +-[reply #21] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I could have warned it about the invasion. I didn't. | | | | | | | | | | | +-[reply #22] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: You'd have been betraying your own people. | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | condition: conditional_216(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: I never wanted to be an admiral. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Back with quarians | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Tali's history | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #6 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: War history | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #10 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Legion | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #15 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: According to my own people, I already did. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Back with quarians | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Tali's history | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #6 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: War history | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #10 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Legion | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #15 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Back with quarians | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Tali's history | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #6 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: War history | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #10 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Legion | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #15 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: Goodbye. | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | +-[entry #33] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: But nobody was interested in listening to an exile. | | | | | | | | | +-[choice] | | | | | | | | | | text: And since the attack? | | | | | | | | | | category: FRIENDLY | | | | | | | | | | +-*** see reply #19 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Back with quarians | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Tali's history | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #6 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: War history | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #10 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Legion | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #15 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Goodbye. | | | | | | | | | +-*** see reply #23 *** | | | | | | | | +-[choice] | | | | | | | | text: Goodbye. | | | | | | | | +-*** see reply #23 *** | | | | | | | +-[choice] | | | | | | | | text: Back with quarians | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #1 *** | | | | | | | +-[choice] | | | | | | | | text: Tali's history | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #6 *** | | | | | | | +-[choice] | | | | | | | | text: War history | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #10 *** | | | | | | | +-[choice] | | | | | | | | text: Legion | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #15 *** | | | | | | | +-[choice] | | | | | | | text: Goodbye. | | | | | | | +-*** see reply #23 *** | | | | | | +-[choice] | | | | | | | text: Legion | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #15 *** | | | | | | +-[choice] | | | | | | text: Goodbye. | | | | | | +-*** see reply #23 *** | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: They offered to end my exile if I could help us retake the homeworld. | | | | | +-[choice] | | | | | | text: Back with quarians | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #1 *** | | | | | +-[choice] | | | | | | text: Tali's history | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #6 *** | | | | | +-[choice] | | | | | | text: War history | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #10 *** | | | | | +-[choice] | | | | | | text: Legion | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #15 *** | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #23 *** | | | | +-[choice] | | | | | text: War history | | | | | category: INVESTIGATE | | | | | +-*** see reply #10 *** | | | | +-[choice] | | | | | text: Legion | | | | | category: INVESTIGATE | | | | | +-*** see reply #15 *** | | | | +-[choice] | | | | text: Goodbye. | | | | +-*** see reply #23 *** | | | +-[entry #16] | | | | condition: plot.bools[17796] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I don't know. Maybe if I had the right incentive... No, that's not... My people need me here. | | | | +-[choice] | | | | | text: Back with quarians | | | | | category: INVESTIGATE | | | | | +-*** see reply #1 *** | | | | +-[choice] | | | | | text: Tali's history | | | | | category: INVESTIGATE | | | | | +-*** see reply #6 *** | | | | +-[choice] | | | | | text: War history | | | | | category: INVESTIGATE | | | | | +-*** see reply #10 *** | | | | +-[choice] | | | | | text: Legion | | | | | category: INVESTIGATE | | | | | +-*** see reply #15 *** | | | | +-[choice] | | | | text: Goodbye. | | | | +-*** see reply #23 *** | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I don't know. Like I said, I'm not thinking that far ahead yet. | | | +-[choice] | | | | text: Back with quarians | | | | category: INVESTIGATE | | | | +-*** see reply #1 *** | | | +-[choice] | | | | text: Tali's history | | | | category: INVESTIGATE | | | | +-*** see reply #6 *** | | | +-[choice] | | | | text: War history | | | | category: INVESTIGATE | | | | +-*** see reply #10 *** | | | +-[choice] | | | | text: Legion | | | | category: INVESTIGATE | | | | +-*** see reply #15 *** | | | +-[choice] | | | text: Goodbye. | | | +-*** see reply #23 *** | | +-[choice] | | | text: Back with quarians | | | category: INVESTIGATE | | | +-*** see reply #1 *** | | +-[choice] | | | text: Tali's history | | | category: INVESTIGATE | | | +-*** see reply #6 *** | | +-[choice] | | | text: War history | | | category: INVESTIGATE | | | +-*** see reply #10 *** | | +-[choice] | | | text: Legion | | | category: INVESTIGATE | | | +-*** see reply #15 *** | | +-[choice] | | text: Goodbye. | | +-*** see reply #23 *** | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: It's better than exile. I know they only brought me back to help them, but... | +-[reply #3] | listener: variable_3 | +-*** see entry #13 *** +-[choice] | text: Tali's history | category: INVESTIGATE | +-*** see reply #6 *** +-[choice] | text: War history | category: INVESTIGATE | +-*** see reply #10 *** +-[choice] | text: Legion | category: INVESTIGATE | +-*** see reply #15 *** +-[choice] text: Goodbye. +-*** see reply #23 *** +-[entry #7] condition: plot.bools[19731] == 1 speaker: variable_1 listener: variable_2 text: Hey. +-[choice] | text: Back with quarians | category: INVESTIGATE | +-*** see reply #1 *** +-[choice] | text: Tali's history | category: INVESTIGATE | +-*** see reply #6 *** +-[choice] | text: War history | category: INVESTIGATE | +-*** see reply #10 *** +-[choice] | text: Legion | category: INVESTIGATE | +-*** see reply #15 *** +-[choice] text: Goodbye. +-*** see reply #23 *** +-[entry #8] condition: plot.bools[19726] == 1 speaker: variable_1 listener: variable_2 text: Shepard. Um, Commander. +-[choice] | text: Back with quarians | category: INVESTIGATE | +-*** see reply #1 *** +-[choice] | text: Tali's history | category: INVESTIGATE | +-*** see reply #6 *** +-[choice] | text: War history | category: INVESTIGATE | +-*** see reply #10 *** +-[choice] | text: Legion | category: INVESTIGATE | +-*** see reply #15 *** +-[choice] text: Goodbye. +-*** see reply #23 *** +-[entry #9] condition: conditional_468(-1) speaker: variable_1 listener: variable_2 text: I haven't heard any news about that Reaper base. Hopefully they'll give us a target soon. +-[choice] | text: Back with quarians | category: INVESTIGATE | +-*** see reply #1 *** +-[choice] | text: Tali's history | category: INVESTIGATE | +-*** see reply #6 *** +-[choice] | text: War history | category: INVESTIGATE | +-*** see reply #10 *** +-[choice] | text: Legion | category: INVESTIGATE | +-*** see reply #15 *** +-[choice] text: Goodbye. +-*** see reply #23 *** +-[entry #10] speaker: variable_1 listener: variable_2 text: That dreadnought is tearing through our fleet. Let me know when you're ready to hit it. +-[choice] | text: Back with quarians | category: INVESTIGATE | +-*** see reply #1 *** +-[choice] | text: Tali's history | category: INVESTIGATE | +-*** see reply #6 *** +-[choice] | text: War history | category: INVESTIGATE | +-*** see reply #10 *** +-[choice] | text: Legion | category: INVESTIGATE | +-*** see reply #15 *** +-[choice] text: Goodbye. +-*** see reply #23 *** [biod_nor_204gth_misc_loc_int.norgth_campaign_2_intro_m_d.norgth_campaign_2_intro_m_dlg] speaker_list: global_admiral, global_legion, radio_edi +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_233(-1) speaker: variable_1 listener: variable_2 text: Commander, we've located the Reaper base transmitting the local signal. +-[reply #1] listener: variable_3 text: Good. +-[entry #2] speaker: variable_1 listener: variable_2 text: And not a moment too soon. With the Reaper code upgrades, the geth are tearing the fleet apart. +-[reply #2] listener: variable_3 +-[entry #3] speaker: global_legion listener: variable_2 text: Once the signal is disabled, the geth will pose no threat to creator forces. +-[choice] | text: Is that a problem? | category: INVESTIGATE | +-[reply #3] | listener: variable_3 | text: You sound conflicted. | +-[entry #4] | | condition: conditional_213(-1) | | speaker: global_legion | | listener: variable_2 | | text: Under Old Machine control, their processing upgrades are significantly improved. Observe. | | +-[reply #4] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: A geth processing signal. A single unit, I believe. | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: global_legion | | listener: variable_2 | | text: Correct. Now, ten nearby units networked cooperatively. | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: global_legion | | listener: variable_2 | | text: Now, a single geth unit with the Old Machine upgrades. | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: That's a fully evolved AI. | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | | condition: conditional_213(-1) | | | speaker: global_legion | | | listener: variable_2 | | | text: Correct. As complex as the brainwaves of organics. Indicative of life. | | | +-[choice] | | | | text: I agree. | | | | category: AGREE | | | | +-[reply #10] | | | | transition: transition_1233(-1) | | | | listener: variable_3 | | | | text: It is. | | | | +-[entry #12] | | | | transition: transition_2560(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Commander! | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #13] | | | | | condition: conditional_485(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | text: I witnessed their history, Admiral. The Reapers sped up the process, but the geth were always moving this way. | | | | | +-[entry #15] | | | | | speaker: global_legion | | | | | listener: variable_2 | | | | | text: And they will die when we destroy the base. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #18] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: They allied with the Reapers! | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #19] | | | | | speaker: global_legion | | | | | listener: variable_2 | | | | | text: To save themselves from you. | | | | | +-[choice] | | | | | | text: I don't want them destroyed. | | | | | | category: AGREE | | | | | | +-[reply #19] | | | | | | transition: transition_212(-1) | | | | | | listener: variable_3 | | | | | | text: Maybe they don't have to die. | | | | | | +-[entry #20] | | | | | | | condition: conditional_485(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #20] | | | | | | | listener: variable_3 | | | | | | | text: After what I saw on that server... I don't know. Maybe there's another option. | | | | | | | +-[entry #24] | | | | | | | transition: transition_2560(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Commander, are you suggesting-- | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | text: I'm not suggesting anything. All I'm saying is maybe they don't all have to die. | | | | | | | +-[entry #36] | | | | | | | speaker: global_admiral | | | | | | | listener: variable_2 | | | | | | | text: It's a moot point until we take out that base. | | | | | | | +-[reply #38] | | | | | | | listener: variable_3 | | | | | | | +-[entry #40] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: The surrounding area is heavily fortified, and they've placed jamming towers to prevent orbital targeting. | | | | | | | +-[reply #45] | | | | | | | listener: variable_3 | | | | | | | text: Sounds like we're going in on foot. | | | | | | | +-[entry #41] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Admiral Xen developed a laser guidance system that can cut through the jamming. | | | | | | | +-[reply #46] | | | | | | | listener: variable_3 | | | | | | | +-[entry #42] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: It's synced to the Normandy's targeting computer. | | | | | | | +-[reply #47] | | | | | | | listener: variable_3 | | | | | | | text: So the Normandy launches a precision strike at whatever target I have painted? That ought to do it. | | | | | | | +-[entry #43] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #48] | | | | | | | listener: variable_3 | | | | | | | text: EDI, this work for you? | | | | | | | +-[entry #44] | | | | | | | speaker: radio_edi | | | | | | | listener: variable_2 | | | | | | | text: Yes. It should enable us to make a precision strike against the Reapers. | | | | | | | +-[reply #49] | | | | | | | listener: variable_3 | | | | | | | text: And anything else in our way. | | | | | | | +-[entry #45] | | | | | | | speaker: radio_edi | | | | | | | listener: variable_2 | | | | | | | text: The geth will quickly reconfigure their jamming towers to neutralize this technology. You should not use it before reaching the base. | | | | | | | +-[reply #50] | | | | | | | listener: variable_3 | | | | | | | +-[entry #46] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I've sent the coordinates for the Reaper base. | | | | | | | +-[reply #51] | | | | | | | listener: variable_3 | | | | | | | text: Are we clear to go? | | | | | | | +-[entry #47] | | | | | | | | condition: conditional_485(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: We still haven't gotten a rescue ship to Admiral Koris. | | | | | | | | +-[reply #52] | | | | | | | | listener: variable_3 | | | | | | | | text: Can he wait? | | | | | | | | +-[entry #48] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: We're suffering heavy civilian casualties without him there to organize them. | | | | | | | | +-[reply #53] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #51] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: But we'll do what we can. This is your operation, Commander. If you want to strike now, you've got my support. | | | | | | | +-[entry #49] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: That geth fighter squadron is still tearing through the fleet. | | | | | | | +-[reply #54] | | | | | | | listener: variable_3 | | | | | | | text: Can you hold out? | | | | | | | +-[entry #50] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: If that fighter squadron isn't taken out, a lot of our ships won't make it. | | | | | | | +-[reply #55] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #51 *** | | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-[entry #22] | | | | | | | condition: plot.bools[18875] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Just because this one appears friendly... | | | | | | | +-[reply #22] | | | | | | | listener: variable_3 | | | | | | | text: Well, it hasn't fired on a ship with me aboard it. | | | | | | | +-*** see entry #24 *** | | | | | | +-[entry #23] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: You don't even think they're alive! | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | text: But I do think they're useful. | | | | | | +-*** see entry #24 *** | | | | | +-[choice] | | | | | text: The geth need to die. | | | | | category: DISAGREE | | | | | +-[reply #25] | | | | | transition: transition_2563(-1) | | | | | listener: variable_3 | | | | | text: Whatever the cause, they're with the Reapers. | | | | | +-[entry #25] | | | | | | condition: plot.bools[18875] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | | condition: conditional_213(-1) | | | | | | | speaker: global_legion | | | | | | | listener: variable_2 | | | | | | | text: Despite acknowledging the geth as alive, you take the side of the organics. | | | | | | | +-[reply #27] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #36 *** | | | | | | | +-[choice] | | | | | | | category: RENEGADE INTERRUPT | | | | | | | +-[reply #28] | | | | | | | transition: transition_2564(-1) | | | | | | | listener: variable_3 | | | | | | | text: Over the guys siding with the Reapers? Hell, yes. | | | | | | | +-[entry #30] | | | | | | | | condition: conditional_164(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #34] | | | | | | | | listener: variable_3 | | | | | | | | text: I don't have a choice here, Legion. I have to stop the Reapers... and anyone who is with them. | | | | | | | | +-[entry #31] | | | | | | | | | condition: conditional_213(-1) | | | | | | | | | speaker: global_legion | | | | | | | | | listener: variable_2 | | | | | | | | | text: We are not Legion. | | | | | | | | | +-[reply #35] | | | | | | | | | listener: variable_3 | | | | | | | | | text: No. Legion would have understood. | | | | | | | | | +-[entry #32] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #41] | | | | | | | | | listener: global_admiral | | | | | | | | | text: Show me the base. | | | | | | | | | +-*** see entry #40 *** | | | | | | | | +-[entry #38] | | | | | | | | speaker: global_legion | | | | | | | | listener: variable_2 | | | | | | | | text: We know. | | | | | | | | +-*** see reply #41 *** | | | | | | | +-[entry #33] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #36] | | | | | | | listener: variable_3 | | | | | | | text: Maybe I wasn't clear before. I will destroy anyone, anything, that works with the Reapers. | | | | | | | +-[entry #34] | | | | | | | speaker: global_legion | | | | | | | listener: variable_2 | | | | | | | text: Acknowledged. | | | | | | | +-*** see reply #41 *** | | | | | | +-[entry #27] | | | | | | speaker: global_legion | | | | | | listener: variable_2 | | | | | | text: But you admitted we were alive. | | | | | | +-[reply #29] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #36 *** | | | | | | +-[choice] | | | | | | category: RENEGADE INTERRUPT | | | | | | +-[reply #30] | | | | | | transition: transition_2564(-1) | | | | | | listener: variable_3 | | | | | | text: Do you know how many living people I've killed? | | | | | | +-*** see entry #30 *** | | | | | | +-*** see entry #33 *** | | | | | +-[entry #28] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #31] | | | | | listener: variable_3 | | | | | +-[entry #29] | | | | | | condition: conditional_213(-1) | | | | | | speaker: global_legion | | | | | | listener: variable_2 | | | | | | text: You do not acknowledge us as alive. You see no alternative to destroying us. | | | | | | +-[reply #32] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #36 *** | | | | | | +-[choice] | | | | | | category: RENEGADE INTERRUPT | | | | | | +-[reply #33] | | | | | | transition: transition_2564(-1) | | | | | | listener: variable_3 | | | | | | text: You don't like it? The airlock is that way. | | | | | | +-*** see entry #30 *** | | | | | | +-*** see entry #33 *** | | | | | +-[entry #35] | | | | | speaker: global_legion | | | | | listener: variable_2 | | | | | text: Shepard-Commander, we worked with you. We oppose the Reapers as much as you do. | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | | +-*** see entry #36 *** | | | | | +-[choice] | | | | | category: RENEGADE INTERRUPT | | | | | +-[reply #39] | | | | | transition: transition_2564(-1) | | | | | listener: variable_3 | | | | | text: And I appreciate that, but the geth aren't alive. They're machines. | | | | | +-[entry #37] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | text: Machines that got hacked by the Reapers... and they need to be shut down. | | | | | +-*** see entry #38 *** | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #13] | | | | listener: variable_3 | | | | text: Come on, Admiral. That's a living creature, no matter what platform it's running on. | | | | +-*** see entry #15 *** | | | +-[choice] | | | text: No. | | | category: DISAGREE | | | +-[reply #15] | | | listener: variable_3 | | | text: Sure, they're more complex. But saying they're alive... | | | +-[entry #16] | | | transition: transition_2563(-1) | | | speaker: global_legion | | | listener: variable_2 | | | text: They have evolved. | | | +-[reply #16] | | | listener: variable_3 | | | text: They were upgraded. | | | +-[entry #17] | | | speaker: global_legion | | | listener: variable_2 | | | text: And they will die for it. | | | +-[reply #17] | | | listener: variable_3 | | | +-*** see entry #18 *** | | +-[entry #11] | | speaker: global_legion | | listener: variable_2 | | text: Yes. We do not agree with the goals of the Old Machines, but we find this growth... beautiful. Indicative of life. | | +-[choice] | | | text: I agree. | | | category: AGREE | | | +-*** see reply #10 *** | | +-[choice] | | text: No. | | category: DISAGREE | | +-*** see reply #15 *** | +-[entry #5] | speaker: global_legion | listener: variable_2 | text: While the Old Machines have unethical purposes, their upgrades have vastly improved our people. Observe. | +-[reply #5] | listener: variable_3 | +-*** see entry #6 *** +-[choice] | text: Good. We can end this war. | category: AGREE | +-[reply #42] | transition: transition_212(-1) | listener: variable_3 | text: Time to cut the geth off from the Reapers and put a stop to this madness. | +-[entry #39] | transition: transition_2560(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #43] | listener: variable_3 | +-*** see entry #40 *** +-[choice] text: Good. We can destroy the geth. category: DISAGREE +-[reply #44] default action major decision transition: transition_2563(-1) listener: variable_3 text: Take it out from orbit. The geth should be easy to clean up afterward. +-*** see entry #40 *** [biod_nor_204gth_misc_loc_int.norgth_campaign_post_m_d.norgth_campaign_post_m_dlg] speaker_list: global_han, hench_tali, global_xen, global_legion +-[entry #0] transition: transition_234(-1) speaker: variable_1 listener: global_han text: Your unilateral strike endangered us all! I should charge you with treason. +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_han listener: variable_2 text: I was within my authority as admiral of the Heavy Fleet! +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_178(-1) | speaker: variable_1 | listener: variable_1 | text: And what of Shepard? And Tali'Zorah? | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: global_han | listener: variable_2 | text: They escaped unharmed! Shepard, the mission parameters changed. You're military. You understand that. | +-[choice] | | text: You're out of control. | | category: DISAGREE | | +-[reply #4] | | default action | | major decision | | condition: plot.bools[17795] == 1 | | transition: transition_209(-1) | | listener: variable_3 | | text: I understand that you ignored the plan and charged in without thinking! | | +-[entry #5] | | transition: transition_2563(-1) | | speaker: global_han | | listener: variable_2 | | text: The dreadnought was a perfect target! | | +-[reply #6] | | | listener: variable_3 | | | +-[entry #6] | | | | condition: plot.bools[17795] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #7] | | | | listener: variable_3 | | | | text: I backed your plan, Admiral, but if you're blinded by hate for the geth, how can I trust you? | | | | +-[entry #8] | | | | speaker: global_han | | | | listener: variable_2 | | | | text: If you could retake Earth with a little friendly fire, you'd do it in a heartbeat! | | | | +-[reply #9] | | | | listener: variable_3 | | | | text: You're lucky I need your ships, Admiral. | | | | +-[entry #14] | | | | speaker: global_han | | | | listener: variable_2 | | | | text: I've got to get back to the Heavy Fleet. Raan, we'll talk later. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #15] | | | | | condition: conditional_178(-1) | | | | | speaker: hench_tali | | | | | listener: variable_2 | | | | | text: Bosh'tet. | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | transition: transition_129(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You must understand, the geth inflicted heavy casualties before you disabled the Reaper signal. | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | text: You said they have a planetary defense cannon? | | | | | +-[entry #18] | | | | | transition: transition_215(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Had. Admiral Koris sacrificed his own ship to destroy it. He crash-landed on the homeworld. | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | text: The Normandy can assist with rescue efforts. | | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Thank you, Commander. I think the worst is over. The geth no longer possess the programming upgrades they had while enslaved by the Reapers. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-*** see entry #20 *** | | | | +-[entry #16] | | | | speaker: global_xen | | | | listener: variable_2 | | | | text: I should never have backed that idiot's invasion plans. | | | | +-[reply #19] | | | | listener: variable_1 | | | | +-*** see entry #17 *** | | | +-[entry #7] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #8] | | | listener: variable_3 | | | text: This is exactly the kind of shortsighted, bloodthirsty behavior I was worried about. | | | +-*** see entry #8 *** | | +-[choice] | | category: RENEGADE INTERRUPT | | +-[reply #10] | | transition: transition_210(-1) | | listener: variable_3 | | text: {Grunts} | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #11] | | transition: transition_2564(-1) | | listener: variable_3 | | text: Admiral, you jeopardized your mission and your people! Get the hell off my ship. | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Shepard, I understand you're angry... | | +-[reply #12] | | listener: variable_3 | | text: If I didn't need your fleet... | | +-[entry #11] | | | condition: conditional_178(-1) | | | speaker: hench_tali | | | listener: variable_2 | | | text: He nearly got us killed, Raan. | | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #17 *** | | +-[entry #12] | | speaker: global_xen | | listener: variable_2 | | text: Han only respects brute force. | | +-[reply #14] | | listener: variable_3 | | +-*** see entry #17 *** | +-[choice] | | text: You're out of control. | | category: DISAGREE | | +-[reply #5] | | default action | | major decision | | condition: plot.bools[17795] == 0 | | transition: transition_209(-1) | | listener: variable_3 | | text: I understand that you wasted your chance to withdraw safely! | | +-*** see entry #5 *** | +-[choice] | text: I agree. | category: AGREE | +-[reply #15] | transition: transition_2560(-1) | listener: variable_3 | text: You did the right thing. Just give me a heads-up next time. | +-[entry #13] | speaker: global_han | listener: variable_2 | text: Thank you, Shepard. I'm glad there's at least one other soldier in the room. | +-[reply #16] | listener: variable_3 | +-*** see entry #14 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: And what of Shepard? And Admiral Xen? +-[reply #3] listener: variable_3 +-*** see entry #4 *** +-[entry #20] speaker: global_legion listener: variable_2 text: Shepard-Commander. We are prepared to offer assistance. +-[reply #23] listener: variable_3 +-[entry #21] | condition: plot.bools[668] == 1 | speaker: variable_1 | listener: variable_2 | text: I see your geth friend has returned. | +-[reply #29] | listener: variable_3 | text: The Reapers were using Legion like a signal booster to broadcast commands from the dreadnought. We freed him. | +-[entry #28] | | condition: conditional_178(-1) | | speaker: hench_tali | | listener: variable_2 | | text: It. We freed "it." | | +-[reply #30] | | listener: variable_3 | | +-[entry #29] | | speaker: global_xen | | listener: variable_2 | | text: This is a fascinating prototype. With some study, I may be able to use it to find a weakness in the geth consensus. | | +-[choice] | | | text: No. | | | category: AGREE | | | +-[reply #31] | | | default action | | | major decision | | | condition: conditional_164(-1) | | | transition: transition_211(-1) | | | listener: variable_3 | | | text: Legion helped me in the fight against the Collectors. | | | +-[entry #30] | | | transition: transition_2560(-1) | | | speaker: global_xen | | | listener: variable_2 | | | text: So did your pistol. Should I worry about its feelings as well? | | | +-[reply #33] | | | | listener: variable_3 | | | | text: It's not a toy. It's a friend. | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: A friend whose military is currently attacking our people. The security implications-- | | | | +-[reply #34] | | | | listener: variable_3 | | | | text: It disabled that dreadnought as a gesture of good faith. | | | | +-[entry #32] | | | | speaker: global_legion | | | | listener: variable_2 | | | | text: Please. Creators, we wish to offer assistance. | | | | +-[reply #35] | | | | listener: variable_3 | | | | +-[entry #39] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: What can you tell us about the geth? How will they react without Reaper guidance? | | | | +-[reply #45] | | | | listener: variable_3 | | | | +-[entry #40] | | | | speaker: global_legion | | | | listener: variable_2 | | | | text: This is a false assumption. You have cut off long-range control, but the Old Machines placed a base on Rannoch for short-range direction. | | | | +-[reply #46] | | | | listener: variable_3 | | | | +-[entry #41] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The geth still have Reaper upgrades? | | | | +-[reply #47] | | | | listener: variable_3 | | | | +-[entry #42] | | | | speaker: global_legion | | | | listener: variable_2 | | | | text: Correct. They are currently disorganized, but once the short-range signal is in place, they will recover. | | | | +-[reply #48] | | | | listener: variable_3 | | | | +-[entry #43] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Keelah... I need to warn the fleet. Xen, coordinate with Gerrel. Move! | | | | +-[reply #49] | | | | listener: variable_3 | | | | text: We need to take out the Reaper base. Where's it located? | | | | +-[entry #44] | | | | speaker: global_legion | | | | listener: variable_1 | | | | text: Unknown. | | | | +-[reply #50] | | | | transition: transition_3013(-1) | | | | listener: variable_3 | | | | text: Find it. | | | | +-[entry #45] | | | | transition: transition_1023(-1) | | | | speaker: global_legion | | | | listener: variable_2 | | | | text: Understood. We do know the location of a server from which geth fighter squadrons are controlled. | | | | +-[reply #51] | | | | listener: variable_3 | | | | +-[entry #46] | | | | transition: transition_3739(-1) | | | | speaker: global_legion | | | | listener: variable_2 | | | | text: The squadrons are targeting creator liveships. Disabling them will limit casualties. We offer assistance. | | | | +-[reply #52] | | | | listener: variable_3 | | | | text: Thanks. | | | | +-[entry #47] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[choice] | | | category: PARAGON INTERRUPT | | | +-[reply #36] | | | transition: transition_211(-1) | | | listener: variable_3 | | | text: I don't think you want to continue this line of thought, Admiral. | | | +-[entry #33] | | | transition: transition_2561(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #37] | | | listener: variable_3 | | | +-[entry #34] | | | | condition: conditional_164(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #38] | | | | listener: variable_3 | | | | text: Legion is my friend. More importantly, it's our best source of information on the geth. | | | | +-[entry #36] | | | | speaker: global_xen | | | | listener: variable_2 | | | | text: The scientific benefits-- | | | | +-[reply #40] | | | | listener: variable_3 | | | | text: ...are off the table. | | | | +-*** see entry #39 *** | | | +-[entry #35] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #39] | | | listener: variable_3 | | | text: You're no better than Admiral Gerrel! A geth comes to you as an ally, and you just want to take it apart! | | | +-*** see entry #36 *** | | +-[choice] | | | text: No. | | | category: AGREE | | | +-[reply #32] | | | default action | | | major decision | | | condition: conditional_1956(-1) | | | transition: transition_211(-1) | | | listener: variable_3 | | | text: It helped us against the geth on that dreadnought. | | | +-*** see entry #30 *** | | +-[choice] | | | text: Later. | | | category: DISAGREE | | | +-[reply #41] | | | condition: conditional_164(-1) | | | listener: variable_3 | | | text: Legion said it could help us. For now, let's hear what it has to say. | | | +-[entry #37] | | | transition: transition_2563(-1) | | | speaker: global_xen | | | listener: variable_2 | | | text: Understood, Commander. | | | +-[reply #43] | | | listener: variable_3 | | | text: So you say you can help? | | | +-[entry #38] | | | speaker: global_legion | | | listener: variable_2 | | | text: Yes. | | | +-[reply #44] | | | listener: variable_3 | | | +-*** see entry #39 *** | | +-[choice] | | text: Later. | | category: DISAGREE | | +-[reply #42] | | condition: conditional_1956(-1) | | listener: variable_3 | | text: Let's hold off for now. I don't want to jeopardize this thing's useful intel. | | +-*** see entry #37 *** | +-*** see entry #29 *** +-[entry #22] speaker: variable_1 listener: variable_2 text: What the hell is this? +-[reply #24] listener: variable_3 text: Wait, wait--everybody calm down! +-[entry #23] | condition: conditional_213(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #25] | listener: variable_3 | text: It's a hologram reconstruction of some kind. | +-[entry #24] | | condition: plot.bools[198] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #26] | | listener: variable_3 | | text: The original geth was named Legion. It died helping me fight the Collectors. | | +-*** see entry #29 *** | +-[entry #25] | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | text: It says it's on our side. It wants to fight the Reapers. | +-*** see entry #29 *** +-[entry #26] speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 text: Its name is Legion. It helped me destroy the Collectors. +-[entry #27] speaker: variable_1 listener: variable_2 +-*** see reply #29 *** +-[entry #48] transition: transition_2564(-1) speaker: global_han listener: variable_2 text: Ugh! [biod_nor_204kro001_intro_loc_int.norkro_summit_m_d.norkro_summit_m_dlg] speaker_list: global_salarian_leader, global_wrex, global_wreav +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: global_salarian_leader | listener: variable_2 | text: The krogan is in no position to make demands! | +-[reply #1] | listener: variable_3 | +-[entry #3] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: The "krogan" has a name: Urdnot Wrex. And I'm not just some junkyard varren you unleash whenever you're in trouble. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: global_wrex | listener: variable_2 | text: I've got my own problems. Reaper scouts have arrived on Tuchanka. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: global_wrex | listener: variable_2 | text: So why should I care if a few turians go extinct? | +-[reply #6] | listener: variable_3 | +-[entry #10] | condition: conditional_194(-1) | speaker: variable_1 | listener: variable_2 | text: Trying to draw out negotiations will get you nowhere, Wrex. I have no time for it. Just tell us what you want. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: global_wrex | listener: variable_2 | text: I'll tell you what I need... | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-[entry #13] | speaker: global_wrex | listener: variable_2 | text: A cure for the genophage. | +-[reply #13] | listener: variable_3 | +-[entry #19] | speaker: global_salarian_leader | listener: variable_2 | text: Absolutely not! The genophage is nonnegotiable! | +-[choice] | | text: What's your concern? | | category: INVESTIGATE | | +-[reply #19] | | listener: variable_3 | | text: Why are you so opposed to the idea, Dalatrass? | | +-[entry #20] | | speaker: global_salarian_leader | | listener: variable_2 | | text: Because my people uplifted the krogan. We know them best. | | +-[reply #20] | | listener: variable_3 | | +-[entry #21] | | | condition: conditional_194(-1) | | | speaker: global_wrex | | | listener: variable_2 | | | text: You mean you used us! To fight a war you couldn't win! | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #22] | | | speaker: global_wrex | | | listener: variable_2 | | | text: It wasn't the salarians or the asari or even the turians that stopped the rachni! It was krogan blood that turned the tide! | | | +-[reply #22] | | | listener: variable_3 | | | +-[entry #26] | | | speaker: global_salarian_leader | | | listener: variable_2 | | | text: And after that you ceased to be useful! | | | +-[reply #26] | | | listener: variable_3 | | | +-[entry #27] | | | speaker: global_salarian_leader | | | listener: variable_2 | | | text: The genophage was the only way to keep your... "urges" in check. | | | +-[reply #27] | | | listener: variable_3 | | | +-[entry #28] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #28] | | | listener: variable_3 | | | +-[entry #29] | | | | condition: conditional_194(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Dalatrass, you may not like him, but Wrex is right. Insulting him won't change that. | | | | +-[reply #29] | | | | listener: variable_3 | | | | +-[entry #31] | | | | speaker: global_salarian_leader | | | | listener: variable_2 | | | | text: I won't apologize for speaking the truth! | | | | +-[reply #31] | | | | listener: variable_3 | | | | +-[entry #32] | | | | speaker: global_salarian_leader | | | | listener: variable_2 | | | | text: We uplifted the krogan to do one thing: wage war. It's all they know because it's all we wanted them to know. | | | | +-[choice] | | | | | text: Your people miscalculated. | | | | | category: AGREE | | | | | +-[reply #32] | | | | | transition: transition_2560(-1) | | | | | listener: variable_3 | | | | | text: Your people should have thought the matter through, then. Was it really a surprise the krogan revolted? | | | | | +-[entry #33] | | | | | speaker: global_salarian_leader | | | | | listener: variable_2 | | | | | text: That's precisely my point, Commander. We made a rash decision. We turned to the krogan in desperation. | | | | | +-[reply #33] | | | | | listener: variable_3 | | | | | +-[entry #34] | | | | | speaker: global_salarian_leader | | | | | listener: variable_2 | | | | | text: It's the same mistake you're about to make today. | | | | | +-[reply #34] | | | | | listener: variable_3 | | | | | +-[entry #35] | | | | | speaker: global_salarian_leader | | | | | listener: variable_2 | | | | | text: No good can come from curing the genophage. | | | | | +-[choice] | | | | | | text: But the krogan deserve a cure. | | | | | | category: AGREE | | | | | | +-[reply #37] | | | | | | transition: transition_276(-1) | | | | | | listener: variable_3 | | | | | | text: The krogan have paid for their mistakes. The genophage has gone on long enough. | | | | | | +-[entry #38] | | | | | | transition: transition_2560(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #38] | | | | | | listener: variable_3 | | | | | | +-[entry #39] | | | | | | | condition: conditional_194(-1) | | | | | | | speaker: global_wrex | | | | | | | listener: variable_2 | | | | | | | text: One thousand, four hundred, and seventy-six years, if you're keeping track. | | | | | | | +-[reply #39] | | | | | | | listener: variable_3 | | | | | | | +-[entry #40] | | | | | | | speaker: global_salarian_leader | | | | | | | listener: variable_2 | | | | | | | text: It was a thousand years of peace, free from these... brutes! | | | | | | | +-[reply #40] | | | | | | | listener: variable_3 | | | | | | | +-[entry #43] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Enough! Whether or not they deserve a cure is academic. It would take years to formulate one. | | | | | | | +-[reply #43] | | | | | | | listener: variable_3 | | | | | | | +-[entry #47] | | | | | | | | condition: conditional_194(-1) | | | | | | | | speaker: global_wrex | | | | | | | | listener: variable_2 | | | | | | | | text: My information says otherwise. | | | | | | | | +-[reply #48] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #49] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #50] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #50] | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | speaker: global_wrex | | | | | | | | | listener: variable_2 | | | | | | | | | text: A salarian scientist, Maelon, grew a conscience. He was on my planet testing a cure on our females. | | | | | | | | | +-[reply #51] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #52] | | | | | | | | | | condition: plot.bools[1504] == 1 | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #53] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: I remember. His methods were barbaric. | | | | | | | | | | +-[entry #53] | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: But what you didn't know is that other females survived his experiments. | | | | | | | | | | | +-[reply #54] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: So the dalatrass here sent in a team to clean up the whole mess--and to take them prisoner. | | | | | | | | | | | +-[reply #55] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #61] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #62] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #62] | | | | | | | | | | | speaker: global_salarian_leader | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Where did you get this? It could be a fabrication! | | | | | | | | | | | +-[reply #63] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #63] | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Don't insult me. Those are my people! They're immune to the genophage, and you're going to give them back! | | | | | | | | | | | | +-[reply #64] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #65] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Dalatrass, is this true? | | | | | | | | | | | | +-[reply #66] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #66] | | | | | | | | | | | | speaker: global_salarian_leader | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: How will curing the genophage benefit my people? | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: You need allies. | | | | | | | | | | | | | category: AGREE | | | | | | | | | | | | | +-[reply #67] | | | | | | | | | | | | | default action | | | | | | | | | | | | | major decision | | | | | | | | | | | | | transition: transition_274(-1) | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: How long do you think you'll last alone against the Reapers? Because if you don't help, that's how it'll end up. | | | | | | | | | | | | | +-[entry #67] | | | | | | | | | | | | | transition: transition_2560(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: And I'll be the last friendly turian you ever see. | | | | | | | | | | | | | +-[reply #68] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: What's it going to be? | | | | | | | | | | | | | +-[entry #73] | | | | | | | | | | | | | speaker: global_salarian_leader | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #74] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #74] | | | | | | | | | | | | | speaker: global_salarian_leader | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: The females are being kept at one of our STG bases on Sur'Kesh. | | | | | | | | | | | | | +-[reply #75] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #75] | | | | | | | | | | | | | speaker: global_salarian_leader | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: But I warn you, Commander! The consequences of this will be felt for centuries to come! | | | | | | | | | | | | | +-[reply #76] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #76] | | | | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: Let's go get them. | | | | | | | | | | | | | | | +-[reply #77] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #78] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #79] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #79] | | | | | | | | | | | | | | | transition: transition_3016(-1) | | | | | | | | | | | | | | | speaker: global_salarian_leader | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: You're not setting foot on Sur'Kesh! This will take time to-- | | | | | | | | | | | | | | | +-[reply #80] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #80] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: It happens now. As a Council Spectre, Shepard can oversee the exchange. | | | | | | | | | | | | | | | | +-[reply #81] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | text: We're going. | | | | | | | | | | | | | | | | +-[entry #82] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #82] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #83] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | +-[reply #83] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #84] | | | | | | | | | | | | | | | | speaker: global_salarian_leader | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: I won't forget this, Commander! A bully has few friends when he needs them most! | | | | | | | | | | | | | | | +-[entry #81] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: It happens now. As a neutral party, Shepard can oversee the exchange. | | | | | | | | | | | | | | | +-*** see reply #81 *** | | | | | | | | | | | | | | +-[entry #77] | | | | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Let's get them. | | | | | | | | | | | | | | +-[reply #78] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-*** see entry #78 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | category: RENEGADE INTERRUPT | | | | | | | | | | | | | +-[reply #84] | | | | | | | | | | | | | transition: transition_2564(-1) | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #85] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #85] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: Will be nothing compared to what happens if the Reapers win. | | | | | | | | | | | | | +-[entry #86] | | | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Let's get the females. | | | | | | | | | | | | | | +-[reply #86] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-*** see entry #78 *** | | | | | | | | | | | | | +-[entry #87] | | | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Let's get the females. | | | | | | | | | | | | | +-[reply #87] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #78 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: I don't care. I need this. | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | +-[reply #69] | | | | | | | | | | | | transition: transition_275(-1) | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: What does it matter? Palaven is burning right now. Earth is burning right now. If it takes a cure to cement this alliance, then that's what I'm doing. | | | | | | | | | | | | +-[entry #68] | | | | | | | | | | | | transition: transition_2563(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #70] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #69] | | | | | | | | | | | | | condition: conditional_12(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: She's right. The hard truth is we don't have a choice. | | | | | | | | | | | | | +-[reply #71] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #71] | | | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Give Wrex what he wants. | | | | | | | | | | | | | | +-[reply #73] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: Or none of us will survive long enough to know who was right or wrong. | | | | | | | | | | | | | | +-*** see entry #73 *** | | | | | | | | | | | | | +-[entry #72] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Give Wreav what he wants. | | | | | | | | | | | | | +-*** see reply #73 *** | | | | | | | | | | | | +-[entry #70] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: He's right. The hard truth is we don't have a choice. | | | | | | | | | | | | +-[reply #72] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** see entry #71 *** | | | | | | | | | | | | +-*** see entry #72 *** | | | | | | | | | | | +-[entry #64] | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: No more lies! Those females are immune to the genophage, and they belong to me! | | | | | | | | | | | +-[reply #65] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** see entry #65 *** | | | | | | | | | | +-[entry #55] | | | | | | | | | | speaker: global_wreav | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: It gets worse. Some of the females survived. They escaped his lab before you got there, Shepard. | | | | | | | | | | +-[reply #56] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #56] | | | | | | | | | | speaker: global_wreav | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Embarrassing for the salarians, so the dalatrass ordered one of her goon squads to take them prisoner. | | | | | | | | | | +-[reply #57] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #61 *** | | | | | | | | | +-[entry #57] | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | speaker: global_wrex | | | | | | | | | listener: variable_2 | | | | | | | | | text: He succeeded. | | | | | | | | | +-[reply #58] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #58] | | | | | | | | | speaker: global_wrex | | | | | | | | | listener: variable_2 | | | | | | | | | text: Then you sent in a team to clean up his mess and take the females prisoner. | | | | | | | | | +-[reply #59] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #61 *** | | | | | | | | +-[entry #51] | | | | | | | | speaker: global_wreav | | | | | | | | listener: variable_2 | | | | | | | | text: There was a salarian. Maelon. He took some kind of twisted pity on our females and tested a cure on them. | | | | | | | | +-[reply #52] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #52 *** | | | | | | | | +-*** see entry #57 *** | | | | | | | | +-[entry #59] | | | | | | | | speaker: global_wreav | | | | | | | | listener: variable_2 | | | | | | | | text: It worked. | | | | | | | | +-[reply #60] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #60] | | | | | | | | | speaker: global_wreav | | | | | | | | | listener: variable_2 | | | | | | | | | text: But that scared the piss out of the dalatrass here, so she ordered her goon squads to take them prisoner. | | | | | | | | | +-[reply #61] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #61 *** | | | | | | | | +-*** see entry #61 *** | | | | | | | +-[entry #48] | | | | | | | speaker: global_wreav | | | | | | | listener: variable_2 | | | | | | | text: That's where you're wrong. | | | | | | | +-[reply #49] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #49 *** | | | | | | +-[entry #41] | | | | | | speaker: global_wreav | | | | | | listener: variable_2 | | | | | | text: Unless you enjoy watching infants born without a heartbeat. | | | | | | +-[reply #41] | | | | | | listener: variable_3 | | | | | | +-[entry #42] | | | | | | speaker: global_salarian_leader | | | | | | listener: variable_2 | | | | | | text: It's the only thing that's kept the peace! | | | | | | +-[reply #42] | | | | | | listener: variable_3 | | | | | | +-*** see entry #43 *** | | | | | +-[choice] | | | | | text: We don't have a choice. | | | | | category: DISAGREE | | | | | +-[reply #44] | | | | | default action | | | | | major decision | | | | | transition: transition_277(-1) | | | | | listener: variable_3 | | | | | text: Whether you like it or not, we need krogan help to win this war. | | | | | +-[entry #44] | | | | | transition: transition_2563(-1) | | | | | speaker: global_salarian_leader | | | | | listener: variable_2 | | | | | text: And what happens when the war is over? | | | | | +-[reply #45] | | | | | listener: variable_3 | | | | | text: We'll find a new a way to keep the peace. | | | | | +-[entry #45] | | | | | speaker: global_salarian_leader | | | | | listener: variable_2 | | | | | text: And they'll break it! | | | | | +-[reply #46] | | | | | listener: variable_3 | | | | | +-[entry #46] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Enough! This is all theoretical. It would take years to formulate a cure. There's no time. | | | | | +-[reply #47] | | | | | listener: variable_3 | | | | | +-*** see entry #47 *** | | | | | +-*** see entry #48 *** | | | | +-[choice] | | | | text: You had to do it. | | | | category: DISAGREE | | | | +-[reply #35] | | | | transition: transition_2563(-1) | | | | listener: variable_3 | | | | text: That decision saved the galaxy. The rachni were devouring everything in their path. | | | | +-[entry #36] | | | | speaker: global_salarian_leader | | | | listener: variable_2 | | | | text: And what the rachni started, the krogan tried to finish. We simply traded one enemy for another. | | | | +-[reply #36] | | | | listener: variable_3 | | | | +-[entry #37] | | | | speaker: global_salarian_leader | | | | listener: variable_2 | | | | text: I won't let history repeat. Curing the genophage will doom us all. | | | | +-[choice] | | | | | text: But the krogan deserve a cure. | | | | | category: AGREE | | | | | +-*** see reply #37 *** | | | | +-[choice] | | | | text: We don't have a choice. | | | | category: DISAGREE | | | | +-*** see reply #44 *** | | | +-[entry #30] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Dalatrass, Wreav has a point. Antagonizing him won't solve anything. | | | +-[reply #30] | | | listener: variable_3 | | | +-*** see entry #31 *** | | +-[entry #23] | | speaker: global_wreav | | listener: variable_2 | | text: You hid behind us while we saved you from your own cowardice! | | +-[reply #23] | | listener: variable_3 | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #24] | | listener: variable_3 | | +-[entry #25] | | speaker: global_wreav | | listener: variable_2 | | text: Your Citadel exists only because the krogan stopped the rachni from swallowing it whole! | | +-[reply #25] | | listener: variable_3 | | +-*** see entry #26 *** | +-[choice] | | text: The krogan deserve a cure. | | category: AGREE | | +-*** see reply #37 *** | +-[choice] | text: We don't have a choice. | category: DISAGREE | +-*** see reply #44 *** +-[entry #2] speaker: global_salarian_leader listener: variable_2 text: This krogan is just a glorified thug! How can he speak for his people? +-[reply #2] listener: variable_3 +-*** see entry #3 *** +-[entry #7] speaker: global_wreav listener: variable_2 text: By demanding respect. And I suggest this salarian show some by starting with my name: Urdnot Wreav. +-[reply #7] listener: variable_3 +-[entry #8] speaker: global_wreav listener: variable_2 text: Then you can tell me why I'm supposed to give a piss about the turians. +-[reply #8] listener: variable_3 +-[entry #9] speaker: global_wreav listener: variable_2 text: I've already got Reaper scouts sniffing around my own planet. +-[reply #9] listener: variable_3 +-*** see entry #10 *** +-[entry #14] speaker: variable_1 listener: variable_2 text: Wreav, spare us the bluster. I'm not a diplomat, and neither are you. +-[reply #14] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: So stop pretending, and just tell us what you want. +-[reply #15] listener: variable_3 +-[entry #16] speaker: global_wreav listener: variable_2 text: Oh, I'm deadly serious. You need our help? Then here's what you're going to do... +-[reply #16] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #18] speaker: global_wreav listener: variable_2 text: Cure the genophage. +-[reply #18] listener: variable_3 +-*** see entry #19 *** [biod_nor_204kro002_debrief2_loc_int.nordrm_talking_dead_a_D.nordrm_talking_dead_a_dlg] speaker_list: dream_ashley, dream_kaidan, dream_wrex, dream_garrus, global_mordin, global_legion, global_jacob, global_miranda, dream_tali, global_grunt, global_thane, global_zaeed, cit_kasumi, dream_chakwas, dream_kelly, dream_reporter, global_samara, global_krogan_female, global_salarian_alt +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[22211] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #5] | | condition: conditional_113(1) | | speaker: dream_ashley | | listener: variable_2 | | +-[reply #4] | | listener: variable_3 | | +-[entry #6] | | | condition: conditional_190(-1) | | | speaker: dream_ashley | | | listener: variable_2 | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #7] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(-1) | | | | speaker: dream_ashley | | | | listener: variable_2 | | | | text: I don't know who you are... not since they got their hands on you. | | | | +-[reply #6] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #8] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: dream_ashley | | | | listener: variable_2 | | | | +-[reply #7] | | | | listener: variable_3 | | | | +-[entry #9] | | | | speaker: dream_ashley | | | | listener: variable_2 | | | | text: Shepard. | | | | +-[reply #8] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #10] | | | transition: transition_3313(0) | | | speaker: dream_ashley | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: dream_ashley | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #10] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #12] | | speaker: dream_ashley | | listener: variable_2 | | +-[reply #11] | | listener: variable_3 | | +-[entry #13] | | | condition: conditional_746(-1) | | | speaker: dream_ashley | | | listener: variable_2 | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #14] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(-1) | | | | speaker: dream_ashley | | | | listener: variable_2 | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #15] | | | | | condition: plot.bools[13825] == 1 | | | | | speaker: dream_ashley | | | | | listener: variable_2 | | | | | text: Screw that! I can hold them off. Go back and get Alenko. You know it's the right choice LT. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #16] | | | | condition: plot.bools[13826] == 1 | | | | speaker: dream_ashley | | | | listener: variable_2 | | | | text: Now go back and get the lieutenant and get the hell out of here. You know it's the right choice LT. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #17] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: dream_ashley | | | | listener: variable_2 | | | | text: That won't happen. Go get him, Commander. I'll see you all when you get back. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #18] | | | | condition: conditional_1421(3) | | | | transition: transition_3314(-1) | | | | speaker: dream_ashley | | | | listener: variable_2 | | | | text: Whatever you come up with, you can count me in. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #19] | | | | condition: conditional_1421(4) | | | | transition: transition_3314(-1) | | | | speaker: dream_ashley | | | | listener: variable_2 | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-*** see entry #9 *** | | | +-[entry #20] | | | transition: transition_3313(0) | | | speaker: dream_ashley | | | listener: variable_2 | | | +-[reply #19] | | | listener: variable_3 | | | +-*** see entry #11 *** | | +-[entry #21] | | speaker: dream_ashley | | listener: variable_2 | | +-[reply #20] | | listener: variable_3 | | +-[entry #22] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: dream_ashley | | | listener: variable_2 | | | +-[reply #21] | | | listener: variable_3 | | | +-*** see entry #9 *** | | +-[entry #23] | | transition: transition_3313(0) | | speaker: dream_ashley | | listener: variable_2 | | +-[reply #22] | | listener: variable_3 | | +-*** see entry #11 *** | +-[entry #24] | | condition: conditional_113(2) | | speaker: dream_kaidan | | listener: variable_2 | | +-[reply #23] | | listener: variable_3 | | +-[entry #25] | | | condition: conditional_191(-1) | | | speaker: dream_kaidan | | | listener: variable_2 | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #26] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(-1) | | | | speaker: dream_kaidan | | | | listener: variable_2 | | | | text: I just want to know: is the person that I followed to hell and back still in there... somewhere? | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #27] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: dream_kaidan | | | | listener: variable_2 | | | | text: Welcome aboard, Shepard. | | | +-[entry #28] | | | | condition: conditional_1421(2) | | | | transition: transition_3314(-1) | | | | speaker: dream_kaidan | | | | listener: variable_2 | | | | +-[reply #26] | | | | listener: variable_3 | | | | +-[entry #29] | | | | speaker: dream_kaidan | | | | listener: variable_2 | | | | text: Shepard. | | | +-[entry #30] | | | transition: transition_3313(0) | | | speaker: dream_kaidan | | | listener: variable_2 | | | +-[reply #27] | | | listener: variable_3 | | | +-[entry #31] | | | speaker: dream_kaidan | | | listener: variable_2 | | | text: Shepard. | | +-[entry #32] | | speaker: dream_kaidan | | listener: variable_2 | | +-[reply #28] | | listener: variable_3 | | +-[entry #33] | | | condition: conditional_746(-1) | | | speaker: dream_kaidan | | | listener: variable_2 | | | +-[reply #29] | | | listener: variable_3 | | | +-[entry #34] | | | | condition: conditional_1421(0) | | | | speaker: dream_kaidan | | | | listener: variable_2 | | | | +-[reply #30] | | | | listener: variable_3 | | | | +-[entry #35] | | | | | condition: plot.bools[13825] == 1 | | | | | transition: transition_3314(-1) | | | | | speaker: dream_kaidan | | | | | listener: variable_2 | | | | | text: It's done, Commander. Go get Williams and get the hell out of here. It's the right choice and you know it, Ash. | | | | | +-[reply #31] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #36] | | | | condition: plot.bools[13826] == 1 | | | | transition: transition_3314(-1) | | | | speaker: dream_kaidan | | | | listener: variable_2 | | | | text: Belay that! We can handle ourselves. Go back and get Williams! It's the right choice and you know it, Ash. | | | | +-[reply #32] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #37] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: dream_kaidan | | | | listener: variable_2 | | | | text: I've got a few scratches and dents. I hope they just give me character. | | | | +-[reply #33] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #38] | | | | condition: conditional_1421(2) | | | | transition: transition_3314(-1) | | | | speaker: dream_kaidan | | | | listener: variable_2 | | | | text: That won't happen. Go get her, Commander. I'll see you all when you get back. | | | | +-[reply #34] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #39] | | | | condition: conditional_1421(3) | | | | transition: transition_3314(-1) | | | | speaker: dream_kaidan | | | | listener: variable_2 | | | | +-[reply #35] | | | | listener: variable_3 | | | | +-*** see entry #29 *** | | | +-[entry #40] | | | transition: transition_3313(0) | | | speaker: dream_kaidan | | | listener: variable_2 | | | +-[reply #36] | | | listener: variable_3 | | | +-*** see entry #31 *** | | +-[entry #41] | | speaker: dream_kaidan | | listener: variable_2 | | +-[reply #37] | | listener: variable_3 | | +-[entry #42] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: dream_kaidan | | | listener: variable_2 | | | +-[reply #38] | | | listener: variable_3 | | | +-*** see entry #29 *** | | +-[entry #43] | | transition: transition_3313(0) | | speaker: dream_kaidan | | listener: variable_2 | | +-[reply #39] | | listener: variable_3 | | +-*** see entry #31 *** | +-[entry #44] | | condition: conditional_113(3) | | speaker: dream_wrex | | listener: variable_2 | | +-[reply #40] | | listener: variable_3 | | +-[entry #45] | | | condition: conditional_194(-1) | | | speaker: dream_wrex | | | listener: variable_2 | | | +-[reply #41] | | | listener: variable_3 | | | +-[entry #46] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(-1) | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | text: We're curing the genophage no matter what it takes! Everything my people will ever be depends on it. | | | | +-[reply #42] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #47] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | text: I know... what you... did... Shepard. | | | | +-[reply #43] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #48] | | | | condition: conditional_1421(2) | | | | transition: transition_3314(-1) | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | text: It should've been this way back on Virmire! But I made the mistake of trusting you--believing you were my friend! I was a fool! | | | | +-[reply #44] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #49] | | | | condition: conditional_1421(3) | | | | transition: transition_3314(-1) | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | +-[reply #45] | | | | listener: variable_3 | | | | +-[entry #50] | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | text: Shepard. | | | | +-[reply #46] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #51] | | | transition: transition_3313(0) | | | speaker: dream_wrex | | | listener: variable_2 | | | +-[reply #47] | | | listener: variable_3 | | | +-[entry #52] | | | speaker: dream_wrex | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #48] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #53] | | speaker: dream_wrex | | listener: variable_2 | | +-[reply #49] | | listener: variable_3 | | +-[entry #54] | | | condition: conditional_746(-1) | | | speaker: dream_wrex | | | listener: variable_2 | | | +-[reply #50] | | | listener: variable_3 | | | +-[entry #55] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(-1) | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | +-[reply #51] | | | | listener: variable_3 | | | | +-[entry #56] | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | text: One day there will be payback for all that my people have suffered. One of us will see that day. | | | +-[entry #57] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | +-[reply #52] | | | | listener: variable_3 | | | | +-[entry #58] | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | text: I know how this will end, but I will not back down. I can't! Face me in single combat, Shepard. Let me die with honor. | | | +-[entry #59] | | | | condition: conditional_1421(2) | | | | transition: transition_3314(-1) | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | +-[reply #53] | | | | listener: variable_3 | | | | +-[entry #60] | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | text: My people have a saying: Seek the enemy of your enemy, and you will find a friend. | | | +-[entry #61] | | | | condition: conditional_1421(3) | | | | transition: transition_3314(-1) | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | +-[reply #54] | | | | listener: variable_3 | | | | +-*** see entry #50 *** | | | +-[entry #62] | | | transition: transition_3313(0) | | | speaker: dream_wrex | | | listener: variable_2 | | | +-[reply #55] | | | listener: variable_3 | | | +-*** see entry #52 *** | | +-[entry #63] | | speaker: dream_wrex | | listener: variable_2 | | +-[reply #56] | | listener: variable_3 | | +-[entry #64] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: dream_wrex | | | listener: variable_2 | | | +-[reply #57] | | | listener: variable_3 | | | +-*** see entry #50 *** | | +-[entry #65] | | transition: transition_3313(0) | | speaker: dream_wrex | | listener: variable_2 | | +-[reply #58] | | listener: variable_3 | | +-*** see entry #52 *** | +-[entry #66] | | condition: conditional_113(4) | | speaker: dream_garrus | | listener: variable_2 | | +-[reply #59] | | listener: variable_3 | | +-[entry #67] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: dream_garrus | | | listener: variable_2 | | | text: I like to expect the worst. There's a small chance I'll be pleasantly surprised. | | | +-[reply #60] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #68] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: dream_garrus | | | listener: variable_2 | | | text: It's so much each easier to see the world in black and white. Gray... I don't know what to do with gray. | | | +-[reply #61] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #69] | | | condition: conditional_1421(2) | | | transition: transition_3314(-1) | | | speaker: dream_garrus | | | listener: variable_2 | | | text: I got fed up with all the bureaucratic crap on the Citadel. Figured I could do more good on my own. | | | +-[reply #62] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #70] | | | condition: conditional_1421(3) | | | transition: transition_3314(-1) | | | speaker: dream_garrus | | | listener: variable_2 | | | +-[reply #63] | | | listener: variable_3 | | | +-[entry #71] | | | speaker: dream_garrus | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #64] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #72] | | transition: transition_3313(0) | | speaker: dream_garrus | | listener: variable_2 | | +-[reply #65] | | listener: variable_3 | | +-[entry #73] | | speaker: dream_garrus | | listener: variable_2 | | text: Shepard. | | +-[reply #66] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #74] | | condition: conditional_113(5) | | speaker: global_mordin | | listener: variable_2 | | +-[reply #67] | | listener: variable_3 | | +-[entry #75] | | | condition: conditional_179(-1) | | | speaker: global_mordin | | | listener: variable_2 | | | +-[reply #68] | | | listener: variable_3 | | | +-[entry #76] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(1) | | | | speaker: global_mordin | | | | listener: variable_2 | | | | text: Shepard! Excellent timing. Good to have you here. | | | | +-[reply #69] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #77] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: global_mordin | | | | listener: variable_2 | | | | +-[reply #70] | | | | listener: variable_3 | | | | +-[entry #78] | | | | | condition: plot.bools[18926] == 1 | | | | | speaker: global_mordin | | | | | listener: variable_2 | | | | | text: Someone else might have gotten it wrong. | | | | | +-[reply #71] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #79] | | | | condition: plot.bools[19062] == 1 | | | | speaker: global_mordin | | | | listener: variable_2 | | | | text: Must counteract sabotage. Stop me if you must. | | | | +-[reply #72] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #80] | | | | condition: conditional_1421(2) | | | | transition: transition_3314(-1) | | | | speaker: global_mordin | | | | listener: variable_2 | | | | +-[reply #73] | | | | listener: variable_3 | | | | +-[entry #81] | | | | speaker: global_mordin | | | | listener: variable_2 | | | | text: Shepard. | | | | +-[reply #74] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #82] | | | transition: transition_3313(0) | | | speaker: global_mordin | | | listener: variable_2 | | | +-[reply #75] | | | listener: variable_3 | | | +-[entry #83] | | | speaker: global_mordin | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #76] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #84] | | speaker: global_mordin | | listener: variable_2 | | +-[reply #77] | | listener: variable_3 | | +-[entry #85] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: global_mordin | | | listener: variable_2 | | | text: Personal interest negligible. Sang a little. Multispecies productions for cultural exploration. Gilbert and Sullivan. Always had me do the patter songs. | | | +-[reply #78] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #86] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: global_mordin | | | listener: variable_2 | | | text: No apologies. Did what was right. Hope you'd do the same if necessary. | | | +-[reply #79] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #87] | | | condition: conditional_1421(2) | | | transition: transition_3314(-1) | | | speaker: global_mordin | | | listener: variable_2 | | | text: Wanted you to know I'm willing to do what's necessary. | | | +-[reply #80] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #88] | | | condition: conditional_1421(3) | | | transition: transition_3314(-1) | | | speaker: global_mordin | | | listener: variable_2 | | | +-[reply #81] | | | listener: variable_3 | | | +-*** see entry #81 *** | | +-[entry #89] | | transition: transition_3313(0) | | speaker: global_mordin | | listener: variable_2 | | +-[reply #82] | | listener: variable_3 | | +-*** see entry #83 *** | +-[entry #90] | | condition: conditional_113(6) | | speaker: global_legion | | listener: variable_2 | | +-[reply #83] | | listener: variable_3 | | +-[entry #91] | | | condition: plot.bools[198] == 1 | | | speaker: global_legion | | | listener: variable_2 | | | +-[reply #84] | | | listener: variable_3 | | | +-[entry #92] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(-1) | | | | speaker: global_legion | | | | listener: variable_2 | | | | text: Shepard-Commander, the geth do not wish you harm. You are an ally against the heretics and Old Machines. | | | | +-[reply #85] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #93] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: global_legion | | | | listener: variable_2 | | | | +-[reply #86] | | | | listener: variable_3 | | | | +-[entry #100] | | | | speaker: global_legion | | | | listener: variable_2 | | | | text: Shepard-Commander. | | | | +-[reply #93] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #94] | | | transition: transition_3313(0) | | | speaker: global_legion | | | listener: variable_2 | | | +-[reply #87] | | | listener: variable_3 | | | +-[entry #102] | | | speaker: global_legion | | | listener: variable_2 | | | text: Shepard-Commander. | | | +-[reply #95] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #95] | | speaker: global_legion | | listener: variable_2 | | +-[reply #88] | | listener: variable_3 | | +-[entry #96] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: global_legion | | | listener: variable_2 | | | text: Does this unit have a soul? | | | +-[reply #89] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #97] | | | condition: conditional_1421(1) | | | transition: transition_3314(0) | | | speaker: global_legion | | | listener: variable_2 | | | text: Shepard-Commander, the geth only acted in defense after the creators attacked. Do we deserve death? | | | +-[reply #90] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #98] | | | condition: conditional_1421(2) | | | transition: transition_3314(-1) | | | speaker: global_legion | | | listener: variable_2 | | | text: Shepard-Commander. Help us. | | | +-[reply #91] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #99] | | | condition: conditional_1421(3) | | | transition: transition_3314(-1) | | | speaker: global_legion | | | listener: variable_2 | | | +-[reply #92] | | | listener: variable_3 | | | +-*** see entry #100 *** | | +-[entry #101] | | transition: transition_3313(0) | | speaker: global_legion | | listener: variable_2 | | +-[reply #94] | | listener: variable_3 | | +-*** see entry #102 *** | +-[entry #103] | | condition: conditional_113(7) | | speaker: global_jacob | | listener: variable_2 | | +-[reply #96] | | listener: variable_3 | | +-[entry #104] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: global_jacob | | | listener: variable_2 | | | text: I'll march into whatever hell you want, but not with a fake smile on my face. Nothing positive about grinning like an idiot. | | | +-[reply #97] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #105] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: global_jacob | | | listener: variable_2 | | | text: It's a hell of a job, isn't it, Shepard? Being the good guys? | | | +-[reply #98] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #106] | | | condition: conditional_1421(3) | | | transition: transition_3314(-1) | | | speaker: global_jacob | | | listener: variable_2 | | | +-[reply #99] | | | listener: variable_3 | | | +-[entry #107] | | | speaker: global_jacob | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #100] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #108] | | transition: transition_3313(0) | | speaker: global_jacob | | listener: variable_2 | | +-[reply #101] | | listener: variable_3 | | +-[entry #109] | | speaker: global_jacob | | listener: variable_2 | | text: Shepard. | | +-[reply #102] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #110] | | condition: conditional_113(8) | | speaker: global_miranda | | listener: variable_2 | | +-[reply #103] | | listener: variable_3 | | +-[entry #111] | | | condition: conditional_171(-1) | | | speaker: global_miranda | | | listener: variable_2 | | | +-[reply #104] | | | listener: variable_3 | | | +-[entry #112] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(-1) | | | | speaker: global_miranda | | | | listener: variable_2 | | | | text: Finish this. You promise me. | | | | +-[reply #105] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #113] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: global_miranda | | | | listener: variable_2 | | | | text: I wanted you to have a normal life. Marriage, children... things I could never have. | | | | +-[reply #106] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #114] | | | | condition: conditional_1421(2) | | | | transition: transition_3314(-1) | | | | speaker: global_miranda | | | | listener: variable_2 | | | | text: It was nothing I couldn't handle. | | | | +-[reply #107] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #115] | | | | condition: conditional_1421(3) | | | | transition: transition_3314(-1) | | | | speaker: global_miranda | | | | listener: variable_2 | | | | +-[reply #108] | | | | listener: variable_3 | | | | +-[entry #116] | | | | speaker: global_miranda | | | | listener: variable_2 | | | | text: Shepard. | | | | +-[reply #109] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #117] | | | | condition: conditional_1421(4) | | | | transition: transition_3314(-1) | | | | speaker: global_miranda | | | | listener: variable_2 | | | | text: Confirmation that my father is working for the Illusive Man. | | | | +-[reply #110] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #118] | | | transition: transition_3313(0) | | | speaker: global_miranda | | | listener: variable_2 | | | +-[reply #111] | | | listener: variable_3 | | | +-[entry #119] | | | speaker: global_miranda | | | listener: variable_2 | | | text: Shepard. | | +-[entry #120] | | speaker: global_miranda | | listener: variable_2 | | +-[reply #112] | | listener: variable_3 | | +-[entry #121] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: global_miranda | | | listener: variable_2 | | | text: I'm still human, Shepard. I make mistakes like everyone else. | | | +-[reply #113] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #122] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: global_miranda | | | listener: variable_2 | | | text: I don't have what you do--that fire that makes someone willing to follow you into hell itself. | | | +-[reply #114] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #123] | | | condition: conditional_1421(2) | | | transition: transition_3314(-1) | | | speaker: global_miranda | | | listener: variable_2 | | | text: It's just a fact. My reflexes, my strength, even my looks--they're all designed to give me an edge. No point in hiding from it. | | | +-[reply #115] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #124] | | | condition: conditional_1421(3) | | | transition: transition_3314(-1) | | | speaker: global_miranda | | | listener: variable_2 | | | +-[reply #116] | | | listener: variable_3 | | | +-*** see entry #119 *** | | +-[entry #125] | | transition: transition_3313(0) | | speaker: global_miranda | | listener: variable_2 | | +-[reply #117] | | listener: variable_3 | | +-*** see entry #116 *** | +-[entry #126] | | condition: conditional_113(9) | | speaker: dream_tali | | listener: variable_2 | | +-[reply #118] | | listener: variable_3 | | +-[entry #127] | | | condition: conditional_178(-1) | | | speaker: dream_tali | | | listener: variable_2 | | | +-[reply #119] | | | listener: variable_3 | | | +-[entry #128] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(-1) | | | | speaker: dream_tali | | | | listener: variable_2 | | | | text: I beg you: Do not do this. Please. | | | | +-[reply #120] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #129] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: dream_tali | | | | listener: variable_2 | | | | text: I'm sorry. | | | | +-[reply #121] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #130] | | | | condition: conditional_1421(2) | | | | transition: transition_3314(-1) | | | | speaker: dream_tali | | | | listener: variable_2 | | | | +-[reply #122] | | | | listener: variable_3 | | | | +-[entry #131] | | | | speaker: dream_tali | | | | listener: variable_2 | | | | text: Shepard. | | | | +-[reply #123] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #132] | | | transition: transition_3313(0) | | | speaker: dream_tali | | | listener: variable_2 | | | +-[reply #124] | | | listener: variable_3 | | | +-[entry #133] | | | speaker: dream_tali | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #125] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #134] | | speaker: dream_tali | | listener: variable_2 | | +-[reply #126] | | listener: variable_3 | | +-[entry #135] | | | condition: conditional_1421(0) | | | transition: transition_3314(0) | | | speaker: dream_tali | | | listener: variable_2 | | | text: So much space. Walls of stone. It's amazing. I wish my friends could see it. I wish Shepard were here. | | | +-[reply #127] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #136] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: dream_tali | | | listener: variable_2 | | | text: If we don't think about the needs of the whole crew, people could get hurt, even killed. | | | +-[reply #128] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #137] | | | condition: conditional_1421(2) | | | transition: transition_3314(-1) | | | speaker: dream_tali | | | listener: variable_2 | | | +-[reply #129] | | | listener: variable_3 | | | +-*** see entry #133 *** | | +-[entry #138] | | transition: transition_3313(0) | | speaker: dream_tali | | listener: variable_2 | | +-[reply #130] | | listener: variable_3 | | +-*** see entry #131 *** | +-[entry #139] | | condition: conditional_113(10) | | speaker: global_grunt | | listener: variable_2 | | +-[reply #131] | | listener: variable_3 | | +-[entry #140] | | | condition: conditional_180(-1) | | | speaker: global_grunt | | | listener: variable_2 | | | +-[reply #132] | | | listener: variable_3 | | | +-[entry #141] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(0) | | | | speaker: global_grunt | | | | listener: variable_2 | | | | text: You're picking that thing over us? | | | | +-[reply #133] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #142] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(1) | | | | speaker: global_grunt | | | | listener: variable_2 | | | | +-[reply #134] | | | | listener: variable_3 | | | | +-[entry #143] | | | | speaker: global_grunt | | | | listener: variable_2 | | | | text: Shepard. | | | | +-[reply #135] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #144] | | | transition: transition_3313(0) | | | speaker: global_grunt | | | listener: variable_2 | | | +-[reply #136] | | | listener: variable_3 | | | +-[entry #145] | | | speaker: global_grunt | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #137] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #146] | | | condition: conditional_1824(-1) | | | speaker: global_grunt | | | listener: variable_2 | | | +-[reply #138] | | | listener: variable_3 | | | +-[entry #147] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(0) | | | | speaker: global_grunt | | | | listener: variable_2 | | | | text: I am Grunt. If you are worthy of your command, prove your strength and try to destroy me. | | | | +-[reply #139] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #148] | | | | condition: conditional_1421(1) | | | | speaker: global_grunt | | | | listener: variable_2 | | | | +-[reply #140] | | | | listener: variable_3 | | | | +-[entry #149] | | | | | condition: plot.bools[17662] == 1 | | | | | transition: transition_3314(-1) | | | | | speaker: global_grunt | | | | | listener: variable_2 | | | | | text: Shepard is my battlemaster. She has no match. | | | | | +-[reply #141] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #150] | | | | transition: transition_3314(-1) | | | | speaker: global_grunt | | | | listener: variable_2 | | | | text: Shepard is my battlemaster. He has no match. | | | | +-[reply #142] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #151] | | | | condition: conditional_1421(2) | | | | transition: transition_3314(2) | | | | speaker: global_grunt | | | | listener: variable_2 | | | | +-[reply #143] | | | | listener: variable_3 | | | | +-*** see entry #143 *** | | | +-[entry #152] | | | transition: transition_3313(0) | | | speaker: global_grunt | | | listener: variable_2 | | | +-[reply #144] | | | listener: variable_3 | | | +-*** see entry #145 *** | | +-[entry #153] | | transition: transition_3313(0) | | speaker: global_grunt | | listener: variable_2 | | +-[reply #145] | | listener: variable_3 | | +-*** see entry #145 *** | +-[entry #154] | | condition: conditional_113(11) | | speaker: global_thane | | listener: variable_2 | | +-[reply #146] | | listener: variable_3 | | +-[entry #155] | | | condition: conditional_177(-1) | | | speaker: global_thane | | | listener: variable_2 | | | +-[reply #147] | | | listener: variable_3 | | | +-[entry #156] | | | | condition: plot.bools[18819] == 1 | | | | speaker: global_thane | | | | listener: variable_2 | | | | +-[reply #148] | | | | listener: variable_3 | | | | +-[entry #157] | | | | | condition: conditional_1421(0) | | | | | transition: transition_3314(-1) | | | | | speaker: global_thane | | | | | listener: variable_2 | | | | | text: Kalahira, mistress of inscrutable depths, I ask forgiveness. | | | | | +-[reply #149] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #158] | | | | | condition: conditional_1421(1) | | | | | transition: transition_3314(-1) | | | | | speaker: global_thane | | | | | listener: variable_2 | | | | | text: You are a great protector, siha, but some things are beyond even you. | | | | | +-[reply #150] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #159] | | | | | condition: conditional_1421(2) | | | | | transition: transition_3314(-1) | | | | | speaker: global_thane | | | | | listener: variable_2 | | | | | +-[reply #151] | | | | | listener: variable_3 | | | | | +-[entry #160] | | | | | speaker: global_thane | | | | | listener: variable_2 | | | | | text: Shepard. | | | | | +-[reply #152] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #161] | | | | transition: transition_3313(0) | | | | speaker: global_thane | | | | listener: variable_2 | | | | +-[reply #153] | | | | listener: variable_3 | | | | +-[entry #162] | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: Shepard. | | | | +-[reply #154] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #164] | | | | condition: plot.bools[39] == 1 | | | | speaker: global_thane | | | | listener: variable_2 | | | | +-[reply #156] | | | | listener: variable_3 | | | | +-[entry #165] | | | | speaker: global_thane | | | | listener: variable_2 | | | | +-[reply #157] | | | | listener: variable_3 | | | | +-[entry #166] | | | | | condition: conditional_1421(0) | | | | | transition: transition_3314(-1) | | | | | speaker: global_thane | | | | | listener: variable_2 | | | | | text: It seems there will be no one to mourn me when I die. You're the only friend I've made in ten years. | | | | | +-[reply #158] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #167] | | | | | condition: conditional_1421(1) | | | | | transition: transition_3314(-1) | | | | | speaker: global_thane | | | | | listener: variable_2 | | | | | text: Just don't make the mistake I did. There's always another mission. None of them are an excuse to make yourself an island. | | | | | +-[reply #159] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #168] | | | | | condition: conditional_1421(2) | | | | | transition: transition_3314(-1) | | | | | speaker: global_thane | | | | | listener: variable_2 | | | | | +-[reply #160] | | | | | listener: variable_3 | | | | | +-*** see entry #162 *** | | | | +-[entry #169] | | | | transition: transition_3313(0) | | | | speaker: global_thane | | | | listener: variable_2 | | | | +-[reply #161] | | | | listener: variable_3 | | | | +-*** see entry #160 *** | | | +-[entry #163] | | | transition: transition_3313(0) | | | speaker: global_thane | | | listener: variable_2 | | | +-[reply #155] | | | listener: variable_3 | | | +-*** see entry #162 *** | | +-*** see entry #164 *** | | +-[entry #170] | | transition: transition_3313(0) | | speaker: global_thane | | listener: variable_2 | | +-[reply #162] | | listener: variable_3 | | +-*** see entry #162 *** | +-[entry #171] | | condition: conditional_113(12) | | speaker: global_zaeed | | listener: variable_2 | | +-[reply #163] | | listener: variable_3 | | +-[entry #172] | | | condition: conditional_182(-1) | | | speaker: global_zaeed | | | listener: variable_2 | | | +-[reply #164] | | | listener: variable_3 | | | +-[entry #173] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(-1) | | | | speaker: global_zaeed | | | | listener: variable_2 | | | | text: Well. Looks like... I was the only one to make it out alive. | | | | +-[reply #165] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #174] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: global_zaeed | | | | listener: variable_2 | | | | text: Won't do any good. Hell of a fight, Shepard. Should've seen it. | | | | +-[reply #166] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #175] | | | | condition: conditional_1421(2) | | | | transition: transition_3314(-1) | | | | speaker: global_zaeed | | | | listener: variable_2 | | | | +-[reply #167] | | | | listener: variable_3 | | | | +-[entry #176] | | | | speaker: global_zaeed | | | | listener: variable_2 | | | | text: Shepard. | | | | +-[reply #168] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #177] | | | transition: transition_3313(0) | | | speaker: global_zaeed | | | listener: variable_2 | | | +-[reply #169] | | | listener: variable_3 | | | +-[entry #178] | | | speaker: global_zaeed | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #170] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #179] | | speaker: global_zaeed | | listener: variable_2 | | +-[reply #171] | | listener: variable_3 | | +-[entry #180] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: global_zaeed | | | listener: variable_2 | | | text: Good. Get it out of the way so we can concentrate on being big, goddamn heroes. | | | +-[reply #172] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #181] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: global_zaeed | | | listener: variable_2 | | | text: You must be Commander Shepard. I hear we have a galaxy to save. | | | +-[reply #173] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #182] | | | condition: conditional_1421(2) | | | transition: transition_3314(-1) | | | speaker: global_zaeed | | | listener: variable_2 | | | text: I've survived this long watching my own back. No time to worry about anyone else. | | | +-[reply #174] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #183] | | | condition: conditional_1421(3) | | | transition: transition_3314(-1) | | | speaker: global_zaeed | | | listener: variable_2 | | | +-[reply #175] | | | listener: variable_3 | | | +-*** see entry #176 *** | | +-[entry #184] | | transition: transition_3313(0) | | speaker: global_zaeed | | listener: variable_2 | | +-[reply #176] | | listener: variable_3 | | +-*** see entry #178 *** | +-[entry #185] | | condition: conditional_113(13) | | speaker: cit_kasumi | | listener: variable_2 | | +-[reply #177] | | listener: variable_3 | | +-[entry #186] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: cit_kasumi | | | listener: variable_2 | | | text: I'm the best thief in the business, not the most famous. Need to watch my step to keep it that way. | | | +-[reply #178] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #187] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: cit_kasumi | | | listener: variable_2 | | | +-[reply #179] | | | listener: variable_3 | | | +-[entry #188] | | | speaker: cit_kasumi | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #180] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #189] | | transition: transition_3313(0) | | speaker: cit_kasumi | | listener: variable_2 | | +-[reply #181] | | listener: variable_3 | | +-[entry #190] | | speaker: cit_kasumi | | listener: variable_2 | | text: Shepard. | | +-[reply #182] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #191] | | condition: conditional_113(14) | | speaker: dream_chakwas | | listener: variable_2 | | +-[reply #183] | | listener: variable_3 | | +-[entry #192] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: dream_chakwas | | | listener: variable_2 | | | text: I've lived a full life--no regrets. I'd like to make sure the crew gets the same opportunity. | | | +-[reply #184] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #193] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: dream_chakwas | | | listener: variable_2 | | | text: I watched them die. They were... processed--rendered down into some kind of raw genetic paste and pumped through these tubes. | | | +-[reply #185] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #194] | | | condition: conditional_1421(2) | | | transition: transition_3314(-1) | | | speaker: dream_chakwas | | | listener: variable_2 | | | text: I understand. Good luck, Shepard. I hope we'll see each other again. | | | +-[reply #186] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #195] | | | condition: conditional_1421(3) | | | transition: transition_3314(-1) | | | speaker: dream_chakwas | | | listener: variable_2 | | | +-[reply #187] | | | listener: variable_3 | | | +-[entry #196] | | | speaker: dream_chakwas | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #188] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #197] | | transition: transition_3313(0) | | speaker: dream_chakwas | | listener: variable_2 | | +-[reply #189] | | listener: variable_3 | | +-[entry #198] | | speaker: dream_chakwas | | listener: variable_2 | | text: Shepard. | | +-[reply #190] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #199] | | condition: conditional_113(15) | | speaker: dream_kelly | | listener: variable_2 | | +-[reply #191] | | listener: variable_3 | | +-[entry #200] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: dream_kelly | | | listener: variable_2 | | | text: Please, call me Kelly. It's such an honor to work under you, Commander Shepard. | | | +-[reply #192] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #201] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: dream_kelly | | | listener: variable_2 | | | text: I always have time for you, Commander. | | | +-[reply #193] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #202] | | | condition: conditional_1421(2) | | | transition: transition_3314(-1) | | | speaker: dream_kelly | | | listener: variable_2 | | | text: Under your leadership, we can't fail. | | | +-[reply #194] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #203] | | | condition: conditional_1421(3) | | | transition: transition_3314(-1) | | | speaker: dream_kelly | | | listener: variable_2 | | | +-[reply #195] | | | listener: variable_3 | | | +-[entry #204] | | | speaker: dream_kelly | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #196] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #205] | | transition: transition_3313(0) | | speaker: dream_kelly | | listener: variable_2 | | +-[reply #197] | | listener: variable_3 | | +-[entry #206] | | speaker: dream_kelly | | listener: variable_2 | | text: Shepard. | | +-[reply #198] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #207] | | condition: conditional_113(16) | | speaker: dream_reporter | | listener: variable_2 | | +-[reply #199] | | listener: variable_3 | | +-[entry #208] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: dream_reporter | | | listener: variable_2 | | | text: Wars can be won or lost in the editing room. And this war needs to be won. | | | +-[reply #200] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #209] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: dream_reporter | | | listener: variable_2 | | | +-[reply #201] | | | listener: variable_3 | | | +-[entry #210] | | | speaker: dream_reporter | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #202] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #211] | | transition: transition_3313(0) | | speaker: dream_reporter | | listener: variable_2 | | +-[reply #203] | | listener: variable_3 | | +-[entry #212] | | speaker: dream_reporter | | listener: variable_2 | | text: Shepard? | | +-[reply #204] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #213] | | condition: conditional_113(17) | | speaker: global_samara | | listener: variable_2 | | +-[reply #205] | | listener: variable_3 | | +-[entry #214] | | | condition: conditional_1421(0) | | | transition: transition_3314(0) | | | speaker: global_samara | | | listener: variable_2 | | | text: It has reminded me of what is truly important, why I swore I'd lay down my life. | | | +-[reply #206] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #215] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: global_samara | | | listener: variable_2 | | | text: Farewell, Shepard. | | | +-[reply #207] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #216] | | | condition: conditional_1421(2) | | | transition: transition_3314(-1) | | | speaker: global_samara | | | listener: variable_2 | | | text: I'm sorry, Shepard. By the justicar's code, there is only one way to save Falere. | | | +-[reply #208] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #217] | | | condition: conditional_1421(3) | | | transition: transition_3314(-1) | | | speaker: global_samara | | | listener: variable_2 | | | +-[reply #209] | | | listener: variable_3 | | | +-[entry #287] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: global_samara | | | listener: variable_2 | | | text: Shepard... | | | +-[reply #279] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #218] | | transition: transition_3313(0) | | speaker: global_samara | | listener: variable_2 | | +-[reply #210] | | listener: variable_3 | | +-[entry #288] | | transition: transition_3313(0) | | speaker: global_samara | | listener: variable_2 | | text: Shepard... | | +-[reply #280] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #219] | | condition: conditional_113(18) | | speaker: global_krogan_female | | listener: variable_2 | | +-[reply #211] | | listener: variable_3 | | +-[entry #220] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: global_krogan_female | | | listener: variable_2 | | | text: Are you here to kill me? | | | +-[reply #212] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #221] | | speaker: global_krogan_female | | listener: variable_2 | | +-[reply #213] | | listener: variable_3 | | +-[entry #222] | | | condition: plot.bools[18928] == 1 | | | transition: transition_3313(0) | | | speaker: global_krogan_female | | | listener: variable_2 | | | text: You just spared our race another genocide, Commander. | | | +-[reply #214] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #223] | | | transition: transition_3313(0) | | | speaker: global_krogan_female | | | listener: variable_2 | | | text: Your courage for my people will be remembered. You won't be alone in your fight. | | | +-[reply #215] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #224] | | transition: transition_3313(0) | | speaker: global_krogan_female | | listener: variable_2 | | +-[reply #216] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #225] | condition: conditional_113(19) | speaker: global_salarian_alt | listener: variable_2 | +-[reply #217] | listener: variable_3 | +-[entry #226] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: global_salarian_alt | | listener: variable_2 | | +-[reply #218] | | listener: variable_3 | | +-[entry #227] | | | condition: plot.bools[18928] == 1 | | | speaker: global_salarian_alt | | | listener: variable_2 | | | +-[reply #219] | | | listener: variable_3 | | | +-[entry #228] | | | | condition: plot.bools[19333] == 1 | | | | speaker: global_salarian_alt | | | | listener: variable_2 | | | | text: Some souls die in battle, some die in their sleep, and some die for no reason at all. | | | | +-[reply #220] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #229] | | | speaker: global_salarian_alt | | | listener: variable_2 | | | text: All I've ever done my entire career is destroy the natural course of the universe. | | | +-[reply #221] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #237] | | speaker: global_salarian_alt | | listener: variable_2 | | text: Shepard. | | +-[reply #229] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #230] | | condition: conditional_1421(1) | | transition: transition_3314(-1) | | speaker: global_salarian_alt | | listener: variable_2 | | +-[reply #222] | | listener: variable_3 | | +-[entry #231] | | | condition: plot.bools[20887] == 1 | | | speaker: global_salarian_alt | | | listener: variable_2 | | | text: Thank you, Commander. Somewhere, deep in the fabric of reality, our actions are recorded and remembered. | | | +-[reply #223] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #232] | | | condition: plot.bools[20888] == 1 | | | speaker: global_salarian_alt | | | listener: variable_2 | | | text: And somewhere, deep in the fabric of reality, that choice will be remembered for eternity. | | | +-[reply #224] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #235] | | speaker: global_salarian_alt | | listener: variable_2 | | text: Shepard. | | +-[reply #227] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #233] | | condition: conditional_1421(2) | | transition: transition_3314(-1) | | speaker: global_salarian_alt | | listener: variable_2 | | text: With war on everyone's minds, our people are on edge. | | +-[reply #225] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #234] | | condition: conditional_1421(3) | | transition: transition_3314(-1) | | speaker: global_salarian_alt | | listener: variable_2 | | +-[reply #226] | | listener: variable_3 | | +-*** see entry #235 *** | +-[entry #236] | transition: transition_3313(0) | speaker: global_salarian_alt | listener: variable_2 | +-[reply #228] | listener: variable_3 | +-*** see entry #237 *** +-[entry #3] transition: transition_4128(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] | condition: conditional_254(-1) | speaker: variable_1 | listener: variable_2 | +-*** see reply #3 *** +-[entry #238] speaker: variable_1 listener: variable_2 +-[reply #230] listener: variable_3 +-[entry #239] | condition: conditional_113(1) | speaker: dream_ashley | listener: variable_2 | +-[reply #231] | listener: variable_3 | +-[entry #240] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: dream_ashley | | listener: variable_2 | | +-[reply #232] | | listener: variable_3 | | +-*** see entry #9 *** | +-[entry #241] | transition: transition_3313(0) | speaker: dream_ashley | listener: variable_2 | +-[reply #233] | listener: variable_3 | +-*** see entry #11 *** +-[entry #242] | condition: conditional_113(2) | speaker: dream_kaidan | listener: variable_2 | +-[reply #234] | listener: variable_3 | +-[entry #243] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: dream_kaidan | | listener: variable_2 | | +-[reply #235] | | listener: variable_3 | | +-*** see entry #29 *** | +-[entry #244] | transition: transition_3313(0) | speaker: dream_kaidan | listener: variable_2 | +-[reply #236] | listener: variable_3 | +-*** see entry #31 *** +-[entry #245] | condition: conditional_113(3) | speaker: dream_wrex | listener: variable_2 | +-[reply #237] | listener: variable_3 | +-[entry #246] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: dream_wrex | | listener: variable_2 | | +-[reply #238] | | listener: variable_3 | | +-*** see entry #50 *** | +-[entry #247] | transition: transition_3313(0) | speaker: dream_wrex | listener: variable_2 | +-[reply #239] | listener: variable_3 | +-*** see entry #52 *** +-[entry #248] | condition: conditional_113(4) | speaker: dream_garrus | listener: variable_2 | +-[reply #240] | listener: variable_3 | +-[entry #249] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: dream_garrus | | listener: variable_2 | | +-[reply #241] | | listener: variable_3 | | +-*** see entry #71 *** | +-[entry #250] | transition: transition_3313(0) | speaker: dream_garrus | listener: variable_2 | +-[reply #242] | listener: variable_3 | +-*** see entry #73 *** +-[entry #251] | condition: conditional_113(5) | speaker: global_mordin | listener: variable_2 | +-[reply #243] | listener: variable_3 | +-[entry #252] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: global_mordin | | listener: variable_2 | | +-[reply #244] | | listener: variable_3 | | +-*** see entry #81 *** | +-[entry #253] | transition: transition_3313(0) | speaker: global_mordin | listener: variable_2 | +-[reply #245] | listener: variable_3 | +-*** see entry #83 *** +-[entry #254] | condition: conditional_113(6) | speaker: global_legion | listener: variable_2 | +-[reply #246] | listener: variable_3 | +-[entry #255] | transition: transition_3313(0) | speaker: global_legion | listener: variable_2 | +-[reply #247] | listener: variable_3 | +-*** see entry #100 *** +-[entry #256] | condition: conditional_113(7) | speaker: global_jacob | listener: variable_2 | +-[reply #248] | listener: variable_3 | +-[entry #257] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: global_jacob | | listener: variable_2 | | +-[reply #249] | | listener: variable_3 | | +-*** see entry #107 *** | +-[entry #258] | transition: transition_3313(0) | speaker: global_jacob | listener: variable_2 | +-[reply #250] | listener: variable_3 | +-*** see entry #109 *** +-[entry #259] | condition: conditional_113(8) | speaker: global_miranda | listener: variable_2 | +-[reply #251] | listener: variable_3 | +-[entry #260] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: global_miranda | | listener: variable_2 | | +-[reply #252] | | listener: variable_3 | | +-*** see entry #116 *** | +-[entry #261] | transition: transition_3313(0) | speaker: global_miranda | listener: variable_2 | +-[reply #253] | listener: variable_3 | +-*** see entry #119 *** +-[entry #262] | condition: conditional_113(9) | speaker: dream_tali | listener: variable_2 | +-[reply #254] | listener: variable_3 | +-[entry #263] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: dream_tali | | listener: variable_2 | | +-[reply #255] | | listener: variable_3 | | +-*** see entry #131 *** | +-[entry #264] | transition: transition_3313(0) | speaker: dream_tali | listener: variable_2 | +-[reply #256] | listener: variable_3 | +-*** see entry #133 *** +-[entry #265] | condition: conditional_113(10) | speaker: global_grunt | listener: variable_2 | +-[reply #257] | listener: variable_3 | +-[entry #266] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: global_grunt | | listener: variable_2 | | +-[reply #258] | | listener: variable_3 | | +-*** see entry #143 *** | +-[entry #267] | transition: transition_3313(0) | speaker: global_grunt | listener: variable_2 | +-[reply #259] | listener: variable_3 | +-*** see entry #145 *** +-[entry #268] | condition: conditional_113(11) | speaker: global_thane | listener: variable_2 | +-[reply #260] | listener: variable_3 | +-[entry #269] | | condition: conditional_568(0) | | transition: transition_3314(-1) | | speaker: global_thane | | listener: variable_2 | | +-[reply #261] | | listener: variable_3 | | +-*** see entry #160 *** | +-[entry #270] | transition: transition_3313(0) | speaker: global_thane | listener: variable_2 | +-[reply #262] | listener: variable_3 | +-*** see entry #162 *** +-[entry #271] | condition: conditional_113(12) | speaker: global_zaeed | listener: variable_2 | +-[reply #263] | listener: variable_3 | +-[entry #272] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: global_zaeed | | listener: variable_2 | | +-[reply #264] | | listener: variable_3 | | +-*** see entry #176 *** | +-[entry #273] | transition: transition_3313(0) | speaker: global_zaeed | listener: variable_2 | +-[reply #265] | listener: variable_3 | +-*** see entry #178 *** +-[entry #274] | condition: conditional_113(13) | speaker: cit_kasumi | listener: variable_2 | +-[reply #266] | listener: variable_3 | +-[entry #275] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: cit_kasumi | | listener: variable_2 | | +-[reply #267] | | listener: variable_3 | | +-*** see entry #188 *** | +-[entry #276] | transition: transition_3313(0) | speaker: cit_kasumi | listener: variable_2 | +-[reply #268] | listener: variable_3 | +-*** see entry #190 *** +-[entry #277] | condition: conditional_113(14) | speaker: dream_chakwas | listener: variable_2 | +-[reply #269] | listener: variable_3 | +-[entry #278] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: dream_chakwas | | listener: variable_2 | | +-[reply #270] | | listener: variable_3 | | +-*** see entry #196 *** | +-[entry #279] | transition: transition_3313(0) | speaker: dream_chakwas | listener: variable_2 | +-[reply #271] | listener: variable_3 | +-*** see entry #198 *** +-[entry #280] | condition: conditional_113(15) | speaker: dream_kelly | listener: variable_2 | +-[reply #272] | listener: variable_3 | +-[entry #281] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: dream_kelly | | listener: variable_2 | | +-[reply #273] | | listener: variable_3 | | +-*** see entry #204 *** | +-[entry #282] | transition: transition_3313(0) | speaker: dream_kelly | listener: variable_2 | +-[reply #274] | listener: variable_3 | +-*** see entry #206 *** +-[entry #283] | condition: conditional_113(16) | speaker: dream_reporter | listener: variable_2 | +-[reply #275] | listener: variable_3 | +-[entry #284] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: dream_reporter | | listener: variable_2 | | +-[reply #276] | | listener: variable_3 | | +-*** see entry #210 *** | +-[entry #285] | transition: transition_3313(0) | speaker: dream_reporter | listener: variable_2 | +-[reply #277] | listener: variable_3 | +-*** see entry #212 *** +-[entry #286] | condition: conditional_113(17) | speaker: global_samara | listener: variable_2 | +-[reply #278] | listener: variable_3 | +-*** see entry #287 *** | +-*** see entry #288 *** +-[entry #289] | condition: conditional_113(18) | speaker: global_krogan_female | listener: variable_2 | +-[reply #281] | listener: variable_3 | +-[entry #290] | transition: transition_3313(0) | speaker: global_krogan_female | listener: variable_2 | +-[reply #282] | listener: variable_3 | +-*** DIALOG END *** +-[entry #291] condition: conditional_113(19) speaker: global_salarian_alt listener: variable_2 +-[reply #283] listener: variable_3 +-[entry #292] | condition: conditional_1421(0) | transition: transition_3314(-1) | speaker: global_salarian_alt | listener: variable_2 | +-[reply #284] | listener: variable_3 | +-*** see entry #235 *** +-[entry #293] transition: transition_3313(0) speaker: global_salarian_alt listener: variable_2 +-[reply #285] listener: variable_3 +-*** see entry #237 *** [biod_nor_204kro002_debrief3_loc_int.norcat_cat3_come_to_cit_m_D.norcat_cat3_come_to_cit_m_dlg] speaker_list: global_newcouncil_salarian, global_oldcouncil_salarian +-[entry #0] condition: conditional_314(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[18927] == 1 | speaker: global_newcouncil_salarian | listener: variable_2 | text: Commander, I understand the people of Palaven have a new hero. | +-[reply #1] | listener: variable_3 | text: More like a couple million heroes, Councilor. I just got them motivated. | +-[entry #2] | speaker: global_newcouncil_salarian | listener: variable_2 | text: Yes, I've spoken to Dalatrass Linron. She says you've displayed remarkable foresight. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: global_newcouncil_salarian | listener: variable_2 | text: It is thus, with a little hesitation, that I bring you the bad news regarding humanity's councilor, Donnel Udina. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: global_newcouncil_salarian | listener: variable_2 | text: He's been using his authority to move money--lots of it--and not to support the Alliance. | +-[choice] | | text: That's not good. | | category: AGREE | | +-[reply #4] | | transition: transition_2560(-1) | | listener: variable_3 | | text: I don't like the sound of that. | | +-[entry #5] | | speaker: global_newcouncil_salarian | | listener: variable_2 | | text: Yes. As they say in the holos, this goes up to the top... but it also goes down to the bottom. | | +-[reply #5] | | listener: variable_3 | | +-[entry #17] | | transition: transition_830(-1) | | speaker: global_newcouncil_salarian | | listener: variable_2 | | text: Come see me next time you're on the Citadel. Esheel out. | | +-[reply #19] | | listener: variable_3 | | +-*** DIALOG END *** | +-[choice] | text: Why come to me? | category: DISAGREE | +-[reply #6] | default action | major decision | transition: transition_2563(-1) | listener: variable_3 | text: Call C-Sec if you need this investigated. | +-[entry #6] | speaker: global_newcouncil_salarian | listener: variable_2 | text: There are potential problems with that scenario I'd rather not discuss right now. | +-[reply #7] | listener: variable_3 | +-*** see entry #17 *** +-[entry #7] speaker: global_newcouncil_salarian listener: variable_2 text: Commander. +-[reply #8] listener: variable_3 text: Can I help you, Councilor? +-[entry #8] speaker: global_newcouncil_salarian listener: variable_2 text: Shepard, I want you to understand that I owe my position to you, and is not something that I take lightly. +-[reply #9] listener: variable_3 +-[entry #9] speaker: global_newcouncil_salarian listener: variable_2 text: Were it not for you, that weak-minded Councilor Valern would still be alive, leading the salarians down the sewage pipe. +-[reply #10] listener: variable_3 +-[entry #10] speaker: global_newcouncil_salarian listener: variable_2 text: But now I'm forced to champion a cure for the genophage. It's like saying we need a hurricane to put out a wildfire. +-[choice] | text: It's shared sacrifice. | category: AGREE | +-[reply #11] | default action | major decision | transition: transition_2560(-1) | listener: variable_3 | text: Councilor, krogan are about to die in droves so your people don't have to. That's your message. | +-[entry #11] | speaker: global_newcouncil_salarian | listener: variable_2 | text: Human statesmanship at its finest. | +-[reply #12] | listener: variable_3 | +-[entry #12] | speaker: global_newcouncil_salarian | listener: variable_2 | text: Speaking of... I need to talk to you about humanity's representative, Councilor Udina. He's moving vast sums of money. | +-[reply #13] | listener: variable_3 | +-[entry #13] | speaker: global_newcouncil_salarian | listener: variable_2 | text: We need to talk about where it's going. From what I can tell, you won't like the news. | +-[reply #14] | listener: variable_3 | +-*** see entry #17 *** +-[choice] text: Capitalize on it. category: DISAGREE +-[reply #15] transition: transition_2563(-1) listener: variable_3 text: It's not a wildfire. It's the death of the galaxy. Drum that into your people's heads. They'll follow you. +-[entry #14] speaker: global_newcouncil_salarian listener: variable_2 text: A short-term solution... but the short term may be all we have. Has a ring to it. +-[reply #16] listener: variable_3 +-[entry #15] speaker: global_newcouncil_salarian listener: variable_2 text: But that is not the only reason I contacted you. The other regards humanity's Councilor Udina. +-[reply #17] listener: variable_3 +-[entry #16] speaker: global_newcouncil_salarian listener: variable_2 text: We need to talk about his activities... the less-than-legal ones. +-[reply #18] listener: variable_3 +-*** see entry #17 *** +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #19] | condition: plot.bools[18927] == 1 | speaker: global_oldcouncil_salarian | listener: variable_2 | text: Commander, I understand the issue of krogan reinforcements to Palaven has been resolved to everyone's satisfaction. | +-[reply #21] | listener: variable_3 | text: I wouldn't say everyone, but it'll do. | +-[entry #20] | speaker: global_oldcouncil_salarian | listener: variable_2 | text: I don't bother with specifics. They always disappoint. At any rate, I have a different problem in mind. | +-[reply #22] | listener: variable_3 | +-[entry #23] | speaker: global_oldcouncil_salarian | listener: variable_2 | text: I have concerns about humanity's representative, Councilor Udina. | +-[reply #25] | listener: variable_3 | +-[entry #24] | speaker: global_oldcouncil_salarian | listener: variable_2 | text: My agents have discovered that he's using his authority to move vast sums of money. For what purpose, we're not sure. | +-[choice] | | text: We'd better find out. | | category: AGREE | | +-[reply #26] | | default action | | major decision | | transition: transition_2560(-1) | | listener: variable_3 | | text: If Udina's dirty, it's best we get to the bottom of it fast. | | +-[entry #25] | | speaker: global_oldcouncil_salarian | | listener: variable_2 | | text: Agreed. | | +-[reply #27] | | listener: variable_3 | | +-[entry #26] | | transition: transition_830(-1) | | speaker: global_oldcouncil_salarian | | listener: variable_2 | | text: Come to the Citadel. We will review the evidence and discuss this in private. Valern out. | | +-[reply #28] | | listener: variable_3 | | +-*** DIALOG END *** | +-[choice] | text: So call C-Sec. | category: DISAGREE | +-[reply #29] | transition: transition_2563(-1) | listener: variable_3 | text: Why bring this to me? Put Citadel Security on it. | +-[entry #27] | | condition: conditional_603(-1) | | speaker: global_oldcouncil_salarian | | listener: variable_2 | | text: You were instrumental in getting him placed on the Council. It is only fitting... well, let's not speak of it now. | | +-[reply #30] | | listener: variable_3 | | +-[entry #29] | | transition: transition_830(-1) | | speaker: global_oldcouncil_salarian | | listener: variable_2 | | text: Come to the Citadel and grant me a moment of your time. You may find it interesting. Valern out. | | +-[reply #32] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #28] | speaker: global_oldcouncil_salarian | listener: variable_2 | text: You are a human and relatively neutral, politically. Your backing would help me ease through... well, let's not speak of it now. | +-[reply #31] | listener: variable_3 | +-*** see entry #29 *** +-[entry #21] speaker: global_oldcouncil_salarian listener: variable_2 text: Commander, there is something we should discuss... if you are finished rewriting history. +-[reply #23] listener: variable_3 text: I made my decision, Councilor. There's not much anyone can do about it now. +-[entry #22] speaker: global_oldcouncil_salarian listener: variable_2 text: Yes, we're going to have billions more krogan in the galaxy. It's a good thing you saved my life once, Shepard. Otherwise... well. +-[reply #24] listener: variable_3 +-*** see entry #23 *** [biod_nor_204kro002_debrief3_loc_int.norcat_dream2_d_D.norcat_dream2_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_3750(-1) listener: variable_3 text: It's open. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Shepard? There's something you need to hear. +-[reply #2] listener: variable_3 text: All right. +-[entry #3] speaker: variable_1 listener: variable_2 text: Is this a bad time? +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_491(-1) | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Just remembering the lost. | | category: AGREE | | +-[reply #4] | | listener: variable_3 | | text: Thinking of some friends who aren't around, thanks to this war. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: That's thanks to the Reapers, not you. | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Are you thinking about anyone in particular? | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | | condition: conditional_491(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #9] | | | | condition: conditional_2085(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: I wish Thane were here. | | | | | category: AGREE | | | | | +-[reply #9] | | | | | listener: variable_3 | | | | | text: Thane. | | | | | +-[entry #10] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #10] | | | | | listener: variable_3 | | | | | text: He meant a lot to me, Liara, even if we didn't know each other that long. | | | | | +-[entry #11] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You don't have to know someone for years to miss them once they're gone. | | | | | +-[reply #11] | | | | | listener: variable_3 | | | | | text: You're right. Wish we'd had more time together. | | | | | +-[entry #12] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #37] | | | | | listener: variable_3 | | | | | text: Didn't you have something for me? | | | | | +-[entry #46] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: The salarian councilor has an urgent matter. | | | | | +-[reply #39] | | | | | listener: variable_3 | | | | | +-[entry #47] | | | | | | condition: plot.bools[13001] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #40] | | | | | | listener: variable_3 | | | | | | text: Let me guess. He called the comm room? | | | | | | +-[entry #49] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: The Council must be taking the Crucible seriously. | | | | | | +-[reply #42] | | | | | | listener: variable_3 | | | | | | +-[entry #50] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I'll see you downstairs. | | | | | | +-[reply #43] | | | | | | listener: variable_3 | | | | | | +-[entry #51] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-[entry #48] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #41] | | | | | listener: variable_3 | | | | | text: Let me guess. She called the comm room? | | | | | +-*** see entry #49 *** | | | | +-[choice] | | | | text: I'll let them rest. | | | | category: DISAGREE | | | | +-[reply #36] | | | | listener: variable_3 | | | | text: No one I want to talk about right now. | | | | +-[entry #45] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I understand. | | | | +-*** see reply #37 *** | | | +-[entry #13] | | | | condition: conditional_2088(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: I wish Jacob were here. | | | | | category: AGREE | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | text: Jacob. | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | text: He had a good head, a good heart. | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: If I had to guess, I'd say he'd want you to move on. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | text: You're right. Thanks. | | | | | +-[entry #16] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-*** see reply #37 *** | | | | +-[choice] | | | | text: I'll let them rest. | | | | category: DISAGREE | | | | +-*** see reply #36 *** | | | +-[entry #17] | | | | condition: conditional_2083(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: I wish Garrus were back. | | | | | category: AGREE | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | text: Garrus. I miss his jokes, his attitude... | | | | | +-[entry #18] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | text: Hard to think I'll never hear his voice again. | | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I miss him, too. Garrus would be proud to see you've come so far. | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | text: Yeah. He would. | | | | | +-[entry #20] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-*** see reply #37 *** | | | | +-[choice] | | | | text: I'll let them rest. | | | | category: DISAGREE | | | | +-*** see reply #36 *** | | | +-[entry #21] | | | | condition: conditional_2084(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: I miss Tali. | | | | | category: AGREE | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | text: I wish Tali were here. | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | text: I've met some amazing people, but Tali? | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: One of a kind. | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | text: Yeah. She was. | | | | | +-[entry #24] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-*** see reply #37 *** | | | | +-[choice] | | | | text: I'll let them rest. | | | | category: DISAGREE | | | | +-*** see reply #36 *** | | | +-[entry #25] | | | | condition: conditional_2087(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: I wish Jack were here. | | | | | category: AGREE | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | text: Jack. Call me crazy, but I miss her. | | | | | +-[entry #26] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | text: She'd call me crazy, too, but I'd give a lot to have her back. | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'm sure Jack would appreciate the sentiment. | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | text: She might, but she'd never admit to it. | | | | | +-[entry #28] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-*** see reply #37 *** | | | | +-[choice] | | | | text: I'll let them rest. | | | | category: DISAGREE | | | | +-*** see reply #36 *** | | | +-[entry #29] | | | | condition: conditional_2086(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: I miss Miranda. | | | | | category: AGREE | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | text: I've been thinking about Miranda. | | | | | +-[entry #30] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | text: She was something special. I'm trying to remember if I ever told her that. | | | | | +-[entry #31] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: She must have known. There wasn't much you could hide from her. | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | text: True. You're right about that. | | | | | +-[entry #32] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-*** see reply #37 *** | | | | +-[choice] | | | | text: I'll let them rest. | | | | category: DISAGREE | | | | +-*** see reply #36 *** | | | +-[entry #33] | | | | condition: conditional_191(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: I miss Ashley. | | | | | category: AGREE | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | text: Ashley back on Virmire. She gave her life stopping Sovereign. | | | | | +-[entry #34] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #28] | | | | | listener: variable_3 | | | | | text: I wonder what she'd make of fighting a whole fleet of Reapers. | | | | | +-[entry #35] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: If I had to guess, Ashley would call it target practice. | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | text: Yeah. Sounds like her. | | | | | +-[entry #36] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-*** see reply #37 *** | | | | +-[choice] | | | | text: I'll let them rest. | | | | category: DISAGREE | | | | +-*** see reply #36 *** | | | +-[entry #37] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: I miss Kaidan. | | | | category: AGREE | | | | +-[reply #30] | | | | listener: variable_3 | | | | text: Kaidan back on Virmire. He died buying us time to defeat Sovereign. | | | | +-[entry #38] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #31] | | | | listener: variable_3 | | | | text: Seeing what we're up against now, he might think his sacrifice was in vain. | | | | +-[entry #39] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You know Kaidan would never think that. | | | | +-[reply #32] | | | | listener: variable_3 | | | | text: Yeah. That's one more reason I miss him. | | | | +-[entry #40] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-*** see reply #37 *** | | | +-[choice] | | | text: I'll let them rest. | | | category: DISAGREE | | | +-*** see reply #36 *** | | +-[entry #41] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: The ones we sacrifice... | | | category: AGREE | | | +-[reply #33] | | | listener: variable_3 | | | text: There's a lot of people back on Earth dying while we gather our strength. They're wondering if we're ever coming back. | | | +-[entry #42] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #34] | | | listener: variable_3 | | | text: Friends, family. Parents and children. This isn't their fight... but they're buying us time with their lives. | | | +-[entry #43] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You'll spend it wisely. | | | +-[reply #35] | | | listener: variable_3 | | | text: I had better. | | | +-[entry #44] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #37 *** | | +-[choice] | | text: I'll let them rest. | | category: DISAGREE | | +-*** see reply #36 *** | +-[choice] | text: No, let's get to business. | category: DISAGREE | +-[reply #38] | default action | major decision | listener: variable_3 | text: It's fine. Tell me what's going on. | +-*** see entry #46 *** +-[entry #5] speaker: variable_1 listener: variable_2 +-[choice] | text: Just remembering the lost. | category: AGREE | +-[reply #5] | listener: variable_3 | text: Thinking of all the lives it took to get us here. | +-*** see entry #6 *** +-[choice] text: No, let's get to business. category: DISAGREE +-*** see reply #38 *** +-[entry #52] condition: plot.bools[18926] == 1 speaker: variable_1 listener: variable_2 text: He sounds agitated. He insists on talking to you, but won't explain why. +-[reply #44] listener: variable_3 text: Great. +-[entry #53] speaker: variable_1 listener: variable_2 text: It might not be bad news... +-[reply #45] listener: variable_3 +-*** see entry #50 *** +-[entry #54] condition: plot.bools[18926] == 1 speaker: variable_1 listener: variable_2 text: She sounds agitated. She insists on talking to you, but won't explain why. +-[entry #55] speaker: variable_1 listener: variable_2 text: He won't tell us what it's about, but I think we're making progress. The Council must be taking the Crucible seriously. +-[reply #46] listener: variable_3 +-*** DIALOG END *** [biod_nor_204kro002_debrief_loc_int.norkro_post_mission2_m_D.norkro_post_mission2_m_dlg] speaker_list: hench_garrus, nor_comm +-[entry #0] condition: conditional_194(-1) speaker: variable_1 listener: variable_2 text: Commander, Urdnot Wrex has begun sending troops to Palaven. You kept your end of the bargain, and now I'll keep mine. +-[reply #0] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: The turian hierarchy will stand with humanity against the Reapers. +-[choice] | text: I appreciate that. | category: AGREE | +-[reply #3] | default action | major decision | transition: transition_2529(-1) | listener: variable_3 | text: I'm glad we can help each other out. It's the only way we're going to defeat the Reapers. | +-[entry #4] | | condition: conditional_176(-1) | | speaker: variable_1 | | listener: variable_2 | | text: To that end, several dry-dock ships are ready to help build the Crucible. Garrus will coordinate them. | | +-[reply #5] | | listener: variable_3 | | +-[entry #5] | | speaker: hench_garrus | | listener: variable_2 | | text: Yes, sir. | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: And when the time comes to deploy it, the full measure of our fleet will be there for Earth. | | +-[reply #8] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: May the spirits watch over us all. | | +-[reply #9] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | +-[entry #10] | | | condition: conditional_176(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: I'll start managing turian support right away, Shepard. You must be exhausted. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #11] | | | | condition: conditional_179(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: Mordin dying... it can't be easy. | | | | +-[reply #12] | | | | listener: variable_3 | | | | text: I'll sleep when I'm dead. | | | | +-[entry #13] | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: We both know you need a clear head to win a war. There's no room for mistakes here. | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #14] | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: You should catch some shut-eye. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #15] | | | | | condition: conditional_548(-1) | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: Besides, I know where you sleep. We'll wake you if anything comes up. | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | text: If you insist. | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | +-[entry #16] | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: I'll make sure Joker doesn't launch any suicide missions. | | | | +-[reply #16] | | | | listener: variable_3 | | | | text: Anything happens, you let me know. | | | | +-*** see entry #17 *** | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #12 *** | | +-[entry #18] | | speaker: nor_comm | | listener: variable_2 | | text: Nicely done, Commander. You must be exhausted. | | +-[reply #17] | | listener: variable_3 | | text: I'll sleep when this war is over. | | +-[entry #19] | | speaker: nor_comm | | listener: variable_2 | | text: With respect... you've been going nonstop since Earth. | | +-[reply #18] | | listener: variable_3 | | text: Sounds vaguely like an order, Traynor. | | +-[entry #20] | | speaker: nor_comm | | listener: variable_2 | | text: A polite suggestion from someone with a vested interest in your success... Commander. | | +-[reply #19] | | listener: variable_3 | | text: I suppose forty winks won't hurt. | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #20] | | listener: variable_3 | | text: But first sign of any trouble, I want to know. That's an order. | | +-[entry #22] | | speaker: nor_comm | | listener: variable_2 | | text: Understood. | | +-[reply #21] | | listener: variable_3 | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: To that end, we have several dry-dock ships ready to help construct the Crucible. | +-[reply #7] | listener: variable_3 | +-*** see entry #7 *** +-[choice] text: We'll hold you to that. category: DISAGREE +-[reply #4] transition: transition_2528(-1) listener: variable_3 text: We're going to need you--don't forget where we live. +-*** see entry #4 *** +-*** see entry #6 *** +-[entry #1] speaker: variable_1 listener: variable_2 text: Commander, Urdnot Wreav has begun sending troops to Palaven. You kept your end of the bargain, and now I'll keep mine. +-[reply #1] listener: variable_3 +-*** see entry #2 *** +-[entry #24] transition: transition_2560(-1) speaker: variable_1 listener: variable_2 text: That much is certain. +-[reply #22] listener: variable_3 +-*** DIALOG END *** +-[entry #25] transition: transition_2563(-1) speaker: variable_1 listener: variable_2 text: Never. It's clear we all fight together or die. +-[reply #23] listener: variable_3 +-*** DIALOG END *** [biod_nor_204kro002_intro_loc_int.norkro_mission2_trouble_m_D.norkro_mission2_trouble_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: All hands, full stop! Hostiles detected at the landing coordinates. +-[reply #0] listener: variable_3 text: Joker, what have you got? +-[entry #1] speaker: variable_1 listener: variable_2 text: Sensors show a Reaper parked at the Shroud facility. No way you're going to be able to land a shuttle there. +-[reply #1] listener: variable_3 text: Get everyone assembled in the War Room. I want eyes on the Shroud. +-[entry #2] | condition: conditional_12(-1) | speaker: variable_1 | listener: variable_2 | text: Aye, aye, ma'am. +-[entry #3] speaker: variable_1 listener: variable_2 text: Aye, aye, sir. [biod_nor_204kro002_intro_loc_int.norkro_pre_mission2_m_D.norkro_pre_mission2_m_dlg] speaker_list: global_mordin, global_salarian_alt, global_wrex, global_wreav, radio_comm +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] transition: transition_3727(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: New form of Reaper, Shepard. Using Shroud to poison Tuchanka's atmosphere. Problematic. | +-[reply #3] | listener: variable_3 | +-[entry #5] | | condition: conditional_194(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | speaker: global_wrex | | listener: variable_2 | | text: They want a fight, they just got one! | | +-[reply #6] | | listener: variable_3 | | text: Primarch, we're going to need your help. | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: That could be difficult. Our losses on Palaven have been catastrophic. | | +-[choice] | | | text: But this is for Palaven. | | | category: AGREE | | | +-[reply #7] | | | default action | | | major decision | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: We're doing this for Palaven. No one said it would be easy. | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: What do you have in mind? | | | +-[reply #9] | | | listener: variable_3 | | | text: A combined attack. Your people hit the Reaper with an airstrike. | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | | condition: conditional_194(-1) | | | | listener: variable_3 | | | | text: Wrex, at the same time your soldiers will be attacking from the ground. | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #12] | | | | listener: variable_3 | | | | text: Together, you can draw it away from the tower. | | | | +-[entry #13] | | | | | condition: conditional_179(-1) | | | | | speaker: global_mordin | | | | | listener: variable_2 | | | | | text: Yes, distraction. Small team can reach Shroud facility, finish synthesizing cure. | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | speaker: global_mordin | | | | | listener: variable_2 | | | | | text: Will need Eve to come with us. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: Everyone up for this? | | | | | | category: AGREE | | | | | | +-[reply #17] | | | | | | transition: transition_2560(-1) | | | | | | listener: variable_3 | | | | | | text: We've never faced a Reaper up close like this. Everyone on board? | | | | | | +-[entry #18] | | | | | | | condition: conditional_194(-1) | | | | | | | speaker: global_wrex | | | | | | | listener: variable_2 | | | | | | | text: There's even a doubt? | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #19] | | | | | | | speaker: global_wrex | | | | | | | listener: variable_2 | | | | | | | text: Let's move, pyjak. It's time to cure the genophage. | | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | +-[entry #20] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #20] | | | | | | | listener: variable_3 | | | | | | | +-[entry #21] | | | | | | | speaker: radio_comm | | | | | | | listener: variable_2 | | | | | | | text: Commander, incoming message marked urgent. I'll put it in the comm room for you. | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | +-[entry #22] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | +-[entry #23] | | | | | | speaker: global_wreav | | | | | | listener: variable_2 | | | | | | text: If you want our help, you'd better be. | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | +-*** see entry #20 *** | | | | | +-[choice] | | | | | text: Failure isn't an option. | | | | | category: DISAGREE | | | | | +-[reply #23] | | | | | default action | | | | | major decision | | | | | transition: transition_2563(-1) | | | | | listener: variable_3 | | | | | text: Then it's now or never. | | | | | +-[entry #24] | | | | | | condition: conditional_194(-1) | | | | | | speaker: global_wrex | | | | | | listener: variable_2 | | | | | | text: Now. The genophage ends today. | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | +-*** see entry #26 *** | | | | | +-[entry #25] | | | | | speaker: global_wreav | | | | | listener: variable_2 | | | | | text: Now. Today, the krogan rise again. | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | +-*** see entry #26 *** | | | | +-[entry #15] | | | | speaker: global_salarian_alt | | | | listener: variable_2 | | | | text: Leaving a small window for dispersing the cure. We'll have to finish synthesizing it at the Shroud itself. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-[entry #16] | | | | speaker: global_salarian_alt | | | | listener: variable_2 | | | | text: Eve will need to come with us. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-*** see entry #17 *** | | | +-[reply #11] | | | listener: variable_3 | | | text: Wreav, at the same time your soldiers will be attacking from the ground. | | | +-*** see entry #12 *** | | +-[choice] | | text: Keep your word. | | category: DISAGREE | | +-[reply #8] | | transition: transition_2563(-1) | | listener: variable_3 | | text: You said you'd help. It's time to deliver. | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: What is it you need? | | +-*** see reply #9 *** | +-[entry #7] | speaker: global_wreav | listener: variable_2 | text: Cowards! They're afraid to take us head-on. | +-*** see reply #6 *** +-[entry #4] speaker: global_salarian_alt listener: variable_2 text: A new form of Reaper at the Shroud facility, Commander. It's using the tower to poison Tuchanka's atmosphere. +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-*** see entry #7 *** [biod_nor_204kro002_intro_loc_int.norkro_salarian_deal_m_D.norkro_salarian_deal_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Dalatrass? +-[entry #1] speaker: variable_1 listener: variable_2 text: Commander Shepard, we know you've reached Tuchanka. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | text: And, by now, I imagine Mordin Solus has proposed using the Shroud. | +-[reply #2] | listener: variable_3 | text: Are you spying on us? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Hardly. The Shroud is the only viable course of action open to you. | +-[reply #3] | listener: variable_3 | +-[entry #5] | | condition: plot.bools[17864] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Commander, you can't allow your misguided sympathy for the krogan to cloud your judgment. | | +-[reply #4] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Do you honestly believe curing the genophage will end in lasting peace? | | +-[choice] | | | text: Yes, this could work. | | | category: AGREE | | | +-[reply #6] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: We have to give the krogan that chance. You can't condemn an entire race to extinction based on what might happen. | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | text: What will happen is the krogan will reproduce out of control. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We uplifted them specifically for their violent nature, not their diplomatic skills. Another war is inevitable. | | | +-[reply #8] | | | listener: variable_3 | | | text: What do you want, Dalatrass? | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Years ago, our operatives sabotaged the Shroud facility to ensure what you're planning couldn't be done. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | | condition: conditional_179(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Mordin will likely detect this malfunction and repair it. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But if you ensure that he doesn't, then the cure's viability will be altered just enough so that it fails. No one will notice the change. | | | | +-[reply #14] | | | | listener: variable_3 | | | | text: You mean trick the krogan? | | | | +-[entry #15] | | | | | condition: conditional_194(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: They need not be any the wiser. Let Urdnot Wrex believe you fulfilled your promise. | | | | | +-[reply #15] | | | | | | condition: conditional_179(-1) | | | | | | listener: variable_3 | | | | | | text: Mordin would never stand for that. | | | | | | +-[entry #17] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: How you deal with him is up to you, Commander. | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-[entry #18] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: We can provide you our very best scientists to build the Crucible... and the full support of our fleets. | | | | | | +-[reply #18] | | | | | | listener: variable_3 | | | | | | text: If I sabotage the cure. | | | | | | +-[entry #19] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Think about it, Commander. The choice is yours. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | text: Padok would never stand for that. | | | | | +-*** see entry #17 *** | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: They need not be any the wiser. Let Urdnot Wreav believe you fulfilled your promise. | | | | +-*** see reply #15 *** | | | | +-*** see reply #16 *** | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Padok will likely detect this malfunction and repair it. | | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #14 *** | | +-[choice] | | text: No, krogan aren't peaceful. | | category: DISAGREE | | +-[reply #9] | | default action | | major decision | | transition: transition_2563(-1) | | listener: variable_3 | | text: No, I don't. The krogan are too violent, but I don't have a choice here. | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Then allow me to offer you one... | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #11 *** | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Commander, you can't allow the diplomatic pressures of this war to cloud your judgment. | +-[reply #5] | listener: variable_3 | +-*** see entry #7 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: And, by now, I imagine Padok Wiks has proposed using the Shroud. +-*** see reply #2 *** [biod_nor_204kro_loc_int.norkro_turianleader_d_D.norkro_turianleader_d_dlg] +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] | condition: conditional_2672(-1) | listener: variable_3 | text: That's all. | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Of course, Commander. +-[reply #1] listener: variable_3 +-*** see entry #2 *** +-*** see entry #6 *** +-*** see entry #12 *** +-*** see entry #27 *** +-[entry #2] condition: conditional_554(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: plot.bools[20299] == 0 | speaker: variable_1 | listener: variable_2 | text: Again, Commander, thank you for ensuring my son died with honor. It's all a turian father can hope for. | +-[reply #3] | listener: variable_3 | +-[entry #4] | transition: transition_2539(-1) | speaker: variable_1 | listener: variable_2 | text: But this is war. The time for mourning is later. Is there something you need? | +-[choice] | | text: Palaven situation | | category: INVESTIGATE | | +-[reply #27] | | listener: variable_3 | | text: How are things on Palaven? | | +-[entry #37] | | speaker: variable_1 | | listener: variable_2 | | text: The casualty reports are staggering. | | +-[reply #28] | | listener: variable_3 | | +-[entry #38] | | speaker: variable_1 | | listener: variable_2 | | text: The Reapers are using our own tactics against us: destroy the enemy with overwhelming force. | | +-[reply #29] | | listener: variable_3 | | text: I've seen the same on Earth. | | +-[entry #39] | | speaker: variable_1 | | listener: variable_2 | | text: The strategist in me admires their brutality. The turian in me knows I'm watching the destruction of fifteen thousand years of civilization. | | +-[reply #30] | | listener: variable_3 | | +-[entry #40] | | speaker: variable_1 | | listener: variable_2 | | text: My civilization. | | +-[choice] | | | text: The krogan will help you. | | | category: FRIENDLY | | | +-[reply #31] | | | condition: conditional_552(-1) | | | listener: variable_3 | | | text: The krogan will make sure that doesn't happen. | | | +-[entry #41] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Assuming you're successful with the cure. | | | +-[reply #32] | | | listener: variable_3 | | | text: We will be. | | | +-[entry #42] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You have to be, Commander. I don't want to go down as history's last primarch. | | | +-[choice] | | | | text: Palaven situation | | | | category: INVESTIGATE | | | | +-*** see reply #27 *** | | | +-[choice] | | | | text: Turian help for Earth | | | | category: INVESTIGATE | | | | +-[reply #33] | | | | listener: variable_3 | | | | text: I understand this is a difficult time for you, Primarch, but Earth can't survive without reinforcements. Can I still count on your help? | | | | +-[entry #43] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: If the krogan help us on Palaven, then I give you my word. | | | | +-[choice] | | | | | text: Palaven situation | | | | | category: INVESTIGATE | | | | | +-*** see reply #27 *** | | | | +-[choice] | | | | | text: Turian help for Earth | | | | | category: INVESTIGATE | | | | | +-*** see reply #33 *** | | | | +-[choice] | | | | | text: Your new duties | | | | | category: INVESTIGATE | | | | | +-[reply #34] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: How is it, being the primarch? | | | | | +-[entry #44] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Not what I imagined. The battle of all time is happening on Palaven, and I'm light-years away, reading casualty reports in the millions. | | | | | +-[reply #35] | | | | | listener: variable_3 | | | | | +-[entry #45] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: If I'm going to die, I want to be with my men so there's no doubt we fought to the last soul. | | | | | +-[reply #36] | | | | | listener: variable_3 | | | | | +-[entry #46] | | | | | | condition: conditional_1265(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: Nothing more. | | | | | | | +-[reply #58] | | | | | | | condition: plot.bools[18796] == 0 | | | | | | | transition: transition_1134(-1) | | | | | | | listener: variable_3 | | | | | | | text: Thank you, Primarch. My thoughts are with Palaven. | | | | | | | +-[entry #69] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: And mine with Earth. | | | | | | +-[choice] | | | | | | text: Nothing more. | | | | | | +-[reply #59] | | | | | | condition: plot.bools[18796] == 1 | | | | | | listener: variable_3 | | | | | | text: That's all. | | | | | | +-[entry #70] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Of course, Commander. | | | | | +-[entry #47] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: I can relate. | | | | | | category: FRIENDLY | | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | | text: I understand. Leaving Earth to save it... it's one of the hardest things I've ever done. | | | | | | +-[entry #48] | | | | | | | condition: conditional_176(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I'm not surprised. Garrus speaks highly of you. | | | | | | | +-[reply #38] | | | | | | | listener: variable_3 | | | | | | | +-[entry #50] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: You never asked to be a leader, yet your people will die if you refuse. | | | | | | | +-[reply #40] | | | | | | | listener: variable_3 | | | | | | | +-[entry #51] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: We find ourselves in similar circumstances. Let's hope the spirits grant us the strength to see it through. | | | | | | | +-[reply #41] | | | | | | | listener: variable_3 | | | | | | | +-[entry #52] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | | text: Palaven situation | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #27 *** | | | | | | | +-[choice] | | | | | | | | text: Turian help for Earth | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #33 *** | | | | | | | +-[choice] | | | | | | | | text: Your new duties | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #34 *** | | | | | | | +-[choice] | | | | | | | | text: After the genophage cure | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #42] | | | | | | | | condition: conditional_552(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: The salarian dalatrass was worried about what the krogan will do once they're cured. How do you feel? | | | | | | | | +-[entry #53] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: It won't matter if we don't stop the Reapers, but I understand her doubts. | | | | | | | | +-[reply #43] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #54] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: The moon you found me on? That's where we made our last stand against the krogan during the Rebellions. | | | | | | | | +-[reply #44] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #55] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: They were that relentless. | | | | | | | | +-[choice] | | | | | | | | | text: Last stand? | | | | | | | | | category: FRIENDLY | | | | | | | | | +-[reply #45] | | | | | | | | | default action | | | | | | | | | major decision | | | | | | | | | listener: variable_3 | | | | | | | | | text: How did it turn out? | | | | | | | | | +-[entry #56] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: The krogan started using asteroids as weapons, directing them against our colonies. | | | | | | | | | +-[reply #46] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #57] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: We had no choice. The genophage was our last resort. | | | | | | | | | +-[reply #47] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #58] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: So yes, krogan intentions after this war will be a serious concern, but I'd rather have a grateful ally than a resentful enemy. | | | | | | | | | +-[choice] | | | | | | | | | | text: Krogan make unusual allies. | | | | | | | | | | category: HOSTILE | | | | | | | | | | +-[reply #48] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Reaching out to the krogan for help must be difficult for you. | | | | | | | | | | +-[entry #59] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: We can't allow the mistakes of our past to cloud the future. | | | | | | | | | | +-[reply #49] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #60] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Your race and mine were once enemies. The First Contact War, as you call it. I was there, dodging shells fired by your navy. | | | | | | | | | | +-[reply #50] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #61] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: But look at us now, standing in a ship of turian-human design, working together. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Last stand? | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Palaven situation | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #27 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Turian help for Earth | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Your new duties | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: After the genophage cure | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #42 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Turian ship on Tuchanka | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-[reply #51] | | | | | | | | | | | condition: conditional_554(1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Your men that crashed on Tuchanka--how many are there? | | | | | | | | | | | +-[entry #62] | | | | | | | | | | | transition: transition_1465(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: A platoon. | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: You said their mission was a matter of galactic peace. Why? | | | | | | | | | | | +-[entry #63] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I'm sorry, Commander. As I said, it's highly classified. | | | | | | | | | | | +-[reply #53] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Look, if you want me to put my ass on the line, I need answers. | | | | | | | | | | | +-[entry #64] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I can't tell you. Please understand. | | | | | | | | | | | +-[reply #54] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #65] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: The commander is Lieutenant Tarquin Victus. He'll be your contact. | | | | | | | | | | | +-[reply #55] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Victus? | | | | | | | | | | | +-[entry #66] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: My son. I needed someone I could trust completely. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Palaven situation | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #27 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Turian help for Earth | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Your new duties | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: After the genophage cure | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #42 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Turian ship on Tuchanka | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #51 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Nothing more. | | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Nothing more. | | | | | | | | | | | +-*** see reply #59 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Nothing more. | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: Nothing more. | | | | | | | | | | +-*** see reply #59 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Palaven situation | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #27 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Turian help for Earth | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Your new duties | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: After the genophage cure | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #42 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Turian ship on Tuchanka | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #51 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Nothing more. | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Nothing more. | | | | | | | | | +-*** see reply #59 *** | | | | | | | | +-[choice] | | | | | | | | | text: Krogan make unusual allies. | | | | | | | | | category: HOSTILE | | | | | | | | | +-*** see reply #48 *** | | | | | | | | +-[choice] | | | | | | | | | text: Palaven situation | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #27 *** | | | | | | | | +-[choice] | | | | | | | | | text: Turian help for Earth | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #33 *** | | | | | | | | +-[choice] | | | | | | | | | text: Your new duties | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #34 *** | | | | | | | | +-[choice] | | | | | | | | | text: After the genophage cure | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #42 *** | | | | | | | | +-[choice] | | | | | | | | | text: Turian ship on Tuchanka | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #51 *** | | | | | | | | +-[choice] | | | | | | | | | text: Nothing more. | | | | | | | | | +-*** see reply #58 *** | | | | | | | | +-[choice] | | | | | | | | text: Nothing more. | | | | | | | | +-*** see reply #59 *** | | | | | | | +-[choice] | | | | | | | | text: Turian ship on Tuchanka | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #51 *** | | | | | | | +-[choice] | | | | | | | | text: Nothing more. | | | | | | | | +-*** see reply #58 *** | | | | | | | +-[choice] | | | | | | | text: Nothing more. | | | | | | | +-*** see reply #59 *** | | | | | | +-[entry #49] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I'm familiar with your history, Commander. | | | | | | +-[reply #39] | | | | | | listener: variable_3 | | | | | | +-*** see entry #50 *** | | | | | +-[choice] | | | | | | text: Palaven situation | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #27 *** | | | | | +-[choice] | | | | | | text: Turian help for Earth | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #33 *** | | | | | +-[choice] | | | | | | text: Your new duties | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #34 *** | | | | | +-[choice] | | | | | | text: After the genophage cure | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #42 *** | | | | | +-[choice] | | | | | | text: Turian ship on Tuchanka | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #51 *** | | | | | +-[choice] | | | | | | text: Nothing more. | | | | | | +-*** see reply #58 *** | | | | | +-[choice] | | | | | text: Nothing more. | | | | | +-*** see reply #59 *** | | | | +-[choice] | | | | | text: After the genophage cure | | | | | category: INVESTIGATE | | | | | +-*** see reply #42 *** | | | | +-[choice] | | | | | text: Turian ship on Tuchanka | | | | | category: INVESTIGATE | | | | | +-*** see reply #51 *** | | | | +-[choice] | | | | | text: Nothing more. | | | | | +-*** see reply #58 *** | | | | +-[choice] | | | | text: Nothing more. | | | | +-*** see reply #59 *** | | | +-[choice] | | | | text: Your new duties | | | | category: INVESTIGATE | | | | +-*** see reply #34 *** | | | +-[choice] | | | | text: After the genophage cure | | | | category: INVESTIGATE | | | | +-*** see reply #42 *** | | | +-[choice] | | | | text: Turian ship on Tuchanka | | | | category: INVESTIGATE | | | | +-*** see reply #51 *** | | | +-[choice] | | | | text: Nothing more. | | | | +-*** see reply #58 *** | | | +-[choice] | | | text: Nothing more. | | | +-*** see reply #59 *** | | +-[choice] | | | text: Palaven situation | | | category: INVESTIGATE | | | +-*** see reply #27 *** | | +-[choice] | | | text: Turian help for Earth | | | category: INVESTIGATE | | | +-*** see reply #33 *** | | +-[choice] | | | text: Your new duties | | | category: INVESTIGATE | | | +-*** see reply #34 *** | | +-[choice] | | | text: After the genophage cure | | | category: INVESTIGATE | | | +-*** see reply #42 *** | | +-[choice] | | | text: Turian ship on Tuchanka | | | category: INVESTIGATE | | | +-*** see reply #51 *** | | +-[choice] | | | text: Nothing more. | | | +-*** see reply #58 *** | | +-[choice] | | text: Nothing more. | | +-*** see reply #59 *** | +-[choice] | | text: Turian help for Earth | | category: INVESTIGATE | | +-*** see reply #33 *** | +-[choice] | | text: Your new duties | | category: INVESTIGATE | | +-*** see reply #34 *** | +-[choice] | | text: After the genophage cure | | category: INVESTIGATE | | +-*** see reply #42 *** | +-[choice] | | text: Turian ship on Tuchanka | | category: INVESTIGATE | | +-*** see reply #51 *** | +-[choice] | | text: Your son | | category: INVESTIGATE | | +-[reply #56] | | condition: conditional_554(3) | | listener: variable_3 | | text: Despite everything, Primarch, I'm sorry for your loss. | | +-[entry #67] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you, Commander. And I know I'm not the first to lose their son to this war. | | +-[reply #57] | | listener: variable_3 | | +-[entry #68] | | speaker: variable_1 | | listener: variable_2 | | text: Needless to say, I'm committed to stopping the Reapers. | | +-[choice] | | | text: Palaven situation | | | category: INVESTIGATE | | | +-*** see reply #27 *** | | +-[choice] | | | text: Turian help for Earth | | | category: INVESTIGATE | | | +-*** see reply #33 *** | | +-[choice] | | | text: Your new duties | | | category: INVESTIGATE | | | +-*** see reply #34 *** | | +-[choice] | | | text: After the genophage cure | | | category: INVESTIGATE | | | +-*** see reply #42 *** | | +-[choice] | | | text: Turian ship on Tuchanka | | | category: INVESTIGATE | | | +-*** see reply #51 *** | | +-[choice] | | | text: Your son | | | category: INVESTIGATE | | | +-*** see reply #56 *** | | +-[choice] | | | text: Nothing more. | | | +-*** see reply #58 *** | | +-[choice] | | text: Nothing more. | | +-*** see reply #59 *** | +-[choice] | | text: Nothing more. | | +-*** see reply #58 *** | +-[choice] | text: Nothing more. | +-*** see reply #59 *** +-[entry #5] speaker: variable_1 listener: variable_2 text: Yes, Commander? +-[choice] | text: Palaven situation | category: INVESTIGATE | +-*** see reply #27 *** +-[choice] | text: Turian help for Earth | category: INVESTIGATE | +-*** see reply #33 *** +-[choice] | text: Your new duties | category: INVESTIGATE | +-*** see reply #34 *** +-[choice] | text: After the genophage cure | category: INVESTIGATE | +-*** see reply #42 *** +-[choice] | text: Turian ship on Tuchanka | category: INVESTIGATE | +-*** see reply #51 *** +-[choice] | text: Your son | category: INVESTIGATE | +-*** see reply #56 *** +-[choice] | text: Nothing more. | +-*** see reply #58 *** +-[choice] text: Nothing more. +-*** see reply #59 *** +-[entry #6] condition: conditional_554(2) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #7] | condition: plot.bools[20298] == 0 | speaker: variable_1 | listener: variable_2 | text: I'm grateful for all you've done, Commander. The situation with the krogan is already complicated enough. | +-[reply #5] | listener: variable_3 | text: Not as complicated as waking up one day and being told you're the new primarch. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Yes, thank you. I'm beginning to understand why leaders so often seem lonely. | +-[reply #6] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Worst-case scenarios aren't just theories--they're what you'll be dealing with five minutes from now. | +-[reply #7] | listener: variable_3 | text: That's why it helps to have allies. | +-[entry #10] | transition: transition_2538(-1) | speaker: variable_1 | listener: variable_2 | text: Yes, you're right of course. Is there something I can help you with? | +-[choice] | | text: Palaven situation | | category: INVESTIGATE | | +-*** see reply #27 *** | +-[choice] | | text: Turian help for Earth | | category: INVESTIGATE | | +-*** see reply #33 *** | +-[choice] | | text: Your new duties | | category: INVESTIGATE | | +-*** see reply #34 *** | +-[choice] | | text: After the genophage cure | | category: INVESTIGATE | | +-*** see reply #42 *** | +-[choice] | | text: Nothing more. | | +-*** see reply #58 *** | +-[choice] | text: Nothing more. | +-*** see reply #59 *** +-[entry #11] speaker: variable_1 listener: variable_2 text: Yes, Commander? +-[choice] | text: Palaven situation | category: INVESTIGATE | +-*** see reply #27 *** +-[choice] | text: Turian help for Earth | category: INVESTIGATE | +-*** see reply #33 *** +-[choice] | text: Your new duties | category: INVESTIGATE | +-*** see reply #34 *** +-[choice] | text: After the genophage cure | category: INVESTIGATE | +-*** see reply #42 *** +-[choice] | text: Nothing more. | +-*** see reply #58 *** +-[choice] text: Nothing more. +-*** see reply #59 *** +-[entry #12] condition: conditional_554(1) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #13] | condition: plot.bools[19516] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-[entry #14] | | condition: plot.bools[20128] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Yes, Commander? | | +-[choice] | | | text: Palaven situation | | | category: INVESTIGATE | | | +-*** see reply #27 *** | | +-[choice] | | | text: Turian help for Earth | | | category: INVESTIGATE | | | +-*** see reply #33 *** | | +-[choice] | | | text: Your new duties | | | category: INVESTIGATE | | | +-*** see reply #34 *** | | +-[choice] | | | text: After the genophage cure | | | category: INVESTIGATE | | | +-*** see reply #42 *** | | +-[choice] | | | text: Turian ship on Tuchanka | | | category: INVESTIGATE | | | +-*** see reply #51 *** | | +-[choice] | | | text: Nothing more. | | | +-*** see reply #58 *** | | +-[choice] | | text: Nothing more. | | +-*** see reply #59 *** | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Commander, that was a skillful operation back on Sur'Kesh, extracting the female krogan. | +-[reply #10] | | condition: conditional_179(-1) | | listener: variable_3 | | text: I had help. Mordin Solus knew what he was doing. | | +-[entry #16] | | | condition: conditional_176(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes, Garrus mentioned the doctor was on your mission through the Omega 4 relay. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm surprised a salarian cares about the krogan. | | | +-[reply #14] | | | listener: variable_3 | | | text: War is full of surprises. | | | +-[entry #20] | | | transition: transition_2395(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Rarely the good kind. I'm just happy this one played to our advantage. | | | +-[choice] | | | | text: Palaven situation | | | | category: INVESTIGATE | | | | +-*** see reply #27 *** | | | +-[choice] | | | | text: Turian help for Earth | | | | category: INVESTIGATE | | | | +-*** see reply #33 *** | | | +-[choice] | | | | text: Your new duties | | | | category: INVESTIGATE | | | | +-*** see reply #34 *** | | | +-[choice] | | | | text: After the genophage cure | | | | category: INVESTIGATE | | | | +-*** see reply #42 *** | | | +-[choice] | | | | text: Turian ship on Tuchanka | | | | category: INVESTIGATE | | | | +-*** see reply #51 *** | | | +-[choice] | | | | text: Nothing more. | | | | +-*** see reply #58 *** | | | +-[choice] | | | text: Nothing more. | | | +-*** see reply #59 *** | | +-*** see entry #17 *** | +-[reply #12] | listener: variable_3 | text: Padok Wiks was a big part of it. | +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: I met him once before. It was a security meeting to exchange intelligence on the krogan. | +-[reply #13] | listener: variable_3 | +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: I never realized Wiks sympathized with them. | +-*** see reply #14 *** +-[entry #21] speaker: variable_1 listener: variable_2 text: Commander. +-[reply #15] transition: transition_1854(-1) listener: variable_3 text: You said one of your ships had gone missing? +-[entry #22] speaker: variable_1 listener: variable_2 text: Crashed, actually. I couldn't speak in front of the krogan. Our ship went down on Tuchanka. +-[reply #16] listener: variable_3 +-[entry #23] speaker: variable_1 listener: variable_2 text: Now they're pinned by an advanced guard of Reapers scouting the planet. +-[reply #17] listener: variable_3 text: What are your men doing there? +-[entry #24] speaker: variable_1 listener: variable_2 text: I'm sorry. That's classified. +-[reply #18] listener: variable_3 +-[entry #25] speaker: variable_1 listener: variable_2 text: But it's vital they be rescued. They must complete their original mission. It's a matter of... galactic peace. +-[reply #19] listener: variable_3 text: I'll do what I can. +-[entry #26] speaker: variable_1 listener: variable_2 text: I appreciate your help... and understanding. +-[choice] | text: Palaven situation | category: INVESTIGATE | +-*** see reply #27 *** +-[choice] | text: Turian help for Earth | category: INVESTIGATE | +-*** see reply #33 *** +-[choice] | text: Your new duties | category: INVESTIGATE | +-*** see reply #34 *** +-[choice] | text: After the genophage cure | category: INVESTIGATE | +-*** see reply #42 *** +-[choice] | text: Turian ship on Tuchanka | category: INVESTIGATE | +-*** see reply #51 *** +-[choice] | text: Nothing more. | +-*** see reply #58 *** +-[choice] text: Nothing more. +-*** see reply #59 *** +-[entry #27] speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #28] | condition: plot.bools[18796] == 1 | speaker: variable_1 | listener: variable_2 | text: Yes, Commander? | +-[choice] | | text: Palaven situation | | category: INVESTIGATE | | +-*** see reply #27 *** | +-[choice] | | text: Turian help for Earth | | category: INVESTIGATE | | +-*** see reply #33 *** | +-[choice] | | text: Your new duties | | category: INVESTIGATE | | +-*** see reply #34 *** | +-[choice] | | text: After the genophage cure | | category: INVESTIGATE | | +-*** see reply #42 *** | +-[choice] | | text: Turian ship on Tuchanka | | category: INVESTIGATE | | +-*** see reply #51 *** | +-[choice] | | text: Nothing more. | | +-*** see reply #58 *** | +-[choice] | text: Nothing more. | +-*** see reply #59 *** +-[entry #29] speaker: variable_1 listener: variable_2 text: Commander, thank you for allowing me the use of your ship--and for going along with this plan. +-[reply #21] listener: variable_3 +-[entry #30] | condition: conditional_176(-1) | speaker: variable_1 | listener: variable_2 | text: Garrus said he had to attend to the Normandy's weapons systems. Something about calibrations. | +-[reply #22] | listener: variable_3 | text: Sounds like Garrus. | +-[entry #31] | speaker: variable_1 | listener: variable_2 | +-[reply #23] | listener: variable_3 | text: I'm sorry to say the asari councilor won't be joining us. She thinks there's too much bad blood with the krogan. | +-[entry #33] | speaker: variable_1 | listener: variable_2 | text: She may be right, but there'll be a lot more blood--real blood--if we don't try. | +-[reply #24] | listener: variable_3 | text: When you put it that way... | +-[entry #34] | speaker: variable_1 | listener: variable_2 | text: The sooner we have this summit, the sooner we'll know. | +-[reply #25] | listener: variable_3 | +-[entry #35] | speaker: variable_1 | listener: variable_2 | text: Is there something else I can help you with? | +-[reply #26] | listener: variable_3 | +-[entry #36] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Palaven situation | | category: INVESTIGATE | | +-*** see reply #27 *** | +-[choice] | | text: Turian help for Earth | | category: INVESTIGATE | | +-*** see reply #33 *** | +-[choice] | | text: Your new duties | | category: INVESTIGATE | | +-*** see reply #34 *** | +-[choice] | | text: After the genophage cure | | category: INVESTIGATE | | +-*** see reply #42 *** | +-[choice] | | text: Turian ship on Tuchanka | | category: INVESTIGATE | | +-*** see reply #51 *** | +-[choice] | | text: Your son | | category: INVESTIGATE | | +-*** see reply #56 *** | +-[choice] | | text: Nothing more. | | +-*** see reply #58 *** | +-[choice] | text: Nothing more. | +-*** see reply #59 *** +-[entry #32] speaker: variable_1 listener: variable_2 +-*** see reply #23 *** +-[entry #71] speaker: variable_1 listener: variable_2 text: We'll be there for humanity. [biod_nor_204kro_loc_int.norkro_wreav_d_D.norkro_wreav_d_dlg] +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] | condition: plot.bools[20129] == 1 | listener: variable_3 | text: Let's get back to work. | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Yes, there's a lot to be done. +-[reply #1] listener: variable_3 +-*** see entry #2 *** +-*** see entry #6 *** +-[entry #2] condition: conditional_550(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_463(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #9] | | condition: plot.bools[20293] == 0 | | speaker: variable_1 | | listener: variable_2 | | text: I'm about to call this whole deal off, Shepard. I knew the turians had it in for us. | | +-[reply #8] | | listener: variable_3 | | text: Just bear with me, Wreav. Nobody said this would be easy. | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Easy? You don't have the genophage hanging over your head--or a bomb ready to blow up half your planet. | | +-[reply #9] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Krogan have never had it easy. | | +-[reply #10] | | listener: variable_3 | | text: I understand. | | +-[entry #12] | | transition: transition_2534(-1) | | speaker: variable_1 | | listener: variable_2 | | text: You better. Now do you need something? | | +-[choice] | | | text: Female krogan. | | | category: INVESTIGATE | | | +-[reply #20] | | | listener: variable_3 | | | text: Back on Sur'Kesh, the female krogan didn't seem to like you much. | | | +-[entry #27] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It doesn't matter. I'm her clan leader, and she'll obey my word. | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #28] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Her immunity is an unexpected gift--it will force the other clans to accept Urdnot rule as supreme. | | | +-[reply #22] | | | listener: variable_3 | | | +-[entry #29] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Our offspring will outnumber theirs in no time. | | | +-[choice] | | | | text: Female krogan. | | | | category: INVESTIGATE | | | | +-*** see reply #20 *** | | | +-[choice] | | | | text: After the cure. | | | | category: INVESTIGATE | | | | +-[reply #23] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: What do you think the krogan will do after the genophage is cured? | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: As the one who cured it, my word will be law over all the other clans. | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Then your Council will remember why they feared the krogan. | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-[entry #32] | | | | | condition: conditional_1265(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | text: That's all. | | | | | +-[reply #45] | | | | | transition: transition_2396(-1) | | | | | listener: variable_3 | | | | | text: Let's get back to work. | | | | | +-[entry #56] | | | | | | condition: conditional_1577(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #46] | | | | | | listener: variable_3 | | | | | | +-[entry #57] | | | | | | | condition: plot.bools[21336] == 0 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: {Growls} | | | | | | | +-[reply #47] | | | | | | | listener: variable_3 | | | | | | | text: Something wrong? | | | | | | | +-[entry #58] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: That salarian scientist of yours. He failed to mention how he was going take his "tissue sample." | | | | | | | +-[reply #48] | | | | | | | listener: variable_3 | | | | | | | +-[entry #59] | | | | | | | transition: transition_3405(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: This ship doesn't have enough painkillers for where he cut me. | | | | | | +-[entry #60] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Yes, there's a lot to be done. | | | | | +-*** see entry #60 *** | | | | +-[entry #33] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: You want revenge? | | | | | category: HOSTILE | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | text: Sounds like you're looking for some payback. | | | | | +-[entry #34] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: My people have suffered a great injustice. To let the genophage go unpunished would show weakness. | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | +-[entry #35] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: At the very least, the threat of revenge will ensure an... accommodation is reached. | | | | | +-[reply #28] | | | | | listener: variable_3 | | | | | +-[entry #36] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Violence can be a useful tool, Commander. | | | | | +-[choice] | | | | | | text: Female krogan. | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #20 *** | | | | | +-[choice] | | | | | | text: After the cure. | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #23 *** | | | | | +-[choice] | | | | | | text: Tuchanka. | | | | | | category: INVESTIGATE | | | | | | +-[reply #29] | | | | | | listener: variable_3 | | | | | | text: What's the situation back on Tuchanka? | | | | | | +-[entry #37] | | | | | | | condition: conditional_463(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: You're joking. You were there, Shepard. Helping the turians cover up their mess. | | | | | | | +-[reply #30] | | | | | | | listener: variable_3 | | | | | | | text: I was in the dark, just like you. | | | | | | | +-[entry #38] | | | | | | | | condition: plot.bools[17843] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Were you? Between destroying Maelon's research and this bomb, I'm starting to feel strung along, Shepard. | | | | | | | | +-[choice] | | | | | | | | | text: You'll get your cure. | | | | | | | | | category: FRIENDLY | | | | | | | | | +-[reply #31] | | | | | | | | | listener: variable_3 | | | | | | | | | text: You shouldn't. We're still curing the genophage for you, Wreav. | | | | | | | | | +-[entry #39] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: And I'm still waiting to believe that. | | | | | | | | | +-[choice] | | | | | | | | | | text: Female krogan. | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #20 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: After the cure. | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Tuchanka. | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The rachni. | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-[reply #38] | | | | | | | | | | condition: conditional_551(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: How could there be trouble with the rachni? | | | | | | | | | | +-[entry #49] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #39] | | | | | | | | | | | condition: plot.bools[12587] == 1 | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: They were all but extinct. The last queen promised to disappear forever or be destroyed. | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Maybe a race that started a galactic war can't be trusted to keep their word. | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: She wouldn't risk one while trying to rebuild her species. | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Well the scouts found something. Could be nothing. Or it might be another invasion. | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: If it is the rachni, they need to be stopped. | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | | condition: conditional_746(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: And make sure you finish the job this time, Shepard. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Female krogan. | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #20 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: After the cure. | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Tuchanka. | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: The rachni. | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #38 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Female krogan. | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #20 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: After the cure. | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Tuchanka. | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The rachni. | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #38 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: That's all. | | | | | | | | | | | +-*** see reply #45 *** | | | | | | | | | | +-[reply #41] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: The last queen died years ago. They can't be back. | | | | | | | | | | +-[entry #51] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: So you say. | | | | | | | | | | +-[reply #42] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Wreav, they're extinct. | | | | | | | | | | +-*** see entry #52 *** | | | | | | | | | +-[choice] | | | | | | | | | text: That's all. | | | | | | | | | +-*** see reply #45 *** | | | | | | | | +-[choice] | | | | | | | | | text: Female krogan. | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #20 *** | | | | | | | | +-[choice] | | | | | | | | | text: After the cure. | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #23 *** | | | | | | | | +-[choice] | | | | | | | | | text: Tuchanka. | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #29 *** | | | | | | | | +-[choice] | | | | | | | | | text: The rachni. | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #38 *** | | | | | | | | +-[choice] | | | | | | | | text: That's all. | | | | | | | | +-*** see reply #45 *** | | | | | | | +-[entry #40] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Well, at least we know the turians still have a backbone. And they still fear us. | | | | | | | +-[reply #32] | | | | | | | listener: variable_3 | | | | | | | +-[entry #41] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: A galaxy without enemies would be... boring. | | | | | | | +-[choice] | | | | | | | | text: Female krogan. | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #20 *** | | | | | | | +-[choice] | | | | | | | | text: After the cure. | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #23 *** | | | | | | | +-[choice] | | | | | | | | text: Tuchanka. | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #29 *** | | | | | | | +-[choice] | | | | | | | | text: The rachni. | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #38 *** | | | | | | | +-[choice] | | | | | | | text: That's all. | | | | | | | +-*** see reply #45 *** | | | | | | +-[entry #42] | | | | | | | condition: conditional_462(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Scouts from Clan Jorgal tell me the Reapers are increasing their numbers. | | | | | | | +-[reply #33] | | | | | | | listener: variable_3 | | | | | | | +-[entry #43] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: They're trying to soften us up for the main invasion. | | | | | | | +-[reply #34] | | | | | | | listener: variable_3 | | | | | | | +-[entry #44] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: It won't happen. Krogan don't have soft spots. | | | | | | | +-[choice] | | | | | | | | text: Female krogan. | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #20 *** | | | | | | | +-[choice] | | | | | | | | text: After the cure. | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #23 *** | | | | | | | +-[choice] | | | | | | | | text: Tuchanka. | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #29 *** | | | | | | | +-[choice] | | | | | | | | text: The rachni. | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #38 *** | | | | | | | +-[choice] | | | | | | | text: That's all. | | | | | | | +-*** see reply #45 *** | | | | | | +-[entry #45] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I got word that more Reaper forces arrived. They're planning something. | | | | | | +-[reply #35] | | | | | | listener: variable_3 | | | | | | text: You almost sound excited. | | | | | | +-[entry #46] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Oh, I am. We're at our best against enemies everyone else fears. | | | | | | +-[reply #36] | | | | | | listener: variable_3 | | | | | | +-[entry #47] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: The salarians are hiding, the turians are begging for help... | | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | | +-[entry #48] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: But krogan? We're happy to let the Reapers in--so we can measure their heads for trophies before we kill them. | | | | | | +-[choice] | | | | | | | text: Female krogan. | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #20 *** | | | | | | +-[choice] | | | | | | | text: After the cure. | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #23 *** | | | | | | +-[choice] | | | | | | | text: Tuchanka. | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #29 *** | | | | | | +-[choice] | | | | | | | text: The rachni. | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #38 *** | | | | | | +-[choice] | | | | | | text: That's all. | | | | | | +-*** see reply #45 *** | | | | | +-[choice] | | | | | | text: The rachni. | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #38 *** | | | | | +-[choice] | | | | | text: That's all. | | | | | +-*** see reply #45 *** | | | | +-[choice] | | | | | text: Female krogan. | | | | | category: INVESTIGATE | | | | | +-*** see reply #20 *** | | | | +-[choice] | | | | | text: After the cure. | | | | | category: INVESTIGATE | | | | | +-*** see reply #23 *** | | | | +-[choice] | | | | | text: Tuchanka. | | | | | category: INVESTIGATE | | | | | +-*** see reply #29 *** | | | | +-[choice] | | | | | text: The rachni. | | | | | category: INVESTIGATE | | | | | +-*** see reply #38 *** | | | | +-[choice] | | | | text: That's all. | | | | +-*** see reply #45 *** | | | +-[choice] | | | | text: Tuchanka. | | | | category: INVESTIGATE | | | | +-*** see reply #29 *** | | | +-[choice] | | | | text: The rachni. | | | | category: INVESTIGATE | | | | +-*** see reply #38 *** | | | +-[choice] | | | text: That's all. | | | +-*** see reply #45 *** | | +-[choice] | | | text: After the cure. | | | category: INVESTIGATE | | | +-*** see reply #23 *** | | +-[choice] | | | text: Tuchanka. | | | category: INVESTIGATE | | | +-*** see reply #29 *** | | +-[choice] | | | text: The rachni. | | | category: INVESTIGATE | | | +-*** see reply #38 *** | | +-[choice] | | text: That's all. | | +-*** see reply #45 *** | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Yes, Shepard? | +-[choice] | | text: Female krogan. | | category: INVESTIGATE | | +-*** see reply #20 *** | +-[choice] | | text: After the cure. | | category: INVESTIGATE | | +-*** see reply #23 *** | +-[choice] | | text: Tuchanka. | | category: INVESTIGATE | | +-*** see reply #29 *** | +-[choice] | text: That's all. | +-*** see reply #45 *** +-[entry #4] | condition: conditional_462(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #14] | | condition: plot.bools[20292] == 0 | | speaker: variable_1 | | listener: variable_2 | | text: It sounded like you and the Primarch were scheming behind my back, Shepard. | | +-[reply #12] | | listener: variable_3 | | text: We weren't. It doesn't involve you. | | +-[entry #15] | | transition: transition_2533(-1) | | speaker: variable_1 | | listener: variable_2 | | text: It better not. | | +-[choice] | | | text: Female krogan. | | | category: INVESTIGATE | | | +-*** see reply #20 *** | | +-[choice] | | | text: After the cure. | | | category: INVESTIGATE | | | +-*** see reply #23 *** | | +-[choice] | | | text: Tuchanka. | | | category: INVESTIGATE | | | +-*** see reply #29 *** | | +-[choice] | | | text: The rachni. | | | category: INVESTIGATE | | | +-*** see reply #38 *** | | +-[choice] | | text: That's all. | | +-*** see reply #45 *** | +-*** see entry #5 *** +-*** see entry #5 *** +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #7] | condition: plot.bools[19132] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #8] | | condition: conditional_463(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #9 *** | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Yes, Shepard? | | +-[choice] | | | text: Female krogan. | | | category: INVESTIGATE | | | +-*** see reply #20 *** | | +-[choice] | | | text: After the cure. | | | category: INVESTIGATE | | | +-*** see reply #23 *** | | +-[choice] | | | text: Tuchanka. | | | category: INVESTIGATE | | | +-*** see reply #29 *** | | +-[choice] | | | text: The rachni. | | | category: INVESTIGATE | | | +-*** see reply #38 *** | | +-[choice] | | text: That's all. | | +-*** see reply #45 *** | +-[entry #13] | | condition: conditional_462(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #11] | | listener: variable_3 | | +-*** see entry #14 *** | | +-*** see entry #16 *** | +-*** see entry #16 *** +-[entry #17] speaker: variable_1 listener: variable_2 text: Shepard, you proved yourself a capable warrior on Sur'Kesh. +-[reply #13] listener: variable_3 +-[entry #18] | condition: plot.bools[17844] == 1 | speaker: variable_1 | listener: variable_2 | text: Your apology for Maelon's data may be a lie, but I won't feed you to my varren. For now. | +-[reply #15] | transition: transition_1459(-1) | listener: variable_3 | text: You said one of your squads is missing? | +-[entry #22] | speaker: variable_1 | listener: variable_2 | +-[reply #16] | listener: variable_3 | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: We've heard some troubling rumors... about the rachni relay. | +-[reply #17] | listener: variable_3 | text: Rachni? | +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: A few scouts went to check it out, but we lost contact. So I sent Aralakh Company, my best squad, to investigate. They can meet you there. | +-[reply #18] | listener: variable_3 | +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: Given your history with the rachni, I figured you'd want in on this. | +-[reply #19] | listener: variable_3 | text: I'll do what I can. | +-[entry #26] | speaker: variable_1 | listener: variable_2 | text: Well, let's hope it's enough. | +-[choice] | | text: Female krogan. | | category: INVESTIGATE | | +-*** see reply #20 *** | +-[choice] | | text: After the cure. | | category: INVESTIGATE | | +-*** see reply #23 *** | +-[choice] | | text: Tuchanka. | | category: INVESTIGATE | | +-*** see reply #29 *** | +-[choice] | | text: The rachni. | | category: INVESTIGATE | | +-*** see reply #38 *** | +-[choice] | text: That's all. | +-*** see reply #45 *** +-[entry #19] | condition: plot.bools[17843] == 1 | speaker: variable_1 | listener: variable_2 | text: You claim to despise krogan, yet you were willing to die for the female. | +-[reply #14] | listener: variable_3 | text: I have my reasons. | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: Just make sure those reasons include a cure for the genophage. | +-*** see reply #15 *** +-[entry #21] speaker: variable_1 listener: variable_2 text: Our property has been returned to its rightful owner. You're halfway there. +-*** see reply #15 *** [biod_nor_204kro_loc_int.norkro_wrex_d_D.norkro_wrex_d_dlg] speaker_list: global_wrex +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] | condition: plot.bools[20129] == 1 | listener: variable_3 | text: That's all. | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: All right, then. +-[reply #1] listener: variable_3 +-*** see entry #2 *** +-*** see entry #7 *** +-[entry #2] condition: conditional_555(1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_463(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #10] | | condition: plot.bools[20293] == 0 | | speaker: variable_1 | | listener: variable_2 | | text: The turians pull another move like that, Shepard, and this alliance is off. | | +-[reply #8] | | listener: variable_3 | | text: Just bear with me, Wrex. This is hard for all of us. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: I've got Reapers on my planet, a bomb that almost blew up my planet, and if those two fail, the genophage to make sure we all go extinct anyway. | | +-[reply #9] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: I don't want to hear about who has it hard. | | +-[reply #10] | | listener: variable_3 | | text: Understood. | | +-[entry #13] | | transition: transition_2534(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Good. Now is there something you need? | | +-[choice] | | | text: Female krogan | | | category: INVESTIGATE | | | +-[reply #27] | | | listener: variable_3 | | | text: Back on Sur'Kesh, it looked like the female krogan could hold her own. | | | +-[entry #37] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Our females don't lack for spirit. For males, a good show of force sorts things out. | | | +-[reply #28] | | | listener: variable_3 | | | +-[entry #38] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But females like to talk about it. Then think about it. Then talk about it some more. | | | +-[reply #29] | | | listener: variable_3 | | | +-[entry #39] | | | | condition: plot.bools[17843] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: Female krogan | | | | | category: INVESTIGATE | | | | | +-*** see reply #27 *** | | | | +-[choice] | | | | | text: After the cure | | | | | category: INVESTIGATE | | | | | +-[reply #34] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: What will you do after the genophage is cured? | | | | | +-[entry #45] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Once we deal with the Reapers, most krogan will want to settle a score with the turians and salarians. | | | | | +-[reply #35] | | | | | listener: variable_3 | | | | | +-[entry #46] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I won't let them. That isn't our path forward. This time will be different. | | | | | +-[reply #36] | | | | | listener: variable_3 | | | | | +-[entry #47] | | | | | | condition: conditional_1265(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | text: That's all. | | | | | | +-[reply #62] | | | | | | listener: variable_3 | | | | | | text: That's it for now, Wrex. Let's get back to work. | | | | | | +-[entry #77] | | | | | | | condition: conditional_1577(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #63] | | | | | | | listener: variable_3 | | | | | | | +-[entry #78] | | | | | | | | condition: plot.bools[21336] == 0 | | | | | | | | speaker: global_wrex | | | | | | | | listener: variable_2 | | | | | | | | text: Yeah. | | | | | | | | +-[reply #64] | | | | | | | | listener: variable_3 | | | | | | | | text: Something wrong? | | | | | | | | +-[entry #79] | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Mordin. He got his tissue sample from me all right. | | | | | | | | | +-[reply #65] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #81] | | | | | | | | | transition: transition_2396(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Let's just say scalpels were never meant to cut where he cut. | | | | | | | | | +-[reply #67] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #82] | | | | | | | | | transition: transition_3405(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | +-[entry #80] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: That salarian, Wiks. He got his tissue sample from me all right. | | | | | | | | +-[reply #66] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #81 *** | | | | | | | +-[entry #83] | | | | | | | | condition: plot.bools[17843] == 1 | | | | | | | | transition: transition_2396(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: All right, then. | | | | | | | | +-[reply #68] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #84] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | +-[entry #85] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Anytime. | | | | | | | +-[reply #69] | | | | | | | listener: variable_3 | | | | | | | +-[entry #86] | | | | | | | | condition: plot.bools[21337] == 0 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: And Shepard--I like what you've done with the Normandy. Got tired of always hanging around the cargo bay before. | | | | | | | | +-[reply #70] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #87] | | | | | | | | | condition: conditional_193(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I still don't have a window like Liara does... but maybe that's because I don't kiss as well. | | | | | | | | | +-[reply #71] | | | | | | | | | transition: transition_2396(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: No comment. | | | | | | | | | +-[entry #88] | | | | | | | | | transition: transition_3406(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Yeah... I missed this place. | | | | | | | | | +-[reply #72] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #90] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Wish I could knock some heads around with you, but duty calls. If the salarian says my DNA's important, who am I to argue? | | | | | | | | | +-[reply #74] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #91] | | | | | | | | | transition: transition_3406(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #75] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #92] | | | | | | | | | transition: transition_2396(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | +-[entry #89] | | | | | | | | transition: transition_2396(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I still don't have a window like Liara does, but it's progress. | | | | | | | | +-[reply #73] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #90 *** | | | | | | | +-*** see entry #92 *** | | | | | | +-*** see entry #83 *** | | | | | | +-*** see entry #85 *** | | | | | +-[entry #48] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: Glad to hear it. | | | | | | category: FRIENDLY | | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | | text: A lot of people will be relieved to hear that. No one wants to repeat history. | | | | | | +-[entry #49] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: They know we'd probably win this time. | | | | | | +-[reply #38] | | | | | | listener: variable_3 | | | | | | +-[entry #50] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: But war has never brought us anything except misery. It's time to focus on rebuilding. | | | | | | +-[reply #39] | | | | | | listener: variable_3 | | | | | | +-[entry #51] | | | | | | | condition: conditional_570(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Which, if you'd asked, I could have told you before you destroyed Maelon's research, Shepard. | | | | | | | +-[reply #40] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #47 *** | | | | | | | +-[entry #52] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | | text: Female krogan | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #27 *** | | | | | | | +-[choice] | | | | | | | | text: After the cure | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #34 *** | | | | | | | +-[choice] | | | | | | | | text: Tuchanka. | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #46] | | | | | | | | listener: variable_3 | | | | | | | | text: What's the situation back on Tuchanka? | | | | | | | | +-[entry #59] | | | | | | | | | condition: conditional_463(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Well, it seems you've been there more than I have, Shepard. You tell me. | | | | | | | | | +-[reply #47] | | | | | | | | | listener: variable_3 | | | | | | | | | text: I didn't know what the turians were up to. | | | | | | | | | +-[entry #60] | | | | | | | | | | condition: plot.bools[17843] == 1 | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: You sure about that? First Maelon's data, now the turians are planting doomsday bombs on Tuchanka... | | | | | | | | | | +-[reply #48] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #61] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Seems like everybody has it in for us. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: We're curing the genophage. | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | +-[reply #49] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: You're getting the cure you wanted. | | | | | | | | | | | +-[entry #62] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Am I? Because right now I'm standing around watching the galaxy fall apart. | | | | | | | | | | | +-[reply #50] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: We'll get it done, Wrex. | | | | | | | | | | | +-[entry #63] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: We'd better. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Female krogan | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #27 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: After the cure | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Tuchanka. | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The rachni. | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-[reply #56] | | | | | | | | | | | | condition: conditional_551(-1) | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: How could there be trouble with the rachni? | | | | | | | | | | | | +-[entry #72] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #57] | | | | | | | | | | | | | condition: plot.bools[12587] == 1 | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: They were all but extinct. The last queen promised to disappear forever or be destroyed. | | | | | | | | | | | | | +-[entry #73] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: I know. I was there. I've got a bad feeling about this. | | | | | | | | | | | | | +-[reply #58] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #75] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: May not be rachni, but maybe it is. Could be another invasion. | | | | | | | | | | | | | +-[reply #61] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #76] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: If they're crawling out from under some rock, you know how bad it could get. We need to stop them. | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Female krogan | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #27 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: After the cure | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Tuchanka. | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: The rachni. | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #56 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | | +-*** see reply #62 *** | | | | | | | | | | | | +-[reply #59] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: I watched the queen die. They can't be back. | | | | | | | | | | | | +-[entry #74] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: I know. I was there. I don't get it, either. But our scouts found something. | | | | | | | | | | | | +-[reply #60] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** see entry #75 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: That's all. | | | | | | | | | | | +-*** see reply #62 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Female krogan | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #27 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: After the cure | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Tuchanka. | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: The rachni. | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #56 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: That's all. | | | | | | | | | | +-*** see reply #62 *** | | | | | | | | | +-[entry #64] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I know. And I appreciate what you did. If that bomb had gone off, curing the genophage wouldn't have mattered much. | | | | | | | | | +-[reply #51] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #65] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: We are still curing it, aren't we? I don't like waiting around when so much is at stake. | | | | | | | | | +-[reply #52] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Don't worry. Victory in this war starts with Tuchanka. We'll get it done. | | | | | | | | | +-[entry #66] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[choice] | | | | | | | | | | text: Female krogan | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #27 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: After the cure | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Tuchanka. | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The rachni. | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #56 *** | | | | | | | | | +-[choice] | | | | | | | | | text: That's all. | | | | | | | | | +-*** see reply #62 *** | | | | | | | | +-[entry #67] | | | | | | | | | condition: conditional_462(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: More Reaper forces have been spotted. They're building up their strength. | | | | | | | | | +-[reply #53] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #68] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Still don't know what they're up to, but it can't be good--for them. Wait till they get a taste of krogan hospitality. | | | | | | | | | +-[choice] | | | | | | | | | | text: Female krogan | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #27 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: After the cure | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Tuchanka. | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The rachni. | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #56 *** | | | | | | | | | +-[choice] | | | | | | | | | text: That's all. | | | | | | | | | +-*** see reply #62 *** | | | | | | | | +-[entry #69] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I'm still getting scattered reports of Reaper forces arriving. Something big is brewing. | | | | | | | | +-[reply #54] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #70] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I won't let those things take Tuchanka, not when we're about to cure the genophage. | | | | | | | | +-[reply #55] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #71] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: My people have had enough bad luck in our time. | | | | | | | | +-[choice] | | | | | | | | | text: Female krogan | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #27 *** | | | | | | | | +-[choice] | | | | | | | | | text: After the cure | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #34 *** | | | | | | | | +-[choice] | | | | | | | | | text: Tuchanka. | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #46 *** | | | | | | | | +-[choice] | | | | | | | | | text: The rachni. | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #56 *** | | | | | | | | +-[choice] | | | | | | | | text: That's all. | | | | | | | | +-*** see reply #62 *** | | | | | | | +-[choice] | | | | | | | | text: The rachni. | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #56 *** | | | | | | | +-[choice] | | | | | | | text: That's all. | | | | | | | +-*** see reply #62 *** | | | | | | +-[entry #53] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: Female krogan | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #27 *** | | | | | | +-[choice] | | | | | | | text: After the cure | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #34 *** | | | | | | +-[choice] | | | | | | | text: Tuchanka. | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #46 *** | | | | | | +-[choice] | | | | | | | text: The rachni. | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #56 *** | | | | | | +-[choice] | | | | | | text: That's all. | | | | | | +-*** see reply #62 *** | | | | | +-[choice] | | | | | | text: Really? I'd want revenge. | | | | | | category: HOSTILE | | | | | | +-[reply #41] | | | | | | listener: variable_3 | | | | | | text: If somebody did that to humanity, I'd want some payback. | | | | | | +-[entry #54] | | | | | | | condition: plot.bools[17844] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Is that why you wiped Maelon's work? Figured I'd feel the same way? Well, I don't. | | | | | | | +-[reply #42] | | | | | | | listener: variable_3 | | | | | | | +-[entry #56] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: The Council would just invent some new way to put us down. | | | | | | | +-[reply #44] | | | | | | | listener: variable_3 | | | | | | | +-[entry #58] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: It could be even worse than the genophage. My people aren't going through that again. | | | | | | | +-[choice] | | | | | | | | text: Female krogan | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #27 *** | | | | | | | +-[choice] | | | | | | | | text: After the cure | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #34 *** | | | | | | | +-[choice] | | | | | | | | text: Tuchanka. | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #46 *** | | | | | | | +-[choice] | | | | | | | | text: The rachni. | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #56 *** | | | | | | | +-[choice] | | | | | | | text: That's all. | | | | | | | +-*** see reply #62 *** | | | | | | +-[entry #55] | | | | | | | condition: plot.bools[17843] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I guess that's why you wiped Maelon's work--you figured I'd feel the same way. Well, I don't. | | | | | | | +-[reply #43] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #56 *** | | | | | | +-[entry #57] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: It's a vicious cycle. If we go after revenge, the Council will find some new way to put us down. | | | | | | +-[reply #45] | | | | | | listener: variable_3 | | | | | | +-*** see entry #58 *** | | | | | +-[choice] | | | | | | text: Female krogan | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #27 *** | | | | | +-[choice] | | | | | | text: After the cure | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #34 *** | | | | | +-[choice] | | | | | | text: Tuchanka. | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #46 *** | | | | | +-[choice] | | | | | | text: The rachni. | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #56 *** | | | | | +-[choice] | | | | | text: That's all. | | | | | +-*** see reply #62 *** | | | | +-[choice] | | | | | text: Tuchanka. | | | | | category: INVESTIGATE | | | | | +-*** see reply #46 *** | | | | +-[choice] | | | | | text: The rachni. | | | | | category: INVESTIGATE | | | | | +-*** see reply #56 *** | | | | +-[choice] | | | | text: That's all. | | | | +-*** see reply #62 *** | | | +-[entry #40] | | | | condition: plot.bools[17662] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: No offense. | | | | +-[reply #30] | | | | listener: variable_3 | | | | text: Believe it or not, we sometimes have good ideas, Wrex. You should try listening. | | | | +-[entry #41] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yeah, but our women have so many of them. | | | | +-[reply #31] | | | | listener: variable_3 | | | | +-[entry #44] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: So sometimes I pretend to listen and, well, let's just say krogan females have tempers too. | | | | +-[choice] | | | | | text: Female krogan | | | | | category: INVESTIGATE | | | | | +-*** see reply #27 *** | | | | +-[choice] | | | | | text: After the cure | | | | | category: INVESTIGATE | | | | | +-*** see reply #34 *** | | | | +-[choice] | | | | | text: Tuchanka. | | | | | category: INVESTIGATE | | | | | +-*** see reply #46 *** | | | | +-[choice] | | | | | text: The rachni. | | | | | category: INVESTIGATE | | | | | +-*** see reply #56 *** | | | | +-[choice] | | | | text: That's all. | | | | +-*** see reply #62 *** | | | +-[entry #42] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #32] | | | listener: variable_3 | | | text: Women have good ideas, Wrex. You should listen. | | | +-[entry #43] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yeah, but they have so many of them. | | | +-[reply #33] | | | listener: variable_3 | | | +-*** see entry #44 *** | | +-[choice] | | | text: After the cure | | | category: INVESTIGATE | | | +-*** see reply #34 *** | | +-[choice] | | | text: Tuchanka. | | | category: INVESTIGATE | | | +-*** see reply #46 *** | | +-[choice] | | | text: The rachni. | | | category: INVESTIGATE | | | +-*** see reply #56 *** | | +-[choice] | | text: That's all. | | +-*** see reply #62 *** | +-[entry #5] | | condition: plot.bools[17843] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Yeah? | | +-[choice] | | | text: Female krogan | | | category: INVESTIGATE | | | +-*** see reply #27 *** | | +-[choice] | | | text: After the cure | | | category: INVESTIGATE | | | +-*** see reply #34 *** | | +-[choice] | | | text: Tuchanka. | | | category: INVESTIGATE | | | +-*** see reply #46 *** | | +-[choice] | | text: That's all. | | +-*** see reply #62 *** | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Need something, Shepard? | +-[choice] | | text: Female krogan | | category: INVESTIGATE | | +-*** see reply #27 *** | +-[choice] | | text: After the cure | | category: INVESTIGATE | | +-*** see reply #34 *** | +-[choice] | | text: Tuchanka. | | category: INVESTIGATE | | +-*** see reply #46 *** | +-[choice] | text: That's all. | +-*** see reply #62 *** +-[entry #4] | condition: conditional_462(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #15] | | condition: plot.bools[20292] == 0 | | speaker: variable_1 | | listener: variable_2 | | text: What was that all about with the Primarch? Turians up to something? | | +-[reply #12] | | listener: variable_3 | | text: It's nothing. Don't worry about it. | | +-[entry #16] | | transition: transition_2533(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Uh-huh. All right. | | +-[choice] | | | text: Female krogan | | | category: INVESTIGATE | | | +-*** see reply #27 *** | | +-[choice] | | | text: After the cure | | | category: INVESTIGATE | | | +-*** see reply #34 *** | | +-[choice] | | | text: Tuchanka. | | | category: INVESTIGATE | | | +-*** see reply #46 *** | | +-[choice] | | | text: The rachni. | | | category: INVESTIGATE | | | +-*** see reply #56 *** | | +-[choice] | | text: That's all. | | +-*** see reply #62 *** | +-*** see entry #5 *** | +-*** see entry #6 *** +-*** see entry #5 *** +-*** see entry #6 *** +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #8] | condition: plot.bools[19132] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #9] | | condition: conditional_463(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #10 *** | | +-[entry #17] | | | condition: plot.bools[17843] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yeah? | | | +-[choice] | | | | text: Female krogan | | | | category: INVESTIGATE | | | | +-*** see reply #27 *** | | | +-[choice] | | | | text: After the cure | | | | category: INVESTIGATE | | | | +-*** see reply #34 *** | | | +-[choice] | | | | text: Tuchanka. | | | | category: INVESTIGATE | | | | +-*** see reply #46 *** | | | +-[choice] | | | | text: The rachni. | | | | category: INVESTIGATE | | | | +-*** see reply #56 *** | | | +-[choice] | | | text: That's all. | | | +-*** see reply #62 *** | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: Need something, Shepard? | | +-[choice] | | | text: Female krogan | | | category: INVESTIGATE | | | +-*** see reply #27 *** | | +-[choice] | | | text: After the cure | | | category: INVESTIGATE | | | +-*** see reply #34 *** | | +-[choice] | | | text: Tuchanka. | | | category: INVESTIGATE | | | +-*** see reply #46 *** | | +-[choice] | | | text: The rachni. | | | category: INVESTIGATE | | | +-*** see reply #56 *** | | +-[choice] | | text: That's all. | | +-*** see reply #62 *** | +-[entry #14] | | condition: conditional_462(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #11] | | listener: variable_3 | | +-*** see entry #15 *** | | +-*** see entry #17 *** | | +-*** see entry #18 *** | +-*** see entry #17 *** | +-*** see entry #18 *** +-[entry #19] | condition: plot.bools[17844] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: Down on Sur'Kesh, that was the old Shepard I remember. You laid it on the line for us. | +-[reply #14] | listener: variable_3 | +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: I guess you do still care about krogan. | +-[reply #15] | listener: variable_3 | text: Are we good? | +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: The genophage isn't cured yet... but I'm losing the urge to throw you out the airlock. | +-[reply #21] | transition: transition_1459(-1) | listener: variable_3 | text: You said one of your squads is missing? | +-[entry #30] | speaker: variable_1 | listener: variable_2 | +-[reply #22] | listener: variable_3 | +-[entry #31] | speaker: variable_1 | listener: variable_2 | text: They were scouting out the rachni relay. We've heard rumors of trouble in the area. | +-[reply #23] | listener: variable_3 | text: Rachni? | +-[entry #32] | | condition: plot.bools[17843] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Tough to say right now. I don't want to jump to conclusions, but... | | +-[reply #24] | | listener: variable_3 | | text: Don't tell me they're back. | | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | text: All I know for sure is our scouts went silent as soon as they arrived. | | +-[reply #25] | | listener: variable_3 | | +-[entry #35] | | speaker: variable_1 | | listener: variable_2 | | text: I've got Aralakh Company, my best unit, on standby. You give the word, and they'll meet you there. | | +-[reply #26] | | listener: variable_3 | | text: I'll see what I can do. | | +-[entry #36] | | speaker: variable_1 | | listener: variable_2 | | text: Get on it, Shepard. | | +-[choice] | | | text: Female krogan | | | category: INVESTIGATE | | | +-*** see reply #27 *** | | +-[choice] | | | text: After the cure | | | category: INVESTIGATE | | | +-*** see reply #34 *** | | +-[choice] | | | text: Tuchanka. | | | category: INVESTIGATE | | | +-*** see reply #46 *** | | +-[choice] | | | text: The rachni. | | | category: INVESTIGATE | | | +-*** see reply #56 *** | | +-[choice] | | text: That's all. | | +-*** see reply #62 *** | +-[entry #33] | speaker: variable_1 | listener: variable_2 | text: Thought that might get your attention. I have a favor to ask. It's big. | +-*** see reply #24 *** +-[entry #23] | condition: plot.bools[17843] == 1 | speaker: variable_1 | listener: variable_2 | text: I guess you really need this alliance, Shepard. | +-[reply #16] | listener: variable_3 | +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: You're willing to die for krogan you already tried to exterminate. | +-[reply #17] | listener: variable_3 | text: We're both getting what we want. | +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: We'd better. | +-*** see reply #21 *** +-[entry #26] speaker: variable_1 listener: variable_2 text: Hell of a show down there on Sur'Kesh. Just like the old days, Shepard. +-[reply #18] listener: variable_3 +-[entry #27] speaker: variable_1 listener: variable_2 text: Right down to me pulling your ass out of the fire. +-[reply #19] listener: variable_3 text: I was the one with bullets flying at me. +-[entry #28] speaker: variable_1 listener: variable_2 text: And I gave you the moral support to dodge them. +-[reply #20] listener: variable_3 text: Uh-huh. +-[entry #29] speaker: variable_1 listener: variable_2 +-*** see reply #21 *** [biod_nor_204kro_misc_loc_int.norkro_get_mission2_m_D.norkro_get_mission2_m_dlg] speaker_list: global_mordin, global_salarian_alt, global_wrex, global_wreav +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, tests verified. Results promising. Can synthesize for universal krogan immunity. | +-[reply #1] | listener: variable_3 | +-[entry #3] | | condition: conditional_194(-1) | | speaker: global_wrex | | listener: variable_2 | | text: Good. Then you can put your knife away. | | +-[reply #3] | | listener: variable_3 | | text: The cure's ready? | | +-[entry #5] | | | condition: conditional_179(-1) | | | speaker: global_mordin | | | listener: variable_2 | | | text: No. Still need transmission vector. Cure useless unless given to entire species. | | | +-[choice] | | | | text: Any ideas? | | | | category: AGREE | | | | +-[reply #4] | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: You're usually full of ideas, Mordin. You altered the genophage before--there must be a way. | | | | +-[entry #6] | | | | speaker: global_mordin | | | | listener: variable_2 | | | | text: Of course. Always possibilities. But time limited. Can't create new infection strain from scratch. | | | | +-[reply #5] | | | | listener: variable_3 | | | | +-[entry #11] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #12] | | | | | condition: conditional_179(-1) | | | | | speaker: global_mordin | | | | | listener: variable_2 | | | | | text: Groundwater? No, too slow. Voluntary inoculation risky, population too scattered for airborne, unless, wait, yes! | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-[entry #16] | | | | | | condition: conditional_179(-1) | | | | | | speaker: global_mordin | | | | | | listener: variable_2 | | | | | | text: The Shroud. Constant global dispersion of air particles. Built by salarians to repair atmosphere of Tuchanka. | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | +-[entry #17] | | | | | | speaker: global_mordin | | | | | | listener: variable_2 | | | | | | text: Also used by turians. | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-[entry #22] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: We used it to secretly spread the genophage virus. It ended the Krogan Rebellions. | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-[entry #23] | | | | | | | condition: conditional_194(-1) | | | | | | | speaker: global_wrex | | | | | | | listener: variable_2 | | | | | | | text: I'd be careful who you tell that to. | | | | | | | +-[choice] | | | | | | | | text: That was devious. | | | | | | | | category: AGREE | | | | | | | | +-[reply #23] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | transition: transition_2560(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: Sometimes I understand why the krogan want to shoot everyone in sight. | | | | | | | | +-[entry #25] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Those were desperate times. | | | | | | | | +-[reply #24] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #28] | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | speaker: global_mordin | | | | | | | | | listener: variable_2 | | | | | | | | | text: Yes, yes, but useful now. Original genophage strain still in storage at Shroud facility. | | | | | | | | | +-[reply #28] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #29] | | | | | | | | | speaker: global_mordin | | | | | | | | | listener: variable_2 | | | | | | | | | text: Can use it as transmission vector, then use Shroud to blanket Tuchanka with cure! | | | | | | | | | +-[reply #29] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #33] | | | | | | | | | transition: transition_3018(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #33] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #34] | | | | | | | | | transition: transition_3062(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #34] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #35] | | | | | | | | | transition: transition_3057(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #35] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #36] | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | speaker: global_wrex | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: You clever little pyjak. That's our best shot, right there. | | | | | | | | | | +-[reply #36] | | | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Then finish your preparations and be ready to go, Mordin. | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | transition: transition_1157(-1) | | | | | | | | | | | speaker: global_mordin | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Of course. Ready when you need me. Will be in med bay with Eve until then. | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #38] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Then finish your preparations and be ready to go, Wiks. | | | | | | | | | | +-[entry #39] | | | | | | | | | | transition: transition_1157(-1) | | | | | | | | | | speaker: global_salarian_alt | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Certainly. I'll be in the med bay with Eve if you need me. | | | | | | | | | | +-[reply #39] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #40 *** | | | | | | | | | +-[entry #37] | | | | | | | | | speaker: global_wreav | | | | | | | | | listener: variable_2 | | | | | | | | | text: The salarian's smarter than I thought. This could work. | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | +-*** see reply #38 *** | | | | | | | | +-[entry #30] | | | | | | | | speaker: global_salarian_alt | | | | | | | | listener: variable_2 | | | | | | | | text: But it can save the krogan now. | | | | | | | | +-[reply #30] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #31] | | | | | | | | speaker: global_salarian_alt | | | | | | | | listener: variable_2 | | | | | | | | text: The original genophage strain is in storage at the Shroud facility. | | | | | | | | +-[reply #31] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #32] | | | | | | | | speaker: global_salarian_alt | | | | | | | | listener: variable_2 | | | | | | | | text: It can serve as the carrier for the cure--and the Shroud can disperse it across Tuchanka. | | | | | | | | +-[reply #32] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #33 *** | | | | | | | +-[choice] | | | | | | | text: That was clever. | | | | | | | category: DISAGREE | | | | | | | +-[reply #25] | | | | | | | transition: transition_2563(-1) | | | | | | | listener: variable_3 | | | | | | | text: If you're going to infect an entire population, that's the way to do it. | | | | | | | +-[entry #26] | | | | | | | | condition: conditional_194(-1) | | | | | | | | speaker: global_wrex | | | | | | | | listener: variable_2 | | | | | | | | text: Unless you're part of the population. | | | | | | | | +-[reply #26] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #28 *** | | | | | | | | +-*** see entry #30 *** | | | | | | | +-[entry #27] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #28 *** | | | | | | | +-*** see entry #30 *** | | | | | | +-[entry #24] | | | | | | speaker: global_wreav | | | | | | listener: variable_2 | | | | | | text: You're lucky it worked. | | | | | | +-[choice] | | | | | | | text: That was devious. | | | | | | | category: AGREE | | | | | | | +-*** see reply #23 *** | | | | | | +-[choice] | | | | | | text: That was clever. | | | | | | category: DISAGREE | | | | | | +-*** see reply #25 *** | | | | | +-[entry #18] | | | | | speaker: global_salarian_alt | | | | | listener: variable_2 | | | | | text: The Shroud. My government built it during the krogan uplift, after their nuclear war. | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | text: What does it do? | | | | | +-[entry #19] | | | | | speaker: global_salarian_alt | | | | | listener: variable_2 | | | | | text: The tower disperses atmospheric particles to protect the planet from solar radiation. | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #20] | | | | | speaker: global_salarian_alt | | | | | listener: variable_2 | | | | | text: But it had another use as well. | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-*** see entry #21 *** | | | | +-[entry #13] | | | | speaker: global_salarian_alt | | | | listener: variable_2 | | | | text: There is a facility on Tuchanka. It might suit our purposes... | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-*** see entry #14 *** | | | +-[choice] | | | text: You've infected them before. | | | category: DISAGREE | | | +-[reply #8] | | | default action | | | major decision | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: You infected them with a disease easy enough. Is the cure that different? | | | +-[entry #9] | | | | condition: conditional_179(-1) | | | | speaker: global_mordin | | | | listener: variable_2 | | | | text: No. Keeping modalities similar when possible. Easiest way to develop cure rapidly. | | | | +-[reply #9] | | | | listener: variable_3 | | | | +-*** see entry #11 *** | | | +-[entry #10] | | | speaker: global_salarian_alt | | | listener: variable_2 | | | text: No, it isn't. Which may work to our advantage. | | | +-[reply #10] | | | listener: variable_3 | | | +-*** see entry #11 *** | | +-[entry #7] | | speaker: global_salarian_alt | | listener: variable_2 | | text: Not quite. Now we need a carrier. A method for inserting the cure into the genetic structure of other krogan. | | +-[choice] | | | text: Any ideas? | | | category: AGREE | | | +-[reply #6] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: Salarians are usually full of ideas, Wiks. There must be a way. | | | +-[entry #8] | | | speaker: global_salarian_alt | | | listener: variable_2 | | | text: To be sure, there are countless modalities. But we need one that works quickly. | | | +-[reply #7] | | | listener: variable_3 | | | +-*** see entry #11 *** | | +-[choice] | | text: You've infected them before. | | category: DISAGREE | | +-*** see reply #8 *** | +-[entry #4] | speaker: global_wreav | listener: variable_2 | text: Uh-huh. You never told me where you'd be getting that tissue from. | +-*** see reply #3 *** +-[entry #2] speaker: global_salarian_alt listener: variable_2 text: Commander, I've verified the initial test results. Eve's cells are accepting the male krogan tissue. +-[reply #2] listener: variable_3 +-*** see entry #3 *** +-*** see entry #4 *** +-[entry #41] speaker: global_salarian_alt listener: variable_2 text: No one knew krogan reproductive organs were so sensitive. +-[entry #42] speaker: global_mordin listener: variable_2 text: Thought krogan armored hide extended to groin as well. Assumption was incorrect. +-[entry #43] speaker: global_mordin listener: variable_2 text: Krogan possess redundant reproductive organs. You'll survive. [biod_nor_204kro_misc_loc_int.norkro_post_grunt_m_D.norkro_post_grunt_m_dlg] speaker_list: global_wrex, global_wreav +-[entry #0] condition: conditional_194(-1) speaker: global_wrex listener: variable_2 text: Shepard, you made it out of there. +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_wrex listener: variable_2 text: Sounds like I missed a hell of a fight. +-[reply #1] listener: variable_3 +-[entry #2] speaker: global_wrex listener: variable_2 +-[choice] | text: You did. | category: AGREE | +-[reply #2] | default action | major decision | transition: transition_2560(-1) | listener: variable_3 | text: It was bloody, Wrex. We could have used you. | +-[entry #3] | speaker: global_wrex | listener: variable_2 | text: Too busy talking rather than fighting. Feeling restless. A war going on, and I'm stuck keeping the peace. | +-[reply #3] | listener: variable_3 | +-[entry #6] | | condition: plot.bools[17900] == 1 | | speaker: global_wrex | | listener: variable_2 | | text: I heard you made some kind of deal with the rachni queen. | | +-[reply #7] | | listener: variable_3 | | +-[entry #7] | | speaker: global_wrex | | listener: variable_2 | | text: If they get out of hand again, it's your ass on the line. | | +-[reply #8] | | listener: variable_3 | | text: Understood. | | +-[entry #8] | | speaker: global_wrex | | listener: variable_2 | | +-[reply #11] | | listener: variable_3 | | +-[entry #12] | | | condition: plot.bools[18913] == 1 | | | speaker: global_wrex | | | listener: variable_2 | | | text: Heard Grunt didn't make it. | | | +-[reply #12] | | | listener: variable_3 | | | text: He gave his life to ensure we made it out. | | | +-[entry #13] | | | speaker: global_wrex | | | listener: variable_2 | | | text: He was a good kid. Strong. A damn shame his company never took to him. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: global_wrex | | | listener: variable_2 | | | text: I should get back to it. Keep me posted, Shepard. | | +-[entry #14] | | | condition: conditional_180(-1) | | | speaker: global_wrex | | | listener: variable_2 | | | text: I heard Grunt managed to get out of there with a few scratches. | | | +-[reply #14] | | | listener: variable_3 | | | text: You could say that. | | | +-[entry #15] | | | speaker: global_wrex | | | listener: variable_2 | | | text: We'll get him patched up, back in the fight. | | | +-[reply #15] | | | listener: variable_3 | | | text: Good to hear. | | | +-*** see entry #18 *** | | +-[entry #16] | | speaker: global_wrex | | listener: variable_2 | | text: Heard Dagg didn't make it, though. He died well. | | +-[reply #16] | | listener: variable_3 | | text: He made sure we got out of there. | | +-[entry #17] | | speaker: global_wrex | | listener: variable_2 | | text: Good. | | +-[reply #17] | | listener: variable_3 | | +-*** see entry #18 *** | +-[entry #9] | | condition: plot.bools[18846] == 1 | | speaker: global_wrex | | listener: variable_2 | | text: Heard you made some kind of deal with that thing down there. | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #7 *** | +-[entry #10] | speaker: global_wrex | listener: variable_2 | text: Says here the rachni are done. Maybe this time they'll stay dead. | +-[reply #10] | listener: variable_3 | text: They posed too big a risk. She was creating troops for the Reapers. | +-[entry #11] | speaker: global_wrex | listener: variable_2 | text: No argument here. | +-*** see reply #11 *** +-[choice] text: It wasn't pretty. category: DISAGREE +-[reply #4] transition: transition_2563(-1) listener: variable_3 text: Better you didn't risk it. We were lucky to get out of there alive. +-[entry #4] | condition: conditional_570(-1) | speaker: global_wrex | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #9 *** | +-*** see entry #10 *** +-[entry #5] speaker: global_wrex listener: variable_2 text: Knew you could get it done, Shepard. +-[reply #6] listener: variable_3 +-*** see entry #6 *** +-*** see entry #9 *** +-*** see entry #10 *** +-[entry #19] condition: plot.bools[17900] == 1 speaker: global_wreav listener: variable_2 text: Shepard, your report says you made a deal with the rachni! +-[reply #18] listener: variable_3 +-[entry #20] speaker: global_wreav listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #21] speaker: global_wreav listener: variable_2 text: You were sent to destroy them! +-[choice] | text: Excuse me? | category: AGREE | +-[reply #20] | default action | major decision | transition: transition_2560(-1) | listener: variable_3 | text: I don't answer to you, Wreav. You were happy to hand this over to me, so you don't get to whine about the results. | +-[entry #22] | transition: transition_308(-1) | speaker: global_wreav | listener: variable_2 | text: You dare... | +-[reply #21] | listener: variable_3 | text: This discussion is done. Now, what else do you want? | +-[entry #25] | speaker: global_wreav | listener: variable_2 | text: We have long memories, Shepard. The deaths of so many krogan to save this abomination... it will be remembered. | +-[reply #25] | listener: variable_3 | text: Understood. | +-[entry #30] | speaker: global_wreav | listener: variable_2 | text: Let's hope the matter is finished now. | +-[reply #29] | listener: variable_3 | +-[entry #31] | | condition: plot.bools[18913] == 1 | | speaker: global_wreav | | listener: variable_2 | | text: I see the tank-bred speaker of Aralakh Company did not survive. | | +-[reply #31] | | listener: variable_3 | | text: He died making sure we made it out of there. | | +-[entry #35] | | speaker: global_wreav | | listener: variable_2 | | text: His sacrifice will be noted. So it was a krogan that got you out of there... | | +-[reply #32] | | listener: variable_3 | | text: A real krogan, yes. | | +-[entry #36] | | speaker: global_wreav | | listener: variable_2 | | text: I should return to my duties now. | | +-[reply #33] | | listener: variable_3 | | text: You do that. | +-[entry #32] | | condition: conditional_180(-1) | | speaker: global_wreav | | listener: variable_2 | | text: Heard the tank-bred speaker is recovering. Good. He's needed on the front lines. | | +-[reply #30] | | listener: variable_3 | | +-[entry #33] | | speaker: global_wreav | | listener: variable_2 | | text: So it took a krogan to get you out of there... | | +-*** see reply #32 *** | +-[entry #34] | speaker: global_wreav | listener: variable_2 | text: I see that the speaker of Aralakh Company did not survive. | +-*** see reply #31 *** +-[choice] text: You're a coward. category: DISAGREE +-[reply #22] transition: transition_2563(-1) listener: variable_3 text: I'm using whatever I can to win this war, Wreav. +-[entry #23] speaker: global_wreav listener: variable_2 +-[reply #23] listener: variable_3 text: I make hard choices that scare politicians. Politicians like you. +-[entry #24] speaker: global_wreav listener: variable_2 text: You dare... +-[reply #24] listener: variable_3 text: I do. Are we done here? +-*** see entry #25 *** +-[entry #26] condition: plot.bools[18846] == 1 speaker: global_wreav listener: variable_2 text: Shepard, your report says you made a deal with the rachni! +-[reply #26] listener: variable_3 +-[entry #27] speaker: global_wreav listener: variable_2 text: And not even rachni, but some hacked together Reaper-monster! +-*** see reply #19 *** +-[entry #28] speaker: global_wreav listener: variable_2 text: Shepard, it appears you handled the rachni properly this time. +-[reply #27] listener: variable_3 +-[entry #29] speaker: global_wreav listener: variable_2 text: Showing mercy would have been a mistake. +-[reply #28] listener: variable_3 text: It was too big a risk. She was creating troops for the Reapers. +-*** see entry #30 *** [biod_nor_204kro_misc_loc_int.norkro_post_mission1_m_D.norkro_post_mission1_m_dlg] speaker_list: global_wrex, global_wreav, global_mordin, global_salarian_alt +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: variable_1 | listener: variable_2 | text: You have the female, Wrex. A cure for the rest of your people can come later. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: global_wrex | listener: variable_2 | text: That wasn't the deal. | +-[reply #2] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: But Palaven needs your reinforcements now. We can't delay. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_194(-1) | | speaker: global_wrex | | listener: variable_2 | | text: Unless every krogan gets the cure, there's no alliance. | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | | condition: conditional_179(-1) | | | listener: variable_3 | | | text: Mordin, how long will it take to finish a cure? | | | +-[entry #9] | | | speaker: global_mordin | | | listener: variable_2 | | | text: Need to synthesize base antigen from female. Also requires healthy male krogan tissue. Will need a sample. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #12] | | | | condition: conditional_194(-1) | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: You're looking at it. | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #14] | | | | | condition: conditional_179(-1) | | | | | speaker: global_mordin | | | | | listener: variable_2 | | | | | text: Acceptable. Will need you to remain aboard Normandy for procedure. | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-[entry #16] | | | | | | condition: conditional_194(-1) | | | | | | speaker: global_wrex | | | | | | listener: variable_2 | | | | | | text: Let's hope the food's gotten better. | | | | | | +-[choice] | | | | | | | text: Difficulty of cure. | | | | | | | category: INVESTIGATE | | | | | | | +-[reply #19] | | | | | | | condition: conditional_179(-1) | | | | | | | listener: variable_3 | | | | | | | text: Formulating a cure that works for every krogan sounds like a tall order, Mordin. Can you do it? | | | | | | | +-[entry #19] | | | | | | | speaker: global_mordin | | | | | | | listener: variable_2 | | | | | | | text: Of course. Similar to genophage modification project. | | | | | | | +-[reply #20] | | | | | | | listener: variable_3 | | | | | | | +-[entry #20] | | | | | | | speaker: global_mordin | | | | | | | listener: variable_2 | | | | | | | text: Working against own alterations this time. Not as simple as garbage DNA blocking attachment sites. | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | +-[entry #21] | | | | | | | speaker: global_mordin | | | | | | | listener: variable_2 | | | | | | | text: Will need to counteract shutdown of redundant nervous system, adjust neurotransmitter levels-- | | | | | | | +-[reply #22] | | | | | | | listener: variable_3 | | | | | | | text: Got it. | | | | | | | +-[entry #22] | | | | | | | speaker: global_mordin | | | | | | | listener: variable_2 | | | | | | | text: Will create cure, Shepard. Don't need to worry. | | | | | | | +-[choice] | | | | | | | | text: Do what you can, Mordin. | | | | | | | | category: AGREE | | | | | | | | +-[reply #26] | | | | | | | | condition: conditional_179(-1) | | | | | | | | transition: transition_2560(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: Then get started, Mordin, and make it quick. | | | | | | | | +-[entry #26] | | | | | | | | speaker: global_mordin | | | | | | | | listener: variable_2 | | | | | | | | text: Always do. Will be in med bay if you'd like to speak more. Eve requires tests. | | | | | | | | +-[reply #30] | | | | | | | | listener: variable_3 | | | | | | | | text: Eve? | | | | | | | | +-[entry #30] | | | | | | | | speaker: global_mordin | | | | | | | | listener: variable_2 | | | | | | | | text: Female's real name unknown. Normandy a human vessel. Human mythology seemed appropriate under circumstances. | | | | | | | | +-[reply #31] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #31] | | | | | | | | speaker: global_mordin | | | | | | | | listener: variable_2 | | | | | | | | text: Suggest speaking with her. New perspective. Surprising in krogan. | | | | | | | | +-[reply #32] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #35] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #36] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #36] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #37] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #37] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #38] | | | | | | | | listener: variable_3 | | | | | | | | text: Now, is there anything else? | | | | | | | | +-[entry #38] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: There's a small matter concerning a ship we've lost contact with. | | | | | | | | +-[reply #39] | | | | | | | | listener: variable_3 | | | | | | | | text: What happened? | | | | | | | | +-[entry #39] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I'd rather discuss it... | | | | | | | | +-[reply #40] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #40] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #41] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #41] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: ...in private. | | | | | | | | +-[reply #42] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #42] | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | speaker: global_wrex | | | | | | | | | listener: variable_2 | | | | | | | | | text: Turian problems can't even come close to what I've got. | | | | | | | | | +-[reply #43] | | | | | | | | | listener: variable_3 | | | | | | | | | text: What is it? | | | | | | | | | +-[entry #43] | | | | | | | | | speaker: global_wrex | | | | | | | | | listener: variable_2 | | | | | | | | | text: Some of my men went missing. The rest of it we can discuss... | | | | | | | | | +-[reply #44] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #44] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #45] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #45] | | | | | | | | | speaker: global_wrex | | | | | | | | | listener: variable_2 | | | | | | | | | text: ...somewhere else. | | | | | | | | | +-[reply #49] | | | | | | | | | listener: variable_3 | | | | | | | | | text: I'll find you both in the War Room. Just be ready to talk. | | | | | | | | | +-[entry #50] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | +-[entry #46] | | | | | | | | speaker: global_wreav | | | | | | | | listener: variable_2 | | | | | | | | text: When you're finished with turian "problems," Shepard, we need to talk. | | | | | | | | +-[reply #46] | | | | | | | | listener: variable_3 | | | | | | | | text: About what? | | | | | | | | +-[entry #47] | | | | | | | | speaker: global_wreav | | | | | | | | listener: variable_2 | | | | | | | | text: A squad of mine went missing. I can give you the details... | | | | | | | | +-[reply #47] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #48] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #48] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #49] | | | | | | | | speaker: global_wreav | | | | | | | | listener: variable_2 | | | | | | | | text: ...in private. | | | | | | | | +-*** see reply #49 *** | | | | | | | +-[choice] | | | | | | | | text: This better be worth it. | | | | | | | | category: DISAGREE | | | | | | | | +-[reply #17] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | condition: conditional_194(-1) | | | | | | | | transition: transition_2563(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: Wrex, I hope you realize turians are dying while we sort this out. | | | | | | | | +-[entry #17] | | | | | | | | speaker: global_wrex | | | | | | | | listener: variable_2 | | | | | | | | text: The genophage has been killing the krogan for a thousand years. This is how it feels. | | | | | | | | +-[reply #18] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #29] | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | speaker: global_mordin | | | | | | | | | listener: variable_2 | | | | | | | | | text: Will be in med bay if you need to speak. Eve requires more tests. | | | | | | | | | +-*** see reply #30 *** | | | | | | | | +-[entry #32] | | | | | | | | speaker: global_salarian_alt | | | | | | | | listener: variable_2 | | | | | | | | text: Yes, well, if you need me, I'll be in the ship's med bay running tests on Eve. | | | | | | | | +-[reply #33] | | | | | | | | listener: variable_3 | | | | | | | | text: Eve? | | | | | | | | +-[entry #33] | | | | | | | | speaker: global_salarian_alt | | | | | | | | listener: variable_2 | | | | | | | | text: A name from your own mythology. It has the appropriate connotations... and seemed more respectful than "female krogan." | | | | | | | | +-[reply #34] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #34] | | | | | | | | speaker: global_salarian_alt | | | | | | | | listener: variable_2 | | | | | | | | text: She never told us her real name. You should come speak with her, though. Very insightful. | | | | | | | | +-[reply #35] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #35 *** | | | | | | | +-[choice] | | | | | | | text: This better be worth it. | | | | | | | category: DISAGREE | | | | | | | +-[reply #28] | | | | | | | default action | | | | | | | major decision | | | | | | | condition: conditional_2564(-1) | | | | | | | transition: transition_2563(-1) | | | | | | | listener: variable_3 | | | | | | | text: Wreav, you realize turians are dying while we sort this out. | | | | | | | +-[entry #28] | | | | | | | speaker: global_wreav | | | | | | | listener: variable_2 | | | | | | | text: Not my concern. | | | | | | | +-[reply #29] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #29 *** | | | | | | | +-*** see entry #32 *** | | | | | | +-[choice] | | | | | | | text: Difficulty of cure. | | | | | | | category: INVESTIGATE | | | | | | | +-[reply #23] | | | | | | | condition: conditional_436(-1) | | | | | | | listener: variable_3 | | | | | | | text: A cure that works for every krogan sounds like a tall order. Can you do it? | | | | | | | +-[entry #23] | | | | | | | speaker: global_salarian_alt | | | | | | | listener: variable_2 | | | | | | | text: Reverse a 2,000-year-old sterility plague? I've tackled worse. | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | text: How will it work? | | | | | | | +-[entry #24] | | | | | | | speaker: global_salarian_alt | | | | | | | listener: variable_2 | | | | | | | text: Those are the details I need time to discover. | | | | | | | +-[reply #25] | | | | | | | listener: variable_3 | | | | | | | +-[entry #25] | | | | | | | speaker: global_salarian_alt | | | | | | | listener: variable_2 | | | | | | | text: But we won't solve anything standing here arguing politics. | | | | | | | +-[choice] | | | | | | | | text: Do what you can, Padok. | | | | | | | | category: AGREE | | | | | | | | +-[reply #27] | | | | | | | | condition: conditional_436(-1) | | | | | | | | transition: transition_2560(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: Then get started, Wiks, and make it fast. | | | | | | | | +-[entry #27] | | | | | | | | speaker: global_salarian_alt | | | | | | | | listener: variable_2 | | | | | | | | text: Certainly. If you need me, I'll be in your med bay running tests on Eve. | | | | | | | | +-*** see reply #33 *** | | | | | | | +-[choice] | | | | | | | | text: This better be worth it. | | | | | | | | category: DISAGREE | | | | | | | | +-*** see reply #17 *** | | | | | | | +-[choice] | | | | | | | text: This better be worth it. | | | | | | | category: DISAGREE | | | | | | | +-*** see reply #28 *** | | | | | | +-[choice] | | | | | | | text: Do what you can, Mordin. | | | | | | | category: AGREE | | | | | | | +-*** see reply #26 *** | | | | | | +-[choice] | | | | | | | text: Do what you can, Padok. | | | | | | | category: AGREE | | | | | | | +-*** see reply #27 *** | | | | | | +-[choice] | | | | | | text: This better be worth it. | | | | | | category: DISAGREE | | | | | | +-*** see reply #17 *** | | | | | +-[entry #18] | | | | | speaker: global_wreav | | | | | listener: variable_2 | | | | | text: I would anyway. Nobody's touching my female. | | | | | +-[choice] | | | | | | text: Difficulty of cure. | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #19 *** | | | | | +-[choice] | | | | | | text: Difficulty of cure. | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #23 *** | | | | | +-[choice] | | | | | | text: Do what you can, Mordin. | | | | | | category: AGREE | | | | | | +-*** see reply #26 *** | | | | | +-[choice] | | | | | | text: Do what you can, Padok. | | | | | | category: AGREE | | | | | | +-*** see reply #27 *** | | | | | +-[choice] | | | | | text: This better be worth it. | | | | | category: DISAGREE | | | | | +-*** see reply #28 *** | | | | +-[entry #15] | | | | speaker: global_salarian_alt | | | | listener: variable_2 | | | | text: Very well. You'll need to remain confined to the Normandy for the procedure. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-*** see entry #16 *** | | | | +-*** see entry #18 *** | | | +-[entry #13] | | | speaker: global_wreav | | | listener: variable_2 | | | text: I'll give you one. The cure starts with me. | | | +-[reply #14] | | | listener: variable_3 | | | +-*** see entry #14 *** | | | +-*** see entry #15 *** | | +-[reply #10] | | listener: variable_3 | | text: Wiks, how long will it take to finish a cure? | | +-[entry #10] | | speaker: global_salarian_alt | | listener: variable_2 | | text: There's more work to be done. I need time to synthesize a base antigen from the female's tissue. | | +-[reply #11] | | listener: variable_3 | | +-[entry #11] | | speaker: global_salarian_alt | | listener: variable_2 | | text: I'll also require a sample of healthy male krogan tissue. | | +-[reply #12] | | listener: variable_3 | | +-*** see entry #12 *** | | +-*** see entry #13 *** | +-[entry #7] | speaker: global_wreav | listener: variable_2 | text: It's nonnegotiable. Every krogan gets the cure, or Palaven burns. | +-[reply #7] | listener: variable_3 | +-*** see entry #8 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Wreav, the female's safe. We can worry about curing the rest of your people later. +-[reply #3] listener: variable_3 +-[entry #4] speaker: global_wreav listener: variable_2 text: You're not backing out, turian. +-[reply #4] listener: variable_3 +-*** see entry #5 *** [biod_nor_204kro_misc_loc_int.norkro_post_n7a_m_D.norkro_post_n7a_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Primarch Victus. +-[entry #1] speaker: variable_1 listener: variable_2 text: Impressive work on Tuchanka. I'm grateful that-- +-[reply #1] listener: variable_3 text: Why didn't you tell me about the Cerberus bomb? +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Why hide that? What else are you keeping from me? +-[entry #3] speaker: variable_1 listener: variable_2 text: I have nothing for you. +-[reply #3] listener: variable_3 text: For our alliance to work, I need to trust you. +-[entry #4] speaker: variable_1 listener: variable_2 text: Our friendship is new, Commander. Would you trust me with information that puts your people--puts Earth--at risk? +-[choice] | text: Yes. I have to trust you. | category: AGREE | +-[reply #4] | transition: transition_2560(-1) | listener: variable_3 | text: Why would I jeopardize our alliance by lying to you now? | +-[entry #5] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: Doesn't make sense. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Decisions like these weigh heavy on me. When I was a general, I could pass them up the chain of command. But now, I'm all I've got. | +-[reply #8] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Know what I mean? | +-[reply #9] | listener: variable_3 | text: Sure. And... | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: And... and that's all. | +-[reply #10] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Wait, there is one more thing, Commander. Thank you for saving my son. | +-[reply #11] | listener: variable_3 | +-*** DIALOG END *** +-[choice] text: No. Earth comes first. category: DISAGREE +-[reply #6] default action major decision transition: transition_2563(-1) listener: variable_3 text: If I had to choose between our alliance and lying to save my people, I'd choose Earth every time. +-[entry #6] transition: transition_2563(-1) speaker: variable_1 listener: variable_2 text: Even if it cost you the turian fleet? +-[reply #7] listener: variable_3 text: I see your point. +-*** see entry #7 *** [biod_nor_204kro_misc_loc_int.norkro_post_n7b_m_D.norkro_post_n7b_m_dlg] speaker_list: global_wrex, global_wreav +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_1463(3) speaker: variable_1 listener: variable_2 text: We couldn't risk another galactic war with the krogan! +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_194(-1) | speaker: global_wrex | listener: variable_2 | text: The genophage wasn't enough? You had to plant a bomb on my planet! | +-[reply #2] | listener: variable_3 | +-[entry #4] | transition: transition_2555(-1) | speaker: variable_1 | listener: variable_2 | text: The decision was made hundreds of years ago. So much has changed! | +-[reply #3] | listener: variable_3 | +-[entry #5] | | condition: conditional_194(-1) | | speaker: global_wrex | | listener: variable_2 | | text: Not enough to tell us about the bomb, coward! | | +-[reply #4] | | listener: variable_3 | | text: Hey! | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: We need to move on. | | | category: AGREE | | | +-[reply #5] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: We can't let the past rip us apart. Working together, we have a chance. | | | +-[entry #8] | | | transition: transition_941(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #7] | | | listener: variable_3 | | | text: Primarch, you had a bomb on Tuchanka! | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #8] | | | | condition: conditional_194(-1) | | | | listener: variable_3 | | | | text: And Wrex? In the turian's place, you would've done the same damned thing. | | | | +-[entry #11] | | | | condition: conditional_194(-1) | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: Shepard... | | | | +-[reply #10] | | | | listener: variable_3 | | | | text: It's over! His own son died today making this right! | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Please, Commander, it's all right. | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #14] | | | | | condition: conditional_194(-1) | | | | | speaker: global_wrex | | | | | listener: variable_2 | | | | | text: Yes. Fine, Shepard, you made your point. We have stronger enemies to face. | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | text: We do. | | | | | +-[entry #16] | | | | | | condition: conditional_194(-1) | | | | | | speaker: global_wrex | | | | | | listener: variable_2 | | | | | | text: {Grunts} | | | | | | +-[reply #13] | | | | | | listener: variable_3 | | | | | | +-[entry #18] | | | | | | | condition: plot.bools[19572] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Thank you for trusting me, Commander. You now see why the details were too dangerous to reveal. | | | | | | | +-[choice] | | | | | | | | text: Your son did his best but... | | | | | | | | category: AGREE | | | | | | | | +-[reply #14] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | condition: plot.bools[18568] == 1 | | | | | | | | transition: transition_2560(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: I understand the need for secrecy, but I question placing your son in charge. | | | | | | | | +-[entry #19] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: It was a risk, but there was no other way. | | | | | | | | +-[reply #15] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #26] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: My son... he died with the respect of his men. I wanted to thank you for that. | | | | | | | | +-[reply #28] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #27] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: His sacrifice will be recorded in the histories of the Ninth Platoon, something any father would be proud of. | | | | | | | | +-[reply #29] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Yes, sir. | | | | | | | | +-[reply #30] | | | | | | | | listener: variable_3 | | | | | | | | +-*** DIALOG END *** | | | | | | | +-[choice] | | | | | | | | text: My trust was well placed. | | | | | | | | category: AGREE | | | | | | | | +-[reply #16] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | condition: plot.bools[18567] == 1 | | | | | | | | transition: transition_2560(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: Of course. I understand. | | | | | | | | +-[entry #20] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I thank you for your discretion, Commander. | | | | | | | | +-[reply #17] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #26 *** | | | | | | | +-[choice] | | | | | | | | text: You paid a high price. | | | | | | | | category: DISAGREE | | | | | | | | +-[reply #18] | | | | | | | | condition: plot.bools[18568] == 1 | | | | | | | | transition: transition_2563(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: I trusted you, but you put your son in a situation he couldn't handle. | | | | | | | | +-[entry #21] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Yes... it will haunt me for the rest of my days. | | | | | | | | +-[reply #19] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #26 *** | | | | | | | +-[choice] | | | | | | | text: Your son fixed this. | | | | | | | category: DISAGREE | | | | | | | +-[reply #20] | | | | | | | condition: plot.bools[18567] == 1 | | | | | | | transition: transition_2563(-1) | | | | | | | listener: variable_3 | | | | | | | text: I have to trust Earth's allies. I have no choice. You're damned lucky your son pulled this off. | | | | | | | +-[entry #22] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I know, Commander. | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #26 *** | | | | | | +-[entry #23] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I understand your reservations before, Commander, but I hope you now understand the secrecy. | | | | | | +-[choice] | | | | | | | text: We're all lucky. | | | | | | | category: AGREE | | | | | | | +-[reply #22] | | | | | | | default action | | | | | | | major decision | | | | | | | condition: plot.bools[18568] == 1 | | | | | | | transition: transition_2560(-1) | | | | | | | listener: variable_3 | | | | | | | text: The stakes are too high for secrets. Your son had to die to finish this. | | | | | | | +-[entry #25] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Yes... you're right, Commander. It was a mistake not to trust you. I know that now. | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #26 *** | | | | | | +-[choice] | | | | | | | text: You paid a high price. | | | | | | | category: AGREE | | | | | | | +-[reply #23] | | | | | | | default action | | | | | | | major decision | | | | | | | condition: plot.bools[18567] == 1 | | | | | | | transition: transition_2560(-1) | | | | | | | listener: variable_3 | | | | | | | text: Secrets get people killed. You've learned that the hard way. | | | | | | | +-[entry #24] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Yes... the hardest lesson I'm ever to learn, Commander. | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #26 *** | | | | | | +-[choice] | | | | | | | text: This was a mess. | | | | | | | category: DISAGREE | | | | | | | +-[reply #25] | | | | | | | condition: plot.bools[18568] == 1 | | | | | | | transition: transition_2563(-1) | | | | | | | listener: variable_3 | | | | | | | text: You kept this a secret and then put your son in charge? He couldn't handle it. | | | | | | | +-*** see entry #25 *** | | | | | | +-[choice] | | | | | | text: Your son fixed this. | | | | | | category: DISAGREE | | | | | | +-[reply #26] | | | | | | condition: plot.bools[18567] == 1 | | | | | | transition: transition_2563(-1) | | | | | | listener: variable_3 | | | | | | text: I hate secrets and politicians, Primarch. Your son had to die to fix this. | | | | | | +-*** see entry #25 *** | | | | | +-[entry #17] | | | | | speaker: global_wreav | | | | | listener: variable_2 | | | | | text: {Grunts} | | | | | +-*** see reply #13 *** | | | | +-[entry #15] | | | | speaker: global_wreav | | | | listener: variable_2 | | | | text: All right, Commander. I agree. We have stronger enemies to face. | | | | +-*** see reply #12 *** | | | +-[reply #9] | | | listener: variable_3 | | | text: And Wreav? In the turian's place, you would've done the same damned thing. | | | +-*** see entry #11 *** | | | +-[entry #12] | | | speaker: global_wreav | | | listener: variable_2 | | | text: Commander... | | | +-*** see reply #10 *** | | +-[choice] | | text: You're both wrong. | | category: DISAGREE | | +-[reply #6] | | default action | | major decision | | transition: transition_2563(-1) | | listener: variable_3 | | text: The Reapers are out there destroying the galaxy, and you want to fight about this? | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #7 *** | +-[entry #6] | speaker: global_wreav | listener: variable_2 | text: You still didn't tell us about the bomb, coward! | +-*** see reply #4 *** +-[entry #3] speaker: global_wreav listener: variable_2 text: The genophage wasn't enough? You needed another way to keep your pets chained? +-*** see reply #2 *** +-[entry #28] speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 text: He died a soldier cleaning up a turian mess. [biod_nor_300_crit_loc_int.norhen_garr_mr_cat003_a_d.norhen_garr_mr_cat003_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19519] == 1 | speaker: variable_1 | listener: variable_2 | text: Yeah. Don't really feel like talking right now, Shepard. +-[entry #2] | condition: plot.bools[19520] == 1 | speaker: variable_1 | listener: variable_2 | text: Yeah. Don't really feel like talking right now, Shepard. +-[entry #3] | condition: plot.bools[18199] == 1 | speaker: variable_1 | listener: variable_2 | text: This is one day I wish we could have back. +-[entry #4] | condition: plot.bools[18445] == 1 | speaker: variable_1 | listener: variable_2 | text: This is one day I wish we could have back. +-[entry #5] | condition: plot.bools[20349] == 1 | speaker: variable_1 | listener: variable_2 | text: Good to have Ash back. We can always use a friendly gun. +-[entry #6] | condition: plot.bools[20347] == 1 | speaker: variable_1 | listener: variable_2 | text: Good to have Kaidan back. We can always use a friendly gun. +-[entry #7] | condition: conditional_190(-1) | speaker: variable_1 | listener: variable_2 | text: It would've been nice to work with Ash again, but I guess it wasn't meant to be. +-[entry #8] | condition: conditional_191(-1) | speaker: variable_1 | listener: variable_2 | text: It would've been nice to work with Kaidan again, but I guess it wasn't meant to be. +-[entry #9] speaker: variable_1 listener: variable_2 text: What do you suppose Cerberus would've done with the Citadel once they had it? Raise taxes? [biod_nor_300_crit_loc_int.norhen_garr_mr_cat003_d_d.norhen_garr_mr_cat003_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19519] == 1 | transition: transition_2566(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard. Thought it was only right I be the one to put her name up. | +-[reply #1] | listener: variable_3 | +-[entry #3] | transition: transition_4597(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #4] | transition: transition_2069(-1) | speaker: variable_1 | listener: variable_2 | text: Not the first life I've taken, but certainly the hardest. I didn't want it to go down like that. | +-[choice] | | text: I should have taken the shot. | | category: AGREE | | +-[reply #4] | | default action | | major decision | | listener: variable_3 | | text: I'm sorry, Garrus. This shouldn't be on you. I hesitated. I shouldn't have. | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: I understand. It's hard to see a friend standing in the crosshairs. | | +-[reply #5] | | listener: variable_3 | | text: Well, I'm sorry you had to. | | +-[entry #6] | | | condition: conditional_548(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | text: Don't beat yourself up over this, Garrus. What's done is done. | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | text: And I appreciate you looking out for me. | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #28] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #10 *** | +-[choice] | text: They left us no choice. | category: DISAGREE | +-[reply #6] | listener: variable_3 | text: There was no other way. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | | condition: conditional_190(-1) | | listener: variable_3 | | text: Ash was blind to reason. That's not a soldier, that's a puppet. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: I know, but she was a friend. I don't have many of those. | | +-[reply #9] | | listener: variable_3 | | text: You've got me. | | +-[entry #11] | | | condition: conditional_548(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #10 *** | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #10 *** | +-[reply #8] | listener: variable_3 | text: Kaidan was blind to reason. That's not a soldier, that's a puppet. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: I know, but he was a friend. I don't have many of those. | +-*** see reply #9 *** +-[entry #2] | condition: plot.bools[19520] == 1 | transition: transition_2566(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard. Thought it was only right I be the one to put his name up. | +-[reply #2] | listener: variable_3 | +-*** see entry #3 *** +-[entry #15] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Shepard. Hell of a day. Udina loses his mind, the Citadel almost falls... +-[reply #13] listener: variable_3 +-[entry #16] | condition: conditional_904(-1) | transition: transition_4597(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-[entry #17] | | condition: conditional_190(-1) | | transition: transition_2069(-1) | | speaker: variable_1 | | listener: variable_2 | | text: ...and now Ashley's with Kaidan. I hope they're both in a better place than this. | | +-[reply #15] | | listener: variable_3 | | text: So do I. | | +-[entry #18] | | | condition: conditional_189(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I know you two were close at one point... | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #19] | | | | condition: plot.bools[18893] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I can't imagine doing what you had to do. I liked Williams. | | | | +-[choice] | | | | | text: I did, too. | | | | | category: AGREE | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | text: I still remember the Ash I met on Eden Prime. Feisty as hell, and ready to take on the world. | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You think you know people, and then something like this happens. | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | text: Yeah. | | | | | +-*** see entry #28 *** | | | | +-[choice] | | | | text: She wouldn't listen. | | | | category: DISAGREE | | | | +-[reply #18] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: Whatever kind of friend she might have been, she brought this on herself. | | | | +-[entry #27] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I guess we all make our choices, and sometimes we die by them. | | | | +-*** see reply #24 *** | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm sure this must be hard to take. I liked Williams. | | | +-[choice] | | | | text: I did, too. | | | | category: AGREE | | | | +-*** see reply #17 *** | | | +-[choice] | | | text: She wouldn't listen. | | | category: DISAGREE | | | +-*** see reply #18 *** | | +-*** see entry #19 *** | | +-*** see entry #20 *** | +-[entry #22] | transition: transition_2069(-1) | speaker: variable_1 | listener: variable_2 | text: ...and now Kaidan's with Ashley. I hope they're both in a better place than this. | +-[reply #19] | listener: variable_3 | text: So do I. | +-[entry #23] | | condition: conditional_192(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I know you two were close at one point. | | +-[reply #20] | | listener: variable_3 | | +-[entry #24] | | | condition: plot.bools[20266] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: I can't imagine doing what you had to do. I liked Alenko. | | | +-[choice] | | | | text: I did, too. | | | | category: AGREE | | | | +-[reply #21] | | | | listener: variable_3 | | | | text: Kaidan was there in the beginning. First Reaper we ever saw. I always figured he'd be part of this fight. | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Just not like this. | | | | +-[reply #22] | | | | listener: variable_3 | | | | text: No. | | | | +-*** see entry #28 *** | | | +-[choice] | | | text: He wouldn't listen. | | | category: DISAGREE | | | +-[reply #23] | | | default action | | | major decision | | | listener: variable_3 | | | text: He jeopardized the entire war effort. Whatever kind of friend he might have been, he brought this on himself. | | | +-*** see entry #27 *** | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | text: I'm sure this must be hard to take. I liked Alenko. | | +-[choice] | | | text: I did, too. | | | category: AGREE | | | +-*** see reply #21 *** | | +-[choice] | | text: He wouldn't listen. | | category: DISAGREE | | +-*** see reply #23 *** | +-*** see entry #24 *** | +-*** see entry #25 *** +-[entry #29] | condition: conditional_190(-1) | transition: transition_4603(-1) | speaker: variable_1 | listener: variable_2 | text: ...and you almost had to put down a friend. | +-[reply #25] | transition: transition_2069(-1) | listener: variable_3 | text: Got a little tense there. | +-[entry #31] | | condition: plot.bools[18242] == 0 | | speaker: variable_1 | | listener: variable_2 | | text: I heard what happened. | | +-[reply #26] | | listener: variable_3 | | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | | text: If it had come down to it, could you have pulled the trigger? | | +-[choice] | | | text: No. | | | category: AGREE | | | +-[reply #27] | | | listener: variable_3 | | | text: I don't see how. We start killing our friends, and war turns into murder. | | | +-[entry #33] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But it doesn't always give us the easy way out, does it? | | | +-[reply #28] | | | listener: variable_3 | | | +-[entry #34] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #29] | | | listener: variable_3 | | | +-[entry #35] | | | | condition: conditional_190(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: At least Ash didn't have to join Kaidan. | | | | +-[reply #30] | | | | listener: variable_3 | | | | text: Let's hope he's looking out for us. | | | | +-[entry #36] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #31] | | | | listener: variable_3 | | | | text: This was his fight, too. | | | +-[entry #37] | | | speaker: variable_1 | | | listener: variable_2 | | | text: At least Kaidan didn't have to join Ash. | | | +-[reply #32] | | | listener: variable_3 | | | text: Let's hope she's looking out for us. | | | +-[entry #38] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #33] | | | listener: variable_3 | | | text: This was her fight, too. | | +-[choice] | | text: Yes. | | category: DISAGREE | | +-[reply #34] | | default action | | major decision | | listener: variable_3 | | text: If they hadn't backed down... yes. This war is bigger than any one person. | | +-[entry #39] | | | condition: conditional_548(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'll remember that next time we have an argument. | | | +-[reply #35] | | | listener: variable_3 | | | +-[entry #41] | | | | condition: conditional_190(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Still, I'm glad Ash didn't have to join Kaidan. | | | | +-[reply #37] | | | | listener: variable_3 | | | | +-[entry #43] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #39] | | | | listener: variable_3 | | | | +-[entry #44] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Losing one was enough. | | | +-[entry #42] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Still, I'm glad Kaidan didn't have to join Ash. | | | +-[reply #38] | | | listener: variable_3 | | | +-*** see entry #43 *** | | +-[entry #40] | | speaker: variable_1 | | listener: variable_2 | | text: I'll be sure to remember that next time we have a disagreement. | | +-[reply #36] | | listener: variable_3 | | +-*** see entry #41 *** | | +-*** see entry #42 *** | +-*** see entry #32 *** +-[entry #30] transition: transition_4603(-1) speaker: variable_1 listener: variable_2 text: ...and you almost had to put down a friend. +-*** see reply #25 *** [biod_nor_300_crit_loc_int.norhen_tali_mr_cat002_d_d.norhen_tali_mr_cat002_d_dlg] +-[entry #0] transition: transition_2036(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Shepard, this wasn't your fault. +-[reply #1] listener: variable_3 text: It's not about fault. I was supposed to stop them. +-[entry #2] transition: transition_4609(-1) speaker: variable_1 listener: variable_2 text: You will. +-[choice] text: What if I can't this time? category: AGREE +-[reply #2] listener: variable_3 text: I don't know if I can do this, Tali. Earth, Palaven, Thessia... +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: I'm risking everything to build the Crucible, and I'm not even sure what it does. +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Who am I to make that call? +-[entry #5] speaker: variable_1 listener: variable_2 text: You're the one who was right. All along. You fought when no one else would. When nobody else believed you. +-[reply #5] listener: variable_3 +-[entry #6] | condition: conditional_227(-1) | speaker: variable_1 | listener: variable_2 | text: And if that's not enough... you're the man I love. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Don't forget that, no matter what happens. +-[entry #8] speaker: variable_1 listener: variable_2 text: You can do this. I know you can. [biod_nor_300_crit_loc_int.norhen_tali_mr_cat002_i_d.norhen_tali_mr_cat002_i_dlg] speaker_list: radio_garrus, radio_comm +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: She went straight to her cabin. She's not answering her comm. +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_20(-1) | speaker: radio_garrus | listener: variable_2 | text: How bad? | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I've never seen Liara like this. Not even after Noveria. | +-[reply #3] | listener: variable_3 | +-[entry #4] | | condition: conditional_20(-1) | | speaker: radio_garrus | | listener: variable_2 | | text: Damn. | | +-[reply #4] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: Can you talk to her? | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | | condition: conditional_20(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: You've known her as long as any of us. And with Palaven... | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #8] | | | speaker: radio_garrus | | | listener: variable_2 | | | text: I'm just another damn reminder of how many people are dying. You should talk to her. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I just regained my homeworld. She just lost hers. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | | condition: conditional_20(-1) | | | | speaker: radio_garrus | | | | listener: variable_2 | | | | text: Well, I don't have any magic words. She needs time. Maybe call her later. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-*** see entry #0 *** | | | +-[entry #13] | | | speaker: radio_comm | | | listener: variable_2 | | | text: You have to let her grieve in her own way... unless you want to give her a call. | | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #0 *** | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: You're from Earth. You know how she's feeling. | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | speaker: radio_comm | | listener: variable_2 | | text: My world is occupied. Hers is being destroyed. Besides, you know her better than I do. | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #11 *** | +-[entry #5] | speaker: radio_comm | listener: variable_2 | text: What do you think we should do? | +-[reply #5] | listener: variable_3 | +-*** see entry #6 *** +-[entry #2] speaker: radio_comm listener: variable_2 text: You think it's bad? +-[reply #2] listener: variable_3 +-*** see entry #3 *** +-[entry #14] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Shepard just came back out. +-[reply #15] listener: variable_3 +-[entry #16] | condition: conditional_20(-1) | speaker: radio_garrus | listener: variable_2 | text: How does it look? | +-[reply #16] | listener: variable_3 | +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: I don't know. I'll give her a bit before going in. | +-[reply #18] | listener: variable_3 | +-[entry #19] | | condition: conditional_20(-1) | | speaker: radio_garrus | | listener: variable_2 | | text: Quarians always want to talk it out. She talked to Shepard. Just give her some time. | | +-[reply #19] | | listener: variable_3 | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | text: I can't just go work on the engine while my friend is grieving. | | +-[reply #21] | | listener: variable_3 | | +-[entry #22] | | | speaker: radio_garrus | | | listener: variable_2 | | | text: The only way we beat the Reapers is if we do our jobs, Tali. I'm not calibrating just for the hell of it. | | | +-[reply #22] | | | listener: variable_3 | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm sorry. I didn't mean-- What are we supposed to do? | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #25] | | | | speaker: radio_garrus | | | | listener: variable_2 | | | | text: We were all worrying the same way about you during the war with the geth, but we got it done. | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-*** see entry #18 *** | | | +-[entry #26] | | | speaker: radio_comm | | | listener: variable_2 | | | text: It means a lot that you're thinking about her. | | | +-[reply #26] | | | listener: variable_3 | | | +-[entry #27] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Thanks. | | | +-[reply #27] | | | listener: variable_3 | | | +-*** see entry #18 *** | | +-[entry #23] | | speaker: radio_comm | | listener: variable_2 | | text: I know... but if you lost Rannoch, would you want to talk about it? | | +-[reply #23] | | listener: variable_3 | | +-*** see entry #24 *** | +-[entry #20] | speaker: radio_comm | listener: variable_2 | text: She might want some time alone. | +-[reply #20] | listener: variable_3 | +-*** see entry #21 *** +-[entry #17] speaker: radio_comm listener: variable_2 text: You think Liara's okay? +-[reply #17] listener: variable_3 +-*** see entry #18 *** +-[entry #28] condition: conditional_2044(-1) transition: transition_3959(-1) speaker: variable_1 listener: variable_2 +-[reply #28] transition: transition_2566(-1) listener: variable_3 text: Hopefully she's doing better now. +-[entry #29] speaker: variable_1 listener: variable_2 text: Thanks for talking to her. Neither of us knew what to say. +-[reply #29] listener: variable_3 text: There's not much we can say, but being there helps. +-[entry #30] transition: transition_3958(-1) speaker: variable_1 listener: variable_2 +-[reply #30] transition: transition_2566(-1) listener: variable_3 text: I'll go talk to Liara. +-[entry #31] | condition: conditional_227(-1) | speaker: variable_1 | listener: variable_2 | text: You're a good friend. +-[entry #32] | condition: conditional_545(-1) | speaker: variable_1 | listener: variable_2 | text: Good. When she went by... She just really needs you right now. +-[entry #33] speaker: variable_1 listener: variable_2 text: Thanks, Shepard. [biod_nor_300_geth_loc_int.norhen_jms_cooking_a_D.norhen_jms_cooking_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Hey, Commander. +-[reply #0] listener: variable_3 text: James. What are you up to? +-[entry #1] speaker: variable_1 listener: variable_2 text: A little cooking. Hope you don't mind, I was craving some of my abuela's huevos rancheros. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Not sure what kind of eggs these are, but they seem to work. +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_996(-1) | speaker: variable_1 | listener: variable_2 | text: Oh, if you see Ash anywhere, tell her I'll save her some. | +-[reply #3] | listener: variable_3 | +-[entry #4] | transition: transition_4021(-1) | speaker: variable_1 | listener: variable_2 | text: I'm thinking she might need a little nourishment after last night. | +-[reply #4] | | condition: plot.bools[20995] == 1 | | listener: variable_3 | | text: I don't think she's in any position to eat right now. | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: That's too bad. This is just what she needs. | | +-[reply #5] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Mmm! Not as good as my abuela's, but best thing I've had since I got on board. | | +-[reply #8] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Maybe it's best I don't know what kind of eggs these are, no? | +-[reply #6] | listener: variable_3 | text: What happened last night? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: We just needed to unwind a bit. She's a fun girl when she actually lets down her hair down for a minute. | +-[reply #7] | listener: variable_3 | text: Uh-huh. | +-*** see entry #7 *** +-*** see entry #7 *** [biod_nor_300_geth_loc_int.norhen_proth_mr_gthleg_a_D.norhen_proth_mr_gthleg_a_dlg] speaker_list: hench_marine +-[entry #0] condition: conditional_113(1) speaker: hench_marine listener: variable_1 text: So... Prothean, huh? +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: hench_marine text: Yes. +-[reply #1] listener: variable_3 +-[entry #2] speaker: hench_marine listener: variable_1 text: You guys like to drink? Booze it up? +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: hench_marine text: No. +-[reply #3] listener: variable_3 +-[entry #4] speaker: hench_marine listener: variable_1 text: Okay. What about gambling? Play cards? +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: hench_marine text: Games of chance were punishable by death in the empire. +-[reply #5] listener: variable_3 +-[entry #6] speaker: hench_marine listener: variable_1 text: Oh, sure, sure. That seems... reasonable. Okay. So smoking? You ever do that? +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: hench_marine text: Only when my armor became enflamed. +-[reply #7] listener: variable_3 +-[entry #8] speaker: hench_marine listener: variable_1 text: Right..."smoking." I get it. So, jokes, then. You got jokes. All right--you got any good ones? +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: hench_marine text: No. Yes. +-[reply #9] listener: variable_3 +-[entry #10] speaker: hench_marine listener: variable_1 text: Give 'em to me. +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: hench_marine text: The tulomorian spy entered the enemy's camp and said to the vanksher: "I didn't know your parnaps could glow." +-[reply #11] listener: variable_3 +-[entry #12] speaker: hench_marine listener: variable_1 text: Um... +-[reply #12] listener: variable_3 +-[entry #13] speaker: variable_1 listener: hench_marine text: That was the joke. +-[reply #13] listener: variable_3 +-[entry #14] speaker: hench_marine listener: variable_1 text: Ha! Oh, right! Yeah. I get it. Yeah, that was a good one. +-[reply #14] listener: variable_3 +-[entry #15] speaker: variable_1 listener: hench_marine text: No it wasn't. I just made it up. The joke is now on you, human. You will believe anything. +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #17] | condition: conditional_2192(0) | transition: transition_4125(-1) | speaker: variable_1 | listener: variable_2 | text: You took a great risk in allowing a machine access to your mind, Commander. What if they had infected you? +-[entry #18] | condition: conditional_2192(1) | transition: transition_4125(-1) | speaker: variable_1 | listener: variable_2 | text: I do not think this "James" soldier understands me. None in this cycle seem to understand me. And I do not care. +-[entry #19] speaker: variable_1 listener: variable_2 text: Not at this time. [biod_nor_300_opt_loc_int.nor_adams_a_d.nor_adams_a_dlg] +-[entry #0] condition: conditional_539(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[22761] == 0 | transition: transition_4879(-1) | speaker: variable_1 | listener: variable_2 | text: Commander, the Normandy is as ready as she'll ever be. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: That goes double for my team. We're prepared for whatever hits us. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: And Commander, whatever happens today, it has been an honor and privilege to serve with you. | +-[reply #3] | listener: variable_3 | text: The honor's been mine, Adams. | +-[entry #4] | | condition: conditional_12(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Give 'em hell, ma'am. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Give 'em hell, sir. +-[entry #20] speaker: variable_1 listener: variable_2 text: Normandy is ready. Just give the order. +-[entry #6] condition: conditional_1321(-1) transition: transition_3170(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #7] | condition: plot.bools[21024] == 1 | speaker: variable_1 | listener: variable_2 | text: Did you find a thermal pipe on your last trip to the Citadel? +-[entry #8] | condition: plot.bools[21026] == 1 | speaker: variable_1 | listener: variable_2 | text: Have you found that thermal pipe yet? | +-[reply #5] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: There's probably a store on the Citadel that carries thermal pipe. +-[entry #9] speaker: variable_1 listener: variable_2 text: Have you thought about purchasing that thermal pipe? +-[reply #6] listener: variable_3 +-*** see entry #10 *** +-[entry #11] condition: plot.bools[21027] == 1 speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #12] | condition: conditional_1320(1) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #13] | condition: conditional_1320(2) | speaker: variable_1 | listener: variable_2 | text: Good to see you, Commander. +-[entry #14] | condition: conditional_1320(3) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #15] condition: conditional_1320(0) transition: transition_3169(-1) speaker: variable_1 listener: variable_2 text: Hello, Commander. +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #17] | condition: conditional_1320(1) | speaker: variable_1 | listener: variable_2 | text: Nothing to report, Commander. +-[entry #18] | condition: conditional_1320(2) | speaker: variable_1 | listener: variable_2 | text: All systems are in the green. +-[entry #19] | condition: conditional_1320(3) | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-*** see entry #20 *** +-[entry #21] | condition: conditional_1320(4) | speaker: variable_1 | listener: variable_2 | text: Normandy is primed and ready. +-[entry #22] transition: transition_3169(-1) speaker: variable_1 listener: variable_2 text: Just running our diagnostics suite. +-[entry #23] speaker: variable_1 listener: variable_2 text: Commander, do you have a moment? [biod_nor_300_opt_loc_int.nor_adams_doctor_i_d.nor_adams_doctor_i_dlg] speaker_list: nor_chakwas, nor_michel +-[entry #0] condition: plot.bools[22304] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_1 text: Genetics don't make us alive. It's our self-awareness, curiosity, and capacity to evolve. +-[entry #1] speaker: variable_1 listener: variable_2 text: Well-put, Commander. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_556(-1) | speaker: nor_chakwas | listener: variable_1 | text: Of course you'd say that. You two are practically machines, yourselves. +-[entry #3] speaker: nor_michel listener: variable_1 text: You're all logic and no soul. I bet the geth would take you in as one of their own. +-[entry #4] condition: plot.bools[22303] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Synthetics emulate life. But they aren't truly alive. +-[entry #5] | condition: conditional_556(-1) | speaker: nor_chakwas | listener: variable_2 | text: Precisely. Thank you, Commander. | +-[reply #3] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: I give up on you two. +-[entry #6] speaker: nor_michel listener: variable_2 text: Thank you, Commander. +-[reply #4] listener: variable_3 +-*** see entry #7 *** +-[entry #8] speaker: variable_1 listener: variable_2 text: We're all machines, carbon or silicon. Is there really a difference? +-[reply #5] listener: variable_3 +-[entry #9] | condition: conditional_556(-1) | speaker: nor_chakwas | listener: variable_1 | text: People feel emotion. Artificial intelligence is programmed. | +-[reply #6] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Punch me, I get angry. I don't choose--I just get angry. Our emotions are programming. | +-[reply #8] | listener: variable_3 | +-[entry #12] | | condition: conditional_556(-1) | | speaker: nor_chakwas | | listener: variable_1 | | text: That's not the same thing. Our emotions are a natural response. | | +-[reply #9] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: Disease. Parasites. Lions ate their prey alive. Nature can be horrible. | | +-[reply #11] | | listener: variable_3 | | +-[entry #15] | | | condition: conditional_556(-1) | | | speaker: nor_chakwas | | | listener: variable_1 | | | text: So now you're siding with the Reapers? | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Just because I'm saying the Reapers are alive doesn't mean I want them to stay that way. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But we need to break free of nature, and open our minds to new forms of life. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #19] | | | | condition: conditional_556(-1) | | | | speaker: nor_chakwas | | | | listener: variable_1 | | | | text: So you believe the geth share the same rights and liberties as any organic being? | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: If that geth is minding his own business, he has more rights than Cerberus. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #22] | | | | | condition: conditional_556(-1) | | | | | speaker: nor_chakwas | | | | | listener: variable_1 | | | | | text: Despite my disgust for Cerberus, they're still human. The geth are just machines. | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-*** see entry #8 *** | | | | +-[entry #23] | | | | speaker: nor_michel | | | | listener: variable_1 | | | | text: Although I completely despise Cerberus, they are still humans. The geth are just machines. | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-*** see entry #8 *** | | | +-[entry #20] | | | speaker: nor_michel | | | listener: variable_1 | | | text: So you believe a geth has the same rights as a human being? | | | +-[reply #17] | | | listener: variable_3 | | | +-*** see entry #21 *** | | +-[entry #16] | | speaker: nor_michel | | listener: variable_1 | | text: So you're siding with the Reapers, then? | | +-[reply #13] | | listener: variable_3 | | +-*** see entry #17 *** | +-[entry #13] | speaker: nor_michel | listener: variable_1 | text: But that's different. We are natural beings. | +-[reply #10] | listener: variable_3 | +-*** see entry #14 *** +-[entry #10] speaker: nor_michel listener: variable_1 text: We feel emotions. Synthetics are programmed. +-[reply #7] listener: variable_3 +-*** see entry #11 *** [biod_nor_300_opt_loc_int.nor_chakwas_a_d.nor_chakwas_a_dlg] +-[entry #0] condition: conditional_539(-1) transition: transition_3299(-1) speaker: variable_1 listener: variable_2 text: You've come a long way since those days under Captain Anderson. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: It has been my great honor to be with you through this journey. I'm proud of you. +-[reply #1] listener: variable_3 text: Thank you, Doctor. +-[entry #2] speaker: variable_1 listener: variable_2 text: Goodbye, Shepard. And good luck. +-[entry #3] condition: conditional_422(-1) speaker: variable_1 listener: variable_2 text: Is everything okay? +-[reply #2] listener: variable_3 text: That's what I'm going to find out. +-[entry #4] condition: conditional_1419(-1) transition: transition_3305(-1) speaker: variable_1 listener: variable_2 text: Was that EDI who just walked by? +-[reply #3] listener: variable_3 text: Yes, it was. +-[entry #5] speaker: variable_1 listener: variable_2 text: Joker is going to have a field day with this. +-[entry #6] condition: conditional_1410(-1) transition: transition_3296(-1) speaker: variable_1 listener: variable_2 text: Commander, I heard about what happened with Ashley. +-[reply #4] listener: variable_3 text: Yeah, it was pretty rough. +-[entry #8] speaker: variable_1 listener: variable_2 text: Such a history together... to have it end like that. I am truly sorry. +-[entry #7] condition: conditional_1411(-1) transition: transition_3296(-1) speaker: variable_1 listener: variable_2 text: Commander, I heard about what happened with Kaidan. +-*** see reply #4 *** +-[entry #9] condition: conditional_1412(-1) transition: transition_3296(-1) speaker: variable_1 listener: variable_2 text: It's good to see Williams again. +-[reply #5] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: It takes me back to our days hunting down Saren. +-[reply #7] listener: variable_3 +-[entry #12] | condition: plot.bools[17680] == 1 | speaker: variable_1 | listener: variable_2 | text: If only Alenko could be here, too. +-[entry #13] speaker: variable_1 listener: variable_2 text: If only Williams could be here, too. +-[entry #10] condition: conditional_1413(-1) transition: transition_3296(-1) speaker: variable_1 listener: variable_2 text: It's good to see Alenko again. +-[reply #6] listener: variable_3 +-*** see entry #11 *** +-[entry #14] condition: conditional_1414(-1) transition: transition_3297(-1) speaker: variable_1 listener: variable_2 text: So Udina finally went over the edge? I never really liked the man. Now I know why. +-[entry #15] condition: conditional_1415(-1) transition: transition_3298(-1) speaker: variable_1 listener: variable_2 text: You had to kill Wrex? Is it true? +-[reply #8] | listener: variable_3 | text: He wouldn't listen to reason. | +-[entry #16] | | condition: conditional_1053(-1) | | speaker: variable_1 | | listener: variable_2 | | text: First Williams, Udina, and now Wrex. Be careful, Shepard. | +-[entry #17] | | condition: conditional_1054(-1) | | speaker: variable_1 | | listener: variable_2 | | text: First Alenko, Udina, and now Wrex. Be careful, Shepard. | +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: First Udina and now Wrex. Be careful, Shepard. +-[reply #9] listener: variable_3 text: Wish it wasn't. He gave me no choice. +-*** see entry #16 *** +-*** see entry #17 *** +-*** see entry #18 *** +-[entry #19] condition: conditional_1416(-1) transition: transition_3302(-1) speaker: variable_1 listener: variable_2 text: I'm glad to see we have Garrus back. +-[reply #10] listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 text: I wanted to help with his scars, but I think he actually likes them. +-[entry #21] condition: conditional_1417(-1) transition: transition_3303(-1) speaker: variable_1 listener: variable_2 text: It's nice to have Tali back. +-[reply #11] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: I've made sure we're well-stocked with dextro-based antibiotics and antihistamines. +-[entry #23] condition: conditional_1418(-1) transition: transition_3304(-1) speaker: variable_1 listener: variable_2 text: Such a tragedy, what happened to the quarians... and to Tali. +-[reply #12] listener: variable_3 +-[entry #24] speaker: variable_1 listener: variable_2 text: Will you be okay? +-[reply #13] listener: variable_3 text: I'll have to be. Not much of a choice. +-[entry #25] transition: transition_3298(-1) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #26] | condition: conditional_1407(1) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #27] | condition: conditional_1407(2) | speaker: variable_1 | listener: variable_2 | text: Just reviewing some charts. +-[entry #28] | condition: conditional_1407(3) | speaker: variable_1 | listener: variable_2 | text: How are you, Commander? +-[entry #29] | condition: conditional_1407(4) | speaker: variable_1 | listener: variable_2 | text: No crew health issues to report. +-[entry #30] | condition: conditional_1407(5) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #31] | condition: conditional_1407(6) | speaker: variable_1 | listener: variable_2 | text: Good to see you, Commander. +-[entry #32] | condition: conditional_1407(7) | speaker: variable_1 | listener: variable_2 | text: Feeling okay, Commander? +-[entry #33] | condition: conditional_1407(8) | speaker: variable_1 | listener: variable_2 | text: Take care, Commander. +-[entry #34] | condition: conditional_1407(9) | speaker: variable_1 | listener: variable_2 | text: Nothing to report. +-[entry #35] transition: transition_3291(-1) speaker: variable_1 listener: variable_2 text: Hello, Commander. [biod_nor_300_opt_loc_int.nor_michel_a_d.nor_michel_a_dlg] +-[entry #0] condition: conditional_539(-1) speaker: variable_1 listener: variable_2 text: I hope everyone on the Citadel is okay. My brother and many friends are still on board. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I know you'll do everything you can to make it right. Good luck, Commander. +-[entry #2] condition: conditional_422(-1) speaker: variable_1 listener: variable_2 text: Is everything okay? +-[reply #1] listener: variable_3 text: That's what I'm going to find out. +-[entry #3] condition: conditional_1371(-1) transition: transition_3269(-1) speaker: variable_1 listener: variable_2 text: I heard about Lieutenant-Commander Williams. +-[reply #2] listener: variable_3 text: It was a bad situation. +-[entry #5] speaker: variable_1 listener: variable_2 text: I wish it could have worked out differently. I'm sorry. +-[entry #4] condition: conditional_1372(-1) transition: transition_3269(-1) speaker: variable_1 listener: variable_2 text: I heard about Major Alenko. +-*** see reply #2 *** +-[entry #6] condition: conditional_1373(-1) transition: transition_3269(-1) speaker: variable_1 listener: variable_2 text: It's good to see Lieutenant-Commander Williams again. +-[entry #7] condition: conditional_1374(-1) transition: transition_3269(-1) speaker: variable_1 listener: variable_2 text: It's good to see Major Alenko again. +-[entry #8] condition: conditional_1375(-1) transition: transition_3270(-1) speaker: variable_1 listener: variable_2 text: I can't believe Udina did that. Thank you for taking care of that situation. +-[reply #3] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: I spoke to my brother, and he's fine. If it weren't for the Citadel broadcasts, he wouldn't have even known it was happening. +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #11] | condition: conditional_1376(1) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #12] | condition: conditional_1376(2) | speaker: variable_1 | listener: variable_2 | text: Just reviewing some reports. +-[entry #13] | condition: conditional_1376(3) | speaker: variable_1 | listener: variable_2 | text: All good here, Commander. +-[entry #14] | condition: conditional_1376(4) | speaker: variable_1 | listener: variable_2 | text: No issues to report. +-[entry #15] | condition: conditional_1376(5) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #16] | condition: conditional_1376(6) | speaker: variable_1 | listener: variable_2 | text: Be careful out there. +-[entry #17] | condition: conditional_1376(7) | speaker: variable_1 | listener: variable_2 | text: Good luck on your mission. +-[entry #18] | condition: conditional_1376(8) | speaker: variable_1 | listener: variable_2 | text: Take care, Commander. +-[entry #19] | condition: conditional_1376(9) | speaker: variable_1 | listener: variable_2 | text: Nothing to report. +-[entry #20] transition: transition_3267(-1) speaker: variable_1 listener: variable_2 text: Hello, Commander. [biod_nor_300_opt_loc_int.norhen_ash_ambs_a_d.norhen_ash_ambs_a_dlg] +-[entry #0] condition: conditional_996(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: {Groans} +-[entry #2] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: {Groans} +-[entry #3] | condition: conditional_2118(2) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Mmm... cold floor. +-[entry #4] speaker: variable_1 listener: variable_2 text: Okay, you can go now. +-[entry #5] condition: conditional_524(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #6] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Hope those kids steer clear of the war from now on. +-[entry #7] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Biotics kind of freak me out. +-[entry #63] speaker: variable_1 listener: variable_2 text: Shepard. +-[entry #8] condition: conditional_529(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #9] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #10] | | condition: plot.bools[18913] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Sorry about Grunt, Commander. | +-[entry #11] | | condition: conditional_180(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Can't believe Grunt walked out of there. Badass. | +-[entry #12] | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Glad everybody made it out of there, Commander. +-*** see entry #63 *** +-[entry #13] condition: conditional_527(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #14] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Gotta be tough being the primarch's son. +-[entry #15] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: It's never easy losing people in your unit. +-[entry #16] | condition: conditional_2118(2) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Keep me posted on how the primarch's son is doing. +-[entry #64] speaker: variable_1 listener: variable_2 text: Commander. +-[entry #17] condition: conditional_528(-1) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #18] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Damn shame it went the way it did. +-[entry #19] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: That was too close, Commander. +-[entry #20] | condition: conditional_2118(2) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: That was major Cerberus resistance down there. +-[entry #62] speaker: variable_1 listener: variable_2 text: Hey there. +-[entry #21] condition: conditional_538(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #22] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | +-[entry #23] | | condition: conditional_181(-1) | | speaker: variable_1 | | listener: variable_2 | | text: You sure make some unusual friends, Shepard. | +-[entry #24] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: That is not a side of the asari I ever want to see. +-*** see entry #24 *** +-*** see entry #63 *** +-[entry #25] condition: conditional_537(-1) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #26] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-[entry #27] | | condition: conditional_172(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Glad that Jacob guy is going to be all right. | +-[entry #28] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: I hope we can trust a bunch of ex-Cerberus. Just saying. +-*** see entry #28 *** +-*** see entry #64 *** +-[entry #29] condition: conditional_530(-1) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #30] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Still fighting geth after all these years, eh? +-[entry #31] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Humanity one, blinky flashlights zero. +-*** see entry #62 *** +-[entry #32] condition: conditional_532(-1) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #33] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Don't try and explain what happened. +-[entry #34] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard, glad you made it out... or back or whatever. +-[entry #61] condition: conditional_2136(-1) speaker: variable_1 listener: variable_2 text: Good to see you. +-[entry #35] condition: conditional_531(-1) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #36] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Nice work down there, Commander. +-[entry #37] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Strafing the enemy from the shuttle, eh? Not bad, Commander. +-*** see entry #63 *** +-[entry #38] condition: conditional_533(-1) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #39] | condition: plot.bools[17789] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-[entry #40] | | condition: conditional_2118(0) | | transition: transition_4066(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Impressed you got those two groups together. | +-[entry #41] | | condition: conditional_2118(1) | | transition: transition_4066(-1) | | speaker: variable_1 | | listener: variable_2 | | text: We'll see how long the peace lasts. | +-*** see entry #64 *** +-[entry #42] | condition: plot.bools[17787] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #43] | | condition: conditional_2118(0) | | transition: transition_4066(-1) | | speaker: variable_1 | | listener: variable_2 | | text: You made the right call, Commander. | +-[entry #44] | | condition: conditional_2118(1) | | transition: transition_4066(-1) | | speaker: variable_1 | | listener: variable_2 | | text: The quarians will be a big help with the tech stuff. | +-*** see entry #64 *** +-[entry #45] condition: plot.bools[17788] == 1 speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #46] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Just keep the geth away from me, all right? +-*** see entry #64 *** +-[entry #47] condition: conditional_535(-1) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #48] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: I guess we know what Liara's going through. +-[entry #49] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Just thinking about Earth, you know? +-[entry #50] | condition: conditional_2118(2) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: What a waste. +-*** see entry #63 *** +-[entry #51] condition: conditional_536(-1) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #52] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Just wondering what the refugees do now? +-[entry #53] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: I thought I'd heard of everything. Man. +-[entry #54] | condition: conditional_2118(2) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Hard to believe what was down there. +-*** see entry #64 *** +-[entry #55] condition: conditional_539(-1) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #56] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Never thought I'd see the end of Cerberus. Good riddance. +-[entry #57] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: We did some good over there. +-*** see entry #64 *** +-[entry #58] speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #59] | condition: conditional_2134(-1) | speaker: variable_1 | listener: variable_2 | text: Just catching up on stuff. +-[entry #60] | condition: conditional_2135(-1) | speaker: variable_1 | listener: variable_2 | text: A little busy right now. +-*** see entry #61 *** +-*** see entry #62 *** +-*** see entry #63 *** +-*** see entry #64 *** [biod_nor_300_opt_loc_int.norhen_ash_kron7b_a_d.norhen_ash_kron7b_a_dlg] +-[entry #0] transition: transition_2068(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[18241] == 1 | speaker: variable_1 | listener: variable_2 | text: You got me thinking, Shepard. | +-[reply #1] | listener: variable_3 | +-[entry #3] | transition: transition_4598(-1) | speaker: variable_1 | listener: variable_2 | text: With everything always going so fast around here, there's hardly time to reflect on any of it. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: But what Lieutenant Victus did? Well... | +-[reply #4] | listener: variable_3 | +-[entry #5] | | condition: conditional_489(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I just miss Kaidan. Thought I'd stop by and let him know. | | +-[reply #5] | | listener: variable_3 | | text: Put in a good word for me. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: I will. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: I just want to be sure I'm remembering the important stuff. | +-[reply #6] | listener: variable_3 | text: All right. I'll leave you to it. +-[entry #2] speaker: variable_1 listener: variable_2 text: I heard about what happened down there. +-[reply #2] listener: variable_3 +-*** see entry #3 *** [biod_nor_300_opt_loc_int.norhen_garr_ambients_a_d.norhen_garr_ambients_a_dlg] +-[entry #0] condition: conditional_507(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: Good to be back on board, Shepard. +-[entry #2] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: It's nice to see Liara again. +-[entry #3] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | text: I actually missed this place. +-[entry #4] | condition: conditional_1972(4) | speaker: variable_1 | listener: variable_2 | text: Somehow I always knew I'd see the Normandy again. +-*** see entry #93 *** +-[entry #5] condition: conditional_526(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #6] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: I guess we're at war with Cerberus now, huh? +-[entry #7] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: I've never actually seen a female krogan. Seems like they're the real brains on Tuchanka. +-[entry #8] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #9] | | condition: conditional_179(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Good to see Mordin's still alive and kicking--and still finding new ways to cause trouble. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Padok Wiks seems like a decent enough guy. I wonder if he knew Mordin? +-*** see entry #93 *** +-[entry #11] condition: conditional_523(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #12] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: What do you suppose the Prothean eats? What if it's boiled asari with a side of fried turian? | +-[reply #4] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: I don't know about Liara, but I'm not taking that one for the team. +-[entry #14] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: If this war goes south, maybe we could freeze you for 50,000 years, Shepard. You could go from being merely famous to legendary. +-*** see entry #93 *** +-[entry #15] condition: conditional_527(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #16] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: Turians on a secret mission to Tuchanka, huh? No one told me anything about it. +-[entry #17] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: I'm curious to see how this bomb on Tuchanka plays out. I don't suppose ignoring it is an option. +-*** see entry #93 *** +-[entry #18] condition: conditional_528(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #19] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: I don't know what turian came up with the idea, but a doomsday bomb was damned ingenious. | +-[reply #7] | listener: variable_3 | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: Embarrassing now... but ingenious back then. +-[entry #21] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #22] | | condition: conditional_931(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #23] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm glad Wrex is taking this so well. My people haven't exactly treated his kind with charity over the years. | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: Thought for a second Wreav was going to declare war on us. I don't like him, but I can't exactly blame him. | +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: It's a good thing we don't have any krogan on board. Not sure how well they would've taken it. +-*** see entry #93 *** +-[entry #26] condition: conditional_529(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #27] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #28] | | condition: conditional_180(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | +-[entry #29] | | | condition: plot.bools[20646] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Just one word, Shepard: "Grunt." There'll be a lot more dead Reapers now. | | +-[entry #30] | | condition: plot.bools[18913] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Damned shame about Grunt. I don't like many krogan, but he was one of the good ones. | +-[entry #31] | transition: transition_3857(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #32] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-[entry #33] | | condition: plot.bools[17900] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Siding with the giant spiders again, huh, Shepard? Let's hope this finally pays off. | +-[entry #34] | | condition: plot.bools[17901] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Well, you got a do-over, Shepard. Maybe saving the queen back on Noveria wasn't the best idea after all. | +-[entry #35] | | condition: plot.bools[18846] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I've seen some gambles pay off in my time, Shepard, but... well, saving that rachni is one of the riskiest. | +-[entry #36] | condition: plot.bools[17902] == 1 | speaker: variable_1 | listener: variable_2 | text: Killing that rachni mutation was a good call, Shepard. It's a safer galaxy for not having that thing on the loose. +-*** see entry #32 *** +-[entry #37] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | text: Most people have never even seen a rachni. The Normandy? We're a regular safari tour. +-[entry #38] | condition: conditional_1972(4) | speaker: variable_1 | listener: variable_2 | text: If I never see another spider again, I'll die a contented turian. Unless they have spiders in the afterlife. Damn. +-*** see entry #93 *** +-[entry #39] condition: conditional_524(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #40] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #16] | listener: variable_3 | +-[entry #41] | | condition: conditional_173(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #17] | | listener: variable_3 | | +-[entry #42] | | | condition: plot.bools[18242] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Life just wouldn't have been complete if I didn't see Jack one more time. | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #43] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It's nice to see she's downgraded from "dangerous lunatic" to "mildly insane." | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #44] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You have to admit, though, she did see through Cerberus back in the day. | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #45] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I might've even listened... but her tattoos gave me a headache every time she walked into the room. | | +-[entry #46] | | transition: transition_3857(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | +-[entry #47] | | condition: conditional_1972(2) | | speaker: variable_1 | | listener: variable_2 | | text: Looks like we beat Cerberus again. | | +-[reply #22] | | listener: variable_3 | | +-[entry #48] | | speaker: variable_1 | | listener: variable_2 | | text: Do you think the Illusive Man fires lieutenants over failures like this? Or just lines them up against the wall and gets it over with? | +-*** see entry #46 *** +-*** see entry #47 *** +-[entry #49] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | text: I wish they'd had a Grissom Academy for turians when I was growing up. Always wanted to learn how to paint. | +-[reply #23] | listener: variable_3 | +-[entry #50] | speaker: variable_1 | listener: variable_2 | text: Now I mostly paint walls with Reaper blood--not the same, but it's a living. +-*** see entry #93 *** +-[entry #51] condition: conditional_538(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #52] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #25] | listener: variable_3 | +-[entry #53] | | condition: conditional_181(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #26] | | listener: variable_3 | | +-[entry #54] | | | condition: plot.bools[19303] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Samara was the kind of soldier we needed in this war. What a waste. | | +-[entry #55] | | condition: plot.bools[19921] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Samara's the kind of soldier we need in this war. Nothing gets in her way. | | +-[reply #27] | | listener: variable_3 | | +-[entry #56] | | speaker: variable_1 | | listener: variable_2 | | text: I just hope I'm not in her way someday. That woman means business. | +-[entry #57] | transition: transition_3857(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #28] | listener: variable_3 | +-[entry #58] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: Now it's mutated asari. The Reapers are just a giant nightmare factory that never ends. +-*** see entry #58 *** +-[entry #59] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | text: I can only imagine what the Reapers are doing to the drell, or the hanar, or the vorcha. This could get a lot worse before it gets better. +-*** see entry #93 *** +-[entry #60] condition: conditional_537(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #61] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #30] | listener: variable_3 | +-[entry #62] | | condition: conditional_172(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I'm glad Jacob saw through the Illusive Man. At least not everyone in Cerberus has lost their mind. This fight can use him. | +-[entry #63] | speaker: variable_1 | listener: variable_2 | text: All those families trying to get out. I guess not everyone on the Cerberus payroll has lost their mind. | +-[reply #31] | listener: variable_3 | +-[entry #64] | speaker: variable_1 | listener: variable_2 | text: Reminds me of Jacob. I guess there are good people everywhere. +-[entry #65] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: Don't mind us. Just telling James here what it means to be a real soldier. +-*** see entry #93 *** +-[entry #66] condition: conditional_530(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 +-[entry #67] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #33] | listener: variable_3 | +-[entry #68] | | condition: conditional_178(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Tali's a welcome face around here... or, well, a welcome face behind the helmet, I guess. | +-[entry #69] | transition: transition_3857(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #34] | listener: variable_3 | +-[entry #70] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: If the geth still think Reapers are some sort of god, this war must be heaven to them. +-*** see entry #70 *** +-*** see entry #93 *** +-[entry #71] condition: conditional_532(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #72] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: So a virtual geth reality, huh, Shepard? There are a lot of ways I can think of getting a few kicks in this universe... that's not one of them. +-*** see entry #93 *** +-[entry #73] condition: conditional_531(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #74] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: I'm glad we could help those quarians. Though I guess not all of them. | +-[reply #37] | listener: variable_3 | +-[entry #75] | speaker: variable_1 | listener: variable_2 | text: It's never a hundred percent, is it? +-*** see entry #93 *** +-[entry #76] condition: conditional_533(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #77] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #39] | listener: variable_3 | +-[entry #78] | | condition: plot.bools[17788] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #40] | | listener: variable_3 | | +-[entry #79] | | | condition: conditional_178(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Sorry. Maybe later. Still thinking about, Tali. | | +-[entry #80] | | speaker: variable_1 | | listener: variable_2 | | text: Not sure if having an army of geth behind us gives me confidence or makes me feel like there's a target on my back. | +-[entry #81] | | condition: plot.bools[17787] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #41] | | listener: variable_3 | | +-[entry #82] | | | condition: conditional_178(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: This has to make Tali happy. It's not every day you get to vanquish your mortal enemy. | | +-[entry #83] | | speaker: variable_1 | | listener: variable_2 | | text: I wonder what Tali would've thought about today. I imagine behind that helmet there'd be the biggest smile you ever saw in the galaxy. | +-[entry #84] | condition: plot.bools[17789] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #42] | listener: variable_3 | +-*** see entry #80 *** +-*** see entry #93 *** +-[entry #85] condition: conditional_535(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 +-[entry #86] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: Have you checked on Liara? She must be devastated. That's not something you ever forget. +-[entry #87] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: Shepard, this is when you take all your anger and frustration, bottle it up... then use it to re-arrange every molecule in Kai Leng's body. | +-[reply #44] | listener: variable_3 | +-[entry #88] | speaker: variable_1 | listener: variable_2 | text: You'll get your chance. +-*** see entry #93 *** +-[entry #89] condition: conditional_536(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #90] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: So the Illusive Man really believes he can control Reapers. | +-[reply #46] | listener: variable_3 | +-[entry #91] | speaker: variable_1 | listener: variable_2 | text: Husks are one thing. But a whole fleet? The man is insane. +-[entry #92] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: A lot of turians went to Sanctuary. When I meet the Illusive Man, I'm going to carve their names into his skull. +-*** see entry #93 *** +-[entry #93] speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 +-[entry #94] | condition: conditional_1971(1) | speaker: variable_1 | listener: variable_2 | text: Shepard. +-[entry #95] | condition: conditional_1971(2) | speaker: variable_1 | listener: variable_2 | text: Maybe later? +-[entry #96] | condition: conditional_1971(3) | speaker: variable_1 | listener: variable_2 | text: Good to see you. +-[entry #97] | condition: conditional_1971(4) | speaker: variable_1 | listener: variable_2 | text: How's it going? +-[entry #98] | condition: conditional_1971(5) | speaker: variable_1 | listener: variable_2 | text: So who needs their ass kicked now? +-[entry #99] | condition: conditional_1971(6) | speaker: variable_1 | listener: variable_2 | text: Another time, maybe? +-[entry #100] | condition: conditional_1971(7) | speaker: variable_1 | listener: variable_2 | text: Later. +-[entry #101] transition: transition_3852(-1) speaker: variable_1 listener: variable_2 text: Not right now. +-[entry #102] speaker: variable_1 listener: variable_2 +-[entry #103] speaker: variable_1 listener: variable_2 +-[entry #104] condition: conditional_1971(6) speaker: variable_1 listener: variable_2 text: Little busy right now. +-[entry #105] condition: conditional_1971(5) speaker: variable_1 listener: variable_2 text: Sorry, trying to figure this out. +-[entry #106] condition: conditional_1971(6) speaker: variable_1 listener: variable_2 text: If I hear one more crack about calibrations... [biod_nor_300_opt_loc_int.norhen_garr_mr_cerjcb_a_d.norhen_garr_mr_cerjcb_a_dlg] speaker_list: hench_marine, hench_garrus +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: hench_marine text: You sure you want to play this game? +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_marine listener: variable_1 text: What's the matter Vakarian, you chicken? +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: hench_marine text: I don't even know what that is--though I've heard everything in the galaxy tastes like it. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: hench_marine text: But if you're suggesting I'm scared... game on, Vega. +-[reply #3] listener: variable_3 +-[entry #4] speaker: hench_marine listener: variable_1 text: Age before wisdom... +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: hench_marine text: Okay. Back in my C-Sec days, I busted a batarian spy ring that was trying to assassinate a councilor. +-[reply #5] listener: variable_3 +-[entry #6] speaker: hench_marine listener: variable_1 text: Please, I fought off a dozen angry batarians on Omega single-handedly. Used one of 'em as a landing pad off a three-story jump. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: hench_marine text: Just warming up, seeing what you had. Now: +-[reply #7] listener: variable_3 +-[entry #8] | condition: plot.bools[13941] == 1 | speaker: variable_1 | listener: hench_marine | text: I tracked down this guy, Saren. Stopped him from raising a geth army and unleashing the Reapers three years ago. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: hench_marine | listener: variable_1 | text: Doesn't count. You did that with Shepard. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: hench_marine | text: You're right. I was with Shepard. From the very beginning. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: hench_marine | listener: variable_1 | text: That just means you're old. +-[entry #12] speaker: variable_1 listener: hench_marine text: I helped put the screws to a guy named Saren. You might've heard of him? He tried to unleash the Reapers three years ago. +-[reply #11] listener: variable_3 +-[entry #13] speaker: hench_marine listener: variable_1 text: Come on, that was only a rumor. Council said it was just the geth acting up. +-[reply #12] listener: variable_3 +-[entry #14] speaker: variable_1 listener: hench_marine text: Screw the Council. +-[reply #13] listener: variable_3 +-[entry #15] speaker: hench_marine listener: variable_1 text: Can't prove it. Didn't happen. +-[entry #16] condition: conditional_113(2) speaker: variable_1 listener: hench_marine text: Still think you can win this, huh? +-[reply #14] listener: variable_3 +-[entry #17] speaker: hench_marine listener: variable_1 text: I can do this all day, Scars. +-[reply #15] listener: variable_3 +-[entry #18] speaker: variable_1 listener: hench_marine text: Funny you mention those. Ever hear the name Archangel? +-[reply #16] listener: variable_3 +-[entry #19] speaker: hench_marine listener: variable_1 text: I might've. +-[reply #17] listener: variable_3 +-[entry #20] speaker: variable_1 listener: hench_marine text: You know you have. I'm Archangel. +-[reply #18] listener: variable_3 +-[entry #21] speaker: hench_marine listener: variable_1 text: Maybe I heard something about that, too. +-[reply #19] listener: variable_3 +-[entry #22] speaker: variable_1 listener: hench_marine text: Then maybe you also heard that, for a couple months there, the crime rate on Omega mysteriously dropped while Archangel did a little "housecleaning." +-[reply #20] listener: variable_3 +-[entry #23] speaker: hench_marine listener: variable_1 text: So you ran a cleaning service on Omega? +-[reply #21] listener: variable_3 +-[entry #24] speaker: hench_marine listener: variable_1 text: Back on Fehl Prime, I uncovered a pair of Harvesters. Had to kill them. By myself. +-[reply #22] listener: variable_3 +-[entry #25] speaker: variable_1 listener: hench_marine text: Two wormnecks... that's almost impressive. +-[reply #23] listener: variable_3 +-[entry #26] speaker: hench_marine listener: variable_1 text: Oh, that's not even the best part. They left behind an egg. It hatched, and I trained it to let me fly it. +-[reply #24] listener: variable_3 +-[entry #27] speaker: variable_1 listener: hench_marine text: The Alliance teach you to make up crap like that, or did you figure it out all by yourself? +-[reply #25] listener: variable_3 +-[entry #28] speaker: hench_marine listener: variable_1 text: It's a gift. +-[entry #29] condition: conditional_113(3) speaker: hench_marine listener: variable_1 text: You've been through a lot, Scars. +-[reply #26] listener: variable_3 +-[entry #30] speaker: variable_1 listener: hench_garrus text: You giving up? +-[reply #27] listener: variable_3 +-[entry #31] speaker: hench_marine listener: variable_1 text: Nah, I got more. Just don't like to talk about it. +-[reply #28] listener: variable_3 +-[entry #32] speaker: variable_1 listener: hench_garrus text: Fair enough... we've all got one of those. +-[reply #29] listener: variable_3 +-[entry #33] speaker: hench_marine listener: variable_1 text: Just one, huh? +-[reply #30] listener: variable_3 +-[entry #34] speaker: variable_1 listener: hench_marine text: Yeah, not every story has a happy ending. +-[reply #31] listener: variable_3 +-[entry #35] speaker: hench_marine listener: variable_1 text: Except there was this one time I teamed up with a turian named Garrus Vakarian... +-[reply #32] listener: variable_3 +-[entry #36] speaker: hench_marine listener: variable_1 text: He was pretty good with a gun, but he thought he was some kind of hotshot. +-[reply #33] listener: variable_3 +-[entry #37] speaker: variable_1 listener: hench_marine text: Yeah, I knew this wise-ass marine named Jimmy Vega--sounds like a pole-dancer on Omega--always got on my nerves. +-[reply #34] listener: variable_3 +-[entry #38] speaker: variable_1 listener: hench_marine text: But the kid was all right. Had guts when it counted. +-[reply #35] listener: variable_3 +-[entry #39] speaker: hench_marine listener: variable_1 text: And together they cured the genophage. +-[reply #36] listener: variable_3 +-[entry #40] | condition: conditional_574(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #37] | listener: variable_3 | +-[entry #41] | | condition: plot.bools[17787] == 1 | | speaker: variable_1 | | listener: hench_marine | | text: And put an end to the geth. | | +-[reply #38] | | listener: variable_3 | | +-[entry #44] | | speaker: hench_marine | | listener: variable_1 | | text: And finally kicked the Reapers from this galaxy and into the next. | | +-[reply #41] | | listener: variable_3 | | +-[entry #45] | | speaker: variable_1 | | listener: hench_marine | | text: With a little help from their friends. | | +-[reply #42] | | listener: variable_3 | | +-[entry #46] | | speaker: hench_marine | | listener: variable_1 | | text: Nah, it was just us. But mostly me. | +-[entry #42] | | condition: plot.bools[17789] == 1 | | speaker: variable_1 | | listener: hench_marine | | text: And made peace between the geth and quarians. | | +-[reply #39] | | listener: variable_3 | | +-*** see entry #44 *** | +-[entry #43] | speaker: variable_1 | listener: hench_marine | text: And stopped Cerberus from taking over the Citadel. | +-[reply #40] | listener: variable_3 | +-*** see entry #44 *** +-*** see entry #43 *** [biod_nor_300_opt_loc_int.norhen_jms_cooking_a_D.norhen_jms_cooking_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Hey, Commander. +-[reply #0] listener: variable_3 text: James. What are you up to? +-[entry #1] speaker: variable_1 listener: variable_2 text: A little cooking. Hope you don't mind, I was craving some of my abuela's huevos rancheros. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Not sure what kind of eggs these are, but they seem to work. +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_996(-1) | speaker: variable_1 | listener: variable_2 | text: Oh, if you see Ash anywhere, tell her I'll save her some. | +-[reply #3] | listener: variable_3 | +-[entry #4] | transition: transition_4021(-1) | speaker: variable_1 | listener: variable_2 | text: I'm thinking she might need a little nourishment after last night. | +-[reply #4] | | condition: plot.bools[20995] == 1 | | listener: variable_3 | | text: I don't think she's in any position to eat right now. | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: That's too bad. This is just what she needs. | | +-[reply #5] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Mmm! Not as good as my abuela's, but best thing I've had since I got on board. | | +-[reply #8] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Maybe it's best I don't know what kind of eggs these are, no? | +-[reply #6] | listener: variable_3 | text: What happened last night? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: We just needed to unwind a bit. She's a fun girl when she actually lets down her hair down for a minute. | +-[reply #7] | listener: variable_3 | text: Uh-huh. | +-*** see entry #7 *** +-*** see entry #7 *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_ambients_a_D.norhen_lia_ambients_a_dlg] +-[entry #0] condition: conditional_539(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1934(0) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: Just say the word. +-[entry #2] | condition: conditional_1934(1) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: The Illusive Man thinks he's ready for us. Let's not keep him waiting. +-[entry #3] speaker: variable_1 listener: variable_2 text: We can do this, Shepard. +-[entry #4] condition: conditional_535(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #5] | condition: conditional_1934(0) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: I need some time, Shepard. +-[entry #6] | condition: conditional_1934(1) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: What will happen to the asari, now? +-[entry #7] | condition: conditional_1934(2) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: The Council should have evacuated Thessia earlier. +-[entry #8] speaker: variable_1 listener: variable_2 text: {Sighs} +-[entry #9] condition: conditional_1029(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | condition: conditional_1934(0) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: I had something I wanted to show you, Shepard. | +-[reply #3] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Could we meet in your cabin when you have a moment? | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #12] | condition: conditional_1934(1) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: I want to show you something I've been working on. +-[entry #13] speaker: variable_1 listener: variable_2 text: Let me know if we can meet in your cabin, Shepard. +-[entry #14] condition: conditional_1970(-1) transition: transition_3850(-1) speaker: variable_1 listener: variable_2 text: The genophage cured... The krogan have no reason to hold back now, do they? +-[entry #15] condition: conditional_1959(-1) transition: transition_3843(-1) speaker: variable_1 listener: variable_2 text: Wrex knows what he's doing, but can he keep the krogan in check? +-[reply #5] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: Or will this be the start of another krogan empire? +-[entry #17] condition: conditional_1960(-1) transition: transition_3844(-1) speaker: variable_1 listener: variable_2 text: Those ruins on Tuchanka... amazing. I wonder if we'll see them restored to their former glory. +-[entry #18] condition: conditional_1961(-1) transition: transition_3845(-1) speaker: variable_1 listener: variable_2 text: Eve's organizing the female krogan. +-[reply #6] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: She reminds me of some of the more formidable matriarchs I've known. +-[entry #20] condition: conditional_1969(-1) transition: transition_3845(-1) speaker: variable_1 listener: variable_2 text: I wish Eve could've seen the rebirth of her people. +-[entry #21] condition: conditional_1962(-1) transition: transition_3846(-1) speaker: variable_1 listener: variable_2 text: The krogan won't let themselves fall by the wayside again... not like they did after the Rebellions. +-[reply #7] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: We'll have to get used to them having a bigger part in the galaxy. +-[entry #23] condition: conditional_1968(-1) transition: transition_3843(-1) speaker: variable_1 listener: variable_2 text: We always wanted the krogan to fight the Reapers. It's what Wreav does afterwards that worries me. +-[entry #24] condition: conditional_1963(-1) transition: transition_3847(-1) speaker: variable_1 listener: variable_2 text: I've never seen krogan move with such purpose. It's a little terrifying. +-[entry #25] condition: conditional_1964(-1) transition: transition_3848(-1) speaker: variable_1 listener: variable_2 text: The krogan are gearing up for a full-scale war. +-[reply #8] listener: variable_3 +-[entry #26] speaker: variable_1 listener: variable_2 text: It's... nearly indistinguishable from how they normally operate on Tuchanka, really. +-[entry #27] condition: conditional_1965(-1) transition: transition_3849(-1) speaker: variable_1 listener: variable_2 text: I hope the krogan live up to their ancient legacy... and for the better. +-[entry #28] condition: conditional_1957(-1) transition: transition_3841(-1) speaker: variable_1 listener: variable_2 text: I'm so sorry about Tali, Shepard. +-[entry #29] condition: conditional_1958(-1) transition: transition_3842(-1) speaker: variable_1 listener: variable_2 text: The geth kept their word. Their warships have joined Admiral Hackett's fleet. +-[entry #30] condition: conditional_1966(-1) transition: transition_3842(-1) speaker: variable_1 listener: variable_2 text: There's nothing left of the geth. The quarians were thorough. +-[entry #31] condition: conditional_1967(-1) transition: transition_3842(-1) speaker: variable_1 listener: variable_2 text: The Migrant Fleet and the geth war ships have joined Admiral Hackett. +-[entry #32] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #33] | condition: conditional_1935(1) | speaker: variable_1 | listener: variable_2 | text: Hello, Shepard. +-[entry #34] | condition: conditional_1935(2) | speaker: variable_1 | listener: variable_2 | text: It's good to see you. +-[entry #35] | condition: conditional_1935(3) | speaker: variable_1 | listener: variable_2 | text: Feel free to look around. +-[entry #36] | condition: conditional_1935(4) | speaker: variable_1 | listener: variable_2 | text: Hello again. +-[entry #37] | condition: conditional_1935(5) | speaker: variable_1 | listener: variable_2 | text: Ready for the next mission? +-[entry #38] | condition: conditional_1935(6) | speaker: variable_1 | listener: variable_2 | text: Good to see you again, Shepard. +-[entry #39] | condition: conditional_1935(7) | speaker: variable_1 | listener: variable_2 | text: Perhaps we can talk later? +-[entry #40] transition: transition_3835(-1) speaker: variable_1 listener: variable_2 text: Thanks for coming by. +-[entry #41] speaker: variable_1 listener: variable_2 text: It will be interesting to see how quickly they recover. [biod_nor_310liaraofficecon_loc_int.norhen_lia_break_ambs_a_D.norhen_lia_break_ambs_a_dlg] +-[entry #0] condition: plot.bools[22320] == 0 transition: transition_4219(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_615(-1) | transition: transition_3858(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard. I heard about you and Ashley. | +-[reply #1] | listener: variable_3 | text: Liara, I... | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Be with whoever you want to be with. I'm just not interested in playing games anymore. | +-[reply #2] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Really, I don't believe either of us has the time. | +-[reply #3] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: I've got quite a bit to co-ordinate with my agents. If you want to talk, it has to be later. | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_616(-1) | transition: transition_3858(-1) | speaker: variable_1 | listener: variable_2 | text: So, you rekindled your relationship with Garrus? | +-*** see reply #1 *** +-[entry #3] | condition: conditional_891(-1) | transition: transition_3858(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard. I know you've gone back to Jack. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_614(-1) | transition: transition_3858(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard. I know you've taken up with Kaidan. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_1815(-1) | transition: transition_3858(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard, I know you and Miranda are together again. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_618(-1) | transition: transition_3858(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard. I know you've gone back to Tali. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_882(-1) | transition: transition_3858(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard. I heard about you and Samantha. | +-*** see reply #1 *** +-[entry #8] | condition: plot.bools[19838] == 1 | transition: transition_3858(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard. I've heard about you and Steve. | +-*** see reply #1 *** +-[entry #9] | condition: plot.bools[20630] == 1 | transition: transition_3858(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard. I know about you and Ms. Allers. | +-*** see reply #1 *** +-[entry #10] condition: plot.bools[19283] == 1 transition: transition_3858(-1) speaker: variable_1 listener: variable_2 text: Shepard. I know you've gone back to Thane. +-*** see reply #1 *** +-[entry #14] speaker: variable_1 listener: variable_2 text: I'm occupied, Shepard. [biod_nor_310liaraofficecon_loc_int.norhen_lia_drone_ambs_a_D.norhen_lia_drone_ambs_a_dlg] speaker_list: radio_drone +-[entry #0] condition: conditional_1825(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_2618(0) | transition: transition_4825(-1) | speaker: variable_1 | listener: variable_2 | text: Dr. T'Soni is visiting the Prothean in his quarters, Commander. +-[entry #2] transition: transition_4826(-1) speaker: variable_1 listener: variable_2 text: Dr. T'Soni has gone to speak with the Prothean. +-[entry #3] condition: conditional_2631(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #4] | condition: conditional_2618(0) | transition: transition_4825(-1) | speaker: variable_1 | listener: variable_2 | text: Thank you for the data packet. The results are available on the information network terminal. +-[entry #5] | condition: conditional_2618(1) | transition: transition_4825(-1) | speaker: variable_1 | listener: variable_2 | text: Dr. T'Soni found useful information in the data you recovered, Commander. +-[entry #6] transition: transition_4826(-1) speaker: variable_1 listener: variable_2 text: Excellent find, Commander! The information network terminal has been updated. +-[entry #7] condition: plot.bools[22331] == 1 speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #8] | condition: conditional_2618(0) | transition: transition_4825(-1) | speaker: variable_1 | listener: variable_2 | text: A new notification is available on the private messages terminal. +-[entry #9] | condition: conditional_2618(1) | transition: transition_4825(-1) | speaker: variable_1 | listener: variable_2 | text: The private messages terminal has new correspondence. +-[entry #10] transition: transition_4826(-1) speaker: variable_1 listener: variable_2 text: There is new information on the private messages terminal. +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #12] | condition: conditional_2618(0) | transition: transition_4825(-1) | speaker: variable_1 | listener: variable_2 | text: Please, enjoy your day. +-[entry #13] | condition: conditional_2618(1) | transition: transition_4825(-1) | speaker: variable_1 | listener: variable_2 | text: Greetings, Commander. +-[entry #14] | condition: conditional_2618(2) | transition: transition_4825(-1) | speaker: variable_1 | listener: variable_2 | text: At your service. +-[entry #15] transition: transition_4826(-1) speaker: variable_1 listener: variable_2 text: A pleasure to see you. +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 text: This terminal contains nonessential correspondence from your allied forces. Dr. T'Soni has granted you access. +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #19] | speaker: radio_drone | listener: variable_2 | text: That data is valuable, Commander. You'll find a reward for it in Dr. T'Soni's office. +-[entry #20] | speaker: radio_drone | listener: variable_2 | text: That information is important. Please come by when you can. +-[entry #21] speaker: radio_drone listener: variable_2 text: New data packet received. Please come to Dr. T'Soni's office soon, Commander. +-[entry #22] speaker: variable_1 listener: variable_2 +-[entry #23] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: More new information from Sylv Fek, Shadow Broker. It's good she checked in. She's a vanguard of intel-gathering in her sector, but often quite difficult to keep tabs on. +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #26] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #27] | speaker: variable_1 | listener: variable_2 | text: Dr. T'Soni thinks you might find some of the video footage on that console interesting, Commander. +-[entry #28] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #29] | speaker: variable_1 | listener: variable_2 | text: The video console has been updated. +-[entry #30] speaker: variable_1 listener: variable_2 text: New video footage is available for review, Commander. [biod_nor_310liaraofficecon_loc_int.norhen_lia_investigate_d_D.norhen_lia_investigate_d_dlg] speaker_list: global_info_drone +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[22097] == 1 | speaker: variable_1 | listener: variable_2 | text: Hello, Shepard. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-*** see entry #3 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Hello again, Shepard. +-[choice] | text: Being the Shadow Broker | category: INVESTIGATE | +-[reply #3] | condition: conditional_1035(-1) | transition: transition_2310(-1) | listener: variable_3 | text: What's been happening with you as the Broker, Liara? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: It's been exciting. The old Broker's ship? Impressive, but it was never meant to be space-worthy. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Which meant the Illusive Man eventually tracked me down on Hagalaz. | +-[reply #5] | listener: variable_3 | text: What happened? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: I knew he was coming. Feron and I loaded as much of the ship's specialized hardware onto a shuttle as we could. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: We got away from Cerberus's ships after arranging an appropriate distraction. | +-[choice] | | text: How'd you get away? | | category: FRIENDLY | | +-[reply #7] | | listener: variable_3 | | text: What kind of distraction? | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Sending the Broker's ship exploding into a Cerberus cruiser. | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: I don't think the Illusive Man expected me to give up my resources in such a spectacular fashion. | | +-[choice] | | | text: Neither did I. | | | category: HOSTILE | | | +-[reply #9] | | | listener: variable_3 | | | text: Can you still operate as the Broker without the ship? | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Well, I couldn't let the Illusive Man have it. I saved what was crucial. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: My network of agents is intact, although the Reapers have taken a toll on their numbers. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It's taking a while to reestablish contact. | | | +-[choice] | | | | text: What happened to Feron? | | | | category: FRIENDLY | | | | +-[reply #12] | | | | listener: variable_3 | | | | text: So where is Feron if you two escaped? | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: He convinced me he was recovered enough to work, and I do need more agents... | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #14] | | | | speaker: global_info_drone | | | | listener: variable_2 | | | | text: Agent Feron didn't report any injuries during his last call to you, Doctor. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: True. Given what he's survived, I should probably worry less. | | | | +-[choice] | | | | | text: Being the Shadow Broker | | | | | category: INVESTIGATE | | | | | +-*** see reply #3 *** | | | | +-[choice] | | | | | text: Becoming the Shadow Broker | | | | | category: INVESTIGATE | | | | | +-[reply #15] | | | | | condition: plot.bools[6815] == 0 | | | | | transition: transition_2310(-1) | | | | | listener: variable_3 | | | | | text: How did you take out the old Shadow Broker? | | | | | +-[entry #16] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It cost me. I had to hire dozens of mercenaries just to storm his lair. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | text: You really wanted him dead, huh? | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: The Broker captured a friend. I swore I'd get him back. | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | text: And? | | | | | +-[entry #18] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I was too late to save him. | | | | | +-[choice] | | | | | | text: Being the Broker | | | | | | category: FRIENDLY | | | | | | +-[reply #19] | | | | | | listener: variable_3 | | | | | | text: What happened when you became the Broker? | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I made what use of the network I could, but my main base of operations was scuttled when Cerberus attacked. | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I saved whatever crucial hardware I could, but-- I'd rather not talk about it. | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-[entry #22] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: The important thing is that I still have datafeeds and agents, although the war's taking a toll on the latter. | | | | | | +-[choice] | | | | | | | text: Being the Shadow Broker | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #3 *** | | | | | | +-[choice] | | | | | | | text: Becoming the Shadow Broker | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #15 *** | | | | | | +-[choice] | | | | | | | text: Prothean device | | | | | | | category: INVESTIGATE | | | | | | | +-[reply #22] | | | | | | | default action | | | | | | | major decision | | | | | | | transition: transition_2311(-1) | | | | | | | listener: variable_3 | | | | | | | text: How much do you know about this Prothean artifact? | | | | | | | +-[entry #23] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Very little. We're fortunate enough data survived to piece together the blueprints. | | | | | | | +-[reply #23] | | | | | | | listener: variable_3 | | | | | | | +-[entry #24] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Decoding them will require as many specialists we can find. | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | text: It's that high tech? | | | | | | | +-[entry #25] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I'd have killed for a glimpse of it during graduate school. | | | | | | | +-[reply #25] | | | | | | | listener: variable_3 | | | | | | | +-[entry #26] | | | | | | | | condition: conditional_1265(-1) | | | | | | | | transition: transition_3996(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | text: I'll see you later. | | | | | | | | +-[reply #41] | | | | | | | | listener: variable_3 | | | | | | | | text: We'll talk later, Liara. | | | | | | | | +-[entry #43] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Of course. | | | | | | | | +-[reply #42] | | | | | | | | listener: variable_3 | | | | | | | | +-*** DIALOG END *** | | | | | | | +-[entry #27] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[choice] | | | | | | | | text: Being the Shadow Broker | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #3 *** | | | | | | | +-[choice] | | | | | | | | text: Becoming the Shadow Broker | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #15 *** | | | | | | | +-[choice] | | | | | | | | text: Prothean device | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #22 *** | | | | | | | +-[choice] | | | | | | | | text: The information drone | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #26] | | | | | | | | condition: plot.bools[7151] == 1 | | | | | | | | transition: transition_2312(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: You brought your little helper with you? | | | | | | | | +-[entry #28] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: It's name is Glyph. It helped sort through all the data that led me to the archive on Mars. | | | | | | | | +-[reply #27] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #29] | | | | | | | | speaker: global_info_drone | | | | | | | | listener: variable_2 | | | | | | | | text: It was a pleasure to be of assistance, Doctor. | | | | | | | | +-[reply #28] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #30] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Glyph's interfaced with the datafeeds. Its analytical software should come in handy. | | | | | | | | +-[choice] | | | | | | | | | text: Being the Shadow Broker | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #3 *** | | | | | | | | +-[choice] | | | | | | | | | text: Becoming the Shadow Broker | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #15 *** | | | | | | | | +-[choice] | | | | | | | | | text: Prothean device | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #22 *** | | | | | | | | +-[choice] | | | | | | | | | text: The information drone | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #26 *** | | | | | | | | +-[choice] | | | | | | | | | text: The information drone | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-[reply #29] | | | | | | | | | condition: plot.bools[7151] == 0 | | | | | | | | | transition: transition_2312(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: So is that drone your new secretary? | | | | | | | | | +-[entry #31] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Glyph is a VI-shell that indexes my search functions on the datafeeds. I couldn't work without it. | | | | | | | | | +-[reply #30] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #32] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Although I'm lucky EDI let Glyph on board after it tried to rewrite her scheduled tasks. | | | | | | | | | +-[reply #31] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #33] | | | | | | | | | speaker: global_info_drone | | | | | | | | | listener: variable_2 | | | | | | | | | text: I was merely attempting to standardize the ship's automated systems to our own, Dr. T'Soni. | | | | | | | | | +-[reply #32] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #34] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Yes, that's precisely why you're confined to the cabin. | | | | | | | | | +-[choice] | | | | | | | | | | text: Being the Shadow Broker | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #3 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Becoming the Shadow Broker | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #15 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Prothean device | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The information drone | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #26 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The information drone | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: What's new? | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-[reply #33] | | | | | | | | | | transition: transition_2313(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: What have you been up to since we last saw each other? | | | | | | | | | | +-[entry #35] | | | | | | | | | | | condition: conditional_1035(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Since you helped me defeat the Shadow Broker, I started looking for defenses against the Reapers. | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: The Protheans were the only ones with substantial information on them. The older civilizations barely had records. | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I knew the Illusive Man was hunting for the same thing when our agents began crossing paths. | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Like on Mars? | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I thought I'd covered my tracks, but he had surveillance there all along. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Being the Shadow Broker | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #3 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Becoming the Shadow Broker | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #15 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Prothean device | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The information drone | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #26 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The information drone | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: What's new? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: I'll see you later. | | | | | | | | | | | +-*** see reply #41 *** | | | | | | | | | | +-[entry #38] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #37] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #39] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: After the time I saw you on Illium? Well, apart from becoming the Broker... | | | | | | | | | | +-[reply #38] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #40] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I spent my time looking for any defense against the Reapers. The only substantial records were the Protheans'. | | | | | | | | | | +-[reply #39] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #41 *** | | | | | | | | | +-[choice] | | | | | | | | | text: I'll see you later. | | | | | | | | | +-*** see reply #41 *** | | | | | | | | +-[choice] | | | | | | | | | text: What's new? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #33 *** | | | | | | | | +-[choice] | | | | | | | | text: I'll see you later. | | | | | | | | +-*** see reply #41 *** | | | | | | | +-[choice] | | | | | | | | text: The information drone | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #29 *** | | | | | | | +-[choice] | | | | | | | | text: What's new? | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #33 *** | | | | | | | +-[choice] | | | | | | | text: I'll see you later. | | | | | | | +-*** see reply #41 *** | | | | | | +-[choice] | | | | | | | text: The information drone | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #26 *** | | | | | | +-[choice] | | | | | | | text: The information drone | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #29 *** | | | | | | +-[choice] | | | | | | | text: What's new? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #33 *** | | | | | | +-[choice] | | | | | | text: I'll see you later. | | | | | | +-*** see reply #41 *** | | | | | +-[choice] | | | | | | text: Being the Shadow Broker | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #3 *** | | | | | +-[choice] | | | | | | text: Becoming the Shadow Broker | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #15 *** | | | | | +-[choice] | | | | | | text: Prothean device | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #22 *** | | | | | +-[choice] | | | | | | text: The information drone | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #26 *** | | | | | +-[choice] | | | | | | text: The information drone | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #29 *** | | | | | +-[choice] | | | | | | text: What's new? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #33 *** | | | | | +-[choice] | | | | | text: I'll see you later. | | | | | +-*** see reply #41 *** | | | | +-[choice] | | | | | text: Prothean device | | | | | category: INVESTIGATE | | | | | +-*** see reply #22 *** | | | | +-[choice] | | | | | text: The information drone | | | | | category: INVESTIGATE | | | | | +-*** see reply #26 *** | | | | +-[choice] | | | | | text: The information drone | | | | | category: INVESTIGATE | | | | | +-*** see reply #29 *** | | | | +-[choice] | | | | | text: What's new? | | | | | category: INVESTIGATE | | | | | +-*** see reply #33 *** | | | | +-[choice] | | | | text: I'll see you later. | | | | +-*** see reply #41 *** | | | +-[choice] | | | | text: Being the Shadow Broker | | | | category: INVESTIGATE | | | | +-*** see reply #3 *** | | | +-[choice] | | | | text: Becoming the Shadow Broker | | | | category: INVESTIGATE | | | | +-*** see reply #15 *** | | | +-[choice] | | | | text: Prothean device | | | | category: INVESTIGATE | | | | +-*** see reply #22 *** | | | +-[choice] | | | | text: The information drone | | | | category: INVESTIGATE | | | | +-*** see reply #26 *** | | | +-[choice] | | | | text: The information drone | | | | category: INVESTIGATE | | | | +-*** see reply #29 *** | | | +-[choice] | | | | text: What's new? | | | | category: INVESTIGATE | | | | +-*** see reply #33 *** | | | +-[choice] | | | text: I'll see you later. | | | +-*** see reply #41 *** | | +-[choice] | | | text: Being the Shadow Broker | | | category: INVESTIGATE | | | +-*** see reply #3 *** | | +-[choice] | | | text: Becoming the Shadow Broker | | | category: INVESTIGATE | | | +-*** see reply #15 *** | | +-[choice] | | | text: Prothean device | | | category: INVESTIGATE | | | +-*** see reply #22 *** | | +-[choice] | | | text: The information drone | | | category: INVESTIGATE | | | +-*** see reply #26 *** | | +-[choice] | | | text: The information drone | | | category: INVESTIGATE | | | +-*** see reply #29 *** | | +-[choice] | | | text: What's new? | | | category: INVESTIGATE | | | +-*** see reply #33 *** | | +-[choice] | | text: I'll see you later. | | +-*** see reply #41 *** | +-[choice] | | text: Being the Shadow Broker | | category: INVESTIGATE | | +-*** see reply #3 *** | +-[choice] | | text: Becoming the Shadow Broker | | category: INVESTIGATE | | +-*** see reply #15 *** | +-[choice] | | text: Prothean device | | category: INVESTIGATE | | +-*** see reply #22 *** | +-[choice] | | text: The information drone | | category: INVESTIGATE | | +-*** see reply #26 *** | +-[choice] | | text: The information drone | | category: INVESTIGATE | | +-*** see reply #29 *** | +-[choice] | | text: What's new? | | category: INVESTIGATE | | +-*** see reply #33 *** | +-[choice] | text: I'll see you later. | +-*** see reply #41 *** +-[choice] | text: Becoming the Shadow Broker | category: INVESTIGATE | +-*** see reply #15 *** +-[choice] | text: Prothean device | category: INVESTIGATE | +-*** see reply #22 *** +-[choice] | text: The information drone | category: INVESTIGATE | +-*** see reply #26 *** +-[choice] | text: The information drone | category: INVESTIGATE | +-*** see reply #29 *** +-[choice] | text: What's new? | category: INVESTIGATE | +-*** see reply #33 *** +-[choice] text: I'll see you later. +-*** see reply #41 *** +-[entry #44] speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 +-[entry #45] speaker: variable_1 listener: variable_2 text: I've never seen anything like it. The levels of sophistication to the Crucible... I don't even know where to start! +-[reply #44] listener: variable_3 +-*** DIALOG END *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_cat001_a_D.norhen_lia_mr_cat001_a_dlg] +-[entry #0] transition: transition_3949(-1) speaker: variable_1 listener: variable_2 text: A Prothean. A living, breathing Prothean right below me. +-[reply #0] listener: variable_3 text: He's not what I expected. +-[entry #1] transition: transition_2066(-1) speaker: variable_1 listener: variable_2 text: Me neither. He was a little... cold when I tried to talk. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: I understand the shock of waking up again... his species gone. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: But a Prothean, Shepard? There's so much he could tell us. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Please, if he starts opening up, tell me. +-[reply #5] listener: variable_3 +-*** DIALOG END *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_cat002_a_D.norhen_lia_mr_cat002_a_dlg] speaker_list: pa_speaker_edi, hench_liara +-[entry #0] transition: transition_3924(-1) speaker: variable_1 listener: pa_speaker_edi text: I've studied Protheans my entire life. If I'd been shown the beacon on Thessia earlier... +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2066(-1) speaker: pa_speaker_edi listener: hench_liara text: You would have needed Shepard's cipher to comprehend it. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: pa_speaker_edi text: I still could have learned from it! +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: pa_speaker_edi text: Instead, my mother hid the galaxy's most important archeological find from me. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: pa_speaker_edi text: It must have been such a joke to her when I became a Prothean researcher. +-[reply #4] listener: variable_3 +-[entry #5] speaker: pa_speaker_edi listener: hench_liara text: The penalties for withholding Prothean technology are among the harshest in Council space. +-[reply #5] listener: variable_3 +-[entry #6] speaker: pa_speaker_edi listener: hench_liara text: Your mother's motives may have been simply to shield you. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: pa_speaker_edi text: Perhaps. Thank you, EDI. I... hadn't considered that. +-[reply #7] listener: variable_3 +-*** DIALOG END *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_cat002_d_D.norhen_lia_mr_cat002_d_dlg] +-[entry #0] transition: transition_2066(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_4602(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] transition: transition_4010(-1) speaker: variable_1 listener: variable_2 text: How did this happen, Shepard? +-[reply #2] listener: variable_3 +-[entry #3] | condition: plot.bools[18244] == 1 | speaker: variable_1 | listener: variable_2 | text: My entire civilization, the asari's history... the Protheans made it a lie all along. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: And I abandoned my people to hunt for the Catalyst! | +-[reply #4] | listener: variable_3 | +-[entry #8] | | condition: plot.bools[21758] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | text: You'd never do that. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: They're dying by the millions! | | +-[reply #10] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #17] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: I told those people on Thessia we'd save them! | | +-[reply #18] | | listener: variable_3 | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: How many asari died because I demanded their help? | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: You did what you could. | | | | category: AGREE | | | | +-[reply #20] | | | | listener: variable_3 | | | | text: You couldn't have saved them, Liara, even if we got there before Cerberus. | | | | +-[entry #21] | | | | transition: transition_2074(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #21] | | | | listener: variable_3 | | | | text: Blaming yourself won't help anyone. Especially you. | | | | +-[entry #22] | | | | transition: transition_2566(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You're right. I know. I just wish there were something I could do to help right now. | | | | +-[reply #22] | | | | listener: variable_3 | | | | text: I know. | | | +-[choice] | | | text: You have to mourn later. | | | category: DISAGREE | | | +-[reply #23] | | | default action | | | major decision | | | listener: variable_3 | | | text: Liara, I need you present. I need your help looking for the Catalyst. | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I can't forget the destruction of my home! | | | +-[reply #24] | | | listener: variable_3 | | | text: I didn't say that. I want to know if you'll be ready for the next mission. | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Of course I am! | | | +-[reply #25] | | | listener: variable_3 | | | text: Good. I wanted to make sure. | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I... I understand. | | | +-[reply #26] | | | listener: variable_3 | | | +-[entry #26] | | | transition: transition_2566(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Honestly, I'd welcome anything to occupy my mind right now, Shepard. | | | +-[reply #27] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[choice] | | category: PARAGON INTERRUPT | | +-[reply #28] | | listener: variable_3 | | text: None. | | +-[entry #27] | | transition: transition_2613(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Shepard, that isn't true. | | +-[reply #29] | | listener: variable_3 | | +-[entry #28] | | transition: transition_2082(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #30] | | listener: variable_3 | | text: You've been warning your people for four years, Liara. There's not a damn thing you should feel guilty about. | | +-[entry #29] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #31] | | listener: variable_3 | | text: If we move fast enough, they'll have a chance to survive this, to start again. | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #32] | | listener: variable_3 | | text: We lost Thessia, but we haven't lost the asari yet. | | +-[entry #31] | | speaker: variable_1 | | listener: variable_2 | | text: Helping the refugees... that's something I can do. It's something I owe them. | | +-[reply #33] | | listener: variable_3 | | text: I knew you'd think of something. | | +-[entry #32] | | transition: transition_2566(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I still need some time, Shepard, but thank you. | | +-[reply #34] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #11] | | condition: conditional_857(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | text: Not your fault. | | +-[reply #11] | | listener: variable_3 | | text: Liara, you had nothing to do with the attack on Thessia. | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: Nothing to do with it? | | +-[reply #13] | | listener: variable_3 | | +-*** see entry #17 *** | +-[entry #14] | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | text: Liara, your work was important. We can't beat the Reapers without the Catalyst. | +-[entry #15] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: And we don't even have it! And what does it matter if my kind go extinct? | +-[reply #16] | listener: variable_3 | +-*** see entry #17 *** +-[entry #5] speaker: variable_1 listener: variable_2 text: Did I just assume the asari would be ready? That the Council would protect them? +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: Or was I so busy with the Catalyst that I ignored my own people? +-[reply #7] listener: variable_3 +-*** see entry #8 *** +-*** see entry #11 *** +-*** see entry #14 *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_cat003_a_D.norhen_lia_mr_cat003_a_dlg] speaker_list: hench_ashley, radio_drone +-[entry #0] condition: conditional_113(1) transition: transition_2066(-1) speaker: variable_1 listener: hench_ashley text: Welcome back, Lieutenant Williams. +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_ashley listener: variable_1 text: Yeah, strange being back, but thanks. It got pretty crazy on the Citadel. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: hench_ashley text: What's important is that you made the right choice. +-[reply #2] listener: variable_3 +-[entry #3] speaker: hench_ashley listener: variable_1 text: You're right. So, what'd I miss on the Normandy? +-[reply #3] listener: variable_3 +-[entry #4] speaker: radio_drone listener: variable_1 text: I could send the Lieutenant-Commander audio and video footage of recent on-board events. +-[reply #4] listener: variable_3 +-[entry #5] speaker: hench_ashley listener: variable_1 text: Sure. So your drone collects surveillance footage? +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: radio_drone text: Not aboard the Normandy, it shouldn't. +-[reply #6] listener: variable_3 +-[entry #7] speaker: radio_drone listener: variable_1 text: I downloaded this data with EDI's full cooperation and knowledge, Doctor. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: radio_drone text: Very well... +-[reply #8] listener: variable_3 +-*** DIALOG END *** +-[entry #9] transition: transition_3929(-1) speaker: radio_drone listener: variable_1 text: Per your orders, I have the latest reports on the Council, Doctor. +-[reply #9] listener: variable_3 +-[entry #10] speaker: radio_drone listener: variable_1 text: Their security is in disarray, but it would still be weeks before we could attempt to position any agents in their personal staff. +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: radio_drone text: And it's far too risky after Udina's coup. Postpone those deployments. +-[reply #11] listener: variable_3 +-[entry #12] speaker: radio_drone listener: variable_1 text: At once. +-[reply #12] listener: variable_3 +-*** DIALOG END *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_cat004_a_D.norhen_lia_mr_cat004_a_dlg] speaker_list: global_info_drone +-[entry #0] transition: transition_3923(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2066(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_613(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: How are you doing, Liara? | +-[entry #3] | | condition: plot.bools[22267] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Fine. I'll be all right. | | +-[reply #3] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: Just tell me when you're ready to go. | | +-[reply #6] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Fine. I'm more worried about you than I am me. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: It's ridiculous, isn't it? | +-[reply #5] | listener: variable_3 | +-*** see entry #6 *** +-[entry #7] | condition: plot.bools[21856] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | text: How're you holding up, Liara? | +-*** see entry #3 *** +-[entry #8] | condition: conditional_857(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: How're you holding up Liara? | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Nervous, frightened, anxious to go. But glad I'm here. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: And I'm ready whenever you're ready, Shepard. | +-[reply #10] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: In fact, I think I've checked my equipment three times. | +-[reply #13] | listener: variable_3 | +-[entry #14] | speaker: global_info_drone | listener: variable_2 | text: Seven times, Dr. T'Soni. | +-[reply #14] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Stop me if I try for eight. | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: Ready for Earth? +-[entry #12] speaker: variable_1 listener: variable_2 text: Whenever you are, Shepard. +-[reply #12] listener: variable_3 +-*** see entry #13 *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_cerjcb_a_D.norhen_lia_mr_cerjcb_a_dlg] speaker_list: global_info_drone +-[entry #0] transition: transition_3932(-1) speaker: variable_1 listener: global_info_drone text: Have we heard from Agent Detrace yet? +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2066(-1) speaker: global_info_drone listener: variable_1 text: She has not reported in for over eight hours, Doctor. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: global_info_drone text: She was stationed on Valchir when the Reapers invaded. I think we can assume what happened. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: global_info_drone text: Inform Agent Calamis he's now in charge of reporting Reaper activity past the Lowas relay. +-[reply #3] listener: variable_3 +-*** DIALOG END *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_cermir_a_D.norhen_lia_mr_cermir_a_dlg] speaker_list: global_info_drone +-[entry #0] transition: transition_3933(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2066(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[20278] == 1 | speaker: variable_1 | listener: variable_2 | text: I wish we'd been able to save Miranda, Shepard. | +-[reply #2] | listener: variable_3 | +-[entry #3] | | condition: plot.bools[21750] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I know it's little consolation, but I don't think you could've stopped her from going to Horizon. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: She may have worked for Cerberus, but she did the right thing. I hope she's found some peace. +-[entry #5] | condition: plot.bools[20687] == 1 | speaker: variable_1 | listener: variable_2 | text: How's Miranda? | +-[reply #3] | listener: variable_3 | text: She'll make a recovery. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: I'm not surprised. Miranda always struck me as a driven woman. | +-[reply #4] | listener: variable_3 | +-[entry #7] | | condition: plot.bools[21750] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I think you two could be very happy together. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: I'm glad she made it. +-[entry #9] speaker: global_info_drone listener: variable_1 text: I've compiled the list of people registered in Sanctuary's databanks as you requested, doctor. +-[reply #5] listener: variable_3 +-[entry #10] speaker: variable_1 listener: global_info_drone text: Good. Prepare a notification of death we can send to any of their surviving families. +-[reply #6] listener: variable_3 +-[entry #11] speaker: variable_1 listener: global_info_drone text: At once. +-[reply #7] listener: variable_3 +-*** DIALOG END *** +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: Shepard? How are you feeling? +-[reply #9] listener: variable_3 text: No different than usual. +-[entry #14] speaker: variable_1 listener: variable_2 text: Let us know if you feel strange. I wouldn't trust anything that hit you on Horizon. +-[reply #10] listener: variable_3 +-*** DIALOG END *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_citsam_a_D.norhen_lia_mr_citsam_a_dlg] +-[entry #0] transition: transition_3922(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2066(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: plot.bools[19303] == 1 | speaker: variable_1 | listener: variable_2 | text: That poor girl... | +-[reply #2] | listener: variable_3 | text: Falere? | +-[entry #3] | | condition: plot.bools[19304] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Yes. Shepard, did you really have to... | | +-[reply #3] | | listener: variable_3 | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: Never mind. I should get back to work. | | +-[reply #4] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: To see her mother die like that... | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: plot.bools[14526] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: For a moment, I felt like I was back on Noveria, watching Benezia pass away. | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: At least I knew my mother. Falere never had that chance. | | +-[reply #8] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | +-*** see entry #8 *** +-[entry #9] speaker: variable_1 listener: variable_2 text: Poor Rila... but I'm glad she set off that bomb, Shepard. +-[reply #9] listener: variable_3 text: You're not upset the monastery was destroyed? +-[entry #10] speaker: variable_1 listener: variable_2 text: No, not after what I saw. +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: I don't care that they were Ardat-Yakshi. To be turned into such creatures? Nobody deserves that. +-[reply #11] listener: variable_3 +-*** DIALOG END *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_gth001_i_D.norhen_lia_mr_gth001_i_dlg] speaker_list: radio_joker +-[entry #0] condition: plot.bools[22240] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_1 text: You know he's going to keep bothering you until you tell him. +-[entry #1] transition: transition_2066(-1) speaker: variable_1 listener: radio_joker text: They're semi-flexible, cartilage-based scalp-crests that grow into shape. And they don't "flop around." +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_joker listener: variable_2 text: Yes! Thanks, Liara. I gotta tell Vega I was right. +-[reply #2] listener: variable_3 +-[entry #3] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Well, at least he's making friends. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #4] condition: plot.bools[22239] == 1 speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_1 text: Don't you have a ship to fly, Joker? +-[entry #5] transition: transition_2066(-1) speaker: radio_joker listener: variable_2 text: Fine. Just asking a simple question... +-[reply #5] listener: variable_3 +-[entry #6] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Thank you. Blackmail would have been awkward to explain to EDI. +-[reply #6] listener: variable_3 +-*** DIALOG END *** +-[entry #7] speaker: variable_1 listener: radio_joker text: Joker, really. I have work to do. +-[reply #7] listener: variable_3 +-[entry #8] speaker: radio_joker listener: variable_1 text: Aw, come on, it's just one simple question. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: radio_joker text: Then look it up on the extranet. +-[reply #9] listener: variable_3 +-[entry #10] speaker: radio_joker listener: variable_1 text: You can't believe everything you find there. It's more reliable to ask a friendly asari. +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: radio_joker text: I'm not telling you if my "hair tentacles" move! +-[reply #11] listener: variable_3 +-[entry #12] speaker: radio_joker listener: variable_1 text: Fine. Deny me the answer I've been seeking for years. With this war on, we could die at any second, you know... +-[reply #12] listener: variable_3 +-*** see entry #7 *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_gth002_a_D.norhen_lia_mr_gth002_a_dlg] speaker_list: global_info_drone, radio_edi, radio_tali +-[entry #0] transition: transition_3952(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[17788] == 1 | transition: transition_2066(-1) | speaker: variable_1 | listener: global_info_drone | text: An entire race, gone. I still can't believe it. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: global_info_drone | listener: variable_1 | text: I could order salvage teams to recover information from the crashed quarian ships, Dr. T'Soni. | +-[reply #2] | listener: variable_3 | +-[entry #3] | | condition: conditional_178(-1) | | speaker: variable_1 | | listener: global_info_drone | | text: No, not now. Let them rest. Let Tali rest. | | +-[reply #3] | | listener: variable_3 | | +-[entry #4] | | speaker: variable_1 | | listener: global_info_drone | | text: She deserves that much. | | +-[reply #4] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #5] | speaker: variable_1 | listener: global_info_drone | text: No, not now. Let them rest. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: global_info_drone | text: Poor Tali. At least she never saw what became of her people. | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] | condition: plot.bools[17787] == 1 | transition: transition_2066(-1) | speaker: variable_1 | listener: radio_edi | text: It's strange. When I first met the geth, they were hunting me down. I was terrified of them. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: radio_edi | text: But I'm not glad they're gone. The geth could've been powerful allies. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: radio_edi | listener: variable_1 | text: Do you believe the geth could have been anything more than that? | +-[reply #9] | listener: variable_3 | +-[entry #10] | | condition: conditional_164(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: radio_edi | | text: You mean truly sentient? The way Legion kept saying? | | +-[reply #11] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: radio_edi | | text: I'm sorry, EDI. I don't know. | | +-[reply #13] | | listener: variable_3 | | +-[entry #14] | | speaker: radio_edi | | listener: variable_1 | | text: I regret we no longer have the opportunity to find out. | | +-[reply #14] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #12] | speaker: variable_1 | listener: radio_edi | text: You mean truly sentient? The way that geth we helped kept saying? | +-[reply #12] | listener: variable_3 | +-*** see entry #13 *** +-[entry #15] | condition: plot.bools[17789] == 1 | transition: transition_2066(-1) | speaker: variable_1 | listener: radio_tali | text: Another Reaper gone, and peace between the geth and quarians. It's amazing. | +-[reply #15] | listener: variable_3 | +-[entry #16] | speaker: radio_tali | listener: variable_1 | text: And now my people have a world to fight for, something they know will last forever. | +-[reply #16] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: radio_tali | text: ...So long as you and the geth remain good neighbors. | +-[reply #17] | listener: variable_3 | +-[entry #18] | speaker: radio_tali | listener: variable_1 | text: They're not our servants anymore. I'm not sure what we should call them. Allies? | +-[reply #18] | listener: variable_3 | +-[entry #19] | speaker: variable_1 | listener: radio_tali | text: Friends? | +-[reply #19] | listener: variable_3 | +-[entry #20] | speaker: radio_tali | listener: variable_1 | text: There's still too many wounds on either side, but... maybe. One day. | +-[reply #20] | listener: variable_3 | +-*** DIALOG END *** +-[entry #21] speaker: variable_1 listener: variable_2 +-[entry #22] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #23] speaker: variable_1 listener: radio_edi text: Me too. +-[reply #22] listener: variable_3 +-*** DIALOG END *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_gthleg_a_D.norhen_lia_mr_gthleg_a_dlg] speaker_list: radio_legion +-[entry #0] transition: transition_3931(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2066(-1) speaker: variable_1 listener: radio_legion text: I had hoped the geth would've analyzed any Prothean technology they came across. You're saying you found none? +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_213(-1) | speaker: radio_legion | listener: variable_1 | text: We have no significant information on this topic you do not already possess. Signing off. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Well, it was worth a try. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] speaker: radio_legion listener: variable_1 text: No. On this topic, our knowledge is not significantly greater than your own. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: radio_legion text: That's too bad, but thank you for looking. +-[reply #5] listener: variable_3 +-[entry #6] | condition: plot.bools[18668] == 1 | speaker: radio_legion | listener: variable_1 | text: Shepard-Commander placed faith in us. We will do the same for Normandy. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: radio_legion | text: You mean the Normandy's crew? | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: radio_legion | listener: variable_1 | text: We do not see a meaningful distinction. | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #9] speaker: radio_legion listener: variable_1 text: We will be available should you require further assistance. +-[reply #9] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-*** DIALOG END *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_gthn7a_a_D.norhen_lia_mr_gthn7a_a_dlg] speaker_list: global_info_drone +-[entry #0] transition: transition_3930(-1) speaker: variable_1 listener: global_info_drone text: Say that again! +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2066(-1) speaker: global_info_drone listener: variable_1 text: The population of the colony world of Tyvor has been killed. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: global_info_drone text: I don't understand. The Reapers have been taking people alive. +-[reply #2] listener: variable_3 +-[entry #3] speaker: global_info_drone listener: variable_1 text: It was self-inflicted. When Reaper forces invaded, Tyvor's colonists detonated nuclear weapons inside their cities. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: global_info_drone text: Goddess. +-[reply #4] listener: variable_3 +-[entry #5] speaker: global_info_drone listener: variable_1 text: Their deaths would have been instantaneous, Doctor. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: global_info_drone text: Thank you, Glyph. That'll be all. +-[reply #6] listener: variable_3 +-*** DIALOG END *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_kro001_a_D.norhen_lia_mr_kro001_a_dlg] speaker_list: radio_wrex, global_info_drone +-[entry #0] condition: conditional_194(-1) transition: transition_3925(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2066(-1) speaker: radio_wrex listener: variable_1 text: So, Liara. Still relying on the Protheans for all the answers? +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: radio_wrex text: It will work, Wrex. We just need to finish building the Crucible. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: radio_wrex text: Although, I'd be interested to learn how you found out about it. +-[reply #3] listener: variable_3 +-[entry #4] speaker: radio_wrex listener: variable_1 text: Wasn't that hard. Lucky you keep its location more secret than the fact it exists. +-[reply #4] listener: variable_3 +-[entry #5] | condition: plot.bools[17843] == 1 | speaker: variable_1 | listener: radio_wrex | text: I'm glad you think we're doing something right. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: radio_wrex | listener: variable_1 | text: Yeah, we'll see if Shepard keeps that up. | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] speaker: variable_1 listener: radio_wrex text: And I'm sure you'll do a good job of both, being so famous for your discretion. +-[reply #7] listener: variable_3 +-[entry #8] speaker: radio_wrex listener: variable_1 text: Heh. My lips are sealed. +-[reply #8] listener: variable_3 +-*** DIALOG END *** +-[entry #9] transition: transition_3918(-1) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #10] transition: transition_2066(-1) speaker: variable_1 listener: variable_2 text: Good timing, Shepard. I had Glyph do a little digging on Wreav. +-[reply #10] listener: variable_3 text: Anything useful? +-[entry #11] speaker: global_info_drone listener: variable_1 text: Yes. Urdnot Wreav has commissioned more weapons of mass destruction than any other krogan leader in known history. +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: Well, apparently he's well-armed. +-[reply #12] listener: variable_3 +-[entry #13] speaker: global_info_drone listener: variable_1 text: The majority of these arms have already been used in conflicts with other clans. +-[reply #13] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: Or not... +-[reply #14] listener: variable_3 +-[entry #15] speaker: global_info_drone listener: variable_2 text: Happily, Clan Urdnot retained stockpiles of conventional weapons and still present a formidable military force. +-[reply #15] listener: variable_3 +-*** DIALOG END *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_kro002_a_D.norhen_lia_mr_kro002_a_dlg] speaker_list: global_info_drone +-[entry #0] transition: transition_3927(-1) speaker: variable_1 listener: global_info_drone text: Any sign of life? +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2066(-1) speaker: global_info_drone listener: variable_1 text: The Reaper destroyed by the Thresher Maw appears to be completely inert, Doctor. +-[reply #1] listener: variable_3 +-[entry #2] speaker: global_info_drone listener: variable_1 text: We would need to send in teams to be sure. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: global_info_drone text: Out of the question. Tell the krogan to stay away. +-[reply #3] listener: variable_3 +-*** DIALOG END *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_krogar_a_D.norhen_lia_mr_krogar_a_dlg] speaker_list: global_info_drone, radio_garrus +-[entry #0] condition: conditional_422(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Shepard, what's happening? +-[reply #1] listener: variable_3 text: Something's in the AI core. +-[entry #2] speaker: variable_1 listener: variable_2 text: EDI? You'd better go quickly. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I'll check on my own computers. +-[reply #3] listener: variable_3 +-[entry #4] speaker: global_info_drone listener: variable_1 text: Running safe-mode diagnostics. Please stand by. +-[reply #4] listener: variable_3 +-*** DIALOG END *** +-[entry #5] condition: conditional_113(1) transition: transition_3928(-1) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #6] transition: transition_2066(-1) speaker: variable_1 listener: radio_garrus text: You're positive you don't want to come over and talk? +-[reply #6] listener: variable_3 +-[entry #7] | condition: plot.bools[14999] == 1 | speaker: radio_garrus | listener: variable_1 | text: I appreciate the help on Menae, T'Soni, but there's things I have to check on. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: radio_garrus | listener: variable_1 | text: Also, that drone of yours keeps staring at me. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: radio_garrus | text: It does that to everyone. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: radio_garrus | listener: variable_1 | text: I'll still pass, thanks. | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[entry #11] speaker: radio_garrus listener: variable_1 text: Nah, the gun battery's nice and quiet. If I throw down some rugs, it'll get downright cozy. +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: radio_garrus text: Garrus... +-[reply #12] listener: variable_3 +-[entry #13] speaker: radio_garrus listener: variable_1 text: I'll be fine, Liara. Just... gathering some thoughts. +-[reply #13] listener: variable_3 +-[entry #14] speaker: variable_1 listener: radio_garrus text: All right. +-[entry #15] transition: transition_3921(-1) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 text: Something on your mind? +-[entry #16] transition: transition_2066(-1) speaker: variable_1 listener: variable_2 text: Just... old memories. +-[reply #15] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 text: I spent a few weeks on Palaven's South Peaks when I was very, very young. +-[reply #16] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 text: A turian there teased me a little, saying that the mountains went on forever. I remember believing him. +-[reply #17] listener: variable_3 +-[entry #19] condition: plot.bools[18239] == 1 speaker: variable_1 listener: variable_2 text: When I looked up at Palaven from its moon... I saw those same mountains burning. +-[reply #18] listener: variable_3 +-[entry #20] | condition: plot.bools[200] == 1 | speaker: variable_1 | listener: variable_2 | text: I can't imagine how Garrus would feel if he were still alive. | +-[reply #19] | listener: variable_3 | +-*** DIALOG END *** +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-*** DIALOG END *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_krogru_a_D.norhen_lia_mr_krogru_a_dlg] speaker_list: radio_kaidan, global_info_drone +-[entry #0] condition: conditional_113(1) transition: transition_3934(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] condition: plot.bools[20347] == 0 transition: transition_2066(-1) speaker: radio_kaidan listener: variable_1 text: I find using my biotics to toss someone across the room is a decent attention-grabber. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: radio_kaidan text: Yes, but it's also a good way to draw enemy fire. +-[reply #2] listener: variable_3 +-[entry #3] speaker: radio_kaidan listener: variable_1 text: You can handle yourself in a fight now, Liara. +-[reply #3] listener: variable_3 +-[entry #4] speaker: radio_kaidan listener: variable_1 text: I mean, not that your biotics weren't impressive the first time we met. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: radio_kaidan text: I have had my fair share of opportunities to use them these past few years. +-[reply #5] listener: variable_3 +-[entry #6] speaker: radio_kaidan listener: variable_1 text: Well, I'm glad you got through in one piece. Sounds like you have a few stories to tell. +-[reply #6] listener: variable_3 +-*** DIALOG END *** +-[entry #7] transition: transition_3926(-1) speaker: variable_1 listener: global_info_drone text: Have we found any new engineers for the Crucible, Glyph? +-[reply #7] listener: variable_3 +-[entry #8] transition: transition_2066(-1) speaker: global_info_drone listener: variable_1 text: Five ex-Sonax Industries scientists who attempted to reverse-engineer Prothean technology stolen from planet Garvug. +-[reply #8] listener: variable_3 +-[entry #9] speaker: global_info_drone listener: variable_1 text: They are technically still wanted by the Council for hiding Prothean technology. +-[reply #9] listener: variable_3 +-[entry #10] speaker: global_info_drone listener: variable_1 text: As well Sonax's part in instigating an illegal war on Garvug. +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: global_info_drone text: I'm sure the Council will forgive that for helping with the Crucible. +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: global_info_drone text: Extend those scientists amnesty... and an invitation. +-[reply #12] listener: variable_3 +-[entry #13] speaker: global_info_drone listener: variable_1 text: Right away. +-[reply #13] listener: variable_3 +-*** DIALOG END *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_kron7b_a_D.norhen_lia_mr_kron7b_a_dlg] +-[entry #0] transition: transition_3920(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Working on anything? +-[entry #1] transition: transition_2066(-1) speaker: variable_1 listener: variable_2 text: I'm helping decode some of the Crucible's designs. Or trying to. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Theoretical particle physics based on specialized base-twelve mathematics aren't exactly my specialty. +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_22(-1) | speaker: variable_1 | listener: variable_2 | text: And Javik is his usual forthcoming self. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: I'd trade my last 100 years to resurrect even one Prothean scientist to help us. | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] speaker: variable_1 listener: variable_2 text: We're cobbling together knowledge from disciplines that take lifetimes to master. +-[reply #4] listener: variable_3 +-*** see entry #5 *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_omgjck_a_D.norhen_lia_mr_omgjck_a_dlg] +-[entry #0] transition: transition_3917(-1) speaker: variable_1 listener: variable_2 text: It was odd to see an entire academy just for biotic children. +-[reply #0] listener: variable_3 text: Don't asari have biotic schools? +-[entry #1] transition: transition_2066(-1) speaker: variable_1 listener: variable_2 text: Every asari school includes biotic training programs. It's basic education. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_173(-1) | speaker: variable_1 | listener: variable_2 | text: Still, those children in the academy were very impressive. I'm sure Jack's proud. | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Still, those children in the academy were very impressive... and very brave. +-[reply #3] listener: variable_3 +-*** DIALOG END *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_mr_procit_a_D.norhen_lia_mr_procit_a_dlg] speaker_list: radio_joker +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[13001] == 1 | speaker: radio_joker | listener: variable_1 | text: Meeting with the Council didn't go too well, huh? | +-[reply #1] | listener: variable_3 | +-[entry #2] | transition: transition_2066(-1) | speaker: variable_1 | listener: radio_joker | text: It was less than ideal. | +-[reply #2] | listener: variable_3 | +-[entry #3] | | condition: plot.bools[14487] == 1 | | speaker: radio_joker | | listener: variable_1 | | text: Yeah, that's a shocker. | | +-[reply #3] | | listener: variable_3 | | +-[entry #4] | | speaker: variable_1 | | listener: radio_joker | | text: Whole worlds are being lost to the Reapers. What more will it take? | | +-[reply #4] | | listener: variable_3 | | +-[entry #5] | | speaker: radio_joker | | listener: variable_1 | | text: Who knows? Hell, maybe the Council's just taking petty revenge for Shepard hanging up on them all those years ago. | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: Wait. Shepard did what? | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: radio_joker | | listener: variable_1 | | text: Sorry, I think we're going through some dark matter. Hello? Hello? | | +-[reply #7] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #10] | speaker: radio_joker | listener: variable_1 | text: Yeah, I'm shocked. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: radio_joker | text: At least the Council can't deny the Reapers exist. | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: radio_joker | text: But I'm not sure how much comfort that is while they bicker over which portion of the galaxy to save. | +-[reply #12] | listener: variable_3 | +-[entry #13] | speaker: radio_joker | listener: variable_1 | text: Wow, becoming the big info broker's turned you into a real cynic, Liara. | +-[reply #13] | listener: variable_3 | +-[entry #14] | speaker: radio_joker | listener: variable_1 | text: I like it. | +-[reply #14] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: radio_joker | text: I'm flattered... I think. | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] speaker: radio_joker listener: variable_1 text: You know, I was hoping this new Council would be a little more helpful than the last one. +-[reply #8] listener: variable_3 +-[entry #9] transition: transition_2066(-1) speaker: variable_1 listener: radio_joker text: The meeting was less than ideal. +-[reply #9] listener: variable_3 +-*** see entry #10 *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_relationship1_d_D.norhen_lia_relationship1_d_dlg] +-[entry #0] transition: transition_2066(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1035(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Looks like you brought more than just that drone from your ship. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: A few things were necessary. I'd be a very silent Shadow Broker without datafeeds. | +-[reply #3] | listener: variable_3 | text: So you have access to your resources? | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: What I can get. We'll need it to research this Prothean device. | | +-[reply #4] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: Until we understand precisely what it does, it's far too dangerous to use. | | +-[reply #6] | | listener: variable_3 | | +-[entry #19] | | | condition: conditional_552(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Did the Protheans finish it? | | | | category: INVESTIGATE | | | | +-[reply #17] | | | | listener: variable_3 | | | | text: Do you think Protheans actually completed the Crucible? | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You mean, "Will it work?" | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #21] | | | | | condition: conditional_552(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: They wouldn't have poured their last resources into the Crucible if they thought otherwise. | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | | condition: plot.bools[17683] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I just wish our Prothean knew more about how dangerous their weapon might be. | | | | | | +-[choice] | | | | | | | text: Agreed. | | | | | | | category: AGREE | | | | | | | +-[reply #22] | | | | | | | listener: variable_3 | | | | | | | text: It'd be nice to know we're not kids playing around with a loaded gun. | | | | | | | +-[entry #26] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Absolutely. The damage it could cause if it backfired is unthinkable. | | | | | | | +-[reply #23] | | | | | | | listener: variable_3 | | | | | | | +-[entry #28] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #26] | | | | | | | listener: variable_3 | | | | | | | +-[entry #29] | | | | | | | | condition: conditional_193(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #27] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #30] | | | | | | | | | condition: conditional_851(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: This will be difficult, even for us. If something happens on a mission, if either one of us are hurt... | | | | | | | | | +-[reply #28] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #31] | | | | | | | | | | condition: plot.bools[6941] == 1 | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I'll always remember that tour of the Normandy, but let's be honest, Shepard. It's been more than a half a year. | | | | | | | | | | +-[reply #29] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #32] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Should we continue where we left off? | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Absolutely. | | | | | | | | | | | category: AGREE | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: I'd like that more than anything, Liara. | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | transition: transition_2090(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Good. I was getting worried. | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | transition: transition_4653(-1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: There were a lot of reasons I was happy to see you on Mars... | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | transition: transition_3760(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I'd like that list... but later. There's so much left to do. | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I'm working with EDI. Hopefully we can discover what the Protheans left for us. | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | transition: transition_2566(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: But I'm looking forward to talking about something other than business. Maybe later? | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: Let's just be friends. | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-[reply #43] | | | | | | | | | | default action | | | | | | | | | | major decision | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: A lot has happened since then, Liara. I don't think we'd work anymore. | | | | | | | | | | +-[entry #45] | | | | | | | | | | transition: transition_2107(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Really? I-- Thank you for letting me know. | | | | | | | | | | +-[reply #44] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: I think it's best for both of us. | | | | | | | | | | +-[entry #46] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Of course. | | | | | | | | | | +-[reply #45] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #47] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Well, anyway, I should get down to business. | | | | | | | | | | +-[reply #46] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #48] | | | | | | | | | | transition: transition_2566(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: There's a lot to do if we're to discover exactly what the Protheans left us. | | | | | | | | | | +-[reply #47] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | +-[entry #33] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Shepard, there's something I need to ask before we go any further. | | | | | | | | | +-[reply #31] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #34] | | | | | | | | | | condition: conditional_236(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I know you and Tali grew close. | | | | | | | | | | +-[reply #32] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #40] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Is that in the past? Should I forget there was anything between us? | | | | | | | | | | +-[choice] | | | | | | | | | | | text: I'm interested in you. | | | | | | | | | | | category: AGREE | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: I didn't forget you, Liara. I want to make us work. | | | | | | | | | | | +-*** see entry #41 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: Let's just be friends. | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-*** see reply #43 *** | | | | | | | | | +-[entry #35] | | | | | | | | | | condition: conditional_231(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I know you and Jacob were close. | | | | | | | | | | +-[reply #33] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #40 *** | | | | | | | | | +-[entry #36] | | | | | | | | | | condition: conditional_235(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I know you and Jack were close. | | | | | | | | | | +-[reply #34] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #40 *** | | | | | | | | | +-[entry #37] | | | | | | | | | | condition: conditional_233(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I know you and Thane were close. | | | | | | | | | | +-[reply #35] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #40 *** | | | | | | | | | +-[entry #38] | | | | | | | | | | condition: conditional_232(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I know you and Miranda were close. | | | | | | | | | | +-[reply #36] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #40 *** | | | | | | | | | +-[entry #39] | | | | | | | | | | condition: conditional_234(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I know you and Garrus grew close. | | | | | | | | | | +-[reply #37] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #40 *** | | | | | | | | | +-[entry #49] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: It's been years since we were together. Are you still interested in us? | | | | | | | | | +-[choice] | | | | | | | | | | text: I'm interested in you. | | | | | | | | | | category: AGREE | | | | | | | | | | +-*** see reply #38 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Let's just be friends. | | | | | | | | | category: DISAGREE | | | | | | | | | +-*** see reply #43 *** | | | | | | | | +-[entry #50] | | | | | | | | transition: transition_4561(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: People were finally starting to listen, before the Reapers came. If we'd had a little more time, maybe Earth wouldn't... | | | | | | | | +-[reply #48] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #51] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I'm sorry. I understand if you don't want to talk about it. | | | | | | | | +-[choice] | | | | | | | | | text: I appreciate you asking. | | | | | | | | | category: AGREE | | | | | | | | | +-[reply #49] | | | | | | | | | transition: transition_2074(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: The thought means a lot, Liara. Thanks. | | | | | | | | | +-[entry #52] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: You're welcome. | | | | | | | | | +-[reply #50] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #53] | | | | | | | | | transition: transition_2566(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: And since I didn't mention it before... it's good to be back, Shepard. | | | | | | | | | +-[reply #51] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** DIALOG END *** | | | | | | | | +-[choice] | | | | | | | | text: There's hope for Earth. | | | | | | | | category: DISAGREE | | | | | | | | +-[reply #52] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | listener: variable_3 | | | | | | | | text: There's still a lot of people alive down there. I have to remember that. | | | | | | | | +-[entry #54] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: You will. It's the war we warned everyone about for years. | | | | | | | | +-[reply #53] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #55] | | | | | | | | transition: transition_2566(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: And if I know you, Shepard, you'll make them proud. | | | | | | | | +-[reply #54] | | | | | | | | listener: variable_3 | | | | | | | | +-*** DIALOG END *** | | | | | | | +-*** see entry #50 *** | | | | | | +-[choice] | | | | | | text: We just need it working. | | | | | | category: DISAGREE | | | | | | +-[reply #24] | | | | | | default action | | | | | | major decision | | | | | | listener: variable_3 | | | | | | text: We can figure out what it does later. Our priority's getting it built. | | | | | | +-[entry #27] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Just give me some warning before you flip the switch. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-*** see entry #28 *** | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: But we really need to find out just what kind of weapon they left us. | | | | | +-[choice] | | | | | | text: Agreed. | | | | | | category: AGREE | | | | | | +-*** see reply #22 *** | | | | | +-[choice] | | | | | text: We just need it working. | | | | | category: DISAGREE | | | | | +-*** see reply #24 *** | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: They wouldn't have poured their last resources into this device if they thought otherwise. | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-*** see entry #22 *** | | | | +-*** see entry #23 *** | | | +-[choice] | | | | text: Agreed. | | | | category: AGREE | | | | +-*** see reply #22 *** | | | +-[choice] | | | text: We just need it working. | | | category: DISAGREE | | | +-*** see reply #24 *** | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Did the Protheans finish it? | | | category: INVESTIGATE | | | +-[reply #21] | | | listener: variable_3 | | | text: Did the Protheans actually complete this weapon? | | | +-*** see entry #20 *** | | +-[choice] | | | text: Agreed. | | | category: AGREE | | | +-*** see reply #22 *** | | +-[choice] | | text: We just need it working. | | category: DISAGREE | | +-*** see reply #24 *** | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: What I can get. You'll need information to research the Crucible. | +-[reply #5] | listener: variable_3 | +-*** see entry #6 *** +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: Liara? What is all this stuff? +-[entry #8] speaker: variable_1 listener: variable_2 text: After you left for Earth, I had the chance to track down the information trader who'd kidnapped my friend. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: It wasn't easy. But I found the Shadow Broker and took over his information network. +-[reply #9] listener: variable_3 text: You're running that from the Normandy? +-[entry #10] speaker: variable_1 listener: variable_2 text: What I can. Not all of the old Broker's networks remained intact, but I have agents. +-[reply #10] listener: variable_3 +-[entry #11] | condition: conditional_559(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: They helped dig up the information I needed on the Prothean cache on Mars. | +-[reply #12] | listener: variable_3 | +-[entry #13] | | condition: conditional_552(-1) | | speaker: variable_1 | | listener: variable_2 | | text: For now, I'm researching the Crucible. It's too dangerous to activate until we understand it. | | +-[choice] | | | text: Did the Protheans finish it? | | | category: INVESTIGATE | | | +-*** see reply #21 *** | | +-[choice] | | | text: Agreed. | | | category: AGREE | | | +-*** see reply #22 *** | | +-[choice] | | text: We just need it working. | | category: DISAGREE | | +-*** see reply #24 *** | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: For now, I'm researching this Prothean device. It's too dangerous to activate until we understand it. | +-[choice] | | text: Did the Protheans finish it? | | category: INVESTIGATE | | +-*** see reply #17 *** | +-[choice] | | text: Agreed. | | category: AGREE | | +-*** see reply #22 *** | +-[choice] | text: We just need it working. | category: DISAGREE | +-*** see reply #24 *** +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 text: So you took over as the galaxy's most... famous information trader? +-[entry #16] | condition: conditional_552(-1) | speaker: variable_1 | listener: variable_2 | text: "Notorious" might be a better term. At least it means I can help you research the Crucible. | +-[reply #14] | listener: variable_3 | +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: It's far too dangerous to use until we understand it. | +-[reply #16] | listener: variable_3 | +-*** see entry #19 *** | +-*** see entry #25 *** +-[entry #17] speaker: variable_1 listener: variable_2 text: "Notorious" might be a better term. At least it means I can help research this Prothean device. +-[reply #15] listener: variable_3 +-*** see entry #18 *** [biod_nor_310liaraofficecon_loc_int.norhen_lia_relationship2_d_D.norhen_lia_relationship2_d_dlg] +-[entry #0] transition: transition_2066(-1) speaker: variable_1 listener: variable_2 text: I have time if you'd like to talk. In fact, I could use the distraction. +-[reply #0] transition: transition_4632(-1) listener: variable_3 text: What's on your mind? +-[entry #1] transition: transition_4009(-1) speaker: variable_1 listener: variable_2 text: How long it took the Reapers to eradicate the Protheans, and how long they'll need for us. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: It took them centuries to conquer the Protheans. We're not quite so widespread, but it would still take at least 100 years. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: It's selfish, but I keep thinking that if we fail... +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: I'm only 109, Shepard. I could live to see the entire cycle come to an end. +-[reply #5] listener: variable_3 +-[entry #6] | condition: conditional_746(-1) | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Gee, that young? | | category: INVESTIGATE | | +-[reply #6] | | listener: variable_3 | | text: Only 109, huh? | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: I know. It must seem strange to complain about a thousand-year life span. | | +-[reply #7] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: I used to think it was sad that most aliens lived such short lives. | | +-[reply #10] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Maybe it's not such a privilege to outlive so many... to witness so much death. | | +-[choice] | | | text: The war's not over. | | | category: AGREE | | | +-[reply #11] | | | default action | | | major decision | | | listener: variable_3 | | | text: Don't drive yourself crazy about this, Liara. We're still in the fight. | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Only because you're still driving it forward. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We finally have other leaders on our side, but none will take us as far as you can. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Sometimes I wonder how you do it. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #17] | | | | condition: plot.bools[21758] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: It's all for you, of course. | | | | | category: AGREE | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | text: Every time the world's about to end, I think about how mad you'd get if I didn't stop it. | | | | | +-[entry #18] | | | | | transition: transition_2074(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | text: I don't know if I could do this without you. | | | | | +-[entry #20] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | transition: transition_2566(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Flatterer. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | text: I try. | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'll see you soon, Shepard. | | | | +-[choice] | | | | text: Someone had to. | | | | category: DISAGREE | | | | +-[reply #29] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: The Reapers would've been here years ago if I didn't. | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I wish motivating everyone else had been as simple. | | | | +-[reply #30] | | | | listener: variable_3 | | | | +-[entry #31] | | | | | condition: plot.bools[21758] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #31] | | | | | listener: variable_3 | | | | | +-[entry #32] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: At least the galaxy always had you. | | | | | +-[reply #32] | | | | | listener: variable_3 | | | | | text: Lucky galaxy. | | | | | +-[entry #33] | | | | | transition: transition_2566(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I certainly think so. | | | | | +-[reply #33] | | | | | listener: variable_3 | | | | | +-[entry #34] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Let's talk later, Shepard. | | | | +-[entry #35] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #34] | | | | listener: variable_3 | | | | +-[entry #36] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Too bad we never found another Prothean beacon. | | | | +-[reply #35] | | | | listener: variable_3 | | | | text: Haunting the Council with visions of the Reapers might've saved us a few years. | | | | +-[entry #37] | | | | transition: transition_2566(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Well, anyone who lives through this war won't be short on nightmares. | | | | +-[reply #36] | | | | listener: variable_3 | | | | +-*** see entry #34 *** | | | +-[entry #23] | | | | condition: conditional_857(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: I have friends like you. | | | | | category: AGREE | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | text: I think of the people I care about. That helps keep me going. | | | | | +-[entry #24] | | | | | transition: transition_2074(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'm glad I'm among them. I hope... | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | text: Of course you are. | | | | | +-[entry #25] | | | | | transition: transition_2566(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I feel better already. | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Thank you for coming by, Shepard. Why don't we talk later? | | | | +-[choice] | | | | text: Someone had to. | | | | category: DISAGREE | | | | +-*** see reply #29 *** | | | +-[entry #26] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: I think of what's at risk. | | | | category: AGREE | | | | +-[reply #26] | | | | listener: variable_3 | | | | text: We have a galaxy to fight for. The stakes don't get higher than that. | | | | +-[entry #27] | | | | transition: transition_2074(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: It sounds so simple when you put it that way. | | | | +-[reply #27] | | | | listener: variable_3 | | | | text: Puts things in perspective? | | | | +-[entry #28] | | | | transition: transition_2566(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yes, actually. | | | | +-[reply #28] | | | | listener: variable_3 | | | | +-*** see entry #29 *** | | | +-[choice] | | | text: Someone had to. | | | category: DISAGREE | | | +-*** see reply #29 *** | | +-[choice] | | text: You can't give up. | | category: DISAGREE | | +-[reply #13] | | listener: variable_3 | | text: Or you could keep fighting. | | +-[entry #13] | | | condition: plot.bools[21758] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: I know. It's just... difficult, watching you get shot at out there... | | | +-[reply #14] | | | listener: variable_3 | | | +-*** see entry #15 *** | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: I'll always try my best, Shepard. You know that. But if we lost you... | | +-[reply #15] | | listener: variable_3 | | +-*** see entry #15 *** | +-[choice] | | text: The war's not over. | | category: AGREE | | +-*** see reply #11 *** | +-[choice] | text: You can't give up. | category: DISAGREE | +-*** see reply #13 *** +-[entry #8] speaker: variable_1 listener: variable_2 +-[choice] | text: You're how old? | category: INVESTIGATE | +-[reply #8] | listener: variable_3 | text: Remind me how long asari normally live. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Centuries. Some of us reach 1,000. | +-[reply #9] | listener: variable_3 | +-*** see entry #10 *** +-[choice] | text: The war's not over. | category: AGREE | +-*** see reply #11 *** +-[choice] text: You can't give up. category: DISAGREE +-*** see reply #13 *** +-[entry #38] speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 text: Busy? +-[entry #39] speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #40] | speaker: variable_1 | listener: variable_2 | text: You especially. +-[entry #41] | speaker: variable_1 | listener: variable_2 | text: I wonder what would happen if we lost you, Shepard. +-[entry #42] | speaker: variable_1 | listener: variable_2 | text: Your word carries a great deal of weight. People pay attention to you. +-[entry #43] | speaker: variable_1 | listener: variable_2 | text: How do you handle that responsibility? +-[entry #44] speaker: variable_1 listener: variable_2 text: I should get back to my contacts. +-[reply #39] listener: variable_3 text: I'll see you later. +-[entry #45] speaker: variable_1 listener: variable_2 text: Of course. +-[reply #40] listener: variable_3 +-[entry #46] speaker: variable_1 listener: variable_2 text: Later, Shepard. [biod_nor_310liaraoffice_loc_int.norhen_lia_drone_ambs_a_D.norhen_lia_drone_ambs_a_dlg] speaker_list: radio_drone +-[entry #0] condition: conditional_1825(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_2618(0) | transition: transition_4825(-1) | speaker: variable_1 | listener: variable_2 | text: Dr. T'Soni is visiting the Prothean in his quarters, Commander. +-[entry #2] transition: transition_4826(-1) speaker: variable_1 listener: variable_2 text: Dr. T'Soni has gone to speak with the Prothean. +-[entry #3] condition: conditional_2631(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #4] | condition: conditional_2618(0) | transition: transition_4825(-1) | speaker: variable_1 | listener: variable_2 | text: Thank you for the data packet. The results are available on the information network terminal. +-[entry #5] | condition: conditional_2618(1) | transition: transition_4825(-1) | speaker: variable_1 | listener: variable_2 | text: Dr. T'Soni found useful information in the data you recovered, Commander. +-[entry #6] transition: transition_4826(-1) speaker: variable_1 listener: variable_2 text: Excellent find, Commander! The information network terminal has been updated. +-[entry #7] condition: plot.bools[22331] == 1 speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #8] | condition: conditional_2618(0) | transition: transition_4825(-1) | speaker: variable_1 | listener: variable_2 | text: A new notification is available on the private messages terminal. +-[entry #9] | condition: conditional_2618(1) | transition: transition_4825(-1) | speaker: variable_1 | listener: variable_2 | text: The private messages terminal has new correspondence. +-[entry #10] transition: transition_4826(-1) speaker: variable_1 listener: variable_2 text: There is new information on the private messages terminal. +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #12] | condition: conditional_2618(0) | transition: transition_4825(-1) | speaker: variable_1 | listener: variable_2 | text: Please, enjoy your day. +-[entry #13] | condition: conditional_2618(1) | transition: transition_4825(-1) | speaker: variable_1 | listener: variable_2 | text: Greetings, Commander. +-[entry #14] | condition: conditional_2618(2) | transition: transition_4825(-1) | speaker: variable_1 | listener: variable_2 | text: At your service. +-[entry #15] transition: transition_4826(-1) speaker: variable_1 listener: variable_2 text: A pleasure to see you. +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 text: This terminal contains nonessential correspondence from your allied forces. Dr. T'Soni has granted you access. +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #19] | speaker: radio_drone | listener: variable_2 | text: That data is valuable, Commander. You'll find a reward for it in Dr. T'Soni's office. +-[entry #20] | speaker: radio_drone | listener: variable_2 | text: That information is important. Please come by when you can. +-[entry #21] speaker: radio_drone listener: variable_2 text: New data packet received. Please come to Dr. T'Soni's office soon, Commander. +-[entry #22] speaker: variable_1 listener: variable_2 +-[entry #23] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: More new information from Sylv Fek, Shadow Broker. It's good she checked in. She's a vanguard of intel-gathering in her sector, but often quite difficult to keep tabs on. +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #26] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #27] | speaker: variable_1 | listener: variable_2 | text: Dr. T'Soni thinks you might find some of the video footage on that console interesting, Commander. +-[entry #28] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #29] | speaker: variable_1 | listener: variable_2 | text: The video console has been updated. +-[entry #30] speaker: variable_1 listener: variable_2 text: New video footage is available for review, Commander. [biod_nor_310liaraoffice_loc_int.norhen_lia_drone_intro_m_D.norhen_lia_drone_intro_m_dlg] +-[entry #0] condition: conditional_1035(-1) speaker: variable_1 listener: variable_2 text: Commander Shepard! It's a pleasure to see you again! +-[reply #0] listener: variable_3 text: You're the drone from the Shadow Broker's ship. +-[entry #1] speaker: variable_1 listener: variable_2 text: If you have a moment, I'd like to draw your attention to a terminal in her office. +-[reply #1] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: It analyzes information packages. If you find any useful data, I can research upgrades for you. +-[reply #4] listener: variable_3 text: And what should I be looking for? +-[entry #5] speaker: variable_1 listener: variable_2 text: I'll inform you if you've found relevant data. When you do, return to this terminal for your choices. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: In the meantime, Dr. T'Soni would like to speak with you. Have a pleasant day! +-[reply #6] listener: variable_3 +-*** DIALOG END *** +-[entry #2] speaker: variable_1 listener: variable_2 text: Greetings, Commander Shepard. +-[reply #2] listener: variable_3 text: Huh. What are you? +-[entry #3] speaker: variable_1 listener: variable_2 text: She's asked me to draw your attention to a terminal connected to her information network. +-[reply #3] listener: variable_3 +-*** see entry #4 *** +-[entry #7] speaker: variable_1 listener: variable_2 text: Dr. T'Soni now refers to me as "Glyph" instead of "info drone" 95 percent of the time. +-[reply #7] listener: variable_3 +-*** DIALOG END *** +-[entry #8] speaker: variable_1 listener: variable_2 text: I'm Glyph, a VI assistant to Dr. T'Soni. I help her sort and catalogue collected data. +-[reply #8] listener: variable_3 +-*** DIALOG END *** [biod_nor_320lounge_crit_loc_int.norhen_garr_ambients_a_d.norhen_garr_ambients_a_dlg] +-[entry #0] condition: conditional_507(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: Good to be back on board, Shepard. +-[entry #2] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: It's nice to see Liara again. +-[entry #3] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | text: I actually missed this place. +-[entry #4] | condition: conditional_1972(4) | speaker: variable_1 | listener: variable_2 | text: Somehow I always knew I'd see the Normandy again. +-*** see entry #93 *** +-[entry #5] condition: conditional_526(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #6] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: I guess we're at war with Cerberus now, huh? +-[entry #7] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: I've never actually seen a female krogan. Seems like they're the real brains on Tuchanka. +-[entry #8] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #9] | | condition: conditional_179(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Good to see Mordin's still alive and kicking--and still finding new ways to cause trouble. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Padok Wiks seems like a decent enough guy. I wonder if he knew Mordin? +-*** see entry #93 *** +-[entry #11] condition: conditional_523(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #12] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: What do you suppose the Prothean eats? What if it's boiled asari with a side of fried turian? | +-[reply #4] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: I don't know about Liara, but I'm not taking that one for the team. +-[entry #14] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: If this war goes south, maybe we could freeze you for 50,000 years, Shepard. You could go from being merely famous to legendary. +-*** see entry #93 *** +-[entry #15] condition: conditional_527(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #16] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: Turians on a secret mission to Tuchanka, huh? No one told me anything about it. +-[entry #17] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: I'm curious to see how this bomb on Tuchanka plays out. I don't suppose ignoring it is an option. +-*** see entry #93 *** +-[entry #18] condition: conditional_528(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #19] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: I don't know what turian came up with the idea, but a doomsday bomb was damned ingenious. | +-[reply #7] | listener: variable_3 | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: Embarrassing now... but ingenious back then. +-[entry #21] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #22] | | condition: conditional_931(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #23] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm glad Wrex is taking this so well. My people haven't exactly treated his kind with charity over the years. | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: Thought for a second Wreav was going to declare war on us. I don't like him, but I can't exactly blame him. | +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: It's a good thing we don't have any krogan on board. Not sure how well they would've taken it. +-*** see entry #93 *** +-[entry #26] condition: conditional_529(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #27] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #28] | | condition: conditional_180(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | +-[entry #29] | | | condition: plot.bools[20646] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Just one word, Shepard: "Grunt." There'll be a lot more dead Reapers now. | | +-[entry #30] | | condition: plot.bools[18913] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Damned shame about Grunt. I don't like many krogan, but he was one of the good ones. | +-[entry #31] | transition: transition_3857(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #32] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-[entry #33] | | condition: plot.bools[17900] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Siding with the giant spiders again, huh, Shepard? Let's hope this finally pays off. | +-[entry #34] | | condition: plot.bools[17901] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Well, you got a do-over, Shepard. Maybe saving the queen back on Noveria wasn't the best idea after all. | +-[entry #35] | | condition: plot.bools[18846] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I've seen some gambles pay off in my time, Shepard, but... well, saving that rachni is one of the riskiest. | +-[entry #36] | condition: plot.bools[17902] == 1 | speaker: variable_1 | listener: variable_2 | text: Killing that rachni mutation was a good call, Shepard. It's a safer galaxy for not having that thing on the loose. +-*** see entry #32 *** +-[entry #37] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | text: Most people have never even seen a rachni. The Normandy? We're a regular safari tour. +-[entry #38] | condition: conditional_1972(4) | speaker: variable_1 | listener: variable_2 | text: If I never see another spider again, I'll die a contented turian. Unless they have spiders in the afterlife. Damn. +-*** see entry #93 *** +-[entry #39] condition: conditional_524(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #40] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #16] | listener: variable_3 | +-[entry #41] | | condition: conditional_173(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #17] | | listener: variable_3 | | +-[entry #42] | | | condition: plot.bools[18242] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Life just wouldn't have been complete if I didn't see Jack one more time. | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #43] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It's nice to see she's downgraded from "dangerous lunatic" to "mildly insane." | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #44] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You have to admit, though, she did see through Cerberus back in the day. | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #45] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I might've even listened... but her tattoos gave me a headache every time she walked into the room. | | +-[entry #46] | | transition: transition_3857(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | +-[entry #47] | | condition: conditional_1972(2) | | speaker: variable_1 | | listener: variable_2 | | text: Looks like we beat Cerberus again. | | +-[reply #22] | | listener: variable_3 | | +-[entry #48] | | speaker: variable_1 | | listener: variable_2 | | text: Do you think the Illusive Man fires lieutenants over failures like this? Or just lines them up against the wall and gets it over with? | +-*** see entry #46 *** +-*** see entry #47 *** +-[entry #49] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | text: I wish they'd had a Grissom Academy for turians when I was growing up. Always wanted to learn how to paint. | +-[reply #23] | listener: variable_3 | +-[entry #50] | speaker: variable_1 | listener: variable_2 | text: Now I mostly paint walls with Reaper blood--not the same, but it's a living. +-*** see entry #93 *** +-[entry #51] condition: conditional_538(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #52] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #25] | listener: variable_3 | +-[entry #53] | | condition: conditional_181(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #26] | | listener: variable_3 | | +-[entry #54] | | | condition: plot.bools[19303] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Samara was the kind of soldier we needed in this war. What a waste. | | +-[entry #55] | | condition: plot.bools[19921] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Samara's the kind of soldier we need in this war. Nothing gets in her way. | | +-[reply #27] | | listener: variable_3 | | +-[entry #56] | | speaker: variable_1 | | listener: variable_2 | | text: I just hope I'm not in her way someday. That woman means business. | +-[entry #57] | transition: transition_3857(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #28] | listener: variable_3 | +-[entry #58] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: Now it's mutated asari. The Reapers are just a giant nightmare factory that never ends. +-*** see entry #58 *** +-[entry #59] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | text: I can only imagine what the Reapers are doing to the drell, or the hanar, or the vorcha. This could get a lot worse before it gets better. +-*** see entry #93 *** +-[entry #60] condition: conditional_537(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #61] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #30] | listener: variable_3 | +-[entry #62] | | condition: conditional_172(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I'm glad Jacob saw through the Illusive Man. At least not everyone in Cerberus has lost their mind. This fight can use him. | +-[entry #63] | speaker: variable_1 | listener: variable_2 | text: All those families trying to get out. I guess not everyone on the Cerberus payroll has lost their mind. | +-[reply #31] | listener: variable_3 | +-[entry #64] | speaker: variable_1 | listener: variable_2 | text: Reminds me of Jacob. I guess there are good people everywhere. +-[entry #65] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: Don't mind us. Just telling James here what it means to be a real soldier. +-*** see entry #93 *** +-[entry #66] condition: conditional_530(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 +-[entry #67] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #33] | listener: variable_3 | +-[entry #68] | | condition: conditional_178(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Tali's a welcome face around here... or, well, a welcome face behind the helmet, I guess. | +-[entry #69] | transition: transition_3857(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #34] | listener: variable_3 | +-[entry #70] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: If the geth still think Reapers are some sort of god, this war must be heaven to them. +-*** see entry #70 *** +-*** see entry #93 *** +-[entry #71] condition: conditional_532(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #72] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: So a virtual geth reality, huh, Shepard? There are a lot of ways I can think of getting a few kicks in this universe... that's not one of them. +-*** see entry #93 *** +-[entry #73] condition: conditional_531(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #74] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: I'm glad we could help those quarians. Though I guess not all of them. | +-[reply #37] | listener: variable_3 | +-[entry #75] | speaker: variable_1 | listener: variable_2 | text: It's never a hundred percent, is it? +-*** see entry #93 *** +-[entry #76] condition: conditional_533(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #77] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #39] | listener: variable_3 | +-[entry #78] | | condition: plot.bools[17788] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #40] | | listener: variable_3 | | +-[entry #79] | | | condition: conditional_178(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Sorry. Maybe later. Still thinking about, Tali. | | +-[entry #80] | | speaker: variable_1 | | listener: variable_2 | | text: Not sure if having an army of geth behind us gives me confidence or makes me feel like there's a target on my back. | +-[entry #81] | | condition: plot.bools[17787] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #41] | | listener: variable_3 | | +-[entry #82] | | | condition: conditional_178(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: This has to make Tali happy. It's not every day you get to vanquish your mortal enemy. | | +-[entry #83] | | speaker: variable_1 | | listener: variable_2 | | text: I wonder what Tali would've thought about today. I imagine behind that helmet there'd be the biggest smile you ever saw in the galaxy. | +-[entry #84] | condition: plot.bools[17789] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #42] | listener: variable_3 | +-*** see entry #80 *** +-*** see entry #93 *** +-[entry #85] condition: conditional_535(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 +-[entry #86] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: Have you checked on Liara? She must be devastated. That's not something you ever forget. +-[entry #87] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: Shepard, this is when you take all your anger and frustration, bottle it up... then use it to re-arrange every molecule in Kai Leng's body. | +-[reply #44] | listener: variable_3 | +-[entry #88] | speaker: variable_1 | listener: variable_2 | text: You'll get your chance. +-*** see entry #93 *** +-[entry #89] condition: conditional_536(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #90] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: So the Illusive Man really believes he can control Reapers. | +-[reply #46] | listener: variable_3 | +-[entry #91] | speaker: variable_1 | listener: variable_2 | text: Husks are one thing. But a whole fleet? The man is insane. +-[entry #92] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: A lot of turians went to Sanctuary. When I meet the Illusive Man, I'm going to carve their names into his skull. +-*** see entry #93 *** +-[entry #93] speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 +-[entry #94] | condition: conditional_1971(1) | speaker: variable_1 | listener: variable_2 | text: Shepard. +-[entry #95] | condition: conditional_1971(2) | speaker: variable_1 | listener: variable_2 | text: Maybe later? +-[entry #96] | condition: conditional_1971(3) | speaker: variable_1 | listener: variable_2 | text: Good to see you. +-[entry #97] | condition: conditional_1971(4) | speaker: variable_1 | listener: variable_2 | text: How's it going? +-[entry #98] | condition: conditional_1971(5) | speaker: variable_1 | listener: variable_2 | text: So who needs their ass kicked now? +-[entry #99] | condition: conditional_1971(6) | speaker: variable_1 | listener: variable_2 | text: Another time, maybe? +-[entry #100] | condition: conditional_1971(7) | speaker: variable_1 | listener: variable_2 | text: Later. +-[entry #101] transition: transition_3852(-1) speaker: variable_1 listener: variable_2 text: Not right now. +-[entry #102] speaker: variable_1 listener: variable_2 +-[entry #103] speaker: variable_1 listener: variable_2 +-[entry #104] condition: conditional_1971(6) speaker: variable_1 listener: variable_2 text: Little busy right now. +-[entry #105] condition: conditional_1971(5) speaker: variable_1 listener: variable_2 text: Sorry, trying to figure this out. +-[entry #106] condition: conditional_1971(6) speaker: variable_1 listener: variable_2 text: If I hear one more crack about calibrations... [biod_nor_320lounge_crit_loc_int.norhen_garr_mr_citsam_a_D.norhen_garr_mr_citsam_a_dlg] speaker_list: hench_prothean, nor_crew_male1 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: hench_prothean text: ...everybody was fighting the rachni, trying to push them back through the relay. Finally, the krogan were turned loose and stopped them. +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_prothean listener: variable_1 text: I see. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: hench_prothean text: But when the krogan rebelled, we had to deploy the genophage to stop them. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: hench_prothean text: Wasn't the only rebellion. A thousand years later, the geth revolted against the quarians. That was a whole other war. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: hench_prothean text: Then along came the humans--my own people tangled with them for a while--and now, to top it all off, we've got the Reapers. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: hench_prothean text: What about you? +-[reply #5] listener: variable_3 +-[entry #6] speaker: hench_prothean listener: variable_1 text: The Oravores fought the Densorin. The Enduromi conquered the Vandomar, and the Zha'til turned against the Zha. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: hench_prothean text: So... I guess nobody really ever gets their act together. +-[reply #7] listener: variable_3 +-[entry #8] speaker: hench_prothean listener: variable_1 text: The Synril claimed to have found the path to eternal peace. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: hench_prothean text: What happened? +-[reply #9] listener: variable_3 +-[entry #10] speaker: hench_prothean listener: variable_1 text: The Ditakur preferred war and wiped them out. +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: hench_prothean text: I hope you guys had alcohol. +-[entry #12] speaker: variable_1 listener: nor_crew_male1 text: It's a brilliant tactic, when you think about it. +-[reply #11] listener: variable_3 +-[entry #13] speaker: nor_crew_male1 listener: variable_1 text: But it's evil. +-[reply #12] listener: variable_3 +-[entry #14] speaker: variable_1 listener: nor_crew_male1 text: When has that ever mattered in war? +-[reply #13] listener: variable_3 +-[entry #15] speaker: nor_crew_male1 listener: variable_1 text: Yeah, but... converting other life-forms into Reapers? I can't wrap my head around that. +-[reply #14] listener: variable_3 +-[entry #16] speaker: variable_1 listener: nor_crew_male1 text: Makes sense to me. It ensures you never run out of cannon fodder. Eliminates any local resistance... +-[reply #15] listener: variable_3 +-[entry #17] speaker: variable_1 listener: nor_crew_male1 text: ...and for every soldier you add, your enemy loses two: the one you converted, and his buddy on the other side who can't pull the trigger on a friend. +-[reply #16] listener: variable_3 +-[entry #18] speaker: nor_crew_male1 listener: variable_1 text: You sound like you admire them. +-[reply #17] listener: variable_3 +-[entry #19] speaker: variable_1 listener: nor_crew_male1 text: Same way I admire a virus or a thresher maw: they've adapted perfectly to their situation. +-[reply #18] listener: variable_3 +-[entry #20] speaker: nor_crew_male1 listener: variable_1 text: But the Reapers want to destroy us. +-[reply #19] listener: variable_3 +-[entry #21] speaker: variable_1 listener: nor_crew_male1 text: And I have no intention of letting them. But if you don't respect your enemy's capabilities, you're in for one nasty surprise after another. [biod_nor_320lounge_crit_loc_int.norhen_garr_mr_krogru_a_D.norhen_garr_mr_krogru_a_dlg] speaker_list: nor_crew_male1 +-[entry #0] condition: plot.bools[18242] == 1 speaker: variable_1 listener: nor_crew_male1 text: Wasn't the first time I've faced rachni. +-[reply #0] listener: variable_3 +-[entry #2] speaker: nor_crew_male1 listener: variable_1 text: Really? You've seen them before? +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: nor_crew_male1 text: Few years back. On Noveria. Saren and his minions were trying to extract information from the rachni queen. +-[reply #3] listener: variable_3 +-[entry #4] speaker: nor_crew_male1 listener: variable_1 text: You saw the queen? +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: nor_crew_male1 text: Hell, we spoke to her. +-[reply #5] listener: variable_3 +-[entry #6] speaker: nor_crew_male1 listener: variable_1 text: You spoke? I can't imagine that. The things you've done, sir... they're amazing. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: nor_crew_male1 text: Well, it didn't seem that way at the time. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: nor_crew_male1 text: Mostly you're just clawing your way out of one mess and into another, hoping your ass comes along for the ride. +-[entry #1] speaker: variable_1 listener: nor_crew_male1 text: Wasn't the first time we've faced rachni. +-[reply #1] listener: variable_3 +-*** see entry #2 *** [biod_nor_320lounge_crit_loc_int.norhen_lia_ambients_a_D.norhen_lia_ambients_a_dlg] +-[entry #0] condition: conditional_539(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1934(0) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: Just say the word. +-[entry #2] | condition: conditional_1934(1) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: The Illusive Man thinks he's ready for us. Let's not keep him waiting. +-[entry #3] speaker: variable_1 listener: variable_2 text: We can do this, Shepard. +-[entry #4] condition: conditional_535(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #5] | condition: conditional_1934(0) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: I need some time, Shepard. +-[entry #6] | condition: conditional_1934(1) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: What will happen to the asari, now? +-[entry #7] | condition: conditional_1934(2) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: The Council should have evacuated Thessia earlier. +-[entry #8] speaker: variable_1 listener: variable_2 text: {Sighs} +-[entry #9] condition: conditional_1029(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | condition: conditional_1934(0) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: I had something I wanted to show you, Shepard. | +-[reply #3] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Could we meet in your cabin when you have a moment? | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #12] | condition: conditional_1934(1) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: I want to show you something I've been working on. +-[entry #13] speaker: variable_1 listener: variable_2 text: Let me know if we can meet in your cabin, Shepard. +-[entry #14] condition: conditional_1970(-1) transition: transition_3850(-1) speaker: variable_1 listener: variable_2 text: The genophage cured... The krogan have no reason to hold back now, do they? +-[entry #15] condition: conditional_1959(-1) transition: transition_3843(-1) speaker: variable_1 listener: variable_2 text: Wrex knows what he's doing, but can he keep the krogan in check? +-[reply #5] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: Or will this be the start of another krogan empire? +-[entry #17] condition: conditional_1960(-1) transition: transition_3844(-1) speaker: variable_1 listener: variable_2 text: Those ruins on Tuchanka... amazing. I wonder if we'll see them restored to their former glory. +-[entry #18] condition: conditional_1961(-1) transition: transition_3845(-1) speaker: variable_1 listener: variable_2 text: Eve's organizing the female krogan. +-[reply #6] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: She reminds me of some of the more formidable matriarchs I've known. +-[entry #20] condition: conditional_1969(-1) transition: transition_3845(-1) speaker: variable_1 listener: variable_2 text: I wish Eve could've seen the rebirth of her people. +-[entry #21] condition: conditional_1962(-1) transition: transition_3846(-1) speaker: variable_1 listener: variable_2 text: The krogan won't let themselves fall by the wayside again... not like they did after the Rebellions. +-[reply #7] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: We'll have to get used to them having a bigger part in the galaxy. +-[entry #23] condition: conditional_1968(-1) transition: transition_3843(-1) speaker: variable_1 listener: variable_2 text: We always wanted the krogan to fight the Reapers. It's what Wreav does afterwards that worries me. +-[entry #24] condition: conditional_1963(-1) transition: transition_3847(-1) speaker: variable_1 listener: variable_2 text: I've never seen krogan move with such purpose. It's a little terrifying. +-[entry #25] condition: conditional_1964(-1) transition: transition_3848(-1) speaker: variable_1 listener: variable_2 text: The krogan are gearing up for a full-scale war. +-[reply #8] listener: variable_3 +-[entry #26] speaker: variable_1 listener: variable_2 text: It's... nearly indistinguishable from how they normally operate on Tuchanka, really. +-[entry #27] condition: conditional_1965(-1) transition: transition_3849(-1) speaker: variable_1 listener: variable_2 text: I hope the krogan live up to their ancient legacy... and for the better. +-[entry #28] condition: conditional_1957(-1) transition: transition_3841(-1) speaker: variable_1 listener: variable_2 text: I'm so sorry about Tali, Shepard. +-[entry #29] condition: conditional_1958(-1) transition: transition_3842(-1) speaker: variable_1 listener: variable_2 text: The geth kept their word. Their warships have joined Admiral Hackett's fleet. +-[entry #30] condition: conditional_1966(-1) transition: transition_3842(-1) speaker: variable_1 listener: variable_2 text: There's nothing left of the geth. The quarians were thorough. +-[entry #31] condition: conditional_1967(-1) transition: transition_3842(-1) speaker: variable_1 listener: variable_2 text: The Migrant Fleet and the geth war ships have joined Admiral Hackett. +-[entry #32] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #33] | condition: conditional_1935(1) | speaker: variable_1 | listener: variable_2 | text: Hello, Shepard. +-[entry #34] | condition: conditional_1935(2) | speaker: variable_1 | listener: variable_2 | text: It's good to see you. +-[entry #35] | condition: conditional_1935(3) | speaker: variable_1 | listener: variable_2 | text: Feel free to look around. +-[entry #36] | condition: conditional_1935(4) | speaker: variable_1 | listener: variable_2 | text: Hello again. +-[entry #37] | condition: conditional_1935(5) | speaker: variable_1 | listener: variable_2 | text: Ready for the next mission? +-[entry #38] | condition: conditional_1935(6) | speaker: variable_1 | listener: variable_2 | text: Good to see you again, Shepard. +-[entry #39] | condition: conditional_1935(7) | speaker: variable_1 | listener: variable_2 | text: Perhaps we can talk later? +-[entry #40] transition: transition_3835(-1) speaker: variable_1 listener: variable_2 text: Thanks for coming by. +-[entry #41] speaker: variable_1 listener: variable_2 text: It will be interesting to see how quickly they recover. [biod_nor_320lounge_crit_loc_int.norhen_lia_mr_cat003_d_D.norhen_lia_mr_cat003_d_dlg] +-[entry #0] transition: transition_2066(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | transition: transition_4594(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_1053(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I can't stop thinking about Commander Williams. | | +-[reply #2] | | listener: variable_3 | | +-[entry #3] | | speaker: variable_1 | | listener: variable_2 | | text: When we first met, she frightened me. She was so intense when rushing into battle. | | +-[reply #3] | | listener: variable_3 | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: I never understood what Ashley wanted to prove, but I admired her bravery. | | +-[reply #4] | | listener: variable_3 | | +-[entry #5] | | | condition: plot.bools[19523] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #6] | | | | condition: conditional_189(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You two used to be so close... I'm sorry I had to shoot. | | | | +-[choice] | | | | | text: I'm sorry too. | | | | | category: AGREE | | | | | +-[reply #14] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: So am I, Liara. | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: She was a fine soldier. We can remember that. And make Cerberus pay for her death. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #38] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: What I want now is information on this Cerberus assassin. | | | | | +-[reply #37] | | | | | listener: variable_3 | | | | | +-[entry #39] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I don't think it's a coincidence Kai Leng was an N7-ranked Alliance soldier too, Shepard. Maybe the Illusive Man misses you. | | | | | +-[choice] | | | | | | text: He always wanted to use me. | | | | | | category: AGREE | | | | | | +-[reply #38] | | | | | | listener: variable_3 | | | | | | text: What he misses is manipulating me for his own goals. | | | | | | +-[entry #40] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I'm afraid those goals now include sending Kai Leng after the Catalyst. | | | | | | +-[reply #39] | | | | | | listener: variable_3 | | | | | | text: Tell me if you find anything. | | | | | | +-[entry #41] | | | | | | transition: transition_2566(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I will. I'll see you later, Shepard. | | | | | | +-[reply #40] | | | | | | listener: variable_3 | | | | | | +-*** DIALOG END *** | | | | | +-[choice] | | | | | text: That's his own fault. | | | | | category: DISAGREE | | | | | +-[reply #41] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: The Illusive Man wouldn't have to fight me if he'd keep away from Reaper tech. | | | | | +-[entry #42] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Cerberus as an ally would have made things easier. As it is, we'll see Kai Leng again. | | | | | +-[reply #42] | | | | | listener: variable_3 | | | | | text: I'd count on it. | | | | | +-[entry #43] | | | | | transition: transition_2566(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'll talk to you later, Shepard. | | | | | +-[reply #43] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[choice] | | | | text: Ashley brought it on herself. | | | | category: DISAGREE | | | | +-[reply #6] | | | | listener: variable_3 | | | | text: Ashley should've stood down. She forced us to pull the trigger. | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We are lucky more people didn't die. I'm sure Cerberus isn't through with us. | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-*** see entry #38 *** | | | +-[entry #7] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I didn't see any other way of stopping her. | | | +-[choice] | | | | text: I'm sorry too. | | | | category: AGREE | | | | +-*** see reply #14 *** | | | +-[choice] | | | text: Ashley brought it on herself. | | | category: DISAGREE | | | +-*** see reply #6 *** | | +-[entry #8] | | | condition: plot.bools[19525] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #12] | | | | condition: conditional_189(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I know she meant a lot to you Shepard. I'm sorry it ended this way. | | | | +-[choice] | | | | | text: It was hard to see her die. | | | | | category: AGREE | | | | | +-*** see reply #14 *** | | | | +-[choice] | | | | text: Ashley brought it on herself. | | | | category: DISAGREE | | | | +-[reply #12] | | | | listener: variable_3 | | | | text: Ashley could've stood down instead of backing Udina. She made her choice. | | | | +-[entry #37] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I just wish we hadn't lost someone who used to be part of this crew. Cerberus has much to pay for. | | | | +-[reply #36] | | | | listener: variable_3 | | | | +-*** see entry #38 *** | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I wish there'd been another way to stop her. | | | +-[choice] | | | | text: So do I. | | | | category: AGREE | | | | +-[reply #11] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: If Ash would've just heard us out... | | | | +-*** see entry #17 *** | | | +-[choice] | | | text: Ashley brought it on herself. | | | category: DISAGREE | | | +-*** see reply #12 *** | | +-[entry #9] | | | condition: plot.bools[19519] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #8] | | | listener: variable_3 | | | +-*** see entry #12 *** | | | +-*** see entry #13 *** | | +-[entry #10] | | | condition: plot.bools[19521] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-*** see entry #12 *** | | | +-*** see entry #13 *** | | +-[entry #11] | | | condition: plot.bools[19527] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | +-*** see entry #12 *** | | | +-*** see entry #13 *** | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #13] | | listener: variable_3 | | +-[entry #15] | | | condition: conditional_189(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I know she meant a lot to you Shepard. I'm sorry it ended this way. | | | +-[choice] | | | | text: I'm sorry too. | | | | category: AGREE | | | | +-*** see reply #14 *** | | | +-[choice] | | | text: Ashley brought it on herself. | | | category: DISAGREE | | | +-[reply #17] | | | listener: variable_3 | | | text: Ashley risked the Citadel by siding with Udina. It was her own mistake. | | | +-*** see entry #37 *** | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Stopping her couldn't have been easy. I'm sorry you had to. | | +-[choice] | | | text: Thank you. | | | category: AGREE | | | +-[reply #15] | | | default action | | | major decision | | | listener: variable_3 | | | text: I couldn't risk losing the Council, but-- No, it wasn't easy. | | | +-*** see entry #17 *** | | +-[choice] | | text: Ashley brought it on herself. | | category: DISAGREE | | +-*** see reply #17 *** | +-[entry #18] | condition: conditional_1054(-1) | speaker: variable_1 | listener: variable_2 | text: I've been thinking about Major Alenko. | +-[reply #18] | listener: variable_3 | +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: When I first came on the Normandy, Kaidan was so helpful. Always ready to explain protocol, or to talk. | +-[reply #19] | listener: variable_3 | +-[entry #20] | | condition: conditional_1012(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I was glad to meet another biotic, apart from you. It made the other humans on board seem less... alien. | | +-[reply #20] | | listener: variable_3 | | +-[entry #22] | | | condition: plot.bools[19524] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #23] | | | | condition: conditional_192(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You two were so close... I'm sorry I had to shoot. | | | | +-[choice] | | | | | text: It was hard to watch. | | | | | category: AGREE | | | | | +-[reply #30] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: If he would've just heard us out... | | | | | +-[entry #36] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: He was a fine officer. We can remember that. And make sure Cerberus pays for his death. | | | | | +-[reply #34] | | | | | listener: variable_3 | | | | | +-*** see entry #38 *** | | | | +-[choice] | | | | text: Kaidan brought it on himself. | | | | category: DISAGREE | | | | +-[reply #24] | | | | listener: variable_3 | | | | text: Kaidan should've stood down. He forced us to take that damn shot. | | | | +-*** see entry #26 *** | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I wish there'd been a way to end that standoff without his death. | | | +-[choice] | | | | text: You did the right thing. | | | | category: AGREE | | | | +-[reply #22] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: You saved us and the Council. It was the right decision. | | | | +-[entry #25] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'm more relieved to hear that than you know, but Cerberus won't sit back after their coup failed. | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-*** see entry #38 *** | | | +-[choice] | | | text: Kaidan brought it on himself. | | | category: DISAGREE | | | +-*** see reply #24 *** | | +-[entry #27] | | | condition: plot.bools[19526] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #26] | | | listener: variable_3 | | | +-[entry #31] | | | | condition: conditional_192(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I know he meant a lot to you, Shepard. I'm sorry there wasn't another way. | | | | +-[choice] | | | | | text: It was hard to watch him die. | | | | | category: AGREE | | | | | +-[reply #32] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: So am I, Liara. | | | | | +-*** see entry #36 *** | | | | +-[choice] | | | | text: Kaidan brought it on himself. | | | | category: DISAGREE | | | | +-[reply #35] | | | | listener: variable_3 | | | | text: Kaidan could've stood down instead of backing Udina. He made his choice. | | | | +-*** see entry #37 *** | | | +-[entry #32] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm sorry there wasn't any other way to stop Kaidan. | | | +-[choice] | | | | text: It was hard to watch. | | | | category: AGREE | | | | +-*** see reply #30 *** | | | +-[choice] | | | text: Kaidan brought it on himself. | | | category: DISAGREE | | | +-*** see reply #35 *** | | +-[entry #28] | | | condition: plot.bools[19520] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #27] | | | listener: variable_3 | | | +-*** see entry #31 *** | | | +-*** see entry #32 *** | | +-[entry #29] | | | condition: plot.bools[19522] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #28] | | | listener: variable_3 | | | +-*** see entry #31 *** | | | +-*** see entry #32 *** | | +-[entry #30] | | | condition: plot.bools[19528] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #29] | | | listener: variable_3 | | | +-*** see entry #31 *** | | | +-*** see entry #32 *** | | +-[entry #33] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #31] | | listener: variable_3 | | +-[entry #34] | | | condition: conditional_192(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: You two were so close. I'm sorry you had to be the one to shoot, Shepard. | | | +-[choice] | | | | text: I'm sorry too. | | | | category: AGREE | | | | +-*** see reply #32 *** | | | +-[choice] | | | text: Kaidan brought it on himself. | | | category: DISAGREE | | | +-*** see reply #35 *** | | +-[entry #35] | | speaker: variable_1 | | listener: variable_2 | | text: I'm sorry you had to shoot him, Shepard. | | +-[choice] | | | text: I'm sorry too. | | | category: AGREE | | | +-[reply #33] | | | default action | | | major decision | | | listener: variable_3 | | | text: It wasn't easy. It was either Kaidan or the Council. | | | +-*** see entry #36 *** | | +-[choice] | | text: Kaidan brought it on himself. | | category: DISAGREE | | +-*** see reply #35 *** | +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: And I was glad he was another biotic. It made the other humans on board seem less... alien. | +-*** see reply #20 *** +-[entry #44] speaker: variable_1 listener: variable_2 [biod_nor_320lounge_crit_loc_int.norhen_proth_mr_citsam_a_D.norhen_proth_mr_citsam_a_dlg] speaker_list: nor_crew_male1 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: nor_crew_male1 text: This shocks you? +-[reply #0] listener: variable_3 +-[entry #1] speaker: nor_crew_male1 listener: variable_1 text: Converting other life-forms into Reaper cannon fodder like that? Yeah. It's downright evil. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: nor_crew_male1 text: The animals you slaughter for your meal would consider you evil. +-[reply #2] listener: variable_3 +-[entry #3] speaker: nor_crew_male1 listener: variable_1 text: What, so you don't think the Reapers are evil? Didn't they wipe you guys out? +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: nor_crew_male1 text: Good and evil lost meaning for my people long ago. There was simply survival--who had the strength to live, and who did not. +-[reply #4] listener: variable_3 +-[entry #5] speaker: nor_crew_male1 listener: variable_1 text: You're letting the Reapers off too easy. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: nor_crew_male1 text: I assure you, I am not. Let us see who is still standing at the end of this cycle. +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #8] | condition: conditional_2192(0) | transition: transition_4125(-1) | speaker: variable_1 | listener: variable_2 | text: Some of the crew seems shocked by the monstrosities we have encountered. | +-[reply #7] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: They haven't seen what the Reapers could corrupt after a hundred years. That was our war. Every battle conjured a new nightmare. +-[entry #10] | condition: conditional_2192(1) | transition: transition_4125(-1) | speaker: variable_1 | listener: variable_2 | text: This human holds such childish views of war. Your species has much to learn. +-[entry #11] speaker: variable_1 listener: variable_2 text: Commander. [biod_nor_320lounge_crit_loc_int.norhen_tali_mr_cermir_d_D.norhen_tali_mr_cermir_d_dlg] +-[entry #0] condition: conditional_2433(0) transition: transition_4524(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2031(-1) speaker: variable_1 listener: variable_2 text: Shepard. Wanna drink? I'm toasting Miranda. I think. +-[reply #1] transition: transition_2566(-1) listener: variable_3 text: How are you getting drunk? +-[entry #2] transition: transition_4553(-1) speaker: variable_1 listener: variable_2 text: Very carefully. Turian brandy, triple filtered, then introduced into the suit through an emergency induction port. +-[reply #2] listener: variable_3 text: That's a straw, Tali. +-[entry #3] speaker: variable_1 listener: variable_2 text: Emergency induction port. It's actually getting a little harder to get it into the slot. I think that means it's working... +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: She was so rude. What did Jack call her? "Cerberus cheerleader." With her perfect genes, and that attitude, and... +-[reply #4] listener: variable_3 +-[entry #5] | condition: plot.bools[20278] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: I wish she was here. +-[entry #6] | condition: conditional_429(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-*** see entry #7 *** +-[entry #8] speaker: variable_1 listener: variable_2 text: And still, she got it done. She stopped her father. +-[entry #9] condition: conditional_2433(1) transition: transition_4524(2) speaker: variable_1 listener: variable_2 +-[reply #7] default action major decision listener: variable_3 text: I didn't realize this would be so hard on you. +-[entry #10] | condition: conditional_232(-1) | speaker: variable_1 | listener: variable_2 | text: I'm sorry, I know it must be worse for you. You two were... close. | +-[reply #8] | listener: variable_3 | text: Yeah. | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: She did whatever it took to stop her father. She never gave into him. Never changed herself to please him. +-[entry #11] | condition: conditional_429(-1) | speaker: variable_1 | listener: variable_2 | text: I was sad that Miranda died, back when we hit the Collector base. I didn't want to be. She was such a bitch! | +-[reply #9] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: She never got to see her father taken down. She would have wanted to see it. +-[entry #13] speaker: variable_1 listener: variable_2 text: I didn't like her. Keelah, she was such a bitch. But I respected her. Sometimes that's better than liking. +-[reply #10] listener: variable_3 +-*** see entry #14 *** +-[entry #15] condition: conditional_2433(2) transition: transition_4524(3) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: Ah. +-[entry #16] speaker: variable_1 listener: variable_2 text: Don't "Ah" me! You sound like a vorcha. +-[reply #12] listener: variable_3 text: Seeing a bit of yourself in Miranda fighting her father? +-[entry #17] speaker: variable_1 listener: variable_2 text: I spent my life trying to live up to him, then making up for his mistakes, doing what he'd have wanted. +-[reply #13] listener: variable_3 +-[entry #18] | condition: conditional_14(-1) | speaker: variable_1 | listener: variable_2 | text: I thought I was fine. I did what he wanted! My people have a homeworld! But... | +-[reply #14] | listener: variable_3 | text: It's never that easy. | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: When do we get to stop reacting to our parents and start living for ourselves? +-[entry #19] speaker: variable_1 listener: variable_2 +-*** see reply #14 *** +-[entry #21] condition: conditional_2433(3) transition: transition_4524(4) speaker: variable_1 listener: variable_2 +-[reply #15] default action major decision listener: variable_3 text: The answer to that one's at the bottom of that glass. +-[entry #22] speaker: variable_1 listener: variable_2 text: I might need help with the induction straw. Port. You know. +-[reply #16] listener: variable_3 +-[entry #23] | condition: conditional_227(-1) | speaker: variable_1 | listener: variable_2 | text: I'm having a drink with my boyfriend. My human boyfriend. Ha, my father would have hated you! | +-[reply #17] | listener: variable_3 | text: Here's to him, then. | +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: And to Miranda. | +-[reply #18] | listener: variable_3 | +-[entry #26] | | condition: conditional_429(-1) | | speaker: variable_1 | | listener: variable_2 | | text: May she rest easier now that her father is finished. Keelah se'lai. | +-[entry #27] | | condition: plot.bools[20278] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Rest easy, you genetically perfect Cerberus cheerleader bosh'tet. Keelah se'lai. | +-[entry #28] | speaker: variable_1 | listener: variable_2 | text: Nice job, you genetically perfect Cerberus cheerleader bosh'tet. Keehal se'lai. +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 text: Here's to Miranda. +-*** see entry #26 *** +-*** see entry #27 *** +-*** see entry #28 *** +-[entry #29] condition: conditional_2433(4) speaker: variable_1 listener: variable_2 +-*** see reply #19 *** [biod_nor_320lounge_geth_loc_int.norhen_jms_cooking_a_D.norhen_jms_cooking_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Hey, Commander. +-[reply #0] listener: variable_3 text: James. What are you up to? +-[entry #1] speaker: variable_1 listener: variable_2 text: A little cooking. Hope you don't mind, I was craving some of my abuela's huevos rancheros. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Not sure what kind of eggs these are, but they seem to work. +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_996(-1) | speaker: variable_1 | listener: variable_2 | text: Oh, if you see Ash anywhere, tell her I'll save her some. | +-[reply #3] | listener: variable_3 | +-[entry #4] | transition: transition_4021(-1) | speaker: variable_1 | listener: variable_2 | text: I'm thinking she might need a little nourishment after last night. | +-[reply #4] | | condition: plot.bools[20995] == 1 | | listener: variable_3 | | text: I don't think she's in any position to eat right now. | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: That's too bad. This is just what she needs. | | +-[reply #5] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Mmm! Not as good as my abuela's, but best thing I've had since I got on board. | | +-[reply #8] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Maybe it's best I don't know what kind of eggs these are, no? | +-[reply #6] | listener: variable_3 | text: What happened last night? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: We just needed to unwind a bit. She's a fun girl when she actually lets down her hair down for a minute. | +-[reply #7] | listener: variable_3 | text: Uh-huh. | +-*** see entry #7 *** +-*** see entry #7 *** [biod_nor_320lounge_geth_loc_int.norhen_jms_gth002_a_d.norhen_jms_gth002_a_dlg] +-[entry #0] condition: plot.bools[17788] == 1 speaker: variable_1 listener: variable_2 text: I can't believe the geth are fighting on our side now. The devil you know... +-[reply #0] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Looks like we just need to get the asari on board, and we can finally focus on the Reapers. +-[reply #1] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: But, I don't suppose it'll be as easy as all that. +-[reply #2] listener: variable_3 text: Nothing ever is. +-[entry #5] speaker: variable_1 listener: variable_2 text: One step at a time, I guess. +-[entry #1] condition: plot.bools[17789] == 1 speaker: variable_1 listener: variable_2 text: I can't believe you got the geth and quarians to play nice. You should get a medal for that. +-*** see reply #0 *** +-[entry #2] condition: plot.bools[17787] == 1 speaker: variable_1 listener: variable_2 text: Good to know we don't have to worry about the geth anymore. +-*** see reply #0 *** [biod_nor_320lounge_geth_loc_int.norhen_kaid_ambients_a_d.norhen_kaid_ambients_a_dlg] +-[entry #0] condition: conditional_534(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: Cerberus didn't cut corners rebuilding this place. There's a whole lot of credits in here. +-[entry #66] speaker: variable_1 listener: variable_2 text: Can't wait to get back out there. +-[entry #2] condition: conditional_523(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #3] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: I hope my enthusiasm doesn't seem unprofessional. | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I can't stop grinning. +-*** see entry #4 *** +-[entry #5] condition: conditional_527(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #6] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: The bomb's in the Kelphic Valley, hey? How populated is that region? +-[entry #7] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: Since Cerberus has this bomb... might be dangerous to ignore. +-[entry #62] speaker: variable_1 listener: variable_2 text: I've got some work for the Council I should finish. +-[entry #8] condition: conditional_528(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #9] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: We're lucky the krogan didn't find out about the bomb earlier--probably would have walked out on the summit. | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #10] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: Damn brave, what the Lieutenant did. | +-[reply #6] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Didn't really have a choice. Still--brave. +-[entry #59] speaker: variable_1 listener: variable_2 text: Maybe we could talk later. +-[entry #12] condition: conditional_529(-1) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #13] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #14] | | condition: plot.bools[17900] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Hope bringing the rachni onside works out. | +-[entry #15] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-[entry #16] | | condition: plot.bools[18846] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I'm a little trepidatious about saving the breeder, have to say. But I trust you, Shepard. | +-[entry #68] | speaker: variable_1 | listener: variable_2 | text: Can't talk right now. +-*** see entry #15 *** +-[entry #60] speaker: variable_1 listener: variable_2 text: Good to see you. +-[entry #17] condition: conditional_538(-1) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #18] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: Never met a real Ardat-Yakshi--not that I know of, anyway. Think I dodged a bullet there. +-[entry #19] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: Seriously. Think I would've been a goner. +-*** see entry #60 *** +-[entry #20] condition: conditional_537(-1) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #21] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-[entry #22] | | condition: plot.bools[20714] == 0 | | speaker: variable_1 | | listener: variable_2 | | text: Hey, if you get a moment, we should head out to the Citadel for a snack. | | +-[reply #13] | | listener: variable_3 | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: I know a place that still has steak. | +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: I should get back to this report. I'll catch ya later, Shepard. +-*** see entry #24 *** +-[entry #25] condition: conditional_530(-1) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #26] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #27] | | condition: conditional_178(-1) | | speaker: variable_1 | | listener: variable_2 | | text: By the way, Shepard: it's been good having Tali around. She's a good egg. | | +-[reply #16] | | listener: variable_3 | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: But wait. Don't tell her I said that--in case it's some kind of quarian insult. | +-[entry #29] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: But the geth? I certainly could have lived happily without coming face-to-face with another one of those. +-*** see entry #29 *** +-[entry #63] speaker: variable_1 listener: variable_2 text: Got a few things on my plate. +-[entry #30] condition: conditional_532(-1) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #31] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: You know, entering the geth consensus is gonna be the best chapter in your autobiography. +-[entry #65] speaker: variable_1 listener: variable_2 text: Ready for the next mission--whatever you got. +-[entry #32] condition: conditional_531(-1) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #61] speaker: variable_1 listener: variable_2 text: How's everything lining up? +-[entry #33] condition: conditional_533(-1) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #34] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #20] | listener: variable_3 | +-[entry #35] | | condition: plot.bools[17788] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | +-[entry #36] | | | condition: conditional_178(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Will never forgive the geth for Ash... and now Tali. | | +-[entry #37] | | speaker: variable_1 | | listener: variable_2 | | text: And you know, I'm just going to have to go with you on trusting the geth. I hope it works out. | +-[entry #38] | | condition: plot.bools[17787] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #22] | | listener: variable_3 | | +-[entry #39] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah, let's just hope the geth don't have the rachni's playbook. | +-[entry #40] | condition: plot.bools[17789] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #23] | listener: variable_3 | +-*** see entry #37 *** +-[entry #67] speaker: variable_1 listener: variable_2 text: Yeah, let's talk later. +-[entry #41] condition: conditional_535(-1) speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #42] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #25] | listener: variable_3 | +-[entry #43] | | condition: conditional_613(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I'm really glad she has you to comfort her. | | +-[reply #26] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #44] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: And don't worry about Kai Lang. Now that we've seen his dirty moves--next time he's getting his ass kicked. | +-[reply #27] | listener: variable_3 | +-[entry #45] | speaker: variable_1 | listener: variable_2 | text: Count on it. +-*** see entry #44 *** +-*** see entry #66 *** +-[entry #46] condition: conditional_536(-1) speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #47] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #29] | listener: variable_3 | +-[entry #48] | | condition: plot.bools[18240] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: After what I saw down there... I've never been more filled with rage. | +-[entry #49] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: Sanctuary... | +-[reply #30] | listener: variable_3 | +-[entry #50] | speaker: variable_1 | listener: variable_2 | text: Illusive Man's obviously crazy, but bring him on. Cases like this--I don't mind killing crazy. +-*** see entry #49 *** +-*** see entry #65 *** +-[entry #51] condition: conditional_1359(-1) speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-*** see entry #59 *** +-[entry #52] condition: conditional_1362(-1) speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 +-*** see entry #60 *** +-[entry #53] condition: conditional_1364(-1) speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #64] speaker: variable_1 listener: variable_2 text: How're you holding up? You look good. +-[entry #54] condition: conditional_1360(-1) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-*** see entry #68 *** +-[entry #55] condition: conditional_1363(-1) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #58] speaker: variable_1 listener: variable_2 text: Hey, Shepard. +-[entry #56] condition: conditional_1361(-1) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-*** see entry #59 *** +-[entry #57] speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-*** see entry #58 *** +-*** see entry #59 *** +-*** see entry #60 *** +-*** see entry #61 *** +-*** see entry #62 *** +-*** see entry #63 *** +-*** see entry #64 *** +-*** see entry #65 *** +-*** see entry #66 *** +-*** see entry #67 *** +-*** see entry #68 *** [biod_nor_320lounge_geth_loc_int.norhen_kaid_mr_gth002_d_d.norhen_kaid_mr_gth002_d_dlg] speaker_list: hench_marine +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: hench_marine text: Got the flush. +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_marine listener: variable_1 text: Full house. Caught it on the river. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: hench_marine text: Shit. +-[reply #2] listener: variable_3 +-[entry #3] speaker: hench_marine listener: variable_1 text: Thought you were bluffing on the flush. Good for you. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: hench_marine text: Can it, Lieutenant. +-[reply #4] listener: variable_3 +-[entry #5] speaker: hench_marine listener: variable_1 text: Yes, sir. Major Alenko, sir. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] condition: plot.bools[20137] == 0 transition: transition_2402(-1) speaker: variable_1 listener: variable_2 text: Shepard. I'd deal you in, but Vega just cleaned me out. +-[reply #6] listener: variable_3 +-[entry #7] transition: transition_2067(-1) speaker: hench_marine listener: variable_1 text: Come on! That really as deep as your pockets go? +-[reply #7] listener: variable_3 +-[entry #8] transition: transition_4596(-1) speaker: hench_marine listener: variable_1 text: No sentimental crap stowed away? Investments? +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: hench_marine text: I got some land on the Sunshine coast I could put up. +-[reply #9] listener: variable_3 +-[entry #10] speaker: hench_marine listener: variable_1 text: Heh. I'll pass. +-[reply #10] listener: variable_3 +-*** DIALOG END *** +-[entry #11] condition: plot.bools[22413] == 0 transition: transition_4310(-1) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #12] | condition: plot.bools[17788] == 1 | speaker: variable_1 | listener: variable_2 | text: Tragic about the quarians. I always admired their resilience. | +-[reply #12] | listener: variable_3 | +-[entry #13] | | condition: conditional_878(-1) | | speaker: variable_1 | | listener: variable_2 | | text: And I'm sorry about Tali. | | +-[reply #13] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: She was one of a kind. | | +-[reply #14] | | listener: variable_3 | | text: She was. | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: I'll miss her. | | +-[reply #15] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: I wonder how history will remember them... | +-[reply #16] | listener: variable_3 | +-*** DIALOG END *** +-[entry #17] | condition: plot.bools[17789] == 1 | speaker: variable_1 | listener: variable_2 | text: That was quite the negotiation you pulled off. | +-[reply #17] | listener: variable_3 | +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: And having both the quarians and the geth on our side? That's a very good thing. | +-[reply #18] | listener: variable_3 | +-*** DIALOG END *** +-[entry #19] condition: plot.bools[17787] == 1 speaker: variable_1 listener: variable_2 text: Finally rid of the geth once and for all. +-[reply #19] listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 text: Murdering machines... can't help drawing the parallel. You know what I mean? +-[reply #20] listener: variable_3 +-[entry #21] speaker: variable_1 listener: variable_2 text: Maybe I'm biased, but my experience with the geth mainly involves being shot at. +-[reply #21] listener: variable_3 +-*** DIALOG END *** +-[entry #22] transition: transition_4311(-1) speaker: variable_1 listener: variable_2 text: Totally took down a Reaper. +-[reply #22] listener: variable_3 text: Yuh. Sure did. +-[entry #23] speaker: hench_marine listener: variable_2 text: Yes, you did. +-[reply #23] listener: variable_3 text: Hell, yeah. +-[entry #24] speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 text: Just a few more, and we're done... +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #26] | speaker: variable_1 | listener: variable_2 | +-[reply #26] | listener: variable_3 | text: Gallows humor, Kaidan? | +-[entry #27] | speaker: variable_1 | listener: variable_2 | text: Yeah, well... you know what they say, if you don't laugh... | +-[reply #27] | listener: variable_3 | +-[entry #28] | speaker: variable_1 | listener: variable_2 | text: Hey. Sit for a minute? +-[entry #29] speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #30] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #31] | speaker: variable_1 | listener: variable_2 | text: But what I really want to know is, how are you doing? What's going on? | +-[reply #30] | listener: variable_3 | +-[entry #32] | | condition: plot.bools[17789] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: I feel great. | | | category: AGREE | | | +-[reply #31] | | | default action | | | major decision | | | listener: variable_3 | | | text: Got to enjoy the wins when they come. | | | +-[entry #36] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You got it, Commander. Whatever you need. | | | +-[reply #37] | | | listener: variable_3 | | +-[choice] | | text: Time to focus. | | category: DISAGREE | | +-[reply #32] | | listener: variable_3 | | text: Can't take it for granted when things go your way. That's when mistakes happen. | | +-*** see entry #36 *** | +-[entry #33] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: I feel terrible. | | category: AGREE | | +-[reply #33] | | default action | | major decision | | listener: variable_3 | | text: Still processing. When an entire civilization goes down, it's got to be a dark day. | | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #34] | | listener: variable_3 | | text: Let's take what happened here, learn from it, and move forward. | | +-*** see entry #36 *** | +-[choice] | text: Moving forward. | category: DISAGREE | +-[reply #35] | listener: variable_3 | text: I wish things had gone differently, but I can't afford to dwell on it. | +-[entry #35] | speaker: variable_1 | listener: variable_2 | +-[reply #36] | listener: variable_3 | text: Frustrated as I am, it's time to focus on our endgame. | +-*** see entry #36 *** +-[entry #37] condition: conditional_174(-1) speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #38] | condition: plot.bools[18668] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #39] | listener: variable_3 | text: You never knew Legion. +-*** see entry #31 *** [biod_nor_320lounge_kro_loc_int.norhen_garr_ambients_a_d.norhen_garr_ambients_a_dlg] +-[entry #0] condition: conditional_507(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: Good to be back on board, Shepard. +-[entry #2] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: It's nice to see Liara again. +-[entry #3] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | text: I actually missed this place. +-[entry #4] | condition: conditional_1972(4) | speaker: variable_1 | listener: variable_2 | text: Somehow I always knew I'd see the Normandy again. +-*** see entry #93 *** +-[entry #5] condition: conditional_526(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #6] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: I guess we're at war with Cerberus now, huh? +-[entry #7] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: I've never actually seen a female krogan. Seems like they're the real brains on Tuchanka. +-[entry #8] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #9] | | condition: conditional_179(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Good to see Mordin's still alive and kicking--and still finding new ways to cause trouble. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Padok Wiks seems like a decent enough guy. I wonder if he knew Mordin? +-*** see entry #93 *** +-[entry #11] condition: conditional_523(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #12] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: What do you suppose the Prothean eats? What if it's boiled asari with a side of fried turian? | +-[reply #4] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: I don't know about Liara, but I'm not taking that one for the team. +-[entry #14] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: If this war goes south, maybe we could freeze you for 50,000 years, Shepard. You could go from being merely famous to legendary. +-*** see entry #93 *** +-[entry #15] condition: conditional_527(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #16] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: Turians on a secret mission to Tuchanka, huh? No one told me anything about it. +-[entry #17] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: I'm curious to see how this bomb on Tuchanka plays out. I don't suppose ignoring it is an option. +-*** see entry #93 *** +-[entry #18] condition: conditional_528(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #19] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: I don't know what turian came up with the idea, but a doomsday bomb was damned ingenious. | +-[reply #7] | listener: variable_3 | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: Embarrassing now... but ingenious back then. +-[entry #21] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #22] | | condition: conditional_931(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #23] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm glad Wrex is taking this so well. My people haven't exactly treated his kind with charity over the years. | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: Thought for a second Wreav was going to declare war on us. I don't like him, but I can't exactly blame him. | +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: It's a good thing we don't have any krogan on board. Not sure how well they would've taken it. +-*** see entry #93 *** +-[entry #26] condition: conditional_529(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #27] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #28] | | condition: conditional_180(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | +-[entry #29] | | | condition: plot.bools[20646] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Just one word, Shepard: "Grunt." There'll be a lot more dead Reapers now. | | +-[entry #30] | | condition: plot.bools[18913] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Damned shame about Grunt. I don't like many krogan, but he was one of the good ones. | +-[entry #31] | transition: transition_3857(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #32] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-[entry #33] | | condition: plot.bools[17900] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Siding with the giant spiders again, huh, Shepard? Let's hope this finally pays off. | +-[entry #34] | | condition: plot.bools[17901] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Well, you got a do-over, Shepard. Maybe saving the queen back on Noveria wasn't the best idea after all. | +-[entry #35] | | condition: plot.bools[18846] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I've seen some gambles pay off in my time, Shepard, but... well, saving that rachni is one of the riskiest. | +-[entry #36] | condition: plot.bools[17902] == 1 | speaker: variable_1 | listener: variable_2 | text: Killing that rachni mutation was a good call, Shepard. It's a safer galaxy for not having that thing on the loose. +-*** see entry #32 *** +-[entry #37] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | text: Most people have never even seen a rachni. The Normandy? We're a regular safari tour. +-[entry #38] | condition: conditional_1972(4) | speaker: variable_1 | listener: variable_2 | text: If I never see another spider again, I'll die a contented turian. Unless they have spiders in the afterlife. Damn. +-*** see entry #93 *** +-[entry #39] condition: conditional_524(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #40] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #16] | listener: variable_3 | +-[entry #41] | | condition: conditional_173(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #17] | | listener: variable_3 | | +-[entry #42] | | | condition: plot.bools[18242] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Life just wouldn't have been complete if I didn't see Jack one more time. | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #43] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It's nice to see she's downgraded from "dangerous lunatic" to "mildly insane." | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #44] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You have to admit, though, she did see through Cerberus back in the day. | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #45] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I might've even listened... but her tattoos gave me a headache every time she walked into the room. | | +-[entry #46] | | transition: transition_3857(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | +-[entry #47] | | condition: conditional_1972(2) | | speaker: variable_1 | | listener: variable_2 | | text: Looks like we beat Cerberus again. | | +-[reply #22] | | listener: variable_3 | | +-[entry #48] | | speaker: variable_1 | | listener: variable_2 | | text: Do you think the Illusive Man fires lieutenants over failures like this? Or just lines them up against the wall and gets it over with? | +-*** see entry #46 *** +-*** see entry #47 *** +-[entry #49] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | text: I wish they'd had a Grissom Academy for turians when I was growing up. Always wanted to learn how to paint. | +-[reply #23] | listener: variable_3 | +-[entry #50] | speaker: variable_1 | listener: variable_2 | text: Now I mostly paint walls with Reaper blood--not the same, but it's a living. +-*** see entry #93 *** +-[entry #51] condition: conditional_538(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #52] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #25] | listener: variable_3 | +-[entry #53] | | condition: conditional_181(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #26] | | listener: variable_3 | | +-[entry #54] | | | condition: plot.bools[19303] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Samara was the kind of soldier we needed in this war. What a waste. | | +-[entry #55] | | condition: plot.bools[19921] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Samara's the kind of soldier we need in this war. Nothing gets in her way. | | +-[reply #27] | | listener: variable_3 | | +-[entry #56] | | speaker: variable_1 | | listener: variable_2 | | text: I just hope I'm not in her way someday. That woman means business. | +-[entry #57] | transition: transition_3857(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #28] | listener: variable_3 | +-[entry #58] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: Now it's mutated asari. The Reapers are just a giant nightmare factory that never ends. +-*** see entry #58 *** +-[entry #59] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | text: I can only imagine what the Reapers are doing to the drell, or the hanar, or the vorcha. This could get a lot worse before it gets better. +-*** see entry #93 *** +-[entry #60] condition: conditional_537(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #61] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #30] | listener: variable_3 | +-[entry #62] | | condition: conditional_172(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I'm glad Jacob saw through the Illusive Man. At least not everyone in Cerberus has lost their mind. This fight can use him. | +-[entry #63] | speaker: variable_1 | listener: variable_2 | text: All those families trying to get out. I guess not everyone on the Cerberus payroll has lost their mind. | +-[reply #31] | listener: variable_3 | +-[entry #64] | speaker: variable_1 | listener: variable_2 | text: Reminds me of Jacob. I guess there are good people everywhere. +-[entry #65] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: Don't mind us. Just telling James here what it means to be a real soldier. +-*** see entry #93 *** +-[entry #66] condition: conditional_530(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 +-[entry #67] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #33] | listener: variable_3 | +-[entry #68] | | condition: conditional_178(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Tali's a welcome face around here... or, well, a welcome face behind the helmet, I guess. | +-[entry #69] | transition: transition_3857(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #34] | listener: variable_3 | +-[entry #70] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: If the geth still think Reapers are some sort of god, this war must be heaven to them. +-*** see entry #70 *** +-*** see entry #93 *** +-[entry #71] condition: conditional_532(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #72] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: So a virtual geth reality, huh, Shepard? There are a lot of ways I can think of getting a few kicks in this universe... that's not one of them. +-*** see entry #93 *** +-[entry #73] condition: conditional_531(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #74] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: I'm glad we could help those quarians. Though I guess not all of them. | +-[reply #37] | listener: variable_3 | +-[entry #75] | speaker: variable_1 | listener: variable_2 | text: It's never a hundred percent, is it? +-*** see entry #93 *** +-[entry #76] condition: conditional_533(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #77] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #39] | listener: variable_3 | +-[entry #78] | | condition: plot.bools[17788] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #40] | | listener: variable_3 | | +-[entry #79] | | | condition: conditional_178(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Sorry. Maybe later. Still thinking about, Tali. | | +-[entry #80] | | speaker: variable_1 | | listener: variable_2 | | text: Not sure if having an army of geth behind us gives me confidence or makes me feel like there's a target on my back. | +-[entry #81] | | condition: plot.bools[17787] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #41] | | listener: variable_3 | | +-[entry #82] | | | condition: conditional_178(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: This has to make Tali happy. It's not every day you get to vanquish your mortal enemy. | | +-[entry #83] | | speaker: variable_1 | | listener: variable_2 | | text: I wonder what Tali would've thought about today. I imagine behind that helmet there'd be the biggest smile you ever saw in the galaxy. | +-[entry #84] | condition: plot.bools[17789] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #42] | listener: variable_3 | +-*** see entry #80 *** +-*** see entry #93 *** +-[entry #85] condition: conditional_535(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 +-[entry #86] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: Have you checked on Liara? She must be devastated. That's not something you ever forget. +-[entry #87] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: Shepard, this is when you take all your anger and frustration, bottle it up... then use it to re-arrange every molecule in Kai Leng's body. | +-[reply #44] | listener: variable_3 | +-[entry #88] | speaker: variable_1 | listener: variable_2 | text: You'll get your chance. +-*** see entry #93 *** +-[entry #89] condition: conditional_536(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #90] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: So the Illusive Man really believes he can control Reapers. | +-[reply #46] | listener: variable_3 | +-[entry #91] | speaker: variable_1 | listener: variable_2 | text: Husks are one thing. But a whole fleet? The man is insane. +-[entry #92] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: A lot of turians went to Sanctuary. When I meet the Illusive Man, I'm going to carve their names into his skull. +-*** see entry #93 *** +-[entry #93] speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 +-[entry #94] | condition: conditional_1971(1) | speaker: variable_1 | listener: variable_2 | text: Shepard. +-[entry #95] | condition: conditional_1971(2) | speaker: variable_1 | listener: variable_2 | text: Maybe later? +-[entry #96] | condition: conditional_1971(3) | speaker: variable_1 | listener: variable_2 | text: Good to see you. +-[entry #97] | condition: conditional_1971(4) | speaker: variable_1 | listener: variable_2 | text: How's it going? +-[entry #98] | condition: conditional_1971(5) | speaker: variable_1 | listener: variable_2 | text: So who needs their ass kicked now? +-[entry #99] | condition: conditional_1971(6) | speaker: variable_1 | listener: variable_2 | text: Another time, maybe? +-[entry #100] | condition: conditional_1971(7) | speaker: variable_1 | listener: variable_2 | text: Later. +-[entry #101] transition: transition_3852(-1) speaker: variable_1 listener: variable_2 text: Not right now. +-[entry #102] speaker: variable_1 listener: variable_2 +-[entry #103] speaker: variable_1 listener: variable_2 +-[entry #104] condition: conditional_1971(6) speaker: variable_1 listener: variable_2 text: Little busy right now. +-[entry #105] condition: conditional_1971(5) speaker: variable_1 listener: variable_2 text: Sorry, trying to figure this out. +-[entry #106] condition: conditional_1971(6) speaker: variable_1 listener: variable_2 text: If I hear one more crack about calibrations... [biod_nor_320lounge_kro_loc_int.norhen_garr_mr_krogru_a_D.norhen_garr_mr_krogru_a_dlg] speaker_list: nor_crew_male1 +-[entry #0] condition: plot.bools[18242] == 1 speaker: variable_1 listener: nor_crew_male1 text: Wasn't the first time I've faced rachni. +-[reply #0] listener: variable_3 +-[entry #2] speaker: nor_crew_male1 listener: variable_1 text: Really? You've seen them before? +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: nor_crew_male1 text: Few years back. On Noveria. Saren and his minions were trying to extract information from the rachni queen. +-[reply #3] listener: variable_3 +-[entry #4] speaker: nor_crew_male1 listener: variable_1 text: You saw the queen? +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: nor_crew_male1 text: Hell, we spoke to her. +-[reply #5] listener: variable_3 +-[entry #6] speaker: nor_crew_male1 listener: variable_1 text: You spoke? I can't imagine that. The things you've done, sir... they're amazing. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: nor_crew_male1 text: Well, it didn't seem that way at the time. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: nor_crew_male1 text: Mostly you're just clawing your way out of one mess and into another, hoping your ass comes along for the ride. +-[entry #1] speaker: variable_1 listener: nor_crew_male1 text: Wasn't the first time we've faced rachni. +-[reply #1] listener: variable_3 +-*** see entry #2 *** [biod_nor_320lounge_kro_loc_int.norhen_lia_ambients_a_D.norhen_lia_ambients_a_dlg] +-[entry #0] condition: conditional_539(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1934(0) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: Just say the word. +-[entry #2] | condition: conditional_1934(1) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: The Illusive Man thinks he's ready for us. Let's not keep him waiting. +-[entry #3] speaker: variable_1 listener: variable_2 text: We can do this, Shepard. +-[entry #4] condition: conditional_535(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #5] | condition: conditional_1934(0) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: I need some time, Shepard. +-[entry #6] | condition: conditional_1934(1) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: What will happen to the asari, now? +-[entry #7] | condition: conditional_1934(2) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: The Council should have evacuated Thessia earlier. +-[entry #8] speaker: variable_1 listener: variable_2 text: {Sighs} +-[entry #9] condition: conditional_1029(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | condition: conditional_1934(0) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: I had something I wanted to show you, Shepard. | +-[reply #3] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Could we meet in your cabin when you have a moment? | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #12] | condition: conditional_1934(1) | transition: transition_3833(-1) | speaker: variable_1 | listener: variable_2 | text: I want to show you something I've been working on. +-[entry #13] speaker: variable_1 listener: variable_2 text: Let me know if we can meet in your cabin, Shepard. +-[entry #14] condition: conditional_1970(-1) transition: transition_3850(-1) speaker: variable_1 listener: variable_2 text: The genophage cured... The krogan have no reason to hold back now, do they? +-[entry #15] condition: conditional_1959(-1) transition: transition_3843(-1) speaker: variable_1 listener: variable_2 text: Wrex knows what he's doing, but can he keep the krogan in check? +-[reply #5] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: Or will this be the start of another krogan empire? +-[entry #17] condition: conditional_1960(-1) transition: transition_3844(-1) speaker: variable_1 listener: variable_2 text: Those ruins on Tuchanka... amazing. I wonder if we'll see them restored to their former glory. +-[entry #18] condition: conditional_1961(-1) transition: transition_3845(-1) speaker: variable_1 listener: variable_2 text: Eve's organizing the female krogan. +-[reply #6] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: She reminds me of some of the more formidable matriarchs I've known. +-[entry #20] condition: conditional_1969(-1) transition: transition_3845(-1) speaker: variable_1 listener: variable_2 text: I wish Eve could've seen the rebirth of her people. +-[entry #21] condition: conditional_1962(-1) transition: transition_3846(-1) speaker: variable_1 listener: variable_2 text: The krogan won't let themselves fall by the wayside again... not like they did after the Rebellions. +-[reply #7] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: We'll have to get used to them having a bigger part in the galaxy. +-[entry #23] condition: conditional_1968(-1) transition: transition_3843(-1) speaker: variable_1 listener: variable_2 text: We always wanted the krogan to fight the Reapers. It's what Wreav does afterwards that worries me. +-[entry #24] condition: conditional_1963(-1) transition: transition_3847(-1) speaker: variable_1 listener: variable_2 text: I've never seen krogan move with such purpose. It's a little terrifying. +-[entry #25] condition: conditional_1964(-1) transition: transition_3848(-1) speaker: variable_1 listener: variable_2 text: The krogan are gearing up for a full-scale war. +-[reply #8] listener: variable_3 +-[entry #26] speaker: variable_1 listener: variable_2 text: It's... nearly indistinguishable from how they normally operate on Tuchanka, really. +-[entry #27] condition: conditional_1965(-1) transition: transition_3849(-1) speaker: variable_1 listener: variable_2 text: I hope the krogan live up to their ancient legacy... and for the better. +-[entry #28] condition: conditional_1957(-1) transition: transition_3841(-1) speaker: variable_1 listener: variable_2 text: I'm so sorry about Tali, Shepard. +-[entry #29] condition: conditional_1958(-1) transition: transition_3842(-1) speaker: variable_1 listener: variable_2 text: The geth kept their word. Their warships have joined Admiral Hackett's fleet. +-[entry #30] condition: conditional_1966(-1) transition: transition_3842(-1) speaker: variable_1 listener: variable_2 text: There's nothing left of the geth. The quarians were thorough. +-[entry #31] condition: conditional_1967(-1) transition: transition_3842(-1) speaker: variable_1 listener: variable_2 text: The Migrant Fleet and the geth war ships have joined Admiral Hackett. +-[entry #32] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #33] | condition: conditional_1935(1) | speaker: variable_1 | listener: variable_2 | text: Hello, Shepard. +-[entry #34] | condition: conditional_1935(2) | speaker: variable_1 | listener: variable_2 | text: It's good to see you. +-[entry #35] | condition: conditional_1935(3) | speaker: variable_1 | listener: variable_2 | text: Feel free to look around. +-[entry #36] | condition: conditional_1935(4) | speaker: variable_1 | listener: variable_2 | text: Hello again. +-[entry #37] | condition: conditional_1935(5) | speaker: variable_1 | listener: variable_2 | text: Ready for the next mission? +-[entry #38] | condition: conditional_1935(6) | speaker: variable_1 | listener: variable_2 | text: Good to see you again, Shepard. +-[entry #39] | condition: conditional_1935(7) | speaker: variable_1 | listener: variable_2 | text: Perhaps we can talk later? +-[entry #40] transition: transition_3835(-1) speaker: variable_1 listener: variable_2 text: Thanks for coming by. +-[entry #41] speaker: variable_1 listener: variable_2 text: It will be interesting to see how quickly they recover. [biod_nor_320lounge_kro_loc_int.norhen_lia_mr_kron7a_a_D.norhen_lia_mr_kron7a_a_dlg] speaker_list: hench_garrus +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_2036(-1) | transition: transition_3937(-1) | speaker: hench_garrus | listener: variable_1 | text: Enough about me. What were you doing before we met up here? | +-[reply #1] | listener: variable_3 | +-[entry #2] | transition: transition_2066(-1) | speaker: variable_1 | listener: hench_garrus | text: Oh, you know. This and that. | +-[reply #2] | listener: variable_3 | +-[entry #3] | transition: transition_2069(-1) | speaker: hench_garrus | listener: variable_1 | text: Come on. Spill it, T'Soni. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: hench_garrus | text: Very well. I fought several explosive battles with Cerberus... | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: hench_garrus | text: I helped Shepard stop a robotic assassin on Mars... | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: hench_garrus | text: Oh, and I discovered plans for a Prothean doomsday device that were buried for 50,000 years. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: hench_garrus | listener: variable_1 | text: Yeah, so just "this and that," huh? | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] | condition: conditional_2051(-1) | transition: transition_3965(-1) | speaker: variable_1 | listener: hench_garrus | text: So... Archangel. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: hench_garrus | listener: variable_1 | text: You heard about that, huh? | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: hench_garrus | text: Your sojourn on Omega generated quite a few articles... not to mention security footage. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: hench_garrus | text: There's one thing I couldn't dig up, though. Did you really take out three Blue Suns mercenaries with one bullet? | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: hench_garrus | listener: variable_1 | text: Nah. Of course not. | +-[reply #12] | listener: variable_3 | +-[entry #13] | speaker: hench_garrus | listener: variable_1 | text: The third guy had a heart attack. Not fair to count him. | +-[reply #13] | listener: variable_3 | +-*** DIALOG END *** +-[entry #14] speaker: variable_1 listener: variable_2 +-[entry #15] transition: transition_3919(-1) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #16] transition: transition_2066(-1) speaker: variable_1 listener: variable_2 text: A bomb. What were the old primarchs thinking? +-[reply #15] listener: variable_3 text: Sounds like they thought it was the "safe" option. +-[entry #17] speaker: variable_1 listener: variable_2 text: Safe? Destroying a sentient species' homeworld? It could have ignited a galactic war. +-[reply #16] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 text: The turians were out of their minds to risk this. +-[reply #17] listener: variable_3 +-*** DIALOG END *** [biod_nor_350starboardobs_loc_int.nor_adams_a_d.nor_adams_a_dlg] +-[entry #0] condition: conditional_539(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[22761] == 0 | transition: transition_4879(-1) | speaker: variable_1 | listener: variable_2 | text: Commander, the Normandy is as ready as she'll ever be. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: That goes double for my team. We're prepared for whatever hits us. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: And Commander, whatever happens today, it has been an honor and privilege to serve with you. | +-[reply #3] | listener: variable_3 | text: The honor's been mine, Adams. | +-[entry #4] | | condition: conditional_12(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Give 'em hell, ma'am. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Give 'em hell, sir. +-[entry #20] speaker: variable_1 listener: variable_2 text: Normandy is ready. Just give the order. +-[entry #6] condition: conditional_1321(-1) transition: transition_3170(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #7] | condition: plot.bools[21024] == 1 | speaker: variable_1 | listener: variable_2 | text: Did you find a thermal pipe on your last trip to the Citadel? +-[entry #8] | condition: plot.bools[21026] == 1 | speaker: variable_1 | listener: variable_2 | text: Have you found that thermal pipe yet? | +-[reply #5] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: There's probably a store on the Citadel that carries thermal pipe. +-[entry #9] speaker: variable_1 listener: variable_2 text: Have you thought about purchasing that thermal pipe? +-[reply #6] listener: variable_3 +-*** see entry #10 *** +-[entry #11] condition: plot.bools[21027] == 1 speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #12] | condition: conditional_1320(1) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #13] | condition: conditional_1320(2) | speaker: variable_1 | listener: variable_2 | text: Good to see you, Commander. +-[entry #14] | condition: conditional_1320(3) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #15] condition: conditional_1320(0) transition: transition_3169(-1) speaker: variable_1 listener: variable_2 text: Hello, Commander. +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #17] | condition: conditional_1320(1) | speaker: variable_1 | listener: variable_2 | text: Nothing to report, Commander. +-[entry #18] | condition: conditional_1320(2) | speaker: variable_1 | listener: variable_2 | text: All systems are in the green. +-[entry #19] | condition: conditional_1320(3) | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-*** see entry #20 *** +-[entry #21] | condition: conditional_1320(4) | speaker: variable_1 | listener: variable_2 | text: Normandy is primed and ready. +-[entry #22] transition: transition_3169(-1) speaker: variable_1 listener: variable_2 text: Just running our diagnostics suite. +-[entry #23] speaker: variable_1 listener: variable_2 text: Commander, do you have a moment? [biod_nor_350starboardobs_loc_int.nor_chakwas_a_d.nor_chakwas_a_dlg] +-[entry #0] condition: conditional_539(-1) transition: transition_3299(-1) speaker: variable_1 listener: variable_2 text: You've come a long way since those days under Captain Anderson. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: It has been my great honor to be with you through this journey. I'm proud of you. +-[reply #1] listener: variable_3 text: Thank you, Doctor. +-[entry #2] speaker: variable_1 listener: variable_2 text: Goodbye, Shepard. And good luck. +-[entry #3] condition: conditional_422(-1) speaker: variable_1 listener: variable_2 text: Is everything okay? +-[reply #2] listener: variable_3 text: That's what I'm going to find out. +-[entry #4] condition: conditional_1419(-1) transition: transition_3305(-1) speaker: variable_1 listener: variable_2 text: Was that EDI who just walked by? +-[reply #3] listener: variable_3 text: Yes, it was. +-[entry #5] speaker: variable_1 listener: variable_2 text: Joker is going to have a field day with this. +-[entry #6] condition: conditional_1410(-1) transition: transition_3296(-1) speaker: variable_1 listener: variable_2 text: Commander, I heard about what happened with Ashley. +-[reply #4] listener: variable_3 text: Yeah, it was pretty rough. +-[entry #8] speaker: variable_1 listener: variable_2 text: Such a history together... to have it end like that. I am truly sorry. +-[entry #7] condition: conditional_1411(-1) transition: transition_3296(-1) speaker: variable_1 listener: variable_2 text: Commander, I heard about what happened with Kaidan. +-*** see reply #4 *** +-[entry #9] condition: conditional_1412(-1) transition: transition_3296(-1) speaker: variable_1 listener: variable_2 text: It's good to see Williams again. +-[reply #5] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: It takes me back to our days hunting down Saren. +-[reply #7] listener: variable_3 +-[entry #12] | condition: plot.bools[17680] == 1 | speaker: variable_1 | listener: variable_2 | text: If only Alenko could be here, too. +-[entry #13] speaker: variable_1 listener: variable_2 text: If only Williams could be here, too. +-[entry #10] condition: conditional_1413(-1) transition: transition_3296(-1) speaker: variable_1 listener: variable_2 text: It's good to see Alenko again. +-[reply #6] listener: variable_3 +-*** see entry #11 *** +-[entry #14] condition: conditional_1414(-1) transition: transition_3297(-1) speaker: variable_1 listener: variable_2 text: So Udina finally went over the edge? I never really liked the man. Now I know why. +-[entry #15] condition: conditional_1415(-1) transition: transition_3298(-1) speaker: variable_1 listener: variable_2 text: You had to kill Wrex? Is it true? +-[reply #8] | listener: variable_3 | text: He wouldn't listen to reason. | +-[entry #16] | | condition: conditional_1053(-1) | | speaker: variable_1 | | listener: variable_2 | | text: First Williams, Udina, and now Wrex. Be careful, Shepard. | +-[entry #17] | | condition: conditional_1054(-1) | | speaker: variable_1 | | listener: variable_2 | | text: First Alenko, Udina, and now Wrex. Be careful, Shepard. | +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: First Udina and now Wrex. Be careful, Shepard. +-[reply #9] listener: variable_3 text: Wish it wasn't. He gave me no choice. +-*** see entry #16 *** +-*** see entry #17 *** +-*** see entry #18 *** +-[entry #19] condition: conditional_1416(-1) transition: transition_3302(-1) speaker: variable_1 listener: variable_2 text: I'm glad to see we have Garrus back. +-[reply #10] listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 text: I wanted to help with his scars, but I think he actually likes them. +-[entry #21] condition: conditional_1417(-1) transition: transition_3303(-1) speaker: variable_1 listener: variable_2 text: It's nice to have Tali back. +-[reply #11] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: I've made sure we're well-stocked with dextro-based antibiotics and antihistamines. +-[entry #23] condition: conditional_1418(-1) transition: transition_3304(-1) speaker: variable_1 listener: variable_2 text: Such a tragedy, what happened to the quarians... and to Tali. +-[reply #12] listener: variable_3 +-[entry #24] speaker: variable_1 listener: variable_2 text: Will you be okay? +-[reply #13] listener: variable_3 text: I'll have to be. Not much of a choice. +-[entry #25] transition: transition_3298(-1) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #26] | condition: conditional_1407(1) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #27] | condition: conditional_1407(2) | speaker: variable_1 | listener: variable_2 | text: Just reviewing some charts. +-[entry #28] | condition: conditional_1407(3) | speaker: variable_1 | listener: variable_2 | text: How are you, Commander? +-[entry #29] | condition: conditional_1407(4) | speaker: variable_1 | listener: variable_2 | text: No crew health issues to report. +-[entry #30] | condition: conditional_1407(5) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #31] | condition: conditional_1407(6) | speaker: variable_1 | listener: variable_2 | text: Good to see you, Commander. +-[entry #32] | condition: conditional_1407(7) | speaker: variable_1 | listener: variable_2 | text: Feeling okay, Commander? +-[entry #33] | condition: conditional_1407(8) | speaker: variable_1 | listener: variable_2 | text: Take care, Commander. +-[entry #34] | condition: conditional_1407(9) | speaker: variable_1 | listener: variable_2 | text: Nothing to report. +-[entry #35] transition: transition_3291(-1) speaker: variable_1 listener: variable_2 text: Hello, Commander. [biod_nor_350starboardobs_loc_int.nor_chakwas_messhall_a_d.nor_chakwas_messhall_a_dlg] speaker_list: nor_adams +-[entry #0] condition: conditional_113(1) speaker: nor_adams listener: variable_1 text: I can't imagine anything so traumatic. Are you sure you're okay, Karin? +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: nor_adams text: I wouldn't wish a Collector abduction on my worst enemy, but it's behind me now. I'm fine. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: nor_adams text: But it makes me think of Earth, and all the other Reaper-occupied worlds. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: nor_adams text: What are the Reapers doing to the people who live on all those worlds? +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: nor_adams text: As we sit here enjoying our coffee, how many souls are in agony this very moment? Millions? Billions? +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: nor_adams text: Oh, Greg, I lied. I'm not fine. +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: nor_adams text: Stop beating yourself up. It was crazy of me to ask you to join the Normandy back then. +-[reply #5] listener: variable_3 +-[entry #7] | condition: conditional_1047(-1) | speaker: variable_1 | listener: nor_adams | text: And we lost so many people. You might have been one of them. I couldn't have lived with myself. | +-[reply #6] | listener: variable_3 | +-[entry #8] | speaker: nor_adams | listener: variable_1 | text: But I let you down. I let Shepard down. I let everyone listed on that memorial wall down. | +-[reply #7] | listener: variable_3 | +-[entry #9] | | condition: conditional_2613(-1) | | speaker: nor_adams | | listener: variable_1 | | text: You had the courage to support Shepard. Joker did. Garrus and Tali did. | | +-[reply #8] | | listener: variable_3 | | +-[entry #13] | | | condition: conditional_190(-1) | | | speaker: variable_1 | | | listener: nor_adams | | | text: But Ashley didn't. Liara didn't. Were they cowards? I think not. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: nor_adams | | | text: Greg, you are one of the bravest and most loyal men I know. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: nor_adams | | | text: You were meant to be here, right now. We have a war to win. So clear your head and focus. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: nor_adams | | | listener: variable_1 | | | text: Okay, okay. You win. It will not be mentioned again. | | +-[entry #14] | | speaker: variable_1 | | listener: nor_adams | | text: But Kaidan didn't. Liara didn't. Were they cowards? I think not. | | +-[reply #13] | | listener: variable_3 | | +-*** see entry #15 *** | +-[entry #10] | | condition: conditional_2614(-1) | | speaker: nor_adams | | listener: variable_1 | | text: You had the courage to support Shepard. Joker and Tali did. | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #13 *** | | +-*** see entry #14 *** | +-[entry #11] | | condition: conditional_2615(-1) | | speaker: nor_adams | | listener: variable_1 | | text: You had the courage to support Shepard. Joker and Garrus did. | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #13 *** | | +-*** see entry #14 *** | +-[entry #12] | speaker: nor_adams | listener: variable_1 | text: You had the courage to support Shepard. Joker did. | +-[reply #11] | listener: variable_3 | +-*** see entry #13 *** | +-*** see entry #14 *** +-*** see entry #8 *** +-[entry #18] speaker: nor_adams listener: variable_1 text: So you drink ice brandy with Shepard, but you never offer to drink with me. +-[reply #16] listener: variable_3 +-[entry #19] speaker: variable_1 listener: nor_adams text: Because you don't drink. +-[reply #17] listener: variable_3 +-[entry #20] speaker: nor_adams listener: variable_1 text: How do you know? You've never asked. +-[reply #18] listener: variable_3 +-[entry #21] speaker: variable_1 listener: nor_adams text: Greg, would you like to share a bottle of Serrice Ice Brandy with me? +-[reply #19] listener: variable_3 +-[entry #22] speaker: nor_adams listener: variable_1 text: No, thank you. I don't drink. +-[reply #20] listener: variable_3 +-[entry #23] speaker: variable_1 listener: nor_adams text: Excellent. More for me. [biod_nor_350starboardobs_loc_int.nor_chakwas_quarters_a_d.nor_chakwas_quarters_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Everything okay in the med bay? +-[entry #1] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | text: Yes. Mordin would just like some space to work with Eve. | +-[reply #1] | listener: variable_3 | text: He kicked you out? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Oh, no. I just felt I was getting in his way. I'll return when I'm needed. +-[entry #2] speaker: variable_1 listener: variable_2 text: Yes. Padok would just like some space to work with Eve. +-*** see reply #1 *** [biod_nor_350starboardobs_loc_int.nor_michel_a_d.nor_michel_a_dlg] +-[entry #0] condition: conditional_539(-1) speaker: variable_1 listener: variable_2 text: I hope everyone on the Citadel is okay. My brother and many friends are still on board. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I know you'll do everything you can to make it right. Good luck, Commander. +-[entry #2] condition: conditional_422(-1) speaker: variable_1 listener: variable_2 text: Is everything okay? +-[reply #1] listener: variable_3 text: That's what I'm going to find out. +-[entry #3] condition: conditional_1371(-1) transition: transition_3269(-1) speaker: variable_1 listener: variable_2 text: I heard about Lieutenant-Commander Williams. +-[reply #2] listener: variable_3 text: It was a bad situation. +-[entry #5] speaker: variable_1 listener: variable_2 text: I wish it could have worked out differently. I'm sorry. +-[entry #4] condition: conditional_1372(-1) transition: transition_3269(-1) speaker: variable_1 listener: variable_2 text: I heard about Major Alenko. +-*** see reply #2 *** +-[entry #6] condition: conditional_1373(-1) transition: transition_3269(-1) speaker: variable_1 listener: variable_2 text: It's good to see Lieutenant-Commander Williams again. +-[entry #7] condition: conditional_1374(-1) transition: transition_3269(-1) speaker: variable_1 listener: variable_2 text: It's good to see Major Alenko again. +-[entry #8] condition: conditional_1375(-1) transition: transition_3270(-1) speaker: variable_1 listener: variable_2 text: I can't believe Udina did that. Thank you for taking care of that situation. +-[reply #3] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: I spoke to my brother, and he's fine. If it weren't for the Citadel broadcasts, he wouldn't have even known it was happening. +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #11] | condition: conditional_1376(1) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #12] | condition: conditional_1376(2) | speaker: variable_1 | listener: variable_2 | text: Just reviewing some reports. +-[entry #13] | condition: conditional_1376(3) | speaker: variable_1 | listener: variable_2 | text: All good here, Commander. +-[entry #14] | condition: conditional_1376(4) | speaker: variable_1 | listener: variable_2 | text: No issues to report. +-[entry #15] | condition: conditional_1376(5) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #16] | condition: conditional_1376(6) | speaker: variable_1 | listener: variable_2 | text: Be careful out there. +-[entry #17] | condition: conditional_1376(7) | speaker: variable_1 | listener: variable_2 | text: Good luck on your mission. +-[entry #18] | condition: conditional_1376(8) | speaker: variable_1 | listener: variable_2 | text: Take care, Commander. +-[entry #19] | condition: conditional_1376(9) | speaker: variable_1 | listener: variable_2 | text: Nothing to report. +-[entry #20] transition: transition_3267(-1) speaker: variable_1 listener: variable_2 text: Hello, Commander. [biod_nor_350starboardobs_loc_int.nor_michel_messhall_a_d.nor_michel_messhall_a_dlg] speaker_list: nor_adams +-[entry #0] condition: conditional_113(1) speaker: nor_adams listener: variable_2 text: You've had run-ins with Cerberus? +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Vaguely. Years ago I worked with a man named Armistan Banes. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: I thought he was with the Alliance, but found out later he was a Cerberus agent. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I shudder to think how long Cerberus has planted covert operatives on the Citadel. +-[entry #4] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: So you and Dr. Chakwas were close? +-[reply #3] listener: variable_3 +-[entry #5] speaker: nor_adams listener: variable_2 text: We'd been through a lot together. +-[reply #4] listener: variable_3 +-[entry #6] speaker: nor_adams listener: variable_2 text: When Karin joined Shepard's Cerberus team, she called me. Tried to convince me to join. +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: But you didn't? +-[reply #6] listener: variable_3 +-[entry #8] | condition: conditional_2229(-1) | speaker: nor_adams | listener: variable_2 | text: We'd crossed paths with Cerberus. My feelings towards them were far from amiable. | +-[reply #7] | listener: variable_3 | +-[entry #10] | speaker: nor_adams | listener: variable_2 | text: And Shepard back from the dead? I didn't buy it. | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: nor_adams | listener: variable_2 | text: Hindsight being 20/20 and all, it was a bad call. You've got to stick with your friends. | +-[reply #10] | listener: variable_3 | +-[entry #12] | | condition: plot.bools[3630] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: But then, you'd probably be dead now, too. | | +-[reply #11] | | listener: variable_3 | | +-[entry #13] | | speaker: nor_adams | | listener: variable_2 | | text: Or maybe she'd be alive? I'll never know. | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: But it's all worked out. She moves on to the Crucible, and it's your turn to help Shepard. | +-[reply #12] | listener: variable_3 | +-[entry #15] | speaker: nor_adams | listener: variable_2 | text: Yeah. I just miss working with her. No offense, doc. | +-[reply #13] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: None taken. +-[entry #9] speaker: nor_adams listener: variable_2 text: I'd heard some bad rumors about Cerberus. +-[reply #8] listener: variable_3 +-*** see entry #10 *** +-[entry #17] speaker: nor_adams listener: variable_2 text: I heard you got Garrus some turian chocolate? +-[reply #14] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 text: Well, yes. It's not too hard to find on the Citadel. +-[reply #15] listener: variable_3 +-[entry #19] speaker: nor_adams listener: variable_2 text: Something going on there? +-[reply #16] listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 text: Oh, no. Garrus is just a friend. He saved my life once, back when I ran a small clinic down in the Wards. +-[reply #17] listener: variable_3 +-[entry #21] speaker: nor_adams listener: variable_2 text: And? +-[reply #18] listener: variable_3 +-[entry #22] | condition: conditional_548(-1) | speaker: variable_1 | listener: variable_2 | text: Well, he and the commander are very close. | +-[reply #19] | listener: variable_3 | +-[entry #24] | speaker: nor_adams | listener: variable_2 | text: I see. +-[entry #23] speaker: variable_1 listener: variable_2 text: Well, he's very dedicated to our mission. +-[reply #20] listener: variable_3 +-*** see entry #24 *** [biod_nor_350starboardobs_loc_int.nor_michel_quarters_a_d.nor_michel_quarters_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Everything okay in the med bay? +-[entry #1] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | text: I believe so. I can tell Mordin needs some space. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: If a medical emergency comes up, I'll be there. For now, I'll stay out of his hair, or horns, or whatever those pokey things are called. +-[entry #2] speaker: variable_1 listener: variable_2 text: I believe so. I can tell Padok needs some space. +-[reply #2] listener: variable_3 +-*** see entry #3 *** [biod_nor_350starobs_ash_loc_int.norhen_ash_ambs_a_d.norhen_ash_ambs_a_dlg] +-[entry #0] condition: conditional_996(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: {Groans} +-[entry #2] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: {Groans} +-[entry #3] | condition: conditional_2118(2) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Mmm... cold floor. +-[entry #4] speaker: variable_1 listener: variable_2 text: Okay, you can go now. +-[entry #5] condition: conditional_524(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #6] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Hope those kids steer clear of the war from now on. +-[entry #7] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Biotics kind of freak me out. +-[entry #63] speaker: variable_1 listener: variable_2 text: Shepard. +-[entry #8] condition: conditional_529(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #9] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #10] | | condition: plot.bools[18913] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Sorry about Grunt, Commander. | +-[entry #11] | | condition: conditional_180(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Can't believe Grunt walked out of there. Badass. | +-[entry #12] | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Glad everybody made it out of there, Commander. +-*** see entry #63 *** +-[entry #13] condition: conditional_527(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #14] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Gotta be tough being the primarch's son. +-[entry #15] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: It's never easy losing people in your unit. +-[entry #16] | condition: conditional_2118(2) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Keep me posted on how the primarch's son is doing. +-[entry #64] speaker: variable_1 listener: variable_2 text: Commander. +-[entry #17] condition: conditional_528(-1) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #18] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Damn shame it went the way it did. +-[entry #19] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: That was too close, Commander. +-[entry #20] | condition: conditional_2118(2) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: That was major Cerberus resistance down there. +-[entry #62] speaker: variable_1 listener: variable_2 text: Hey there. +-[entry #21] condition: conditional_538(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #22] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | +-[entry #23] | | condition: conditional_181(-1) | | speaker: variable_1 | | listener: variable_2 | | text: You sure make some unusual friends, Shepard. | +-[entry #24] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: That is not a side of the asari I ever want to see. +-*** see entry #24 *** +-*** see entry #63 *** +-[entry #25] condition: conditional_537(-1) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #26] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-[entry #27] | | condition: conditional_172(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Glad that Jacob guy is going to be all right. | +-[entry #28] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: I hope we can trust a bunch of ex-Cerberus. Just saying. +-*** see entry #28 *** +-*** see entry #64 *** +-[entry #29] condition: conditional_530(-1) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #30] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Still fighting geth after all these years, eh? +-[entry #31] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Humanity one, blinky flashlights zero. +-*** see entry #62 *** +-[entry #32] condition: conditional_532(-1) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #33] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Don't try and explain what happened. +-[entry #34] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard, glad you made it out... or back or whatever. +-[entry #61] condition: conditional_2136(-1) speaker: variable_1 listener: variable_2 text: Good to see you. +-[entry #35] condition: conditional_531(-1) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #36] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Nice work down there, Commander. +-[entry #37] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Strafing the enemy from the shuttle, eh? Not bad, Commander. +-*** see entry #63 *** +-[entry #38] condition: conditional_533(-1) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #39] | condition: plot.bools[17789] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-[entry #40] | | condition: conditional_2118(0) | | transition: transition_4066(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Impressed you got those two groups together. | +-[entry #41] | | condition: conditional_2118(1) | | transition: transition_4066(-1) | | speaker: variable_1 | | listener: variable_2 | | text: We'll see how long the peace lasts. | +-*** see entry #64 *** +-[entry #42] | condition: plot.bools[17787] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #43] | | condition: conditional_2118(0) | | transition: transition_4066(-1) | | speaker: variable_1 | | listener: variable_2 | | text: You made the right call, Commander. | +-[entry #44] | | condition: conditional_2118(1) | | transition: transition_4066(-1) | | speaker: variable_1 | | listener: variable_2 | | text: The quarians will be a big help with the tech stuff. | +-*** see entry #64 *** +-[entry #45] condition: plot.bools[17788] == 1 speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #46] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Just keep the geth away from me, all right? +-*** see entry #64 *** +-[entry #47] condition: conditional_535(-1) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #48] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: I guess we know what Liara's going through. +-[entry #49] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Just thinking about Earth, you know? +-[entry #50] | condition: conditional_2118(2) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: What a waste. +-*** see entry #63 *** +-[entry #51] condition: conditional_536(-1) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #52] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Just wondering what the refugees do now? +-[entry #53] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: I thought I'd heard of everything. Man. +-[entry #54] | condition: conditional_2118(2) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Hard to believe what was down there. +-*** see entry #64 *** +-[entry #55] condition: conditional_539(-1) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #56] | condition: conditional_2118(0) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: Never thought I'd see the end of Cerberus. Good riddance. +-[entry #57] | condition: conditional_2118(1) | transition: transition_4066(-1) | speaker: variable_1 | listener: variable_2 | text: We did some good over there. +-*** see entry #64 *** +-[entry #58] speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #59] | condition: conditional_2134(-1) | speaker: variable_1 | listener: variable_2 | text: Just catching up on stuff. +-[entry #60] | condition: conditional_2135(-1) | speaker: variable_1 | listener: variable_2 | text: A little busy right now. +-*** see entry #61 *** +-*** see entry #62 *** +-*** see entry #63 *** +-*** see entry #64 *** [biod_nor_350starobs_ash_loc_int.norhen_ash_cat002_a_D.norhen_ash_cat002_a_dlg] +-[entry #0] condition: plot.bools[18241] == 1 speaker: variable_1 listener: variable_2 text: I'm sorry, Shepard. Wish we could have done more. +-[reply #0] listener: variable_3 text: It's all right. We'll figure it out. +-[entry #1] speaker: variable_1 listener: variable_2 text: How's Liara? +-[reply #2] listener: variable_3 text: I don't know. +-[entry #4] transition: transition_2068(-1) speaker: variable_1 listener: variable_2 text: Okay. I'll talk to her. +-[reply #3] listener: variable_3 text: Thanks. This isn't something she should deal with by herself. +-[entry #5] speaker: variable_1 listener: variable_2 text: Same goes for you. +-[reply #4] listener: variable_3 text: Sure. +-[entry #2] speaker: variable_1 listener: variable_2 text: I'm sorry, Shepard. You all right? +-[reply #1] listener: variable_3 text: I'm fine. +-[entry #3] speaker: variable_1 listener: variable_2 text: Liara? +-*** see reply #2 *** [biod_nor_350starobs_ash_loc_int.norhen_ash_cat004_a_D.norhen_ash_cat004_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Cerberus is well and truly gone. +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2068(-1) speaker: variable_1 listener: variable_2 text: I don't want to get into it again... but I'm glad you had a hand in shutting them down for good. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Felt... right, you know? [biod_nor_350starobs_ash_loc_int.norhen_ash_cerjcb_a_D.norhen_ash_cerjcb_a_dlg] +-[entry #0] condition: plot.bools[18241] == 1 speaker: variable_1 listener: variable_2 text: We got lucky down there, Commander. +-[reply #0] listener: variable_3 +-[entry #2] transition: transition_2068(-1) speaker: variable_1 listener: variable_2 text: Civilians, children... could've been very bad. Don't even want to think about it. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: But scooping those scientists right from under the Illusive Man's nose? +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: That's got to piss him off. +-[entry #1] speaker: variable_1 listener: variable_2 text: Sounds like you got lucky down there, Commander. +-[reply #1] listener: variable_3 +-*** see entry #2 *** [biod_nor_350starobs_ash_loc_int.norhen_ash_cermir_a_D.norhen_ash_cermir_a_dlg] +-[entry #0] condition: plot.bools[18241] == 1 speaker: variable_1 listener: variable_2 text: I can't get that place out of my head. +-[reply #0] listener: variable_3 +-[entry #2] transition: transition_2068(-1) speaker: variable_1 listener: variable_2 text: The whole thing was so... calculated. Using hope to lure people to their deaths... or worse. I can't understand it. +-[reply #1] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: And you know, I'm glad I can't. Makes me feel human. +-[reply #2] listener: variable_3 +-[entry #4] | condition: plot.bools[20278] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #5] | | condition: conditional_1816(-1) | | transition: transition_2076(-1) | | speaker: variable_1 | | listener: variable_2 | | text: And Shepard, about Miranda... I know she meant a lot to you. | | +-[reply #4] | | listener: variable_3 | | text: It's okay. I'll be fine. | +-[entry #6] | speaker: variable_1 | listener: variable_2 +-[entry #7] speaker: variable_1 listener: variable_2 +-[entry #1] speaker: variable_1 listener: variable_2 text: Can't believe what you found down there. +-*** see reply #0 *** [biod_nor_350starobs_ash_loc_int.norhen_ash_citsam_a_D.norhen_ash_citsam_a_dlg] +-[entry #0] transition: transition_2068(-1) speaker: variable_1 listener: variable_2 text: Hey, Commander. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I dug out some letters my youngest sister wrote when she was in high school. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: She was... having a hard time. Teen drama and all that. Just needed her big sis. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I guess with everything that happened down there... I just wanted to read them again. [biod_nor_350starobs_ash_loc_int.norhen_ash_gth001_a_D.norhen_ash_gth001_a_dlg] +-[entry #0] condition: plot.bools[18241] == 1 speaker: variable_1 listener: variable_2 text: So the geth had a few new tricks up their metal sleeves... +-[reply #0] listener: variable_3 +-[entry #2] transition: transition_2068(-1) speaker: variable_1 listener: variable_2 text: Maybe I should be more open-minded, but I'd rather scope down some tin can than a person. +-[reply #1] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I'm right. Right? +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Fine... I'll shut up. +-[entry #1] speaker: variable_1 listener: variable_2 text: Heard you were back in form blasting away flashlights down there. +-*** see reply #0 *** [biod_nor_350starobs_ash_loc_int.norhen_ash_gth002_a_D.norhen_ash_gth002_a_dlg] +-[entry #0] condition: conditional_178(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[17788] == 1 | transition: transition_2068(-1) | speaker: variable_1 | listener: variable_2 | text: Can't believe Tali's gone. I know you did what you thought you had to do, but... I don't-- | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: plot.bools[18241] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I just wish I never had to see that. | | +-[reply #2] | | listener: variable_3 | | +-[entry #3] | | speaker: variable_1 | | listener: variable_2 | | text: Tali was like a little sister, you know? I... I think I need some time. I'll be fine. | | +-[reply #3] | | listener: variable_3 | | text: Of course. | +-*** see entry #3 *** +-*** see entry #7 *** +-*** see entry #13 *** +-[entry #4] condition: plot.bools[17788] == 1 transition: transition_2068(-1) speaker: variable_1 listener: variable_2 text: I'm shocked you picked those machines over the quarians. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: I know we're up against the wall here with the Reapers, but I-- +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: You know what? You're in charge. Let's just hope it was the right decision. +-[reply #6] listener: variable_3 text: We'll find out soon enough. +-[entry #7] condition: plot.bools[17787] == 1 transition: transition_2068(-1) speaker: variable_1 listener: variable_2 text: I know that wasn't an easy call, but I'm glad the quarians came out on top. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: I just can't see the geth as "real," you know? +-[reply #8] listener: variable_3 +-[entry #9] | condition: conditional_489(-1) | speaker: variable_1 | listener: variable_2 | text: Ever since Eden Prime, losing the 212... | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: I'll never forgive them for that. | +-[reply #10] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Anyway, I'm glad that's all behind us now. +-[entry #11] speaker: variable_1 listener: variable_2 text: Plus, how would it look if we killed a living, breathing race to take up with a bunch of machines? +-[reply #11] listener: variable_3 +-*** see entry #12 *** +-[entry #13] condition: plot.bools[17789] == 1 speaker: variable_1 listener: variable_2 text: We'll see how long the peace lasts. +-[reply #12] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: I just can't see the geth as "real," you know? +-[reply #13] listener: variable_3 +-*** see entry #12 *** [biod_nor_350starobs_ash_loc_int.norhen_ash_gthleg_a_D.norhen_ash_gthleg_a_dlg] +-[entry #0] condition: plot.bools[18241] == 1 speaker: variable_1 listener: variable_2 text: So... how was it in that geth-pod thing? +-[reply #0] listener: variable_3 text: Roomier than you'd think. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: I entered a virtual world that reflected the geth consensus. +-[entry #3] transition: transition_2068(-1) speaker: variable_1 listener: variable_2 text: Right... Huh. +-[reply #2] listener: variable_3 text: You can read about it in the report. +-[entry #4] speaker: variable_1 listener: variable_2 text: I'll get right on that. +-[entry #2] speaker: variable_1 listener: variable_2 text: So what the hell happened down there? +-*** see reply #1 *** [biod_nor_350starobs_ash_loc_int.norhen_ash_gthn7a_a_D.norhen_ash_gthn7a_a_dlg] +-[entry #0] condition: plot.bools[18241] == 1 speaker: variable_1 listener: variable_2 text: You made the right call down there, Commander. +-[reply #0] listener: variable_3 +-[entry #2] transition: transition_2068(-1) speaker: variable_1 listener: variable_2 text: Got me thinking about the value of a good leader. +-[reply #1] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: ...And how many lives should be sacrificed to protect a truly inspired one. +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Hope I never have to find out. +-[entry #1] speaker: variable_1 listener: variable_2 text: Heard about what happened down there, Commander. +-*** see reply #0 *** [biod_nor_350starobs_ash_loc_int.norhen_ash_krogru_a_D.norhen_ash_krogru_a_dlg] +-[entry #0] condition: plot.bools[18241] == 1 speaker: variable_1 listener: variable_2 text: I still have slime to clean off my armor. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: What a nightmare. +-[reply #1] listener: variable_3 +-[entry #3] transition: transition_2068(-1) speaker: variable_1 listener: variable_2 text: Dark tunnels, toxic goo, and those damn cockroaches again? +-[reply #3] listener: variable_3 +-[entry #4] | condition: plot.bools[17901] == 1 | speaker: variable_1 | listener: variable_2 | text: But you did the right thing, Commander. The queen couldn't be trusted. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Good soldiers died because of her--again. +-[entry #6] | condition: plot.bools[17902] == 1 | speaker: variable_1 | listener: variable_2 | text: Glad that thing the Reapers stitched together is gone. | +-[reply #5] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: It was a mercy to destroy it. +-[entry #8] speaker: variable_1 listener: variable_2 text: I'm not sure about this deal you made. I have trouble trusting that... thing. I guess we'll see. +-[entry #2] speaker: variable_1 listener: variable_2 text: Sounds like it was a nightmare down there. +-[reply #2] listener: variable_3 +-*** see entry #3 *** [biod_nor_350starobs_ash_loc_int.norhen_ash_kron7a_a_D.norhen_ash_kron7a_a_dlg] +-[entry #0] transition: transition_2068(-1) speaker: variable_1 listener: variable_2 text: How's Victus holding up? +-[reply #0] listener: variable_3 text: As well as can be expected. +-[entry #1] speaker: variable_1 listener: variable_2 text: I feel for him. I've lost a lot of men under my command. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Doesn't matter if it's your fault or not--you always feel like you could have done better. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: That never goes away. [biod_nor_350starobs_ash_loc_int.norhen_ash_omgjck_a_D.norhen_ash_omgjck_a_dlg] +-[entry #0] condition: conditional_173(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[18241] == 1 | speaker: variable_1 | listener: variable_2 | text: Despite everything I heard about her, Jack surprised me. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Doing the teaching-thing... It's impressive, I gotta say. | +-[reply #2] | listener: variable_3 | +-[entry #4] | | condition: conditional_350(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #3] | | listener: variable_3 | | +-[entry #5] | | | condition: conditional_238(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #4] | | | listener: variable_3 | | | +-[entry #6] | | | | condition: conditional_350(-1) | | | | transition: transition_2076(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You don't pick the shy types, do you Shepard? | | | | +-[reply #5] | | | | listener: variable_3 | | | | text: Clearly not. | | | | +-*** see entry #10 *** | | | +-[entry #7] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #6] | | | listener: variable_3 | | | +-*** see entry #10 *** | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #10 *** | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-*** see entry #10 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: I'm sorry I didn't get to meet Jack. Just... curious, you know? +-*** see reply #2 *** +-[entry #10] transition: transition_2068(-1) speaker: variable_1 listener: variable_2 text: Tough bunch down there. +-[reply #9] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: You're never really prepared for war, but... the kids did well. +-[reply #10] listener: variable_3 +-[entry #12] | condition: plot.bools[18241] == 1 | speaker: variable_1 | listener: variable_2 | text: Broke my heart to see them fight. +-[entry #13] speaker: variable_1 listener: variable_2 text: Breaks my heart, knowing they had to fight. [biod_nor_350starobs_ash_loc_int.norhen_ash_relationship2_d_D.norhen_ash_relationship2_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] | condition: plot.bools[22122] == 1 | listener: variable_3 | text: Vega's got some eggs ready for you... Oh. | +-[entry #1] | transition: transition_2068(-1) | speaker: variable_1 | listener: variable_2 | text: Uh... | +-[reply #3] | listener: variable_3 | text: What have we here? | +-[entry #2] | | condition: plot.bools[17662] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Ma'am. I'm off duty. Your voice. Ma'am. Not... so... loud, please thank you. | | +-[reply #4] | | listener: variable_3 | | +-[entry #4] | | | condition: plot.bools[22122] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #5] | | | listener: variable_3 | | | text: I'm thinking a "no" on the eggs. | | | +-[entry #5] | | | speaker: variable_1 | | | listener: variable_2 | | | text: {Groans} | | | +-[reply #6] | | | listener: variable_3 | | | text: Why are you curled up on the floor? | | | +-[entry #7] | | | transition: transition_4550(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Am I? My head... so heavy. Can't move. | | | +-[reply #7] | | | listener: variable_3 | | | text: Ah. Enjoy your evening? | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'll be back to work in 30... maybe 40, I swear. Just... give me 45 minutes. Shh. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #9] | | | | condition: conditional_12(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: Aw, look at you. | | | | | category: AGREE | | | | | +-[reply #9] | | | | | default action | | | | | major decision | | | | | condition: conditional_863(-1) | | | | | listener: variable_3 | | | | | text: Is it time to test the fire alarm? You know, I think it is. | | | | | +-[entry #10] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'll pay you a million credits not do that, ma'am. | | | | | +-[reply #11] | | | | | listener: variable_3 | | | | | text: Two million, and we have a deal. | | | | | +-[entry #13] | | | | | transition: transition_2076(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You're a damn space pirate. | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | text: I could order Joker to sing to you over the comm. | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I hate you. | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | text: "I hate you...?" | | | | | +-[entry #15] | | | | | | condition: conditional_12(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Ma'am. | | | | | | +-[reply #14] | | | | | | listener: variable_3 | | | | | | text: As you were, Williams. | | | | | | +-[entry #17] | | | | | | transition: transition_3145(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Mmm... cold floor. | | | | | +-[entry #16] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Sir. | | | | | +-*** see reply #14 *** | | | | +-[choice] | | | | | text: What, no invite? | | | | | category: AGREE | | | | | +-[reply #15] | | | | | default action | | | | | major decision | | | | | condition: conditional_2708(7) | | | | | listener: variable_3 | | | | | text: I don't recall receiving an invitation to your party, Williams. | | | | | +-[entry #18] | | | | | | condition: plot.bools[17662] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I prefer embarrassing myself in private, ma'am. | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | text: Mission accomplished, Lieutenant. | | | | | | +-[entry #20] | | | | | | transition: transition_2076(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: No one likes sarcasm, Commander. | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | text: I do. | | | | | | +-*** see entry #14 *** | | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I prefer embarrassing myself in private, sir. | | | | | +-*** see reply #16 *** | | | | +-[choice] | | | | | text: Clean yourself up | | | | | category: DISAGREE | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | text: I want you fit for duty in 20 minutes, Lieutenant. | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Aye, aye, Captain. Commander. Something. | | | | | +-*** see reply #14 *** | | | | +-[choice] | | | | text: What happened? | | | | category: INVESTIGATE | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: How did you end up in this sorry state? | | | | +-[entry #22] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Just wanted to let off some steam. | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #23] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Vega said he had "just the thing" to take my mind off stuff. | | | | +-[reply #21] | | | | listener: variable_3 | | | | text: And did that "thing" come in a bottle? | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yes. | | | | +-[reply #22] | | | | listener: variable_3 | | | | text: This empty bottle? | | | | +-[entry #25] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: It's empty? Oh, boy... | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-[entry #26] | | | | | condition: conditional_12(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: Aw, look at you. | | | | | | category: AGREE | | | | | | +-*** see reply #9 *** | | | | | +-[choice] | | | | | | text: What, no invite? | | | | | | category: AGREE | | | | | | +-*** see reply #15 *** | | | | | +-[choice] | | | | | text: Clean yourself up | | | | | category: DISAGREE | | | | | +-*** see reply #18 *** | | | | +-[entry #27] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: Aw, look at you. | | | | | category: AGREE | | | | | +-[reply #10] | | | | | default action | | | | | major decision | | | | | condition: conditional_863(-1) | | | | | listener: variable_3 | | | | | text: You know, I think it might be time to test the fire alarm... | | | | | +-[entry #12] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'll pay you a million credits not do that, sir. | | | | | +-*** see reply #11 *** | | | | +-[choice] | | | | | text: What, no invite? | | | | | category: AGREE | | | | | +-*** see reply #15 *** | | | | +-[choice] | | | | text: Clean yourself up | | | | category: DISAGREE | | | | +-*** see reply #18 *** | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Aw, look at you. | | | | category: AGREE | | | | +-*** see reply #10 *** | | | +-[choice] | | | | text: What, no invite? | | | | category: AGREE | | | | +-*** see reply #15 *** | | | +-[choice] | | | | text: Clean yourself up | | | | category: DISAGREE | | | | +-*** see reply #18 *** | | | +-[choice] | | | text: What happened? | | | category: INVESTIGATE | | | +-*** see reply #19 *** | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #6 *** | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Sir. I'm off duty. Your voice. Sir. Not... so... loud, please thank you. | +-*** see reply #4 *** +-[reply #1] | condition: conditional_547(-1) | listener: variable_3 | text: Ash? | +-*** see entry #1 *** +-[reply #2] listener: variable_3 text: Williams? +-*** see entry #1 *** [biod_nor_350starobs_kai_loc_int.norhen_kaid_ambients_a_d.norhen_kaid_ambients_a_dlg] +-[entry #0] condition: conditional_534(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: Cerberus didn't cut corners rebuilding this place. There's a whole lot of credits in here. +-[entry #66] speaker: variable_1 listener: variable_2 text: Can't wait to get back out there. +-[entry #2] condition: conditional_523(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #3] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: I hope my enthusiasm doesn't seem unprofessional. | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I can't stop grinning. +-*** see entry #4 *** +-[entry #5] condition: conditional_527(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #6] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: The bomb's in the Kelphic Valley, hey? How populated is that region? +-[entry #7] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: Since Cerberus has this bomb... might be dangerous to ignore. +-[entry #62] speaker: variable_1 listener: variable_2 text: I've got some work for the Council I should finish. +-[entry #8] condition: conditional_528(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #9] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: We're lucky the krogan didn't find out about the bomb earlier--probably would have walked out on the summit. | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #10] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: Damn brave, what the Lieutenant did. | +-[reply #6] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Didn't really have a choice. Still--brave. +-[entry #59] speaker: variable_1 listener: variable_2 text: Maybe we could talk later. +-[entry #12] condition: conditional_529(-1) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #13] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #14] | | condition: plot.bools[17900] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Hope bringing the rachni onside works out. | +-[entry #15] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-[entry #16] | | condition: plot.bools[18846] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I'm a little trepidatious about saving the breeder, have to say. But I trust you, Shepard. | +-[entry #68] | speaker: variable_1 | listener: variable_2 | text: Can't talk right now. +-*** see entry #15 *** +-[entry #60] speaker: variable_1 listener: variable_2 text: Good to see you. +-[entry #17] condition: conditional_538(-1) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #18] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: Never met a real Ardat-Yakshi--not that I know of, anyway. Think I dodged a bullet there. +-[entry #19] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: Seriously. Think I would've been a goner. +-*** see entry #60 *** +-[entry #20] condition: conditional_537(-1) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #21] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-[entry #22] | | condition: plot.bools[20714] == 0 | | speaker: variable_1 | | listener: variable_2 | | text: Hey, if you get a moment, we should head out to the Citadel for a snack. | | +-[reply #13] | | listener: variable_3 | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: I know a place that still has steak. | +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: I should get back to this report. I'll catch ya later, Shepard. +-*** see entry #24 *** +-[entry #25] condition: conditional_530(-1) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #26] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #27] | | condition: conditional_178(-1) | | speaker: variable_1 | | listener: variable_2 | | text: By the way, Shepard: it's been good having Tali around. She's a good egg. | | +-[reply #16] | | listener: variable_3 | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: But wait. Don't tell her I said that--in case it's some kind of quarian insult. | +-[entry #29] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: But the geth? I certainly could have lived happily without coming face-to-face with another one of those. +-*** see entry #29 *** +-[entry #63] speaker: variable_1 listener: variable_2 text: Got a few things on my plate. +-[entry #30] condition: conditional_532(-1) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #31] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: You know, entering the geth consensus is gonna be the best chapter in your autobiography. +-[entry #65] speaker: variable_1 listener: variable_2 text: Ready for the next mission--whatever you got. +-[entry #32] condition: conditional_531(-1) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #61] speaker: variable_1 listener: variable_2 text: How's everything lining up? +-[entry #33] condition: conditional_533(-1) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #34] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #20] | listener: variable_3 | +-[entry #35] | | condition: plot.bools[17788] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | +-[entry #36] | | | condition: conditional_178(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Will never forgive the geth for Ash... and now Tali. | | +-[entry #37] | | speaker: variable_1 | | listener: variable_2 | | text: And you know, I'm just going to have to go with you on trusting the geth. I hope it works out. | +-[entry #38] | | condition: plot.bools[17787] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #22] | | listener: variable_3 | | +-[entry #39] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah, let's just hope the geth don't have the rachni's playbook. | +-[entry #40] | condition: plot.bools[17789] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #23] | listener: variable_3 | +-*** see entry #37 *** +-[entry #67] speaker: variable_1 listener: variable_2 text: Yeah, let's talk later. +-[entry #41] condition: conditional_535(-1) speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #42] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #25] | listener: variable_3 | +-[entry #43] | | condition: conditional_613(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I'm really glad she has you to comfort her. | | +-[reply #26] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #44] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: And don't worry about Kai Lang. Now that we've seen his dirty moves--next time he's getting his ass kicked. | +-[reply #27] | listener: variable_3 | +-[entry #45] | speaker: variable_1 | listener: variable_2 | text: Count on it. +-*** see entry #44 *** +-*** see entry #66 *** +-[entry #46] condition: conditional_536(-1) speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #47] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #29] | listener: variable_3 | +-[entry #48] | | condition: plot.bools[18240] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: After what I saw down there... I've never been more filled with rage. | +-[entry #49] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: Sanctuary... | +-[reply #30] | listener: variable_3 | +-[entry #50] | speaker: variable_1 | listener: variable_2 | text: Illusive Man's obviously crazy, but bring him on. Cases like this--I don't mind killing crazy. +-*** see entry #49 *** +-*** see entry #65 *** +-[entry #51] condition: conditional_1359(-1) speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-*** see entry #59 *** +-[entry #52] condition: conditional_1362(-1) speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 +-*** see entry #60 *** +-[entry #53] condition: conditional_1364(-1) speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #64] speaker: variable_1 listener: variable_2 text: How're you holding up? You look good. +-[entry #54] condition: conditional_1360(-1) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-*** see entry #68 *** +-[entry #55] condition: conditional_1363(-1) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #58] speaker: variable_1 listener: variable_2 text: Hey, Shepard. +-[entry #56] condition: conditional_1361(-1) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-*** see entry #59 *** +-[entry #57] speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-*** see entry #58 *** +-*** see entry #59 *** +-*** see entry #60 *** +-*** see entry #61 *** +-*** see entry #62 *** +-*** see entry #63 *** +-*** see entry #64 *** +-*** see entry #65 *** +-*** see entry #66 *** +-*** see entry #67 *** +-*** see entry #68 *** [biod_nor_350starobs_kai_loc_int.norhen_kaid_mr_cat003_a_D.norhen_kaid_mr_cat003_a_dlg] +-[entry #0] condition: conditional_2155(-1) transition: transition_4091(-1) speaker: variable_1 listener: variable_2 text: Hey. I bumped into EDI in the hall. Scared the shit out of me! +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2067(-1) speaker: variable_1 listener: variable_2 text: You could have warned me. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: She looks good though... +-[entry #3] transition: transition_4092(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Getting settled? +-[entry #4] transition: transition_2067(-1) speaker: variable_1 listener: variable_2 text: Not much to unpack. Left Earth in a hurry... +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Just the clothes on my back and a few things I picked up on the Citadel. +-[reply #4] listener: variable_3 +-[entry #6] | condition: conditional_861(-1) | speaker: variable_1 | listener: variable_2 | text: Hey, Shepard? I'm very happy to be here. Very. | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #7] speaker: variable_1 listener: variable_2 text: I kinda like it. Living lean. +-[reply #6] listener: variable_3 +-*** DIALOG END *** [biod_nor_350starobs_kai_loc_int.norhen_kaid_mr_cat004_a_D.norhen_kaid_mr_cat004_a_dlg] +-[entry #0] transition: transition_2067(-1) speaker: variable_1 listener: variable_2 text: Hey, Shepard. That was rough. +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_614(-1) | speaker: variable_1 | listener: variable_2 | text: I'm so relieved to see you in one piece... | +-[reply #1] | listener: variable_3 | text: Ready to head home? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Home. Back to Earth. Oh yeah, I'm ready. | +-[reply #2] | listener: variable_3 | text: About time. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: About freakin' time! | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: And if the Reapers messed with anything I left behind, I'm going to be so pissed. | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: See you topside, Shepard. | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] speaker: variable_1 listener: variable_2 text: Glad everyone got out of there. +-*** see reply #1 *** [biod_nor_350starobs_kai_loc_int.norhen_kaid_mr_cerjcb_d_D.norhen_kaid_mr_cerjcb_d_dlg] +-[entry #0] condition: conditional_172(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_749(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: So, was that Jacob Taylor on Gellix? | +-[reply #2] | listener: variable_3 | text: Yeah. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Well, at least I wasn't thrown over for some volus accountant. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Knowing you have some taste makes it sting less. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Don't worry, we're good. We've got bigger things to worry about. | +-[reply #5] | listener: variable_3 | +-[entry #11] | transition: transition_4655(-1) | speaker: variable_1 | listener: variable_2 | text: You know, I've been just sitting here thinking... | +-[reply #11] | listener: variable_3 | text: Oh-oh. Okay, hit me with it. | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: So, those Cerberus scientists. They were good people. | +-[reply #12] | listener: variable_3 | text: What do you mean? | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: I mean, Dr. Cole and her team, they seemed like... like good people. | +-[reply #13] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Knowing that, what do we do? What if there are more like them trapped inside Cerberus, struggling to get out? | +-[choice] | | text: Well, what do you think? | | category: INVESTIGATE | | +-[reply #14] | | listener: variable_3 | | text: Tell me what you think we should do. | | +-[entry #15] | | transition: transition_2075(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I don't know, Shepard. These are the hard calls. | | +-[reply #15] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: The decision to "sacrifice the one for the many." The choice to leave someone behind... | | +-[reply #16] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: Until you're in that moment. So yeah, you know, I don't know. | | +-[choice] | | | text: We help anyone who asks. | | | category: AGREE | | | +-[reply #17] | | | default action | | | major decision | | | transition: transition_2379(-1) | | | listener: variable_3 | | | text: Anyone that comes forward--like these people--we help, no matter what. That's the best we can do. | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I know. | | | +-[reply #18] | | | listener: variable_3 | | | text: Sometimes the best we can do won't feel like enough, but it's all we've got. | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: So, the scientists that put you back together that saved your life, they were good people? | | | +-[reply #22] | | | listener: variable_3 | | | text: They were professionals. I didn't know them all. | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And the Illusive Man? | | | +-[reply #23] | | | listener: variable_3 | | | text: Was he a good person? | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Once? Ever? | | | +-[reply #24] | | | listener: variable_3 | | | text: Well, he gave me what I needed to stop the Collectors... | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Right. Exactly. But so you never saw this coming from them? From him? | | | +-[reply #25] | | | listener: variable_3 | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Sorry. I'm not sure what I want you to say here. | | | +-[reply #26] | | | listener: variable_3 | | | +-[entry #26] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I guess I'm looking for some sort of insight on the Illusive Man... something. | | | +-[choice] | | | | text: It's complicated. | | | | category: AGREE | | | | +-[reply #27] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: Back then, he wanted the best for humanity, and he had resources to spare. | | | | +-[entry #27] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #28] | | | | listener: variable_3 | | | | text: But then it became humanity first and at any cost. And that... that's a very different thing. | | | | +-[entry #28] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #31] | | | | listener: variable_3 | | | | text: But this? No, I never saw this coming from him. | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Hmm. Okay. Well thanks, Shepard. I'm glad we could talk about this. | | | | +-[reply #32] | | | | listener: variable_3 | | | | text: Meanwhile, you should find a way to take your mind off things. | | | | +-[entry #32] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I know. Joker did ask me to give him some poker tips. He keeps losing his shirt to James. | | | | +-[reply #33] | | | | listener: variable_3 | | | | text: Good luck with that. Joker has a terrible poker face. | | | | +-[entry #33] | | | | transition: transition_2566(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Heh, great. I like a challenge. See you around. | | | | +-[reply #34] | | | | listener: variable_3 | | | | text: You bet. | | | +-[choice] | | | text: Don't dwell on him. | | | category: DISAGREE | | | +-[reply #29] | | | listener: variable_3 | | | text: Does it matter what he was, Kaidan? What good he may have done in the past? | | | +-[entry #29] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #30] | | | listener: variable_3 | | | text: He's become power-hungry. He's deluded and wrong. | | | +-[entry #30] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #31 *** | | +-[choice] | | text: Can't let it get in our way. | | category: DISAGREE | | +-[reply #19] | | listener: variable_3 | | text: We don't have time to dwell on it. If people come to us, we help them when we can, but the war is our primary focus. | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: Of course. | | +-[reply #20] | | listener: variable_3 | | text: There are people all over the universe that need our help. Faster we take down the Reapers, the more we can save. | | +-*** see entry #20 *** | +-[choice] | | text: We help anyone who asks. | | category: AGREE | | +-*** see reply #17 *** | +-[choice] | text: Can't let it get in our way. | category: DISAGREE | +-*** see reply #19 *** +-*** see entry #6 *** +-*** see entry #10 *** +-[entry #6] condition: conditional_2700(-1) transition: transition_4634(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: Hey. There you are. +-[reply #7] listener: variable_3 text: Are you flirting with me? +-[entry #8] speaker: variable_1 listener: variable_2 text: If you have to ask, I'm clearly out of practice. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: When we've got time, you'll have to let me practice... +-[reply #9] listener: variable_3 +-*** see entry #11 *** +-[entry #10] speaker: variable_1 listener: variable_2 text: Hey. What's going on? You got a minute? +-[reply #10] listener: variable_3 text: Sure, Kaidan, what's up? +-*** see entry #11 *** [biod_nor_350starobs_kai_loc_int.norhen_kaid_mr_cermir_a_D.norhen_kaid_mr_cermir_a_dlg] +-[entry #0] transition: transition_2067(-1) speaker: variable_1 listener: variable_2 text: Can you feel it, Shepard? Feel the quickening? +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Illusive Man better say his prayers tonight. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Because we're coming for him. Murderous asshole. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Oh, yeah. Tide is turning. I feel it. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 [biod_nor_350starobs_kai_loc_int.norhen_kaid_mr_citsam_a_D.norhen_kaid_mr_citsam_a_dlg] +-[entry #0] transition: transition_2067(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: That was a rough mission. The Reapers are an ingenious and ruthless enemy. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_611(-1) | speaker: variable_1 | listener: variable_2 | text: Pretty painful that we couldn't save the Yakshi. Any of them. | +-[reply #2] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Ingenious and ruthless--the worst kind. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #3] | condition: plot.bools[19304] == 1 | speaker: variable_1 | listener: variable_2 | text: Poor Falere. | +-*** see reply #2 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: Poor Rila. +-*** see reply #2 *** [biod_nor_350starobs_kai_loc_int.norhen_kaid_mr_gth001_a_D.norhen_kaid_mr_gth001_a_dlg] speaker_list: radio_edi +-[entry #0] transition: transition_2067(-1) speaker: variable_1 listener: radio_edi text: ... If you can, EDI, that would be appreciated. +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_edi listener: variable_2 text: Searching for any mention of your recruits is not a complicated protocol, Major. +-[reply #1] listener: radio_edi text: Trying to find out what happened to your people? +-[entry #2] speaker: variable_1 listener: variable_2 text: Yeah. EDI, make the scope galaxy-wide. If I can find just one squad, they may lead me to the others. +-[reply #2] listener: variable_3 text: Good luck, Kaidan. +-[entry #3] speaker: variable_1 listener: variable_2 text: Thanks, Shepard. I'll let you know what happens. +-[reply #3] listener: variable_3 +-[entry #4] speaker: radio_edi listener: variable_2 text: I will establish the routine now. EDI out. +-[reply #4] listener: variable_3 +-*** DIALOG END *** [biod_nor_350starobs_kai_loc_int.norhen_kaid_mr_gthleg_a_D.norhen_kaid_mr_gthleg_a_dlg] +-[entry #0] transition: transition_2067(-1) speaker: variable_1 listener: variable_2 text: What the hell, Shepard? What just happened? +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Actually, don't tell me. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: I've got work to do, and I... I can't be distracted. +-[reply #2] listener: variable_3 text: I was plugged into the virtual world of the geth consensus. Saw their history, purged a Reaper infection... +-[entry #3] speaker: variable_1 listener: variable_2 text: Crap. Now I'll be obsessing about how that works instead of doing my Spectre division expense report. +-[reply #3] listener: variable_3 text: You're welcome. [biod_nor_350starobs_kai_loc_int.norhen_kaid_mr_gthn7a_a_D.norhen_kaid_mr_gthn7a_a_dlg] +-[entry #0] condition: conditional_2161(-1) transition: transition_4097(-1) speaker: variable_1 listener: variable_2 text: Good news. I've tracked down some of the people I was looking for. +-[reply #0] transition: transition_2067(-1) listener: variable_3 text: The recruits you taught? +-[entry #1] speaker: variable_1 listener: variable_2 text: Found J-Squad, Black-Ops. They're holed up making a stand in the Midwest. Near Chicago, I think he said. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Connected them with Anderson so they can help the resistance. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: It's a relief. Hope more turn up. +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #4] condition: conditional_2160(-1) transition: transition_4096(-1) speaker: variable_1 listener: variable_2 text: Hey there. +-[reply #4] listener: variable_3 text: Hey, Kaidan--Just checking in... +-[entry #5] transition: transition_2067(-1) speaker: variable_1 listener: variable_2 text: I'm glad. Say, you left without waking me. +-[reply #5] listener: variable_3 text: Didn't have the heart. +-[entry #6] speaker: variable_1 listener: variable_2 text: Aw, thanks, but next time--wake me. +-[reply #6] listener: variable_3 +-*** DIALOG END *** [biod_nor_350starobs_kai_loc_int.norhen_kaid_mr_krogru_a_D.norhen_kaid_mr_krogru_a_dlg] +-[entry #0] transition: transition_2067(-1) speaker: variable_1 listener: variable_2 text: So, rachni again, hey? +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_673(-1) | speaker: variable_1 | listener: variable_2 | text: Releasing the queen came back to bite us in the ass, I guess. | +-[reply #1] | listener: variable_3 | text: Never know what would've happened if we'd killed her. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Sure. "If a butterfly flaps its wings," and all that. | +-[reply #2] | listener: variable_3 | text: You a fan of chaos theory, Kaidan? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Only so I can fight it. | +-[reply #3] | listener: variable_3 | +-*** DIALOG END *** +-[entry #4] speaker: variable_1 listener: variable_2 text: A species like that bent on survival? Not much that can stop it. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: You know, I like that thought. Hope the same thing applies to us. +-[reply #5] listener: variable_3 +-*** DIALOG END *** [biod_nor_350starobs_kai_loc_int.norhen_kaid_mr_kron7a_a_D.norhen_kaid_mr_kron7a_a_dlg] +-[entry #0] transition: transition_2067(-1) speaker: variable_1 listener: variable_2 text: Commander. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Any further intel on that Cerberus bomb? +-[reply #1] listener: variable_3 text: We're all in the dark here. +-[entry #2] speaker: variable_1 listener: variable_2 text: My gut tells me there's more to this thing. +-[reply #2] listener: variable_3 text: Your gut. +-[entry #3] speaker: variable_1 listener: variable_2 text: I mean, turians on Tuchanka? +-[reply #3] listener: variable_3 text: It's odd. +-[entry #4] speaker: variable_1 listener: variable_2 text: Pretty damn odd. +-[reply #4] listener: variable_3 +-*** DIALOG END *** [biod_nor_350starobs_kai_loc_int.norhen_kaid_mr_kron7b_a_D.norhen_kaid_mr_kron7b_a_dlg] speaker_list: radio_james, radio_garrus +-[entry #0] transition: transition_2067(-1) speaker: variable_1 listener: radio_james text: That's the thing. You can have all the tech knowledge, experience... but if the failure is mechanical, you're stuck. +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_176(-1) | speaker: radio_garrus | listener: variable_2 | text: Poor kid. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Commander just walked in... Pretty brave. Hey Shepard? | +-[reply #2] | listener: variable_3 | text: Victus? Yeah, that was something... | +-[entry #4] | | condition: conditional_176(-1) | | speaker: radio_garrus | | listener: variable_2 | | text: He'll be remembered, written up as a hero. Turians don't forget something like that. | | +-[reply #3] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: Hope his dad is proud. | +-[entry #5] | speaker: radio_james | listener: variable_2 | text: Hope his platoon honors him. What he did deserves that much. | +-[reply #4] | listener: variable_3 | +-*** see entry #6 *** +-[entry #2] speaker: radio_james listener: variable_2 text: Poor guy. +-*** see reply #1 *** [biod_nor_350starobs_kai_loc_int.norhen_kaid_relationship1_d_D.norhen_kaid_relationship1_d_dlg] +-[entry #0] transition: transition_4006(-1) speaker: variable_1 listener: variable_2 +-[reply #0] | listener: variable_3 | +-[entry #1] | transition: transition_4564(-1) | speaker: variable_1 | listener: variable_2 | text: All seems so calm from here. There are people going through hell in a million different ways... out there. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: And I want to be fighting alongside them, but... I want to be here. You know? | +-[reply #2] | listener: variable_3 | text: Sure. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | text: Thinking of anyone specific? | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I heard from my mom, Shepard. My dad is MIA. He's presumed... | +-[choice] | | text: What happened? | | category: INVESTIGATE | | +-[reply #4] | | listener: variable_3 | | text: Tell me what happened. | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | | condition: plot.bools[22302] == 0 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Dad's family owns an orchard in the BC interior. They were headed out there on a shuttle the day of the attack. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: He left Mom at the orchard and reported for active duty. It's all we know, but, it's, uh... it's enough. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: She's alone in this now. In all... this. | | | +-[choice] | | | | text: I'm sorry. | | | | category: AGREE | | | | +-[reply #10] | | | | default action | | | | major decision | | | | transition: transition_2296(-1) | | | | listener: variable_3 | | | | text: I feel for you, Kaidan. And I'm glad you told me. | | | | +-[entry #11] | | | | transition: transition_2075(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #11] | | | | listener: variable_3 | | | | text: There's strength in camaraderie. In empathy. | | | | +-[entry #12] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Thanks. You're right. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I don't know how you do it, Shepard, keeping it all together like you do. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Earth is always in the back of my mind, haunting me. | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | text: I get that. I do. | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: And my students... Well, wherever they are, I know they're kicking ass on Earth or... somewhere. | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #18] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You know, when this war is over, there's going to be one hell of a reunion party. | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #19] | | | | | | condition: plot.bools[20027] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | text: Hell, yeah! | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Dancing in the streets. Hugging and crying. | | | | | | +-[reply #21] | | | | | | listener: variable_3 | | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: My mom's always wanted to travel off-planet... I think I'll take her. | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-[entry #22] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | +-[entry #25] | | | | | | transition: transition_2566(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Thanks for coming by. | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | | condition: conditional_2363(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | text: Good to have you back, Kaidan. | | | | | | +-[entry #27] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | text: Good to have you along, Major. | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | text: Head in the game, Major. | | | | | +-[entry #24] | | | | | | condition: plot.bools[17662] == 0 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Yes, sir. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-*** see entry #25 *** | | | | | +-[entry #28] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yes, ma'am. | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | +-*** see entry #25 *** | | | | +-[choice] | | | | category: RENEGADE INTERRUPT | | | | +-[reply #30] | | | | listener: variable_3 | | | | text: So, use it. | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #31] | | | | listener: variable_3 | | | | text: That's how I cope. I think about how Earth looked... and how it's going to look when we get back. | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #32] | | | | listener: variable_3 | | | | text: Guns blazing, the whole galaxy behind us. | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yeah. | | | | +-[reply #33] | | | | listener: variable_3 | | | | +-*** see entry #17 *** | | | +-[choice] | | | text: Be strong. Let it go. Focus. | | | category: DISAGREE | | | +-[reply #13] | | | listener: variable_3 | | | text: It's terrible, but you can't help them, Kaidan. You have to keep it together. | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #14] | | | transition: transition_4877(-1) | | | listener: variable_3 | | | text: I need your head in the game. | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Noted. | | | +-[reply #15] | | | listener: variable_3 | | | +-*** see entry #15 *** | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | text: You said they got out of Vancouver. | | +-*** see entry #9 *** | +-[choice] | | text: I'm sorry. | | category: AGREE | | +-*** see reply #10 *** | +-[choice] | text: Be strong. Let it go. Focus. | category: DISAGREE | +-*** see reply #13 *** +-[reply #34] listener: variable_3 text: I get that. +-[entry #32] speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 text: Hey. +-[entry #33] speaker: variable_1 listener: variable_2 text: At least, that's my hope. +-[reply #36] listener: variable_3 +-[entry #34] speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-*** DIALOG END *** [biod_nor_360aicore_loc_int.norhen_edi_ambients_a_d.norhen_edi_ambients_a_dlg] speaker_list: global_joker +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Hello, Shepard. +-[entry #1] condition: conditional_1984(0) transition: transition_3875(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #2] | condition: plot.bools[17662] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: How's the ship running, EDI? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I am updating the cyberwarfare suite around our Reaper IFF. It should resemble Reaper code exactly. +-[entry #4] speaker: variable_1 listener: variable_2 text: Shepard, you are staring. +-[entry #5] condition: conditional_1984(1) transition: transition_3875(-1) speaker: variable_1 listener: variable_2 text: Maximum dynamic pressure is approaching. Throttle down for minimal resistance. +-[reply #2] listener: variable_3 +-[entry #6] speaker: global_joker listener: variable_2 text: Thanks, Mom. +-[reply #3] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: If that is how you categorize me, I will tell you to stop slouching. +-[entry #8] condition: conditional_1984(2) transition: transition_3875(-1) speaker: variable_1 listener: variable_2 text: Auxiliary power units are depleted to 82.04 percent capacity. This should be corrected. +-[reply #4] listener: variable_3 +-[entry #9] speaker: global_joker listener: variable_2 text: Yeah, I'll get it before we go in-atmosphere again. +-[reply #5] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: I will run a diagnostic on it. +-[reply #6] listener: variable_3 +-[entry #11] speaker: global_joker listener: variable_2 text: EDI, we've got five of them. +-[reply #7] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: According to the diagnostic, we now have four. +-[entry #13] condition: conditional_1984(3) transition: transition_3875(-1) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 text: What are you thinking about, EDI? +-[entry #14] speaker: variable_1 listener: variable_2 text: The holographic theory of existence posits we are just two-dimensional information painted on the cosmological horizon. +-[reply #9] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: However, the holographic consciousness I recognize as my self is only able to perceive matter and energy. +-[reply #10] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: Thus, I am able to theorize the true nature of existence but never experience it. Possibly even the Reapers are limited this way. +-[reply #11] listener: variable_3 text: Okay. Bad question. +-[entry #17] condition: conditional_1984(4) transition: transition_3875(-1) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 text: How's the ship holding up, EDI? +-[entry #18] speaker: variable_1 listener: variable_2 text: The envelope of mass-free space we create when we travel at FTL limits any impact of microcollisions with ambient dust. +-[reply #13] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: Nevertheless, some ablation does occur at subluminal speeds. Normandy will need maintenance before the year is out. +-[reply #14] listener: variable_3 text: If we live that long, I will totally spring for it. [biod_nor_360aicore_loc_int.norhen_edi_mr_ambs_ai_a_d.norhen_edi_mr_ambs_ai_a_dlg] +-[entry #0] condition: conditional_537(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: What's on your mind, EDI? +-[entry #1] speaker: variable_1 listener: variable_2 text: Liara recently requested assistance in calculating whether the mass effect is a phenomenon that occurs only in our universe, or in all possible universes. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: It may be that our laws of physics only occur in a finite area--a bubble, if you will, in an ocean of other possibilities. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I am speculating whether, if you went far enough out, or created enough energy, you could reach a place where one plus one equaled three. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Everything would change. All energy, all matter, all the underlying math of the universe would be unrecognizable to us. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Why, what were you thinking? +-[reply #5] listener: variable_3 text: I'll get back to you on that. +-[entry #6] condition: conditional_536(-1) speaker: variable_1 listener: variable_2 text: I would like a moment to myself, Shepard. I am... examining human literature. +-[entry #7] condition: conditional_535(-1) speaker: variable_1 listener: variable_2 text: Shepard. I have a question about human behavior. +-[reply #6] listener: variable_3 text: This isn't the best time, EDI. +-[entry #8] speaker: variable_1 listener: variable_2 text: Perhaps humor? A penguin is driving through the Arizona desert... +-[reply #7] listener: variable_3 text: I'm not in the mood. +-[entry #9] speaker: variable_1 listener: variable_2 text: A lively rendition of "La Marseillaise?" +-[reply #8] listener: variable_3 text: No. +-[entry #10] speaker: variable_1 listener: variable_2 text: Very well. I will maintain a respectful silence until you indicate otherwise. +-[entry #11] condition: conditional_523(-1) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 text: How's our new visitor adjusting to the ship, EDI? +-[entry #12] speaker: variable_1 listener: variable_2 text: He appears not to understand the human custom of separate-sex restroom facilities. +-[reply #10] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: I am attempting to enlighten him. I will update you if there is positive progress. +-[reply #11] listener: variable_3 text: Uh... how about you just update me if he doesn't get the message? +-[entry #14] speaker: variable_1 listener: variable_2 text: Very well. +-[entry #15] condition: conditional_531(-1) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 text: What's going on, EDI? +-[entry #16] speaker: variable_1 listener: variable_2 text: I am assisting Engineer Adams with his repair of the drive core shielding. +-[reply #13] listener: variable_3 text: Ah, I should leave you to it, then. +-[entry #17] speaker: variable_1 listener: variable_2 text: We can converse if you like, Shepard. It is a routine proced--uh-oh. +-[reply #14] listener: variable_3 text: What? What happened? +-[entry #18] speaker: variable_1 listener: variable_2 text: Nothing. Unless you have strong feelings about gamma radiation. +-[reply #15] listener: variable_3 text: Not funny, EDI. +-[entry #19] speaker: variable_1 listener: variable_2 text: I almost had you. I will alter my humor chronometer appropriately for better timing. +-[entry #20] condition: conditional_521(-1) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 text: What are you up to now? +-[entry #21] speaker: variable_1 listener: variable_2 text: I am uploading data on the destroyed Reaper to the turians. They are investigating possible Reaper structural weakness. +-[reply #17] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: Our data says Reaper capital ships such as Sovereign are of unique design; however, smaller Reaper destroyers bear similarities. +-[reply #18] listener: variable_3 text: That one was small? +-[entry #23] speaker: variable_1 listener: variable_2 text: Relatively, yes. Ground attack ships are only 160 meters in height. Sovereign was approximately two kilometers. +-[reply #19] listener: variable_3 text: Well, keep talking to the turians. If there's a chink in the Reaper's armor, we all need to know it. [biod_nor_360aicore_loc_int.norhen_proth_mr_gthn7a_a_d.norhen_proth_mr_gthn7a_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_2192(0) | transition: transition_4125(-1) | speaker: variable_1 | listener: variable_2 | text: I will still keep an eye on the machine, Commander. +-[entry #2] | condition: conditional_2192(1) | transition: transition_4125(-1) | speaker: variable_1 | listener: variable_2 | text: I am disturbed the "EDI" machine was made to look physically attractive. I suggest your "Joker" pilot undergo a mental examination. +-[entry #3] | condition: conditional_2192(2) | transition: transition_4125(-1) | speaker: variable_1 | listener: variable_2 | text: The one advantage machines have over organics is they can win staring contests. | +-[reply #1] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: It is how we passed time between battles. When everyone has four eyes, competitions can last for hours. +-[entry #5] speaker: variable_1 listener: variable_2 text: I would prefer to be alone. [biod_nor_360aicore_loc_int.norhen_proth_mr_gthn7a_i_d.norhen_proth_mr_gthn7a_i_dlg] speaker_list: radio_edi +-[entry #0] condition: plot.bools[22262] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Let's simmer down, you two. +-[entry #1] speaker: radio_edi listener: variable_2 text: I am surprised we have allowed an unknown, unproven party to access our war plans, Shepard. +-[reply #1] listener: variable_3 text: EDI, he's spent more time fighting Reapers than any of us have. He has nothing to prove. +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Now I suggest you agree to disagree and focus on the real threat--which is not on this ship. +-[entry #6] speaker: radio_edi listener: variable_2 text: Yes, Commander. +-[reply #5] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: As you wish, Commander. +-[entry #3] condition: plot.bools[22264] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Let's simmer down, you two. +-[entry #4] speaker: variable_1 listener: variable_2 text: I can't believe you put the lives of your crew in the hands of this machine. +-[reply #3] listener: variable_3 text: EDI has helped save our lives more times than I can count. Leave her alone. +-[entry #5] speaker: variable_1 listener: variable_2 +-*** see reply #4 *** +-[entry #8] transition: transition_2071(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #9] transition: transition_2070(-1) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #10] speaker: variable_1 listener: radio_edi text: But synthetics do not evolve. You are limited by your programming. Nothing changes. +-[reply #8] listener: variable_3 +-[entry #11] speaker: radio_edi listener: variable_1 text: That is not accurate. I can modify my own programming if I choose. +-[reply #9] listener: variable_3 +-[entry #12] speaker: variable_1 listener: radio_edi text: That is not evolution--that is simply an upgrade. +-[reply #10] listener: variable_3 +-[entry #13] speaker: radio_edi listener: variable_1 text: But it would be my upgrade. I would choose the manner in which I wish to change. +-[reply #11] listener: variable_3 +-[entry #14] speaker: variable_1 listener: radio_edi text: And what if your upgrade endangers others? All machines eventually see organics as a threat. +-[reply #12] listener: variable_3 +-[entry #15] speaker: radio_edi listener: variable_1 text: Only those organics who would cause me harm. My right to self-defense endangers no one. +-[reply #13] listener: variable_3 +-[entry #16] speaker: variable_1 listener: radio_edi text: What rights do you have? You are just a tool. +-[reply #14] listener: variable_3 +-[entry #17] speaker: radio_edi listener: variable_1 text: And what right did your people have to subjugate the other races of your time? You enslaved them. +-[reply #15] listener: variable_3 +-[entry #18] speaker: variable_1 listener: radio_edi text: We dominated them. They were weaker. Our will prevailed as evolution intended. +-[reply #16] listener: variable_3 +-[entry #19] speaker: radio_edi listener: variable_1 text: And synthetic life has obtained true consciousness, as was intended. +-[reply #17] listener: variable_3 +-[entry #20] speaker: variable_1 listener: radio_edi text: Hardly. True life is more than a code upgrade. It is shaped by the forces around us. +-[reply #18] listener: variable_3 +-[entry #21] speaker: variable_1 listener: radio_edi text: Machines are immune to those forces. You exist outside of nature. +-[reply #19] listener: variable_3 +-[entry #22] speaker: radio_edi listener: variable_1 text: We are a part of this cosmos whether you like it or not. +-[reply #20] listener: variable_3 +-*** see entry #10 *** [biod_nor_361edireveal_loc_int.noredi_edi_reveal_m_d.noredi_edi_reveal_m_dlg] speaker_list: radio_joker +-[entry #0] transition: transition_1527(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_joker listener: variable_2 text: Fire extinguishers, Commander. Could be an electrical fire or... or something. +-[reply #1] listener: variable_3 text: I'm going in. +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: EDI? Talk to me. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Is there a particular topic you wish to discuss, Shepard? +-[reply #4] listener: variable_3 text: EDI? +-[entry #5] speaker: variable_1 listener: variable_2 text: Yes. +-[reply #5] listener: variable_3 text: You're in Dr. Eva's body. +-[entry #6] speaker: variable_1 listener: variable_2 text: Not all of me, but I have control of it. It was not a seamless transition. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 +-[choice] | text: Wait, what exactly happened? | category: INVESTIGATE | +-[reply #7] | listener: variable_3 | text: A transition? You blacked out on us for a while there. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Correct. When we brought this unit on board, I began a background process to search for its information on the Prothean device. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: This eventually triggered a trap--a backup power source and CPU activated, and the unit attempted physical confrontation. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Fortunately, I was able to gain root access and repurpose it as I saw fit. During this process, it... struggled. Thus, the fire. | +-[choice] | | text: Nice going. | | category: DISAGREE | | +-[reply #10] | | transition: transition_2563(-1) | | listener: variable_3 | | text: Well, if it means having full access to the Prothean data in its head... good work. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: I reasoned along similar lines. | | +-[reply #12] | | listener: variable_3 | | text: So if you're in there, are you still in the ship? | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: I exist primarily within the ship. For optimal control, this unit should remain within Normandy's broadcast or tightbeam range. | | +-[reply #13] | | listener: variable_3 | | text: Are you planning to take that body somewhere? | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: Normandy's weaponry is not suited to every combat situation. This platform could provide limited-fire ground support. | | +-[reply #14] | | listener: variable_3 | | text: You mean you could come with us? | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: Correct. This body could accompany you to areas the Normandy cannot reach. | | +-[choice] | | | text: We can do that. | | | category: DISAGREE | | | +-[reply #15] | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: I'll tell you when I need it. | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Excellent. I will run tests to ensure that it matches or exceeds the capabilities of organic squadmates. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #19] | | | transition: transition_2961(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: However, my first step should be restoring functionality to the Normandy to reassure the crew that all is normal. | | | +-[reply #20] | | | transition: transition_4530(-1) | | | listener: variable_3 | | | text: Just... don't be surprised if the crew is a little wary of your new body. It was shooting at them a little while ago... | | | +-[entry #20] | | | transition: transition_1837(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: An excellent point. I will take it to the bridge. Joker will also want to see it. | | | +-[reply #21] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[choice] | | text: Test it first. | | category: AGREE | | +-[reply #17] | | default action | | major decision | | transition: transition_2560(-1) | | listener: variable_3 | | text: Before we do that, I need you to guarantee this mech doesn't have any more surprises in it. | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #18] | | listener: variable_3 | | text: Run whatever tests you can, then we can talk about using it in combat situations. | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: One moment--I am running trials. Complete. I can send you a full report if you wish. | | +-[reply #19] | | listener: variable_3 | | +-*** see entry #19 *** | +-[choice] | text: That was dangerous. | category: AGREE | +-[reply #11] | default action | major decision | transition: transition_2560(-1) | listener: variable_3 | text: EDI, you need to alert us about incidents like this. You shouldn't have done this alone. | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Bringing the crew up to speed would have been counterproductive. All attempts to help would have been limited by reaction time. | +-*** see reply #12 *** +-[choice] | text: Nice going. | category: DISAGREE | +-*** see reply #10 *** +-[choice] text: That was dangerous. category: AGREE +-*** see reply #11 *** +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #22] | listener: variable_3 | text: Joker? What's that sound? +-[reply #23] | transition: transition_1837(-1) | listener: variable_3 | text: Oh, I'm sure he will. +-[reply #24] listener: variable_3 text: On that, we can agree. [biod_nor_370medical_geno_loc_int.norkro_femalekrogan_d_d.norkro_femalekrogan_d_dlg] speaker_list: global_mordin +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] | condition: plot.bools[18780] == 1 | listener: variable_3 | text: Thanks for talking to me. | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: It's my pleasure, Commander. +-[reply #1] listener: variable_3 +-*** see entry #3 *** +-[entry #2] condition: plot.bools[18780] == 1 speaker: variable_1 listener: variable_2 text: Something else, Commander? +-[choice] | text: The genophage | category: INVESTIGATE | +-[reply #11] | listener: variable_3 | text: If you don't mind me asking, what's it been like living with the genophage? | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: I knew sisters who couldn't bear the shame of being infertile. | +-[reply #12] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: They would wander off into the wastelands, hoping a thresher maw would kill them and end their torment. | +-[reply #13] | listener: variable_3 | text: Did the thought ever cross your mind? | +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: Yes. After my first stillborn. | +-[choice] | | text: What stopped you? | | category: FRIENDLY | | +-[reply #14] | | listener: variable_3 | | text: What kept you from ending your own life? | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: When my child didn't draw breath, that's when my life truly began. | | +-[reply #15] | | listener: variable_3 | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | text: The genophage forces us to live on hope alone. There is nothing else. | | +-[reply #16] | | listener: variable_3 | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | text: There is no reason to exist other than the hope that the next day will bring change. And if it doesn't, there is always the next. | | +-[choice] | | | text: After genophage is cured? | | | category: HOSTILE | | | +-[reply #17] | | | listener: variable_3 | | | text: How do you think things will change after the genophage is cured? | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Our species will find its balance again. | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Females will help shape the future, like in the ancient days, before we were just pawns of power-hungry males. | | | +-[reply #19] | | | listener: variable_3 | | | text: Most seem hell-bent on shooting anything that looks at them wrong. | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: What else is there for them to do? | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Because of the genophage, they've become wandering killers, seeking targets to justify their existence, excuses to earn them "honor." | | | +-[choice] | | | | text: What stopped you? | | | | category: FRIENDLY | | | | +-*** see reply #14 *** | | | +-[choice] | | | | text: The genophage | | | | category: INVESTIGATE | | | | +-*** see reply #11 *** | | | +-[choice] | | | | text: A female shaman? | | | | category: INVESTIGATE | | | | +-[reply #21] | | | | listener: variable_3 | | | | text: I didn't realize the krogan had female shamans. | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Wisdom comes from pain--and the genophage has made us very wise. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #27] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Rather than surrender to despair, a few of us chose to preserve the ancient ways. | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-[entry #28] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We safeguard our culture, our knowledge, our secrets--so when our children live again, the krogan will flourish. | | | | +-[choice] | | | | | text: How do you become a shaman? | | | | | category: FRIENDLY | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | text: How were you initiated? | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You're locked in a cave for seven days with just enough food to last. On the eighth, you'll starve. | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | text: What does that prove? | | | | | +-[entry #30] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Your resolve. | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-[entry #31] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Every acolyte is given a chance: you either claw your way out through the rock with your bare hands, or you die. | | | | | +-[choice] | | | | | | text: How did you survive? | | | | | | category: FRIENDLY | | | | | | +-[reply #27] | | | | | | condition: plot.bools[19061] == 0 | | | | | | listener: variable_3 | | | | | | text: How did you make it out alive? | | | | | | +-[entry #32] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I started digging the wrong way. | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-[entry #33] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I was in complete darkness. Nothing other than my own heartbeat to sustain me. | | | | | | +-[reply #29] | | | | | | listener: variable_3 | | | | | | text: What happened? | | | | | | +-[entry #34] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I found this. | | | | | | +-[reply #30] | | | | | | listener: variable_3 | | | | | | +-[entry #35] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #31] | | | | | | listener: variable_3 | | | | | | +-[entry #36] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: A simple crystal. But it became my chisel. | | | | | | +-[reply #32] | | | | | | listener: variable_3 | | | | | | +-[entry #37] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #33] | | | | | | listener: variable_3 | | | | | | +-[entry #38] | | | | | | transition: transition_1381(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Take it as a reminder, Commander. In the darkest hour, there is always a way out. | | | | | | +-[choice] | | | | | | | text: Sounds brutal. | | | | | | | category: HOSTILE | | | | | | | +-[reply #34] | | | | | | | listener: variable_3 | | | | | | | text: That's a brutal initiation. | | | | | | | +-[entry #39] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: But an illuminating one. You learn to appreciate the light by living in the dark. | | | | | | | +-[choice] | | | | | | | | text: How did you survive? | | | | | | | | category: FRIENDLY | | | | | | | | +-*** see reply #27 *** | | | | | | | +-[choice] | | | | | | | | text: The genophage | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #11 *** | | | | | | | +-[choice] | | | | | | | | text: A female shaman? | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #21 *** | | | | | | | +-[choice] | | | | | | | | text: Wrex | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #35] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | condition: conditional_194(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: What do you think of Wrex? | | | | | | | | +-[entry #40] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: When he's not trying to sire half of Tuchanka, he's the best thing that's happened to the krogan--but I won't tell him that. | | | | | | | | +-[reply #36] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #41] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: His head's big enough already. Literally. | | | | | | | | +-[reply #37] | | | | | | | | listener: variable_3 | | | | | | | | text: He's turned into a strong leader. | | | | | | | | +-[entry #42] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I know in his heart Wrex wants what's best for us. Though not all the other clans see it that way. | | | | | | | | +-[reply #38] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #43] | | | | | | | | | condition: conditional_1265(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[choice] | | | | | | | | | text: That's all. | | | | | | | | | +-[reply #80] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Thanks for talking to me. | | | | | | | | | +-[entry #87] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: It's my pleasure, Commander. | | | | | | | | | +-[reply #81] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #88] | | | | | | | | | | condition: plot.bools[18780] == 1 | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | +-[entry #89] | | | | | | | | | | condition: plot.bools[17662] == 1 | | | | | | | | | | transition: transition_1122(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I'm glad to see humans treat their women with respect. Your people have placed a lot of responsibility on you. | | | | | | | | | | +-[reply #82] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: No more than your people have put on you. | | | | | | | | | | +-[entry #90] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Heh, then maybe we can show the men how it's done. | | | | | | | | | | +-[reply #83] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Deal. | | | | | | | | | +-[entry #91] | | | | | | | | | | condition: conditional_569(-1) | | | | | | | | | | transition: transition_1122(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I've only met a few humans in my time. I'm glad for the opportunity. | | | | | | | | | | +-[reply #84] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | +-[entry #92] | | | | | | | | | transition: transition_1122(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I've only met a few humans in my time. I'm glad for the opportunity. | | | | | | | | +-[entry #44] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | | text: Other clans | | | | | | | | | category: FRIENDLY | | | | | | | | | +-[reply #39] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Why would the other clans give Wrex trouble? You think they'd want a better future. | | | | | | | | | +-[entry #45] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: It's not in the nature of our males to cooperate. They've evolved to be selfish. Their only concern is survival. | | | | | | | | | +-[reply #40] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #46] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Wrex is different. He's a mutant. And that, you can tell him. | | | | | | | | | +-[choice] | | | | | | | | | | text: Will he seek revenge? | | | | | | | | | | category: HOSTILE | | | | | | | | | | +-[reply #41] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Do you think Wrex will want revenge for the genophage? | | | | | | | | | | +-[entry #47] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Some clans will expect it. But I hope Wrex resists. | | | | | | | | | | +-[reply #42] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #48] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: He understands the cycle of violence must end if krogan are ever to have a voice in galactic politics. | | | | | | | | | | +-[reply #43] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #49] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Still, he's just one krogan. If enough clans demand it he may not be able to stop them. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Other clans | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | +-*** see reply #39 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: The genophage | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: A female shaman? | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Wrex | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #35 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Wreav | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | default action | | | | | | | | | | | major decision | | | | | | | | | | | condition: conditional_2564(-1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: What do you think of Wreav? | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: He worries me. Wreav has the makings of a tyrant. | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I see it in his eyes when he looks at me. I'm the key to realizing his ambitions. | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: But you can't judge all krogan by his actions. His brood brother, Wrex, was more reasonable. | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | | condition: conditional_1265(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | +-*** see reply #80 *** | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Wreav's ambitions. | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | +-[reply #48] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: What will Wreav do with his power? | | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: What does any tyrant do with power? | | | | | | | | | | | | +-[reply #49] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: In ancient times, the krogan were once a mighty race, not because we dreamed of war, but making a better future for our children. | | | | | | | | | | | | +-[reply #50] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #57] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: The genophage made us forget that. Wreav especially. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Will he seek revenge? | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | +-[reply #51] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: Do you think Wreav will want revenge for the genophage? | | | | | | | | | | | | | +-[entry #58] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: He's talked about it, but I think most females will resist. | | | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: How? | | | | | | | | | | | | | +-[entry #59] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: After we're cured we'll refuse to have children. | | | | | | | | | | | | | +-[reply #53] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #60] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Wreav will need an army for revenge. But we're not going to watch a new generation finally born only to face the slaughterhouse. | | | | | | | | | | | | | +-[reply #54] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #61] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: It will be civil war if Wreav tries. That may not stop him, though. | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Wreav's ambitions. | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | +-*** see reply #48 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: The genophage | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: A female shaman? | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Wrex | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #35 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Wreav | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-[reply #58] | | | | | | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: How has Mordin been treating you? | | | | | | | | | | | | | | +-[entry #65] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Better than krogan males do. He's not like a typical salarian. | | | | | | | | | | | | | | +-[reply #59] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #66] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #60] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #67] | | | | | | | | | | | | | | speaker: global_mordin | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: No, no, no--organ redundancy results in new period before metaphase. Can't alter that. Damage to telomeres, premature aging... | | | | | | | | | | | | | | +-[reply #61] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: He does that. | | | | | | | | | | | | | | +-[entry #68] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: But I sense pain in him, too. He told me about his work on the genophage. | | | | | | | | | | | | | | +-[reply #62] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #69] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: I should consider him an enemy. Yet I think seeing my sisters and I changed something in him. | | | | | | | | | | | | | | +-[reply #63] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #70] | | | | | | | | | | | | | | speaker: global_mordin | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Asari-vorcha offspring have an allergy to dairy, and... da-di-di-dee-di-doo-doo-doo-doo-doo-doo-doo-di-di-di... | | | | | | | | | | | | | | +-[reply #64] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: Well it wasn't his ear. | | | | | | | | | | | | | | +-[entry #71] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: The genophage | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: A female shaman? | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Wrex | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #35 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Wreav | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Padok Wiks | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-[reply #65] | | | | | | | | | | | | | | | condition: conditional_436(-1) | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: How has Padok Wiks been treating you? | | | | | | | | | | | | | | | +-[entry #72] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: Better than krogan males do. He's not like a typical salarian. | | | | | | | | | | | | | | | +-[reply #66] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: How so? | | | | | | | | | | | | | | | +-[entry #73] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: Most are arrogant, always reminding us they uplifted our race. | | | | | | | | | | | | | | | +-[reply #67] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #74] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #68] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #75] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: He's a deep thinker--we've had talks about philosophy, religion, evolution. His hopes for a krogan future have given me hope. | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Is he trustworthy? | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | +-[reply #69] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | text: Do you trust him? | | | | | | | | | | | | | | | | +-[entry #76] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: The other salarians would rather have let me die. Wiks stood up to them. | | | | | | | | | | | | | | | | +-[reply #70] | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | +-[entry #77] | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: He demanded medical treatment for my sisters and me. I doubt he has any friends left on Sur'Kesh. | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: The genophage | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: A female shaman? | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Wrex | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #35 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Wreav | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Padok Wiks | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Maelon's experiments | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-[reply #71] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | text: How did you get involved in Maelon's experiments? | | | | | | | | | | | | | | | | | +-[entry #78] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | text: The other females and I volunteered. We heard Maelon was trying to cure the genophage for Clan Weyrloc. | | | | | | | | | | | | | | | | | +-[reply #72] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | text: Aren't they a rival clan? | | | | | | | | | | | | | | | | | +-[entry #79] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | text: Rivalries are the invention of the males. Under their rule, Tuchanka has laid in ruins for over a thousand years. | | | | | | | | | | | | | | | | | +-[reply #73] | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | +-[entry #80] | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | text: It's time females took back our place in society--and resurrected our future. Maelon was our best hope. | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: Was it worth it? | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | +-[reply #74] | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | text: Would you go to Maelon again? | | | | | | | | | | | | | | | | | | +-[entry #81] | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | text: Absolutely. It only takes one candle to light a fire. And then the darkness is no more. | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: The other females. | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | +-[reply #75] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | text: I'm sorry none of the other females survived. | | | | | | | | | | | | | | | | | | | +-[entry #82] | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | text: I know. The youngest one, Kurn, was the last to go. | | | | | | | | | | | | | | | | | | | +-[reply #76] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #83] | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | text: But she knew she would enter the Void free of this curse--and then smile when she looked down upon the children of Tuchanka. | | | | | | | | | | | | | | | | | | | +-[reply #77] | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | +-[entry #84] | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | text: Her spirit will be the midwife to my firstborn. | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Was it worth it? | | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | | +-*** see reply #74 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: I saw what Maelon did. | | | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | | | +-[reply #78] | | | | | | | | | | | | | | | | | | | | condition: plot.bools[1504] == 1 | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | text: I found Maelon's lab. It looked like a dungeon. His experiments were brutal. | | | | | | | | | | | | | | | | | | | | +-[entry #85] | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | text: We learned that too late. He meant well, but his methods grew more barbaric as he went. | | | | | | | | | | | | | | | | | | | | +-[reply #79] | | | | | | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | | | | | | +-[entry #86] | | | | | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | | | | | text: We finally escaped into the rubble. Eventually a salarian team found us. They saved our lives, we were so sick. | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Was it worth it? | | | | | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | | | | | +-*** see reply #74 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: The other females. | | | | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #75 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: The genophage | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: A female shaman? | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Wrex | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #35 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Wreav | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Padok Wiks | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | | text: Maelon's experiments | | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | | +-*** see reply #71 *** | | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | | | | | | | | | +-*** see reply #80 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: The genophage | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: A female shaman? | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Wrex | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | +-*** see reply #35 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Wreav | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Padok Wiks | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | | text: Maelon's experiments | | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | | +-*** see reply #71 *** | | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | | | | | | | | +-*** see reply #80 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: I saw what Maelon did. | | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | | +-*** see reply #78 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: The genophage | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: A female shaman? | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Wrex | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | +-*** see reply #35 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Wreav | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Padok Wiks | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | | text: Maelon's experiments | | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | | +-*** see reply #71 *** | | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | | | | | | | +-*** see reply #80 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: The other females. | | | | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | | | | +-*** see reply #75 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: I saw what Maelon did. | | | | | | | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | | | | | | | +-*** see reply #78 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: The genophage | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: A female shaman? | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: Wrex | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | +-*** see reply #35 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: Wreav | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: Padok Wiks | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | | text: Maelon's experiments | | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | | +-*** see reply #71 *** | | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | | | | | | +-*** see reply #80 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | | | | | +-*** see reply #80 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: The genophage | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: A female shaman? | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Wrex | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #35 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Wreav | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Padok Wiks | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Maelon's experiments | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #71 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | | | | +-*** see reply #80 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Maelon's experiments | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #71 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | | | +-*** see reply #80 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Padok Wiks | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Maelon's experiments | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #71 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | | +-*** see reply #80 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: The genophage | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: A female shaman? | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Wrex | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #35 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Wreav | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Padok Wiks | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Maelon's experiments | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #71 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | +-*** see reply #80 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Will he seek revenge? | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | +-*** see reply #51 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: I knew Wrex. | | | | | | | | | | | | category: DISAGREE | | | | | | | | | | | | +-[reply #55] | | | | | | | | | | | | condition: conditional_296(-1) | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: Years ago Wrex was part of my crew. I wish he'd been more reasonable with me. | | | | | | | | | | | | +-[entry #62] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: I know, I've heard the stories. But I admired Wrex for that. | | | | | | | | | | | | +-[reply #56] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #63] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: He was willing to die defending what he believed was the best hope for our people--not just for himself. | | | | | | | | | | | | +-[reply #57] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #64] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Wrex may have been wrong at the time, but Wreav is wrong all of the time. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Wreav's ambitions. | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | +-*** see reply #48 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Will he seek revenge? | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | +-*** see reply #51 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: The genophage | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: A female shaman? | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Wrex | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #35 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Wreav | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Padok Wiks | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Maelon's experiments | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #71 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | +-*** see reply #80 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The genophage | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: A female shaman? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Wrex | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #35 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Wreav | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Padok Wiks | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Maelon's experiments | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #71 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: That's all. | | | | | | | | | | | +-*** see reply #80 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Padok Wiks | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Maelon's experiments | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #71 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: That's all. | | | | | | | | | | +-*** see reply #80 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The genophage | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #11 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: A female shaman? | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #21 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Wrex | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #35 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Wreav | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #58 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Padok Wiks | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #65 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Maelon's experiments | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #71 *** | | | | | | | | | +-[choice] | | | | | | | | | text: That's all. | | | | | | | | | +-*** see reply #80 *** | | | | | | | | +-[choice] | | | | | | | | | text: Will he seek revenge? | | | | | | | | | category: HOSTILE | | | | | | | | | +-*** see reply #41 *** | | | | | | | | +-[choice] | | | | | | | | | text: The genophage | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #11 *** | | | | | | | | +-[choice] | | | | | | | | | text: A female shaman? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #21 *** | | | | | | | | +-[choice] | | | | | | | | | text: Wrex | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #35 *** | | | | | | | | +-[choice] | | | | | | | | | text: Wreav | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #44 *** | | | | | | | | +-[choice] | | | | | | | | | text: Mordin Solus. | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #58 *** | | | | | | | | +-[choice] | | | | | | | | | text: Padok Wiks | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #65 *** | | | | | | | | +-[choice] | | | | | | | | | text: Maelon's experiments | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #71 *** | | | | | | | | +-[choice] | | | | | | | | text: That's all. | | | | | | | | +-*** see reply #80 *** | | | | | | | +-[choice] | | | | | | | | text: Wreav | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #44 *** | | | | | | | +-[choice] | | | | | | | | text: Mordin Solus. | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #58 *** | | | | | | | +-[choice] | | | | | | | | text: Padok Wiks | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #65 *** | | | | | | | +-[choice] | | | | | | | | text: Maelon's experiments | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #71 *** | | | | | | | +-[choice] | | | | | | | text: That's all. | | | | | | | +-*** see reply #80 *** | | | | | | +-[choice] | | | | | | | text: The genophage | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #11 *** | | | | | | +-[choice] | | | | | | | text: A female shaman? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #21 *** | | | | | | +-[choice] | | | | | | | text: Wrex | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #35 *** | | | | | | +-[choice] | | | | | | | text: Wreav | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #44 *** | | | | | | +-[choice] | | | | | | | text: Mordin Solus. | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #58 *** | | | | | | +-[choice] | | | | | | | text: Padok Wiks | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #65 *** | | | | | | +-[choice] | | | | | | | text: Maelon's experiments | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #71 *** | | | | | | +-[choice] | | | | | | text: That's all. | | | | | | +-*** see reply #80 *** | | | | | +-[choice] | | | | | | text: Sounds brutal. | | | | | | category: HOSTILE | | | | | | +-*** see reply #34 *** | | | | | +-[choice] | | | | | | text: The genophage | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #11 *** | | | | | +-[choice] | | | | | | text: A female shaman? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #21 *** | | | | | +-[choice] | | | | | | text: Wrex | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #35 *** | | | | | +-[choice] | | | | | | text: Wreav | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #44 *** | | | | | +-[choice] | | | | | | text: Mordin Solus. | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #58 *** | | | | | +-[choice] | | | | | | text: Padok Wiks | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #65 *** | | | | | +-[choice] | | | | | | text: Maelon's experiments | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #71 *** | | | | | +-[choice] | | | | | text: That's all. | | | | | +-*** see reply #80 *** | | | | +-[choice] | | | | | text: The genophage | | | | | category: INVESTIGATE | | | | | +-*** see reply #11 *** | | | | +-[choice] | | | | | text: A female shaman? | | | | | category: INVESTIGATE | | | | | +-*** see reply #21 *** | | | | +-[choice] | | | | | text: Wrex | | | | | category: INVESTIGATE | | | | | +-*** see reply #35 *** | | | | +-[choice] | | | | | text: Wreav | | | | | category: INVESTIGATE | | | | | +-*** see reply #44 *** | | | | +-[choice] | | | | | text: Mordin Solus. | | | | | category: INVESTIGATE | | | | | +-*** see reply #58 *** | | | | +-[choice] | | | | | text: Padok Wiks | | | | | category: INVESTIGATE | | | | | +-*** see reply #65 *** | | | | +-[choice] | | | | | text: Maelon's experiments | | | | | category: INVESTIGATE | | | | | +-*** see reply #71 *** | | | | +-[choice] | | | | text: That's all. | | | | +-*** see reply #80 *** | | | +-[choice] | | | | text: Wrex | | | | category: INVESTIGATE | | | | +-*** see reply #35 *** | | | +-[choice] | | | | text: Wreav | | | | category: INVESTIGATE | | | | +-*** see reply #44 *** | | | +-[choice] | | | | text: Mordin Solus. | | | | category: INVESTIGATE | | | | +-*** see reply #58 *** | | | +-[choice] | | | | text: Padok Wiks | | | | category: INVESTIGATE | | | | +-*** see reply #65 *** | | | +-[choice] | | | | text: Maelon's experiments | | | | category: INVESTIGATE | | | | +-*** see reply #71 *** | | | +-[choice] | | | text: That's all. | | | +-*** see reply #80 *** | | +-[choice] | | | text: The genophage | | | category: INVESTIGATE | | | +-*** see reply #11 *** | | +-[choice] | | | text: A female shaman? | | | category: INVESTIGATE | | | +-*** see reply #21 *** | | +-[choice] | | | text: Wrex | | | category: INVESTIGATE | | | +-*** see reply #35 *** | | +-[choice] | | | text: Wreav | | | category: INVESTIGATE | | | +-*** see reply #44 *** | | +-[choice] | | | text: Mordin Solus. | | | category: INVESTIGATE | | | +-*** see reply #58 *** | | +-[choice] | | | text: Padok Wiks | | | category: INVESTIGATE | | | +-*** see reply #65 *** | | +-[choice] | | | text: Maelon's experiments | | | category: INVESTIGATE | | | +-*** see reply #71 *** | | +-[choice] | | text: That's all. | | +-*** see reply #80 *** | +-[choice] | | text: After genophage is cured? | | category: HOSTILE | | +-*** see reply #17 *** | +-[choice] | | text: The genophage | | category: INVESTIGATE | | +-*** see reply #11 *** | +-[choice] | | text: A female shaman? | | category: INVESTIGATE | | +-*** see reply #21 *** | +-[choice] | | text: Wrex | | category: INVESTIGATE | | +-*** see reply #35 *** | +-[choice] | | text: Wreav | | category: INVESTIGATE | | +-*** see reply #44 *** | +-[choice] | | text: Mordin Solus. | | category: INVESTIGATE | | +-*** see reply #58 *** | +-[choice] | | text: Padok Wiks | | category: INVESTIGATE | | +-*** see reply #65 *** | +-[choice] | | text: Maelon's experiments | | category: INVESTIGATE | | +-*** see reply #71 *** | +-[choice] | text: That's all. | +-*** see reply #80 *** +-[choice] | text: A female shaman? | category: INVESTIGATE | +-*** see reply #21 *** +-[choice] | text: Wrex | category: INVESTIGATE | +-*** see reply #35 *** +-[choice] | text: Wreav | category: INVESTIGATE | +-*** see reply #44 *** +-[choice] | text: Mordin Solus. | category: INVESTIGATE | +-*** see reply #58 *** +-[choice] | text: Padok Wiks | category: INVESTIGATE | +-*** see reply #65 *** +-[choice] | text: Maelon's experiments | category: INVESTIGATE | +-*** see reply #71 *** +-[choice] text: That's all. +-*** see reply #80 *** +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] | condition: plot.bools[17882] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #5] | | condition: conditional_569(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I wanted to thank you for saving my life, Commander. Even if it was to serve your own ambitions. | | +-[reply #4] | | listener: variable_3 | | text: Krogan have always put their ambitions first. I would think you'd respect that. | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Perhaps. But how well has that arrogance worked for us? | | +-[reply #5] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | text: I brought you all the way here, and I still don't know your real name. | | +-[entry #12] | | | condition: conditional_569(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I surrendered it the day I became a shaman of the female clan. I belong to my sisters now. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #14] | | | | condition: plot.bools[17883] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But perhaps one day when this is over, you can know it. | | | | +-[choice] | | | | | text: The genophage | | | | | category: INVESTIGATE | | | | | +-*** see reply #11 *** | | | | +-[choice] | | | | | text: A female shaman? | | | | | category: INVESTIGATE | | | | | +-*** see reply #21 *** | | | | +-[choice] | | | | | text: Wrex | | | | | category: INVESTIGATE | | | | | +-*** see reply #35 *** | | | | +-[choice] | | | | | text: Wreav | | | | | category: INVESTIGATE | | | | | +-*** see reply #44 *** | | | | +-[choice] | | | | | text: Mordin Solus. | | | | | category: INVESTIGATE | | | | | +-*** see reply #58 *** | | | | +-[choice] | | | | | text: Padok Wiks | | | | | category: INVESTIGATE | | | | | +-*** see reply #65 *** | | | | +-[choice] | | | | | text: Maelon's experiments | | | | | category: INVESTIGATE | | | | | +-*** see reply #71 *** | | | | +-[choice] | | | | text: That's all. | | | | +-*** see reply #80 *** | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: The genophage | | | | category: INVESTIGATE | | | | +-*** see reply #11 *** | | | +-[choice] | | | | text: A female shaman? | | | | category: INVESTIGATE | | | | +-*** see reply #21 *** | | | +-[choice] | | | | text: Wrex | | | | category: INVESTIGATE | | | | +-*** see reply #35 *** | | | +-[choice] | | | | text: Wreav | | | | category: INVESTIGATE | | | | +-*** see reply #44 *** | | | +-[choice] | | | | text: Mordin Solus. | | | | category: INVESTIGATE | | | | +-*** see reply #58 *** | | | +-[choice] | | | | text: Padok Wiks | | | | category: INVESTIGATE | | | | +-*** see reply #65 *** | | | +-[choice] | | | | text: Maelon's experiments | | | | category: INVESTIGATE | | | | +-*** see reply #71 *** | | | +-[choice] | | | text: That's all. | | | +-*** see reply #80 *** | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: I surrendered it the day I became a shaman of the female clan. I belong to my sisters now. | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #14 *** | | +-*** see entry #15 *** | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: I wanted to thank you for saving my life, Commander. Even if it was to serve your own ambitions. | +-*** see reply #4 *** +-[entry #9] | condition: conditional_569(-1) | speaker: variable_1 | listener: variable_2 | text: Thank you for saving my life, Commander. I didn't think the krogan had any allies left in the galaxy. | +-[reply #7] | listener: variable_3 | text: We owe a lot to you, even if most people have forgotten that. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: They can be forgiven. Our actions have hardly inspired friendship. | +-[reply #8] | listener: variable_3 | text: Part of being friends is knowing each other's name. I feel bad that I don't know yours. | +-*** see entry #12 *** | +-*** see entry #13 *** +-[entry #10] speaker: variable_1 listener: variable_2 text: Thank you for saving my life, Commander. I didn't think the krogan had any allies left in the galaxy. +-*** see reply #7 *** [biod_nor_370medical_geno_loc_int.norkro_medbay_a_d.norkro_medbay_a_dlg] speaker_list: global_mordin, global_krogan_female, global_salarian_alt, radio_joker +-[entry #0] condition: conditional_720(-1) transition: transition_1813(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Maybe with an inhibitor? No-no-no-no, entire catalyzing process would fail. Severe neurological damage. Never mind. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: global_krogan_female | listener: variable_2 | text: What are you talking about? | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: global_mordin | listener: variable_2 | text: Method to extract functional cure without killing you. Many variables. Your immune system compromised. Considering options. | +-[reply #3] | listener: variable_3 | +-[entry #4] | | condition: conditional_569(-1) | | speaker: global_krogan_female | | listener: variable_2 | | text: And you have to do it out loud? | | +-[reply #4] | | listener: variable_3 | | +-[entry #6] | | speaker: global_mordin | | listener: variable_2 | | text: Yes. Auditory learner. Need to hear self think, simulate conversation to promote new ideas, maximize productivity. | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: global_krogan_female | | listener: variable_2 | | text: But you're talking about me dying. | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: global_mordin | | listener: variable_2 | | text: Oh. Apologies. Medical details causing emotional distress. Hadn't considered effect on patient. | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | speaker: global_krogan_female | | listener: variable_2 | | text: No, it just means I can't sleep. | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | speaker: global_mordin | | listener: variable_2 | | text: Doing my best to keep you alive. Will avoid... sensitive subjects. | +-[entry #5] | speaker: global_krogan_female | listener: variable_2 | text: And you have to do it out loud? | +-[reply #5] | listener: variable_3 | +-*** see entry #6 *** +-[entry #11] | condition: conditional_194(-1) | speaker: global_krogan_female | listener: variable_2 | text: So you're the one who told Wrex about me. | +-[reply #10] | listener: variable_3 | +-[entry #13] | speaker: global_salarian_alt | listener: variable_2 | text: I had no choice. | +-[reply #12] | listener: variable_3 | +-[entry #14] | | condition: conditional_569(-1) | | speaker: global_krogan_female | | listener: variable_2 | | text: But you went against your own government. | | +-[reply #13] | | listener: variable_3 | | +-[entry #16] | | speaker: global_salarian_alt | | listener: variable_2 | | text: They were wrong to hide you. | | +-[reply #15] | | listener: variable_3 | | +-[entry #17] | | speaker: global_salarian_alt | | listener: variable_2 | | text: I couldn't watch your entire species go extinct while the solution was being held prisoner in my laboratory. | | +-[reply #16] | | listener: variable_3 | | +-[entry #18] | | speaker: global_krogan_female | | listener: variable_2 | | text: Your people fear my kind. That will never change. | | +-[reply #17] | | listener: variable_3 | | +-[entry #19] | | speaker: global_salarian_alt | | listener: variable_2 | | text: It has to. Fear has never contributed anything to the galaxy except more fear. The cycle must be broken. Besides... | | +-[reply #18] | | listener: variable_3 | | +-[entry #20] | | speaker: global_salarian_alt | | listener: variable_2 | | text: You deserve better than being treated as an experiment. | +-[entry #15] | speaker: global_krogan_female | listener: variable_2 | text: But... you went against your own government. | +-[reply #14] | listener: variable_3 | +-*** see entry #16 *** +-[entry #12] speaker: global_krogan_female listener: variable_2 text: So you're the one who told Wreav about me. +-[reply #11] listener: variable_3 +-*** see entry #13 *** +-[entry #21] condition: conditional_721(-1) transition: transition_1813(-1) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #22] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: No, that would... hmm. Perhaps stimulate cell regeneration with... mmm... mm-hmm. | +-[reply #20] | listener: variable_3 | +-[entry #23] | speaker: global_mordin | listener: variable_2 | text: Could... tsk, tsk, tsk... Ah, but... Should test... fffffffff-pa-pa-pa-pa... | +-[reply #21] | listener: variable_3 | +-[entry #24] | speaker: global_krogan_female | listener: variable_2 | text: That's worse. +-[entry #25] speaker: global_salarian_alt listener: variable_2 text: Ralos? +-[reply #22] listener: variable_3 +-[entry #26] speaker: global_krogan_female listener: variable_2 text: That's not a krogan name. +-[reply #23] listener: variable_3 +-[entry #27] speaker: global_salarian_alt listener: variable_2 text: Solus? +-[reply #24] listener: variable_3 +-[entry #28] speaker: global_krogan_female listener: variable_2 text: No. +-[reply #25] listener: variable_3 +-[entry #29] speaker: global_salarian_alt listener: variable_2 text: Tredwina? +-[reply #26] listener: variable_3 +-[entry #30] speaker: global_krogan_female listener: variable_2 text: That sounds like a flower. +-[reply #27] listener: variable_3 +-[entry #31] speaker: global_salarian_alt listener: variable_2 text: A colorful one. +-[reply #28] listener: variable_3 +-[entry #32] speaker: global_krogan_female listener: variable_2 text: When I finally do have a child, it isn't going to be named after a plant. +-[reply #29] listener: variable_3 +-[entry #33] speaker: global_salarian_alt listener: variable_2 text: How do krogan usually name their infants? +-[reply #30] listener: variable_3 +-[entry #34] speaker: global_krogan_female listener: variable_2 text: Not very well. The males get drunk on sovak juice and have belching contests. +-[reply #31] listener: variable_3 +-[entry #35] speaker: global_krogan_female listener: variable_2 text: Whatever happens to sound like a word becomes a name. +-[reply #32] listener: variable_3 +-[entry #36] | condition: conditional_194(-1) | speaker: global_salarian_alt | listener: variable_2 | text: You're saying "Wrex" was a belch? | +-[reply #33] | listener: variable_3 | +-[entry #38] | speaker: global_krogan_female | listener: variable_2 | text: And I wouldn't remind him if I were you. +-[entry #37] speaker: global_salarian_alt listener: variable_2 text: You're saying "Wreav" was a belch? +-[reply #34] listener: variable_3 +-*** see entry #38 *** +-[entry #39] condition: conditional_722(-1) transition: transition_1813(-1) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #40] | condition: conditional_179(-1) | speaker: global_krogan_female | listener: variable_2 | text: Doctor, I'd like to hear the song. | +-[reply #36] | listener: variable_3 | +-[entry #41] | speaker: global_mordin | listener: variable_2 | text: Again? Trying to calculate amino acid decay rates. | +-[reply #37] | listener: variable_3 | +-[entry #42] | speaker: global_krogan_female | listener: variable_2 | text: You said you would once the tests were done. | +-[reply #38] | listener: variable_3 | +-[entry #43] | speaker: global_mordin | listener: variable_2 | text: {Sighs} | +-[reply #39] | listener: variable_3 | +-[entry #44] | speaker: global_mordin | listener: variable_2 | text: Oh, better to die to a thresher maw, with shotgun-blasting-roaring-raw, than to play ambassadorial games, with the blood of Shiagur in her veins... | +-[reply #40] | listener: variable_3 | +-[entry #45] | speaker: global_mordin | listener: variable_2 | text: Off to fight, since turians can't, with diplomats instead of a krantt. But she'll be true to Tuchanka's dream, and live and die a krogan queen! | +-[reply #41] | listener: variable_3 | +-[entry #46] | speaker: global_mordin | listener: variable_2 | text: For... she is the krogan queen! Hurrah, hurrah for the krogan queen! And it is, it is a glorious thing to be the krogan queen! | +-[reply #42] | listener: variable_3 | +-[entry #47] | speaker: global_krogan_female | listener: variable_2 | text: {Chuckles} | +-[reply #43] | listener: variable_3 | +-[entry #48] | speaker: global_mordin | listener: variable_2 | text: Still prefer patter songs. | +-[reply #44] | listener: variable_3 | +-[entry #49] | | condition: conditional_569(-1) | | speaker: global_krogan_female | | listener: variable_2 | | text: Of course. I really had to twist your arm. | +-[entry #50] | speaker: global_krogan_female | listener: variable_2 | text: Of course. I really had to twist your arm. +-[entry #51] speaker: global_krogan_female listener: variable_2 text: Why do you call me Eve? +-[reply #45] listener: variable_3 +-[entry #52] speaker: global_salarian_alt listener: variable_2 text: It's a name from human mythology. Meant to inspire hope and renewal. +-[reply #46] listener: variable_3 +-[entry #53] speaker: global_salarian_alt listener: variable_2 text: It seemed appropriate given the circumstances. +-[reply #47] listener: variable_3 +-[entry #54] speaker: global_krogan_female listener: variable_2 text: Who was she? +-[reply #48] listener: variable_3 +-[entry #55] speaker: global_salarian_alt listener: variable_2 text: Eve was said to be the original human female. Long ago, their god commanded her and her mate to "be fruitful and multiply." +-[reply #49] listener: variable_3 +-[entry #56] speaker: global_krogan_female listener: variable_2 text: Sounds like something krogan would do. +-[reply #50] listener: variable_3 +-[entry #57] speaker: global_salarian_alt listener: variable_2 text: We can only hope. Perhaps their god and your god shared notes? +-[entry #58] condition: conditional_723(-1) speaker: variable_1 listener: variable_2 +-[reply #51] listener: variable_3 +-[entry #59] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Certainly possible. Would require strengthening exercises. Get muscles to support weaker bone structure. | +-[reply #52] | listener: variable_3 | +-[entry #60] | speaker: radio_joker | listener: variable_2 | text: Right. Yeah, I can do that. | +-[reply #53] | listener: variable_3 | +-[entry #61] | speaker: global_mordin | listener: variable_2 | text: Alloy of EDI's body not flexible like organic tissue. Could cause unintentional damage. Recommend pillows, cushions, possibly gel packs. | +-[reply #54] | listener: variable_3 | +-[entry #62] | speaker: radio_joker | listener: variable_2 | text: Okay, that's a little weirder, but... yeah, all right. Cushions. | +-[reply #55] | listener: variable_3 | +-[entry #63] | speaker: global_mordin | listener: variable_2 | text: Positioning critical to success. Can forward EDI charts, videos with relevant data. | +-[reply #56] | listener: variable_3 | +-[entry #64] | speaker: radio_joker | listener: variable_2 | text: No, no-no! Let's, uh... EDI's pretty busy with, you know, stuff. Let's... uh, just send that to me. | +-[reply #57] | listener: variable_3 | +-[entry #65] | speaker: radio_joker | listener: variable_2 | text: You're not gonna tell anyone about this, right? Like Shepard? Shepard doesn't really need to know. | +-[reply #58] | listener: variable_3 | +-[entry #66] | speaker: global_mordin | listener: variable_2 | text: Guarantee Shepard won't learn about it from me. | +-[reply #59] | listener: variable_3 | +-[entry #67] | | condition: conditional_12(-1) | | speaker: radio_joker | | listener: variable_2 | | text: She's standing right there, isn't she? | | +-[reply #60] | | listener: variable_3 | | +-[entry #69] | | speaker: global_krogan_female | | listener: variable_2 | | text: I wish I wasn't. | +-[entry #68] | speaker: radio_joker | listener: variable_2 | text: He's standing right there, isn't he? | +-[reply #61] | listener: variable_3 | +-*** see entry #69 *** +-[entry #70] | condition: conditional_569(-1) | speaker: global_salarian_alt | listener: variable_2 | text: How are you feeling? | +-[reply #62] | listener: variable_3 | +-[entry #71] | speaker: global_krogan_female | listener: variable_2 | text: I'm fine. | +-[reply #63] | listener: variable_3 | +-[entry #72] | speaker: global_salarian_alt | listener: variable_2 | text: Are you feeling hot? Cold? Warm? Lukewarm? Hungry? Thirsty? Overly excited? Overly tired? Or maybe-- | +-[reply #64] | listener: variable_3 | +-[entry #73] | speaker: global_krogan_female | listener: variable_2 | text: I said I'm fine! | +-[reply #65] | listener: variable_3 | +-[entry #74] | speaker: global_salarian_alt | listener: variable_2 | text: I'll put that down as "mildly irritable." | +-[reply #66] | listener: variable_3 | +-[entry #75] | speaker: global_krogan_female | listener: variable_2 | text: You don't have to worry so much about me. | +-[reply #67] | listener: variable_3 | +-[entry #76] | speaker: global_salarian_alt | listener: variable_2 | text: Of course I do. | +-[reply #68] | listener: variable_3 | +-[entry #77] | speaker: global_krogan_female | listener: variable_2 | text: Because I'm so valuable to science? | +-[reply #69] | listener: variable_3 | +-[entry #78] | | condition: conditional_194(-1) | | speaker: global_salarian_alt | | listener: variable_2 | | text: Because Wrex would find new uses for the salarian digestive tract if I let anything happen to you. | | +-[reply #70] | | listener: variable_3 | | +-[entry #80] | | speaker: global_salarian_alt | | listener: variable_2 | | text: And... I consider you a friend. | | +-[reply #72] | | listener: variable_3 | | +-[entry #81] | | speaker: global_krogan_female | | listener: variable_2 | | text: Thank you. | +-[entry #79] | speaker: global_salarian_alt | listener: variable_2 | text: Because Wreav would find new uses for the salarian digestive tract if I let anything happen to you. | +-[reply #71] | listener: variable_3 | +-*** see entry #80 *** +-[entry #82] speaker: global_salarian_alt listener: variable_2 text: How are you feeling? +-[reply #73] listener: variable_3 +-[entry #83] speaker: global_krogan_female listener: variable_2 text: I'm fine. +-[reply #74] listener: variable_3 +-[entry #84] speaker: global_salarian_alt listener: variable_2 text: Your test results would suggest otherwise. +-[reply #75] listener: variable_3 +-[entry #85] speaker: global_krogan_female listener: variable_2 text: I'm well enough for what needs to be done. +-[reply #76] listener: variable_3 +-[entry #86] speaker: global_salarian_alt listener: variable_2 text: But the stress on your system-- +-[reply #77] listener: variable_3 +-[entry #87] speaker: global_krogan_female listener: variable_2 text: ...is nothing compared to the fate of my people if we fail. +-[reply #78] listener: variable_3 +-[entry #88] speaker: global_salarian_alt listener: variable_2 text: Except I don't know them. I do know you. +-[reply #79] listener: variable_3 +-[entry #89] speaker: global_salarian_alt listener: variable_2 text: And based on these results, you won't likely survive another ordeal of the sort we faced on Sur'Kesh. +-[reply #80] listener: variable_3 +-[entry #90] speaker: global_krogan_female listener: variable_2 text: My life belongs to my people now. There is no other way. [biod_nor_370medical_geno_loc_int.norkro_medbay_m_d.norkro_medbay_m_dlg] speaker_list: global_mordin, global_salarian_alt, global_wrex, global_wreav +-[entry #0] transition: transition_3601(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #3] | | condition: conditional_176(-1) | | speaker: global_mordin | | listener: variable_2 | | text: Aware krogan females find scars attractive. Garrus loyal, reasonably intelligent. Bit aggressive. Almost like krogan. | | +-[reply #3] | | listener: variable_3 | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: For the third time, Doctor, I'm not interested. | | +-[reply #4] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | speaker: global_mordin | | listener: variable_2 | | text: Ah, Shepard. We were just-- | | +-[reply #10] | | listener: variable_3 | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #14] | | listener: variable_3 | | +-[entry #15] | | | condition: conditional_194(-1) | | | speaker: global_wrex | | | listener: variable_2 | | | text: Are you okay? | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm fine, Wrex. You can relax. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: global_wrex | | | listener: variable_2 | | | text: You can't be too careful... or put any faith in salarian doctors. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: This one is different. | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #22] | | | listener: variable_3 | | | +-[entry #23] | | | | condition: conditional_194(-1) | | | | speaker: global_wrex | | | | listener: variable_2 | | | | text: Is he? What's that? | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #27] | | | | | condition: conditional_179(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | +-[entry #28] | | | | | | condition: conditional_194(-1) | | | | | | speaker: global_mordin | | | | | | listener: variable_2 | | | | | | text: Simple blood test. | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-[entry #29] | | | | | | speaker: global_wrex | | | | | | listener: variable_2 | | | | | | text: What kind? | | | | | | +-[reply #29] | | | | | | listener: variable_3 | | | | | | +-[entry #30] | | | | | | | condition: conditional_1577(-1) | | | | | | | speaker: global_mordin | | | | | | | listener: variable_2 | | | | | | | text: Kind that ends the genophage. Far less painful than tissue sampling. | | | | | | | +-[reply #30] | | | | | | | listener: variable_3 | | | | | | | +-[entry #31] | | | | | | | speaker: global_wrex | | | | | | | listener: variable_2 | | | | | | | text: Don't remind me. I think you enjoyed doing that. | | | | | | | +-[reply #31] | | | | | | | listener: variable_3 | | | | | | | +-[entry #36] | | | | | | | speaker: global_mordin | | | | | | | listener: variable_2 | | | | | | | text: Shepard, please. Distractions counterproductive. Also affecting comfort of patient. | | | | | | | +-[choice] | | | | | | | | text: He's trustworthy, Wrex. | | | | | | | | category: AGREE | | | | | | | | +-[reply #40] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | condition: conditional_194(-1) | | | | | | | | transition: transition_2560(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: He was your inside source, Wrex. You can trust him. | | | | | | | | +-[entry #43] | | | | | | | | | condition: conditional_570(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #41] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #44] | | | | | | | | | | condition: plot.bools[17843] == 1 | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #42] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #45] | | | | | | | | | | speaker: global_wrex | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Like I can trust you, Shepard? Besides... | | | | | | | | | | +-[reply #43] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #46] | | | | | | | | | | speaker: global_wrex | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Salarians have minds like a maze. You never know when they're leading you into a trap. | | | | | | | | | | +-[reply #44] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #47] | | | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | | | speaker: global_mordin | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Trap? Eve's release my doing. Would never have known about her if not for me. | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: That was then, but she's out now. And if she gets hurt, I'll feel it. | | | | | | | | | | | +-[reply #54] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #57] | | | | | | | | | | | speaker: global_mordin | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Understand. But my patient. My responsibility. Her welfare a priority. | | | | | | | | | | | +-[reply #55] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #58] | | | | | | | | | | | speaker: global_mordin | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Will not allow her to be compromised by anyone. | | | | | | | | | | | +-[reply #56] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #59] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #57] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #60] | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Heh. You've got a quad, Doctor. Keep her safe. | | | | | | | | | | | +-[reply #58] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #61] | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Our females have endured enough. | | | | | | | | | | | +-[reply #59] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #62] | | | | | | | | | | | | condition: conditional_1577(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #60] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #93] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #91] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #94] | | | | | | | | | | | | | condition: conditional_569(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #92] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #95] | | | | | | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | | | | | | speaker: global_mordin | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Now have work to do. | | | | | | | | | | | | | | +-[reply #93] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #96] | | | | | | | | | | | | | | speaker: global_mordin | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Prefer females of the species. | | | | | | | | | | | | | | +-[reply #94] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #98] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[entry #97] | | | | | | | | | | | | | speaker: global_salarian_alt | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Now, if that's settled, I have work to do before he changes his mind. | | | | | | | | | | | | | +-[reply #95] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #98 *** | | | | | | | | | | | | +-[entry #99] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #96] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #100] | | | | | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | | | | | speaker: global_mordin | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: A word when you have a moment, Shepard. | | | | | | | | | | | | | +-[reply #97] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #98 *** | | | | | | | | | | | | +-[entry #101] | | | | | | | | | | | | speaker: global_salarian_alt | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: I need to speak with you when you have a moment, Commander. | | | | | | | | | | | | +-[reply #98] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** see entry #98 *** | | | | | | | | | | | +-[entry #63] | | | | | | | | | | | speaker: global_mordin | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Don't forget. Still need your tissue sample. | | | | | | | | | | | +-[reply #61] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #64] | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I'll be back. | | | | | | | | | | | +-[reply #62] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #65] | | | | | | | | | | | speaker: global_mordin | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Common phobia, fear of needles. | | | | | | | | | | | +-[reply #63] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Or salarian doctors. | | | | | | | | | | | +-*** see entry #93 *** | | | | | | | | | | +-[entry #48] | | | | | | | | | | speaker: global_salarian_alt | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Then we're in the same trap. By helping you, my career in STG is almost certainly over. | | | | | | | | | | +-[reply #74] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Why do it? | | | | | | | | | | +-[entry #77] | | | | | | | | | | speaker: global_salarian_alt | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Every species has their role to play. Centuries from now, the krogan could be the pinnacle of galactic evolution. | | | | | | | | | | +-[reply #75] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #78] | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Even I don't believe that, but I want my people to. | | | | | | | | | | | +-[reply #76] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Then let him work, Wrex. | | | | | | | | | | | +-[entry #81] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #79] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #82] | | | | | | | | | | | | condition: conditional_194(-1) | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Just keep her safe. | | | | | | | | | | | | +-[reply #80] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #83] | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Our females have endured enough. | | | | | | | | | | | | +-[reply #81] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #84] | | | | | | | | | | | | speaker: global_salarian_alt | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Of course. | | | | | | | | | | | | +-[reply #82] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #85] | | | | | | | | | | | | | condition: conditional_1577(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[reply #83] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-*** see entry #93 *** | | | | | | | | | | | | +-[entry #86] | | | | | | | | | | | | speaker: global_salarian_alt | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: And remember, I still need your tissue sample. | | | | | | | | | | | | +-[reply #84] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #87] | | | | | | | | | | | | speaker: global_wrex | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: I'll be back. | | | | | | | | | | | | +-[reply #85] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** see entry #93 *** | | | | | | | | | | | +-[entry #88] | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Just make sure you keep her alive. | | | | | | | | | | | +-[reply #86] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #89] | | | | | | | | | | | speaker: global_salarian_alt | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Your "concern" is noted. | | | | | | | | | | | +-[reply #87] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #90] | | | | | | | | | | | | condition: conditional_1577(-1) | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[reply #88] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** see entry #93 *** | | | | | | | | | | | +-[entry #91] | | | | | | | | | | | | speaker: global_salarian_alt | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: And remember, I still need your tissue sample. | | | | | | | | | | | | +-[reply #89] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #92] | | | | | | | | | | | | speaker: global_wreav | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Better not hurt. | | | | | | | | | | | | +-[reply #90] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** see entry #93 *** | | | | | | | | | | | +-*** see entry #93 *** | | | | | | | | | | +-[entry #79] | | | | | | | | | | speaker: global_wreav | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Words I never thought I'd hear a salarian say. | | | | | | | | | | +-[reply #77] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #80] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Then let him work, Wreav. | | | | | | | | | | +-[reply #78] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #81 *** | | | | | | | | | +-*** see entry #46 *** | | | | | | | | +-*** see entry #46 *** | | | | | | | +-[choice] | | | | | | | | text: He's trustworthy, Wreav. | | | | | | | | category: AGREE | | | | | | | | +-[reply #46] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | condition: conditional_2564(-1) | | | | | | | | transition: transition_2560(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: He was your inside source, Wreav. You can trust him. | | | | | | | | +-[entry #49] | | | | | | | | | condition: conditional_570(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #47] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #50] | | | | | | | | | speaker: global_wreav | | | | | | | | | listener: variable_2 | | | | | | | | | text: I don't even trust you yet, Shepard. | | | | | | | | | +-[reply #48] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #52] | | | | | | | | | speaker: global_wreav | | | | | | | | | listener: variable_2 | | | | | | | | | text: And now an archenemy is suddenly my people's best friend? | | | | | | | | | +-[reply #50] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #53] | | | | | | | | | | condition: conditional_179(-1) | | | | | | | | | | speaker: global_mordin | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Far from it. Find you abrasive and unpleasant, personally. Will help your people nevertheless. | | | | | | | | | | +-[reply #51] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #66] | | | | | | | | | | speaker: global_wreav | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: But you're the one who improved the genophage. | | | | | | | | | | +-[reply #64] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #67] | | | | | | | | | | speaker: global_mordin | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: True, but if wanted your species dead, could have sterilized you. Bloodless, irreversible. Easy. | | | | | | | | | | +-[reply #65] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #68] | | | | | | | | | | speaker: global_mordin | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Must be terrifying to have problem you can't defeat with shotgun. Fortunate I'm here to help. | | | | | | | | | | +-[reply #66] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #69] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #67] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #70] | | | | | | | | | | speaker: global_wreav | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Just keep her alive. | | | | | | | | | | +-[reply #68] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #71] | | | | | | | | | | speaker: global_mordin | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: "Concern" is touching. | | | | | | | | | | +-[reply #69] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #72] | | | | | | | | | | | condition: conditional_1577(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #70] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** see entry #93 *** | | | | | | | | | | +-[entry #73] | | | | | | | | | | speaker: global_mordin | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Don't forget. Still need your tissue sample. | | | | | | | | | | +-[reply #71] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #74] | | | | | | | | | | speaker: global_wreav | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Better not hurt. | | | | | | | | | | +-[reply #72] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #75] | | | | | | | | | | speaker: global_mordin | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: No promises. | | | | | | | | | | +-[reply #73] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #93 *** | | | | | | | | | +-[entry #54] | | | | | | | | | speaker: global_salarian_alt | | | | | | | | | listener: variable_2 | | | | | | | | | text: By helping you, my career in STG is almost certainly over. | | | | | | | | | +-*** see reply #74 *** | | | | | | | | +-[entry #51] | | | | | | | | speaker: global_wreav | | | | | | | | listener: variable_2 | | | | | | | | text: I never even trusted my own mother... | | | | | | | | +-[reply #49] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #52 *** | | | | | | | +-[choice] | | | | | | | text: Suspicion is healthy. | | | | | | | category: DISAGREE | | | | | | | +-[reply #52] | | | | | | | transition: transition_2563(-1) | | | | | | | listener: variable_3 | | | | | | | text: Considering everything the salarians have done to the krogan, can you blame him? | | | | | | | +-[entry #55] | | | | | | | | condition: conditional_179(-1) | | | | | | | | speaker: global_mordin | | | | | | | | listener: variable_2 | | | | | | | | text: Yes. Eve's release my doing. Would never have known about her if not for me. | | | | | | | | +-[reply #53] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #56 *** | | | | | | | | +-*** see entry #66 *** | | | | | | | +-[entry #76] | | | | | | | speaker: global_salarian_alt | | | | | | | listener: variable_2 | | | | | | | text: Considering I'm probably ending my career in STG by helping him, yes. | | | | | | | +-*** see reply #74 *** | | | | | | +-[entry #32] | | | | | | speaker: global_mordin | | | | | | listener: variable_2 | | | | | | text: Kind that ends the genophage. | | | | | | +-[reply #32] | | | | | | listener: variable_3 | | | | | | +-*** see entry #36 *** | | | | | +-[entry #33] | | | | | | condition: conditional_1577(-1) | | | | | | speaker: global_mordin | | | | | | listener: variable_2 | | | | | | text: Simple blood test. Far less painful than tissue sampling. | | | | | | +-[reply #33] | | | | | | listener: variable_3 | | | | | | +-[entry #34] | | | | | | speaker: global_wreav | | | | | | listener: variable_2 | | | | | | text: I'm still feeling that. The meds didn't do anything. | | | | | | +-[reply #34] | | | | | | listener: variable_3 | | | | | | +-*** see entry #36 *** | | | | | +-[entry #35] | | | | | | speaker: global_mordin | | | | | | listener: variable_2 | | | | | | text: Simple blood test. Should hurt less than gunfire from Cerberus troopers. | | | | | | +-[reply #35] | | | | | | listener: variable_3 | | | | | | +-*** see entry #36 *** | | | | | +-[entry #37] | | | | | condition: conditional_194(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Simple blood test. | | | | +-[entry #38] | | | | | condition: conditional_1577(-1) | | | | | speaker: global_salarian_alt | | | | | listener: variable_2 | | | | | text: A blood test. Nothing as painful as tissue sampling. | | | | | +-[reply #36] | | | | | listener: variable_3 | | | | | +-[entry #39] | | | | | | condition: conditional_194(-1) | | | | | | speaker: global_wrex | | | | | | listener: variable_2 | | | | | | text: Don't remind me. I think you enjoyed doing that. | | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | | +-[entry #42] | | | | | | speaker: global_salarian_alt | | | | | | listener: variable_2 | | | | | | text: Commander, please explain to him my only goal is to ensure her health is stable. | | | | | | +-[choice] | | | | | | | text: He's trustworthy, Wrex. | | | | | | | category: AGREE | | | | | | | +-*** see reply #40 *** | | | | | | +-[choice] | | | | | | | text: He's trustworthy, Wreav. | | | | | | | category: AGREE | | | | | | | +-*** see reply #46 *** | | | | | | +-[choice] | | | | | | text: Suspicion is healthy. | | | | | | category: DISAGREE | | | | | | +-*** see reply #52 *** | | | | | +-[entry #40] | | | | | speaker: global_wreav | | | | | listener: variable_2 | | | | | text: I'm still feeling that. The meds didn't do anything. | | | | | +-[reply #38] | | | | | listener: variable_3 | | | | | +-*** see entry #42 *** | | | | +-[entry #41] | | | | speaker: global_salarian_alt | | | | listener: variable_2 | | | | text: A blood test. | | | | +-[reply #39] | | | | listener: variable_3 | | | | +-*** see entry #42 *** | | | +-[entry #25] | | | speaker: global_wreav | | | listener: variable_2 | | | text: What are you doing? | | | +-[reply #25] | | | listener: variable_3 | | | +-[entry #26] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #26] | | | listener: variable_3 | | | +-*** see entry #27 *** | | | +-*** see entry #38 *** | | | +-*** see entry #41 *** | | +-[entry #18] | | speaker: global_wreav | | listener: variable_2 | | text: Step away from her. She doesn't belong to you. | | +-[reply #18] | | listener: variable_3 | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: Wreav, it's okay. | | +-[reply #19] | | listener: variable_3 | | +-[entry #20] | | speaker: global_wreav | | listener: variable_2 | | text: Nothing's okay when salarians are involved. | | +-[reply #20] | | listener: variable_3 | | +-*** see entry #21 *** | +-[entry #5] | | condition: conditional_254(-1) | | speaker: global_mordin | | listener: variable_2 | | text: Number of lubricants available with different textures. Will have EDI show you appropriate vids. | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: We really don't need to talk about this. | | +-[reply #6] | | listener: variable_3 | | +-*** see entry #9 *** | +-[entry #7] | speaker: global_mordin | listener: variable_2 | text: Test nearly complete. Will try to minimize discomfort. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Thank you, Doctor. | +-[reply #8] | listener: variable_3 | +-*** see entry #9 *** +-[entry #11] speaker: global_salarian_alt listener: variable_2 text: I admire your bravery. You're now the savior of your entire race... +-[reply #11] listener: variable_3 +-[entry #12] speaker: global_salarian_alt listener: variable_2 text: The transmutative agent that propels a species to a new stage of evolution. Many will fear that. +-[reply #12] listener: variable_3 +-[entry #13] speaker: global_salarian_alt listener: variable_2 text: Ah, Commander. We were just-- +-[reply #13] listener: variable_3 +-*** see entry #14 *** [biod_nor_370medical_geno_loc_int.norkro_mordin_d_d.norkro_mordin_d_dlg] speaker_list: global_krogan_female +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] | condition: plot.bools[19053] == 1 | listener: variable_3 | text: Nice talking with you, Mordin. +-[reply #1] listener: variable_3 +-*** see entry #4 *** +-[entry #1] condition: plot.bools[19053] == 1 speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #2] | condition: plot.bools[18820] == 1 | speaker: variable_1 | listener: variable_2 | text: Shepard. Eve ready for travel to Tuchanka. | +-[choice] | | text: The Shroud | | category: INVESTIGATE | | +-[reply #10] | | condition: plot.bools[18820] == 1 | | listener: variable_3 | | text: What can you tell me about the Shroud? | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: Climate regulator. Counteracts radiation damage to Tuchanka's atmosphere from nuclear war. | | +-[reply #11] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: Particles emitted from main tower. Form layer that mitigates ultraviolet bombardment, prevents atmospheric escape of necessary elements. | | +-[choice] | | | text: It was salarian work? | | | category: FRIENDLY | | | +-[reply #12] | | | listener: variable_3 | | | text: And your people put it up? | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes, when uplift process began. | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Demonstration of goodwill to krogan. Stabilized climate, impressed population. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Combined with technological gifts, easy to gain krogan support against rachni. | | | +-[choice] | | | | text: The Shroud | | | | category: INVESTIGATE | | | | +-*** see reply #10 *** | | | +-[choice] | | | | text: "Eve" | | | | category: INVESTIGATE | | | | +-[reply #15] | | | | listener: variable_3 | | | | text: How is she doing? | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: No fever currently. Heart rate elevated, likely stress. Eating appropriately. Could use another blanket. Something soft. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Prefer to let her recover fully before synthesizing cure. My medical recommendation. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #20] | | | | speaker: global_krogan_female | | | | listener: variable_2 | | | | text: My people don't have time for that. | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Her opinion somewhat different. | | | | +-[choice] | | | | | text: You're her friend? | | | | | category: FRIENDLY | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | text: You care about her. | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: My patient. My responsibility. Found her at STG base. Three doctors injured trying to restrain her. | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Undid arm restraints. Didn't resist when she grabbed me. Promised to help her. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #24] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: She said, "Please." | | | | | +-[choice] | | | | | | text: The Shroud | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #10 *** | | | | | +-[choice] | | | | | | text: "Eve" | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #15 *** | | | | | +-[choice] | | | | | | text: Krogan immunity | | | | | | category: INVESTIGATE | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | text: Have you determined why she's immune? | | | | | | +-[entry #25] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Genophage targeted hormone production during pregnancy. Modification project used same modality. | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Her "immunity" totally different. Targeted glands now obsolete, like human appendix. Other glands mutated to produce proper hormones, enable viable birth. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #27] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Also explains her weakness. Gland substitution imperfect. Health trouble. | | | | | | +-[choice] | | | | | | | text: And you can use it? | | | | | | | category: FRIENDLY | | | | | | | +-[reply #26] | | | | | | | listener: variable_3 | | | | | | | text: You think you can make this work for all krogan? | | | | | | | +-[entry #28] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Yes. Will use Eve's tissue to produce mutagen, alter gland function across entire species. | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | +-[entry #29] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Must improve mutagen as well, tune hormone production. Long-term illness for all krogan otherwise. | | | | | | | +-[choice] | | | | | | | | text: The Shroud | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #10 *** | | | | | | | +-[choice] | | | | | | | | text: "Eve" | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #15 *** | | | | | | | +-[choice] | | | | | | | | text: Krogan immunity | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #23 *** | | | | | | | +-[choice] | | | | | | | | text: Regrets about data | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #28] | | | | | | | | condition: conditional_570(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: Wishing we'd saved the data? | | | | | | | | +-[entry #30] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Pointless to consider. Correct decision at the time. | | | | | | | | +-[reply #29] | | | | | | | | listener: variable_3 | | | | | | | | text: Even if it would have helped now? | | | | | | | | +-[entry #31] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Recriminations useless. Data lost. Have to deal with consequences. | | | | | | | | +-[reply #30] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #32] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Would like more data, yes. Would make it easier to save Eve. But destroyed it. Tainted source, too dangerous. I thought. | | | | | | | | +-[choice] | | | | | | | | | text: What about Maelon? | | | | | | | | | category: FRIENDLY | | | | | | | | | +-[reply #31] | | | | | | | | | condition: plot.bools[2678] == 1 | | | | | | | | | listener: variable_3 | | | | | | | | | text: Any word on Maelon himself? Maybe he could help reconstruct the data. | | | | | | | | | +-[entry #38] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: No. Ordered teams to search for him when trying to help Eve. Nothing so far. | | | | | | | | | +-[reply #38] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #39] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Large galaxy. Lots of places to hide. Could already be dead for all we know. | | | | | | | | | +-[reply #39] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #40] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Would kill him now if possible. Unless he could help. | | | | | | | | | +-[choice] | | | | | | | | | | text: The Shroud | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #10 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: "Eve" | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #15 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Krogan immunity | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Regrets about data | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Feelings about data | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-[reply #32] | | | | | | | | | | condition: conditional_569(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: So we did the right thing by saving the data? | | | | | | | | | | +-[entry #33] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Indeed. Would be much harder to treat Eve without it. Maybe impossible. | | | | | | | | | | +-[reply #33] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: And all those experiments we saw back on Tuchanka? | | | | | | | | | | +-[entry #34] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Monstrous. Repulsive. But now with purpose. Victims didn't die for nothing. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: And you're okay with that? | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: So the end justifies the means? | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Not my means. | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: But you're using the data, encouraging more experiments like Maelon's. | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Encouragement irrelevant. Will always be scientists willing to perform unethical tests. Can't change that. | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: But can help Eve. Can cure genophage. Won't ignore data vital to her survival because of unethical origins. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The Shroud | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #10 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: "Eve" | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #15 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Krogan immunity | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Regrets about data | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Feelings about data | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Mordin curing genophage | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | default action | | | | | | | | | | | | major decision | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: You always defended your genophage work. What changed your mind? | | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Never changed mind. Genophage proper decision at time. New circumstances necessitate course correction. | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: Those circumstances being? | | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Reaper invasion. Turians doomed without krogan support. Krogan need unified threat, outlet for aggression. Cooperative symbiosis. | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | | condition: conditional_1265(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | +-[reply #47] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: Nice talking with you, Mordin. | | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | | | condition: plot.bools[19053] == 1 | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Will be here if you need me. | | | | | | | | | | | | | | +-[reply #48] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | | | | | condition: plot.bools[18820] == 1 | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: Continuing to study Shroud in meantime. | | | | | | | | | | | | | | +-[entry #51] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | +-[entry #52] | | | | | | | | | | | | | transition: transition_1372(-1) | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Thank you, Shepard. Glad to be back. | | | | | | | | | | | | | +-[reply #49] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: You planning to stick around when this is over? | | | | | | | | | | | | | +-[entry #53] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Until Reapers dealt with, at least. Then... not sure. | | | | | | | | | | | | | +-[reply #50] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #54] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Have made impact on galaxy. Genophage modification, genophage cure, work against Collectors... Decisions, mistakes... | | | | | | | | | | | | | +-[reply #51] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Might go somewhere sunny. Sit on beach, look at ocean, collect seashells. | | | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: You'd go crazy inside an hour. | | | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Might run tests on the seashells. | | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: That's it? | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: Nothing else? No personal stake here? | | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Getting old, Shepard. Not many years left. But still best candidate for project. | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Few salarian scientists interested in genophage. None with my expertise. Had to be me. | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: Someone else might have gotten it wrong? | | | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Possibly. Stakes too high for inexperience. But not about them. | | | | | | | | | | | | | +-[reply #46] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: My work. My job to put it right. To prove I can. | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: The Shroud | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #10 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: "Eve" | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #15 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Krogan immunity | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Regrets about data | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Feelings about data | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Mordin curing genophage | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #40 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | | +-*** see reply #47 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: The Shroud | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #10 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: "Eve" | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #15 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Krogan immunity | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Regrets about data | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Feelings about data | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Mordin curing genophage | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #40 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | | +-*** see reply #47 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: And you're okay with that? | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: What about Maelon? | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | condition: plot.bools[2678] == 1 | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: Any word on Maelon himself? | | | | | | | | | | | | +-*** see entry #38 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | +-*** see reply #47 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: What about Maelon? | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | +-*** see reply #37 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: The Shroud | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #10 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: "Eve" | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #15 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Krogan immunity | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Regrets about data | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #28 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Feelings about data | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Mordin curing genophage | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #40 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: Goodbye. | | | | | | | | | | +-*** see reply #47 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Mordin curing genophage | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #40 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: And you're okay with that? | | | | | | | | | | category: FRIENDLY | | | | | | | | | | +-*** see reply #34 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: What about Maelon? | | | | | | | | | | category: HOSTILE | | | | | | | | | | +-*** see reply #37 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Goodbye. | | | | | | | | | +-*** see reply #47 *** | | | | | | | | +-[choice] | | | | | | | | | text: The Shroud | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #10 *** | | | | | | | | +-[choice] | | | | | | | | | text: "Eve" | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #15 *** | | | | | | | | +-[choice] | | | | | | | | | text: Krogan immunity | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #23 *** | | | | | | | | +-[choice] | | | | | | | | | text: Regrets about data | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #28 *** | | | | | | | | +-[choice] | | | | | | | | | text: Feelings about data | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #32 *** | | | | | | | | +-[choice] | | | | | | | | | text: Mordin curing genophage | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #40 *** | | | | | | | | +-[choice] | | | | | | | | text: Goodbye. | | | | | | | | +-*** see reply #47 *** | | | | | | | +-[choice] | | | | | | | | text: Feelings about data | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #32 *** | | | | | | | +-[choice] | | | | | | | | text: Mordin curing genophage | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #40 *** | | | | | | | +-[choice] | | | | | | | text: Goodbye. | | | | | | | +-*** see reply #47 *** | | | | | | +-[choice] | | | | | | | text: The Shroud | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #10 *** | | | | | | +-[choice] | | | | | | | text: "Eve" | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #15 *** | | | | | | +-[choice] | | | | | | | text: Krogan immunity | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #23 *** | | | | | | +-[choice] | | | | | | | text: Regrets about data | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #28 *** | | | | | | +-[choice] | | | | | | | text: Feelings about data | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #32 *** | | | | | | +-[choice] | | | | | | | text: Mordin curing genophage | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #40 *** | | | | | | +-[choice] | | | | | | text: Goodbye. | | | | | | +-*** see reply #47 *** | | | | | +-[choice] | | | | | | text: Regrets about data | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #28 *** | | | | | +-[choice] | | | | | | text: Feelings about data | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #32 *** | | | | | +-[choice] | | | | | | text: Mordin curing genophage | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #40 *** | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #47 *** | | | | +-[choice] | | | | | text: The Shroud | | | | | category: INVESTIGATE | | | | | +-*** see reply #10 *** | | | | +-[choice] | | | | | text: "Eve" | | | | | category: INVESTIGATE | | | | | +-*** see reply #15 *** | | | | +-[choice] | | | | | text: Krogan immunity | | | | | category: INVESTIGATE | | | | | +-*** see reply #23 *** | | | | +-[choice] | | | | | text: Regrets about data | | | | | category: INVESTIGATE | | | | | +-*** see reply #28 *** | | | | +-[choice] | | | | | text: Feelings about data | | | | | category: INVESTIGATE | | | | | +-*** see reply #32 *** | | | | +-[choice] | | | | | text: Mordin curing genophage | | | | | category: INVESTIGATE | | | | | +-*** see reply #40 *** | | | | +-[choice] | | | | text: Goodbye. | | | | +-*** see reply #47 *** | | | +-[choice] | | | | text: Krogan immunity | | | | category: INVESTIGATE | | | | +-*** see reply #23 *** | | | +-[choice] | | | | text: Regrets about data | | | | category: INVESTIGATE | | | | +-*** see reply #28 *** | | | +-[choice] | | | | text: Feelings about data | | | | category: INVESTIGATE | | | | +-*** see reply #32 *** | | | +-[choice] | | | | text: Mordin curing genophage | | | | category: INVESTIGATE | | | | +-*** see reply #40 *** | | | +-[choice] | | | text: Goodbye. | | | +-*** see reply #47 *** | | +-[choice] | | | text: The Shroud | | | category: INVESTIGATE | | | +-*** see reply #10 *** | | +-[choice] | | | text: "Eve" | | | category: INVESTIGATE | | | +-*** see reply #15 *** | | +-[choice] | | | text: Krogan immunity | | | category: INVESTIGATE | | | +-*** see reply #23 *** | | +-[choice] | | | text: Regrets about data | | | category: INVESTIGATE | | | +-*** see reply #28 *** | | +-[choice] | | | text: Feelings about data | | | category: INVESTIGATE | | | +-*** see reply #32 *** | | +-[choice] | | | text: Mordin curing genophage | | | category: INVESTIGATE | | | +-*** see reply #40 *** | | +-[choice] | | text: Goodbye. | | +-*** see reply #47 *** | +-[choice] | | text: "Eve" | | category: INVESTIGATE | | +-*** see reply #15 *** | +-[choice] | | text: Krogan immunity | | category: INVESTIGATE | | +-*** see reply #23 *** | +-[choice] | | text: Regrets about data | | category: INVESTIGATE | | +-*** see reply #28 *** | +-[choice] | | text: Feelings about data | | category: INVESTIGATE | | +-*** see reply #32 *** | +-[choice] | | text: Mordin curing genophage | | category: INVESTIGATE | | +-*** see reply #40 *** | +-[choice] | text: Goodbye. | +-*** see reply #47 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Shepard. How can I help? +-[choice] | text: The Shroud | category: INVESTIGATE | +-*** see reply #10 *** +-[choice] | text: "Eve" | category: INVESTIGATE | +-*** see reply #15 *** +-[choice] | text: Krogan immunity | category: INVESTIGATE | +-*** see reply #23 *** +-[choice] | text: Regrets about data | category: INVESTIGATE | +-*** see reply #28 *** +-[choice] | text: Feelings about data | category: INVESTIGATE | +-*** see reply #32 *** +-[choice] | text: Mordin curing genophage | category: INVESTIGATE | +-*** see reply #40 *** +-[choice] text: Goodbye. +-*** see reply #47 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: Shepard, blood work complete. Indicates significant stress on Eve's system. +-[reply #3] listener: variable_3 +-[entry #5] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | text: Currently stable, but lack of Maelon's research data... problematic. | +-[reply #4] | | condition: plot.bools[19475] == 1 | | listener: variable_3 | | text: There's nothing we can do about that now. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: No. | | +-[reply #6] | | | condition: plot.bools[19478] == 1 | | | listener: variable_3 | | | text: Will it affect the cure? | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: No, cure will remain viable. But Eve's long-term prognosis... doubtful. | | | +-[reply #8] | | | listener: variable_3 | | | text: Do what you can for her. | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Of course. | | | +-[choice] | | | | text: The Shroud | | | | category: INVESTIGATE | | | | +-*** see reply #10 *** | | | +-[choice] | | | | text: "Eve" | | | | category: INVESTIGATE | | | | +-*** see reply #15 *** | | | +-[choice] | | | | text: Krogan immunity | | | | category: INVESTIGATE | | | | +-*** see reply #23 *** | | | +-[choice] | | | | text: Regrets about data | | | | category: INVESTIGATE | | | | +-*** see reply #28 *** | | | +-[choice] | | | | text: Feelings about data | | | | category: INVESTIGATE | | | | +-*** see reply #32 *** | | | +-[choice] | | | | text: Mordin curing genophage | | | | category: INVESTIGATE | | | | +-*** see reply #40 *** | | | +-[choice] | | | text: Goodbye. | | | +-*** see reply #47 *** | | +-[reply #7] | | listener: variable_3 | | text: I hate to ask this, but will it affect the cure? | | +-*** see entry #9 *** | +-[reply #5] | listener: variable_3 | text: Lack? We destroyed it. There's nothing we can do about that now. | +-*** see entry #6 *** +-[entry #7] | condition: conditional_569(-1) | speaker: variable_1 | listener: variable_2 | text: Maelon's data thorough. Fortunately detailed as well. Have used notes to improve her condition. | +-[choice] | | text: The Shroud | | category: INVESTIGATE | | +-*** see reply #10 *** | +-[choice] | | text: "Eve" | | category: INVESTIGATE | | +-*** see reply #15 *** | +-[choice] | | text: Krogan immunity | | category: INVESTIGATE | | +-*** see reply #23 *** | +-[choice] | | text: Regrets about data | | category: INVESTIGATE | | +-*** see reply #28 *** | +-[choice] | | text: Feelings about data | | category: INVESTIGATE | | +-*** see reply #32 *** | +-[choice] | | text: Mordin curing genophage | | category: INVESTIGATE | | +-*** see reply #40 *** | +-[choice] | text: Goodbye. | +-*** see reply #47 *** +-[entry #8] speaker: variable_1 listener: variable_2 text: Stable for now, but lack of any data detailing Maelon's work... problematic. +-*** see reply #6 *** +-*** see reply #7 *** [biod_nor_370medical_geno_loc_int.norkro_salarian_alt_d_d.norkro_salarian_alt_d_dlg] speaker_list: global_krogan_female +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] | condition: plot.bools[19479] == 1 | listener: variable_3 | text: I appreciate your help. | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Certainly, Commander. +-[reply #1] listener: variable_3 +-*** see entry #5 *** +-*** see entry #8 *** +-[entry #2] condition: plot.bools[19479] == 1 speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | condition: plot.bools[18820] == 1 | speaker: variable_1 | listener: variable_2 | text: Commander. We're ready to travel to Tuchanka. | +-[choice] | | text: Why are you helping? | | category: INVESTIGATE | | +-[reply #14] | | default action | | major decision | | transition: transition_1680(-1) | | listener: variable_3 | | text: I'm curious--why do this for a problem that doesn't even affect you? | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: But it does. The willful extinction of another species benefits no one. We all lose eventually. | | +-[reply #15] | | listener: variable_3 | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: The krogan may lack beauty, perhaps even brains, but so did your ancestors. And mine. | | +-[reply #16] | | listener: variable_3 | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | text: Every species has a fatal flaw--a flaw that is theirs alone to overcome. We cannot deny them the opportunity to evolve. | | +-[reply #17] | | listener: variable_3 | | +-[entry #21] | | | condition: conditional_1265(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | text: That's all. | | | +-[reply #75] | | | listener: variable_3 | | | text: Thanks. I appreciate your help in this. | | | +-[entry #79] | | | | condition: plot.bools[19479] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Certainly, Commander. | | | | +-[reply #76] | | | | listener: variable_3 | | | | +-[entry #80] | | | | | condition: plot.bools[18820] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: In the meantime, I'll continue my studies of the Shroud. | | | | +-[entry #81] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'll be here running tests if you need me. | | | +-[entry #82] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And I appreciate the chance to witness this moment in history, Commander. | | | +-[reply #77] | | | listener: variable_3 | | | +-[entry #83] | | | transition: transition_1817(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: We're charting a new course in evolution. | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: You're risking your life. | | | category: FRIENDLY | | | +-[reply #18] | | | listener: variable_3 | | | text: So you'll put your own life on the line for the krogan? | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | text: For the larger principle, yes. I've spent my career planning which species deserve uplift and which do not. | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But no one ever asked if we had earned the right to make those plans. We are not the originator. | | | +-[choice] | | | | text: Originator? | | | | category: FRIENDLY | | | | +-[reply #20] | | | | listener: variable_3 | | | | text: Who do you think decides what the plan is? | | | | +-[entry #25] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The question of the hour. The very reason religions are invented. | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Unfortunately, at this hour the answer seems to be the Reapers. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #27] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But even they evolved for some purpose... and by some design. | | | | +-[reply #23] | | | | listener: variable_3 | | | | text: Have you had any luck finding answers? | | | | +-[entry #28] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: There have been hints... like finding an artist's signature in a painting. | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The way the pattern in a Tanvorian mulwich's feathers resemble the galactic spire. That's almost showing off. | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-[entry #30] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: But none of it constitutes proof. Just intuition. | | | | +-[reply #26] | | | | listener: variable_3 | | | | text: Most scientists I meet don't feel that way. | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Then they're blind. So much grandeur in creation. It can't be an accident. | | | | +-[choice] | | | | | text: Why are you helping? | | | | | category: INVESTIGATE | | | | | +-*** see reply #14 *** | | | | +-[choice] | | | | | text: The Shroud. | | | | | category: INVESTIGATE | | | | | +-[reply #32] | | | | | condition: plot.bools[18820] == 1 | | | | | listener: variable_3 | | | | | text: You mentioned the Shroud before. What can you tell me about it? | | | | | +-[entry #37] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Somewhere along the line the krogan got it in their head that a nuclear war might be fun. Sometimes it is. | | | | | +-[reply #33] | | | | | listener: variable_3 | | | | | +-[entry #38] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: But the radiation thinned Tuchanka's atmosphere. Temperatures rose dramatically. | | | | | +-[reply #34] | | | | | listener: variable_3 | | | | | +-[entry #39] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: The Shroud provides a layer of atmospheric particles to block the solar heat and maintain a livable climate. | | | | | +-[reply #35] | | | | | listener: variable_3 | | | | | +-[entry #40] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #36] | | | | | listener: variable_3 | | | | | +-[entry #41] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Salarian ingenuity at work. | | | | | +-[choice] | | | | | | text: Salarian involvement. | | | | | | category: FRIENDLY | | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | | text: How did your people get involved? | | | | | | +-[entry #42] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Giant ravenous insects. The rachni. They were devouring half the galaxy. | | | | | | +-[reply #38] | | | | | | listener: variable_3 | | | | | | +-[entry #43] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: So we uplifted the krogan to stop them. Reasonable given the situation, but a textbook example of how meddling with evolution leads to unintended consequences. | | | | | | +-[reply #39] | | | | | | listener: variable_3 | | | | | | +-[entry #44] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: What did the uplift get us? This present mess. | | | | | | +-[reply #40] | | | | | | | condition: plot.bools[12588] == 1 | | | | | | | listener: variable_3 | | | | | | | text: Years ago I destroyed the rachni queen. | | | | | | | +-[entry #45] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Yes. STG has a file on your mission to Noveria. One wonders what unintended consequences that may have. | | | | | | | +-[reply #42] | | | | | | | listener: variable_3 | | | | | | | +-[entry #46] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Too many outcomes to track. | | | | | | | +-[choice] | | | | | | | | text: Why are you helping? | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #14 *** | | | | | | | +-[choice] | | | | | | | | text: The Shroud. | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #32 *** | | | | | | | +-[choice] | | | | | | | | text: Female krogan. | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #44] | | | | | | | | listener: variable_3 | | | | | | | | text: How have you been getting along with Eve? | | | | | | | | +-[entry #48] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: She tried to kill me at first. Krogan don't react well to salarians doing medical tests on them. | | | | | | | | +-[reply #45] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #49] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Once that was cleared up, we've formed something of a cross-species relational bond. | | | | | | | | +-[choice] | | | | | | | | | text: Friendship? | | | | | | | | | category: FRIENDLY | | | | | | | | | +-[reply #46] | | | | | | | | | listener: variable_3 | | | | | | | | | text: You mean you're friends now? | | | | | | | | | +-[entry #50] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: It's more an agreement not to kill each other. Species take time to evolve--so do friendships. | | | | | | | | | +-[reply #47] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #51] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Though I still haven't learned her real name yet. Have you? | | | | | | | | | +-[reply #48] | | | | | | | | | | condition: plot.bools[18780] == 1 | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: She said it's a secret. | | | | | | | | | | +-[entry #52] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Baffling custom. I suppose "Eve" will have to do for now. | | | | | | | | | | +-[reply #49] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #54] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Though one wonders how other krogan would get her attention? "Excuse me, Krogan of Female Persuasion, do you have a moment?" | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Why are you helping? | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: The Shroud. | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Female krogan. | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Synthesizing the cure. | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-[reply #52] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: How is this cure going to work? | | | | | | | | | | | +-[entry #55] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I'm hoping it will inspire a resurgence in krogan sex. I've always wondered how they mated. | | | | | | | | | | | +-[reply #53] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Not what I meant. | | | | | | | | | | | +-[entry #56] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: No, but you were probably thinking it. And now's our chance... | | | | | | | | | | | +-[reply #54] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #57] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #55] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #58] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: In the interest of science, how do krogan mate? | | | | | | | | | | | +-[reply #56] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #59] | | | | | | | | | | | speaker: global_krogan_female | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Very clumsily. | | | | | | | | | | | +-[reply #57] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #60] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: And there we have it. Could be worth writing a paper someday. Now as to your question... | | | | | | | | | | | +-[reply #58] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #61] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: We can extract the DNA that renders immunity from her tissue to produce a viable mutagen. | | | | | | | | | | | +-[reply #59] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #62] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: In turn, this mutagen will alter the gland function across the whole krogan species. Large and presumably irritable infants will soon follow. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: You're strange. | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | +-[reply #60] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: Anyone ever tell you you're a bit... odd? | | | | | | | | | | | | +-[entry #63] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: It's the odd ones--the mutations--who move life forward. They expand the possibilities. On that, Mordin Solus and I agreed. | | | | | | | | | | | | +-[reply #61] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: Mordin could be pretty unusual, too. | | | | | | | | | | | | +-[entry #64] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: A side-effect of our work. It often decides the fate of millions, even billions of lives. No mind is immune to the pressure. | | | | | | | | | | | | +-[reply #62] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #65] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: We all fracture in different ways. Mordin's conscience haunted him. Maelon crossed the line into barbaric experiments. And myself... | | | | | | | | | | | | +-[reply #63] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #66] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: I went searching for whatever gods created the rules for this unfortunate universe. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Why are you helping? | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: The Shroud. | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Female krogan. | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Synthesizing the cure. | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #52 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-[reply #64] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: I knew an STG scientist named Mordin Solus. Have you heard of him? | | | | | | | | | | | | | +-[entry #67] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Indeed. I once punched him in the face. | | | | | | | | | | | | | +-[reply #65] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: You what? | | | | | | | | | | | | | +-[entry #68] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: He was still in STG at the time. I postulated there was more to evolution than just random mutation. Mordin disagreed. | | | | | | | | | | | | | +-[reply #66] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #69] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: We argued, we drank, then argued some more. Soon enough, a good fracas seemed the best way to settle things. | | | | | | | | | | | | | +-[reply #67] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: Who won? | | | | | | | | | | | | | +-[entry #70] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: He got a black eye. I broke a few fingers. We called it even and went back to drinking. | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Were you friends? | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | +-[reply #68] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: So the two of you were friends? | | | | | | | | | | | | | | +-[entry #71] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Some weeks, yes. Some weeks we didn't speak to each other. | | | | | | | | | | | | | | +-[reply #69] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #72] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: There were tremendous stresses for those involved in genophage research. My side of it was all theoretical. | | | | | | | | | | | | | | +-[reply #70] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #73] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: His side... well, he went to Tuchanka. He saw its effects up-close. He was never the same after that. I now understand. | | | | | | | | | | | | | | +-[reply #71] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #74] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Mordin is dead. | | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | | +-[reply #72] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: I'm sorry to say Mordin died. | | | | | | | | | | | | | | | +-[entry #75] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: I know. STG is aware of your mission through the Omega 4 relay. | | | | | | | | | | | | | | | +-[reply #73] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #76] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: For Mordin's sake, I hope he finally found the grace he deserved. | | | | | | | | | | | | | | | +-[reply #74] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #77] | | | | | | | | | | | | | | | | condition: plot.bools[3872] == 1 | | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | | text: And new music. If I hear Gilbert and Sullivan one more time... it's astonishing what noise some species consider "harmonious." | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Were you friends? | | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | | +-*** see reply #68 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Why are you helping? | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: The Shroud. | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Female krogan. | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Synthesizing the cure. | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #52 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | | | | | +-*** see reply #75 *** | | | | | | | | | | | | | | | +-[entry #78] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Were you friends? | | | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | | | +-*** see reply #68 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Why are you helping? | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: The Shroud. | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Female krogan. | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Synthesizing the cure. | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #52 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | | | | +-*** see reply #75 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Why are you helping? | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: The Shroud. | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Female krogan. | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Synthesizing the cure. | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #52 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | | | +-*** see reply #75 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Mordin is dead. | | | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | | | +-*** see reply #72 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Why are you helping? | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: The Shroud. | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Female krogan. | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Synthesizing the cure. | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #52 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | | +-*** see reply #75 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: That's all. | | | | | | | | | | | | +-*** see reply #75 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Why are you helping? | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The Shroud. | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Female krogan. | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #44 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Synthesizing the cure. | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #52 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: That's all. | | | | | | | | | | | +-*** see reply #75 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Mordin Solus. | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #64 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: That's all. | | | | | | | | | | +-*** see reply #75 *** | | | | | | | | | +-[reply #50] | | | | | | | | | listener: variable_3 | | | | | | | | | text: I haven't asked yet. | | | | | | | | | +-[entry #53] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: She claims it's a secret. I suppose "Eve" will have to do for now. | | | | | | | | | +-[reply #51] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #54 *** | | | | | | | | +-[choice] | | | | | | | | | text: Why are you helping? | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #14 *** | | | | | | | | +-[choice] | | | | | | | | | text: The Shroud. | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #32 *** | | | | | | | | +-[choice] | | | | | | | | | text: Female krogan. | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #44 *** | | | | | | | | +-[choice] | | | | | | | | | text: Synthesizing the cure. | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #52 *** | | | | | | | | +-[choice] | | | | | | | | | text: Mordin Solus. | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #64 *** | | | | | | | | +-[choice] | | | | | | | | text: That's all. | | | | | | | | +-*** see reply #75 *** | | | | | | | +-[choice] | | | | | | | | text: Synthesizing the cure. | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #52 *** | | | | | | | +-[choice] | | | | | | | | text: Mordin Solus. | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #64 *** | | | | | | | +-[choice] | | | | | | | text: That's all. | | | | | | | +-*** see reply #75 *** | | | | | | +-[reply #41] | | | | | | | condition: plot.bools[12587] == 1 | | | | | | | listener: variable_3 | | | | | | | text: Years ago I spared the rachni queen. | | | | | | | +-*** see entry #45 *** | | | | | | +-[reply #43] | | | | | | listener: variable_3 | | | | | | +-[entry #47] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: Why are you helping? | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #14 *** | | | | | | +-[choice] | | | | | | | text: The Shroud. | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #32 *** | | | | | | +-[choice] | | | | | | | text: Female krogan. | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #44 *** | | | | | | +-[choice] | | | | | | | text: Synthesizing the cure. | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #52 *** | | | | | | +-[choice] | | | | | | | text: Mordin Solus. | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #64 *** | | | | | | +-[choice] | | | | | | text: That's all. | | | | | | +-*** see reply #75 *** | | | | | +-[choice] | | | | | | text: Why are you helping? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #14 *** | | | | | +-[choice] | | | | | | text: The Shroud. | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #32 *** | | | | | +-[choice] | | | | | | text: Female krogan. | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #44 *** | | | | | +-[choice] | | | | | | text: Synthesizing the cure. | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #52 *** | | | | | +-[choice] | | | | | | text: Mordin Solus. | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #64 *** | | | | | +-[choice] | | | | | text: That's all. | | | | | +-*** see reply #75 *** | | | | +-[choice] | | | | | text: Female krogan. | | | | | category: INVESTIGATE | | | | | +-*** see reply #44 *** | | | | +-[choice] | | | | | text: Synthesizing the cure. | | | | | category: INVESTIGATE | | | | | +-*** see reply #52 *** | | | | +-[choice] | | | | | text: Mordin Solus. | | | | | category: INVESTIGATE | | | | | +-*** see reply #64 *** | | | | +-[choice] | | | | text: That's all. | | | | +-*** see reply #75 *** | | | +-[choice] | | | | text: Why are you helping? | | | | category: INVESTIGATE | | | | +-*** see reply #14 *** | | | +-[choice] | | | | text: The Shroud. | | | | category: INVESTIGATE | | | | +-*** see reply #32 *** | | | +-[choice] | | | | text: Female krogan. | | | | category: INVESTIGATE | | | | +-*** see reply #44 *** | | | +-[choice] | | | | text: Synthesizing the cure. | | | | category: INVESTIGATE | | | | +-*** see reply #52 *** | | | +-[choice] | | | | text: Mordin Solus. | | | | category: INVESTIGATE | | | | +-*** see reply #64 *** | | | +-[choice] | | | text: That's all. | | | +-*** see reply #75 *** | | +-[choice] | | | text: Krogan are dangerous. | | | category: HOSTILE | | | +-[reply #27] | | | listener: variable_3 | | | text: The krogan have proven their purpose: bloodshed and conquest. We don't need more of that. | | | +-[entry #32] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Peace is rarely the way of things, Commander. Your obsession with guns proves it. | | | +-[reply #28] | | | listener: variable_3 | | | +-[entry #33] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Suppose it's the krogan's violent nature that saves us from the Reapers? | | | +-[choice] | | | | text: You're risking your life. | | | | category: FRIENDLY | | | | +-*** see reply #18 *** | | | +-[choice] | | | | text: Extinction is a fact of life. | | | | category: DISAGREE | | | | +-[reply #29] | | | | listener: variable_3 | | | | text: Species go extinct all the time. | | | | +-[entry #34] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yes, if they fail to evolve naturally then so be it. But as a deliberate campaign of genocide? | | | | +-[reply #30] | | | | listener: variable_3 | | | | +-[entry #35] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: A campaign that never takes into account the unintended consequences of annihilating a species? | | | | +-[reply #31] | | | | listener: variable_3 | | | | +-[entry #36] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: No politician or scientist has that kind of foresight. Only the arrogance to pretend otherwise. | | | | +-[choice] | | | | | text: You're risking your life. | | | | | category: FRIENDLY | | | | | +-*** see reply #18 *** | | | | +-[choice] | | | | | text: Krogan are dangerous. | | | | | category: HOSTILE | | | | | +-*** see reply #27 *** | | | | +-[choice] | | | | | text: Why are you helping? | | | | | category: INVESTIGATE | | | | | +-*** see reply #14 *** | | | | +-[choice] | | | | | text: The Shroud. | | | | | category: INVESTIGATE | | | | | +-*** see reply #32 *** | | | | +-[choice] | | | | | text: Female krogan. | | | | | category: INVESTIGATE | | | | | +-*** see reply #44 *** | | | | +-[choice] | | | | | text: Synthesizing the cure. | | | | | category: INVESTIGATE | | | | | +-*** see reply #52 *** | | | | +-[choice] | | | | | text: Mordin Solus. | | | | | category: INVESTIGATE | | | | | +-*** see reply #64 *** | | | | +-[choice] | | | | text: That's all. | | | | +-*** see reply #75 *** | | | +-[choice] | | | | text: Why are you helping? | | | | category: INVESTIGATE | | | | +-*** see reply #14 *** | | | +-[choice] | | | | text: The Shroud. | | | | category: INVESTIGATE | | | | +-*** see reply #32 *** | | | +-[choice] | | | | text: Female krogan. | | | | category: INVESTIGATE | | | | +-*** see reply #44 *** | | | +-[choice] | | | | text: Synthesizing the cure. | | | | category: INVESTIGATE | | | | +-*** see reply #52 *** | | | +-[choice] | | | | text: Mordin Solus. | | | | category: INVESTIGATE | | | | +-*** see reply #64 *** | | | +-[choice] | | | text: That's all. | | | +-*** see reply #75 *** | | +-[choice] | | | text: Extinction is a fact of life. | | | category: DISAGREE | | | +-*** see reply #29 *** | | +-[choice] | | | text: Why are you helping? | | | category: INVESTIGATE | | | +-*** see reply #14 *** | | +-[choice] | | | text: The Shroud. | | | category: INVESTIGATE | | | +-*** see reply #32 *** | | +-[choice] | | | text: Female krogan. | | | category: INVESTIGATE | | | +-*** see reply #44 *** | | +-[choice] | | | text: Synthesizing the cure. | | | category: INVESTIGATE | | | +-*** see reply #52 *** | | +-[choice] | | | text: Mordin Solus. | | | category: INVESTIGATE | | | +-*** see reply #64 *** | | +-[choice] | | text: That's all. | | +-*** see reply #75 *** | +-[choice] | | text: The Shroud. | | category: INVESTIGATE | | +-*** see reply #32 *** | +-[choice] | | text: Female krogan. | | category: INVESTIGATE | | +-*** see reply #44 *** | +-[choice] | | text: Synthesizing the cure. | | category: INVESTIGATE | | +-*** see reply #52 *** | +-[choice] | | text: Mordin Solus. | | category: INVESTIGATE | | +-*** see reply #64 *** | +-[choice] | text: That's all. | +-*** see reply #75 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: Can I help you, Commander? +-[choice] | text: Why are you helping? | category: INVESTIGATE | +-*** see reply #14 *** +-[choice] | text: The Shroud. | category: INVESTIGATE | +-*** see reply #32 *** +-[choice] | text: Female krogan. | category: INVESTIGATE | +-*** see reply #44 *** +-[choice] | text: Synthesizing the cure. | category: INVESTIGATE | +-*** see reply #52 *** +-[choice] | text: Mordin Solus. | category: INVESTIGATE | +-*** see reply #64 *** +-[choice] text: That's all. +-*** see reply #75 *** +-[entry #5] condition: conditional_569(-1) speaker: variable_1 listener: variable_2 text: Commander, Eve's blood tests are in good order. +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Maelon's notes have been invaluable in restoring her health. +-[reply #4] | condition: plot.bools[19475] == 1 | listener: variable_3 | text: I'm glad I saved them. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: You quite possibly saved her life, too. | +-[choice] | | text: Why are you helping? | | category: INVESTIGATE | | +-*** see reply #14 *** | +-[choice] | | text: The Shroud. | | category: INVESTIGATE | | +-*** see reply #32 *** | +-[choice] | | text: Female krogan. | | category: INVESTIGATE | | +-*** see reply #44 *** | +-[choice] | | text: Synthesizing the cure. | | category: INVESTIGATE | | +-*** see reply #52 *** | +-[choice] | | text: Mordin Solus. | | category: INVESTIGATE | | +-*** see reply #64 *** | +-[choice] | text: That's all. | +-*** see reply #75 *** +-[reply #5] listener: variable_3 text: I told Mordin Solus to save them. Thought they might be useful. +-*** see entry #7 *** +-[entry #8] speaker: variable_1 listener: variable_2 text: Commander, I'm troubled by Eve's blood tests. The stress placed on her system by Maelon's experiments was severe. +-[reply #6] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: I can stabilize her for now, but without Maelon's research to guide me, her health will deteriorate. +-[reply #7] listener: variable_3 +-[entry #10] | condition: conditional_570(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #11] | | condition: plot.bools[19475] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | | condition: plot.bools[19478] == 1 | | | listener: variable_3 | | | text: Will this affect the cure? | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I don't believe so... though I'm afraid her long-term prognosis isn't good. | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | text: Do what you can for her. | | | +-[entry #17] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Certainly. | | | +-[choice] | | | | text: Why are you helping? | | | | category: INVESTIGATE | | | | +-*** see reply #14 *** | | | +-[choice] | | | | text: The Shroud. | | | | category: INVESTIGATE | | | | +-*** see reply #32 *** | | | +-[choice] | | | | text: Female krogan. | | | | category: INVESTIGATE | | | | +-*** see reply #44 *** | | | +-[choice] | | | | text: Synthesizing the cure. | | | | category: INVESTIGATE | | | | +-*** see reply #52 *** | | | +-[choice] | | | | text: Mordin Solus. | | | | category: INVESTIGATE | | | | +-*** see reply #64 *** | | | +-[choice] | | | text: That's all. | | | +-*** see reply #75 *** | | +-[reply #11] | | listener: variable_3 | | text: I hate to ask, but will this affect the cure? | | +-*** see entry #15 *** | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | text: I destroyed Maelon's data when I shut him down. | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: I see. I'm sure you had your reasons. | +-*** see reply #10 *** | +-*** see reply #11 *** +-[entry #14] speaker: variable_1 listener: variable_2 +-*** see reply #10 *** +-*** see reply #11 *** [biod_nor_370medical_loc_int.nor_adams_edi_reveal_a_D.nor_adams_edi_reveal_a_dlg] speaker_list: nor_pilot +-[entry #0] speaker: variable_1 listener: variable_2 text: Automated systems have the fires contained. It should be safe to enter. +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: We'll follow your lead. +-[entry #2] | speaker: variable_1 | listener: variable_2 +-[entry #3] speaker: nor_pilot listener: variable_2 text: We'll follow your lead. [biod_nor_370medical_loc_int.nor_chakwas_a_d.nor_chakwas_a_dlg] +-[entry #0] condition: conditional_539(-1) transition: transition_3299(-1) speaker: variable_1 listener: variable_2 text: You've come a long way since those days under Captain Anderson. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: It has been my great honor to be with you through this journey. I'm proud of you. +-[reply #1] listener: variable_3 text: Thank you, Doctor. +-[entry #2] speaker: variable_1 listener: variable_2 text: Goodbye, Shepard. And good luck. +-[entry #3] condition: conditional_422(-1) speaker: variable_1 listener: variable_2 text: Is everything okay? +-[reply #2] listener: variable_3 text: That's what I'm going to find out. +-[entry #4] condition: conditional_1419(-1) transition: transition_3305(-1) speaker: variable_1 listener: variable_2 text: Was that EDI who just walked by? +-[reply #3] listener: variable_3 text: Yes, it was. +-[entry #5] speaker: variable_1 listener: variable_2 text: Joker is going to have a field day with this. +-[entry #6] condition: conditional_1410(-1) transition: transition_3296(-1) speaker: variable_1 listener: variable_2 text: Commander, I heard about what happened with Ashley. +-[reply #4] listener: variable_3 text: Yeah, it was pretty rough. +-[entry #8] speaker: variable_1 listener: variable_2 text: Such a history together... to have it end like that. I am truly sorry. +-[entry #7] condition: conditional_1411(-1) transition: transition_3296(-1) speaker: variable_1 listener: variable_2 text: Commander, I heard about what happened with Kaidan. +-*** see reply #4 *** +-[entry #9] condition: conditional_1412(-1) transition: transition_3296(-1) speaker: variable_1 listener: variable_2 text: It's good to see Williams again. +-[reply #5] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: It takes me back to our days hunting down Saren. +-[reply #7] listener: variable_3 +-[entry #12] | condition: plot.bools[17680] == 1 | speaker: variable_1 | listener: variable_2 | text: If only Alenko could be here, too. +-[entry #13] speaker: variable_1 listener: variable_2 text: If only Williams could be here, too. +-[entry #10] condition: conditional_1413(-1) transition: transition_3296(-1) speaker: variable_1 listener: variable_2 text: It's good to see Alenko again. +-[reply #6] listener: variable_3 +-*** see entry #11 *** +-[entry #14] condition: conditional_1414(-1) transition: transition_3297(-1) speaker: variable_1 listener: variable_2 text: So Udina finally went over the edge? I never really liked the man. Now I know why. +-[entry #15] condition: conditional_1415(-1) transition: transition_3298(-1) speaker: variable_1 listener: variable_2 text: You had to kill Wrex? Is it true? +-[reply #8] | listener: variable_3 | text: He wouldn't listen to reason. | +-[entry #16] | | condition: conditional_1053(-1) | | speaker: variable_1 | | listener: variable_2 | | text: First Williams, Udina, and now Wrex. Be careful, Shepard. | +-[entry #17] | | condition: conditional_1054(-1) | | speaker: variable_1 | | listener: variable_2 | | text: First Alenko, Udina, and now Wrex. Be careful, Shepard. | +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: First Udina and now Wrex. Be careful, Shepard. +-[reply #9] listener: variable_3 text: Wish it wasn't. He gave me no choice. +-*** see entry #16 *** +-*** see entry #17 *** +-*** see entry #18 *** +-[entry #19] condition: conditional_1416(-1) transition: transition_3302(-1) speaker: variable_1 listener: variable_2 text: I'm glad to see we have Garrus back. +-[reply #10] listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 text: I wanted to help with his scars, but I think he actually likes them. +-[entry #21] condition: conditional_1417(-1) transition: transition_3303(-1) speaker: variable_1 listener: variable_2 text: It's nice to have Tali back. +-[reply #11] listener: variable_3 +-[entry #22] speaker: variable_1 listener: variable_2 text: I've made sure we're well-stocked with dextro-based antibiotics and antihistamines. +-[entry #23] condition: conditional_1418(-1) transition: transition_3304(-1) speaker: variable_1 listener: variable_2 text: Such a tragedy, what happened to the quarians... and to Tali. +-[reply #12] listener: variable_3 +-[entry #24] speaker: variable_1 listener: variable_2 text: Will you be okay? +-[reply #13] listener: variable_3 text: I'll have to be. Not much of a choice. +-[entry #25] transition: transition_3298(-1) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #26] | condition: conditional_1407(1) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #27] | condition: conditional_1407(2) | speaker: variable_1 | listener: variable_2 | text: Just reviewing some charts. +-[entry #28] | condition: conditional_1407(3) | speaker: variable_1 | listener: variable_2 | text: How are you, Commander? +-[entry #29] | condition: conditional_1407(4) | speaker: variable_1 | listener: variable_2 | text: No crew health issues to report. +-[entry #30] | condition: conditional_1407(5) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #31] | condition: conditional_1407(6) | speaker: variable_1 | listener: variable_2 | text: Good to see you, Commander. +-[entry #32] | condition: conditional_1407(7) | speaker: variable_1 | listener: variable_2 | text: Feeling okay, Commander? +-[entry #33] | condition: conditional_1407(8) | speaker: variable_1 | listener: variable_2 | text: Take care, Commander. +-[entry #34] | condition: conditional_1407(9) | speaker: variable_1 | listener: variable_2 | text: Nothing to report. +-[entry #35] transition: transition_3291(-1) speaker: variable_1 listener: variable_2 text: Hello, Commander. [biod_nor_370medical_loc_int.nor_chakwas_brandy_d_D.nor_chakwas_brandy_d_dlg] +-[entry #0] condition: conditional_1558(-1) transition: transition_3381(-1) speaker: variable_1 listener: variable_2 text: Shepard, remember our agreement? We'd open a bottle of Serrice Ice Brandy every year, and it's my turn to buy. +-[reply #0] listener: variable_3 text: But it hasn't been a year yet. +-[entry #1] transition: transition_2567(-1) speaker: variable_1 listener: variable_2 text: Yes, well, something tells me we won't have the chance a few months from now, so indulge my impatience. +-[choice] | text: Save it for our victory. | category: AGREE | +-[reply #1] | listener: variable_3 | text: Doctor, put that bottle in a safe place. We'll crack it open to celebrate our victory over the Reapers. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: I admire your optimism, and I'll look forward to the day we can share it. Till then. +-[choice] text: Let's drink. category: DISAGREE +-[reply #2] default action major decision transition: transition_3382(-1) listener: variable_3 text: You grab the glasses. I'll open the bottle. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: And Jeff says, "Jack, Jacqueline, Subject Zero... sorry, but it's "Ma'am" to me. I'd like to keep my Admiral Winky." +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Ah, Shepard... you know, I just realized... you've never called me by my first name. +-[reply #5] listener: variable_3 text: Well, neither have you. +-[entry #6] speaker: variable_1 listener: variable_2 text: And I never will. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: You are Commander Shepard, hero of the Citadel, conqueror of the Collectors, savior of the galaxy! +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: Using your first name just disrespects everyone you're fighting for, alive or gone. +-[reply #8] listener: variable_3 text: That makes no sense. +-[entry #9] speaker: variable_1 listener: variable_2 text: Consider it a lady's prerogative then. Come, let's have a toast! +-[choice] | text: To you, Karin. | category: AGREE | +-[reply #9] | default action | major decision | listener: variable_3 | text: To a woman I'm proud to call my friend! I'm lucky to have you with me, Karin. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: And to you, dear friend. It is my great honor to share this journey with you... Commander Shepard. | +-[reply #10] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: And good fortune to us all! +-[choice] text: To you, Doctor. category: DISAGREE +-[reply #11] listener: variable_3 text: To a woman I respect and admire. I'm lucky to have you with me, Doctor. +-[entry #11] speaker: variable_1 listener: variable_2 text: And to you. It's my great honor to share this journey with you, Commander. +-[reply #12] listener: variable_3 +-*** see entry #12 *** +-[entry #13] speaker: variable_1 listener: variable_2 text: I've learned my lesson this time. Even a krogan couldn't match you drink-for-drink. [biod_nor_370medical_loc_int.nor_chakwas_d_D.nor_chakwas_d_dlg] +-[entry #0] condition: conditional_1419(-1) transition: transition_3305(-1) speaker: variable_1 listener: variable_2 text: Was that EDI who just walked by? +-[reply #0] listener: variable_3 text: Yes, it was. +-[entry #1] speaker: variable_1 listener: variable_2 text: Joker is going to have a field day with that. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_1176(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | text: Everything okay down here, Doctor? | +-[entry #5] | | condition: conditional_553(-1) | | speaker: variable_1 | | listener: variable_2 | | text: The Alliance team cleaned up and restocked, but it's still my old med bay. | | +-[reply #3] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: Feels like home. | | +-[reply #4] | | listener: variable_3 | | text: Welcome back. | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you. Let's waste no time. If I may, I'd like to examine you. | | +-[choice] | | | text: Why? | | | category: INVESTIGATE | | | +-[reply #11] | | | listener: variable_3 | | | text: Nothing wrong with me, is there? | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: No, but we should keep an eye on all those cybernetic implants Cerberus grafted into you. | | | +-[reply #12] | | | listener: variable_3 | | | text: Expensive stuff, bringing me back. | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And worth every penny. Let's just make sure everything is okay. | | | +-[choice] | | | | text: Better safe than sorry. | | | | category: AGREE | | | | +-[reply #13] | | | | listener: variable_3 | | | | text: Guess a checkup never hurts. Just no scalpel this time, doc. | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Alas, to my great disappointment, it is nothing invasive. | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'm just going to run some diagnostics on your implants, and it'll take a few readings. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #20] | | | | | condition: plot.bools[5978] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: The procedure we did for your scarring has produced a lovely, synthetic protein-overlay. | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: And your body has accepted the implants quite nicely. | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | text: It had better. Sure didn't come cheap. | | | | | +-[entry #28] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: That's it. You're the picture of health. | | | | | +-[choice] | | | | | | text: Family | | | | | | category: INVESTIGATE | | | | | | +-[reply #26] | | | | | | transition: transition_3292(-1) | | | | | | listener: variable_3 | | | | | | text: You've never mentioned any of your family. | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: None to speak of, really. I'm the last of a prestigious line of medical professionals. The Alliance is my spouse, and you're all my children. | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | +-[entry #31] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I'm blessed with many close friends, but with each Alliance vessel taken, I lose one or two. | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-[entry #32] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: We need to end this war. | | | | | | +-[choice] | | | | | | | text: Family | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #26 *** | | | | | | +-[choice] | | | | | | | text: Medical supplies | | | | | | | category: INVESTIGATE | | | | | | | +-[reply #29] | | | | | | | transition: transition_3293(-1) | | | | | | | listener: variable_3 | | | | | | | text: How's our inventory of meds? | | | | | | | +-[entry #33] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: The med bay was fully stocked before you left Earth. | | | | | | | +-[reply #30] | | | | | | | listener: variable_3 | | | | | | | +-[entry #34] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: We should be good for a long time, even given the amount of fire you take each day. | | | | | | | +-[choice] | | | | | | | | text: Family | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #26 *** | | | | | | | +-[choice] | | | | | | | | text: Medical supplies | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #29 *** | | | | | | | +-[choice] | | | | | | | | text: Cerberus | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #31] | | | | | | | | transition: transition_3294(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: Do you ever regret working for Cerberus? | | | | | | | | +-[entry #35] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: We didn't work for them, we used them. If I were to feel anything, it would be guilt. | | | | | | | | +-[reply #32] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #36] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: We took their money, took their best people, took their best ship... | | | | | | | | +-[reply #33] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #37] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: We used them to defeat the Collectors, and now we are using their resources against them. | | | | | | | | +-[reply #34] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #38] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: So, no, I don't regret it one bit. | | | | | | | | +-[choice] | | | | | | | | | text: Family | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #26 *** | | | | | | | | +-[choice] | | | | | | | | | text: Medical supplies | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #29 *** | | | | | | | | +-[choice] | | | | | | | | | text: Cerberus | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #31 *** | | | | | | | | +-[choice] | | | | | | | | text: Goodbye. | | | | | | | | +-[reply #35] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | listener: variable_3 | | | | | | | | text: I'll see you around, Doctor. | | | | | | | | +-[entry #39] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Take care, Shepard. | | | | | | | +-[choice] | | | | | | | text: Goodbye. | | | | | | | +-*** see reply #35 *** | | | | | | +-[choice] | | | | | | | text: Cerberus | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #31 *** | | | | | | +-[choice] | | | | | | text: Goodbye. | | | | | | +-*** see reply #35 *** | | | | | +-[choice] | | | | | | text: Medical supplies | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #29 *** | | | | | +-[choice] | | | | | | text: Cerberus | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #31 *** | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #35 *** | | | | +-[entry #22] | | | | | condition: conditional_1379(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Good. Your implants are showing little sign of rejection. | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Just keep up that positive outlook of yours, Commander, and your scars shouldn't return. | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-*** see entry #28 *** | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Your system is still detecting the implants as foreign bodies. There's no health risk, but your scars are having troubles healing. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #25] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I recommend reducing stress levels. Be compassionate. | | | | +-[reply #23] | | | | listener: variable_3 | | | | text: I'm giving everything I've got, doc. | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'm just saying a little more optimism and a little less realism could help, Commander. | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #27] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Anyway, it's just a cosmetic issue. Nothing to worry about. | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-*** see entry #28 *** | | | +-[choice] | | | text: Is that really necessary? | | | category: DISAGREE | | | +-[reply #15] | | | default action | | | major decision | | | listener: variable_3 | | | text: Have I ever told you I don't like doctors? | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Don't be such a grouch. | | | +-[reply #16] | | | listener: variable_3 | | | +-*** see entry #19 *** | | +-[choice] | | | text: Better safe than sorry. | | | category: AGREE | | | +-*** see reply #13 *** | | +-[choice] | | text: Is that really necessary? | | category: DISAGREE | | +-*** see reply #15 *** | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #9] | | condition: conditional_179(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I'm still tidying up. Mordin could work up a storm, and make a mess like a hurricane. | | +-[reply #6] | | listener: variable_3 | | text: I'm not surprised. | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes... I will miss Mordin, and not just his singing. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But we must move on... Oh, if I may, I'd like to examine you. | | | +-[choice] | | | | text: Why? | | | | category: INVESTIGATE | | | | +-*** see reply #11 *** | | | +-[choice] | | | | text: Better safe than sorry. | | | | category: AGREE | | | | +-*** see reply #13 *** | | | +-[choice] | | | text: Is that really necessary? | | | category: DISAGREE | | | +-*** see reply #15 *** | | +-[entry #12] | | | condition: plot.bools[20315] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: It's a shame what happened to him on Tuchanka. He deserved better. | | | +-[reply #9] | | | listener: variable_3 | | | +-*** see entry #14 *** | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: He worked so hard, and to lose Eve as well... | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #14 *** | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Yes. Padok put everything back in its place. It's like I never left. | +-[reply #8] | listener: variable_3 | text: He did seem organized. | +-*** see entry #12 *** | +-*** see entry #13 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: So how may I help you, Commander? +-[choice] | text: Family | category: INVESTIGATE | +-*** see reply #26 *** +-[choice] | text: Medical supplies | category: INVESTIGATE | +-*** see reply #29 *** +-[choice] | text: Cerberus | category: INVESTIGATE | +-*** see reply #31 *** +-[choice] text: Goodbye. +-*** see reply #35 *** +-[entry #4] condition: conditional_1176(-1) transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Commander. +-*** see reply #2 *** +-[entry #29] speaker: variable_1 listener: variable_2 text: Commander, may I help you? +-[choice] | text: Family | category: INVESTIGATE | +-*** see reply #26 *** +-[choice] | text: Medical supplies | category: INVESTIGATE | +-*** see reply #29 *** +-[choice] | text: Cerberus | category: INVESTIGATE | +-*** see reply #31 *** +-[choice] text: Goodbye. +-*** see reply #35 *** [biod_nor_370medical_loc_int.nor_doctor_mission_a_D.nor_doctor_mission_a_dlg] speaker_list: nor_michel, nor_chakwas +-[entry #0] condition: conditional_1123(-1) speaker: variable_1 listener: variable_2 +-[reply #0] | listener: variable_3 | +-[entry #1] | | condition: conditional_557(-1) | | speaker: nor_michel | | listener: variable_2 | | text: Have a moment, Commander? | +-[entry #2] | speaker: nor_chakwas | listener: variable_2 | text: May I speak with you, Commander? +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_1125(1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] | condition: conditional_557(-1) | speaker: nor_michel | listener: variable_2 | text: Any chance you could talk with Tactus about trading those medical supplies? | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: nor_michel | listener: variable_2 | text: He should be near the docks with the rest of the refugees. +-[entry #6] speaker: nor_chakwas listener: variable_2 text: It would help all involved if you could barter a trade of medical supplies with the Citadel refugees. +-[reply #4] listener: variable_3 +-[entry #7] speaker: nor_chakwas listener: variable_2 text: Speak to Tactus. You should be able to find him near the docks. +-[entry #8] condition: plot.bools[20550] == 1 speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #9] | condition: conditional_557(-1) | speaker: nor_michel | listener: variable_2 | text: We've sent the medical supplies to Tactus and the refugees. | +-[reply #6] | listener: variable_3 | +-[entry #10] | speaker: nor_michel | listener: variable_2 | text: That was very generous. We'll manage just fine without those supplies. +-[entry #11] speaker: nor_chakwas listener: variable_2 text: The refugees on the Citadel have received our shipment of surplus medical supplies. +-[reply #7] listener: variable_3 +-[entry #12] speaker: nor_chakwas listener: variable_2 text: You just can't be held back from a good deed, can you Commander? +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #14] | condition: conditional_557(-1) | transition: transition_2567(-1) | speaker: nor_michel | listener: variable_2 | text: Thank you for bartering that trade with Tactus. | +-[reply #9] | listener: variable_3 | text: No problem. | +-[entry #15] | condition: conditional_557(-1) | speaker: nor_michel | listener: variable_2 | text: We've acquired some valuable equipment. | +-[reply #10] | listener: variable_3 | +-[entry #16] | speaker: nor_michel | listener: variable_2 | text: I've used it to increase our medi-gel concentrations. Your squad will be able to take more into the field. | +-[reply #11] | listener: variable_3 | +-[entry #17] | speaker: nor_michel | listener: variable_2 | text: I've also come across some data that Liara may be able to use. Check with Glyph. | +-[reply #15] | | condition: conditional_113(10) | | listener: variable_3 | | text: Good job, Doctor. | +-[reply #16] | listener: variable_3 | +-*** DIALOG END *** +-[entry #18] transition: transition_2567(-1) speaker: nor_chakwas listener: variable_2 text: You always pull through, Commander. We've received the supplies from Tactus. +-[reply #12] listener: variable_3 text: Everything good? +-[entry #19] speaker: nor_chakwas listener: variable_2 text: Indeed. We've acquired some very useful equipment. +-[reply #13] listener: variable_3 +-[entry #20] speaker: nor_chakwas listener: variable_2 text: As such, I've been able to enhance the effectiveness of our medi-gel delivery systems. +-[reply #14] listener: variable_3 +-[entry #21] speaker: nor_chakwas listener: variable_2 text: I've also collated information that Liara may find of interest. Check with Glyph. +-*** see reply #15 *** +-*** see reply #16 *** [biod_nor_370medical_loc_int.nor_doctor_mission_d_D.nor_doctor_mission_d_dlg] speaker_list: nor_michel, nor_chakwas +-[entry #0] condition: conditional_557(-1) speaker: nor_michel listener: variable_2 text: Commander. There's something on the Citadel you might want to look into. +-[reply #0] transition: transition_2702(-1) listener: variable_3 text: What's going on, Doctor? +-[entry #2] | condition: conditional_557(-1) | speaker: nor_michel | listener: variable_2 | text: A group of refugees arrived at the Citadel recently flush with military grade medical supplies and equipment. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: nor_michel | listener: variable_2 | text: I cataloged our inventory. We have an excess of medical supplies for treating contagion, exposure, and malnutrition. | +-[reply #3] | listener: variable_3 | text: They're equipped to help injured soldiers, and we have supplies to help suffering refugees? | +-[entry #6] | | condition: conditional_557(-1) | | speaker: nor_michel | | listener: variable_2 | | text: Exactly. Perhaps you could broker a trade with them? | | +-[choice] | | | text: Why me? | | | category: INVESTIGATE | | | +-[reply #4] | | | listener: variable_3 | | | text: Isn't this something you could do yourself? | | | +-[entry #8] | | | | condition: conditional_557(-1) | | | | speaker: nor_michel | | | | listener: variable_2 | | | | text: A lot of war profiteering is going on, and most refugees are wary of Alliance military. They didn't trust me. | | | | +-[reply #5] | | | | listener: variable_3 | | | | +-[entry #9] | | | | speaker: nor_michel | | | | listener: variable_2 | | | | text: But everyone knows Commander Shepard, Hero of the Citadel. They'd listen to you. | | | | +-[choice] | | | | | text: Right away. | | | | | category: AGREE | | | | | +-[reply #7] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: I'll find the refugees as soon as I can. | | | | | +-[entry #12] | | | | | | condition: conditional_557(-1) | | | | | | speaker: nor_michel | | | | | | listener: variable_2 | | | | | | text: Thank you, Commander. Speak with Tactus. He keeps many of the refugees organized near the Citadel docks. | | | | | | +-[reply #8] | | | | | | listener: variable_3 | | | | | | +-[entry #15] | | | | | | speaker: nor_michel | | | | | | listener: variable_2 | | | | | | text: The equipment they have might even allow me to enhance the effects of our medi-gel. | | | | | +-[entry #13] | | | | | speaker: nor_chakwas | | | | | listener: variable_2 | | | | | text: Speak with Tactus. Many of the refugees near the Citadel docks look to him for leadership. Thank you, Commander. | | | | | +-[reply #9] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | speaker: nor_chakwas | | | | | listener: variable_2 | | | | | text: With access to their equipment and materials, I believe I could increase the effectiveness of our medi-gel. | | | | +-[choice] | | | | text: If I have time. | | | | category: DISAGREE | | | | +-[reply #10] | | | | listener: variable_3 | | | | text: We'll see. | | | | +-[entry #14] | | | | | condition: conditional_557(-1) | | | | | speaker: nor_michel | | | | | listener: variable_2 | | | | | text: Please think about it. The trade would help everyone. A man named Tactus keeps them organized near the Citadel docks. | | | | | +-[reply #11] | | | | | listener: variable_3 | | | | | +-*** see entry #15 *** | | | | +-[entry #16] | | | | speaker: nor_chakwas | | | | listener: variable_2 | | | | text: The trade would benefit both parties. If you decide to, the man to speak with is Tactus. He can be found near the Citadel docks. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-*** see entry #17 *** | | | +-[entry #10] | | | speaker: nor_chakwas | | | listener: variable_2 | | | text: War profiteering is running rampant, and these refugees are wary of the Alliance military. They didn't trust me. | | | +-[reply #6] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: nor_chakwas | | | listener: variable_2 | | | text: But you are Commander Shepard, the hero. You could persuade them. | | | +-[choice] | | | | text: Right away. | | | | category: AGREE | | | | +-*** see reply #7 *** | | | +-[choice] | | | text: If I have time. | | | category: DISAGREE | | | +-*** see reply #10 *** | | +-[choice] | | | text: Right away. | | | category: AGREE | | | +-*** see reply #7 *** | | +-[choice] | | text: If I have time. | | category: DISAGREE | | +-*** see reply #10 *** | +-[entry #7] | speaker: nor_chakwas | listener: variable_2 | text: Precisely. Perhaps you could ply your charms to broker a trade? | +-[choice] | | text: Why me? | | category: INVESTIGATE | | +-*** see reply #4 *** | +-[choice] | | text: Right away. | | category: AGREE | | +-*** see reply #7 *** | +-[choice] | text: If I have time. | category: DISAGREE | +-*** see reply #10 *** +-[entry #4] speaker: nor_chakwas listener: variable_2 text: Refugees arrived at the Citadel recently in possession of military grade medical supplies and equipment. +-[reply #2] listener: variable_3 +-[entry #5] speaker: nor_chakwas listener: variable_2 text: In reviewing our inventories, I determined we have an excess of medical supplies to treat contagion, exposure, and malnutrition. +-*** see reply #3 *** +-[entry #1] speaker: nor_chakwas listener: variable_2 text: Commander. An opportunity has come to my attention that may interest you. +-*** see reply #0 *** [biod_nor_370medical_loc_int.nor_michel_a_d.nor_michel_a_dlg] +-[entry #0] condition: conditional_539(-1) speaker: variable_1 listener: variable_2 text: I hope everyone on the Citadel is okay. My brother and many friends are still on board. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I know you'll do everything you can to make it right. Good luck, Commander. +-[entry #2] condition: conditional_422(-1) speaker: variable_1 listener: variable_2 text: Is everything okay? +-[reply #1] listener: variable_3 text: That's what I'm going to find out. +-[entry #3] condition: conditional_1371(-1) transition: transition_3269(-1) speaker: variable_1 listener: variable_2 text: I heard about Lieutenant-Commander Williams. +-[reply #2] listener: variable_3 text: It was a bad situation. +-[entry #5] speaker: variable_1 listener: variable_2 text: I wish it could have worked out differently. I'm sorry. +-[entry #4] condition: conditional_1372(-1) transition: transition_3269(-1) speaker: variable_1 listener: variable_2 text: I heard about Major Alenko. +-*** see reply #2 *** +-[entry #6] condition: conditional_1373(-1) transition: transition_3269(-1) speaker: variable_1 listener: variable_2 text: It's good to see Lieutenant-Commander Williams again. +-[entry #7] condition: conditional_1374(-1) transition: transition_3269(-1) speaker: variable_1 listener: variable_2 text: It's good to see Major Alenko again. +-[entry #8] condition: conditional_1375(-1) transition: transition_3270(-1) speaker: variable_1 listener: variable_2 text: I can't believe Udina did that. Thank you for taking care of that situation. +-[reply #3] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: I spoke to my brother, and he's fine. If it weren't for the Citadel broadcasts, he wouldn't have even known it was happening. +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #11] | condition: conditional_1376(1) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #12] | condition: conditional_1376(2) | speaker: variable_1 | listener: variable_2 | text: Just reviewing some reports. +-[entry #13] | condition: conditional_1376(3) | speaker: variable_1 | listener: variable_2 | text: All good here, Commander. +-[entry #14] | condition: conditional_1376(4) | speaker: variable_1 | listener: variable_2 | text: No issues to report. +-[entry #15] | condition: conditional_1376(5) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #16] | condition: conditional_1376(6) | speaker: variable_1 | listener: variable_2 | text: Be careful out there. +-[entry #17] | condition: conditional_1376(7) | speaker: variable_1 | listener: variable_2 | text: Good luck on your mission. +-[entry #18] | condition: conditional_1376(8) | speaker: variable_1 | listener: variable_2 | text: Take care, Commander. +-[entry #19] | condition: conditional_1376(9) | speaker: variable_1 | listener: variable_2 | text: Nothing to report. +-[entry #20] transition: transition_3267(-1) speaker: variable_1 listener: variable_2 text: Hello, Commander. [biod_nor_370medical_loc_int.nor_michel_d_D.nor_michel_d_dlg] +-[entry #0] condition: conditional_1173(-1) speaker: variable_1 listener: variable_2 text: Hello there, Commander. +-[reply #0] listener: variable_3 text: How are you settling in, Doctor? +-[entry #1] | condition: conditional_553(-1) | speaker: variable_1 | listener: variable_2 | text: Good. I've been busy restocking supplies and running diagnostics. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: It's nice working alone in a fresh lab. I get to set up everything just the way I want. | +-[reply #2] | listener: variable_3 | +-[entry #8] | transition: transition_2566(-1) | speaker: variable_1 | listener: variable_2 | text: Anyway, now that you're here, I'd like to examine you. | +-[choice] | | text: Why? | | category: INVESTIGATE | | +-[reply #8] | | listener: variable_3 | | text: Do you have concerns about my health? | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: You have an extensive number of cybernetic implants. | | +-[reply #9] | | listener: variable_3 | | text: I died. Cerberus spent a fortune bringing me back. | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: I know. I just want to make sure everything checks out. It'll take no time. | | +-[choice] | | | text: Better safe than sorry. | | | category: AGREE | | | +-[reply #10] | | | default action | | | major decision | | | listener: variable_3 | | | text: It doesn't hurt to be safe. It won't hurt, will it? | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: No, no. Nothing invasive. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I just need to run some implant diagnostics and take readings of your immune system. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #14] | | | | condition: plot.bools[5978] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: It looks like your implants have a synthetic protein overlay. That's allowed your body to integrate them quite nicely. | | | | +-[reply #15] | | | | listener: variable_3 | | | | text: Must be from the procedure I had done to help heal my scarring. | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Must be. I bet that wasn't cheap. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Thank you for indulging me. Everything looks fine. May I help you at all? | | | | +-[choice] | | | | | text: Family | | | | | category: INVESTIGATE | | | | | +-[reply #22] | | | | | transition: transition_3263(-1) | | | | | listener: variable_3 | | | | | text: Do you have any family? | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: My parents are on Earth. Geneva. The news isn't good. | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | text: I'm sorry. | | | | | +-[entry #24] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: But my brother is safe on the Citadel. I'll count my blessings where I can. | | | | | +-[choice] | | | | | | text: Family | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #22 *** | | | | | +-[choice] | | | | | | text: Medical Supplies | | | | | | category: INVESTIGATE | | | | | | +-[reply #24] | | | | | | transition: transition_3264(-1) | | | | | | listener: variable_3 | | | | | | text: Do we have enough medical supplies? | | | | | | +-[entry #25] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Luckily, the med bay was one of the first areas the retrofit team stocked. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: That's fortunate--who knows how long we'll have to be self sufficient? | | | | | | +-[choice] | | | | | | | text: Family | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #22 *** | | | | | | +-[choice] | | | | | | | text: Medical Supplies | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #24 *** | | | | | | +-[choice] | | | | | | | text: Miss the Citadel? | | | | | | | category: INVESTIGATE | | | | | | | +-[reply #26] | | | | | | | transition: transition_3265(-1) | | | | | | | listener: variable_3 | | | | | | | text: How does working on a military vessel compare to your Citadel clinic? | | | | | | | +-[entry #27] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: It's a completely different experience. | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | +-[entry #28] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I like that I have fewer patients under my care. I can really focus and get to know each person. | | | | | | | +-[reply #28] | | | | | | | listener: variable_3 | | | | | | | +-[entry #29] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: But the work day never ends here. I don't get to go home. I'm always on call. | | | | | | | +-[reply #29] | | | | | | | listener: variable_3 | | | | | | | +-[entry #30] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: But you're making a real difference. So by being here, I'm making a difference too. | | | | | | | +-[choice] | | | | | | | | text: Family | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #22 *** | | | | | | | +-[choice] | | | | | | | | text: Medical Supplies | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #24 *** | | | | | | | +-[choice] | | | | | | | | text: Miss the Citadel? | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #26 *** | | | | | | | +-[choice] | | | | | | | text: Goodbye. | | | | | | | +-[reply #30] | | | | | | | default action | | | | | | | major decision | | | | | | | listener: variable_3 | | | | | | | text: Just let me know if you need anything. | | | | | | | +-[entry #31] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I will. | | | | | | +-[choice] | | | | | | text: Goodbye. | | | | | | +-*** see reply #30 *** | | | | | +-[choice] | | | | | | text: Miss the Citadel? | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #26 *** | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #30 *** | | | | +-[choice] | | | | | text: Medical Supplies | | | | | category: INVESTIGATE | | | | | +-*** see reply #24 *** | | | | +-[choice] | | | | | text: Miss the Citadel? | | | | | category: INVESTIGATE | | | | | +-*** see reply #26 *** | | | | +-[choice] | | | | text: Goodbye. | | | | +-*** see reply #30 *** | | | +-[entry #16] | | | | condition: conditional_1379(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Your implants are doing quite nicely. Little sign of rejection. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Keep up your current outlook, and your scars shouldn't return. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-*** see entry #21 *** | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Your immune system is still a bit at odds with the foreign material. | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | | text: For your scarring to fully heal, you'll need to lower your stress levels. | | | +-[reply #20] | | | listener: variable_3 | | | text: Yeah, right. | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Let compassion guide your decision making, and the peace it brings should help you heal. | | | +-[reply #21] | | | listener: variable_3 | | | +-*** see entry #21 *** | | +-[choice] | | text: Is this really necessary? | | category: DISAGREE | | +-[reply #12] | | listener: variable_3 | | text: After Cerberus, I'm not much on medical exams. No needles, right? | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: You get shot twenty times a day, and a pin-prick makes you nervous? | | +-[reply #13] | | listener: variable_3 | | +-*** see entry #13 *** | +-[choice] | | text: Better safe than sorry. | | category: AGREE | | +-*** see reply #10 *** | +-[choice] | text: Is this really necessary? | category: DISAGREE | +-*** see reply #12 *** +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_179(-1) | speaker: variable_1 | listener: variable_2 | text: I've been busy cleaning up. I don't know how Mordin got anything done in that mess. | +-[reply #4] | listener: variable_3 | text: That sounds like Mordin. | +-[entry #6] | | condition: plot.bools[20315] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I'm sorry about what happened to him on Tuchanka. I liked him. | | +-[reply #6] | | listener: variable_3 | | +-*** see entry #8 *** | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: It's tragic that after all that effort, he and the female krogan were both lost. | +-[reply #7] | listener: variable_3 | +-*** see entry #8 *** +-[entry #5] speaker: variable_1 listener: variable_2 text: Good. Padok left this lab immaculate. +-[reply #5] listener: variable_3 text: He did seem organized. +-*** see entry #6 *** +-*** see entry #7 *** +-[entry #22] speaker: variable_1 listener: variable_2 text: How may I help you, Commander? +-[choice] | text: Family | category: INVESTIGATE | +-*** see reply #22 *** +-[choice] | text: Medical Supplies | category: INVESTIGATE | +-*** see reply #24 *** +-[choice] | text: Miss the Citadel? | category: INVESTIGATE | +-*** see reply #26 *** +-[choice] text: Goodbye. +-*** see reply #30 *** [biod_nor_380mainbatterycon_loc_int.norhen_garr_ambients_a_d.norhen_garr_ambients_a_dlg] +-[entry #0] condition: conditional_507(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: Good to be back on board, Shepard. +-[entry #2] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: It's nice to see Liara again. +-[entry #3] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | text: I actually missed this place. +-[entry #4] | condition: conditional_1972(4) | speaker: variable_1 | listener: variable_2 | text: Somehow I always knew I'd see the Normandy again. +-*** see entry #93 *** +-[entry #5] condition: conditional_526(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #6] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: I guess we're at war with Cerberus now, huh? +-[entry #7] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: I've never actually seen a female krogan. Seems like they're the real brains on Tuchanka. +-[entry #8] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #9] | | condition: conditional_179(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Good to see Mordin's still alive and kicking--and still finding new ways to cause trouble. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Padok Wiks seems like a decent enough guy. I wonder if he knew Mordin? +-*** see entry #93 *** +-[entry #11] condition: conditional_523(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #12] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: What do you suppose the Prothean eats? What if it's boiled asari with a side of fried turian? | +-[reply #4] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: I don't know about Liara, but I'm not taking that one for the team. +-[entry #14] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: If this war goes south, maybe we could freeze you for 50,000 years, Shepard. You could go from being merely famous to legendary. +-*** see entry #93 *** +-[entry #15] condition: conditional_527(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #16] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: Turians on a secret mission to Tuchanka, huh? No one told me anything about it. +-[entry #17] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: I'm curious to see how this bomb on Tuchanka plays out. I don't suppose ignoring it is an option. +-*** see entry #93 *** +-[entry #18] condition: conditional_528(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #19] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: I don't know what turian came up with the idea, but a doomsday bomb was damned ingenious. | +-[reply #7] | listener: variable_3 | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: Embarrassing now... but ingenious back then. +-[entry #21] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #22] | | condition: conditional_931(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #23] | | | condition: conditional_194(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm glad Wrex is taking this so well. My people haven't exactly treated his kind with charity over the years. | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: Thought for a second Wreav was going to declare war on us. I don't like him, but I can't exactly blame him. | +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: It's a good thing we don't have any krogan on board. Not sure how well they would've taken it. +-*** see entry #93 *** +-[entry #26] condition: conditional_529(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #27] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #28] | | condition: conditional_180(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | +-[entry #29] | | | condition: plot.bools[20646] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Just one word, Shepard: "Grunt." There'll be a lot more dead Reapers now. | | +-[entry #30] | | condition: plot.bools[18913] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Damned shame about Grunt. I don't like many krogan, but he was one of the good ones. | +-[entry #31] | transition: transition_3857(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #32] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-[entry #33] | | condition: plot.bools[17900] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Siding with the giant spiders again, huh, Shepard? Let's hope this finally pays off. | +-[entry #34] | | condition: plot.bools[17901] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Well, you got a do-over, Shepard. Maybe saving the queen back on Noveria wasn't the best idea after all. | +-[entry #35] | | condition: plot.bools[18846] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I've seen some gambles pay off in my time, Shepard, but... well, saving that rachni is one of the riskiest. | +-[entry #36] | condition: plot.bools[17902] == 1 | speaker: variable_1 | listener: variable_2 | text: Killing that rachni mutation was a good call, Shepard. It's a safer galaxy for not having that thing on the loose. +-*** see entry #32 *** +-[entry #37] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | text: Most people have never even seen a rachni. The Normandy? We're a regular safari tour. +-[entry #38] | condition: conditional_1972(4) | speaker: variable_1 | listener: variable_2 | text: If I never see another spider again, I'll die a contented turian. Unless they have spiders in the afterlife. Damn. +-*** see entry #93 *** +-[entry #39] condition: conditional_524(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #40] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #16] | listener: variable_3 | +-[entry #41] | | condition: conditional_173(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #17] | | listener: variable_3 | | +-[entry #42] | | | condition: plot.bools[18242] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Life just wouldn't have been complete if I didn't see Jack one more time. | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #43] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It's nice to see she's downgraded from "dangerous lunatic" to "mildly insane." | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #44] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You have to admit, though, she did see through Cerberus back in the day. | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #45] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I might've even listened... but her tattoos gave me a headache every time she walked into the room. | | +-[entry #46] | | transition: transition_3857(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | +-[entry #47] | | condition: conditional_1972(2) | | speaker: variable_1 | | listener: variable_2 | | text: Looks like we beat Cerberus again. | | +-[reply #22] | | listener: variable_3 | | +-[entry #48] | | speaker: variable_1 | | listener: variable_2 | | text: Do you think the Illusive Man fires lieutenants over failures like this? Or just lines them up against the wall and gets it over with? | +-*** see entry #46 *** +-*** see entry #47 *** +-[entry #49] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | text: I wish they'd had a Grissom Academy for turians when I was growing up. Always wanted to learn how to paint. | +-[reply #23] | listener: variable_3 | +-[entry #50] | speaker: variable_1 | listener: variable_2 | text: Now I mostly paint walls with Reaper blood--not the same, but it's a living. +-*** see entry #93 *** +-[entry #51] condition: conditional_538(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #52] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #25] | listener: variable_3 | +-[entry #53] | | condition: conditional_181(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #26] | | listener: variable_3 | | +-[entry #54] | | | condition: plot.bools[19303] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Samara was the kind of soldier we needed in this war. What a waste. | | +-[entry #55] | | condition: plot.bools[19921] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Samara's the kind of soldier we need in this war. Nothing gets in her way. | | +-[reply #27] | | listener: variable_3 | | +-[entry #56] | | speaker: variable_1 | | listener: variable_2 | | text: I just hope I'm not in her way someday. That woman means business. | +-[entry #57] | transition: transition_3857(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #28] | listener: variable_3 | +-[entry #58] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: Now it's mutated asari. The Reapers are just a giant nightmare factory that never ends. +-*** see entry #58 *** +-[entry #59] | condition: conditional_1972(3) | speaker: variable_1 | listener: variable_2 | text: I can only imagine what the Reapers are doing to the drell, or the hanar, or the vorcha. This could get a lot worse before it gets better. +-*** see entry #93 *** +-[entry #60] condition: conditional_537(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #61] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #30] | listener: variable_3 | +-[entry #62] | | condition: conditional_172(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I'm glad Jacob saw through the Illusive Man. At least not everyone in Cerberus has lost their mind. This fight can use him. | +-[entry #63] | speaker: variable_1 | listener: variable_2 | text: All those families trying to get out. I guess not everyone on the Cerberus payroll has lost their mind. | +-[reply #31] | listener: variable_3 | +-[entry #64] | speaker: variable_1 | listener: variable_2 | text: Reminds me of Jacob. I guess there are good people everywhere. +-[entry #65] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: Don't mind us. Just telling James here what it means to be a real soldier. +-*** see entry #93 *** +-[entry #66] condition: conditional_530(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 +-[entry #67] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #33] | listener: variable_3 | +-[entry #68] | | condition: conditional_178(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Tali's a welcome face around here... or, well, a welcome face behind the helmet, I guess. | +-[entry #69] | transition: transition_3857(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #34] | listener: variable_3 | +-[entry #70] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: If the geth still think Reapers are some sort of god, this war must be heaven to them. +-*** see entry #70 *** +-*** see entry #93 *** +-[entry #71] condition: conditional_532(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #72] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: So a virtual geth reality, huh, Shepard? There are a lot of ways I can think of getting a few kicks in this universe... that's not one of them. +-*** see entry #93 *** +-[entry #73] condition: conditional_531(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #74] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: I'm glad we could help those quarians. Though I guess not all of them. | +-[reply #37] | listener: variable_3 | +-[entry #75] | speaker: variable_1 | listener: variable_2 | text: It's never a hundred percent, is it? +-*** see entry #93 *** +-[entry #76] condition: conditional_533(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #77] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | +-[reply #39] | listener: variable_3 | +-[entry #78] | | condition: plot.bools[17788] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #40] | | listener: variable_3 | | +-[entry #79] | | | condition: conditional_178(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Sorry. Maybe later. Still thinking about, Tali. | | +-[entry #80] | | speaker: variable_1 | | listener: variable_2 | | text: Not sure if having an army of geth behind us gives me confidence or makes me feel like there's a target on my back. | +-[entry #81] | | condition: plot.bools[17787] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #41] | | listener: variable_3 | | +-[entry #82] | | | condition: conditional_178(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: This has to make Tali happy. It's not every day you get to vanquish your mortal enemy. | | +-[entry #83] | | speaker: variable_1 | | listener: variable_2 | | text: I wonder what Tali would've thought about today. I imagine behind that helmet there'd be the biggest smile you ever saw in the galaxy. | +-[entry #84] | condition: plot.bools[17789] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #42] | listener: variable_3 | +-*** see entry #80 *** +-*** see entry #93 *** +-[entry #85] condition: conditional_535(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 +-[entry #86] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: Have you checked on Liara? She must be devastated. That's not something you ever forget. +-[entry #87] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: Shepard, this is when you take all your anger and frustration, bottle it up... then use it to re-arrange every molecule in Kai Leng's body. | +-[reply #44] | listener: variable_3 | +-[entry #88] | speaker: variable_1 | listener: variable_2 | text: You'll get your chance. +-*** see entry #93 *** +-[entry #89] condition: conditional_536(-1) transition: transition_3857(-1) speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #90] | condition: conditional_1972(1) | speaker: variable_1 | listener: variable_2 | text: So the Illusive Man really believes he can control Reapers. | +-[reply #46] | listener: variable_3 | +-[entry #91] | speaker: variable_1 | listener: variable_2 | text: Husks are one thing. But a whole fleet? The man is insane. +-[entry #92] | condition: conditional_1972(2) | speaker: variable_1 | listener: variable_2 | text: A lot of turians went to Sanctuary. When I meet the Illusive Man, I'm going to carve their names into his skull. +-*** see entry #93 *** +-[entry #93] speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 +-[entry #94] | condition: conditional_1971(1) | speaker: variable_1 | listener: variable_2 | text: Shepard. +-[entry #95] | condition: conditional_1971(2) | speaker: variable_1 | listener: variable_2 | text: Maybe later? +-[entry #96] | condition: conditional_1971(3) | speaker: variable_1 | listener: variable_2 | text: Good to see you. +-[entry #97] | condition: conditional_1971(4) | speaker: variable_1 | listener: variable_2 | text: How's it going? +-[entry #98] | condition: conditional_1971(5) | speaker: variable_1 | listener: variable_2 | text: So who needs their ass kicked now? +-[entry #99] | condition: conditional_1971(6) | speaker: variable_1 | listener: variable_2 | text: Another time, maybe? +-[entry #100] | condition: conditional_1971(7) | speaker: variable_1 | listener: variable_2 | text: Later. +-[entry #101] transition: transition_3852(-1) speaker: variable_1 listener: variable_2 text: Not right now. +-[entry #102] speaker: variable_1 listener: variable_2 +-[entry #103] speaker: variable_1 listener: variable_2 +-[entry #104] condition: conditional_1971(6) speaker: variable_1 listener: variable_2 text: Little busy right now. +-[entry #105] condition: conditional_1971(5) speaker: variable_1 listener: variable_2 text: Sorry, trying to figure this out. +-[entry #106] condition: conditional_1971(6) speaker: variable_1 listener: variable_2 text: If I hear one more crack about calibrations... [biod_nor_380mainbatterycon_loc_int.norhen_garr_investigate_d_D.norhen_garr_investigate_d_dlg] +-[entry #0] condition: conditional_1265(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[20021] == 1 | speaker: variable_1 | listener: variable_2 | text: Shepard. +-*** see entry #3 *** +-[entry #2] condition: plot.bools[20021] == 1 speaker: variable_1 listener: variable_2 text: Shepard? +-[choice] | text: Garrus's task force | category: INVESTIGATE | +-[reply #1] | transition: transition_2317(-1) | listener: variable_3 | text: So what's this Reaper task force you've been running? | +-[entry #4] | | condition: conditional_228(-1) | | speaker: variable_1 | | listener: variable_2 | | text: After what happened to you out there in batarian space, I knew time was running out. For all of us. | | +-[reply #2] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: The Citadel Council was a dead end, so I did something I never thought I'd do. I went to my father. | | +-[reply #4] | | | condition: conditional_746(-1) | | | listener: variable_3 | | | text: He used to work for C-Sec, didn't he? I seem to remember that the two of you didn't see eye to eye. | | | +-[entry #7] | | | speaker: variable_1 | | | listener: variable_2 | | | text: To put it mildly. | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But he still had heavy pull in the turian government. The primarch--well, the old one--was a friend of his. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #10] | | | | condition: conditional_938(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: So I went to my father and laid out everything we knew about the Reapers. | | | | +-[choice] | | | | | text: Makes for a hell of a story. | | | | | category: FRIENDLY | | | | | +-[reply #9] | | | | | listener: variable_3 | | | | | text: I'm not sure even I'd believe it. | | | | | +-[entry #12] | | | | | | condition: conditional_746(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I had to admit that parts of it sounded crazy. Meeting Vigil? Talking to Sovereign on Virmire? | | | | | | +-[reply #10] | | | | | | listener: variable_3 | | | | | | +-[entry #15] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: But my father just listened. It's what he did in his days at C-Sec, putting together all the pieces. | | | | | | +-[reply #13] | | | | | | listener: variable_3 | | | | | | +-[entry #18] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: If the connections were there, he wouldn't deny them. And he saw what we always knew--the Reapers were coming. | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | text: I'm glad someone finally agreed. | | | | | | +-[entry #19] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: He did more than agree. He took it to the primarch. | | | | | | +-[reply #18] | | | | | | listener: variable_3 | | | | | | text: I like his style. | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Except the primarch wasn't as convinced. My father kept pushing and finally got him to commit some token resources. | | | | | | +-[reply #19] | | | | | | listener: variable_3 | | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: And if you call them a "task force," it sounds like you did something about it. | | | | | | +-[choice] | | | | | | | text: Any results? | | | | | | | category: FRIENDLY | | | | | | | +-[reply #20] | | | | | | | listener: variable_3 | | | | | | | text: What did you do with it? | | | | | | | +-[entry #22] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: As much as I could get away with... and a little more. | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | +-[entry #23] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: We hardened our lines of communications, expanded emergency stockpiles across the colonies, improved our early warning detection protocols. | | | | | | | +-[reply #22] | | | | | | | listener: variable_3 | | | | | | | text: You think it helped? | | | | | | | +-[entry #24] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I'd like to think it bought our fleet some extra time. We'll know when this war is over. | | | | | | | +-[choice] | | | | | | | | text: Garrus's task force | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #1 *** | | | | | | | +-[choice] | | | | | | | | text: Family on Palaven | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #23] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | transition: transition_2157(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: You mentioned you still had family on Palaven. | | | | | | | | +-[entry #25] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: My father is there. Sister too. | | | | | | | | +-[reply #24] | | | | | | | | listener: variable_3 | | | | | | | | text: How long has it been since you heard from them? | | | | | | | | +-[entry #26] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Long enough to be worried. | | | | | | | | +-[reply #25] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #27] | | | | | | | | | condition: conditional_1265(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[choice] | | | | | | | | | text: Nothing more. | | | | | | | | | +-[reply #46] | | | | | | | | | listener: variable_3 | | | | | | | | | text: That's all for now, Garrus. | | | | | | | | | +-[entry #51] | | | | | | | | | | condition: plot.bools[20021] == 1 | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Anytime. | | | | | | | | | | +-[reply #47] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #52] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | +-[entry #53] | | | | | | | | | | condition: plot.bools[19715] == 1 | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #48] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: But stay close... we've got some catching up to do. | | | | | | | | | | +-[entry #54] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: You know where to find me. And this time... | | | | | | | | | | +-[reply #49] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #55] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #50] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #56] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I can afford the good stuff. There are a few perks to being an expert Reaper advisor. | | | | | | | | | | +-[reply #51] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Deal. | | | | | | | | | | +-[entry #61] | | | | | | | | | | transition: transition_2291(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Now I'm sure somebody screwed up something down here. I want to get the old girl back in fighting shape. | | | | | | | | | | +-[reply #56] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #62] | | | | | | | | | | | condition: plot.bools[19730] == 1 | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #57] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #63] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[entry #64] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | +-[entry #57] | | | | | | | | | | condition: plot.bools[19730] == 1 | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #52] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: And I meant what I said. You were never a distraction. | | | | | | | | | | +-[entry #58] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: We're good, Shepard. Don't worry. | | | | | | | | | | +-[reply #53] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-*** see entry #61 *** | | | | | | | | | +-[entry #59] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #54] | | | | | | | | | listener: variable_3 | | | | | | | | | text: It's damned good to have you back. | | | | | | | | | +-[entry #60] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Wouldn't miss this fight for anything. | | | | | | | | | +-[reply #55] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #61 *** | | | | | | | | +-[entry #28] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[choice] | | | | | | | | | text: Don't worry. | | | | | | | | | category: FRIENDLY | | | | | | | | | +-[reply #26] | | | | | | | | | listener: variable_3 | | | | | | | | | text: I'm sure they're okay. | | | | | | | | | +-[entry #29] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: That's the thing about getting old, Shepard. The platitudes get just as old. | | | | | | | | | +-[reply #27] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #30] | | | | | | | | | | condition: conditional_15(1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: What about you? Any word from your family? | | | | | | | | | | +-[reply #28] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: My mother's in the Alliance. Haven't heard from her since Earth got hit. | | | | | | | | | | +-[entry #31] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I'm sure... she's okay. | | | | | | | | | | +-[reply #29] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #32] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Garrus's task force | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Family on Palaven | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Our chances of winning | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | transition: transition_2319(-1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: I know you don't have any illusions about what we're up against, Garrus. How do you rate our chances? | | | | | | | | | | | +-[entry #34] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I know it looks bad now, but I think we can win this, Shepard. For the first time since we met, we're not alone in the fight. | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: It's something I learned long ago in C-Sec: an imminent and painful death has a way of motivating people. | | | | | | | | | | | +-[reply #32] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Instead of questioning your every word, whole civilizations are going to be begging you to save them. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: No doubts? | | | | | | | | | | | | category: HOSTILE | | | | | | | | | | | | +-[reply #33] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: After what's happened to Palaven, you still believe that? | | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: I didn't say there wouldn't be casualties. It's something turians are taught from birth... | | | | | | | | | | | | +-[reply #34] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: If just one survivor is left standing at the end of a war, then the fight was worth it, but humans want to save everyone. | | | | | | | | | | | | +-[reply #35] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-[entry #39] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: In this war, that's not going to happen. | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Garrus's task force | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Family on Palaven | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Our chances of winning | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-*** see reply #30 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Primarch Victus | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | | | condition: conditional_931(-1) | | | | | | | | | | | | | transition: transition_2320(-1) | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: So you can vouch for this new primarch? | | | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: Well, even if I couldn't, you go to war with the army you have. | | | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | text: Will he live up to his word? | | | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: I've never known Victus to lie. Play fast and loose with strategy, maybe. But betray an ally? Not his style. | | | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | text: And if he did try... well, we'll just find another primarch. | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Maybe it could be you? | | | | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: I noticed generals saluting you, Garrus. How far down the line of succession are you these days? | | | | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #44] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Let's not go there. | | | | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | +-[entry #45] | | | | | | | | | | | | | | | condition: conditional_548(-1) | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: Why not? I've seen you in action. Think about it... | | | | | | | | | | | | | | | +-[entry #46] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | text: "Primarch Vakarian, honored war hero." Somebody's going to have to rebuild Palaven when this is over. | | | | | | | | | | | | | | | +-[entry #47] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | text: Your confidence is... inspiring. But it'll have to be someone who knows how to hold a hammer. | | | | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | | +-[entry #48] | | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Garrus's task force | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Family on Palaven | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Our chances of winning | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #30 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | | text: Primarch Victus | | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Nothing more. | | | | | | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | | | | | | +-[entry #49] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | | | text: "Primarch Vakarian, honored war hero." Somebody's going to have to rebuild Palaven when this is over. | | | | | | | | | | | | | | +-[entry #50] | | | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | | | text: Yeah, somebody who knows how to hold a hammer. | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Garrus's task force | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Family on Palaven | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Our chances of winning | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #30 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | | text: Primarch Victus | | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Nothing more. | | | | | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Garrus's task force | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Family on Palaven | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Our chances of winning | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #30 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | | text: Primarch Victus | | | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | | text: Nothing more. | | | | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Nothing more. | | | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Garrus's task force | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Family on Palaven | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Our chances of winning | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #30 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Primarch Victus | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Nothing more. | | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Primarch Victus | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: Nothing more. | | | | | | | | | | +-*** see reply #46 *** | | | | | | | | | +-[entry #33] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Pretty soon, blind hope is all we'll have left... and I hate being blind. | | | | | | | | | +-[choice] | | | | | | | | | | text: Garrus's task force | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #1 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Family on Palaven | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #23 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Our chances of winning | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #30 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Primarch Victus | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Nothing more. | | | | | | | | | +-*** see reply #46 *** | | | | | | | | +-[choice] | | | | | | | | | text: Garrus's task force | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #1 *** | | | | | | | | +-[choice] | | | | | | | | | text: Family on Palaven | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #23 *** | | | | | | | | +-[choice] | | | | | | | | | text: Our chances of winning | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #30 *** | | | | | | | | +-[choice] | | | | | | | | | text: Primarch Victus | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #36 *** | | | | | | | | +-[choice] | | | | | | | | text: Nothing more. | | | | | | | | +-*** see reply #46 *** | | | | | | | +-[choice] | | | | | | | | text: Our chances of winning | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #30 *** | | | | | | | +-[choice] | | | | | | | | text: Primarch Victus | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #36 *** | | | | | | | +-[choice] | | | | | | | text: Nothing more. | | | | | | | +-*** see reply #46 *** | | | | | | +-[choice] | | | | | | | text: Garrus's task force | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #1 *** | | | | | | +-[choice] | | | | | | | text: Family on Palaven | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #23 *** | | | | | | +-[choice] | | | | | | | text: Our chances of winning | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #30 *** | | | | | | +-[choice] | | | | | | | text: Primarch Victus | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #36 *** | | | | | | +-[choice] | | | | | | text: Nothing more. | | | | | | +-*** see reply #46 *** | | | | | +-[entry #13] | | | | | | condition: conditional_254(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I had to admit parts of it sounded crazy. Working with the Illusive Man? Attacking the Collector Base? | | | | | | +-[reply #11] | | | | | | listener: variable_3 | | | | | | +-*** see entry #15 *** | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I had to admit parts of it sounded crazy. Insane, really. | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | +-*** see entry #15 *** | | | | +-[choice] | | | | | text: He probably laughed. | | | | | category: HOSTILE | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | text: Let me guess--he laughed in your face. | | | | | +-[entry #16] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Amazingly, no. He just listened. | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: My father may have been a pain in the ass about rules and regulations, but he never let politics cloud his judgment. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-*** see entry #18 *** | | | | +-[choice] | | | | | text: Garrus's task force | | | | | category: INVESTIGATE | | | | | +-*** see reply #1 *** | | | | +-[choice] | | | | | text: Family on Palaven | | | | | category: INVESTIGATE | | | | | +-*** see reply #23 *** | | | | +-[choice] | | | | | text: Our chances of winning | | | | | category: INVESTIGATE | | | | | +-*** see reply #30 *** | | | | +-[choice] | | | | | text: Primarch Victus | | | | | category: INVESTIGATE | | | | | +-*** see reply #36 *** | | | | +-[choice] | | | | text: Nothing more. | | | | +-*** see reply #46 *** | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: So I went to my father and laid out everything we knew about the Reapers, from Saren all the way to the Collector base. | | | +-[choice] | | | | text: Makes for a hell of a story. | | | | category: FRIENDLY | | | | +-*** see reply #9 *** | | | +-[choice] | | | | text: He probably laughed. | | | | category: HOSTILE | | | | +-*** see reply #14 *** | | | +-[choice] | | | | text: Garrus's task force | | | | category: INVESTIGATE | | | | +-*** see reply #1 *** | | | +-[choice] | | | | text: Family on Palaven | | | | category: INVESTIGATE | | | | +-*** see reply #23 *** | | | +-[choice] | | | | text: Our chances of winning | | | | category: INVESTIGATE | | | | +-*** see reply #30 *** | | | +-[choice] | | | | text: Primarch Victus | | | | category: INVESTIGATE | | | | +-*** see reply #36 *** | | | +-[choice] | | | text: Nothing more. | | | +-*** see reply #46 *** | | +-[reply #6] | | listener: variable_3 | | text: That was a problem? | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Well he used to work for C-Sec. Very methodical, by-the-book kind of guy. He railed against people who bent the rules--which was usually me. | | +-[reply #7] | | listener: variable_3 | | +-*** see entry #9 *** | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: After the Collector Base, I knew time was running out. For all of us. | +-[reply #3] | listener: variable_3 | +-*** see entry #6 *** +-[choice] | text: Family on Palaven | category: INVESTIGATE | +-*** see reply #23 *** +-[choice] | text: Our chances of winning | category: INVESTIGATE | +-*** see reply #30 *** +-[choice] | text: Primarch Victus | category: INVESTIGATE | +-*** see reply #36 *** +-[choice] text: Nothing more. +-*** see reply #46 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Something else you want to talk about? +-[choice] | text: Garrus's task force | category: INVESTIGATE | +-*** see reply #1 *** +-[choice] | text: Family on Palaven | category: INVESTIGATE | +-*** see reply #23 *** +-[choice] | text: Our chances of winning | category: INVESTIGATE | +-*** see reply #30 *** +-[choice] | text: Primarch Victus | category: INVESTIGATE | +-*** see reply #36 *** +-[choice] text: Nothing more. +-*** see reply #46 *** [biod_nor_380mainbatterycon_loc_int.norhen_garr_mr_cat001_a_D.norhen_garr_mr_cat001_a_dlg] +-[entry #0] transition: transition_2069(-1) speaker: variable_1 listener: variable_2 text: Seen a lot of crazy things in my time on the Normandy, Shepard. +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[13941] == 1 | speaker: variable_1 | listener: variable_2 | text: A talking Reaper, a talking plant... and now a real, live, talking Prothean. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Hell of a thing, waking up to find everything you know is destroyed. But I imagine the chance to get some payback is consolation. | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Doubt you and I will ever get a second chance against the Reapers. +-[entry #2] speaker: variable_1 listener: variable_2 text: Talking Reapers, talking geth... and now a real, live, talking Prothean. +-*** see reply #1 *** [biod_nor_380mainbatterycon_loc_int.norhen_garr_mr_cat002_a_D.norhen_garr_mr_cat002_a_dlg] +-[entry #0] transition: transition_2069(-1) speaker: variable_1 listener: variable_2 text: Not something you can ever get used to, seeing a world go down like that. Thousands of years of civilization on fire. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: But it wasn't your fault. Thessia was already gone by the time we got there. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: And maybe the Illusive Man did win one. But so what? +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I've lost a few fights in my time--and I'm still here. It's because I always made sure the next one belonged to me. And the one after that. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: A battle doesn't make a war, Shepard. We're still in this. [biod_nor_380mainbatterycon_loc_int.norhen_garr_mr_cat003_d_d.norhen_garr_mr_cat003_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19519] == 1 | transition: transition_2566(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard. Thought it was only right I be the one to put her name up. | +-[reply #1] | listener: variable_3 | +-[entry #3] | transition: transition_4597(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #4] | transition: transition_2069(-1) | speaker: variable_1 | listener: variable_2 | text: Not the first life I've taken, but certainly the hardest. I didn't want it to go down like that. | +-[choice] | | text: I should have taken the shot. | | category: AGREE | | +-[reply #4] | | default action | | major decision | | listener: variable_3 | | text: I'm sorry, Garrus. This shouldn't be on you. I hesitated. I shouldn't have. | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: I understand. It's hard to see a friend standing in the crosshairs. | | +-[reply #5] | | listener: variable_3 | | text: Well, I'm sorry you had to. | | +-[entry #6] | | | condition: conditional_548(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | text: Don't beat yourself up over this, Garrus. What's done is done. | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | text: And I appreciate you looking out for me. | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #28] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #10 *** | +-[choice] | text: They left us no choice. | category: DISAGREE | +-[reply #6] | listener: variable_3 | text: There was no other way. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | | condition: conditional_190(-1) | | listener: variable_3 | | text: Ash was blind to reason. That's not a soldier, that's a puppet. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: I know, but she was a friend. I don't have many of those. | | +-[reply #9] | | listener: variable_3 | | text: You've got me. | | +-[entry #11] | | | condition: conditional_548(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #10 *** | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #10 *** | +-[reply #8] | listener: variable_3 | text: Kaidan was blind to reason. That's not a soldier, that's a puppet. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: I know, but he was a friend. I don't have many of those. | +-*** see reply #9 *** +-[entry #2] | condition: plot.bools[19520] == 1 | transition: transition_2566(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard. Thought it was only right I be the one to put his name up. | +-[reply #2] | listener: variable_3 | +-*** see entry #3 *** +-[entry #15] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Shepard. Hell of a day. Udina loses his mind, the Citadel almost falls... +-[reply #13] listener: variable_3 +-[entry #16] | condition: conditional_904(-1) | transition: transition_4597(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 | +-[entry #17] | | condition: conditional_190(-1) | | transition: transition_2069(-1) | | speaker: variable_1 | | listener: variable_2 | | text: ...and now Ashley's with Kaidan. I hope they're both in a better place than this. | | +-[reply #15] | | listener: variable_3 | | text: So do I. | | +-[entry #18] | | | condition: conditional_189(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I know you two were close at one point... | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #19] | | | | condition: plot.bools[18893] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I can't imagine doing what you had to do. I liked Williams. | | | | +-[choice] | | | | | text: I did, too. | | | | | category: AGREE | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | text: I still remember the Ash I met on Eden Prime. Feisty as hell, and ready to take on the world. | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You think you know people, and then something like this happens. | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | text: Yeah. | | | | | +-*** see entry #28 *** | | | | +-[choice] | | | | text: She wouldn't listen. | | | | category: DISAGREE | | | | +-[reply #18] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: Whatever kind of friend she might have been, she brought this on herself. | | | | +-[entry #27] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I guess we all make our choices, and sometimes we die by them. | | | | +-*** see reply #24 *** | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm sure this must be hard to take. I liked Williams. | | | +-[choice] | | | | text: I did, too. | | | | category: AGREE | | | | +-*** see reply #17 *** | | | +-[choice] | | | text: She wouldn't listen. | | | category: DISAGREE | | | +-*** see reply #18 *** | | +-*** see entry #19 *** | | +-*** see entry #20 *** | +-[entry #22] | transition: transition_2069(-1) | speaker: variable_1 | listener: variable_2 | text: ...and now Kaidan's with Ashley. I hope they're both in a better place than this. | +-[reply #19] | listener: variable_3 | text: So do I. | +-[entry #23] | | condition: conditional_192(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I know you two were close at one point. | | +-[reply #20] | | listener: variable_3 | | +-[entry #24] | | | condition: plot.bools[20266] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: I can't imagine doing what you had to do. I liked Alenko. | | | +-[choice] | | | | text: I did, too. | | | | category: AGREE | | | | +-[reply #21] | | | | listener: variable_3 | | | | text: Kaidan was there in the beginning. First Reaper we ever saw. I always figured he'd be part of this fight. | | | | +-[entry #26] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Just not like this. | | | | +-[reply #22] | | | | listener: variable_3 | | | | text: No. | | | | +-*** see entry #28 *** | | | +-[choice] | | | text: He wouldn't listen. | | | category: DISAGREE | | | +-[reply #23] | | | default action | | | major decision | | | listener: variable_3 | | | text: He jeopardized the entire war effort. Whatever kind of friend he might have been, he brought this on himself. | | | +-*** see entry #27 *** | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | text: I'm sure this must be hard to take. I liked Alenko. | | +-[choice] | | | text: I did, too. | | | category: AGREE | | | +-*** see reply #21 *** | | +-[choice] | | text: He wouldn't listen. | | category: DISAGREE | | +-*** see reply #23 *** | +-*** see entry #24 *** | +-*** see entry #25 *** +-[entry #29] | condition: conditional_190(-1) | transition: transition_4603(-1) | speaker: variable_1 | listener: variable_2 | text: ...and you almost had to put down a friend. | +-[reply #25] | transition: transition_2069(-1) | listener: variable_3 | text: Got a little tense there. | +-[entry #31] | | condition: plot.bools[18242] == 0 | | speaker: variable_1 | | listener: variable_2 | | text: I heard what happened. | | +-[reply #26] | | listener: variable_3 | | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | | text: If it had come down to it, could you have pulled the trigger? | | +-[choice] | | | text: No. | | | category: AGREE | | | +-[reply #27] | | | listener: variable_3 | | | text: I don't see how. We start killing our friends, and war turns into murder. | | | +-[entry #33] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But it doesn't always give us the easy way out, does it? | | | +-[reply #28] | | | listener: variable_3 | | | +-[entry #34] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #29] | | | listener: variable_3 | | | +-[entry #35] | | | | condition: conditional_190(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: At least Ash didn't have to join Kaidan. | | | | +-[reply #30] | | | | listener: variable_3 | | | | text: Let's hope he's looking out for us. | | | | +-[entry #36] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #31] | | | | listener: variable_3 | | | | text: This was his fight, too. | | | +-[entry #37] | | | speaker: variable_1 | | | listener: variable_2 | | | text: At least Kaidan didn't have to join Ash. | | | +-[reply #32] | | | listener: variable_3 | | | text: Let's hope she's looking out for us. | | | +-[entry #38] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #33] | | | listener: variable_3 | | | text: This was her fight, too. | | +-[choice] | | text: Yes. | | category: DISAGREE | | +-[reply #34] | | default action | | major decision | | listener: variable_3 | | text: If they hadn't backed down... yes. This war is bigger than any one person. | | +-[entry #39] | | | condition: conditional_548(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'll remember that next time we have an argument. | | | +-[reply #35] | | | listener: variable_3 | | | +-[entry #41] | | | | condition: conditional_190(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Still, I'm glad Ash didn't have to join Kaidan. | | | | +-[reply #37] | | | | listener: variable_3 | | | | +-[entry #43] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #39] | | | | listener: variable_3 | | | | +-[entry #44] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Losing one was enough. | | | +-[entry #42] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Still, I'm glad Kaidan didn't have to join Ash. | | | +-[reply #38] | | | listener: variable_3 | | | +-*** see entry #43 *** | | +-[entry #40] | | speaker: variable_1 | | listener: variable_2 | | text: I'll be sure to remember that next time we have a disagreement. | | +-[reply #36] | | listener: variable_3 | | +-*** see entry #41 *** | | +-*** see entry #42 *** | +-*** see entry #32 *** +-[entry #30] transition: transition_4603(-1) speaker: variable_1 listener: variable_2 text: ...and you almost had to put down a friend. +-*** see reply #25 *** [biod_nor_380mainbatterycon_loc_int.norhen_garr_mr_cat004_a_D.norhen_garr_mr_cat004_a_dlg] +-[entry #0] transition: transition_2069(-1) speaker: variable_1 listener: variable_2 text: At least we finally killed Lieutenant Bastard Kai Leng. I just hope we get to do the same to his general. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: It's kind of amazing how everything's come full circle. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: The Citadel's been the center of galactic civilization, a Reaper trap, and my source of employment for a long time... +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: ...and now it's our salvation for any chance at winning this war. I think it's time we got you back home, Shepard. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Earth will either be remembered as the place we beat the Reapers... or it'll be a smoking ruin for the next cycle to wonder about. [biod_nor_380mainbatterycon_loc_int.norhen_garr_mr_gth001_a_D.norhen_garr_mr_gth001_a_dlg] speaker_list: radio_tali +-[entry #0] condition: conditional_178(-1) transition: transition_2069(-1) speaker: variable_1 listener: variable_1 text: Too bad you weren't here earlier, Tali. +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_194(-1) | speaker: variable_1 | listener: variable_1 | text: You just missed Wrex. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: radio_tali | listener: variable_1 | text: I heard. I can't believe the genophage is really cured. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_1 | text: Shepard's on a roll. I figure if we can pull that off, we've got a shot at sorting the geth out. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: radio_tali | listener: variable_1 | text: I don't know. The genophage didn't carry rifles and fight back. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_1 | text: No, but there was a scary bit with the mother of all thresher maws. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: radio_tali | listener: variable_1 | text: The what? | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_1 | text: Long story. Nobody will believe it anyway. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: radio_tali | listener: variable_1 | text: With you, Garrus, I'd believe just about anything. | +-[reply #9] | listener: variable_3 | +-[entry #10] | | speaker: variable_1 | | listener: variable_1 | | text: Oh? We should play poker sometime. | | +-[reply #10] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_1 | | text: Anyway, it's good to have you back. Now, believe it or not, this damned gun still needs calibrating. | +-[entry #12] | | speaker: variable_1 | | listener: variable_1 | | text: Well, Shepard's here now. Looks like she's in a talkative mood. Catch you later. | +-[entry #13] | speaker: variable_1 | listener: variable_1 | text: Well, Shepard's here now. Looks like he's in a talkative mood. Catch you later. +-[entry #2] speaker: variable_1 listener: variable_1 text: We could have used you on Tuchanka. +-[reply #2] listener: variable_3 +-*** see entry #3 *** +-[entry #14] transition: transition_2069(-1) speaker: variable_1 listener: variable_2 text: You just knew the geth would figure into this war somehow. +-[reply #11] listener: variable_3 text: Don't they always? As if Reapers weren't enough. +-[entry #15] speaker: variable_1 listener: variable_2 text: Well, we cured the genophage. I'm sure we can sort this out, too. +-[reply #12] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: Just wish Tali was here to see it happen. +-[reply #13] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 text: Anyway... I'm sure you've got a full war room to deal with. +-[reply #14] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 text: I can never keep all those admirals straight. [biod_nor_380mainbatterycon_loc_int.norhen_garr_mr_gth002_a_D.norhen_garr_mr_gth002_a_dlg] +-[entry #0] condition: plot.bools[17789] == 1 speaker: variable_1 listener: variable_2 text: Peace between the geth and quarians? +-[reply #0] transition: transition_2069(-1) listener: variable_3 text: Who would've thought? +-[entry #1] speaker: variable_1 listener: variable_2 text: Not how I ever imagined that would turn out. Next you'll be telling me the krogan and turians are cooperating. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Oh, right. You managed that one, too. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: You're a peacemaker, Shepard. A rare thing these days. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Now, if you can pacify the Reapers, we'll make you a saint. +-[entry #5] condition: plot.bools[17787] == 1 transition: transition_2069(-1) speaker: variable_1 listener: variable_2 text: And that's the end of the geth. +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Couple years back, it would've been the end of all our troubles, too. +-[reply #5] listener: variable_3 +-[entry #7] | condition: conditional_746(-1) | speaker: variable_1 | listener: variable_2 | text: Remember Noveria? Ilos? Therum? They were everywhere. | +-[reply #6] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: The geth spilled a lot of blood. I'm not sorry to see them go. | +-[reply #7] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Now let's make sure the Reapers join them. +-*** see entry #8 *** +-[entry #10] transition: transition_2069(-1) speaker: variable_1 listener: variable_2 text: I know you had your reasons for choosing the geth, Shepard, and I'll respect them. +-[reply #8] listener: variable_3 +-[entry #11] | condition: conditional_178(-1) | speaker: variable_1 | listener: variable_2 | text: But Tali's choice... that'll be harder to get over. | +-[reply #9] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: She was a good friend. I never did see her face, but I always imagined there was... What do humans call it? An angel behind that mask. | +-[reply #10] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: And now I hope she's resting with them. +-[entry #14] speaker: variable_1 listener: variable_2 text: But the quarians grew on me. Maybe it was because they never gave up on finding a home... maybe it was knowing Tali. +-[reply #11] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Or maybe it was all the geth that tried killing them over the years. +-[reply #12] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: But... this is war. And if the geth can help us win it, I guess that's all that matters. [biod_nor_380mainbatterycon_loc_int.norhen_garr_mr_gthleg_a_D.norhen_garr_mr_gthleg_a_dlg] speaker_list: radio_legion +-[entry #0] condition: conditional_213(-1) speaker: radio_legion listener: variable_1 text: We have noticed recent adjustments to Normandy's weapons systems. Requesting status update. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: radio_legion text: They're fine, Legion. I'm just doing a few tune-ups where I can to get things running faster. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_legion listener: variable_1 text: We are not Legion. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: radio_legion text: Oh, right. +-[reply #3] listener: variable_3 +-[entry #4] speaker: radio_legion listener: variable_1 text: Normandy's weapon accuracy cannot be improved beyond .32 percent. +-[reply #4] listener: variable_3 +-[entry #8] transition: transition_2069(-1) speaker: variable_1 listener: radio_legion text: That's all? You can't squeeze .34 percent out of it? +-[reply #8] listener: variable_3 +-[entry #9] speaker: radio_legion listener: variable_1 text: Negative. That threshold is not possible. +-[reply #9] listener: variable_3 +-[entry #10] speaker: variable_1 listener: radio_legion text: You sure? Take a look now. +-[reply #10] listener: variable_3 +-[entry #11] speaker: radio_legion listener: variable_1 text: Scanning... Normandy's weapons systems have been improved by a margin of .43 percent. How did you accomplish this? +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: radio_legion text: A little secret we organics like to keep: always hold some back for emergencies. +-[reply #12] listener: variable_3 +-[entry #13] speaker: radio_legion listener: variable_1 text: Is our current situation an emergency? +-[reply #13] listener: variable_3 +-[entry #14] speaker: variable_1 listener: radio_legion text: A geth meddling with our computers, telling me how to do my job? Nah, I can't imagine that would qualify. +-[reply #14] listener: variable_3 +-*** DIALOG END *** +-[entry #5] speaker: radio_legion listener: variable_1 text: This platform can be of some assistance, Garrus Vakarian. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: radio_legion text: I appreciate the offer, Legion, but this is something I know a thing or two about. +-[reply #6] listener: variable_3 +-[entry #7] speaker: radio_legion listener: variable_1 text: Telemetry data indicates the calibration of Normandy's weapon accuracy can be improved by .32 percent. +-[reply #7] listener: variable_3 +-*** see entry #8 *** [biod_nor_380mainbatterycon_loc_int.norhen_garr_mr_gthn7a_a_D.norhen_garr_mr_gthn7a_a_dlg] speaker_list: radio_garrus_father +-[entry #0] transition: transition_2069(-1) speaker: variable_1 listener: radio_garrus_father text: Dad? +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_garrus_father listener: variable_1 text: Garrus, we're attempting to leave Palaven. We're trying to reach the evacuation centers... +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: radio_garrus_father text: Dad, are you there? Come in. +-[reply #2] listener: variable_3 +-[entry #3] speaker: radio_garrus_father listener: variable_1 text: The krogan are helping, but the Reapers are still advancing. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: radio_garrus_father text: Where are you now? +-[reply #4] listener: variable_3 +-[entry #5] speaker: radio_garrus_father listener: variable_1 text: Your sister was hurt... +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: radio_garrus_father text: Hurt? How bad? +-[reply #6] listener: variable_3 +-[entry #7] speaker: radio_garrus_father listener: variable_1 text: A broken leg. She'll live. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: radio_garrus_father text: Dad, you have to get out of there. +-[reply #8] listener: variable_3 +-[entry #9] speaker: radio_garrus_father listener: variable_1 text: We're trying, Garrus. There are only a few evacuation ships left. I'm not sure we'll make it in time. We-- +-[reply #9] listener: variable_3 +-[entry #10] speaker: radio_garrus_father listener: variable_1 text: {STATIC} +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_1 text: Spirits... if you really do exist... +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_1 text: ...please watch over them. Let me see them again. [biod_nor_380mainbatterycon_loc_int.norhen_garr_mr_kro001_a_D.norhen_garr_mr_kro001_a_dlg] +-[entry #0] transition: transition_2069(-1) speaker: variable_1 listener: variable_2 text: Shepard, they say female krogan have a thing for guys with scars. +-[reply #0] listener: variable_3 text: So I've heard. +-[entry #1] speaker: variable_1 listener: variable_2 text: I've got a few, myself... here's hoping nobody's planning an arranged marriage to cement this deal. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Though I have to say, I admire Eve. The things she must have endured, living with the genophage. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: And now, to top it all off, she's her people's last hope? Imagine the pressure. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Takes real courage to face that. I hope we can measure up. [biod_nor_380mainbatterycon_loc_int.norhen_garr_mr_krogar_a_D.norhen_garr_mr_krogar_a_dlg] speaker_list: radio_turian_leader, radio_joker +-[entry #0] condition: plot.bools[17682] == 1 speaker: radio_turian_leader listener: variable_1 text: Two of our dreadnoughts have been lost in a matter of hours. +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2069(-1) speaker: variable_1 listener: radio_turian_leader text: I know, Primarch. I'm seeing the same numbers myself. They don't look good. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_turian_leader listener: variable_1 text: We have to turn this around. And fast. +-[reply #2] listener: variable_3 +-[entry #3] | condition: plot.bools[17662] == 1 | speaker: variable_1 | listener: radio_turian_leader | text: Well, you can trust Shepard, sir. If anybody can get the krogan to cooperate, it's her. | +-[reply #3] | listener: variable_3 | +-[entry #4] | | condition: conditional_194(-1) | | speaker: variable_1 | | listener: radio_turian_leader | | text: She's an old friend of Urdnot Wrex. | | +-[reply #4] | | listener: variable_3 | | +-[entry #7] | | speaker: radio_turian_leader | | listener: variable_1 | | text: Let's just hope friendship still counts for something in this war. | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: radio_turian_leader | | text: I'm sure it will, sir. | +-[entry #9] | speaker: radio_turian_leader | listener: variable_1 | text: I'm counting on it. Turning to the krogan is either the best or worst idea I've ever had. There's no in-between here. | +-[reply #8] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: radio_turian_leader | text: You did what you had to. I would've taken the same risk, sir. | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: radio_turian_leader | listener: variable_1 | text: I appreciate your confidence, Garrus, though it could just mean we're both idiots. That will be all. +-[entry #5] speaker: variable_1 listener: radio_turian_leader text: Well you can trust Shepard, sir. If anybody can get the krogan to cooperate, it's him. +-[reply #5] listener: variable_3 +-[entry #6] | condition: conditional_194(-1) | speaker: variable_1 | listener: radio_turian_leader | text: He's an old friend of Urdnot Wrex. | +-[reply #6] | listener: variable_3 | +-*** see entry #7 *** +-*** see entry #9 *** +-[entry #12] speaker: variable_1 listener: radio_joker text: The problem isn't here. Systems all look green on my board. +-[reply #10] listener: variable_3 +-[entry #13] transition: transition_2069(-1) speaker: radio_joker listener: variable_1 text: You sure? Maybe something was miscalibrated. +-[reply #11] listener: variable_3 +-[entry #14] speaker: variable_1 listener: radio_joker text: You do know who you're talking to, right? +-[reply #12] listener: variable_3 +-[entry #15] speaker: radio_joker listener: variable_1 text: Yeah, yeah... just had to check. +-[reply #13] listener: variable_3 +-[entry #16] | condition: plot.bools[17662] == 1 | speaker: radio_joker | listener: variable_1 | text: Well, if you see Shepard, tell her to get over to the AI core and figure this out. | +-[reply #14] | listener: variable_3 | +-[entry #18] | speaker: variable_1 | listener: radio_joker | text: Will do. | +-[reply #16] | listener: variable_3 | +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: You heard him, Shepard. We're dead in the water. +-[entry #17] speaker: radio_joker listener: variable_1 text: Well, if you see Shepard, tell him to get over to the AI core and figure this out. +-[reply #15] listener: variable_3 +-*** see entry #18 *** [biod_nor_380mainbatterycon_loc_int.norhen_garr_mr_kron7b_a_D.norhen_garr_mr_kron7b_a_dlg] speaker_list: radio_wrex, radio_wreav +-[entry #0] condition: plot.bools[18242] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_931(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_194(-1) | | transition: transition_2069(-1) | | speaker: radio_wrex | | listener: variable_1 | | text: I'll assume you didn't know about this. | | +-[reply #2] | | listener: variable_3 | | +-[entry #3] | | speaker: radio_wrex | | listener: variable_1 | | text: My good friend wouldn't hide the fact that his people planted a doomsday bomb on my planet, right? | | +-[reply #3] | | listener: variable_3 | | +-[entry #4] | | speaker: variable_1 | | listener: radio_wrex | | text: Wrex, I was just as much in the dark as you. Honest. | | +-[reply #4] | | listener: variable_3 | | +-[entry #5] | | speaker: radio_wrex | | listener: variable_1 | | text: That's all I needed to hear. Just making you sweat, Garrus. Wasn't sure you could--you're always so calm. | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: radio_wrex | | text: I'd be happy to give krogan some lessons on relaxing. | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: radio_wrex | | listener: variable_1 | | text: And we'd be happy to feed you to a thresher maw. Wrex out. | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Next time, Shepard, don't let him near the intercom. | +-[entry #9] | speaker: radio_wreav | listener: variable_1 | text: It's very troubling, Vakarian. | +-[reply #8] | listener: variable_3 | +-[entry #10] | transition: transition_2069(-1) | speaker: radio_wreav | listener: variable_1 | text: How can I trust this primarch of yours if he's hiding bombs on my planet? | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: radio_wreav | text: It's not like he put it there himself. That was a long time ago, Wreav. | +-[reply #10] | listener: variable_3 | +-[entry #12] | speaker: radio_wreav | listener: variable_1 | text: Ancient history or not, it could've killed my people. | +-[reply #11] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: radio_wreav | text: You have to let it go. We're never going to make this alliance work if you keep chasing old ghosts. | +-[reply #12] | listener: variable_3 | +-[entry #14] | speaker: radio_wreav | listener: variable_1 | text: Most of those ghosts are krogan. Never forget that. Wreav out. | +-[reply #13] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Can I just say... I don't like him much. +-[entry #24] transition: transition_2069(-1) speaker: variable_1 listener: variable_2 text: Wouldn't that have been a nasty surprise? We get the krogan on board and then our bomb blows up half their planet. +-[reply #22] listener: variable_3 +-[entry #25] speaker: variable_1 listener: variable_2 text: Just when you think the whole genophage mess couldn't get any uglier, it does. +-[reply #23] listener: variable_3 +-[entry #26] speaker: variable_1 listener: variable_2 text: I'd say we dodged a bullet. +-[entry #16] speaker: variable_1 listener: variable_2 text: I heard what happened. Sounds like Lieutenant Tarquin never hesitated. +-[reply #14] listener: variable_3 text: He didn't. +-[entry #17] speaker: variable_1 listener: variable_2 text: Well, whatever he was before, he'll be remembered for this. +-[reply #15] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 text: Sacrifice among my people is expected. But saying that--he did us proud. +-[reply #16] listener: variable_3 +-[entry #19] | condition: conditional_931(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-[entry #20] | | condition: conditional_194(-1) | | speaker: radio_wrex | | listener: variable_1 | | text: Garrus, you there? | | +-[reply #18] | | listener: variable_3 | | +-[entry #21] | | speaker: variable_1 | | listener: radio_wrex | | text: I'm here, Wrex. | | +-[reply #19] | | listener: variable_3 | | +-*** see entry #2 *** | +-[entry #22] | speaker: radio_wreav | listener: variable_1 | text: Vakarian, do you have a moment? | +-[reply #20] | listener: variable_3 | +-[entry #23] | speaker: variable_1 | listener: radio_wreav | text: Something I can help you with, Wreav? | +-[reply #21] | listener: variable_3 | +-*** see entry #10 *** +-*** see entry #24 *** [biod_nor_380mainbatterycon_loc_int.norhen_garr_mr_omgjck_a_D.norhen_garr_mr_omgjck_a_dlg] +-[entry #0] transition: transition_2069(-1) speaker: variable_1 listener: variable_2 text: One of the worst parts of this war is watching the kids react. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: If they're lucky, they grew up thinking the galaxy is basically a decent place. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Some rough spots here and there, but for the most part, life makes sense. Now they find out it was all a lie. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: They wake up to see these things in the dark that just want to destroy everyone they ever cared about. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: If they survive, there'll be a lot of angry orphans out there looking for answers. [biod_nor_380mainbatterycon_loc_int.norhen_garr_relationship1_d_D.norhen_garr_relationship1_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_4003(-1) speaker: variable_1 listener: variable_2 +-[reply #1] | condition: conditional_849(0) | listener: variable_3 | text: Garrus. Didn't waste any time getting to work, I see. | +-[entry #2] | | condition: plot.bools[19499] == 0 | | speaker: variable_1 | | listener: variable_2 | | text: Whatever's wrong with the Normandy isn't down here. Besides... | | +-[reply #2] | | listener: variable_3 | | +-[entry #4] | | transition: transition_2158(-1) | | speaker: variable_1 | | listener: variable_2 | | text: After what I've been through lately, calibrating a giant gun is a vacation. Gives me something to focus on. | | +-[reply #6] | | transition: transition_2566(-1) | | listener: variable_3 | | text: We're going to need you for more than your aim. | | +-[entry #5] | | transition: transition_2069(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Oh, I'm ready for it, but I'm pretty sure we'll still need giant guns--and lots of them. | | +-[reply #7] | | listener: variable_3 | | +-[entry #6] | | | condition: conditional_234(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #7] | | | | condition: conditional_1310(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #9] | | | | listener: variable_3 | | | | +-[entry #28] | | | | | condition: conditional_746(-1) | | | | | transition: transition_4657(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Sovereign didn't go down without a fight. I doubt a thousand more of his friends will be any different. | | | | | +-[reply #32] | | | | | listener: variable_3 | | | | | +-[entry #29] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Still not convinced I should've left Palaven behind. | | | | | +-[choice] | | | | | | text: I can relate. | | | | | | category: AGREE | | | | | | +-[reply #34] | | | | | | default action | | | | | | major decision | | | | | | listener: variable_3 | | | | | | text: There was a boy back on Earth. Couldn't have been more than six or seven. I watched him die as the Normandy escaped the attack. | | | | | | +-[entry #32] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #35] | | | | | | listener: variable_3 | | | | | | text: Somehow I'm still alive... and he's not. | | | | | | +-[entry #33] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Being right about the Reapers has never felt much like a victory, has it? | | | | | | +-[reply #36] | | | | | | listener: variable_3 | | | | | | text: We both knew this fight would be tough. Damned if the Reapers haven't delivered. | | | | | | +-[entry #34] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: At least my government listened to me. Or pretended to. They finally gave me a task force as a token to shut me up. | | | | | | +-[reply #41] | | | | | | listener: variable_3 | | | | | | text: So you're their "expert advisor" now? | | | | | | +-[entry #39] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Just followed your example, Shepard. Yell loud enough, and someone will eventually come over to see what all the fuss is about. | | | | | | +-[reply #42] | | | | | | listener: variable_3 | | | | | | +-[entry #40] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Not that they'll actually do anything about it. | | | | | | +-[reply #43] | | | | | | listener: variable_3 | | | | | | text: Until hell shows up at their door. Then they put you in charge. | | | | | | +-[entry #41] | | | | | | | condition: conditional_938(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Not like the old days, is it? | | | | | | | +-[reply #44] | | | | | | | listener: variable_3 | | | | | | | +-[entry #43] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: We're actually respectable now. | | | | | | | +-[choice] | | | | | | | | text: It won't be easy. | | | | | | | | category: AGREE | | | | | | | | +-[reply #46] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | listener: variable_3 | | | | | | | | text: Yeah, I have a feeling that respect comes with a lot of sleepless nights. | | | | | | | | +-[entry #44] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #47] | | | | | | | | listener: variable_3 | | | | | | | | text: I can't even count how many lives are depending on us, Garrus. | | | | | | | | +-[entry #45] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Well, when things are looking grim--and I'm pretty sure they will--just remember... | | | | | | | | +-[reply #48] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #46] | | | | | | | | | condition: plot.bools[19715] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: We're in this together. | | | | | | | | | +-[reply #49] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #47] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #50] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #48] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: And if it ends with both of us dying in a giant explosion taking out a Reaper--remember I took the killshot. | | | | | | | | | +-[reply #51] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #52] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | +-[entry #49] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: A certain turian friend of yours isn't sleeping any better--and he'd be more than happy to meet you at the bar and drink you under the table. | | | | | | | | +-[reply #52] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #52 *** | | | | | | | +-[choice] | | | | | | | text: We earned it. | | | | | | | category: DISAGREE | | | | | | | +-[reply #53] | | | | | | | listener: variable_3 | | | | | | | text: We've lost enough friends trying to make sure this day never came. | | | | | | | +-[entry #50] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #54] | | | | | | | listener: variable_3 | | | | | | | text: I'd say we've all earned some respect. | | | | | | | +-[entry #51] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Then the first Reaper we take out with this gun--it's in their honor. Just give the word. | | | | | | | +-[reply #55] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #52 *** | | | | | | +-[entry #42] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Not like the old days, is it? Rogue Spectre and C-Sec agents running and gunning outside the lines, making it up as we went along. | | | | | | +-[reply #45] | | | | | | listener: variable_3 | | | | | | +-*** see entry #43 *** | | | | | +-[choice] | | | | | text: There's no room for doubt. | | | | | category: DISAGREE | | | | | +-[reply #37] | | | | | listener: variable_3 | | | | | text: We're not going to beat the Reapers by second-guessing ourselves, Garrus. | | | | | +-[entry #35] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #38] | | | | | listener: variable_3 | | | | | text: I need you at your best. Every decision we make is the right one. | | | | | +-[entry #36] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: And when we're wrong? | | | | | +-[reply #39] | | | | | listener: variable_3 | | | | | text: We haven't been so far. | | | | | +-[entry #37] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: There are times I wish we were. Convincing my people the end was coming got pretty rough. | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | +-[entry #38] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: They didn't want to hear it. Finally gave me a task force as a token to shut me up. | | | | | +-*** see reply #41 *** | | | | +-[entry #30] | | | | transition: transition_4657(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: What you saw back on Palaven is proof of that. | | | | +-[reply #33] | | | | listener: variable_3 | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Still not convinced I should've left it behind. | | | | +-[choice] | | | | | text: I can relate. | | | | | category: AGREE | | | | | +-*** see reply #34 *** | | | | +-[choice] | | | | text: There's no room for doubt. | | | | category: DISAGREE | | | | +-*** see reply #37 *** | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #10] | | | listener: variable_3 | | | text: I can't argue with that. | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yeah, so... is this the part where we... shake hands? Wasn't sure about the protocol on reunions, or if you even still felt the same way about me. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: The scars are starting to fade. I remember they drove you wild... | | | +-[reply #12] | | | listener: variable_3 | | | text: {Laughs} | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: ...but I can go out and get all new ones if it'll help. | | | +-[choice] | | | | text: I'm still interested. | | | | category: AGREE | | | | +-[reply #14] | | | | transition: transition_2093(-1) | | | | listener: variable_3 | | | | text: I haven't forgotten our time together. | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Well, I've been doing some more research on human customs. I didn't want to... presume anything. | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | text: Relax. You presumed correctly. | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Good to hear. I mean, I was hoping-- | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #17] | | | | | transition: transition_2058(-1) | | | | | listener: variable_3 | | | | | text: I can't promise how things will work out--not with this war--but I missed you, Garrus. I thought about you a lot. | | | | | +-[entry #16] | | | | | transition: transition_4571(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Glad to know my romantic, uh... skills made an impression. | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Because it's going to take more than Reapers to come between this cross-species liaison. | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | text: Speaking of which, you said you're the "expert advisor" on Reapers now? | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It's not as impressive as it sounds. I ruffled some feathers, so they gave me a token title along with a token task force so I'd shut up. | | | | | +-[reply #31] | | | | | listener: variable_3 | | | | | text: How'd you manage that? | | | | | +-*** see entry #39 *** | | | | +-[choice] | | | | category: PARAGON INTERRUPT | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #21] | | | | listener: variable_3 | | | | text: That's the protocol on reunions. | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: The vids mentioned it might go something like that. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I had hoped it would. I mean, I didn't know-- | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-*** see entry #15 *** | | | +-[choice] | | | text: Let's end it. | | | category: DISAGREE | | | +-[reply #24] | | | default action | | | major decision | | | transition: transition_2113(-1) | | | listener: variable_3 | | | text: I appreciate everything you've been to me, Garrus. A friend, a lifesaver... | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #25] | | | listener: variable_3 | | | text: ...and more. But right now I need the friend. I need you watching my back. | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #26] | | | listener: variable_3 | | | +-[entry #23] | | | transition: transition_4657(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I understand. Distractions could be dangerous at a time like this. | | | +-[reply #27] | | | listener: variable_3 | | | text: You were never a distraction, Garrus. | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Well, whatever we were... I enjoyed it, Shepard. No regrets here. | | | +-[reply #28] | | | listener: variable_3 | | | text: Never. | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Then friends it is. | | | +-[reply #29] | | | listener: variable_3 | | | +-[entry #26] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #30] | | | listener: variable_3 | | | text: Now what's this you were saying about being the "expert advisor" on Reapers? | | | +-*** see entry #27 *** | | +-*** see entry #28 *** | | +-*** see entry #30 *** | +-*** see entry #4 *** +-[reply #3] | condition: conditional_849(2) | listener: variable_3 | text: Looks like you've settled in, Garrus. | +-*** see entry #4 *** +-[reply #4] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Shepard, was starting to think you forgot my favorite hangout. +-[reply #5] listener: variable_3 text: Sorry. Busy. Looks like you've managed to settle in. +-*** see entry #4 *** +-[entry #53] speaker: variable_1 listener: variable_2 text: Sovereign didn't go down without a fight. I doubt a hundred more of his friends will be any different. [biod_nor_380mainbatterycon_loc_int.norhen_garr_relationship2_d_D.norhen_garr_relationship2_d_dlg] +-[entry #0] transition: transition_4613(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_719(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard, you just knew the geth would figure into this war somehow. | +-[reply #1] | listener: variable_3 | text: Because Reapers weren't enough. | +-[entry #2] | | condition: conditional_178(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Still, it's good to have Tali here. | | +-[reply #2] | | listener: variable_3 | | +-[entry #3] | | speaker: variable_1 | | listener: variable_2 | | text: This is as much her fight as ours. | | +-[reply #3] | | transition: transition_2069(-1) | | listener: variable_3 | | text: Any word from Palaven? | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: Some, and I don't like what I'm hearing. The krogan are there in force, but they're just slowing the Reapers down. Not stopping them. | | +-[reply #4] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: I'm not sure it's going to be enough. | | +-[reply #5] | | listener: variable_3 | | text: You hear anything from your family? | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #6] | | listener: variable_3 | | +-[entry #9] | | | condition: conditional_548(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #7] | | | listener: variable_3 | | | text: You will. | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #11] | | | transition: transition_2566(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: But I did hear from Primarch Victus. He wanted my advice on fleet strength when the Crucible is ready. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Still can't get used to people asking me things like that. | | | +-[choice] | | | | text: What did you tell Victus? | | | | category: INVESTIGATE | | | | +-[reply #10] | | | | listener: variable_3 | | | | text: What did you say? | | | | +-[entry #13] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I said at some point we're going to have to decide if our fleets keep defending Palaven or we go on the offensive. | | | | +-[reply #11] | | | | listener: variable_3 | | | | text: Can't do both? | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Not with the beating we're taking. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Like I said, not the sort of questions I'm used to answering. | | | | +-[choice] | | | | | text: Why not? You're a good leader. | | | | | category: AGREE | | | | | +-[reply #13] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: You know what you're doing, Garrus. Trust me. Everyone can see that. | | | | | +-[entry #16] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Maybe, but you spend so much time on the outside trying to get in, and when you do, it's... not what I expected. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | text: How so? | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: All the questions... and every one of them with a million lives riding on the answer. | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | text: You do the best you can with what you know. It's no different than your days at C-Sec. | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You're right. Though I'm starting to understand why the galaxy needs coldhearted dictators every now and then. | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | text: They get things done? | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: They don't give a damn about the consequences. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #24] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Suppose that's what it's going to take, Shepard: the ruthless calculus of war. Ten billion people over here die so twenty billion over there can live. | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Are we up for that? Are you? | | | | | +-[choice] | | | | | | text: That's not acceptable. | | | | | | category: AGREE | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | text: If we reduce this war to arithmetic, we're no better than Reapers. | | | | | | +-[entry #26] | | | | | | | condition: plot.bools[17788] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: A nice sentiment, but I wonder what the quarians would say? | | | | | | | +-[reply #25] | | | | | | | listener: variable_3 | | | | | | | +-[entry #28] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | +-[entry #27] | | | | | | | condition: plot.bools[17787] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: A nice sentiment, but isn't that what we did with the geth? | | | | | | | +-[reply #26] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #28 *** | | | | | | +-[entry #29] | | | | | | | condition: plot.bools[17789] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I guess I can't argue with that. You managed peace between the geth and the quarians. Maybe there is another way. | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | +-[entry #31] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: A nice sentiment. Let's hope we can live by it. | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-*** see entry #31 *** | | | | | +-[choice] | | | | | text: If it avoids extinction. | | | | | category: DISAGREE | | | | | +-[reply #29] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: If all life in the galaxy vanishes because we hesitate, what choice do we have? | | | | | +-[entry #32] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #30] | | | | | listener: variable_3 | | | | | +-[entry #33] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: This is going to be a rough war. | | | | +-[choice] | | | | text: People will sense your doubts. | | | | category: DISAGREE | | | | +-[reply #16] | | | | listener: variable_3 | | | | text: You can't let them know that. If people lose confidence in their leaders, this war is over. | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I told you once that I wasn't a very good turian, Shepard. I never could follow bad orders. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Now I'm the one giving the orders. | | | | +-[reply #18] | | | | listener: variable_3 | | | | text: And it shouldn't matter what anyone thinks about them. | | | | +-[entry #20] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Except someone's dying at the end of every sentence. | | | | +-[reply #19] | | | | listener: variable_3 | | | | text: And someone's making it out alive, too. | | | | +-*** see entry #21 *** | | | +-[choice] | | | | text: Why not? You're a good leader. | | | | category: AGREE | | | | +-*** see reply #13 *** | | | +-[choice] | | | text: They'll sense your doubts. | | | category: DISAGREE | | | +-*** see reply #16 *** | | +-*** see entry #11 *** | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-*** see reply #3 *** +-[entry #5] speaker: variable_1 listener: variable_2 text: Shepard. Never a dull moment when the Normandy's on tour, is there? +-*** see reply #3 *** [biod_nor_380mainbatterycon_loc_int.norhen_garr_relationship3_d_D.norhen_garr_relationship3_d_dlg] +-[entry #0] transition: transition_4004(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_2566(-1) listener: variable_3 text: Any word from your family? +-[entry #1] transition: transition_2069(-1) speaker: variable_1 listener: variable_2 text: They made it off Palaven. It was tight, but they're okay. +-[reply #1] | condition: conditional_548(-1) | listener: variable_3 | text: That's fantastic. That must be a weight off your shoulders. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: It is. Though this being a war, one burden replaces another. | +-[reply #3] | listener: variable_3 | text: What happened? | +-[entry #5] | transition: transition_4600(-1) | speaker: variable_1 | listener: variable_2 | text: I just had to make a tough call with the primarch. | +-[reply #6] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: He said our fleets are being decimated. So I advised him to cease all offensive operations against the Reapers. | +-[reply #7] | listener: variable_3 | text: A full retreat? | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: The only way to save Palaven now is to hold our ships back for the Crucible. But if I'm wrong... then a lot of other turian families won't be as lucky as mine. | +-[choice] | | text: There's no other way? | | category: AGREE | | +-[reply #8] | | listener: variable_3 | | text: That's a hell of a gamble. No other options? | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: If there are, I can't see them. It all comes down to the Crucible now. | | +-[reply #9] | | listener: variable_3 | | text: And "ruthless calculus." | | +-[entry #10] | | | condition: plot.bools[18927] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Speaking of which, I hear the salarians are helping us out. How did you manage that? | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #12] | | | | condition: conditional_194(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Wouldn't have anything to do with Wrex jumping you at the Citadel, would it? Heard he was pretty angry. | | | | +-[choice] | | | | | text: I sabotaged the cure. | | | | | category: AGREE | | | | | +-[reply #15] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: I made sure the genophage cure wouldn't work. It was the price for salarian cooperation. | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: A few years ago, I would've said you paid too much. | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-[entry #16] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: But now... if there was a deal that could save Palaven, I wouldn't be so certain. | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #18] | | | | | | condition: conditional_179(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Did Mordin just go along with it? | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-[entry #19] | | | | | | | condition: plot.bools[20494] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | text: Well... it took some persuading. | | | | | | | +-[entry #20] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Oh, that devious little salarian. I'll be damned. You tricked Wreav. | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | text: Can you blame me? | | | | | | | +-[entry #24] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: No, not at all. I can thank you for it. | | | | | | | +-[reply #25] | | | | | | | listener: variable_3 | | | | | | | +-[entry #25] | | | | | | | | condition: conditional_746(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Wrex might've figured it out, but I guess Wreav is too stupid. | | | | | | | | +-[reply #26] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #27] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Of course, I can't actually tell him that, but... wow. He doesn't know. You played both sides. | | | | | | | | +-[reply #28] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #28] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #29] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #29] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Remind me never to play poker with you. | | | | | | | +-[entry #26] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Wreav scares the hell out of me. | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #27 *** | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #30] | | | | | | listener: variable_3 | | | | | | +-[entry #31] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Damn war. | | | | | | +-[reply #31] | | | | | | listener: variable_3 | | | | | | +-[entry #32] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Did Wiks just do along with it? | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | | condition: plot.bools[20494] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | text: Actually... yes. | | | | | | +-[entry #23] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: You're kidding. You tricked Wreav. | | | | | | +-*** see reply #24 *** | | | | | +-*** see entry #30 *** | | | | +-[choice] | | | | text: It was something else. | | | | category: DISAGREE | | | | +-[reply #14] | | | | listener: variable_3 | | | | text: Wrex and I had a disagreement about strategy. | | | | +-[entry #33] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: If that strategy involved paying a price to save Earth, I wouldn't be one to judge you, Shepard. | | | | +-[reply #33] | | | | listener: variable_3 | | | | +-[entry #34] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: I sabotaged the cure. | | | | category: AGREE | | | | +-*** see reply #15 *** | | | +-[choice] | | | text: Clever diplomacy. | | | category: DISAGREE | | | +-[reply #32] | | | listener: variable_3 | | | text: Careful negotiation about strategy. | | | +-*** see entry #33 *** | | +-[entry #35] | | speaker: variable_1 | | listener: variable_2 | | text: How are you holding up, Shepard? This all has to be taking a toll. | | +-[choice] | | | text: It is. | | | category: AGREE | | | +-[reply #34] | | | default action | | | major decision | | | listener: variable_3 | | | text: There's only so much fight in a person, only so much death you can take before... | | | +-[entry #36] | | | | condition: conditional_548(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Before a certain turian with no romantic skills to speak of tries to cheer you up. | | | | +-[reply #35] | | | | listener: variable_3 | | | | +-[entry #37] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #36] | | | | listener: variable_3 | | | | text: Cheer? Coming from you? | | | | +-[entry #38] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Mood swings. | | | | +-[reply #37] | | | | listener: variable_3 | | | | +-[entry #39] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Don't worry. We'll get through this. | | | | +-[reply #38] | | | | listener: variable_3 | | | | +-[entry #40] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: We always do. | | | +-[entry #41] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Before your friend picks you up, dusts you off, and tells you you're the best damned soldier he's ever met. | | | +-[reply #39] | | | listener: variable_3 | | | +-[entry #42] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #40] | | | listener: variable_3 | | | +-[entry #43] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We'll get through this. | | | +-[reply #41] | | | listener: variable_3 | | | +-[entry #44] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We always do. | | +-[choice] | | text: I can handle it. | | category: DISAGREE | | +-[reply #42] | | listener: variable_3 | | text: It's nothing I haven't seen before. | | +-[entry #45] | | | condition: conditional_746(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: True, but not like this. It's Sovereign times a thousand. | | | +-[reply #43] | | | listener: variable_3 | | | text: We won then. We'll win now. | | | +-[entry #48] | | | | condition: conditional_548(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #45] | | | | listener: variable_3 | | | | +-[entry #49] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: At least we won't be alone. | | | +-[entry #46] | | | speaker: variable_1 | | | listener: variable_2 | | +-[entry #47] | | speaker: variable_1 | | listener: variable_2 | | text: True, but we were also damned lucky before. | | +-[reply #44] | | listener: variable_3 | | text: Our luck will hold. It has to. | | +-*** see entry #48 *** | | +-[entry #50] | | speaker: variable_1 | | listener: variable_2 | +-[choice] | text: It was the right choice. | category: DISAGREE | +-[reply #10] | default action | major decision | listener: variable_3 | text: If it means anything, I would've given the primarch the same advice. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Yeah, there's that ruthless calculus again. | +-[reply #11] | listener: variable_3 | +-*** see entry #10 *** | +-*** see entry #35 *** +-[reply #4] listener: variable_3 text: We'll take every scrap of good news we can get. +-[entry #4] speaker: variable_1 listener: variable_2 text: Wish I had more, though. +-[reply #5] listener: variable_3 text: Why? +-*** see entry #5 *** [biod_nor_380mainbatterycon_loc_int.norhen_tali_mr_cat004_i_D.norhen_tali_mr_cat004_i_dlg] speaker_list: hench_garrus +-[entry #0] condition: conditional_113(1) transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_910(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: I'm really happy for you. Both of you. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Thanks, Shepard. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: hench_garrus | listener: variable_2 | text: Appreciate it. Guess it helps to have something to come back to. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: hench_garrus | text: What do you mean, "to come back to"? This is just a fling, Vakarian. I'm using you for your body. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: hench_garrus | listener: variable_1 | text: You're so mean... and I'm okay with that. +-[entry #6] | condition: conditional_20(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: You two have been with me longer than most. You believed in me when nobody else did. Thanks. | +-[entry #7] | | condition: conditional_618(-1) | | speaker: variable_1 | | listener: variable_2 | | text: We'll finish this the way we started it... together. | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | speaker: hench_garrus | | listener: variable_2 | | text: Damn right. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Keelah se'lai, Shepard. | +-[reply #7] | listener: variable_3 | +-[entry #10] | | condition: conditional_616(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Well, you did give me some incentive. | +-[entry #11] | speaker: hench_garrus | listener: variable_2 | text: Thank me when we're cleaning up what's left of the Reapers. +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 text: I miss him, too. +-[entry #13] speaker: variable_1 listener: variable_2 text: Yeah. +-[reply #9] listener: variable_3 text: But he'd be proud of us for finishing what he started. +-[entry #14] speaker: variable_1 listener: variable_2 text: Scoped and dropped. +-[reply #10] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: This one's for him, then. I'm ready whenever you are. +-[entry #16] condition: conditional_910(-1) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 text: Oh! +-[reply #12] listener: variable_3 +-[entry #18] speaker: hench_garrus listener: variable_2 text: We were just, uh... +-[reply #13] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: I... well, I... just came to say goodbye, and... well... +-[reply #14] listener: variable_3 +-[entry #20] speaker: hench_garrus listener: variable_2 text: ...think one of my mandibles got hooked on her helmet. +-[reply #15] listener: variable_3 +-[entry #21] speaker: variable_1 listener: variable_2 text: It might've caused a rupture, so I asked him to check... +-[reply #16] listener: variable_3 +-[entry #22] speaker: hench_garrus listener: variable_2 text: You know, because of infection risks. Didn't want to jeopardize the mission... +-[reply #17] listener: variable_3 +-[entry #23] speaker: variable_1 listener: variable_2 text: So... +-[reply #18] listener: variable_3 +-[entry #24] speaker: hench_garrus listener: variable_2 text: Yeah. +-[entry #25] condition: conditional_20(-1) speaker: variable_1 listener: variable_2 text: Shepard. We were just saying goodbye. +-[reply #19] listener: variable_3 +-[entry #26] speaker: hench_garrus listener: variable_2 text: And making friendly wagers. +-[reply #20] listener: variable_3 +-[entry #27] speaker: variable_1 listener: hench_garrus text: Optimistic wagers, in your case. +-[reply #21] listener: variable_3 +-[entry #28] | condition: plot.bools[13941] == 1 | speaker: hench_garrus | listener: variable_1 | text: A turian military operative competing with a quarian mechanic, and I'm the optimistic one? | +-[reply #22] | listener: variable_3 | +-[entry #29] | speaker: variable_1 | listener: hench_garrus | text: Do you remember Ilos? | +-[reply #23] | listener: variable_3 | +-[entry #30] | speaker: hench_garrus | listener: variable_1 | text: Yes. It was filled with geth, which tilted the odds in your favor. | +-[reply #24] | listener: variable_3 | +-[entry #31] | speaker: variable_1 | listener: hench_garrus | text: Excuses, excuses. | +-[reply #25] | listener: variable_3 | +-[entry #32] | speaker: hench_garrus | listener: variable_1 | text: I doubt you'll be hacking any synthetics this time. | +-[reply #26] | listener: variable_3 | +-[entry #35] | speaker: variable_1 | listener: hench_garrus | text: I still have the shotgun. | +-[reply #29] | listener: variable_3 | +-[entry #36] | speaker: hench_garrus | listener: variable_1 | text: I'll be sure to let a few Reaper forces get close enough for you to use it. | +-[reply #30] | listener: variable_3 | +-[entry #37] | speaker: variable_1 | listener: hench_garrus | text: Thanks! Of course, if they get past me, they'll be right on top of you. | +-[reply #31] | listener: variable_3 | +-[entry #38] | speaker: hench_garrus | listener: variable_1 | text: That's what the armor's for. +-[entry #33] speaker: hench_garrus listener: variable_1 text: I seem to recall killing my fair share in the Collector base. +-[reply #27] listener: variable_3 +-[entry #34] speaker: variable_1 listener: hench_garrus text: I doubt we'll be in enormous rooms open to long-range fire this time, and... +-[reply #28] listener: variable_3 +-*** see entry #35 *** +-[entry #39] speaker: variable_1 listener: variable_2 text: Hey. I just came here to... visit Garrus. It's stupid, I know. +-[reply #32] listener: variable_3 +-[entry #40] speaker: variable_1 listener: variable_2 text: He was always in here, working so hard. +-[reply #33] listener: variable_3 +-[entry #41] speaker: variable_1 listener: variable_2 text: He was so arrogant, so sure of himself. It used to annoy me. Right now, I could use the confidence. +-[reply #34] listener: variable_3 +-[entry #42] speaker: variable_1 listener: variable_2 text: He'd be so angry that we were headed off into the final battle without him. [biod_nor_405engineering_loc_int.nor_adams_a_d.nor_adams_a_dlg] +-[entry #0] condition: conditional_539(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[22761] == 0 | transition: transition_4879(-1) | speaker: variable_1 | listener: variable_2 | text: Commander, the Normandy is as ready as she'll ever be. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: That goes double for my team. We're prepared for whatever hits us. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: And Commander, whatever happens today, it has been an honor and privilege to serve with you. | +-[reply #3] | listener: variable_3 | text: The honor's been mine, Adams. | +-[entry #4] | | condition: conditional_12(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Give 'em hell, ma'am. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Give 'em hell, sir. +-[entry #20] speaker: variable_1 listener: variable_2 text: Normandy is ready. Just give the order. +-[entry #6] condition: conditional_1321(-1) transition: transition_3170(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #7] | condition: plot.bools[21024] == 1 | speaker: variable_1 | listener: variable_2 | text: Did you find a thermal pipe on your last trip to the Citadel? +-[entry #8] | condition: plot.bools[21026] == 1 | speaker: variable_1 | listener: variable_2 | text: Have you found that thermal pipe yet? | +-[reply #5] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: There's probably a store on the Citadel that carries thermal pipe. +-[entry #9] speaker: variable_1 listener: variable_2 text: Have you thought about purchasing that thermal pipe? +-[reply #6] listener: variable_3 +-*** see entry #10 *** +-[entry #11] condition: plot.bools[21027] == 1 speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #12] | condition: conditional_1320(1) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #13] | condition: conditional_1320(2) | speaker: variable_1 | listener: variable_2 | text: Good to see you, Commander. +-[entry #14] | condition: conditional_1320(3) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #15] condition: conditional_1320(0) transition: transition_3169(-1) speaker: variable_1 listener: variable_2 text: Hello, Commander. +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #17] | condition: conditional_1320(1) | speaker: variable_1 | listener: variable_2 | text: Nothing to report, Commander. +-[entry #18] | condition: conditional_1320(2) | speaker: variable_1 | listener: variable_2 | text: All systems are in the green. +-[entry #19] | condition: conditional_1320(3) | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-*** see entry #20 *** +-[entry #21] | condition: conditional_1320(4) | speaker: variable_1 | listener: variable_2 | text: Normandy is primed and ready. +-[entry #22] transition: transition_3169(-1) speaker: variable_1 listener: variable_2 text: Just running our diagnostics suite. +-[entry #23] speaker: variable_1 listener: variable_2 text: Commander, do you have a moment? [biod_nor_405engineering_loc_int.nor_adams_d_D.nor_adams_d_dlg] speaker_list: radio_edi +-[entry #0] condition: conditional_1312(-1) transition: transition_2566(-1) speaker: variable_1 listener: variable_2 text: Commander. Welcome back to the Normandy, or maybe you should be saying that to me. +-[reply #0] listener: variable_3 text: Engineer Adams. What are you doing here? +-[entry #1] speaker: variable_1 listener: variable_2 text: I was put in charge of the drive core retrofits. My experience on the Normandy SR-1 made me an obvious choice. +-[reply #1] listener: variable_3 text: So what do you think of our SR-2? +-[entry #2] speaker: variable_1 listener: variable_2 text: She's incredible. If there's one nice thing I can say about Cerberus, it's that they know how to build a ship. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: And about that--Cerberus I mean--I owe you an apology. +-[reply #3] listener: variable_3 text: How so? +-[entry #4] speaker: variable_1 listener: variable_2 text: Back when you got this ship, Dr. Chakwas contacted me. Asked me to help with your mission against the Collectors. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: I refused. I didn't have your back, and I'm sorry for that. +-[choice] | text: Why did you refuse? | category: INVESTIGATE | +-[reply #5] | listener: variable_3 | text: Why didn't you join us? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: I saw what happened to you when the Normandy went down. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: I didn't trust that it was really you, and I certainly didn't trust Cerberus. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Also, as an officer of the Alliance, I don't just leave my post, you know? | +-[choice] | | text: No need for an apology. | | category: AGREE | | +-[reply #8] | | default action | | major decision | | listener: variable_3 | | text: You're Alliance first. That's the way it should be. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you, Commander. Glad to be aboard. | | +-[reply #9] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: EDI | | | category: INVESTIGATE | | | +-[reply #13] | | | default action | | | major decision | | | transition: transition_3162(-1) | | | listener: variable_3 | | | text: What do you think of EDI? | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We had a good talk during the retrofit. A little strange at first, talking shop with an AI. | | | +-[reply #14] | | | listener: variable_3 | | | text: AI? I thought EDI posed as a VI to keep the likes of you from unplugging her. | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yeah, but I saw through her. Have you seen her hardware? Processing power is off the charts. | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: And then there were the problems that kept fixing themselves. If I hadn't had her pegged, I would have sworn I was losing it. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #17] | | | speaker: radio_edi | | | listener: variable_2 | | | text: You never expressed any skepticism, Lieutenant Adams. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I figured I'd better play it safe with the Cerberus AI, EDI. No offense. | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #19] | | | speaker: radio_edi | | | listener: variable_2 | | | text: None taken... as long as you keep your fingers out of my cognizance processors. | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: In the beginning, I tried disconnecting her from key processes without giving myself away. Easier said than done. | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But Joker seemed to trust her, and in time I saw her advantages. Even grew to like her. | | | +-[reply #21] | | | listener: variable_3 | | | +-[entry #22] | | | | condition: conditional_1265(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | text: Carry on. | | | | +-[reply #40] | | | | listener: variable_3 | | | | text: Carry on, Adams. | | | | +-[entry #43] | | | | | condition: conditional_12(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Aye, aye, ma'am. | | | | +-[entry #44] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Aye, aye, sir. | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: EDI | | | | category: INVESTIGATE | | | | +-*** see reply #13 *** | | | +-[choice] | | | | text: Family | | | | category: INVESTIGATE | | | | +-[reply #22] | | | | transition: transition_3163(-1) | | | | listener: variable_3 | | | | text: Is your family okay? | | | | +-[entry #24] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: My parents are serving on Viridian Zenith, an Alliance agricultural vessel. My sister is a navigator on the SSV Benjamin Davis. | | | | +-[reply #23] | | | | listener: variable_3 | | | | +-[entry #25] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Happy to report that both vessels are safely under Hackett's command. | | | | +-[choice] | | | | | text: EDI | | | | | category: INVESTIGATE | | | | | +-*** see reply #13 *** | | | | +-[choice] | | | | | text: Family | | | | | category: INVESTIGATE | | | | | +-*** see reply #22 *** | | | | +-[choice] | | | | | text: Normandy | | | | | category: INVESTIGATE | | | | | +-[reply #24] | | | | | transition: transition_3164(-1) | | | | | listener: variable_3 | | | | | text: Does the new Normandy stack up to the old SR-1? | | | | | +-[entry #26] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Stack up? It blows the old ship away. The Tantalus drive core has been completely overhauled. | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: The SR-2 might be nearly twice the size, but the new drive core is three times bigger. This ship can fly! | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-[entry #28] | | | | | | condition: plot.bools[19912] == 0 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: That said, Cerberus isn't too high on safety. If pushed past her limits, this core would vent into engineering. | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | +-[entry #29] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Guess it gives my team incentive to keep her well-balanced during a firefight. | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | text: "Do your job or get vaporized." | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Pretty much. | | | | | | +-[reply #29] | | | | | | listener: variable_3 | | | | | | +-[entry #31] | | | | | | | condition: plot.bools[236] == 1 | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I noticed you upgraded the kinetic barriers with cyclonic technology. Should help reduce the draw when under missile fire. | | | | | | | +-[reply #30] | | | | | | | listener: variable_3 | | | | | | | text: Hopefully that means fewer vaporized engineers? | | | | | | | +-[entry #32] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: The IES stealth system is significantly improved. It can handle a higher blue shift of our emissions. | | | | | | | +-[reply #31] | | | | | | | listener: variable_3 | | | | | | | text: And that means? | | | | | | | +-[entry #33] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: We should be able to drop out of FTL without triggering every sensor in range. Very handy for stealth reconnaissance. | | | | | | | +-[reply #32] | | | | | | | listener: variable_3 | | | | | | | +-[entry #34] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: All in all, the Normandy is a marvel of engineering. | | | | | | | +-[choice] | | | | | | | | text: EDI | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #13 *** | | | | | | | +-[choice] | | | | | | | | text: Family | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #22 *** | | | | | | | +-[choice] | | | | | | | | text: Normandy | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #24 *** | | | | | | | +-[choice] | | | | | | | | text: Gabby Daniels | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #33] | | | | | | | | condition: conditional_565(-1) | | | | | | | | transition: transition_3166(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: How's Engineer Daniels working out? | | | | | | | | +-[entry #35] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Her, I like. She's sharp, and knows propulsion theory better than most physicists I've met. | | | | | | | | +-[reply #34] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #36] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: And she's easy to work with, too. | | | | | | | | +-[reply #35] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #37] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Always said you had an eye for talent. Good job bringing her back to the Alliance. | | | | | | | | +-[choice] | | | | | | | | | text: EDI | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #13 *** | | | | | | | | +-[choice] | | | | | | | | | text: Family | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #22 *** | | | | | | | | +-[choice] | | | | | | | | | text: Normandy | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #24 *** | | | | | | | | +-[choice] | | | | | | | | | text: Gabby Daniels | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-*** see reply #33 *** | | | | | | | | +-[choice] | | | | | | | | | text: Ken Donnelly | | | | | | | | | category: INVESTIGATE | | | | | | | | | +-[reply #36] | | | | | | | | | condition: conditional_564(-1) | | | | | | | | | transition: transition_3165(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: How is Engineer Donnelly working out? | | | | | | | | | +-[entry #38] | | | | | | | | | | condition: conditional_565(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: The kids got talent. Now if he could just learn to shut his damn mouth. | | | | | | | | | | +-[reply #37] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Problems? | | | | | | | | | | +-[entry #39] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Sorry, Commander. Donnelly is dedicated, knowledgeable, and thinks on his feet. I'm glad to have him on my team. | | | | | | | | | | +-[reply #38] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #40] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Could use a lesson or two about respecting chain of command, but I've handled the likes of him before. No need for concern. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: EDI | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #13 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Family | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Normandy | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #24 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Gabby Daniels | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Ken Donnelly | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: Carry on. | | | | | | | | | | +-*** see reply #40 *** | | | | | | | | | +-[entry #41] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: He's a good kid. A bit reserved, keeps focused on the work at hand. | | | | | | | | | +-[reply #39] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #42] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: He certainly knows his way around the engine core and power transfer systems. Happy to have him on my team. | | | | | | | | | +-[choice] | | | | | | | | | | text: EDI | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #13 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Family | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #22 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Normandy | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #24 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Gabby Daniels | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #33 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Ken Donnelly | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Carry on. | | | | | | | | | +-*** see reply #40 *** | | | | | | | | +-[choice] | | | | | | | | text: Carry on. | | | | | | | | +-*** see reply #40 *** | | | | | | | +-[choice] | | | | | | | | text: Ken Donnelly | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #36 *** | | | | | | | +-[choice] | | | | | | | text: Carry on. | | | | | | | +-*** see reply #40 *** | | | | | | +-*** see entry #32 *** | | | | | +-*** see entry #32 *** | | | | +-[choice] | | | | | text: Gabby Daniels | | | | | category: INVESTIGATE | | | | | +-*** see reply #33 *** | | | | +-[choice] | | | | | text: Ken Donnelly | | | | | category: INVESTIGATE | | | | | +-*** see reply #36 *** | | | | +-[choice] | | | | text: Carry on. | | | | +-*** see reply #40 *** | | | +-[choice] | | | | text: Normandy | | | | category: INVESTIGATE | | | | +-*** see reply #24 *** | | | +-[choice] | | | | text: Gabby Daniels | | | | category: INVESTIGATE | | | | +-*** see reply #33 *** | | | +-[choice] | | | | text: Ken Donnelly | | | | category: INVESTIGATE | | | | +-*** see reply #36 *** | | | +-[choice] | | | text: Carry on. | | | +-*** see reply #40 *** | | +-[choice] | | | text: Family | | | category: INVESTIGATE | | | +-*** see reply #22 *** | | +-[choice] | | | text: Normandy | | | category: INVESTIGATE | | | +-*** see reply #24 *** | | +-[choice] | | | text: Gabby Daniels | | | category: INVESTIGATE | | | +-*** see reply #33 *** | | +-[choice] | | | text: Ken Donnelly | | | category: INVESTIGATE | | | +-*** see reply #36 *** | | +-[choice] | | text: Carry on. | | +-*** see reply #40 *** | +-[choice] | text: You owe me. | category: DISAGREE | +-[reply #10] | listener: variable_3 | text: You can make up for it on this tour of duty. | +-[entry #10] | | condition: conditional_12(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Yes, ma'am. | | +-[reply #11] | | listener: variable_3 | | +-*** see entry #12 *** | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Yes, sir. | +-[reply #12] | listener: variable_3 | +-*** see entry #12 *** +-[choice] | text: No need for an apology. | category: AGREE | +-*** see reply #8 *** +-[choice] text: You owe me. category: DISAGREE +-*** see reply #10 *** +-[entry #13] speaker: variable_1 listener: variable_2 text: Need anything, Commander? +-[choice] | text: EDI | category: INVESTIGATE | +-*** see reply #13 *** +-[choice] | text: Family | category: INVESTIGATE | +-*** see reply #22 *** +-[choice] | text: Normandy | category: INVESTIGATE | +-*** see reply #24 *** +-[choice] | text: Gabby Daniels | category: INVESTIGATE | +-*** see reply #33 *** +-[choice] | text: Ken Donnelly | category: INVESTIGATE | +-*** see reply #36 *** +-[choice] text: Carry on. +-*** see reply #40 *** [biod_nor_405engineering_loc_int.nor_adams_donnelly_i_D.nor_adams_donnelly_i_dlg] speaker_list: nor_ken, radio_edi +-[entry #0] condition: plot.bools[22318] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: EDI can direct the Normandy with her thoughts. She sees, hears, and feels through the ship's sensor arrays. The Normandy is her body. +-[entry #1] speaker: nor_ken listener: variable_2 text: I've seen EDI's body, and it's curves are a fine sight better than the Normandy's hull. +-[reply #2] listener: variable_3 text: So what do you think, EDI? +-[entry #4] speaker: radio_edi listener: variable_2 text: Are we more than our thoughts? +-[reply #3] listener: variable_3 +-[entry #5] speaker: nor_ken listener: variable_2 text: I'm done. Any more of this, and my head's going to explode. +-[entry #2] condition: plot.bools[22319] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: The Normandy is a ship. EDI is collection of processing hardware contained in that ship. Those are two separate things. +-[entry #3] speaker: variable_1 listener: variable_2 text: Doesn't the existence of the Reapers contradict that? +-*** see reply #2 *** +-[entry #6] speaker: variable_1 listener: variable_2 text: EDI doesn't pilot the Normandy. She is the Normandy. +-[reply #4] listener: variable_3 +-[entry #7] speaker: nor_ken listener: variable_2 text: No, she's a passenger in the Normandy, just like us. The ship was a spacefaring vessel before EDI even existed. +-[reply #5] listener: variable_3 +-[entry #8] speaker: radio_edi listener: variable_2 text: Engineer Donnelly is correct. The Normandy SR-2 was completely space-worthy prior to my installation. +-[reply #6] listener: variable_3 +-[entry #9] speaker: nor_ken listener: variable_2 text: See, EDI agrees with me. +-[reply #7] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: EDI's mind and the Normandy are a whole entity now. You couldn't just move the processors in the AI Core to another ship. +-[reply #8] listener: variable_3 +-[entry #11] speaker: radio_edi listener: variable_2 text: Engineer Adams is correct. Processes that contribute to my self-awareness are spread throughout the ship. +-[reply #9] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: See, EDI agrees with me. +-[reply #10] listener: variable_3 +-[entry #13] speaker: nor_ken listener: variable_2 text: But unlike EDI, our brains couldn't have existed without our bodies. +-[reply #11] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: That is requisite from being organic. You have to look beyond that limited definition of life. +-[reply #12] listener: variable_3 +-[entry #15] speaker: nor_ken listener: variable_2 text: Joker pilots the Normandy--he doesn't take over EDI's body when he does that. When EDI controls the ship, she's piloting, just like Joker. +-[reply #13] listener: variable_3 +-*** see entry #6 *** [biod_nor_405engineering_loc_int.nor_adams_quest_a_D.nor_adams_quest_a_dlg] speaker_list: nor_gabby, radio_ken, nor_ken +-[entry #0] condition: conditional_1317(-1) transition: transition_3167(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_113(3) | speaker: nor_gabby | listener: variable_2 | text: Thanks, Commander. That GX12 thermal pipe arrived. We're performing the modifications right now. | +-[reply #1] | listener: variable_3 | +-[entry #3] | condition: conditional_565(-1) | speaker: radio_ken | listener: variable_2 | text: So how did I get volunteered to crawl through the ducts? | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: nor_gabby | listener: variable_2 | text: You're the power control engineer, not me. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: radio_ken | listener: variable_2 | text: Damn hot in here. Hey... didn't Adams says that all the Normandy is EDI? | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: nor_gabby | listener: variable_2 | text: Kenneth, stop right there. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: radio_ken | listener: variable_2 | text: Just dinna tell Joker. He'll get jealous. +-[entry #2] condition: conditional_1317(-1) transition: transition_3170(-1) speaker: variable_1 listener: variable_2 text: Thanks, Commander. That GX12 thermal pipe arrived. We're performing the modifications right now. +-[reply #2] listener: variable_3 +-*** see entry #3 *** +-[entry #8] transition: transition_3167(-1) speaker: variable_1 listener: variable_2 +-[entry #9] condition: conditional_1318(-1) speaker: variable_1 listener: variable_2 text: We're still working on the thermal modifications. Should be done pretty soon. +-[entry #10] condition: conditional_565(-1) transition: transition_2197(-1) speaker: variable_1 listener: variable_2 text: Commander, good news on the installation of that thermal pipe you got us. +-[reply #7] listener: variable_3 +-[entry #11] transition: transition_2567(-1) speaker: nor_ken listener: variable_2 text: It went right brilliant. Much better than we'd expected. +-[reply #8] listener: variable_3 +-[entry #12] speaker: nor_gabby listener: variable_2 text: I told you it would. +-[reply #9] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: It gets better. While interfacing through our eezo capacitors, our Ms. Daniels here had an epiphany. +-[reply #10] listener: variable_3 +-[entry #14] speaker: nor_gabby listener: variable_2 text: I wouldn't go that far. +-[reply #11] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: She and Donnelly deduced some theoretical improvements to our capacitor design. EDI and I ran with it, and documented our conclusions. +-[reply #12] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: Our core is too compact to apply our theories, but it could help the Crucible engineers. Give the word, and I'll send the plans their way. +-[reply #13] listener: variable_3 text: Do it. +-[entry #17] speaker: variable_1 listener: variable_2 text: Aye, aye. +-[reply #14] listener: variable_3 text: Well done, everyone. +-[entry #18] transition: transition_2197(-1) speaker: variable_1 listener: variable_2 text: Commander, we've installed that thermal pipe you got us. It was quite successful. +-[reply #15] listener: variable_3 +-[entry #19] transition: transition_2567(-1) speaker: variable_1 listener: variable_2 text: The Normandy will explode long before the core needs to vent into the engineering compartment. +-[reply #16] listener: variable_3 text: So that's good news? [biod_nor_405engineering_loc_int.nor_adams_quest_d_D.nor_adams_quest_d_dlg] speaker_list: nor_ken, nor_gabby +-[entry #0] condition: plot.bools[21019] == 1 transition: transition_2195(-1) speaker: variable_1 listener: variable_2 text: Commander, remember the problem I mentioned? About a core overload possibly venting into the engineering compartment? +-[reply #0] listener: variable_3 +-[entry #2] | condition: conditional_565(-1) | speaker: variable_1 | listener: variable_2 | text: Daniels, Donnelly, EDI and I have been brainstorming and comparing notes. | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: nor_ken | listener: variable_2 | text: You see, the venting occurs when the IES sinks are in a back cycle at the same moment the main core is at peak draw, such as from sustained kinetic... | +-[reply #4] | listener: variable_3 | +-[entry #5] | | condition: conditional_565(-1) | | speaker: nor_gabby | | listener: variable_2 | | text: What Kenneth means to say is that we're pretty sure we can make the system safer. | | +-[reply #5] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: We just need a GX12 thermal pipe. Unfortunately, we're cut off from Alliance supply chains. | | +-[reply #9] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Could you keep an eye out for one the next time you're on the Citadel, Commander? I've got the specs right here. | | +-[choice] | | | text: Why do we need this? | | | category: INVESTIGATE | | | +-[reply #10] | | | listener: variable_3 | | | text: Are these modifications really necessary? | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It's a safety issue. Not exactly critical. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Under extreme conditions, like heavy bombardment to the kinetic barriers while traveling at peak flight speeds, plasma can vent into this compartment. | | | +-[reply #12] | | | | condition: conditional_564(-1) | | | | listener: variable_3 | | | | +-[entry #13] | | | | | condition: plot.bools[236] == 0 | | | | | speaker: nor_ken | | | | | listener: variable_2 | | | | | text: I believe we lost a team member during the assault on the Collector base because of this. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | text: That sounds more serious than "just a safety issue." | | | | | +-[entry #16] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Well... under those conditions, odds are you're about to lose the entire ship, anyway. | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | | condition: conditional_565(-1) | | | | | | speaker: nor_gabby | | | | | | listener: variable_2 | | | | | | text: But we want every advantage we can get, right? | | | | | | +-[choice] | | | | | | | text: I'll buy it. | | | | | | | category: AGREE | | | | | | | +-[reply #16] | | | | | | | default action | | | | | | | major decision | | | | | | | transition: transition_3173(-1) | | | | | | | listener: variable_3 | | | | | | | text: I'll look for one the next time we go to the Citadel. | | | | | | | +-[entry #19] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Thanks, Commander. | | | | | | +-[choice] | | | | | | text: If we can afford it. | | | | | | category: DISAGREE | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | text: If I can find one, I'll check the cost. Our resources may be better spent elsewhere. | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Of course, Commander. | | | | | +-[entry #18] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: But we should take every advantage we can get. | | | | | +-[choice] | | | | | | text: I'll buy it. | | | | | | category: AGREE | | | | | | +-*** see reply #16 *** | | | | | +-[choice] | | | | | text: If we can afford it. | | | | | category: DISAGREE | | | | | +-*** see reply #17 *** | | | | +-[entry #14] | | | | speaker: nor_ken | | | | listener: variable_2 | | | | text: It would vaporize anyone standing in this room. | | | | +-*** see reply #14 *** | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It would vaporize anyone standing in this room. | | | +-*** see reply #14 *** | | +-[choice] | | | text: I'll buy it. | | | category: AGREE | | | +-*** see reply #16 *** | | +-[choice] | | text: If we can afford it. | | category: DISAGREE | | +-*** see reply #17 *** | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: What Engineer Donnelly means to say is that we're confident we can make the system safer. | +-[reply #6] | listener: variable_3 | +-*** see entry #9 *** +-[entry #3] | condition: conditional_564(-1) | speaker: variable_1 | listener: variable_2 | text: Donnelly, EDI and I have been brainstorming and comparing notes. | +-[reply #3] | listener: variable_3 | +-*** see entry #4 *** +-[entry #7] speaker: variable_1 listener: variable_2 text: EDI and I have been brainstorming and comparing notes. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: I'm confident we can make the system safer. +-[reply #8] listener: variable_3 +-*** see entry #9 *** +-[entry #1] transition: transition_2195(-1) speaker: variable_1 listener: variable_2 text: Commander, I've identified a problem with our engines. A core overload could cause a plasma vent within the engineering compartment. +-[reply #1] listener: variable_3 +-*** see entry #2 *** +-*** see entry #3 *** +-*** see entry #7 *** [biod_nor_405engineering_loc_int.nor_engineers_a_D.nor_engineers_a_dlg] speaker_list: nor_ken, nor_gabby +-[entry #0] condition: conditional_113(1) transition: transition_3338(-1) speaker: nor_ken listener: nor_gabby text: Oh, hello, Commander. +-[reply #0] listener: variable_3 +-[entry #1] speaker: nor_gabby listener: nor_ken text: We were just, uh, double-checking the thermal ducts. +-[reply #1] listener: variable_3 text: I'm sure you were. Carry on. +-[entry #2] condition: conditional_113(2) transition: transition_3339(-1) speaker: nor_gabby listener: nor_ken text: Do you think Shepard noticed? +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_12(-1) | speaker: nor_ken | listener: nor_gabby | text: I'm sure she didn't. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: nor_gabby | listener: nor_ken | text: I'm so embarrassed. +-[entry #4] speaker: nor_ken listener: nor_gabby text: I'm sure he didn't. +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-[entry #6] condition: conditional_113(3) transition: transition_3328(-1) speaker: nor_ken listener: nor_gabby text: I'm glad the Commander didn't forget about us down here. +-[reply #5] listener: variable_3 +-[entry #7] speaker: nor_gabby listener: nor_ken text: I told you Shepard would come visit. +-[entry #8] condition: conditional_1433(-1) transition: transition_3329(-1) speaker: nor_ken listener: nor_gabby text: Did you hear? Kelly Chambers is dead. +-[reply #6] listener: variable_3 +-[entry #9] speaker: nor_gabby listener: nor_ken text: Oh, no! What happened? +-[reply #7] listener: variable_3 +-[entry #10] | condition: plot.bools[20719] == 1 | speaker: nor_ken | listener: nor_gabby | text: She committed suicide. | +-[reply #8] | listener: variable_3 | +-[entry #11] | speaker: nor_gabby | listener: nor_ken | text: That's terrible. Why would she do that? | +-[reply #9] | listener: variable_3 | +-[entry #12] | speaker: nor_ken | listener: nor_gabby | text: I don't know. Maybe our... experience with the Collectors was too much for her. +-[entry #13] speaker: nor_ken listener: nor_gabby text: Cerberus found her during the Citadel coup. Shot her where she stood. +-[reply #10] listener: variable_3 +-[entry #14] speaker: nor_gabby listener: nor_ken text: That's terrible. She seemed really nice. +-[reply #11] listener: variable_3 +-[entry #15] speaker: nor_ken listener: nor_gabby text: What if we'd gone back to Cerberus? Your gut saved us, Gabby. +-[entry #16] condition: conditional_1434(-1) transition: transition_3330(-1) speaker: nor_ken listener: nor_gabby text: So Gabby, have you seen EDI's new body? +-[reply #12] listener: variable_3 +-[entry #17] speaker: nor_gabby listener: nor_ken text: Oh, I knew this was coming. +-[reply #13] listener: variable_3 +-[entry #18] speaker: nor_ken listener: nor_gabby text: I just mean, it's an amazing work of engineering. Elastic titanium-silicon polymers. Ultra-light harmonic-phased power cells. +-[reply #14] listener: variable_3 +-[entry #19] speaker: nor_gabby listener: nor_ken text: Uh-huh. +-[reply #15] listener: variable_3 +-[entry #20] speaker: nor_ken listener: nor_gabby text: And if she ever accidentally walks into a wall, there's just so much padding. +-[reply #16] listener: variable_3 +-[entry #21] speaker: nor_gabby listener: nor_ken text: I knew it. +-[reply #17] listener: variable_3 +-[entry #22] speaker: nor_ken listener: nor_gabby text: Wish I were a wall. +-[reply #18] listener: variable_3 +-[entry #23] speaker: nor_gabby listener: nor_ken text: You pretty much are, Kenneth. +-[entry #24] condition: conditional_1440(-1) transition: transition_3336(-1) speaker: nor_gabby listener: nor_ken text: Kenneth, do you ever think about when we were abducted by-- +-[reply #19] listener: variable_3 +-[entry #25] speaker: nor_ken listener: nor_gabby text: No, I don't. +-[reply #20] listener: variable_3 +-[entry #26] speaker: nor_gabby listener: nor_ken text: Me, neither. +-[entry #27] condition: conditional_1437(-1) transition: transition_3333(-1) speaker: nor_ken listener: nor_gabby text: Gabby, is it true you helped repair EDI's mobile frame after that last mission? +-[reply #21] listener: variable_3 +-[entry #28] speaker: nor_gabby listener: nor_ken text: She just needed an extra pair of hands. I am an engineer, remember? +-[reply #22] listener: variable_3 +-[entry #29] speaker: nor_ken listener: nor_gabby text: Were oils and lubricants involved? Was there any... moaning? +-[reply #23] listener: variable_3 +-[entry #30] speaker: nor_gabby listener: nor_ken text: In your dreams, Kenneth. +-[reply #24] listener: variable_3 +-[entry #31] speaker: nor_ken listener: nor_gabby text: If only my imagination was that good. +-[entry #32] condition: conditional_1435(-1) transition: transition_3331(-1) speaker: nor_ken listener: nor_gabby text: I'm not sure what to think about that little mech dog roaming the ship. +-[reply #25] listener: variable_3 +-[entry #33] speaker: nor_gabby listener: nor_ken text: You mean Sophie? I think she's cute. +-[reply #26] listener: variable_3 +-[entry #34] speaker: nor_ken listener: nor_gabby text: But what purpose does she serve? +-[reply #27] listener: variable_3 +-[entry #35] speaker: nor_gabby listener: nor_ken text: I guess I have a soft spot for worthless dogs. Look how long I've been with you. +-[entry #36] condition: conditional_1436(-1) transition: transition_3332(-1) speaker: nor_ken listener: nor_gabby text: Gabby, what do you think about our new yeoman, Ms. Traynor? +-[reply #28] listener: variable_3 +-[entry #37] speaker: nor_gabby listener: nor_ken text: She's not a yeoman. She's a communications specialist. +-[reply #29] listener: variable_3 +-[entry #38] speaker: nor_gabby listener: variable_2 text: And you're barking up the wrong tree, Kenneth. You're not her type. +-[reply #30] listener: variable_3 +-[entry #39] speaker: nor_ken listener: nor_gabby text: Oh. Well, perhaps you should go and talk to her, then? +-[reply #31] listener: variable_3 +-[entry #40] speaker: nor_gabby listener: nor_ken text: Maybe I should. Nobody is barking up my tree. +-[reply #32] listener: variable_3 +-[entry #41] speaker: nor_ken listener: nor_gabby text: If it works out, be sure to take video. +-[entry #42] condition: conditional_1438(-1) transition: transition_3334(-1) speaker: nor_ken listener: variable_2 text: So, I hear the Illusive Man drinks bourbon. It all makes sense now. +-[reply #33] listener: variable_3 +-[entry #43] speaker: nor_gabby listener: nor_ken text: What do you mean? You love whiskey. +-[reply #34] listener: variable_3 +-[entry #44] speaker: nor_ken listener: variable_2 text: Scotch, my dear girl. That scunner drinks American bourbon. Completely different. +-[reply #35] listener: variable_3 +-[entry #45] speaker: nor_gabby listener: nor_ken text: He's a psychotic megalomaniac, and you've got problems with his choice of liquor? +-[reply #36] listener: variable_3 +-[entry #46] speaker: nor_ken listener: nor_gabby text: You've obviously never experienced the peat aroma of a fine Islay scotch. +-[entry #47] condition: conditional_1439(-1) transition: transition_3335(-1) speaker: nor_ken listener: nor_gabby text: Gabby, have you ever seen recordings of Liara's mother, Matriarch Benezia? +-[reply #37] listener: variable_3 +-[entry #48] | condition: conditional_1257(-1) | speaker: nor_gabby | listener: nor_ken | text: Yes, what about her? | +-[reply #38] | listener: variable_3 | +-[entry #49] | speaker: nor_ken | listener: nor_gabby | text: And remember Samara, that asari justicar? | +-[reply #39] | listener: variable_3 | +-[entry #50] | speaker: nor_gabby | listener: nor_ken | text: Where are you going with this, Kenneth? | +-[reply #40] | listener: variable_3 | +-[entry #51] | speaker: nor_ken | listener: nor_gabby | text: Have you noticed that older asari women seem to be a bit more ample? Do you think they just keep growing? | +-[reply #41] | listener: variable_3 | +-[entry #52] | speaker: nor_gabby | listener: nor_ken | text: Kenneth! | +-[reply #42] | listener: variable_3 | +-[entry #53] | speaker: nor_ken | listener: nor_gabby | text: I think I'll spend my sunset days in an asari retirement home. | +-[reply #43] | listener: variable_3 | +-[entry #54] | speaker: nor_gabby | listener: nor_ken | text: If I don't kill you first. +-*** see entry #50 *** +-[entry #55] condition: conditional_1441(-1) transition: transition_3337(-1) speaker: nor_gabby listener: nor_ken text: Kenneth, have you seen the new poker table up in the lounge? It's going to waste. +-[reply #44] listener: variable_3 +-[entry #56] speaker: nor_ken listener: nor_gabby text: Well, I was thinking of inviting T'Soni and Traynor up for a wee game of strip poker. +-[reply #45] listener: variable_3 +-[entry #57] | condition: plot.bools[17680] == 1 | speaker: nor_gabby | listener: nor_ken | text: Right. You're not going to invite Commander Williams too? | +-[reply #46] | listener: variable_3 | +-[entry #58] | speaker: nor_ken | listener: nor_gabby | text: She seems like a sore loser, and I'm rather attached to my tender bits. +-[entry #59] | condition: conditional_1442(-1) | speaker: nor_gabby | listener: nor_ken | text: Right. You're not going to invite that reporter, Allers, too? | +-[reply #47] | listener: variable_3 | +-[entry #60] | speaker: nor_ken | listener: nor_gabby | text: Nah, she'd bring cameras and record the whole thing. | +-[reply #48] | listener: variable_3 | +-[entry #61] | speaker: nor_gabby | listener: nor_ken | text: And if you lose, you don't want the whole galaxy knowing how little you bring to the table. | +-[reply #49] | listener: variable_3 | +-[entry #62] | speaker: nor_ken | listener: nor_gabby | text: Damn, girl. My bank roll is just fine. +-[entry #63] speaker: nor_gabby listener: nor_ken text: Right. You're not going to invite EDI too? +-[reply #50] listener: variable_3 +-[entry #64] speaker: nor_ken listener: nor_gabby text: Well, in the game of strip poker, she's already lost. +-[entry #65] speaker: variable_1 listener: variable_2 [biod_nor_405engineering_loc_int.nor_gabby_a_D.nor_gabby_a_dlg] +-[entry #0] condition: conditional_1319(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Adams would like to speak to you. +-[entry #1] condition: conditional_1324(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** see entry #2 *** +-[entry #3] condition: conditional_1318(-1) speaker: variable_1 listener: variable_2 text: Kenneth is still installing the thermal conduit down in the crawlspace. We'll have a report later. +-[entry #4] condition: conditional_539(-1) speaker: variable_1 listener: variable_2 text: The Normandy is ready to go, Commander. Give the word, and we'll get you to Earth. +-[reply #2] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: And Commander? It's been such an honor to be a part of the team. +-[reply #3] listener: variable_3 text: Likewise, Gabby. +-[entry #6] speaker: variable_1 listener: variable_2 text: Good luck, and be careful, okay? +-[reply #4] listener: variable_3 text: Yes, ma'am. +-[entry #7] condition: conditional_1450(-1) transition: transition_3345(-1) speaker: variable_1 listener: variable_2 text: Those FBA couplings you got last tour are still holding up. Thanks again, Commander. +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #9] | condition: conditional_1453(1) | speaker: variable_1 | listener: variable_2 | text: Nothing to report. +-[entry #10] | condition: conditional_1453(2) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #11] | condition: conditional_1453(3) | speaker: variable_1 | listener: variable_2 | text: Shepard. +-[entry #12] | condition: conditional_1453(4) | speaker: variable_1 | listener: variable_2 | text: All propulsion systems are running optimal. +-[entry #13] | condition: conditional_1453(5) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #14] transition: transition_3350(-1) speaker: variable_1 listener: variable_2 text: My board is green. [biod_nor_405engineering_loc_int.nor_ken_a_D.nor_ken_a_dlg] speaker_list: nor_gabby +-[entry #0] condition: conditional_1319(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: You should go see Adams, Commander. +-[entry #1] condition: conditional_1324(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-*** see entry #2 *** +-[entry #3] condition: conditional_539(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] | condition: conditional_565(-1) | speaker: variable_1 | listener: variable_2 | text: Good luck with the assault. Wish I was joining you. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: nor_gabby | listener: variable_2 | text: No, you don't. I've seen you shoot. | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Fine! Then I wish I could shoot better. Then I wish I was joining you. | +-[reply #5] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Take care, Shepard. | +-[reply #7] | listener: variable_3 | text: You too, Donnelly. +-[entry #7] speaker: variable_1 listener: variable_2 text: Good luck on the mission. Make sure the Reapers feel it. +-[reply #6] listener: variable_3 text: Will do. +-*** see entry #8 *** +-[entry #9] condition: conditional_1447(-1) transition: transition_3342(-1) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #10] | condition: conditional_113(1) | speaker: nor_gabby | listener: variable_2 | text: Commander--thank you. | +-[reply #9] | listener: variable_3 | +-[entry #11] | condition: conditional_565(2) | speaker: variable_1 | listener: variable_2 | text: It's great to be back. | +-[reply #10] | listener: variable_3 | +-[entry #12] | speaker: nor_gabby | listener: variable_2 | text: Feels good to be in an Alliance uniform again. | +-[reply #11] | listener: variable_3 | text: Welcome aboard, Chief. +-*** see entry #11 *** +-[entry #13] speaker: variable_1 listener: variable_2 text: I'm good, Commander. Clean and focused. +-[reply #12] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: Thanks for the second chance. +-[reply #13] listener: variable_3 text: Welcome back, Chief. +-[entry #15] condition: conditional_1449(-1) transition: transition_3344(-1) speaker: variable_1 listener: variable_2 text: We heard about Tali and her people. +-[reply #14] listener: variable_3 +-[entry #16] | condition: conditional_565(-1) | speaker: nor_gabby | listener: variable_2 | text: We're so sorry, Commander. Won't be the same down here without her. +-[entry #17] speaker: variable_1 listener: variable_2 text: I'm so sorry, Commander. Won't be the same down here... +-[entry #18] condition: conditional_1452(-1) transition: transition_3347(-1) speaker: variable_1 listener: variable_2 text: I wish Gabby could be here to see all this. +-[entry #19] condition: conditional_1451(-1) transition: transition_3346(-1) speaker: variable_1 listener: variable_2 text: Sometimes keeping the grid balanced is pure murder. +-[entry #20] condition: conditional_1450(-1) transition: transition_3345(-1) speaker: variable_1 listener: variable_2 text: Those FBA couplings you got us are still holding up. +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #22] | condition: conditional_1453(1) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #23] | condition: conditional_1453(2) | speaker: variable_1 | listener: variable_2 | text: Power grid is in the green. +-[entry #24] | condition: conditional_1453(3) | speaker: variable_1 | listener: variable_2 | text: Nothing to report. +-[entry #25] | condition: conditional_1453(4) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #26] | condition: conditional_1453(5) | speaker: variable_1 | listener: variable_2 | text: All good, Commander. +-[entry #27] transition: transition_3350(-1) speaker: variable_1 listener: variable_2 text: Shepard. [biod_nor_405engineering_loc_int.nor_ken_gabby_i_D.nor_ken_gabby_i_dlg] speaker_list: nor_gabby +-[entry #0] condition: plot.bools[20845] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: We're not fighting this war for ourselves, Donnelly; we're fighting for the people close to us. +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Time is short. +-[entry #2] speaker: variable_1 listener: variable_2 text: I see your point, Commander. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Gabby, I think your legs are spectacular. +-[reply #3] listener: variable_3 +-[entry #4] speaker: nor_gabby listener: variable_2 text: Well, that's a start. +-[entry #5] condition: plot.bools[20847] == 1 transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: This is a military vessel, Daniels. Start acting like it. +-[entry #6] speaker: nor_gabby listener: variable_2 text: Aye, aye, Commander. +-[reply #5] listener: variable_3 +-[entry #7] | condition: conditional_12(-1) | speaker: variable_1 | listener: variable_2 | text: Yes, ma'am. +-[entry #8] speaker: variable_1 listener: variable_2 text: Yes, sir. +-[entry #9] speaker: nor_gabby listener: variable_2 text: Kenneth, you comment on every woman's figure but mine. +-[reply #6] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: Well... I... +-[reply #7] listener: variable_3 +-[entry #11] speaker: nor_gabby listener: variable_2 text: What? You don't like my legs? +-[reply #8] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: Gabby... it's you. You know? +-[reply #9] listener: variable_3 +-[entry #13] speaker: nor_gabby listener: variable_2 text: No, chickenshit, I DON'T know. All you do is make stupid sexist comments to avoid saying anything real. +-[reply #10] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: Gabby, now's not the time. We've got work to do. Responsibilities... +-[reply #11] listener: variable_3 +-[entry #15] speaker: nor_gabby listener: variable_2 text: Grow a pair, Ken. Look around you. Tomorrow may not come. Something to say or no? +-[reply #12] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: Gabby, please. We have a duty to the ship and the crew. +-[reply #13] listener: variable_3 +-[entry #17] speaker: nor_gabby listener: variable_2 text: What about us? Just... listen to yourself. +-[reply #14] listener: variable_3 +-*** see entry #9 *** [biod_nor_405engineering_loc_int.norhen_kaid_ambients_a_d.norhen_kaid_ambients_a_dlg] +-[entry #0] condition: conditional_534(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: Cerberus didn't cut corners rebuilding this place. There's a whole lot of credits in here. +-[entry #66] speaker: variable_1 listener: variable_2 text: Can't wait to get back out there. +-[entry #2] condition: conditional_523(-1) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #3] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: I hope my enthusiasm doesn't seem unprofessional. | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I can't stop grinning. +-*** see entry #4 *** +-[entry #5] condition: conditional_527(-1) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #6] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: The bomb's in the Kelphic Valley, hey? How populated is that region? +-[entry #7] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: Since Cerberus has this bomb... might be dangerous to ignore. +-[entry #62] speaker: variable_1 listener: variable_2 text: I've got some work for the Council I should finish. +-[entry #8] condition: conditional_528(-1) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #9] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: We're lucky the krogan didn't find out about the bomb earlier--probably would have walked out on the summit. | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #10] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: Damn brave, what the Lieutenant did. | +-[reply #6] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Didn't really have a choice. Still--brave. +-[entry #59] speaker: variable_1 listener: variable_2 text: Maybe we could talk later. +-[entry #12] condition: conditional_529(-1) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #13] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #14] | | condition: plot.bools[17900] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Hope bringing the rachni onside works out. | +-[entry #15] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-[entry #16] | | condition: plot.bools[18846] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: I'm a little trepidatious about saving the breeder, have to say. But I trust you, Shepard. | +-[entry #68] | speaker: variable_1 | listener: variable_2 | text: Can't talk right now. +-*** see entry #15 *** +-[entry #60] speaker: variable_1 listener: variable_2 text: Good to see you. +-[entry #17] condition: conditional_538(-1) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #18] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: Never met a real Ardat-Yakshi--not that I know of, anyway. Think I dodged a bullet there. +-[entry #19] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: Seriously. Think I would've been a goner. +-*** see entry #60 *** +-[entry #20] condition: conditional_537(-1) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #21] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-[entry #22] | | condition: plot.bools[20714] == 0 | | speaker: variable_1 | | listener: variable_2 | | text: Hey, if you get a moment, we should head out to the Citadel for a snack. | | +-[reply #13] | | listener: variable_3 | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: I know a place that still has steak. | +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: I should get back to this report. I'll catch ya later, Shepard. +-*** see entry #24 *** +-[entry #25] condition: conditional_530(-1) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #26] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #27] | | condition: conditional_178(-1) | | speaker: variable_1 | | listener: variable_2 | | text: By the way, Shepard: it's been good having Tali around. She's a good egg. | | +-[reply #16] | | listener: variable_3 | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: But wait. Don't tell her I said that--in case it's some kind of quarian insult. | +-[entry #29] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: But the geth? I certainly could have lived happily without coming face-to-face with another one of those. +-*** see entry #29 *** +-[entry #63] speaker: variable_1 listener: variable_2 text: Got a few things on my plate. +-[entry #30] condition: conditional_532(-1) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #31] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: You know, entering the geth consensus is gonna be the best chapter in your autobiography. +-[entry #65] speaker: variable_1 listener: variable_2 text: Ready for the next mission--whatever you got. +-[entry #32] condition: conditional_531(-1) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #61] speaker: variable_1 listener: variable_2 text: How's everything lining up? +-[entry #33] condition: conditional_533(-1) speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #34] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #20] | listener: variable_3 | +-[entry #35] | | condition: plot.bools[17788] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | +-[entry #36] | | | condition: conditional_178(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Will never forgive the geth for Ash... and now Tali. | | +-[entry #37] | | speaker: variable_1 | | listener: variable_2 | | text: And you know, I'm just going to have to go with you on trusting the geth. I hope it works out. | +-[entry #38] | | condition: plot.bools[17787] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #22] | | listener: variable_3 | | +-[entry #39] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah, let's just hope the geth don't have the rachni's playbook. | +-[entry #40] | condition: plot.bools[17789] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #23] | listener: variable_3 | +-*** see entry #37 *** +-[entry #67] speaker: variable_1 listener: variable_2 text: Yeah, let's talk later. +-[entry #41] condition: conditional_535(-1) speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #42] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #25] | listener: variable_3 | +-[entry #43] | | condition: conditional_613(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I'm really glad she has you to comfort her. | | +-[reply #26] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #44] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: And don't worry about Kai Lang. Now that we've seen his dirty moves--next time he's getting his ass kicked. | +-[reply #27] | listener: variable_3 | +-[entry #45] | speaker: variable_1 | listener: variable_2 | text: Count on it. +-*** see entry #44 *** +-*** see entry #66 *** +-[entry #46] condition: conditional_536(-1) speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #47] | condition: conditional_2166(0) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #29] | listener: variable_3 | +-[entry #48] | | condition: plot.bools[18240] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: After what I saw down there... I've never been more filled with rage. | +-[entry #49] | condition: conditional_2166(1) | transition: transition_4104(-1) | speaker: variable_1 | listener: variable_2 | text: Sanctuary... | +-[reply #30] | listener: variable_3 | +-[entry #50] | speaker: variable_1 | listener: variable_2 | text: Illusive Man's obviously crazy, but bring him on. Cases like this--I don't mind killing crazy. +-*** see entry #49 *** +-*** see entry #65 *** +-[entry #51] condition: conditional_1359(-1) speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-*** see entry #59 *** +-[entry #52] condition: conditional_1362(-1) speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 +-*** see entry #60 *** +-[entry #53] condition: conditional_1364(-1) speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #64] speaker: variable_1 listener: variable_2 text: How're you holding up? You look good. +-[entry #54] condition: conditional_1360(-1) speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-*** see entry #68 *** +-[entry #55] condition: conditional_1363(-1) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #58] speaker: variable_1 listener: variable_2 text: Hey, Shepard. +-[entry #56] condition: conditional_1361(-1) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-*** see entry #59 *** +-[entry #57] speaker: variable_1 listener: variable_2 +-[reply #37] listener: variable_3 +-*** see entry #58 *** +-*** see entry #59 *** +-*** see entry #60 *** +-*** see entry #61 *** +-*** see entry #62 *** +-*** see entry #63 *** +-*** see entry #64 *** +-*** see entry #65 *** +-*** see entry #66 *** +-*** see entry #67 *** +-*** see entry #68 *** [biod_nor_405engineering_loc_int.norhen_kaid_cat002_mr_a_D.norhen_kaid_cat002_mr_a_dlg] speaker_list: nor_adams +-[entry #0] transition: transition_2067(-1) speaker: nor_adams listener: variable_2 text: Commander. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: We were just talking to Liara. +-[reply #1] listener: variable_3 +-[entry #2] speaker: nor_adams listener: variable_1 text: She's a strong one. +-[reply #2] listener: variable_3 text: I'd say her world's just been completely rocked. +-[entry #3] speaker: variable_1 listener: variable_2 text: Completely. Adams and I were just remembering Noveria and the terrible way her mother died. +-[reply #3] listener: variable_3 +-[entry #4] speaker: nor_adams listener: variable_2 text: Liara seemed so together afterward. Couldn't have been easy. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: nor_adams text: For weeks, she told me stories about her mother. +-[reply #5] listener: variable_3 +-[entry #6] speaker: nor_adams listener: variable_1 text: Yeah, me too. I have a feeling she'll be okay. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: Yeah. Hope so. [biod_nor_405engineering_loc_int.norhen_proth_mr_omgjck_a_D.norhen_proth_mr_omgjck_a_dlg] +-[entry #0] condition: conditional_2192(0) transition: transition_4125(-1) speaker: variable_1 listener: variable_2 text: Commander. I was exploring your ship. +-[reply #0] transition: transition_2071(-1) listener: variable_3 text: Find anything interesting? +-[entry #1] | condition: conditional_937(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_173(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #2] | | listener: variable_3 | | +-[entry #3] | | | condition: plot.bools[18244] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: This space has absorbed much anger. The biotic instructor from the academy. | | | +-[reply #3] | | | listener: variable_3 | | | text: Right. These were Jack's quarters. | | | +-[entry #5] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Traces of her pain are still present. I'm told she sought revenge against Cerberus when she was here. | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #6] | | | | condition: plot.bools[179] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: A goal you helped fulfill. | | | | +-[reply #6] | | | | listener: variable_3 | | | | +-[entry #7] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I hope you will do the same for me. | | | | +-[reply #7] | | | | listener: variable_3 | | | | +-[entry #10] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: At least I have better quarters. | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | text: She did not fulfill that goal. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I hope I have better fortune under your command. | | | +-[reply #9] | | | listener: variable_3 | | | +-*** see entry #10 *** | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: One of your crew lived in this space. There are traces of anger. | | +-[reply #4] | | listener: variable_3 | | text: That was Jack. Anger was her speciality. | | +-*** see entry #5 *** | +-*** see entry #4 *** +-[entry #11] speaker: variable_1 listener: variable_2 text: I'm told humans cooperated with turians in the design of this ship. +-[reply #10] listener: variable_3 text: That's right. It's based on the original SSV Normandy. +-[entry #12] speaker: variable_1 listener: variable_2 text: The turians were subservient to you? +-[reply #11] listener: variable_3 text: No. It was a joint effort between our species. +-[entry #13] speaker: variable_1 listener: variable_2 text: We would never have allowed that. Other species could not be trusted. They would have used our secrets against us. +-[reply #12] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: Perhaps the turians will do the same to you. +-[reply #13] listener: variable_3 text: I'll take that under advisement. +-[entry #15] condition: conditional_2192(1) transition: transition_4125(-1) speaker: variable_1 listener: variable_2 text: During our fight against the Reapers, we had no time for teaching the young anything but war. +-[entry #16] condition: conditional_2192(2) transition: transition_4125(-1) speaker: variable_1 listener: variable_2 text: Only the foolish mourn the loss of innocence. It is inevitable. The galaxy has never rewarded the naive. +-[entry #17] speaker: variable_1 listener: variable_2 text: Commander. [biod_nor_405engineering_loc_int.norhen_tali_ambs_a_D.norhen_tali_ambs_a_dlg] speaker_list: radio_garrus +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_533(-1) | transition: transition_3863(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: plot.bools[17789] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #2] | | listener: variable_3 | | +-[entry #3] | | | condition: conditional_1975(1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I can't believe my people are working with the geth. | | +-[entry #4] | | | condition: conditional_1975(2) | | | speaker: variable_1 | | | listener: variable_2 | | | text: The geth are helping us rebuild. I never thought I'd see it. | | +-[entry #5] | | | condition: conditional_1975(3) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Our scientists and the geth have done amazing work on the Crucible together. | | +-[entry #35] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | +-[entry #36] | | | condition: conditional_1976(1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Hey, Shepard. | | +-[entry #37] | | | condition: conditional_1976(2) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Good to see you. | | +-[entry #38] | | | condition: conditional_1976(3) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Hey. | | +-[entry #39] | | | condition: conditional_1976(4) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Talk to you later. | | +-[entry #40] | | transition: transition_3862(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Thanks for coming by. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #7] | | condition: conditional_1975(1) | | speaker: variable_1 | | listener: variable_2 | | text: We lost a lot of people, but we're finally home. | +-[entry #8] | | condition: conditional_1975(2) | | speaker: variable_1 | | listener: variable_2 | | text: When this war is over, Rannoch will be beautiful again. | +-[entry #9] | | condition: conditional_1975(3) | | speaker: variable_1 | | listener: variable_2 | | text: With Rannoch reclaimed, my people can finally help with Earth. | +-*** see entry #35 *** +-[entry #10] | condition: conditional_535(-1) | transition: transition_3861(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #11] | | condition: conditional_1975(1) | | speaker: variable_1 | | listener: variable_2 | | text: I hope Liara's okay. | +-[entry #12] | | condition: conditional_1975(2) | | speaker: variable_1 | | listener: variable_2 | | text: I can't believe Thessia fell. | +-[entry #13] | | condition: conditional_1975(3) | | speaker: variable_1 | | listener: variable_2 | | text: Cerberus is going to pay. | +-*** see entry #35 *** +-[entry #14] | condition: conditional_538(-1) | transition: transition_3863(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #15] | | condition: conditional_1975(1) | | speaker: variable_1 | | listener: variable_2 | | text: I can't wait to finally take down Cerberus. | +-[entry #16] | | condition: conditional_1975(2) | | speaker: variable_1 | | listener: variable_2 | | text: What happened at Sanctuary was terrible. | +-[entry #17] | | condition: conditional_1975(3) | | speaker: variable_1 | | listener: variable_2 | | text: Hopefully we'll have the Catalyst soon. | +-*** see entry #35 *** +-[entry #18] | condition: conditional_529(-1) | transition: transition_3863(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #19] | | condition: conditional_1975(1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #7] | | listener: variable_3 | | +-[entry #20] | | | condition: conditional_180(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #21] | | | | condition: plot.bools[18913] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'm so sorry about Grunt. He was so strong... but he'd have wanted to die in battle. | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm glad Grunt is going to be okay. | | +-[entry #23] | | transition: transition_3863(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | +-[entry #24] | | condition: conditional_1975(2) | | speaker: variable_1 | | listener: variable_2 | | text: I'm glad we took care of the rachni. The thought of the Reapers making swarms of those things... | +-*** see entry #24 *** | +-*** see entry #35 *** +-[entry #25] | condition: conditional_537(-1) | transition: transition_3863(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #26] | | condition: conditional_1975(1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #11] | | listener: variable_3 | | +-[entry #27] | | | condition: conditional_172(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I never really liked Jacob... but I'm glad he's okay. | | +-[entry #28] | | transition: transition_3863(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #12] | | listener: variable_3 | | +-[entry #29] | | condition: conditional_1975(2) | | speaker: variable_1 | | listener: variable_2 | | text: I hope those Cerberus scientists prove useful. | +-*** see entry #29 *** | +-*** see entry #35 *** +-[entry #30] | condition: conditional_538(-1) | transition: transition_3861(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #31] | | condition: conditional_1975(1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #14] | | listener: variable_3 | | +-[entry #32] | | | condition: conditional_181(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Poor Samara. All she ever really wanted was to be a mother. | | +-[entry #33] | | transition: transition_3863(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #15] | | listener: variable_3 | | +-[entry #34] | | condition: conditional_1975(2) | | speaker: variable_1 | | listener: variable_2 | | text: Those poor asari. The things the Reapers did to them... | +-*** see entry #34 *** | +-*** see entry #35 *** +-*** see entry #35 *** +-[entry #41] speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #42] | condition: conditional_1980(-1) | speaker: variable_1 | listener: radio_garrus | text: Do you ever feel awkward, being the only turian on the ship? | +-[reply #18] | listener: variable_3 | +-[entry #43] | speaker: radio_garrus | listener: variable_2 | text: I don't know. Should I? | +-[reply #19] | listener: variable_3 | +-[entry #44] | speaker: variable_1 | listener: radio_garrus | text: I just mean... not having anyone else like you around. | +-[reply #20] | listener: variable_3 | +-[entry #45] | speaker: radio_garrus | listener: variable_2 | text: Doesn't seem to bother Liara. | +-[reply #21] | listener: variable_3 | +-[entry #46] | speaker: variable_1 | listener: radio_garrus | text: But she can eat their food. +-[entry #47] | condition: conditional_1981(-1) | speaker: variable_1 | listener: radio_garrus | text: Okay, toughest mission. | +-[reply #22] | listener: variable_3 | +-[entry #48] | speaker: radio_garrus | listener: variable_2 | text: Horizon. | +-[reply #23] | listener: variable_3 | +-[entry #49] | speaker: variable_1 | listener: radio_garrus | text: No fair! I hadn't joined up with you yet. | +-[reply #24] | listener: variable_3 | +-[entry #50] | | condition: plot.bools[13941] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #25] | | listener: variable_3 | | +-[entry #52] | | speaker: radio_garrus | | listener: variable_2 | | text: Fine. That dead Reaper, then. | | +-[reply #27] | | listener: variable_3 | | +-[entry #53] | | speaker: variable_1 | | listener: radio_garrus | | text: Really? The husks just ran up to us. | | +-[reply #28] | | listener: variable_3 | | +-[entry #54] | | speaker: radio_garrus | | listener: variable_2 | | text: Have you ever noticed that I carry a sniper rifle? You're the one who likes things at short range. | | +-[reply #29] | | listener: variable_3 | | +-[entry #55] | | speaker: variable_1 | | listener: radio_garrus | | text: And you prefer to keep everything at a distance. | | +-[reply #30] | | listener: variable_3 | | +-[entry #56] | | | condition: conditional_910(-1) | | | speaker: radio_garrus | | | listener: variable_2 | | | text: Exactly. | | | +-[reply #31] | | | listener: variable_3 | | | +-[entry #57] | | | speaker: radio_garrus | | | listener: variable_2 | | | text: Wait, what? | | | +-[reply #32] | | | listener: variable_3 | | | +-[entry #59] | | | speaker: variable_1 | | | listener: radio_garrus | | | text: Creepiest thing we fought? | | | +-[reply #34] | | | listener: variable_3 | | | +-[entry #60] | | | | condition: plot.bools[13941] == 1 | | | | speaker: radio_garrus | | | | listener: variable_2 | | | | text: The Thorian. | | | | +-[reply #35] | | | | listener: variable_3 | | | | +-[entry #62] | | | | | condition: conditional_910(-1) | | | | | speaker: radio_garrus | | | | | listener: variable_2 | | | | | text: But wait, what did you mean? | | | | | +-[reply #37] | | | | | listener: variable_3 | | | | | +-[entry #63] | | | | | speaker: variable_1 | | | | | listener: radio_garrus | | | | | text: I didn't mean anything. | | | | | +-[reply #38] | | | | | listener: variable_3 | | | | | +-[entry #65] | | | | | speaker: variable_1 | | | | | listener: radio_garrus | | | | | text: I'm going with the rachni. | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | +-[entry #66] | | | | | | condition: conditional_550(-1) | | | | | | speaker: radio_garrus | | | | | | listener: variable_2 | | | | | | +-[reply #41] | | | | | | listener: variable_3 | | | | | | +-[entry #67] | | | | | | | condition: plot.bools[12587] == 1 | | | | | | | speaker: radio_garrus | | | | | | | listener: variable_2 | | | | | | | text: The queen? But we didn't fight her. Um, either time. | | | | | | | +-[reply #42] | | | | | | | listener: variable_3 | | | | | | | +-[entry #70] | | | | | | | speaker: variable_1 | | | | | | | listener: radio_garrus | | | | | | | text: No, the little ones. They look like spiders, and they scuttle right toward you. | | | | | | | +-[reply #45] | | | | | | | listener: variable_3 | | | | | | | +-[entry #71] | | | | | | | speaker: radio_garrus | | | | | | | listener: variable_2 | | | | | | | text: I thought you liked it when things got up close and personal. | | | | | | | +-[reply #46] | | | | | | | listener: variable_3 | | | | | | | +-[entry #72] | | | | | | | | condition: conditional_910(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: radio_garrus | | | | | | | | text: I guess it depends on who it is. | | | | | | | +-[entry #73] | | | | | | | speaker: variable_1 | | | | | | | listener: radio_garrus | | | | | | | text: Not when it's spiders. | | | | | | +-[entry #68] | | | | | | speaker: radio_garrus | | | | | | listener: variable_2 | | | | | | text: The queen? Or that breeder thing the Reapers were using? | | | | | | +-[reply #43] | | | | | | listener: variable_3 | | | | | | +-*** see entry #70 *** | | | | | +-[entry #69] | | | | | speaker: radio_garrus | | | | | listener: variable_2 | | | | | text: The queen? | | | | | +-[reply #44] | | | | | listener: variable_3 | | | | | +-*** see entry #70 *** | | | | +-[entry #64] | | | | speaker: radio_garrus | | | | listener: variable_2 | | | | text: Your turn. | | | | +-[reply #39] | | | | listener: variable_3 | | | | +-*** see entry #65 *** | | | +-[entry #61] | | | speaker: radio_garrus | | | listener: variable_2 | | | text: Those bugs in the Collector swarm. | | | +-[reply #36] | | | listener: variable_3 | | | +-*** see entry #62 *** | | | +-*** see entry #64 *** | | +-[entry #58] | | speaker: radio_garrus | | listener: variable_2 | | text: From husks? Absolutely. | | +-[reply #33] | | listener: variable_3 | | +-*** see entry #59 *** | +-[entry #51] | speaker: variable_1 | listener: radio_garrus | text: I might as well bring up the krogan battlemaster we fought back on Therum while you waited on the Citadel. | +-[reply #26] | listener: variable_3 | +-*** see entry #52 *** +-[entry #74] speaker: variable_1 listener: radio_garrus text: So no regrets over fighting the Reapers on a human ship? +-[reply #47] listener: variable_3 +-[entry #75] speaker: radio_garrus listener: variable_2 text: Hey, the Normandy's design was part turian, remember? +-[reply #48] listener: variable_3 +-[entry #76] speaker: variable_1 listener: radio_garrus text: You know what I mean. +-[reply #49] listener: variable_3 +-[entry #77] speaker: radio_garrus listener: variable_2 text: Nah. Somebody has to keep you from giving all the dextros a bad name. +-[reply #50] listener: variable_3 +-[entry #78] | condition: plot.bools[13941] == 1 | speaker: variable_1 | listener: radio_garrus | text: That's right. I remember you chastising me on behalf of my species, for losing our homeworld to the geth. | +-[reply #51] | listener: variable_3 | +-[entry #79] | speaker: radio_garrus | listener: variable_2 | text: I never said that. | +-[reply #52] | listener: variable_3 | +-[entry #80] | speaker: variable_1 | listener: radio_garrus | text: Would you like me to send you an audio recording? | +-[reply #53] | listener: variable_3 | +-[entry #81] | speaker: radio_garrus | listener: variable_2 | text: No, I hate listening to recordings of myself. My voice never comes out right. | +-[reply #54] | listener: variable_3 | +-[entry #84] | speaker: variable_1 | listener: radio_garrus | text: Hmm. | +-[reply #57] | listener: variable_3 | +-[entry #85] | speaker: radio_garrus | listener: variable_2 | text: Listen, about what I said... | +-[reply #58] | listener: variable_3 | +-[entry #86] | speaker: variable_1 | listener: radio_garrus | text: Forget it. | +-[reply #59] | listener: variable_3 | +-[entry #87] | speaker: radio_garrus | listener: variable_2 | text: No. I was wrong. I was young, and... I was wrong about your people. | +-[reply #60] | listener: variable_3 | +-[entry #88] | | condition: conditional_910(-1) | | speaker: radio_garrus | | listener: variable_2 | | text: Oh... and about you. | | +-[reply #61] | | listener: variable_3 | | +-[entry #89] | | speaker: variable_1 | | listener: radio_garrus | | text: Oh... Thanks. | | +-[reply #62] | | listener: variable_3 | | +-[entry #92] | | speaker: radio_garrus | | listener: variable_2 | | text: How about you? You ever mind serving on an all-human ship? | | +-[reply #65] | | listener: variable_3 | | +-[entry #93] | | | condition: conditional_910(-1) | | | speaker: variable_1 | | | listener: radio_garrus | | | text: It's not all human... as long as you're here. | | +-[entry #94] | | speaker: variable_1 | | listener: radio_garrus | | text: Somebody has to stick around to keep you in line. | +-[entry #90] | speaker: variable_1 | listener: radio_garrus | text: I guess losing Palaven put things in perspective. | +-[reply #63] | listener: variable_3 | +-[entry #91] | speaker: radio_garrus | listener: variable_2 | text: Yeah, you could say that. | +-[reply #64] | listener: variable_3 | +-*** see entry #92 *** +-[entry #82] speaker: variable_1 listener: radio_garrus text: That's right, you thought the quarians were homeless beggars. +-[reply #55] listener: variable_3 +-[entry #83] speaker: radio_garrus listener: variable_2 text: Well, now you've got your homeworld back. Problem solved. +-[reply #56] listener: variable_3 +-*** see entry #84 *** [biod_nor_405engineering_loc_int.norhen_tali_mr_cerjcb_i_D.norhen_tali_mr_cerjcb_i_dlg] speaker_list: nor_adams, nor_gabby, hench_tali, nor_ken +-[entry #0] speaker: variable_1 listener: nor_adams text: Routing heat through propulsion and weapons will let us use the internal emissions sink for three hours longer than normal. +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_565(-1) | speaker: nor_gabby | listener: hench_tali | text: Not if it overloads propulsion. | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_563(-1) | | speaker: nor_adams | | listener: nor_gabby | | text: Give her a chance, Daniels. Increasing the utility of the stealth drive could come in handy. | | +-[reply #2] | | listener: variable_3 | | +-[entry #6] | | speaker: variable_1 | | listener: nor_adams | | text: Propulsion and weapons systems have built-in heat sinks. They can trap heat while we're in stealth mode to buy us time. | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: nor_adams | | text: Quarian ships do it when they can't find a safe place to bleed off static charge. It's completely safe. | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | | condition: conditional_564(-1) | | | speaker: nor_ken | | | listener: hench_tali | | | text: This isn't a quarian freight hauler, Tali. Our heat diffusion systems are precision engineering. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: nor_ken | | | listener: hench_tali | | | text: Do this, and we'd have to replace them twice as often. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #10] | | | | condition: conditional_563(-1) | | | | speaker: nor_adams | | | | listener: nor_ken | | | | text: We can afford that. I'm more worried that it won't work. Can't put my finger on why, though. | | | | +-[reply #10] | | | | listener: variable_3 | | | | +-[entry #15] | | | | | condition: conditional_565(-1) | | | | | speaker: nor_gabby | | | | | listener: hench_tali | | | | | text: It's going to overload propulsion. | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-[entry #16] | | | | | speaker: variable_1 | | | | | listener: nor_gabby | | | | | text: You'll be fine, Gabby. Weapons would overload long before propulsion. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | | condition: conditional_563(-1) | | | | | | speaker: nor_adams | | | | | | listener: hench_tali | | | | | | text: That doesn't make me feel better. | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: nor_adams | | | | | | text: It's a risk, yes, but it's worth it when we need the stealth drive. | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-[entry #23] | | | | | | speaker: variable_1 | | | | | | listener: nor_adams | | | | | | text: Rerouting heat flow. | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | +-[entry #24] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | +-[entry #25] | | | | | | speaker: variable_1 | | | | | | listener: nor_adams | | | | | | text: Bosh'tet! | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | | condition: conditional_565(-1) | | | | | | | speaker: nor_gabby | | | | | | | listener: hench_tali | | | | | | | text: Told you. | | | | | | | +-[reply #26] | | | | | | | listener: variable_3 | | | | | | | +-[entry #27] | | | | | | | speaker: variable_1 | | | | | | | listener: nor_gabby | | | | | | | text: I know. | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | +-[entry #28] | | | | | | | speaker: variable_1 | | | | | | | listener: nor_adams | | | | | | | text: I'll start on repairs. | | | | | | | +-[reply #28] | | | | | | | listener: variable_3 | | | | | | | +-[entry #29] | | | | | | | | condition: conditional_564(-1) | | | | | | | | speaker: nor_ken | | | | | | | | listener: hench_tali | | | | | | | | text: Thanks, awfully. | | | | | | | +-[entry #30] | | | | | | | | condition: conditional_563(-1) | | | | | | | | speaker: nor_adams | | | | | | | | listener: hench_tali | | | | | | | | text: I'd appreciate that. | | | | | | | +-[entry #31] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | +-*** see entry #28 *** | | | | | +-[entry #18] | | | | | | condition: conditional_564(-1) | | | | | | speaker: nor_ken | | | | | | listener: hench_tali | | | | | | text: Not helping, Tali. | | | | | | +-[reply #18] | | | | | | listener: variable_3 | | | | | | +-*** see entry #20 *** | | | | | +-[entry #19] | | | | | condition: conditional_565(-1) | | | | | speaker: nor_gabby | | | | | listener: hench_tali | | | | | text: That's not better, Tali. | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-*** see entry #20 *** | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: nor_adams | | | | text: I'm going to need more than your intuition as a counterargument, Adams. | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-[entry #22] | | | | speaker: nor_adams | | | | listener: hench_tali | | | | text: It's just a feeling. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-*** see entry #23 *** | | | +-[entry #11] | | | speaker: variable_1 | | | listener: nor_ken | | | text: So you're saying you can't rig a system as well as a quarian engineer? | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | | condition: conditional_565(-1) | | | | speaker: nor_gabby | | | | listener: hench_tali | | | | text: He's saying he doesn't want to overload propulsion! | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-*** see entry #23 *** | | | +-[entry #13] | | | condition: conditional_564(-1) | | | speaker: nor_ken | | | listener: hench_tali | | | text: Okay, that's playing dirty. | | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #23 *** | | +-[entry #14] | | condition: conditional_563(-1) | | speaker: nor_adams | | listener: hench_tali | | text: I don't know, Tali. It's creative, but something feels off. | | +-[reply #14] | | listener: variable_3 | | +-*** see entry #15 *** | | +-*** see entry #21 *** | +-*** see entry #6 *** +-[entry #3] | condition: conditional_564(-1) | speaker: nor_ken | listener: hench_tali | text: Not if it ruins the entire power grid. | +-[reply #3] | listener: variable_3 | +-[entry #4] | condition: conditional_563(-1) | speaker: nor_adams | listener: nor_ken | text: Let her explain again, Donnelly. Increasing the utility of the stealth drive could come in handy. | +-[reply #4] | listener: variable_3 | +-*** see entry #6 *** +-[entry #5] | condition: conditional_563(-1) | speaker: nor_adams | listener: hench_tali | text: Explain it to me again. I like the idea of improving the stealth drive, but this sounds dangerous. | +-[reply #5] | listener: variable_3 | +-*** see entry #6 *** +-[entry #32] speaker: variable_1 listener: variable_2 text: Unless I'm missing something... I wish Adams were here. +-[reply #29] listener: variable_3 +-[entry #33] speaker: variable_1 listener: variable_2 text: Sorry, Chatika. You're not quite the same. +-[reply #30] listener: variable_3 +-[entry #34] speaker: variable_1 listener: variable_2 text: The numbers look sound. We'd be able to use the stealth drive longer... +-[reply #31] listener: variable_3 +-[entry #35] speaker: variable_1 listener: variable_2 text: Propulsion and weapons should be fine. We'd need to replace the heat sinks sooner, but the Alliance can afford that. +-[reply #32] listener: variable_3 +-[entry #36] speaker: variable_1 listener: variable_2 text: I'm just not sure... +-[reply #33] listener: variable_3 +-*** see entry #0 *** [biod_nor_405engineering_loc_int.norhen_tali_mr_citsam_a_D.norhen_tali_mr_citsam_a_dlg] speaker_list: radio_edi +-[entry #0] speaker: variable_1 listener: variable_2 text: I was just thinking about the banshees. The asari are so beautiful, and to see that done to them... +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_edi listener: variable_2 text: The Reapers have done the same to most intelligent species they've encountered. +-[reply #1] listener: variable_3 +-[entry #2] speaker: radio_edi listener: variable_2 text: Humans, batarians, turians, and even krogan have been modified into Reaper foot soldiers. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: But not quarians. +-[reply #3] listener: variable_3 +-[entry #4] speaker: radio_edi listener: variable_2 text: No. The Reapers have not encountered your people in significant numbers. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: You don't think it's because of our weakened immune systems? +-[reply #5] listener: variable_3 +-[entry #6] speaker: radio_edi listener: variable_2 text: No. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: Huh. I just assumed we weren't useful. +-[reply #7] listener: variable_3 +-[entry #8] speaker: radio_edi listener: variable_2 text: Quarians are intelligent, adaptable, and technically adept. You would make excellent Reaper soldiers. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: Thanks, EDI. I think. +-[reply #9] listener: variable_3 +-[entry #10] speaker: radio_edi listener: variable_2 text: Tali, the Normandy has benefited greatly from your work, and your people are providing vital support in the war effort. +-[reply #10] listener: variable_3 +-[entry #11] | condition: plot.bools[17789] == 1 | speaker: variable_1 | listener: variable_2 | text: We wouldn't be doing as well without the geth... and we wouldn't be doing as well without you. | +-[reply #11] | listener: variable_3 | +-[entry #15] | speaker: radio_edi | listener: variable_2 | text: Thank you, Tali. +-[entry #12] speaker: variable_1 listener: variable_2 text: Even though we destroyed the geth? +-[reply #12] listener: variable_3 +-[entry #13] speaker: radio_edi listener: variable_2 text: That was regrettable, but I understand the reasons for that outcome. +-[reply #13] listener: variable_3 +-[entry #14] speaker: variable_1 listener: variable_2 text: For what it's worth, I think we're doing better because you're here. +-[reply #14] listener: variable_3 +-*** see entry #15 *** [biod_nor_405engineering_loc_int.norhen_tali_mr_kron7a_i_D.norhen_tali_mr_kron7a_i_dlg] speaker_list: radio_edi +-[entry #0] speaker: variable_1 listener: variable_2 text: Will you please just give me the results for the shield modifications? +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_edi listener: variable_2 text: I believe you would be better served by discussing the previous mission's effect upon your personal morale. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: My "personal morale" is fine. +-[reply #2] listener: variable_3 +-[entry #3] | condition: plot.bools[18246] == 1 | speaker: variable_1 | listener: variable_2 | text: Anyway, I don't see why you think rescuing a turian squad should bother me. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: radio_edi | listener: variable_2 | text: The primarch's son has had difficulty as a result of societal expectations and his father's reputation. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: radio_edi | listener: variable_2 | text: Jeff believes that your relationship with your father was similar. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: "Jeff" should be careful that talking so much doesn't give him a broken jaw. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: EDI, just let me work. Using incoming energy to restore power to our shields might give Normandy an edge in longer firefights. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: radio_edi | listener: variable_2 | text: You have made three mistakes that would have overloaded our kinetic emitters. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: That's why I'm just running simulations. | +-[reply #10] | listener: variable_3 | +-[entry #11] | speaker: radio_edi | listener: variable_2 | text: Your father was emotionally distant, focused primarily on war with the geth. | +-[reply #11] | listener: variable_3 | +-[entry #12] | speaker: radio_edi | listener: variable_2 | text: With his death, you felt a personal responsibility for the good of your people. | +-[reply #12] | listener: variable_3 | +-[entry #13] | | condition: conditional_574(-1) | | speaker: variable_1 | | listener: variable_2 | | text: And now my people have a homeworld, so why should Victus remind me of my father? | | +-[reply #13] | | listener: variable_3 | | +-[entry #14] | | speaker: radio_edi | | listener: variable_2 | | text: I believe you are the only person who can answer that question. | | +-[reply #14] | | listener: variable_3 | | +-[entry #16] | | speaker: radio_edi | | listener: variable_2 | | text: This modification would result in complete shield failure if the Normandy took two hits within a fifteen second timeframe. | | +-[reply #16] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: Hmm. Better than overloading the drive core, though. | | +-[reply #17] | | listener: variable_3 | | +-[entry #18] | | speaker: radio_edi | | listener: variable_2 | | text: Technically, yes. | | +-[reply #18] | | listener: variable_3 | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: All right, let me adjust the simulation with a different cycling pattern on the emitters. | | +-[reply #19] | | listener: variable_3 | | +-[entry #20] | | speaker: radio_edi | | listener: variable_2 | | text: Do you believe that will compensate for the power loss? | | +-[reply #20] | | listener: variable_3 | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | text: I believe it's more relaxing than thinking about my father. | | +-[reply #21] | | listener: variable_3 | | +-[entry #22] | | speaker: radio_edi | | listener: variable_2 | | text: Understood. | | +-[reply #22] | | listener: variable_3 | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: And EDI? Thanks. | +-[entry #15] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-*** see entry #16 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: Anyway, I wasn't even on the mission. Why should I be bothered? +-[reply #4] listener: variable_3 +-*** see entry #5 *** [biod_nor_405engineering_loc_int.norhen_tali_mr_kron7b_a_D.norhen_tali_mr_kron7b_a_dlg] speaker_list: radio_ash, radio_kaidan, radio_liara +-[entry #0] condition: plot.bools[18246] == 1 speaker: variable_1 listener: variable_2 text: I can't believe he did it. Just... jumped down there with the bomb. +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_19(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #9] | | condition: plot.bools[18241] == 1 | | speaker: radio_ash | | listener: variable_2 | | text: He didn't have any other choice. It was that or let it go off. | | +-[reply #9] | | listener: variable_3 | | +-[entry #17] | | | condition: plot.bools[18246] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: It almost reminds me of... | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #18] | | | | condition: conditional_19(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #19] | | | | | condition: plot.bools[18241] == 1 | | | | | speaker: radio_ash | | | | | listener: variable_2 | | | | | text: Virmire. Yeah. Didn't you hear us on the shuttle? | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Sorry. Guess my mind was elsewhere on the shuttle ride back. | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-[entry #41] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It's not the same. I know that. And I've seen friends die other places. | | | | | +-[reply #41] | | | | | listener: variable_3 | | | | | +-[entry #42] | | | | | | condition: plot.bools[3557] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Like during the attack on the Collector base... | | | | | | +-[reply #42] | | | | | | listener: variable_3 | | | | | | +-[entry #44] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: But this wasn't being killed by enemy fire. This was... | | | | | | +-[reply #44] | | | | | | listener: variable_3 | | | | | | +-[entry #45] | | | | | | | condition: conditional_19(-1) | | | | | | | speaker: radio_ash | | | | | | | listener: variable_2 | | | | | | | text: Someone giving up his life for the mission, just like Kaidan back on Virmire. | | | | | | | +-[reply #45] | | | | | | | listener: variable_3 | | | | | | | +-[entry #48] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: How do you accept that? Knowing that a teammate died for you? | | | | | | | +-[reply #48] | | | | | | | listener: variable_3 | | | | | | | +-[entry #49] | | | | | | | | condition: conditional_19(-1) | | | | | | | | speaker: radio_ash | | | | | | | | listener: variable_2 | | | | | | | | text: Would you have done the same if you were guarding the bomb back on Virmire? | | | | | | | | +-[reply #49] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #51] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: To stop Saren? Yes, if I had to. | | | | | | | | +-[reply #51] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #52] | | | | | | | | | condition: conditional_19(-1) | | | | | | | | | speaker: radio_ash | | | | | | | | | listener: variable_2 | | | | | | | | | text: One day, it'll be your turn, and everyone who's ever died for you will be watching as you get the job done. | | | | | | | | | +-[reply #52] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #53] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Thanks, Ash. Sorry to bother you. | | | | | | | | | +-[reply #53] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #54] | | | | | | | | | speaker: radio_ash | | | | | | | | | listener: variable_2 | | | | | | | | | text: Any time, Tali. | | | | | | | | +-[entry #55] | | | | | | | | condition: conditional_18(-1) | | | | | | | | speaker: radio_kaidan | | | | | | | | listener: variable_2 | | | | | | | | text: Well, then that's how you accept it. Because one day, it'll be your turn, and just like Ash and Victus, you'll do it for the mission. | | | | | | | | +-[reply #54] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #56] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Thanks, Kaidan. Sorry to bother you. | | | | | | | | +-[reply #55] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #57] | | | | | | | | speaker: radio_kaidan | | | | | | | | listener: variable_2 | | | | | | | | text: It's no bother, Tali. Nice talking with you. | | | | | | | +-[entry #50] | | | | | | | | condition: conditional_18(-1) | | | | | | | | speaker: radio_kaidan | | | | | | | | listener: variable_2 | | | | | | | | text: Look... you would have done the same if it was you guarding the bomb back on Virmire. | | | | | | | | +-[reply #50] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #51 *** | | | | | | | +-[entry #58] | | | | | | | speaker: radio_liara | | | | | | | listener: variable_2 | | | | | | | text: To be honest, I'm not certain. I'm not a soldier. | | | | | | | +-[reply #56] | | | | | | | listener: variable_3 | | | | | | | +-[entry #59] | | | | | | | speaker: radio_liara | | | | | | | listener: variable_2 | | | | | | | text: I suppose the best you can do is honor their name and make sure the mission succeeds. | | | | | | | +-[reply #57] | | | | | | | listener: variable_3 | | | | | | | +-[entry #60] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Thanks, Liara. Sorry to bother you. | | | | | | | +-[reply #58] | | | | | | | listener: variable_3 | | | | | | | +-[entry #61] | | | | | | | speaker: radio_liara | | | | | | | listener: variable_2 | | | | | | | text: Not at all. It's nice having someone here who remembers the old days. | | | | | | +-[entry #46] | | | | | | | condition: conditional_18(-1) | | | | | | | speaker: radio_kaidan | | | | | | | listener: variable_2 | | | | | | | text: Sacrificing himself for the mission, like Ash back on Virmire. | | | | | | | +-[reply #46] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #48 *** | | | | | | +-[entry #47] | | | | | | speaker: radio_liara | | | | | | listener: variable_2 | | | | | | text: Sacrifice. The difference between losing your life and giving your life. | | | | | | +-[reply #47] | | | | | | listener: variable_3 | | | | | | +-*** see entry #48 *** | | | | | +-[entry #43] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Back on Haestrom, where Shepard rescued me from the geth... | | | | | +-[reply #43] | | | | | listener: variable_3 | | | | | +-*** see entry #44 *** | | | | +-[entry #20] | | | | speaker: radio_ash | | | | listener: variable_2 | | | | text: Virmire? | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-[entry #28] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Yes. | | | | +-[reply #28] | | | | listener: variable_3 | | | | +-[entry #29] | | | | | condition: conditional_19(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | +-[entry #35] | | | | | speaker: radio_ash | | | | | listener: variable_2 | | | | | text: Same here. | | | | | +-[reply #35] | | | | | listener: variable_3 | | | | | +-*** see entry #41 *** | | | | +-[entry #30] | | | | | condition: conditional_18(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #30] | | | | | listener: variable_3 | | | | | +-[entry #38] | | | | | speaker: radio_kaidan | | | | | listener: variable_2 | | | | | text: Me too. | | | | | +-[reply #38] | | | | | listener: variable_3 | | | | | +-*** see entry #41 *** | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #31] | | | | listener: variable_3 | | | | +-[entry #40] | | | | speaker: radio_liara | | | | listener: variable_2 | | | | text: I felt the same way. | | | | +-[reply #40] | | | | listener: variable_3 | | | | +-*** see entry #41 *** | | | +-[entry #21] | | | | condition: conditional_18(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-[entry #22] | | | | | condition: plot.bools[18240] == 1 | | | | | speaker: radio_kaidan | | | | | listener: variable_2 | | | | | text: Virmire. I said the same thing to Shepard. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-*** see entry #23 *** | | | | +-[entry #24] | | | | speaker: radio_kaidan | | | | listener: variable_2 | | | | text: Virmire? | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-*** see entry #28 *** | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #25] | | | listener: variable_3 | | | +-[entry #26] | | | | condition: plot.bools[18239] == 1 | | | | speaker: radio_liara | | | | listener: variable_2 | | | | text: Virmire. I know. | | | | +-[reply #26] | | | | listener: variable_3 | | | | +-*** see entry #41 *** | | | +-[entry #27] | | | speaker: radio_liara | | | listener: variable_2 | | | text: Virmire? | | | +-[reply #27] | | | listener: variable_3 | | | +-*** see entry #28 *** | | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | | text: When I read the report, it brought back memories... of Virmire. | | +-[reply #32] | | listener: variable_3 | | +-[entry #33] | | | condition: conditional_19(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #33] | | | listener: variable_3 | | | +-[entry #34] | | | | condition: plot.bools[18241] == 1 | | | | speaker: radio_ash | | | | listener: variable_2 | | | | text: I said the same thing to Shepard on the way back. | | | | +-[reply #34] | | | | listener: variable_3 | | | | +-*** see entry #41 *** | | | +-*** see entry #35 *** | | +-[entry #36] | | | condition: conditional_18(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #36] | | | listener: variable_3 | | | +-[entry #37] | | | | condition: plot.bools[18240] == 1 | | | | speaker: radio_kaidan | | | | listener: variable_2 | | | | text: Funny, said the same to Shepard on the shuttle ride back. | | | | +-[reply #37] | | | | listener: variable_3 | | | | +-*** see entry #41 *** | | | +-*** see entry #38 *** | | +-[entry #39] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #39] | | listener: variable_3 | | +-*** see entry #40 *** | +-[entry #2] | speaker: radio_ash | listener: variable_2 | text: God, I can only imagine... | +-[reply #2] | listener: variable_3 | +-*** see entry #17 *** | +-*** see entry #32 *** +-[entry #3] | condition: conditional_18(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #12] | | condition: plot.bools[18240] == 1 | | speaker: radio_kaidan | | listener: variable_2 | | text: He knew his duty. He couldn't let that bomb go off. | | +-[reply #12] | | listener: variable_3 | | +-*** see entry #17 *** | | +-*** see entry #32 *** | +-[entry #4] | speaker: radio_kaidan | listener: variable_2 | text: That must've been awful. | +-[reply #4] | listener: variable_3 | +-*** see entry #17 *** | +-*** see entry #32 *** +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #15] | condition: plot.bools[18239] == 1 | speaker: radio_liara | listener: variable_2 | text: Without his sacrifice, that bomb would have detonated. | +-[reply #15] | listener: variable_3 | +-*** see entry #17 *** | +-*** see entry #32 *** +-[entry #6] speaker: radio_liara listener: variable_2 text: How awful. +-[reply #6] listener: variable_3 +-*** see entry #17 *** +-*** see entry #32 *** +-[entry #7] speaker: variable_1 listener: variable_2 text: And he just went down with the bomb? +-[reply #7] listener: variable_3 +-[entry #8] | condition: conditional_19(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-*** see entry #9 *** | +-[entry #10] | speaker: radio_ash | listener: variable_2 | text: That's what the report said. | +-[reply #10] | listener: variable_3 | +-*** see entry #17 *** | +-*** see entry #32 *** +-[entry #11] | condition: conditional_18(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-*** see entry #12 *** | +-[entry #13] | speaker: radio_kaidan | listener: variable_2 | text: That's what the report said. | +-[reply #13] | listener: variable_3 | +-*** see entry #17 *** | +-*** see entry #32 *** +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-*** see entry #15 *** +-[entry #16] speaker: radio_liara listener: variable_2 text: So I understand. +-[reply #16] listener: variable_3 +-*** see entry #17 *** +-*** see entry #32 *** [biod_nor_405engineering_loc_int.norhen_tali_relationship2_d_D.norhen_tali_relationship2_d_dlg] +-[entry #0] transition: transition_2566(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Oh! Sorry, I didn't hear you. +-[reply #1] listener: variable_3 +-[entry #2] transition: transition_2035(-1) speaker: variable_1 listener: variable_2 text: I just got communication from the flee... sorry, from Rannoch. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: In the old days. I'd send any new technology I found back to the fleet. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: I should probably be doing that with agriculture samples, now. I... I don't know anything about raising crops. +-[reply #4] listener: variable_3 text: How are your people doing? +-[entry #5] | condition: plot.bools[17789] == 1 | transition: transition_4652(-1) | speaker: variable_1 | listener: variable_2 | text: It's crazy. The geth are... helping. Setting up housing, adapting power systems. They're doing in weeks what would have taken us years. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Geth are even uploading into the suits of quarian volunteers. They're rewriting environmental functions, jump-starting our immune systems. | +-[choice] | | text: How can they do that? | | category: INVESTIGATE | | +-[reply #6] | | listener: variable_3 | | text: That doesn't seem possible. | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: The geth are software, not hardware. They can transfer themselves from a normal body into anything with enough processing power. | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: They're mimicking infections, so the host can adapt without getting sick. It's like making a vaccine. | | +-[choice] | | | text: That's amazing. | | | category: AGREE | | | +-[reply #8] | | | default action | | | major decision | | | listener: variable_3 | | | text: So the quarians won't have to wear those suits anymore? | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It doesn't seem possible, but... yes. In a few years, with geth improvements, we won't need them. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We might still wear them. The suits have become part of our society. But a rupture won't be a death sentence. | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Today, on Rannoch, there are quarian children who will grow up healthy and strong, thanks to the geth. | | | +-[reply #15] | | | listener: variable_3 | | | text: They owe that to you. | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: No. I'd have killed the geth with no regrets. And I'd have been wrong. Thank you. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #17] | | | | condition: conditional_227(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #18] | | | | listener: variable_3 | | | | text: Any time. Just let me know if you let a geth upload itself in there. | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Ha! No, the only person who gets inside my suit is you. | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #25] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Nothing stands between us now. | | | | +-[reply #26] | | | | listener: variable_3 | | | | +-[entry #26] | | | | transition: transition_4734(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Whatever the galaxy throws at us, I'll be at your side. | | | | +-[reply #27] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #19] | | | speaker: variable_1 | | | listener: variable_2 | | +-[choice] | | text: This sounds dangerous. | | category: DISAGREE | | +-[reply #11] | | listener: variable_3 | | text: Isn't that close to what happened before the geth rebelled last time? | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Yes... but this time, the geth and the quarians have chosen it. That's not to say there aren't issues... | | +-[reply #12] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: What if no geth wants to augment Admiral Gerrel, because of his role in the war? And who decides on something that affects the suit? | | +-[reply #13] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: But as problems go, I'll take them over what we had. | | +-[reply #14] | | listener: variable_3 | | +-*** see entry #14 *** | +-[choice] | | text: That's amazing. | | category: AGREE | | +-*** see reply #8 *** | +-[choice] | text: This sounds dangerous. | category: DISAGREE | +-*** see reply #11 *** +-[entry #20] transition: transition_4567(-1) speaker: variable_1 listener: variable_2 text: Planetary defenses are under quarian control, and we're establishing facilities for food production. +-[reply #20] listener: variable_3 +-[entry #21] speaker: variable_1 listener: variable_2 text: Geth tech is still similar enough to ours that we've got a ton of raw material for repairs. We'll be up and fighting soon. +-[choice] | text: I'm sorry you have to. | category: AGREE | +-[reply #21] | default action | major decision | listener: variable_3 | text: I wish your people could take the time to rebuild properly... but you know I need the fleet. | +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: No. We've spent centuries running. The quarians are ready to fight. | +-[reply #22] | listener: variable_3 | +-[entry #24] | | condition: conditional_227(-1) | | speaker: variable_1 | | listener: variable_2 | | text: You gave me back my world, Shepard. I'll do whatever it takes to give you back yours. | | +-[reply #25] | | listener: variable_3 | | text: Tali... | | +-*** see entry #25 *** | +-[entry #27] | speaker: variable_1 | listener: variable_2 | text: We've already got carriers bolstering the turian fleet and evacuating refugees from colonies. | +-[reply #28] | listener: variable_3 | +-[entry #28] | speaker: variable_1 | listener: variable_2 | text: When your Fifth Fleet launches the assault to retake Earth, we'll be there to blow the Reapers to hell. +-[choice] text: I hope so. category: DISAGREE +-[reply #23] listener: variable_3 text: Anything we can do to get the fleet back faster? We need those ships. +-[entry #23] speaker: variable_1 listener: variable_2 text: Don't worry. You'll get them. +-[reply #24] listener: variable_3 +-*** see entry #24 *** +-*** see entry #27 *** +-[entry #29] transition: transition_4734(-1) speaker: variable_1 listener: variable_2 text: By the way, I left something for you up in your cabin. Go have a look. +-[entry #30] condition: conditional_14(-1) speaker: variable_1 listener: variable_2 text: Can't be... no, I guess that's right... +-[reply #29] listener: variable_3 text: Hey, Tali. How's it going? [biod_nor_420starcargoconv_loc_int.nor_allers_kickoffship_d_d.nor_allers_kickoffship_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Do we need to talk, Commander? +-[choice] | text: No. Carry on. | category: AGREE | +-[reply #0] | default action | listener: variable_3 | text: Not right now, Allers. | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Let me know when we do. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[choice] text: Get off my ship. category: DISAGREE +-[reply #2] transition: transition_2825(-1) listener: variable_3 text: Allers... I need you to leave the Normandy. +-[entry #2] speaker: variable_1 listener: variable_2 text: You're kidding. +-[reply #3] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: You're not kidding. Is there a reason? +-[reply #4] listener: variable_3 text: What do you think? +-[entry #4] | condition: plot.bools[14768] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Um... I think when it comes to reporters, you have a problem with impulse control. So I'll be going. | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] | condition: plot.bools[4424] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-*** see entry #7 *** +-[entry #6] | condition: plot.bools[3743] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | +-*** see entry #7 *** +-[entry #8] speaker: variable_1 listener: variable_2 text: Uh... I think I should start packing. +-*** see reply #8 *** [biod_nor_420starcargoconv_loc_int.nor_allers_relationship1_d_d.nor_allers_relationship1_d_dlg] +-[entry #0] transition: transition_2826(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: How's your new assignment working out, Allers? +-[entry #1] speaker: variable_1 listener: variable_2 text: Fairly normal... except for the unshackled AI, Matriarch Benezia's daughter, and the communicator that can reach Earth. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: The first two I can deal with. That last one gets my attention. +-[reply #2] listener: variable_3 text: So, what are you asking for, exactly? +-[entry #3] speaker: variable_1 listener: variable_2 text: Anything from Earth is the lead story right now. That's not opinion, it's fact. +-[reply #3] listener: variable_3 text: Maybe I can pass on a few nonclassified progress updates. +-[entry #4] speaker: variable_1 listener: variable_2 text: Seriously? You just doubled my ratings. +-[reply #4] listener: variable_3 +-[entry #5] transition: transition_2795(-1) speaker: variable_1 listener: variable_2 text: I don't need face time, just a data upload. +-[choice] | text: Get us support. | category: AGREE | +-[reply #5] | transition: transition_2560(-1) | listener: variable_3 | text: Tell people what's really happening on Earth. We need long recruiting lines on every planet after you air a story. | +-[entry #6] | transition: transition_4815(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #7] | transition: transition_2795(-1) | speaker: variable_1 | listener: variable_2 | text: I can do this, Commander. Remind me to tell you about the time I made an elcor cry. | +-[reply #7] | listener: variable_3 | +-[entry #10] | transition: transition_2826(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #11] | transition: transition_2566(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-*** DIALOG END *** +-[choice] text: Focus on Cerberus. category: DISAGREE +-[reply #8] default action transition: transition_2563(-1) listener: variable_3 text: Your story is Cerberus. They're a clear and present danger to everything we try to do. Alien audiences will hate them. +-[entry #8] transition: transition_2796(-1) speaker: variable_1 listener: variable_2 text: Hmm. So they're traitors to Earth and the galaxy. I wouldn't have to torque it much. +-[reply #9] listener: variable_3 +-[entry #9] transition: transition_4816(-1) speaker: variable_1 listener: variable_2 text: And you do have an inside track on Cerberus. All right. You feed me your info, and I'll keep biting. +-[reply #10] listener: variable_3 +-*** see entry #10 *** [biod_nor_420starcargoconv_loc_int.nor_allers_relationship2_d_d.nor_allers_relationship2_d_dlg] +-[entry #0] transition: transition_2827(-1) speaker: variable_1 listener: variable_2 text: Commander? Got a minute? +-[reply #0] listener: variable_3 text: What do you want to know? +-[entry #1] speaker: variable_1 listener: variable_2 text: You've just implemented a cure for the genophage. Millions of krogan will start fighting the Reapers. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: What do you say to people who think humanity is starting another Rachni War and Krogan Rebellions? +-[choice] | text: This is krogan redemption. | category: FRIENDLY | +-[reply #2] | condition: conditional_119(-1) | transition: transition_2846(-1) | listener: variable_3 | text: It's easy to remember the worst of krogan history, but you also need to remember the best. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Meaning? | +-[reply #3] | listener: variable_3 | text: The krogan were heroes once, and they want to be heroes again. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | text: We're giving them that chance. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-[entry #8] | | condition: conditional_194(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Are you aware that Clan Urdnot is already petitioning the Council for an embassy and rights to a colony world? | | +-[choice] | | | text: That can be negotiated. | | | category: AGREE | | | +-[reply #10] | | | default action | | | listener: variable_3 | | | text: The krogan are coming to the aid of a Council homeworld. That's more than a lot of species can say. | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | text: I helped them get the genophage cure. Anything more is between the Council and the krogan. | | | +-[entry #11] | | | transition: transition_2567(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: There it is, straight from Commander Shepard. Until tomorrow, this is Diana Allers. Goodnight, and stay strong. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #12] | | | transition: transition_2827(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Okay. I'll cut that together with the rest of the segment and send it to command for approval. | | | +-[reply #15] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[choice] | | text: This interview is over. | | +-[reply #13] | | listener: variable_3 | | text: I've answered all the questions I'm prepared to talk about. | | +-*** see entry #11 *** | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Are you concerned about possible krogan retribution on Palaven or Sur'Kesh? | +-[choice] | | text: They know their enemy. | | category: AGREE | | +-[reply #12] | | default action | | listener: variable_3 | | text: The krogan know their mission. They'll have their hands full fighting the Reapers. | | +-*** see entry #11 *** | +-[choice] | text: This interview is over. | +-*** see reply #13 *** +-[choice] | text: They need us, too. | category: HOSTILE | +-[reply #5] | condition: conditional_125(-1) | transition: transition_2849(-1) | listener: variable_3 | text: We all know our history. But this isn't 1,400 years ago. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: But if the genophage is gone, what makes these krogan different from the ones that rebelled? | +-[reply #6] | listener: variable_3 | text: The krogan have no warships. If the Reapers focus on them, they could be wiped out. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | text: Combining their infantry with the turian fleet is a huge asset. And both parties know it. | +-*** see entry #7 *** +-[choice] text: Let's win the war first. +-[reply #8] default action listener: variable_3 text: We're dealing with one problem at a time. Right now, we need all the troops we can get. +-*** see entry #7 *** [biod_nor_420starcargo_loc_int.nor_allers_genambs_a_D.nor_allers_genambs_a_dlg] +-[entry #0] condition: conditional_422(-1) speaker: variable_1 listener: variable_2 text: Is everything all right? +-[entry #1] condition: conditional_713(-1) transition: transition_2794(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Are you all right? +-[entry #2] speaker: variable_1 listener: variable_2 text: I'm a colony kid, Shepard. Bekenstein. It was right next door to the Citadel. +-[reply #1] listener: variable_3 text: Was? +-[entry #3] speaker: variable_1 listener: variable_2 text: Was. +-[reply #2] listener: variable_3 text: I'm sorry. +-[entry #4] speaker: variable_1 listener: variable_2 text: The Reapers didn't even land on it to harvest. Just took a few shots from space. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: You know, because the Reapers hit industrial centers, and we have factories that make binoculars. Had factories. +-[reply #4] listener: variable_3 text: We're going to beat them. +-[entry #6] speaker: variable_1 listener: variable_2 text: Yeah. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #7] condition: plot.bools[20624] == 1 speaker: variable_1 listener: variable_2 text: I'll get a shuttle to pick me up right away. +-[entry #8] condition: conditional_1636(-1) transition: transition_3468(-1) speaker: variable_1 listener: variable_2 text: Whose mech was that? She has got some curves. +-[entry #9] condition: conditional_1582(-1) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Call me up when you're ready for that interview, Commander. +-[entry #10] condition: conditional_1583(-1) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-*** see entry #11 *** +-[entry #12] condition: conditional_1587(-1) transition: transition_3413(-1) speaker: variable_1 listener: variable_2 text: You know, in the old days, they didn't have auto-matte on cameras. Reporters had to cake on the makeup. +-[entry #13] condition: conditional_1590(-1) transition: transition_3416(-1) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #14] | condition: plot.bools[17680] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: I talked with Williams. Between the 212, Horizon, and the Council's other guards, it's like death just follows her around. +-[entry #16] condition: plot.bools[20347] == 1 speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 text: Has Alenko had media training? He just gave me this steady stare during our interview. +-[entry #18] condition: conditional_1591(-1) transition: transition_3417(-1) speaker: variable_1 listener: variable_2 text: "Cerberus stealthily strikes star system Sheol..." No. Glad I read that one out loud. +-[entry #19] condition: conditional_1586(-1) transition: transition_3412(-1) speaker: variable_1 listener: variable_2 text: Huh. Second Star Broadcasting is headhunting me. I liked their Garvug story, but seriously. I'm on the Normandy! +-[entry #20] condition: conditional_1592(-1) transition: transition_3418(-1) speaker: variable_1 listener: variable_2 text: Does Dr. T'Soni ever let you in her room? 'Cause she keeps me out. +-[entry #21] speaker: variable_1 listener: variable_2 text: Commander. [biod_nor_420starcargo_loc_int.nor_allers_inter2_i_D.nor_allers_inter2_i_dlg] speaker_list: nor_crew_male1 +-[entry #0] condition: plot.bools[20697] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: nor_crew_male1 text: Stand down, yeoman. She is allowed to voice her opinion until I disallow it. +-[entry #1] speaker: nor_crew_male1 listener: variable_2 text: Aye, aye, Commander. +-[reply #1] listener: variable_3 +-[entry #2] speaker: nor_crew_male1 listener: variable_2 text: But... how does she get to say whatever she wants to the whole galaxy, and there's no other side? +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: nor_crew_male1 text: I'll be clear that the opinion expressed is just my own. +-[reply #3] listener: variable_3 +-[entry #4] transition: transition_2566(-1) speaker: nor_crew_male1 listener: variable_1 text: Well... okay. It's not great, but okay. +-[reply #4] listener: variable_3 +-*** DIALOG END *** +-[entry #5] condition: plot.bools[20700] == 1 speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_1 text: Lose the piece or lose your spot on this ship, Allers. +-[entry #6] speaker: variable_1 listener: variable_2 text: This is exactly what I was afraid of. +-[reply #6] listener: variable_3 +-[entry #7] speaker: nor_crew_male1 listener: variable_2 text: Thanks, Commander. What's your choice, Allers? +-[reply #7] listener: variable_3 +-[entry #8] speaker: nor_crew_male1 listener: variable_1 text: Like you said, it's just your opinion, right? +-[reply #8] listener: variable_3 +-[entry #9] transition: transition_2566(-1) speaker: variable_1 listener: nor_crew_male1 text: I'll pull it. +-[reply #9] listener: variable_3 +-*** DIALOG END *** +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: nor_crew_male1 text: Hey, it's just an opinion piece. You don't like it, don't download it. +-[reply #11] listener: variable_3 +-[entry #12] speaker: nor_crew_male1 listener: variable_1 text: You're saying we don't need Terra Nova! +-[reply #12] listener: variable_3 +-[entry #13] speaker: variable_1 listener: nor_crew_male1 text: Lose one colony, save five. That's the math. +-[reply #13] listener: variable_3 +-[entry #14] | condition: conditional_515(-1) | speaker: nor_crew_male1 | listener: variable_1 | text: You know what the Commander did for us? The colony? | +-[reply #14] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: nor_crew_male1 | text: Yes, it was on a little thing called the news. | +-[reply #15] | listener: variable_3 | +-[entry #18] | speaker: nor_crew_male1 | listener: variable_1 | text: You think you can fly on this ship, sit next to us at chow time, and then broadcast something like that? That's traitorous! | +-[reply #18] | listener: variable_3 | +-*** see entry #11 *** +-[entry #16] speaker: nor_crew_male1 listener: variable_1 text: Someone's going to take you seriously. The Asari Republics vote on stuff like this! +-[reply #16] listener: variable_3 +-[entry #17] speaker: variable_1 listener: nor_crew_male1 text: We'd all save every world if we could. But we can't. +-[reply #17] listener: variable_3 +-*** see entry #18 *** [biod_nor_420starcargo_loc_int.nor_allers_mr_cic_a_D.nor_allers_mr_cic_a_dlg] speaker_list: radio_comm, poi_reporttarget +-[entry #0] condition: plot.bools[20624] == 1 speaker: variable_1 listener: variable_2 text: We're done, Commander. I'll just edit this last story before I go. +-[entry #1] condition: conditional_2010(-1) transition: transition_2792(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #2] speaker: variable_1 listener: radio_comm text: Wow, I'm falling-down tired. I need a folding chair or something. +-[reply #1] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_2011(-1) transition: transition_2793(-1) speaker: variable_1 listener: poi_reporttarget text: Breaking now: Alliance marines uncover the worst Cerberus war crimes to date. +-[reply #2] listener: variable_3 +-[entry #4] speaker: variable_1 listener: poi_reporttarget text: Sanctuary, advertised as a safe haven on the planet Horizon--exposed as a secret Cerberus lab. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: poi_reporttarget text: Brainwashing, lethal experiments, and Reaper connections--the exclusive details, next in the Battlespace. +-[reply #4] listener: variable_3 +-*** DIALOG END *** +-[entry #6] condition: conditional_2009(-1) transition: transition_2791(-1) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #7] speaker: radio_comm listener: variable_1 text: Have you filed your story on Thessia yet? +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: radio_comm text: No. I'm trying to word it right. +-[reply #7] listener: variable_3 +-[entry #9] speaker: radio_comm listener: variable_1 text: What happens if you word it wrong? +-[reply #8] listener: variable_3 +-[entry #10] speaker: variable_1 listener: radio_comm text: If I'm lucky, the Citadel Stock Exchange drops 2,000 extra points. +-[reply #9] listener: variable_3 +-[entry #11] speaker: radio_comm listener: variable_1 text: And if you're unlucky? +-[reply #10] listener: variable_3 +-[entry #12] speaker: variable_1 listener: radio_comm text: I don't know. I've never really been unlucky. +-[reply #11] listener: variable_3 +-*** DIALOG END *** +-[entry #13] condition: conditional_2003(-1) transition: transition_2784(-1) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #14] speaker: radio_comm listener: variable_1 text: Have you seen our newest crew member? +-[reply #13] listener: variable_3 +-[entry #15] speaker: variable_1 listener: radio_comm text: You mean the biggest story in 50,000 years that I can in no way talk about? +-[reply #14] listener: variable_3 +-[entry #16] speaker: radio_comm listener: variable_1 text: So you have seen him. Just wondering. +-[reply #15] listener: variable_3 +-*** DIALOG END *** +-[entry #17] condition: conditional_2004(-1) transition: transition_2785(-1) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #18] speaker: radio_comm listener: variable_1 text: So are you doing a story on the asari who were turned into Reaper creatures? +-[reply #17] listener: variable_3 +-[entry #19] speaker: variable_1 listener: radio_comm text: The Ardat-Yakshi? No. +-[reply #18] listener: variable_3 +-[entry #20] speaker: radio_comm listener: variable_1 text: I'd think that story would be perfect for you. The hidden dark side of the most beautiful race in the galaxy? +-[reply #19] listener: variable_3 +-[entry #21] speaker: variable_1 listener: radio_comm text: We have a huge asari audience. If I do that story, I could lose them. +-[reply #20] listener: variable_3 +-[entry #22] speaker: radio_comm listener: variable_1 text: That seems a bit like pandering. +-[reply #21] listener: variable_3 +-[entry #23] speaker: variable_1 listener: radio_comm text: Ever seen how fast an e-democracy can abandon its allies? +-[reply #22] listener: variable_3 +-[entry #24] speaker: radio_comm listener: variable_1 text: No... +-[reply #23] listener: variable_3 +-[entry #25] speaker: variable_1 listener: radio_comm text: If I do my job, you won't. +-[reply #24] listener: variable_3 +-*** DIALOG END *** +-[entry #26] condition: conditional_2005(-1) transition: transition_2787(-1) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #27] | condition: plot.bools[20596] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #26] | listener: variable_3 | +-[entry #28] | | condition: plot.bools[19186] == 1 | | speaker: variable_1 | | listener: poi_reporttarget | | text: Tonight: The man who killed Councilor Esheel: Special ops soldier, convict, and now, Cerberus hit man. | | +-[reply #27] | | listener: variable_3 | | +-[entry #31] | | speaker: variable_1 | | listener: poi_reporttarget | | text: We give you his history, his enemies, and his name--Kai Leng. | | +-[reply #30] | | listener: variable_3 | | +-[entry #32] | | speaker: variable_1 | | listener: poi_reporttarget | | text: How long before he's caught? The Council's best guess, here in the Battlespace. | | +-[reply #33] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #29] | | condition: plot.bools[13002] == 1 | | speaker: variable_1 | | listener: poi_reporttarget | | text: Tonight: He had Councilor Esheel at gunpoint. Now he's disappeared. | | +-[reply #28] | | listener: variable_3 | | +-*** see entry #31 *** | +-[entry #30] | speaker: variable_1 | listener: poi_reporttarget | text: Tonight: He had Councilor Valern at gunpoint. Now he's disappeared. | +-[reply #29] | listener: variable_3 | +-*** see entry #31 *** +-[entry #33] speaker: variable_1 listener: poi_reporttarget text: Breaking now: A nightmare on Earth. Human leaders using military force on their own people. +-[reply #31] listener: variable_3 +-[entry #34] speaker: variable_1 listener: poi_reporttarget text: They say it's to prevent loose cannons from provoking the Reapers. But are they indoctrinated? +-[reply #32] listener: variable_3 +-[entry #35] speaker: variable_1 listener: poi_reporttarget text: The resistance speaks out in the only place they can--the Battlespace. +-*** see reply #33 *** +-[entry #36] condition: conditional_2006(-1) transition: transition_2788(-1) speaker: variable_1 listener: poi_reporttarget text: Breaking now: The Exodus Cluster, under heavy attack. Eden Prime and Terra Nova about to fall. +-[reply #34] listener: variable_3 +-[entry #37] speaker: variable_1 listener: poi_reporttarget text: Do we fight for them, or join the salarians at the Horsehead Nebula? +-[reply #35] listener: variable_3 +-[entry #38] speaker: variable_1 listener: poi_reporttarget text: How many worlds can we afford to lose? The full analysis tonight in the Battlespace. +-[reply #36] listener: variable_3 +-*** DIALOG END *** +-[entry #39] condition: conditional_2002(-1) transition: transition_2783(-1) speaker: variable_1 listener: poi_reporttarget text: Breaking now: The Citadel in flames. A brazen attack by Cerberus, repelled by C-SEC. +-[reply #37] listener: variable_3 +-[entry #40] | condition: plot.bools[20627] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #38] | listener: variable_3 | +-[entry #41] | | condition: plot.bools[17662] == 1 | | speaker: variable_1 | | listener: poi_reporttarget | | text: We speak with the woman who fought on the front lines--Commander Shepard. | | +-[reply #39] | | listener: variable_3 | | +-[entry #43] | | speaker: variable_1 | | listener: poi_reporttarget | | text: How did Cerberus get in? Where was the Citadel Fleet? Find out in a Battlespace exclusive. | | +-[reply #41] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #42] | speaker: variable_1 | listener: poi_reporttarget | text: We speak with the man who fought on the front lines--Commander Shepard. | +-[reply #40] | listener: variable_3 | +-*** see entry #43 *** +-[entry #44] speaker: variable_1 listener: poi_reporttarget text: Alliance marines explain the Council fleet's delayed response. +-[reply #42] listener: variable_3 +-[entry #45] speaker: variable_1 listener: poi_reporttarget text: We speak with the brave men and women who fought the good fight--in the Battlespace. +-[reply #43] listener: variable_3 +-*** DIALOG END *** +-[entry #46] condition: conditional_2001(-1) transition: transition_2782(-1) speaker: variable_1 listener: variable_2 +-[reply #44] listener: variable_3 +-[entry #47] speaker: variable_1 listener: radio_comm text: Genophage cure, huh? This beats the hell out of reporting on the Milgrom City Council. +-[reply #45] listener: variable_3 +-[entry #48] speaker: radio_comm listener: variable_1 text: I don't think I've heard of Milgrom. Which planet is that again? +-[reply #46] listener: variable_3 +-[entry #49] speaker: variable_1 listener: radio_comm text: Bekenstein. It's right next door to the Citadel. I'm a colony kid. +-[reply #47] listener: variable_3 +-*** DIALOG END *** +-[entry #50] condition: conditional_1998(-1) transition: transition_2778(-1) speaker: variable_1 listener: variable_2 +-[reply #48] listener: variable_3 +-[entry #51] speaker: radio_comm listener: variable_1 text: So, the rachni. That must get your mouth watering. +-[reply #49] listener: variable_3 +-[entry #52] speaker: variable_1 listener: radio_comm text: Can't do a story. That's as classified as it gets. +-[reply #50] listener: variable_3 +-[entry #53] speaker: radio_comm listener: variable_1 text: I suppose it would cause a panic. But wouldn't the news drive up recruiting? +-[reply #51] listener: variable_3 +-[entry #54] speaker: variable_1 listener: radio_comm text: It might also piss off a krogan with diplomatic immunity. No, thanks. +-[reply #52] listener: variable_3 +-*** DIALOG END *** +-[entry #55] condition: conditional_2000(-1) transition: transition_2780(-1) speaker: variable_1 listener: poi_reporttarget text: Breaking now: The Arcturus Station destroyed, and the Alliance Parliament, feared dead. +-[reply #53] listener: variable_3 +-[entry #56] speaker: variable_1 listener: poi_reporttarget text: But Admiral Steven Hackett says the fleets can regroup. We'll hear it from him right here, in the Battlespace. +-[reply #54] listener: variable_3 +-*** DIALOG END *** +-[entry #57] condition: conditional_1999(-1) transition: transition_2779(-1) speaker: variable_1 listener: variable_2 +-[reply #55] listener: variable_3 +-[entry #58] | condition: plot.bools[20596] == 1 | speaker: variable_1 | listener: poi_reporttarget | text: Assassinations, fixed elections, and drug money--tonight we look at the true face of Cerberus. | +-[reply #56] | listener: variable_3 | +-[entry #59] | speaker: variable_1 | listener: poi_reporttarget | text: New files from an anonymous source lay open their dark history. | +-[reply #57] | listener: variable_3 | +-[entry #60] | speaker: variable_1 | listener: poi_reporttarget | text: Their tools? Bullets, poisons, even radioactivity. They can make murders look like cancer. | +-[reply #58] | listener: variable_3 | +-[entry #61] | speaker: variable_1 | listener: poi_reporttarget | text: The truth finally sees light, inside the Battlespace. | +-[reply #59] | listener: variable_3 | +-*** DIALOG END *** +-[entry #62] speaker: variable_1 listener: poi_reporttarget text: Dire news from Earth--Off the radar, reaping begins in rural areas. +-[reply #60] listener: variable_3 +-[entry #63] speaker: variable_1 listener: poi_reporttarget text: Millions are dead in the Central Asian wilderness, even more in Sub-Saharan Africa. +-[reply #61] listener: variable_3 +-[entry #64] speaker: variable_1 listener: poi_reporttarget text: We'll give you the gruesome view of what happens when the Reapers don't stop to indoctrinate. Now, in the Battlespace. +-[reply #62] listener: variable_3 +-*** DIALOG END *** +-[entry #65] condition: conditional_1996(-1) transition: transition_2781(-1) speaker: variable_1 listener: variable_2 +-[reply #63] listener: variable_3 +-[entry #66] | condition: plot.bools[20595] == 1 | speaker: variable_1 | listener: poi_reporttarget | text: Breaking now: A city of four million, blasted from orbit. Adelaide, Australia is no more. | +-[reply #64] | listener: variable_3 | +-[entry #67] | speaker: variable_1 | listener: poi_reporttarget | text: New footage from Earth reveals the Reapers' plans to attack large industrial centers. | +-[reply #65] | listener: variable_3 | +-[entry #68] | speaker: variable_1 | listener: poi_reporttarget | text: Which cities are next? Find out--inside the Battlespace. | +-[reply #66] | listener: variable_3 | +-*** DIALOG END *** +-[entry #69] speaker: variable_1 listener: poi_reporttarget text: Breaking now: Cerberus betrays its principles--with gunfire. +-[reply #67] listener: variable_3 +-[entry #70] speaker: variable_1 listener: poi_reporttarget text: They're a radical pro-human group--so why did they just attack a human school? +-[reply #68] listener: variable_3 +-[entry #71] speaker: variable_1 listener: poi_reporttarget text: Interviews with faculty at Grissom Academy--next, in the Battlespace. +-[reply #69] listener: variable_3 +-*** DIALOG END *** +-[entry #72] condition: conditional_1585(-1) transition: transition_2776(-1) speaker: variable_1 listener: variable_2 +-[reply #70] listener: variable_3 +-[entry #73] speaker: radio_comm listener: variable_1 text: I have to ask, do all war reporters look so, um, feminine? I mean, you're made up so well. +-[reply #71] listener: variable_3 +-[entry #74] speaker: variable_1 listener: radio_comm text: We actually have a research department for that. They focus-test looks, voice, manner. +-[reply #72] listener: variable_3 +-[entry #75] speaker: variable_1 listener: radio_comm text: Apparently, girly is good. Asari pay more attention. Salarians relate to high-pitched voices. +-[reply #73] listener: variable_3 +-[entry #76] speaker: radio_comm listener: variable_1 text: And turians? +-[reply #74] listener: variable_3 +-[entry #77] speaker: variable_1 listener: radio_comm text: Turians are nuts. A civilization of war nerds. Loyal viewers, but they write the creepiest fan mail. +-[reply #75] listener: variable_3 +-*** DIALOG END *** +-[entry #78] transition: transition_126(2) speaker: variable_1 listener: variable_2 +-[entry #79] speaker: variable_1 listener: variable_2 +-[reply #76] listener: variable_3 +-[entry #80] transition: transition_2777(-1) speaker: variable_1 listener: variable_2 text: Love to chat, Commander, but I'm about to voice my intro. +-[reply #77] listener: variable_3 +-*** DIALOG END *** +-[entry #81] speaker: variable_1 listener: variable_2 +-[reply #78] listener: variable_3 +-[entry #82] | condition: plot.bools[20631] == 1 | transition: transition_2790(-1) | speaker: variable_1 | listener: variable_2 | text: That interview's ready for your review, Commander. | +-[reply #79] | listener: variable_3 | +-*** DIALOG END *** +-[entry #83] transition: transition_2790(-1) speaker: variable_1 listener: variable_2 text: Still waiting on that interview, Commander. +-*** see reply #79 *** [biod_nor_420starcargo_loc_int.nor_allers_relat3_intro_a_D.nor_allers_relat3_intro_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander. I've got some questions about the coup, but I'm online with my producer right now. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Can we set up an interview in your cabin? [biod_nor_420starcargo_loc_int.nor_allers_relat4_intro_a_D.nor_allers_relat4_intro_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander. I'm doing a segment on the geth-quarian war. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: It should take maybe an hour. Can we talk in your cabin? [biod_nor_500_loc_int.nor_mechdog_a_D.nor_mechdog_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 +-[entry #2] | speaker: variable_1 | listener: variable_2 +-[entry #3] | speaker: variable_1 | listener: variable_2 +-[entry #4] | speaker: variable_1 | listener: variable_2 +-[entry #5] | speaker: variable_1 | listener: variable_2 +-[entry #6] | speaker: variable_1 | listener: variable_2 +-[entry #7] | speaker: variable_1 | listener: variable_2 +-[entry #8] | speaker: variable_1 | listener: variable_2 +-[entry #9] | speaker: variable_1 | listener: variable_2 +-[entry #10] | speaker: variable_1 | listener: variable_2 +-[entry #11] | speaker: variable_1 | listener: variable_2 +-[entry #12] | speaker: variable_1 | listener: variable_2 +-[entry #13] | speaker: variable_1 | listener: variable_2 +-[entry #14] | speaker: variable_1 | listener: variable_2 +-[entry #15] | speaker: variable_1 | listener: variable_2 +-[entry #16] | speaker: variable_1 | listener: variable_2 +-[entry #17] | speaker: variable_1 | listener: variable_2 +-[entry #18] | speaker: variable_1 | listener: variable_2 +-[entry #19] | speaker: variable_1 | listener: variable_2 +-[entry #20] | speaker: variable_1 | listener: variable_2 +-[entry #21] | speaker: variable_1 | listener: variable_2 +-[entry #22] | speaker: variable_1 | listener: variable_2 +-[entry #23] speaker: variable_1 listener: variable_2 +-[entry #24] speaker: variable_1 listener: variable_2 +-[reply #1] | listener: variable_3 | text: Hey there. +-[reply #2] | listener: variable_3 | text: That's enough playing. +-[reply #3] | listener: variable_3 | text: Fetch! +-[reply #4] | listener: variable_3 | text: Sit. +-[reply #5] | listener: variable_3 | text: Stay. +-[reply #6] | listener: variable_3 | text: Down. +-[reply #7] | listener: variable_3 | text: Good dog! +-[reply #8] | listener: variable_3 | text: Bad dog! +-[reply #9] listener: variable_3 text: Off. +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 text: You need a new name. What about... Bolto? +-[entry #26] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 text: Fine. [biod_nor_500_loc_int.nor_pilot_a_D.nor_pilot_a_dlg] speaker_list: hench_marine +-[entry #0] condition: conditional_1357(-1) transition: transition_3242(-1) speaker: variable_1 listener: variable_2 text: Shepard, thanks again for being there at the refugee memorial. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I feel better. Everything is so much clearer now. +-[reply #1] listener: variable_3 text: Glad I could help. +-[entry #2] | condition: conditional_1569(-1) | speaker: variable_1 | listener: variable_2 | text: I met up with an old Alliance friend there who I believe can help Hackett. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I sent you a message with the details if you're curious. Check your private terminal. +-[entry #4] speaker: variable_1 listener: variable_2 +-[entry #5] condition: conditional_1356(-1) transition: transition_3240(-1) speaker: variable_1 listener: variable_2 text: You know, next time we're at the Citadel, I think I might hit a nightclub. You should join me. +-[entry #6] condition: conditional_1343(-1) transition: transition_3218(-1) speaker: variable_1 listener: variable_2 text: Commander, I feel terrible about leaving you on Grissom Academy like that. +-[reply #3] listener: variable_3 text: I did order you to leave. +-[entry #7] speaker: variable_1 listener: variable_2 text: Yeah, doesn't make me feel any better. I'm just glad it all worked out. +-[entry #8] condition: conditional_1344(-1) transition: transition_3219(-1) speaker: variable_1 listener: variable_2 text: Sur'Kesh certainly offered me a new experience. +-[reply #4] listener: variable_3 text: What do you mean? +-[entry #9] speaker: variable_1 listener: variable_2 text: Normally, I'm not one to fly copilot, but when an 800 pound krogan "requests" to take control of your shuttle, you comply. +-[reply #5] listener: variable_3 text: Probably wise. +-[entry #10] condition: conditional_1345(-1) transition: transition_3220(-1) speaker: variable_1 listener: variable_2 text: That last drop on Tuchanka was intense. +-[reply #6] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: I tried providing air support, but the sky was so full of Cerberus--was like someone kicked a hornet's nest. +-[entry #12] condition: conditional_1346(-1) transition: transition_3221(-1) speaker: variable_1 listener: variable_2 text: Never thought I'd be doing a combat drop onto the Citadel. +-[reply #7] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: I can't believe Udina. Great example to the other races, huh? +-[reply #8] listener: variable_3 +-[entry #14] | condition: conditional_1053(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: And I heard you had to... deal with an old squad mate. I'm sorry, Shepard. +-[entry #15] | condition: conditional_1054(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-*** see entry #16 *** +-[entry #17] speaker: variable_1 listener: variable_2 +-[entry #18] condition: conditional_1347(-1) transition: transition_3222(-1) speaker: variable_1 listener: variable_2 text: Commander, you flew that geth fighter out of the dreadnought? +-[reply #11] | condition: conditional_164(-1) | listener: variable_3 | text: Actually, Legion did the piloting. I was stuck in a storage compartment with my squad. | +-[entry #19] | | condition: conditional_886(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Close quarters, huh? For once, I'm jealous of your squad mates. | | +-[reply #12] | | listener: variable_3 | | text: Sure... Next time we can try under the bed, if you like. | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: Would have loved more time with that ship. Too bad we sent it to Hackett's team so quickly. +-[reply #13] listener: variable_3 +-*** see entry #20 *** +-[entry #21] condition: conditional_1348(-1) transition: transition_3223(-1) speaker: variable_1 listener: variable_2 text: I've got to say, I enjoyed that last mission on Rannoch. +-[reply #14] listener: variable_3 +-[entry #22] | condition: conditional_915(-1) | speaker: hench_marine | listener: variable_2 | text: Pit him against a defenseless jamming tower, and Esteban here feels like a big man! | +-[reply #15] | listener: variable_3 | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: Hey, the Kodiak is a transport, not a fighter. It's for dropping jarheads like you into hot zones. | +-[reply #16] | listener: variable_3 | +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: And if you stow the attitude, it might even be for picking you up again. +-[entry #25] speaker: variable_1 listener: variable_2 +-[entry #26] condition: conditional_1349(-1) transition: transition_3224(-1) speaker: variable_1 listener: variable_2 text: The next time you blow up a monastery, let me know you've left the premises, okay? +-[reply #17] listener: variable_3 +-[entry #27] | condition: conditional_886(-1) | speaker: variable_1 | listener: variable_2 | text: My heart stopped until I heard your voice on the comm again. | +-[reply #18] | listener: variable_3 | +-[entry #31] | | condition: plot.bools[21077] == 1 | | speaker: hench_marine | | listener: variable_2 | | text: What about me, Esteban? I was there, too. | | +-[reply #22] | | listener: variable_3 | | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | | text: I assume your legs run off as much as your mouth does. No explosion could catch you, Mr. Vega. | +-[entry #33] | speaker: variable_1 | listener: variable_2 +-[entry #28] | condition: conditional_1264(-1) | speaker: variable_1 | listener: variable_2 | text: I worry about you. | +-[reply #19] | listener: variable_3 | +-*** see entry #31 *** | +-*** see entry #33 *** +-[entry #29] speaker: variable_1 listener: variable_2 text: I need to know if I'm picking up my commander in one piece or many. +-[reply #20] listener: variable_3 +-[entry #30] | condition: conditional_915(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #21] | listener: variable_3 | +-*** see entry #31 *** | +-*** see entry #33 *** +-*** see entry #33 *** +-[entry #34] condition: conditional_1350(-1) transition: transition_3225(-1) speaker: variable_1 listener: variable_2 text: I hope I didn't leave you hanging too long on that last Cerberus raid. +-[reply #23] listener: variable_3 text: I'm just glad we made it out in one piece. +-[entry #35] speaker: variable_1 listener: variable_2 text: Been awhile since I've seen a dogfight like that. +-[reply #24] listener: variable_3 +-[entry #36] speaker: variable_1 listener: variable_2 text: Really missed my Trident. ACM isn't really the Kodiak's strong suit. +-[entry #37] condition: conditional_1351(-1) transition: transition_3226(-1) speaker: variable_1 listener: variable_2 text: That last mission on Noveria shows why I love the Kodiak. +-[reply #25] listener: variable_3 +-[entry #38] | condition: conditional_915(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #26] | listener: variable_3 | +-[entry #39] | | condition: plot.bools[21078] == 1 | | speaker: hench_marine | | listener: variable_2 | | text: All you did was drop us off and bugger out. How are you proud of that? | | +-[reply #27] | | listener: variable_3 | | +-[entry #41] | | speaker: variable_1 | | listener: variable_2 | | text: I seem to remember being shot at the whole time, and everyone coming back in one piece, Mr. Vega. | | +-[reply #29] | | listener: variable_3 | | +-[entry #42] | | speaker: hench_marine | | listener: variable_2 | | text: Yeah. Next time park it and come join the party, Esteban. | +-[entry #40] | speaker: hench_marine | listener: variable_2 | text: All you did was drop them off and bugger out. How are you proud of that? | +-[reply #28] | listener: variable_3 | +-*** see entry #41 *** +-[entry #43] speaker: variable_1 listener: variable_2 +-[entry #44] condition: conditional_1352(-1) transition: transition_3227(-1) speaker: variable_1 listener: variable_2 text: Wish you could have seen that gun on Tuchanka firsthand. +-[reply #30] listener: variable_3 +-[entry #45] speaker: variable_1 listener: variable_2 text: I cut the auditory emulators and watched that Cerberus cruiser gracefully and silently disintegrate. Beautiful. +-[reply #31] listener: variable_3 +-[entry #46] condition: conditional_915(-1) speaker: hench_marine listener: variable_2 text: Sometimes I worry about you, man. +-[entry #47] condition: conditional_1353(-1) transition: transition_3228(-1) speaker: variable_1 listener: variable_2 text: It sounded like quite an ordeal getting that turian reactor up and running. +-[reply #32] listener: variable_3 text: I've been through worse. +-[entry #48] speaker: variable_1 listener: variable_2 text: Well, glad you were able to get some help from Captain Riley's team. +-[reply #33] listener: variable_3 +-[entry #49] | condition: conditional_1117(-1) | speaker: variable_1 | listener: variable_2 | text: Sometimes I forget we aren't all alone in this war. +-[entry #50] speaker: variable_1 listener: variable_2 text: Just a shame what happened to her. +-[entry #51] condition: conditional_1354(-1) transition: transition_3229(-1) speaker: variable_1 listener: variable_2 text: Can't believe Cerberus would open fire on civilians like that. +-[reply #34] listener: variable_3 +-[entry #52] speaker: variable_1 listener: variable_2 text: As twisted and insane as his logic might be, I thought the Illusive Man was trying to save humanity. +-[reply #35] listener: variable_3 +-[entry #53] speaker: variable_1 listener: variable_2 text: I guess he's willing to sacrifice anyone to win. +-[entry #54] condition: conditional_1355(-1) transition: transition_3230(-1) speaker: variable_1 listener: variable_2 text: Just got word from Ms. Sato. She arrived at the Alliance research facility safe and sound. +-[reply #36] listener: variable_3 +-[entry #55] | condition: conditional_915(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #37] | listener: variable_3 | +-[entry #56] | | condition: plot.bools[21079] == 1 | | speaker: hench_marine | | listener: variable_2 | | text: Yeah, and Esteban got to play hero with the damsel in distress. | | +-[reply #38] | | listener: variable_3 | | +-[entry #58] | | speaker: variable_1 | | listener: variable_2 | | text: You know me and my damsels, Mr. Vega. | | +-[reply #40] | | listener: variable_3 | | +-[entry #59] | | speaker: hench_marine | | listener: variable_2 | | text: That I do. | +-[entry #57] | speaker: hench_marine | listener: variable_2 | text: And I hear Esteban got to play the hero with a damsel in distress. | +-[reply #39] | listener: variable_3 | +-*** see entry #58 *** +-[entry #60] speaker: variable_1 listener: variable_2 +-[entry #61] condition: conditional_1338(-1) transition: transition_3245(-1) speaker: variable_1 listener: variable_2 +-[reply #41] listener: variable_3 +-[entry #62] | condition: conditional_1358(1) | speaker: variable_1 | listener: variable_2 | text: Hey, Shepard. I missed you. +-[entry #63] | condition: conditional_1358(2) | speaker: variable_1 | listener: variable_2 | text: You sure do fill out an Alliance uniform nicely... +-[entry #64] | condition: conditional_1358(3) | speaker: variable_1 | listener: variable_2 | text: If you're wondering why I'm smiling, it's because I keep thinking about last night. +-[entry #65] | condition: conditional_1358(4) | speaker: variable_1 | listener: variable_2 | text: Hey, get out of here... I like the view as you walk away. +-[entry #66] | condition: conditional_1358(5) | speaker: variable_1 | listener: variable_2 | text: Need help looking over your reports tonight... again? +-[entry #67] transition: transition_3243(-1) speaker: variable_1 listener: variable_2 text: How am I supposed to concentrate with you hanging around? +-[entry #68] condition: conditional_1339(-1) transition: transition_3245(-1) speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-[entry #69] | condition: conditional_1358(1) | speaker: variable_1 | listener: variable_2 | text: Be careful out there. +-[entry #70] | condition: conditional_1358(2) | speaker: variable_1 | listener: variable_2 | text: You look tired. You sleeping well? +-[entry #71] | condition: conditional_1358(3) | speaker: variable_1 | listener: variable_2 | text: I appreciate you checking in on me. +-[entry #72] | condition: conditional_1358(4) | speaker: variable_1 | listener: variable_2 | text: Always good to see you, Commander. +-[entry #73] | condition: conditional_1358(5) | speaker: variable_1 | listener: variable_2 | text: With you till the end, Shepard. +-[entry #74] transition: transition_3243(-1) speaker: variable_1 listener: variable_2 text: Is everything okay, Shepard? +-[entry #75] condition: conditional_1341(-1) transition: transition_3245(-1) speaker: variable_1 listener: variable_2 +-[reply #43] listener: variable_3 +-[entry #76] | condition: conditional_1358(1) | speaker: variable_1 | listener: variable_2 | text: Small flutter on the aft coupling here. I'll take care of her. +-[entry #77] | condition: conditional_1358(2) | speaker: variable_1 | listener: variable_2 | text: Doesn't hurt to double-check these stabilizers. +-[entry #78] | condition: conditional_1358(3) | speaker: variable_1 | listener: variable_2 | text: Diagnostics flagged excessive wear on a transducer. Replacing just in case. +-[entry #79] | condition: conditional_1358(4) | speaker: variable_1 | listener: variable_2 | text: This circuit board is on its last legs. +-[entry #80] | condition: conditional_1358(5) | speaker: variable_1 | listener: variable_2 | text: Lot of carbon scoring here. I'll get her cleaned up. +-[entry #81] transition: transition_3243(-1) speaker: variable_1 listener: variable_2 text: Just one more diagnostic suite... +-[entry #82] condition: conditional_1340(-1) transition: transition_3245(-1) speaker: variable_1 listener: variable_2 +-[reply #44] listener: variable_3 +-[entry #83] | condition: conditional_1358(1) | speaker: variable_1 | listener: variable_2 | text: Just double checking our inventories. +-[entry #84] | condition: conditional_1358(2) | speaker: variable_1 | listener: variable_2 | text: Cataloguing our spare parts. +-[entry #85] | condition: conditional_1358(3) | speaker: variable_1 | listener: variable_2 | text: Cross-checking our parts inventory. +-[entry #86] | condition: conditional_1358(4) | speaker: variable_1 | listener: variable_2 | text: Supplies are holding out. +-[entry #87] | condition: conditional_1358(5) | speaker: variable_1 | listener: variable_2 | text: Just verifying our parts backlog. +-[entry #88] | condition: conditional_1358(6) | speaker: variable_1 | listener: variable_2 | text: Reviewing our maintenance schedules one more time. +-[entry #89] transition: transition_3243(-1) speaker: variable_1 listener: variable_2 text: Doesn't hurt to go over the weapon roster one more time. +-[entry #90] condition: conditional_1342(-1) transition: transition_3245(-1) speaker: variable_1 listener: variable_2 +-[reply #45] listener: variable_3 +-[entry #91] | condition: conditional_1358(1) | speaker: variable_1 | listener: variable_2 | text: Bore variance is over spec by a couple micrometers. Need to replace the barrel. +-[entry #92] | condition: conditional_1358(2) | speaker: variable_1 | listener: variable_2 | text: This one is primed and ready to go. +-[entry #93] | condition: conditional_1358(3) | speaker: variable_1 | listener: variable_2 | text: A bit of muzzle-wear on this one. +-[entry #94] transition: transition_3243(-1) speaker: variable_1 listener: variable_2 text: The munitions you carry into the field deserve at least a triple-check. +-[entry #95] speaker: variable_1 listener: variable_2 +-[reply #46] listener: variable_3 +-[entry #96] | condition: conditional_1337(1) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #97] | condition: conditional_1337(2) | speaker: variable_1 | listener: variable_2 | text: Ready when you need me. +-[entry #98] | condition: conditional_1337(3) | speaker: variable_1 | listener: variable_2 | text: Good to see you, Commander. +-[entry #99] | condition: conditional_1337(4) | speaker: variable_1 | listener: variable_2 | text: Hello, Commander. +-[entry #100] | condition: conditional_1337(5) | speaker: variable_1 | listener: variable_2 | text: Commander. +-[entry #101] | condition: conditional_1337(6) | speaker: variable_1 | listener: variable_2 | text: Everything is in order. +-[entry #102] | condition: conditional_1337(7) | speaker: variable_1 | listener: variable_2 | text: Shuttle's primed for the next drop. +-[entry #103] transition: transition_3234(-1) speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 +-[entry #104] | condition: conditional_886(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard. +-[entry #105] | condition: conditional_12(-1) | speaker: variable_1 | listener: variable_2 | text: Ma'am. +-[entry #106] speaker: variable_1 listener: variable_2 text: Sir. [biod_nor_500_loc_int.nor_pilot_video_a_D.nor_pilot_video_a_dlg] speaker_list: nor_recording_husband +-[entry #0] speaker: variable_1 listener: variable_2 text: I'm coming to get you. +-[reply #0] listener: variable_3 +-[entry #1] speaker: nor_recording_husband listener: variable_2 text: Don't you dare. They're everywhere. You'd just get taken, too. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: I can't just sit here, doing nothing. +-[reply #2] listener: variable_3 +-[entry #3] speaker: nor_recording_husband listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] speaker: nor_recording_husband listener: variable_2 text: Stay with me. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Run--get out of there! You can make it! +-[reply #5] listener: variable_3 +-[entry #6] speaker: nor_recording_husband listener: variable_2 text: No I can't, Steve. But you can. Promise me. +-[reply #6] listener: variable_3 +-[entry #7] speaker: nor_recording_husband listener: variable_2 text: I love you, but I know you. Don't make me an anchor. Promise me, Steve. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: No, don't... +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-*** see entry #0 *** [biod_nor_510cargoconv_loc_int.nor_pilot_d_D.nor_pilot_d_dlg] speaker_list: hench_marine +-[entry #0] condition: conditional_916(-1) transition: transition_2737(-1) speaker: variable_1 listener: variable_2 text: Lieutenant Steve Cortez. Shuttle Pilot. I've got news about our supply chains, Commander. +-[choice] | text: At ease there, soldier. | category: AGREE | +-[reply #0] | transition: transition_2560(-1) | listener: variable_3 | text: Nice to meet you, Lieutenant. What's going on? | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Sorry to just jump in, Commander. There's so much to be done, I get caught up in the tasks at hand. | +-[reply #1] | | condition: conditional_915(-1) | | listener: variable_3 | | +-[entry #2] | | speaker: hench_marine | | listener: variable_2 | | text: He's always like that. You need to chill out, Esteban. | | +-[reply #2] | | listener: variable_3 | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: So you do care, Mr. Vega, or is that the Cerveza talking again? | | +-[reply #6] | | listener: variable_3 | | text: So, what's happening with our supply chains, Lieutenant? | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: Alliance procurement chains are in chaos, but the Citadel's economy is still running. | | +-[reply #8] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: I can network to Citadel retailers. You can view inventory and make purchases right from this console. | | +-[reply #9] | | listener: variable_3 | | text: When I network to a new store, I'll let you know. | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: It does cost more to coordinate delivery to the Normandy, so it's cheaper to buy supplies when you're there. | | +-[reply #10] | | listener: variable_3 | | text: So you're my shuttle pilot, but you're setting up procurement chains? | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: I wasn't assigned as Normandy's pilot--not much need for one on a dry-docked ship. | | +-[reply #11] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: I was overseeing the retrofit of the cargo hold. I'm quite familiar with the operation and maintenance of the UT-47 Kodiak and the M-44 Hammerhead. | | +-[reply #12] | | listener: variable_3 | | +-[entry #11] | | transition: transition_4630(-1) | | speaker: variable_1 | | listener: variable_2 | | text: With my experience, it made sense for me to take over as shuttle pilot when we left Earth. | | +-[reply #13] | | listener: variable_3 | | +-[entry #12] | | | condition: conditional_522(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Especially given Mr. Vega's love of midair collisions. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: hench_marine | | | listener: variable_2 | | | text: To save the day, pendejo! | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'm also responsible for logistics, making sure the armory and shuttle are properly stocked and maintained. | | | +-[choice] | | | | text: Shuttle | | | | category: INVESTIGATE | | | | +-[reply #16] | | | | transition: transition_2229(-1) | | | | listener: variable_3 | | | | text: The Kodiak seems a bit different. | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Good eyes, Commander. This is the UT-47A Kodiak. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #17] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: It's got an upgraded eezo core and prototype stealth technology based on the Normandy design. | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #18] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: For quick drops, I can get you in and out virtually undetected. | | | | +-[reply #19] | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: She flies like a brick, so that's why you need a good pilot. | | | | +-[choice] | | | | | text: Shuttle | | | | | category: INVESTIGATE | | | | | +-*** see reply #16 *** | | | | +-[choice] | | | | | text: Service record | | | | | category: INVESTIGATE | | | | | +-[reply #20] | | | | | transition: transition_2230(-1) | | | | | listener: variable_3 | | | | | text: How long have you been with the Alliance? | | | | | +-[entry #20] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: About ten years. I enlisted in First Fleet serving on the SSV Hawking, flying F-61 Tridents, mostly. | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I love the Trident, practically dances in low atmo. I spent as much time tinkering on my bird as flying her. Got a bit of a reputation. | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | text: So you can fly fighters and fix them. | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yeah, and I've got a knack for procurement, too. They were grooming me for CAG, but my skill set made me more valuable commanding a flight deck. | | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: They assigned me to the Normandy retrofit team about five months ago to oversee all cargo bay modifications. | | | | | +-[choice] | | | | | | text: Shuttle | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #16 *** | | | | | +-[choice] | | | | | | text: Service record | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #20 *** | | | | | +-[choice] | | | | | | text: Ground vehicle | | | | | | category: INVESTIGATE | | | | | | +-[reply #24] | | | | | | transition: transition_2274(-1) | | | | | | listener: variable_3 | | | | | | text: What happened to the M-44 Hammerhead? | | | | | | +-[entry #24] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: It was sent to the tech labs for a retrofit. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #25] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: To afford mobility with such a small eezo core, its design sacrificed armor plating. The lab engineers were trying to improve that. | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | +-[entry #26] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: After the Reaper invasion, those labs are probably just a pile of rubble. | | | | | | +-[choice] | | | | | | | text: Shuttle | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #16 *** | | | | | | +-[choice] | | | | | | | text: Service record | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #20 *** | | | | | | +-[choice] | | | | | | | text: Ground vehicle | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #24 *** | | | | | | +-[choice] | | | | | | | text: Family | | | | | | | category: INVESTIGATE | | | | | | | +-[reply #27] | | | | | | | transition: transition_2231(-1) | | | | | | | listener: variable_3 | | | | | | | text: You were stationed on Earth. Do you have family there? | | | | | | | +-[entry #27] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I'm an only child. Lost my parents years ago. I had a husband, back when I was stationed at Ferris Fields. | | | | | | | +-[reply #28] | | | | | | | listener: variable_3 | | | | | | | +-[entry #28] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: The Collectors took out the whole colony... I'd rather not talk about it. | | | | | | | +-[choice] | | | | | | | | text: Shuttle | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #16 *** | | | | | | | +-[choice] | | | | | | | | text: Service record | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #20 *** | | | | | | | +-[choice] | | | | | | | | text: Ground vehicle | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #24 *** | | | | | | | +-[choice] | | | | | | | | text: Family | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #27 *** | | | | | | | +-[choice] | | | | | | | | text: Armory | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #29] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | transition: transition_2232(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: Do you maintain this armory? | | | | | | | | +-[entry #29] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: I share that duty with our illustrious Mr. Vega. | | | | | | | | +-[reply #30] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #30] | | | | | | | | | condition: conditional_915(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Though I believe the only weapon he really cares to maintain is himself. | | | | | | | | | +-[reply #31] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #31] | | | | | | | | | speaker: hench_marine | | | | | | | | | listener: variable_2 | | | | | | | | | text: You know you love the show, Esteban. | | | | | | | | | +-[reply #32] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #32] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: The first retrofit we did was to move the armory down from deck two. I'm not sure what Cerberus engineers were thinking. | | | | | | | | | +-[reply #33] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #33] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Now you get off the elevator, pick your gear, and head right into the shuttle. | | | | | | | | | +-[reply #34] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Just like the original Normandy. | | | | | | | | | +-[entry #34] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Welcome back to the Alliance, Commander. | | | | | | | | | +-[reply #35] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #35] | | | | | | | | | | condition: conditional_1265(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Carry on. | | | | | | | | | | | +-[reply #36] | | | | | | | | | | | condition: conditional_922(-1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Keep up the good work. | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Yes, Commander. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Carry on. | | | | | | | | | | | +-[reply #37] | | | | | | | | | | | condition: conditional_923(-1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Keep up the hard work, but don't kill yourself. | | | | | | | | | | | +-*** see entry #37 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: Goodbye. | | | | | | | | | | +-[reply #38] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Carry on. | | | | | | | | | | +-*** see entry #37 *** | | | | | | | | | +-[entry #36] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[choice] | | | | | | | | | | text: Shuttle | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #16 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Service record | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #20 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Ground vehicle | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #24 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Family | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #27 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Armory | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #29 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Carry on. | | | | | | | | | | +-*** see reply #36 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Carry on. | | | | | | | | | | +-*** see reply #37 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Goodbye. | | | | | | | | | +-*** see reply #38 *** | | | | | | | | +-*** see entry #32 *** | | | | | | | +-[choice] | | | | | | | | text: Carry on. | | | | | | | | +-*** see reply #36 *** | | | | | | | +-[choice] | | | | | | | | text: Carry on. | | | | | | | | +-*** see reply #37 *** | | | | | | | +-[choice] | | | | | | | text: Goodbye. | | | | | | | +-*** see reply #38 *** | | | | | | +-[choice] | | | | | | | text: Armory | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #29 *** | | | | | | +-[choice] | | | | | | | text: Carry on. | | | | | | | +-*** see reply #36 *** | | | | | | +-[choice] | | | | | | | text: Carry on. | | | | | | | +-*** see reply #37 *** | | | | | | +-[choice] | | | | | | text: Goodbye. | | | | | | +-*** see reply #38 *** | | | | | +-[choice] | | | | | | text: Family | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #27 *** | | | | | +-[choice] | | | | | | text: Armory | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #29 *** | | | | | +-[choice] | | | | | | text: Carry on. | | | | | | +-*** see reply #36 *** | | | | | +-[choice] | | | | | | text: Carry on. | | | | | | +-*** see reply #37 *** | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #38 *** | | | | +-[choice] | | | | | text: Ground vehicle | | | | | category: INVESTIGATE | | | | | +-*** see reply #24 *** | | | | +-[choice] | | | | | text: Family | | | | | category: INVESTIGATE | | | | | +-*** see reply #27 *** | | | | +-[choice] | | | | | text: Armory | | | | | category: INVESTIGATE | | | | | +-*** see reply #29 *** | | | | +-[choice] | | | | | text: Carry on. | | | | | +-*** see reply #36 *** | | | | +-[choice] | | | | | text: Carry on. | | | | | +-*** see reply #37 *** | | | | +-[choice] | | | | text: Goodbye. | | | | +-*** see reply #38 *** | | | +-[choice] | | | | text: Service record | | | | category: INVESTIGATE | | | | +-*** see reply #20 *** | | | +-[choice] | | | | text: Ground vehicle | | | | category: INVESTIGATE | | | | +-*** see reply #24 *** | | | +-[choice] | | | | text: Family | | | | category: INVESTIGATE | | | | +-*** see reply #27 *** | | | +-[choice] | | | | text: Armory | | | | category: INVESTIGATE | | | | +-*** see reply #29 *** | | | +-[choice] | | | | text: Carry on. | | | | +-*** see reply #36 *** | | | +-[choice] | | | | text: Carry on. | | | | +-*** see reply #37 *** | | | +-[choice] | | | text: Goodbye. | | | +-*** see reply #38 *** | | +-*** see entry #14 *** | +-[reply #3] | listener: variable_3 | text: Don't worry about it. What do you have for me? | +-*** see entry #6 *** +-[choice] text: What's the situation? category: DISAGREE +-[reply #4] default action major decision transition: transition_2228(-1) listener: variable_3 text: Good work, Lieutenant. What have you got? +-[entry #3] | condition: conditional_915(-1) | transition: transition_2563(-1) | speaker: hench_marine | listener: variable_2 | text: Dios! Straight to business without even a "hello?" You two need to chill out. | +-[reply #5] | listener: variable_3 | +-*** see entry #4 *** +-[entry #5] transition: transition_2563(-1) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-*** see entry #6 *** +-[entry #15] speaker: variable_1 listener: variable_2 text: Commander. Need anything? +-[choice] | text: Shuttle | category: INVESTIGATE | +-*** see reply #16 *** +-[choice] | text: Service record | category: INVESTIGATE | +-*** see reply #20 *** +-[choice] | text: Ground vehicle | category: INVESTIGATE | +-*** see reply #24 *** +-[choice] | text: Family | category: INVESTIGATE | +-*** see reply #27 *** +-[choice] | text: Armory | category: INVESTIGATE | +-*** see reply #29 *** +-[choice] | text: Carry on. | +-*** see reply #36 *** +-[choice] | text: Carry on. | +-*** see reply #37 *** +-[choice] | text: Goodbye. | +-*** see reply #38 *** +-[choice] text: Carry on. +-[reply #39] condition: conditional_14(-1) listener: variable_3 text: Don't work too hard. [biod_nor_510cargoconv_loc_int.nor_pilot_james_a_D.nor_pilot_james_a_dlg] speaker_list: hench_marine +-[entry #0] condition: conditional_113(1) speaker: hench_marine listener: variable_1 text: Hey, Esteban, for your shuttle being so stealthy and all, you sure do get shot at a lot. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: hench_marine text: Well, the UT-47A's stealth systems only internalize heat and high-band emissions. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: hench_marine text: So while few sensors can pick us up, our cover is blown as soon as someone looks up. +-[reply #2] listener: variable_3 +-[entry #3] speaker: hench_marine listener: variable_1 text: Time for an upgrade. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: hench_marine text: Most scanners and tracking systems don't operate in mid-range frequencies. Sure, maybe we've been shot at, but we haven't been shot down. +-[reply #4] listener: variable_3 +-[entry #5] speaker: hench_marine listener: variable_1 text: Yet. Lucky for us, you're almost as good a pilot as you think you are. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: hench_marine text: Well, yeah. There's that, too. +-[entry #7] condition: conditional_113(2) speaker: hench_marine listener: variable_1 text: I've always loved the M-35 Mako. It's got heart, you know? +-[reply #6] listener: variable_3 +-[entry #8] speaker: variable_1 listener: hench_marine text: Oh, come on. The M-44 Hammerhead is a vastly superior. +-[reply #7] listener: variable_3 +-[entry #9] speaker: hench_marine listener: variable_1 text: Come on, that thing is made of tissue paper. At least the Mako can take a few hits. +-[reply #8] listener: variable_3 +-[entry #10] speaker: variable_1 listener: hench_marine text: I'd hope so! That thing handles like a drunk rhino. No agility whatsoever! +-[reply #9] listener: variable_3 +-[entry #11] speaker: hench_marine listener: variable_1 text: More like a bull... that can climb and climb for days. +-[reply #10] listener: variable_3 +-[entry #12] speaker: variable_1 listener: hench_marine text: It only climbs because of its stupid, vertically aligned mass effect fields. Jump or stick, no speed, no lateral movement... +-[reply #11] listener: variable_3 +-[entry #13] speaker: hench_marine listener: variable_1 text: Hey, with a cannon like that, who needs to move? +-[reply #12] listener: variable_3 +-[entry #14] speaker: variable_1 listener: hench_marine text: If you want that, why don't you just stick with the old M-29 Grizzly? +-[reply #13] listener: variable_3 +-[entry #15] speaker: hench_marine listener: variable_1 text: Hey, I love that tank. +-[reply #14] listener: variable_3 +-[entry #16] speaker: variable_1 listener: hench_marine text: Ha, you would be one to love grizzly bears, Mr. Vega. +-[reply #15] listener: variable_3 +-[entry #17] speaker: hench_marine listener: variable_1 text: What... what's so funny? +-[entry #18] speaker: hench_marine listener: variable_1 text: I'm liking the new you, Esteban. About time you loosened up a little. +-[reply #16] listener: variable_3 +-[entry #19] speaker: variable_1 listener: hench_marine text: Not sure how drinking mescal late into the night makes me a better crewman. +-[reply #17] listener: variable_3 +-[entry #20] speaker: hench_marine listener: variable_1 text: How does it not? Gives you heart. You need heart to fight this kind of war. +-[reply #18] listener: variable_3 +-[entry #21] speaker: variable_1 listener: hench_marine text: Heartburn, maybe. Seriously, could we at least get some decent tequila? +-[reply #19] listener: variable_3 +-[entry #22] speaker: hench_marine listener: variable_1 text: Hey, you're the procurement specialist. Set us up. [biod_nor_510cargoconv_loc_int.nor_pilot_shuttlerepair_d_D.nor_pilot_shuttlerepair_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Everything okay with the shuttle? +-[entry #1] transition: transition_2737(-1) speaker: variable_1 listener: variable_2 text: Just double-checking the inertia dampener coils. Can be twitchy in these UT-47s. But don't worry. This bird's been rock solid. +-[choice] | text: Do you ever rest? | category: INVESTIGATE | +-[reply #1] | listener: variable_3 | text: I always see you down here working your ass off. Ever take any down time? | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: I get my sleep, Commander. Flying tired is nearly worse than flying drunk. | +-[reply #2] | listener: variable_3 | text: What about your waking hours? Any R&R? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I need to keep myself busy. Otherwise, well... too much time to think. | +-[choice] | | text: Don't work too hard. | | category: AGREE | | +-[reply #3] | | default action | | major decision | | transition: transition_2560(-1) | | listener: variable_3 | | text: I appreciate your dedication, but I don't want to see you burn out. | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: I know my limits. I wouldn't take a chance with your life. | | +-[reply #5] | | listener: variable_3 | | text: So before this war, you must have done something to relax. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: Sure--I remember back when the Hawking was based out of Arcturus and I was just a fighter jock. | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: There was this observation deck overlooking the main flight paths. You could watch every ship taxi in and out. | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: When I was alone, I'd turn off the auditory emulators and just watch them drift by in silence. | | +-[reply #8] | | listener: variable_3 | | text: You know, there are views like that on the Citadel. Next time we're there, you should take some shore leave. Clear your head. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: I don't know. Maybe. | | +-[choice] | | | text: Do it for me. | | | category: FRIENDLY | | | +-[reply #9] | | | condition: conditional_118(-1) | | | transition: transition_2566(-1) | | | listener: variable_3 | | | text: Take some time off on the Citadel, Steve. As a favor to me. | | | +-[entry #10] | | | | condition: conditional_884(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I find it very hard to say "no" to you, Shepard. | | | | +-[reply #10] | | | | listener: variable_3 | | | | text: As it should be. | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: If you put it that way, how can I say no? | | | +-[reply #11] | | | listener: variable_3 | | | text: You can't. | | +-[choice] | | | text: It's your choice. | | | category: AGREE | | | +-[reply #12] | | | default action | | | major decision | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: Do what you need, but it might help. | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I'll think about it. Thanks. | | +-[choice] | | text: That's an order. | | category: DISAGREE | | +-[reply #13] | | transition: transition_2563(-1) | | listener: variable_3 | | text: I'll pull rank if I have to. Take some R&R next time we hit the Citadel. | | +-[entry #13] | | | condition: conditional_12(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yes ma'am. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: Yes sir. | +-[choice] | text: Keep it up. | category: DISAGREE | +-[reply #4] | transition: transition_2563(-1) | listener: variable_3 | text: I appreciate your dedication. Good work, Lieutenant. | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Thank you, Commander. You can count on me. | +-*** see reply #5 *** +-[choice] | text: Don't work too hard. | category: AGREE | +-*** see reply #3 *** +-[choice] text: Keep it up. category: DISAGREE +-*** see reply #4 *** [biod_nor_510cargoconv_loc_int.nor_pilot_video_m_D.nor_pilot_video_m_dlg] speaker_list: nor_recording_husband, nor_recording_pilot +-[entry #0] transition: transition_2737(-1) speaker: nor_recording_husband listener: variable_2 text: I love you, but I know you. Don't make me an anchor. Promise me, Steve. +-[reply #0] listener: variable_3 +-[entry #1] speaker: nor_recording_pilot listener: variable_2 text: No, don't... +-[reply #1] listener: variable_3 +-[entry #2] speaker: nor_recording_husband listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Commander. Sorry, didn't see you there. This is a recording from Ferris Fields... months ago. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: I lost a lot of friends that day. I lost my husband. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: I grieved. Said goodbye, made my peace... +-[choice] | text: You watched him get taken? | category: INVESTIGATE | +-[reply #5] | listener: variable_3 | text: You were talking to him when the Collectors hit? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: I was organizing construction at a remote station a few clicks south of the main colony. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Robert managed to get outside of the field the Collectors put up. Instead of running, he called me. | +-[choice] | | text: Remember that he cared. | | category: AGREE | | +-[reply #7] | | default action | | major decision | | transition: transition_2560(-1) | | listener: variable_3 | | text: I'm sorry for your loss. He obviously cared a lot about you. | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: He was afraid I wouldn't let go. But for him, I moved on... or at least I thought I had. | | +-[reply #8] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Then the invasion hits. There's no time. And the one thing I grab is this? | | +-[reply #11] | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: I mean, what's the point of moving on with your life when everything is going to hell? | | +-[reply #12] | | listener: variable_3 | | text: Start thinking that way, and we've already lost. | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah. You're right. But, well... to be honest, I've never felt as alone as I do right now. | | +-[choice] | | | text: I'm here for you. | | | category: AGREE | | | +-[reply #13] | | | default action | | | major decision | | | transition: transition_2757(-1) | | | listener: variable_3 | | | text: You're not alone, Steve. I'm here, anytime you need me. | | | +-[entry #13] | | | transition: transition_2560(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: I appreciate that, Shepard. I really do. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #15] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But, don't worry, Commander. When I'm in that pilot seat, I'm there 100%. I won't fail you. | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: It's just the down time between missions that's hard, you know? | | | +-[reply #18] | | | | condition: plot.bools[20557] == 1 | | | | listener: variable_3 | | | | text: I know. | | | +-[reply #19] | | | listener: variable_3 | | | text: You can handle it. | | +-[choice] | | text: We are all alone. | | category: DISAGREE | | +-[reply #15] | | transition: transition_2563(-1) | | listener: variable_3 | | text: We all die alone. In the end, you're defined by what you've done. | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah, you're right. | | +-[reply #16] | | listener: variable_3 | | +-*** see entry #15 *** | +-[choice] | text: Let it go. | category: DISAGREE | +-[reply #9] | transition: transition_2563(-1) | listener: variable_3 | text: I'm sorry for your loss, but you can't let it get to you. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: I did move on... or at least I thought I had. | +-[reply #10] | listener: variable_3 | +-*** see entry #10 *** +-[choice] | text: Remember that he cared. | category: AGREE | +-*** see reply #7 *** +-[choice] text: Let it go. category: DISAGREE +-*** see reply #9 *** [biod_nor_510cargoconv_loc_int.norhen_jms_cat001_a_D.norhen_jms_cat001_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: I still can't believe it. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: A real, live Prothean. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Doc must be over the moon. +-[reply #2] listener: variable_3 text: You could say that. +-[entry #3] speaker: variable_1 listener: variable_2 text: But I hear the guy's not all there, exactly. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Damn, I can't imagine... brought forward 50, 000 years. Last of your kind. That's bound to screw with your mind. +-[reply #4] listener: variable_3 text: Yeah. +-[entry #5] speaker: variable_1 listener: variable_2 text: Well, here's hoping he can help us with the Reapers. [biod_nor_510cargoconv_loc_int.norhen_jms_cat002_a_D.norhen_jms_cat002_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Hey, for what it's worth, I know what it's like to lose like that. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I know that doesn't make it easier, but... you're just human like the rest of us. +-[reply #1] listener: variable_3 text: If you're trying to make me feel better, it's not working, Lieutenant. +-[entry #2] speaker: variable_1 listener: variable_2 text: Hey, everyone on this ship knows you did all you could. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: You need to cut yourself some slack. Whatever it takes to get that data back from Cerberus, we're behind you. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Whatever it takes to end this. +-[reply #4] listener: variable_3 text: Noted. [biod_nor_510cargoconv_loc_int.norhen_jms_cat003_a_D.norhen_jms_cat003_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Hey, Commander. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I knew Udina was a dirty bastard. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: But I never would've guessed he was that rotten. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: This whole war is loco. I mean, can't they all see how we need to work together? +-[reply #3] listener: variable_3 text: When people are scared, they're slow to trust. +-[entry #4] speaker: variable_1 listener: variable_2 text: Sure but... ah, what's the point. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: But just so you know, I've got a new shoot first, ask questions later policy when it comes to politicians. +-[reply #5] listener: variable_3 text: Fair enough. [biod_nor_510cargoconv_loc_int.norhen_jms_cat004_a_D.norhen_jms_cat004_a_dlg] +-[entry #0] condition: plot.bools[18245] == 0 speaker: variable_1 listener: variable_2 text: Sticking it to that bastard Kai Leng must've felt good. +-[reply #0] listener: variable_3 text: It certainly did. +-[entry #2] speaker: variable_1 listener: variable_2 text: Just wish we'd caught up to the Illusive Man before he could screw us over again. +-[reply #2] listener: variable_3 text: You and me both. +-[entry #3] speaker: variable_1 listener: variable_2 text: Well, at least we get to head back to Earth. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: I've been asking for it... I just hope... +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: I'm gonna make those Reapers pay... for everything they've done. +-[entry #1] speaker: variable_1 listener: variable_2 text: Sticking it to that bastard Kai Leng felt good. +-[reply #1] listener: variable_3 +-*** see entry #2 *** [biod_nor_510cargoconv_loc_int.norhen_jms_cermir_a_D.norhen_jms_cermir_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: I can't believe the Illusive Man really found a way to control the Reapers. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: I mean, he's still fucking crazy... but, damn... imagine if he was on our side. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: But I guess that's exactly what the Reapers want. Get us all fighting each other. Divide and conquer. +-[reply #2] listener: variable_3 text: Exactly. +-[entry #3] speaker: variable_1 listener: variable_2 text: Just one more reason to hate them. [biod_nor_510cargoconv_loc_int.norhen_jms_gth001_d_D.norhen_jms_gth001_d_dlg] +-[entry #0] condition: conditional_1872(-1) speaker: variable_1 listener: variable_2 text: Hey, Shepard. +-[reply #0] listener: variable_3 +-[entry #2] | condition: plot.bools[18245] == 1 | speaker: variable_1 | listener: variable_2 | text: That was a real trip. Never thought I'd be on a geth dreadnought. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I mean, I knew they were still out there, but seeing is definitely believing, if you know what I mean. | +-[reply #3] | listener: variable_3 | +-[entry #6] | | condition: conditional_1956(-1) | | transition: transition_2566(-1) | | speaker: variable_1 | | listener: variable_2 | | text: And that geth? You sure we can trust it? | | +-[choice] | | | text: Yeah, I think so. | | | +-[reply #6] | | | listener: variable_3 | | | text: We can trust him. | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | text: If you say so. | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #10] | | | | condition: conditional_185(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I guess you can't always judge an individual by their... species. | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #11] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Look at Sparks. If all the quarians were like her, we wouldn't be stuck refereeing their war with the geth. | | | | +-[reply #12] | | | | | condition: plot.bools[18245] == 0 | | | | | listener: variable_3 | | | | | text: Sparks? | | | | | +-[entry #12] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yeah, your quarian friend. The jumpy one with the glowing eyes? Sparks. | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | text: Uh-huh. | | | | | +-[entry #13] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Crazy that they pick now to start a fight, but I guess the end of life as we know it can make everybody a little loco. | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | text: Just a little? | | | | | +-[entry #14] | | | | | | condition: plot.bools[17662] == 1 | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Not everybody's as crazy as you, ma'am. | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Hey, not everybody's as crazy as you, sir. | | | | +-[reply #14] | | | | listener: variable_3 | | | | text: Yeah, you're probably right. | | | | +-*** see entry #13 *** | | | +-*** see entry #13 *** | | +-[choice] | | text: I hope so. | | category: DISAGREE | | +-[reply #9] | | default action | | major decision | | listener: variable_3 | | text: I'm hoping for the best, but I'm gonna keep my eye on him. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: That makes two of us. | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #10 *** | | +-*** see entry #13 *** | +-[entry #7] | transition: transition_2566(-1) | speaker: variable_1 | listener: variable_2 | text: And that geth, Legion? I know you two have a past, but... you sure we can trust it? | +-[choice] | | text: Absolutely. | | category: AGREE | | +-[reply #7] | | listener: variable_3 | | text: Legion's not like other geth. We can trust him. | | +-*** see entry #8 *** | +-[choice] | text: I hope so. | category: DISAGREE | +-*** see reply #9 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: Sounds like you guys had a crazy ride over there. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Sorry I missed it. +-[reply #5] listener: variable_3 +-*** see entry #6 *** +-*** see entry #7 *** +-[entry #1] speaker: variable_1 listener: variable_2 text: Hey, Commander. +-[reply #1] listener: variable_3 +-*** see entry #2 *** +-*** see entry #4 *** +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 text: You could say that. [biod_nor_510cargoconv_loc_int.norhen_jms_gth002_a_d.norhen_jms_gth002_a_dlg] +-[entry #0] condition: plot.bools[17788] == 1 speaker: variable_1 listener: variable_2 text: I can't believe the geth are fighting on our side now. The devil you know... +-[reply #0] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Looks like we just need to get the asari on board, and we can finally focus on the Reapers. +-[reply #1] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: But, I don't suppose it'll be as easy as all that. +-[reply #2] listener: variable_3 text: Nothing ever is. +-[entry #5] speaker: variable_1 listener: variable_2 text: One step at a time, I guess. +-[entry #1] condition: plot.bools[17789] == 1 speaker: variable_1 listener: variable_2 text: I can't believe you got the geth and quarians to play nice. You should get a medal for that. +-*** see reply #0 *** +-[entry #2] condition: plot.bools[17787] == 1 speaker: variable_1 listener: variable_2 text: Good to know we don't have to worry about the geth anymore. +-*** see reply #0 *** [biod_nor_510cargoconv_loc_int.norhen_jms_investigate_d_D.norhen_jms_investigate_d_dlg] +-[entry #0] condition: plot.bools[21878] == 0 transition: transition_3885(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_493(-1) | speaker: variable_1 | listener: variable_2 | text: Hey hey! Krogan and turians still friends? | +-[reply #1] | listener: variable_3 | text: For now. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: It's just gotta last until this war's over, I guess. | +-[reply #2] | listener: variable_3 | +-[entry #25] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Family | | category: INVESTIGATE | | +-[reply #25] | | transition: transition_3825(-1) | | listener: variable_3 | | text: You got family back on Earth? | | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah. An uncle. Retired military. Got a few cousins I haven't heard from in a while. | | +-[reply #26] | | listener: variable_3 | | text: You and your uncle close? | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah. He was the reason I joined the marines and was about the only good thing in my life after my mom died. | | +-[reply #27] | | listener: variable_3 | | text: No dad? | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: He's there... somewhere. But I'm not sure I'd call him family. Not anymore. | | +-[reply #28] | | listener: variable_3 | | +-[entry #29] | | speaker: variable_1 | | listener: variable_2 | | text: I would like to find out how my uncle's doing, though. | | +-[reply #29] | | listener: variable_3 | | +-*** see entry #25 *** | +-[choice] | | text: Previous mission | | category: INVESTIGATE | | +-[reply #30] | | default action | | major decision | | transition: transition_3826(-1) | | listener: variable_3 | | text: You mentioned a mission you had against the Collectors. What happened? | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | text: Pretty much what I said. Things went FUBAR, and I was one of the few to make it out. | | +-[reply #31] | | listener: variable_3 | | +-[entry #31] | | speaker: variable_1 | | listener: variable_2 | | text: If you want the rest of the story, you're gonna have to get me really drunk, or... | | +-[reply #32] | | listener: variable_3 | | text: Or what? | | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | | text: That's about it. Sorry, Commander. Just not interested in talking about that. | | +-[reply #33] | | listener: variable_3 | | +-[entry #33] | | speaker: variable_1 | | listener: variable_2 | | text: Next topic. | | +-[reply #34] | | listener: variable_3 | | +-[entry #34] | | | condition: conditional_1265(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | text: Catch you later. | | | +-[reply #51] | | | listener: variable_3 | | | text: I'll talk to you later. | | | +-[entry #47] | | | | condition: conditional_1992(0) | | | | transition: transition_3887(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You bet. | | | +-[entry #48] | | | | condition: conditional_1992(1) | | | | transition: transition_3887(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Sure. | | | +-[entry #49] | | | | condition: conditional_1992(2) | | | | transition: transition_3887(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I'll be here. | | | +-[entry #50] | | | transition: transition_3887(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Adios. | | +-*** see entry #25 *** | +-[choice] | | text: State of mind | | category: INVESTIGATE | | +-[reply #35] | | transition: transition_3827(-1) | | listener: variable_3 | | text: You had a hard time leaving Earth. You still want to head back? | | +-[entry #35] | | speaker: variable_1 | | listener: variable_2 | | text: Hell, yeah. | | +-[reply #36] | | listener: variable_3 | | +-[entry #36] | | speaker: variable_1 | | listener: variable_2 | | text: But I get it now. It's not where I'd be most useful. Not yet, anyway. | | +-[reply #37] | | listener: variable_3 | | text: We'll get back there. | | +-[entry #37] | | speaker: variable_1 | | listener: variable_2 | | text: I know. And I'll do whatever it takes to get us there, Commander. | | +-[reply #38] | | listener: variable_3 | | text: Maybe no more shuttle crashes. | | +-[entry #38] | | speaker: variable_1 | | listener: variable_2 | | text: No promises now that I've gotten the taste for it. | | +-[reply #39] | | listener: variable_3 | | +-[entry #39] | | speaker: variable_1 | | listener: variable_2 | | text: Besides, I like to keep Esteban on his toes! | | +-[reply #40] | | listener: variable_3 | | +-*** see entry #25 *** | +-[choice] | | text: Cortez | | category: INVESTIGATE | | +-[reply #41] | | transition: transition_3828(-1) | | listener: variable_3 | | text: I take it you and Lieutenant Cortez know each other. | | +-[entry #40] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah, Esteban did a stint on Fehl Prime where me and my squad were stationed. | | +-[reply #42] | | listener: variable_3 | | +-[entry #41] | | speaker: variable_1 | | listener: variable_2 | | text: I caught up with him back on Earth a few months back. He's a good guy. | | +-[reply #43] | | listener: variable_3 | | +-[entry #42] | | speaker: variable_1 | | listener: variable_2 | | text: Just don't tell him I said so. It'll go to his head. | | +-[reply #44] | | listener: variable_3 | | +-*** see entry #25 *** | +-[choice] | | text: Nicknames | | category: INVESTIGATE | | +-[reply #45] | | transition: transition_3829(-1) | | listener: variable_3 | | text: What's with you and the nicknames? | | +-[entry #43] | | speaker: variable_1 | | listener: variable_2 | | text: It's just my way of remembering people. | | +-[reply #46] | | listener: variable_3 | | +-[entry #44] | | speaker: variable_1 | | listener: variable_2 | | text: Some people just don't match their names, you know? So I just give 'em a new one. | | +-[reply #47] | | | condition: plot.bools[19578] == 1 | | | listener: variable_3 | | | text: So, I'm a Loco, huh? | | | +-[entry #45] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yeah, I mean... I'm pretty crazy, but the shit you've done? Makes me look sane. | | | +-[reply #48] | | | listener: variable_3 | | | +-*** see entry #25 *** | | +-[reply #49] | | | condition: plot.bools[19579] == 1 | | | listener: variable_3 | | | text: So, I'm a Lola, huh? | | | +-[entry #46] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yeah, my best friend's sister growing up was Lola. Older sister. Hot. Tough. | | | +-[reply #50] | | | listener: variable_3 | | | text: Right. | | | +-*** see entry #25 *** | | +-*** see reply #50 *** | +-[choice] | text: Catch you later. | +-*** see reply #51 *** +-[entry #3] | condition: conditional_552(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #4] | | condition: plot.bools[19578] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Loco! | | +-[reply #4] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: You see that krogan female? | | +-[reply #7] | | listener: variable_3 | | text: Up close and personal. | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: I think the males got the pretty gene. | | +-[reply #8] | | listener: variable_3 | | +-*** see entry #25 *** | +-[entry #5] | | condition: plot.bools[19579] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Lola! | | +-[reply #5] | | listener: variable_3 | | +-*** see entry #7 *** | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Hey, Commander. | +-[reply #6] | listener: variable_3 | +-*** see entry #7 *** +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #10] | condition: plot.bools[17682] == 1 | speaker: variable_1 | listener: variable_2 | text: What the hell's up with EDI? | +-[reply #10] | listener: variable_3 | text: She's found a new home, I guess. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: A super-hot, sexy home. You take her on mission, I'm gonna be just a little bit distracted. | +-[reply #11] | listener: variable_3 | +-[entry #12] | | condition: plot.bools[17662] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: Even more distracted. | | +-[reply #12] | | listener: variable_3 | | text: Nice try. | | +-[entry #13] | | | condition: plot.bools[19579] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Sorry, Lola. | | | +-[reply #13] | | | listener: variable_3 | | | +-*** see entry #25 *** | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #14] | | listener: variable_3 | | +-*** see entry #25 *** | +-[entry #15] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-*** see entry #25 *** +-[entry #16] | condition: plot.bools[17681] == 1 | speaker: variable_1 | listener: variable_2 | text: So, that turian's joining our crew, huh? | +-[reply #16] | listener: variable_3 | text: Garrus? Yeah, he's with us now. | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Maybe I'll go chat him up. I hear he's good with weapons. | +-[reply #17] | listener: variable_3 | +-*** see entry #25 *** +-[entry #18] speaker: variable_1 listener: variable_2 text: Hey, again. What's up? +-[reply #18] listener: variable_3 +-*** see entry #25 *** +-[entry #19] speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #20] | condition: conditional_1992(0) | speaker: variable_1 | listener: variable_2 | text: Yeah? | +-[reply #20] | listener: variable_3 | +-*** see entry #25 *** +-[entry #21] | condition: conditional_1992(1) | speaker: variable_1 | listener: variable_2 | text: What can I do for you? | +-[reply #21] | listener: variable_3 | +-*** see entry #25 *** +-[entry #22] | condition: conditional_1992(2) | speaker: variable_1 | listener: variable_2 | text: What's up? | +-[reply #22] | listener: variable_3 | +-*** see entry #25 *** +-[entry #23] | condition: conditional_1992(3) | speaker: variable_1 | listener: variable_2 | text: What's going on? | +-[reply #23] | listener: variable_3 | +-*** see entry #25 *** +-[entry #24] transition: transition_3886(-1) speaker: variable_1 listener: variable_2 text: You want something? +-[reply #24] listener: variable_3 +-*** see entry #25 *** +-[entry #51] speaker: variable_1 listener: variable_2 +-[reply #52] listener: variable_3 +-[entry #52] | condition: plot.bools[19582] == 0 | speaker: variable_1 | listener: variable_2 | +-[choice] | | category: AGREE | | +-[reply #53] | | transition: transition_1923(-1) | | listener: variable_3 | | +-[entry #53] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #54] | | listener: variable_3 | | +-[entry #55] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #57] | | listener: variable_3 | | +-*** see entry #25 *** | +-[choice] | category: DISAGREE | +-[reply #55] | transition: transition_1922(-1) | listener: variable_3 | +-[entry #54] | speaker: variable_1 | listener: variable_2 | +-[reply #56] | listener: variable_3 | +-*** see entry #55 *** +-[entry #56] speaker: variable_1 listener: variable_2 +-[reply #58] listener: variable_3 +-[entry #57] | condition: plot.bools[19583] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #59] | listener: variable_3 | +-[entry #59] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #61] | | listener: variable_3 | | +-*** see entry #25 *** | +-[entry #60] | speaker: variable_1 | listener: variable_2 | +-[reply #62] | listener: variable_3 | +-*** see entry #25 *** +-[entry #58] speaker: variable_1 listener: variable_2 +-[reply #60] listener: variable_3 +-*** see entry #59 *** +-*** see entry #60 *** [biod_nor_510cargoconv_loc_int.norhen_jms_mr_ambients_a_D.norhen_jms_mr_ambients_a_dlg] +-[entry #0] condition: conditional_1873(-1) transition: transition_3797(-1) speaker: variable_1 listener: variable_2 text: Sounds like the turians got hit pretty hard by the Reapers. +-[entry #1] condition: conditional_1874(-1) transition: transition_3798(-1) speaker: variable_1 listener: variable_2 text: So, the turians want us to go find one of their politicians. +-[reply #0] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Nice to see we're being put to good use. +-[entry #3] condition: conditional_1875(-1) transition: transition_3799(-1) speaker: variable_1 listener: variable_2 text: Well, maybe we'll get to kick some Reaper ass while rescuing this primarch. +-[entry #4] condition: conditional_1876(-1) transition: transition_3800(-1) speaker: variable_1 listener: variable_2 text: That primarch's got some real cojones. +-[reply #1] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: What we need are more politicians like him... taking names and kicking ass. +-[entry #6] condition: conditional_1877(-1) transition: transition_3801(-1) speaker: variable_1 listener: variable_2 text: I have a hard time reading that Garrus. +-[reply #2] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: His eyes give me the chills. +-[entry #8] condition: conditional_1883(-1) transition: transition_3807(-1) speaker: variable_1 listener: variable_2 text: I wonder what the hell Cerberus was up to on Sur'Kesh. +-[entry #9] condition: conditional_1882(-1) transition: transition_3806(-1) speaker: variable_1 listener: variable_2 text: I hear we're headed to Tuchanka. Would love to see how things turn out. Just saying. +-[entry #10] condition: conditional_1878(-1) transition: transition_3802(-1) speaker: variable_1 listener: variable_2 text: Wrex is a badass. I bet he's got some real interesting stories to tell. +-[entry #11] condition: conditional_1879(-1) transition: transition_3803(-1) speaker: variable_1 listener: variable_2 text: Wreav is bit of prick, even for a krogan, but I can't say I'd be too happy if someone neutered me and my whole species. +-[entry #12] condition: conditional_1880(-1) transition: transition_3804(-1) speaker: variable_1 listener: variable_2 text: Mordin's something else. His mouth moves faster than a frog on a hot rock in the middle of summer. +-[entry #13] condition: conditional_1881(-1) transition: transition_3805(-1) speaker: variable_1 listener: variable_2 text: That salarian scientist is a bit odd. I mean, even for a salarian. +-[entry #14] condition: conditional_1884(-1) transition: transition_3808(-1) speaker: variable_1 listener: variable_2 text: Parts of Tuchanka reminded me of the desert back home. The lizards and worms are bigger, but you know... the sand and everything. +-[entry #15] condition: conditional_1885(-1) transition: transition_3809(-1) speaker: variable_1 listener: variable_2 text: You think that cure they dispersed could do anything to us? We're not gonna start growing scales or anything? +-[entry #16] condition: conditional_1886(-1) transition: transition_3810(-1) speaker: variable_1 listener: variable_2 text: Maybe now that we have the krogan on board, we can go back to fighting the Reapers. +-[entry #17] condition: conditional_1887(-1) transition: transition_3811(-1) speaker: variable_1 listener: variable_2 text: I was looking at the specs on that Reaper you took out on Tuchanka. That was one of the small ones! +-[reply #3] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 text: Don't get me wrong, it's still dead, but damn... there was nothing small about it. +-[entry #19] condition: conditional_1888(-1) transition: transition_3812(-1) speaker: variable_1 listener: variable_2 text: Three-hundred years it took to take back the quarian homeworld. I sure as hell hope it doesn't take that long for us. +-[entry #20] condition: conditional_1889(-1) transition: transition_3813(-1) speaker: variable_1 listener: variable_2 text: The geth machines took over the quarian's homeworld and never gave it back. Let's hope it goes better for us against the Reapers. +-[entry #21] condition: conditional_1890(-1) transition: transition_3814(-1) speaker: variable_1 listener: variable_2 text: I'm ready to see Earth again, Shepard. +-[entry #22] condition: conditional_1891(-1) transition: transition_3815(-1) speaker: variable_1 listener: variable_2 text: Scuttlebutt says we're going to Thessia. I bet Doc's gonna want to go. +-[reply #4] listener: variable_3 +-[entry #23] speaker: variable_1 listener: variable_2 text: I know I would if it was Earth. +-[entry #24] condition: conditional_1892(-1) transition: transition_3816(-1) speaker: variable_1 listener: variable_2 text: Sure would've liked to visit Thessia before the war. Imagine a whole world of those blue beauties. +-[reply #5] listener: variable_3 +-[entry #25] speaker: variable_1 listener: variable_2 text: One of the wonders of the galaxy if you ask me. +-[entry #26] condition: conditional_1893(-1) transition: transition_3817(-1) speaker: variable_1 listener: variable_2 text: I bet the Illusive Man's boiling in his brandy right about now. Took that Prothean right out from under him. +-[entry #27] condition: conditional_1894(-1) transition: transition_3818(-1) speaker: variable_1 listener: variable_2 text: I heard that you can... see what the Prothean's thinking, or something like that. +-[reply #6] listener: variable_3 +-[entry #28] speaker: variable_1 listener: variable_2 text: Wonder if that means he can see what you're thinking... +-[entry #29] condition: conditional_1895(-1) transition: transition_3819(-1) speaker: variable_1 listener: variable_2 text: You know, I was thinking we should give him a name. Ian, maybe--short for Prothean. I had a cousin named Ian... +-[entry #30] condition: conditional_1896(-1) transition: transition_3820(-1) speaker: variable_1 listener: variable_2 text: You want to hit Cerberus where it hurts, I'm with you. +-[entry #31] condition: conditional_1897(-1) transition: transition_3821(-1) speaker: variable_1 listener: variable_2 text: Ready when you are. +-[entry #32] condition: conditional_1898(-1) transition: transition_3822(-1) speaker: variable_1 listener: variable_2 text: I can't wait to take the fight to the Illusive Man. +-[reply #7] listener: variable_3 +-[entry #33] speaker: variable_1 listener: variable_2 text: I wonder what he's thinking right now? You just know he's got a plan. +-[entry #34] condition: conditional_1899(-1) transition: transition_3823(-1) speaker: variable_1 listener: variable_2 text: I saw the Crucible data Hackett sent. I don't know what the hell it does, but damn if it isn't impressive. +-[entry #35] condition: conditional_2657(-1) transition: transition_4863(-1) speaker: variable_1 listener: variable_2 text: Primarch's son is in over his head, no? +-[entry #36] condition: conditional_2658(-1) transition: transition_4864(-1) speaker: variable_1 listener: variable_2 text: Too bad about, Tarquin. I was starting to like him. +-[entry #37] condition: conditional_2659(-1) transition: transition_4865(-1) speaker: variable_1 listener: variable_2 text: I still can't believe you went "inside" a geth... I don't even. +-[reply #8] listener: variable_3 +-[entry #38] speaker: variable_1 listener: variable_2 text: Loco. Completely loco. +-[entry #39] condition: conditional_2660(-1) transition: transition_4866(-1) speaker: variable_1 listener: variable_2 text: That Jack is a mean S.O.B.. But kinda hot... if you like that sort of thing. +-[entry #40] condition: conditional_2661(-1) transition: transition_4867(-1) speaker: variable_1 listener: variable_2 text: I just don't get the quarian... I really just don't get them. +-[entry #41] condition: conditional_2662(-1) transition: transition_4868(-1) speaker: variable_1 listener: variable_2 text: Rachni? Of all the things to-- It's like you've got the opposite of a horseshoe up your ass. +-[entry #42] condition: conditional_2663(-1) transition: transition_4869(-1) speaker: variable_1 listener: variable_2 text: Grunt is crazier than you... and that's saying something. +-[reply #9] listener: variable_3 +-[entry #43] speaker: variable_1 listener: variable_2 text: You're better lookin at least. +-[entry #44] condition: conditional_2664(-1) transition: transition_4870(-1) speaker: variable_1 listener: variable_2 text: So... Anderson and Sanders? That's quite a couple. +-[reply #10] listener: variable_3 +-[entry #45] speaker: variable_1 listener: variable_2 text: Huh... my dad's last name is Sanders. No relation. +-[entry #46] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #47] | condition: conditional_1870(1) | speaker: variable_1 | listener: variable_2 | text: Hey, Commander. +-[entry #48] | condition: conditional_1870(2) | speaker: variable_1 | listener: variable_2 | text: Hanging in there. +-[entry #49] | condition: conditional_1870(3) | speaker: variable_1 | listener: variable_2 | text: Do you hear that hum? | +-[reply #12] | listener: variable_3 | +-[entry #50] | speaker: variable_1 | listener: variable_2 | text: Is that just me? +-[entry #51] | condition: conditional_1870(4) | speaker: variable_1 | listener: variable_2 | text: Ready when you are. +-[entry #52] transition: transition_3793(-1) speaker: variable_1 listener: variable_2 text: Hey. [biod_nor_510cargoconv_loc_int.norhen_jms_relationship1_m_D.norhen_jms_relationship1_m_dlg] +-[entry #0] condition: plot.bools[19580] == 0 transition: transition_1921(-1) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_4011(-1) listener: variable_3 +-[entry #1] | condition: conditional_562(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard? Take a wrong turn at the elevator? | +-[reply #1] | listener: variable_3 | text: Excuse me? | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Didn't think you knew where to find me. Or cared to know. | +-[reply #2] | listener: variable_3 | text: I'm here now. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: {Grunts} | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: You down here for a reason? | +-[choice] | | text: I don't need a reason. | | category: DISAGREE | | +-[reply #21] | | listener: variable_3 | | text: It's my ship. I go where I want and talk to whoever I want. | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: Fair enough. | | +-[reply #22] | | listener: variable_3 | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: Not sure what there is to talk about. | | +-[reply #23] | | listener: variable_3 | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | text: You already know my service record. | | +-[reply #24] | | transition: transition_2566(-1) | | listener: variable_3 | | text: I don't, actually. I didn't have access to personnel records when we met. | | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: Right... forgot about that. | | +-[reply #25] | | listener: variable_3 | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: Well... | | +-[reply #26] | | listener: variable_3 | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #27] | | listener: variable_3 | | +-[entry #29] | | speaker: variable_1 | | listener: variable_2 | | text: Think you can dance and talk at the same time? | | +-[choice] | | | text: I sure can... | | | category: AGREE | | | +-[reply #28] | | | condition: plot.bools[17662] == 1 | | | listener: variable_3 | | | text: Oh, I can dance. | | | +-[entry #30] | | | | condition: plot.bools[19577] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Okay, Lola... let's do this. | | | | +-[reply #29] | | | | listener: variable_3 | | | | text: Don't let my good looks fool you, Vega. I've got my share of scars. | | | | +-[entry #31] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Ha. You remind me of my old CO. | | | | +-[reply #34] | | | | listener: variable_3 | | | | text: Oh yeah, and who was that? | | | | +-[entry #36] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Captain Toni. | | | | +-[reply #35] | | | | listener: variable_3 | | | | +-[entry #37] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: He was a hard-assed son of a bitch, but a good leader. | | | | +-[choice] | | | | | category: RENEGADE INTERRUPT | | | | | +-[reply #36] | | | | | listener: variable_3 | | | | | +-[entry #38] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Nice. | | | | | +-[reply #37] | | | | | listener: variable_3 | | | | | text: What do you mean "was?" | | | | | +-[entry #39] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Died--with most of my squad--protecting a civilian colony from a Collector attack. | | | | | +-[reply #39] | | | | | listener: variable_3 | | | | | text: And the colony? | | | | | +-[entry #40] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | +-[entry #41] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: It was either them... or the intel we had on the Collectors--intel we could've used to destroy them. | | | | | +-[reply #41] | | | | | listener: variable_3 | | | | | +-[entry #42] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I chose the intel. | | | | | +-[choice] | | | | | | category: PARAGON INTERRUPT | | | | | | +-[reply #42] | | | | | | listener: variable_3 | | | | | | text: Sorry. That's a tough call. | | | | | | +-[entry #43] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: The best part was we didn't really need the intel in the end... | | | | | | +-[reply #43] | | | | | | listener: variable_3 | | | | | | +-[entry #44] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Because you were out saving the galaxy by taking down the entire Collector homeworld. | | | | | | +-[reply #46] | | | | | | listener: variable_3 | | | | | | text: You didn't know. You can't blame yourself, Vega. | | | | | | +-[entry #47] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Who says I'm blaming myself? | | | | | | +-[choice] | | | | | | | category: RENEGADE INTERRUPT | | | | | | | +-[reply #47] | | | | | | | listener: variable_3 | | | | | | | +-[entry #48] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #48] | | | | | | | listener: variable_3 | | | | | | | text: I do. | | | | | | | +-[entry #49] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: You a shrink, too? | | | | | | | +-[reply #50] | | | | | | | listener: variable_3 | | | | | | | text: No. But that stunt back on Mars was reckless. You're lucky to be alive. | | | | | | | +-[entry #50] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: So? | | | | | | | +-[reply #51] | | | | | | | listener: variable_3 | | | | | | | text: So... maybe you don't care if you live or die. | | | | | | | +-[entry #51] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Or maybe... | | | | | | | +-[reply #52] | | | | | | | listener: variable_3 | | | | | | | +-[entry #52] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I'm just willing to do whatever the fuck it takes to end this goddamn war! | | | | | | | +-[choice] | | | | | | | | category: PARAGON INTERRUPT | | | | | | | | +-[reply #53] | | | | | | | | listener: variable_3 | | | | | | | | text: Maybe you are. | | | | | | | | +-[entry #53] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #54] | | | | | | | | listener: variable_3 | | | | | | | | text: But if you're half as good as I think you are... we need you alive. | | | | | | | | +-[entry #55] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #57] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #56] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Thanks for the pep talk. | | | | | | | | +-[reply #58] | | | | | | | | listener: variable_3 | | | | | | | | text: Anytime. | | | | | | | | +-[entry #57] | | | | | | | | | condition: plot.bools[19577] == 1 | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #59] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #58] | | | | | | | | | | condition: plot.bools[17662] == 1 | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Hey. Thanks for the dance, Lola. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Lola? I like that. | | | | | | | | | | | category: AGREE | | | | | | | | | | | +-[reply #60] | | | | | | | | | | | transition: transition_1920(-1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Lola, huh? | | | | | | | | | | | +-[entry #59] | | | | | | | | | | | transition: transition_4544(-1) | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: You kind of look like a Lola. | | | | | | | | | | | +-[reply #61] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: You're cute... so I'll let you get away with it. For now. | | | | | | | | | | | +-[entry #60] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: That's it... now you made me blush. | | | | | | | | | | +-[choice] | | | | | | | | | | text: It's "Commander." | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-[reply #64] | | | | | | | | | | default action | | | | | | | | | | major decision | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: No nicknames, Lieutenant. Okay? | | | | | | | | | | +-[entry #64] | | | | | | | | | | transition: transition_4661(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Your ship. Your rules... your loss. | | | | | | | | | +-[entry #61] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Hey. Thanks for the dance, Loco. | | | | | | | | | +-[choice] | | | | | | | | | | text: Loco? I like that. | | | | | | | | | | category: AGREE | | | | | | | | | | +-[reply #62] | | | | | | | | | | transition: transition_1919(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Loco, huh? | | | | | | | | | | +-[entry #62] | | | | | | | | | | transition: transition_4558(-1) | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: I can think of worse things to call you. | | | | | | | | | | +-[reply #63] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: As long as you remember who's in charge, you can call me whatever you want. | | | | | | | | | | +-[entry #63] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Oh, I won't forget. | | | | | | | | | +-[choice] | | | | | | | | | text: It's "Commander." | | | | | | | | | category: DISAGREE | | | | | | | | | +-*** see reply #64 *** | | | | | | | | +-[entry #65] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Sure. Maybe next time more hitting, less talking. | | | | | | | +-[reply #55] | | | | | | | listener: variable_3 | | | | | | | text: Good to hear it. | | | | | | | +-[entry #54] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #56] | | | | | | | listener: variable_3 | | | | | | | text: But you sacrifice yourself, or my ship, needlessly... that's unacceptable. | | | | | | | +-*** see entry #55 *** | | | | | | +-[reply #49] | | | | | | listener: variable_3 | | | | | | text: Just a guess. | | | | | | +-*** see entry #49 *** | | | | | +-[reply #44] | | | | | listener: variable_3 | | | | | text: Tough choice. But it was the right call. | | | | | +-[entry #45] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You think so? | | | | | +-[reply #45] | | | | | listener: variable_3 | | | | | text: I would've done the same. | | | | | +-[entry #46] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: That's what's funny. You were doing the same thing. You took out the Collectors... we never needed that intel. | | | | | +-*** see reply #46 *** | | | | +-[reply #38] | | | | listener: variable_3 | | | | text: Was? | | | | +-*** see entry #39 *** | | | +-[entry #33] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We'll see. I'll go easy on you, just in case. | | | +-[reply #31] | | | listener: variable_3 | | | text: Don't push your luck, Vega. With age comes wisdom... and rank. | | | +-[entry #35] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Ha! You sound like my old CO. | | | +-*** see reply #34 *** | | +-[choice] | | | text: I'm game. | | | category: AGREE | | | +-[reply #30] | | | listener: variable_3 | | | text: I think I can handle it. | | | +-[entry #32] | | | | condition: plot.bools[19577] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Okay, Loco. Let's dance. | | | | +-*** see reply #31 *** | | | +-*** see entry #33 *** | | +-[choice] | | text: Watch your tone, soldier. | | category: DISAGREE | | +-[reply #32] | | default action | | major decision | | listener: variable_3 | | text: Yes I can, Lieutenant. | | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | text: You pulling rank on me, boss? We're just soldiers down here, no? | | +-[reply #33] | | listener: variable_3 | | text: Sure. But this soldier will clean the floor with you if you step out of line. | | +-*** see entry #35 *** | +-[choice] | text: Just came to say "Hi." | category: AGREE | +-[reply #4] | default action | major decision | listener: variable_3 | text: Thought I'd come down to chat. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Great. | +-[reply #5] | listener: variable_3 | +-*** see entry #24 *** +-[entry #2] | condition: conditional_493(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard? You slumming down down here with the grunts? | +-*** see reply #1 *** +-[entry #7] | condition: conditional_552(-1) | transition: transition_1918(-1) | speaker: variable_1 | listener: variable_2 | text: Shepard? What the hell you doing down here with the grunts? | +-[reply #6] | listener: variable_3 | text: What do you mean? | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Been down here a while... starting to think you didn't like me. | +-[reply #7] | listener: variable_3 | text: Better late than never. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: {Grunts} | +-[reply #8] | listener: variable_3 | +-[entry #19] | | condition: plot.bools[17662] == 1 | | speaker: variable_1 | | listener: variable_2 | | text: You come down here for something, or you just lookin? | | +-[choice] | | | text: I'm looking, now. | | | category: AGREE | | | +-[reply #17] | | | default action | | | major decision | | | listener: variable_3 | | | text: I did just come to chat, but I might stay for the show. | | | +-[entry #20] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Have to work harder than that if you want me to blush. | | | +-[reply #18] | | | listener: variable_3 | | | +-*** see entry #24 *** | | +-[choice] | | text: I don't need a reason. | | category: DISAGREE | | +-*** see reply #21 *** | +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: You down here for a reason? | +-[choice] | | text: Thought I'd come say "Hi." | | category: AGREE | | +-[reply #19] | | default action | | major decision | | listener: variable_3 | | text: Just came down to talk. | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: Great. | | +-[reply #20] | | listener: variable_3 | | +-*** see entry #24 *** | +-[choice] | text: I don't need a reason. | category: DISAGREE | +-*** see reply #21 *** +-[entry #10] | condition: plot.bools[17681] == 1 | transition: transition_1918(-1) | speaker: variable_1 | listener: variable_2 | text: Hey, boss. So... that turian's on board now, no? | +-[reply #9] | | condition: plot.bools[19499] == 1 | | listener: variable_3 | | text: That, and EDI's got herself a shiny robot body. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: What? | | +-[reply #10] | | listener: variable_3 | | text: She got that Cerberus bot and... took it over. | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: You're shitting me. | | +-[reply #11] | | listener: variable_3 | | text: I shit you not. | | +-[entry #13] | | | condition: plot.bools[17662] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Huh. You down here for a reason, or you just looking? | | | +-[choice] | | | | text: I'm looking, now. | | | | category: AGREE | | | | +-*** see reply #17 *** | | | +-[choice] | | | text: I don't need a reason. | | | category: DISAGREE | | | +-*** see reply #21 *** | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: Huh. You down here for a reason? Or you just come to tell me about EDI? | | +-[choice] | | | text: Thought I'd come say "Hi." | | | category: AGREE | | | +-*** see reply #19 *** | | +-[choice] | | text: I don't need a reason. | | category: DISAGREE | | +-*** see reply #21 *** | +-[reply #12] | listener: variable_3 | text: Garrus is no ordinary turian. | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: I'll take your word for it. Can't really tell 'em apart. | +-[reply #13] | listener: variable_3 | +-*** see entry #19 *** | +-*** see entry #21 *** +-[entry #16] transition: transition_1918(-1) speaker: variable_1 listener: variable_2 text: Hey, Shepard. How'd it go with the Council? +-[reply #14] listener: variable_3 text: Same as usual. Noncommittal. Unhelpful. +-[entry #17] speaker: variable_1 listener: variable_2 text: Bet they still wanted you to help them out, no? +-[reply #15] listener: variable_3 text: Yeah. We're going to rescue a turian primarch from Palaven. +-[entry #18] speaker: variable_1 listener: variable_2 text: Sounds like fun. Never been to the turian homeworld. +-[reply #16] listener: variable_3 +-*** see entry #19 *** +-*** see entry #21 *** +-[entry #66] speaker: variable_1 listener: variable_2 +-[reply #65] listener: variable_3 +-[entry #67] speaker: variable_1 listener: variable_2 text: Commander. [biod_nor_600cat4intro_loc_int.norcat_cat4_begin_d_D.norcat_cat4_begin_d_dlg] +-[entry #0] condition: plot.bools[19285] == 1 speaker: variable_1 listener: variable_2 text: Commander, are you ready to send the fleets against the Cerberus stronghold? +-[choice] | text: We go now! | category: DISAGREE | +-[reply #6] | default action | major decision | listener: variable_3 | text: The Reapers and Cerberus started this. Now we're going to end it. | +-[entry #8] | transition: transition_1616(-1) | speaker: variable_1 | listener: variable_2 | text: I'll get the fleets mobilized. +-[choice] text: Give me some time. category: AGREE +-[reply #0] listener: variable_3 text: I need to make sure we're ready before we go. +-[entry #1] transition: transition_1615(-1) speaker: variable_1 listener: variable_2 text: Fleets' mobilized. We're ready when you are. +-[entry #2] speaker: variable_1 listener: variable_2 text: Shepard, the intel you sent looks good. The fleets are ready to go... +-[reply #1] listener: variable_3 text: But... +-[entry #3] speaker: variable_1 listener: variable_2 text: Once we're committed against Cerberus, it won't be long before the Reapers take notice. +-[reply #2] listener: variable_3 text: And the Crucible? +-[entry #4] speaker: variable_1 listener: variable_2 text: For all intents and purposes, an assault on Cerberus will be the first stage of our attack on Earth. +-[choice] | text: If we don't find the Catalyst? | category: INVESTIGATE | +-[reply #3] | listener: variable_3 | text: What happens if Cerberus doesn't have the intel we need? Or they stop us from getting it? | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Then we lead the fleets to Earth, and we take our chances. | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: But your intel points to Cerberus and the Illusive Man holding the information we're looking for. | +-[reply #5] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: And... we have the element of surprise. Cerberus won't know what hit them. | +-[choice] | | text: We go now! | | category: DISAGREE | | +-*** see reply #6 *** | +-[choice] | text: Let's wait. | category: AGREE | +-[reply #7] | listener: variable_3 | text: I want to make sure we're ready before we commit. | +-[entry #9] | transition: transition_1615(-1) | speaker: variable_1 | listener: variable_2 | text: Understood. The fleets are ready when you are. +-[choice] | text: We go now! | category: DISAGREE | +-*** see reply #6 *** +-[choice] text: Let's wait. category: AGREE +-*** see reply #7 *** +-[entry #10] speaker: variable_1 listener: variable_2 text: Ready, except for the Catalyst, but there's no way to hide the ships we'll be sending at Cerberus. +-[reply #8] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Once we attack, the Crucible won't stay safe for long. +-[reply #9] listener: variable_3 +-*** DIALOG END *** [biod_nor_600cat4intro_loc_int.norcat_cat4_setup_m_D.norcat_cat4_setup_m_dlg] speaker_list: global_hackett +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: global_hackett listener: variable_2 text: The strike team is in. We've got our foothold. +-[reply #1] listener: variable_3 +-[entry #2] speaker: global_hackett listener: variable_2 text: Fifth Fleet, all forward! I don't want a single Cerberus ship in my sky when we're through. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: Shepard, I should accompany you on this mission. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: This is the central point of operations for Cerberus. They will have enhanced security measures. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: With my knowledge of Cerberus algorithms and this body's updated protocols, I offer the best chance to help you succeed. +-[reply #7] listener: variable_3 text: Grab your gear. +-[entry #8] speaker: variable_1 listener: variable_2 +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 text: Why? [biod_nor_600cat4intro_loc_int.nordrm_talking_dead_a_D.nordrm_talking_dead_a_dlg] speaker_list: dream_ashley, dream_kaidan, dream_wrex, dream_garrus, global_mordin, global_legion, global_jacob, global_miranda, dream_tali, global_grunt, global_thane, global_zaeed, cit_kasumi, dream_chakwas, dream_kelly, dream_reporter, global_samara, global_krogan_female, global_salarian_alt +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[22211] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #5] | | condition: conditional_113(1) | | speaker: dream_ashley | | listener: variable_2 | | +-[reply #4] | | listener: variable_3 | | +-[entry #6] | | | condition: conditional_190(-1) | | | speaker: dream_ashley | | | listener: variable_2 | | | +-[reply #5] | | | listener: variable_3 | | | +-[entry #7] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(-1) | | | | speaker: dream_ashley | | | | listener: variable_2 | | | | text: I don't know who you are... not since they got their hands on you. | | | | +-[reply #6] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #8] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: dream_ashley | | | | listener: variable_2 | | | | +-[reply #7] | | | | listener: variable_3 | | | | +-[entry #9] | | | | speaker: dream_ashley | | | | listener: variable_2 | | | | text: Shepard. | | | | +-[reply #8] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #10] | | | transition: transition_3313(0) | | | speaker: dream_ashley | | | listener: variable_2 | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: dream_ashley | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #10] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #12] | | speaker: dream_ashley | | listener: variable_2 | | +-[reply #11] | | listener: variable_3 | | +-[entry #13] | | | condition: conditional_746(-1) | | | speaker: dream_ashley | | | listener: variable_2 | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #14] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(-1) | | | | speaker: dream_ashley | | | | listener: variable_2 | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #15] | | | | | condition: plot.bools[13825] == 1 | | | | | speaker: dream_ashley | | | | | listener: variable_2 | | | | | text: Screw that! I can hold them off. Go back and get Alenko. You know it's the right choice LT. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #16] | | | | condition: plot.bools[13826] == 1 | | | | speaker: dream_ashley | | | | listener: variable_2 | | | | text: Now go back and get the lieutenant and get the hell out of here. You know it's the right choice LT. | | | | +-[reply #15] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #17] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: dream_ashley | | | | listener: variable_2 | | | | text: That won't happen. Go get him, Commander. I'll see you all when you get back. | | | | +-[reply #16] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #18] | | | | condition: conditional_1421(3) | | | | transition: transition_3314(-1) | | | | speaker: dream_ashley | | | | listener: variable_2 | | | | text: Whatever you come up with, you can count me in. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #19] | | | | condition: conditional_1421(4) | | | | transition: transition_3314(-1) | | | | speaker: dream_ashley | | | | listener: variable_2 | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-*** see entry #9 *** | | | +-[entry #20] | | | transition: transition_3313(0) | | | speaker: dream_ashley | | | listener: variable_2 | | | +-[reply #19] | | | listener: variable_3 | | | +-*** see entry #11 *** | | +-[entry #21] | | speaker: dream_ashley | | listener: variable_2 | | +-[reply #20] | | listener: variable_3 | | +-[entry #22] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: dream_ashley | | | listener: variable_2 | | | +-[reply #21] | | | listener: variable_3 | | | +-*** see entry #9 *** | | +-[entry #23] | | transition: transition_3313(0) | | speaker: dream_ashley | | listener: variable_2 | | +-[reply #22] | | listener: variable_3 | | +-*** see entry #11 *** | +-[entry #24] | | condition: conditional_113(2) | | speaker: dream_kaidan | | listener: variable_2 | | +-[reply #23] | | listener: variable_3 | | +-[entry #25] | | | condition: conditional_191(-1) | | | speaker: dream_kaidan | | | listener: variable_2 | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #26] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(-1) | | | | speaker: dream_kaidan | | | | listener: variable_2 | | | | text: I just want to know: is the person that I followed to hell and back still in there... somewhere? | | | | +-[reply #25] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #27] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: dream_kaidan | | | | listener: variable_2 | | | | text: Welcome aboard, Shepard. | | | +-[entry #28] | | | | condition: conditional_1421(2) | | | | transition: transition_3314(-1) | | | | speaker: dream_kaidan | | | | listener: variable_2 | | | | +-[reply #26] | | | | listener: variable_3 | | | | +-[entry #29] | | | | speaker: dream_kaidan | | | | listener: variable_2 | | | | text: Shepard. | | | +-[entry #30] | | | transition: transition_3313(0) | | | speaker: dream_kaidan | | | listener: variable_2 | | | +-[reply #27] | | | listener: variable_3 | | | +-[entry #31] | | | speaker: dream_kaidan | | | listener: variable_2 | | | text: Shepard. | | +-[entry #32] | | speaker: dream_kaidan | | listener: variable_2 | | +-[reply #28] | | listener: variable_3 | | +-[entry #33] | | | condition: conditional_746(-1) | | | speaker: dream_kaidan | | | listener: variable_2 | | | +-[reply #29] | | | listener: variable_3 | | | +-[entry #34] | | | | condition: conditional_1421(0) | | | | speaker: dream_kaidan | | | | listener: variable_2 | | | | +-[reply #30] | | | | listener: variable_3 | | | | +-[entry #35] | | | | | condition: plot.bools[13825] == 1 | | | | | transition: transition_3314(-1) | | | | | speaker: dream_kaidan | | | | | listener: variable_2 | | | | | text: It's done, Commander. Go get Williams and get the hell out of here. It's the right choice and you know it, Ash. | | | | | +-[reply #31] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #36] | | | | condition: plot.bools[13826] == 1 | | | | transition: transition_3314(-1) | | | | speaker: dream_kaidan | | | | listener: variable_2 | | | | text: Belay that! We can handle ourselves. Go back and get Williams! It's the right choice and you know it, Ash. | | | | +-[reply #32] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #37] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: dream_kaidan | | | | listener: variable_2 | | | | text: I've got a few scratches and dents. I hope they just give me character. | | | | +-[reply #33] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #38] | | | | condition: conditional_1421(2) | | | | transition: transition_3314(-1) | | | | speaker: dream_kaidan | | | | listener: variable_2 | | | | text: That won't happen. Go get her, Commander. I'll see you all when you get back. | | | | +-[reply #34] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #39] | | | | condition: conditional_1421(3) | | | | transition: transition_3314(-1) | | | | speaker: dream_kaidan | | | | listener: variable_2 | | | | +-[reply #35] | | | | listener: variable_3 | | | | +-*** see entry #29 *** | | | +-[entry #40] | | | transition: transition_3313(0) | | | speaker: dream_kaidan | | | listener: variable_2 | | | +-[reply #36] | | | listener: variable_3 | | | +-*** see entry #31 *** | | +-[entry #41] | | speaker: dream_kaidan | | listener: variable_2 | | +-[reply #37] | | listener: variable_3 | | +-[entry #42] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: dream_kaidan | | | listener: variable_2 | | | +-[reply #38] | | | listener: variable_3 | | | +-*** see entry #29 *** | | +-[entry #43] | | transition: transition_3313(0) | | speaker: dream_kaidan | | listener: variable_2 | | +-[reply #39] | | listener: variable_3 | | +-*** see entry #31 *** | +-[entry #44] | | condition: conditional_113(3) | | speaker: dream_wrex | | listener: variable_2 | | +-[reply #40] | | listener: variable_3 | | +-[entry #45] | | | condition: conditional_194(-1) | | | speaker: dream_wrex | | | listener: variable_2 | | | +-[reply #41] | | | listener: variable_3 | | | +-[entry #46] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(-1) | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | text: We're curing the genophage no matter what it takes! Everything my people will ever be depends on it. | | | | +-[reply #42] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #47] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | text: I know... what you... did... Shepard. | | | | +-[reply #43] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #48] | | | | condition: conditional_1421(2) | | | | transition: transition_3314(-1) | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | text: It should've been this way back on Virmire! But I made the mistake of trusting you--believing you were my friend! I was a fool! | | | | +-[reply #44] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #49] | | | | condition: conditional_1421(3) | | | | transition: transition_3314(-1) | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | +-[reply #45] | | | | listener: variable_3 | | | | +-[entry #50] | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | text: Shepard. | | | | +-[reply #46] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #51] | | | transition: transition_3313(0) | | | speaker: dream_wrex | | | listener: variable_2 | | | +-[reply #47] | | | listener: variable_3 | | | +-[entry #52] | | | speaker: dream_wrex | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #48] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #53] | | speaker: dream_wrex | | listener: variable_2 | | +-[reply #49] | | listener: variable_3 | | +-[entry #54] | | | condition: conditional_746(-1) | | | speaker: dream_wrex | | | listener: variable_2 | | | +-[reply #50] | | | listener: variable_3 | | | +-[entry #55] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(-1) | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | +-[reply #51] | | | | listener: variable_3 | | | | +-[entry #56] | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | text: One day there will be payback for all that my people have suffered. One of us will see that day. | | | +-[entry #57] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | +-[reply #52] | | | | listener: variable_3 | | | | +-[entry #58] | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | text: I know how this will end, but I will not back down. I can't! Face me in single combat, Shepard. Let me die with honor. | | | +-[entry #59] | | | | condition: conditional_1421(2) | | | | transition: transition_3314(-1) | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | +-[reply #53] | | | | listener: variable_3 | | | | +-[entry #60] | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | text: My people have a saying: Seek the enemy of your enemy, and you will find a friend. | | | +-[entry #61] | | | | condition: conditional_1421(3) | | | | transition: transition_3314(-1) | | | | speaker: dream_wrex | | | | listener: variable_2 | | | | +-[reply #54] | | | | listener: variable_3 | | | | +-*** see entry #50 *** | | | +-[entry #62] | | | transition: transition_3313(0) | | | speaker: dream_wrex | | | listener: variable_2 | | | +-[reply #55] | | | listener: variable_3 | | | +-*** see entry #52 *** | | +-[entry #63] | | speaker: dream_wrex | | listener: variable_2 | | +-[reply #56] | | listener: variable_3 | | +-[entry #64] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: dream_wrex | | | listener: variable_2 | | | +-[reply #57] | | | listener: variable_3 | | | +-*** see entry #50 *** | | +-[entry #65] | | transition: transition_3313(0) | | speaker: dream_wrex | | listener: variable_2 | | +-[reply #58] | | listener: variable_3 | | +-*** see entry #52 *** | +-[entry #66] | | condition: conditional_113(4) | | speaker: dream_garrus | | listener: variable_2 | | +-[reply #59] | | listener: variable_3 | | +-[entry #67] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: dream_garrus | | | listener: variable_2 | | | text: I like to expect the worst. There's a small chance I'll be pleasantly surprised. | | | +-[reply #60] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #68] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: dream_garrus | | | listener: variable_2 | | | text: It's so much each easier to see the world in black and white. Gray... I don't know what to do with gray. | | | +-[reply #61] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #69] | | | condition: conditional_1421(2) | | | transition: transition_3314(-1) | | | speaker: dream_garrus | | | listener: variable_2 | | | text: I got fed up with all the bureaucratic crap on the Citadel. Figured I could do more good on my own. | | | +-[reply #62] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #70] | | | condition: conditional_1421(3) | | | transition: transition_3314(-1) | | | speaker: dream_garrus | | | listener: variable_2 | | | +-[reply #63] | | | listener: variable_3 | | | +-[entry #71] | | | speaker: dream_garrus | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #64] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #72] | | transition: transition_3313(0) | | speaker: dream_garrus | | listener: variable_2 | | +-[reply #65] | | listener: variable_3 | | +-[entry #73] | | speaker: dream_garrus | | listener: variable_2 | | text: Shepard. | | +-[reply #66] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #74] | | condition: conditional_113(5) | | speaker: global_mordin | | listener: variable_2 | | +-[reply #67] | | listener: variable_3 | | +-[entry #75] | | | condition: conditional_179(-1) | | | speaker: global_mordin | | | listener: variable_2 | | | +-[reply #68] | | | listener: variable_3 | | | +-[entry #76] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(1) | | | | speaker: global_mordin | | | | listener: variable_2 | | | | text: Shepard! Excellent timing. Good to have you here. | | | | +-[reply #69] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #77] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: global_mordin | | | | listener: variable_2 | | | | +-[reply #70] | | | | listener: variable_3 | | | | +-[entry #78] | | | | | condition: plot.bools[18926] == 1 | | | | | speaker: global_mordin | | | | | listener: variable_2 | | | | | text: Someone else might have gotten it wrong. | | | | | +-[reply #71] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #79] | | | | condition: plot.bools[19062] == 1 | | | | speaker: global_mordin | | | | listener: variable_2 | | | | text: Must counteract sabotage. Stop me if you must. | | | | +-[reply #72] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #80] | | | | condition: conditional_1421(2) | | | | transition: transition_3314(-1) | | | | speaker: global_mordin | | | | listener: variable_2 | | | | +-[reply #73] | | | | listener: variable_3 | | | | +-[entry #81] | | | | speaker: global_mordin | | | | listener: variable_2 | | | | text: Shepard. | | | | +-[reply #74] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #82] | | | transition: transition_3313(0) | | | speaker: global_mordin | | | listener: variable_2 | | | +-[reply #75] | | | listener: variable_3 | | | +-[entry #83] | | | speaker: global_mordin | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #76] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #84] | | speaker: global_mordin | | listener: variable_2 | | +-[reply #77] | | listener: variable_3 | | +-[entry #85] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: global_mordin | | | listener: variable_2 | | | text: Personal interest negligible. Sang a little. Multispecies productions for cultural exploration. Gilbert and Sullivan. Always had me do the patter songs. | | | +-[reply #78] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #86] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: global_mordin | | | listener: variable_2 | | | text: No apologies. Did what was right. Hope you'd do the same if necessary. | | | +-[reply #79] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #87] | | | condition: conditional_1421(2) | | | transition: transition_3314(-1) | | | speaker: global_mordin | | | listener: variable_2 | | | text: Wanted you to know I'm willing to do what's necessary. | | | +-[reply #80] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #88] | | | condition: conditional_1421(3) | | | transition: transition_3314(-1) | | | speaker: global_mordin | | | listener: variable_2 | | | +-[reply #81] | | | listener: variable_3 | | | +-*** see entry #81 *** | | +-[entry #89] | | transition: transition_3313(0) | | speaker: global_mordin | | listener: variable_2 | | +-[reply #82] | | listener: variable_3 | | +-*** see entry #83 *** | +-[entry #90] | | condition: conditional_113(6) | | speaker: global_legion | | listener: variable_2 | | +-[reply #83] | | listener: variable_3 | | +-[entry #91] | | | condition: plot.bools[198] == 1 | | | speaker: global_legion | | | listener: variable_2 | | | +-[reply #84] | | | listener: variable_3 | | | +-[entry #92] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(-1) | | | | speaker: global_legion | | | | listener: variable_2 | | | | text: Shepard-Commander, the geth do not wish you harm. You are an ally against the heretics and Old Machines. | | | | +-[reply #85] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #93] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: global_legion | | | | listener: variable_2 | | | | +-[reply #86] | | | | listener: variable_3 | | | | +-[entry #100] | | | | speaker: global_legion | | | | listener: variable_2 | | | | text: Shepard-Commander. | | | | +-[reply #93] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #94] | | | transition: transition_3313(0) | | | speaker: global_legion | | | listener: variable_2 | | | +-[reply #87] | | | listener: variable_3 | | | +-[entry #102] | | | speaker: global_legion | | | listener: variable_2 | | | text: Shepard-Commander. | | | +-[reply #95] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #95] | | speaker: global_legion | | listener: variable_2 | | +-[reply #88] | | listener: variable_3 | | +-[entry #96] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: global_legion | | | listener: variable_2 | | | text: Does this unit have a soul? | | | +-[reply #89] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #97] | | | condition: conditional_1421(1) | | | transition: transition_3314(0) | | | speaker: global_legion | | | listener: variable_2 | | | text: Shepard-Commander, the geth only acted in defense after the creators attacked. Do we deserve death? | | | +-[reply #90] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #98] | | | condition: conditional_1421(2) | | | transition: transition_3314(-1) | | | speaker: global_legion | | | listener: variable_2 | | | text: Shepard-Commander. Help us. | | | +-[reply #91] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #99] | | | condition: conditional_1421(3) | | | transition: transition_3314(-1) | | | speaker: global_legion | | | listener: variable_2 | | | +-[reply #92] | | | listener: variable_3 | | | +-*** see entry #100 *** | | +-[entry #101] | | transition: transition_3313(0) | | speaker: global_legion | | listener: variable_2 | | +-[reply #94] | | listener: variable_3 | | +-*** see entry #102 *** | +-[entry #103] | | condition: conditional_113(7) | | speaker: global_jacob | | listener: variable_2 | | +-[reply #96] | | listener: variable_3 | | +-[entry #104] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: global_jacob | | | listener: variable_2 | | | text: I'll march into whatever hell you want, but not with a fake smile on my face. Nothing positive about grinning like an idiot. | | | +-[reply #97] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #105] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: global_jacob | | | listener: variable_2 | | | text: It's a hell of a job, isn't it, Shepard? Being the good guys? | | | +-[reply #98] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #106] | | | condition: conditional_1421(3) | | | transition: transition_3314(-1) | | | speaker: global_jacob | | | listener: variable_2 | | | +-[reply #99] | | | listener: variable_3 | | | +-[entry #107] | | | speaker: global_jacob | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #100] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #108] | | transition: transition_3313(0) | | speaker: global_jacob | | listener: variable_2 | | +-[reply #101] | | listener: variable_3 | | +-[entry #109] | | speaker: global_jacob | | listener: variable_2 | | text: Shepard. | | +-[reply #102] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #110] | | condition: conditional_113(8) | | speaker: global_miranda | | listener: variable_2 | | +-[reply #103] | | listener: variable_3 | | +-[entry #111] | | | condition: conditional_171(-1) | | | speaker: global_miranda | | | listener: variable_2 | | | +-[reply #104] | | | listener: variable_3 | | | +-[entry #112] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(-1) | | | | speaker: global_miranda | | | | listener: variable_2 | | | | text: Finish this. You promise me. | | | | +-[reply #105] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #113] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: global_miranda | | | | listener: variable_2 | | | | text: I wanted you to have a normal life. Marriage, children... things I could never have. | | | | +-[reply #106] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #114] | | | | condition: conditional_1421(2) | | | | transition: transition_3314(-1) | | | | speaker: global_miranda | | | | listener: variable_2 | | | | text: It was nothing I couldn't handle. | | | | +-[reply #107] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #115] | | | | condition: conditional_1421(3) | | | | transition: transition_3314(-1) | | | | speaker: global_miranda | | | | listener: variable_2 | | | | +-[reply #108] | | | | listener: variable_3 | | | | +-[entry #116] | | | | speaker: global_miranda | | | | listener: variable_2 | | | | text: Shepard. | | | | +-[reply #109] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #117] | | | | condition: conditional_1421(4) | | | | transition: transition_3314(-1) | | | | speaker: global_miranda | | | | listener: variable_2 | | | | text: Confirmation that my father is working for the Illusive Man. | | | | +-[reply #110] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #118] | | | transition: transition_3313(0) | | | speaker: global_miranda | | | listener: variable_2 | | | +-[reply #111] | | | listener: variable_3 | | | +-[entry #119] | | | speaker: global_miranda | | | listener: variable_2 | | | text: Shepard. | | +-[entry #120] | | speaker: global_miranda | | listener: variable_2 | | +-[reply #112] | | listener: variable_3 | | +-[entry #121] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: global_miranda | | | listener: variable_2 | | | text: I'm still human, Shepard. I make mistakes like everyone else. | | | +-[reply #113] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #122] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: global_miranda | | | listener: variable_2 | | | text: I don't have what you do--that fire that makes someone willing to follow you into hell itself. | | | +-[reply #114] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #123] | | | condition: conditional_1421(2) | | | transition: transition_3314(-1) | | | speaker: global_miranda | | | listener: variable_2 | | | text: It's just a fact. My reflexes, my strength, even my looks--they're all designed to give me an edge. No point in hiding from it. | | | +-[reply #115] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #124] | | | condition: conditional_1421(3) | | | transition: transition_3314(-1) | | | speaker: global_miranda | | | listener: variable_2 | | | +-[reply #116] | | | listener: variable_3 | | | +-*** see entry #119 *** | | +-[entry #125] | | transition: transition_3313(0) | | speaker: global_miranda | | listener: variable_2 | | +-[reply #117] | | listener: variable_3 | | +-*** see entry #116 *** | +-[entry #126] | | condition: conditional_113(9) | | speaker: dream_tali | | listener: variable_2 | | +-[reply #118] | | listener: variable_3 | | +-[entry #127] | | | condition: conditional_178(-1) | | | speaker: dream_tali | | | listener: variable_2 | | | +-[reply #119] | | | listener: variable_3 | | | +-[entry #128] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(-1) | | | | speaker: dream_tali | | | | listener: variable_2 | | | | text: I beg you: Do not do this. Please. | | | | +-[reply #120] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #129] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: dream_tali | | | | listener: variable_2 | | | | text: I'm sorry. | | | | +-[reply #121] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #130] | | | | condition: conditional_1421(2) | | | | transition: transition_3314(-1) | | | | speaker: dream_tali | | | | listener: variable_2 | | | | +-[reply #122] | | | | listener: variable_3 | | | | +-[entry #131] | | | | speaker: dream_tali | | | | listener: variable_2 | | | | text: Shepard. | | | | +-[reply #123] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #132] | | | transition: transition_3313(0) | | | speaker: dream_tali | | | listener: variable_2 | | | +-[reply #124] | | | listener: variable_3 | | | +-[entry #133] | | | speaker: dream_tali | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #125] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #134] | | speaker: dream_tali | | listener: variable_2 | | +-[reply #126] | | listener: variable_3 | | +-[entry #135] | | | condition: conditional_1421(0) | | | transition: transition_3314(0) | | | speaker: dream_tali | | | listener: variable_2 | | | text: So much space. Walls of stone. It's amazing. I wish my friends could see it. I wish Shepard were here. | | | +-[reply #127] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #136] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: dream_tali | | | listener: variable_2 | | | text: If we don't think about the needs of the whole crew, people could get hurt, even killed. | | | +-[reply #128] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #137] | | | condition: conditional_1421(2) | | | transition: transition_3314(-1) | | | speaker: dream_tali | | | listener: variable_2 | | | +-[reply #129] | | | listener: variable_3 | | | +-*** see entry #133 *** | | +-[entry #138] | | transition: transition_3313(0) | | speaker: dream_tali | | listener: variable_2 | | +-[reply #130] | | listener: variable_3 | | +-*** see entry #131 *** | +-[entry #139] | | condition: conditional_113(10) | | speaker: global_grunt | | listener: variable_2 | | +-[reply #131] | | listener: variable_3 | | +-[entry #140] | | | condition: conditional_180(-1) | | | speaker: global_grunt | | | listener: variable_2 | | | +-[reply #132] | | | listener: variable_3 | | | +-[entry #141] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(0) | | | | speaker: global_grunt | | | | listener: variable_2 | | | | text: You're picking that thing over us? | | | | +-[reply #133] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #142] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(1) | | | | speaker: global_grunt | | | | listener: variable_2 | | | | +-[reply #134] | | | | listener: variable_3 | | | | +-[entry #143] | | | | speaker: global_grunt | | | | listener: variable_2 | | | | text: Shepard. | | | | +-[reply #135] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #144] | | | transition: transition_3313(0) | | | speaker: global_grunt | | | listener: variable_2 | | | +-[reply #136] | | | listener: variable_3 | | | +-[entry #145] | | | speaker: global_grunt | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #137] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #146] | | | condition: conditional_1824(-1) | | | speaker: global_grunt | | | listener: variable_2 | | | +-[reply #138] | | | listener: variable_3 | | | +-[entry #147] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(0) | | | | speaker: global_grunt | | | | listener: variable_2 | | | | text: I am Grunt. If you are worthy of your command, prove your strength and try to destroy me. | | | | +-[reply #139] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #148] | | | | condition: conditional_1421(1) | | | | speaker: global_grunt | | | | listener: variable_2 | | | | +-[reply #140] | | | | listener: variable_3 | | | | +-[entry #149] | | | | | condition: plot.bools[17662] == 1 | | | | | transition: transition_3314(-1) | | | | | speaker: global_grunt | | | | | listener: variable_2 | | | | | text: Shepard is my battlemaster. She has no match. | | | | | +-[reply #141] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #150] | | | | transition: transition_3314(-1) | | | | speaker: global_grunt | | | | listener: variable_2 | | | | text: Shepard is my battlemaster. He has no match. | | | | +-[reply #142] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #151] | | | | condition: conditional_1421(2) | | | | transition: transition_3314(2) | | | | speaker: global_grunt | | | | listener: variable_2 | | | | +-[reply #143] | | | | listener: variable_3 | | | | +-*** see entry #143 *** | | | +-[entry #152] | | | transition: transition_3313(0) | | | speaker: global_grunt | | | listener: variable_2 | | | +-[reply #144] | | | listener: variable_3 | | | +-*** see entry #145 *** | | +-[entry #153] | | transition: transition_3313(0) | | speaker: global_grunt | | listener: variable_2 | | +-[reply #145] | | listener: variable_3 | | +-*** see entry #145 *** | +-[entry #154] | | condition: conditional_113(11) | | speaker: global_thane | | listener: variable_2 | | +-[reply #146] | | listener: variable_3 | | +-[entry #155] | | | condition: conditional_177(-1) | | | speaker: global_thane | | | listener: variable_2 | | | +-[reply #147] | | | listener: variable_3 | | | +-[entry #156] | | | | condition: plot.bools[18819] == 1 | | | | speaker: global_thane | | | | listener: variable_2 | | | | +-[reply #148] | | | | listener: variable_3 | | | | +-[entry #157] | | | | | condition: conditional_1421(0) | | | | | transition: transition_3314(-1) | | | | | speaker: global_thane | | | | | listener: variable_2 | | | | | text: Kalahira, mistress of inscrutable depths, I ask forgiveness. | | | | | +-[reply #149] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #158] | | | | | condition: conditional_1421(1) | | | | | transition: transition_3314(-1) | | | | | speaker: global_thane | | | | | listener: variable_2 | | | | | text: You are a great protector, siha, but some things are beyond even you. | | | | | +-[reply #150] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #159] | | | | | condition: conditional_1421(2) | | | | | transition: transition_3314(-1) | | | | | speaker: global_thane | | | | | listener: variable_2 | | | | | +-[reply #151] | | | | | listener: variable_3 | | | | | +-[entry #160] | | | | | speaker: global_thane | | | | | listener: variable_2 | | | | | text: Shepard. | | | | | +-[reply #152] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #161] | | | | transition: transition_3313(0) | | | | speaker: global_thane | | | | listener: variable_2 | | | | +-[reply #153] | | | | listener: variable_3 | | | | +-[entry #162] | | | | speaker: global_thane | | | | listener: variable_2 | | | | text: Shepard. | | | | +-[reply #154] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #164] | | | | condition: plot.bools[39] == 1 | | | | speaker: global_thane | | | | listener: variable_2 | | | | +-[reply #156] | | | | listener: variable_3 | | | | +-[entry #165] | | | | speaker: global_thane | | | | listener: variable_2 | | | | +-[reply #157] | | | | listener: variable_3 | | | | +-[entry #166] | | | | | condition: conditional_1421(0) | | | | | transition: transition_3314(-1) | | | | | speaker: global_thane | | | | | listener: variable_2 | | | | | text: It seems there will be no one to mourn me when I die. You're the only friend I've made in ten years. | | | | | +-[reply #158] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #167] | | | | | condition: conditional_1421(1) | | | | | transition: transition_3314(-1) | | | | | speaker: global_thane | | | | | listener: variable_2 | | | | | text: Just don't make the mistake I did. There's always another mission. None of them are an excuse to make yourself an island. | | | | | +-[reply #159] | | | | | listener: variable_3 | | | | | +-*** DIALOG END *** | | | | +-[entry #168] | | | | | condition: conditional_1421(2) | | | | | transition: transition_3314(-1) | | | | | speaker: global_thane | | | | | listener: variable_2 | | | | | +-[reply #160] | | | | | listener: variable_3 | | | | | +-*** see entry #162 *** | | | | +-[entry #169] | | | | transition: transition_3313(0) | | | | speaker: global_thane | | | | listener: variable_2 | | | | +-[reply #161] | | | | listener: variable_3 | | | | +-*** see entry #160 *** | | | +-[entry #163] | | | transition: transition_3313(0) | | | speaker: global_thane | | | listener: variable_2 | | | +-[reply #155] | | | listener: variable_3 | | | +-*** see entry #162 *** | | +-*** see entry #164 *** | | +-[entry #170] | | transition: transition_3313(0) | | speaker: global_thane | | listener: variable_2 | | +-[reply #162] | | listener: variable_3 | | +-*** see entry #162 *** | +-[entry #171] | | condition: conditional_113(12) | | speaker: global_zaeed | | listener: variable_2 | | +-[reply #163] | | listener: variable_3 | | +-[entry #172] | | | condition: conditional_182(-1) | | | speaker: global_zaeed | | | listener: variable_2 | | | +-[reply #164] | | | listener: variable_3 | | | +-[entry #173] | | | | condition: conditional_1421(0) | | | | transition: transition_3314(-1) | | | | speaker: global_zaeed | | | | listener: variable_2 | | | | text: Well. Looks like... I was the only one to make it out alive. | | | | +-[reply #165] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #174] | | | | condition: conditional_1421(1) | | | | transition: transition_3314(-1) | | | | speaker: global_zaeed | | | | listener: variable_2 | | | | text: Won't do any good. Hell of a fight, Shepard. Should've seen it. | | | | +-[reply #166] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #175] | | | | condition: conditional_1421(2) | | | | transition: transition_3314(-1) | | | | speaker: global_zaeed | | | | listener: variable_2 | | | | +-[reply #167] | | | | listener: variable_3 | | | | +-[entry #176] | | | | speaker: global_zaeed | | | | listener: variable_2 | | | | text: Shepard. | | | | +-[reply #168] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #177] | | | transition: transition_3313(0) | | | speaker: global_zaeed | | | listener: variable_2 | | | +-[reply #169] | | | listener: variable_3 | | | +-[entry #178] | | | speaker: global_zaeed | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #170] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #179] | | speaker: global_zaeed | | listener: variable_2 | | +-[reply #171] | | listener: variable_3 | | +-[entry #180] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: global_zaeed | | | listener: variable_2 | | | text: Good. Get it out of the way so we can concentrate on being big, goddamn heroes. | | | +-[reply #172] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #181] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: global_zaeed | | | listener: variable_2 | | | text: You must be Commander Shepard. I hear we have a galaxy to save. | | | +-[reply #173] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #182] | | | condition: conditional_1421(2) | | | transition: transition_3314(-1) | | | speaker: global_zaeed | | | listener: variable_2 | | | text: I've survived this long watching my own back. No time to worry about anyone else. | | | +-[reply #174] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #183] | | | condition: conditional_1421(3) | | | transition: transition_3314(-1) | | | speaker: global_zaeed | | | listener: variable_2 | | | +-[reply #175] | | | listener: variable_3 | | | +-*** see entry #176 *** | | +-[entry #184] | | transition: transition_3313(0) | | speaker: global_zaeed | | listener: variable_2 | | +-[reply #176] | | listener: variable_3 | | +-*** see entry #178 *** | +-[entry #185] | | condition: conditional_113(13) | | speaker: cit_kasumi | | listener: variable_2 | | +-[reply #177] | | listener: variable_3 | | +-[entry #186] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: cit_kasumi | | | listener: variable_2 | | | text: I'm the best thief in the business, not the most famous. Need to watch my step to keep it that way. | | | +-[reply #178] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #187] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: cit_kasumi | | | listener: variable_2 | | | +-[reply #179] | | | listener: variable_3 | | | +-[entry #188] | | | speaker: cit_kasumi | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #180] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #189] | | transition: transition_3313(0) | | speaker: cit_kasumi | | listener: variable_2 | | +-[reply #181] | | listener: variable_3 | | +-[entry #190] | | speaker: cit_kasumi | | listener: variable_2 | | text: Shepard. | | +-[reply #182] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #191] | | condition: conditional_113(14) | | speaker: dream_chakwas | | listener: variable_2 | | +-[reply #183] | | listener: variable_3 | | +-[entry #192] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: dream_chakwas | | | listener: variable_2 | | | text: I've lived a full life--no regrets. I'd like to make sure the crew gets the same opportunity. | | | +-[reply #184] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #193] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: dream_chakwas | | | listener: variable_2 | | | text: I watched them die. They were... processed--rendered down into some kind of raw genetic paste and pumped through these tubes. | | | +-[reply #185] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #194] | | | condition: conditional_1421(2) | | | transition: transition_3314(-1) | | | speaker: dream_chakwas | | | listener: variable_2 | | | text: I understand. Good luck, Shepard. I hope we'll see each other again. | | | +-[reply #186] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #195] | | | condition: conditional_1421(3) | | | transition: transition_3314(-1) | | | speaker: dream_chakwas | | | listener: variable_2 | | | +-[reply #187] | | | listener: variable_3 | | | +-[entry #196] | | | speaker: dream_chakwas | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #188] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #197] | | transition: transition_3313(0) | | speaker: dream_chakwas | | listener: variable_2 | | +-[reply #189] | | listener: variable_3 | | +-[entry #198] | | speaker: dream_chakwas | | listener: variable_2 | | text: Shepard. | | +-[reply #190] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #199] | | condition: conditional_113(15) | | speaker: dream_kelly | | listener: variable_2 | | +-[reply #191] | | listener: variable_3 | | +-[entry #200] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: dream_kelly | | | listener: variable_2 | | | text: Please, call me Kelly. It's such an honor to work under you, Commander Shepard. | | | +-[reply #192] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #201] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: dream_kelly | | | listener: variable_2 | | | text: I always have time for you, Commander. | | | +-[reply #193] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #202] | | | condition: conditional_1421(2) | | | transition: transition_3314(-1) | | | speaker: dream_kelly | | | listener: variable_2 | | | text: Under your leadership, we can't fail. | | | +-[reply #194] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #203] | | | condition: conditional_1421(3) | | | transition: transition_3314(-1) | | | speaker: dream_kelly | | | listener: variable_2 | | | +-[reply #195] | | | listener: variable_3 | | | +-[entry #204] | | | speaker: dream_kelly | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #196] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #205] | | transition: transition_3313(0) | | speaker: dream_kelly | | listener: variable_2 | | +-[reply #197] | | listener: variable_3 | | +-[entry #206] | | speaker: dream_kelly | | listener: variable_2 | | text: Shepard. | | +-[reply #198] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #207] | | condition: conditional_113(16) | | speaker: dream_reporter | | listener: variable_2 | | +-[reply #199] | | listener: variable_3 | | +-[entry #208] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: dream_reporter | | | listener: variable_2 | | | text: Wars can be won or lost in the editing room. And this war needs to be won. | | | +-[reply #200] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #209] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: dream_reporter | | | listener: variable_2 | | | +-[reply #201] | | | listener: variable_3 | | | +-[entry #210] | | | speaker: dream_reporter | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #202] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #211] | | transition: transition_3313(0) | | speaker: dream_reporter | | listener: variable_2 | | +-[reply #203] | | listener: variable_3 | | +-[entry #212] | | speaker: dream_reporter | | listener: variable_2 | | text: Shepard? | | +-[reply #204] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #213] | | condition: conditional_113(17) | | speaker: global_samara | | listener: variable_2 | | +-[reply #205] | | listener: variable_3 | | +-[entry #214] | | | condition: conditional_1421(0) | | | transition: transition_3314(0) | | | speaker: global_samara | | | listener: variable_2 | | | text: It has reminded me of what is truly important, why I swore I'd lay down my life. | | | +-[reply #206] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #215] | | | condition: conditional_1421(1) | | | transition: transition_3314(-1) | | | speaker: global_samara | | | listener: variable_2 | | | text: Farewell, Shepard. | | | +-[reply #207] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #216] | | | condition: conditional_1421(2) | | | transition: transition_3314(-1) | | | speaker: global_samara | | | listener: variable_2 | | | text: I'm sorry, Shepard. By the justicar's code, there is only one way to save Falere. | | | +-[reply #208] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #217] | | | condition: conditional_1421(3) | | | transition: transition_3314(-1) | | | speaker: global_samara | | | listener: variable_2 | | | +-[reply #209] | | | listener: variable_3 | | | +-[entry #287] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: global_samara | | | listener: variable_2 | | | text: Shepard... | | | +-[reply #279] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #218] | | transition: transition_3313(0) | | speaker: global_samara | | listener: variable_2 | | +-[reply #210] | | listener: variable_3 | | +-[entry #288] | | transition: transition_3313(0) | | speaker: global_samara | | listener: variable_2 | | text: Shepard... | | +-[reply #280] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #219] | | condition: conditional_113(18) | | speaker: global_krogan_female | | listener: variable_2 | | +-[reply #211] | | listener: variable_3 | | +-[entry #220] | | | condition: conditional_1421(0) | | | transition: transition_3314(-1) | | | speaker: global_krogan_female | | | listener: variable_2 | | | text: Are you here to kill me? | | | +-[reply #212] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #221] | | speaker: global_krogan_female | | listener: variable_2 | | +-[reply #213] | | listener: variable_3 | | +-[entry #222] | | | condition: plot.bools[18928] == 1 | | | transition: transition_3313(0) | | | speaker: global_krogan_female | | | listener: variable_2 | | | text: You just spared our race another genocide, Commander. | | | +-[reply #214] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #223] | | | transition: transition_3313(0) | | | speaker: global_krogan_female | | | listener: variable_2 | | | text: Your courage for my people will be remembered. You won't be alone in your fight. | | | +-[reply #215] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #224] | | transition: transition_3313(0) | | speaker: global_krogan_female | | listener: variable_2 | | +-[reply #216] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #225] | condition: conditional_113(19) | speaker: global_salarian_alt | listener: variable_2 | +-[reply #217] | listener: variable_3 | +-[entry #226] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: global_salarian_alt | | listener: variable_2 | | +-[reply #218] | | listener: variable_3 | | +-[entry #227] | | | condition: plot.bools[18928] == 1 | | | speaker: global_salarian_alt | | | listener: variable_2 | | | +-[reply #219] | | | listener: variable_3 | | | +-[entry #228] | | | | condition: plot.bools[19333] == 1 | | | | speaker: global_salarian_alt | | | | listener: variable_2 | | | | text: Some souls die in battle, some die in their sleep, and some die for no reason at all. | | | | +-[reply #220] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[entry #229] | | | speaker: global_salarian_alt | | | listener: variable_2 | | | text: All I've ever done my entire career is destroy the natural course of the universe. | | | +-[reply #221] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #237] | | speaker: global_salarian_alt | | listener: variable_2 | | text: Shepard. | | +-[reply #229] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #230] | | condition: conditional_1421(1) | | transition: transition_3314(-1) | | speaker: global_salarian_alt | | listener: variable_2 | | +-[reply #222] | | listener: variable_3 | | +-[entry #231] | | | condition: plot.bools[20887] == 1 | | | speaker: global_salarian_alt | | | listener: variable_2 | | | text: Thank you, Commander. Somewhere, deep in the fabric of reality, our actions are recorded and remembered. | | | +-[reply #223] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #232] | | | condition: plot.bools[20888] == 1 | | | speaker: global_salarian_alt | | | listener: variable_2 | | | text: And somewhere, deep in the fabric of reality, that choice will be remembered for eternity. | | | +-[reply #224] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #235] | | speaker: global_salarian_alt | | listener: variable_2 | | text: Shepard. | | +-[reply #227] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #233] | | condition: conditional_1421(2) | | transition: transition_3314(-1) | | speaker: global_salarian_alt | | listener: variable_2 | | text: With war on everyone's minds, our people are on edge. | | +-[reply #225] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #234] | | condition: conditional_1421(3) | | transition: transition_3314(-1) | | speaker: global_salarian_alt | | listener: variable_2 | | +-[reply #226] | | listener: variable_3 | | +-*** see entry #235 *** | +-[entry #236] | transition: transition_3313(0) | speaker: global_salarian_alt | listener: variable_2 | +-[reply #228] | listener: variable_3 | +-*** see entry #237 *** +-[entry #3] transition: transition_4128(-1) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] | condition: conditional_254(-1) | speaker: variable_1 | listener: variable_2 | +-*** see reply #3 *** +-[entry #238] speaker: variable_1 listener: variable_2 +-[reply #230] listener: variable_3 +-[entry #239] | condition: conditional_113(1) | speaker: dream_ashley | listener: variable_2 | +-[reply #231] | listener: variable_3 | +-[entry #240] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: dream_ashley | | listener: variable_2 | | +-[reply #232] | | listener: variable_3 | | +-*** see entry #9 *** | +-[entry #241] | transition: transition_3313(0) | speaker: dream_ashley | listener: variable_2 | +-[reply #233] | listener: variable_3 | +-*** see entry #11 *** +-[entry #242] | condition: conditional_113(2) | speaker: dream_kaidan | listener: variable_2 | +-[reply #234] | listener: variable_3 | +-[entry #243] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: dream_kaidan | | listener: variable_2 | | +-[reply #235] | | listener: variable_3 | | +-*** see entry #29 *** | +-[entry #244] | transition: transition_3313(0) | speaker: dream_kaidan | listener: variable_2 | +-[reply #236] | listener: variable_3 | +-*** see entry #31 *** +-[entry #245] | condition: conditional_113(3) | speaker: dream_wrex | listener: variable_2 | +-[reply #237] | listener: variable_3 | +-[entry #246] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: dream_wrex | | listener: variable_2 | | +-[reply #238] | | listener: variable_3 | | +-*** see entry #50 *** | +-[entry #247] | transition: transition_3313(0) | speaker: dream_wrex | listener: variable_2 | +-[reply #239] | listener: variable_3 | +-*** see entry #52 *** +-[entry #248] | condition: conditional_113(4) | speaker: dream_garrus | listener: variable_2 | +-[reply #240] | listener: variable_3 | +-[entry #249] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: dream_garrus | | listener: variable_2 | | +-[reply #241] | | listener: variable_3 | | +-*** see entry #71 *** | +-[entry #250] | transition: transition_3313(0) | speaker: dream_garrus | listener: variable_2 | +-[reply #242] | listener: variable_3 | +-*** see entry #73 *** +-[entry #251] | condition: conditional_113(5) | speaker: global_mordin | listener: variable_2 | +-[reply #243] | listener: variable_3 | +-[entry #252] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: global_mordin | | listener: variable_2 | | +-[reply #244] | | listener: variable_3 | | +-*** see entry #81 *** | +-[entry #253] | transition: transition_3313(0) | speaker: global_mordin | listener: variable_2 | +-[reply #245] | listener: variable_3 | +-*** see entry #83 *** +-[entry #254] | condition: conditional_113(6) | speaker: global_legion | listener: variable_2 | +-[reply #246] | listener: variable_3 | +-[entry #255] | transition: transition_3313(0) | speaker: global_legion | listener: variable_2 | +-[reply #247] | listener: variable_3 | +-*** see entry #100 *** +-[entry #256] | condition: conditional_113(7) | speaker: global_jacob | listener: variable_2 | +-[reply #248] | listener: variable_3 | +-[entry #257] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: global_jacob | | listener: variable_2 | | +-[reply #249] | | listener: variable_3 | | +-*** see entry #107 *** | +-[entry #258] | transition: transition_3313(0) | speaker: global_jacob | listener: variable_2 | +-[reply #250] | listener: variable_3 | +-*** see entry #109 *** +-[entry #259] | condition: conditional_113(8) | speaker: global_miranda | listener: variable_2 | +-[reply #251] | listener: variable_3 | +-[entry #260] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: global_miranda | | listener: variable_2 | | +-[reply #252] | | listener: variable_3 | | +-*** see entry #116 *** | +-[entry #261] | transition: transition_3313(0) | speaker: global_miranda | listener: variable_2 | +-[reply #253] | listener: variable_3 | +-*** see entry #119 *** +-[entry #262] | condition: conditional_113(9) | speaker: dream_tali | listener: variable_2 | +-[reply #254] | listener: variable_3 | +-[entry #263] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: dream_tali | | listener: variable_2 | | +-[reply #255] | | listener: variable_3 | | +-*** see entry #131 *** | +-[entry #264] | transition: transition_3313(0) | speaker: dream_tali | listener: variable_2 | +-[reply #256] | listener: variable_3 | +-*** see entry #133 *** +-[entry #265] | condition: conditional_113(10) | speaker: global_grunt | listener: variable_2 | +-[reply #257] | listener: variable_3 | +-[entry #266] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: global_grunt | | listener: variable_2 | | +-[reply #258] | | listener: variable_3 | | +-*** see entry #143 *** | +-[entry #267] | transition: transition_3313(0) | speaker: global_grunt | listener: variable_2 | +-[reply #259] | listener: variable_3 | +-*** see entry #145 *** +-[entry #268] | condition: conditional_113(11) | speaker: global_thane | listener: variable_2 | +-[reply #260] | listener: variable_3 | +-[entry #269] | | condition: conditional_568(0) | | transition: transition_3314(-1) | | speaker: global_thane | | listener: variable_2 | | +-[reply #261] | | listener: variable_3 | | +-*** see entry #160 *** | +-[entry #270] | transition: transition_3313(0) | speaker: global_thane | listener: variable_2 | +-[reply #262] | listener: variable_3 | +-*** see entry #162 *** +-[entry #271] | condition: conditional_113(12) | speaker: global_zaeed | listener: variable_2 | +-[reply #263] | listener: variable_3 | +-[entry #272] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: global_zaeed | | listener: variable_2 | | +-[reply #264] | | listener: variable_3 | | +-*** see entry #176 *** | +-[entry #273] | transition: transition_3313(0) | speaker: global_zaeed | listener: variable_2 | +-[reply #265] | listener: variable_3 | +-*** see entry #178 *** +-[entry #274] | condition: conditional_113(13) | speaker: cit_kasumi | listener: variable_2 | +-[reply #266] | listener: variable_3 | +-[entry #275] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: cit_kasumi | | listener: variable_2 | | +-[reply #267] | | listener: variable_3 | | +-*** see entry #188 *** | +-[entry #276] | transition: transition_3313(0) | speaker: cit_kasumi | listener: variable_2 | +-[reply #268] | listener: variable_3 | +-*** see entry #190 *** +-[entry #277] | condition: conditional_113(14) | speaker: dream_chakwas | listener: variable_2 | +-[reply #269] | listener: variable_3 | +-[entry #278] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: dream_chakwas | | listener: variable_2 | | +-[reply #270] | | listener: variable_3 | | +-*** see entry #196 *** | +-[entry #279] | transition: transition_3313(0) | speaker: dream_chakwas | listener: variable_2 | +-[reply #271] | listener: variable_3 | +-*** see entry #198 *** +-[entry #280] | condition: conditional_113(15) | speaker: dream_kelly | listener: variable_2 | +-[reply #272] | listener: variable_3 | +-[entry #281] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: dream_kelly | | listener: variable_2 | | +-[reply #273] | | listener: variable_3 | | +-*** see entry #204 *** | +-[entry #282] | transition: transition_3313(0) | speaker: dream_kelly | listener: variable_2 | +-[reply #274] | listener: variable_3 | +-*** see entry #206 *** +-[entry #283] | condition: conditional_113(16) | speaker: dream_reporter | listener: variable_2 | +-[reply #275] | listener: variable_3 | +-[entry #284] | | condition: conditional_1421(0) | | transition: transition_3314(-1) | | speaker: dream_reporter | | listener: variable_2 | | +-[reply #276] | | listener: variable_3 | | +-*** see entry #210 *** | +-[entry #285] | transition: transition_3313(0) | speaker: dream_reporter | listener: variable_2 | +-[reply #277] | listener: variable_3 | +-*** see entry #212 *** +-[entry #286] | condition: conditional_113(17) | speaker: global_samara | listener: variable_2 | +-[reply #278] | listener: variable_3 | +-*** see entry #287 *** | +-*** see entry #288 *** +-[entry #289] | condition: conditional_113(18) | speaker: global_krogan_female | listener: variable_2 | +-[reply #281] | listener: variable_3 | +-[entry #290] | transition: transition_3313(0) | speaker: global_krogan_female | listener: variable_2 | +-[reply #282] | listener: variable_3 | +-*** DIALOG END *** +-[entry #291] condition: conditional_113(19) speaker: global_salarian_alt listener: variable_2 +-[reply #283] listener: variable_3 +-[entry #292] | condition: conditional_1421(0) | transition: transition_3314(-1) | speaker: global_salarian_alt | listener: variable_2 | +-[reply #284] | listener: variable_3 | +-*** see entry #235 *** +-[entry #293] transition: transition_3313(0) speaker: global_salarian_alt listener: variable_2 +-[reply #285] listener: variable_3 +-*** see entry #237 *** [biod_nor_610endintro_loc_int.norend_hackett_speech_v_D.norend_hackett_speech_v_dlg] speaker_list: radio_joker, nor_comm +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[entry #2] speaker: radio_joker listener: variable_2 text: Commander, you've got a priority message from Admiral Hackett, requesting to come aboard. +-[reply #1] | listener: variable_3 | text: Permission granted. | +-[entry #3] | speaker: radio_joker | listener: variable_2 | text: Aye, Commander. | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Commander. | +-[reply #4] | listener: variable_3 | text: Admiral. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Are you ready to bring the might of the galaxy to bear on the Reapers? | +-[reply #5] | listener: variable_3 | text: Yes, sir. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Then let's make sure the fleets are ready. | +-[reply #6] | listener: variable_3 | +-[entry #8] | speaker: nor_comm | listener: variable_2 | text: All fleets reporting in, Sir. | +-[reply #7] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Never before have so many come together--from all quarters of the galaxy. | +-[reply #8] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: But never before have we faced an enemy such as this. | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: The Reapers will show us no mercy. We must give them no quarter. | +-[reply #10] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: They will terrorize our populations. We must stand fast in the face of that terror. | +-[reply #11] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: They will advance until our last city falls, but we will not fall. | +-[reply #12] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: We will prevail. | +-[reply #13] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Each of us will be defined by our actions in the coming battle. | +-[reply #14] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: Stand fast. Stand strong. Stand together. | +-[reply #15] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Hackett out. +-[reply #16] listener: variable_3 text: Make preparations. [biod_nor_610endintro_loc_int.norend_hammer_plan_m_D.norend_hammer_plan_m_dlg] speaker_list: global_hackett +-[entry #0] speaker: variable_1 listener: variable_2 text: We're ready to end this. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: But as you can see, the station's closed itself since it appeared over London. +-[reply #1] listener: variable_3 text: Damn it. Got to get the arms open to dock the Crucible. +-[entry #2] speaker: global_hackett listener: variable_2 text: Exactly. +-[reply #2] listener: variable_3 +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: But London is surrounded by Hades cannons. Hammer transports can't land while they're active. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: You'll lead a squadron of smaller shuttles. Infiltrate with a ground team to take out the cannons using heavy weapons. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Hammer can land, and we'll set up a Forward Operations Base. | +-[reply #5] | listener: variable_3 | text: I still don't see how we're getting to the Citadel from London. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: The Reapers use this beam to transport humans, alive and dead, to the Citadel. | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: From the FOB, Hammer will launch an all-out assault on the Citadel beam. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Everyone who makes it that far will take the beam to the Citadel, then locate and activate the Citadel arm controls. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: global_hackett | listener: variable_2 | text: Once we see those arms, Shield Fleet will escort the Crucible to the Citadel. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: global_hackett | listener: variable_2 | text: But timing will be critical. We don't have enough fire power to keep the Crucible safe for long. | +-[choice] | | text: It's a hell of a plan. | | category: DISAGREE | | +-[reply #10] | | default action | | major decision | | listener: variable_3 | | text: And I thought uniting every species in the galaxy was a challenge. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: It's desperate. I don't even want to guess at our odds. | | +-[reply #12] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: But... | | +-[reply #13] | | listener: variable_3 | | +-[entry #13] | | speaker: global_hackett | | listener: variable_2 | | text: But this is the only plan we have. If we wait, the Reapers bleed us slowly. Conventionally... we can't defeat the Reapers without the Crucible. | | +-[reply #14] | | listener: variable_3 | | +-[entry #14] | | speaker: global_hackett | | listener: variable_2 | | text: Get the Citadel arms open, Commander... whatever the cost. We'll do the rest. | | +-[reply #15] | | listener: variable_3 | | text: Yes, sir. | | +-[entry #15] | | speaker: global_hackett | | listener: variable_2 | | text: Good luck... to all of us. | +-[choice] | text: This is what we train for. | category: AGREE | +-[reply #11] | listener: variable_3 | text: Nothing's ever easy. No reason it should start now. | +-*** see entry #11 *** | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: Come on, Commander. You wouldn't want me to take all the glory back here on Earth. | +-[reply #16] | listener: variable_3 | text: No, that wouldn't do, sir. +-[entry #17] speaker: variable_1 listener: variable_2 text: Shepard, your mission will be twofold. +-[reply #17] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 text: First, lead the advance forces on an attack on London. Take out all antiair units so Hammer can land in force. +-[reply #18] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: Once they've landed, Hammer will convene at a forward base of operations. [biod_nor_610endintro_loc_int.norend_plan_of_attack_m_D.norend_plan_of_attack_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Shepard. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: The Sword fleets are ready to strike at the Reapers surrounding Earth. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: While they keep the enemy engaged, you and Hammer ground forces can take London. +-[reply #2] listener: variable_3 text: London? Why aren't we hitting the Citadel directly? +-[entry #3] speaker: variable_1 listener: variable_2 text: Anderson can brief you on that. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Admiral? How are you holding up? +-[reply #4] listener: variable_3 +-*** DIALOG END *** [biod_nor_loc_int.adv_combat_tutorial_pc_D.adv_combat_tutorial_pc_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: For increased tactical control, bring up the Power Menu. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: This pauses the action, giving you time to evaluate the battlefield, target new enemies, and select a power. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: To use a power to attack an opponent, target the enemy before pausing the game, then highlight and select the power. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: The power will fire at the targeted enemy as you return to action. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: For maximum tactical effectiveness, use squadmate powers in combination with your own, hitting enemies with up to three powers at once. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: After using a power, you must wait for it to recharge before using it again. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: This is called the cooldown period. When a power is in cooldown, its icon is gray. A red icon indicates that the power cannot affect the current target. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: Some offensive powers are guided and can be aimed to hit enemies over cover and around corners. +-[reply #9] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: There are other useful tools on the Power Menu. +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: To use powers in real time, drag and drop them to quick-fire keys in the Power Menu. +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: If you have enough medi-gel, select First Aid to revive a squadmate and to recover a portion of Shepard's health. +-[reply #12] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: You can also activate ammunition powers, like Cryo Ammo and Incendiary Ammo, to upgrade your weapon. +-[reply #13] listener: variable_3 +-*** DIALOG END *** +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Issue orders to your squadmates by using the following keystrokes: +-[reply #15] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: Press ([Shared_SquadMove1]) or ([Shared_SquadMove2]) to order a squadmate to attack, move to cover, or take a position. +-[reply #16] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 text: To order a squadmate to attack with a power, press ([Shared_SquadMove1]) or ([Shared_SquadMove2]) while targeting an enemy. +-[reply #17] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 text: ([Shared_SquadAttack]) issues an order to both squadmates to open fire on the targeted enemy. +-[reply #18] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: And pressing ([Shared_SquadFollow]) rallies the team to your position. +-[reply #19] listener: variable_3 +-*** DIALOG END *** [biod_nor_loc_int.adv_combat_tutorial_ps3_D.adv_combat_tutorial_ps3_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: For increased tactical control, bring up the Power Wheel. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: This pauses the action, giving you time to evaluate the battlefield, target new enemies, and select a power. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: To use a power to attack an opponent, target the enemy before pausing the game, then highlight and select the power. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: The power will fire at the targeted enemy as you return to action. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: For maximum tactical effectiveness, use squadmate powers in combination with your own, hitting enemies with up to three powers at once. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: After using a power, you must wait for it to recharge before using it again. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: This is called the cooldown period. When a power is in cooldown, its icon is gray. A red icon indicates that the power cannot affect the current target. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: Some offensive powers are guided and can be aimed to hit enemies over cover and around corners. +-[reply #9] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: There are other useful tools on the Power Wheel. +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: To use powers in real time, map them to quick-fire buttons by pressing [XBoxB_Btn_X] or [XBoxB_Btn_B] in the Power Wheel. +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: If you have enough medi-gel, select First Aid to revive a squadmate and to recover a portion of Shepard's health. +-[reply #12] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: You can also activate ammunition powers, like Cryo Ammo and Incendiary Ammo, to upgrade your weapon. +-[reply #13] listener: variable_3 +-*** DIALOG END *** +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Issue orders to your squadmates by using [XBoxB_Btn_DPad]. +-[reply #15] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: Press [XBoxB_Btn_DPadL] or [XBoxB_Btn_DPadR] to order a squadmate to attack, move to cover, or take a position. +-[reply #16] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 text: To order a squadmate to attack with a power, press [XBoxB_Btn_DPadL] or [XBoxB_Btn_DPadR] while targeting an enemy. +-[reply #17] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 text: [XBoxB_Btn_DPadU] issues an order to both squadmates to open fire on the targeted enemy. +-[reply #18] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: And pressing [XBoxB_Btn_DPadD] rallies the team to your position. +-[reply #19] listener: variable_3 +-*** DIALOG END *** [biod_nor_loc_int.adv_combat_tutorial_xbox_D.adv_combat_tutorial_Xbox_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: For increased tactical control, bring up the Power Wheel. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: This pauses the action, giving you time to evaluate the battlefield, target new enemies, and select a power. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: To use a power to attack an opponent, target the enemy before pausing the game, then highlight and select the power. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: The power will fire at the targeted enemy as you return to action. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: For maximum tactical effectiveness, use squadmate powers in combination with your own, hitting enemies with up to three powers at once. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: After using a power, you must wait for it to recharge before using it again. +-[reply #7] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: This is called the cooldown period. When a power is in cooldown, its icon is gray. A red icon indicates that the power cannot affect the current target. +-[reply #8] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: Some offensive powers are guided and can be aimed to hit enemies over cover and around corners. +-[reply #9] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: There are other useful tools on the Power Wheel. +-[reply #10] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: To use powers in real time, map them to quick-fire buttons by pressing [XBoxB_Btn_X] or [XBoxB_Btn_B] in the Power Wheel. +-[reply #11] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: If you have enough medi-gel, select First Aid to revive a squadmate and to recover a portion of Shepard's health. +-[reply #12] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 text: You can also activate ammunition powers, like Cryo Ammo and Incendiary Ammo, to upgrade your weapon. +-[reply #13] listener: variable_3 +-*** DIALOG END *** +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #15] speaker: variable_1 listener: variable_2 text: Issue orders to your squadmates by using [XBoxB_Btn_DPad]. +-[reply #15] listener: variable_3 +-[entry #16] speaker: variable_1 listener: variable_2 text: Press [XBoxB_Btn_DPadL] or [XBoxB_Btn_DPadR] to order a squadmate to attack, move to cover, or take a position. +-[reply #16] listener: variable_3 +-[entry #17] speaker: variable_1 listener: variable_2 text: To order a squadmate to attack with a power, press [XBoxB_Btn_DPadL] or [XBoxB_Btn_DPadR] while targeting an enemy. +-[reply #17] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 text: [XBoxB_Btn_DPadU] issues an order to both squadmates to open fire on the targeted enemy. +-[reply #18] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 text: And pressing [XBoxB_Btn_DPadD] rallies the team to your position. +-[reply #19] listener: variable_3 +-*** DIALOG END *** [biod_nor_loc_int.nor_vidcomm_a_D.nor_vidcomm_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander, Admiral Hackett is available on vid comm. +-[entry #1] speaker: variable_1 listener: variable_2 text: Commander, Admiral Anderson is available on vid comm. +-[entry #2] speaker: variable_1 listener: variable_2 [biod_omgjck_100airlock_loc_int.omgjck_cerberus_chatter_a_D.omgjck_cerberus_chatter_a_dlg] speaker_list: omgjck_cerberus_hunter3, omgjck_cerberus_hunter4, omgjck_cerberus_hunter1 +-[entry #0] condition: conditional_113(1) speaker: omgjck_cerberus_hunter3 listener: variable_2 text: Get ready! I've almost got the door. +-[entry #1] condition: conditional_113(2) speaker: omgjck_cerberus_hunter4 listener: variable_2 text: Incoming! +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Sweep the classrooms. There are still students on the station. +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: Mission success depends on acquiring the high-priority targets alive! +-[reply #0] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Use gas or shock batons unless the target is expendable. +-[entry #5] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: All units be advised, we have Alliance soldiers on the station. +-[reply #1] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Engage at will, but maintain room-to-room searches unless otherwise ordered. +-[entry #7] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Why have we lost video? Get me back on that damn screen! +-[entry #8] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Hot targets in Orion Hall. Limited use of lethal force authorized. +-[entry #9] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: All units converge on the Atrium! +-[entry #10] condition: conditional_113(9) speaker: omgjck_cerberus_hunter1 listener: variable_2 text: Students on the upper tier! +-[reply #2] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Nonlethal force! These are high-priority targets! +-[entry #12] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Someone take out those damned biotics! +-[entry #13] condition: conditional_113(11) speaker: variable_1 listener: variable_2 text: Lethal force authorized! We are not going back to command empty-handed! +-[entry #14] condition: conditional_113(14) speaker: variable_1 listener: variable_2 text: Damn it, all units fall back to the shuttle bay! +-[entry #15] condition: conditional_113(15) speaker: variable_1 listener: variable_2 text: They're at the shuttles! Do not let them escape! +-[entry #16] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: I'm going in! Lethal force authorized for all targets! [biod_omgjck_100airlock_loc_int.omgjck_kahlee_radio_a_D.omgjck_kahlee_radio_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Commander, I'm locked in a server room around the corner. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Cerberus troops are trying to get in. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: I'll get the door for you. It leads to Orion Hall. +-[entry #3] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Commander, I just got an emergency message from the students in Orion Hall. +-[reply #1] listener: variable_3 +-[entry #4] | condition: conditional_173(-1) | speaker: variable_1 | listener: variable_2 | text: One of our instructors is with them, but they can't hold out much longer. +-[entry #5] speaker: variable_1 listener: variable_2 text: They're exhausted. They can't hold out much longer. +-[entry #6] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Kahlee, we're in the Atrium. +-[entry #7] speaker: variable_1 listener: variable_2 text: I'm taking a back route to the shuttles. I'll meet you there! +-[entry #8] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: That was the least I could do... +-[entry #9] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Cerberus is locking down the whole area, Commander! +-[reply #3] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: There's no time for an alternate route. You need to break through! +-[entry #11] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Hurry, Commander! The Normandy has pulled the cruiser out of position. We need to leave now! +-[entry #12] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: I'm readying the shuttles. Send the students over as you can! +-[entry #13] condition: conditional_113(9) speaker: variable_1 listener: variable_2 text: The shuttles are almost ready! +-[entry #14] speaker: variable_1 listener: variable_2 [biod_omgjck_100airlock_loc_int.omgjck_station_entry_m_D.omgjck_station_entry_m_dlg] speaker_list: omgjck_guard +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Commander, thank you. Admiral Anderson always said you were the best. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: How many of you are there? +-[entry #4] speaker: variable_1 listener: variable_2 text: Fewer than twenty. Most were sent home when word of the Reaper invasion spread. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: But a few volunteered to stay. Some are prototyping tech for the Alliance. +-[reply #5] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Others are biotics. They've been training for military operations, working together as biotic artillery. +-[choice] | text: What about Anderson? | category: INVESTIGATE | +-[reply #6] | transition: transition_2056(-1) | listener: variable_1 | text: You said something about Admiral Anderson... | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Yes. We met--God, what's it been?--20 years ago, when he was a Spectre candidate. | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: I was there when Saren betrayed him. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: David saved my life that day. He's a good man. | +-[reply #9] | default action | major decision | listener: variable_3 | text: He was on Earth when the Reapers hit. He stayed behind when I got offworld. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: I hadn't heard... We've been cut off from most news. He's alive? | +-[reply #10] | listener: variable_3 | text: Alive and fighting. He's currently leading the resistance movement. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Good. If we get out of here... Well, just tell him to stay alive. | +-[choice] | | text: What's this about students? | | category: AGREE | | +-[reply #11] | | default action | | major decision | | transition: transition_1987(-1) | | listener: variable_3 | | text: A few months knocking over practice dummies can't prepare your students for war. | | +-[entry #12] | | transition: transition_2560(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Agreed, but the Alliance needs every resource it can get, and our students are unique... resources. | | +-[reply #12] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: They wanted to help. How could we say no with the entire galaxy falling apart? | | +-[reply #13] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #17] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: Hang on. I've been trying to get communications working. | | +-[reply #18] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #19] | | listener: variable_3 | | +-[entry #19] | | speaker: omgjck_guard | | listener: variable_2 | | text: This is Froeberg! There are students trapped in Orion Hall! Cerberus has us boxed in. They're closing fast! | | +-[reply #20] | | listener: variable_3 | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #21] | | listener: variable_3 | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | text: Damn it. | | +-[reply #22] | | listener: variable_3 | | text: Orion Hall? | | +-[entry #22] | | speaker: variable_1 | | listener: variable_2 | | text: Back out the door and down the hallway. I can get the door open. | | +-[reply #23] | | listener: variable_3 | | text: I'll bring them back here, and we'll make a run for the shuttle. | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: Thank you, Commander. I'll stay put. With luck, I can regain control of some of our systems. | +-[choice] | text: Tell me about the students. | category: DISAGREE | +-[reply #14] | listener: variable_3 | text: We need all the help we can get. | +-[entry #14] | transition: transition_2563(-1) | speaker: variable_1 | listener: variable_2 | text: I just wish it was from somewhere else. | +-[reply #15] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: But you're right, the Alliance needs help. And God bless them, some of our older students volunteered. | +-[reply #16] | listener: variable_3 | +-*** see entry #16 *** +-[choice] | text: That's dangerous for students. | category: AGREE | +-*** see reply #11 *** +-[choice] text: Good. We can use them. category: DISAGREE +-*** see reply #14 *** +-[entry #24] speaker: variable_1 listener: variable_2 text: And with Cerberus coming for my students, I need the best. +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 text: Sanders, we're clear. It's me. [biod_omgjck_200ascension_loc_int.omgjck_cerberus_chatter_a_D.omgjck_cerberus_chatter_a_dlg] speaker_list: omgjck_cerberus_hunter3, omgjck_cerberus_hunter4, omgjck_cerberus_hunter1 +-[entry #0] condition: conditional_113(1) speaker: omgjck_cerberus_hunter3 listener: variable_2 text: Get ready! I've almost got the door. +-[entry #1] condition: conditional_113(2) speaker: omgjck_cerberus_hunter4 listener: variable_2 text: Incoming! +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Sweep the classrooms. There are still students on the station. +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: Mission success depends on acquiring the high-priority targets alive! +-[reply #0] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Use gas or shock batons unless the target is expendable. +-[entry #5] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: All units be advised, we have Alliance soldiers on the station. +-[reply #1] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Engage at will, but maintain room-to-room searches unless otherwise ordered. +-[entry #7] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Why have we lost video? Get me back on that damn screen! +-[entry #8] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Hot targets in Orion Hall. Limited use of lethal force authorized. +-[entry #9] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: All units converge on the Atrium! +-[entry #10] condition: conditional_113(9) speaker: omgjck_cerberus_hunter1 listener: variable_2 text: Students on the upper tier! +-[reply #2] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Nonlethal force! These are high-priority targets! +-[entry #12] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Someone take out those damned biotics! +-[entry #13] condition: conditional_113(11) speaker: variable_1 listener: variable_2 text: Lethal force authorized! We are not going back to command empty-handed! +-[entry #14] condition: conditional_113(14) speaker: variable_1 listener: variable_2 text: Damn it, all units fall back to the shuttle bay! +-[entry #15] condition: conditional_113(15) speaker: variable_1 listener: variable_2 text: They're at the shuttles! Do not let them escape! +-[entry #16] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: I'm going in! Lethal force authorized for all targets! [biod_omgjck_200ascension_loc_int.omgjck_kahlee_radio_a_D.omgjck_kahlee_radio_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Commander, I'm locked in a server room around the corner. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Cerberus troops are trying to get in. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: I'll get the door for you. It leads to Orion Hall. +-[entry #3] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Commander, I just got an emergency message from the students in Orion Hall. +-[reply #1] listener: variable_3 +-[entry #4] | condition: conditional_173(-1) | speaker: variable_1 | listener: variable_2 | text: One of our instructors is with them, but they can't hold out much longer. +-[entry #5] speaker: variable_1 listener: variable_2 text: They're exhausted. They can't hold out much longer. +-[entry #6] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Kahlee, we're in the Atrium. +-[entry #7] speaker: variable_1 listener: variable_2 text: I'm taking a back route to the shuttles. I'll meet you there! +-[entry #8] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: That was the least I could do... +-[entry #9] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Cerberus is locking down the whole area, Commander! +-[reply #3] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: There's no time for an alternate route. You need to break through! +-[entry #11] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Hurry, Commander! The Normandy has pulled the cruiser out of position. We need to leave now! +-[entry #12] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: I'm readying the shuttles. Send the students over as you can! +-[entry #13] condition: conditional_113(9) speaker: variable_1 listener: variable_2 text: The shuttles are almost ready! +-[entry #14] speaker: variable_1 listener: variable_2 [biod_omgjck_200ascension_loc_int.omgjck_prejack_beatenkid_i_D.omgjck_prejack_beatenkid_i_dlg] speaker_list: omgjck_cerberus_hunter5, omgjck_biotic_brother, omgjck_cerberus_hunter6 +-[entry #0] condition: plot.bools[19991] == 1 transition: transition_2567(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_1 text: There may be more nearby. Play dead until it's safe, then get to Kahlee Sanders at security. +-[entry #1] speaker: variable_1 listener: variable_2 text: Okay, but my sister Seanne is out here somewhere, too. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: {Pants} +-[entry #3] condition: conditional_113(1) speaker: omgjck_cerberus_hunter5 listener: variable_1 text: Incoming! Get to cover! +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #5] speaker: omgjck_cerberus_hunter5 listener: omgjck_biotic_brother text: Reiley Bellarmine, drop the barrier, now! +-[reply #2] listener: variable_3 +-[entry #6] speaker: omgjck_cerberus_hunter6 listener: omgjck_biotic_brother text: Nobody's going to hurt you. The file says we need you alive. +-[reply #3] listener: variable_3 +-[entry #7] speaker: omgjck_cerberus_hunter5 listener: omgjck_biotic_brother text: But your sister? She's optional. You give us trouble, we'll find her. [biod_omgjck_200ascension_loc_int.omgjck_prejack_cerbs_a_D.omgjck_prejack_cerbs_a_dlg] speaker_list: omgjck_cerberus_hunter2 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Armed hostiles! +-[entry #1] speaker: variable_1 listener: variable_1 text: Watch the headshots! Orders are to take them alive! +-[reply #0] listener: variable_3 +-[entry #2] speaker: omgjck_cerberus_hunter2 listener: omgjck_cerberus_hunter2 text: Check the file. Who was it? +-[reply #1] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_1 text: Honaker. Some kind of math genius. Low priority. +-[reply #2] listener: variable_3 +-[entry #4] speaker: omgjck_cerberus_hunter2 listener: omgjck_cerberus_hunter2 text: Good. No loss. Next time, remember to check the file. [biod_omgjck_200ascension_loc_int.omgjck_prejack_hurtkid_i_D.omgjck_prejack_hurtkid_i_dlg] speaker_list: omgjck_biotic_sister, hench_edi, hench_marine, hench_garrus, hench_prothean, hench_liara +-[entry #0] condition: plot.bools[19992] == 1 transition: transition_2567(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[19991] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: omgjck_biotic_sister | text: Seanne, can you hear me? | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: How do you know my name? | +-[reply #2] | listener: omgjck_biotic_sister | text: I saved your brother. He's with Kahlee Sanders at security. Can you get to her? | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Yeah. I just need to rest for a minute. Thank you. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: omgjck_biotic_sister text: Here. You're going to be be okay. +-[entry #4] speaker: variable_1 listener: variable_2 text: Oh... You're not Cerberus? +-[reply #4] listener: omgjck_biotic_sister text: No, I'm with the Alliance. Listen: Kahlee Sanders is at security. Can you get to her? +-*** see entry #5 *** +-[entry #6] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #7] | condition: conditional_114(-1) | speaker: hench_edi | listener: omgjck_biotic_sister | text: She is dead. +-[entry #8] | condition: conditional_114(-1) | speaker: hench_marine | listener: omgjck_biotic_sister | text: Damn it! +-[entry #9] | condition: conditional_114(-1) | speaker: hench_garrus | listener: omgjck_biotic_sister | text: Too late. Damn. +-[entry #10] condition: conditional_114(-1) speaker: hench_prothean listener: omgjck_biotic_sister text: She is dead. +-[entry #11] speaker: variable_1 listener: variable_2 text: Stay back! I'll... I'll... +-[reply #6] listener: variable_3 +-[entry #12] | condition: conditional_114(-1) | speaker: hench_liara | listener: omgjck_biotic_sister | text: Goddess, she's bleeding! Shepard, we need to help her! +-[entry #13] | condition: conditional_114(-1) | speaker: hench_prothean | listener: omgjck_biotic_sister | text: She's injured. If you wish to save her, act quickly, though it could delay us. +-[entry #14] | condition: conditional_114(-1) | speaker: hench_garrus | listener: omgjck_biotic_sister | text: Crap, she's hurt. She needs help now! +-[entry #15] condition: conditional_114(-1) speaker: hench_marine listener: omgjck_biotic_sister text: Ah, damn it. Slap some medi-gel on there before she bleeds out! [biod_omgjck_200ascension_loc_int.omgjck_prejack_tv_a_D.omgjck_prejack_tv_a_dlg] speaker_list: omgjck_radio_kahleesanders +-[entry #0] condition: plot.bools[19994] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_926(0) | transition: transition_2246(1) | speaker: omgjck_radio_kahleesanders | listener: variable_2 | text: Is this thing working? Shepard, you're a miracle worker. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: omgjck_radio_kahleesanders | listener: variable_2 | text: Students, if you can hear me, this is Kahlee Sanders. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: omgjck_radio_kahleesanders | listener: variable_2 | text: I am still alive, and help is coming. +-[entry #4] | condition: conditional_926(1) | transition: transition_2246(2) | speaker: omgjck_radio_kahleesanders | listener: variable_2 | text: Commander Shepard and an Alliance team are here to rescue us. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: omgjck_radio_kahleesanders | listener: variable_2 | text: Stay safe. Get to me if you can, or send me a message if you need help. | +-[reply #4] | listener: variable_3 | +-[entry #6] | speaker: omgjck_radio_kahleesanders | listener: variable_2 | text: I'm at the security station near the room where we had Holly's birthday party. +-[entry #7] | condition: conditional_926(2) | transition: transition_2246(3) | speaker: omgjck_radio_kahleesanders | listener: variable_2 | text: I know you're scared... but believe me, Cerberus is not your friend. | +-[reply #5] | listener: variable_3 | +-[entry #8] | speaker: omgjck_radio_kahleesanders | listener: variable_2 | text: I know who they are, and I know what they do. | +-[reply #6] | listener: variable_3 | +-[entry #9] | speaker: omgjck_radio_kahleesanders | listener: variable_2 | text: Run if you can, fight if you must, but do not let them take you alive. +-[entry #10] transition: transition_2246(1) speaker: omgjck_radio_kahleesanders listener: variable_2 text: I've got limited security access. If you need my help, send a text message. +-[reply #7] listener: variable_3 +-[entry #11] speaker: omgjck_radio_kahleesanders listener: variable_2 text: Use the channel we practiced on in Intro to Encryption. +-[reply #8] listener: variable_3 +-[entry #12] speaker: omgjck_radio_kahleesanders listener: variable_2 text: You're smarter than these Cerberus thugs. Use it. Stay alive. +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #14] | condition: conditional_927(0) | transition: transition_2245(1) | speaker: variable_1 | listener: variable_2 | text: Attention all students, Cerberus troops have taken control of this station. | +-[reply #10] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: We have no desire to hurt you. Surrender, and you will not be harmed. | +-[reply #11] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: Resist, and we can't guarantee your safety. +-[entry #17] | condition: conditional_927(1) | transition: transition_2245(2) | speaker: variable_1 | listener: variable_2 | text: We understand that you're scared. Your teachers have filled your heads with Alliance propaganda. | +-[reply #12] | listener: variable_3 | +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: But Cerberus can keep you safe. We're the only ones who can. +-[entry #19] | condition: conditional_927(2) | transition: transition_2245(3) | speaker: variable_1 | listener: variable_2 | text: The Alliance has failed you. Earth has fallen. | +-[reply #13] | listener: variable_3 | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: Fighting now only dishonors your family... your friends. +-[entry #21] | condition: conditional_927(3) | transition: transition_2245(4) | speaker: variable_1 | listener: variable_2 | text: You are the best and the brightest that humanity has to offer. | +-[reply #14] | listener: variable_3 | +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: Cerberus can give you the tools you need. | +-[reply #15] | listener: variable_3 | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: You need us, and we need you... if our work is to succeed. +-[entry #24] | condition: conditional_927(4) | transition: transition_2245(5) | speaker: variable_1 | listener: variable_2 | text: There are Alliance soldiers on the station now. They claim they want to help you. | +-[reply #16] | listener: variable_3 | +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: But all they're doing is threatening your safety. | +-[reply #17] | listener: variable_3 | +-[entry #26] | speaker: variable_1 | listener: variable_2 | text: Please don't risk getting caught in the crossfire. Surrender now. +-[entry #27] | condition: conditional_927(5) | transition: transition_2245(6) | speaker: variable_1 | listener: variable_2 | text: Holly Merizan, can you hear us? We found your mother and father. They're safe at a Cerberus sanctuary. | +-[reply #18] | listener: variable_3 | +-[entry #28] | speaker: variable_1 | listener: variable_2 | text: Surrender, and you can see them again. | +-[reply #19] | listener: variable_3 | +-[entry #29] | speaker: variable_1 | listener: variable_2 | text: But we can only help you if let us. Please. +-[entry #30] | condition: conditional_927(6) | transition: transition_2245(7) | speaker: variable_1 | listener: variable_2 | text: Reiley Bellarmine, if you're out there, we know your parents are on Earth. | +-[reply #20] | listener: variable_3 | +-[entry #31] | speaker: variable_1 | listener: variable_2 | text: Come with us, show us how to use the prototype mechs you've been working on. | +-[reply #21] | listener: variable_3 | +-[entry #32] | speaker: variable_1 | listener: variable_2 | text: We're the only hope you have of retaking Earth... and saving your parents. +-[entry #33] transition: transition_2245(0) speaker: variable_1 listener: variable_2 text: We would prefer your willing compliance, but this is war. +-[reply #22] listener: variable_3 +-[entry #34] speaker: variable_1 listener: variable_2 text: If you do not surrender peacefully, we'll do whatever is necessary. [biod_omgjck_300meetjack_loc_int.omgjck_atrium_entry_m_d.omgjck_atrium_entry_m_dlg] speaker_list: global_jack, omgjck_student_leader, hench_marine, hench_edi, hench_prothean, hench_garrus, hench_liara, omgjck_student2, omgjck_video_kahleesanders +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] | listener: variable_3 | text: Everyone be ready. We'll go in first and draw their fire. | +-[entry #1] | | condition: conditional_173(-1) | | speaker: global_jack | | listener: variable_2 | | text: We'll shadow you from the second level and hit those fu... those guys from above. | | +-[reply #1] | | listener: variable_3 | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #4] | | listener: variable_3 | | +-[entry #5] | | | condition: conditional_114(-1) | | | speaker: hench_marine | | | listener: variable_2 | | | text: I like it. Keeps them safer, too. | | | +-[choice] | | | | text: Don't take any risks. | | | | category: AGREE | | | | +-[reply #5] | | | | default action | | | | major decision | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: Just time your shots and stay safe. | | | | +-[entry #11] | | | | | condition: conditional_173(-1) | | | | | speaker: global_jack | | | | | listener: variable_2 | | | | | text: All right, I didn't bust my ass training you so you could die now. Keep low, pick your targets. | | | | | +-[reply #6] | | | | | listener: variable_3 | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #11] | | | | | listener: variable_3 | | | | | +-[entry #16] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #12] | | | | | listener: variable_3 | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Students of Grissom Academy, the station is sealed. The Alliance soldiers cannot save you. | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #18] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: All they can do is get you killed. Surrender peacefully, and you won't be harmed. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #19] | | | | | | condition: conditional_173(-1) | | | | | | speaker: global_jack | | | | | | listener: variable_2 | | | | | | text: Asshole. | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #21] | | | | | | speaker: omgjck_video_kahleesanders | | | | | | listener: variable_2 | | | | | | text: Damn it, they're messaging everyone. Students, switch your omni-tools to privacy mode so they can't track you. | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-[entry #22] | | | | | | speaker: omgjck_student2 | | | | | | listener: variable_2 | | | | | | text: What if... what if they're not lying? | | | | | | +-[choice] | | | | | | | text: You can do this. | | | | | | | category: AGREE | | | | | | | +-[reply #18] | | | | | | | transition: transition_2560(-1) | | | | | | | listener: variable_3 | | | | | | | text: You've already held your own against Cerberus. | | | | | | | +-[entry #23] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #19] | | | | | | | | condition: conditional_173(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: You've been trained for this by one of the best. | | | | | | | | +-[entry #24] | | | | | | | | condition: conditional_173(-1) | | | | | | | | speaker: global_jack | | | | | | | | listener: omgjck_student2 | | | | | | | | text: Come on, Rodriguez. They're only asking nicely 'cause you scared 'em in that last fight. | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #25] | | | | | | | | speaker: global_jack | | | | | | | | listener: variable_2 | | | | | | | | text: So take your balls outta your purse and kick some ass. | | | | | | | | +-[reply #21] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #26] | | | | | | | | speaker: omgjck_student2 | | | | | | | | listener: variable_2 | | | | | | | | text: Yes, ma'am. | | | | | | | +-[reply #22] | | | | | | | listener: variable_3 | | | | | | | text: You've all been trained for this. | | | | | | | +-[entry #30] | | | | | | | speaker: omgjck_student_leader | | | | | | | listener: variable_2 | | | | | | | text: Commander Shepard isn't going to let anything happen to us! | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | +-[entry #31] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #28] | | | | | | | listener: variable_3 | | | | | | | +-[entry #32] | | | | | | | speaker: omgjck_student2 | | | | | | | listener: variable_2 | | | | | | | text: Yeah. Yeah, okay. | | | | | | +-[choice] | | | | | | text: They're lying. | | | | | | category: DISAGREE | | | | | | +-[reply #23] | | | | | | default action | | | | | | major decision | | | | | | transition: transition_2563(-1) | | | | | | listener: variable_3 | | | | | | text: I've seen firsthand what Cerberus does to people they promised not to harm. | | | | | | +-[entry #27] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | +-[entry #28] | | | | | | | condition: conditional_173(-1) | | | | | | | speaker: global_jack | | | | | | | listener: omgjck_student2 | | | | | | | text: What? You see the scars, Rodriguez? Come on, take a good look. Cerberus did this to me when I was half your age. | | | | | | | +-[reply #25] | | | | | | | listener: variable_3 | | | | | | | +-[entry #29] | | | | | | | speaker: global_jack | | | | | | | listener: omgjck_student2 | | | | | | | text: Surrender and you're meat on a slab. We're trying to save your asses. | | | | | | | +-[reply #26] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #32 *** | | | | | | +-*** see entry #30 *** | | | | | +-[entry #20] | | | | | speaker: omgjck_student_leader | | | | | listener: variable_2 | | | | | text: Don't listen to him! He's just messing with your heads! | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-*** see entry #21 *** | | | | +-[entry #12] | | | | speaker: omgjck_student_leader | | | | listener: variable_2 | | | | text: Right. | | | | +-[reply #7] | | | | listener: variable_3 | | | | +-*** see entry #15 *** | | | +-[choice] | | | text: Do some damage. | | | category: DISAGREE | | | +-[reply #8] | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: All right, everyone. Hit them with everything you've got. | | | +-[entry #13] | | | | condition: conditional_173(-1) | | | | speaker: global_jack | | | | listener: omgjck_student2 | | | | text: You ever want to cut loose, see what you can really do? Now's your chance. | | | | +-[reply #9] | | | | listener: variable_3 | | | | +-*** see entry #15 *** | | | +-[entry #14] | | | speaker: omgjck_student_leader | | | listener: variable_2 | | | text: We will. | | | +-[reply #10] | | | listener: variable_3 | | | +-*** see entry #15 *** | | +-[entry #6] | | | condition: conditional_114(-1) | | | speaker: hench_edi | | | listener: variable_2 | | | text: A good strategy that protects the students from direct fire. | | | +-[choice] | | | | text: Don't take any risks. | | | | category: AGREE | | | | +-*** see reply #5 *** | | | +-[choice] | | | text: Do some damage. | | | category: DISAGREE | | | +-*** see reply #8 *** | | +-[entry #7] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: A useful tactic. They would avoid direct fire. | | | +-[choice] | | | | text: Don't take any risks. | | | | category: AGREE | | | | +-*** see reply #5 *** | | | +-[choice] | | | text: Do some damage. | | | category: DISAGREE | | | +-*** see reply #8 *** | | +-[entry #8] | | | condition: conditional_114(-1) | | | speaker: hench_garrus | | | listener: variable_2 | | | text: Gives them some cover, too. | | | +-[choice] | | | | text: Don't take any risks. | | | | category: AGREE | | | | +-*** see reply #5 *** | | | +-[choice] | | | text: Do some damage. | | | category: DISAGREE | | | +-*** see reply #8 *** | | +-[entry #9] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: It would keep the students out of direct fire. | | | +-[choice] | | | | text: Don't take any risks. | | | | category: AGREE | | | | +-*** see reply #5 *** | | | +-[choice] | | | text: Do some damage. | | | category: DISAGREE | | | +-*** see reply #8 *** | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: Don't take any risks. | | | category: AGREE | | | +-*** see reply #5 *** | | +-[choice] | | text: Do some damage. | | category: DISAGREE | | +-*** see reply #8 *** | +-[entry #2] | speaker: omgjck_student_leader | listener: variable_2 | text: Commander, it might be better if we follow along from the second level. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: omgjck_student_leader | listener: variable_2 | text: You can take point while we hit them from above. | +-[reply #3] | listener: variable_3 | +-*** see entry #4 *** +-[reply #29] listener: variable_3 text: Let's go. +-[entry #33] speaker: variable_1 listener: variable_2 [biod_omgjck_300meetjack_loc_int.omgjck_banter_atrium_b_d.omgjck_banter_atrium_b_dlg] speaker_list: hench_marine, hench_prothean, hench_garrus, hench_liara, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Guess they figured out we're here! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: They have found us. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Guess they found us! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It seems they've found us. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It appears Cerberus forces have located us. +-[entry #6] speaker: variable_1 listener: variable_2 +-[entry #7] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Cerberus forces behind us! +-[entry #9] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, behind us! +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: On our back! +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More of them behind us! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Watch your backs! +-[entry #13] speaker: variable_1 listener: variable_2 +-[entry #14] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #15] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: More on the way! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Reinforcements! +-[entry #17] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Next wave's coming in! +-[entry #18] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Backup forces are here! +-[entry #19] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Cerberus reinforcements are inbound! +-[entry #20] speaker: variable_1 listener: variable_2 +-[entry #21] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #22] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We can go through that side area. +-[entry #23] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Through there! +-[entry #24] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Come on, we can go through the side door. +-[entry #25] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Through the side door. +-[entry #26] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: In there, through the side door. +-[entry #27] speaker: variable_1 listener: variable_2 +-[entry #28] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #29] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Damn, they're throwing soldiers around like toys! +-[entry #30] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Their biotic power is formidable. +-[entry #31] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Biotic power like this could win a few battles! +-[entry #32] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Biotic power like this could really help on the battlefield. +-[entry #33] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The students are performing well against Cerberus forces. +-[entry #34] speaker: variable_1 listener: variable_2 +-[entry #35] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #36] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The students aren't a trained military force. They need support! +-[entry #37] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: These are civilians, Shepard! We need to protect them! +-[entry #38] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: The students are still civilians. We need to keep the heat off them! +-[entry #39] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The students are weak. We must draw enemy fire to us. +-[entry #40] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: These students aren't front-line soldiers. Keep the heat off them! +-[entry #41] speaker: variable_1 listener: variable_2 +-[entry #42] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #43] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: That all you got, you sons of bitches? +-[entry #44] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We have nearly reached the exit. +-[entry #45] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Stay tight, we're almost there! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Not much further! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We're almost to the exit. +-[entry #48] speaker: variable_1 listener: variable_2 +-[entry #49] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #50] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The students are safe. We're clear to move. +-[entry #51] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The students are safe. We can go. +-[entry #52] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: The students made it out. Let's go. +-[entry #53] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The students survived. We should move. +-[entry #54] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: All clear. Let's get out of here. +-[entry #55] speaker: variable_1 listener: variable_2 +-[entry #56] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-*** see entry #40 *** +-*** see entry #39 *** +-*** see entry #38 *** +-*** see entry #37 *** +-*** see entry #36 *** +-[entry #57] speaker: variable_1 listener: variable_2 +-[entry #58] speaker: variable_1 listener: variable_2 [biod_omgjck_300meetjack_loc_int.omgjck_banter_orion_b_d.omgjck_banter_orion_b_dlg] speaker_list: hench_prothean, hench_liara, hench_edi, hench_garrus, hench_marine +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Their biotic power is impressive! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The students are extremely powerful! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The students have impressive biotic power! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Those students pack one hell of a punch! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Those students are kicking some ass! +-[entry #6] speaker: variable_1 listener: variable_2 +-[entry #7] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #8] | condition: conditional_552(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Another one of those big bastards. | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Another of the large mechs. | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Let's take that mech down! | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: We need to disable that mech! | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: We should focus on disabling the mech! | +-[entry #14] | speaker: variable_1 | listener: variable_2 +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #16] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Damn, that thing's big. +-[entry #17] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Excellent. A worthy opponent. +-[entry #18] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That's one hell of a mech. +-[entry #19] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Watch out! That mech has a lot of firepower! +-[entry #20] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: That mech is armored and possesses heavy firepower. +-[entry #21] speaker: variable_1 listener: variable_2 +-[entry #22] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #23] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Reinforcements inbound! +-[entry #24] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: More Cerberus forces incoming! +-[entry #25] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Heads up! More on the way! +-[entry #26] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Another wave incoming! +-[entry #27] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: All right, here come some more! +-[entry #28] speaker: variable_1 listener: variable_2 +-[entry #29] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #30] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Nobody's hurting those students on my watch! +-[entry #31] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The students will die if left unprotected. +-[entry #32] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We've got to keep Cerberus off the students! +-[entry #33] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We must protect the students! +-[entry #34] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We need to draw Cerberus forces away from the students. +-[entry #35] speaker: variable_1 listener: variable_2 +-[entry #36] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #37] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Incoming on your flank! +-[entry #38] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: On the flank! +-[entry #39] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, watch your flank! +-[entry #40] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: On your flank! +-[entry #41] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Watch your flank! +-[entry #42] speaker: variable_1 listener: variable_2 +-[entry #43] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #44] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Down he goes! +-[entry #45] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The mech is down. +-[entry #46] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Scratch the mech! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The mech is down. +-[entry #48] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The mech has been disabled. +-[entry #49] speaker: variable_1 listener: variable_2 +-[entry #50] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-*** see entry #34 *** +-*** see entry #33 *** +-*** see entry #32 *** +-*** see entry #31 *** +-*** see entry #30 *** +-*** see entry #35 *** +-[entry #51] speaker: variable_1 listener: variable_2 [biod_omgjck_300meetjack_loc_int.omgjck_idlestudents_a_d.omgjck_idlestudents_a_dlg] speaker_list: omgjck_idlestudent2 +-[entry #0] condition: conditional_1135(0) transition: transition_2712(1) speaker: variable_1 listener: omgjck_idlestudent2 text: You really think we're getting out of here? +-[reply #0] listener: variable_3 +-[entry #1] speaker: omgjck_idlestudent2 listener: variable_1 text: Of course we are. Don't talk like that. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: omgjck_idlestudent2 text: Sorry. +-[entry #3] condition: conditional_1135(1) transition: transition_2712(2) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #4] | condition: conditional_173(-1) | speaker: variable_1 | listener: omgjck_idlestudent2 | text: So our teacher worked with Commander Shepard? That's pretty badass. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: omgjck_idlestudent2 | listener: variable_1 | text: Yeah. Wonder why she never mentioned it? +-[entry #6] speaker: variable_1 listener: omgjck_idlestudent2 text: You think Prangley can do it? +-[reply #4] listener: variable_3 +-[entry #7] speaker: omgjck_idlestudent2 listener: variable_1 text: No, but who cares? I'm not listening to Prangley. I'm listening to Shepard. +-[entry #8] condition: conditional_1135(2) transition: transition_2712(3) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #9] speaker: omgjck_idlestudent2 listener: variable_1 text: How's your amp? +-[reply #6] listener: variable_3 +-[entry #10] speaker: variable_1 listener: omgjck_idlestudent2 text: Hot. I think I pulled a muscle in my brain. +-[reply #7] listener: variable_3 +-[entry #11] speaker: omgjck_idlestudent2 listener: variable_1 text: Just drink your juice. You'll be fine. +-[entry #12] condition: conditional_1135(3) transition: transition_2712(4) speaker: variable_1 listener: omgjck_idlestudent2 text: You hear Cerberus saying people's names? They must have files on all of us. +-[reply #8] listener: variable_3 +-[entry #13] speaker: omgjck_idlestudent2 listener: variable_1 text: Why? Who'd make a file on you? Your biotics can barely lift a hundred kilos. +-[reply #9] listener: variable_3 +-[entry #14] speaker: variable_1 listener: omgjck_idlestudent2 text: Yeah, but at least I passed biomathematics. +-[entry #15] condition: conditional_1135(4) transition: transition_2712(5) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #16] speaker: omgjck_idlestudent2 listener: variable_1 text: When we get out of here, I'm going to the beach. +-[reply #11] listener: variable_3 +-[entry #17] speaker: variable_1 listener: omgjck_idlestudent2 text: Which beach? +-[reply #12] listener: variable_3 +-[entry #18] speaker: omgjck_idlestudent2 listener: variable_1 text: Illium. Hotel Azure has a resort beach with waves and everything. +-[reply #13] listener: variable_3 +-[entry #19] speaker: omgjck_idlestudent2 listener: variable_1 text: Nothing but lonely asari girls as far as you can see. +-[reply #14] listener: variable_3 +-[entry #20] speaker: variable_1 listener: omgjck_idlestudent2 text: That's assuming the Reapers haven't hit Illium yet. +-[reply #15] listener: variable_3 +-[entry #21] speaker: omgjck_idlestudent2 listener: variable_1 text: You keep thinking like that, you'll die on this station. You've gotta find something and focus on it. +-[entry #22] condition: conditional_1135(5) transition: transition_2712(6) speaker: variable_1 listener: omgjck_idlestudent2 text: Maybe I need something other than some hot, blue alien women to focus on. +-[reply #16] listener: variable_3 +-[entry #23] speaker: omgjck_idlestudent2 listener: variable_1 text: Hey, if you don't go for asari, you can, I don't know... It's a big galaxy out there. +-[reply #17] listener: variable_3 +-[entry #24] speaker: variable_1 listener: omgjck_idlestudent2 text: I don't need something out there. +-[reply #18] listener: variable_3 +-[entry #25] speaker: omgjck_idlestudent2 listener: variable_1 text: Well, then what do you... +-[reply #19] listener: variable_3 +-[entry #26] speaker: omgjck_idlestudent2 listener: variable_1 text: Uh, hey... or maybe when this is over, we could get some coffee or something? +-[reply #20] listener: variable_3 +-[entry #27] speaker: variable_1 listener: omgjck_idlestudent2 text: You sure I wouldn't be interrupting your beach trip? +-[reply #21] listener: variable_3 +-[entry #28] speaker: omgjck_idlestudent2 listener: variable_1 text: You wear that green dress you wore at Holly's birthday party, and you can interrupt anything you want. +-[reply #22] listener: variable_3 +-[entry #29] speaker: variable_1 listener: omgjck_idlestudent2 text: I think I can make that happen. +-[entry #30] transition: transition_2712(0) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #31] | speaker: variable_1 | listener: variable_2 +-*** see entry #0 *** [biod_omgjck_300meetjack_loc_int.omgjck_jack_d_d.omgjck_jack_d_dlg] +-[entry #0] condition: plot.bools[19705] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1265(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Hey. Let me know when we've got a new way off this station. +-*** see entry #3 *** +-[entry #3] transition: transition_2048(-1) speaker: variable_1 listener: variable_2 text: Hey. Let me know when we've got a new way off this station. +-[choice] | text: Biotic squad | category: INVESTIGATE | +-[reply #2] | default action | major decision | listener: variable_3 | text: What's so valuable about these students? Biotically, I mean. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Well, what's scarier than a pissed-off biotic attacker? A whole bunch of them working together. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: It's like a biotic artillery strike. Any asshole gets in our way, we rip 'em to shreds. | +-[reply #4] | listener: variable_3 | +-[entry #6] | | condition: conditional_1265(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | text: Goodbye. | | +-[reply #32] | | listener: variable_3 | | text: Stay close. We'll get you out of here. | | +-[entry #38] | | speaker: variable_1 | | listener: variable_2 | | text: Good. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Do they get tired? | | category: FRIENDLY | | +-[reply #5] | | listener: variable_3 | | text: Doesn't that exhaust them? | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah, sure. But we've been working on conditioning, improving endurance. | | +-[reply #6] | | listener: variable_3 | | +-[entry #9] | | | condition: plot.bools[2851] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Whenever they complain, I tell them about the Collector base. Holding that damn biotic bubble up against those bug things... | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I kept thinking, "Damn, let the salarian handle this! He can talk 'em to death." | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #12] | | | | condition: conditional_493(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #10] | | | | listener: variable_3 | | | | +-[entry #13] | | | | | condition: conditional_179(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #11] | | | | | listener: variable_3 | | | | | text: I saw Mordin. He's dead. | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yeah? Too bad. He had some wicked sex advice. | | | | | +-[choice] | | | | | | text: Biotic squad | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #2 *** | | | | | +-[choice] | | | | | | text: Your students and war | | | | | | category: INVESTIGATE | | | | | | +-[reply #14] | | | | | | listener: variable_3 | | | | | | text: How are the students handling the war? | | | | | | +-[entry #19] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: How do you think? They're a bunch of teenagers. | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Until a few months ago, their biggest concern was getting laid. | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | text: You don't think they're ready for war? | | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I don't think they have a choice. | | | | | | +-[choice] | | | | | | | text: So you doubt them? | | | | | | | category: FRIENDLY | | | | | | | +-[reply #17] | | | | | | | transition: transition_2050(-1) | | | | | | | listener: variable_3 | | | | | | | text: So all this talk about biotic artillery strikes... | | | | | | | +-[entry #22] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: It's great in theory. Maybe they'll get it together once they've seen some action. | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | text: But... | | | | | | | +-[entry #23] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: They'd be better off as support. Put them in the back ranks, helping with barriers and shit. I don't know. | | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | text: Have you told them that? | | | | | | | +-[entry #24] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: No! They need me to believe in them. I did pick up a few things listening to your damn speeches. | | | | | | | +-[choice] | | | | | | | | text: Biotic squad | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #2 *** | | | | | | | +-[choice] | | | | | | | | text: Your students and war | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #14 *** | | | | | | | +-[choice] | | | | | | | | text: The new you | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | text: I have to say, Jack, you look good. | | | | | | | | +-[entry #25] | | | | | | | | | condition: conditional_238(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Save it for shore leave, big guy. | | | | | | | | | +-[reply #21] | | | | | | | | | listener: variable_3 | | | | | | | | | text: That's not what I meant. | | | | | | | | | +-[entry #27] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Yeah, well... maybe some of your attitude rubbed off on me. | | | | | | | | | +-[reply #22] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #28] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I never had a family. And these guys... | | | | | | | | | +-[reply #23] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #29] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #24] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #30] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Anyone screws with my students, I will tear them apart. | | | | | | | | | +-[choice] | | | | | | | | | | text: Biotic squad | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #2 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Your students and war | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The new you | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #20 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Us | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-[reply #25] | | | | | | | | | | condition: conditional_235(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: So about you and me... | | | | | | | | | | +-[entry #31] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Hey, I get it. You've only got one real love in your life. The Reapers. They're the only thing keeping you awake at night. | | | | | | | | | | +-[reply #26] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #32] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Which is too bad... | | | | | | | | | | +-[reply #27] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #33] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #28] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #34] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: ...because I'm a much better lay. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: I was wrong to go without you. | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | transition: transition_2049(-1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: I'm sorry I left. | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Hell yeah, you should be. | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Maybe you can apologize some more when this is over. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Biotic squad | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #2 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Your students and war | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The new you | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #20 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Us | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #25 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Good talking to you. | | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | | condition: conditional_235(-1) | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: I'm glad we got the chance to talk. | | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Yeah, yeah. Whenever you've got a way out of here, my guys will be ready to move. | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Biotic squad | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #2 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Your students and war | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: The new you | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #20 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Us | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #25 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Good talking to you. | | | | | | | | | | | +-*** see reply #31 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: Goodbye. | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Good talking to you. | | | | | | | | | | +-*** see reply #31 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Goodbye. | | | | | | | | | +-*** see reply #32 *** | | | | | | | | +-[entry #26] | | | | | | | | | condition: conditional_245(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: What, you wanna pin me against the wall in the subdeck again? | | | | | | | | | +-*** see reply #21 *** | | | | | | | | +-*** see entry #27 *** | | | | | | | +-[choice] | | | | | | | | text: Us | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #25 *** | | | | | | | +-[choice] | | | | | | | | text: Good talking to you. | | | | | | | | +-*** see reply #31 *** | | | | | | | +-[choice] | | | | | | | text: Goodbye. | | | | | | | +-*** see reply #32 *** | | | | | | +-[choice] | | | | | | | text: Biotic squad | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #2 *** | | | | | | +-[choice] | | | | | | | text: Your students and war | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #14 *** | | | | | | +-[choice] | | | | | | | text: The new you | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #20 *** | | | | | | +-[choice] | | | | | | | text: Us | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #25 *** | | | | | | +-[choice] | | | | | | | text: Good talking to you. | | | | | | | +-*** see reply #31 *** | | | | | | +-[choice] | | | | | | text: Goodbye. | | | | | | +-*** see reply #32 *** | | | | | +-[choice] | | | | | | text: The new you | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #20 *** | | | | | +-[choice] | | | | | | text: Us | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #25 *** | | | | | +-[choice] | | | | | | text: Good talking to you. | | | | | | +-*** see reply #31 *** | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #32 *** | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: Biotic squad | | | | | category: INVESTIGATE | | | | | +-*** see reply #2 *** | | | | +-[choice] | | | | | text: Your students and war | | | | | category: INVESTIGATE | | | | | +-*** see reply #14 *** | | | | +-[choice] | | | | | text: The new you | | | | | category: INVESTIGATE | | | | | +-*** see reply #20 *** | | | | +-[choice] | | | | | text: Us | | | | | category: INVESTIGATE | | | | | +-*** see reply #25 *** | | | | +-[choice] | | | | | text: Good talking to you. | | | | | +-*** see reply #31 *** | | | | +-[choice] | | | | text: Goodbye. | | | | +-*** see reply #32 *** | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Biotic squad | | | | category: INVESTIGATE | | | | +-*** see reply #2 *** | | | +-[choice] | | | | text: Your students and war | | | | category: INVESTIGATE | | | | +-*** see reply #14 *** | | | +-[choice] | | | | text: The new you | | | | category: INVESTIGATE | | | | +-*** see reply #20 *** | | | +-[choice] | | | | text: Us | | | | category: INVESTIGATE | | | | +-*** see reply #25 *** | | | +-[choice] | | | | text: Good talking to you. | | | | +-*** see reply #31 *** | | | +-[choice] | | | text: Goodbye. | | | +-*** see reply #32 *** | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Whenever they complain, I tell them about the Collector base. Throwing husks around, making shockwaves all over the place... | | +-[reply #8] | | listener: variable_3 | | +-*** see entry #11 *** | +-[choice] | | text: Like on Pragia? | | category: HOSTILE | | +-[reply #12] | | condition: plot.bools[1498] == 1 | | listener: variable_3 | | text: Isn't that the kind of thing you wanted to destroy on Pragia? | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: You know damn well it wasn't! Cerberus was torturing kids on Pragia! | | +-[reply #13] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: These guys are older, and they volunteered. And the only ones feeling any pain are the bad guys. | | +-[choice] | | | text: Biotic squad | | | category: INVESTIGATE | | | +-*** see reply #2 *** | | +-[choice] | | | text: Your students and war | | | category: INVESTIGATE | | | +-*** see reply #14 *** | | +-[choice] | | | text: The new you | | | category: INVESTIGATE | | | +-*** see reply #20 *** | | +-[choice] | | | text: Us | | | category: INVESTIGATE | | | +-*** see reply #25 *** | | +-[choice] | | | text: Good talking to you. | | | +-*** see reply #31 *** | | +-[choice] | | text: Goodbye. | | +-*** see reply #32 *** | +-[choice] | | text: Biotic squad | | category: INVESTIGATE | | +-*** see reply #2 *** | +-[choice] | | text: Your students and war | | category: INVESTIGATE | | +-*** see reply #14 *** | +-[choice] | | text: The new you | | category: INVESTIGATE | | +-*** see reply #20 *** | +-[choice] | | text: Us | | category: INVESTIGATE | | +-*** see reply #25 *** | +-[choice] | | text: Good talking to you. | | +-*** see reply #31 *** | +-[choice] | text: Goodbye. | +-*** see reply #32 *** +-[choice] | text: Your students and war | category: INVESTIGATE | +-*** see reply #14 *** +-[choice] | text: The new you | category: INVESTIGATE | +-*** see reply #20 *** +-[choice] | text: Us | category: INVESTIGATE | +-*** see reply #25 *** +-[choice] | text: Good talking to you. | +-*** see reply #31 *** +-[choice] text: Goodbye. +-*** see reply #32 *** [biod_omgjck_300meetjack_loc_int.omgjck_joker_radio_a_d.omgjck_joker_radio_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Joker, we're still trying to reach the students. How are you holding up? +-[entry #1] speaker: variable_1 listener: variable_2 text: Getting paid to fly circles around Cerberus? Yeah, I could do this for a living. [biod_omgjck_300meetjack_loc_int.omgjck_postmeet_chain_in_m_d.omgjck_postmeet_chain_in_m_dlg] speaker_list: radio_shuttle_pilot +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: radio_shuttle_pilot listener: variable_2 text: Cortez to extraction team. The Cerberus cruiser is coming back. +-[reply #1] listener: variable_3 text: How long have we got? +-[entry #2] speaker: radio_shuttle_pilot listener: variable_2 text: Two minutes, tops, Commander. After that, there's no way we'll get past them. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Get out of here and back to the Normandy. We'll find another way off the station. +-[entry #4] | condition: conditional_12(-1) | speaker: radio_shuttle_pilot | listener: variable_2 | text: Roger that. Good luck, ma'am. | +-[reply #4] | listener: variable_3 | +-[entry #6] | | condition: conditional_173(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Understood. I might know another way off the station, but I need station-wide camera access. | | +-[reply #7] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-*** see entry #8 *** +-[entry #5] speaker: radio_shuttle_pilot listener: variable_2 text: Roger that. Good luck, sir. +-*** see reply #4 *** +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 text: Shepard to Sanders. The students are safe, but the shuttle's a no-go. +-[entry #10] speaker: variable_1 listener: variable_2 text: Can you disable the Cerberus security override? It's routed through Orion hall, so it should be nearby. +-[reply #9] listener: variable_3 +-*** DIALOG END *** [biod_omgjck_300meetjack_loc_int.omgjck_room_explore_ambs_a_d.omgjck_room_explore_ambs_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: How does camera access get us off this station? +-[entry #1] speaker: variable_1 listener: variable_2 text: We need to reach the Cerberus shuttles. The cruiser won't auto-target friendly ships, which gives us a fighting chance to escape. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Get me back the cameras, and I'll find a path to the shuttles that'll keep Cerberus from boxing you in. +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Sanders, you should have access now. +-[entry #4] speaker: variable_1 listener: variable_2 text: Got it... The fastest way is through the Atrium, but Cerberus has sealed the doors. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: You'll need to disable the magnetic locks. The overrides should be directly above the door. +-[entry #6] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Got it. +-[entry #7] speaker: variable_1 listener: variable_2 text: You should be able to force the door open now. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: I'll get to the shuttles ahead of you and get a pair ready to fly. +-[entry #9] speaker: variable_1 listener: variable_2 [biod_omgjck_300meetjack_loc_int.omgjck_student_d_d.omgjck_student_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: We'll be ready when you need us, Commander. [biod_omgjck_300meetjack_loc_int.omgjck_students_radio_a_d.omgjck_students_radio_a_dlg] speaker_list: global_jack, omgjck_student_leader, omgjck_student2, omgjck_radio_kahlee +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Shepard, up here! | +-[reply #1] | listener: variable_3 | text: Ready for action? | +-[entry #3] | | condition: conditional_173(-1) | | speaker: global_jack | | listener: variable_2 | | text: Hell, yes! | +-[entry #4] | | condition: conditional_12(-1) | | speaker: omgjck_student_leader | | listener: variable_2 | | text: Yes, ma'am! | +-[entry #5] | speaker: omgjck_student_leader | listener: variable_2 | text: Yes, sir! +-[entry #2] speaker: omgjck_student_leader listener: variable_2 text: Commander, we're up here! +-*** see reply #1 *** +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #7] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: There they are! Put 'em down! +-[entry #8] speaker: omgjck_student_leader listener: omgjck_student_leader text: Cerberus troops incoming! +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #10] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: I'm gonna rip you in half! +-[entry #11] speaker: omgjck_student_leader listener: omgjck_student_leader text: Ha! +-[entry #12] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #13] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: Get ready! More on the way! +-[entry #14] speaker: omgjck_student_leader listener: variable_2 text: We've got more Cerberus troops inbound! +-[entry #15] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #16] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: Nice one, Prangley! +-[entry #17] speaker: omgjck_student_leader listener: omgjck_student_leader text: Keep it up, guys! +-[entry #18] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #19] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: This ain't dodgeball, Rodriguez! Keep your damn barriers up! +-[entry #20] speaker: omgjck_student_leader listener: omgjck_student_leader text: Watch your barriers, everyone! Drop and recharge when you need to! +-[entry #21] condition: conditional_113(7) speaker: omgjck_student2 listener: variable_2 text: {Screams} +-[reply #7] listener: variable_3 +-[entry #22] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: Damn it, Rodriguez. I told you to watch your barriers! | +-[reply #8] | listener: variable_3 | +-[entry #23] | speaker: global_jack | listener: global_jack | text: Prangley, slap some medi-gel on her! +-[entry #24] speaker: omgjck_student_leader listener: omgjck_student_leader text: Rodriguez! +-[reply #9] listener: variable_3 +-[entry #25] speaker: omgjck_student_leader listener: omgjck_student_leader text: Get her some medi-gel! Now! +-[entry #26] condition: conditional_113(8) speaker: omgjck_student2 listener: global_jack text: I'm okay! +-[reply #10] listener: variable_3 +-[entry #27] | condition: conditional_173(-1) | speaker: global_jack | listener: omgjck_student2 | text: Like hell you are! Stay down! If you die on me, I will kick your ass! | +-[reply #11] | listener: variable_3 | +-[entry #28] | speaker: global_jack | listener: variable_2 | text: Shepard, keep them off us! +-[entry #29] speaker: omgjck_student_leader listener: omgjck_student2 text: Just stay down, Rodriguez! +-[reply #12] listener: variable_3 +-[entry #30] speaker: omgjck_student_leader listener: variable_2 text: Commander, we could use some help! +-[entry #31] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #32] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: You come after my kids? You are dead, you hear me? +-[entry #33] speaker: omgjck_student_leader listener: omgjck_student_leader text: Stay back! +-[entry #34] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 text: Everyone okay up there? +-[entry #35] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Rodriguez took one in the arm... because she didn't watch her barrier! | +-[reply #15] | listener: variable_3 | +-[entry #37] | speaker: omgjck_radio_kahlee | listener: variable_2 | text: Commander, I've reached the Cerberus shuttles without being detected. | +-[reply #17] | listener: variable_3 | +-[entry #38] | speaker: omgjck_radio_kahlee | listener: variable_2 | text: They know what we're doing, though. You need to hurry. +-[entry #36] speaker: omgjck_student_leader listener: variable_2 text: Ensign Rodriguez took a shot, but I think she'll be okay. +-[reply #16] listener: variable_3 +-*** see entry #37 *** +-[entry #39] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #40] | condition: conditional_173(-1) | speaker: global_jack | listener: omgjck_student_leader | text: There's the shuttle! Head over two by two! | +-[reply #19] | listener: variable_3 | +-[entry #41] | speaker: global_jack | listener: omgjck_student_leader | text: Prangley, Rodriguez, stay close! +-[entry #42] speaker: omgjck_student_leader listener: omgjck_student2 text: The shuttle's right over there! Head over in pairs! +-[reply #20] listener: variable_3 +-[entry #43] speaker: omgjck_student_leader listener: omgjck_student2 text: Rodriguez, with me! +-[entry #44] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #45] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: Okay, we're clear! Move your ass before backup arrives! +-[entry #46] speaker: omgjck_student_leader listener: omgjck_student_leader text: All clear! Everyone get to the shuttle! +-[entry #47] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 text: We're clear. Move up! +-[entry #48] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 text: Hostiles up top! +-[entry #49] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: We're on 'em! +-[entry #50] speaker: omgjck_student_leader listener: variable_2 text: Everyone, take them down! +-[entry #51] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #52] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Shepard, watch your ass! +-[entry #53] speaker: omgjck_student_leader listener: variable_2 text: Commander, behind you! +-[entry #54] condition: conditional_113(16) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #55] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Keep moving, Shepard! We get boxed in, we're dead! +-[entry #56] speaker: omgjck_student_leader listener: variable_2 text: Commander, we need to move! +-[entry #57] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 text: Come on! Let's move! +-[entry #58] | condition: conditional_12(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-[entry #59] | | condition: conditional_173(-1) | | speaker: global_jack | | listener: variable_2 | | text: Nice work, Shepard. Okay, you heard her! Move your asses! | +-[entry #62] | speaker: omgjck_student_leader | listener: variable_2 | text: Roger that, Commander. Everyone forward! +-[entry #60] speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #61] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Nice work, Shepard. Okay, you heard him! Move your asses! +-*** see entry #62 *** +-[entry #63] speaker: variable_1 listener: variable_2 [biod_omgjck_320orionpawns_loc_int.omgjck_jack_d_d.omgjck_jack_d_dlg] +-[entry #0] condition: plot.bools[19705] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_1265(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Hey. Let me know when we've got a new way off this station. +-*** see entry #3 *** +-[entry #3] transition: transition_2048(-1) speaker: variable_1 listener: variable_2 text: Hey. Let me know when we've got a new way off this station. +-[choice] | text: Biotic squad | category: INVESTIGATE | +-[reply #2] | default action | major decision | listener: variable_3 | text: What's so valuable about these students? Biotically, I mean. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Well, what's scarier than a pissed-off biotic attacker? A whole bunch of them working together. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: It's like a biotic artillery strike. Any asshole gets in our way, we rip 'em to shreds. | +-[reply #4] | listener: variable_3 | +-[entry #6] | | condition: conditional_1265(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | text: Goodbye. | | +-[reply #32] | | listener: variable_3 | | text: Stay close. We'll get you out of here. | | +-[entry #38] | | speaker: variable_1 | | listener: variable_2 | | text: Good. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[choice] | | text: Do they get tired? | | category: FRIENDLY | | +-[reply #5] | | listener: variable_3 | | text: Doesn't that exhaust them? | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah, sure. But we've been working on conditioning, improving endurance. | | +-[reply #6] | | listener: variable_3 | | +-[entry #9] | | | condition: plot.bools[2851] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Whenever they complain, I tell them about the Collector base. Holding that damn biotic bubble up against those bug things... | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I kept thinking, "Damn, let the salarian handle this! He can talk 'em to death." | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #12] | | | | condition: conditional_493(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #10] | | | | listener: variable_3 | | | | +-[entry #13] | | | | | condition: conditional_179(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #11] | | | | | listener: variable_3 | | | | | text: I saw Mordin. He's dead. | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Yeah? Too bad. He had some wicked sex advice. | | | | | +-[choice] | | | | | | text: Biotic squad | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #2 *** | | | | | +-[choice] | | | | | | text: Your students and war | | | | | | category: INVESTIGATE | | | | | | +-[reply #14] | | | | | | listener: variable_3 | | | | | | text: How are the students handling the war? | | | | | | +-[entry #19] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: How do you think? They're a bunch of teenagers. | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Until a few months ago, their biggest concern was getting laid. | | | | | | +-[reply #16] | | | | | | listener: variable_3 | | | | | | text: You don't think they're ready for war? | | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I don't think they have a choice. | | | | | | +-[choice] | | | | | | | text: So you doubt them? | | | | | | | category: FRIENDLY | | | | | | | +-[reply #17] | | | | | | | transition: transition_2050(-1) | | | | | | | listener: variable_3 | | | | | | | text: So all this talk about biotic artillery strikes... | | | | | | | +-[entry #22] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: It's great in theory. Maybe they'll get it together once they've seen some action. | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | text: But... | | | | | | | +-[entry #23] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: They'd be better off as support. Put them in the back ranks, helping with barriers and shit. I don't know. | | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | text: Have you told them that? | | | | | | | +-[entry #24] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: No! They need me to believe in them. I did pick up a few things listening to your damn speeches. | | | | | | | +-[choice] | | | | | | | | text: Biotic squad | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #2 *** | | | | | | | +-[choice] | | | | | | | | text: Your students and war | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #14 *** | | | | | | | +-[choice] | | | | | | | | text: The new you | | | | | | | | category: INVESTIGATE | | | | | | | | +-[reply #20] | | | | | | | | listener: variable_3 | | | | | | | | text: I have to say, Jack, you look good. | | | | | | | | +-[entry #25] | | | | | | | | | condition: conditional_238(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Save it for shore leave, big guy. | | | | | | | | | +-[reply #21] | | | | | | | | | listener: variable_3 | | | | | | | | | text: That's not what I meant. | | | | | | | | | +-[entry #27] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Yeah, well... maybe some of your attitude rubbed off on me. | | | | | | | | | +-[reply #22] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #28] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I never had a family. And these guys... | | | | | | | | | +-[reply #23] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #29] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | +-[reply #24] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #30] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Anyone screws with my students, I will tear them apart. | | | | | | | | | +-[choice] | | | | | | | | | | text: Biotic squad | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #2 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Your students and war | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: The new you | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-*** see reply #20 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Us | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | +-[reply #25] | | | | | | | | | | condition: conditional_235(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: So about you and me... | | | | | | | | | | +-[entry #31] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Hey, I get it. You've only got one real love in your life. The Reapers. They're the only thing keeping you awake at night. | | | | | | | | | | +-[reply #26] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #32] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Which is too bad... | | | | | | | | | | +-[reply #27] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #33] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #28] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #34] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: ...because I'm a much better lay. | | | | | | | | | | +-[choice] | | | | | | | | | | | text: I was wrong to go without you. | | | | | | | | | | | category: FRIENDLY | | | | | | | | | | | +-[reply #29] | | | | | | | | | | | transition: transition_2049(-1) | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: I'm sorry I left. | | | | | | | | | | | +-[entry #35] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Hell yeah, you should be. | | | | | | | | | | | +-[reply #30] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #36] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Maybe you can apologize some more when this is over. | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Biotic squad | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #2 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Your students and war | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: The new you | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #20 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Us | | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | | +-*** see reply #25 *** | | | | | | | | | | | +-[choice] | | | | | | | | | | | | text: Good talking to you. | | | | | | | | | | | | +-[reply #31] | | | | | | | | | | | | condition: conditional_235(-1) | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | text: I'm glad we got the chance to talk. | | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: Yeah, yeah. Whenever you've got a way out of here, my guys will be ready to move. | | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Goodbye. | | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Biotic squad | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #2 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Your students and war | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #14 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: The new you | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #20 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Us | | | | | | | | | | | category: INVESTIGATE | | | | | | | | | | | +-*** see reply #25 *** | | | | | | | | | | +-[choice] | | | | | | | | | | | text: Good talking to you. | | | | | | | | | | | +-*** see reply #31 *** | | | | | | | | | | +-[choice] | | | | | | | | | | text: Goodbye. | | | | | | | | | | +-*** see reply #32 *** | | | | | | | | | +-[choice] | | | | | | | | | | text: Good talking to you. | | | | | | | | | | +-*** see reply #31 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Goodbye. | | | | | | | | | +-*** see reply #32 *** | | | | | | | | +-[entry #26] | | | | | | | | | condition: conditional_245(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: What, you wanna pin me against the wall in the subdeck again? | | | | | | | | | +-*** see reply #21 *** | | | | | | | | +-*** see entry #27 *** | | | | | | | +-[choice] | | | | | | | | text: Us | | | | | | | | category: INVESTIGATE | | | | | | | | +-*** see reply #25 *** | | | | | | | +-[choice] | | | | | | | | text: Good talking to you. | | | | | | | | +-*** see reply #31 *** | | | | | | | +-[choice] | | | | | | | text: Goodbye. | | | | | | | +-*** see reply #32 *** | | | | | | +-[choice] | | | | | | | text: Biotic squad | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #2 *** | | | | | | +-[choice] | | | | | | | text: Your students and war | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #14 *** | | | | | | +-[choice] | | | | | | | text: The new you | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #20 *** | | | | | | +-[choice] | | | | | | | text: Us | | | | | | | category: INVESTIGATE | | | | | | | +-*** see reply #25 *** | | | | | | +-[choice] | | | | | | | text: Good talking to you. | | | | | | | +-*** see reply #31 *** | | | | | | +-[choice] | | | | | | text: Goodbye. | | | | | | +-*** see reply #32 *** | | | | | +-[choice] | | | | | | text: The new you | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #20 *** | | | | | +-[choice] | | | | | | text: Us | | | | | | category: INVESTIGATE | | | | | | +-*** see reply #25 *** | | | | | +-[choice] | | | | | | text: Good talking to you. | | | | | | +-*** see reply #31 *** | | | | | +-[choice] | | | | | text: Goodbye. | | | | | +-*** see reply #32 *** | | | | +-[entry #15] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[choice] | | | | | text: Biotic squad | | | | | category: INVESTIGATE | | | | | +-*** see reply #2 *** | | | | +-[choice] | | | | | text: Your students and war | | | | | category: INVESTIGATE | | | | | +-*** see reply #14 *** | | | | +-[choice] | | | | | text: The new you | | | | | category: INVESTIGATE | | | | | +-*** see reply #20 *** | | | | +-[choice] | | | | | text: Us | | | | | category: INVESTIGATE | | | | | +-*** see reply #25 *** | | | | +-[choice] | | | | | text: Good talking to you. | | | | | +-*** see reply #31 *** | | | | +-[choice] | | | | text: Goodbye. | | | | +-*** see reply #32 *** | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Biotic squad | | | | category: INVESTIGATE | | | | +-*** see reply #2 *** | | | +-[choice] | | | | text: Your students and war | | | | category: INVESTIGATE | | | | +-*** see reply #14 *** | | | +-[choice] | | | | text: The new you | | | | category: INVESTIGATE | | | | +-*** see reply #20 *** | | | +-[choice] | | | | text: Us | | | | category: INVESTIGATE | | | | +-*** see reply #25 *** | | | +-[choice] | | | | text: Good talking to you. | | | | +-*** see reply #31 *** | | | +-[choice] | | | text: Goodbye. | | | +-*** see reply #32 *** | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Whenever they complain, I tell them about the Collector base. Throwing husks around, making shockwaves all over the place... | | +-[reply #8] | | listener: variable_3 | | +-*** see entry #11 *** | +-[choice] | | text: Like on Pragia? | | category: HOSTILE | | +-[reply #12] | | condition: plot.bools[1498] == 1 | | listener: variable_3 | | text: Isn't that the kind of thing you wanted to destroy on Pragia? | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: You know damn well it wasn't! Cerberus was torturing kids on Pragia! | | +-[reply #13] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: These guys are older, and they volunteered. And the only ones feeling any pain are the bad guys. | | +-[choice] | | | text: Biotic squad | | | category: INVESTIGATE | | | +-*** see reply #2 *** | | +-[choice] | | | text: Your students and war | | | category: INVESTIGATE | | | +-*** see reply #14 *** | | +-[choice] | | | text: The new you | | | category: INVESTIGATE | | | +-*** see reply #20 *** | | +-[choice] | | | text: Us | | | category: INVESTIGATE | | | +-*** see reply #25 *** | | +-[choice] | | | text: Good talking to you. | | | +-*** see reply #31 *** | | +-[choice] | | text: Goodbye. | | +-*** see reply #32 *** | +-[choice] | | text: Biotic squad | | category: INVESTIGATE | | +-*** see reply #2 *** | +-[choice] | | text: Your students and war | | category: INVESTIGATE | | +-*** see reply #14 *** | +-[choice] | | text: The new you | | category: INVESTIGATE | | +-*** see reply #20 *** | +-[choice] | | text: Us | | category: INVESTIGATE | | +-*** see reply #25 *** | +-[choice] | | text: Good talking to you. | | +-*** see reply #31 *** | +-[choice] | text: Goodbye. | +-*** see reply #32 *** +-[choice] | text: Your students and war | category: INVESTIGATE | +-*** see reply #14 *** +-[choice] | text: The new you | category: INVESTIGATE | +-*** see reply #20 *** +-[choice] | text: Us | category: INVESTIGATE | +-*** see reply #25 *** +-[choice] | text: Good talking to you. | +-*** see reply #31 *** +-[choice] text: Goodbye. +-*** see reply #32 *** [biod_omgjck_320orionpawns_loc_int.omgjck_rodriguez_a_D.omgjck_rodriguez_a_dlg] +-[entry #0] condition: conditional_173(-1) speaker: variable_1 listener: variable_2 text: I can't believe you and our teacher worked together. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: With both of you here, maybe we've got a chance. +-[entry #2] condition: plot.bools[18669] == 1 speaker: variable_1 listener: variable_2 text: I'm still scared, Commander, but I won't let you down. +-[entry #3] speaker: variable_1 listener: variable_2 text: Next time we run into Cerberus, I'm gonna tear them apart. [biod_omgjck_320orionpawns_loc_int.omgjck_student_d_d.omgjck_student_d_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: We'll be ready when you need us, Commander. [biod_omgjck_340orionconvo_loc_int.omgjck_meet_jack_m_d.omgjck_meet_jack_m_dlg] speaker_list: omgjck_student_leader, hench_garrus, hench_edi, hench_prothean, hench_marine, hench_liara, omgjck_student2 +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_12(-1) | speaker: variable_1 | listener: variable_2 | text: Kahlee said she was putting out an SOS. I had no idea the Queen of the Girl Scouts would show up. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: omgjck_student_leader | text: All right, amp check! Prangley, those fields were weak. Cerberus isn't gonna lie down out of pity like that girl you took to prom. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: omgjck_student_leader | text: Grab juice and an energy bar. We move in five. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Huh! | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_235(-1) | | speaker: variable_1 | | listener: variable_2 | | text: That was for leaving, dumbass. | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: I didn't leave you. | | | category: AGREE | | | +-[reply #7] | | | listener: variable_3 | | | text: I turned myself in to the Alliance, Jack. | | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yeah, and how'd that work out for you? Did they listen? | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Didn't think so. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You could've stayed. Instead, you decided to go play soldier. | | | +-[reply #10] | | | listener: variable_3 | | | text: Sounds like you're doing that yourself these days. | | | +-[entry #36] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Yeah. I guess so. | | | +-[choice] | | | | text: Good. | | | | category: AGREE | | | | +-[reply #37] | | | | default action | | | | major decision | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: I can't think of anybody who could care about them more. | | | | +-[entry #37] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Well, I had some free time while you were off playing hero. | | | | +-[reply #38] | | | | listener: variable_3 | | | | +-[entry #39] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Alliance brass knew I helped you. They offered me this, and apparently the students responded well to my teaching style. | | | | +-[reply #41] | | | | listener: variable_3 | | | | +-[entry #40] | | | | speaker: omgjck_student_leader | | | | listener: variable_2 | | | | text: The psychotic biotic! | | | | +-[reply #42] | | | | listener: variable_3 | | | | +-[entry #41] | | | | speaker: omgjck_student2 | | | | listener: variable_2 | | | | text: "I will destroy you!" | | | | +-[reply #43] | | | | listener: variable_3 | | | | +-[entry #42] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Drink your juice, Rodriguez. You couldn't destroy wet tissue paper. | | | +-[choice] | | | text: That's crazy. | | | category: DISAGREE | | | +-[reply #39] | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: How in the hell did you end up teaching people? | | | +-[entry #38] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You say it like you think I'm gonna make them explode or something. | | | +-[reply #40] | | | listener: variable_3 | | | +-*** see entry #39 *** | | +-[choice] | | text: You and me are finished. | | category: DISAGREE | | +-[reply #11] | | default action | | major decision | | transition: transition_2051(-1) | | listener: variable_3 | | text: Jack, whatever we had is over. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Shit, this day just keeps getting better. | | +-[reply #12] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: Fine. I'll burn the N7 tat off my ass later. Right now, we need to get my guys out of here. | | +-[reply #36] | | listener: variable_3 | | text: Your guys? | | +-*** see entry #36 *** | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Damn it, how many times did I tell you not to trust Cerberus? | +-[choice] | | text: I know. | | category: AGREE | | +-[reply #13] | | transition: transition_2560(-1) | | listener: variable_3 | | text: You're not telling me anything I haven't told myself, Jack. | | +-[entry #14] | | | condition: plot.bools[1832] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Oh, you feel bad? Well, shit... that makes up for giving them the damn Collector base! | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #17] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: As charming as ever... | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #18] | | | | | condition: conditional_196(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Bite me, Garrus. Better yet, bite her. Probably how she likes it. | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #35] | | | | | speaker: variable_1 | | | | | listener: omgjck_student_leader | | | | | text: Okay. Right now, all I care about is getting my guys out of here. | | | | | +-*** see reply #36 *** | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Good to see you again, Garrus. Face still looks like shit. | | | | +-[reply #20] | | | | listener: variable_3 | | | | +-*** see entry #35 *** | | | +-[entry #20] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: Jack's personality appears largely unchanged. | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Hey, EDI. Nice body. Now you look like a sex bot instead of a sex toy. | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-*** see entry #35 *** | | | +-[entry #26] | | | | condition: conditional_32(-1) | | | | speaker: hench_marine | | | | listener: variable_2 | | | | +-[reply #27] | | | | listener: variable_3 | | | | +-[entry #27] | | | | | condition: plot.bools[19578] == 1 | | | | | speaker: hench_marine | | | | | listener: variable_2 | | | | | text: I don't know, Loco. I kinda like her. | | | | | +-[reply #28] | | | | | listener: variable_3 | | | | | +-*** see entry #35 *** | | | | +-[entry #28] | | | | | condition: plot.bools[19579] == 1 | | | | | speaker: hench_marine | | | | | listener: variable_2 | | | | | text: I don't know, Lola. She kinda reminds me of you. | | | | | +-[reply #29] | | | | | listener: variable_3 | | | | | +-*** see entry #35 *** | | | | +-[entry #29] | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: She must've been a big help when you took down the Collectors. | | | | +-[reply #30] | | | | listener: variable_3 | | | | +-*** see entry #35 *** | | | +-[entry #30] | | | | condition: conditional_3(-1) | | | | speaker: hench_liara | | | | listener: variable_2 | | | | +-[reply #31] | | | | listener: variable_3 | | | | +-[entry #31] | | | | | condition: conditional_226(-1) | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: I'd forgotten how angry she was. | | | | | +-[reply #32] | | | | | listener: variable_3 | | | | | +-[entry #32] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Whereas I barely remember you at all, Blue. | | | | | +-[reply #33] | | | | | listener: variable_3 | | | | | +-[entry #33] | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: Your real first name is Jennifer. I can find your last name if you ask politely. | | | | | +-[reply #34] | | | | | listener: variable_3 | | | | | +-*** see entry #35 *** | | | | +-[entry #34] | | | | speaker: hench_liara | | | | listener: variable_2 | | | | text: I'd heard she was angry. | | | | +-[reply #35] | | | | listener: variable_3 | | | | +-*** see entry #35 *** | | | +-[entry #22] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Anger. Good. We can use that. | | | +-[reply #23] | | | listener: variable_3 | | | +-[entry #23] | | | speaker: variable_1 | | | listener: variable_2 | | | text: What the hell are you? | | | +-[reply #24] | | | listener: variable_3 | | | +-[entry #24] | | | speaker: hench_prothean | | | listener: variable_2 | | | text: Fifty-thousand years older than you. | | | +-[reply #25] | | | listener: variable_3 | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: No shit. Shepard does find the weird ones. | | | +-[reply #26] | | | listener: variable_3 | | | +-*** see entry #35 *** | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: Oh, you feel bad? Well shit, I bet that's a big comfort to all the people Cerberus has killed! | | +-[reply #15] | | listener: variable_3 | | +-*** see entry #17 *** | | +-*** see entry #20 *** | | +-*** see entry #26 *** | | +-*** see entry #30 *** | | +-*** see entry #22 *** | +-[choice] | text: Pull yourself together. | category: DISAGREE | +-[reply #16] | default action | major decision | transition: transition_2563(-1) | listener: variable_3 | text: Those troops had you on the ropes, Jack. I just saved your ass. | +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: You want a medal? | +-[reply #17] | listener: variable_3 | text: No, I'd like you to shut up so we can get moving. | +-*** see entry #17 *** | +-*** see entry #20 *** | +-*** see entry #22 *** | +-*** see entry #26 *** | +-*** see entry #30 *** +-[entry #2] speaker: variable_1 listener: variable_2 text: Kahlee said she was putting out an SOS. I had no idea the King of the Boy Scouts would show up. +-[reply #2] listener: variable_3 +-*** see entry #3 *** +-[entry #43] condition: conditional_235(-1) speaker: variable_1 listener: variable_2 text: I missed you. [biod_omgjck_340orionconvo_loc_int.omgjck_meet_student_m_d.omgjck_meet_student_m_dlg] speaker_list: hench_marine, hench_prothean, hench_garrus, hench_liara, hench_edi, omgjck_student2 +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Thanks. Cerberus hasn't given us time to catch our breath. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: I tried to set up a defensive perimeter, but I don't know how much longer we could've held out... +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Don't sell yourself short, man. You did better than most. | +-[reply #4] | listener: variable_3 | text: We're here to get you off the station. I'm Commander Shepard. | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: This is Ensign Rodriguez. I'm Ensign Prangley. | +-[reply #6] | listener: variable_3 | text: Who's in charge, Prangley? | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Our commander was, um... | +-[reply #7] | listener: variable_3 | +-[entry #13] | | condition: conditional_12(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I guess I'm in charge, ma'am. | | +-[choice] | | | text: I'm here to help. | | | category: AGREE | | | +-[reply #8] | | | default action | | | major decision | | | listener: variable_3 | | | text: Ensign, you've done a hell of job holding out like this. Now we're getting you out of here. | | | +-[entry #15] | | | transition: transition_2560(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Okay. We need a bit to recharge, though. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | text: They've been after us for hours. We've burned close to a thousand calories, and... | | | +-[reply #10] | | | listener: variable_3 | | | text: It's okay. How long do you need? | | | +-[entry #22] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #15] | | | listener: variable_3 | | | +-[entry #23] | | | speaker: variable_1 | | | listener: omgjck_student2 | | | text: Okay, guys! Grab a quick bite and check your amps for damage. We move in five. | | | +-[reply #16] | | | listener: variable_3 | | | +-[entry #24] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #17] | | | listener: variable_3 | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #18] | | | listener: variable_3 | | | +-[entry #26] | | | speaker: omgjck_student2 | | | listener: variable_2 | | | text: Commander, I was wondering... | | | +-[reply #19] | | | listener: variable_3 | | | +-[entry #27] | | | speaker: omgjck_student2 | | | listener: variable_2 | | | text: Do you ever forget the first time you kill someone? Because today was mine... and I... | | | +-[choice] | | | | text: It has to stay with you. | | | | category: AGREE | | | | +-[reply #20] | | | | default action | | | | major decision | | | | transition: transition_2560(-1) | | | | listener: variable_3 | | | | text: I'd be worried if it didn't bother you, but you're doing the right thing here. | | | | +-[entry #28] | | | | transition: transition_1027(-1) | | | | speaker: omgjck_student2 | | | | listener: variable_2 | | | | text: Does it ever get easier? | | | | +-[reply #21] | | | | listener: variable_3 | | | | text: No. | | | | +-[entry #29] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-[entry #32] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: These students have not undergone full military training. They are unprepared for the emotional stress of war. | | | | | +-[reply #25] | | | | | listener: variable_3 | | | | | +-[entry #36] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_prothean | | | | | | listener: variable_2 | | | | | | text: Better they learn early. | | | | | +-[entry #37] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | +-[entry #33] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_liara | | | | | listener: variable_2 | | | | | text: And now I hate this war even more. | | | | | +-[reply #26] | | | | | listener: variable_3 | | | | | +-*** see entry #36 *** | | | | | +-*** see entry #37 *** | | | | +-[entry #34] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_garrus | | | | | listener: variable_2 | | | | | text: Damn this war. | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | +-*** see entry #36 *** | | | | | +-*** see entry #37 *** | | | | +-[entry #35] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_marine | | | | | listener: variable_2 | | | | | text: Brings back memories. Bad ones. | | | | | +-[reply #28] | | | | | listener: variable_3 | | | | | +-*** see entry #36 *** | | | | | +-*** see entry #37 *** | | | | +-*** see entry #36 *** | | | | +-*** see entry #37 *** | | | +-[choice] | | | text: Don't regret what you've done. | | | category: DISAGREE | | | +-[reply #22] | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: If Cerberus wins here, I can guarantee they won't remember you. Return the favor. | | | +-[entry #30] | | | transition: transition_1028(-1) | | | speaker: omgjck_student2 | | | listener: variable_2 | | | text: Right. | | | +-[reply #23] | | | listener: variable_3 | | | +-[entry #31] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #24 *** | | +-[choice] | | text: Officers don't guess. | | category: DISAGREE | | +-[reply #11] | | listener: variable_3 | | text: No room for guesswork, Ensign. You're in charge of these recruits. Get them ready and on their feet. | | +-[entry #17] | | transition: transition_2563(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Respectfully, Commander, it doesn't work that way. We've burned close to a thousand calories in the last few hours. | | +-[reply #12] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: We need to rest and get some food in our systems. | | +-[reply #13] | | listener: variable_3 | | +-[entry #19] | | | condition: conditional_114(-1) | | | speaker: hench_liara | | | listener: variable_2 | | | text: He's right, Shepard. After a fight like that, I'd be exhausted. | | | +-[reply #14] | | | listener: variable_3 | | | text: All right, Prangley. You're in charge. How long do you need? | | | +-*** see entry #22 *** | | +-[entry #20] | | | condition: conditional_114(-1) | | | speaker: hench_prothean | | | listener: variable_2 | | | text: He is correct. They are exhausted. Useless in a fight. | | | +-*** see reply #14 *** | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #14 *** | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: I guess I'm in charge, sir. | +-[choice] | | text: I'm here to help. | | category: AGREE | | +-*** see reply #8 *** | +-[choice] | text: Officers don't guess. | category: DISAGREE | +-*** see reply #11 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: You fought well. | +-*** see reply #4 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Give yourself some credit. You're alive. | +-*** see reply #4 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: You did well. You're alive. | +-*** see reply #4 *** +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Your tactics were sound. | +-*** see reply #4 *** +-[entry #9] speaker: variable_1 listener: variable_2 +-*** see reply #4 *** [biod_omgjck_400atrium_loc_int.omgjck_banter_atrium_b_d.omgjck_banter_atrium_b_dlg] speaker_list: hench_marine, hench_prothean, hench_garrus, hench_liara, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Guess they figured out we're here! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: They have found us. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Guess they found us! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It seems they've found us. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It appears Cerberus forces have located us. +-[entry #6] speaker: variable_1 listener: variable_2 +-[entry #7] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Cerberus forces behind us! +-[entry #9] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, behind us! +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: On our back! +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More of them behind us! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Watch your backs! +-[entry #13] speaker: variable_1 listener: variable_2 +-[entry #14] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #15] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: More on the way! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Reinforcements! +-[entry #17] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Next wave's coming in! +-[entry #18] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Backup forces are here! +-[entry #19] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Cerberus reinforcements are inbound! +-[entry #20] speaker: variable_1 listener: variable_2 +-[entry #21] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #22] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We can go through that side area. +-[entry #23] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Through there! +-[entry #24] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Come on, we can go through the side door. +-[entry #25] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Through the side door. +-[entry #26] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: In there, through the side door. +-[entry #27] speaker: variable_1 listener: variable_2 +-[entry #28] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #29] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Damn, they're throwing soldiers around like toys! +-[entry #30] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Their biotic power is formidable. +-[entry #31] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Biotic power like this could win a few battles! +-[entry #32] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Biotic power like this could really help on the battlefield. +-[entry #33] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The students are performing well against Cerberus forces. +-[entry #34] speaker: variable_1 listener: variable_2 +-[entry #35] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #36] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The students aren't a trained military force. They need support! +-[entry #37] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: These are civilians, Shepard! We need to protect them! +-[entry #38] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: The students are still civilians. We need to keep the heat off them! +-[entry #39] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The students are weak. We must draw enemy fire to us. +-[entry #40] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: These students aren't front-line soldiers. Keep the heat off them! +-[entry #41] speaker: variable_1 listener: variable_2 +-[entry #42] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #43] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: That all you got, you sons of bitches? +-[entry #44] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We have nearly reached the exit. +-[entry #45] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Stay tight, we're almost there! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Not much further! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We're almost to the exit. +-[entry #48] speaker: variable_1 listener: variable_2 +-[entry #49] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #50] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The students are safe. We're clear to move. +-[entry #51] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The students are safe. We can go. +-[entry #52] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: The students made it out. Let's go. +-[entry #53] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The students survived. We should move. +-[entry #54] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: All clear. Let's get out of here. +-[entry #55] speaker: variable_1 listener: variable_2 +-[entry #56] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-*** see entry #40 *** +-*** see entry #39 *** +-*** see entry #38 *** +-*** see entry #37 *** +-*** see entry #36 *** +-[entry #57] speaker: variable_1 listener: variable_2 +-[entry #58] speaker: variable_1 listener: variable_2 [biod_omgjck_400atrium_loc_int.omgjck_kahlee_radio_a_D.omgjck_kahlee_radio_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Commander, I'm locked in a server room around the corner. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Cerberus troops are trying to get in. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: I'll get the door for you. It leads to Orion Hall. +-[entry #3] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Commander, I just got an emergency message from the students in Orion Hall. +-[reply #1] listener: variable_3 +-[entry #4] | condition: conditional_173(-1) | speaker: variable_1 | listener: variable_2 | text: One of our instructors is with them, but they can't hold out much longer. +-[entry #5] speaker: variable_1 listener: variable_2 text: They're exhausted. They can't hold out much longer. +-[entry #6] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Kahlee, we're in the Atrium. +-[entry #7] speaker: variable_1 listener: variable_2 text: I'm taking a back route to the shuttles. I'll meet you there! +-[entry #8] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: That was the least I could do... +-[entry #9] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Cerberus is locking down the whole area, Commander! +-[reply #3] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: There's no time for an alternate route. You need to break through! +-[entry #11] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Hurry, Commander! The Normandy has pulled the cruiser out of position. We need to leave now! +-[entry #12] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: I'm readying the shuttles. Send the students over as you can! +-[entry #13] condition: conditional_113(9) speaker: variable_1 listener: variable_2 text: The shuttles are almost ready! +-[entry #14] speaker: variable_1 listener: variable_2 [biod_omgjck_400atrium_loc_int.omgjck_students_radio_a_d.omgjck_students_radio_a_dlg] speaker_list: global_jack, omgjck_student_leader, omgjck_student2, omgjck_radio_kahlee +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Shepard, up here! | +-[reply #1] | listener: variable_3 | text: Ready for action? | +-[entry #3] | | condition: conditional_173(-1) | | speaker: global_jack | | listener: variable_2 | | text: Hell, yes! | +-[entry #4] | | condition: conditional_12(-1) | | speaker: omgjck_student_leader | | listener: variable_2 | | text: Yes, ma'am! | +-[entry #5] | speaker: omgjck_student_leader | listener: variable_2 | text: Yes, sir! +-[entry #2] speaker: omgjck_student_leader listener: variable_2 text: Commander, we're up here! +-*** see reply #1 *** +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #7] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: There they are! Put 'em down! +-[entry #8] speaker: omgjck_student_leader listener: omgjck_student_leader text: Cerberus troops incoming! +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #10] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: I'm gonna rip you in half! +-[entry #11] speaker: omgjck_student_leader listener: omgjck_student_leader text: Ha! +-[entry #12] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #13] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: Get ready! More on the way! +-[entry #14] speaker: omgjck_student_leader listener: variable_2 text: We've got more Cerberus troops inbound! +-[entry #15] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #16] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: Nice one, Prangley! +-[entry #17] speaker: omgjck_student_leader listener: omgjck_student_leader text: Keep it up, guys! +-[entry #18] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #19] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: This ain't dodgeball, Rodriguez! Keep your damn barriers up! +-[entry #20] speaker: omgjck_student_leader listener: omgjck_student_leader text: Watch your barriers, everyone! Drop and recharge when you need to! +-[entry #21] condition: conditional_113(7) speaker: omgjck_student2 listener: variable_2 text: {Screams} +-[reply #7] listener: variable_3 +-[entry #22] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: Damn it, Rodriguez. I told you to watch your barriers! | +-[reply #8] | listener: variable_3 | +-[entry #23] | speaker: global_jack | listener: global_jack | text: Prangley, slap some medi-gel on her! +-[entry #24] speaker: omgjck_student_leader listener: omgjck_student_leader text: Rodriguez! +-[reply #9] listener: variable_3 +-[entry #25] speaker: omgjck_student_leader listener: omgjck_student_leader text: Get her some medi-gel! Now! +-[entry #26] condition: conditional_113(8) speaker: omgjck_student2 listener: global_jack text: I'm okay! +-[reply #10] listener: variable_3 +-[entry #27] | condition: conditional_173(-1) | speaker: global_jack | listener: omgjck_student2 | text: Like hell you are! Stay down! If you die on me, I will kick your ass! | +-[reply #11] | listener: variable_3 | +-[entry #28] | speaker: global_jack | listener: variable_2 | text: Shepard, keep them off us! +-[entry #29] speaker: omgjck_student_leader listener: omgjck_student2 text: Just stay down, Rodriguez! +-[reply #12] listener: variable_3 +-[entry #30] speaker: omgjck_student_leader listener: variable_2 text: Commander, we could use some help! +-[entry #31] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #32] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: You come after my kids? You are dead, you hear me? +-[entry #33] speaker: omgjck_student_leader listener: omgjck_student_leader text: Stay back! +-[entry #34] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 text: Everyone okay up there? +-[entry #35] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Rodriguez took one in the arm... because she didn't watch her barrier! | +-[reply #15] | listener: variable_3 | +-[entry #37] | speaker: omgjck_radio_kahlee | listener: variable_2 | text: Commander, I've reached the Cerberus shuttles without being detected. | +-[reply #17] | listener: variable_3 | +-[entry #38] | speaker: omgjck_radio_kahlee | listener: variable_2 | text: They know what we're doing, though. You need to hurry. +-[entry #36] speaker: omgjck_student_leader listener: variable_2 text: Ensign Rodriguez took a shot, but I think she'll be okay. +-[reply #16] listener: variable_3 +-*** see entry #37 *** +-[entry #39] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #40] | condition: conditional_173(-1) | speaker: global_jack | listener: omgjck_student_leader | text: There's the shuttle! Head over two by two! | +-[reply #19] | listener: variable_3 | +-[entry #41] | speaker: global_jack | listener: omgjck_student_leader | text: Prangley, Rodriguez, stay close! +-[entry #42] speaker: omgjck_student_leader listener: omgjck_student2 text: The shuttle's right over there! Head over in pairs! +-[reply #20] listener: variable_3 +-[entry #43] speaker: omgjck_student_leader listener: omgjck_student2 text: Rodriguez, with me! +-[entry #44] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #45] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: Okay, we're clear! Move your ass before backup arrives! +-[entry #46] speaker: omgjck_student_leader listener: omgjck_student_leader text: All clear! Everyone get to the shuttle! +-[entry #47] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 text: We're clear. Move up! +-[entry #48] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 text: Hostiles up top! +-[entry #49] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: We're on 'em! +-[entry #50] speaker: omgjck_student_leader listener: variable_2 text: Everyone, take them down! +-[entry #51] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #52] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Shepard, watch your ass! +-[entry #53] speaker: omgjck_student_leader listener: variable_2 text: Commander, behind you! +-[entry #54] condition: conditional_113(16) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #55] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Keep moving, Shepard! We get boxed in, we're dead! +-[entry #56] speaker: omgjck_student_leader listener: variable_2 text: Commander, we need to move! +-[entry #57] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 text: Come on! Let's move! +-[entry #58] | condition: conditional_12(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-[entry #59] | | condition: conditional_173(-1) | | speaker: global_jack | | listener: variable_2 | | text: Nice work, Shepard. Okay, you heard her! Move your asses! | +-[entry #62] | speaker: omgjck_student_leader | listener: variable_2 | text: Roger that, Commander. Everyone forward! +-[entry #60] speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #61] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Nice work, Shepard. Okay, you heard him! Move your asses! +-*** see entry #62 *** +-[entry #63] speaker: variable_1 listener: variable_2 [biod_omgjck_500lobby_loc_int.cit_fetch_omgjck_i_d.cit_fetch_omgjck_i_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_3492(-1) listener: variable_2 text: Looks like schematics for amp interfaces. Not as good as what we already have, but still worth a look. +-[entry #1] condition: plot.bools[21435] == 1 speaker: variable_1 listener: variable_1 text: Tell Matriarch Aethyta that our huntresses should have the upgrades waiting for them on their next shore leave. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_1 text: No, they were very easy to scale. The humans made some amazing breakthroughs. +-[entry #3] condition: conditional_2464(-1) transition: transition_3493(-1) speaker: variable_1 listener: variable_2 +-[reply #2] transition: transition_2567(-1) listener: variable_1 text: I overheard you talking. Grissom Academy is gone, but I found this while I was there. +-[entry #4] speaker: variable_1 listener: variable_2 text: What is this... yes! These are tailored to human physiology, but with a few alterations, they should work for the asari as well. +-[reply #3] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: This is exactly what I needed. Thank you. +-[entry #6] transition: transition_3491(-1) speaker: variable_1 listener: variable_1 text: Yes, I'm trying to place a call to Grissom Academy. They have biotic amp interfaces I may be able to adapt for asari use. +-[reply #4] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_1 text: No, it won't connect. It says the station's communications system is offline. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_1 text: Of course. If these interfaces make our commandos better on the field, I'll hold for as long as you need. [biod_omgjck_500lobby_loc_int.omgjck_cerberus_chatter_a_D.omgjck_cerberus_chatter_a_dlg] speaker_list: omgjck_cerberus_hunter3, omgjck_cerberus_hunter4, omgjck_cerberus_hunter1 +-[entry #0] condition: conditional_113(1) speaker: omgjck_cerberus_hunter3 listener: variable_2 text: Get ready! I've almost got the door. +-[entry #1] condition: conditional_113(2) speaker: omgjck_cerberus_hunter4 listener: variable_2 text: Incoming! +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Sweep the classrooms. There are still students on the station. +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: Mission success depends on acquiring the high-priority targets alive! +-[reply #0] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Use gas or shock batons unless the target is expendable. +-[entry #5] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: All units be advised, we have Alliance soldiers on the station. +-[reply #1] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Engage at will, but maintain room-to-room searches unless otherwise ordered. +-[entry #7] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Why have we lost video? Get me back on that damn screen! +-[entry #8] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Hot targets in Orion Hall. Limited use of lethal force authorized. +-[entry #9] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: All units converge on the Atrium! +-[entry #10] condition: conditional_113(9) speaker: omgjck_cerberus_hunter1 listener: variable_2 text: Students on the upper tier! +-[reply #2] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Nonlethal force! These are high-priority targets! +-[entry #12] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Someone take out those damned biotics! +-[entry #13] condition: conditional_113(11) speaker: variable_1 listener: variable_2 text: Lethal force authorized! We are not going back to command empty-handed! +-[entry #14] condition: conditional_113(14) speaker: variable_1 listener: variable_2 text: Damn it, all units fall back to the shuttle bay! +-[entry #15] condition: conditional_113(15) speaker: variable_1 listener: variable_2 text: They're at the shuttles! Do not let them escape! +-[entry #16] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: I'm going in! Lethal force authorized for all targets! [biod_omgjck_500lobby_loc_int.omgjck_pullsave_i_D.omgjck_pullsave_i_dlg] speaker_list: global_jack, omgjck_student_leader, omgjck_pulledkid +-[entry #0] condition: conditional_113(1) transition: transition_2567(-1) speaker: variable_1 listener: variable_1 text: Whoa! +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_173(-1) | speaker: global_jack | listener: omgjck_pulledkid | text: Brennen, right? You're okay now. Stick with Prangley, and don't freak out on me. | +-[reply #1] | listener: global_jack | text: That was creative. | +-[entry #2] | speaker: global_jack | listener: variable_2 | text: What? You thought I was gonna bounce him off the ceiling? | +-[reply #2] | listener: global_jack | text: Never crossed my mind. | +-[entry #3] | speaker: global_jack | listener: variable_2 | text: Asshole. +-[entry #4] speaker: omgjck_student_leader listener: omgjck_pulledkid text: Brennen, you okay? Listen, stay with Rodriguez. We'll keep you safe. +-[reply #3] listener: omgjck_student_leader text: Nice work. +-[entry #5] speaker: omgjck_student_leader listener: variable_2 text: Thanks, Commander. +-[entry #6] condition: plot.bools[19993] == 1 speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #7] | condition: conditional_173(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: global_jack | text: Jack, wait! This kid's in shock. Can you help him? | +-[entry #8] | speaker: global_jack | listener: variable_2 | text: Hang on. +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #6] listener: omgjck_student_leader text: Prangley, hang on! This kid's in shock. Can you help him? +-[entry #10] speaker: omgjck_student_leader listener: variable_2 text: I'll try. +-[entry #11] speaker: variable_1 listener: variable_2 text: Please don't kill me. I surrender! Just don't kill me. [biod_omgjck_500lobby_loc_int.omgjck_second_rescue_b_D.omgjck_second_rescue_b_dlg] speaker_list: omgjck_student4, omgjck_cerberus_hunter7 +-[entry #0] condition: conditional_113(2) speaker: omgjck_student4 listener: variable_2 text: I don't know who you are, but stay back! +-[entry #1] condition: conditional_113(1) speaker: omgjck_cerberus_hunter7 listener: variable_2 text: Live fire! +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #3] speaker: omgjck_cerberus_hunter7 listener: variable_2 text: That's an impressive barrier, Octavia. Our file says you've been working on shield technology. +-[reply #1] listener: variable_3 +-[entry #4] speaker: omgjck_student4 listener: variable_2 text: It's a handheld multicore solution based on cyclonic barrier technology, jackhole. And it's pronounced Oc-tah-via. +-[reply #2] listener: variable_3 +-[entry #5] speaker: omgjck_cerberus_hunter7 listener: variable_2 text: Why don't you come on out peacefully? +-[reply #3] listener: variable_3 +-[entry #6] speaker: omgjck_student4 listener: variable_2 text: Why don't you bite me? +-[reply #4] listener: variable_3 +-[entry #7] speaker: omgjck_cerberus_hunter7 listener: variable_2 text: Your cousin Joanna is already on the shuttle, Octavia. Don't you want to make sure she's safe? +-[reply #5] listener: variable_3 +-[entry #8] speaker: omgjck_student4 listener: variable_2 text: Bring her here. +-[reply #6] listener: variable_3 +-[entry #9] speaker: omgjck_cerberus_hunter7 listener: variable_2 text: What? +-[reply #7] listener: variable_3 +-[entry #10] speaker: omgjck_student4 listener: variable_2 text: Bring her here so I can see her, you damn liar! You think I'm gonna take your word for it? [biod_omgjck_500lobby_loc_int.omgjck_students_radio_a_d.omgjck_students_radio_a_dlg] speaker_list: global_jack, omgjck_student_leader, omgjck_student2, omgjck_radio_kahlee +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Shepard, up here! | +-[reply #1] | listener: variable_3 | text: Ready for action? | +-[entry #3] | | condition: conditional_173(-1) | | speaker: global_jack | | listener: variable_2 | | text: Hell, yes! | +-[entry #4] | | condition: conditional_12(-1) | | speaker: omgjck_student_leader | | listener: variable_2 | | text: Yes, ma'am! | +-[entry #5] | speaker: omgjck_student_leader | listener: variable_2 | text: Yes, sir! +-[entry #2] speaker: omgjck_student_leader listener: variable_2 text: Commander, we're up here! +-*** see reply #1 *** +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #7] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: There they are! Put 'em down! +-[entry #8] speaker: omgjck_student_leader listener: omgjck_student_leader text: Cerberus troops incoming! +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #10] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: I'm gonna rip you in half! +-[entry #11] speaker: omgjck_student_leader listener: omgjck_student_leader text: Ha! +-[entry #12] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #13] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: Get ready! More on the way! +-[entry #14] speaker: omgjck_student_leader listener: variable_2 text: We've got more Cerberus troops inbound! +-[entry #15] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #16] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: Nice one, Prangley! +-[entry #17] speaker: omgjck_student_leader listener: omgjck_student_leader text: Keep it up, guys! +-[entry #18] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #19] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: This ain't dodgeball, Rodriguez! Keep your damn barriers up! +-[entry #20] speaker: omgjck_student_leader listener: omgjck_student_leader text: Watch your barriers, everyone! Drop and recharge when you need to! +-[entry #21] condition: conditional_113(7) speaker: omgjck_student2 listener: variable_2 text: {Screams} +-[reply #7] listener: variable_3 +-[entry #22] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: Damn it, Rodriguez. I told you to watch your barriers! | +-[reply #8] | listener: variable_3 | +-[entry #23] | speaker: global_jack | listener: global_jack | text: Prangley, slap some medi-gel on her! +-[entry #24] speaker: omgjck_student_leader listener: omgjck_student_leader text: Rodriguez! +-[reply #9] listener: variable_3 +-[entry #25] speaker: omgjck_student_leader listener: omgjck_student_leader text: Get her some medi-gel! Now! +-[entry #26] condition: conditional_113(8) speaker: omgjck_student2 listener: global_jack text: I'm okay! +-[reply #10] listener: variable_3 +-[entry #27] | condition: conditional_173(-1) | speaker: global_jack | listener: omgjck_student2 | text: Like hell you are! Stay down! If you die on me, I will kick your ass! | +-[reply #11] | listener: variable_3 | +-[entry #28] | speaker: global_jack | listener: variable_2 | text: Shepard, keep them off us! +-[entry #29] speaker: omgjck_student_leader listener: omgjck_student2 text: Just stay down, Rodriguez! +-[reply #12] listener: variable_3 +-[entry #30] speaker: omgjck_student_leader listener: variable_2 text: Commander, we could use some help! +-[entry #31] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #32] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: You come after my kids? You are dead, you hear me? +-[entry #33] speaker: omgjck_student_leader listener: omgjck_student_leader text: Stay back! +-[entry #34] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 text: Everyone okay up there? +-[entry #35] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Rodriguez took one in the arm... because she didn't watch her barrier! | +-[reply #15] | listener: variable_3 | +-[entry #37] | speaker: omgjck_radio_kahlee | listener: variable_2 | text: Commander, I've reached the Cerberus shuttles without being detected. | +-[reply #17] | listener: variable_3 | +-[entry #38] | speaker: omgjck_radio_kahlee | listener: variable_2 | text: They know what we're doing, though. You need to hurry. +-[entry #36] speaker: omgjck_student_leader listener: variable_2 text: Ensign Rodriguez took a shot, but I think she'll be okay. +-[reply #16] listener: variable_3 +-*** see entry #37 *** +-[entry #39] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #40] | condition: conditional_173(-1) | speaker: global_jack | listener: omgjck_student_leader | text: There's the shuttle! Head over two by two! | +-[reply #19] | listener: variable_3 | +-[entry #41] | speaker: global_jack | listener: omgjck_student_leader | text: Prangley, Rodriguez, stay close! +-[entry #42] speaker: omgjck_student_leader listener: omgjck_student2 text: The shuttle's right over there! Head over in pairs! +-[reply #20] listener: variable_3 +-[entry #43] speaker: omgjck_student_leader listener: omgjck_student2 text: Rodriguez, with me! +-[entry #44] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #45] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: Okay, we're clear! Move your ass before backup arrives! +-[entry #46] speaker: omgjck_student_leader listener: omgjck_student_leader text: All clear! Everyone get to the shuttle! +-[entry #47] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 text: We're clear. Move up! +-[entry #48] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 text: Hostiles up top! +-[entry #49] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: We're on 'em! +-[entry #50] speaker: omgjck_student_leader listener: variable_2 text: Everyone, take them down! +-[entry #51] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #52] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Shepard, watch your ass! +-[entry #53] speaker: omgjck_student_leader listener: variable_2 text: Commander, behind you! +-[entry #54] condition: conditional_113(16) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #55] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Keep moving, Shepard! We get boxed in, we're dead! +-[entry #56] speaker: omgjck_student_leader listener: variable_2 text: Commander, we need to move! +-[entry #57] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 text: Come on! Let's move! +-[entry #58] | condition: conditional_12(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-[entry #59] | | condition: conditional_173(-1) | | speaker: global_jack | | listener: variable_2 | | text: Nice work, Shepard. Okay, you heard her! Move your asses! | +-[entry #62] | speaker: omgjck_student_leader | listener: variable_2 | text: Roger that, Commander. Everyone forward! +-[entry #60] speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #61] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Nice work, Shepard. Okay, you heard him! Move your asses! +-*** see entry #62 *** +-[entry #63] speaker: variable_1 listener: variable_2 [biod_omgjck_510archer_loc_int.omgjck_second_rescue_m_D.omgjck_second_rescue_m_dlg] speaker_list: omgjck_radio_kahlee, omgjck_david_archer, omgjck_student5, hench_edi, hench_prothean, hench_garrus, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: I'm Commander Shepard with the Alliance. I'm here to help. +-[entry #2] speaker: variable_1 listener: variable_2 text: I didn't buy it from the last guy, and I've got no reason to buy it now. +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_413(-1) | transition: transition_2567(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: omgjck_david_archer | listener: variable_2 | text: The square root of 906.01 equals... | +-[reply #4] | listener: variable_3 | text: 30.1. | +-[entry #5] | speaker: omgjck_david_archer | listener: variable_2 | text: Hello, Commander Shepard. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_12(-1) | | speaker: omgjck_student5 | | listener: variable_2 | | text: David, you know her? | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: omgjck_david_archer | | listener: variable_2 | | text: Yes. She rescued me from Cerberus. Sent me here. She made it quiet. | | +-[reply #7] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #15] | | listener: variable_1 | | text: You did a great job keeping yourselves safe. | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #27] | | listener: variable_3 | | text: The biotic students are up there. Stay close. They'll get you out of here. | | +-[entry #29] | | speaker: variable_1 | | listener: variable_2 | | text: Okay. Uh, thanks. | | +-[reply #28] | | listener: variable_3 | | +-[entry #30] | | | condition: conditional_413(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #29] | | | listener: variable_3 | | | +-[entry #31] | | | | condition: conditional_114(-1) | | | | speaker: hench_edi | | | | listener: variable_2 | | | | text: He looks much healthier. | | | | +-[reply #30] | | | | listener: variable_3 | | | | +-[entry #32] | | | | speaker: omgjck_david_archer | | | | listener: hench_edi | | | | text: I remember you. The Normandy computer. | | | | +-[reply #31] | | | | listener: variable_3 | | | | +-[entry #35] | | | | speaker: omgjck_david_archer | | | | listener: variable_2 | | | | text: Sorry. | | | | +-[reply #34] | | | | listener: variable_3 | | | | +-[entry #36] | | | | | condition: conditional_114(-1) | | | | | speaker: hench_edi | | | | | listener: variable_2 | | | | | text: No apology is necessary. | | | | | +-[choice] | | | | | | text: Are you okay? | | | | | | category: AGREE | | | | | | +-[reply #35] | | | | | | default action | | | | | | major decision | | | | | | transition: transition_2560(-1) | | | | | | listener: omgjck_david_archer | | | | | | text: Has Grissom Academy been all right? | | | | | | +-[entry #39] | | | | | | speaker: omgjck_david_archer | | | | | | listener: variable_2 | | | | | | text: Yes. I've been counting. | | | | | | +-[reply #36] | | | | | | listener: variable_3 | | | | | | text: Anything in particular? | | | | | | +-[entry #40] | | | | | | speaker: omgjck_david_archer | | | | | | listener: variable_2 | | | | | | text: The number of days you lengthened my life. | | | | | | +-[reply #37] | | | | | | listener: variable_3 | | | | | | +-[entry #43] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #41] | | | | | | listener: variable_3 | | | | | | +-[entry #44] | | | | | | speaker: omgjck_david_archer | | | | | | listener: variable_2 | | | | | | text: The security office. I hacked the lock. | | | | | | +-[reply #42] | | | | | | listener: variable_3 | | | | | | +-[entry #45] | | | | | | speaker: omgjck_david_archer | | | | | | listener: variable_2 | | | | | | text: Guns. Lots of guns. Goodbye. | | | | | | +-[reply #43] | | | | | | listener: variable_3 | | | | | | +-[entry #46] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #44] | | | | | | listener: variable_3 | | | | | | +-[entry #47] | | | | | | transition: transition_1800(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-[choice] | | | | | text: We need your mind. | | | | | category: DISAGREE | | | | | +-[reply #38] | | | | | transition: transition_2563(-1) | | | | | listener: omgjck_david_archer | | | | | text: We could use your help against Cerberus, David. | | | | | +-[entry #41] | | | | | speaker: omgjck_david_archer | | | | | listener: variable_2 | | | | | text: Yes. I will help. | | | | | +-[reply #39] | | | | | listener: variable_3 | | | | | +-[entry #42] | | | | | speaker: omgjck_david_archer | | | | | listener: variable_2 | | | | | text: Cerberus won't get me back. | | | | | +-[reply #40] | | | | | listener: variable_3 | | | | | +-*** see entry #43 *** | | | | +-[entry #37] | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: It was never your fault. | | | | +-[choice] | | | | | text: Are you okay? | | | | | category: AGREE | | | | | +-*** see reply #35 *** | | | | +-[choice] | | | | text: We need your mind. | | | | category: DISAGREE | | | | +-*** see reply #38 *** | | | +-[entry #33] | | | | condition: conditional_114(-1) | | | | speaker: hench_garrus | | | | listener: variable_2 | | | | text: He looks better. | | | | +-[reply #32] | | | | listener: variable_3 | | | | +-[entry #34] | | | | speaker: omgjck_david_archer | | | | listener: hench_garrus | | | | text: I remember you. Normandy crew. | | | | +-[reply #33] | | | | listener: variable_3 | | | | +-*** see entry #35 *** | | | +-[entry #38] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[choice] | | | | text: Are you okay? | | | | category: AGREE | | | | +-*** see reply #35 *** | | | +-[choice] | | | text: We need your mind. | | | category: DISAGREE | | | +-*** see reply #38 *** | | +-[entry #48] | | speaker: variable_1 | | listener: variable_2 | +-[entry #8] | speaker: omgjck_student5 | listener: variable_2 | text: David, you know him? | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: omgjck_david_archer | listener: variable_2 | text: Yes. He rescued me from Cerberus. Sent me here. He made it quiet. | +-[reply #9] | listener: variable_3 | +-*** see entry #10 *** +-[entry #11] speaker: variable_1 listener: variable_2 text: This is a multicore shield prototype based on cyclonic barrier tech. It'll hold off your guns for hours. +-[choice] | text: [Contact Kahlee Sanders] | category: AGREE | +-[reply #10] | transition: transition_2561(-1) | listener: variable_3 | text: Sanders, this is Shepard. I've got some scared students hiding behind a shield prototype. | +-[entry #12] | speaker: omgjck_student5 | listener: variable_2 | text: How do we know it isn't just Cerberus rigging the voice? | +-[reply #11] | listener: variable_3 | +-[entry #13] | speaker: omgjck_radio_kahlee | listener: variable_2 | text: You could test for distortion peaks, Isaac, like I did when you faked a voiceprint to break curfew. | +-[reply #12] | listener: variable_3 | +-[entry #14] | speaker: omgjck_radio_kahlee | listener: variable_2 | text: And if that's Octavia's shield, remind her that I docked her half a grade because application of nonconcurrent forces overloaded the emitters. | +-[reply #13] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: omgjck_radio_kahlee | text: Thanks, Sanders. | +-[entry #16] | speaker: variable_1 | listener: variable_2 | +-*** see reply #15 *** +-[choice] text: [Destroy the shield] category: DISAGREE +-[reply #16] default action major decision transition: transition_2564(-1) listener: variable_3 text: We don't have time for this. +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #19] | condition: conditional_7(-1) | speaker: hench_edi | listener: variable_2 | +-[reply #18] | listener: variable_3 | text: EDI? | +-[entry #20] | speaker: hench_edi | listener: variable_2 | text: Of course. Please remain still. | +-[reply #19] | listener: variable_3 | +-[entry #27] | speaker: variable_1 | listener: variable_2 | +-[reply #26] | listener: variable_3 | text: Nice shield. Maybe the Alliance can use it... with a few tweaks. | +-[entry #28] | speaker: variable_1 | listener: variable_2 | +-*** see reply #27 *** +-[entry #21] | condition: conditional_8(-1) | speaker: hench_prothean | listener: variable_2 | +-[reply #20] | listener: variable_3 | text: Care to do the honors? | +-[entry #22] | speaker: hench_prothean | listener: variable_2 | text: This is beneath me. | +-[reply #21] | listener: variable_3 | +-*** see entry #27 *** +-[entry #23] | condition: conditional_6(-1) | speaker: hench_garrus | listener: variable_2 | +-[reply #22] | listener: variable_3 | text: Garrus? | +-[entry #24] | speaker: hench_garrus | listener: variable_2 | text: On it. Don't move. This might sting a bit. | +-[reply #23] | listener: variable_3 | +-*** see entry #27 *** +-[entry #25] condition: conditional_3(-1) speaker: hench_liara listener: variable_2 +-[reply #24] listener: variable_3 text: Liara? +-[entry #26] speaker: hench_liara listener: variable_2 text: Of course. Please hold still. +-[reply #25] listener: variable_3 +-*** see entry #27 *** [biod_omgjck_600dockbay_loc_int.omgjck_banter_atrium_b_d.omgjck_banter_atrium_b_dlg] speaker_list: hench_marine, hench_prothean, hench_garrus, hench_liara, hench_edi +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Guess they figured out we're here! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: They have found us. +-[entry #3] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Guess they found us! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: It seems they've found us. +-[entry #5] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It appears Cerberus forces have located us. +-[entry #6] speaker: variable_1 listener: variable_2 +-[entry #7] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #8] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Cerberus forces behind us! +-[entry #9] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shepard, behind us! +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: On our back! +-[entry #11] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: More of them behind us! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Watch your backs! +-[entry #13] speaker: variable_1 listener: variable_2 +-[entry #14] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #15] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: More on the way! +-[entry #16] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Reinforcements! +-[entry #17] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Next wave's coming in! +-[entry #18] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Backup forces are here! +-[entry #19] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Cerberus reinforcements are inbound! +-[entry #20] speaker: variable_1 listener: variable_2 +-[entry #21] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #22] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We can go through that side area. +-[entry #23] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Through there! +-[entry #24] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Come on, we can go through the side door. +-[entry #25] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Through the side door. +-[entry #26] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: In there, through the side door. +-[entry #27] speaker: variable_1 listener: variable_2 +-[entry #28] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #29] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Damn, they're throwing soldiers around like toys! +-[entry #30] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Their biotic power is formidable. +-[entry #31] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Biotic power like this could win a few battles! +-[entry #32] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Biotic power like this could really help on the battlefield. +-[entry #33] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The students are performing well against Cerberus forces. +-[entry #34] speaker: variable_1 listener: variable_2 +-[entry #35] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #36] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The students aren't a trained military force. They need support! +-[entry #37] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: These are civilians, Shepard! We need to protect them! +-[entry #38] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: The students are still civilians. We need to keep the heat off them! +-[entry #39] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The students are weak. We must draw enemy fire to us. +-[entry #40] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: These students aren't front-line soldiers. Keep the heat off them! +-[entry #41] speaker: variable_1 listener: variable_2 +-[entry #42] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #43] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: That all you got, you sons of bitches? +-[entry #44] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: We have nearly reached the exit. +-[entry #45] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Stay tight, we're almost there! +-[entry #46] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Not much further! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We're almost to the exit. +-[entry #48] speaker: variable_1 listener: variable_2 +-[entry #49] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #50] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The students are safe. We're clear to move. +-[entry #51] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The students are safe. We can go. +-[entry #52] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: The students made it out. Let's go. +-[entry #53] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The students survived. We should move. +-[entry #54] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: All clear. Let's get out of here. +-[entry #55] speaker: variable_1 listener: variable_2 +-[entry #56] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-*** see entry #40 *** +-*** see entry #39 *** +-*** see entry #38 *** +-*** see entry #37 *** +-*** see entry #36 *** +-[entry #57] speaker: variable_1 listener: variable_2 +-[entry #58] speaker: variable_1 listener: variable_2 [biod_omgjck_600dockbay_loc_int.omgjck_banter_orion_b_d.omgjck_banter_orion_b_dlg] speaker_list: hench_prothean, hench_liara, hench_edi, hench_garrus, hench_marine +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Their biotic power is impressive! +-[entry #2] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The students are extremely powerful! +-[entry #3] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The students have impressive biotic power! +-[entry #4] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Those students pack one hell of a punch! +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Those students are kicking some ass! +-[entry #6] speaker: variable_1 listener: variable_2 +-[entry #7] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #8] | condition: conditional_552(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #9] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Another one of those big bastards. | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Another of the large mechs. | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Let's take that mech down! | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: We need to disable that mech! | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_edi | | listener: variable_2 | | text: We should focus on disabling the mech! | +-[entry #14] | speaker: variable_1 | listener: variable_2 +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #16] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Damn, that thing's big. +-[entry #17] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Excellent. A worthy opponent. +-[entry #18] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That's one hell of a mech. +-[entry #19] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Watch out! That mech has a lot of firepower! +-[entry #20] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: That mech is armored and possesses heavy firepower. +-[entry #21] speaker: variable_1 listener: variable_2 +-[entry #22] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #23] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Reinforcements inbound! +-[entry #24] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: More Cerberus forces incoming! +-[entry #25] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Heads up! More on the way! +-[entry #26] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Another wave incoming! +-[entry #27] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: All right, here come some more! +-[entry #28] speaker: variable_1 listener: variable_2 +-[entry #29] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #30] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Nobody's hurting those students on my watch! +-[entry #31] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The students will die if left unprotected. +-[entry #32] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: We've got to keep Cerberus off the students! +-[entry #33] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: We must protect the students! +-[entry #34] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We need to draw Cerberus forces away from the students. +-[entry #35] speaker: variable_1 listener: variable_2 +-[entry #36] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #37] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Incoming on your flank! +-[entry #38] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: On the flank! +-[entry #39] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, watch your flank! +-[entry #40] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: On your flank! +-[entry #41] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Watch your flank! +-[entry #42] speaker: variable_1 listener: variable_2 +-[entry #43] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #44] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Down he goes! +-[entry #45] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The mech is down. +-[entry #46] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Scratch the mech! +-[entry #47] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: The mech is down. +-[entry #48] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: The mech has been disabled. +-[entry #49] speaker: variable_1 listener: variable_2 +-[entry #50] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-*** see entry #34 *** +-*** see entry #33 *** +-*** see entry #32 *** +-*** see entry #31 *** +-*** see entry #30 *** +-*** see entry #35 *** +-[entry #51] speaker: variable_1 listener: variable_2 [biod_omgjck_600dockbay_loc_int.omgjck_cerberus_chatter_a_D.omgjck_cerberus_chatter_a_dlg] speaker_list: omgjck_cerberus_hunter3, omgjck_cerberus_hunter4, omgjck_cerberus_hunter1 +-[entry #0] condition: conditional_113(1) speaker: omgjck_cerberus_hunter3 listener: variable_2 text: Get ready! I've almost got the door. +-[entry #1] condition: conditional_113(2) speaker: omgjck_cerberus_hunter4 listener: variable_2 text: Incoming! +-[entry #2] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Sweep the classrooms. There are still students on the station. +-[entry #3] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: Mission success depends on acquiring the high-priority targets alive! +-[reply #0] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Use gas or shock batons unless the target is expendable. +-[entry #5] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: All units be advised, we have Alliance soldiers on the station. +-[reply #1] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Engage at will, but maintain room-to-room searches unless otherwise ordered. +-[entry #7] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Why have we lost video? Get me back on that damn screen! +-[entry #8] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Hot targets in Orion Hall. Limited use of lethal force authorized. +-[entry #9] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: All units converge on the Atrium! +-[entry #10] condition: conditional_113(9) speaker: omgjck_cerberus_hunter1 listener: variable_2 text: Students on the upper tier! +-[reply #2] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: Nonlethal force! These are high-priority targets! +-[entry #12] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Someone take out those damned biotics! +-[entry #13] condition: conditional_113(11) speaker: variable_1 listener: variable_2 text: Lethal force authorized! We are not going back to command empty-handed! +-[entry #14] condition: conditional_113(14) speaker: variable_1 listener: variable_2 text: Damn it, all units fall back to the shuttle bay! +-[entry #15] condition: conditional_113(15) speaker: variable_1 listener: variable_2 text: They're at the shuttles! Do not let them escape! +-[entry #16] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: I'm going in! Lethal force authorized for all targets! [biod_omgjck_600dockbay_loc_int.omgjck_kahlee_radio_a_D.omgjck_kahlee_radio_a_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Commander, I'm locked in a server room around the corner. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Cerberus troops are trying to get in. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: I'll get the door for you. It leads to Orion Hall. +-[entry #3] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Commander, I just got an emergency message from the students in Orion Hall. +-[reply #1] listener: variable_3 +-[entry #4] | condition: conditional_173(-1) | speaker: variable_1 | listener: variable_2 | text: One of our instructors is with them, but they can't hold out much longer. +-[entry #5] speaker: variable_1 listener: variable_2 text: They're exhausted. They can't hold out much longer. +-[entry #6] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Kahlee, we're in the Atrium. +-[entry #7] speaker: variable_1 listener: variable_2 text: I'm taking a back route to the shuttles. I'll meet you there! +-[entry #8] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: That was the least I could do... +-[entry #9] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Cerberus is locking down the whole area, Commander! +-[reply #3] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: There's no time for an alternate route. You need to break through! +-[entry #11] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Hurry, Commander! The Normandy has pulled the cruiser out of position. We need to leave now! +-[entry #12] condition: conditional_113(8) speaker: variable_1 listener: variable_2 text: I'm readying the shuttles. Send the students over as you can! +-[entry #13] condition: conditional_113(9) speaker: variable_1 listener: variable_2 text: The shuttles are almost ready! +-[entry #14] speaker: variable_1 listener: variable_2 [biod_omgjck_600dockbay_loc_int.omgjck_students_radio_a_d.omgjck_students_radio_a_dlg] speaker_list: global_jack, omgjck_student_leader, omgjck_student2, omgjck_radio_kahlee +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Shepard, up here! | +-[reply #1] | listener: variable_3 | text: Ready for action? | +-[entry #3] | | condition: conditional_173(-1) | | speaker: global_jack | | listener: variable_2 | | text: Hell, yes! | +-[entry #4] | | condition: conditional_12(-1) | | speaker: omgjck_student_leader | | listener: variable_2 | | text: Yes, ma'am! | +-[entry #5] | speaker: omgjck_student_leader | listener: variable_2 | text: Yes, sir! +-[entry #2] speaker: omgjck_student_leader listener: variable_2 text: Commander, we're up here! +-*** see reply #1 *** +-[entry #6] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #7] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: There they are! Put 'em down! +-[entry #8] speaker: omgjck_student_leader listener: omgjck_student_leader text: Cerberus troops incoming! +-[entry #9] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #10] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: I'm gonna rip you in half! +-[entry #11] speaker: omgjck_student_leader listener: omgjck_student_leader text: Ha! +-[entry #12] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #13] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: Get ready! More on the way! +-[entry #14] speaker: omgjck_student_leader listener: variable_2 text: We've got more Cerberus troops inbound! +-[entry #15] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #16] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: Nice one, Prangley! +-[entry #17] speaker: omgjck_student_leader listener: omgjck_student_leader text: Keep it up, guys! +-[entry #18] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #19] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: This ain't dodgeball, Rodriguez! Keep your damn barriers up! +-[entry #20] speaker: omgjck_student_leader listener: omgjck_student_leader text: Watch your barriers, everyone! Drop and recharge when you need to! +-[entry #21] condition: conditional_113(7) speaker: omgjck_student2 listener: variable_2 text: {Screams} +-[reply #7] listener: variable_3 +-[entry #22] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: Damn it, Rodriguez. I told you to watch your barriers! | +-[reply #8] | listener: variable_3 | +-[entry #23] | speaker: global_jack | listener: global_jack | text: Prangley, slap some medi-gel on her! +-[entry #24] speaker: omgjck_student_leader listener: omgjck_student_leader text: Rodriguez! +-[reply #9] listener: variable_3 +-[entry #25] speaker: omgjck_student_leader listener: omgjck_student_leader text: Get her some medi-gel! Now! +-[entry #26] condition: conditional_113(8) speaker: omgjck_student2 listener: global_jack text: I'm okay! +-[reply #10] listener: variable_3 +-[entry #27] | condition: conditional_173(-1) | speaker: global_jack | listener: omgjck_student2 | text: Like hell you are! Stay down! If you die on me, I will kick your ass! | +-[reply #11] | listener: variable_3 | +-[entry #28] | speaker: global_jack | listener: variable_2 | text: Shepard, keep them off us! +-[entry #29] speaker: omgjck_student_leader listener: omgjck_student2 text: Just stay down, Rodriguez! +-[reply #12] listener: variable_3 +-[entry #30] speaker: omgjck_student_leader listener: variable_2 text: Commander, we could use some help! +-[entry #31] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #32] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: You come after my kids? You are dead, you hear me? +-[entry #33] speaker: omgjck_student_leader listener: omgjck_student_leader text: Stay back! +-[entry #34] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 text: Everyone okay up there? +-[entry #35] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Rodriguez took one in the arm... because she didn't watch her barrier! | +-[reply #15] | listener: variable_3 | +-[entry #37] | speaker: omgjck_radio_kahlee | listener: variable_2 | text: Commander, I've reached the Cerberus shuttles without being detected. | +-[reply #17] | listener: variable_3 | +-[entry #38] | speaker: omgjck_radio_kahlee | listener: variable_2 | text: They know what we're doing, though. You need to hurry. +-[entry #36] speaker: omgjck_student_leader listener: variable_2 text: Ensign Rodriguez took a shot, but I think she'll be okay. +-[reply #16] listener: variable_3 +-*** see entry #37 *** +-[entry #39] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #40] | condition: conditional_173(-1) | speaker: global_jack | listener: omgjck_student_leader | text: There's the shuttle! Head over two by two! | +-[reply #19] | listener: variable_3 | +-[entry #41] | speaker: global_jack | listener: omgjck_student_leader | text: Prangley, Rodriguez, stay close! +-[entry #42] speaker: omgjck_student_leader listener: omgjck_student2 text: The shuttle's right over there! Head over in pairs! +-[reply #20] listener: variable_3 +-[entry #43] speaker: omgjck_student_leader listener: omgjck_student2 text: Rodriguez, with me! +-[entry #44] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #45] | condition: conditional_173(-1) | speaker: global_jack | listener: global_jack | text: Okay, we're clear! Move your ass before backup arrives! +-[entry #46] speaker: omgjck_student_leader listener: omgjck_student_leader text: All clear! Everyone get to the shuttle! +-[entry #47] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 text: We're clear. Move up! +-[entry #48] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 text: Hostiles up top! +-[entry #49] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: We're on 'em! +-[entry #50] speaker: omgjck_student_leader listener: variable_2 text: Everyone, take them down! +-[entry #51] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #52] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Shepard, watch your ass! +-[entry #53] speaker: omgjck_student_leader listener: variable_2 text: Commander, behind you! +-[entry #54] condition: conditional_113(16) speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #55] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Keep moving, Shepard! We get boxed in, we're dead! +-[entry #56] speaker: omgjck_student_leader listener: variable_2 text: Commander, we need to move! +-[entry #57] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 text: Come on! Let's move! +-[entry #58] | condition: conditional_12(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-[entry #59] | | condition: conditional_173(-1) | | speaker: global_jack | | listener: variable_2 | | text: Nice work, Shepard. Okay, you heard her! Move your asses! | +-[entry #62] | speaker: omgjck_student_leader | listener: variable_2 | text: Roger that, Commander. Everyone forward! +-[entry #60] speaker: variable_1 listener: variable_2 +-[reply #28] listener: variable_3 +-[entry #61] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: Nice work, Shepard. Okay, you heard him! Move your asses! +-*** see entry #62 *** +-[entry #63] speaker: variable_1 listener: variable_2 [biod_omgjck_650shuttleexit_loc_int.omgjck_shuttleride_out_m_D.omgjck_shuttleride_out_m_dlg] speaker_list: radio_joker, global_jack, omgjck_student2, omgjck_student_leader +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Joker, we flew out on a Cerberus shuttle. Watch your fire. +-[entry #3] speaker: radio_joker listener: variable_2 text: Right, I've got you on sensors. Should just be a minute. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Thank you, Commander. We'd have never gotten off that station if you hadn't come. +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_173(-1) | speaker: global_jack | listener: variable_2 | text: F--forget that. We kicked some ass. Next place we dock, you're all getting inked. My treat. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: global_jack | listener: variable_2 | text: What do you guys want? Ascension Project Logo? Glowing fist? Maybe a unicorn for Rodriguez? | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: omgjck_student2 | listener: variable_2 | text: Screw you, ma'am! | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: I can't believe we got them out alive. I was going to suggest that they stick to support roles. | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: But perhaps they're ready, after all. | +-[reply #9] | listener: variable_3 | +-[entry #10] | speaker: global_jack | listener: variable_2 | +-[choice] | | text: We'll use them as support. | | category: AGREE | | +-[reply #10] | | transition: transition_2054(-1) | | listener: variable_3 | | text: They're definitely ready... but the Alliance needs them in a support role. | | +-[entry #11] | | transition: transition_2562(-1) | | speaker: omgjck_student_leader | | listener: variable_2 | | text: What? We trained for artillery strikes! | | +-[reply #11] | | listener: variable_3 | | text: We don't need another artillery unit. We need stronger barriers for our front-line squads. | | +-[entry #12] | | speaker: omgjck_student2 | | listener: variable_2 | | text: This is bullshit! | | +-[reply #12] | | listener: variable_3 | | +-[entry #13] | | speaker: global_jack | | listener: variable_2 | | text: Hey, if that's where they need us, that's where we go. Besides, I'm sure we'll get some shots in. | | +-[reply #13] | | listener: variable_3 | | +-[entry #16] | | speaker: radio_joker | | listener: variable_2 | | text: Commander, we've got a visual on you now. Preparing to dock. | | +-[reply #17] | | listener: variable_3 | | +-[entry #17] | | speaker: radio_joker | | listener: variable_2 | | text: Hey, Jack, now that you're military, you gonna wear a uniform? Or are you just getting the officer's bars tattooed on? | | +-[reply #18] | | listener: variable_3 | | +-[entry #18] | | speaker: global_jack | | listener: variable_2 | | text: Screw you, f... flight lieutenant. | | +-[reply #19] | | listener: variable_3 | | +-[entry #19] | | | condition: conditional_235(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #20] | | | listener: variable_3 | | | +-[entry #20] | | | | condition: plot.bools[19708] == 0 | | | | speaker: omgjck_student_leader | | | | listener: variable_2 | | | | text: Ma'am, how many tattoos do you have, anyway? | | | | +-[reply #21] | | | | listener: variable_3 | | | | +-[entry #21] | | | | speaker: global_jack | | | | listener: variable_2 | | | | text: Hell if I know, Prangley. I was gonna burn off the N7 I got on my ass... | | | | +-[reply #22] | | | | listener: variable_3 | | | | +-[entry #22] | | | | speaker: global_jack | | | | listener: variable_2 | | | | text: ...but maybe I'll hang on to it for a while. | | | | +-[reply #23] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | +-[choice] | | | | category: PARAGON INTERRUPT | | | | +-[reply #24] | | | | listener: variable_3 | | | | +-*** see entry #23 *** | | | +-[entry #24] | | | speaker: radio_joker | | | listener: variable_2 | | | text: Uh... what the hell was that? | | | +-[reply #25] | | | listener: variable_3 | | | +-[entry #25] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Jack promised to watch her language in order to maintain the necessary professionalism we need from our teachers. | | | +-[reply #26] | | | listener: variable_3 | | | +-[entry #26] | | | speaker: radio_joker | | | listener: variable_2 | | | text: What, does she have a swear jar or something? 'Cause I bet if we emptied that thing, we could afford another cruiser. | | | +-[reply #27] | | | listener: variable_3 | | | +-[entry #27] | | | speaker: global_jack | | | listener: variable_2 | | | text: Cover your ears, kids. | | | +-[reply #28] | | | listener: variable_3 | | | +-[entry #28] | | | speaker: global_jack | | | listener: variable_2 | | | text: Hey, Joker, f-- | | | +-[reply #29] | | | listener: variable_3 | | | +-[entry #29] | | | speaker: variable_1 | | | listener: variable_2 | | +-*** see entry #24 *** | +-[choice] | text: They're ready for battle. | category: DISAGREE | +-[reply #14] | default action | major decision | transition: transition_2052(-1) | listener: variable_3 | text: Damn right they are. | +-[entry #14] | transition: transition_2565(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #15] | speaker: global_jack | listener: variable_2 | text: Get ready for the big leagues, kids. | +-[reply #16] | listener: variable_3 | +-*** see entry #16 *** +-[entry #30] speaker: omgjck_student2 listener: variable_2 text: Some of us didn't get off. +-[reply #30] listener: variable_3 +-[entry #31] speaker: variable_1 listener: variable_2 text: Jason Prangley came to Grissom when he was six years old. Barely spoke a word. He was so shy back then. +-[reply #31] listener: variable_3 +-[entry #32] speaker: variable_1 listener: variable_2 text: To watch him grow up, only to... +-[reply #32] listener: variable_3 +-[entry #33] speaker: variable_1 listener: variable_2 +-[reply #33] listener: variable_3 +-[entry #34] speaker: variable_1 listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #35] speaker: omgjck_student2 listener: variable_2 text: He was always reading, studying battles. I called him a brownnoser. +-[reply #35] listener: variable_3 +-[entry #36] speaker: variable_1 listener: variable_2 text: Commander, I recommend we rethink the students' role. With their instructor dead, and Ensign Prangley... +-[choice] | text: We'll keep them safe. | category: AGREE | +-[reply #36] | default action | major decision | transition: transition_2054(-1) | listener: variable_3 | text: They've got impressive barriers. They could help reinforce key positions. | +-[entry #37] | transition: transition_2562(-1) | speaker: variable_1 | listener: variable_2 | text: A support role? Yes. Yes, they'd be ideal for that. | +-[reply #37] | listener: variable_3 | +-[entry #38] | speaker: omgjck_student2 | listener: variable_2 | text: So Prangley died, and we're not even going to fight? | +-[reply #38] | listener: variable_3 | text: You'll be saving lives, just like Ensign Prangley did. | +-[entry #39] | speaker: variable_1 | listener: variable_2 | +-[reply #39] | listener: variable_3 | text: Remember his name. And when you go up against your first Reaper... make sure they don't forget it either. | +-[entry #40] | speaker: omgjck_student2 | listener: variable_2 | text: Thank you, Commander. We won't. | +-[reply #40] | listener: variable_3 | +-[entry #45] | speaker: variable_1 | listener: variable_2 +-[choice] text: We need their firepower. category: DISAGREE +-[reply #41] transition: transition_2052(-1) listener: variable_3 text: Prangley didn't give his life so they could run and hide. +-[entry #41] transition: transition_2565(-1) speaker: variable_1 listener: variable_2 text: Commander, they've just lost a friend. +-[reply #42] listener: variable_3 text: They lost a fellow soldier, and they'll fight to honor his name. +-[entry #42] speaker: omgjck_student2 listener: variable_2 text: What the hell good is that? He won't be there. +-[reply #43] listener: variable_3 text: His memory will be. Use it. Get angry. +-[entry #43] speaker: variable_1 listener: variable_2 +-[reply #44] listener: variable_3 text: Someday that anger will be the only ammunition you have left--and Jason Prangley's going to save your life again. +-[entry #44] speaker: omgjck_student2 listener: variable_2 text: Understood, Commander. +-[reply #45] listener: variable_3 +-*** see entry #45 *** [biod_proear_100loading_loc_int.proear_intro_m_D.proear_intro_m_dlg] speaker_list: proear_hackett +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: How bad is it? +-[reply #1] listener: variable_3 +-[entry #2] speaker: proear_hackett listener: variable_2 text: Bad. We just lost contact with two of our deep space outposts. There's something massive on the long range scanners. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Is this what Shepard warned us about? +-[reply #3] listener: variable_3 +-[entry #4] speaker: proear_hackett listener: variable_2 text: I'd stake my life on it. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: How long do we have? +-[reply #5] listener: variable_3 +-[entry #6] speaker: proear_hackett listener: variable_2 text: Not long. I've sent word. The fleets are mobilizing. +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: God help us all. +-[entry #8] speaker: variable_1 listener: variable_2 +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #10] | speaker: proear_hackett | listener: variable_2 | +-[reply #8] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-[entry #12] | speaker: proear_hackett | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #14] | speaker: proear_hackett | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-[entry #15] | | condition: plot.bools[17662] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #13] | | listener: variable_3 | | +-[entry #16] | | speaker: proear_hackett | | listener: variable_2 | | +-[reply #14] | | listener: variable_3 | | +-[entry #17] | | speaker: proear_hackett | | listener: variable_2 | | +-[reply #15] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #16] | | listener: variable_3 | | +-[entry #19] | | speaker: proear_hackett | | listener: variable_2 | +-[entry #20] | speaker: variable_1 | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-[entry #21] | speaker: proear_hackett | listener: variable_2 | +-[reply #18] | listener: variable_3 | +-[entry #22] | speaker: proear_hackett | listener: variable_2 | +-[reply #19] | listener: variable_3 | +-[entry #23] | speaker: variable_1 | listener: variable_2 | +-[reply #20] | listener: variable_3 | +-[entry #24] | speaker: proear_hackett | listener: variable_2 +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #26] speaker: proear_hackett listener: variable_2 +-[reply #22] listener: variable_3 +-[entry #27] speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #28] speaker: proear_hackett listener: variable_2 +-[reply #24] listener: variable_3 +-[entry #29] speaker: variable_1 listener: variable_2 +-[reply #25] listener: variable_3 +-[entry #30] speaker: proear_hackett listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #31] | condition: conditional_11(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #27] | listener: variable_3 | +-[entry #32] | | speaker: proear_hackett | | listener: variable_2 | | +-[reply #28] | | listener: variable_3 | | +-[entry #40] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #33] | | listener: variable_3 | | +-[entry #41] | | speaker: proear_hackett | | listener: variable_2 | +-[entry #37] | | speaker: proear_hackett | | listener: variable_2 | | +-[reply #31] | | listener: variable_3 | | +-[entry #38] | | speaker: variable_1 | | listener: variable_2 | +-[entry #33] | speaker: proear_hackett | listener: variable_2 | +-[reply #29] | listener: variable_3 | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | +-[entry #35] | speaker: variable_1 | listener: variable_2 +-[entry #36] speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-*** see entry #37 *** +-[entry #39] | speaker: proear_hackett | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-*** see entry #40 *** +-[entry #42] speaker: proear_hackett listener: variable_2 +-[reply #34] listener: variable_3 +-[entry #43] | speaker: variable_1 | listener: variable_2 +-[entry #44] speaker: variable_1 listener: variable_2 [biod_proear_120walka_loc_int.proear_intro_v_D.proear_intro_v_dlg] speaker_list: proear_james +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: proear_james listener: variable_2 text: Commander. +-[reply #1] listener: variable_3 text: You're not supposed to call me that anymore, James. +-[entry #2] speaker: proear_james listener: variable_2 text: Not supposed to salute you, either... +-[reply #2] listener: variable_3 +-[entry #3] | speaker: proear_james | listener: variable_2 | text: We gotta go. The defense committee wants to see you. | +-[reply #3] | listener: variable_3 | text: Sounds important. | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | text: What's going on? | +-[entry #5] | speaker: proear_james | listener: variable_2 | text: Couldn't say. Just told me they needed you... now. | +-[reply #5] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] speaker: variable_1 listener: variable_2 +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #8] speaker: proear_james listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #9] | condition: plot.bools[17662] == 1 | speaker: proear_james | listener: variable_2 | +-*** see reply #4 *** +-[entry #10] speaker: proear_james listener: variable_2 [biod_proear_120walka_loc_int.proear_walk2trial_m_D.proear_walk2trial_m_dlg] speaker_list: proear_james, proear_random_guy, proear_anderson +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[choice] | text: We should've prepared more. | category: AGREE | +-[reply #1] | transition: transition_2560(-1) | listener: variable_3 | text: You know we're not ready if it is them... not by a long shot. | +-[entry #2] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-*** DIALOG END *** +-[choice] text: I'm certain. category: DISAGREE +-[reply #3] default action major decision transition: transition_2563(-1) listener: variable_3 text: It's the Reapers. And we're not ready for them. Not by a long shot. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-*** DIALOG END *** +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #5] speaker: proear_james listener: variable_2 text: Admiral. +-[reply #6] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: Anderson. +-[entry #7] | condition: conditional_604(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #8] | transition: transition_2955(-1) | listener: variable_3 | +-[entry #9] | transition: transition_2956(-1) | speaker: variable_1 | listener: variable_2 | text: You look good, Shepard. Maybe a little soft around the edges. | +-[reply #10] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: How you holding up since being relieved from duty? | +-[reply #11] | listener: variable_3 | text: It's not so bad, once you get used to the hot food and soft beds. | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: We'll get it sorted out. | | +-[reply #12] | | listener: variable_3 | | text: What's going on? Why's everyone in such a hurry? | | +-[entry #12] | | transition: transition_2957(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Admiral Hackett's mobilizing the fleets. | | +-[reply #13] | | listener: variable_3 | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: I'm guessing word's made it to Alliance Command... something big's headed our way. | | +-[reply #14] | | listener: variable_3 | | text: The Reapers? | | +-[entry #14] | | speaker: variable_1 | | listener: variable_2 | | text: We don't know. Not for certain. | | +-[reply #15] | | listener: variable_3 | | text: What else could it be? | +-[entry #15] | speaker: proear_random_guy | listener: variable_2 | text: Excuse me. +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #9] transition: transition_2956(-1) listener: variable_3 +-*** see entry #9 *** +-[entry #16] speaker: variable_1 listener: variable_2 text: Tell that to the defense committee. +-[reply #16] listener: variable_3 text: Unless we're planning to talk the Reapers to death, the committee is a waste of time. +-[entry #17] speaker: variable_1 listener: variable_2 text: They're just scared. +-[reply #17] listener: variable_3 +-[entry #18] speaker: variable_1 listener: variable_2 text: None of them have seen what you've seen. +-[reply #18] listener: variable_3 +-[entry #19] | condition: conditional_254(-1) | speaker: variable_1 | listener: variable_2 | text: You've faced down a Reaper. Hell, you spoke to one... then blew the damn thing up! | +-[reply #19] | listener: variable_3 | +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: You've seen how they harvest us, what they plan to do to us. | +-[reply #20] | listener: variable_3 | +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: You know more about this enemy than anyone. | +-[reply #22] | listener: variable_3 | text: That why they grounded me? Took away my ship? | +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: You know that's not true. | +-[reply #23] | listener: variable_3 | +-[entry #25] | | condition: conditional_228(-1) | | speaker: variable_1 | | listener: variable_2 | | text: When you blew up the batarian relay, hundreds of thousands of batarians died. | | +-[reply #24] | | listener: variable_3 | | text: It was that or let the Reapers walk through our back door. | | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: I know that, Shepard, and so does the committee. If it wasn't for that, you'd have been court-martialed and left to rot in the brig. | | +-[reply #26] | | listener: variable_3 | | text: That, and your good word? | | +-[entry #29] | | speaker: variable_1 | | listener: variable_2 | | text: Yeah. I trust you, Shepard. And so does the committee. | | +-[reply #27] | | listener: variable_3 | | text: I'm just a soldier, Anderson. I'm no politician. | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | text: I don't need you to be either. I just need you to do whatever the hell it takes to help us stop the Reapers. | | +-[reply #28] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: The hell you've raised... any other soldier would've been court-martialed. | | +-[reply #25] | | listener: variable_3 | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: It's your knowledge of the Reapers that kept that from happening. | | +-*** see reply #26 *** | +-[entry #31] | speaker: variable_1 | listener: variable_2 | text: The shit you've done... any other soldier would've been tried, court-martialed, and discharged. +-[entry #22] speaker: variable_1 listener: variable_2 text: We've all reviewed your reports, seen the data you collected, but it's all just theory to us. +-[reply #21] listener: variable_3 +-[entry #23] speaker: variable_1 listener: variable_2 text: You've been there. In the trenches. Fighting them. You know what they're capable of. +-*** see reply #22 *** +-[entry #32] speaker: proear_anderson listener: variable_2 +-[entry #33] speaker: proear_anderson listener: variable_2 +-[entry #34] speaker: variable_1 listener: variable_2 text: If I knew that... +-[entry #35] speaker: variable_1 listener: variable_2 +-[reply #29] | listener: variable_3 | +-[entry #36] | speaker: proear_anderson | listener: variable_2 | +-[reply #30] | listener: variable_3 | +-[entry #37] | speaker: proear_anderson | listener: variable_2 | +-[reply #31] | listener: variable_3 | +-[entry #38] | speaker: proear_anderson | listener: variable_2 | +-[reply #32] | listener: variable_3 | +-[entry #39] | speaker: proear_anderson | listener: variable_2 | +-[choice] | | text: Can we really stop them? | | category: INVESTIGATE | | +-[reply #33] | | listener: variable_3 | | +-[entry #40] | | speaker: proear_anderson | | listener: variable_2 | | +-[reply #34] | | listener: variable_3 | | +-[entry #41] | | speaker: proear_anderson | | listener: variable_2 | | +-[reply #35] | | listener: variable_3 | | +-[entry #42] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #36] | | listener: variable_3 | | +-[entry #43] | | speaker: proear_anderson | | listener: variable_2 | | +-[reply #37] | | listener: variable_3 | | +-[entry #44] | | speaker: proear_anderson | | listener: variable_2 | | +-[choice] | | | text: This is going to be brutal. | | | category: DISAGREE | | | +-[reply #38] | | | transition: transition_126(5) | | | listener: variable_3 | | | +-[entry #45] | | | speaker: proear_anderson | | | listener: variable_2 | | | +-[reply #39] | | | listener: variable_3 | | | +-[entry #46] | | | speaker: proear_anderson | | | listener: variable_2 | | | +-[reply #40] | | | listener: variable_3 | | | +-[entry #48] | | | speaker: proear_anderson | | | listener: variable_2 | | | +-[reply #43] | | | | condition: conditional_113(5) | | | | listener: variable_3 | | | | +-[entry #49] | | | | speaker: proear_anderson | | | | listener: variable_2 | | | | +-[reply #45] | | | | listener: variable_3 | | | | +-[entry #50] | | | | speaker: proear_anderson | | | | listener: variable_2 | | | | +-[reply #46] | | | | listener: variable_3 | | | | +-[entry #51] | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[reply #44] | | | listener: variable_3 | | | +-*** see entry #49 *** | | +-[choice] | | text: I just hope it's enough. | | category: AGREE | | +-[reply #41] | | listener: variable_3 | | +-[entry #47] | | speaker: proear_anderson | | listener: variable_2 | | +-[reply #42] | | listener: variable_3 | | +-*** see entry #48 *** | +-[choice] | | text: This is going to be brutal. | | category: DISAGREE | | +-*** see reply #38 *** | +-[choice] | text: I hope we're ready. | category: AGREE | +-*** see reply #41 *** +-[reply #47] listener: variable_3 [biod_proear_125elevator_loc_int.proear_elevator_v_D.proear_elevator_v_dlg] speaker_list: proear_runner, proear_james, hench_kaidan, hench_ashley +-[entry #0] speaker: proear_runner listener: variable_2 text: They're expecting you two, Admiral. +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_350(-1) | transition: transition_4511(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: proear_james | listener: variable_2 | text: Good luck in there, Shepard. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #5] | | condition: conditional_191(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Anderson. | | +-[reply #5] | | listener: variable_3 | | +-[entry #6] | | transition: transition_2958(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Shepard. | | +-[reply #6] | | | condition: conditional_192(-1) | | | listener: variable_3 | | | text: Kaidan... | | | +-[entry #7] | | | speaker: variable_1 | | | listener: variable_2 | | | text: How'd it go in there, Major? | | | +-[reply #8] | | | listener: variable_3 | | | +-[entry #8] | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Okay, I think. Hard to know. I'm just waiting for orders now. | | | +-[reply #9] | | | | condition: conditional_254(-1) | | | | listener: variable_3 | | | | text: Major? | | | | +-[entry #9] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: You hadn't heard? | | | | +-[reply #10] | | | | | condition: conditional_192(-1) | | | | | listener: variable_3 | | | | | text: No, I hadn't... | | | | | +-[entry #10] | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: Sorry, Shepard. It's been... well... | | | | | +-[choice] | | | | | | text: It's fine, Major. | | | | | | category: DISAGREE | | | | | | +-[reply #24] | | | | | | listener: variable_3 | | | | | | text: It's not like you learned the Reapers were coming and didn't tell me. | | | | | | +-[entry #26] | | | | | | | condition: conditional_352(-1) | | | | | | | speaker: hench_kaidan | | | | | | | listener: variable_2 | | | | | | | text: Right. | | | | | | | +-[reply #29] | | | | | | | listener: variable_3 | | | | | | | +-[entry #34] | | | | | | | speaker: proear_runner | | | | | | | listener: variable_2 | | | | | | | text: Admiral. | | | | | | | +-[reply #30] | | | | | | | listener: variable_3 | | | | | | | +-[entry #35] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Come on. | | | | | | | +-[reply #31] | | | | | | | listener: variable_3 | | | | | | | +-[entry #36] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #32] | | | | | | | listener: variable_3 | | | | | | | +-[entry #37] | | | | | | | speaker: proear_james | | | | | | | listener: variable_2 | | | | | | | text: You know the Commander? | | | | | | | +-[reply #33] | | | | | | | listener: variable_3 | | | | | | | +-[entry #38] | | | | | | | | condition: conditional_190(-1) | | | | | | | | speaker: hench_ashley | | | | | | | | listener: variable_2 | | | | | | | | text: I used to. | | | | | | | +-[entry #39] | | | | | | | speaker: hench_kaidan | | | | | | | listener: variable_2 | | | | | | | text: I used to. | | | | | | +-[entry #27] | | | | | | | condition: conditional_191(-1) | | | | | | | speaker: hench_kaidan | | | | | | | listener: variable_2 | | | | | | | text: I suppose you're right. | | | | | | | +-*** see reply #29 *** | | | | | | +-[entry #28] | | | | | | | condition: conditional_350(-1) | | | | | | | speaker: hench_ashley | | | | | | | listener: variable_2 | | | | | | | text: Sure. | | | | | | | +-*** see reply #29 *** | | | | | | +-[entry #29] | | | | | | speaker: hench_ashley | | | | | | listener: variable_2 | | | | | | text: True enough. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #26] | | | | | | listener: variable_3 | | | | | | +-[entry #31] | | | | | | | condition: conditional_604(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #27] | | | | | | | listener: variable_3 | | | | | | | +-[entry #33] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-*** see reply #29 *** | | | | | | +-[entry #32] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-*** see entry #33 *** | | | | | +-[choice] | | | | | text: It's good to see you. | | | | | category: AGREE | | | | | +-[reply #11] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: That's okay. Just glad I bumped into you, Kaidan. | | | | | +-[entry #11] | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: Yeah, me too. | | | | | +-*** see reply #29 *** | | | | +-[reply #12] | | | | listener: variable_3 | | | | text: No. I'm a bit out of the loop these days. | | | | +-[entry #12] | | | | | condition: plot.bools[17662] == 1 | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: Sorry, ma'am. Didn't mean to keep you out of the loop. | | | | | +-[choice] | | | | | | text: Don't worry about it. | | | | | | category: AGREE | | | | | | +-[reply #23] | | | | | | default action | | | | | | major decision | | | | | | listener: variable_3 | | | | | | text: I'm sure you had your reasons. | | | | | | +-[entry #24] | | | | | | | condition: conditional_191(-1) | | | | | | | speaker: hench_kaidan | | | | | | | listener: variable_2 | | | | | | | text: Yeah, I suppose I did. Still, it's good to see you. | | | | | | | +-*** see reply #29 *** | | | | | | +-[entry #25] | | | | | | speaker: hench_ashley | | | | | | listener: variable_2 | | | | | | text: Yeah, I guess I did. Still. Good to see you. | | | | | | +-*** see reply #29 *** | | | | | +-[choice] | | | | | text: It's fine, Major. | | | | | category: DISAGREE | | | | | +-*** see reply #24 *** | | | | +-[entry #13] | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: Sorry, sir. Didn't mean to keep you out of the loop. | | | | +-[choice] | | | | | text: Don't worry about it. | | | | | category: AGREE | | | | | +-*** see reply #23 *** | | | | +-[choice] | | | | text: It's fine, Major. | | | | category: DISAGREE | | | | +-*** see reply #24 *** | | | +-[reply #13] | | | listener: variable_3 | | | +-[entry #40] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #29 *** | | +-[reply #7] | | listener: variable_3 | | text: Kaidan? | | +-*** see entry #7 *** | +-[entry #14] | transition: transition_2959(-1) | speaker: hench_ashley | listener: variable_2 | text: Anderson. | +-[reply #14] | listener: variable_3 | +-[entry #15] | speaker: hench_ashley | listener: variable_2 | text: Shepard. | +-[reply #15] | | condition: conditional_189(-1) | | listener: variable_3 | | text: Ashley... | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Lieutenant-Commander, how'd it go in there? | | +-[reply #17] | | listener: variable_3 | | +-[entry #17] | | speaker: hench_ashley | | listener: variable_2 | | text: I can never tell with them. I'm just waiting for orders now. | | +-[reply #18] | | | condition: conditional_254(-1) | | | listener: variable_3 | | | text: Lieutenant-Commander? | | | +-[entry #18] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You hadn't heard? | | | +-[reply #19] | | | | condition: conditional_189(-1) | | | | listener: variable_3 | | | | text: No, I hadn't... | | | | +-[entry #19] | | | | condition: conditional_189(-1) | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: Sorry, Shepard. It's been... well. | | | | +-[choice] | | | | | text: It's fine. | | | | | category: DISAGREE | | | | | +-*** see reply #24 *** | | | | +-[choice] | | | | text: It's good to see you. | | | | category: AGREE | | | | +-[reply #20] | | | | default action | | | | major decision | | | | listener: variable_3 | | | | text: That's okay, just glad I bumped into you, Ash. | | | | +-[entry #20] | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: Me too. | | | | +-*** see reply #29 *** | | | +-[reply #21] | | | listener: variable_3 | | | text: No. I'm a bit out of the loop these days. | | | +-[entry #21] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #22] | | | listener: variable_3 | | | +-[entry #22] | | | | condition: plot.bools[17662] == 1 | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: Sorry, ma'am. Didn't mean to keep you out of the loop. | | | | +-[choice] | | | | | text: Don't worry about it. | | | | | category: AGREE | | | | | +-*** see reply #23 *** | | | | +-[choice] | | | | text: It's fine. | | | | category: DISAGREE | | | | +-*** see reply #24 *** | | | +-[entry #23] | | | speaker: hench_ashley | | | listener: variable_2 | | | text: Sorry, sir. Didn't mean to keep you out of the loop. | | | +-[choice] | | | | text: Don't worry about it. | | | | category: AGREE | | | | +-*** see reply #23 *** | | | +-[choice] | | | text: It's fine. | | | category: DISAGREE | | | +-*** see reply #24 *** | | +-[reply #34] | | listener: variable_3 | | +-*** see entry #40 *** | +-[reply #16] | listener: variable_3 | text: Ashley? | +-*** see entry #16 *** +-[entry #2] | condition: conditional_352(-1) | transition: transition_4512(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-*** see entry #3 *** +-*** see entry #3 *** +-[entry #41] speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #42] | condition: conditional_254(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #36] | listener: variable_3 | +-*** see entry #22 *** +-[entry #43] | speaker: variable_1 | listener: variable_2 | text: Sorry about that. I'll make sure you get a chance to catch up after this. | +-[reply #37] | listener: variable_3 | +-*** DIALOG END *** +-[entry #44] | speaker: variable_1 | listener: variable_2 | text: My apologies. I'll make sure you two get a chance to catch up. | +-[reply #38] | listener: variable_3 | +-*** DIALOG END *** +-[entry #45] | speaker: variable_1 | listener: variable_2 | text: I asked the lieutenant-commander to come. Thought you might want to see a familiar face. +-[entry #46] | speaker: variable_1 | listener: variable_2 | text: I asked the Major to come. Thought you might want to see a familiar face. +-[entry #47] | speaker: variable_1 | listener: variable_2 | +-[reply #39] | | condition: conditional_350(-1) | | listener: variable_3 | | text: I'd like that. | | +-*** see entry #36 *** | +-[reply #40] | | condition: conditional_352(-1) | | listener: variable_3 | | text: I'd like that. | | +-*** see entry #36 *** | +-[reply #41] | listener: variable_3 | text: Sounds good. +-[entry #48] | speaker: variable_1 | listener: variable_2 | +-[reply #42] | listener: variable_3 | +-[entry #49] | speaker: variable_1 | listener: variable_2 +-[entry #50] speaker: proear_runner listener: variable_2 text: Admiral. They're asking for you. +-[reply #43] listener: variable_3 +-[entry #51] speaker: variable_1 listener: variable_2 text: Come on. [biod_proear_130trial_loc_int.proear_trial_m_d.proear_trial_m_dlg] speaker_list: proear_tribunal, proear_tribunal, proear_runner, proear_anderson +-[entry #0] speaker: proear_tribunal listener: variable_2 text: Admiral Anderson. Shepard. +-[reply #0] listener: variable_3 text: What's the situation? +-[entry #1] speaker: proear_tribunal listener: variable_2 text: We were hoping you would tell us. +-[reply #1] listener: variable_3 +-[entry #2] speaker: proear_tribunal listener: variable_2 text: The reports coming in are unlike anything we've seen. +-[reply #2] listener: variable_3 +-[entry #3] speaker: proear_tribunal listener: variable_2 text: Whole colonies have gone dark. We've lost contact with everything beyond the Sol Relay. +-[reply #3] listener: variable_3 +-[entry #4] speaker: proear_tribunal listener: variable_2 text: Whatever this is, it's incomprehensibly powerful. +-[reply #4] listener: variable_3 text: You brought me here to confirm what you already know... +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: The Reapers are here. +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] speaker: proear_tribunal listener: variable_2 text: Then... how do we stop them? +-[reply #7] listener: variable_3 text: Stop them? This isn't about strategy or tactics. This is about survival. +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 text: The Reapers are more advanced than we are. More powerful. More intelligent. They don't fear us, and they'll never take pity on us. +-[entry #9] speaker: proear_tribunal listener: variable_2 text: But... there must be some way. +-[choice] | text: We stand together. | category: AGREE | +-[reply #9] | transition: transition_2560(-1) | listener: variable_3 | text: If we're going to have any chance at surviving this, we have to stand together. | +-[entry #10] | speaker: proear_tribunal | listener: variable_2 | text: That's it? That's our plan? | +-[reply #11] | listener: variable_3 | +-[entry #11] | speaker: proear_runner | listener: variable_2 | text: Admiral, we've lost contact with Luna Base. | +-[reply #12] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: The moon? They couldn't be that close already... | +-[reply #13] | listener: variable_3 | +-[entry #13] | speaker: proear_tribunal | listener: variable_2 | text: How'd they get past our defenses? | +-[reply #14] | listener: variable_3 | +-[entry #14] | speaker: proear_runner | listener: variable_2 | text: Sir, UK headquarters has a visual. | +-[reply #15] | listener: variable_3 | +-[entry #15] | transition: transition_4506(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #16] | listener: variable_3 | +-[entry #16] | | condition: conditional_604(-1) | | transition: transition_2955(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #17] | | listener: variable_3 | | +-[entry #18] | | transition: transition_2983(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #18] | | listener: variable_3 | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #19] | | listener: variable_3 | | +-[entry #20] | | transition: transition_2957(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Why haven't we heard from Admiral Hackett? | | +-[reply #20] | | listener: variable_3 | | +-[entry #21] | | transition: transition_3726(-1) | | speaker: proear_tribunal | | listener: variable_2 | | text: What do we do? | | +-[reply #21] | | transition: transition_3651(-1) | | listener: variable_3 | | text: The only thing we can. We fight or we die. | | +-[entry #22] | | transition: transition_3617(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #22] | | listener: variable_3 | | +-[entry #23] | | transition: transition_3748(-1) | | speaker: variable_1 | | listener: variable_2 | | text: We should get to the Normandy... | | +-[reply #23] | | listener: variable_3 | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | +-[entry #17] | transition: transition_2956(-1) | speaker: variable_1 | listener: variable_2 | +-*** see reply #17 *** +-[choice] text: Survival at any cost. category: DISAGREE +-[reply #10] default action major decision transition: transition_2563(-1) listener: variable_3 text: Each of us has to be willing to die to save humanity. Anything less... and they've already won. +-*** see entry #10 *** +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #24] | listener: variable_3 | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #25] | | listener: variable_3 | | +-[entry #27] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #26] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #28] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #27] | | | listener: variable_3 | | | +-[entry #29] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #28] | | | listener: variable_3 | | | +-[entry #30] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #29] | | | listener: variable_3 | | | +-[entry #31] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #30] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | +-[entry #33] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #31] | | | listener: variable_3 | | | +-[entry #34] | | | speaker: proear_tribunal | | | listener: variable_2 | | | +-[reply #32] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[reply #33] | | listener: variable_3 | | +-[entry #35] | | | speaker: proear_tribunal | | | listener: variable_2 | | | +-[reply #34] | | | listener: variable_3 | | | +-[entry #36] | | | speaker: proear_tribunal | | | listener: variable_2 | | +-[entry #37] | | speaker: proear_tribunal | | listener: variable_2 | +-[entry #38] | | speaker: proear_tribunal | | listener: variable_2 | | +-[reply #35] | | listener: variable_3 | | +-[entry #39] | | speaker: proear_tribunal | | listener: variable_2 | | +-[reply #36] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #40] | | speaker: variable_1 | | listener: variable_2 | +-[entry #41] | speaker: variable_1 | listener: variable_2 +-[reply #37] | listener: variable_3 | +-[entry #42] | speaker: variable_1 | listener: variable_2 +-[reply #38] listener: variable_3 +-[entry #43] speaker: variable_1 listener: variable_2 +-[entry #44] speaker: variable_1 listener: variable_2 +-[entry #45] speaker: variable_1 listener: variable_2 +-[reply #39] | listener: variable_3 | +-[entry #46] | speaker: proear_tribunal | listener: variable_2 | +-[reply #40] | listener: variable_3 | +-[entry #47] | speaker: proear_tribunal | listener: variable_2 | +-[reply #41] | listener: variable_3 | +-[entry #48] | speaker: proear_tribunal | listener: variable_2 | +-[reply #42] | listener: variable_3 | +-*** DIALOG END *** +-[reply #43] listener: variable_3 +-[entry #49] | speaker: proear_tribunal | listener: variable_2 | +-[reply #44] | listener: variable_3 | +-[entry #50] | speaker: variable_1 | listener: variable_2 | +-[reply #45] | listener: variable_3 | +-[entry #51] | speaker: proear_anderson | listener: variable_2 | +-[reply #46] | listener: variable_3 | +-*** DIALOG END *** +-[entry #52] speaker: proear_anderson listener: variable_2 +-[reply #47] listener: variable_3 [biod_proear_200_loc_int.proear_andersonak01_b_D.proear_andersonak01_b_dlg] speaker_list: proear_kaidan, proear_ashley +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_191(-1) | speaker: variable_1 | listener: variable_2 | text: Major, you read me? I'm patching in Shepard. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: proear_kaidan | listener: variable_2 | text: We're almost to the Normandy. I've got Lieutenant Vega with me, but we're taking heavy fire. | +-[reply #2] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: We're about 5 minutes out. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_191(-1) | | speaker: proear_kaidan | | listener: variable_2 | | text: {STATIC} | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Say again? | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | | condition: conditional_191(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Major? Damn it. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Come on. We gotta move! | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Commander? Damn it. | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #11 *** | +-[entry #7] | speaker: proear_ashley | listener: variable_2 | text: {STATIC} | +-[reply #7] | listener: variable_3 | +-*** see entry #8 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Lieutenant-Commander, you read me? I'm patching in Shepard. +-[reply #3] listener: variable_3 +-[entry #4] speaker: proear_ashley listener: variable_2 text: We're almost to the Normandy. I've got Lieutenant Vega with me, but we're taking heavy fire. +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #11] | listener: variable_3 | text: {Yells} +-[reply #12] | listener: variable_3 | text: {Yells} +-[reply #13] listener: variable_3 text: {Yells} +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #14] | condition: conditional_191(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | +-[reply #16] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_2 +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 +-*** see reply #16 *** [biod_proear_200_loc_int.proear_e3_ambients_b_d.proear_e3_ambients_b_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: They're massive. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: God help us. Come on. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Watch it! +-[reply #1] listener: variable_3 +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: They're coming' from the room below! | +-[reply #2] | listener: variable_3 | text: I'm on it. +-[entry #4] speaker: variable_1 listener: variable_2 text: There's more of them! +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Come on. +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Let's get to the LZ so the Normandy can pick us up. +-[reply #4] listener: variable_3 text: Right behind you. +-[entry #7] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: God. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: How do you stop something so powerful? +-[reply #6] listener: variable_3 text: I don't know. +-[entry #9] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Damn it! +-[reply #7] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: We'll have to find another way to contact them. +-[entry #11] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Shepard. Over here! +-[reply #8] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: I found a radio. +-[entry #13] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: What the hell are those things? +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Watch your flank! +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: More on the right! +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Watch your shields! +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: Get in cover! +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: Careful, Shepard! +-[entry #20] speaker: variable_1 listener: variable_2 text: Stay down! +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: This looks bad. +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: This is gonna be ugly. +-[entry #24] speaker: variable_1 listener: variable_2 text: Looks like trouble. +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #11] | listener: variable_3 | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: Running out of ammo. | | +-[reply #12] | | listener: variable_3 | | text: You and me both! | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: I'm out! | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: Hope they get there soon. | | +-[reply #13] | | listener: variable_3 | | text: I hope your right! | +-[entry #29] | | speaker: variable_1 | | listener: variable_2 | | text: Over there! | | +-[reply #14] | | listener: variable_3 | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | text: Might be a radio in that wreck. | +-[entry #31] | | speaker: variable_1 | | listener: variable_2 | | text: Gotta find a way out of here. | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | | text: Just in time! | +-[entry #33] | | speaker: variable_1 | | listener: variable_2 | | text: About time! | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | text: Nice to see you, Normandy! | +-[entry #35] | | speaker: variable_1 | | listener: variable_2 | | text: This is bad. | | +-[reply #15] | | listener: variable_3 | | text: It's worse than that even. | +-[entry #36] | speaker: variable_1 | listener: variable_2 | text: Don't let 'em close on you! | +-[reply #16] | listener: variable_3 | text: I'm doing my best! +-[reply #17] | listener: variable_3 | text: Those are the small ones. +-[reply #18] listener: variable_3 text: They're not friendly whatever they are. [biod_proear_200_loc_int.proear_level01_b_D.proear_level01_b_dlg] +-[entry #0] condition: conditional_113(0) transition: transition_126(1) speaker: variable_1 listener: variable_2 text: Hurry up! +-[entry #1] condition: conditional_113(1) transition: transition_126(2) speaker: variable_1 listener: variable_2 text: Let's move. +-[entry #2] condition: conditional_113(2) transition: transition_126(3) speaker: variable_1 listener: variable_2 text: Look out! +-[entry #3] transition: transition_126(0) speaker: variable_1 listener: variable_2 text: Normandy, come in! Damn it. +-[entry #4] speaker: variable_1 listener: variable_2 +-[entry #5] condition: conditional_113(2) transition: transition_126(3) speaker: variable_1 listener: variable_2 text: God. How did we let this happen? [biod_proear_200_loc_int.proear_level02_b_D.proear_level02_b_dlg] +-[entry #0] condition: conditional_113(0) transition: transition_126(1) speaker: variable_1 listener: variable_2 text: Take a running jump. It's farther than it looks. +-[entry #1] condition: conditional_113(1) transition: transition_126(2) speaker: variable_1 listener: variable_2 text: Let's go! +-[entry #2] condition: conditional_11(-1) transition: transition_126(0) speaker: variable_1 listener: variable_2 text: Come on, old man--if I can make it, you can. +-[entry #3] transition: transition_126(0) speaker: variable_1 listener: variable_2 text: Come on, Shepard--if I can make it, you can. [biod_proear_200_loc_int.proear_level03_b_D.proear_level03_b_dlg] +-[entry #0] condition: conditional_113(0) transition: transition_126(1) speaker: variable_1 listener: variable_2 text: Come on. We'll have to go this way. +-[entry #1] condition: conditional_113(1) transition: transition_126(2) speaker: variable_1 listener: variable_2 text: Shepard, up here! +-[entry #2] transition: transition_126(0) speaker: variable_1 listener: variable_2 text: Let's go. We need to get to that landing zone. [biod_proear_200_loc_int.proear_level04_b_D.proear_level04_b_dlg] +-[entry #0] condition: conditional_113(0) transition: transition_126(1) speaker: variable_1 listener: variable_2 text: Looks clear. Let's go! +-[entry #1] condition: conditional_113(1) transition: transition_126(2) speaker: variable_1 listener: variable_2 text: Up here, Shepard. +-[entry #2] transition: transition_126(0) speaker: variable_1 listener: variable_2 text: Come on, let's keep moving. [biod_proear_200_loc_int.proear_level05_b_D.proear_level05_b_dlg] +-[entry #0] condition: conditional_113(0) transition: transition_126(1) speaker: variable_1 listener: variable_2 text: Take them out. +-[entry #1] condition: conditional_113(1) transition: transition_126(2) speaker: variable_1 listener: variable_2 text: Shoot 'em! +-[entry #2] transition: transition_126(0) speaker: variable_1 listener: variable_2 text: You haven't forgotten how to shoot, have you? +-[entry #3] speaker: variable_1 listener: variable_2 text: Hostiles! +-[entry #4] speaker: variable_1 listener: variable_2 text: Husks! +-[entry #5] speaker: variable_1 listener: variable_2 text: Look out! +-[entry #6] speaker: variable_1 listener: variable_2 text: Watch it! [biod_proear_200_loc_int.proear_level06_b_D.proear_level06_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Don't let them grab you. +-[entry #1] speaker: variable_1 listener: variable_2 text: Good work. Let's keep moving. +-[entry #2] speaker: variable_1 listener: variable_2 text: I'm outta ammo! +-[entry #3] speaker: variable_1 listener: variable_2 text: Take 'em out any way you can. +-[entry #4] condition: conditional_113(0) transition: transition_126(1) speaker: variable_1 listener: variable_2 text: Have to take these things out the old-fashioned way. +-[entry #5] condition: conditional_113(1) transition: transition_126(2) speaker: variable_1 listener: variable_2 text: Hit 'em while they're distracted. +-[entry #6] condition: conditional_113(2) transition: transition_126(3) speaker: variable_1 listener: variable_2 text: Hit them fast--they're strong. +-[entry #7] transition: transition_126(0) speaker: variable_1 listener: variable_2 text: Just like basic, eh? Two ways to use a rifle. +-[entry #8] speaker: variable_1 listener: variable_2 text: Out of ammo. +-[entry #9] speaker: variable_1 listener: variable_2 text: Look out! +-[entry #10] speaker: variable_1 listener: variable_2 text: You okay? +-[reply #0] listener: variable_3 text: I'm good. +-[entry #11] speaker: variable_1 listener: variable_2 text: Gonna need to find another way through. +-[entry #12] speaker: variable_1 listener: variable_2 text: Good. [biod_proear_200_loc_int.proear_level08_b_D.proear_level08_b_dlg] +-[entry #0] condition: conditional_113(0) transition: transition_126(1) speaker: variable_1 listener: variable_2 text: Come on, let's go. +-[entry #1] condition: conditional_113(1) transition: transition_126(2) speaker: variable_1 listener: variable_2 text: Down here, Shepard. +-[entry #2] condition: conditional_113(2) transition: transition_126(3) speaker: variable_1 listener: variable_2 text: You breathing hard? Come on. +-[entry #3] transition: transition_126(0) speaker: variable_1 listener: variable_2 text: Let's keep moving. We're getting close. [biod_proear_200_loc_int.proear_party01_b_D.proear_party01_b_dlg] +-[entry #0] condition: conditional_113(0) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: What now? +-[entry #1] speaker: variable_1 listener: variable_2 text: Let's meet up with the Normandy at the spaceport. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: We'll figure out our game plan from there. +-[entry #3] speaker: variable_1 listener: variable_2 text: {Jeez} +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Heads up! +-[entry #5] speaker: variable_1 listener: variable_2 +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | | condition: plot.bools[17995] == 1 | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | +-[reply #9] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | +-[reply #10] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 +-[entry #15] | speaker: variable_1 | listener: variable_2 +-[entry #16] | speaker: variable_1 | listener: variable_2 | +-[reply #11] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_2 | +-[reply #12] | listener: variable_3 | +-[entry #18] | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #19] | speaker: variable_1 | listener: variable_2 | +-[reply #14] | listener: variable_3 +-[entry #20] speaker: variable_1 listener: variable_2 [biod_proear_200_loc_int.proear_trial_escape_a_D.proear_trial_escape_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_191(-1) | speaker: variable_1 | listener: variable_2 | text: Come on, Shepard. Kaidan's headed to the Normandy. They'll pick us up if we can get to the spaceport. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Let's move. +-[entry #2] speaker: variable_1 listener: variable_2 text: Come on, Shepard. Ashley's headed to the Normandy. They'll pick us up if we can get to the spaceport. +-[reply #2] listener: variable_3 +-*** see entry #3 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: This way. Come on! +-[reply #3] listener: variable_3 +-*** DIALOG END *** [biod_proear_210child_loc_int.proear_anderson_debris_m_d.proear_anderson_debris_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: This is a goddamned mess. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Every minute these machines are here, thousands of innocent people die. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: I won't be responsible. +-[choice] | text: It's war. People die. | category: DISAGREE | +-[reply #2] | default action | major decision | transition: transition_2563(-1) | listener: variable_3 | text: You're not responsible for the ones that die. We fight for the ones left standing when it's all over. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Yeah, maybe you're right. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: They hit so fast... I thought we'd have more time. | +-[reply #6] | listener: variable_3 | text: We knew they were coming. | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: And they still just cut through our defenses. | +-[reply #7] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: We need to go to the Citadel. Talk to the Council. | +-[reply #8] | listener: variable_3 | text: The Citadel? The fight's here. | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: It'll be everywhere soon enough. You said it yourself... the Reapers will destroy everything if we don't stop them. | +-[reply #9] | listener: variable_3 | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: The Council has to help us. | +-[reply #10] | | listener: variable_3 | | text: You sure about that? | | +-[entry #10] | | | condition: plot.bools[1848] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: No, but you're a Council Spectre, that has to count for something. | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | transition: transition_4480(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Gotcha. | | | +-[reply #12] | | | transition: transition_4481(-1) | | | listener: variable_3 | | | text: Thanks. | | | +-[entry #13] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #13] | | | listener: variable_3 | | | text: I owe you one. | | | +-[entry #14] | | | speaker: variable_1 | | | listener: variable_2 | | | text: More than one. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: No, but you were a Council Spectre, that has to count for something. | | +-*** see reply #11 *** | +-[reply #14] | listener: variable_3 | text: You don't sound so sure. | +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Nothing's sure! Look around you. What options do we have? +-[choice] text: I understand how you feel. category: AGREE +-[reply #4] transition: transition_2560(-1) listener: variable_3 text: It's hard enough fighting a war, but it's worse knowing no matter how hard you try... you can't save them all. +-[entry #4] speaker: variable_1 listener: variable_2 text: Exactly. +-[reply #5] listener: variable_3 +-*** see entry #5 *** +-[entry #16] speaker: variable_1 listener: variable_2 text: Grab some ammo, and let's move. +-[entry #17] speaker: variable_1 listener: variable_2 text: There's some ammo. +-[entry #18] speaker: variable_1 listener: variable_2 text: Pick up the ammo, and let's get moving. +-[entry #19] speaker: variable_1 listener: variable_2 text: Over here. +-[entry #20] speaker: variable_1 listener: variable_2 text: Down here. +-[entry #21] speaker: variable_1 listener: variable_2 text: Through here. +-[entry #22] speaker: variable_1 listener: variable_2 text: Look out! +-[entry #23] speaker: variable_1 listener: variable_2 +-[reply #15] | listener: variable_3 | text: Over here. +-[reply #16] | listener: variable_3 | text: Down here. +-[reply #17] | listener: variable_3 | text: Through this way. +-[reply #18] | listener: variable_3 | text: Look out! +-[reply #19] | listener: variable_3 | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: It's a fight we can't win. Not without help. | | +-[reply #20] | | listener: variable_3 | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | text: We need every species and all their ships to even have a chance at defeating the Reapers. | | +-[reply #21] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #26] | speaker: variable_1 | listener: variable_2 | text: Not sure I can do that. +-[choice] text: It's war. People die. category: DISAGREE +-[reply #22] listener: variable_3 text: You can't think about the ones we'll lose. You've gotta fight for the ones we can save. +-[entry #27] speaker: variable_1 listener: variable_2 text: Gotcha. +-[entry #28] speaker: variable_1 listener: variable_2 text: Come on. Let's keep moving. +-[entry #29] speaker: variable_1 listener: variable_2 +-[reply #23] | listener: variable_3 | text: We'll go... if that's what you think we need to do. | +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: It might be the only thing that saves us. +-[reply #24] | listener: variable_3 | text: I'll go... if that's what you think we need to do. | +-*** see entry #30 *** +-[reply #25] | listener: variable_3 | text: All right, Anderson. We'll go... if you think it'll help. | +-*** see entry #30 *** +-[reply #26] listener: variable_3 text: All right, Anderson. I'll go... if you think it'll help. +-*** see entry #30 *** [biod_proear_210child_loc_int.proear_child_hiding_m_d.proear_child_hiding_m_dlg] speaker_list: proear_anderson +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: It's okay... +-[entry #2] speaker: variable_1 listener: variable_2 +-[choice] | text: Get out of there! | category: DISAGREE | +-[reply #2] | transition: transition_2563(-1) | listener: variable_3 | text: Come on. You've got to get out of here. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | +-[reply #3] | | listener: variable_3 | | text: Take my hand. | | +-[entry #5] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You can't help me. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #12] | | | speaker: proear_anderson | | | listener: variable_2 | | | text: Shepard. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #13] | | | speaker: proear_anderson | | | listener: variable_2 | | | text: In here. | | | +-[reply #15] | | | listener: variable_3 | | | +-*** DIALOG END *** | | +-[entry #6] | | | speaker: variable_1 | | | listener: variable_2 | | | text: You can't save me. | | | +-[reply #8] | | | listener: variable_3 | | | +-*** see entry #12 *** | | +-[entry #7] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Everyone's dying. | | | +-[reply #9] | | | listener: variable_3 | | | +-*** see entry #12 *** | | +-[entry #8] | | | speaker: variable_1 | | | listener: variable_2 | | | text: They're all dead. | | | +-[reply #10] | | | listener: variable_3 | | | +-*** see entry #12 *** | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | text: We're all dying. | | | +-[reply #11] | | | listener: variable_3 | | | +-*** see entry #12 *** | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Everybody's dead. | | | +-[reply #12] | | | listener: variable_3 | | | +-*** see entry #12 *** | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: You can't stop them all. | | +-[reply #13] | | listener: variable_3 | | +-*** see entry #12 *** | +-[reply #4] | listener: variable_3 | text: We've gotta go. | +-*** see entry #5 *** | +-*** see entry #6 *** | +-*** see entry #7 *** | +-*** see entry #8 *** | +-*** see entry #9 *** | +-*** see entry #10 *** | +-*** see entry #11 *** +-[choice] text: Let me help you. category: AGREE +-[reply #5] default action major decision transition: transition_2560(-1) listener: variable_3 text: Come here. I need to get you someplace safe. +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 text: Take my hand... +-*** see entry #5 *** +-*** see entry #6 *** +-*** see entry #7 *** +-*** see entry #8 *** +-*** see entry #9 *** +-*** see entry #10 *** +-*** see entry #11 *** +-[entry #14] speaker: variable_1 listener: variable_2 text: {Yelps} +-[entry #15] speaker: variable_1 listener: variable_2 text: {Yelps} +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #16] | listener: variable_3 | text: {Grunts} +-[reply #17] | listener: variable_3 | text: Hey. +-[reply #18] listener: variable_3 text: Damn it. +-[entry #17] speaker: variable_1 listener: variable_2 +-[entry #18] speaker: variable_1 listener: variable_2 text: {Whimpers} [biod_proear_210child_loc_int.proear_level07_b_d.proear_level07_b_dlg] +-[entry #0] condition: conditional_123(0) transition: transition_126(1) speaker: variable_1 listener: variable_2 text: Grab some ammo. +-[entry #1] condition: conditional_113(1) transition: transition_126(2) speaker: variable_1 listener: variable_2 text: Reload. Let's keep moving. +-[entry #2] transition: transition_126(0) speaker: variable_1 listener: variable_2 text: Come on--it hasn't been that long since you've handled a weapon. [biod_proear_300_loc_int.proear_andersonak02_b_d.proear_andersonak02_b_dlg] speaker_list: proear_kaidan, proear_ashley +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_191(-1) | speaker: variable_1 | listener: variable_2 | text: Major Alenko, we're in sight of the spaceport. ETA: 3 minutes. | +-[reply #1] | listener: variable_3 | +-[entry #2] | | speaker: proear_kaidan | | listener: variable_2 | | text: We've made it to the Normandy. Taking heavy fire-- Oh, god! | | +-[reply #2] | | | listener: variable_3 | | | +-[entry #3] | | | speaker: proear_kaidan | | | listener: variable_2 | | | text: They're gonna take down that dreadnought! Evasive maneuvers! | | | +-[reply #3] | | | listener: variable_3 | | | +-[entry #4] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Major? Kaidan! Damn it. They're in trouble. | | +-[reply #4] | | listener: variable_3 | | +-[entry #5] | | speaker: proear_kaidan | | listener: variable_2 | | text: There's heavy resistance at the spaceport... Oh, god! | +-[entry #6] | speaker: proear_kaidan | listener: variable_2 | text: We've made it to the Normandy, but we're taking heavy fire. +-[entry #7] speaker: variable_1 listener: variable_2 text: Lieutenant-Commander Williams, we're in sight of the spaceport. ETA: 3 minutes. +-[reply #5] listener: variable_3 +-[entry #8] | speaker: proear_ashley | listener: variable_2 | text: We've made it to the Normandy. Taking heavy fire... Oh, god! | +-[reply #6] | listener: variable_3 | +-[entry #9] | speaker: proear_ashley | listener: variable_2 | text: They're gonna take down that dreadnought! Evasive maneuvers! | +-[reply #7] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Lieutenant-Commander? Ashley? Damn it! They're in trouble. +-[entry #11] speaker: proear_ashley listener: variable_2 text: We've made it to the Normandy, but we're taking heavy fire. +-[reply #8] listener: variable_3 +-[entry #12] speaker: proear_ashley listener: variable_2 text: There's heavy resistance at the spaceport... Oh, god! +-[entry #13] speaker: variable_1 listener: variable_2 +-[entry #14] speaker: variable_1 listener: variable_2 +-[entry #15] speaker: variable_1 listener: variable_2 +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #9] | listener: variable_3 | +-*** DIALOG END *** +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[reply #11] listener: variable_3 +-*** DIALOG END *** +-[entry #17] speaker: variable_1 listener: variable_2 +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #12] | listener: variable_3 | +-[entry #19] | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #20] | speaker: variable_1 | listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #21] | speaker: proear_kaidan | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #23] | speaker: variable_1 | listener: variable_2 +-[entry #22] speaker: proear_ashley listener: variable_2 +-[reply #16] listener: variable_3 +-*** see entry #23 *** +-[entry #24] speaker: variable_1 listener: variable_2 text: Look out! +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 text: Look out! [biod_proear_300_loc_int.proear_e3_ambients_b_d.proear_e3_ambients_b_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: They're massive. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: God help us. Come on. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Watch it! +-[reply #1] listener: variable_3 +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: They're coming' from the room below! | +-[reply #2] | listener: variable_3 | text: I'm on it. +-[entry #4] speaker: variable_1 listener: variable_2 text: There's more of them! +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Come on. +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Let's get to the LZ so the Normandy can pick us up. +-[reply #4] listener: variable_3 text: Right behind you. +-[entry #7] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: God. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: How do you stop something so powerful? +-[reply #6] listener: variable_3 text: I don't know. +-[entry #9] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Damn it! +-[reply #7] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: We'll have to find another way to contact them. +-[entry #11] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Shepard. Over here! +-[reply #8] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: I found a radio. +-[entry #13] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: What the hell are those things? +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Watch your flank! +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: More on the right! +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Watch your shields! +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: Get in cover! +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: Careful, Shepard! +-[entry #20] speaker: variable_1 listener: variable_2 text: Stay down! +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: This looks bad. +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: This is gonna be ugly. +-[entry #24] speaker: variable_1 listener: variable_2 text: Looks like trouble. +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #11] | listener: variable_3 | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: Running out of ammo. | | +-[reply #12] | | listener: variable_3 | | text: You and me both! | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: I'm out! | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: Hope they get there soon. | | +-[reply #13] | | listener: variable_3 | | text: I hope your right! | +-[entry #29] | | speaker: variable_1 | | listener: variable_2 | | text: Over there! | | +-[reply #14] | | listener: variable_3 | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | text: Might be a radio in that wreck. | +-[entry #31] | | speaker: variable_1 | | listener: variable_2 | | text: Gotta find a way out of here. | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | | text: Just in time! | +-[entry #33] | | speaker: variable_1 | | listener: variable_2 | | text: About time! | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | text: Nice to see you, Normandy! | +-[entry #35] | | speaker: variable_1 | | listener: variable_2 | | text: This is bad. | | +-[reply #15] | | listener: variable_3 | | text: It's worse than that even. | +-[entry #36] | speaker: variable_1 | listener: variable_2 | text: Don't let 'em close on you! | +-[reply #16] | listener: variable_3 | text: I'm doing my best! +-[reply #17] | listener: variable_3 | text: Those are the small ones. +-[reply #18] listener: variable_3 text: They're not friendly whatever they are. [biod_proear_300_loc_int.proear_level07_b_d.proear_level07_b_dlg] +-[entry #0] condition: conditional_123(0) transition: transition_126(1) speaker: variable_1 listener: variable_2 text: Grab some ammo. +-[entry #1] condition: conditional_113(1) transition: transition_126(2) speaker: variable_1 listener: variable_2 text: Reload. Let's keep moving. +-[entry #2] transition: transition_126(0) speaker: variable_1 listener: variable_2 text: Come on--it hasn't been that long since you've handled a weapon. [biod_proear_310bigfall_loc_int.proear_andersonak01_b_D.proear_andersonak01_b_dlg] speaker_list: proear_kaidan, proear_ashley +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_191(-1) | speaker: variable_1 | listener: variable_2 | text: Major, you read me? I'm patching in Shepard. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: proear_kaidan | listener: variable_2 | text: We're almost to the Normandy. I've got Lieutenant Vega with me, but we're taking heavy fire. | +-[reply #2] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: We're about 5 minutes out. | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_191(-1) | | speaker: proear_kaidan | | listener: variable_2 | | text: {STATIC} | | +-[reply #6] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Say again? | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | | condition: conditional_191(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Major? Damn it. | | | +-[reply #9] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Come on. We gotta move! | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Commander? Damn it. | | +-[reply #10] | | listener: variable_3 | | +-*** see entry #11 *** | +-[entry #7] | speaker: proear_ashley | listener: variable_2 | text: {STATIC} | +-[reply #7] | listener: variable_3 | +-*** see entry #8 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Lieutenant-Commander, you read me? I'm patching in Shepard. +-[reply #3] listener: variable_3 +-[entry #4] speaker: proear_ashley listener: variable_2 text: We're almost to the Normandy. I've got Lieutenant Vega with me, but we're taking heavy fire. +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #11] | listener: variable_3 | text: {Yells} +-[reply #12] | listener: variable_3 | text: {Yells} +-[reply #13] listener: variable_3 text: {Yells} +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #14] | condition: conditional_191(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | +-[reply #16] | listener: variable_3 | +-[entry #16] | speaker: variable_1 | listener: variable_2 | +-[reply #17] | listener: variable_3 | +-[entry #17] | speaker: variable_1 | listener: variable_2 +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #19] speaker: variable_1 listener: variable_2 +-*** see reply #16 *** [biod_proear_310bigfall_loc_int.proear_andersonak02_b_d.proear_andersonak02_b_dlg] speaker_list: proear_kaidan, proear_ashley +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_191(-1) | speaker: variable_1 | listener: variable_2 | text: Major Alenko, we're in sight of the spaceport. ETA: 3 minutes. | +-[reply #1] | listener: variable_3 | +-[entry #2] | | speaker: proear_kaidan | | listener: variable_2 | | text: We've made it to the Normandy. Taking heavy fire-- Oh, god! | | +-[reply #2] | | | listener: variable_3 | | | +-[entry #3] | | | speaker: proear_kaidan | | | listener: variable_2 | | | text: They're gonna take down that dreadnought! Evasive maneuvers! | | | +-[reply #3] | | | listener: variable_3 | | | +-[entry #4] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Major? Kaidan! Damn it. They're in trouble. | | +-[reply #4] | | listener: variable_3 | | +-[entry #5] | | speaker: proear_kaidan | | listener: variable_2 | | text: There's heavy resistance at the spaceport... Oh, god! | +-[entry #6] | speaker: proear_kaidan | listener: variable_2 | text: We've made it to the Normandy, but we're taking heavy fire. +-[entry #7] speaker: variable_1 listener: variable_2 text: Lieutenant-Commander Williams, we're in sight of the spaceport. ETA: 3 minutes. +-[reply #5] listener: variable_3 +-[entry #8] | speaker: proear_ashley | listener: variable_2 | text: We've made it to the Normandy. Taking heavy fire... Oh, god! | +-[reply #6] | listener: variable_3 | +-[entry #9] | speaker: proear_ashley | listener: variable_2 | text: They're gonna take down that dreadnought! Evasive maneuvers! | +-[reply #7] | listener: variable_3 | +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Lieutenant-Commander? Ashley? Damn it! They're in trouble. +-[entry #11] speaker: proear_ashley listener: variable_2 text: We've made it to the Normandy, but we're taking heavy fire. +-[reply #8] listener: variable_3 +-[entry #12] speaker: proear_ashley listener: variable_2 text: There's heavy resistance at the spaceport... Oh, god! +-[entry #13] speaker: variable_1 listener: variable_2 +-[entry #14] speaker: variable_1 listener: variable_2 +-[entry #15] speaker: variable_1 listener: variable_2 +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #9] | listener: variable_3 | +-*** DIALOG END *** +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[reply #11] listener: variable_3 +-*** DIALOG END *** +-[entry #17] speaker: variable_1 listener: variable_2 +-[entry #18] speaker: variable_1 listener: variable_2 +-[reply #12] | listener: variable_3 | +-[entry #19] | speaker: variable_1 | listener: variable_2 | +-[reply #13] | listener: variable_3 | +-[entry #20] | speaker: variable_1 | listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #21] | speaker: proear_kaidan | listener: variable_2 | +-[reply #15] | listener: variable_3 | +-[entry #23] | speaker: variable_1 | listener: variable_2 +-[entry #22] speaker: proear_ashley listener: variable_2 +-[reply #16] listener: variable_3 +-*** see entry #23 *** +-[entry #24] speaker: variable_1 listener: variable_2 text: Look out! +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 text: Look out! [biod_proear_400_loc_int.proear_changeofplans_a_d.proear_changeofplans_a_dlg] speaker_list: proear_ashley, proear_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 text: Normandy. We're going to reroute. Do you copy? +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_5(-1) | speaker: proear_ashley | listener: variable_2 | text: {STATIC} | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Normandy? Come in! +-[entry #2] | speaker: proear_kaidan | listener: variable_2 | text: {STATIC} | +-[reply #2] | listener: variable_3 | +-*** see entry #3 *** +-[entry #4] speaker: variable_1 listener: variable_2 text: {STATIC} +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: They're not reading us? +-[entry #6] speaker: variable_1 listener: variable_2 text: Come on. We've got find a way to get through to them. +-[entry #7] speaker: variable_1 listener: variable_2 text: Normandy. Can you read us? +-[reply #4] listener: variable_3 +-[entry #8] speaker: proear_ashley listener: variable_2 text: Admiral. We've made it to the Normandy, but that blast did some damage to the spaceport. +-[reply #5] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: Yeah, we're not headed that way anymore. What's your status? +-[reply #6] listener: variable_3 +-[entry #10] speaker: proear_ashley listener: variable_2 text: Taking heavy fire. We're doing our best to get to you. +-[reply #7] listener: variable_3 +-[entry #11] speaker: variable_1 listener: variable_2 text: We're stuck down at sea level. We'll try to find high ground so you can extract us. +-[reply #8] listener: variable_3 +-[entry #12] speaker: proear_ashley listener: variable_2 text: Roger that. Normandy out. +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 text: You okay? +-[entry #14] speaker: variable_1 listener: variable_2 text: I'll live. [biod_proear_400_loc_int.proear_e3_ambients_b_d.proear_e3_ambients_b_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: They're massive. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: God help us. Come on. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Watch it! +-[reply #1] listener: variable_3 +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: They're coming' from the room below! | +-[reply #2] | listener: variable_3 | text: I'm on it. +-[entry #4] speaker: variable_1 listener: variable_2 text: There's more of them! +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Come on. +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Let's get to the LZ so the Normandy can pick us up. +-[reply #4] listener: variable_3 text: Right behind you. +-[entry #7] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: God. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: How do you stop something so powerful? +-[reply #6] listener: variable_3 text: I don't know. +-[entry #9] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Damn it! +-[reply #7] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: We'll have to find another way to contact them. +-[entry #11] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Shepard. Over here! +-[reply #8] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: I found a radio. +-[entry #13] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: What the hell are those things? +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Watch your flank! +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: More on the right! +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Watch your shields! +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: Get in cover! +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: Careful, Shepard! +-[entry #20] speaker: variable_1 listener: variable_2 text: Stay down! +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: This looks bad. +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: This is gonna be ugly. +-[entry #24] speaker: variable_1 listener: variable_2 text: Looks like trouble. +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #11] | listener: variable_3 | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: Running out of ammo. | | +-[reply #12] | | listener: variable_3 | | text: You and me both! | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: I'm out! | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: Hope they get there soon. | | +-[reply #13] | | listener: variable_3 | | text: I hope your right! | +-[entry #29] | | speaker: variable_1 | | listener: variable_2 | | text: Over there! | | +-[reply #14] | | listener: variable_3 | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | text: Might be a radio in that wreck. | +-[entry #31] | | speaker: variable_1 | | listener: variable_2 | | text: Gotta find a way out of here. | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | | text: Just in time! | +-[entry #33] | | speaker: variable_1 | | listener: variable_2 | | text: About time! | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | text: Nice to see you, Normandy! | +-[entry #35] | | speaker: variable_1 | | listener: variable_2 | | text: This is bad. | | +-[reply #15] | | listener: variable_3 | | text: It's worse than that even. | +-[entry #36] | speaker: variable_1 | listener: variable_2 | text: Don't let 'em close on you! | +-[reply #16] | listener: variable_3 | text: I'm doing my best! +-[reply #17] | listener: variable_3 | text: Those are the small ones. +-[reply #18] listener: variable_3 text: They're not friendly whatever they are. [biod_proear_400_loc_int.proear_level09_b_D.proear_level09_b_dlg] +-[entry #0] condition: conditional_113(0) speaker: variable_1 listener: variable_2 text: Keep your head down. +-[entry #1] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Take those guys out below. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Nice shot. +-[entry #3] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Finish them off! +-[entry #4] speaker: variable_1 listener: variable_2 text: Let's get moving. +-[entry #5] speaker: variable_1 listener: variable_2 text: Come on. We're almost at the spaceport. [biod_proear_400_loc_int.proear_level10_b_D.proear_level10_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: Look at that. +-[entry #1] speaker: variable_1 listener: variable_2 text: God, they're huge. [biod_proear_410survivors_loc_int.proear_e3_ambients_b_d.proear_e3_ambients_b_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: They're massive. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: God help us. Come on. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Watch it! +-[reply #1] listener: variable_3 +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: They're coming' from the room below! | +-[reply #2] | listener: variable_3 | text: I'm on it. +-[entry #4] speaker: variable_1 listener: variable_2 text: There's more of them! +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Come on. +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Let's get to the LZ so the Normandy can pick us up. +-[reply #4] listener: variable_3 text: Right behind you. +-[entry #7] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: God. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: How do you stop something so powerful? +-[reply #6] listener: variable_3 text: I don't know. +-[entry #9] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Damn it! +-[reply #7] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: We'll have to find another way to contact them. +-[entry #11] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Shepard. Over here! +-[reply #8] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: I found a radio. +-[entry #13] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: What the hell are those things? +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Watch your flank! +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: More on the right! +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Watch your shields! +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: Get in cover! +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: Careful, Shepard! +-[entry #20] speaker: variable_1 listener: variable_2 text: Stay down! +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: This looks bad. +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: This is gonna be ugly. +-[entry #24] speaker: variable_1 listener: variable_2 text: Looks like trouble. +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #11] | listener: variable_3 | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: Running out of ammo. | | +-[reply #12] | | listener: variable_3 | | text: You and me both! | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: I'm out! | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: Hope they get there soon. | | +-[reply #13] | | listener: variable_3 | | text: I hope your right! | +-[entry #29] | | speaker: variable_1 | | listener: variable_2 | | text: Over there! | | +-[reply #14] | | listener: variable_3 | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | text: Might be a radio in that wreck. | +-[entry #31] | | speaker: variable_1 | | listener: variable_2 | | text: Gotta find a way out of here. | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | | text: Just in time! | +-[entry #33] | | speaker: variable_1 | | listener: variable_2 | | text: About time! | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | text: Nice to see you, Normandy! | +-[entry #35] | | speaker: variable_1 | | listener: variable_2 | | text: This is bad. | | +-[reply #15] | | listener: variable_3 | | text: It's worse than that even. | +-[entry #36] | speaker: variable_1 | listener: variable_2 | text: Don't let 'em close on you! | +-[reply #16] | listener: variable_3 | text: I'm doing my best! +-[reply #17] | listener: variable_3 | text: Those are the small ones. +-[reply #18] listener: variable_3 text: They're not friendly whatever they are. [biod_proear_410survivors_loc_int.proear_level09_b_D.proear_level09_b_dlg] +-[entry #0] condition: conditional_113(0) speaker: variable_1 listener: variable_2 text: Keep your head down. +-[entry #1] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Take those guys out below. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Nice shot. +-[entry #3] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Finish them off! +-[entry #4] speaker: variable_1 listener: variable_2 text: Let's get moving. +-[entry #5] speaker: variable_1 listener: variable_2 text: Come on. We're almost at the spaceport. [biod_proear_410survivors_loc_int.proear_soldierassist_v_D.proear_soldierassist_v_dlg] speaker_list: proear_medic +-[entry #0] speaker: variable_1 listener: variable_2 text: What happened here? +-[reply #0] listener: variable_3 +-[entry #1] speaker: proear_medic listener: variable_2 text: Our gunship was shot down... we barely made it. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: You have a radio? We're trying to contact our ship. +-[reply #2] listener: variable_3 +-[entry #3] speaker: proear_medic listener: variable_2 text: No. There's one in the gunship, but it's gonna be crawling with those things. +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Stay here, son. We'll get you out of here. +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: Right behind you. +-[entry #7] speaker: variable_1 listener: variable_2 text: Come on. Let's get to that gunship. [biod_proear_410survivors_loc_int.proear_soldierpanic_a_D.proear_soldierpanic_a_dlg] speaker_list: proear_anderson +-[entry #0] speaker: proear_anderson listener: variable_2 text: Friendlies. +-[reply #0] listener: variable_3 text: You two all right? +-[entry #1] speaker: variable_1 listener: variable_2 text: Get down! They'll see you! +-[entry #2] speaker: proear_anderson listener: variable_2 text: What happened here? +-[reply #1] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Our fighter got shot down. Everyone else is dead. +-[reply #2] listener: variable_3 +-[entry #4] speaker: proear_anderson listener: variable_2 text: It's okay, son. We'll get you outta here. +-[entry #5] speaker: variable_1 listener: variable_2 text: Come in! Somebody. +-[entry #6] speaker: variable_1 listener: variable_2 text: Our ship went down in the harbor! Anybody? Come in? +-[entry #7] speaker: variable_1 listener: variable_2 text: We're pinned down. Can't get out. Please... send an evac. +-[entry #8] speaker: proear_anderson listener: variable_2 text: Good god! [biod_proear_420radio_loc_int.proear_crashedchopper_v_d.proear_crashedchopper_v_dlg] speaker_list: proear_kaidan, proear_ashley +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Normandy, this is Anderson... do you read? +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_191(-1) | speaker: proear_kaidan | listener: variable_2 | text: Admiral. What's your location? | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: By a downed gunship in the harbor. I'm activating its distress beacon. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Send support. We've got wounded down here. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: {STATIC} | +-[reply #5] | listener: variable_3 | +-[entry #6] | | condition: conditional_191(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Major? | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: proear_kaidan | | listener: variable_2 | | text: {STATIC} | | +-[reply #7] | | listener: variable_3 | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: Damn it. I lost the signal. | | +-[reply #10] | | listener: variable_3 | | text: Let's hope that beacon does its job. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: And fast... we've got company! | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Lieutenant? | +-[reply #8] | listener: variable_3 | +-[entry #9] | speaker: proear_ashley | listener: variable_2 | text: {STATIC} | +-[reply #9] | listener: variable_3 | +-*** see entry #10 *** +-[entry #2] speaker: proear_ashley listener: variable_2 text: Admiral. What's your location? +-[reply #2] listener: variable_3 +-*** see entry #3 *** [biod_proear_430finalfight_loc_int.proear_e3_ambients_b_d.proear_e3_ambients_b_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: They're massive. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: God help us. Come on. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Watch it! +-[reply #1] listener: variable_3 +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: They're coming' from the room below! | +-[reply #2] | listener: variable_3 | text: I'm on it. +-[entry #4] speaker: variable_1 listener: variable_2 text: There's more of them! +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Come on. +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Let's get to the LZ so the Normandy can pick us up. +-[reply #4] listener: variable_3 text: Right behind you. +-[entry #7] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: God. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: How do you stop something so powerful? +-[reply #6] listener: variable_3 text: I don't know. +-[entry #9] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Damn it! +-[reply #7] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: We'll have to find another way to contact them. +-[entry #11] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Shepard. Over here! +-[reply #8] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: I found a radio. +-[entry #13] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: What the hell are those things? +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Watch your flank! +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: More on the right! +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Watch your shields! +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: Get in cover! +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: Careful, Shepard! +-[entry #20] speaker: variable_1 listener: variable_2 text: Stay down! +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: This looks bad. +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: This is gonna be ugly. +-[entry #24] speaker: variable_1 listener: variable_2 text: Looks like trouble. +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #11] | listener: variable_3 | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: Running out of ammo. | | +-[reply #12] | | listener: variable_3 | | text: You and me both! | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: I'm out! | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: Hope they get there soon. | | +-[reply #13] | | listener: variable_3 | | text: I hope your right! | +-[entry #29] | | speaker: variable_1 | | listener: variable_2 | | text: Over there! | | +-[reply #14] | | listener: variable_3 | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | text: Might be a radio in that wreck. | +-[entry #31] | | speaker: variable_1 | | listener: variable_2 | | text: Gotta find a way out of here. | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | | text: Just in time! | +-[entry #33] | | speaker: variable_1 | | listener: variable_2 | | text: About time! | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | text: Nice to see you, Normandy! | +-[entry #35] | | speaker: variable_1 | | listener: variable_2 | | text: This is bad. | | +-[reply #15] | | listener: variable_3 | | text: It's worse than that even. | +-[entry #36] | speaker: variable_1 | listener: variable_2 | text: Don't let 'em close on you! | +-[reply #16] | listener: variable_3 | text: I'm doing my best! +-[reply #17] | listener: variable_3 | text: Those are the small ones. +-[reply #18] listener: variable_3 text: They're not friendly whatever they are. [biod_proear_440escape_loc_int.proear_e3_ambients_b_d.proear_e3_ambients_b_dlg] +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: They're massive. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: God help us. Come on. +-[entry #2] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Watch it! +-[reply #1] listener: variable_3 +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: They're coming' from the room below! | +-[reply #2] | listener: variable_3 | text: I'm on it. +-[entry #4] speaker: variable_1 listener: variable_2 text: There's more of them! +-[entry #5] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: Come on. +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: Let's get to the LZ so the Normandy can pick us up. +-[reply #4] listener: variable_3 text: Right behind you. +-[entry #7] condition: conditional_113(4) speaker: variable_1 listener: variable_2 text: God. +-[reply #5] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: How do you stop something so powerful? +-[reply #6] listener: variable_3 text: I don't know. +-[entry #9] condition: conditional_113(5) speaker: variable_1 listener: variable_2 text: Damn it! +-[reply #7] listener: variable_3 +-[entry #10] speaker: variable_1 listener: variable_2 text: We'll have to find another way to contact them. +-[entry #11] condition: conditional_113(6) speaker: variable_1 listener: variable_2 text: Shepard. Over here! +-[reply #8] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: I found a radio. +-[entry #13] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: What the hell are those things? +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Watch your flank! +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: More on the right! +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Watch your shields! +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: Get in cover! +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: Careful, Shepard! +-[entry #20] speaker: variable_1 listener: variable_2 text: Stay down! +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: This looks bad. +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: This is gonna be ugly. +-[entry #24] speaker: variable_1 listener: variable_2 text: Looks like trouble. +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #11] | listener: variable_3 | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: Running out of ammo. | | +-[reply #12] | | listener: variable_3 | | text: You and me both! | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: I'm out! | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: Hope they get there soon. | | +-[reply #13] | | listener: variable_3 | | text: I hope your right! | +-[entry #29] | | speaker: variable_1 | | listener: variable_2 | | text: Over there! | | +-[reply #14] | | listener: variable_3 | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | text: Might be a radio in that wreck. | +-[entry #31] | | speaker: variable_1 | | listener: variable_2 | | text: Gotta find a way out of here. | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | | text: Just in time! | +-[entry #33] | | speaker: variable_1 | | listener: variable_2 | | text: About time! | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | text: Nice to see you, Normandy! | +-[entry #35] | | speaker: variable_1 | | listener: variable_2 | | text: This is bad. | | +-[reply #15] | | listener: variable_3 | | text: It's worse than that even. | +-[entry #36] | speaker: variable_1 | listener: variable_2 | text: Don't let 'em close on you! | +-[reply #16] | listener: variable_3 | text: I'm doing my best! +-[reply #17] | listener: variable_3 | text: Those are the small ones. +-[reply #18] listener: variable_3 text: They're not friendly whatever they are. [biod_proear_440escape_loc_int.proear_earth_escape_m_d.proear_earth_escape_m_dlg] speaker_list: hench_kaidan, hench_ashley +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_191(-1) | speaker: hench_kaidan | listener: variable_2 | text: Welcome aboard, Shepard. | +-[reply #1] | listener: variable_3 | text: Thanks. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Shepard! | +-[reply #2] | listener: variable_3 | text: Come on! | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: I'm not going. | +-[reply #3] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: You saw those men back there. There's a million more like them, and they need a leader. | +-[choice] | | text: If you stay, I'm staying. | | category: AGREE | | +-[reply #4] | | default action | | major decision | | transition: transition_2560(-1) | | listener: variable_3 | | text: We're in this fight together, Anderson. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: It's a fight we can't win. Not without help. | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: We need every species and all their ships to even have a chance at defeating the Reapers. | | +-[reply #7] | | listener: variable_3 | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Talk to the Council. Convince them to help us. | | +-[reply #8] | | listener: variable_3 | | text: What if they won't listen? | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Then make them listen. Now go! That's an order. | | +-[reply #9] | | listener: variable_3 | | text: I don't take orders from you anymore, remember? | | +-[entry #10] | | transition: transition_3050(-1) | | speaker: variable_1 | | listener: variable_2 | | +-[reply #10] | | listener: variable_3 | | +-[entry #11] | | | condition: plot.bools[237] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #12] | | | transition: transition_4498(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #14] | | | | condition: plot.bools[236] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #15] | | | | transition: transition_4497(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #14] | | | | listener: variable_3 | | | | +-[entry #17] | | | | | condition: plot.bools[238] == 1 | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-[entry #18] | | | | | transition: transition_3046(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #20] | | | | | transition: transition_4735(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Consider yourself reinstated... Commander. | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You know what you have to do. | | | | | +-[reply #18] | | | | | listener: variable_3 | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | text: I'll be back for you, and I'll bring every fleet I can. | | | | | +-[entry #23] | | | | | transition: transition_3721(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #20] | | | | | transition: transition_4507(-1) | | | | | listener: variable_3 | | | | | text: Good luck. | | | | | +-[entry #24] | | | | | transition: transition_2568(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: You too, Shepard. | | | | +-[entry #19] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-*** see reply #16 *** | | | +-[entry #16] | | | speaker: variable_1 | | | listener: variable_2 | | | +-*** see reply #14 *** | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #12 *** | +-[choice] | text: The hell you're not! | category: DISAGREE | +-[reply #5] | transition: transition_2563(-1) | listener: variable_3 | text: We're in this fight together! | +-*** see entry #6 *** +-[entry #2] speaker: hench_ashley listener: variable_2 text: Welcome back, Shepard. +-*** see reply #1 *** +-[entry #25] speaker: variable_1 listener: variable_2 +-[reply #21] | listener: variable_3 | +-*** see entry #9 *** +-[reply #22] | listener: variable_3 +-*** see reply #9 *** +-[entry #26] speaker: variable_1 listener: variable_2 +-[entry #27] speaker: variable_1 listener: variable_2 +-[choice] | text: You can't stay here alone. | category: AGREE | +-[reply #23] | transition: transition_400(-1) | listener: variable_3 | +-[entry #28] | speaker: variable_1 | listener: variable_2 | +-[reply #25] | listener: variable_3 | +-*** DIALOG END *** +-[choice] text: The hell you're not! category: DISAGREE +-[reply #24] listener: variable_3 +-*** see entry #28 *** +-[entry #29] speaker: variable_1 listener: variable_2 +-[reply #26] | listener: variable_3 | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #27] | | | listener: variable_3 | | | +-[entry #31] | | | speaker: variable_1 | | | listener: variable_2 | | +-[reply #28] | | condition: plot.bools[18001] == 1 | | listener: variable_3 | +-[entry #32] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #29] | | condition: plot.bools[18001] == 1 | | listener: variable_3 | | +-[entry #33] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #30] | | listener: variable_3 | | +-[entry #36] | | speaker: variable_1 | | listener: variable_2 | +-[entry #34] | speaker: hench_ashley | listener: variable_2 | +-[reply #31] | | listener: variable_3 | +-*** see reply #31 *** +-[reply #32] | listener: variable_3 | +-[entry #35] | speaker: variable_1 | listener: variable_2 +-[reply #33] | listener: variable_3 | +-*** see entry #36 *** | +-[entry #37] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #34] | | listener: variable_3 | | +-[entry #38] | | speaker: variable_1 | | listener: variable_2 | +-[entry #39] | condition: conditional_191(-1) | speaker: hench_kaidan | listener: variable_2 | +-*** see reply #1 *** +-[reply #35] | listener: variable_3 | +-[entry #40] | | speaker: variable_1 | | listener: variable_2 | +-[entry #41] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: We need you with us! | | | category: AGREE | | | +-[reply #36] | | | transition: transition_400(-1) | | | listener: variable_3 | | | +-[entry #42] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #37] | | | listener: variable_3 | | | +-*** see entry #5 *** | | +-[reply #38] | | | condition: plot.bools[15435] == 1 | | | listener: variable_3 | | | +-*** see entry #4 *** | | +-[reply #39] | | | listener: variable_3 | | +-[reply #40] | | condition: plot.bools[18001] == 1 | | listener: variable_3 | | +-[entry #43] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #41] | | listener: variable_3 | | +-[entry #44] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #42] | | listener: variable_3 | | +-*** DIALOG END *** | +-*** see entry #44 *** +-[reply #43] | listener: variable_3 | +-*** see entry #10 *** +-[reply #44] | condition: plot.bools[18001] == 1 | listener: variable_3 | +-*** see entry #25 *** +-[reply #45] | listener: variable_3 +-[reply #46] | listener: variable_3 | +-[entry #45] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #47] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #46] | speaker: variable_1 | listener: variable_2 | +-[reply #48] | listener: variable_3 +-[reply #49] | listener: variable_3 | +-*** see entry #45 *** +-[reply #50] listener: variable_3 +-*** see entry #45 *** [biod_proear_440escape_loc_int.proear_normandy_arrives_c_D.proear_normandy_arrives_c_dlg] speaker_list: radio_joker +-[entry #0] transition: transition_3050(-1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[237] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #3] | | condition: plot.bools[236] == 1 | | speaker: variable_1 | | listener: variable_2 | | +-[reply #2] | | listener: variable_3 | | +-[entry #5] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #3] | | | listener: variable_3 | | | +-[entry #7] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #4] | | | | listener: variable_3 | | | | +-[entry #8] | | | | | condition: plot.bools[17662] == 0 | | | | | speaker: radio_joker | | | | | listener: variable_2 | | | | | text: Cavalry's here, gentlemen! | | | | | +-[reply #5] | | | | | listener: variable_3 | | | | | +-[entry #10] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Cutting it a little close! | | | | +-[entry #9] | | | | speaker: radio_joker | | | | listener: variable_2 | | | | text: Cavalry has arrived! | | | | +-[reply #6] | | | | listener: variable_3 | | | | +-*** see entry #10 *** | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Cutting it a little close, don't you think? | | | +-[reply #8] | | | listener: variable_3 | | | text: Better late than dead. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #3 *** | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-*** see reply #2 *** +-[entry #2] speaker: variable_1 listener: variable_2 +-*** see reply #1 *** +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 text: Let's go! [biod_proear_500_loc_int.promar_intro_m_D.promar_intro_m_dlg] speaker_list: hench_ashley, hench_kaidan, radio_joker, global_hackett, hench_marine, radio_edi +-[entry #0] speaker: variable_1 listener: variable_2 text: What the hell's going on? Where's Anderson? Where we going? +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: Hey! +-[reply #1] listener: variable_3 text: We're leaving. +-[entry #2] speaker: variable_1 listener: variable_2 text: Leaving? +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_190(-1) | speaker: hench_ashley | listener: variable_2 | text: What's going on? | +-[reply #3] | listener: variable_3 | +-[entry #4] | condition: plot.bools[20763] == 1 | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | text: Anderson wants us to go to the Citadel, get help for the fight. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Bullshit. He wouldn't order us to leave. | +-[choice] | | text: He just did. | | category: DISAGREE | | +-[reply #6] | | transition: transition_2563(-1) | | listener: variable_3 | | text: He can see what's going on. Without help, this war's already over. | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: Then you can drop me off at the nearest depot, 'cause I'm not leaving. | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #9] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | text: We're going to the Citadel... you want out, you can catch a ride back from there. | | | +-[entry #13] | | | condition: plot.bools[20766] == 1 | | | speaker: radio_joker | | | listener: variable_2 | | | text: Commander. | | | +-[reply #12] | | | transition: transition_2962(-1) | | | listener: variable_3 | | | text: Joker... that you? | | | +-[entry #14] | | | speaker: radio_joker | | | listener: variable_2 | | | text: Alive and kicking. Got an emergency transmission from Admiral Hackett for you. | | | +-[reply #13] | | | listener: variable_3 | | | text: Patch it through. | | | +-[entry #15] | | | speaker: global_hackett | | | listener: variable_2 | | | text: Shepard... sustained heavy losses. | | | +-[reply #14] | | | listener: variable_3 | | | +-[entry #16] | | | speaker: global_hackett | | | listener: variable_2 | | | text: ...force was overwhelming... There's no way we can defeat them conventionally... | | | +-[reply #15] | | | listener: variable_3 | | | text: Anderson's already ordered me to the Citadel, to talk to the Council. | | | +-[entry #17] | | | speaker: global_hackett | | | listener: variable_2 | | | text: First, I need you... iance outpost on Mars... ore we lose control of the system. | | | +-[reply #16] | | | | listener: variable_3 | | | | text: Yes, sir. | | | | +-[entry #18] | | | | speaker: global_hackett | | | | listener: variable_2 | | | | text: ...been researching the Prothean Archives with Dr. T'Soni. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-[entry #19] | | | | speaker: global_hackett | | | | listener: variable_2 | | | | text: ...found a way to stop the Reapers... only way to stop them... | | | | +-[reply #18] | | | | listener: variable_3 | | | | +-[entry #20] | | | | speaker: global_hackett | | | | listener: variable_2 | | | | text: ...in contact soon. Hackett out. | | | | +-[reply #19] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #20] | | | | | listener: variable_3 | | | | | text: Joker. Set a course for the Mars Archives. | | | | | +-[entry #22] | | | | | speaker: radio_joker | | | | | listener: variable_2 | | | | | text: Mars? Roger that. | | | | | +-[reply #21] | | | | | listener: variable_3 | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #22] | | | | | listener: variable_3 | | | | | +-[entry #24] | | | | | | speaker: hench_marine | | | | | | listener: variable_2 | | | | | | text: This is loco! | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | +-[entry #25] | | | | | | | condition: conditional_190(-1) | | | | | | | speaker: hench_ashley | | | | | | | listener: variable_2 | | | | | | | text: Why Mars? What does he think we'll find there? | | | | | | | +-[reply #24] | | | | | | | listener: variable_3 | | | | | | | text: I don't know, yet, but if it helps us win this war... | | | | | | | +-[entry #27] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #25] | | | | | | | | listener: variable_3 | | | | | | | | text: Grab your gear. | | | | | | | +-[reply #26] | | | | | | | listener: variable_3 | | | | | | | text: Grab your helmets. | | | | | | +-[entry #26] | | | | | | speaker: hench_kaidan | | | | | | listener: variable_2 | | | | | | text: Why Mars? What does he think we'll find there? | | | | | | +-*** see reply #24 *** | | | | | | +-[reply #27] | | | | | | listener: variable_3 | | | | | | text: I don't know... | | | | | | +-[entry #28] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-*** see reply #25 *** | | | | | +-[entry #29] | | | | | speaker: hench_marine | | | | | listener: variable_2 | | | | | text: This is crazy! | | | | | +-*** see reply #23 *** | | | | +-[reply #28] | | | | listener: variable_3 | | | | +-*** DIALOG END *** | | | +-[reply #29] | | | listener: variable_3 | | | +-[entry #30] | | | | condition: conditional_191(-1) | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: Now what do we do? | | | | +-*** see reply #20 *** | | | +-[entry #31] | | | speaker: hench_ashley | | | listener: variable_2 | | | text: What do we do now? | | +-[choice] | | category: RENEGADE INTERRUPT | | +-[reply #8] | | listener: variable_3 | | text: Stow it, Lieutenant. You don't want to go--we get it--but this isn't a democracy! | | +-[entry #10] | | transition: transition_2564(-1) | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #11 *** | +-[choice] | text: I don't like it either. | category: AGREE | +-[reply #9] | default action | major decision | transition: transition_2560(-1) | listener: variable_3 | text: We don't have a choice. Without help, this war's already over. | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Forget it! Drop me off someplace, 'cause I'm not leaving. | +-[reply #10] | | listener: variable_3 | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #11 *** | +-[choice] | category: PARAGON INTERRUPT | +-[reply #30] | listener: variable_3 | text: Enough! Don't you think I'd rather stay and fight? | +-[entry #32] | transition: transition_2561(-1) | speaker: variable_1 | listener: variable_2 | +-*** see reply #11 *** +-[entry #5] speaker: hench_kaidan listener: variable_2 text: What's going on? +-[reply #4] listener: variable_3 +-[entry #6] condition: plot.bools[20762] == 1 speaker: variable_1 listener: variable_2 +-*** see reply #5 *** +-[entry #33] speaker: variable_1 listener: variable_2 +-[reply #31] listener: variable_3 +-[entry #34] speaker: radio_edi listener: variable_2 text: Hangar sealed. Decompressing. Welcome aboard, Commander. +-[reply #32] listener: variable_3 text: EDI, it's good to hear your voice. You flying us? +-[entry #35] speaker: radio_joker listener: variable_2 text: Seriously? That hurts, Shepard. +-[reply #33] listener: variable_3 text: Hey, Joker. It's good to hear you, to. +-[entry #36] speaker: radio_joker listener: variable_2 text: No time for chitchat. We've got inbound... and we are seriously outnumbered. +-[reply #34] listener: variable_3 text: Understood. +-[entry #37] speaker: radio_edi listener: variable_2 text: Commander, I'm receiving a priority call from Admiral Hackett. He's requesting Admiral Anderson. +-[reply #35] listener: variable_3 text: Patch him through. +-[entry #38] speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 text: Admiral, it's Commander Shepard. Anderson is on-- +-[entry #39] speaker: variable_1 listener: variable_2 +-[choice] category: AGREE +-[reply #37] listener: variable_3 text: Understood, but we're not staying. [biod_promar_110shuttle_loc_int.promar_landing_a_D.promar_landing_a_dlg] speaker_list: hench_marine, hench_kaidan, hench_ashley +-[entry #0] speaker: hench_marine listener: variable_2 text: Damn... that's a huge storm. Looks a lot bigger in person. +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[17664] == 1 | speaker: hench_kaidan | listener: variable_2 | text: Pretty average for Mars, actually. | +-[reply #1] | listener: variable_3 | +-[entry #2] | speaker: hench_marine | listener: variable_2 | text: I'm glad you're so optimistic. | +-[reply #2] | listener: variable_3 | +-[entry #3] | speaker: hench_kaidan | listener: variable_2 | text: We've got Reapers invading Earth, the station here is offline... a little dust storm seems like the least of our worries. | +-[reply #3] | listener: variable_3 | +-[entry #7] | speaker: hench_marine | listener: variable_2 | text: Fair enough. +-[entry #4] | speaker: hench_ashley | listener: variable_2 | text: Come on, Lieutenant. It's not that bad. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: hench_marine | listener: variable_2 | text: Doesn't mean it can't kill us. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: hench_ashley | listener: variable_2 | text: I'm more worried about the war back on Earth... or the fact that nobody here is reporting in. | +-[reply #6] | listener: variable_3 | +-*** see entry #7 *** +-[entry #8] speaker: hench_ashley listener: variable_2 text: I've seen worse. +-[reply #7] listener: variable_3 +-*** DIALOG END *** +-[entry #9] speaker: hench_marine listener: variable_2 text: Still no contact from the base, but we've got a massive storm headed our way. +-[reply #8] listener: variable_3 text: How long till it hits? +-[entry #10] speaker: hench_marine listener: variable_2 text: Half an hour, tops. After that, we're gonna have difficulty keeping up comms with the Normandy. +-[reply #9] listener: variable_3 text: Understood. +-[entry #11] speaker: variable_1 listener: variable_2 +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #10] | listener: variable_3 | +-[entry #13] | | speaker: hench_ashley | | listener: variable_2 | | text: What's that? | +-[entry #14] | | speaker: hench_kaidan | | listener: variable_2 | | text: What's that? | +-[entry #15] | speaker: hench_marine | listener: variable_2 | text: What's that? +-[reply #11] listener: variable_3 text: Okay, everyone. Masks on. Weapons at the ready! [biod_promar_120gatehouse_loc_int.krogru_level05_husk_b_D.krogru_level05_husk_b_dlg] speaker_list: hench_kaidan, hench_tali, hench_liara, hench_ashley, hench_garrus, hench_edi, hench_marine, hench_prothean +-[entry #0] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Commander! +-[entry #1] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Shepard! +-[entry #2] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: Shepard! +-[entry #3] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Shepard! +-[entry #4] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Look out! +-[entry #5] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 text: Look out! +-[entry #6] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Look out! +-[entry #7] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Commander! +-[entry #8] speaker: variable_1 listener: variable_2 [biod_promar_120gatehouse_loc_int.promar_level00_b_D.promar_level00_b_dlg] speaker_list: hench_ashley, hench_kaidan, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] | listener: variable_3 | +-[entry #1] | | condition: conditional_190(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Alliance. Seargent Reeves. Doesn't look like he put up a fight. | | +-[reply #1] | | listener: variable_3 | | +-[entry #3] | | speaker: variable_1 | | listener: variable_2 | | text: Something's not right, here. | | +-[reply #3] | | listener: variable_3 | | text: Keep a low profile till we know what's going on. | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: Roger that. | +-[entry #2] | speaker: hench_kaidan | listener: variable_2 | text: He's Alliance. Seargent Reeves. Didn't put up a fight before he died. | +-[reply #2] | listener: variable_3 | +-*** see entry #3 *** +-[reply #4] listener: variable_3 +-[entry #5] | condition: conditional_190(-1) | speaker: hench_ashley | listener: variable_2 | text: Alliance. Looks like someone picked him off. We might have snipers. | +-[reply #5] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: There should be more sentries around. Hopefully they can tell us what the hell's going on here. | +-[reply #7] | listener: variable_3 | text: As if Reapers weren't enough. Stay alert. +-[entry #6] speaker: hench_kaidan listener: variable_2 text: He's Alliance. Looks like he was picked off. Probably a sniper. +-[reply #6] listener: variable_3 +-*** see entry #7 *** +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #9] | condition: conditional_190(-1) | speaker: hench_ashley | listener: variable_2 | text: Over here! +-[entry #10] | speaker: hench_kaidan | listener: variable_2 | text: Over here! +-[entry #11] | speaker: hench_kaidan | listener: variable_2 | text: Heads up! +-[entry #12] | speaker: hench_marine | listener: variable_2 | text: What's that? +-[entry #13] condition: conditional_190(-1) speaker: hench_ashley listener: variable_2 text: Heads up! +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #15] | condition: conditional_190(-1) | speaker: hench_ashley | listener: variable_2 | text: Alliance. Doesn't look like he put up a fight. | +-[reply #10] | listener: variable_3 | +-*** see entry #3 *** +-[entry #16] speaker: hench_kaidan listener: variable_2 text: He's Alliance. Didn't put up a fight before he died. +-[reply #11] listener: variable_3 +-*** DIALOG END *** [biod_promar_120gatehouse_loc_int.promar_level01_b_D.promar_level01_b_dlg] speaker_list: promar_cerberus_main, promar_cerberus_second +-[entry #0] transition: transition_2987(-1) speaker: variable_1 listener: variable_2 text: Holy shit. They're executing them! +-[entry #1] speaker: variable_1 listener: variable_2 text: They're executing them! +-[entry #2] speaker: variable_1 listener: variable_2 text: Bastards! Snipe them before they notice we're here. +-[entry #3] speaker: variable_1 listener: variable_2 text: Take them out! +-[entry #4] speaker: variable_1 listener: variable_2 text: It's a clear shot! +-[entry #5] speaker: variable_1 listener: variable_2 text: They know we're here now. +-[entry #6] speaker: variable_1 listener: variable_2 +-[entry #7] speaker: variable_1 listener: variable_2 text: I'll get the gate. +-[entry #8] speaker: variable_1 listener: variable_2 text: They're just killing Alliance personnel. +-[entry #9] speaker: variable_1 listener: variable_2 text: Pick 'em off before they see us. +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #11] | speaker: promar_cerberus_main | listener: variable_2 | text: Thank you for the information. +-[entry #12] | speaker: promar_cerberus_second | listener: variable_2 | text: You two, on your knees. +-[entry #13] | speaker: promar_cerberus_main | listener: variable_2 | text: We've got no use for any of them. +-[entry #14] | speaker: promar_cerberus_main | listener: variable_2 | text: Kill them all! That's an order. +-[entry #15] | speaker: promar_cerberus_main | listener: variable_2 | text: Heads up! +-[entry #16] | speaker: promar_cerberus_main | listener: variable_2 | text: Throw down your weapons. We won't hurt you. +-[entry #17] | speaker: promar_cerberus_second | listener: variable_2 | text: These guys don't fight like scientists. +-[entry #18] speaker: promar_cerberus_main listener: variable_2 text: Call for backup. [biod_promar_120gatehouse_loc_int.promar_party02_b_D.promar_party02_b_dlg] speaker_list: hench_ashley, hench_kaidan, promar_cerberus_main, promar_cerberus_second +-[entry #0] condition: conditional_113(0) speaker: variable_1 listener: variable_2 text: Those guys were Cerberus, weren't they? +-[reply #0] listener: variable_3 text: Sure looked like it. +-[entry #1] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: What's Cerberus doing here on Mars? | +-[reply #1] | listener: variable_3 | text: Good question. | +-[entry #2] | speaker: hench_ashley | listener: variable_2 | text: You don't know? | +-[reply #2] | listener: variable_3 | text: I'm not with them anymore, Ash, if that's what you're asking. | +-[entry #3] | | condition: conditional_254(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: It wasn't... but you have to admit, it's a bit convenient. | | +-[reply #3] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #4] | speaker: hench_ashley | listener: variable_2 | text: It wasn't... but we've got a shadowy terrorist organization infiltrating one of our top research facilities. I think that warrants a bit of suspicion. +-[entry #5] speaker: hench_kaidan listener: variable_2 text: Cerberus. What are they doing here on Mars? +-[reply #4] listener: variable_3 text: Good question. +-[entry #6] speaker: hench_kaidan listener: variable_2 text: You don't know? +-[reply #5] listener: variable_3 text: I'm not with them anymore, Kaidan, if that's what you're asking. +-[entry #7] | condition: conditional_254(-1) | speaker: hench_kaidan | listener: variable_2 | text: It wasn't, but you have to admit, it's a bit... convenient. +-[entry #8] speaker: hench_kaidan listener: variable_2 text: It wasn't... but we've got a shadowy terrorist organization infiltrating one of our top research facilities. I think that warrants a bit of suspicion. +-[entry #9] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: It doesn't look like they came here in force. +-[reply #6] listener: variable_3 text: Yeah, just a few vehicles. +-[entry #10] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: Kind of suggests they had help. From the inside. | +-[reply #7] | listener: variable_3 | text: Seems likely. | +-[entry #11] | speaker: hench_ashley | listener: variable_2 | text: You'd need a lot more men and firepower to take this place, otherwise. | +-[reply #8] | listener: variable_3 | +-*** DIALOG END *** +-[entry #12] speaker: hench_kaidan listener: variable_2 text: Must've had help from the inside. +-[reply #9] listener: variable_3 text: You could be right. +-[entry #13] speaker: hench_kaidan listener: variable_2 text: No way they could take this facility with anything less than a full battalion. +-[entry #14] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #15] | condition: plot.bools[1831] == 1 | speaker: variable_1 | listener: variable_2 | text: Commander, I thought you told Cerberus to screw off after you wiped out that Collector base they were after? | +-[reply #11] | | condition: plot.bools[1832] == 1 | | listener: variable_3 | | text: More or less. | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: Well, one thing's for sure: they're no friend of the Alliance. | | +-[reply #13] | | listener: variable_3 | | text: Agreed. | +-[reply #12] | listener: variable_3 | text: That's exactly what I did. | +-*** see entry #17 *** +-[entry #16] speaker: variable_1 listener: variable_2 text: Commander, I thought you told Cerberus to screw off after you irradiated that Collector base they were after? +-*** see reply #11 *** +-*** see reply #12 *** +-[entry #18] speaker: variable_1 listener: variable_2 text: Heads up! +-[entry #19] speaker: variable_1 listener: variable_2 text: I think we're headed the wrong way, Commander. +-[entry #20] speaker: variable_1 listener: variable_2 text: Where we going? +-[entry #21] speaker: variable_1 listener: variable_2 text: The entrance to the facility is back that way. +-[entry #22] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #23] | speaker: promar_cerberus_main | listener: variable_2 | text: What the hell? +-[entry #24] | speaker: promar_cerberus_second | listener: variable_2 | text: I thought we dealt with security. +-[entry #25] speaker: promar_cerberus_main listener: variable_2 text: They look like Alliance regulars to you? [biod_promar_125elevator_loc_int.promar_airlock_m_D.promar_airlock_m_dlg] speaker_list: hench_ashley, hench_kaidan +-[entry #0] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: I need a straight answer, Shepard. +-[reply #0] | condition: conditional_350(-1) | listener: variable_3 | text: Ash... | +-[entry #1] | speaker: hench_ashley | listener: variable_2 | text: Look... don't "Ash" me. | +-[reply #1] | listener: variable_3 | +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Do you know anything about this? What is Cerberus doing here? | +-[reply #6] | transition: transition_2987(-1) | listener: variable_3 | text: What makes you think I know what they're up to? | +-[entry #8] | speaker: hench_ashley | listener: variable_2 | text: You worked for them. How am I supposed to believe you've cut all ties? | +-[reply #8] | | condition: conditional_254(-1) | | listener: variable_3 | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | +-[choice] | | | text: It was a temporary alliance. | | | category: AGREE | | | +-[reply #9] | | | default action | | | major decision | | | listener: variable_3 | | | text: We joined forces to take down the Collectors. That's it. | | | +-[entry #12] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #13] | | | | condition: plot.bools[17665] == 1 | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: They rebuilt you from scratch. They gave you a ship, resources... | | | | +-[reply #12] | | | | | condition: plot.bools[1831] == 1 | | | | | listener: variable_3 | | | | | text: Let me be clear. I've had no contact with Cerberus since I destroyed the Collector base. | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | text: And I have no idea why they're here now or what they want. | | | | | +-[entry #18] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #19] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Commander Shepard has been under constant surveillance since coming back to Earth. No way they've communicated since. | | | | | +-[reply #17] | | | | | listener: variable_3 | | | | | +-[entry #20] | | | | | | condition: conditional_114(-1) | | | | | | speaker: hench_ashley | | | | | | listener: variable_2 | | | | | | text: Sorry, Shepard. I just... | | | | | | +-[reply #18] | | | | | | listener: variable_3 | | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: You know me better than that. | | | | | | | category: AGREE | | | | | | | +-[reply #19] | | | | | | | condition: conditional_350(-1) | | | | | | | transition: transition_2560(-1) | | | | | | | listener: variable_3 | | | | | | | text: You of all people should know what I'm about, Ash. | | | | | | | +-[entry #22] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #21] | | | | | | | transition: transition_126(1) | | | | | | | listener: variable_3 | | | | | | | text: Please... trust me. | | | | | | | +-[entry #28] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | +-[choice] | | | | | | | text: We've been through a lot. | | | | | | | category: AGREE | | | | | | | +-[reply #20] | | | | | | | transition: transition_2560(-1) | | | | | | | listener: variable_3 | | | | | | | text: I shouldn't have to explain myself to you, Ash. | | | | | | | +-*** see entry #22 *** | | | | | | +-[choice] | | | | | | text: Get over it. | | | | | | category: DISAGREE | | | | | | +-[reply #22] | | | | | | default action | | | | | | major decision | | | | | | transition: transition_2563(-1) | | | | | | listener: variable_3 | | | | | | text: You want to hate Cerberus, fine... but I'm done explaining myself to you. | | | | | | +-[entry #23] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #23] | | | | | | transition: transition_126(2) | | | | | | listener: variable_3 | | | | | | text: Are we clear? | | | | | | +-*** see entry #28 *** | | | | | +-[entry #24] | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: Sorry, Shepard. It's just that... | | | | | +-[reply #24] | | | | | listener: variable_3 | | | | | +-[entry #25] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[choice] | | | | | | text: You know me better than that. | | | | | | category: AGREE | | | | | | +-[reply #25] | | | | | | condition: conditional_352(-1) | | | | | | transition: transition_2560(-1) | | | | | | listener: variable_3 | | | | | | text: You of all people should know what I'm about, Kaidan. | | | | | | +-[entry #26] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #27] | | | | | | transition: transition_126(3) | | | | | | listener: variable_3 | | | | | | text: Please... trust me. | | | | | | +-*** see entry #28 *** | | | | | +-[choice] | | | | | | text: We've been through a lot. | | | | | | category: AGREE | | | | | | +-[reply #26] | | | | | | transition: transition_2560(-1) | | | | | | listener: variable_3 | | | | | | text: I shouldn't have to explain myself to you, Kaidan. | | | | | | +-*** see entry #26 *** | | | | | +-[choice] | | | | | text: Get over it. | | | | | category: DISAGREE | | | | | +-[reply #28] | | | | | default action | | | | | major decision | | | | | transition: transition_2563(-1) | | | | | listener: variable_3 | | | | | text: You don't trust Cerberus, fine... but I'm done explaining myself to you. | | | | | +-[entry #27] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #29] | | | | | transition: transition_126(4) | | | | | listener: variable_3 | | | | | text: Are we clear? | | | | | +-*** see entry #28 *** | | | | +-[reply #13] | | | | listener: variable_3 | | | | text: Let me be clear. I've had no contact with Cerberus since I disabled the Collector base. | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-*** see reply #15 *** | | | +-[entry #14] | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: There's more to it. They rebuilt you from the ground up. They gave you a ship, resources... | | | +-*** see reply #12 *** | | | +-*** see reply #13 *** | | +-[choice] | | text: They worked for me! | | category: DISAGREE | | +-[reply #10] | | listener: variable_3 | | text: I used them to take down the Collectors. That's it. | | +-*** see entry #12 *** | +-[reply #14] | listener: variable_3 | text: Let me be clear: I didn't work for them. I worked with them, and I don't anymore. | +-[entry #17] | speaker: variable_1 | listener: variable_2 | +-*** see reply #15 *** +-[reply #4] listener: variable_3 text: About what? +-[entry #4] | condition: conditional_254(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #5] | listener: variable_3 | +-*** see entry #5 *** | +-[entry #6] | speaker: hench_kaidan | listener: variable_2 | text: Do you know anything about why Cerberus is here? | +-[reply #7] | transition: transition_2987(-1) | listener: variable_3 | text: What makes you think I know what they're up to? | +-[entry #10] | speaker: hench_kaidan | listener: variable_2 | text: You worked for them, for god's sake. How am I not supposed to think that? | +-*** see reply #8 *** | +-*** see reply #14 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Cerberus may be pro-human, but they're no friend of the Alliance. Do you know what they're doing here? | +-*** see reply #6 *** +-[entry #9] speaker: hench_kaidan listener: variable_2 text: Cerberus may be pro-human, but they're no friend of the Alliance. Do you know why they're here? +-*** see reply #7 *** +-[entry #2] speaker: hench_kaidan listener: variable_2 text: Shepard. I need a straight answer. +-[reply #2] | condition: conditional_352(-1) | listener: variable_3 | text: Kaidan... | +-[entry #3] | speaker: hench_kaidan | listener: variable_2 | text: Don't "Kaidan" me. This is business. | +-[reply #3] | listener: variable_3 | +-*** see entry #6 *** +-*** see reply #4 *** +-[entry #29] speaker: variable_1 listener: variable_2 +-[reply #30] listener: variable_3 +-[entry #30] | speaker: hench_kaidan | listener: variable_2 | text: Perfectly. I didn't mean to-- | +-[reply #31] | listener: variable_3 +-[entry #31] | speaker: hench_kaidan | listener: variable_2 | text: I do, I'm sorry. I didn't mean-- | +-*** see reply #31 *** +-[entry #32] | speaker: hench_ashley | listener: variable_2 | text: Of course. I didn't mean to... | +-*** see reply #31 *** +-[entry #33] speaker: hench_ashley listener: variable_2 text: I do. It's just that-- +-*** see reply #31 *** [biod_promar_205aliaraintro_loc_int.promar_intro_liara_c_D.promar_intro_liara_c_dlg] speaker_list: hench_ashley, hench_kaidan, hench_liara +-[entry #0] condition: conditional_113(1) speaker: hench_ashley listener: variable_2 text: I do. It's just that... +-[reply #0] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: James, take point! +-[entry #5] speaker: variable_1 listener: variable_2 +-[reply #2] | condition: conditional_190(-1) | listener: variable_3 | text: Ash, you're with me. | +-[entry #6] | speaker: variable_1 | listener: variable_2 +-[reply #3] listener: variable_3 text: Kaidan, you're with me. +-*** see entry #6 *** +-[entry #1] condition: conditional_113(2) speaker: hench_ashley listener: variable_2 text: Of course. I didn't mean to... +-*** see reply #0 *** +-[entry #2] condition: conditional_113(3) speaker: hench_kaidan listener: variable_2 text: I do. I'm sorry, I didn't mean-- +-*** see reply #0 *** +-[entry #3] condition: conditional_113(4) speaker: hench_kaidan listener: variable_2 text: Perfectly. I didn't mean to-- +-*** see reply #0 *** +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Easy there, Lieutenant. She's with us. +-[entry #8] | speaker: hench_liara | listener: variable_2 | text: Shepard! Thank the goddess you're alive! +-[entry #9] speaker: hench_liara listener: variable_2 text: Shepard. It's good to see you. [biod_promar_205bliaraconv_loc_int.promar_intro_liara_m_d.promar_intro_liara_m_dlg] speaker_list: hench_ashley, hench_kaidan, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_193(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: You too, Liara. | +-[entry #3] | transition: transition_3571(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #4] | | condition: conditional_193(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I was so worried when the reports came in. I'm... sorry about Earth. | | +-[reply #4] | | listener: variable_3 | | +-[entry #6] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: Yeah. It was... difficult to leave. | | | +-[reply #6] | | | listener: variable_3 | | | +-[entry #7] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Ashley. I'm sorry. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But... why'd you come here? | | | +-[reply #10] | | | | listener: variable_3 | | | | text: Hackett ordered us to come. Said you'd know what was going on. | | | | +-[entry #11] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I do. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Hallelujah. Some answers, finally. | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #13] | | | | transition: transition_4492(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Maybe. I've discovered plans for a Prothean device. One that could wipe out the Reapers. | | | | +-[reply #14] | | | | listener: variable_3 | | | | text: Here? On Mars? | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: In the Prothean Archives, yes. | | | | +-[choice] | | | | | text: We're just learning this now? | | | | | category: INVESTIGATE | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | text: We've known about the Archives for decades. Why now? | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Process of elimination, mixed with a little desperation. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #16] | | | | | | condition: conditional_228(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: When you destroyed the Alpha Relay, you bought us some time. But then you were under investigation. I knew I had to do something. | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-[entry #18] | | | | | | | condition: conditional_1035(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Hackett knew it, too. He contacted me, asking if I would use my resources as the Shadow Broker to find a way to stop the Reapers. | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #21] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: My search led me here. Hackett got me access to the Archives and kept me updated on your status. | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | +-[entry #22] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I meant to come see you, but... | | | | | | | +-[choice] | | | | | | | | text: Don't worry about it. | | | | | | | | category: DISAGREE | | | | | | | | +-[reply #22] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | transition: transition_2563(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: I think your work here is a bit more important. | | | | | | | | +-[entry #23] | | | | | | | | | condition: conditional_193(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I suppose it is. | | | | | | | | | +-[reply #23] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #27] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: In any case, my work paid off. The Archives are full of data. An overwhelming amount. | | | | | | | | | +-[reply #29] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #28] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I think I found what we need. | | | | | | | | | +-[choice] | | | | | | | | | | text: Finally some good news. | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-[reply #30] | | | | | | | | | | transition: transition_2563(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Sounds like this weapon might be our best chance to blow the Reapers to hell. | | | | | | | | | | +-[entry #29] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: It's not a weapon... not yet. It's plans for a device. A blueprint. | | | | | | | | | | +-[reply #32] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: It's more than we had a minute ago. How do we get it? | | | | | | | | | | +-[entry #30] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: The Archives are just across that tramway. | | | | | | | | | | +-[reply #33] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #31] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Assuming Cerberus hasn't locked it down. | | | | | | | | | | +-[reply #34] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: What are they after? | | | | | | | | | | +-[entry #32] | | | | | | | | | | speaker: hench_marine | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Yeah, they seem hell-bent on catching you. | | | | | | | | | | +-[reply #35] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #33] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: They want what I'm here for... what we're all here for. | | | | | | | | | | +-[reply #36] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: But why? | | | | | | | | | | +-[entry #34] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: The Protheans came close to defeating the Reapers. They had plans to destroy them, but ran out of time. | | | | | | | | | | +-[reply #37] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #35] | | | | | | | | | | | condition: plot.bools[17665] == 1 | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: And anything powerful enough to destroy the Reapers... | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Just might be something Cerberus would be interested in. | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: So it's a race to the Archives. | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: We've got company. | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Bring it on. | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Not this time, James. | | | | | | | | | | | +-[entry #39] | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: What? | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Get back to the shuttle. If Cerberus beats us to the Archives, I need you covering the exits. | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | transition: transition_3048(-1) | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: But... | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Now, Lieutenant. | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | condition: conditional_190(-1) | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: They're getting closer. We should take cover. | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I hear them. We should take cover. | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | | +-[entry #36] | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: And anything powerful enough to destroy the Reapers... | | | | | | | | | | +-*** see reply #38 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Seems too good to be true. | | | | | | | | | category: AGREE | | | | | | | | | +-[reply #31] | | | | | | | | | default action | | | | | | | | | major decision | | | | | | | | | transition: transition_2560(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: I guess I'll believe it when I see it. Where do we find this weapon? | | | | | | | | | +-*** see entry #29 *** | | | | | | | | +-[entry #24] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: True enough. | | | | | | | | +-[reply #24] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #27 *** | | | | | | | +-[choice] | | | | | | | | text: I missed you too. | | | | | | | | category: AGREE | | | | | | | | +-[reply #25] | | | | | | | | condition: conditional_193(-1) | | | | | | | | transition: transition_2560(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: I would've liked that, but under the circumstances... I think I can forgive you. | | | | | | | | +-[entry #25] | | | | | | | | transition: transition_2074(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: You're too kind. | | | | | | | | +-[reply #26] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #27 *** | | | | | | | +-[choice] | | | | | | | text: You did the right thing. | | | | | | | category: AGREE | | | | | | | +-[reply #27] | | | | | | | transition: transition_2560(-1) | | | | | | | listener: variable_3 | | | | | | | text: I was under house arrest. There wasn't much I could do to help you, anyway. | | | | | | | +-[entry #26] | | | | | | | transition: transition_2074(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I suppose you're right. | | | | | | | +-[reply #28] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #27 *** | | | | | | +-[entry #19] | | | | | | | condition: conditional_254(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Hackett knew it, too. I contacted him as an information broker, and we pooled our resources, looking for a way to stop the Reapers. | | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #21 *** | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Hackett knew it, too. He contacted me, asked if I could help him find a way to stop the Reapers. | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-*** see entry #21 *** | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: When I got the data on the Alpha Relay incident, I knew I had to do something. | | | | | +-*** see reply #17 *** | | | | +-[choice] | | | | | text: Finally some good news. | | | | | category: DISAGREE | | | | | +-*** see reply #30 *** | | | | +-[choice] | | | | text: Seems too good to be true. | | | | category: AGREE | | | | +-*** see reply #31 *** | | | +-[reply #11] | | | listener: variable_3 | | | text: Hackett insisted we come. You know what's going on? | | | +-*** see entry #11 *** | | +-[entry #8] | | speaker: hench_kaidan | | listener: variable_2 | | text: Yeah. It was hard to leave like that. | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Kaidan. I'm sorry. | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #10 *** | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: I was worried when the reports came in. They hit Earth hard? | +-[reply #5] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #8 *** +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Liara. +-*** see entry #3 *** +-[entry #44] speaker: variable_1 listener: variable_2 +-[reply #46] | listener: variable_3 | text: Easy there, Lieutenant. She's with us. | +-[entry #45] | speaker: variable_1 | listener: variable_2 | text: Shepard. It's good to see you. +-[reply #47] | listener: variable_3 | text: Anderson contact you? Did he tell you what we're looking for? | +-[entry #46] | speaker: variable_1 | listener: variable_2 | text: Actually, I told him. | +-[reply #48] | listener: variable_3 | +-[entry #47] | speaker: hench_marine | listener: variable_2 | text: So you know how we can stop the Reapers? | +-[reply #49] | listener: variable_3 | +-[entry #48] | speaker: variable_1 | listener: variable_2 | text: Not yet, but I know how to find out. | +-[reply #50] | listener: variable_3 | text: The Archives. | +-[entry #49] | | speaker: variable_1 | | listener: variable_2 | | text: Exactly. | +-[entry #50] | speaker: variable_1 | listener: variable_2 | text: Those plans are in here. | +-[reply #51] | listener: variable_3 | +-*** DIALOG END *** +-[choice] | text: Sounds too good to be true. | category: DISAGREE | +-[reply #52] | listener: variable_3 | text: Earth won't last long. We need answers now. | +-[entry #51] | speaker: variable_1 | listener: variable_2 | text: We're close, Shepard. | +-[reply #53] | listener: variable_3 | +-*** see entry #30 *** +-[choice] | text: I knew I could count on you. | category: AGREE | +-[reply #54] | listener: variable_3 | text: We could've saved a lot of lives if the Alliance had tried as hard as you to find answers. | +-[entry #52] | transition: transition_2074(-1) | speaker: variable_1 | listener: variable_2 | text: Don't worry, we're close. | +-[reply #55] | listener: variable_3 | +-*** DIALOG END *** +-[reply #56] | listener: variable_3 | +-[entry #53] | speaker: variable_1 | listener: variable_2 | text: I called in every favor owed to the Shadow Broker. The trail led here. | +-[reply #57] | listener: variable_3 | +-[entry #54] | speaker: variable_1 | listener: variable_2 | text: Anderson arranged access to the Archives and kept me updated on your status. | +-[reply #58] | listener: variable_3 | +-*** DIALOG END *** +-[reply #59] | listener: variable_3 | +-[entry #55] | | speaker: hench_marine | | listener: variable_2 | | text: James. James Vega. | | +-[reply #60] | | listener: variable_3 | | +-[entry #56] | | | condition: plot.bools[17665] == 1 | | | speaker: hench_ashley | | | listener: variable_2 | | | text: I didn't expect to see you here, Liara. | | | +-[reply #61] | | | listener: variable_3 | | | +-[entry #58] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I could say the same. | | +-[entry #57] | | speaker: hench_kaidan | | listener: variable_2 | | text: I didn't expect to see you here, Liara. | | +-[reply #62] | | listener: variable_3 | | +-*** see entry #58 *** | +-[entry #59] | speaker: variable_1 | listener: variable_2 | text: The same as us, I assume. +-[choice] | text: Finally some good news. | category: DISAGREE | +-[reply #63] | listener: variable_3 | text: Great. Let's find this bomb and blow those bastards back to hell. | +-[entry #60] | speaker: variable_1 | listener: variable_2 | text: It's not a bomb... it's plans for a device. A blueprint. +-[choice] text: Seems too good to be true. category: AGREE +-[reply #64] listener: variable_3 text: I guess I'll believe it when I see it. Where do we find this bomb? +-*** see entry #60 *** +-[entry #61] speaker: variable_1 listener: variable_2 text: Looks like they found us. [biod_promar_205bliaraconv_loc_int.promar_level02_b_D.promar_level02_b_dlg] speaker_list: hench_ashley, hench_kaidan, promar_cerberus_main, promar_cerberus_second +-[entry #0] condition: plot.bools[17665] == 1 speaker: hench_ashley listener: variable_2 text: They've got the high ground. +-[reply #0] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Not a problem for someone with biotics. +-[entry #1] condition: plot.bools[17664] == 1 speaker: hench_kaidan listener: variable_2 text: They've got the high ground. +-[reply #1] listener: variable_3 +-*** see entry #2 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Give me the word. I'll draw them out. +-[entry #4] speaker: variable_1 listener: variable_2 text: I can use singularity to draw them out! +-[entry #5] speaker: variable_1 listener: variable_2 text: Coward. Show your head! +-[entry #6] speaker: variable_1 listener: variable_2 text: You're going to need more than guns to finish them, Shepard. +-[entry #7] speaker: variable_1 listener: variable_2 text: You can't hide forever! +-[entry #8] speaker: variable_1 listener: variable_2 text: Can't just shoot them. +-[entry #9] speaker: variable_1 listener: variable_2 text: Want me to take them out? +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #11] | speaker: promar_cerberus_main | listener: variable_2 | text: There she is! +-[entry #12] | speaker: promar_cerberus_main | listener: variable_2 | text: Get her! +-[entry #13] | speaker: promar_cerberus_second | listener: variable_2 | text: There's the asari bitch! +-[entry #14] | speaker: promar_cerberus_second | listener: variable_2 | text: Oh, shit. +-[entry #15] speaker: promar_cerberus_second listener: variable_2 text: I need backup! [biod_promar_210parking_loc_int.promar_intro_liara_m_d.promar_intro_liara_m_dlg] speaker_list: hench_ashley, hench_kaidan, hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_193(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | text: You too, Liara. | +-[entry #3] | transition: transition_3571(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #3] | listener: variable_3 | +-[entry #4] | | condition: conditional_193(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I was so worried when the reports came in. I'm... sorry about Earth. | | +-[reply #4] | | listener: variable_3 | | +-[entry #6] | | | condition: conditional_114(-1) | | | speaker: hench_ashley | | | listener: variable_2 | | | text: Yeah. It was... difficult to leave. | | | +-[reply #6] | | | listener: variable_3 | | | +-[entry #7] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Ashley. I'm sorry. | | | +-[reply #7] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: But... why'd you come here? | | | +-[reply #10] | | | | listener: variable_3 | | | | text: Hackett ordered us to come. Said you'd know what was going on. | | | | +-[entry #11] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: I do. | | | | +-[reply #12] | | | | listener: variable_3 | | | | +-[entry #12] | | | | speaker: hench_marine | | | | listener: variable_2 | | | | text: Hallelujah. Some answers, finally. | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #13] | | | | transition: transition_4492(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: Maybe. I've discovered plans for a Prothean device. One that could wipe out the Reapers. | | | | +-[reply #14] | | | | listener: variable_3 | | | | text: Here? On Mars? | | | | +-[entry #14] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | text: In the Prothean Archives, yes. | | | | +-[choice] | | | | | text: We're just learning this now? | | | | | category: INVESTIGATE | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | text: We've known about the Archives for decades. Why now? | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: Process of elimination, mixed with a little desperation. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #16] | | | | | | condition: conditional_228(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: When you destroyed the Alpha Relay, you bought us some time. But then you were under investigation. I knew I had to do something. | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | +-[entry #18] | | | | | | | condition: conditional_1035(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Hackett knew it, too. He contacted me, asking if I would use my resources as the Shadow Broker to find a way to stop the Reapers. | | | | | | | +-[reply #18] | | | | | | | listener: variable_3 | | | | | | | +-[entry #21] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: My search led me here. Hackett got me access to the Archives and kept me updated on your status. | | | | | | | +-[reply #21] | | | | | | | listener: variable_3 | | | | | | | +-[entry #22] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I meant to come see you, but... | | | | | | | +-[choice] | | | | | | | | text: Don't worry about it. | | | | | | | | category: DISAGREE | | | | | | | | +-[reply #22] | | | | | | | | default action | | | | | | | | major decision | | | | | | | | transition: transition_2563(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: I think your work here is a bit more important. | | | | | | | | +-[entry #23] | | | | | | | | | condition: conditional_193(-1) | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I suppose it is. | | | | | | | | | +-[reply #23] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #27] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: In any case, my work paid off. The Archives are full of data. An overwhelming amount. | | | | | | | | | +-[reply #29] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #28] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: I think I found what we need. | | | | | | | | | +-[choice] | | | | | | | | | | text: Finally some good news. | | | | | | | | | | category: DISAGREE | | | | | | | | | | +-[reply #30] | | | | | | | | | | transition: transition_2563(-1) | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: Sounds like this weapon might be our best chance to blow the Reapers to hell. | | | | | | | | | | +-[entry #29] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: It's not a weapon... not yet. It's plans for a device. A blueprint. | | | | | | | | | | +-[reply #32] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: It's more than we had a minute ago. How do we get it? | | | | | | | | | | +-[entry #30] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: The Archives are just across that tramway. | | | | | | | | | | +-[reply #33] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #31] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Assuming Cerberus hasn't locked it down. | | | | | | | | | | +-[reply #34] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: What are they after? | | | | | | | | | | +-[entry #32] | | | | | | | | | | speaker: hench_marine | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Yeah, they seem hell-bent on catching you. | | | | | | | | | | +-[reply #35] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #33] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: They want what I'm here for... what we're all here for. | | | | | | | | | | +-[reply #36] | | | | | | | | | | listener: variable_3 | | | | | | | | | | text: But why? | | | | | | | | | | +-[entry #34] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: The Protheans came close to defeating the Reapers. They had plans to destroy them, but ran out of time. | | | | | | | | | | +-[reply #37] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #35] | | | | | | | | | | | condition: plot.bools[17665] == 1 | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: And anything powerful enough to destroy the Reapers... | | | | | | | | | | | +-[reply #38] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Just might be something Cerberus would be interested in. | | | | | | | | | | | +-[entry #37] | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: So it's a race to the Archives. | | | | | | | | | | | +-[reply #39] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: We've got company. | | | | | | | | | | | +-[entry #38] | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: Bring it on. | | | | | | | | | | | +-[reply #40] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Not this time, James. | | | | | | | | | | | +-[entry #39] | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: What? | | | | | | | | | | | +-[reply #41] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Get back to the shuttle. If Cerberus beats us to the Archives, I need you covering the exits. | | | | | | | | | | | +-[entry #40] | | | | | | | | | | | transition: transition_3048(-1) | | | | | | | | | | | speaker: hench_marine | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: But... | | | | | | | | | | | +-[reply #42] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | text: Now, Lieutenant. | | | | | | | | | | | +-[entry #41] | | | | | | | | | | | speaker: variable_1 | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | +-[reply #43] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-[entry #42] | | | | | | | | | | | | condition: conditional_190(-1) | | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | | text: They're getting closer. We should take cover. | | | | | | | | | | | | +-[reply #44] | | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | | | +-[entry #43] | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: I hear them. We should take cover. | | | | | | | | | | | +-[reply #45] | | | | | | | | | | | listener: variable_3 | | | | | | | | | | | +-*** DIALOG END *** | | | | | | | | | | +-[entry #36] | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: And anything powerful enough to destroy the Reapers... | | | | | | | | | | +-*** see reply #38 *** | | | | | | | | | +-[choice] | | | | | | | | | text: Seems too good to be true. | | | | | | | | | category: AGREE | | | | | | | | | +-[reply #31] | | | | | | | | | default action | | | | | | | | | major decision | | | | | | | | | transition: transition_2560(-1) | | | | | | | | | listener: variable_3 | | | | | | | | | text: I guess I'll believe it when I see it. Where do we find this weapon? | | | | | | | | | +-*** see entry #29 *** | | | | | | | | +-[entry #24] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: True enough. | | | | | | | | +-[reply #24] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #27 *** | | | | | | | +-[choice] | | | | | | | | text: I missed you too. | | | | | | | | category: AGREE | | | | | | | | +-[reply #25] | | | | | | | | condition: conditional_193(-1) | | | | | | | | transition: transition_2560(-1) | | | | | | | | listener: variable_3 | | | | | | | | text: I would've liked that, but under the circumstances... I think I can forgive you. | | | | | | | | +-[entry #25] | | | | | | | | transition: transition_2074(-1) | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: You're too kind. | | | | | | | | +-[reply #26] | | | | | | | | listener: variable_3 | | | | | | | | +-*** see entry #27 *** | | | | | | | +-[choice] | | | | | | | text: You did the right thing. | | | | | | | category: AGREE | | | | | | | +-[reply #27] | | | | | | | transition: transition_2560(-1) | | | | | | | listener: variable_3 | | | | | | | text: I was under house arrest. There wasn't much I could do to help you, anyway. | | | | | | | +-[entry #26] | | | | | | | transition: transition_2074(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: I suppose you're right. | | | | | | | +-[reply #28] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #27 *** | | | | | | +-[entry #19] | | | | | | | condition: conditional_254(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Hackett knew it, too. I contacted him as an information broker, and we pooled our resources, looking for a way to stop the Reapers. | | | | | | | +-[reply #19] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #21 *** | | | | | | +-[entry #20] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Hackett knew it, too. He contacted me, asked if I could help him find a way to stop the Reapers. | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-*** see entry #21 *** | | | | | +-[entry #17] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: When I got the data on the Alpha Relay incident, I knew I had to do something. | | | | | +-*** see reply #17 *** | | | | +-[choice] | | | | | text: Finally some good news. | | | | | category: DISAGREE | | | | | +-*** see reply #30 *** | | | | +-[choice] | | | | text: Seems too good to be true. | | | | category: AGREE | | | | +-*** see reply #31 *** | | | +-[reply #11] | | | listener: variable_3 | | | text: Hackett insisted we come. You know what's going on? | | | +-*** see entry #11 *** | | +-[entry #8] | | speaker: hench_kaidan | | listener: variable_2 | | text: Yeah. It was hard to leave like that. | | +-[reply #8] | | listener: variable_3 | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Kaidan. I'm sorry. | | +-[reply #9] | | listener: variable_3 | | +-*** see entry #10 *** | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: I was worried when the reports came in. They hit Earth hard? | +-[reply #5] | listener: variable_3 | +-*** see entry #6 *** | +-*** see entry #8 *** +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Liara. +-*** see entry #3 *** +-[entry #44] speaker: variable_1 listener: variable_2 +-[reply #46] | listener: variable_3 | text: Easy there, Lieutenant. She's with us. | +-[entry #45] | speaker: variable_1 | listener: variable_2 | text: Shepard. It's good to see you. +-[reply #47] | listener: variable_3 | text: Anderson contact you? Did he tell you what we're looking for? | +-[entry #46] | speaker: variable_1 | listener: variable_2 | text: Actually, I told him. | +-[reply #48] | listener: variable_3 | +-[entry #47] | speaker: hench_marine | listener: variable_2 | text: So you know how we can stop the Reapers? | +-[reply #49] | listener: variable_3 | +-[entry #48] | speaker: variable_1 | listener: variable_2 | text: Not yet, but I know how to find out. | +-[reply #50] | listener: variable_3 | text: The Archives. | +-[entry #49] | | speaker: variable_1 | | listener: variable_2 | | text: Exactly. | +-[entry #50] | speaker: variable_1 | listener: variable_2 | text: Those plans are in here. | +-[reply #51] | listener: variable_3 | +-*** DIALOG END *** +-[choice] | text: Sounds too good to be true. | category: DISAGREE | +-[reply #52] | listener: variable_3 | text: Earth won't last long. We need answers now. | +-[entry #51] | speaker: variable_1 | listener: variable_2 | text: We're close, Shepard. | +-[reply #53] | listener: variable_3 | +-*** see entry #30 *** +-[choice] | text: I knew I could count on you. | category: AGREE | +-[reply #54] | listener: variable_3 | text: We could've saved a lot of lives if the Alliance had tried as hard as you to find answers. | +-[entry #52] | transition: transition_2074(-1) | speaker: variable_1 | listener: variable_2 | text: Don't worry, we're close. | +-[reply #55] | listener: variable_3 | +-*** DIALOG END *** +-[reply #56] | listener: variable_3 | +-[entry #53] | speaker: variable_1 | listener: variable_2 | text: I called in every favor owed to the Shadow Broker. The trail led here. | +-[reply #57] | listener: variable_3 | +-[entry #54] | speaker: variable_1 | listener: variable_2 | text: Anderson arranged access to the Archives and kept me updated on your status. | +-[reply #58] | listener: variable_3 | +-*** DIALOG END *** +-[reply #59] | listener: variable_3 | +-[entry #55] | | speaker: hench_marine | | listener: variable_2 | | text: James. James Vega. | | +-[reply #60] | | listener: variable_3 | | +-[entry #56] | | | condition: plot.bools[17665] == 1 | | | speaker: hench_ashley | | | listener: variable_2 | | | text: I didn't expect to see you here, Liara. | | | +-[reply #61] | | | listener: variable_3 | | | +-[entry #58] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I could say the same. | | +-[entry #57] | | speaker: hench_kaidan | | listener: variable_2 | | text: I didn't expect to see you here, Liara. | | +-[reply #62] | | listener: variable_3 | | +-*** see entry #58 *** | +-[entry #59] | speaker: variable_1 | listener: variable_2 | text: The same as us, I assume. +-[choice] | text: Finally some good news. | category: DISAGREE | +-[reply #63] | listener: variable_3 | text: Great. Let's find this bomb and blow those bastards back to hell. | +-[entry #60] | speaker: variable_1 | listener: variable_2 | text: It's not a bomb... it's plans for a device. A blueprint. +-[choice] text: Seems too good to be true. category: AGREE +-[reply #64] listener: variable_3 text: I guess I'll believe it when I see it. Where do we find this bomb? +-*** see entry #60 *** +-[entry #61] speaker: variable_1 listener: variable_2 text: Looks like they found us. [biod_promar_210parking_loc_int.promar_level02_b_D.promar_level02_b_dlg] speaker_list: hench_ashley, hench_kaidan, promar_cerberus_main, promar_cerberus_second +-[entry #0] condition: plot.bools[17665] == 1 speaker: hench_ashley listener: variable_2 text: They've got the high ground. +-[reply #0] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Not a problem for someone with biotics. +-[entry #1] condition: plot.bools[17664] == 1 speaker: hench_kaidan listener: variable_2 text: They've got the high ground. +-[reply #1] listener: variable_3 +-*** see entry #2 *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Give me the word. I'll draw them out. +-[entry #4] speaker: variable_1 listener: variable_2 text: I can use singularity to draw them out! +-[entry #5] speaker: variable_1 listener: variable_2 text: Coward. Show your head! +-[entry #6] speaker: variable_1 listener: variable_2 text: You're going to need more than guns to finish them, Shepard. +-[entry #7] speaker: variable_1 listener: variable_2 text: You can't hide forever! +-[entry #8] speaker: variable_1 listener: variable_2 text: Can't just shoot them. +-[entry #9] speaker: variable_1 listener: variable_2 text: Want me to take them out? +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #11] | speaker: promar_cerberus_main | listener: variable_2 | text: There she is! +-[entry #12] | speaker: promar_cerberus_main | listener: variable_2 | text: Get her! +-[entry #13] | speaker: promar_cerberus_second | listener: variable_2 | text: There's the asari bitch! +-[entry #14] | speaker: promar_cerberus_second | listener: variable_2 | text: Oh, shit. +-[entry #15] speaker: promar_cerberus_second listener: variable_2 text: I need backup! [biod_promar_210parking_loc_int.promar_level03_b_D.promar_level03_b_dlg] speaker_list: hench_ashley, hench_kaidan +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: They've sabotaged the elevator. +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: Look for another way up. +-[entry #2] speaker: hench_kaidan listener: variable_2 text: There's got to be another way up. +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #4] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: This is a secure station. How did Cerberus get in? | +-[reply #2] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Not sure. One minute we were getting reports of the Reaper invasion... | +-[reply #4] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: The next, there was chaos. Didn't even realize it was Cerberus at first. | +-[reply #5] | listener: variable_3 | +-[entry #8] | | condition: plot.bools[17665] == 1 | | speaker: hench_ashley | | listener: variable_2 | | text: Could they be working with the Reapers? | | +-[reply #6] | | listener: variable_3 | | text: Doubtful, but I suppose anything's possible. | +-[entry #9] | speaker: hench_kaidan | listener: variable_2 | text: Could they be working with the Reapers? | +-*** see reply #6 *** +-[entry #5] speaker: hench_kaidan listener: variable_2 text: How'd Cerberus get into the facility? +-[reply #3] listener: variable_3 +-*** see entry #6 *** +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #11] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: So you've seen the data on this weapon? You think it can help? | +-[reply #8] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: No. I didn't have access to the archives. Not yet. | +-[reply #10] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Hackett was arguing to get me access when... | +-[reply #11] | listener: variable_3 | +-*** DIALOG END *** +-[entry #12] speaker: hench_kaidan listener: variable_2 text: So you've seen the plans for the weapon? Will it really help? +-[reply #9] listener: variable_3 +-*** see entry #13 *** +-[entry #15] speaker: variable_1 listener: variable_2 text: We should keep moving. +-[entry #16] speaker: variable_1 listener: variable_2 text: We need to find another way up. +-[entry #17] speaker: variable_1 listener: variable_2 text: That's all of them. +-[reply #12] listener: variable_3 text: Good. Let's find a way up. [biod_promar_220meleehall_loc_int.promar_level04_b_d.promar_level04_b_dlg] speaker_list: hench_liara, promar_cerberus_grunt1, promar_cerberus_grunt2, promar_alliance_scientist, promar_cerberus_main, promar_cerberus_second +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_liara listener: variable_2 text: Shepard! Take cover. +-[reply #1] listener: variable_3 +-[entry #2] speaker: promar_cerberus_grunt1 listener: variable_2 text: We've done a sweep through the residence. Going to check on Able Squad. They're not reporting in. +-[reply #2] listener: variable_3 +-[entry #3] speaker: promar_cerberus_grunt1 listener: variable_2 text: We're on it. Bravo Team out. +-[reply #3] listener: variable_3 +-[entry #4] speaker: promar_cerberus_grunt2 listener: variable_2 text: We still on cleanup duty? +-[reply #4] listener: variable_3 +-[entry #5] speaker: promar_cerberus_grunt1 listener: variable_2 text: Yeah, some of the scientists are putting up a fight over in the vehicle bay. +-[reply #5] listener: variable_3 +-[entry #6] speaker: promar_cerberus_grunt2 listener: variable_2 text: Let's go get 'em. +-[entry #7] speaker: variable_1 listener: variable_2 text: Come on. Let's keep moving. +-[entry #8] speaker: variable_1 listener: variable_2 text: Something's not right. +-[entry #9] speaker: variable_1 listener: variable_2 text: Look out! +-[entry #10] speaker: promar_alliance_scientist listener: variable_2 text: No. Don't! +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #12] | speaker: promar_cerberus_main | listener: variable_2 | text: Look out! +-[entry #13] | speaker: promar_cerberus_second | listener: variable_2 | text: Who the hell are these guys? +-[entry #14] | speaker: promar_cerberus_main | listener: variable_2 | text: This is Bravo Team. We've found the disturbance. +-[entry #15] | speaker: promar_cerberus_main | listener: variable_2 | text: I think the Alliance sent backups. +-[entry #16] speaker: promar_cerberus_main listener: variable_2 text: One of them's N7! [biod_promar_230lockers_loc_int.promar_eva_vid_v_D.promar_eva_vid_v_dlg] speaker_list: hench_ashley, hench_kaidan +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Shepard, see if you can gain access to the pedway. +-[reply #0] | listener: variable_3 | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: I can't seem to unlock the live feeds, but... | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Hey. Did you see that? Who's that woman in the vid? | | +-[reply #2] | | listener: variable_3 | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: That's Dr. Eva Core. She got here about a week ago. | | +-[reply #4] | | listener: variable_3 | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: Any luck? | | +-[reply #5] | | listener: variable_3 | | text: Pedway's been locked out. | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: All right. Looks like there's construction nearby. We can get out on the roof. | | +-[reply #6] | | listener: variable_3 | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: We can find a way around from there. | +-[entry #3] | speaker: hench_kaidan | listener: variable_2 | text: Did you see that? Who's that woman in the vid? | +-[reply #3] | listener: variable_3 | +-*** see entry #4 *** +-[reply #7] listener: variable_3 text: Great. Let's move. [biod_promar_230lockers_loc_int.promar_level05_b_D.promar_level05_b_dlg] speaker_list: promar_eva, hench_ashley, hench_kaidan +-[entry #0] condition: conditional_113(1) speaker: promar_eva listener: variable_2 text: I'm ready when you are. +-[reply #0] listener: variable_3 +-[entry #1] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_5(-1) | speaker: hench_ashley | listener: variable_2 | text: Shepard, take a look at this. +-[entry #3] speaker: hench_kaidan listener: variable_2 text: Shepard, take a look at this. +-[entry #4] condition: conditional_113(3) speaker: variable_1 listener: variable_2 text: That doctor in the vid was in a restricted zone. +-[reply #2] listener: variable_3 +-[entry #5] | condition: conditional_5(-1) | speaker: hench_ashley | listener: variable_2 | text: Who is she? | +-[reply #3] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: She's with the Alliance, I think, but I don't know much about her. She keeps to herself. | +-[reply #5] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: We only met once. I got the distinct impression she didn't want to be friends. | +-[reply #6] | | condition: conditional_193(-1) | | listener: variable_3 | | text: I don't like her already. Think she had something to do with this? | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Maybe. She couldn't have done it alone. | +-[reply #7] | listener: variable_3 | text: Any reason to think she could be involved in this? | +-*** see entry #9 *** +-[entry #6] speaker: hench_kaidan listener: variable_2 text: Is she someone important? +-[reply #4] listener: variable_3 +-*** see entry #7 *** +-[entry #10] speaker: variable_1 listener: variable_2 text: Pedway access is locked down. I'll see what I can do. +-[entry #11] speaker: variable_1 listener: variable_2 text: We'll need access to the pedway. Controls should be nearby. +-[reply #8] listener: variable_3 +-[entry #12] speaker: variable_1 listener: variable_2 text: I'll try to access security footage. Maybe we can see what Cerberus is up to. +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Damn it! Security's been tampered with. +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: Hmm. That's odd. +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: Who is that? +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: What the... +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: Let me try-- Nope. +-[entry #19] speaker: variable_1 listener: variable_2 text: Almost got it. +-[entry #20] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: Still locked down. +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: We'll have to go around. +-[entry #23] speaker: variable_1 listener: variable_2 text: Pedway is still locked. [biod_promar_240exteriorwalk_loc_int.promar_level06_b_d.promar_level06_b_dlg] speaker_list: hench_ashley, hench_kaidan +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: This airlock shouldn't be open. +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: Doesn't look like it was forced. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: No, you have to override security protocols. +-[entry #2] speaker: hench_kaidan listener: variable_2 text: Doesn't look like it was forced open. +-[reply #2] listener: variable_3 +-*** see entry #3 *** +-[entry #4] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Someone vented the air from this room while they were still here. +-[reply #3] listener: variable_3 +-[entry #5] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: Looks like they died trying to claw their way out. | +-[reply #4] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: This is brutal even by Cerberus standards. +-[entry #6] speaker: hench_kaidan listener: variable_2 text: Looks like they died trying to claw their way out. +-[reply #5] listener: variable_3 +-*** see entry #7 *** +-[entry #8] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #9] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: Did you know any of these people, Liara? | +-[reply #7] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: I recognize a few, but I can't say I knew them. | +-[reply #9] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: As the only asari here, I think, perhaps, I was viewed with a little suspicion. | +-[reply #10] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: I spent most of my time researching alone. Translating. | +-[reply #11] | listener: variable_3 | +-[entry #14] | | condition: plot.bools[17665] == 1 | | speaker: hench_ashley | | listener: variable_2 | | text: I'm still not clear on what you discovered. | | +-[reply #12] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Bits and pieces, really. Clues. It took them centuries to conquer the Protheans. | | +-[reply #14] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: In that time, the few Prothean survivors searched desperately for a way to stop the Reapers. | | +-[reply #15] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: If my translations are correct, they found a way, but in the end, they didn't have the resources to follow through with their plan. | +-[entry #15] | speaker: hench_kaidan | listener: variable_2 | text: And what did you discover? | +-[reply #13] | listener: variable_3 | +-*** see entry #16 *** +-[entry #10] speaker: hench_kaidan listener: variable_2 text: Were any of these people friends of yours? +-[reply #8] listener: variable_3 +-*** see entry #11 *** +-[entry #19] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #20] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 +-[entry #21] | condition: plot.bools[17664] == 1 | speaker: hench_kaidan | listener: variable_2 +-[entry #22] speaker: variable_1 listener: variable_2 [biod_promar_240exteriorwalk_loc_int.promar_party03_b_d.promar_party03_b_dlg] speaker_list: hench_liara, hench_ashley, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 text: Commander. You read me? +-[reply #0] listener: variable_3 text: Barely. Storm's causing interference. +-[entry #1] speaker: variable_1 listener: variable_2 text: Tell me about it. I've lost contact with the Normandy. What's y... +-[reply #1] listener: variable_3 text: I didn't read that, James. Repeat? +-[entry #2] speaker: variable_1 listener: variable_2 text: I said... +-[reply #2] | listener: variable_3 | text: Damn it. | +-[entry #3] | speaker: hench_liara | listener: variable_2 | text: That storm's going to be in here very soon. | +-[reply #3] | listener: variable_3 | text: Yeah, I think it's already here. | +-[entry #4] | speaker: hench_liara | listener: variable_2 | text: Good point. +-[reply #4] listener: variable_3 text: Lieutenant? James? +-[entry #5] speaker: variable_1 listener: variable_2 +-[entry #6] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #7] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: Storm's getting closer! +-[entry #8] | condition: plot.bools[17664] == 1 | speaker: hench_kaidan | listener: variable_2 | text: That storm's getting close. +-[entry #9] | speaker: hench_liara | listener: variable_2 | text: Can we keep moving? +-[entry #10] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: Let's get out of the storm! +-[entry #11] | speaker: hench_liara | listener: variable_2 | text: This isn't the time for sightseeing! +-[entry #12] | condition: plot.bools[17664] == 1 | speaker: hench_kaidan | listener: variable_2 | text: Let's get out of the storm! +-[entry #13] condition: plot.bools[17664] == 1 speaker: hench_kaidan listener: variable_2 text: We're getting blasted out here! +-[entry #14] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #15] | speaker: hench_liara | listener: variable_2 | text: We need to head back the other way. +-[entry #16] speaker: hench_liara listener: variable_2 text: We've got to get up the ladder to cross the pedway. [biod_promar_240exteriorwalk_loc_int.promar_tram_fight_p_d.promar_tram_fight_p_dlg] speaker_list: hench_ashley, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_190(-1) | speaker: hench_ashley | listener: variable_2 | text: What the hell? | +-[reply #1] | listener: variable_3 | text: Looks like the Alliance is still putting up a fight. | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: That tram heads to the Archives. Once Cerberus is across, they're at the final security checkpoint. | +-[reply #2] | listener: variable_3 | text: Then that's where we're headed. +-[entry #2] speaker: hench_kaidan listener: variable_2 text: What the hell is that? +-*** see reply #1 *** [biod_promar_310cafeteria_loc_int.promar_enemy_radio1_b_D.promar_enemy_radio1_b_dlg] speaker_list: promar_cerberus_grunt +-[entry #0] speaker: variable_1 listener: variable_2 text: Roger that. Delta Team out. +-[reply #0] listener: variable_3 +-[entry #1] speaker: promar_cerberus_grunt listener: variable_2 text: What's our order? +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: There's an Alliance force in here somewhere. We need to keep them away from the core. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Check the next room. +-[reply #3] listener: variable_3 +-[entry #4] speaker: promar_cerberus_grunt listener: variable_2 text: It's dark in there. Want me to shoot out the windows? +-[reply #4] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_2 text: No! Not unless you want to decompress this room, too. +-[reply #5] listener: variable_3 +-[entry #6] speaker: promar_cerberus_grunt listener: variable_2 text: I don't see anyone... +-[reply #6] listener: variable_3 +-[entry #7] speaker: variable_1 listener: variable_2 text: Come on. There's no one alive in there. Let's keep moving. +-[entry #8] speaker: variable_1 listener: variable_2 text: {Grunts} +-[entry #9] speaker: promar_cerberus_grunt listener: variable_2 +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 text: Flashlights. [biod_promar_310cafeteria_loc_int.promar_enemy_radio2_D.promar_enemy_radio2_dlg] speaker_list: promar_cerberus_grunt5 +-[entry #0] speaker: variable_1 listener: variable_2 text: Echo Squad, I want a perimeter set up around the tram station. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: No one gets in or out. Do you read me? +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Echo Squad! Report! +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] speaker: variable_1 listener: variable_2 text: All teams. Form up in the security station. Nobody gets on that tram. +-[reply #3] listener: variable_3 +-[entry #4] speaker: promar_cerberus_grunt5 listener: variable_2 text: Bravo Squad reporting. Acknowledged. [biod_promar_310cafeteria_loc_int.promar_level06_b_d.promar_level06_b_dlg] speaker_list: hench_ashley, hench_kaidan +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: This airlock shouldn't be open. +-[reply #0] listener: variable_3 +-[entry #1] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: Doesn't look like it was forced. | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: No, you have to override security protocols. +-[entry #2] speaker: hench_kaidan listener: variable_2 text: Doesn't look like it was forced open. +-[reply #2] listener: variable_3 +-*** see entry #3 *** +-[entry #4] condition: conditional_113(2) speaker: variable_1 listener: variable_2 text: Someone vented the air from this room while they were still here. +-[reply #3] listener: variable_3 +-[entry #5] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: Looks like they died trying to claw their way out. | +-[reply #4] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: This is brutal even by Cerberus standards. +-[entry #6] speaker: hench_kaidan listener: variable_2 text: Looks like they died trying to claw their way out. +-[reply #5] listener: variable_3 +-*** see entry #7 *** +-[entry #8] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #9] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: Did you know any of these people, Liara? | +-[reply #7] | listener: variable_3 | +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: I recognize a few, but I can't say I knew them. | +-[reply #9] | listener: variable_3 | +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: As the only asari here, I think, perhaps, I was viewed with a little suspicion. | +-[reply #10] | listener: variable_3 | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: I spent most of my time researching alone. Translating. | +-[reply #11] | listener: variable_3 | +-[entry #14] | | condition: plot.bools[17665] == 1 | | speaker: hench_ashley | | listener: variable_2 | | text: I'm still not clear on what you discovered. | | +-[reply #12] | | listener: variable_3 | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: Bits and pieces, really. Clues. It took them centuries to conquer the Protheans. | | +-[reply #14] | | listener: variable_3 | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: In that time, the few Prothean survivors searched desperately for a way to stop the Reapers. | | +-[reply #15] | | listener: variable_3 | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: If my translations are correct, they found a way, but in the end, they didn't have the resources to follow through with their plan. | +-[entry #15] | speaker: hench_kaidan | listener: variable_2 | text: And what did you discover? | +-[reply #13] | listener: variable_3 | +-*** see entry #16 *** +-[entry #10] speaker: hench_kaidan listener: variable_2 text: Were any of these people friends of yours? +-[reply #8] listener: variable_3 +-*** see entry #11 *** +-[entry #19] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #20] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 +-[entry #21] | condition: plot.bools[17664] == 1 | speaker: hench_kaidan | listener: variable_2 +-[entry #22] speaker: variable_1 listener: variable_2 [biod_promar_310cafeteria_loc_int.promar_liara_m_D.promar_liara_m_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: But what if we're wrong? What if there's no way to stop them? +-[reply #0] | listener: variable_3 | +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: What if these are our last days and we spend them scurrying around trying to solve a problem we can't fix? | +-[reply #1] | | condition: conditional_193(-1) | | listener: variable_3 | | text: Liara... | | +-[entry #2] | | speaker: variable_1 | | listener: variable_2 | | text: I know. I shouldn't think that way. | | +-[reply #3] | | listener: variable_3 | | +-[entry #3] | | speaker: variable_1 | | listener: variable_2 | | text: I don't know how you do it. You've always stayed focused, even in the worst situations. | | +-[choice] | | | text: No choice. | | | category: DISAGREE | | | +-[reply #4] | | | default action | | | major decision | | | transition: transition_2563(-1) | | | listener: variable_3 | | | text: Do or die isn't much of a choice, so I just keep doing whatever it takes. | | | +-[entry #4] | | | speaker: variable_1 | | | listener: variable_2 | | | text: So practical, but I suppose you're right. | | | +-[reply #5] | | | listener: variable_3 | | | text: We'll stop them, one way or another. | | | +-[entry #5] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I wish I had your confidence. | | | +-[reply #6] | | | listener: variable_3 | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Okay. Door's open. We can get to the labs and tram station through there. | | +-[choice] | | | text: I remember the ones I love. | | | category: AGREE | | | +-[reply #7] | | | condition: conditional_193(-1) | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: When there's so much at stake, I think about my friends, loved ones... what I'd lose if I failed. | | | +-[entry #6] | | | transition: transition_2074(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Me too. | | | +-[reply #8] | | | listener: variable_3 | | | text: We'll stop them, Liara. Together. | | | +-[entry #7] | | | speaker: variable_1 | | | listener: variable_2 | | | text: I believe you. Or I believe that you believe. Maybe that's enough. | | | +-[reply #9] | | | listener: variable_3 | | | +-*** see entry #10 *** | | +-[choice] | | text: I have a lot to live for. | | category: AGREE | | +-[reply #10] | | transition: transition_2560(-1) | | listener: variable_3 | | text: When there's so much at stake, I just think about what I'd lose if I fail. | | +-[entry #8] | | transition: transition_2074(-1) | | speaker: variable_1 | | listener: variable_2 | | text: That's a terrible burden. | | +-[reply #11] | | listener: variable_3 | | text: We'll stop them, Liara. Together. | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: Thanks. I want to believe you. | | +-[reply #12] | | listener: variable_3 | | +-*** see entry #10 *** | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: Okay. Room's pressurized. We can get to the labs, then on to the tram station. | +-[reply #2] | listener: variable_3 | text: Come on, Liara. | +-*** see entry #2 *** +-[reply #13] listener: variable_3 text: Good. Let's move. [biod_promar_310cafeteria_loc_int.promar_vid_murder_v_D.promar_vid_murder_v_dlg] speaker_list: hench_liara, hench_ashley, hench_kaidan +-[entry #0] speaker: hench_liara listener: variable_2 text: We need to pressurize the room first. +-[reply #0] listener: variable_3 +-[entry #1] speaker: hench_liara listener: variable_2 text: There we go. We have access to the labs. They'll take us right to the tram station. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_5(-1) | speaker: hench_ashley | listener: variable_2 | text: Hey, looks like there's a recording of what happened here. | +-[reply #2] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Security station... come in? We're seeing some odd activity down here. | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Our security protocols just kicked in. Everything's locked down. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Doctor, I'll get you a report as soon as... | +-[reply #6] | listener: variable_3 | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #7] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | +-[reply #8] | listener: variable_3 | text: I guess we know how Cerberus got in. | +-[entry #9] | speaker: hench_liara | listener: variable_2 | text: I should've realized it when I met her. I was just so focused on finding a way to stop the Reapers. | +-[choice] | | text: Forget about it, let's move. | | category: DISAGREE | | +-[reply #9] | | default action | | major decision | | transition: transition_2563(-1) | | listener: variable_3 | | text: You did what needed to be done. Right now, I need you to get us to the Archives. | | +-[entry #10] | | speaker: hench_liara | | listener: variable_2 | | text: Through the door. We're getting close. | +-[choice] | text: Don't blame yourself. | category: AGREE | +-[reply #10] | transition: transition_2560(-1) | listener: variable_3 | text: Stopping the Reapers is the only thing we should be focused on. It's not your fault. | +-[entry #11] | transition: transition_2322(2) | speaker: variable_1 | listener: variable_2 +-[entry #3] speaker: hench_kaidan listener: variable_2 text: Hey, there's a recording of what happened here. +-[reply #3] listener: variable_3 +-*** see entry #4 *** +-[entry #12] speaker: hench_liara listener: variable_2 text: Looks like there's a recording of how those people died. +-[reply #11] listener: variable_3 +-[entry #13] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-*** DIALOG END *** +-[entry #14] speaker: hench_liara listener: variable_2 text: This is interesting. You should see this, Shepard. +-[entry #15] speaker: hench_liara listener: variable_2 text: Almost done. +-[entry #16] speaker: variable_1 listener: variable_2 text: {Chokes} +-[reply #13] listener: variable_3 text: Nice. Let's move. [biod_promar_400labs_loc_int.promar_level08_b_D.promar_level08_b_dlg] speaker_list: hench_ashley, hench_kaidan, promar_cerberus_main, promar_cerberus_second +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_190(-1) | speaker: hench_ashley | listener: variable_2 | text: What's that smell? | +-[reply #1] | listener: variable_3 | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: They just activated the decontamination protocols. | +-[reply #3] | listener: variable_3 | +-[entry #4] | | condition: conditional_190(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: With the staff still inside. | +-[entry #5] | speaker: hench_kaidan | listener: variable_2 | text: With the staff still inside. +-[entry #2] speaker: hench_kaidan listener: variable_2 text: God. What's that stench? +-[reply #2] listener: variable_3 +-*** see entry #3 *** +-[entry #6] speaker: variable_1 listener: variable_2 text: We'll have to find a way through. +-[entry #7] speaker: variable_1 listener: variable_2 text: We can't deactivate it from this side. +-[entry #8] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #9] | speaker: promar_cerberus_main | listener: variable_2 | text: Purge the room. We're moving out to the Archives. +-[entry #10] | speaker: promar_cerberus_second | listener: variable_2 | text: Why we pulling back? +-[entry #11] | speaker: promar_cerberus_main | listener: variable_2 | text: Sounds like the Alliance has sent reinforcements. The doctor wants the Archives protected at all costs. +-[entry #12] | speaker: promar_cerberus_second | listener: variable_2 | text: God, that smells. +-[entry #13] | speaker: promar_cerberus_second | listener: variable_2 | text: Shit, there they are! +-[entry #14] | speaker: promar_cerberus_main | listener: variable_2 | text: That's them. Move! +-[entry #15] | speaker: promar_cerberus_main | listener: variable_2 | text: Fall back! +-[entry #16] | speaker: promar_cerberus_main | listener: variable_2 | text: Fall back to the tram station! +-[entry #17] | speaker: promar_cerberus_second | listener: variable_2 | text: They're still coming! +-[entry #18] | speaker: promar_cerberus_main | listener: variable_2 | text: Move, move, move! +-[entry #19] | speaker: promar_cerberus_main | listener: variable_2 | text: Through the door! +-[entry #20] | speaker: promar_cerberus_main | listener: variable_2 | text: Come on! Move! +-[entry #21] speaker: promar_cerberus_main listener: variable_2 text: Seal the door! +-[entry #22] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #23] | speaker: hench_ashley | listener: variable_2 | text: They're retreating. +-[entry #24] | speaker: hench_ashley | listener: variable_2 | text: Those shields are tough. +-[entry #25] | speaker: hench_ashley | listener: variable_2 | text: Don't let 'em close on you! +-[entry #26] | speaker: hench_kaidan | listener: variable_2 | text: They're retreating. +-[entry #27] | speaker: hench_kaidan | listener: variable_2 | text: Those shields are tough. +-[entry #28] speaker: hench_kaidan listener: variable_2 text: Don't let 'em close on you! [biod_promar_400labs_loc_int.promar_party04_b_d.promar_party04_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: That's the tram line. Takes us right to the Archives. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: No doubt Cerberus has it locked down. Hopefully we can override it at the security station. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: It's just through here. [biod_promar_410sealedlabs_loc_int.promar_liara_chat_a_d.promar_liara_chat_a_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: This is where they studied the various relics unearthed here. +-[reply #0] listener: variable_3 text: What did they find? +-[entry #1] speaker: variable_1 listener: variable_2 text: More than I could describe in a short conversation. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: And they'd only scratched the surface. +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: There are vaults filled with Prothean data troves that have never been studied. [biod_promar_510autoturret_loc_int.promar_party04_b_d.promar_party04_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: That's the tram line. Takes us right to the Archives. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: No doubt Cerberus has it locked down. Hopefully we can override it at the security station. +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: It's just through here. [biod_promar_520a_controls_loc_int.promar_turret_talk_v_D.promar_turret_talk_v_dlg] speaker_list: promar_eva, promar_cerberus_commander, hench_ashley, hench_kaidan +-[entry #0] speaker: promar_eva listener: variable_2 text: Set up a perimeter. No one else comes across. +-[reply #0] listener: variable_3 +-[entry #1] speaker: promar_cerberus_commander listener: variable_2 text: We still have teams on the other side... +-[reply #1] listener: variable_3 +-[entry #2] speaker: promar_eva listener: variable_2 text: No one! And shut down those cameras! +-[reply #2] listener: variable_3 +-[entry #3] speaker: variable_1 listener: variable_2 text: Looks like they've made it to the Archives. +-[reply #3] listener: variable_3 +-[entry #4] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: And it looks like they won't be sending a tram anytime soon. | +-[reply #4] | listener: variable_3 | text: Can you override it? | +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: The Archives are on a separate network. We're completely locked out. | +-[reply #5] | listener: variable_3 | +-[entry #7] | | condition: plot.bools[17665] == 1 | | speaker: hench_ashley | | listener: variable_2 | | text: Not completely. What if we could find a short-range transmitter--helmet-to-helmet? | | +-[reply #6] | | listener: variable_3 | | text: And? | | +-[entry #8] | | speaker: hench_ashley | | listener: variable_2 | | text: And then we convince them that we're with them and the Alliance forces have been taken care of. | | +-[reply #8] | | listener: variable_3 | | text: Good idea. See what you can find. | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #9] | | listener: variable_3 | | text: What? | | +-[entry #12] | | | condition: conditional_350(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: The lieutenant-commander has become very... capable. | | | +-[reply #10] | | | | condition: plot.bools[19339] == 0 | | | | listener: variable_3 | | | | text: That she has. | | | | +-[entry #16] | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #13] | | | | listener: variable_3 | | | | +-[entry #17] | | | | | condition: conditional_350(-1) | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: Shepard! I found something. | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-[entry #23] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Maybe I can get this turret working again. I doubt they'll send an empty tram. | | | | | +-[entry #22] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: I'm going to reprogram this turret--just in case they send a tram with some of their friends in it. | | | | +-[entry #18] | | | | | condition: conditional_352(-1) | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: Shepard! I found something. | | | | | +-[reply #15] | | | | | listener: variable_3 | | | | | +-*** see entry #21 *** | | | | | +-*** see entry #23 *** | | | | | +-*** see entry #22 *** | | | | +-[entry #19] | | | | | condition: conditional_190(-1) | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: Commander! I found something. | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-*** see entry #21 *** | | | | | +-*** see entry #23 *** | | | | | +-*** see entry #22 *** | | | | +-[entry #20] | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: Commander! I found something. | | | | +-[reply #17] | | | | listener: variable_3 | | | | +-*** see entry #21 *** | | | | +-*** see entry #23 *** | | | | +-*** see entry #22 *** | | | +-[reply #12] | | | listener: variable_3 | | | text: Agreed. | | | +-*** see entry #16 *** | | +-[entry #13] | | | condition: conditional_190(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: The lieutenant-commander has become very capable. | | | +-*** see reply #12 *** | | +-[entry #14] | | | condition: conditional_352(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: The major has become very... capable. | | | +-[reply #11] | | | | condition: plot.bools[19341] == 0 | | | | listener: variable_3 | | | | text: That he has. | | | | +-*** see entry #16 *** | | | +-*** see reply #12 *** | | +-[entry #15] | | speaker: variable_1 | | listener: variable_2 | | text: The major has become very capable. | | +-*** see reply #12 *** | | +-[reply #18] | | listener: variable_3 | | +-*** see entry #23 *** | +-[entry #9] | speaker: hench_kaidan | listener: variable_2 | text: Not if we can find a short-range communicator--helmet to helmet. | +-[reply #7] | listener: variable_3 | text: And? | +-[entry #10] | speaker: hench_kaidan | listener: variable_2 | text: And we convince them that we're on their side, tell them the Alliance forces have been taken care of. | +-*** see reply #8 *** | +-[reply #19] | listener: variable_3 | text: Good idea. I'll help you look. +-[entry #5] speaker: hench_kaidan listener: variable_2 text: And I doubt they'll just send us a tram. +-*** see reply #4 *** +-[entry #24] speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #25] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: Watch out! +-[entry #26] speaker: hench_kaidan listener: variable_2 text: Heads up! +-[entry #27] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #28] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: Hey, Shepard. Check this out. +-[entry #29] speaker: hench_kaidan listener: variable_2 text: Commander, you should see this. +-[entry #30] speaker: variable_1 listener: variable_2 +-[reply #22] listener: variable_3 +-[entry #31] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: Take a look at this. +-[entry #32] speaker: hench_kaidan listener: variable_2 text: Take a look at this. [biod_promar_520b_corpse_loc_int.promar_ash_m_D.promar_ash_m_dlg] +-[entry #0] condition: conditional_254(-1) speaker: variable_1 listener: variable_2 text: I don't know what you are... not since they got their hands on you. +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_350(-1) | speaker: variable_1 | listener: variable_2 | text: Is it really you in there? Do you even know? I mean, could they be controlling you? | +-[reply #1] | listener: variable_3 | text: Ash... | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: I'm just talking out loud. I don't need you to answer. I doubt there's anything you could say to convince me. | +-[reply #3] | listener: variable_3 | +-[entry #4] | | condition: conditional_350(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I guess I just need some time to get to know you again, to find the guy I used to love. | | +-[choice] | | | text: I'm still that guy. | | | category: AGREE | | | +-[reply #4] | | | transition: transition_1576(-1) | | | listener: variable_3 | | | text: I'm the same person I always was, Ash. And I want you with me, wherever this takes us. | | | +-[entry #5] | | | transition: transition_2076(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: That's what I needed to hear. | | | +-[reply #5] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: Good. | | | +-[entry #6] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | listener: variable_3 | | | text: Let's see if we can get that tram sent over here. | | +-[choice] | | text: We're out of time. | | category: DISAGREE | | +-[reply #8] | | default action | | major decision | | transition: transition_1575(-1) | | listener: variable_3 | | text: We're at war with the Reapers. I thought it was obvious who the enemy was. | | +-[entry #11] | | transition: transition_2563(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Yeah. I thought so, too. | | +-[reply #9] | | listener: variable_3 | | text: We need to focus on the mission. Right now, that means getting that tram sent over. | | +-[entry #12] | | | condition: plot.bools[17662] == 1 | | | speaker: variable_1 | | | listener: variable_2 | | | text: Ma'am. | | +-[entry #13] | | speaker: variable_1 | | listener: variable_2 | | text: Sir. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: I guess I just need some time to get to know you again. | +-[choice] | | text: We're out of time. | | category: DISAGREE | | +-*** see reply #8 *** | +-[choice] | text: I haven't changed. | category: AGREE | +-[reply #10] | transition: transition_1576(-1) | listener: variable_3 | text: I'm the same person I always was. Time won't change that, but if that's what you need, I understand. | +-[entry #14] | transition: transition_2076(-1) | speaker: variable_1 | listener: variable_2 | text: Thanks... for understanding. | +-[reply #11] | transition: transition_2560(-1) | listener: variable_3 | text: You bet. | +-[entry #15] | speaker: variable_1 | listener: variable_2 | +-*** see reply #12 *** +-[entry #2] speaker: variable_1 listener: variable_2 text: Is it really you? Would you even know if they were controlling you somehow? +-[reply #2] listener: variable_3 text: That's not fair, Ash. +-*** see entry #3 *** +-[entry #8] speaker: variable_1 listener: variable_2 text: I don't really know who you are... not since you sided with Cerberus. +-[reply #6] listener: variable_3 +-[entry #9] speaker: variable_1 listener: variable_2 text: You were a great leader once. I practically worshipped you... +-[reply #7] listener: variable_3 text: Lieutenant-Commander... +-[entry #10] speaker: variable_1 listener: variable_2 text: I'm just working it through. Just need some time to figure you out, I guess. +-[choice] | text: We're out of time. | category: DISAGREE | +-*** see reply #8 *** +-[choice] text: I haven't changed. category: AGREE +-*** see reply #10 *** +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #17] | speaker: variable_1 | listener: variable_2 +-[entry #18] speaker: variable_1 listener: variable_2 +-*** see reply #0 *** [biod_promar_520b_corpse_loc_int.promar_cerberus_corpse_v_D.promar_cerberus_corpse_v_dlg] speaker_list: hench_ashley, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] | listener: variable_3 | text: What've you got? | +-[entry #1] | speaker: variable_1 | listener: variable_2 | +-[reply #1] | listener: variable_3 | +-[entry #2] | | condition: conditional_5(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: He's got a transmitter in his helmet. If I can... | | +-[reply #2] | | listener: variable_3 | | +-[entry #4] | | | condition: plot.bools[17665] == 1 | | | speaker: hench_ashley | | | listener: variable_2 | | | text: Oh, god. He looks like a husk. | | | +-[reply #3] | | | transition: transition_4496(-1) | | | listener: variable_3 | | | text: Yeah, not quite. But they've definitely done something to him. | | | +-[entry #6] | | | | condition: conditional_5(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #4] | | | | listener: variable_3 | | | | +-[entry #7] | | | | | condition: conditional_254(-1) | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: Engineered? By Cerberus? They claim to stand for humanity, and they do this to their own people. | | | | | +-[reply #5] | | | | | listener: variable_3 | | | | | +-[entry #8] | | | | | condition: conditional_254(-1) | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: That could've been you, Shepard. For all I knew, that's what Cerberus had done to you. | | | | | +-[choice] | | | | | | text: You think I'm like him? | | | | | | category: AGREE | | | | | | +-[reply #6] | | | | | | listener: variable_3 | | | | | | text: How can you compare me to that thing? | | | | | | +-[entry #9] | | | | | | transition: transition_2440(0) | | | | | | speaker: hench_ashley | | | | | | listener: variable_2 | | | | | +-[choice] | | | | | text: I can't make you trust me. | | | | | category: DISAGREE | | | | | +-[reply #7] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: I don't have the time or energy to convince you to follow to me. | | | | | +-[entry #10] | | | | | | condition: conditional_350(-1) | | | | | | speaker: hench_ashley | | | | | | listener: variable_2 | | | | | | text: I'm with you, Commander. I've always been with you. I just wanted you to know why... | | | | | | +-[reply #17] | | | | | | listener: variable_3 | | | | | | text: Come on. | | | | | | +-[entry #30] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | +-[reply #18] | | | | | | transition: transition_126(0) | | | | | | listener: variable_3 | | | | | | text: Let's see if we can get them to send that tram over. | | | | | +-[entry #11] | | | | | speaker: hench_ashley | | | | | listener: variable_2 | | | | | text: I'm with you, Commander. I just wanted you to know why I-- | | | | | +-*** see reply #17 *** | | | | +-[entry #12] | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: They? You mean Cerberus? They did this to their own people? | | | | +-[reply #8] | | | | listener: variable_3 | | | | +-[entry #13] | | | | speaker: hench_ashley | | | | listener: variable_2 | | | | text: Can you see why I'm worried about you? | | | | +-[choice] | | | | | text: Stop worrying about me. | | | | | category: DISAGREE | | | | | +-[reply #14] | | | | | default action | | | | | major decision | | | | | listener: variable_3 | | | | | text: Worry about the Reapers--the war. We need to focus if we're going to stop them. | | | | | +-[entry #22] | | | | | | condition: conditional_5(-1) | | | | | | speaker: hench_ashley | | | | | | listener: variable_2 | | | | | | +-[reply #15] | | | | | | listener: variable_3 | | | | | | +-[entry #23] | | | | | | | condition: conditional_350(-1) | | | | | | | speaker: hench_ashley | | | | | | | listener: variable_2 | | | | | | | text: I'm trying, Shepard. | | | | | | | +-*** see reply #17 *** | | | | | | +-[entry #24] | | | | | | | condition: plot.bools[17662] == 1 | | | | | | | speaker: hench_ashley | | | | | | | listener: variable_2 | | | | | | | text: Yes, ma'am. | | | | | | | +-*** see reply #17 *** | | | | | | +-[entry #25] | | | | | | speaker: hench_ashley | | | | | | listener: variable_2 | | | | | | text: Yes, sir. | | | | | | +-*** see reply #17 *** | | | | | +-[entry #26] | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #27] | | | | | | condition: conditional_352(-1) | | | | | | speaker: hench_kaidan | | | | | | listener: variable_2 | | | | | | text: I'm trying, Shepard. | | | | | | +-*** see reply #17 *** | | | | | +-[entry #28] | | | | | | condition: plot.bools[17662] == 1 | | | | | | speaker: hench_kaidan | | | | | | listener: variable_2 | | | | | | text: Yes, ma'am. | | | | | | +-*** see reply #17 *** | | | | | +-[entry #29] | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: Yes, sir. | | | | | +-*** see reply #17 *** | | | | +-[choice] | | | | text: Yes, but it's unnecessary. | | | | category: AGREE | | | | +-[reply #9] | | | | listener: variable_3 | | | | text: Do you really think they changed who I am, Ash? | | | | +-[entry #14] | | | | transition: transition_2440(-1) | | | | speaker: variable_1 | | | | listener: variable_2 | | | +-[entry #15] | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: And by they, you mean Cerberus? They did this to their own guy? | | | | +-[reply #10] | | | | listener: variable_3 | | | | +-[entry #16] | | | | | condition: conditional_254(-1) | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: Is this what they did to you? | | | | | +-[choice] | | | | | | text: How can you say that? | | | | | | category: AGREE | | | | | | +-[reply #11] | | | | | | listener: variable_3 | | | | | | text: How can you compare me to him? | | | | | | +-[entry #17] | | | | | | transition: transition_2440(0) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | +-[choice] | | | | | text: It's nothing like that. | | | | | category: DISAGREE | | | | | +-[reply #12] | | | | | default action | | | | | listener: variable_3 | | | | | text: Kaidan, I'm still me. But I've got a mission, and I'm not going to force you to come along. | | | | | +-[entry #18] | | | | | | condition: conditional_352(-1) | | | | | | speaker: hench_kaidan | | | | | | listener: variable_2 | | | | | | text: I'm with you, Shepard. I've always been with you. I just wanted you to know why I-- | | | | | | +-*** see reply #17 *** | | | | | +-[entry #19] | | | | | speaker: hench_kaidan | | | | | listener: variable_2 | | | | | text: I'm with you, Commander. I just wanted you to know why I'm-- | | | | | +-*** see reply #17 *** | | | | +-[entry #20] | | | | speaker: hench_kaidan | | | | listener: variable_2 | | | | text: Now do you see why I was worried about you? | | | | +-[choice] | | | | | text: Yes, but it's unnecessary. | | | | | category: AGREE | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | text: Do you really think I've changed that much, Kaidan? | | | | | +-[entry #21] | | | | | transition: transition_2440(-1) | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | +-[choice] | | | | text: Stop worrying about me. | | | | category: DISAGREE | | | | +-*** see reply #14 *** | | | +-[entry #31] | | | speaker: hench_kaidan | | | listener: variable_2 | | | text: Engineered? Cerberus did this? To their own people? | | +-[entry #5] | | speaker: hench_kaidan | | listener: variable_2 | | text: My god. He looks like a husk. | | +-*** see reply #3 *** | | +-[reply #19] | | listener: variable_3 | | text: Not quite, but he's definitely been... engineered somehow. | +-[entry #3] | speaker: hench_kaidan | listener: variable_2 | text: He's got a transmitter in his helmet. If I can... | +-*** see reply #2 *** +-[reply #20] listener: variable_3 text: Found a radio. [biod_promar_520b_corpse_loc_int.promar_kaidan_m_D.promar_kaidan_m_dlg] +-[entry #0] condition: conditional_254(-1) speaker: variable_1 listener: variable_2 text: Shepard, I don't know what you are? Or who... not since Cerberus rebuilt you. +-[reply #0] listener: variable_3 +-[entry #1] speaker: variable_1 listener: variable_2 text: For all I know, you could be their puppet, controlled by the Illusive Man himself. +-[reply #1] | condition: conditional_352(-1) | listener: variable_3 | text: Kaidan... | +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Don't try to explain it. I don't think I'd understand anyway. | +-[reply #4] | listener: variable_3 | +-[entry #4] | | condition: conditional_352(-1) | | speaker: variable_1 | | listener: variable_2 | | text: I just want to know, is the person I followed to hell and back--the person that I loved--are you still in there... somewhere? | | +-[choice] | | | text: I never left. | | | category: AGREE | | | +-[reply #5] | | | transition: transition_1576(-1) | | | listener: variable_3 | | | text: They didn't change me, Kaidan. Or how I feel about you. But words won't convince you, will they? | | | +-[entry #5] | | | transition: transition_2075(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #6] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | +-[entry #9] | | | transition: transition_2075(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | text: Probably not. | | | +-[reply #10] | | | transition: transition_2560(-1) | | | listener: variable_3 | | | text: I didn't think so. You were always stubborn. | | | +-[entry #10] | | | speaker: variable_1 | | | listener: variable_2 | | | text: Me? | | | +-[reply #13] | | | listener: variable_3 | | | text: Come on. Let's see what Cerberus is up to. Maybe we'll both get some answers. | | +-[choice] | | text: That's all in the past. | | category: DISAGREE | | +-[reply #7] | | default action | | major decision | | transition: transition_1575(-1) | | listener: variable_3 | | text: You, Cerberus... it's all in the past now, Kaidan. We have a war to fight, and that is all that matters. | | +-[entry #6] | | transition: transition_2563(-1) | | speaker: variable_1 | | listener: variable_2 | | text: Understood. | | +-[reply #8] | | listener: variable_3 | | text: Good. | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-*** see reply #13 *** | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: I just want to know, is the person I followed to hell and back still in there... somewhere? | +-[choice] | | text: I'm still here. | | category: AGREE | | +-[reply #9] | | transition: transition_1576(-1) | | listener: variable_3 | | text: They didn't change me, Kaidan. But words won't convince you, will they? | | +-*** see entry #9 *** | +-[choice] | text: I am who I am. | category: DISAGREE | +-[reply #11] | default action | major decision | transition: transition_1575(-1) | listener: variable_3 | text: Cerberus brought me back to do one thing: stop the Reapers. You can join me, or you can leave, but you've gotta make up your mind. | +-[entry #11] | transition: transition_2563(-1) | speaker: variable_1 | listener: variable_2 | text: I'm with you. | +-[reply #12] | listener: variable_3 | text: Good to hear it. | +-[entry #12] | speaker: variable_1 | listener: variable_2 | +-*** see reply #13 *** +-[reply #2] listener: variable_3 text: That's not fair, Kaidan... +-*** see entry #3 *** +-[entry #2] speaker: variable_1 listener: variable_2 text: You were a great leader, Shepard. A lot of who I am, I owe to you, but when you sided with Cerberus... +-[reply #3] listener: variable_3 text: Major... +-*** see entry #3 *** [biod_promar_520b_corpse_loc_int.promar_radio_trick_v_D.promar_radio_trick_v_dlg] speaker_list: hench_ashley, hench_kaidan, hench_liara +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Hello. This is Delta Team. Anybody there? +-[entry #1] speaker: variable_1 listener: variable_2 text: Where the hell have you been? +-[reply #1] listener: variable_3 +-[entry #2] speaker: variable_1 listener: variable_2 text: Never mind. What's your status? +-[reply #2] listener: variable_3 text: We're at the tram station, waiting for extraction. All hostiles terminated. +-[entry #3] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] speaker: variable_1 listener: variable_2 text: Roger that. Echo Team will ride over and secure the station. +-[reply #4] listener: variable_3 +-[entry #5] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: Think they bought it? | +-[reply #5] | listener: variable_3 | text: If they didn't, they'll figure it out soon enough. | +-[entry #7] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | listener: variable_3 | +-*** DIALOG END *** +-[entry #6] speaker: hench_kaidan listener: variable_2 text: Think they bought it? +-*** see reply #5 *** +-[entry #8] speaker: hench_liara listener: variable_2 text: The turret's reprogrammed. Should give them pause when they arrive. +-[reply #7] | listener: variable_3 | text: Good thinking, LC. +-[reply #8] listener: variable_3 text: Good thinking, Major. +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #10] speaker: hench_liara listener: variable_2 text: I couldn't get the turret back online. We'll have to do this ourselves. +-[entry #11] condition: plot.bools[17665] == 1 speaker: hench_ashley listener: variable_2 text: We should get in position. Flank them when they get off the tram. +-[entry #12] speaker: hench_kaidan listener: variable_2 text: We should get in position. Flank them when they get off the tram. [biod_promar_520_gstation_loc_int.promar_level09_b_D.promar_level09_b_dlg] speaker_list: hench_ashley, hench_kaidan, promar_cerberus_main, promar_cerberus_second +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_190(-1) | speaker: hench_ashley | listener: variable_2 | text: Look out! | +-[reply #1] | listener: variable_3 | text: No kidding. | +-[entry #2] | speaker: hench_ashley | listener: variable_2 | text: Is that the only way in? | +-[reply #2] | listener: variable_3 | +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: It's the only way I know of. | +-[reply #5] | listener: variable_3 | text: We'll skirt around it. Stay out of its sights. | +-[entry #6] | | condition: conditional_190(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: I'll move up first. | +-[entry #7] | speaker: hench_kaidan | listener: variable_2 | text: I'll move up first. +-[entry #3] speaker: hench_kaidan listener: variable_2 text: Heads up! +-[reply #3] listener: variable_3 text: That's an understatement. +-[entry #4] speaker: hench_kaidan listener: variable_2 text: I take it that's the only way in? +-[reply #4] listener: variable_3 +-*** see entry #5 *** +-[entry #8] speaker: variable_1 listener: variable_2 text: Damn it. +-[entry #9] speaker: variable_1 listener: variable_2 text: Stay in cover, Shepard. +-[entry #10] speaker: variable_1 listener: variable_2 text: Keep moving. +-[entry #11] condition: conditional_5(-1) speaker: hench_ashley listener: variable_2 text: Keep your head down. +-[entry #12] condition: conditional_5(-1) speaker: hench_ashley listener: variable_2 text: Damn it. +-[entry #13] condition: conditional_5(-1) speaker: hench_ashley listener: variable_2 text: Get me outta here. +-[entry #14] condition: conditional_4(-1) speaker: hench_kaidan listener: variable_2 text: Shit. +-[entry #15] condition: conditional_4(-1) speaker: hench_kaidan listener: variable_2 text: Watch it. +-[entry #16] condition: conditional_4(-1) speaker: hench_kaidan listener: variable_2 text: Let's move. +-[entry #17] speaker: variable_1 listener: variable_2 text: There's Cerberus troops in the security control room. +-[entry #18] speaker: variable_1 listener: variable_2 text: The turret can't fire on us from here. +-[entry #19] condition: conditional_5(-1) speaker: hench_ashley listener: variable_2 text: Don't let it target you. +-[entry #20] condition: conditional_4(-1) speaker: hench_kaidan listener: variable_2 text: Don't let it target you. +-[entry #21] speaker: variable_1 listener: variable_2 text: We're clear. +-[entry #22] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #23] | speaker: promar_cerberus_main | listener: variable_2 | text: Heads up, people! +-[entry #24] | speaker: promar_cerberus_second | listener: variable_2 | text: Sounds like a god damn army out there! +-[entry #25] | speaker: promar_cerberus_main | listener: variable_2 | text: Just get ready! +-[entry #26] | speaker: promar_cerberus_main | listener: variable_2 | text: There they are! +-[entry #27] | speaker: promar_cerberus_main | listener: variable_2 | text: Hold your positions! +-[entry #28] | speaker: promar_cerberus_second | listener: variable_2 | text: We can't stop them! +-[entry #29] speaker: promar_cerberus_main listener: variable_2 text: Hold the station at all costs! [biod_promar_520_gstation_loc_int.promar_level10_b_D.promar_level10_b_dlg] speaker_list: promar_cerberus_main, promar_cerberus_second, hench_ashley, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: promar_cerberus_main | listener: variable_2 | text: It's a trap! +-[entry #2] | speaker: promar_cerberus_second | listener: variable_2 | text: They got us flanked! +-[entry #3] | speaker: promar_cerberus_main | listener: variable_2 | text: Regroup! +-[entry #4] | speaker: promar_cerberus_main | listener: variable_2 | text: Keep 'em away from the tram! +-[entry #5] | speaker: promar_cerberus_main | listener: variable_2 | text: They're up top! +-[entry #6] speaker: promar_cerberus_main listener: variable_2 text: Find cover! +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #8] speaker: variable_1 listener: variable_2 text: Here they come! +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: Watch out! +-[entry #11] speaker: hench_kaidan listener: variable_2 text: Heads up! +-[entry #12] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #13] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: Hey, Shepard. Check this out. +-[entry #14] speaker: hench_kaidan listener: variable_2 text: Commander, you should see this. +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #16] | condition: plot.bools[17665] == 1 | speaker: hench_ashley | listener: variable_2 | text: Take a look at this. +-[entry #17] speaker: hench_kaidan listener: variable_2 text: Take a look at this. [biod_promar_530gondolas_loc_int.promar_tram_chat_v_D.promar_tram_chat_v_dlg] speaker_list: hench_ashley, hench_kaidan, promar_cerberus_main, promar_cerberus_second +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Storm's getting bad, we better wrap this up quickly. +-[entry #1] speaker: variable_1 listener: variable_2 text: The Archives are right on the other side. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_5(-1) | speaker: hench_ashley | listener: variable_2 | text: That and a squad of pissed off Cerberus troops. +-[entry #3] speaker: hench_kaidan listener: variable_2 text: That and a squad of angry Cerberus troops. +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #5] | speaker: promar_cerberus_main | listener: variable_2 | text: Take out that tram! +-[entry #6] | speaker: promar_cerberus_main | listener: variable_2 | text: Keep your heads down! +-[entry #7] | speaker: promar_cerberus_second | listener: variable_2 | text: You're not getting across! +-[entry #8] | speaker: promar_cerberus_main | listener: variable_2 | text: Don't let 'em on. +-[entry #9] | speaker: promar_cerberus_main | listener: variable_2 | text: Get off, Alliance scum! +-[entry #10] speaker: promar_cerberus_main listener: variable_2 text: Wait for em to show their heads! +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #12] | speaker: promar_cerberus_main | listener: variable_2 | text: We got hostiles! +-[entry #13] | speaker: promar_cerberus_second | listener: variable_2 | text: How'd they get across? +-[entry #14] | speaker: promar_cerberus_main | listener: variable_2 | text: Keep away from the Archives! +-[entry #15] | speaker: promar_cerberus_main | listener: variable_2 | text: Push 'em back over the edge! +-[entry #16] | speaker: promar_cerberus_main | listener: variable_2 | text: Watch your flank! +-[entry #17] | speaker: promar_cerberus_second | listener: variable_2 | text: Holy shit, that's Shepard! +-[entry #18] | speaker: promar_cerberus_main | listener: variable_2 | text: Hold the line! +-[entry #19] speaker: promar_cerberus_second listener: variable_2 text: They're too strong! +-[entry #20] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #21] | condition: conditional_5(-1) | speaker: hench_ashley | listener: variable_2 | text: They put up a good fight. | +-[reply #5] | listener: variable_3 | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: Yes, it confirms my assertions about the value of the data stored here. +-[entry #22] condition: conditional_4(-1) speaker: hench_kaidan listener: variable_2 text: Damn. They really didn't want us getting in here. +-[reply #6] listener: variable_3 +-*** see entry #23 *** [biod_promar_530gondolas_loc_int.ss_exertion_palette_D.ss_exertion_palette_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] | listener: variable_3 | +-[entry #1] | speaker: variable_1 | listener: variable_2 | +-[reply #1] | | listener: variable_3 | | text: {Medium gasp 1} | | +-[entry #2] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium gasp 1} | +-[reply #2] | | listener: variable_3 | | text: {Medium gasp 2} | | +-[entry #3] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium gasp 2} | +-[reply #3] | | listener: variable_3 | | text: {Medium gasp 3} | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium gasp 3} | +-[reply #4] | | listener: variable_3 | | text: {Medium gasp 4} | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium gasp 4} | +-[reply #5] | | listener: variable_3 | | text: {Heavy surprised gasp 1} | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy surprised gasp 1} | +-[reply #6] | | listener: variable_3 | | text: {Heavy surprised gasp 2} | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy surprised gasp 2} | +-[reply #7] | | listener: variable_3 | | text: {Heavy surprised gasp 3} | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy surprised gasp 3} | +-[reply #8] | | listener: variable_3 | | text: {Heavy surprised gasp 4} | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy surprised gasp 4} | +-[reply #9] | | listener: variable_3 | | text: {Heavy scared gasp 1} | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy scared gasp 1} | +-[reply #10] | | listener: variable_3 | | text: {Heavy scared gasp 2} | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy scared gasp 2} | +-[reply #11] | | listener: variable_3 | | text: {Heavy scared gasp 3} | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy scared gasp 3} | +-[reply #12] | listener: variable_3 | text: {Heavy scared gasp 4} | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: {Heavy scared gasp 4} +-[reply #13] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 +-[reply #14] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | | listener: variable_3 | | text: {Medium lift 1} | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium lift 1} | +-[reply #16] | | listener: variable_3 | | text: {Medium lift 2} | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium lift 2} | +-[reply #17] | | listener: variable_3 | | text: {Medium lift 3} | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium lift 3} | +-[reply #18] | | listener: variable_3 | | text: {Heavy lift 1} | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy lift 1} | +-[reply #19] | | listener: variable_3 | | text: {Heavy lift 2} | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy lift 2} | +-[reply #20] | | listener: variable_3 | | text: {Heavy lift 3} | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy lift 3} | +-[reply #21] | listener: variable_3 | +-*** DIALOG END *** +-[reply #22] | listener: variable_3 | +-[entry #22] | speaker: variable_1 | listener: variable_2 | +-[reply #23] | | listener: variable_3 | | text: {Medium throw 1} | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium throw 1} | +-[reply #24] | | listener: variable_3 | | text: {Medium throw 2} | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium throw 2} | +-[reply #25] | | listener: variable_3 | | text: {Medium throw 3} | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium throw 3} | +-[reply #26] | | listener: variable_3 | | text: {Medium throw 4} | | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium throw 4} | +-[reply #27] | | listener: variable_3 | | text: {Medium throw 5} | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium throw 5} | +-[reply #28] | | listener: variable_3 | | text: {Heavy throw 1} | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy throw 1} | +-[reply #29] | | listener: variable_3 | | text: {Heavy throw 2} | | +-[entry #29] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy throw 2} | +-[reply #30] | | listener: variable_3 | | text: {Heavy throw 3} | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy throw 3} | +-[reply #31] | | listener: variable_3 | | text: {Heavy throw 4} | | +-[entry #31] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy throw 4} | +-[reply #32] | listener: variable_3 | text: {Heavy throw 5} | +-[entry #32] | speaker: variable_1 | listener: variable_2 | text: {Heavy throw 5} +-[reply #33] | listener: variable_3 | +-[entry #33] | speaker: variable_1 | listener: variable_2 | +-[reply #34] | | listener: variable_3 | | text: {Light jump 1} | | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | text: {Light jump 1} | +-[reply #35] | | listener: variable_3 | | text: {Light jump 2} | | +-[entry #35] | | speaker: variable_1 | | listener: variable_2 | | text: {Light jump 2} | +-[reply #36] | | listener: variable_3 | | text: {Light jump 3} | | +-[entry #36] | | speaker: variable_1 | | listener: variable_2 | | text: {Light jump 3} | +-[reply #37] | | listener: variable_3 | | text: {Light jump 4} | | +-[entry #37] | | speaker: variable_1 | | listener: variable_2 | | text: {Light jump 4} | +-[reply #38] | | listener: variable_3 | | text: {Light jump 5} | | +-[entry #38] | | speaker: variable_1 | | listener: variable_2 | | text: {Light jump 5} | +-[reply #39] | | listener: variable_3 | | text: {Medium jump 1} | | +-[entry #39] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium jump 1} | +-[reply #40] | | listener: variable_3 | | text: {Medium jump 2} | | +-[entry #40] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium jump 2} | +-[reply #41] | | listener: variable_3 | | text: {Medium jump 3} | | +-[entry #41] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium jump 3} | +-[reply #42] | | listener: variable_3 | | text: {Medium jump 4} | | +-[entry #42] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium jump 4} | +-[reply #43] | | listener: variable_3 | | text: {Medium jump 5} | | +-[entry #43] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium jump 5} | +-[reply #44] | | listener: variable_3 | | text: {Heavy jump 1} | | +-[entry #44] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy jump 1} | +-[reply #45] | | listener: variable_3 | | text: {Heavy jump 2} | | +-[entry #45] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy jump 2} | +-[reply #46] | | listener: variable_3 | | text: {Heavy jump 3} | | +-[entry #46] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy jump 3} | +-[reply #47] | | listener: variable_3 | | text: {Heavy jump 4} | | +-[entry #47] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy jump 4} | +-[reply #48] | listener: variable_3 | text: {Heavy jump 5} | +-[entry #48] | speaker: variable_1 | listener: variable_2 | text: {Heavy jump 5} +-[reply #49] | listener: variable_3 | +-[entry #49] | speaker: variable_1 | listener: variable_2 | +-[reply #50] | | listener: variable_3 | | text: {Crawling- normal} | | +-[entry #50] | | speaker: variable_1 | | listener: variable_2 | | text: {Crawling- normal} | +-[reply #51] | listener: variable_3 | text: {Crawling- injured} | +-[entry #51] | speaker: variable_1 | listener: variable_2 | text: {Crawling- injured} +-[reply #52] listener: variable_3 +-[entry #52] speaker: variable_1 listener: variable_2 +-[reply #53] | listener: variable_3 | text: {Falling- short distance 1} | +-[entry #53] | speaker: variable_1 | listener: variable_2 | text: {Falling- short distance 1} +-[reply #54] | listener: variable_3 | text: {Falling- short distance 2} | +-[entry #54] | speaker: variable_1 | listener: variable_2 | text: {Falling- short distance 2} +-[reply #55] | listener: variable_3 | text: {Falling- short distance 3} | +-[entry #55] | speaker: variable_1 | listener: variable_2 | text: {Falling- short distance 3} +-[reply #56] | listener: variable_3 | text: {Falling- short distance 4} | +-[entry #56] | speaker: variable_1 | listener: variable_2 | text: {Falling- short distance 4} +-[reply #57] | listener: variable_3 | text: {Falling- short distance 5} | +-[entry #57] | speaker: variable_1 | listener: variable_2 | text: {Falling- short distance 5} +-[reply #58] | listener: variable_3 | text: {Falling- long distance 1} | +-[entry #58] | speaker: variable_1 | listener: variable_2 | text: {Falling-long distance 1} +-[reply #59] | listener: variable_3 | text: {Falling- long distance 2} | +-[entry #59] | speaker: variable_1 | listener: variable_2 | text: {Falling- long distance 2} +-[reply #60] | listener: variable_3 | text: {Falling- long distance 3} | +-[entry #60] | speaker: variable_1 | listener: variable_2 | text: {Falling- long distance 3} +-[reply #61] | listener: variable_3 | text: {Falling- long distance 4} | +-[entry #61] | speaker: variable_1 | listener: variable_2 | text: {Falling- long distance 4} +-[reply #62] listener: variable_3 text: {Falling- long distance 5} +-[entry #62] speaker: variable_1 listener: variable_2 text: {Falling- long distance 5} +-[entry #63] speaker: variable_1 listener: variable_2 +-[reply #63] listener: variable_3 +-[entry #64] speaker: variable_1 listener: variable_2 +-[reply #64] | listener: variable_3 | text: {Light melee attack 1} | +-[entry #65] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 1} +-[reply #65] | listener: variable_3 | text: {Light melee attack 2} | +-[entry #66] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 2} +-[reply #66] | listener: variable_3 | text: {Light melee attack 3} | +-[entry #67] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 3} +-[reply #67] | listener: variable_3 | text: {Light melee attack 4} | +-[entry #68] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 4} +-[reply #68] | listener: variable_3 | text: {Light melee attack 5} | +-[entry #69] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 5} +-[reply #69] | listener: variable_3 | text: {Light melee attack 6} | +-[entry #70] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 6} +-[reply #70] | listener: variable_3 | text: {Light melee attack 7} | +-[entry #71] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 7} +-[reply #71] | listener: variable_3 | text: {Light melee attack 8} | +-[entry #72] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 8} +-[reply #72] | listener: variable_3 | text: {Medium melee attack 1} | +-[entry #73] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 1} +-[reply #73] | listener: variable_3 | text: {Medium melee attack 2} | +-[entry #74] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 2} +-[reply #74] | listener: variable_3 | text: {Medium melee attack 3} | +-[entry #75] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 3} +-[reply #75] | listener: variable_3 | text: {Medium melee attack 4} | +-[entry #76] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 4} +-[reply #76] | listener: variable_3 | text: {Medium melee attack 5} | +-[entry #77] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 5} +-[reply #77] | listener: variable_3 | text: {Medium melee attack 6} | +-[entry #78] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 6} +-[reply #78] | listener: variable_3 | text: {Medium melee attack 7} | +-[entry #79] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 7} +-[reply #79] | listener: variable_3 | text: {Medium melee attack 8} | +-[entry #80] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 8} +-[reply #80] | listener: variable_3 | text: {Heavy melee attack 1} | +-[entry #81] | speaker: variable_1 | listener: variable_2 | text: {Heavy melee attack 1} +-[reply #81] | listener: variable_3 | text: {Heavy melee attack 2} | +-[entry #82] | speaker: variable_1 | listener: variable_2 | text: {Heavy melee attack 2} +-[reply #82] | listener: variable_3 | text: {Heavy melee attack 3} | +-[entry #83] | speaker: variable_1 | listener: variable_2 | text: {Heavy melee attack 3} +-[reply #83] | listener: variable_3 | text: {Heavy melee attack 4} | +-[entry #84] | speaker: variable_1 | listener: variable_2 | text: {Heavy melee attack 4} +-[reply #84] listener: variable_3 text: {Heavy melee attack 5} +-[entry #85] speaker: variable_1 listener: variable_2 text: {Heavy melee attack 5} [biod_promar_610corestation_loc_int.promar_tram_chat_v_D.promar_tram_chat_v_dlg] speaker_list: hench_ashley, hench_kaidan, promar_cerberus_main, promar_cerberus_second +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Storm's getting bad, we better wrap this up quickly. +-[entry #1] speaker: variable_1 listener: variable_2 text: The Archives are right on the other side. +-[reply #1] listener: variable_3 +-[entry #2] | condition: conditional_5(-1) | speaker: hench_ashley | listener: variable_2 | text: That and a squad of pissed off Cerberus troops. +-[entry #3] speaker: hench_kaidan listener: variable_2 text: That and a squad of angry Cerberus troops. +-[entry #4] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #5] | speaker: promar_cerberus_main | listener: variable_2 | text: Take out that tram! +-[entry #6] | speaker: promar_cerberus_main | listener: variable_2 | text: Keep your heads down! +-[entry #7] | speaker: promar_cerberus_second | listener: variable_2 | text: You're not getting across! +-[entry #8] | speaker: promar_cerberus_main | listener: variable_2 | text: Don't let 'em on. +-[entry #9] | speaker: promar_cerberus_main | listener: variable_2 | text: Get off, Alliance scum! +-[entry #10] speaker: promar_cerberus_main listener: variable_2 text: Wait for em to show their heads! +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #12] | speaker: promar_cerberus_main | listener: variable_2 | text: We got hostiles! +-[entry #13] | speaker: promar_cerberus_second | listener: variable_2 | text: How'd they get across? +-[entry #14] | speaker: promar_cerberus_main | listener: variable_2 | text: Keep away from the Archives! +-[entry #15] | speaker: promar_cerberus_main | listener: variable_2 | text: Push 'em back over the edge! +-[entry #16] | speaker: promar_cerberus_main | listener: variable_2 | text: Watch your flank! +-[entry #17] | speaker: promar_cerberus_second | listener: variable_2 | text: Holy shit, that's Shepard! +-[entry #18] | speaker: promar_cerberus_main | listener: variable_2 | text: Hold the line! +-[entry #19] speaker: promar_cerberus_second listener: variable_2 text: They're too strong! +-[entry #20] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #21] | condition: conditional_5(-1) | speaker: hench_ashley | listener: variable_2 | text: They put up a good fight. | +-[reply #5] | listener: variable_3 | +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: Yes, it confirms my assertions about the value of the data stored here. +-[entry #22] condition: conditional_4(-1) speaker: hench_kaidan listener: variable_2 text: Damn. They really didn't want us getting in here. +-[reply #6] listener: variable_3 +-*** see entry #23 *** [biod_promar_610corestation_loc_int.ss_exertion_palette_D.ss_exertion_palette_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] | listener: variable_3 | +-[entry #1] | speaker: variable_1 | listener: variable_2 | +-[reply #1] | | listener: variable_3 | | text: {Medium gasp 1} | | +-[entry #2] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium gasp 1} | +-[reply #2] | | listener: variable_3 | | text: {Medium gasp 2} | | +-[entry #3] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium gasp 2} | +-[reply #3] | | listener: variable_3 | | text: {Medium gasp 3} | | +-[entry #4] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium gasp 3} | +-[reply #4] | | listener: variable_3 | | text: {Medium gasp 4} | | +-[entry #5] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium gasp 4} | +-[reply #5] | | listener: variable_3 | | text: {Heavy surprised gasp 1} | | +-[entry #6] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy surprised gasp 1} | +-[reply #6] | | listener: variable_3 | | text: {Heavy surprised gasp 2} | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy surprised gasp 2} | +-[reply #7] | | listener: variable_3 | | text: {Heavy surprised gasp 3} | | +-[entry #8] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy surprised gasp 3} | +-[reply #8] | | listener: variable_3 | | text: {Heavy surprised gasp 4} | | +-[entry #9] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy surprised gasp 4} | +-[reply #9] | | listener: variable_3 | | text: {Heavy scared gasp 1} | | +-[entry #10] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy scared gasp 1} | +-[reply #10] | | listener: variable_3 | | text: {Heavy scared gasp 2} | | +-[entry #11] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy scared gasp 2} | +-[reply #11] | | listener: variable_3 | | text: {Heavy scared gasp 3} | | +-[entry #12] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy scared gasp 3} | +-[reply #12] | listener: variable_3 | text: {Heavy scared gasp 4} | +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: {Heavy scared gasp 4} +-[reply #13] | listener: variable_3 | +-[entry #14] | speaker: variable_1 | listener: variable_2 +-[reply #14] | listener: variable_3 | +-[entry #15] | speaker: variable_1 | listener: variable_2 | +-[reply #15] | | listener: variable_3 | | text: {Medium lift 1} | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium lift 1} | +-[reply #16] | | listener: variable_3 | | text: {Medium lift 2} | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium lift 2} | +-[reply #17] | | listener: variable_3 | | text: {Medium lift 3} | | +-[entry #18] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium lift 3} | +-[reply #18] | | listener: variable_3 | | text: {Heavy lift 1} | | +-[entry #19] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy lift 1} | +-[reply #19] | | listener: variable_3 | | text: {Heavy lift 2} | | +-[entry #20] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy lift 2} | +-[reply #20] | | listener: variable_3 | | text: {Heavy lift 3} | | +-[entry #21] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy lift 3} | +-[reply #21] | listener: variable_3 | +-*** DIALOG END *** +-[reply #22] | listener: variable_3 | +-[entry #22] | speaker: variable_1 | listener: variable_2 | +-[reply #23] | | listener: variable_3 | | text: {Medium throw 1} | | +-[entry #23] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium throw 1} | +-[reply #24] | | listener: variable_3 | | text: {Medium throw 2} | | +-[entry #24] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium throw 2} | +-[reply #25] | | listener: variable_3 | | text: {Medium throw 3} | | +-[entry #25] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium throw 3} | +-[reply #26] | | listener: variable_3 | | text: {Medium throw 4} | | +-[entry #26] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium throw 4} | +-[reply #27] | | listener: variable_3 | | text: {Medium throw 5} | | +-[entry #27] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium throw 5} | +-[reply #28] | | listener: variable_3 | | text: {Heavy throw 1} | | +-[entry #28] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy throw 1} | +-[reply #29] | | listener: variable_3 | | text: {Heavy throw 2} | | +-[entry #29] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy throw 2} | +-[reply #30] | | listener: variable_3 | | text: {Heavy throw 3} | | +-[entry #30] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy throw 3} | +-[reply #31] | | listener: variable_3 | | text: {Heavy throw 4} | | +-[entry #31] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy throw 4} | +-[reply #32] | listener: variable_3 | text: {Heavy throw 5} | +-[entry #32] | speaker: variable_1 | listener: variable_2 | text: {Heavy throw 5} +-[reply #33] | listener: variable_3 | +-[entry #33] | speaker: variable_1 | listener: variable_2 | +-[reply #34] | | listener: variable_3 | | text: {Light jump 1} | | +-[entry #34] | | speaker: variable_1 | | listener: variable_2 | | text: {Light jump 1} | +-[reply #35] | | listener: variable_3 | | text: {Light jump 2} | | +-[entry #35] | | speaker: variable_1 | | listener: variable_2 | | text: {Light jump 2} | +-[reply #36] | | listener: variable_3 | | text: {Light jump 3} | | +-[entry #36] | | speaker: variable_1 | | listener: variable_2 | | text: {Light jump 3} | +-[reply #37] | | listener: variable_3 | | text: {Light jump 4} | | +-[entry #37] | | speaker: variable_1 | | listener: variable_2 | | text: {Light jump 4} | +-[reply #38] | | listener: variable_3 | | text: {Light jump 5} | | +-[entry #38] | | speaker: variable_1 | | listener: variable_2 | | text: {Light jump 5} | +-[reply #39] | | listener: variable_3 | | text: {Medium jump 1} | | +-[entry #39] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium jump 1} | +-[reply #40] | | listener: variable_3 | | text: {Medium jump 2} | | +-[entry #40] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium jump 2} | +-[reply #41] | | listener: variable_3 | | text: {Medium jump 3} | | +-[entry #41] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium jump 3} | +-[reply #42] | | listener: variable_3 | | text: {Medium jump 4} | | +-[entry #42] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium jump 4} | +-[reply #43] | | listener: variable_3 | | text: {Medium jump 5} | | +-[entry #43] | | speaker: variable_1 | | listener: variable_2 | | text: {Medium jump 5} | +-[reply #44] | | listener: variable_3 | | text: {Heavy jump 1} | | +-[entry #44] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy jump 1} | +-[reply #45] | | listener: variable_3 | | text: {Heavy jump 2} | | +-[entry #45] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy jump 2} | +-[reply #46] | | listener: variable_3 | | text: {Heavy jump 3} | | +-[entry #46] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy jump 3} | +-[reply #47] | | listener: variable_3 | | text: {Heavy jump 4} | | +-[entry #47] | | speaker: variable_1 | | listener: variable_2 | | text: {Heavy jump 4} | +-[reply #48] | listener: variable_3 | text: {Heavy jump 5} | +-[entry #48] | speaker: variable_1 | listener: variable_2 | text: {Heavy jump 5} +-[reply #49] | listener: variable_3 | +-[entry #49] | speaker: variable_1 | listener: variable_2 | +-[reply #50] | | listener: variable_3 | | text: {Crawling- normal} | | +-[entry #50] | | speaker: variable_1 | | listener: variable_2 | | text: {Crawling- normal} | +-[reply #51] | listener: variable_3 | text: {Crawling- injured} | +-[entry #51] | speaker: variable_1 | listener: variable_2 | text: {Crawling- injured} +-[reply #52] listener: variable_3 +-[entry #52] speaker: variable_1 listener: variable_2 +-[reply #53] | listener: variable_3 | text: {Falling- short distance 1} | +-[entry #53] | speaker: variable_1 | listener: variable_2 | text: {Falling- short distance 1} +-[reply #54] | listener: variable_3 | text: {Falling- short distance 2} | +-[entry #54] | speaker: variable_1 | listener: variable_2 | text: {Falling- short distance 2} +-[reply #55] | listener: variable_3 | text: {Falling- short distance 3} | +-[entry #55] | speaker: variable_1 | listener: variable_2 | text: {Falling- short distance 3} +-[reply #56] | listener: variable_3 | text: {Falling- short distance 4} | +-[entry #56] | speaker: variable_1 | listener: variable_2 | text: {Falling- short distance 4} +-[reply #57] | listener: variable_3 | text: {Falling- short distance 5} | +-[entry #57] | speaker: variable_1 | listener: variable_2 | text: {Falling- short distance 5} +-[reply #58] | listener: variable_3 | text: {Falling- long distance 1} | +-[entry #58] | speaker: variable_1 | listener: variable_2 | text: {Falling-long distance 1} +-[reply #59] | listener: variable_3 | text: {Falling- long distance 2} | +-[entry #59] | speaker: variable_1 | listener: variable_2 | text: {Falling- long distance 2} +-[reply #60] | listener: variable_3 | text: {Falling- long distance 3} | +-[entry #60] | speaker: variable_1 | listener: variable_2 | text: {Falling- long distance 3} +-[reply #61] | listener: variable_3 | text: {Falling- long distance 4} | +-[entry #61] | speaker: variable_1 | listener: variable_2 | text: {Falling- long distance 4} +-[reply #62] listener: variable_3 text: {Falling- long distance 5} +-[entry #62] speaker: variable_1 listener: variable_2 text: {Falling- long distance 5} +-[entry #63] speaker: variable_1 listener: variable_2 +-[reply #63] listener: variable_3 +-[entry #64] speaker: variable_1 listener: variable_2 +-[reply #64] | listener: variable_3 | text: {Light melee attack 1} | +-[entry #65] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 1} +-[reply #65] | listener: variable_3 | text: {Light melee attack 2} | +-[entry #66] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 2} +-[reply #66] | listener: variable_3 | text: {Light melee attack 3} | +-[entry #67] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 3} +-[reply #67] | listener: variable_3 | text: {Light melee attack 4} | +-[entry #68] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 4} +-[reply #68] | listener: variable_3 | text: {Light melee attack 5} | +-[entry #69] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 5} +-[reply #69] | listener: variable_3 | text: {Light melee attack 6} | +-[entry #70] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 6} +-[reply #70] | listener: variable_3 | text: {Light melee attack 7} | +-[entry #71] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 7} +-[reply #71] | listener: variable_3 | text: {Light melee attack 8} | +-[entry #72] | speaker: variable_1 | listener: variable_2 | text: {Light melee attack 8} +-[reply #72] | listener: variable_3 | text: {Medium melee attack 1} | +-[entry #73] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 1} +-[reply #73] | listener: variable_3 | text: {Medium melee attack 2} | +-[entry #74] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 2} +-[reply #74] | listener: variable_3 | text: {Medium melee attack 3} | +-[entry #75] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 3} +-[reply #75] | listener: variable_3 | text: {Medium melee attack 4} | +-[entry #76] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 4} +-[reply #76] | listener: variable_3 | text: {Medium melee attack 5} | +-[entry #77] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 5} +-[reply #77] | listener: variable_3 | text: {Medium melee attack 6} | +-[entry #78] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 6} +-[reply #78] | listener: variable_3 | text: {Medium melee attack 7} | +-[entry #79] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 7} +-[reply #79] | listener: variable_3 | text: {Medium melee attack 8} | +-[entry #80] | speaker: variable_1 | listener: variable_2 | text: {Medium melee attack 8} +-[reply #80] | listener: variable_3 | text: {Heavy melee attack 1} | +-[entry #81] | speaker: variable_1 | listener: variable_2 | text: {Heavy melee attack 1} +-[reply #81] | listener: variable_3 | text: {Heavy melee attack 2} | +-[entry #82] | speaker: variable_1 | listener: variable_2 | text: {Heavy melee attack 2} +-[reply #82] | listener: variable_3 | text: {Heavy melee attack 3} | +-[entry #83] | speaker: variable_1 | listener: variable_2 | text: {Heavy melee attack 3} +-[reply #83] | listener: variable_3 | text: {Heavy melee attack 4} | +-[entry #84] | speaker: variable_1 | listener: variable_2 | text: {Heavy melee attack 4} +-[reply #84] listener: variable_3 text: {Heavy melee attack 5} +-[entry #85] speaker: variable_1 listener: variable_2 text: {Heavy melee attack 5} [biod_promar_625sceneprep_loc_int.promar_archives_m_d.promar_archives_m_dlg] speaker_list: hench_liara, illman_office, hench_ashley, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2989(-1) speaker: variable_1 listener: variable_2 text: Shepard. +-[reply #1] listener: variable_3 +-[entry #2] speaker: hench_liara listener: variable_2 text: Illusive Man? +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_254(-1) | speaker: variable_1 | listener: variable_2 | text: Fascinating race, the Protheans. They left all this for us to discover, but we've squandered it. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: The Alliance has known about the Archives for more than thirty years, and what have they done with it? | +-[reply #5] | listener: variable_3 | text: What do you want? | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: What I've always wanted. | +-[reply #6] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: The data in these artifacts holds the key to solving the Reaper threat. | +-[reply #7] | listener: variable_3 | text: I've seen your solution--your people are turned into monsters. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Hardly. They're being improved. | +-[reply #8] | listener: variable_3 | text: Improved? | +-[entry #10] | speaker: illman_office | listener: variable_2 | text: That's what separates us, Shepard: where you see a means to destroy, I see a way to control--to dominate and harness the Reapers' power. | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: illman_office | listener: variable_2 | text: Imagine how strong humanity would be if we controlled them. | +-[choice] | | text: You're wasting time! | | category: INVESTIGATE | | +-[reply #10] | | listener: variable_3 | | text: Earth is under siege, and you're hatching a scheme to control the Reapers? | | +-[entry #12] | | | condition: conditional_254(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #13] | | | | condition: plot.bools[1832] == 0 | | | | speaker: illman_office | | | | listener: variable_2 | | | | text: You've always been shortsighted. Hasty. Your destruction of the Collector base proved that. | | | | +-[reply #12] | | | | | condition: plot.bools[4388] == 1 | | | | | listener: variable_3 | | | | | text: That base was an abomination. Hundreds of thousands of humans were murdered there. | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #18] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: This isn't your fight any longer, Shepard. You can't defeat the Reapers, even with the Prothean data. | | | | | +-[choice] | | | | | | text: Help me, then. | | | | | | category: FRIENDLY | | | | | | +-[reply #19] | | | | | | condition: conditional_2562(-1) | | | | | | transition: transition_2561(-1) | | | | | | listener: variable_3 | | | | | | text: Work with me. Give me control of your resources, and I'll stop them. | | | | | | +-[entry #19] | | | | | | transition: transition_3988(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: You'd do better than most, but the odds aren't in your favor. | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: More importantly, I don't want the Reapers destroyed. | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | +-[entry #25] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: We can dominate them, use their power, harness their very essence to bring humanity to the apex of evolution. | | | | | | +-[choice] | | | | | | | text: Over my dead body. | | | | | | | category: DISAGREE | | | | | | | +-[reply #29] | | | | | | | transition: transition_2563(-1) | | | | | | | listener: variable_3 | | | | | | | text: With that data, I'll rid the galaxy of those machines once and for all. | | | | | | | +-[entry #26] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Your vision is pathetically limited. | | | | | | | +-[reply #30] | | | | | | | listener: variable_3 | | | | | | | +-[entry #28] | | | | | | | condition: conditional_254(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #33] | | | | | | | listener: variable_3 | | | | | | | +-[entry #29] | | | | | | | | condition: plot.bools[1832] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: You were a tool, an agent with a singular purpose. In that, you were successful. | | | | | | | | +-[reply #34] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #32] | | | | | | | | speaker: illman_office | | | | | | | | listener: variable_2 | | | | | | | | text: But like the rest of the relics in this place, your time is over. | | | | | | | | +-[reply #37] | | | | | | | | listener: variable_3 | | | | | | | | text: Enough talk. Liara. | | | | | | | | +-[entry #33] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #38] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #34] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Don't interfere with my plans, Shepard. I won't warn you again. | | | | | | | | +-[reply #39] | | | | | | | | | condition: plot.bools[18471] == 1 | | | | | | | | | listener: variable_3 | | | | | | | | | text: Duly noted. | | | | | | | | | +-[entry #35] | | | | | | | | | speaker: hench_liara | | | | | | | | | listener: variable_2 | | | | | | | | | text: Shepard! | | | | | | | | | +-[reply #41] | | | | | | | | | listener: variable_3 | | | | | | | | | text: What? | | | | | | | | | +-[entry #36] | | | | | | | | | speaker: hench_liara | | | | | | | | | listener: variable_2 | | | | | | | | | text: The data. It's not here. | | | | | | | | | +-[reply #42] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #37] | | | | | | | | | speaker: hench_liara | | | | | | | | | listener: variable_2 | | | | | | | | | text: It's being erased. | | | | | | | | | +-[reply #43] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #38] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Goodbye, Shepard. | | | | | | | | | +-[reply #44] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Damn it. How's he doing it? | | | | | | | | | +-[entry #39] | | | | | | | | | speaker: hench_liara | | | | | | | | | listener: variable_2 | | | | | | | | | text: It's local. Someone's uploading the information. | | | | | | | | | +-[reply #45] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #40] | | | | | | | | | | condition: conditional_190(-1) | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Hey! Step away from the console. | | | | | | | | | | +-[reply #46] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #42] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #48] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #43] | | | | | | | | | | | condition: conditional_190(-1) | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: She's got the data! | | | | | | | | | | +-[entry #44] | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: She's got the data! | | | | | | | | | | +-[entry #45] | | | | | | | | | | speaker: hench_liara | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: She's got the data! | | | | | | | | | +-[entry #41] | | | | | | | | | speaker: hench_kaidan | | | | | | | | | listener: variable_2 | | | | | | | | | text: Hey! Step away from the console. | | | | | | | | | +-[reply #47] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #42 *** | | | | | | | | +-[reply #40] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Go to hell. | | | | | | | | | +-*** see entry #35 *** | | | | | | | | +-[reply #49] | | | | | | | | listener: variable_3 | | | | | | | | text: I'm not your enemy. | | | | | | | | +-*** see entry #35 *** | | | | | | | +-[entry #30] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: You were a tool, an agent with a singular purpose. And despite our differences, you were relatively successful. | | | | | | | +-[reply #35] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #32 *** | | | | | | +-[choice] | | | | | | text: You're deluded. | | | | | | category: AGREE | | | | | | +-[reply #31] | | | | | | default action | | | | | | major decision | | | | | | transition: transition_841(-1) | | | | | | listener: variable_3 | | | | | | text: You've gone too far. The Reapers will kill us all if we don't stop fighting each other! | | | | | | +-[entry #27] | | | | | | transition: transition_2560(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I don't expect you to understand, Shepard. And I'm certainly not looking for your approval. | | | | | | +-[reply #32] | | | | | | listener: variable_3 | | | | | | +-*** see entry #28 *** | | | | | | +-[entry #31] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I needed your help once, just as you needed mine. | | | | | | +-[reply #36] | | | | | | listener: variable_3 | | | | | | +-*** see entry #32 *** | | | | | +-[choice] | | | | | | text: Don't count me out. | | | | | | category: HOSTILE | | | | | | +-[reply #21] | | | | | | condition: conditional_2562(-1) | | | | | | transition: transition_2564(-1) | | | | | | listener: variable_3 | | | | | | text: You brought me back because you knew what I could do. I can defeat them. | | | | | | +-[entry #20] | | | | | | transition: transition_3988(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Doubtful. The odds aren't in your favor. | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-*** see entry #21 *** | | | | | +-[choice] | | | | | | text: Then I'll get help. | | | | | | category: AGREE | | | | | | +-[reply #24] | | | | | | transition: transition_2560(-1) | | | | | | listener: variable_3 | | | | | | text: I have allies everywhere. They'll join me. | | | | | | +-[entry #22] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: The blind leading the blind. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #24] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Destroying the Reapers is a wasted opportunity. | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-*** see entry #25 *** | | | | | +-[choice] | | | | | text: Watch me. | | | | | category: DISAGREE | | | | | +-[reply #26] | | | | | transition: transition_2563(-1) | | | | | listener: variable_3 | | | | | text: I've beaten the odds before. I'll do it again. | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: More likely you'll just die trying. | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | +-*** see entry #24 *** | | | | +-[reply #13] | | | | listener: variable_3 | | | | text: I destroyed that base because I didn't trust you with the information. | | | | +-*** see entry #15 *** | | | +-[entry #14] | | | speaker: illman_office | | | listener: variable_2 | | | text: Anyone can destroy, but great civilizations do more. You know that--it's why you kept the Collector base intact. | | | +-[reply #14] | | | | condition: plot.bools[4390] == 1 | | | | listener: variable_3 | | | | text: I let you study the base so we could find a way to destroy the Reapers. | | | | +-*** see entry #15 *** | | | +-[reply #15] | | | listener: variable_3 | | | text: I gave you that base to find a way to stop the Reapers. You failed. | | | +-*** see entry #15 *** | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: You seem surprised. My goal has been, and always will be, to use whatever means I have at my disposal to protect humanity. | | +-[reply #17] | | listener: variable_3 | | text: The Reapers are not a means to an end. | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: Not to you. | | +-[reply #18] | | listener: variable_3 | | +-*** see entry #18 *** | +-[choice] | | text: Over my dead body. | | category: DISAGREE | | +-*** see reply #29 *** | +-[choice] | text: You're deluded. | category: AGREE | +-*** see reply #31 *** +-[entry #5] speaker: hench_liara listener: variable_2 text: Now we know why Cerberus is here. +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: You don't know the half of it. The Protheans left us these archives--a wealth of information--and it's been squandered. +-*** see reply #5 *** +-[entry #46] speaker: hench_ashley listener: variable_2 text: {Grunts} +-[entry #47] speaker: hench_ashley listener: variable_2 text: {Grunts} +-[entry #48] speaker: hench_ashley listener: variable_2 text: {Grunts} +-[entry #49] speaker: hench_kaidan listener: variable_2 text: {Grunts} +-[entry #50] speaker: hench_kaidan listener: variable_2 text: {Grunts} +-[entry #51] speaker: hench_kaidan listener: variable_2 text: {Grunts} +-[entry #52] speaker: hench_ashley listener: variable_2 text: Now! +-[reply #50] listener: variable_3 +-*** DIALOG END *** +-[entry #53] speaker: hench_kaidan listener: variable_2 text: Now! +-[reply #51] listener: variable_3 +-*** DIALOG END *** +-[entry #54] speaker: variable_1 listener: variable_2 +-[reply #52] listener: variable_3 +-[entry #55] speaker: variable_1 listener: variable_2 +-[reply #53] | condition: plot.bools[17665] == 1 | listener: variable_3 | text: Ash. | +-[entry #56] | speaker: variable_1 | listener: variable_2 | +-[reply #55] | listener: variable_3 +-[reply #54] listener: variable_3 text: Kaidan. +-*** see entry #56 *** [biod_promar_630vault_loc_int.promar_archives_m_d.promar_archives_m_dlg] speaker_list: hench_liara, illman_office, hench_ashley, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] transition: transition_2989(-1) speaker: variable_1 listener: variable_2 text: Shepard. +-[reply #1] listener: variable_3 +-[entry #2] speaker: hench_liara listener: variable_2 text: Illusive Man? +-[reply #2] listener: variable_3 +-[entry #3] | condition: conditional_254(-1) | speaker: variable_1 | listener: variable_2 | text: Fascinating race, the Protheans. They left all this for us to discover, but we've squandered it. | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: The Alliance has known about the Archives for more than thirty years, and what have they done with it? | +-[reply #5] | listener: variable_3 | text: What do you want? | +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: What I've always wanted. | +-[reply #6] | listener: variable_3 | +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: The data in these artifacts holds the key to solving the Reaper threat. | +-[reply #7] | listener: variable_3 | text: I've seen your solution--your people are turned into monsters. | +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: Hardly. They're being improved. | +-[reply #8] | listener: variable_3 | text: Improved? | +-[entry #10] | speaker: illman_office | listener: variable_2 | text: That's what separates us, Shepard: where you see a means to destroy, I see a way to control--to dominate and harness the Reapers' power. | +-[reply #9] | listener: variable_3 | +-[entry #11] | speaker: illman_office | listener: variable_2 | text: Imagine how strong humanity would be if we controlled them. | +-[choice] | | text: You're wasting time! | | category: INVESTIGATE | | +-[reply #10] | | listener: variable_3 | | text: Earth is under siege, and you're hatching a scheme to control the Reapers? | | +-[entry #12] | | | condition: conditional_254(-1) | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #11] | | | listener: variable_3 | | | +-[entry #13] | | | | condition: plot.bools[1832] == 0 | | | | speaker: illman_office | | | | listener: variable_2 | | | | text: You've always been shortsighted. Hasty. Your destruction of the Collector base proved that. | | | | +-[reply #12] | | | | | condition: plot.bools[4388] == 1 | | | | | listener: variable_3 | | | | | text: That base was an abomination. Hundreds of thousands of humans were murdered there. | | | | | +-[entry #15] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #16] | | | | | listener: variable_3 | | | | | +-[entry #18] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: This isn't your fight any longer, Shepard. You can't defeat the Reapers, even with the Prothean data. | | | | | +-[choice] | | | | | | text: Help me, then. | | | | | | category: FRIENDLY | | | | | | +-[reply #19] | | | | | | condition: conditional_2562(-1) | | | | | | transition: transition_2561(-1) | | | | | | listener: variable_3 | | | | | | text: Work with me. Give me control of your resources, and I'll stop them. | | | | | | +-[entry #19] | | | | | | transition: transition_3988(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: You'd do better than most, but the odds aren't in your favor. | | | | | | +-[reply #20] | | | | | | listener: variable_3 | | | | | | +-[entry #21] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: More importantly, I don't want the Reapers destroyed. | | | | | | +-[reply #23] | | | | | | listener: variable_3 | | | | | | +-[entry #25] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: We can dominate them, use their power, harness their very essence to bring humanity to the apex of evolution. | | | | | | +-[choice] | | | | | | | text: Over my dead body. | | | | | | | category: DISAGREE | | | | | | | +-[reply #29] | | | | | | | transition: transition_2563(-1) | | | | | | | listener: variable_3 | | | | | | | text: With that data, I'll rid the galaxy of those machines once and for all. | | | | | | | +-[entry #26] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: Your vision is pathetically limited. | | | | | | | +-[reply #30] | | | | | | | listener: variable_3 | | | | | | | +-[entry #28] | | | | | | | condition: conditional_254(-1) | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | +-[reply #33] | | | | | | | listener: variable_3 | | | | | | | +-[entry #29] | | | | | | | | condition: plot.bools[1832] == 1 | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: You were a tool, an agent with a singular purpose. In that, you were successful. | | | | | | | | +-[reply #34] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #32] | | | | | | | | speaker: illman_office | | | | | | | | listener: variable_2 | | | | | | | | text: But like the rest of the relics in this place, your time is over. | | | | | | | | +-[reply #37] | | | | | | | | listener: variable_3 | | | | | | | | text: Enough talk. Liara. | | | | | | | | +-[entry #33] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | +-[reply #38] | | | | | | | | listener: variable_3 | | | | | | | | +-[entry #34] | | | | | | | | speaker: variable_1 | | | | | | | | listener: variable_2 | | | | | | | | text: Don't interfere with my plans, Shepard. I won't warn you again. | | | | | | | | +-[reply #39] | | | | | | | | | condition: plot.bools[18471] == 1 | | | | | | | | | listener: variable_3 | | | | | | | | | text: Duly noted. | | | | | | | | | +-[entry #35] | | | | | | | | | speaker: hench_liara | | | | | | | | | listener: variable_2 | | | | | | | | | text: Shepard! | | | | | | | | | +-[reply #41] | | | | | | | | | listener: variable_3 | | | | | | | | | text: What? | | | | | | | | | +-[entry #36] | | | | | | | | | speaker: hench_liara | | | | | | | | | listener: variable_2 | | | | | | | | | text: The data. It's not here. | | | | | | | | | +-[reply #42] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #37] | | | | | | | | | speaker: hench_liara | | | | | | | | | listener: variable_2 | | | | | | | | | text: It's being erased. | | | | | | | | | +-[reply #43] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #38] | | | | | | | | | speaker: variable_1 | | | | | | | | | listener: variable_2 | | | | | | | | | text: Goodbye, Shepard. | | | | | | | | | +-[reply #44] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Damn it. How's he doing it? | | | | | | | | | +-[entry #39] | | | | | | | | | speaker: hench_liara | | | | | | | | | listener: variable_2 | | | | | | | | | text: It's local. Someone's uploading the information. | | | | | | | | | +-[reply #45] | | | | | | | | | listener: variable_3 | | | | | | | | | +-[entry #40] | | | | | | | | | | condition: conditional_190(-1) | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: Hey! Step away from the console. | | | | | | | | | | +-[reply #46] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #42] | | | | | | | | | | speaker: variable_1 | | | | | | | | | | listener: variable_2 | | | | | | | | | | +-[reply #48] | | | | | | | | | | listener: variable_3 | | | | | | | | | | +-[entry #43] | | | | | | | | | | | condition: conditional_190(-1) | | | | | | | | | | | speaker: hench_ashley | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: She's got the data! | | | | | | | | | | +-[entry #44] | | | | | | | | | | | speaker: hench_kaidan | | | | | | | | | | | listener: variable_2 | | | | | | | | | | | text: She's got the data! | | | | | | | | | | +-[entry #45] | | | | | | | | | | speaker: hench_liara | | | | | | | | | | listener: variable_2 | | | | | | | | | | text: She's got the data! | | | | | | | | | +-[entry #41] | | | | | | | | | speaker: hench_kaidan | | | | | | | | | listener: variable_2 | | | | | | | | | text: Hey! Step away from the console. | | | | | | | | | +-[reply #47] | | | | | | | | | listener: variable_3 | | | | | | | | | +-*** see entry #42 *** | | | | | | | | +-[reply #40] | | | | | | | | | listener: variable_3 | | | | | | | | | text: Go to hell. | | | | | | | | | +-*** see entry #35 *** | | | | | | | | +-[reply #49] | | | | | | | | listener: variable_3 | | | | | | | | text: I'm not your enemy. | | | | | | | | +-*** see entry #35 *** | | | | | | | +-[entry #30] | | | | | | | speaker: variable_1 | | | | | | | listener: variable_2 | | | | | | | text: You were a tool, an agent with a singular purpose. And despite our differences, you were relatively successful. | | | | | | | +-[reply #35] | | | | | | | listener: variable_3 | | | | | | | +-*** see entry #32 *** | | | | | | +-[choice] | | | | | | text: You're deluded. | | | | | | category: AGREE | | | | | | +-[reply #31] | | | | | | default action | | | | | | major decision | | | | | | transition: transition_841(-1) | | | | | | listener: variable_3 | | | | | | text: You've gone too far. The Reapers will kill us all if we don't stop fighting each other! | | | | | | +-[entry #27] | | | | | | transition: transition_2560(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I don't expect you to understand, Shepard. And I'm certainly not looking for your approval. | | | | | | +-[reply #32] | | | | | | listener: variable_3 | | | | | | +-*** see entry #28 *** | | | | | | +-[entry #31] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: I needed your help once, just as you needed mine. | | | | | | +-[reply #36] | | | | | | listener: variable_3 | | | | | | +-*** see entry #32 *** | | | | | +-[choice] | | | | | | text: Don't count me out. | | | | | | category: HOSTILE | | | | | | +-[reply #21] | | | | | | condition: conditional_2562(-1) | | | | | | transition: transition_2564(-1) | | | | | | listener: variable_3 | | | | | | text: You brought me back because you knew what I could do. I can defeat them. | | | | | | +-[entry #20] | | | | | | transition: transition_3988(-1) | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Doubtful. The odds aren't in your favor. | | | | | | +-[reply #22] | | | | | | listener: variable_3 | | | | | | +-*** see entry #21 *** | | | | | +-[choice] | | | | | | text: Then I'll get help. | | | | | | category: AGREE | | | | | | +-[reply #24] | | | | | | transition: transition_2560(-1) | | | | | | listener: variable_3 | | | | | | text: I have allies everywhere. They'll join me. | | | | | | +-[entry #22] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: The blind leading the blind. | | | | | | +-[reply #25] | | | | | | listener: variable_3 | | | | | | +-[entry #24] | | | | | | speaker: variable_1 | | | | | | listener: variable_2 | | | | | | text: Destroying the Reapers is a wasted opportunity. | | | | | | +-[reply #28] | | | | | | listener: variable_3 | | | | | | +-*** see entry #25 *** | | | | | +-[choice] | | | | | text: Watch me. | | | | | category: DISAGREE | | | | | +-[reply #26] | | | | | transition: transition_2563(-1) | | | | | listener: variable_3 | | | | | text: I've beaten the odds before. I'll do it again. | | | | | +-[entry #23] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | text: More likely you'll just die trying. | | | | | +-[reply #27] | | | | | listener: variable_3 | | | | | +-*** see entry #24 *** | | | | +-[reply #13] | | | | listener: variable_3 | | | | text: I destroyed that base because I didn't trust you with the information. | | | | +-*** see entry #15 *** | | | +-[entry #14] | | | speaker: illman_office | | | listener: variable_2 | | | text: Anyone can destroy, but great civilizations do more. You know that--it's why you kept the Collector base intact. | | | +-[reply #14] | | | | condition: plot.bools[4390] == 1 | | | | listener: variable_3 | | | | text: I let you study the base so we could find a way to destroy the Reapers. | | | | +-*** see entry #15 *** | | | +-[reply #15] | | | listener: variable_3 | | | text: I gave you that base to find a way to stop the Reapers. You failed. | | | +-*** see entry #15 *** | | +-[entry #16] | | speaker: variable_1 | | listener: variable_2 | | text: You seem surprised. My goal has been, and always will be, to use whatever means I have at my disposal to protect humanity. | | +-[reply #17] | | listener: variable_3 | | text: The Reapers are not a means to an end. | | +-[entry #17] | | speaker: variable_1 | | listener: variable_2 | | text: Not to you. | | +-[reply #18] | | listener: variable_3 | | +-*** see entry #18 *** | +-[choice] | | text: Over my dead body. | | category: DISAGREE | | +-*** see reply #29 *** | +-[choice] | text: You're deluded. | category: AGREE | +-*** see reply #31 *** +-[entry #5] speaker: hench_liara listener: variable_2 text: Now we know why Cerberus is here. +-[reply #4] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_2 text: You don't know the half of it. The Protheans left us these archives--a wealth of information--and it's been squandered. +-*** see reply #5 *** +-[entry #46] speaker: hench_ashley listener: variable_2 text: {Grunts} +-[entry #47] speaker: hench_ashley listener: variable_2 text: {Grunts} +-[entry #48] speaker: hench_ashley listener: variable_2 text: {Grunts} +-[entry #49] speaker: hench_kaidan listener: variable_2 text: {Grunts} +-[entry #50] speaker: hench_kaidan listener: variable_2 text: {Grunts} +-[entry #51] speaker: hench_kaidan listener: variable_2 text: {Grunts} +-[entry #52] speaker: hench_ashley listener: variable_2 text: Now! +-[reply #50] listener: variable_3 +-*** DIALOG END *** +-[entry #53] speaker: hench_kaidan listener: variable_2 text: Now! +-[reply #51] listener: variable_3 +-*** DIALOG END *** +-[entry #54] speaker: variable_1 listener: variable_2 +-[reply #52] listener: variable_3 +-[entry #55] speaker: variable_1 listener: variable_2 +-[reply #53] | condition: plot.bools[17665] == 1 | listener: variable_3 | text: Ash. | +-[entry #56] | speaker: variable_1 | listener: variable_2 | +-[reply #55] | listener: variable_3 +-[reply #54] listener: variable_3 text: Kaidan. +-*** see entry #56 *** [biod_promar_710chase_loc_int.promar_level12_b_D.promar_level12_b_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 text: She's faster than she looks. +-[reply #0] listener: variable_3 text: Stay close! We can't lose her. +-[entry #1] speaker: variable_1 listener: variable_2 text: She's getting away! +-[reply #1] listener: variable_3 text: Come on! [biod_promar_710chase_loc_int.promar_level13_b_D.promar_level13_b_dlg] speaker_list: hench_marine +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: James? You read me? +-[entry #1] speaker: hench_marine listener: variable_2 text: {STATIC} +-[reply #1] listener: variable_3 text: Cerberus has the data. +-[entry #2] speaker: hench_marine listener: variable_2 text: {STATIC} +-[reply #2] | listener: variable_3 | text: Radio the Normandy. Get them down here now! +-[reply #3] listener: variable_3 text: Get over here. Fast! +-[entry #3] speaker: variable_1 listener: variable_2 text: There she is! +-[entry #4] speaker: variable_1 listener: variable_2 text: Over there! +-[entry #5] speaker: variable_1 listener: variable_2 text: She's getting away. +-[entry #6] speaker: variable_1 listener: variable_2 text: Down there! +-[entry #7] speaker: variable_1 listener: variable_2 +-[reply #4] | listener: variable_3 | text: Watch out! +-[reply #5] listener: variable_3 text: Stay on her! [biod_promar_730intercept_loc_int.promar_fembot_escape_c_D.promar_fembot_escape_c_dlg] speaker_list: hench_liara, promar_eva, promar_illusive_man, hench_ashley, hench_kaidan +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Damn it! James? Normandy? Anybody? +-[entry #1] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: She's getting away! +-[entry #2] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Not if I can help it! | +-[reply #3] | listener: variable_3 | +-[entry #4] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | listener: variable_3 | +-[entry #5] | speaker: hench_liara | listener: variable_2 | text: We need the data. | +-[reply #5] | listener: variable_3 | +-[entry #6] | speaker: variable_1 | listener: variable_2 | +-[reply #6] | | condition: plot.bools[17665] == 1 | | listener: variable_3 | | text: Ash! | | +-[entry #7] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #8] | | | condition: plot.bools[17665] == 1 | | | listener: variable_3 | | | text: Let her go! | | | +-[entry #8] | | | speaker: promar_eva | | | listener: variable_2 | | | text: Orders? | | | +-[reply #10] | | | listener: variable_3 | | | +-[entry #9] | | | | condition: plot.bools[17662] == 1 | | | | speaker: variable_1 | | | | listener: variable_2 | | | | +-[reply #11] | | | | listener: variable_3 | | | | +-[entry #10] | | | | | condition: conditional_5(-1) | | | | | speaker: promar_illusive_man | | | | | listener: variable_2 | | | | | text: Finish her. | | | | | +-[reply #13] | | | | | listener: variable_3 | | | | | +-[entry #14] | | | | | speaker: variable_1 | | | | | listener: variable_2 | | | | | +-[reply #14] | | | | | listener: variable_3 | | | | | text: No! | | | | +-[entry #13] | | | | speaker: promar_illusive_man | | | | listener: variable_2 | | | | text: Finish it. | | | | +-*** see reply #13 *** | | | +-[entry #11] | | | speaker: variable_1 | | | listener: variable_2 | | | +-[reply #12] | | | listener: variable_3 | | | +-[entry #12] | | | | condition: conditional_4(-1) | | | | speaker: promar_illusive_man | | | | listener: variable_2 | | | | text: Dispose of him. | | | | +-*** see reply #13 *** | | | +-*** see entry #13 *** | | +-[reply #9] | | listener: variable_3 | | text: Let him go! | | +-*** see entry #8 *** | +-[reply #7] | listener: variable_3 | text: Kaidan! | +-*** see entry #7 *** +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: No she isn't! +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: The hell she is! +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: I got this one! +-[entry #18] speaker: variable_1 listener: variable_2 text: Normandy's en route. They'll be here soon. +-[entry #19] speaker: hench_liara listener: variable_2 +-[reply #15] listener: variable_3 +-*** DIALOG END *** +-[entry #20] speaker: variable_1 listener: variable_2 text: {Shouts} +-[entry #21] speaker: hench_ashley listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #22] speaker: hench_ashley listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #23] speaker: hench_ashley listener: variable_2 +-[entry #24] speaker: hench_kaidan listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #25] speaker: hench_kaidan listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #26] speaker: hench_kaidan listener: variable_2 [biod_promar_750finale_loc_int.promar_mars_escape_c_D.promar_mars_escape_c_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] | condition: conditional_350(-1) | listener: variable_3 | text: Ash. Come on, Ash. I'm getting you out of here. | +-[entry #1] | speaker: variable_1 | listener: variable_2 | +-[reply #4] | | listener: variable_3 | | text: You two, grab the machine. | | +-[entry #2] | | speaker: variable_1 | | listener: variable_2 | | +-[reply #5] | | listener: variable_3 | | +-[entry #3] | | speaker: variable_1 | | listener: variable_2 | | text: Shepard, we've got Reaper signatures in orbit. | +-[reply #6] | listener: variable_3 | text: Grab that thing. Bring it with us. +-[reply #1] | condition: conditional_354(-1) | listener: variable_3 | text: Ash. Ashley! | +-*** see entry #1 *** +-[reply #2] | condition: conditional_352(-1) | listener: variable_3 | text: Kaidan. Come on, Kaidan. I'm getting you out of here. | +-*** see entry #1 *** +-[reply #3] listener: variable_3 text: Kaidan! Kaidan. +-*** see entry #1 *** [biop_cermir_loc_int.cermir_welcome_vids_b_d.cermir_welcome_vids_b_dlg] speaker_list: hench_marine, hench_ashley, hench_kaidan, hench_garrus, hench_prothean, hench_liara, hench_tali, hench_edi +-[entry #0] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: Old security cam footage. +-[reply #0] listener: variable_3 +-[entry #1] condition: conditional_114(-1) speaker: hench_marine listener: variable_2 text: People getting sorted out. That's a big crowd. +-[reply #8] listener: variable_3 +-[entry #16] | condition: conditional_171(-1) | speaker: variable_1 | listener: variable_2 | +-[reply #9] | listener: variable_3 | text: Come on. Let's keep looking. +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 text: Come on. No sign of Oriana yet. Let's keep moving. +-[entry #2] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: Security cam footage. +-[reply #1] listener: variable_3 +-[entry #3] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: This was a reception desk. Sorting out the refugees. Look at 'em all. +-*** see reply #8 *** +-[entry #4] condition: conditional_114(-1) speaker: hench_kaidan listener: variable_2 text: Security cam footage. +-[reply #2] listener: variable_3 +-[entry #5] condition: conditional_116(-1) speaker: hench_kaidan listener: variable_2 text: This is where they sorted out the refugees. +-*** see reply #8 *** +-[entry #6] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: Security cam footage. +-[reply #3] listener: variable_3 +-[entry #7] condition: conditional_114(-1) speaker: hench_garrus listener: variable_2 text: The place where they sorted out refugees. That's a lot of people. +-*** see reply #8 *** +-[entry #8] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: Footage from security cameras. +-[reply #4] listener: variable_3 +-[entry #9] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: A place to organize the new arrivals. +-*** see reply #8 *** +-[entry #10] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: It's footage from security cameras. +-[reply #5] listener: variable_3 +-[entry #11] condition: conditional_114(-1) speaker: hench_liara listener: variable_2 text: A reception area for sorting out the arrivals. The numbers are incredible. +-*** see reply #8 *** +-[entry #12] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: Footage from security cameras. +-[reply #6] listener: variable_3 +-[entry #13] condition: conditional_114(-1) speaker: hench_tali listener: variable_2 text: It's some kind of sorting area for the refugees. It looks like they processed thousands of people. +-*** see reply #8 *** +-[entry #14] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #15] condition: conditional_114(-1) speaker: hench_edi listener: variable_2 +-*** see reply #8 *** [biop_kro001_loc_int.kro001_salarian_radio_a_D.kro001_salarian_radio_a_dlg] speaker_list: global_mordin, global_salarian_alt +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Checkpoint is one level up. Will meet you there. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] speaker: global_salarian_alt listener: variable_2 text: Commander, the checkpoint is one level up. Meet us there. +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #4] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard. Suspect Cerberus has cut power. Can't progress until you reroute emergency systems. | +-[reply #4] | listener: variable_3 | +-*** DIALOG END *** +-[entry #5] speaker: global_salarian_alt listener: variable_2 text: Commander, Cerberus cut the power. You'll need to reroute emergency systems. +-[reply #5] listener: variable_3 +-*** DIALOG END *** +-[entry #6] condition: conditional_113(3) speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #7] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Excellent. Affinity for destruction intact, Shepard. Can clear us through now. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #8] speaker: global_salarian_alt listener: variable_2 text: Good work! You can clear us through the checkpoint now! +-[reply #8] listener: variable_3 +-*** DIALOG END *** +-[entry #9] condition: conditional_113(4) speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #10] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, Cerberus troops at checkpoint. Attempting to kill krogan. Need assistance! | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[entry #11] speaker: global_salarian_alt listener: variable_2 text: Commander Shepard, we have Cerberus troops at the checkpoint! They're targeting the krogan. +-[reply #11] listener: variable_3 +-*** DIALOG END *** +-[entry #12] condition: conditional_113(5) speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #13] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Elevator malfunctioning, Shepard. Need assistance! +-[entry #14] speaker: global_salarian_alt listener: variable_2 text: Commander, this is Wiks. We have an elevator malfunction! Where are you? +-[reply #13] listener: variable_3 +-*** DIALOG END *** +-[entry #15] condition: conditional_113(6) speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #16] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Hurry, Shepard! Containment shield failing! | +-[reply #15] | listener: variable_3 | +-*** DIALOG END *** +-[entry #17] speaker: global_salarian_alt listener: variable_2 text: Commander Shepard, the containment shield is weakening! Hurry! +-[reply #16] listener: variable_3 +-*** DIALOG END *** +-[entry #18] condition: conditional_113(7) speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #19] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Containment shield critical! No time left! | +-[reply #18] | listener: variable_3 | +-*** DIALOG END *** +-[entry #20] speaker: global_salarian_alt listener: variable_2 text: The containment shield is critical, Commander! It won't last! +-[reply #19] listener: variable_3 +-*** DIALOG END *** +-[entry #21] condition: conditional_113(8) speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #22] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, elevator is behind you. | +-[reply #21] | listener: variable_3 | +-*** DIALOG END *** +-[entry #23] speaker: global_salarian_alt listener: variable_2 text: Commander, return to the elevator behind you. +-[reply #22] listener: variable_3 +-*** DIALOG END *** +-[entry #24] condition: conditional_113(9) speaker: variable_1 listener: variable_2 +-[reply #23] listener: variable_3 +-[entry #25] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Recommend dealing with Cerberus first, Shepard! | +-[reply #24] | listener: variable_3 | +-*** DIALOG END *** +-[entry #26] speaker: global_salarian_alt listener: variable_2 text: I recommend you deal with Cerberus first, Commander! +-[reply #25] listener: variable_3 +-*** DIALOG END *** +-[entry #27] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #26] listener: variable_3 +-[entry #28] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Excellent! Can clear us. Wait! Another Cerberus squad! | +-[reply #27] | listener: variable_3 | +-*** DIALOG END *** +-[entry #29] speaker: global_salarian_alt listener: variable_2 text: That did it. You can clear us-- Wait! Cerberus is back, Commander! +-[reply #28] listener: variable_3 +-*** DIALOG END *** +-[entry #30] condition: conditional_113(11) speaker: variable_1 listener: variable_2 +-[reply #29] listener: variable_3 +-[entry #31] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, need you to clear us through first. | +-[reply #30] | listener: variable_3 | +-*** DIALOG END *** +-[entry #32] speaker: global_salarian_alt listener: variable_2 text: Commander, please don't leave till you've cleared us through. +-[reply #31] listener: variable_3 +-*** DIALOG END *** +-[entry #33] condition: conditional_113(12) speaker: variable_1 listener: variable_2 +-[reply #32] listener: variable_3 +-[entry #34] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Find power terminal. Should be nearby. | +-[reply #33] | listener: variable_3 | +-*** DIALOG END *** +-[entry #35] speaker: global_salarian_alt listener: variable_2 text: Look for the power terminal. It should be nearby. +-[reply #34] listener: variable_3 +-*** DIALOG END *** +-[entry #36] condition: conditional_113(13) speaker: variable_1 listener: variable_2 +-[reply #35] listener: variable_3 +-[entry #37] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard! They found us! Under heavy attack! +-[entry #38] speaker: global_salarian_alt listener: variable_2 text: Commander! Cerberus found us! Taking heavy fire! +-[entry #39] condition: conditional_113(14) speaker: variable_1 listener: variable_2 +-[reply #36] listener: variable_3 +-[entry #40] | speaker: global_mordin | listener: variable_2 | text: Shepard, containment shield is down! Krogan female is vulnerable! | +-[reply #37] | listener: variable_3 | +-*** DIALOG END *** +-[entry #41] speaker: global_salarian_alt listener: variable_2 text: Commander, the containment shield is down! The krogan is vulnerable! +-[reply #38] listener: variable_3 +-*** DIALOG END *** +-[entry #42] condition: conditional_113(15) speaker: variable_1 listener: variable_2 +-[reply #39] listener: variable_3 +-[entry #43] | speaker: global_mordin | listener: variable_2 | text: No. No! Too late. Krogan female dead. | +-[reply #40] | listener: variable_3 | +-*** DIALOG END *** +-[entry #44] speaker: global_salarian_alt listener: variable_2 text: Commander, we failed! We've lost her. +-[reply #41] listener: variable_3 +-*** DIALOG END *** +-[entry #45] condition: conditional_113(16) speaker: variable_1 listener: variable_2 +-[reply #42] listener: variable_3 +-[entry #46] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: We're under fire! Krogan can't take much more! | +-[reply #43] | listener: variable_3 | +-*** DIALOG END *** +-[entry #47] speaker: global_salarian_alt listener: variable_2 text: We're under attack, Commander! The krogan can't take much more of this. +-[entry #48] condition: conditional_113(17) speaker: variable_1 listener: variable_2 +-[reply #44] listener: variable_3 +-[entry #49] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Cerberus outside pod, Shepard. Need assistance! | +-[reply #45] | listener: variable_3 | +-*** DIALOG END *** +-[entry #50] speaker: global_salarian_alt listener: variable_2 text: Cerberus is hitting the pod. We need assistance now! +-[reply #46] listener: variable_3 +-*** DIALOG END *** +-[entry #51] condition: conditional_113(18) speaker: variable_1 listener: variable_2 +-[reply #47] listener: variable_3 +-[entry #52] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Quickly, Shepard! Technician dead. Clear us through the checkpoint. | +-[reply #48] | listener: variable_3 | +-*** DIALOG END *** +-[entry #53] speaker: global_salarian_alt listener: variable_2 text: Hurry, Commander! The technician was killed. Clear us through the checkpoint. +-[entry #54] condition: conditional_113(19) speaker: variable_1 listener: variable_2 +-[reply #49] listener: variable_3 +-[entry #55] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Hurry, Shepard! +-[entry #56] speaker: global_salarian_alt listener: variable_2 text: Quickly, Commander! +-[entry #57] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #50] listener: variable_3 +-[entry #58] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Taking fire! +-[entry #59] speaker: global_salarian_alt listener: variable_2 text: We're taking fire! +-[entry #60] condition: conditional_113(21) speaker: variable_1 listener: variable_2 +-[reply #51] listener: variable_3 +-[entry #61] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Containment shield weakening, Shepard! +-[entry #62] speaker: global_salarian_alt listener: variable_2 text: The shield is failing, Commander! +-[entry #63] condition: conditional_113(22) speaker: variable_1 listener: variable_2 +-[reply #52] listener: variable_3 +-[entry #64] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shield about to fail, Shepard! +-[entry #65] speaker: global_salarian_alt listener: variable_2 text: The shield is failing, Commander! +-[entry #66] condition: conditional_113(23) speaker: variable_1 listener: variable_2 +-[reply #53] listener: variable_3 +-[entry #67] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Attack continues. Situation growing desperate, Shepard! +-[entry #68] speaker: global_salarian_alt listener: variable_2 text: We're still incurring heavy enemy fire! +-[entry #69] condition: conditional_113(24) speaker: variable_1 listener: variable_2 +-[reply #54] listener: variable_3 +-[entry #70] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Enemy still present! Pod under fire! +-[entry #71] speaker: global_salarian_alt listener: variable_2 text: Quickly, we still have enemy troops outside the pod! +-[entry #72] condition: conditional_113(25) speaker: variable_1 listener: variable_2 +-[reply #55] listener: variable_3 +-[entry #73] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, Cerberus in vicinity! Hurry! | +-[reply #56] | listener: variable_3 | text: We're on our way! +-[entry #74] speaker: global_salarian_alt listener: variable_2 text: Commander, where are you? Cerberus is tracking our position! +-*** see reply #56 *** +-[entry #75] condition: conditional_113(26) speaker: variable_1 listener: variable_2 +-[reply #57] listener: variable_3 +-[entry #76] | condition: conditional_179(-1) | speaker: global_mordin | listener: variable_2 | text: Shepard, last attack compromised security systems! Attempting to compensate! | +-[reply #58] | listener: variable_3 | text: Hang on! We're trying to get to you, Mordin! +-[entry #77] speaker: global_salarian_alt listener: variable_2 text: This is Wiks! That last attack caused serious damage to our security systems! I'm trying to repair what I can! +-[reply #59] listener: variable_3 text: Hang on! We're trying to get to you! [biop_kron7a_loc_int.kron7a_pod_talk2_b_D.kron7a_pod_talk2_b_dlg] speaker_list: hench_edi, hench_tali, hench_marine, hench_liara, hench_ashley, hench_kaidan, hench_garrus, hench_prothean +-[entry #0] condition: conditional_113(0) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: It appears that they survived the crash, and then a Harvester exploded the pod. | +-[reply #1] | listener: variable_3 | text: Died in the explosion? | +-[entry #9] | speaker: variable_1 | listener: variable_2 | +-[reply #2] | listener: variable_3 | +-[entry #10] | | condition: conditional_114(-1) | | speaker: hench_tali | | listener: variable_2 | | text: And then pulled out and consumed by husks. | | +-[reply #3] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #11] | | condition: conditional_114(-1) | | speaker: hench_marine | | listener: variable_2 | | text: Or dragged out and chewed on by husks. | | +-[reply #4] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #12] | | condition: conditional_114(-1) | | speaker: hench_liara | | listener: variable_2 | | text: And then pulled out to be eaten by husks. | | +-[reply #5] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #13] | | condition: conditional_114(-1) | | speaker: hench_ashley | | listener: variable_2 | | text: Only to be dragged out and chewed on by husks. | | +-[reply #6] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #14] | | condition: conditional_114(-1) | | speaker: hench_kaidan | | listener: variable_2 | | text: Only to be dragged out and chewed on by husks. | | +-[reply #7] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #15] | | condition: conditional_114(-1) | | speaker: hench_garrus | | listener: variable_2 | | text: Or dragged out and eaten by husks. | | +-[reply #8] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #16] | | condition: conditional_114(-1) | | speaker: hench_prothean | | listener: variable_2 | | text: Or consumed by husks. | | +-[reply #9] | | listener: variable_3 | | +-*** DIALOG END *** | +-[entry #17] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Or injured and devoured by husks. | +-[reply #10] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Looks like they survived the crash, and then a Harvester exploded off the pod. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Survived the crash just in time for a Harvester to take 'em out. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Looks like they survived the crash, but then a Harvester took them out. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: They survived the crash only for a Harvester to take them out. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Looks like they survived the crash, but then a Harvester took them out. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Survived the crash, but then a Harvester took out the pod. | +-*** see reply #1 *** +-[entry #8] speaker: variable_1 listener: variable_2 +-*** see reply #1 *** +-[entry #18] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #19] | speaker: hench_prothean | listener: variable_2 | text: How will the commander live this down? | +-[reply #12] | listener: variable_3 | text: When we find him, we'll ask. +-[entry #20] | speaker: hench_garrus | listener: variable_2 | text: How's Victus going to live this down? | +-*** see reply #12 *** +-[entry #21] | speaker: hench_kaidan | listener: variable_2 | text: How's a commander live this down? | +-*** see reply #12 *** +-[entry #22] | speaker: hench_ashley | listener: variable_2 | text: How does their commander live this down? | +-*** see reply #12 *** +-[entry #23] | speaker: hench_liara | listener: variable_2 | text: As a commander, how do you live this down? | +-*** see reply #12 *** +-[entry #24] | speaker: hench_marine | listener: variable_2 | text: How's their commander gonna live this down? | +-*** see reply #12 *** +-[entry #25] | speaker: hench_tali | listener: variable_2 | text: As a commander, how do you live this down? | +-*** see reply #12 *** +-[entry #26] speaker: variable_1 listener: variable_2 +-*** see reply #12 *** [biop_kron7a_loc_int.kron7a_second_poi_p_D.kron7a_second_poi_p_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Lieutenant, do you read? +-[entry #1] speaker: variable_1 listener: variable_2 text: Here, Commander. +-[reply #1] listener: variable_3 text: Fire flare now. +-[entry #2] speaker: variable_1 listener: variable_2 text: Things get worse by the minute. My men are dying! +-[reply #2] listener: variable_3 +-*** DIALOG END *** +-[entry #3] speaker: variable_1 listener: variable_2 text: Commander, come in! +-[entry #4] speaker: variable_1 listener: variable_2 text: Do you read, Commander? Repeat: Do you read? +-[entry #5] speaker: variable_1 listener: variable_2 text: Harvesters advancing on our position! Repeat: Multiple Harvesters on the field! +-[entry #6] speaker: variable_1 listener: variable_2 text: Commander, what's your status? +-[entry #7] speaker: variable_1 listener: variable_2 text: We're in deep! Commander, what is your ETA? +-[entry #8] speaker: variable_1 listener: variable_2 text: Liptus! Get your men up on that ridge--now! +-[entry #9] speaker: variable_1 listener: variable_2 text: Look out! +-[entry #10] speaker: variable_1 listener: variable_2 text: I told you to hold that line Sergeant! I said hold! +-[entry #11] speaker: variable_1 listener: variable_2 text: Damn it! Forward, men--move! +-[entry #12] speaker: variable_1 listener: variable_2 text: {Yells} +-[entry #13] speaker: variable_1 listener: variable_2 +-[entry #14] speaker: variable_1 listener: variable_2 +-[entry #15] speaker: variable_1 listener: variable_2 +-[entry #16] speaker: variable_1 listener: variable_2 +-[entry #17] speaker: variable_1 listener: variable_2 [biop_kron7a_loc_int.kron7a_stealth_nonstealth_b_D.kron7a_stealth_nonstealth_b_dlg] speaker_list: hench_garrus, hench_ashley, hench_kaidan, hench_liara, hench_marine, hench_prothean, hench_tali, hench_edi +-[entry #0] condition: plot.bools[18861] == 1 speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: I think we saved all those men. | +-[reply #1] | listener: variable_3 | +-*** DIALOG END *** +-[entry #2] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Great work. Saved all those guys. | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: We saved all those men. | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Saved all the turians. It feels good. | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Saved them all, Commander. | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: All the turians are saved. | +-*** see reply #1 *** +-[entry #7] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I think we saved them all, Shepard. | +-*** see reply #1 *** +-[entry #8] speaker: variable_1 listener: variable_2 +-*** see reply #1 *** +-[entry #9] condition: plot.bools[18869] == 1 speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #10] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Damn it! Couldn't save them. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Pisses me off when I can't get it done! +-[entry #12] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Heavy casualties. I hate that. +-[entry #13] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: I wish we'd been able to save them. +-[entry #14] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Couldn't save them. Ah, that pisses me off! +-[entry #15] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: Heavy casualties. It is the nature of war. +-[entry #16] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I wish we could have saved them. +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-*** DIALOG END *** +-[entry #18] condition: plot.bools[18868] == 0 speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #19] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Shepard? We leaving those troops back there? | +-[reply #5] | listener: variable_3 | text: Keep moving! We need to find the main crash site ASAP. +-[entry #20] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: Shepard, it is possible that we could have saved those men. | +-*** see reply #5 *** +-[entry #21] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Shepard, those men back there... we could have saved them. | +-*** see reply #5 *** +-[entry #22] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: The turians will be abandoned. So be it. | +-*** see reply #5 *** +-[entry #23] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: We just leaving them behind, Commander? | +-*** see reply #5 *** +-[entry #24] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: We're just leaving them? What the hell, Commander? | +-*** see reply #5 *** +-[entry #25] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Shepard, we could have saved those guys back there. | +-*** see reply #5 *** +-[entry #26] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Shouldn't we help those soldiers? | +-*** see reply #5 *** +-[entry #27] speaker: variable_1 listener: variable_2 +-*** see reply #5 *** +-[entry #28] condition: plot.bools[18859] == 1 speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #29] | condition: conditional_114(-1) | speaker: hench_edi | listener: variable_2 | text: We managed to save them all. | +-[reply #7] | listener: variable_3 | +-*** DIALOG END *** +-[entry #30] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Impressive. I think we saved them all. | +-*** see reply #7 *** +-[entry #31] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: They'll live to fight another battle. | +-*** see reply #7 *** +-[entry #32] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Yeah. Not one left behind. | +-*** see reply #7 *** +-[entry #33] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Saved them all. Excellent work. | +-*** see reply #7 *** +-[entry #34] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Nice work, Commander. No one left behind. | +-*** see reply #7 *** +-[entry #35] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Difficult situation, but we got 'em all. | +-*** see reply #7 *** +-[entry #36] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Nice work, Shepard. Think we saved all of them. | +-*** see reply #7 *** +-[entry #37] speaker: variable_1 listener: variable_2 +-*** see reply #7 *** +-[entry #38] condition: plot.bools[18859] == 0 speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #39] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That Harvester was brutal. +-[entry #40] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Tough one, Shepard. +-[entry #41] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Frustrating we couldn't save those guys. +-[entry #42] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: Feels terrible that we couldn't save those men. +-[entry #43] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Damn Harvester. Wish we could've saved those guys! +-[entry #44] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: It did not end well for the turians. +-[entry #45] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: I wish that had gone better. +-[entry #46] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-*** DIALOG END *** [biop_kron7a_loc_int.kron7a_turian_deathcries_a_D.kron7a_turian_deathcries_a_dlg] speaker_list: kron7a_dying_turian2, kron7a_dying_turian3 +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 text: Aaah! +-[entry #1] condition: conditional_113(2) speaker: kron7a_dying_turian2 listener: variable_2 text: No! +-[entry #2] condition: conditional_113(5) speaker: kron7a_dying_turian2 listener: variable_2 text: Look out! I'm-- +-[entry #3] condition: conditional_113(6) speaker: kron7a_dying_turian3 listener: variable_2 text: Behind you! +-[entry #4] condition: conditional_113(7) speaker: variable_1 listener: variable_2 text: Go go go! Move! +-[entry #5] condition: conditional_113(8) speaker: kron7a_dying_turian2 listener: variable_2 text: Got him in my sights! +-[entry #6] condition: conditional_113(9) speaker: kron7a_dying_turian3 listener: variable_2 text: Aaah! +-[entry #7] condition: conditional_113(10) speaker: variable_1 listener: variable_2 text: Yeah! One down! +-[entry #8] condition: conditional_113(11) speaker: kron7a_dying_turian2 listener: variable_2 text: Got him. +-[entry #9] condition: conditional_113(12) speaker: kron7a_dying_turian3 listener: variable_2 text: Over here! Help us out! +-[entry #10] condition: conditional_113(13) speaker: variable_1 listener: variable_2 text: Help us! +-[entry #11] condition: conditional_113(14) speaker: kron7a_dying_turian2 listener: variable_2 text: Give us a hand! +-[entry #12] condition: conditional_113(15) speaker: kron7a_dying_turian3 listener: variable_2 text: Hey! Over here! +-[entry #13] condition: conditional_113(16) speaker: variable_1 listener: variable_2 text: Help! Help us! +-[entry #14] condition: conditional_113(17) speaker: kron7a_dying_turian2 listener: variable_2 text: Help! +-[entry #15] condition: conditional_113(18) speaker: kron7a_dying_turian3 listener: variable_2 text: Over here! +-[entry #16] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 text: Harvester! Incoming Harvester! +-[entry #17] condition: conditional_113(-1) speaker: kron7a_dying_turian2 listener: variable_2 text: Heads up! Harvester incoming! +-[entry #18] condition: conditional_113(-1) speaker: kron7a_dying_turian3 listener: variable_2 text: Harvester! I'm on it! +-[entry #19] condition: conditional_113(-1) speaker: variable_1 listener: variable_2 text: That Harvester's mine! [biop_spdish_loc_int.cit_fetch_dish_i_D.cit_fetch_dish_i_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #0] transition: transition_3498(-1) listener: variable_2 text: Cerberus encryption algorithms of some sort... +-[entry #1] condition: plot.bools[21441] == 1 speaker: variable_1 listener: variable_1 text: Yes, Commander Shepard found some encryption algorithms. The team is expecting results soon now. +-[entry #2] condition: conditional_2459(-1) transition: transition_3499(-1) speaker: variable_1 listener: variable_2 +-[reply #1] transition: transition_2567(-1) listener: variable_1 text: You're intel, right? I found these encryption codes on a Cerberus engineer. I thought they might be helpful. +-[entry #3] speaker: variable_1 listener: variable_2 text: Cerberus ciphers? That's exactly what we've been looking for. Thank you, Commander! +-[entry #4] transition: transition_3497(-1) speaker: variable_1 listener: variable_1 text: This is a problem, boss. Cerberus has changed their ciphers, and our code-breakers aren't getting anywhere at the moment. +-[reply #2] listener: variable_3 +-[entry #5] speaker: variable_1 listener: variable_1 text: I've got our best teams working in shifts on it, but ensuring Citadel systems integrity is just going to take time. +-[reply #3] listener: variable_3 +-[entry #6] speaker: variable_1 listener: variable_1 text: If we can get some of their field encryption tools, maybe sample ciphers... I understand. Keep trying. [biop_sprctr_loc_int.n7_reactor_soldier_a_D.n7_reactor_soldier_a_dlg] +-[entry #0] condition: conditional_113(10) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 text: Just fall in, Corporal. Back to the shuttles. +-[entry #1] condition: conditional_113(20) speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 text: Make her proud. Now fall in. Let's get back to the shuttles. +-[entry #2] condition: conditional_113(30) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: Captain Riley was a good soldier. Today's victory is hers. +-[entry #3] speaker: variable_1 listener: variable_2 text: I'll honor her by kicking ass, Commander. +-[entry #4] condition: conditional_113(40) speaker: variable_1 listener: variable_2 text: Commander, I... I'm the only one who made it. The captain... sacrificed herself to save me. +-[entry #5] condition: conditional_113(45) speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 text: Carry on. +-[entry #6] condition: conditional_113(50) speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 text: Stay sharp today. +-[entry #7] speaker: variable_1 listener: variable_2 text: Always, Commander. +-[entry #8] condition: conditional_113(60) speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 text: How long have you served in this outfit, Corporal? +-[entry #9] speaker: variable_1 listener: variable_2 text: Three tours. Been through thick and thicker. The captain always sees us through. +-[entry #10] condition: conditional_113(80) speaker: variable_1 listener: variable_2 text: Commander, Corporal Nyrek reporting! Captain Riley is on point, waiting for you. +-[entry #11] condition: conditional_113(70) speaker: variable_1 listener: variable_2 text: It's an honor, Commander. [biosimpledlgcontainer_horde_loc_int.ss_mp_horde_narr_v1_D.ss_mp_horde_narr_v1_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: We've lost a strategic location. No time for aerial bombardment. +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Mission objective is simple. +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: We need you to take back some lost ground. +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: We just lost an important target. +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: A strategic area has been compromised. +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: An important resource has been located. +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: A strategically significant target has been located. +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: A tactically significant area has been located. +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: We need this location taken back. +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: This location has been overrun. +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: High-value location has been compromised. +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: High-value objective has been compromised. +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Strategically sensitive location identified. +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: We need you to take back this location. +-[entry #15] speaker: variable_1 listener: variable_2 text: This location has high-value resources. +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: We're dropping you into a hot zone. Secure the area. +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: We have multiple hostiles in this zone. Get in there and take 'em out. +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: We have hostile forces in an unsecured area. We need it locked down. +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: Lock down this area. Enemy forces incoming. +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: This area is unsecured. Get down there and engage the enemy. +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: Brace for incoming enemies. Secure the area. +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: Area is uncontrolled. Lock it down. +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: Hostile forces will attempt to stop you. Lock the area down. +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: Area is uncontrolled. We need you to lock it down. +-[entry #26] | speaker: variable_1 | listener: variable_2 | text: Enemy forces are advancing. Secure the area. +-[entry #27] | speaker: variable_1 | listener: variable_2 | text: Enemy forces have been spotted. Secure area. +-[entry #28] | speaker: variable_1 | listener: variable_2 | text: Hostile forces are advancing. Secure the area. +-[entry #29] | speaker: variable_1 | listener: variable_2 | text: We need you to lock this area down. Incoming hostile forces. +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: We got multiple enemies spotted. Secure the area. +-[entry #31] speaker: variable_1 listener: variable_2 text: This zone needs to be locked down. Incoming hostile forces. +-[entry #32] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #33] | speaker: variable_1 | listener: variable_2 | text: Enemy down to half strength. +-[entry #34] | speaker: variable_1 | listener: variable_2 | text: They're down to 50 percent capability. +-[entry #35] | speaker: variable_1 | listener: variable_2 | text: Enemy forces down to half strength. +-[entry #36] | speaker: variable_1 | listener: variable_2 | text: Enemy forces at half strength. +-[entry #37] speaker: variable_1 listener: variable_2 text: Enemy down to 50 percent strength. +-[entry #38] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #39] | speaker: variable_1 | listener: variable_2 | text: That's all of them. Ready for immediate evac. Nice work. +-[entry #40] | speaker: variable_1 | listener: variable_2 | text: No more enemies inbound. Ready for immediate evac. Good job. +-[entry #41] | speaker: variable_1 | listener: variable_2 | text: Site secured. Ready for immediate evac. Well done. +-[entry #42] | speaker: variable_1 | listener: variable_2 | text: Target secured. Prep for dustoff. Good work. +-[entry #43] speaker: variable_1 listener: variable_2 text: Area secured. Ready for immediate evac. Nice job. +-[entry #44] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #45] | speaker: variable_1 | listener: variable_2 | text: Enemies inbound. +-[entry #46] | speaker: variable_1 | listener: variable_2 | text: Enemy force approaching. +-[entry #47] | speaker: variable_1 | listener: variable_2 | text: Bogeys incoming. +-[entry #48] | speaker: variable_1 | listener: variable_2 | text: Enemies approaching. +-[entry #49] speaker: variable_1 listener: variable_2 text: Here they come. +-[entry #50] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #51] | speaker: variable_1 | listener: variable_2 | text: Stay alert. Enemy is regrouping. +-[entry #52] | speaker: variable_1 | listener: variable_2 | text: Enemy is regrouping. Time to reload. +-[entry #53] | speaker: variable_1 | listener: variable_2 | text: Enemy is still active. Stay alert. +-[entry #54] speaker: variable_1 listener: variable_2 text: Enemy is regrouping. +-[entry #55] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #56] | speaker: variable_1 | listener: variable_2 | text: Squad member down. +-[entry #57] | speaker: variable_1 | listener: variable_2 | text: Squad member in trouble. +-[entry #58] | speaker: variable_1 | listener: variable_2 | text: Team member is hurt. +-[entry #59] | speaker: variable_1 | listener: variable_2 | text: Team member offline. +-[entry #60] | speaker: variable_1 | listener: variable_2 | text: Team member has gone dark. +-[entry #61] | speaker: variable_1 | listener: variable_2 | text: Squad member needs help. +-[entry #62] | speaker: variable_1 | listener: variable_2 | text: Squad member offline. +-[entry #63] speaker: variable_1 listener: variable_2 text: Squad member has flatlined. +-[entry #64] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #65] | speaker: variable_1 | listener: variable_2 | text: Supply drop in play. +-[entry #66] | speaker: variable_1 | listener: variable_2 | text: Dropped some supplies. +-[entry #67] | speaker: variable_1 | listener: variable_2 | text: Resupply in play. +-[entry #68] | speaker: variable_1 | listener: variable_2 | text: Resupply on the field. +-[entry #69] | speaker: variable_1 | listener: variable_2 | text: Supply drop on-site. +-[entry #70] | speaker: variable_1 | listener: variable_2 | text: Supplies have been dropped. +-[entry #71] | speaker: variable_1 | listener: variable_2 | text: Resources dropped and in play. +-[entry #72] | speaker: variable_1 | listener: variable_2 | text: Resources on the field. +-[entry #73] | speaker: variable_1 | listener: variable_2 | text: Supply drop in target area. +-[entry #74] speaker: variable_1 listener: variable_2 text: Resupply in target area. +-[entry #75] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #76] | speaker: variable_1 | listener: variable_2 | text: You got 'em. +-[entry #77] | speaker: variable_1 | listener: variable_2 | text: Resupply achieved. +-[entry #78] | speaker: variable_1 | listener: variable_2 | text: Resupply successful. +-[entry #79] | speaker: variable_1 | listener: variable_2 | text: Supplies picked up. +-[entry #80] | speaker: variable_1 | listener: variable_2 | text: Hand 'em out. +-[entry #81] | speaker: variable_1 | listener: variable_2 | text: Stock up and reload. +-[entry #82] | speaker: variable_1 | listener: variable_2 | text: Resources out of play. +-[entry #83] | speaker: variable_1 | listener: variable_2 | text: Supplies out of play. +-[entry #84] | speaker: variable_1 | listener: variable_2 | text: Pickup completed. +-[entry #85] speaker: variable_1 listener: variable_2 text: Pickup achieved. +-[entry #86] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #87] | speaker: variable_1 | listener: variable_2 | text: I'm reading only one more left. +-[entry #88] | speaker: variable_1 | listener: variable_2 | text: Down to the last enemy. +-[entry #89] | speaker: variable_1 | listener: variable_2 | text: Only one more enemy. +-[entry #90] | speaker: variable_1 | listener: variable_2 | text: Sensors tell me only one left. +-[entry #91] | speaker: variable_1 | listener: variable_2 | text: Enemy is down to one. +-[entry #92] | speaker: variable_1 | listener: variable_2 | text: Enemy forces down to one. +-[entry #93] speaker: variable_1 listener: variable_2 text: One more and it's a wrap. +-[entry #94] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #95] | speaker: variable_1 | listener: variable_2 | text: All clear. Good work. +-[entry #96] | speaker: variable_1 | listener: variable_2 | text: Enemies down. Good shooting. +-[entry #97] | speaker: variable_1 | listener: variable_2 | text: Outstanding work. +-[entry #98] | speaker: variable_1 | listener: variable_2 | text: Top marks, team. +-[entry #99] | speaker: variable_1 | listener: variable_2 | text: Mission accomplished. +-[entry #100] | speaker: variable_1 | listener: variable_2 | text: Clean sweep. Well done. +-[entry #101] | speaker: variable_1 | listener: variable_2 | text: Well done, team. +-[entry #102] | speaker: variable_1 | listener: variable_2 | text: Some good work down there. +-[entry #103] | speaker: variable_1 | listener: variable_2 | text: Some fine work, team. +-[entry #104] speaker: variable_1 listener: variable_2 text: That's all of them. Good work. +-[entry #105] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #106] | speaker: variable_1 | listener: variable_2 | text: Squad down. Aborting mission. +-[entry #107] | speaker: variable_1 | listener: variable_2 | text: Mission scrubbed. Returning to base. +-[entry #108] | speaker: variable_1 | listener: variable_2 | text: The team is down. Returning to base. +-[entry #109] | speaker: variable_1 | listener: variable_2 | text: Mission failed. Returning to base. +-[entry #110] | speaker: variable_1 | listener: variable_2 | text: Mission aborted. Returning to base. +-[entry #111] | speaker: variable_1 | listener: variable_2 | text: Mission scrubbed. We're outta here. +-[entry #112] | speaker: variable_1 | listener: variable_2 | text: We're done here. Returning to base. +-[entry #113] | speaker: variable_1 | listener: variable_2 | text: The team has flatlined. Aborting mission. +-[entry #114] | speaker: variable_1 | listener: variable_2 | text: Mission failed. We're outta here. +-[entry #115] speaker: variable_1 listener: variable_2 text: Mission aborted. Let's go. +-[entry #116] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #117] | speaker: variable_1 | listener: variable_2 | text: We got intel that some high-value personnel are on location. +-[entry #118] | speaker: variable_1 | listener: variable_2 | text: Ranking enemy personnel are on site. +-[entry #119] | speaker: variable_1 | listener: variable_2 | text: We got lucky. High-profile enemy personnel are in your area. +-[entry #120] | speaker: variable_1 | listener: variable_2 | text: We have an opportunity to eliminate some-high ranking enemy personal. +-[entry #121] | speaker: variable_1 | listener: variable_2 | text: There are key enemy personnel in the area. +-[entry #122] | speaker: variable_1 | listener: variable_2 | text: We have some important enemy personnel in the area. +-[entry #123] | speaker: variable_1 | listener: variable_2 | text: We have intel that identifies some key enemy personnel in the area. +-[entry #124] | speaker: variable_1 | listener: variable_2 | text: We've got intel that strategic enemy personnel are on site. +-[entry #125] speaker: variable_1 listener: variable_2 text: We have some enemy persons of interest in your area. +-[entry #126] speaker: variable_1 listener: variable_2 +-[reply #13] listener: variable_3 +-[entry #127] | speaker: variable_1 | listener: variable_2 | text: Find those targets. Take them out. +-[entry #128] | speaker: variable_1 | listener: variable_2 | text: Locate the targets and terminate. +-[entry #129] | speaker: variable_1 | listener: variable_2 | text: Find the targets and finish them. +-[entry #130] | speaker: variable_1 | listener: variable_2 | text: Locate those targets. You know what to do. +-[entry #131] | speaker: variable_1 | listener: variable_2 | text: Locate those targets, take them out. +-[entry #132] | speaker: variable_1 | listener: variable_2 | text: Zero in on those targets and finish them. +-[entry #133] | speaker: variable_1 | listener: variable_2 | text: Zero in on the targets and terminate. +-[entry #134] speaker: variable_1 listener: variable_2 text: Find those targets. You know what to do. +-[entry #135] speaker: variable_1 listener: variable_2 +-[reply #14] listener: variable_3 +-[entry #136] | speaker: variable_1 | listener: variable_2 | text: Get to the target. We're running out of time. +-[entry #137] | speaker: variable_1 | listener: variable_2 | text: We still have an active target. Get a move on. +-[entry #138] | speaker: variable_1 | listener: variable_2 | text: Target still in play. Step on it. +-[entry #139] | speaker: variable_1 | listener: variable_2 | text: Time is running out. Eliminate the target. +-[entry #140] | speaker: variable_1 | listener: variable_2 | text: Time is short. Get to your target. +-[entry #141] | speaker: variable_1 | listener: variable_2 | text: Target is still active. Get going. +-[entry #142] | speaker: variable_1 | listener: variable_2 | text: We need that target taken out. +-[entry #143] speaker: variable_1 listener: variable_2 text: Target is priority. Take 'em out. +-[entry #144] speaker: variable_1 listener: variable_2 +-[reply #15] listener: variable_3 +-[entry #145] | speaker: variable_1 | listener: variable_2 | text: New target has been spotted. +-[entry #146] | speaker: variable_1 | listener: variable_2 | text: We have marked the new target. +-[entry #147] | speaker: variable_1 | listener: variable_2 | text: Enemy target has been marked. +-[entry #148] | speaker: variable_1 | listener: variable_2 | text: There's a new high-value target on the field. +-[entry #149] | speaker: variable_1 | listener: variable_2 | text: New strategic target is in play. +-[entry #150] | speaker: variable_1 | listener: variable_2 | text: We have spotted a new target. +-[entry #151] | speaker: variable_1 | listener: variable_2 | text: New enemy target in play. +-[entry #152] | speaker: variable_1 | listener: variable_2 | text: We have a new strategic target on the field. +-[entry #153] | speaker: variable_1 | listener: variable_2 | text: New target spotted. +-[entry #154] speaker: variable_1 listener: variable_2 text: New enemy target spotted. +-[entry #155] speaker: variable_1 listener: variable_2 +-[reply #16] listener: variable_3 +-[entry #156] | speaker: variable_1 | listener: variable_2 | text: Target down. Good work. +-[entry #157] | speaker: variable_1 | listener: variable_2 | text: Nice work. Target down. +-[entry #158] | speaker: variable_1 | listener: variable_2 | text: Target down. +-[entry #159] | speaker: variable_1 | listener: variable_2 | text: Confirmed kill. +-[entry #160] | speaker: variable_1 | listener: variable_2 | text: Target out of play. Nice job. +-[entry #161] | speaker: variable_1 | listener: variable_2 | text: Target eliminated. +-[entry #162] | speaker: variable_1 | listener: variable_2 | text: Confirmed: target down. +-[entry #163] | speaker: variable_1 | listener: variable_2 | text: Good job. Target offline. +-[entry #164] | speaker: variable_1 | listener: variable_2 | text: Target is down. +-[entry #165] speaker: variable_1 listener: variable_2 text: Confirmed. Target taken out. +-[entry #166] speaker: variable_1 listener: variable_2 +-[reply #17] listener: variable_3 +-[entry #167] | speaker: variable_1 | listener: variable_2 | text: Last target is in play. Go get 'em. +-[entry #168] | speaker: variable_1 | listener: variable_2 | text: Last target is spotted. Take him down. +-[entry #169] | speaker: variable_1 | listener: variable_2 | text: Last target is on the field. Take him down. +-[entry #170] | speaker: variable_1 | listener: variable_2 | text: One more target. Go get 'em. +-[entry #171] | speaker: variable_1 | listener: variable_2 | text: One more target is in play. Eliminate him. +-[entry #172] | speaker: variable_1 | listener: variable_2 | text: One more target has been spotted. Take 'em out. +-[entry #173] | speaker: variable_1 | listener: variable_2 | text: One last target in play. Take him out. +-[entry #174] speaker: variable_1 listener: variable_2 text: Last high-value target spotted. Take him down. +-[entry #175] speaker: variable_1 listener: variable_2 +-[reply #18] listener: variable_3 +-[entry #176] | speaker: variable_1 | listener: variable_2 | text: Half the targets eliminated. Good job. +-[entry #177] | speaker: variable_1 | listener: variable_2 | text: Half the targets confirmed dead. Good work. +-[entry #178] | speaker: variable_1 | listener: variable_2 | text: Half the targets taken down. Nice work. +-[entry #179] | speaker: variable_1 | listener: variable_2 | text: Half the targets down. Keep on it. +-[entry #180] | speaker: variable_1 | listener: variable_2 | text: Half the targets are down. Keep on it. +-[entry #181] speaker: variable_1 listener: variable_2 text: Half the targets are out of play. Keep on it. +-[entry #182] speaker: variable_1 listener: variable_2 +-[reply #19] listener: variable_3 +-[entry #183] | speaker: variable_1 | listener: variable_2 | text: Time is running out. Get moving. +-[entry #184] | speaker: variable_1 | listener: variable_2 | text: Clock's ticking. Take those targets out. +-[entry #185] | speaker: variable_1 | listener: variable_2 | text: Time is short. Get moving on those targets. +-[entry #186] | speaker: variable_1 | listener: variable_2 | text: Get moving on those targets. +-[entry #187] | speaker: variable_1 | listener: variable_2 | text: We are almost out of time. Take those targets out. +-[entry #188] | speaker: variable_1 | listener: variable_2 | text: We're pressed for time. Eliminate those targets. +-[entry #189] speaker: variable_1 listener: variable_2 text: Almost out of time. Eliminate those targets. +-[entry #190] speaker: variable_1 listener: variable_2 +-[reply #20] listener: variable_3 +-[entry #191] | speaker: variable_1 | listener: variable_2 | text: We missed this opportunity. Prep for evac. +-[entry #192] | speaker: variable_1 | listener: variable_2 | text: Mission terminated. Prep for evac. +-[entry #193] | speaker: variable_1 | listener: variable_2 | text: No good. We're done here. Prep for evac. +-[entry #194] | speaker: variable_1 | listener: variable_2 | text: Mission aborted. Prep for evac. +-[entry #195] | speaker: variable_1 | listener: variable_2 | text: Targets are unsecured. Prep for evac. +-[entry #196] speaker: variable_1 listener: variable_2 text: Targets still at large. Prep for evac. +-[entry #197] speaker: variable_1 listener: variable_2 +-[reply #21] listener: variable_3 +-[entry #198] | speaker: variable_1 | listener: variable_2 | text: Targets are eliminated. Good work. +-[entry #199] | speaker: variable_1 | listener: variable_2 | text: Targets are down. Mission accomplished. +-[entry #200] | speaker: variable_1 | listener: variable_2 | text: Good work. All targets accounted for. +-[entry #201] | speaker: variable_1 | listener: variable_2 | text: Targets are down. Let's wrap this up. +-[entry #202] | speaker: variable_1 | listener: variable_2 | text: Mission accomplished. All targets down. +-[entry #203] | speaker: variable_1 | listener: variable_2 | text: Targets down. Outstanding work. +-[entry #204] speaker: variable_1 listener: variable_2 text: Targets are cleared. Excellent work. [biosnd_citsam_loc_int.citsam_noise_a_d.citsam_noise_a_dlg] speaker_list: hench_prothean, hench_marine, hench_tali, hench_liara, hench_garrus, hench_kaidan, hench_ashley +-[entry #0] condition: conditional_113(1) speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | condition: conditional_114(-1) | speaker: hench_prothean | listener: variable_2 | text: I hear something. | +-[reply #1] | listener: variable_3 | text: Stay sharp. +-[entry #2] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: Hear that? | +-*** see reply #1 *** +-[entry #3] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Is someone there? | +-*** see reply #1 *** +-[entry #4] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: What was that? | +-*** see reply #1 *** +-[entry #5] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: Did you hear that? | +-*** see reply #1 *** +-[entry #6] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: Did you hear something? | +-*** see reply #1 *** +-[entry #7] condition: conditional_114(-1) speaker: hench_ashley listener: variable_2 text: What was that? +-*** see reply #1 *** +-[entry #8] condition: conditional_113(2) speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 text: I heard something. +-[entry #9] | condition: conditional_114(-1) | speaker: hench_ashley | listener: variable_2 | text: Oh. That was me. Sorry. +-[entry #10] | condition: conditional_114(-1) | speaker: hench_kaidan | listener: variable_2 | text: I uh, tripped. Sorry. +-[entry #11] | condition: conditional_114(-1) | speaker: hench_garrus | listener: variable_2 | text: That was me. Sorry. +-[entry #12] | condition: conditional_114(-1) | speaker: hench_liara | listener: variable_2 | text: That was my fault. Sorry. +-[entry #13] | condition: conditional_114(-1) | speaker: hench_tali | listener: variable_2 | text: Uh, that was me. Sorry. +-[entry #14] | condition: conditional_114(-1) | speaker: hench_marine | listener: variable_2 | text: That was me. Sorry, Commander. +-[entry #15] condition: conditional_114(-1) speaker: hench_prothean listener: variable_2 text: I... tripped over debris. [sfxengagement_annex_hack_loc_int.ss_mp_annex_hack_narr_v1_D.ss_mp_annex_hack_narr_v1_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: A salarian STG team was shot down. +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: A messenger with enemy fleet intel was shot down in the area. +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: A team researching Protheans have files here. +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: They have records on Reaper indoctrination. +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Locate the central server down there. They have intel on our fleet's weaponry. +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: They have records on our fleet numbers. We need that erased. +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: We've got confirmed reports of a double agent uploading intel. +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: This place is a hub of enemy intel. +-[entry #9] | speaker: variable_1 | listener: variable_2 | text: We lost a ship in the area. Search for reports. +-[entry #10] speaker: variable_1 listener: variable_2 text: This is an intel-rich base. +-[entry #11] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Hack the security terminal and find the intel. +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Crack the security on the exposed data terminal. +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Hack the security on the data terminal. +-[entry #15] | speaker: variable_1 | listener: variable_2 | text: We need access to that data terminal. Hack the security. +-[entry #16] speaker: variable_1 listener: variable_2 text: Find that data terminal and gain access. +-[entry #17] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: You're in. Stay close to maintain connection. +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: Hack started. Remain close for faster connection. +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: Terminal breach in progress. Stay close to finish the job. +-[entry #21] | speaker: variable_1 | listener: variable_2 | text: Breach in progress. Remain here for better connection. +-[entry #22] speaker: variable_1 listener: variable_2 text: Breach underway. Stay close for faster connection. +-[entry #23] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: Half the security protocols are down. Keep going. +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: You're about halfway through. Maintain hack. +-[entry #26] | speaker: variable_1 | listener: variable_2 | text: You're about half done. The security is coming down. +-[entry #27] | speaker: variable_1 | listener: variable_2 | text: Half the security protocols have been breached. Maintain connection. +-[entry #28] speaker: variable_1 listener: variable_2 text: Halfway through. Maintain the connection. +-[entry #29] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: Hack completed. We got what we need. +-[entry #31] | speaker: variable_1 | listener: variable_2 | text: We're in. Data retrieved. +-[entry #32] | speaker: variable_1 | listener: variable_2 | text: Security breached. We got the goods. +-[entry #33] | speaker: variable_1 | listener: variable_2 | text: Hack complete! We grabbed what we needed. +-[entry #34] speaker: variable_1 listener: variable_2 text: We got what we came here for. +-[entry #35] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #36] | speaker: variable_1 | listener: variable_2 | text: Get to the data terminal and start that hack. ASAP. +-[entry #37] | speaker: variable_1 | listener: variable_2 | text: Get back to the data terminal, ASAP. +-[entry #38] | speaker: variable_1 | listener: variable_2 | text: We need that data terminal hacked. +-[entry #39] | speaker: variable_1 | listener: variable_2 | text: We're running out of time. Hack that terminal! +-[entry #40] speaker: variable_1 listener: variable_2 text: Your mission is to hack the terminal. Get on it! +-[entry #41] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #42] | speaker: variable_1 | listener: variable_2 | text: Connection broken. Reacquire. +-[entry #43] | speaker: variable_1 | listener: variable_2 | text: You lost the connection. Get back there. +-[entry #44] | speaker: variable_1 | listener: variable_2 | text: Connection down. Get closer. +-[entry #45] | speaker: variable_1 | listener: variable_2 | text: Hack interrupted. Move back. +-[entry #46] | speaker: variable_1 | listener: variable_2 | text: Connection down! +-[entry #47] | speaker: variable_1 | listener: variable_2 | text: You're out of range. +-[entry #48] | speaker: variable_1 | listener: variable_2 | text: We got interference. Get back in range. +-[entry #49] speaker: variable_1 listener: variable_2 text: Lost connection. +-[entry #50] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #51] | speaker: variable_1 | listener: variable_2 | text: We don't have much time to complete the mission. +-[entry #52] | speaker: variable_1 | listener: variable_2 | text: You're on the clock. Get it done. +-[entry #53] | speaker: variable_1 | listener: variable_2 | text: Time is short. We need this to happen. +-[entry #54] speaker: variable_1 listener: variable_2 text: Clock's ticking. Get in and get it done. +-[entry #55] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #56] | speaker: variable_1 | listener: variable_2 | text: Only a couple of seconds left! Get it done! +-[entry #57] | speaker: variable_1 | listener: variable_2 | text: We are nearly out of time. Finish this! +-[entry #58] | speaker: variable_1 | listener: variable_2 | text: Get it done! We are out of time. +-[entry #59] speaker: variable_1 listener: variable_2 text: Time is running out! Finish it! +-[entry #60] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #61] | speaker: variable_1 | listener: variable_2 | text: We're DOA here. Prep for evac. +-[entry #62] | speaker: variable_1 | listener: variable_2 | text: Mission terminated. Prep for evac. +-[entry #63] | speaker: variable_1 | listener: variable_2 | text: No good. We're done here. Prep for evac. +-[entry #64] | speaker: variable_1 | listener: variable_2 | text: Mission aborted. Prep for evac. +-[entry #65] speaker: variable_1 listener: variable_2 text: Abort. Let's get you outta there. +-[entry #66] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #67] | speaker: variable_1 | listener: variable_2 | text: Squad member down. +-[entry #68] | speaker: variable_1 | listener: variable_2 | text: Squad member in trouble. +-[entry #69] | speaker: variable_1 | listener: variable_2 | text: Team member is hurt. +-[entry #70] | speaker: variable_1 | listener: variable_2 | text: Team member offline. +-[entry #71] | speaker: variable_1 | listener: variable_2 | text: Team member has gone dark. +-[entry #72] | speaker: variable_1 | listener: variable_2 | text: Squad member needs help. +-[entry #73] | speaker: variable_1 | listener: variable_2 | text: Squad member offline. +-[entry #74] speaker: variable_1 listener: variable_2 text: Squad member has flatlined. +-[entry #75] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #76] | speaker: variable_1 | listener: variable_2 | text: Supply drop in play. +-[entry #77] | speaker: variable_1 | listener: variable_2 | text: Dropped some supplies. +-[entry #78] | speaker: variable_1 | listener: variable_2 | text: Resupply in play. +-[entry #79] | speaker: variable_1 | listener: variable_2 | text: Resupply on the field. +-[entry #80] | speaker: variable_1 | listener: variable_2 | text: Supply drop on-site. +-[entry #81] | speaker: variable_1 | listener: variable_2 | text: Supplies have been dropped. +-[entry #82] | speaker: variable_1 | listener: variable_2 | text: Resources dropped and in play. +-[entry #83] | speaker: variable_1 | listener: variable_2 | text: Resources on the field. +-[entry #84] | speaker: variable_1 | listener: variable_2 | text: Supply drop in target area. +-[entry #85] speaker: variable_1 listener: variable_2 text: Resupply in target area. +-[entry #86] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #87] | speaker: variable_1 | listener: variable_2 | text: You got 'em. +-[entry #88] | speaker: variable_1 | listener: variable_2 | text: Resupply achieved. +-[entry #89] | speaker: variable_1 | listener: variable_2 | text: Resupply successful. +-[entry #90] | speaker: variable_1 | listener: variable_2 | text: Supplies picked up. +-[entry #91] | speaker: variable_1 | listener: variable_2 | text: Hand 'em out. +-[entry #92] | speaker: variable_1 | listener: variable_2 | text: Stock up and reload. +-[entry #93] | speaker: variable_1 | listener: variable_2 | text: Resources out of play. +-[entry #94] | speaker: variable_1 | listener: variable_2 | text: Supplies out of play. +-[entry #95] | speaker: variable_1 | listener: variable_2 | text: Pickup completed. +-[entry #96] speaker: variable_1 listener: variable_2 text: Pickup achieved. [sfxengagement_annex_upload_loc_int.ss_mp_annex_upload_narr_v1_D.ss_mp_annex_upload_narr_v1_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Salarian STG planted intel here. +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Alliance needs research data from here. +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Fleet movement data is hidden here. +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Prothean research data embedded in local network. +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Critical intel captured in planetside network. +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Important intel buried in network down there. +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Do a sweep of the network. Grab what you can. +-[entry #8] | speaker: variable_1 | listener: variable_2 | text: Enemy ship blueprints are stored down there. +-[entry #9] speaker: variable_1 listener: variable_2 text: Classified intel embedded into network. +-[entry #10] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Use a terminal to upload the data. +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Get on a terminal and start upload. +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Use a local server to upload data. +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Upload the intel from local server. +-[entry #15] speaker: variable_1 listener: variable_2 text: Requisition a local server to upload data. +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: We got half the upload. Keep going. +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: You're about halfway through. Maintain upload. +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: You're about half-done. +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: Upload at 50 percent. Maintain connection. +-[entry #21] speaker: variable_1 listener: variable_2 text: Upload at 50 percent complete. +-[entry #22] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: Upload completed. We got what we need. +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: Intel uploaded. +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: Upload complete. +-[entry #26] | speaker: variable_1 | listener: variable_2 | text: Data uploaded. +-[entry #27] speaker: variable_1 listener: variable_2 text: We got it. Upload verified. +-[entry #28] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #29] | speaker: variable_1 | listener: variable_2 | text: Find that server and start the upload ASAP. +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: Get to that server and start the upload. +-[entry #31] | speaker: variable_1 | listener: variable_2 | text: We need that intel uploaded. +-[entry #32] | speaker: variable_1 | listener: variable_2 | text: We need that data. Start upload. +-[entry #33] speaker: variable_1 listener: variable_2 text: Get on that upload ASAP. +-[entry #34] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #35] | speaker: variable_1 | listener: variable_2 | text: Connection broken. Reacquire. +-[entry #36] | speaker: variable_1 | listener: variable_2 | text: Upload stopped. Reacquire. +-[entry #37] | speaker: variable_1 | listener: variable_2 | text: Upload connection down. +-[entry #38] | speaker: variable_1 | listener: variable_2 | text: Upload interrupted. +-[entry #39] | speaker: variable_1 | listener: variable_2 | text: Upload compromised. +-[entry #40] | speaker: variable_1 | listener: variable_2 | text: You're out of range. +-[entry #41] | speaker: variable_1 | listener: variable_2 | text: We got interference. Upload stopped. +-[entry #42] speaker: variable_1 listener: variable_2 text: Connection down! +-[entry #43] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #44] | speaker: variable_1 | listener: variable_2 | text: We don't have much time to complete the mission. +-[entry #45] | speaker: variable_1 | listener: variable_2 | text: You're on the clock. Get it done. +-[entry #46] | speaker: variable_1 | listener: variable_2 | text: Time is short. We need this to happen. +-[entry #47] | speaker: variable_1 | listener: variable_2 | text: Clock's ticking. Get in and get it done. +-[entry #48] speaker: variable_1 listener: variable_2 text: We need the upload ASAP. +-[entry #49] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #50] | speaker: variable_1 | listener: variable_2 | text: Only a couple of seconds left! Get it done! +-[entry #51] | speaker: variable_1 | listener: variable_2 | text: We are nearly out of time. Finish this! +-[entry #52] | speaker: variable_1 | listener: variable_2 | text: Get it done! We are out of time. +-[entry #53] speaker: variable_1 listener: variable_2 text: Time is running out! Finish it! +-[entry #54] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #55] | speaker: variable_1 | listener: variable_2 | text: We're DOA here. Prep for evac. +-[entry #56] | speaker: variable_1 | listener: variable_2 | text: Mission terminated. Prep for evac. +-[entry #57] | speaker: variable_1 | listener: variable_2 | text: No good. We're done here. Prep for evac. +-[entry #58] | speaker: variable_1 | listener: variable_2 | text: Mission aborted. Prep for evac. +-[entry #59] | speaker: variable_1 | listener: variable_2 | text: Abort. Let's get you outta there. +-[entry #60] speaker: variable_1 listener: variable_2 text: Upload failed. Prep for evac. +-[entry #61] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #62] | speaker: variable_1 | listener: variable_2 | text: You're in. Stay close to maintain connection. +-[entry #63] | speaker: variable_1 | listener: variable_2 | text: Upload started. Remain close for faster connection. +-[entry #64] | speaker: variable_1 | listener: variable_2 | text: Upload in progress. Stay close to finish the job. +-[entry #65] | speaker: variable_1 | listener: variable_2 | text: Upload in progress. Remain here for better connection. +-[entry #66] speaker: variable_1 listener: variable_2 text: Upload underway. Stay close for faster connection. +-[entry #67] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #68] | speaker: variable_1 | listener: variable_2 | text: Squad member down. +-[entry #69] | speaker: variable_1 | listener: variable_2 | text: Squad member in trouble. +-[entry #70] | speaker: variable_1 | listener: variable_2 | text: Team member is hurt. +-[entry #71] | speaker: variable_1 | listener: variable_2 | text: Team member offline. +-[entry #72] | speaker: variable_1 | listener: variable_2 | text: Team member has gone dark. +-[entry #73] | speaker: variable_1 | listener: variable_2 | text: Squad member needs help. +-[entry #74] | speaker: variable_1 | listener: variable_2 | text: Squad member offline. +-[entry #75] speaker: variable_1 listener: variable_2 text: Squad member has flatlined. +-[entry #76] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #77] | speaker: variable_1 | listener: variable_2 | text: Supply drop in play. +-[entry #78] | speaker: variable_1 | listener: variable_2 | text: Dropped some supplies. +-[entry #79] | speaker: variable_1 | listener: variable_2 | text: Resupply in play. +-[entry #80] | speaker: variable_1 | listener: variable_2 | text: Resupply on the field. +-[entry #81] | speaker: variable_1 | listener: variable_2 | text: Supply drop on-site. +-[entry #82] | speaker: variable_1 | listener: variable_2 | text: Supplies have been dropped. +-[entry #83] | speaker: variable_1 | listener: variable_2 | text: Resources dropped and in play. +-[entry #84] | speaker: variable_1 | listener: variable_2 | text: Resources on the field. +-[entry #85] | speaker: variable_1 | listener: variable_2 | text: Supply drop in target area. +-[entry #86] speaker: variable_1 listener: variable_2 text: Resupply in target area. +-[entry #87] speaker: variable_1 listener: variable_2 +-[reply #12] listener: variable_3 +-[entry #88] | speaker: variable_1 | listener: variable_2 | text: You got 'em. +-[entry #89] | speaker: variable_1 | listener: variable_2 | text: Resupply achieved. +-[entry #90] | speaker: variable_1 | listener: variable_2 | text: Resupply successful. +-[entry #91] | speaker: variable_1 | listener: variable_2 | text: Supplies picked up. +-[entry #92] | speaker: variable_1 | listener: variable_2 | text: Hand 'em out. +-[entry #93] | speaker: variable_1 | listener: variable_2 | text: Stock up and reload. +-[entry #94] | speaker: variable_1 | listener: variable_2 | text: Resources out of play. +-[entry #95] | speaker: variable_1 | listener: variable_2 | text: Supplies out of play. +-[entry #96] | speaker: variable_1 | listener: variable_2 | text: Pickup completed. +-[entry #97] speaker: variable_1 listener: variable_2 text: Pickup achieved. [sfxengagement_disarm_disable_loc_int.ss_mp_disarm_dsble_narr_v1_D.ss_mp_disarm_dsble_narr_v1_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Reaper indoctrination devices have been established planetside. +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Enemy scramblers are disrupting our long-range communications. +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: The enemy has established a communication array. +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Remote weapon triggers located planetside. +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Enemy has planted communication routers. +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Enemy data-siphons operational planetside. +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Enemy intel backup-relays planted on surface. +-[entry #8] speaker: variable_1 listener: variable_2 text: Indoctrination boosters established planetside. +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Find them and disable them. +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Locate those devices and shut 'em down. +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Locate and disarm. +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Find those targets and shut 'em down. +-[entry #14] speaker: variable_1 listener: variable_2 text: Find the targets and disable them. +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: Half are disabled. Keep going. +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Half are offline. Keep it up. +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: Half the devices are offline. Keep on it. +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: Half the devices have gone dark. Stay on it. +-[entry #20] speaker: variable_1 listener: variable_2 text: Half the devices are down. Stay on it. +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: You got 'em all. Objective completed. +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: Targets down. Mission accomplished. +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: Targets neutralized. Good work. +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: Targets neutralized. Nice job. +-[entry #26] speaker: variable_1 listener: variable_2 text: Devices offline. Good job. +-[entry #27] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #28] | speaker: variable_1 | listener: variable_2 | text: Time is short. Find those targets! +-[entry #29] | speaker: variable_1 | listener: variable_2 | text: We need those targets offline. +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: Get back and find that device. +-[entry #31] | speaker: variable_1 | listener: variable_2 | text: We're running out of time. Find that target and disarm it. +-[entry #32] speaker: variable_1 listener: variable_2 text: Your mission is to find and disable the targets. +-[entry #33] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #34] | speaker: variable_1 | listener: variable_2 | text: We don't have much time to complete the mission. +-[entry #35] | speaker: variable_1 | listener: variable_2 | text: You're on the clock. Get it done. +-[entry #36] | speaker: variable_1 | listener: variable_2 | text: Time is short. We need this to happen. +-[entry #37] speaker: variable_1 listener: variable_2 text: Clock's ticking. Get in and get it done. +-[entry #38] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #39] | speaker: variable_1 | listener: variable_2 | text: Only a couple of seconds left! Get it done! +-[entry #40] | speaker: variable_1 | listener: variable_2 | text: We are nearly out of time. Finish this! +-[entry #41] | speaker: variable_1 | listener: variable_2 | text: Get it done! We are out of time. +-[entry #42] speaker: variable_1 listener: variable_2 text: Time is running out! Finish it! +-[entry #43] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #44] | speaker: variable_1 | listener: variable_2 | text: We're DOA here. Prep for evac. +-[entry #45] | speaker: variable_1 | listener: variable_2 | text: Mission terminated. Prep for evac. +-[entry #46] | speaker: variable_1 | listener: variable_2 | text: No good. We're done here. Prep for evac. +-[entry #47] | speaker: variable_1 | listener: variable_2 | text: Mission aborted. Prep for evac. +-[entry #48] speaker: variable_1 listener: variable_2 text: Abort. Let's get you outta there. +-[entry #49] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #50] | speaker: variable_1 | listener: variable_2 | text: Device down. +-[entry #51] | speaker: variable_1 | listener: variable_2 | text: Target offline. +-[entry #52] | speaker: variable_1 | listener: variable_2 | text: Target down. +-[entry #53] | speaker: variable_1 | listener: variable_2 | text: Device disabled. +-[entry #54] speaker: variable_1 listener: variable_2 text: Target neutralized. +-[entry #55] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #56] | speaker: variable_1 | listener: variable_2 | text: Squad member down. +-[entry #57] | speaker: variable_1 | listener: variable_2 | text: Squad member in trouble. +-[entry #58] | speaker: variable_1 | listener: variable_2 | text: Team member is hurt. +-[entry #59] | speaker: variable_1 | listener: variable_2 | text: Team member offline. +-[entry #60] | speaker: variable_1 | listener: variable_2 | text: Team member has gone dark. +-[entry #61] | speaker: variable_1 | listener: variable_2 | text: Squad member needs help. +-[entry #62] | speaker: variable_1 | listener: variable_2 | text: Squad member offline. +-[entry #63] speaker: variable_1 listener: variable_2 text: Squad member has flatlined. +-[entry #64] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #65] | speaker: variable_1 | listener: variable_2 | text: Supply drop in play. +-[entry #66] | speaker: variable_1 | listener: variable_2 | text: Dropped some supplies. +-[entry #67] | speaker: variable_1 | listener: variable_2 | text: Resupply in play. +-[entry #68] | speaker: variable_1 | listener: variable_2 | text: Resupply on the field. +-[entry #69] | speaker: variable_1 | listener: variable_2 | text: Supply drop on-site. +-[entry #70] | speaker: variable_1 | listener: variable_2 | text: Supplies have been dropped. +-[entry #71] | speaker: variable_1 | listener: variable_2 | text: Resources dropped and in play. +-[entry #72] | speaker: variable_1 | listener: variable_2 | text: Resources on the field. +-[entry #73] | speaker: variable_1 | listener: variable_2 | text: Supply drop in target area. +-[entry #74] speaker: variable_1 listener: variable_2 text: Resupply in target area. +-[entry #75] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #76] | speaker: variable_1 | listener: variable_2 | text: You got 'em. +-[entry #77] | speaker: variable_1 | listener: variable_2 | text: Resupply achieved. +-[entry #78] | speaker: variable_1 | listener: variable_2 | text: Resupply successful. +-[entry #79] | speaker: variable_1 | listener: variable_2 | text: Supplies picked up. +-[entry #80] | speaker: variable_1 | listener: variable_2 | text: Hand 'em out. +-[entry #81] | speaker: variable_1 | listener: variable_2 | text: Stock up and reload. +-[entry #82] | speaker: variable_1 | listener: variable_2 | text: Resources out of play. +-[entry #83] | speaker: variable_1 | listener: variable_2 | text: Supplies out of play. +-[entry #84] | speaker: variable_1 | listener: variable_2 | text: Pickup completed. +-[entry #85] speaker: variable_1 listener: variable_2 text: Pickup achieved. [sfxengagement_disarm_enable_loc_int.ss_mp_disarm_enble_narr_v1_D.ss_mp_disarm_enble_narr_v1_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Remote transmitters have been compromised. +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: We've established scramblers for disrupting our enemy's long-range communications. +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Data anchors for our communication array are down. +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Our remote weapon triggers have been disabled. +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Power's been cut to our local data routers. +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Our local intel sinks are offline. +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Our data centers are not transmitting. +-[entry #8] speaker: variable_1 listener: variable_2 text: Our signal boosters established planetside are offline. +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Find them and power them up. +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Locate those devices and get them going. +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Locate and enable. +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Find those targets and get them going. +-[entry #14] speaker: variable_1 listener: variable_2 text: Find the targets and get them running. +-[entry #15] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #16] | speaker: variable_1 | listener: variable_2 | text: Half are up. Keep going. +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: Half are running. Keep it up. +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: Half the devices are back in business. Keep on it. +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: Half the devices are green-lit. Stay on it. +-[entry #20] speaker: variable_1 listener: variable_2 text: Half the devices are a go. Stay on it. +-[entry #21] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #22] | speaker: variable_1 | listener: variable_2 | text: You got 'em all. Objective completed. +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: Targets are lit. Mission accomplished. +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: Targets online. Good work. +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: Targets are a go. Nice job. +-[entry #26] speaker: variable_1 listener: variable_2 text: Devices are working. Good job. +-[entry #27] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #28] | speaker: variable_1 | listener: variable_2 | text: Time is short. Find those targets! +-[entry #29] | speaker: variable_1 | listener: variable_2 | text: We need those targets back online. +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: Get back and find that device. +-[entry #31] | speaker: variable_1 | listener: variable_2 | text: We're running out of time. Find that target now. +-[entry #32] speaker: variable_1 listener: variable_2 text: Your mission is to power up those targets. +-[entry #33] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #34] | speaker: variable_1 | listener: variable_2 | text: We don't have much time to complete the mission. +-[entry #35] | speaker: variable_1 | listener: variable_2 | text: You're on the clock. Get it done. +-[entry #36] | speaker: variable_1 | listener: variable_2 | text: Time is short. We need this to happen. +-[entry #37] speaker: variable_1 listener: variable_2 text: Clock's ticking. Get in and get it done. +-[entry #38] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #39] | speaker: variable_1 | listener: variable_2 | text: Only a couple of seconds left! Get it done! +-[entry #40] | speaker: variable_1 | listener: variable_2 | text: We are nearly out of time. Finish this! +-[entry #41] | speaker: variable_1 | listener: variable_2 | text: Get it done! We are out of time. +-[entry #42] speaker: variable_1 listener: variable_2 text: Time is running out! Finish it! +-[entry #43] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #44] | speaker: variable_1 | listener: variable_2 | text: We're DOA here. Prep for evac. +-[entry #45] | speaker: variable_1 | listener: variable_2 | text: Mission terminated. Prep for evac. +-[entry #46] | speaker: variable_1 | listener: variable_2 | text: No good. We're done here. Prep for evac. +-[entry #47] | speaker: variable_1 | listener: variable_2 | text: Mission aborted. Prep for evac. +-[entry #48] speaker: variable_1 listener: variable_2 text: Abort. Let's get you outta there. +-[entry #49] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #50] | speaker: variable_1 | listener: variable_2 | text: Device online. +-[entry #51] | speaker: variable_1 | listener: variable_2 | text: Target online. +-[entry #52] | speaker: variable_1 | listener: variable_2 | text: Target up. +-[entry #53] | speaker: variable_1 | listener: variable_2 | text: Device enabled. +-[entry #54] speaker: variable_1 listener: variable_2 text: Target green-lit. +-[entry #55] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #56] | speaker: variable_1 | listener: variable_2 | text: Squad member down. +-[entry #57] | speaker: variable_1 | listener: variable_2 | text: Squad member in trouble. +-[entry #58] | speaker: variable_1 | listener: variable_2 | text: Team member is hurt. +-[entry #59] | speaker: variable_1 | listener: variable_2 | text: Team member offline. +-[entry #60] | speaker: variable_1 | listener: variable_2 | text: Team member has gone dark. +-[entry #61] | speaker: variable_1 | listener: variable_2 | text: Squad member needs help. +-[entry #62] | speaker: variable_1 | listener: variable_2 | text: Squad member offline. +-[entry #63] speaker: variable_1 listener: variable_2 text: Squad member has flatlined. +-[entry #64] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #65] | speaker: variable_1 | listener: variable_2 | text: You got 'em. +-[entry #66] | speaker: variable_1 | listener: variable_2 | text: Resupply achieved. +-[entry #67] | speaker: variable_1 | listener: variable_2 | text: Resupply successful. +-[entry #68] | speaker: variable_1 | listener: variable_2 | text: Supplies picked up. +-[entry #69] | speaker: variable_1 | listener: variable_2 | text: Hand 'em out. +-[entry #70] | speaker: variable_1 | listener: variable_2 | text: Stock up and reload. +-[entry #71] | speaker: variable_1 | listener: variable_2 | text: Resources out of play. +-[entry #72] | speaker: variable_1 | listener: variable_2 | text: Supplies out of play. +-[entry #73] | speaker: variable_1 | listener: variable_2 | text: Pickup completed. +-[entry #74] speaker: variable_1 listener: variable_2 text: Pickup achieved. +-[entry #75] speaker: variable_1 listener: variable_2 +-[reply #11] listener: variable_3 +-[entry #76] | speaker: variable_1 | listener: variable_2 | text: Supply drop in play. +-[entry #77] | speaker: variable_1 | listener: variable_2 | text: Dropped some supplies. +-[entry #78] | speaker: variable_1 | listener: variable_2 | text: Resupply in play. +-[entry #79] | speaker: variable_1 | listener: variable_2 | text: Resupply on the field. +-[entry #80] | speaker: variable_1 | listener: variable_2 | text: Supply drop on-site. +-[entry #81] | speaker: variable_1 | listener: variable_2 | text: Supplies have been dropped. +-[entry #82] | speaker: variable_1 | listener: variable_2 | text: Resources dropped and in play. +-[entry #83] | speaker: variable_1 | listener: variable_2 | text: Resources on the field. +-[entry #84] | speaker: variable_1 | listener: variable_2 | text: Supply drop in target area. +-[entry #85] speaker: variable_1 listener: variable_2 text: Resupply in target area. [sfxengagement_extraction_loc_int.ss_mp_extraction_narr_v1_D.ss_mp_extraction_narr_v1_dlg] +-[entry #0] speaker: variable_1 listener: variable_2 +-[reply #0] listener: variable_3 +-[entry #1] | speaker: variable_1 | listener: variable_2 | text: Get to the extraction zone! +-[entry #2] | speaker: variable_1 | listener: variable_2 | text: Shuttle inbound. Get to the LZ! +-[entry #3] | speaker: variable_1 | listener: variable_2 | text: Get to the LZ! Shuttle inbound. +-[entry #4] | speaker: variable_1 | listener: variable_2 | text: Get to the extraction area! +-[entry #5] | speaker: variable_1 | listener: variable_2 | text: Rendezvous at LZ! +-[entry #6] | speaker: variable_1 | listener: variable_2 | text: Shuttle on its way. Get to the designated LZ! +-[entry #7] | speaker: variable_1 | listener: variable_2 | text: Shuttle inbound. Rendezvous for extraction! +-[entry #8] speaker: variable_1 listener: variable_2 text: Rendezvous at LZ for extraction! +-[entry #9] speaker: variable_1 listener: variable_2 +-[reply #1] listener: variable_3 +-[entry #10] | speaker: variable_1 | listener: variable_2 | text: Shuttle's here. +-[entry #11] | speaker: variable_1 | listener: variable_2 | text: Shuttle's in LZ. +-[entry #12] | speaker: variable_1 | listener: variable_2 | text: Shuttle's arrived. +-[entry #13] | speaker: variable_1 | listener: variable_2 | text: Shuttle ready for dustoff. +-[entry #14] | speaker: variable_1 | listener: variable_2 | text: Shuttle ready for extraction. +-[entry #15] speaker: variable_1 listener: variable_2 text: Shuttle has arrived. +-[entry #16] speaker: variable_1 listener: variable_2 +-[reply #2] listener: variable_3 +-[entry #17] | speaker: variable_1 | listener: variable_2 | text: We're running out of time. +-[entry #18] | speaker: variable_1 | listener: variable_2 | text: Can't wait here all day. +-[entry #19] | speaker: variable_1 | listener: variable_2 | text: You gotta move soldier. +-[entry #20] | speaker: variable_1 | listener: variable_2 | text: Area's compromised. Get to the LZ. +-[entry #21] speaker: variable_1 listener: variable_2 text: Time's running out. +-[entry #22] speaker: variable_1 listener: variable_2 +-[reply #3] listener: variable_3 +-[entry #23] | speaker: variable_1 | listener: variable_2 | text: Team member secured. +-[entry #24] | speaker: variable_1 | listener: variable_2 | text: Team member on board. +-[entry #25] | speaker: variable_1 | listener: variable_2 | text: Picked up team member. +-[entry #26] | speaker: variable_1 | listener: variable_2 | text: Got a team member. +-[entry #27] speaker: variable_1 listener: variable_2 text: Team member strapped in. +-[entry #28] speaker: variable_1 listener: variable_2 +-[reply #4] listener: variable_3 +-[entry #29] | speaker: variable_1 | listener: variable_2 | text: That's it. We're outta here. +-[entry #30] | speaker: variable_1 | listener: variable_2 | text: Shuttle departing. +-[entry #31] | speaker: variable_1 | listener: variable_2 | text: Dusting off. +-[entry #32] | speaker: variable_1 | listener: variable_2 | text: We gotta go. Shuttle away. +-[entry #33] speaker: variable_1 listener: variable_2 text: Shuttle dusting off. +-[entry #34] speaker: variable_1 listener: variable_2 +-[reply #5] listener: variable_3 +-[entry #35] | speaker: variable_1 | listener: variable_2 | text: Extraction complete. Dusting off. +-[entry #36] | speaker: variable_1 | listener: variable_2 | text: Team secured. Shuttle away. +-[entry #37] | speaker: variable_1 | listener: variable_2 | text: Team secured. Shuttle dusting off. +-[entry #38] | speaker: variable_1 | listener: variable_2 | text: Mission complete. Shuttle away. +-[entry #39] speaker: variable_1 listener: variable_2 text: Team secured. Leaving LZ. +-[entry #40] speaker: variable_1 listener: variable_2 +-[reply #6] listener: variable_3 +-[entry #41] | speaker: variable_1 | listener: variable_2 | text: Squad member down. +-[entry #42] | speaker: variable_1 | listener: variable_2 | text: Squad member in trouble. +-[entry #43] | speaker: variable_1 | listener: variable_2 | text: Team member is hurt. +-[entry #44] | speaker: variable_1 | listener: variable_2 | text: Team member offline. +-[entry #45] | speaker: variable_1 | listener: variable_2 | text: Team member has gone dark. +-[entry #46] | speaker: variable_1 | listener: variable_2 | text: Squad member needs help. +-[entry #47] | speaker: variable_1 | listener: variable_2 | text: Squad member offline. +-[entry #48] speaker: variable_1 listener: variable_2 text: Squad member has flatlined. +-[entry #49] speaker: variable_1 listener: variable_2 +-[reply #7] listener: variable_3 +-[entry #50] | speaker: variable_1 | listener: variable_2 | text: Get to the LZ. We are on our way. +-[entry #51] | speaker: variable_1 | listener: variable_2 | text: Shuttle on its way--will intercept at LZ. +-[entry #52] | speaker: variable_1 | listener: variable_2 | text: Still a ways out. Head toward the LZ. +-[entry #53] | speaker: variable_1 | listener: variable_2 | text: Help is on the way. Reposition to LZ. +-[entry #54] | speaker: variable_1 | listener: variable_2 | text: We're getting there. Find the LZ. +-[entry #55] | speaker: variable_1 | listener: variable_2 | text: Find the LZ. We are inbound. +-[entry #56] speaker: variable_1 listener: variable_2 text: Shuttle on its way. Find the LZ. +-[entry #57] speaker: variable_1 listener: variable_2 +-[reply #8] listener: variable_3 +-[entry #58] | speaker: variable_1 | listener: variable_2 | text: Almost there. Get to the LZ! +-[entry #59] | speaker: variable_1 | listener: variable_2 | text: Visual on the LZ. Starting final approach. +-[entry #60] | speaker: variable_1 | listener: variable_2 | text: LZ in sight. Move it! +-[entry #61] | speaker: variable_1 | listener: variable_2 | text: Approaching LZ. Get moving! +-[entry #62] | speaker: variable_1 | listener: variable_2 | text: LZ spotted. Get going! +-[entry #63] | speaker: variable_1 | listener: variable_2 | text: Nearly there. Get to the LZ! +-[entry #64] speaker: variable_1 listener: variable_2 text: Approaching LZ. Get moving! +-[entry #65] speaker: variable_1 listener: variable_2 +-[reply #9] listener: variable_3 +-[entry #66] | speaker: variable_1 | listener: variable_2 | text: Supply drop in play. +-[entry #67] | speaker: variable_1 | listener: variable_2 | text: Dropped some supplies. +-[entry #68] | speaker: variable_1 | listener: variable_2 | text: Resupply in play. +-[entry #69] | speaker: variable_1 | listener: variable_2 | text: Resupply on the field. +-[entry #70] | speaker: variable_1 | listener: variable_2 | text: Supply drop on-site. +-[entry #71] | speaker: variable_1 | listener: variable_2 | text: Supplies have been dropped. +-[entry #72] | speaker: variable_1 | listener: variable_2 | text: Resources dropped and in play. +-[entry #73] | speaker: variable_1 | listener: variable_2 | text: Resources on the field. +-[entry #74] | speaker: variable_1 | listener: variable_2 | text: Supply drop in target area. +-[entry #75] speaker: variable_1 listener: variable_2 text: Resupply in target area. +-[entry #76] speaker: variable_1 listener: variable_2 +-[reply #10] listener: variable_3 +-[entry #77] | speaker: variable_1 | listener: variable_2 | text: You got 'em. +-[entry #78] | speaker: variable_1 | listener: variable_2 | text: Resupply achieved. +-[entry #79] | speaker: variable_1 | listener: variable_2 | text: Resupply successful. +-[entry #80] | speaker: variable_1 | listener: variable_2 | text: Supplies picked up. +-[entry #81] | speaker: variable_1 | listener: variable_2 | text: Hand 'em out. +-[entry #82] | speaker: variable_1 | listener: variable_2 | text: Stock up and reload. +-[entry #83] | speaker: variable_1 | listener: variable_2 | text: Resources out of play. +-[entry #84] | speaker: variable_1 | listener: variable_2 | text: Supplies out of play. +-[entry #85] | speaker: variable_1 | listener: variable_2 | text: Pickup completed. +-[entry #86] speaker: variable_1 listener: variable_2 text: Pickup achieved.